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Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: ExKirby on March 29, 2011, 03:47:41 pm

Title: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ExKirby on March 29, 2011, 03:47:41 pm
So, some of us want to run RTDs, but can't get any good ideas. Others have ideas, but can't be bothered to host. So, why not let the players inspire the GMs and get some games rolling? That's the idea, anyway.

So basically, this thread is for ideas collaberation, working together to come up with themes and plots for RTDs. Anything goes, but if you take an idea from here, you have to credit the thread.

To get the ball rolling, I think a Homestuck-esque game would be pretty entertaining. Having a load of players run around avoiding meteors and killing imps sounds like a fun game. Sound good?

EDIT: We have an IRC channel which I was informed about earlier today at http://webchat.freenode.net/ #bay12rtd

Also, HAPPY LATE BIRTHDAY

The present is this OP update

We already have a unified system. It's just the basic D6.

What you're all doing is extending it. There's no need to really make a standard when there already is one and people just modify it anyway to suit their needs.

5k get
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 29, 2011, 03:49:54 pm
I'd play a SBURB RTD so fast I'd post in the thread before the threadmaker.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: ExKirby on March 29, 2011, 03:54:53 pm
Heh, I could actually see it now... one player is trying to wrestle a pair of cruxite dowles frome a Shale Ogre, while another is mashing Tar Imps with his Spring-Loaded Catalyst Hammer. Beautiful =')
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 29, 2011, 03:57:05 pm
If anyone makes that I call Time player.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on March 29, 2011, 04:04:16 pm
I always have alot of RTD ideas.

-Internet Themed
-Bay12 vs. the evil clone of the forum Lake6

I would also join a SBURB Rtd faster then the speed of light.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 29, 2011, 04:08:27 pm
I had one a while back, it had a bunch of stuff in it. Basically there were 8 elementally themed countries, all with some sort of problem. Magic existed, bluh bluh, the driving force behind protagonists would be them accidentally breaking [REDACTED] inside of a cave near town, initiating the incoming apocalypse or whatever, and they had to get all 8 maguffins, travel to the light realm, fend off an assault from the big bad, and then head to the Dark realm and kill him.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: ExKirby on March 29, 2011, 04:14:19 pm
Back to the speed of joining thing...

Thread > Posts
Dermonster's Post > Thread
However, Derm's post must fall off the face of the planet, because no thread exists, so
Derm's Post =/=Post
Also,
Bd's posting speed = Light Speed
Internet Speed < Light Speed
Bd's posting speed = Internet sped
∴ Bd's posting speed =/= Lightspeed
ExKirby = Confused
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 29, 2011, 04:17:13 pm
Well you wouldn't notice the difference, anyway.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: ExKirby on March 29, 2011, 04:20:50 pm
I just had an idea so fucked that it has to be done. Basically, we roll up the backstories of all the epic RTDs, and create a world from it. And then we RTD while rumbling through worlds.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on March 29, 2011, 04:21:47 pm
I just had an idea so fucked that it has to be done. Basically, we roll up the backstories of all the epic RTDs, and create a world from it. And then we RTD while rumbling through worlds.
Thats fucked up enough to work.
Better involve my Rtd....
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 29, 2011, 04:22:45 pm
I'd play it. Call it...

RTD RTD, Self insert adventure!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: ExKirby on March 29, 2011, 04:38:49 pm
Heh, yeah, and have the Fugly Duckling from ArrrrrrTD randomply appear on the city in Mad Scientist's. Pirates versus Robots... we need to find some ninjas and cowboys.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 29, 2011, 04:40:12 pm
DOnt forget zombies and jesus.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: ExKirby on March 29, 2011, 04:43:58 pm
You mean Raptor Jesus, right?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 29, 2011, 04:44:35 pm
I've got a buttload of RTDs I've been planning to do (eight. Yes, eight.) but I usually get stuck in various places. Like, say, how much free will should I give to the player or how little I should give. What setting should I do? Should I base this on a already existing video game? Has this genre been used too much? Would this be too hard to GM? Why should I GM? What should the story be? Often, I get stuck and never come back to the RTD, or I keep coming back but never make any progress.

Here's one of the things I'm currently torn up on. Should I do a futuristic RTD (like all my other ones I've done before), or should I do a fantasy RTD? On one hand, I like Science Fiction. On the other hand, fantasy RTDs usually last longer and they aren't limited by logical barriers (Sci-Fi doesn't fit well with logical barrier breaking in my opinion). I don't plan on compromising between the two because two vastly different universes clashing will only end in tears. Sure, steampunk works in games many times, but that's because the two universes (medieval and ~WW1) aren't that far from each-other.

Another problem is: I don't know how much complexity people are willing to have/read. I usually get so carried away that most of the text on the game is about complexity and when I stop I realize that I don't think I'll be able to do that much complexity and neither will the players. On the other hand, if I cut down I feel like I'm simplifying the game too much.

And one, final problem that usually hurts me the most is, why should I make an RTD? I want to do stuff my own way, but I get more fun out of making the actions instead of making the results. And I'm dubious on if I should make a character for myself in my own RTD because I'm worried about being biased.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 29, 2011, 04:50:08 pm
From a strictly players point of view, I enjoy fantasy RTD's the most, as I have excessive ammounts of ways to interpret 'magic'. In Futuristic ones, its mostly just repeating 'point and shoot'. Mad scientist RTD was a different case. I also highly enjoy being the main lead in the story, such as in Trope RTD or GeneRTD, but those died out, because I am an avid reader, trope fan, and I have an above average imagination. I could probably come up with a good few speeches and dialogue scenes, but rarely do I have the chance to do so. GeneRTD was a really good one, I got to write whole paragraphs.

I also enjoy viciously poking logic holes into peoples plans, if I can find any.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on March 29, 2011, 04:52:32 pm
I personally think the simpler the better, i've seen quite a few numbers of rtd's because they have to complex rules. I try to make the turns short and sweet so im more willing to do one in more day.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: ExKirby on March 29, 2011, 04:56:30 pm
I personally prefer Steampunk or Sci-Fi settings, because logical boundaries can be stepped over by creating some kind of machine built to step over logical boundaries. Plus, pew pew lasers and steampunk gears <3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 29, 2011, 05:26:19 pm
From a strictly players point of view, I enjoy fantasy RTD's the most, as I have excessive ammounts of ways to interpret 'magic'. In Futuristic ones, its mostly just repeating 'point and shoot'.
Hmmm, good point.

I also highly enjoy being the main lead in the story, such as in Trope RTD or GeneRTD, but those died out, because I am an avid reader, trope fan, and I have an above average imagination. I could probably come up with a good few speeches and dialogue scenes, but rarely do I have the chance to do so. GeneRTD was a really good one, I got to write whole paragraphs.
Well, if people want to be the leader, I think I'll have them fight each-other TO THE DEATH for it. There can only be one. :P

I personally think the simpler the better, i've seen quite a few numbers of rtd's because they have to complex rules. I try to make the turns short and sweet so im more willing to do one in more day.
Here's the problem, though: If RTDs are too simple (just the 6 sided die), then it feels too... how shall I say it... "Flat" to me.

However, on the flip side, if they're too complex, my brain usually shuts off and exits.

I personally prefer Steampunk or Sci-Fi settings, because logical boundaries can be stepped over by creating some kind of machine built to step over logical boundaries. Plus, pew pew lasers and steampunk gears <3
Don't forget mini-nukes, plasma weapons, insanely fast miniguns, particle beams, shields, insane AIs... yeah.

Mmmmh, I think I'll go with fantasy.

Now, I still need to figure out complexity. I'll work on that.

A few more questions:

How do I make bows an actual equal alternative to ranged magic? Because in most games, bows are completely ignored, which I don't like.

Should I allow the players completely choose what they have in the beginning or should I make, say, a starting amount of money for each player and make a store?

How much attention should be paid to the environment? As in, should I memorize each place the players visit, should I just remember the important parts, or should I make it so they'll never get to a place they've been before? Because trying to find my posts about each area isn't exactly on my mind as ideal.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 29, 2011, 05:33:33 pm
For bows, it doesn't matter. It's what you do with the arrows. Exploding, fire, acid, generates a huge mound of dirt where shot, places a source of light, get creative. Although I suppose a bow that generated it's own ammo made of the physical manifestation of [element] would be nice.

I'd say leave them all starkers a'la Multiworld madness. If they want to do something, let em try. No starting bonuses, but let em have easy access to starter materials.

And from prior experience, people are much more likely to burn shit to the ground than examine it, so pay attention to the important stuff only. Protip: If the payers likely won't care, neither should you.

Thats not to say everything should be bland though. I like a good scenery description as much as anyone else.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on March 29, 2011, 05:41:46 pm
From a strictly players point of view, I enjoy fantasy RTD's the most, as I have excessive ammounts of ways to interpret 'magic'. In Futuristic ones, its mostly just repeating 'point and shoot'.
Hmmm, good point.

Noticing that myself with my current major RTD, kinda want to just make the opponents brain explode just so I can write something more interesting.

...because logical boundaries can be stepped over by creating some kind of machine built to step over logical boundaries...

This. There is nothing more fun than spending some time designing some piece of non-existent tech to beat the shit out of Einstein and/or God. (I mean that in a very reverent and caring way, to Einstein at least.) Space engines aren't fun, so you leave that up to the player, and a lot of little stuff you don't want to hang over too long so you leave that mostly to the player and drop a few Sci-Fi buzzwords (Dilating doors, pads, etc). It's when you decide to find a way to tell physics to cram it that it gets fun, making a device that you really have no clue how it works but the best theory is that it accelerates everything else but it in the universe to light speed simultaneously and thus massively dilates time was a blast. Organic machines with multiple brains each designed to fulfill a single function of our brains. Sci-Fi is endless fun, because it's a magic trick. It doesn't have to be real, you just have to show people one angle of how it might be real and let the audience to take over.



Myself, if I had nothing better to do I would have five or ten RTDs running. As it is the control is nice, lets the fresher ideas ferment before they get sent out into the world like nymphs and get fucked with. They call it Incompetence, I call it quality control. Tomato, Tomahto.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 29, 2011, 05:56:33 pm
I've got a buttload of RTDs I've been planning to do (eight. Yes, eight.) but I usually get stuck in various places.
Heheh, I find this easy to believe. There's just so many good ideas out there. :P


I don't plan on compromising between the two because two vastly different universes clashing will only end in tears.
Well, you could always throw in space wizards. Starcraft manages to have melee combat, space wizards, and ancient ruins and artifacts, for instance, while Star Wars is pretty much known for its sword-wielding wizards in space. Anime also does this sort of stuff reasonably frequently.


Another problem is: I don't know how much complexity people are willing to have/read. I usually get so carried away that most of the text on the game is about complexity and when I stop I realize that I don't think I'll be able to do that much complexity and neither will the players. On the other hand, if I cut down I feel like I'm simplifying the game too much.
Indeed. As a player, I tend to not like very much flavor text; at some point it just becomes a bother to read. In terms of mechanical complexity, I'm much more forgiving, but I'm not sure how others feel. It certainly turns "ooh I might join this" to "okay, so melee combat works like this... which means if I use an axe while stacking health... hmmm, upkeep seems a bit odd, I wonder if...?", which presumably means sometimes I don't join after all.

As a GM, I tend to be stuck with a struggle between making it manageable and making the game do what I want. This is particularly exacerbated using a d6, because any straight-up arithmetic has a massive effect; someone who rolls 1d6+2 for dodge is nigh-unhittable against someone who rolls 1d6 to hit, for instance.


And one, final problem that usually hurts me the most is, why should I make an RTD? I want to do stuff my own way, but I get more fun out of making the actions instead of making the results. And I'm dubious on if I should make a character for myself in my own RTD because I'm worried about being biased.
Some people like to create more than others. Some people also like to watch others do stuff more than others. It's a bit of an odd topic, I suppose.

As for bias... that's tricky, but generally a biased game is better than none at all, and if it isn't presumably no one will play it.



How do I make bows an actual equal alternative to ranged magic? Because in most games, bows are completely ignored, which I don't like.
I think this is a function of RTDs being fairly simple, and thus a good example of that "simple versus good" issue I always have. Magic can usually do all sorts of fun stuff, so people are naturally drawn to that. Melee weapons can be cool, and in general there's some good reason why melee wielders are hardier than magic users. Bows... fill magic's slot of "squishy damage," but are less varied (and usually less cool) than either magic or melee. There's no obvious reason to take them, like with magic, nor is there a commonly built in advantage to them, like melee.

There's a thousand different ways to solve that, then, and it largely depends on how everything else works. This includes whether when you say "bows" you're talking about "the archer class," "the bonuses bows give when used," "the special maneuvers you can use with bows," or something else.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 29, 2011, 06:04:16 pm
An extension on the bow vs magic problem: The thing is, I like to think of myself using, say, water magic, to drain all the blood from the opponents body. Or freeze the blood. Maybe using earth magic to manipulate the attackers bones and rip them all out simultaneously.

Bows are another case of point-and-shoot, I think, even if subconsciously. If I had to use one I could think of some pretty neat stuff to do with it, suck as trick shots or long distance sharpshooting, (In Mercenary RTD I once painted a wall, literally, with a guys brains bones and blood with a headshot. It was a painting of a guy getting headshotted.) but I prefer extreme variety.

On RTD's in general, I think I prefer a flexible, well written, and expansive story above it all. No matter space modern or fantasy, if the intro has the markings of something epic, I'll try it out. If it turns out to not be, I'll make it epic by sheer force of will.

But I do have to agree on one thing. If you need more than three or four spoilers to explain stuff, I likely won't bother looking it over and just go elsewhere.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on March 29, 2011, 07:25:25 pm
Since i've never dealed with a player dying in an RTD, I was wondering when should I decide to kill a character? I don't want to kill them to soon but then again I don't want a man with no legs and arms crawling around beating up baddies.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 29, 2011, 07:27:42 pm
I hope you don't mean me :)

Anyway, you kill them once they take enough damage. Or once a set amount of time of a major injury not getting healed goes off.

Or if they are being a dick. or stupid.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on March 29, 2011, 07:28:55 pm
I hope you don't mean me :)

Anyway, you kill them once they take enough damage. Or once a set amount of time of a major injury not getting healed goes off.

Or if they are being a dick. or stupid.
Of course I don't mean you *shifty eyes*.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 29, 2011, 07:34:22 pm
Since i've never dealed with a player dying in an RTD, I was wondering when should I decide to kill a character? I don't want to kill them to soon but then again I don't want a man with no legs and arms crawling around beating up baddies.
As a player, I say wait until they get tired of having no limbs and ask to die themselves. I'm pretty sure absolutely no one likes someone else just killing them. They'd rather die on their own terms.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 29, 2011, 08:17:15 pm
I'll second "when they run out of hit points or blood." If they're crippled anyway that shouldn't take too long, and if they can't wriggle their way into battle in the first place, you should probably just cut to the chase and give them cybernetic limbs or ask if they'd like to reroll now.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: ExKirby on March 30, 2011, 10:14:01 am
I'll second "when they run out of hit points or blood." If they're crippled anyway that shouldn't take too long, and if they can't wriggle their way into battle in the first place, you should probably just cut to the chase and give them cybernetic limbs or ask if they'd like to reroll now.
Generally, loss of limbs is death. At least, in Sci-Fi, where all the weapons deal heavy damage on hit.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: ExKirby on March 30, 2011, 03:59:57 pm
So I had another idea. A sandbox Mad Scientist game, where the aim is to have epic iinventions. NPC tech is barebones minimum, and factions don't yet exist. Players must forge a technological world, and maybe have their own faction to boot. The game would be interesting, because you could literally go anywhere with it.

Also, backstory.

The year is 2026. Despite major natural disasters tearing the less developed countries to shreds, and tossing the better off ones into high turmoil, not much has changed. Despite small technilogical advances being made, the overall scheme of things hasn't changed. Until today.

It is a bitter January morning in the streets of New York. You look out of your window to see a similar street to 15 years ago. Sure, the cars may be more economic, and the buildings may be more efficient, this is still the same old NYC. You look at your room. Amongst a clutter of scrap parts, a computer, a HD3DTV and a door, you see your Science Certificate, designed by yourself. You squat down to admire it for a second.

Suddenly, by pure stroke of luck, a strange beam of light hits your window, bounces of your most prized invention, catches your certificate and hits you square in the eye. You feel inspired enough to regenerate the bog standardness of modern life into something amazing! You grab your clothes, your tools, some parts and your prized invention, and head outside. You notice that five others seem to be inspired on a similar scale. Work with or against them, but you will craft the world again... with the power of Science.


I could run this actually... does it seem good?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 30, 2011, 04:04:13 pm
It would be a fantastic idea, though logistics and army tracking and stuff would get much more hectic.

The turn schedule too, if others can see each others actions and are turned against each other, they can preemptively deny enemy schemes.

Also I'm not much good at sandboxs. In minecraft I have a better time playing with the water physics than building stuff, and I got bored after 15 minuets.

Then I tried out lava. That... didn't last long.

I would still play it like *snap* that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: ExKirby on March 30, 2011, 04:12:45 pm
It would be a fantastic idea, though logistics and army tracking and stuff would get much more hectic.

The turn schedule too, if others can see each others actions and are turned against each other, they can preemptively deny enemy schemes.

Also I'm not much good at sandboxs. In minecraft I have a better time playing with the water physics than building stuff, and I got bored after 15 minuets.

Then I tried out lava. That... didn't last long.

I would still play it like *snap* that.
I probalbly wouldn't have army micromanagement-if you can suitably mass produce something for an army, everyone can use it. And then pit armies against each other =3

I guess the best way to play sandbox is by having one or two goals to focus on at a time, progressively getting grander in stature. For instance, you could start with "Create a massive construction bot" and progress to "Create a fortress". It really depends on what your goals are.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Schilcote on March 30, 2011, 05:54:19 pm
Anyone who wants to can host another Netland game, I won't mind. Hell Desk too. I'd play either of them.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on March 30, 2011, 05:55:56 pm
I would love to play a RTD based on Killzone because that game is awesome.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on March 31, 2011, 11:45:09 am
I just had an idea so fucked that it has to be done. Basically, we roll up the backstories of all the epic RTDs, and create a world from it. And then we RTD while rumbling through worlds.
Thats fucked up enough to work.
Hm...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 31, 2011, 11:46:24 am
*Hopes rising*
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Ochita on March 31, 2011, 12:37:42 pm
If we are going to do that, lets get our friend the dice here. We do a RTBORTDE's
(Roll to bring Other Roll to dodges elements.)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on March 31, 2011, 01:03:21 pm
This is relevant. (http://www.bay12forums.com/smf/index.php?topic=81032.0)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 31, 2011, 01:06:11 pm
Hey you know, I found this system of additional overshoot rules somewhere , thought it was interesting. Maybe someone could use it.

Spoiler (click to show/hide)

I don't think it'd work for any serious RTD, though. Silly on-the-fly ones are better.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on March 31, 2011, 01:12:52 pm
Hey you know, I found this system of additional overshoot rules somewhere (MSPA forums), thought it was interesting. Maybe someone could use it.

Spoiler (click to show/hide)

I don't think it'd work for any serious RTD, though. Silly on-the-fly ones are better.
HEY! we could use that in the RTD wars!
(for rolling for the GMs, I mean >:D)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 31, 2011, 01:14:07 pm
Oh I never thought of that...

[/shiftyeyes]
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on March 31, 2011, 01:15:13 pm
Oh I never thought of that...

[/shiftyeyes]
just as planned.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on March 31, 2011, 01:16:33 pm
It's hard enough to think up results for a d6, that would pretty much drive me mad.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 31, 2011, 01:18:19 pm
That's the fun of it!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on March 31, 2011, 01:18:39 pm
no, that's what master mods (basically me) roll for you GMs in some situations.

also:
That's the fun of it!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on March 31, 2011, 01:20:56 pm
Yeah... just don't try it, m'kay? It's not fun, it's just frustrating. It's not even Fun.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on March 31, 2011, 01:23:18 pm
if a GM happens to roll an 8 (which they won't unless they add modifiers themselves  :P) they will get sucked into this. so don't try to modify your roll by more than +1.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on March 31, 2011, 01:32:00 pm
btw this is now the discussion thread  :P
Okay how many players do we want? Don't want to get overfull on them.
Not sure. We might want up to 6 GMs and up to 5 players a GM.

I guess gatleos and i will be master GMs, a.k.a. Universe GMs
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on March 31, 2011, 01:34:00 pm
* Sneaky backstabs Tolyk *

[100]

I DESTROY THE ENTIRE WORLD THE ONLY THING LEFT IS ME, AND A log
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on March 31, 2011, 01:34:10 pm
What exactly would the Master GM's do? I didn't really get it from the posts in the other thread.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on March 31, 2011, 01:35:13 pm
What exactly would the Master GM's do? I didn't really get it from the posts in the other thread.

Balance the players stuff out once they enter the arena I believe.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on March 31, 2011, 01:36:20 pm
What exactly would the Master GM's do? I didn't really get it from the posts in the other thread.

Balance the players stuff out once they enter the arena I believe.
yes.
also balance the different worlds.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 31, 2011, 01:38:08 pm
also I think we wont ever get to the d100 if we ever use it, or even off of the third overshoot table. very unlikely

maths is 1/6 x 1/8 x 1/10 x 1/12 x 1/20=
   
0.166666667 x 0.125 x 0.1 x 0.0833333333 x 0.05 = 8.68055557 × 10-6
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on March 31, 2011, 01:39:01 pm
exactly.
this way GMs won't give their folks +50 for every roll ;)

EDIT: when I first saw it I instantly recognized it as a countermeasure to GMs pumping up their folks.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 31, 2011, 01:40:25 pm
Of course if it does happen everything goes to hell.

I look forward to that day.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on March 31, 2011, 01:41:39 pm
well, so are we doing 6-8 GMs with 5 players each? that sounds fine actually.

EDIT: and each universe representative gets their own QuickTopic.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on March 31, 2011, 01:43:28 pm
You think we could get that many players?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 31, 2011, 01:45:11 pm
Likely not, and we'll have to manually ask around for a couple GM's either way.

Though it's only been what, a short amount of time. Advertize the need for (Massive amounts of players)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on March 31, 2011, 01:47:45 pm
ya know what? I think we can.
30 players + 6 gms =36 players

we already have, after less than an hour, how many? 5 players, 3 gms.
if we try hard enough that would work.

or, we could have 3-4 players per GM, i.e. 24-30 players.
****
PUT THE LINK IN YOUR SIGS IN SLIGHTLY LARGER FONT
About this big, not 24 pt  :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on March 31, 2011, 01:50:03 pm
Silence other Roman scum !! ( Do you mean just the gms or all of us ? )
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on March 31, 2011, 01:51:20 pm
all of us.
well darn, just put it in regular font.

here is mine:
Code: [Select]
!!![url=http://www.bay12forums.com/smf/index.php?topic=81032.new#new]RTD WARS! ~24 players![/url]!!!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on March 31, 2011, 01:51:48 pm
Alright, advertised the game in my RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on March 31, 2011, 01:52:17 pm
Alright, advertised the game in my RTD.
cool, thanks
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 31, 2011, 01:55:29 pm
Done and done. Had to fiddle around a bit but it works.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on March 31, 2011, 01:56:52 pm
Done, and I advertised it in my forum gmae which you guys should check otu we have a waiting list ( empty )
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on March 31, 2011, 01:59:34 pm
advertised in my RTD.

so, should we have seperate threads or seperate quicktopics for each "team"?
threads would be better if everyone should know what everyone is going. quicktopic would be mostly for private talk.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on March 31, 2011, 02:01:52 pm
We could just m each other, but actions we would post in the game thread of course we would post who our gm is along with the action to make it easier(ish I quess ) for you guys.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on March 31, 2011, 02:02:28 pm
Quicktopic?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on March 31, 2011, 02:02:56 pm
http://www.quicktopic.com (http://www.quicktopic.com)
such as:
http://www.quicktopic.com/45/H/MNFsmWXkemEg (http://www.quicktopic.com/45/H/MNFsmWXkemEg)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 31, 2011, 03:22:07 pm
Alright guys, still trying to make an RTD. A few questions for you all:

What kind of HP system would you recommend? This has bugged me for a while.

What kind of combat system would you recommend? Straight up player roll decides the affect, the defender rolls against the attacker and the higher roll wins, or some more complex system?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on March 31, 2011, 03:32:15 pm
Alright guys, still trying to make an RTD. A few questions for you all:

What kind of HP system would you recommend? This has bugged me for a while.

What kind of combat system would you recommend? Straight up player roll decides the affect, the defender rolls against the attacker and the higher roll wins, or some more complex system?

Well I like the system I am currently using in my forum game.

Hp - I decide this with a class system. Like Medic has 8 Hp, and a Heavy Infantry has 20. Although you cna do it through a sort of point system or just give each character a set amount of hp.

For combat system I roll a d20 to determine if the attack hits ( for every attack it might take a bit, but very good system although yours won't have the same number of hits as a modern or sci-fi based one if your going fantasy ), and then each weapon has a dice for it that I roll for damage, and then you roll the enemies armor dice.

Ex:
Bryan shoots the 9mm Pistol at the Raider.

1 Shot = 1d20 = 12

Hit !!!

now damage

Roll damage for 9mm pistol 1d6 = 5 so 5 damage

then enemies armor roll

Leather armor roll 1d3 = 2

So bryan did 3 damage to the raider.


That help ?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 31, 2011, 03:46:18 pm
Not really, I was already thinking of that system, but thanks for trying.

The reason I'm asking is because I'm worried that system may be a little too difficult to use. For various reasons, ranging from when I should give people more HP, to balancing the weapons.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on March 31, 2011, 04:25:02 pm
I suggest no HP system, if someone is heavily bleeding for to long kill them. If they're running crawling around with no limbs it would probally be best for him to die.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 31, 2011, 04:28:43 pm
The problem with that system is sometimes I feel it's unfair in some ways.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 31, 2011, 06:35:04 pm
Yeah, it's always harder to justify killing someone by saying they "Feel dead to me" than by saying they've "Run out of hit points."


My advice for a base system would be [Attacker's Roll] - [Defender's Roll] = [Damage]

It's obviously very simple, but that's both a blessing and a curse. You only need to roll two dice per attack, as opposed to the four a To-Hit vs Dodge then Damage vs Armor system needs. Everyone still gets a roll, however, so nobody feels cheated because they didn't even get a chance to dodge that enemy [5].

Finally, it makes the damage somewhat normalized (5 damage [6v1] happens much more rarely than 2 damage [6v4,5v3,etc]), and makes a little more attack or dodge always feel useful, since it ups or downs the damage even if you've already hit or gotten hit. [6] vs [1] feels a little disappointing when [2] vs [1] would have had the same results.

Naturally, this isn't the most customizable system, but there's still room for tweaking. What amount of hit points you decide to give everyone is the most obvious one, along with what and how much weapons, armor, skills, magical effects, and even the environment and scenery alter things.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 31, 2011, 06:44:50 pm
Hm... that might actually be a good choice.

I think I'll have starting HP at 15 or so, so players can sustain a bit of damage but not too much. Give them the ability to increase that via a stat with a name like "toughness", too.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on April 01, 2011, 03:34:04 am
Here's what I've got out.

Quote from: Omghugewtfwowzerz
Spoiler: Story -P (click to show/hide)

If this RTD looks daunting, don't worry, you only have to read the spoilers with -N on them to sign up. -P are partially optional, containing important but not 100% necessary information when creating your char. -O ones are optional, simply telling you how things work. You don't have to read them to sign up, but it's a good idea to check them sometime.

I plan for this RTD to have 6 players. However, if the slots and waiting list fill up fast, I'll open 8 slots.

Remember, BOLD YOUR ACTIONS. Non-bolded actions are UNACCEPTABLE.

Spoiler: Chaos -O (click to show/hide)
Spoiler: Combat -O (click to show/hide)
Spoiler: Attributes -N (click to show/hide)
Spoiler: Character Sheet -N (click to show/hide)
Spoiler: Example Sheet -P (click to show/hide)

Yeah, it's huge at 16980+ characters, I got carried away. But remember that a bit is not actually needed, and quite a bit is non-essential (but still important). Also, a decent amount of the stuff in important spoilers may be fluff text. I really hope it doesn't push too many of you away with it's size. If you see things I could cut down in or confusing, say so. Also, yeah, it's unorganized but then again it's late here and I don't really want to organize it right now. I'll likely organize, change up other small mistakes, and add small things before I start. I will accept reserves if you want to reserve.

Ed: Minor fixing.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on April 01, 2011, 03:45:36 am
Interesting! Would definitely like to reserve a spot.

Not sure how I feel about the skill/player level relationship, but I'm not sure it's bad.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on April 01, 2011, 03:57:44 am
Not sure how I feel about the skill/player level relationship, but I'm not sure it's bad.
I thought about an XP level system, but then there's the problem of having to track both XP and skill points... which would take up more time in the long run.

Besides, XP and skill seem to be the same thing when you think about it. You learn when you do stuff, same with XP.

Anyway, You're first on Reserve List.txt. Congratulations! You get a worthless internet cookie!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Ze Spy on April 01, 2011, 07:50:15 am
Your RTD certainly sounds interesting

if you are going up for it, Reserve slot for me
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 01, 2011, 09:53:35 am
Your RTD certainly sounds interesting

if you are going up for it, Reserve slot for me
RESERVE A SPOT FOR ME TOO!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Terrahex on April 01, 2011, 11:13:47 am
I've actually had an I dea in my head for awhile of have an RTD based completely on Alchemy...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on April 01, 2011, 11:16:28 am
Random epic thought:

Magicka RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 01, 2011, 11:23:49 am
Random epic thought:

Magicka RTD.
please explain.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 01, 2011, 11:24:15 am
Spoiler: Application to Tarran (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on April 01, 2011, 11:25:36 am
You know.

Magicka. (http://www.magickagame.com/)

The epic thing of mass team killing.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 01, 2011, 01:18:49 pm
doesn't ring a bell, sorry  :-\
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on April 01, 2011, 02:50:25 pm
Your RTD certainly sounds interesting

if you are going up for it, Reserve slot for me
Done.

Your RTD certainly sounds interesting

if you are going up for it, Reserve slot for me
RESERVE A SPOT FOR ME TOO!
Done.

Spoiler: Application to Tarran (click to show/hide)
Really nice, except the HP listed in Toughness and your HP listed above is different, and you shouldn't get +1 to using a weapon that uses strength, you should get -1, as you're below the break-even point of 10 points.

Also, Dual Shields FTW.

Anyway, I don't think it's a good idea to make the character sheet before the final version of the rules are made, since some things may change.

I'll start the RTD when I'm not so bummed down after helping my father cutting wood and moving it around without having eaten any breakfast except a juice drink before it...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 01, 2011, 02:55:38 pm
what? oh ok. I'm fine with that, just change it up a bit and I'll be good 2 go. when the final rules are done I'll look over again though.
...
what?

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on April 01, 2011, 02:58:29 pm
...
what?
I challenge your what with a:

...what? Why are you what'ing? What are you confused about?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 01, 2011, 03:00:33 pm
last sentence.
never mind. I'm just goin 2 sleep now.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 01, 2011, 03:00:59 pm
Also: we really need to finalize RTD WARS rules  :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on April 01, 2011, 03:09:55 pm
last sentence.
never mind. I'm just goin 2 sleep now.
Let me clearify it:
Father woke me up at 9:50 something.
I walked out after having most of a juice drink. Didn't brush my teeth. Went to the neighbors where my father was. Decently long walk.
Walked back to the house getting gloves. Father brought a trailer being dragged by a John Deere lawnmower (yes, really) halfway down the hill. I got on the back.
Got to the neighbor's pile of wood. Shenanigans happened. Brought wood back up, I usually get off at the start of the hill and walk the way up for fear of my 110+ pounds damaging the lawnmower.
Got the wood out. Went back. Repeat last step.
Went back to pile, Shenanigans, then I had to get father's Woodcutting Maul(? That's what he calls it) that's inside the house. Walked to the house, finished juice drink, got another, got a Rice crispy, brought maul all the way to the pile. Shenanigans.
Finally got the last load, finally got back here, at 12:30.

I hope you enjoyed learning about my least favorite part of my life. :P

Also, you must live on the other side of the world, since I've just got up.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 01, 2011, 03:15:23 pm
currently in eastern europe  :D but I'm an insomniac  ;D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on April 01, 2011, 04:54:53 pm
I've actually had an I dea in my head for awhile of have an RTD based completely on Alchemy...
What sort of Alchemy?


The epic thing of mass team killing.
It's no Magicka, but Staggered Magi seems to fit the bill of "wizards accidentally kill each other." Not purely through Arcanum Octet style healing either.


Also, condolences to Tarran on his "Ferget the food, there's wood in dem hills!" morning. :<
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on April 01, 2011, 04:58:00 pm
It's no Magicka, but Staggered Magi seems to fit the bill of "wizards accidentally kill each other." Not purely through Arcanum Octet style healing either.
I hate Flagrarus. That reminds me, you need to update your RTD.

Also, condolences to Tarran on his "Ferget the food, there's wood in dem hills!" morning. :<
What's worse, I was planning to start the game early this morning, but I just can't find the want to do it right now anymore.

Though, I'll get off my ass and start working on it more, right now. I'm not doing anything anyway.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Ze Spy on April 02, 2011, 12:03:54 am
Random :

Left 4 dead RTD

I could write the whole intro and shit, but running 4 RTD's at once....i ain't planning for that
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 02, 2011, 12:22:38 am
((sorry about messing up in your RTD a lot Spy but the Psionic rules are kinda confusing - I don't understand if the tokens are used in reactions or not, etc. is combining a free action? are the effects continuous? etc.))

Also, we neeed MORE for RTD WARS! only 11 more!
(or 5 more I guess...)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on April 02, 2011, 12:31:20 am
I'm gonna be honest. I still don't understand how RTD wars is supposed to work. :-\

As for L4D RTD... we've had plenty of zombie RTDs, they never seem to work out for some reason.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on April 02, 2011, 12:33:58 am
I still say a Magicka style RTD would be hilarious.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on April 02, 2011, 12:35:38 am
I still say a Magicka style RTD would be hilarious.
Haven't played it. Why?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on April 02, 2011, 12:42:41 am
Basically with four people you kill each other every 15 seconds, only to get immediately resurrected in 5.

Combine a bunch of elements to cast sprays, beams, Area of effect, and self casting, plant harm/healing mines, barriers, also enchant your sword with it. (Healing shiv is an option)

Also queue up specific elements to cast say, a spell to summon death, (Which kills the thing with the relative least ammount fo health, that is to say, the player) Meteor swarm, grease, or a spell to crash to desktop (Yes that's a spell)

Erm, bunch of other crap. Just look up a lets play on youtube, I suggest the Totalbiscuit/yogscast one. (http://www.youtube.com/watch?v=wZHhwUK8aj8)

I'd just think It'd be a hilarious romp of chaos. Which, now that I think about it, would not really translate well into an RTD style... (http://tvtropes.org/pmwiki/pmwiki.php/Main/FridgeLogic)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Ze Spy on April 02, 2011, 12:43:47 am
Magicka = Teamkilling fest
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 02, 2011, 12:44:37 am
I'm gonna be honest. I still don't understand how RTD wars is supposed to work. :-\
I'm constantly updating the OP with new information  ;)

Basically there are "teams" of 1 GM and several players that try to get pieces of a "MacGuffin" throughout each of the realities. The main hub is the Arena, where folks battle each other. Respawn is an option for each reality, but leaving it out allows you to be very powerful (up to the GMs). The GMs are entities that the "GodMods" roll for. The team to get it all wins.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on April 02, 2011, 12:46:07 am
I was going to join as a GM, but... it just doesn't seem like it's going to be even remotely stable. Too many players, too many GMers, too many actions, too much discussion...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 02, 2011, 12:52:43 am
I was going to join as a GM, but... it just doesn't seem like it's going to be even remotely stable. Too many players, too many GMers, too many actions, too much discussion...
well I would prefer more players though...
there's gonna be a thread for each reality. Don't worry, it'll work.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: ExKirby on April 03, 2011, 12:28:29 pm
So, status update on my 2026 Mad Scientist RTD. I've had to retype the rules for construction of bots, and reinvented it slightly (Everyone has jPads in the future, which are used to make blueprints) and there's an Achievement and Shop system which are linked.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: wolfchild on April 03, 2011, 06:20:44 pm
I shoulda been paying attention to thisw thread, can i reserve a slot in you're rtd too tarran?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on April 03, 2011, 07:26:35 pm
I shoulda been paying attention to thisw thread, can i reserve a slot in you're rtd too tarran?
Yeah, you can. Added. You're lucky today my father and mother made me work some more, giving me a very minor but slightly intelligence impairing headache and made me loose my want to start the RTD yet again. :P

But seriously, I'll try to get it started this night at earliest, or a few days at max, just as long as I don't have to keep doing work.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on April 04, 2011, 01:32:02 am
So, Tarran... mind if I reserve a slot as well? :D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on April 04, 2011, 01:35:32 am
Yep. Added.

...

Wow, I have, like, one open slot for non-reservers now. I think I'll open for eight now since it would be unfair leaving only one slot open. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on April 04, 2011, 01:40:34 am
OK, thanks. ^^ I copied all the rules down and am about to get into the srs bzns of creating a character.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on April 04, 2011, 01:48:39 am
Well, if you want to do it early, here's the very likely (AKA very unlikely) final ruleset/first post/whatever. Anyone else, feel free to create your characters.


Quote
Spoiler: Story -P (click to show/hide)

If this RTD looks daunting, don't worry, you only have to read the spoilers with -N on them to sign up. -P are partially optional, containing important but not 100% necessary information when creating your char. -O ones are optional, simply telling you how things work. You don't have to read them to sign up, but it's a good idea to check them sometime.

I plan for this RTD to have 8 slots. You'd better hurry, though, already 5 players have reserved.

Remember, BOLD YOUR ACTIONS. Non-bolded actions are UNACCEPTABLE. And WILL be PUNISHED by making you feel like a CENTERFOLD.

I won't mind if you roleplay.

Spoiler: Chaos -O (click to show/hide)
Spoiler: Combat -O (click to show/hide)
Spoiler: Attributes -N (click to show/hide)
Spoiler: Character Sheet -N (click to show/hide)
Spoiler: Example Sheet -P (click to show/hide)

Players:
1:
Spoiler: IronyOwl (reserved) (click to show/hide)

2:
Spoiler: Ze Spy (reserved) (click to show/hide)

3:
Spoiler: TolyK (reserved) (click to show/hide)

4:
Spoiler: wolfchild (reserved) (click to show/hide)

5:

6:

7:

8:

Spoiler: Waiting list (click to show/hide)


Ed: Small text fix. Nothing huge.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on April 04, 2011, 01:53:55 am
I'll probably do a name, appearance, backstory, and general character concept. The stats themselves don't really matter initially and I'll probably change them around to fill a gap in the line-up, like if the party needs a tank or a smooth-talker, etc. ^^ I'll just do some work and see how it goes.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: HmH on April 04, 2011, 07:52:44 am
Reserving a place.
Spoiler: Character Sheet (click to show/hide)

EDIT: Fixed a typo in agility description.
EDIT2: Fixed strength problem by moving 5 points from both Intelligence and Toughness to Strength.
EDIT3: Spellcasting nerf edit.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 04, 2011, 08:40:52 am
Tarran, didn't I send you a char sheet already?  ???
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on April 04, 2011, 12:30:29 pm
Save me a spot in your RTD Tarran... 'Course, now you're down to 1 open non-reserve spot again if you accept me. :P

Spoiler: Character Sheet (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on April 04, 2011, 12:32:27 pm
Eh, reserve a spot for me too.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on April 04, 2011, 12:44:04 pm
Tarran's RTD is very popular. ^^ Everybody else is already posting a bio so I guess I'll get mine up as well.

Spoiler: Character (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 04, 2011, 12:57:38 pm
dual shields ftw for me :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on April 04, 2011, 01:10:45 pm
What are you, a Viking? :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 04, 2011, 01:12:59 pm
No, a polymorphing magic user with geomancy and either healing or shielding (forgot which)
...
they iz out of a cool material (not adamantine  :P)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on April 04, 2011, 01:25:40 pm
That was a FF3 joke, but whatever.


 I can has wind mage? I wanna do the windy thing *'nother joke*
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on April 04, 2011, 01:31:56 pm
GAH WHERE DID EVERYONE COME FROM OMG I WAS ONLY GONE FOR 9 HOURS.

Reserving a place.
Spoiler: Character Sheet (click to show/hide)

EDIT: Fixed a typo in agility description.
...You do know that -50 encumbrance means you'll be able to carry nothing at all on your body, right? You'll fall down to the ground the first second you take control of your char. I probably should've made that more clear. Other than that, looks good. If you don't fix it yourself, I'll move some points from toughness to strength. Hope you won't mind.

Tarran, didn't I send you a char sheet already?  ???
Yeah, but I thought you might've wanted to change it a little bit, just in case of rule changes changing things. Well, whatever, I can still go with your old sheet.

Save me a spot in your RTD Tarran... 'Course, now you're down to 1 open non-reserve spot again if you accept me. :P

Spoiler: Character Sheet (click to show/hide)
Looks good. I expect loads of fun doing turns for you.

Eh, reserve a spot for me too.
Reserved.

Tarran's RTD is very popular. ^^ Everybody else is already posting a bio so I guess I'll get mine up as well.

Spoiler: Character (click to show/hide)
Yeah, no kidding, seriously, where did you guys all come from?

Anyway, sheet's good.

I can has wind mage? I wanna do the windy thing *'nother joke*
Yeah. That's why I've got Air magic. Just do the sheet.



Anyway, I'll start this soon after I finish seeing what kinds of shenanigans happened while I was sleeping.

Also, you guys are putting so much pressure on me to start this soon and not screw up. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on April 04, 2011, 01:38:01 pm
Thanks, it looked like everyone else was using charisma as a dump stat so I was like '...someone's gotta be speaking for the group.' :3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 04, 2011, 01:46:43 pm
GAH WHERE DID EVERYONE COME FROM OMG I WAS ONLY GONE FOR 9 HOURS.
lol I had that feeling when i got 5 replies in rtd wars  :P
Quote
Anyway, I'll start this soon after I finish seeing what kinds of shenanigans happened while I was sleeping.

Also, you guys are putting so much pressure on me to start this soon and not screw up. :P
it's alright, keep ur cool.

Thanks, it looked like everyone else was using charisma as a dump stat so I was like '...someone's gotta be speaking for the group.' :3
Well I kept mostly true to life in those stats  :P ...  :-[
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on April 04, 2011, 01:47:35 pm
Hey I'm taking krisma too! :D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on April 04, 2011, 01:53:48 pm
:3 But more on-topic, at least if one of us fails the other still has a shot at salvaging a social situation now.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on April 04, 2011, 02:00:36 pm
So, uhm, do we have a healer? Because if not I could put some points in Healing.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on April 04, 2011, 02:01:58 pm
No healers and no healing potions. You guys apparently don't mind dying. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on April 04, 2011, 02:05:16 pm
Welp, there go my points in Chaos magic : /
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on April 04, 2011, 02:08:28 pm
Nah, I'll cover it Darvi. I already did the edits as soon as I read that. ^^

Spoiler: Edits (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 04, 2011, 02:09:47 pm
Don't forget that I can undo some effects of chaos magic with morphing-magic-thing. or what ever it was called  :P but that won't relieve the radiation.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on April 04, 2011, 02:11:23 pm
Nah, I'll cover it Darvi. I already did the edits as soon as I read that. ^^

Spoiler: Edits (click to show/hide)
Added the edited version. Good timing, the RTD is starting in a very short while.

Don't forget that I can undo some effects of chaos magic with morphing-magic-thing. or what ever it was called  :P but that won't relieve the radiation.
Polymorphing. And indeed, you can cancel the affects if you roll correctly. Though you have to remember rolling 1s will end in tears. ;D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 04, 2011, 02:14:25 pm
waitwut
 ???
...
*uncomfortable face*
will a 2 be ok? will 2's be more likely with my skill level?
what exactly will it be likely to end in?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on April 04, 2011, 02:15:40 pm
Aw. But I wanted to be a J.o.a.T. :<
Or maybe...


Spoiler: Profile (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on April 04, 2011, 02:17:30 pm
Nah, I just do two things and that's it: I talk and I heal, basic cleric stuff. So you being a multiclasser works out well for group balance. ^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on April 04, 2011, 02:18:19 pm
waitwut
 ???
...
*uncomfortable face*
will a 2 be ok? will 2's be more likely with my skill level?
what exactly will it be likely to end in?
A 2 will fail, but no side-effects will happen.

Actually, no, 2s will not be more likely. Because with a freaking +4 to spellcasting you'll ALWAYS succeed...

...

I have a nagging feeling that that REALLY needs to be balanced.

Anyway, by tears I mean the wrong bodyparts in the wrong places.

Aw. But I wanted to be a J.o.a.T. :<
Or maybe...


Spoiler: Profile (click to show/hide)
Argh, the sheet is far from my ideal sheet. Whatever, added sheet.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on April 04, 2011, 02:18:31 pm
I have better conv :3 hurhurhur.


Argh, the sheet is far from my ideal sheet. Whatever, added sheet.
Ya wasn't done editing in the boni.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on April 04, 2011, 02:21:17 pm
You can't beat SeriousConcentrate in a :3-off. He is simply the best there is.

...You can out-talk him with the extra points in Conversation though.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on April 04, 2011, 02:23:02 pm
:3 is to me what :) is to other people.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on April 04, 2011, 02:23:46 pm
In an attempt to nerf OMG AUTOSUCCEED spellcasting, I'm nerfing it to +1 per every 10 points, with +1 per 5 points if below stat level 10. Hope no one minds.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on April 04, 2011, 02:24:34 pm
But then people with 0 Int get only -1 right?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 04, 2011, 02:24:58 pm
Actually, no, 2s will not be more likely. Because with a freaking +4 to spellcasting you'll ALWAYS succeed...
OMG LOL
...
maybe make it mostly defensive?
Quote
I have a nagging feeling that that REALLY needs to be balanced.
Probably, I guess it could be made almost entirely defensive.
Quote
Anyway, by tears I mean the wrong bodyparts in the wrong places.
Oh, that's ok. mostly.

*NINJA'D*
In an attempt to nerf OMG AUTOSUCCEED spellcasting, I'm nerfing it to +1 per every 10 points. Hope no one minds.
That will make it +2 for me? That's fine with me. But still probably make it a bit more defense-oriented.
But then people with 0 Int get only -1 right?
*shrugs*
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on April 04, 2011, 02:28:30 pm
But then people with 0 Int get only -1 right?
No, they'll still get -2. However, see my ninja-edit:
In an attempt to nerf OMG AUTOSUCCEED spellcasting, I'm nerfing it to +1 per every 10 points, with +1 per 5 points if below stat level 10. Hope no one minds.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on April 04, 2011, 02:30:34 pm
Ooooh.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: HmH on April 04, 2011, 02:30:42 pm
In an attempt to nerf OMG AUTOSUCCEED spellcasting, I'm nerfing it to +1 per every 10 points, with +1 per 5 points if below stat level 10. Hope no one minds.
Does that apply to non-Intelligence stats?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 04, 2011, 02:31:40 pm
that... makes no sense  ???
if I can get +1 with either 5 or 10 points, I'll use 5 points.
 :-\
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on April 04, 2011, 02:35:02 pm
In an attempt to nerf OMG AUTOSUCCEED spellcasting, I'm nerfing it to +1 per every 10 points, with +1 per 5 points if below stat level 10. Hope no one minds.
Does that apply to non-Intelligence stats?
No, because they're still balanced in combat. Magic, however, can be used very well outside of combat, so it had to be nerfed. The nerf didn't affect combat much, though, since spellcasters didn't get any skill bonuses to them hitting or doing damage anyway.

that... makes no sense  ???
if I can get +1 with either 5 or 10 points, I'll use 5 points.
 :-\
...Let me clearify:

You start with -2 at 0.

You can gain +1 per 5 until you hit 10, in which you have a +0 bonus.

Afterwards, you only get +1 per every 10 points instead of 5.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 04, 2011, 02:37:42 pm
ah, gotcha now.
so I get +2 bonus?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on April 04, 2011, 02:40:12 pm
:3 is to me what :) is to other people.

Yes. Yes it is. :3 Anyway, I get what you're saying Tarran. So if I wanted to have a +1 to spellcasting I'd need 20 Intelligence and not 15, right? If that's the case then I'll make yet moar edits and move 5 points from charisma to intelligence.

-Also it's raining really badly over here and the power keeps cutting on and off, so if you start the RTD and I don't post for awhile it's probably because I don't have electricity. >.>
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on April 04, 2011, 02:40:58 pm
With 30? Ya.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on April 04, 2011, 02:41:54 pm
ah, gotcha now.
so I get +2 bonus?
Yep.

:3 is to me what :) is to other people.

Yes. Yes it is. :3 Anyway, I get what you're saying Tarran. So if I wanted to have a +1 to spellcasting I'd need 20 Intelligence and not 15, right? If that's the case then I'll make yet moar edits and move 5 points from charisma to intelligence.

-Also it's raining really badly over here and the power keeps cutting on and off, so if you start the RTD and I don't post for awhile it's probably because I don't have electricity. >.>
Yep.

Alright, don't worry about taking too long, since I need you guys to take the maximum time possible so I have "reasons" for procrastination. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on April 04, 2011, 02:43:48 pm
I don't even have a character up. I'm helping!

Anyway, doesn't the autosucceed spellcasting problem apply to everything then? Wouldn't someone who whored Str or Agi succeed at everything?

Admittedly, there's a difference between "jump from rooftop to rooftop" and "animate my hulking golem," but still.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on April 04, 2011, 02:46:58 pm
Anyway, doesn't the autosucceed spellcasting problem apply to everything then? Wouldn't someone who whored Str or Agi succeed at everything?
No, not really, the bonuses only apply to weapons that use those stats. Also, look at combat:
Quote
In melee combat: The attacker rolls 1d6+(weapon Skill level and attribute bonuses) against the defender's 1d6+(defense Skill level and attribute bonuses).
The defender has a reasonably good chance to defend.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Sean Mirrsen on April 04, 2011, 02:54:22 pm
I can throw a massive +3 Spanner of Fixing into your works by reposting the RTD Ruleset 2.0 snippet I posted over at RTD Wars thread.

Spoiler (click to show/hide)

Feel free to utilize.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 04, 2011, 02:55:48 pm
personally i would prefer the current system (much less complicated, and is easier to play  ;)) but your call Tarran.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Sean Mirrsen on April 04, 2011, 02:57:17 pm
I just noticed he's having problems with ridiculous bonuses, so I decided to share. :)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 04, 2011, 02:58:24 pm
(i know, but sometimes ridiculous bonuses r a gud thing  :P thanks for taking the time to copy it here)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on April 04, 2011, 02:59:29 pm
I just noticed he's having problems with ridiculous bonuses, so I decided to share. :)
Only really in intelligence. Not so much anymore with the nerf.

Since I've already entrenched the current ruleset and changing it at all at this point may break a lot of things, I'm sticking with the current one.

Now, would you guys kindly stop posting so I can actually post the game without getting distracted? :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 04, 2011, 03:00:32 pm
sure thing!
*slaps self*
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on April 04, 2011, 03:00:55 pm
Sure.

...wait, crap.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on April 04, 2011, 05:35:59 pm
TolyK I win I am DEATH YOU CAN NOT KILL DEATH
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on April 04, 2011, 05:37:57 pm
...

um...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on April 04, 2011, 05:41:16 pm
TolyK I win I am DEATH YOU CAN NOT KILL DEATH
...Huh? What? Why are you posting that here?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Terrahex on April 04, 2011, 05:45:13 pm
just as I expected. this thread has completely gotten off topic.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on April 04, 2011, 06:10:59 pm
just as I expected. this thread has completely gotten off topic.
Your input is appreciated.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on April 04, 2011, 06:19:50 pm
So let's pull it back on-topic (I do realize it's somewhat ironic for me to be the guy yelling about getting on-topic)... wait. Looks like this thread hasn't really had a topic since all the ideas got moved to the main RTD Wars thread. o.O

Guess I'll give it one by posing a question. Sean Mirrsen's new system, in reference to skills. It looks like it's good for an attribute-type system, assuming attributes had a slow build, but how would you go about using skills with it? Would you still treat them as straight +s, or as their own thing? To rephrase it, would you treat strength and swordsmanship as two separate 'skills,' or would swordsmanship by modified by strength, or what?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 04, 2011, 10:58:18 pm
I thinnk it would be swordsmanship modified by strength, then rolling based on the modified value.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on April 04, 2011, 11:03:08 pm
Ah I see. I was still think of it in terms of a straight +1/2/etc to the result, which would make it nearly impossible to fail. It does seem like it would work quite well as being more like, your strength is three and swordsmanship two, so you roll 1d5.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 04, 2011, 11:13:36 pm
yeah.

TolyK I win I am DEATH YOU CAN NOT KILL DEATH
and yet, I can revive you.

:P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Sean Mirrsen on April 04, 2011, 11:31:06 pm
In presence of an attribute system, a skill would modify the attribute value for performing the skill. So, presuming Swordsmanship is AGI-based, when you have the skill at +2, you roll an AGI+2 sized die. Of course, direct bonuses shouldn't be ruled out, but they would be quite more significant than usual, since they'd be much rarer.

It gets more difficult with skills and abilities based on multiple attributes, when those come up. Juggling could check both agility and dexterity. Juggling something heavy would add strength. In this case, I think it would work to roll at the lowest value, plus the skill bonus. Alternatively, roll for every attribute separately (both with bonus) and piece the result together from that.

Speaking of that, I've been working on converting RTD:MM to the system (or trying to, at least), so I worked out what seems to be the best set of attributes for the cause.
Spoiler (click to show/hide)

In absence of an attribute system, every skill would be its own roll value, but this system really work better when the attributes are there.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: ExKirby on April 05, 2011, 03:03:58 pm
Discussion is going slow, time to reboot it!
Quote from: Me in the FUTURE!
The year is 2026. Despite major natural disasters tearing the less developed countries to shreds, and tossing the better off ones into high turmoil, not much has changed. Despite small technological advances being made, the overall scheme of things hasn't changed. Until today.

It is a bitter January morning in the streets of New York. You look out of your window to see a similar street to 15 years ago. Sure, the cars may be more economic, and the buildings may be more efficient, this is still the same old NYC. You look at your room. Amongst a clutter of scrap parts, a computer, a HD3DTV and a door, you see your Science Certificate, designed by yourself. You squat down to admire it for a second.

Suddenly, by pure stroke of luck, a strange beam of light hits your window, bounces of your most prized invention, catches your certificate and hits you square in the eye. You feel inspired enough to regenerate the blandness of modern life into something amazing! You grab your clothes, your tools, some parts and your prized invention, and head outside. You notice that five others seem to be inspired on a similar scale. Work with or against them, but you will craft the world again... with the power of Science.


So yeah, this is the birth of true science, and a sort of prologue to Mad Scientist RTD. It uses a similar rule set, with inventions, fighting and possible explosions. Except, you are the ones who will create the Golden Age of Progress.... by raising factions from ground up!

Spoiler: Inventing Inventions (click to show/hide)



Spoiler: Legions (click to show/hide)

Spoiler: Character Sheet (click to show/hide)
Thoughts? And NO RESERVING!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 05, 2011, 11:05:21 pm
And NO RESERVING!
Well shit.

seems interesting I'll take a look
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Ze Spy on April 06, 2011, 07:45:38 am
What de ye guise think about this :

Quote from: SOME RANDOM RTD
Spoiler: Dice Rules (click to show/hide)

Spoiler: Char Sheet (click to show/hide)

Spoiler: Races (click to show/hide)

Spoiler: Enemies (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 06, 2011, 10:28:43 am
@ExKirby: good! I like it a lot!
PM me when you start it!

@Ze Spy: I'm thinking there should also be a silicon race  :D but otherwise it's fine.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on April 06, 2011, 10:35:21 am
ExKirby, sounds great! If you need any help with rules, just ask.

EDIT: You don't have Rate of Fire as an invention stat though. That intentional?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 06, 2011, 10:40:03 am
ExKirby, sounds great! If you need any help with rules, just ask.
same here.

also: I'd probably be an electronics dude.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: ExKirby on April 06, 2011, 11:03:37 am
ExKirby, sounds great! If you need any help with rules, just ask.

EDIT: You don't have Rate of Fire as an invention stat though. That intentional?
Rate of fire is a stat?

Yes, because it's a lot easier to do like this.

Anyway, I'll start a thread for the game now =3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Sean Mirrsen on April 13, 2011, 01:50:51 am
This doesn't have much to do with the "brainstorming" part of the topic, but since there's no such thing as an "RTD Fanart" thread (which should be started, now that I thunk of it), I'll post this sketch for an RTD promotional banner here.

(http://dl.dropbox.com/u/4152380/RollToBanner.PNG)

Think anything should be added? Removed? More bees?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on April 13, 2011, 01:54:33 am
That's awesome and you should feel good for it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 13, 2011, 01:58:47 am
That's awesome and you should feel good for it.
he said it.

the only thing I think needs to be added is a dwarven/elven mage firing a laser/gauss gun.
...
 :o

I haz a job for you.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on April 13, 2011, 01:59:38 am
Really nice.

How about a Space-Marine-Wizard holding up the 6 die?

Also, Ion cannon being blocked by a metal shield. Add that too.

PPE:
the only thing I think needs to be added is a dwarven/elven mage firing a laser/gauss gun.
Damn mind readers...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on April 13, 2011, 02:09:09 am
Nice.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on April 17, 2011, 05:55:54 am
Inspired by SeriousConcentrate and Tarran, I've decided to request feedback on the RTD I'm planning. The somewhat poorly-worded basics are as follows:

Spoiler: Setting (click to show/hide)
Spoiler: Melee Combat (click to show/hide)
Spoiler: Magic (click to show/hide)

Comments are welcome, but there's also a few more specific issues I'm having trouble ironing out.


For one thing, currently the only way to progress is to amass more or larger once-per-whenever bonuses. I'm thinking I'd probably like some sort of innate statistics beyond HP (and possibly a way to increase HP, for that matter), but I'm not entirely sure how to go about it. One thought would be Attack and Defense values that increase more commonly than 1/3 of the time, possibly even every time you roll at all.

As for what they'd do, I'm thinking something like adding Attacker's Attack / Defender's Defense to the damage done on a hit, so if someone with 4 Attack hits someone with 2 Defense, they get 2 extra damage. If someone with 2 Attack hits someone with 4 Defense, they deal an extra 0.5 damage. Including division with every strike might get a little complicated, but I'm not sure what else I'd do with it. Acting as some sort of damage cap has also occurred to me, but I'm not really sure how that would work. I'd also prefer if fighting enemies with higher values increased your own values faster, but again I'm not sure how to do that without it being too complex.


Any idea when it'll be available
SOON!TM

The Concepts system is a little bit confusing. You might want to either make it easier to understand or simplify it. I'd recommend the former as this sounds interesting as-is.

Another problem with the Concepts system is that I see the beginning being extremely slow and limiting for spellcasters.
I'm still not entirely sure how it's going to work myself, but fundamentally it'll be exactly like special moves but with an extra step. Instead of going Stab Guy -> Special Stab Guy Move, it'll go Light Fire -> Fire -> Fire Spell. Note that Light Fire -> Fire might be an actionless one-to-one conversion, in which case it'd work almost exactly the same.

And yes, getting started would be rather difficult... I'll have to think on that, though it's not entirely unintended.

Anyway, I'll be sure to play a Tainted for the lulz.
I expect this to be a common sentiment. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on April 17, 2011, 05:57:42 am
Your expectations are right.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Ze Spy on April 17, 2011, 06:01:36 am
The Whole thing on Magic is a total cluster-fuck of Complexity

Make it less complex
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Ochita on April 17, 2011, 06:07:34 am
No... I think the magic is good.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on April 17, 2011, 06:10:21 am
What concepts do ya need for the hadoken? :3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Ochita on April 17, 2011, 06:13:05 am
Love, light, fire, anime.

It makes sense. Except for love- wait. Thats master spark.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on April 17, 2011, 06:14:16 am
Hmm, I thought it was Love, Chaos, Evil.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on April 17, 2011, 06:34:12 am
I wouldn't play Tainted. :3 Heroes are where it's at, son. Anyway, I'll offer up my opinions to try and get the ball rolling here.

Setting: Nothing wrong with that. Maybe elaborate a little more on what a Tainted is and how they differ compared to everything else, but I think perhaps the best way to go is no matter what/how many races you use I would give them only 1 bonus in something and 1 penalty in something. Easier to keep track of that way. Like, let's take the DF version of goblins. They're hateful little bastards so maybe they start off with some offensive skill but are barred from using a positive Concept like Love or Growth - along those lines anyway.

Perhaps instead of being separate, Tainted could just be a template you lay on top of your race that further increases their bonus and penalty? Going back to the goblin example, maybe they would start out with an additional offensive skill or just 1 strong one, but they are barred from an additional Concept for magic. Also, how do mutations work? Are they purely RP, will there be a random chance they will be positive or negative, or since the end result is a horror are they always negative?

Skill Points: Skill points sounds nice, personally. I've always had difficulty trying to figure out what the difference between a success, a critical success, and a meager success should be, and giving out skill points is a good way to differentiate. So while I'm for this idea, may I suggest an alternate one for discussion's sake? How about skill points, instead of applying specifically to a skill, are deposited into a pool, which has a cap based on your level/skill level/whatever you want to term it. A player can apply one of these to any roll in advance to keep from a critical failure; like if I was jumping from one roof to another and I had three points in reserve, I could apply one. My roll comes up: if it's a four, I don't get another point because the original roll isn't a five or six; if it's a one, then it gets adjusted up a regular failure. Maybe I grab the edge and will fall if I can't keep my grip, and someone could help me over. So I apply another of my three points to holding on until someone gets there, etc.

Melee Combat: I like the idea of being able to try situational attacks, but it may be best to keep it loose and go with the flow on those. Special moves/finishers/fatalities are a nice way to flesh out combat, and going back to my skill points suggestion maybe you could do something with that... like, if I have three points as in the example above and I want to dash past a generic mook bandit and slit his throat in one ninja-like move, you'd say I have to spend two of my points and get no bonuses. I spend the two points and roll a 3, a meager success, so I hit a major vein. He'll bleed out soon, but he's not dead yet and can still act for let's say two turns, with increasing penalties. So on and so forth.

A little further down you mention attack and defense stats, along with HP. I always like HP because it feels less arbitrary to say 'you lost your last three hit points' than to say 'the flail crushes your head, you die instantly;' it may be less realistic but I just prefer having a way to gauge how much danger I'm in and when I should run. This thought may be only somewhat related but perhaps you could raise these stats in relation to combat this way: let's say you roll attack of five+one and the enemy rolls defense of three, I get two points towards my attack EXP and when that hits the set amount it becomes Attack LV 2. On the flip side, I roll a defense of three+five and the enemy rolls an attack of four+three. I defend the attack due to my higher roll but I don't get any EXP because my unadjusted roll was lower. And for HP, maybe for every set amount you lose your cap increases? Like, for every five HP you lose and survive the battle you get an extra HP added to your maximum? That probably wouldn't work out to well but it's an idea.

Magic: It does seem a little complex at the moment but it's also cool because that level of complexity can also give you a lot of freedom if you're creative in your casting. I would suggest adding a few generic spells like Fireball and Healing as examples of how concepts can be combined so it's easier to understand the system, but other than that I don't see anything wrong with trying it out.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 17, 2011, 08:08:34 am
Inspired by SeriousConcentrate and Tarran, I've decided to request feedback on the RTD I'm planning. The somewhat poorly-worded basics are as follows:

Spoiler: Setting (click to show/hide)
Spoiler: Melee Combat (click to show/hide)
Spoiler: Magic (click to show/hide)
Sounds hectic so far, but great!

Quote
Comments are welcome, but there's also a few more specific issues I'm having trouble ironing out.


For one thing, currently the only way to progress is to amass more or larger once-per-whenever bonuses. I'm thinking I'd probably like some sort of innate statistics beyond HP (and possibly a way to increase HP, for that matter), but I'm not entirely sure how to go about it. One thought would be Attack and Defense values that increase more commonly than 1/3 of the time, possibly even every time you roll at all.

As for what they'd do, I'm thinking something like adding Attacker's Attack / Defender's Defense to the damage done on a hit, so if someone with 4 Attack hits someone with 2 Defense, they get 2 extra damage. If someone with 2 Attack hits someone with 4 Defense, they deal an extra 0.5 damage. Including division with every strike might get a little complicated, but I'm not sure what else I'd do with it. Acting as some sort of damage cap has also occurred to me, but I'm not really sure how that would work. I'd also prefer if fighting enemies with higher values increased your own values faster, but again I'm not sure how to do that without it being too complex.
something based on exponents, logarithms, and factorials would be nice.

otherwise, what SC said :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on April 17, 2011, 08:18:11 am
I rather like the magic system, sounds very flexible and fun. The Tainted overshoots-idea also sounds interesting. I can't say I really like the setting, but that's just because I feel there's already enough high fantasy RTD's in existance. The whole 'warring provinces' thing should be interesting, though.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Ze Spy on April 17, 2011, 08:57:27 am
OhheyguyslookicreatedanotherRTD

Well, i am off to operate this Brand new RTD, here's an Abandoned Idea i had in my RTD folders :

A Natural Selection RTD, There are two teams, the Frontersman and the Kharaa, Frontersman, basically, human, Kharaa, Aliens, go play Natural Selection(Half life 1 mod) for the rest

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 17, 2011, 09:21:19 am
in.
also: where can I get HL1? I can't find it anywhere  :-[ and HL2 can't run on most of my computers. ( :P)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Ze Spy on April 17, 2011, 09:22:18 am
Steam
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 17, 2011, 09:24:04 am
ok then, I'll dl it  :)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on April 17, 2011, 01:34:31 pm
Wow, Irony, you got everyone flocking to your RTD about as fast as I did with less starting information than I had to boot. :P

You'd better reserve me or at least give me a warning when starting it or I'll go Earth on your ass. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on April 17, 2011, 01:39:00 pm
If I join, then I'll take Lightning, Fire, and Life. Then I'll use Lit-Lit-Fir-Lif *crash to desktop*
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: choobakka on April 17, 2011, 01:43:47 pm
Has anyone ever done a time travel RTD? Because that would be awesome.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tyberix on April 17, 2011, 01:46:22 pm
If I join, then I'll take Lightning, Fire, and Life. Then I'll use Lit-Lit-Fir-Lif *crash to desktop*
Bluh, who needs that many : Chaos-Chaos-Chaos-Chaos . And better be far away when it hits :P
Great ideas anyway, Irony.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on April 17, 2011, 01:47:27 pm
x3

But crash to Desktop can onehit kill anything!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on April 17, 2011, 01:50:11 pm
Bluh, who needs that many : Chaos-Chaos-Chaos-Chaos . And better be far away when it hits :P
Oh god... so many chaos mutations. SO MANY! ARGH THAT BODY PART IS NOT SUPPOSED TO GO THERE! CANNOT UNSEE!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on April 17, 2011, 03:17:27 pm
What concepts do ya need for the hadoken? :3
That's your problem. :3

I would tend to expect something like Energy-Ki-Projection or Attack-Range-Energy, but anything that makes sense will work.

I wouldn't play Tainted. :3 Heroes are where it's at, son. Anyway, I'll offer up my opinions to try and get the ball rolling here.
Tainted can theoretically be heroes, at least for a while. :P


Setting: Nothing wrong with that. Maybe elaborate a little more on what a Tainted is and how they differ compared to everything else, but I think perhaps the best way to go is no matter what/how many races you use I would give them only 1 bonus in something and 1 penalty in something. Easier to keep track of that way. Like, let's take the DF version of goblins. They're hateful little bastards so maybe they start off with some offensive skill but are barred from using a positive Concept like Love or Growth - along those lines anyway.
I do intend to go into more detail, that was just the quick version.

Wasn't giving much thought to races, to be honest, partially because there are no stats except HP at the moment. Tainted are sort of a template in that regard, but still don't have any constant, all-the-time bonuses or penalties until they mutate. I assumed anything unusual, like a vampire, would just have a special power or two to it and couldn't also be a Tainted.

Also, note that Concepts are completely arbitrary and personal, so defining them as positive or negative could get tricky. If your definition of Love is savagely murdering something so no one else can have it, well, that's your definition of Love. It's not likely to be a good healing spell component, but it'll work for something.

Perhaps instead of being separate, Tainted could just be a template you lay on top of your race that further increases their bonus and penalty? Going back to the goblin example, maybe they would start out with an additional offensive skill or just 1 strong one, but they are barred from an additional Concept for magic. Also, how do mutations work? Are they purely RP, will there be a random chance they will be positive or negative, or since the end result is a horror are they always negative?
Mutations are a result of overshooting too much, and result in getting better at whatever you overshot as. They're always beneficial except for two issues. First of all, they tend to be rather noticeably inhuman, so you'll have some RP trouble. Secondly, they help you become a slavering horror quicker.


Skill Points: Skill points sounds nice, personally. I've always had difficulty trying to figure out what the difference between a success, a critical success, and a meager success should be, and giving out skill points is a good way to differentiate. So while I'm for this idea, may I suggest an alternate one for discussion's sake? How about skill points, instead of applying specifically to a skill, are deposited into a pool, which has a cap based on your level/skill level/whatever you want to term it. A player can apply one of these to any roll in advance to keep from a critical failure; like if I was jumping from one roof to another and I had three points in reserve, I could apply one. My roll comes up: if it's a four, I don't get another point because the original roll isn't a five or six; if it's a one, then it gets adjusted up a regular failure. Maybe I grab the edge and will fall if I can't keep my grip, and someone could help me over. So I apply another of my three points to holding on until someone gets there, etc.
Something like this occurred to me, but I wanted permanent advancement too.


Melee Combat: I like the idea of being able to try situational attacks, but it may be best to keep it loose and go with the flow on those. Special moves/finishers/fatalities are a nice way to flesh out combat, and going back to my skill points suggestion maybe you could do something with that... like, if I have three points as in the example above and I want to dash past a generic mook bandit and slit his throat in one ninja-like move, you'd say I have to spend two of my points and get no bonuses. I spend the two points and roll a 3, a meager success, so I hit a major vein. He'll bleed out soon, but he's not dead yet and can still act for let's say two turns, with increasing penalties. So on and so forth.
Under the current system, that sort of thing would probably just be a regular attack, granting a "Mobile Throat Cutting" skill point or similar if you succeeded quite well. Then you could combine that with other things to get an actual move that dealt extra damage to mooks or something.

The power/effectiveness of special moves, whether actual purchased ones or "I cut off his hands," would likely depend on what you were fighting. Trying to trip a dragon probably wouldn't really do anything, whereas trying to trip a worthless mook might very well send him careening into a few of his friends. In general I'd like to avoid crippling already worthless enemies with penalties every time you attack them, but I might allow forgoing/reducing damage for other effects without a special skill for it.

A little further down you mention attack and defense stats, along with HP. I always like HP because it feels less arbitrary to say 'you lost your last three hit points' than to say 'the flail crushes your head, you die instantly;' it may be less realistic but I just prefer having a way to gauge how much danger I'm in and when I should run. This thought may be only somewhat related but perhaps you could raise these stats in relation to combat this way: let's say you roll attack of five+one and the enemy rolls defense of three, I get two points towards my attack EXP and when that hits the set amount it becomes Attack LV 2. On the flip side, I roll a defense of three+five and the enemy rolls an attack of four+three. I defend the attack due to my higher roll but I don't get any EXP because my unadjusted roll was lower.
I've certainly been thinking about something like that, but there's a couple issues involved. First off, I'd like to avoid massive bonuses to the roll, so Attack or Defense would probably have to be affecting damage or something instead of to-hit or dodge. Secondly, I'm not entirely sure what to do with said values; I don't like straight subtraction either. Third, I'm wondering if dealing with larger values should grant experience faster, especially since that'd avoid too much grinding of combat stats on random villagers. But on the other hand, rewarding the same amount each time or some fraction thereof would at least mean a player's stats would reflect what they spend all their turns doing.

And for HP, maybe for every set amount you lose your cap increases? Like, for every five HP you lose and survive the battle you get an extra HP added to your maximum? That probably wouldn't work out to well but it's an idea.
I definitely thought about something like that; specifically, the notion that characters that are good at avoiding getting hit aren't good at taking the hits that get through. As with you, though, I'm not entirely certain how that'd work out.


Magic: It does seem a little complex at the moment but it's also cool because that level of complexity can also give you a lot of freedom if you're creative in your casting. I would suggest adding a few generic spells like Fireball and Healing as examples of how concepts can be combined so it's easier to understand the system, but other than that I don't see anything wrong with trying it out.
Already done with Hadouken, kind of. There's a lot of different possible answers, but Fireball could be something like Projectile-Heat-Shaping or Blast-Flame-Burst. Healing might be Repair-Body-Life, Love-Virtue-Patience, Regrowth-Stamina-Perseverance, or even Heal-Other-Touch.


something based on exponents, logarithms, and factorials would be nice.
...I'm sort of a fan of triangle numbers, factorials' addition equivalent. So, that's actually sort of likely. :-\
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on April 17, 2011, 03:21:34 pm
What concepts do ya need for the hadoken? :3
That's your problem. :3

I would tend to expect something like Energy-Ki-Projection or Attack-Range-Energy, but anything that makes sense will work.
I think we're talking about two different things here.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on April 17, 2011, 03:27:16 pm
What concepts do ya need for the hadoken? :3
That's your problem. :3

I would tend to expect something like Energy-Ki-Projection or Attack-Range-Energy, but anything that makes sense will work.
I think we're talking about two different things here.
How many different hadoken are there? ???
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on April 17, 2011, 03:30:53 pm
Two.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on April 17, 2011, 03:31:12 pm
If you add the primal force of love to it It becomes as though a nuke.

Thats, of course, without adding in 'ultimate evil power'.

...

Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on April 17, 2011, 03:34:10 pm
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on April 17, 2011, 03:51:30 pm
Quote from: IronyOwl
Tainted can theoretically be heroes, at least for a while. :p

True but I'm a more dyed-in-the-wool, chivalry and paladins, lawful good FTW type player. >.> Not that such a person slowly degenerating into a mutant horrorterror couldn't be interesting, of course.

Quote from: IronyOwl
I do intend to go into more detail, that was just the quick version.

Wasn't giving much thought to races, to be honest, partially because there are no stats except HP at the moment. Tainted are sort of a template in that regard, but still don't have any constant, all-the-time bonuses or penalties until they mutate. I assumed anything unusual, like a vampire, would just have a special power or two to it and couldn't also be a Tainted.

Also, note that Concepts are completely arbitrary and personal, so defining them as positive or negative could get tricky. If your definition of Love is savagely murdering something so no one else can have it, well, that's your definition of Love. It's not likely to be a good healing spell component, but it'll work for something.

Races could just be flavor then. If you want to be dwarf, just set up your starting abilities to be dwarf-like; if you want to be a kobold, you could take a stealth-based skill or two at the start, etc. Or you could go against the grain and say your race is an elf but just start with a pure power build. ^^

Quote from: IronyOwl
Mutations are a result of overshooting too much, and result in getting better at whatever you overshot as. They're always beneficial except for two issues. First of all, they tend to be rather noticeably inhuman, so you'll have some RP trouble. Secondly, they help you become a slavering horror quicker.

Makes sense, but you'd probably have to enforce some sort of penalty to get across how inhuman the character is beginning to be, such as a malus to charisma rolls and things like that.

Quote from: IronyOwl
Something like this occurred to me, but I wanted permanent advancement too.

How about once you have a set amount of points stored up, you can spend them on a permanent bonus? For example, earning five points and then turning them all into a flat +1 bonus to Throwing Javelins? Sorry if I seem obsessed with this concept but I was just answering this statement in relation to it. For a non-related answer, you could use Sean Mirrsen's new RTD system - as a quick recap, it's like if you have a strength score of 8 you roll 1d8, if it's ten 1d10, etc.

Quote from: IronyOwl
Under the current system, that sort of thing would probably just be a regular attack, granting a "Mobile Throat Cutting" skill point or similar if you succeeded quite well. Then you could combine that with other things to get an actual move that dealt extra damage to mooks or something.

The power/effectiveness of special moves, whether actual purchased ones or "I cut off his hands," would likely depend on what you were fighting. Trying to trip a dragon probably wouldn't really do anything, whereas trying to trip a worthless mook might very well send him careening into a few of his friends. In general I'd like to avoid crippling already worthless enemies with penalties every time you attack them, but I might allow forgoing/reducing damage for other effects without a special skill for it.

Hmm, OK. If I'm equipped with a mace and I describe this as my action for the turn: "SC ducked the incoming blow, bringing the mace around in a blow to the knee to shatter it. As the bandit fell, he would then hit him with a hammer blow to the spine and finish him with a mace-uppercut to the face," and I roll a 5, then I could get let's say a Three Hit Combo skill. If I had the concepts of Speed and Fire, then could I combine those with the skill to make three hard-to-block hits with a flaming mace? :3 Because !!bandits!! are fun. What about Strength, would adding that make the attack able to break guards/shatter armor?

Quote from: IronyOwl
I've certainly been thinking about something like that, but there's a couple issues involved. First off, I'd like to avoid massive bonuses to the roll, so Attack or Defense would probably have to be affecting damage or something instead of to-hit or dodge. Secondly, I'm not entirely sure what to do with said values; I don't like straight subtraction either. Third, I'm wondering if dealing with larger values should grant experience faster, especially since that'd avoid too much grinding of combat stats on random villagers. But on the other hand, rewarding the same amount each time or some fraction thereof would at least mean a player's stats would reflect what they spend all their turns doing.

I can completely understand not wanting to keep up with like +13 to the attack roll. So it's basically attack divided by defense equals bonus damage? That's what it seemed to me from the 2A / 4D = 0.5 BD example. If so then that should be easy to keep up with.  Perhaps attacking enemies with higher defense values would yield more experience? I imagine the average villager would have a defense of 1 or 2 at most, whereas say a slime might have a defense of 3?

Quote from: IronyOwl
I definitely thought about something like that; specifically, the notion that characters that are good at avoiding getting hit aren't good at taking the hits that get through. As with you, though, I'm not entirely certain how that'd work out.

Yeah, that's always a problem. If you implemented levels, there's always that, but I'm not sure what a good amount to raise per level would be. Maybe base HP on the character's defense value?

Quote from: IronyOwl
Already done with Hadouken, kind of. There's a lot of different possible answers, but Fireball could be something like Projectile-Heat-Shaping or Blast-Flame-Burst. Healing might be Repair-Body-Life, Love-Virtue-Patience, Regrowth-Stamina-Perseverance, or even Heal-Other-Touch.

So... could I try Mutation/Growth/Flight to get giant wings? :3

Quote from: IronyOwl
...I'm sort of a fan of triangle numbers, factorials' addition equivalent. So, that's actually sort of likely. :-\

I've got nothing here because I dislike math. :-[
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on April 17, 2011, 05:16:22 pm
Quote from: SC
Makes sense, but you'd probably have to enforce some sort of penalty to get across how inhuman the character is beginning to be, such as a malus to charisma rolls and things like that.
I figure the more subjective penalty will be good enough (which might end up similar or even worse to a roll penalty anyway). Also, some regions will be exclusively warped horrors of various sorts, so you might fit in just fine there.

Quote from: SC
How about once you have a set amount of points stored up, you can spend them on a permanent bonus? For example, earning five points and then turning them all into a flat +1 bonus to Throwing Javelins? Sorry if I seem obsessed with this concept but I was just answering this statement in relation to it. For a non-related answer, you could use Sean Mirrsen's new RTD system - as a quick recap, it's like if you have a strength score of 8 you roll 1d8, if it's ten 1d10, etc.
That also occurred to me, but I didn't like forcing players to choose between permanent and temporary benefits. I'm still considering static skills coming out of the same pool as special moves, so you can raise your attack skill or gain an attack move.

Quote from: SC
Hmm, OK. If I'm equipped with a mace and I describe this as my action for the turn: "SC ducked the incoming blow, bringing the mace around in a blow to the knee to shatter it. As the bandit fell, he would then hit him with a hammer blow to the spine and finish him with a mace-uppercut to the face," and I roll a 5, then I could get let's say a Three Hit Combo skill. If I had the concepts of Speed and Fire, then could I combine those with the skill to make three hard-to-block hits with a flaming mace? :3 Because !!bandits!! are fun. What about Strength, would adding that make the attack able to break guards/shatter armor?
This is getting into gish territory, which I'm not completely certain of, but yeah, that's basically how it would work.

Quote from: SC
I can completely understand not wanting to keep up with like +13 to the attack roll. So it's basically attack divided by defense equals bonus damage? That's what it seemed to me from the 2A / 4D = 0.5 BD example. If so then that should be easy to keep up with.  Perhaps attacking enemies with higher defense values would yield more experience? I imagine the average villager would have a defense of 1 or 2 at most, whereas say a slime might have a defense of 3?
That's the basic idea. I'm just concerned about doing division for every combatant's attack and defense.

Quote from: SC
So... could I try Mutation/Growth/Flight to get giant wings? :3
Indeed. Note that you'd have to find a way to perform an appropriate action for each one, however. >:3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on April 17, 2011, 06:12:48 pm
I'm SO going to give myself a tail with a blade on it sharp enough to cut tungsten when I join that game.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on April 17, 2011, 06:38:05 pm
Quote from: IronyOwl
I figure the more subjective penalty will be good enough (which might end up similar or even worse to a roll penalty anyway). Also, some regions will be exclusively warped horrors of various sorts, so you might fit in just fine there.

All right. It sounds like you've got it figured out. ^^

Quote from: IronyOwl
That also occurred to me, but I didn't like forcing players to choose between permanent and temporary benefits. I'm still considering static skills coming out of the same pool as special moves, so you can raise your attack skill or gain an attack move.

Kind of like a skill tree in certain games (I'm mainly thinking of Dynasty Warriors 6/FF13 here, and maybe Dead Space's weapon upgrade system)? Like you go up a level, get a skill point to spend and your chain looks like this:

Spoiler (click to show/hide)

I'm probably totally off-base with this assumption, but if I am I may use the idea myself later on...

Quote from: IronyOwl
This is getting into gish territory, which I'm not completely certain of, but yeah, that's basically how it would work.

OK, gotcha. Would this apply to ranged attacks too? Because I'm already thinking of possibilities...

Quote from: IronyOwl
That's the basic idea. I'm just concerned about doing division for every combatant's attack and defense.

That could get old, but on the other hand once you've done it once for that set of combatants you don't have to do it again, ie if every enemy present has a defense of four and my attack is three, then you already know that every round I hit during that combat I'll inflict 0.75 bonus damage every hit. ^^ It would take a little advance planning but I don't think it would interrupt the flow of combat too much.

Quote from: IronyOwl
Indeed. Note that you'd have to find a way to perform an appropriate action for each one, however. >:3

Breed birds for mutation, raise them for growth, and observe them for flight. 0u0
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on April 17, 2011, 06:53:40 pm
Quote from: SC
Kind of like a skill tree in certain games (I'm mainly thinking of Dynasty Warriors 6/FF13 here, and maybe Dead Space's weapon upgrade system)? Like you go up a level, get a skill point to spend and your chain looks like this:
No, more like you can spend skill points to make a special move, or apply them like experience to your next level of Attack. The latter would obviously be somewhat boring, but could at least serve as a tactical decision.

More likely, though, I think they'll just use different pools, so having a high Attack stat and having a lot of offensive moves isn't necessarily the same thing or diametrically opposed.

Quote from: SC
OK, gotcha. Would this apply to ranged attacks too? Because I'm already thinking of possibilities...
Indeed, though I'm now thinking about how/if I want to stop every move from being some sort of flaming punch. For that matter though, you could theoretically pull off the same thing with crafting or acrobatics. Or diplomacy, if you can figure out how that would work.

Quote from: SC
Breed birds for mutation, raise them for growth, and observe them for flight. 0u0
Friggin' wizards. XD


Also, I'm surprised how good talking about this is for working on it. I know it's not, but it feels almost done. :3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on April 17, 2011, 07:30:15 pm
Quote from: IronyOwl
No, more like you can spend skill points to make a special move, or apply them like experience to your next level of Attack. The latter would obviously be somewhat boring, but could at least serve as a tactical decision.

More likely, though, I think they'll just use different pools, so having a high Attack stat and having a lot of offensive moves isn't necessarily the same thing or diametrically opposed.

Whichever you think would be more interesting to play. That's always a good question to fall back on: "would I want it to be like this... or like this?"

Quote from: IronyOwl
Indeed, though I'm now thinking about how/if I want to stop every move from being some sort of flaming punch. For that matter though, you could theoretically pull off the same thing with crafting or acrobatics. Or diplomacy, if you can figure out how that would work.

I'll try to think of more interesting things than fire... such as Impact/Sound/Light to produce an arrow that flashbangs on impact. Or Impact/Strength/Fire for explosive arrows, or Sound just to make one that whistles when fired to attract attention... Impact/Mist/Sadness for tear gas...

Quote from: IronyOwl
Friggin' wizards. XD

Also, I'm surprised how good talking about this is for working on it. I know it's not, but it feels almost done. :3

It does help to have someone to bounce things off of. An outsider such as myself can pose questions you haven't thought of, and explaining things to someone who doesn't know anything about the subject can help you better understand your own intentions. ^^ That's how I see it anyway.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 18, 2011, 10:20:13 am
Wow, Irony, you got everyone flocking to your RTD about as fast as I did with less starting information than I had to boot. :P

You'd better reserve me or at least give me a warning when starting it or I'll go Earth on your ass. :P
same here.

I'm SO going to give myself a tail with a blade on it sharp enough to cut tungsten when I join that game.
Hmm... ideas...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on April 18, 2011, 10:41:10 am

I'm SO going to give myself a tail with a blade on it sharp enough to cut tungsten when I join that game.

That reminds me, in your RTD Tarran, you are so in trouble for calling the captain's armor tungsten instead of its much cooler name. Wolfram.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 18, 2011, 10:42:14 am

I'm SO going to give myself a tail with a blade on it sharp enough to cut tungsten when I join that game.

That reminds me, in your RTD Tarran, you are so in trouble for calling the captain's armor tungsten instead of its much cooler name. Wolfram.
i know  :D but never, EVER say that your GM is in trouble. (especially if it's me  :P)
[/kidding]
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on April 18, 2011, 10:59:56 am
Mutually assured destruction, I'm his GM and he's Mine. It gives me a bit of insurance.  ;)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on April 18, 2011, 11:01:20 am
same here.
erm... except that I am about 25 peoples' GM, and some of them are double  :P
...
>:D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on April 18, 2011, 11:02:01 am
Note to self: kill draignean
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on April 18, 2011, 11:18:13 am
Note to self: kill draignean

My bum shall destroy you!

wait, what?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on April 18, 2011, 12:51:02 pm

I'm SO going to give myself a tail with a blade on it sharp enough to cut tungsten when I join that game.

That reminds me, in your RTD Tarran, you are so in trouble for calling the captain's armor tungsten instead of its much cooler name. Wolfram.
I personally think Tungsten sounds cooler. So nah! Unless you want to literally fight the Earth, you aren't getting me to change it. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on April 18, 2011, 02:13:23 pm
I think my next action shall be " engrave some smart stuff on the armor and call it "tungsten beta""
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: ExKirby on May 08, 2011, 10:49:10 am
B to the U to the M to the P. And then to the front page.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on May 08, 2011, 10:55:35 am
You know, There was that single player RTD a while back. I liked that one. Summoned antimatter within the first couple turns. There should be more of those.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kilakan on May 08, 2011, 11:04:52 am
posting to watch, since I don't tend to check threads unless I mark them.....
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on May 08, 2011, 11:26:02 am
well what should we do about RTD Wars?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on May 08, 2011, 11:34:05 am
's too big and clunky.

it wasn't a bad idea, its just that... it was a bad idea.

contradictory.

anyway, just let it die, wash our hands of it and move on.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Schilcote on May 08, 2011, 12:18:15 pm
's too big and clunky.

Exactly. It WAS a good idea, but your execution was atrocious.

The entire point of RTD is that it's simple.

Now if you let a big brainly muthafucka like mahself do the planning...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on May 08, 2011, 12:19:18 pm
eh  :-\
...
i think we should reboot it in ~1-2 months. it might be better then  ;)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on May 08, 2011, 12:19:59 pm
*grk*
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: choobakka on May 08, 2011, 12:47:06 pm
Idea: all of the players are omnipotent or nearly omnipotent gods of some sort. The playing field is a world, maybe earth at some point, maybe DnD world, maybe DF. The goal is to win. Kind of like RTTT, where there is no plot (yet).
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kilakan on May 08, 2011, 01:04:02 pm
How about an rtd where the goal is to kill all the other players, without direct attack or action type things?  Like set fire to a house and then lock the door, may be another player inside, who knows? 
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: ExKirby on May 08, 2011, 03:08:52 pm
Idea: all of the players are omnipotent or nearly omnipotent gods of some sort. The playing field is a world, maybe earth at some point, maybe DnD world, maybe DF. The goal is to win. Kind of like RTTT, where there is no plot (yet).
There was that one God RTD, but that was creating worlds, not managing them.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on May 09, 2011, 01:38:55 pm
How about an rtd where the goal is to kill all the other players, without direct attack or action type things?  Like set fire to a house and then lock the door, may be another player inside, who knows?
Idea: all of the players are omnipotent or nearly omnipotent gods of some sort. The playing field is a world, maybe earth at some point, maybe DnD world, maybe DF. The goal is to win. Kind of like RTTT, where there is no plot (yet).
huh. I guess... yeah, that would probably work if we sorted it out  :P

also:
The entire point of RTD is that it's simple.
o.0

Quote from: Schilcole
Now if you let a big brainly muthafucka like mahself do the planning...
.... JOIN US. JOIN USSSSSS...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on May 09, 2011, 05:47:44 pm
I've been kinda stuck thinking up ideas for another RTD, I prefer more sci-fi settings as you can see im my second RTD, Roll to Escape the Internet.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: choobakka on May 14, 2011, 06:27:23 pm
I need ideas for a new RtD. My ideas were superheroes, Discworld, and a way to get a time travel RTD that won't end with "Screw the plot, let's kill the BBEG before he's born, time for adventures that have nothing to do with the plot." Also possibly Otherland (you should read those books - think of it as a fancy virtual reality setting) or some bastard child of D&D and Star Trek (the Klingons are attacking! Shoot your fireballs!). Or an RtD based on the SCP foundation.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on May 14, 2011, 06:32:25 pm
SCP or discworld would be cool, and I reserve a spot in either.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on May 14, 2011, 06:33:11 pm
SCP? I get the feeling it's really obvious what those initials are, but I can't connect them to anything at the moment... ???
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on May 14, 2011, 06:34:33 pm
SCP- YES

Discworld - DOUBLE YES

Discworld SCP - YES. HELL YES. HELL FUCKING YES.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on May 14, 2011, 06:37:52 pm
Also, I call dibs on SCP-628
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: choobakka on May 14, 2011, 06:57:41 pm
SCP- YES

Discworld - DOUBLE YES

Discworld SCP - YES. HELL YES. HELL FUCKING YES.
You, sir, are an evil genius. Oh my god. I just had a nerdgasm of epic proportions. Dr Rincewind... Agent Vimes... Director Vetinari... The Luggage would be the 682 (or possibly the Able) of the world. It would be epic. Unfortunately, I wouldn't be able to effectively do it. So, one or the other.

Also, I call dibs on SCP-628
I think you mean 682. 628 is a group of musical trees.


SCP or Discworld? Which one do you prefer?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kilakan on May 14, 2011, 07:32:45 pm
I tried Discworld once, it's really hard to write for since the books are so bloody random
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Ochita on May 14, 2011, 07:37:18 pm
Hey, Im sure I can get some stuff worked up for a diskworld rtd. I wouldn't be able to GM it, but I could do some of the rules and such..
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on May 14, 2011, 07:56:55 pm
Whichever it is, I call a slot.

I prefer discworld tho. HUMOR!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Riccto on May 14, 2011, 07:57:53 pm
Hell. I dont even know both of the settings too well but I'll love to play in either :D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: choobakka on May 14, 2011, 08:46:46 pm
Here the consensus is Discworld, in the RTTT thread, the consensus is SCP. So. Since

Hey, Im sure I can get some stuff worked up for a diskworld rtd. I wouldn't be able to GM it, but I could do some of the rules and such..

I'll do Discworld. RTTT has been converted to RTDW brainstorming.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Sean Mirrsen on May 15, 2011, 03:12:19 am
Discworld, Discworld. How about Ringworld?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on May 16, 2011, 01:31:28 pm
alright.
enuf derailing is enough.
(:D)
...
What would you like to have in my next RTD? (You may reserve)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on May 16, 2011, 01:32:57 pm
also:
I always have alot of RTD ideas.

-Internet Themed
-Bay12 vs. the evil clone of the forum Lake6

I would also join a SBURB Rtd faster then the speed of light.
OOOOOOH that's where ya got the site name from  :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on May 16, 2011, 06:29:13 pm
You know, I've been wanting to try and GM something like a Wing Commander RTD.-space fighter combat. I worked out the system and everything-it's pretty lethal at the moment, with 2 or 3 direct hits pretty much mean a kill, and strict ammo and fuel supplies to try and simulate real combat.

I don't know how to make it work on a forum though, since players won't get much freedom. Vehicular combat is a tough sell in text form.

Anyone got any good ideas on how to make this work, some interest or none? Should I just take the plunge and go down in flames?

Also, claiming the name "Roll to Barrel Roll"

EDIT: If you didn't know, this would be my first time running an RTD-any tips starting out?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: choobakka on May 16, 2011, 06:41:59 pm
A Homestuck RTD would be cool.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on May 16, 2011, 06:43:55 pm
I'd play a SBURB RTD so fast I'd post in the thread before the threadmaker.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on May 16, 2011, 06:47:07 pm
I don't know how to make it work on a forum though, since players won't get much freedom. Vehicular combat is a tough sell in text form.

Anyone got any good ideas on how to make this work, some interest or none? Should I just take the plunge and go down in flames?
ASCIIDraw (http://www.tailpig.com/AsciiDraw/) would really work good in making pictures, which is much easier than in text. It's what I used when I was doing my spaceship RTD.

EDIT: If you didn't know, this would be my first time running an RTD-any tips starting out?
1: GIVE THE PLAYERS A GOAL! If they don't have a goal, they'll get bored and quit. I've made that mistake... what, 4 times? Yeah, make sure the players know what their objective is.
2: Figure out the rules BEFORE you start the game, as editing rules in-game is a baaaad idea unless it's fairly minor or it won't have any noticeable affects at the current state. Because not only will it disrupt the players, but it creates extra work for you when changing things.
3: Figure out what crowd you want to attract: Little rules, and you'll invite the people who are just in so they can die horribly. Lots of rules, and you'll only get the HARD CORE RTD players, and would be better off in the Forum Games and Roleplaying sub-forum and not the Roll To Dodge sub-sub-forum. The middle point is what you're aiming for. Hit it and people of all kinds will flock to play.
4: Don't overburden yourself. The more you burden yourself, the more bored you'll be while writing a turn. Make your RTD as simple as possible without ruining the quality.
5: Make sure you give players enough optional crap to fill out because some of us just like to fill out stuff for the lulz.
6: Some players love to get themselves horribly killed or mutated. Keep that in mind.
7: Expect anything. Players are always Chaotic Evil insane psychopaths that will do the last thing you'd expect them to do.

Whew. Got all that?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on May 16, 2011, 06:55:02 pm
If enough people are interested I could try to make the SBURB game.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on May 16, 2011, 06:56:25 pm
If you need an example of an excellent RTD to take examples from, Roll to roll to dodge is a good one.

Have a 'location' 'Currently doing' 'wounds' 'dis/abilities' and 'items' tab in spoiler'd statuses with the peoples names on them. Makes it look better.

Appearances, unless you make pictures, DO NOT MAKE THE SLIGHTEST DIFFERENCE WHATSOEVER. Put 'basic clothing' in their inventory, and that's it as far as anyone even possibly concerned could care. Don't make it mandatory.

Back stories  are less useless, but are still kinda sorta still completely useless. Don't make this mandatory either.

Pictures will make people flock to it like RTD'ers to RTD's with pictures.

Some people (Read: Me) Will want to see the adventure to the very end because we really might like the storyline and genuinely want to be a part of it.

And above all else IT'S BETTER WHEN IT'S FUNNY.

DARVI YOU WILL DO SO THIS INSTANT YOU LOVABLE SON OF A DEITY.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on May 16, 2011, 07:03:53 pm
A Homestuck RTD would be cool.

IN.

@Dwarmin: Tarran's advice is pretty solid. ^^ Only thing I can add is do what I did and just jump in, hoping it'll turn out all right. I think it's worked out pretty well for me so far.

@Everyone in general: So the sci-fi RTD Taricus asked me to try is coming along pretty well, using a variation of the Fallout games system. (OK, it's really almost just like it, just without perks, some additional skills, and a few other misc. things) Right now I'm having trouble thinking of a good equipment list. All I have is a general category for one-handed melee, a gen.cat. for two-handed melee, and then: light pistol, heavy pistol, light revolver, heavy revolver, light machine pistol, heavy machine pistol. I have categories for Assault Rifles, Sniper Rifles, Shotguns, and Big Guns (miniguns and rocket launchers and such) but I'm having trouble thinking of what to fill them with. Any help? I'd rather stay away from specific company-type weapons since one of the things I have set up is there are, Borderlands style, several different companies you can get the gun from, all offering variations on the same general type. So you could get a GenCorp Heavy Pistol (no change to its base stats) or a Leviphon Heavy Pistol (which gives it 2x the clip size but also makes it take 2x the AP to reload).

For comparison's sake I'm posting up the Light weapons here, with some explanations of the terms...

Light Pistol: The weakest gun available but widely used because of its ease of use and quick reload speed. (Deals 2-3 damage, 1 WU, 2 AP to attack/3 AP to target, 1 AP to reload - reloads after ten shots, no STR req)

Light Revolver: Used by those who wish to fight in style. It's roughly comparable to the Heavy Pistol but has a higher damage rate to compensate for its lower ammo count and longer reload time. (Deal 4-7 damage, 2 WU,  3 AP to attack/4 AP to target, 2 AP to reload - reloads after six shots, 4 STR req)

Light Machine Pistol: A sidearm favored by tight-knit squadrons for the ability to lay down waves of light suppressing fire upon their enemies. Not especially powerful, but useful in many situations. (Deals 1 damage,  1 WU, 3 AP to attack/4 to target/4 for 5-shot burst, 1 AP to reload - capacity is 10, no STR Req)

WU = Weight Unit, you can carry a certain amount depending on your character's strength.
AP = Action Points, you have so many you can spend per turn
STR Req = Strength Requirement, if you use the weapon without at least this much strength you suffer a -1 penalty to hit for every point you lack.
Target = Aimed attacks, like at the hands or eyes
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: choobakka on May 16, 2011, 07:06:19 pm
Sounds a little... complicated. Also, just ten minutes until Portal 2 downloads! Yay!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on May 16, 2011, 07:08:01 pm
I'm all about customization. ^^ So I like to provide it for my players.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on May 16, 2011, 07:09:23 pm
Secondary note: Don't make it too complicated. Most of us wish to turn our brains off when we come here (Some of us more than others I'M NOT POINTING ANY FINGERS)[And excepting the case of planning mass murder of the innocent] so if you put more than 5 numbers on it that's not flavor text it's a bit too (WORDS)

Of course you still can if you want too, some people like that apparently.

@serious I would probably close out of that tab quarter of a minute after I opened it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on May 16, 2011, 07:12:30 pm
I said I liked to complicate things, but no one listened... >.>
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on May 16, 2011, 07:22:35 pm
DARVI YOU WILL DO SO THIS INSTANT YOU LOVABLE SON OF A DEITY.
Not before you make a post :V

Also I'm currently busy falling into hell.


Terraria is so much fun.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on May 16, 2011, 07:25:04 pm
ITS A METAPHOR

ALSO GOD DAMN YOU I WANT THAT SO MUCH 8UT I HAVE TO WAIT SO LOOOOOOOONG
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on May 16, 2011, 07:28:01 pm
Serious, I doubt many people on this sub-sub-forum actually like to deal with keeping track of their AP and stuff. I don't think it'd go very well. You'd have a better time allowing a person to "fire" once and subtract how many bullets it took to kill the target with a hard limit on how many you can shoot per turn. Or, even simpler, just have them "Fire" once and just have one dice roll for the entire burst/shot/whatever, subtracting a set amount of bullets each time. Also, players should also be allowed to reload in the same turn they shoot, since no one wants to spend a turn doing nothing but reloading.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on May 16, 2011, 07:39:40 pm
You'd have to have your agility in pretty poor condition to spend an entire round doing nothing but reloading... I usually play with an 8 agility character with small frame+fast shot traits = 10 AP every round, and it costs 1 AP less to fire a gun. So a gun that normally takes 4 AP now costs 3 AP to fire and 2 AP to reload; I can squeeze two shots off, move two spaces away, and reload in the same turn, or just move four spaces away to be safe if I'm sure I still have a lot of ammo in the clip. It sucks losing the ability to target specific limbs (fast shot and all, but the -1AP cost is worth it imo >.>) but once I level up enough to get the Bonus Rate of Fire perk it costs only 2 AP to fire and I can get three shots off and move (or 4 if I'm not so close to an enemy I feel the need to move) and still reload. ^^ So basically, as long as you don't waste your AP you could reload and shoot.

Still, anyway, point taken.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on May 16, 2011, 08:34:50 pm
Holy shit, you've been busy. Sounds like most of the system comes from FO:T.

Now I really want to play this RtD :D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on May 17, 2011, 04:46:30 am
Eh, I discarded that... technically. I still have the work I put in on it but I'm trying to think of a simpler system now. (Just woke up and haven't even had my coffee yet so I haven't done much of anything on that front. :p)

Actually, I'm still working on it. I don't have any better ideas for a system. Don't know if I'll ever use it, but at least it gives me something to do.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on May 18, 2011, 11:00:51 am
Yeah, all right, I admit defeat. I've got absolutely nothing but a case of writer's block to show for my efforts. I tried coming up with a decent/original sci-fi scenario but frankly I didn't get one paragraph in before I found myself staring at the blank black background of Jarte. Anyone have any ideas for a scenario they would like to play in? I think I have a decently simple system but I have absolutely nothing to apply it to. Just for reference, the system is basically: you have a few different stats (haven't decided what they are yet, probably going to go with strength, agility, intelligence, endurance, and charisma) that go from 2 to 9; whenever you do something, I just roll 1d10 and if it's below the number you have that stat at it works, otherwise you fail, with a 1 being an overshoot and a 10 being a massive failure. That way you always have at least a 20% chance of doing something but never more than a 90% chance of succeeding to keep things interesting. Haven't thought about combat much yet, I'll probably just use the D&D standard of 'this weapon deals 1d6 on a hit, this one does 1d8, etc.'
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on May 18, 2011, 11:32:35 am
Hmm..."originality" is a tough one...I can think of a few base ideas to start. If anything twangs your antenna SeriousConcentrate, do tell! I can probably help whip up a story.

1. Voyager/Transcendance

2. Defeat the Empire/Big Bad

3. Find the Cure/Key/Source

4. Defend your home

5. Survive/Get Rich

6. Freeform? lol
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on May 18, 2011, 11:50:05 am
Well, to clarify, not necessarily original as in 'no one's ever done this before!' but more like 'OK, yeah it's a knockoff of/just like (Mega Man / Firefly / Xanth / etc.), but I'm doing something different with it' kind of original. ^^ Anyway, I'm leaning towards #2, 4, & 5, probably five in particular. Forming a squad of mercenaries is always a good start to something, in my opinion. Also, thanks. ^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on May 18, 2011, 12:13:00 pm
Quasi-Firefly heroic criminal RTD? Make sure to reserve me a spot!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on May 18, 2011, 12:22:42 pm
That'll be you and Taric calling in advance, then. I'm thinking maybe... five players, possibly six... Mmm, this is what I've got. I'm not certain about it, but what do you think? Sort of a mash-up of a couple of different ideas I've had kicking around.

Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on May 18, 2011, 02:24:35 pm
Sounds good so far.

Random Brainstorm ideas off the top of my head.

Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on May 18, 2011, 02:27:53 pm
Thanks for completely pwning me. :P Seriously though, that looks good, and I think I can start with it, though I'll probably have technology be a slight bit more advanced... maybe circa 1890, so we can have trains and such. I'll organize it, and hopefully in a few hours or so I'll have sign-ups open. ^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on May 22, 2011, 11:59:12 am
So, since my headache has worn off mostly, I got around to start developing the Sburb RTD.

First, we'll need an amount of players. At least 4 of course, I guess 6 is a nice number. In fact, it's a perfect number. After they confirmed their in-ness, they'll PM me the details of their characters (which I'll mention later). The reason for this is that it should be a surprise for others too, and stuff. Like in Homestuck, where the only thing we knew of the characters in the first page was how John looked like, and nothing else.

Commands will be given in bold, as usual, but with a >in front. E.g. >SC:Ascend.
Everybody should also use a specific color and typing quirk for talking to/pestering others. For instance, I type in black and try to keep capitalization and punctuation coherent, but i kinda screw up when i tzpe verz quicklz or get exited Dx

Alchemizing gets done by simply entering >Combine object x && object y ll object z or similarly. If you also specify what kind of object you want to get as a result, the likelyhood you'll get that item increases, but it'll also cost more grist in return. Grist will be obtained, of course, by killing enemies.

The actual gameplay depends on the dice, of course. non-combat actions use the standard RTD rules, while combat will be an offense vs. defense thing. You'll get modifiers depending on the circumstances, like if you're higher level or if you're outnumbered. Captchaloguing will also invoke dice rolls, so fun can be expected to be had.

The following would be in the PM's:
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on May 22, 2011, 12:04:31 pm
Reserve until I PM you that in about fifteen minutes. :3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on May 22, 2011, 12:11:21 pm
I was thinking if I should make the characters older than 13. Maybe... 21? :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on May 22, 2011, 12:21:13 pm
Up to you, but then we wouldn't need a guardian. ^^; Anyway, about to PM now.

Ah, didn't realize it was your 21st birthday. (saw it when I clicked your name.) Happy birthday. ^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: choobakka on May 22, 2011, 12:28:10 pm
Definitely reserving a spot.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on May 22, 2011, 12:41:30 pm
I'll take a spot in that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: choobakka on May 22, 2011, 12:52:52 pm
Aaaand the character has been sent. Possibly twice.  ::)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on May 22, 2011, 12:54:05 pm
You beat my time by two minutes. :o OK, I'm giving you a damn. ^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: choobakka on May 22, 2011, 12:58:41 pm
And I did it while making and eating lunch. Half of that time was spent... Well, it was microwaving some fish sticks. So about 30 seconds of work. But still. Also, I think we should post our Pesterchum names. Mine is LoneWookie  :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on May 22, 2011, 12:59:37 pm
Aaaand the character has been sent. Possibly twice.  ::)
Don't worry, only did it once.

I'll go make the Thread now.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on May 22, 2011, 01:00:23 pm
Sent. Hopefully it's all good.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on May 22, 2011, 01:00:32 pm
chefCritic here, which I guess tells you a lot about my character. >.>
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on May 22, 2011, 01:01:17 pm
autisticTechnician here.

Yes that's a thing I do have.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on May 22, 2011, 01:02:41 pm
Hmm, I can't remember off the top of my head which trolls have the initials AT and CC. I'll go look it up and see.

So you're Tavros and I'm Feferi.

Further Edit: Damn, didn't see your post there. ^^ Could've saved myself a bit of time...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on May 22, 2011, 01:03:23 pm
Tavros and feferi
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on May 22, 2011, 01:06:16 pm
I wanted to go for an AC name but I couldn't think of anything good that started with an A. :-\
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: choobakka on May 22, 2011, 01:09:18 pm
I was going to go with CG, but I couldn't think of anything.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on May 22, 2011, 01:10:28 pm
Indeed. Chumhandles are hard work.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on May 22, 2011, 01:10:40 pm
I really didn't intend for it to resemble anything. Pure coincidence.

If I had tried I would have gone for AG
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on May 22, 2011, 01:11:39 pm
Oh, dear. :-\ That choice is a bit worrisome for the rest of us...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on May 22, 2011, 01:12:31 pm
I hope I get Derse ^.^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on May 22, 2011, 01:12:53 pm
Oi Darvi, mind creating a thread for these guys?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: choobakka on May 22, 2011, 01:13:59 pm
I was going to be CB (guess what that stands for?) but that seems a little too meta for me.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on May 22, 2011, 01:14:59 pm
Clubs Boxcars? Kind of a weird mash...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: choobakka on May 22, 2011, 01:17:02 pm
No. ChooBakka (the proper spelling is actually Ch00_Bakka).
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on May 22, 2011, 01:19:53 pm
Oi Darvi, mind creating a thread for these guys?
I am, I am.

I wanted to go for an AC name but I couldn't think of anything good that started with an A. :-\
:3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: choobakka on May 22, 2011, 01:23:51 pm
I wanted to go for an AC name but I couldn't think of anything good that started with an A. :-\
AustereConcentrate?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on May 22, 2011, 01:45:47 pm
^^ Only problem is it has nothing to do with cooking, though.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on May 22, 2011, 02:00:42 pm
So, got 4 players now. They also all seem to have dads. Curious.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: choobakka on May 22, 2011, 02:02:31 pm
Hey, I have an uncle. Not a father.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on May 22, 2011, 02:03:04 pm
Maybe it's cause Dad is awesome? I was originally going to go for Big Sister, but... guess I should have. ^^;
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on May 22, 2011, 02:03:22 pm
Hey, I have an uncle. Not a father.
Deeerp.

Mind ya, ya can still make changes. Derm did.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on May 22, 2011, 02:32:38 pm
I'm actually visiting my dad right now.
 
Computer room is same room as his wall of hand made swords, flails, polearms, a crossbow, and various impliments of violence.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: choobakka on May 22, 2011, 02:37:19 pm
I'm actually visiting my dad right now.
 
Computer room is same room as his wall of hand made swords, flails, polearms, a crossbow, and various impliments of violence.
Put those in your Weaponpilekind specibus :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on May 22, 2011, 02:38:26 pm
All players have sent in their Character sheets. Will Start soon.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on May 22, 2011, 02:39:53 pm
Indeed. Sent a new Chumhandle in to Darvi, if he approves I'll let y'all know in the official thread. ^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: ggamer on May 22, 2011, 03:30:35 pm
thinking about a WWII RTD...

The consensus I had from this thread was that sci-fi is boring because it is just point and shoot. So what if we mixed it up, almost a survival, bare minimum ammo type thing?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on May 22, 2011, 03:38:12 pm
I'm trying something similar in my Sci-Fi RTD where guns are very powerful but ammo is extremely rare... so I say you should go for it, it's interesting. ^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on May 22, 2011, 03:46:28 pm
@Ggamer: Well, someones running a WW2+Cthlulhu mythos mash up in role playing. Will you do something crazy like that? :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: ggamer on May 22, 2011, 04:05:09 pm
@Ggamer: Well, someones running a WW2+Cthlulhu mythos mash up in role playing. Will you do something crazy like that? :P

what

That sounds awesome.

Like, holy shit.

Link?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on May 22, 2011, 04:32:10 pm
http://www.bay12forums.com/smf/index.php?topic=84967.0

^Hence!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on May 31, 2011, 05:52:58 pm
Thinking about starting up a streamlined, better-explained Staggered Magi II. If you've got any comments, including just about that type of game in general (Arcanum Octet, Westlands), I'd love to hear them.

Intended changes from the original:

-Quickstart explanations, with more in-depth versions below. There's a ton of stuff that might be relevant or of interest in some situation or another, that simply isn't important just for making a character or doing anything except some specific circumstance.

-All custom schools of magic. Obviously I'd be making sure everyone's schools were appropriate, but I'm not sure there's any actual point to describing premade ones.

-Simplified items, including various rock-paper-scissors armor and weapon classifications.

-Limited spells known, or perhaps concepts mastered. I'd like to allow (and to some extent force) specialization within schools. I'm not entirely certain how to go about this, but the goal is to mechanically differentiate between, say, a necromancer who usually raises undead minions and one who usually afflicts enemies with weakening curses. Some sort of bonus to spells or concepts known, with the number limited by skill in that particular school, might work.

-Traits earnable through play. Ideally this would help distinguish players from each other, and perhaps provide a bonus the players can consciously choose at certain points. I might also assign traits- positive or negative- based on... well, if you follow these sorts of games you know what sometimes happens.

-Potentially, bonuses for different clusters of skills or schools, so if two people have equal hammer skill, but one combatant is also familiar with swords, axes, and polearms, he might be a better fighter in some way. Still considering if this is viable.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on May 31, 2011, 05:56:13 pm
For the latter, maybe they get stat boni for skills they know. So somebody who knows Hammers gets +1 Str but so does Swrod asnd stuff?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on May 31, 2011, 06:00:07 pm
(Arcanum Octet, Westlands)
:D You mentioned my RTD. <3

...anyway, reserve me. I hope you can actually find the want to do this more than the Tainted Power RTD.

I also hope my character in your Tainted Power RTD will be able to fit. I really didn't get to try him out and I really wanted to.

Will go over stuff now because I was a dolt and didn't realize you were asking for help. Derp.

-Quickstart explanations, with more in-depth versions below. There's a ton of stuff that might be relevant or of interest in some situation or another, that simply isn't important just for making a character or doing anything except some specific circumstance.
Hmmm, maybe.

-All custom schools of magic. Obviously I'd be making sure everyone's schools were appropriate, but I'm not sure there's any actual point to describing premade ones.
It depends on how much you plan on limiting players. Describing them will allow you to curb how the players interact with magic.

Quote
-Simplified items, including various rock-paper-scissors armor and weapon classifications.
Sounds good enough. Though remember that players can and will question the realism. So, for example, a steel plate armor being effective against cutting and not being effective against stabbing would cause a lot of questions.

-Limited spells known, or perhaps concepts mastered. I'd like to allow (and to some extent force) specialization within schools. I'm not entirely certain how to go about this, but the goal is to mechanically differentiate between, say, a necromancer who usually raises undead minions and one who usually afflicts enemies with weakening curses. Some sort of bonus to spells or concepts known, with the number limited by skill in that particular school, might work.
Sounds good.

-Traits earnable through play. Ideally this would help distinguish players from each other, and perhaps provide a bonus the players can consciously choose at certain points. I might also assign traits- positive or negative- based on... well, if you follow these sorts of games you know what sometimes happens.
Klingt gut.

-Potentially, bonuses for different clusters of skills or schools, so if two people have equal hammer skill, but one combatant is also familiar with swords, axes, and polearms, he might be a better fighter in some way. Still considering if this is viable.
Hmmm, there are a few ways you can go over this that I can think of off the bat:

As suggested by Taricus and Darvi, adding a stat bonus. Easy, somewhat realistic.
Adding a sort of "related" bonus for certain skills. Like, say, a related bonus for swords and hammers (you swing them). This could be kinda tedious, but it's realistic.
Adding a generic "Fighter" skill that is the total of all melee combat skills. This is easier than the above one, though less realistic.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on May 31, 2011, 06:02:21 pm
Irony, for the last one the warrior in question is either better trained or experienced, so a stat bonus reflecting that wouldn't be out of place.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on May 31, 2011, 06:18:02 pm
For the latter, maybe they get stat boni for skills they know. So somebody who knows Hammers gets +1 Str but so does Swrod asnd stuff?
Irony, for the last one the warrior in question is either better trained or experienced, so a stat bonus reflecting that wouldn't be out of place.
Yeah, not sure I want to include stats. They do sort of fit the concept I'm going for, but there's also the issue of everything providing double benefits this way. I'm pretty sure the numbers will get big enough on their own.

Maybe I could loosely divide skills into various categories, with each full level of skill giving the equivalent of experience towards your next perk in that vague category, so if you want a melee perk you'd better train with weapons etc. This is kind of getting into game mechanics relying on vague and poorly defined distinctions, though, and I'm not sure I want to officially classify everything.


...anyway, reserve me. I hope you can actually find the want to do this more than the Tainted Power RTD.
I'm not sure if I should accept reservations this early. It tends to result in there being no room when the game actually starts. >_>

As for actually doing it, yeah. I think I will, but I'm going to make certain I really want to before actually putting it up. Another reason to not accept reservations, I guess.


I also hope my character in your Tainted Power RTD will be able to fit. I really didn't get to try him out and I really wanted to.
I was actually thinking you might want to do that. I'm sure he'd fit right in.

Will go over stuff now because I was a dolt and didn't realize you were asking for help. Derp.
Well, just general "yay RTD" and "I hope this doesn't ALSO fail and die" is fine too. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on May 31, 2011, 06:21:39 pm
I'm not sure if I should accept reservations this early. It tends to result in there being no room when the game actually starts. >_>

As for actually doing it, yeah. I think I will, but I'm going to make certain I really want to before actually putting it up. Another reason to not accept reservations, I guess.
Reserve me or I'll bite your legs off!

...not really. Just start it at ~10+ my time (which I just realized is the same is your time. West-Coast'ers, unite!) then.

...please? :P

But yeah, it was pretty rediculous when everyone reserved every slot in my game. >_> Well, you just have to start it quickly before too many people reserve.

Quote
I was actually thinking you might want to do that. I'm sure he'd fit right in.
Wohoo!

Quote
Well, just general "yay RTD" and "I hope this doesn't ALSO fail and die" is fine too. :P
Finished.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on May 31, 2011, 06:22:54 pm
Sounds good so far. Maybe if you streamline all this stuff beforehand, you can keep from burning out with so many rolls-automation and simplicity are the keys.

I would like to see a stat less system, actually. Less bookeeping for you, the better.

Dwareet'ik will probably be making a comeback soon! I'm sure that portal ended up somewhere...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on May 31, 2011, 06:29:37 pm
And never forget the half-dragon >:3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on May 31, 2011, 06:34:15 pm
I guess the first thing we should talk about concerning stats and so forth is how many sides are you using for your dice? If it's the standard six, then yeah, you'll either want to make a lot of categories like the Westlands so nobody gets so skilled they can do everything well (which admittedly has led us to specializing our characters. >.> Not really THAT bad of a thing but from a GM standpoint I can see how it would make some situations harder) or go for no categories and hand out bonuses very sparingly (which I'm more in favor of). I would say let players get 1 bonus or skill of some sort to define who their character is at the start, then if they consistently do certain tasks well like roll several fives while wielding a sword, then consider giving them a bonus for it.

Other dice carry their own issues of course, but they're modifiable. You could use the 10-sided system and just change a few things to suit yourself, like no stat can start above 5 and give us less points to start with because we're supposed to be jobbers, that kind of thing.

I'll probably be keeping an eye out, but I dunno if I'll use Shiloh again. I might try making a different character 'cause I don't like to repeat myself too much.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on May 31, 2011, 06:37:48 pm
or go for no categories and hand out bonuses very sparingly (which I'm more in favor of).
Ditto. Despite my intentions, my RTD hands out bonuses like a candy vendor hands out candy to children who have an easy way of getting money. It's ridiculous. And I don't think I can change it in-game anymore without causing serious breaks.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on May 31, 2011, 06:40:30 pm
Ditto. Despite my intentions, my RTD hands out bonuses like a candy vendor hands out candy to children who have an easy way of getting money. It's ridiculous. And I don't think I can change it in-game anymore without causing serious breaks.

I would be willing to wait while you reworked the system, if you really wanted to. ^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on May 31, 2011, 06:49:24 pm
Ditto. Despite my intentions, my RTD hands out bonuses like a candy vendor hands out candy to children who have an easy way of getting money. It's ridiculous. And I don't think I can change it in-game anymore without causing serious breaks.

I would be willing to wait while you reworked the system, if you really wanted to. ^^
Hmmm, I'll ask everyone else to see if they're fine with reworking. If they're mostly fine, then I'll work on the system when I feel like it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on May 31, 2011, 06:50:55 pm
Go for it. Though would there be a turn today?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on May 31, 2011, 06:51:28 pm
-All custom schools of magic. Obviously I'd be making sure everyone's schools were appropriate, but I'm not sure there's any actual point to describing premade ones.
It depends on how much you plan on limiting players. Describing them will allow you to curb how the players interact with magic.
To be honest I'm not that worried about this. Well, there are a few things- a large part of the game is combining magic schools, so I'd like to ensure specialized players are actually specialized, but otherwise I'm not too worried. Summonings ahoy. :P

Quote
-Simplified items, including various rock-paper-scissors armor and weapon classifications.
Sounds good enough. Though remember that players can and will question the realism. So, for example, a steel plate armor being effective against cutting and not being effective against stabbing would cause a lot of questions.
I'd intended for it to be a little more fluid than that, so generally you shouldn't be getting platemail that does nothing against stabbing, for instance. I'm generally more concerned about mechanics and simplicity than overt realism, but I don't think we'll get any egregious examples.

As suggested by Taricus and Darvi, adding a stat bonus. Easy, somewhat realistic.
Adding a sort of "related" bonus for certain skills. Like, say, a related bonus for swords and hammers (you swing them). This could be kinda tedious, but it's realistic.
Adding a generic "Fighter" skill that is the total of all melee combat skills. This is easier than the above one, though less realistic.
-I'd rather avoid having yet another number and stat to fiddle with; you've seen how massive the bonuses can get.

-Having skill in hammers give a bonus to swords and vice versa could work, except that the numbers will be so small it might be hard to make meaningful. I'd also rather avoid a situation where a player gets nothing until they're Adept at which point they get a bonus; the more incremental the better, within reason. It'd also stray into poorly defined categories with concrete benefits territory, which I'm wary of.

-I considered using overskills of some sort, but I'm not sure what they'd do. The main thing I thought of was each batch of regular exp providing a little bit of exp towards its overskill, so each time you got swordfighting exp you'd get a little fighting exp as well. The overskill could then be used in place of a more specific skill. Trouble is, this doesn't address the example I gave unless the guy's a novice fighting another novice, because his more specific skill would always be better than his overskill. It also kind of works against itself at some point, because once you've gotten enough skill to raise your overskill, there's not so much point to advancing any of the skills under it that you don't already have higher than it.


Sounds good so far. Maybe if you streamline all this stuff beforehand, you can keep from burning out with so many rolls-automation and simplicity are the keys.
Yeah. One of the other things I intend to do is put everything relevant about a character in bold up at the top so I don't have to go searching for it.

Dwareet'ik will probably be making a comeback soon! I'm sure that portal ended up somewhere...
Out of the frying pan, into the fire. :P


I guess the first thing we should talk about concerning stats and so forth is how many sides are you using for your dice? If it's the standard six, then yeah, you'll either want to make a lot of categories like the Westlands so nobody gets so skilled they can do everything well (which admittedly has led us to specializing our characters. >.> Not really THAT bad of a thing but from a GM standpoint I can see how it would make some situations harder)
Spell levels will also help with this somewhat, similar to Westlands' spell difficulty modifiers. If you've never read Arcanum Octet II or Staggered Magi, Westlands is similar enough to give you the feel I'm going for. Mine will also include increasing experience points necessary for each skill level, making it as hard to go from +4 to +5 as it was to go from +0 to +3.

or go for no categories and hand out bonuses very sparingly (which I'm more in favor of). I would say let players get 1 bonus or skill of some sort to define who their character is at the start, then if they consistently do certain tasks well like roll several fives while wielding a sword, then consider giving them a bonus for it.
Hm. I hadn't actually thought of that- I was going for the more Westlands style experience gain and such. I probably still prefer allowing players to slowly get better at something, for a number of reasons, one of which being that with sparing bonuses, everyone's the same at most things.

Other dice carry their own issues of course, but they're modifiable. You could use the 10-sided system and just change a few things to suit yourself, like no stat can start above 5 and give us less points to start with because we're supposed to be jobbers, that kind of thing.
I think I'm going to keep it at d6, but I do appreciate help thinking outside the box.

I'll probably be keeping an eye out, but I dunno if I'll use Shiloh again. I might try making a different character 'cause I don't like to repeat myself too much.
And because he was a WWE gigolo cat. :P


Ditto. Despite my intentions, my RTD hands out bonuses like a candy vendor hands out candy to children who have an easy way of getting money. It's ridiculous. And I don't think I can change it in-game anymore without causing serious breaks.

I would be willing to wait while you reworked the system, if you really wanted to. ^^
Players can be surprisingly resilient to earth-rending changes, so long as they don't feel they're being cheated. You could probably bribe affected players with something to pacify them.

If you're worried about changing one thing breaking another, eh. Shouldn't be too bad, since everything's related anyway- just find a way to adjust the affected thing to roughly what it was before.


Also, ninjas EVERYWHERE.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on May 31, 2011, 06:54:39 pm
I'll probably be keeping an eye out, but I dunno if I'll use Shiloh again. I might try making a different character 'cause I don't like to repeat myself too much.
And because he was a WWE gigolo cat. :P

Actually that would be a reason to keep playing him IMO. OuO
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on May 31, 2011, 06:55:05 pm
Go for it. Though would there be a turn today?
Yes. Right now. Go get 'em.

Also, ninjas EVERYWHERE.
Ninja turn to my RTD. Lulzorz.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: choobakka on May 31, 2011, 07:01:53 pm
Quote from: IronyOwl
Customized magic schools
...
Specialization within schools
So, for instance, if someone wanted to play a bard, they could do something like "Even if the music concept isn't included, the spells are cast with music"?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on May 31, 2011, 07:12:09 pm
Quote from: IronyOwl
Customized magic schools
...
Specialization within schools
So, for instance, if someone wanted to play a bard, they could do something like "Even if the music concept isn't included, the spells are cast with music"?
No, more like if someone wanted to play a necromancer, they could specify whether necromancy included life drains and weakening or was purely animating the dead, and could then specialize in life draining or skeletal minions. It'd be totally different from Tainted Power.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: choobakka on May 31, 2011, 07:18:16 pm
Okay. So like "Bards can only affect peoples minds, not shoot fireballs and stuff."
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on May 31, 2011, 07:28:05 pm
The basic system would be more like "You're Adept at Enchantment so you get a +3 to rolls to cast Enchantment spells, but have no Fire magic skill so you get +0, and since spells give a penalty based on their level you can affect minds pretty well but trying to make a fireball is likely to end badly for you."

The customization would be either "Enchantment covers all subtler aspects of the mind, but you mainly use it for encouraging allies so you're especially good at that" and/or "Enchantment covers all subtler aspects of the mind, but you're only familiar with buffing allies and misdirection, so even though discouraging enemies is technically part of the school you're not as good at it as your skill elsewhere would imply."
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on May 31, 2011, 09:08:59 pm
I might as well go into more detail on mundane combat, mostly to see if anyone notices any glaring problems.

In its most basic form, combat will be [Attacker's Roll] - [Defender's Roll] = [Damage Dealt]

I'm thinking about maybe giving Dodge experience this time around, instead of weapon skill acting like dodge skill. I'm also considering a damage resistance skill, and will probably make skills increase hit points. I guess I could have melee skills increase hit points and magic skills increase spells known or something. Hm.


Anyway, the part I'm actually certain of will be that weapons and armor are divided into tiers. For every tier, weapons have +1 damage and armor has +3 resist. Armor's resist is divided among its Slashing, Piercing, and Bludgeoning categories, however, so tier 1 armor might have +3 slashing resist but do nothing against piercing or bludgeoning, or have resist 1 against everything, or 2 and 1, etc. Equal-tier weapons and armor should theoretically be on even footing, then, but specific examples might be a lot harsher to one side or another. Higher tiers might be better-made, made of better materials, enchanted, etc.

I might also need to find a way to make mundane combat better than spells in some way at higher levels, to make up for the latter's awesomeness. This was the reasoning behind making weapon skill provide dodge bonuses, incidentally, but it made warriors and casters way too divergent in what they could survive at higher levels.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on May 31, 2011, 10:13:37 pm
Quote from: IronyOwl
[Attacker's Roll] - [Defender's Roll] = [Damage Dealt]

I don't see anything wrong with it, it's a basic formula. The weapons dealing certain types of damage / armor absorbing certain types of damage is fine too, as long as you (the GM) want to keep up with all of that. ^^; Truthfully there's really not a lot to comment on, to me anyway.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on May 31, 2011, 10:15:35 pm
Maybe make it so that it'll take some time to cast higher level spells?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on May 31, 2011, 10:26:12 pm
@everything before last line: Sounds fine.

I might also need to find a way to make mundane combat better than spells in some way at higher levels, to make up for the latter's awesomeness.
A few ways:
Make weapons, on average, do more damage, but give magic the ability to deal out horrible damage with good rolls.
Give spells a lovely Luck roll (we all love our luck rolls, right?).
Make it so higher level spells have more penalties (which is what I'm doing in my RTD. So far it's keeping players somewhat at bay).
Make it so players have a Magic Pool and it regenerates slowly instead of just letting them cast at will. Make the regeneration too slow to let a spell be used every turn.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on May 31, 2011, 10:30:45 pm
A few ways:
Make weapons, on average, do more damage, but give magic the ability to deal out horrible damage with good rolls.
Make it so higher level spells have more penalties (which is what I'm doing in my RTD. So far it's keeping players somewhat at bay).
Make it so players have a Magic Pool and it regenerates slowly instead of just letting them cast at will. Make the regeneration too slow to let a spell be used every turn.

QFT. This is always a good universal fallback; a fighter is more damage-per-second while a mage is a nuke. That's how I see it.

Give spells a lovely Luck roll (we all love our luck rolls, right?)

Don't do that. It feels random and arbitrary, even though everything is decided by RNG anyway.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Ochita on May 31, 2011, 10:40:44 pm
Like an arch magi failing a cantrip random.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on May 31, 2011, 10:43:47 pm
Give spells a lovely Luck roll (we all love our luck rolls, right?)

Don't do that. It feels random and arbitrary, even though everything is decided by RNG anyway.
Oh come on, it's not that ba-[Luck: 1] AAAAAAAAAARRRRRGGGGHHHHHHHH!

Anyway, it was just a suggestion. Certainly not the best, but certainly the simplest.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on May 31, 2011, 10:47:59 pm
I don't use Luck rolls for a reason, is all I'm saying. Like the example Ochita pointed out, it doesn't matter how skilled you are, all it takes is a single roll to make it where your Legendary Swordsman cuts his own leg off, misses entirely, kills an ally, etc. I guess I wouldn't mind Luck if it applied when you were unskilled at something, but after a certain point you really should be skilled enough that you can eliminate most random elements. :-\

I mean, this (http://www.youtube.com/watch?v=Z87MyTIRDk8) is what happens when Scissorman rolls (5 Luck: 1) when trying to kill Helen in Clock Tower.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on May 31, 2011, 11:07:09 pm
I don't use Luck rolls for a reason, is all I'm saying. Like the example Ochita pointed out, it doesn't matter how skilled you are, all it takes is a single roll to make it where your Legendary Swordsman cuts his own leg off, misses entirely, kills an ally, etc. I guess I wouldn't mind Luck if it applied when you were unskilled at something, but after a certain point you really should be skilled enough that you can eliminate most random elements. :-\

I could only imagine using lucks rolls on casting if the players are entirely inept magic users.

For example, in Westlands RTD, it makes magic pretty much worthless, for anything but GM cruelty potential.

Really, you can almost hear Tarrans pained sigh every time someone rolls a 3,3 on a spell roll. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on May 31, 2011, 11:13:35 pm
Really, you can almost hear Tarrans pained sigh every time someone rolls a 3,3 on a spell roll. :P
Heh, Yep. Those rolls are quite boring. However, it's always fun to see someone roll a 8-1. ;D

Anyway, I hope you guys will be happy to know the luck rolls every spell will be gone in the next edition.

On the other hand, you'll get far lower bonuses to the first roll. But so will the enemies.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on May 31, 2011, 11:14:39 pm
I could only imagine using lucks rolls on casting if the players are entirely inept magic users.

Yep. I can see how if you're, say, a water specialist who suddenly wants to branch out into necromancy, for the first two or three levels of it you would have to rely on luck to get a decent result out of your casting, but by the time you hit Competent luck shouldn't factor in anymore.

Anyway, I hope you guys will be happy to know the luck rolls every spell will be gone in the next edition.

On the other hand, you'll get far lower bonuses to the first roll. But so will the enemies.

Sounds fine to me. But the bolded part worries me; I get the feeling there'll still be luck rolls at the most inconvenient times. :(
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on May 31, 2011, 11:22:00 pm
Sounds fine to me. But the bolded part worries me; I get the feeling there'll still be luck rolls at the most inconvenient times. :(

"Oh, You want to heal two people at once? LUCK ROLL! 3:"
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on May 31, 2011, 11:24:28 pm
No, it won't be that bad.

The luck rolls will happen whenever people... well... need some luck. Nothing more, nothing less.

Unless, of course, you guys like having luck rolls with every action. ;)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on May 31, 2011, 11:25:19 pm
(5, 1) You cast FATAL, killing every living creature on the planet. Nice Job Breaking It, Hero. (http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceJobBreakingItHero)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on May 31, 2011, 11:26:02 pm
Nono, You cast FATAL, everyone [REDACTED]
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on May 31, 2011, 11:27:08 pm
(5, 1) You cast FATAL, killing every living creature on the planet. Nice Job Breaking It, Hero. (http://tvtropes.org/pmwiki/pmwiki.php/Main/NiceJobBreakingItHero)
Dammit, not TVTropes! Do you know how hard I have to fight the urge to view moar pages?

Nono, You cast FATAL, everyone [REDACTED]
No, Taricus. Just... no.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on May 31, 2011, 11:28:13 pm
You've just given me a good counter strategy. Every time you do a luck roll, I'll come up with a relevant TVTropes page. We'll see who's laughing in the end... >:3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on May 31, 2011, 11:28:25 pm
Exactly, it's not going to be that horrible if someone fails a luck roll.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on May 31, 2011, 11:31:15 pm
Make weapons, on average, do more damage, but give magic the ability to deal out horrible damage with good rolls.
That would require a lot of math to figure out how much magic is supposed to deal. In some ways it'll already be like that, as a good magic spell can light people on fire, bury them alive, or otherwise do horrible things to people.

Give spells a lovely Luck roll (we all love our luck rolls, right?).
Make it so higher level spells have more penalties (which is what I'm doing in my RTD. So far it's keeping players somewhat at bay).
Already planning to. (HAHAHAHAHAHAHAHA!) Incidentally, higher-level spells will go all sorts of wrong when miscast, but... well, I guess that might be sort of a balancing factor.

Make it so players have a Magic Pool and it regenerates slowly instead of just letting them cast at will. Make the regeneration too slow to let a spell be used every turn.
Blegh, I don't want to bother with that. Besides which, it just means mages have to be gishes, not that melee people are on par with them.


QFT. This is always a good universal fallback; a fighter is more damage-per-second while a mage is a nuke. That's how I see it.
Ah, but how to make that happen? I suppose making mundane combat more reliable, whereas magic damage might massively overkill or fizzle out (or blow up yourself and others) is basically what I'm already doing, but I'm uncertain of the exact numbers.

Don't do that. It feels random and arbitrary, even though everything is decided by RNG anyway.
Like an arch magi failing a cantrip random.
I don't use Luck rolls for a reason, is all I'm saying. Like the example Ochita pointed out, it doesn't matter how skilled you are, all it takes is a single roll to make it where your Legendary Swordsman cuts his own leg off, misses entirely, kills an ally, etc. I guess I wouldn't mind Luck if it applied when you were unskilled at something, but after a certain point you really should be skilled enough that you can eliminate most random elements. :-\
Too late. If it's any consolation, spells can get pretty powerful when they do work, and luck rolls won't apply to most mundane skills. A Legendary Pyromancer is always in danger of lighting himself on fire, yes, but he can also raze entire villages to the ground. Even an unskilled swordsman isn't actually in danger of cutting his own legs off, however. Well, unless I add counters back in and he attacks a Legendary Swordsman, in which case that'd sort of be the case.

Still, maybe I'll consider some way of letting extremely high-skill individuals sacrifice some of it to avoid luck rolls (unlikely). And certainly I'll think about making basic attack spells function more like weapon attacks. Hm...


I could only imagine using lucks rolls on casting if the players are entirely inept magic users.
Quiet you, you're running some dignified Jedi campaign. I wanna see Caligula in a wizard's hat.

For example, in Westlands RTD, it makes magic pretty much worthless, for anything but GM cruelty potential.
Then why is everyone a mage? :-\

Really, you can almost hear Tarrans pained sigh every time someone rolls a 3,3 on a spell roll. :P
To be fair, he couldn't have been the only one laughing hysterically every time I stuffed a portion of my soul into a rock.


Anyway, I hope you guys will be happy to know the luck rolls every spell will be gone in the next edition.

On the other hand, you'll get far lower bonuses to the first roll. But so will the enemies.
But... but how will I stuff my soul into rocks? How will my golem go berserk and murder us all? How will I become a Cheddarius?


You've just given me a good counter strategy. Every time you do a luck roll, I'll come up with a relevant TVTropes page. We'll see who's laughing in the end... >:3
Huh. That'll be interesting... but it'll almost be like you're doing my work for me. Wanna come up with appropriate music as well? :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on May 31, 2011, 11:37:26 pm
You've just given me a good counter strategy. Every time you do a luck roll, I'll come up with a relevant TVTropes page. We'll see who's laughing in the end... >:3
Do that, I'll make you roll two luck rolls on any action.

I can just ignore the links, you can't ignore your face being ripped off.

I win. :3

-I want luck rolls!-
Hmmmm, how would you feel then if I kept luck rolls for you only? I mean, you really sound like you want luck rolls.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on May 31, 2011, 11:42:47 pm
Seriously dude. I hate luck rolls. I can't say it any plainer than that. And as for everybody in the Westlands being a mage... did you look at the later characters like Dwarmin's? You notice something? They don't use magic. Draignean is the only sane one out of the first gen characters; everyone else jumped on being a mage because there's a lot of schools of magic and it was an easy way to differentiate your character. You know, like you're the necromancer and Tolyk's the polymorpher, etc.

Anyway if luck's included I'll probably not join. All a Luck roll does is get you excited you rolled a good number, only to snatch it away and use that number to do the exact opposite of what you wanted. I don't mind failing a roll. Ghost Wake kicked my ass in the RTD you mentioned and I didn't so much as blink an eye... because it wasn't like it was an even contest and then OUT OF NOWHERE I roll unlucky once and that's the end of it. There's already enough variation in rolling dice that you don't need to randomize the random result. It just sucks.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on May 31, 2011, 11:48:58 pm
Everyones a mage because auto-attacking as a melee fighter on a forum game really sucks.

The big thing is, it turns the whole RPG system on it's head-usually, you get stronger as you level up and beat enemies, but the advent of the Luck Roll means you'll always suck, no matter how strong you get, FOREVER.

We all have to live with that in REAL LIFE. I'd prefer not to suck in my role playing games as well, at least by choice.

Ironically, I'll probably still join, just to see if Dwareet'ik can survive again.

Edit: I used the word "suck" three times there, someone ring a cowbell or something

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on May 31, 2011, 11:58:21 pm
Also, DAMN YOU SERIOUS FOR TVTROPES I NOW HAVE 8 TABS OPEN AAARRRRGGGHHHH I WAS WORKING ON THE RULES YOU ASSHOLE
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 01, 2011, 12:00:17 am
No sympathy. It was a Luck roll. ::)

Punchy response aside, the only argument I can possibly see for Luck rolls is to make it where the players don't always succeed... but you can easily do that by applying penalties the stronger the spell they're casting is.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 01, 2011, 12:17:09 am
-I want luck rolls!-
Hmmmm, how would you feel then if I kept luck rolls for you only? I mean, you really sound like you want luck rolls.
D:

Though, being able to drastically boost spell power in exchange for tacking a luck roll on would totally be something I'd want.


Seriously dude. I hate luck rolls. I can't say it any plainer than that. And as for everybody in the Westlands being a mage... did you look at the later characters like Dwarmin's? You notice something? They don't use magic. Draignean is the only sane one out of the first gen characters; everyone else jumped on being a mage because there's a lot of schools of magic and it was an easy way to differentiate your character. You know, like you're the necromancer and Tolyk's the polymorpher, etc.
The waiting list contains a charming impossible-to-hit dagger rogue and a chaos mage/necromancer who beats people with a spellbook. The non-originals contain, aside from you, a monk with melee, ranged, and spell abilities, a polymorpher who also has a longsword, and a melee guy with high cha and no defense. It's fair to say there's more melee focus than with the starters, but I'm not seeing this overwhelming shift to useful, non-magic characters in the new blood.

Perhaps more importantly, the existent characters don't seem any more prone to going mundane than they were when we started. If magic obviously sucked, you'd expect even the existing characters to start using something else, especially the ones who already had some of the skill and gear needed for it. But aside from Darvi actually using his weapons somewhat and Dwarmin's fire antics not really working, that's not what's happened- I'm still happily a necromancer, TolyK's still mutating people, etc.


Anyway if luck's included I'll probably not join. All a Luck roll does is get you excited you rolled a good number, only to snatch it away and use that number to do the exact opposite of what you wanted. I don't mind failing a roll. Ghost Wake kicked my ass in the RTD you mentioned and I didn't so much as blink an eye... because it wasn't like it was an even contest and then OUT OF NOWHERE I roll unlucky once and that's the end of it. There's already enough variation in rolling dice that you don't need to randomize the random result. It just sucks.
I'm not sure I understand the distinction between failing a luck roll and a normal one. Doing the exact opposite of what you want is usually reserved for [Luck 1], which is a 1/6 chance. For you to get a good roll and then have that happen is roughly half that, so one out of twelve. The rest of the time should be low-rolling failure, relatively normal failure, or some degree of success, and I'm not sure why the fact that it's unmodified or a secondary roll is enough to make the whole thing utterly unpalatable.

Similarly, "OUT OF NOWHERE I DIE" is more an issue with game fatality in general than luck rolls. It can help, certainly, but only to the extent that [6][Luck 1] or [1][Luck 1] is worse than just [1], which is, as I've said, more a style choice.


Everyones a mage because auto-attacking as a melee fighter on a forum game really sucks.
Now that I think about it, I'd like to avoid that too. Hrm... :-\

The big thing is, it turns the whole RPG system on it's head-usually, you get stronger as you level up and beat enemies, but the advent of the Luck Roll means you'll always suck, no matter how strong you get, FOREVER.
I think you're overstating this. You still get stronger, there's just always a chance of failure, catastrophic or otherwise. I mean, would melee combat suck if there was always a chance of missing, no matter how much damage you did on a hit?


Also, DAMN YOU SERIOUS FOR TVTROPES I NOW HAVE 8 TABS OPEN AAARRRRGGGHHHH I WAS WORKING ON THE RULES YOU ASSHOLE
BWAHAHAHAHAHAHAHAHA! Nice job, Serious. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 01, 2011, 12:40:31 am
You're underestimating the problem. On a LR of 1, bad things happen. On LR of 2, your roll fails, no matter how good it was. On 3-5, nothing changes, good or bad. On a 6, bad things happen. You have a 1/3 chance of screwing yourself and the other players over and a 1/6 chance of wasting your turn, which is almost equally as egregious. Failing a normal roll is just a failure; I rolled a 1, I can live with that. Even if I'm trying to cast a hard spell and the resulting negative modifiers take me down to where it fails, again, that was my choice to try it and I've got no one to blame but myself. But if I roll really good, if I cast that +3 spell and make it, I WANT THAT SPELL. I DO NOT WANT TO SEE AN ARBITRARY 1 OR 2 SPRING UP AFTER IT AND WASTE MY TURN OR HURT MY ALLIES. It is not fun or entertaining; it just sours my mood and makes me wonder why I should bother continuing on.

To go back to the Westlands, I can take Chaos Mutations. That's a penalty for doing dumb things or hanging around irradiated areas, and it's only temporary if you want it to be/survive long enough to where you can get rid of them. No problem, if you get one you like you can even keep it. Powerful spells have such high modifiers you need a high skill to cast them. Again, no problem, if you wanted to cast them start with weak ones and work your way up. The problem comes from the fact there is absolutely no way to prevent bad luck from happening. I would gladly take a 'luckless' penalty that completely prevented me from, say, doing critical hits if it also prevented me from ever needing a single luck roll.

The big thing is, it turns the whole RPG system on it's head-usually, you get stronger as you level up and beat enemies, but the advent of the Luck Roll means you'll always suck, no matter how strong you get, FOREVER.
I think you're overstating this. You still get stronger, there's just always a chance of failure, catastrophic or otherwise. I mean, would melee combat suck if there was always a chance of missing, no matter how much damage you did on a hit?
There's already a chance of failure. You don't need to stack the deck even further. For example, CvRTD: Ahra's got a mighty +4 defense. He can still be hit and killed. I don't need to add an arbitrary luck roll to the enemy attack, whichwould be like: 3 vs 7+4; Luck 5, looks like your defense doesn't matter at all because this second roll here was good, and you have no chance of countering it or blocking it or doing anything about it. You get hit and that's that.

If I was him I would feel bitter about it. A stupid little arbitrary number completed negated all the time I had put into that character, and made it pointless to raise his defense. Now if Malleus were fighting a powerful enemy and the rolls went 6+3 vs 3+4, if I was his player I wouldn't mind that as much. Eh, it's a powerful enemy, of course it's going to hit every once in a while. The difference is small, but it's distinct. It's true that for specializing so much he suffers in other areas; if he gets into a situation where he needs to be mobile he's going to suffer severe penalties, but that's how he built the character. If he falls to his death it's not because he's playing some epic level acrobat who rolled bad on his luck and died jumping from platform to platform when he should've been able to clear it, even if only by a little; it's because he's a knight in heavy armor trying to jump from platform to platform when clearly he couldn't make it but chose to leap anyway.

I don't know if I'm stating my point clearly or not, but I hope so. :-\

Also, DAMN YOU SERIOUS FOR TVTROPES I NOW HAVE 8 TABS OPEN AAARRRRGGGHHHH I WAS WORKING ON THE RULES YOU ASSHOLE
BWAHAHAHAHAHAHAHAHA! Nice job, Serious. :P
Post what you've got so far or it didn't happen, Tarran. ^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 01, 2011, 12:46:11 am
Also, DAMN YOU SERIOUS FOR TVTROPES I NOW HAVE 8 TABS OPEN AAARRRRGGGHHHH I WAS WORKING ON THE RULES YOU ASSHOLE
BWAHAHAHAHAHAHAHAHA! Nice job, Serious. :P
Post what you've got so far or it didn't happen, Tarran. ^^
This is as far as I got. Not a whole lot changed. All thanks to you, you ass. >_>

Still on 6 TVTropes tabs... slowly running out of interesting things to read fortunately.


Spoiler: Chaos (click to show/hide)
Spoiler: Attributes (click to show/hide)
Spoiler: Magic schools (click to show/hide)
Spoiler: Weapon effectiveness. (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 01, 2011, 12:54:14 am
Only suggestion I have is maybe leaving some of the bonuses as they are since .5 is unwieldy to calculate and instead slowing down progression more, like having 1-3 give no points to the skill, 4 give 1, 5 give 2, and 6 give 3 EXP. And yes, I am an ass. :3 But I'll own up to it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 01, 2011, 12:58:43 am
.5 isn't actually all that difficult. Just roll one dice, if it's at or above 4, you get the bonus. It takes seconds, and I'm already doing it with skills. 1/4ths are a lot more tedious, but it's still one roll.

Slowing down progression for skills isn't the biggest problem, it's the stats that lead to too much bonuses mostly. Everyone is min-maxing and gaining ridiculous bonuses. I'm trying to lessen them and penalize min-ing.

But I am going to lessen skill bonuses. No, I will not slow down progression because then you guys will complain about too slow progression, again, and you will also level up too slow.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 01, 2011, 01:04:03 am
^^ All right. So... how's it going so far? :3

*wanders off to run C IV turn, reminds himself to poke Draignean for CvRTD turn*
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 01, 2011, 01:08:45 am
Up to 7 TVTropes tabs, eyes blurring a little from reading. No more progress.

All your fault.

On another note, yay for another turn for your RTD!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 01, 2011, 01:14:56 am
I like writing for it. ^^ Still doesn't stop me from glancing through TVTropes myself and checking the updated topics list, though...

That's right, I should probably update the first post with something about the combat...

Er. That sounded a bit foreboding. Actually I'm taking Dwarmin's advice about auto-attacking and adding some things you can do during a fight to keep it a bit more interesting.

Last edit, I swear: OK, finished that. I added the ability to call shots, disarm opponents, and force criticals. Any other ideas to mix up combat a little?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 01, 2011, 03:46:09 am
Slowing down progression for skills isn't the biggest problem, it's the stats that lead to too much bonuses mostly. Everyone is min-maxing and gaining ridiculous bonuses. I'm trying to lessen them and penalize min-ing.
Maybe you should replace attribute numbers and modifiers with modifiers and exp, with higher levels costing more.

So for instance, currently every 8 SLP you gain 2 stat points, and every 5 or 10 points you gain +1 to related rolls. What if instead, every X SLP you gained Y stat points, but the points needed for your next +1 depended on what the bonus was already at. Maybe to go from +0 to +1 took two points, +1 to +2 took four, +2 to +3 was six, etc. Eventually you'd get to the point where players would have to ask themselves- do they want another +1 to spellcasting, or +4 to dodging?

The only trouble, of course, is that progression would slow down. Potentially you could do it in reverse- your other stats get cheaper the higher the ones you're buying are- but that might be a bit wonky.



You're underestimating the problem. On a LR of 1, bad things happen. On LR of 2, your roll fails, no matter how good it was. On 3-5, nothing changes, good or bad. On a 6, bad things happen. You have a 1/3 chance of screwing yourself and the other players over and a 1/6 chance of wasting your turn, which is almost equally as egregious.
Whoa whoa whoa, I object to a lot of that. There's a difference between 3, 4, and 5, and a 6 isn't just a 1 in disguise- it's so good that it has consequences, not just lol u fail. There's a 1/6 chance of screwing yourself over, a 1/6 chance of wasting your turn, a 1/6 chance of kind of doing some of what you wanted, a 1/6 chance of doing what you wanted, a 1/6 chance of doing even better than expected, and a 1/6 chance of doing more than you wanted to the point where it might be a problem. Sure, that leaves a 1/2 chance of something "bad" happening, but at least a 1/2 chance of something good, and more like 2/3 that you'll make progress.

More to the point, though, I'm not sure what this has to do with luck as opposed to rolls in general.

Failing a normal roll is just a failure; I rolled a 1, I can live with that. Even if I'm trying to cast a hard spell and the resulting negative modifiers take me down to where it fails, again, that was my choice to try it and I've got no one to blame but myself. But if I roll really good, if I cast that +3 spell and make it, I WANT THAT SPELL. I DO NOT WANT TO SEE AN ARBITRARY 1 OR 2 SPRING UP AFTER IT AND WASTE MY TURN OR HURT MY ALLIES. It is not fun or entertaining; it just sours my mood and makes me wonder why I should bother continuing on.

To go back to the Westlands, I can take Chaos Mutations. That's a penalty for doing dumb things or hanging around irradiated areas, and it's only temporary if you want it to be/survive long enough to where you can get rid of them. No problem, if you get one you like you can even keep it. Powerful spells have such high modifiers you need a high skill to cast them. Again, no problem, if you wanted to cast them start with weak ones and work your way up.
Again, you're very clear that you loathe bad luck rolls, but make no real mention of how they're different from regular rolls gone awry. It sounds like you either feel you're being taunted by having a high roll within a bad result, or simply object to the notion of having to roll at all. If it's the former, I'm not sure how that's different from rolling a high attack roll but having your enemy roll a higher dodge roll (or vice versa). I'm not sure how it could be the latter.

The problem comes from the fact there is absolutely no way to prevent bad luck from happening. I would gladly take a 'luckless' penalty that completely prevented me from, say, doing critical hits if it also prevented me from ever needing a single luck roll.
Well, let me ask you then- how would you feel about a 'rollless' penalty that stopped you from ever failing by simply automatically accomplishing what you should statistically do per turn?

I think you're overstating this. You still get stronger, there's just always a chance of failure, catastrophic or otherwise. I mean, would melee combat suck if there was always a chance of missing, no matter how much damage you did on a hit?
There's already a chance of failure. You don't need to stack the deck even further. For example, CvRTD: Ahra's got a mighty +4 defense. He can still be hit and killed. I don't need to add an arbitrary luck roll to the enemy attack, whichwould be like: 3 vs 7+4; Luck 5, looks like your defense doesn't matter at all because this second roll here was good, and you have no chance of countering it or blocking it or doing anything about it. You get hit and that's that.
Again, I'm not sure how this differs from: 6+4 vs 8+3; aw, you missed, looks like your attack and damage don't matter at all because the second roll here was good, and you have no chance of following up or attacking again or getting ready to counter or anything. You miss and that's it.

I would also like to point out that every one and thing in the game is beholden to the same rules, so it's not like your enemies would be wearing a trollface, flawlessly casting spells at you while you fumble yours because lolplayer.

If I was him I would feel bitter about it. A stupid little arbitrary number completed negated all the time I had put into that character, and made it pointless to raise his defense.
Again, this section is pretty much perfect for replacing "luck roll" with "skill roll" to get the same result. It's not pointless just because it doesn't work every time.

Now if Malleus were fighting a powerful enemy and the rolls went 6+3 vs 3+4, if I was his player I wouldn't mind that as much. Eh, it's a powerful enemy, of course it's going to hit every once in a while. The difference is small, but it's distinct. It's true that for specializing so much he suffers in other areas; if he gets into a situation where he needs to be mobile he's going to suffer severe penalties, but that's how he built the character. If he falls to his death it's not because he's playing some epic level acrobat who rolled bad on his luck and died jumping from platform to platform when he should've been able to clear it, even if only by a little; it's because he's a knight in heavy armor trying to jump from platform to platform when clearly he couldn't make it but chose to leap anyway.
For anything that isn't guaranteed- that is, doesn't need a roll at all- there's still going to be the chance for Malleus to get hit by 8-2 vs 1+4, or a legendary acrobat to roll 1+9 vs DC 12. Either is going to be infuriating, because either is extremely unlikely, but that doesn't mean it shouldn't happen, or else, as I've said, it just means you didn't need to be rolling for it at all. Same thing with rolling poorly several times in a row, or an enemy rolling well in succession- of course it's "not right" on some level, but would you advocate disabling that somehow?

Furthermore, we're mostly talking about internal rolls here. It's not a goblin running up to you and forcing you to make a not-die check that you're unlikely to pass, it's you deciding you want to make some lava or summon a dire wolf or suck the life from an enemy, and then either succeeding to various degrees, failing, or occasionally making things worse as the dice command.

I don't know if I'm stating my point clearly or not, but I hope so. :-\
You're getting across that you're frustrated and infuriated by luck rolls quite well, but the exact reasons aren't quite so clear. It sounds a lot like your issue is just that the odds are too low- you feel a warrior should hit at least X% of the time or dodge no fewer than Y% of the time, and luck rolls take casting beyond acceptable limits. There's heavy, heavy overtones of them being unfair in some manner beyond that, but you're not really explaining the difference between, say, 50% skill hit and 50% luck hit, and a flat 25% hit chance. You also seem to say that Die+Modifier is acceptable but Just Die is unfair, but again don't really distinguish between different methods with the same odds. I guess I understand that rolling the [5] in [5][Luck 2] is irritating, but I've never considered it "I've been cheated" or "The GM/RNG is making fun of me" level enraging, and as mentioned you don't explain how it's different from the [5] in [5] vs [6].
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 01, 2011, 02:02:02 pm

TL;DR

More or less the core of my argument is that applying Luck to every roll makes it where it's even more boring than automatically succeeding at everything, which I wouldn't want either. You might as well just play some random schmuck off the street since they would have fully as good a chance at doing anything as someone who's trained for it all their lives; I only hate Luck rolls when they're applied to every single action you take. If they're used sparingly (like in Dev 22, although they're becoming a little more prevalent there :-\) then I don't mind.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on June 01, 2011, 03:09:25 pm
Quote
(like in Dev 22, although they're becoming a little more prevalent there :-\)

Once I actually swing the system update and add skills for observance, reflexes, finesse, and an overhaul of the psionics. As well as an overhaul to enemy skills and a unified chart for hostiles and add-ons.

I actually got pissed by the number of luck rolls I've been having to make, rolls for Crits (Which are going to bottleneck and become impossible to make soon enough if I don't govern it with a skill.), rolls for determining whether or not you get a saving throws, etc. So I've been making skills to determine all of them, luck will get relegated to determining the outcome of matching rolls.

I'm with serious on this one, luck should be used for determining the outcome of two equal and opposing forces.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 01, 2011, 03:33:30 pm
Yeah, I've been meaning to update my RTDs today but I've been reading Dev22 from the beginning instead of writing. Up to page 153 now. ^^; I had noticed that trend though, that most of the time in the earlier sections luck came in when it was like (Melee 2+2 vs Dodge 3+1), which is a perfectly acceptable use of Luck in my opinion. ^^

QuickEdit: Moar skills? :3 Sounds good.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 01, 2011, 06:46:04 pm
I think there's a basic difference in our understanding of the Luck roll.
I agree. You seem to be under the impression that it arbitrarily replaces skill rolls.

Even if I build a character to be, say, a ninja, and he dies because I tried sneaking into a heavily guarded facility that was just a little too hard for him, I'm fine with it, it was my mistake. I should've planned better and made some basic preparations like learn the layout, the guard routes, shut down the cameras, etc. Now I gotta think of a new character, but, y'know. That's my fault, not the GM's.
Like this. You keep giving these examples where the idea is that you failed because you made bad decisions, not because you got particularly unlucky. But we're talking about luck rolls versus regular rolls, not rolls versus stat comparisons. If your point was that it's less likely that your master ninja will die because he rolled poorly I could sort of understand your point, except that doesn't directly have anything to do with how dangerous sneaking into a facility is- it certainly implies that succeeding will be harder, but it's just as easy to have a straight skill system where even a "master" is likely to fail.

The problem I have is that the Luck roll completely negates every single choice you made during character creation, and makes advancement of any sort pointless. Depending on that roll, a master thief, who has spent years plying his trade, is just as good at hacking computers as a child who can't even spell his name yet. An archmage has the same chance of accidentally calling Cthulu when casting a basic light spell as the warrior who just picked up a spell book and randomly read out a passage, despite most likely pronouncing all the eldritch words wrong and having no MP to cast with in the first place, has a chance of casting a semi-decent fireball spell.
No, it doesn't. A master thief might roll [1+3][Luck 2] and hack the computer but not be able to accomplish what he was after or succeed but alert security, whereas a child might roll [6-4][Luck 5] and not accomplish anything except for noticing a nearby grate to sneak through or simply not alerting anyone to his attempt. Luck rolls modify skill rolls, they don't override them.

Let me try this as an example. Let's say you're playing an RPG and are grinding an enemy for the loot he drops. There's a percentage chance he'll drop anything at all, let's say 5%. Of that 5%, there's a 50% chance what he drops is a crappy item you don't want, 30% one that you don't want but can at least sell, 15% a good item for a class you don't use, and 5% chance of dropping the item you're after. You grind for hours and hours and hours for days on end but never get the item you want. A while later you get the chance to look at the source code and find out that, after the drop rate is rolled, after the item dropped is rolled, there's a third roll that has a probability to make it where he doesn't drop an item (1) or downgrades it one level on the list (2), drops what was rolled (3-5), or makes him drop a lot of GP instead (6).
In this example, the only reasons that could possibly be an issue are:

1. The rates are lower than you want. This is a design choice, and has nothing whatsoever to do with how the game calculates the odds.

2. The documentation has lied to you. This is also a design... feature, and similarly has nothing at all to do with the method of calculating odds, other than maybe being complex enough to have caused the mistake.

So you have 50% of 5% of 5% of actually getting the result you want, or roughly 0.125% chance of getting the item... with absolutely no way to change that for the better. There's no stat you can put points into or item you can equip to raise that by even 0.005%. No matter what you do, you will always have that low chance of success.
All of this was always true. There was no Better Loot stat, there were no Increase Drops items, and there were no More Items skills. And even if there were, they'd still increase your drop rates like they were supposed to; the only way they wouldn't is if this tertiary roll is somehow unknown and therefore uncompensated for by the developers, in which case you've got deeper issues.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 01, 2011, 06:48:17 pm
I'll go by my personal experience in the Westlands, which is Luck DOES override skill. There is no other explanation for a Healing spell becoming a Necromancy spell. If that's not the way you intend it to work then we're clearly not on the same page at all. :-\
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 01, 2011, 06:53:47 pm
Look at the odds, though. On a Luck 1, it becomes necromancy. On a Luck 2, as far as I've seen it simply fails. On 3 or higher, it functions to varying degrees. It generally overrides/reverses it 1/3 of the time, but the rest of the time it modifies it- [3][Luck 5] is not the same as [5][Luck 5].

Westlands is also a little odd because each spell has it's own magnitude roll, meaning luck rolls are a tad redundant- [4][Luck 5] and [4][Luck 4] might not be different enough to warrant healing a little extra, because the precise number has its own roll. [6][Luck 6] or [3][Luck 3] have still been known to bump the level up or down, however.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 01, 2011, 06:57:53 pm
I'll go by my personal experience in the Westlands, which is Luck DOES override skill. There is no other explanation for a Healing spell becoming a Necromancy spell. If that's not the way you intend it to work then we're clearly not on the same page at all. :-\
It modified it, not overrided it. Think about a car, going north at speed X. Override would be having it back up suddenly at speed Y. The way mine works was it turned south and continued at speed X.

Modified, not override. You suffer much worse from having a good skill roll and a worse luck roll. And EVEN WORSE if you fail your skill roll and your luck roll.

Anyway, Luck rolls may vary between RTDs. The way I've been playing my RTD is quite poor, I admit. I'm not having Overshoots do what they're supposed to, all attacks base themselves on a 6 sided die (the only difference is the bonuses and penalties), and of course I'm using a 1d6 for the luck rolls, which is quite harsh. Something like a 1d10 with 1 a crit fail, 2-3 a fail, 4-5 a meh, 6-7 a good, 8 a great, and 9-10 a over would do better.

Look at the odds, though. On a Luck 1, it becomes necromancy. On a Luck 2, as far as I've seen it simply fails. On 3 or higher, it functions to varying degrees. It generally overrides/reverses it 1/3 of the time, but the rest of the time it modifies it- [3][Luck 5] is not the same as [5][Luck 5].
This.

Quote
Westlands is also a little odd because each spell has it's own magnitude roll, meaning luck rolls are a tad redundant- [4][Luck 5] and [4][Luck 4] might not be different enough to warrant healing a little extra, because the precise number has its own roll. [6][Luck 6] or [3][Luck 3] have still been known to bump the level up or down, however.
It's because of my poor rolling. I'm taking the vague result of the rolls, not the actual rolls. Meaning I take the "it's good" Instead of the [4][Luck: 5].
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 01, 2011, 08:37:09 pm
Spoiler (click to show/hide)

TL;DR: Good luck only matters 1/6 of the time, bad luck will always screw you over and happens 1/3 of the time, and Luck rolls just complicate matters and are essentially meaningless 1/2 the time anyway. Red text in the spoiler to reinforce my main point.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 01, 2011, 11:12:13 pm
Roll to be a Merc

Spoiler: Background Story (click to show/hide)

Spoiler: Factions (click to show/hide)

Spoiler: City Info (click to show/hide)

Spoiler: Known Gear (click to show/hide)

Spoiler: Signup Sheet (click to show/hide)

This is an RTD I have been working on, and  I was wondering if you guys could help me. I need some help making up some more factions, describing the cities, making up some more cities, and working out a combat system. Could you guys help me with that ?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 01, 2011, 11:17:24 pm
This is an RTD I have been working on, and  I was wondering if you guys could help me. I need some help making up some more factions, describing the cities, making up some more cities, and working out a combat system. Could you guys help me with that ?
I can think up some factions and maybe some cities if you want after I post my RTD's Reformed Rules.

On another note, I'm getting really close to posting the Reformed Rules on my RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 01, 2011, 11:19:56 pm
Ok thanks Tarran if you want I will reserve you a spot in it for helping me.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 01, 2011, 11:22:48 pm
Ehh, not my type of setting. Not that it's bad, I just prefer either Medieval Fantasy or Futuristic settings. But I'll help anyway because I have the free time and, well, want to have something to spend it on.

Also, I everyone's appreciation of me is also very tasty nice. That's also another reason.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Ochita on June 02, 2011, 01:13:27 am
As a matter of fact, due to the large amount of time I find myself with, I might do a RTD set in a fantasy setting. Depends if I can make easy rules that are still fair and good.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 02, 2011, 01:26:09 am
If you need a little help, here's some examples of sets of rules from other RTDs that may be used: Serious (http://www.bay12forums.com/smf/index.php?topic=84899.0) has rules that so far hasn't failed him, not too complicated. My RTD (http://www.bay12forums.com/smf/index.php?topic=81419.0) had okay rules, but I'm now fixing them with a new version, fixing many mistakes, though it's somewhat complicated. If you could get Draignean to give you his D22 (http://www.bay12forums.com/smf/index.php?topic=76875.0) or Imperfect (http://www.bay12forums.com/smf/index.php?topic=80421.0) rules (they're pretty similar), I guess they could be used; I don't think he's had them fail him yet, though they may be a little or very complicated. And... that's about all I can think of, really, that have really expanded and explanatory rulesets. Of course, these are only the RTDs I play. I'm sure there are plenty around with good rulesets in RTDs I don't play.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 02, 2011, 01:52:21 am
Draignean is overhauling his ruleset at the moment, but in its current incarnation it's very good for basing a d6-style RTD around. My d10 system is good, it could be a little better I think but is easily modifiable since all you have to do is change Strength, Agility, Endurance, Intelligence, and Charisma out for whatever you need, or add more stats and edit the starting points each character gets, set caps on how high any ability can start at, raise or lower HP amounts, add skills that give special abilities, etc., so it's quite flexible. Dwarmin (http://www.bay12forums.com/smf/index.php?topic=85200.0) and Riccto (http://www.bay12forums.com/smf/index.php?topic=85598.0) are both using it as well if you want more examples.

Tarran's (http://www.bay12forums.com/smf/index.php?topic=81419.0) rules are also good, the only exception I take to them are, well... y'know... Luck rolls. Aside from that quibble there - which is only a personal opinion, of course :-\ - they cover a fairly wide base and can be adapted from fantasy to sci-fi easily enough, all you would have to do is change the relevant skills out, like Fire Magic to Computer Hacking. There's also a table for weapons in there that could easily be adapted; for example you could use his entry for Spears as the entry for, say, Sniper Rifles (low normal damage, good hit chance, high critical chance). He also has a good mutation system that I'm borrowing, which can be applied to a wide range of settings since all you have to do is change how it's acquired from Chaos Level (Westlands) to, say, G-Virus Infection Level (Resident Evil) if you wanted to include that kind of thing in your RTD. (Actually now that I think about it, Birkin DID end up as a Chaos Blob at the end of RE2... :o)

Finally, there's always the old standby of the RTD d6 system, although if you go with that I would keep the amount of bonuses a player received low to keep them from always doing too good. ^^;
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 02, 2011, 01:55:05 am
Spoiler: Combat (click to show/hide)

There is the current system I haved worked out. Is there anyway I cna improve it to make it better, or is it fine that way?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 02, 2011, 02:04:59 am
Tarran's (http://www.bay12forums.com/smf/index.php?topic=81419.0) rules are also good, the only exception I take to them are, well... y'know... Luck rolls.
Luck rolls? What luck rolls? You mean those luck rolls I'm squashing with my most recent update?

Spoiler: Combat (click to show/hide)

There is the current system I haved worked out. Is there anyway I cna improve it to make it better, or is it fine that way?
In my glancing over of it, the two rolls for defense are kinda redundant.

Anyway, I'll start helping you with factions in a little bit. Just finished my rules and I'm a little exhausted.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 02, 2011, 02:08:22 am
Well I still have to mess with it once I fiqure out how atributes will effect the player.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 02, 2011, 02:25:25 am
Tarran's (http://www.bay12forums.com/smf/index.php?topic=81419.0) rules are also good, the only exception I take to them are, well... y'know... Luck rolls.
Luck rolls? What luck rolls? You mean those luck rolls I'm squashing with my most recent update?

I wrote that while you were posting the new rules that didn't have them. ^^; I didn't get around to checking the Westlands thread until I'd already hit the post button. But yeah, they're a good base, like I said.

Spoiler: Combat (click to show/hide)

There is the current system I haved worked out. Is there anyway I cna improve it to make it better, or is it fine that way?

It seems to me attacking goes in three phases here: roll to hit (1d10) -> roll for defenses (1d6 vs 1d6) -> roll for damage (1d?). This is mostly fine but I would either cut out the first stage and modify the damage roll by adding any bonuses from the attacker and subtracting the defender's bonuses or cut out the second and use armor as a set roll. An example of the first choice would be 5 vs 3, so hit; Damage roll is 5+2 for the attacker's gun -1 for the defender's kevlar for a total of 4 damage dealt. An example of the second would be that this enemy's armor is equivalent to a 4 defense, so when you attack you have to roll above or below that number (depending on whether you want standard or reverse roll, I use reverse myself) and if you succeed then you just roll 6 and therefore do 6 damage.

If you wanted to change it... In both my and IronyOwl's preferred style we generally use only one phase and operate like this... IronyOwl: (Attack Roll+modifiers) - (Defense Roll+modifiers) = Damage. SeriousConcentrate: (Roll against Relevant Stat depending on type of attack used; if the number rolled is equal to or lower it's a hit). (Relevant Stat) - (Attack Roll) + (Weapon Bonuses) = Damage. I also add a d6 after Damage to determine what part of the body it hits but that's a style choice; I mean if you really wanted you could label 20 different parts of the body and roll a d20, or just have the hit land where ever you as the GM want/player specified, etc.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 02, 2011, 02:45:03 am
Sorry about asking you guys to look over so much, but I refined some more, and added a bit that I wanted you to check over.

Spoiler: Combat (click to show/hide)

Spoiler: stats (click to show/hide)

Spoiler: Leveling (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 02, 2011, 03:06:11 am
Roll to be a Merc

Spoiler: Background Story (click to show/hide)

Spoiler: Factions (click to show/hide)

Spoiler: City Info (click to show/hide)

Spoiler: Known Gear (click to show/hide)

Spoiler: Signup Sheet (click to show/hide)

This is an RTD I have been working on, and  I was wondering if you guys could help me. I need some help making up some more factions, describing the cities, making up some more cities, and working out a combat system. Could you guys help me with that ?
Here's some Concept factions and a rework of the existing ones. What do you think? If you like them, I'll make more, because just 4 is hardly enough.
Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 02, 2011, 03:11:20 am
Sorry about asking you guys to look over so much, but I refined some more, and added a bit that I wanted you to check over.

It's all good, that's what this thread is here for. 8)

Spoiler: Combat (click to show/hide)

I'm not quite certain on this part: The roll has to be lower than your agility score if it reaches ten, or higher then that number is havled (Rounding down if needed) to determine the hit ). The reason being that it seems like if your agility is 20, there is no longer any way to pass the roll on 1d10; 20/2=10. If the roll can be equal and pass then that's fine but once you pump Agi up to 22 you hit the same problem since 22/2=11 on 1d10.

On the other hand I guess you would have to be pumping your agility to game-breaking levels in the first place for that to happen. :-\ Actually, it occurs to me that according to your attributes, bonuses max out when the stat gets to 15; if you cap Agility there at 15 and always have the roll be on 1d20 that would work. It would make it hard for low agility players to make aimed shots but players who preferred to do so would have an easier time of it by raising their agility up to the cap. Eventually it would mean they would have a 75% chance of always hitting their aimed shot, but there's still a 1/4 chance they would miss.

Spoiler: stats (click to show/hide)

Hmm, not bad. The only problem I see is that once you get Agi to 15 there's no reason to put any more points into it for the things I mentioned above, and once you've got Strength to a reasonable level (15 to 20 so you can carry a lot of equipment) and Int up to 20 (for the +3s and the two secret weapons, unless you wanted more) there's nothing to prevent you from placing every point you get afterward into Endurance until you're nigh indestructible. Unless you want it that way. ^^;

Spoiler: Leveling (click to show/hide)

The amount of experience seems kind of low, but that's only because I don't know how strong the enemies will be. If the players are meant to mow them down by the hundreds like Super Smash TV then 1d10 XP per kill is a perfectly reasonable amount; one might even say generous. If they're tough enough that fights with only one or two may last several rounds and tax the player's resources then it's rather low, and being variable isn't as good as a set amount. To be honest, in my opinion experience / rewards for the players is always the hardest part to balance since everybody has their own ideas about how much they should get for their efforts. :-\
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 02, 2011, 03:20:12 am
Tarran those factions ar really good, and I like how you added the status charts to each. If you could make a few mroe that would be great.

@ Serious -

I see your point with the stats, and I will try to fiqure out a way to improve that system. Also on the agility roll it is haved for every ten so if the person had say an agility of twenty then it would be halved down to ten then halved again down to five.

The leveling system is quite right with the experience since they will be facign quite a few enemies each time they enter a fight. Them winning depends on if they have enough luck to kill them quickly, or enough ammunition to drag out the fight. Of course they won't be alone they can hire troops to join their merc companies, and some missions will involve working with some NPC allied troops.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 02, 2011, 03:23:02 am
Tarran those factions ar really good, and I like how you added the status charts to each. If you could make a few mroe that would be great.
Thank you. I will make more.

@ Taricus -
...Taricus? Dude, are you on something? :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 02, 2011, 03:26:22 am
No, it's cool, it's a common mistake. Like Tarren. The easy way to tell the difference between me and Taricus is that he uses innuendo to attack while I use it for comedy. :3

Edit: Oh, I see. That makes sense. So if your Agi was say, 80, it would be: 80/2=40/2=20/2=10/2=5. There's still not really a reason to push it that high but I can see how it works now. ^^;
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 02, 2011, 03:29:12 am
Sorry I have been up for about 38 hours straight now so I am out of it slightly.

Edit: I have also worked out a way to make people invest points into the other atributes by making a skill tree.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 02, 2011, 04:21:26 am
Well this is everything I have so far just need to get the cities finished up, adn maybe add a few more weapons,a dn it hsould be done.


Spoiler: Background Story (click to show/hide)

Spoiler: Factions (click to show/hide)

Spoiler: City Info (click to show/hide)

Spoiler: Known Gear (click to show/hide)

Spoiler: Signup Sheet (click to show/hide)

Spoiler: Combat (click to show/hide)

Spoiler: skills (click to show/hide)

Spoiler: stats (click to show/hide)

Spoiler: Leveling (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 02, 2011, 05:14:01 am
This is pretty much the final version of the Factions. I've ran out of ideas. Eight's good, right?

Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 02, 2011, 05:24:16 am
Okay, right now I've got some inspiration to do a Roll to Rule Tropico.

The player's are leaders of the political factions on the island who have to further their group's goals and avoid getting shot by El-presidente

A D6 system similar to the one in Serious' RtASL, with the group's goals instead of a success/failure metre would be used and I'm thinking up some more ideas.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on June 02, 2011, 07:32:24 am
Adwarf, Tarran, I'm starting to make a spreadsheet with all the factions, so that it's easier to figure stuff out  :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 02, 2011, 11:21:54 am
Thnaks Tarran 8 is enough if I need more I will introduce them later on, and Taricus that sounds very intresting. Also thanks TolyK

EDIT: Ok I posted my new RTD, and added the rules on Psychic Powers.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 02, 2011, 06:41:44 pm
I've been thinking of this idea for awhile now, don't know how it would work though. How about a Mafia RTD? As in the forum game mafia, Day and night are obviously longer and each player gets his own area to post his actions. They talk and do public actions in the thread. Does this sound like a good idea to you guy's?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 02, 2011, 06:54:24 pm
You'd have to think about what parts you are going to take from a Mafia game and what you will take from an RTD. Regardless of what you take, it will be worse than a normal game of either type.

But by all means, go ahead. Never know until you try.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 02, 2011, 07:50:07 pm
Mafia RTD wouldn't work too well, for a couple reasons. The main one, however, is simply that at its heart, mafia is a game of interrogation and deception, feeling other players out and trying to delve into their hidden motives. That's just not a standard game, or one people can play well if they're not used to and expecting it.

That said, something more structured and in the same vague "Someone in this room... is a murderer!" type category could work well.


Most likely, at least in my opinion, it'd be a hidden-rolls system taking place in a mansion, with rolls for all sorts of facets of actions. Everyone would split up and do their thing, then gather at some point to ask and tell and such. There might even be numerous factions and agendas not directly related to everyone dying.


So for instance, let's say Alice and Bob both go into the kitchen, possibly because Alice is actually an undercover archaeologist looking for something precious hidden in the house. Alice, we'll say, rolls a [1] on her Notice Other Players roll, so she thinks it's Curt that's in there, not Bob. Bob rolls a [6], so not only does he notice Alice, he thinks he saw David in there as well. So even when you get to "who was in the room with you?" there's room for being uncertain of yourself. Is David lying, or was he really not there? Why doesn't anyone claim to have seen Bob- was he being stealthy, or alone, or with someone unobservant? Since they don't know their own or anyone else's rolls, nobody can be certain of anything.

Throw in things like searching through the kitchen, possibly attempting to leave no traces that you did so, or murdering Alice without making a racket, and you've got a lot of room for delicate situations. And with various factions, people might have cause to be sneaky or tight-lipped even without being a murderer- Alice knows there's other archaeologists afoot, and if they find out where the item is before she does, they'll get all the glory. So she'd best not let slip that she's an archaeologist, or else her fellows might lock her in her room or even club her out, to say nothing of giving them a headstart by mentioning that she searched the kitchen and it's not in there.

I'd probably throw in random event "cards," and maybe other, similar things to liven things up a bit. Did Bob really go into the study because he heard a cat in there, or is that just a convenient excuse? Did David's magnifying glass conveniently need repairs in time for him to leave Evin alone at the precise time he was brutally murdered, or did he crack it himself to cover his tracks? For that matter, was David's magnifying glass ever really cracked, and he did exceptionally well repairing it as he claims?


So, yeah. Could work.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 02, 2011, 07:58:45 pm
That sounds like it could work, but since players will be killing eachother rather fast it would end rather fast. It could have multiple rounds though, now that im thinking more about it it would actually be better as a Forum Game.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 02, 2011, 08:00:16 pm
Or you could just go play mafia.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 02, 2011, 08:02:47 pm
Or you could just go play mafia.
But im bad at it. This would be more exploring based though.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 02, 2011, 08:07:45 pm
Mafia RTD wouldn't work too well, for a couple reasons. The main one, however, is simply that at its heart, mafia is a game of interrogation and deception, feeling other players out and trying to delve into their hidden motives. That's just not a standard game, or one people can play well if they're not used to and expecting it.

That said, something more structured and in the same vague "Someone in this room... is a murderer!" type category could work well.


Most likely, at least in my opinion, it'd be a hidden-rolls system taking place in a mansion, with rolls for all sorts of facets of actions. Everyone would split up and do their thing, then gather at some point to ask and tell and such. There might even be numerous factions and agendas not directly related to everyone dying.


So for instance, let's say Alice and Bob both go into the kitchen, possibly because Alice is actually an undercover archaeologist looking for something precious hidden in the house. Alice, we'll say, rolls a [1] on her Notice Other Players roll, so she thinks it's Curt that's in there, not Bob. Bob rolls a [6], so not only does he notice Alice, he thinks he saw David in there as well. So even when you get to "who was in the room with you?" there's room for being uncertain of yourself. Is David lying, or was he really not there? Why doesn't anyone claim to have seen Bob- was he being stealthy, or alone, or with someone unobservant? Since they don't know their own or anyone else's rolls, nobody can be certain of anything.

Throw in things like searching through the kitchen, possibly attempting to leave no traces that you did so, or murdering Alice without making a racket, and you've got a lot of room for delicate situations. And with various factions, people might have cause to be sneaky or tight-lipped even without being a murderer- Alice knows there's other archaeologists afoot, and if they find out where the item is before she does, they'll get all the glory. So she'd best not let slip that she's an archaeologist, or else her fellows might lock her in her room or even club her out, to say nothing of giving them a headstart by mentioning that she searched the kitchen and it's not in there.

I'd probably throw in random event "cards," and maybe other, similar things to liven things up a bit. Did Bob really go into the study because he heard a cat in there, or is that just a convenient excuse? Did David's magnifying glass conveniently need repairs in time for him to leave Evin alone at the precise time he was brutally murdered, or did he crack it himself to cover his tracks? For that matter, was David's magnifying glass ever really cracked, and he did exceptionally well repairing it as he claims?


So, yeah. Could work.

That idea sounds awesome. :D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 02, 2011, 08:09:10 pm
Im going to write some stuff up based on Irony Owl's idea, chances are its going to become a forum game.
:D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 02, 2011, 08:29:30 pm
Mafia RTD wouldn't work too well, for a couple reasons. The main one, however, is simply that at its heart, mafia is a game of interrogation and deception, feeling other players out and trying to delve into their hidden motives. That's just not a standard game, or one people can play well if they're not used to and expecting it.

That said, something more structured and in the same vague "Someone in this room... is a murderer!" type category could work well.


Most likely, at least in my opinion, it'd be a hidden-rolls system taking place in a mansion, with rolls for all sorts of facets of actions. Everyone would split up and do their thing, then gather at some point to ask and tell and such. There might even be numerous factions and agendas not directly related to everyone dying.


So for instance, let's say Alice and Bob both go into the kitchen, possibly because Alice is actually an undercover archaeologist looking for something precious hidden in the house. Alice, we'll say, rolls a [1] on her Notice Other Players roll, so she thinks it's Curt that's in there, not Bob. Bob rolls a [6], so not only does he notice Alice, he thinks he saw David in there as well. So even when you get to "who was in the room with you?" there's room for being uncertain of yourself. Is David lying, or was he really not there? Why doesn't anyone claim to have seen Bob- was he being stealthy, or alone, or with someone unobservant? Since they don't know their own or anyone else's rolls, nobody can be certain of anything.

Throw in things like searching through the kitchen, possibly attempting to leave no traces that you did so, or murdering Alice without making a racket, and you've got a lot of room for delicate situations. And with various factions, people might have cause to be sneaky or tight-lipped even without being a murderer- Alice knows there's other archaeologists afoot, and if they find out where the item is before she does, they'll get all the glory. So she'd best not let slip that she's an archaeologist, or else her fellows might lock her in her room or even club her out, to say nothing of giving them a headstart by mentioning that she searched the kitchen and it's not in there.

I'd probably throw in random event "cards," and maybe other, similar things to liven things up a bit. Did Bob really go into the study because he heard a cat in there, or is that just a convenient excuse? Did David's magnifying glass conveniently need repairs in time for him to leave Evin alone at the precise time he was brutally murdered, or did he crack it himself to cover his tracks? For that matter, was David's magnifying glass ever really cracked, and he did exceptionally well repairing it as he claims?


So, yeah. Could work.

That idea sounds awesome. :D

It sounds oddly like the game Clue
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 02, 2011, 08:30:23 pm
True, but with a few expansion packs thrown in. ;D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 02, 2011, 08:34:14 pm
For some reason now I want to start an RTD based on the Fullmetal Alchemist world.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on June 02, 2011, 08:38:57 pm
I still want a Magicka RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 02, 2011, 08:42:41 pm
I still want a Magicka RTD.

Come play the Magika RTD where a player gets killed by friendly fire every turn !!!!!

That sound about right?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on June 02, 2011, 08:43:44 pm
YES.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 02, 2011, 08:49:12 pm
That sounds like it could work, but since players will be killing eachother rather fast it would end rather fast. It could have multiple rounds though, now that im thinking more about it it would actually be better as a Forum Game.
Generally speaking, only one or two would be actual murderers. Other players could probably resort to murder to achieve their schemes, but even then they'd probably only do so on the rare chance that they knew exactly who was opposing them and were willing to take the risk, or if they just decided to play completely omnicidally.

You're right that it'd likely be only a few turns long, and now that I think about it one murderer [1] in the wrong place could end the whole thing, or at least compress it to three or so lynches/suspects. The former isn't too much of a concern, but I might have to make the murderer's murderings more... opportunity based, or something. Maybe he'd get murder cards.

It sounds oddly like the game Clue
True, but with a few expansion packs thrown in. ;D
Indeed. :)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 02, 2011, 08:51:54 pm
Maybe players could have an HP system? Would force the murderers to try to hide before they kill their targets. There could also be traps around the mansion that other people could set up, if you run into it and get a bad roll then 1 hp is taken away. The murderers could maybe take away more hp than a trap or just outright kill the player.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: choobakka on June 02, 2011, 08:53:27 pm
For some reason now I want to start an RTD based on the Fullmetal Alchemist world.
Taricus would be Taric McNoPast, the Double Entendre Alchemist!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 02, 2011, 08:55:22 pm
Oh come on, I haven't even watched it D:
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 02, 2011, 08:56:48 pm
Oh come on, I haven't even watched it D:

You should its an amazing series.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 02, 2011, 08:57:46 pm
But that requires me leaving my house D: or going onto youtube D:
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 02, 2011, 08:58:12 pm
I never liked anime, but Fullmetal Alchemist is my secret weakness.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 02, 2011, 09:02:36 pm
Maybe players could have an HP system? Would force the murderers to try to hide before they kill their targets. There could also be traps around the mansion that other people could set up, if you run into it and get a bad roll then 1 hp is taken away. The murderers could maybe take away more hp than a trap or just outright kill the player.
A HP system could work as a more general mechanic, so maybe you lose HP by being off-balance or riled up or over-exerting yourself, and that could mean the murderer can auto-kill you at a certain point, or be very likely to kill you at a certain point, or maybe have no chance of killing you at a certain point, meaning if you get attacked you know something's off. The trouble, however, is that unless the murderer is automatically masked or something (which might be a good idea anyway), anything except an autokill is risky, and anything but an extremely likely kill probably isn't worth it unless very unusual circumstances are going on.

I'm not sure how I feel about players setting traps- for the most part, it doesn't really fit the theme. I suppose noticing that the furnace has been turned on or someone tampered with the stairs or something is a fairly common aspect of whodunnits, but usually because it aided the murder or covered up the tracks better, not because you greased up the stairs and someone fell off.

So, I don't know about HP. Something vaguely similar, like having a certain number of "Second Chances," might be better for this type of game.

Speaking of which, I'm not sure how I feel about certain players getting knocked off early, nor am I so certain about the better players being targets; that's always an aspect I've disliked about mafia. But then, the point of a murder mystery is that people get murdered, so I'm not sure about players just, I don't know, collecting clue cards or something instead.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 02, 2011, 09:09:03 pm
But that requires me leaving my house D: or going onto youtube D:

Theres other places to watch it on. Like I watch all my anime at animefreak.tv
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 02, 2011, 09:09:35 pm
I suppose instead of HP, the whole off-balance and over-exerting yourself could replace it. Lets say you try to move a bookcase out of the way but fail, you are now tired and get a -x for a turn, this could make an opening for the killer to attempt to kill them.

The killer could also choose to put on a mask, this makes it for example so instead of Bill someone seeing Bob, Bill would see a person wearing a dark mask.

And if there were second chances, each player gets a "Second Chance" at the beggining of the game. They lose one if they fail at stopping someone or something killing them. The players could gain more "Second Chance's" by searching for various items throughout the mansion. For example Body Armor could give a player a second chance if they are shot in the chest. Alternatively there could be magical artifacts that a player can find, lets say Bob finds a magical chalice. When holding it he gets an extra second chance, but lets say Bill the Artifact Hunter can recognize that Bob is holding it and alert the others.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 02, 2011, 10:08:53 pm
Here are some rules for the game.

Rules
You are trapped in a mansion with an assasin who was hired to kill you and Sir Tophat! You must find out who the murderer is and kill him
before he/she kills you!

There will be 8 different room's in the mansion, the following rooms are...

Dining Room- This will be the main meeting area for players to talk, the assasin will have a hard time killing someone in here undetected.

Kitchen- A large kitchen used for cooking the various meals Sir Tophat eats, there is a large assortment of knives here aslong as some food.
There is also a meat locker in here to store the wild animals Sir Tophat shoots on his game reserve.

Antique Room- This room has a wide assortment of antique weaponry, other than that is seems rather empty of anything else...

Wine Cellar- The celler where the wine is kept, its a small room and you can easily tell who is in it with you.

Study- This room is Sir Tophats study, it has various books in it and some odd items he collected while on a few expeditions.

Ballroom- Ah dance such a lovely thing! But there is no time for dancing while theres an assasin about! This room is rather large
so some noise may carry out into different rooms...

Treasury- This is where Sir Tophat keeps his assorted wealth, but the large safe door seems to be locked and theres no obvious way to
get inside it without a key.

Basement- Wow its dark in here, you don't even know whats in here...

There will also be hallway's leading to the rooms you have to go through, you can choose to stop there to investigate or continue on you way.

-Second Chance System
Each player at the start of the game starts out with a "Second Chance", these are used when a player does something that gets them killed or a player
tries to kill them. Players can gain extra "Second Chances" by finding various items in the house. Some of these items other players may be able to detect with their special abilities so watch out! Second Chance items can be dropped or stored anytime.


-Players when entering a room roll to see if they see anyone, they then roll to see if they recognize who they see. If Bob enters a room and rolls a 5,
he notices someone is in the room. But if he rolls a 1 for his recognize roll, he thinks he see's Carl, when its actually Bill. All rolls of course will be
hidden.

-Some players will be given different objectives and different abilities at the start of the game. Examples could include a burglar trying to break into the Treasury,his ability could be stealing Second Chances from other players.



-The killer will kill like this, he will do a roll to see if the person notices him, then he can attempt to kill that person. If he rolls a good number then he kills the victim unless he has a second chance, then the killer runs away and the victim wakes up not knowing what happened.

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 02, 2011, 10:15:42 pm
The only question I have is how would we post actions without giving away who we are? Would we PM you, the GM, what we're doing?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 02, 2011, 10:17:09 pm
You'd pm me your action, or we could have different quicktopics for each room, or just different quicktopics for each player.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 02, 2011, 10:24:12 pm
A PM would probably be best; it leaves no chance at all someone else could see what we're doing. :3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 02, 2011, 10:26:10 pm
Im still trying to decide of the Killers kill action automatically succeeds, or its just a roll. Any suggestions?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 02, 2011, 10:34:40 pm
Maybe it should depend on the status of who he's trying to kill. If they're normal, an unmodified roll. If they're better off than normal for some reason, like 'had a wonderful drink recently,' then the killer should get a roll but have a penalty to it. If they have a negative status, then a roll with the killer getting a bonus. If the victim has two or more negative statuses like Starving/Exhausted/In Pain etc. then it should just be automatic. That's my opinion anyway.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: ExKirby on June 03, 2011, 03:36:44 am
I'm intregued as to the Mafia/Clue RTD. It's certainly an interesting direction to take.

Regardless, I've had an idea for someone else to use-a Minecraft RTD. Think about it-6 players wake up on a beach, and are tasked with a sandbox universe. They have to punch trees, kill animals and mine cobble to survive. And then, later in the game, NPCs could arrive and move in to player cities. And then you have the creepers, zombies, etc.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 03, 2011, 03:58:09 am
Sounds like a plan to me. We could even make faux-screenshots in actual Minecraft.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on June 03, 2011, 08:30:28 am
Sounds like a plan to me. We could even make faux-screenshots in actual Minecraft.
*raises hand*
I'm in it, either as a player or a GM or as a helper  :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on June 03, 2011, 09:54:08 am
I'd play that. Calling a Minecraft RTD spot.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 03, 2011, 09:56:28 am
Minecraft? Eh, not crafty enough for that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Ochita on June 03, 2011, 10:32:23 am
I'd play that. Calling a Minecraft RTD spot.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 03, 2011, 12:07:12 pm
I'd play that. Calling a Minecraft RTD spot.

Me to
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on June 03, 2011, 12:27:36 pm
I'd play that. Calling a Minecraft RTD spot.

Me to
ah hell, I might both help and join ^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: ExKirby on June 03, 2011, 02:03:28 pm
I'd play that. Calling a Minecraft RTD spot.

Me to
ah hell, I might both help and join ^^
I'll hop in as well.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 03, 2011, 02:09:58 pm
So now that we've got an entire game of pre-ins, we just need someone to actually run the thing. :-\

I'd do it but it'd end up as some weird MC/DF hybrid.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 03, 2011, 02:36:04 pm
Speaking of which, Irony, any ETA for Staggered Magi 2? Or is it going to be one of those times where you just tease me again and again? :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 03, 2011, 02:54:21 pm
D:

Well, I'm having an odd... crisis, regarding Staggered Magi II's design philosophy.


The best way I can describe it would be a newer RPG versus an old console/arcade game. My original plan was, similar to the original, sort of an open-ended RPG. Players would design their own spells, gain varying experience points in whatever they did, etc.

But then I started wondering if maybe things should be simpler. What if, instead of HP, players had a handful of hearts, for instance? Fundamentally the same thing, but HP is more granular, and could presumably be healed through magic or whatnot. If they had hearts instead and could only heal through certain skills or found items... well, it'd be more codified, possibly easier to follow, likely easier to balance... overall, I'm wondering if that might be better.

On the other hand, all that codifying would come at a price. Probably the best example of this particular issue would be the phrase "Vulnerability: +10% Necromancy," right from Westlands. Now, I kind of like that- the necromancer(s)'s better at attacking it. On the other hand, having enemies have traits like that would require I decide that there's Necromancy and it does X, which I was hoping to not do. It's a struggle between open-ended and well-defined, more or less- on one end, you've got more or less completely freeform everything, which can be rather wonky and unsatisfying. On the other, you've got preset classes, which are kind of boring. I'm not sure which end to lean towards.


So, there's that, the short version being that I'm not sure if I actually want to run Staggered Magi II or some arcade game-inspired different RPG-ish thing, closer to CvRTD than Arcanum Octet.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 03, 2011, 03:05:08 pm
I'd recommend you try running an arcade-type thing first (like, say, Double Dragon or something. Billy {or Bimmy ::)} and Jimmy Lee had a dojo in the third game, the palyers could always be their students or something :3) for a quest or two and see if you like it. If you don't, no harm done, people got to play and you got to try it out.

On another topic, anyone interested in running or playing a slasher-movie type RTD? I don't have any ideas yet but I'd love to play as a camp counselor or something. ^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on June 03, 2011, 03:09:14 pm
I really miss the few 'Multiworld' style games.

Parts of it because it was simple on the players parts, what did is what you got.

A bigger part of exploring pre-made worlds from other fiction.

But mostly because of the distinct possibility of a gigantic mecha strolling through Hogwarts or something.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 03, 2011, 03:14:31 pm
But then I started wondering if maybe things should be simpler. What if, instead of HP, players had a handful of hearts, for instance? Fundamentally the same thing, but HP is more granular, and could presumably be healed through magic or whatnot. If they had hearts instead and could only heal through certain skills or found items... well, it'd be more codified, possibly easier to follow, likely easier to balance... overall, I'm wondering if that might be better.
I'm all for HP on this one. I simply prefer straight numbers over vague "heart"s.

For balancing, I really don't see a difference between them. Both can have percentage values (which round down or up), both can have 1 heart or 5 HP healing... I really don't see any differences.

On the other hand, all that codifying would come at a price. Probably the best example of this particular issue would be the phrase "Vulnerability: +10% Necromancy," right from Westlands. Now, I kind of like that- the necromancer(s)'s better at attacking it. On the other hand, having enemies have traits like that would require I decide that there's Necromancy and it does X, which I was hoping to not do. It's a struggle between open-ended and well-defined, more or less- on one end, you've got more or less completely freeform everything, which can be rather wonky and unsatisfying. On the other, you've got preset classes, which are kind of boring. I'm not sure which end to lean towards.
Well, you could always list vulnerabilities of enemies based on the character's own created schools or magic. I mean, it's not like they could create hundreds of schools, right?

...Right?

So, there's that, the short version being that I'm not sure if I actually want to run Staggered Magi II or some arcade game-inspired different RPG-ish thing, closer to CvRTD than Arcanum Octet.
Well, I prefer the way things were last time. Not really sure what you mean, though, you're being kinda vague. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 03, 2011, 03:19:53 pm
On another topic, anyone interested in running or playing a slasher-movie type RTD? I don't have any ideas yet but I'd love to play as a camp counselor or something. ^^
Certainly thought about it before- basically just a horror movie but who gets offed depends on the players and dice. I'm not sure exactly how it'd progress either, but maybe some sort of Macguffin search, possibly with only one being "real." It'd work equally well with uncovering clues about the attacker's origins or something, but on the more practical side the non-murderer players could be assembling the tools and parts needed to fix the boat and get off the island, assemble the chainsaw to ward off or kill the killer, or just gathering silver mirrors and bronze bells and hoping at least one of them is the murderer's weakness. The murderer, meanwhile, which I'd prefer be an anonymous player PMing actions, would decide who to dispose of based on who's the biggest threat, either in general or at the time, and who's the easiest to punk. Ideally the killer would probably gain stats with each murder, making it better to knock off the weaker ones first, then progress to the more battle-hardened or accident-resistant players, as opposed to just dispatching all the threats and then butchering ditzy cheerleaders at will.

Also, I'm pretty sure I read "camp" in all the wrong ways at first. Not that I don't think it wouldn't improve the character, just, you know.


For balancing, I really don't see a difference between them. Both can have percentage values (which round down or up), both can have 1 heart or 5 HP healing... I really don't see any differences.
I meant more "and function the same way hearts tend to in video games, rather than the way HP tends to." I worded that poorly/not at all.

Well, you could always list vulnerabilities of enemies based on the character's own created schools or magic. I mean, it's not like they could create hundreds of schools, right?

...Right?
Well, you're right that I could still do that. But remember, even if I've got overlap with schools, it's likely it wouldn't be exactly the same school, which could cause issues. I guess it wouldn't be that hard to just wing it, though.

Well, I prefer the way things were last time. Not really sure what you mean, though, you're being kinda vague. :P
I know, it's hard to describe. I guess just look at CvRTD for more the direction I'm considering.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 03, 2011, 03:32:34 pm
Certainly thought about it before- basically just a horror movie but who gets offed depends on the players and dice. I'm not sure exactly how it'd progress either, but maybe some sort of Macguffin search, possibly with only one being "real." It'd work equally well with uncovering clues about the attacker's origins or something, but on the more practical side the non-murderer players could be assembling the tools and parts needed to fix the boat and get off the island, assemble the chainsaw to ward off or kill the killer, or just gathering silver mirrors and bronze bells and hoping at least one of them is the murderer's weakness. The murderer, meanwhile, which I'd prefer be an anonymous player PMing actions, would decide who to dispose of based on who's the biggest threat, either in general or at the time, and who's the easiest to punk. Ideally the killer would probably gain stats with each murder, making it better to knock off the weaker ones first, then progress to the more battle-hardened or accident-resistant players, as opposed to just dispatching all the threats and then butchering ditzy cheerleaders at will.

Also, I'm pretty sure I read "camp" in all the wrong ways at first. Not that I don't think it wouldn't improve the character, just, you know.

Ooooo~ How scandalous, IronyOwl. :-* I should play as Leeron or shadow!Kanji for lulz. Disregarding that, though, the idea sounds good and adaptable for storylines since you could: gather Dracula's bodyparts/gather Freddy's bones to throw in the incinerator, find all the pages of the tome of Eternal Darkness, gather all the parts of the laser to destroy the Chaos Blob, etc. As for how the murderer works, I like that idea, but wouldn't every player try to be a soldier to make them all tough? Or would it be a first-come first-serve scenario where you list an amount of roles in the first post, and the first person to sign up gets to pick what role s/he wants to be?

I meant more "and function the same way hearts tend to in video games, rather than the way HP tends to." I worded that poorly/not at all.
Like LoZ then, where some attacks take 1 heart or 2 hearts and you get more by finding containers/four pieces of a container?


I know, it's hard to describe. I guess just look at CvRTD for more the direction I'm considering.
Summary of the rules is there are character classes that give you a specific ability slightly better than the ones you can choose on a skill gain, with class evolutions to give you more unique abilities. Class determines HP, MP, and whether you can use magic or just subweapons. Weapons deals one of Piercing, Slashing, or Bashing, with slashing being the most 'neutral' damage type and piercing generally better against the living and weak against the undead and bashing being the opposite. Subweapons take MP to use but are more powerful than melee against certain enemy types, with magic operating the same but basically covering broader categories to be more useful since it takes more MP. When characters complete a mission they can choose to get more HP, more MP, a new or better weapon, a new or better subweapon, or an artifact that does something unique.

More or less. ^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 03, 2011, 03:46:19 pm
As for how the murderer works, I like that idea, but wouldn't every player try to be a soldier to make them all tough? Or would it be a first-come first-serve scenario where you list an amount of roles in the first post, and the first person to sign up gets to pick what role s/he wants to be?
Good question. The most obvious answer, of course, is that if everyone's a soldier, the party lacks essential skills in other areas and so is worse off. In this literal scenario, of course, there's nobody squishy for the murderer to kill, so you end up with a standoff. Possible solutions include the ability for the murderer to attack but be driven off, letting him wear down the party if they can't get that boat/bones/tome/crane/mummy up and running, or just letting him get stronger with time, or maybe even giving different weaknesses to players, so an all-soldier party could still succumb to friendly fire or traps, or someone who was immune to everything had literally no useful skills other than not dying, making them decent as a decoy but making it fatal to have an entire party of them.

There's also just the possibility of adding in NPCs, of course. I'd feel bad telling players they weren't allowed to murder the useless ditz, though, so maybe murderer strength would have to increase based on deaths, not murders.

I meant more "and function the same way hearts tend to in video games, rather than the way HP tends to." I worded that poorly/not at all.
Like LoZ then, where some attacks take 1 heart or 2 hearts and you get more by finding containers/four pieces of a container?
Largely. Increasing hearts might be more of a levelup thing, but it'd certainly be closer to "all attacks deal half, one, or two hearts" and "you get more hearts by completing missions."

Summary of the rules is there are character classes that give you a specific ability slightly better than the ones you can choose on a skill gain, with class evolutions to give you more unique abilities. Class determines HP, MP, and whether you can use magic or just subweapons. Weapons deals one of Piercing, Slashing, or Bashing, with slashing being the most 'neutral' damage type and piercing generally better against the living and weak against the undead and bashing being the opposite. Subweapons take MP to use but are more powerful than melee against certain enemy types, with magic operating the same but basically covering broader categories to be more useful since it takes more MP. When characters complete a mission they can choose to get more HP, more MP, a new or better weapon, a new or better subweapon, or an artifact that does something unique.
Of particular note in comparison to Staggered Magi:

-Levelups come from a sort of generic XP function, rather than skills increasing with use
-Rewards come on a per-mission basis (mostly), rather than whenever you find them/level up, though kill boss, receive loot is still largely in effect
-Players aren't tremendously differentiated; aside from number of 8s rolled, which is somewhat akin to current XP, players have a class bonus, possibly a class evolution, HP total, MP total, weapon type (and sometimes second type), subweapon type (again, possibly more than one), armor type (usually applying between -1 and +2 to one or two things) ,and a handful of skills, generally applying +1 or +2 to something.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 03, 2011, 03:59:45 pm
I used to have a list of character types in horror films. I'll see if I can find it.

Found it. I don't know who originally created it because I've had this file at least a decade, maybe 15 years. I don't remember why certain types are in all caps, probably because they're common? I don't have the list of stats being referenced either, or know much about how character creation works. :-\

Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 03, 2011, 04:59:15 pm
So now that we've got an entire game of pre-ins, we just need someone to actually run the thing. :-\

I'd do it but it'd end up as some weird MC/DF hybrid.

Thats fine with us, because we would turn it into that anyway.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 03, 2011, 05:14:20 pm
So now that we've got an entire game of pre-ins, we just need someone to actually run the thing. :-\

I'd do it but it'd end up as some weird MC/DF hybrid.

Thats fine with us, because we would turn it into that anyway.
Well, yeah, I suppose so. But I also get the feeling people want to play "Craft Stuff: The RTD," whereas I'd also want to accentuate the being eaten part. So it'd be more like Minecraft but with DF-style items and some horror game's chances of actually surviving.

So, Minecraft up until you decide your cabin could use silverware at which point it's DF up until something comes in through the windows at which point it's Resident Evil. Just the Minecraft part sounds boring to me.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 03, 2011, 05:34:46 pm
So now that we've got an entire game of pre-ins, we just need someone to actually run the thing. :-\

I'd do it but it'd end up as some weird MC/DF hybrid.

Thats fine with us, because we would turn it into that anyway.
Well, yeah, I suppose so. But I also get the feeling people want to play "Craft Stuff: The RTD," whereas I'd also want to accentuate the being eaten part. So it'd be more like Minecraft but with DF-style items and some horror game's chances of actually surviving.

So, Minecraft up until you decide your cabin could use silverware at which point it's DF up until something comes in through the windows at which point it's Resident Evil. Just the Minecraft part sounds boring to me.

There are monsters in mincraft, adn whats scarier than a creeper?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 03, 2011, 05:42:05 pm
There are monsters in mincraft, adn whats scarier than a creeper?
[REDACTED]

And to a lesser extent, monsters that can break glass, hunt in packs, break down doors, or lie in ambush do the exact same thing creepers and spiders do.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 03, 2011, 05:56:45 pm
There are monsters in mincraft, adn whats scarier than a creeper?
Herobrine.

Although IO has confirmed that he won't appear.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 03, 2011, 07:29:08 pm
Okay I figured out most of the rules to the "Who dunnit" game, but the last thing im thinking about is the player limit. I was thinking either 6 or 8, 6 players would be easier to manage but im feeling as if the game will end sooner then. What do you guy's think?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 03, 2011, 07:48:39 pm
8 may be better since it makes for more paranoia; there's seven people to consider instead of just five. Up to you though. ^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 03, 2011, 08:01:15 pm
Created the topic, I figured it would fit better in the Forum Games and Roleplaying thread.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on June 03, 2011, 10:12:23 pm
And now for something completely Different.

Something I've wanted to play/run for a while is a Wheel of Time game, difficult since there's an acre of canon lore, but it would be awesome if it could run properly.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: choobakka on June 03, 2011, 10:18:24 pm
What I would like to play is a steampunk RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 03, 2011, 10:22:15 pm
And now for something completely Different.

Something I've wanted to play/run for a while is a Wheel of Time game, difficult since there's an acre of canon lore, but it would be awesome if it could run properly.
Though that would leave you 3 RTDs. Could you really handle 3?

Anyway, maybe, though I'm completely unfamiliar with it. Good thing there's some wikies eh?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on June 03, 2011, 10:33:12 pm
And now for something completely Different.

Something I've wanted to play/run for a while is a Wheel of Time game, difficult since there's an acre of canon lore, but it would be awesome if it could run properly.
Though that would leave you 3 RTDs. Could you really handle 3?

Hell no, even when my schedule lets up. I said want, not will. Maybe if I scrapped imperfect, but I'm not going to do that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 03, 2011, 10:46:37 pm
And now for something completely Different.

Something I've wanted to play/run for a while is a Wheel of Time game, difficult since there's an acre of canon lore, but it would be awesome if it could run properly.
Holy shit I love that series, reserve me a spot! Make sure to include the Aiel!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: ExKirby on June 04, 2011, 01:56:42 am
We still need someone for the Minecraft RTD!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 04, 2011, 01:58:46 am
I would run it, but I already have two RTDs on my plate as well as trying to fix the rest of my forum game so I can get it going again.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 04, 2011, 02:13:09 am
We still need someone for the Minecraft RTD!
I suppose I could try, would you guys just want a basic RTD? Or do you want modifiers and stuff added in?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: ExKirby on June 04, 2011, 02:56:44 am
We still need someone for the Minecraft RTD!
I suppose I could try, would you guys just want a basic RTD? Or do you want modifiers and stuff added in?
Basic. This IS Minecraft we're on about.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on June 04, 2011, 04:49:59 am
I would run it, but I already have two RTDs on my plate as well as trying to fix the rest of my forum game so I can get it going again.
basically the same here  :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 06, 2011, 06:32:21 am
So is anyone going to run the Minecraft RTD, or should we find someone to run it?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on June 06, 2011, 09:14:49 am
i dunno - we could co-GM maybe?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 06, 2011, 09:26:08 am
It would make things easier, and since its two people we could add more people in, so it might work, but I cna't do it at the moment. It is a great idea, and we need to get someone to do it thats all I cna say since we already have a bunch of pre-ins.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 06, 2011, 08:23:34 pm
I was wondering wouldn't an Assassin's Creed RTD be an excellent idea?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 06, 2011, 08:27:40 pm
I'd be down for joining. I would run it myself but I got three RTDs as it is and I still need to run a turn on CvRTD. (I'm working on it, though... ^^; )
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 06, 2011, 08:27:49 pm
I was going to make a minecraft RTD, but now I REALLY want to make The Wheel of Time RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 06, 2011, 08:32:21 pm
I'd be down for joining. I would run it myself but I got three RTDs as it is and I still need to run a turn on CvRTD. (I'm working on it, though... ^^; )

Well I will try to get the rules finished soon, so I can get it started. If you can host three, so can I ( since it is summer and I have nothing to do all day, but GM forum games, and watch anime )
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: choobakka on June 06, 2011, 08:34:50 pm
I would play an SCP RTD WtFoaTS. But I'm too lazy to GM, and nobody seems to want to GM it. Maybe when RtPJ ends I would? Around turn 60 or 70? So maybe in a few weeks to a month.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on June 06, 2011, 08:39:09 pm
I would jump on that faster than a race on a stereotype.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 06, 2011, 08:41:10 pm
Can someone translate what that meant please I can't understand it?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: choobakka on June 06, 2011, 08:52:35 pm
SCP: Serve, Contain, Protect. scp-wiki.wikidot.com (http://scp-wiki.wikidot.com) It's a fictional organization, that collects artifacts and creatures of the supernatural, paranormal, parascientific, supernormal, paranatural, superscientific, and just plain weird varieties.

WtFoaTS: With the Force of a Thousand Suns. Used to express a huge amount of force. Origins: a certain *cough* "adult comic" circulated on the Website that Shall Not Be Named.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 06, 2011, 09:05:08 pm
Thanks for clarifying, and I have almost completed the AC RTD rules, so it shoudl be up soon.

Edit: Its up if anyone wants to join go ahead.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 06, 2011, 09:27:03 pm
I would play an SCP RTD WtFoaTS. But I'm too lazy to GM, and nobody seems to want to GM it. Maybe when RtPJ ends I would? Around turn 60 or 70? So maybe in a few weeks to a month.
SCP sounds like fun, I'd join.

As for GMing it though, I'm hardly into it enough (even though I got through nearly all the SCP that were on several months ago, I'm pretty sure I'm missing a lot of behind-the-scenes things) to know everything, my style (no flavor except where necessary) wouldn't do it any favors, and I've got another RTD which I'm still working on, so I'm not likely going to GM it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: GlyphGryph on June 10, 2011, 10:21:33 pm
Someone needs to run a Roll to Die. I want to play in a Roll to Die. Why is no one running a Roll to Die?

:(
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on June 10, 2011, 10:46:10 pm
Someone needs to run a Roll to Die. I want to play in a Roll to Die. Why is no one running a Roll to Die?

:o(
Roll to Die?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: GlyphGryph on June 10, 2011, 10:47:13 pm
Roll to die, die to win!

Roll to dies are the best.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on June 10, 2011, 10:48:08 pm
It was more of a "what is it" kind of question.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: GlyphGryph on June 10, 2011, 10:49:56 pm
Links!
http://www.bay12forums.com/smf/index.php?topic=62924.msg1447425#msg1447425
http://www.bay12forums.com/smf/index.php?topic=64072.msg1491847#msg1491847

(also I tend to post before I'm finished posting, I was going to include them in the last one but you had to get all impatient. ;))

(Example: This)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on June 10, 2011, 10:55:05 pm
Hmm. I could use that to focus my idea.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 10, 2011, 11:31:17 pm
Hehe, I could do one of those. In space!

Trouble is, I also kind of want to do a space RTD where the idea is not to die. Hm...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 10, 2011, 11:44:13 pm
I want to see a space RTD that revolves around mech pilots since that would be alot of fun trying to destroy Dreadnoughts with mechs is such a brilliant idea.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 11, 2011, 12:05:48 am
...Problems with that:

How the hell are mechs in space worth their money?
How the hell are the mechs going to move in space without huge engines? Why would you build mechs anyway if you are basically building a ship?
How the hell are you going to stick enough armor on a mech to survive against actual ships?
How the hell are you going to stick good enough weapons on the mechs to actually damage the ships even a minor amount without resorting to nukes?

I'm not trying to shoot you down or anything, but it's just... not practical. You'd have fun just trying to explain it! Space really isn't a place for land vehicles. :|

But, if you really want one, start one yourself or something. I'm not stopping you. I'd recommend sticking to the ground, though. It makes a lot more sense.

@Irony: Anyway, space RTD, maybe. If you want I could list the number of problems mine had (which you were in, huh).
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on June 11, 2011, 12:07:42 am
More a Armed Mobile Space Ram than a mech, if its in space. Unless its related to the Veritech.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 11, 2011, 12:17:33 am
Hm... now that I think about it, I could combine the dying and not-dying parts to make a sort of Mafia-ish RTD, wherein some of the crew of some station/vessel are spies/infiltrators trying to kill everyone, while the others are your standard, oxygen-loving, prefer to not die crewmen. It'd probably lack the amusement factor of everyone trying to dispose of themselves as soon as possible, though.


I'm not trying to shoot you down or anything, but it's just... not practical. You'd have fun just trying to explain it! Space really isn't a place for land vehicles. :|
Sorry, what? I couldn't hear your logic over the sound of giant robots swordfighting in space. With lasers.

@Irony: Anyway, space RTD, maybe. If you want I could list the number of problems mine had (which you were in, huh).
The only issues I recall were that it got too complex, and you sort of lost interest in it. If you mean issues with the feasibility of maintaining shields or the power requirements of warp travel, those wouldn't really apply because I'd flagrantly and shamelessly ignore them.


Damn it, now I kind of do want to make a mechwarrior/gundam RTD. The mental image of two gundam-things fighting with giant claws got to me.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 11, 2011, 12:28:24 am
With IronyOwl on this one. I mean I guess some people would want to track those kinds of things but, well, you know how I react to frivolous complexity. Especially if it gets in the way of the Rule of Cool.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 11, 2011, 12:30:17 am
I was imagining they had the jetpacks from Gundam to help them fly around, and that they survived the ships blast by zooming out of the way, or their shields would take care of the blast.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 11, 2011, 12:30:38 am
I was imagining they had the jetpacks from Gundam to help them fly around, and that they survived the ships blast by zooming out of the way, or their shields would take care of the blast.
You lost me at Gundam.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 11, 2011, 12:37:15 am
Irony if you do make the Mechwarrior/gundam RTD I call a spot.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 11, 2011, 12:44:34 am
You know what? I'm kind of thinking about making either a space opera or everyone-dies-horribly-in-space RTD, so if you've got anything to say on what you'd like or hate to see, speak up.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on June 11, 2011, 12:45:05 am
space opera meaning what?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 11, 2011, 12:50:23 am
Pretty sure Star Wars is considered a space opera, for reference. I'm interested in seeing what IronyOwl comes up with either way he goes with. ^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on June 11, 2011, 12:58:05 am
Space Opera is what people call 'Sci Fi', basically shows set in the future with high tech that has no basis in real science.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 11, 2011, 01:40:32 am
Sorry, what? I couldn't hear your logic over the sound of giant robots swordfighting in space. With lasers.
Sorry, what? I couldn't hear your lack of logic over the sound of people in overly expensive suits flying into and crumpling against against a ship's shield. :P

...Wait, space doesn't have sound. ???

Sorry, what? I couldn't hear your lack of logic over the sound of space.

...no, no that makes even less sense...

Whatever.

Quote
The only issues I recall were that it got too complex, and you sort of lost interest in it. If you mean issues with the feasibility of maintaining shields or the power requirements of warp travel, those wouldn't really apply because I'd flagrantly and shamelessly ignore them.
Dead on. Almost. I think I also made it so people had specific jobs, which were likely pretty boring. It would've been better having them all in fighters or something.

You know what? I'm kind of thinking about making either a space opera or everyone-dies-horribly-in-space RTD, so if you've got anything to say on what you'd like or hate to see, speak up.
Aliens. Put lots of aliens infiltrating human areas.

Oh, and let players be aliens. It would be interesting trying to pose as a human when you're an alien.

Also, weren't you making SMII? Or did you give up? If it's the latter, don't worry, I've given up several RTDs before.

space opera meaning what?
I'm not sure if this will explain it a whole lot, but Wikipedia has a page on it. (http://en.wikipedia.org/wiki/Space_opera)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 11, 2011, 02:29:32 am
Space Opera is what people call 'Sci Fi', basically shows set in the future with high tech that has no basis in real science.
This is a pretty good definition, or at least the one I'm using. Star Wars would be the obvious example, but I'd include most science fiction works, really (or at least, most of any notable popularity). If it's not sort of weird, like 2001: A Space Odyssey, it's probably a space opera.


Aliens. Put lots of aliens infiltrating human areas.

Oh, and let players be aliens. It would be interesting trying to pose as a human when you're an alien.
So sort of X-COM-y, where it's humans, quite possibly just Earth, being infiltrated by sneaky, technologically superior forces with unknown motivation?

Dunno, if I was going for that type of thing I think I'd prefer it more Halo-y, with open warfare more than "These damn aliens keep popping up like cockroaches and we don't know why."

If I was going to go more for the infiltration/some players are disguised aliens route, I'd probably go for the mooks aboard a space station who are probably going to die scenario, where in the meantime they keep trying to root out the aliens and stop the reactor from detonating, oxygen from being turned off, thrusters from nudging the place into whatever it orbits, etc.


Also, weren't you making SMII? Or did you give up? If it's the latter, don't worry, I've given up several RTDs before.
I'm certainly still considering it, or possibly a more Conan-esque RTD, but I just don't feel like I'm ready yet. The space RTD will almost assuredly be pretty simple no matter what I do- maybe a +1 to something from your profession, then perhaps some equipment bonuses and a few more perks if you live long enough, but nothing like SM in its complexity.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 11, 2011, 02:45:16 am
So sort of X-COM-y, where it's humans, quite possibly just Earth, being infiltrated by sneaky, technologically superior forces with unknown motivation?

Dunno, if I was going for that type of thing I think I'd prefer it more Halo-y, with open warfare more than "These damn aliens keep popping up like cockroaches and we don't know why."

If I was going to go more for the infiltration/some players are disguised aliens route, I'd probably go for the mooks aboard a space station who are probably going to die scenario, where in the meantime they keep trying to root out the aliens and stop the reactor from detonating, oxygen from being turned off, thrusters from nudging the place into whatever it orbits, etc.
Halo-ish is fine. I was thinking of: Humanity is at war with X. X has bad terms with Y, Z etc. X is winning against humanity, humanity falling slowly but painfully. Y, Z, or others secretly send help in the form of their own soldiers in suits that make them appear and sound as though they were human as long as they don't loose power, and also maintain them (since I doubt they'll get to eat their own food for a while). Y, Z, etc don't directly send help lest they start their own war with X, which is stronger than them.

I don't know why, I just find an interest in that sort of thing. And trying to roleplay it may be interesting.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on June 11, 2011, 03:49:35 am
That sounds pretty interesting, Tarran. I'd play that. I can already see the problems these 'infiltrators' from Y and Z would have trying to fit in with real humans.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 11, 2011, 04:01:02 am
Heheh, yeah.

Human male: *Whispering* "Hey, Dude, check out Asha and her bombshells." *Whew!*
Alien: "BOMBS?!"
*Everyone in the room stares*
Human male: *Whispering* "...no, bombshells. Her breasts."
Alien: "...I knew that!"
Human male: "Riiiighhhhhhtttt."

Or:

Human male Sergeant: "It's 8 AM, GET UP!"
Alien: "What? I thought it was 2 GT..."
*Confused look from the Sergeant*
Human male Sergeant: "What have you been taking? There's no 'GT' time."
Alien: "...Umm, I mean, yes, yes, it's 8 AM and I should get up. Crap. Crap crap crap."

Or:

Human male: *Whew!* "Check out Jane. She is H.O.T. Hot!"
Alien Medic: *Touches Jane's forhead* "She seems fine to me."
*Silence*
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 11, 2011, 04:54:34 am
So, going further into the tangent of things I'm not going to run, that sounds like some sort of pseudo-mafia game, where everyone's got weird restrictions and requirements, and has to attempt to find the alien infiltrators in a station full of genuine lunatics. This isn't relevant to anything and would have some problems, but is at least amusing in theory.


Back on topic, alien infiltrators could make for an interesting dynamic, at least if you could never be certain they were fully and permanently on the humans' side. Trouble is, it's likely half the team would end up as them. Which I guess could be further interesting, but you might as well go fully integrated at that point.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 11, 2011, 05:30:37 am
Indeed. It would probably be best to have everyone make a character, and then PM one of them and tell them they're an alien infiltrator and let them decide what to do with it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on June 12, 2011, 03:33:51 am
I;d LOVE a mechwarrior-type game, but:
You lost me at Gundam.
:-\
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on June 12, 2011, 03:36:59 am
...Problems with that:

How the hell are mechs in space worth their money? Jumpjets, grav drives, grav decks on ships
How the hell are the mechs going to move in space without huge engines? Why would you build mechs anyway if you are basically building a ship? Grav decks/grav drives. These are amphibious too :P
How the hell are you going to stick enough armor on a mech to survive against actual ships? Make a new type of armor :P
How the hell are you going to stick good enough weapons on the mechs to actually damage the ships even a minor amount without resorting to nukes? Make a new type of weapon :P  Use a fusion reactor

Quote
I'm not trying to shoot you down or anything, but it's just... not practical. You'd have fun just trying to explain it! Space really isn't a place for land vehicles. :|
Sure as hell yeah. But it's fun!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 12, 2011, 04:22:10 am
Spoiler: Pointless rant. (click to show/hide)

Quote
I'm not trying to shoot you down or anything, but it's just... not practical. You'd have fun just trying to explain it! Space really isn't a place for land vehicles. :|
Sure as hell yeah. But it's fun!
Alright. I won't argue with that. Though you really shouldn't try to argue with me if you just agreed that they're not practical. ::)

Anyway, pointless rant is pointless. Let's not derail this thread any further.

To get it back on track, who's planning RTDs and what RTDs are you planning?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 12, 2011, 06:20:11 pm
Well my Mercs RTD died from over complication, and now Irony has got me wanting to make a Mecha RTD. Does anyone have any ideas, or requests for things to add to the game, or would you like to reserve a spot?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on June 12, 2011, 06:27:11 pm
Well my Mercs RTD died from over complication, and now Irony has got me wanting to make a Mecha RTD. Does anyone have any ideas, or requests for things to add to the game, or would you like to reserve a spot?
It should have Veritechs (https://secure.wikimedia.org/wikipedia/en/wiki/VF-1_Valkyrie) if you have anykind of transformobots.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 12, 2011, 06:30:04 pm
Depends on how complex you think you can make it. I started coming up with a system I knew would be too complex for me to run (more because I still want to do a different complex project, not because it was infeasible), but I'd be willing to help you make something more manageable. Ideally still with customizable mech parts, but even that's negotiable.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 12, 2011, 06:32:44 pm
Well my Mercs RTD died from over complication, and now Irony has got me wanting to make a Mecha RTD. Does anyone have any ideas, or requests for things to add to the game, or would you like to reserve a spot?
It should have Veritechs (https://secure.wikimedia.org/wikipedia/en/wiki/VF-1_Valkyrie) if you have anykind of transformobots.

I will use that idea for the main space combat ARMs, but most ARMs will stay in one form at all times. Also at IronyOwl I am have decided to take the parts style from Front Mission Evolved with a slight change so there are three main parts, adn I might add some smaller ones. Main Parts - Torso, Legs, and Arms. This will be medium complexity so it doesn't make it boring to do turns, and so it will also allow me to do all three of my RTDs turns in one day.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on June 12, 2011, 07:40:47 pm
Just out of curiosity, if I decide to run an RTD, would anyone be interested in a Star Wars one? Set in the old republic timeline(after the games).
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 12, 2011, 07:43:13 pm
Sign me up!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 12, 2011, 07:51:13 pm
Just out of curiosity, if I decide to run an RTD, would anyone be interested in a Star Wars one? Set in the old republic timeline(after the games).
Oh my god I love you for coming up with that idea sign me up!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on June 12, 2011, 07:52:54 pm
Meh, sure. Never played watched or had anything to do with star wars before. Count me in. I call all of the dark force powers. All of them.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 12, 2011, 07:54:26 pm
Meh, sure. Never played watched or had anything to do with star wars before. Count me in. I call all of the dark force powers. All of them.
Then I call the powers of the Light side ( it needs a better name doesn't it)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on June 12, 2011, 07:55:06 pm
I didn't really come up with the idea, I got insperation from a star wars RPG me and my friends started a little while ago on our own site.
I'm warning you though, I may be slow to update, not good at comeing up with a storyline really fast.

Fakedit:No, just no, a good quarter of the dark side powers are stupidly OP, life draining an entire planet of it's life force, no just no.
Fakedit2:Light side is less OP, but still no
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on June 12, 2011, 07:57:30 pm
Here's the thing, can we still be evil?

because as the Meta Meta RTD showed me, I am stupidly good at horrific atrocities.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 12, 2011, 07:57:47 pm
Oh well I don't mind waiting I have gotten used to it from some of the forum games, and RTDs I play. Also look to Star Wars KOTOR 1, adn 2 for inspiration.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on June 12, 2011, 08:00:38 pm
Yer kiddin me right? This is bloody Star Wars, of course you can be evil! Also, for fairness sake, some types of non force users, such as mandalorians, will be able to stand up against force users in this RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 12, 2011, 08:03:27 pm
Hehe, better hope I'm not a Jedi in BODY ARMOUR :D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 12, 2011, 08:24:57 pm
Hehe, better hope I'm not a Jedi in BODY ARMOUR :D

Oh ya well try standing up to my MANDALORIAN JEDI IN BODY ARMOUR :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: choobakka on June 12, 2011, 08:30:33 pm
A KotOR RTD. Were the protagonists good or evil in the games?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 12, 2011, 08:31:06 pm
A KotOR RTD. Were the protagonists good or evil in the games?
They could chose to be either, and the story would change accordingly.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: choobakka on June 12, 2011, 08:34:27 pm
I know. I mean, in the canon of this RtD. Was Revan good? Was the guy you play in KotOR 2 good? Waht happened?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on June 12, 2011, 08:48:13 pm
Revan will be a bit of both more grey than anything, and Exile will be light side. I'll set this up after I wake up.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 12, 2011, 09:29:19 pm
I just got an idea someone should run a Mount, and Blade RTD  :D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on June 13, 2011, 03:56:36 am
I've been thinking about making a RTD somewhat inspired by the upcoming Prey 2 (http://uk.kotaku.com/5808128/well-prey-2-suddenly-looks-amazing). The players would be bounty hunters on an alien planet (or possibly a larger setting than that, but whatever), and the trailer shows pretty well what kind of gameplay I'd be going for. Of course, more stealthy and discreet ways to deal with the targets would also be available, and more variety in missions than just chasing targets across a city on foot.

Any comments? I haven't thought up many details yet, but this is the base idea. I'm not gonna even try to use Prey 2's setting, mainly because we know so little about it and because I suck at working within established worlds and stories.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on June 13, 2011, 04:18:09 am
I've been thinking about making a RTD somewhat inspired by the upcoming Prey 2 (http://uk.kotaku.com/5808128/well-prey-2-suddenly-looks-amazing). The players would be bounty hunters on an alien planet (or possibly a larger setting than that, but whatever), and the trailer shows pretty well what kind of gameplay I'd be going for. Of course, more stealthy and discreet ways to deal with the targets would also be available, and more variety in missions than just chasing targets across a city on foot.

Any comments? I haven't thought up many details yet, but this is the base idea. I'm not gonna even try to use Prey 2's setting, mainly because we know so little about it and because I suck at working within established worlds and stories.

Bounty Hunting, is always fun. I'd join that. As for the Star Wars RTD, both thumbs up from me.

I just got an idea someone should run a Mount, and Blade RTD  :D

I just don't see a Mount and Blade RTD working too well. Mount and Blade has nothing really unique to it to define it.


Also, want to know what I'd like to see? Either an Elder Scrolls RTD or a Magicka RTD (First one is more serious, Magicka just because of how ridiculous the game itself can get. Would basically be a less serious RTD, as I envision it.)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 13, 2011, 04:18:45 am
Did I hear Star Wars?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on June 13, 2011, 04:21:16 am
I don't know, you definitely SAW Star Wars, Darvi. ^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on June 13, 2011, 05:33:14 am
Anyone have a combat system they'd like to recommend? The one I was using for 'For Science!' is a bit too vague with the damage system and I never bothered to change it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on June 13, 2011, 06:37:35 am
So far all my RTDs have focused on story, and just stayed with the general Attack Roll vs Defense Roll. Sorry, can't help you much.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on June 13, 2011, 09:29:08 am
Sorry for not updating Falling Fire, internet shit and stuff :-\
plus minecraft...

anyways, anyone up for a
5 Turn RTD?
(Do anything you want in 5 turns).
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: choobakka on June 13, 2011, 10:26:59 am
How would that work? Just have 5 turns to do whatever ridiculous stuff you wanted?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 13, 2011, 10:27:41 am
You'd play for 5 turns and then get horribly killed.
Title: Re: Wat Darvi Said
Post by: TolyK on June 13, 2011, 10:30:01 am
How would that work? Just have 5 turns to do whatever ridiculous stuff you wanted?
Yes, but:
You'd play for 5 turns and then get horribly killed.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on June 13, 2011, 10:38:19 am
I'm in.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on June 13, 2011, 10:59:01 am
I'm in.
writing rules oh wait.
I'll be accepting max 20 players.  :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: choobakka on June 13, 2011, 11:34:50 am
0_0 20 players? 20 players? That's insane. Even with minimal detail, that'll take at least an hour per turn.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on June 13, 2011, 11:52:45 am
hint hint I won't get that many unless I make clones :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 13, 2011, 12:00:40 pm
hint hint I won't get that many unless I make clones :P
You know thats not allowed among the roman gods.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on June 13, 2011, 12:08:04 pm
i know.
exactly.
 ;D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 13, 2011, 05:40:48 pm
Going to have to agree that a Mount and Blade RTD would basically just be a medieval combat RTD. Awesome Thing != Awesome RTD.

Elder Scrolls might or might not work out well, depending on how it was done.

5 Turn RTD sounds kind of pointless. Something in the same vein but wherein everything's trying to kill you sounds better to me.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on June 13, 2011, 05:41:49 pm
Magicka? You'd die to a stiff breeze there.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 13, 2011, 05:43:47 pm
Magicka would be awesome. 4 players, friendly fire activated. Hurhurhur.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on June 13, 2011, 05:44:30 pm
Think how fast the waiting list would go!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 13, 2011, 05:46:30 pm
"I cast Invisibility!"

[1] You try to cast invisibility, but instead cast Crash to Desktop, erasing yourself from existance permanently.


Next!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on June 13, 2011, 05:48:50 pm
"I cast revive!"
(1) You instead cast kill, and die.

Next!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 13, 2011, 05:50:30 pm
I cast lightning bolt!

[1] You jump in the air, and get killled by lightning.

Next!

(I dare the next guy to say "And then there were none")
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on June 13, 2011, 05:51:19 pm
"I cast meteor shower!"

[5] Rocks fall everything dies.

And then there were none.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 13, 2011, 05:59:34 pm
But, ya know, that could  make seriously for a good RTD. Like, more complex magicka needs a higher roll to succeed, faster weapons hit more often, other weapons hit harder and have bonus effects, spells can give status effects...

I couldn't be bothered to make a story for it though.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 13, 2011, 06:00:11 pm
Well I would quess that players would cycle through quite quickly about 15 players every six to eight turns.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on June 13, 2011, 06:01:25 pm
With 4 players, its a good game, man!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 13, 2011, 06:14:16 pm
Heheh.

So, I'd suggest to start with character creation, of course.

Mainly color, equipment (either normal mage or ragged mage), and stats.
As stats I's say Strength, Agility, and Magick would be good.

Strength manages melee damage and defense, Agility is for hitting, evading and sneaking, and Magick is like Strength but for spells.

Stat distribution would be on a point-by-point distribution. First statpoint costs 1, and every other point would cost one more than the one before.
One could buy points for 15, so either 1-2-4 for a min-maxed caster or 3-3-2 for a more balanced fighter.

Then, there's the rolling system.
Success depends on a spell's complexity. A regular, singe cast spell would be easy to cast, so they'd only have to beat a 5 or so on a d10+magick stat for success.
A more complex spell, like conflagration (How the fuck do you even cast that shit?) would cause a huge modifier, and you'd have to beat, like, 15 or something to succeed.

Melee fighting would be an Agility-roll to see if you hit, and a Strength-roll for damage. Plus whatever weapon enchantments you have.

Sounds good so far.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on June 13, 2011, 06:27:56 pm
water fire fire fire water fire fire water (Conflagration, pretty sure) That ones one of my easy ones.

and Oh my god is this actually happening? Hell yes!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on June 13, 2011, 06:31:02 pm
So, we're combining Magika with the DnD DC thing and other assorted stats?
Sounds fun to watch (I'd join, but I haven't played it due to instacrash)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on June 13, 2011, 06:32:33 pm
Calling a pre-emptive spot.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 13, 2011, 06:32:43 pm
water fire fire fire water fire fire water (Conflagration, pretty sure) That ones one of my easy ones.

and Oh my god is this actually happening? Hell yes!
It isn't. The second water would override the second fire, and not the third.

Because seriously, I have still not figured out how to do it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on June 13, 2011, 06:34:49 pm
No, the second water would make the third fire into steam. if it went before the third fire it would make the 2nd fire steam because there wouldn't be a third fire for it to go to.

another version, Fire water fire fire water fire fire water.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 13, 2011, 06:35:25 pm
Imma checking that now.

Holy fuck my bother overwrote my save.

Gonna kill somebody now.

Well I'll eat a horse. You're right.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on June 13, 2011, 06:51:39 pm
What IS your steam name, anyway? Perhaps we could blow each other up some time.

 :D

 :o

 :-[
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on June 13, 2011, 07:48:52 pm
Warning! Sudden Left Turn approaching!

Well I've been hammering my Wraith Ruleset, the character creation was meant for a true RPG, and one based a lot around personality and force of will, so it's pretty damn complex to convert to RTD. Most of it is being kept but some of it... Hell I've got no damn clue.

The roll system is based around D10s, which I can work with without a problem, but the rolling system itself is different. It relies on multiple dice being rolled for a single action, so instead of the standard roll 1d10+X where X is your skill and attribute bonus, the Wraith system is Xd10 Vs Y where X is  Skill/Knowledge/Ability+supporting Attribute and Y is a difficulty between 2 and 10.

I'm actually getting to like the system, but man... It's a new way of looking at the rules for most things.

All goes well I'll have it up tonight, still trying to figure out shadows...

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on June 13, 2011, 08:21:11 pm
Magicka RTD... I think to makeit a bit longer to play as a single character, you should give a set amount of turns after death before a new player joins... Or make it switch every time there's a game over.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on June 14, 2011, 02:01:33 am
Posting this here to preserve it so I can work on it tomorrow without having to remember which folder I stuck it in, and as a teaser trailer for my upcoming RTD.

That and so people can get ideas, and or faint at the character sheet if they so choose.




Out of the night that covers me,
black as the pit from pole to pole,
 I thank whatever gods may be,
 for my unconquerable soul.

You are marked for death, all of you. The story begins in the waning hours of your life, letting you watch as you succumb to death's embrace and cross to the other side. Still, perhaps you didn't go to church enough, maybe you ate pork on a friday, or maybe you just really didn't want to leave. For whatever reason you don't get to move on, not all the way. Heaven and Hell -or whatever regions of the hereafter are promised you by your religion- are denied you because of your uncertainty, your fear, and the things you've left behind.

You're dead, but you aren't ready die. Your lot is pain and struggle, perhaps redemption, and perhaps eternity among the shadows.

Still, even if you're going to die, you need to know how you lived... Let's get started with that shall we?

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 14, 2011, 02:03:29 am
>.>

Calling a spot nao, if that's all right?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on June 14, 2011, 02:10:55 am
>.>

Calling a spot nao, if that's all right?

Yeah, Tarran, Talarion, Taric, and Wolfchild got grandfathered in from Imperfect (Waited too long to revive it, so it's getting sent on a looooong vacation until I need it again), but I'm sure I could swing a fifth.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 14, 2011, 02:16:25 am
My... god that character sheet is... gigantic.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 14, 2011, 02:19:46 am
:3 I'll keep an eye out for it.

@Tarran: Yeah, but I don't mind filling it out. It looks like Hunter the Reckoning (I'm pretty sure VtM and so forth use it too) to me, and if it was organized into a character sheet for that it would be a lot smaller, I'm sure. It shouldn't be that difficult IIRC.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on June 14, 2011, 02:22:52 am
My... god that character sheet is... gigantic.

That's what she said!*

*Proof that 2AM makes everything funny.

Anyway, yeah. It did get kinda wild and crazy on me, the rest of it shall arise from my DDP addled brain tomorrow.

:3 I'll keep an eye out for it.

@Tarran: Yeah, but I don't mind filling it out. It looks like Hunter the Reckoning (I'm pretty sure VtM and so forth use it too) to me, and if it was organized into a character sheet for that it would be a lot smaller, I'm sure. It shouldn't be that difficult IIRC.

Yeah, White Wolf got a good system and stuck with it. Part of the inspiration for the D-22 ruleset overhaul actually.

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on June 14, 2011, 02:24:53 am
....Must join!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on June 14, 2011, 02:49:27 am
That character sheet... I LOVE IT! <3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 14, 2011, 02:56:47 am
I mean, SERIOUSLY, that huge sheet means GIGANTIC rules.

That is going to kill someone, some time. Likely you when you have to go through a turn or the players signing up...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 14, 2011, 03:02:21 am
For the most part it's just assigning points. ^^ I think it's like for the first three (Physical Mental Social) you have 9, 7, and 5 points; you can put the 9 in Mental, the 7 in Social, and the 5 in Physical, or however you wanna do it, and then assign that amount of points to the stats in that division. I'm not sure how Wraith differs from Hunter, or what Draignean's planning to do with it, but he's got my interest regardless.

EDIT for addition: To put it another way you won't be able to tell much of a difference between this and D22. If you want to drive, you roll your Driving skill, if you want to jump a fence you roll your Athletics skill, smoothtalk your way past the secretary you use Bureaucracy, etc.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: V-Norrec on June 14, 2011, 03:13:26 am
So, I've been thinking about starting up another RTD as life is pretty calm right now.  I want it to be something quick though before life can get crazy on me again.  I already have Zealots and Demons, and was thinking about maybe doing a spin-off of that, but I'm open to persuasion for other subject matter, especially if you want to work out the system for me.  If you present a system and subject matter I like you are guaranteed a spot in the RTD if you wish.  Any takers?   8)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 14, 2011, 03:19:08 am
What kind of RTD are you going to do (fantasy, sci-fi, etc)? How complex can you handle? How much bonuses can you take before you say enough? It'd help people present a system.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: V-Norrec on June 14, 2011, 03:39:07 am
I already have a fantasy RTD going right now, so I'd prefer a different setting, though fantasy isn't out.  If you look at Z&D I have no problems with complexity so long as the rules are mostly clear.  As for bonuses I'm not certain what you mean.  I prefer balanced systems so I won't intentionally imbalance the system for favoritism of any one person.  Also I'm probably overly nice as a DM and don't hand out insta-death on any but the rarest of circumstances.  I think that is about all that really matters.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 14, 2011, 03:50:24 am
What I mean about bonuses is: Do you consider a +2, +4, or a +10 bonus absurd, if just for the number's size and the size of numbers needed to counter it?

Anyway, if you want I could give you a version of my RTD's ruleset. Pretty solid as far as I can tell, and it's the second edition, so glaring problems have been kinda fixed.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: V-Norrec on June 14, 2011, 03:57:52 am
It's not that I can't make my own rule set, it'll just get the RTD started faster if I don't have to come up with a system for a new (to me) genre of RTD. And no, for most bonuses I use them against difficulty checks, so they can go as high as you want.  Combat bonuses are pretty much capped at +5 for both sides however.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 14, 2011, 03:59:49 am
Hmm, for setting, have you considered a horror-type thing where the players are normal people against some kind of supernatural entity? By that I mean anything from our esteemed Monsieurs Voorhees, Krueger, or Myers to eldritch abominations like Taricus or Cthulu.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 14, 2011, 04:04:05 am
Hmm, for setting, have you considered a horror-type thing where the players are normal people against some kind of supernatural entity? By that I mean anything from our esteemed Monsieurs Voorhees, Krueger, or Myers to eldritch abominations like Taricus or Cthulu.
Lolololololol. Also, imagine what would happen if Taricus joined. He would be fighting himself!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 14, 2011, 04:05:07 am
Somebody call Cfoofoo over :£
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: V-Norrec on June 14, 2011, 04:06:42 am
Hmmm, not sure if I can write horror up very well, but I could give it a go.  Personally I think my strong suit is romance writing, but I don't think there is much of a calling for that in RTD land.  Anywho your job is to sell me on the idea and make me want to DM it more than the other guy's idea.  I'm hoping for some ideas I haven't thought of, but we'll see I suppose.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 14, 2011, 04:12:17 am
...Selling's something I'm not good at. :-\ Then again you might as well consider it if no one else offers a setting you like better. ^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 14, 2011, 04:40:25 am
Hmmm... let's see how many I can think of on the fly...

Here's one.

The year is 3626, and Humanity is at war. Allied with hundreds of other alien races, Humanity was and still is what was once a great alliance of races, defending against a huge extra-galactic empire, named the Isshar. They fought for 200 years, but system by system, planet by planet, many of the races that were in the alliance have become extinct, or severely reduced. Almost all homeworlds have been glassed or outright destroyed, with Earth is on it's way. The Isshar have already reached the military system of Sirius (which, in case you are too lazy to look up in wikipedia, is the 5th closest star (http://en.wikipedia.org/wiki/List_of_nearest_stars) to Sol), and have severely battered almost all defenders. Nearly all other nearby systems were not prepared for the war coming this close, and only have basic defenses. In addition, our seventh through second fleets are gone and our first is almost unfit for fighting. All we can do is fight a guerrilla war, and evacuate. The players play the role of special forces that fly on the UESF (United Earth Special Forces) Raptor class Destroyer Ballista, fighting quick engagements against many Isshar installations and extracting VIPs or other important things like prototype weapons, armors, shields... The players will have very little support throughout the game (the Ballista is hardly enough to even go against an Isshar Frigate, and it'd come out severely damaged. In addition, the Ballista was not designed for troop transport, so it contains little space for personnel, so the players get little friendlies.), and each time they go somewhere they should have very little time to lollygag about before they start getting into trouble.

Pros:
Gritty storyline, giving players a sense of doing as much damage as they can for the sake of humanity, possibly committing suicide.
Futuristic, do whatever you want with technology.
Players have little time to mess about, and thus will do their damn missions.
Players can do alien races, but are encouraged to do humans (you should have a bit of raciest dialog if the majority of players are alien for flavor).
Players will have to protect their main ship, the Ballista, and care for it. Anti-ship gun shooting at it? Destroy it or you're stuck on the planet! It took a salvo in the FTL engine and can't activate or repair it? Gonna have to steal a replacement.
Planets can be in any number of states: Fine, evacuating, under attack, being glassed, or being destroyed. Pretty much whatever you want.
Late in the future, many technologies can be put in with reasonable believability.
Enemies more advanced than players. Players are encouraged to try out new technology. Whether or not they can figure out to use them is up to a dice roll maybe?

Cons:
Sci-fi, meaning magic needs some tweaking in order for it to make any sense in the game.
If you're not used to making your players fear death, then this may be hard to GM the way it's supposed to be (AKA, players need to be careful). If it's not hard enough, players won't feel a sense of danger for them and humanity throughout the game.

Kinda a sort of "This should be GM'd this way" sort of idea but... well, sorry, I just can't help myself, and I have a headache or fever right now, and it's pretty late, so am not at 100% full mental capacity right now.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 14, 2011, 05:08:59 am
Hmmm, not sure if I can write horror up very well, but I could give it a go.  Personally I think my strong suit is romance writing, but I don't think there is much of a calling for that in RTD land.  Anywho your job is to sell me on the idea and make me want to DM it more than the other guy's idea.  I'm hoping for some ideas I haven't thought of, but we'll see I suppose.
Combine the two. Yandere RTD gogogo!

Anyway, if you're looking for truly esoteric ideas, I might be able to help. I'll have to think about it some, though.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 14, 2011, 05:10:12 am
Oh god, this'll be horrid/awesome.

Especially if I do happen to be part of the horrors.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on June 14, 2011, 07:28:58 am
Damnit, I can't get AsciiDraw to work. I'd kinda need it or something similar for my Bounty Hunter RTD - I've got Cover and different weapon Ranges, which are a bit harder to show with text only. Oh well, still going to keep them in.

I'm pretty much ready with it now. I've got background story ready, starting weapons and equipment available for the three backgrounds ready, the combat system ready, plenty of different mission ideas ready, templates for character statuses, etc etc. Probably going to start it tonight.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on June 14, 2011, 08:07:53 am
As long as I can get a spot reserved for it. I won't be around to join it, it's late here and I'm heading to sleep soon.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 14, 2011, 08:15:56 am
I like it. Sign me up.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on June 14, 2011, 10:34:19 am
Here it is. (http://www.bay12forums.com/smf/index.php?topic=86775.0) I'm not terribly happy with the first post, but oh well.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 14, 2011, 11:52:01 am
I call a spot in that Draignean
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: V-Norrec on June 14, 2011, 12:42:59 pm
Hmmm, not sure if I can write horror up very well, but I could give it a go.  Personally I think my strong suit is romance writing, but I don't think there is much of a calling for that in RTD land.  Anywho your job is to sell me on the idea and make me want to DM it more than the other guy's idea.  I'm hoping for some ideas I haven't thought of, but we'll see I suppose.
Combine the two. Yandere RTD gogogo!

Anyway, if you're looking for truly esoteric ideas, I might be able to help. I'll have to think about it some, though.
Color me intrigued, go on.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on June 14, 2011, 02:07:25 pm
I mean, SERIOUSLY, that huge sheet means GIGANTIC rules.

That is going to kill someone, some time. Likely you when you have to go through a turn or the players signing up...

Actually the rules compress much more easily than you would think, hell it's actually faster for me to use than the D-22 rule set. No actual bonus pints to add.

For instance if you were possessing a mortal involved in high-speed pursuit you add your drive skill and dexterity attribute together, then roll that many dice. The difficulty level would be then opposing driver's Drive skill+4. For every die that rolls a number of above the difficulty level for the action you get a success, the more success the better.

Anyway, I'm continuing writing now.
 
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: ExKirby on June 14, 2011, 03:55:39 pm
I have an idea that's prety insane. Players get their choice of inventory, and are slammed inside the middle of X city. They then must go on a killing spree, earning points for stylish kills. For example, spraying a small group of thugs with a machine gun might score you 1000 points, but kick a guy off a skyscraper, jump down after him and crushing him could earn you a LOT more-like 20000. Players have 25 turns, the winner moves to the next city and the losers are sent to the waiting room. If you cycle in four player groups, it could be fun.

...Actually, I think I might run this. Thoughts?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 14, 2011, 03:58:04 pm
I have an idea that's prety insane. Players get their choice of inventory, and are slammed inside the middle of X city. They then must go on a killing spree, earning points for stylish kills. For example, spraying a small group of thugs with a machine gun might score you 1000 points, but kick a guy off a skyscraper, jump down after him and crushing him could earn you a LOT more-like 20000. Players have 25 turns, the winner moves to the next city and the losers are sent to the waiting room. If you cycle in four player groups, it could be fun.

...Actually, I think I might run this. Thoughts?
Sounds intresting then after you get four winners you could pit them against each other, adn see who wins in a straight out fight between them. Also you could have people in the waiting lsit fight for who gets in in a certain order.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 14, 2011, 03:59:07 pm
Like Bulletstorm? Sounds like it might be a fun diversion. Not sure if I'd join since I don't really like playing PvP but I'd keep an eye on it. ^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on June 14, 2011, 04:22:29 pm
Once again posting this here while I rest my weary fingers. Need to do something other than write for a while.





Out of the night that covers me,
black as the pit from pole to pole,
 I thank whatever gods may be,
 for my unconquerable soul.

You are marked for death, all of you. The story begins in the waning hours of your life, letting you watch as you succumb to death's embrace and cross to the other side. Still, perhaps you didn't go to church enough, maybe you ate pork on a friday, or maybe you just really didn't want to leave. For whatever reason you don't get to move on, not all the way. Heaven and Hell -or whatever regions of the hereafter are promised you by your religion- are denied you because of your uncertainty, your fear, and the things you've left behind.

You're dead, but you aren't ready die. Your lot is pain and struggle, perhaps redemption, and perhaps eternity among the shadows.

Still, even if you're going to die, you need to know how you lived... Let's get started with that shall we?




Spoiler: Step 3, Attributes (click to show/hide)

Spoiler: Step 4, Abilities (click to show/hide)


Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 14, 2011, 04:24:47 pm

Deviant: You're just not like anyone else.
-Regains willpower: Whenever you successfully thumb your nose at wraith society and its precepts without retaliation.

Gallant: You're as flamboyant as you are amoral.
-Regains willpower: Whenever you surprise and shock others with your eccentricity.

Jester: Always the clown, you can't take life -or death- seriously.
-Regains willpower: Whenever you raise the spirits of those around you through the device of humor.

Loner: You are forever alone.
-Regains willpower: Whenever you manage to accomplish some significant task without the aid of the group, but still supports the group.

Rebel: No need for a cause, you rebel out of habit and passion.
-Regains willpower: Whenever your rebellious tendencies turn out for the best.
Hmmm... What to be, what to choose...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on June 14, 2011, 04:27:35 pm
What happens if you choose Kid and Old Age?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 14, 2011, 04:28:27 pm
Then you had that disease where you age significantly faster.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on June 14, 2011, 04:29:06 pm
Then you had that disease where you age significantly faster.
But wouldn't that fall under Disease not Old Age?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 14, 2011, 04:29:11 pm
I'm guessing the stats start at one then we buy aal stat points onward from 2-5?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 14, 2011, 04:31:01 pm
Yup, think so.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on June 14, 2011, 04:31:26 pm
What happens if you choose Kid and Old Age?

Then died either due to collision with time machine (Freak accident), or Progeria. (Disease)

I'm guessing the stats start at one then we buy aal stat points onward from 2-5?

No need to guess.
Quote
All attributes and skills are ranked 1-5 and all of them start at one before you add points.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 14, 2011, 04:31:47 pm
Oh jeez.

Well, I'm going to be staring at that stuff for hours when signing up. Which is bad since I've got a headache or something along those lines and can't think very straight.

Whatever, doesn't matter since I'm reserved anyway.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 14, 2011, 04:32:06 pm
Humm... I guess I'll reserve a spot.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: ExKirby on June 14, 2011, 04:33:02 pm
Ok, here's a quick writeup attempt of what it could be...

The outskirts of the universe hold a large, interesting room. It has never shown up on any scans before, and never will. It is known as the Waiting Room, where people wait for their turn to descend upon the sandbox below them. And, for convenient plot reasons, it's infinetly huge and can travel through space and time within the universe.

Today, the inhabitents decide to play a game-a game in which many could die, but they would just screw with the timeline so it never happened. They would descend to the sandbox world, and show the mortals below how to REALLY kill in style. All this is irrelevant backstory, though. All you need to know is that you need to kill. With STYLE.

To get in amongst the stylish carnage, you must first sign up. This is very simple-just pick three weapons that you could reasonably carry, and you're in. Once four players have in'd, they will be warped to the middle of a city. Your job is to then kill as many people as possible within 25 turns. However, there's a catch.

Because most RTDs treat their mobs as disposable and let them get gunned at every possible chance, they don't get very good deaths. Not here, though-in this RTD, you will be awarded points for your kills. If you simply spray bullets everywhere, you will propably get the minimum of 100 points a head, but if you pull off some wild ace shit, like shooting a car, causing a chain reaction of blasts to get one guy, your score will SKYROCKET. You only have 25 turns, so make every kill count!

Once the 25 turns are up, the winner stays in, and the losers are shown the way back to the Waiting Room, where three others can take their places. This goes on and on and on. And because you are invincible, and there are no modifiers, everyone is on the same scale. So what are you waiting for? Join today!

Would be longer, but bloody DSi character limits beg to differ =/

Also, NINJAS
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 14, 2011, 04:33:39 pm
Stare at it for hours :o

Took me a few minutes to go though those lists.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 14, 2011, 04:34:18 pm
A homicidal RTD?

:O

I thought it was pretty easy to go through those lists...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 14, 2011, 04:36:55 pm
Same here. I just need a name and the rest of the info from Draignean and I'm basically done creating a character. :3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 14, 2011, 04:38:32 pm
Oh gods, the names... those are why I don't join more RTD's...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 14, 2011, 04:39:28 pm
Stare at it for hours :o

Took me a few minutes to go though those lists.
That's just going through it. I meant actually reading, going back to your character sheet and putting them in, wondering if you really want them, going back to the sheet to read what they do again, editing it in to your sheet...

Which is even worse when I can't think straight and constantly wonder if I'm picking the right things.

Oh gods, the names... those are why I don't join more RTD's...
You mean Taricus and Serious? Heh, good luck finding any RTD at least one of them isn't in. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 14, 2011, 04:40:04 pm
Nope. I have a problem thinking of names that aren't the ones I always use.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on June 14, 2011, 04:40:37 pm
Name problems are why I use my stock name *points to screenname* or a varient of it, usually.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Riccto on June 14, 2011, 04:41:33 pm
I either recycle or just play around with one of my friends names or my own.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 14, 2011, 04:41:59 pm
Nope. I have a problem thinking of names that aren't the ones I always use.
Oh.

You do know that your name doesn't really matter a whole lot, right? Just do what I do and input a name like... Darvi Andas and be done with it.

PPE: Ninja.
Name problems are why I use my stock name *points to screenname* or a varient of it, usually.
This.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 14, 2011, 04:42:38 pm
Well, ya. My screen name is for dwarven stuff only and I don't have any notable friends whose names I could use.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 14, 2011, 04:44:26 pm
In this case, I think I might use my own name for it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 14, 2011, 04:44:47 pm
I'll just drop this here for you guys. (http://www.seventhsanctum.com/generate.php?Genname=quickname) It comes in handy when I can't think of a name I like, either. Lots of useful stuff there, in fact...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on June 14, 2011, 04:44:59 pm
Same here. I just need a name and the rest of the info from Draignean and I'm basically done creating a character. :3

*Grumble grumble*

Let me get a shower and a coke...

Stare at it for hours :o

Took me a few minutes to go though those lists.
That's just going through it. I meant actually reading, going back to your character sheet and putting them in, wondering if you really want them, going back to the sheet to read what they do again, editing it in to your sheet...

Which is even worse when I can't think straight and constantly wonder if I'm picking the right things.

Doesn't matter really, the campaigns are... open ended to say the least. As long as you give yourself a couple strong suits you should manage to avoid screwing yourself over.

Wait, I don't even have the skills up... Man, skills are going to be a whole 'nother barrel of eels for your hovercraft.

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 14, 2011, 04:46:15 pm
I think  I'd rather use the random name generator of LCS... ya know, that would be an awesome backstory really.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 14, 2011, 04:48:15 pm
Great idea, Darvi. ^^ You should go for it. As for my character...

Spoiler: Preview (click to show/hide)

Yeah, he's got a few problems. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on June 14, 2011, 04:50:01 pm
 :(
Well damn, same death and regret as I had planned.

Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 14, 2011, 04:51:02 pm
As long as you're not Caretaker/Judge/Kid I don't see a problem. ^^

EDIT: Although actually I might change the regret to Unrequited Love, since he's more of a 15/16 year old than a child and it's a bit more in-line with my concept.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on June 14, 2011, 04:56:02 pm
"Warning - while you were typing 16 new replies have been posted. You may wish to review your post."

This went from about two sentences to about 6 paragraphs. I JUST KEPT GOING. IGNORE ME!


My inner psychology is acting up and telling me that your all going to yell at me for this. WELP.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 14, 2011, 04:57:22 pm
*YEEEEELLL!!!*
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: choobakka on June 14, 2011, 04:57:50 pm
You know, even if there's a spot for background or appearance, people just leave those blank most of the time. But I agree that I prefer simpler rules in an RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 14, 2011, 05:00:43 pm
I have everything worked out on my character sheet that I can get is it alright that both demeanor, and nature is survivor?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 14, 2011, 05:01:38 pm
Shouldn't y'all wait until the actual game has started? And anyways that whole reserving thing is stupid anyway imo.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 14, 2011, 05:03:53 pm
I was just asking if that would work, and how is reservign for something you want to do stupid?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on June 14, 2011, 05:04:46 pm
People who don't watch this thread don't ever get a chance to join?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 14, 2011, 05:05:09 pm
Well, it's really a matter of preference. If I can't get into my character I lose interest in playing as him/her. If I'm told to fill out only a job without even being able to give my character a name, I'm not interested at all, and I doubt other players would want to type out SeriousConcentrate every time they wanted to refer to me; much easier on everyone if we can all just agree that in this thread I'm Bob. It's quicker to type, for one thing. :P Other than that I don't mind if it's the standard d6 or something else altogether, for the most part. I'm not going to yell at you for preferring simple rules, man. ^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 14, 2011, 05:05:58 pm
People who don't watch this thread don't ever get a chance to join?
That, and all the "Reserved" posts kinda flood the thread.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 14, 2011, 05:12:15 pm
Whatever happened to those rtd's where people just picked up skill as they went along, the story was decent, the humor was fantastic, and there was no need for overcomplicated crap (such as backgrounds, appearances, age, and names) at the start?
People got tired of them and decided they wanted more stuff? If you really have a problem with it, CREATE A GAME YOURSELF! Seriously, you're not making the games, don't complain. If you want to start or change a trend, do it yourself.

Quote
Seriously, theres no art, so appearances don't matter (usually), backgrounds don't really have that great an impact unless it's really specific on focusing on it,, ages are superfluous (EVERYONE IS 23!) and names just make it confusing as to who is who.
The art is more of a problem of the GMs, the appearences are pointless but sometimes people like to fill them in, background helps with roleplaying, ages help with roleplaying, and yes, names are confusing, but... does it really make sense in a story for someone like, say, L33tHaxx0r to use his own name in the game? No, it doesn't, it makes no sense why ANYONE in the would would ever name their son L33tHaxx0r. Names are more of a choice. They're completely optional in most games since you can just put your own username down.

Quote
I just want to see something where I can say 'In' and nothing else, except for maybe a class or a job or something, do awesome things, laugh, and be told a good story in the process.
Then okay, good for you.

Quote
Maybe my standards got warped. I dunno. I know i can't expect every RTD to be a wonderful paradise of epic storytelling and laughs.
Yeah, sometimes GMs (like me) just have a really hard time telling story or don't want to. And there are plenty of good story RTDs, it's just that the GMs tend to be the ones with character sheets you don't like. It's a choice: Great but complex RTDs, or bland but simple RTDs.

Quote
Or maybe the ones I really am interested in come out in the middle of the night or when I cant otherwise get one of the starting positions
Yeah, that tends to happen. Can't help you on that.

Quote
Because seriously, there's like maybe one or two deaths, tops, in the first hundred turns. And even then there's always someone ahead of you in the waiting list. And then it dies. I don't even bother most times.
The reason why the games die is one of several things:
The GM's life gets worse. Completely unavoidable.
The GM makes it too complex. Newbie mistake, let them fail one or two RTDs and they'll learn. Just like I have (mostly).
The GM just doesn't find it fun anymore. Completely unavoidable. Sometimes the GM just... well, can't find the interest.
The players just don't find it fun anymore. Avoidable if the players shout out their concerns and also if they try to make it interesting when it's not. Also, the GM must also try his/her best to give them something to do.
There may be more reasons, but I can't think of them right now.

PPE: 8 ninjas? >_>
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 14, 2011, 05:15:04 pm
Sometimes the GM just... well, can't find the interest.

Speaking of that, I'm thinking about scrapping Cerberus IV. Problem there is I left it far too open and with only two players (Dwarmin & Tarran) actually doing something to move the plot along (and unable to do anything else for a number of turns, with the other four unable to do the same mission since it's already started) I'm basically just killing time for 2/3rds of the people in it. :-\ I'll probably get rid of it so I can focus on RtASL and CvRTD until I complete the latter, then try starting up something reasonably simple like Roll to Dodge a Song or Roll to Die.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 14, 2011, 05:17:18 pm
Wait, there was a plot in it?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 14, 2011, 05:20:15 pm
Build up a mercenary company, advance to the high technology cities, leave the planet, slowly but surely destroy the Algodal. Basically. :-\ There were other problems too, like Intelligence governing WTGM types of action (which I guess is why Fallout had Perception as well >.>) and a lack of GM foresight. I think Dwarmin also basically took the bare bones of my system and improved it, so if I used it again I would take a close look at how he's using it and try to emulate that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 14, 2011, 05:22:17 pm
Awww, oh well.

Anyway, I didn't notice any real plot in it. I had no idea you were planning for us to be mercs. You literally gave us no clear goals as far as I could tell.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: V-Norrec on June 14, 2011, 05:22:43 pm
I'm going to wait for irony's suggestion, but now I have a couple of ideas I want to run, curses too many good ideas at once.

Fakeedit:  I usually use the name Sareesa for females, and Viscoth Norrec for males.  Guess how I got my name lol.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 14, 2011, 05:23:49 pm
@SC: Mercenary companies take a lot of money to fund.

You could rewrite the firearms bonus so that it has a reliability stat, which is a stat of the weapon itself then add in relevant stats for it. so:

Heavy weaponry = STR (Due to recoil)
Small arms (Including bows): AGI/DEX
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on June 14, 2011, 05:24:21 pm
"Warning Four Five SEVEN EIGHT new replies have been posted since you stopped editing your post"


@Tarran Thanks for the reply. Appreciate it muchly. I was actually thinking of starting a Multiworld game over on the MSPA forums, them guys having no previous standards.

@SeriousConcentrate Roll to dodge a song is one of those things I really like but never really got a chance to play. At least, I think it was, If I'm remembering correctly. Wasn't it where you picked a song and got your character info from that?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 14, 2011, 05:25:39 pm
Humm... have to balance stats somehow...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 14, 2011, 05:34:24 pm
Awww, oh well.

Anyway, I didn't notice any real plot in it. I had no idea you were planning for us to be mercs. You literally gave us no clear goals as far as I could tell.

Lack of GM foresight, although I thought with raiders destroying the party's hometown twice and a choice of missions that included retaliation on raiders might have been a clue that you were supposed to form a group and get some revenge, which would lead to bigger things. :-\

@SC: Mercenary companies take a lot of money to fund.

You could rewrite the firearms bonus so that it has a reliability stat, which is a stat of the weapon itself then add in relevant stats for it. so:

Heavy weaponry = STR (Due to recoil)
Small arms (Including bows): AGI/DEX

Hence the dangerous mission I just mentioned. As for the firearms, the problem wasn't the guns so much as that intelligence covered searching, creating, deconstructing, lockpicking, hacking, shooting a gun, noticing enemies, etc. Strength was just moving stuff and hitting people, Agility was hiding and moving, Endurance determined your HP and chance to shrug off some status effects, and Charisma was just for talking, haggling, and using the powers you would've gotten later on (which would be the edge against the aliens, since they wouldn't be able to retaliate at all against it).

@SeriousConcentrate Roll to dodge a song is one of those things I really like but never really got a chance to play. At least, I think it was, If I'm remembering correctly. Wasn't it where you picked a song and got your character info from that?

Yes indeed. ^^ I got to play like three turns of one before it died. :-\ I would probably rip off choobakka's nice d6 system where you make a character and then the GM hands you your equipment, one bonus, and one penalty. It's balanced, quick, and is enough for me to enjoy my character. (I have a lot of fun writing for Axolisin, the tiefling thief in Roll to Plane Jump. :3)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 14, 2011, 05:37:42 pm
And mind you, half of us do not really have combat expertise or an IC reason to go after them or start this mercenary unit. Nothing that can't be solved with some subtle railing though.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 14, 2011, 05:39:22 pm
Yeah, there was that too.

...I just have to ask though, are you asking me to continue by intentionally pointing out why I shouldn't? ???
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 14, 2011, 05:42:13 pm
Wait, I'm pointing out why you shouldn't?  :-[

You could say that the guards caught one of the bandits who was drunk at the time of capture and elaborate from there.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 14, 2011, 05:44:42 pm
Hmmm, not sure if I can write horror up very well, but I could give it a go.  Personally I think my strong suit is romance writing, but I don't think there is much of a calling for that in RTD land.  Anywho your job is to sell me on the idea and make me want to DM it more than the other guy's idea.  I'm hoping for some ideas I haven't thought of, but we'll see I suppose.
Combine the two. Yandere RTD gogogo!

Anyway, if you're looking for truly esoteric ideas, I might be able to help. I'll have to think about it some, though.
Color me intrigued, go on.
What, the Yandere RTD? :P

Spoiler: Bug RTD (click to show/hide)

Spoiler: Harbingers of Doom RTD (click to show/hide)

Spoiler: Demonic Invasion RTD (click to show/hide)


And now I'm too worn out to suggest Classy Villain RTD or Power Rangers RTD. Well, the names give you the gist of it anyway.


Man, I stopped bothering to count the number of new replies.

@dermonster: It's always seemed to me that it's the overly simple RTDs that die off kind of quickly. Even the ones that die from overcomplexity seem like they get a decent handful of turns in first; whereas the GM and/or players just sort of loses the will to update the simple ones, despite it being pretty easy.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 14, 2011, 05:45:50 pm
Only one character is combat trained (Tarran), and only one other has combat experience (Dwarmin). The other four, as you said, have no combat training or motivation to do anything dangerous. I doubt one kidnapped raider would change their minds. *shrugs*
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 14, 2011, 05:46:00 pm
And now I'm too worn out to suggest Classy Villain RTD or Power Rangers RTD.
Dibs on the guy who has the most awesome powers but only joins halfway through the story!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 14, 2011, 05:47:38 pm
Maybe a datasphere/core?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Riccto on June 14, 2011, 05:48:20 pm
That Demonic Invasion and Harbringer RTD look exciting, although I kinda like the look of the Demonic invasion a tad more due to the fact of the wheeling and dealing fun.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 14, 2011, 05:49:56 pm
Maybe a datasphere/core?
SPAAAAACEEE!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 14, 2011, 05:51:01 pm
@dermonster: It's always seemed to me that it's the overly simple RTDs that die off kind of quickly. Even the ones that die from overcomplexity seem like they get a decent handful of turns in first; whereas the GM and/or players just sort of loses the will to update the simple ones, despite it being pretty easy.
This. This so much.

Anyway, the second and third RTD look interesting.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 14, 2011, 05:51:49 pm
@dermonster: It's always seemed to me that it's the overly simple RTDs that die off kind of quickly. Even the ones that die from overcomplexity seem like they get a decent handful of turns in first; whereas the GM and/or players just sort of loses the will to update the simple ones, despite it being pretty easy.
This. This so much.
Well I'm trying to change that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 14, 2011, 05:53:20 pm
Again, it's not like I couldn't come up with something... it's more a problem that unless I Break/Corrupt/Kill The Cutie on every single character in the RTD nothing will happen regardless. Besides, I need to edit that system anyway; allowing players to be from 2-9 makes it too easy to min-max. The solution I have in mind there is to make it go from 3-7 so you always have at least a 30% chance of doing something but only a max of 80% chance with a relevant skill. The way it is now it's possible to make a character with 9 STR, a skill like Sword Expert, and never miss in melee combat.

@IronyOwl: I like the first idea. ^^

@dermonster: It's always seemed to me that it's the overly simple RTDs that die off kind of quickly. Even the ones that die from overcomplexity seem like they get a decent handful of turns in first; whereas the GM and/or players just sort of loses the will to update the simple ones, despite it being pretty easy.
This. This so much.

And agreed. I've been in a lot of RTDs that didn't make it more than a few turns, like the aformentioned RtDaS. :-\
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on June 14, 2011, 05:54:41 pm
For the Harbinger one I have simply one question.
Can I be Pestilance? The first of the four horsemen, sickness, disease, bugs, etc.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on June 14, 2011, 05:56:04 pm
Well, Its not the complexity in the middle that bothers me really. It's the complexity of getting it started.

Actually, you know what? I'm just kidding myself. I'm just too damn lazy to fill out a marginally long character sheet. If I see more than a couple spoilers of char creation choices I kinda freak out and close the tab.

I need to fix that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 14, 2011, 05:58:59 pm
@SC: 10 should always be a fail, no matter what. Whether it's a critical failure or not depends on skill, but make them earn that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 14, 2011, 06:05:43 pm
@dermonster: That's understandable too, there's nothing worse than coming up with a character you spend a long time on and want to play and then watching the RTD fold in like five turns. Because of that, I've been 'recycling' characters I liked but never really got to use due to instant RTD Critical Existence Failure.

@Taricus: In combat it's not, which is why I said I need to look over/redo the rules. ^^;
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 14, 2011, 06:06:51 pm
Well, someone rolling a ten would give the foe an advantage regardless of skill. And make the levels of success vary too.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: V-Norrec on June 14, 2011, 06:27:58 pm
Exkirby, Irony, and serious are the big winners and get reserved slots in the 2 RTDs I've come up with.  Roll to hunt / be hunted.  Every 25 turns the world switches from a killing playground of fun to an eldritch nightmare, in a strange combination of horror and stylish killing playground.

The other I'm starting is Irony's harbingers of doom RTD.  As soon as I get home, I'll put them up.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on June 14, 2011, 06:29:56 pm
I repeat my question about the Harbingers one, Can I be Pestilance? The first of the four horsemen, bringer of disease and bugs.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 14, 2011, 06:31:20 pm
I want to be a ........... (drum roll) .............. IMP !!!!!!!!!!!!!!!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 14, 2011, 06:31:41 pm
GUESS WHO I'LL BE.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Riccto on June 14, 2011, 06:33:27 pm
GUESS WHO I'LL BE.

...An Old man with a type writer? Or....Death?... Cant lie, the first one would be badass.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 14, 2011, 06:36:37 pm
THAT'S RIGHT, I AM THE MORTAL ENEMY OF ALL THOSE YOUNG WHIPPERSNAPPERS AND THEIR NEWFANGLED PERSONAL COMPUTERS!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Riccto on June 14, 2011, 06:37:45 pm
THAT'S RIGHT, I AM THE MORTAL ENEMY OF ALL THOSE YOUNG WHIPPERSNAPPERS AND THEIR NEWFANGLED PERSONAL COMPUTERS!
And their hippity hop music that give them the brain damage?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 14, 2011, 06:38:51 pm
Well I thought you should know there are [5] five of them on your lawn.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 14, 2011, 06:39:27 pm
YOU DAMN KIDS GET OFF MY LAWN! *WAVES WALKING STICK*
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on June 14, 2011, 06:40:14 pm
Why aren't you being the one from Discworld ;.;
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 14, 2011, 06:43:05 pm
Exkirby, Irony, and serious are the big winners and get reserved slots in the 2 RTDs I've come up with.  Roll to hunt / be hunted.  Every 25 turns the world switches from a killing playground of fun to an eldritch nightmare, in a strange combination of horror and stylish killing playground.

The other I'm starting is Irony's harbingers of doom RTD.  As soon as I get home, I'll put them up.
Excellent. :3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 14, 2011, 06:48:15 pm
Also I have my Mech RTD up there is one slot left if anyoen wants it. Its called Bastion - Call to ARMs
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 14, 2011, 06:55:43 pm
Awesome, I'm looking forward to it, V-Norrec. ^^

EDIT: Eh, nevermind. I'm just going to go ahead and rescind all reservations I may have pending. :-\ Except Draignean's Wraith RTD. :3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 14, 2011, 10:24:38 pm
I believe I am the first person to try this, but my newest RTD Bastion will have fights that range from 7 units to 100 units. Anyone know any other RTDs that have done that size of battles before?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on June 14, 2011, 10:25:57 pm
yes.

That one burned out rather quickly the second time it happened.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 14, 2011, 10:26:54 pm
I believe I am the first person to try this, but my newest RTD Bastion will have fights that range from 7 units to 100 units. Anyone know any other RTDs that have done that size of battles before?
Please tell me you aren't doing each one individually when they get big (~20). That will utterly, utterly burn the thing to the ground.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 14, 2011, 10:29:45 pm
Mine won't burn out from that I can handle the work since I have all the time I want for two, or three more months.

I believe I am the first person to try this, but my newest RTD Bastion will have fights that range from 7 units to 100 units. Anyone know any other RTDs that have done that size of battles before?
Please tell me you aren't doing each one individually when they get big (~20). That will utterly, utterly burn the thing to the ground.
They Infantry battles are quite simple ordeals even though they are made up of several soldiers each squad only goes through one set of combat rolls, but I have to roll for each mech, and ARM involved in the battles which won't make up a very large portion of the battles.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 15, 2011, 01:04:03 am
Well I have been working on that Alchemist RTD I want to run, adn here is what I have so far what do you think?

Alchemist: The Philosipher's Stone RTD

Backstory -
State Alchemist the alchemists who work for the government, and get paid to research specific fields of alchemy such as bio-alchemy. These state alchemist do jobs for the government, and are basically the governments dogs of war, but there are others who chose not to side with the government, adn do what they want to of there own free will. You six are new alchemist,a dn msut now choose which of these roads to follow. Now which will you choose, will you be a dog of war, or will you help the people, and try to overthrow the government. Who knows you will choose the path, but in the end all of yours will cross as your fates are tied to each other.

Rules of Alchemy -
"Alchemy. The science of understanding the structure of matter, breaking it down, then reconstructing it as something else. It can even make gold from lead. But alchemy is a science, and so it must follow the natural laws. To create, something of equal value must be lost. This is the Principle of Equivalent Exchange."

- Edward Elric, The Fullmetal Alchemist

1.) No Creating Gold
2.) No creating Humans.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on June 15, 2011, 01:15:06 am
Yes.Yes.Yes.Yes.
I call dibs on the guy who specilizes in working with the air/gasious elements or elements in their gas state.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 15, 2011, 01:16:27 am
Ok then you cna have one, and now there are 8 alchemical skills you cna distribute points in. How many point shoudl I give for them to distribute if the skills max out at ten, and can equal zero?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 15, 2011, 01:19:45 am
Depends on how strong you want people to be at the start. If you want them to be well-rounded then 40 points / 5 in everything. If you want them to be specialists and get stronger in other areas, then give them about 24 points; that will allow them to max out one and get one to three of the other types to a level where they can use them, even if they're not that good. If you want them to be powerhouses then give them 64; that'll allow them to have 8 points in everything going by a balanced build-type.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on June 15, 2011, 01:20:08 am
I'd say 30 or 40 would be fair, most alchemists seem to be have atleast a tiny bit of skill with everyone but only specilize in one or two things, if they specilize at all.
Also, how would you handle weither or not someone has seen Truth?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 15, 2011, 01:24:13 am
Ok then I will use 30 points as the skill points, and as to whether or not you have seen the truth none of you will have at first, but as part of the story an event will lead to you all seeing the truth, and revealing a dark secret about your country. (Kaguro I have a feeling you know exactly what I am talking about if so please dont spoil it for others who might not. Although keep in mind this is set after the end of FMA, so it will be quite different although Edward, and Al are still alive, but the storyline will also be slightly twisted)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 15, 2011, 01:29:15 am
I haven't seen FMA in forever, is the Truth what they revealed in the movie set after the end of the anime?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on June 15, 2011, 01:29:58 am
Fair enough, I can keep a secret. To be honest I've only seen the original series, and heard about the REAL plot from the manga and brotherhood from my friends, I've only just started watching brotherhood myself. Just you know though, I plan on makeing one of my own, and useing it to make some of them. If you'll allow it of course.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 15, 2011, 01:32:31 am
Fair enough, I can keep a secret. To be honest I've only seen the original series, and heard about the REAL plot from the manga and brotherhood from my friends, I've only just started watching brotherhood myself. Just you know though, I plan on makeing one of my own, and useing it to make some of them. If you'll allow it of course.
If you're talking about flagrantly violating Law #2, I would be so down for that.

If you're talking about something else I'd probably be down for that as well, actually. FMA is a !!FUN!! series.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: noah22223 on June 15, 2011, 01:33:24 am
I just made a Kobold RTD if anyone wants in.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 15, 2011, 01:37:14 am
Fair enough, I can keep a secret. To be honest I've only seen the original series, and heard about the REAL plot from the manga and brotherhood from my friends, I've only just started watching brotherhood myself. Just you know though, I plan on makeing one of my own, and useing it to make some of them. If you'll allow it of course.
If you broke rule #2, and the government found out they would send their violation of that rule to destroy you, adn your violatiosn, but if your talking about the other thing made with the horrible object then you cna become one yourself, but you might fail if your not careful, and another soul could take over. There is no rule that keeps you from creating Homonculi, but they either have to be willing, or you need to be strong enough to control them. Also I will tell you this FMA: Brotherhood isn't completely released English DUb that is,a dn I am using its story line, so I haven't finished atching all of it, so my history is incomplete, but near completion. ( I bet no one understands the rant I jsut went on but people who watched FMA )
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on June 15, 2011, 01:41:09 am
I was talking about Homonculi, nothing else. I want them, they are good servents, if I can keep them loyal of course. Fun fact about Truth though, if you hadn't noticed already, the 'tolls' he takes are usually ironic
Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 15, 2011, 01:42:43 am
Oooh, wait, I know what the other thing you're talking about is now. *thumps self on side of head* I just remembered what it was. Silly of me to forget... Anyway, so the plot is essentially a civil war?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 15, 2011, 01:52:50 am
Oooh, wait, I know what the other thing you're talking about is now. *thumps self on side of head* I just remembered what it was. Silly of me to forget... Anyway, so the plot is essentially a civil war?
Sort of,a dn you guys will help take down the corrupt government. Some of you might be part of the military at first, and others might be wandering alchemists, but int eh end you guys see the Truth, and not long after discover a dark secret that will cause you to begin gathering support, and then in the end you will begin fighting a civil war to save your country.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: ExKirby on June 15, 2011, 02:04:33 am
Exkirby, Irony, and serious are the big winners and get reserved slots in the 2 RTDs I've come up with.  Roll to hunt / be hunted.  Every 25 turns the world switches from a killing playground of fun to an eldritch nightmare, in a strange combination of horror and stylish killing playground.

The other I'm starting is Irony's harbingers of doom RTD.  As soon as I get home, I'll put them up.
Fuck yes, this thread has served it's purpose! Someone lays down an idea, and someone else picks it up! And now it's happend to the power 2!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 15, 2011, 02:29:47 am
Well I have completed the stuff for the FMA RTD will be posting it here soon.

EDIT: Also if anyone wants my Roll to be a Merc rule set just ask I still have it saved on my comp.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 15, 2011, 04:16:32 am
Sorry about the double post, but here is what I got of a Gears of War RTD if anyone wants to run it.

Gears of War RTD

Backstory -
The Locust have returned after three centuries, and this time its with a vengance as their numbers are three times larger than ever before, and mankind is struggling to hold them off, adn now they are going to their last resort the Sleepers a group of genetically altered human super soldiers. They were put through intense training, and surgeries ever since they were five, and they are mankinds best hope for survivng this war. You will fight them on our turf,a dn theirs you will batter them back to their holes then charge in after them, adn kill them all. You will not be alone in this for all mankind is behind you, adn they will give you all of their support, and with your help they might just survive this horror of a war. This is a war waged for one reason, to genocide mankind, and in order to survive you must commit genocide agaisnt the Locusts, adn kill everyone of them. Now you must go forth, and fight the war for mankind's future.

Spoiler: Character Sheet (click to show/hide)

Spoiler: Implants (click to show/hide)

Equipment -
You will start with two weapons that I give you depending on your position, and every thing else you want you will need to buy, make, repair, or scavenge from the massive warzone that is this planet.

This game will be a fast paced action RTD that relies heavily on cover, and teamwork, so if that sounds intresting along with the post-apocaliptic world come, and join.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on June 15, 2011, 09:37:24 am
Once again posting this here while I rest my weary fingers. Need to do something other than write for a while.

People intending to play could get character Ideas now, but I swear if you start turning in character sheets before I start I will club you to death with a Harp Seal.
I'M IN!
Thinking.
***
on the screen name issue: I use a psuedonym ("Nowan whatever")
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on June 15, 2011, 11:58:31 am
Once again posting this here while I rest my weary fingers. Need to do something other than write for a while.

People intending to play could get character Ideas now, but I swear if you start turning in character sheets before I start I will club you to death with a Harp Seal.
I'M IN!
Thinking.
***
on the screen name issue: I use a psuedonym ("Nowan whatever")
It's Almost Ready, just need to do the Stuff for Passions, Fetters, Shadows, and the Willpower and Pathos Explanation.

Updated the post you quoted to reflect the new stuff.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on June 15, 2011, 12:50:33 pm
(Double post :( )

FUUU---

40,000 Character limit just got Hit!!! (And there's still one last phase of character creation to go*)

Well looks like I'll be posting this puppy soon, and using multiple posts to carry all the data.

*It's a good thing I'm starting you as Enfants, otherwise there would also be an acre of exposition to chew through.

Prepare to Join!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 15, 2011, 12:55:33 pm
(Double post :( )

FUUU---

40,000 Character limit just got Hit!!! (And there's still one last phase of character creation to go*)
Not that surprising to me, really.

Prepare to Join!
Hooray!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on June 15, 2011, 01:12:37 pm
Hooray!
I'm gonna be AFK in just a bit, please reserve for me  ;)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 15, 2011, 02:06:00 pm
For some reason I have six RTD sets saved on my computer. If anyone wants the Gears of War, Dead Space, or Merc RTD sets I won't mind giving them to you.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 15, 2011, 02:06:39 pm
I'll take the merc one.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 15, 2011, 02:07:34 pm
Want me to PM you it, or just post it here? (While you answer this I will dig it up)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 15, 2011, 02:08:12 pm
PM please.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 15, 2011, 03:40:37 pm
So, I kept working on that Magicka RTD.

First thing I did was removing Stats. Magicka doesn't have them and individuality gets determined solely by looks and equipment. (Happy, derm?)

Now, the biggest problem was transcribing a realtime game to a dice and turn-based game.

So I decided to divide turns into actions.

(http://i1190.photobucket.com/albums/z442/WymarSane/Magicka-test.png)

Every person has 5 actions per round. Moving, for instance, takes an action for, say, every two squares? If you have prepared more than one element, then your speed will be modified accordingly. So having all 5 slots prepared slows you down to 5 actions per 3 squares - a severe penalty.

Next, casting.

Casting a spell takes an action per element used.

So self-healing (which doesn't get modified by the amount of life elements used, and thus is best used as spam) takes only 1 action, and you can self-heal 5 times per round.

Another example would be casting magic missiles - Ice and 3 force for instance.
Now, Ice is a combined element, made up of cold and water. Combined elements will take up 1.5 actions, rounded up.
This particular spell-combo would then take 4.5, rounded up to 5, actions to cast, and will hence take the entire turn to cast.

This means that some game-breaking combinations like the Super Lightning Steam Beam will take more than a turn to prepare, but hoo boy do they hurt.

Beams are a special case. They hit, if I understood the wiki correctly, 8 times per charge. After they have been cast, they will hit twice per action (so up to 10 hits per action, and up to 4 turns per beam). This damage does not increase unless crossed with a different beam - something that Ghostbusters fans know you should never do.

Some elements, namely the projectiles, can be charged. A wizard can decide to charge those spells, doubling casting time, but also greatly increasing effectivity.
So a rock projectile will fly faster, and further, while Icicle Shotgun will be a lot more focused, dealing more damage on a single target.

Melee was more difficult.

So I decided that, for starters, I'd divide the weapons in 3 categories: fast, medium, and slow.

Fast weapons get +1 to hit and take one action to swing.
Medium weapons get no modifier to hit and take 2 actions to swing.
You can guess the slow weapon modifiers.

The problem there is that I'm still trying to balance damage. If I made it 1d4, 1d6, and 1d12 respectively, everybody'd use only fast weapons for increased damage and versatility.
1d4, 1d8, and 1d20 maybe?


Aaaand... did I forget something? Posting before something eats my post, either way.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on June 15, 2011, 03:43:48 pm
what about Spellbook magicks?

Lookin at haste.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 15, 2011, 03:45:52 pm
Oh, right.

Those will be cast like regular spells, however, with a higher difficulty because the order of elements matter. Also, failing them won't do anything bad like, for instance, failing an Earth spell (hitting yourself with a rock? Duuude!). At least, not directly. However, succeeding might.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on June 15, 2011, 03:53:40 pm
Lookin' good so far, Darvi.

I look forward to the accidental mass team killing.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 15, 2011, 03:54:42 pm
Heheh. AoE's will of course work wonderfully if I use a map. +2 to radius per additional element would work I believe.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on June 15, 2011, 03:55:48 pm
asasa Shift-rightclick spam! Solves most everything in the early parts of the game.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 15, 2011, 03:58:51 pm
Including your allies.

Heheheh.

And QFASSS is more powerful.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on June 15, 2011, 04:00:41 pm
well, yes, but holding down shift and rapidly hitting saassaassasasass while clicking like mad pretty much stunlocks most things in the radius.

Damnit now I want to go play it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kilakan on June 15, 2011, 04:03:48 pm
just a minor FYI I've started a new, mid-apocalyptic RTD centralized around completely human (at the start anyways) characters, a mutagen weapon, and something called AGENT-P that everyone seems to want.
http://www.bay12forums.com/smf/index.php?topic=86882.0
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 15, 2011, 04:07:30 pm
@Darvi: How does hitting someone with a weapon work? Opposed d6 rolls?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: ExKirby on June 15, 2011, 04:13:02 pm
I had another idea-ULTIMATE DEATHMATCH MODE. 8 players spawn in x locaction with 3 weapons and 10Hp. They must then FIGHT TO THE DEATH. The winner gets a point. Then we add the losers to the waiting list in positional order and have the winner take on another 7. Ad nauseum.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 15, 2011, 04:13:16 pm
I just figured rolling a d8 would be enough for both dodges and hits. The AI is too dumb to move out of harms way anyway so I think they don't need a roll.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kilakan on June 15, 2011, 04:16:07 pm
I had another idea-ULTIMATE DEATHMATCH MODE. 8 players spawn in x locaction with 3 weapons and 10Hp. They must then FIGHT TO THE DEATH. The winner gets a point. Then we add the losers to the waiting list in positional order and have the winner take on another 7. Ad nauseum.
Hum sounds like a good-idea, the random locations would mean planning would be pointless, since every battle could be wildly different.  One problem is that with 8 people no one would last long, be a bit of a bullet storm, 10 HP wouldn't work well with this though, maybe a base of 10 that can be modified with stats bought and sold between battles.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 15, 2011, 05:27:18 pm
Darvi: Then what numbers would count as hits or dodges?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kilakan on June 15, 2011, 08:03:18 pm
Hum you could use a counter roll system, something like enemy rolls 6, you roll 7, you dodge.  Enemy rolls 4 you roll 4, you dodge but are off balance?  enemy is higher you get hit, with increasing damage depending on the difference between the numbers?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 16, 2011, 01:07:49 pm
I think a 4 or 3 to hit would be enough considering the comparatively low damage of weapons. And enemies don't really need a roll since they're too dumb to get out of harms way.

Even if said harm is a fucking huge rock.

Conjured by their own allies.


Anyways, I think I should start making notes one of these days.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: ExKirby on June 16, 2011, 04:02:22 pm
Ok, less focusing on my bloodbaths now.

I think what I'd like to see is another Dwarven Race RTD. Heck, it doesn't actually have to be dwarven, I just want to see a bunch of idiots driving vehicles with stupidly powerful machinery. Itt's well and truly awesome when dwarves do it, but add in other things, like a rifle, and shit can get crazy.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 16, 2011, 04:06:03 pm
DF based, all races allowed (With restrictions for equipment per race) Throw in some racism and it'll be...


FUN!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 16, 2011, 04:08:01 pm
Ok, less focusing on my bloodbaths now.

I think what I'd like to see is another Dwarven Race RTD. Heck, it doesn't actually have to be dwarven, I just want to see a bunch of idiots driving vehicles with stupidly powerful machinery. Itt's well and truly awesome when dwarves do it, but add in other things, like a rifle, and shit can get crazy.
Road Rage the RTD - You six have been entered into a contest known as RoadRage where drivers are pitted against one another, adn the many traps, robots, and other crminals thrown at them. You have all commited serious crimes, adn instead of being put to death you are getting a chance to live, but to get free you have to knock all the other drivers out of teh competiton,a dn win.

How about that ?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 16, 2011, 04:12:05 pm
Well, let's see...

3 or higher is 6/8, 4+ is 5/8. So if, for the sake of argument, the medium weapons deal 1d8, you're looking at an average of (4.5*[6/8]) = 3.375 damage per swing for 3+, or (4.5*[5/8]) = 2.8125 damage per swing for 4+. We'll assume 3+ just for the hell of it.

To make light weapons equal, then, we get (X*[7/8]) = 3.375, which works out to 3.85714... . Multiplied by 2, because it takes two actions, we get 7.71428..., which might best be approximated by something like 2d6+1 for 8 average.

For heavy weapons, we've got (X*[5/8]) = 3.375, which is 5.4 . Multiplied by 3 for three actions, we get 16.2 . That's damn close to 3d10, for 16.5 average per hit.


So, I'd say 1d8 for light, 2d6+1 for medium, and 3d10 for heavy is a decent baseline; I know that's more than you were planning, but who the hell's going to use weapons in a game of magical carnage anyway? And even if they do, how long are they going to last with three sorcerous jackasses firing at the target they're standing in front of?

That said, lighter weapons still have the advantage of versatility; heavy weapons always take 3 actions to use, whereas light ones can be divided up as the user sees fit, so making the damage perfectly equal isn't a good idea. You might want to boost the 3.375, 7.714, and 16.5 averages in favor of heavier weapons to account for this, though by how much I'm not sure.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 16, 2011, 04:31:02 pm
You miscalculated that a bit. It should be divided by 2 and 3, because it takes longer to swing.

Also, I never intended the damage to be equal, because of the versatility. It's one of the things I'm still working on.


Also remember to add the hit modifiers.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 16, 2011, 05:20:52 pm
Oops, you're right. I managed to confuse myself by starting at the medium damage and then forgetting it wasn't light.

I'll try again later. :-\
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 16, 2011, 05:23:09 pm
Er, that too, I guess.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 16, 2011, 06:23:43 pm
Ok, less focusing on my bloodbaths now.

I think what I'd like to see is another Dwarven Race RTD. Heck, it doesn't actually have to be dwarven, I just want to see a bunch of idiots driving vehicles with stupidly powerful machinery. Itt's well and truly awesome when dwarves do it, but add in other things, like a rifle, and shit can get crazy.
Road Rage the RTD - You six have been entered into a contest known as RoadRage where drivers are pitted against one another, adn the many traps, robots, and other crminals thrown at them. You have all commited serious crimes, adn instead of being put to death you are getting a chance to live, but to get free you have to knock all the other drivers out of teh competiton,a dn win.

How about that ?
As long as Nicholas Cage isn't in it that sounds like a good idea for an RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 16, 2011, 06:25:07 pm
I really want to see an Oblivion RTD that, or a Morrowind RTD
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on June 16, 2011, 06:32:00 pm
If we do that I totally call being in the Dark Brotherhood.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 16, 2011, 06:32:56 pm
If we do that I totally call being in the Dark Brotherhood.
Well I am now working on making a ruleset for a Oblivion RTD give me about 1 to 5 hours

EDIT: Would someone mind writing me up a backstory for it?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 16, 2011, 06:34:52 pm
If we do that I totally call being in the Dark Brotherhood.
Well I am now working on making a ruleset for a Oblivion RTD give me about 1 to 5 hours

EDIT: Would someone mind writing me up a backstory for it?
What kind of backstory are you thinking of?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 16, 2011, 06:37:10 pm
Well something dark that lead to the country being lead into a state of civil war.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on June 16, 2011, 06:39:41 pm
Like a suscion(forgive misspelling) problem due to lack of an heir?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 16, 2011, 06:41:51 pm
Like a suscion(forgive misspelling) problem due to lack of an heir?
That would work also the signup might take a bit since it has seven stats, classes, factions, equipment, and races that you could choose from.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on June 16, 2011, 06:43:01 pm
Heh, most of mine is already picked out. Brotherhood is obviously some varient of Assassin, have the classic brotherhood armor and hood, and I'm always an argonean.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 16, 2011, 06:44:14 pm
Heh, most of mine is already picked out. Brotherhood is obviously some varient of Assassin, have the classic brotherhood armor and hood, and I'm always an argonean.
Well I am going to make quite a few races so you might want to check them out first.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on June 16, 2011, 06:45:31 pm
Bah, my intrest is only in the lizardmen of Black Marsh and werecreatures, which where sadly cut from Oblivion and cut down to just werewolves in Morrowind.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 16, 2011, 06:47:48 pm
Bah, my intrest is only in the lizardmen of Black Marsh and werecreatures, which where sadly cut from Oblivion and cut down to just werewolves in Morrowind.
Well thanks for giving me the idea to add in Werecreatures, but you can't choose to be one form the beginning you have to encounter one,a dn get infected then after a set amount of time you will change ( Your first form change you will have little control over your form so be wary) also right now I am using to computers one to write out th oblivion info, adn one to listen to music, browse the Oblivion wiki, and follow this thread.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on June 16, 2011, 06:50:36 pm
Fair enough, just remember different werecreatures are more common in certain parts of the world. For example Werewolves and Wereboars are the most common in the areas around High Rock(Breten land), while Werecrocodiles are most common in Black Marsh.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 16, 2011, 06:51:43 pm
And then you all start at the imperial city where there's no werecreatures far and wide.

Except maybe for werebats aka vamps.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 16, 2011, 06:52:42 pm
I will, and take a look at this useful map http://www.uesp.net/maps/obmap/obmap.shtml

And then you all start at the imperial city where there's no werecreatures far and wide.

Except maybe for werebats aka vamps.
Nope (atleast in my storyline) they start ina destroyed village.

EDIT: Also can I ask you guys tio come up with some races, and bios for them?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on June 16, 2011, 06:59:01 pm
Well there is that, supposedly extinct but hey Dweamer are supposedly extinct and one of them walks around in Vvardenfell, one race of Snow Elves. Plus some Daedric races could be interesting.
Also, love that map, used it to find things before.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 16, 2011, 07:04:02 pm
Well if you guys could make up some, adn bios for them that would be great because this is going to take me abit since I got to wrok some stats out, and also I have a question would it be alright if I gave players Inventory Slots instead of a Weight Stat?

EDIT: Also is there anything you guys want to see in this specifically?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 16, 2011, 07:36:34 pm
Oblivion RTD -

Backstory -


Spoiler: Character Sheet (click to show/hide)

Spoiler: Races (click to show/hide)

Spoiler: Birthsigns (click to show/hide)

Spoiler: Attributes (click to show/hide)

Spoiler: Classes (click to show/hide)

Spoiler: Factions (click to show/hide)

Spoiler: Starting Equipment (click to show/hide)

Thats what I have so far what you think?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 16, 2011, 07:38:22 pm
Fatigue?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on June 16, 2011, 07:39:38 pm
Reserve me a spot for Oblivion RTD please, Adwarf!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on June 16, 2011, 07:40:19 pm
What is the difference between orc types, and Dwarf is another word for Dweamer, of which only one is left.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 16, 2011, 07:42:58 pm
Fatigue?
I just forgot to add that to the statuses dont worry its still there.

Reserve me a spot for Oblivion RTD please, Adwarf!
Will do

What is the difference between orc types, and Dwarf is another word for Dweamer, of which only one is left.
All will be explained when I finish their description, but they are a group who were drove from their original homes after trying to take over the captial. I know, and once I finish there description it will explain it all.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 16, 2011, 07:43:23 pm
It's a modded game :V
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 16, 2011, 07:45:57 pm
It's a modded game :V
Of course !!!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on June 16, 2011, 07:49:11 pm
*facepalm*
I had an idea by the way, if you'll allow it.
What if there where multible 'main characters'? IE, all the guild questlines, and the Shivering Isles questline, happened, but different people did each one, not the guy/girl who saved everyone via being an errand boy. So there is a new Grandmaster of the fighters guild, who has nothing to do with the new archmage, and so on.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 16, 2011, 07:53:17 pm
*facepalm*
I had an idea by the way, if you'll allow it.
What if there where multible 'main characters'? IE, all the guild questlines, and the Shivering Isles questline, happened, but different people did each one, not the guy/girl who saved everyone via being an errand boy. So there is a new Grandmaster of the fighters guild, who has nothing to do with the new archmage, and so on.
Thats how I planned it to be also the Imperials no longer exist thats is why the world is in  civil war,a dn I just fiquered out the Backstory by accident.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 16, 2011, 08:38:45 pm
I was thinking of doing a Fallout RTD (really original right?), I was considering that instead of using a standard 1d6 for all rolls I would do something involving skills. For example say you want to pick a lock, and you have a 33% in Lockpicking. Then i'd roll 1d100 and if its below 33 you unlock the container. Does this sound like a good dice rolling idea? Or should I just stay with the 1d6?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 16, 2011, 08:39:45 pm
I was thinking of doing a Fallout RTD (really original right?), I was considering that instead of using a standard 1d6 for all rolls I would do something involving skills. For example say you want to pick a lock, and you have a 33% in Lockpicking. Then i'd roll 1d100 and if its below 33 you unlock the container. Does this sound like a good dice rolling idea? Or should I just stay with the 1d6?
IF you want you can look over the ruleset that I have taht  got from Serious
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 16, 2011, 08:39:53 pm
A d100 idea seems more appropriate in FG&RP.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 16, 2011, 08:41:47 pm
A d100 idea seems more appropriate in FG&RP.
Thats kinda what I thought, but I just wanted to do something different.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 16, 2011, 08:44:23 pm
@BD: That's pretty close to what I'd had in mind too. ^^

@Taricus: Depends on what you use the d100 for. I use it for initiative so it's easier to tell who's doing what and when they try it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 16, 2011, 08:46:17 pm
For the general system. RtDs are for smaller dice, like D10s
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 16, 2011, 08:48:41 pm
Hm, I suppose I could use a 1d10 for skill rolls, and a 1d6 for other rolls. So depending on the users SPECIAL statistics they will get a certain amount of points in each skill. When they use that skill I roll 1d10 plus modifiers (Like if they are lockpicking an easy or hard lock) and then add it to their skill.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 17, 2011, 04:06:37 am
Okay here are the current rules for the Fallout RTD, any comments or suggestions on it would be appreciated.

Fallout RTD

S.P.E.C.I.A.L. System

Spoiler (click to show/hide)

Secondary Statistics
Spoiler (click to show/hide)




Races
Spoiler (click to show/hide)

Skills
Spoiler (click to show/hide)


Combat
Spoiler (click to show/hide)

Traits
Spoiler (click to show/hide)

Perks
Spoiler (click to show/hide)

Weapons and Armor Condition
Spoiler (click to show/hide)

Critical Failures
Spoiler (click to show/hide)

Chems, Addiction, and Withdrawal
Spoiler (click to show/hide)

Karma
Spoiler (click to show/hide)

Leveling
Spoiler (click to show/hide)

Character Creation
Spoiler (click to show/hide)

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 17, 2011, 12:14:12 pm
I am in as GHOUL
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 17, 2011, 12:35:24 pm
Now I want to ask you guys for a bit of help on the Oblivion RTD.

Could you help me make some starting equipment
Spoiler: Starting Equipment (click to show/hide)

And Birthsigns (Also just helping make stats for the birthsigns would be helpful to)?
Spoiler: Birthsigns (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Strife26 on June 17, 2011, 12:52:59 pm
How many RTD's do you plan to run at once, Adwarf? I'm quite partial to the micro-backstory I wrote for Strife in the Creed one . . .
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 17, 2011, 12:54:16 pm
How many RTD's do you plan to run at once, Adwarf? I'm quite partial to the micro-backstory I wrote for Strife in the Creed one . . .
Oh don't worry my Magician's Academy died due to lakc of a even partially planned story so I am replacing it with that. None of my other RTDs will die since I have all the time I need to update them.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: tomas1297 on June 17, 2011, 02:07:23 pm
 I know I shouldn't host another RTD, because I'll eventually abandon it like every other RTD I hosted, but I get really good ideas at times and it hurts to know I won't be able to realize them.

 This time I had an idea about an urban fantasy RTD with spell casting and guns, but having both logically balanced by making the spells require rituals and perform support roles rather than combat. Finding people, spying, becoming invisible, healing between fights, talking with spirits, finding magic items, spotting other spells being cast. Mainly information. But there are problems.

1. Even if I'm really free right now, I'll probably abandon it. Damn my laziness.
2. I need more ideas.
3. For information to be useful, I'd need a damn good writing. This RTD idea was adapted from a story I thought up while daydreaming which includes a magician reviving an investigator who was searching for the killer of a political figure, but was murdered by the same killer and now knows who he is. Turns out the killer and political figure are magicians searching for an ancient artifact. Politics, magic and gunfighting ensue. But that wouldn't work for an RTD.
4. Many will go all "tl;dr".
5. A lot of times I think an idea is really good, but get bored of it soon. I'll probably get tired of this one too.
6. I always find flaws in my RTDs like "no plot", "shitty mechanics", "railroading", "limited content", "too easy", "too hard" and etc. and lose all enthusiasm.

 Arrgh...depressed at my laziness and self-depreciation.

Edit: Also at this rate I'll probably earn a really bad reputation and no one will play my RTDs at all.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 17, 2011, 02:14:08 pm
4. Tl;DR Doesn't count considering the size of some RTDs (Read: Draignean's) intros. Those are HUMUNGOUS.

And believe me, no-one will hate you for making a few RTDs that die off.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: V-Norrec on June 17, 2011, 02:31:48 pm
I will.  Slacker. :P

I'd take it up if I thought I could handle 4 RTDs, but I know I can't.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 17, 2011, 04:02:14 pm
1. Even if I'm really free right now, I'll probably abandon it. Damn my laziness.
Then put up a warning or something on the first page. Or let another person continue it if they really like it.

Anyway, one thing to do is not update as soon as everyone's there, but at your earliest convinience. Like, say, when there's nothing else to distract yourself with.

Quote
4. Many will go all "tl;dr".
You'd think so, but not really. And many of those who do likely aren't the kind of crowd you should/want to attract anyway.

Quote
5. A lot of times I think an idea is really good, but get bored of it soon. I'll probably get tired of this one too.
I know that feeling. But you could start another simotanious RTD in a much different universe. That may help, but remember that I'm not speaking from experience... yet. Yes, I'm thinking of starting another RTD. But the chance of me actually starting it is low.

Quote
6. I always find flaws in my RTDs like "no plot", "shitty mechanics", "railroading", "limited content", "too easy", "too hard" and etc. and lose all enthusiasm.
I know that feeling. The plot is kinda hard to fix. The mechanics can be fixed anytime (for example, I fixed mine in the middle of the game with no people voting against it and 3 out of 8 voting for it). The railroading isn't that bad if the players are just lollygagging around like idiots (the alternative is many boring turns). Too easy can be fixed with harder enemies. Too hard can be fixed with shiny weapons.

Quote
Edit: Also at this rate I'll probably earn a really bad reputation and no one will play my RTDs at all.
Well, there's a few ways to avoid this:
Make one or two long lasting RTDs (like your Tom's dungeon crawl). The players will try to forget you abandoning the shorter ones.
Make the RTDs you do make hilarious if they have to be short.
Make the RTDs you make long lasting.
Wait a while between RTDs. Players will start to forget about your failures and entirely new people will start playing.

I'm sure there are plenty of other ways, but I can't think of any more off the top of my head.

4. Tl;DR Doesn't count considering the size of some RTDs (Read: Draignean's) intros. Those are HUMUNGOUS.
Indeed.

Quote
And believe me, no-one will hate you for making a few RTDs that die off.
Well, I will if they die early. It makes me look on those GMs with distrust that they'll be able to keep an RTD going.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: ExKirby on June 17, 2011, 04:04:01 pm
This raises a good question-what is so hard about running an RTD? I mean, if we can root out a problem, we can do some dwarven science and get some compitent RTDs in.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 17, 2011, 05:17:44 pm
Keeping interest is the main issue. This is sort of between a rock and a hard place for most GMs, because if it's too simple, they tend to get bored with it and lose the will to keep going. If it's too complex, running it becomes too much of a chore for their interest to be sufficient.

Player interest is another vital factor, I've found. It isn't so much that players will drop out of games that aren't interesting, but that GMs tend to be much more interested when their players are. If nobody seems especially interested or involved in the game, it's likely it'll die off.


In short, I don't think there's any magical dos or don'ts, so much as at least two potentially conflicting golden means.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 17, 2011, 06:06:29 pm
I Can't fiqure out a leveling up mechhanic for the Oblivion RTD! I want to shoot my computer now.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 17, 2011, 06:10:14 pm
I Can't fiqure out a leveling up mechhanic for the Oblivion RTD! I want to shoot my computer now.
Don't have a leveling up mechanic then, you don't need to incorporate everything from the game.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 17, 2011, 06:11:46 pm
What BD said. Or you could just do kind of like what I'm doing with the CvRTD; every time you roll the highest possible success, you get a point towards advancing a level. Like if you use Blades and roll, I dunno, ten fives/sixes or whatever your Blade skill goes up by one? It could work but you'd have to keep up with it...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on June 17, 2011, 06:15:40 pm
What serious said, his level system is by far the most out-of-the-box that I've seen, and it works in awesome ways.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 17, 2011, 06:18:26 pm
What BD said. Or you could just do kind of like what I'm doing with the CvRTD; every time you roll the highest possible success, you get a point towards advancing a level. Like if you use Blades and roll, I dunno, ten fives/sixes or whatever your Blade skill goes up by one? It could work but you'd have to keep up with it...
I decided not incorporate the skills since that is a massive amount of work. Oblivion has quite a few skills, and that would stretch my willpower until it snapped.

Wait I just got an idea instead of leveling I will introduce a different system. (Keeping it Secret)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on June 17, 2011, 06:20:02 pm
What BD said. Or you could just do kind of like what I'm doing with the CvRTD; every time you roll the highest possible success, you get a point towards advancing a level. Like if you use Blades and roll, I dunno, ten fives/sixes or whatever your Blade skill goes up by one? It could work but you'd have to keep up with it...
. Oblivion has quite a few skills...

You should have looked at the skills for the entire TES saga, not just oblivion.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 17, 2011, 06:21:32 pm
Thanks, but TBH I only halfway like it. ^^; It can be a pain to keep up with and sometimes I feel like it isn't quite fair; for example poor Ahra STILL hasn't gotten a 'two 8s in a row' skill yet. On the other hand it's certainly interesting, and since skills can come at any time it's possible for a player to pick one relevant at just the right moment if they get lucky with a roll. That and I'm going to start expanding them from simple +1/+2 to other effects like Darvi's +10% critical damage. I really should run the turn, I believe everyone's posted, but it's still raining at the moment and I don't wanna lose any writing. -____________-;

EDIT: You ninjas... But yeah, Daggerfall had way more skills than Oblivion. ^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 17, 2011, 06:22:53 pm
Write it out on notepad or pen and paper then.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 17, 2011, 06:28:38 pm
And then I have to type it all back in. ::) Plus my handwriting sucks so much I can barely read it. Nah, no reason to do that. Storm'll probably clear up in an hour or two, it's better to just wait.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 17, 2011, 06:41:51 pm
Spoiler: Races (click to show/hide)
What do you think do I need to balance any of the races a bit more, or are they good as is?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 17, 2011, 07:54:42 pm
Well I have almost finished the Oblivon RTD rules it will be about another 30 minutes then it wil be complete. Does anyone want to run it, or would you prefer if I do?

EDIT: Well here is everything I got it is partially incomplete, but if anyone wants to run it they can just add in the little bit that is missing, and if tehy need to know anything that I wrote just PM me.

Oblivion RTD -

Backstory -
This country is in ruins as a civil war rips it apart slowly, but surely killing many people for a struggle over power that shouldn't have happened. This war was caused by the fall of the Imperial City, and the Imperials themselves for a band of Orcs thought it time to destroy them little did they know the chaos that they would cause themselves, and every race that calls this place home. They call themselves the Orcs of the Isles, and they have returned fifty years after destroying the Imperial City, adn all people within to take back the city they believe to rightfully be theirs. They have declared another war on the residents of the Imperial City, a faction known as 'The Shield of the People', they have come to take the city by force from this group, and that is where you six come in. You six are the Shield's latest recruits, and now as this story begins your city has come under siege by the Orcs of the Isles, adn their allies. Will you succeed in protecting the Imperial City, or will the Orcs come through victorious, adn throw the world in to a state of Chaos not seen since the gates of Oblivion were opened?

Spoiler: Character Sheet (click to show/hide)

Spoiler: Races (click to show/hide)

Spoiler: Birthsigns (click to show/hide)

Spoiler: Attributes (click to show/hide)

Spoiler: Classes (click to show/hide)

Spoiler: Factions (click to show/hide)

Spoiler: Starting Equipment (click to show/hide)

Spoiler: Light of the Nine (click to show/hide)

Now off to  finish my Gears of War RTD set.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on June 17, 2011, 08:12:03 pm
Very nice if I do say so myself.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 17, 2011, 08:13:38 pm
Very nice if I do say so myself.
I am suprised myself since I have only been working on it since yesterday.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on June 17, 2011, 08:28:20 pm
Mage sign is borked balance wise.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 17, 2011, 08:33:38 pm
True; I believe it was +50 in the game with no downside? Personally I would keep it +200 but put a major downside like a -50 on Fatigue or a major reduction to weapon skills. :-\
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 17, 2011, 08:34:55 pm
+100 for mage, +200 for Apprentice.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 17, 2011, 08:42:42 pm
Well it did seem that the Mage was a little under powered compared to all the others to me so I boosted it a bit, but whoever runs it cna fix any problems they see because I don't plan on running it until both of my currently running RTDs die (Bastion had a downfall in its sytem where all the players died on the first battle turn, and it needs a huge refinement. )

EDIT: SO if anyone wants to run it PM me, adn I will send type up how combat works for you if you need me to.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on June 17, 2011, 09:27:46 pm
Just curious, Adwarf, could I get a spot reserved for the Oblivion RTD? It's one of my favourite games, and I feel that I must be in atleast 6-7 RTDs along with running my current 3. I'm insane, in a different way than most...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 17, 2011, 09:30:44 pm
Just curious, Adwarf, could I get a spot reserved for the Oblivion RTD? It's one of my favourite games, and I feel that I must be in atleast 6-7 RTDs along with running my current 3. I'm insane, in a different way than most...
Sure if I get enough intrest then I will run it (I am thinking eight players for the oblivion RTD maybe ten)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 17, 2011, 09:35:14 pm
Just curious, Adwarf, could I get a spot reserved for the Oblivion RTD? It's one of my favourite games, and I feel that I must be in atleast 6-7 RTDs along with running my current 3. I'm insane, in a different way than most...
Sure if I get enough intrest then I will run it (I am thinking eight players for the oblivion RTD maybe ten)
Eight is alot of people for an RTD, and ten is an insane amount. Unless you want to have to keep track of ten people's stats every turn, you probally want to stick with six players. Besides, no offence but you don't exactely stick with your RTD's and Forum Games for long.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 17, 2011, 09:36:42 pm
Just curious, Adwarf, could I get a spot reserved for the Oblivion RTD? It's one of my favourite games, and I feel that I must be in atleast 6-7 RTDs along with running my current 3. I'm insane, in a different way than most...
Sure if I get enough intrest then I will run it (I am thinking eight players for the oblivion RTD maybe ten)
Eight is alot of people for an RTD, and ten is an insane amount. Unless you want to have to keep track of ten people's stats every turn, you probally want to stick with six players. Besides, no offence but you don't exactely stick with your RTD's and Forum Games for long.
I know that that's why I asked if anyone else wanted to run it since I am sticking to the two I currently I am currently running (I have a large amount of story for both of them worked out)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on June 17, 2011, 09:39:33 pm
Just curious, Adwarf, could I get a spot reserved for the Oblivion RTD? It's one of my favourite games, and I feel that I must be in atleast 6-7 RTDs along with running my current 3. I'm insane, in a different way than most...
Sure if I get enough intrest then I will run it (I am thinking eight players for the oblivion RTD maybe ten)
Eight is alot of people for an RTD, and ten is an insane amount. Unless you want to have to keep track of ten people's stats every turn, you probally want to stick with six players. Besides, no offence but you don't exactely stick with your RTD's and Forum Games for long.
Call me insane then. All 3 of my RTDs have 8-10 players ;D I think
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 17, 2011, 09:40:06 pm
Just curious, Adwarf, could I get a spot reserved for the Oblivion RTD? It's one of my favourite games, and I feel that I must be in atleast 6-7 RTDs along with running my current 3. I'm insane, in a different way than most...
Sure if I get enough intrest then I will run it (I am thinking eight players for the oblivion RTD maybe ten)
Eight is alot of people for an RTD, and ten is an insane amount. Unless you want to have to keep track of ten people's stats every turn, you probally want to stick with six players. Besides, no offence but you don't exactely stick with your RTD's and Forum Games for long.
Call me insane then. All 3 of my RTDs have 8-10 players ;D I think
Ugh I couldn't imagine running 8-10 players, to hectic to manage for me personally.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on June 17, 2011, 09:42:06 pm
Just curious, Adwarf, could I get a spot reserved for the Oblivion RTD? It's one of my favourite games, and I feel that I must be in atleast 6-7 RTDs along with running my current 3. I'm insane, in a different way than most...
Sure if I get enough intrest then I will run it (I am thinking eight players for the oblivion RTD maybe ten)
Eight is alot of people for an RTD, and ten is an insane amount. Unless you want to have to keep track of ten people's stats every turn, you probally want to stick with six players. Besides, no offence but you don't exactely stick with your RTD's and Forum Games for long.
Call me insane then. All 3 of my RTDs have 8-10 players ;D I think
Ugh I couldn't imagine running 8-10 players, to hectic to manage for me personally.
To be fair, I don't have many stats for any of them, so I don't have to keep track of that much. (I love focusing on story, and I'm too lazy to think of a decent system.)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 17, 2011, 09:43:14 pm
If it is a simple system than I understand it, but if its like my Oblivion one, or your Fallout one BD then six is the best amount you could have.
Also I just checked and my oblivion ruleset is 23.4 KB file thats the largest RTD file I have on my computer, and I have eight of them so far, and out of those two are WIP (Dead Space, and Gears of War RTDs)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 17, 2011, 09:44:32 pm
Im the opposite, I make up a complex system sometimes and totally forget about the story.

Also I had an idea, since I update alot and get bored when im not able to update and I have nothing to do. What if someone ran an RTD on IRC or something like that?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 17, 2011, 10:28:04 pm
I am not really sure how that would work out. Does anyone have any RTD ideas that I could work on (I like projects to work on while waiting for the players of my RTDs to post their turns.)

EDIT: I was going to do a Resident Evil RTD, but I can't write horror, so that went straight down the drain.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 17, 2011, 11:06:33 pm
Also I'm going to say don't do that because if anyone's going to run RE it's going to be the guy who played the game until the disc literally couldn't be read by his PS1 anymore, ie me. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 17, 2011, 11:08:45 pm
Also I'm going to say don't do that because if anyone's going to run RE it's going to be the guy who played the game until the disc literally couldn't be read by his PS1 anymore, ie me. :P
I wasn't planning on running it just making a ruleset for it.

EDIT: Well I have a couple of ideas for an RTD which should I work on next?

1.) WW2 RTD
2.) Infamous RTD (With new, and varying Powers of course)
3.) Halo RTD
4.) Medival RTD
5.) Vampires, Werewolf Fantasy RTD
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 18, 2011, 12:44:30 am
Sorry about the double post (my eighth one probably in three days) but I just got an idea while diggin through my old games how about a Disgaea RTD ?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: tomas1297 on June 18, 2011, 01:21:10 am
Also I'm going to say don't do that because if anyone's going to run RE it's going to be the guy who played the game until the disc literally couldn't be read by his PS1 anymore, ie me. :P
I wasn't planning on running it just making a ruleset for it.

EDIT: Well I have a couple of ideas for an RTD which should I work on next?

1.) WW2 RTD
2.) Infamous RTD (With new, and varying Powers of course)
3.) Halo RTD
4.) Medival RTD
5.) Vampires, Werewolf Fantasy RTD

1.) Not another one...
2.) Sure, why not.
3.) Sure, why not.
4.) Boring, generic. Also, it's "medieval".
5.) Overrated.

 I'm probably going to start the urban fantasy RTD I talked about earlier. Just need some more ideas. Some ideas I already have:
 Classes are based on casting style: atheist magic-is-natural symbolists/numerologists, pagan shamanic/druid magic, dark demon/Cthulhu-or-something worshipers, classical religions... (I probably should read up on religious/magical rituals for some of these) They would have distinct casting styles and spells. Symbolists draw arcane symbols which take some time, but have really versatile spells, shamans have to prepare the entire territory for spell casting, but can cast spells in their territory without any rituals or chanting, western religions chant, eastern... I should read up on that, dark arts require sacrifices in form of blood and for stronger magic, corpses, but have the strongest spells.
 There should be a lot of faction politics. The factions I thought up now are the government (obvious choice), the faction peacekeeping force, the neutral faction that deals in information, and the evil faction, power-hungry and warlike variety with some "magicians are better, normal humans are disposable resources" thrown in. The world should be somewhat gray and black, so I need a few more "good" factions that are still somewhat unlikeable. Of course, you can be unaligned.
 Also there would be arcane zones, which can only be entered by magicians and are inhabited by various monsters and have crazy stuff happening all the time. They are space anomalies since a normal person can see, say, a warehouse, while a magician can find an entire different world inside it. Arcane zones would time from time go unstable, releasing some dark forces into the outside world. The government is aware of the existence of magic and arcane zones, but doesn't understand them and keep it secret from the civilians. Magic is banned and considered a danger to humanity, so magic users are hunted.
 Also, as mentioned, the main idea is "magic is for information/mobility/support, guns are for combat". Fireballs can be used to set a house or forest on fire, lightning can kill someone in water, but most of the time, firing a gun is much more efficient and effective. Magic should be used to track someone, to become invisible, to teleport, to heal between fights...

Edit:
Sorry about the double post (my eighth one probably in three days) but I just got an idea while diggin through my old games how about a Disgaea RTD ?

6.)Sure, why not.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 18, 2011, 01:24:08 am
Tomas, if you make a necromancer class reserve me a spot :D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: tomas1297 on June 18, 2011, 01:27:32 am
Tomas, if you make a necromancer class reserve me a spot :D
Spells are pretty much anything you want, as long as it fits with the theme of your casting style and isn't overpowered. So a dark arts practitioner or some kinds of pagan magicians could raise the dead, but a priest or monk, not so much.  :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 18, 2011, 01:28:15 am
EDIT: Well I have a couple of ideas for an RTD which should I work on next?

1.) WW2 RTD
2.) Infamous RTD (With new, and varying Powers of course)
3.) Halo RTD
4.) Medival RTD
5.) Vampires, Werewolf Fantasy RTD
1) No, no thanks. Not only would it be controversial to portray one side as weaker than the other or as assholes, but it's just not really the kind of thing I'd be interested in.
2) Never played it before, wouldn't know.
3) Why not. Halo's pretty much the only thing I know a lot about...
4) Meh...
5) Meh...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 18, 2011, 01:32:42 am
I wasn't planning on running it just making a ruleset for it.

EDIT: Well I have a couple of ideas for an RTD which should I work on next?

1.) WW2 RTD
2.) Infamous RTD (With new, and varying Powers of course)
3.) Halo RTD
4.) Medival RTD
5.) Vampires, Werewolf Fantasy RTD
1. No, to many of those.
2. Sounds interesting.
3. Halo is more of a shooter game and doesn't have a really good story.
4. Meh, overdone.
5. Also overdone.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 18, 2011, 01:39:22 am
Ok then I will begin doing the rulesets for Infamous, and Halo RTDs (Almost finished with the Disgaea RTD Ruleset)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: tomas1297 on June 18, 2011, 01:41:35 am
Ok then I will begin doing the rulesets for Infamous, and Halo RTDs (Almost finished with the Disgaea RTD Ruleset)
You're...you're starting...3 RTDs...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 18, 2011, 01:42:02 am
Ok then I will begin doing the rulesets for Infamous, and Halo RTDs (Almost finished with the Disgaea RTD Ruleset)
You're...you're starting...3 RTDs...
He said he just likes to make up systems for them when he's bored.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 18, 2011, 01:42:37 am
Yep I currently have 9 RTDs saved on my hardrive.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: tomas1297 on June 18, 2011, 01:44:24 am
 Which are you going to host?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 18, 2011, 01:45:57 am
The Disgaea one since the system is simple, and I own three of the games. The others people cna use if they want them just like my Oblivion System

EDIT: Here is what I got working on the backstory now then I will start it.

Disgaea RTD-

Backstory -

Spoiler: Character Sheet (click to show/hide)

Spoiler: Races (click to show/hide)

Spoiler: Skills (click to show/hide)

Spoiler: Leveling (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kilakan on June 18, 2011, 12:14:06 pm
hey as opposed to opening a new thread, I figured I'd ask here, anyone know a easy to use map system for rtd's, something I can draw on that has a few different grid overlays?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 18, 2011, 12:18:26 pm
Well, I have this thing I put together. It's a rip of the map system in Metroid Fusion or Zero, don't remember which. With a little manipulation in MS paint you can make some maps. I'll leave the link here (http://img.photobucket.com/albums/v355/Static_Jester/BaseMaps.png) in case anyone wants it; it has a little 'demo' type map in the upper left of the image.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on June 18, 2011, 12:30:37 pm
Well, I have this thing I put together. It's a rip of the map system in Metroid Fusion or Zero, don't remember which. With a little manipulation in MS paint you can make some maps. I'll leave the link here (http://img.photobucket.com/albums/v355/Static_Jester/BaseMaps.png) in case anyone wants it; it has a little 'demo' type map in the upper left of the image.

This might actually be pretty useful, I think I'll try doing something with that later on.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 18, 2011, 12:50:10 pm
ASCIIDraw is also pretty good in my opinion since it allows for the making of complex maps, but thye take a while to maek.

EDIT: I am at a loss as to exactly what powers would fit in the Infamous universe besides electricity control.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 18, 2011, 02:07:38 pm
I'm pretty sure the second game will feature a good girl who uses ice and an evil girl who uses fire. I read that in a Game Informer awhile back, anyway. So I guess other elements could work.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 18, 2011, 02:09:02 pm
I'm pretty sure the second game will feature a good girl who uses ice and an evil girl who uses fire. I read that in a Game Informer awhile back, anyway. So I guess other elements could work.
Ice, Fire, Electricity, Metal(?), Air(?), Earth(?)

(?) = Maybe not sure.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on June 18, 2011, 03:33:04 pm
Well, I think I'm going to try and make my space fighter combat game soon. Witness the following system I developed

Combat System
Spoiler (click to show/hide)

Stats

Spoiler (click to show/hide)

Possible Story

Spoiler (click to show/hide)

Ideally, I would like to make combat as lethal as possible. Dogfighting kills should be difficult-but death should be cheap.
Anyone have suggestions or questions? Or perhaps you need to reserve a spot? I'd be nice to know if there was some interest in this.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 18, 2011, 03:49:30 pm
I'd be wary of using so many rolls per attack, personally. Don't have any more useful advice at the moment.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Knave on June 18, 2011, 06:03:51 pm
@Dwarmin - It seems like a cool idea and I'd be interested if you do ever run it!

In regards to the amount of rolling - Irony is correct and you should make sure you try and keep the number of dice and different modifiers down as low as possible to prevent getting burnt out when a million people ask to play and there are 200 ships flying around :P

Looking at fighter attributes It seems targeting assist and weaponry both add a modifier to the same attribute for example. I'd consider rolling them into 1 to cut down on stat tracking.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on June 20, 2011, 06:51:20 am
Who here wants Falling Fire to continue?
I'd be up for a turn or two every week. How's that?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: tomas1297 on June 21, 2011, 01:12:39 pm
 Lacking ideas for the RTD I suggested earlier. Need different setting.
 Ideas:

 1. Grimdark magitech. For long, magic was a dark force that belonged to the demons. However, the greedy humans managed to steal it. Not much was known about the dark forces of magic. When it was unleashed upon the prime plane, it spread across the world, twisting living beings into deformed abominations. Mana - a liquid with magical properties, became the reason for many bloody wars and conflicts. The pure humans and magicians became an oppressive higher class, abusing and enslaving mutants.

 2. Post apocalyptic setting in a somewhat new light. Wars between countries lead to the invention of a perfect weapon - a bomb that is capable of destroying organic life forms without harming mineral or synthetic matter. Many of those were manufactured, but due to an information leak, some groups were prepared. Most of humanity was wiped out, but some people survived. Even though they have the resources to rebuild civilization, the political crisis gave birth to many hostile factions. Will the remaining survivors rebuild humanity or bring the complete end of mankind through infighting?

 3. Your idea. I will not take any overused ideas (high fantasy, WWII, zombies) except if they have an interesting twist and I will not make an RTD based on a game, movie, whatever I haven't tried (if you want one, just spam ideas, I'll probably know at least one of them).
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on June 21, 2011, 01:22:33 pm


 2. Post apocalyptic setting in a somewhat new light. Wars between countries lead to the invention of a perfect weapon - a bomb that is capable of destroying organic life forms without harming mineral or synthetic matter. Many of those were manufactured, but due to an information leak, some groups were prepared. Most of humanity was wiped out, but some people survived. Even though they have the resources to rebuild civilization, the political crisis gave birth to many hostile factions. Will the remaining survivors rebuild humanity or bring the complete end of mankind through infighting?

We already have that. (http://en.wikipedia.org/wiki/Neutron_bomb)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: tomas1297 on June 21, 2011, 01:23:43 pm


 2. Post apocalyptic setting in a somewhat new light. Wars between countries lead to the invention of a perfect weapon - a bomb that is capable of destroying organic life forms without harming mineral or synthetic matter. Many of those were manufactured, but due to an information leak, some groups were prepared. Most of humanity was wiped out, but some people survived. Even though they have the resources to rebuild civilization, the political crisis gave birth to many hostile factions. Will the remaining survivors rebuild humanity or bring the complete end of mankind through infighting?

We already have that. (http://en.wikipedia.org/wiki/Neutron_bomb)

 Except this one isn't radioactive.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on June 21, 2011, 01:26:45 pm


 2. Post apocalyptic setting in a somewhat new light. Wars between countries lead to the invention of a perfect weapon - a bomb that is capable of destroying organic life forms without harming mineral or synthetic matter. Many of those were manufactured, but due to an information leak, some groups were prepared. Most of humanity was wiped out, but some people survived. Even though they have the resources to rebuild civilization, the political crisis gave birth to many hostile factions. Will the remaining survivors rebuild humanity or bring the complete end of mankind through infighting?

We already have that. (http://en.wikipedia.org/wiki/Neutron_bomb)

 Except this one isn't radioactive.


 2. Post apocalyptic setting in a somewhat new light. Wars between countries lead to the invention of a perfect weapon - a bomb that is capable of destroying organic life forms without harming mineral or synthetic matter. Many of those were manufactured, but due to an information leak, some groups were prepared. Most of humanity was wiped out, but some people survived. Even though they have the resources to rebuild civilization, the political crisis gave birth to many hostile factions. Will the remaining survivors rebuild humanity or bring the complete end of mankind through infighting?

We already have that. (http://en.wikipedia.org/wiki/Neutron_bomb)

 Except this one isn't radioactive.

Biological Warhead?

That could be pretty fun actually...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 21, 2011, 07:25:19 pm
Okay, I've a couple of Ideas for some RtDs

1: Overlord RtD: Sign up as a minion, Pillage, loot, burn, murder and drink your way following the master/Overlord

2: Modern near-future sci-fi: Taking the storyline from days of tension and putting it into an RtD. This would cover the entire WW3, from the initial assault on the US to the final battles in China. Players would be the conquerers and difficulty is measured by how much experience that the rest of the world has in combating the wave of Australian dominion. Or they could sign up in most other nations military and try and hold them off (Or get assimilated)

3: Fantasy WW2 RtD: German orcs, Soviet dwarves, Italian halflings, Commonwealth elves, Japanese Tengus ans Human americans.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on June 21, 2011, 07:28:52 pm
Okay, I've a couple of Ideas for some RtDs

1: Overlord RtD: Sign up as a minion, Pillage, loot, burn, murder and drink your way following the master/Overlord
Yes.Yes.Yes.Yes.
I so call being a Green.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 21, 2011, 08:18:38 pm
Sorry, I forgot idea No.4

4: Z RtD: ROBOT WAR. Tanks, lasers, crocodiles that eat robots.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 21, 2011, 08:47:59 pm
Well I thought I would let you guys know that I have decided to start a making quite a few RTDs here they are. (Just rulesets not games for them that is)

Current Projects
Infamous RTD
Halo RTD
Warhammer Fantasy RTD
Gears of War RTD
Dead Space RTD

Completed
ARM RTD (Mech Warrior)
Assassin's Creed RTD
Oblivion RTD
Roll to be a Merc
Disgaea RTD
FMA RTD

Yet to be Started
Operation Darkness RTD
Final Fantasy RTD
Lord of the Rings RTD
Advance Wars RTD

Well thats all so far I still add some every now,a dn then, but I haven't had nay ideas lately besides those.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 21, 2011, 10:52:52 pm
Okay, I've a couple of Ideas for some RtDs

1: Overlord RtD: Sign up as a minion, Pillage, loot, burn, murder and drink your way following the master/Overlord
Yes.Yes.Yes.Yes.

@adwarf: Damn it man, pace yourself. You shouldn't just make a new RTD every time you see or remember something awesome.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on June 21, 2011, 10:54:08 pm
He's just making rulesets for fun, I think.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 21, 2011, 10:58:38 pm
I hope so, but he's got at least four currently running. :-\
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 21, 2011, 11:34:23 pm
Off-topic, but Irony, are you gonna start your RTD soon? Or are you taking a prolonged break?

Anyway, speaking of making rulesets, I have a lot of partially-finished RTDs I made before The Westlands that are just rotting at the deep ends of my "Stuff" folder. If anyone wants some rulesets/stories and wants to see what I've got, or wants to rip pieces off of them, just say so and I'll post the rulesets. And afterwards, if you really keep at it, you may also be able to convince me to start the RTD if you're not in the mood to start it yourself.

List of RTDs rotting:
Simple future-end-of-the-world-from-alien-bastards-run-away type RTD. Pretty much in working condition, though there's no information on combat (though it was likely made on very simple 1d6+-modifiers combat).

Complex Medieval RTD. Somewhat similar to The Westlands, though I didn't use it instead. Pretty much ready to go. May be useful for ideas.

Simple Medieval single-dungeon-crawling RTD ("Dungeon Crawling Fun"). Pretty much in working condition, though there's no information on combat (though it was likely made on very simple 1d6+-modifiers combat).

Some future-colony-type RTD. Just story and a tiny bit of the state of the colony. Has ASCIIDraw image of colony.

Simple Medieval RTD. Very little made for it.

Some RTD based in the USDF Spaceship RTD. Slightly modified history from USDF, human groups made, not ready to run because it has literally no rules. May be useful for ideas.

And finally a complex futuristic special-forces RTD with possibly deadly wounds along with a minor block-o-text for combat and stuffs. Pretty much ready to go as far as I can tell, though it's missing an actual story so far.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on June 22, 2011, 01:29:40 am
Okay, I've a couple of Ideas for some RtDs

1: Overlord RtD: Sign up as a minion, Pillage, loot, burn, murder and drink your way following the master/Overlord

2: Modern near-future sci-fi: Taking the storyline from days of tension and putting it into an RtD. This would cover the entire WW3, from the initial assault on the US to the final battles in China. Players would be the conquerers and difficulty is measured by how much experience that the rest of the world has in combating the wave of Australian dominion. Or they could sign up in most other nations military and try and hold them off (Or get assimilated)

3: Fantasy WW2 RtD: German orcs, Soviet dwarves, Italian halflings, Commonwealth elves, Japanese Tengus ans Human americans.

I like all of these. *Thumbs up*
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 22, 2011, 02:29:07 am
Off-topic, but Irony, are you gonna start your RTD soon? Or are you taking a prolonged break?
Prolonged break. It's not intentional, so much as I can't quite figure out how to make SM2 work how I want it to, and don't want to rush it. It's theoretically under construction, but there's no telling how long it'll be until I figure out how everything should work.

I guess I might as well describe what's wrong, and that'll either generate useful feedback or just assure you that it's not stuck on "but that would require effort" or something depressing.


So, there's that. :-\
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 22, 2011, 02:42:06 am
Hmm. You could try Sean Mirrsen's progressive RTD system and do something like this:

Say I'm creating the vamp necro and Tarran's making the summon necro. We are both allowed two skills related to necromancy, and I choose Health Drain and Mana Drain. Tarran picks Summon Ghost and Summon Skeleton. Since it's been established that all four of these are necromancy skills, I get the two I picked at [6] and the two I didn't at [3]. So I can still do those things, but not nearly as well as Tarran, and he can do the things I picked in a similar manner.  It would take some work to keep up with though, because if say Talarion joined and picked Raise Dead and Summon Mummy as his skills, Tarran and I would get both those skills at [3] as soon as he made them - they're necromancy, after all - while he would get all four of our picks at [3] as well.

You could also make requirements like 'if you start as a fire mage and want to learn water magic, then when you successfully learn water magic you only get one skill at [3] instead of all the established skills and have to study the others since they're not your main area, while you'll still get the fire skills since that IS your area of expertise.' I dunno, I'm just rambling. It's a thought but I'm not sure if it's good for what you want. ^^;
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 22, 2011, 02:55:21 am
The progressive ruleset is way too complicated for my tastes.

Replace "get [6]" with "get +1" and it's something to consider, though. I had wanted it to be more organic than that, but I suppose I could just arbitrarily assign specialties as it came up. I'll have to think about this more.

I really don't like "if you start as X you suck at Y," though. I'd like it if anyone could theoretically learn anything.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on June 22, 2011, 03:03:38 am
All this talk of necromancy... I am interest.

In all seriousness, It sounds very interesting.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 22, 2011, 03:14:59 am
Specializations:

One way would be to track spells' levels, too, but that would be complex.

Though I really can't think of any other ways.

Spells:

Hmmm... you could have it that spells can be automatically learned from scrolls, but require a dice roll to be learned from scratch.

Try different levels my way: The higher the level, the harder it gets to cast, but the more multiplied the effects.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on June 22, 2011, 08:41:45 am
Roll to Win in 5 Turns (http://www.bay12forums.com/smf/index.php?topic=87373.new#new)
for the insane-minded.

Also who wants me to update/restart Falling Fire?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 22, 2011, 03:58:09 pm
I hope so, but he's got at least four currently running. :-\
I have three running my AC RTD which is currently at turn 8 I believe, my Disgaea RTD at turn 3 with 3 players, and simple system, and my Alchemist RTD with 8 Players, Indepth Story, and Semi Complex Combat. Also yes I am just making rulesets for them, and if anyone wants one of the rulesets I am not using they cna have it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 22, 2011, 07:43:07 pm
Spoiler: Backstory to an RTD (click to show/hide)

This is the backstory to an RTD I am working on which I can't think of a name to. What do you think, and do you have an idea for a name?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: tomas1297 on June 24, 2011, 02:21:12 am
 So much ideas that I can't realize...I'll try doing a political strategy RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 24, 2011, 02:25:38 am
So much ideas that I can't realize...I'll try doing a political strategy RTD.
Can I recommend Shadow President to base it off of? I haven't played it a whole lot, but I'm pretty sure it'd be a good starting point.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: tomas1297 on June 24, 2011, 03:03:16 am
So much ideas that I can't realize...I'll try doing a political strategy RTD.
Can I recommend Shadow President to base it off of? I haven't played it a whole lot, but I'm pretty sure it'd be a good starting point.

 I already started writing. :<
 It will be somewhat like Total War the RTD. Political map will have strict rules without dice, combat will be shown schematically and use a mixture of rules and dice.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 24, 2011, 03:06:15 am
So another C@W?

Meh. I was hoping for a more diplomacy-related game. Oh well.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: tomas1297 on June 24, 2011, 03:18:00 am
So another C@W?

Meh. I was hoping for a more diplomacy-related game. Oh well.
Don't really have ideas on making games more diplomatic. And I'm still going to make the game have tactical combat. The auto-resolve style of combat is just...meh. If you can suggest how to make it more diplomatic, sure.

Edit: Argh... too many ideas. I shouldn't post in this thread. Anyway, I'll host what I'll host.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on June 24, 2011, 11:58:09 am
Meh. I was hoping for a more diplomacy-related game. Oh well.
DAMMIT YOU MAKE ME LOSE MY TIME.
*TolyK has opened Notepad*
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 24, 2011, 12:07:30 pm
Alright. I'm going to do the Overlord RtD. I'm going to need help with the system however, though I have a rough synopsis of what the players are:

Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 24, 2011, 12:08:50 pm
Greeeeen!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on June 24, 2011, 12:10:58 pm
Aquamariiiiiiiiine!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on June 24, 2011, 12:12:35 pm
Brown!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on June 24, 2011, 12:13:13 pm
RED!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 24, 2011, 12:14:26 pm
You can do that when I start it up. Right now I have no idea how it'll work, excepting combat as that'll be a D6 system.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on June 24, 2011, 12:16:41 pm
How many players?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 24, 2011, 12:17:30 pm
5-10. Even if it's a small group of players expect a LOT of death on both sides. LOTS!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on June 24, 2011, 12:18:48 pm
Hmm. I want to join in that case... but Red or Brown, I can't decide.. or maybe Green.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 24, 2011, 12:25:31 pm
I would have to say those are both really good ideas.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 24, 2011, 06:05:52 pm
Well before I completely finish the ruleset for a ROTK RTD I decided to ask you guys if a Countries @ War Style RTD game is a good idea, or should I just make the rules for the Forum Games, and Roleplaying Section?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 24, 2011, 06:09:22 pm
Let's see the rules first.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 24, 2011, 06:11:28 pm
Well before I completely finish the ruleset for a ROTK RTD I decided to ask you guys if a Countries @ War Style RTD game is a good idea, or should I just make the rules for the Forum Games, and Roleplaying Section?
Make the rules for Forum Games. C@W is not a good game to make into a RTD-type game.

If it were more diplomacy oriented, however, it could be better fitted to an RTD-style game.

Yes, I still want a diplomacy game. If one doesn't pop up sometime, I'm gonna make one myself. :<
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 24, 2011, 06:12:13 pm
As I recall, Countries at War collapsed due to overcomplexity. Multiple times.


Yes, I still want a diplomacy game. If one doesn't pop up sometime, I'm gonna make one myself. :<
What do you mean by diplomacy, exactly?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 24, 2011, 06:17:13 pm
It will have diplomacy aspects to it if you chose to create your own faction otherwise you would have to becoem a high ranking officer in one of the other factions to be able to do any diplomacy. The game is heavily based on the Romance of the Three Kingdoms game series (I own 7, and 8, and have played 6-11) so it will be a little complex, but it should be simple enough if its the only RTD you are going to run.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 24, 2011, 06:18:10 pm
As I recall, Countries at War collapsed due to overcomplexity. Multiple times.
You recall correctly.

Yes, I still want a diplomacy game. If one doesn't pop up sometime, I'm gonna make one myself. :<
What do you mean by diplomacy, exactly?
Shadow President (http://www.abandonia.com/games/579/ShadowPresident.htm) type. AKA:
USA: Oh hi Iran I'll station five-million troops in Afghanista-
Iran: OH NO YOU DON'T *NUKE*
Everyone else around: WTF IRAN *Invade invade invade*
Some-other-country-around-there: USA? Would you please move away those troops?
USA: No.
Some-other-country-around-there: *Condemns actions of the USA*
USA: OH YOU BASTARD *Condemns actions of the other guy*
Russia: Oh I'm so glad we're out of the Cold War with those two maniacs going about.
China: Russia, since the USA is currently busy, we're coming to take your stuffs.
Russia: Shit.

Just a simplified and silly example, but you get my idea, right?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 24, 2011, 06:20:56 pm
After playing the zombie roguelike Cataclysm, I kinda want to do a system similar to that game. One of the things I really want to add is Morale, a players Morale starts at a certain rate and slightly goes down whenever the player is moving around, doing something, etc. Morale can be restored by doing something that makes you happy, winning a big battle, or like in the game Drugs! Drugs will be included but using them has some drawbacks obviously. Using a stimulant type drug would make you go faster, and react quicker. But you can get addicted to it, and after the effects wear off you'll be extremely tired an suffer a penalty. Any suggestions?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 24, 2011, 06:44:00 pm
I am still working out the rest of it but this is what I have so far.

ROTK RTD -

The Yellow Turban Rebellion -
A Chinese Three Kingdoms era decorated brick taken from the wall of an underground tomb, with miniature paintings depicting people in domestic scenesThe power of the Eastern Han Dynasty went into depression and steadily declined after the reign of Emperor He from a variety of political and economic problems. A series of Han emperors ascended the throne while still youths, and de facto imperial power often rested with the emperors' older relatives. As these relatives occasionally were loath to give up their influence, emperors would, upon reaching maturity, be forced to rely on political alliances with senior officials and eunuchs to achieve control of the government. Political posturing and infighting between imperial relatives and eunuch officials was a constant problem in Chinese government at the time. During the reigns of Emperor Huan and Emperor Ling, leading officials' dissatisfaction with the eunuchs' usurpations of power reached a peak, and many began to openly protest against them. The first and second protests met with failure, and the court eunuchs persuaded the emperor to execute many of the protesting scholars. Some local rulers seized the opportunity to exert despotic control over their lands and citizens, since many feared to speak out in the oppressive political climate. Emperors Huan and Ling's reigns were recorded as particularly dark periods of Han Dynasty rule. In addition to political oppression and mismanagement, China experienced a number of natural disasters during this period, and local rebellions sprung up throughout the country.

In the second month of 184, Zhang Jiao, leader of the Way of Supreme Peace, a Taoist movement, along with his two brothers Zhang Liang and Zhang Bao, led the movement's followers in a rebellion against the government that was called the Yellow Turban Rebellion. Their movement quickly attracted followers and soon numbered several hundred thousands and received support from many parts of China. They had 36 bases throughout China, with large bases having 10,000 or more followers and minor bases having 6,000 to 7,000, similar to Han armies. Their motto was:

"The firmament has perished, the Yellow Sky will soon rise; in this year of jiazi, let there be prosperity in the world!"

Emperor Ling dispatched generals Huangfu Song, Lu Zhi, and Zhu Jun to lead the Han armies against the rebels, and decreed that local governments had to supply soldiers to assist in their efforts. You are the leaders of small groups of voulunteer soldiers who have decided to join one of the two sides, and help them win the war.

Spoiler: Character Sheet (click to show/hide)

Spoiler: Factions (click to show/hide)

Spoiler: Forces (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 24, 2011, 07:09:11 pm
Just a simplified and silly example, but you get my idea, right?
Gotcha. International politics with Benny Hill music playing.

A Dokapon Kingdom/competitive card game sort of mix might be a good base for that. I'd considered something vaguely similar but with competing noble houses.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 24, 2011, 07:13:22 pm
I'm going to use Shadow President for it.

And here's a little brainstorming on it: World Peace/War levels.
Spoiler: World Peace/War levels (click to show/hide)

Yeah, once you start major wars, things get crazy. Though the requirements are a little lax in my eyes... what do you guys think?

Note: This is just brainstorming. This does NOT mean I WILL make it, just that I'm thinking of it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 24, 2011, 07:19:46 pm
Holy crap thats pretty amazing Tarran 
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 24, 2011, 07:23:03 pm
If you could Tarran, reserve me a spot for that game. It looks awesome.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 24, 2011, 07:23:30 pm
I'm with Bdthemag.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 24, 2011, 07:24:32 pm
If you could Tarran, reserve me a spot for that game. It looks awesome.
If you make it same here, and I believe I should probably fix up the rest of the Oblivion RTD that is if anyone here want to use it. If you do tell me,a dn I will finish up any missing descriptions, and stats, but you will have to fix up the equipment.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 24, 2011, 07:25:15 pm
Even though I hate it reserve me too because else I'm not gonna get a place at all there.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 24, 2011, 07:31:12 pm
*COUGH* Oh for crying out loud why do my RTDs get so many reserves so quickly? Anyway, okay, you'll be in when it starts--if it starts.

Anyway, War Types!
Spoiler: War Types (click to show/hide)

If you start a High nuclear war on the first turn I'll make your death gruesome.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on June 24, 2011, 07:32:15 pm
Becouse your RTDs are awesome, reserve me as well.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 24, 2011, 07:35:10 pm
Becouse your RTDs are awesome, reserve me as well.
They are? ???

My first died horrible newbie death.
My second died another newbie death.
My current one is sub-par, and you've never even posted in it as far as I remember.
And this one is just a little bit created.

I don't see how I'm awesome at all, honestly. Unless you find nuking people so freaking awesome.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 24, 2011, 07:37:42 pm

If you start a High nuclear war on the first turn I'll make your death gruesome.
I'll take you up on that offer.

But maybe lower the thresholds. People don't have so many soldiers out and nukes are getting used even more rarely.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 24, 2011, 07:39:15 pm

If you start a High nuclear war on the first turn I'll make your death gruesome.
I'll take you up on that offer.

But maybe lower the thresholds. People don't have so many soldiers out and nukes are getting used even more rarely.
I agree
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 24, 2011, 07:41:45 pm
But maybe lower the thresholds. People don't have so many soldiers out and nukes are getting used even more rarely.
I agree
But remember, this is in the fantastic worlds of RTDs. Where millions come to die and people shoot use-only-in-desperation items often.

Besides, millions just sound much more awesome, even if it's completely wrong. :P

Or are you talking about the threshold for the Peace/War states, not the War Types?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 24, 2011, 07:47:00 pm
Millions are but a statistic.

And I was talking about the war types, yes.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 24, 2011, 07:54:07 pm
Alright, I'll lower them.
This okay? (Yes, the threshold for Hot War is quite a spike from Heated War, but then again, it's supposed to be a sort of "point of no return"),
Spoiler: World Peace/War levels (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 24, 2011, 07:55:33 pm
Actually that's not what I was talking about, but that's good too actually.

Aaaand again I'm getting redundant again.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 24, 2011, 07:56:58 pm
I think what Darvi meant is, when the nations are at war the amount of people in those wars is kinda silly. 21 Million troops is a huge fucking war.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 24, 2011, 08:01:19 pm
Oh... I read it wrong.

Blurg.

Then again, Darvi did contradict himself a little by saying "Millions are but a statistic.".

Cancel the reduction then. I'll reduce the numbers of soldiers to tens of thousands.

I think what Darvi meant is, when the nations are at war the amount of people in those wars is kinda silly. 21 Million troops is a huge fucking war.
I reject your reality and replace it with my own.

21 mil soldiers is a small amount. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 24, 2011, 08:02:11 pm
21 Million soldiers in total is accurate. Or it's the Chinese army :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 24, 2011, 08:02:21 pm
The statistic thing is part of a quote. (http://tvtropes.org/pmwiki/pmwiki.php/Main/AMillionIsAStatistic)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 24, 2011, 08:08:47 pm
21 Million soldiers in total is accurate. Or it's the Chinese army :P
SERIOUSLY !!!!!!!!!!??!!!!!!!!!!!!!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 24, 2011, 08:14:14 pm
Not right now, but If WW3 broke out...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 24, 2011, 08:16:47 pm
Not right now, but If WW3 broke out...
If that happens I am digging a hole, and hiding in it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 24, 2011, 08:16:56 pm
http://en.wikipedia.org/wiki/People%27s_Liberation_Army

Quote
Fit for military service: 318,265,016 males... ...300,323,611 females
Quote
Reaching military age annually: 10,406,544 males... ...9,131,990 females
Quote
Active personnel: 2,285,000
Quote
Deployed personnel: ...4,585,000

You know, I'm not really sure cutting the numbers is really needed. I mean, Jesus Christ they could get a lot of people ready for war if they needed to.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 24, 2011, 08:19:48 pm
Cut the number of final troops by 50%-75% (Someone has to make the ammo and such) And there you go.

REALLY sucks for us if we're all playing the one nation, and that happens to be the US.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 24, 2011, 08:24:15 pm
You won't be playing any today-nations, you'll all be playing custom created nations.

Reasons:
I don't want to be offensive to anyone.
I don't want people to be upset if their nation isn't in the game (I will NOT be doing the whole world. No freaking way).
It would be more interesting.
It would allow a lot more roleplaying without forcing people to check a wiki on the history of a nation.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 24, 2011, 08:25:09 pm
Ya thats best I believe.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 24, 2011, 08:28:09 pm
And it'll stop everyone fighting over who gets to be china :P

Still, might want to make that region off-limits for starting, just because it's very OP.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 24, 2011, 08:29:37 pm
I'll be the tiny backwater High-industry country that's so small that it doesn't have any notable military.

Oh wait, I already do. That went fast.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 24, 2011, 08:31:31 pm
And it'll stop everyone fighting over who gets to be china :P

Still, might want to make that region off-limits for starting, just because it's very OP.
I'll be mangling the borders, don't worry, China or Russia won't exist whole.

I don't plan on using the Americas. I'm mostly going to use Eurasia and the northern-northeastern parts of Africa.

I'll be the tiny backwater High-industry country that's so small that it doesn't have any notable military.

Oh wait, I already do. That went fast.
There will be a little problem with that, though: Your military will likely be overwhelmed by a larger, greedier nation quite quickly unless you've got some allies.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 24, 2011, 08:32:17 pm
Yes I will be the massive Russia 2.0 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 24, 2011, 08:33:21 pm
Eh, once a year or so soldiers of around the world are gathered here.

Only a few hundred or so soldiers, but still... if we can bribe them...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 24, 2011, 08:38:32 pm
Yes I will be the massive Russia 2.0 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
If you can deal with the massive opposition. Oh, and this game will definitely be punishing aggressive tactics: Nations will tend to ally if they feel threatened, and the UN will talk serious trash against you (yes, the UN will exist, but in my own view) and likely cause everyone to hate the aggressor. Just attacking other nations requires a serious Casus belli unless you like having everyone hating you.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 24, 2011, 08:39:44 pm
Yes I will be the massive Russia 2.0 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
If you can deal with the massive opposition. Oh, and this game will definitely be punishing aggressive tactics: Nations will tend to ally if they feel threatened, and the UN will talk serious trash against you (yes, the UN will exist, but in my own view) and likely cause everyone to hate the aggressor. Just attacking other nations requires a serious Casus belli unless you like having everyone hating you.
Darnit you just crushed my all out war plans
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 24, 2011, 08:41:52 pm
Yeah, you'll have to play it smart.

Get nations to like you, make other nations appear as the bad guy.

Then attack and occupy their country, secretly taking all their resources and stomping out any remaining resistance.

If you're lucky, you'll get to keep it for a while before everyone starts talking trash about you. If you're really lucky and the people really dislike their own government, you can keep the country forever.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 24, 2011, 08:48:01 pm
Yeah, you'll have to play it smart.

Get nations to like you, make other nations appear as the bad guy.

Then attack and occupy their country, secretly taking all their resources and stomping out any remaining resistance.

If you're lucky, you'll get to keep it for a while before everyone starts talking trash about you. If you're really lucky and the people really dislike their own government, you can keep the country forever.
Assassins, Spies, Nuclear Submarines, and Stealth Bombers will be used quite a bit by me then [/jk]
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on June 24, 2011, 08:57:27 pm
Can I be an expy of WW2 Germany? Not the racism thing, the 'world center of scientific research(if not ethical) and industry' thing.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 24, 2011, 09:01:51 pm
Depends on what you spend your money on. Each country has so much money in the beginning. The more money per-soldier they spend, the more technologically advanced their soldiers are. Though remember that, since this be an RTD, the superior technology is not a guaranteed victory.

Also, if you guys haven't already, try Shadow President. That's what I'm loosely basing this game off of. http://www.abandonia.com/games/579/ShadowPresident.htm
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 24, 2011, 09:02:29 pm
Does it run on Vista without DOSBox?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 24, 2011, 09:03:06 pm
Depends on what you spend your money on. Each country has so much money in the beginning. The more money per-soldier they spend, the more technologically advanced their soldiers are.

Also, if you guys haven't already, try Shadow President. That's what I'm loosely basing this game off of. http://www.abandonia.com/games/579/ShadowPresident.htm
Can I spend all my funds on making nuclear submarines (Then use them as underwater nukes)?

Also thanks for the link.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 24, 2011, 09:08:14 pm
Does it run on Vista without DOSBox?
Not sure, I haven't tried. But the Author is incorrect in this game not working in Dosbox, since I'm using dosbox. I'd use Dosbox anyway.

Go ahead and try it yourself, the game is a very small download of only 2951 kb.

Can I spend all my funds on making nuclear submarines (Then use them as underwater nukes)?
Sure, if you don't mind people getting all angry at their buildings getting run down and your military having no guns (thus letting anyone run over you very quickly).

But you'll just spend money on nukes in general. I won't use underwater stuff. There's a limit to the complexity I'll be making, and the whole spending system will likely push the game to the limit already.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 24, 2011, 09:09:02 pm
I plan on being a peaceful and anti-war country, unlike some people here...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 24, 2011, 09:10:12 pm
Does it run on Vista without DOSBox?
Not sure, I haven't tried. But the Author is incorrect in this game not working in Dosbox, since I'm using dosbox. I'd use Dosbox anyway.

Go ahead and try it yourself, the game is a very small download of only 2951 kb.

Can I spend all my funds on making nuclear submarines (Then use them as underwater nukes)?
Sure, if you don't mind people getting all angry at their buildings getting run down and your military having no guns (thus letting anyone run over you very quickly).

But you'll just spend money on nukes in general. I won't use underwater stuff. There's a limit to the complexity I'll be making, and the whole spending system will likely push the game to the limit already.
I wish I could try it but for some reason abandonia isn't letting me download it.

Anyways back to the RTD all of my funds I quess will be going to a mix of economic development, and weapons.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 24, 2011, 09:11:41 pm
I plan on being a peaceful and anti-war country, unlike some people here...
Weakling. Unless your China.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 24, 2011, 09:12:40 pm
I plan on being a peaceful and anti-war country, unlike some people here...
Weakling. Unless your China.
By peace I mean pointing my guns at other nations, and/or bribing them.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 24, 2011, 09:14:18 pm
I plan on being a peaceful and anti-war country, unlike some people here...
Good! It may be boring at times, but when the world starts getting some tensions, you'll start feeling it yourself.

Oh, and people will likely rush to your defense if you are attacked without reason. Which is also a plus.

I wish I could try it but for some reason abandonia isn't letting me download it.
On the main page, they mention server problems.

Another download is here: http://www.hotud.org/component/content/article/46-simulation/20652 I haven't tried the download myself, though.

I plan on being a peaceful and anti-war country, unlike some people here...
Weakling. Unless your China.
By peace I mean pointing my guns at other nations, and/or bribing them.
...*Sigh* And I thought I would have a non-asshole. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 24, 2011, 09:17:34 pm
Thanks Tarran  :D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on June 24, 2011, 09:18:36 pm
Tarran, I guess I'll reserve a spot aswell. It sounds very awesome.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 24, 2011, 09:19:23 pm
Looks like I have to be sneaky about it >:3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 24, 2011, 09:51:04 pm
I plan on being a peaceful and anti-war country, unlike some people here...
This. With a healthy dose of laser swords.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 24, 2011, 10:27:12 pm
You know, as I'm doing this, I'm starting to wonder if I should keep this heavily or lightly RTD-ish. If the latter, if I should keep this in the RTD forums or the FGaR forum. What do you guys think? Because I like the RTDs' crowd, but I don't really want to restrain myself so much.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 24, 2011, 10:28:43 pm
D6? It stays here. Anything else is debatable.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 24, 2011, 10:29:17 pm
You know, as I'm doing this, I'm starting to wonder if I should keep this heavily or lightly RTD-ish. If the latter, if I should keep this in the RTD forums or the FGaR forum. What do you guys think? Because I like the RTDs' crowd, but I don't really want to restrain myself so much.
I suggest the FG:RP, since most people in the RTD forums also go on the forum games forum.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 24, 2011, 10:31:30 pm
D6? It stays here. Anything else is debatable.
D6 would be the restraining thing.

You know, as I'm doing this, I'm starting to wonder if I should keep this heavily or lightly RTD-ish. If the latter, if I should keep this in the RTD forums or the FGaR forum. What do you guys think? Because I like the RTDs' crowd, but I don't really want to restrain myself so much.
I suggest the FG:RP, since most people in the RTD forums also go on the forum games forum.
Not me though. I rarely go there myself.

Still, you're right. Quite a few people I know go there.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 24, 2011, 10:34:27 pm
So I guess that means FG&RP? Word of advice, you may need an OOC/RP thread for it. These types of games are serious business.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 24, 2011, 10:49:46 pm
So I guess that means FG&RP? Word of advice, you may need an OOC/RP thread for it. These types of games are serious business.
'Kay.

Anyway, I'll work on this sometime later, getting bored right now. I'll post continually in this thread because... well, where else would I post it? I don't believe there's a brainstorming thread in the FG&RP forum. Also, I like you guys more. Plus, this may or may not be similar enough to an RTD to be put here.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 24, 2011, 10:51:15 pm
So I guess that means FG&RP? Word of advice, you may need an OOC/RP thread for it. These types of games are serious business.
'Kay.

Anyway, I'll work on this sometime later, getting bored right now. I'll post continually in this thread because... well, where else would I post it? I don't believe there's a brainstorming thread in the FG&RP forum. Also, I like you guys more. Plus, this may or may not be similar enough to an RTD to be put here.
I made one, but everyone said it was a bad idea.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 24, 2011, 10:52:38 pm
I am stuck on what the attributes do on my Dead Space ruleset any ideas ? ( The Stats are Strength, ENdurance, Charisma, Agility, and Intelligence)


Also BD is your Fallout RTD dead?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 24, 2011, 10:54:58 pm
I am stuck on what the attributes do on my Dead Space ruleset any ideas ? ( The Stats are Strength, ENdurance, Charisma, Agility, and Intelligence)


Also BD is your Fallout RTD dead?
Yes, made it to complicated for its own good. See the problem was, whenever someone changed something. I'd have to go back and re-do all of their skills and everything else. Im either going to be doing next a Zombie Survival RTD (Real original right?) where you have to manage depression, hunger, thirst, and other things like that. Or im going to do a sort of Nations at War game, set in a post-apocalyptic america. Still deciding what to do though.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 24, 2011, 10:58:17 pm
I am stuck on what the attributes do on my Dead Space ruleset any ideas ? ( The Stats are Strength, ENdurance, Charisma, Agility, and Intelligence)


Also BD is your Fallout RTD dead?
Yes, made it to complicated for its own good. See the problem was, whenever someone changed something. I'd have to go back and re-do all of their skills and everything else. Im either going to be doing next a Zombie Survival RTD (Real original right?) where you have to manage depression, hunger, thirst, and other things like that. Or im going to do a sort of Nations at War game, set in a post-apocalyptic america. Still deciding what to do though.

The 2nd idea sounds cool, and if you need help with either I wouldn't mind helping you.

(Hmmm ... Another 2 RTD rulesets to add to my-to-do list. Resident Evil, and Fallout Style game with a couple of major twists. )
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on June 25, 2011, 01:52:52 am
You know, as I'm doing this, I'm starting to wonder if I should keep this heavily or lightly RTD-ish. If the latter, if I should keep this in the RTD forums or the FGaR forum. What do you guys think? Because I like the RTDs' crowd, but I don't really want to restrain myself so much.
FG:RP

RESERVE ME SO BAD
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on June 25, 2011, 01:53:28 am
USA: Oh hi Iran I'll station five-million troops in Afghanista-
Iran: OH NO YOU DON'T *NUKE*
Everyone else around: WTF IRAN *Invade invade invade*
Some-other-country-around-there: USA? Would you please move away those troops?
USA: No.
Some-other-country-around-there: *Condemns actions of the USA*
USA: OH YOU BASTARD *Condemns actions of the other guy*
Russia: Oh I'm so glad we're out of the Cold War with those two maniacs going about.
China: Russia, since the USA is currently busy, we're coming to take your stuffs.
Russia: Shit.
I MUST SIG THIS - TO THE SIG THREAD!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 25, 2011, 02:09:16 am
...
I MUST SIG THIS - TO THE SIG THREAD!
Oh, wow, I didn't even know that was remotely funny to anyone. I suspect it made you laugh since you're going to sig it. So I'm glad to make someone laugh.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 25, 2011, 05:46:47 pm
Does anyone know what caused the last Mass Effect RTD to die?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 25, 2011, 05:51:13 pm
I switched it into and RPG, and that died due to my writing/laziness.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 25, 2011, 05:53:04 pm
I switched it into and RPG, and that died due to my writing/laziness.
Ah well since I just got Mass Effect 1, and 2 today I was thinking of making a new ruleset to it, adn was wondering if there were any problems with your system, and if I could use it as the base for mine.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 25, 2011, 05:58:06 pm
Really wasn't any ruleset for mine to be honest.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 25, 2011, 06:00:05 pm
Really wasn't any ruleset for mine to be honest.
Well then this might take a bit. Oh well I should be able to do it if I can stop playing Mass Effect, Dragon Age, and Fallout NV
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 26, 2011, 01:40:41 am
So, for RPG-ish games, which do you all think is better: A single team of six, or two teams of four? Presumably with the two teams being on the same side and juggling members every so often, but I'd like to hear about any other scenarios you might have in mind.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 26, 2011, 01:43:03 am
So, for RPG-ish games, which do you all think is better: A single team of six, or two teams of four? Presumably with the two teams being on the same side and juggling members every so often, but I'd like to hear about any other scenarios you might have in mind.
The single team of six is what you see most often, and the two teasm of four I have only seen in Wraith, but it seems to work quite well in that since the teammates are pretty intertwined. I think its more up to GM preference, and that what ever you feel works best will do.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 26, 2011, 01:56:25 am
My next RTD is going to be a zombie survival thing. But like Zomboid its the story of how you died. 4 Players will be in each "Story", by a certain amount of turns they will die. Its not just a "randomly get shot in the face" kind of death but more of a "die saving the others from an explosion" death. Alternatively, at the start I could randomly pick a player to be the "Savior" or the "Traitor". Nearing the end of the Story either the Savior will attempt to sacrifice himself for the rest, or the traitor will screw everyone over and get away.

Thoughts?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on June 26, 2011, 02:36:33 am
My next RTD is going to be a zombie survival thing. But like Zomboid its the story of how you died. 4 Players will be in each "Story", by a certain amount of turns they will die. Its not just a "randomly get shot in the face" kind of death but more of a "die saving the others from an explosion" death. Alternatively, at the start I could randomly pick a player to be the "Savior" or the "Traitor". Nearing the end of the Story either the Savior will attempt to sacrifice himself for the rest, or the traitor will screw everyone over and get away.

Thoughts?

Three thumbs up? Sounds like an interesting idea.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 26, 2011, 02:45:34 am
My next RTD is going to be a zombie survival thing. But like Zomboid its the story of how you died. 4 Players will be in each "Story", by a certain amount of turns they will die. Its not just a "randomly get shot in the face" kind of death but more of a "die saving the others from an explosion" death. Alternatively, at the start I could randomly pick a player to be the "Savior" or the "Traitor". Nearing the end of the Story either the Savior will attempt to sacrifice himself for the rest, or the traitor will screw everyone over and get away.

Thoughts?

Three thumbs up? Sounds like an interesting idea.
Right now im making the rules. Currently everyone is expected to die, but depending on how the traitor/savior acts a few may survive. For example the group has managed to make it to an evac point, but the military is nowhere to be found. After accidently setting off a loud alarm inside the building a large horde is alerted to where they are. There is no escape, they cannot fight off the horde. Death will be certain. Then the Savior/Traitor will have a chance to do something special. If there is a Savior then he can say to the rest "Get out of here! I'll distract them!" he could think of a plan to find out on how to distract them. Lets say he tries to distract them with a large explosion, he looks for explosive materials and succesfully makes an unstable explosive. He then gets to the roof of the building and starts throwing explosives off the top of it. If he is getting succesful rolls then the horde should be more focused on attacking him. The other three escape without the horde noticing them. The horde slowly advances to the roof and the Savior is killed. The Savior is then dead and cannot come back, no revives nothing. But the other 3 can advance to the next story. Saviors won't occur that often though, traitors will, and there is also a chance for neither of them appearing.

Applying the above scenario, the traitor will try to play it out differently. It will also be hard playing as the Traitor since you have to make the others think that you aren't planning to betray them. So for example the group is trapped in the building with an alarm blaring, horde outside waiting to eat them. He thinks up a plan, he decides that he is going to start a fire in the building, distracting the horde and the group, and escape. He succesfully lights part of the building on fire, the survivors are trapped inside that particular part of the building. The horde of zombies focus on that part of the building. The 3 die, but the traitor slips out the backdoor. The Traitor then plays in the next story.

Does this sound good so far? Any suggestions?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on June 26, 2011, 03:17:29 am
It sounds good... is it by any chance based off L4D? It reminds me of it. You should maybe add a random chance for there to be a way for all 4 to escape? It's up to you though. And I don't have time to think up other ideas, so... my apologies.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 26, 2011, 03:21:15 am
It sounds good... is it by any chance based off L4D? It reminds me of it. You should maybe add a random chance for there to be a way for all 4 to escape? It's up to you though. And I don't have time to think up other ideas, so... my apologies.
Nope not based off of L4D, I actually got the idea from Drag's Wraith RTD. I liked the idea of having fewer people but multiple games. I got some inspiration from the Roguelike Cataclysm, and Project Zomboid. Also 4 people will not escape, most of you will die. Some may die without getting to the end, I wanted a RTD which strongly focused on the point "Your going to Die soon".

Expect me to either post it in a few minutes, or in the morning.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: tomas1297 on June 26, 2011, 03:39:59 am
Some may die without getting to the end, I wanted a RTD which strongly focused on the point "Your going to Die soon".
I did an RTD like that once...heheh... FUN...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 26, 2011, 03:46:44 am
Some may die without getting to the end, I wanted a RTD which strongly focused on the point "Your going to Die soon".
I did an RTD like that once...heheh... FUN...
Well, this is more story based though. A Story about a group of heroes struggling against the odds, and failing.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 26, 2011, 01:28:19 pm
and the two teasm of four I have only seen in Wraith
CvRTD :V
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 26, 2011, 01:44:08 pm
and the two teasm of four I have only seen in Wraith
CvRTD :V
I haven't been on the CvRTD thread
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on June 27, 2011, 09:46:27 am
Alright, you guys, just about to start up a Zelda RTD on my forum (http://ironyland.net76.net/forum/index.php) (which is currently down for now as they're doing server maintenance on the one I'm hosted on  >:()

This is what I've got of the rules and stuff so far.

Spoiler: Setting (click to show/hide)

Spoiler: Races (click to show/hide)

Spoiler: Roll table (click to show/hide)

Spoiler: Combat and stats (click to show/hide)

Spoiler: Skills and spells (click to show/hide)


Do you foresee any fatal flaws in my combat system or other things?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 27, 2011, 09:57:04 am
There was only one hero of time. Unless you count the coolguy and the troll :V
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 27, 2011, 09:57:52 am
I would probably change Gorons to either have +1 to strength-based rolls or +1 to AV due to tough hide. If you put Gorons on strength I would then give the +AV to Zoras so that way you don't have three races that are kind of the same except for the Hylians clearly being far superior to the Gorons or the Zoras. (Obviously I'm not counting the Zora's ability to breathe underwater, just their numerical bonus.) Anyway that's just my opinion.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on June 27, 2011, 10:01:43 am
Well, in Wind Waker, you can clearly see that there is a previous incarnation of Link in the old Hyrule, before the current Link. So they're all Link, all the Hero of Time (even though he doesn't necessarily partake in time shenanigans across all games, but that's the title I'm using), just different incarnations. That's what I mean when I number them (although we don't really have a timeline, so I'm just going to say that the Link from the original LoZ is the first Hero. So, this takes place before LoZ. In other words, before Zelda [her first incarnation?] was first captured.) Perhaps it would be easier just to say "Hero of Hyrule".

I would probably change Gorons to either have +1 to strength-based rolls or +1 to AV due to tough hide. If you put Gorons on strength I would then give the +AV to Zoras so that way you don't have three races that are kind of the same except for the Hylians clearly being far superior to the Gorons or the Zoras. (Obviously I'm not counting the Zora's ability to breathe underwater, just their numerical bonus.) Anyway that's just my opinion.

That's what I'll do, then. I think I'll give the gorons strength-based roll bonuses in addition to non-weapon attack bonuses. And I'll give Zoras +1 AV in addition to +1 for all rolls underwater. Or maybe that's a wee bit much in addition to underwater breathing... but then maybe not, depending on how often it comes up.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on June 27, 2011, 10:05:26 am
Actuilly except for like 3 or 4 games its all the same Link, Wind Waker Link and Twilight Princess Links are new Links, the rest are the same person. Also, the 'canon' 'First Link' was Ocarina of Time.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on June 27, 2011, 10:08:02 am
Actuilly except for like 3 or 4 games its all the same Link, Wind Waker Link and Twilight Princess Links are new Links, the rest are the same person. Also, the 'canon' 'First Link' was Ocarina of Time.

I substitute your canon for my fanon, where LoZ Link was a unique, first incarnation.

But that's good to know.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 27, 2011, 10:10:16 am
That's true too. Unless there's an area where there's a lot of underwater sections, then a Zora's ability to breath/fight underwater won't be quite as useful. On the other hand, if you do make such an area... it's very situational. ^^;

Also, I wouldn't worry about the canon of LoZ too much. Like Castlevania, it's been screwed around with so much no one knows what's going on and when it's supposed to be going on, which is why I threw a lot of the canon out the window when I started my CvRTD. So long as you don't include anything to make one player more clearly the 'main' character (like how I don't have a Belmont or the Vampire Killer for that reason) things should be fine.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on June 27, 2011, 10:14:52 am
Nah, it's gonna be more like playing generic Toads and Koopas in a Mario RTD. Speaking of which, I'm loving this system (with some ideas stolen from DivideByZero's godly DF RTD :D) already. The complicatedness draws me in, and all rolls are on the GM's side. It's going to be interesting to see how well it works out.

The combat system, mostly, was designed so that nothing at the start of the game can one-shot a player character.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 27, 2011, 10:25:27 am
Actuilly except for like 3 or 4 games its all the same Link, Wind Waker Link and Twilight Princess Links are new Links, the rest are the same person. Also, the 'canon' 'First Link' was Ocarina of Time.
Actually, "the rest" were several Links too. LttP, LA, and the oracle games were the same Link, the four sword games had at least 2 Links (5 if you count the colors seperately), and the first two games were another Link.

Damn I'm such a tool.

Oh and Spirit Tracks is another Link.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 27, 2011, 10:26:18 am
Mario RTD.
MUST HAPPEN!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on June 27, 2011, 10:29:28 am
Mario RTD.
MUST HAPPEN!

Alternately, I would equally love to run a gritty (expect Bobomb-metal broadswords and Fire Flower-sorcery), rules-heavy (similar rules as posted above) Mushroom Kingdom RTD, if you guys are more interested in that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 27, 2011, 10:31:50 am
I damn well like it :D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 27, 2011, 10:32:19 am
I'll be the green plumber :V
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on June 27, 2011, 10:35:01 am
I'll be the green plumber :V

Sorry, but you cannot be Green-stache. You must be a generic Plumber In Green.

Yeah, suddenly this sounds way more fun.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on June 27, 2011, 10:35:13 am
I'll be a random blue shell turtle(I forget their actuil name). Yes Blue Shell, my people are almost extinct becouse our shells are harvested for a cheap move in go-kart raceing!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on June 27, 2011, 10:35:51 am
Also, I wouldn't worry about the canon of LoZ too much. Like Castlevania, it's been screwed around with so much no one knows what's going on and when it's supposed to be going on
You can still fit LoZ on a chalkboard, though. (http://www.youtube.com/watch?v=aHCbp5LTgbU&hd=1&t=1m30s)

I'd also like to join in on the Mario RTD.

Edit: All of the fourswords links except the green one are duplicates. blue red and violet came from drawing the four sword, shadow link came from the dark mirror.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on June 27, 2011, 10:37:56 am
Alright, Mario RTD it is. I'll begin writing up a post similar to my LoZ one so you guys can critique it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 27, 2011, 10:39:13 am
I'd be a Boo. :3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 27, 2011, 10:41:24 am
Dibs on being the koopa who never got paid. (Cookie for the reference)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on June 27, 2011, 10:43:30 am
On the subject of critiques, anyone have any for how my Shaper one went? I'm planning to redo it with more actual planning this time so that it makes more sense once we get to creations and fighting.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 27, 2011, 11:07:33 am
I just came up with the perfect name: Alboort Wescare. Xp See if I don't use it.

@Akylon: I haven't kept up with it. Is it based on anything, and what's the system like?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on June 27, 2011, 11:13:46 am
It is based on the Shapers from Geneforge, and wasn't really planned out that well systemwise. normal rolls were normal 1 is extremely bad, 6 was slightly too good (and dragnar somehow got 11 sixes in a row ::)), but I made a mess of the stats making the creation's levels and it would work better with a smaller range of numbers, I think.
Spoiler: creation (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on June 27, 2011, 11:16:29 am
Plus I got a 2nd tier mid-End game creation abilities right near the start. Which was awesome, but I didn't really get to use it much.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on June 27, 2011, 11:17:19 am
On the subject of critiques, anyone have any for how my Shaper one went? I'm planning to redo it with more actual planning this time so that it makes more sense once we get to creations and fighting.
The plot/railroading was badly handled, I think. Being dumped in a specific situation like that and then told to do anything is kind of disorienting. The allegiance choice was also rather abrupt and didn't really have much meaning or weight, at least if you didn't know a lot about them from actually playing the games.

Systemwise it's kind of hard to say; we didn't get a chance for much combat/spellcasting, so we didn't really get to see anything in action.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on June 27, 2011, 11:20:37 am
Plus there was a lot of 'Wait, what do I do now?' moments.

The early bit with all the training was just kinda bad. Not bitter on how I had to spend half of it being a healing powered undead, but yeah.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on June 27, 2011, 11:24:56 am
Yeah, next time I'm just going to skip the training part and just let you guys pick (some) skills with starting points or the like, so that we can get on with the actual shapering. Theres just not really much to do there, and now I know that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 27, 2011, 11:26:59 am
I had a problem with Railroading to, with my Roll to Escape the Internet RTD. I was so bad, when they were getting weapons from the armory for to long I literally told them to "Get out of there already!".
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 27, 2011, 11:28:50 am
Not knowing anything about either the RTD or Geneforge, all I can say is that the creation system looks kind of complicated. It might have been better to knock it down to basing creations on a 1 through 10 system. I mean it's nice to plan for every eventuality, but I probably would have had something like: You're a level one shaper, so you can make these kinds of beasts. Using a generic skeleton as an example, I would have given it stats like 1/2/1/2 as a base, and then allow the mage to put in extra points based on his level so he can individualize his creations. Like dermonster might make his skeleton 2/2/1/2 and Irony could make his 1/2/1/3, that kind of thing. Just my opinion though, and as I said I have no familiarity with the source materials. ^^;
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on June 27, 2011, 11:35:10 am
With the source material, <2 Int was not controllable by you.
That could work in a way, though. I'll poke around with it. Definately easier to use than what I had,though.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on June 27, 2011, 11:49:43 am
HERE IT IS

Spoiler: Setting (click to show/hide)

Spoiler: Races (click to show/hide)

Spoiler: Roll table (click to show/hide)

Spoiler: Combat and stats (click to show/hide)

Spoiler: Skills and spells (click to show/hide)



Okay so what do you guys think so far? If you mostly like it, I'll get started on the sign-up sheet for when my forum is up.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 27, 2011, 11:53:15 am
I never thought i'd see a serious Mario RTD, you sir have made my day.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 27, 2011, 11:56:15 am
I like it :D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on June 27, 2011, 01:42:04 pm
Alright, updated the post with slightly better grammar and additional notes in the Skills & Spells section. Note that most of the starting abilities are not strictly "spells" -- they are rather more innate, but most of them are considered all the same (non-weapon-based for the purpose of weapon-based active ability bonuses). However, any ability or spell that is used at the same time as, in conjunction with or in addition to a regular melee attack is considered "weapon-based" for the purposes of these bonuses.

Anything that is actually a genuine "spell" is not innate, and almost always gained from items, such as a Spellbook.

I can't believe I came up with all these rules myself (except a few, such as I believe the Active/Passive ability seperation was stolen from Sean's even more truly incredible RTD :D)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Sean Mirrsen on June 27, 2011, 01:51:01 pm
I believe Multiworld Madness used the active/passive split first, but whatever. A curious RTD you've got there. I don't suppose jumping on the enemy's head will be the M.O. for players?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 27, 2011, 01:53:06 pm
I don't suppose jumping on the enemy's head will be the M.O. for players?
Onl th e humans. And only if we don't have hammersuits.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on June 27, 2011, 01:53:54 pm
I believe Multiworld Madness used the active/passive split first, but whatever. A curious RTD you've got there. I don't suppose jumping on the enemy's head will be the M.O. for players?

Sorry Sean. I hadn't kept track of Multiworld Madness! You are now officially given credit for the wonderful idea of the split. Shame on me.

Anyway, as far jumping on heads... it's the same as an unarmed attack. Remember the goomba partners from Paper Mario? In fact, for Bob-ombs and Goombas, other than tackling enemies it's the only melee attack they have!

Oh, unarmed attacks are by default crushing damage. I should put that in. Thanks for catching that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 27, 2011, 01:55:09 pm
SPIKY SHOOOOOOEEES.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 27, 2011, 01:55:32 pm
Green koopa + throwing hammers = HAMMERTOSS OF DOOM! AKA Hammerbro.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 27, 2011, 01:57:34 pm
I shall get a football helmet, and then the story about the Charlie who wanted to be a Bob can begin!

It doesn't end well. (http://tvtropes.org/pmwiki/pmwiki.php/Main/KillEmAll)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on June 27, 2011, 01:59:11 pm
SPIKY SHOOOOOOEEES.

Yeah, I'm... I'm gonna have to give all enemies like Spinies a passive ability that negates damage and causes 1 or 2 damage when successfully targeted by an unarmed attack.

Green koopa + throwing hammers = HAMMERTOSS OF DOOM! AKA Hammerbro.

Or just Hammersuit!

COME ON FORUM. My host is currently moving all servers to a new version of MySQL and PHP. It's gonna take a while.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 27, 2011, 02:00:46 pm
2 damage, and they take none from the attack.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on June 27, 2011, 02:02:15 pm
Unless you yourself have spiky shoes. Which then causes the attack to end in a paradoxical, catastrophic explosion.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 27, 2011, 02:03:02 pm
Of course you'll need the spike protection badge then.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on June 27, 2011, 02:05:08 pm
There is no word to describe how awesome this has the potential to be.

I will try to min/max the awesomeness, guys. I am the min/maxer of awesomeness: the only min/maxer everyone loves.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on June 27, 2011, 02:06:29 pm
So.

I'm gonna go the glasscannon path again. Danger Mario ho!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on June 27, 2011, 02:38:43 pm
Well, I found it's gonna be well over 24 hours, maybe longer.

Darvi and others, I'm just gonna start this on Bay12. I can get more exposure that way anyway, but I'm not able to be online all of the time so expect anywhere from merely 1-3 updates a day  :-\
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 27, 2011, 02:39:32 pm
Well, I found it's gonna be well over 24 hours, maybe longer.

Darvi and others, I'm just gonna start this on Bay12. I can get more exposure that way anyway, but I'm not able to be online all of the time so expect anywhere from merely 1-3 updates a day  :-\
Thats actually pretty good, most GM's update once a day.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Sean Mirrsen on June 27, 2011, 02:41:58 pm
Some GMs update once a month. If that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on June 27, 2011, 02:42:48 pm
'Merely' 1-3 updates? I consider it a good day when I update both my RTDs in one day... ^^; But yeah, I'll keep an eye out for this Mario RTD. :3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on June 27, 2011, 02:46:41 pm
'Merely' 1-3 updates? I consider it a good day when I update both my RTDs in one day... ^^; But yeah, I'll keep an eye out for this Mario RTD. :3

Expect a day here or there when I'm super busy. But yeah, I'm putting most of my focus on this one RTD, and while not able to be on all the time I'm certainly able to be online a lot. Anyway, writing post now...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 27, 2011, 03:55:42 pm
For people who are still waiting on my diplomacy game, I haven't stopped writing yet. It's just going to take a while.

To keep you guys excited though, here's some images from the limited artwork the game will be having and their respective action texts (unfinished). These are nuclear strike images. The last images you should ever want to see. Try not to get too excited, though, this is just artwork, and the actual game might not live up to your expectations.

Still, feel free to wet yourself. :P

Spoiler (click to show/hide)

All of it was made in MSPaint and didn't have a whole lot of effort put into them, but I wanted them in anyway so there. Expect war-actions to have better pictures since I've got actual sprites of tanks, which I could easily use. I may or may not upload more detailed pictures later.

Now, time to start working on my actual RTD and stop talking about a likely non-RTD game (I wouldn't talk about it here if it weren't for the fact that there's no FG&RP Brainstorming thread).
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 27, 2011, 05:32:07 pm
That is freaking awesome I cna't wait to unleash full otu nuclear war on all who are not my allies.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 27, 2011, 05:39:42 pm
Just remember that you'll need a absolutely severe backing by your people. Oh, and your allies won't help you if you're the first striker because your relations will just drop utterly.

I'm giving you guys the option to shoot nukes, but I'm not making it easy.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on June 27, 2011, 06:12:35 pm
Remind me to make my nation produce Thaads, GMDs and whatnot like mad so that when everyone else gets nuke happy I can tell them to go to their respective rooms while I launch media campaigns against their empires.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on June 27, 2011, 06:13:40 pm
AI hacking your internet >:3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on June 27, 2011, 06:17:55 pm
AI hacking your internet >:3

Well I'll have to make a strategic alliance with said AI... :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on June 27, 2011, 06:26:18 pm
Remind me to make my nation produce Thaads, GMDs and whatnot like mad so that when everyone else gets nuke happy I can tell them to go to their respective rooms while I launch media campaigns against their empires.
Just remember, alternate history.

Those things don't exist.

I don't plan for there to be a way to counter nukes in the game. The reason being that if the nukes are intercepted they loose their feeling of power.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: tomas1297 on June 28, 2011, 07:07:38 am
 So, I actually started a RTD. Heavily influenced by F.E.A.R. , additionally influenced by Amnesia and Paranoia. It relies a lot on the players not knowing what's up and will include abstract visuals and screwed up hallucinations just to mess with the players. Wish me luck. I really like the story I have planned up in my head.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 28, 2011, 04:05:37 pm
Well I have been finishing the Oblivon RTD, and here is the comabt system I have worked out any questions, problems, or ideas for this?

Spoiler: Combat Example (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on June 28, 2011, 04:40:18 pm
Well I have been finishing the Oblivon RTD, and here is the comabt system I have worked out any questions, problems, or ideas for this?

Spoiler: Combat Example (click to show/hide)

It's pretty alright, but I thought you were gonna focus completely on your other three RTDs? You have updated the Disgaea one in a few days I think.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 28, 2011, 04:47:52 pm
I was taking a small break all my RTDs will have an update in atleast two days the alchemist on e will have an update tommorow
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on June 28, 2011, 06:00:55 pm
Adwarf, no offence of course but i've noticed you seem to say that your busy to post. In all due respect if your to busy to post then why make three RTD's?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 28, 2011, 06:34:10 pm
Adwarf, no offence of course but i've noticed you seem to say that your busy to post. In all due respect if your to busy to post then why make three RTD's?
I have only been busy ever now, and then,a dn the past couple of days I have been workign at my moms work so I really didn't have time to update them. I have the time to update them its just I need to wrok out a schedule for them.

Which I have

1. FMA RTD
2. Survivors
3. Assassin's Creed RTD
4. Disgaea RTD

so a turn will be up for Assassin's Creed,a dn FMA tommorow.

EDIT: Does anyone want the Oblivion Ruleset ? I added quite a few more items to the list, fixed all the stats,and added the combat spoiler so iif anyone want sit just ask.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on June 30, 2011, 10:22:28 pm
Well I am pretty much done with messing around with it so here is the complete as I am going to make them Oblivion Rules

Oblivion RTD -

Backstory -
This country is in ruins as a civil war rips it apart slowly, but surely killing many people for a struggle over power that shouldn't have happened. This war was caused by the fall of the Imperial City, and the Imperials themselves for a band of Orcs thought it time to destroy them little did they know the chaos that they would cause themselves, and every race that calls this place home. They call themselves the Orcs of the Isles, and they have returned fifty years after destroying the Imperial City, adn all people within to take back the city they believe to rightfully be theirs. They have declared another war on the residents of the Imperial City, a faction known as 'The Shield of the People', they have come to take the city by force from this group, and that is where you six come in. You six are the Shield's latest recruits, and now as this story begins your city has come under siege by the Orcs of the Isles, adn their allies. Will you succeed in protecting the Imperial City, or will the Orcs come through victorious, adn throw the world in to a state of Chaos not seen since the gates of Oblivion were opened?

Spoiler: Character Sheet (click to show/hide)

Spoiler: Races (click to show/hide)

Spoiler: Birthsigns (click to show/hide)

Spoiler: Attributes (click to show/hide)

Spoiler: Classes (click to show/hide)

Spoiler: Factions (click to show/hide)

Spoiler: Starting Equipment (click to show/hide)

Spoiler: Combat Example (click to show/hide)

Spoiler: Light of the Nine (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on July 01, 2011, 06:47:03 am
I found no problems so far...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on July 01, 2011, 10:59:49 am
Mage Sign still borked.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: choobakka on July 01, 2011, 11:54:44 am
You have the magika bonuses for Mage and apprentice switched. Mage is +100, apprentice is +200 and weakness. In the actual game. And the mage is waaaaaay too broken even still. Maybe +50 for the Mage?

Tower gets you a pair of powers, tower key and tower's shield. Tower key is 1/day (not sure how that would work in an RTD), open any lock up to medium difficulty. Tower shield costs magika, and gives you a shield effect.

Thief gives a bonus to speed and agility I think?

Yes, I do have a near-encyclopedic knowledge of Oblivion.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on July 01, 2011, 01:41:24 pm
Tower gets you a pair of powers, tower key and tower's shield. Tower key is 1/day (not sure how that would work in an RTD), open any lock up to medium difficulty. Tower shield costs magika, and gives you a shield effect.

The tower had the Tower Warden, not Tower shield. It was reflect damage, not straight shielding.

Or beggars nose if we're going from morrowind.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 01, 2011, 02:48:39 pm
I know the mage sign is still borked, but I don't see a way to balance them out since all of the other birthsigns are much more powerful than it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on July 01, 2011, 03:01:01 pm
You could always just make it a magicka multiplier, like 1.5. That way it scales with the player and is always useful to a mage, and isn't overbalanced. (At first, anyway. At 20 Int a normal mage would have 200 MP but one with the birthsign would have 300.)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 01, 2011, 03:02:30 pm
Thats a good idea changing Mage to multiply Magicka by 1.5
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on July 01, 2011, 03:09:18 pm
In that case make the Apprentice so that it has double Magicka. Because else the +50% from the Mage overshadows the 100 Magicka from the Apprentice if you have a lot of Magicka.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 01, 2011, 03:12:45 pm
Not double magicka, but perhaps two bonus starting spells? (You start with two, adn get others by buying them, or finding tomes. Should I add a section on magic ?)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 01, 2011, 07:04:05 pm
Spoiler: Backstory (click to show/hide)

Spoiler: Character Sheet (click to show/hide)

Spoiler: Races (click to show/hide)

Spoiler: Skills (click to show/hide)

Spoiler: Attributes (click to show/hide)

Spoiler: Factions (click to show/hide)

Well this is my current project, and its progress isn't much.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 01, 2011, 08:12:10 pm
Sorry about the triple post, but I started the Oblivion RTD Talarion you have a slot if you still want it,a dn anyone else here if you want to sign up go ahead.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on July 01, 2011, 09:33:16 pm
Sorry about the triple post, but I started the Oblivion RTD Talarion you have a slot if you still want it,a dn anyone else here if you want to sign up go ahead.
So...your running four rtd's?....
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 01, 2011, 09:36:20 pm
Sorry about the triple post, but I started the Oblivion RTD Talarion you have a slot if you still want it,a dn anyone else here if you want to sign up go ahead.
So...your running four rtd's?....
Three Disgaea only had three players, so I decided to run Oblivion in its stead since I had spent around sixteen hours working on its system.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on July 01, 2011, 09:37:31 pm
Sorry about the triple post, but I started the Oblivion RTD Talarion you have a slot if you still want it,a dn anyone else here if you want to sign up go ahead.
So...your running four rtd's?....
Three Disgaea only had three players, so I decided to run Oblivion in its stead since I had spent around sixteen hours working on its system.
Your running three RTD's?...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 01, 2011, 09:39:42 pm
Yep, and my Survivor's Forum Game
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on July 02, 2011, 02:05:45 am
Interest Check

I doubt I could pull it off, but would anyone be interested in playing a freeform, Bardic RTD? It would use the same system I've been using in order of the Kai RTD, with some modifications.

If only to watch people come up with their own horrible poems and songs, it might be worth it. Is their enough creativity on this board to power something like this? :)


Spoiler: Skill Ideas (click to show/hide)


Spoiler: Bad Poetry (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on July 02, 2011, 02:09:45 am
Well... I would give it a shot ^^; I bet choobakka would as well given DJ Phylactery over in RtPJ, but I don't wanna speak for him.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 02, 2011, 02:10:46 am
I would, but I can't say that I will be any good at it
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on July 02, 2011, 02:32:25 am
I've always liked Bards in fantasy games, reserve me a slot if you get it done.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on July 02, 2011, 02:36:59 am
Playing a bard? I freaking love bards. I love the idea of singing a merry tune while either dodgeing enemies or beating the crap out of them, and spinning tales to villagers in a tavern.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on July 02, 2011, 03:13:36 am
Bard = Win.
I am definitely in.
Were I not, it would be called a sin.
Upon my chin?

;) that's a hell yes from me, Dwarmin.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on July 02, 2011, 09:16:04 pm
Would anyone here be interested in a Wheel of Time RTD? If no one is interested im still going to do it. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 02, 2011, 09:25:27 pm
Would anyone here be interested in a Wheel of Time RTD? If no one is interested im still going to do it. :P
I have no idea what that is, so no idea
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kilakan on July 02, 2011, 09:25:58 pm
http://www.bay12forums.com/smf/index.php?topic=86882.0 (http://www.bay12forums.com/smf/index.php?topic=86882.0)-war of mutations
http://www.bay12forums.com/smf/index.php?topic=88097.0 (http://www.bay12forums.com/smf/index.php?topic=88097.0)
Shameless self RTD plug, these two need new players.  Not to give away anything to the guys in War of Mutations, but one of you won't see the next sun-set.  As for the other it jsut plain needs players.

I could also use advice for what to do story-wise for the war of mutations, I know what I'm working to ultimately, but I'm a little stuck at the moment for minor story-lines.

Would anyone here be interested in a Wheel of Time RTD? If no one is interested im still going to do it. :P
I have no idea what that is, so no idea
It depends are the players going to die as readily as the people in the book?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on July 02, 2011, 09:32:30 pm
Would anyone here be interested in a Wheel of Time RTD? If no one is interested im still going to do it. :P
I have no idea what that is, so no idea
Go to a bookstore, buy the Wheel of Time. Honestly one of the best fantasy books ever.

And its going to be based on the lore of it, they are not like the characters in the book. Since you know I haven't finished the series yet.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 02, 2011, 09:42:06 pm
Would anyone here be interested in a Wheel of Time RTD? If no one is interested im still going to do it. :P
I have no idea what that is, so no idea
Go to a bookstore, buy the Wheel of Time. Honestly one of the best fantasy books ever.

And its going to be based on the lore of it, they are not like the characters in the book. Since you know I haven't finished the series yet.
Oh thats why the name sounded familiar I own the seventh book of that series, and sure I am definitely in if thats ok since I haven't read much other than six chapters of the Path of Daggers
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on July 02, 2011, 09:43:02 pm
Would anyone here be interested in a Wheel of Time RTD? If no one is interested im still going to do it. :P
I have no idea what that is, so no idea
Go to a bookstore, buy the Wheel of Time. Honestly one of the best fantasy books ever.

And its going to be based on the lore of it, they are not like the characters in the book. Since you know I haven't finished the series yet.
Oh thats why the name sounded familiar I own the seventh book of that series, and sure I am definitely in if thats ok since I haven't read much other than six chapters of the Path of Daggers
WHAT, ONLY SIX CHAPTERS. GET THE FIRST BOOK AND READ IT, NOW. I DON'T CARE WHAT YOUR DOING JUST READ IT.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 02, 2011, 09:49:15 pm
Would anyone here be interested in a Wheel of Time RTD? If no one is interested im still going to do it. :P
I have no idea what that is, so no idea
Go to a bookstore, buy the Wheel of Time. Honestly one of the best fantasy books ever.

And its going to be based on the lore of it, they are not like the characters in the book. Since you know I haven't finished the series yet.
Oh thats why the name sounded familiar I own the seventh book of that series, and sure I am definitely in if thats ok since I haven't read much other than six chapters of the Path of Daggers
WHAT, ONLY SIX CHAPTERS. GET THE FIRST BOOK AND READ IT, NOW. I DON'T CARE WHAT YOUR DOING JUST READ IT.
I can't I am out of money I spent it all on ME 1, and 2, Dragon Age, and Fallout: NV
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on July 02, 2011, 09:52:55 pm
Would anyone here be interested in a Wheel of Time RTD? If no one is interested im still going to do it. :P
I have no idea what that is, so no idea
Go to a bookstore, buy the Wheel of Time. Honestly one of the best fantasy books ever.

And its going to be based on the lore of it, they are not like the characters in the book. Since you know I haven't finished the series yet.
Oh thats why the name sounded familiar I own the seventh book of that series, and sure I am definitely in if thats ok since I haven't read much other than six chapters of the Path of Daggers
WHAT, ONLY SIX CHAPTERS. GET THE FIRST BOOK AND READ IT, NOW. I DON'T CARE WHAT YOUR DOING JUST READ IT.
I can't I am out of money I spent it all on ME 1, and 2, Dragon Age, and Fallout: NV
Books are cheap, or you can just pirate it and read it from your computer. Honestly its an awesome, but extremely long series of books.

Anyway's, there's going to be Nationality and Profession in the game. Nationality would obviously be what nation your apart of, it can be Aiel, Illian, Andor, etc. And for the readers of the books, no you cannot be an Asha'man :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on July 02, 2011, 09:57:38 pm
I wouldn't mind a Wheel of Time RTD. I'd have to take my dad's books and read them (I only ever read part of the first book), but I wouldnt mind it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 02, 2011, 10:01:35 pm
Well I would really like to give it a try, so tell me when you start it, or reserve me a spot.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on July 02, 2011, 10:04:49 pm
Well I would really like to give it a try, so tell me when you start it, or reserve me a spot.
This, for me too please.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on July 02, 2011, 10:19:42 pm
Sure, two spots reserved :)

Magic will be handled like this, only Aes Sedai. Aes Sedai can only be women and they control the female half of the One Power, which is Saidar. Male users of the True Power use Saidin, but the male half has been corrupted and if a man has the power to use it they quickly go insane from the corruption. There are five elements involved in controlling the One Power. Earth, Fire, Water, Air, and Spirit. Men are more powerful in using Ear and Fire, while Women are more powerful in using Water and Air.

Depending on your experience in using the One Power you can weave together multiple elements for a spell. For example if the player say's "Weave together a Fireball." then they only use the element Fire to create it. Continued use of the One Power without rest can result in passing out, or even death.

Still working in the mechanics but hopefully I can get it up by tonight or tommorow.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 02, 2011, 10:21:14 pm
I definitely don't want to be a mage since a male one seems to have great risks associtatied with it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on July 02, 2011, 10:22:25 pm
I definitely don't want to be a mage since a male one seems to have great risks associtatied with it.
I might make the story later in the book so you can
Spoiler (click to show/hide)
. I dunno though.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 02, 2011, 10:39:19 pm
Oh well, but you already know my prefered character type, the assassin, so it really depends on if I won't to go with it, or try something new.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on July 02, 2011, 10:55:31 pm
Oh well, but you already know my prefered character type, the assassin, so it really depends on if I won't to go with it, or try something new.
Please for the love of god try something new, im getting a bit tired of the assassin badass character :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 02, 2011, 11:03:14 pm
Well this time I was thinking of going for a long ranged archer/sniper character, because honestly I already have about 4-7 assassin characters.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on July 02, 2011, 11:20:35 pm
If you want to play a badass assassin, but are tired of playing so many of them, chances are the problem is that "badass assassin" comes a little too close to being a description of him. Think outside the box, really.
Why is the character an assassin? Is he needing of money? If so, why? Perhaps he has a brother he needs to buy medicine for regularly. But why kill? Perhaps someone needed him to. Perhaps there's something bigger he's a part of.
Why is the character badass? Did he go through some super training of hell? Was he born badass? In the former case, maybe the character is left scarred and unfeeling from his training. Maybe this makes him apathetic to killing. If the later case, he was just born badass. That doesn't always happen. There's something special about him. Maybe he has a messiah complex because of his strength. Maybe everyone who isn't him is inferior in his mind. No one else has the gift. That way, he doesn't mind killing.
But what if the character doesn't enjoy killing? What if, somewhere, their sister is being held up by a villain, and if they don't assassinate their other targets, the girl gets the knife? Or maybe the job was easy to get, and pays well, but he dies some inside every time he kills. At this point, his badass is just a cover. One day, he will hesitate. Perhaps his target is a child, clinging to life in her mother's held hand. He won't be able to make the kill. No matter what he does, the job is over. He has to run. Run somewhere else, where his contractors won't find him.
Who are his friends? Have they abandoned him? Family? Lover?

Just some food for thought. If you're tired of playing a character, but still want to play a similar character, you can take your "badass assassin" and turn him into a new character that's actually a Character, capital C, completely fleshed out. Let each update be before-roleplayed and after-roleplayed. Keep the development moving. If old is boring, spin the character anew!

Thus concludes your character writing class from someone who doesn't know a thing about writing characters.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 02, 2011, 11:22:38 pm
Wow that will be very useful for my next assassin character.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on July 02, 2011, 11:24:31 pm
If you want to play a badass assassin, but are tired of playing so many of them, chances are the problem is that "badass assassin" comes a little too close to being a description of him. Think outside the box, really.
Why is the character an assassin? Is he needing of money? If so, why? Perhaps he has a brother he needs to buy medicine for regularly. But why kill? Perhaps someone needed him to. Perhaps there's something bigger he's a part of.
Why is the character badass? Did he go through some super training of hell? Was he born badass? In the former case, maybe the character is left scarred and unfeeling from his training. Maybe this makes him apathetic to killing. If the later case, he was just born badass. That doesn't always happen. There's something special about him. Maybe he has a messiah complex because of his strength. Maybe everyone who isn't him is inferior in his mind. No one else has the gift. That way, he doesn't mind killing.
But what if the character doesn't enjoy killing? What if, somewhere, their sister is being held up by a villain, and if they don't assassinate their other targets, the girl gets the knife? Or maybe the job was easy to get, and pays well, but he dies some inside every time he kills. At this point, his badass is just a cover. One day, he will hesitate. Perhaps his target is a child, clinging to life in her mother's helf hand. He won't be able to make the kill. No matter what he does, the job is over. He has to run. Run somewhere else, where his contractors won't find him.
Who are his friends? Have they abandoned him? Family? Lover?

Just some food for thought. If you're tired of playing a character, but still want to play a similar character, you can take your "badass assassin" and turn him into a new character that's actually a Character, capital C, completely fleshed out. Let each update be before-roleplayed and after-roleplayed. Keep the development moving. If old is boring, spin the character anew!

Thus concludes your character writing class from someone who doesn't know a thing about writing characters.

Talarion 'likes' this comment.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on July 03, 2011, 12:08:03 am
Would anyone here be interested in a Wheel of Time RTD? If no one is interested im still going to do it. :P

RESERVE ME OR I SWEAR I'LL STRAND YOU IN TEL'ARAN'RHIOD FOREVER!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on July 03, 2011, 12:09:49 am
Would anyone here be interested in a Wheel of Time RTD? If no one is interested im still going to do it. :P

RESERVE ME OR I SWEAR I'LL STRAND YOU IN TEL'ARAN'RHIOD FOREVER!
YOU FOOL, I HAVE MULTIPLE EXTREMELY POWERFUL TER'ANGREALS!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on July 03, 2011, 12:13:15 am
Would anyone here be interested in a Wheel of Time RTD? If no one is interested im still going to do it. :P

RESERVE ME OR I SWEAR I'LL STRAND YOU IN TEL'ARAN'RHIOD FOREVER!
YOU FOOL, I HAVE MULTIPLE EXTREMELY POWERFUL TER'ANGREALS!

SCREW YOUR TER'ANGREAL, I HAVE THAT TER'ANGREAL TIED TO THE SA'ANGREAL SHAPED LIKE A DUDE WITH A CRYSTAL BALL.

Also will Artur Hawking's kids be making on appearance?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on July 03, 2011, 12:14:21 am
I just want to say I haven't read the entire series yet, im up to about book twelve. So anything past that isn't going to be included, sorry D:
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on July 03, 2011, 12:16:38 am
I just want to say I haven't read the entire series yet, im up to about book twelve. So anything past that isn't going to be included, sorry D:

I haven't been able to find any of the books past A crown of Swords :(, so don't worry about it.

I was talking about the Seanchan when referencing Artur's kids in this case.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on July 03, 2011, 12:18:32 am
I just want to say I haven't read the entire series yet, im up to about book twelve. So anything past that isn't going to be included, sorry D:

I haven't been able to find any of the books past A crown of Swords :(, so don't worry about it.

I was talking about the Seanchan when referencing Artur's kids in this case.
Oh duh, I got most of my books from the local library. But they didn't have any more after book twelve. I love those books so much I named my now dead dog Rand.

Anyways, enough procrasinting! Time to work!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on July 03, 2011, 10:24:21 pm
Okay, now that im actual starting to make it I think it may do better as some kind of Forum RPG. If I do an RTD it will be out sooner, but if I do a forum game i'll be able to expand on the game system a bit more. Either way its going to be RP focused, so what do you guy's think?

Oh and to any readers of the books feel free to PM me ideas regarding magic, or whatever you think would be helpful.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on July 03, 2011, 11:00:47 pm
I like RP focused things. Brings me back to the days when I used to do nothing but RP >.> Ah those were some good times. Do whatever you think would make it more interesting.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on July 03, 2011, 11:13:25 pm
Anyway, Bard RTD is progressing...slowly. I'm trying to balance Lone Wolf Bards and those who work with other players in Troupes, and inverting the usual 'everything is a dump stat but charisma'

-Strength based Bards are the Strong Man entertainers-they embellish their stories and songs with displays of raw strength and combat skill.

-Endurance based Bard are usually long winded storytellers and musicians, who capture theirs audiences attention and keep them enthralled for hours on end without losing steam.

-Agilty based bards use acts of daring, sleight of hand, and acrobatics to wow the crowd and earn a shower of money.

-Intelligence based bards use trick magic, and an understanding of science unknown to simple peaseantry, to dazzle their audience. When facing a higher caliber of crowd, they employ wit and satire like modern day stand up comedians.

-Charisma based bards are the standard to which all others are held, being balanced-they do best alongside other bards, narrating the highlights of the story while it is being acted out.





Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on July 03, 2011, 11:14:16 pm
Fuck yes. Charisma bard here, obviously :V
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on July 03, 2011, 11:16:18 pm
I'd be an Agility or Intelligence bard :3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 03, 2011, 11:16:31 pm
No Agility Bards are best
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on July 03, 2011, 11:18:32 pm
Nope, intelligence is the best :D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 03, 2011, 11:21:01 pm
Nope, intelligence is the best :D
>:( My word is law, so agility is best !!!!!! That is if thats ok with you
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on July 03, 2011, 11:24:51 pm
Endurence or Charisma, maybe both, fuck yeah!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: breadbocks on July 03, 2011, 11:41:04 pm
Endurance bards represent!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 04, 2011, 07:56:44 pm
I am working on a zombie apocalypse rtd, and was wondering what time period should I put it in medieval, modern, futuristic, etc. ?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on July 04, 2011, 07:59:17 pm
STONE AGE!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 04, 2011, 08:00:59 pm
STONE AGE!
Seriously ?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on July 04, 2011, 08:03:26 pm
You can't fault it for originality, that's for sure, although survival might be difficult. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on July 04, 2011, 08:06:17 pm
Indeed, Stone Age Zombies would be an interesting challenge.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kilakan on July 04, 2011, 08:06:59 pm
Of course there wouldn't be a huge lot of them either since there's.... well not many humans to infect.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on July 04, 2011, 08:09:50 pm
There would be more zombie animals to infect though.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 04, 2011, 08:10:40 pm
Well I really don't want to do stone age for the exact reason kilakan said.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on July 04, 2011, 08:15:06 pm
Bronze Age it is then.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 04, 2011, 08:16:47 pm
Well I worked out a mechanic that might help with that problem, so at first you will start at a primitive tech level, but things like cars, guns, explosives, etc. still exist just for you to be able to make, or use one you must first research it.


Spoiler: Research (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on July 04, 2011, 08:45:06 pm
Okay, almost done with the Wheel of Time game. Which is now a Forum game but i'll post here since there is no other place for me to show my ideas. I admit that I spent most of my time on the story of the game, and im currently working on the actual mechanics. Its going to be skill based without any classes or stats. Its going to take place at the time of the first and second books (I think, I have a bad memory of the timelines of the early books). The current backgrounds a character can choose from are Aiel, Borderlander, Cairhienin, Domani, Ebou Dari, Illianer, Midlander, Tar Valoner, Taraboner, and Tairen. For the people who haven't read any of the books (Shame on you!) i'll provide an explanation for each. Currently these are for flavor, but i'll add a few bonuses for each.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 04, 2011, 08:49:41 pm
Ok definatly reserve me a spot.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on July 04, 2011, 08:56:38 pm
Current list of skills.
Spoiler (click to show/hide)

Currently all player's start at 0 with every skill at character creation, then with the skill points they have they assign them to each skill. Depending on the background you pick you may get a few bonuses and penalties to each skill. An example being picking Aiel and getting a bonus to Spear and Unarmed combat, but a restriction to Bluffing and Disguise because it is against ji'e'toh (Basically a strict code of honor).

Also to encourage RP to more than just one post a turn, anything trivial like talking to an inkeeper, pulling out a sword, buying a drink, etc. Are considered a free action, you simply state that you think this is a free action and you can get a response from the GM at anytime. An example would be "Greet the newcomer" then I could respond later "Blah blah blah" and the turn wouldn't be over.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on July 04, 2011, 09:13:29 pm
Definitely reserve me aswell.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on July 04, 2011, 11:32:47 pm
To anyone who's interested in the Wheel of Time forumgame, the link is here. http://www.bay12forums.com/smf/index.php?topic=88260.0
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on July 06, 2011, 04:28:32 am
Why.. just WHY, CRUEL MIND! Not too long after I shut down Incursion, I am cursed with another idea for an RTD... except this time, it has an actual system.

I'm not too sure about the setting yet, aside from Medieval Fantasy. I have the basic character sheet and system worked out for it, however.

Spoiler: Character Sheet (click to show/hide)
Spoiler: Stat System (click to show/hide)

Any thoughts so far? This is.. slightly based off Dwarmin's RTD and Draigneans. >.> People should be grateful I'm actually thinking of using a system for this one... I mean, I totally didn't use random rolls for my other RTDs. Totally not...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 06, 2011, 04:36:46 am
Wow that is pretty amazing I want in !
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on July 06, 2011, 04:39:25 am
You want in, just from the character system? This bolsters my confidence. I'm trying to think up a basic setting now. Just a note, like all my other RTDs this will be heavily RP influenced.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 06, 2011, 04:42:49 am
You want in, just from the character system? This bolsters my confidence. I'm trying to think up a basic setting now. Just a note, like all my other RTDs this will be heavily RP influenced.
Yep that is some pretty amazing work, and looks intresting just from that, and yep all our RTDs are RP base which makes them that much more fun.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on July 06, 2011, 04:53:42 am
Are you sure you want to start another? I mean, 3 RTDs are a huge workload, and it could become too much for you to handle.

However, it looks pretty okay, actually. If you would reserve me if you start it, I might join, since I wouldn't have to rush my character or--worse yet--use reserve posts, which I hate for some reason.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on July 06, 2011, 04:54:19 am
adwarf, is there any RTD you're not in? You join every single one that's advertised in this thread. It's just kinda weird, y'know?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on July 06, 2011, 04:58:34 am
I just noticed Adwarf has been in almost every single game i've run. WHAT IS THE MADNESS, WE MUST LYNCH THE WITCH.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 06, 2011, 04:59:13 am
I have no life tahts all I have to say.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on July 06, 2011, 05:06:03 am
Spoiler: Setting/Story (click to show/hide)
Okay, now to say my replies.
@Tarran: I'm on my School Holidays at the moment, and I'm insane. I don't care how big of a workload it is, I'm gunna do it.

@Adwarf: I worked for about an hour on that. (:O Such amazing work!) I think it was an hour, atleast. It was a pretty simple concept.

And now.. what do you guys think of the story? This is one of the many I've thought up, the first I fleshed out. I will have some more, or I might just choose to use this one, depending on it's reception.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on July 06, 2011, 05:13:54 am
...Ehhh, it seems average to me, personally. Then again, it may also be due to me seeing so many medieval RTDs with a similar story anyway. The half-way part seems very, very similar to Irony's RTD, strangely.

I don't really care on the story, personally, so go ahead and start with it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on July 06, 2011, 05:15:50 am
I agree, it is quite common. High Fantasy, cliche, been done a lot before. It's just the easiest for me to flesh out. Working on the 2nd one now...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 06, 2011, 05:25:07 am
Okay, now to say my replies.
@Tarran: I'm on my School Holidays at the moment, and I'm insane. I don't care how big of a workload it is, I'm gunna do it.

@Adwarf: I worked for about an hour on that. (:O Such amazing work!) I think it was an hour, atleast. It was a pretty simple concept.

And now.. what do you guys think of the story? This is one of the many I've thought up, the first I fleshed out. I will have some more, or I might just choose to use this one, depending on it's reception.

1 Hour ! HOW ? It took me 8 hours to make all the rules for Oblivion, and then 2 hours for the current lore I have worked out.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on July 06, 2011, 05:47:25 am
Spoiler: Setting/Story #2 (click to show/hide)
Okay, I like this one slightly more than the other one, but it was pretty simple and couldn't elaborate, so it's shorter. Thoughts?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 06, 2011, 05:49:32 am
Seems good I like this one better than the first one to.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kilakan on July 06, 2011, 09:46:44 am
ya Talarion that's a great idea, but to make it work I'd think you'd want to make heavy usage of maps, so quests could be more player driven if they see a town about to get overrun type thing, otherwise it would get pretty boring having every battle be:  General "Ok you go here, do this and stab that guy now!"  Being all soldiers would kinda suck eventually too, unless you want to have medical based magic characters that can heal NPC allies, potion makers that could give allies bonuses, leader types that could get thier own mini-army eventually (including necromancers) and various other things like that.  I just get the feeling you would end up with insane amounts of rolls each turn, and having to railroad everyone all the time.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on July 06, 2011, 09:48:26 am
I plan on making maps, yes, and don't worry; variety will be abundant, and I have a plan to avoid making it into a game of 'General says...'
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on July 06, 2011, 10:09:33 am
I have no life tahts all I have to say.
hahaha.
>:D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 06, 2011, 12:08:40 pm
I have no life tahts all I have to say.
hahaha.
>:D
Silence Other Roman God Trapped in the Inter-Web !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 06, 2011, 12:41:40 pm
Sorry about the double post, but what do you guys think of a Civilization/Colonization RTD ?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on July 06, 2011, 01:37:01 pm
Tal, it sounds alright.

Sorry about the double post, but what do you guys think of a Civilization/Colonization RTD ?
That's hardly a game for an RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 06, 2011, 01:40:05 pm
Forum Game then ?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on July 06, 2011, 01:40:31 pm
Well, Tarran, I have you a slot with your name on it In the RTD. ^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on July 06, 2011, 01:43:29 pm
Forum Game then ?
Yeah, likely a better choice.

Well, Tarran, I have you a slot with your name on it In the RTD. ^^
Yay.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 06, 2011, 01:45:38 pm
Well once I have the basic rules, and story wrote I will post it here for you guys to check out.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on July 06, 2011, 01:46:09 pm
Just in case you didn't notice, go make your character. The actual RTD is up already.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on July 06, 2011, 01:48:31 pm
Oh balls, didn't notice. D:
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on July 06, 2011, 01:49:55 pm
Heheh. It's okay, I'm falling awake anyways. I mean asleep. I'm falling asleep..,
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 06, 2011, 01:52:28 pm
Heheh. It's okay, I'm falling awake anyways. I mean asleep. I'm falling asleep..,
You need some rest.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on July 06, 2011, 05:29:51 pm
Forum Game then ?
Yeah, likely a better choice.
Been done before, but usually ends up too complicated for most GMs, and sometimes some players.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on July 07, 2011, 01:03:42 am
So, I think I've fixed my Shaper RTD's system so it actually will work easily enough, The story I can make much more easily. What do you guys think?


Spoiler: Skills (click to show/hide)
Spoiler: Shaping Guide (click to show/hide)
Spoiler: Creations (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: breadbocks on July 07, 2011, 10:03:12 am
Looks fine, although you should probably fine tune the costs a bit. In some cases, the class bonuses just aren't as much as they should.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 09, 2011, 09:17:41 am
Well the Civilization Game I was working onis up now in Forum Games, but it changed quite a bit from its original concept.

Link: http://www.bay12forums.com/smf/index.php?topic=88522.0
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on July 11, 2011, 03:14:30 am
So, quick question:

Would there be any interest in a game where players are let loose in a vast but inescapable wilderness, then ruthlessly hunted down by extremely powerful enemies that they have no real chance of defeating in a fair fight? Or would that be too frustrating? What about the reverse, where the players are essentially demented big game hunters?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: V-Norrec on July 11, 2011, 03:44:16 am
So, quick question:

Would there be any interest in a game where players are let loose in a vast but inescapable wilderness, then ruthlessly hunted down by extremely powerful enemies that they have no real chance of defeating in a fair fight? Or would that be too frustrating? What about the reverse, where the players are essentially demented big game hunters?

That basically describes the dual phases in roll to hunt that I'm waiting for choobakka to post in sometime this century.  I need to update roll to doom as well >.>. All I can think about is zealots and demons though. :(
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on July 11, 2011, 03:49:27 am
That basically describes the dual phases in roll to hunt that I'm waiting for choobakka to post in sometime this century.
He hasn't posted at all since the 5th. I'd say it's safe to auto him or just outright drop him if you want.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on July 11, 2011, 04:10:48 am
That basically describes the dual phases in roll to hunt that I'm waiting for choobakka to post in sometime this century.  I need to update roll to doom as well >.>. All I can think about is zealots and demons though. :(
Vaguely, but I was thinking a lot more brutal and difficult. Even for being the hunter, just about everything would be a potentially dangerous boss or sub-boss.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 11, 2011, 05:06:35 am
That basically describes the dual phases in roll to hunt that I'm waiting for choobakka to post in sometime this century.  I need to update roll to doom as well >.>. All I can think about is zealots and demons though. :(
Vaguely, but I was thinking a lot more brutal and difficult. Even for being the hunter, just about everything would be a potentially dangerous boss or sub-boss.
Well it would be intresting if it was a game of survival where the players were thrown onto an island given a few turns to run, hide, and prepare then monsters would be let loose, and the last one standing wins, but the thing is the monsters would have to be massively stronger than the players, and the only way the players could win would be by escaping, trickery, stealth, and cunning instead of brute force.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on July 11, 2011, 06:58:01 pm
Well it would be intresting if it was a game of survival where the players were thrown onto an island given a few turns to run, hide, and prepare then monsters would be let loose, and the last one standing wins,
Not exactly, for a couple reasons. For one thing, it'd be far more continuous than that- large swaths of the game would be running, hiding, preparing, getting discovered, being attacked by something that's far more ready for you than you thought, and then running again, possibly having lost a member or two. It wouldn't just be like tag where you find a tree or whatever and then that's your hiding spot for the game.

Secondly, it wouldn't be directly competitive. You could certainly kill other players and take their stuff, and there might even be further benefits to doing so, but the ultimate goal would be not dying for not dying's sake, and maybe escaping if you got really good. Newer players would get added in to replace the slain.

but the thing is the monsters would have to be massively stronger than the players, and the only way the players could win would be by escaping, trickery, stealth, and cunning instead of brute force.
Yeah. The enemies would be alarmingly intelligent and canny, also- simple stuff like "dig a pit" or "distract it with a thrown rock" wouldn't get you very far. Trouble is, I'm not sure if that'd be fun and suspenseful or just frustrating and pointless.

Surely some other people have opinions? "Sounds terrible" is still useful feedback, you know.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on July 11, 2011, 06:59:33 pm
Amnesia: the dark dice? (Fun with Acronyms. Heh)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: V-Norrec on July 11, 2011, 07:11:07 pm
I'd join it, I like the sound of it personally.  As far as advice goes, always have a visible goal.  If there is no visible goal the game often descends as I'm trying to get Z&D back on track after a little too long without clear goals.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on July 11, 2011, 07:13:36 pm
As far as advice goes, always have a visible goal.  If there is no visible goal the game often descends as I'm trying to get Z&D back on track after a little too long without clear goals.
Yeah, I mean, as a player having no goals makes the game boring. As a GM, no goal can lead to players doing absolutely nothing productive. Have a goal, people, have a goal.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on July 11, 2011, 08:22:54 pm
Good point on the goals. Hm...

Next question. Would it be better fairly serious and modern/somewhat futuristic, or still supposedly serious but with no unifying restrictions whatsoever, so a stone age shaman and alien cyborg would both be fine and equally viable? It'd be following the sort of action movie rules that make unarmed combat fairly likely even when everyone's got a rocket launcher either way.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on July 11, 2011, 08:31:43 pm
I say no restrictions. Let people fool around as much as they want. Have the general idea being time traveling assholes are randomly collecting random people from random times and throwing them on a planet so they can kill them for their amusement. Because I'm 99% sure everyone would prefer this over a limited range of characters.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: V-Norrec on July 11, 2011, 08:48:12 pm
Agreed, if only because Tarran made a good argument and it actually lets me use the archetypes for characters I've made already without any modification.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on July 11, 2011, 09:48:52 pm
What about if the Enemy is not overly strong compared to you, just has far better knowledge of the place since they picked it? it would explain how they always find you eventually.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on July 11, 2011, 10:31:38 pm
What about if the Enemy is not overly strong compared to you, just has far better knowledge of the place since they picked it? it would explain how they always find you eventually.
That'd bring a few additional problems to the fore.

For one thing, it'd require "knowledge" to have some sort of concrete combat benefit. That'd work alright with knowing good vantage points or if the local fauna's all poisonous or hostile or whatever, but there's a point at which knowing everything there is to know about a certain copse of trees doesn't really help, which raises the question of what happens when the players decide to hide in said copse. The whole place would have to be built as a very precise deathtrap, or at the very least have some sort of fairly innate mechanics to force players around (migrating food, or somesuch).

Secondly, it'd make more knowledgeable players, or those who guessed right, extremely dangerous, since they're now able to fight on more or less even ground. In addition to reinforcing the need for everything to be all weird so nobody knows anything about it, that'd raise questions about why the enemy would be willing to let such dangerous players live and interact with fresh meat, as opposed to isolating and killing them whenever possible to avoid the whole setup collapsing into an armed resistance.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 11, 2011, 11:32:18 pm
Well even if the player does gain knowledge the enemy will have the advantage of numbers, and better equipment available to them hile the player is most likely running around with a sharp stick, and a bag of rocks to fight them with. Also as to the making them migrate part I have an idea have the place the players are in divided into sectors, and at some point during the day there would be a trigger for each sector that when flipped a deadly trap would activate in said sector such as the release of a massive group of predators, or sudden explosions, adn forest fires.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on July 11, 2011, 11:34:36 pm
So, quick question:

Would there be any interest in a game where players are let loose in a vast but inescapable wilderness, then ruthlessly hunted down by extremely powerful enemies that they have no real chance of defeating in a fair fight? Or would that be too frustrating? What about the reverse, where the players are essentially demented big game hunters?

So... Predator: the RTD? (Without Sylvester Stallone, that'd be making things too easy  ;D )
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on July 12, 2011, 12:11:47 am
Well even if the player does gain knowledge the enemy will have the advantage of numbers, and better equipment available to them hile the player is most likely running around with a sharp stick, and a bag of rocks to fight them with. Also as to the making them migrate part I have an idea have the place the players are in divided into sectors, and at some point during the day there would be a trigger for each sector that when flipped a deadly trap would activate in said sector such as the release of a massive group of predators, or sudden explosions, adn forest fires.
Once again, I'd rather the place be actual wilderness, not a deathtrap installation like this would require. And the enemies won't have larger numbers- they're hunting for sport, not weeding out rebels or something. The players will also be well armed and dangerous in their own right, just not relative to what considers them good hunting.

So... Predator: the RTD? (Without Sylvester Stallone, that'd be making things too easy  ;D )
Any resemblance to one or more Predator movies is probably almost assuredly completely definitively coincidental. >_>

And, I was thinking about having other NPCs you could potentially ally with or dispose of for benefits, but none nearly as useful as Stallone (was he in one?) or Schwarzenegger.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on July 12, 2011, 12:24:34 am
This s reminding me of something from Dune, except the hunted is much better armed.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: V-Norrec on July 12, 2011, 07:15:58 pm
So are you actually going to start this Irony, I'm looking forward to it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on July 12, 2011, 07:17:16 pm
It's likely, but I've got a bunch of other stuff in the way as well.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on July 12, 2011, 07:23:29 pm
Draignean, I am disappoint. Sylvester was never in Predator. :( He was in great films like Rocky Balboa and Rambo, and shitty films like Judge Dredd and Cliffhanger, but Predator was Jesse Ventura and Arnold Schwarzenegger. ...Unless you were being sarcastic to bait me into being a smartass, in which case, well-played, sir. :-[

All the same, Irony, it sounds interesting. Maybe you should scope V-Norrec's Roll to Hunt/Hide since we'll be transitioning into something like that around Round 26 or so. He already mentioned it but he's the GM and biased that way. :P As a player though I'm looking forward to it to see what happens.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on July 12, 2011, 07:33:54 pm
Draignean, I am disappoint. Sylvester was never in Predator. :( He was in great films like Rocky Balboa and Rambo, and shitty films like Judge Dredd and Cliffhanger, but Predator was Jesse Ventura and Arnold Schwarzenegger. ...Unless you were being sarcastic to bait me into being a smartass, in which case, well-played, sir. :-[

All the same, Irony, it sounds interesting. Maybe you should scope V-Norrec's Roll to Hunt/Hide since we'll be transitioning into something like that around Round 26 or so. He already mentioned it but he's the GM and biased that way. :P As a player though I'm looking forward to it to see what happens.

No you're right, for some reason Rambo and Predator became one movie in my head... It's been a long time since I've seen either.  :-[

I am filled with shame.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 13, 2011, 01:38:21 am
Here is the lore, locations, factions, and people that I currently have worked out for the Oblivion RTD what do you guys think? (Note that I had to remove some side notes because of spoilers to the actual story.
Factions, and Known Lore

Spoiler: The Coalition (click to show/hide)

Spoiler: Demon's Circle (click to show/hide)


Spoiler: Wolves of the North (click to show/hide)

Spoiler: Demon Slayers (click to show/hide)

Spoiler: Dual Swords (click to show/hide)

Spoiler: Fighter's Guild (click to show/hide)

Spoiler: Thieve's Guild (click to show/hide)


Spoiler: The Dwarven Council (click to show/hide)

Spoiler: Death's Right Hand (click to show/hide)

Spoiler: The Dark Brotherhood (click to show/hide)

Spoiler: Vampire's Bane (click to show/hide)

Known Locations
Spoiler: Ruins of Imperial City (click to show/hide)

Spoiler: Aegis of the Imperium (click to show/hide)


Spoiler: Tower of the Wardens (click to show/hide)

Spoiler: Brittlespire (click to show/hide)


Notable People, and Creatures
Spoiler: Founders (click to show/hide)

Spoiler: Grelash Hersayer (click to show/hide)

Spoiler: 'The Mask' (click to show/hide)


Spoiler: Gilgamesh (click to show/hide)

Spoiler: High Mage Harland (click to show/hide)

Spoiler: Bendack Nackelbee (click to show/hide)

Spoiler: Kalin Gleeful (click to show/hide)



Spoiler: The Seven Spirits (click to show/hide)

Spoiler: King Bentley Udin (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: breadbocks on July 13, 2011, 02:01:33 am
Way to copy paste from the TES wiki. :-\
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 13, 2011, 02:12:24 am
Way to copy paste from the TES wiki. :-\
Well this is the same timeline just farther in the future, so the Fighters, Mages,and Thieves Guild would still have the same history besides since it was the Imperial City that was destroyed the Guilds wouldn't have been hurt due to the fact that they had no guild in that city, so it really didn't effect the guild that much, and not much happened in the time span before the orcs came back besides teh founding of The Shield, and Demon's Circle which wasn't big enough to effect the guilds.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on July 13, 2011, 06:31:29 am
They would have the same general history, but Fighters and Mages would have a change in leadership, mages would have lost the Arcane Universeity, and the Brotherhood is all sorts of effed over, likely rebuilt at this point, but still messed up. Theives is the only one unchanged, mostly becouse of the enchantment on the grey fox cowl, and even then they had an HQ on the Waterfront which would have been lost.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 13, 2011, 06:33:34 am
They would have the same general history, but Fighters and Mages would have a change in leadership, mages would have lost the Arcane Universeity, and the Brotherhood is all sorts of effed over, likely rebuilt at this point, but still messed up. Theives is the only one unchanged, mostly becouse of the enchantment on the grey fox cowl, and even then they had an HQ on the Waterfront which would have been lost.
Yep but you guys haven't found those entrys yet, so you wouldn't know any of the specifics.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on July 15, 2011, 09:28:33 pm
Looking back I feel extremely stupid for making the Fallout RTD rules what they were, I mean honestly why did I make it so that if any attribute was changed I would have to re-calculate all of the skills.

Anyways next RTD idea, Roll to Bay12. Basically the player's join and play as their internet personalities, i'll make up abilities based on the person. They then play in Bay12, with each of the subforums being a place to go, and each one has their own mechanics. If they decide to go to the Mafia subforum, a few people would be choosen as mafia and they would get an extra ability. Alternatively they could go to the RTD subforum and they roll to see if they succeed, twice for the lol's.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on July 15, 2011, 09:35:31 pm
Okay... though is there any objective?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on July 15, 2011, 09:41:30 pm
Okay... though is there any objective?

The Prince Toad has been kidnapped and we have to go through each of the castles conveniently located in each subforum, only to have threetoe emerge and tell us that the Toad is in another castle?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on July 15, 2011, 09:51:56 pm
Okay... though is there any objective?

The Prince Toad has been kidnapped and we have to go through each of the castles conveniently located in each subforum, only to have threetoe emerge and tell us that the Toad is in another castle?
GENIUS!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on July 15, 2011, 09:54:08 pm
Okay... though is there any objective?

The Prince Toad has been kidnapped and we have to go through each of the castles conveniently located in each subforum, only to have threetoe emerge and tell us that the Toad is in another castle?
GENIUS!

Lol, Reserve me if you make it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on July 16, 2011, 04:45:02 am
Hoo boy. So pre-inned
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KineseN on July 17, 2011, 02:18:24 pm
Tengen Toppa Gurren Lagann
the RTD

Spoiler: The Setting (click to show/hide)


Spoiler: Ganmen Creation Form (click to show/hide)




The idea is to do a Tengen Toppa Gurren Lagann story from the beginning and fight back the Anti-Spiral, starting out underground and working up bit by bit towards Teppelin Tower were the Drill is. Only this time there is no beastmen to fight but rather overpowered Sleepers. Fortunately the players will "find" some ganmen's as soon they escape from the ground and the Sleepers won't be summoning several Vectors at once. On their way towards Teppelin Tower they might find evacuated facilities were ganmen supplies can be looted. As soon as the Drill is in possesion transformations towards Trancendant Tengen Toppa   (team name)  can be made. I also thought of having some alien alliances with some sort of ganmen's of their own such as Karada's (body), Te's (hand) and Ashi's (foot). That would mean no need for the Drill to do the combinations but I have no idea how they might look like, or work for that matter.

And no. I won't host it, just an idea that popped up when I fiddled around with Hexographer. Also, I suck at spelling with grammar flying through the window and balancing the gameplay mechanics is hard when I've only been thinking on this for just an hour.

Almost forgot, game is played with a d6 normally, unless you play as a Type B in which case a d8 is used.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 17, 2011, 02:22:08 pm
Cool that is really intresting anyone going to host?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on July 17, 2011, 02:23:20 pm
Hexographer looks pretty cool.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on July 17, 2011, 02:27:15 pm
I'll join. Just give me the time to think of name, description, and basically anything else.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KineseN on July 17, 2011, 02:33:15 pm
Yeah, I was thinking of doing a FRSC TBS (in Forum Games and Roleplaying) with Hexographer but as my mind wandered away towards others ideas I ended up with this idea.

I might do that FRSC TBS anyway but I have other ideas I need to write down and make them known. Have two other more concrete game ideas I have yet to finalize, one being a freeform GRINDING, NO-PLOT, NO REAL REWARDS, ascii graphic as a novelty hook gladiator game and one Final Fantasy I - VII or Tactics type of game, still with ascii graphic.

The gladiator game is almost something I can do, but there is no story, no rewards more than PVP and really, you are grinding for virtual skills and attributes only.

The Final Fantasy has no plot either.

I suck at storytelling.  :-*
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on July 17, 2011, 06:50:30 pm
I give you all a maddening idea for an RTD.
Furi Curi, AKA Fooly Cooly and FLCL.
Giant robots shaped like hands, useing guitars as weapons(blunt weapons or guns), flying vespas, the works.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on July 17, 2011, 06:51:39 pm
I give you all a maddening idea for an RTD.
Furi Curi, AKA Fooly Cooly and FLCL.
Giant robots shaped like hands, useing guitars as weapons(blunt weapons or guns), flying vespas, the works.
FLCL as an RTD?

...I'd say that sounds like an awesome idea but how the heck would that even work? The crazyness fits better in general FGAR than in here, probably.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on July 17, 2011, 06:52:09 pm
And all that stuff comes out of peoples' foreheads :V
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KineseN on July 18, 2011, 10:11:42 am
Man, taking a walk really made my gray cells think of new Gurren Lagann combinations. Think of them with Gurren Lagann as the base instead of any possible RTD ganmen's and any used names actually not the original characters but just a way for me to forward my ideas.
---

Amaterasu Gurren Lagann
Spoiler (click to show/hide)

Susanoo Gurren Lagann
Spoiler (click to show/hide)

Nagi-no-Kami and Kanagi-no-Kami Gurren Lagann
Spoiler (click to show/hide)


Man, what a fan fic this could turn into. Now I want to turn the RTD into a reality.
Also, I can imagine Leeron unchanged even throughout the alternative universes, just because Leeron is Leeron.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 20, 2011, 07:54:05 pm
Spoiler: Background Story (click to show/hide)

Spoiler: Factions (click to show/hide)

Spoiler: City Info (click to show/hide)

Spoiler: Known Gear (click to show/hide)

Spoiler: Psyconics (click to show/hide)

Spoiler: Signup Sheet (click to show/hide)

Spoiler: Combat (click to show/hide)

Spoiler: skills (click to show/hide)

Spoiler: stats (click to show/hide)

Spoiler: Leveling (click to show/hide)
Posting this here before I delete it from my harddrive so others can use it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: jc6036 on July 20, 2011, 09:59:10 pm
If some body would gm a zombie apocolypse rtd, with special infected and such, im in. I have only seen one so far, and it died quickly. I would gm, but its nigh on impossible from a mobile device.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on July 20, 2011, 10:04:02 pm
Zombie RTDs are/were pretty common, but they all die for whatever reason.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: V-Norrec on July 20, 2011, 10:17:29 pm
Because I wasn't doing it :P  Seriously, I think I have one of the longest running most actively updated RTDs up right now.  120 turns strong baby.

Would anybody be interested in hearing me pitch out an idea for a futuristic sci-fi RTD or is nobody going to take it up anyhow.  Seriously, if nobody is going to take it up I just rather not create the system as I'll cry emo tears at not being able to be in it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on July 20, 2011, 10:31:05 pm
@IronyOwl: I figure 3 three reasons.

1. Zombie Survival RTDS are very easy to start-it's an idea that in theory lends itself well to games. Now, what to do? The game is just about killing zombies and surviving? It will get boring and die fast if the GM isn't good at connecting the players to their characters and the world, and make them sort of care when they get chawmped. For example, if Friar Greenmore gets kaboomed before his time in CvRTD, I'm gonna need a few minutes. I'm *invested* in him emotionally, as a player, and thats what makes the game good.

2.  I think alot of new GM's, and alot of new players, try games like this, cause it's a simple idea, and fall into that trap because they've boxed themselves into a corner. They forgot the STORY. They have no where to go! Games need to be interesting for the players and interesting for the GM's to update.

3. Leads into number 2-Zombie as a genre are overplayed. IMHO. It's harder to think up something original. Someone had an idea-I think it was Adwarf, about Stone age zombies lol. That's how far you have to go to really catch peoples attention.

@V-Norrec: Pitch away. Granted, I'll only be interested in a lovable scoundrels in space Firefly-type game. :3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on July 20, 2011, 10:32:48 pm
I think it was an idea tossed at adwarf because he asked for a twist or something, not just by him.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 20, 2011, 10:35:09 pm
I think it was an idea tossed at adwarf because he asked for a twist or something, not just by him.
Me? I am not making anymore RTDs I even  purged my hardrive of all completed rulesets I had (About 5) besides Oblivion so I won't be tempted to start another.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: V-Norrec on July 20, 2011, 10:46:41 pm
@Dwarmin:  Kinda not like that, at all.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on July 21, 2011, 12:16:58 am
-For example, if Friar Greenmore gets kaboomed before his time in CvRTD, I'm gonna need a few minutes. I'm *invested* in him emotionally, as a player, and thats what makes the game good.-

Warms the cockles of my heart, that does. :3 But as for your other points, yeah, that seems about the case. If you ever don't have a plan for how your RTD should end, it'll die right out of the gate. Learned that lesson the hard way. :-\ Zombies are indeed overused because they're easily utilized. I can't really say anything different than how you have; Zombie RTDs are usually quick-to-die-types (Icoincidentally enough) unless they have some specific time limit, like survive fifty turns or whatever. ^^; I might try one when I'm finished with RtASL but I'm planning on getting that to Round 10 at least.

-120 turns strong baby.-

Oh, ho, ho. I'm catching up! 112 down here. ^^ But I think Draignean has us both beat. He doesn't label his turns for D22 but I bet they're near 200 in. I'd like to hear your idea but I wouldn't run it because I'm pretty much garbage at running sci-fi, sad to say. :-\ Dealing with tech is so difficult.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on July 21, 2011, 12:52:33 am
Well I've been hit with one of those 1AM fey moods again (Damn them), and I'm wondering what use people would get out of a Testing thread?

Unlike rollers block it would be a place where they could test actual prototype turns for an RTD or just a new mechanic before they actually made/instituted it.

 
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on July 21, 2011, 12:56:33 am
Sounds quite useful indeed, Draignean.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on July 21, 2011, 01:27:47 am
Well one approval is all I need at this hour, the ship has been launched.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on July 21, 2011, 04:00:42 pm
Because I wasn't doing it :P  Seriously, I think I have one of the longest running most actively updated RTDs up right now.  120 turns strong baby.
Stop reminding me of my failure. D':

Would anybody be interested in hearing me pitch out an idea for a futuristic sci-fi RTD or is nobody going to take it up anyhow.  Seriously, if nobody is going to take it up I just rather not create the system as I'll cry emo tears at not being able to be in it.
I might be interested, since I'm planning one.

Only problem is that there's only one spot out of six remaining. Once again, goddamn everyone reserves the spots. :P But if you want to I can just reserve you right now and I can discuss the basic idea.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: V-Norrec on July 21, 2011, 05:29:51 pm
Sure, reserve me.  When I get back home I'll discuss my idea with you.  You don't happen to Skype I suppose?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on July 21, 2011, 07:22:37 pm
Nope, I don't have Skype. Just PM me.

Anyway, reserved.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KineseN on July 23, 2011, 07:07:30 pm
Wouldn't something like this be great as an RTD?


Too bad it takes so much time to make one.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 23, 2011, 07:20:43 pm
Wouldn't something like this be great as an RTD?


Too bad it takes so much time to make one.
Makes me think of Final Fantasy the RTD it would be alot of fun to play.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on July 23, 2011, 07:22:08 pm
And your post makes me think of 8 Bit Theater the RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on July 23, 2011, 07:30:55 pm
And your post makes me think of 8 Bit Theater the RTD.
Yes.Yes.Yes.Yes.Yes.Yes.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on July 23, 2011, 07:39:28 pm
Reserve me for BM. Or RM. I'm not picky.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on July 23, 2011, 07:40:56 pm
Or RM.
Feel like useing Animal Husbandry eh?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on July 23, 2011, 07:41:32 pm
I totally reserve Black Mage.

Hadouken!

(siphons love out of the universe)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on July 23, 2011, 07:42:06 pm
Considering that I kinda died (repeatedly) as Red Mage, it would be the least of my problems :V
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on July 23, 2011, 07:42:17 pm
I'm good with anyone, but I'm feeling Thief or Garland.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 23, 2011, 07:43:08 pm
I reserve Warrior
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on July 23, 2011, 07:43:45 pm
NOW WHO WILL RUN IT/MAKE RULES FOR IT!?

Because this is a thing that needs to happen.

time to chew on the handle of some pliers.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on July 23, 2011, 07:45:26 pm
Garland.
Sarda help you if nobody picks Sara and decides to help you.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on July 23, 2011, 07:46:51 pm
I will own all of your contracts, and your souls, and your money, and your dignity............except yours black mage, you never had any to begin with but I own any you might someday in the future gain.

Garland has shown bits of evil genius at times, like the amnesia cookies, it's just really really really really really(I think you get the point) rare.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on July 23, 2011, 07:53:14 pm
What amnesia cookies?

:?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KaguroDraven on July 23, 2011, 07:56:34 pm
Exactly


Edit:I'm sorry, it was Tacos with Amnesia Peppers, I just checked the page to see if I had gotten it correct
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on July 23, 2011, 08:41:41 pm
I reserve Warrior
You mean Fighter.

Hadouken!
BOAT-DOKEN!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 23, 2011, 08:43:10 pm
I reserve Warrior
You mean Fighter.
Its been a while since I played he earlier FFs, so thanks for fixing that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on July 24, 2011, 06:12:47 am
Hadouken!
BOAT-DOKEN!
HADOYASTOPTHIS!!!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on July 24, 2011, 07:43:36 am
Does anyone here know Fate/Stay Night? I would love a Holy Grail War RTD... That being said, I dont want to make it myself for two reasons. A) I want to participate. B) My current RTDs are on the verge of dying die to my own lack of updating, I couldn't handle another.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on July 25, 2011, 08:06:15 pm
Anyone interested in running a Roll to Dodge a Song? I'm thinking of doing one myself when I'm through with my current ones (there's so many RTDs that I would like to run. Probably best I don't until I've got none to write and actually put some thought behind the concepts >.>), but I wanna play one as well as host one. :P Anyway, I was thinking to make this one a little different (and the route I was thinking of taking myself) is the characters and abilities would still be decided by the song the player chose, but instead of the goal also being randomly generated it would be more like a standard game where the party is working together, or something like that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on July 25, 2011, 08:19:51 pm
Roll to Dodge a Song?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on July 25, 2011, 08:21:20 pm
Basically put, a few people sign up with just the character name and a link to a song on YouTube. The GM listens to it and gens a character from it for the player to use in the game. ^^ The concept's popped up a few times on the board but usually seems to die quickly. :-\
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on July 25, 2011, 08:21:43 pm
I'd play that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on July 25, 2011, 08:22:50 pm
That's where the players choose a song and the GM chooses their abilities based off of that. Then its a regular RTD.

I always enjoy things like that.

Ninja'd

Edit: If someone makes one I call a spot.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on July 25, 2011, 09:05:12 pm
One of the issues with Roll to Dodge a Song is that being attrition-heavy is kind of the point. Half the fun is seeing what your song creates, which also doesn't mean your character is necessarily something you want to play for long. I suspect that might have something to do with their apparent tendency to die.

That would also make a more focused game somewhat problematic, since it's either Revolving Door Adventuring Party the RTD, or Get Random Character the RTD. Maybe you could figure out a way to make the players more cooperative while still killing them off and/or allowing them to complete their goals and retire with reasonable frequency.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on July 25, 2011, 09:13:50 pm
Hmm. Good point, Irony. Well, even if it wouldn't work for a 'long' game like Z&D, D22, OotK, or Cv, I'd still like to play one. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on July 25, 2011, 09:16:57 pm
Some kind of [evil or chaotic] [thing or organization] causing [insert big problem here] could be used for a quite generic cooperative start, and then just say the antagonist(s) can never stick to a plan for long before being distracted/conviced something else is better/ generally being indecisive.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on July 25, 2011, 09:35:51 pm
Oh man, I just thought of a way for this to work. Hehehehe.

Think Power Rangers. Where'd all those monsters come from? Varies, right. Fired in a kiln, drawn on paper, whatever. The point is, most of them were basically made on the spot out of some other component. See where I'm going with this?

The players are all villains (heroes could work too) of the preprocessed variety. Something made em, and needs em to fulfill some task, or maybe a bunch of seemingly unrelated tasks that ultimately lead up to some scheme or another. From the players' perspectives, though, they're just here to work on some goal innate to their creation/existence/whatever, then they're out of there. Back to the nether, free from the contract, the details don't matter, the point is they're cooperating while trying to achieve their own goals or dying in the attempt.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on July 25, 2011, 09:40:00 pm
Sounds like it could work. :D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on July 25, 2011, 09:40:12 pm
I would totally reserve a spot in that. :D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on July 26, 2011, 12:09:15 am
Final Fantasy RTD

Spoiler: Character Sheet (click to show/hide)

Spoiler: Starting Classes (click to show/hide)

I am still working on this just posting it so you guys can check out what I have, so far, and if someone wants to run it just PM me, and I will get the Class Tree worked out for you, or you can create it as you go.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on July 26, 2011, 01:35:49 am
One of the issues with Roll to Dodge a Song is that being attrition-heavy is kind of the point. Half the fun is seeing what your song creates, which also doesn't mean your character is necessarily something you want to play for long. I suspect that might have something to do with their apparent tendency to die.

That would also make a more focused game somewhat problematic, since it's either Revolving Door Adventuring Party the RTD, or Get Random Character the RTD. Maybe you could figure out a way to make the players more cooperative while still killing them off and/or allowing them to complete their goals and retire with reasonable frequency.

Well I had an idea after the last one of those died...

What if the character features from the song only lasted for a number of turns equal to (1x 2x 3x etc) the number of minutes the song lasts rounded [Down / Up], and then you pick a new song and the cycle repeats. It mitigates the character boredom handily enough.

Or each character could select a playlist of character songs that was "shuffled" through, so you don't really know what your next personality shift is going to be.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on July 26, 2011, 05:29:22 am
Well I had an idea after the last one of those died...

What if the character features from the song only lasted for a number of turns equal to (1x 2x 3x etc) the number of minutes the song lasts rounded [Down / Up], and then you pick a new song and the cycle repeats. It mitigates the character boredom handily enough.

Or each character could select a playlist of character songs that was "shuffled" through, so you don't really know what your next personality shift is going to be.
Don't like basing the duration off song length, but Roll to Mutate A Song could prove pretty interesting as well.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on July 26, 2011, 05:32:32 am
Well I had an idea after the last one of those died...

What if the character features from the song only lasted for a number of turns equal to (1x 2x 3x etc) the number of minutes the song lasts rounded [Down / Up], and then you pick a new song and the cycle repeats. It mitigates the character boredom handily enough.

Or each character could select a playlist of character songs that was "shuffled" through, so you don't really know what your next personality shift is going to be.
Don't like basing the duration off song length, but Roll to Mutate A Song could prove pretty interesting as well.

*Shrugs* It makes perfect sense... Ah well, when has sense ever mattered on the DF forums anyway?

Sign me up if it ever gets made.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on July 26, 2011, 05:33:08 am
RtMaS? Explain yourself, please, Irony. ^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on July 26, 2011, 05:40:04 am
Well, instead of your character being built around a single song, it's built around a song that keeps getting changed, and presumably you keep residual bits of your "history" in the process.

It'd also be set in Rhapsody, and I have no idea what that is but I can't imagine it wouldn't be set in a place called Rhapsody so, yeah.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on July 26, 2011, 05:48:03 am
Hmm... not really sure how that would work. Would it start off like a normal RtDaS, only the player submits a number of songs and the GM switches whichever one he's using at set intervals/randomly?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on July 26, 2011, 05:52:45 am
I'd probably tend more towards just requesting a new song every X turns.

Otherwise, it'd go something like this. For the sake of simplicity, we'll assume every song corresponds to an animal.

RtDaS: You send in a song, you get Cat. You play as a cat, and then either die or catch the mouse and leave.

RtMaS: You send in a song, you get Cat. You play as a cat, and then at some point send in a different song. You get Dog, and are now a dog with cat ears and the ability to climb trees. Then you send in another song and get Walrus, and are now a climbing walrus with a good sense of smell and cat ears.

I don't know exactly how this madness ends.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on July 26, 2011, 06:09:20 am
Reserve me a spot so I can spam everyone my list of Metallica songs~
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on July 26, 2011, 06:31:06 am
A reserve would be nice/interesting. Just like Bdthemag.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on July 26, 2011, 08:20:44 am
I would like to remind that I had a spot reserved and that is still a thing but if it isn't reserving a spot now.

[/run on sentence]
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on July 26, 2011, 08:22:39 am
I also had reserved a spot for RtDaS, although I might have not said it exactly like that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on July 26, 2011, 06:40:58 pm
I... I never even said I'd run it. :-\

I guess if it's that popular I might have to at least give it a shot, though. What's everyone's favorite setting for such a thing?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on July 26, 2011, 06:54:18 pm
What do you mean?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on July 26, 2011, 06:57:49 pm
The setting is usually best as a sort of loose fantasy.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on July 26, 2011, 06:58:44 pm
loose fantasy works for me.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on July 27, 2011, 01:43:19 am
Tight fantasy... Okay, that sounds wrong to me. Loose Fantasy is cool :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Furtuka on July 27, 2011, 01:25:55 pm
That sounds fun!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on July 31, 2011, 04:31:01 am
aaalll right...

tech and magic

Spoiler: Backstory - Part 1 (click to show/hide)

Spoiler: Planet description (click to show/hide)

Spoiler: Backstory - Part 2 (click to show/hide)

Spoiler: Backstory - Part 3 (click to show/hide)

Spoiler: Backstory - Part 4 (click to show/hide)

Character selection/stats/etc. are not done yet. Ideas on any of these?
...

Questions, comments?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on July 31, 2011, 04:39:33 am
Honestly? Not sure where you're going with it. Is it just tech humans vs magic monsters? Are the players supposed to be one side or the other? What would they be doing? The magic monsters want magic coal, the humans want... uh... everything I guess? But it doesn't sound like they'd care much about the altogen, so... I'm not sure why they'd be fighting exactly, and I'm not sure what the players could be doing other than fighting.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on July 31, 2011, 04:42:35 am
First Question: Can I get a spot reserved? It sounds awesome so far.

Second: As per Irony's question, what would our objective be?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on July 31, 2011, 04:53:07 am
Hmmm...

1: I really don't think humanity would spark up so quickly even if nukes became radiationless. But it's not a big deal.
2: You could merge all the spoilers, really.
3: I nominate Tau Ceti to be your system. Sun-like, no potential hazardous amounts of ultraviolet radiation, no gas giants causing problems, no real-life planets identified, close to Sol... perfect target for a game, really.
4: What is the humans' stance on the aliens and why do the feel them as competition so quickly? On first contact people would likely be fascinated by them, not viewing them as competition.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on July 31, 2011, 06:42:50 am
WOAH. I was planning on leaving a day to have enough comments for a post.  :P
Honestly? Not sure where you're going with it. Is it just tech humans vs magic monsters?
Mostly yes, it's tech vs magic, though both races will be able to accumulate both to some degree.
Are the players supposed to be one side or the other? Either
What would they be doing? Eying each other, trying to communicate, possibly fighting.
The magic monsters want magic coal, the humans want... uh... everything I guess?
Mostly, yeah.
But it doesn't sound like they'd care much about the altogen, so... I'm not sure why they'd be fighting exactly, and I'm not sure what the players could be doing other than fighting.
Trying to figure out what exactly the hell is going on, trying to either cooperate or fight (depending on player choices)
In bold.

First Question: Can I get a spot reserved? It sounds awesome so far.
I guess.

Second: As per Irony's question, what would our objective be?
Survive, mine things, and try to achieve your personal goal (i.e. scientist wants to study them, miner wants to get the resources, commander wants to try to communicate, etc.)
In bold.

Hmmm...

1: I really don't think humanity would spark up so quickly even if nukes became radiationless. But it's not a big deal. I know, I'll try to figure out something slightly more realistic.  :P Possible like Al Queda, or a mislaunch...
2: You could merge all the spoilers, really. It's mostly so that folks read one at a time, to get a sense of "stages" I guess.
3: I nominate Tau Ceti to be your system. Sun-like, no potential hazardous amounts of ultraviolet radiation, no gas giants causing problems, no real-life planets identified, close to Sol... perfect target for a game, really. Coooooool... I'll look it up!
4: What is the humans' stance on the aliens and why do the feel them as competition so quickly? On first contact people would likely be fascinated by them, not viewing them as competition. It's just that guy not exactly figuring out what is going on. The alien was also "mining", so that could be part of the explanation. It was technically another phrase for "someone else is here", just a bit more humorous.

Thanks for the feedback btw!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 01, 2011, 06:53:09 am
Okay, so, 'nother idea. Vampire: The Masquerade RTD. Anyone?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on August 01, 2011, 08:34:32 am
 :-\
Dunno.
...
So should I start mine after I make a combat system?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 01, 2011, 08:35:36 am
I'd say yes, but that's just me :)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 01, 2011, 12:51:02 pm
Depends on how much you're willing to track and how complex you want your game to be.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on August 01, 2011, 12:51:57 pm
Depends on how much you're willing to track and how complex you want your game to be.

Speaking of which...

*Nudge Nudge*

Does it go, eh?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on August 01, 2011, 12:54:32 pm
well, combat will be a mix of statuses, I got it all out on paper (well, for the game, not the RTD :P, so I'll have to re-make some stuff) but I'm trying to figure combat.
I might do it like NWN where attacks have different rolls...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 01, 2011, 01:02:37 pm
Depends on how much you're willing to track and how complex you want your game to be.

Speaking of which...

*Nudge Nudge*

Does it go, eh?
*Shotgun to the elbow*

Patience.

Here's a list of what I've got done. I've colored it because I can.

Story and setting=Pretty much complete.
Rules=Pretty much complete.
Combat system=Pretty much complete, doubtful on effectiveness.
Non-combat rolling system=Bare bones. I'm seriously thinking of expanding this beyond the 1d6 I've got in place right now for skill-related rolls.
Attribute system=Pretty much complete, doubtful on if they're balanced or not against both themselves and skills.
Skill system=Pretty much complete, doubtful on a decent amount of things.
List of shooty guns and armor and shields=Partially complete. You can live without weapons (since you won't start with any). But the selection of armor I've got out (which you start with) is very small and I've got absolutely no shields at all.
List of vehicles=Partially complete, you can live without this for a while but I'd like to get a little more progress on this.
Special Actions (taking cover, suppressing fire...)=Haven't even started.
Alpha backgrounds (what part of the military you are from)=Pretty much complete, unsure about balancing. And in addition I'm considering making alterations to it, but I'm not sure.
Character sheets=Pretty much complete.

Overall: I could start it right now, but there would be some problems.

So, unless you want an incomplete game, calm down there, son.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on August 01, 2011, 01:08:11 pm
You worked your skills and attributes out before you worked out your rolling system?

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 01, 2011, 01:12:55 pm
...Uhhh...

Yes. :P

I had thought a 1d6 would do for then, but I guess not. I tried to rush it out so I could work on the guns (because, honestly, I wanted to make some rather than just keep on doing rules) because the current combat system relies on skill and attributes. Guns also rely on skills. The guns didn't really rely on attributes, but the attributes were easy enough to make so I just made them.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on August 01, 2011, 01:18:23 pm
ah hell, let me do the same thing  :P

Background and plot: Done
Idea about plausible stuff and whatnot: Done
Attributes: Mostly done, in paper form
Skills: Started working on them
Noncombat rolls: Partially done, not factoring skills yet
Combat rolls: Barely started, will be based on weapons/attacks.
Weapons/attacks: Making a list of them
Individual backgrounds (for each person): Barely started
Sign-up sheet form: Working on it
Excel sheet for recording all this shit: Barely started
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on August 01, 2011, 01:35:43 pm
From all this stuff, I'm assuming the RTDaS is not happening for now?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on August 02, 2011, 11:15:19 pm
Hm, I have an idea for an RTD thats based on a Fantasy Metal Setting (Like Brutal Legend!). Player's would choose from being Thrash, Hair, Death, and other kinds of Metal.

Any interest in this?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: jc6036 on August 03, 2011, 02:21:45 am
I dont know. . . .I never really played the game so i dont know if i would enjoy that. .
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 03, 2011, 03:55:03 am
It sounds slightly intresting I might be up for it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on August 03, 2011, 03:03:48 pm
Its not going to be an RTD of the actual game, just something similar to it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Grimmjow6th on August 03, 2011, 07:12:08 pm
I have been thinking of doing an RTD based in the 4th shinobi war era of naruto...no clue how the hell that would worjk though, any idea's?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on August 03, 2011, 07:18:43 pm
I have been thinking of doing an RTD based in the 4th shinobi war era of naruto...no clue how the hell that would worjk though, any idea's?
I honestly suggest you save your brainpower for something that isn't Naruto, especially since I don't think many people on the forum like it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 06, 2011, 08:15:00 am
I do. Just saying <.<
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on August 06, 2011, 12:09:57 pm
... I May still read the manga.

And several fanfictions.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 07, 2011, 03:34:53 am
I do. Just saying <.<

Me to
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on August 10, 2011, 10:37:38 am
I do. Just saying <.<

Me to
tisk tisk tisk
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Fniff on August 10, 2011, 12:34:56 pm
Hey, I am new to GMing in RTDs. Any tips?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Riccto on August 10, 2011, 01:03:31 pm
Now that we are on the topic of Anime/Manga themed RTD's I had a couple Idea's for a One Piece RTD bouncing around in my head but I'm not very sure about it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: jc6036 on August 10, 2011, 01:10:22 pm
Fniff, do you know that somebody wrote a Fallout PnP game? Im sure you could take that system and simplify it for forum use. It has a bunch of source books too.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Fniff on August 10, 2011, 01:17:16 pm
Again, new. I'm just looking for tips on how to make a plot without railroading or ways to not anger your players.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on August 10, 2011, 01:20:13 pm
Hey, I am new to GMing in RTDs. Any tips?

Give your players a clear goal. Don't make the system too complex to update with. Have variety in your game, hack-and-slash will get boring fast, atleast for you. Uhh... don't be afraid to hurt your players. Remember, they're not people.[/s]

FAKE EDIT:
or ways to not anger your players.

NOT PEOPLE
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on August 10, 2011, 01:24:04 pm
Fniff, just a few general tips (I was very new to GMing RTDs before doing MKWRTD):

-Think out an RTD before you start it. Mechanics, everything. Doesn't have to be complex, simple works fine.
-STAY INVESTED. If you're bored, make the next turn more interesting to you somehow! The game's not fun unless the GM is having fun, and the worst thing that can happen to an RTD is inactivity death.
-Make sure your players have a goal to work towards. If they don't they can tend to get bored.
-Don't be afraid to change things up a little. Players are usually there to play and have fun, not to rules lawyer.
-Players LOVE customization.

Fakedit: NINJA. Yeah, like Hellhound said, don't be afraid to hurt or kill of players.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: jc6036 on August 10, 2011, 01:26:34 pm
Whenever I gm IRL I generally give my players a push in the right direction and let it roll from there. If they dont go in the right direction, I normally have a back up plan. Oh, and while the fallout pnp game is fairly complicated, I think it would be easy to convert for forum use. Its a must play for fallout fans that dont feel like coming up with their own system. Meaning, the S.P.E.C.I.A.L. System was converted from the video game to table top form.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on August 10, 2011, 01:56:31 pm
Bluh, I tried to simplify it for forum use. The game is really meant for playing it live, with other people.

Generally when I GM I have a basic vision of where the story could go, but if a player chooses to do something else im fine with it. Besides, most of the story stuff in my game is made up on the fly, im not really the kind of person who plans things out.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Fniff on August 10, 2011, 02:11:29 pm
Thanks guys. That's nice advice.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: jc6036 on August 10, 2011, 03:05:04 pm
You're welcome. The only thing I could really run from a phone is a free form, and I dont have any good ideas currently. T.T   It would be nice to GM a RTD, but thats just not gonna happen on phone net.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Riccto on August 10, 2011, 06:38:25 pm
My pangs of regret for dropping Roll to Snaaaaaaaaaaaaaaaaaake. Are welling up again. The only issue I had with it was that I think I was attempting to do to many systems at once and didnt really have any cohesive system. Any suggestions?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on August 10, 2011, 06:47:09 pm
Well, how many rolls were you doing every turn? Maybe you could have limited the number of players. From what I figured, the system looked fine to me.

Oh, and If your bringing it back, count me in.

If your starting it over again, count me in. I loved playing mission control for other players, it was a cool thing. ;D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on August 10, 2011, 06:50:16 pm
Conut me back in too, Always need the mad scientists :D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on August 10, 2011, 06:51:35 pm
Coconut me back in too. Because whatever.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Riccto on August 10, 2011, 06:51:59 pm
It wasnt the number of rolls I was doing it was just kinda all the bonuses I was throwing at the characters direction. I was thinking about instead of having a success dependent on roll thing and instead more of a DC the character has to roll against considering the stat bonuses and equipment and trait bonuses I was throwing at yall but then for other rolls I wanted the normal (10 is total failure 1 is overshoot) kinda thing.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on August 10, 2011, 06:52:37 pm
You'll need an operative in the field still, so I'll return as well if you restart/reopen it. (Probably prefer a restart though)

@Ninja Riccto: That would work.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Fniff on August 10, 2011, 06:56:32 pm
Hey, all this talk about mission control gives me an idea...

Roll to Mission Control? You both have to escape the monster-infested spacestation/colony/city while guiding your player too?  I think that could be a good idea after I am done with my RTD right now.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Riccto on August 10, 2011, 06:57:32 pm
:/
Can I get some help on the stat system and how to input them into rolls better?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on August 10, 2011, 06:59:51 pm
I would suggest either asking Dwarmin (since he made the system it originally used actually, y'know, work >.>) or using one similar to the one DivideByZero has in Space Wizard and Histories of Brilliance and Stupidity.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on August 10, 2011, 07:05:13 pm
Well, I can help, probably.

What did you need to know?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Riccto on August 10, 2011, 07:11:30 pm
Combat System, Doing Health, and skill checks for the Command types
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on August 10, 2011, 07:33:03 pm
All right...could this work?

Combat Order

1. Players rolls D10+Agility to determine intiative

2. Attcking Player rolls D10 attack roll-if above your combat stat, it's a miss. If below, subtract the roll from the combat score, then add that plus weapon damage to determine damage. Natural 1s are crits, and don't get subtracted, and add 1d4 damage.

3. If player got hit, roll their agility to determine if they were able to defend from it. If they did, subtract their defense. Attacks always do at least 1 damage.

Health
10+endurance equals starting hit points.

Every level gained, roll a d10 die, and add extra hitpoints if that number is below their endurance level. Allow rerolls if they choose to upgrade endurance on that level.

Skill Checks

I suggest rolling a D10 for command checks.

1:Player auto fail
2-4: Add -1 to player roll
5-7: Add +1 to player roll
8-9: Add +3 to player
10: Player Auto-Success
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Riccto on August 10, 2011, 08:32:17 pm
Alrighty. Since I'm getting back on feet (even though I really wasnt on any) I think I'll only have four slots at the opening, And since you four had already said you were intrested you all are in. Expect a post in the next day or so ( You four being Dwarmin, SC, Darvi and Taric)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on August 10, 2011, 08:33:44 pm
^^ All right. Darvi's a ground agent too, right? I don't remember, it's been awhile. ^^;
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on August 10, 2011, 08:34:59 pm
I'm a toxic agent. Eheheheh.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on August 10, 2011, 08:36:06 pm
That's funny, I was under the impression you were a crazed maniac hell-bent on making me cry three times now. :3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Riccto on August 10, 2011, 08:36:48 pm
I'm a toxic agent. Eheheheh.

THE FURY! Septic Tank Edition.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on August 10, 2011, 08:54:13 pm
Im thinking of running an RTD, any suggestions for the theme? Im kinda out of idea's :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: jc6036 on August 10, 2011, 09:33:40 pm
Revive an old one that you never finished.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on August 10, 2011, 09:35:27 pm
Revive an old one that you never finished.
I prefer to make new idea's, because the main reason I don't finish my RTD's is because it seems like a good idea at the time but doesn't end up being fun for me to GM.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on August 10, 2011, 09:36:52 pm
Roll to dodge a song sounded interesting a page or so back, but if you don't want to do that then perhaps a wizard war or something? I've had an idea for a wizard war game but no idea how to mechanize it so that it can be played.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on August 10, 2011, 09:38:52 pm
Roll to dodge a song sounded interesting a page or so back, but if you don't want to do that then perhaps a wizard war or something? I've had an idea for a wizard war game but no idea how to mechanize it so that it can be played.
I love the idea of Roll to Dodge a Song, the only problem is i'd rather be a player in that game. Im not really a big fan of wizard like fantasy, I may end up doing something along the lines of a Modern Fantasy. Probally because I miss the Magical Creature Take Down Squad RP :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: jc6036 on August 10, 2011, 09:54:20 pm
How about fantasy elements in a modern world? Like magic in a city with sky scrapers and such.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on August 10, 2011, 09:55:28 pm
How about fantasy elements in a modern world? Like magic in a city with sky scrapers and such.
Sorta like a magitech game, then?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on August 10, 2011, 09:58:01 pm
How about fantasy elements in a modern world? Like magic in a city with sky scrapers and such.
Thats pretty much what Magical Creature Take Down Squad was.

Anyways, my new idea is that the six player's are a new group of Magical Creature Hunters. Ever since an old group started the buisness, many people got interested in the job. Generally the player's can be anything that is human and logical, for example in the freeform rp we had a necromancer, some mercanaries, a priest, and a few other fun characters.

The new group will have to rise up in the ranks, but first they have to do all of the crappy jobs no other group wants to do. During which they'll meet up with the old squad, and insane events will ensue.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Fniff on August 11, 2011, 07:08:13 am
Hm. Sounds good, very good.

A continuation of the dangling plot threads from the original Anything Can Happen would also be awesome, possibly explaining the nature of this Pvt/Sgt. Frost and what his deal is. That never got properly solved, really.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on August 12, 2011, 07:26:17 pm
Does anybody else prefer short and simple games over long and elaborate ones? I'd rather play/watch a game that gets straight to the point - A la "Roll, explain effect, finish" rather than "Flavor, Roll, Flavor flavor flavor flavor explain effect flavor flavor".

Turns come by faster, and in general, easier to read. Don't get me wrong, I love reading a good story, but too much "Flavor" gets really annoying. I'll probably be alone on this one, but whatever. Oh, and as a final note, it's nice to know a bit of what and how your roll took effect, but it doesn't need to be a bloody story.

"(5) The blade whistles out, dealing (4+1=5) damage."

Rather than

"Preparing himself, Grimlock lashes out with his saber! (5) The blade whistles in a beautiful arc, glinting like a sparkly vampire in the sun. Grimlock manages to control the strike, dealing (4+1=5) damage. His foe had no chance to react, and his chest was ripped open! Three hearts and some lungs fall out. Grimlock grimaces grimly, and cleans his blade, preparing for another battle."

Or, maybe I'm just a really bad story teller. Either or...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Fniff on August 12, 2011, 07:28:18 pm
I like flavor, but simple ones are fun too.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on August 12, 2011, 07:30:03 pm
Im pretty sure my RTD RTBAFMCTDS has the longest abbreviation in RTD history. So yeah.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Fniff on August 12, 2011, 07:31:17 pm
RTFAPW isn't as long, but does have a dirty word.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on August 12, 2011, 07:32:50 pm
Im pretty sure my RTD RTBAFMCTDS has the longest abbreviation in RTD history. So yeah.

"Remembering Terrible Beavers After Making Cake That Doesn't Smell"

? Dirty enough, no.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 12, 2011, 10:34:55 pm
Does anybody else prefer short and simple games over long and elaborate ones? I'd rather play/watch a game that gets straight to the point - A la "Roll, explain effect, finish" rather than "Flavor, Roll, Flavor flavor flavor flavor explain effect flavor flavor".
As a player, I prefer more fancy stuff. It keeps me entertained longer.

As a GM, I would like to make more fancy stuff, but I just lack the ability to do so.

Turns come by faster, and in general, easier to read.
Turns come by faster: Not necessarily. Maybe a few hours saved, at best. As far as I can tell, most of the time between turns is waiting for players, waiting for a time when the GM wants to update, or waiting for a time when the GM can update.

Easier to read: Definitely. But also more boring in a way.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on August 13, 2011, 12:16:55 am
As long as it does not degenerate into purple prose there is no such thing as too much flavor.*

*This GM's opinion may be skewed.

Tarran is right on the subject of time though, it is the intersection of want and can that causes problems, not the length of what we write.

Which reminds me, I really should update D-22... and Wraith... bloody hell I forgot about wraith.

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 13, 2011, 12:46:41 am
Which reminds me, I really should update D-22... and Wraith... bloody hell I forgot about wraith.
Well, I'm in no position to complain. For obvious reasons*.

*Still haven't started up my RTD.



Anyway, I've had... ideas... for another RTD. I've been playing a little Choice of the Dragon (http://www.choiceofgames.com/dragon/) and wow, it's fun.

Sooooo...

If I were (I'M NOT SAYING I WILL, JUST SAYING IF I DID*) to start a RTD based on it alongside the Sci-fi RTD, would anyone be interested? Just asking.

I know I would join one in a heartbeat, if anyone else is thinking of starting one.

*I have a decent amount of stuff for it already done.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 13, 2011, 07:23:49 am
It seems interesting. I've just played it a bit and yeah, it's fun :3 So count me in. If you do make one.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on August 13, 2011, 01:40:54 pm
Count me in for Choice of the Dragon RTD as well.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on August 13, 2011, 01:43:17 pm
I mentioned as much to SC not awhile ago.

We're fairly short on Dragon RTDs.

Count me on the waiting list for that, if your taking.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on August 13, 2011, 01:46:11 pm
I guess I might give it a go.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 13, 2011, 02:29:45 pm
Uh, wow. 3 consecutive posts in less than 7 minutes. And I thought no-one was interested when no-one responded for five hours.

Anyway, if I do start it, it should take much less time than my Sci-fi RTD since it should have fairly simple rules.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Repulsion on August 13, 2011, 02:46:52 pm
I'd be interested. That makes four.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on August 13, 2011, 02:47:49 pm
Hey, I had forgotten about that site. When I last played, only the two first existed. Thanks a lot. Playing through all of them now.

I'm interested as well.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on August 13, 2011, 02:49:06 pm
Makes me the sixth member! Interested!

EDIT: As long as it's not super-duper roleplay-enforced.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 13, 2011, 03:29:48 pm
Jesus Christ. 1 hour and 3 more people sign up.

I'm going to cap the players at 8 for now. I'll start up within 3 days.

I'd be interested. That makes four.
Technically, five, actually.

Makes me the sixth member! Interested!

EDIT: As long as it's not super-duper roleplay-enforced.
Seventh, to be technical.

And I'm not going to enforce roleplaying... but roleplaying would be nice.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KineseN on August 13, 2011, 03:39:01 pm
I usually don't reserve spots but I'm interested in this. Reseve me as the eighth.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 14, 2011, 08:20:03 am
Interesting RTD idea, atleast for me, a naval swashbucklerish/pirate RTD might be interesting. Either side of the conflict (Countries' Navy or aforementioned piracy) would be cool.

Whether traditional or Sci-Fi matters not to me. Is anyone interested in DMing it?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on August 14, 2011, 08:23:03 am
Well, I do need a mental break from writing OoTKRTD...

Time to haul out my overcomplicated space combat system!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 14, 2011, 08:38:03 am
I need some motivation, and inspiration to make the turn for O:RTD, because as it is I am out of the creativity to finish.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 14, 2011, 09:14:07 am
Space combat. Yay!

Does this mean you're taking up my idea, Sir Dwarmin? :D?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on August 14, 2011, 09:23:26 am
Possibly!

Is anyone ready to volunteer to make a map? I do think we would need a system map.

Edit: Also, a name for the game.... I could use help with that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on August 14, 2011, 09:25:58 am
A galactic map? Solar systems and stuff?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 14, 2011, 09:33:14 am
A... Name? *is stumped*

More seriously, it depends on what SORT of name. Also what sort of map ;)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on August 14, 2011, 09:37:16 am
@Darvi: Yeah, something like that.

I'm the sort of person that hates drawings things out, but likes to think up lore and names.

Edit: Hows this for a starter? It leaves the story fairly open ended I think.

Spoiler: Story? (click to show/hide)
.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on August 14, 2011, 09:41:11 am
Well that's perfect since I absolutely cannot invent names to save my life :V
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 14, 2011, 09:44:00 am
@Darvi: Yeah, something like that.

I'm the sort of person that hates drawings things out, but likes to think up lore and names.

Edit: Hows this for a starter? It leaves the story fairly open ended I think.

Spoiler: Story? (click to show/hide)
.

Oh I am so in I call fighter pilot :)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on August 14, 2011, 09:48:06 am
I was thinking more along the lines of everyone getting their own ship, instead of everyone being on one crew.

After all, everyone's a superhero, everyone's a Captain Kirk...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 14, 2011, 09:48:51 am
I was thinking more along the lines of everyone getting their own ship, instead of everyone being on one crew.

After all, everyone's a superhero, everyone's a Captain Kirk...
I meant I would be the captain of the fighter squads, but thats good to. I call the ships with the most guns !
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on August 14, 2011, 09:50:49 am
Sounds cool, what's the system like? I'll definitely want a spot.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on August 14, 2011, 09:51:19 am
I was thinking more along the lines of everyone getting their own ship, instead of everyone being on one crew.

After all, everyone's a superhero, everyone's a Captain Kirk...

...You bastard, releasing balloons in the air and causing Fallout to occur. :3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on August 14, 2011, 09:51:46 am
Count me in. SPACE PIRATE, AWAY!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on August 14, 2011, 09:54:57 am
Well...probably a bit too complicated, but here it is. It was orginally made for straight up dogfighting, but I don't see any problem with it being modified for ship combat.

Quote from: Combat!
First, dogfighting! Both combatants roll D10 + Ploting score. Then, depending on the difference between the higher and lower score...

1-3, tie, no shots
4-6, both get 1 shot at -1 reflexes/marksmanship
7-10, winning side gets 2 shots
10+ or more, winning side gets 3 shots at +1 to reflexes/marksmanship

Then, roll the shooters D10+reflexes roll vs the targets D10+reflexes roll for each shot.

On a hit, Damage is D10+Marksmanship, minus points in defense. Attacks against capital ships use the bombing attribute.

Critical Hits
Damage to your armor is quite bad in this game-once your shields are gone, for every point you lose on your hull past your defense level, you get an additional ten percent chance of a critical hit.

When you get critically hit, I roll a D10 and...

Spoiler (click to show/hide)
1-Critical System Failure, instant death
2-Manuvering
3-Secondary weapons (bombs, missiles, torpedoes)
4-Main Weapons
5-Pilot Injury
6-Defenses
7-Targeting
8-Fuel
9-Generator
10-Miracle, critical and damage negated

and finally roll for severity/duration if applicable.


Spoiler: Pilot Skills (click to show/hide)

Spoiler: Fighter Attributes (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 14, 2011, 10:02:47 am
Holy crap that looks awesome.

EDIT: I really like how you leave teh critical up to a die to decide since it requires a bit of luck instead of just massive amoutns of points into your skills to survive it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Riccto on August 14, 2011, 10:08:29 am
I like. I like verrry much.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on August 14, 2011, 10:09:48 am
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 14, 2011, 10:10:06 am
I will, of course, take a reservation? :)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 14, 2011, 10:14:22 am
I will, of course, take a reservation? :)
Same here please
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on August 14, 2011, 10:29:37 am
@Darvi: Excellent work! How big of a map you think we should make? I was thinking 15-20 systems...?


Also, I'll take five players to start, unless the demand is that much more for me to just raise it to ten.

Digital Hellhound
Adwarf
Talarion
Taricus

Are who I have so far. Just say if I missed you.

Darvi obviously has a spot open for him if he helps *make* the game, but hasn't claimed it yet.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on August 14, 2011, 10:33:32 am
I'm trying to understand how Hexographer is supposed to work. It can be used for space maps, so I'll try my hand at that as soon as I can.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on August 14, 2011, 10:37:55 am
Nah, I don't think I'll play.

And I can expand the map no problem, but for the beginning it should be more than enough.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 14, 2011, 10:40:57 am
I can help make lore for planets in the systems if you give me an example, or guideline to go by.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on August 14, 2011, 10:55:07 am
Yeah, that works.

We'll start the players down in the little brown system. Here's some example names...that I stole from other games/movies/novels...

Quote
Brown=Gaul

Teal=Cosmograd (lol?)

L. Orange=Atlantis

Red=Taipei

Yellow=Breton

D. Orange=New Mecca

Blue=Sol


@Adwarf: I'll retain the system names, you can do planets if you like.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on August 14, 2011, 11:05:27 am
(http://i.imgur.com/JnU6J.png)

This is the kind of work you can do in Hexographer. It's a bit frustrating to use, but hey, so is DF. Very useful, as you can put down smaller icons next to planets or such to mark different things. Here the yellow icon next to the space station marks it as an industrial/mining station.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 14, 2011, 11:07:19 am
Nice map Digital also once Digital has all the system maps I will begin naming them also do you want me to designate them a type like Earth World, or Ocean Planet when I name them?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on August 14, 2011, 11:08:49 am
Planet Lore can be anything, but I guess we can designate Agricultural/Industrial/Population based planets.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on August 14, 2011, 11:26:35 am
Uhh, I don't know anything about these systems except the names, it's pretty difficult to make dem maps. Unless you want to let me have free rein in everything...?

EDIT: Well, no matter, I've started making the Breton System, filled with references to the Breton people of France. >_>

EDIT2: And, of course, once I finish it and are about to place that last gun on the defensive station on the edge of the asteroid belt, my computer crashes durr.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on August 14, 2011, 01:19:32 pm
Also, I'll take five players to start, unless the demand is that much more for me to just raise it to ten.

Digital Hellhound
Adwarf
Talarion
Taricus

Are who I have so far. Just say if I missed you.

Darvi obviously has a spot open for him if he helps *make* the game, but hasn't claimed it yet.

Reserve me!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Furtuka on August 14, 2011, 01:19:56 pm
So uh, I have a RTD I'm planning but I need some input on how balanced the different races are. This is the right place to ask about it right?
Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 14, 2011, 01:36:54 pm
The bonuses and penalties to each race is too vague for me to judge on balance. Well, either that or I'm too sleepy right now.

But it still sounds like an interesting RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on August 14, 2011, 01:54:11 pm
The bonuses and penalties to each race is too vague for me to judge on balance. Well, either that or I'm too sleepy right now.

But it still sounds like an interesting RTD.

I agree. Maybe a bit of background, or how these powers would work in practice, would help. ^^ Nevertheless, you've got my attention. :3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 14, 2011, 04:01:14 pm
Oblivion RTD is going on hiatus as I can not seem to work up the creativity to make a turn for it each time I try it turns into some freak child of fallout, and elder scrolls for some reason.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 14, 2011, 04:08:54 pm
1: It would've been better to tell everyone from the thread itself. Not everyone reads this thread.
2: If you are having problems with making it a horrible hybrid then maybe you should have something to vent all your interest in them to instead of Oblivion.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 14, 2011, 04:14:46 pm
1: It would've been better to tell everyone from the thread itself. Not everyone reads this thread.
2: If you are having problems with making it a horrible hybrid then maybe you should have something to vent all your interest in them to instead of Oblivion.
That was more to ask if anyone had inspiration for me of some kind tat could help me think posting in the thread now.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on August 14, 2011, 04:20:04 pm
adwarf, have you thought about doing some sort of Multiworld RTD? It might suit your tendency to get inspired/distracted easily.


Furtuka, I'm generally with Tarran/SC on it being too vague (but interesting), but the main thing I've noticed is that you've got two "anything goes" races- humans can have anything for mutations, demons can be just about anything- and two "preset" races- angels have light/sonic and gain fire, and aliens are telekinetic/telepathic.

In general, I'm thinking the preset races are going to suck, especially if the system isn't nuanced/draconian enough to differentiate between, say, an alien and a floating telepathic demon.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 14, 2011, 04:57:40 pm
adwarf, have you thought about doing some sort of Multiworld RTD? It might suit your tendency to get inspired/distracted easily.

I may try it, but I don't know if anyone would join. I quess I will run the rules by you guys, and see if you are intrested, as the reason five of my games died is, because I got distracted (ADHD doesn't help when you had a short attention span to begin with.)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Furtuka on August 14, 2011, 05:13:14 pm
Furtuka, I'm generally with Tarran/SC on it being too vague (but interesting), but the main thing I've noticed is that you've got two "anything goes" races- humans can have anything for mutations, demons can be just about anything- and two "preset" races- angels have light/sonic and gain fire, and aliens are telekinetic/telepathic.

Yeah. The problem I've been having is that the game is a sort of a sequel to a freeform rpg that was on the Forum Games Board earlier this year, and as a result the race's were partially predesigned. For the angels I could probably fix them by giving the option to choose a Sphere over which the character would have some form of control over. Though I'm not sure what I should do with the Fylarconen.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 14, 2011, 05:22:39 pm
Roll to Dodge Multiworld Madness: Powered

Rules
[1]: Epic Fail. Your efforts only worsened your situation.
[2]: Fail. Your skills or luck were insufficient.
[3]: Meager success: The situation didn't improve by as much as you have intended.
[4]: Success: Your efforts were sufficient to achieve your goal.
[5]: Epic Success: Your skills and luck have combined to ensure your success.
[6]: Overshot: Your efforts were more than required for the goal's completion, and your luck is such that unfortunate side-effects are inevitable.

If at any time something threatens a player, that player may make a roll to avoid the threat.

Character Sheet
Name:
Misc: Add anything else here you wish me to know.
Word: Put one word here it can be anything. (This decide the special power you start with)
Another Word: (This decides something that shall remain a secret)

I am debating whether, or not to add attirbutes,a nd if I do how should I do them give the players points, roll a die for them,a dn give the players a number of rerolls, or what?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Rentorian on August 14, 2011, 06:00:35 pm
Not sure how attributes would be awarded but as for their use...
If they're dealing with rolls in general it could either be so that they just increase or decrease rolls in particular circumstances.  Some characters might be good with technology and get a bonus when using computers, however they could get a seven which would possibly lead to an even more catastrophic side effect.    Others might be bad at something, reducing their roll and making them possible of getting a 0 on a roll causing a massive catastrophe.
Or it could be that the attribute moves the end roll towards the ideal result.  Increasing it if below 5 and decreasing it on a six.  This would end up removing the possibility of massive failure though and make the game less entertaining.
If the attributes deal with roll vs roll situations where the higher number wins then it would be best if they were a simple increase to the roll the player got.
Giving the player a reroll could be a bit overpowered.  It will make epic failures much rarer, 1 in 36 instead of 1 in 6.  As such you would have to make rerolls very rare, able to be used up, or very situational.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 14, 2011, 06:07:25 pm
The rerolls are for the stats they roll incase they don't like the number.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Rentorian on August 14, 2011, 06:35:57 pm
Ah, that makes more sense.  If this is a one time thing at the beginning of the game to set their starting stats it would delay the start of the game as everyone tries for the best stats they can get but afterwards it would move along pretty smoothly.  If it crops up more often, like if they level up or if they enter some other reoccurring situation then it could really slow down the game.  Probably not the situation but I figure it's best to get my two cents in.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 14, 2011, 06:41:20 pm
Well I won't start it unless three people, or so are intrested in this thread as I don't feel like starting a game that won't get any players at all.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on August 14, 2011, 07:56:49 pm
Alright, guess I'll in for you. Anyway, as for attributes... despite my love for complex systems I'm going to suggest maybe not using any? Instead, just have skills that do whichever of Rentorian's ideas you like better. It may be better to go that route instead of keeping up with attributes that may mean different things in different worlds (here's an example using two similar series: DBZ and Naruto, with the attribute of Speed. If we have a Speed rating of, say, 6 out of 10, then in DBZ characters will be moving faster than the eye can perceive yet in the world of Naruto they will be merely moving fast for humans. Having to flip-flop like that would be a bit hard to keep up with, y'know?).
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on August 14, 2011, 09:22:25 pm
I guess I'm interested. If you really think this'll last a while it probably shouldn't matter how few you get in the beginning, though.


As for attributes... I'd be tempted to just skip them also, or at least make them very, very simple, like Strength applying for anything offensive and Stamina being anything defensive, and probably skipping things like Wisdom or Speed. I don't think potential flipflopping would be an issue because that'll apply for everything- different worlds will have to work radically differently in order to, well, work.


Did you have anything in mind for gaining skills/special abilities from the worlds characters visit?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on August 14, 2011, 09:31:40 pm
No attributes, fox only no items final destination.

I'll IN as well, I suppose.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 15, 2011, 02:30:14 pm
For skills in the first world which will be a apocalypse one instead of normal abilites the players will gain mutations (Four Arms, Third Eye), or powers (Telekinesis). As for skills I was thinking that the more a character did a specific thing then the further they get into gaining a bonus into that particular thing such as repeatedly using a sword in combat might score you a +1 bonus (These Bonuses going up to a max of two, three if I switch to a 1d10 system). These boosts will happen only rarely, and will become rusty if unused, but if you go so long without using it you lose the bonus all together (30 Turns without doing that particular things seems reasonable right.). Since the bonuses are so rare you will get most roll boosts from items, and artifacts you find in each world, and before we change worlds I will set up a poll with varying themes that you can choose from. Does that sound good to you guys ?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on August 15, 2011, 02:47:57 pm
Sounds workable.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Rentorian on August 15, 2011, 03:54:15 pm
My only question is that do you have to do something well several times, get a certain roll, in order to get the bonus.  Proving that you have the skill to do things properly, or a base total of times doing something showing that you're learning from what you do no matter how badly you do it?
Also I'd like to join the game when you start it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 15, 2011, 04:53:09 pm
I would also like to join when it's up. Reserve me a spot? :)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 15, 2011, 05:01:40 pm
Bonuses will be gained at about 8 or so Overshoots, or 28 4, or highers
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 15, 2011, 07:29:57 pm
So, I'm completely unsure of how this would work, unsure if I'm missing something that should be in, unsure if this is even readable, and unsure if these spoilers should be arranged better but since I'm nearing very close to the deadline I'll post it so you guys can decide. Should we start with this or is there anything bothering you?

Yes, for a simple game there are a lot of spoilers. The main reason is because I'd rather explain a lot of stuff before starting instead, and not a lot of things relate too much.

Spoiler: Rules (click to show/hide)
Spoiler: How I will roll (click to show/hide)
Spoiler: Stats (click to show/hide)
Spoiler: Body creation (click to show/hide)
Spoiler: Gender (click to show/hide)
Spoiler: Goal (click to show/hide)
Spoiler: About dragons... (click to show/hide)
Spoiler: Dragaracter sheet (click to show/hide)


Players:
1: Talarion
2: Aklyon
3: Dermonster
4: Repulsion
5: Digital Hellhound
6: Freeformschooler
7: KineseN
8: Elfeater
9 TEMPORARY SPOT, WILL DISAPPEAR AS SOON AS SOMEONE BITES THE DUST: Dwarmin

Waiting list:
IronyOwl

If you want to, you can start creating your dragon now.

And if you want more options for body creation, tell me.



Also, we need to pick a scenario.

Spoiler: Scenarios (click to show/hide)

If you can think up better scenario, go ahead.



Now, I hope you're all excited and wanting to play, because I obviously won't get to play it myself. :'(

If not, then you could always... I don't know... start one up yourself? ;)

Anyway, should I start now? Or did I horribly screw something up?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Elfeater on August 15, 2011, 07:33:59 pm
I'll take the eightth spot
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on August 15, 2011, 07:36:38 pm
DAMN. Put me on the waiting list, then. Actually reading stuff now.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 15, 2011, 07:44:18 pm
I'll take the eightth spot
Oh god, don't tell me dragons now use stupid amounts of Ts instead of Ss. D:

Anyway, done for both of you.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Elfeater on August 15, 2011, 07:45:14 pm
I'll take the eightth spot
Oh god, don't tell me dragons now use stupid amounts of Ts instead of Ss. D:

Anyway, done for both of you.
Sorry finger slippage
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on August 15, 2011, 07:46:49 pm
Holy crap so much words and stats.

Hmm...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on August 15, 2011, 07:50:52 pm
Alright, read it and think the following:

"What exists" spoiler is kind of handy.

Arbitrary stat changes sounds fine.

I don't see the point of the massive penalties for over-90 Str, especially as none of the other stats have any such thing. Might want to drop that.

You might want to specify exactly what the differences between evil/cruelty and trustworthiness/honor are. It seems almost like goals/methods or something, but it's not really clear other than mentioning that they're different. Honor is especially vague because "sneaky and cunning" versus "a knight" can be interpreted a lot of different ways.

I think body stats should generally be more balanced in terms of tradeoffs- I'm not sure I can imagine wanting Toughness or Agility so much that I'd take one of the non-neutral spine options, for instance. Then again, I like to be well-rounded.

I don't think the gender-specific appearance thingies have much purpose. Most NPCs aren't going to know or care what gender we are anyway. I'd suggest scrapping them.


Also, I'd be more than happy to supply you with interesting fantasy games and/or creatures from said games.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on August 15, 2011, 07:52:12 pm
Holy crap so much words and stats.

Hmm...
The words aren't all that important, and are mostly letting you know that horrible curses exist and such.

The stats are a little complex, but probably not that big a deal anyway. The appearance/bodybuilding thing is heavily compartmentalized, and you probably know what options you want once you get your concept down anyway.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on August 15, 2011, 07:54:14 pm
Aside from what Irony's said, it looks good Tarran.

Edit: How will a dragon learn magic? I spy "Become a high-mage dragon" in the goals
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 15, 2011, 08:01:32 pm
Holy crap so much words and stats.

Hmm...
Words, the bane of your existence?

Stats, the bane of your patience?

Well, a lot of it is mostly flavor. Very little rules to put in your head. The stats are kinda necessary so I can tell myself how NPCs should react to you rather than having to remember what you are like.

Most of the words are just so you don't have to ask me mid-way in the game. Also for keeping myself from breaking canon.

Just look at it as if it was, say, a story of some sort. Maybe that will help.

I don't see the point of the massive penalties for over-90 Str, especially as none of the other stats have any such thing. Might want to drop that.
It's where your muscles are so large that they are actually getting stuck against other parts of your body.

You might want to specify exactly what the differences between evil/cruelty and trustworthiness/honor are. It seems almost like goals/methods or something, but it's not really clear other than mentioning that they're different. Honor is especially vague because "sneaky and cunning" versus "a knight" can be interpreted a lot of different ways.
Well, kinda hard to explain.

Being cruel doesn't necessarily mean you're evil. And vice versa. You could be evil and still be 'nice'... just have evil goals.

Trustworthiness vs honor... well, damn, looks like I'll have to go through a massive research spree.

I think body stats should generally be more balanced in terms of tradeoffs- I'm not sure I can imagine wanting Toughness or Agility so much that I'd take one of the non-neutral spine options, for instance. Then again, I like to be well-rounded.
The body stuff is mostly for flavor.

As for balance, go ahead and suggest balance then! I'm not exactly the master of balance to tell you the truth!

I don't think the gender-specific appearance thingies have much purpose. Most NPCs aren't going to know or care what gender we are anyway. I'd suggest scrapping them.
NPC dragons will know. And once people notice your voice sounding not-as-gruff, they will see you as a female and thus differently.

Also, I'd be more than happy to supply you with interesting fantasy games and/or creatures from said games.
Most excellent. I shall have to kill you and take your soul so you can tell me whenever I want.

Edit: How will a dragon learn magic? I spy "Become a high-mage dragon" in the goals
By somehow getting spellbooks and reading them (which is difficult considering you're so large. But once you've got transforming magic... it becomes much easier), or by bugging some mages to teach you.



Whew.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on August 15, 2011, 08:05:43 pm
So nice evil is akin to Lawful Evil without the laws, right?

What do the bonus points do, exactly?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 15, 2011, 08:09:48 pm
I have no idea. Lawful Evil as far as I can tell is "evil, but obeying laws of X". Nice evil is "nice, but goes for evil goals like the destruction of X while still giving homes to the homeless". They're quite different.

Bonus points? I don't remember putting 'bonus points' anywhere...



Anyway, as for honor... I think I might just rip out the idea and put it back in as, you know, actual honor. As in, your social status rather than trustworthiness. Either that or I'm just going to trash it entirely.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on August 15, 2011, 08:11:16 pm
Oh lol. I was wondering where was my name was Tarrans list, then I saw myself on the waiting list. Then I scrolled back and found thats what my post actually said, for some reason.

I actually wanted to play the game, but thats what I typed, putting myself on the *actual* waiting list. Been that kind of week for me, actually. L-O-L

That's a bitter pill to swallow, but I don't really wanna take anyones spot now on a typo.

*jumps off bridge*
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 15, 2011, 08:13:42 pm
Huh, I thought you just joined the waiting list because you wanted to see how the game would progress before joining. :P

Well, I'm a nice guy. I'll temporarily open a 9th spot which will exist until someone dies. Then the limit will be back to 9 8.

Edit: ...I... Wow, the typo-syndrome is spreading.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on August 15, 2011, 08:14:30 pm
Quote
Each stat starts at 50 with 20 bonus points. So in total you have 270 points.
Those bonus points.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Elfeater on August 15, 2011, 08:14:39 pm
Huh, I thought you just joined the waiting list because you wanted to see how the game would progress before joining. :P

Well, I'm a nice guy. I'll temporarily open a 9th spot which will exist until someone dies. Then the limit will be back to 9.
So just add a ninth spot?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 15, 2011, 08:16:55 pm
Quote
Each stat starts at 50 with 20 bonus points. So in total you have 270 points.
Those bonus points.
Oh. Those points are just... well, bonus points. It means you have 20 more points besides the 50-for-each points you are given. So in total you have 270 points to work with.

Huh, I thought you just joined the waiting list because you wanted to see how the game would progress before joining. :P

Well, I'm a nice guy. I'll temporarily open a 9th spot which will exist until someone dies. Then the limit will be back to 9.
So just add a ninth spot?
Yes, I'll add a ninth spot temporarilly. After someone dies it's back to 8. (NOT 9, TARRAN YOU ARE STUPID STUPID)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on August 15, 2011, 08:19:22 pm
It's where your muscles are so large that they are actually getting stuck against other parts of your body.
I understood the reasoning, though I think it's a bit excessive, but I'm not sure what gameplay purpose that serves. I mean, you don't have a Cha level where everyone's paying so much attention to you that it interferes with dodging, or a Con level where your hide's so thick you can't move. Why put an arbitrary limitation on Strength like that, instead of just saying that dragons don't bulk up like that?

Well, kinda hard to explain.

Being cruel doesn't necessarily mean you're evil. And vice versa. You could be evil and still be 'nice'... just have evil goals.

Trustworthiness vs honor... well, damn, looks like I'll have to go through a massive research spree.
So I guess something like:

Evil Cruel: Burns your village down and laughs about it
Good Nice: Saves your village from burning
Evil Nice: Burns your village down, but lets you go because he doesn't need you dead, just the village
Good Cruel: Saves your village from burning, but throws you into one of the burning buildings first because you're a bad person

Something like that? Or is Cruelty more... sternness, or something, like an Evil Nice villain forgives you for stabbing him in the back again while stabbing villagers, while a Good Cruel hero refuses to let you out of jail before your time?

For trustworthiness vs honor... are you maybe thinking of "how often you lie" versus "how fair you fight?" As in, a Trustworthy Dishonorable person won't lie, but will, for instance, shoot people from atop a rocky ledge, whereas an Untrustworthy Honorable person lies through his teeth, but will throw you a weapon to even things up?

The body stuff is mostly for flavor.

As for balance, go ahead and suggest balance then! I'm not exactly the master of balance to tell you the truth!
But most of it has noticeable in-game impacts. Presumably less so if you're tweaking our stats based on this and that, but at least starting out they'll be noticeable.

As for balance... mainly I'd just even out all the +/- parts, so a Stiff spine gave +10 Toughness/-10 Agility or +15 Toughness/-15 Agility, for instance.

NPC dragons will know. And once people notice your voice sounding not-as-gruff, they will see you as a female and thus differently.
I guess. It seems a bit odd that, for instance, large horns would be unattractive on a female dragon, though.

Also, I'd be more than happy to supply you with interesting fantasy games and/or creatures from said games.
Most excellent. I shall have to kill you and take your soul so you can tell me whenever I want.[/quote]
But I- *SLURP*


Also 7 ninjas. Ominous.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on August 15, 2011, 08:23:51 pm
Tarran extends a bungee cord before I hit water? Huzzah!
I knew the "I'm a fool, yet contrite enough to admit my error and accept the consequences" plan would work.

working on Dragon now.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Elfeater on August 15, 2011, 08:25:09 pm
Tarran extends a bungee cord before I hit water? Huzzah!
I knew the "I'm a fool, yet contrite enough to admit my error and accept the consequences" plan would work.

working on Dragon now.
Shit were sposed to be working ? Goddamn it
Getting to work
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on August 15, 2011, 08:26:03 pm
On it!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Elfeater on August 15, 2011, 08:27:19 pm
On it!
Wait does it need to be done or once you make the game since I'm working on an iPad?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on August 15, 2011, 08:28:44 pm
He didn't say it needed to be done, just that you could work on it and I thought I should say something.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 15, 2011, 08:35:45 pm
It's where your muscles are so large that they are actually getting stuck against other parts of your body.
I understood the reasoning, though I think it's a bit excessive, but I'm not sure what gameplay purpose that serves. I mean, you don't have a Cha level where everyone's paying so much attention to you that it interferes with dodging, or a Con level where your hide's so thick you can't move. Why put an arbitrary limitation on Strength like that, instead of just saying that dragons don't bulk up like that?
I really don't see how everyone paying attention to you will effect dodging, it's not physical. And besides, it would likely make everyone stare in amazement, actually improving dodging. :P

Con? There is no con in this game. I assure you it's 100% legit.

...

Well, toughness is... err...

Hey, you know, you might have a point. Penalty time for toughness!

As much as I try, I don't perfectly understand the rest. Damn tiny brain...

Quote
Well, kinda hard to explain.

Being cruel doesn't necessarily mean you're evil. And vice versa. You could be evil and still be 'nice'... just have evil goals.

Trustworthiness vs honor... well, damn, looks like I'll have to go through a massive research spree.
So I guess something like:

Evil Cruel: Burns your village down and laughs about it
Good Nice: Saves your village from burning
Evil Nice: Burns your village down, but lets you go because he doesn't need you dead, just the village
Good Cruel: Saves your village from burning, but throws you into one of the burning buildings first because you're a bad person

Something like that?
Hit the nail dead on the word's forehead.

Or, in more understandable terms, you are mostly correct. Crossed out the incorrect part, since that's evil. Don't ask me to specify more, I really kinda don't know where I'd go if I tried to explain.

Quote
Or is Cruelty more... sternness, or something, like an Evil Nice villain forgives you for stabbing him in the back again while stabbing villagers, while a Good Cruel hero refuses to let you out of jail before your time?
Also kinda correct.

Quote
For trustworthiness vs honor... are you maybe thinking of "how often you lie" versus "how fair you fight?" As in, a Trustworthy Dishonorable person won't lie, but will, for instance, shoot people from atop a rocky ledge, whereas an Untrustworthy Honorable person lies through his teeth, but will throw you a weapon to even things up?
Hmm... yeah, I was kinda thinking of that.

Though really, Honor was a stupid-ish thing and it really did deserve to die in a fire.

Quote
The body stuff is mostly for flavor.

As for balance, go ahead and suggest balance then! I'm not exactly the master of balance to tell you the truth!
But most of it has noticeable in-game impacts. Presumably less so if you're tweaking our stats based on this and that, but at least starting out they'll be noticeable.
Yes, they have effects in-game. Minor-ish. It's meant for flavor rather than, I don't know, munchkin-ing?

Quote
As for balance... mainly I'd just even out all the +/- parts, so a Stiff spine gave +10 Toughness/-10 Agility or +15 Toughness/-15 Agility, for instance.
Oh, you mean that. The reason I don't even it is because you can just allocate points from the bonus to different spots if you don't like the negative effects. That's why I have it uneven, so if you pick a stiff spine, you can't just move 10 toughness to immediately offset your agility penalty.

Quote
NPC dragons will know. And once people notice your voice sounding not-as-gruff, they will see you as a female and thus differently.
I guess. It seems a bit odd that, for instance, large horns would be unattractive on a female dragon, though.
Well, I don't know.

Most boys like softer women?

*Avoids thousands of women-punches*


Quote
Quote
Also, I'd be more than happy to supply you with interesting fantasy games and/or creatures from said games.
Most excellent. I shall have to kill you and take your soul so you can tell me whenever I want.
But I- *SLURP*
Yes, yessss... get into the overly-cramped bottle.

Quote
Also 7 ninjas. Ominous.
~It's the end of the world as we know it, as we know it...

...that's how the song goes, right?

Tarran extends a bungee cord before I hit water? Huzzah!
I knew the "I'm a fool, yet contrite enough to admit my error and accept the consequences" plan would work.

working on Dragon now.
Oh no! I have fallen into his dastardly trap!

Shit were sposed to be working ? Goddamn it
Getting to work
You don't have to, but you can.



Good god that took a while!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 15, 2011, 08:43:42 pm
DOUBLE POST OH GOD NO.

...

Anyway, I suggest everyone refreshes the page, because I added much more negative effects for overdoing stats. ...and I lightened the agility penalty for strength greatly.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on August 15, 2011, 08:56:12 pm
Hey, you know, you might have a point. Penalty time for toughness!

As much as I try, I don't perfectly understand the rest. Damn tiny brain...
That's the opposite of what I meant. D:

I mean why say that dragons who get too strong become too bulky to move properly, as opposed to just saying that dragons who get too strong get really strong? I don't see any fluff reason to say that sort of thing happens, nor do I see any balance reason for it, especially as it doesn't apply for Agi and Int.


Yes, they have effects in-game. Minor-ish. It's meant for flavor rather than, I don't know, munchkin-ing?

Quote
As for balance... mainly I'd just even out all the +/- parts, so a Stiff spine gave +10 Toughness/-10 Agility or +15 Toughness/-15 Agility, for instance.
Oh, you mean that. The reason I don't even it is because you can just allocate points from the bonus to different spots if you don't like the negative effects. That's why I have it uneven, so if you pick a stiff spine, you can't just move 10 toughness to immediately offset your agility penalty.
Don't these two kind of contradict themselves? You want body parts to be more flavor than anything, but deliberately don't want to be able to compensate for/reverse them?


Most boys like softer women?
These are dragons, though. Especially as they'll be leaving offspring in their care, I'd figure male dragons would want large, well-armored females.


Yes, yessss... get into the overly-cramped bottle.
On that note, I should probably start thinking of things to help you kill the others with. Any pointers on what games you're already aware of, or what you'd be looking for?


Good god that took a while!
You type slow. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 15, 2011, 09:12:43 pm
Oh god Irony you have to argue with everything I stand for, including my soul. D:

Hey, you know, you might have a point. Penalty time for toughness!

As much as I try, I don't perfectly understand the rest. Damn tiny brain...
That's the opposite of what I meant. D:
So this isn't opposite day?

I mean why say that dragons who get too strong become too bulky to move properly, as opposed to just saying that dragons who get too strong get really strong? I don't see any fluff reason to say that sort of thing happens, nor do I see any balance reason for it, especially as it doesn't apply for Agi and Int.
Well, it's just how I see it in my mind: Overly large creatures, which don't have all their body expand correspondingly, will have problems.

And overly-high agility... I can't think of a penalty. Same with intelligence. Get on with it, slave!

Quote
Quote
As for balance... mainly I'd just even out all the +/- parts, so a Stiff spine gave +10 Toughness/-10 Agility or +15 Toughness/-15 Agility, for instance.
Oh, you mean that. The reason I don't even it is because you can just allocate points from the bonus to different spots if you don't like the negative effects. That's why I have it uneven, so if you pick a stiff spine, you can't just move 10 toughness to immediately offset your agility penalty.
Don't these two kind of contradict themselves? You want body parts to be more flavor than anything, but deliberately don't want to be able to compensate for/reverse them?
The inability to compensate is part of the flavor.

OR SOMETHING

YOU MADE SOMETHING I TRULY HAVE A HARD TIME ANSWERING

MY BRAIN IS UNABLE TO COPE.

Most boys like softer women?
These are dragons, though. Especially as they'll be leaving offspring in their care, I'd figure male dragons would want large, well-armored females.
Ummm... good point.

But, then again these are also dragons which fricking vary over thousands of books, movies, and other stuff.

Though well-armored could just mean toughness.

I MY BRAIN CANNOT FIGURE OUT A LOGICAL ANSWER.

Yes, yessss... get into the overly-cramped bottle.
On that note, I should probably start thinking of things to help you kill the others with. Any pointers on what games you're already aware of, or what you'd be looking for?
I don't need creatures now, but, here are fantasy games I'm aware of and have:
Nethack (including many variants).
Adom.
Angband (including many variants).
Dwarf Fortress.
Elona (oh god).
And... that's about it.

Good god that took a while!
You type slow. :P
Yeah right. I can type pretty fast as far as I know. It's just that I am working against about 3 other people. And I need to think. Which is... to be perfectly honest, kinda rare for me. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on August 15, 2011, 09:14:36 pm
Er, mind taking the conversation into a new thread?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Elfeater on August 15, 2011, 09:15:40 pm
Over intelligence will o er think things
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 15, 2011, 09:17:55 pm
Er, mind taking the conversation into a new thread?
Nevar.

We will conversation until this thread implodes.

More seriously, you kinda have a point, we should do this in PMs, but then again I feel as though the conversation going to a close.

Hopefully.

Over intelligence will o er think things
How would that work?

And, presumably, with a high intelligence you would be able to think up the answer for everything quicker, not slower.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on August 15, 2011, 09:18:07 pm
Perhaps we can make a planning thread or such, and then copy the end result into the actual thread? (then again, thats technically the point of this thread...)

Intelligence negative: being too smart will make talking to less educated (peasants, etc) humans more difficult without sounding like you're insulting them. Kinda like trying to explain computers to anyone >.>
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on August 15, 2011, 09:19:02 pm
Over intelligence will o er think things

Just read any of my posts in Z&D to see what over-intelligence will do to a character; Malgun spends most of each turn in utter paranoia trying to figure out the repercussions of every single one of his actions. :P So basically what Elfeater said. As for Agi, maybe a hit to HP? If a Strong dragon loses speed because it's too bulky, then surely a fast dragon is very small and therefore less sturdy. Those are my thoughts, anyway.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 15, 2011, 09:22:24 pm
Perhaps we can make a planning thread or such, and then copy the end result into the actual thread? (then again, thats technically the point of this thread...)
You just ruined your own argument. :P

Intelligence negative: being too smart will make talking to less educated (peasants, etc) humans more difficult without sounding like you're insulting them.
That... that actually sounds about right for smart people, really. Maybe a small charisma penalty.

Just read any of my posts in Z&D to see what over-intelligence will do to a character; Malgun spends most of each turn in utter paranoia trying to figure out the repercussions of every single one of his actions. :P
Wouldn't a smart character just figure out the answer very quickly? They are smart, you know.

As for Agi, maybe a hit to HP? If a Strong dragon loses speed because it's too bulky, then surely a fast dragon is very small and therefore less sturdy. Those are my thoughts, anyway.
Hmm... maybe. Anyone objectifying to this?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on August 15, 2011, 09:57:58 pm
A different explanation of what I mean, then; intelligent people generally spend a lot of time 'inside their own head,' so to speak. A highly Intelligent character might get a penalty to perception-type things since they're too busy thinking of this plan or that invention or whatever?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 15, 2011, 10:03:43 pm
That would require me to have to figure out what is and isn't perception-based and what requires more than basic looking at an object. So... no thanks.

Anyway, everyone in the game, if you want the RTD to start, vote to start the game or not. I'll need at least 3 votes. The reason I'm asking for votes is because I'm not sure if anyone else wants to add/fix/remove anything or not.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Elfeater on August 15, 2011, 10:04:47 pm
I vote yes
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on August 15, 2011, 10:06:11 pm
If we don't have any big changes left to make, I say Yes. kinks and smaller problems that appear during the game can be smoothed out then anyway, I think.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on August 15, 2011, 10:14:22 pm
Well, it's just how I see it in my mind: Overly large creatures, which don't have all their body expand correspondingly, will have problems.
Well, someone else might figure overly strong creatures must have low Int, or overly fast creatures can't be that hardy, or can't be that strong, or are zipping around too much to have much of a presence. There's multiple ways to envision just about anything.

Really, unless there's a specific reason to do otherwise, you should just handle this sort of thing by lack of focus elsewhere. A strong dragon who's also agile isn't that hard to imagine, but they'll be a glass cannon, or a warrior without much in the way of mental capacity, or they won't look like much. Thus, many very, very strong dragons will indeed be kind of clumsy, just because they haven't been able to focus on Agility all that much. Arbitrarily saying they take harsh penalties when they hit X in a stat isn't really productive for anything.

And overly-high agility... I can't think of a penalty. Same with intelligence. Get on with it, slave!
ಠ_ಠ

If you absolutely must, being that agile would pretty much necessitate being weaker and/or less tough, since otherwise you just couldn't move all that stuff around that well. Alternatively, the sort of burst speed agility tends to encompass could interfere with developing the more stamina-style strength the strength stat usually indicates.

For intelligence, yeah, can't talk without sounding like an asshole or getting mixed up halfway through your sentences. Low Cha is the result.


The inability to compensate is part of the flavor.

OR SOMETHING

YOU MADE SOMETHING I TRULY HAVE A HARD TIME ANSWERING

MY BRAIN IS UNABLE TO COPE.
You should probably just admit it's a bad idea and thus not do it. >_>

Ummm... good point.

But, then again these are also dragons which fricking vary over thousands of books, movies, and other stuff.

Though well-armored could just mean toughness.

I MY BRAIN CANNOT FIGURE OUT A LOGICAL ANSWER.
See above. >_>


I don't need creatures now, but, here are fantasy games I'm aware of and have:
Nethack (including many variants).
Adom.
Angband (including many variants).
Dwarf Fortress.
Elona (oh god).
And... that's about it.
If these mooks aren't well on their way to a shallow grave, you need more creatures. :P



As for Agi, maybe a hit to HP? If a Strong dragon loses speed because it's too bulky, then surely a fast dragon is very small and therefore less sturdy. Those are my thoughts, anyway.
Hmm... maybe. Anyone objectifying to this?
I do, but mostly on account of doing it at all.

Otherwise yes, let's start the game.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on August 15, 2011, 10:17:53 pm
Just read any of my posts in Z&D to see what over-intelligence will do to a character; Malgun spends most of each turn in utter paranoia trying to figure out the repercussions of every single one of his actions. :P
Wouldn't a smart character just figure out the answer very quickly? They are smart, you know.

I with serious on this one. An example based on different intelligence levels looking ahead in time.

Below average person (Male): Women have tits. I will get to see one someday. Life is good.

Average person: One day I will be able to make a difference in the world, I hope I can make a good change.

Above Average: The worlds needs change to survive, I have to start looking at what kind of change I want to have happen now if I want a chance of actually manifesting it later.

Smart: My abilities to ascertain the effects of my actions on the world are limited, and so even if my actions can change the status quo there is no certainty that the spirit in which I perpetrated will be upheld by the future. I must take great care to ensure that dream is not thwarted by the shortsightedness of my own ambition.

V.Smart: Yes changing the world is possible, yes one person can make a difference. You do however fail to realize that this world will die in time after we have drained it dry as a bone, even if that disaster is averted sun will go dark. Even supposing that interstellar was achieved before civilization collapsed and we were able to colonize planets then the universe itself will eventually cycle through a collapse into a series of super-massive black holes which themselves will eventually condense into a single black hole which will undergo a critical mass shift and explode into a big bang. Then of course the whole goddamn cycle repeats from scratch forever. So yeah, as long as you maintain the "long-view" of a goldfish then you can change stuff, you actually take a long view and your realize that you can't change shit. Now leave me alone, I need a drink. 

That should illustrate the turning point at which intelligence can become a hindrance.

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on August 15, 2011, 10:19:40 pm
Hmm. I think I can add some more body traits though. Hope to be approved in some way.

Quote
Horns: Your horns, dude!

Single Horn: Instead of two, you have one-a rarity among Dragons, but it's not nearly as intimidating, since you look like a Unicorn. +X Charisma, +X Fame, -X Intimidation

Frontal Horns: Your horns bend forward, and partially block your face-they do nothing for your looks, but provide a valuable defensive measure. +X Toughness, -X Charisma

Scale Color: What are your scales like?

Purple: A rare color of dragon, thought by many to be some sort of mutant aberation. Lowers your desirabilty, but increases your fame. -X Charisma, +X Fame

Gold: An extremely rare color of Dragon-associated with treasure, obviously. +X Charisma, +X Fame

Chromatic: The rarest of all dragons, they are usually viewed as living Gods by both mortals and their kin. +X Charisma, +X Fame, -X Intimidation, -X Evil

Tail: What is your tail like?

Blade end: Your tail ends is a nasty switchblade which can bisect an armored man in half. +X agility due to accuracy, -X strength since it's light and somewhat hollow, +X Charisma due to rarity, +X damage from tail.

Breath: What do you breathe my good sir/ma'am? Please don't show me by breathing on me.

Energy: A rare sort of Draconic breath that can damage nearly any foe regardless of resistance, but does not do as much as damage as a dedicated element.

Sonic: Concentrated sound waves for blowing people away. Does more damage to smaller creatures and structures than larger ones.

Ice: For freezing people into decorative statues for your lair. Does more damage when the weather is cold.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on August 15, 2011, 10:20:38 pm
Dammit I was gonna suggest chromatic. Later.

Still goin' with it though.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on August 15, 2011, 10:21:42 pm
Wouldn't Lightning be closer to energy than fire damage, then?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on August 15, 2011, 10:23:14 pm
Wouldn't Lightning be closer to energy than fire damage, then?

I'm thinking energy damage from a dragon would be sort of like magic missile from D&D. It's "untyped" magical force damage.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on August 15, 2011, 10:24:47 pm
That should illustrate the turning point at which intelligence can become a hindrance.
I'd have gone for a "unless that's what he wanted me to think!" or "unless of course these highly unlikely circumstances happen, which I'm thinking about instead of just doing it" type example, personally.



@Dwarmin's suggestions: I'd avoid mixing Cha/Fame/Int modifications with Str/Agi ones, personally.

...though now I'm going to suggest petrifying, poisonous, or strength-sapping breath. Or maybe just letting players suggest something on a per-case basis, rather than forcing you to come up with innumerable possibilities when only one or two (or none) might actually choose them.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Elfeater on August 15, 2011, 10:26:11 pm
Start the game already lol
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on August 15, 2011, 10:26:26 pm
Ah.
Speaking of which, how powerful would Draconic magic missile be, and is it the multi-shot kind?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 15, 2011, 11:02:13 pm
*Stuff*
I honestly would respond to you, but for god's sake I'm so bored. It's nearly impossible for me to respond when I'm bored. I'm not insulting you, I'm just saying I give up. You can leave your bottle and get back to your body. Just please leave me alone! D:

Hmm. I think I can add some more body traits though. Hope to be approved in some way.

Quote
Horns: Your horns, dude!

Single Horn: Instead of two, you have one-a rarity among Dragons, but it's not nearly as intimidating, since you look like a Unicorn. +X Charisma, +X Fame, -X Intimidation

Frontal Horns: Your horns bend forward, and partially block your face-they do nothing for your looks, but provide a valuable defensive measure. +X Toughness, -X Charisma

Scale Color: What are your scales like?

Purple: A rare color of dragon, thought by many to be some sort of mutant aberation. Lowers your desirabilty, but increases your fame. -X Charisma, +X Fame

Gold: An extremely rare color of Dragon-associated with treasure, obviously. +X Charisma, +X Fame

Chromatic: The rarest of all dragons, they are usually viewed as living Gods by both mortals and their kin. +X Charisma, +X Fame, -X Intimidation, -X Evil

Tail: What is your tail like?

Blade end: Your tail ends is a nasty switchblade which can bisect an armored man in half. +X agility due to accuracy, -X strength since it's light and somewhat hollow, +X Charisma due to rarity, +X damage from tail.

Breath: What do you breathe my good sir/ma'am? Please don't show me by breathing on me.

Energy: A rare sort of Draconic breath that can damage nearly any foe regardless of resistance, but does not do as much as damage as a dedicated element.

Sonic: Concentrated sound waves for blowing people away. Does more damage to smaller creatures and structures than larger ones.

Ice: For freezing people into decorative statues for your lair. Does more damage when the weather is cold.
Single horn: Approved, but no fame bonus because fame is from what you've done. You automatically start at 0 because almost no-one knows who you are since you've just been born. Instead, bonus to ramming.

Frontal horns: Approved.

Purple scales: Approved, once again, no fame.

Gold scales: Approved, no fame.

Chromatic scales: Approved, no fame.

Blade Tail: Approved, charisma replaced by intimidation.

Energy breath: Approved.

Sonic: Ehhh... approved.

Ice: Not approved: The body of a dragon would heat it up. A dragon would have to have some liquid nitrogen or something to keep it cold.

Start the game already lol
Finishing and starting. Will PM everyone once it starts.

Ah.
Speaking of which, how powerful would Draconic magic missile be, and is it the multi-shot kind?
...Huh?

Ummm... It would be a normal magic missile. Dragon magic is normal magic. Just like North Korea is Best Korea.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on August 15, 2011, 11:06:11 pm
Joking suggestion: Octarine as a scale color.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on August 15, 2011, 11:08:56 pm
Explaining the magic missile thing: (http://www.dandwiki.com/wiki/Magic_missile)
Quote
For every two caster levels beyond 1st, you gain an additional missile—two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher. If you shoot multiple missiles, you can have them strike a single creature or several creatures.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 15, 2011, 11:10:17 pm
Joking suggestion: Octarine as a scale color.
No. :P

Explaining the magic missile thing: (http://www.dandwiki.com/wiki/Magic_missile)
Quote
For every two caster levels beyond 1st, you gain an additional missile—two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher. If you shoot multiple missiles, you can have them strike a single creature or several creatures.
I still don't see how this is relevant to this RTD. For all you know there isn't even a Magic Missile spell.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on August 15, 2011, 11:12:20 pm
It was just a question, with a extra explaination about one part. you can ignore it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on August 15, 2011, 11:13:54 pm
What about chartreuse? :D

Or periwinkle! Can I be a periwinkle dragon?

As for magic missiles... if you're talking about the breath weapon, it's not literal magic missiles, it's just an energy type. If you're talking about "I cast magic missile," it'd depend on what version you learned or how powerful you were.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on August 15, 2011, 11:17:14 pm
yeah, wasn't talking about the breath weapon; but a periwinkle dragon just sounds silly from the name of the color. :D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 15, 2011, 11:17:46 pm
What about chartreuse? :D

Or periwinkle! Can I be a periwinkle dragon?
Though the colors sound absurd in name, okay.

You now must be a periwinkle in mind and soul.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on August 15, 2011, 11:18:59 pm
Now we are on the topic of absurd dragon skin colors, I suggest the completely reasonable one of transparent.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Elfeater on August 15, 2011, 11:20:33 pm
Can we please start the game this is getting out of hand
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 15, 2011, 11:22:40 pm
Now we are on the topic of absurd dragon skin colors, I suggest the completely reasonable one of transparent.
Stop it before I force you to be a pink dragon.

Can we please start the game this is getting out of hand
Patience! I have to finish! It's only been 19 minutes since I started!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Elfeater on August 15, 2011, 11:23:42 pm
NINETEEN MINUTES that's a long time for a man in bed with an iPad and little else to do.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on August 15, 2011, 11:27:43 pm
You could try thinking of what you could use for your dragon.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Elfeater on August 15, 2011, 11:28:35 pm
You could try thinking of what you could use for your dragon.
Or read dune as I am doing
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on August 15, 2011, 11:29:01 pm
Also a good choice :)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 15, 2011, 11:32:41 pm
NINETEEN MINUTES that's a long time for a man in bed with an iPad and little else to do.
For god's sake man, you are impatient.

There is plenty of other stuff to do online. Stop complaining.

PS: I already wasted 10 more minutes thinking up an even more convoluted response. Derp.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Elfeater on August 15, 2011, 11:34:16 pm
NINETEEN MINUTES that's a long time for a man in bed with an iPad and little else to do.
For god's sake man, you are impatient.

There is plenty of other stuff to do online. Stop complaining.

PS: I already wasted 10 more minutes thinking up an even more convoluted response. Derp.
Meh I am 14 after all
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on August 15, 2011, 11:36:41 pm
You age has nothing to do with it. You're just being an asshole.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 15, 2011, 11:40:17 pm
Meh I am 14 after all
I'm 14. Being 14 has nothing to do with it.

Anyway, finalizing. Just getting ready the PMs now because it's mandatory I PM everyone For Great Justice.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Elfeater on August 15, 2011, 11:42:53 pm
Okay I'm sorry and I made a mistake.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 15, 2011, 11:45:30 pm
The game started, informing you guys just in case you're horrible at spotting the (1) next to My messages.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Haika on August 16, 2011, 12:06:25 am
I hate all of you for taking every last dragon player spot before the thread was even open to the public. XD

That said, great idea.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on August 16, 2011, 12:23:41 am
It's okay Haika, we can root for their deaths together.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 16, 2011, 12:27:33 am
I'll be sure to murder them at the first stupid thing they do. ;)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Kay12 on August 16, 2011, 07:05:21 am
I'll throw an LCS-themed RTD sometime... but feel free to "steal" this idea - just notify me so I can be in! :)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on August 16, 2011, 08:22:43 am
I'll throw an LCS-themed RTD sometime... but feel free to "steal" this idea - just notify me so I can be in! :)


ooh, nice. I'd be interested.

Inspired by a ridiculously tedious week of "science" at work (during which a colleague broke his back and there were many pigeon corpses) I am tempted by the idea of Roll to Work in an Office.

And more seriously but less work-inspired, one in Edwardian Britain, with anarchist plots and German spies and revolvers and biplanes and Dr Watson-alikes.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on August 16, 2011, 12:40:49 pm
Well, my space combat game is still progressing. Still thinking of a name...

I figured ship classes could be seperated into a simple rock-paper-scissors formula. Read!

Any suggestions for ships specials-which might just become Captains Skills-would be appreciated.

Spoiler: Long Range Vessels (click to show/hide)
Spoiler: Short Range Vessels (click to show/hide)
Spoiler: Medium Range Vessels (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 16, 2011, 02:40:21 pm
Ignore accidental post.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 16, 2011, 03:09:22 pm
Multiworld Madness: Power is up guys get your sheets in.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on August 17, 2011, 08:49:28 am
I was watching the Fate/Stay Night OVA's, when a thought flashed past my mind. Quick as I could, I opened my notepad and began furiously typing. This is the result...(It's still very incomplete although!)

I was thinking of a possible RTD, based on the Fate/Stay Night series. Players take control of one of the five Heroes/Servants, and battle to the death. A free game, in a sense; - They can ally with anybody, and betray whoever, it's their choice really. Possible servants listed later.

Character Creation:
Name: (What your character is called...obviously)
Skill: (As in, what your area of Expertise lies. Maybe you're good with weapons, or sneaking. Good at charming people, or surviving. Choose one such thing. Examples: +1 to all rolls involving defending self, or +1 to bladed weaponry.
Appearance: (What your character looks like)
Starting Items: (List down below, sorry. I'd rather have the items pre-decided...)
Servant: (One of the five listed below, only ONE OF EACH type may be chosen.)


Possible Items: (May choose three Tier 1 items and one Tier 2.)

Tier One items:
-----------------
Potions: (You will get a certain amount, depends on the dice)
Healing (Elixers to restore health and vitality.) A 1d4 is rolled to choose the amount.
Mana (Potions to restore lost magical energies.) A 1d4 is rolled to choose the amount.
Poisons (The opposite of boosters, letting you temporarily weaken enemies in certain ways, or even damage them. Can be applied to weapons, but won't last forever.) A 1d2 is rolled.
Boosters (Granting temporary "Buffs", I get to decide what kind you'll get...Heheheh.) A 1d2 is rolled.

Novice Weapons: (All T1 Weapons are of low quality, but they work. If you roll right, it might even be good. If not...*Cracked Willow Spear*) A 1d6 is rolled. You can choose which weapon type you want.
Spears
Swords
Axes

Novice Armor: (Like T1 weapons, the T1 armor isn't special, but you never know...) A 1d6 is rolled. You can choose which armor type you want.
Robes (Almost nil defence, but can increase dodge rate)
Leather (Low defence, but high maneuverability)
Scale Mail (A balance of Movement and Defence)


Scrolls: (Scrolls contain one-use magical spells, which have a variety of effects when used.) A 1d6 is rolled to decide what you can get.
Defensive Scrolls (Scrolls that will protect you from damage, or teleport you to safety.)
Offensive Scrolls (Containing magical attacks, ranging from the four basic elements to more powerful spells.)
Conjuring Scrolls (Scrolls that allow you to summon temporary creatures or equipment - Can be quite powerful.)

Tier Two Items:
-----------------
Expert Weaponry: (Much better than T1 weapons, and can even come enchanted. The dice will decide.) A 1d6 is rolled. You can choose which weapon type you want.
Thrown (Small daggers, Shurikens, Javelins, etc - You will start with twenty.)
Bows (You will start with a quiver of twenty arrows.)
Crossbows (You will start with a quiver of twenty bolts.)
Swords
Spears
Axes
Great Axes
Two-handed swords
Magical Staves (Will vary in use, may be Defensive, Offensive, or Conjuring. They have limited use, and must be recharged eventually.)

Expert Armor (Basically the same as the Expert Weaponry.) A 1d6 is rolled. You can choose which armor type you want.
Robes (Nil defence, but can increase dodge rate, and defence from Magical attacks)
Leather (Low defence, but high maneuverability)
Scale Mail (A balance of Movement and Defence)
Chainmail (Good defence, but Speed is slightly inhibited)
Plate (Incredible defence, but Movement is heavily inhibited)

Random Artifact: (You don't know what you can get. Examples: If Player A rolls a 1, he may get, say, a magical ring, which lets the wearer breathe underwater. Or, say, an 8 is rolled, they may get something incredibly powerful, such as massively enchanted weapons or armor. A 1d8 is rolled to decide the type of artifact.

Example Character:

Name: Dave
Skill: A master of thrown weapons, Dave recieves a +1 to all rolls with said tools. (Chance to hit and damage.)
Appearance: Black clothes, scar above left eye, graying hair.
Starting Items: Tier 1: Two Minor Healing Potions, A vial of numbing poison, and some worn leather armor. Tier 2: Enchanted throwing daggers(x20). Items were decided by the dice.
Servant: Archer. Your servants stats will be rolled according to it's attributes, as is seen below.

Servant Archer
Health: For those with Strength as their main attirubte, a 1d40 is rolled, minimum is 10. For those with Strength as their weakness, a 1d15 is rolled, minimum 5. If neutral, a 1d20 is rolled, minimum 8.
Mana: For those with Intelligence as their main attribute, a 1d30 is rolled, minimum is 15. As their weakness, a 1d10 is rolled, minimum 3. As neutral, a 1d15 is rolled, minimum 6. NOTE: Mana will be regenerated by 1 point for every 20 points max every turn. So if your serant has 25 Mana, then they'll regenerate one Mana per turn. The minimum is one, so even if you have only 15 Mana max, you'll still regenerate One every turn.
Strength: If main attribute, a 1d8 is rolled. If weakness, a 1d4 is. If neutral, a 1d6 is rolled. A 1d6 is rolled. Every 5 points will increase Health by 10 and Damage rolls by 1.
Agility: If main attribute, a 1d8 is rolled. If weakness, a 1d4 is. If neutral, a 1d6 is rolled. Every 5 points increases Dodge rolls and chance to hit by 1.
Intelligence: If main attribute, a 1d8 is rolled. If weakness, a 1d4 is. If neutral, a 1d6 is rolled. Every 5 points increases Mana by 10 and Regen rate by 1.

STRENGTH: Health, Damage.
AGILITY: Dodge, Hit modifier.
INTELLIGENCE: Mana, Mana Regen Rate.

Archer
-Weapons vary, but strongest when using twin blades. Preferably Scimitars. Can use ranged weaponry, such as Long/Shortbows.
-Main attribute is Agility, Weak in Strength.

Lancer
-Utilizes spears as a weapon. May use pikes or other such weapons as well. Thrown Javalins are an option.
-Main attribute is Strength, Weak in Agility.

Rider
-Weapons can vary, but tends to prefer small, bladed weapons. E.G: Daggers. Can throw such weapons as well.
-Main attribute is Intelligence, Weak in Strength.

Beserker
-Weapons of choice are axes, or any blunt/crushing weapon. Can hurl anything as a weapon, E.G: Rocks, Trees, or even you.
-Main attribute is Strength, Weak in Intelligence.

Assassin
-Uses blades such as Katanas, or Naginatas. Feudal era Japanese weapons. Good with thrown weapons, such as Shurikens.
-Main attribute is Agility, Weak in Intelligence.


What's your opinions? I know, it sounds pretty stupid...I wouldn't dare try it, at least not until I've learned a bit more about RTDs...
(Note: Please don't copy my idea. I EXTREMELY doubt that anybody would, considering how newbieit is, but...you never know.)

Edit: Oh gosh, time to play some OBLIVION. BBL!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 17, 2011, 09:32:50 am
I tried to propose a Fate/Stay Night RTD, but no one responded to me.

Your idea seems well thought through but... wrong. For one, it's 7 Servant Classes, not 5. The classes are different aswell. Archers are Heroes who, in life, used some form of long ranged projectile weapon (Thus why Gilgamesh is an Archer) The F/SN Archer uses dual swords for spoiler reasons. Lancers are about right, but they focus on agility, not strength. Riders have no real preference of weapon (Aside from mounts) and focus heavily on speed and Noble Phantasms. Berserkers are just insane heroes that are physically powerful. Assassins are, by rule, one of the 19 different Assassin Leaders, Hassan I Sabbah. And you are missing Caster and Saber.

What's more, the equipments wouldn't really work. Why? Servants are LEGENDARY HEROES, who have all the weapons/armor/artefacts associated with them as Noble Phantasms, by default. Legendary Hero part also cuts up your character creation.

Finally, you don't mention Magi. Servants need Magi to even exist, as their Masters.


I'm a bit of a fanatic of F/SN and dislike seeing it be... Wrong.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on August 17, 2011, 09:51:08 am
Okay, here goes with this System

Spoiler: DoT RTD (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Riccto on August 17, 2011, 09:54:36 am
Hmmm. Would the setting be Sci-Fi or Near-Future Tech? Just for curiousness sake.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on August 17, 2011, 09:58:13 am
Near future Sci-fi political. It's not finished though (I haven't even finished editing the rest of what I've thought up...)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 17, 2011, 10:05:21 am
Should I be an ass and ask for an IN! reservation? ^^?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on August 17, 2011, 10:07:16 am
You're an ass for not waiting me to finish the backbone for it...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 17, 2011, 10:13:41 am
Yeah, that's what I thought :P in any case, you already hold my interest.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on August 17, 2011, 10:25:01 am
You're an ass for not waiting me to finish the backbone for it...

I also wish to assk for a reservation.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 17, 2011, 10:36:30 am
You're an ass for not waiting me to finish the backbone for it...

I also wish to assk for a reservation.

Oh, I see what you did thar. Sneaky Mr. D...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on August 17, 2011, 11:05:05 am
Alright, got the thing filled. I'm open to suggestions and ideas though.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on August 17, 2011, 12:01:18 pm
@Talarion: Firstly, I know there's seven. First, Saber is too OPed, and I forgot the second one. Plus, 7 players would be far too many for me to ever handle. Secondly, It's just following the IDEA of it. This story will take place in an obviously medieval era. I wanted it simple. so I made sure every "Class" had a backup ranged weapon. I changed some of the equipment around, to make it simpler. Third, I don't WANT Magi. This is my own universe, my own little creation...It's different, sure, but it follows some of the context of F/SN...

Oh god, so tired. I'm stuck at a freaking horrid part in Oblivion, and it's pissing me off...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on August 17, 2011, 12:30:55 pm

Oh god, so tired. I'm stuck at a freaking horrid part in Oblivion, and it's pissing me off...

Dreamworld or protect-a-prince?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Riccto on August 17, 2011, 12:58:58 pm
Tarran is it too early to be asking for a slot?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 17, 2011, 01:22:26 pm
For... what, exactly?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Riccto on August 17, 2011, 01:35:06 pm
Herp. Ment to type Taric. Man am I on a derpin spree or what?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on August 17, 2011, 01:56:58 pm

Oh god, so tired. I'm stuck at a freaking horrid part in Oblivion, and it's pissing me off...

Dreamworld or protect-a-prince?

Dreamworlds had the painted rolls, right? Naw, neither. I'm doing the "Rebuild the gatekeeper" quest, and I'm stuck on the "Breath of Life"...The little green arrow is in the middle of an empty room. It moves around the room, but that's it, and I also can't leave. Driving me up the wall >__>...

But, I did manage to find some crazy gear. I'm an anti-mage thief character; - Atronach sign, plus an amulet with 17% absorb magic, and 56% reflect magic, plus 15% magic defense. On top of that, I have 40% chameleon. All of it was looted, I don't have any way to enchant items yet.

blaaaah this game is addictive.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on August 17, 2011, 02:04:27 pm
I was watching the Fate/Stay Night OVA's, when a thought flashed past my mind. Quick as I could, I opened my notepad and began furiously typing. This is the result...(It's still very incomplete although!)
I see numerous problems.

First of all, I'm not sure the whole master+summon thing is properly thought out. How powerful are they compared to each other? What's to prevent the squishier one from being focused down by both members of the opposing team? Also, doubling the number of rolls you need to do might add up quicker than you'd think.

Servant Archer
Health: For those with Strength as their main attirubte, a 1d40 is rolled, minimum is 10. For those with Strength as their weakness, a 1d15 is rolled, minimum 5. If neutral, a 1d20 is rolled, minimum 8.
This irks me because it's roundabout. Why not just roll 1d31+9 or something? Also, I hope you realize how utterly random these results will be- the minimum and maximum values are equally likely, so seeing one Str Servant with 10 HP and another with 40 right out the gate wouldn't be surprising. More on this later.

There's also a pretty massive difference between an attribute being their strength and not their strength, but not so much between being normal and a weakness. I'm not sure I disapprove of that, to be honest.

Mana: For those with Intelligence as their main attribute, a 1d30 is rolled, minimum is 15. As their weakness, a 1d10 is rolled, minimum 3. As neutral, a 1d15 is rolled, minimum 6. NOTE: Mana will be regenerated by 1 point for every 20 points max every turn. So if your serant has 25 Mana, then they'll regenerate one Mana per turn. The minimum is one, so even if you have only 15 Mana max, you'll still regenerate One every turn.
The main attribute method fills me with rage. "If Int is your main attribute, I roll a die. Half of the time, this result will be below the minimum and I'll have to reroll." Just add it as a bonus or something- unless you've explicitly got a physical d30 that you've been dying to use, there's zero reason for these shenanigans.

Then there's mana. I don't like how mana's shaping up, for two reasons. One, the regen rate seems too low- it's probably better than nothing, but you're still looking at your classic "casters burn through all their mana and then hit things with a stick if they're still alive" scenario. Unless mana has a particular purpose I'm not grasping, or fights are considerably longer than I'd assume they'll be, you're probably going to want mana to be less of a battery and more of a generator.

Secondly, you need 40 mana to have anything other than 1 regen per turn. That's probably not intentional, given that it's extremely difficult to achieve at character creation.

Strength: If main attribute, a 1d8 is rolled. If weakness, a 1d4 is. If neutral, a 1d6 is rolled. A 1d6 is rolled. Every 5 points will increase Health by 10 and Damage rolls by 1.
Agility: If main attribute, a 1d8 is rolled. If weakness, a 1d4 is. If neutral, a 1d6 is rolled. Every 5 points increases Dodge rolls and chance to hit by 1.
Intelligence: If main attribute, a 1d8 is rolled. If weakness, a 1d4 is. If neutral, a 1d6 is rolled. Every 5 points increases Mana by 10 and Regen rate by 1.
I like the more standardized setup for attributes. It's still pretty swingy though- a main-attribute character with a lower score than a weakness-attribute character obviously isn't likely, but it could happen. Moreso for a main-att below a normal-att, though.

What I don't like is that 5 Str gives you something, and then 6, 7, 8, and 9 Str are no different except that they're getting you closer to 10 Str, which also gives you something. Depending on what you're going for and how the rest of the system works, this could be a necessary sacrifice, or it could be a poorly thought out and swingy system.


I guess the main question is: How do attributes change during play? If they're fairly fluid one way or another, that could potentially make up for the rampant swinginess elsewhere. If the answer is "they don't" or "by leveling up, which happens every now and then," I'm going to have to point out that a lot of characters would be completely useless or deliciously overpowered from the very beginning and in very permanent fashion.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 17, 2011, 02:36:33 pm
@Talarion: Firstly, I know there's seven. First, Saber is too OPed, and I forgot the second one. Plus, 7 players would be far too many for me to ever handle. Secondly, It's just following the IDEA of it. This story will take place in an obviously medieval era. I wanted it simple. so I made sure every "Class" had a backup ranged weapon. I changed some of the equipment around, to make it simpler. Third, I don't WANT Magi. This is my own universe, my own little creation...It's different, sure, but it follows some of the context of F/SN...

Oh god, so tired. I'm stuck at a freaking horrid part in Oblivion, and it's pissing me off...

Saber isn't overpowered only Arthuria was as she was extemely powerful due to Excalibur (ANd what were her, adn the mains characters power Aegis something?)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on August 17, 2011, 03:15:26 pm

I see numerous problems.
Oh dear. But, this is what I was looking for! :D

First of all, I'm not sure the whole master+summon thing is properly thought out. How powerful are they compared to each other? What's to prevent the squishier one from being focused down by both members of the opposing team? Also, doubling the number of rolls you need to do might add up quicker than you'd think.
Well, the main goal is, it's not supposed to be all that fair. Someone's going to be stronger in one way. If two heavy melee warriors want to massacre a squishy wizard, then go ahead! It's their choice. Heck, maybe the Wizard will murder them. There's no set teams, it's a FFA really.

This irks me because it's roundabout. Why not just roll 1d31+9 or something? Also, I hope you realize how utterly random these results will be- the minimum and maximum values are equally likely, so seeing one Str Servant with 10 HP and another with 40 right out the gate wouldn't be surprising. More on this later.
Ah. Yes, the 1d31+9 makes a lot of sense. I've never done this before, and what I typed out was 20 minutes of rushed thinking lol. Yeah, it's supposed to be random. I LOVE RANDOMNESS.

There's also a pretty massive difference between an attribute being their strength and not their strength, but not so much between being normal and a weakness. I'm not sure I disapprove of that, to be honest.
Your intelligences confuzzle me. Uhhh..cool. Lol.


The main attribute method fills me with rage. "If Int is your main attribute, I roll a die. Half of the time, this result will be below the minimum and I'll have to reroll." Just add it as a bonus or something- unless you've explicitly got a physical d30 that you've been dying to use, there's zero reason for these shenanigans.
Heheheheh. ON WITH THE SHENANIGANS...Or, not. I'll take this into advise although, thank you! I'm glad you pointed it, and other things, out :P.

Then there's mana. I don't like how mana's shaping up, for two reasons. One, the regen rate seems too low- it's probably better than nothing, but you're still looking at your classic "casters burn through all their mana and then hit things with a stick if they're still alive" scenario. Unless mana has a particular purpose I'm not grasping, or fights are considerably longer than I'd assume they'll be, you're probably going to want mana to be less of a battery and more of a generator.
My goal was that Magic attacks are extremely powerful, extremely expensive and extremely RANDOM. The fights will be quite short, kill or be killed. Generally, I'd see a single turn lasting ten rounds, at most. Far less if there's planned-ahead teams. And yes, I'll fix that...More regen and a bit less cap is a good idea.

Secondly, you need 40 mana to have anything other than 1 regen per turn. That's probably not intentional, given that it's extremely difficult to achieve at character creation.
Wait, what? Oh, yeah. More charge, less juice. I'm an idiot *sigh*.

I like the more standardized setup for attributes. It's still pretty swingy though- a main-attribute character with a lower score than a weakness-attribute character obviously isn't likely, but it could happen. Moreso for a main-att below a normal-att, though.
I need simple. I am a slow thinker. Simple good. Good is simple. Or, something along them lines. I copied the AGI/STR/INT from Warcraft 3 (The strategy game, not the craptastic MMO). Plus, RANDOM is good.

What I don't like is that 5 Str gives you something, and then 6, 7, 8, and 9 Str are no different except that they're getting you closer to 10 Str, which also gives you something. Depending on what you're going for and how the rest of the system works, this could be a necessary sacrifice, or it could be a poorly thought out and swingy system.
Well, I didn't write it up, but I had a little plan. If you roll a 6 using an attribute-based attack, then you'll get +1 to that attribute. E.G: If Beserker swings his maul and gets a natural 6, he'll gain +1 strength. Also, every time a player kills another player, the killer gets a 1d4 rolled, and they gain the number rolled into a random stat. Games are supposed to be short, with the survivor becoming the ultimate KING of RANDOMNESS.


I guess the main question is: How do attributes change during play? If they're fairly fluid one way or another, that could potentially make up for the rampant swinginess elsewhere. If the answer is "they don't" or "by leveling up, which happens every now and then," I'm going to have to point out that a lot of characters would be completely useless or deliciously overpowered from the very beginning and in very permanent fashion.
Well, since I explained it in the above part, meh.

Thanks for the post, persons-who-name-eludes-me! Oh, IronyOwl. Ah. How...Ironic. Seriously though, this was exactly what I was looking for. I'll be tinkering on this for a while, so thank you. If you see any other flaws, screw ups or horrid imbalances, please tell me lol. Oh, and one question...Do you think the Items system is good?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on August 17, 2011, 03:17:27 pm
@Talarion: Firstly, I know there's seven. First, Saber is too OPed, and I forgot the second one. Plus, 7 players would be far too many for me to ever handle. Secondly, It's just following the IDEA of it. This story will take place in an obviously medieval era. I wanted it simple. so I made sure every "Class" had a backup ranged weapon. I changed some of the equipment around, to make it simpler. Third, I don't WANT Magi. This is my own universe, my own little creation...It's different, sure, but it follows some of the context of F/SN...

Oh god, so tired. I'm stuck at a freaking horrid part in Oblivion, and it's pissing me off...

Saber isn't overpowered only Arthuria was as she was extemely powerful due to Excalibur (ANd what were her, adn the mains characters power Aegis something?)

What? Oh, shizzles, yeah. I forgot that Saber could be anybody besides the beautiful Arthur-lady. Plus, the main character's ability was pretty lame. Sure, he can turn a rolled up poster into a steel bat (In a sense), but that doesn't help much against LEGENDARY HEROES.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 17, 2011, 03:37:53 pm
Spoiler: Archer (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on August 17, 2011, 05:40:39 pm
Alright, I've got some of the equipment upgrades hammered out, now to do the equipment itself.

And the thread is up! (http://www.bay12forums.com/smf/index.php?topic=91358.0)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 18, 2011, 12:38:43 am
I still think a classic F/SN RTD would be epic. I would do it myself, but I only just recently got Zaphain back from the de... Back on it's feet. >.> <.<
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Elfeater on August 18, 2011, 12:39:54 am
RTD Role to dune would be epic
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 18, 2011, 01:08:35 am
I still think a classic F/SN RTD would be epic. I would do it myself, but I only just recently got Zaphain back from the de... Back on it's feet. >.> <.<
Speaking of it, you might want to update now so we can regain interest.

KaguroDraven has been gone for 6 days. And breadbocks is banned. So they are not going to be posting.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 18, 2011, 01:13:42 am
Bread got banned? How unfortunate... Also, I can contact Kaguro outside of Bay12 forums, and I know he's been online, so I'll give him a heads up.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 18, 2011, 01:19:49 am
Yeah, apparently a combination of Trolling, antagonistic behavior, and ignoring moderation.

Also tell Kaguro that he is a jerk for keeping V-Norric waiting on his RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: CrimsonEon on August 18, 2011, 01:31:48 am
Hmm, right now I have a concept of an RTD that incorporates an original world with Fantasy, Steampunk, and Sci-fi settings, though it's format is dreadfully similar to Multiworld Madness, and adwarf's already heading up an RTD along that line. Nevertheless, would anyone be interested?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: wolfchild on August 18, 2011, 06:16:22 am
I'm up for it if anyone else is
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 18, 2011, 06:20:38 am
I guess I'm game.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on August 18, 2011, 06:33:47 am
Thanks for the post, persons-who-name-eludes-me! Oh, IronyOwl. Ah. How...Ironic. Seriously though, this was exactly what I was looking for. I'll be tinkering on this for a while, so thank you. If you see any other flaws, screw ups or horrid imbalances, please tell me lol. Oh, and one question...Do you think the Items system is good?
Item system seems fine. Hard to say for sure without seeing a lot more details, of course, but the concepts seem solid.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on August 18, 2011, 09:58:21 am
I am just posting here to say I am impressed with all the up-and-coming GMs in this subforum giving it their best with a solid ruleset and start to most of their games. I'm glad to be a part of this forum. Anyway, I would love to be a part of the F/SN RTD, but I don't think I will because I haven't even read the visual novel OR the manga or whatever. None of it. I am missing out!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on August 18, 2011, 04:59:56 pm
I am just posting here to say I am impressed with all the up-and-coming GMs in this subforum giving it their best with a solid ruleset and start to most of their games. I'm glad to be a part of this forum. Anyway, I would love to be a part of the F/SN RTD, but I don't think I will because I haven't even read the visual novel OR the manga or whatever. None of it. I am missing out!

Well, I see what you mean. Most anime tends to either be as confusing as a clown full of cars, or completely nonsensical. I actually played the Visual Novel, but it was kinda confusing. Maybe I'm just stupid...I've seen the anime and the Reconstructed OVA's, but never read the manga.

@Ironyowl: Very good. I shall keep that then. If I ever decide to do something along the lines of my idea, it'll be weeks...Nay, months away. I shall work endlessly!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 18, 2011, 05:16:30 pm
There is no Fate/Stay Night manga.

I've played the VN and watched the anime. I loved the VN. It was awesome.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 18, 2011, 05:34:28 pm
There is no Fate/Stay Night manga.

I've played the VN and watched the anime. I loved the VN. It was awesome.
*COugh*http://www.mangafox.com/manga/fate_stay_night/*Cough*
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 18, 2011, 05:40:27 pm
... that I was aware of. The VN is still better.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on August 19, 2011, 04:41:04 am
Toony regularly talks about the VN in the anime thread. From what I've gathered it's a massive epic of what.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 19, 2011, 05:20:52 am
By that you mean...?

Edit: Also, what anime thread?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on August 19, 2011, 05:24:17 am
The anime thread in GD. There is only the one.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on August 19, 2011, 05:56:45 am
I mean it's massively long and filled with What The Hell Is That and What The Hell Is Going On.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 19, 2011, 06:09:41 am
Pretty much >.>
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on August 19, 2011, 06:21:21 am
Wait, are you talking about the FSN VN? If so, I didn't find it very what - Oh, shit. Isn't this thread about RTD's? Yeah, I'm going to skeddadle before the cops arrive. But I won't delete this post, because I AM A MAN. (*coughactuallyaboycough*)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on August 19, 2011, 11:41:01 am
This is one of mine from a while back, Lovecraftian, but not full on lovecraft. (Because full on lovecraft can be irritatingly purple.)

The trouble was that I realized I wanted to play it more than I wanted to run it. *Nudge nudge*


Spoiler: Story (click to show/hide)

You are a resident of Arkham, a city located in Essex Missouri. That's irrelevant however considering that you're not going to be leaving Arkham and it's surrounding countryside for a while.

You have on the first of may received the above letter, it was quite clearly addressed to you, though the name of the man sending it is unfamiliar. Of course it didn't help that you seem to have developed a strong case of morning amnesia, you're having trouble remembering your own name...

What is your name anyway?

Spoiler: Character sheet (click to show/hide)
Spoiler: Age (click to show/hide)
Spoiler: Professions (click to show/hide)
Spoiler: Stats (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Rolling (click to show/hide)

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 19, 2011, 03:52:33 pm
What do you guys think of a RTD baed in the Ao No Exorcist Universe (I just want to make a ruleset for it, so someone can run it, adn let me play as I love the anime, and Manga)?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on August 19, 2011, 05:19:58 pm
There is nothing to see here damn it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 19, 2011, 05:22:02 pm
Ummmmm .........
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on August 19, 2011, 05:22:47 pm
Well that's a misfire If I ever saw one.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 19, 2011, 05:27:38 pm
There is nothing to see here damn it.

There was >.<
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on August 19, 2011, 05:30:11 pm
Well dang, guess I missed something. *sigh*
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: wolfchild on August 19, 2011, 09:19:54 pm
that looks like a good agametoo, i might be willing to gm it if
A) i had not already proved to myself that I suck at keeping ganes going (i probly better get on that)
and B) i would want the call of cthulhuu books as some inspiration
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 19, 2011, 11:09:35 pm
Would a 1d6, or a 1d10 work better for rolls regarding the number of points put into a ?/100?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on August 20, 2011, 12:09:56 am
Depends on what you get at the end...?

A d6 averages 3.5 and a d10 averages 5.5, meaning you reach 100 in about 29 turns with the former and 18 with the latter, if that's what you're asking. I'm really not sure.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on August 20, 2011, 12:57:51 am
and B) i would want the call of cthulhuu books as some inspiration

Call of Cthulu rule books are just general lovecraft?

If you're just short on your Lovecraft then here, http://www.onread.com/reader/1076601/  (http://www.onread.com/reader/1076601/), read up. (Whoever did that formatting needs to be shot but hey, it's free.)

As for the rule books, don't. That system won't work with them, I made it up. I have no clue how an honest to elder-god CoC game is played.

The original idea was to mix the Dresden files, Lovecraft, and Supernatural together and see what happened.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: wolfchild on August 20, 2011, 01:33:17 am
Point A is still a problem, if no-one else has taken the gauntlet up soon i may just go anyway thanks for the link
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 20, 2011, 09:48:21 am
Depends on what you get at the end...?

A d6 averages 3.5 and a d10 averages 5.5, meaning you reach 100 in about 29 turns with the former and 18 with the latter, if that's what you're asking. I'm really not sure.
Ya I will got with a 1d10 thanks for helping.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on August 20, 2011, 01:22:24 pm
I have an idea that I haven't put much thought to yet, but I wanted to share it regardless.

Roll To Body Jump

The players are powerful psychics/similar physically confined away somewhere, but mentally able to travel vast distances - both normally and in time - and take control of people to achieve their goals. There would be a cooldown of sorts for this ability, so when they take control of a human, they'll be stuck with him/her for a while - though this might depend on rolls. Good rolls ensure the players know their bodies and new minds and have full control, while bad rolls result in rebellious, uncontained minds and no knowledge of their new self.

Now that I think of it, this could be an interesting team-based game. Teams would need to spot the psychics of the other team while trying not to attract too much attention to themselves at the same time. There could also be psychic-hunter NPC's, so the kills would need to be district. But this would require too many PM's and secret actions, which is too much work for the GM and no fun for anyone trying to follow the game.

There would be a variety of settings as the players are capable of going anywhere in time and space they wish.

Much of this could change if any of you have any ideas/I work on it more.

EDIT: There would be certain goals the players need to complete in order to proceed to the next setting. Otherwise there would be no point.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on August 20, 2011, 01:47:02 pm
Interesting. I'll give it a tentative IN.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on August 20, 2011, 01:49:51 pm
Humdumderpahurp.

Remember that Magicka RTD I planned but never got around to finalize due to a bad headache? I don't think I'll have time for it, but I guess I can try and redo all the stuff for it in case somebody else wants to give a try.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on August 20, 2011, 02:18:05 pm
I've made my mind up on the setting now. The date is thousands of years in the future, where Mankind has discovered that there are endless alternative dimensions that can be accessed with relative ease, differing from their reality and timeline by varying amounts. Travel to these dimensions is easy at any point in their timeline, but, unfortunately, while the physical bodies of people survive the trip without harm, their minds do not.

However, another invention allows people to project their minds through to the other dimensions and take over existing beings, which protect the mind inside their bodies. This kind of 'body-surfing' has become immensively popular, allowing those with enough money to pay for the trip to do anything they wish and could not do in their world. The ethics of this are questionable, but hey, they're not real people, right?

While officially illegal, body-jumping dens are easy to find for those who know where to look. Recently, a certain corporation has offered to host a contest broadcasted live to all around inhabited space outside government space, the reward more money that the average citizen is unlikely to ever need...

---

So the players aren't psychics anymore, but the main idea is the same. The players will try to complete the three goals assigned to them by the Overseers, gaining one point per completed objective. If someone completes all three before the end of the 'episode', he's sent to the next world ahead of anyone else. There is a time limit otherwise. The Overseers can transport over physical items, such as weapons or vehicles, or punish the contestants, according to audience vote.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on August 20, 2011, 02:28:09 pm
So we're gonna be playing an illegal mass televised interdimensional game show dedicated to making alternate realities a living hell for the natives solely for their amusement and our wallets?

Sounds fun.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on August 20, 2011, 02:39:08 pm
So we're gonna be playing an illegal mass televised interdimensional game show dedicated to making alternate realities a living hell for the natives solely for their amusement and our wallets?

Sounds fun.

And there's a serious chance of death if the body you're in gets killed and you fail to get out in time! Isn't it a wonderful game?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 20, 2011, 02:41:38 pm
So we're gonna be playing an illegal mass televised interdimensional game show dedicated to making alternate realities a living hell for the natives solely for their amusement and our wallets?

Sounds fun.

And there's a serious chance of death if the body you're in gets killed and you fail to get out in time! Isn't it a wonderful game?
I want IN
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on August 20, 2011, 02:47:11 pm
Yes, I guessed you might. You've pretty much joined every RTD advertised in this thread.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 20, 2011, 02:55:18 pm
Yes, I guessed you might. You've pretty much joined every RTD advertised in this thread.
Hey I like the ideas for them.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Repulsion on August 20, 2011, 03:17:52 pm
I'd like to be IN, as well. A lot of the RtD's I've been in have just kind of died out :(
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Kay12 on August 20, 2011, 03:21:04 pm
I've been sketching the LCS RtD a bit, I might post it tomorrow...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on August 20, 2011, 03:43:37 pm
Kay12 I am already interested.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on August 20, 2011, 03:45:58 pm
Made the thread (http://www.bay12forums.com/smf/index.php?topic=91549.0), so go and make your characters.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Kay12 on August 21, 2011, 02:32:36 am
Kay12 I am already interested.

You've got a seat in the first class prepared. Want a PM when the game is up?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on August 22, 2011, 11:03:00 am
I am interested in GMing a RTD as I am enjoying this forum greatly. I haven't GMed anything for some years, so the rules would most likely be quite simple. I do however have a story thought through, a light hearted story whilst a darker and more complex one simmers at the back of my mind.

I thought I'd post my idea here as it seems a good place to gauge interest and reactions and so on.


Roll to Be a Gentleman Spy
 
The year is 1906.
 
The year of the Dreadnought and of the first Viking submarine!
The year of the first aeroplane flight in Europe!
The year of LZ3, the first Zeppelin to be sold to the German military!
 
The year when the British Empire realised that a new branch of the Admiralty is needed to combat the growing Prussian threat in the East: MIG – Military Intelligence Gentlemen. A force of the Empire’s finest, to cope with matters beyond the purview of regular police and intelligence services.


Rules: Simple and based on a traditional d6 RTD roll. No stats.

Name: This is obviously your name.
Nationality: You are either English, at a pinch Scottish, or a Heathen whoops I mean from another country and hoping for the honour of serving His Majesty the King.
Relation: You must surely be well connected to have been invited for this honour. Not obligatory though.
Skill: A skill that you have learnt – offering you +1 in attempting this kind of thing (say, Revolver, Horse riding, Speaking at Commoners, etc.). Can also later be learnt.
Trait: A natural trait – offering you +1 in certain things (for example, Having a Stiff Upper Lip, Naturally Good at Talking to Ladies, Do You Know Who My Father Is? and so on). Can also later be acquired.
Item: Your signature inventory item. Probably a cigarette holder.

As a Gentleman you have a Reputation to uphold and which is affected by your actions. If they are found out about...
Gentlemanliness: This is a measure of how much of a gentleman you are. The higher it is, the more likely you are to get into exclusive clubs. It starts at 5.
Cadishness: If you have a reputation of being quite a cad and ungentlemanly you won’t be getting into any clubs! You don’t see the Prussians relaxing at the Turf Club do you! I say old chap. It starts at 0. If it was much higher you wouldn't be playing cards here, your father would probably have arranged for you to do service in India.

Bio: Entirely optional, although I'm considering its adding a skill or trait if it seems good.


Story:
Foreword. 10pm, Thursday 17th, January, 1906. The Turf Club, Piccadilly, London.

You are enjoying the game of cards you and these fellow gentlemen have been invited to when one of the butlers approaches and offers you a telegram...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on August 22, 2011, 11:20:51 am
I love the concept and ideas you've got there. I foresee great popularity.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on August 22, 2011, 11:49:29 am
Hummmdurmmmm...

What about a Roll To Decide for a plot?

Basically, half a dozen people would make suggestions for an adventure, and then the RNG decides what gets taken. This includes the setting, the characters, and the plot twists.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on August 22, 2011, 12:00:07 pm
I would totally be into that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on August 22, 2011, 12:06:47 pm
I love the concept and ideas you've got there. I foresee great popularity.


Thanks. I may continue then.

edit: also, sorry for double post.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on August 22, 2011, 12:41:11 pm
Hmmm, so here's what I got for Magicka.

How to play

Up to four wizards are going to set out to save the world.
On their way, they will have to overcome several hazards and enemies.
(http://i1190.photobucket.com/albums/z442/WymarSane/Magicka-test.png)
As you can see, ASCIIDraw is useful for making maps for that. As a general rule, you can walk over beige (mud and sand), light green (grass), grey (stone), and white (snow).
The players don't have to be on the same map all the time. They can for instance split up and explore faster that way. It is of course advised to be careful, since more maps means more enemies.
If a character dies, somebody else can resurrect them with the Revive spell. It is a low-difficulty spell that can be reliably cast even in the early levels.
The player whose character has died will be moved to the bottom of the waitlist, and the first person thereof will gain control over the wizard instead.
If the body's gone the group has to find a savepoint to get their colleague back.
TPK's set the entire group back to the last savepoint, and should give the GM and the players a good idea whether they have done something wrong.

How to fight

There are three kinds of weapons: light but fast ones, slow but hard hitting ones, and those in between.
Obviously light weapons can be used more often than heavy ones, but I have no idea how to balance speed and damage without making one kind obviously superior to the other or even spellcasting. Case in point.
Weapons can also have secondary effects, such as "deals extra fire damage" or "shoots lasers when at full health".

How to cast spells

The main focus of the game.

There are 8 "elements": Water(Q), Life(W), Shield(E), Cold(R), Lightning(A), Arcane(S), Earth(D), and Fire(F).
There's also the combined elements Ice (R+Q) and Steam(F+Q).
They can interact in several complex ways, which I won't bother to explain. So have a few links instead. (or maybe not. The wiki appears to have been eaten by the evil monstrosity that is wikia).

The wizard has to charge up their spells first, which a) can take a while and b) slows then down if they don't cast away immediately.
Depending on the complexity of the spell, they then have to succeed a roll to cast the spell without negative side effects (such as casting the wrong element, at the wrong person or plain failing). Complex spells (such as the Super Wet Lightning Beam) are a lot more difficult to cast than say, spamming single life elements..
Every level they complete, the wizards get a bonus to casting. So at the beginning they might have trouble throwing around fireballs, at the end they can summon Lightning Bolts with ease.



This is about the gist of the game.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on August 22, 2011, 12:50:05 pm
Magicka would be excellent and perhaps a bit complicated. I'd be very interested. That's a good way of doing the inevitably often deaths.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on August 22, 2011, 12:54:32 pm
Precalling a spot.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on August 22, 2011, 02:03:04 pm
The gentlemen spy idea sounds awesome.


For Magicka, spending turns charging spells is going to be Not Fun rather quickly.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on August 22, 2011, 02:47:17 pm
For Magicka, spending turns charging spells is going to be Not Fun rather quickly.
Well that's why I posted the stuff here.

That and I don't think I'm going to do it myself. Wouldn't know what to choose as a plot.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on August 22, 2011, 03:22:56 pm
The gentlemen spy idea sounds awesome.

Awesome, thanks. I'm going to work on it and see if I'm more inspired than tired. I think I could only handle 5 people at a time to start though.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Nighthawk on August 22, 2011, 08:53:32 pm
For Magicka, spending turns charging spells is going to be Not Fun rather quickly.
Well that's why I posted the stuff here.

That and I don't think I'm going to do it myself. Wouldn't know what to choose as a plot.

Change the system, then. Make all spells cast immediately, but have recharge times. While their spells are recharging, players can go melee or something.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on August 23, 2011, 12:49:08 am
Hey, I've been thinking of starting an RTD, working out ideas and such, and was wondering if anyone would be interested?
It's going to be a Western-themed RTD, where the players are a bunch of farmhands trying to drive their herd of cattle to a far-off place where they can get decent prices for the meat. Along the way, naturally, there'll be all sorts of difficulties and dangers, and no-doubt friction between the group.
For starters, I need someone to play the ranch owner, the boss, basically. I'd like it if the person playing the rancher was a dedicated roleplayer, as you'll need to sorta... Keep all the others together, and boss them around.

As this will be my first forum game of any description, I'm going to keep numbers low at first.
So, one person can join as the rancher, two people can be hired guns paid to protect the herd along the way from rustlers, and four can be farmhands helping drive the herd.
Since this is going to be fictional, and since I want to give people some free reign with who they play, we're going to say that you can play a female character as well, despite how rare that would be historically.
Sorry, if that didn't make much sense, is anyone interested? Still working out all the finer points, and I'll probably brush up on history a little first, too. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on August 23, 2011, 01:22:22 am
Huh. That seems (pre-) interesting.
I call hired gun!  :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 23, 2011, 01:24:01 am
Interested, depending on how complex it is.

Interested in a gun. I call it, back off future posters, or you'll end up with lead in your head.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on August 23, 2011, 01:26:16 am
*shakes hand*
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 23, 2011, 01:26:57 am
Don't killsteal or I'll punch you so hard the moon will cry once you hit it.

...

*Shakes hand*
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on August 23, 2011, 01:29:39 am
Well, I doubt it will be all that complex, as I haven't run an RTD (or any other forum game, for that matter) before, so I'll probably just use basic RTD rolls, with 1 being a critical failure and 6 being an overshoot.
I think I'll try to keep weapon damage fairly realistic... Which should be kinda cool. :)
I'll start working out how combat and the like will work next. Mainly the urge to do this came about from watching too many old western movies!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on August 23, 2011, 01:35:53 am
watching too many old western movies!
ahahahaha

Don't killsteal or I'll punch you so hard the moon will cry once you hit it.
Unless someone's aiming for us.
But I'll try.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on August 23, 2011, 01:56:46 am
That sounds interesting but I won't say in just yet I am getting carried away at the moment.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 23, 2011, 02:17:27 am
Well, I doubt it will be all that complex, as I haven't run an RTD (or any other forum game, for that matter) before, so I'll probably just use basic RTD rolls, with 1 being a critical failure and 6 being an overshoot.
So a 1/2 chance to do things right and a 1/2 chance to not succeed?

Mmmmmmhhh... I don't know how I feel about that. :-\

Can you make a 3 roll a partial-success/not-great success? That way, we have a MUCH better success rate of 2/3 instead of 1/2. So we won't be flailing around doing absolutely nothing 1/2 the time and instead we'll be making some progress.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on August 23, 2011, 02:24:17 am
*nods in agreement*
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on August 23, 2011, 02:28:38 am
I thought a 3 was a partial success? Heh, well, a 50% chance of failing miserably would get kinda boring, so yeah.
A three is a partial success. That's what I thought it was in normal RTD rules... See, told you I was new to this.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 23, 2011, 02:49:34 am
From the RTDs I've seen, 3 seems to be considered a "You fail, but in a good way". Like 2, but slightly better. Though I could be miss-remembering.

Actually... I think I might have miss-remembered.

Argh...?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on August 23, 2011, 02:55:56 am
I think the rule was always '3 is a partial success' but it's usually interpreted as 'fail in a good way,' but that's just my thoughts.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on August 23, 2011, 03:11:48 am
I kinda interpret 3 as the "meh" roll. Either a success or a failure that nobody's gonna care much about.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 23, 2011, 03:51:35 am
Anyone wanna know what I think would be a good idea? An inFamous RTD. Maybe it's because I'm playing inFamous 2 as we (I) type, but I think it would be fun. Were I not on my iPod, I would already be writing a system/thinking up a storyline.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on August 23, 2011, 07:43:18 am
I think it probably would be fun, and I'd probably be interested. I haven't played it, but a friend has played it HARD and made it sound very enjoyable.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on August 23, 2011, 07:45:20 am
Apologies for the double post.

I have a waiting list for my rtd. I thought I'd cap it at 5 players, but the waiting list made me wonder.

What do you think would be best, to have more player death and speed up the waiting, to let in a 6th and not increase death, or leave it as it is?

My reasoning for leaving it at 5 was to keep my first rtd manageable. I had imagined some player death, but not a constant stream of it.

Any thoughts?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 23, 2011, 07:55:07 am
Depends on what you're comfortable with. Me, personally, I ramp my player-list up to 8-10 players, because I like bigger games. But most people keep it at 6 to keep it manageable. I'd personally say expand the playerbase and keep deaths as is, but thats because I dislike killing my players unless they are REALLY stupid or unlucky. Im not a Killer DM :P Unlike some people I know...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on August 23, 2011, 07:59:52 am
Thanks. That sounds very reasonable.

I might make it 6-7 even then, it's not a terribly complicated game.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 23, 2011, 08:02:07 am
Your welcome. Also, just a bit of advice... update regularly. I made the mistake of not doing so and well, now I'm having a bit of trouble getting it going again. Mainly because of my own laziness.

Just curious, but what is your RTD going to be about?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on August 23, 2011, 08:05:21 am
I hope to update regularly - I get lunchtime at work etc to spend on it as well as time at home, and I have the story vaguely planned out to an actual conclusion.

It is about being a Gentleman Spy in Edwardian Britain.

It is already about, I should clarify.


edit: how regularly do you think is regularly?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 23, 2011, 08:18:58 am
Depends really. Also, darn. Is there a spot for me left? If not, waiting list. Color me interested.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on August 23, 2011, 08:23:51 am
Added you to the list. Thanks for the advice.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 23, 2011, 08:54:28 am
You're welcome.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: acepie413 on August 23, 2011, 12:06:53 pm
If it hasn't already been said- FALLOUT RTD

Every player would either be part of a faction, ie. Raiders, Caesar's Legion, NCR, etc. or they would be scavengers. You would have a few things to begin with that would all be pretty mediocre unless you are part of a major faction. I'd expect it to be with about 10-20 people in it, and for private faction doings, you'd probably have to PM me, or something of the sort.

Sound fun?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on August 23, 2011, 12:36:29 pm
If it hasn't already been said- FALLOUT RTD

It's been said almost as many times as the zombie RTD, which is the most ubiquitous kind of RTD there is.

That said, it could be interesting, though 10-20 is insane.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 23, 2011, 01:25:26 pm
That said, it could be interesting, though 10-20 is insane.
No, 10 is certainly possible without insanity.

20, however, is downright impossible unless you dumb down the game to the bare 1d6 and only allow the most active members of the forums to play.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on August 23, 2011, 01:42:17 pm
That said, it could be interesting, though 10-20 is insane.
No, 10 is certainly possible without insanity.

20, however, is downright impossible unless you dumb down the game to the bare 1d6 and only allow the most active members of the forums to play.

Name one sane person who has an RTD with 10 people in it.

(This is of course a trick question as there are no sane people on bay12)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on August 23, 2011, 01:47:25 pm
Wasn't the original Multiworld Madness 10 player?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 23, 2011, 01:47:53 pm
I have nine in my RTD.

I've had 12 before in the Spaceship RTD (check my started topics), and it lasted a little while, before dying due to poor GMing on my part. Not due to having too many players.

And I believe I'm sane*, so...

*Or at the very least saner than you.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on August 23, 2011, 02:07:39 pm
That said, it could be interesting, though 10-20 is insane.
No, 10 is certainly possible without insanity.

20, however, is downright impossible unless you dumb down the game to the bare 1d6 and only allow the most active members of the forums to play.
well... we tried...
 :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on August 23, 2011, 02:10:40 pm
That was a complete and utter disaster of massive proportions that we can never be rid of.

Shame we never got to use that 'extended overshoot' system though.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on August 23, 2011, 02:11:35 pm
Ya mean the one with the one-in-a-milliard chance to destroy the multiverse?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on August 23, 2011, 02:12:28 pm
Yes.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 23, 2011, 02:21:09 pm
Roll to Overshoot or something like that? That had 10 or more players?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on August 23, 2011, 02:23:43 pm
You don't remember the cluster fuck that was RTD wars? 3 Master GMs, 6 GMs, about 20 or so players? Only lasted 2 turns?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 23, 2011, 02:26:11 pm
Oh, I was never in it since I just knew it couldn't stay alive like that. I forgot it quickly.

TolyK's post makes sense to me, now.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 24, 2011, 12:48:50 am
I'm (Partially) sane and I've DMed an RTD with that many people :I
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on August 24, 2011, 12:58:04 am
I'm (Partially) sane and I've DMed an RTD with that many people :I

Do you play or have ever played the game known as Dwarf Fortress?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 24, 2011, 01:27:31 am
Aye, I have played it, never got too far. I could never figure out what to do once my fortress was well.. sufficient. Now I want to try and rectify it. Damn my 'Come, See, Want' personality.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on August 24, 2011, 04:32:08 am
I'm (Partially) sane and I've DMed an RTD with that many people :I

Do you play or have ever played the game known as Dwarf Fortress?
These are not the kitten traps you're looking for.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on August 24, 2011, 05:22:55 am
That was a complete and utter disaster of massive proportions that we can never be rid of.

Shame we never got to use that 'extended overshoot' system though.
yeah... wanna do it again?  :D
You don't remember the cluster fuck that was RTD wars? 3 Master GMs, 6 GMs, about 20 or so players? Only lasted 2 turns?
Well partially from the GM's fault...  :-\
Oh, I was never in it since I just knew it couldn't stay alive like that. I forgot it quickly.

TolyK's post makes sense to me, now.
:D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on August 24, 2011, 09:46:48 am
yeah... wanna do it again?
Hahahaha
No.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on August 24, 2011, 09:52:43 am
Well, it could've worked, with a real GM. My opinion of TolyK's position at the head of that endeavour is in the RTD Wars thread somewhere.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on August 24, 2011, 09:55:15 am
Yeah that was pretty much my main concern at the start of the whole thing, except my whole 'oh my god I will sound like an asshole' instinct kicked in.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on August 24, 2011, 11:20:12 am
I remember that thing, I had really hoped it would get off the ground properly... It really just needed a helluva lot more organization, 1 thread for each plane, 1 thread for the central arena, 1 discussion thread, and one fire-and-forget planning thread. Christ, it could have used its own sub-forum come to think of it.

Then you'd need a commonality system, I seem to remember one existing for blessings, creatures, and such but you'd need one for time and distance as well.

Ah hell... I should stop thinking about it, the nigh-impossible design inflames the part of me that loves making complex systems work. I may do it anyway for shits and giggles.

Aye, I have played it, never got too far. I could never figure out what to do once my fortress was well.. sufficient. Now I want to try and rectify it. Damn my 'Come, See, Want' personality.

As we can see the Defendant has a desire to play DF, the Prosecution rests in its case to prove Talarion insane.



Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on August 26, 2011, 01:13:27 am
Uh, so. I have an idea for a game I'm kind of considering, and it's not necessarily an RTD, but it will likely be an RPGish thing with some similarities, so I figure I might as well talk about it here. Note that I have basically zero details planned out, and it may very well die before becoming even remotely feasible.


Basically, imagine a hybrid of Minecraft, DF, and maybe Dungeon Keeper. Players take on the role of a creature in a vaguely Minecraftish world, punching down trees or digging burrows or whatever else it takes to not be eaten alive when night falls. Then it falls and they sleep or dig or saunter out into the night and kill or be killed or whatever.

Anyway, that basic cycle continues, but with several adjustments. For one thing, Bad Things might happen from time to time, so we're not relying on extreme circumstances or careless players to weed out the waiting list too much. It's okay though, because for the most part when former players got back in they'd be able to pick up where they left off, at least to some extent.

Secondly, if you do well enough, you get migrants of whatever you are. These migrants would probably vary in effectiveness in some fashion, so it might be kind of a crapshoot as to whether you got elite warriors or sniveling peasants, but there you go. They could drastically boost the power you've got available for whatever it is you're doing, but they'd of course expect luxuries like food and shelter.

Third, players could research things to change the world. Basically, instead of tending crops or building another tower or whatever, they could devote time to researching another type of stone or animal or weapon, and then once they succeed the stone or animal exists and they can go find it or the weapon exists and they can make it, and so on.


So, that's the basic setup I'm thinking about. There's a couple things I'm not sure of, though I'd like feedback on any/all of this.

One of the major ones is the default cooperation level. Should players all be doing a DF-style communal fortress, but players can bail out and do their own thing if they want, or should everyone be off on their own, and can band together if they really want to? Should I encourage feuding/competing tribes?

Stat/skill/quality levels is another. I'm not sure if/how I intend to differentiate players with different skillsets or focuses, or how I'm going to make your migrant peons differ from each other and yourself. I'm also not positive if there'd be equipment or other items of varying quality, or how exactly that'd work if they were.

Scope/scale/etc. is a final one, though it's kind of odd. Basically, I like the idea of players commanding tribes bigger than is really reasonable to care about each individual for, but I'm not sure if/how I'd abstract that out, or even if it's a good idea or if it's just a totally different concept bleeding through.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: wolfchild on August 26, 2011, 01:31:20 am
I like the plan, below are some questions you have and my response underneath in bold, however take or reject them at your own will.
So, that's the basic setup I'm thinking about. There's a couple things I'm not sure of, though I'd like feedback on any/all of this.

One of the major ones is the default cooperation level. Should players all be doing a DF-style communal fortress, but players can bail out and do their own thing if they want, or should everyone be off on their own, and can band together if they really want to? Should I encourage feuding/competing tribes?
A middle ground, there will be of course limited resources, and if two-or-more players agree they start as a team, but either teams should be limited, or there is still some penalty to it

Stat/skill/quality levels is another. I'm not sure if/how I intend to differentiate players with different skillsets or focuses, or how I'm going to make your migrant peons differ from each other and yourself. I'm also not positive if there'd be equipment or other items of varying quality, or how exactly that'd work if they were.
No real opinions except don't have TOO much complexity that could very well kill the game

Scope/scale/etc. is a final one, though it's kind of odd. Basically, I like the idea of players commanding tribes bigger than is really reasonable to care about each individual for, but I'm not sure if/how I'd abstract that out, or even if it's a good idea or if it's just a totally different concept bleeding through.
Treat each group working on a task as an individual creature with bonuses based on the number and quality of the members
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 26, 2011, 02:19:48 am
I like minecraft. I like DF. I'm insane (As proven by Draignean). Sign me IN, Irony?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on August 26, 2011, 02:21:57 am
Players take on the role of a creature in a vaguely Minecraftish world, punching down trees or digging burrows or whatever else it takes to not be eaten alive when night falls.
So we're the slender men now?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on August 26, 2011, 02:28:18 am
One of the major ones is the default cooperation level. Should players all be doing a DF-style communal fortress, but players can bail out and do their own thing if they want, or should everyone be off on their own, and can band together if they really want to? Should I encourage feuding/competing tribes?

Well, I think people should mostly be seperate, playing as their own bizarre race of creature as you mentioned in your post. Of course, they can band together, or even enslave other players! It would be pretty freaking funny to see some poor sod get captured in a cage trap and put on display in a dining room. :P

Quote
Stat/skill/quality levels is another. I'm not sure if/how I intend to differentiate players with different skillsets or focuses, or how I'm going to make your migrant peons differ from each other and yourself. I'm also not positive if there'd be equipment or other items of varying quality, or how exactly that'd work if they were.
I'm not really sure how you should work this; perhaps keep the skills fairly basic, and focus more on racial bonuses? I don't know about this one.

Quote
Scope/scale/etc. is a final one, though it's kind of odd. Basically, I like the idea of players commanding tribes bigger than is really reasonable to care about each individual for, but I'm not sure if/how I'd abstract that out, or even if it's a good idea or if it's just a totally different concept bleeding through.

I'd say a smaller or medium-sized scale would be good, especially to start with, as then players have to be more thoughtful about how they use their migrants. Although if the game went long enough, we'd probably see at least one big empire.  :)

And yeah, I'd definitely be interested in joining if/when this happens!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on August 26, 2011, 03:26:40 am
I like minecraft. I like DF. I'm insane (As proven by Draignean). Sign me IN, Irony?
Oh no you don't. If I start doing that the game'll be filled well before it even exists.


Anyway, I think I'm in agreement that players should be separate, at least initially. I'll have to think about various ways they can (and would want to) interact with each other, so it doesn't just default to "stay away from my stuff and trade me your racial bonus items for mine." Maybe periodic competitive objectives with neat rewards or something.

Also, player on display in a cage trap. That's... actually beautiful, I'm going to need to make an achievement for that or something.

And yeah, complexity is in danger of swallowing this thing whole. I know better, but it's reeeeeal easy to make too many numbers to keep track of.


For items... I'm wondering if maybe items (or at least equipment) should have a handful of HP, but only be depleted on a low (or maybe high?) roll when using them, with higher-quality items having a better damage number. I guess that might not be necessary if they add a bonus to actual using-them rolls instead, but this way might be better because it means high quality pickaxes or whatever are more convenient rather than more powerful, which might keep things mellower balance-wise.

For skills/attributes, still uncertain. Tempted to mark migrants with a Power value, randomly generated when they show up, that then just adds/caps/modifies whatever they do, but still uncertain about how that'd work, especially since that'd imply players would need something similar but presumably better.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on August 26, 2011, 03:46:20 am
IRONY, I AM SO Pre-IN-ing :P
...
Basically, imagine a hybrid of Minecraft, DF, and maybe Dungeon Keeper. Players take on the role of a creature in a vaguely Minecraftish world, punching down trees or digging burrows or whatever else it takes to not be eaten alive when night falls. Then it falls and they sleep or dig or saunter out into the night and kill or be killed or whatever.
Me like. Next!
Quote
Anyway, that basic cycle continues, but with several adjustments. For one thing, Bad Things might happen from time to time, so we're not relying on extreme circumstances or careless players to weed out the waiting list too much. It's okay though, because for the most part when former players got back in they'd be able to pick up where they left off, at least to some extent.
Have a volcano :P
Quote
Secondly, if you do well enough, you get migrants of whatever you are. These migrants would probably vary in effectiveness in some fashion, so it might be kind of a crapshoot as to whether you got elite warriors or sniveling peasants, but there you go. They could drastically boost the power you've got available for whatever it is you're doing, but they'd of course expect luxuries like food and shelter.
Uh-huh, DF. Me like. Next!
Quote
Third, players could research things to change the world. Basically, instead of tending crops or building another tower or whatever, they could devote time to researching another type of stone or animal or weapon, and then once they succeed the stone or animal exists and they can go find it or the weapon exists and they can make it, and so on.
Not with animals, but yes about the ores and such. If you get a map pre-done...

Quote
So, that's the basic setup I'm thinking about. There's a couple things I'm not sure of, though I'd like feedback on any/all of this.

One of the major ones is the default cooperation level. Should players all be doing a DF-style communal fortress, but players can bail out and do their own thing if they want, or should everyone be off on their own, and can band together if they really want to? Should I encourage feuding/competing tribes?
I think it should be up to the players, as in they start close but don't have to co-op. Plus factions... >:D

Quote
Stat/skill/quality levels is another. I'm not sure if/how I intend to differentiate players with different skillsets or focuses, or how I'm going to make your migrant peons differ from each other and yourself. I'm also not positive if there'd be equipment or other items of varying quality, or how exactly that'd work if they were.
DF-level is probably too much. Simplified? Or maybe like in Minecraft, quality based on material? I guess more skill = faster then...

Quote
Scope/scale/etc. is a final one, though it's kind of odd. Basically, I like the idea of players commanding tribes bigger than is really reasonable to care about each individual for, but I'm not sure if/how I'd abstract that out, or even if it's a good idea or if it's just a totally different concept bleeding through.
You could try going individual, then we become the "leaders" when enough migrants come. Then the others just fall into the "grey mass" and we just say "4 miners, 7 woodcutters, 2 meatshields, etc.

@Ninja: me like that idea.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: wolfchild on August 26, 2011, 03:53:20 am
Oh and because i didn't do it in my original post in
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on August 26, 2011, 04:05:39 am
Has anyone done, or have any ideas for how it could best be done, a game in which there are for example 6 players of which 1 or 2 are traitors to the group and they must go along with the group all the while trying to make sure their main and most important objective isn't achieved?

And where the group would know that there is a traitor / informant but obviously not who it is?

Say for example (please don't anyone use this specific idea ;) ) there are a group of 6 Edwardian anarchists who are going to try to assassinate the King of X, and there is a police informant who is in the group to sabotage the plan somehow?

[I have a distant plan for an RTD]


Another question: does there seem to be any correlation between the complexity of rules and the seriousness of the game? Or put it this way - can a serious game be done with simple rules? (and my own question to me - could I even do serious?)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on August 26, 2011, 04:06:35 am
It's called mafia.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on August 26, 2011, 04:13:57 am
No that's not entirely what I meant but point taken, especially since I can't expand any further yet.


I'll have to stick to Roll to be a Prussian Gentleman Villain as a second RTD then.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on August 26, 2011, 04:14:37 am
We have a mafia subforum. (http://www.bay12forums.com/smf/index.php?board=20.0)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: scriver on August 26, 2011, 04:20:55 am
Well, it's the same premise as a mafia game has. If you do it as a RTD, it's obviously won't be the same kind of game.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on August 26, 2011, 04:25:05 am
No pre-inning! I'd be up to my ears in signups before I knew whether or not skills would exist if I let people pre-in!


As for lawa:
It's called mafia.
Pretty much this. I think someone tried or at least theorized a Mafia RTD, but it either never happened or didn't work. There was also a Knights and Knaves forum game recently, I think, but I don't know what happened to it.

As for seriousness vs complexity, yes, it's possible. Note that more complex systems often allow for more customization, which encourages getting attached to and liking your character, which encourages seriousness, but there's no ironclad rule about it.



Now, back to my stuff:

Have a volcano :P
I was thinking more like ravenous werewolves or maybe even social problems, but I guess apocalyptic natural disasters centered precisely on your village/burrow/fortress could work also.

Not with animals, but yes about the ores and such. If you get a map pre-done...
Well, animals could be a useful source of domesticated goons and materials.

Also, there will be no map. I'll be recording things as either "Medium Hut x4" or "4x4x2 Wood Shack x1."

I think it should be up to the players, as in they start close but don't have to co-op. Plus factions... >:D
Funny you should mention that, I really like the idea of factions, or at least distinct groups, within each player's tribe. That's actually part of the reason for the scope issues, as it's kind of hard to have multiple factions in a four-man tribe.

DF-level is probably too much. Simplified? Or maybe like in Minecraft, quality based on material? I guess more skill = faster then...
Quality will probably be based on material also, but I'd like some method of items being better than others. Probably with almost all items being basic, and likely nowhere near as many tiers as DF.

You could try going individual, then we become the "leaders" when enough migrants come. Then the others just fall into the "grey mass" and we just say "4 miners, 7 woodcutters, 2 meatshields, etc.
Maybe, but I'm still not sure how I'd handle those masses of woodcutters and so on.

Actually... I'm wondering if maybe I could use some sort of champion idea, wherein you've got your character and maybe 3 heroes, and then everyone else is some mook you use to assist said champions, almost like gear or something. Or hell, maybe actual migrants could attract basically-equipment mook equivalents, or something. Hm.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on August 26, 2011, 04:25:58 am
There was also a Knights and Knaves forum game recently, I think, but I don't know what happened to it.
The second game is on its first voting phase.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 28, 2011, 09:12:39 am
So I've recently been thinking up a new Modern Fantasy world... Seriously, they seem to be my forte for some reason... And basically, for centuries, the supernatural 'world' has been hidden from ours, but now the rule of secrecy has been lifted. Meaning, very soon, the world will know of the supernaturals. Or do they already know?

Conflict has settled on the horizon, and you # will be the ones 'helping' this. Basically, a group on the side of order trying to fight the oncoming chaos. Personally, I believe being aligned with the UNASC (United Nations Anti-Supernatural Corps) would be best ad they believe 'Fight fire with fire', but you could be aligned with a supernatural faction too.

Interest, does anyone have it?

(Note: I might not even get around to doing this. So don't expect much, unless an enormous amount of interest has been generated)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: wolfchild on August 28, 2011, 09:16:50 am
I have interest I would be in you're other one but i missed it :(
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 28, 2011, 09:24:57 am
Zaphain? 3 people dropped out over the break. Only one of those slots have been filled, feel free to go sign up ^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 28, 2011, 09:51:40 am
Well I had an idea come to mind, and wanted to post the story I came up with for it here.

Spoiler: Backstory (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: scriver on August 28, 2011, 10:38:01 am
Interest, does anyone have it?
I has teh interest as well.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 28, 2011, 11:00:55 am
Interest, does anyone have it?
I has teh interest as well.
Me to, but I don't think I should join as I am Zaphain
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on August 28, 2011, 11:52:09 am

Interest, does anyone have it?


It does sound interesting.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on August 28, 2011, 11:55:05 am
Maybe. I need more RTD's in my life. Some of the ones I've been joining recently are... weird.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 28, 2011, 12:04:00 pm
Maybe. I need more RTD's in my life. Some of the ones I've been joining recently are... weird.
Which ones ?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on August 28, 2011, 12:12:58 pm
Not yours! <.< >.>

Okay yeah, you kinda sometimes make my spelling/grammer/punctuation/otherenglishcrap go HRRRNG and beat itself against the wall. Suggestion: Preview it, and read it over a few times like an obsessive maniac.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 28, 2011, 12:25:48 pm
Not yours! <.< >.>

Okay yeah, you kinda sometimes make my spelling/grammer/punctuation/otherenglishcrap go HRRRNG and beat itself against the wall. Suggestion: Preview it, and read it over a few times like an obsessive maniac.
I will start doing that (I know my grammars bad I mean I actually have someone to edit my stuff for Within Shadows, so it is grammatically correct, spelled right, etc.)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on August 28, 2011, 02:09:20 pm
adwarf: which browser btw?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 28, 2011, 02:11:33 pm
adwarf: which browser btw?
Internet Explorer
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on August 28, 2011, 02:13:12 pm
version?
spellchecking enabled?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 28, 2011, 02:14:41 pm
version?
spellchecking enabled?

6 ot 7, and Spellcheck makes this computer lag (Its enabled on my laptop though)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on August 28, 2011, 02:57:41 pm
Get firefox.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 28, 2011, 03:45:34 pm
Get firefox.
I really like IE though.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 28, 2011, 03:59:56 pm
Well, Firefox is known for it's modability. What do you like about IE so much? I'm sure there's a way to mod FF into what you like.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 28, 2011, 04:06:59 pm
Well, Firefox is known for it's modability. What do you like about IE so much? I'm sure there's a way to mod FF into what you like.
Its just been what I have always used, and I am used to it of course I have used firefox before, and it was ok I just like IE, because its just been something I have used on every computer.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 28, 2011, 04:10:32 pm
In my opinion, Firefox or Chrome are the best. IE is slow and unwieldy, in my opinion.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on August 28, 2011, 04:11:56 pm
In my opinion, Firefox or Chrome are the best.
Replace Chrome with Chromium and we have an agreement.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on August 28, 2011, 04:16:42 pm
In my opinion, Firefox or Chrome are the best.
Replace Chrome with Chromium and we have an agreement.
And a seconding.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 28, 2011, 05:10:00 pm
I will download Firefox, and start using it then.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on August 28, 2011, 05:18:31 pm
Ahh, yes. Firefox. You know, whilst firefox is good, there's an even better version for the...More twisted mind. It's hard to find, but if you do, you'll know the pleasure of Lolifox.

Heheheheh.

But I agree, IE is only good for two things: 1. Downloading Firefox. 2. Downloading Opera. My personal list of best browsers goes somewhat like this:

1. Lolifox (I love it, don't hate!)
2. Firefox (Speed: 8/10, Stability: 8/10, Security: 9/10)
3. Opera (Speed: 7/10. Stability: 9/10, Security: 9/10)
4. Chrome (Speed: 9/10, Stability: 8/10, Security: 7/10) [I've had a few tracking cookies leak through.]
801. Internet Exploder (Speed: 6/10, Stability: 6/10, Security: 5/10)

No other browsers exist. NONE.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 28, 2011, 06:30:33 pm
No other browsers exist. NONE.
Using your same logic, no other members besides me, Taricus, Aklyon, and Adwarf exist. NONE. :P

Anyway, relevant to this mini-discussion: http://en.wikipedia.org/wiki/File:Timeline_of_web_browsers.svg
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on August 28, 2011, 06:32:48 pm
I exist!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 28, 2011, 06:34:10 pm
No you don't. Get back into the "Does Not Exist" box. >:(

 :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on August 28, 2011, 06:40:53 pm
Derm! Multiply by your complex conjugate!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on August 28, 2011, 06:55:21 pm
Oh dear, I appear to have divided by zero.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on August 29, 2011, 12:48:54 am
I will download Firefox, and start using it then.
Good job! It has lots of useful add-ons as well.

1. Firefox (Speed: 8/10, Stability: 8/10, Security: 9/10)
2. Opera (Speed: 7/10. Stability: 9/10, Security: 9/10)
3. Chrome (Speed: 9/10, Stability: 8/10, Security: 7/10) [I've had a few tracking cookies leak through.]
Same.
No other browsers exist. NONE.
How about my browser?
4. Blaze (Speed: 10/10, Stability: 7/10 (bugs...), Security: Depends on AV)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KineseN on August 29, 2011, 03:06:14 pm
Would there be any interesting if I were to convert the Pokémon Tabletop Adventures using RTD rules and play it in the world of Pokémon as pictured in the games? I have a few ideas already on what I want to do but nothing is planned.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on August 29, 2011, 03:14:05 pm
Would there be any interesting if I were to convert the Pokémon Tabletop Adventures using RTD rules and play it in the world of Pokémon as pictured in the games? I have a few ideas already on what I want to do but nothing is planned.

o.O My life is complete a Pokemon RTD finally !!!!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on August 29, 2011, 04:02:33 pm
Would there be any interesting if I were to convert the Pokémon Tabletop Adventures using RTD rules and play it in the world of Pokémon as pictured in the games? I have a few ideas already on what I want to do but nothing is planned.

Absolutely.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 29, 2011, 05:51:53 pm
Would there be any interesting if I were to convert the Pokémon Tabletop Adventures using RTD rules and play it in the world of Pokémon as pictured in the games? I have a few ideas already on what I want to do but nothing is planned.

Lol I want IN! please and thank you if possible :3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on August 29, 2011, 05:58:31 pm
Tentatively in. I haven't dealt with Pokemon in about eight years and I have no knowledge of the Pokemon Tabletop Adventures system.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on August 29, 2011, 05:59:25 pm
Why not? Count me as In.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on August 29, 2011, 06:11:59 pm
Sure, a pokemon RTD? I'll give it a go.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on August 30, 2011, 02:51:47 am
Well, I've finally gotten started on that Western RTD I mentioned. :P
I still need someone to play a down-on-his-luck rancher...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: scriver on August 30, 2011, 04:10:06 am
Will he sport a down-on-it's-luck moustache?
..I could totally do that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on August 30, 2011, 04:11:41 am
He can sport whatever down-on-its-luck facial hair you want. :P

Edit: Although it's gonna take a little bit longer, since I just lost the post I was working on. ::)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: scriver on August 30, 2011, 04:16:10 am
Aighty then. Seems I need to catch up on my cowboyesque vocabulary, then.
Also, I'm heading in to town in half an hour or so, so I probably won't be able to make a more "formal" applications until I get back. Hold a spot, maybe?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on August 30, 2011, 04:22:13 am
Sure, I'll do that. Not like I'd written that much anyway!
And the story might not make much sense. Who cares!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 30, 2011, 04:44:24 am
Wild West? Count me in.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on August 30, 2011, 04:45:53 am
I'd be interested too.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on August 30, 2011, 04:53:34 am
hmm... anyone remember when this thread was just starting?
...
:P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 30, 2011, 05:01:38 am
Ummmm... sure? Why is the beginning so important?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 30, 2011, 09:00:18 am
Okay, well, I decided to do my new idea anyways. Any help thinking up a system would be... nice. I could probably think of one on my own, but it's late where I am and I need inspiration. (Thinking of using a variant of the system I made up for the Wild West RTD by Yoink for combat in this...)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 31, 2011, 04:28:16 am
Age of Conflict

Spoiler: Backstory (click to show/hide)
Spoiler: Races (click to show/hide)
Spoiler: Skills/Stats (click to show/hide)
Spoiler: System (click to show/hide)
Spoiler: Character Sheet (click to show/hide)

How's this for starters? May take some tests to the testing thread to get it figured out...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 31, 2011, 04:38:36 am
Looks... decently solid, really. If you're accepting reserves, I may be interested if you PROMISE not to let this one slow down to horrible speeds and start dying before, say, turn 10.

Also, ZAPHAIN. Just saying.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 31, 2011, 04:43:21 am
>.> I keep getting distracted. I'll get to Zaphain... soon. Promise D:
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on August 31, 2011, 04:49:51 am
Could I say that I am interested (and if you are accepting reservations I'd like to be a human)? It looks interesting. A quick question - are the PCs part of a group? Do you have sort of a beginning story?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 31, 2011, 04:55:24 am
>.> I keep getting distracted. I'll get to Zaphain... soon. Promise D:
Tip: The more you delay, the worse your urge to not do it becomes (as silly as that might seem). Eventually, you'll HAVE to update it or risk not only loosing interest yourself, but having players loose interest.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 31, 2011, 05:14:21 am
Aye, I'll probably update after school tomorrow.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: wolfchild on August 31, 2011, 05:41:22 am
I think that you're idea looks solid Tal, if you are accepting pre ins, I will book in as either an angel or werewolf
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 31, 2011, 06:13:55 am
I am accepting reservations (As always <.<) And yes, I was thinking of having the PCs be part of a group. Speaking of, you have a few choices for what you can do.

The most versatile, and easiest for me is to be from the United Nations Anti-Supernatural Corps. They are not as... hostile... as the name suggests, more like a Supernatural Militant Police. They deal with the hostile threats that normal military aren't trained to fight.

Another option is to belong to a crime syndicate. Harder for me to write, a tad less versatile, yet more interesting (Depending on how you look at it.)

There are a few other options, but they are much more limiting than those two, so I won't propose them.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on August 31, 2011, 06:24:57 am
There are a few other options, but they are much more limiting than those two, so I won't propose them.

Awesome. Well, I'd like a reservation please. And - I quite like the first idea. For a crime syndicate, I think it would be a little harder and could maybe be more interesting to do. But say if, for example, I had been planning on a human PC with mostly exorcism as his supernatural power, I'm not sure how that would fit in. That's to say I can see how it would be easier to fit characters in with the first idea.

Hmm, to conclude, I don't think I would have a strong preference either way, they both sound interesting given the background.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: scriver on August 31, 2011, 06:34:46 am
I'd like to reserve a table for two spot as a ghost, if you don't mind. By the way, are they just manifestations of mana without any past of having been human in this universe? Also, I love their weaksauce weakness - torchlights! ;D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 31, 2011, 06:57:36 am
I'd like to reserve a table for two spot as a ghost, if you don't mind. By the way, are they just manifestations of mana without any past of having been human in this universe? Also, I love their weaksauce weakness - torchlights! ;D

No, it's human consciousness made into a mass of mana. Natural occurences are 'Mana convergences', where Mana flows into one spot... it has a higher likelyhood of occuring when a being that can store mana (Any living being) dies, thus, Ghosts. Also, the weakness is intense light. Sunlight and Torches don't count; An intense light would be a condensed ray of light, or some such. High power floodlights would also do the job pretty good. It doesnt actually kill them, but it weakens them and disperses their bodies, staying too much in intense light would scatter them and break the convergence bonds.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: scriver on August 31, 2011, 07:15:43 am
Ah, then I understand. Well, at least I won't have to play a ghost with the mind of a child without any life experience. Also, that makes their weaksauce weakness even saucier: laser pointers!

"Oh no, the bad man is shining a small, red dot on me! I am melting! MEEEELTIIING!"

Ehrm... I'll just go over here now..
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 31, 2011, 07:26:41 am
Laser pointer wouldn't do much, because of how small it is. Just sayin.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: scriver on August 31, 2011, 07:38:36 am
Well then.. laser.. cannons?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 31, 2011, 08:24:15 am
Okay well, I believe that I have the mechanics figured out. Time to test! I'll be taking it to the testing thread, just a heads up if any of you players-to-be want to help me.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on August 31, 2011, 09:23:08 am
Talarion, I think I'll reserve a spot as a ghost, but I gotta work on my own RtD first. :P
Speaking of which, I'm nearly ready to start... The equipment and such might need balancing, but who cares I want to start.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 31, 2011, 09:32:44 am
Lol ghosts >.> Okay I'll keep a spot for you.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on August 31, 2011, 09:35:00 am
Lol ghosts >.> Okay I'll keep a spot for you.

Perhaps with two ghosts that will be the stealth side of the party accounted for ;)




Edit: Sorry Talarion, I am Mr Questions today (I am trying to avoid the work I have to do) - the 4 bonus points Humans get - it is not clear, but I assume they are skill points, not attribute points?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on August 31, 2011, 09:38:55 am
Aye, stealth indeed :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Azkul on August 31, 2011, 12:04:25 pm
Age of Conflict
interested.

Also, do Vampires die in sunlight?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 31, 2011, 02:03:45 pm
Still interested. Just saying it twice because I've had a situation before where someone forgets to reserve me.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: wolfchild on August 31, 2011, 04:51:30 pm
Still interested. Just saying it twice because I've had a situation before where someone forgets to reserve me.

The fiend, i would hate for that to happen
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on August 31, 2011, 04:54:14 pm
Luckily he made a new, temporary spot for me as an apology. :)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on August 31, 2011, 11:11:15 pm
Hey guys, working on the equipment list for my Western RTD, and I'd like some feedback/suggestions on it, like the amount of starting cash I give players and such. The idea was for ranchhands to get less cash, but have access to more varied tools and equipment, and gunslingers get more cash, but less mundane items.
Also, how much should I make ammo cost? I might have to give people more starting money if I make it fairly expensive. ???

Spoiler: Equipment (click to show/hide)

I'm also still working on how skills/weapon quality affect accuracy, by the way. :)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on September 01, 2011, 02:05:29 am
Hey guys, working on the equipment list for my Western RTD, and I'd like some feedback/suggestions on it, like the amount of starting cash I give players and such. The idea was for ranchhands to get less cash, but have access to more varied tools and equipment, and gunslingers get more cash, but less mundane items.
Also, how much should I make ammo cost? I might have to give people more starting money if I make it fairly expensive. ???

Spoiler: Equipment (click to show/hide)

I'm also still working on how skills/weapon quality affect accuracy, by the way. :)

I don't know about the cost, but do you want to do the ammo related book keeping?

Otherwise, well, it seems fairly detailed and the starting cash seems ok.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on September 01, 2011, 02:24:02 am
Age of Conflict
interested.

Also, do Vampires die in sunlight?

No, they don't. I have an explanation for it, but I'm not exactly in a good mood to recite it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on September 01, 2011, 05:38:04 am
Thanks La! (Mind if I call you that? :P The full username's kinda unwieldy...)
I'm not sure about the ammo issue. People having infinite ammo sounds kinda bad, but you're right, I don't want to bog the game down calculating how many bullets everyone has left... I might have a work-around for it, though. :)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on September 08, 2011, 06:55:18 am
I'm quietly busy with my current RTD at the moment, but have to get this off my chest.

I'm getting obsessed with the idea of a Barbapapa (http://en.wikipedia.org/wiki/Barbapapa) RTD. I don't know how well known Barbapapa (http://www.youtube.com/watch?v=tqonpHj0Lzs) is outside of my own small world, or if anyone else has to watch and read so much.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on September 14, 2011, 10:07:33 am
I've been working on a Warhammer 40k RTD after Space Marine got me on a 40k mood again. It uses mainly the same system as my other RTD's (Nowhere To Run and Roll To Body Jump).

I wish I could start it, but I've got enough work with those two as it is and I don't want to let either one die. So if anyone wants a system and stuff for a 40k RTD, feel free to ask.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on September 14, 2011, 10:09:25 am
Sorry for bumping, and so on. Edit: Ooh, I didn't, someone else got there first.


I’m thinking about running an RTD based on the… less... awesome parts of my previous professional experiences (thanks to whoever I got GenCorp from…):



It’s that time of the year again: end of the summer, back to school, back to work, etc. and so forth.

Perhaps you don’t have to go back to work? Perhaps you don’t have a work to go back to? Perhaps your work is excruciatingly tedious (at times)?

Why not come and Roll to Work at GenCorp Research?! We have exciting office work available for all you ambitious young types willing to work your way to the top! It may be excruciatingly tedious (at times) but it’s a foot in the door!

What could possibly go wrong?

Spoiler (click to show/hide)


The aim of the game for you underpaid and underappreciated assistants is simply to make it to the next working day whilst trying to balance your morale and your sheer failure-ness. Fail too hard? You’ll get sacked. Be the worse failure at the end of each day? You’ll get sacked. Morale too low? You’ll probably get sacked, if your boss notices. Morale waaaaay too low? You’ll probably resign in a fit of depression and go back to live at mum and dad’s.

Your Failure Rating will go up when you fail at your simple tasks. Your Morale will go up as a result of various things – perhaps that hot new colleague didn’t totally ignore you this morning when you went to make a coffee. Perhaps the dude at the desk next to you didn’t whine about people not taking their turn washing the office cutlery.

Rules will be, surprisingly, simple. You will be asked (or not, you’re probably unimportant enough to get ignored for a few hours at a time) to do office work. Hour by hour the day will go by. Your morale will drop.


Sample Character Sheet:

Spoiler (click to show/hide)


Any interest? I’m only going to accept two pre-ins and five starters, I think, to be more open and stuff, and anyhow I'd anticipate a lot of sackings.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on September 14, 2011, 10:14:47 am
If Bruce Halford isn't the CEO of GenCorp I'm gonna call shenanigans. :3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on September 14, 2011, 10:29:13 am
SC smells a copyright violation! :P

Also, IN

I swear, I miss all the good games that get cooked up in here.

I wanna roll to Work at GenCorp Research!

Spoiler: Char Submission (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on September 14, 2011, 10:51:47 am
Nothing to say it's going be good yet ;)


Anyway, I'll put you down Dwarmin.

If Bruce Halford isn't the CEO of GenCorp I'm gonna call shenanigans. :3

I guess he is, but you'll never be important enough to find out... (also: thanks)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on September 14, 2011, 04:57:38 pm
lol, np. I was just messing about. -Nevermind this part-
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on September 14, 2011, 04:59:15 pm
Serious, the RTD is already started. It'd be better to post the sheet in the thread.

http://www.bay12forums.com/smf/index.php?topic=93138.0
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on September 14, 2011, 05:00:11 pm
I see. That's what I get for sleeping all day. :P I'll go waitlist then.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on September 14, 2011, 05:01:09 pm
SC if you post your action before what will be about 9am for me tomorrow (er I mean, so 9am UK) I'll put you in too. It's surely always the way to have  one more than you intended, no?

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on September 23, 2011, 06:54:21 pm
I have recently got a schedule change in school, and I now have time to run a deeply complex game like Oblivion sadly only one of the previous players said the wished to continue the game, so I have decided to put my immense free time creating a game almost as in depth as Oblivion. Trickster - RTD I have many things I am going to implement to make the game fun, and exciting for the players, and allow them to explore an immensely fleshed out world. I will post the Back Story here, and a list of planned stuff for the game to give you guys something to think on while I work on creating it.

Spoiler: Backstory (click to show/hide)

Planned Features
10 Races - Started
15 Starting Classes - Started
Around 100 Class Archetypes, and Specializations - Not Started
Crafting of All Kinds - Not Started
House Ownership, and Decorating - Not Started
Numerous Magic Schools from Elemental to Necromancy to Demon Binding - Not Started
Ranks, and Title System
(To take Place of Level System) - Nearing Completion
Karma System (Be the Hero, the Villain, or something in between - Not Started
A Massive Skill Tree - Not Started
A Constantly Moving World Affected by your decisions
(With events happening even while your say off slaying the Undead) - Not Started
And More to Come

That is all I have planned for now, and I will be keeping you guys informed on the progress.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on September 23, 2011, 07:54:36 pm
Looks like your standard problem of making things too complex to me.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on September 23, 2011, 08:07:35 pm
Looks like your standard problem of making things too complex to me.
Well that in Oblivion I really loved how I put, so much effort into it, but it really restricted how creative I could be due to the setting, but since this game is entirely my setting I can go all out, and I have found the more effort I put into making the game the more I want to keep it going of course part of the stuff listed in Planned Features is completely optional such as Crafting,and House Ownership which is just there for the player to be able to do almost anything he/she wants.

Also I need some help I am working on the starting classes, and can't think of any to do besides Pick Pocket, Magi Trainee, Hunter, Trader, Smith, and Brawler.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on September 23, 2011, 08:18:54 pm
Lawyer. Bard. Lesser-priest.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on September 23, 2011, 08:22:50 pm
Lawyer. Bard. Lesser-priest.
Thanks Derm I was looking for some charisma classes, and a Spirituality Class as well.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on September 23, 2011, 08:27:14 pm
Also: Monk. Herbalist. Professor. Scientist. Fortune teller. City/Town Guardsman trainee. Hermit.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on September 23, 2011, 08:29:26 pm
Also: Monk. Herbalist. Professor. Scientist. Fortune teller. City/Town Guardsman trainee. Hermit.
Well I may end up with more than 15 starting classes, so thanks a lot Derm those will help me get the starting classes finished much faster currently have the Magi Trainee, and Pick-Pocket finished working on Hunter.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: scriver on September 23, 2011, 08:34:42 pm
Squire, page, wanderer/vagabond, student, really, it depends on what kind of classes you want and what purpose they will serve.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on September 23, 2011, 08:38:17 pm
Squire, page, wanderer/vagabond, student, really, it depends on what kind of classes you want and what purpose they will serve.
I like the student one very much I might make one of its archtypes one of the only classes that can right Spellbooks, Scrolls, and Tomes. Thanks for all of the ideas guys these will greatly expand the available starting classes, archtypes, and specialty classes.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on September 24, 2011, 08:00:34 am
Well here are the current starting Classes some of them have descriptions, but others don't, but they will soon, so just ignore that.

Spoiler: Classes (click to show/hide)

EDIT: Added the other three starting classes since I decided to limit the starting classes a bit (I think I removed three, or so from the starting number), and I am now working on  the Titles, and Rank Systems a bit which will soon be done after I add 10-20 Titles, and work out some kinks.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Person on September 24, 2011, 10:36:10 am
I'm testing a revised version of "For Science!" in the RTD testing thread. So, some players would be nice. Main thing I've done is changed to the d8 system.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on September 24, 2011, 03:50:47 pm
Finished all the attributes, and added point gain formulas to make stat calculations, bonuses, and penalties much easier. Here they are.

Spoiler: Attributes (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on September 25, 2011, 07:21:56 pm
Man, depression week is starting...

I feel so bad for letting my dragon game die.  :'(

I'm trying to get OoTK on track-2 weeks dead at this point-, but my brain is jelly. I literally can't write anything anymore. Anybody got any tips for trying to bring your games back to life?

If anyone wants a post mortem, it's because Adwarf ran off the rails and IMO, I'm not nearly creative or smart enough to run a game with freeforming actions over plot. It literally drained my will to update. But, it was a good first try...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on September 25, 2011, 07:26:37 pm
Man, depression week is starting...

I feel so bad for letting my dragon game die.  :'(

I'm trying to get OoTK on track-2 weeks dead at this point-, but my brain is jelly. I literally can't write anything anymore. Anybody got any tips for trying to bring your games back to life?

If anyone wants a post mortem, it's because Adwarf ran off the rails and IMO, I'm not nearly creative or smart enough to run a game with freeforming actions over plot. It literally drained my will to update. But, it was a good first try...
Sorry if I caused you trouble you could kill me off if it will make your job of updating easier as I don't want you to have trouble of any sort, because of me.

EDIT: I will even type up my own death scene if it would make it easier.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on September 25, 2011, 07:33:24 pm
Nah, if I can't keep up I won't punish you for it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on September 25, 2011, 07:39:07 pm
Man, depression week is starting...

I feel so bad for letting my dragon game die.  :'(
The important thing to remember is that we don't hate you for it. I'm sure we've all let a game die before.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on September 25, 2011, 07:40:37 pm
Nah, if I can't keep up I won't punish you for it.
Personally I figured I would have died when I went to anger that thing in the tombs, and wasn't expecting to live past that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on September 25, 2011, 08:25:31 pm
Man, depression week is starting...

I feel so bad for letting my dragon game die.  :'(
Well, at least you tried, and it was very good while it lasted.

I'm trying to get OoTK on track-2 weeks dead at this point-, but my brain is jelly. I literally can't write anything anymore. Anybody got any tips for trying to bring your games back to life?
Just do it anyway. It probably won't be as bad or hard as you think, and the only way to get your momentum back is to wade through it.

Remember, tumbling down a hill is still moving forward. :P




In vaguely related news, I'm considering a new RTD. The players are villains, starting off as high-ranking minions of a fairly passive evil overlord, meaning it's mainly just them running around trying to achieve vague goals however they please, in addition hatching their own plots and schemes. They're also in the overlord's employ because it suits them, so if they want to switch teams or go freelance that wouldn't affect much.

The world would mainly be fantasy, but it'd be pretty inconsistent in terms of theme, so there might be comical goomba-like critters in one part of the world (or under one player's command) and mindraping nightmares in/under another. I'm still not sure entirely how that would work, but the default response is to shrug and toss it in.

Players would have skills, which might extend into racial supernatural abilities as well. Skills would either add a bonus to rolls (with more difficult/powerful actions applying a penalty) or just serve as a point of reference, so a powerful wizard's [5] would be different from a novice's. Every time a player rolls a 5 or 6, they get a point of experience in that skill, with higher levels presumably taking longer to level up. Skills could also be combined for hybrid effects, though I'm still pondering how exactly that would work.

Players would also have the ability to gain minions, which would mostly be abstracted out. Minions could be useful both for combat, where they might serve as anything from a damage sponge to disablers, and in noncombat situations where they'd mostly just provide bonuses to rolls or make certain things possible. They could potentially also have offscreen use as well.

Finally, ideally I'd like to shuffle through the waiting list with at least a bit of speed, so I'd like a method of kicking players out while still letting them keep their progress on re-entry. Presumably this would either mean that it's relatively easy to be "defeated" and have to pull out, letting someone else in and then returning later, or maybe whoever did "worst" the last X turns gets the boot with similar effects.

Feedback or suggestions are welcome.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on September 25, 2011, 09:09:18 pm
You could send them to the big house. After all, they're evil people, and they ALWAYS break out of jail eventually to resume their plans.

Clarification Edit:
Quote
whoever did "worst" the last X turns gets the boot with similar effects.
With this, you could always say the law/superhero/secret organization is tracking the players and whoever does the worst gets caught, sort of deal.

@Dwarmin Edit: Irony is correct about OotK. :3 Regardless, I like your style so if you came up with something else I would take a shot at it. ^^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on September 25, 2011, 09:25:11 pm
Sounds good. I approve the mention of jail.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on September 26, 2011, 09:39:59 pm
Someone should make a Minecraft RTD. It should be short and simple. The goal would be to survive for as long as possible...During the day, players can collect resources and build defenses. At night, waves of monsters try and destroy them. 5 turns day, 5 turns night. At day, all current monsters die.

Simple classes such as Miners, Hunters, Warriors, Rangers or Tamers. Every class can build, and specific classes get a +1 to whatever their task is. Warriors get +1 to melee weapons, Rangers +1 to bows/traps, Tamers get +1 to taming Wolves/making Snow Golems, Hunters get a +1 at gathering food, and...Miners get...a +1 to mining resources. There would be only a few resources:

Walls:

Dirt (Very Weak)
Wood (Weak)
Cobblestone (Average)
Bricked Stone* (Strong)
* whatever it's called. Made from Stone, 4 pieces of Stone = 1x Bricked Stone.

Resources: Weapons

Wood: (Very Weak)
Stone (Average)
Iron (Strong)
Arrows (Weak)

Resources: ETC

Porkchops (Healing, average)
Bones (For taming wolves)
Snow balls (For creating Snow Golems)
Flint (For making arrows)
Sticks (For arrows, made from Wood)
Iron Ore (Found in stone, for Iron Weapons)

Miners would be vital, at least one in a six player game. Players could gather Dirt/Wood/Stone, with varying times each. A small 10% chance or so when gathering Stone will result in a piece of Iron, allowing an Iron weapon to be made. Blah blah blah, etc etc etc. Every night there's more and more monsters. An average team would be this:

2 Miners
2 Warriors
1 Hunter
1 Tamer

Wolves and Snow Golems would be vital. Wolves can damage enemies, but they die quickly. Snow Golems can't hurt enemies, but are very good at distracting them.

Anybody willing to make? :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on September 26, 2011, 09:45:44 pm
Already done, didn't work. Its alot easier to make an RTD last a long time if you have a story, and not just one simple goal.

On another note, I want to run an RTD. Anyone have any ideas for one they'd like to see? I might actually pick up that Bard RTD idea thrown around awhile ago.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on September 26, 2011, 09:49:07 pm
Really? I ran a search and a google search, found no threads to do with minecraft. I did find some for Terraria though...

So bored :/.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on September 26, 2011, 09:50:06 pm
Thumbs up for the Bard idea. I liked that idea...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on September 26, 2011, 10:05:54 pm
Really? I ran a search and a google search, found no threads to do with minecraft.
Pretty darn sure we had one.

Ah. Here: http://www.bay12forums.com/smf/index.php?topic=86257.msg2334638#msg2334638
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on September 26, 2011, 10:10:01 pm
I was watching futurama when I suddenly I had an idea!

A Futurama RTD!

Just think it over, I could dream up a system when I have more time but right now I'm just reveling in the concept...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on September 26, 2011, 10:10:50 pm
Oh god that'll be hilarious :D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on September 26, 2011, 10:15:24 pm
From anyone but Draignean, I would have thought that was silly. But now, I can imagine how awesome it would be with Draignean's story writing skills.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on September 26, 2011, 10:15:24 pm
There could be possibilities with an RTD centered in the Iji setting...

Scavaging and combining weapons and such. Aliens. Nanotechnology!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on September 26, 2011, 10:30:35 pm
From anyone but Draignean, I would have thought that was silly. But now, I can imagine how awesome it would be with Draignean's story writing skills.

Er, I wouldn't be writing it (98% likely). I've already got two RTDs and one of them has turn apnea. I'm honored by your vote of confidence though.  :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on September 27, 2011, 02:55:32 am
So bored :/.
GMing something can fix that in a hurry. :3

From anyone but Draignean, I would have thought that was silly. But now, I can imagine how awesome it would be with Draignean's story writing skills.
Yeah, I didn't think that would end well, 'til I noticed it was Draignean saying it. A shame he's so busy elsewhere.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on September 29, 2011, 10:02:12 am
I've been working on an idea for when my work simulation RTD explodes. The working title is Roll to Guest Musician. This is part of my test.


Turn Two
At Wednesday rehearsals, the project get working on a new song for their next show, which they working title Vengeance Tyrannosaur. It’s an artistically stormy session.

Johnny suggests trying to work in his visionary house-dirge guitar solo, but the rest of the group just hate it, believing it to be a showy and ultimately capitalistic groin thrust of over-indulgence [1]. They have a violent argument which ends with Johnny thrown out and storming away in a huff muttering to himself about artistic integrity…

But Professor Crack’s idea is considered to be one of the greatest contributions to English folk since the war [6], and her initial Throat Warbling melody is turned into a fifteen minute solo and a centerpiece of the new tune. Hopefully there’ll be room for two fifteen minute solos, because EagleEyes’s accordion is a massive hit with the Accidental Toilet boys [6] – Ellery in particular is a hardcore accordionist, and can’t get enough of the dual accordion action.

The resulting tune is magnificent, a cutting-edge yet retro Elk-core blending of Nordic accordion-metal and throat-folk, driven onwards by a thumping dual accordionic bassline climaxing in an Accordion-scream style funk-out that bleeds into the focal point of the song: a fifteen minute Throat Warbling meditation on the meaning of loss.

Vengeance Tyrannosaur is born.


Spoiler: The lyrics (excerpt) (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on September 29, 2011, 10:14:17 am
Anyone want a Mechwarrior RTD?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on September 29, 2011, 08:26:13 pm
Yes, but one of the joys of Mechwarrior is customization, which requires complexity, which I believe we've established has a tendency to kill RTDs.

So just, you know, be careful.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on September 30, 2011, 11:22:46 am
Yes, but one of the joys of Mechwarrior is customization, which requires complexity, which I believe we've established has a tendency to kill RTDs.

So just, you know, be careful.
I know :P
I'm probably just going to be accepting any TRO variants (must link to sarna.net wiki :P) and some demi-random lore-like stuff... yeah... :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on September 30, 2011, 12:11:36 pm
I figure I'll eventually start another RTD.

With like, four players this time heh. My first lesson as GM was learning to keep my workload down.

Ideas, Ideas...I just finished playing "Anchorhead", the IF game.

...

Cthulhu Mythos RTD seems like a logical next step! {Shotgun applied to Elder Abomination-no damage, roll for your sanity!}

Now to brainstorm how to actually make it something people want to play! I figure that's my problem-I like *writing* my games much more than doing all the rolling. lol

My greatest idea so far is to mash it together with my old Supernatural Hunterish RTD idea and make it sort of like a simpified X-COM.

You know, missions and team play and strategy such. No need to call spots now, just express interest and give help. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on September 30, 2011, 02:19:55 pm
Just four players is such an awesome idea.

Roll to be a Gaul (Asterix RTD)?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on October 01, 2011, 09:07:21 am
Roll to be a Gaul? I, sir, am interest. Asterix and Obelix are awesome ^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on October 02, 2011, 12:30:36 pm
Roll to be a Gaul? I, sir, am interest. Asterix and Obelix are awesome ^^

Sweet. It'll take a while (probably a few weeks), because I have an RTD to finish first, and some thinking to do, as it won't be quite as simple. I'll try to remember to PM you.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on October 06, 2011, 09:30:56 pm
Alright, so, something of a philosophical question here.

I'm currently pondering several different games, some of which might or might not be inspired by DBZ and/or Power Rangers. One of them, however, is essentially a fairly simple Dwarf Fortress: The RPG style game. That's actually all you know to answer the question, but here's more information anyway.

Most rolls would probably be a 1d10, compared to a chart and then adjusted for skill level. So a 4-7 might be a normal success whereas a 2-3 would be lower than average, for instance, but "average" or "below average" would have very different meanings coming from a master or an apprentice (the master's screwup might be better than the apprentice's masterpiece, for instance). These would likely have numerical values attached (specifically, "average" would probably mean "skill level +0," while "above average" would be "skill level +1" or similar), so for less measurable or skill-related tasks, like jumping across a pit, a standard d6 might be used instead.

Combat might also get simplified, both for simplicity's sake and to increase randomness.

Items would probably add to effective skill level, but I might do something a bit different (like, you can get a +1 bonus from up to 3 different items, but each item has to be as good as your skill level to count, and shoddy tools could decrease or cap your skill level somehow). Item quality would probably be determined additively by quality level and material, so a +Bronze Sword+ might get +2 damage from quality and +2 damage from material, whereas a xSteel Swordx might get -2 from quality and +3 from material, for instance.

I'm not entirely sure how the game would progress, but I'm strongly considering dividing it into simultaneous adventure and fortress modes, so players could queue glass production and trudge through a cave simultaneously. At the very least, I'd be highly likely to make adventures not grind fortress operations to a halt, and make sure the players were either all working together or acting as normal despite wildly different timeframes (ie someone wanders down a cavern and begins battling trogs, other players continue making chairs or whatever as though nothing is happening/happened/going to happen).

I'm also considering making some godsforsaken embark site mandatory, ie you want the poisonous swamp or the dire gorilla-filled jungle? Not positive that's a good idea, but whatever.

There will be no map. Rooms will be tracked as something like "3x5 room, -Pine Chair-, +Chert Table+"



So. That's all very well and good and all, but the real thing I'm wondering (aside from what kind of games everyone would be interested in), is this:

Dwarves, or anything? I like the thematic unity of a dwarf fortress, and it's nice and normal (as dwarves go, I mean). On the other hand, it'd be pretty neat to let everyone join and play as whatever they like, within reason.

So... what do you think?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on October 06, 2011, 09:36:05 pm
I'm no expert in RTD systems, but it sounds ok. I'd like to join if thats possible.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on October 06, 2011, 09:38:57 pm
I'm not taking pre-ins because:

A. It might not end up existing after all

B. There'd be no room left for people who didn't check this thread in time.


I admit B is kind of motivational in some ways, but I still don't like it. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on October 06, 2011, 09:40:25 pm
I'd join it.

I'd say it doesn't really matter, unless the other races had some sort of racial bonus or it was extremely flavor text oriented.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on October 09, 2011, 12:33:15 pm
Roll to be a Gaul? I, sir, am interest. Asterix and Obelix are awesome ^^

So, would no one else at all be interested in Rolling to be a Gaul? Because I would be interested in running it :(

There would be a small variety of classes, potions, HP, menhir throwing, bards, romans, druids, etc, but not if there's no interest. There will just be my lingering sense of regret  :'(
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on October 09, 2011, 12:34:03 pm
Well, I'm interested too.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: scriver on October 09, 2011, 12:36:51 pm
Me too, I think.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on October 09, 2011, 12:45:06 pm
Whoa, that was quick. It won't be until my Roll to Work has finished, but I might post a combat test in the testing thread this week.

Thanks for the interest. There'll probably be max 4-5 players.

Edit: Since I want to limit the players I won't take any further expressions of interest and will PM the three of you who have expressed interest with reserved slots when (hopefully not if...) I start it. I think.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on October 10, 2011, 02:14:45 pm
Hmm.


In the meantime... how about...

Roll to Search for the Holy Grail (http://tvtropes.org/pmwiki/pmwiki.php/Characters/MontyPythonAndTheHolyGrail)

?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on October 10, 2011, 02:17:35 pm
DO IT!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on October 15, 2011, 09:07:02 pm
Okay. I need a bit of help on a combat system I'm working on. I'm actually thinking it's not even going to really be an RTD anymore, but it'll still use the RTD ruleset for simple, environmental, or skillless actions, like jumping across a pit. (Combat is not one of those; it's opposed d10s)



So, there's two parts to this.

The first is that I was thinking of having two distinctions for each player and enemy, depending on their physiology and gear. The distinctions are Armored/Mobile, and Heavy/Light.

Heavy Armored would be a knight or turtle.
Heavy Mobile would be a troll or berserker.
Light Armored would be a wasp or elf in very graceful armor.
Light Mobile would be an elf or terrified peasant.

Different weapons could then have a bonus or, more rarely, penalty to different categories.

So, is this a good idea? The goal is to have a certain rock/paper/scissors arrangement going on, albeit one that's set before most battles begin, as well as to make a wide variety of styles viable (I don't want Light Mobile to be the "you're an unarmored mook" classification, for instance).

At the same time, I need to make equipment actually important, so I'm a bit unsure of this setup; what kind of equipment could you wear to be a Heavy Mobile, for instance, and how would I make sure it's equal in cost to different armors? I don't want Heavy Armored to be wasteful because it takes quality materials whereas Light Mobile requires cloth but is equally effective, for instance.

Finally, does anyone have a better name than Mobile? 'Unarmored' seemed clunky, but I'm not sure if I like Mobile completely either.



The second part is that if this system is good, what kinds of weapons would be strong/weak against which armor types? I was able to think of a few, but I figured I'd ask here what thematically seemed right to everyone. The goal, generally, is for most weapons to be strong against one category (+2 vs Armored), with some to be strong against one and weak against another (+4 vs Armored, -2 vs Light), and a handful to maybe do something stranger (+8 vs Armored, -4 vs Mobile, -4 vs Heavy).
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on October 15, 2011, 09:14:14 pm
Nah, I think Mobile's a pretty good term for it. What I would suggest you do is break weapon classifications up like I have in CvRTD; have Blunt-type weapons such as maces and staves be good against Armored but weak against Mobile, (since weapons that rely on impact more than edge have a good effect against hard surfaces, but are slightly weaker against tissues that easily give. A slim thread, I know, but it'll work for purposes of illustration) have Slashing-type attacks be the 'default,' and have Piercing be good against Mobile / weak against Armored (since it's easier to pierce lighter stuff like leather and cloth, but plate will turn the blade aside). You can divide those further, if you'd like. One-handed Blunt weapons like maces would be good for Light Armored, while two-handed weapons like mauls would devastate Heavy Armored. Rapiers and daggers would be good for Light Mobile, while spears and flamberges would ruin Heavy Mobile. As always, just a few thoughts, feel free to ignore/use/scavenge however you want. ^^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on October 15, 2011, 09:44:27 pm
have Blunt-type weapons such as maces and staves be good against Armored but weak against Mobile, (since weapons that rely on impact more than edge have a good effect against hard surfaces, but are slightly weaker against tissues that easily give. A slim thread, I know, but it'll work for purposes of illustration)

have Slashing-type attacks be the 'default,'

have Piercing be good against Mobile / weak against Armored (since it's easier to pierce lighter stuff like leather and cloth, but plate will turn the blade aside).
I like it, but the only problem is that it means every weapon would have both a strength and a weakness. Maybe I'm overestimating how much extra work/complexity/etc. that'd be providing, but it was originally something I mostly wanted to avoid.



You can divide those further, if you'd like. One-handed Blunt weapons like maces would be good for Light Armored, while two-handed weapons like mauls would devastate Heavy Armored. Rapiers and daggers would be good for Light Mobile, while spears and flamberges would ruin Heavy Mobile. As always, just a few thoughts, feel free to ignore/use/scavenge however you want. ^^^
Mace: +1 vs Light, +1 vs Armored
Maul: +1 vs Armored, +1 vs Heavy
Rapier: +1 vs Light, +1 vs Mobile
Dagger: +1 vs Mobile, +1 vs Light
Spear: +1 vs Heavy, +1 vs Mobile
Flamberge: +1 vs Heavy, +1 vs Mobile

Looks good. I might want to change some stuff, but a nice starting point for things.


Incidentally, you're one of the people I was really hoping for insight from. Thanks. :3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on October 15, 2011, 09:58:47 pm
Jeez, Irony, you know how to flatter a guy. ;D I do like that classification system though. It makes it easier to picture what kind of enemy you're going up against. I mean I could easily classify all eight current Cv characters right now:

Heavy Armored: Malleus, Frenz
Heavy Mobile: Biernat, Pierre
Light Armored: Claire, Zathyran
Light Mobile: Greenmoore, Wymar

Maybe you should have the minor bonuses apply to standard weapons, and then if you get a special or named weapon or whatever, it would have a high bonus but a minor penalty? To keep using Cv examples...

Cutlass: +1 Light / +1 Armored
Rosara Cutlass: +3 Light / +2 Armored / -2 Heavy / -1 Mobile

That way it's still a total of +1 / +1, sort of...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on October 15, 2011, 10:33:52 pm
Jeez, Irony, you know how to flatter a guy. ;D I do like that classification system though. It makes it easier to picture what kind of enemy you're going up against. I mean I could easily classify all eight current Cv characters right now:

Heavy Armored: Malleus, Frenz
Heavy Mobile: Biernat, Pierre
Light Armored: Claire, Zathyran
Light Mobile: Greenmoore, Wymar

Maybe you should have the minor bonuses apply to standard weapons, and then if you get a special or named weapon or whatever, it would have a high bonus but a minor penalty? To keep using Cv examples...

Cutlass: +1 Light / +1 Armored
Rosara Cutlass: +3 Light / +2 Armored / -2 Heavy / -1 Mobile

That way it's still a total of +1 / +1, sort of...
That makes since as certain weapons are more fit to taking on armored opponents while others for unarmored foes. Also may I suggest that the armor gives a rank for mobility, and armor score (1-10, 1 being fast no armor, and 10 being slow plate-mail, chain-mail, leather armor, and the whole fifteen yards.) to decide whether they are armored, or mobile
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on October 16, 2011, 01:39:45 am
Maybe you should have the minor bonuses apply to standard weapons, and then if you get a special or named weapon or whatever, it would have a high bonus but a minor penalty? To keep using Cv examples...

Cutlass: +1 Light / +1 Armored
Rosara Cutlass: +3 Light / +2 Armored / -2 Heavy / -1 Mobile

That way it's still a total of +1 / +1, sort of...
I don't think giving every special/named weapon severe stats like that would be necessary, but I'm fine with highly unusual ones (whether by material or construction) having bizarre modifiers, at least to a point. I just don't (think I) want every weapon to have both a bonus and malus by default.

Incidentally, I'm also fine with specific weapon types (or possibly materials) having much different stats than usual for their general class, especially if it's a very broad category like swords. So if someone can convince me that a knobbed or flanged mace should have different properties from a "normal" one, that's fine.



That makes since as certain weapons are more fit to taking on armored opponents while others for unarmored foes. Also may I suggest that the armor gives a rank for mobility, and armor score (1-10, 1 being fast no armor, and 10 being slow plate-mail, chain-mail, leather armor, and the whole fifteen yards.) to decide whether they are armored, or mobile
Hell no. I'm deliberately trying to keep it simple so it doesn't get all bogged down. That also means layered armor probably won't exist, but if it does it'll probably be a separate, pre-built type rather than just putting on multiple sets of existing armor.

Mind you, I would like it if there was some way to differentiate between wearing full plate and wearing full plate except for a light leather cap that gives the same defense as a full plate helm, but I couldn't think of a good way to implement some kind of parallel Dodge/Absorb system for that. Every other way it could matter that I could think of was either useless (usually because it made wearing mixed armor types completely worthless) or too complex.

I also considered giving armor some sort of literal mobility thing, so wearing full plate impacts your ability to move around or something, but couldn't think of a simple enough system. This is partially because then I'd also have to make lighter armor weaker to compensate for giving you more freedom to move around in, which is all kinds of messy.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on October 16, 2011, 01:53:59 am
Totally understand that, dude. I kinda boned myself on that one. Maybe you could have a dodge/defense mechanic? Say, this armor gives you so much of a chance to dodge an attack, and blocks this much damage? That way you could have leather be, I dunno, 4/2, and plate be 1/6, or something like that. Or you could have being Armored give penalties to some types of rolls, like climbing and jumping gaps and whatnot.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on October 16, 2011, 03:49:17 am
I don't want dodging and damage blocking to work on the same attack, because then they tend to stack multiplicitavely (meaning there's no reason not to mix different types). I also don't want damage and attack rolls to be separate for complexity issues.

Having each piece of armor give two separate defense values runs into similar issues. There's also the fact that most of a piece's defense value will come from material and quality rather than type (there probably won't be any types you'd only use because you have nothing better, for instance).

As I've said, I did originally plan for there to be two separate defense values, one for lighter, dodgier armor and one for heavier, more damage absorption armor, but I couldn't make it work without being overly complex.


So, that's not likely. Penalties to movement rolls could work, but then I'd need to find something to penalize on lighter armors.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on October 16, 2011, 04:12:42 am
The most obvious answer would be to have Mobile types take more damage. I can see a Heavy Mobile being like a dwarven berserker who just runs out in plainclothes with an axe in each hand. On the other hand, I'm pretty sure that's not what you want... Maybe you could classify only the enemies by such types and make the PC's stuff a little more uniform. That way you only have to worry about how much damage enemies do and what PCs will do to them based on their type. A bit of a lazy solution, perhaps, but at this time of night it's all I've got. ^^^;
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on October 16, 2011, 08:16:38 pm
Alright, pure fluff issue. Plus some pacing questions. And I'm still interested in any of the other stuff, like what weapons should be strong/weak against what.

Basically, crafting skills are tracked numerically. When a crafting roll is made, the result is the same as their skill level 40% of the time, and one above or below 20% of the time each. In other words, if someone has +2 skill, they can make +1, +2, or +3 items.

I had intended to give each skill level DF-style names (Adequate, Skilled, etc), but I can't really think of an appropriate scale. So, given the standard set of DF quality levels:

Normal+0
-Well-Made-+1
+Fine++2
*Superior*+3
≡Exceptional≡+4
☼Masterful☼+5

...plus one or two items below Normal (Shoddy or similar), what would a good skill level name be for each level up to Exceptional? For instance, someone "at" Superior level would produce Fine (20%), Superior (40%), or Exceptional (20%) items; so what should that be called?



Secondly, you might have noticed that there's not a whole lot of skill levels by this system. I've been thinking about adding in intermediary levels that give some lesser bonus, so as to make leveling skills less jumpy. Thoughts on that?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on October 17, 2011, 12:53:25 pm
I got a funny idea - an RTD where you play as a giant. A mountain-sized human/titan who's just awakened, in a relatively advanced world (steampunk sounds about right. I mean, come on now, imagine airships milling around you shooting full broadsides, just like little flies). Naturally, to make it in any way challenging there would be other massive/just powerful creatures waking up everywhere around the world at the same time. The area you wake in (and which you carry on your shoulders/body) would have different effects - for example, mountains or similar wilderness granting extra armor, underwater (ie, no terrain at all) providing something else, with city or otherwise urbanized area being a real wild card.

I just literally came up with this idea a few minutes ago, so I haven't planned at all yet. It might be more interesting just to set it on a titan who's awakened under the players' city and taken a nice chunk with it.

EDIT: Woah, planning a city across a humanoid body is fun!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on October 17, 2011, 02:20:27 pm
I would love that especially playing a Giant with a city on his back filled with citizens who love the giant, and who help it fend off attackers.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on October 18, 2011, 05:01:45 pm
I was thinking a RTD Survival Game would be really neat to play. Not one of those zombie apocalypse survival games, but one where you are all stranded on an island, and have to survive, and hopefully one day make it off the island. You would gather supplies such as food, water, and building materials, so you could survive another day, and build varying constructions like a Lean-To, a pit trap, or a small log hut. Of course no RTD is finished without combat, so I figured at night either hostile Tribals, predators, or some other form of creature would have a chance to attack the camp.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on October 19, 2011, 01:10:02 am
I got a funny idea - an RTD where you play as a giant. A mountain-sized human/titan who's just awakened, in a relatively advanced world (steampunk sounds about right. I mean, come on now, imagine airships milling around you shooting full broadsides, just like little flies). Naturally, to make it in any way challenging there would be other massive/just powerful creatures waking up everywhere around the world at the same time. The area you wake in (and which you carry on your shoulders/body) would have different effects - for example, mountains or similar wilderness granting extra armor, underwater (ie, no terrain at all) providing something else, with city or otherwise urbanized area being a real wild card.

I just literally came up with this idea a few minutes ago, so I haven't planned at all yet. It might be more interesting just to set it on a titan who's awakened under the players' city and taken a nice chunk with it.

EDIT: Woah, planning a city across a humanoid body is fun!

Titan City! *thumbs up from me*

I was thinking a RTD Survival Game would be really neat to play. Not one of those zombie apocalypse survival games, but one where you are all stranded on an island, and have to survive, and hopefully one day make it off the island. You would gather supplies such as food, water, and building materials, so you could survive another day, and build varying constructions like a Lean-To, a pit trap, or a small log hut. Of course no RTD is finished without combat, so I figured at night either hostile Tribals, predators, or some other form of creature would have a chance to attack the camp.

Survival is fun. Would be cool, although you'd need some sort of twist as plain survivals tend to get boring real quick. *'nother thumbs up*
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on October 23, 2011, 10:57:29 am
Roll to be the GM This Turn? Would it just be a big mess?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on October 23, 2011, 11:00:02 am
Roll to be the GM This Turn? Would it just be a big mess?

If the GM changed for every turn it would be a random mess, but I was thinking we could do longer periods. Say, 5 or so turns? We should also probably make the world a Multiworld Madness-ish portal-land not to limit GM's to specific settings.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on October 23, 2011, 11:23:09 am
Would (how much would) it need an overarching plot and rules?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on October 23, 2011, 12:03:03 pm
Rules should be easy-to-use and flexible. A simple 1d6 system for most stuff, melee combat resolved by opposing dice rolls (loser takes damage) and ranged combat a bit different (the melee system makes zero sense in firefights) with HP. Possibly a simple skill/XP system, if that's needed.

We could just do a generic 'players search for pieces of _____' across different worlds or a single world for the plot. Though I think it might be interesting to make it 'players combat and investigate interdimensional/just large-scale conspiracy' with consistent Big Bad and lesser bad guys they'd chase through time and space.

Really, I just want a portal-land setting so I could use my Titan-city idea from earlier. >_>
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on October 23, 2011, 12:35:38 pm
Roll to be the GM This Turn? Would it just be a big mess?
Hm... would be like RTD Wars...
>:D
...
I could start if you wouldn't mind ;)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on October 23, 2011, 12:43:22 pm
The ranged weapon system I sometimes use is that the attacker rolls to see if the shot hits, then rolls to see what body part he hit, then rolls for damage. It's a lot of rolls to do though for just one ranged attack, but I thought i'd throw it out there. 

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on October 23, 2011, 12:48:49 pm
The ranged weapon system I sometimes use is that the attacker rolls to see if the shot hits, then rolls to see what body part he hit, then rolls for damage. It's a lot of rolls to do though for just one ranged attack, but I thought i'd throw it out there. 

That's basically what I had in mind, but with a HP system instead of invididual body parts. In my own system, a dodge/to hit roll of 1 gives a 30% damage bonus, and a 3 a similar penalty, but that's not really necessary.

TolyK, sorry to be blunt, but you're the last person I'd like to see in charge of things. RTD Wars made that pretty clear.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on October 23, 2011, 01:00:31 pm
That sounds like a simple enough system.

I think the point (or USP, if you will... :( ) would have to be defined a little. Is it for different GMs to do mini-tryouts of worlds they can't (for whatever reason) do in a full game? Is it for changes of tone / world / etc? I know I for one can't get out of a certain lacking-in-seriousness tone at the moment... :(

If it's just to do mini-tryouts of worlds that, really, we'd do for a full game if we could, would we stay motivated?

And presumably the GMs would be the players would be the GMs? Or?

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on October 23, 2011, 01:08:21 pm
TolyK, sorry to be blunt, but you're the last person I'd like to see in charge of things. RTD Wars made that pretty clear.
I was mostly kidding, hence the rtd wars reference.
Although the players would be the GMs, so that wouldn't be too bad  :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on October 23, 2011, 01:22:31 pm
There's always a fair bit of sillyness in these things, but oh well. I don't think everyone has time (I don't, atleast) to host every idea they have as a full game, so mini-tryout worlds would allow them to experiment with them without having to waste too much time and energy on them. But I don't really know. It would get frustrating if the players were constantly moving between worlds, and silly if each GM began taking the plot to their own direction in a single world. Aghhhh. I didn't really clear anything up with this useless chunk of text either. The point remains unresolved.

I guess the GMs would also be the players, but what would happen to their characters when they took over? Turned into NPC's? Disappearing for that time? Still controlled by them, with obvious advantages?

@TolyK; yeah, I was wondering about that. >_>

Feel free to suggest anything that comes to mind.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on October 23, 2011, 01:30:20 pm
Yes, I do get a lot of excess ideas floating about (I currently have one about a stone age world - tech: mud, stone, and bushes...) ... so in a way mini-tryouts is a perfectly good idea. But presumably PCs would have to stay on a single world long enough to achieve something.

If there was a general plot then each world would have to in some way advance it, I guess.

As for what would happen to PCs when transforming into GMs, well. Hmm.


Bother. 'Twas a whimsical idea. Requires more thought...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on October 23, 2011, 04:05:17 pm
Yes, I do get a lot of excess ideas floating about (I currently have one about a stone age world - tech: mud, stone, and bushes...) ... so in a way mini-tryouts is a perfectly good idea. But presumably PCs would have to stay on a single world long enough to achieve something.

If there was a general plot then each world would have to in some way advance it, I guess.

As for what would happen to PCs when transforming into GMs, well. Hmm.


Bother. 'Twas a whimsical idea. Requires more thought...
For the PCs I suggest another Player takes control, or their chracter is turned into an NPC whilst he is GMing
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on October 24, 2011, 12:39:23 pm
So:

[P1]->[P2]->...
  V
[GM]->[Waitlist]

(When a player becomes the GM another player takes over, then once the GM period ends the GM goes on the waitlist... allows cycling of players).
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Nivim on October 24, 2011, 06:16:31 pm
 If I was starting it, I would simply write the universal jump mechanism to turn the Player→GM's character into something remeniscient of a metaphorical Cthulhu— the Gate interpretation. Their character's being would be temporarily turned into an higher being that can offer access to the sorts of universes they're from, and the entire reason they were picked by the main higher being (first GM) to go on this McGuffinpieces hunt was because each of them was a good match for a piece's resting place. So, each player would be picking their universe and character together, then just as their character gets stength's and weaknesses, so does what they are allowed to GM. These can be simple rules, such as "don't grant bonuses unless character has taken damage to pay for it" or "grant a bonus for every action, but randomly cut away 5/6ths of said bonuses at the next jump", and more complex ones such as "no visible railroading" or "plot must include major themes set down by source work" (such as a Tolkein work would include much "evil destroys itself" and "glory isn't all it's cracked up to be"). It is, probably, asking a lot of the turning GMs as far as imagination goes, but I doubt it will matter much once it all inevitably dissolves into madness.

 Perhaps the first GM keeps making snarky comments with a big stick as the game goes on?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on October 25, 2011, 03:55:54 am
Very good Nivm, I have to say.

Unfortunately I am a bit demotivated by, amongst other things, the probable death of my first-born RtD, and although I would be interested in being involved in this idea, don't have the heart for it right now.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on October 25, 2011, 04:18:03 pm
So... I have an idea.

It's inspired by a Raymond Briggs children's book called Ug the Stone Age Boy Genius in which Ug wonders exactly why he and all his tribe have to go round wearing trousers made out of granite (answer: it's the Stone Age, idiot), and so tries to invent something... nicer. It's excellent.

So my first (RTD-related) thought was "awesome, the Stone Age", closely followed by the idea that 4 PCs could be involved in a quest to somehow upgrade their tribe's technology (their trouser-technology, in the first instance). Without necessarily being silly, it wouldn't be so serious as, you know, saving the world and stuff, and would have a clearly defined goal with freedom to reach it (I think).

And then, thanks to SC, I also thought, aha - could this be done by two competing teams of three? Each team trying to invent and construct non-granite trousers (in this particular case) before the other? Without any direct PvP violence...


Any thoughts?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on October 26, 2011, 08:55:41 pm
After playing a game of Paranoia for the first time, I feel a strong urge to make a Paranoia RTD. I obviously will tell the player's very little about the game itself, and there will be many many deaths.

Any interest?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Riccto on October 26, 2011, 09:06:17 pm
Hmm. I kinda stumbled across a system (On /TG/ nonetheless) and I actually think it would be pretty intresting to use. It was for a Naruto Quest and heres the skinny of it. Its a D10 Dice Pool system where you get a set amount of D10's for your rank and then additional for the skill that you are testing, A success is each roll below the skill. Now, I have some ideas popping around in my mind but first of. But first off. Is it a good system?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on October 27, 2011, 12:06:46 am
After playing a game of Paranoia for the first time, I feel a strong urge to make a Paranoia RTD. I obviously will tell the player's very little about the game itself, and there will be many many deaths.

Any interest?

Quite Interested.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on October 27, 2011, 12:33:08 am
Bd: yes.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on October 28, 2011, 05:02:40 am
I'm really tired, so this might sound like a bad idea. Would anyone be interested in an RTD based on Choice of the Vampire and the Old World of Darkness setting, particularly Masqeurade? It would be a simple d6 system (for the most part) set somewhere around the 18-20th centuries.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on October 28, 2011, 05:51:59 am
Hmm. I kinda stumbled across a system (On /TG/ nonetheless) and I actually think it would be pretty intresting to use. It was for a Naruto Quest and heres the skinny of it. Its a D10 Dice Pool system where you get a set amount of D10's for your rank and then additional for the skill that you are testing, A success is each roll below the skill. Now, I have some ideas popping around in my mind but first of. But first off. Is it a good system?
After turning this over several times in my head, I can't see any particular problem with it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on October 28, 2011, 09:48:58 am
I'm really tired, so this might sound like a bad idea. Would anyone be interested in an RTD based on Choice of the Vampire and the Old World of Darkness setting, particularly Masqeurade? It would be a simple d6 system (for the most part) set somewhere around the 18-20th centuries.

Yes. I actually suggested the same exact thing in this thread earlier.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on October 28, 2011, 05:48:07 pm
Regarding the Paranoia RTD, I was wondering if people would want the RTD have some Paranoia mechanics along with the setting or just a Paranoia Setting. Since I assume they want the former, but to really implement doing secret actions, i'd have to do a summary of what happened (Not just what happened to a single character, like in most RTD's.)

Anyways, what do you guys think?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on October 28, 2011, 06:03:52 pm
Prefer Paranoia mechanics than just a Paranoia setting. I Don't mind this summary of events.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on October 28, 2011, 06:26:09 pm
Sounds messy and hard to pull off to me, but who knows.

Another concern, however, would be that the game is probably less interesting when you're not entirely sure what everyone's doing, so a lot of the enjoyment for players, but especially anyone following along, might get lost with that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: tomas1297 on November 04, 2011, 11:09:56 am
 Ok, so I promised to myself that I would never host an RTD again, because my RTDs are destined to fail horribly, but I just feel like trying again. However I don't want to get bored of it quickly so I'm having difficulties making design choices - I'm just being very picky with the setting and main gameplay philosophies.
 In other words, hi there, I'm making an RTD, what RTD would you like to play?

 So, here's one idea:

 Setting: Urban Fantasy. There are many cults of magicians. Maybe you joined one, maybe you learned magic from your family, maybe you learned how to cast spells by yourself - anyway, you're a magician. The existence of magic has been kept secret from the rest of humanity since it's discovery. However a hostility between two of the major cults has recently turned into a war. One battle was caught on tape and soon all of humanity found out about the existence of magic, killing all trust between the cults and bringing a huge change to their power balance.
 Gameplay design: Each cult has different spells. To get access to more spells you must earn their trust - a lot of missions are focused on clan politics. Lots of freedom because you can choose to solve problems as you see fit - if clan A wants you to secretly steal an ancient artifact from clan B you can either do it to gain A's trust, tell B about A's plans, report this to the council which is responsible for keeping peace between the clans, keep the artifact and tell A that C got it first... Basically screw with the already fragile power balance. Many spells have subtle uses rather than straightforward combat use - create illusions to trick people, use hypnosis to get what you want, subconsciously force ideas into others' minds...
 
 ...I was brainstorming while writing this and now I really like the idea. 0_o What about you?

 Oh, and feel free to suggest anything. I'll host what the people want to play.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 04, 2011, 11:21:50 am
Not really fond of urban fantasy. Or errand-running for preset factions. Or magic that usually functions as a shorthand for diplomacy and stealth checks.

I guess the short version is that I don't like World of Darkness.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: tomas1297 on November 04, 2011, 11:36:41 am
Not really fond of urban fantasy.
This is understandable. Tastes.

Or errand-running for preset factions.
It doesn't feel like errand running if you can do whatever you want. Besides you can go explore or do something interesting yourself. In fact I'm trying to make this less railroady. If you look at it that way, everything with a goal is an errand. Besides helping factions isn't 100% necessary. You can learn spells from artifacts or by stealing or otherwise obtaining magical scrolls. In fact the mechanics would be made to encourage gaining various powers rather than sticking to one faction and gaining all of their powers. Getting the strongest spells should not take much time or effort - it's more about variety.

Or magic that usually functions as a shorthand for diplomacy and stealth checks.
Not necessarily "shorthand". Since everything requires rolls in RTDs it's just a different way to solve problems. It's not 100% effective and it's not 100% necessary/superior. Besides, sounds more interesting that just having a set of damaging spells, buffs and summons. Though you can have those too. If you want to, you can just go 100% combat and cause random mayhem.

I guess the short version is that I don't like World of Darkness.
I don't know a lot about World of Darkness. In my mind it's more like E.Y.E./Deus Ex with less cyborgs and more magic.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 04, 2011, 12:10:16 pm
It doesn't feel like errand running if you can do whatever you want. Besides you can go explore or do something interesting yourself. In fact I'm trying to make this less railroady. If you look at it that way, everything with a goal is an errand. Besides helping factions isn't 100% necessary. You can learn spells from artifacts or by stealing or otherwise obtaining magical scrolls. In fact the mechanics would be made to encourage gaining various powers rather than sticking to one faction and gaining all of their powers. Getting the strongest spells should not take much time or effort - it's more about variety.
I guess what I mean is that it sounds like the world will be somewhat crowded, so there's not necessarily a lot to do with your power/money/influence once you get it, other than maybe pushing other people out of your way to more or less do the same things they were.

Not necessarily "shorthand". Since everything requires rolls in RTDs it's just a different way to solve problems. It's not 100% effective and it's not 100% necessary/superior. Besides, sounds more interesting that just having a set of damaging spells, buffs and summons. Though you can have those too. If you want to, you can just go 100% combat and cause random mayhem.
Well, that sounds neat then.

I don't know a lot about World of Darkness. In my mind it's more like E.Y.E./Deus Ex with less cyborgs and more magic.
I don't know anything about E.Y.E. or Deus Ex, other than that I really, really need to go play the latter.




As for suggestions, you need to make sure YOU like the game as much as your players, or else you'll lose interest and it'll die.


That said, I've been thinking about mentioning this for a while, so I might as well rattle off all the things I was thinking about running. Maybe you can get some inspiration/insight from that, maybe not.



Spoiler: Dwarf Fortress (click to show/hide)
Spoiler: Flavored Zelda (click to show/hide)
Spoiler: Demonic Minecraft (click to show/hide)
Spoiler: Vague Warlords (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: tomas1297 on November 04, 2011, 12:23:45 pm
I guess what I mean is that it sounds like the world will be somewhat crowded, so there's not necessarily a lot to do with your power/money/influence once you get it, other than maybe pushing other people out of your way to more or less do the same things they were.
When you think about it, all games are about achieving your goals so you can achieve other goals. It's more like making it "trying to achieve this goal will be fun" instead of "when I achieve this goal I can have fun". Which is why I dislike games with a lot of grinding.

As for suggestions, you need to make sure YOU like the game as much as your players, or else you'll lose interest and it'll die.
Aaaaaaaaaand that's why most of my games died...I try to. You have no idea how many other games I started making before starting over since I didn't like the idea.

That said, I've been thinking about mentioning this for a while, so I might as well rattle off all the things I was thinking about running. Maybe you can get some inspiration/insight from that, maybe not.

 DF and the warlords thing sound a bit hard to run, mechanics-wise. And I don't like any of those because I've been fed so much medieval fantasy that I've lost almost all interest in it. Well, Skyrim looks interesting, but besides that, I dislike medieval fantasy.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on November 04, 2011, 12:27:16 pm
Ironyowl, all those ideas are good, though perhaps the DF Adventure Mode one could use a little interesting stuff from the upcoming release. Either way, I was originally gonna do a Zelda RTD before I made the fun-sized behemoth of a Mario RTD that I just now put on hiatus. I haven't seen a Zelda RTD before though!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on November 04, 2011, 12:36:35 pm
Someone should do a Super Ghouls and Ghosts RTD already.

Wait! I could do that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 04, 2011, 12:42:33 pm
When you think about it, all games are about achieving your goals so you can achieve other goals. It's more like making it "trying to achieve this goal will be fun" instead of "when I achieve this goal I can have fun". Which is why I dislike games with a lot of grinding.
That's true. I guess my problem is that it doesn't sound fun in general, then, but I'm not sure how much of that is just distaste for the setting. I do think adventurey stuff should have "higher," or at least different, goals as well, though. Like how defeating the bad guys usually saves a village or at least gets you loot, as opposed to just beating up the bad guys because it's fun.

DF and the warlords thing sound a bit hard to run, mechanics-wise. And I don't like any of those because I've been fed so much medieval fantasy that I've lost almost all interest in it. Well, Skyrim looks interesting, but besides that, I dislike medieval fantasy.
Warlords, probably, though I know to avoid the worst dangers. DF not so much, though mostly because I've been deliberately making it extremely simple, to the point where I'm dissatisfied with the crafting system. Of course, that was largely because I took warning from the overcomplexity-related deaths of every other DF-inspired game out there...

EDIT: Also, how do you feel about, say, Paleolithic fantasy or magitech?


Ironyowl, all those ideas are good, though perhaps the DF Adventure Mode one could use a little interesting stuff from the upcoming release. Either way, I was originally gonna do a Zelda RTD before I made the fun-sized behemoth of a Mario RTD that I just now put on hiatus. I haven't seen a Zelda RTD before though!
Oh? What stuff?

Also, the Zelda one would be inspired by some of them, but not the same world(s) or anything.


Someone should do a Super Ghouls and Ghosts RTD already.

Wait! I could do that.
What's that? If you're GMing it I probably want in regardless, but still.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 04, 2011, 12:44:48 pm
Agreed. I'll hit that pre-in with the force of one thousand exploding suns. >.>
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: tomas1297 on November 04, 2011, 12:49:56 pm
EDIT: Also, how do you feel about, say, Paleolithic fantasy or magitech?
Paleolithic fantasy is uhh...whut?
 Magitech is ok, but I like it to be more GRIMDARK because, as mentioned, I'm sick of traditional high fantasy.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 04, 2011, 12:54:35 pm
Paleolithic = Stone Age

I don't know exactly what it'd be either. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 04, 2011, 02:03:44 pm
I'd love something Stone Age, would have already tried running one if I hadn't overbusied myself. Also, Dwarmin, yes, you could...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: wolfchild on November 04, 2011, 06:13:12 pm
I am with SC and Irony, If dwarmin is doing it, it is automatically awesome, pre-in, if you are doing those that is
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 04, 2011, 06:14:33 pm
I have no idea what it is but I'm bored so IN.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 04, 2011, 06:19:58 pm
Dwarmin was talking about possibly running Super Ghouls and Ghosts (http://www.google.com/url?sa=t&rct=j&q=wikipedia%2Bsuper%2Bghouls%2Band%2Bghosts&source=web&cd=1&ved=0CBsQFjAA&url=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FSuper_Ghouls%2527n_Ghosts&ei=DnO0TumSBtSk2gXS_9HMDQ&usg=AFQjCNGuOJl3DaPBYlrtO_ds-4oO0NMKQg) as an RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 04, 2011, 06:21:53 pm
Ah. Well then.

Can I be a wizard?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on November 05, 2011, 12:03:41 am
RTD Suggestion... Dragon Age!

Because I've been playing DA2 recently and it's awesome <.<

Or, y'know, Skyrim RTD. Because Skyrim is awesome and I can't wait for it to come out next week :(
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 05, 2011, 12:04:45 am
RTD Suggestion... Dragon Age!

Because I've been playing DA2 recently and it's awesome <.<

Or, y'know, Skyrim RTD. Because Skyrim is awesome and I can't wait for it to come out next week :(
Im personally tired of fantasy RTD's, but whatever.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: wolfchild on November 05, 2011, 12:12:02 am
Heathen BD
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on November 05, 2011, 12:44:09 am
Hey has anyone here read the Codex Alera by Jim Butcher?

The original setting was okay but would make a fairly bland RTD, upgrade their Tech to Grim-Magitech-Steam-Punk though and you could have some serious Fun.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: wolfchild on November 05, 2011, 12:52:07 am
I have not read, can you post the general gist of it?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on November 05, 2011, 12:58:52 am
Erk. Okay basic gist of it, not including history and whatnot.

There are furies, place spirits that are tied to objects and places. Each spirit is associated with an element, (based on a modified chinese element system) Wood, Fire, Earth, Metal, Water, or Air. The people of the primary continent of the books are able to bond with one or more (general not more than two, but high lords can surpass that) furies, the bond is similar to mix of Master-Dog and Parent-child. Through the bond the human is able to use the spirit's powers and the incalculable permutations thereof.

Any sense? It's kind of hard to sum up quickly.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: wolfchild on November 05, 2011, 01:08:48 am
It sounds similar to a book someone described to me ages ago, also sounds like a decent idea for an rtd
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 05, 2011, 01:13:30 am
Sounds interesting. Mix 'n match elements to create more elements and fling them at your enemies? Yes please.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on November 05, 2011, 01:22:23 am
Sounds interesting. Mix 'n match elements to create more elements and fling them at your enemies? Yes please.

Well, sort of. You can't just call your fire fury and start hurling fireballs, you have to have a source of heat. If you're strong enough you can concentrate ambient or personal heat to create blooms of flame, but that takes real power.

Think them more as letting you effect an element rather than create the manifestation of said element. For instance wood could let move softly over six inches of crackly twigs, let you shoot wooden arrows with incredible accuracy, or make really awesome window frames. It couldn't however create a tree where no seed has fallen, and even if you have a seed to work from it still requires vast amounts of water and nutrients for you to instill hypergrowth in it. However with wood (to manipulate the plant), earth (to draw up nutrients from the soil), and water (to call water from the earth) it would become much more possible.

In the example of the steampunk take your simple steam cannon. Furies that could possibly effect the weapon itself would probably be water, fire, and metal. Possible air.

It should be noted that even if you don't have a fury bonded in a particular field doesn't mean you can't work in it, it just means it's going to be a great deal harder.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 05, 2011, 01:24:46 am
So it's kinda like bending in Avatar the last airbender, except everyone can be the avatar and there is a (Widespread) metal element.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on November 05, 2011, 01:27:22 am
So it's kinda like bending in Avatar the last airbender, except everyone can be the avatar and there is a (Widespread) metal element.

You lost me at Avatar.

Wouldn't call metal widespread, at least anymore than any of the others.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 05, 2011, 01:28:53 am
*shrug*

In any case, it sounds interesting. I'd play it.

I would also like to call a preemptive IN if that's possible. I'm not in enough RTD's these days.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on November 05, 2011, 01:29:28 am
I'd prefer this:
http://xkcd.com/965/ (http://xkcd.com/965/)
(http://imgs.xkcd.com/comics/elements.png)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on November 05, 2011, 01:30:16 am
*shrug*

In any case, it sounds interesting. I'd play it.

I would also like to call a preemptive IN if that's possible. I'm not in enough RTD's these days.

This is my exact sentiments <.<
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on November 05, 2011, 01:31:51 am
*shrug*

In any case, it sounds interesting. I'd play it.

I would also like to call a preemptive IN if that's possible. I'm not in enough RTD's these days.

This is my exact sentiments <.<

Well I'd like to call IN too but I've no idea who'd host it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: wolfchild on November 05, 2011, 01:42:08 am
Well if someone does do it (I thought you were gonna, draig) then I am going to IN
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: tomas1297 on November 05, 2011, 08:49:49 am
 Started writing RTD, ran out of inspiration again. So, ideas?

 I may be a bit too picky about this. >_>
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on November 05, 2011, 09:25:31 am
Started writing RTD, ran out of inspiration again. So, ideas?

 I may be a bit too picky about this. >_>

Which idea are you working from?

Well if someone does do it (I thought you were gonna, draig) then I am going to IN

Hell I've already got two... No wait, Wraith has been inactive for sixty days. Probably safe to say it's dead.

...Which makes me a bachelor as far as RTD GMship goes.
Damn.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: tomas1297 on November 05, 2011, 10:19:34 am
Started writing RTD, ran out of inspiration again. So, ideas?

 I may be a bit too picky about this. >_>

Which idea are you working from?
I'm not working on any idea because nothing seems to work out. >_<
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on November 05, 2011, 12:25:08 pm
...Which makes me a bachelor as far as RTD GMship goes.
Damn.
Not necessarily. Depending on your willpower and free time, one RTD could already be exhausting to GM. And considering Wraith and Imperfect dying, I have a feeling that D22 is the extent of your current abilities, and/or free time.

...Either that or you're just forgetful. Pick your poison. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 05, 2011, 12:52:44 pm
Anyone around here ever considered running an Endless RTD?

I'm imagining an RTD that not only has a waiting list for players, but for GMs too. Whenever one GM gets bored of the RTD, they just pass it off to anyone else who wants to take over. Then, they can take the story in any direction they want. It would just keep going on forever, with players and GMs cycling in and out as time went on.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 05, 2011, 01:02:25 pm
I assume it would be like a miniature repeat of RTD wars, except not at all.

It would devolve into gibberish a few moments after someone like (someone who is not that good at GMing but doesn't realize it and we're all kinda too polite to say it) got the lead.

If it was consistently passed around good-adequate GM's, then yeah, it would work, possibly brilliantly. But also once GM's switch over, any fore planning is lost and the plot is thrown into a bit of disarray, unless you keep an internally consistent set of notes and pass it around. That is not counting the fact that new GM's would have to re-read the thread to figure out whats going on and what to do next.

From a non-RTD standpoint, its like handing the authorship of Harry Potter to a random fan of it partway through book two then repeating that process indefinitely. He might be a great writer, or she might be the author of My Immortal levels of shit-fic.

I'm not saying it's a bad idea. It's just that it has much more potential to erupt into a complete disaster than a regular RTD. Less so than the mess mentioned above, but still.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 05, 2011, 01:09:07 pm
I'd imagine that each GM, when done, would write a paragraph-long summary of everything that happened during their turn. And the way I imagine the story working is in an episodic way. That is, there may be an overarching plot, but each GM's turn is essentially self-contained. It's just like a large rotating panel of writers writing for a TV show.

I just want to see how long we could keep the damned thing alive. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on November 05, 2011, 01:12:48 pm
Anyone around here ever considered running an Endless RTD?

I'm imagining an RTD that not only has a waiting list for players, but for GMs too. Whenever one GM gets bored of the RTD, they just pass it off to anyone else who wants to take over. Then, they can take the story in any direction they want. It would just keep going on forever, with players and GMs cycling in and out as time went on.
RTDWARSNAO
I assume it would be like a miniature repeat of RTD wars, except not at all.

It would devolve into gibberish a few moments after someone like (someone who is not that good at GMing but doesn't realize it and we're all kinda too polite to say it) got the lead.

If it was consistently passed around good-adequate GM's, then yeah, it would work, possibly brilliantly. But also once GM's switch over, any fore planning is lost and the plot is thrown into a bit of disarray, unless you keep an internally consistent set of notes and pass it around. That is not counting the fact that new GM's would have to re-read the thread to figure out whats going on and what to do next.

From a non-RTD standpoint, its like handing the authorship of Harry Potter to a random fan of it partway through book two then repeating that process indefinitely. He might be a great writer, or she might be the author of My Immortal levels of shit-fic.

I'm not saying it's a bad idea. It's just that it has much more potential to erupt into a complete disaster than a regular RTD. Less so than the mess mentioned above, but still.
...
dammit.
I just want to see how long we could keep the damned thing alive. :P
Same thing here :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 05, 2011, 01:20:32 pm
I suppose, but realistically, any good GM already has their own RTD going on and cannot just run another one at the drop of a hat. Sean has MWM2 (ANd that pony thing currently), You have RTRTD, I've completely forgotten what digital has going (Does he have something going?) Tarran has the Dragon RTD, that's just some of the 'good' GM's I can list, and I don't think any of them could handle an entire plot falling into their laps in two weeks on Thursday.

This is where my fear comes in, because the worse GM's could snap the turns up like piranhas and we'd possibly see GM NPCS, lame plot and environs, and fairly horrible combat, because they just seem to get everywhere.

I could GM a few turns, but I don't know how I'd do.

(Yes TolyK I was kinda glancing at you during that second sentence of that post you quoted there. You and Shil.)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 05, 2011, 01:21:11 pm
It's an interesting idea but I'd give it two turns at best. Most RTDs that are still going are doing so because they contain a relatively small number of people (D22 has five players and a GM, Z&D has six players and a GM, etc.) and once it grows past a certain limit it's sure to implode. RTD Wars will always be the perfect example of this. There were, what, three overlord GMs, seven regular GMs, and three players per GM? That was a bit much when it probably wouldn't have lasted with 1 overlord, 2 GMs, and three players per GM. As for changing GMs, what happens when a GM just gets bored with it (a lot of people who start RTDs tend to get bored of being a GM very quickly, it seems) and can't be bothered to come back and finish up their round, or even write a summary? Does the next GM attempt to take over the plot or do we all pull a TNA and just forget about it to move on to the next thing? I'd like to see it happen but I have severe, one might even say crippling, doubts that it would last for one GM, let alone multiple. The only way I could see this working is if each GM did very small story arcs... like level 1 AD&D adventures long. A major situation, up to ten minor concerns surrounding the situation, and when it's done there's a summary and they hand it on.

@dermonster: Digital has the Bounty Hunter sci-fi RTD going on.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 05, 2011, 01:25:33 pm
To give it some credit, It would probably just be a regular RTD until the first GM gets bored, cause that's the only direction on when to switch. I'd give it until then at least.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 05, 2011, 01:29:44 pm
So I guess RTD Wars is slang for clusterfuck now? :P

Note that I was perfectly aware of the inevitable "shit-fic" issue when I suggested the idea. But I doubt that there would be any troubles on the level of RTD Wars, since it wouldn't actually require any cooperation between GMs. The method of passing the story over would essentially be, "Well, I'm bored of this. Better pass it off. Hey! Hey you, with the Homestuck avatar! Yeah, you! You're GMing this now. Good luck."

Piss around here and you're bound to hit a budding and/or competent GM, so I doubt we'd ever be lacking there, either.
It's an interesting idea but I'd give it two turns at best. Most RTDs that are still going are doing so because they contain a relatively small number of people (D22 has five players and a GM, Z&D has six players and a GM, etc.) and once it grows past a certain limit it's sure to implode.
That's the thing, though. There would only be one GM and a small amount of players at any given ti-
To give it some credit, It would probably just be a regular RTD until the first GM gets bored, cause that's the only direction on when to switch. I'd give it until then at least.
Yeah, that.

I say we should at least try it. The worst-case scenario isn't anywhere near RTDW.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bill the dwarf on November 05, 2011, 01:32:23 pm
Is there any other GMs that would be both good enough and know enough to make a working Geneforge/Shaper RTD here? I've seen Aklyon try it twice, but he didn't get very far either time. :-\ Its such a good universe to do one in though, I'd say.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 05, 2011, 01:38:09 pm
OK, but what if the new GM doesn't like the villain/setting/plot or whatever? Are all the players magically transported elsewhere and the previous stuff doesn't matter? See, that's my problem. What if they start in space and the next GM wants to do Victorian-era steampunk? What if the players want to stick to space? Does the new GM just say 'whatever' and hand it off again, or are the players teleported and re-equipped because he's the new GM and this is how things are going to be?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 05, 2011, 01:47:52 pm
I doubt anybody who doesn't like the very premise of the RTD would exactly be jumping at the chance to GM it. Perhaps the plot of the RTD should be organized around the episodic nature of the stories? Like I said, it would be a lot like a TV show, or a comic book: small to medium-sized story arcs that are self-contained. When a GM's story is told, they pass it on. The only thing tying it all together is the players and overall setting.

RTD The Animated Series: Tuesdays on B12TV.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on November 05, 2011, 01:48:56 pm
RTD The Animated Series: Tuesdays on B12TV.
...
I'm seriously considering doing this. In pivot.
 :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 05, 2011, 01:51:40 pm
Everyone on Bay12 loves games that are extremely Meta, its a proven fact.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 05, 2011, 01:51:47 pm
Okay, so I guess we'll give it a shot then. (Holy shit five new replies)

For a setting, I've had an idea that bugged me a few months ago.

Basically, the world is sorta stuck between a middle ages thing and some type of -punk. Well, all of the punks.

It's a realm where humanoid elementals walk among regular folk. Living masses made of water, fire, electricity, ice, metal, wood, rock, air and even a few made of sapient light, and rumors of skulking shadows. The fire elementals congregate around volcanoes, rock in the mountains, ice in the ice caps and such. There would be a singular... say dwarf punk city that the metal ones congregate in, and an electric punk city where lightning ones congregate in, and a floating city for the air elementals. Wood ones may be found most commonly in forests. They can still travel, you may see a water elemental roaming the electric city, or a rock elemental in the forest. Their personalities usually resemble the element they are composed of. (Fire is aggressive, but can be warm, rock is patient, metal is cold and logical, electric is hyperactive ect ect) Maybe at some point they would come across the universes only Nuclear elemental.

Due to this, technology is wildly inconsistent (You could only find[or use] an electricity using device in the electric city and near surroundings.), and magic is well studied (Ritual, enchantment, elemental, other stuff), but still holds many mysteries in this time period.

Light elementals all (With one or two exemptions) reside in a small moon orbiting close to the sun (basically Prospit) and a large city on the edges of the solar system for shadow (Basically Derse.)

I imagine that there is at least one city overwhelmingly dedicated to one particular element for each one (Except light and shadow[excepting the prospit/derse thing] for they are exceptionally rare), and that each elemental city each has one overarching 'conflict'
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 05, 2011, 02:04:09 pm
Cool, I'm apparently considered a good GM 'round here? I do have two RTDs going on, Nowhere To Run and Hammer of the Emperor. I haven't had time to update due to NaNoWriMo though.

In any case, sounds like a great idea, count me in.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 05, 2011, 02:05:31 pm
The excellence of your mad scientist RTD's cemented you in my mind as a good GM, really.

Or did you do the other thing...

I can't remember suddenly.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 05, 2011, 02:08:17 pm
Indeed. I've actually thought of restarting at some point in a more steampunk/industrial revolution setting (no limit to creations and what they can do though) as a result of rereading Girl Genius and find out Genius the Transgression exists.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 05, 2011, 02:22:06 pm
Anyway, does that setting I posted sound interesting? I'm not going to use it, so it's up for grabs.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 05, 2011, 02:47:47 pm
Maybe it's just me, but I always enjoyed the way episodic media is written: there usually isn't a single writer who handles the whole thing from beginning to end, there's always at least a few. When things get rough and deadlines are approaching, canon might just be played fast and loose. Retcons could happen. You might even get the feeling that two writers with different views on the story are having a tug-of-war behind the scenes, sabotaging plotlines and tossing in their own obnoxious Mary Sues.

In other words, all the worst parts of fiction come together and make the overall product far more entertaining somehow. Think about your average succession fort: players' differing plans and lack of communication are often what make fun and entertaining stories. That's the kind of thing I think an Endless RTD would be fantastic for.

Another way to expand on this would be to allow other posters in the thread (who are neither GM nor player) to make their own side characters. They wouldn't be rolled for, but would be controlled by whomever created them and could potentially contribute to the story (depending on whether the current GM hates them passionately or not).
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 05, 2011, 03:25:18 pm
Would we have an unified system? As we're going more story-based, that's not so necessary, but otherwise we'll need to convert stuff every time we change GMs.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 05, 2011, 09:21:02 pm
For some reason this talk of episodic media is making me want to make a Power Rangers-style RTD. Which might fit well for an Eternal RTD, at least at first.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on November 05, 2011, 09:30:29 pm
Power Rangers! If you do that I AM IN!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 05, 2011, 09:32:14 pm
For some strange reason the moment I read that sentence, my mind immediately jumped to that magical girl genre plot bunny that's been bugging me for months.

No I have no idea how that happened. Dammit japan!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 05, 2011, 09:33:15 pm
I call Walter Emmanuel Jones if this MMPR thing happens.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 05, 2011, 09:35:29 pm
I only have hazy recollections of power rangers, but I call whatever one can commit violent atrocities and get away with it. Would prefer it to not be rangers.


Every RTD character I ever make will be based off of Derm from fantasy world RTRTD now.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 05, 2011, 09:45:24 pm
I only have hazy recollections of power rangers, but I call whatever one can commit violent atrocities and get away with it. Would prefer it to not be rangers.
The one who gets mindcontrolled/corrupted a bit too frequently for it to be completely accidental. Or maybe one of the inevitable evil clones. The many, many evil clones.

Does the last sentence mean you'd rather not be a ranger, or you'd rather an Eternal RTD not be rangers, or what?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 05, 2011, 09:54:25 pm
I don't even know what the hell I'm talking about. I guess I just want to be a villain protagonist on the level of Black mage (http://tvtropes.org/pmwiki/pmwiki.php/Webcomic/EightBitTheater) and power rangers (From what I remember[Very very little{and from about 10 years ago}]) doesn't really allow for that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 06, 2011, 03:32:14 am
I've never seen a Power Rangers episode in my life. Basing the story on an existing setting would be a terrible idea, but I'm fine with 'superpowered team fights evil and crime and whatever'. That's what they do, right?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 06, 2011, 03:51:29 am
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Nivim on November 06, 2011, 04:25:59 am
 Since I actually posted here about the topic, I'll have to tender the guess that you guys have really short attention spans (http://www.bay12forums.com/smf/index.php?topic=80900.msg2707294#msg2707294). The Endless RTD would work perfectly with ideas discussed in that post, earlier, and after; as every player is making the decision to DM when they post a character, and the character is linked to the world they're going to write about. As the game goes on, the actions of their character are going to give them ideas about how they'll end up GMing (and indeed, the game will make a good way to pass around ideas), and on each ~gating they will decide/vote/roll on who is ready for a turn yet, and whether the current GM becomes a player (the first time) or leaves the game and lets someone else become a player. Obviously you'd need a rule about all the starting players GMing before the new do, and perhaps something that encourages a player to see their world through, so it doesn't just drop when they get bored...sounds like that would best be used to determine whether they get to play again or not; dropping the game early means your character can't take the strain of being The Gate and dies. Although, such will mostly comes down to judging beforehand how many turns you'll go for and planning accordingly, so that last mechanic will lead to shorter worlds, but could be countered by a mechanic that's just everyone (including spectators) voting on what goodies or badies the gate-character gets if it survives.
 Using a single thread for this would be too awkward in the long run, so it could instead be that the previous GM makes and links another thread at the switch (the first eventually making two), so the current GM doesn't control title and voting options both for mocking/subtle/spoilerific names and for the next switch.

 The goal here would be to allow each forumite to write in a style they know and like, for a character they know and like, and for a setting they know and like, but it should regardless be a completely glorious mess. May Armok smile upon your first GM's Power Rangers.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 06, 2011, 07:11:16 am
That seems a whole lot more complex than what I was suggesting. For all intents and purposes, an Endless RTD would be just like a normal one. No player GMs, no changing settings. But rather than a single GM controlling the whole thing, we'll have a series of "guest GMs" that write (and roll for) a single story arc and then pass it on. The goal is simply to keep it going as long as we can.

But in order to keep it going strong, we need to use the same tricks that a TV show might. The setting needs to be something that lends itself to self-contained story arcs against the backdrop of an overarching plot. This doesn't all have to be planned out in advance, either; we can improvise along the way.

Yes, I'm seeing how long I can last without linking to TVTropes.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on November 06, 2011, 07:57:13 am
:D
For that, we probably need a magical-technical world.
Or cross-dimensional portals... that could work too.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 06, 2011, 08:40:42 am
So, superhero team? Or people 'walking the earth' and always visiting a new locale for the next GM to play with, with a vague, background myth arc.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on November 06, 2011, 08:45:34 am
...Wasn't there an RTD that did something like that a while ago? With the exploring different worlds for some mysterious agency?
But who cares, as long as I get to be a trans-dimensional Power Ranger Ripoff (PRRO) I'm happy! :D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 06, 2011, 09:41:59 am
I think that Elemental setting I posted a bit ago might work. Once major conflict per city, and aside from the theme the GM decides what the problem is and works it out from there.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Superior_Tomato on November 06, 2011, 04:14:16 pm
Sorry if this is breaking the flow of conversation or something, but this idea has been bouncing around my head for a few weeks and I have to get it out, or I will murder someone. Horribly.
Basically, it's an simple RtD, based on nature, more specifically on the red in tooth and claw part, and how awesome it would be if you throw in copious amounts of magic (think Discworld, but nowhere near as nice). With no further ado, I shall get started.

For far too long, you have lived with the comforts of civilization. For far too long have you been spared from labor by machines, and cushioned from the realities of life by your notions of "currency", and "earning". You have been spared from the elements by your "buildings". You have been spared from danger by your "weapons". This has gone on for far too long.

You shall know of these comforts no longer. You shall not care for weapons, for you shall be armed with perfect weapons. But do not take comfort in this, for every other being shall have perfect weapons also. You shall have a sharp mind, and the quickest reactions, and you shall need them if you are to survive. You shall not "earn", You will get what you have taken and no more. Should you fail, there will be nothing to cushion your fall. But, if against all odds, and the antagonism of all other creatures, you survive, and and perhaps prosper, your legacy shall be everlasting and you shall live on forever within your descendants.

Remember all I have said. Remember it truly, for it is the truth. You shall be all you were meant to be. You shall be magnificent. You shall be Wild.


I hope that conveys what the premise of the game will be. I will try to lay out some things in a bit more detail below.

Area/Background: Take place within the hub (for lack of a better name). In the center of the world (Whether the world is round or flat I do not know) and shall contain as many types of landscapes as possible (Plains are not possible, because of obvious reasons) This mountain range is huge, rich in both life and minerals (far richer than anywhere else) and is seperated from the rest of the drab miserable world by a great desert. Some of the sapient creatures (Dwarfs! In high savagery! It can only end well) may come to harvest some of the great mineral riches there are, and, of course, be murdered brutally.

Creatures: All manner of creatures from Feral Dragons, to that rabbit from Monty Python and the holy grail (I shall make it so they are not horribly overpowered). Most will be a standard creature + Abillity, though some will be more complex, like a spiritual parasite and elementals (Not sure about these) to though ome interesting stuff into the mix. The fact you can play as Dragons and other powerful creatures if balanced by a little thing I call fame. In a nutshell, the more renowned/famous creature you are, the more people want to slay you/ havest your organs. Because unicorn solves everything.

That is pretty much all I can be bothered to write right now, as it's late at night. And, if some people would like to sign up already (I will feel awesome if this happens), there are two spots available, as I will start with 4 players to get the hang of GMing, steadily increasing them, but I don't want to prevent people who don't read this thread from having a chance.

All ideas and questions welcome!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 06, 2011, 04:18:08 pm
I'll take one of those spots because this idea sounds interesting. ^^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on November 06, 2011, 04:35:08 pm
Mildly interested. How many RTDs have you seen? I just want to know how much you've 'learned' by just watching other RTDs.

Also calling the second slot for now so no jerk ninja's the slot while I'm asking the question. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Spartan on November 06, 2011, 04:36:21 pm
Sounds cool I'll reserve a spot.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 06, 2011, 04:38:31 pm
Too long, skimmed, then read adequately again. I'll take a spot.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Sinpwn on November 06, 2011, 04:42:52 pm
I would like on the waitlist.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on November 06, 2011, 04:56:59 pm
Well, you could say no reservations on the spots. And I'd like to seee what you could do so count me interested.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Superior_Tomato on November 06, 2011, 05:41:19 pm
Moral victory achieved!
Tarran and SeriousConcentrate are in, all others on the waiting-list unless you manage to get in on the main thread.

Mildly interested. How many RTDs have you seen? I just want to know how much you've 'learned' by just watching other RTDs.

Also calling the second slot for now so no jerk ninja's the slot while I'm asking the question. :P

I've been lurking around here for quite a while, so I've read quite a few, and tried to get through RtRtd, but probably ended up missing about four or five. I am somewhat copying Gatleos in a way by starting out with a somewhat complex premise (though nowhere near as complex as RtRtD) and no prior experience.

Tomorrow night I shall finish up with the background information and make a list of the creatures. I was planning on just giving a short description of the creatures, and when someone signs up they can pick a few for me to give more complete descriptions and rules. Thoughts on this?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: wolfchild on November 06, 2011, 05:44:27 pm
I want in, even if it is just the waitinglist
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 06, 2011, 05:52:31 pm
Experience doesn't matter as much as enthusiasm, trust me. If you love your concept or your players enough you'll want to see the RTD through to the end regardless. My only recommendation is that, considering this looks like it will be a fight-heavy RTD, is keep combat as simple as possible. If you make it too complicated then there will be times when you'll lose enthusiasm for working on it, but even so that shouldn't stop you too much. ^^^ I do like the idea of just a list of creatures and then they get expounded upon when chosen. It gets things started quickly and, when a player joins with a creature that hasn't been used before, you'll have experience with how things are going to make sure it's balanced well.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on November 06, 2011, 06:07:28 pm
I've been lurking around here for quite a while, so I've read quite a few, and tried to get through RtRtd, but probably ended up missing about four or five. I am somewhat copying Gatleos in a way by starting out with a somewhat complex premise (though nowhere near as complex as RtRtD) and no prior experience.
Ehh, fair enough, I'll keep my spot. ;)

Experience doesn't matter as much as enthusiasm, trust me.
I disagree. It's a distant memory, but I believe I had enthusiasm in my first RTD, and it died, since I made a decent amount of mistakes. Same with USDF.

Newbie mistakes: The first I didn't make it exciting enough, I made a bad combat system, and I didn't make any exciting objectives. I can't really remember what I did wrong in the second, but I believe it either related to rewriting the rules, making the rules too complex, or something like that.

Even if you have enthusiasm, if you have a crappy RTD, I don't think people will enjoy it. It's like a movie: Even if you make it with all your heart, if it sucks... well... it sucks.

That's not saying enthusiasm isn't important. Oh no, it's really, really important. But experience is very important too.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 06, 2011, 06:43:56 pm
I'm mainly in agreement with Gatleos regarding Nivm's You Become The Portal stuff. It's too complex, too weird, and too specific for my tastes; I'd much prefer some fairly basic premise ("You're Power Rangers") that can transition fairly easily into whatever the next person wants ("Your enemies have fled, Earth is- OH WAIT THERE'S A DISTURBANCE YOUR TALENTS ARE NEEDED IN SPAAAAAACE!").

A superhero team setup or maybe some people getting shunted around by forces outside their control (something like The Odyssey, for instance) sounds about right to me.


In fact, I guess I'll just ask now: Is there any interest in me starting up Eternal RTD, using Power Rangers as a baseline (or either one on its own, for that matter)? Anything else you'd prefer/not prefer/like to say?




As for experience vs enthusiasm... experience really is important, but it's not like there's any way to get that without just jumping in and seeing what works.

That said, we're always on hand to provide some of the more obvious and important advice, if you want it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 06, 2011, 06:46:51 pm
Experience VS enthusiasm, RE my opinion: Both are equally important, which is, massively important. I'd have to say that enthuseasm wins out by a small margin, because there's no RTD if the GM hates it or doesn't want to continue/start it.

And Start it up Irony! Let's try this out.

It has just occurred to me that power rangers had that combining mecha thing right? Can we have/design our own giant robots?

I'm basically going to make mine the MegasXLR if I can.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 06, 2011, 07:04:22 pm
Start it up Irony! Let's try this out.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 07, 2011, 03:41:18 am
Start it up Irony! Let's try this out.

I would also like to offer my encouragement please. The last couple of pages of ideas are awesome to consider.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 07, 2011, 09:19:49 am
Perhaps we should plan things out a bit more before we start the thread. So, we have five (or so) warriors Wandering the Earth, fighting the Monster of the Week and working toward some nebulous goal. Each story arc is written by a different GM, though anyone can write as many as they want as long as they're not consecutive. I'd make the tone of the series at least a little bit goofy; that will make it much more flexible and adaptable to new plots.

A few things to consider:
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 07, 2011, 09:22:56 am
I still haven't found a taker for my advanced overshoot system...

(Which with one impossibly lucky[or unlucky] roll will doom the universe to chaos, but it's literally a one in some amount of million chance, and its more a representation of how badly/goodly you rolled)

Fakeedit: found it 8.68055557 × 10-6
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 07, 2011, 09:24:18 am
Should a new thread be created, or should we keep the same one? I'm leaning toward the latter.[/li][/list]

I think it would be nicer to keep things all together in the same thread, the only downside is not being able to alter the title/subject line for updates.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 07, 2011, 09:25:54 am
We'd have the neutral party do that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 07, 2011, 09:46:09 am
Well, we'll probably use basic 1d6 rolls with modifiers in most cases, so the two main points for the system are;

- combat system? I keep using the same one and ranged combat doesn't work with the basic 'opposing dice rolls, loser takes damage' thing. My system is a bit complex and has a lot of maths (I just use google's calculator), so it doesn't really fit for what we're going for. Any suggestions?
- skills and XP? Are we going to have this at all? If so, how easy would it be to improve skills and when do you get xp? Anyone have a simple system we can use?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on November 07, 2011, 09:47:09 am
I still haven't found a taker for my advanced overshoot system...

(Which with one impossibly lucky[or unlucky] roll will doom the universe to chaos, but it's literally a one in some amount of million chance, and its more a representation of how badly/goodly you rolled)

Fakeedit: found it 8.68055557 × 10-6
[/quote
we... tried.... that....
:D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 07, 2011, 09:50:07 am
I meant a use in which the RTD wasn't already a seven-fold clusterfuck from the get-go. I'd honestly like to see if it works. Well, if it works well, is what I'm saying.

Also you borked the []
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 07, 2011, 09:50:56 am
I still haven't found a taker for my advanced overshoot system...

(Which with one impossibly lucky[or unlucky] roll will doom the universe to chaos, but it's literally a one in some amount of million chance, and its more a representation of how badly/goodly you rolled)

Fakeedit: found it 8.68055557 × 10-6
we... tried.... that....
:D

No we didn't, you just wrote it down in the rules with a hundred other contradicting things, none of which were used by any of the GMs. Stop bringing back bad memories, man!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 07, 2011, 09:59:32 am
Well, we'll probably use basic 1d6 rolls with modifiers in most cases, so the two main points for the system are;

- combat system? I keep using the same one and ranged combat doesn't work with the basic 'opposing dice rolls, loser takes damage' thing. My system is a bit complex and has a lot of maths (I just use google's calculator), so it doesn't really fit for what we're going for. Any suggestions?
- skills and XP? Are we going to have this at all? If so, how easy would it be to improve skills and when do you get xp? Anyone have a simple system we can use?

I have generally used, for ranged combat, just a d6 to hit using the general RTD rules, with a d6 to damage. The PCs also get a d6 to dodge, because they are heroes. It is simple. I also tend to do this for melee combat, just with the addition of initiative. It is simple, but it works for me. I prefer the writing to the rules...

And to go with the simple theme, if someone rolls a [6] at doing something in my RTD with skills in (or roll a [1] at something silly, such as Pedantry), I roll another d6, and on a [6] will give them a third of a skill (which will eventually give +1 bonus). I also then keep to a natural [1] and natural [6] rule, because my RTDs aren't especially serious.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 07, 2011, 10:00:54 am
I still like the idea of the dice enlarging with each [6/8/10/12/20/100], but I suppose it would get a bit complicated.

Hey, maybe we can use that one system Sean came up with? That seemed pretty solid, though I still don't quite grasp it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 07, 2011, 10:04:53 am
It seemed a bit too complex, methinks. We're going for simple and easy-to-learn here.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 07, 2011, 10:07:55 am
Hrm. I don't GM, so I suppose my advice is somewhat out of experience here. I don't really know how to contribute  :-\
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 07, 2011, 01:31:38 pm
Well, lawa's system seems pretty good, so unless anyone has a suggestion of their own, we oughta get started. If that wasn't clear yet, I'm signing up as a GM, right after Gatleos unless someone else wants that spot?

The setting is good vague like this. It allows both for goofiness and seriousness. I'll be going for a Mad Science! style for my first piece, which is usually relatively goofy.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 07, 2011, 01:54:25 pm
Well, lawa's system seems pretty good, so unless anyone has a suggestion of their own, we oughta get started. If that wasn't clear yet, I'm signing up as a GM, right after Gatleos unless someone else wants that spot?
Wait, what? I'm GMing now? I suppose I could start it off and write the "pilot episode". Is anybody up to indexing each GM's turn with a link in the OP?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 07, 2011, 02:00:13 pm
Oh, you're not? I assumed you were - this was your idea, after all.

I can do that, if nobody else volunteers. What would I need to include in the starting post and is the name of the thread going to be Endless RTD?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 07, 2011, 02:13:50 pm
Nah, I can start it. I'll create the thread and update the OP when needed.

So, have we thought of a premise? Maybe I could think one up from the vague character bios that the initial players come up with?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 07, 2011, 02:19:45 pm
We're the power rangers in all but name. five man band of crime fighters or something.

From what I remember this means we get giant combining robots too.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 07, 2011, 02:21:27 pm
If we're going full rangers, then yeah. ^^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 07, 2011, 02:23:10 pm
Oh, alright, I was already creating the topic.

Okay, so we've got six people Walking the Earth, fighting Monsters of the Week while a Myth Arc develops in the background. I'm still sticking to my Mad Science! angle which fits in with most settings after a fantasy tech level, but that doesn't need to be the main theme, just mine. Building parts around character bios sounds alright.

Wait, we're power rangers now? I thought we were doing the above. Superhero team could be fun as well, as long as people wouldn't fully copy the Power Rangers.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 07, 2011, 02:25:11 pm
I have no idea what the hell is going on. People were talking about power rangers and the thread kinda blurs after that.

I think we agreed on the Walking the Earth thing though. That sounds about right.

Goddammit can someone comb through the last couple of pages and find out exactly what happened here?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 07, 2011, 02:26:15 pm
I have no idea what the hell is going on. People were talking about power rangers and the thread kinda blurs after that.

I think someone else was going to make a Power Rangers RTD after someone suggested superpowered team? I dunno. 'Tis thread moves so fast sometimes.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 07, 2011, 02:30:36 pm
Okay, I looked back and apparently Irony, Digital and Gat are all simultaneously writing an Eternal RTD opener, which is really confusing.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 07, 2011, 02:32:35 pm
Irony? What? Since when has he been involved in this?

And I didn't get further than the title before I saw Gatleos' post, so.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 07, 2011, 02:32:40 pm
I think the problem stems from the fact Irony suggested doing MMPR and someone else assumed he meant he was doing it as the Endless RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 07, 2011, 02:33:29 pm
You are now a team of crack mercenaries killing people and doing awesome things. In other words, roll to A-Team. No wait, scratch that. The A-Team thing is just how I'm starting it out; you can take it any direction you want after that. Giant robots included... maybe they get sent into the future and Howling Mad Murdock pilots a Gundam or some shit I DON'T KNOW

Sound good for a vague premise?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 07, 2011, 02:33:40 pm
In fact, I guess I'll just ask now: Is there any interest in me starting up Eternal RTD, using Power Rangers as a baseline (or either one on its own, for that matter)? Anything else you'd prefer/not prefer/like to say?

Followed by multiple posts of 'DO EET'

Goddamnit we need to get our shit together.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 07, 2011, 02:36:04 pm
Goddamnit we need to get our shit together.

True.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 07, 2011, 02:38:50 pm
Augh. Okay. Is Irony here? What's he doing? We need to get everyone who's involved with the opener here for like ten minutes and come to some sort of conclusion.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 07, 2011, 02:39:48 pm
You are now a team of crack mercenaries killing people and doing awesome things. In other words, roll to A-Team. No wait, scratch that. The A-Team thing is just how I'm starting it out; you can take it any direction you want after that. Giant robots included... maybe they get sent into the future and Howling Mad Murdock pilots a Gundam or some shit I DON'T KNOW

Sound good for a vague premise?

Fine by me, though mercs are a pretty dark basis for a story. You can't really do a light-hearted story with a bunch of violent hired thugs.

Also, is either of you looking for a GM slot, dermonster and Serious? The more the merrier.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 07, 2011, 02:41:20 pm
How about a five man team of random jackasses who get violently thrown through cracks in reality to different planes of existance?

I suppose I could GM for a short while at some point, which would be kinda awkward and meta-gamey hell as I am definately a player.

This computer has red lines but no right click auto correct and it bothers me.  :-\
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 07, 2011, 02:43:52 pm
As a GM, no. I don't want to give short shrift to my current RTDs, but I'm in as a player.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 07, 2011, 02:45:55 pm
The beauty of this RTD is that you don't need to GM it for that long, so any hiatus that might be caused by it would soon be over again.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 07, 2011, 02:48:33 pm
You are now a team of crack mercenaries killing people and doing awesome things. In other words, roll to A-Team. No wait, scratch that. The A-Team thing is just how I'm starting it out; you can take it any direction you want after that. Giant robots included... maybe they get sent into the future and Howling Mad Murdock pilots a Gundam or some shit I DON'T KNOW

Sound good for a vague premise?

Hell yes.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 07, 2011, 02:48:52 pm
If you really want me to be a GM, then just say so and I'll do it... though we still need to establish what happens to characters when the player takes over as GM.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 07, 2011, 02:49:39 pm
The players create a general character that will be used for all GM's, the story could be that they are being randomly transported through time and space.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 07, 2011, 02:49:56 pm

Fine by me, though mercs are a pretty dark basis for a story. You can't really do a light-hearted story with a bunch of violent hired thugs.

Also, is either of you looking for a GM slot, dermonster and Serious? The more the merrier.

I would also be interested at some point, but I just don't have the ability right now.



ah yes, this is what I meant:
As a GM, no. I don't want to give short shrift to my current RTDs, but I'm in as a player.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 07, 2011, 02:50:51 pm
You're thinking of lawa's idea from earlier. The GMs and players are separate here.

Nah, I'm not forcing you into anything. I've been neglecting my own RTDs like hell for awhile now (I blame NaNoWriMo! It's taking all my time!), so I'm not really in a position to say anything. This is unlikely to be so much work as them, though. Most of my update time for the two goes into the mechanics and rules, while here I only have to struggle with my obsession with writing walls of text. For Science! had a simpler system and I updated quicker as well.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 07, 2011, 02:52:02 pm
Right, if we don't get this started soon it will fall apart, I fear. Gat, your idea is fine, if a bit dark. Black comedy? (http://tvtropes.org/pmwiki/pmwiki.php/Main/BlackComedy) I love that stuff. We need to get this up before one or all of us kill one or all of us.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 07, 2011, 02:53:14 pm
The players create a general character that will be used for all GM's, the story could be that they are being randomly transported through time and space.

If I'm a player and then become a GM, what happens to my character? That's what I was asking.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 07, 2011, 02:55:51 pm
The players create a general character that will be used for all GM's, the story could be that they are being randomly transported through time and space.

If I'm a player and then become a GM, what happens to my character? That's what I was asking.

Then your character is Put On A Bus or is turned into an NPC, whatever you prefer. You can't be a player and a GM at the same time.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 07, 2011, 02:57:49 pm
RTD... IS black comedy. So are we going with the alternate reality thing? I'm afraid my setup for a premise like that would involve a ragtag gang of mercenaries pursuing a time-traveling Adolf Hitler through the multiverse.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 07, 2011, 02:59:13 pm
I love that, can we have that as an overaching main plot? Now I can have Nazi mad scientists!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 07, 2011, 03:02:37 pm
I'm afraid my setup for a premise like that would involve a ragtag gang of mercenaries pursuing a time-traveling Adolf Hitler through the multiverse.

Er. Why is that bad?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 07, 2011, 03:57:38 pm
I don't even understand how this devolved this quickly. Nivm may have been right about attention spans. :P


Yes, I was planning/thinking of doing Endless RTD in Power Rangers style. Three people said YES DO THAT, then someone said WAIT WE NEED A UNIFIED SYSTEM, then everyone got confused somehow. This somehow resulted in Gatleos being volunteered for starting it using a universe-shunting A-Team instead.

I don't even.


Anyway, I still prefer Power Rangers to time-traveling mercs. I suppose either is pretty flexible, but I think Power Rangers has an extra level of "Because rangers work that way" for padding, which I like.


For combat, I generally go with attacker d6 - defender d6 = damage. That makes two rolls per combatant, but it's usually not too onerous, and lets you give bonuses to attack or defense separately. For a one-combat ranged roll, you could just ignore results where the defender wins, though that'd probably require ranged combat to be significantly weaker to compensate for the inability to lose while using it.


Finally, I'm also willing to be the index. I don't think there's any particular reason for a third party for that, since they'd presumably be less interested in it than a current/former GM/player.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Superior_Tomato on November 07, 2011, 03:58:22 pm
Ok, so I'm back. I require your help and would be grateful for any input you give me.

The main issue is this:
The basic setup has very little customisation, you pick your species and a name and go. So I have decided to add some more customization into the mix. The rough idea was you have a personal talent and a bloodline talent. Personal talents are, well, personal, meaning you happen to have them as a fluke of nature. They may vary from physical to physchic, meaning that a certain creature in a family may be psychic but not the whole family. Bloodline talents are inherited, and if you found any relations of yours they would likely have them.

I'm leaning towards Personal talents being free for the player to make up, and there being a set of Bloodline talents available. Tell me what you think.

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 07, 2011, 04:01:37 pm
@Irony: Frankly I prefer MMPR as well simply because it hasn't been done before. And I'm nostalgic that way. ^^^
@Tomato: That's a good idea, but you want to make sure Personal talents aren't overly powerful. Bloodline can be a little more so since there's nothing to stop multiple players from having them, which means it'll balance itself out, but the bulk of the abilities should probably come from the creature itself. That's my opinion, anyway.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 07, 2011, 04:52:01 pm
Aw man, I already had an insane story involving Hitler written up. :(

Spoiler (click to show/hide)

Can't say I don't agree with the Power Rangers premise having an extra layer of "absurdity insurance", though. Whaddaya think?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 07, 2011, 05:16:28 pm
Aw man, I already had an insane story involving Hitler written up. :(

Spoiler (click to show/hide)

Can't say I don't agree with the Power Rangers premise having an extra layer of "absurdity insurance", though. Whaddaya think?

Ooooh.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 07, 2011, 05:24:35 pm
I have to admit, that story is beautiful.

I'm not entirely sure where it'd go from there, though.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 07, 2011, 05:30:51 pm
I'm not entirely sure where it'd go from there, though.
That's the point. They find a trans-dimensional portal inside and proceed to have wacky antics in alternate dimensions while chasing Hitler. It could go anywhere with that premise.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 07, 2011, 05:40:04 pm
I'm not entirely sure where it'd go from there, though.
That's the point. They find a trans-dimensional portal inside and proceed to have wacky antics in alternate dimensions while chasing Hitler. It could go anywhere with that premise.
Two words.

Steampunk Hitler.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 08, 2011, 05:30:07 am
The Power Rangers idea would be pretty inaccessible for people not familiar with the show. I'm all for a generic superpowered team, though, but we shouldn't set this RTD in an existing setting. Gotta say I like time-travelling/dimension-hopping Hitler more, but maybe the two could be combined? Superpowered team chasing Hitler through time and space?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on November 08, 2011, 05:33:02 am
Hitler...Steampunk...Alternate Universes...Portals...DO IT!!!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on November 08, 2011, 05:34:56 am
Well yeah, I was more just excited about the general premise, you know, team of heroes in bright costumes running around kicking butt in over-the-top, cheesy fight scenes? I haven't watched the show in years, so I wouldn't really know much about the setting anyway. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 08, 2011, 05:36:16 am
Agreed with Yoink (and although I don't want to speak for him, I think Derm would agree too) that basically it'd be just a sentai team as opposed to the actual rangers. ^^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on November 08, 2011, 05:40:03 am
Meh...not really a fan of sentai or rangers...Have fun though.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 08, 2011, 09:23:19 am
Remember, if we went with my setting I would only be controlling the first part of the story. You could Sentai it up all you wanted after that.

So. A few things. Should we have a separate discussion thread? That might be a good idea for a project of this size. Who the hell is starting the thread and indexing the turns? Which system are we using? I'd go with Irony's.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 08, 2011, 09:28:32 am
Gat, I suppose you can start it up.

Super-Sentai-AntiHitler-Time-Force GO!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 08, 2011, 09:34:13 am
Which system are we using? I'd go with Irony's.

Yeah it is nicely simple, I would too and might in future for my games.

Separate discussion thread would free up this thread and also keep the game thread cleaner...


I belive Irony volunteered to "be the index" earlier.



Super-Sentai-AntiHitler-Time-Force GO!

Oh god. Yes. Please. Hard.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on November 08, 2011, 09:40:03 am
I... Have no idea what the heck Sentai is, but as long as it's to do with the whole Power Rangers-like idea, count me in. :)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 08, 2011, 09:47:59 am
Yeah, the system is good. If the defender wins in ranged combat, that just means they've dodged or the attacker has missed, no weakenings needed. Of course, GMs can always just make minor tweaks to it on their turns as long as it doesn't mess up conversion.

I have no idea what sentai is, but superpowered-hitler-hunting team go!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 08, 2011, 09:51:39 am
Your free time is now meaningless. Also, this is sentai. (http://tvtropes.org/pmwiki/pmwiki.php/Main/Sentai)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 08, 2011, 09:54:14 am
Your free time is now meaningless. Also, this is sentai. (http://tvtropes.org/pmwiki/pmwiki.php/Main/Sentai)

I'm not falling for that!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 08, 2011, 09:55:11 am
Just a quick peek is all it takes...


come join us... flow into the realm of infinite tabs... read... read forevermore...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 08, 2011, 09:55:19 am
Umm, alright then. Let's still not force colour-coded suits on players, m'kay?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 08, 2011, 09:56:08 am
Can we still do synchronized posing?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 08, 2011, 09:58:06 am
Well, I got the mental image of psychopathic power rangers dragging helpless bystanders and forcing them into a pose whenever they're short of a team member. So yes. Feel free.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Superior_Tomato on November 08, 2011, 01:56:23 pm
Well, I got the mental image of psychopathic power rangers dragging helpless bystanders and forcing them into a pose whenever they're short of a team member. So yes. Feel free.

I am disappointed that they don't have colour-coded suits because I have a mental image of them spray-painting said innocent bystander in the right colour so you eventually get a city full of people spray-painted different colours. Beautiful.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 08, 2011, 02:04:02 pm
By "index the turns", I mean keep a running list of links to the first post of each turn. This would be best done in the OP. Maybe I should start the discussion thread and IronyOwl should start the game thread?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 08, 2011, 05:07:36 pm
Yes, please do (except now I have to go to sleep shortly and will miss the start  :'( )
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on November 08, 2011, 06:58:38 pm
I'm thinking of running one last secondary RTD, one last try to see if I can in fact manage this small ordeal.

It will be of the modified Lovecraft-esque setting that I described earlier, just need to hammer the rest out.




Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 08, 2011, 06:59:19 pm
Mind if I reserve a spot?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on November 08, 2011, 07:01:21 pm
Mind if I reserve a spot?

Hmm... Sure. But I'll only allow on other pre-in.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 08, 2011, 07:09:18 pm
Calling that other spot because it's Draignean running it and Draignean = quality.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on November 08, 2011, 07:17:02 pm
Calling that other spot because it's Draignean running it and Draignean = quality.

Thank you serious, your words fill me with warm fuzzy feelings.
I'm also happy to have you in since I can usually count on you to make actions that make vague amounts of sense both in respect to your character and to your surroundings. You can sneeze and hit three Good GM's down here without effort, good players on the other hand... those are hard to find.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 08, 2011, 07:18:19 pm
Thanks, I think. ^^^; Not sure if that's a backhanded compliment or not... :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 08, 2011, 07:20:00 pm
What do I usually correlate to in the GM community?

Just curious, really.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 08, 2011, 07:22:21 pm
Having never GMed you I can't speak from experience but based on your sig I'd say you fill the 'genocide at all costs player' role. :3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 08, 2011, 07:30:31 pm
Draignean+Lovecraft Setting=My wildest dreams come true.

It doesn't help that I just bought a huge book containing all of Lovecrafts best stories.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 08, 2011, 07:31:50 pm
Hrm, I think I might look out for that too.

In other matters, news on the Eternal RTD front page?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 08, 2011, 07:34:58 pm
The last I heard Gatleos was going to start a discussion page (which might also contain links to each separate arc and whatnot? I dunno) and Irony was asked to start it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on November 08, 2011, 08:10:10 pm
I'm thinking of running one last secondary RTD, one last try to see if I can in fact manage this small ordeal.

It will be of the modified Lovecraft-esque setting that I described earlier, just need to hammer the rest out.

One word: IN
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on November 08, 2011, 08:28:52 pm
Too Late! I'm only taking four spots for the beginning (back to basics), and I'm only letting two pre-ins. Serious and BD snagged them.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on November 08, 2011, 08:30:36 pm
Ah well...I'll just watch the insanity!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 08, 2011, 08:33:18 pm
Well, if you're on when it goes up nothing's stopping you from getting in then. ^^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on November 08, 2011, 08:54:59 pm
Timeline for the new one will be in 1982.

Need to work on some RL stuff, will be back online later.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 08, 2011, 08:57:24 pm
80s, nice. The best decade. :3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 08, 2011, 08:59:58 pm
Pffft, 1930's is obviously the best.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 08, 2011, 09:02:49 pm
I prefer the nineties. Ah, the days of youth. And the days when we weren't being evicted left and right and there wasn't so much yelling.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 08, 2011, 09:17:53 pm
So, Gatleos thinks I should start the Eternal RTD game thread, while he'll start the discussion thread. This sounds fine.

We'll apparently be using my system of [Attacker d6] - [Defender d6] = [Damage]

The theme... will be time-traveling-Hitler-fighting-Superhero-Squad? Or is that just the Crazy Minority mentioning it'd be awesome (and crazy)?

Do we know who's running it first yet?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 08, 2011, 09:19:59 pm
I think only four people said one way or the other about the team, and basically it was 3y-1n. And no one knows who's doing the first arc.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on November 09, 2011, 02:56:45 am
Alright, here is the game as it will be posted later. Anyone have any problems with it? (Speak now or forever hold your peace.)


Spoiler: Story (click to show/hide)

You are a resident of Arkham, a city located in Essex Missouri. That's irrelevant however considering that you're not going to be leaving Arkham and it's surrounding countryside for a while.

You have received the above letter, it was quite clearly addressed to you, though the name of the man sending it is unfamiliar. Of course it didn't help that you seem to have developed a strong case of morning amnesia, you're having trouble remembering your own name...

What is your name anyway?

Spoiler: Character sheet (click to show/hide)
Spoiler: Age (click to show/hide)
Spoiler: Professions (click to show/hide)
Spoiler: Stats (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Rolling (click to show/hide)
Spoiler: Gaining levels (click to show/hide)
Spoiler: Fighting (click to show/hide)

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 09, 2011, 03:07:12 am
I think only four people said one way or the other about the team, and basically it was 3y-1n. And no one knows who's doing the first arc.

I thought the crazy majority said yes, and I also thought Gatleos volunteered for the first arc.


Remember, if we went with my setting I would only be controlling the first part of the story.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: scriver on November 09, 2011, 03:44:47 am
Did you say that was taking place in the 80's, Draignean? Your professions seems to want it to be in the 30-50's :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on November 09, 2011, 03:45:21 am
Looks good Draignea, course every RTD you do is good...And I'm a noob at making RTD's so my opinion ain't worth much. I've prepared a sheet for the moment you post!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 09, 2011, 04:24:01 am
Ooh, neat. I wasn't really interested in a Cthulhu horror game until I saw that.

One question though, is the benefit from Wisdom retroactive? If it's not, I'd probably need a lot of willpower to avoid maxing it because otherwise I'm losing points oh god.


Also, twelve year old private eye was the first character that popped into my head. Just sayin'.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on November 09, 2011, 06:24:09 am
Hah, I've something like that rattling in my head too.

I'll do like Micelus and prep a sheet for when and if you do make it happen. ;)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: scriver on November 09, 2011, 06:27:11 am
...The char I prepared is a kid, though child-child. And here I thought nobody would want to make a kid and that that was the safest bet of not making the same kind of character anyone else did.

...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on November 09, 2011, 06:59:21 am
I prepared a pair of happy young fiances who are almost certainly doomed to madness and horror. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 09, 2011, 08:11:33 am
Oh, good. I thought I was the only one making an adult. (33 year old college professor FTW. Unfortunately all my time playing Fallout New Vegas made me min-max Wisdom for da skeel pointz. :<)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on November 09, 2011, 08:17:03 am
My guy is very balanced mostly, with higher mental skills, alot in Solve Enigmas and Detect Patterns.

Don't step on my toes. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 09, 2011, 08:20:04 am
My progressive reaction.
*Views Age* Seems simple enough...
*Views profession* Hrm, this might be difficult.
*Stats* Holy crap, uh...
*Skills* Oh hell, thats massive!

I wonder if I can roll up Old man Henderson...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 09, 2011, 08:24:17 am
Uh. Crap. Yeah, my guy is weak physically, strong mentally as well... CLARIFICATION EDIT: Specifically, 90 Knowledge, 75 Solve Enigma, 50 Lore and Dodge, 35 Detect Pattern, 30 Persuasion & Gather Information, 25 Mechanical, and 15 Orate.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 09, 2011, 08:25:52 am
Once I actually get around to making a sheet, I think I'll either go with old man Henderson, or Boxcar Joe, the magic hobo.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on November 09, 2011, 08:33:50 am
Lemme put down what I'm working on. This is not a pre-calling for a spot, just to show people how to do it.

@SC: I guess you'll have to go crazy learning Eldritch Magic, then. :P

Spoiler: Gerald Whittaker Green (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: scriver on November 09, 2011, 08:55:44 am
I made a 12-year-old con-artist/thief. She is the designated Kid Sidekick, if I get turn it in time. Your biography puts mine to shame though, Dwarmin. I need to make it seem longer more indepth.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 09, 2011, 09:01:20 am
@Dwarmin: You are mah student nao.

Spoiler: Prof. Brooks (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 09, 2011, 10:00:57 am
Alright. I'll make the discussion thread and post the rules (d6, combat is attacker d6 - defender d6,) story and signup sheet there. Irony has volunteered to start the game thread and index past turns (which should only be an occasional job,) and I'll be keeping the waiting list updated and writing the first (probably short) arc to get things started.

Here's the discussion thread (http://www.bay12forums.com/smf/index.php?topic=96154.0), let's move the chatter in there.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on November 09, 2011, 01:47:15 pm
Alright, I'm going to add a couple of things about Health and sanity, correct the state error on the OP, (It started with an M and I was typing fast when I originally made it.) and a word on encumbrance, and then I'll post the game and you can move all your sheets there and we may begin to begin.

Almost done, just pre-reading before I post.

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on November 09, 2011, 02:49:27 pm
Aww, Draignean had to post when I wasn't at a the computer lol

Ah well! I'll do what I usually do-haunt the thread like an evil spirit waiting for someone to die. Bwoohahaha.

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on November 09, 2011, 02:53:34 pm
Aww, Draignean had to post when I wasn't at a the computer lol

Ah well! I'll do what I usually do-haunt the thread like an evil spirit waiting for someone to die. Bwoohahaha.



Considering that OHKs will not be out of the question this might not be too much a problem... A small pistol would have a damage multiplier of about 2 or 2.5. So you'd only need to beat the enemy by fifty or so to deal a fatal (or near fatal) blow.

The moral of this story is don't get shot, or if you do, wear body armor.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Riccto on November 09, 2011, 10:10:10 pm
Once I actually get around to making a sheet, I think I'll either go with old man Henderson, or Boxcar Joe, the magic hobo.
My Hero.

So on my 1d4chan stumblings I stumbled onto a INTERESTING CAMPAIGN SETTING (I dont know but caps seemed important), Endless Isles (Link- http://1d4chan.org/wiki/Endless_Isles), A Steampunk-ish piracy setting with a limitless world where all sorts of crazy stuff goes on, I imagine players would want to be Pirates, Although I'm not sure how being Deathless would work yet, but still. Would there be interest for this? Not proposing a game just yet just testing for interest
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 10, 2011, 08:25:17 am
This is an idea I've had for ages, which keeps resurfacing every time I read or otherwise enjoy spy fiction or anything espionage-related, or even just play a shooter like MW3 (well, you play as elites with nifty callsigns a lot of the time, it isn't that far removed).

Roll to be the Agency

On the surface, the world of today seems to have left the age of global war. Though conflict and destruction is an eternal part of human life and genocides and civil wars often erupt without warning especially in the poorer parts of the world, a world-wide conflict seems unthinkable. But beneath this illusion of peace, secret wars are being fought, every moment and every day. Shadowy, nameless governmental organizations clash with their foreign counterparts, hired specialists and even rogue cells pursuing their own agendas. They vary in size, from tens of thousands to a few dozen desperate men and women, but their means and ways are the same.

You are a young agency, ignorant of the true scale of the shadow wars they are about to enter. You may be a new government iniatitive, given generous funds to begin your task, a group of specialized freelancer mercs looking to start their own organization. Then there are rogue cells, fragments of an existing agency hunted mercilessly by their former comrades. It matters little. In the world of espionage, the careless will quickly be eaten alive.

Spoiler: Agency Types (click to show/hide)

Spoiler: Player Roles (click to show/hide)

Spoiler: Specializations (click to show/hide)

I'm not likely to start this in a while (I'd have to let Hammer of the Emperor die if I did, yelp), but comments, criticism and any ideas or suggestions are more than welcome!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 10, 2011, 08:38:26 am
No criticism yet but I'd be extremely interested in playing this.

A question - you list three types of agencies: does this suggest that there would be more than one in the game? Because that would be a lot of work for you...

I presume that that isn't the case, that the players would decide on a type of agency and their roles etc...
(in fact that is my main question/comment really - the numbers of players could soon add up and make it a lot of work to update... but then it also means you get longer between updates...hmm.)

I think it's an excellent idea.


PS encouraged to hear that HotE is still alive ;)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 10, 2011, 09:15:46 am
No, no, it's just one agency, though NPC agencies will be of all types. I'd basically be writing all of the players their own story (like in NtR and HotE, damn) so it's a lot of work already.

I'm gonna be honest and say that if the urge to start this gets too much, I will let HofE die. The only really worthwhile parts in it for me are the tactical combat sections. The premise (Imperial Guard, yeah) doesn't leave too much freedom or story. I'll try to continue it as long as possible, though, but I think I'll skip the interbattle sequence when I pick it up again.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 10, 2011, 09:23:41 am
I will let HofE die. The only really worthwhile parts in it for me are the tactical combat sections.

I can understand that. If you started another game with as good bits of combat in it and I managed to get in then I guess I could get over my sadness. I thought you handled and wrote the fighting really well.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Riccto on November 10, 2011, 01:30:00 pm
I would love to be apart of that Digital
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on November 10, 2011, 01:30:57 pm
Sounds interesting. If you do start it we need someone to play as a bond though :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 10, 2011, 01:32:36 pm
And as a Bourne, a Bayer, and all of their supporting cast and buddies...

Incidentally, the title 'Hammer' was inspired by a line in one of the new Bond films where M calls Bond a 'blunt instrument'.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on November 10, 2011, 01:33:36 pm
Bond is a hammer? I'd hate to see a properly tooled up one then :D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 10, 2011, 01:44:37 pm
In the Quantum of Solace, definitely. He's not big on subtle there. It rather depends on the movie, I guess.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Superior_Tomato on November 12, 2011, 09:14:09 am
OK, I've actually got to get to work writing up the thread for my RtD now. Take a deep breath . . . .

Should be up in an hour or so.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 12, 2011, 06:04:49 pm
With those FE-style avatars around, I wonder if that franchise would make a good RTD...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on November 12, 2011, 06:05:38 pm
Believe me, it's already been suggested. Problem is turning the system into a good RtD...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 12, 2011, 06:08:26 pm
I don't know what FE is. Wild guess, Fire emblem. I have not played any of those games ever, and have not even heard anything about them in passing.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 12, 2011, 06:09:23 pm
Well combat formulae are all ready and made, so you just got to pick a game and use it (I'd suggest 8 since it's like 7 but without the fuss whether a crit deals 2x or 3x damage).

Character creation and out-of combat stuff are a different thing, but totally doable. The most difficult thing for a mod would be creating a map and managing the enemies.

Also derm did I see you comment on YT or something?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 12, 2011, 06:14:41 pm
Darvi, you're still alive? Awesome. ^^^; And er, yeah, about Fire Emblem... I am doing one, but it's not going to be started for a long while. Forcing my hand on that... :-\
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on November 12, 2011, 06:15:29 pm
Really, it would actually be making it playable. It would definitely not be a TBS though. 30 turns just to complete a level is not fun when one turn takes a day :/

Though it will take a lot of effort too. As for the system, maybe an amalgation of 7-9 would work...

EDIT: Don't we know it...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 12, 2011, 06:19:38 pm
Darvi, you're still alive?
Why are people so fucking surprised about that? It's not like I could die or something :V

Really, it would actually be making it playable. It would definitely not be a TBS though. 30 turns just to complete a level is not fun when one turn takes a day :/
Yeah, instead of lots of cannon-fodder, I think a dozen enemies that are just weaker than the protagonists would work just as well.

Also, if anybody dies and re-enters the game with a new character, said character shall obtain a name like the FE11 replacement characters i.e. Lucer or Wymp. Eheheh.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on November 12, 2011, 06:22:17 pm
Okay, aside from the difficulties, if anyone ever makes an FE RTD I WANT IN.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 12, 2011, 06:23:19 pm
FFS will be the noble :V
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 12, 2011, 06:24:38 pm
I still don't know what FE is.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 12, 2011, 06:26:05 pm
Your wild guess was totally accurate. Have a cookie.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 12, 2011, 06:28:05 pm
I have no idea what Fire emblem is. *Noms cookie* &Should prolly look it up on TVtropes but nah.&
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on November 12, 2011, 06:28:25 pm
I could be nice and provide a wiki article. But I rather this one. (http://tvtropes.org/pmwiki/pmwiki.php/Main/FireEmblem)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 12, 2011, 06:28:56 pm
Oh hey that is some kind of amusing.

DAT EDIT.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Firelordsky on November 12, 2011, 06:29:50 pm
Would it be viable to make an Phoenix Wright/Lawyer RtD?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 12, 2011, 06:30:46 pm
Yeah, I don't know if I'm taking any more pre-ins for an FE RTD. I still have a lot of work I need to do and three ins already from people. (The one who asked me to do the RTD and gave some ideas, and two others who I've asked their opinion/gotten help for certain aspects.)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Riccto on November 12, 2011, 06:32:13 pm
FIRE EMBLEM RTD? I WOULD LOVE TO BE IN THAT.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 12, 2011, 06:50:34 pm
So, Character Creation. This list (http://serenesforest.net/fe8/class_base.htm) provides a good basis for base stats (stats for a lv.1 character). Of course, PC's are speshul, so that should get tweaked a bit. Ditto for growth rates. (http://serenesforest.net/fe8/class_growth.html)

Tentative example:

Pierre is a Lv.1 Mercenary. As such, he should be a well-balanced character, not slow, reasonably durable, does flashy moves with a sword.
A mercenary's base stats and growths are as follows:

HP: 18 (80%)
Str: 4 (40%)
Skl: 8 (40%)
Spd: 8 (32%)
Def: 4 (18%)
Res: 0 (20%)
Con: 5
Mov: 9

Movement and Constitution are usually static, so they aren't affected by Growth rates.

Of course, as a PC, his stats diverge from the norm. I dunno if  it's balanced, but I think that substracting a constant and adding a random die roll should work. Like, I dunno, -2+x(-20%+10*x%) where x=1d4.

So with rolls of 2, 4, 3, 3, 4, 2, Pierre is a lucky bastard and has the following stats:

HP: 18 (80%)
Str: 6 (60%)
Skl: 9 (50%)
Spd: 9 (42%)
Def: 6 (38%)
Res: 0 (20%)

Luck is kind of a oddball. However, the sum of said rolls divided by 2 would be a good measure of his luck since those numbers are obviously luck-related. So Pierre would start out with 9 Luk.
I also don't believe Luk should be a stat that goes up with a level, since it's not something that you can actually train. Maybe it should go up whenever he gets two rolls below 20 on a d% in a row or something. Or you just increase it with Lv ups anyway. I'm not the GM so I'm not to judge.

And while we're at it, promotion.

Let's say Pierre has finally reached Lv.20. He could obviously become a Hero (increasin his stats by a certain amount and eneabling him to use axes).
However, his style is more akin to that of a myrmidon, dealing quick and precise hits instead of taking damage while dishing out hard blows. So instead he could ask to become a Fencer (or whatever you'd want to call it), changing his stat gains in favor of skill and speed, and instead of axes he gets Continue, a skill which gives him an extra attack which a chance of Skill/2 % (or whatever formula you want. FE4, the game the skill comes from, uses attack speed+20%, but that's kinda broken)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 12, 2011, 07:07:57 pm
Yeah, that's a lot more complicated than what I'm doing. I'm attempting to convert FE into a format that is reminiscent of the series while being relatively simple; for one thing, I'm overhauling all the classes. The magic class 'diamond', from what I've seen, is ridiculous. My goal is instead to offer a number of base classes that can level up once to focus on a specific thing (for example, the generic mercenary could level into an axeman to focus on strength or into a duelist to focus on speed, sort of deal) and then level up again for a further focus or to give them a sort of secondary ability (one of the things I'm adding is a base class that can level up into either shapechangers, as per the clans in Radiant Dawn I believe, or into what amounts to Geomancers. If they took the shapechanger path initially, then the second class evolution would give them either more powerful animal forms or the ability to cast magic while still being able to shapeshift. The Geomancer path would either allow the latter or more powerful forms of geomancy, sort of deal).

My thoughts were to have each class have set stats they start with, then give the PCs a handful of points to further customize themselves so if you had, say, two Students (a base class for magic) you could have one who was fast but low power - a sort of machine gun, if you would - and one who was slow but their attacks did more damage, like a grenade launcher. Each level up would give a the PCs a few more points to customize themselves with (in a one-player RPG with a bunch of characters, it's all right to have randomized growth but in a community sort of effort I think it's better to allow the players to adapt themselves to either the party's needs or to how they want their character to eventually be) and maybe a general increase in stats regardless, based on their class.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on November 12, 2011, 07:18:53 pm
Well, the amount of stat points one gets per level up can be randomized (Though you can't buy 3 levels of strength in one level up.)

Though I do say keep the Laguz out of the magic system. They're a species, rather than a magician type...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 12, 2011, 07:25:31 pm
But FE is all about the crapshoot stat growths! :O
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 12, 2011, 07:34:37 pm
But FE is all about the crapshoot stat growths! :O

Yeah, but in an RTD you can't just keep reloading and trying again until you get optimal stats, or switch them out for someone else in your army who's similar but slightly better. Since players are more or less stuck with their characters I just think it's better to allow them a greater amount of control over how they level.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 12, 2011, 07:36:56 pm
You can't reload in the actual games either, since the numbers are already fixed the moment you begin the battle.

Of course Bexp in FE9 didn't work that way, so that was nicely exploitable by resetting.


Also, if you don't get optimal stats: Tough!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 12, 2011, 07:39:48 pm
Anyway, right now it's all just theoretical since I'm only putting in a little bit on it here and there. Until I finish one of my current RTDs, I'm not doing a ton of work on it. (And I'm taking a small break from those since Skyrim came out and it seems like practically everyone's playing that. Probably do turns tomorrow or Monday.)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 12, 2011, 07:50:27 pm
All I needed to hear was Fire Emblem RTD. I am convinced it would be amazing :)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Spartan on November 12, 2011, 09:16:21 pm
Ok guys I am planning on starting a WWII Marine Raiders RTD. But I have a problem, I can't think of a decent combat system. So I was wondering if anyone could give me an example of a somewhat simple system that wouldn't be hell to do at a common basis.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 12, 2011, 09:21:03 pm
Ok guys I am planning on starting a WWII Marine Raiders RTD. But I have a problem, I can't think of a decent combat system. So I was wondering if anyone could give me an example of a somewhat simple system that wouldn't be hell to do at a common basis.
Roll to see if the person hits the enemy, then roll for damage.

Example being Player 1 Shoots at Bad Guy 1.
They roll a 5, so they hit a somewhat important body part. But they roll a 1 so the shot only wings them.

Or alternatively you can just do a system where the attacker rolls against the defender, and whoever has the highest roll wins.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Spartan on November 12, 2011, 09:42:58 pm
Ok guys I am planning on starting a WWII Marine Raiders RTD. But I have a problem, I can't think of a decent combat system. So I was wondering if anyone could give me an example of a somewhat simple system that wouldn't be hell to do at a common basis.
Roll to see if the person hits the enemy, then roll for damage.

Example being Player 1 Shoots at Bad Guy 1.
They roll a 5, so they hit a somewhat important body part. But they roll a 1 so the shot only wings them.

Or alternatively you can just do a system where the attacker rolls against the defender, and whoever has the highest roll wins.

I had already planned to do something like that. My bad I wasn't specific enough. How would I calculate damage is what I really would like to ask?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 12, 2011, 10:02:13 pm
Maybe you could have guns do a set amount of damage. Like if your players have, I dunno, 10 HP max and you want a rifle to do fairly high damage, if the attacker hits it always deals 4 damage. If you wanted to get complex you could use range as well with some guns doing the same damage at all ranges and some performing better at close quarters, like a shotgun might do 7 or 8 up close but 1 or 2 far away. There's also locational damage to consider if you wanted to use that instead of hard numbers; a head shot would basically always be an instant kill, a few shots to the torso would be a kill and even one shot would impair most tasks, a shot to the arm would impair aiming, a shot to the leg would impair movement, etc., although I'm not sure how to break it down. Maybe on a hit you'd roll a d100 with 1-12 left leg, 13-24 right leg, 25-36 left arm, 37-48 right arm, 49-90 torso, 91-100 head shot? You could also customize that for guns, too. A shotgun might hit multiple targets on a shot, or a sniper rifle might have a higher chance to hit the head, so forth.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on November 13, 2011, 01:54:53 am
Darvi, you're still alive?
Why are people so fucking surprised about that? It's not like I could die or something :V
DAAAAAMN.
So he missed??!! I must fire him!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on November 13, 2011, 02:01:44 am
Darvi, you're still alive?
Why are people so fucking surprised about that? It's not like I could die or something :V
DAAAAAMN.
So he missed??!! I must fire him!
Next time, hire Theia (http://en.wikipedia.org/wiki/Giant_impact_hypothesis)'s relatives. Trust me when I say that they will get the job done 100% of the time on anything short of a planet.

So much pain...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on November 13, 2011, 02:04:26 am
:P

Anyone who didn't get the joke read up on Tarran and astronomical history  : P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 13, 2011, 05:10:19 am
Anyway, I figured I would let you guys know how it's coming along since I'm taking the weekend off from my RTDs. (Everyone's playing Skyrim anyway, so I figure I can let them be for the moment. :P)

FE RTD Progression:

Backstory & Introductory Post: 1% (Have an idea, haven't written anything)
Countries: 0% (Working on the plot later; for now I'm ironing out the mechanics)
Rules: ?% (No work done, but will likely just be recycled from CvRTD)
Stats: 100%? (Not sure if I like them yet. I'll have to wait until I finish the classes and run a test battle or two to see how it goes.)
Class Trees: 19% (Primal tree is mostly completed but may need refinement; basic ideas wrote down for four other trees. Considering adding a sixth but not sure what it would be; I already have Recruit, Thief, Cavalier, Student, and Primal to cover pretty much everything.)
Combat: ?% (Will be worked on once I'm certain of classes and stats; if they don't work then combat won't either)
Skills: 0% (This is also dependent on classes. Once I'm done listing what classes get what skills, I'll fill this part out with them. For example the Assassin evolution of Thief would have Silencer, which is a small chance to just instantly kill the opponent.)
Weapons: 10% (I have a few ideas I've jotted down concerning how weapons will work; mainly there will be weapon types like shortswords or maces, and weapon quality which affects how good the weapon is, even if it's not strictly realistic. A bronze longsword is not as good as an iron one, for example. There will also be a few prefix/suffix weapons that are extremely rare. A killer iron axe won't be as good in most ways as a steel axe, but it will have a higher crit chance.)

There may be other considerations I've yet to think of, but currently that's where I'm at.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on November 13, 2011, 11:07:58 am
Serious, there is one important thing to take into consideration with the FE RTD: Often in FE, the larger scale battles just work because you have so many individual recruits. What's your plan for the top amount of players/recruits at a time? 8 would be reasonable I suppose, and with the three-tier class system, create a hefty amount of diversity.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 13, 2011, 11:16:00 am
I think we should opt for the FE4 approach when it comes to the amount of usable units.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 13, 2011, 12:29:23 pm
You could have it where each player could have an amount of people who came with them to help in their adventure. At first they wouldn't have any of them, but once they reached their first town they could hire a mercenary (Which would cost money for each battle), convince a guardsman to help you in your quest, or any number of other ways.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 13, 2011, 12:31:22 pm
No adwarf. You are the mercenaries.

And then adwarf was a Recruit.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 13, 2011, 12:33:09 pm
And then adwarf was a dwarf.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 13, 2011, 12:36:30 pm
And then adwarf was a dwarf.
Oh ya I win  8)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 13, 2011, 12:37:38 pm
And then he got nommed by the obligatory dragon end-boss.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 13, 2011, 12:41:00 pm
And then he got nommed by the obligatory dragon end-boss.
Nope I just threw sand at it, and it died. Thats how it always end :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on November 13, 2011, 12:41:21 pm
Could be a daemon instead. Or a mad god(dess)...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 13, 2011, 12:42:45 pm
Or he never even gets to that point because the dumbass broke his legendary piece of shit.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 13, 2011, 12:45:01 pm
 >:( DON' POINT OUT MY FAILURES !!! I AM A DWARF WHAT DO YOU EXPECT FROM A DRUNKEN ELF-SLAYER !!!!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Riccto on November 13, 2011, 12:53:27 pm
Or everyone was just plain Badass-Normals and everything was Good.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 13, 2011, 12:56:00 pm
With the exception of the Laguz in Radiant Dawn (basically the Primal class in this RTD) 99.9% of the characters were normal humans... so yeah, no dwarves or elves or the like....
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Riccto on November 13, 2011, 01:05:17 pm
So how would we start off as players? Some general Recruit class where all the possibilities are laid out for us or do we select from a archetype and continue along that path we just some slight variations?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 13, 2011, 01:20:36 pm
There are five class trees: Recruit (which covers a lot of melee classes through its evolution); Thief (which also handles speed/skill classes like Myrmidon as an evolution as well as more esoteric ones like Dancer); Student (all the magic classes. All of them. This is going to take the longest time for me to sort out though); Cavalier (which covers different types of mounts for its evolutions); and Primal (which can evolve into either a shapeshifter like the Laguz or a geomancer, whose primary role is debuffing enemies. Further evolutions either buff the previous choice or allow a middle ground of both).
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on November 13, 2011, 01:29:46 pm
And then adwarf was a dwarf.
Oh ya I win  8)
>:D
I still remember you...
*enguard!*
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 13, 2011, 01:37:29 pm
*Parries*

"Come on ! Get over 'ere !"
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 13, 2011, 02:56:26 pm
and Primal (which can evolve into either a shapeshifter like the Laguz or a geomancer, whose primary role is debuffing enemies. Further evolutions either buff the previous choice or allow a middle ground of both).
Does that incluce Xane's class?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on November 13, 2011, 02:57:07 pm
...
"fuck this. let's be friends."
:P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 13, 2011, 02:57:32 pm
You still have to beat the crap outta him for that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 13, 2011, 03:04:04 pm
Does that incluce Xane's class?

The Shapeless evolution (third/final tier of Primal class) does allow dragon transformations. (Even if Xane himself can't do that.) They won't be quite as powerful as actual dragons, due to the fact the Shapeless is merely a human taking the form of a dragon (rather than the Manakete's dragon taking the form of a human). If you mean basically being a Ditto, then nah. That would make a Shapeless WAY too powerful by allowing them to copy any other character on the battlefield and get their stats and abilities.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 13, 2011, 03:08:52 pm
Eh, it really depends on the other characters. If they're good, he's good too. If they're bad, then he's not worth using.

Same deal as dancers really.

Mind ya, he's defenseless when not mimicking anybody, so that is also a limiting factor.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 13, 2011, 03:11:00 pm
Yeah, but if I allowed that I know you would play a Shapeless just to try and Chameleon the last boss, and that wouldn't do at all. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 13, 2011, 03:14:35 pm
Well if that's your concern then it's obviously impossible to implement said class.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 13, 2011, 03:17:31 pm
Yep. No Chameleon for you. :3 (Seriously, all Shifter/Shapeless does is allow you to transform into a few preset classes that are powerful to make up for the Primal tree's lack of equipment.)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 13, 2011, 03:21:09 pm
Fuck my snarkasm tags were broken.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 13, 2011, 03:45:36 pm
With the exception of the Laguz in Radiant Dawn (basically the Primal class in this RTD) 99.9% of the characters were normal humans... so yeah, no dwarves or elves or the like....
No dwarf .... :'( Why must you be so cruel

...
"fuck this. let's be friends."
:P
"Dwarves don't stop EVER !! Unless we drink to much, which happens rarely, or we get shot in the toe .."



Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 13, 2011, 03:46:14 pm
You could be a Tyrion-type dwarf, that is, a very short and malformed human.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Powder Miner on November 13, 2011, 06:21:22 pm
...
"fuck this. let's be friends."
:P
"Dwarves don't stop EVER !! Unless we drink to much become sober, which happens all too commonly, or we get shot in the toe .."
[/quote]
Fixed.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 13, 2011, 06:38:56 pm
Ah thank you :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 14, 2011, 01:27:23 pm
Regarding my Agency idea (http://www.bay12forums.com/smf/index.php?topic=80900.msg2749939#msg2749939) earlier;

I'm not really sure how to handle the budget and general economy of the player Agency. If I make it too complex and it's just a hellish amount of maths for the players. Right now I've basically got the Director assigns sections of the budget to the Quartermaster, Head of Research and backup funds/Operative use. Gear and things the HoR has already researched are manufactured for free, but more advanced stuff needs to be either bought on the black market/stolen from someone else by the Quartermaster until they've been researched as well. Anyone have any suggestions for this? The Quartermaster really has the most work here even if it doesn't sound like it, having to get his hands on new equipment and assign existing stuff to the agents under his command (and also stop Operatives from taking whatever they want from the armoury).

I don't have anything on how research is actually made, either. I was thinking that the HoR can allocate the funds he gets to different research projects (Small Arms Mk II, Miniaturized Surveillance Gear, etc etc), but the amount of research projects he can start depends on the size of his staff. Increasing the size also costs funds.

Maybe I could give a +1 to the research roll by every [AMOUNT OF MONEY] fed into the project. For example, something could take 12 research points to finish, and a dice roll of 1d6 with bonuses from money would be made every turn, and progress made by that amount.

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 15, 2011, 05:08:03 am
Fire Emblem RTD status, just to let you guys know I haven't forgotten it:

Backstory & Introductory Post: 7% (Jotted down a paragraph or two on the story)
Countries: 10% (This can wait a little longer until I finish the class/combat mechanics, but I have a general idea of the continent the RTD will take place on)
Rules: ?% (Still no work done, since it's literally the least important part. Everybody knows the usual rules anyway.)
Stats: 100%? (Still not sure if I like them yet. I'll have to wait until I finish the classes and run a test battle or two to see how it goes.)
Class Trees: 30% (Recruit Tree is almost completely finished and currently totals 17 classes; Primal Tree still needs work done on stats. Thief Tree is next on the list to be worked on.)
Combat: ?% (Will be worked on once I'm certain of classes and stats; if they don't work then combat won't either. I do have ideas though.)
Skills: 20% (Skills gained along the Recruit Tree have been noted down.)
Weapons: 40% (Recruit weapons and armor have all been noted; still need the magic books and staves for Student Tree and add a few extra weapon types for Thief and Cavalier Trees.)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 15, 2011, 05:09:57 am
Mind if I helped you with that? I have spent quite some time studying the mechanics of the actual games (all the better to exploit them) and won't be joining anyway unless I'd miraculously obtained a laptop in the next few days.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 15, 2011, 05:16:50 am
I've enlisted the help of two people already, but I'm not going to turn down a third offer. :P Whatcha got?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Noodlerex on November 15, 2011, 06:08:38 am
Hey guys I was wondering if anyone would be interested in me running a RTD about being the guards in a town pillaged by bandits, Ive been kinda working on the mechanics and It's almost ready to go, I'm just gauging interest before I start it up.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 15, 2011, 06:35:43 am
I've enlisted the help of two people already, but I'm not going to turn down a third offer. :P Whatcha got?
Eh, mostly items and skills I guess, since you seem to be lacking in those. (Also, how will magic be handled? Just Dark/Anima/Light or also the Fire/Lit/Wind trinity?) Maybe some balancing as that's always a touchy issue. Not so much fluff, but you probably got that already covered once everything else is done.

Also, just as an aside, there must be a country for myrmidons, Peg knights and Wyvern riders respectively, so you gotta account for that too.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 15, 2011, 06:45:14 am
Hey guys I was wondering if anyone would be interested in me running a RTD about being the guards in a town pillaged by bandits, Ive been kinda working on the mechanics and It's almost ready to go, I'm just gauging interest before I start it up.

Probably yes? I'd certainly give it a go.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 15, 2011, 08:47:02 am
Looks neat, Serious, though you get the glare of disapproval for all humans. Can we at least ride giant scorpions or have a pet daemon or something?

Really looking forward to seeing what's in that magic tree too. Also willing to help out if you need anything, though I'm not very familiar with FE.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 15, 2011, 08:52:34 am
Can we at least ride giant scorpions or have a pet daemon or something?
Considering that Daemons so far (well, the one actually since there weren't any others) are usually reserved as BB's and there aren't any giant scorpions... Unless you count giant spiders. Those totally exist and should be absolutely ridable. Provided that Lolth lets you that is.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 15, 2011, 10:03:24 am
I sense the FE world is severely lacking in batshit wizards.

Fortunately if I get in I'll be working on that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on November 15, 2011, 10:38:00 am
I sense the FE world is severely lacking in batshit wizards.

Fortunately if I get in I'll be working on that.
What, did you think the bad guys were sane?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 15, 2011, 11:57:14 am
I sense the FE world is severely lacking in batshit wizards.

Fortunately if I get in I'll be working on that.
What, did you think the bad guys were sane?
Note that some of your units don't have all their marbles either.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 15, 2011, 12:01:49 pm
Yeah, actually, I was trying to figure out what to do with the Mounted tree. Right now I'm split 95/5 to not using a grid-based system since it's a lot of work to keep up with, which negates almost entirely the point of that class tree; they'll have the same movement as everybody else. Since there's only horse/pegasus/wyvern mounts in the main game, that would make a small tree, but I want to expand it a bit... so yeah, I was thinking of making some of the monsters be mounts too, and giant spiders (named Bael and Elder Bael, respectively) are among the list. Also Cyclops because they're in the game and if its good enough for Kratos, well then. Giant scorpions are a possibility if I can find them as an enemy. As for all-human, there's really not much point to adding other races anyway since all your stats and abilities come from your class and going by canon the only non-human races are the Laguz (werewolves) and Manakete (weredragons, sort of).

...Also, I get the feeling everyone wanting to join up wants to be crazy... I may have to pre-in Dwarmin since I can at least count on him to play a hero... :(
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 15, 2011, 12:07:45 pm
Until it turns out that he also has his issues *coughHarkencough*

And there's plenty of variety in the mounted tree really. FE 4 had 5 kinds of mounted units, not counting pegasi, wyverns, and promotions.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on November 15, 2011, 12:16:39 pm
All those were due to equipment differences...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 15, 2011, 12:17:30 pm
Still a difference.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 15, 2011, 12:23:27 pm
I'm with Taricus on this one. That's all stuff like troubadour and whatnot that I'm not including since it's basically cross-tree-ish, and they all use plain old horses. If I did go grid-based I would probably just remove the Mounted tree entirely and just make the Student, Thief, and Recruit trees have a mounted evolution or two so they could have a high movement class. Anyway, cutting it down to just the basic mounts, there's only horse, pegasus, and wyvern. (I have a chart with an image of all the FE8 classes right here in front of me, I know what I'm talking about.) I'm sure most people would prefer it this way because which would you rather have: an evolution or two in the Recruit tree that lets you ride a horse, or evolutions in the Mounted tree that allow you to ride floating eyeballs, axe-wielding centaurs, three-headed wolves, and giant spiders?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on November 15, 2011, 12:30:00 pm
Apart from the eueballs that sounds good. (You try and ride an eyeball :P)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 15, 2011, 02:02:39 pm
Rule of Cool/Awesome/Fun is my response to that. :3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 15, 2011, 02:07:20 pm
You know those bouncy balls that you ride on? Like that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 15, 2011, 02:13:18 pm
All I'm saying is now that I mentioned the idea of riding a Beholder (basically) into battle, someone keeping up with this thread is like 'I'm so doing that.' :3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 15, 2011, 02:40:59 pm
Somebody here would do an eyeball? Ewwwww.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 15, 2011, 02:50:04 pm
I would YOU ARE DISGUSTING FOR EVEN SUGGESTING THAT.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 15, 2011, 04:55:21 pm
Hmmmm .... let us see for the Cavalier tree you could have four paths Pegasus, Wyvern, Horse, and Monster with each having its own specialties, and weaknesses. Also how are you going to do unlocking, like usual with five use items that unlock the door, or chest instantly for one use, or are you going to change it ?

Another thing you could give Cavalier units boosts in certain Movement Rolls for being mounted as well as having the Pegasus, and Wyvern free of taking damage from melee attacks when flying.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 15, 2011, 05:14:10 pm
Well, here's the thing. Currently the Recruit tree is:

Recruit -> Raider, Duelist, Tempest, Knight, Templar, or Soldier
Raider -> Berserker, Veteran, or Hero
Duelist -> Gallant, Quicksilver, or Hero
Tempest -> Windblade, Quicksilver, or Hero
Knight -> Champion, Paladin, or Hero
Templar -> Crusader, Paladin, or Hero
Soldier -> Commander, Veteran, or Hero

So my idea for Mounted was that it would be like
Cavalier -> Unicorn, Wyvern, (Floating Eyeball I can't remember the name of right now), (Dire Wolf I can't remember the name of right now), Tarvos (the centaur), Cyclops, Bael, or (possibly more)
Horse -> Winged Unicorn or Elder Unicorn
Wyvern -> Winged Wyvern or Armored Wyvern
Floating Eyeball -> (Uh, can't remember the name of its canon stronger form) or Basilisk Eye
Wolf thing -> (same as above) or Hellhound
Tarvos -> (still don't know the name of the canon upgrade off-hand) or (need a name for this too :P)
Cyclops -> Giant or Ettin
Bael -> Elder Bael or Phantasmaraneae
(Other) -> (Evo 1) or (Evo 2)

So you can see that while Recruit has a small amount of combination classes, Mounted would be 'pick your animal and level it up.' If I feel up to it I might provide some mounts with more than two possible upgrades, but I dunno yet.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 15, 2011, 05:18:42 pm
I think they're called Mogalls.
>Arch Mogall

And Tarvos>Maelduin

And I'm sure the wolves are Mauthe Doogs and Gwyllgis respectively.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 15, 2011, 05:24:33 pm
All right, thanks. ^^^ Updated list then:

Cavalier -> Unicorn, Wyvern, Mogall, Mauthe Doog, Tarvos, Cyclops, Bael, or (possibly more)
Unicorn -> Winged Unicorn or Elder Unicorn
Wyvern -> Winged Wyvern or Armored Wyvern
Mogall -> Arch Mogall or Basilisk Eye
Mauthe Doog -> Gwyllgis or Hellhound
Tarvos -> Maelduin or (Armored Maeldun, maybe?)
Cyclops -> Giant or Ettin
Bael -> Elder Bael or Phantasmaraneae
(Other) -> (Evo 1) or (Evo 2)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 15, 2011, 05:26:50 pm
I'm a helper! :3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 15, 2011, 05:30:35 pm
@Everybody: D'you have any suggestions for mounts? I know Irony wants Giant Scorpions. Maybe eagles as well 'cause they're classic and classy. :3 I'll probably keep an eye out for more unusual suggestions, though, since I mean... well, tigers for example are awesome, but a little unremarkable sort of deal.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on November 15, 2011, 05:32:05 pm
How about Giant Spiders? I don't know if you already have those, but I remember the approaching Giant Spider over the mountainside in FE Sacred Stones was one of the scariest moments in the game.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 15, 2011, 05:32:32 pm
That's Bael. ^^^ Bonus points for anyone who gets Phantasmaraneae.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 15, 2011, 05:34:46 pm
I want to ride a cart :3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 15, 2011, 05:35:36 pm
What, you want to be a merchant tagging along with the party? :3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 15, 2011, 05:37:54 pm
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 15, 2011, 05:40:51 pm
Now I just have the idea of your avatar in a hardhat, sitting in a mining cart with a pair of reins in one hand, a lance in the other, and wondering why he's not getting anywhere. ^^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 15, 2011, 05:42:48 pm
How about dragons ? As super advanced version of Wyvern with a level twenty mount Evo. requirement, and best possible wvyern mount.

Also I have a recruit class suggestion

Captain - They come into battle with a small squad of recruits to aid them.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 15, 2011, 05:45:16 pm
Nah, I think the Summoner magic class in FE8 can summon phantom units already. I'll leave that to the relevant class in this RTD, but thanks anyway. ^^^ Also, a Winged Wyvern is sort of a dragon, isn't it?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 15, 2011, 05:46:32 pm
Nah, I think the Summoner magic class in FE8 can summon phantom units already. I'll leave that to the relevant class in this RTD, but thanks anyway. ^^^ Also, a Winged Wyvern is sort of a dragon, isn't it?
Sort of, but I mean the ability to breath fire, and it being much bigger, and tougher than a wyvern
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 15, 2011, 05:48:20 pm
I'll think about it. Dragons are generally Last Bosses in FE iirc so actually getting a real one... I mean, the Shapeless class can turn into a dragon but it's nowhere near as powerful as a real one. ^^^;
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on November 15, 2011, 06:08:49 pm
Don't forget horses and pegasi for the cavaliers...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 15, 2011, 06:09:25 pm
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Riccto on November 15, 2011, 08:31:28 pm
  Again I am reposting the Endless Isles (Link- http://1d4chan.org/wiki/Endless_Isles) idea again. I have a few ideas bouncing around in my head for it but I feel like I should ask a few questions because I lack confidence like that. Should I add more !!MAGIC!! or toss in a Dash of steampunk-ishness? I am not sure how the Deathless would work in this RTD board because usually death means that someone else gets to come in, I guess I could have it work in a Story only kind of thing, The new player would just be the Deathless but with new stats I guess?

And then my final problem when I GM- A System to play with, I can never do exactly what I want to do with a system or I am not sure what to roll or what to roll for a action.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 15, 2011, 09:26:52 pm
@Darvi: XD XD XD XD Now I remember why I let you get away with some of the stuff you tried to pull.

@Riccto: You could always do what I did, which is when a player dies their character becomes an NPC (enemy in my case, but nevertheless). Or you could throw them out when they die and they can join the waitlist, and then when they get in again they could use their old character or a new one. If you do go the latter route, you could lampshade it by saying it takes an indeterminate amount of time for their corpse to start walking again. (I haven't read the link, this is just off the top of my head.)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Riccto on November 15, 2011, 09:32:07 pm
I guess just allowing a same character waitlist works. One of the premises that lets everyone try their hand at being a pirate is the fact that if you swear a oath to the sea when you die your shadow crawls off to make a new body for itself. So that works. Now I just need to pound out a system to work with. Something thats comprehensive because thats what kinda screwed me with Roll to Snake. I wasnt sure what I needed to roll in every situation and there where alot of loose ends for me in the combat department.  Can I ask for some help in that regard?

NINJA: Found a System I like. To be posted soon.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Riccto on November 15, 2011, 10:34:28 pm
Here are the rules, So yeah, Any Questions, Interest or Critique?
Spoiler: Rules (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 16, 2011, 12:10:05 am
I sense the FE world is severely lacking in batshit wizards.

Fortunately if I get in I'll be working on that.
What, did you think the bad guys were sane?
Note that some of your units don't have all their marbles either.
If they're not crazy enough for there to be slavering atrocities to ride/play as, clearly someone's not pulling their weight around here.


...Also, I get the feeling everyone wanting to join up wants to be crazy... I may have to pre-in Dwarmin since I can at least count on him to play a hero... :(
I prefer the term "ambitious." Would well-meaning suffice for the hero part? :P


I agree to not using a grid or anything like that, but there's gotta be something a mount could provide even in a mapless game. Maybe a bonus to maneuvering rolls, or benefits to standing/moving over certain types of terrain, or unlocking special attacks, abilities, or stat boosts depending on the mount.

That said, I see what you mean about being rather limited, so maybe mounts would be better off as special equipment, rideable by anyone who can manage to acquire one. Figuring out how to get an eyeball to let you ride it could be an epic quest or test of character itself.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 16, 2011, 12:47:50 am
Yeah, that was my idea (each mount having a special skill). Each class in the Recruit tree has its own skill, so I was thinking that each mount would have its own unique thing. Like the Mogall would have some sort of attack skill, and if you upgraded to the Basilisk type it would also have an attack skill that would allow it to stun/paralyze/stone/whatever the enemy. ^^^

Also, terrain is being taken into account at least somewhat, since the Geomancer and Westlander upgrades of Primal rely on the terrain type for their skill (although the Earth Stalker isn't limited by what they're standing on). I guess certain mounts could gain bonuses or at least negate maluses depending on the terrain. Winged mounts, for example, could just be like 'screw the defense-raising castle walls you're hiding behind, I'm attacking y'all directly.'
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 16, 2011, 01:57:53 am
To be honest, now I'm kind of liking the notion of an insane spellcaster riding a scorpion, but who didn't give up any spellcasting for it (just had to go through hell to get one of its eggs, or subdue it the old fashioned way, or something equally heinous), so I might prefer mounts as special equipment.

If you are going to make them class-specific, though, you might want to make them more fluid by focusing on general concept rather than specific creature type. In other words, instead of Cavalier -> Pegasus Knight -> Pegasus Paladin, you could have Cavalier -> Winged Cavalier -> Aerial Skirmisher, or maybe Cavalier -> Pegasus Knight -> Aerial Skirmisher, with each class having an assumed range or set of acceptable mounts.


To borrow the Recruit template for a moment, for instance, you could have something like:

Cavalier -> Sky Rider, Knight, Scout
Sky Knight -> Hurricane Rider, Sky Knight, or Paladin
Knight -> Groundpounder, Sky Knight, or Paladin
Scout -> Blitz Rider, Cavalry, or Paladin

Instead of saying that Sky Riders use pegasi and Knights use horses, you could just require the former to have a flying mount (or one of the flying mounts you know fits well with all class evos) and the latter to have some sort of mostly normal ground mount (with the same restrictions).

The less severe version would be to have the unique classes be animal-specific, but the hybrid/generic ones not. In other words, you were still a pegasus rider or spider-rider or whatever to begin with, but then you can branch out to have an unusually pegasus-like spider or spider-like pegasus.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 16, 2011, 02:06:04 am
I think you're under the wrong impression, here. The base class for mounted is Cavalier, like the base class for melee is Recruit. Once you get a class up, you choose what animal you want to ride, and that's simply your class title. You go from generic horse (Cavalier) to whatever type of animal you're wanting to ride, be it Cyclops or Mogall or whatever. If I did them as special equipment it wouldn't matter what class you are, but pegasi(?) and wyverns would be extremely hard to get, and everything else damn near impossible. Only horses would be common and frankly speaking they wouldn't do much except be a requirement that you had to have ridden one for (x) amount of battles before you have enough riding experience to try something more difficult. Otherwise you'd try to jump on a Tarvos's back, get slung off, and be autokilled with an axe to the back of the head while you're lying there dazed.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on November 16, 2011, 02:11:44 am
I think you're under the wrong impression, here. The base class for mounted is Cavalier, like the base class for melee is Recruit. Once you get a class up, you choose what animal you want to ride, and that's simply your class title. You go from generic horse (Cavalier) to whatever type of animal you're wanting to ride, be it Cyclops or Mogall or whatever. If I did them as special equipment it wouldn't matter what class you are, but pegasi(?) and wyverns would be extremely hard to get, and everything else damn near impossible. Only horses would be common and frankly speaking they wouldn't do much except be a requirement that you had to have ridden one for (x) amount of battles before you have enough riding experience to try something more difficult. Otherwise you'd try to jump on a Tarvos's back, get slung off, and be autokilled with an axe to the back of the head while you're lying there dazed.

I have little to no idea what you're doing. But when it happens I want in.

If you're not doing pre-ins then I'll just keep an eye out.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 16, 2011, 02:27:56 am
I think you're under the wrong impression, here. The base class for mounted is Cavalier, like the base class for melee is Recruit. Once you get a class up, you choose what animal you want to ride, and that's simply your class title. You go from generic horse (Cavalier) to whatever type of animal you're wanting to ride, be it Cyclops or Mogall or whatever.
Yeah, which is what leads to the "next evo is just upgrading whatever animal you chose earlier" problem (if you consider it such). I'm suggesting making them follow the Recruit style closer, by making classes that can be attained with more than one type of mount.


If I did them as special equipment it wouldn't matter what class you are, but pegasi(?) and wyverns would be extremely hard to get, and everything else damn near impossible. Only horses would be common and frankly speaking they wouldn't do much except be a requirement that you had to have ridden one for (x) amount of battles before you have enough riding experience to try something more difficult. Otherwise you'd try to jump on a Tarvos's back, get slung off, and be autokilled with an axe to the back of the head while you're lying there dazed.
Well of course it'd be difficult, but rarity adds to value, which helps justify the cost.

Which I guess is mostly my way of saying I'm going to ride something I shouldn't no matter what.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 16, 2011, 02:29:58 am
I had three pre-ins out of five player slots for a Fire Emblem RTD, but Taricus (who got a pre-in for assistance/continued assistance with adapting the mechanics to a more RTD form and filling me in with some of the other FE-related stuff I needed to know) opted to take the role of +1 GM as opposed to player (that way I can, hopefully, have three running at the same time since he'll be there to handle it if I'm busy or burnt out at the time or whatever, and he'll be handling some of the important NPCs as well) so now I only have two out of five slots filled. I'll put a warning up here before I post the thread though, in the hopes I can at least make like three or four consecutive posts in the RTD thread for space. :P

Also, @Irony: Sorry if I seemed a bit snippy. It's storming here and the power's already flickered off a few times (and stayed off once for four or five minutes). I'm just frustrated with the weather. :\

Quickedit: Irony you ninja. :P I'll read your post and edit a response in.

After Edit: Maybe I should just take a vote. Peepz, you want a mounted tree or just have them be special equipment? A lack of a mounted tree would mean less work for me, true...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 16, 2011, 06:05:44 am
I'm all for a separate tree. But the base class should ride a pony.Then the transition to pegasi makes more sense, among others.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 16, 2011, 06:59:08 am
I say special equipment and no ponies. >:(
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on November 16, 2011, 07:20:35 am
I had three pre-ins out of five player slots for a Fire Emblem RTD, but Taricus (who got a pre-in for assistance/continued assistance with adapting the mechanics to a more RTD form and filling me in with some of the other FE-related stuff I needed to know) opted to take the role of +1 GM as opposed to player (that way I can, hopefully, have three running at the same time since he'll be there to handle it if I'm busy or burnt out at the time or whatever, and he'll be handling some of the important NPCs as well) so now I only have two out of five slots filled.

Well, count me in for this if possible. I generally don't like to call pre-ins, but I figure if this gets off the ground it will be going on long after CvRTD has reached it's glorious end, and your games are pretty awesome anyway. Can't resist. :)

Oh yeah, never played Fire Emblem before...From what I read about it, I've been missing out.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 16, 2011, 07:31:43 am
I'm also quite interested for the same reason but have no idea what FE is. Would that be a hindrance?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on November 16, 2011, 07:33:45 am
>.> Just because It's you, Serious, would I be tempted to pre-in. I also have not played FE before, but I can find out about it if I must. The internet has to be useful for something, right?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on November 16, 2011, 07:41:07 am
I say special equipment and no ponies. >:(
With Irony here. Even if it is Ironic that my vote won't count :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Person on November 16, 2011, 09:57:07 am
Just thought I'd say why my dwarven race and the one before it died at the start. The hex grid system was truly an awful idea for that kind of game. Neither of us realized it until starting(at least, I didn't), and by the time we started, it was too late. I'd try starting it again with the same system that was used in the first two, but I already know I'm bad at running games. So, does anyone else want to try starting it? Also, does anyone want me to actually post most of what I changed for the "For Science!" RTD?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 16, 2011, 11:43:28 am
@Tal & la: Nah. Much like how I'm running Castlevania, Fire Emblem is going to be mainly the system and general story flavor, so hopefully I don't end up stepping on anyone's favorite canon. Not being up on FE lore won't hurt you any; I plan on writing a general backstory for the RTD so the first post of the thread should have everything you need to know.

@Tal & Dwarmin & Draignean (I think that was a compliment :P): Thanks. ^^^

@Taric: Your vote does count since I'm relying on you to help me make sure I got this stuff balanced. :P So two for equipment, one for tree?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 16, 2011, 11:56:58 am
In case you hadn't noticed yet, I was joking :V
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 16, 2011, 12:00:32 pm
Darvi, you broke my ability to detect when you are and are not joking. :(
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on November 16, 2011, 12:01:36 pm
Hey, I just noticed Darvi was back. For like a week now.

*blows victory fanfare for self on tiny horn*

Darvi, you broke my ability to detect when you are and are not joking. :(

Watch the eyes on his avatar. They will change. :I
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 16, 2011, 12:03:27 pm
Well, yeah, but that's 'cause it's a gif...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 16, 2011, 12:03:52 pm
When in doubt, assume that I am.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 16, 2011, 01:24:34 pm
Anyway... any other opinions/votes?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 16, 2011, 03:33:52 pm
I am for the Gear, but you should put special limitations on it. For instance no Generals riding the Horse (From the look of it they have like eighty pounds of armor), and no shapeless either (I think Horses could sense they aren't exactly human, and would freak out.)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 16, 2011, 03:47:20 pm
The first should resolve itself in that by the time we have heavy armored units better mounts than horses should be available that can - implausibly or not - carry them, and as for the second Shifters/Westlanders/Shapeless shouldn't need mounts. :P I can add that to their list of Cons, though I think I'll make up for it by giving the Primal, Geomancer, and Earth Stalker a slight bonus to mounts since they're supposed to be a 'one with nature' deal.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 16, 2011, 10:37:13 pm
Super Hero RTD - Why don't we have one of these?
Roll to Be The Guy - Now with ridiculous player turnover rate!
Roll to Road Trip - All the ridiculous crap that happens in a road trip movie is kind of like RTD when you think about it.

Just throwing those out there.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 16, 2011, 10:47:02 pm
Super Hero RTD - Why don't we have one of these? I have the feeling I would to excellent at this. *Eyes sig*
Roll to Be The Guy - Now with ridiculous player turnover rate! Wow. Yes.
Roll to Road Trip - All the ridiculous crap that happens in a road trip movie is kind of like RTD when you think about it. Pfffft hahahahaha I would so play that. Very little combat so there's no need for over customized character sheets! Or any at all, your just four-six random schmucks on the road.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on November 16, 2011, 10:48:08 pm
Super Hero RTD - Why don't we have one of these?
Maybe... Though for some reason I'm a bit against the idea. I don't know why, it just doesn't fit well with me. Not saying it's bad, it's just... ehhh.

Roll to Be The Guy - Now with ridiculous player turnover rate!
Ehhh... Maybe.

Roll to Road Trip - All the ridiculous crap that happens in a road trip movie is kind of like RTD when you think about it.
I really do not know what to think about this suggestion. I honestly do not know.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 17, 2011, 04:19:37 am

Roll to Be The Guy - Now with ridiculous player turnover rate! Wow. Yes.

I don't fully understand.

Quote
Roll to Road Trip - All the ridiculous crap that happens in a road trip movie is kind of like RTD when you think about it. Pfffft hahahahaha I would so play that. Very little combat so there's no need for over customized character sheets! Or any at all, your just four-six random schmucks on the road.

Yes. Interesting. Hmm. Yes. I might think about that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on November 17, 2011, 04:28:06 am
They're reffering to a game with a reputation for being difficult. Deaths is a given.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 17, 2011, 04:29:32 am
Oh. Thanks. Don't know that one. Sounds good.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on November 17, 2011, 04:39:06 am
Search: I Wanna Be The Guy on a video site of your choosing, or Google it and maybe play it yourself.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 17, 2011, 06:32:02 am
(http://s3-llnw-screenshots.wegame.com/4-9411709197873304/9411709197873304_l.png)
GAME OVER
PRESS 'R' TO TRY AGAIN
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 17, 2011, 02:46:48 pm
If we were doing Roll to be The Guy, only someone who has beaten the game could GM it. Thems the rules.

Roll to Road Trip is still my favorite.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 17, 2011, 02:52:53 pm
...how do you define "beat the game"?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on November 17, 2011, 02:54:07 pm
The only way to win is not to play.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 17, 2011, 02:54:50 pm
Killed The Guy on insanity.

Or you could just watch clouds or ultrajmans lets play. I know I have.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 17, 2011, 02:58:59 pm
Killed The Guy on insanity.
Welp.

I lost my save file after getting to Mother Brain (5th boss on my play through). With 1k kills. On medium.

:/

Then I went ahead and got massacred by the guy himself a couple dozen times.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 17, 2011, 03:02:16 pm
I was hinting at myself, jeez ::)

I'm not sure how the Nintendo Hardness would translate to RTD though. Maybe a single 1 causes you to explode into an (also deadly) cloud of blood?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 17, 2011, 03:06:28 pm
Make it every 1, 2, 3 and 4. 5's are potentially lethal, and you gotta reroll to see if it kills you.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 17, 2011, 04:12:15 pm
Roll to Road Trip is still my favorite.

Yeah me too.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on November 18, 2011, 04:26:05 am
Yep. That sounds like the makings of a true classic. :D
Just imagine, a Bay12 roadtrip. The booze, (actually pure alchohol and thus rather lethal) the babes, (psychotic knife murderers/werewolves or something in disguise) the wheels (a stolen cement mixer/tractor/icecream truck) and the open road...
As we try to get to the next B12 meetup on time, despite being on the other side of the/a country, hopelessly lost and at each other's throats.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 19, 2011, 07:29:29 am
Blrgh. I want to run a forum game, but I keep having trouble coming up with a good system, and I don't think I want to run anything that uses an extremely simple one.

I'm sorely tempted to just make it and figure the details out later, but that tends to end badly. Any advice or opinions on what I should do? I haven't run anything in forever, mostly for this one reason.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on November 19, 2011, 08:18:44 am
Find something good and copy it. :P

Really, if you are like me and enjoy storytelling more than number crunching, just use one of the systems floating around here on the forum.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Powder Miner on November 19, 2011, 10:42:19 am
Er... can anyone co-mod an RTD with me? I'm... not the most reliable when it comes to running games that need frequent updating.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 19, 2011, 10:43:06 am
I can do frequent, but not reliable.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on November 19, 2011, 12:05:09 pm
Co-mod? I could do that with you Powder Miner. What idea did you have?

My biggest weakness is getting so overwhelmed with numbers and information I can't enjoy writing anymore, so splitting the duty would be great.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 19, 2011, 12:47:32 pm
Ha, I have it the other way round. I like the numbers and stuff but I have a hard time writing stuff up.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 19, 2011, 12:49:03 pm
Its changed again .... what are you Darvi ?


(I just asked the question the universe is trying to answer didn't I?)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Powder Miner on November 19, 2011, 12:50:30 pm
Dwarmin, I hadn't got to that part yet lol..
Lemme think...
Ooh! Ooh! Diablo 2!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 19, 2011, 12:51:02 pm
I was thinking of running a quick deathmatch RTD with a historical battles theme. It would basically be a shooter of sorts, with different classes for players to choose from and points for each kill and completed objective. It wouldn't have any story and it would be over pretty quick.

For the first round, I was thinking Viking Raiders vs Coastal Trading Settlement.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on November 19, 2011, 01:05:40 pm
Dwarmin, I hadn't got to that part yet lol..
Lemme think...
Ooh! Ooh! Diablo 2!

Well, that will do. :P

I think we shouldn't set it in the official games storyline though, unless you wanna go straight dungeon crawl.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on November 19, 2011, 01:06:53 pm
Anyone interested in a Hacker Wars reboot?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 19, 2011, 01:11:38 pm
Anyone interested in a Hacker Wars reboot?
Are you talking about that Roll to Hack game that was running awhile back? Or something entirely different?

Either way I'd be interested.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on November 19, 2011, 01:18:01 pm
Anyone interested in a Hacker Wars reboot?
Are you talking about that Roll to Hack game that was running awhile back? Or something entirely different?

Either way I'd be interested.
err, yes, that one.
I did that one actually.
hacker wars is... something different i'm working on, it's in c++...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Powder Miner on November 19, 2011, 01:52:52 pm
Probably not... We could maybe do a roundabout one that still includes the end-act bosses...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 19, 2011, 02:02:07 pm
A question: has anyone ever actually started an RTD/used a system suggested in this thread? This thread is great for getting ideas and criticism for your own game ideas, but I've yet to see the former happen.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 19, 2011, 02:03:37 pm
The Endless RTD counts since it was first suggested here.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 19, 2011, 02:04:09 pm
Yep, but the person who suggested it is running it, and started it :/
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on November 19, 2011, 02:07:06 pm
And anyone remember Pattern Anamoly? Or was that in FG&RP?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on November 19, 2011, 02:26:46 pm
@Powder Miner: How is this for a first Act spoiler? As if I just needed an excuse to write bad fiction, yes. :P
Also, tell me you have a combat system prepared...

Diablo RTD
Act 1:The Siege of Duncraig



You want a story? Very well then.

Once upon a time, our Duncraig was the proudest city in all of West March, it's true capital in all but name. Her walls were impregnable, Her soldiers the most well trained in the land, and her people prosperous and happy, for the most part...but, nothing lasts forever, as you can see.

The destruction of the Worldstone has bought us years of peace, at a price-our long watch has finally grown complacent, and we now allow ourselves to believe that perhaps the horrors of the Demonic invasions were a thing of the past. They were now stories we could tell our grandchildren to reassure them we had no more reason to be afraid. That's what I told mine. We lied. We all lied.

The sky has begun to boil once more-fell shadows in the clouds, searching and marking those who might defy them... I do not have eyes to see, but I know. I can smell it on the air. There is something...under the ground you stand on now. Something they want, and they will come through here to get it...Years ago I fought them-and we won, and Sanctuary lived. But, how little we enjoyed our victory...so many of us, dead and gone. Or worse than dead. The day I put out my eyes to keep the visions away..I knew that Hell had a long memory, and would never forgive those who dared stand against it, then or now.

So, who will fight this time? Who will save this world? Who will stand against them?

What hope could you ever have?

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Powder Miner on November 19, 2011, 03:24:49 pm
I had been about to say that a dungeon crawl a la CvRTD might be fine, but that works too.

I'm going to use the same system I used in my dead Thearchy RTD- although I can't set it up today, watching movie with dad.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 20, 2011, 04:15:31 pm
Yep. That sounds like the makings of a true classic. :D
Just imagine, a Bay12 roadtrip. The booze, (actually pure alchohol and thus rather lethal) the babes, (psychotic knife murderers/werewolves or something in disguise) the wheels (a stolen cement mixer/tractor/icecream truck) and the open road...
As we try to get to the next B12 meetup on time, despite being on the other side of the/a country, hopelessly lost and at each other's throats.
This is actually starting to sound pretty good, but I can't help but think it might be better as a RP. The more the merrier, being a road trip and all.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 20, 2011, 04:17:24 pm
Yep. That sounds like the makings of a true classic. :D
Just imagine, a Bay12 roadtrip. The booze, (actually pure alchohol and thus rather lethal) the babes, (psychotic knife murderers/werewolves or something in disguise) the wheels (a stolen cement mixer/tractor/icecream truck) and the open road...
As we try to get to the next B12 meetup on time, despite being on the other side of the/a country, hopelessly lost and at each other's throats.
This is actually starting to sound pretty good, but I can't help but think it might be better as a RP. The more the merrier, being a road trip and all.
A freeform RP in terms of the old "Keeping up with Bay12" thing would be interesting. Minus all of the crazy stupid combat that happened in that rp and the collapse of the story under the weight of all of the mary sues, but I'd be interested.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on November 20, 2011, 04:30:10 pm
Yep. That sounds like the makings of a true classic. :D
Just imagine, a Bay12 roadtrip. The booze, (actually pure alchohol and thus rather lethal) the babes, (psychotic knife murderers/werewolves or something in disguise) the wheels (a stolen cement mixer/tractor/icecream truck) and the open road...
As we try to get to the next B12 meetup on time, despite being on the other side of the/a country, hopelessly lost and at each other's throats.
This is actually starting to sound pretty good, but I can't help but think it might be better as a RP. The more the merrier, being a road trip and all.
A freeform RP in terms of the old "Keeping up with Bay12" thing would be interesting. Minus all of the crazy stupid combat that happened in that rp and the collapse of the story under the weight of all of the mary sues, but I'd be interested.

Wasn't that the hideous 1400+ page nightmare of insanity and mod-expurgated sex?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 20, 2011, 04:33:56 pm
Yep. That sounds like the makings of a true classic. :D
Just imagine, a Bay12 roadtrip. The booze, (actually pure alchohol and thus rather lethal) the babes, (psychotic knife murderers/werewolves or something in disguise) the wheels (a stolen cement mixer/tractor/icecream truck) and the open road...
As we try to get to the next B12 meetup on time, despite being on the other side of the/a country, hopelessly lost and at each other's throats.
This is actually starting to sound pretty good, but I can't help but think it might be better as a RP. The more the merrier, being a road trip and all.
A freeform RP in terms of the old "Keeping up with Bay12" thing would be interesting. Minus all of the crazy stupid combat that happened in that rp and the collapse of the story under the weight of all of the mary sues, but I'd be interested.

Wasn't that the hideous 1400+ page nightmare of insanity and mod-expurgated sex?
Well, it was more like an 100+ page nightmare of bad roleplaying and trenchcoating/marysues/garysues/everythingbadeverhappeningatonce.

I did get a list of people I never want to roleplay with again from that experience though. People didn't understand that a bunch of people living in an apartment meant "No combat roleplaying" apparently.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 20, 2011, 04:35:29 pm
I just stopped after awhile, because people were making it based on combat :(
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on November 20, 2011, 04:38:42 pm
I just stopped after awhile, because people were making it based on combat :(
Same. I mean, I really just wanted a nice non-combat RP...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 20, 2011, 04:39:38 pm
I just stopped after awhile, because people were making it based on combat :(
Same. I mean, I really just wanted a nice non-combat RP...
Congrats, you now know what me and Fniff talk about every single fucking day.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 20, 2011, 04:40:36 pm
I really liked it until people started making it seem .... meh.

I just stopped after awhile, because people were making it based on combat :(
Same. I mean, I really just wanted a nice non-combat RP...
Congrats, you now know what me and Fniff talk about every single fucking day.
Why do you talk about it everyday ?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 20, 2011, 04:59:32 pm
I know that these RPs can go south fast (and have seen it happen,) and this usually happens when newcomers barge in and try to change the whole tone of things. So, if there were a "Bay12 Forum members on the road heading for this year's meetup and encountering a series of hilarious events and situations along the way" RP, what would you like the focus to be on?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 20, 2011, 05:01:39 pm
I know that these RPs can go south fast (and have seen it happen,) and this usually happens when newcomers barge in and try to change the whole tone of things. So, if there were a "Bay12 Forum members on the road heading for this year's meetup and encountering a series of hilarious events and situations along the way" RP, what would you like the focus to be on?

Helping old ladies!

Sorry. First thing that came to me.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 20, 2011, 05:02:21 pm
I suddenly have the image of a bunch of random douchbags driving out of a rift in space in an old RV right in the middle of some Big Bads final speech.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 20, 2011, 05:06:28 pm
So I was thinking about a game that would rely more on teamwork than usually. Often when a player is disabled or otherwise removed from play, it doesn't directly hinder the others except maybe by making combat harder due to a lack of firepower, and in fact often enough a given situation can be resolved by almost any character (if only with high enough rolls).

However there are many different games that cannot be played with simply one character, either because every character has a unique ability that is required to advance (Lost Vikings, Trine, Problem Sleuth), some puzzles can only be solved with several people (LoZ:4 Swords) or the game mechanics simply doesn't allow any progress with one character gone or plain game overs (The World Ends With You).

All but maybe the last have a tiny flaw in that the amount of players is kinda restricted, unless maybe they engage in some massive team splitting that would require some pretty good storytelling on the GM's part to be believable.

I suddenly have the image of a bunch of random douchbags driving out of a rift in space in an old RV right in the middle of some Big Bads final speech.
Even better, they kill the BB entirely by accident.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 20, 2011, 05:07:01 pm
I know that these RPs can go south fast (and have seen it happen,) and this usually happens when newcomers barge in and try to change the whole tone of things. So, if there were a "Bay12 Forum members on the road heading for this year's meetup and encountering a series of hilarious events and situations along the way" RP, what would you like the focus to be on?
Social Roleplaying, so we focus on wacky shenanigans and how everyone is always arguing with someone else. We'll always have to do some overly difficult/complex task to get to the next stop on the roadtrip.

Oh and combat is a no no, since people can go pretty over board with combat in a freeform RP. If you want a clear example of that, go re-read parts of Keeping up with Bay12.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 20, 2011, 05:08:20 pm
Not even slapstick-style whacking on people's heads?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 20, 2011, 05:09:02 pm
Not even slapstick-style whacking on people's heads?
That's not really combat is it? I mean stuff like "Okay guys, I have my twenty three machine guns lets go shoot all of these demons now."
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 20, 2011, 05:12:31 pm
I recently started reading the Ranger's Apprentice (http://en.wikipedia.org/wiki/Ranger%27s_Apprentice), and I thought it might make a really interesting game. It would be more focused on stealth, and intelligence gathering with actual combat being an optional thing as you could just slit the opponent's throat then disappear into the shadows. What do you guys think?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 20, 2011, 05:13:43 pm
The only game I remember going into that direction was the MGS game that quickly ended. I would take a shot at that if I could.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 20, 2011, 05:27:45 pm
I know that these RPs can go south fast (and have seen it happen,) and this usually happens when newcomers barge in and try to change the whole tone of things. So, if there were a "Bay12 Forum members on the road heading for this year's meetup and encountering a series of hilarious events and situations along the way" RP, what would you like the focus to be on?
Social Roleplaying, so we focus on wacky shenanigans and how everyone is always arguing with someone else. We'll always have to do some overly difficult/complex task to get to the next stop on the roadtrip.

Oh and combat is a no no, since people can go pretty over board with combat in a freeform RP. If you want a clear example of that, go re-read parts of Keeping up with Bay12.
"Guys, the bridge is out! We can't make it out of town!"
"Uh... remember that biker gang back in Iowa?"
"...Yes?"
"They found us."
"HEY GUYS I stole this RV! Let's jump the bridge!"
*police sirens in distance*
"DAMMIT DARVI"
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 20, 2011, 05:31:17 pm
Darvi shenanigans are the best kind of shenanigans.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 20, 2011, 05:33:05 pm
What about my shennannigans ;.;?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 20, 2011, 05:36:25 pm
What about my shennannigans ;.;?
You are somewhere in the top ten best shenanigans list. But Darvi is at the top spot.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 20, 2011, 05:37:27 pm
We need a list and blurbs next to the names.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 20, 2011, 06:22:57 pm
People seem to have overseen my post (http://www.bay12forums.com/smf/index.php?topic=80900.msg2774686#msg2774686).

Can't blame them really since this is a pretty entertaining subject we're talking about.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 20, 2011, 06:52:40 pm
So I was thinking about a game that would rely more on teamwork than usually. Often when a player is disabled or otherwise removed from play, it doesn't directly hinder the others except maybe by making combat harder due to a lack of firepower, and in fact often enough a given situation can be resolved by almost any character (if only with high enough rolls).

However there are many different games that cannot be played with simply one character, either because every character has a unique ability that is required to advance (Lost Vikings, Trine, Problem Sleuth), some puzzles can only be solved with several people (LoZ:4 Swords) or the game mechanics simply doesn't allow any progress with one character gone or plain game overs (The World Ends With You).

All but maybe the last have a tiny flaw in that the amount of players is kinda restricted, unless maybe they engage in some massive team splitting that would require some pretty good storytelling on the GM's part to be believable.
These kinds of systems usually work best with puzzle games, where players' abilities need to be used in a specific order or combination to succeed. And in that case, I can't think of a way to introduce the RNG without defeating the whole purpose. Did you have anything specific in mind?

...Anyway, there's one more thing to settle with the Road Trip RP: where would it start? Obviously the destination of the trip is Redding, California, but we need a starting location (and a reason everyone starts in the same place). Maybe we ended up in the wrong Washington? The map was upside down? We all happen to live in the same town by some crazy coincidence? I suppose everyone who joined in later would show up as a hitchhiker or something.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 20, 2011, 06:55:09 pm
Minnesota? Because fuck expected places?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 20, 2011, 06:58:28 pm
Minnesota? Because fuck expected places?
Fuck Yeah Minnesota FTW.

Also snow and construction everywhere, like you'll be sitting still in traffic for three days.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 20, 2011, 06:59:40 pm
It doesn't even necessarily have to be puzzles. TWEWY for instance is mostly combat (and plot, but that's besides the matter). Or, y'know, puzzle bosses which combine both.
Also even within the puzzles there could be several opportunities for dice rolls. E.G. let's say that the obligatory Dumb Muscle has to lift and throw a rock at some point. While lifting and throwing is easy enough for the character to instantly succeed without a roll, actually hitting might require a roll.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 20, 2011, 07:53:50 pm
Minnesota? Because fuck expected places?
Fuck Yeah Minnesota FTW.

Also snow and construction everywhere, like you'll be sitting still in traffic for three days.
Or Australia, because How Did This Even Happen. Naturally, crossing the Pacific is not an option.


It doesn't even necessarily have to be puzzles. TWEWY for instance is mostly combat (and plot, but that's besides the matter). Or, y'know, puzzle bosses which combine both.
Also even within the puzzles there could be several opportunities for dice rolls. E.G. let's say that the obligatory Dumb Muscle has to lift and throw a rock at some point. While lifting and throwing is easy enough for the character to instantly succeed without a roll, actually hitting might require a roll.
This points out a few problems with your premise.

For one thing, it might have a set of "slots" that need filling, which is infinitely less fun than creating your own character. Plus, some slots might be a lot easier to fill than others.

Secondly, there's no real room for failure, so everything has to succeed eventually. It's not possible to, say, not be able to move the rock, or throw the rock off a cliff, because then you can't do what you're supposed to do. This also extends to player death/incapacitation, since again, you need that guy up and moving, there's no other choice.

Third, the team focus would mean that players, in general, would be in danger of both redundancy and interference. Once you figure out exactly what needs to be done, there's no particular reason to wait for every individual player to actively state it, because it's a foregone conclusion. In the same vein, you could have everyone waiting on one person even though there's only one thing they could possibly do in that situation. That makes it a lot less like you're playing a character and much more like you're part of a lopsided puzzle-solving committee. You'll notice most of the games you mentioned are single player, after all.


Regarding Ranger's Apprentice: Stealth games tend to not work out very well, in my experience. Partially, I assume, because sneaking past everything is boring, meaning things are either boring and/or going to hell and/or ignoring the whole premise.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 20, 2011, 08:09:53 pm
Regarding Ranger's Apprentice: Stealth games tend to not work out very well, in my experience. Partially, I assume, because sneaking past everything is boring, meaning things are either boring and/or going to hell and/or ignoring the whole premise.
That is precisely why I said being stealthy is completely optional. You could always charge in, and kill them all, but that path would be much more risky, and you would have a higher chance of losing the intelligence you were seeking. Of course the entire game wouldn't be solely about intelligence gathering. For example if you got details of a Skandian raid that was going to take place you would be given some form of order to assist in that battle, or if you found details of a Wargal scouting group you would be tasked with following them, learning what they were looking for, and then killing them before they could return.

I wouldn't force the players to take the stealthy paths, but I also won't make going in head first anymore deadly than it normally would be to try, and veer you from that path. Of course the beginning of the game would be mostly decisions you make throughout your training that will improve varying things such as making your character more accurate with a bow, better at unseen movement, or even shoot faster with said bow. Those choices you make would help you with the path you would want to take throughout the game, and thus make it, so neither path is more, or less challenging than the other.

As for sneaking being boring, you won't be able to sneak past everything some obstacles you will have to remove (EX: A Guard that is more vigilant than the rest, or a serving maid who insists on knowing your name, and why you are there.) though how you remove them is up to you as well. Sneaking also entails the same amount of danger going in headfirst does, because if you try to rush yourself you could miss a handhold while you are climbing, and fall, wounding yourself, and revealing your position. Or you could make to much noise while moving, and a Guard will spot you, and you will have to deal with him before he raises the alarm.

Sneaking can be a fun part of the game if it is implemented right, and if it begins to get boring the players can give advice on how to make those parts more fun.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 20, 2011, 08:11:18 pm
You know what, fuck it. I'm going to re-run Roll to Bay12, because I like Meta stories and I'm bored.

WHAT COULD POSSIBLY GO WRONG?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 20, 2011, 08:11:54 pm
*Rolls WIL to resist*

*Natural 1*

*Fuck*

WHAT COULD POSSIBLY GO WRONG?

Well, for one, me killing everybody.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 20, 2011, 08:12:47 pm
Yeah, my Bay12 inspired plots give some people a -10 to will rolls apparently. Go figure.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 20, 2011, 08:13:55 pm
And I had a +15 modifier at the very least too...

Oh wait I'm not wearing my headband right now. Just +12 then.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 20, 2011, 08:14:07 pm
Minnesota? Because fuck expected places?
Fuck Yeah Minnesota FTW.
Or Australia, because How Did This Even Happen. Naturally, crossing the Pacific is not an option.
So we were all kidnapped by Angel of Death? That sounds like a pretty sound premise. :P

It couldn't be an entirely free-form RP as long as there's the concrete end goal of "Get to Redding," so perhaps preliminary objectives would help there. Six guests of honor that need to be transported to DFCon 2016 in California- but (a tweest) they're spread all over the world!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 20, 2011, 08:16:11 pm
Bonus objective: Get somebody, who doesn't wants to, to join the meeting even though he's totally not interested at meeting anybody.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 20, 2011, 08:17:10 pm
Double triple extraordinary feat of accomplishment: Prevent Derm from fucking things up beyond repair somehow
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 20, 2011, 08:18:03 pm
At least you're not doing it intentionally. I think.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 20, 2011, 08:18:45 pm
MEGA SUPER FUCKING AWESOME GOAL: Beat all of the banned members of Bay12 in an awesome street race across the country.

Think about it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 20, 2011, 08:19:17 pm
I don't think we should go there.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 20, 2011, 08:36:14 pm
I don't think we should go there.
Toady has been kidnapped by some banned forum members, and now we must track him down, save him, and get him back to California in time for DFCon 2016!

It's perfect.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 20, 2011, 08:37:01 pm
I don't think we should go there.
Toady has been kidnapped by some banned forum members, and now we must track him down, save him, and get him back to California in time for DFCon 2016!

It's perfect.
WE MUST DO THIS.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 20, 2011, 08:37:13 pm
Okay, as long as we don't mention any actual banned members it should be awesome.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 20, 2011, 08:39:08 pm
They'll just be people with a large sign covering their face that say's "BANNED".
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 20, 2011, 08:41:40 pm
One of them has to look like Gannon[sic].
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 20, 2011, 08:55:20 pm
What does [sic] mean?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 20, 2011, 08:56:13 pm
It means "That's not a typo"
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 20, 2011, 09:10:12 pm
Well here is the basic intro story I have worked out.

Spoiler: Intro (click to show/hide)

I also have part of the Character Sheet finished

Spoiler: Character Sheet (click to show/hide)

Thats all I have, so far. Any comments ?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 20, 2011, 09:13:12 pm
Dex:0
Speed:15
Grace:0
Reflex: 0

Lol you can't stop me because I'm done faster than you can say "Well fuck".

Harharhar.

Are the skills linked to the attributes?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 20, 2011, 09:15:21 pm
Nope those will change according to the choices you make during your training. After the Gathering, and your acceptance into the Ranger's they will go up from how much you use said skill.

EDIT: Also you will have to have some points in everything I forgot to put the minimum in the stats section.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on November 20, 2011, 10:56:55 pm
I don't think we should go there.
Toady has been kidnapped by some banned forum members, and now we must track him down, save him, and get him back to California in time for DFCon 2016!

It's perfect.
WE MUST DO THIS.
ME WANT.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 21, 2011, 12:13:44 am
Oh gods. This is ridiculous. Am I expected to refresh the Roll To Dodge page every ten minutes, just to be able to get into an interesting game? I mean, what the hell Bay12!? The only few times that I've had the opportunity to enter an RTD, I can never understand what the flip it's about, so I don't bother. Where are all the generic, fun fantasy adventures with elves, trolls and hobbits? Come on! Don't keep me waiting, I have pie and coffee to get to.

Arrrrrrgh.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 21, 2011, 12:17:13 am
Oh gods. This is ridiculous. Am I expected to refresh the Roll To Dodge page every ten minutes, just to be able to get into an interesting game? I mean, what the hell Bay12!? The only few times that I've had the opportunity to enter an RTD, I can never understand what the flip it's about, so I don't bother. Where are all the generic, fun fantasy adventures with elves, trolls and hobbits? Come on! Don't keep me waiting, I have pie and coffee to get to.

Arrrrrrgh.
Most people here don't like generic fantasy (Or any generic genre) games without some kind of twist, it's just boring for the GM to run. The GM isn't going to want to run a game unless its fun for him/her to run.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on November 21, 2011, 12:18:22 am
Oh gods. This is ridiculous. Am I expected to refresh the Roll To Dodge page every ten minutes, just to be able to get into an interesting game? I mean, what the hell Bay12!? The only few times that I've had the opportunity to enter an RTD, I can never understand what the flip it's about, so I don't bother. Where are all the generic, fun fantasy adventures with elves, trolls and hobbits? Come on! Don't keep me waiting, I have pie and coffee to get to.

Arrrrrrgh.
You are saying the exact same things I feel. Hello fellow clone!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Powder Miner on November 21, 2011, 12:19:51 am
OH GOD DAVE1004 WILL KILL US WITH DUAL-WIELDING
That is, if he's Tarran's clone.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 21, 2011, 12:21:51 am
Oh gods. This is ridiculous. Am I expected to refresh the Roll To Dodge page every ten minutes, just to be able to get into an interesting game? I mean, what the hell Bay12!? The only few times that I've had the opportunity to enter an RTD, I can never understand what the flip it's about, so I don't bother. Where are all the generic, fun fantasy adventures with elves, trolls and hobbits? Come on! Don't keep me waiting, I have pie and coffee to get to.

Arrrrrrgh.
You are saying the exact same things I feel. Hello fellow clone!

How could I be your clone!? You're so awesome...I'm so...normal. I truly appreciate the compliment although, I shall surely stash it away in my *Unicorn Bone Chest*! Along with all of my other precious memories.

Stupidity aside, I hope you're not mocking me. I understand that people may not like generic fantasy, but some of these RTD's are too confusing for my feeble mind! If only there was one that was SIMPLE...You know, like the Castlevania one, or the Multiworld Madness...I've read a good half-dozen of the longest RTD's on this site, and loves them all...But...But...

*sob* I'm always too late...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on November 21, 2011, 12:24:03 am
OH GOD BDTHEMAG WILL KILL US WITH DUAL-WIELDING
That is, if he's Tarran's clone.
I think you mean Dave1004.

Stupidity aside, I hope you're not mocking me. I understand that people may not like generic fantasy, but some of these RTD's are too confusing for my feeble mind! If only there was one that was SIMPLE...You know, like the Castlevania one, or the Multiworld Madness...I've read a good half-dozen of the longest RTD's on this site, and loves them all...But...But...
I'm definitely not mocking. Think about it: have you seen me in a whole lot of RTDs lately?

No? Then it should be obvious that I'm having the same problems you are having.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 21, 2011, 12:28:19 am
OH GOD BDTHEMAG WILL KILL US WITH DUAL-WIELDING
That is, if he's Tarran's clone.
I think you mean Dave1004.

Stupidity aside, I hope you're not mocking me. I understand that people may not like generic fantasy, but some of these RTD's are too confusing for my feeble mind! If only there was one that was SIMPLE...You know, like the Castlevania one, or the Multiworld Madness...I've read a good half-dozen of the longest RTD's on this site, and loves them all...But...But...
I'm definitely not mocking. Think about it: have you seen me in a whole lot of RTDs lately?

No? Then it should be obvious that I'm having the same problems you are having.

...*Sniff* Come give me a hug. It must be hard running the Dragon RTD (Which I still read! Love this kind of stuff.)

I would love to see an RTD about a group of elves, running around and, uh, dying. In gruesome ways. ROLL A 6 TO AVOID SPIKE TRAP! [1] Sorry, you were impaled. NEXT PLAYER!...

Hehe.

EDIT: Oh, yeah, I forgot to mention. My IRL name is Terran (I know, I know. I was born BEFORE Starcraft, mind you. Several years before it. My mother had a...strange sense of humor, to say the least...)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 21, 2011, 12:32:20 am
A good majority of people on the lower forums do not play Dwarf Fortress often, and usually the only people who make DF inspired RTD's are the new guys to the forums who sometimes come down here.

But hey, if you want to have an RTD like that so badly you should try to do it yourself. Always nice to have more GM's down here.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 21, 2011, 12:34:28 am
A good majority of people on the lower forums do not play Dwarf Fortress often, and usually the only people who make DF inspired RTD's are the new guys to the forums who sometimes come down here.

But hey, if you want to have an RTD like that so badly you should try to do it yourself. Always nice to have more GM's down here.

I have the artistic value of a peanut, the wit of a seven-year dried prune and the ingenuity of a dead elf. I also lack the confidence to make even a simple RTD, due to my (Almost ridiculous) fear of failure. The embarrassment that would haunt my days forever on Bay12! I cannot let it happen, even if I do wish to make an RTD! I shall continue to observe from afar, and lament on my sad, sad life. Woe is me, for I am pitiful!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 21, 2011, 12:36:03 am
-snip-Castlevania-snip-...-I've read a good half-dozen of the longest RTD's on this site, and loves them all...But...But...

*sob* I'm always too late...

I'm happy to be receiving so much love as of late. ^^^ Seriously though if you like it, just waitlist! There's only two people in front of you on the waitlist right now and I can guarantee the game is going to go on for quite awhile. It might be a bit of a wait to get in, but even so I'm always happy to have people knocking around the thread, throwing around comments and such. :3

QUICKEDIT: BD's post down there speaks the truth. I don't think I would put as much effort into my RTDs if I wasn't as entertained by the players as much as (hopefully) I entertain them. I view it as a team effort of sorts, and even if your first fails you'll gain valuable experience you can use in the future. Nothing wrong with giving it a try.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 21, 2011, 12:36:56 am
A good majority of people on the lower forums do not play Dwarf Fortress often, and usually the only people who make DF inspired RTD's are the new guys to the forums who sometimes come down here.

But hey, if you want to have an RTD like that so badly you should try to do it yourself. Always nice to have more GM's down here.

I have the artistic value of a peanut, the wit of a seven-year dried prune and the ingenuity of a dead elf. I also lack the confidence to make even a simple RTD, due to my (Almost ridiculous) fear of failure. The embarrassment that would haunt my days forever on Bay12! I cannot let it happen, even if I do wish to make an RTD! I shall continue to observe from afar, and lament on my sad, sad life. Woe is me, for I am pitiful!
Congrats! You have the minimum requirements to become an RTD GM!

No really, its easy. As long as you continue updating and provide even some kind of minor story, people will play it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on November 21, 2011, 12:37:06 am
Make an alt account called Dave1005, that way we'll never know it's you and any embarassing failures won't make it back to your main account! ;)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on November 21, 2011, 12:44:02 am
I have the artistic value of a peanut, the wit of a seven-year dried prune and the ingenuity of a dead elf.
Oh come on, you can't be that bad.

Quote
I also lack the confidence to make even a simple RTD, due to my (Almost ridiculous) fear of failure.
Force through it. While failure is definitely a possibility with RTDs, it didn't stop me from making my first, second, third, and fourth RTD. And do note that both my first, second, and third RTDs were/are all failures. Oh, and did I mention the bunch of normal forum games I've made and failed at? You have to muster your strength, and man up. Well, either that or make up an RTD then force yourself to press the post button. That's how all my RTDs have started, by the way.

Quote
The embarrassment that would haunt my days forever on Bay12! I cannot let it happen, even if I do wish to make an RTD!
After failing horribly on my first and second RTDs, I honestly have entirely forgotten any embarrassment.

Quote
I shall continue to observe from afar, and lament on my sad, sad life. Woe is me, for I am pitiful!
Observing in envy is about as bad as failing, in my opinion.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on November 21, 2011, 12:44:36 am
A good majority of people on the lower forums do not play Dwarf Fortress often, and usually the only people who make DF inspired RTD's are the new guys to the forums who sometimes come down here.

But hey, if you want to have an RTD like that so badly you should try to do it yourself. Always nice to have more GM's down here.

GMing is a world removed from playing. Still makes for happiness at times, but it's also far more mentally exhausting.

OH GOD BDTHEMAG WILL KILL US WITH DUAL-WIELDING
That is, if he's Tarran's clone.
I think you mean Dave1004.

Stupidity aside, I hope you're not mocking me. I understand that people may not like generic fantasy, but some of these RTD's are too confusing for my feeble mind! If only there was one that was SIMPLE...You know, like the Castlevania one, or the Multiworld Madness...I've read a good half-dozen of the longest RTD's on this site, and loves them all...But...But...
I'm definitely not mocking. Think about it: have you seen me in a whole lot of RTDs lately?

No? Then it should be obvious that I'm having the same problems you are having.

...*Sniff* Come give me a hug. It must be hard running the Dragon RTD (Which I still read! Love this kind of stuff.)

I would love to see an RTD about a group of elves, running around and, uh, dying. In gruesome ways. ROLL A 6 TO AVOID SPIKE TRAP! [1] Sorry, you were impaled. NEXT PLAYER!...

Hehe.

EDIT: Oh, yeah, I forgot to mention. My IRL name is Terran (I know, I know. I was born BEFORE Starcraft, mind you. Several years before it. My mother had a...strange sense of humor, to say the least...)

I'm currently in 2 RTDs right now, both are slow movers but both are also very solid. (Just got killed out of the only fast RTD I was in) The trick to finding a good RTD is to watch GM's like Serious, Dwarmin, Tarran, DH, etc like a hawk. This thread is a good place to cry in for developing ideas as well.

As a matter of fact I believe that Powder and Dwarmin are making a dungeon crawl RTD right now, it's a possibility that they wouldn't be opposed to a pre-in.

As a final word, Waitlists. Serious has the CVRTD which both regularly kills players AND shows excellent longevity. I'd recommend jumping on.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 21, 2011, 12:49:59 am
Yeah, the PM&D dungeon crawl should be interesting. I haven't gotten to be a player for Powder yet so I can't say anything there ^^^; (although I just signed up for his latest forum game) but I can tell you that Dwarmin is a solid writer as a GM. And if you're recommending mine, I have the Fire Emblem RTD still in pre-production. I still have work on classes and backstory but with some dedication and a little luck it should be up before 2012.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on November 21, 2011, 12:51:13 am
Oh gods. This is ridiculous. Am I expected to refresh the Roll To Dodge page every ten minutes, just to be able to get into an interesting game? I mean, what the hell Bay12!? The only few times that I've had the opportunity to enter an RTD, I can never understand what the flip it's about, so I don't bother. Where are all the generic, fun fantasy adventures with elves, trolls and hobbits? Come on! Don't keep me waiting, I have pie and coffee to get to.

Arrrrrrgh.

Roll to Generic Fantasy? I'd join simply because I've never seen one. I'd make it if I wasn't so bad at GM'ing and I wasn't busy with 3 forum games (2 RTDs) as well as \RL stuff...


And I've never heard of this Dungeon Crawl RTD. Can I presume it's like the roguelike or is it just called dungeon crawl? First available spot...Even if that happens to be 10th place in the waiting list.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 21, 2011, 01:01:03 am
I believe it's partially to mostly based on Diablo 2.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 21, 2011, 01:40:47 am
I view it as a team effort of sorts, and even if your first fails you'll gain valuable experience you can use in the future. Nothing wrong with giving it a try.
Exactly. An RTD, and really all Tabletop RPGs are more like a collaborative story than anything. The GM just sets the stage. It's the players that make it interesting, and the interaction between the players and GM that makes it something special.

And if you're really not sure what you'd like to make, you can always start a game in the main FG&RP section. A simple suggestion game or pseudo-RPG is a lot easier to handle than an RTD with a group of players waiting on your next move. Or, y'know, post your ideas in this thread. Speaking of which...




Alright, so... the Road Trip RP. It will start in Redding, California, where we've all discovered that Toady has been kidnapped by some banned forum members. We have to find him and bring him back in one week, in time for DFCon 2016. Does anyone have anything else to add?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 21, 2011, 01:45:11 am
Hmm. Would we be basing our characters on ourselves, with a realistic strength and fault or two?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 21, 2011, 01:48:31 am
It's like Keeping up with Bay12 when it comes to creating a character (Minus all of the shitty stuff that happened.)

You pretty much either play yourself, or how you act on the internet.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 21, 2011, 01:52:20 am
That's what I was planning on. You'll be playing as yourself, on your way to a DF meetup convention. By no means should it be anything approaching realistic, though; we'll want some room for havoc.
You pretty much either play yourself, or how you act on the internet.
Also, this. Imagine if the Bay12 forumites acted in real life how they do on the forums and in the game, and had the skills to back it up. Actually, that's terrifying, never mind.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 21, 2011, 02:43:15 am
Ack! Sorry, just watched the new Conan the Barbarian. Whilst it's not quite as good as the old 80's one, it's still pretty damn good. Once again, sorry for not quoting and replying to you guys, but...Yeesh, I'm exhausted. 1:32 AM...

Maybe I should make a "Roll to generic fantasy!"...Thanks, guy-whos-name-I-forgot! That actually sounds pretty good. And no, making an alternate account isn't my style. I hate ragdolls, it drives me nuts when people do that. And I thank you all for your encouragement and cupcakes, I'll make sure to repay you in kind. Except for the cupcakes, I can't bake.
I have the artistic value of a peanut, the wit of a seven-year dried prune and the ingenuity of a dead elf.
Oh come on, you can't be that bad.

I promise you, it's even worse than it seems. At my school, I was voted "Least likely to get raped". Most said it was because of a stale humor and endless nerdiness...

Quote
I also lack the confidence to make even a simple RTD, due to my (Almost ridiculous) fear of failure.
Force through it. While failure is definitely a possibility with RTDs, it didn't stop me from making my first, second, third, and fourth RTD. And do note that both my first, second, and third RTDs were/are all failures. Oh, and did I mention the bunch of normal forum games I've made and failed at? You have to muster your strength, and man up. Well, either that or make up an RTD then force yourself to press the post button. That's how all my RTDs have started, by the way.

I...I wish I could do as you have. Truly, you are a god among Bay12'ers...The problem is, I can't live up to most people's standards. Hell, I'm too afraid to even enter a coffee shop to buy a mocha, much less something like posting on Bay12! This site is terrifying, dude. As in, walking carp terrifying. I may give it a try, but I'm not good at stories. Except for ones involving cats, I tend to like cats for some reason. And no, "Roll to be a cat!" is not a good idea.

Player #1: Alright, I'm going to roll to do something catty.
GM: Good, you rolled a [3]. You lick your butt.





Quote
The embarrassment that would haunt my days forever on Bay12! I cannot let it happen, even if I do wish to make an RTD!
After failing horribly on my first and second RTDs, I honestly have entirely forgotten any embarrassment.

But you don't have an inferiority complex, do you? Then again, neither do I. I just tend to bitch and whine a lot...Glad to see that you can overcome embarrassment...

Quote
I shall continue to observe from afar, and lament on my sad, sad life. Woe is me, for I am pitiful!
Observing in envy is about as bad as failing, in my opinion.

Not for me! I've done it all my life. I guess I'm just that kind of guy...

Right, bedtime for this kid. I'm not an adult yet!


P.S: Right, go ahead and laugh at my quoting-failure. I'm not good at this whole forums thing, so please snuff the torches and put away the pitchforks. We don't want to turn this bad comedy into a murder, do we?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 21, 2011, 03:24:25 am
Where are all the generic, fun fantasy adventures with elves, trolls and hobbits? Come on! Don't keep me waiting, I have pie and coffee to get to.

Arrrrrrgh.
Well, it wouldn't be "generic" per se, and I don't know that it would be any more "fun" than usual, but I'm trying to work out the rules for a magic-heavy adventure/RPG-ish game right now, so that could be up eventually. It... wouldn't really be "simple," though a lot of its complexity could be mostly ignored without too many side effects.


Maybe I should make a "Roll to generic fantasy!"...Thanks, guy-whos-name-I-forgot! That actually sounds pretty good. And no, making an alternate account isn't my style. I hate ragdolls, it drives me nuts when people do that. And I thank you all for your encouragement and cupcakes, I'll make sure to repay you in kind. Except for the cupcakes, I can't bake.
Trust me, worst case you'll learn how to make a better game next time. Also, baking is easy, you should start. Or at least, baking from mix is easy; from scratch takes a fair amount of time and effort, but still not too bad.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on November 21, 2011, 03:29:48 am
Well, once Powder Miner gives me a rundown of what combat and character system we'll be using in Diablo RTD I believe we'll get started on developing that.

PM me, bro!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on November 21, 2011, 03:36:01 am
Quote
I...I wish I could do as you have. Truly, you are a god among Bay12'ers...
I'm hardly a god.

Quote
The problem is, I can't live up to most people's standards. Hell, I'm too afraid to even enter a coffee shop to buy a mocha, much less something like posting on Bay12!
I'm too afraid to buy anything at all in front of people, in all honesty. Hell, I'm a very shy person.

Quote
This site is terrifying, dude. As in, walking carp terrifying.
I used to be scared... Not anymore. Don't worry, this site is very friendly. You'll soon realize that everyone is quite friendly.

Quote
I may give it a try, but I'm not good at stories. Except for ones involving cats, I tend to like cats for some reason. And no, "Roll to be a cat!" is not a good idea.
Making a story is hardly necessary.

Also, there was a RTD about cats a while before. No, really, somewhere deep in the RTD pages is a cat RTD. It died, for some reason (I... think the GM just abandoned it or something), but it still existed. It had no story and was just plain silly... yet... I played it. I certainly wouldn't play it ever again, but I did play it back then. So a cat RTD is certainly not an absolutely bad idea.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 21, 2011, 03:39:58 am
I don't think I would put as much effort into my RTDs if I wasn't as entertained by the players as much as (hopefully) I entertain them. I view it as a team effort of sorts, and even if your first fails you'll gain valuable experience you can use in the future. Nothing wrong with giving it a try.

I want to second all points of this. Keep your players interested, they will keep you interested, and suddenly: voila! no more lunch breaks at work. And no one will hate you if your game fails: plenty come and go and I'm always grateful to get onto one I like the look of, if it dies or fades away that's a shame, but I don't hold it against the GM. I guess sometimes the inspiration goes or people realise it's more work than it looks.

Also Irony's point about baking. Try to use an oven with better control of the temperature than mine though, 0 or 250 degrees C is pretty frustrating. And if you do butter icing for the cupcakes, you have to really whisk it to get it good.



oh:
Don't worry, this site is very friendly. You'll soon realize that everyone is quite friendly.

That's true as well.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 21, 2011, 03:42:16 am
Well, once Powder Miner gives me a rundown of what combat and character system we'll be using in Diablo RTD I believe we'll get started on developing that.

PM me, bro!
Just out of curiosity, is it a "Diablo" RTD as in "has a dark feel and heavily features demons," or "features X of the Y loot?" Or some of both?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on November 21, 2011, 03:56:40 am
-This site is terrifying, dude. As in, walking carp terrifying.-

I used to be scared... Not anymore. Don't worry, this site is very friendly. You'll soon realize that everyone is quite friendly.

Yeah, we're not an exclusive club that turns people away. As long as one has basic courtesy, and one doesn't get into a habit of making and abandoning games by the dozens like my friend Adwarf did, there is nothing that will cause us to be less than friendly.

And yeah, we've ALL got problems with living up to expectations. Eventually, you understand no one takes it personally if you put your best into it.

I mean, I made an awesome RTD and went crazy and abandoned it and all my players to eternal shame and dissapointment-and I've got no Death Threat PM's yet, so I take that as a good sign.

Just out of curiosity, is it a "Diablo" RTD as in "has a dark feel and heavily features demons," or "features X of the Y loot?" Or some of both?

Both, I'd guess-I don't really know the difference you mean. I'd personally end up making something like OoTKRTD-mostly story driven, lots of details, with lots of player choice and consequence. I wouldn't be making throw away equipment and things generated from a list, if that's what you are getting at.

For ex..

Quote
Battered Shortsword of the Fang
This smallish iron shortsword is dull and slightly warped-in all possibilty, it was a practice weapon improvised in the heat of battle for real combat. There are patches of acidic corruption all along the blade, as if it was plunged into somethings somethings stomach and partially digested...you can make out a few hastily marked claw runes on the leather hilt-a quick enchantment giving it a measure of sharpness, though you don't know how much it helped.


What exactly did you mean?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 21, 2011, 04:08:49 am
Quote
Yeah, we're not an exclusive club that turns people away. As long as one has basic courtesy, and one doesn't get into a habit of making and abandoning games by the dozens like my friend Adwarf did, there is nothing that will cause us to be less than friendly.

It's true adwarf is guilty of that, but some of us don't stop, believing~ hold on to that feeling~ street lights, people~

er.

Anyway. Yeah, even in that case we don't hold grudges, really. We might get disappointed but it's not like we dislike adwarf or something stupid like that.

Quote
And yeah, we've ALL got problems with living up to expectations. Eventually, you understand no one takes it personally if you put your best into it.

That's true. When I started Castlevania I had a few primary worries: No one's going to want to play this 'cause not only am I a noob on B12 but I also had never hosted an RTD before and Castlevania, while awesome, isn't as popular as other things people have made an RTD of. Luckily I got some cool people to start with and I liked the players who joined later, too... which means sometimes I feel a bit guilty if I let a turn sit for a day or two... ^^^;

Quote
I mean, I made an awesome RTD and went crazy and abandoned it and all my players to eternal shame and dissapointment-and I've got no Death Threat PM's yet, so I take that as a good sign.

That's only cause we know better than to kill the goose laying the golden eggs. :P More seriously, it was kind of obvious near the end you weren't feeling it as much as when you started and I don't think anyone really wanted to force you to go on with it.

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 21, 2011, 04:15:18 am
A prime example is how I make somewhat good ideas and then abandon them due to laziness.

BUT I WILL GET OVER THIS FAD WITH THE HELP AND ENCOURAGEMENT OF MY FELLOW RTD ENTHUSIASTS!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on November 21, 2011, 04:20:00 am
Did I just see a Diablo RTD? Where is the 'sign me up' option? >.> Diablo is awesome, and if it's Dwarminstorybased, it'll be good. No doubt.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 21, 2011, 05:20:58 am
So. I have a draft idea which I would like to share.


Now. I have two questions.

1/ Any interest?

2/ The original idea was partly inspired by a book, and partly inspired by SC’s Roll to Alter – I was wondering how to make an interesting and different team game. So I was thinking either to have four players working on their own, or two teams of three, with the lowest scoring player on the losing side being dinosaur hunting dutied. A bit like The Apprentice I guess. The only thing is, I don’t know how well it would work in teams.


Or I suppose I could try my hand at something serious and fantasy-y.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 21, 2011, 05:23:17 am
I may not play, but I would love to watch some fools people try to invent comfy trousers. ^^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 21, 2011, 05:27:07 am
What exactly did you mean?
I meant "what part(s) of it make it a Diablo RTD as opposed to something else?"

Also, like OotK you say? How much like OotK? Similar crafting rules?



1/ Any interest?

2/ The original idea was partly inspired by a book, and partly inspired by SC’s Roll to Alter – I was wondering how to make an interesting and different team game. So I was thinking either to have four players working on their own, or two teams of three, with the lowest scoring player on the losing side being dinosaur hunting dutied. A bit like The Apprentice I guess. The only thing is, I don’t know how well it would work in teams.

Or I suppose I could try my hand at something serious and fantasy-y.
1. Dunno. Seems like it could be interesting, but the lack of long-term progress or goals is a bit off-putting to me. I suspect it's the kind of game where it wouldn't hurt to play a round or two, but that you're not really invested in.

2. I suspect teams wouldn't work so well, if only because it'd either discourage going off and doing your own crazy thing, or basically accomplish nothing since you'd all be working solo anyway.

3. Do it anyway. :I
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 21, 2011, 05:35:31 am
It's true adwarf is guilty of that, but some of us don't stop, believing~ hold on to that feeling~ street lights, people~
Yeah great, thanks. Journey. Stuck in my head for the rest of the day.


So, uhh... Imma quit clogging up the RTD brainstorming thread with my RP talk and just start the thread already, if everybody's good with what we've got now.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 21, 2011, 05:38:01 am

1. Dunno. Seems like it could be interesting, but the lack of long-term progress or goals is a bit off-putting to me. I suspect it's the kind of game where it wouldn't hurt to play a round or two, but that you're not really invested in.

3. Do it anyway. :I

Thanks Irony.

1. Hmm. Yes. You're right about the long-term progress/goals. Hmm. It seems a bit pointless now really, but I haven't been able to get rid of the idea for about a month. I don't think I'm very good at long-term progress/goals. Anyway, I guess "not hurting to play it" isn't really an ideal to aim for ;)

2. You're probably right about the teams, too, thanks. I can't remember why I got fixated on that idea, reading Roll to Alter I guess.

3. Yeah dunno.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 21, 2011, 05:41:11 am
It's true adwarf is guilty of that, but some of us don't stop, believing~ hold on to that feeling~ street lights, people~
Yeah great, thanks. Journey. Stuck in my head for the rest of the day.


So, uhh... Imma quit clogging up the RTD brainstorming thread with my RP talk and just start the thread already, if everybody's good with what we've got now.

You're welcome & DO EET WHILE I'M STILL ONLINE :p
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 21, 2011, 05:50:10 am
1. Hmm. Yes. You're right about the long-term progress/goals. Hmm. It seems a bit pointless now really, but I haven't been able to get rid of the idea for about a month. I don't think I'm very good at long-term progress/goals. Anyway, I guess "not hurting to play it" isn't really an ideal to aim for ;)
Hm. If you really want to do it, I guess you should find a way to make it work. Trouble is, it's hard to figure something out that doesn't interfere with the basic premise.

Like, you could make players part of/leaders of their own tribe/totem/philosophy/etc., and make the inventions benefit them somehow with that, but then you might run into conflicts between what their tribe needs/has a use for/would be thematically appropriate to invent, and what that round's goal is.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 21, 2011, 08:11:18 am
Good lord go to sleep and everyone goes to town over things I got too lazy to read.

I join most RTD's right when they're posted due to Voodoo. Well, I have the option to.

Same method I use to post right after someone else does.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 21, 2011, 11:23:51 am
I'm hardly a god.

Oh, you're far too modest! Here, let me give you a massage. Do you prefer scented or non-scented oils?

I'm too afraid to buy anything at all in front of people, in all honesty. Hell, I'm a very shy person.

And yet, you still have the courage to stand up and continue the Dragon RTD! That's less "Shy" and more "Spartan-like"...I will do my best to follow your examples, and bring glory to Bay12! Onwards, we ride!

I used to be scared... Not anymore. Don't worry, this site is very friendly. You'll soon realize that everyone is quite friendly.

Yes, this site is incredibly friendly. Most places on the internet are either cesspools or cesspools waiting to happen. The only time that I've been punished here was when I was being a rude idiot and calling people names. And yet, I'm still forgiven. I don't know if I deserve Bay12...


Making a story is hardly necessary.

Also, there was a RTD about cats a while before. No, really, somewhere deep in the RTD pages is a cat RTD. It died, for some reason (I... think the GM just abandoned it or something), but it still existed. It had no story and was just plain silly... yet... I played it. I certainly wouldn't play it ever again, but I did play it back then. So a cat RTD is certainly not an absolutely bad idea.

Wow. I'm actually pretty surprised...I never thought that somebody would actually make an RTD about cats! It must have been pretty boring. Yes, I do love cats, but not enough to dedicate my time into forging an RTD about one...I do believe that, to draw proper players, a good story will be at least a bit necessary. Who wants to join an RTD made by a newbie that didn't even write up a simple back-story? Not many, I'll assure you of that!

Well, it wouldn't be "generic" per se, and I don't know that it would be any more "fun" than usual, but I'm trying to work out the rules for a magic-heavy adventure/RPG-ish game right now, so that could be up eventually. It... wouldn't really be "simple," though a lot of its complexity could be mostly ignored without too many side effects.

Hmm...It sounds like my type of thing! I may not exactly be the brightest light-bulb around, but I can understand some techno-talk. It sounds very interesting, and if you make one, I'll sign up! Even if I'm five hours too late and the entire wait list is filled...I shall prevail! Heheheh.


Trust me, worst case you'll learn how to make a better game next time. Also, baking is easy, you should start. Or at least, baking from mix is easy; from scratch takes a fair amount of time and effort, but still not too bad.

That's in the worst case...The best case doesn't exactly look that bright either. I could give it a shot (I guess), but...Oh, I don't know. Maybe another month of lurking...Maybe.

Oh, I can bake from mix (Who can't?), but doing it from "Scratch" is where the troubles lie. The last batch of cookies I made tasted like dirt. Strange...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 21, 2011, 01:00:21 pm
I'm hardly a god.

Oh, you're far too modest! Here, let me give you a massage. Do you prefer scented or non-scented oils?

Dave, I just have to say that you could be a great comedic writer judging from your posts and responses in this thread. I'm constantly cracking up at things like this.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on November 21, 2011, 01:34:18 pm
As regards the Cat RTD idea...

A while back a friend of mine sent me this little pdf about a Cat RPG. I'm kicking myself for not saving it because evidently some other Cat RPG sued the pants off them for having the same name, but the gist of it was the players are cats, protecting humans from invisible soulstealing ghosts that cause bad vibes, or somesuch. The idea was that anytime you see a cat apparently staring at nothing or swatting at air or doing anything strange, it's because they're fighting invisible ghosts for your benefit. So yeah, CatRPG is totally a thing, and would probably make a hilarious RTD.


As regards the "encourage the new guy" (lord knows we could use some more GM's up in here,) I will say that you hardly need a grand, epic, hundred page thread to have an enjoyable game. Think of an amusing little idea and an objective and roll with it! That's basically how the Harold and Kumar franchise got launched, no reason it wouldn't work with an RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 21, 2011, 01:35:23 pm
Wanna bet that somebody would somehow manipulate the cat-game recreate the plot of Felidae?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on November 21, 2011, 01:40:39 pm
Wanna bet that somebody would somehow manipulate the cat-game recreate the plot of Felidae?

Now I want to see a cat with a little Sherlock Homes hat and a pipe.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 21, 2011, 01:45:17 pm
Note that I don't actually advise doing so since we want things to stay clean around here.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on November 21, 2011, 01:57:19 pm
Just a note here, Roll to Hack Reloaded (http://www.bay12forums.com/smf/index.php?topic=96669.msg2774541#msg2774541) is starting up, if you're an old player you get dibs on spots. :P

Plus, I need ideas/suggestions for it, am I missing anything obvious?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 21, 2011, 03:35:53 pm
Quote
Yeah, we're not an exclusive club that turns people away. As long as one has basic courtesy, and one doesn't get into a habit of making and abandoning games by the dozens like my friend Adwarf did, there is nothing that will cause us to be less than friendly.

It's true adwarf is guilty of that, but some of us don't stop, believing~ hold on to that feeling~ street lights, people~

er.

Anyway. Yeah, even in that case we don't hold grudges, really. We might get disappointed but it's not like we dislike adwarf or something stupid like that.
I will admit that at that time I wasn't the best of GMs, and I still am not a good GM. (Earlier it was Partially due to my laziness, and sheer ability to suddenly get demotivated, but mostly, because of all the stuff that was going on with my family), but since then I have gotten better (And so has the five hundred family problems, and massive amount of stress I used to have), and I am getting better as a GM each time I update.

@ - Dave1004 - Just keep your first game simply, and the player count low (6 is my suggestion), and you will do just fine.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on November 21, 2011, 03:37:46 pm
Quote
Yeah, we're not an exclusive club that turns people away. As long as one has basic courtesy, and one doesn't get into a habit of making and abandoning games by the dozens like my friend Adwarf did, there is nothing that will cause us to be less than friendly.

It's true adwarf is guilty of that, but some of us don't stop, believing~ hold on to that feeling~ street lights, people~

er.

Anyway. Yeah, even in that case we don't hold grudges, really. We might get disappointed but it's not like we dislike adwarf or something stupid like that.

@ - Dave1004 - Just keep your first game simply, and the player count low (6 is my suggestion), and you will do just fine.

Personally I'd recommend four for a first RTD, it can work spectacularly well and it ensures that you can handle a more complex system without bogging too badly.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 21, 2011, 03:39:29 pm
I second that. While six to eight is usual for the bigger RTD's, for first-timers a smaller number of players means quicker updates means more opportunities to improve on yourself.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on November 21, 2011, 03:47:32 pm
Yeah, I wouldn't go more than 5 players. Fewer players = less bookkeeping + less waiting on actions = more playing.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 21, 2011, 03:50:46 pm
Indeed. You can always raise the cap as you get more confident, or you can keep it low. One of the perks of being a GM. :3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on November 21, 2011, 03:53:22 pm
Indeed. You can always raise the cap as you get more confident, or you can keep it low. One of the perks of being a GM. :3

Mmmm, but people get mightily upset if you accept 8 but then decide you can only handle 4.
At least I imagine they would, I've never actually seen that happen.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on November 21, 2011, 03:54:26 pm
Indeed. You can always raise the cap as you get more confident, or you can keep it low. One of the perks of being a GM. :3

Mmmm, but people get mightily upset if you accept 8 but then decide you can only handle 4.
At least I imagine they would, I've never actually seen that happen.

Usually when that happens they just become unhappy and let the RTD die a painful death.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 21, 2011, 03:55:49 pm
Which is another benefit of a low initial cap; no such problems.

Also, you don't have to remove people immediately. You could just wait until somebody gets killed of ad then simply not replace them.

Indeed. You can always raise the cap as you get more confident, or you can keep it low. One of the perks of being a GM. :3

Mmmm, but people get mightily upset if you accept 8 but then decide you can only handle 4.
At least I imagine they would, I've never actually seen that happen.

Usually when that happens they just become unhappy and let the RTD die a painful death.
*insert unhappy thoughts joke*
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 21, 2011, 03:56:55 pm
Well here is the finished Ranger's Apprentice RTD

Spoiler: Intro (click to show/hide)

I also have part of the Character Sheet finished

Spoiler: Character Sheet (click to show/hide)

Spoiler: Combat (click to show/hide)

Spoiler: Stealth (click to show/hide)

I also have several maps I have found for the world, and that is it, the finished product :).
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on November 21, 2011, 03:57:51 pm
Like a flash of inspiration, I suddenly realize that my next RTD (after MKWRTD or during its next break if it ever has one?) must be an Animal Crossing RTD.

So many shenanigans! And clearly defined goals for the players, plus plenty of sidequests.

...and then I realize I tend to only make RTDs about light-hearted, fun, simple video games.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on November 21, 2011, 03:58:48 pm
Ranger's Apprentice? That series with the one evil lord dude who gets shivved by the apprentice knight who throws himself at the man's horse?

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 21, 2011, 03:59:32 pm
*snip*

How does one choose or level up skills?

Like a flash of inspiration, I suddenly realize that my next RTD (after MKWRTD or during its next break if it ever has one?) must be an Animal Crossing RTD.

So many shenanigans! And clearly defined goals for the players, plus plenty of sidequests.

...and then I realize I tend to only make RTDs about light-hearted, fun, simple video games.
OH GOG DON'T FORGET TO PRESS SAVE OR WE'LL BE DOOMED.

>Everybody: Suffer endless nagging from Resetti.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on November 21, 2011, 04:01:28 pm
I would finally be able to fulfill my secret fantasies of becoming an angry, low-poly mole whose furious curses are limited to the judgement of the ESRB.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 21, 2011, 04:02:08 pm
Ranger's Apprentice? That series with the one evil lord dude who gets shivved by the apprentice knight who throws himself at the man's horse?
Well that is only the second book, but yeah.

How does one choose or level up skills?

Skills will be improved during the Beginning by your choices of what to do during training each day, but afterwards they will go up a rank if used, or trained enough, or if you do some amazing feat that involves that skill.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 21, 2011, 04:02:52 pm
I have to draw loface-mole now.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 21, 2011, 04:09:29 pm

Personally I'd recommend four for a first RTD, it can work spectacularly well and it ensures that you can handle a more complex system without bogging too badly.

I did 6 for my first and now find only doing 4 players is exceedingly pleasant. You get to spend more time on it per player, it's simpler, etc etc. I would second the four suggestion a hundred times.


Like a flash of inspiration, I suddenly realize that my next RTD (after MKWRTD or during its next break if it ever has one?) must be an Animal Crossing RTD.

So many shenanigans! And clearly defined goals for the players, plus plenty of sidequests.

...and then I realize I tend to only make RTDs about light-hearted, fun, simple video games.

Oh gosh, when?!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 21, 2011, 04:11:06 pm
And yet, 6 is far more perfect.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on November 21, 2011, 04:16:06 pm
Oh gosh, when?!

I don't know. I'm scared to take on more than one RTD at once, even though I have a lot of free time right now. Maybe if I did less than 6 players...

I have to draw loface-mole now.

(http://img.ie/16877.png)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 21, 2011, 04:16:30 pm
And yet, 6 is far more perfect.

I can't really argue with that, but I've found 4 so much easier.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 21, 2011, 04:17:47 pm
I have to draw loface-mole now.

(http://img.ie/16877.png)
Amazing.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 21, 2011, 04:17:55 pm
Ugh, I FUCKING HATE THAT MOLE.

Everytime I answer the goddamn thing write it say's I didn't. Fuck you mole, fuck you.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 21, 2011, 04:19:20 pm
At least he doesn't threaten to delete your save if you annoy him too often. Like Bottles from Banjo-Kazooie <_<
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on November 21, 2011, 04:20:32 pm
I just read that creepy Animal Crossing LP yesterday. It failed to dampen my love of Animal Crossing... I mean, the mild creepiness is what makes it so great! :D
And the only thing I dislike about Resetti is the fact that he points how stupid I was. :(
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 21, 2011, 04:24:50 pm
Indeed. You can always raise the cap as you get more confident, or you can keep it low. One of the perks of being a GM. :3

Mmmm, but people get mightily upset if you accept 8 but then decide you can only handle 4.
At least I imagine they would, I've never actually seen that happen.

??? I never suggested doing that... I meant start with four-five and if you feel confident you can handle more, then increase the cap. Or you can just stay 4-5 for the life of the RTD and no one will hold it against you. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on November 21, 2011, 04:26:34 pm
URGE. TOO. STRONG.

My plan for making this work:

-I make MKWRTD my primary RTD. It's massive, plot-oriented, and slower than anything else I could possibly do.
-I make Roll to Cross Animals my secondary RTD. Only four players, with interest gathered in this thread. It would be 1d6, with no elaborate systems or combat. I have played three animal crossing games (I THINK that's all there were) so I remember a lot about them. There would be specific yet similar goals for each player as they went throughout their tasks. Roleplaying encouraged but not mandatory.

I just read that creepy Animal Crossing LP yesterday. It failed to dampen my love of Animal Crossing... I mean, the mild creepiness is what makes it so great! :D
And the only thing I dislike about Resetti is the fact that he points how stupid I was. :(

Oh man, I loved that thing. It really was a masterpiece.

EDIT: I should point out that there would be no pictures aside from very simple ones in RTCA.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 21, 2011, 04:27:29 pm
Mind if I reserve a spot Freeform?

RESERVE OF JUSTICE GOOOO
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on November 21, 2011, 04:29:20 pm
Absolutely, BD. Having two RTDs would keep me from feeling like "Urgh... but I wanna do something else..." at the tedious points. I could just update the other and then return.

The only problem would be a waiting list. I guess we could have hilariously inappropriate fatal accidents occasionally. But it would be a long-term investment for each player.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on November 21, 2011, 04:30:34 pm
Hey, if we can reserve spots, I'm all over it... I doubt there'd be all that much waitlist action, somehow! :P Fakedit: That... Could be interesting!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 21, 2011, 04:32:08 pm
...third in? :3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on November 21, 2011, 04:34:14 pm
1 spot left guise! Character creation will be interactive!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: KineseN on November 21, 2011, 04:39:10 pm
I'll take it!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on November 21, 2011, 04:39:35 pm
AND IT'S FULL

Thread going up soon.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 21, 2011, 05:05:40 pm
AND IT'S FULL

Thread going up soon.

nooooooooooo I will occupy the Holy Waitlist of Alexandria ;(
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 21, 2011, 05:06:40 pm
Do you see now why I hate pre-reservations?

Aside from my usual hating everything that is.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 21, 2011, 05:16:42 pm
Yeah I only went and updated an RTD for half an hour :(
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 21, 2011, 10:24:45 pm
Curses, fouled again! Why must this demon known as "Sleep" plague my mind so much!? Alas, it cannot be for I. My day shalt come, and whence it does all shall hear the tales of Dave, Le True Knight!

But, seriously bro, letting people make reserves is horrible. At least give us a fair competition!

...Oh gods. BRILLIANT IDEA. If I may an RTD, I'll accept unlimited applications...But, only those who get a 6 on a 1d6 will be allowed in. (With a cap, of course.) That's perfect! Completely fair, in my opinion...Heheheh. I see great things in my future! Great things indeed. Now, where'd I put that cocoa...

Also: How many of you awesome people would be interested in a short-RTD? Sort of a test faze...It'll be a simple, invade-dark-castle type of game, and the only goal is to defeat the Grand Evil at the top. I mean, not too short, but not that long either...If anybodies interested, I may start brainstorming...Then again, I don't really have a brain, but...You know. That thinking thing that, uh, smart people do. With their...uh...brains. I...think.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on November 21, 2011, 10:28:34 pm
I agree wholeheartedly with you Dave. I should have let people sign up in the thread itself. Oh well. It was worth a shot.

Or someone else can run ANOTHER Roll to Cross Animals.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 21, 2011, 10:34:43 pm
Would this small game of yours have... *Shifty eyes* magic?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Mullet Master on November 21, 2011, 10:34:53 pm
I have another idea for dealing with waiting lists.
Let the people on waiting lists help with the GMing.
They get something to do, you get stuff to use for your game,and they stay interested in the game in case you need another player.

For example, let's say you are running a medieval adventure. Have the people on the waiting list come up with 20 NPC names, the name of a couple of towns, etc.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on November 21, 2011, 10:36:41 pm
I have another idea for dealing with waiting lists.
Let the people on waiting lists help with the GMing.
They get something to do, you get stuff to use for your game,and they stay interested in the game in case you need another player.

For example, let's say you are running a medieval adventure. Have the people on the waiting list come up with 20 NPC names, the name of a couple of towns, etc.

Hey, good idea. I guess the ideal is for that to be done via PMs, though, since I can't guarantee the waitlisters actually read the thread.

I might have the waitlisters come up with animal names and item names in RTCA.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 21, 2011, 10:43:01 pm
Would this small game of yours have... *Shifty eyes* magic?

Sorry, it does. I take it you're more of a steam-punk kind of guy?

Magic in a sense...Not magic like in Skyrim or something like that, but a slightly more basic type. Reagent magic, Soul magic and Blood magic.

Reagent is the weakest form, which anybody can use. It uses anything from special ingredients to enchanted items, which can be harnessed into a sort of raw energy. Mostly used for things like Elemental magic and whatnot.

Soul magic is the next step up, requiring somebody to either have been born with an innate magical talent, or spent many years acquiring said talent. It's kinda like the normal game-type magic, where you draw the "Mana" from your own pool. Said pool can be depleted, but will replenish over time. It can be combined with Reagent magic as well.

Blood magic is a much darker form of Magic, requiring blood (And sometimes more) sacrifices. It can come from anything, from the caster's own life to the lives of...Others. A very difficult type of magic to harness, it can be used for anything from Elemental magic to raising the very dead. It's rare, since it's heavily outlawed, but people still practice it.

That's the basic gist of it, anyways. What do you think? Please criticize me, I need the guidance!

Edit: Horrid typo! Forgot an E! Argh.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Powder Miner on November 21, 2011, 10:44:19 pm
Would this small game of yours have... *Shifty eyes* magic?
What sort of abominations shall you forge from the corpse of Resetti? OH, Derm-Accursed, what horrible plagues shall you wreck upon the innocents of Animal Crossing?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 21, 2011, 10:46:02 pm
Would this small game of yours have... *Shifty eyes* magic?

Sorry, it does. I take it you're more of a steam-punk kind of guy?

Magic in a sense...Not magic like in Skyrim or something like that, but a slightly more basic type. Reagent magic, Soul magic and Blood magic.

Reagent is the weakest form, which anybody can use. It uses anything from special ingredients to enchanted items, which can be harnessed into a sort of raw energy. Mostly used for things like Elemental magic and whatnot.

Soul magic is the next step up, requiring somebody to either have been born with an innate magical talent, or spent many years acquiring said talent. It's kinda like the normal game-type magic, where you draw the "Mana" from your own pool. Said pool can be depleted, but will replenish over time. It can be combined with Reagent magic as well.

Blood magic is a much darker form of Magic, requiring blood (And sometimes more) sacrifices. It can come from anything, from the caster's own life to the lives of...Others. A very difficult type of magic to harness, it can be used for anything from Elemental magic to raising the very dead. It's rare, since it's heavily outlawed, but people still practice it.

That's the basic gist of it, anyways. What do you think? Please criticize me, I need the guidance!

Edit: Horrid typo! Forgot an E! Argh.
Hm, I like it. Makes it so even the most brutal of warriors can still use a little bit of magic. You honestly don't give yourself enough credit.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 21, 2011, 10:46:43 pm
Would this small game of yours have... *Shifty eyes* magic?
Sorry, it does. I take it you're more of a steam-punk kind of guy?

(http://i431.photobucket.com/albums/qq40/godsloved3/th_willy-wonka-You-must-be-new-here.jpg)

Blood magic sounds like my type of character!

Which is usually a story ruining city exploding abomination creating wizard.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on November 21, 2011, 10:47:39 pm
Neat stuff, Dave. What about plot? It can be as little as one sentence!

Would this small game of yours have... *Shifty eyes* magic?
Sorry, it does. I take it you're more of a steam-punk kind of guy?
Blood magic sounds like my type of character!

Don't let this guy use blood magic.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 21, 2011, 10:49:04 pm
Let this guy use ALL the blood magic.

You seem to have made a typo.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 21, 2011, 10:49:33 pm
I like it too. Blood magic for all!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 21, 2011, 10:49:42 pm
Neat stuff, Dave. What about plot? It can be as little as one sentence!

Would this small game of yours have... *Shifty eyes* magic?
Sorry, it does. I take it you're more of a steam-punk kind of guy?
Blood magic sounds like my type of character!

Don't let this guy use blood magic.
Or Magic In General
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 21, 2011, 10:51:14 pm
Plot? Uh...

A group of four adventurers set out on an epic journey to conquer the Dark Lord who resides on top of Evil Mountain?

Yeeeaaaaaaahh...I don't really know. I like the idea of that...Thanks for the encouragement although! To all of you. I do appreciate it!

Wow, why would everybody want Blood Magic? Sickos! Heh...Heheh. I feel like I actually said something smart for once, but it was actually stupid. Ugh...And also, please don't butter me up. I'm ticklish! I prefer harsh criticism over compliments. Oh boy, do I sound like a fruit. Or a nut...

AND ARGH! Stop posting, dagnabbit. It's becoming difficult!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on November 21, 2011, 10:52:26 pm
I prefer harsh criticism over compliments.

YOUR MOTHER WAS A RADISH
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 21, 2011, 10:52:57 pm
AND ARGH! Stop posting, dagnabbit. It's becoming difficult!
Congrats, you now know what it's like to be a full fledged member of Bay12.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 21, 2011, 10:53:34 pm
AND ARGH! Stop posting, dagnabbit. It's becoming difficult!

Atleast you haven't had the words "while you were typing 40 new replies have been posted" above it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 21, 2011, 10:54:26 pm
Wow what is with you man, it's like your not even a forum member.

Nothing insulting, but your style of typing just seems really weird.

Like the word dagnabbit. I now know a guy online who uses dagnabbit in casual conversation. It's surreal and awesome.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 21, 2011, 10:55:09 pm
Warning - while you were typing 7 new ninjas hopped in to laugh at you. You may wish to give their friends time to hop in as well.


And yeah, that plot works fine, especially for a first/short/experimental/basic RTD.

Also, everyone would want blood magic because it's powerful, duh. What, I'm going to piddle around with lesser forces just because this one requires a lot of screaming? :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 21, 2011, 10:56:53 pm
But how can I be an utter abominable bastard if everyone else is as well?

Wait, hold on, I can... and then... let be get a notebook SHIT IS GETTING REAL
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 21, 2011, 10:58:40 pm
My typing is surreal? Well, so sorry! The reason that I type like a nerd is because, ding, I AM a nerd. The kind of nerd who sits in his room all day, typing up elegant words while singing along to crappy songs about going outside and playing. Or, er, something like that.

You know what they say..."People online act the opposite of who they really are". IRL I'm a stumpy idiot who can't get two words out of my mouth before tripping over my own tongue. @ Freeform: YOUR mother was a hamster! And, your father smells of elderberries.

@IronyOwl: The thing is, that magic has a massive toll. You have to use the life force of people or animals to fuel your magic, and that's generally not something you want to lose. Thanks for the encouragement however, duly noted!

@Dermonster: Just don't summon C'thulu. Please, I beg of you, think of all the poor anime girls! Tentacles and all, y'know how it goes...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 21, 2011, 10:59:41 pm
Dave why .... why did you have to say that last sentence ?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 21, 2011, 11:01:37 pm
I was roommates with a shoggoth in college. Nice gtr'uyt, really, paid the rent on time, ate all the police here to investigate the screams, kept the place tidy. Even bought his own body bags!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 21, 2011, 11:03:11 pm
...I did something wrong, didn't I? Bad Dave! Bad!

The hilarious thing is, I feel like I'm on friendly terms with you all, because I've read the numerous RTD's you guys have been it. It's like talking to old friends, except I don't really actually fully possibly know you guys...

@Dermonster: Lol, nice. No wonder it's corruption seeped into you...Maybe drink some blessed holy water, it always works for me! Well, except for the part where you catch aflame, but y'know, ye can't 'ave a proper cleansing wit'oot a bit 'o fire, eh?

Also: Note to self, brain bleach now a necessary ingredient on all future shopping trips.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Powder Miner on November 21, 2011, 11:03:47 pm
Cthulhu? Cthulhu?
Teeheehee.

Cthulhu is under Derm's class.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on November 21, 2011, 11:06:35 pm

Also: Note to self, brain bleach now a necessary ingredient on all future shopping trips.

Remember, mention Bay12 at the checkout for a decent discount! ;)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 21, 2011, 11:10:30 pm

Also: Note to self, brain bleach now a necessary ingredient on all future shopping trips.

Remember, mention Bay12 at the checkout for a decent discount! ;)

Duly noted, Captain! Hopefully they accept trade, because my stash of squirrel nuts is getting pretty large.

That is, the kind they eat. Not actual squirrel...

You know what? Forget it...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 21, 2011, 11:26:32 pm
You mean acorns ?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 21, 2011, 11:31:00 pm
No...I mean squirrel testicles. That should have been pretty obvious...Damn blighters are always stealing the cat food!

I've been spamming this thread a lot, so before I bring a banhammer down on my head, I'm going to be, er, taking a slight rest. Maybe work on a bare-bones RTD version...Thanks for all the ideas, guys! Can anybody recommend a good website that has a legitimate dice-rolling device-thingy? I don't actually have an D6's or whatnot around here.

Also, one final thing (Sorry!), but should I create some basic classes myself, such as Ranger, Paladin, Blood Mage, etc...Or should I leave it up to the players? Please remember that I'm awfully new to this whole thing, so, uh...Yeah. Sorry again! I know I'm really spammy. And annoying, but that's a given, considering the massive amounts of sugar and caffeine in my system right now.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 21, 2011, 11:32:57 pm
Random.org is a good dice place.

As for classes, I'm not a GM (Can you even imagine) so I dunno what would be better. Go with what seems right, and it should work out alright.

And don't worry about spamming, every single damn thread on the forum goes off the rails at least twice per week.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 22, 2011, 12:03:18 am
Random.org is a good dice place.

As for classes, I'm not a GM (Can you even imagine) so I dunno what would be better. Go with what seems right, and it should work out alright.

And don't worry about spamming, every single damn thread on the forum goes off the rails at least twice per week.

Eh...I used to post on The Escapist, and the rules there are...Strict, to put it minorly. I'm used to getting temporary bans for posting twice in a row, so...I guess it's rubbed off on me.

And hey! Thanks for the link, this site is awesome! You should try your hand at GM'ing, it'd be awesome! Make sure that if you do, you let me in. You'll do a better job than I will, and hell, maybe if you make one, I can follow suit and take tips from how you play it out. Er, sorry if it sounds like I'm pushy...I'm a follower, not a leader, so...Yeah.

The classes...I was thinking of having pre-set classes, but allow players to choose a class-related ability (From a pre-made pool), and have a few bonus stats for whatever they want it in. A single Strength/Agility/Intelligence/Charisma deal...I'm working on it right now. Man, I'm actually pumped! I've wanted to make an RTD ever since I found Bay12 (Quite a long time ago, I lurked for a horribly long time...), so...Yeah.

Sorry once again if I'm typing too much. Please, feel no need to respond, I'm just once again pouring out my emotions. I'm a sissy like that...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on November 22, 2011, 12:04:56 am
Random.org feels, I don't know, "streaky" to me, especially if I roll multiple times in quick succession. It IS good if you want to use weird ranges, but for straight d6's I've just been using the d20 dice bag (http://www.d20srd.org/extras/d20dicebag/)

@Dave1004

As regards classes, it really depends on how you want the game to play out. Classes exist to prevent some classes from doing some things while allowing/enhancing their ability to do another. Basic example- Wizards are the only ones who can cast magic, but they suck in combat. It's a way to have players make interesting gameplay choices, and it encourages players to work together since nobody is good (or even able) to do everything.

I would caution you to not get too carried away with bonuses and the like- bear in mind that your standard RTD uses d6's, so a +1 bonus is ~16% increase in effectiveness. Things can get out of hand quick, especially if it starts stacking (+3 basically means you can't fail, vanilla rules.) If, like me, you LIKE stats and bonuses, you can get around it by using a different combat system than vanilla RTD (opposed combat rolls are common,) and keeping the non-combat stuff regular rules. I've also seen some GM's use d12's instead of d6's for the greater subtlety and finesse it provides (though I haven't experienced it myself.)

And I rather hope I'll be able to get in on the ground floor of this, though with my work schedule it isn't likely :P

@Derm I say dagnabbit, dagnabbit! I don't often type it, mostly because my accent doesn't slip as much when I'm writing, but still and all, it's my personal hobby to introduce outdated slang into everyday conversation. Bully idea, eh?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 22, 2011, 12:08:46 am
There's always the advanced overshoot system I have way back on page two or three (Most words in that are flavor text, really) that I've yet to see someone use, if that strikes your fancy for putting absurd bonuses everywhere.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 22, 2011, 12:45:06 am
Random.org feels, I don't know, "streaky" to me, especially if I roll multiple times in quick succession. It IS good if you want to use weird ranges, but for straight d6's I've just been using the d20 dice bag (http://www.d20srd.org/extras/d20dicebag/)

@Dave1004

As regards classes, it really depends on how you want the game to play out. Classes exist to prevent some classes from doing some things while allowing/enhancing their ability to do another. Basic example- Wizards are the only ones who can cast magic, but they suck in combat. It's a way to have players make interesting gameplay choices, and it encourages players to work together since nobody is good (or even able) to do everything.

I would caution you to not get too carried away with bonuses and the like- bear in mind that your standard RTD uses d6's, so a +1 bonus is ~16% increase in effectiveness. Things can get out of hand quick, especially if it starts stacking (+3 basically means you can't fail, vanilla rules.) If, like me, you LIKE stats and bonuses, you can get around it by using a different combat system than vanilla RTD (opposed combat rolls are common,) and keeping the non-combat stuff regular rules. I've also seen some GM's use d12's instead of d6's for the greater subtlety and finesse it provides (though I haven't experienced it myself.)

And I rather hope I'll be able to get in on the ground floor of this, though with my work schedule it isn't likely :P

@Derm I say dagnabbit, dagnabbit! I don't often type it, mostly because my accent doesn't slip as much when I'm writing, but still and all, it's my personal hobby to introduce outdated slang into everyday conversation. Bully idea, eh?

Damn, you're exactly correct! I know that this is a lot to ask, but could you review how I'm currently doing? In the spoiler is just the perks for some of the classes, and I want to see if which ones are overpowered or underpowered. Sorry to bother...This offer is for everyone to view, and please DO NOT be afraid to criticize me, even to the point of mocking. It will only make me better if you point out all flaws. Yes, I plan to do a D8 rolling system, with a 1 being a critical failure, and an 8 being an overshoot. When anything over an 8 is rolled, the normal effect still takes place, but a hidden roll will decide if something bad affects the player who rolled the 8. Do you think this is fair?
Spoiler (click to show/hide)

I know, it's really rough. I was planning on simply making a rough sketch-out, and then fixing it up later. So don't think that this is anywhere NEAR a finished product.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 22, 2011, 12:48:46 am
Limited magic pools?

Also, would it be possible for me to use 'drain his blood out through his eyes with water magic' as an action in such a system?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 22, 2011, 12:50:06 am
Even if the answer were no, you would still do it somehow anyway.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 22, 2011, 12:59:12 am
Limited magic pools?

Also, would it be possible for me to use 'drain his blood out through his eyes with water magic' as an action in such a system?

Hmm. I was thinking of having a system where Mages can combine spells for certain effects, but I don't know how good I am at that sort of thing. Maybe if you found a loophole in my swiss-cheese system you could, but otherwise...I'm not too good at the whole "Custom spells" thing. I'll give it a thought although.

And yes, Soul Magic is limited by an inner "Magical" pool, which can be replenished by absorbing magic from enchanted objects, or things like Magic potions. Of course it has a default, albeit quite possibly slow automatic replenish. Sure, typical, but Blood and Reagent magic require sacrifices (However minor) and magical ingredients, respectively.

So, say a Reagent Mage starts out with a few satches full of herbs and a small enchanted dagger. He could absorb the magic from the dagger to fuel a spell, or he could combine certain ingredients to create the desired effect. An example would be grinding up some Mistletoe with some Wormwood to create a basic Earth Spike spell, or adding some Frost leaves to a bit of Demon's blood to make a powerful Blood magic spell. Of course, those reagents aren't easy to come by! So, a Magician will always have a backup option even if he runs out of "Mana", making it so that they don't have to require normal "Mana" to cast spells.

An example for a low-level Blood spell would be a Mage sacrificing a bit of his own life force to conjure said spell, whether it be something like causing an opponents organs to rupture or summoning an other-worldly creature. Some Mages will be better at a certain type of magic, however.

Edit: My internet usage is at 193 Megabytes, and I have a 200 MB Cap, so...I'm signing off for now. I'll be back on in an hour, when the 6 hour "Free Time" kicks in. Ta-ta! I look forwards to your guys' replies. Thanks for all the help :P.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 22, 2011, 01:02:23 am
Ah. My preferred method of magic is similar to the type in roll to roll to dodge.

Just give me control over an element and I will go to town baby! Incidentally, RTRTD is where I got my rep ^.^ Read it over, you won't regret it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 22, 2011, 02:08:30 am
...Shit. I've been spending the last half hour typing and cursing at my screen, trying to come up with a plot for that Road Trip RP. I can't get anything to make sense! Why are we all in the same place? Was Toady kidnapped? WHY was he kidnapped? Why does he need to be back before the convention? Where are we starting, for Armok's sake?!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 22, 2011, 02:09:59 am
...Shit. I've been spending the last half hour typing and cursing at my screen, trying to come up with a plot for that Road Trip RP. I can't get anything to make sense! Why are we all in the same place? Was Toady kidnapped? WHY was he kidnapped? Why does he need to be back before the convention? Where are we starting, for Armok's sake?!
The beauty of a freeform RP is that you don't have to write that stuff. Give everyone a basic setting, a basic goal, and the players will fill in the gaps.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 22, 2011, 02:16:38 am
...Shit. I've been spending the last half hour typing and cursing at my screen, trying to come up with a plot for that Road Trip RP. I can't get anything to make sense! Why are we all in the same place? Was Toady kidnapped? WHY was he kidnapped? Why does he need to be back before the convention? Where are we starting, for Armok's sake?!

I feel your pains! Well, not so much, but in a sense I do. Just pull something out of your ass, and if it's not perfect, give it a good spit-shine! I wish that I could help more than that, but...I'm not exactly the best writer around. Bdthemag has the perfect idea, listen to that guy! Nothing can go wrong, so don't worry 'bout it!
Ah. My preferred method of magic is similar to the type in roll to roll to dodge.

Just give me control over an element and I will go to town baby! Incidentally, RTRTD is where I got my rep ^.^ Read it over, you won't regret it.

Righty-ho, will do! I think that I had started to read it...I don't know, I've read a lot. I remember an RTD where some crazed golem-maker split her soul into, like, three different vessels, and shit just went down. Man, that was epic...Let the good times roll, eh?

Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 22, 2011, 02:20:01 am
...Shit. I've been spending the last half hour typing and cursing at my screen, trying to come up with a plot for that Road Trip RP. I can't get anything to make sense! Why are we all in the same place? Was Toady kidnapped? WHY was he kidnapped? Why does he need to be back before the convention? Where are we starting, for Armok's sake?!
The beauty of a freeform RP is that you don't have to write that stuff. Give everyone a basic setting, a basic goal, and the players will fill in the gaps.
This. Just set up the stage for us to act on, and we'll handle the plot and acting.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 22, 2011, 02:33:02 am
Alright, I've lined up a skeleton plot. Let's get on it! (http://www.bay12forums.com/smf/index.php?topic=96712.0)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 22, 2011, 01:42:17 pm
I'm kind of stuck here. I was planning on doing a simple Strength/Agility/Intelligence stat deal, with Strength increasing Max HP by 1 for every point in it, Intelligence doing the same as Strength but MP instead of HP, and Agility...Uh, yeah.

I scrapped that whole idea. How should stats work? Any grand ideas, guys? Thanks! Also: I'm using a 1d8 the core of my rolls, so...Yeah.

...Maaaaybe I'll just forgo stats altogether and just go for HP and MP...eh...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 22, 2011, 02:03:34 pm
While simplicity is usually a good thing, over-simplyfying stuff paradoxically makes it only more complicated. Add separate stats for HP and MP if must be.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 22, 2011, 02:11:05 pm
While simplicity is usually a good thing, over-simplyfying stuff paradoxically makes it only more complicated. Add separate stats for HP and MP if must be.

Uh, any ideas for how to work that then? I want a short, simple RTD...I really don't know how I should calculate this whole thing. Thanks for the tip though, I'll jot it down...

And what do you mean by separate stats for HP and MP?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on November 22, 2011, 02:16:23 pm
I'm kind of stuck here. I was planning on doing a simple Strength/Agility/Intelligence stat deal, with Strength increasing Max HP by 1 for every point in it, Intelligence doing the same as Strength but MP instead of HP, and Agility...Uh, yeah.

I scrapped that whole idea. How should stats work? Any grand ideas, guys? Thanks! Also: I'm using a 1d8 the core of my rolls, so...Yeah.

Aha! This shit is in my bowl now.

Stats are a way of measuring three aspects of a character, at its most basic it can simply be broken down into Physical, Mental, and Social. Each of those however can (and often will be) broken down further into more familiar sounding attributes.

Physical
>Can be broken into Strength, Endurance, Agility, Stamina, Speed, Reflexes, Vigor... (ad infinitum)
Mental
>Can be broken into Intelligence, Willpower, Mind, Wits, Arcane, Wisdom, Vim... (ad infinitum)
Social
>Can be broken into Charisma, Heart, Soul, Courage, Beauty, Guile, Tact, Verve... (ad inifitum) 


A three-fold stat system is simple to use but it is essential that one pick carefully, in this case I believe the problem is that you have two physical type stats and only one mental. You can alleviate your problem most easily by adding a single mental stat to balance it out into four, or change the agility stat to a social one.

Example: Add a Will stat to your Strength/Agility/Intelligence. Str gives MaxHP +1, Agility decreases your chance to be hit by X (a 1/6th system can work quite well), Int gives MaxMP +1, Will decreases magic damage/effect by X.

Example 2: Change agility to Heart, Str and Int function as before, Heart gives +X defense to both Physical and Magical OR it gives .5 to both MP and HP.

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 22, 2011, 02:21:22 pm
I'm kind of stuck here. I was planning on doing a simple Strength/Agility/Intelligence stat deal, with Strength increasing Max HP by 1 for every point in it, Intelligence doing the same as Strength but MP instead of HP, and Agility...Uh, yeah.

I scrapped that whole idea. How should stats work? Any grand ideas, guys? Thanks! Also: I'm using a 1d8 the core of my rolls, so...Yeah.

Aha! This shit is in my bowl now.

Stats are a way of measuring three aspects of a character, at its most basic it can simply be broken down into Physical, Mental, and Social. Each of those however can (and often will be) broken down further into more familiar sounding attributes.

Physical
>Can be broken into Strength, Endurance, Agility, Stamina, Speed, Reflexes, Vigor... (ad infinitum)
Mental
>Can be broken into Intelligence, Willpower, Mind, Wits, Arcane, Wisdom, Vim... (ad infinitum)
Social
>Can be broken into Charisma, Heart, Soul, Courage, Beauty, Guile, Tact, Verve... (ad inifitum) 


A three-fold stat system is simple to use but it is essential that one pick carefully, in this case I believe the problem is that you have two physical type stats and only one mental. You can alleviate your problem most easily by adding a single mental stat to balance it out into four, or change the agility stat to a social one.

Example: Add a Will stat to your Strength/Agility/Intelligence. Str gives MaxHP +1, Agility decreases your chance to be hit by X (a 1/6th system can work quite well), Int gives MaxMP +1, Will decreases magic damage/effect by X.

Example 2: Change agility to Heart, Str and Int function as before, Heart gives +X defense to both Physical and Magical OR it gives .5 to both MP and HP.

You know what? I love that! Holy shit dude, that's going in there. I think that I'll go for the first one, it works PERFECTLY. Thanks for the tip...Or, more like thanks for the entire freakin' idea xD. I can finally continue my work! I'm going to start my typing immediately. Expect a status report from me in 0200 commander!

Wait, Verve is a word? I'm going to have to look that up, what the hell....Seriously though, thanks for the idea! This should fit just right.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on November 22, 2011, 02:41:17 pm
Vim, Verve, and Vigor are all synonymous with one another, and yes they are all real words.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 22, 2011, 02:42:48 pm
That is...I...It...My...

Wow. That's pretty cool, in a weird way. I can't believe that there's a word that I don't know! Oh gods! The horrors, the horrors!...

I shall continue my study of the great Word Arts.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Superior_Tomato on November 22, 2011, 02:47:31 pm
Due to cookies, cupcakes, exams, birthdays, and various other things, I have not been able to get on here for a long while, and I've found a rather large flaw with my plan. Mainly, the complete lack of items. That completely removes any possibility of armor, weapons, and for that matter, advanced manipulation, as most creatures completely lack grasping hands or any equivalent. So I'll probably go with another idea. My two main candidates are the Iji based RtD Derm mentioned earlier (far, far earlier), or a Witchhunter style RtD, with the witches basically being the main magical creature/user.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 22, 2011, 02:55:42 pm
That reminds me that I still have to Phantom Hammer derm's character into oblivion.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 22, 2011, 03:23:51 pm
Is anyone interested in the Ranger's Apprentice RTD ?

(Just wanted to know as I will have a sudden surge of free time soon (Both due to break, and new much easier classes in school))
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 22, 2011, 03:42:57 pm
Is anyone interested in the Ranger's Apprentice RTD ?

(Just wanted to know as I will have a sudden surge of free time soon (Both due to break, and new much easier classes in school))

If it's simple enough for an idiot like me to understand, GODS YES. If not...I'll have to sit this one out.

Also, remember, I have a grade 8 education. Not exactly the brightest light-bulb around.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 22, 2011, 03:48:18 pm
I dislike the book series itself, so I'm going to have to pass.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 22, 2011, 04:32:51 pm
Well I am going to post the thread soon with one slot reserved for Dave, but it might take a while longer as I want to flesh some story aspects out a bit.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 22, 2011, 04:37:26 pm
Well I am going to post the thread soon with one slot reserved for Dave, but it might take a while longer as I want to flesh some story aspects out a bit.

Woo-hoo! I'm Dave, long time reader, first time player! Go easy on me, I'm not that advanced.

Hehehe! I can wait. For as long as you want. Even if the cosmos gets tired of waiting, I'll always be there for you. In the tree outside your window.

Waiting.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 22, 2011, 04:42:06 pm
Well I am going to post the thread soon with one slot reserved for Dave, but it might take a while longer as I want to flesh some story aspects out a bit.

Woo-hoo! I'm Dave, long time reader, first time player! Go easy on me, I'm not that advanced.

Hehehe! I can wait. For as long as you want. Even if the cosmos gets tired of waiting, I'll always be there for you. In the tree outside your window.

Waiting.
There is no tree outside my window ...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 22, 2011, 04:43:12 pm
Yet...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 22, 2011, 04:50:50 pm
Yet...

Hey, thanks for those tentacle-vine seeds! I added a bit of that "Juice of Muanh", and it's growing great!
Well I am going to post the thread soon with one slot reserved for Dave, but it might take a while longer as I want to flesh some story aspects out a bit.

Woo-hoo! I'm Dave, long time reader, first time player! Go easy on me, I'm not that advanced.

Hehehe! I can wait. For as long as you want. Even if the cosmos gets tired of waiting, I'll always be there for you. In the tree outside your window.

Waiting.
There is no tree outside my window ...

...Yet.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 22, 2011, 04:51:41 pm
Ah no problem, just drain out a few nuns on a daily basis, should grow just fine.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 22, 2011, 04:52:03 pm
Yet...
Don't you dare derm .. don't you dare ....
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 22, 2011, 04:52:34 pm
You just got Ninja'd X2 Combo!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 22, 2011, 04:54:04 pm
You just got Ninja'd X2 Combo!
Darnit you two are double teaming me !!!

Also the the thread is up !
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 22, 2011, 04:54:22 pm
DID SOMEBODY SAY NINJA?

random tought#icannotgiveafuckabouthowmanyofthoseialreadyhad: Pirates vs. Ninjas  themed RTD
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 22, 2011, 04:55:40 pm
DID SOMEBODY SAY NINJA?

random tought#icannotgiveafuckabouthowmanyofthoseialreadyhad: Pirates vs. Ninjas  themed RTD
How about just ninja themed.


Also DO OBEY !!!!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 22, 2011, 04:56:11 pm
No and no. Just no. To both. You should feel horrible.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 22, 2011, 04:58:13 pm
No and no. Just no. To both. You should feel horrible.
I am sorry I can't feel horrible, because I feel great :)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 22, 2011, 05:10:47 pm
Oh...man, oh damn. You guys are freakin' hilarious! Drained nun, lol! I...I think I'm crying. In a good way. I can't quite tell...

I would say I love you guys, but I only know you all from those classified files, so...Not yet.

I got Ninja'd...AGAIN

...Ugh
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 22, 2011, 05:16:37 pm
Oh...man, oh damn. You guys are freakin' hilarious! Drained nun, lol! I...I think I'm crying. In a good way. I can't quite tell...

I would say I love you guys, but I only know you all from those classified files, so...Not yet.

I got Ninja'd...AGAIN

...Ugh
I don't have a Classified file (I guess you will figure out in time, but might as well tell you) I am a dwarf trapped in the interwebs
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 22, 2011, 05:18:41 pm
My file screams when you open it. ^.^

They keep it locked six miles below the earth in an adamantine box.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on November 22, 2011, 05:20:05 pm
No, a pirate-only themed RTD! I'd be so in.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 22, 2011, 05:20:25 pm
YARRRR!!!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 22, 2011, 05:53:30 pm
Actually, that Pirate RTD sounds pretty good; I could swear it's been done at least once, but I can't remember when. Besides, if we did a Pirates vs. Ninjas RTD there would be no contest, we already know who would win.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 22, 2011, 05:55:08 pm
Obviously me. Since I can just pick whichever side I want to >:3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 22, 2011, 05:56:09 pm
Wizards would win.

Yes there are no wizards. Won't stop me.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 22, 2011, 06:00:33 pm
Pirates or Ninjas? In all honesty, I'd side with the Ninjas. Pirates are generally just a bunch of rag-tag misfit sailors, without any ties to their ship or fellow mates. Hell, most pirates used to be navy sea-dogs, forced into servitude. Not liking this, many people rebelled, and became "Pirates"...

Ninjas, on the other hand, have clans and secret societies, where they train day and night. But then again, who knows, right? I'll side with Dermonster, that guy's cool. Plus if I die, he can bring me back as a blood slime! Heheh.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 22, 2011, 06:05:23 pm
Obviously your bias skews your view of them. One could call pirates daring swashbucklers of the sea, while ninjas are nothing more than cowardly assassins.

Of course, the truth lies somewhere in the middle.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 22, 2011, 06:19:35 pm
Obviously your bias skews your view of them. One could call pirates daring swashbucklers of the sea, while ninjas are nothing more than cowardly assassins.

Of course, the truth lies somewhere in the middle.

Wait, are we talking real pirates or fantasy pirates? Real pirates are literally just people who were forced into servitude by the navy, and escaped the iron choke, generally joining a ship of "Free Men", and became known as a Pirate. They also don't say Arr or "Shiver me timbers!", that was all bullshit made up by the guy who wrote that one book, with that Silver Long John guy. Treasure Island? Eh. Whole article on it...

Fantasy pirates, now they would own ninjas. I saw a picture of a bunch of pirates sailing in a transformer...That turns into a boat. It was awesome, because they had zombie parrots and pet robot monkeys. Shit just got real, yo.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 22, 2011, 06:21:55 pm
Since you were talking about fantasy ninjas I assumed we were talking about fantasy pirates too.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 22, 2011, 06:25:59 pm
Since you were talking about fantasy ninjas I assumed we were talking about fantasy pirates too.
Historical ninjas were peasants who rose up against the samurai who were oppressing them. They used stealth, cheap tricks (Pots to make it seem they were walking on water), and improvised weaponry to combat them.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 22, 2011, 06:26:25 pm
Is it weird that the first thing I think of when I hear fantasy ninja is... well, there's no beating 'round the bush with this one I guess, Naruto?

*Internet cred drops 1000 degrees.*
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 22, 2011, 06:27:42 pm
Since you were talking about fantasy ninjas I assumed we were talking about fantasy pirates too.

Forsooth! Dost thou vanity know no end!? Ye may think of 'ere Ninjas as Fantasy, but I know better than that! 'E just don't understand the ways of long-forgotten arts, aye? Perhaps ye should go out a wee bit, pop a few cherries whilst you're at it, no?

Final verdict: Ninjas are totally real, dude. I, like, saw one. With my own eyes, man. I swear, he was, like, totally a ninja. Running up walls and stuff like that, seriously bro. Seriously.

@adwarf: You're a smart person! I like you. I hate Samurai, they were weak and cowardly, always hiding behind castles and sending out the fodder to fight on the front lines. Pah! What fools.

@Dermonster: ARGH, ye be a ninja 'ereself! Curses! And what the heck is a Naruto?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 22, 2011, 06:31:23 pm
Samurai rode with their soldiers, and fought on the front lines, but the majority were officers, so their duty was to lead the troops not go looking for death in battle though it always reached them in the end. To call them cowards would to be saying all birds are flightless, because Samurai fought to the end sacrificing their lives for their lords. Of course some samurai were in the wrong, but tehy were mostly the lords, and those of the lord's inner circle who became corrupt with greed, and power
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 22, 2011, 06:32:14 pm
Naruto (http://tvtropes.org/pmwiki/pmwiki.php/Anime/Naruto) is a kid with a gigantic powerful demon in his gut who can use chakra (Read: magic) to do stuff like blow up two square miles of land with ease. This is a profession called 'ninja'. It's also a massive internet base breaker. Tell reg people you read it, you're a massive nerd. Tell anime fans you read it, not nearly nerdy enough.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 22, 2011, 06:36:29 pm
Since you were talking about fantasy ninjas I assumed we were talking about fantasy pirates too.
Historical ninjas were peasants who rose up against the samurai who were oppressing them. They used stealth, cheap tricks (Pots to make it seem they were walking on water), and improvised weaponry to combat them.
Historical ninjas were mercenaries. No more, no less. Sneaky and tricky mercenaries who would specialize on sabotage and infiltration, but mercenaries nonetheless (well, not entirely, but somewhere in that direction). They were meant to be opposites of the samurai for using tactics that those bound by bushido could not.
I have yet to see a trustworthy source stating anything about a revolution being involved in their creation.

Final verdict: Ninjas are totally real, dude. I, like, saw one. With my own eyes, man. I swear, he was, like, totally a ninja. Running up walls and stuff like that, seriously bro. Seriously.
Ya right.

Ninjas ain't real anymore except for the kind you see on the internet :V That's what I meant.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 22, 2011, 06:43:40 pm
Darvi i didn't mean a literal revolt the ninjas are just peasants who got tired of the samurai rules, so they decided to fight against them.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 22, 2011, 06:44:43 pm
Samurai rode with their soldiers, and fought on the front lines, but the majority were officers, so their duty was to lead the troops not go looking for death in battle though it always reached them in the end. To call them cowards would to be saying all birds are flightless, because Samurai fought to the end sacrificing their lives for their lords. Of course some samurai were in the wrong, but tehy were mostly the lords, and those of the lord's inner circle who became corrupt with greed, and power

I believe they were cowards, because of the way they fought. Most see them as heavily armored, "Katana" wielding monsters, which is horribly incorrect. Most Samurai fought on horseback, relying on bows and lances to damage targets from afar. The reason why they did that was because the Western Knights were far too heavily armored for the Samurai to even stand up against, so they used cheap tactics to win.

I guess you are right on one front although, they weren't exactly cowards. No more so than any other soldier. But who are we to say? Maybe the legends are wrong, nothing is every a lie, nor is it ever the truth. Samurai's lived hundreds of years ago, so gosh knows what.

Eh, scratch that, you're most likely right. I tend to pull my "Facts" out of two places: Wikipedia, and my own ass. Both aren't exactly reliable sources. (Except for when you're looking up corn.)

Naruto (http://tvtropes.org/pmwiki/pmwiki.php/Anime/Naruto) is a kid with a gigantic powerful demon in his gut who can use chakra (Read: magic) to do stuff like blow up two square miles of land with ease. This is a profession called 'ninja'. It's also a massive internet base breaker. Tell reg people you read it, you're a massive nerd. Tell anime fans you read it, not nearly nerdy enough.

Huh. I'm an anime fan, but I've never heard of it, weirdly enough. Is the show good? (Or is it a movide or something?)

I tend to watch things like Hellsing: Ultimate, Gantz, Beserk, Elfen Lied, Higurashi, Umineko, Steins;Gate, etc, etc...Not so much other shows. And, don't worry, embrace the nerdiness! That's what I do, anyways...

Edit: Herp derp a herpa a derpa, I didn't see the link hidden in your message. Sorry! >_>
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 22, 2011, 06:46:29 pm
Which is pretty much a textbook definition of a revolt.

Huh. I'm an anime fan, but I've never heard of it, weirdly enough. Is the show good? (Or is it a movide or something?)
I am jealous of you. No really. The kids around never kept blabbering about anything else for ages a while ago.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 22, 2011, 06:47:19 pm
Its not so much that I don't embrace the nerdiness, it's just that to the internet, watching/reading Naruto means you are a (Derogatory term for homosexual).

It's an anime/manga with a few movies. It's pretty good, I guess, it rates higher than one piece or bleach in the US, if I remember right.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 22, 2011, 06:47:49 pm
Quote from: Dave1004
Huh. I'm an anime fan, but I've never heard of it, weirdly enough. Is the show good? (Or is it a movide or something?)

I tend to watch things like Hellsing: Ultimate, Gantz, Beserk, Elfen Lied, Higurashi, Umineko, Steins;Gate, etc, etc...Not so much other shows. And, don't worry, embrace the nerdiness! That's what I do, anyways...
I couldn't get past episode 4 it was just .....

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 22, 2011, 06:52:50 pm
@Darvi: Why would you ever be jealous of me!? Seriously, bro, the only reason that I don't know much is because I've only had the internet for about three and a half years. I'm still catching up on most stuff...

@Dermonster: Eh, I know what you mean...But who cares? I'll admit that I'm not exactly the most appealing person, being thin as a rail and ugly to boot, but do I care internet? No, i do not! I'll check the show out, thanks!

@adwarf: Is it the gore? That show's got nothing on things like Gantz, Higurashi and Umineko. Beserk is bloodier than it. Umineko has scenes of people's (Even children's) bellies slit open, guts torn out and candy shoved inside, along with gruesome and brutal murder scenes involving many different instruments of torture. Beserk has so many people being cut in half it ain't funny, while Gantz is just sickening. I mean, really, deep-to-the-gut sickening. Higurashi is bad as well...Oh gods, that fingernail-ripping machine? Yeah, no thanks.

...I wonder if I'll ever be forgiven for the evil things that I've watched.

(All Elfen Lied has is a few limbs removed and some blood, not really hardcore.)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 22, 2011, 06:54:39 pm
Oh, uh, the anime has about two hundred episodes of filler all in a single goddamn row somewhere in there, so... try the manga instead.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 22, 2011, 07:04:44 pm
Oh, uh, the anime has about two hundred episodes of filler all in a single goddamn row somewhere in there, so... try the manga instead.

Oooohkaaay...I think that may be a better idea. I absolutely abhor reading comics online, it burns the eyes!

Arrgh. I hate fillers as well, nothing good ever comes out of them...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 22, 2011, 07:07:35 pm
I think the fillers start at the mutant fish-girl episode so you could just stop there if you wanted.

Three movies are pre-timeskip also, so, yeah.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 22, 2011, 07:12:51 pm
Alright. I take it that "Naruto" is the first season, and "Naruto Shippuden" is the second? So, er, which one had the fillers? Should I skip the Naruto and just watch the Shippuden, or...?

Also: Your help is appreciated, thanks!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 22, 2011, 07:13:37 pm
I dislike Anime and I do not approve of this off topic discussion.

Carry on.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 22, 2011, 07:14:07 pm
The entire franchise is 99% filler.

Go watch Naruto abridged instead.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 22, 2011, 07:15:59 pm
Naruto is pre-timeskip. watch until the fish-girl episode (That's the start, I think.) or the episode where the main char goes away for two-three years. You literally have to to understand anything ever.

Shippuden is post-timeskip and much better with filler, I heard. I dunno, I read the manga. Don't worry about that.

Also in the anime he has a really annoying catchphrase. You'll know it when ya hear it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 22, 2011, 07:21:17 pm
@Bdthemag: Ah, sorry...It's my fault, I keep spamming questions. I'll keep any further questions in PM, I really am seeking a ban here it seems. Please forgive this insolent fool (Who is known only as Dave: Masked Avenger!)

@Darvi: Er, maybe. I'll give it a shot, it can't be that bad. I appreciate the help although!

@Dermonster: Alright, that's cool. I guess I'll just start on Naruto then, maybe watch the first few episodes. Your aid shall not go unrewarded! Here, take this Pen of Mighty Slaying. It adds a +2 to ripping paper. Also, I hope you don't mind, but can I PM you if I have further inquiries? Don't worry, there probably won't be any, but I did cause a large spam on this thread, and I feel bad.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 22, 2011, 07:23:16 pm
Go ahead. No one messages me for anything, usually, so I got space.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on November 22, 2011, 08:02:06 pm
-snip-

Damn, you're exactly correct! I know that this is a lot to ask, but could you review how I'm currently doing? In the spoiler is just the perks for some of the classes, and I want to see if which ones are overpowered or underpowered. Sorry to bother...This offer is for everyone to view, and please DO NOT be afraid to criticize me, even to the point of mocking. It will only make me better if you point out all flaws. Yes, I plan to do a D8 rolling system, with a 1 being a critical failure, and an 8 being an overshoot. When anything over an 8 is rolled, the normal effect still takes place, but a hidden roll will decide if something bad affects the player who rolled the 8. Do you think this is fair?
Spoiler (click to show/hide)

I know, it's really rough. I was planning on simply making a rough sketch-out, and then fixing it up later. So don't think that this is anywhere NEAR a finished product.

Yeesh, go work for a day and suddenly I'm way out of date.

All in all looks good to me, though I'd caution that you've set yourself up for a bit of bookkeeping. Not that I'm one to talk, given my first RTD. Point by point critique...

1d8 is fine as a system- in my current RTD - Roll to Deathmatch - I've basically got the same setup. In mine I'm still rolling at d6, but I've got explicit definitions for results 0-7 (highest and lowest only being accessible through modifiers.) Just make sure you define the middling values.

Various abilities have "x uses/battle," which is a good way to go about it if you plan to have clean, segregate encounters (most likely if you're encouraging the party to work together.) If you think it's more likely that each player is gonna go off on their own and get involved in a bunch of running battles, you might want to consider haveing an "x turn cooldown" instead- it depends on how you plan encounters to work, I just mention it as it is something to think about.

The magician stuff needs a bit of "how does magic work in general" before you can judge how well balanced it is, but I will say that Arcane Magistry is somewhat flawed at high level since it is useless if the player normally has access to Tier 3 magics. I'd make a special "Tier 4" that would only be accessible by that feature, or provide some kind of boost to your regular spells in endgame.

Clockwork Mechanism, when the Paladin is in Frenzy and has to attack every round, is that just a straight melee attack or would it count if the player decided he wanted to indirectly attack his foe- knocking down the chandelier, for example.

and slight sidebar,

Quote
please DO NOT be afraid to criticize me, even to the point of mocking. It will only make me better if you point out all flaws.

Although it is true that pointing out the flaws in what you've got will help you make better rules, mocking is still not OK. Criticism is constructive- Mockery is destructive. Don't assume we need to tear you down in order to tear down your ideas, and don't assume that because we've torn your ideas down you should go sit in the shame corner.


RE: Pirates v Ninjas- my stance on this matter is well known (yo-ho!) but like many internet arguments it largely depends on your assumptions, chiefly fantasy/realism and setting. "Pirates on a boat" vs "Ninjas on a boat" is no contest, and neither is "Pirates occupying feudal Japan" vs "Ninjas liberating feudal Japan." I do loves me some terrain modifiers.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 22, 2011, 08:11:34 pm
Pirates vs. Ninjas is moot because the cops would beat both groups into submission with little trouble at the same time. :3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 22, 2011, 08:15:08 pm
-snip-

Spoiler (click to show/hide)
Spoiler (click to show/hide)

I know, it's really rough. I was planning on simply making a rough sketch-out, and then fixing it up later. So don't think that this is anywhere NEAR a finished product.

Yeesh, go work for a day and suddenly I'm way out of date.

All in all looks good to me, though I'd caution that you've set yourself up for a bit of bookkeeping. Not that I'm one to talk, given my first RTD. Point by point critique...

1d8 is fine as a system- in my current RTD - Roll to Deathmatch - I've basically got the same setup. In mine I'm still rolling at d6, but I've got explicit definitions for results 0-7 (highest and lowest only being accessible through modifiers.) Just make sure you define the middling values.

Various abilities have "x uses/battle," which is a good way to go about it if you plan to have clean, segregate encounters (most likely if you're encouraging the party to work together.) If you think it's more likely that each player is gonna go off on their own and get involved in a bunch of running battles, you might want to consider haveing an "x turn cooldown" instead- it depends on how you plan encounters to work, I just mention it as it is something to think about.

The magician stuff needs a bit of "how does magic work in general" before you can judge how well balanced it is, but I will say that Arcane Magistry is somewhat flawed at high level since it is useless if the player normally has access to Tier 3 magics. I'd make a special "Tier 4" that would only be accessible by that feature, or provide some kind of boost to your regular spells in endgame.

Clockwork Mechanism, when the Paladin is in Frenzy and has to attack every round, is that just a straight melee attack or would it count if the player decided he wanted to indirectly attack his foe- knocking down the chandelier, for example.

and slight sidebar,

Quote
please DO NOT be afraid to criticize me, even to the point of mocking. It will only make me better if you point out all flaws.

Although it is true that pointing out the flaws in what you've got will help you make better rules, mocking is still not OK. Criticism is constructive- Mockery is destructive. Don't assume we need to tear you down in order to tear down your ideas, and don't assume that because we've torn your ideas down you should go sit in the shame corner.


RE: Pirates v Ninjas- my stance on this matter is well known (yo-ho!) but like many internet arguments it largely depends on your assumptions, chiefly fantasy/realism and setting. "Pirates on a boat" vs "Ninjas on a boat" is no contest, and neither is "Pirates occupying feudal Japan" vs "Ninjas liberating feudal Japan." I do loves me some terrain modifiers.

Hah, sorry about that. Didn't mean to overwhelm you with my idiocy...don't worry about the bookkeeping part, I'm pretty good at that sort of thing. I have a bit of OCD, which means I tend to type down anything of even the slightest importance.

The players will be participating in battles together, it's kind of a led game; - They have a path, but that path has options. It's not linear, but it's not sandbox either. Kind of hard to explain, but thanks for the tip! It's in my notes as of now. And you're right, the Arcane Magistry is kinda underwhelming right now. I think I'll take that idea of yours, it seems to work pretty good! I was planning on having the magic system simple, with Tier 1 and 2 being the all-around "Magic", and Tier 3 being extremely powerful, yet extremely costly spells. Most Magician's wouldn't be able to cast a Tier 3 spell without the help of Arcane Magistry, unless they had some strong enchanted items to disenchant for their energy, or very rare Reagents. I like your idea more though, to be honest.

I should have labelled it right, but yes, the Clockwork Mechanism Frenzy let's the player do anything that relates to attacking the enemy. This means they can't defend themselves (I mean as in go into a defensive state, not stripping their defense), or casting healing spells and whatnot. A bonus, yet a downside as well...

I see your point...I'm used to having people shred my ideas and call me out to get T-bagged, so I didn't really know what to expect...I tend to take the safe road, no matter what. Thanks for the reassurance although! I'll try better next time, heh.

Thanks for all your help, and I'll make sure to spam you again when I have a bit more typed out. You're an awesome person, don't ever forget that! If you ever need help (Lol, right...Like that'll happen!), don't be afraid to call me into servitude! I owe it to you.

So, glad to see that the glaring flaws and horrible kinks are worked out, time to watch some Gintama!

@SeriousConcentrate: Oh lawdy. That's...Wow. You sure think out of the box, don't you? xD.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on November 22, 2011, 08:16:36 pm
On both the anime and Pirate vs. Ninja topics, Nanoha could just blast both of them into the ground.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 22, 2011, 08:19:42 pm
I'd like to see one of those academy award-winning period piece movies about racism in 20th century America, the triumph of the human spirit, etc...

...Only instead of Caucasians and African-Americans it would be Pirates and Ninjas. And the film would take itself entirely seriously from beginning to end.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 22, 2011, 08:20:08 pm
I don't know who that is.

*Tvtrope* A magical girl, okay.

But what about... robots?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 22, 2011, 08:22:39 pm
Yeah, I'm sort of v(._.)>[MEH] right now 'cause I don't have the cash for Saints Row 3 and I might not for awhile. :\ ANYWAY! On topic: Since the last time I reported on the FE RTD progress, Taric's been a great help for hashing out magic and talking me out of unnecessary work; I had planned to add some weapon types but really it's not necessary and kind of upsets the balance the game already had, so between making mounts special equipment and needing to make less weapons things should go faster.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on November 22, 2011, 08:25:56 pm
I don't know who that is.

*Tvtrope* A magical girl, okay.
Yeah, thats just the first person I could think of, since SC brought up the Saints Row cops. Would be much more interesting to have Fate from the same show vs a ninja instead though, since both are quick and have a sword.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 22, 2011, 08:27:31 pm
a lot of things are quick and have a sword. Samurai. Anime heroes. bad fanfiction heroes. my grandmother. Not really that uncommon.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 22, 2011, 08:28:15 pm
On both the anime and Pirate vs. Ninja topics, Nanoha could just blast both of them into the ground.
...Point. Still gotta play Magical Battle Arena just so that I can have her fight Lina Inverse
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 22, 2011, 08:33:08 pm
How the hell did this thread fly so bloody far off-topic? I mean...What? Where are the mods? I would be expecting bans left and right! Hell, I was muted for a week by doing general dickery, and doesn't that apply here?

And, also: My parent's are horrible. They gave my 9-year-old sister a glass of champagne! I can't see the appeal of alcohol, that stuff is nasty. This is child abuse, and I don't like it...Anybody agree with me?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 22, 2011, 08:34:50 pm
What's "off-topic"? :V
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 22, 2011, 08:36:40 pm
The RTD forum generally polices itself and we're pretty mellow, so no worries about that. As for your parents, uh. Maybe they're trying to put her off alcohol by giving her some? I don't know how champagne tastes 'cause I don't often drink, but when I do, it's Kentucky Bourbon and coffee. Keep posting your RTD ideas my friends.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on November 22, 2011, 08:37:20 pm
What's a "mod?" :P


FAKEEDIT DAMN YOU NINJAS!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on November 22, 2011, 08:37:36 pm
Theres only two Mods on Bay12, except for a third one in the Curses forum, Dave. As long as we get back to the topic eventually, its not really a problem unless people need to report something.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 22, 2011, 08:39:40 pm
Theres only two Mods on Bay12, except for a third one in the Curses forum, Dave. As long as we get back to the topic eventually, its not really a problem unless people need to report something.
You forget of the Phantom Moderator, for he shall return one day to seek revenge upon the unworthy.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on November 22, 2011, 08:40:41 pm
Theres only two Mods on Bay12, except for a third one in the Curses forum, Dave. As long as we get back to the topic eventually, its not really a problem unless people need to report something.
You forget of the Phantom Moderator, for he shall return one day to seek revenge upon the unworthy.
Point.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 22, 2011, 08:40:50 pm
Augh, now THAT is gonna bug me.

Bd what the hell you talkin' bout?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 22, 2011, 08:41:26 pm
Augh, now THAT is gonna bug me.

Bd what the hell you talkin' bout?
THE PHANTOM MODERATOR DERMONSTER.

FOR HE WILL RETURN ONE DAY AS THE PROPHECY FORETOLD.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 22, 2011, 08:41:41 pm
Slasher movie RTD. One player plays the villain and gets points for creative kills, everyone else is a victim and gets points based on how long they survive.

Theres only two Mods on Bay12, except for a third one in the Curses forum, Dave. As long as we get back to the topic eventually, its not really a problem unless people need to report something.
You forget of the Phantom Moderator, for he shall return one day to seek revenge upon the unworthy.
Phantom Moderator? Sounds like a total [PRAISE BE TO KURTULMAK]
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 22, 2011, 08:43:03 pm
No, she's drunk champagne before. I don't know how it tastes either, I'm a loser (Seventeen year old loser) who refuses to touch alcohol...

Cool to see that the RTD board is even MORE mature than the rest of Bay12, if that's even possible. One strange thing about Bay12 though, there's a lot of furries. Do furries and Dwaves have some kind...of...connection...

Oh gods. Oh MARA'S MILK! That's nasty. *shudder*

I absofreakinlutely love Bay12! Home for life, yo. Home for life.

JESUS...

"Warning - while you were typing 4 new replies have been posted. You may wish to review your post."
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 22, 2011, 08:45:41 pm
I see your point...I'm used to having people shred my ideas and call me out to get T-bagged, so I didn't really know what to expect...I tend to take the safe road, no matter what. Thanks for the reassurance although! I'll try better next time, heh.
This isn't 4chan. Relax.

How the hell did this thread fly so bloody far off-topic? I mean...What? Where are the mods? I would be expecting bans left and right! Hell, I was muted for a week by doing general dickery, and doesn't that apply here?
It's not really off-topic. Well, not as Bay12 goes, at least. The exact outcomes of pirate versus ninja and pirate+ninja vs magical girl are potentially relevant to certain RTDs.

Also, this isn't... someplace with dicks for mods. Relax.

And, also: My parent's are horrible. They gave my 9-year-old sister a glass of champagne! I can't see the appeal of alcohol, that stuff is nasty. This is child abuse, and I don't like it...Anybody agree with me?
That said, this probably belongs in the sad thread, or something. Unless you want to run an underage drinking RTD, I can't see how it's relevant to anything except that you like talking to us.



On both the anime and Pirate vs. Ninja topics, Nanoha could just blast both of them into the ground.
But what about... robots?
Pirates vs Ninjas vs Robots vs Magical Girls vs Wizards vs Vampires vs Demons vs Werewolves vs Witch Hunters vs Witches vs Rebel Scum vs Cyborgs vs Superheroes vs Mutants vs Aliens vs Different Aliens vs Genetic Experiments vs Sentai Squads vs Golems RTD.


Warning - while you were typing 9 new replies have been posted. You may wish to review your post.

GUYS.


Slasher movie RTD. One player plays the villain and gets points for creative kills, everyone else is a victim and gets points based on how long they survive.
Yeah, considered that for a bit. I don't like the concept of a points-based objective, though. If I was going to run one, I'd prefer to keep it serious.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 22, 2011, 08:49:28 pm
I see your point...I'm used to having people shred my ideas and call me out to get T-bagged, so I didn't really know what to expect...I tend to take the safe road, no matter what. Thanks for the reassurance although! I'll try better next time, heh.
This isn't 4chan. Relax.

How the hell did this thread fly so bloody far off-topic? I mean...What? Where are the mods? I would be expecting bans left and right! Hell, I was muted for a week by doing general dickery, and doesn't that apply here?
It's not really off-topic. Well, not as Bay12 goes, at least. The exact outcomes of pirate versus ninja and pirate+ninja vs magical girl are potentially relevant to certain RTDs.

Also, this isn't... someplace with dicks for mods. Relax.

And, also: My parent's are horrible. They gave my 9-year-old sister a glass of champagne! I can't see the appeal of alcohol, that stuff is nasty. This is child abuse, and I don't like it...Anybody agree with me?
That said, this probably belongs in the sad thread, or something. Unless you want to run an underage drinking RTD, I can't see how it's relevant to anything except that you like talking to us.

Sorry...I do really like talking to you guys. Most places that I go online are either full of idiots, children or trolls. It's nice to have some reasonably reasonable people to talk with for once...There's a sad thread? Huh. I should check it out!

Thanks for replying, and enjoy the nine ninjas that somehow jumped you...

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 22, 2011, 08:49:43 pm
I wouldn't say avoiding alcohol is being a loser. I myself only drink on special occasions; being drunk is OK but it's a social thing, y'know? Also:

Slasher movie RTD

Splendid/Outstanding/Fantastic idea. As a Jason / Scissorman fanboy I must approve wholeheartedly. :3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on November 22, 2011, 08:52:17 pm
JESUS...

"Warning - while you were typing 4 new replies have been posted. You may wish to review your post."
You must not have seen what you get in the happy thread. Sometimes its like a normal thread, other times it has all of posts and keeps increasing that number everytime you hit post.

pirate versus ninja and pirate+ninja vs magical girl are potentially relevant to certain RTDs.

Pirates vs Ninjas vs Robots vs Magical Girls vs Wizards vs Vampires vs Demons vs Werewolves vs Witch Hunters vs Witches vs Rebel Scum vs Cyborgs vs Superheroes vs Mutants vs Aliens vs Different Aliens vs Genetic Experiments vs Sentai Squads vs Golems RTD.
Both could be interesting ideas.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 22, 2011, 08:56:32 pm
Slasher movie RTD. One player plays the villain and gets points for creative kills, everyone else is a victim and gets points based on how long they survive.
Yeah, considered that for a bit. I don't like the concept of a points-based objective, though. If I was going to run one, I'd prefer to keep it serious.
That whole genre hasn't been serious for at least 25 years now. :P I get what you mean about the points, though.

Another idea: uhhh... Star Control RTD? It's got a pretty rich 'verse.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on November 22, 2011, 08:59:26 pm
Star Control with or without the Flagship from SCII?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 22, 2011, 09:27:24 pm
Hmm, the flagship might be a good idea. I'm not sure where the story would go, but then I'm not used to basing RTDs in universes that already have a story.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on November 22, 2011, 10:28:12 pm
Augh, now THAT is gonna bug me.

Bd what the hell you talkin' bout?
If I had to guess, it's Kurtulmak. Moderator of the now shut down Slaves To Armok 1 sub-forum.

Am I right BD or am I way off?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Powder Miner on November 22, 2011, 10:39:08 pm
IronyOWl, I wholeheartedly support your idea. The amount of sides might call for multiple chars-per-person though.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 22, 2011, 10:49:49 pm
IronyOWl, I wholeheartedly support your idea. The amount of sides might call for multiple chars-per-person though.
Irony forgot the Dwarves though :(
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 22, 2011, 10:54:57 pm
No he didn't. Pirates, ninjas, cyborgs, mutants, witch hunters, rebel scum, superheroes, genetic experiments, and sentai squads can all be dwarven, and the golems and robots can be of dwarven make. I'm going with the non-magical dwarf standard on this of course. ^^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on November 22, 2011, 11:01:05 pm
Bags pirates.
Also, if I ran a Pirates-vs-Ninjas RtD it'd be terribly one-sided... Prissy little ninjas with their stealthy cowardly tactics, no match for cutlass an' cannon! :P No, I do not like ninjas, historically or in fiction.

How about, Roll to Ride the Whale Road: A Viking RtD?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 22, 2011, 11:07:50 pm
How about, Roll to Ride the Whale Road: A Viking RtD?
Sounds like another one of those ideas that sounds neat but is in serious danger of devolving into "Well that was awesome, I guess now we, uh... uh... pillage another village? Again?"
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 22, 2011, 11:08:44 pm
No, I do not like ninjas, historically or in fiction.

I don't dislike ninjas, per se, I just think they're overrated and can be a little tiresome if used overmuch. I think one every once in a while is perfectly fine, though, if the setting wouldn't make having one ridiculous. ^^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on November 22, 2011, 11:10:59 pm
How about, Roll to Ride the Whale Road: A Viking RtD?
Sounds like another one of those ideas that sounds neat but is in serious danger of devolving into "Well that was awesome, I guess now we, uh... uh... pillage another village? Again?"

No! We will pillage a monastery! And then leg it back to our drakkars to escape the local levy!
Or maybe hire ourselves out as mercenaries. Or, uh. I dunno. Sacrifice some Christians? Always fun.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 22, 2011, 11:14:35 pm
Axe Cop RTD.

Think. About it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 22, 2011, 11:18:10 pm
Five words. Roll to be a Creeper
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Riccto on November 22, 2011, 11:19:00 pm
Axe Cop RTD.

Think. About it.

FUND IT.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on November 22, 2011, 11:56:26 pm
How about, Roll to Ride the Whale Road: A Viking RtD?
Sounds like another one of those ideas that sounds neat but is in serious danger of devolving into "Well that was awesome, I guess now we, uh... uh... pillage another village? Again?"

No! We will pillage a monastery! And then leg it back to our drakkars to escape the local levy!
Or maybe hire ourselves out as mercenaries. Or, uh. I dunno. Sacrifice some Christians? Always fun.

I imagine it's the kind of thing that would work well for a short-ish RTD. Map with a list 'o places to pillage, maybe with the goal of "see how much crap you can pillage before the English Knights/Navy catch up with you." Players compete with each other to see who can carry off the most loot from each location, for fun and profit.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on November 22, 2011, 11:58:31 pm
Hey, I might actually do that. I've been a bit too ambitious with my first RtD and it takes me ages to update, although I do like my players. *benevolent proud father smile* I loves me some Vikings, (not literally) so that could be great fun! :D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on November 23, 2011, 12:03:05 am
Five words. Roll to be a Creeper

You spawn in the middle of the night. You see a player mining some coal, unaware of your existance, just off to your right.

You approach the player, and start your telltale hissss...

BOOM!

[3] You die. Sadly, the player survived somehow and is now frantically running away from the crater you made.


Next Creeper Please!!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on November 23, 2011, 12:18:48 am
Five words. Roll to be a Creeper

You spawn in the middle of the night. You see a player mining some coal, unaware of your existance, just off to your right.

You approach the player, and start your telltale hissss...

BOOM!

[3] You die. Sadly, the player survived somehow and is now frantically running away from the crater you made.


Next Creeper Please!!

There is only one Creeper, and all creepers are that creeper.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 23, 2011, 12:21:22 am
Hey, I might actually do that. I've been a bit too ambitious with my first RtD and it takes me ages to update, although I do like my players. *benevolent proud father smile* I loves me some Vikings, (not literally) so that could be great fun! :D

I was just thinking of making a viking raider game myself. Already planned out starting classes and weapons and made a neat little map in hexographer. IT IS FATE.

We should totally co-operate.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on November 23, 2011, 01:09:11 am
Hooray for cooperation! Here's the plan: You do all the work, I lounge about looking self-important and taking all the credit. :D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on November 23, 2011, 01:10:20 am
Hooray for cooperation! Here's the plan: You do all the work, I lounge about looking self-important and taking all the credit. :D

Ooh, good plan. I can co-operate with that.


Also, funny idea that I just remembered I was going to put forward. Why has no one done a 'Roll to be a Ninja! Naruto Style' RTD yet?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 23, 2011, 03:16:02 am
Slasher movie RTD

Splendid/Outstanding/Fantastic idea.

Yes, I thought the same thing.


Pirates vs Ninjas vs Robots vs Magical Girls vs Wizards vs Vampires vs Demons vs Werewolves vs Witch Hunters vs Witches vs Rebel Scum vs Cyborgs vs Superheroes vs Mutants vs Aliens vs Different Aliens vs Genetic Experiments vs Sentai Squads vs Golems RTD.
Both could be interesting ideas.

Yes but the title's too long for the Subject line.

How about, Roll to Ride the Whale Road: A Viking RtD?
Sounds like another one of those ideas that sounds neat but is in serious danger of devolving into "Well that was awesome, I guess now we, uh... uh... pillage another village? Again?"

Hmm, I did think about this as one to do after reading an excellent kid's book about Vikings, but came to the same conclusion. However, if you two did it, I'd totally want in.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 23, 2011, 04:01:47 am
Also, funny idea that I just remembered I was going to put forward. Why has no one done a 'Roll to be a Ninja! Naruto Style' RTD yet?
Someone (adwarf?) did, or at least with magical ninja, and someone else (Riccto?) asked something about a system but didn't get much feedback or mention it again.

So, it's been out there, just not very much.




Pirates vs Ninjas vs Robots vs Magical Girls vs Wizards vs Vampires vs Demons vs Werewolves vs Witch Hunters vs Witches vs Rebel Scum vs Cyborgs vs Superheroes vs Mutants vs Aliens vs Different Aliens vs Genetic Experiments vs Sentai Squads vs Golems RTD.
Both could be interesting ideas.

Yes but the title's too long for the Subject line.
Clusterfuck RTD. No, Magical Clusterfuck RTD!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 23, 2011, 04:11:35 am

Pirates vs Ninjas vs Robots vs Magical Girls vs Wizards vs Vampires vs Demons vs Werewolves vs Witch Hunters vs Witches vs Rebel Scum vs Cyborgs vs Superheroes vs Mutants vs Aliens vs Different Aliens vs Genetic Experiments vs Sentai Squads vs Golems RTD.
Both could be interesting ideas.

Yes but the title's too long for the Subject line.
Clusterfuck RTD. No, Magical Clusterfuck RTD!

I'd be tempted to do it, but I have to cut down on my typing at the moment.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 23, 2011, 05:20:45 am
That could work. Make a dozen or so templates, everybody gets to pick a few (http://tvtropes.org/pmwiki/pmwiki.php/Main/NinjaPirateZombieRobot) on character creation, let the madness begin.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 23, 2011, 05:42:52 am
That could work. Make a dozen or so templates, everybody gets to pick a few (http://tvtropes.org/pmwiki/pmwiki.php/Main/NinjaPirateZombieRobot) on character creation, let the madness begin.

So everyone would be an amalgamation of templates? or more than one character?

And would there be a goal/story? or would it be a deathmatch?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 23, 2011, 05:47:42 am
I dunno, I'm just bullshitting some ideas into the thread.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on November 23, 2011, 05:51:05 am
Man, I feel like making some sort of RtD, I dunno why. I just have this burning sensation that I should be doing something creative. :-\
Or something. I don't know. I do know that I've been sitting on this computer far too long, and should probably try and do something constructive!... Preferably still involving the computer, of course.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 23, 2011, 06:01:25 am
Man, I feel like making some sort of RtD, I dunno why. I just have this burning sensation that I should be doing something creative. :-\
Or something. I don't know. I do know that I've been sitting on this computer far too long, and should probably try and do something constructive!... Preferably still involving the computer, of course.

You could make scriver post on Roly Grail so I can finally update once my hand stops hurting?

OR - you could write a back story to Magical Clusterfuck RTD! (I'd be in btw)



I dunno, I'm just bullshitting some ideas into the thread.

You just wanted to post a tvtropes link innit. Not falling for that one.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 23, 2011, 07:06:05 am
Hooray for cooperation! Here's the plan: You do all the work, I lounge about looking self-important and taking all the credit. :D

Hooray! But on a more serious note, I'd be willing to make maps, weapons, enemies, stats etc. if you handled the actual updates and writing. C'mon, everybody loves vikings. They could go from humble raiders of the Finnish coasts to performing daring attacks on English monasteries, discovering new lands and heading down-river to take over the Rus or sign up in the Varangian Guard in Byzantium. It does lack an unifying goal, I admit, but we could just throw in rival vikings that hate the players guts.

If you want, I could send you what I've got over a PM.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on November 23, 2011, 08:21:01 am
Sure, send it over- Gonna go to sleep in a bit, but I'll have a look over it tomorrow. I might even re-read a few novels I have on the theme. :)
I think this could be pretty good! And yes, everybody loves vikings... 'Cept maybe those medieval monks, nuns, peasants and just about everyone else they preyed upon! :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 23, 2011, 08:28:10 am
No back story then Yoink? :(
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on November 23, 2011, 08:57:18 am
I can't stop drawing images for my RTDs. It's like some sort of terrible addiction. Here, look, a RTCA image! I can hook you up. First one's free.

Spoiler (click to show/hide)

Yoink, I hadn't realized you hadn't run an RTD before :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 23, 2011, 09:11:01 am
Also, funny idea that I just remembered I was going to put forward. Why has no one done a 'Roll to be a Ninja! Naruto Style' RTD yet?
Someone (adwarf?) did, or at least with magical ninja, and someone else (Riccto?) asked something about a system but didn't get much feedback or mention it again.

So, it's been out there, just not very much.
I made a forum game about it a while back sort of based off of Naruto.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Superior_Tomato on November 23, 2011, 12:31:37 pm
OK, got a setting for the Witchhunter RtD. Durnham, a sprawling city that extends in all directions, including underground (a convenient lair for witches, and a legitimate way to include Dwarves, especially with the lore I've given the world) and out to sea (A wooden slum version of venice, anyone?). Roughly twice the size of London (making it a small country in it's own right), and still growing.
The main reason this is possible, is that [insert generic enemy here] have started invading the world through a portal/dark temple/dwarven fortress and the human empire has promised that they would defend anyone within the walls of the old empire, and no more. As a result of this, many have flocked to Durnham, hoping for protection from the hordes of [generic enemy]. The generic forces of darkness send forth the witches, to spread terror, disease, and chaos. The king has put out a message that all young and able-bodied men were to serve the kingdom in anyway they could, and you chose to hunt down these terrible creatures. The witches will bring along all kinds of nastiness, and the story might progress enough to see you fighting the hordes of generic monsters themselves.

As for Durnham itself, it is almost completely lawless, the inner city is surrounded by a great wall, and the king gets everything done by force.

Comments?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 23, 2011, 12:59:30 pm
Not normally my kind of thing, Tomato, but I have to say I quite like the sound of it. Interesting :)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on November 23, 2011, 01:58:51 pm
GAH
I still need players for Roll to Hack... >.>

And ideas...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 23, 2011, 02:05:10 pm
GAH
I still need players for Roll to Hack... >.>

And ideas...
I am in !!! AWAY TO THE THREAD !!!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 23, 2011, 02:09:10 pm
Code: (System) [Select]
-snip- pubic moves are broadcast to everyone. -snip-

Personally I'm not joining because that's the kind of thing I don't think should be broadcast to everyone, call me a prude if you like. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on November 23, 2011, 02:11:29 pm
O SNAP
....
nowan saw that...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 23, 2011, 02:15:13 pm
Oh boy, what a horrible thing writer's block is! I just keep typing out a plot and then scrapping it...I'm on my fourth try now, but I'm going to scrap it again. Who cares about plot, my RTD is destined to fail eventually anyways...

It's a boring day today...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 23, 2011, 02:26:08 pm
Yeah, I know how you feel. Had a similar problem yesterday with my statistics homework.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on November 23, 2011, 02:36:25 pm
Why bother making a plot when you can make one as the game goes on? Just say that the players are in the <dungeon> to get rich quick.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 23, 2011, 02:38:10 pm
Now I want to play as a Dwarven Berzerker in Dave's RTD >:( But theres no berzerker class
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on November 23, 2011, 02:57:44 pm
Oh boy, what a horrible thing writer's block is! I just keep typing out a plot and then scrapping it...I'm on my fourth try now, but I'm going to scrap it again. Who cares about plot, my RTD is destined to fail eventually anyways...

It's a boring day today...

I can help some with that, show you a few tips and tricks to writing a story arc and give feedback on what you already have. I ain't the best here but I ain't bad either. You up for it?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on November 23, 2011, 03:06:17 pm
Why bother making a plot when you can make one as the game goes on? Just say that the players are in the <dungeon> to get rich quick.
As someone who is basically doing that, I must say that that method has it's own drawbacks. Like: Procrastination on the story, being rushed to make up the story when everyone is waiting on a turn, discrepancies in canon, stuff like that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 23, 2011, 03:15:08 pm
Why bother making a plot when you can make one as the game goes on? Just say that the players are in the <dungeon> to get rich quick.
As someone who is basically doing that, I must say that that method has it's own drawbacks. Like: Procrastination on the story, being rushed to make up the story when everyone is waiting on a turn, discrepancies in canon, stuff like that.

I have to agree with this. It's even worse when you're trying to run seven different, separated plots at the same time and don't have time to think more than barebones plots for most of them. >_>

Don't make your plot too inflexible either, though. Players just love running off the rails, and forcing them back isn't always easy.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on November 23, 2011, 03:16:55 pm
Why bother making a plot when you can make one as the game goes on? Just say that the players are in the <dungeon> to get rich quick.
As someone who is basically doing that, I must say that that method has it's own drawbacks. Like: Procrastination on the story, being rushed to make up the story when everyone is waiting on a turn, discrepancies in canon, stuff like that.

I have to agree with this. It's even worse when you're trying to run seven different, separated plots at the same time and don't have time to think more than barebones plots for most of them. >_>

What I did over the last few days for MKWRTD is condense all current shown and not shown plot points into one single narrative in a word document that I'm not going to show the players. Now I can reveal things as necessary, and make more plot-relevant turns without having to worry about opening up a plot hole accidentally.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 23, 2011, 03:20:56 pm
That wouldn't make any sense for me, I'm afraid. But I'm talking about Nowhere to Run here, so saying 'plots' was a bit of an exaggeration. The only things that could really be called plots are Talarion's and Toaster's sections right now, otherwise it's just self-contained missions that aren't usually connected.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on November 23, 2011, 03:21:50 pm
Oh. Well, it depends on the style of the RTD. If the plot is largely player-driven, writing it out in advance wouldn't make much sense.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 23, 2011, 03:42:03 pm
Returning to my and Yoink's Viking RTD, we're having some trouble thinking of a way to get in formations, shield walls, etc, and more tactical combat in general. Going to focused on it would result in the players having little to do (can't command an army with six or so people), but I think it could be made more interesting than just abstracted bonuses from being in a formation or something.

Also, because I can't get this idea out of my head, any interest for a grand strategy RTD? Players would be lords and mercenary captains, fighting wars with thousands of men, thinking of ways to utilize terrain and troop tactics to their advantage, getting mixed in political intrigue, running intelligence networks and assassinating rivals and enemies, and so on. All this on my nice Hexographer maps.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on November 23, 2011, 03:43:16 pm
DH, isn't that sorta like YaK? In any case count me interested in that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 23, 2011, 03:45:34 pm
DH, isn't that sorta like YaK? In any case count me interested in that.

Yeah, that's pretty much the first thing that came to mind when I started thinking about it. There won't be any non-lord/army commander characters in this and only 6 or so players, so it'll be much less work for a GM.

There's no chance in hell I could start this any time soon, though. I've still got my Agency RTD to start next month and two others to run.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 23, 2011, 03:47:44 pm
Apparently Fniff just started a Silent Hill RTD (http://www.bay12forums.com/smf/index.php?topic=96766.0), so I'm taking it upon myself to advertise in the hopes of getting it started. ^^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: JackoftheBox on November 23, 2011, 03:55:15 pm
Also, because I can't get this idea out of my head, any interest for a grand strategy RTD? Players would be lords and mercenary captains, fighting wars with thousands of men, thinking of ways to utilize terrain and troop tactics to their advantage, getting mixed in political intrigue, running intelligence networks and assassinating rivals and enemies, and so on. All this on my nice Hexographer maps.

Grand strategy RTD would indeed be very nice, if someone can just GM things like those. Its pretty damn hard to include all that intrigue. Also tactical battles are quite hard to pull of successfully... As a RTD it could propably work so the rules wouldn't be too much in the way, and I bet there are alot of interested players for a game like that
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 23, 2011, 04:18:59 pm
Also, because I can't get this idea out of my head, any interest for a grand strategy RTD? Players would be lords and mercenary captains, fighting wars with thousands of men, thinking of ways to utilize terrain and troop tactics to their advantage, getting mixed in political intrigue, running intelligence networks and assassinating rivals and enemies, and so on. All this on my nice Hexographer maps.

Grand strategy RTD would indeed be very nice, if someone can just GM things like those. Its pretty damn hard to include all that intrigue. Also tactical battles are quite hard to pull of successfully... As a RTD it could propably work so the rules wouldn't be too much in the way, and I bet there are alot of interested players for a game like that
I am so in I will even help you if need be :)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 23, 2011, 05:49:57 pm
Hmmmm. Next random thought. We could do some collective brainstorming, put all our ideas together in a single post and then people can play mix and match with them.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on November 23, 2011, 05:57:22 pm
I like that, but I think it would be best if it happened live as a chatroom or IRC channel or somesuch at first. That's more efficient for brainstorming. Maybe someone needs to start #Bay12RTD so that we can get together and talking about GMing and playing? I dunno.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on November 23, 2011, 06:10:04 pm
Well, I can set the IRC server up on freenode if everyone is okay with that...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on November 23, 2011, 06:14:42 pm
[insert poorly drawn 1-minute DO IT image]
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on November 23, 2011, 06:16:17 pm
irc://freenode/Bay12RTD

It's up.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 23, 2011, 08:07:15 pm
I'm in it right now, no one is talking D:
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 23, 2011, 09:12:41 pm
...I have never used IRC before and have no idea how to go about doing so... :(
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 23, 2011, 09:17:14 pm
...I have never used IRC before and have no idea how to go about doing so... :(
http://webchat.freenode.net/

Type in a nickname, and then for the channel type #Bay12RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 23, 2011, 09:27:13 pm
Ah, OK, thanks BD! I'll see about it in a bit, I have like five posts to write and stuff. ^^^;
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 24, 2011, 12:09:45 am
Has anyone thought about a Mini-RTD thread ?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on November 24, 2011, 12:24:53 am
Has anyone thought about a Mini-RTD thread ?
Could be a bit confusing, unless the OP was more or less just a list o' links post with the beginning of the first one after the first one ends.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Powder Miner on November 24, 2011, 12:26:05 am
COUGH COUGH COLOR CODING
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on November 24, 2011, 12:42:58 am
Enter the Matrix RTD could be interesting, food for thought while I rush off to run turns for people who will nail me to various objects otherwise. go to sleep. Damn TARICUS and his IRC!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 24, 2011, 06:53:11 am
Ideas we came up with this morning:

-Roll to be an Imp
-a transtemporal war setting (dinosaur tanks!)
-How much can Derm fuck things up: the RTD
-Freeform RTD

Yeah we got a bit meta towards the end there.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on November 24, 2011, 09:21:40 am
I'm definitely still interested in doing the viking RtD, Digital. Just not right at this moment, I fell asleep and now it's past midnight. :P
Damn you, messed-up sleeping schedule!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 24, 2011, 10:49:18 am
-How much can Derm fuck things up: the RTD

 :D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: JackoftheBox on November 24, 2011, 11:20:39 am
-Roll to be an Imp

RTD about demons or devils struggling to climb the hierarchy. I've been thinking about making an RTD for a while now. Main problem being that I've never run one, rather than the lack of ideas, so could you give some tips and I'll see if I can muster the courage to come up with something.

P.S: I've ran tabletop games, so it can't be that demanding, right?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on November 24, 2011, 11:24:04 am
-Roll to be an Imp

RTD about demons or devils struggling to climb the hierarchy. I've been thinking about making an RTD for a while now. Main problem being that I've never run one, rather than the lack of ideas, so could you give some tips and I'll see if I can muster the courage to come up with something.

P.S: I've ran tabletop games, so it can't be that demanding, right?

I would say it's only as demanding as you make it. I mean, if you're just starting out you can do, like, four players, and no complicated rulesets or anything. Is there anything you had in mind?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on November 24, 2011, 11:29:34 am
-How much can Derm fuck things up: the RTD

 :D
Negative energy anyone?
:D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 24, 2011, 11:30:52 am
I want to see the parts of conversation leading up to and a bit after that piece of genius right there.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: JackoftheBox on November 24, 2011, 11:38:08 am
-Roll to be an Imp

RTD about demons or devils struggling to climb the hierarchy. I've been thinking about making an RTD for a while now. Main problem being that I've never run one, rather than the lack of ideas, so could you give some tips and I'll see if I can muster the courage to come up with something.

P.S: I've ran tabletop games, so it can't be that demanding, right?

I would say it's only as demanding as you make it. I mean, if you're just starting out you can do, like, four players, and no complicated rulesets or anything. Is there anything you had in mind?

The problem is indeed that I always start to think about some rules that complicate things, because the ideas are usually a bit complex already, with things like magic and leadership. The ideas revolve around playing as robber barons, starting spellcasters, royal bastards who want the throne, politicians of Rome, businessmen in trade dependant cities. So I should think about something more simple thats easy enough to run as a GM at first. This thread is full of cool ideas, and anyone should be able to pick one, but my mind just always makes them sound so complicated.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 24, 2011, 11:54:16 am
I would say it's only as demanding as you make it. I mean, if you're just starting out you can do, like, four players, and no complicated rulesets or anything.

This, lots.

The things that are going to make it take up your time/be demanding are 1) complexity 2) number of players 3) how much time you want to spend on the writing to get it right and 4) (couldn't forget in a reply quoting freeform) any additional media you add. Is there a 5?

If you start one up, and it fails after a few turns, well, have you seen how many die? No one will hold it against you. If it doesn't fail, well, it's very satisfying. I really enjoy writing mine, and writing for my players.


that is to say: give it a go.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on November 24, 2011, 12:02:01 pm
I would say it's only as demanding as you make it. I mean, if you're just starting out you can do, like, four players, and no complicated rulesets or anything.
The things that are going to make it take up your time/be demanding are 1) complexity 2) number of players 3) how much time you want to spend on the writing to get it right and 4) (couldn't forget in a reply quoting freeform) any additional media you add. Is there a 5?

lawas hit the nail on the head. I don't spend a huge amount of time on my writing in MKWRTD because the other parts of it are even more demanding. The player count is six, the ruleset is complex, there's a lot of plot and roleplaying, and, above all, stuff like media takes time. I wouldn't recommend drawing pictures or anything for your first RTD unless you're crazy like me :P

I would add that, for a 5, though perhaps part of 1, is that the more complex your RTD is, the more you have to manage the details. If MKWRTD was any more complex, managing all of the stats and abilities and such would be a nightmare. That takes a LOT of time, especially if that stuff changes turn-to-turn a lot.

In particular, the player count is probably the biggest thing. There's no way I could efficiently run an RTD with 8 players, for example.

That said, you don't have to make a big deal out of your first RTD if you don't want to, because nobody expects anything of you. Actually, anything you do will end up being beyond their expectations. Just have fun with it, RTDs come and go around here, no big deal.

The problem is indeed that I always start to think about some rules that complicate things, because the ideas are usually a bit complex already, with things like magic and leadership.

Hehehe, I actually do this too. So I know where you're coming from. Here's an idea: make your game, its related ideas and concepts as complicated as you want, but leave all rolls - even ones for casting magic, leading troops, attacking - a single 1d6. That makes it easy on yourself, and is what I'm doing with RTCA currently (...for now  :P)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: JackoftheBox on November 24, 2011, 12:35:03 pm
Thanks for the tips guys, I'll print em out and put them under my pillow so while sleeping I'll get the maximum benefit out of them. For now, I'll just have to list some ideas, pick one that I would enjoy running and throw the worries about rules to the garbage pin.

EDIT: Yes that first sentence was supposed to be a compliment, now that I happened to reread my post it somehow felt something else.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 24, 2011, 02:14:51 pm
The problem is indeed that I always start to think about some rules that complicate things
Speaking of which:


Trying to work out the rules for a magic-heavy fantasy adventure/RPG thing. So far, fairly good; have a good idea what skill levels mean and how you level them, mostly know how magic will work, have a flexible plot lined up, etc.

The troubles began with melee combat. See, I'd intended skills to add directly to their respective rolls. This is fine with magic because magic takes a penalty equal to the spell level, meaning while you can certainly build up your skills and then cast completely "safe" (HA HA HA) spells, it's much more likely that you'll want to cancel out most or all of that bonus by using far more impressive and powerful spells. While I was considering adding spell equivalents (disarm, throw off cliff, etc.) to mundane skills, it's hard to see why someone would give up, say, a +3 bonus to attack or dodge when they can just butcher something or be invincible by straight attacking or defending.

And again, I've got at least three sources for bonuses here: Skills, items, and chosen benefits. Not only that, but I don't really want to say that, for instance, +2 armor doesn't exist because it'd unbalance things even more. So, all in all it's pretty easy to see how a combat-oriented character could get to the point where anything they can hit or be hit by would utterly butcher a less adept fighter, and anything balanced for a lesser fighter literally couldn't stand up to such a warrior.


I can't seem to work out a solution. I'd considered somewhat more complicated combat (Attack and Defense stats, with the bonus to your roll being Your Stat / Enemy Stat, so a 6 Attack vs 3 Defense "only" adds 2 to the roll), but that'd make each point of bonus less relevant than the last. Now I'm wondering if being forced to split attack bonus into accuracy and damage might help, but I want to keep things relatively simple (there's only one roll for each attack, for instance) and that does nothing for dodge.

Anyone have any brilliant solutions? I suppose I could go into more detail on the system if that would help.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 24, 2011, 03:48:57 pm
Give boni on a logarithmic scale.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Superior_Tomato on November 24, 2011, 04:33:55 pm
Hmmm . . . . .
I'd like a bit more info on this.
How tough are enimies, and roughly how long do you think they'd take to defeat. if they were to take say 3-6 actions, if they were a good warrior/generally tough, they'd last for 5-8, if they don't kill you.

The main problem I see now is that magic is completely composed out of these special "effect" type attacks, and has no plain attack option, thus forcing them to utillise different spells to win, assuming they don't just spam the same spell many times over. However, in physical, you do have that simple attack option, so I reccomend removing it, replacing it with some simple things, like thrust, slice, stab, ect.

An interesting anti-repetition mechanic would be routines, and recognition. What will happen, as the fight progresses, the combatants circling and watching each other, they would get used to each other's moves. So, if someone used the same thrust, slice, slice, stab pattern, the enemy wouldget used to it, and get a bonus to dodging + counter attacking through seeing the weaknesses of the pattern. Even if the swordsman mixed it up a bit, they would still get used to the moves, albeit slower. Basically, throwing in these extra actions like push, disarm, ect. would take the person off guard and give you an advantage. Of course, this is mostly theory, and you'd need to work out a good system, or if you can force me to work one out for you.

All this is based on the assumption that a fight last x-y actions long.

Edit: Also, keep in mind that I have no experience in these things.


Also, on the whole how much can Derm screw up an RtD, how about an RtD with derm as evil mastermind, working with the GM, and the players are trying to take him down. Sound good?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 24, 2011, 05:12:00 pm
Give boni on a logarithmic scale.
That's just a hardcore version of multiplicative boni, which provides the same issue: The more you have of it, the less useful each extra +1 is, whether from a new skill level or a better sword.

...which is, I suppose, more or less what I'm trying to achieve, just not so much. The formula can't be too complex either, though, because I'll need to actually do it.



Hmmm . . . . .
I'd like a bit more info on this.
How tough are enimies, and roughly how long do you think they'd take to defeat. if they were to take say 3-6 actions, if they were a good warrior/generally tough, they'd last for 5-8, if they don't kill you.
That's the problem.

If an enemy has 10 HP and +0 to defense, a mage attacking in melee for whatever reason would hit less than half the time (defenders win ties), dealing anywhere from 1 to 5 damage each time, weighted towards lower. That's a little less than 1 damage a round average, so we'll assume the fight lasts 10 rounds.

A warrior with +3 attack, on the other hand, almost always hits, and deals an average of a little over three damage a round. Thus, the fight lasts around 3 rounds.

So, if the enemies are balanced around non-combat specialists, combat specialists will butcher them in record time. If they're balanced around combat specialists, non-combat specialists won't have a chance.

I don't know what you mean by the last part.


The main problem I see now is that magic is completely composed out of these special "effect" type attacks, and has no plain attack option, thus forcing them to utillise different spells to win, assuming they don't just spam the same spell many times over. However, in physical, you do have that simple attack option, so I reccomend removing it, replacing it with some simple things, like thrust, slice, stab, ect.
I'm considering adding a basic attack spell, to function more or less like melee combat does. I'm not entirely sure how that'd work, and I'd probably prefer it to be inferior to hacking things up in some fashion.

I'm not sure what "simple" melee options would add, since for the most part they'd either be irrelevant or an obvious decision.


An interesting anti-repetition mechanic would be routines, and recognition. What will happen, as the fight progresses, the combatants circling and watching each other, they would get used to each other's moves. So, if someone used the same thrust, slice, slice, stab pattern, the enemy wouldget used to it, and get a bonus to dodging + counter attacking through seeing the weaknesses of the pattern. Even if the swordsman mixed it up a bit, they would still get used to the moves, albeit slower. Basically, throwing in these extra actions like push, disarm, ect. would take the person off guard and give you an advantage. Of course, this is mostly theory, and you'd need to work out a good system, or if you can force me to work one out for you.
That sounds too complicated, but adding a +1 bonus to defending against something twice in a row or if you're "expecting" is something I've considered. Of course, if I need a complex system to avoid players spamming the same moves, I probably just need to make their moves not have an obvious correct answer.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on November 24, 2011, 11:27:23 pm
Jeez. I'm new to this whole RtD GMing business, but wow, when I run this next turn, I seriously hope TolyK rolls a 6. SO VERY MUCH. I know exactly what I'm gonna have happen, I just need you to roll a 6, Tolyk!
Kinda causing me GM's anxiety, that's how much I hope it happens. D:
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on November 24, 2011, 11:33:26 pm
Jeez. I'm new to this whole RtD GMing business, but wow, when I run this next turn, I seriously hope TolyK rolls a 6. SO VERY MUCH. I know exactly what I'm gonna have happen, I just need you to roll a 6, Tolyk!
Kinda causing me GM's anxiety, that's how much I hope it happens. D:

DELETE POST. FUDGE 6. INSTANT AMAZING GM.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 24, 2011, 11:36:16 pm
Jeez, don't tell him that! TolyK might end up hunting the other players!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on November 24, 2011, 11:37:13 pm
But wouldn't that be cheati-- Ahh, who am I to argue with the wisdom of a veteran GM! ;)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on November 24, 2011, 11:37:59 pm
But wouldn't that be cheati-- Ahh, who am I to argue with the wisdom of a veteran GM! ;)

ALL OF MY ADVICE IS THE BEST ADVICE
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Riccto on November 24, 2011, 11:49:44 pm
But wouldn't that be cheati-- Ahh, who am I to argue with the wisdom of a veteran GM! ;)

ALL OF MY ADVICE IS THE BEST ADVICE

YES SHOUTING MATSU SENSEI!!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on November 25, 2011, 09:49:56 am
Jeez. I'm new to this whole RtD GMing business, but wow, when I run this next turn, I seriously hope TolyK rolls a 6. SO VERY MUCH. I know exactly what I'm gonna have happen, I just need you to roll a 6, Tolyk!
Kinda causing me GM's anxiety, that's how much I hope it happens. D:
>.>
Jeez, don't tell him that! TolyK might end up hunting the other players!
<.<
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 25, 2011, 12:02:59 pm
I just got another idea - Cataclysm RTD (With an actual storyline of course !!)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Superior_Tomato on November 25, 2011, 01:31:30 pm
I just got another idea - Cataclysm RTD (With an actual storyline of course !!)

Yes. So in.

Also, on the whole swordfighting thing I think I've improved on it.

I would say don't put in the simple attack spell. You're bassically putting in a easy kll creature type thing.

So here's an example:

Bob, the proficient swordsman knows 6 moves:

Slash, stab, disarm, parry, counter and Coup de grace

Jim, the novice swordsman knows 4 moves:

Slash, stab, counter and parry


When Bob uses Slash, stab, counter or parry, Jim, since he knows those moves, gets a general +1 to defending and countering to those attack. The same, of course, works the other way round, Bob gets a +1 bonus too. Thus, the only way to win quickly is to utillise the harder moves that Jim doesn't know, thus cancelling out their skill benifit, or would have to slowly bleed Jim out through greuling combat, which would be dangerous, because they would tire, then luck plays a greater part.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 25, 2011, 02:48:07 pm
I would say don't put in the simple attack spell. You're bassically putting in a easy kll creature type thing.
The attack spell would presumably be governed by the appropriate skill, so that wouldn't be a problem. For specialists that strategy would be working as intended, for anyone else the vulnerability bonus would be less than that of their preferred school.


So here's an example:

Bob, the proficient swordsman knows 6 moves:

Slash, stab, disarm, parry, counter and Coup de grace

Jim, the novice swordsman knows 4 moves:

Slash, stab, counter and parry


When Bob uses Slash, stab, counter or parry, Jim, since he knows those moves, gets a general +1 to defending and countering to those attack. The same, of course, works the other way round, Bob gets a +1 bonus too. Thus, the only way to win quickly is to utillise the harder moves that Jim doesn't know, thus cancelling out their skill benifit, or would have to slowly bleed Jim out through greuling combat, which would be dangerous, because they would tire, then luck plays a greater part.
...hmmmm. That sounds sort of like a cap on bonus difference, which I'd wanted to avoid, but this looks somewhat intriguing. As written, it doesn't actually do anything for the (extreme end of the) problem, though, since someone with no sword skill at all is still boned against someone with.

Still, the notion of higher skill making you better against better opponents, rather than just letting you butcher noobs infinitely faster, does appeal to me. I probably wouldn't bother with move knowledge, though, since that'll be (I think) somewhat independent of skill level.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Superior_Tomato on November 25, 2011, 03:29:48 pm
Also, if you had a veteran dire-wolf, or whatever, they could have seen before and recognise some of the moves, giving them the same effect.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 26, 2011, 02:11:37 am
Is it just me, or has the Roll To Dodge sub-forums slowed down a lot lately...?

So, do you guys have any excuses for this...Utter atrocity? I'll be expecting a full report on Monday. Don't be late.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 26, 2011, 02:18:07 am
I don't really know.

On a related note, still slightly confused about the continued hiatus of the Multiworld 2 RTD. Is that project (which I forgot what is) still going or what?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on November 26, 2011, 02:30:43 am
Is it just me, or has the Roll To Dodge sub-forums slowed down a lot lately...?

So, do you guys have any excuses for this...Utter atrocity? I'll be expecting a full report on Monday. Don't be late.

Slowed down? It's still moving faster than quicksilver at an occult bookstore. Used to be a thread could be update, wait a week, and still be on the front page.

This is unnatural it is.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 26, 2011, 02:31:53 am
Yeah every time I go to update Trickster RTD (If its been longer than two days) its always on the second page :(
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 26, 2011, 02:51:30 am
I see that we may have mixed opinions here...I don't know why, but my hackles keep rising. I think it's the spiders, I really can't tell. You can never trust those little blighters, always shipping around in their boats made of wood cakes. You know, I really can't stand wood cakes, those things never taste like the boxes say they do but that's okay I really couldn't care any less since im still getting my delicious food even if its from a suspiciously dirty source that may or may not be from a toilet on a planet somewhere in the northern galaxy where the scourge of panties flies lying in wait for the grand kai to appear and kamehameha that weird purple dude who kills vegeta.

On a totally unrelated note, My little RTD idea is growing exponentially! I believe that, in a few more months, we may have an alpha to be put out on the market. Once I get a grant going, and some income flowing in, maybe I'll be able to finish it sooner. We'll see. I'm still stumped on some of the skills, I want them to be unique and interesting, but not overpowered or too boring. Such a difficult thing...

Also: Quicksilver? Lolwut?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on November 26, 2011, 02:54:06 am
Is it just me, or has the Roll To Dodge sub-forums slowed down a lot lately...?
I don't really know about that. In a mere 3 days, my RTD and D22 are nearing the THIRD FREAKING PAGE.

Quote
So, do you guys have any excuses for this...Utter atrocity? I'll be expecting a full report on Monday. Don't be late.
The reason mine is being slow is because of Skyrim.

Skyrim is currently being suppressed though, so it's coming.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on November 26, 2011, 03:13:02 am
Also: Quicksilver? Lolwut?

Symbol Hg, Atomic number 80? Silvery color, liquid at room temperature, poisonous, associated with eternal life? Also known as Hydrargyrum and Mercury?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 26, 2011, 03:14:43 am
Also: Quicksilver? Lolwut?

Symbol Hg, Atomic number 80? Silvery color, liquid at room temperature, poisonous, associated with eternal life? Also known as Hydrargyrum and Mercury?
I wonder why something that's poisonous is associated with eternal life?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on November 26, 2011, 03:19:34 am
Also: Quicksilver? Lolwut?

Symbol Hg, Atomic number 80? Silvery color, liquid at room temperature, poisonous, associated with eternal life? Also known as Hydrargyrum and Mercury?
I wonder why something that's poisonous is associated with eternal life?

The chinese did have the odd habit of killing themselves numerous and highly creative ways in the search for life eternal.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 26, 2011, 03:20:41 am
Also: Quicksilver? Lolwut?

Symbol Hg, Atomic number 80? Silvery color, liquid at room temperature, poisonous, associated with eternal life? Also known as Hydrargyrum and Mercury?

Duuude, I dropped out of school at grade eight. Please stop trying to confuse my poor brain, the guy's been stressed out ever since I saw that optical illusion two weeks back.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 26, 2011, 03:22:22 am
Because people a few centuries ago knew jack shit about medicine and thought the stuff could cure anything, up to and including mercury poisoning.

You wouldn't believe what it still gets used for (http://en.wikipedia.org/wiki/Mercury_%28element%29#Medicine).
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 26, 2011, 03:27:26 am
Because people a few centuries ago knew jack shit about medicine and thought the stuff could cure anything, up to and including mercury poisoning.

You wouldn't believe what it still gets used for (http://en.wikipedia.org/wiki/Mercury_%28element%29#Medicine).

Like how Heroin used to be a children's cough medicine? Or that Ketchup was a health product when it first came out?

Or that pizza's are vegetable-...Oh. Right...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 26, 2011, 03:29:53 am
Humans with mercury is like Dwarves with magma. "What? The mercury is making everyone sick? Well give them more mercury, dammit!"

On-topic:
Roll to... um... Donkey Kong Country? I'm just looking at random things in my room at this point.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 26, 2011, 03:32:39 am
Lemme check my list of Nintendo-classics.

-Legend of Zelda
-Metroid
-Star Fox
-Mother
-F Zero
-Okay I'm really just listing series whose characters are playable in SSB.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on November 26, 2011, 03:35:51 am
Let's look around my room...Ah...Roll to HERESY!! and um...Roll the Elder Scrolls. Oh, Roll For Housework and...Roll To Be An Evil Genius!


Actually, I'm going to go and make a system for an elder scroll RTD. Just for the fun of it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 26, 2011, 03:36:28 am
That might actually get all those people back that we lost to Skyrim.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Sinpwn on November 26, 2011, 03:40:36 am
I would most likely be interested in and elder scrolls RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 26, 2011, 03:41:17 am
Lets play the "Randomly look at something in your room and propose an RTD out of it"!

Roll to TV, the exciting tale of 6 TV's who attempt to become the most powerful TV in the house! Choose from many different brands of TV's for special bonuses!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 26, 2011, 03:42:07 am
Roll to TvTropes.

The greatest time waster since Tetris!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 26, 2011, 03:45:33 am
I don't have a room.

I have a box.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on November 26, 2011, 03:53:19 am
That might actually get all those people back that we lost to Skyrim.
Did we really even "lose" anyone to Skyrim permanently?

Roll to TvTropes.
No. The mere name just screams "bad idea" to me.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on November 26, 2011, 03:56:47 am
No, but some of us are away longer than usual...I know I am.

I'm kinda stuck on the issue of armour. I don't know whether to make their main purpose to increase health or reduce damage.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 26, 2011, 04:01:56 am
I don't have a room.

I have a box.
Roll to box! Become the undisputed heavyweight champion!

...

Roll to Noir.
Players solve mysteries, calm hysterical dames, unplug windows, and try to out-noir each other.

Roll to Shoot Crotch Lasers.
I want to see how long it takes for me to get bored of writing a story about nothing but people firing crotch lasers at each other.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 26, 2011, 04:07:03 am
Roll to Noir.
Players solve mysteries, calm hysterical dames, unplug windows, and try to out-noir each other.
I really want to make a Problem Sleuth RTD now...

Roll to Shoot Crotch Lasers.
I want to see how long it takes for me to get bored of writing a story about nothing but people firing crotch lasers at each other.
Hey, that doesn't sound like a bad idea. The good guys have to shoot their good crotch lasers at the bad guy who is harnessing the bad side of crotch lazers.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 26, 2011, 04:08:09 am
Roll to Shoot Crotch Lasers.
I want to see how long it takes for me to get bored of writing a story about nothing but people firing crotch lasers at each other.
Hey, that doesn't sound like a bad idea. The good guys have to shoot their good crotch lasers at the bad guy who is harnessing the bad side of crotch lazers.
*insert 'schwartz' reference*
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 26, 2011, 04:09:02 am
No. The mere name just screams "bad idea" to me.
Thatsthebloodypoint.zip
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 26, 2011, 04:49:12 am
This thread has taken an odd turn.

If you must know, I'm currently angsting about the utility of multiple lower-level skills versus that of a single higher level one. Bag of tricks versus gatling cannon, if you will.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 26, 2011, 04:50:16 am
Do it like Tarran and make it so that the players will regret either decision.

:P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 26, 2011, 04:58:48 am
-snip- just screams "bad idea" to me.

^ My response to Darvi's suggestion.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on November 26, 2011, 05:00:31 am
Do it like Tarran and make it so that the players will regret either decision.

:P
I'm making it so players regret either decision? Which RTD and where? ???
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on November 26, 2011, 06:45:33 am
You know what I said about doing an Elder Scroll RTD? Well I'm surely not going to do it soon, but I've begun work on a system. Only thing "done" right now are the plot and races. I plan to include attributes as well as skills...Although I think I have to simplify skills for the sake of sanity. Just posting to see if anyone is interested.


Roll to Scroll- An Elder Scrolls Game

Spoiler: Plot (click to show/hide)

Spoiler: Races (click to show/hide)


Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on November 26, 2011, 07:02:36 am
Gah.
What sucks is that there don't seem to be enough players - it's taking ages to get folks for Roll to Hack 2  :(
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 26, 2011, 09:03:41 am
Hrm... Roll to... Iji?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 26, 2011, 09:05:42 am
NUUUUUULLLLL DRAAAAAIIIIIIVAAAAAAAHHH!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 26, 2011, 09:06:17 am
oi, Eldritch abomination gun is mine.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 26, 2011, 09:08:50 am
Dibs on the other two special weapons then.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 26, 2011, 09:10:44 am
I call the Iji mspa custom weapons then.

Sweet sweet Buckshot amplisploder...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on November 26, 2011, 12:24:28 pm
Gah.
What sucks is that there don't seem to be enough players - it's taking ages to get folks for Roll to Hack 2  :(

I wanted to join, I honestly did! But...It's way too confusing. I mean, just LOOK at that opening post! Sweet lord divine, I couldn't make it past the first paragraph before my brain started to melt!

Sorry :(
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 26, 2011, 12:31:22 pm
Micelus you can use my system for the Oblivion RTD if you want (As well as any of the lore I had wrote up fi you want to.)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Superior_Tomato on November 26, 2011, 02:13:16 pm
Hrm... Roll to... Iji?

So taking the blaster shotgun. If the zombie apocalypse happens, even if it is 99.9% less dangerous due to
Spoiler (click to show/hide)
, I would totaly be pwning. Also, I need to start a playthough of that based on guns. So far I've only really got strength and cracking.

Also, has anyone ever thought of roll to survive in Dave1004's mind. Seriously, before everybody involved mind's melted, it would be pretty awesome.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on November 26, 2011, 02:25:05 pm
RNG RTD.
...
No, it'll have to wait. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on November 26, 2011, 02:25:32 pm
Roll to Iji - along with other ideas - seems like it would be an excellent RTD if the format were a little off-standard. I mean, here's my idea:

1) There is only one player character. No one truly "plays" as him/her except the GM.
2) The players suggest actions and/or play as NPCs or enemies.
3) The player character rolls to complete each suggested action.

Like a suggestion-style RTD. Any thoughts?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on November 26, 2011, 02:28:47 pm
That would probably be more general FG&RP stuff though...

On another note, should I just put up NPC's for Roll to Hack now, or are there still any more interested folks?

(Even if your mind gets fried it will still be funny  :P)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 26, 2011, 03:28:34 pm
That's called a single player RTD, freeform. We've had one or two.

I remember the one where I succeeded at making the guy summon a wagon full of antimatter.

Fun times.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on November 26, 2011, 04:39:31 pm
On another note, should I just put up NPC's for Roll to Hack now, or are there still any more interested folks?
Personally, the first main obvious reason I'm not joining is because of the bad format of the first post. Using the code tags just makes it... well... annoying to read, at least for me.

Second, there's no story at all. No introductory, no single liner, no nothing, so I have no idea what the hell is happening.

If those two things are changed, then I may think about signing up. Emphasis on the "think".
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on November 26, 2011, 09:26:01 pm
I've spent the last 7 hours making this and I KNOW there are still some mistakes and inconstancies. I also need some advice on whether to switch to a d100 system and how to do combat with multiple combatants. Also going to have to change the Defence stat now that I think of it.

Oh, and I butchered some of adwarf's RTD to make this.

Roll to Scroll- An Elder Scrolls Game
Spoiler: Plot (click to show/hide)
Spoiler: Races (click to show/hide)
Spoiler: Breeds (click to show/hide)
Spoiler: Birthsigns (click to show/hide)
Spoiler: Attributes (click to show/hide)
Spoiler: Skills (click to show/hide)

Spoiler: Combat Example (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on November 26, 2011, 09:30:52 pm
I like the title- It puts me in mind of the crappy mouse I'm using at the moment! :P DAMN YOU SCROLL WHEEL!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Spartan on November 26, 2011, 09:32:24 pm
I've spent the last 7 hours making this and I KNOW there are still some mistakes and inconstancies. I also need some advice on whether to switch to a d100 system and how to do combat with multiple combatants. Also going to have to change the Defence stat now that I think of it.

Oh, and I butchered some of adwarf's RTD to make this.

Roll to Scroll- An Elder Scrolls Game
Spoiler: Plot (click to show/hide)
Spoiler: Races (click to show/hide)
Spoiler: Breeds (click to show/hide)
Spoiler: Birthsigns (click to show/hide)
Spoiler: Attributes (click to show/hide)
Spoiler: Skills (click to show/hide)

Spoiler: Combat Example (click to show/hide)
If possible I'd like to reserve a spot in this. I don't have the cash for Skyrim and this looks really awesome.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 26, 2011, 11:20:20 pm
micelus you didn't butcher it you minced it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 26, 2011, 11:28:17 pm
Player versus GM RTD: GOD IS PISSED

Obviously there would need to be some pretty strictly-defined rules on the GM's side.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on November 27, 2011, 12:01:01 am
micelus you didn't butcher it you minced it.

I'm taking that's a good thing? Regardless, I still have to edit a few things.

And Spartan, I'm not taking reserves for this, sorry. Besides, I'm not hosting this until my other RTDs conclude some how. Screw that, so what if I have 19 players to roll for!? Thread will be up soon.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on November 27, 2011, 12:27:16 am
Hehehe, I am such an impulsive spender... Well, at least I'll have plenty of inspiration for Blacktree Trail now, having just bought three pennywesterns (Kinda an outdated name, since they cost like $3 new, or $2 secondhand) and a novel called The Sisters Brothers by Patrick DeWitt.
Now I have enough literature to last me far into the forseeable future!... Not much money though, but ah well. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on November 27, 2011, 02:06:07 am
On another note, should I just put up NPC's for Roll to Hack now, or are there still any more interested folks?
Personally, the first main obvious reason I'm not joining is because of the bad format of the first post. Using the code tags just makes it... well... annoying to read, at least for me.

Second, there's no story at all. No introductory, no single liner, no nothing, so I have no idea what the hell is happening.

If those two things are changed, then I may think about signing up. Emphasis on the "think".
Ok, I'll fix the story thing, maybe change some code tags to quotes/spoilers...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Spartan on November 27, 2011, 01:36:34 pm
I saw on the last page that someone did a Shattered union rtd. Would anyone join if I ran another one?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 27, 2011, 03:05:12 pm
I saw on the last page that someone did a Shattered union rtd. Would anyone join if I ran another one?
I don't know what that is.

Ok, I'll fix the story thing, maybe change some code tags to quotes/spoilers...
I don't know what this is either. I mean, I grasp that you're hackers of some variety, but I have no idea what you're supposed/able to do.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on November 27, 2011, 03:07:24 pm
It's very freeform, if you can get me a wikipedia/whatever page explaining it you can do it. :P
Basically hackers try to hack computers, anti-hackers try to stop hackers by hacking the hackers' computers, users try to not get hacked. Or, do whatever you want. :P


I will try to get to it today, after compiling and debugging this freaking code i have to work on, or tomorrow.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on November 27, 2011, 08:19:02 pm
Wait, I'm going to postpone Roll to Bay12: The Second to do a different setting. I was struck by inspiration in the form of fantasy steampunk.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 27, 2011, 11:54:19 pm
Anyone thought of an RTD based on the TV show Eureka ?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on November 29, 2011, 12:28:47 am
After a recent player action sidetracked me into watching a bunch of music videos on Youtube, it occurs to me an RTD where you try to survive the bizarre world music videos take place in could be quite entertaining.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 29, 2011, 12:34:25 am
That would be kind of interesting. Frigate Sky Searcher (FG&RP) and talking to Digital led to me watching Rammstein's "Du Hast" video again and I have no clue what the hell is happening in it. It's like watching the turning point of a movie without any idea what happens before and after. So... an RTD based on videos like that (I mean specifically videos that are odd like the one i mentioned before, Garbage's "Special," The Psychedelic Fur's "Pretty in Pink," Filter's "Take a Picture," and not the standard music videos that are just the band playing on stage / in the desert / etc) would be pretty cool.

Sidetracked note: Listening to Du Hast while playing the Bait and Switch quest in Dragon Age 2 actually syncs up pretty well. >.>

Sidetracked note 2: The planes in "Special" are badass. ^^^

Amendment Edit: As for the TPF "PIP," I mean the original video, not the one that was released after the movie Pretty in Pink came out. The second video is basically just movie clips.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on November 29, 2011, 12:37:40 am
'Rocket' by El Presidente. That is all. 8)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on November 29, 2011, 12:49:17 am
Hrm.. I've been playing an iPod game recently... And it has just enough backstory implicit that I think it would make a good RTD. The game is Infinity Blade, in case anyone was wondering.

The basic premise of the RTD would be a group of people rising up against the 'God King' of the land. I can't be bothered explaining right now as typing this from an iPod is frustratingly hard anyways, but the setting is fantasy/medieval with constructs and some magitech, though I think it's known only to the 'Deathless', the race/group that the God King belongs to. A lot of the information I know is all interpretations of things implied in the game.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on November 29, 2011, 12:58:12 am
Loved that game. I interpreted the story has a succession of sons taking vengeance on their father/grandfather/ancestor's killer or trying to kill their ancestor. Don't ask how I got to that conclusion.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 29, 2011, 01:26:54 am
After a recent player action sidetracked me into watching a bunch of music videos on Youtube, it occurs to me an RTD where you try to survive the bizarre world music videos take place in could be quite entertaining.
Isn't that the plot of Total Distortion?

Total Distortion RTD. Oh yeah.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on November 29, 2011, 01:34:19 am
It's actually a clone, a new God King every time. You see the cloning room or whatever it is when you get the Infinity Blade and beat all three bosses and unlock the secret boss...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on November 29, 2011, 01:36:57 am
Right, well, time to start working on an update! I know this is the RtD brainstorming thread, but just letting you guys know I'm not being lazy!
Well, not anymore... :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 29, 2011, 05:46:05 am
Right, well, time to start working on an update! I know this is the RtD brainstorming thread, but just letting you guys know I'm not being lazy!
Well, not anymore... :P

Ah, but we have a chat for this! Just head to http://webchat.freenode.net/ and get on the #bay12RTD channel. The perfect place to lay down your burdens and rest, whine about your players and talk about the life, the universe, and everything.

Anyhow, I have a question for y'all;

What is your dream RTD? What would the perfect Roll to Dodge game have?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on November 29, 2011, 05:48:01 am
Dude, he is there. I'm talking to him right now about LCS. :P As for dream RTD, I dunno. That's going to take a lot of thinking.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 29, 2011, 05:48:42 am
Dude, he is there. I'm talking to him right now about LCS. :P As for dream RTD, I dunno. That's going to take a lot of thinking.

As I discovered a few seconds after hitting post, durr.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 29, 2011, 05:56:11 am
What is your dream RTD? What would the perfect Roll to Dodge game have?
Dunno. Arcanum Octet II was probably pretty close, though.

Notably, it possessed:

-Leveling skills through use
-Creative use and combination of abilities
-Magic-heavy medieval-ish fantasy
-Oh god why level failures

The ability to play as an insane mage who will attain godlike power and abuse it religiously if he doesn't manage to kill himself with it first? Not sure it gets much better than that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on November 29, 2011, 06:13:43 am
What is your dream RTD? What would the perfect Roll to Dodge game have?
Hmm... that's a hard one.

Things that would interest me:

Futuristic battles with pew pew guns. (decently attractive)
Futuristic space exploration. (somewhat attractive)
Magic in all it's insane glory. (somewhat attractive)
Some polymorphic or corrupting influence. Especially the ability to mess around with it freely. (very attractive for some reason)
Medieval slicy slicy. Gods may or may not be included. (somewhat attractive)
Being able to be non-human. (somewhat attractive)

No, I would not even remotely recommend an RTD based around those things. It would be really hard to create a universe for something like that in my opinion.

But by all means, go ahead and give it an attempt if you find the ideas are also interesting.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 29, 2011, 06:22:18 am
Magitech Star Trek style RTD with corrupting/transforming/mutating elements doesn't sound too hard.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 29, 2011, 06:22:50 am
So... you want a Warhammer 40k RTD?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 29, 2011, 06:56:26 am
What is your dream RTD?
What about a dream-themed RTD? :o
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on November 29, 2011, 07:01:16 am
Quote
[21:14] <Yoink> An RtD where the players are spirits/ghosts who infiltrate peoples' dreams, for some reason.

I win. 8)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on November 29, 2011, 09:20:46 am
What is your dream RTD? What would the perfect Roll to Dodge game have?

Well...

-Consistent fun for both players and GM. (definitely)
-ART (for obvious reasons)
-Lots and lots AND LOTS OF CRAFTING (items, units, whatever)
-Everything, EVERYTHING (players, items, spells) would start out weak and level up along a skill tree of some sort (oh God this idea makes me fangirl)
-A video game themed setting. Perhaps every video game from a list of ones I'm familiar with.
-Elaborate rule system that's also not that hard to learn.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 29, 2011, 09:27:50 am
Maybe I should restart RTS, since that practically fits all but the last :V
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on November 29, 2011, 09:51:11 am
Maybe I should restart RTS, since that practically fits all but the last :V

Oh gog that would be amazing
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 29, 2011, 11:30:12 am
I'd have to get my templates and stuff together then. And tweak some stuff too.

All in all, I wouldd start it on St. Nick's day, if I did, which is soon. Cookie if you can guess why.

Wow. Apparently one of the "Old style" dates (whatever the fuck that means) is on my birthday. Guess when the first game began.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 29, 2011, 11:33:53 am
Roll to strife? Is that going to be a thing again?  :D :D :D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 29, 2011, 12:02:50 pm
Ooh, ooh, now here's an idea. A cave story RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on November 29, 2011, 12:05:45 pm
Ooh, ooh, now here's an idea. A cave story RTD.

OH MY GOD A THOUSAND TIMES YES.

We could all be robots, maybe on the surface during the war. Or not.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 29, 2011, 12:09:00 pm
Why do people get distracted from things that I'm excited about and turn to things I don't even have a passing familiarity with (barring osmosis)?

prolly because they like them and I'm a douchbag but still!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 29, 2011, 12:14:58 pm
It's more because I'm a dick.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 29, 2011, 12:16:06 pm
Yep, you sure are a waste disposal and genetic producer unit.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on November 29, 2011, 03:26:07 pm
What is your dream RTD? What would the perfect Roll to Dodge game have?
The Grand Strategy, and Tactics Trial RTD you are testing is mine.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Superior_Tomato on November 29, 2011, 03:48:03 pm
My dream RtD would be a nights's dawn one (Peter f. Hamilton). I want a voidhawk. Now! Or to be Laton. Seriously.

Also, on roll to survive music videos, (or whatever it is) I'm pretty sure I thought that one up earlier. Freeform can back me up (http://xkcd.com/827/ (http://xkcd.com/827/)).
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on November 29, 2011, 03:58:19 pm
Also, on roll to survive music videos, (or whatever it is) I'm pretty sure I thought that one up earlier. Freeform can back me up (http://xkcd.com/827/ (http://xkcd.com/827/)).

Well, it does sound familiar, but Roll to Dodge a Song has been done by someone before. I think. Don't remember.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 29, 2011, 04:04:21 pm
It's been done at least twice (first by Sensei, second by... TolyK?), but died both times.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 29, 2011, 06:06:21 pm
edit:
Actually that was silly. Sorry.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 29, 2011, 07:17:28 pm
Well now I want to know what I missed.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on November 29, 2011, 08:55:42 pm
Well now I want to know what I missed.

As do I- silly ideas are best ideas!




RE: Dream RTD- that idea was kicking around my head today, and ultimately merged with a certain episode of the Simpsons (you'll never guess which one *cough*)

Roll to go on a Spirit Quest! The RTD where everyone takes scary hallucinogenic substances and tries to survive the vagaries of their subconscious with the help of their Spirit Guide!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 30, 2011, 03:41:17 am
Well now I want to know what I missed.

As do I- silly ideas are best ideas!

Sorry, it was late, and I have forgotten.

Quote
Roll to go on a Spirit Quest! The RTD where everyone takes scary hallucinogenic substances and tries to survive the vagaries of their subconscious with the help of their Spirit Guide!

That could conceivably work. Hmm.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 30, 2011, 04:59:34 am
Well anyway, more silly ideas:

Spoiler: Demon's Path RTD (click to show/hide)
Spoiler: Dark Lord RTD (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on November 30, 2011, 05:08:54 am
I'd play those games so hard. I actually tinkered with the second one, but couldn't get the minions right. I made "You are Overlord" instead.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on November 30, 2011, 05:12:29 am
Demons are cooool. Also, it could be fun choosing how to respond to mortals attempting to summon you. :)
As well as choosing how you portray yourself to the mortals...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 30, 2011, 05:14:00 am
You forgot to mention who the final boss in the first RTD will be.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on November 30, 2011, 05:23:45 am
 
You forgot to mention who the final boss in the first RTD will be.

...Darvi? Darvi is the King of Hell?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on November 30, 2011, 05:33:39 am
Both RTDs sound fine and interesting.

Even though I honestly don't know how I would be able to will myself into doing evil, being an intensely neutral-good person myself. It still sounds fun.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on November 30, 2011, 05:46:02 am
Oh believe me, I usually hate being evil in games...Hell, I couldn't even do the DB quests in Skyrim. But the moment I played Evil Genius, I've been able to cope with doing things I would usually have trouble with.

And it's kind of hard to translate this into a good version. When was the last time you heard of a good guy making an elaborate lair filled with servants/minions?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on November 30, 2011, 05:46:56 am
Roll to go on a Spirit Quest! The RTD where everyone takes scary hallucinogenic substances and tries to survive the vagaries of their subconscious with the help of their Spirit Guide!
Good lord that could be disturbing.

[6] You retrieve the magical crystal from inside the rainbow gorilla's eye, but on your way back to the gumdrop path the ground explodes! A great demon made of tongues and genitalia rises from the ground and towers over you, vomiting thousands of gallons of blood in every direction! The face in the sky starts laughing, and a tentacle reaches out of the ground and wraps around your leg...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on November 30, 2011, 05:52:32 am
And it's kind of hard to translate this into a good version. When was the last time you heard of a good guy making an elaborate lair filled with servants/minions?
Well, god could be an example if heaven was considered a lair... right? Or is my view of god horribly corrupted?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 30, 2011, 06:20:39 am
...Darvi? Darvi is the King of Hell?
Hahaha no. I left because the A/C was broken.

Still is, I reckon.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on November 30, 2011, 06:22:34 am
An 8 bit theatre inspired quest rtd could be doable, particular if I thought of an enjoyable yet simple levelling system. But I am already doing one quest rtd.

But thanks Yoink and freeform for making me read it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on November 30, 2011, 06:57:10 am
I would totally play the Demon RTD and the Dark Lord RTD...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Noodlerex on November 30, 2011, 06:59:03 am
They both sound fantastic but the dark lord one sounds really cool, make a lasting impression on the world even if you die? hell yes!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on November 30, 2011, 07:03:16 am
Demon RTD sounds great, I'd be up for that in a heartbeat.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 30, 2011, 07:22:29 am
so... like Roll to be a Dungeon Keeper?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on November 30, 2011, 03:07:03 pm
It's been done at least twice (first by Sensei, second by... TolyK?), but died both times.
... maybe? I'm not rly sure
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Riccto on November 30, 2011, 04:11:20 pm
Can I become the most powerful bureaucrat in Hell and strangle all with my mighty red tape whip and impale on cheap (Infernal) Ball-Point Pens. And wear a tie always, even on casual fridays?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 30, 2011, 04:29:07 pm
Sure. Just make sure that you put skills in Infernal Bureaucracy
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 30, 2011, 05:36:04 pm
Hm. Sounds like there's a lot of enthusiasm for those two. Maybe I should begin trying to figure out the specifics.


so... like Roll to be a Dungeon Keeper?
Not exactly, though that could be cool also. You'd have a much longer reach and less secure home, nor would you have any preset minion types. It'd also be larger in scale, handling armies of units and not just individuals.

Can I become the most powerful bureaucrat in Hell and strangle all with my mighty red tape whip and impale on cheap (Infernal) Ball-Point Pens. And wear a tie always, even on casual fridays?
I would generally try to keep the game more serious than that, but players and dice can result in some very strange things.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 30, 2011, 06:28:03 pm
I haven't actually played dungeon keeper, but I HAVE read Dungeon Keeper Ami. No knowledge on either series but it was (and is continuing to be) an excellent read.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on November 30, 2011, 06:33:17 pm
A fellow student has been playing DK 2 during class yesterday. Was kinda amusing.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on November 30, 2011, 06:34:11 pm
Can I please IN just in case someone starts the RTD?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on November 30, 2011, 06:40:53 pm
I haven't actually played dungeon keeper, but I HAVE read Dungeon Keeper Ami. No knowledge on either series but it was (and is continuing to be) an excellent read.
...what the fuck am I reading? Why did you do this to me, derm?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 30, 2011, 06:42:02 pm
hehehe...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on November 30, 2011, 06:43:24 pm
Is this a...Dungeon Keeper-Sailor Moon crossover? I'm not going to read it, period.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on November 30, 2011, 06:46:19 pm
*Shrug*

Honestly it's much less... uh, that show like than it sounds.

Give it a few chapters, 's interesting.

Also only read the ones written by Pusakuronu. The site is one of those branching storyline things and the others are basically really bad, and also completely dead.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Riccto on November 30, 2011, 06:46:50 pm
Oh. And here is another idea that was bouncing around in my head, I need to flesh out the other two nations and some of the minor powers a bit more, Also I need to finish up on the classes.

Roll to Dieselpunk

Theocracy of Elleyon

The largest nation geographically in Valis it extends to the central Valis Mountains to the west and to the east it has a uninterrupted coastline with the Eastern sea. It extends northward to the Urcian Mts to the south is the Jiria Desert and then has small missionary outposts throughout the world.  It is divided into Thirteen provinces with atleast one major city in each. The Capital resides in the centermost province of Siechland with the city itself being Sieylon, Named after the first hero of Elleyon, Siegfried.

 Elleyon is ruled by the Chosen Cardinal who resides in Siechland. The other tweve are ruled by one of the Grand Cardinals. There is also a Grand Senate made mostly up of people of the Church with few prominent noblemen. The current Chosen is Cardinal Urthrop XXI. There is a marked change in the policy Urthrop from his predecessor, The Red Priest, Vult. Wheras Vult had readily used the military resources of Elleyon Urthrop atleast on the grand scale is being more careful with his power and his relations with the Senate although there has been reports of multiple Inquisitorial and Crusader sorties into the neighboring Jiria desert and former Satilite-State of Wul. Most Nations are careful in there dealings around Elleyon and regarding the Church of Elli out of fear of a possible Crusade but now some are more openly against the church.

Republic of Wul- Formerly and unofficialled called the 14th Province, it is one of the youngest nations on the continent,  It is run by the  charismatic Chancellor Blackthorne. It is well known for its experimental research with the Magister Stones. It is to the west of Elleyon and resides mostly on the Jehrian Plains and has a few ports on Callers Bay to the North.  It is rather prosperous mostly due to its location and history it does have a higher amount of Magister Stones within its borders than some other nations. And resulting in some strange vehicular designs coming out of Wul

Chandlerian Homestate- The Land locked nation to the north of Elleyon it rests mostly on the Urcian Mts. And the stepes around it.  They are very high on material for waging war but not much else so more than once in the past it has declared war in order to keep itself fed. Otherwise the landlocked nation is rather mysterious and xenophobic, Its borders watched carefully with their characteristic Super-Heavy Tanks

Magister Stones- The lifeblood of most everything. It is the natural channel used to bring Magic from the Ether into the material world. This makes it prized by most nations as a energy source it is even more rare than oil in this world and mining and processing it is a even more demanding process. Now in the search for more nations are sending agents to search and fight in the lawless wastes on the Jiria Desert.

The Jiria Desert The one place where War is more of a constant than in the ​Chandlerian Homestate, It’s just the way things are. Wetther it be between roving tribal nomads or exiled generals conflict is something that is regular there, The most notable being Elleyon’s Crusade on the Orcish Clans. It left the Orc people devastated and seeing a group of Orcs is a rare site now.  Also important in Jiria is the "Grand City of Cargo" or Cago. Named quite aptly because many smugglers, slavers and "Legitimate Buissness men" make their base of operations there for the Eastern Sea and to send convoys through Jiria to minor nations republics like Callia. But the only reason the big Trio cares about Jiria is that within the dunes is what makes the world go round. There are petrol fields that dot the peremeter areas of the Jiria but most importantly in the inner, much more dangerous part of the shifting sands lie the larger Magite deposits outside of Wul. This is what sends men, mercenaries and adventures into Jaria, to control the raw Magister Stone, The balancing force between the three powers and if the scales were tipped too far in the favor of one, then conflict as a whole may change.

System Info.

Spoiler (click to show/hide)

Things look good?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on December 01, 2011, 10:40:10 am
So here's what's gonna change in the new RTS

Spoiler: First, the Char sheet (click to show/hide)

Spoiler: Next, combat. (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on December 01, 2011, 10:42:22 am
Would you need to know much about the background to be able to play?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on December 01, 2011, 10:49:06 am
Would you need to know much about the background to be able to play?

It would probably help massively. Like even just reading through the first act. But I suppose it's not a requirement.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on December 01, 2011, 11:11:01 am
I guess reading the first act just so you know what's coming for you would be enough, yeah.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 01, 2011, 11:14:13 am
Last thread had all sorts of shenanigans, and I kinda liked the character I had, partially due to *wink wink nudge nudge in Darvi's direction*
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on December 01, 2011, 10:25:10 pm
I've been working on my original (Albeit, crappy) RTD idea, and...It just didn't click in for me. I needed something simpler, something faster, something More Fun.

So, enter Zombie Survival RTD. Do note that this is, once again, a very rough lay-out. I'd love if anybody told me what they think of this. Regardless of opinions, I will eventually be starting this RTD.

Zombie Survival RTD
(Kinda a wall of probably badly-written text.)

Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on December 01, 2011, 10:37:01 pm
That makes me think of Die2Nite a bit. But it sounds fun :) Though you should most likely lengthen the phases.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on December 01, 2011, 10:38:21 pm
Firstly, the zombie setting is overdone to death. Secondly, it would get pretty boring after awhile. It will just be practically the same thing everyday/night, "Go get good stuff, come back kill zombies. Rinse wash and repeat. You have to have some kind of long term goal other than just surviving.

Perhaps have Day time last more than one turn, but throw in an objective for them to finish. If they finish it in time they get some kind of bonus that helps them defend themselves at night time, maybe they can go scout out for different building locations with their own pro's and cons?

Basically, just make it more than "Stay in house and go kill zombies."
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on December 01, 2011, 10:40:47 pm
Perhaps it'd involve discovering how the zombies turned up in the first place? *Didn't have time to actually read it*
Sadly it probably wouldn't interest me overmuch, unless it was some kind of crazy apocalyptic setting with lashings of black humour, ala The Last Christmas. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 01, 2011, 10:42:24 pm
Yeah, looks alright, but not too fond of the "survive as long as possible" bit in this case.

What exactly did you mean by More Fun?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on December 01, 2011, 10:43:15 pm
Firstly, the zombie setting is overdone to death. Secondly, it would get pretty boring after awhile. It will just be practically the same thing everyday/night, "Go get good stuff, come back kill zombies. Rinse wash and repeat. You have to have some kind of long term goal other than just surviving.

Perhaps have Day time last more than one turn, but throw in an objective for them to finish. If they finish it in time they get some kind of bonus that helps them defend themselves at night time, maybe they can go scout out for different building locations with their own pro's and cons?

Basically, just make it more than "Stay in house and go kill zombies."

Long term goal: You will die. The players just have to see if they can survive. They'll be other bonuses, secret endings. Maybe they'll find a way to escape, secret tunnels under the house or a helicopter. It's kind of like an Arena game, where people die fast and hard. Thanks for the opinion though! Also, don't forget: Players get two actions per day, so...I'll take note of the idea for other houses although!

That makes me think of Die2Nite a bit. But it sounds fun :) Though you should most likely lengthen the phases.

Yes...It was inspired by Die2Nite :P.

Perhaps it'd involve discovering how the zombies turned up in the first place? *Didn't have time to actually read it*
Sadly it probably wouldn't interest me overmuch, unless it was some kind of crazy apocalyptic setting with lashings of black humour, ala The Last Christmas. :P

Sad to hear that :<

Yeah, looks alright, but not too fond of the "survive as long as possible" bit in this case.

What exactly did you mean by More Fun?

I like having a game where everybody is going to die. I find it so much more fun, and it's quick, too. More fun for me, a la no backstory or bunches of dialogue. Ugh.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 01, 2011, 11:01:51 pm
Hm... do you dislike dialogue/backstory in general, or just having to write it?

Also, any preference for settings regarding everyone dying, or is it all the same so long as there's bodies strewn everywhere? And, when you say "everyone is going to die," how quickly do you mean?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on December 01, 2011, 11:06:52 pm
Hm... do you dislike dialogue/backstory in general, or just having to write it?

Also, any preference for settings regarding everyone dying, or is it all the same so long as there's bodies strewn everywhere? And, when you say "everyone is going to die," how quickly do you mean?

Well, it really depends. The RTD that I have in mind will be extremely chaotic...The random events can either be minor, or utterly devastating. One of them is where a gigantic Devourer (Kinda like the big worms on Terraria) attacks the house, which initiates a sort of Final Fantasy boss scene. It won't be just "Oh, you failed today cause undeads got in and you died, game over", players will generally die in a cool way. Well, most of the time.

Maybe they'll find a secret entrance hidden somewhere in the house, which leads to somewhere else. They can explore the outside, to locate supplies or AI survivors, maybe even finding a better place to say (Kudos to Bdthemag for that one!)

I want it so that everyone works together, against nearly impossible odds. When they start to fall, they can do whatever they want; - Chaos Mode. In Chaos Mode, the players may do anything that's physically possible, be it bashing in someone's head or high-tailing it out of there. Maybe they can find a good ending, a la helicopter rescue. I don't quite know, it'll take time.

And I hate dialogue/backstory in general. I don't like writing it...I absolutely adore fantasy novels, but I can't stand reading things like that on-line. Probably because I'm bad with words.

Thanks for replying! :P

Edit: Who knows? Maybe on the second night, the random event will roll something bad, resulting in an utter mess. A normal game could last up to 6-7 days/nights, possibly more. Every subsequent night will be harder than the last...And, resources are dwindling.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on December 01, 2011, 11:08:14 pm
See, again Dialogue and Writing greatly(and I mean GREATLY) improve the quality of an RTD. Take a look at one of Draignean's RTD's sometime, the writing is wonderful and keeps the players interested. You can't just expect the mechanics alone to keep the player's interested.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on December 01, 2011, 11:13:14 pm
See, again Dialogue and Writing greatly(and I mean GREATLY) improve the quality of an RTD. Take a look at one of Draignean's RTD's sometime, the writing is wonderful and keeps the players interested. You can't just expect the mechanics alone to keep the player's interested.

Hah, no, of course not. But his (and most other) RTD's are things that take time, and a dedicated player base. Look at Monk12's Arena RTD, there's not much dialogue in that, and it's fun. I see your point though...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 01, 2011, 11:26:11 pm
Personally, I'd prefer such an RTD set in space, either orbit or adrift.

For one thing, everything's more varied. The stuff you can use/find is more varied, the foes are more varied, the things that can go horribly, horribly right and/or wrong are more varied... there's few things more hilarious than a bunch of lunatics with no common sense flailing around in an extremely complicated vessel located in the depths of space.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on December 01, 2011, 11:30:39 pm
Personally, I'd prefer such an RTD set in space, either orbit or adrift.

For one thing, everything's more varied. The stuff you can use/find is more varied, the foes are more varied, the things that can go horribly, horribly right and/or wrong are more varied... there's few things more hilarious than a bunch of lunatics with no common sense flailing around in an extremely complicated vessel located in the depths of space.

I hate Sci Fi. It does sound interesting though...I could just switch it around to be a spaceship in, well, space...Survivors would be able to loot parts of the ship, and secure them, trying to hold back the waves of...Zombies! :/.

Needs zombies though. Or sparkly vampires, they're both deadly, if for different reasons.

>___>.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 01, 2011, 11:32:58 pm
I prefer settings which allow for freeform magic myself.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on December 01, 2011, 11:33:18 pm
...there's few things more hilarious than a bunch of lunatics with no common sense flailing around in an extremely complicated vessel located in the depths of space.

Heck yeah! Just look at Bay Station 12! :D (Or whatever the Bay12 server of SS13 is called, I forget...)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on December 01, 2011, 11:37:01 pm
I prefer settings which allow for freeform magic myself.

Stay away from the RTD's I make! You'd end up breaking them somehow and bringing about the apocalypse!...

Never-mind that order, make sure you join one of my RTD's. I need a proper apocalypse. Also: Freeform magic is pretty cool, but it's so hard knowing what's in the "Possible to cast" range and "Completely Im-freaking-possible" range.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 01, 2011, 11:41:13 pm
I prefer settings which allow for freeform magic myself.
Oh god, the idea I just posed but with magitech and space wizards.

NO survivors.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on December 02, 2011, 12:21:41 am
I've been working on my original (Albeit, crappy) RTD idea, and...It just didn't click in for me. I needed something simpler, something faster, something More Fun.

So, enter Zombie Survival RTD. Do note that this is, once again, a very rough lay-out. I'd love if anybody told me what they think of this. Regardless of opinions, I will eventually be starting this RTD.

Zombie Survival RTD
(Kinda a wall of probably badly-written text.)

Spoiler (click to show/hide)

Looks pretty good mechanically speaking- 2 critiques.

1- Simplifying combat. As is, that's a lot of rolling to do without player input, and you want to do that for four players twice a night against increasing swarms of enemies until they die? It'll wear you out, and not be terribly interesting to read unless you're a much better creative writer than I am. If I were running it, I'd change two things.

First, I'd abstract the Undead from a bunch of individual enemies into a swarm. Say the wave starts with 25 Undead. The defenses account for 5 of them, so 20 get through to the players. There are four players- the zombies split up into 4 groups of 5 zombies, so each player fights an Undead of strength 5. Obviously, player actions can modify this- if one guy decides to defend a hurt player he might take more than his fair share- play it by ear.

Second, I'd establish a firm time limit for the combat. Say each night has 2 combat rolls each segment, 4 for the whole night. Damage is dealt, yadda yadda yadda. Daylight comes, and the Undead disintegrate or flee or what have you. The players don't need to destroy the endless waves of zombies (after all, they can't, that's why they're endless,) they just need to survive. Winning isn't killing all the zombies that attack in the night, it's living long enough to see another dawn. It fits the mood well, and it happens to mean you don't have to roll a million rounds of combat if everyone is rolling poorly :P

2- The overarching goal could use some work, depending on how you want the game to be played. If the game is just "stab zombies until you die, and then there's nothing but the empty void of space," then players'll get bored because Losing is inevitable without any hope of an interim reward. Again, a couple ways you could play this.

The first way, as mentioned, would be to do a more plot-oriented thing where the survivors try to find the cause of the zombie apocalypse or become kings of the wasteland or whatever. The reward for seeing another dawn is delicious nibbles of plotty goodness and the feeling they're making a difference in your imaginary world.

The second way would be to do it with more of an arcadey feel. For inspiration here, I'd look to Left 4 Dead. The players have a clear goal to work towards, whether it is moving across a map to get to extraction or defending their single location while waiting for extraction. TPK is a possibility, but so is ultimate survival. What could really make this shine would be some kind of points system- rewards for killing lots of zombies, or taking the least damage, or completing secondary objectives (save the helpless survivors, anyone?) At the end of the round, you tally it all up and demonstrate how well the group did, as well as how well each individual player did. Then you can start again, and the players can try to set new high scores or out-compete previous groups. I actually had an idea for this kind of co-op/competitiveness kicking around, though I was going with a "rob the dwarves as kobolds" thing. Same basic attraction though.

In either case though, you need to mix up the setting a bit. Defending the same old house over and over? Been there, done that. Surviving the zombie apocalypse from the airport? The hospital? The zoo? A nuclear power plant? Interesting! Each new place can  present a new wrinkle on the basic rules, changing up your priorities and allowing the players to make interesting choices instead of the same old wash rinse repeat. Again, Left 4 Dead did this very well. If this game takes a "travel the world map" turn then this'll happen naturally, if it goes the "defend the location" route then you can mix it up between rounds.

And I do hope you'll link it here when it starts, I'd like to get in on the ground floor of this.


FAKEEDIT: WARNING, WHILE YOU WERE TYPING A BAJILLION NEW REPLIES HAVE BEEN POSTED

I prefer settings which allow for freeform magic myself.

Stay away from the RTD's I make! You'd end up breaking them somehow and bringing about the apocalypse!...

Never-mind that order, make sure you join one of my RTD's. I need a proper apocalypse. Also: Freeform magic is pretty cool, but it's so hard knowing what's in the "Possible to cast" range and "Completely Im-freaking-possible" range.

Freeform magic is pretty tricky- either you go the "yeah whatever" route and let the rolls determine what is and isn't possible (http://tvtropes.org/pmwiki/pmwiki.php/Main/MagicAIsMagicA), or you have to do a lot of work on how each branch of magic fundamentally works (http://tvtropes.org/pmwiki/pmwiki.php/Main/FunctionalMagic). Guess which one I prefer (http://www.bay12forums.com/smf/index.php?topic=96692.0).
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on December 02, 2011, 12:47:38 am
@Monk: That (separating the nights into 'levels' and such) sounds pretty cool.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on December 02, 2011, 12:52:27 am
Looks pretty good mechanically speaking- 2 critiques.

1- Simplifying combat. As is, that's a lot of rolling to do without player input, and you want to do that for four players twice a night against increasing swarms of enemies until they die? It'll wear you out, and not be terribly interesting to read unless you're a much better creative writer than I am. If I were running it, I'd change two things.

First, I'd abstract the Undead from a bunch of individual enemies into a swarm. Say the wave starts with 25 Undead. The defenses account for 5 of them, so 20 get through to the players. There are four players- the zombies split up into 4 groups of 5 zombies, so each player fights an Undead of strength 5. Obviously, player actions can modify this- if one guy decides to defend a hurt player he might take more than his fair share- play it by ear.

Second, I'd establish a firm time limit for the combat. Say each night has 2 combat rolls each segment, 4 for the whole night. Damage is dealt, yadda yadda yadda. Daylight comes, and the Undead disintegrate or flee or what have you. The players don't need to destroy the endless waves of zombies (after all, they can't, that's why they're endless,) they just need to survive. Winning isn't killing all the zombies that attack in the night, it's living long enough to see another dawn. It fits the mood well, and it happens to mean you don't have to roll a million rounds of combat if everyone is rolling poorly :P

Hmm. Well, to be honest, on the second part, that's how it works. Day comes, and the Undead flee. Your method of combat is admittedly better, so I think that I'll be going with that...You're right, my idea would be a lot of work and a lot of boring. Thanks for the input! You've always been giving me great advice, I need to start putting it to use >_>. I think that this will fit in really well with the RTD, so you have my appreciation!

I was going with the 1 day turn/2 actions and 3 nights/varying waves, so I think that I can incorporate this quite well!

2- The overarching goal could use some work, depending on how you want the game to be played. If the game is just "stab zombies until you die, and then there's nothing but the empty void of space," then players'll get bored because Losing is inevitable without any hope of an interim reward. Again, a couple ways you could play this.

The first way, as mentioned, would be to do a more plot-oriented thing where the survivors try to find the cause of the zombie apocalypse or become kings of the wasteland or whatever. The reward for seeing another dawn is delicious nibbles of plotty goodness and the feeling they're making a difference in your imaginary world.

The second way would be to do it with more of an arcadey feel. For inspiration here, I'd look to Left 4 Dead. The players have a clear goal to work towards, whether it is moving across a map to get to extraction or defending their single location while waiting for extraction. TPK is a possibility, but so is ultimate survival. What could really make this shine would be some kind of points system- rewards for killing lots of zombies, or taking the least damage, or completing secondary objectives (save the helpless survivors, anyone?) At the end of the round, you tally it all up and demonstrate how well the group did, as well as how well each individual player did. Then you can start again, and the players can try to set new high scores or out-compete previous groups. I actually had an idea for this kind of co-op/competitiveness kicking around, though I was going with a "rob the dwarves as kobolds" thing. Same basic attraction though.

In either case though, you need to mix up the setting a bit. Defending the same old house over and over? Been there, done that. Surviving the zombie apocalypse from the airport? The hospital? The zoo? A nuclear power plant? Interesting! Each new place can  present a new wrinkle on the basic rules, changing up your priorities and allowing the players to make interesting choices instead of the same old wash rinse repeat. Again, Left 4 Dead did this very well. If this game takes a "travel the world map" turn then this'll happen naturally, if it goes the "defend the location" route then you can mix it up between rounds.

And I do hope you'll link it here when it starts, I'd like to get in on the ground floor of this.

Hmm...Damn. I don't know how to fully reply to this, but HELL YES! I'm more for veering towards the "Arcade" style, since I want an RTD that people can join, and die, quickly. I'll definitely have to work on that, but I think your pointers will make that a lot easier...I'm not much of a story-teller, but I could cook something up in a pinch, even if it's kinda...burnt and stale.

Your comment on Left 4 Dead gave me a pretty good idea. The points system will be great, and I can use the whole "Rescue Survivors!" thing to drop new players into the game; - That would keep things fresh. I still want to keep the whole "You'll probably die eventually" thing, but I'll definitely do it like you said. I may just have it so that you can travel from place to place (As you mentioned), and try and survive. If you stay in one place too long, then the Undead will get stronger and more numerous. Moving to a new location will alleviate some of the tension, but it always has risks...That means that I can add a new system to the RTD, which is more "Get to the destination" than "Survive the hordes!"...

I want the RTD to be open-ended, but I don't want it to be total chaos. It's no fun when you're playing, and some other guy bashes your brains in. I do want to keep the maximum players at a low number, so that turns come out faster and cleaner...I wonder if I should have a type of "Reward" mechanism for those who get a whole bunch of points...I'll start working on a score chart now, but it'll have to be more unique than something like "Kill X Zombies for Y points". Maybe special Achievements that players can unlock for a bonus? Temporary boosts, or maybe items? Hmm...Oh gods! Monk12, you've given me so many ideas, that I think I'm going to have a heart attack just trying to get everything together!

Right, I'll be setting on this ASAP. Thanks for the inspiration, man! This RTD may actually turn out pretty good!...If I can handle it correctly. If not, well, rinse and repeat, aye?


Freeform magic is pretty tricky- either you go the "yeah whatever" route and let the rolls determine what is and isn't possible (http://tvtropes.org/pmwiki/pmwiki.php/Main/MagicAIsMagicA), or you have to do a lot of work on how each branch of magic fundamentally works (http://tvtropes.org/pmwiki/pmwiki.php/Main/FunctionalMagic). Guess which one I prefer (http://www.bay12forums.com/smf/index.php?topic=96692.0).

Thanks for the reading material! I didn't even know that you had something like THIS going on...Dammit! I've been out of the loop...again!

One final time, thank you for your patronage! You shall be rewarded with vodka and cyanide. Imbibe heartily, my grandiose friend!

Quick Edit: My writing might seem a bit confusing, I honestly need some more sleep. Forgive me for any horrible errors, for my flaws are many. You know, I used to make RTD's too, but then I took an arrow to the knee...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on December 02, 2011, 01:57:29 am
So I had a thought. I'm okay at making games, horrible at running them... I like freeform magic. If I made a system, or helped make it or whatever... would anyone be willing to GM it?

Just wanted to see if anyone would before I started working on it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on December 02, 2011, 02:31:21 am
@topic of freeform magic: Gotta make a pic of loface-wizard.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on December 02, 2011, 02:33:48 am
Guys! You guys! You ain't gonna believe it! I actually updated!!

No kidding. :D I'm actually rather fond of this Update, too!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on December 02, 2011, 04:14:27 am
So I had a thought. I'm okay at making games, horrible at running them... I like freeform magic. If I made a system, or helped make it or whatever... would anyone be willing to GM it?

Just wanted to see if anyone would before I started working on it.

What kind of a game?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on December 02, 2011, 04:24:24 am
So I had a thought. I'm okay at making games, horrible at running them... I like freeform magic. If I made a system, or helped make it or whatever... would anyone be willing to GM it?

Just wanted to see if anyone would before I started working on it.

What kind of a game?

Oh, forgot to say. Well I kinda did but I didn't.

Leaning towards Fantasy, probably Medieval. Magic, different schools, ways to research/create new magics (If I get non-lazy enough) stuff like that. Magic based, although I'm sure I/we could develop cool features for non-Mages/Magical entities aswell... Co-development: It's a wonderful phrase.

It ain't no passing craze

(Or is it?)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on December 02, 2011, 04:37:35 am
Hmm, I don't know if I could keep up enthusiasm for running something that wasn't mine. And I think that most rtds start from that "ooh, that's an awesome idea" spark that someone has for themselves...

Maybe if you posted more of an intro someone would think "ooh, that's an awesome idea" and want to do it. I think I am too invested in my current rtd(s) and next idea to take on something that I might not be able to do justice to.

Also, I'm not sure I could make a significant departure from my general stylistic niche, so to speak, although I'd love to try sometime.


Do you have a plot idea? Or just the world/mechanic idea?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on December 02, 2011, 04:39:31 am
This has all been kind of 'top of the brain' thinking, so to speak. I can't be bothered thinking too deeply right now (Just finished school for the year today, thought is irrelevant.)

But I can think of it.. I'm generally good at thinking of world settings and stories. The only thing I'm bad at is the dedication aspect >.>
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: JackoftheBox on December 02, 2011, 08:03:24 am
So I finally got my thoughts together and chose a subject for my first RTD. The setting will be a low fantasy medieval world. The game will be about criminals of all kind, thieves, spies, thugs, assassins etc. All the players are going to start as thieves in the local thieves guild, what they want to do after the starting scenario (players are in debt with the guild) is up to them. I will try to keep the games system as simple as possible, as it's my first and just for now I want to get the feeling of how to run RTDs. I think at start it'll be up to 4 players, if I feel like I can handle more I will take more at some point.

So, anyone interested at all?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on December 02, 2011, 08:08:22 am
Yes.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on December 02, 2011, 08:08:35 am
Hey, it sounds fun to me! I've not seen any RtDs with a similiar theme in my time here, and it certainly seems like a very 'flexible' setting- as in, you can change it as you get more of an idea what you want to do with the game!
When I first started my RtD, I kinda over-complicated everything, and as a result the first few updates were really slow. I'm just now getting into the swing of this GM business... I hope!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on December 02, 2011, 08:10:33 am
Interested.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on December 02, 2011, 08:19:42 am
So, anyone interested at all?

Interest here. That actually sounds fun.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on December 02, 2011, 08:23:46 am
Well... that's four...

Five! And if I didn't make it clear enough first time, I'd be interested!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on December 02, 2011, 08:31:00 am
Fifthterested.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on December 02, 2011, 10:00:06 am
Okay, so I've been bad. I've stayed up until... 2am because I actually wanted to start writing this and well, it's grown on me >.> I haven't done an awful lot, but here is the beginnings of the system I was proposing earlier. Magic!

Quote from: Myself
Call of Magic - Roll to Magecraft

Spoiler: The Basics (click to show/hide)

Spoiler: The Arts of Magecraft (click to show/hide)

Okay, so it isn't very freeform... but still!

Note: If anyone wants to help develop this, or even if you have ideas for it, go ahead. I want this to be something made by just more than me, and often another viewpoint or input is better for things like this. Helps with variety. So please, Help me out even if you have a tiny idea about it ^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on December 02, 2011, 10:22:49 am
Freeform magic. Heheheh.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on December 02, 2011, 10:26:33 am
Note: If anyone wants to help develop this, or even if you have ideas for it, go ahead. I want this to be something made by just more than me, and often another viewpoint or input is better for things like this. Helps with variety. So please, Help me out even if you have a tiny idea about it ^^

The system sounds neat. However, I think you could benefit from a little world-building so that you and your players know what they're getting into. You said the land is Mage-dominated, but what's the land called? Is there a "council of mages" that rules a continent? What's the capital city, if any? Are non-mages looked down upon? Etc etc. Even if you don't have a fully formed plot, asking and answering your own questions about the game - apart from its mechanics - is never a bad idea.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on December 02, 2011, 10:38:49 am
Note: If anyone wants to help develop this, or even if you have ideas for it, go ahead. I want this to be something made by just more than me, and often another viewpoint or input is better for things like this. Helps with variety. So please, Help me out even if you have a tiny idea about it ^^

The system sounds neat. However, I think you could benefit from a little world-building so that you and your players know what they're getting into. You said the land is Mage-dominated, but what's the land called? Is there a "council of mages" that rules a continent? What's the capital city, if any? Are non-mages looked down upon? Etc etc. Even if you don't have a fully formed plot, asking and answering your own questions about the game - apart from its mechanics - is never a bad idea.

As I said, it's not done... no where close. That's just all I've been able to write cohesively at this point in time xD

What the land's called?
No bloody idea.

Council of Mages?
Kind of... it's a Magocracy. Basically a whole bunch of Mage Houses, nobles who happen to be Mages (Or Mages who happen to be Nobles) rule in their own domain, with the highest regarded 3 Mages in the land assigned as the Triumvirate, the high rulers. Generally they only handle big affairs, with smaller affairs to be settled by each Ruling Mage. Then below each Ruling Mage, every Mage has some political influence, more so if they are 'Sanctified' (Or approved) Mages. So while everyone might not be a Mage, they have considerable influence, and it means good things if your child is born a natural Mage.

Capital City?
There is one, the center of the Magocracy, also the home to the main branch of the Academy of Magical Arts. Not sure what to call it at this point.

Non-Mage discrimination
Not really. It's not like the majority of people are Mages, but Magic is very common and Mages influential. Mages pretty much have a guarentee'd path in life if they choose to take it up... It's like being born with a scholarship, I guess. So no, no REAL discrimination, but Mages generally have it easier and the law tends to look the other way sometimes when Mages are involved.

I hope I answered some of those questions adequately...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on December 02, 2011, 10:56:02 am
Well, it's for your benefit, not mine. I think what you have is pretty solid so far, though.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 02, 2011, 11:03:28 am
Would there be a magic school of Derm?

Interested. Very interested indeed...

Thinkin' Sorcery or instinctualism and conjuration definitely.

This is a thing I will be joining.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on December 02, 2011, 11:04:50 am
Invocations sounds more my style. Like Magicka almost, from what I understand.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 02, 2011, 11:08:13 am
Yeah, definitely taking instinctualism.

Think I might take Bioturgy as a second because I tend to hurt myself along with everyone else during my atrocity committings.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on December 02, 2011, 11:11:24 am
Instunctual conjuration. You know you want to.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: JackoftheBox on December 02, 2011, 12:06:43 pm
I'll be putting my game up propably tomorrow, so the guys who said were interest, want me to reserve you a spot?

And about the freeform magic thing, I had an idea about a system which would be something like this:
Spoiler (click to show/hide)

EDIT: I just wrote whatever was in my head, and after all that I realized that this system would be kinda hard to implement in RTD as a GM would need to roll, and then tell the player that "hey you got 4 successes, what ya wanna do with em?"
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 02, 2011, 12:09:02 pm
There is a test thread.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on December 02, 2011, 12:10:02 pm
I like the idea of assigning successes to various parts of your spell. It allows for a lot of customization and specializing the effects, but still isn't too much work for the GM.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on December 02, 2011, 01:01:53 pm
I'll be putting my game up propably tomorrow, so the guys who said were interest, want me to reserve you a spot?

If you're offering, yes please.

PS, interesting magic idea.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on December 02, 2011, 01:09:17 pm
I'll be putting my game up propably tomorrow, so the guys who said were interest, want me to reserve you a spot?

Yes please.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on December 02, 2011, 01:10:02 pm
Okay, so I've been bad. I've stayed up until... 2am because I actually wanted to start writing this and well, it's grown on me >.> I haven't done an awful lot, but here is the beginnings of the system I was proposing earlier. Magic!

Quote from: Myself
Call of Magic - Roll to Magecraft

Spoiler: The Basics (click to show/hide)

Spoiler: The Arts of Magecraft (click to show/hide)

Okay, so it isn't very freeform... but still!

Note: If anyone wants to help develop this, or even if you have ideas for it, go ahead. I want this to be something made by just more than me, and often another viewpoint or input is better for things like this. Helps with variety. So please, Help me out even if you have a tiny idea about it ^^

Looks pretty good to me, as a start. Have you given thought to how things will work mechanically? What's the actual difference between Sorcery and Instinctualism, from a numbers perspective?

I like the idea of assigning successes to various parts of your spell. It allows for a lot of customization and specializing the effects, but still isn't too much work for the GM.

I like this idea a lot. If it were I running this system, I'd divide the act of casting a spell into three parts. "To put it simply, think, point and release." Yes, I know that was taken from the Invocation description, but I'd like to think that Magic obeys its own rules- Invokers know and experiment with the rules, Theugers don't understand the rules but they can achieve reliable effects through rituals (http://tvtropes.org/pmwiki/pmwiki.php/Main/VancianMagic),  Sorcerers don't think about the rules and just try to get by on force of will, and Instinctualism has basically no control.

In short, when casting a spell the player first rolls to gather the magical energies needed for the spell- "Think." Failure in this step normally means the spell just fails, Overshoot means that more power than desired is gathered. Then, they shape those energies to achieve the desired effect- "Point." Failure in this step can mean having the energies dissipate without effect [2], or possibly damage the caster [1], while Overshoot means they cast a different spell (similar to the intended spell, though.) Finally, there is a controlled release of the energy- "Release." Failure in this step means loss of control, which leads to a different spell being cast than the one intended, depending on the energies involved. Critical Failure means that a different spell is cast that specifically targets the caster. Overshoot means that the spell is released rapidly and under control (meaning more power) but at the cost of the casters physical well-being (temporary debuffs.)

Theugers are your basic magic-wielding person- they have a set spell list that does very specific things, and they can find more spells in the form of scrolls as they go along, but they can't cast spells they don't know. They get a bonus to all phases of the casting, at the cost of their versatility.

Invokers are le Wizard- Like Theugers, they have a list of spells they can cast, but they also have the option to experiment with it. To differentiate them from Sorcerers, I'd limit them to a single school of magic. When casting a known spell, they gain small bonuses to Release and Point, and apply Mentality as a bonus towards Think. When trying to cast a new spell, they receive no bonuses. Invokers who Overshoot on the Point stage automatically retain knowledge of the new spell, whether it successfully casts or not. Invokers can also learn new spells through scrolls or a teacher, as the Theuger.

Sorcerers are a less reliable version of the Wizard- they have a spell list, but casting a known spell only grants a small buff to Think. Sorcerers can apply their Willpower as a bonus to Point. Sorcerers cannot learn spells through scrolls or spellbooks- instead, they need to successfully cast a desired spell as intended (no Overshoots or Failures across the entire casting.) Thus, although Sorcerers have the versatility to cast whatever spell they want their repertoire of "safe" spells grows very slowly. Sorcerers can specialize in a School to gain a bonus to their Think roll, but they must forbid 2 other schools, meaning they can never cast those types of spell ever.

Instinctualists are crazy fuckers magicians who have little direct control of their magic. On the one hand, this means their powers are limited only by their imagination and luck- on the other hand, they have no spell list of "safe" spells. Instinctualists can apply their Willpower to the Release roll, but that's it- the inherently chaotic nature of their gift means that their Overshoots and Critical Failures have more extreme consequences than any other caster.

I might also redefine Demonology as a Style, rather than a school, but I suppose that depends on how you plan on playing it. And obviously, the exact implementation would change based on how character generation goes- I assume the existence of Mentality and Willpower as one of your base stats. If I were running it, I might adjust the whole thing once more- eliminating Theugery as a Style (REAL Mages know what they're doing!), making it the method other non-magic classes do their thing. After all, who wants to join a Mageocracy game and then play a character with zero casting ability? Going that route would also involve shuffling up the other ones a bit to distinguish them more- I could ramble for hours about writing up a magic system, but I think this wall of text is good for now :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 02, 2011, 03:04:54 pm
I'll be putting my game up propably tomorrow, so the guys who said were interest, want me to reserve you a spot?

YESSSSS
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on December 02, 2011, 04:12:14 pm
I'll be putting my game up propably tomorrow, so the guys who said were interest, want me to reserve you a spot?

Yes
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on December 02, 2011, 04:17:56 pm
I'll be putting my game up propably tomorrow, so the guys who said were interest, want me to reserve you a spot?
Sure! Although four people already said so... :-\
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 02, 2011, 05:29:11 pm
Well anyway, more silly ideas:

Spoiler: Demon's Path RTD (click to show/hide)
Spoiler: Dark Lord RTD (click to show/hide)
Still contemplating these two. If anyone wants to provide suggestions or inspiration, now's the time.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Noodlerex on December 02, 2011, 06:22:22 pm
Well, I can't really see more than one Darklord at a time, so maybe something like you are king? one person becomes the evil lord and all the others can become minor warlords of theirs or something like that. e.g. Sauron and Saruman.

another thing different backgrounds for the darklord, maybe a magical one ala lord of the rings or one of strength e.g. Attila the Hun
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on December 02, 2011, 07:06:01 pm
Well anyway, more silly ideas:

Spoiler: Demon's Path RTD (click to show/hide)
Spoiler: Dark Lord RTD (click to show/hide)
Still contemplating these two. If anyone wants to provide suggestions or inspiration, now's the time.
I can't really think of anything else about them that would make them better. Maybe if for Darklord we could have people play as opposites: heavenly beings dedicated to wiping out the dark lords but usually don't have many followers. Or maybe even just neutral lords who aren't really bad or good, but try to do something to the world nonetheless that usually receives resistance. And also, give the players the ability to swap around as they wish: Get pissed off? Turn dark lord. Find a human and fall in love with them? Become goody-two-shoes.

Yes, the reason for me suggesting this is because I would likely have trouble being completely evil. So sue me. :P I would likely do better starting neutral and going from there.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 02, 2011, 07:19:37 pm
Well, I can't really see more than one Darklord at a time, so maybe something like you are king? one person becomes the evil lord and all the others can become minor warlords of theirs or something like that. e.g. Sauron and Saruman.

another thing different backgrounds for the darklord, maybe a magical one ala lord of the rings or one of strength e.g. Attila the Hun
I don't see why not, given that they won't really require the entire world uniting to stop them unless they manage to get that far. If anything, having just one dark lord would be wonky, since once he's wiped out one of the powers opposing him, it becomes that much more difficult for the remainder to pose a threat.

As for backgrounds, I assumed they'd all be highly magical but otherwise as varied as they made themselves. More mundane threats would be too limited to be interesting, I think, so at a bare minimum you'd probably have had to made a deal with a dark god or found a vile artifact or something.


I can't really think of anything else about them that would make them better. Maybe if for Darklord we could have people play as opposites: heavenly beings dedicated to wiping out the dark lords but usually don't have many followers. Or maybe even just neutral lords who aren't really bad or good, but try to do something to the world nonetheless that usually receives resistance. And also, give the players the ability to swap around as they wish: Get pissed off? Turn dark lord. Find a human and fall in love with them? Become goody-two-shoes.

Yes, the reason for me suggesting this is because I would likely have trouble being completely evil. So sue me. :P I would likely do better starting neutral and going from there.
Hm... so long as they were ambitious enough to both conquer the entire world and mold it to their whim, your precise alignment probably wouldn't matter too much.


Also, thanks to Derm I'm now contemplating a Dungeon Keeper game as well, but I suspect there wouldn't be as much enthusiasm as there seemed to be for the above two.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Noodlerex on December 02, 2011, 08:25:21 pm
Would anyone here be interested in another arena based RTD? I know there's 3 already but another can't hurt can it?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 02, 2011, 08:27:57 pm
I'm more interested in Demons path RTD really. It seems more interesting, I dunno.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 02, 2011, 09:01:28 pm
That would make 2-3 interested in the demon one versus one interested in the dark lord one, which I guess isn't too surprising.


So I guess now the question would be, "What exactly sounds so nice about a mutating demon RTD?"

More specifically, should I go with literal mutations or just general increase in ability? There'd probably be at least some elements of both, obviously.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on December 02, 2011, 09:04:01 pm
I would say literal mutations based on how they player plays, and what actions they take.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 02, 2011, 09:05:03 pm
I prefer tangible mutations over increases in ability while having both.

The more mutations you have, the harder it is to get more, but the more powerful they are.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on December 02, 2011, 09:10:18 pm
I prefer tangible mutations over increases in ability while having both.

The more mutations you have, the harder it is to get more, but the more powerful they are.
They could also have more costly downsides
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 02, 2011, 09:12:24 pm
Maybe. *sniff* Maybe...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on December 02, 2011, 09:14:01 pm
I'd prefer this:
I would say literal mutations based on how they player plays, and what actions they take.
But instead, give us a few selections. Like, say, I'm sneaking around a lot. I don't want to automatically be given a mutation to have more silent feet, I want a mutation that allows me to turn invisible. Or maybe I'm swinging a mace around a lot. I don't want a mutation that allows me to stun enemies, I want a mutation that allows me to knock them back a few feet.

Maybe. *sniff* Maybe...
You don't like downsides?

Well, you're not alone. I don't like things with downsides either. I mean, for me, bad downsides usually seem much worse than potential upsides.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on December 02, 2011, 09:15:05 pm
Agree with Tarran on branching mutations; Draignean gives similar options with perks in Dev-22 iirc.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on December 02, 2011, 09:45:04 pm
Would anyone here be interested in another arena based RTD? I know there's 3 already but another can't hurt can it?

It'd probably depend on how you go about differentiating yours from the crowd.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Noodlerex on December 02, 2011, 09:55:20 pm
was thinking of future one Like in the TRON movie and also some form of sudden death... hmm may have to flesh it out a bit more
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 02, 2011, 11:05:10 pm
Hm... so instead of mutating every time you roll a 6, you want to be given a list of options at certain intervals?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 02, 2011, 11:06:35 pm
0-0

E-every time?

Do that!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on December 02, 2011, 11:07:13 pm
I'd prefer the list of options myself. Maybe a combination of the two where every time you roll a 6 you get an option?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 02, 2011, 11:16:51 pm
So, as above but you're insatiably greedy? :P

Note that I'm probably going to want this to be fairly serious, so your dreams of mutating severely each and every turn probably aren't going to come true. Or put another way, which option do you want assuming the power levels end up roughly the same?*


*Note that since being assigned a mutation is (generally) less beneficial than choosing one, I assume the raw power of random mutations would be a bit higher to cover for potential uselessness or lack of synergy, but not by very much.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on December 02, 2011, 11:19:39 pm
^^^ I understand. Maybe it should be an option for each player. There's the option of choosing from a few mutations every so often, or the option of getting them randomly but most likely quicker, sort of thing...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 02, 2011, 11:32:06 pm
Well, here's a question. Would this need any kind of actual system, or could it run on just standard RTD rules plus arbitrary traits applied now and then? I've been trying to think of something, but I'm not sure how advanced it really needs to be.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on December 02, 2011, 11:36:20 pm
Depends on what kind of mutations you have in mind. Do you plan on counting legs or arms individually or together, whether the front and back of the torso are specified or just part of the torso, or if the face and top of the head or different or just considered the head, etc.?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 02, 2011, 11:55:55 pm
Well, if I don't have any real system for it, the answer to all of those is "depends on the mutation." If I do, then I might need a system of body slots or similar.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on December 03, 2011, 12:05:04 am
Well, what about bonuses/penalties for the mutations you have in mind? If they're relatively minor then the standard system should be fine.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on December 03, 2011, 12:34:18 am
Yeah, if I were you I'd maybe hash out a body slot system, but if you plan the mutations to be more in line of opening up abilities instead of being stat buffs, then you don't need much in the way of extra rules.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 03, 2011, 01:21:49 am
I'd intended the bonuses to be just about anything or everything. +1 to jumping rolls, ability to create zombie servants, less serious crafting roll failures... I don't have any real delusion that it'd be especially balanced, but I don't think most of the people playing the game would be terribly concerned with that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on December 03, 2011, 02:15:04 am
Hmm, well. If balance isn't a concern, I can't really think of anything to add. Standard should do, then.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on December 03, 2011, 02:18:07 am
I don't have any real delusion that it'd be especially balanced, but I don't think most of the people playing the game would be terribly concerned with that.
Balance is for pansies. Real men are those that are currently decorating the floor below with their brain matter.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on December 03, 2011, 02:21:59 am
While I prefer the Dark Lord one, I guess the demon RTD is also pretty great. As for balance, the best I can think of is giving most mutations a disadvantage. Huge horns made out of slade? You become extremely slow and noticeable. Fire breathing? You have a chance of exploding. Course, you don't seem to want balance all that much.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 03, 2011, 02:34:56 am
It's not that I don't want balance, it's just that I think most players would greatly prefer the game be as fluid and interesting as possible, balance be damned.

Like, take body type as an example. Are players going to want prebuilt body types (Feral, Humanoid, Winged Humanoid, etc) with innate abilities or qualities (increased movement speed, dexterity bonuses, Flight special ability), or are they just going to want to declare themselves a tentacled potato and then roll with it? I suspect the latter.


Of course, that's just my assumption. Feel free to speak up either way.


EDIT: Also, if it's any consolation, in theory you could rise up and become a dark lord as a demon. It'd require a lot of good rolls, and probably a character somewhat focused that direction, but taking part in demonic invasions are clearly a possibility.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on December 03, 2011, 02:37:25 am
Oh I don't mind the latter at all. It will be interesting to play as a sentient bed made of cabbages, what I want is that there should be consequences for each form we take and each mutation, unless there can be no negative thing attributed to it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 03, 2011, 02:43:11 am
Well, I'm not sure if negative modifiers are necessary in most cases. In the case of being a mutated vegetable, yeah, that might be severe enough to apply some penalties, but in the case of, say, claws sharp enough to give you extra damage? It's not hard to think of a penalty, but I'm not sure it's necessary either.

Of course, if I'm going with large interval mutations, you'd likely get a negative trait or two as part of the package, but it'd still probably be a lot less than your overall buffs.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on December 03, 2011, 03:00:46 am
Good enough to me.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on December 03, 2011, 12:13:12 pm
Random mutations. No player choices. Final Destination.

Do it! :D However you handle mutations, it sounds like fun. Perhaps as you devour a soul (or multiple souls at a time) you gain a (at least mostly) random mutation, varying in magnitude depending on the size and power of said soul?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on December 03, 2011, 01:26:03 pm
Random mutations. No player choices. Final Destination.

Do it! :D
No, don't do it. I like choices in my life. Lack of choices means annoyance to me. Annoyance makes me enjoy the game less. And I'm sure at least one other person out there feels the same.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: JackoftheBox on December 03, 2011, 01:34:49 pm
Random mutations. No player choices. Final Destination.

Do it! :D However you handle mutations, it sounds like fun. Perhaps as you devour a soul (or multiple souls at a time) you gain a (at least mostly) random mutation, varying in magnitude depending on the size and power of said soul?

"FOUL MORTAL I SHALL DEVOUR YOU!"
The peasant runs away, tears in his eyes, yet you show no mercy and devour him. Something in you starts to change. You observe your body and see no changes, everything feels like it used to. You check on the ground and the man is gone. You definitely did devour him, and felt the change like usually when mutating. Then you realize, you HATE potatoes, but that man liked them. Now you can't... resist.. eating... POTATOES EVEN THOUGH YOU HATE THEM!!! RAGHWAARGH!

Something like this is nice yes?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on December 03, 2011, 01:47:45 pm
Consumed souls/memories influencing you against your wishes sounds pretty interesting, actually, if hard to implement.

Hmm, what about a game where the player had a variety of fragmented souls/voices of gods in his head that would penalize them or grant new powers/skills/knowledge if he went along with their wishes. Or alternatively, where the players were the voices - though this would probably work better as a suggestion game.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Superior_Tomato on December 03, 2011, 04:08:54 pm
Consumed souls/memories influencing you against your wishes sounds pretty interesting, actually, if hard to implement.

Hmm, what about a game where the player had a variety of fragmented souls/voices of gods in his head that would penalize them or grant new powers/skills/knowledge if he went along with their wishes. Or alternatively, where the players were the voices - though this would probably work better as a suggestion game.

Or maybe a multi- group RtD with Gods + Demons with their own agendas, and hero / anti heros can be influenced, the Gods/Demons being the voices?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on December 03, 2011, 04:14:15 pm
Consumed souls/memories influencing you against your wishes sounds pretty interesting, actually, if hard to implement.

Hmm, what about a game where the player had a variety of fragmented souls/voices of gods in his head that would penalize them or grant new powers/skills/knowledge if he went along with their wishes. Or alternatively, where the players were the voices - though this would probably work better as a suggestion game.

Or maybe a multi- group RtD with Gods + Demons with their own agendas, and hero / anti heros can be influenced, the Gods/Demons being the voices?
Multi-Group RTD's do not work well, ever.

Seriously, lets not try that again.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Superior_Tomato on December 03, 2011, 05:49:37 pm
Consumed souls/memories influencing you against your wishes sounds pretty interesting, actually, if hard to implement.

Hmm, what about a game where the player had a variety of fragmented souls/voices of gods in his head that would penalize them or grant new powers/skills/knowledge if he went along with their wishes. Or alternatively, where the players were the voices - though this would probably work better as a suggestion game.

Or maybe a multi- group RtD with Gods + Demons with their own agendas, and hero / anti heros can be influenced, the Gods/Demons being the voices?
Multi-Group RTD's do not work well, ever.

Seriously, lets not try that again.

Sometimes I forget. Sorry.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on December 03, 2011, 08:50:41 pm
Consumed souls/memories influencing you against your wishes sounds pretty interesting, actually, if hard to implement.

Hmm, what about a game where the player had a variety of fragmented souls/voices of gods in his head that would penalize them or grant new powers/skills/knowledge if he went along with their wishes. Or alternatively, where the players were the voices - though this would probably work better as a suggestion game.

Or maybe a multi- group RtD with Gods + Demons with their own agendas, and hero / anti heros can be influenced, the Gods/Demons being the voices?
Multi-Group RTD's do not work well, ever.

Seriously, lets not try that again.

A CHALLENGE? I ACCEPT!

Wait shit I'm running an RTD and an LP and a Suggestion game. Uh....


CHALLENGE DEFERRED!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on December 03, 2011, 09:16:55 pm
Consumed souls/memories influencing you against your wishes sounds pretty interesting, actually, if hard to implement.

Hmm, what about a game where the player had a variety of fragmented souls/voices of gods in his head that would penalize them or grant new powers/skills/knowledge if he went along with their wishes. Or alternatively, where the players were the voices - though this would probably work better as a suggestion game.

Or maybe a multi- group RtD with Gods + Demons with their own agendas, and hero / anti heros can be influenced, the Gods/Demons being the voices?
Multi-Group RTD's do not work well, ever.

Seriously, lets not try that again.

A CHALLENGE? I ACCEPT!

Wait shit I'm running an RTD and an LP and a Suggestion game. Uh....


CHALLENGE DEFERRED!
No, seriously they just don't work unless you have very experienced and qualified GM's. If one GM has to leave or is gone for too long everything goes into chaos.

Only way it can work if you have a group of very dedicated people all with the same amount of freetime during the day.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on December 03, 2011, 09:37:18 pm
Consumed souls/memories influencing you against your wishes sounds pretty interesting, actually, if hard to implement.

Hmm, what about a game where the player had a variety of fragmented souls/voices of gods in his head that would penalize them or grant new powers/skills/knowledge if he went along with their wishes. Or alternatively, where the players were the voices - though this would probably work better as a suggestion game.

Or maybe a multi- group RtD with Gods + Demons with their own agendas, and hero / anti heros can be influenced, the Gods/Demons being the voices?
Multi-Group RTD's do not work well, ever.

Seriously, lets not try that again.

A CHALLENGE? I ACCEPT!

Wait shit I'm running an RTD and an LP and a Suggestion game. Uh....


CHALLENGE DEFERRED!
No, seriously they just don't work unless you have very experienced and qualified GM's. If one GM has to leave or is gone for too long everything goes into chaos.

Only way it can work if you have a group of very dedicated people all with the same amount of freetime during the day.

Oh, multi-GMs? Yeah, I thought you just meant multiple groups of players, which while certainly challenging and time-intensive is still doable and enjoyable. I don't think I've ever heard of multi-GM ending well, interbutts or IRL.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on December 03, 2011, 09:40:46 pm
Consumed souls/memories influencing you against your wishes sounds pretty interesting, actually, if hard to implement.

Hmm, what about a game where the player had a variety of fragmented souls/voices of gods in his head that would penalize them or grant new powers/skills/knowledge if he went along with their wishes. Or alternatively, where the players were the voices - though this would probably work better as a suggestion game.

Or maybe a multi- group RtD with Gods + Demons with their own agendas, and hero / anti heros can be influenced, the Gods/Demons being the voices?
Multi-Group RTD's do not work well, ever.

Seriously, lets not try that again.

A CHALLENGE? I ACCEPT!

Wait shit I'm running an RTD and an LP and a Suggestion game. Uh....


CHALLENGE DEFERRED!
No, seriously they just don't work unless you have very experienced and qualified GM's. If one GM has to leave or is gone for too long everything goes into chaos.

Only way it can work if you have a group of very dedicated people all with the same amount of freetime during the day.

Oh, multi-GMs? Yeah, I thought you just meant multiple groups of players, which while certainly challenging and time-intensive is still doable and enjoyable. I don't think I've ever heard of multi-GM ending well, interbutts or IRL.
Even then multiple groups of player's are hard to keep track of, unless the maximum stays at 6.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on December 03, 2011, 10:46:32 pm
Oooh, that gives me an idea:

An RTD where all the players play as different split personalities of the same guy. They would compete against each other to complete objectives in a mental landscape, which would change periodically to represent what was happening in the real world. Whichever player comes out on top at the end of each turn (perhaps determined by some kind of score?) would become the "dominant personality" for the next turn, and be able to control the actions of the guy in the real world in addition to those of their mental avatar.

Whaddaya think?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on December 03, 2011, 10:49:06 pm
Oooh, that gives me an idea:

An RTD where all the players play as different split personalities of the same guy. They would compete against each other to complete objectives in a mental landscape, which would change periodically to represent what was happening in the real world. Whichever player comes out on top at the end of each turn (perhaps determined by some kind of score?) would become the "dominant personality" for the next turn, and be able to control the actions of the guy in the real world in addition to those of their mental avatar.

Whaddaya think?
I love you.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on December 03, 2011, 10:54:52 pm
Sounds like RtASL :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on December 03, 2011, 11:07:15 pm
Sounds like RtASL :P
That's the first thing I thought of, actually. :P

Of course, it would be a free-for-all rather than teams. And everyone would play as "actual" characters, rather than vague forces of chance. It would be interesting to focus on the relationship between the real world and the "mindscape"; players could alter things in the real world to affect things in the mind, and vice versa. Maybe if multiple players tied in points the unfortunate protagonist would fly into a schizophrenic fit of rage, trying to perform all their actions at once.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on December 03, 2011, 11:13:25 pm
Sounds like RtASL :P

Roll to communicate in American Sign Language? [/badjoke]

I could see the MPD RTD working with kind of a "power point" system, where players can either try to affect what is currently happening in the real world, or try to gain more control over the host's body. Achieving objectives purely in the mental landscape would give "power points" as a reward, which can then be applied as a bonus towards controlling the hosts action. On the one hand, controlling the host is the real point of the game, and how you make things actually happen- on the other, only one person's action can succeed, so failure has a large opportunity cost. You'd probably need some kind of cap on the point system to keep players from just accumulating critical masses of them without taking any risks, but it'd work, and it'd probably be pretty fun.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on December 04, 2011, 04:43:07 am
Oooh, that gives me an idea:

An RTD where all the players play as different split personalities of the same guy. They would compete against each other to complete objectives in a mental landscape, which would change periodically to represent what was happening in the real world. Whichever player comes out on top at the end of each turn (perhaps determined by some kind of score?) would become the "dominant personality" for the next turn, and be able to control the actions of the guy in the real world in addition to those of their mental avatar.

Whaddaya think?
I love you.

That sounds awesome. I wouldn't go as far as Bd, but it sounds awesome.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on December 04, 2011, 05:51:38 am
Jeez, I was completely without internet for the better part of a day, and I had a heap of stuff to catch up on! :P
Anything waiting for me to post, well, if I don't get to it tonight, I'll do it tomorrow, promise. :)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on December 04, 2011, 07:06:55 am
Quote from: Myself
Call of Magic - Roll to Magecraft

Spoiler: The Basics (click to show/hide)

Spoiler: The Arts of Magecraft (click to show/hide)

Spoiler: The World (click to show/hide)

Spoiler: The Mechanics (click to show/hide)

Spoiler: Character Sheet (click to show/hide)

Well there it is. Is there anything I'm missing/should add/more suggestions?

Personally I feel like it's a bit small, but eh...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Superior_Tomato on December 04, 2011, 12:48:19 pm
I want in. So bad. Also, could you add the possibility of the mages having some other skills, apart from magic? Say, for example, a Bioturgy wizard who utillises Instinctualism could have some basic survival skills, as they couldn't really rely on their magic helping them most of the time.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on December 04, 2011, 12:59:44 pm
Yeah, sure. Of course that you'll be able to do things other than magic, it's kind of a given. I'll probably just keep it a simple skill system. I'm too tired right now to figure anything out, though.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on December 04, 2011, 01:30:07 pm
Sounds pretty interesting. I only hope it wouldn't die like all other RTDs you had. I would probably join if you started it. I don't think there's anything else needed, but which school allows you to cast healing magic?

Also, 1d8?! HERESY ON THE HIGHEST LEVELS! BURN THE HERETIC!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on December 04, 2011, 01:31:58 pm
You'd have to burn me too then, I've been using a d8 in Cv. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on December 04, 2011, 02:11:35 pm
Alteration or Bioturgy could be used to heal. Bioturgy as a cleaner, ecofriendly heal, while Alteration is a more alien, forced mana heal. Alteration healing = higher chance of mutation/corruption, basically.

EDIT: GOD!! Im an idiot... Forgot to explain Mana Corruption!!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 04, 2011, 03:03:07 pm
Yeah, looks interesting. A bit worried about requiring multiple rolls per person per turn, though; that could add up quickly.

Try not to go too insane.
No.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: fergus on December 04, 2011, 04:44:47 pm
I would join this.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on December 05, 2011, 04:05:58 am
Just a reminder that this will begin tomorrow (http://www.bay12forums.com/smf/index.php?topic=80900.msg2801525#msg2801525). Considering how fast the spots were filled yesterday, I'd advise working on the sheets  now (I know my bro is <_<)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on December 05, 2011, 04:08:57 am
Are previous players getting a spot or what?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on December 05, 2011, 04:11:59 am
My fixation on dragons have brought me to yet another dragon-based RTD. Instead of BEING a dragon you have to RAISE/USE a dragon. Pretty simple, really. Basic game just with some stats and such...Oh, and set in the real world in the 10th century. I've been reading Temeraire recently if anyone is wondering why I want it in the real world.

Anyone interested?

Course this could also work as a normal multiplayer forum game.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on December 05, 2011, 04:14:08 am
Are previous players getting a spot or what?
Maybe. Maybe not.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on December 05, 2011, 04:33:06 am
Well, I've got a character ready. ^^^ And it's not RF again, I decided to make a new one who might be more entertaining.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: fergus on December 05, 2011, 04:40:54 am
My fixation on dragons have brought me to yet another dragon-based RTD. Instead of BEING a dragon you have to RAISE/USE a dragon. Pretty simple, really. Basic game just with some stats and such...Oh, and set in the real world in the 10th century. I've been reading Temeraire recently if anyone is wondering why I want it in the real world.

Anyone interested?

Course this could also work as a normal multiplayer forum game.

Sounds interesting, I would probably play this.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on December 05, 2011, 05:53:46 am
Spoiler: The Mana Field (click to show/hide)

Well, that explains it... mostly.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on December 05, 2011, 06:24:06 am
Quote
Can do a wide variety of things to one's mind and body. The Corruption can range from mental instability to physical disfigurement or alteration. The Corruption is especially feared because it cannot be reversed, with few creatures being powerful enough to act as an exception.
Yay, it's Westlands all over again. ;D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on December 05, 2011, 06:52:36 am
I did take inspiration from Westlands... I think. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on December 05, 2011, 11:38:58 am
My fixation on dragons have brought me to yet another dragon-based RTD. Instead of BEING a dragon you have to RAISE/USE a dragon. Pretty simple, really. Basic game just with some stats and such...Oh, and set in the real world in the 10th century. I've been reading Temeraire recently if anyone is wondering why I want it in the real world.

Anyone interested?

Course this could also work as a normal multiplayer forum game.

Sounds interesting, I would probably play this.

RTD or Forum Game, I'd be in. Blue Eyes White Dragon, I choose you!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on December 05, 2011, 03:50:13 pm
My fixation on dragons have brought me to yet another dragon-based RTD. Instead of BEING a dragon you have to RAISE/USE a dragon. Pretty simple, really. Basic game just with some stats and such...Oh, and set in the real world in the 10th century. I've been reading Temeraire recently if anyone is wondering why I want it in the real world.

Anyone interested?

Course this could also work as a normal multiplayer forum game.

Sounds interesting, I would probably play this.

RTD or Forum Game, I'd be in. Blue Eyes White Dragon, I choose you!

Just give me some time to set up a post and do the stats. And it's not going to be an RTD so don't bother looking for it in the RTD section.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on December 05, 2011, 09:43:23 pm
I had an idea that could be fun, happened upon me when I was looking over the short but sweet round based RTDs like Roll to Deathmatch and RTASL.

Roll to Movie

You take a movie genre (Horror, Sci-Fi, Adventure, Fantasy, Nature Documentary, etc) and each person gets to be one of the people in the movie. The twist? Who they are is decided by the dice, and believe me, you do NOT want to roll the zebra in a nature documentary.


Example,
Name of movie: Trainman Jack
Type: C Grade Horror Flick, low budget.
Story: The peaceful tranquility of the Town of Whereverville is shattered when the bodies of Job Bob and Bob Joe are found dead on the track of the Town's trainyard just days before it's planned demolition! As the bodies grow thick upon the ground the only woman to ever see the killer and live is forced to join forces with a mysterious stranger to end the bloody rampage of the infamous haunting of Whereverville... Trainman Jack.
Cast:
New in town stranger with troubled past (Hero) 
Young divorcee and waitress (Hero's Girl)
Grumpy Town Mayor (That guy who doubts ghosts and the hero)
Small town sheriff (That guy who sees shit get real and becomes the hero's lance)
The Jock's girlfriend who waited in the car after he went to the tracks (Obligatory horror babe)
The Jock who went to the traintracks on a bet (Yeah, okay, he's just here so we can tell people this a SERIOUS MOVIE in the first scene.)


The important part of this is that the Mortality rates of each character should be as they are in the movie.

IE.

Hero (10%)
Hero's Girl (20%)
Grumpy Town Mayor (75%)
Small town sheriff (80% but only to induce the Worf effect)
The Jock's girlfriend (90%)
The Jock (99%)

Points will be kept on a basis of how well the character was played and how well it was preserved. (Surviving with a Jock for instance should be both next to impossible and very rewarding in terms of points)


Simple 1d6 system, couple bonus points here and there, special abilities and special weaknesses given to each class.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on December 05, 2011, 09:58:54 pm
Interesting! A lot of potential there- I know I'd play it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on December 05, 2011, 10:04:53 pm
I'd play just to see how that works.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Powder Miner on December 05, 2011, 10:07:16 pm
I would definitely play that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 05, 2011, 10:14:35 pm
Yes. Yes I would.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 05, 2011, 11:16:11 pm
Nitpicking: Pretty sure Hero's Girl is 1% or so. Small town sheriff is probably closer to 50%, by which I mean 10-20% unless he's racist (meaning he's up there with the jock) or extremely skeptical (meaning he's up there with the mayor).

Actual Stuff: Maintaining an interesting given mortality rate might be extremely hard. Like, the obvious way for the Jock to go would be to visit the train tracks and get knocked off immediately. How would he avoid that fate, and how would you keep his chances of kicking it up there afterwards? Would there be some sort of HP or roll-to-avoid-the-meat-hook system, with higher-fatality characters having worse stats? Or would the killer naturally gravitate towards them, either ad hoc or using some sort of weighted targeted system? Or would you just penalize characters who didn't act sufficiently stupid?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on December 05, 2011, 11:32:30 pm
I would play as well. You have my sword, Draignean.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on December 05, 2011, 11:33:46 pm
Yeah, the tricky part is having players stay kinda on script- sufficiently Genre Aware characters would just act differently, thus changing their role and improving their odds of success.

Actually... that would be awesome as the central mechanic. The players are all rolling to assume less lethal roles in the story- the Jock realizes being the Jock is a death sentence, so he tries to act like the socially-awkward-but-loveable geek instead, and how well he rolls determines whether he escapes the role.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Superior_Tomato on December 06, 2011, 12:31:52 pm
Has anyone here read Mr Norrel and Jonathan Strange? Because that would be one awesome setting, taking place just after the end of the book.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on December 06, 2011, 01:54:38 pm
Yeah, the tricky part is having players stay kinda on script- sufficiently Genre Aware characters would just act differently, thus changing their role and improving their odds of success.
That means I'm out then :V
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on December 07, 2011, 03:56:18 pm
Forgotten RTD

Spoiler: Intro (click to show/hide)

Spoiler: Setting Description (click to show/hide)

Well I keep getting this idea popping into my head, and distracting me, so I am going to create the system for it in case anyone wants to use. (And also, so I can get the idea out of my head.)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 07, 2011, 09:42:24 pm
So, I guess I have a confession to make. Those evolving demon and dark lord RTD ideas? Buried under Dungeon Keeper pangs. I'm too busy to start such a thing anytime soon, but Roll To Be A Dungeon Keeper (not actual name) is tentatively in the works.


In hopefully mostly unrelated news, whatever happened to those Diablo and Fire Emblem RTD plans?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on December 07, 2011, 09:45:15 pm
The FE RtD is still in the warehouse for the time being. It'll come about when SC has the time.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on December 07, 2011, 09:47:52 pm
It was temporarily buried due to the end of the college semester coming up and all that THAT entails. I need to register for next semester soon, too. :\ Uh, anyway, I plan to start work on that again soon. So, yeah. It's not forgotten, just back-burner'd due to necessary complications. :D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on December 07, 2011, 10:21:59 pm
So, I guess I have a confession to make. Those evolving demon and dark lord RTD ideas? Buried under Dungeon Keeper pangs. I'm too busy to start such a thing anytime soon, but Roll To Be A Dungeon Keeper (not actual name) is tentatively in the works.
Eh, 'tis okay. I guess... I'm pretty sure we can wait.

The FE RtD is still in the warehouse for the time being. It'll come about when SC has the time.
*Cough* You missed a letter thar. Your sentence sounds kinda... childish without that letter. Just saying. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on December 07, 2011, 10:26:16 pm
What missing letter? >.>
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on December 08, 2011, 03:31:28 pm
I hate to admit this, but I believe Trickster - RTD may have got the better of me. Unless I get a Co-Gm I am not sure I can continue to run it as it takes me 2 hours just to get two players actions rolled for, fluff typed up, and inventory adjusted. Then it takes another two hours to adjust those players statuses, and the NPCs.

So in short unless anyone wants to help me by CO-GMing Trickster ... well you know

:(
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Mullet Master on December 08, 2011, 05:19:52 pm
I hate to admit this, but I believe Trickster - RTD may have got the better of me. Unless I get a Co-Gm I am not sure I can continue to run it as it takes me 2 hours just to get two players actions rolled for, fluff typed up, and inventory adjusted. Then it takes another two hours to adjust those players statuses, and the NPCs.

So in short unless anyone wants to help me by CO-GMing Trickster ... well you know

:(

This is a major problem with GMing in general. This has affected all my games, and even my latest try, one that was supposed to be "quick" and "fun" The players get to type up a one or two line response, and the GM has to type at least 10 paragraphs + edit a bunch of status/inventory/flavor texts.


Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on December 08, 2011, 05:31:52 pm
I hate to admit this, but I believe Trickster - RTD may have got the better of me. Unless I get a Co-Gm I am not sure I can continue to run it as it takes me 2 hours just to get two players actions rolled for, fluff typed up, and inventory adjusted. Then it takes another two hours to adjust those players statuses, and the NPCs.

So in short unless anyone wants to help me by CO-GMing Trickster ... well you know

:(

This is a major problem with GMing in general. This has affected all my games, and even my latest try, one that was supposed to be "quick" and "fun" The players get to type up a one or two line response, and the GM has to type at least 10 paragraphs + edit a bunch of status/inventory/flavor texts.

And afterwards they only spend 30 seconds reading it!!!!!1 GMs should post in Latin so players have to spend a bit of time over it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on December 08, 2011, 05:33:31 pm
... eheheheheh...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Mullet Master on December 08, 2011, 05:51:21 pm
I hate to admit this, but I believe Trickster - RTD may have got the better of me. Unless I get a Co-Gm I am not sure I can continue to run it as it takes me 2 hours just to get two players actions rolled for, fluff typed up, and inventory adjusted. Then it takes another two hours to adjust those players statuses, and the NPCs.

So in short unless anyone wants to help me by CO-GMing Trickster ... well you know

:(

This is a major problem with GMing in general. This has affected all my games, and even my latest try, one that was supposed to be "quick" and "fun" The players get to type up a one or two line response, and the GM has to type at least 10 paragraphs + edit a bunch of status/inventory/flavor texts.
And afterwards they only spend 30 seconds reading it!!!!!1 GMs should post in Latin so players have to spend a bit of time over it.

A bit snarky, but OK. I don't expect every player to write a novella for every single move. I like to run games that are interesting and fun for me, and hopefully the players will find it that way too. But some players get the mindset that they are OWED a game. That they are OWED constant updates. That they can play 25 forum games at once, but god forbid they ever RUN one. I have observed this behavior in many games, and not just my own. This is my real issue, not so much the fact of the time disparity.

lawastooshort is not guilty of this - this is a player (he? she? Not relevant.) that has been a very good player in many games and has ran some of the most successful and interesting games.

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on December 08, 2011, 05:58:48 pm
It wasn't meant to be snarky, apologies - I have genuinely spent hours writing a turn ONLY FOR A PLAYER TO POST WITHIN ONE MINUTE of me posting the bloody thing (or at least it feels like it).

Gah!


and edit:
I suppose I should feel honoured, really, that my rtd is being looked out for, or that my players are getting into their character, or that it's fun, or something, when someone posts a reply to my turn so quick, but, really, when you've just laboured over the actions and the writing for hours and re-read it probably ten times altogether, even, shamefully whisper it, googled a word just to make sure you didn't waste all those years at university, and even worried about whether I should include that comma or not, and not got other more important work done because you care about the game you're running and the players in it, well... gah.


and another edit:
Which is surprising that more people don't try GMing, because, you know, from a player point of view it's hard to see just how much time goes into it, to make something as good as you can in the time you get free, and also unsurprising that lots of games don't last that long when people try GMing and realise it takes quite a lot of etc and so forth.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on December 08, 2011, 06:08:21 pm
Yep it is time consuming, but for the most part those people who Gm find it fun (I do to. I love GMing my games I just usually make the things to complex for my own good at the moment.)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on December 08, 2011, 06:12:45 pm
Personally, I could care less whether a player posts a 1 line action or not, because I adore writing and GMing, and GMing is more like an excuse to write/draw pictures for me. I mean, it's radical when a player roleplays as their character a bit, but I don't think it's a big deal if they don't read the whole thing and/or don't elaborately craft an action. Maybe it's a mindset thing.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on December 08, 2011, 06:17:24 pm
No, I don't mind about the length of the player's action, and I GM nearly entirely because I enjoy the writing...

Anyway...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on December 08, 2011, 06:29:50 pm
Anywho I have been working on a reboot of my first forum game (For nostalgia's sake), and was wondering what you guys thought.

(Also I know its a forum game, but theres no where else really to get advice, and criticism.)
You are a Dungeon Master

You are a Dungeon Master, and after many years of rest you have risen again to face the world, and stake your claim once again. Today your journey begins, but first several things must be made clear.

1.) What is your Name?
2.) What was your past? (Stuff leading up to you becoming Dungeon Master)
3.) What are your Starting Minions?

Spoiler: Starting Minions (click to show/hide)

Spoiler: Map (click to show/hide)

Spoiler: Known Enemies (click to show/hide)

Spoiler: Starting Areas (click to show/hide)

Spoiler: Combat (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on December 08, 2011, 06:31:21 pm
Your making things to complex for yourself again. RTD's aren't really suppose to be like Pen and Paper RPG's, even having an HP bar in an RTD is sort of a stretch in my opinion.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Mullet Master on December 08, 2011, 06:37:19 pm
Your making things to complex for yourself again. RTD's aren't really suppose to be like Pen and Paper RPG's, even having an HP bar in an RTD is sort of a stretch in my opinion.

I agree.. plus, the more rules/stats you put out there, the more confined you are as a story teller. What is interesting about the story of the dungeon master? What motivates and engages the players? This is a dwarf fortress forum, so the average person is going to want some more detail, but... how can you incorporate the kind of minions you want and make the game user friendly? Is there any connection between the players?

I know this isn't necessarily intended for the RTD forum, but I've always been under the opinion "less is more" in terms of RP. There have been some fantastically successful forum games that are very rules heavy (Such as : "YOU ARE KING") but that is seems to be an exception rather than the rule.

My genuine advice is to think of the game you want to play/GM and then think of the mechanics(rules/stats/etc) of how to play it, not the other way around.



Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on December 08, 2011, 06:39:03 pm
(Its a Forum Game (No Assness meant))

Well its a game where you control groups of soldiers, minions, and creatures, but when you get a large group of one type of soldier I automatically form a some type of military unit with them, so I don't get up to to many rolls for me to handle. It will be a suggestion game, and it will be a bit slower paced, so minions won't be abundant early game, but maybe end game is about the only time you will have massive amounts of them.

I have also been debating about adding buildings to the game (Other than the basics required to limit the types of units you can get, or allow new types.) such as a brewery (Adds a bit of income), or an Apothecary (Can spend gold to make special potions to help units). What do you all think?

As for story I haven't got to that part yet :\
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on December 08, 2011, 06:44:42 pm
You could do something like my You are Overlord game, adwarf. Pretty much the same type of game...Cept it was simple.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on December 08, 2011, 06:51:12 pm
You could do something like my You are Overlord game, adwarf. Pretty much the same type of game...Cept it was simple.
I'll mull the combat, and stats over a bit, but I think I will leave them though they may get simplified a bit.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on December 09, 2011, 03:19:26 am
Sorryyyy...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on December 09, 2011, 03:42:21 am
:3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on December 10, 2011, 07:04:05 am
Just going to ask this... If I decide to GM my magic RTD, would anyone hold interest in joining it?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on December 10, 2011, 07:44:36 am
I would, yes.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on December 10, 2011, 07:45:18 am
Same here.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on December 10, 2011, 08:11:51 am
I would, but I need to cut back on the amount of RTDs I'm in, so I'm going to put myself on a freeze for joining anything for awhile (I'm already on the waitlist for a few things anyway, which if/when I get in should be quite enough for now). In other news for those asking about the Fire Emblem RTD, I plan on using the rest of today to recover from the college semester finally ending and relax a bit, but Sunday -bar anything coming up- I plan on doing a lot of work on it. ^^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: wolfchild on December 10, 2011, 08:29:17 am
I would talarion
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 10, 2011, 10:47:42 am
Yeah, I'd join.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on December 10, 2011, 03:03:11 pm
I need to be in more RTDs and I believe I displayed interest earlier so yes, I would join.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: fergus on December 10, 2011, 03:51:26 pm
I'd join, if there's still a spot open.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Superior_Tomato on December 12, 2011, 03:42:47 pm
Do you think it's Ok if I try to restart roll to serve dracula just after christmas? I would ask Vester, but he appears to have stopped being active around the end of October. Could I, as I was very interesested in it to start with?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 12, 2011, 04:13:49 pm
I don't see any harm to it. Most GMs would be flattered to have their stuff used by others, I think.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on December 12, 2011, 05:08:29 pm
Most GMs would be flattered to have their stuff used by others, I think.
Damn straight. Getting TWO other RTDs with same/similar rules started along with mine made me fairly happy. Or at least I think it did. It was some time ago.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 12, 2011, 10:07:56 pm
So, here's a question. Assuming some but probably only a handful of minions (or at least a few at a time), what would everyone's favorite type of villain (or at least ambitious anti-large portions of the world individual) to play as be? Would anyone be interested in such a premise?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on December 12, 2011, 10:09:44 pm
Depends on the setting. I think a lone crazy evil wizard in his wizard's tower who gets sick of sitting up there reading books would be fun/ny.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 12, 2011, 10:10:46 pm
Depends on the setting. I think a lone crazy evil wizard in his wizard's tower who gets sick of sitting up there reading books would be fun/ny.

Mine is kinda like this, except less reading and more 8 bit theater black mage.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 12, 2011, 10:13:07 pm
Well, medieval high fantasy is by far the most likely for me to run, but if people really want to play as Bond villains or cyborg space pirates I'd be interested to hear about it.

Also, quit stalling derm. I know you have a preferred villain type to play as. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on December 12, 2011, 10:13:49 pm
Um...crazy noble of Rome...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 12, 2011, 10:14:16 pm
Derm was, is, and always will be the villain.

He's just on vacation sometimes.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on December 13, 2011, 01:43:41 am
Wait. I can't remember it exactly, but does anybody know of a good site where you can roll virtual dice? Preferably standard DnD dice, E.G: 1d4, 1d8, 1d20, etc etc...Thanks!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 13, 2011, 01:56:02 am
There's several. Random.org comes to mind, InvisibleCastle is more for letting people roll their own dice while making sure they're not cheating, and I think several gaming-related sites feature them.

There's also some programs you can download to do the same, notably DiceTools from rptools.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on December 13, 2011, 02:05:50 am
There's several. Random.org comes to mind, InvisibleCastle is more for letting people roll their own dice while making sure they're not cheating, and I think several gaming-related sites feature them.

There's also some programs you can download to do the same, notably DiceTools from rptools.

Cool, thanks! I'll check them all out. From what I saw, Random.org didn't really have the right dice rolling. Maybe I just didn't look hard enough...The DiceTools program sounds promising though! Much appreciated ^_^.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on December 13, 2011, 04:00:29 am
Random.org has everything a GM would need in my opinion. You likely didn't search hard enough. What were you looking for anyway?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on December 13, 2011, 05:21:17 am
Random.org has everything a GM would need in my opinion. You likely didn't search hard enough. What were you looking for anyway?

Uh, just how to roll, say, a 1d4 or a 1d20. As I had said, I probably didn't look hard enough...I have to crash, 3:20 AM. Will check back in the, uh, afternoon. G'night...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on December 13, 2011, 05:29:27 am
Personally, I like this (http://www.wizards.com/dnd/dice/dice.htm) as a dice roller. Extremely easy to use.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: fergus on December 13, 2011, 05:37:56 am
Random.org has everything a GM would need in my opinion. You likely didn't search hard enough. What were you looking for anyway?

Uh, just how to roll, say, a 1d4 or a 1d20. As I had said, I probably didn't look hard enough...I have to crash, 3:20 AM. Will check back in the, uh, afternoon. G'night...

The integer generator has inputs for range, so you can use it as a dice roller.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on December 13, 2011, 05:41:24 am
Random.org has everything a GM would need in my opinion. You likely didn't search hard enough. What were you looking for anyway?

Uh, just how to roll, say, a 1d4 or a 1d20. As I had said, I probably didn't look hard enough...I have to crash, 3:20 AM. Will check back in the, uh, afternoon. G'night...
Front page (http://www.random.org/). To the right. Set minimum to 1 and max to whatever. If you want something like, say 2d6, you COULD set the minimum to 2 and max to 12, but that wouldn't give the right chances for each number to be rolled. So instead I'd recommend rolling 1d6 twice in that situation.

Also for the 2d6 situation, you could also use the "Integer Generator" and just add up.

...Or, you could check out Tal's link. Which is also pretty good. Hell, now that I've tried it I think it might be better than Random.org.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on December 13, 2011, 05:51:31 am
I think it is. It has preset virtual dice, with areas to input modifiers and # of dice, and it has a field for the more outlandish dice. Or a coin.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on December 13, 2011, 06:17:57 am
The thing Tal linked to, that's what I use. ^^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: JackoftheBox on December 13, 2011, 07:30:43 am
Am I the only one who rolls with real dices?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on December 13, 2011, 07:35:02 am
I would, but I have none. :(
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on December 13, 2011, 08:29:52 am
I do have dice but I don't like rolling them, 'cause they inevitably fall off my desk and get lost... until I step on them. :U
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: JackoftheBox on December 13, 2011, 11:06:33 am
I do have dice but I don't like rolling them, 'cause they inevitably fall off my desk and get lost... until I step on them. :U

Yea, I've noticed that happening too. "The Floor always wins" I tend to say when losing yet another innocent dice for The Floor's ever growing hunger.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on December 13, 2011, 11:11:19 am
And it's always, without fail, the d4 that gets lost and stepped on, isn't it? -__________- It sucks for me because my dice are the same color as my carpet...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 13, 2011, 11:20:32 am
Hardwood floors and all furniture without under spaces! My floor is a kind mistress!

My quarterstaff on the other hand, hates me and will not hesitate to fall on my head if I let it. This may be because I twirl it around with my feet (This took practice), but still.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on December 13, 2011, 02:17:07 pm
I don't roll with real dice, because rolling by hand isn't as random as the atmosphere in my opinion. I mean, honestly, you're not going to get much more random than the atmosphere.

In addition, if you roll with real dice, you're not going to have something like 1d18 ready, are you?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 13, 2011, 03:41:45 pm
I have some that look like goddamned gems, (http://www.gamestation.net/Products_2/GameScience-Precision_7?range=21%2C30%2C96) so yes, I like to roll them. :D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on December 13, 2011, 03:43:03 pm
I have real dice, but I lack certain ones - notably, I don't think I have a d8 lying around anywhere. It's just faster for me to use the D&D dice roller.

Though, rolling real dice DOES sound fun. I might give that a shot, starting next RTCA update.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on December 13, 2011, 03:59:11 pm
I have some that look like goddamned gems, (http://www.gamestation.net/Products_2/GameScience-Precision_7?range=21%2C30%2C96) so yes, I like to roll them. :D

Hey, mine are the smoke quartz ones on that page. ^^^ I keep them in one of those black velvet-feeling jewelry pouches because I'm pimp/douchebag-y like that. :3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on December 13, 2011, 09:52:26 pm
I'd roll real dice if I had the table space. A suitable large dice rolling area tends to fill quickly, even without considering that d4's are second only to Lego's in the field of improvised Caltrops.

I normally use the SRD dicebag (http://www.d20srd.org/extras/d20dicebag/), but I think I'll bookmark that WotC one- the field for odd values is nice. I used to use Random.org, but it felt streaky to me if I rolled a lot in rapid succession. That's probably just me being superstitious, though.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on December 13, 2011, 10:01:11 pm
I know this is off topic, but what exactly does a d4 look like ?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 13, 2011, 10:03:57 pm
Pyramid with numbers on. Occasionally a mummy pops out and you need this whole exorcist thing, I dunno, 's fuckin' weird. Ol' Tut here never pays the damn rent, that I'm sure of. Other times this bastard in a Fedora just up and breaks my walls with a giant rock outta nowhere, but that's another story.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on December 13, 2011, 10:05:05 pm
Pyramid with numbers on. Occasionally a mummy pops out and you need this whole exorcist thing, I dunno, 's fuckin' weird. Ol' Tut here never pays the damn rent, that I'm sure of.

Oh yeah, that happens to me sometimes too. Those d4's are crazy.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on December 13, 2011, 10:24:20 pm
o.O Where can I get one of these ?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 13, 2011, 10:26:35 pm
'eh, got 'em offa this crazy broad what were trampling through my secret waterfall. I mean, really, I like shorts and shirts like anyone but seriously, either go naked or get some more clothes on ya' skank.

(The hell am I even typing)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on December 13, 2011, 10:28:14 pm
Oh, they're sold at any store that also sells monkey paws and books bound in human flesh.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on December 13, 2011, 10:32:10 pm
Oh, they're sold at any store that also sells monkey paws and books bound in human flesh.
So the crack den beside my house?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 13, 2011, 10:39:30 pm
Rarer still are d3s. Non-euclidean, you know.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on December 13, 2011, 10:59:16 pm
d1's are the worst though, even streakier than random.org.

So. Roll to be the RNG. Your mind has been blown.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on December 13, 2011, 11:11:18 pm
How could a d1 be hard to find? All you need is a ball and a marker. Bam, instant d1.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 13, 2011, 11:12:21 pm
Roll to dice? The players try to find all of a standard DnD dice set (D4 6 8 10 12 and 20 +Whatever I'm missing) Except they're magical and then they find a specific die, they can choose to roll that for their turn instead of a d6 (Which they start with)?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on December 14, 2011, 03:20:49 am
Roll to be the RNG.

Is that Roll to be Rolled? I'm intrigued.



Ooh that reminds me, I couldn't do it because I can't type that much at the moment and it's too near Christmas now, but a Tolkein's Father Christmas rtd would have been seasonal.

http://www.tolkienlibrary.com/booksbytolkien/fatherchristmas/description.htm (http://www.tolkienlibrary.com/booksbytolkien/fatherchristmas/description.htm)

Polar bears and tiny elves fighting goblins to save Christmas?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on December 14, 2011, 11:55:46 am
All right, I'm actually truly thinking of doing another game. For real this time.

But, my well of ideas is meh. Here's what I got.

-Dungeon crawl survival type game: Pretty much, going back to the first cool game I played on this forum-the Fortress of Bones. Inspiration! I call it survival, because you actually had to keep yourself fed and hydrated, find a safe place to sleep and deal with wounds in a timely manner.

-Elven Court Intrigue Adventure: Or maybe Dwarven. Inspired by Tales of the Storm Coast, naturally. Obviously more adventure and less backstabbing, I would hope. This IS the RTD forum.

I figure if I get pings of interest from you guys I might be able to start. Also, suggestions are welcome...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on December 14, 2011, 12:00:03 pm
Ping!

What is this second one of which you speak? (preferably Dwarven?)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on December 14, 2011, 12:11:48 pm
Plotting and intrigue is always fun, but why the need for fantasy elements? On second thought, getting to play the noble-side of dwarven society for a change could be very interesting, especially if you make your own dwarven society and not just use the vague DF one. Count me in!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on December 14, 2011, 12:55:12 pm
Here's my tentative Dwarven Court Rankings. Though I'm still leaning to make it dungeon-crawly. Gah.

Quote
[The first steps...usually, money, fame or your families name will get you in the door. But, Dwarven society is highly static, as solid as the stone they carve their fortresses into. Achievement can only get you so far...]
Master of the Profession
Gold Courtier
Silver Courtier
Copper Courtier

[The Elite Dwarven Deep-Knights are the Heroes of the Kingdom-it's generals, champions and questers. They enjoy lives of unbridled danger and amazing Luxury. Few live long very long, though-either slain by circumstance, or Court nobles jealous of the rising star-or, they do too well, and find themselves assigned to the royal guard.]
Deep-Knight Captain
Deep-Knight Ranger
Deep-Knight Intiate

[The elite guards of the Nobles, in court and war-they do most of the dying. Given that they are the most susceptible to overthrowing their rulers, they are closely watched and have little opportunity for advancement. They can fall very far, though. All the way to the Hammerers Den.]
Grand Rook
Kings/Queens Guard
Fortress Sentry

[The three masters collectively run Dwarven society-Feeding, Labor and War, all in one. They tend to maintain as much distance from the court as they can.]
Master of Feasting
Master of Mining
Master of War

[Above the commoner guards and soldiers, The Elite Shadow Beards do the Nobles dirty work-spying, assassination, blackmail...many of them are not above seeking their own power in court, and using their connection to facilitate it.]
Shadow Beard Grand Puppeteer
Shadow Beard Elite
Shadow Beard Agent

[Overseers of Dwarf Fortresses are only elected Mayors in name...the true rulers, and the inheritors of the Wealth and earned, are the Rods, Staves and Scepters-they manage the flow of cash and goods from the lowliest miners paycheck to the fattest bursars gilded vault, and are in charge of Dwarven expeditions.]
Scepters
Staves
Rods

[The High Nobilty are the figureheads of the Dwarven Nation. Getting here makes you a target-for everyone.]
Queen/King
Queen/King Consort
High Vizier
Grand Champion
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on December 14, 2011, 01:59:50 pm
Honestly, both ideas sound fantastic. I like the nobles idea, but a dungeon crawl might be a little more fun for both parties. Who knows?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Superior_Tomato on December 14, 2011, 04:58:57 pm
I'll be away from a computer for 5 days starting friday, so I wont start anything yet. Also, Digital, what happened to Roll to Body jump?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 14, 2011, 05:32:09 pm
Hm... I'd probably join either of those, but neither is especially intriguing to me. Maybe I'm typecasting you as "The GM of OotK" too much, but neither of them seem... like the kind of games you'd run, somehow. Maybe I just need more detail.


As for suggestions, how about heroic nobles dealing with a rather on-edge, high-competition political system? Maybe they're serving evil, meaning the competition is waiting like hungry jackals for them to slip up and the boss doesn't have much patience for failure. Or maybe the kingdom is facing an invasion or is more of a band of desperate refugees, so they just can't afford to sit around waiting for the fifth-best man to sort of get the job done, plus everyone else is also desperate and has their own subgoals (like keeping their own people fed, not yours) to pursue.

What they do and how well they do could have ramifications both physically and politically; for instance, losing a member doesn't just mean you've lost a friend and comrade-at-arms, it means you have to deal with the political fallout of losing a good warrior or being allied with a people who no longer have a champion or the vying of everyone else to fill the slot. Similarly, what tasks they undertake could be a mixture of "What will help the kingdom/me" and "What will get that goddamned princess to finally shut up?" To say nothing of how pivotal your interactions with said potential champions, leaderless peoples, or whiny princesses could be in their own right.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on December 14, 2011, 08:02:34 pm
You hit the nail on the head, IO.

I want to write something, but I can't figure out what.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 14, 2011, 08:05:12 pm
Just noticed that tomato sigged me.

Feels good man.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on December 14, 2011, 08:12:35 pm
Which happened in my thread.

I'm joining the Feels Good club too, Derm, if you don't mind.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 14, 2011, 08:14:50 pm
We can start up a clubhouse! You want the left terrace or the right?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on December 14, 2011, 08:17:01 pm
Derm, I will sig you just to inflate your ego.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on December 14, 2011, 08:18:39 pm
We can start up a clubhouse! You want the left terrace or the right?
Does it matter? I'm the Earth, man, I'm my own terrace.

Derm, I will sig you just to inflate your ego.
Derm you lucky bastard.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 14, 2011, 08:20:00 pm
Tarran gets all the tarraces. :P


Also, I wish I could help with figuring out what you want to write about, but I haven't really figured out how to do that myself. Indulging in a lot of potential inspiration (movies, games, wiki pages for series you've never heard of) is the only thing I can really recommend, and I'm not even positive that works. :-\

Having random people shovel ideas at you might serve a similar function, also.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 14, 2011, 08:20:14 pm
YESSSSSSSS SIG ME, MY FOLLOWERS, FOR ALL SHALL KNOW THE GLORY THAT IS DERM is that a newspa- Ow! Ow! Stop hitting me! STOP HITTING ME DAMMIT.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on December 14, 2011, 08:23:19 pm
If you need help figuring what to write about for an RTD - and I mean ever - you could do what I did as a failsafe for both my RTDs: Start with something you're extremely familiar with and enjoy very much. If you want, you can build on it from there infinitely, like a webcomic that lasts forever.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 14, 2011, 08:25:19 pm
Has there been a Zelda RTD yet? You could try that. Everyone loves Zelda.

Or maybe a Single player RTD! Where theres the main guy, and everyone gives him actions which he rolls for. That was fun.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Powder Miner on December 14, 2011, 08:26:28 pm
Got here too late for the Die discussion, darnit.
Last time I used my di, took me a week to clear out the ecto-goo.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on December 14, 2011, 08:28:01 pm
Derm, I think it's about time you sigged yourself.

My apologies if "Go sig yourself!" becomes a profane phrase at some point in the future.

Has there been a Zelda RTD yet? You could try that. Everyone loves Zelda.
That's... a good idea. I'd join it. Come to think of it, why hasn't anyone made a proper Zelda Tabletop RPG?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 14, 2011, 08:28:27 pm
Don't worry Powder, you can still sig me too.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on December 14, 2011, 08:30:18 pm
Has there been a Zelda RTD yet? You could try that. Everyone loves Zelda.
That's... a good idea. I'd join it. Come to think of it, why hasn't anyone made a proper Zelda Tabletop RPG?

Actually, there is a pretty hefty Zelda D20 floating around the Internet somewhere. Either way, Zelda RTD was my first RTD idea, but then I was like "Or maybe we could be Mario knock-offs and have bob-omb swords". It went from there.

I would join a Zelda RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 14, 2011, 08:30:58 pm
Also I would do that but my sig is literally at the 500 char limit. So... yeah. Maybe if I clear out the dates...


Well... that failed horrifically.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on December 14, 2011, 08:34:19 pm
Give me a copy of your sig and I can shorten it as much as possible if you need help.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 14, 2011, 08:36:36 pm
I need to Repair it first. Give me a minute, can't find powders original utterance.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on December 14, 2011, 08:38:49 pm
Oh, you want the links intact?

Well, I wouldn't recommend that. The time dates and links to the original post usually take up a lot of space.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 14, 2011, 08:40:02 pm
Eh, well here is what's left of it, anyway.

Spoiler (click to show/hide)

That second one always reminds me of one of my greater moments in RTD history.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 14, 2011, 08:40:44 pm
If you need help figuring what to write about for an RTD - and I mean ever - you could do what I did as a failsafe for both my RTDs: Start with something you're extremely familiar with and enjoy very much. If you want, you can build on it from there infinitely, like a webcomic that lasts forever.
I was going to say this really only works if your starting point isn't very serious, then tried to come up with an example about how awkward starting with one thing and suddenly throwing something else into it would be. I failed miserably, so apparently it's a solid idea.

Coincidentally or not, this is somewhat similar to what I was planning, though. Start with Dungeon Keeper, a game about vile sorcerer-lords of darkness controlling haphazard dungeons full of unreliable, varied minions in opposition to the forces of good and other forces of darkness, then just sort of go (anywhere) from there.

Of course, now I'm thinking about the idea I pitched to Dwarmin instead. :-\


Got here too late for the Die discussion, darnit.
Last time I used my di, took me a week to clear out the ecto-goo.
Some things are worth waiting for. :P

Also, would a d0 be a featureless ball or a die made of dry ice or similar?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on December 14, 2011, 08:41:59 pm
A d0 would be a black hole.

You roll it and then
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on December 14, 2011, 08:45:33 pm
Here you go, Derm. Shortest I think it can ever get.

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 14, 2011, 08:47:23 pm
Thanks! I suppose you just took out the erroneous post locations then?

Welp, now I have a bunch of extra space and nothing to use it on. Wheeeee~~~
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 14, 2011, 08:48:42 pm
You sure you're not thinking of a dx/0?


Derm:
Quote from: derm
Wheeeee~~~

Problem solved.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on December 14, 2011, 08:51:23 pm
Thanks! I suppose you just took out the erroneous post locations then?
1: Took out the crap from the broken locations.

2: Turned "Quote Author=X" to "Quote=X" in all quotes (your link-less one also had this problem).

Example:
Quote from: Me
This is what a quote looks like with the Author in it.
Quote from: Me
This is what a quote looks like without the Author in it.

And 3: Removed any unneeded spaces without breaking the quotes.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on December 14, 2011, 08:54:02 pm
That second one always reminds me of one of my greater moments in RTD history.
It was just as great a moment for Monk, surviving near crispification and crushing a giant cat under his weight to survive the several-dozen-stories fall.

So. Roll to be a Hellbinder: the players join a secret sect of wizards who use an unholy brand of summoning magic pioneered by their ancient founder to commit unspeakable atrocities.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 14, 2011, 08:54:51 pm
Welp, I think my sig has reached max potential. Still have 7 chars left though.

Thanks Terran!

I just got ninja'd by the best thing ever.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on December 14, 2011, 08:59:09 pm
So. Roll to be a Hellbinder: the players join a secret sect of wizards who use an unholy brand of summoning magic pioneered by their ancient founder to commit unspeakable atrocities.
Sounds interesting.

Though personally I would rather try to use the unholy magic to do nice things.

Imagine: Summoning demons to play games with children. :D

Welp, I think my sig has reached max potential. Still have 7 chars left though.
Mien gott! Look at that beast!

Thanks Terran!
Don't make me call Luna.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 14, 2011, 09:01:43 pm
Sorry, I'll get it right next time, Terrain.

Also I managed to squeak in another 7 chars. Full again!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on December 14, 2011, 09:03:24 pm
So. Roll to be a Hellbinder: the players join a secret sect of wizards who use an unholy brand of summoning magic pioneered by their ancient founder to commit unspeakable atrocities.
Sounds interesting.

Though personally I would rather try to use the unholy magic to do nice things.

Imagine: Summoning demons to play games with children. :D
Sounds like a game that iss right up Derm's alley
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 14, 2011, 09:04:15 pm
I am the founder. I made the alley. I would still play it, because there cannot be enough horrific atrocities!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on December 15, 2011, 05:48:29 pm
Anyone thought of running a Survival RTD (No not zombie, well maybe a bit if it is easier to make) where you have to survive as long as possible against waves of ever increasing, and ever stronger foes ?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on December 15, 2011, 07:35:46 pm
I believe IronyOwl had one before.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on December 16, 2011, 04:47:53 am
Roll to Gonzo? (alt. title Roll to Fear and Loathe)

Four characters, whose adventures are recounted in a typical first person narrative, search for the story.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kisame12794 on December 16, 2011, 03:21:30 pm
Post for horrible acts of EVIILLLLLLLL.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on December 16, 2011, 03:36:12 pm
Roll to Gonzo? (alt. title Roll to Fear and Loathe)

Four characters, whose adventures are recounted in a typical first person narrative, search for the story.
We were somewhere around Barstow on the edge of the desert when [1] the car fell into a ditch and we all died. The End.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on December 16, 2011, 04:20:45 pm
Roll to Gonzo? (alt. title Roll to Fear and Loathe)

Four characters, whose adventures are recounted in a typical first person narrative, search for the story.
We were somewhere around Barstow on the edge of the desert when [1] the car fell into a ditch and we all died. The End.

I like the idea even more now. Hmm.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on December 16, 2011, 05:05:00 pm
Roll to Escort Mission

The players are trying to get the target from point A to point B. The twist? The target is controlled via suggestion adventure on a thread in the Minecraft forums. And the first suggestion is always used.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on December 16, 2011, 05:06:19 pm
Roll to Escort Mission

The players are trying to get the target from point A to point B. The twist? The target is controlled via suggestion adventure on a thread in the Minecraft forums. And the first suggestion is always used.
No way this could work.


I'd play it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on December 16, 2011, 05:06:52 pm
Me too. Mmm.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on December 16, 2011, 05:07:43 pm
Me three! As long as you don't mention this forum at all at the minecraft forums...Just in case.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on December 16, 2011, 05:09:07 pm
And a third thread in a different forum (MSPA?) for the enemy encounters.

Insanity ensues.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on December 16, 2011, 05:11:14 pm
That sounds like a horrible group of ideas.

You guys are crazy.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on December 16, 2011, 05:13:08 pm
Thanks.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on December 16, 2011, 05:16:00 pm
Ooh! Ooh! Better idea:

Normal RTD, basic rules, but the story is dictated entirely by the whims of a six-year-old. A la Axe Cop (http://tvtropes.org/pmwiki/pmwiki.php/Webcomic/AxeCop?from=Main.AxeCop).
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on December 16, 2011, 05:18:23 pm
But where would we find a six year old around here?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on December 16, 2011, 05:19:17 pm
I could offer a 3 year old :V
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on December 16, 2011, 05:33:48 pm
How bout a two-year old?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on December 16, 2011, 05:34:17 pm
I think that's too young.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: fergus on December 16, 2011, 05:44:28 pm
Roll to Escort Mission

The players are trying to get the target from point A to point B. The twist? The target is controlled via suggestion adventure on a thread in the Minecraft forums. And the first suggestion is always used.

I'd totally play this as well.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on December 16, 2011, 05:47:10 pm
Me too, that sounds like it could be a lot of fun. Especially if the minecrafters get it into their heads they are the protagonist of this tale, damnit.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on December 16, 2011, 05:49:08 pm
Me too, that sounds like it could be a lot of fun. Especially if the minecrafters get it into their heads they are the protagonist of this tale, damnit.

Actually, that could totally happen. Perfect simulation of an escort mission!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on December 16, 2011, 05:52:25 pm
If this actually happens, we're not going to tell them that we're playing, right?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on December 16, 2011, 05:57:22 pm
Nope.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on December 16, 2011, 06:32:59 pm
Bay12 is like a well of...Well, everything. Looking down it may reveal the Universe's deepest secrets, or it could unleash the most despicable Eldritch Abominations upon humanity...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 16, 2011, 06:34:50 pm
It could unleash the most despicable Eldritch Abominations upon humanity...

*Whistles nonchalantly*
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on December 16, 2011, 06:36:13 pm
or it could unleash the most despicable Eldritch Abominations upon humanity...
I am already here.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 16, 2011, 06:38:22 pm
Bit too late on the uptake there Darvi.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on December 16, 2011, 06:39:25 pm
We're not highlander-immortals, there can be more than one.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 16, 2011, 06:40:15 pm
I CHALLENGE THEE!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on December 16, 2011, 06:45:24 pm
That could make for an interesting system though. Once you get down to 1 HP, you roll a D6 anytime you get hit and on a 1 you die.

*totally not ripped off of the LotR tabletop rules*
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on December 16, 2011, 06:46:34 pm
(ATT) Darvi charges wildly at Derm, flailing his arms and screaming incoherently! (DEF) Derm dives out of the way, just barely avoiding Darvi's strike!

If anyone were to go through with Roll to Escort Mission, they would have to write each turn twice from separate perspectives, keeping each side interested. Might be a little tricky.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on December 16, 2011, 06:48:21 pm
They'd also have to be registered at the MC forums. Obviously.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: BullDog on December 16, 2011, 07:54:15 pm
Roll to Escort Mission

The players are trying to get the target from point A to point B. The twist? The target is controlled via suggestion adventure on a thread in the Minecraft forums. And the first suggestion is always used.

I'd play that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on December 16, 2011, 11:06:36 pm
When I saw "Escort RTD", I totally misinterpreted what it would be about.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on December 16, 2011, 11:20:00 pm
When I saw "Escort RTD", I totally misinterpreted what it would be about.
Where's the goddamned like button? D:
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on December 16, 2011, 11:27:30 pm
An idea I came up with at the end of the MTG RTD:

Mini RTDs, with a specific number of turns, after which the game is over.  The range would be 10-20, with a small number of players.  The idea is to have a RTD long enough to be worth the investment of interest, but short enough to be over in a small timeframe, without risking player/GM burnout. 


Interest check?  I've got a couple ideas I'm tossing around in my head...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on December 16, 2011, 11:34:16 pm
Yeah, that'd be cool. In part, that's my operating theory behind Roll to Deathmatch- change things up every 10-20 turns to keep things fresh and interesting, and if I get bored of it I can let it end naturally without much fuss. Also lets waitlist people actually see gametime :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: BullDog on December 16, 2011, 11:38:26 pm
When I saw "Escort RTD", I totally misinterpreted what it would be about.

I didn't notice that until now.  :(

An idea I came up with at the end of the MTG RTD:

Mini RTDs, with a specific number of turns, after which the game is over.  The range would be 10-20, with a small number of players.  The idea is to have a RTD long enough to be worth the investment of interest, but short enough to be over in a small timeframe, without risking player/GM burnout. 


Interest check?  I've got a couple ideas I'm tossing around in my head...

I'd be interested in that. 
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: fergus on December 17, 2011, 12:39:33 am
An idea I came up with at the end of the MTG RTD:

Mini RTDs, with a specific number of turns, after which the game is over.  The range would be 10-20, with a small number of players.  The idea is to have a RTD long enough to be worth the investment of interest, but short enough to be over in a small timeframe, without risking player/GM burnout. 


Interest check?  I've got a couple ideas I'm tossing around in my head...

Yeah, I'd be interested.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on December 17, 2011, 03:10:06 pm
#Bay12RTD is lonely as usual. I'm looking for someone to discuss writing RTDs and writing in general with.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on December 17, 2011, 03:12:29 pm
Say "Frastur" 5 times one after another and I might appear.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 17, 2011, 03:15:29 pm
I immediately tried that and YOU ARE A LIAR!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on December 17, 2011, 03:17:44 pm
The call of nature was louder ~

And I also said "might". I sometimes don't feel like it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on December 17, 2011, 03:19:03 pm
I immediately tried that and YOU ARE A LIAR!

But you didn't do it like this.

Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on December 17, 2011, 07:29:19 pm
Yes, yes, yes. I know. Before you all groan and start picking up those pitchforks and rocks, you know the drill. Listen to my crappy idea, tell me all sorts of awesome ways to improve it, and then facepalm when I find that it just becomes too awesome (And difficult) to manage...But I promise! This time is different!

I'm not really looking for feedback here, just...If you guys can find any stupid errors, loop-holes or flaws, please tell me. This RTD shall go live tomorrow!

Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on December 17, 2011, 07:33:01 pm
Recettear the RTD?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on December 17, 2011, 07:43:26 pm
Recettear the RTD?

Recettear and Swords & Potions :P. But with less cute lolis and more fat neckbeards...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on December 17, 2011, 11:17:42 pm
Color me interested.

What would a turn consist of?  Acquiring items to buy?  Responding to customer requests?  Setting a tone for the store?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on December 19, 2011, 12:24:49 am
Sunuvabitch, I couldn't log onto Bay12 all day! Darnit.

@Toaster: Turns would be basically...Well, whatever. Restocking supplies, opening the store, etc, etc.

I have it all written down, but it's on my windows pc...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on December 19, 2011, 12:30:26 am
Well I told freeform my idea while we were on #bay12RTD, and I figured I would post it here now that the forum is back up.

I have started working on a 3 player (Maybe more depending on how the rules come out when I finish) survival RTD set in a semi-alternate Dead Space world. Each player will represent a team, and will be tasked with surviving longer then the others inside of derelict, and necromorph over-run space space station as part of a new sports event the gov't is using to get rid of convicts, and those who oppose the regime. Each player must survive the hordes of necromorphs that roam the station as well as the other players, they will have the opportunity to build up a bit, scavenge, and scout out the surrounding area before the sun sets on the other side of the planet, and the necromorphs begin moving about the station.

What do ya think?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on December 19, 2011, 01:11:17 am
Well I told freeform my idea while we were on #bay12RTD, and I figured I would post it here now that the forum is back up.

I have started working on a 3 player (Maybe more depending on how the rules come out when I finish) survival RTD set in a semi-alternate Dead Space world. Each player will represent a team, and will be tasked with surviving longer then the others inside of derelict, and necromorph over-run space space station as part of a new sports event the gov't is using to get rid of convicts, and those who oppose the regime. Each player must survive the hordes of necromorphs that roam the station as well as the other players, they will have the opportunity to build up a bit, scavenge, and scout out the surrounding area before the sun sets on the other side of the planet, and the necromorphs begin moving about the station.

What do ya think?
Trust me, the "survive for as long as you can" games don't last long. Because no matter what obstacles you throw at them it's still the same thing. Unless you throw in a really fucking good story, not going to work.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on December 19, 2011, 03:05:24 am
Its got a story behind it as well, and there is also a hidden objective *hint* *hint*

Plus its not really survive as long as you can its out live the other teams, or kill them before you die.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kisame12794 on December 19, 2011, 01:07:34 pm
Hmmmmm. Maybe if you could after death, become a necromorph after a few turns. If you get killed again then its game over for you.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on December 19, 2011, 02:53:04 pm
Hmmmmm. Maybe if you could after death, become a necromorph after a few turns. If you get killed again then its game over for you.
o.O How did you know?

EDIT: Anyway I'm thinking of that, or a Gears of War Deathmatch-ish RTD
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on December 19, 2011, 03:26:06 pm
Okay, idea:

Peanuts RTD ~ The RNG is Merciless, Charlie Brown

Roll to be Pod People
Five body-snatching alien symbiotes have crash-landed in a suburban neighborhood, infected five normal people, and taken their place in society. They are, in reality, experimental infiltration drones created by competing military contractors on an alien planet, and their mission is to silently integrate themselves into human society while attempting to destroy each other. The last surviving drone who has kept its cover is the winner.

Each player plays as one of the symbiotes, trying to keep their cover and discreetly murder the other players. A player is kicked out and replaced by someone from the waitlist when they are either incarcerated, discovered or killed.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on December 19, 2011, 03:27:21 pm
Roll to be Pod People

That is excellent.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on December 19, 2011, 07:26:14 pm
Dead Space RTD -

Backstory -
The Space Station Icarus 29 has been chosen as the location of deadly new sporting event, The Gauntlet. In it criminals, or those who have been framed by the government are sent to fight, and try to survive against hordes of the dreaded Necromorphs, and other challengers. You are one of those chosen to be sent to Icarus 29, and it is up to you whether, or not you come out alive in this competition. Its a cruel world, and you just got thrust into the heart of it all.

Spoiler: Character Sheet (click to show/hide)

Spoiler: Combat (click to show/hide)

Spoiler: Crafting (click to show/hide)

Spoiler: Kill Points (click to show/hide)

So what do you guys think?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on December 19, 2011, 07:52:14 pm
Eh, RTD Deathmatch type games usually don't last too long. And seriously, you don't really need weapon stats, just becomes more annoying for you to roll for every turn.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on December 19, 2011, 07:54:32 pm
Eh, RTD Deathmatch type games usually don't last too long. And seriously, you don't really need weapon stats, just becomes more annoying for you to roll for every turn.
I'll remove the AS of guns, and either roll for how many shots, or let the player decide. So thanks also it has story elements as well which the players will find if the look around a bit. All of it points to a secret about the station that may help the players escape to freedom.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on December 19, 2011, 07:55:27 pm
Eh, RTD Deathmatch type games usually don't last too long. And seriously, you don't really need weapon stats, just becomes more annoying for you to roll for every turn.
I'll remove the AS of guns, and either roll for how many shots, or let the player decide. So thanks also it has story elements as well which the players will find if the look around a bit. All of it points to a secret about the station that may help the players escape to freedom.
Yeah, I suggest you just add a set amount of bullets that are fired per round, see if the shots hit, then roll for damage.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on December 19, 2011, 07:57:23 pm
Well its up, and I will take your advice :). Of course the damage displayed is the middle ground for damage the weapon can do.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on December 20, 2011, 06:30:57 pm
The Roller's Block is on the second page!? THIS. WILL. NOT. DO.

We need more RTD's. I recommend that we begin "Purging" everybody who doesn't log on daily.

All in favor, say Scrumilovelolispliscra
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on December 20, 2011, 06:33:17 pm
Nay. I dare say that thou who hath suggested this foul idea be forced to pay the court a fine of....10000000 Septims or serve your sentence.

Sorry. Just been reading over past memes lately.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on December 20, 2011, 06:41:56 pm
Roll to Be a Christmas Tree Ornament! The game where players dodge tinsel, lights, and various ornaments while ascending to the top of the Christmas Tree to steal the Star and escape, thereby winning Christmas! Starting classes include snowflake, nutcracker, M&M and red ball!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: fergus on December 20, 2011, 06:45:23 pm
That sounds awesome.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kisame12794 on December 20, 2011, 06:51:09 pm
Hmmmmm.
Roll to be The Guy.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on December 20, 2011, 06:54:23 pm
I think we already brought up that idea once.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 20, 2011, 06:55:25 pm
More than once, I think. It never really went anywhere.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 20, 2011, 06:58:03 pm
I still think a Zelda RTD would be pretty cool.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on December 20, 2011, 07:10:05 pm
I still think a Zelda RTD would be pretty cool.
Yeah, it'd make for a neat setting indeed.

Actually I remember one guide of MM having sort of stats, or ratings, for the different forms. 'twas jus' jumping, swimming and rolling, but eh, it's a start.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on December 20, 2011, 07:46:38 pm
Roll for Nautical Nonsense! Each player is the commander of their own ship and crew, and character generation involves choosing both. Sloops are your maneuverable light class, Ships of the Line being your slower yet more powerful heavy class, making Frigates your Mario. Players take bonuses in the form of skilled crewmembers- Quartermasters boosting morale, Gunnery Officers improving aim, etc. Easily adapted to Scifi- Space is an Ocean, after all.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on December 20, 2011, 07:50:19 pm
Roll for Nautical Nonsense! Each player is the commander of their own ship and crew, and character generation involves choosing both. Sloops are your maneuverable light class, Ships of the Line being your slower yet more powerful heavy class, making Frigates your Mario. Players take bonuses in the form of skilled crewmembers- Quartermasters boosting morale, Gunnery Officers improving aim, etc. Easily adapted to Scifi- Space is an Ocean, after all.
Add some somewhat realistic elements like wind direction into it and I'm in.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on December 20, 2011, 08:01:00 pm
I'd run it, but my fingers are in enough pies as it is.

And, I'm not sure how, but I very much want a game to exist based on this (http://nodwick.humor.gamespy.com/ffn/index.php?date=2011-12-13) (and the 2 following.) TLDR- A Car Wars variant where the players drive steam-powered locomotives fitted with weapons out of a Jules Verne fever dream.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on December 20, 2011, 10:35:53 pm
I still think a Zelda RTD would be pretty cool.

I was in one.  It went along well for about 25 turns then faded out.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kisame12794 on December 21, 2011, 07:41:47 pm
Roll for Adventure mode!

Play as a band of adventurers and travel across the land smiting evil (Or helping it) along the way!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on December 21, 2011, 07:46:42 pm
Play as a band of adventurers and travel across the land smiting evil (Or helping it) along the way!
Isn't that what 90% of the RTDs around here are based around?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 21, 2011, 07:48:29 pm
I've actually seen surprisingly little classic 'You all meet in a tavern in high fantasy medieval england' type games.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on December 21, 2011, 08:03:18 pm
I've actually seen surprisingly little classic 'You all meet in a tavern in high fantasy medieval england' type games.

I like RTD's similar to that. It's a nice set-up.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kisame12794 on December 21, 2011, 08:39:21 pm
Play as a band of adventurers and travel across the land smiting evil (Or helping it) along the way!
Isn't that what 90% of the RTDs around here are based around?
I have really bad creativity.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on December 21, 2011, 09:39:03 pm
Play as a band of adventurers and travel across the land smiting evil (Or helping it) along the way!
Isn't that what 90% of the RTDs around here are based around?
I have really bad creativity.

@Kisame: I'd join it! Why not? Make it 4 or so players, and give it a test run. A simple RTD, and if it fails, so be it. More experience. What'cha waiting for? :P. Reserve me please! :D

High fantasy too! Magic! Unicorns! All that stuff.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on December 21, 2011, 09:57:08 pm
Roll to be a Wild Pokemon! The game where players faff about in the tall grass, eating berries and murdering ten year olds and their pet rats! Alternate flavor- Roll to Find a Competent Trainer! Similar to the first, but with the hopes of joining a worthy team and fighting your way to the Championship- somewhat like the career mode of any given sports game, but y'know, Pokemon.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: fergus on December 21, 2011, 10:20:14 pm
Roll to be a Wild Pokemon! The game where players faff about in the tall grass, eating berries and murdering ten year olds and their pet rats! Alternate flavor- Roll to Find a Competent Trainer! Similar to the first, but with the hopes of joining a worthy team and fighting your way to the Championship- somewhat like the career mode of any given sports game, but y'know, Pokemon.

I'd play both of these.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 21, 2011, 10:22:06 pm
... DO I get to choose the 'mon I'll be?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on December 21, 2011, 10:24:57 pm
Roll to be a Wild Pokemon! The game where players faff about in the tall grass, eating berries and murdering ten year olds and their pet rats! Alternate flavor- Roll to Find a Competent Trainer! Similar to the first, but with the hopes of joining a worthy team and fighting your way to the Championship- somewhat like the career mode of any given sports game, but y'know, Pokemon.

I'd play both of these.
Ditto. Sounds like it can be hilarious.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on December 21, 2011, 10:34:44 pm
Quick! EVERYONE CHOOSE A BUG POKEMON!


Although in all seriousness, if I were the one running it it'd depend on how things work mechanically. I do know that the stats and leveling would probably need adjustment to the coarser RTD rules, so things would probably play out more like the Anime than the games. Not that I watched the anime much, but there did seem to be more matches won based on pluck and luck than grinding and type advantage. All of which would probably work out well enough anyway, since players could then choose Pokemon they like without worrying about relative competitiveness. This might be an idea I poke at in the corner of my mind...

Again, I've got enough on my plate without another game to update (I'm behind on Necromancy as it is,) so half of my posting is to write my ideas down so I can come back to it when I do have the time, and half is the hope somebody with the time and inclination to run it decides they like them. And then reserve me a spot :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 21, 2011, 10:54:01 pm
For a 'be a pokemon' RTD I'm at a tossup between one of the Torchic lines (Because I fuckin' LOVED that Blaziken. Was my first pokemon ever. I got that sucker maxed the hell out before I lost him. He could one shot most of that lvl. 100 battle tower thing. Broke the hell out of pokemon coliseum I can tell you that much.) and a Ralts line. (I obsessively farmed for that sucker every playthrough I went for some reason. also ~~~Gardevoir~~~)

The only game I ever had was ruby >.>
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on December 22, 2011, 04:50:11 am
Oh gosh. Related to my current quest-based rtd: Roll to be a Minstrel. Sing songs and take the hits for your lord Sir.

Related to the modern children's programme noddy: Roll to Spoil the Fun.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on December 22, 2011, 04:51:33 am
Hmm, what would an RTD where players throw specialized mooks and obstacles at another player be like? Or any kind of mook duel thing, with customizable/player-created forces? Actually letting them create the units from scratch might not be such a good idea, but upgrades and such. Maybe kind of a tournament. Would probably require mapping though, meh.

Alternatively, an RTD where the players encounter characters/enemies and worlds from other RTDs. Converting everything to the same system would be hell, but it could be fun.

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on December 22, 2011, 05:39:07 am
Alternatively, an RTD where the players encounter characters/enemies and worlds from other RTDs. Converting everything to the same system would be hell, but it could be fun.

Yes! I've occasionally got distracted by the idea of characters from one of my rtds accidentally bleeding into another.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on December 22, 2011, 05:47:08 am
It should only be characters and settings that the players/GMs are cool with sharing, though.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on December 22, 2011, 05:49:23 am
Yes.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Superior_Tomato on December 22, 2011, 05:49:43 am
Ok then, starting up the roll to serve Dracula re-boot that I promised.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on December 22, 2011, 09:05:56 am
Hmm, what would an RTD where players throw specialized mooks and obstacles at another player be like? Or any kind of mook duel thing, with customizable/player-created forces? Actually letting them create the units from scratch might not be such a good idea, but upgrades and such. Maybe kind of a tournament. Would probably require mapping though, meh.

I actually have a similar idea I'm tossing around in my head for my mini-RTD idea.  I'll probably run it starting the 27th or so.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on December 22, 2011, 09:24:43 am
That's good to hear, I wasted several hours despairing over how much work it might be and considering different variations (In Space, with ships, for example) earlier today.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on December 22, 2011, 11:12:43 am
Hint: Robots


It's going to be a 10-turn 4-player RTD, so if it's a disaster, not much lost.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on December 22, 2011, 11:13:50 am
Dibs on Wall-E
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kisame12794 on December 22, 2011, 12:21:58 pm
GLaDOS is MINE.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 22, 2011, 02:59:30 pm
I call a sentient Megas XLR.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on December 22, 2011, 03:21:06 pm
Then you better go grab a signup spot before they're gone, because I'm taking only four.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kisame12794 on December 22, 2011, 05:02:16 pm
Whar is it?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on December 22, 2011, 05:04:01 pm
Here (http://www.bay12forums.com/smf/index.php?topic=97961.0), but it's already full- sorry!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on December 22, 2011, 10:11:06 pm
Curses! Foiled by gainful employment once again!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on December 23, 2011, 01:29:53 pm
The RTD forums is really slowing down as of late...Strange. Guess I need to make some house calls...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 23, 2011, 01:33:03 pm
I remember fondly the days where I was in ten RTD's at once and Gatleos updated RTRTD every day, sometimes twice a day.

I also miss Sean Mirrisan. The hell did he go? Last I heard was that pony thing that I don't know what happened to.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on December 23, 2011, 01:35:52 pm
Well, it is Christmas eve's eve. You can't expect people to be working 24/7 around this time.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on December 23, 2011, 02:31:49 pm
Christmas? Oh, right. Hah, I forgot about it...I'm not really a holiday person, so meh.

@derm: By the nine! In ten RTDs at once? Gods, I'd have a panic attack just trying to remember them all!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on December 23, 2011, 02:35:30 pm
I don't need to remember. I get e-mailed if anyone posts in a thread I subscribe to. A lot of people seem to diss the function in favor of the 'new replies to' thing though.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: DinosaurusRex_x on December 23, 2011, 02:55:33 pm
I'm just going to leave this here: Roll to Beat Mr T (http://www.bay12forums.com/smf/index.php?topic=97957.0)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Time Blossom on December 23, 2011, 03:12:03 pm
I'm sorta thinking about an Eclipse Phase RTD, maybe some time in January once I have some more free time and time to mull things over.

I'd like to do a limited-run thing rather than an open-ended campaign, though, and I'm still thinking about how to do that. Maybe something based on that adventure they put out a while back where the players are all forks of the same person who has gone missing and is wanted for murder. Or maybe a gatecrash gone wrong. Or any given apocalyptic scenario. There are a lot of possibilities, which makes picking/coming up with one a daunting task.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on December 23, 2011, 03:35:25 pm
Inspired by a nearly 3 year old:

Roll to Doggie Crash Bang
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Theifofdreams on December 24, 2011, 06:15:13 pm
 :o Anyone made a Final Fantasy style RTD yet?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on December 24, 2011, 06:15:59 pm
:o Anyone made a Final Fantasy style RTD yet?

Someone did that once, but it was abandoned. It's on my RTD bucket list unless someone does it again.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on December 25, 2011, 03:32:47 am
Inspired by a nearly 3 year old:

Roll to Doggie Crash Bang

Got no idea what that is, but it sounds really cool! Also kinda creepy if interpreted the wrong(?) way. Sign me up! :D
Oh yeah, and also, since I'm back from holiday I'll start work on an update for Blacktree Trail. Merry Christmas!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Skyrunner on December 25, 2011, 08:08:29 pm
Well, it is Christmas eve's eve. You can't expect people to be working 24/7 around this time.
Oh, so thats why the RP forums were slow as a whole :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on December 26, 2011, 12:42:10 pm
What about some kind of Transmetropolitan influenced rtd? Any thoughts?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 26, 2011, 06:45:12 pm
So, I've currently got two ideas bouncing around and struggling for dominance. They're similar, but still have some substantial differences.


Spoiler: Dungeon Keeper RTD (click to show/hide)
Spoiler: Serve the Overlord RTD (click to show/hide)


I've also considered combining them somewhat, ie you're Keepers subservient to a greater power, but I'm not sure.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on December 26, 2011, 06:48:06 pm
Aren't DK's servants of some greater power anyway?

Been ages since I played a game, so I don't remember the details.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on December 26, 2011, 06:52:25 pm
Roll to be in a Sitcom
Players play as sitcom archetypes (unwanted guest, idiot father, etc.) and gain experience by performing their character's function in plots of the GM's devising.

Genre Wars RTD
This is an idea I got from that Movie RTD (http://www.bay12forums.com/smf/index.php?topic=80900.msg2812599#msg2812599) that Draignean suggested. Basically, we have two or more teams. Each team is given a genre, they are placed in a generic setting, and they try to steer the plot in the direction of their team's genre.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 26, 2011, 07:19:44 pm
Aren't DK's servants of some greater power anyway?

Been ages since I played a game, so I don't remember the details.
Don't believe so. You've got a voice telling you roughly what to do, but it sounds more like an adviser than a boss.

Though, I never got very far in the campaigns, so maybe something's revealed in there.

EDIT: Unless you mean, like, Evil in general. That could possibly qualify.


Roll to be in a Sitcom
Players play as sitcom archetypes (unwanted guest, idiot father, etc.) and gain experience by performing their character's function in plots of the GM's devising.
Blegh.

Genre Wars RTD
This is an idea I got from that Movie RTD (http://www.bay12forums.com/smf/index.php?topic=80900.msg2812599#msg2812599) that Draignean suggested. Basically, we have two or more teams. Each team is given a genre, they are placed in a generic setting, and they try to steer the plot in the direction of their team's genre.
That could actually be kinda neat. I'd be wary of some genres being easier to initiate than others, though.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on December 26, 2011, 08:12:13 pm
Irony:  I'd play either of those.

Gatleos:  The sitcom one sounds similar to la's Roll to Work at Gencorp (the first part, at least.)   You could check it for inspiration.

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on December 27, 2011, 04:00:59 am
I have to say, the RtD forum does seem to have been pretty quiet these past couple days... I guess everyone's still sleepin' off their Christmas Dinner two days on? :P Anyway, you people should start using the IRC RtD channel again. Talking at people helps my creativity along whilst updating, for some reason.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: fergus on December 27, 2011, 04:11:57 am
Given that I didn't even know there was an IRC channel, it could probably be better publicized?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on December 27, 2011, 04:16:38 am
...You have a point there! :P We should get ExKirby to pop the address up in the OP of this thread, maybe? It's at '#bay12rtd', so y'all know.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on December 27, 2011, 04:17:22 am
Spoiler: irc (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: fergus on December 27, 2011, 05:25:22 am
...You have a point there! :P We should get ExKirby to pop the address up in the OP of this thread, maybe? It's at '#bay12rtd', so y'all know.

Probably a good idea, and thanks.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on December 29, 2011, 03:39:47 am
Anybody want to tell me what an IRC channel is? :P.

And yes. Roll-To-Dodge! I cast "Raise Neckbeards"! Which means that you should heed my call, and return from the realm of the living torturous death-hatred-raining-blood-realm!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on December 29, 2011, 04:21:54 am
Wait, the channel is #bay12rtd now? I'm been trying #bay12RTD like it used to be, with uppercase RTD. Though checking now neither channel has any people, yelp.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on December 29, 2011, 04:27:01 am
Anybody want to tell me what an IRC channel is? :P.

And yes. Roll-To-Dodge! I cast "Raise Neckbeards"! Which means that you should heed my call, and return from the realm of the living torturous death-hatred-raining-blood-realm!

It's like a...chatting...space. Best way I can explain it. People use it for tabletop games and normal discussions.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on December 29, 2011, 04:39:55 am
Anybody want to tell me what an IRC channel is? :P.

And yes. Roll-To-Dodge! I cast "Raise Neckbeards"! Which means that you should heed my call, and return from the realm of the living torturous death-hatred-raining-blood-realm!

It's like a...chatting...space. Best way I can explain it. People use it for tabletop games and normal discussions.

Huh, cool. Should I just, uh...Google IRC Channel then to find it? I'm pretty un-tech-savvy, so...Sorry.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on December 29, 2011, 04:43:23 am
Just go here: http://webchat.freenode.net/
Pop in your name and the channel '#bay12rtd', fill in the captcha and click connect! :D
A lot of the time lately it's pretty quiet, though, but it can be a great way to babble on about RtDs.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on December 29, 2011, 04:44:36 am
Yeah and you can join some games on freenode as well...I'm playing a one right now in fact.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on December 29, 2011, 04:47:20 am
Anybody want to tell me what an IRC channel is? :P.
Wikipedia has a lengthy explanation on IRCs. (http://en.wikipedia.org/wiki/Internet_Relay_Chat)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Elfeater on December 29, 2011, 05:00:48 am
What about a feudalistic type RP with players taking over people from any tract of life, and the GM controlling the King.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on December 29, 2011, 05:05:48 am
Thanks, guys! Bay12 is awesome!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on December 29, 2011, 05:14:16 am
What about a feudalistic type RP with players taking over people from any tract of life, and the GM controlling the King.
I believe we had something like that.

Ah, here it is (http://www.bay12forums.com/smf/index.php?topic=97562.0).

I had some interest, though the things that put me off and stopped me from joining were the fact that you HAD to have a real-life position (screwing over anyone who wasn't a master in medieval jobs, not horrible but certainly not a positive thing), and the fact that everyone had negatives for all their positives (so sue me, I hate negative effects. :P).
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on December 29, 2011, 05:21:37 am
Well not exactly...you could be a wizard or spirit-caller...But your right about having to have something negative.

Derpity derp. Didn't look at the link. Thought it was something else.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Elfeater on December 29, 2011, 05:22:35 am
What about a feudalistic type RP with players taking over people from any tract of life, and the GM controlling the King.
I believe we had something like that.

Ah, here it is (http://www.bay12forums.com/smf/index.php?topic=97562.0).

I had some interest, though the things that put me off and stopped me from joining were the fact that you HAD to have a real-life position (screwing over anyone who wasn't a master in medieval jobs, not horrible but certainly not a positive thing), and the fact that everyone had negatives for all their positives (so sue me, I hate negative effects. :P).
Thought that was dead... Read the end and saw he's just offline, sorry.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on December 29, 2011, 05:25:09 am
Isn't You are King pretty much that?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on December 29, 2011, 08:22:51 pm
Something is seriously wrong with the Roll To Dodge forums as of late. Must I remind you all of why you're here? To serve me, of course. And I'm not being served. Nor am I happy. Quite the opposite, in fact.

So! Who's making a Train-Your-Gladiator Mini-RTD? I call dibs on being in it!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on December 29, 2011, 08:31:22 pm
You could run it ^.^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on December 29, 2011, 08:34:16 pm
Hiss. Playing > GMing, at least for me. I'm already working on one, no need to over-extend my resources.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on December 29, 2011, 08:36:45 pm
Something is seriously wrong with the Roll To Dodge forums as of late. Must I remind you all of why you're here? To serve me, of course. And I'm not being served. Nor am I happy. Quite the opposite, in fact.
I blame my players. They're being lazy this Christmas.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 29, 2011, 08:38:13 pm
You could run it ^.^
This is the glorious (and tragic) part of forum games: Every question can be answered with this. :3


Also, DKRTD should have a decent amount of attempting to strengthen your minions for bloody combat, if that helps. Then again, it's still in the veeeeeeery theoretical planning stages, so who knows.

Though now I'm actually tempted. I could even say the winner becomes the warrior-king or champion of some minor kingdom in DKRTD when it goes up, or something.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: DinosaurusRex_x on December 29, 2011, 08:38:17 pm
Something is seriously wrong with the Roll To Dodge forums as of late. Must I remind you all of why you're here? To serve me, of course. And I'm not being served. Nor am I happy. Quite the opposite, in fact.

*checks his RTD waitlist*

Spoiler: Playerlist (click to show/hide)

I see that you're not on mah playerlist.   As a result you only have yourself to blame for your unhappiness!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on December 29, 2011, 08:40:30 pm
Ummm ... how do you burn alive in a well
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on December 29, 2011, 08:42:47 pm
Simple, it's a well of lava.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on December 29, 2011, 08:44:20 pm
This is better. I feel happy now. Thanks for the offer Dinosaur, but, uh...I'm kinda a magic/fantasy guy....Not too much interested in, well, non magic/fantasy.

And yay! Strengthening minions!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on December 29, 2011, 08:45:42 pm
You are free to join Mushroom Kingdom Wars! With the warning that it occasionally contains some of your dreaded PLOT
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on December 29, 2011, 08:47:31 pm
@Dave1004: I would totally let you play in Fortress of Blood as a horrible monster...maybe a lowly Goblin, or Giant Rat.

:I
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on December 29, 2011, 08:48:26 pm
Truly? But I thought that it, and it's wait-list, was full?

I'd probably never get in...Sigh. But thanks for the offer-

DWARMIN.

Done deal. The contract is signed. Your blood seals it. How many times do I let you sodomize me for this?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on December 29, 2011, 08:53:18 pm
I don't need your body, I need your soul.

MS Paint me a masterpiece of your low level beast, using your skills in art-also, write me a 3000 word essay on your monsters history, personal and family background, and personality.

It is due tonight.

Your death will be worth 10 xp :I
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on December 29, 2011, 08:56:09 pm
I think Dwarmin wins xD
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on December 29, 2011, 08:59:10 pm
...Sunuvabitch. You'd better keep your word. I'll...try to get 3,000 words.

You just wait. Go and read the web-comic Goblins, then tell me that Goblins can't be adventurers!

BWAHAHAHAHA

Edit: How do I draw in MS pain when I'm using Ubuntu? Damn...Have to find an image editor! That's simple!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on December 29, 2011, 09:18:30 pm
Ummm ... how do you burn alive in a well

It is lined with sandpaper and kerosene.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on December 29, 2011, 09:20:51 pm
Can't make a picture yet. But, Dwarmin, here's the gist of it...Not quite 3,000 words, but...Some, at least. Is it good enough?

Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on December 29, 2011, 09:40:26 pm
Looks good! I will enjoy writing your doom.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on December 29, 2011, 09:43:25 pm
I look forwards to seeing...My pseudo-self overcome all obstacles, to eventually become a proud ally of the players, and die in an epic battle along with everyone else!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on December 29, 2011, 09:47:36 pm
I look forwards to seeing...My pseudo-self overcome all obstacles, to eventually become a proud ally of the players, and die in an epic battle along with everyone else!
Now watch yourself die from a pebble
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on December 29, 2011, 09:50:53 pm
I look forwards to seeing...My pseudo-self overcome all obstacles, to eventually become a proud ally of the players, and die in an epic battle along with everyone else!
Now watch yourself die from a pebble

A pebble forged by the LEGENDARY GOD ZUL'AF! Nothing but a great artifact from many ages lost shall be able to take down the mighty Tin-Cans in the wind!

...Why does the grammar seem off in that sentence? Oh well.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 30, 2011, 07:19:39 am
So, my thought process on DKRTD has taken a strange turn. Fundamentally, I'm running into problems with multiple players * multiple creatures per player * meaningful stats per creature, which has forced me to look at things from different angles, but that still doesn't fully explain it.

Basically, I'm now considering making it a more RP-heavy normal forum game, in which the players travel to exotic locations in pursuit of their goals, and pick up a few servants, spells, rooms, etc. from them as they go. I don't know that I'd be using existing works for said locations, but as an example, traveling to the DF world might result in one player picking up a forgotten beast pet, another learning the secrets of mood-enhancing booze, and a third mastering the Tantrum Spiral spell, depending on their inclinations and fortune.


So, yeah.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on December 30, 2011, 08:31:32 am
Still sounds pretty fun, actually.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on December 30, 2011, 08:19:41 pm
ARGH! What happened here? Why is the RTD forums so...Dead?

Curses! I feel...sad...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on December 30, 2011, 09:48:04 pm
Mafia's pretty dead, too- blame the holidays.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kisame12794 on December 31, 2011, 12:36:49 am
Well mine sorta spammed turns every few hours whether or not all of us posted actions. He did this for three or four days with about two turns a day, with three actions each. There are seven of us...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on December 31, 2011, 03:27:53 am
Perhaps the RTD forums need new GM's? It does seem like it's pretty much the same few people running games nowadays.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on December 31, 2011, 03:37:28 am
ARGH! What happened here? Why is the RTD forums so...Dead?

Curses! I feel...sad...

Writer's block+holidays+burn out=lack of updates.

Type me up a 500 word essay on cats and I'll be persuaded to update...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on December 31, 2011, 03:50:01 am
ARGH! What happened here? Why is the RTD forums so...Dead?

Curses! I feel...sad...

Writer's block+holidays+burn out=lack of updates.

Type me up a 500 word essay on cats and I'll be persuaded to update...

I probably could, 500 words is...Not very many. But it's 2:49, and I have to go to bed. I wanna do a turn on my RTD, but...Ugh. Sleep first.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Time Blossom on December 31, 2011, 04:53:53 am
Type me up a 500 word essay on cats and I'll be persuaded to update...

Spoiler: Homework (click to show/hide)
Spoiler: Confession (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on December 31, 2011, 04:57:07 am
>.> I actually read half of that before I realized the entire thing was meow >.>
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Time Blossom on December 31, 2011, 05:01:50 am
...How late is it where you are, exactly? :p

Also, from a philosophical standpoint, I would actually be quite interested to know what you thought you were reading up until the halfway point! ^.^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on December 31, 2011, 05:03:22 am
Its 3:02 AM here ...

As for what I thought I was reading. I figured it was a cat talking, and it was going to get shot >.>
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Time Blossom on December 31, 2011, 05:08:25 am
Ah. You're in the same time zone as me, then, or will be once I fly back to AZ in a few hours.

Anyway, I'd say that kitty headshots is an off-the-wall expectation, but then, I'm the one who just typed out "meow" 506 times, so what do I know from weird, amirite.

Three in the morning is awesome times.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on December 31, 2011, 05:09:43 am
Indeed they are the best times for focusing (That and Caffeine that is)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: TolyK on December 31, 2011, 05:19:54 am
Hm.
Anyone still want to hack?
:P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on December 31, 2011, 06:55:51 am
Arkham City-inspired idea;

The players are supervillains and superheroes (or maybe just supervillains or morally ambigious characters) with their own gangs of henchmen, supporters, connections, etc. etc. who fight over control of a city/specific game area. Other than eachother, they have to deal with unaffliated supers, vigilantes, the cops and failure-prone minions.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 31, 2011, 07:02:27 am
Sounds good. I think it'd be better to make it as dramatic/thematic as possible, though. Giving bonuses for describing your actions well or monologuing as you fight, for instance.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on December 31, 2011, 07:04:24 am
Sounds good. I think it'd be better to make it as dramatic/thematic as possible, though. Giving bonuses for describing your actions well or monologuing as you fight, for instance.
This.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on December 31, 2011, 09:00:04 pm
You can never have too much monologuing.


#Bay12RTD
#bay12RTD
#bay12rtd

Can anyone confirm which one of these is the actual IRC channel? This may be the reason it doesn't see too much activity.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on December 31, 2011, 09:16:39 pm
The top one.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on December 31, 2011, 10:58:34 pm
ARGH! What happened here? Why is the RTD forums so...Dead?

Curses! I feel...sad...
My reasons: I went to grandma's along with parents (3 hour drive, along with sleep over, didn't bring computer). And Drag and Tal didn't post.

Perhaps the RTD forums need new GM's? It does seem like it's pretty much the same few people running games nowadays.
Yeah, we really need more GMs.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on December 31, 2011, 11:15:59 pm
H..Hey...I'm a new GM...

Don't forget about me!...

But, in all seriousness, I agree. Poor oldbies getting run down by having half a dozen different RTD's to run >_>
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Skyrunner on December 31, 2011, 11:18:07 pm
ARGH! What happened here? Why is the RTD forums so...Dead?

Curses! I feel...sad...
My reasons: I went to grandma's along with parents (3 hour drive, along with sleep over, didn't bring computer). And Drag and Tal didn't post.

Perhaps the RTD forums need new GM's? It does seem like it's pretty much the same few people running games nowadays.
Yeah, we really need more GMs.

I'm new too! :-0
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on December 31, 2011, 11:35:43 pm
I've been busy and tired lately, I sorta stalled 30% of the way through an update! :-\ Once I feel a bit more alive I'll finish it off.
Also, I need to post in a whole bunch of RtDs and forum games, I'll get on that soon...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on December 31, 2011, 11:36:40 pm
I just can't get any enthusiasm, or motivation when I try to update any of my RTDs ..
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on December 31, 2011, 11:43:16 pm
Same...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on December 31, 2011, 11:45:33 pm
I'm sure we can all agree it's a lot more fun to think up of a new RTD than actually running it :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 31, 2011, 11:48:41 pm
Hm. Sense of duty helps for me, especially when turns are fairly easy to run and thus I have no excuse.

Beyond that, refreshing your memory of something that makes the game awesome, or choosing your games around something you always think is awesome, might help. For instance, if the game's based on a video game or book, playing or reading some of it might remind you why it's awesome. If there's one video game or book or something that you always consider extremely relevant and awesome, that might be a safer choice for your next game.

If it's not explicitly based on anything, this still applies, just a bit differently. Any number of scifi works might be able to remind you why your scifi game is awesome, for instance.


I'm sure we can all agree it's a lot more fun to think up of a new RTD than actually running it :P
Also, this. :<
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on December 31, 2011, 11:49:44 pm
More feedback on my first RTD (http://www.bay12forums.com/smf/index.php?topic=97961.0) would help with encouragement for another.  :wink nudge:
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on December 31, 2011, 11:50:09 pm
Dragons are awesome. I try to update. I type three words before quitting.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on December 31, 2011, 11:51:55 pm
More feedback on my first RTD (http://www.bay12forums.com/smf/index.php?topic=97961.0) would help with encouragement for another.  :wink nudge:
Taking a glance at it I like it, I really like how the player's get to be creative in it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Skyrunner on December 31, 2011, 11:53:07 pm
More feedback on my first RTD (http://www.bay12forums.com/smf/index.php?topic=97961.0) would help with encouragement for another.  :wink nudge:
Taking a glance at it I like it, I really like how the player's get to be creative in it.

That's really good :3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on December 31, 2011, 11:56:02 pm
More feedback on my first RTD (http://www.bay12forums.com/smf/index.php?topic=97961.0) would help with encouragement for another.  :wink nudge:
I've never actually read it, since it seemed too small and pointless for me. I don't doubt wailing on each other in an arena for a bit can be fun, but it's just not enough to get me interested.

I do now notice that it involves custom robots, though, which is certainly good in theory.


Dragons are awesome. I try to update. I type three words before quitting.
:-\

Dunno then. Is there anything in particular making you say screw this?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on December 31, 2011, 11:59:11 pm
Anyways, would anyone be interested in a simplified run your own nation game with 1700's-1800's technology?

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on January 01, 2012, 12:03:37 am
Anyways, would anyone be interested in a simplified run your own nation game with 1700's-1800's technology?

Make it in the 1300's-1400's, and I most definitely would.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on January 01, 2012, 12:10:12 am
Anyways, would anyone be interested in a simplified run your own nation game with 1700's-1800's technology?
Not enough mad science/horrible schemes for my tastes. It's like, sure, I guess I could try to make everyone's life better or amass a lot of iron or something, but where's the madness? Where's the ambition? Where's the glory?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on January 01, 2012, 12:12:12 am
Anyways, would anyone be interested in a simplified run your own nation game with 1700's-1800's technology?
Not enough mad science/horrible schemes for my tastes. It's like, sure, I guess I could try to make everyone's life better or amass a lot of iron or something, but where's the madness? Where's the ambition? Where's the glory?
Hm, you know what I think I can include both mad science and my love of 1800's technology. You'll start out with normal 1800's technology plus basic steampunk tech, then expand from there. Does that sound good?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on January 01, 2012, 12:14:31 am
Anyways, would anyone be interested in a simplified run your own nation game with 1700's-1800's technology?



Yes.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on January 01, 2012, 12:19:03 am
Anyways, would anyone be interested in a simplified run your own nation game with 1700's-1800's technology?
Not enough mad science/horrible schemes for my tastes. It's like, sure, I guess I could try to make everyone's life better or amass a lot of iron or something, but where's the madness? Where's the ambition? Where's the glory?
Hm, you know what I think I can include both mad science and my love of 1800's technology. You'll start out with normal 1800's technology plus basic steampunk tech, then expand from there. Does that sound good?
Sounds like berserk crab golems.

That's a yes.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on January 01, 2012, 12:27:00 am
Ew. I can't stand steampunk...Good luck with it though.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on January 01, 2012, 01:22:23 am
Hm. Sense of duty helps for me, especially when turns are fairly easy to run and thus I have no excuse.
Yeah, sense of duty helps severely.

Also sense of needing to freaking do something today also helps.

I'm sure we can all agree it's a lot more fun to think up of a new RTD than actually running it :P
Also, this. :<
Agreed.

Ew. I can't stand steampunk...Good luck with it though.
I can't stand steampunk either. In my opinion, go future tech, modern, or medieval fantasy or get the hell out. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on January 01, 2012, 01:31:47 am
High magic or nothing.

*evil grin*
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on January 01, 2012, 01:51:31 am
I like high fantasy better too, but at least you can wear a monocle and a tophat with steampunk.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on January 01, 2012, 01:52:18 am
I have a feeling Derm likes it mostly because he can turn Eldritch Horrors into his personal toys.

EDIT: >.>
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on January 01, 2012, 02:11:40 am
That comma. I hate it. I hate it with the intensity of a thousand suns.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on January 01, 2012, 02:25:29 am
,W,h,a,t, ,c,o,m,m,a,?,
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on January 01, 2012, 02:41:43 am
I'm really tired with sci-fi, fantasy, and medieval settings. Like seriously, that's all there is up here.

Now 1800's steampunk, you don't see that often now do you?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on January 01, 2012, 02:45:01 am
To be fair, that might be in part because all the games with that premise die after six turns.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on January 01, 2012, 02:53:34 am
To be fair, that might be in part because all the games with that premise die after six turns.
Good point.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on January 01, 2012, 03:43:05 am
I like high fantasy better too, but at least you can wear a monocle and a tophat with steampunk.
You could put a tophat and monocle on in a fantasy one and just say that "The gods gave it to me".
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on January 01, 2012, 05:38:38 am
You can never have too much monologuing.


#Bay12RTD
#bay12RTD
#bay12rtd

Can anyone confirm which one of these is the actual IRC channel? This may be the reason it doesn't see too much activity.

It was the middle one first, then the bottom one and now I guess Taric has made the top one it. Yelp.

EDIT: Does that even matter? It looks to me it accepts all three as the same thing.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on January 01, 2012, 07:45:17 am
Yeah, don't think IRC's case sensitive. I always used the last one out of laziness to press the shift key.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on January 01, 2012, 09:19:37 am
Yeah, don't think IRC's case sensitive. I always used the last one out of laziness to press the shift key.

Same here.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on January 01, 2012, 12:32:35 pm
Quote
Comments

Thanks for the input.  It looks like the best part was the customization.  I think that's the key- to be interested in something short, it has to have personal investment in it.  Hm...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Theifofdreams on January 01, 2012, 04:21:43 pm
Now 1800's steampunk, you don't see that often now do you?
I'd love to see this happen, and get in on it.
I -would- attempt to GM it, but my brain is mode-locked right now, as I'm running a free roaming D&D campaign already. And planning for that takes a bit too much effort to do anything else.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on January 01, 2012, 06:04:49 pm
So, what would happen if I made a sexually explicit, 18+ RTD?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on January 01, 2012, 06:12:03 pm
So, what would happen if I made a sexually explicit, 18+ RTD?
You would get banned I believe
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on January 01, 2012, 06:21:15 pm
Why would you even suggest something like that i mean just how HIGH would you have to be
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on January 01, 2012, 06:25:09 pm
I've never done drugs in my life, no worries.

That's sad, although. Oh well...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on January 01, 2012, 06:26:51 pm
Why would you even suggest something like that i mean just how HIGH would you have to be
Most people are high ... high on life :P That or my neighbors are big time potheads [/jk]
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on January 01, 2012, 06:27:54 pm
*reference failure*
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Skyrunner on January 01, 2012, 06:28:38 pm
How do you get on the RTD IRC? o_o the program I'm using (mIRC) confuses me.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on January 01, 2012, 06:30:05 pm
Why would you even suggest something like that i mean just how HIGH would you have to be

It's like you must be toking up on a joint to make you stoned or something, i can't even think of who would make an rtd like that

@Skyrunner: If you use Firefox, download the Chatzilla extension. It's fairly easy to use.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on January 01, 2012, 06:30:17 pm
I don't think you need a program, you just google "freenode irc" and then log in.

How do you get on the RTD IRC? o_o the program I'm using (mIRC) confuses me.


edit: silly spelling
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on January 01, 2012, 06:30:48 pm
freenode silly :)

@ Darvi - I just woke up from a twelve hour nap, I am not all here
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on January 01, 2012, 06:30:58 pm
Choose freenode as server, connect to it, enter "/j #bay12rtd"


NIIIINJAAAAS
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on January 02, 2012, 03:59:39 pm
I can't access the http://webchat.freenode.net/ chat anymore! The captcha won't appear, so I can't type it in, so I can't enter. What?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on January 02, 2012, 04:03:40 pm
I can't access the http://webchat.freenode.net/ chat anymore! The captcha won't appear, so I can't type it in, so I can't enter. What?

Get a real (desktop) IRC client, maybe? Perhaps X-Chat or Y-Chat (http://www.silverex.org/news/).
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on January 02, 2012, 04:05:08 pm
Do they work for Linux?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on January 02, 2012, 04:11:44 pm
Do they work for Linux?

X-chat is made for Linux, yes. You could probably find it in your package manager. Along with a wide variety of other clients.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on January 02, 2012, 04:22:41 pm
Eh, thanks, mate. Will look into it!

Currently trying to access the deep web. I must be an idiot...Anybody know how to work TOR?

Trying to hit up the Hidden Wiki, but I'm always redirected here: https://tor-proxy.net/proxy/jap/browse.php?u=http%3A%2f%2fkpvz7ki2v5agwt35.onion

When I enter the kpvz7ki2v5agwt35.onion ... Any help? Thanks!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on January 02, 2012, 04:42:39 pm
Eh, thanks, mate. Will look into it!

Currently trying to access the deep web. I must be an idiot...Anybody know how to work TOR?

Trying to hit up the Hidden Wiki, but I'm always redirected here: https://tor-proxy.net/proxy/jap/browse.php?u=http%3A%2f%2fkpvz7ki2v5agwt35.onion

When I enter the kpvz7ki2v5agwt35.onion ... Any help? Thanks!

Best to bring that up somewhere else. Maybe Life Advice. I wouldn't really recommend the Hidden Wiki for even viewing by any human being.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on January 02, 2012, 04:44:26 pm
I got it, no worries. Had to install the full package, but...This works. Thanks for the tip though, but this kind of question isn't really for life advice...Well, maybe I will hit them up.

Wow. so, this is the "Big-boy" internet...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on January 02, 2012, 04:46:18 pm
Whoah... Linux? I'd like to help, but I'm afraid I have nothing to offer but my sympathy. :-\
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on January 02, 2012, 05:20:59 pm
Ah. Well, using TOR, I'm scrambling my IP every few minutes with Vidalia. Think I'm good? I really don't need the feds at my door, because I went to silkroad. (It's for drug dealing.)

I just wanna explore, but...Meh. If I never come back, look for me in the nearest Canadian prison.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on January 02, 2012, 05:27:10 pm
Dave take my advice ... delete TOR, and forget about it ... Now
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on January 02, 2012, 05:31:14 pm
Dave take my advice ... delete TOR, and forget about it ... Now

Yep. They're actually men you know.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on January 02, 2012, 05:35:57 pm
Sorry, no can do, adwarf. Thanks though.

@Lawastooshot: Wut?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on January 02, 2012, 05:38:27 pm
@Lawastooshot: Wut?

The succubi.



Imagine being too shot. Eeks.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on January 02, 2012, 05:38:42 pm
Sorry, no can do, adwarf. Thanks though.

@Lawastooshot: Wut?
Succubi are Men ..
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on January 02, 2012, 05:43:09 pm
...They can be male or female? I think there's a different term for each. Don't remember, though.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on January 02, 2012, 05:44:00 pm
A female is called a succuba (and, as a consequence, is a lesbian). Wait what am I even saying I'm so confused that's an incuba.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on January 02, 2012, 05:44:32 pm
Thank you Darvi :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on January 02, 2012, 05:45:12 pm
I don't know why I even bother.

I'll be getting the brain bleach now.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on January 02, 2012, 05:46:18 pm
Succubus=Female

Succubi=Male

The more you know.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Skyrunner on January 02, 2012, 05:47:55 pm
Succubus = Female
Succubi = Plural

Incubus = Male
Incubi = Plural
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on January 02, 2012, 05:48:54 pm
Succubus = Female
Succubi = Plural

Incubus = Male
Incubi = Plural

I vote for this one.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on January 02, 2012, 05:49:31 pm
Actually the latter is the plural.

Ninjas.


Also stop fucking up my trolling attempt.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on January 02, 2012, 05:51:01 pm
Skyrunner wins the cake. :P At least as far as I know.

Also, isn't it funny how the weirdest discussions are what cause the most replies to appear in threads like these? I mean, arguing the difference between succubi and incubi? ???
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on January 02, 2012, 05:51:39 pm
Heh, knew I was good.

Hey, is it bad to download shit while on the deep web?

And I love Bay12's arguments xD
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on January 02, 2012, 05:52:21 pm
Downloading shit is always bad.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on January 02, 2012, 05:52:57 pm
Heh, knew I was good.

Hey, is it bad to download shit while on the deep web?

And I love Bay12's arguments xD
Yes most definitely yes
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on January 02, 2012, 05:53:47 pm
Wait fuck, I messed up. My nerd cred has been ruuuiiiiinnnnneeed!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on January 02, 2012, 05:56:13 pm
Heh, knew I was good.

Hey, is it bad to download shit while on the deep web?

And I love Bay12's arguments xD
Yes most definitely yes

Quite probably very bad. They're all men there, too.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on January 02, 2012, 05:56:41 pm
The FBI are now monitoring this thread. Everyone stand perfectly still.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on January 02, 2012, 05:59:18 pm
I'm downloading doujins and stephen king novels >_>.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: BullDog on January 02, 2012, 06:02:17 pm
Stop talking about it! >:(

They are watching...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on January 02, 2012, 06:03:10 pm
An RTD based on Stephen King's career as a Doujin artist, in which he writes a story about a Lusty Lumberjack who moonlights as a succubus courtesan and is stalked constantly by Roman Emperor Marcus Aurelius.

That is what this has all come down to.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dave1004 on January 02, 2012, 06:04:25 pm
ALL OF MY MONEY

MAKE IT HAPPEN
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on January 02, 2012, 06:04:49 pm
Okay, let's stop talking about this unless you want to get the RTD thread locked.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on January 02, 2012, 06:05:06 pm
An RTD based on Stephen King's career as a Doujin artist, in which he writes a story about a Lusty Lumberjack who moonlights as a succubus courtesan and is stalked constantly by Roman Emperor Marcus Aurelius.

That is what this has all come down to.

Are you taking pre-ins?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on January 02, 2012, 06:12:00 pm
WHile Bd has a good point, its still an interesting idea. Just tone it down a bit first.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on January 02, 2012, 06:31:53 pm
Whilst browsing 1d4chan (I love that place.) I found an interesting setting, was wondering what you guys think of it. It's called Server Crash, and it already has some mechanics but what I really like is the setting itself. Here it is, (http://1d4chan.org/wiki/History_Introduction)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on January 02, 2012, 06:37:42 pm
Whilst browsing 1d4chan (I love that place.) I found an interesting setting, was wondering what you guys think of it. It's called Server Crash, and it already has some mechanics but what I really like is the setting itself. Here it is, (http://1d4chan.org/wiki/History_Introduction)

Excellent idea.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Skyrunner on January 02, 2012, 06:40:05 pm
That really looks interesting.

Also, I think Dave was banned. Maybe, or maybe not.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on January 02, 2012, 06:40:14 pm
So it's Terminator meets The Matrix?

That really looks interesting.

Also, I think Dave was banned. Maybe, or maybe not.
Yes. Yes he was.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: BullDog on January 02, 2012, 06:40:38 pm
Dave has been banned...

Two ninjas!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on January 02, 2012, 06:41:27 pm
I really like that idea.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on January 02, 2012, 06:43:44 pm
Dave has been banned...

Two ninjas!
Not surprising, since he was kinda walking on a railing. However, he apparently was banned for bigoted remarks...? Where did he make bigoted remarks? ???
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on January 02, 2012, 06:45:25 pm
Well shit. I don't think he was malicious or anything, I think he just wasn't quite used to not being on 4chan or something. :-\
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on January 02, 2012, 06:46:32 pm
Hmm. He was kinda off, but within natural limits, I suppose.

I don't see any bigoted remarks in his posts *only looked through two or three pages though*.

Wait, crap, does this mean dodge a trap is over?

Also where do you find out if someone is banned? Is there a ban log or something?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on January 02, 2012, 06:49:29 pm
Moderation Log, stickied in General Discussion.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on January 02, 2012, 06:49:43 pm
Also where do you find out if someone is banned? Is there a ban log or something?
http://www.bay12forums.com/smf/index.php?topic=80245.0
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on January 02, 2012, 06:51:45 pm
Wait, breadbocks is gone? Huh.

Well, the list of familiar faces is down by a couple notches.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on January 02, 2012, 06:53:40 pm
Wait, breadbocks is gone? Huh.

Well, the list of familiar faces is down by a couple notches.
Been gone for awhile after a dispute over tildes and their effectiveness in happy making.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on January 02, 2012, 06:54:12 pm
Damn, I never knew most of those people were banned till now. Was wondering where Tlc went to.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on January 02, 2012, 06:57:25 pm
Well shit. I don't think he was malicious or anything, I think he just wasn't quite used to not being on 4chan or something. :-\

Yeah, my guess is that it was something like Denmark would say in Scandanavia and the World.

And I was going to mention how it feels like we've had a rash of banning, but actually it just looks like we've had an irregular Fall. I'm just noticing it because it has hit 2 people I've bothered to interact with.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on January 02, 2012, 07:01:44 pm
Eh, doesn't really feel like there's been a lot of banning. The people who have recently been banned (besides Dave.) have kind of been close to crossing the line in the past, and toady just eventually got fed up with it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Zinc23 on January 02, 2012, 07:06:22 pm
This Forum seems to have really good, generally literate people.  Those who are banned probably just crossed a line that wasn't supposed to be crossed.  -sips his tea while wearing a tophat and monocle-

EDIT:  I think it might have been his "Choke on your shorts and die" in Dark Genesis.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on January 02, 2012, 07:25:23 pm
yeah, he did that

>greentext words

thing.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on January 02, 2012, 07:31:09 pm
Well, I was planning on using the actual mechanics for Server Crash but it's way to much of a mess to actually use it without more effort on my part to make a working system (Which I definitely cannot do.). So yeah, Server Crash RTD soon.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on January 02, 2012, 07:33:55 pm
> Somewhat hesitant about BD running it
> Will try it anyway
> Doesn't know why suddenly doing >
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on January 02, 2012, 08:00:15 pm
>Understands your reluctance, will try my best not to have everything fall apart.
>Appreciative that you're willing to try it anyways.
>Likes to use >
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on January 02, 2012, 08:12:50 pm
>Hey guys know what would be neat?
>RTD Mad Libs
>The Players are [occupation] who must [work together/compete/work together while competing] to [verb] the [adjective] [noun] in [setting]!
>Example: The Players are Wizards who must work together to destroy the Evil Lawn Gnome in 1800's England!
>
>Alternately, an RTD where the plot is prewritten, but player rolls fill in the blanks Mad Lib style
>Example: The Ogre swings his [weapon] at Player! Player suggests Candy Warhammer. Roll of 4 makes that happen, 1 might be Lead Warhammer instead, 6 would be a warhammer made of caramel that sticks Player to the ground or something.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on January 02, 2012, 08:15:14 pm
>Hey guys know what would be neat?
>RTD Mad Libs
>The Players are [occupation] who must [work together/compete/work together while competing] to [verb] the [adjective] [noun] in [setting]!
>Example: The Players are Wizards who must work together to destroy the Evil Lawn Gnome in 1800's England!
>
>Alternately, an RTD where the plot is prewritten, but player rolls fill in the blanks Mad Lib style
>Example: The Ogre swings his [weapon] at Player! Player suggests Candy Warhammer. Roll of 4 makes that happen, 1 might be Lead Warhammer instead, 6 would be a warhammer made of caramel that sticks Player to the ground or something.
>Interesting indeed
>Really shouldn't contribute to this thing
>But someone with a good idea's doing it!

Still, it'd probably end up too silly to last long.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aklyon on January 02, 2012, 08:17:10 pm
>Add post
You guys are making me think we're doing some kind of Text Adventure: The RTD idea.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on January 02, 2012, 08:46:37 pm
Yeah, I don't doubt it wouldn't be a long runner, but I've always figured if it was amusing for its lifespan then it was worth it.

If I was smart, I would have just asked for a a bunch of words and THEN revealed the Mad Lib setup.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on January 02, 2012, 09:02:33 pm
Server Crash is up! (http://www.bay12forums.com/smf/index.php?topic=98400.0)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on January 02, 2012, 10:28:54 pm
((Eh, he was gonna die sooner rather than later. No big deal. Also, villains for the story ROCK. I'm totally making one if I die!))
((So...just to clarify, Feleris and Ochita are in the grassy plains, hoping to head off Halbarad and his group? And what if someone from the waitlist takes over Tin-cans?  :D ))
I was gonna say "Stop making me want to make Roll to be a Faceless Mook" but it was already too late. If I wasn't behind schedule on my current RTDs and plotting a third as we speak, I'd probably be making it right now.

Anyway, players start off as the incredibly weak, fragile minions of a totally unreasonable dark lord who will not hesitate to kill them for the slightest reason, "He receives bad news when you're in the room" included. Players are capable of gaining experience/levels/etc, but the ridiculous fatality level prevents them from getting very far most of the time.

Thus, they spend most of their time scrambling desperately to avoid dying horribly, trying to amass enough power/favor/whatever to rise above the default status of "Can and will die instantly for no reason." And failing miserably the vast majority of the time, obviously.


So. Can't run, or at least can't run right now, but what does everyone think?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on January 02, 2012, 10:32:16 pm
That seems really, really cruel.

A few things that would be important for it to survive in my opinion:

No cap on players. So the recently-dead won't have to wait and thus won't lose interest. This is important as the RTD community is somewhat small.
Potential instant rejoin. Same reason as above.
Small sign-in sheet. So losing a character isn't so upsetting.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on January 02, 2012, 10:39:35 pm
But what if a player does survive the initial weakling period? If the goal is to survive, all the players are put in the same situation, and they get stronger over time, then the rate of player fatality will ultimately decelerate to almost nothing as an elite few lucky players survive to become ultra-powerful.

I suggest that the players should start out as GODS, and lose their powers over time. Thus, players who have been in the game longer are more likely to die horribly.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: fergus on January 02, 2012, 10:40:46 pm
I think it's a good idea.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on January 02, 2012, 10:48:00 pm
But what is the end all goal? whats the end game? At what point do you 'win'?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on January 02, 2012, 10:56:28 pm
At what point do you 'win'?
AHAHAHAHAHAHAHAHA
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on January 02, 2012, 11:05:43 pm
But what is the end all goal? whats the end game? At what point do you 'win'?
You could "win" when your character devolves into nothing. It could be called Roll to Devolve.

That's my version, at least.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on January 03, 2012, 12:20:51 am
But what if a player does survive the initial weakling period? If the goal is to survive, all the players are put in the same situation, and they get stronger over time, then the rate of player fatality will ultimately decelerate to almost nothing as an elite few lucky players survive to become ultra-powerful.
This assumes the fatality level ever reaches 0, or more importantly, that it does so quickly or common enough to make the game lose purpose. Powerful minions are still minions, prone to heroic smiting and execution for failure/bad moods.

EDIT: But at a certain point maybe I could let them become full-fledged lieutenants, responsible for ruthlessly murdering the newer players for incompetence. :P

I suggest that the players should start out as GODS, and lose their powers over time. Thus, players who have been in the game longer are more likely to die horribly.
That'd frontend the game completely, though. TURN 1: ALTER TIME. TURN 2: Create interdimensional dungeon. TURN 3: Give self sword. TURN 4: Try not to die to that troll. TURN 5: That goblin's going to one-shot me, isn't it?


But what is the end all goal? whats the end game? At what point do you 'win'?
What Darvi said. Also, killing all the heroes and/or your boss and becoming the new boss.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on January 03, 2012, 07:33:19 pm
Roll to be a Cultist!

Everyone knows the return of the Great Old Ones is inevitable, but the job of a cultist is to make sure your Old One returns first! Players are cultists trying to summon their Elder God of choice (including such luminaries as Cthulhu and Shub-Niggurath,) and the players can choose to either team up and serve one Old One, or choose their own and work at crosspurposes. Cultists need to acquire weird ingredients for their rituals while competing with the cultists of other Old Ones and eluding hapless investigators.

Although combat elements would be present, most competition is more subtle than that- the real danger is insanity. Players have a Sanity pool, which can be damaged by standard sanity-rending things. More excitingly, it can also be used as a Mana Pool to cast spells and summon (not necessarily friendly) Eldritch Horrors. When the Sanity pool is depleted, the Cultist suffers from one random Temporary Insanity and one Permanent Madness, drawn from appropriate tables. Insanities and Madness each have associated drawbacks (and the odd bonus) and can have a wide variety of neutral effects.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on January 03, 2012, 08:15:34 pm
Interesting.  You should probably handle teams pregame, though- it'd be a bit silly to have cultists change sides.  (They're supposed to be fanatics, at least.)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Theifofdreams on January 03, 2012, 10:36:08 pm
Interesting.  You should probably handle teams pregame, though- it'd be a bit silly to have cultists change sides.  (They're supposed to be fanatics, at least.)

Well, no. Any cultists worshipping the same elder god would be on the same team, working together. After that, any cooperation is up to them (whether they work with the cultists of that other elder gods to get what they need, then screw the opposition at the last moment [classic], or just work to cripple everyone else at the same time as progressing). Clearly, elder gods with more cultists will have an easier time of it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on January 03, 2012, 11:02:39 pm
At a bare minimum, you'd probably need to flavor the gods to provide different benefits and effects, then. Otherwise the most popular god is always the most likely to succeed, plus thus the best choice for even more popularity.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on January 03, 2012, 11:03:03 pm
Well, no. Any cultists worshipping the same elder god would be on the same team, working together.

I guess I missed that obvious connection, derp.


Would/should there be a maximum number of cultists per Elder God?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on January 03, 2012, 11:36:40 pm
Were I doing it, I think I'd strengthen the weak teams somehow, either by giving the shorthanded players meatshields NPC allies or more powerful equipment. This has the obvious downside that most players will immediately sign up one to a God so they get to be Archpriests, which I suppose isn't really a downside depending on how you look at it. Alternate solutions would be to force even teams at the start of the game, or adjusted victory conditions for underpowered factions.

But who cares about that when we can play with random madness tables! I loves me some random tables. Assuming some basic stats and common rolls, I whipped up a Madness table (influenced heavily by vairous DnD splatbooks and wikipedia)

TEMPORARY
1- Fainting Spell- unconscious for a turn
2- Screaming Fit- penalty to hiding and any social interactions
3- Panic Attack- flees until player regains control
4- Hallucinations- details at GM's discretion  :D
5- Eating Abnormality- player must eat something wierd or take San damage
6- Axecrazy- player attacks at random

PERMANENT

1- Persistent Hallucinations/Delusions- always fun
2- Psychosomatic Disability- loss of sense/limb despite nothing actually wrong with it
3- Phobia- consult phobia chart! penalty when dealing with phobia
4- Manic/Depressive- randomly shifts between manic (defense penalty) and depressive (attack penalty)
5- MPD- player has an alter ego that influences their actions and periodically tries to take over (shut up it totally works that way)
6- Lucky Charm- player develops irrational attachment to random item/person/whatever in line of sight, must always stay close to it to function

Obviously room for expansion, and I was mostly sticking to things that have mechanical in-game consequences. Note that the Sanity pool is assumed to refill after these tables are rolled on.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Theifofdreams on January 04, 2012, 05:12:29 am
These make sense, and are awesome. But where are the disembodied voices, and being forced to see what is truly there, on those sheets?

Also: I'd totally go for Nyarlathotep, or Shub-Niggurath. Cthulhu would be last on my list of personal preferences.
Also also: This makes me sad that it's not being run yet, and that my lack of free time will more then likely prevent me from getting in until after all slots are full.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on January 04, 2012, 06:14:38 am
You know, sometimes it surprises me how many good, fairly obvious RTD ideas there are that have either never been used or had a combined total of four turns between them.

Like, I don't think we've ever had a proper Odyssey/Sinbad-style one. Bunch of warriors on a ship, trying to get somewhere, keep landing on enchanted islands and getting mauled/seduced by sirens/dire penquins, plus dealing with arrogant, corrupt nobles and meddling gods. It's pretty much ADVENTURE! in a can.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on January 04, 2012, 06:28:41 am
You know, sometimes it surprises me how many good, fairly obvious RTD ideas there are that have either never been used or had a combined total of four turns between them.
The main problem is that there are a limited number of GMs and a limitless number of ideas. It's kinda sad, really.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on January 04, 2012, 06:34:23 am
Do you think there's anything we can do about that? What about some sort of "How to run an RTD" sticky? Even if it'd be fairly obvious and short, just having a "Here's how you can do this!" thing sitting up there might convince people to give it a shot.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on January 04, 2012, 06:38:03 am
It depends. From what I've seen, 99% of GMs are also players. And, in fact, I believe 90% of said players have made an RTD before.

So the main problem is actually the small community we've got, directly leading to few GMs. If we want more GMs, we need more players.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on January 04, 2012, 06:38:59 am
I know! A 'How to Run an RTD' RTD, where people sign up and... I don't know! I fail at GMing, myself. I'll take notes! :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: fergus on January 04, 2012, 06:45:18 am
Do you think there's anything we can do about that? What about some sort of "How to run an RTD" sticky? Even if it'd be fairly obvious and short, just having a "Here's how you can do this!" thing sitting up there might convince people to give it a shot.
We could probably still benefit from this.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on January 04, 2012, 06:55:27 am
Do you think there's anything we can do about that? What about some sort of "How to run an RTD" sticky? Even if it'd be fairly obvious and short, just having a "Here's how you can do this!" thing sitting up there might convince people to give it a shot.
We could probably still benefit from this.

I think this would be pretty good. Just a collection of tips or whatever?

Could the FGRp forum be used to somehow draw players in to the rtd forum a bit more? Cos really, who wouldn't want to play a good rtd?


I know! A 'How to Run an RTD' RTD, where people sign up and... I don't know! I fail at GMing, myself. I'll take notes! :P

"Run a RTRTD RTD"!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on January 04, 2012, 07:02:36 am
A lot of the tips probably apply for regular forum games as well, but I think there are a few RTD-specific tips as well. For example; don't be afraid to look through existing RTDs for help with your system! Most have atleast parts of it explained in their first posts, and you can ask the creators if anything's unclear.

Various storyline, setting, mechanics etc. tips apply for FR&RP as well, but should be included anyhow.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on January 04, 2012, 07:09:29 am
Do you think there's anything we can do about that? What about some sort of "How to run an RTD" sticky? Even if it'd be fairly obvious and short, just having a "Here's how you can do this!" thing sitting up there might convince people to give it a shot.
We could probably still benefit from this.
Yeh, I guess so. But I'd imagine PMing Toady would be a good idea to get it stickied if it's good enough. I also suggest it have multiple ways because there's just no best way to GM an RTD.

Anyway, my suggestions.
Spoiler (click to show/hide)

Could the FGRp forum be used to somehow draw players in to the rtd forum a bit more? Cos really, who wouldn't want to play a good rtd?
That would be advertizing. Personally, I don't think that's very nice.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on January 04, 2012, 07:13:06 am
Do you think there's anything we can do about that? What about some sort of "How to run an RTD" sticky? Even if it'd be fairly obvious and short, just having a "Here's how you can do this!" thing sitting up there might convince people to give it a shot.
We could probably still benefit from this.
Yeh, I guess so. But I'd imagine PMing Toady would be a good idea to get it stickied if it's good enough. I also suggest it have multiple ways because there's just no best way to GM an RTD.

Anyway, my suggestions.
Spoiler (click to show/hide)

Could the FGRp forum be used to somehow draw players in to the rtd forum a bit more? Cos really, who wouldn't want to play a good rtd?
That would be advertizing. Personally, I don't think that's very nice.

Good suggestions. And I didn't mean advertising, and I don't either.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on January 04, 2012, 07:15:50 am
How the hell would you draw in players in ways other than advertizing?

Anything at all that could be used to attract them is advertizing. Posting a thread? Advertizing. Posting a post? Advertizing. Making a note at the end of a post? Advertizing. PM? Advertizing. Putting it in an image? Advertizing.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on January 04, 2012, 07:18:53 am
I hadn't really thought of using anything other than vaguely positive thinking, really, I hadn't thought through the idea at all.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on January 04, 2012, 07:23:21 am
Anyway, my suggestions.
I don't think a FAQ format is very useful, especially when so much of it is subjective or vague. We want something to cause people who haven't really thought of GMing before to consider it, not something to help people who have already decided they want to but have questions.


As for advertising... we could potentially advertise in, say, the Happy Thread just by mentioning a forum game we like, and there might be other ways (sig links are an obvious one) to mention games in other sections. I don't think mentioning the RTD subforum in the general RP section would be very useful even if we could figure out how, though, because the subforum link is right up there at all times. If they're not playing RTDs, it's probably because they've checked the section and found it lacking.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on January 04, 2012, 07:42:11 am
I don't think a FAQ format is very useful, especially when so much of it is subjective or vague. We want something to cause people who haven't really thought of GMing before to consider it, not something to help people who have already decided they want to but have questions.
A FAQ is very useful in my opinion. If I'm new, and I'm looking for a specific answer, I open up the Find function and look for it. Rather than having to go through a mess of text of other stuff I'm not interested in just to find what I'm looking for. Of course, that's just me.

And, the problem with being specific: Which style do you chose to represent an example? Do you, for example, take my format? Or do you take, say, Dwarmin's format? Which do you decide is better? This may not sound important, but remember that this will be a thread that basically everyone new will look at and, naturally, they will copy the format thinking it's the best/average/what's expected.

As for advertising... we could potentially advertise in, say, the Happy Thread just by mentioning a forum game we like, and there might be other ways (sig links are an obvious one) to mention games in other sections. I don't think mentioning the RTD subforum in the general RP section would be very useful even if we could figure out how, though, because the subforum link is right up there at all times. If they're not playing RTDs, it's probably because they've checked the section and found it lacking.
Advertizing in the Happy thread is walking a thin line in my opinion.

Sigs, I'm fine with as that's your stuff. Still advertizing, but it's your stuff and you have full rights to it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on January 04, 2012, 07:47:26 am
And, the problem with being specific: Which style do you chose to represent an example? Do you, for example, take my format? Or do you take, say, Dwarmin's format? Which do you decide is better? This may not sound important, but remember that this will be a thread that basically everyone new will look at and, naturally, they will copy the format thinking it's the best/average/what's expected.

Hmm, good point, and it wouldn't be good to have any particular style prevalent.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on January 04, 2012, 08:12:03 am
A FAQ is very useful in my opinion. If I'm new, and I'm looking for a specific answer, I open up the Find function and look for it. Rather than having to go through a mess of text of other stuff I'm not interested in just to find what I'm looking for. Of course, that's just me.
That's just what I'm saying though. If you're looking for a specific answer, you've probably already decided that you want to do this whole GMing thing and are just looking for pointers/easy answers. We want to rope in people who wouldn't really have thought of it before.

With regards to masses of text, that's more of an organizational issue. A table of contents or labeled spoilers would accomplish the same thing.

And, the problem with being specific: Which style do you chose to represent an example? Do you, for example, take my format? Or do you take, say, Dwarmin's format? Which do you decide is better? This may not sound important, but remember that this will be a thread that basically everyone new will look at and, naturally, they will copy the format thinking it's the best/average/what's expected.
A skewed example is still probably better than a vague handwave. My point is that "How long before you should auto a player? Depends, but anywhere from this to that has been used at some point in RTD history" isn't really useful, though.

Advertizing in the Happy thread is walking a thin line in my opinion.
Perhaps "advertising" is a strong word. Or, more specifically, perhaps general advertising is a strong phrase. I don't think they'd mind if someone came in and said "Man, this latest turn in this game made me happy, I wish we had more players/GMs though," or "I'm glad I finally worked out the ruleset/found time/got such good feedback from the players in this game I made, more people should do this."

Bare minimum, I know they wouldn't mind if you just popped in to say "Laughed like a madman because of some forum game. Was playing a mage, blah blah guy's head exploded" without any further insinuation.

Of course, finding moments significant enough to make you want to post in the happy thread might be difficult, or at least difficult to do honestly, but it's not like we'd need or want to do this frequently.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Theifofdreams on January 04, 2012, 04:14:37 pm
Personally, I'd love to run an RTD, but I'm absolutely terrified of how bad I am at resolving actions over more then, say, 2, maybe 2 and a half sentences. And noone would be very satisfied with that, I'm sure. Also, I'm pretty much tapped for ideas at the moment, since any inspiration is being channeled off into a D&D (3.5 ed) campaign i'm running on saturdays.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on January 04, 2012, 04:31:26 pm
That's just what I'm saying though. If you're looking for a specific answer, you've probably already decided that you want to do this whole GMing thing and are just looking for pointers/easy answers. We want to rope in people who wouldn't really have thought of it before.
If people haven't really thought of it before, then what super awesome line is going to make them think about it in a thread like we're talking about?

Quote
With regards to masses of text, that's more of an organizational issue. A table of contents or labeled spoilers would accomplish the same thing.
Perhaps. Perhaps.

Quote
A skewed example is still probably better than a vague handwave. My point is that "How long before you should auto a player? Depends, but anywhere from this to that has been used at some point in RTD history" isn't really useful, though.
How is it not useful? It shows that there are options, lots of them. The only way it wouldn't be useful is if the guy was massively indecisive. If he is indecisive, he's going to have a lot of trouble anyways regardless of what you do.

And also, skewing the example messes with everyone who uses a different way. Say, a club for making T-shirts suddenly makes a tutorial on how to make red shirts with an X on them, taking the sample from a single person. Well, everyone is going to start wearing red shirts with an X because that's what they're taught and because that's what they think would be the standard. What do you think those guys who wear other shirts think? Will they be happy? Not really. Will they be upset? Yes, even if they won't admit it or they won't feel a whole lot upset, there will be a feeling in them that they're out of place or that their style apparently wasn't the best. At best they would be slightly happy that they have new members.

So great, you teach everyone a new method on how to do stuff. But you've upset everyone who uses a different method. I mean, if you were to use Dwarmin's method I would be somewhat upset, I'll admit it. If you used my method, I would be happy but really I'd wonder what everyone else thinks.

Quote
Perhaps "advertising" is a strong word. Or, more specifically, perhaps general advertising is a strong phrase. I don't think they'd mind if someone came in and said "Man, this latest turn in this game made me happy, I wish we had more players/GMs though," or "I'm glad I finally worked out the ruleset/found time/got such good feedback from the players in this game I made, more people should do this."

Bare minimum, I know they wouldn't mind if you just popped in to say "Laughed like a madman because of some forum game. Was playing a mage, blah blah guy's head exploded" without any further insinuation.

Of course, finding moments significant enough to make you want to post in the happy thread might be difficult, or at least difficult to do honestly, but it's not like we'd need or want to do this frequently.
Well, if you want to do it, I won't complain.



Personally, I'd love to run an RTD, but I'm absolutely terrified of how bad I am at resolving actions over more then, say, 2, maybe 2 and a half sentences. And noone would be very satisfied with that, I'm sure. Also, I'm pretty much tapped for ideas at the moment, since any inspiration is being channeled off into a D&D (3.5 ed) campaign i'm running on saturdays.
Well, two things you've got to do, then.

1: Stop being scared at how you might fail.
2: Get some more goddamn inspiration. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on January 04, 2012, 06:29:21 pm
I think it would be best to encourage new GMs to read other RTDs. That's the best place to get inspiration for game mechanics and decide if you really want to be a GM. My ultimate advice would be to study as many (good) RTDs as possible, swiping the mechanics you like the most. GM a few games, and your unique style will develop on its own.

Anyway:

In the far future, the SPACE-economy is dominated by a new and dangerous commodity: Robo-Whales. Prized for their blubber and valuable cybernetic implants but feared for their fierce combat abilities, these creatures of unknown origin stalk the channels of SPACE and attack traveling merchants and passenger ships.

In this time of crisis and potential fortune and fame, a new breed of bounty hunter has appeared: the Freelance Robo-Whale Hunter. Traveling in high-tech SPACE-submarines and equipped with photon harpoons and laser cutlasses, these rogue vigilantes traverse the vast reaches of SPACE, hunting Robo-Whales in search of fortune.

Meanwhile, the insidious forces of Techno-PETA patrol throughout the galaxy, battling against the Hunters in their attempt to preserve the Robo-Whale species. But what is the real motive of this mysterious organization, and the true purpose of the enigmatic Robo-Whales?

Find out in...

Robo-Whale Hunter 3000: The RTD
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on January 04, 2012, 09:03:49 pm
Personally, I'd love to run an RTD, but I'm absolutely terrified of how bad I am at resolving actions over more then, say, 2, maybe 2 and a half sentences. And noone would be very satisfied with that, I'm sure. Also, I'm pretty much tapped for ideas at the moment, since any inspiration is being channeled off into a D&D (3.5 ed) campaign i'm running on saturdays.
I do this all the time, nobody's ever complained about it. I even get some players that don't sign up for, say, Dwarmin or Draignean's games, so apparently some people even prefer it, or prefer the update speed/concepts that come with it.



If people haven't really thought of it before, then what super awesome line is going to make them think about it in a thread like we're talking about?
Anything that insinuates running an RTD is something anyone can just do, and/or anything that looks interesting enough to read just because. Personally, I think a guide fulfills both those conditions better than a FAQ.


How is it not useful? It shows that there are options, lots of them. The only way it wouldn't be useful is if the guy was massively indecisive. If he is indecisive, he's going to have a lot of trouble anyways regardless of what you do.
Maybe, but then that'd mainly be useful for the sorts of never considered it types I'm talking about anyway, since anyone with an inkling of what they're doing is just going to get "Do whatever you want" out of it.


And also, skewing the example messes with everyone who uses a different way. Say, a club for making T-shirts suddenly makes a tutorial on how to make red shirts with an X on them, taking the sample from a single person. Well, everyone is going to start wearing red shirts with an X because that's what they're taught and because that's what they think would be the standard. What do you think those guys who wear other shirts think? Will they be happy? Not really. Will they be upset? Yes, even if they won't admit it or they won't feel a whole lot upset, there will be a feeling in them that they're out of place or that their style apparently wasn't the best. At best they would be slightly happy that they have new members.

So great, you teach everyone a new method on how to do stuff. But you've upset everyone who uses a different method. I mean, if you were to use Dwarmin's method I would be somewhat upset, I'll admit it. If you used my method, I would be happy but really I'd wonder what everyone else thinks.
I don't think mentioning examples as a starting point is needlessly skewed. Sure, there's infinite ways to do everything, but providing a simple base example is probably better than rattling off an example of every style we think we've got or giving a vague handwave of "figure something out." If it's appropriate I could see mentioning several different examples or mention that however you want to do it is fine every so often, but the point is to get someone started, not dictate the specifics of all new GMs.



I think it would be best to encourage new GMs to read other RTDs. That's the best place to get inspiration for game mechanics and decide if you really want to be a GM. My ultimate advice would be to study as many (good) RTDs as possible, swiping the mechanics you like the most. GM a few games, and your unique style will develop on its own.
This may be true. Perhaps a guide's first piece of advice should be to read RTDs you like and ruthlessly steal from them.


Find out in...

Robo-Whale Hunter 3000: The RTD
This is awesome, but strikes me as one of those silly, very short-lived RTDs. :(
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Powder Miner on January 04, 2012, 09:07:39 pm
Is a story important?
YES, a very, very basic story is a MUST if anyone is to know what the hell they are doing or what they should do. Complex stories are not as important, but at the very least a "X is doing Y, you are a Z, and you must stop X from doing Y" or your RTD will have, at best, a rocky start. This is all excepting RTDs that are just quick deathmatches of some sort.[/spoiler]
You just gave me an idea. ... Meh.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on January 04, 2012, 09:20:42 pm
I know! A 'How to Run an RTD' RTD, where people sign up and... I don't know! I fail at GMing, myself. I'll take notes! :P


You attempt to post an update, [6] but come up with a great new mechanic for your game! It's a bit clunky though, and now all future updates will take twice as long!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on January 04, 2012, 09:53:50 pm
Find out in...

Robo-Whale Hunter 3000: The RTD
This is awesome, but strikes me as one of those silly, very short-lived RTDs. :(
Yes, it does seem like one of those. But generally, short-lived RTDs are run by GMs who fail to expand on a premise that starts out promising. I pride myself on taking flagrantly stupid and ridiculous premises and turning them into well-fleshed-out universes. Because dumb ideas taking themselves seriously is the best kind of fiction.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on January 04, 2012, 10:08:16 pm
Find out in...

Robo-Whale Hunter 3000: The RTD
This is awesome, but strikes me as one of those silly, very short-lived RTDs. :(
Yes, it does seem like one of those. But generally, short-lived RTDs are run by GMs who fail to expand on a premise that starts out promising. I pride myself on taking flagrantly stupid and ridiculous premises and turning them into well-fleshed-out universes. Because dumb ideas taking themselves seriously is the best kind of fiction.

I've seen the "stupid premise but let's run with it" evolve in a couple ways. I've seen the "dumb idea but later justifies itself" work in El Goonish Shive (http://egscomics.com/?date=2002-01-21), and I've seen "ridiculous idea that constantly one-ups itself" in Dr. McNinja (http://drmcninja.com/newreaders.php).

...dammit, now I want McNinjaverse the RTD.

Both of which would make excellent settings for an RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Theifofdreams on January 04, 2012, 10:14:15 pm
Both of those webcomics are usually tremendously silly, though recent fits of Cerberus Syndrome is cutting back on the silly. Even if EGS promised they were bringing silly back.
The 'verses would be cool places to have an RTD, but the obscure rules and such would need to be explained in detail.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on January 04, 2012, 10:14:54 pm
Find out in...

Robo-Whale Hunter 3000: The RTD
This is awesome, but strikes me as one of those silly, very short-lived RTDs. :(
Yes, it does seem like one of those. But generally, short-lived RTDs are run by GMs who fail to expand on a premise that starts out promising. I pride myself on taking flagrantly stupid and ridiculous premises and turning them into well-fleshed-out universes. Because dumb ideas taking themselves seriously is the best kind of fiction.
I've seen "ridiculous idea that constantly one-ups itself" in Dr. McNinja (http://drmcninja.com/newreaders.php).
http://drmcninja.com/archives/comic/20p67/

^Read the alt-text^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on January 04, 2012, 10:23:06 pm
In case you're wondering, that's apparently the Ghostbusters theme song.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on January 04, 2012, 10:24:03 pm
Find out in...

Robo-Whale Hunter 3000: The RTD
This is awesome, but strikes me as one of those silly, very short-lived RTDs. :(
Yes, it does seem like one of those. But generally, short-lived RTDs are run by GMs who fail to expand on a premise that starts out promising. I pride myself on taking flagrantly stupid and ridiculous premises and turning them into well-fleshed-out universes. Because dumb ideas taking themselves seriously is the best kind of fiction.
I've seen "ridiculous idea that constantly one-ups itself" in Dr. McNinja (http://drmcninja.com/newreaders.php).
http://drmcninja.com/archives/comic/20p67/

^Read the alt-text^

Hang on, I'm reading Death Volley right now. Also, why is there no Legends of the Hidden Temple RTD yet?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Theifofdreams on January 04, 2012, 10:30:18 pm
In case you're wondering, that's apparently the Ghostbusters theme song.
Well, if I had the actual stanzas, metre, tempo, et-al, I could accurately tell you.
But the rhythm looks like it, yes. Sort of.
I do this all the time, nobody's ever complained about it. I even get some players that don't sign up for, say, Dwarmin or Draignean's games, so apparently some people even prefer it, or prefer the update speed/concepts that come with it.
Very well. Someone throw me a very simple plot bone, and I might just run with it.
I will warn you guys right now, I tend toward the Gygaxian belief, as a GM.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on January 04, 2012, 10:37:51 pm
Anime magical girl genre, due to an accident involving crashing into a satellite, powers get transferred to five random American (Or country of origin of choice) guys than the intended vague late teen aged Japanese girls with impossible hair colors. Hilarity ensues, comedy orientated.

(This idea (or something closely resembling it) has been bugging me for the past two years and I can't do anything with it because of shit artistic ability.)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Powder Miner on January 04, 2012, 10:38:11 pm
A simple plot?
How bout X is doing Y, and you are a Z who must stop him.
And that is the storyline, exactly.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on January 04, 2012, 10:38:13 pm
Anything that insinuates running an RTD is something anyone can just do, and/or anything that looks interesting enough to read just because. Personally, I think a guide fulfills both those conditions better than a FAQ.
See, this is where my opinion differs. I see it easier to understand
Spoiler (click to show/hide)
than
Spoiler (click to show/hide)

I guess I just read better when everything is separated into very orderly parts.

Quote
I don't think mentioning examples as a starting point is needlessly skewed. Sure, there's infinite ways to do everything, but providing a simple base example is probably better than rattling off an example of every style we think we've got or giving a vague handwave of "figure something out." If it's appropriate I could see mentioning several different examples or mention that however you want to do it is fine every so often, but the point is to get someone started, not dictate the specifics of all new GMs.
You may be right, but that still doesn't ease my worries. Nor does it prove my points wrong.

Meh. Just make damn sure to give several examples when absolutely basic examples won't work.

Quote
This may be true. Perhaps a guide's first piece of advice should be to read RTDs you like and ruthlessly steal from them.
Agreed. Better yet, give another piece of advice: Be a player before a GM, so you know what you like and don't like. AND what the players like.

Very well. Someone throw me a very simple plot bone, and I might just run with it.
Kingdom X is in peril. Recently, Ys have been invading the kingdom, and they need help. They need heroes. They need you, Zs.

There, very simple plot bone. I'm pretty sure you would want something more complex.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on January 04, 2012, 10:40:40 pm
In case you're wondering, that's apparently the Ghostbusters theme song.
Well, if I had the actual stanzas, metre, tempo, et-al, I could accurately tell you.
But the rhythm looks like it, yes. Sort of.
I do this all the time, nobody's ever complained about it. I even get some players that don't sign up for, say, Dwarmin or Draignean's games, so apparently some people even prefer it, or prefer the update speed/concepts that come with it.
Very well. Someone throw me a very simple plot bone, and I might just run with it.
I will warn you guys right now, I tend toward the Gygaxian belief, as a GM.

That would be the "Murder your players but don't cheat" theory, mmmyes? :P

And yes, that is the Ghostbusters theme. I forget why, but it is necessary for him to sing it in order to hit ghosts. It was pretty ridiculous, in keeping with Dr McNinja.

Anywho, simple game plot? A villain has stolen your sandwich, go get it back! No rules no stats no bonuses no penalties, just fast and dirty sandwich-grabbing action!

EDIT: NINJAS!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Theifofdreams on January 04, 2012, 10:49:18 pm
That would be the "Murder your players but don't cheat" theory, mmmyes? :P
Close to. I do tend to be alittle more lenient, so it's more "Put your player's through their worst nightmares, deny them their rewards, and make them sob quietly into their dice-bags, but don't cheat"
Some might say it's worse.

Also: I thought the idea of a steampunk was pretty cool, so... steam-punk magical girls who explicitly are the wrong people. Because let's make it as complex as possible. Just for the !!Fun!! of it.

I'll get the page up in a span of time that suits my needs for a few basic mechanics and such.
Probably around an hour and a half, plus time to develop broad, actual plot beyond monster of the week.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on January 04, 2012, 10:51:09 pm
Steam punk? Awww...

Don't get me wrong, The genre is fine, I just really don't like RTD'ing it.

Plus I was kinda planning to get a rifle, enchant if up, and blast the hell outta the MOTWs.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on January 04, 2012, 10:57:33 pm
Steam Rifle. If the setting leans towards Gaslamp, then enchanting will work, otherwise whatever the ridiculous mechanist ability is will accomplish the same effect.

And post here when the thread is up, I'd get in on that.



In other news, typing Steam Rifle made me reflect on Recycled IN SPACE (http://tvtropes.org/pmwiki/pmwiki.php/Main/RecycledINSPACE), so now I'm jonesing for a Space RTD where you take your Space Ship to some place In Space and fight Space Aliens with your Space Gun while wearing your Space Armor. So basically the Mad Lib RTD but with "SPACE" supplied for all blanks :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on January 04, 2012, 10:58:45 pm
Save me a spot by the way. I might not be up.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Theifofdreams on January 04, 2012, 11:07:45 pm
Okay, that was easier then I thought. I'll post the thread up now. :D
5 slots, 2 already called by Derm and monk.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on January 04, 2012, 11:13:06 pm
That was barely 18 minutes!

Not complaining, mind you.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on January 04, 2012, 11:21:35 pm
Is that it?

Needs a tad bit more, methinks. At least a char sheet spoiler.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Theifofdreams on January 04, 2012, 11:23:51 pm
I misclicked post, instead of preview. Fully up now.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on January 04, 2012, 11:26:24 pm
Augh, goddammit I really was hoping for just a standard urban scenario.

Now things are weird.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on January 04, 2012, 11:27:32 pm
You don't like it, you can always quit.

It's not like he's strapping you to a chair. ;)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on January 04, 2012, 11:29:48 pm
Well yes but nobody is going to do a clear cut copycat in a different environment except for maybe me, but I'd probably run it as a SPRTD and I'm not going to do that probably.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Theifofdreams on January 04, 2012, 11:31:19 pm
Augh, goddammit I really was hoping for just a standard urban scenario.

Now things are weird.
That's what happens when I still have lingering desires to see a steampunk RTD, as was mentioned awhile back, and you say "magical girls". I go "MASH THEM!"
And if you want, I will remove you from that list of taken slots. Speak now, or forever be a magical girl.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on January 04, 2012, 11:33:06 pm
Hang on, I'm reading Death Volley right now. Also, why is there no Legends of the Hidden Temple RTD yet?
You people have been handed the greatest RTD plot in history, and nobody has even acknowledged it?! I'm disappointed in you all.

I think there should be some GUTS thrown in there too, so we can have a climactic battle atop the Aggro-crag.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on January 04, 2012, 11:42:16 pm
Hooray weirdness!

Hang on, I'm reading Death Volley right now. Also, why is there no Legends of the Hidden Temple RTD yet?
You people have been handed the greatest RTD plot in history, and nobody has even acknowledged it?! I'm disappointed in you all.

I think there should be some GUTS thrown in there too, so we can have a climactic battle atop the Aggro-crag.

I can't decide whether it should be a "srrs bsns" Hidden Temple run, or a "You are ten, try to win a trip to Space Camp." The latter could be quite entertaining, and winners would be forever immortalized in a Hall of Fame Space Camp! And Sketchers would give you a bonus to movement! How much you wanna bet nobody can assemble the statue of the Silver Monkey?

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Theifofdreams on January 04, 2012, 11:49:04 pm
Well, that filled fast.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on January 04, 2012, 11:52:31 pm
If you went the "Legends of the Hidden Temple EXCEPT REAL" route, I still think it should be ten-year-olds running through a deadly Temple of Horrors. Come to think of it, that would be a good plot.

The grand prize of Legends of the Hidden Temple (space camp) was actually a cover-up for the winners being abducted and transported to a secret jungle ruins site somewhere in South America. The game show itself was actually just a training program, to find kids who have what it takes to brave the horrors of the real temple and collect the unfathomable wealth within. The players play as past winners who were all taken to the temple site by the secret government agency running the show.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on January 05, 2012, 12:00:12 am
If you went the "Legends of the Hidden Temple EXCEPT REAL" route, I still think it should be ten-year-olds running through a deadly Temple of Horrors. Come to think of it, that would be a good plot.

The grand prize of Legends of the Hidden Temple (space camp) was actually a cover-up for the winners being abducted and transported to a secret jungle ruins site somewhere in South America. The game show itself was actually just a training program, to find kids who have what it takes to brave the horrors of the real temple and collect the unfathomable wealth within. The players play as past winners who were all taken to the temple site by the secret government agency running the show.

I heartily endorse this event or product. It's like LotHT meets Battle Royale. Clearly there is some curse that prevents adults from entering, which is why they need children. The challenges within the temple are similar to the game show, but terrifyingly real. The players find skeletons of past players who were killed by the Temple Guardians or one of the nefarious traps, next to such heartening engravings as "Space Camp is a Lie."

Suddenly a twist! [REDACTED] I'm making terrible decisions
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on January 05, 2012, 12:09:44 am
...I think I would pre-in that so hard. >.> Olmec FTW.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on January 05, 2012, 12:17:37 am
I'm REALLY REALLY tempted to run it. I'm already doing more than I should, but still. It is too awesome to not exist. And if I run it, I know I'd be in it :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on January 05, 2012, 12:19:35 am
Well we now have gained a RTD GM, and lost one. As I have decided to stop running RTDs for awhile until I can get my motivation for them to come back.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on January 05, 2012, 12:23:04 am
I'm extremely tempted to run it as well, but I really don't like the idea of running any more RTDs.

Maybe we could do a joint effort and alternate GMing turns? We could work out a map and keep notes between us, to keep everything centralized.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on January 05, 2012, 12:26:20 am
(This idea (or something closely resembling it) has been bugging me for the past two years and I can't do anything with it because of shit artistic ability.)
Not only is that not an excuse, that's the opposite of an excuse. (http://www.smbc-comics.com/index.php?db=comics&id=2461#comic) Go make an RTD right now.



I guess I just read better when everything is separated into very orderly parts.
That's still a matter of organization, then. I'm not seeing any major differences between the two.

You may be right, but that still doesn't ease my worries. Nor does it prove my points wrong.

Meh. Just make damn sure to give several examples when absolutely basic examples won't work.
I'm still not sure what you're so concerned about. I wasn't aware we had any strong, conflicting RTD traditions to hand down or compete with each other over, and people will presumably mold them to their own style and in emulation of other RTDs they like anyway.



I fully approve of all this Legend of the Hidden Temple stuff.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on January 05, 2012, 12:30:24 am
YOU WOULD BE RIGHT IF IT WASN'T SO LATE.

Maybe later.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on January 05, 2012, 12:33:14 am
I'm extremely tempted to run it as well, but I really don't like the idea of running any more RTDs.

Maybe we could do a joint effort and alternate GMing turns? We could work out a map and keep notes between us, to keep everything centralized.

If I didn't think that would end up being more work than just one of us doing it, I'd be all over it.

I dunno, I'm gonna go sleep and see if I still suffer this compulsion tomorrow morning. I enjoy passing off my problems on Future Monk.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Theifofdreams on January 05, 2012, 02:02:52 am
But Future Monk does not enjoy receiving those problems from Past Monk, and prefers to hand them off to Future Future Monk.
Trust me. I'm a Legendary Procrastinator, and I know how it goes. It won't get any easier later on.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on January 05, 2012, 02:12:14 am
But Future Past Monk feels left out, screws with the time continuum, and everything just goes right in the toilet. :\
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on January 05, 2012, 02:57:45 am
Then the toilet spits out the time continuum and tells Past Past Monk to fix it.

On another note, Legend of the Hidden Temple sounds silly, but potentially amazing.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on January 05, 2012, 04:12:49 am
My creativity, or at least willpower, has returned. Although, I don't particularly feel like updating my old rtds...

I'm considering a godgame RTD or Greco-Roman RTD. Perhaps that feudal rtd thats been bouncing inside my head.

IDEA: A group of stereotypical adventurers has set off to loot the strangely unexplored and numerous dungeons! Course being idiots, they need some guiding along. The players are placed in the position as guides and guardians by some caring or perhaps cruel god. Who knows. The players must try and steer the party towards survival, should the party perish, every player "loses". How, you may ask, do you win? Well, each player is given a secret goal at game start, and who ever accomplishes this first, gains a poimt. Once someone has gained a point, a new party is chosen, which may leave the former protagonists in some kind of...trouble. First one to get 5 points win.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on January 05, 2012, 04:28:55 am
Interesting idea, yes.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on January 05, 2012, 04:55:28 am
Yeah, that does sound interesting. Could also go for a godgame, though.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on January 05, 2012, 08:51:45 am
Xanatos Roulette the RTD?  I'd be in.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on January 05, 2012, 10:19:25 am
Could also go for a godgame, though.
Speaking of godgames, I do have that idea swimming around in my head too, so there's at least a 5% chance that one will be created sometime in the future by me.

Though remember, it's only swimming. It's not going "OMG GODGAME INCOMING" like a torpedo.

Here's what I've got so far. Note, it's messy and half done, but the general idea is set. If anyone wants to use it, feel free, I would be happy to see someone use my stuffs.



Spoiler: The idea (click to show/hide)
Spoiler: Character sheet (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Superior_Tomato on January 05, 2012, 10:34:56 am
I like it. Especially the origins, and all the choices they provide for RP
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on January 05, 2012, 12:40:14 pm
...I think I would pre-in that so hard. >.> Olmec FTW.

Y'know, after doing some research (http://www.youtube.com/watch?v=DQBxHdsE434), it appears the Temple Guards were Mayan, but the head is explicitly Olmec.

And WOW some of these artifacts are ridiculous. They need to be scattered through the Temple...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on January 05, 2012, 04:31:02 pm
...I think I would pre-in that so hard. >.> Olmec FTW.

Y'know, after doing some research (http://www.youtube.com/watch?v=DQBxHdsE434), it appears the Temple Guards were Mayan, but the head is explicitly Olmec.

And WOW some of these artifacts are ridiculous. They need to be scattered through the Temple...
The wiki rule. (http://legends.wikia.com/wiki/Legends_of_the_Hidden_Temple_Wiki)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on January 05, 2012, 05:09:32 pm
I'm extremely tempted to run it as well, but I really don't like the idea of running any more RTDs.

Maybe we could do a joint effort and alternate GMing turns? We could work out a map and keep notes between us, to keep everything centralized.

Tell ya what, if I run this one, you run that (http://www.bay12forums.com/smf/index.php?topic=73877.0) one :P

If you went the "Legends of the Hidden Temple EXCEPT REAL" route, I still think it should be ten-year-olds running through a deadly Temple of Horrors. Come to think of it, that would be a good plot.

The grand prize of Legends of the Hidden Temple (space camp) was actually a cover-up for the winners being abducted and transported to a secret jungle ruins site somewhere in South America. The game show itself was actually just a training program, to find kids who have what it takes to brave the horrors of the real temple and collect the unfathomable wealth within. The players play as past winners who were all taken to the temple site by the secret government agency running the show.

I heartily endorse this event or product. It's like LotHT meets Battle Royale. Clearly there is some curse that prevents adults from entering, which is why they need children. The challenges within the temple are similar to the game show, but terrifyingly real. The players find skeletons of past players who were killed by the Temple Guardians or one of the nefarious traps, next to such heartening engravings as "Space Camp is a Lie."

Suddenly a twist! [REDACTED]

Ah, who am I kidding. I just wrote a 500 word document detailing the plot- I'm totally going to run this.

At this point, I'm cogitating on the system to run it with.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on January 05, 2012, 05:13:05 pm
Oh yes! Do it!

And I agree with you point regarding Gatleos.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on January 05, 2012, 05:26:41 pm
I'm extremely tempted to run it as well, but I really don't like the idea of running any more RTDs.

Maybe we could do a joint effort and alternate GMing turns? We could work out a map and keep notes between us, to keep everything centralized.

Tell ya what, if I run this one, you run that (http://www.bay12forums.com/smf/index.php?topic=73877.0) one :P
...Fine then! :P
Don't expect that broken combat and wounds system to still be there when it comes back, though.
Ah, who am I kidding. I just wrote a 500 word document detailing the plot- I'm totally going to run this.

At this point, I'm cogitating on the system to run it with.
Ooh! Ooh! Reserve me a spot!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on January 05, 2012, 05:41:46 pm
No! No! Reserve me a spot!


Or both, I guess


Don't expect that broken combat and wounds system to still be there when it comes back, though.

Out of interest Gatleos, and bearing in mind I'm only about halfway through reading it, what was broken about it?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on January 05, 2012, 05:45:10 pm
We got horribly maimed pretty much every three turns (By me).
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on January 05, 2012, 05:54:46 pm
Isn't that more down to a broken derm system?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on January 05, 2012, 05:55:46 pm
Isn't that more down to a broken derm system?
I thank you for that five second laugh I got out of that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on January 05, 2012, 06:07:43 pm
Out of interest Gatleos, and bearing in mind I'm only about halfway through reading it, what was broken about it?
Mostly all the vagueness, but also the way bonuses to combat rolls were handled. Giving whole number bonuses for wielding weapons made things far too restrictive and reduced combat effectiveness to two possible states.

The better way to do this, I've found, is to have bonuses depend entirely on characters' abilities. Weapons, on the other hand, change the effect of an attack. So, two identical characters rolling the same on a combat roll, but with one wielding a sword, would get different results. The hand-to-hand fighter would get in a solid hit to the head, while the sword fighter might remove a limb.

The bigger problem was the wound system, which was too vague to actually do anything. If you look at the latest turn (http://www.bay12forums.com/smf/index.php?topic=73877.msg2732762#msg2732762) of RTRTD, you'll notice that Edgar has several large, bleeding wounds. He has done nothing to correct this, because the rules for wounds are too vaguely defined. They fail to create a sense of danger and urgency like they should.

The answer was the system I'm using in ERTD. Characters' health is measured on an absolute scale, and will drop quickly and kill them if they ignore it. It's clearly defined, and players know exactly how long they have to live. It creates a sense of urgency by clearly communicating that they are approaching death, and prevents even subconscious fudging by me by using an explicit number as a scale. The Endless RTD combat and wounds system is RTRTD 2.0, and will be transferred back when I resume RTRTD.

Also Derm.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on January 05, 2012, 06:17:46 pm
 ;D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on January 05, 2012, 06:23:25 pm
Ooh! Ooh! Reserve me a spot!
No! No! Reserve me a spot!

Spots reserved, and thread is up (http://www.bay12forums.com/smf/index.php?topic=98568.0). GOGOGOGO!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on January 05, 2012, 09:29:47 pm
One that came to me on the porcelain throne:

Roll to Loot

Everyone knows gamers love getting phat lewt, right?  Why not base a whole RTD on it?

Each player is an adventurer seeking the phattest of lewt.  A turn consists of swapping around your gear and selecting a place to adventure.  Adventuring consists of rolling modifiers based on your gear and seeing if you beat a certain number based on the difficulty of the location.  Failure results in a penalty dependant on the location.  Success gets you a randomly generated piece of loot (think Diablo) with better loot being available at harder locations.

The loot generation would be the centerpiece, and it'd be based on a series of tables.  For example, you'd first roll on the rarity of the item, which determines the number of modifiers.  Each modifier would be rolled to determine the type (damage, accuracy, defense, etc) then potency (from minor negative to big plus).  The player would then decide to equip the new loot or chuck it.  There'd be a small (3-5) inventory to keep a couple items if the player wasn't sure which to keep.


The goal would be to accumulate phat enough lewt to complete the final encounter, whereupon that player wins.

Thoughts?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on January 05, 2012, 09:39:38 pm
Thoughts?
Well my first thought was wondering just what it means that I immediately saw the phrase "think Diablo" and "loot" and it gained my approval.

Beyond that, it still has my approval. If you wanted to add even more complexity (you probably don't) you could give each player a tiny squad to split loot between.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on January 05, 2012, 09:46:39 pm
No squads the first try.  I'll work up some tables when I'm not distracted by various things to flesh out the concept.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kisame12794 on January 05, 2012, 11:53:12 pm
How about Roll to Adventure?

You are a band of adventurers on a journey through a dungeon. Fight monsters, cast spells, Derm*, find loot, fight bosses. Just a regular Hack 'n Slash RTD.

*Summon horrible elderitch abominations, "heal" teammates, blow up plot critical NPC's.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Theifofdreams on January 06, 2012, 12:00:43 am
Sounds fun. I want a slot.
Also: Derm is now apparently a term used for... well, doing like Derm.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Powder Miner on January 06, 2012, 12:10:06 am
One that came to me on the porcelain throne:

Roll to Loot

Everyone knows gamers love getting phat lewt, right?  Why not base a whole RTD on it?

Each player is an adventurer seeking the phattest of lewt.  A turn consists of swapping around your gear and selecting a place to adventure.  Adventuring consists of rolling modifiers based on your gear and seeing if you beat a certain number based on the difficulty of the location.  Failure results in a penalty dependant on the location.  Success gets you a randomly generated piece of loot (think Diablo) with better loot being available at harder locations.

The loot generation would be the centerpiece, and it'd be based on a series of tables.  For example, you'd first roll on the rarity of the item, which determines the number of modifiers.  Each modifier would be rolled to determine the type (damage, accuracy, defense, etc) then potency (from minor negative to big plus).  The player would then decide to equip the new loot or chuck it.  There'd be a small (3-5) inventory to keep a couple items if the player wasn't sure which to keep.


The goal would be to accumulate phat enough lewt to complete the final encounter, whereupon that player wins.

Thoughts?
Reserve me a spot if you make it!

Quote from: Powder Miner
Reserve me a spot if you make it!
No, MY SPOT! I want the loot!

Quote from: Powder Miner
No, MY SPOT! I want the loot!
GIT OUT! YE TWO FREELOADERS BE KNOWIN' THAT GOLD THERE'S MINE!

[/preemptive spot arguing]
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on January 06, 2012, 12:22:15 am
Sounds fun. I want a slot.
Also: Derm is now apparently a term used for... well, doing like Derm.
:D

I have a gameplay term named after me. My life is one step closer to completion.

Next random item: Cause a GM to physically burst into tears.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on January 06, 2012, 12:25:24 am
Well, if you are taking pre-ins me too. In the meantime, good luck with refining.


Also Derm, you still need to make that RTD. Dooooo it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on January 06, 2012, 12:29:58 am
Craaaaaaap.
Remind me at 4pm Minnesota time tomorrow.

I don't even know how to get started... Hmm...

Anyway, it is time for sleeeeeep.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Theifofdreams on January 06, 2012, 12:44:41 am
Save me a slot if you do get that going, Derm. I'll be sure to remind you tomorrow, too.
Sometime around... oh, 2ish, minnesota time.

Also: Derm, I regularly make one of the DMs I know cry. Just for him, I cripple my characters intentionally in combat, except in a single facet. My current character's endgame renders him nigh-unkillable in combat except with a Macross Missile Massacre style magic barrage, but he'll be about as dangerous as a paper cut, and close to completely immobile.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kisame12794 on January 06, 2012, 01:59:56 am
Cry tears of joy, or sadness?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Theifofdreams on January 06, 2012, 02:15:29 am
Sorrow. And rage.
When he asked, at level 3, what my AC was and I said "27", watching him cry was awesome. Revealing the fact that I was in hide armour? The cherry on top. (If you're curious: Dodge, tower shield, hide armour, combat expertise, 3 Dex). The goal we agreed I could shoot for was ~60 AC at end game. I figured out how to get 75+, but when I told him that he looked like my character would die on the spot.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kisame12794 on January 06, 2012, 02:19:54 am
Hmmmmmm. Interesting.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on January 06, 2012, 07:14:42 am
Oh man. Oregon Trail RTD. Mix in some more ridiculous and creative elements and you've got gold.

Like rolling a [1] while hunting buffalo. Or trying to chop down a tree for a new wagon wheel. Or deciding standard-issue wagons don't carry enough armaments and wheel spikes for your needs.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on January 06, 2012, 07:20:56 am
Out of interest Gatleos, and bearing in mind I'm only about halfway through reading it, what was broken about it?
Mostly all the vagueness, but also the way bonuses to combat rolls were handled. Giving whole number bonuses for wielding weapons made things far too restrictive and reduced combat effectiveness to two possible states.

The better way to do this, I've found, is to have bonuses depend entirely on characters' abilities. Weapons, on the other hand, change the effect of an attack. So, two identical characters rolling the same on a combat roll, but with one wielding a sword, would get different results. The hand-to-hand fighter would get in a solid hit to the head, while the sword fighter might remove a limb.

The bigger problem was the wound system, which was too vague to actually do anything. If you look at the latest turn (http://www.bay12forums.com/smf/index.php?topic=73877.msg2732762#msg2732762) of RTRTD, you'll notice that Edgar has several large, bleeding wounds. He has done nothing to correct this, because the rules for wounds are too vaguely defined. They fail to create a sense of danger and urgency like they should.

The answer was the system I'm using in ERTD. Characters' health is measured on an absolute scale, and will drop quickly and kill them if they ignore it. It's clearly defined, and players know exactly how long they have to live. It creates a sense of urgency by clearly communicating that they are approaching death, and prevents even subconscious fudging by me by using an explicit number as a scale. The Endless RTD combat and wounds system is RTRTD 2.0, and will be transferred back when I resume RTRTD.

Also Derm.

Thanks very much for the reply Gatleos.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on January 06, 2012, 08:31:32 am
Next random item: Cause a GM to physically burst into tears.
I may or may not already have already done that already.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on January 06, 2012, 09:02:32 am
New goal: Cause a GM to physically burst into flame.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on January 06, 2012, 12:54:23 pm
Does setting yourself on fire also count too if you're a GM?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on January 06, 2012, 04:56:29 pm
Oh man. Oregon Trail RTD. Mix in some more ridiculous and creative elements and you've got gold.

Like rolling a [1] while hunting buffalo. Or trying to chop down a tree for a new wagon wheel. Or deciding standard-issue wagons don't carry enough armaments and wheel spikes for your needs.
I... wha... how... who... you...

How has nobody suggested this before?! How have I not suggested this before?! This is a perfect setting for an RTD! I looked, no one has even mentioned Oregon Trail on this board before. Somebody needs to make this right now.

[1] Dwarmin has contracted dysentery.
[1] The wagon capsizes in the river. 900 units of bacon lost.
[5] You shot five buffalo! You are only able to haul 100 pounds of the meat. Also, Taricus has contracted Dysentery.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on January 06, 2012, 04:58:11 pm
[6] Derm has set fire to the wagon. Dysentery wails in pain.

Right.

I've reached the point where my idea is less of an RTD and more of a forum roleplaying game/story that has random elements.

Basically, I want to write a story from a first person point of view and...

Wait, remembered a similar thing. I want to run it like a mspa forum adventure, with concepts similar to a single player RTD. Not entirely sure how I would do that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on January 06, 2012, 05:57:15 pm
I can see it now... each turn ends with a disease roll for every player, and we could have a high score table for teams that got the closest to Oregon. This gets better the more I think about it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on January 06, 2012, 06:03:51 pm
Er,  it does actually, yes.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on January 06, 2012, 06:10:28 pm
That... Sounds amazing. Truly. :D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Theifofdreams on January 06, 2012, 06:17:46 pm
I can see it now... each turn ends with a disease roll for every player, and we could have a high score table for teams that got the closest to Oregon. This gets better the more I think about it.
I want in. The game was awesome, the RTD can only be better.
"[1] You guide the wagons into an indian raid, and lost 100 pounds of meat. Also Taricus has contracted Dysentery. Again."
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on January 06, 2012, 06:52:11 pm
The problem, though, is that most things in Oregon Trail are done by the wagon leader. Only one of the players can be controlling the wagon, and everyone else might not have much to do. Also, the time scale might be hard to deal with. If a single turn consists of the wagon traveling 300 miles over the course of five days, what would the players' actions have to look like? How much movement would have to be abstracted away?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Theifofdreams on January 06, 2012, 07:13:12 pm
Why not add a second dice roll to quantify distance traveled, as well as wagon status. (As in: 1, you go nowhere. your wagon broke, and is irreparable, up to 6: you got really far, but now the beasts are exhausted, and can't travel as far next turn. Or similar)
As to the problem of multiple people leading wagon trains, either have separate wagon trains, or simply allow everyone to dictate their actions for the timespan of the turn, but reduce the effectiveness of each person's turn to keep the balance, while assuming everyone travels at the same pace as the wagons (which aren't exactly fast)
Depending on how long it takes to travel (I'm not looking those numbers up), you could quantify turns into, at the bare minimum, 1 day per turn. I remember the original game going by week, but I may be wrong.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on January 06, 2012, 07:39:29 pm
Perhaps players could give general actions during travel, and time would slow down to normal whenever they encounter something (hunting, random events, forts, landmarks)?

But I still have doubts that all players would be able to participate. If the wagon leader decides to stop and hunt, for example, what do the rest of the players do in the meantime? If this is to work, I think it will need to have a different format than the default "all players post an action, GM resolves them, repeat" like every other RTD. Perhaps something similar to Roll to Strike the Earth?

EDIT: Also, having one wagon per player could be a good idea, though it sort of undermines the concept of the game a bit.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Theifofdreams on January 06, 2012, 07:48:52 pm
Well the other way would literally be to make the wagon travel as a separate "character" turn, rather then just rolling an extra dice for each player. As an example, if there are five players, once all actions are taken into account roll a 6th turn simply for traveling.
The players actions would be taken into account as "happening when the wagons are not currently moving." Which does make sense. The wagons would have to stop every night, and occasionally during the day.
And because the wagons are moving, this would explain why the players actions occur over the span of however long the turn is, rather then just being instant, as long as you keep it absurdly simplified.
Special events (not hunting, but landmarks, random group events like ambushes, forts,) would make sense to play out the entire thing, since the wagons aren't currently moving around anyway, so no need to keep it broad.
I never saw the Roll to Strike the Earth.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on January 06, 2012, 08:06:57 pm
So each turn would take approximately a week, and cover random events and players' actions.

First the players' actions are rolled for, and resolved with the assumption that they are doing these things when the wagon is stopped (usually at night). Then the wagon's progress and status is rolled for, which accounts for distance traveled and wagon part breakage. Finally, rolls are made to determine contraction of diseases and other random events.

If a random event is encountered, wagon movement stops and the wagon leader chooses whether to stop or keep going. Some random events are mandatory, like stampedes, bandits and Native American Injun attacks. Then all players make rolls for actions on a normal time scale until the party exits the event. Then, normal wagon movement resumes.

To make things more interesting, we could add a skill system (similar to Oregon Trail II) that would allow every party member to choose one skill. They could be things like butchery (higher meat yield), medicine (better healthcare), or carpentry (able to fix wagon parts).
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Theifofdreams on January 06, 2012, 08:42:18 pm
Well, I hadn't figured on rolls for random events, but that would add more versatility.
So it would be
Player 1 through x (roll): result
Wagons (Roll): Result, distance traveled/to go listed, special locations reached, any wagon issues.

Status Roll: Checks for any special event, as randomly determined.
If special encounter, next turn is normal turn-by-turn action, and continues until event is resolved.

If you're giving skills then also give each player a small amount of cash to spend on items pre-game, as with OT II. Things like food or medicine to make it easier to survive, spare wagon parts or animals would make it easier to keep the wagons in good condition. weapons and bullets would increase combat effectiveness and make hunting more reliable, etc etc etc.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on January 06, 2012, 09:23:27 pm
Yeah, I figured I could make tables for random events and diseases. The tables could change based on the situation (frostbite and pneumonia are more likely in winter, sunburn and heat stroke more likely if the wagon is gone). There would also be fixed events, like landmarks and forts on the trail.

I was thinking that the embark screen (heh) would be a democracy. There's one pool of money, and everyone decides what to spend it on. Or that could just be up to the wagon leader, either way works.

I still can't decide how to handle rivers, though. Would they be an event? It only takes a decision by the wagon leader to cross it, so I don't know what the other party members would be doing in that time.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Theifofdreams on January 06, 2012, 09:32:20 pm
That makes more sense, and would make things interesting.

I think rivers would fall under a wagon random event, except for the big "landmark" rivers like the Mississippi.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on January 06, 2012, 09:37:08 pm
Democracy.


In an RTD.


Posting to watch.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on January 06, 2012, 09:42:02 pm
Hypothetical situation:
I roll for random events, and get "traders approach the wagon". The wagon leader chooses to stop and trade with them. What should everyone else do? There's nothing for them to do, other than sit there and wait for trading to be done. In a usual RPG, you have a party of adventurers. Each one has a specific set of skills that can be used in a wide variety of situations. This works, because there is always something for everybody to do. But in situations like this one, most of the players don't get to participate.

Another problem I just thought of: originally, I planned to designate one player as the wagon leader. This player would make decisions, such as whether to stop at a landmark, how to cross a river, etc. But I realized that sometimes the type of actions that players could make would depend on these decisions. So, effectively the whole game has to halt until one player makes a decision, then everyone posts their actions. That... sucks.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on January 06, 2012, 09:45:38 pm
Some games were never meant to be RTD'd.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on January 06, 2012, 09:46:07 pm
Make it so that the expedition leader has only so many potential decisions per situation. For instance, three. Then a player could suggest an action for each of those three possibilities.

So if they get to a flooded river, you give the leader the options to a) cross the river, b) follow the river until they find a bridge, or c) wait until the flood goes back. Then a player can suggest to a) Put on their waterproof boots, b) stay on the wagon or whatever, or c) to get out their sleeping mats.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on January 06, 2012, 09:48:28 pm
So... what, then, is the problem with the

have separate wagon trains

idea? It gets rid of pretty much every problem a single wagon train RTD would have. Each player is a wagon leader and they get to decide these things. You would also create other, interesting situations, such as players trading between trains and such... or trying to sabotage each other by hiring away personnel....
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Theifofdreams on January 06, 2012, 09:57:13 pm
NPC the wagon leader slot and let the party chip in suggestions, democracy style?
Removes the problem completely by putting the actual power for that situation back in the hands of chance, and giving the players the chance to sway fate with their own efforts. Just like normal, really.

EDIT: Oh, gods. Did I really just suggest giving the vote to some of the most power-mad, greedy, selfish, self-centered individuals? What have I done?!

EDIT Part 2: ... Wait, that's just like our government. Never mind.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on January 06, 2012, 10:02:30 pm
Now that I think of it, the separate wagon train idea is perfect. Each player could choose their surname (team name) and the names of all the wagon members. It would be a race to the finish, with the game ending when someone reaches Oregon City or there is only one wagon left. When wagons meet each other on the trail, it would be counted as an event for both.

Should players be able to suggest multiple actions? They do have multiple people on the wagon, after all. Maybe it should all be determined by a single roll regardless. Giving a separate skill to every wagon member might be too much, so maybe it should be limited to one.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on January 06, 2012, 10:03:05 pm
Of course you guys have to do it the easy way :V
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on January 06, 2012, 10:05:58 pm
I think we're missing a fundamental flaw here.

What the hell actions do you even make? As far as I can tell it will be just a repeat of fix wagon, find food, treat disease, ford river, turn left, and trade.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on January 06, 2012, 10:13:27 pm
But what if you happen to become ill just as the cart breaks down while on a left turning river?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on January 06, 2012, 10:23:40 pm
Mix in some more ridiculous and creative elements and you've got gold.
^^^
This is an RTD, not an edutainment game. There will be many, many random events. At any given time, one player could be on the run from a tribe of Indians, while another has a shopkeeper from Fort Laramie tied up in the back of their wagon after a hilarious series of misunderstandings. I could even throw in secondary goals with prizes, to keep things interesting. If nothing else, amusing things will occur when players' wagons meet on the trail.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on January 06, 2012, 10:54:45 pm
Wagons and War Paint: Race to Oregon!

Word of warning, as long as Strike the Earth has been brought up- you'll need a LOT of random events if they're going to be the driving force of the action. Short-term goals would be a good thing too- does the player spend a turn hunting a thief (and cashing in on the reward,) or do they press onward to get a jump on the other players? I could see a system where there's the "straight" way, and the "scenic route." The scenic route has the best loot and fringe benefits, but slows you down a lot. Just taking the straight route will likely result in death, however, as those players will be comparatively under-equipped.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on January 06, 2012, 11:03:46 pm
It's like the opposite of practically any RPG ever, where the major villain sits around and patiently waits for the hero to go complete every single sidequest!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on January 06, 2012, 11:05:48 pm
It is an interesting decision-making process. Instead of "do I have the resources to survive this side excursion" the question is "do I have the resources to survive the next leg of the journey?" It's like preemptively deciding you need to do some grinding to survive the next bit.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on January 06, 2012, 11:10:01 pm
That all depends on how the map works out, though. If we go with the original one (i.e. the real trail), there are a few branching paths but they're all essentially equal. I suppose I could make my own map, but that sounds like more trouble than it's worth.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on January 06, 2012, 11:14:03 pm
I'll go with the Bacterium Family!
-Dysentery
-Cholera
-Diphtheria
-Measles
-Typhoid Fever

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on January 06, 2012, 11:21:10 pm
I know I've got a version of the Oregon Trail kicking around somewhere that had a whole mess of other sidetrails- you could set a variety of alternate endpoints (I distinctly remember Utah) and there were multiple branches that had a significant impact on how the trail played out. I wonder where it is...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on January 06, 2012, 11:35:47 pm
Working on Roll to Loot, and this part is throwing me:

Adventuring consists of rolling modifiers based on your gear and seeing if you beat a certain number based on the difficulty of the location. 

How can I make separate stats on equipment relevant (to provide a modicum of choice) without this roll becoming needlessly complex?  My first thought would just be all numbers summing into one plus some random element, seeing if that number could beat the required number for that encounter, but then separate stats become near irrelevant.

I could break them out into separate relevant stats (example: accuracy, damage, defense, HP), but then I've got to resolve combat somehow, with some sort of turn mechanic- at this point I pretty much have to write a program to resolve combat for me.  [Which isn't necessarily a bad idea.]

The compromise is to have certain stats have wider random range (for gamblers) and others be midrange, but stable (for those who want to know exactly what they're capable of.)

I could just simplify it into three or so pieces of gear and only three stats, which each modifier changing one of those three stats.  Gear could easily roll more than one of the same type mod, with the results adding.  I don't think it'd be too hard to simulate combat with just three stats*.

Another option could have limited stats, but mods to static adds, min rolls, and max rolls on gear.  That'd be a way to get more modifiers out of few stats.


*Attack, defense, and HP.  Damage would be 1dAttack-1dDefense or similar.


Any brilliant insight?   Sorry if this post reads like a unedited brain dump.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on January 06, 2012, 11:50:22 pm
I'd say that there should be a few different types of challenge- Monsters, Traps, Boss, Puzzle, etc. Each location consists of X types of challenge, and each challenge requires its own stats. Monsters would need attack and defense, Traps would be defense and intelligence, Boss would be attack and intelligence, etc etc. Thus, play consists of configuring a loadout that matches up well with the expected challenges and having at it. More difficult locations might have more challenges and/or more diverse challenge types, with correspondingly better gear. Whatever final encounter you are working toward would require all of the stats, forcing players to be somewhat balanced.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on January 07, 2012, 01:40:21 am
Okay, this is what I have so far:

Each player gives one or more actions to their party of wagon members, each action being assigned to one of them. The action is resolved by a single roll, regardless of how many actions were taken. If the player's wagon is traveling, the actions are performed in addition to the travel as long as at least one wagon member is tasked with driving the wagon.

After actions are resolved, the player may encounter a random event on the road. If they choose to interact with the event for the next turn, the wagon stops for that turn and the actions are rolled for. If not, they continue along the road. After player actions are rolled and random events are calculated, rolls are made to check for contracted disease for each wagon member.


I'm considering different ways to simulate the wagon members. I don't want to make rolls for every individual member, so for now I'm considering all members of the wagon as a single entity. The problem, then, is how to fine-tune actions based on the status of wagon members. What's the difference between one wagon member fighting a bear and three? A wagon member with Cholera vs. a healthy one? Perhaps I should just bump rolls up to d20?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on January 07, 2012, 06:29:31 am
Working on Roll to Loot, and this part is throwing me:
Hm. My first thought would be to tailor the stats to different encounters, so instead of Str, Agi, Int or Acc, Dmg, Crit, you've have Trap, Monster, Obstacle or similar. Then when you run into X, you use X stat, which means the question of X or Y is pretty much directly "What sort of situation/problem do I want to get better at?"

Of course, this runs the danger of being irrelevant/having a correct answer (if dangers are the same quantity everywhere) or encouraging people to stack one stat and then spam that dungeon/place.

Part of the problem depends on which strategies you want to be viable or a good idea. Like, balanced stats vs focused ones. Are they both supposed to be equally viable, or is one just not the way you're supposed to play? What are the consequences for, intentionally or not, having each situation?



I'm considering different ways to simulate the wagon members. I don't want to make rolls for every individual member, so for now I'm considering all members of the wagon as a single entity. The problem, then, is how to fine-tune actions based on the status of wagon members. What's the difference between one wagon member fighting a bear and three? A wagon member with Cholera vs. a healthy one? Perhaps I should just bump rolls up to d20?
Wagon leader does everything, wagon members are ablative armor/+1 bonuses, or +0.5 while sick. If you really need/want them all performing separate actions, just give them smaller bonuses, halved/lowered by being sick and either stacking additively or simply increasing by +1 per member.

Obviously, all numbers used for example.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on January 07, 2012, 11:24:13 am
Elaborating from the 'players are superhumans locked in a specific area and duking it out ala Arkham City' idea I talked about earlier and merging it with wanting to design an enormous castle - a gigantic castle has been used as a makeshift prison but *something* happened and now all the bad guys are loose. Of course, there needs to be some kind of explanation why they haven't broken out (the entrances are sealed shut, mystical barriers, giant-ass walls). The real superpowered bad guys could be in cryo or some kind of stasis at first, but wake up/be woken up as the game progresses. With the players being the first to be released.

I was thinking that the players could themselves design/describe with a few paragraphs a section of the castle they're using as their base of operations (the Tower of Eagles, where my inventor-super regulary jumps off with his glider to enter other areas of the castle, the Cold Room, where my ice-themed bad guy likes to hang out). Players could also detail some of their henchmen types or tactics.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Superior_Tomato on January 07, 2012, 12:22:46 pm
I like it. The whole reason could be that the authorities got there quick enough to put up a barrier around the huge-ass castle (Must be a castle, otherwise we can't have awesome towers and proper exploding walls.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on January 07, 2012, 12:31:10 pm
Yes, a sort of 'they're all waking up from cryo at the same time, and we don't have the manpower to deal with them. Let's just lock them in and move in once the dust's settled' thing. Even better if unfairly prisoned heroes (players oughta be villains or morally ambigous characters only) and trapped guards and staff are still there with them. Plus all those minor or just non-ambitious villains who could either work for or against the player or just do their own thing somewhere on the side.

Players could start off weak as a result of drugs and cryo, but regain their powers either over time (leveling up or just a time limit) or absorbing the powers/'energy' of others - obviously more risky, but faster.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Nighthawk on January 07, 2012, 12:49:28 pm
I'm making spells for my RtD game, since magic is going to be used a lot. The spells contain lore, A.K.A. funny backstory that's just there for the heck of it.

Here's one I made. I'd be pleased if you gave me an opinion.

Spell Name: Aqua Clasp
Spell Level: 1
Spell Cost: 3 MP
Cooldown: 2 turns
Spell Effect: A throwable watery orb forms on the user’s hand and clings to whatever it hits – hopefully your enemy’s head, which will suffocate them.
Lore: This spell was made in a well-known college of magic, by a student putting together his class project at the last minute. His intention was to create a ball of water that would act as a shield for the user. However, the spell malfunctioned, sticking to his hand. In a last ditch effort to make the grade, (and stop the jeering of his peers) the young wizard hurled the ball at his nearest classmate’s head. It stuck fast, and since then, the Aqua Clasp has been a common prank, as well as a useful spell in combat.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Superior_Tomato on January 07, 2012, 01:25:09 pm
I like it. But what kind of RTD are you making?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Nighthawk on January 07, 2012, 04:45:33 pm
I like it. But what kind of RTD are you making?

If you're wondering about genre, it's obviously fantasy.
The RtD is in the traditional style that I've learned, in which there are no Hitpoints, but the injuries are rather realistic.
There is mana, however, as a way to balance the powerful magic.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on January 09, 2012, 12:50:57 am
Roll to Pierce the Heavens! (http://www.youtube.com/watch?v=3mDJbF0HOIA&feature=related)

Players are pilots of Ganmen, Humongous Mecha (http://tvtropes.org/pmwiki/pmwiki.php/Main/HumongousMecha) powered by the Fighting Spirit of the pilot. Each Ganmen has special abilities that consume Fighting Spirit- Fighting Spirit is restored in small amounts every time a player rolls a 6, or in larger amounts when they hear a successful Friendship Speech (http://tvtropes.org/pmwiki/pmwiki.php/Main/ThePowerOfFriendship). Pilot Classes include Brawler, a durable close range specialist with regenerative abilities, Boomstick, a ranged class that specializes in high damage and Macross Missile Massacres (http://tvtropes.org/pmwiki/pmwiki.php/Main/MacrossMissileMassacre), and Hero, a class that gives more potent Friendship Speeches and can demoralize the Fighting Spirit of his foes.

Sidenote, who else has done a Humongous Mecha RTD? I'd like to see the rules they used and how it worked out for them.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on January 09, 2012, 05:19:59 am
There has ben a HM RTD but that was more tactics-focused than a TTGL based RTD ever could. Also, do want.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on January 09, 2012, 11:38:31 pm
There has ben a HM RTD but that was more tactics-focused than a TTGL based RTD ever could. Also, do want.

Remember what it was called? I pitched the TTGL idea after browsing through my hard drive and finding a setting I had forgotten about- it's basically a combination of TTGL's soul powered robots and the Arthurian Cycle, and would benefit from a bit more tactical thinking.

I threw the TTGL part of it out there because hey, it should exist. Somebody run it :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Theifofdreams on January 09, 2012, 11:58:54 pm
Actually, that would be awesome. RT Go beyond the impossible!
I suggest a d6 system for combat, with a roll for hot-bloodedness per turn, with a the second roll using the original HM RTD system, if you can find it, for actual attack/defense. (Obviously, the hot-bloodedness roll would simply be used to decide if you can go through with whatever, or not, and if you do, how awesome it is.)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on January 10, 2012, 10:46:48 pm
A RTD based on a high-stakes bank heist.

BUT THERE'S A TWIST.

The RTD itself takes place not during the heist, but afterward. The players, all world-class thieves, have been captured and are being interrogated under suspicion of being the perpetrators of the caper. The players' actions are not being performed by them, but told about in flashback.

And, since the player characters obviously survived the events to be able tell about them, they can't actually die in the flashback. The danger, instead, is in blowing their cover and being hauled off to prison. Players have to pull off a balancing act, steering the story in the direction they want it to go while keeping their own story straight. The story of what happened during the heist isn't planned out beforehand, so the ultimate goal of the players is to retroactively work together to pull off the heist while simultaneously trying to pin the blame on each other and escape to claim the money for themselves. May the best liar win.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on January 10, 2012, 10:56:50 pm
Roll to Flashback? Sounds like a solid idea to me.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on January 10, 2012, 11:03:01 pm
Maybe. Though it doesn't sound like an RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on January 11, 2012, 07:29:48 am
Sounds like an excellent Mini-RTD idea to me. I can already see my opening post...

'S'okay, so there I was, just mindin' my own business, when all of a sudden these goons bust in! No, no, I know what you're going to say, officer, I know I have a criminal record as long as your arm, but I swear I wasn't doing nothin'! The gun? How did it get into my hands? Well it was all very chaotic, and one of these guys dropped theirs on the floor, and I just, well, I took it in case I needed to defend myself. And that's when the police arrived. Eyewitnesses? What eyewitnesses? You of all people should know eyewitness statements are never trustworthy. So, are we done here?'
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on January 11, 2012, 06:32:53 pm
That does sound pretty awesome.

Trouble is, I'm not clear on how the truth/lies thing would work. The whole thing has to be a lie so you didn't actually do it, but the truth so you're forced to work together.

Unless you mean the whole thing is "the truth" but spun to your convenience, ie "Yes I helped rob the bank but it was derm who blew everyone up, as noted by my fabulous [6] roll for that part, so you should let me go as I'm least guilty."
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on January 11, 2012, 07:12:35 pm
One way of putting it is that a "lie" retroactively warps reality in the story. Players try to shift blame onto each other by lying and refuting each others' lies, changing the story as it's being told. When suspicion is stacked against you or you add something inconsistent to the story, your "Cover" meter (like health, I guess), goes down. You "heal" by pinning the blame on others. The lies, like a stack of cards, get more complicated and harder to manage until they come crashing down on someone.

It's true about everyone being guilty in the end, though. The setting might have to be changed so that the act committed was done by one person and everyone's a suspect. And like Tarran said, it might just work better as a different type of game.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Powder Miner on January 11, 2012, 08:48:44 pm
Can I get someone to co-mod an RTD with me?

I tried to host it already (Palette RTD) but failed because I'm none too reliable when it comes to updates.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on January 11, 2012, 09:03:17 pm
I'm too busy at the moment.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kisame12794 on January 11, 2012, 09:47:27 pm
Can I get someone to co-mod an RTD with me?

I tried to host it already (Palette RTD) but failed because I'm none too reliable when it comes to updates.

What would this entail?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Superior_Tomato on January 14, 2012, 03:09:35 pm
New idea I just came up with:

Roll to be a teddy bear (or any other stuffed animal).

You are the child's guardian, and must protect them from nightmares. General plot advancements would be the kid seeing new and horrible things to fuel their nightmares, and the kids growing up. I'm sure someone else can elaberate, different toys get different powers, and so on.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on January 14, 2012, 04:14:55 pm
New idea I just came up with:

Roll to be a teddy bear (or any other stuffed animal).

You are the child's guardian, and must protect them from nightmares. General plot advancements would be the kid seeing new and horrible things to fuel their nightmares, and the kids growing up. I'm sure someone else can elaberate, different toys get different powers, and so on.

Nice. I like it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Theifofdreams on January 15, 2012, 07:43:23 pm
That's... actually pretty cool. Someone should do that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on January 16, 2012, 09:01:34 pm
When was the last time someone ran a good, old-fashioned... game of RtD? You know: no plot, no rules, and the story and setting are completely undetermined until a player says something. Like Sean Mirrsen once said:

"Think of it as a massive Schroedinger's Armory in the middle of Schroedinger City. The rolls (and the GM, to a lesser extent) run the gamut, there are no limits other than the ones you set for yourselves."

I love a RtD with a good plot and complicated and well-thought-out system, but I'd like to see a quick, dirty RtD with no plot (initially), no rules but the standard d6 and perhaps player inventory/abilities, and a universe that bends to the Rule of Funny. A purist's RtD, you could say. It's the kind of thing that dies out quickly if the GM isn't interested enough, I know, but I'd just like to see one again.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on January 16, 2012, 09:51:18 pm
Definitely not something I'd GM, and very likely something I'm not interested in anymore.

Anyway, if you want to see one again, you could start it yourself, because I seriously doubt that anyone else will do it because we appear to be in a shortage of idle GMs.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kisame12794 on January 16, 2012, 10:22:36 pm
When was the last time someone ran a good, old-fashioned... game of RtD? You know: no plot, no rules, and the story and setting are completely undetermined until a player says something. Like Sean Mirrsen once said:

"Think of it as a massive Schroedinger's Armory in the middle of Schroedinger City. The rolls (and the GM, to a lesser extent) run the gamut, there are no limits other than the ones you set for yourselves."

I love a RtD with a good plot and complicated and well-thought-out system, but I'd like to see a quick, dirty RtD with no plot (initially), no rules but the standard d6 and perhaps player inventory/abilities, and a universe that bends to the Rule of Funny. A purist's RtD, you could say. It's the kind of thing that dies out quickly if the GM isn't interested enough, I know, but I'd just like to see one again.

I have just the Rtd for you. Netland VII: Subversion of Innocence. It's run by a guy called Schilcote, and it is really silly. Not too many rules, no complex rolls. We have our own version of Derm, flooding Cyrodill with !!Magma!!. We also have real Derm, or at least NPC Derm.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on January 16, 2012, 10:28:46 pm
My presence is now a bragging point. My climb to fame has only just begun!

Also Netland is a bit... ah... well, it's run by Schilcote.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Person on January 18, 2012, 02:37:35 pm
When was the last time someone ran a good, old-fashioned... game of RtD? You know: no plot, no rules, and the story and setting are completely undetermined until a player says something. Like Sean Mirrsen once said:

"Think of it as a massive Schroedinger's Armory in the middle of Schroedinger City. The rolls (and the GM, to a lesser extent) run the gamut, there are no limits other than the ones you set for yourselves."

I love a RtD with a good plot and complicated and well-thought-out system, but I'd like to see a quick, dirty RtD with no plot (initially), no rules but the standard d6 and perhaps player inventory/abilities, and a universe that bends to the Rule of Funny. A purist's RtD, you could say. It's the kind of thing that dies out quickly if the GM isn't interested enough, I know, but I'd just like to see one again.
I'd like this. I'd like this a lot. Last one of these I participated in I made sure to make myself immune to nukes on the first turn. At best it would probably scale up to ridiculous levels, and be impossible to follow without reading from the beginning. Also, by no limit, does that mean players could potentially become gods? It'd amuse me if there achievements for silly things as well.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kisame12794 on January 18, 2012, 03:21:32 pm
You know, I just suffered a fit of insanity and have now planned to start a No Plot, No Sanity RTD. Looking for around five players. Just a warning, this is my first "real" RTD. I did a mini one to pass time in Netland. It will also be insanely silly.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on January 18, 2012, 03:22:24 pm
You know, I just suffered a fit of insanity and have now planned to start a No Plot, No Sanity RTD. Looking for around five players. Just a warning, this is my first "real" RTD. I did a mini one to pass time in Netland. It will also be insanely silly.

Well I'd be interested in such a thing.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on January 18, 2012, 03:23:51 pm
Hrm, personally I think I prefer RtDs with a background, detailed setting and some kind of plot, but I think that's just the kindof thing people have been discussing. :) You shouldn't have much trouble getting players.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kisame12794 on January 18, 2012, 03:24:26 pm
I will make the thread when I get home. Derm is auto-reserved due to the potential for fun Horrible, sanity killing, elderitch abomonations.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on January 18, 2012, 03:26:27 pm
???

Uh... okay.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on January 18, 2012, 04:50:11 pm
...You didn't even ask Derm if he wanted to play first?

That's kind of like reserving a place in a bar for a person who drinks before even asking them if they want to go. And they've never been to that bar before.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kisame12794 on January 18, 2012, 05:55:56 pm
I am such an idiot. I regretted that as soon as I pressed post. I am really sorry. You don't have to join if you don't want to. Thread is here http://www.bay12forums.com/smf/index.php?PHPSESSID=568f9b09cbdff4428494971aa83b7683&topic=99248.0 (http://www.bay12forums.com/smf/index.php?PHPSESSID=568f9b09cbdff4428494971aa83b7683&topic=99248.0).
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Person on January 18, 2012, 05:58:30 pm
So, what SHOULD we put down for our character. Can we start with items? What would be a good number/level of skills? Can we attempt to break the laws of physics(and likely fail) at the beginning of the game? Is backstory needed?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kisame12794 on January 18, 2012, 06:04:43 pm
Pick what you want. This is mostly an experiment for me, so post anything that is within the rules.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lopocozo on January 18, 2012, 08:16:10 pm
Would a RTD where the goal is to beat the dungeon and get the artifact be a good idea?
But, as a twist, there are personal objectives to complete, involving murder, deception, and many other, more rediculous objectives that must be completed so you can buy items from the store.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on January 18, 2012, 08:16:55 pm
Isn't that what Fortress of Blood is doing but less complicated and with less colossal walls of text?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on January 18, 2012, 08:24:45 pm
More or less. Note that Fortress of Blood seems to be taking the long way around that, though, so it's less like a literal dungeon crawl and more like an epic journey that happens to be mostly underground and unusually dense in the things eating you department.

I will point out that making treachery-based objectives fun for everyone involved can be rather difficult, though.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: 10ebbor10 on January 19, 2012, 02:22:07 pm
Just checking if anyone would like to play a Race RTd( somewhat liek Wacky races, but more serious)
It would consist out of 2 parts: Building you vehicle (comparable Toaster's Mini robot RTD) and the race part. Weapons are allowed.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on January 19, 2012, 02:28:53 pm
Deathrace RTD? Sounds fun!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on January 19, 2012, 02:55:27 pm
Like the Dwarven Race?  I tried to get in the last one and failed.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: 10ebbor10 on January 19, 2012, 03:01:40 pm
Like the Dwarven Race?  I tried to get in the last one and failed.
Found. It'd be somewhat similair. A bit more futuristic though, an with a crudely drawn map.
Boats, airplanes and any type of landvehicle are allowed.

Also, I guess I should ask your permision for the building system.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on January 19, 2012, 03:19:07 pm
I call the Jet Zeppelin!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on January 19, 2012, 03:20:48 pm
Feel free to take anything you want from that RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: 10ebbor10 on January 19, 2012, 03:46:57 pm
Feel free to take anything you want from that RTD.
Thanks
I call the Jet Zeppelin!
I think I'll make the post now. Plot and map will be added later.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tiruin on January 19, 2012, 10:48:52 pm
Posting for...watching, or info.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on January 19, 2012, 10:50:11 pm
While you're here, Tiruin, did you get my PM?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tiruin on January 19, 2012, 11:58:30 pm
Yep, now writing down everything.

Though, I have to send it about...six hours or so from now? Timezones  :-\
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on January 20, 2012, 12:06:42 am
Eh, I'll get it sooner or later. I just wanted to make sure the 504 I got when I sent it didn't mess anything up. ^^^;
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Nighthawk on January 20, 2012, 10:01:18 pm
Quick question to those of you who have been here longer than I -

Has anyone, in the history of RtD, run a game with a close friend? As in, two Game Masters?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on January 20, 2012, 10:05:14 pm
People have, on occasion, tried to run a game with multiple GMs; I'm not sure if any of them have been RL friends, but I think so. I don't remember how that particular example turned out, if it was such an example, but multiple-GM games tend to not do very well, presumably either due to organizational issues or because they wanted a co-GM in the first place because they were lazy and unmotivated.


In other news, Derm still needs to run an RTD. DON'T THINK I'VE FORGOTTEN!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on January 20, 2012, 10:14:07 pm
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

We do not talk about multi-GMing here.

the horror...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on January 20, 2012, 10:16:17 pm
@ninjaDerm: Indeed.
@Nighthawk: Not yet. Doesn't mean it can't be done and done well, it just... hasn't happened yet. The only example of multi-GM RTDing was a massive failure... :\
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on January 20, 2012, 11:04:57 pm
At least it was an entertaining clusterfuck... ::)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on January 20, 2012, 11:09:13 pm
The sarcasm is so thick and delicious... like turtle pie.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Theifofdreams on January 21, 2012, 02:49:04 am
I don't know about RTDs, but usually co-dming is done best by having one DM tell the story, and the other do the actions.
I've met some DMs IRL (ghasp) that struggle at certain aspects of the game, and will unabashedly call on someone else to run the parts they aren't good at. All is for the sake of the fun and the story.

Online though... Would require a lot of extra work, simply in cooperating to keep everything updated and running correctly, let alone actually doing turns regularly (because some people just cannot keep a schedule.)

On an entirely unrelated note, Gat, when are you going to get around to updating your RTRTD?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on January 21, 2012, 04:57:22 am
I've met some DMs IRL (ghasp)
Tabletop games played on... a tabletop?! MADNESS
On an entirely unrelated note, Gat, when are you going to get around to updating your RTRTD?
When I'm not running a different one.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Nighthawk on January 21, 2012, 11:34:53 am
Well, thanks for the info, you guys. Just to elaborate, I'm planning on doing this with a friend I know IRL. We both have Steam and each other's phone numbers, and we usually don't go more than two days without being in contact.

I think know how painful getting someone to commit to something over the net can be. Heck, sometimes people can't get around to answering PMs. So yeah.

The reason I'm planning on doing this is because my creativity and ability to create a good plot is not as great as my friend's, but his, eh... grammar abilities are not exactly up to par. So, we were both planning on contributing to plot, with him being the mastermind, and me rephrasing everything he types up in a nicer way.

Hopefully, if we do it, it doesn't all go to hell like the previous attempts. And if it does, I hope everyone gets a good laugh out of it first.  :D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on January 21, 2012, 03:19:47 pm
A RtD. Based on Pikmin. Think about it.

A race for treasure, with players playing as captains controlling sentient plant-things in a quest to kill everything that is not a Pikmin and sell its corpse and/or loot for profit.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Nighthawk on January 21, 2012, 10:26:35 pm
A RtD. Based on Pikmin. Think about it.

A race for treasure, with players playing as captains controlling sentient plant-things in a quest to kill everything that is not a Pikmin and sell its corpse and/or loot for profit.
Only thing is, one of the attractive factors of RtD is being able to do whatever you want. If you based it off of Pikmin and followed the basic rules of the game, it would probably get a bit monotonous.
Not that it isn't a good idea. I don't think a Pikmin RtD has ever been done.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: micelus on January 24, 2012, 03:58:56 am
Seriously considering running that "guide the adventurers as spirits" RTD I mentioned, just need to work the specifics out. In other news...

Warhammer: Chapter Master RTD

To be a space marine is to be the Emperor's angel of death, to strike fear into the enemies into humanity and crush them utterly. But no marine, no astartes, stand alone. He has his chapter, his comrades in arms to aid him in battle. Leading these invincible warriors are the chapter masters, chosen for their experience and charisma....blah blah blah.

The game would pretty much be about operating a newly founded chapter and going about the daily issues...Training, recruitment, worship, protecting, plotting, falling to chaos...Things like that. Actually, it might be a better idea to make it a normal forum game...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Theifofdreams on January 24, 2012, 04:36:21 am
Warhammer games would be hard to make just because of the sheer complexity of the in-verse lore, and metagame.
Also: It wouldn't be as cool if everyone had to be the same group, even though it would make it harder.
I think being able to, as an example, have an orc, a genestealer, and an adeptus chapter head in the same game would be awesome. Even if they never actually worked together.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on January 29, 2012, 09:53:23 pm
You know what could be awesome? Prequel (http://www.prequeladventure.com/2011/03/prequel-begin/) RTD. It'd be like a peasant adventure but more soul-crushing and less wacky, with players playing as nobodies trying to suck less but mostly failing at it or advancing rather slowly. Though, I'm actually not positive it'd be best as an RTD. I'm just not sure what else it would be, other than freeform GMing.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on January 29, 2012, 09:58:25 pm
It would also be an oblivion RTD, which is kinda complicated.

Still hopin' for the Zelda RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on January 29, 2012, 10:00:24 pm
There's no reason it has to be complicated, especially if we're mostly concerning ourselves with the very lower end of it.

Also, maybe you should make a Zelda RTD yourself?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on January 29, 2012, 10:02:24 pm
*Whistles and walks out slowly in an obviously nonchalant manner.*
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lopocozo on January 29, 2012, 10:04:34 pm
as just thinking that too. exept with the cold war escalating in a modern setting, the massive new military budget of the US causing a depresion, and you being evicted and the game starting with the one dude with all the forms to sign that say you no longer own anything showing up at your door.
Oh, and another space race.
And the player being encouraged to lose his mind.
And it being a forum game with sucsees determined by the rolling of dice.
...
So nothing like that really.

Wow, triple ninja'd.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on January 29, 2012, 10:13:08 pm
*Whistles and walks out slowly in an obviously nonchalant manner.*
C'mon, it'll be awesome. You know you want to. Kind of.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on January 29, 2012, 10:14:26 pm
I don't know how.

Because obviously all of you guys keep detailed notes laying around about dungeon layouts, potential loot, and semi-winged plot.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on January 29, 2012, 10:20:13 pm
I don't know how.

Because obviously all of you guys keep detailed notes laying around about dungeon layouts, potential loot, and semi-winged plot.
Ahahahahahaha!

Seriously though, quit stalling. If you can pull actions out of your ass as a player, you can pull reactions out of your ass as a GM.

Case in point:


Enter Shadow Temple

Grab the bomb off the shopkeeper's shelf, laugh at him, and run for it!

Jump over the seed or whatever it's spitting at me and stab it in its soft, trumpet-mouthed face!


Tell me you didn't immediately start thinking of possible outcomes for all of those. You're halfway to GMing already!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kisame12794 on January 29, 2012, 11:07:38 pm
My whole RTD is me making it up as I go along, and eight turns in I have seven people on the waitlist, one town completely massacred, someone who can explode at will, and a trio of evil trudging off to create a morally ambiguous empire. Just roll with it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on January 29, 2012, 11:17:04 pm
My whole RTD is me making it up as I go along, and eight turns in I have seven people on the waitlist, one town completely massacred, someone who can explode at will, and a trio of evil trudging off to create a morally ambiguous empire. Just roll with it.
Just roll with it.
roll

i c wat u did thar
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Theifofdreams on January 30, 2012, 02:20:12 am
I don't know how.
Because obviously all of you guys keep detailed notes laying around about dungeon layouts, potential loot, and semi-winged plot.
My tips to being a good DM:
1: Have a basic 4 point plot, going back to front. Literally just set 4 scenes you plan out in detail, and just nudge the players toward them. counting the 5th step (Gather party) as optional, of course.
2: Have 2 basic fall-back ploys in the wings in case they go in the opposite directions.
3: Maps are optional.
4: Loot can be anything. It's up to the players to figure out how to use 10 Inches of Unbreakable Twine, but believe me, they will.
5:There is no tip 5.
6:Do not work with keeping the players alive as your final goal. Work with doing something cool and hilarious, and let them struggle.
7: Dungeons are dungeons are dungeons. If you can't come up with a pseudo-labrynthine death-trap filled with horrible monsters and semi-valuable random junk, you... probably shouldn't even be playing anyway. Just grab random hallways, pick some cool monsters and stick them where it makes sense, throw treasure in the alcoves near the hard ones and at the very back, and there you go.
8: Never tell your players anything if you can avoid it.
9: Practice your Indy Ploy. If it's an RTD you've got a couple extra hours to work in anyway.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on January 30, 2012, 10:02:22 am
I don't know how.

Because obviously all of you guys keep detailed notes laying around about dungeon layouts, potential loot, and semi-winged plot.
Fully-winged, actually. I only have vague ideas of things I want the players to encounter along the way; most of my plot is derived from running gags, obscure references, and occasional soul-crushing irony. That ridiculously complicated and 109-page-long RtD of mine had absolutely nothing planned out when I started, and now I do have pages of notes on it just from incidental plot exposition and world-building. What I'm saying is that in a RtD, your players are your co-writers. Just guide them forward and the story will write itself.

And hey, you can use that Cult of Hellbinder idea for it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on January 30, 2012, 10:09:37 am
What Gat and Thief said. Technically I have a plot document just to make sure I don't create plot holes, but I make over half of it up as I go.

A nice thing to have, even if you're winging it without maps, is a roll table, like this:

1 - Enemies
2 - Non-enemy Danger
3 - Nothing
4 - PLOT EVENT
5 - Item
6 - ???

Or you could have a multi-tiered roll table like I use to create dungeon rooms. Even if you don't want to make one of these, there's some nice free ones in RPG Rulebooks.

Alternately, if you lack inspiration, there's random generators (http://chaoticshiny.com/citygen.php) which you can adapt to your needs.

I'm still beating myself up over not having the time to run a Zelda RTD myself, but I think you would be good at it Derm. It would be way rad as a first (?) RPG.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on January 30, 2012, 10:58:37 pm
What I'm saying is that in a RtD, your players are your co-writers. Just guide them forward and the story will write itself.

That right there is so true, I'm tempted to sig it. Not just for RTDs, either- pretty much any GM-Player relationship is like that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kisame12794 on January 30, 2012, 11:34:03 pm
Another thing I like to do is to spend time during the day just idly thinking on what I would like the players to do. Want to go to a Haunted House? Imagine it in full detail, down to the cliche'd demonic runes in the wall. It really helps if you have an active imagination.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: mcclay on January 30, 2012, 11:37:54 pm
I'm not sure if this is the right thread for it but I would like some advice on my receantly created forum game Roll to Screw up History. This is my second RTD and I want to know what you guys think of it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on January 30, 2012, 11:43:51 pm
Well, it's not an RTD I'm interested in. The first post is very small in my opinion (showing that the RTD is bare-bones simple) and the genre is not one I'm interested in.

Do note that this is just my opinion, though. I'm but one person.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: mcclay on January 30, 2012, 11:47:11 pm
Well, it's not an RTD I'm interested in. The first post is very small in my opinion (showing that the RTD is bare-bones simple) and the genre is not one I'm interested in.

Do note that this is just my opinion, though. I'm but one person.
Do note that I am doing all this on my Kindle and that if it gets started up hopeflly it will get more complex as time goes om
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: DinosaurusRex_x on January 31, 2012, 10:25:48 am
Phew.  I wanna update 2 of my games (haven't posted in over a month due to moving/getting internet/moving again/blah blah blah).

Does Necro'ing work here?

I kind of figured RTD as an ADD version of gaming.   The update post prolly just has to be awesome enough to lure in the attention that the game needs to thrive...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on January 31, 2012, 10:37:10 am
Yeah probably but it wouldn't hurt to also PM players if you're worried about it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on January 31, 2012, 10:59:16 am
PMing is very important. I've found that--in my experience--players, even to my active RTD, sometimes do not post for no reason at all. So PMs are very important.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on February 01, 2012, 09:48:27 am
I say every RtD on the forum should go on strike and stop updating until Derm starts his RtD.

:P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on February 01, 2012, 09:49:34 am
I say every RtD on the forum should go on strike and stop updating until Derm starts his RtD.

:P

We could use cryptic PMing.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on February 01, 2012, 10:03:54 am
AUGH.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on February 01, 2012, 10:09:37 am
We must all make sacrifices for our art, Derm.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kisame12794 on February 01, 2012, 10:42:40 am
BECOME ONE OF US. BECOME ONE OF US. JOIN US DERMONSTER. JOIN US
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on February 01, 2012, 10:58:33 am
I say every RtD on the forum should go on strike and stop updating until Derm starts his RtD.

:P

Damn right! I'm doing this!

...:-\
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: scriver on February 01, 2012, 11:19:21 am
I'm with you, Yoink! Power through unity!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on February 01, 2012, 12:35:17 pm
No updates until I see a sign up form!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on February 01, 2012, 12:39:09 pm
Luckily I don't think I am actually in one of your RTD's so I can safety ignore you and piss everybody who IS at the same time!

A net gain!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on February 01, 2012, 12:40:54 pm
Oh, blast.

Guess I'll pull my SECRET WEAPON:

>ffschooler: MESSAGE DARVI
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on February 01, 2012, 12:42:57 pm
He doesn't update Strife anyway. I don't think me running an RTD will spontaneously ignite a creative fountain of rolls.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on February 01, 2012, 12:46:03 pm
What Derm said about Strife. :-\ Also, really, come on guys. Dude doesn't wanna run an RTD, don't try to make him. He won't enjoy doing it and will probably abandon it after like five turns because nobody wants to be forced into doing something.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on February 01, 2012, 01:10:13 pm
I know, I'm just messing with him. He can join us when he's ready.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on February 01, 2012, 01:19:45 pm
(|||);

Back on topic, it seems like arena/deathmatch RTDs are popular right now. Maybe somebody should consider running a Bomberman one. :P Or a Megaman one, everyone gets to pick a gimmick, get a type of ability based on it (probably on a cooldown instead of numerical uses) and a basic attack, and when one player kills another they get that power and can use it too. You already have potential for teams there with it being Light vs Wily or Mavericks vs Reploid Hunters, or just 'Wily wants to make an ultimate robot to combat Megaman, so he built a whole bunch of adaptable ones and is having them fight for supremacy' type of every man for themselves sort of deal.

Yes, most of my ideas are based on video games. That's the niche I'm carving for myself and I'm sticking to it. >.>
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on February 01, 2012, 01:25:39 pm
That's... actually a really good idea. Serious, have you played this (http://mm8bdm.wikia.com/wiki/Mega_Man_8-Bit_Deathmatch_Wiki)? It's almost exactly what you're describing, and runs on even old computers. If you're considering doing that for an RTD, it would be spectacular inspiration.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on February 01, 2012, 01:35:36 pm
I haven't played it but I've started checking out GrimithR's videos on YouTube and noticed he played something called that, although I haven't watched it yet. And nah, I'm not looking to start up a new RTD just yet. I might if I go ahead with my decision to shut down ASL because I'm losing interest in it and I'm guessing the players are too (half haven't responded to the last turn), but I haven't made up my mind to do so yet. :\
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on February 01, 2012, 02:27:53 pm
(http://www.myfacewhen.net/uploads/2041-it-begins.jpg) (http://www.bay12forums.com/smf/index.php?topic=99993.0)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on February 02, 2012, 04:16:27 pm
So I'm starting to think that instead of picking players right as they sign up, we should make the topic, wait a day, assign numbers, then Roll (#of spots) D(# of players) for spots.

Sound like a good method?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on February 02, 2012, 04:19:46 pm
Probably more fair than first come first serve, anyway. Would make it easier to get into games.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: 10ebbor10 on February 02, 2012, 04:22:22 pm
Though if you use the first come first serve method, you're more certain of having players in somewhat the same Timezone.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Scelly9 on February 02, 2012, 04:24:28 pm
Think there would be a lot of interest in an Inception RTD? I spent the entire movie thinking about what a great game it would make.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: scriver on February 02, 2012, 04:27:07 pm
I would be interested.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on February 02, 2012, 04:33:31 pm
Probably more fair than first come first serve, anyway. Would make it easier to get into games.
Though if you use the first come first serve method, you're more certain of having players in somewhat the same Timezone.

These are both valid points.

1. Rolling does ensure that people from different timezones have a fair chance of getting into a game, and if you're a slightly lazy GM like myself then it doesn't matter if everyone can get their posts in all at the same time. I don't see a problem with this method.

2. First come first serve is good for GMs who like to play fast and blaze through things, and is best suited for the 'original' RTD I think, where if you have a lot of players ready to go each day you can get a bunch of turns in. Best suited for the RTDs running more on the principles of 'let's do ridiculous things.'

3. There's also the method Dwarmin used in his RTD, which is 'the characters I find most interesting are getting in first.' It does motivate players to put some thought into their characters, although of course it's not always viable... I mean in a death-match type game, I don't want to put a whole bunch of thought and effort into my character because it's (highly) likely they'll die. But for more campaign-like RTDs, this may be the best choice.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on February 02, 2012, 04:51:39 pm
Scelly, me too.

Also, that reminded me, I had this idea for an rtd where people dream, and their souls navigate the dreamworld, guided and protected by the players. That's the simplest I can put it without going on at length, but basically the players would lose by letting the dreamer be frightened awake or by the soul getting lost, and would win by guiding the soul to the morning. It was actually a pretty good idea, but I was in bed not being able to sleep, so I didn't write it down or anything, and forgot most of it after.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: fergus on February 03, 2012, 12:26:27 am
Think there would be a lot of interest in an Inception RTD? I spent the entire movie thinking about what a great game it would make.
I would play this.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on February 03, 2012, 02:13:20 am
That reminds me, didn't we already have an RTD that was also based on the movie but died before it got off the ground?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on February 03, 2012, 02:17:50 am
Yep. I don't know why I remember this, but Zako was in it, I think.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on February 03, 2012, 02:51:21 am
We have to go deeper in...terested.

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kisame12794 on February 03, 2012, 05:07:57 pm
Join us over at #Bay12RTD. http://webchat.freenode.net/ (http://'Here')

Spoiler: Here is why (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on February 03, 2012, 05:34:28 pm
Gosh.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on February 09, 2012, 03:22:57 pm
THE GREAT IRC DICE DROUGHT IS FINALLY OVER. I have a dicebot working! Come one come all if you wanna play extremely short IRC RTDs. They're good practice!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: empfan on February 09, 2012, 04:56:27 pm
Think there would be a lot of interest in an Inception RTD? I spent the entire movie thinking about what a great game it would make.

Oh gods yes, but instead lets try lucid dreaming, the subject inception was based off of. Lucid dreaming, for those of you who don't know, is the ability to control your dreams, and do whatever the hell you want. Within Lucid Dreaming, you can enter a place called the astral planes, which is a...its odd, lets leave it at that. I think a good idea would be to make an RTD based on the Astral Planes, and let our imaginations let all hell break loose from the fact we can do and make whatever the hell we want
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on February 10, 2012, 11:10:04 am
Yoink has first dibs on these character class ideas, it is inspired by his dream-based rtd idea after all. Something to do with replacing King Kong's teeth I believe.

Spoiler (click to show/hide)


edit: the NORHEN is Norris crossbred with a chicken.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on February 10, 2012, 07:14:28 pm
...Where was I during this discussion?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on February 10, 2012, 09:59:39 pm
Uhm, elsewhere, I'm guessing!
...Wow, strange things happen when discussing RtD ideas past 2AM in the morning. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on February 13, 2012, 10:27:00 pm
So. We've all got Mary Sue characters we need to get out, right? And they don't have a place in most stories. That's why I suggest:

Roll to be a Mary Sue!

Think. About it. The possibilities are endless.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on February 13, 2012, 10:29:27 pm
Oh god no.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on February 13, 2012, 10:43:00 pm
No. They'd either balance out and it'd be Over The Top RTD, or they'd just pit unstoppable forces versus immovable objects, in which case it'd be gluuugghhhh no matter how it worked out.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on February 13, 2012, 10:46:36 pm
A real Mary Sue couldn't roll a 1, right?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on February 13, 2012, 10:46:56 pm
My entire strategy would be reserving a spot, waiting till everyone else posted their crap, and then tailor make mine to nullify all of their crap and rewrite reality according to my will alone.

Also unless we're all female, the correct term is 'Gary Stu'.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on February 13, 2012, 10:51:29 pm
A real Mary Sue couldn't roll a 1, right?

A real Mary Sue would roll a one once then spend the following fifty eight pages emoting over it.

Then she would marry Harry Potter.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on February 13, 2012, 10:52:50 pm
A RtD where everyone constantly succeeds would be boring obviously, so I suppose it would be more like everyone was aspiring to Mary Sue-ism. Or Stu-ism.
Over The Top RTD
A RtD based on a Sylvester Stallone movie about arm wrestling could work too.
A real Mary Sue couldn't roll a 1, right?

A real Mary Sue would roll a one once then spend the following fifty eight pages emoting over it.

Then she would marry Harry Potter.
Also that. A Mary Sue doesn't always have to win. Wangst is a big component.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on February 13, 2012, 10:55:08 pm
For a character sheet, I'd just silently point at Thirty H's and say absolutely nothing.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on February 13, 2012, 10:59:10 pm
This would by my character sheet (http://tvtropes.org/pmwiki/pmwiki.php/Main/CommonMarySueTraits).
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on February 13, 2012, 11:03:25 pm
A friend just linked me to this trailer, and now I want there to be an RTD of Abraham Lincoln: Vampire Hunter (http://www.youtube.com/watch?v=34x6m-ahGIo).

I'm not sure whether the players would be vampires fighting Abe, Hunters helping Abe, or other pre-1900's presidents alongside Abe, but I am sure it would be awesome. This would also be awesome in a crossover with Wild Wild West.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on February 13, 2012, 11:07:36 pm
A friend just linked me to this trailer, and now I want there to be an RTD of Abraham Lincoln: Vampire Hunter (http://www.youtube.com/watch?v=34x6m-ahGIo).

I'm not sure whether the players would be vampires fighting Abe, Hunters helping Abe, or other pre-1900's presidents alongside Abe, but I am sure it would be awesome. This would also be awesome in a crossover with Wild Wild West.
This... I... this is real? How can it be real?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on February 13, 2012, 11:10:00 pm
A friend just linked me to this trailer, and now I want there to be an RTD of Abraham Lincoln: Vampire Hunter (http://www.youtube.com/watch?v=34x6m-ahGIo).

I'm not sure whether the players would be vampires fighting Abe, Hunters helping Abe, or other pre-1900's presidents alongside Abe, but I am sure it would be awesome. This would also be awesome in a crossover with Wild Wild West.
This... I... this is real? How can it be real?

I couldn't believe it at first, but I went to the TIME article and it looks real.

I still sort of can't believe it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on February 13, 2012, 11:10:50 pm
I, for one, accept this new wave of movies based on things I doodled in junior high.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on February 13, 2012, 11:14:19 pm
Well, they could hardly do any worse than normal, as far as I'm concerned.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on February 13, 2012, 11:14:56 pm
Strictly speaking, it's better than yet another unnecessary remake or reboot.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on February 13, 2012, 11:16:38 pm
Apparently it's based on a book (http://en.wikipedia.org/wiki/Abraham_Lincoln,_Vampire_Hunter). Reading the plot summary makes it sound, if anything, more awesome. Like if Batman Begins had vampire hunting as part of that ninja school. Also, slaveholders are vampires who eat slaves, which is why Lincoln became an Abolitionist. Oh, and Edgar Allen Poe was REALLY murdered by vampires because he knew too much.

I, for one, accept this new wave of movies based on things I doodled in junior high.

Think I'll sig that, if'n you don't mind.

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on February 13, 2012, 11:20:25 pm
Also, slaveholders are vampires who eat slaves, which is why Lincoln became an Abolitionist. Oh, and Edgar Allen Poe was REALLY murdered by vampires because he knew too much.
Oh god yes. This may just restore some of my faith in movies. Or at least confirm that Tim Burton produces Good Things.


Also, this sort of explains the plot an RTD would take. Are you a brutal vampire aristocrat intent on defending your right to feast upon humanity, or a scarred survivor seeking to bring justice to these ravenous terrors of the night?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on February 13, 2012, 11:23:49 pm
Roll to be a Gritty Reboot
Think about it. Or don't.

Apparently it's based on a book (http://en.wikipedia.org/wiki/Abraham_Lincoln,_Vampire_Hunter). Reading the plot summary makes it sound, if anything, more awesome. Like if Batman Begins had vampire hunting as part of that ninja school. Also, slaveholders are vampires who eat slaves, which is why Lincoln became an Abolitionist. Oh, and Edgar Allen Poe was REALLY murdered by vampires because he knew too much.
That's the best part, of course. The comments below that video contained one person calling it a stupid hollywood premise, and someone else defending it because "it was a book". Like a book about the 16th president of the United States murdering vampires with an axe is less ridiculous than a movie about it.

The world can always do with more of the Ninja-Pirate-Zombie-Robot mindset.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on February 13, 2012, 11:27:38 pm
I, for one, welcome any attempt to make vampires less sparkly and effeminate. Especially if they have sweet 1800's beards and villainous mustaches.

...I need to find this book.

EDIT: I have now requested it from my library. The following is the summary, verbatim.

Indiana, 1818. Moonlight falls through the dense woods that surround a one-room cabin, where a nine-year-old Abraham Lincoln kneels at his suffering mother's bedside. She's been stricken with something the old-timers call "Milk Sickness." "My baby boy..." she whispers before dying. Only later will the grieving Abe learn that his mother's fatal affliction was actually the work of a vampire. When the truth becomes known to youngLincoln, he writes in his journal, " henceforth my life shall be one of rigorous study and devotion. I shall become a master of mind and body. And this mastery shall have but one purpose ..." Gifted with his legendary height, strength, and skill with an ax, Abe sets out on a path of vengeance that will lead him all the way to the White House.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on February 13, 2012, 11:31:54 pm
I, for one, welcome any attempt to make vampires less sparkly and effeminate. Especially if they have sweet 1800's beards and villainous mustaches.

...I need to find this book.
The non-sparkly vampires help too, of course. I'm sure Tim Burton did a good job of that, though you can't really make out any vampires in the trailer.

Wait... have we ever had any kind of Vampire Hunter RtD? We may wanna get on that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on February 13, 2012, 11:41:12 pm
I believe a while back in this thread I suggested the idea of a Megaman-like Deathmatch RTD, where the players are all themed robots fighting to become the last man standing. Would anyone be interested in that? The only real mechanics I have in mind at the moment are that if you strike the finishing blow on another player, you get their power, and that powers would do one of a few things, like Leaf Man and Skull Man had shields, Heat Man's blast could be charged up for extra power, that sort of thing.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on February 13, 2012, 11:47:30 pm
The only problem I can see with that is Unstable Equilibrium. As soon as one player steals another's powers, that player is almost certain to win due to now having two powers. The only reason it works well in Megaman is because it's single player.

Would players make their own powers, or choose from a list of every power in every Megaman game?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on February 13, 2012, 11:50:58 pm
My idea was that it would be a ladder style tournament, so that way everyone fighting each other would always have an equal amount of powers. (I could probably run a few matches at the same time, so it wouldn't be boring for everyone not currently fighting.) Players could make their own, probably from a keyword and a type (like Heat / Shield, Heat / Charge, Heat / Blast sort of thing). The thing is, I don't know if when players kill another player with multiple powers, should they get all of them, choose one, or just get that player's default power?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on February 13, 2012, 11:56:25 pm
A ladder style tournament is interesting, especially since it means you can get a lot of players in the game without having to do actions for them all every single round. I'd recommend making hp totals low in the early rounds (to move the game along at a good clip,) and increasing in each subsequent step of the tournament (to emphasize skill and mitigate luck as the game goes on.) I'd think "choose one" would be most fair to the player, and keep them from being overburdened with tons of powers. The trick would be balancing the powers against one another.

Sounds cool, all in all.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on February 13, 2012, 11:59:17 pm
I think a good way to help that along is, once I have all the players in, I would do a few secret rolls to see whose power is strongest against who. That way it could also be a come from behind victory at the end when one player decides to give Bubble Lead one last shot and it actually deals massive damage to the opponent. Powers would by default do more than the standard damage, of course... unless the target was strong against it. ^^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Powder Miner on February 14, 2012, 12:18:24 am
I have a weird-!@# probably unviable idea- Make an RTD where for each encounter players have to remix the words in their actions for that encounter, (adding prepositions articles pronouns etc is allowed)

I punch the guy and then shoot him with my shotgun!

then when the shotgun turns sentient

I punch my shotgun and the shoot it with the guy!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on February 14, 2012, 12:52:18 am
Indiana, 1818. Moonlight falls through the dense woods that surround a one-room cabin, where a nine-year-old Abraham Lincoln kneels at his suffering mother's bedside. She's been stricken with something the old-timers call "Milk Sickness." "My baby boy..." she whispers before dying. Only later will the grieving Abe learn that his mother's fatal affliction was actually the work of a vampire. When the truth becomes known to youngLincoln, he writes in his journal, " henceforth my life shall be one of rigorous study and devotion. I shall become a master of mind and body. And this mastery shall have but one purpose ..." Gifted with his legendary height, strength, and skill with an ax, Abe sets out on a path of vengeance that will lead him all the way to the White House.
Well now I might need to read the book too. This also answers my question about whether Abe himself was a vampire or what, since he was clearly doing some unusual stuff in that trailer.


Megaman-like Deathmatch RTD
Deathmatches just don't appeal to me, personally. Too limited, linear, and brief.


I have a weird-!@# probably unviable idea- Make an RTD where for each encounter players have to remix the words in their actions for that encounter, (adding prepositions articles pronouns etc is allowed)
Indeed sounds inviable and weird. Most of it would probably just be swapping around who's doing the what, like in your Shotgun -> Guy, Guy -> Shotgun example.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on February 14, 2012, 01:03:20 am
Roll to be a Planeteer
Each player controls one of the five elements, and fights to take pollution down to zero! And occasionally summons a strange man with a green mullet to get them out of a jam.


please don't hurt me


Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on February 14, 2012, 01:05:39 am
I'll take heart (http://tvtropes.org/pmwiki/pmwiki.php/Main/HeartIsAnAwesomePower) oh who am I kidding (http://tvtropes.org/pmwiki/pmwiki.php/Main/WhatKindOfLamePowerIsHeartAnyway).
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on February 14, 2012, 01:11:46 am
I once posited that the guy in charge of Heart was responsible for curbing Captain Planet's destructive tendencies so that he would only smite the bad guy of the week, instead of going on to scour civilization from the face of the Earth. Or in other words, yes, I'd play it  :P

And now to listen to some Gurren Lagann OST to get the Captain Planet theme out of my head.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on February 14, 2012, 05:29:21 am
Should I do this?

Spoiler: TIMEGOSH (click to show/hide)

It'd need a better title though, in any case, and I’d have to redo the villains' pictures. They're too awful to show here.


edit: Or should I never again pay attention to my insomnia driven visions?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on February 14, 2012, 06:15:12 am
What the ffffff...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on February 14, 2012, 06:22:51 am
I want in on that. It sounds like exactly the type of random I'm looking for!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on February 14, 2012, 07:22:28 am
I'd use Teddy Roosevelt.

Game = Over.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on February 14, 2012, 07:30:09 am
I'd probably not select him. Not sure he'd work well as part of a team either.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on February 14, 2012, 08:11:55 am
I claim Steve Irwin.

... What? As long as there are no stingrays... Right?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on February 14, 2012, 08:56:26 am
I claim Steve Irwin.

... What? As long as there are no stingrays... Right?

Communist stingrays?

Anyway, I'd let Steve Irwin in, I think, although I guess there could be four better historical people in the shortlist.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on February 14, 2012, 09:57:39 am
Joseph McCarthy, Anti-Communism Paladin.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on February 14, 2012, 11:53:05 am
I would play that so hard. Link to the thread when it's up!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on February 14, 2012, 12:06:25 pm
I have to work out if I can do two rtds at once with my current life and work work-load... But if I do, I will.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on February 14, 2012, 03:50:31 pm
I claim Steve Irwin.

... What? As long as there are no stingrays... Right?

Communist stingrays?

Anyway, I'd let Steve Irwin in, I think, although I guess there could be four better historical people in the shortlist.

Would you rather I play.. Captain Cook? D:

(First European to arrive on the eastern side of Australia, with his fleet, just in case you didn't know. Very famous guy down here in Aus. Also the first European to encounter Hawaii, so he's a pretty cool guy.)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on February 14, 2012, 04:10:04 pm
Hehe, no, I think Steve Irwin would be an excellent choice.

Quote from: The Future
"Hi, I'm Steve Irwin, Australian National Hero. Who the hell are you?"

BAM!!!

dinoHITLER's head is bruised! His skull is fractured! The skull is jammed through the brain! A tendon in the brain has been torn!

dinoHITLER is unconscious!

dinoHITLER is struck down!


I'd probably give him something like ANIMAL TAMER to begin with, I can't think of a suitable special move yet.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on February 14, 2012, 05:06:44 pm
Wait. Brains have tendons? D:
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on February 14, 2012, 05:46:32 pm
Wait. Brains have tendons? D:

Who knows what's inside dinoHITLER's brain?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on February 14, 2012, 05:53:38 pm
Talk about your mental muscle...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on February 16, 2012, 12:06:02 pm
I couldn't help myself:

THE MAGNIFICENT TIMELORD: BOWIENAUTS OF FREEDOM (http://www.bay12forums.com/smf/index.php?topic=101114.0)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on February 16, 2012, 12:39:20 pm
I couldn't help myself:

THE MAGNIFICENT TIMELORD: BOWIENAUTS OF FREEDOM (http://www.bay12forums.com/smf/index.php?topic=101114.0)

Hooray!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on February 16, 2012, 02:52:46 pm
RT Work at Gencorp was good- I gotta get in on this one.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: tomas1297 on February 22, 2012, 01:10:38 pm
 o hai it's me again

 Woah, I haven't posted in quite some time. >_>
 Anyway, all the RTDs I made (and that's a lot) died in ~7 pages entirely because of my laziness and it's all my fault.

...

...So, does everyone hate me now? Because from time to time I tend to REALLY want to start an RTD anyway. But I'm sure no one would join now since...you know...I fail GMing forever. Laziness...  =_=

 Oh, and this thread needs to be on the first page anyway.
 Actually, I'd say you could sticky this.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on February 22, 2012, 01:26:20 pm
I wouldn't say that people would hate you, I'd say they wouldn't trust you. Unless they had an amazing character, they should only feel ripped off rather than betrayed.

Anyway, I don't believe I've played any of your RTDs before so I'm only distrustful because you mentioned that your RTDs have short lives.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on February 22, 2012, 03:10:47 pm
I'd attempt to remedy that, but I wouldn't worry about not being able to host games because of it. adwarf does basically the same thing, and he doesn't seem to have too much trouble attracting players.


And stickies tend to be for things that need to be prominently displayed, not just that are really handy and frequently used. Otherwise yeah, this thread would belong up there.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kisame12794 on February 22, 2012, 10:10:18 pm
My RTD is 11 pages long, and has thirteen people on the waitlist. I am currently wondering whether or not It would be worth the trouble to dump everyone into the game at once. Has a seventeen player RTD ever existed on the forums?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on February 22, 2012, 10:10:50 pm
Not for very long.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on February 22, 2012, 10:17:04 pm
Not for very long.

^What this guy said.

It would be a great idea except for how you'd get burnt out far faster. Unless, of course, you were superman.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on February 22, 2012, 10:20:04 pm
I don't think superman could deal with seventeen bay12 grade idiots though.

There's a limit to everyone patience, and by the end of the next week the world will end with him screeching something about marmalade and high explosives.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kisame12794 on February 22, 2012, 10:23:10 pm
I think the main problem would be getting all the actions on time. I would also have to set a schedule for turns, just so I have a few hours to write the turn. I think I may slowly increase the amount of players in the game, until I go insan- wait, I already am insane for thinking this. Ah well. It would make for hilarious stuff though.

Ninjas. They are everywhere.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on February 22, 2012, 11:18:57 pm
It'd work if you made it very, very, bloody.  And added them in groups of three or so.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kisame12794 on February 22, 2012, 11:40:10 pm
I shall do it. For science. I will do my best to work out a plan for other lunatics who want a massive eighteen player RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on February 26, 2012, 09:20:59 pm
Somebody stop me before I make an RTD out of this.

Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on February 26, 2012, 09:23:02 pm
Steampunk magical girl is apparently dead. IT MUST BE DONE.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on February 26, 2012, 09:24:27 pm
..... (That is all I got)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: empfan on February 26, 2012, 09:29:47 pm
It's an abomination and hilarious at the same time, it must be done
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on February 26, 2012, 10:17:09 pm
I will never be able to take you seriously ever again if you make an RTD out of that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: adwarf on February 26, 2012, 10:53:34 pm
I will never be able to take you seriously ever again if you make an RTD out of that.
How could you take Irony seriously to begin with?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on February 26, 2012, 10:56:01 pm
Oh good god.

I just... what?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on February 26, 2012, 11:03:02 pm
If you came here looking for discouragement, you clearly don't know us well enough.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on February 26, 2012, 11:43:27 pm
I will never be able to take you seriously ever again if you make an RTD out of that.
How could you take Irony seriously to begin with?
Well, besides the horrifically insane experiments he does, he seems to be fairly serious and intelligent otherwise.

This, well... It's more than just experiments. It's... worse.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on February 27, 2012, 03:09:33 am
How could you take Irony seriously to begin with?
D:

Well, besides the horrifically insane experiments he does, he seems to be fairly serious and intelligent otherwise.
:D

This, well... It's more than just experiments. It's... worse.
Yeah, this isn't an experiment. It's madness given form and loosed upon the world.

I'm already starting to think of mechanics for it too. Damn you all.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on February 27, 2012, 03:19:28 am
Somebody stop me before I make an RTD out of this.


Oh gosh please nobody stop him
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tiruin on February 27, 2012, 05:21:45 am
Posting to support Irony.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: empfan on February 27, 2012, 06:18:47 am
Riigghhtt, showed my friend it, from what we could tell it's solid snake + Gundam + magical girl =...clusterfuck

So, when will the RTD start?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on February 27, 2012, 06:54:39 am
I just realized something. Irony, I highly suggest you don't start it. Because that would leave you with 3 RTDs to GM. Talarion tried that before. All 3 RTDs crumbled. 3 RTDs is an incredible workload.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tiruin on February 27, 2012, 07:32:29 am
Isn't Irony fixing up some mechanics on the two he's GM'ing? They're still active, and the wait is fine (well, with me though) as long as it doesn't collapse on itself.

Edit: When does one make a roll if GM anyway? Based on actions of the player? Like if it's a conversation with an NPC in a free-form RTD, is there a roll made depending on the reaction? Or if it's a RP RTD, should there be a roll there too, or based on the personality?

Is a roll made on the weather of a day, if the GM wants to include such? Assuming it isn't quickly changing, I mean by the subtle shift in weather if time is included as a factor. Is a roll made when bonuses are needed to be included? How is death seen in an RTD, excluding deathmatch types?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on February 27, 2012, 07:43:05 am
Well, I guess it depends. It makes most sense to roll for every significant action or interaction, but then again you don't want to do too many. If a [6] or a [1] really is a bad thing, you don't want to make so many rolls that one or the other is practically guaranteed, I think. As for the weather, or random events, well - that's up to you. Like the rest, really.


Death: well. Make it awesome or make it fair, from my GMing point of view. From a player point of view, I suppose it depends how much you are expecting it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on February 27, 2012, 07:53:40 am
Isn't Irony fixing up some mechanics on the two he's GM'ing? They're still active, and the wait is fine (well, with me though) as long as it doesn't collapse on itself.
The wait is subjective. I honestly don't want to wait for too long.

And another problem with waiting is that it is a VERY dangerous procrastination trap.

Edit: When does one make a roll if GM anyway? Based on actions of the player? Like if it's a conversation with an NPC in a free-form RTD, is there a roll made depending on the reaction? Or if it's a RP RTD, should there be a roll there too, or based on the personality?
I... don't understand. Perhaps you should reword it, your question is... confusing.

Is a roll made on the weather of a day, if the GM wants to include such? Assuming it isn't quickly changing, I mean by the subtle shift in weather if time is included as a factor.
I'm not quite sure of what you're asking in this, but rolls in weather is completely up to you unless it gives negative/positive effects. Nobody is going to shout at you angrily if you make a sudden snowstorm in a desert. Maybe some shouts of disbelief, but otherwise, nobody should care.

Is a roll made when bonuses are needed to be included?
...What? Don't you just add bonuses to the rolls? I don't understand...

How is death seen in an RTD, excluding deathmatch types?
I'm not speaking for everyone, but in my eyes it can vary depending on several factors: How sudden it is, how difficult it was to avoid, how much effort the player put into his character, how long the waiting list is, how much fun the player is having, if the death is intentional or expected by the player, and how much "losing is Fun" attitude the player has.

If players can see death coming, the blow is more of a sadness than shock, frustration and possibly anger. The former is generally better if you can help it.
If it was easy to avoid, the players can only blame themselves. If it was impossible to avoid, then you are the only party to blame. It's generally better to get the former if you know what I mean. But don't go too extreme making death extremely easy to avoid or people will get bored.
If the player put zero effort into his or her character, then they generally won't care. If it took hours, then they'll be pretty upset.
If the waiting list is empty, the player will generally be less sad than if the waiting list is as large as the player list or more.
If the player isn't having fun, they won't care if they die. If the player is having fun, then they'll be upset.
If the player is planning the death, the death usually won't effect them.
And finally, if the player just plain likes or dislikes dying they will like or dislike dying. There is no way to affect this, it's just someone's personality.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on February 28, 2012, 03:49:49 am
I just realized something. Irony, I highly suggest you don't start it. Because that would leave you with 3 RTDs to GM. Talarion tried that before. All 3 RTDs crumbled. 3 RTDs is an incredible workload.
You're not gonna like that I've worked out a better crafting mechanic for a DF RTD then. :P

I did warn you that rebooting/remaking/sequeling my mage game might not be a guarantee, though I don't think anyone could have imagined this. More to the point, I've gotta go with whatever I've got the inspiration and drive for, be that too many RTDs at once or tough decisions on which ones are feasible.

Everything's still pretty undecided at the moment, though.


Edit: When does one make a roll if GM anyway? Based on actions of the player? Like if it's a conversation with an NPC in a free-form RTD, is there a roll made depending on the reaction? Or if it's a RP RTD, should there be a roll there too, or based on the personality?
Tarran mostly answered this, but the basic answer is "whatever the GM feels appropriate." Some people just freeform conversations, some people have diplomacy/reaction rolls, some people combine the two. Some people generate NPCs as they wish, some people have luck/helpfulness/hostility rolls, some people combine the two. There are sometimes better or worse ways to do things, but there isn't really any kind of unified standard regarding "when do I roll dice?"
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on March 03, 2012, 05:19:45 pm
Has anyone read the comic The Boys? Five is a good number for an rtd too. It would be difficult to pull off well but gosh it could be excellent.

Edit: to clarify, a revenge driven cia backed covert war against superheroes.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 03, 2012, 10:53:18 pm
A RtD based on:

Slapstick vaudeville routines. The players struggle through endless situational irony and physical comedy, being guided forward by the disembodied soul of Groucho Marx.

Professional wrestling. Players choose a wrestling name and gimmick, then fight in the ring against each other and a cast of colorful NPC wrestlers as they manage their heat and try to make it big.
Star Wars


Spaghetti Westerns! Have we ever even had one of these? It's a gold mine of awesomeness. Is your party of players the Three Amigos or the Magnificent Seven? You decide!

Dick Tracy detective noir. Calm hysterical dames and fight villains with horrible physical disfigurations.

Blaxploitation



Keep the spirit of ill-advised creative vision alive!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on March 03, 2012, 11:30:07 pm
I can see myself playing Roll to Lucha- the players have to use their wits and sweet wrestling skills to defeat a quirky miniboss squad and finally unmask the Evil Overlord Luchador, thus shaming him into permanent exile.

EDIT: Oooh, hit points are really just a measure of how close your mask is to falling off. By extension, healing is just straightening out your mask.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 03, 2012, 11:59:01 pm
I can see myself playing Roll to Lucha- the players have to use their wits and sweet wrestling skills to defeat a quirky miniboss squad and finally unmask the Evil Overlord Luchador, thus shaming him into permanent exile.

EDIT: Oooh, hit points are really just a measure of how close your mask is to falling off. By extension, healing is just straightening out your mask.
Yeah, I thought of that when I said pro wrestling. :P

The players could invent crazy suplex and turnbuckle moves, and appeal to some sort of imaginary crowd for bonuses and healing. I would run this kind of madness if I were up to it right now.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on March 04, 2012, 12:04:38 am
EDIT: Oooh, hit points are really just a measure of how close your mask is to falling off. By extension, healing is just straightening out your mask.

This is gold, right here.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on March 04, 2012, 12:26:04 am
I know who I'd play as! (http://drmcninja.com/archives/comic/23p29/)

Because lord knows I can't run it. And yes, I know I said that before I started the Hidden Temple RTD, but this time I mean it! Nothing new until I finish something I started, dammit!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on March 04, 2012, 05:24:13 am
Slapstick vaudeville routines. The players struggle through endless situational irony and physical comedy, being guided forward by the disembodied soul of Groucho Marx.

Two teams of Laurel and Hardy-alikes battling it out to remove a piano with the least amount of slapstick injury?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 04, 2012, 02:33:00 pm
Star Wars
Everyone loves lightsaber duels and lightning. And telekinetically throwing both living and nonliving things into other living or nonliving things. And mindraping mook guards who are in too crowded an area to simply murder. And cheating at games of chance for a good cause. And smuggling space drugs. And starfighters. And sage philosophical advice from wizened masters which most players promptly ignore because POWER! UN-LIM-ITED POWER!

I'm just gonna add this to my "Why has this not yet been done?!" list.

Spaghetti Westerns! Have we ever even had one of these? It's a gold mine of awesomeness. Is your party of players the Three Amigos or the Magnificent Seven? You decide!
Good concept, but seems too simple for my tastes. Needs some wizards or something.

Dick Tracy detective noir. Calm hysterical dames and fight villains with horrible physical disfigurations.
The issue here is that I see most potential players asking when they get to become a horribly disfigured villain.

That said, with a master storyteller *cough* you this could probably be fascinating and cheesy enough to be truly great.

Blaxploitation
I see no part of this that doesn't fit with RTD rules and mindsets perfectly.

Well, I guess the dialogue might be a bit offensive. But still.



Keep the spirit of ill-advised creative vision alive!
Well now I'm sad that I'm having trouble coming up with a system for that... project I mentioned earlier. The solution is probably to make it simpler. :-\
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on March 04, 2012, 02:43:24 pm
Star Wars? If one can be a non-sith aligned dark jedi, I'm as good as in.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 04, 2012, 03:02:13 pm
Evil wizard paladin? I'm in.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on March 04, 2012, 03:09:12 pm
The word you're looking for is "Monk"
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 04, 2012, 03:10:19 pm
Monks don't use (laser) swords.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on March 04, 2012, 03:13:38 pm
Cheddar monks do.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Powder Miner on March 04, 2012, 04:11:13 pm
I WANT TO BE A DROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOID who is somehow force sensitive DON'T QUESTION MY LACK OF MIDICHLORIANS i have a midichlorian tank
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on March 04, 2012, 04:18:49 pm
I want to be an ysalamir.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 04, 2012, 04:44:15 pm
Whenever I thought of suggesting a Star Wars RtD, I assumed someone had already tried it.

I would be whatever race Bossk (http://starwars.wikia.com/wiki/Bossk) is.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on March 04, 2012, 04:47:07 pm
You link to the wiki and don't even know it?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 04, 2012, 05:26:02 pm
I suppose a Star Trek RtD could work too, though I think more people would be excited for Star Wars-related shenanigans. But that preference would be less about "an interesting and vibrant universe with rich history and character possibilities" and more about "OMG LASER SWORDS AND PSYCHIC POWERS!!"

The first rule of Star Wars RPGs of any kind, of course, is that the players must make a choice: either everyone is a Jedi, or no one is. It's the only way. So obviously they'll choose the former. That's better for the GM anyway, because the thought of a point-based system where players get to choose their force powers just gave me a GMgasm.

I predict, however, that a Star Wars RtD thread would immediately fall apart the moment someone tries to sign up as a Gungan. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on March 04, 2012, 05:29:26 pm
I'd be fine with being the only non-jedi in the group. Not like they are anything special around yslamir.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 04, 2012, 05:59:43 pm
The first rule of Star Wars RPGs of any kind, of course, is that the players must make a choice: either everyone is a Jedi, or no one is. It's the only way. So obviously they'll choose the former. That's better for the GM anyway, because the thought of a point-based system where players get to choose their force powers just gave me a GMgasm.
I disagree. It's like telling a bunch of people in an RTD to either all be mages or nobody will be mages. It's just absurd and a sign that the GM can't be bothered to even work out a non-magic combat system.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 04, 2012, 06:15:09 pm
The first rule of Star Wars RPGs of any kind, of course, is that the players must make a choice: either everyone is a Jedi, or no one is. It's the only way. So obviously they'll choose the former. That's better for the GM anyway, because the thought of a point-based system where players get to choose their force powers just gave me a GMgasm.
I disagree. It's like telling a bunch of people in an RTD to either all be mages or nobody will be mages. It's just absurd and a sign that the GM can't be bothered to even work out a non-magic combat system.
A mage is a party member who uses magic to heal people and shoot fireballs all over the place. A Jedi is a superhuman who can fly, use telekinesis, shoot lightning from his fingertips, trick people with psychic suggestion, run at super speed, and carry around a bitchin' laser sword.

So yes, it's certainly feasible to have people in the party who aren't Jedi, but the Jedi players are just going to end up stealing all the glory and outclassing the others. The point of an adventurer party in a RPG is that everyone fills a role. Having a member of the party who's simply better than everyone else at everything undermines that.

I'd love to hear your suggestion for how to balance things, but as it stands Jedi are too overpowered to work in an adventurer party and too cool to nerf. That's the reasoning behind the rule.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 04, 2012, 06:23:14 pm
Jedi- Flunkee?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on March 04, 2012, 06:26:52 pm
I would play as a non-jedi, myself. But only because Han is cooler than Anakin, Obi-Wan, Qui-Gon, Luke, Mace, Yoda, and everyone else with a lightsaber. Except Plo Koon, he's mah boy. >.>
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on March 04, 2012, 06:31:07 pm
The first rule of Star Wars RPGs of any kind, of course, is that the players must make a choice: either everyone is a Jedi, or no one is. It's the only way. So obviously they'll choose the former. That's better for the GM anyway, because the thought of a point-based system where players get to choose their force powers just gave me a GMgasm.
I disagree. It's like telling a bunch of people in an RTD to either all be mages or nobody will be mages. It's just absurd and a sign that the GM can't be bothered to even work out a non-magic combat system.
A mage is a party member who uses magic to heal people and shoot fireballs all over the place. A Jedi is a superhuman who can fly, use telekinesis, shoot lightning from his fingertips, trick people with psychic suggestion, run at super speed, and carry around a bitchin' laser sword.

So yes, it's certainly feasible to have people in the party who aren't Jedi, but the Jedi players are just going to end up stealing all the glory and outclassing the others. The point of an adventurer party in a RPG is that everyone fills a role. Having a member of the party who's simply better than everyone else at everything undermines that.

I'd love to hear your suggestion for how to balance things, but as it stands Jedi are too overpowered to work in an adventurer party and too cool to nerf. That's the reasoning behind the rule.
While completely missing the fact that that's exactly what spellcasters tend to do in RPGs.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 04, 2012, 06:39:31 pm
While completely missing the fact that that's exactly what spellcasters tend to do in RPGs.
Wizards are this (http://tvtropes.org/pmwiki/pmwiki.php/Main/LinearWarriorsQuadraticWizards), yes, but they're also this (http://tvtropes.org/pmwiki/pmwiki.php/Main/SquishyWizard). The simplest type of adventurer group is Fighter, Mage, Thief (http://tvtropes.org/pmwiki/pmwiki.php/Main/FighterMageThief). The fighter deals melee damage, and soaks up damage, the mage heals and attacks from afar, and the thief backstabs and talks the party out of tough diplomatic situations.

A Jedi is nothing but the best qualities of all three of those without any of the drawbacks. There's no way to balance them without removing what makes them cool in the first place.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on March 04, 2012, 06:42:38 pm
Unless you make anti-jedi. Or anything with force nullification properties. Or tanks.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on March 04, 2012, 06:45:52 pm
Or anything with force nullification properties.
You called?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 04, 2012, 06:46:42 pm
A mage is a party member who uses magic to heal people and shoot fireballs all over the place. A Jedi is a superhuman who can fly, use telekinesis, shoot lightning from his fingertips, trick people with psychic suggestion, run at super speed, and carry around a bitchin' laser sword.
How is that something that mages cannot do?

Heck, mages can even do things that Jedi cannot do (polymorph, make entire creatures, use Ice, use earth), and yet, people still play non-mages.

So yes, it's certainly feasible to have people in the party who aren't Jedi, but the Jedi players are just going to end up stealing all the glory and outclassing the others. The point of an adventurer party in a RPG is that everyone fills a role. Having a member of the party who's simply better than everyone else at everything undermines that.
Of course. There are plenty of places for non-jedi:
Engineers, snipers, skirmishers, pilots, grenadier, anti-armor, stealth...

There are plenty of roles.

A Jedi is nothing but the best qualities of all three of those without any of the drawbacks. There's no way to balance them without removing what makes them cool in the first place.
Oh, you're going for 'cool' (which does not include 'fun', I might add). I can't argue with you further then.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 04, 2012, 07:02:47 pm
I'm not saying that they're immune because they're cool. I'm saying that it's extremely difficult to include them without alienating the other players. It's a mage that isn't physically weak. It's a fighter that can use magic. If you include it as a class, you have to severely limit it to make sure it's balanced. And then it's not the same anymore.

The trick to writing a good RPG campaign is to make sure all the players are having fun. The best way to do that is to make everyone feels like they're contributing. The best way to do that is to make sure that they can contribute. When one player can take the role of fighter, mage and thief simultaneously and is vastly more powerful than the others, they're not having fun because their role isn't important anymore.

I'm not telling anyone that they can't include Jedi. You just have to be careful and limit them just enough to make them a normal character class. If you don't, any class that's created just to be outside the Jedi's ability set will be too niche to be useful that often.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kisame12794 on March 04, 2012, 08:20:47 pm
Or make them specialize in certain force techniques. Because learning how to throw things around would take a lot of practice, so it would make sense that they wouldn't have time to practice mind control.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 04, 2012, 08:54:22 pm
Perhaps have them also be more "Higher profile" than the mundane guys. Meaning 75% of the bullets will go after them.

You could also give the Jedi a tradeoff: They can specialize in the same things as mundane people, and will do slightly better, but they can only specialize in one thing, and a specialized non-Jedi is better than a non-specialized Jedi.

For example: Jedi A is specialized in in Engineering. He is slightly better than Engineer A. But only slightly.
However, Jedi B is specialized in Healing but not in Engineering. He is without a doubt worse than Engineer A.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 04, 2012, 09:33:08 pm
What if "Jedi" wasn't a class at all? A character of any class could learn Jedi abilities if they focused on it, but there's a limited amount. You could follow different paths on a skill tree, and some of the skills on the tree just happen to be typical Jedi skills.

For instance, one character could go the way of the traditional Jedi and choose Super Dexterity (skill to use a lightsaber without cutting your own arm off), Super Jumping, Projectile Lightning, etc. as they leveled up. But another could choose skills related to engineering, choosing abilities to allow them to hack electronics and build laser weaponry, but also choose a single Jedi-related ability like Jedi Mind Trick at one point.

That way, the abilities aren't limited to one OP character class and anyone can mix and match Jedi stuff with more utilitarian skills.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on March 04, 2012, 09:45:23 pm
Monks don't use (laser) swords.

You haven't been in my apartment.



RE: Jedi- I've gotta agree with Gat on this one. Having 75% of the bullets go after the Jedi doesn't help when the Jedi can deflect them with their sweet laser sword, and that's just another way of saying "The Jedi is more important than the rest of the party, and they are unimportant." Which isn't helped by the story, since Jedi ARE more respected and awesome than everyone else by default. There's a reason any game that has Jedi in it tends to run heavy on the cortosis ore when it wants to be challenging.

Were I to do it, I would definitely enforce an "All Jedi or No Jedi" rule, and I'd probably decide which before I even started in order to write a plot that plays to the different power levels involved.


NINJA!

Actually, that's probably the better way to do it. Just eliminate classes altogether, and institute a tree of skills/abilities. Part of the reason Jedi Knights are awesome is because they've been training since they were 8, increasing their abilities, learning diplomacy, all that fun stuff.

I think the big thing there would be to make sure the skill tree itself is balanced- it isn't just that Jedi abilities are powerful because they are a package deal, but because Force powers are inherently awesome. "I have enough telekinetic ability to lift a gallon of milk with the Force, which is more than enough to crush your windpipe." Unless you can dodge the Force, which is just strange to me.

/ramble
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Powder Miner on March 04, 2012, 09:49:26 pm
(DnD joke) Only duelists can dodge the Force.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 04, 2012, 10:27:55 pm
Unless you make anti-jedi. Or anything with force nullification properties. Or tanks.
No, no, no. "Jedi win, unless there's Anti-Jedi in which case they lose" is a horrible, horrible balancing strategy. Unbalanced things need to be balanced, not have things which are unbalanced in the opposite direction occasionally thrown at them.


Perhaps have them also be more "Higher profile" than the mundane guys. Meaning 75% of the bullets will go after them.
Also bad, both for the reasons Gatleos mentioned and the ones I just did.


That way, the abilities aren't limited to one OP character class and anyone can mix and match Jedi stuff with more utilitarian skills.
Ideal but hard to pull off, since you have to come up with discrete, roughly balanced abilities for, well, everything.

There's also issues regarding someone who doesn't want to be a Jedi having access to stuff it's hard to say no to for what they're trying to do. A diplomat could gain a lot from mind-related powers, a smuggler could really use the ability to hurl themselves up onto ledges, etc.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on March 04, 2012, 10:40:47 pm
It also makes the whole party potentially Force-sensitive, which is odd for flavor reasons.

Although that last bit is just a matter of providing viable, equally useful alternatives to Jedi superpowers. That phrase is why I'd still limit either Jedi or Non, but for the sake of argument- consider the diplomat example. A diplomat could either take the "mind control mook" power, or a similar ability that is less potent but works on those who aren't simpletons/clones. A smuggler could choose from Jedi Superjumping or Boba Fetts Jetpack, which is mechanically more prone to failure and difficult to disguise but is also, y'know a freakin Jetpack.

It'd be hard as hell to implement and balance, but it could theoretically be done. For my time and effort I'd still say "All Jedi or None."
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Scelly9 on March 04, 2012, 10:41:41 pm
I started up my lucid dreaming game if anyone's interested.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 04, 2012, 10:49:37 pm
Just have everyone be a Jedi, but add a second thing as like... a hobby.

Just cause you got telekinesis don't mean you can't dissect electrical items and such in your spare time.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 04, 2012, 11:08:51 pm
I don't see how that deals with the problem of people not wanting to be Jedi.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 04, 2012, 11:15:47 pm
Ideal but hard to pull off, since you have to come up with discrete, roughly balanced abilities for, well, everything.

There's also issues regarding someone who doesn't want to be a Jedi having access to stuff it's hard to say no to for what they're trying to do. A diplomat could gain a lot from mind-related powers, a smuggler could really use the ability to hurl themselves up onto ledges, etc.
It would be pretty difficult to balance, yes. But it lends a lot more flavor to the player party when they can specialize in mechanics, or laser weaponry, or any other non-Jedi skill. Lumping it all into a point-based system is the best way I can think of to do it; the goal is to allow for players to pick and choose Jedi powers, or choose none at all.

And like monk mentioned, this also requires non-force-powered alternatives for at least most Jedi powers. A player should be able to forgo anything force-related and still be just as useful those who chose them.
It also makes the whole party potentially Force-sensitive, which is odd for flavor reasons.
When it really comes down to it, I'd heartily obliterate Star Wars canon for the sake of fun. Want to be a Wookiee Jedi, even though they tend to not be force-sensitive? Go ahead! In my Star Wars universe, anyone can learn force powers!

Of course, after a certain point of ignoring canon to make the game more fun, it might as well just be a super hero RtD with customizable powers. It's the Star Wars flavor that makes it what it is.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 04, 2012, 11:17:35 pm
I don't see how that deals with the problem of people not wanting to be Jedi.

Hands up, who here doesn't want to be a psychic paladin with a laser sword?

The answer is three times as many hands as there are people.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 04, 2012, 11:27:20 pm
Hands up, who here doesn't want to be a psychic paladin with a laser sword?
*Sticks hands up*

I personally have a lot more respect for clones than Jedi. I always have more respect for the lowly guys.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on March 04, 2012, 11:30:26 pm
Roll to be a Clone Trooper would actually be pretty awesome. Flying around the galaxy, underequipped and underappreciated, taking on long odds (since when do the Stormtroopers win a fight?) Also, Ewok Hunting.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tiruin on March 04, 2012, 11:40:44 pm
Roll to be a Clone Trooper would actually be pretty awesome. Flying around the galaxy, underequipped and underappreciated, taking on long odds (since when do the Stormtroopers win a fight?) Also, Ewok Hunting.


This sounds like a real good RTD to base on, there is a lot of space for personal creativity (pertaining to the GM) and that there can be many ways to actually complete goals.

What timeline is this though? Before, or after the Empire? Stormtroopers, or Clone troopers?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on March 04, 2012, 11:48:54 pm
Why not both? Start by taking down buckets and end up as some of the only stormtroopers able to hit a moving target :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on March 04, 2012, 11:52:00 pm
There's probably a bit more room for creativity and success (for the players) if set in the Clone Wars, possibly ending with the Jedi hunts at the end of Episode III. If the general tone is more given to slapstick and amusing incompetence, Stormtroopers would probably be more appropriate since being "that Stromtrooper on the Death Star who made it to the escape pod" is a satisfying victory when failure is assumed.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 04, 2012, 11:53:03 pm
I personally say clone wars.

I like the style of the helmets back then.

And back then the clones weren't all LOLBADGUYS.

Not that I'd play the RTD, but that's my personal opinion.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on March 04, 2012, 11:55:44 pm
I still say we do both. I mean, if you want to go down the competant stormtrooper route you could have them enslaving the wookies.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on March 04, 2012, 11:58:34 pm
Mostly I think it's hard to reconcile the tone of each style- it's hard to be droid smashing, Jedi exterminating badasses one minute and Ewok fodder the next. I swear, it's like they get progressively worse at their jobs throughout the movies.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 05, 2012, 12:00:12 am
Hmm, that could be a good plot! A band of stormtroopers, close as brothers, enlisted in the Imperial Army. One day, they are all mysteriously granted an intense sensitivity to the force and go AWOL with a new, personal objective: hunt Jedi. The whole point would be to cruise around the galaxy, hunting down and assassinating Jedi.

Or maybe you're a Magnificent Seven-style band of Jedi, smugglers and former commandos who just fly around in their clunker of a spaceship helping people out.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Taricus on March 05, 2012, 12:03:52 am
I like the first idea. If someone makes it, Count me in.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tiruin on March 05, 2012, 05:48:55 am
About the clone/storm troopers. I've seen a book on renegade troops after the fall of the Jedi. Not sure if it is canon to the story, but it works out well there. The renegades are just like what was described above (Actually able to do something), being commandos. Their only problems are that they're wanted fugitives and hunted because of their disloyalty. Social and political problems come up, too.

But, force-sensitive clones and being Jedi-hunters? Wow. That would be truly amazing.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on March 05, 2012, 05:57:03 am
Did I hear Star Wars somewhere?

This would be awesome.

That is all.

(I would try and contribute, but I just decided to check here before I head off to catch some sleep, so yeah.)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 05, 2012, 12:22:30 pm
Obviously if you went with that idea it would have to be set during the prequel trilogy, since there aren't really many Jedi left after that. And the phlebotinum should probably be of the mechanical kind, so it makes sense when a new player enters the party and suddenly gets these powers.

The more I talk about this, the more I realize that I'll never be the one to run it. I'm no expert on Star Wars canon, and I'd probably end up getting corrected every turn.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on March 05, 2012, 12:26:22 pm
Or maybe the players join because they got those powers.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 05, 2012, 12:29:54 pm
The more I talk about this, the more I realize that I'll never be the one to run it. I'm no expert on Star Wars canon, and I'd probably end up getting corrected every turn.
You could always make up some sort of alternate universe to Star Wars. Nobody's saying you can't do that, and that would allow you to mold the universe better and make it easier to explain how players did unbelievable stuff.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: 10ebbor10 on March 05, 2012, 01:20:13 pm
The more I talk about this, the more I realize that I'll never be the one to run it. I'm no expert on Star Wars canon, and I'd probably end up getting corrected every turn.
You could always make up some sort of alternate universe to Star Wars. Nobody's saying you can't do that, and that would allow you to mold the universe better and make it easier to explain how players did unbelievable stuff.
That would make for an interisting intro:

A long time ago in a galaxy far, far away ...

No not that one, bit more to the left. Yes that galaxy
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on March 05, 2012, 01:39:51 pm
Second to the right and straight on 'til dawn?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: 10ebbor10 on March 05, 2012, 01:43:23 pm
Second to the right and straight on 'til dawn?
I don't want to be rude, but the restaurant is at the Other end of the Galaxy.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on March 05, 2012, 01:49:21 pm
Wrong kind of end. Just one of the reasons that movie was horrible.

Also, that would lead us straight into a black hole.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: 10ebbor10 on March 05, 2012, 02:00:45 pm
Wrong kind of end. Just one of the reasons that movie was horrible.

Also, that would lead us straight into a black hole.
I read the books first. Shame I couldn't find the radio series though. 
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on March 05, 2012, 02:03:09 pm
I've got the first two series on cassette.

I feel old now...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 05, 2012, 02:10:25 pm
Hitchhiker's Guide RtD



So! Would anyone be willing to run that Star Wars RtD? Even if I were confident in my canon-fu, I've got other RtD-related obligations. And I'd really like to see it come to something.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Scelly9 on March 05, 2012, 02:11:43 pm
Hitchhiker's Guide RtD
Yes. That is all.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on March 05, 2012, 02:21:25 pm
Hitchhiker's Guide RtD
Yes. That is all.

Yes, but with more yes on top.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on March 05, 2012, 02:41:20 pm
I got my towel and a cuppa tea.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 05, 2012, 02:48:07 pm
So! Would anyone be willing to run that Star Wars RtD? Even if I were confident in my canon-fu, I've got other RtD-related obligations. And I'd really like to see it come to something.
Which one? We've got like seven different ideas up here.

Anyway, I'd be confident enough in both my knowledge of canon and my ability to not care about getting it wrong/making it up on the spot, but I most definitely have other obligations.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 05, 2012, 02:58:37 pm
So! Would anyone be willing to run that Star Wars RtD? Even if I were confident in my canon-fu, I've got other RtD-related obligations. And I'd really like to see it come to something.
Which one? We've got like seven different ideas up here.

Anyway, I'd be confident enough in both my knowledge of canon and my ability to not care about getting it wrong/making it up on the spot, but I most definitely have other obligations.
I don't really care which of the story ideas whoever takes it goes with. As for the gameplay, I think we've pretty much narrowed it down to these:
Obviously I'd go with the last one, but the others are viable too. I'd even be willing to help write the system, I just don't have the time to run it. But it must be done.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on March 05, 2012, 03:11:13 pm
I'd go with force sensitive non-jedi. Light sabres optional, but using them oughta be illegal.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 05, 2012, 03:18:33 pm
I've got the five book omnibus with me and a nutrient soaked hand rag emblazoned with the number 42.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on March 05, 2012, 09:56:56 pm
Oh man, a Hitchhikers Guide RTD would be excellent. Were I not (http://www.bay12forums.com/smf/index.php?topic=98568.0) otherwise (http://www.bay12forums.com/smf/index.php?topic=102446.0) spoken (http://www.bay12forums.com/smf/index.php?topic=96692.0) for (http://www.bay12forums.com/smf/index.php?topic=85909.0), I'd run it. RTD Subforum needs New GMs, badly!

RE: Star Wars- Force Sensitive Clone Troopers would be my preferred option, yes.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kisame12794 on March 06, 2012, 10:46:29 am
I having trouble with my RTD, what with real life and such, plus I would rather spend time on one RTD than several.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on March 06, 2012, 10:54:38 am
Yeah starting two by accident is silly, and a HHGRTD would require a bit of work to do nicely, I think.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aninimouse on March 08, 2012, 02:34:32 pm
A RtD. Based on Pikmin. Think about it.

A race for treasure, with players playing as captains controlling sentient plant-things in a quest to kill everything that is not a Pikmin and sell its corpse and/or loot for profit.

I thought up this idea myself yesterday, and I'm actually kind of surprised no one seems to have done anything like it yet. I've always been a huge fan of Pikmin, and would love to GM a game based on them.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: empfan on March 08, 2012, 06:55:40 pm
A RtD. Based on Pikmin. Think about it.

A race for treasure, with players playing as captains controlling sentient plant-things in a quest to kill everything that is not a Pikmin and sell its corpse and/or loot for profit.

I thought up this idea myself yesterday, and I'm actually kind of surprised no one seems to have done anything like it yet. I've always been a huge fan of Pikmin, and would love to GM a game based on them.

Go for it, I'd join.  Just try not to go overboard with brand names.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aninimouse on March 08, 2012, 07:52:16 pm
Go for it, I'd join.  Just try not to go overboard with brand names.

I probably wouldn't go into that very much at all, seeing as no one would actually be able to read anything on all the bottle caps and trinkets they find. :P


Here are two questions for those of you who would be interested though:


1

I'm guessing you would prefer a combat system centered purely around Pikmin, and their strengths/weaknesses, like in the actual games.


   But maybe there could be the choice/possibility for a little more emphasis on equipment. Upgrades for your spacesuit, and weapons of some sort to add a little more depth to things. Nothing too unfriendly to the lore/canon like Machine Guns, Grenade Launchers and such, but more along the lines of Miniature Cannons that fire the smaller bomb rocks, or an amplified whistle that could have a chance of stunning the enemy.
   Most of the emphasis would still be on using the Pikmin themselves. Though you could choose to either focus solely on Pikmin Based Combat, or both Pikmin and Weapon Based Combat. If you chose to only focus your skills on using Pikmin, you'd be very effective with them, but you would be in trouble if you managed to lose your Pikmin.
   If you chose to focus your skills on using Weapons and Equipment, you wouldn't be taking down groups of enemies on your own; You would still be using Pikmin to do the bulk of fighting. However you would be able to use weapons to support them, and if you managed to lose your Pikmin, you'd have a better chance at escaping from your enemies unscathed.

(Or maybe you have an entirely different idea for how things should work.)


2

Should it be cooperative? All of the players are new employees of the now prospering Hocotate Freight company, sent back to the Pikmin Planet in search of more Treasure.

Or competitive? After Olimar and Louie had brought back all of those valuable artifacts from the Pikmin Planet, other, rivaling companies decided to send their own explorers to loot the planet of all its treasure.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 08, 2012, 11:56:38 pm
1
There can only be so many types of Pikmin (Or can there? Maybe a big part of the game should be players genetically engineering new varieties of Pikmin? :o), so for the purpose of player customization I think it would be best to have equipment. Handheld weapons, healing items, basically the kind of stuff you found in Pikmin 2.

2
I think cooperative works better, but the competitive scenario you mentioned might not be a bad source of enemies. The story would probably do better if the players had something sapient to fight in addition to the scores of animals they'll be murdering. You could have mining facilities and Pikmin slave labor camps (did I just say that?) owned by the bad guys for the players to invade with their armies.


There's a lot of room for fleshing out the system.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on March 09, 2012, 12:05:55 am
I'll just pop in and say that in my opinion competitive RTD's seem to not last as long as co-op ones from what I've seen.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on March 09, 2012, 12:08:10 am
Mostly because competitive RTDs (and games in general) lack plot- there's probably an interesting Indiana Jones-esque "race to find the Unobtanium" plot in there somewhere.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 09, 2012, 12:10:47 am
And then Gatleos has a skull face suddenly.

Hmm.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aninimouse on March 09, 2012, 12:14:42 am
You could have mining facilities and Pikmin slave labor camps (did I just say that?)

Hahaha!..

That's horrible...


1
There can only be so many types of Pikmin (Or can there? Maybe a big part of the game should be players genetically engineering new varieties of Pikmin? :o), so for the purpose of player customization I think it would be best to have equipment. Handheld weapons, healing items, basically the kind of stuff you found in Pikmin 2.

Well at the end of the first Pikmin you do see quite a few more colours of Pikmin, in the form of onions.

http://www.youtube.com/watch?v=geIe011iI9k  (1:35)

So I guess part of it could be discovering the so far, unseen, but existing types of Pikmin.

2
I think cooperative works better, but the competitive scenario you mentioned might not be a bad source of enemies. The story would probably do better if the players had something sapient to fight in addition to the scores of animals they'll be murdering. You could have mining facilities and Pikmin slave labor camps (did I just say that?) owned by the bad guys for the players to invade with their armies.

Yeah, I think I'll be going with that. Cooperative, but with 'sapient' enemies. (Probably not immediately, it'd probably be something discovered after an initial bit of treasure hunting.)

Maybe they could be the ones doing the genetic engineering of Pikmin?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 09, 2012, 12:44:25 am
And then Gatleos has a skull face suddenly.

Hmm.
HE HAS WITHERED TO NOTHING LIKE THE RTD HE ONCE INHABITED.
Seriously, it's been like that for two days.
1
There can only be so many types of Pikmin (Or can there? Maybe a big part of the game should be players genetically engineering new varieties of Pikmin? :o), so for the purpose of player customization I think it would be best to have equipment. Handheld weapons, healing items, basically the kind of stuff you found in Pikmin 2.

Well at the end of the first Pikmin you do see quite a few more colours of Pikmin, in the form of onions.

http://www.youtube.com/watch?v=geIe011iI9k  (1:35)

So I guess part of it could be discovering the so far, unseen, but existing types of Pikmin.
Well yeah, what I was getting at though is that any player can use any type of Pikmin if he/she wants. You need a way to set the players apart and give them unique skills and contributions. This is the soul of the adventurer party. You could have one player that's really strong and can throw lots of Pikmin in one turn, another that can fashion groups of Pikmin into an amorphous body shield somehow, etc.

The genetic experimentation could be like a Pikmin tech tree that the party shares, fueled by loot and various exotic materials needed to produce new varieties of Onion. The basic idea would be that the players have unique skills and abilities for fighting, building, negotiating and so on, but all draw from the party-owned pool of Pikmin. It would be a strategy game of passing Pikmin between party members and combining the attributes of players and Pikmin types to overcome obstacles.

Come to think of it, this could make a great d20 system... *runs out of thread*
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aninimouse on March 09, 2012, 12:59:05 am
Well yeah, what I was getting at though is that any player can use any type of Pikmin if he/she wants. You need a way to set the players apart and give them unique skills and contributions. This is the soul of the adventurer party. You could have one player that's really strong and can throw lots of Pikmin in one turn, another that can fashion groups of Pikmin into an amorphous body shield somehow, etc.

The genetic experimentation could be like a Pikmin tech tree that the party shares, fueled by loot and various exotic materials needed to produce new varieties of Onion.The basic idea would be that the players have unique skills and abilities for fighting, building, negotiating and so on, but all draw from the party-owned pool of Pikmin. It would be a strategy game of passing Pikmin between party members and combining the attributes of players and Pikmin types to overcome obstacles.

That is, minus the bit on genetic experimentation, almost exactly what I had in mind. (Which is part of the reason why I'm going to be doing the RTD, because of how cool the system itself seems like it would be. I'm really interested in seeing how people would/are going to play.)


New Questions/Mini-Polls:

1:
Regarding the 'limit' on the amount of Pikmin in the field at one time. Should it be;

2:
Would you think a more Complex, or a more Simple Skill/Stats system would be better for the game? I'm thinking Complex, as the game would be strategy based anyhow.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 09, 2012, 02:42:27 am
I'd go with
int pikmin_num=player_num*100;
and a complex stat system.

The question is, how are you going to handle rolls? If there's a complex stat system, will luck play as big a role as it does in vanilla RtD? Each player will be controlling a small army in addition to themselves, so you may need to split player turns into separate rolls for player action and Pikmin activity.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 09, 2012, 03:55:19 am
Player*X, Simple. I'm all in favor of a complex system if you can actually run it, but that tends to wear out fast.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aninimouse on March 09, 2012, 09:23:34 am
I'd go with
int pikmin_num=player_num*100;
and a complex stat system.

I had the thought to go with a number more like int pikmin_num=player_num*50; or even 30. I think that might force players to put a little more thought into "What colours of Pikmin do I bring?"
(And to prevent me from having to throw dozens of enemies at once into a single battle so it's actually a challenge.)

The question is, how are you going to handle rolls? If there's a complex stat system, will luck play as big a role as it does in vanilla RtD?

I don't think it'll play nearly as big of a role as it does in vanilla RtD, but that isn't to say it's still not going to play a large-ish role.

Each player will be controlling a small army in addition to themselves, so you may need to split player turns into separate rolls for player action and Pikmin activity.

That was what I had intended.

I'm all in favor of a complex system if you can actually run it,

I'm used to more simple systems, but I think I could handle a complex system. I've run 'Medieval' (http://www.bay12forums.com/smf/index.php?topic=98973.0) style forum games for a long time and the only reason I don't actually use a complex system for them is that all players are independent and only need to cooperate if they want to. As I like to say:

For every guy that's in a life-or-death battle against an army of angry demons, there's another guy who just wants to open a door.

A cooperative RtD wouldn't really have that problem though.

but that tends to wear out fast.

Do you mean wears out for the GM, or the players?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: 10ebbor10 on March 09, 2012, 11:34:13 am
I had quite a good Idea and a plan/plot/some rules for making a Submarine Captain RTD, but I already got four forum games running around. So if someone wants go ahead. It would have been slightly futuristic but quite realistic( Airsupply, depth, 3D movement and such taken into account)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 09, 2012, 12:53:37 pm
but that tends to wear out fast.

Do you mean wears out for the GM, or the players?
I'd say both, but more for whoever has to do deal with it the most.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on March 09, 2012, 01:06:37 pm
And then Gatleos has a skull face suddenly.

Hmm.
HE HAS WITHERED TO NOTHING LIKE THE RTD HE ONCE INHABITED.
Seriously, it's been like that for two days.

You'd think derm's avatar would be a pile of dust, then :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aninimouse on March 09, 2012, 01:09:03 pm
I'd say both, but more for whoever has to do deal with it the most.

I don't think it'd wear me out, but I wouldn't want to use a complex system if the players wouldn't want it themselves. Maybe I'll just try to aim for the middle ground between simple and complex.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 09, 2012, 03:15:04 pm
I don't think it'd wear me out,
I always think that.

Then I get worn out.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 09, 2012, 04:29:55 pm
You really would be surprised how quickly things pile up, both in the rolling and bookkeeping senses.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 09, 2012, 06:01:33 pm
And then Gatleos has a skull face suddenly.

Hmm.
HE HAS WITHERED TO NOTHING LIKE THE RTD HE ONCE INHABITED.
Seriously, it's been like that for two days.

You'd think derm's avatar would be a pile of dust, then :P
Touché :P
Not that I haven't thought about it since then. Many things have changed, and its return shall be glorious. Speaking of which, ERTD calls to me.


Anyway, Aninimouse, what exactly do you mean by a "complex" stat system? I know what I would use, but I want too hear what you have in mind. I already plan on joining if you go through with it either way. :)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 09, 2012, 06:04:14 pm
The component quarks and such would have decayed into nothingness in relative comparison, really.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aninimouse on March 09, 2012, 06:37:43 pm
You really would be surprised how quickly things pile up, both in the rolling and bookkeeping senses.

I do know what to expect as far as rolling and bookkeeping goes, this won't be my first time GM'ing.


Anyway, Aninimouse, what exactly do you mean by a "complex" stat system? I know what I would use, but I want too hear what you have in mind. I already plan on joining if you go through with it either way. :)

I meant it in more of a relative term. Simply put; More Stats and Skills than you'd see in the average RtD, that do more things. Going by the previous advice, I sort of decided against making things complex though.

The current system has 5 base stats, and 11 skills. 4 Pikmin Related, 4 Combat/Equipment Related, and then another three for Piloting Ships/Vehicles, Repairing/Creating/Upgrading items (Mechanic), and Medical/Healing Actions.

Stats directly give bonuses to rolls, and, in high amounts, give small bonuses to select Skills.

Skills, give small, passive bonuses to rolls and allow you to use certain passive, and activated abilities.

There is a leveling system, but its role is relatively small. It takes a little while to gain a Level, and you don't gain all that much of a boost out of it singular level ups. (But far into the game, the bonuses will start to add up.)

((And of course, high Stats and Skills still won't beat good strategy, Stats will just help counter bad luck and potential mistakes, and Skills (For Activated Abilities) will open up new strategies altogether.))


Edit: Oh, and is there a... Name, for what you do when you use the whistle/tune in the game (The C-Stick) to control the Pikmin directly? There's a skill for that, but I have no idea what to name it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 09, 2012, 07:06:38 pm
My dusty old Pikmin strategy guide (it was a Nintendo Power re-subscription gift, okay?) calls the Pikmin movement "marching". What would a skill involving that affect in-game, anyway? I'm curious. So skills will give you the ability to perform certain actions? Is it a one time thing or are they upgradeable?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aninimouse on March 09, 2012, 08:26:42 pm
What would a skill involving that affect in-game, anyway? I'm curious.

It'd help navigate Pikmin through traps and such with minimal losses, and with combat. Combat with Pikmin boils down to either straight up throwing the Pikmin at enemies, and using the 'Marching' skill to do things like swarm enemies, form a barrier around yourself to protect you from smaller enemies, and stuff like that.


So skills will give you the ability to perform certain actions? Is it a one time thing or are they upgradeable?

The non-passive abilities are basically just Spells, minus the whole magic bit. For example, there might be an ability that allows you to throw Pikmin at enemies with a bit more force for a single turn/round. The enemy will take more of a hit to their stamina, and allow you to tire them out/overwhelm them more quickly than you would through normal means. Only those who focused on the 4 Pikmin based skills would be able to use the ability though.

They probably won't be upgradable.

------

Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 09, 2012, 08:58:24 pm
I like the way this is going! I think the best way to handle a system based on Pikmin but revolving around the captains (players) themselves is to split the strategy cleanly between the two. Pikmin should fit together with the players' equipment and abilities like a puzzle piece, allowing a character with a knack for forcefully throwing to more effectively use purples or a player with a bladed weapon to sacrifice five white Pikmin to poison his blade. Player abilities and skills should produce different results when used with different Pikmin types.

How do you plan on handling movement? How close do players have to be to exchange Pikmin, and how will you communicate the location of unattended Pikmin to the players?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aninimouse on March 09, 2012, 09:38:56 pm
That does remind me that I forgot to say anything about equipment and Spacesuit upgrades themselves.
Your spacesuit has a certain amount of "Slots" that upgrades can be applied to. (The amount of slots is increased by skills.) And most upgrades come in tiers. The second tier of a fireproof suit upgrade, for instance, takes two slots, but is more effective.

Your Spacesuit also has some similar slots for other, non defensive types of upgrades. Items like the Rush Boots from Pikmin 2, that increase movement speed, or the effectiveness of certain skills/rolls.

Some equipment also effects Pikmin directly. There are items that increase the abilities of Pikmin passively. (Right now I just explain them as radios that play tunes that, like the 'marching' tune, effect the way Pikmin act, increasing their abilities. They will probably require batteries, or energy cells of some sort to operate.)


How do you plan on handling movement? How close do players have to be to exchange Pikmin, and how will you communicate the location of unattended Pikmin to the players?

Haven't gone too far into that. As far as players exchanging Pikmin goes, within Whistling range would probably be sufficient. And, as for the locations of unattended Pikmin, probably by using the description of the area to point out where Pikmin are left, but I won't be reminding everyone that they're leaving Pikmin lying around.


Player abilities and skills should produce different results when used with different Pikmin types.

I haven't gotten too far into abilities themselves yet either.
I know this isn't what you mean but; The different types of Pikmin (And the Leaf > Bud > Flower varieties) all have their own stats, so abilities would naturally produce different results with different types of Pikmin. Using that "Power Throw" or whatever it'll be called would be a lot more effective with Purple Pikmin, but be a lot less effective with White Pikmin.


The Abilities and Stat Finalization are all that really needs to be done before the game is in a ready enough state to be started. I've done quite a bit of mapping already.


Fake Edit:

Oh, and I just remembered the Sprays from the Second Game. Can't believe I forgot about them, and I was missing a fourth Other/Utility Skill. Chemistry?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: 10ebbor10 on March 11, 2012, 09:02:23 am
Oh man, a Hitchhikers Guide RTD would be excellent. Were I not (http://www.bay12forums.com/smf/index.php?topic=98568.0) otherwise (http://www.bay12forums.com/smf/index.php?topic=102446.0) spoken (http://www.bay12forums.com/smf/index.php?topic=96692.0) for (http://www.bay12forums.com/smf/index.php?topic=85909.0), I'd run it. RTD Subforum needs New GMs, badly!
Considering the nature of The Hitchhikers Guide to the Galaxy's universe, the RTD mechanics wouldn't be out of place. It would require good writing skill though.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on March 11, 2012, 10:15:14 am
Oh man, a Hitchhikers Guide RTD would be excellent. Were I not (http://www.bay12forums.com/smf/index.php?topic=98568.0) otherwise (http://www.bay12forums.com/smf/index.php?topic=102446.0) spoken (http://www.bay12forums.com/smf/index.php?topic=96692.0) for (http://www.bay12forums.com/smf/index.php?topic=85909.0), I'd run it. RTD Subforum needs New GMs, badly!
Considering the nature of The Hitchhikers Guide to the Galaxy's universe, the RTD mechanics wouldn't be out of place. It would require good writing skill though.

If I had nothing else to do I would love to sit down for a week, reread all the books, reread them again, and start it myself. It could be awesome. I'd have to cut down on the exclamation marks though. That and a vaguely Hunter S Thompson related rtd are my current literature inspired dream rtds to run, I think.

But I do have other things to do, and I'm enjoying them.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 12, 2012, 10:40:00 pm
Blegh. I've completely run out of motivation for my project. (http://www.bay12forums.com/smf/index.php?topic=80900.msg3039139#msg3039139) I was making good progress on the mechanics and setting too.

Now I'm kind of tempted to make some sort of Fable-ish RTD, but that'd probably be a grand enough endeavor that I wouldn't get very far. Maybe that interest will segue right back into a mage RTD though, as it's done before.

Creative cycles are weird.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on March 12, 2012, 10:45:05 pm
You're telling me. Now to go back to photoshopping little hats onto Pokemon.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 12, 2012, 10:59:02 pm
Blegh. I've completely run out of motivation for my project. (http://www.bay12forums.com/smf/index.php?topic=80900.msg3039139#msg3039139) I was making good progress on the mechanics and setting too.

Now I'm kind of tempted to make some sort of Fable-ish RTD, but that'd probably be a grand enough endeavor that I wouldn't get very far. Maybe that interest will segue right back into a mage RTD though, as it's done before.

Creative cycles are weird.
No kidding.

These days I'm basically running on fumes for inspiration for my dragon RTD.

What's replacing it? A completely unrelated Sci-fi idea.

What's next, an idea for talking god-badgerpeople in space?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on March 12, 2012, 11:08:07 pm
I'd play it.

"Badger Gods, coming toward me, comeon guys, help me out!" (http://www.youtube.com/watch?v=-ulGzL3pLYs)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 13, 2012, 03:18:05 pm
A RtD, based on... uh... Looney Tunes? It wouldn't really matter what the plot was. One player could be a Wile E. Coyote-esque inventor that builds crazy contraptions out of ACME products, another could be a Bugs Bunny-ish wiseguy who screws with people's heads, etc. It wouldn't be much of a stretch, the main cast of the Merrie Melodies shorts are basically an adventurer party already.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 13, 2012, 05:15:21 pm
Hmm, a question for anyone:

In the dragon RTD I'm running, I'm not sure what is going on with me, but I just don't want to do it for some reason.

It's like... well, I don't want to do some actions. When I look at some, I just avoid doing them until the very end. Some days I just don't feel like doing it. Other times, I just hit a wall in what I'm supposed to add.

Is this me getting tired with it? Or perhaps me just lacking inspiration? Too many players? Boring actions from the players? No reason to do the RTD? Maybe I made the RTD too open? Some sort of combination? Or maybe I just can't handle dedication well?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 13, 2012, 05:17:42 pm
Maybe I made the RTD too open?

Yes.

Also a lack of any plot, for one thing.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on March 13, 2012, 05:21:31 pm
You're pretty dedicated, but every GM has to experience burnout at one point or another. For me it usually comes when I have too many images on queue like it is now.

If you really want to continue, it might be time to shake things up - not to make the game more fun, but to keep you interested. Introduce a new main baddie. Coordinate the players towards something, maybe. Something like that. It's been difficult to stay motivated (at least for me) when there's no clear goal, which is why the only two games I have left are rife with railroading toward said goal.

Alternately, if you're not sure you can bring yourself to do that, you might want to take a break to gather your thoughts and start a different, less intensive RTD/game as a GM learning experience and breather.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 13, 2012, 05:35:09 pm
Maybe I made the RTD too open?

Yes.

Also a lack of any plot, for one thing.
That was the point of the RTD.

Which I now realize is kinda stupid.

You're pretty dedicated,
I don't feel dedicated enough, but if you say so.

If you really want to continue, it might be time to shake things up - not to make the game more fun, but to keep you interested. Introduce a new main baddie. Coordinate the players towards something, maybe. Something like that. It's been difficult to stay motivated (at least for me) when there's no clear goal, which is why the only two games I have left are rife with railroading toward said goal.
Problem is that it's against the point of the RTD. Going against the point is a very bad idea in my opinion. It's like a government going for free speech and then deciding to limit free speech.

Alternately, if you're not sure you can bring yourself to do that, you might want to take a break to gather your thoughts and start a different, less intensive RTD/game as a GM learning experience and breather.
Thing is that the dragon RTD was supposed to be that. Then it turned out to be my main RTD with complex stuff. ::)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on March 13, 2012, 05:53:01 pm
I hear ya, Tarran. I'm experiencing some GM fatigue myself. :\ My suggestion is just take a break from it for a bit and then come back to it when you're feeling up to it again.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 13, 2012, 05:58:03 pm
That's not an option with me. If I take a 'break', I end up taking a several-month 'break'. I'm a horrific procrastinator.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on March 13, 2012, 06:02:17 pm
Heh, me too. ^^^; You could try setting yourself a definite schedule, like 'every Sunday at 7:00 PM I'll run the turn' or something. Developing a routine might help.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 13, 2012, 06:07:09 pm
I already did that. I try to run turns every 5 days if possible.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on March 13, 2012, 06:11:27 pm
Because I don't have any other advice to offer and no RTD ideas to suggest, I'm just going to quibble with Tarran. :P

A timeframe isn't quite the same thing as a definite point in time. If you try for every five days, you can keep pushing it back until six days slip by before you know it, then seven, etc. Whereas if you set a time, then you can force yourself to sit down then and work on it. I need to do that myself, tbh. :\
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 13, 2012, 07:12:11 pm
Well, I've pretty much decided it. I'll put the game on a "update if I feel like it, if I never feel like it then it's dead" status.

Now a new question: Which would you people prefer the most if I started a new RTD? They are listed in the order I am most interested in, by the way.

Sci-fi RTD, where the story is humanity is allied to a gigantic galactic alliance against a massive, extra-galactic empire seeking to take over the Milky way.
A remake of Westlands with better rules (hopefully).
Or another generic medieval RTD with a brand new story that may not be generic.

Oh, and you may reserve for any amount of the above... as long as you actually did something of notice (a few informative posts, a few ideas spread about) in this thread or you have/had a decently long lasting/not just created this week RTD. And you must also be active (at least 1 post per 2 days, at least recently at that rate) on the forums. I may sound mean for this, but I'm not really interested in the people who post once a week or something like that or just barely registered and decided to join.

Also expect your reservation to wait a while. There's no guarantee I'll start any of the above in a reasonable time frame or at all.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 13, 2012, 07:23:46 pm
It's like... well, I don't want to do some actions. When I look at some, I just avoid doing them until the very end. Some days I just don't feel like doing it. Other times, I just hit a wall in what I'm supposed to add.
Well, you could try mentioning this when it happens. You do sometimes, but not enough to really get a feel for what constitutes a "good" action, other than "not vague, especially regarding magic."

Maybe some sort of Vague Action Detected tag at the bottom or something?


Sci-fi RTD, where the story is humanity is allied to a gigantic galactic alliance against a massive, extra-galactic empire seeking to take over the Milky way.
Okay, but what are the mechanics like? Or the feel, for that matter.

A remake of Westlands with better rules (hopefully).
Wheeeeee!

Or another generic medieval RTD with a brand new story that may not be generic.
Fantasy medieval or just medieval? And again, what would the actual gameplay be like?


Reserve me for a Westlands remake, at least. The scifi I might be interested in depending on everything, and the medieval one similarly but less so.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 13, 2012, 07:32:24 pm
Sci-fi RTD, where the story is humanity is allied to a gigantic galactic alliance against a massive, extra-galactic empire seeking to take over the Milky way.
Okay, but what are the mechanics like? Or the feel, for that matter.
Mechanics: I'm thinking D22 flavor without the complexity if I can help it. As it stands, I have mechanics, but they're so old that there's a 90% chance I'll scrap them.

Feel: Define it further please. Feel could mean any number of things. Including what Taric does.

Quote
Or another generic medieval RTD with a brand new story that may not be generic.
Fantasy medieval or just medieval? And again, what would the actual gameplay be like?
Oh, right, forgot. Fantasy. I'm not even nearly as knowledgeable on history as I would be required to be to run a 'realistic' one.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 13, 2012, 07:40:23 pm
I like anything with magic, really.

I don't know what westlands is.

I'm kinda iffy on sci-fi, because the basis of combat is 'point and shoot' whereas magic is 'Attempt to pull his intestines out his mouth'.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 13, 2012, 07:44:36 pm
Mechanics: I'm thinking D22 flavor without the complexity if I can help it. As it stands, I have mechanics, but they're so old that there's a 90% chance I'll scrap them.

Feel: Define it further please. Feel could mean any number of things. Including what Taric does.
I'm not actually that familiar with D-22 flavor. It's too big and imposing. :<

For feel, I meant the combination of flavor, plot, and mechanics that defines how the game really works, looks, and feels. A Star Wars RTD would probably be a lot different from a Star Trek RTD, for instance, because they'd have significantly different vibes, significantly different settings and goals, and significantly different mechanics.


I don't know what westlands is.
Spiritual successor to Arcanum Octet/Staggered Magi.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 13, 2012, 07:46:47 pm
Wasn't that the one where I died once, got put back in, and the first tiny bit was made into book form?

That was a good game, it was.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 13, 2012, 08:00:31 pm
For feel, I meant the combination of flavor, plot, and mechanics that defines how the game really works, looks, and feels. A Star Wars RTD would probably be a lot different from a Star Trek RTD, for instance, because they'd have significantly different vibes, significantly different settings and goals, and significantly different mechanics.
Plot: Fighting for a destroyed human 'colony' (more like second-earth due to the massive amount of people that lived there) just for the morale boost. No decisive fights, just plain slugging it out between two massive armies and fleets. Players play as elite, but non-special soldiers. May be human or no. Sent on important, but non world-winning missions. Mostly nonlinear storyline.
Flavor: Would vary. Always does with me. Would be dark if possible. Chances are everyone will be completely insensitive to the flavor, though. And chances are a dark feel just aren't good for an RTD. But it makes me happy in my various imagine-it-in-my-skull moments at the very least.

I don't know what westlands is.
Spiritual successor to Arcanum Octet/Staggered Magi.
Also full of ways to get yourself horrifically transformed, unlike the two.

Wasn't that the one where I died once, got put back in, and the first tiny bit was made into book form?

That was a good game, it was.
No, that's Arcanum Octet I think.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Firelordsky on March 13, 2012, 08:02:42 pm
Would anybody be interested in a RTD where you're a rising gangster in the Prohibition age/era/whateveryouwannacallit? Of course I won't be using Prohibition slang, if I did then everyone would have to look up everything I say. Also, I'm back from my 6-month depression/brooding time, that's why I abandoned my last RTD (Which was a realistic medieval RTD). I'm probably going to do real money calculations, as there were criminal rackets and protection money and some legitimate businesses back then.
Economy:Will probably be sorta like this.
Spoiler (click to show/hide)
Of course you can always earn money through Balls and Brawn by performing robberies, assassinations, and such.

Combat System:
Spoiler (click to show/hide)

Thats all I thought about. Can you guys give me any criticism or suggestions? Thanks.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on March 13, 2012, 08:17:43 pm
Sci-fi RTD, where the story is humanity is allied to a gigantic galactic alliance against a massive, extra-galactic empire seeking to take over the Milky way.
A remake of Westlands with better rules (hopefully).
Or another generic medieval RTD with a brand new story that may not be generic.

Put me down for any and all, assuming you decide to abandoned your already loyal playerbase to have a mid-GM crisis and run off with a younger RTD. :P

For feel, I meant the combination of flavor, plot, and mechanics that defines how the game really works, looks, and feels. A Star Wars RTD would probably be a lot different from a Star Trek RTD, for instance, because they'd have significantly different vibes, significantly different settings and goals, and significantly different mechanics.
Plot: Fighting for a destroyed human 'colony' (more like second-earth due to the massive amount of people that lived there) just for the morale boost. No decisive fights, just plain slugging it out between two massive armies and fleets. Players play as elite, but non-special soldiers. May be human or no. Sent on important, but non world-winning missions. Mostly nonlinear storyline.

Tarran, I do not wish to cramp your style, but it is often better (for the purposes of an engaging story) to have the "hero" group be special, and for the things the "hero" group does to be important and pivotal.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 13, 2012, 08:27:32 pm
Put me down for any and all, assuming you decide to abandoned your already loyal playerbase to have a mid-GM crisis and run off with a younger RTD. :P
I'm not abandoning it. Abandoning it would be blatantly stopping it. I'm not blatantly stopping it.

Tarran, I do not wish to cramp your style, but it is often better (for the purposes of an engaging story) to have the "hero" group be special, and for the things the "hero" group does to be important and pivotal.
Thing is, it's generic as all hells. And I'm tired of that. I'm tired of a few people being super powerful and stomping all over the bad guys. I'm tired of the heroes magically obtaining the one thing that could solve all problems. I have yet to see a game which pits you as a generic grunts fighting as a force. Every game is about superheroes doing all the work.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on March 13, 2012, 08:42:24 pm
Put me down for any and all, assuming you decide to abandoned your already loyal playerbase to have a mid-GM crisis and run off with a younger RTD. :P
I'm not abandoning it. Abandoning it would be blatantly stopping it. I'm not blatantly stopping it.

Easy man, I'm just joking with you. I had hoped that to be evidenced by the smiley and he mid-life crisis jokes, but apparently not. I apologize.

Tarran, I do not wish to cramp your style, but it is often better (for the purposes of an engaging story) to have the "hero" group be special, and for the things the "hero" group does to be important and pivotal.
Thing is, it's generic as all hells. And I'm tired of that. I'm tired of a few people being super powerful and stomping all over the bad guys. I'm tired of the heroes magically obtaining the one thing that could solve all problems. I have yet to see a game which pits you as a generic grunts fighting as a force. Every game is about superheroes doing all the work.

That's because no-one cares about generic grunt #193493-34, we care that Strider gets critically injured, we don't give two craps about the other dozen+ Rohirrim soldiers that just got curbstomped.  The trick is to make SOME of the antagonists equally special to the protagonists, and to keep a general level of special going all the way around.

Dresden Files Example: Dresden, Badass wizard, spends a great deal of his time turning various never-never entities into steaming piles of ecto, but most of the memorable villains (and there are MANY) don't get wiped. Hell, they spend half their time beating the crap out of Harry's ass until the one time he can manage to get it right. (Of course the time he does get it right he ends up breaking up the evil party -but not killing the BIG BAD- while riding a zombie T-Rex to a polka beat, so the epic margin is still way high.)

You can't force the players to play genericals, it's like asking Derm to be team medic.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 13, 2012, 08:45:32 pm
Thing is, it's generic as all hells. And I'm tired of that. I'm tired of a few people being super powerful and stomping all over the bad guys. I'm tired of the heroes magically obtaining the one thing that could solve all problems. I have yet to see a game which pits you as a generic grunts fighting as a force. Every game is about superheroes doing all the work.
The problem there is that it's almost impossible to make a tabletop game where that specific scenario works. There has to be something in it for the players, at least in the mid-term. If you want to focus more on character interaction than straight action, it would probably do better as a RP. If you still want action, then frankly the story isn't interesting unless the PCs have a chance of accomplishing something.

A good way to get around this is to give the players a localized, possibly desperate problem and put them in a state of isolation. There may not be anything special about the player characters themselves, but this is their problem to deal with alone (think a closed loop, like Alien or, uh... Scooby Doo). This makes the player characters special without necessarily making them powerful. There has to be a conflict that spotlights the players, but making them "Humanity's Last Hope" isn't the only solution.

Also what Draignean said.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 13, 2012, 08:50:48 pm
it's like asking Derm to be team medic.
I dunno, It seemed to work out alright over in RTRTD. :)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 13, 2012, 09:05:34 pm
That's because no-one cares about generic grunt #193493-34,
You do if you're part of his team or one of his family. Or if you are him. Or if this generic grunt does an amazing job.

Quote
The trick is to make SOME of the antagonists equally special to the protagonists, and to keep a general level of special going all the way around.
Define the level of special. I'm pretty sure I'm not violating this. A generic grunt protagonist is equally special as a generic grunt antagonist.

You can't force the players to play genericals, it's like asking Derm to be team medic.
Am I forcing people to play the game? Am I forcing them to act like generic grunts?

The problem there is that it's almost impossible to make a tabletop game where that specific scenario works. There has to be something in it for the players, at least in the mid-term.
What is in a typical RTD for a player? The ability to read a story, play a character, and have fun.

Where do I fail on these three? Even as a generic grunt, the player can read the story, play a character, and have fun not getting murdered and actually punching above his/her weight if the RNG is with them.

Quote
If you want to focus more on character interaction than straight action, it would probably do better as a RP. If you still want action, then frankly the story isn't interesting unless the PCs have a chance of accomplishing something.
Define 'something'. The storyline has these special forces players--but not heroes--cause a fair bit of damage.

A good way to get around this is to give the players a localized, possibly desperate problem and put them in a state of isolation.
The game will be pretty isolated from the rest of the army.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on March 13, 2012, 09:11:45 pm
Not to bandwagon on you, Tarran, but I think part of the problem is that once the characters are being played, they're automatically heroes; they're no longer grunts. Sure, they might start out low-ranking and stay there for some time, but if the game goes on long enough eventually they're going to become known as the go-to guys whenever the army needs something done, an elite unit that can handle any job and handle it well.

That being said I have no problem playing as a low-ranking grunt and would possibly reserve for that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 13, 2012, 09:18:58 pm
Not to bandwagon on you, Tarran, but I think part of the problem is that once the characters are being played, they're automatically heroes; they're no longer grunts. Sure, they might start out low-ranking and stay there for some time, but if the game goes on long enough eventually they're going to become known as the go-to guys whenever the army needs something done, an elite unit that can handle any job and handle it well.
Uh, no. Not automatically.

If I make you a soldier, does my story automatically change to have you leading the army? No.

Does my story automatically change so you obtain the thermonuclear bomb? No.

Does my story automatically change so you take out the big bad leader? No.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 13, 2012, 09:21:58 pm
Hero
1. A person, who is admired for courage or noble qualities.
2. The chief character in a book, play, or movie, who is typically identified with good qualities.
3. The protagonist of a book, play, or movie, who the audience identifies with and roots for.

Simply by being the central focus of the story, they are the 'heroes'. Unless they are the villains.

Unavoidable trope of fiction.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on March 13, 2012, 09:23:29 pm
I never said that. Just that if such a thing needs to be obtained or such a person needs to be assassinated, the leader of the army is likely to hand the assignment to the squad that's clearly got the best track record. Also, calm down a bit. ^^^; I'm not sure if you're mad or not, but you're coming off as overly defensive.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 13, 2012, 09:29:36 pm
Hero
1. A person, who is admired for courage or noble qualities.
2. The chief character in a book, play, or movie, who is typically identified with good qualities.
3. The protagonist of a book, play, or movie, who the audience identifies with and roots for.

Simply by being the central focus of the story, they are the 'heroes'. Unless they are the villains.

Unavoidable trope of fiction.
Well fine, if you want to be technical.

Replace "hero" with "guy who wins everything and kills everybody" in my many posts.

I never said that. Just that if such a thing needs to be obtained or such a person needs to be assassinated, the leader of the army is likely to hand the assignment to the squad that's clearly got the best track record. Also, calm down a bit. ^^^; I'm not sure if you're mad or not, but you're coming off as overly defensive.
What's to say you've got the best track record?

What about those other couple thousand people who are accomplishing things equal or even better than what you're accomplishing?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 13, 2012, 09:35:11 pm
Well we're still gonna win about everything and kill a lot of people (Except in the case of a TPK, but seriously have you ever actually seen that happen, ever?), it's just a matter of scale, I suppose.

Does it even matter anymore? We're just quibbling now. Have you even decided on which setting you're going to do?

Fakeedit: Oh it's the Sci-fi one, I guess?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 13, 2012, 09:46:13 pm
Really, there doesn't have to be anything special on a grand scale about what the players are accomplishing. Just make sure you make the players feel that they have done something worthwhile. If you're really set on making them as non-special as possible, I'd suggest putting them in a bad situation where the victory condition is the status quo. To use my earlier Alien example, what have the characters gained by the end of the movie? Not dying, and that's about it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 13, 2012, 09:47:21 pm
Does it even matter anymore? We're just quibbling now. Have you even decided on which setting you're going to do?
Not really. I'm still waiting for everyone to voice their opinions on which one they prefer. As it stands, while I've been thinking of the Sci-fi RTD and did some (small) work on the lore just now, it's a mess so far along with my uncertainty that the universe/plot would be interesting, and the other two aren't the choices I'm extremely interested in but I'm fully willing to do them.

Votes so far are 1 for Sci-fi, 2 for Westlands, and 1 for new medieval fantasy. I think.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 13, 2012, 09:52:02 pm
Would be dark if possible. Chances are everyone will be completely insensitive to the flavor, though. And chances are a dark feel just aren't good for an RTD. But it makes me happy in my various imagine-it-in-my-skull moments at the very least.
Well, depends on the flavor. It definitely has an impact at least some of the time, though, especially when it's backed up by mechanics; "dark" and "high fatality" tend to go well together, for instance, even though they're by no means mutually inclusive.

It's probably true that it's not as good for an RTD, but I'm not sure by how much. I wouldn't avoid doing it just because of that, though.


Replace "hero" with "guy who wins everything and kills everybody" in my many posts.
That sounds like an issue with difficulty, not scale. Immortal God-Kings fighting a desperate, losing battle against waking horrors from beyond the veil of mortal sanity could accomplish this better than faceless mooks on pest extermination duty, for instance.

What about those other couple thousand people who are accomplishing things equal or even better than what you're accomplishing?
Still an issue of isolation/scale, or else it's just not interesting. Nobody's going to want to play a game where you haul boxes from one end of the room to the other unless those boxes are important to them somehow. How many other rooms people are hauling boxes in doesn't necessarily affect that.


Not really. I'm still waiting for everyone to voice their opinions on which one they prefer. As it stands, while I've been thinking of the Sci-fi RTD and did some (small) work on the lore just now, it's a mess so far along with my uncertainty that the universe/plot would be interesting, and the other two aren't the choices I'm extremely interested in but I'm fully willing to do them.
Unless there's space wizards (Jedi, psykers, ghosts, etc) involved, my vote would probably be for another Westlands.

Of course, I'm more concerned with making sure the GM has the inspiration and motivation to make and run the game, since a halfhearted, probably shortlived game to my exact preferences isn't generally as nice as an enthusiastic, long-lived one that's "merely" good.



Would anybody be interested in a RTD where you're a rising gangster in the Prohibition age/era/whateveryouwannacallit? Of course I won't be using Prohibition slang, if I did then everyone would have to look up everything I say. Also, I'm back from my 6-month depression/brooding time, that's why I abandoned my last RTD (Which was a realistic medieval RTD). I'm probably going to do real money calculations, as there were criminal rackets and protection money and some legitimate businesses back then.
Strikes me as the sort of thing where you'd run out of stuff to do rather quickly. First you rough up a shopkeeper, then you assassinate a not-corrupt-enough police officer, then you plant evidence clearing yourself, then you run some hooch from one place to another, then you... er... manage a bar for a little bit? Hire bouncers? Do the exact same things you've been doing but with different targets?

I think it'd either need other factors (supernatural stuff) or a more thorough plot/plot generation system (territory maps/shifting political webs).

Economy:Will probably be sorta like this.

Bare Bones:
Melee= Regular RTD style
Ranged:
1. Roll for aim
2. Roll for bullet trajectory
3.Roll for bullet Lethality(Should I take this one out?)
Not fond of highly uneven numbers like that. What's the difference between $130 and $134? Hell if I know, it's all going in a sack anyway.

I get the feeling you came up with that ranged combat system because it's "realistic" in some sense, not because it's fun, balanced, or easy to run.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 13, 2012, 10:04:32 pm
Replace "hero" with "guy who wins everything and kills everybody" in my many posts.
That sounds like an issue with difficulty, not scale. Immortal God-Kings fighting a desperate, losing battle against waking horrors from beyond the veil of mortal sanity could accomplish this better than faceless mooks on pest extermination duty, for instance.
No, it's scale.

And pest extermination is a very, very poor example of what the fighting would be like.

Quote
What about those other couple thousand people who are accomplishing things equal or even better than what you're accomplishing?
Still an issue of isolation/scale, or else it's just not interesting. Nobody's going to want to play a game where you haul boxes from one end of the room to the other unless those boxes are important to them somehow. How many other rooms people are hauling boxes in doesn't necessarily affect that.
Once again, poor example. There will be no box hauling.

And yes, those boxes WILL be important. They won't be "Oh lol we win war", but they will be "We made progress against the enemy".
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on March 13, 2012, 10:30:40 pm
Would anybody be interested in a RTD where you're a rising gangster in the Prohibition age/era/whateveryouwannacallit? Of course I won't be using Prohibition slang, if I did then everyone would have to look up everything I say. Also, I'm back from my 6-month depression/brooding time, that's why I abandoned my last RTD (Which was a realistic medieval RTD). I'm probably going to do real money calculations, as there were criminal rackets and protection money and some legitimate businesses back then.

I'd be interested.  There was one that tried to do this style (though not this era.)


I agree in part with what Irony said, though: a shifting "influence" map would add a lot to the game.  It'd be less interesting to know I control three bars and two shops and more interesting to control the Docks and the Old Industrial district.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on March 13, 2012, 11:40:29 pm
Would anybody be interested in a RTD where you're a rising gangster in the Prohibition age/era/whateveryouwannacallit? Of course I won't be using Prohibition slang, if I did then everyone would have to look up everything I say. Also, I'm back from my 6-month depression/brooding time, that's why I abandoned my last RTD (Which was a realistic medieval RTD). I'm probably going to do real money calculations, as there were criminal rackets and protection money and some legitimate businesses back then.

Gimme!  I'll play, that period of history is always interesting. Can I be some kind of corrupt cop shaking hoodlums down for drugs? :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on March 13, 2012, 11:44:00 pm
Tarran, (this computer has no mouse and is making selecting individual quotes a pain in the ass)the problem is that  if you attempt to create a perfect simulation of reality, you may well succeed.

For instance, continuing in a Sci-Fi vein, if the Big Good gets wind of the Big Bad setting up a BFG that could wipe them out, they will doubtless send their crack team to stop it before all goes horribly wrong. The trouble with that + reality settings on high is that you end up with a situation like this...

"The situation was dire, all life as we knew it hung in the balance, the very soul of the universe was at stake. The stars were black and the moons shone as red as blood, a portent perhaps of the trials to come when humanity made one last effort to save itself from the forces of the scourge.

-Onto mental stage walk four figures-

Now comes players 1,2,3, and 4! A cook, a rifleman, a medic, and a pilot, these brave men and women will be absolutely nowhere near the danger. Yea, even as the plasmic fire of the dying stars shatters across the battlefield of space whilst the best and brightest fight the war for man's salvation, these brave players shall do such intrepid things as eat MRE's, patrol backwater outposts, and attend disciplinary functions for lude behavior!"

 
In essence it would be like the LOTR from the viewpoint of Gondorian soldier number 7. Nothing. Nothing. Nothing. Oh man, Boromir is dead, that sucks. Nothing. Nothing. Nothing. Nothing. OH MOTHER  OF  ALL, THE ENDLESS BLACK LEGIONS! Die and Be buried. (I used to be a guard, then I took an arrow to the throat.)







Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on March 13, 2012, 11:47:00 pm
...Goshdarn, strangely enough I find myself wanting to play that. :o
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on March 13, 2012, 11:50:37 pm
...Goshdarn, strangely enough I find myself wanting to play that. :o

The Sci-Fi blurb or Gondorian soldier #6?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 13, 2012, 11:51:08 pm
Will people stop effing assuming that the players would do absolutely nothing of value and will spend their stuff doing boring stuff? That is simply incorrect.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on March 13, 2012, 11:57:47 pm
Will people stop effing assuming that the players would do absolutely nothing of value and will spend their stuff doing boring stuff? That is simply incorrect.

Hell I'm actually starting to like the comedic one a bit. 

But honestly, Tarran, 95% of life is the boring stuff. Add that to the fact that you've already stated that players won't be participating in any pivotal events and you end up with a battle that has the same net effect as if the players decided to clean some REALLY deadly latrines.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 14, 2012, 12:02:07 am
Am I saying that I'm simulating real life? Uh, no. Stop using that point.

Plus, really deadly latrines don't sound that bad.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on March 14, 2012, 12:06:05 am
Am I saying that I'm simulating real life? Uh, no. Stop using that point.

You're trying, even if that's not what you're attempting to do. Being nobody special is realistic, and thus -if making the player the equal of the NPCs is what you're attempting to do-  you are making the game more realistic.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 14, 2012, 12:07:59 am
More realistic =/= Real life. Just like more hot =/= on fire.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on March 14, 2012, 12:14:58 am
More realistic =/= Real life. Just like more hot =/= on fire.

True, but you have not stated where you are going to break the lines.  You have stated that you want to increase the realism of multiple variables,  what is to prevent any person from reaching the conclusion (and evidently several have) that you intend to increase realism across the board?  We question you, Tarran, not because your ideas are bad, but because you have given us a nebulous idea of what you want to do and we wish to find  its  limits.

On another note, Grimdark, which you have said you favor for  the Sci-Fi 'verse, is one that is better suited to the eternal war type of campaign. I may retract my in, however, if the game does turn out to be one in which there is no possible long term progression of the plot. Just not my style.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 14, 2012, 12:28:21 am
True, but you have not stated where you are going to break the lines.  You have stated that you want to increase the realism of multiple variables,  what is to prevent any person from reaching the conclusion (and evidently several have) that you intend to increase realism across the board?  We question you, Tarran, not because your ideas are bad, but because you have given us a nebulous idea of what you want to do and we wish to find  its  limits.
If you wish to find limits, it's better to ask rather than assume.

Limits: Your RTD, but slightly less realistic and slightly more realistic in places.

On another note, Grimdark, which you have said you favor for  the Sci-Fi 'verse, is one that is better suited to the eternal war type of campaign. I may retract my in, however, if the game does turn out to be one in which there is no possible long term progression of the plot. Just not my style.
You'll need to define 'progression'. It's a vague term.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aninimouse on March 14, 2012, 12:53:24 am
So, would anyone be interested in this (Mess of seemingly random thoughts ::))?

 An RTD that takes place in a world with automobiles, trains, firearms, semi-modern cities, airships, etc...
But also Gods, Magic, Dwarves, Elves, the Undead, Dragons and the like? I've been working on the setting for a while now, for a Freeroam forum RPG, but I'm considering doing a simpler, possibly cooperative adventure in RtD form as well.

 I find it kind of hard to explain the setting, especially as it's still a WIP, and there's just so much to it, but basically it's 'What if you took Medieval Fantasy, and then went forward in time until things were about WWII Era in terms of technology, with Magic and Mythical creatures still playing a large role.' that takes place in a world of small continents and islands spread amongst an infinite expanse of sea.

The current "Known" world is a little smaller than Europe, ignoring large bodies of water. And that world is filled with human towns and cities, (That happen to be a little on the generic side for the most part, but they're Humans, what do you expect? :P)

Expansive, industrial, Dwarvern cities within mountains, filled with networks of subway systems and factories.

The Elven cities, built within the trees of ancient forests. Although most Elves look down upon all the industrialism that the other races have turned to, and spend most of their time holed up in their forests. There are still an abundance of Elves that are a bit more lenient when it comes to that, and have integrated themselves into the societies of other races.

Then there are the 'Thelenawen' Elves, whom split up with the other Elves long ago, in favour of a more industrial, and warlike lifestyle themselves. However, they were driven away into a tiny corner of the known world by the Orcs during the 'Territory Wars'. (Which were basically battles over the continents and islands there were being newly discovered right after the invention of the Airship.)

Giant, Orcish Fortress-Cities, filled with Soldiers-in-training and factories pumping out weapons. Although they do sound like they'd be evil, they aren't really. Holding honor and such in high regards,
they just really love battle.

Goblin cities built into the cliffs and mountains of the dangerous, arid regions of the Northwest, using makeshift airships to travel from settlement to settlement to avoid the dangers that lie in the deserts below.

Ancient ruins of civilizations long forgotten, filled with undead and other dangers of course.

Magic, as I said, is still a common occurrence. Around 30% of the Human and Dwarvern Races are capable of using at least the simplest forms of magic. It's a bit more uncommon in Orcs and Goblins, but it's extremely common in Elven and Gnomish societies.

Gods are still worshiped, and from time to time choose to walk amongst the mortals.

Somewhat Castle in the Sky inspired, as far as airships go.
Spoiler (click to show/hide)

Firearms, for the most part, are somewhere around WWI-II level for the Humans, the Dwarves are a bit more advanced, and the Orcs make a lot of big, bulky weapons that can't really be described in our history's terms. The Elves still use Swords, Bows, and Magic, (While the Thelenawen use a combination of Melee Weapons, Magic, and Firearms), and the Goblins can use whatever they can. (Mostly small firearms, rifles, spears, and crossbows.)

I have enough to make a thousand RtDs in this setting, anything from soldiers, to adventurers, to criminals, to the crew of an airship, to explorers, to evil necromancers, to members of a rebel/freedom fighting group, to police officers...
 
But I'll only bother figuring out what the players will be doing, if they're actually interested in the first place. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on March 14, 2012, 12:55:57 am
True, but you have not stated where you are going to break the lines.  You have stated that you want to increase the realism of multiple variables,  what is to prevent any person from reaching the conclusion (and evidently several have) that you intend to increase realism across the board?  We question you, Tarran, not because your ideas are bad, but because you have given us a nebulous idea of what you want to do and we wish to find  its  limits.
If you wish to find limits, it's better to ask rather than assume.

And yet we have all together embarked on a merry and tangential adventure in which we have discovered far more than we could have thought to simply ask.  A question creates an answer, nothing more. A good assumption can provide a thousand questions.
When in the realm of science it is said that a bad or wrong assumption and a question is far better than a question no assumption at all. (Though in science these assumptions are of course called theories.)

I will always favor investigated assumptions (without investigation an assumption is merely a statement of ignorance) over simple questions, at least in dealings with friends.

Quote
Limits: Your RTD, but slightly less realistic and slightly more realistic in places.

Which places shall become more realistic?

Quote
You'll need to define 'progression'. It's a vague term.
Not really when in context. The literary progression of the story. Since there can be no pivotal point or climactic moment there can be no progression. You have said there will be missions, and each may have its own progression, but as it is currently stated there can be no curve to the over-arching plot because the over-arching plot is a set piece. Without the curve there cannot be an end. No end, no progression.


EDIT  FOR  AIRSHIP  NINJA:

It looks interesting, Earthsea+DF+Steampunk+Homebrew.  Colour me intrigued.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 14, 2012, 01:25:52 am
And yet we have all together embarked on a merry and tangential adventure in which we have discovered far more than we could have thought to simply ask.  A question creates an answer, nothing more. A good assumption can provide a thousand questions.
So should I assume stuff about your RTD rather than ask questions?

I will always favor investigated assumptions (without investigation an assumption is merely a statement of ignorance) over simple questions, at least in dealings with friends.
I'll respectfully ask that you do not follow that path with me, especially when those assumptions are negative. It makes you look like, well, an idiot to me, frankly. And it angers me.

Which places shall become more realistic?
You want me to be specific? And list everything? That is a hard question since slightly is very slightly. Moreso since I haven't even started it yet.

The most major ones are, no Psionics, no mutant plants and animals. No suitpeople.

Not really when in context. The literary progression of the story. Since there can be no pivotal point or climactic moment there can be no progression.
Please, tell me where I said there would be no pivotal moments. I do not remember.

Quote
You have said there will be missions, and each may have its own progression, but as it is currently stated there can be no curve to the over-arching plot because the over-arching plot is a set piece.
The plot will be no more set than in your RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on March 14, 2012, 01:36:50 am
Spoiler (click to show/hide)
Sounds good
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 14, 2012, 01:51:09 am
On a side note to this obnoxious bickering, I think that the idea of a RtD that takes place in a high heroic fantasy novel, but with the players being normal run-of-the-mill peasants, has some great potential. Make the situations the players get into as unglamorous as possible while constantly contrasting it with the over-the-top dramatic and awesome exploits of a real party of adventurers. The players would be like hero caddies, carrying around the heroes' equipment and doing all the grunt work.

While the activities might normally be boring in a RtD, like making dinner, setting up camp and literal vermin extermination, it would be dramatized to as ridiculous a degree as possible and every misstep would turn into a ludicrous sitcom-esque symphony of ineptitude. The goal would be to simply survive the perilous adventure and try not to piss off the heroes too much. They're hardasses, naturally.


Also: sounds great, Aninimouse!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on March 14, 2012, 09:13:48 am
Quote
Please, tell me where I said there would be no pivotal moments. I do not remember.

Quote
Plot: Fighting for a destroyed human 'colony' (more like second-earth due to the massive amount of people that lived there) just for the morale boost. No decisive fights, just plain slugging it out between two massive armies and fleets. Players play as elite, but non-special soldiers. May be human or no. Sent on important, but non world-winning missions. Mostly nonlinear storyline.

Quote
So should I assume stuff about your RTD rather than ask questions?

Yes, you already do this a great deal. There is an assumption, I correct parts of the assumption, the assumption comes back. It is generally the way investigative dialogue works unless one wishes to be extraordinarily technical and cold.

Quote
I'll respectfully ask that you do not follow that path with me, especially when those assumptions are negative. It makes you look like, well, an idiot to me, frankly. And it angers me.

Enhance you calm Tarran. When have I stated that these assumptions are negative? I (and Yoink) have already stated that even the most high and to the right versions of your idea have the seeds of a good idea. Yes we express misgivings, but we acknowledge the positives points of the idea. We are not attacking your idea, anger has no place in a thread that is purpose built for critique.


Spoiler (click to show/hide)
 
Than in what way can there be "No decisive fights," or "non world-winning missions"?

PPE: My time is done, I have to get to class. I will reply later.




Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on March 14, 2012, 12:15:51 pm
The players would be like hero caddies, carrying around the heroes' equipment and doing all the grunt work.

British Announcer: And here we are joining our heroes at the lair of Oddok Rapepillage the Carnal Flame the dragon, a most dangerous foe indeed, with seven thousand kills to his name.
Hero: Alright, caddie, what do you think? The pike this time?
Caddie: Nay, milord, for you would not be able to use a shield to block the fire- I suggest the longsword.
Hero: Sword and board, eh? Alright, how are you reading the break on that cave entrance? Looks pretty left to right to me.
Caddie: Indeed, milord, with perhaps a bit of a gully towards the aft end. The wind is blowing from the east, so take care your scent is not carried to the fell beast.
Hero: Naturally, caddie! Tally ho, what!
British Announcer: The hero is approaching the cave, a nice aggressive stance, and here he goes.... ooh, he's a bit high and to the right, yes, it looks as though he fell in the water hazard. That'll cost him a few sword-strokes.
Dragon: Rawr!
Caddie: Oh bother, I knew I should have signed with Tigerman Woods.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 14, 2012, 12:53:33 pm
Quote
Plot: Fighting for a destroyed human 'colony' (more like second-earth due to the massive amount of people that lived there) just for the morale boost. No decisive fights, just plain slugging it out between two massive armies and fleets. Players play as elite, but non-special soldiers. May be human or no. Sent on important, but non world-winning missions. Mostly nonlinear storyline.
That's for the army on a whole. Not the players.

In addition, just because there's no decisive battles does not mean that there can be no winner. There's a finite amount of humans and aliens. Including their (space)ships, (water)ships, vehicles, and air(-space)craft. Someone has to win if they headbutt enough.

Enhance you calm Tarran. When have I stated that these assumptions are negative?
You never state it, but it is negative.

If someone assumes someone is fat, 9/10 it's a negative assumption.

And stop asking me to enhance my calm. It doesn't work with me.

Quote
I (and Yoink) have already stated that even the most high and to the right versions of your idea have the seeds of a good idea.
I didn't notice most of them with all the negative feedback.

Quote
Spoiler (click to show/hide)
Than in what way can there be "No decisive fights," or "non world-winning missions"?
No army can break the other in a few battles alone. Nobody can win the world by taking out a command ship or activating the magical anti-ship gun.

PS: If you're reading this in a mad voice, you fail. I am not mad.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: 10ebbor10 on March 14, 2012, 01:17:41 pm
Quote
Plot: Fighting for a destroyed human 'colony' (more like second-earth due to the massive amount of people that lived there) just for the morale boost. No decisive fights, just plain slugging it out between two massive armies and fleets. Players play as elite, but non-special soldiers. May be human or no. Sent on important, but non world-winning missions. Mostly nonlinear storyline.
That's for the army on a whole. Not the players.

In addition, just because there's no decisive battles does not mean that there can be no winner. There's a finite amount of humans and aliens. Including their (space)ships, (water)ships, vehicles, and air(-space)craft. Someone has to win if they headbutt enough.

An army can even lose the war if they win enough Phyrrian victories. The succes of the individual battle might be great, but depending on the resources you had availble what looked like an amazing victory might be a great loss for the campaign.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 14, 2012, 01:41:16 pm
An army can even lose the war if they win enough Phyrrian victories. The succes of the individual battle might be great, but depending on the resources you had availble what looked like an amazing victory might be a great loss for the campaign.
I think you meant Pyrrhic (http://en.wikipedia.org/wiki/Pyrrhic_victory), right?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on March 14, 2012, 01:44:14 pm
Oh god monk12 run it NOW. I am IN.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: 10ebbor10 on March 14, 2012, 01:46:16 pm
An army can even lose the war if they win enough Phyrrian victories. The succes of the individual battle might be great, but depending on the resources you had availble what looked like an amazing victory might be a great loss for the campaign.
I think you meant Pyrrhic (http://en.wikipedia.org/wiki/Pyrrhic_victory), right?
Yeah.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: agentorangesoda on March 14, 2012, 02:12:22 pm
Spoiler (click to show/hide)

ARCANUM! (http://'http://en.wikipedia.org/wiki/Arcanum:_Of_Steamworks_and_Magick_Obscura')
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 14, 2012, 02:20:15 pm
ARCANUM! (http://'http://en.wikipedia.org/wiki/Arcanum:_Of_Steamworks_and_Magick_Obscura')
That link has two HTTPs in it, thus it is a broken link.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Scelly9 on March 14, 2012, 02:21:38 pm
Roll to alter someones life has been rebooted!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 14, 2012, 02:23:40 pm
And I signed up before you had the chance to post that!

Damn I'm good.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: agentorangesoda on March 14, 2012, 02:25:19 pm
ARCANUM! (http://'http://en.wikipedia.org/wiki/Arcanum:_Of_Steamworks_and_Magick_Obscura')
That link has two HTTPs in it, thus it is a broken link.

And then you deleted a few letters and/or clicked the link that your browser was surely suggesting you redirect to.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 14, 2012, 02:36:20 pm
ARCANUM! (http://'http://en.wikipedia.org/wiki/Arcanum:_Of_Steamworks_and_Magick_Obscura')
That link has two HTTPs in it, thus it is a broken link.

And then you deleted a few letters and/or clicked the link that your browser was surely suggesting you redirect to.
Hey, I'm just saying, you may want to fix a broken link. No need to get defensive about it.

Oh, and my browser did not suggest a different link. And my browser is Firefox. Quite a lot of people use Firefox.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aninimouse on March 14, 2012, 03:36:31 pm
ARCANUM! (http://'http://en.wikipedia.org/wiki/Arcanum:_Of_Steamworks_and_Magick_Obscura')

Well, thanks for introducing me to that. Good thing it seesm to be only $6 on GoG, because now I'll probably have to get it. XD I'm really damned surprised I hadn't heard of it earlier though...


Well, everyone that has responded seems to think it'd be a fun idea, time to decide what the players would be doing. Regular Adventuring is always a good possibility, but do you guys have any other ideas? (Or questions regarding the setting.)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 14, 2012, 04:14:57 pm
PS: If you're reading this in a mad voice, you fail. I am not mad.
I read everything you say in an angry voice, Tirrun. Even when you're not angry.

The players would be like hero caddies, carrying around the heroes' equipment and doing all the grunt work.

British Announcer: And here we are joining our heroes at the lair of Oddok Rapepillage the Carnal Flame the dragon, a most dangerous foe indeed, with seven thousand kills to his name.
Hero: Alright, caddie, what do you think? The pike this time?
Caddie: Nay, milord, for you would not be able to use a shield to block the fire- I suggest the longsword.
Hero: Sword and board, eh? Alright, how are you reading the break on that cave entrance? Looks pretty left to right to me.
Caddie: Indeed, milord, with perhaps a bit of a gully towards the aft end. The wind is blowing from the east, so take care your scent is not carried to the fell beast.
Hero: Naturally, caddie! Tally ho, what!
British Announcer: The hero is approaching the cave, a nice aggressive stance, and here he goes.... ooh, he's a bit high and to the right, yes, it looks as though he fell in the water hazard. That'll cost him a few sword-strokes.
Dragon: Rawr!
Caddie: Oh bother, I knew I should have signed with Tigerman Woods.
Yeah, kind of like that. :P

Mostly, I just like the concept of a heroic fantasy from a less glamorous perspective. And the idea of a boss fight being something like a cat wandering into camp, and the attempts to catch it lighting the whole place on fire somehow, appeals to me. But maybe I'm alone in my love for potential medieval slapstick shenanigans. Would anybody like to join a RtD like that?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on March 14, 2012, 04:19:57 pm
Mostly, I just like the concept of a heroic fantasy from a less glamorous perspective. And the idea of a boss fight being something like a cat wandering into camp, and the attempts to catch it lighting the whole place on fire somehow, appeals to me. But maybe I'm alone in my love for potential medieval slapstick shenanigans. Would anybody like to join a RtD like that?

I would join it in a flash, and I'm trying to have a joining-rtd diet right now. You are not alone.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 14, 2012, 04:21:00 pm
I'd join anything you make.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on March 14, 2012, 04:36:25 pm
I would join it too. I haven't been in an explicitly comedic RTD yet (other than la's Work at GenCorp, which didn't get too overt until I'd dropped out ^^^; ) and I think a change of pace from my usual preference would do me some good. ^^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 14, 2012, 04:36:49 pm
PS: If you're reading this in a mad voice, you fail. I am not mad.
I read everything you say in an angry voice, Tirrun. Even when you're not angry.
What, is it the avatar? The lack of smiles? My name? My volcanoes?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Skyrunner on March 14, 2012, 05:37:29 pm
What, is it the avatar? The lack of smiles? My name? My volcanoes?

^^^ That does seem angry. ...Is it?


What about... (drum roll...) an rtd based on... the ILLIAD!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 14, 2012, 05:53:44 pm
^^^ That does seem angry. ...Is it?
...No.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Skyrunner on March 14, 2012, 05:54:36 pm
...Argh, I think Gatloes' view is corrupting mine! D:

No seems angry too! Brain bleach, brain bleeeeach!

/me dashes off.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 14, 2012, 06:02:01 pm
Ha ha. Rah. Rah. I fooled you. Rah. Rah. I really am angryface. Rah. Rah.

Really, if I was mad I would have slammed the tectonic plates against another harder.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Skyrunner on March 14, 2012, 06:06:52 pm
......Wait, did /me just work?


...I am so confused.


EDIT : Apparently me in []s is a code. /me is not actually angry at all.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 14, 2012, 06:18:51 pm
/me says what?

Holy shit. How did we not know that!?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on March 14, 2012, 06:32:33 pm
For years I thought it was an ancient tradition to red your text and put an asterisk next to it when you're roleplaying.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 14, 2012, 07:53:17 pm
^^^ That does seem angry. ...Is it?
...No.
The fact that the way you talk constantly makes people think you're angry pretty much sums it up. That argument over your RtD concept lasted a lot longer than it needed to, simply because you did a lot of arguing and very little explaining. People gave you constructive criticism, and you responded with nothing constructive of your own, just defensive hostility. And then it became an argument.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Powder Miner on March 14, 2012, 08:15:03 pm
/me wonders about the plausibility of a game with like element kingdoms (I've made this up along time ago and its NOT BASED UPON AVATAR ARGLEBLARGLE)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 14, 2012, 08:28:59 pm
And I had thought that we were done arguing. I guess not.

That argument over your RtD concept lasted a lot longer than it needed to, simply because you did a lot of arguing and very little explaining.
That's because I'm pretty sure nobody asked questions. I see only a few question marks by you and Drag. I'm pretty sure I answered all of them.

On the other hand, I never got many responses for mine.

People gave you constructive criticism, and you responded with nothing constructive of your own, just defensive hostility. And then it became an argument.
I don't get what you mean by nothing constructive. I gave my reasoning and my opinion and why I'm doing X and not Y. What else was I to add?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 14, 2012, 08:51:10 pm
Trust me Terrin, I'm more bored of the argument than you are.

If you want to make a story where the players don't necessarily make an impact on the big picture, that's fine. In the end, it's all about flavor. Remove all of the reminders to the players that they're just normal soldiers, and they become the focus of the story again. It doesn't play differently either way. But nonetheless, the story must progress and scale up, approaching a climax toward the end. Make that climax matter to the players, and you've done your job.

Does that fit with what you want to do?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 14, 2012, 09:06:58 pm
Trust me Terrin, I'm more bored of the argument than you are.
If you say so, Batleo.

If you want to make a story where the players don't necessarily make an impact on the big picture, that's fine. In the end, it's all about flavor. Remove all of the reminders to the players that they're just normal soldiers, and they become the focus of the story again.
Did I say they were not going to be the focus of the story? I say in a curious voice because apparently everyone needs that.

Quote
It doesn't play differently either way. But nonetheless, the story must progress and scale up, approaching a climax toward the end. Make that climax matter to the players, and you've done your job.

Does that fit with what you want to do?
Yes, it does.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on March 14, 2012, 09:10:22 pm
/me wonders if Gatleos is perhaps taking reservations on that sidekick RTD he was talking about while also testing the whole 'me' command thing.

That might be a good way to denote actions in RTDs, come to think of it... as long as no one uses the color red for their character's speech/thoughts.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 14, 2012, 09:13:17 pm
And I had thought that we were done arguing. I guess not.

That argument over your RtD concept lasted a lot longer than it needed to, simply because you did a lot of arguing and very little explaining.
That's because I'm pretty sure nobody asked questions. I see only a few question marks by you and Drag. I'm pretty sure I answered all of them.

On the other hand, I never got many responses for mine.

People gave you constructive criticism, and you responded with nothing constructive of your own, just defensive hostility. And then it became an argument.
I don't get what you mean by nothing constructive. I gave my reasoning and my opinion and why I'm doing X and not Y. What else was I to add?
You tend to be snippish-sounding and don't really go into much detail, which makes it sound like you're irritated at having to explain things you shouldn't have to. As an example:

I never said that. Just that if such a thing needs to be obtained or such a person needs to be assassinated, the leader of the army is likely to hand the assignment to the squad that's clearly got the best track record. Also, calm down a bit. ^^^; I'm not sure if you're mad or not, but you're coming off as overly defensive.
What's to say you've got the best track record?

What about those other couple thousand people who are accomplishing things equal or even better than what you're accomplishing?
The whole "What about this? What about those thousands of others who are even better than you?" part sounds like you're exasperated with someone, not just explaining a concept or reasoning. Then you don't really go into much detail about what/how/when you'd be doing/thinking/reasoning instead, which is one of the reasons it just sort of keeps going afterwards.


Did I say they were not going to be the focus of the story? I say in a curious voice because apparently everyone needs that. ::)
That was another good example of insufficient explanation. You keep saying they won't be "the heroes" or "solving everything" and so on, without going into much detail as to exactly what that means. Thus, a lot of people assumed you meant "not the main characters somehow" or "part of a faceless blob doing trivial things," because you never said otherwise.



That might be a good way to denote actions in RTDs, come to think of it... as long as no one uses the color red for their character's speech/thoughts.
/me prefers bolding.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 14, 2012, 09:23:19 pm
/me wonders if Gatleos is perhaps taking reservations on that sidekick RTD he was talking about while also testing the whole 'me' command thing.

That might be a good way to denote actions in RTDs, come to think of it... as long as no one uses the color red for their character's speech/thoughts.
Personally, I prefer bold still.

Red, while a different color, is still the same text size, which can already be decently easy to skim over. And as you mentioned someone could use the color red.

Bold, well, it's not only larger text and harder to ignore, but I don't think many people would use it for many reasons.

Maybe bold red?

...No, that's a terrible idea.

You tend to be snippish-sounding and don't really go into much detail, which makes it sound like you're irritated at having to explain things you shouldn't have to. As an example:
I think it's me thinking that everyone's attacking my ideas.

The "constructive criticism" everyone had was pretty negative in my eyes...

The fact that I had to go against multiple people, alone, didn't help.

The whole "What about this? What about those thousands of others who are even better than you?" part sounds like you're exasperated with someone, not just explaining a concept or reasoning.
I never said I wasn't mad yesterday.

Then you don't really go into much detail about 1what/2how/2when you'd be 1doing/2thinking/2reasoning instead, which is one of the reasons it just sort of keeps going afterwards.
1: Nobody asked many questions on what I'd be doing!
2: These four... don't really seem to fit when you try to combine them.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 14, 2012, 09:34:28 pm
I think it's me thinking that everyone's attacking my ideas.

The "constructive criticism" everyone had was pretty negative in my eyes...

The fact that I had to go against multiple people, alone, didn't help.
Well, to some extent it was, but mainly because they misunderstood what those ideas were.


Then you don't really go into much detail about 1what/2how/2when you'd be 1doing/2thinking/2reasoning instead, which is one of the reasons it just sort of keeps going afterwards.
1: Nobody asked many questions on what I'd be doing!
2: These four... don't really seem to fit when you try to combine them.
That's not really an excuse, though; if it's apparent that someone doesn't understand something that you do, you should probably try to explain it to them, not wait for them to realize they're wrong (possibly through a protracted discussion over all the wrong things) and begin asking the right questions.

And yeah, they weren't really intended to match or mean anything, just give a sense of vague variety.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 14, 2012, 09:38:46 pm
That's not really an excuse, though; if it's apparent that someone doesn't understand something that you do, you should probably try to explain it to them, not wait for them to realize they're wrong (possibly through a protracted discussion over all the wrong things) and begin asking the right questions.
But what if I don't notice or am unsure that they're misunderstanding something?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on March 14, 2012, 10:05:13 pm
Assume people aren't being jerks for the sake of being jerks, and suddenly perceived attacks become misunderstandings. Works well even when you think they are attacks, since then you come off as the much more reasonable side of the debate.


/me would be interested in medieval comedic slapstick, and has enjoyed learning new forumy things today (albeit of marginal use)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 14, 2012, 10:24:03 pm
If you want to make a story where the players don't necessarily make an impact on the big picture, that's fine. In the end, it's all about flavor. Remove all of the reminders to the players that they're just normal soldiers, and they become the focus of the story again.
Did I say they were not going to be the focus of the story? I say in a curious voice because apparently everyone needs that.
No Tirren, you misunderstand me. When I used the word "story", I was referring to the overall story of the setting. If the larger conflict that the players play a small role in is mentioned, then they aren't the main focus of the conflict, even though they're the focus of the RtD itself. If it isn't mentioned, then the players become special and unique in the setting, which isn't what you want. I was pointing out that this change is only a change of flavor, independent of the PCs themselves.

See that second sentence in your post? That's the kind of unnecessary hostility that makes everyone less willing to help you.
/me wonders if Gatleos is perhaps taking reservations on that sidekick RTD he was talking about while also testing the whole 'me' command thing.
I've been resisting starting another RtD due to the looming return of RTRTD, but I think I will go ahead with this one. It'll be simple in game terms and mostly about storytelling (I've already got some great ideas for the setting and characters), so it won't get in Meta Adventure's way at all.

There may be reservations, I just need to figure out how this is going to work out.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 14, 2012, 10:30:35 pm
I heard Gat say the word reservations and I came running.

Quickly now, I can see the stampede.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: BullDog on March 14, 2012, 10:38:31 pm
/me asks for a reservation while testing the 'me' function.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 14, 2012, 10:39:14 pm
See that second sentence in your post? That's the kind of unnecessary hostility that makes everyone less willing to help you.
It's not like anyone was helping me... :-\ Well, maybe one or two people, but they were very minor helps.

Besides, without it, considering what everyone has said about me, they would have read the first sentence in an angry voice anyway. I suppose I could have removed "because apparently everyone needs that", but that would still have projected a negative emotion of some sort, or a bad look about me, so eff it.

Anyway, I'm done. We're just arguing about small things unrelated to the thread now.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on March 15, 2012, 12:42:48 am
Quote
It's not like anyone was helping me... :-\ Well, maybe one or two people, but they were very minor helps.

Anyone who takes the time out of their day to tell you how they feel about something is helping you. Everyone on this thread who has taken the time to look at what you are creating and has suggested ways to make it better is helping. This is not an argument unless you let it be one, this is a discussion, the discussion is gift.


Now, for the purposes of reason and the fact that I simply cannot afford to keep spending time here, (I apologize for that Tarran, I would spend more time discussing this if I could.) I will summarize my points.

Misgivings
1. Making the players non-special will greatly increase the lethality of the game. This can be incredibly frustrating in a combat based game. (Example, Arkham, BD getting his ass owned by the ground because I didn't want to make a player exemption in the basic rules.) I do not think it was fun for him to be so easily near-killed.
2. Causing the players to be only casually involved with the story may create a feeling of frustration. Being in a squad in the battle of Narvik would be less exciting than being a squad in the battle Normandy. The feeling would be somewhat akin to those blasted protect X NPC missions that you always get in games. If the NPC dies and you lose because of it, the feeling is far more #*&#^!!! than if you had personally died.
3. People enjoy finding the plot-sword as long as it's done well, I understand you frustration with the trope, but in that case it may actually be for the greater good. A number of important conflicts have been settled IRL by the discovery of the infinity+1 weapon. (Hiroshima and Nagasaki spring to mind)
4. Players enjoy a feeling of power, something that you might endanger be making your plot too rigid. If the players want to sell out their people in a traitorous deal to an alien entity, thus elevating them suddenly to a centrally important plot position and not merely the RTD focus, then they should be allowed. As and aside, I do not believe it possible that you know how far I intend to adapt to the plot around you in D-22, so your earlier comparison to plot stiffness is somewhat confusing.


That's it from me. Every point I've made thus far (relating to RTDs, the philosophy of Assumption is a topic for a different time) stems from those four points. Don't refute them, don't post about how I'm wrong for thinking them, just look at them. From there you can determine whether you think they matter enough to make changes for.

It's your RTD, you have end say about what goes on in it. So if you really don't care what we think about it (and thus far that seems to be the case) you don't have to change anything, you can run it as is, and I guarantee you that you'll have a full house of players within twenty-four hours. 

Quote from: A wise Monk
Assume people aren't being jerks for the sake of being jerks, and suddenly perceived attacks become misunderstandings.

Spoiler (click to show/hide)

Edit: Damn migrating custom tags.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on March 15, 2012, 01:56:06 am
I heard Gat say the word reservations and I came running.

Quickly now, I can see the stampede.

I heard it in my sleep and the excitement woke me up!

edit: I meant IN btw. Oh god.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on March 15, 2012, 02:50:58 am
/me wonders how people could miss this for so long.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 15, 2012, 03:06:12 am
That's not really an excuse, though; if it's apparent that someone doesn't understand something that you do, you should probably try to explain it to them, not wait for them to realize they're wrong (possibly through a protracted discussion over all the wrong things) and begin asking the right questions.
But what if I don't notice or am unsure that they're misunderstanding something?
If you don't notice it at first, the argument/misunderstanding will drag on a bit longer than if you'd picked up on it right away. Not usually a big deal, and aided greatly by following monk's wise advice.

If you're unsure, either ask or err on the side of caution (or benignness, as monk suggested). Even if you're wrong, ideally that should prompt them to explain what the actual issue is.


It's not like anyone was helping me... :-\ Well, maybe one or two people, but they were very minor helps.
As Draignean pointed out, everyone who responded was trying to help you, it just wasn't the feedback you felt you needed. Often if you're not getting the right answers, it's because you're not asking the right questions.

Other times people are just distracted by shiny objects or don't have anything to say, but it still helps to review what you've asked/said, what you were looking for, and how/why you were hoping the two would connect.



There may be reservations, I just need to figure out how this is going to work out.
In!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 15, 2012, 03:24:36 am
Often if you're not getting the right answers, it's because you're not asking the right questions.
It's kinda interesting mentioning that, since a decent bit mine were never answered at all. At least I think. Correct me if I'm wrong.

Anyway, I'm not sure how much that applied to the situation because I was... never really asking for feedback in the first place. Just asking to see if anyone's interested in the ideas. I don't think that can possibly be a wrong question. :-\
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 15, 2012, 03:52:08 am
Often if you're not getting the right answers, it's because you're not asking the right questions.
It's kinda interesting mentioning that, since a decent bit mine were never answered at all. At least I think. Correct me if I'm wrong.
I didn't explicitly notice any, but a lot of that conversation seemed to run together into a big blob I didn't bother to read especially thoroughly, so it wouldn't surprise me. It's also possible people tried to answer you but the same problem happened in reverse.

Anyway, I'm not sure how much that applied to the situation because I was... never really asking for feedback in the first place. Just asking to see if anyone's interested in the ideas. I don't think that can possibly be a wrong question. :-\
Well, any kind of a response is feedback.

Anyway, have you heard of being upstaged (or upstaging yourself)? The basic idea is that if you're not the most interesting thing there, people will pay more attention to the shiny object than you, and you'll lose a lot of the intended effect. As an example, if you're trying to give a lecture on business practices while a howler monkey takes out and examines objects from a box right next to you, nobody's going to hear a word you say because howler monkey with a salt shaker.

In this case, the issues over one of the game's premises kind of eclipsed the simple question of who prefers what. There was also the fact that since you didn't explain them very well (both in terms of being a bit vague and the hero/nothero thing), it was kind of hard for people to know if they were interested or not (though, technically you did get a lot of "players won't like that" style feedback from the discussion that resulted instead).
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 15, 2012, 04:11:04 am
I didn't explicitly notice any, but a lot of that conversation seemed to run together into a big blob I didn't bother to read especially thoroughly, so it wouldn't surprise me.
Use your browser's search function, and search for '?'. You'll find that I had... surprisingly few questions towards me and a lot from me. At least as far as I remember or I could see.

It's also possible people tried to answer you but the same problem happened in reverse.
Hm, that's possible too. But I didn't see many quoted responses to questions by me when I searched. I think only you responded, and I don't even think directly.

Quote
Well, any kind of a response is feedback.
Well, online dictionary agrees with you so you are correct. I guess.

Quote
In this case, the issues over one of the game's premises kind of eclipsed the simple question of who prefers what. There was also the fact that since you didn't explain them very well (both in terms of being a bit vague and the hero/nothero thing), it was kind of hard for people to know if they were interested or not (though, technically you did get a lot of "players won't like that" style feedback from the discussion that resulted instead).
As I mentioned above, I didn't get many questions.

Anyway, on topic, regarding vagueness, I remember only getting a very small sample on things I barely even invented or thought of yet (hey, I never mentioned I had it fully thought out the RTD), so me being vague is only from a small sample. Of course, I could be wrong, once again. But I'm pretty sure you all asked questions I could not directly respond to.

And the hero was just a quick way to say 'the best soldiers around'. I had thought that people would view 'hero' as 'the best soldier around'. I was wrong. I need to check up on dictionaries more. Please, stop knocking me on the upside of my head for that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 15, 2012, 04:30:58 am
Use your browser's search function, and search for '?'. You'll find that I had... surprisingly few questions towards me and a lot from me. At least as far as I remember or I could see.
Most of the ones I could find seemed rhetorical.

Anyway, on topic, regarding vagueness, I remember only getting a very small sample on things I barely even invented or thought of yet (hey, I never mentioned I had it fully thought out the RTD), so me being vague is only from a small sample. Of course, I could be wrong, once again. But I'm pretty sure you all asked questions I could not directly respond to.
That's understandable, but the fact remains that if you've got a vague pitch, you're probably going to get vague answers. And among other issues, when people only have vague answers they have a tendency to not bother to state them.

And the hero was just a quick way to say 'the best soldiers around'. I had thought that people would view 'hero' as 'the best soldier around'. I was wrong. I need to check up on dictionaries more. Please, stop knocking me on the upside of my head for that.
I wasn't trying to knock you around for it, I was just pointing out that it was involved in a lot of the reactions you got not working as intended.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 15, 2012, 04:38:55 am
Use your browser's search function, and search for '?'. You'll find that I had... surprisingly few questions towards me and a lot from me. At least as far as I remember or I could see.
Most of the ones I could find seemed rhetorical.
Only about... one or two at max were rhetorical.

The rest, I think I would have actually expected a response.

That's understandable, but the fact remains that if you've got a vague pitch, you're probably going to get vague answers. And among other issues, when people only have vague answers they have a tendency to not bother to state them.
I... hurh? Vague answers from who? I didn't ask any vague questions... I don't understand what you're trying to say.

I wasn't trying to knock you around for it, I was just pointing out that it was involved in a lot of the reactions you got not working as intended.
Just because you didn't try doesn't mean you didn't. D:

Well, at least in my eyes.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 15, 2012, 07:12:58 am
You had a pretty good concept for a RtD, Torren.

But I don't care if we all took turns kicking you in the nuts1 a few pages back, this conversation has gone on for way too long. We're here to discuss RtD concepts, not have meaningless, snail-paced semantics arguments.





1Jackass: The RtD. Think about it. Or don't. Eugh.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on March 15, 2012, 08:23:57 am
/me accepts Internet brofist
/me wonders why he's still communicating like this
/me decides he just likes talking in the third person
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on March 15, 2012, 09:00:18 am
There  are  always  some  fairly  creative  ways  you  can  make  your  text  stand  out.    In  other  news,  if  Gatleos  is  starting  another  game,  I  want  in.    Also,  finish  Deathmatch.  d=
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 15, 2012, 09:01:15 am
Oh my god its so beautiful graahgahahrhrgah
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tiruin on March 15, 2012, 09:12:49 am
There  are  always  some  fairly  creative  ways  you  can  make  your  text  stand  out.    In  other  news,  if  Gatleos  is  starting  another  game,  I  want  in.    Also,  finish  Deathmatch.  d=

You had a lot of time on your hands, I take it?  :P

One tiny question before I (try) to make my first RTD. How are battle rolls (simple) calculated? Is it basically an attack and defense roll only (does a six still mean an overshoot, or the power of the roll?) Or are the additions of accuracy and such an option of the GM? (Referring to the many other RTDs I see)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on March 15, 2012, 10:27:37 am

One tiny question before I (try) to make my first RTD. How are battle rolls (simple) calculated? Is it basically an attack and defense roll only (does a six still mean an overshoot, or the power of the roll?) Or are the additions of accuracy and such an option of the GM? (Referring to the many other RTDs I see)

For me: at the GM's discretion, especially regarding 1s and 6s. However I (have followed Gatleos' example mostly and so now) use a basic ATT vs DEF, where the difference gives the severity of the wound, and then if not specified by the player I roll for wound location. If a player does a special move before the combat I roll for that, and that may give a bonus to the ATT vs DEF roll.

Simple sounds nice, I might be interested ;)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Caellath on March 15, 2012, 10:51:19 am
One tiny question before I (try) to make my first RTD. How are battle rolls (simple) calculated? Is it basically an attack and defense roll only (does a six still mean an overshoot, or the power of the roll?) Or are the additions of accuracy and such an option of the GM? (Referring to the many other RTDs I see)

Do I smell a RTD? How about the concept/setting?

Meh. Tiruin offline.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 15, 2012, 02:01:31 pm
There  are  always  some  fairly  creative  ways  you  can  make  your  text  stand  out.    In  other  news,  if  Gatleos  is  starting  another  game,  I  want  in.    Also,  finish  Deathmatch.  d=
I don't know whether I should applaud you for making such a nice rainbow, applaud you for having the patience to make a rainbow, scold you for making a disruptive rainbow, or scold you for wasting so much time of your life on such a utterly pointless thing. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on March 15, 2012, 03:12:42 pm
If you honestly think I did that without a website that did it for me, then I have a nice statue of a lady standing in New York Harbor to sell you.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 15, 2012, 03:21:42 pm
Ah, you used a website.

...Wait, does that mean people use it?

Yikes, I don't like that thought.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Skyrunner on March 15, 2012, 03:35:48 pm
Yay! My words are very colorful and pretty! I also like the cut of their collective jibs!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 15, 2012, 03:43:02 pm
TASTE THE RAINBOW MOTHERFUCKER!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on March 15, 2012, 04:13:33 pm
ANTI-RAINBOW, GO!

Just kidding.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: scriver on March 15, 2012, 04:23:29 pm
ANTI-RAINBOW, GO!

That's not an anti rainbow, that's just ALL THE RAINBOWS IN THE SAME PLACE :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Darvi on March 15, 2012, 04:23:58 pm
Wrong colour.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Aninimouse on March 15, 2012, 04:45:20 pm
My last question managed to get itself buried in the thread, so:

Spoiler: In regards to this: (click to show/hide)

I was going to go for the classic 'Players are Adventurers', but does anyone else have any better ideas that they'd think would be more fun, given the setting?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: scriver on March 15, 2012, 04:47:03 pm
Wrong colour.

 ...
...
...Not if you... Erh... See it like, uhm, since it doesn't reflect anything, all colours kind off stay in there... Or something.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 15, 2012, 04:55:00 pm
Black is lack of color. White is all the color.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 15, 2012, 06:19:14 pm
Sweet Sankis, I already have 8 pre-ins! Looks like that special waitlist format I was working on will be used after all...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on March 15, 2012, 06:20:30 pm
You guys are gonna love the special waitlist format.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on March 15, 2012, 06:26:39 pm
/me is INterested in special waitlist format

/me cares not for rainbows, for they lack the heady sense of self importance associated with the third person!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on March 15, 2012, 09:45:40 pm
/me is saddened by his lack of internet time currently, but shall still claim a waitlist spot in Gat's RtD!

Also. I actually did some work on my RtD the other day. Yes, really. It's like that episode of South Park where Kenny's on life support, with Blacktree Trail as Kenny and all the great RtD ideas in my head taking the roll of Cartman.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on March 15, 2012, 09:48:42 pm
You guys are gonna love the special waitlist format.

You're right, I do.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on March 15, 2012, 11:02:02 pm
Roll to Survive Ninja School!

Players are all enrolled in Ninja School (not necessarily by choice) where they must learn to become deadly assassins of the night through study with the Ninja Masters, passing random challenges (both physical and mental,) and of course, murdering other students for fun and profit.

Flavor 1) Coop, ninja school is organized into teams where each team must put aside their difference and pool their assorted abilities to outwit and outfight the other teams. Only one team gets to graduate, and there exist both formal deathmatches and your classic "bathroom break" ambush scenarios. Optionally, as players die, they are replaced by the weakest members of larger teams (thus allowing waitlisters to cycle in believably.)

Flavor 2) Competitive, every man for himself, shifting alliance backstabbery goodness. One ninja graduates, every day the bottom 2 ninjas who did worst at the day's tasks are forced to fight to the death.

Each day is divided into several phases, themselves divided into however many turns are necessary to resolve player action. Assuming any kind of competitiveness, players get 2 actions- a Public Action they post in thread, and a Secret Action they PM to the GM. Secret Actions are only known to the other players if their effects are discovered, either due to terrible failure or the efforts of the intended target. Players should PROBABLY get some kind of reward if they don't indulge in a Secret Action, otherwise all actions should be secret in a competitive format.

General day outline:

Breakfast- Ninja Free Time! Ninjas may eat (restoring HPs assuming none of the other ninjas poisons them,) train (small skill/stat gain,) meditate (charge/recharge ability,) or attack another Ninja (stealthily or directly.) More social Ninjas may also gather information on rival classmates, learning their weaknesses, abilities, loyalties, and so on (obviously more likely to happen in the Coop variant.) If they can think of something else to do, they are of course welcome. Ninja Free Time is unstructured, meaning no Ninja Masters are present to intervene in student conflicts.

Morning Lesson- Ninjas are taught a lesson by a Ninja Master, which mechanically translates to automatic skill/ability gain. Ninjas may attempt to assassinate one another, but if caught by the Ninja Master they will be disciplined. All's fair if they get away with it, though.

Midday Break- Ninja Free Time! Same as Breakfast.

Afternoon Challenge- Ninjas are taught another lesson by a Ninja Master, but whereas the Morning Lesson is more of a lecture format, the Afternoon Challenge is, shall we say, more interactive. As in "Today's Lesson is DOOOOOOOOOOOOOODGE!" Depending on the challenge, players may be rewarded with additional skill/ability/stat gain, although commonly mere survival is considered reward enough.

Evening Meal- Ninja Free Time! You get the idea.

Evening Challenge- Depending on flavor, some kind of formal competition takes place. Coop has the Team competing against another (or all other) teams in a variety of challenges ranging from Deathmatch, CTF, peasant-murdering sprees, or whatever, ideally themed according to the day's Lesson/Challenge setpieces. Competitive has the aforementioned Elimination round of the bottom 2 students- uninvolved Ninjas can use this as Ninja Free Time, except this time they are monitored by stern Ninja Masters.

Night- Ninjas sleep, restoring all HP, recharging all abilities, etc. Ninjas may forgo sleep (and the associated benefits) in exchange for extra Ninja Free Time, traditionally used for assassination but also for sabatoge, spying, exploration of normally forbidden areas, etc. Sleeping Ninjas take significant penalties while asleep, although they always get a roll to detect the intrusion of an enemy Ninja. Ninjas may also place traps/alarms before going to sleep, depending on equipment and ingenuity.

Setting can vary from crazy magic Naruto ninjas to your more mundane "Everyone is Batman/Charles Atlas Superpowers" ninjas. An overarching plot apart from the daily drama of ninja life is also optional, and there are plenty of tropes to draw on for that. Obviously needs a robust skill/ability tree, possibly stats depending on other mechanics, while equipment would probably come courtesy of Ninja Master "generosity" and/or daring raids on the weapons locker. More interesting boobytrap rules would be exciting, as a nice defensive counterpoint to assassinations. The general theme is "whatever you can get away with is legal" as far as the Ninja Masters go.



Semi-Random Tangent- Speaking of interesting waitlist formats, I was thinking of how in a regular RTD, there normally isn't too much waitlist movement just because everything is designed to be challenging-but-survivable. You don't have a new Player of the Week, you have a new Villain of the Week.

What if random waitlisters were secretly the Villain of the Week?

Basically, every boss fight is between one souped up, GM-created Waitlist-controlled character and the PCs. The identity of the boss is kept hidden until the conclusion of the fight, at which point somebody gets to brag. Dunno, I had some more thoughts there but I ran out of steam.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Caellath on March 15, 2012, 11:05:51 pm
TV Tropes Will Ruin Your Life.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 15, 2012, 11:08:37 pm
TV Tropes Will Ruin Your Life.
It's not like nobody knew that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 16, 2012, 01:06:43 am
ninjas
I'd be so in this that I'd post in it before you did. In fact, you could say that I...
 8)
Ninja'd you. (http://instantyeah.org/)
I also like the idea of players secretly assassinating each other. The assassin could post a fake action in the thread, then PM their real action to you.
Semi-Random Tangent- Speaking of interesting waitlist formats, I was thinking of how in a regular RTD, there normally isn't too much waitlist movement just because everything is designed to be challenging-but-survivable. You don't have a new Player of the Week, you have a new Villain of the Week.

What if random waitlisters were secretly the Villain of the Week?

Basically, every boss fight is between one souped up, GM-created Waitlist-controlled character and the PCs. The identity of the boss is kept hidden until the conclusion of the fight, at which point somebody gets to brag. Dunno, I had some more thoughts there but I ran out of steam.
I've had this problem a lot, and that's an excellent idea. Normal tabletop games are designed with the players in mind, so that a player dying is a big event in the story and takes a lot of lousy rolls to pull off (unless you've got a Killer GM (http://tvtropes.org/pmwiki/pmwiki.php/Main/KillerGameMaster)). With RtD you have a waitlist, but in most even moderately story-heavy ones it's counter-productive to be killing the players off all the time.

That's why audience participation is a good idea to me. They don't even have to be villains, just side characters. The side characters, controlled by other people in the thread, wouldn't be subject to the rules but also wouldn't be able to affect the outcome of the game in a meaningful way (unless the GM wants them to, of course). It's a good way to keep the thread active between turns.

And of course, villain actions would have to be secret. We must pioneer the field of action secrecy in RtDs!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on March 16, 2012, 02:14:01 am
Yeah I like the sound of that too, monk. Nice.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 16, 2012, 04:08:00 am
This barroom brawl is turning into some kind of horrible social experiment, with people forming uneasy alliances and brutally murdering each other without knowledge of who is who. We need more mafia-esque situations like this. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 16, 2012, 05:15:24 pm
That's why audience participation is a good idea to me. They don't even have to be villains, just side characters. The side characters, controlled by other people in the thread, wouldn't be subject to the rules but also wouldn't be able to affect the outcome of the game in a meaningful way (unless the GM wants them to, of course). It's a good way to keep the thread active between turns.
Oooooh, I like this idea. I may have to work it into whatever my next game ends up being.

This barroom brawl is turning into some kind of horrible social experiment, with people forming uneasy alliances and brutally murdering each other without knowledge of who is who. We need more mafia-esque situations like this. :P
I also approve.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 16, 2012, 05:31:44 pm
There has been discussion. And debate. Okay mostly just everyone agreeing with each other, but still. An issue has come to the fore, namely the issue that the great RtDs of turns past have not received the recognition they deserve. This is why I plan on starting:

The RTD Library

Our esteemed archive monk has done a great job with The Hall of Legends (http://www.bay12forums.com/smf/index.php?topic=89305.0), but it is a place to celebrate the tales of Dwarf Fortress. The RtDs of yore do not belong there. We need a place to honor the greatest our subforum has to offer. It may also be a good place to put an introduction to Roll to Dodge, as new GMs and players alike should be handed some required reading in addition to learning the basics.

So, what do you think? If this thread is to exist, what would you like to see in it? Just the RtDs of yore, or a basic listing of the rules and a few tips in addition to that? Maybe even links to other required reading and GM tools?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on March 16, 2012, 05:33:03 pm
That's a great idea, Gatleos! We haven't talked about it before and I'm lavishing praise upon it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 16, 2012, 05:33:59 pm
Good idea is best idea!

A few rules should do it too. Just a basic starter kit, yeah, and maybe a tip or two.

\Who will run such a place?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 16, 2012, 05:57:17 pm
I've been meaning to write that "How to GM an RTD" guide for a while now, which if successful would obviate most of the need for a games library to do the same. I'd still be in favor of a brief introductory paragraph, just in case someone wanders in with no idea what anything is, though.

As for the library itself, I fully approve.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Scelly9 on March 16, 2012, 06:33:17 pm
I've been meaning to write that "How to GM an RTD" guide for a while now.
Please, please, do.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 16, 2012, 06:46:29 pm
While Gatleos has a decent idea, we have to ask Toady if he'd sticky the thread. Because when someone tried to make an RTD list, it just died off into the depths of the forums.

As for rules, I suggest only what comes as standard with most RTDs. I believe way back in the thread I mentioned why I have this stance.



Anyway, a quick idea that came to mind that I'm not going to do an RTD for but someone else might get an idea: Roll to Dodge your Evil Clone.

Basically, the player has two characters: The main one, and the almost perfect copy evil clone. The player has two goals: As the original, to convince law enforcement that they are the original. As the evil clone, to kill the original without attracting attention. Achieve one goal and you win. Achieving both is not an option (since it's easy to get both when you're controlling both sides).

While playing both, they are to roleplay both characters as if they were their main character, not giving either one bias.

Alternatively, one person could play the original, and another the clone. They are to agree on what the original character would do on every action, since, well, clone. Both have of the one goals mentioned above.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Skyrunner on March 16, 2012, 06:55:16 pm
Would anyone strongly object if I attempt to be the curator of said RTD library?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 16, 2012, 07:10:48 pm
Basically, the player has two characters:

Alternatively, one person could play the original, and another the clone. They are to agree on what the original character would do on every action, since, well, clone. Both have of the one goals mentioned above.
Having one player control both characters strikes me as off for two reasons. One, they'd know too much about what's happening, so while the dice could add some amusement, it probably wouldn't really be much of a "game" in the strictest sense.

Two, since each player's goals are self-contained, there's not a lot of reason to interact too much with other players.


Having each player paired with a clone/original could work better, but still seems a bit dull and overfocused to me.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 16, 2012, 07:17:35 pm
Basically, the player has two characters:

Alternatively, one person could play the original, and another the clone. They are to agree on what the original character would do on every action, since, well, clone. Both have of the one goals mentioned above.
Having one player control both characters strikes me as off for two reasons. One, they'd know too much about what's happening, so while the dice could add some amusement, it probably wouldn't really be much of a "game" in the strictest sense.

Two, since each player's goals are self-contained, there's not a lot of reason to interact too much with other players.


Having each player paired with a clone/original could work better, but still seems a bit dull and overfocused to me.
What if one player is the original, another is the clone, and only those two players and the GM know which is which? You could easily build a system around that, where both are trying to convince everyone else that they are the original. I'm not sure how well a mixture of RtD and mafia-like social game would do, though. It depends on the implementation.
Would anyone strongly object if I attempt to be the curator of said RTD library?
Well I was planning on starting it, but you can if you want. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 16, 2012, 07:19:18 pm
*Was secretly hoping to do it*
/me walks away, dejected.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 16, 2012, 07:23:40 pm
Clearly, there must be a competitive RtD to determine who runs it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 16, 2012, 07:24:36 pm
Indubitably!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 16, 2012, 07:26:43 pm
Do a rock-paper-scissors RTD. Roll a 1, get a cramp and automatically lose the round. Roll a 6, the other player blows up on the spot and he automatically loses. Otherwise, normal rules apply.

Best 2 out of 3.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 16, 2012, 07:29:24 pm
Okay, some schmuck that isn't one of the two of us, roll two dice and put em here. me left him right.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 16, 2012, 07:34:01 pm
3 5
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 16, 2012, 07:34:36 pm
Well goddamnit, Skyrunner is making the thing.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 16, 2012, 07:35:50 pm
You two weren't the only candidates...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 16, 2012, 07:37:51 pm
Right, I completely ignored that. Rollan for gat.

(http://www.random.org/dice/dice6.png)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 16, 2012, 07:45:30 pm
So... are we going with that combustion rule? :P

I suppose you need the other roll either way.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 16, 2012, 07:46:24 pm
I'm going to say... purple.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tiruin on March 16, 2012, 08:09:34 pm
Completely looking forward to the RTD Library! The only way I've learned of RTDs are because of Bay12 and it's members, picking things up by observation so, having a thread dedicated to that would be a great help!

Especially when out of all the RTDs, only a few are still active yet there are many good ones in the pile which could give a great learning lesson (other than being linked in sigs, that is).
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Skyrunner on March 16, 2012, 08:12:11 pm
Okay.. should I just post it as 'Roll to Dodge Library', with the Op containing [] ...?

I trust you people will help me make it perfect :3
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 16, 2012, 08:18:55 pm
Hm, maybe start it like this:

Spoiler: Active RTDs (click to show/hide)
Spoiler: Dead RTDs (click to show/hide)

Code: [Select]
[spoiler=Active RTDs]=HALL OF FAME=

=Others=[/spoiler]
[spoiler=Dead RTDs]=HALL OF FAME=

=Others=[/spoiler]
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Skyrunner on March 16, 2012, 08:26:39 pm
I separated Hall of Fame from the others.
Hall of Fame is unspoilered.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 16, 2012, 08:32:10 pm
What if one player is the original, another is the clone, and only those two players and the GM know which is which? You could easily build a system around that, where both are trying to convince everyone else that they are the original. I'm not sure how well a mixture of RtD and mafia-like social game would do, though. It depends on the implementation.
YES, YES, YES. I still think it'd need some extra something going on (you know, a reason they'd care), but this could be absolutely beautiful.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: JackoftheBox on March 16, 2012, 10:43:44 pm
What if one player is the original, another is the clone, and only those two players and the GM know which is which? You could easily build a system around that, where both are trying to convince everyone else that they are the original. I'm not sure how well a mixture of RtD and mafia-like social game would do, though. It depends on the implementation.
YES, YES, YES. I still think it'd need some extra something going on (you know, a reason they'd care), but this could be absolutely beautiful.
Make them play as Hitler and his ever so evul clone. A Hitler wouldn't share his glory with a copy and no sane man wants two Hitlers trying to dominate the world.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 16, 2012, 11:05:15 pm
Make them play as Hitler and his ever so evul clone. A Hitler wouldn't share his glory with a copy and no sane man wants two Hitlers trying to dominate the world.
Fuhrer Team Powers, Activate!

Having the players play as various unpleasant historical figures could definitely be entertaining, but you'd probably still need a compelling reason why everyone else would care one way or the other. Maybe each clone is spliced with a different (or combination of all current players') figures, so in the same way that Hitler and Clone Hitler cannot abide each other, neither can Clone Hitler tolerate Clone Stalin or Clone Genghis Khan.

Alternatively, just stuff them on a spaceship like I was thinking.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 17, 2012, 12:01:34 am
I can't see social gameplay, based entirely on what the players themselves say and do, blending very well with the RNG. How would rolls factor into the clones remaining hidden or being revealed?

I think it would work better in a situation where only NPCs are being fooled, like that Pod People RtD concept I had. Though of course this loses the appeal of the social gameplay between the players.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on March 17, 2012, 04:27:28 am
Ooh, I support another RTD library. We've had these in the past and I'm not just mentioning this because For Science! was one of the first added to the last one.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 17, 2012, 04:53:56 am
No need to support it anymore because it's already been created.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 17, 2012, 10:32:32 am
I can't see social gameplay, based entirely on what the players themselves say and do, blending very well with the RNG. How would rolls factor into the clones remaining hidden or being revealed?

I think it would work better in a situation where only NPCs are being fooled, like that Pod People RtD concept I had. Though of course this loses the appeal of the social gameplay between the players.
Hm. I'm sure there's a way around this, but I can't think of what it is. Maybe something similar to Mafia, wherein the different players have different goals so in theory that should show through at some point, but obfuscated by RTD mechanics and bizarreness. Is Hitler trying to bake brownies as Hitler is wont to do, or is Clone Hitler secretly hoping for that [1] that will burn down the adjacent library?!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Caellath on March 18, 2012, 09:31:12 pm
I think Roller's Block should also be stickied. It already has some history (as far as I can tell) and this seems like a pub where the fellow GMs and players come to get drunk on ideas, quarry and squabble, aside from complimenting and/or punching each other's faces.

By the way, I just remembered something. Nice to you meet you, commmunity. My account was originally made for LCS shenanigans. I guess I started only one thread, met DF, married it, divorced, married it once again, stopped checking the Bay12 forums (after starting the aforementioned thread), and, some days ago (has it been 2 weeks already or not?), I discovered RTD and decided to give it a go.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on March 18, 2012, 09:42:17 pm
I don't think this one needs a sticky, mostly because it's always on the front page anyway. Also hi!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 18, 2012, 09:56:06 pm
This thread is important and useful, but it doesn't really need to be prominently displayed, I think.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 18, 2012, 10:01:40 pm
I'm indifferent either way. But one thing to remember is that this thread is different from a list, because unlike a list, this thread will be active so long as there is a person planning an RTD, which happens fairly often so it shouldn't fall too deep into the forums.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 18, 2012, 10:05:14 pm
What if...

There were some sort of massive, collaborative RtD project? A single canon, but with many minds. Like the comics industry, where stories and characters are licensed to individual authors and the canon swells as they write and illustrate individual stories, so too would this shared RtD canon grow with the ranks of the GM collective. It would parallel Roller's Block, in which there is a stream-of-consciousness discussion of RtD concepts that branches into new RtDs, but each RtD would work together, sharing a single setting, crossing over, stitching together an ever-growing backstory for future RtDs. A player-controlled hero from one game could be the villain of the next, a popular NPC from another receives his/her own spinoff RtD, and the cycle continues.

And that would just be the core of the setting. Not only would it encompass many different RtDs of different styles, themes and rulesets, it could expand beyond RtD into suggestion games, roleplays, tactical games... it would be a world of Bay12's creation, collaboratively assembled by the relationship of GM and player.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 18, 2012, 10:07:47 pm
I think the fact that comic books have so many restarts and parallel universes implies some of the issues with that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 18, 2012, 10:09:09 pm
No thanks, I prefer to have my own setting.

Anyway, that sounds somewhat familiar. Didn't TolyK do something somewhat similar to that and fail?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on March 18, 2012, 10:12:50 pm
No thanks, I prefer to have my own setting.

Anyway, that sounds somewhat familiar. Didn't TolyK do something somewhat similar to that and fail?
I believe you're thinking of that game we did with the multiple rtd's within an rtd. An RTD with the same base setting would work, but only if the setting was actually interesting.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 18, 2012, 10:13:50 pm
Anyway, that sounds somewhat familiar. Didn't TolyK do something somewhat similar to that and fail?

We promised to never speak of this again. (http://www.tvtropes.org/pmwiki/pmwiki.php/Main/OldShame)

Also in before Derm as a constant Big Bad or really bad at his job protagonist. (Was there ever any doubt?)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 18, 2012, 10:15:51 pm
I think the fact that comic books have so many restarts and parallel universes implies some of the issues with that.
Linear canon is boring, I prefer a labyrinthine rose bush of snagging plotlines and character arcs tying themselves in knots. :P

Yeah, there are plenty of reasons it could be a bad idea. But collaborative storytelling (outside of the GM-player relationship) hasn't been explored much with RtDs. That's what ERTD is trying to accomplish, but more can be done.
No thanks, I prefer to have my own setting.

Anyway, that sounds somewhat familiar. Didn't TolyK do something somewhat similar to that and fail?
I believe you're thinking of that game we did with the multiple rtd's within an rtd. An RTD with the same base setting would work, but only if the setting was actually interesting.
Oh lord, let's not bring that up. That was a clusterfuck of epic proportions. Clusterfuckaplex? Obviously direct, real-time GM collaboration is out of the question. But independent stories in the same setting could still work well.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Caellath on March 18, 2012, 10:19:47 pm
Well, I do have quite the insane project which I want to try. I may as well tumble on my feet and fall face-first into the unforgiving rocky ground, but hey, I guess it is an effort worth taking. New things may not always be fun or interesting, but they are new, and among these, the inspiration for keeping on trying develops until someone brings something that is fresh AND extremely fun. Wacky Death Race has an uncompromising background and a very interesting system, and I find it very entertaining.
TL:DR: Let's keep on trying new stuff or revisiting old stuff in new ways until we get it right (Which is so obvious I wonder I even wrote this here).
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tiruin on March 18, 2012, 10:26:11 pm
((An RTD FAQ may be fine))

Welcome to the RTD sub-forum Caellath!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Powder Miner on March 18, 2012, 10:30:25 pm
What if...

There were some sort of massive, collaborative RtD project? A single canon, but with many minds. Like the comics industry, where stories and characters are licensed to individual authors and the canon swells as they write and illustrate individual stories, so too would this shared RtD canon grow with the ranks of the GM collective. It would parallel Roller's Block, in which there is a stream-of-consciousness discussion of RtD concepts that branches into new RtDs, but each RtD would work together, sharing a single setting, crossing over, stitching together an ever-growing backstory for future RtDs. A player-controlled hero from one game could be the villain of the next, a popular NPC from another receives his/her own spinoff RtD, and the cycle continues.

And that would just be the core of the setting. Not only would it encompass many different RtDs of different styles, themes and rulesets, it could expand beyond RtD into suggestion games, roleplays, tactical games... it would be a world of Bay12's creation, collaboratively assembled by the relationship of GM and player.
Yes. Yes. Yes. Yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Bdthemag on March 18, 2012, 10:44:40 pm
If we did create a common setting, I'd prefer if it wasn't the "Multiple World" stuff I've been seeing around lately. It would probably be best to focus on a single world, instead of multiple different worlds.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Caellath on March 18, 2012, 10:47:53 pm
Another thing I would like to point is the matter how much freedom to give players when GM'ing. I like the idea of giving them the tools and getting some nice (and nasty) surprises when they outgambit the GM. For example, the RTD I was going to release before deciding to start with Arcane Steel was a modern setting supernatural RTD, in which the players would either be people armed with conventional weapons (as in assault rifles, pistols) or wielding supernatural powers.
But those powers (divided into mentalist powers - suggestion, mind control, scan; and combat powers - pyrokinesis, telekinesis), would generally rely on the character's vision. I would tell them something along the lines of "it is preferred the wielder to have visual contact with that which they want to affect, as mediunic powers (even most for combat ones) modify reality as the wielder modifies the image of the object in his mind. The quality of the image also affects the outcome"
So that would give some room for some nice invention. If the players could follow the *wink wink nudge nudge*, they would probably get mediunic characters with perks linked to medical practices so they could roughly visualize and break enemies' bones. They could get also get a perk for an awesome photographic memory, which would allow them to set objects on fire or send them flying without the need for mantaining visual contact, only by looking at them once and knowing where they are. Alternatively, they could use binoculars etc.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 18, 2012, 10:50:59 pm
Once you know once cerebellum, you know them all.

Telekinetic brain puree anyone?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Caellath on March 18, 2012, 10:54:41 pm
Yeah, the "quality of the image" stuff was inserted mostly because of the "but all humans are not exactly the same inside!" argument which would (rightfully) arise.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on March 19, 2012, 03:58:16 am
That RTD sounds... interesting. Although I sense most people would be mediunic characters.

Well, atleast, I would, in that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Caellath on March 19, 2012, 09:19:32 am
Well, I had a way of balancing that  :P .
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 19, 2012, 11:19:43 pm
Been playin' X-COM.

Spoiler (click to show/hide)

Oddly enough, I'm not sure I'd want to run a literal X-COM RTD, but a lot of the concepts are intriguing. The research is especially interesting as an advancement mechanic.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 19, 2012, 11:29:13 pm
Xcom certainly sounds possible. Though chances are either players will get things from the aliens too fast for a traditional Xcom experience or the game will take too long.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 19, 2012, 11:38:00 pm
Well, I would probably alter how research and such works a bit anyway, away from the "Get it once, have it forever" model to something a bit more maintenance-oriented. Among other advantages, that'd make advancement somewhat more flexible, since you can potentially get a death cannon without being able to (feasibly) make more or keep it forever.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on March 20, 2012, 08:00:44 am
X-Com would also be hard to not make extremely long.  You'd have to either seriously cut down each encounter or just seriously revamp how the game unfolds.  Perhaps less reverse engineering and more "this squad of marines uncovers the alien secrets while killing a bunch of them?"
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dwarmin on March 20, 2012, 08:20:17 am
I wonder if I could tackle an X-Com Rtd.  :P

I know the source well enough.

I'd probably keep the scope fairly small...

*mentally plans massively overblown and convoluted game doomed to epic self destruction*
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: scriver on March 20, 2012, 09:29:37 am
One important thing to remember is that the players would have to be able to die. A lot. I mean, otherwise it wouldn't be X-COM.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on March 20, 2012, 09:42:10 am
Hm.  If you felt up to it, it'd work as a stellar hybrid game.  Have the strategic side of the gameplay be handled in the FGR forum as a suggestion game, with the battles being RTDs done here.  There'd be a rotating list of marines, where anyone who dies is eligible to reenlist.

the only other thing you need is alien infiltrators being rooted out in the Mafia board
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 20, 2012, 02:22:36 pm
I wonder if I could tackle an X-Com Rtd.  :P

I know the source well enough.

I'd probably keep the scope fairly small...

*mentally plans massively overblown and convoluted game doomed to epic self destruction*
So far so good!

Though, I imagine the default fatality rate might be a bit high for the sorts of RP-heavy games you tend to run.


One important thing to remember is that the players would have to be able to die. A lot. I mean, otherwise it wouldn't be X-COM.
Well, there's still acceptable variance in "a lot." One player every ten turns probably isn't X-COM level canon, but it's still a pretty grueling attrition rate as far as any normal RTD goes, for instance.


Hm.  If you felt up to it, it'd work as a stellar hybrid game.  Have the strategic side of the gameplay be handled in the FGR forum as a suggestion game, with the battles being RTDs done here.  There'd be a rotating list of marines, where anyone who dies is eligible to reenlist.
I dunno, I'd kind of rather have the players able to specialize or dabble in side skills, ie replacing faceless NPC support staff. That'd mostly obviate the need for overarching control. You could even have players get assigned to commander or chief research manager or box tallyer by popular assent! Until they die and are no longer allowed to give advice until they get back in, that is. :D

the only other thing you need is alien infiltrators being rooted out in the Mafia board
Stop making this seem like a good idea.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 21, 2012, 07:59:23 pm
So, yeah, I'm currently slowly making Westlands 2, even though I might not run it. I figure I should ask a simple question: Does anyone think it's worth it to put in special attacks for melee character flavor? Or is it a bad idea in some way?

Here's an example of what I've got. I'll likely balance it a bit more once I remember the system I used and/or create a new one, but these are just ideas.
Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Caellath on March 21, 2012, 09:43:10 pm
Hmm...I was thinking of making a lighthearted RTD (yes, more than Arcane Steel) and with way less worries about storyline and that kind of thing.
I found the "ninja school" idea good, but then I decided to elaborate in a wacky manner. What about "Roll to be a Badass" or "School of Badass"? The premise is that you are a young (around high school young) member of any kind of badass (knight, necromancer, ninja, pirate...etc) that is thrown into the anachronic soup that the School of Superior Enhancement (School of Badass) is. Your objetive would simply to turn into a right and proper badass, and the various disciplines would be taught by different teachers, with stealth being taught by an assassin, for example (I also thought about leaving the teacher's roles to different players and have them give me their actions so we can have participation without problems about not knowing who is the one doing the updates). Fighting among the students would be cheered on, but killing each other without any permission to do so would be shunned upon.
What do you think? Also, for whoever brought the ninja school idea into play (sorry, I forgot who it was), it would be good to have a thumbs up or down so I won't be trying to steal your thunder even if this is approved by other people.
Thoughts?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 21, 2012, 10:03:16 pm
What happens when the JRPG heroes get too much power? What becomes of the plucky prepubescent protagonists after the adventure is over?

A black storm looms overhead, a permanent scar on the once clear sky that chokes the world below with bloody light and acid rain. The land is torn asunder. The great war between the people of the world and their former saviors had perhaps destroyed all that there had once been to fight for, but the fight had been in vain. The people were but vessels now, their souls fit only for the consumption of their dark gods. Those lucky enough to live outside the death camps themselves lived a lie, their illusion of free will tread upon by the overlords' spies. Their eyes are everywhere. Those that do not comply disappear mysteriously in the night.

A child, draped in ceremonial garb, laughs sweetly to herself as her dead loli eyes stare out over the killing fields. The people were only livestock now, raised to die in the factories. There was no more war; only clean, efficient slaughter. There was no more hate, only misery. Only by draining the XP of the masses could their immortality continue, and the hunger only grew with each feeding. And so it must continue. The blood of the innocent must flow.

Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 21, 2012, 10:05:20 pm
So, yeah, I'm currently slowly making Westlands 2, even though I might not run it. I figure I should ask a simple question: Does anyone think it's worth it to put in special attacks for melee character flavor? Or is it a bad idea in some way?

Here's an example of what I've got. I'll likely balance it a bit more once I remember the system I used and/or create a new one, but these are just ideas.
Seems alright. Too many to really focus on, but I'm sure if you were actually using them that wouldn't be an issue.


What about "Roll to be a Badass" or "School of Badass"?
Sounds like it could be very nice. You might give some thought to how advancement and working towards badassery would work, though.


A child, draped in ceremonial garb, laughs sweetly to herself as her dead loli eyes stare out over the killing fields.
Jesus.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Caellath on March 21, 2012, 10:18:10 pm
Gatleos got it right. As far as the teacher thing goes, I mean, not the dead loli stuff.

But do not mind what happens after a certain point, I have it all planned. It does not, in any way includes a GM evil laughter.

Would anyone here be willing to act as a teacher and help me orchestrate this clusterfuck school? I offer non-existing cakes for anyone willing to take this path with me. Also, anyone who volunteers to do so gets more free time for their teacher GM.
Just read the 32.767 pages of the contract and sign in your post (what you do out of school as a teacher may bring problems for the school, so please get in trouble).


Ahem, I meant anyone willing to join as a teacher, please report when appropriate, which means as soon as I make up my mind and do not end up wasting a lot of time from people.

Also, I may try to fit in a loose story (NO NOT AGAIN) in it just as a way of supporting the development. As for the badassery advancement, I may have some ideas (meaning ohshitwhatdoIdonow).
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Caellath on March 21, 2012, 10:33:53 pm
Also, as you can see, I already have two RTDs rolling, I am a novice GM and I had no previous GM experience in RL, so, you are probably asking yourselves "Why should we trust you?"

Well, my friends, I shall answer that question by categorically saying: Well, you shouldn't, but you also do not lose that much if you do. I happen to have a lot of spare time and an imagination as fertile as a pile of the subproducts of the bovines' digestion process.

My vocabulary is also slowly growing to a reasonable size, although it is still not as large as my native language's. Actually pretty far from it, but well, I guess it is a matter of living and learning.

P.S: If I end up creating the "School of Badass", I will probably open the signups during the weekend. Or maybe earlier, it depends mostly on my mood.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 21, 2012, 10:44:52 pm
A child, draped in ceremonial garb, laughs sweetly to herself as her dead loli eyes stare out over the killing fields.
Jesus.
:P
Basically, it's a setting where once great JRPG heroes (all of them sickeningly cute prepubescent anime characters) are consumed by hatred and greed, and abuse their enormous quadruple-digit attack stats to take over the world. They become nightmarish dark gods that feed on the living to sustain their immortality. Their immortality is fueled by XP, which they get by farming the masses in huge, organized death camps. I think it could make a great RtD setting.
Loli + Grimdark = Nightmares

And if it wasn't clear, the child I referred to was one of the wicked immortals. Not actually dead.



As for the Badass School, I had an idea similar to it a long while back. It ended up becoming a forum game no one remembers. One of the ideas I had for it was separate classes, each based on different badass archetypes. You've got a gunslinger, a samurai, whatever you would call John McClane, etc.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on March 21, 2012, 10:51:00 pm
I was the one that floated the Ninja School idea, and feel free to do whatever you like with the initial concept- half the reason I threw it out there is because I'm way too busy to run it, but I'd like to play it.

I actually did a little work on the Ninja School mechanics after that, before I got caught up doing other things. One of the concepts I was throwing around was chargeable abilities- charging your abilities often made them more potent, but also meant you weren't charging your other abilities, thus forcing the player to prioritize their stuff based on anticipated encounters and try to ration their charges until they got in a big battle, preventing ability spam. Given the way that was going, I probably would have ended up making Night only give across-the-board charges instead of full recharge. Or maybe subdivided Night into another couple of sections, I dunno.

The following spoiler is what I actually did if you're looking for inspiration.

Spoiler: Ninja Ability Trees (click to show/hide)

For a general Badass School, you could do something like this within a few different archetypes. The above abilities (or variations thereupon) would be tied to the Ninja/Assassin teacher, Badass Pirate would have piratey abilities, Action Hero/Macguyver stuff, Badass Priest, etc. Whatever flavor you're going for.

EDIT: NINJA! And I would have beat him were it not for the seductive allure of TvTropes!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Caellath on March 21, 2012, 10:51:13 pm
Basically, it's a setting where once great JRPG heroes (all of them sickeningly cute prepubescent anime characters) are consumed by hatred and greed, and abuse their enormous quadruple-digit attack stats to take over the world. They become nightmarish dark gods that feed on the living to sustain their immortality. Their immortality is fueled by XP, which they get by farming the masses in huge, organized death camps. I think it could make a great RtD setting.
The idea of heroes abusing their powers in dark ways is always fun to put in perspective.

And if it wasn't clear, the child I referred to was one of the wicked immortals. Not actually dead.
About the loli, I got it. Dead, soulless eyes.

As for the Badass School, I had an idea similar to it a long while back. It ended up becoming a forum game no one remembers. One of the ideas I had for it was separate classes, each based on different badass archetypes. You've got a gunslinger, a samurai, whatever you would call John McClane, etc.
What is the name of the game and, huh does that mean I have high chances of failing? Cool.

Thanks for providing the idea for me to plagiarize, monk.

Also, I guess I'll need more feedback before I dive into this.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tiruin on March 22, 2012, 11:00:34 am
WALL OF TEXT INCOMING!

Woohoo, fumbling around with mechanics in my head and in Microsoft Word, as well as a flexible plotline.

So, before I mess around more with my plans and my RTD, is the prospect of an RTD where players have a direct effect on the world based on their actions seem alright? As in, there will be missions for the player involving certain aspects of the society they live in, mostly working around the "kill or eliminate this threat" deal, there will be a kind of 'home base' for all the players, both waitlist and current to tend to their wounds and re-equip themselves after every mission. The outcome of everything is set by the actions of the players, maybe ending in the end of the world or a brighter future for the peasantry, it all depends on them.

The time is set in high-fantasy, but magic is truly rare. Now, waitlisters have a chance of switching in with players upon request but only in breaks between missions. Certain NPCs could come in every mission if requested to. Maximum number of players = 5 per mission.

And those missions could either be related to the aforementioned plot, or just by anyone's PM to the maker of the RTD. I'll find a way of putting that in. Now, there is no morality holding any player from doing whatever they want - like killing their fellowmen, but in this certain RTD, death is permanent. You have my word that all rolls are just as how they are determined and not biased in any way. The fact is, the players have no idea on the outside world, being cloistered in their base of training for most of their lives. Only through missions do they get to interact with the world.

Oh, and there will be multiple (three) rolls for complex actions.
Quote from: For example
Spoiler (click to show/hide)
Situation: (Infiltrate N and find out more about the strange appearance of the "Pillar of Light")

It was night. A multitude of lights appeared in the heavens, ranging from red to the bright azure hure of blue, pointing out the stars against the light of the crescent moon. The first signs of rain are felt as the group touches down on the parapet of the tower, folding up their gliders after the travel.

As they settle to their surroundings, it seems that their arrival hasn't garnered any attention from the local guardians. From the natural lighting, X can make out a hatch nearby, it is made of Oak, rotted with age.

[NPC] lights a torch with her left hand, pointing out the direction of your goal. "This must surely be the place, I can feel faint traces of energy in the air. I'll be at the rear with all these," she says, gesturing to the folded gliders. With a nod, Y lights up his torch and shields it's side with his other hand while leading the way down through the hatch. Their footsteps are luckily muffled by the cloth padding they all brought along, no echoes are heard as they trudge through the halls. After what seemed to be hours trekking through the ancient hallway, flanked by moss and ever-green flora at all sides, Y spots a light in the distance and whispers to the rest, pointing it out. It appears that this place is actually guarded, despite what Z's guess earlier.

Judging from the light, C can make out about three or four guards, evident by the clanking of iron boots on stone. Their silhouettes giving off a humanoid appearance.


X: Hide behind one of the pillars and shoot the enemy
Y: Feign death, to attract attention away from the others
Z: Sneak attack
C: Follow the group's plan while casting a protective shield around Y
. . .

How the turn may look like:

X drops into a crouch while loading his crossbow and moves over to one of the nearby pillars as Z unsheathes his daggers, following him. C accompanies [NPC] as she snuffs out her torch's light, they shift over to the other side. Y douses his torch by stepping on it and lies prone just a few meters behind the party, with a hand on a nearby rock in preparation.

The Guards turn the corner and for those who choose to look, see three men clad in iron wearing sullen expressions in their patrol. Their only light source held by the middleman, a weakly burning torch. Their leader holds a hand up and squints in the group's direction. He gestures once more and the group follows, slowly unsheathing their blades and grasping their shields, shrugging off their aloofness. They pass the ambush point with no warning of their impending doom, fully interested in the prone figure.

The leader is alarmed but curious upon approaching Y, prodding him lightly with the tip of his blade. Suddenly, the body rises and throws his rock at the torch, taking them with surprise while the force of the blow knocks away the torch with a clatter. The sound of a boot stepping on it follows, leaving the guards in total darkness.

Keeping with the plan, the group rushes the bewildered guards, taking advantage of their helplessness. The lead guard swings his sword blindly at Y, which strikes him in the chest but the sword glances off his body as if made from iron itself. Y counters the strike with his dagger, pushing through the weak iron plating and striking true in the head. The sound of a body hitting the cobblestone floor resounds through the hall. The remaining two are assaulted on both sides by the rest. The first guard raises his shield instinctively, ignoring the blow from C but leaving his other side open to attack in his haste. Which [NPC] strikes with her sword, sparks are seen from steel glancing off the side of his copper-shod cuirass. The force of the blow leaves him dazed however which Y uses to his advantage, striking unseen at the neck, opening the jugular. Even in total darkness, the sound of spurting blood can be heard from the fatal strike.

Beads of sweat form on the last guard's forehead, the sounds around him dampening his morale. He falls to the ground, after being impaled in the back by Z, followed up by the sound of a bolt puncturing the back of the guard's cervelliere.

A few moments pass and silence is the only sound the group can hear. Y lights his torch once more and under the flickering light, the group can see the effects of their ambush. Three dead men with no notable marking.

"Hmph, nothing but ill equipped louts." X says after checking the bodies. With a nod, Y continues the journey deeper down the tower.

A few floors down, C stops the group. Y shines his torch forward and at the end of this hallway, revealing an ornate door in the distance.
I made this up on the fly so couldn't delve deeper into the RTD workings, but this is basically what you may see.

Using lawastooshort's battle mechanics, from Gatleos with a pinch of my own. Busy re-working it with his permission.

. . . Great, this seems like a whole list of rambling. Sorry for that, it's just that I had a plan for an RTD-in-the-making and unsure if it would garner any interest from anyone. I usualy spout every word that seems relevant when nervous, being my first time and having absolutely no experience at all in running an RTD, other than observation.

So, um. Am I overdoing this? Giving an NPC a chance in the mission (as the NPC will have effects in the future, being a waitlister character that may be randomly chosen by the current party)

Tl,dr: Team-based RTD, waitlisters get a chance of having their characters in the mission if the current group chooses so but as an NPC. Responses of the NPC are based on the "Personality". Multiple rolls of 3 may be encountered, most to determine the effectivity of a situation according to the current party's view. Wall of texts are to be expected. This is an RTD that will be constantly updated, I will not give up on it.

Questions
On the Life system, all damage that is going over the defenses of the player would head straight to health. Is rolling a d6 to account for it alright?

I could be planning some sort of Stamina bar or Fatigue bar on the players, that would affect their actions in game and thus, leaning towards reality which may give the waitlisters a chance but would that be too far?

Also, in planning random events, how do people do it?

And thanks for bearing with my overly-long post everyone.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Caellath on March 22, 2012, 11:10:12 am
Count me in already. What about the skill development system?

It is good to see the latest RTDs have been trying to integrate waitlisters. Also, the world-changing actions and morality issues are a must-have! I like to create or take part in a world where my actions really matter. Which takes me back to that village in Arcane Steel where Adrienne (truly) almost sparked a war. If her second roll turned out to be bad once again...Well, you get the idea.

And good luck for you. (Feedback on my idea on top of yours would be appreciated).
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tiruin on March 22, 2012, 11:15:06 am
Skill development? Um, yes. Unsure to that as I'm considering maybe a universal reward from every mission completed. In making a character, players and waitlisters will get to choose from a pre-made list of upgrades like the ones shown. The classes are only for flavor, to tie in with the story, which may or may not have other effects in there. Any class can use any skill.

Edit: Basically a draft of the stamina. It would, maybe, work as an added defense roll when Life is in danger of death (or any damage at all, just state in the action). Life and Stamina are both regenerated out-of-mission, but not in mission without external events.

Have to post mechanics later on, if anyone is alright with it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Caellath on March 22, 2012, 11:26:20 am
I am not against stamina. My favorite genre is the mix of fantasy with gritty realism. It gets players more wary of what to do, and even magic users should be wary of taking an arrow to the face.

But, huh... I guess Rule of Cool being applied some times could get you more people.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on March 22, 2012, 12:03:43 pm
I... man, I want to play that game, Tiruin. It sounds really fun, and I adore the idea of a "hub area" for waitlisters.

The only thing I can say is try not to overthink it because that can sometimes lead to too-complex games that crash and burn quickly.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on March 22, 2012, 12:23:27 pm
Tiruin:  I like it, and am interested in playing it.  Have you checked DH's Nowhere to Run (http://www.bay12forums.com/smf/index.php?topic=86775.0)?  They sound a bit similar (though obviously a very different setting.)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Caellath on March 22, 2012, 12:53:01 pm
I... man, I want to play that game, Tiruin. It sounds really fun, and I adore the idea of a "hub area" for waitlisters.

The only thing I can say is try not to overthink it because that can sometimes lead to too-complex games that crash and burn quickly.

This. Do not overthink it, I think we should mostly try to learn from our first RTDs, without forgetting fun.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 22, 2012, 02:08:37 pm
I might try it.

Which bodes ill for your plot.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 22, 2012, 02:56:52 pm
Derm, you bode ill for anyone around you.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 22, 2012, 02:59:11 pm
And I will propagate that opinion till the day everyone else dies.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on March 22, 2012, 03:02:04 pm
I've actually wanted Derm in one of my RTDs for some time. I am interested in seeing what kind of a plot I could cultivate around him.

Like nuking Manhattan so you can play I-spy with the shapes made of twisted metal and melted glass.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on March 22, 2012, 03:04:34 pm
I've only had Derm in one game as far as I can remember. He came armed with reality warping powers but I don't really remember him doing anything spectacular. It's hard being outrageously evil when everyone is a mad scientist who vandalize government property, bring down airships and dissect passerbyes for extra parts for a living.

Sorry bro, but it's the truth. YOU FAILED.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 22, 2012, 03:06:58 pm
I don't think I had done RTRTD at the time. Plus, on the technical side, the scale of my atrocities results more on the GM's side and the abundance of six's and sevens. I had a permanent -1 in that game, I think.

I do remember attempting to increase the gravitational field around a guys head by twenty times.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on March 22, 2012, 03:08:35 pm
Tune in this evening for more info about dermonster's shameful past as a perfectly normal player. Is his evil image just a sham? Is he really worshipping eldritch horrors from beyond time ironically? All this and more, tonight, on RTD News.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 22, 2012, 03:10:08 pm
Don't make me jump in the first spot on your next RTD digital.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on March 22, 2012, 03:11:36 pm
I want to see you try.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 22, 2012, 03:13:18 pm
Challenge accepted.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Caellath on March 22, 2012, 03:15:02 pm
Fight! Fight! Fight! Fight! Fight! Damn this is boring.
Kill! Kill! Kill! Kill!
I'm cheering for public entertainment on this one.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on March 22, 2012, 03:19:00 pm
Challenge accepted.


You can't steal my rainbow without giving it to me (http://www.bay12forums.com/smf/index.php?topic=99993.msg2952540#msg2952540) in Hyrule Hijinks!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 22, 2012, 03:20:03 pm
Shush toaster, grown abominations are squelching.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on March 22, 2012, 03:25:50 pm
You  cannot  deny  the  wrath  of  my  glorious  text!    Why,  I  even  have  twice  as  many  rainbows  as  you!    I  am  FAR  more  fabulous  than  you  shall  ever  be!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 22, 2012, 03:28:13 pm
Edit: Nah, what I just made would probably break someones computer.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Caellath on March 22, 2012, 03:51:07 pm
Those generators are pretty boring. I wish there were more effective ones.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Caellath on March 22, 2012, 04:46:40 pm
When I started to work on the "School of Badass" badassery advancement, I thought about a schedule system, where every day has a maximum number of teachers (two or three, for an instance) and the students have to pick their chosen class.

Of course that playing towards the badass archetype is better. Having your Summoner constantly go to the sparring class and miss those precious summoning classes does not make much sense. Unless he goes there from time to time only to cause havoc by summoning a fairly large demon, of course.

Skills would be learned and mantained by usage. Right from the start, the characters would have reasonable levels of their archeptype's main skills, so they do not have to learn anything from the scratch, and, of course, because some badasses are taught from birth.

You could also pick the "Common guy" option. Meaning you would play a normal human, probably to either be turned into comic relief or to ascend by learning skills, getting an experience bonus for that, as you would be like a blank sheet. A weak one, at least at the beginning.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Theodolus on March 22, 2012, 05:47:02 pm
I'm seriously contemplating starting an RTD but am a bit nervous to dip a foot in to those treacherous waters. So I figured I'd come here and peruse the thread. Naturally work got in the way and I'm sure I'll forget about checking in on this thread if I don't see it pop up in my new replies page. However... in order to not make this a completely lame "posting to watch" comment I'll throw something out there that maybe the more musical of you could have a hilarious time with: Roll To Dodge: The Musical. I would rock this one out myself, but it would only be truly awesome if you could make music to go along with it. Lyrics and whatnot. Definitely not my forté. However....

(Sidebar: ever noticed that typing ideas out helps you to come up with other ideas?)

So how about a RTD in which the players have to pick out a selection of music (preferably with a link to youtube or a short clip somewhere) to go with each of their actions. Failure to include appropriate music would result in a -1 penalty. Music that fits the situation like a glove would get a +1. Of course this is somewhat reliant on the GM not screwing the players for choosing music that they personally don't like. Thankfully I'm open to just about any genre.... The actual game would have minimal stats and not focus on having lots of things to track. I figure if I'm able to keep it simple and easy to run turns it would be more likely to last longer. Maybe even reach some sort of conclusion.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 22, 2012, 05:53:31 pm
Something similar is Roll to dodge a song.

I like the concept but they just do not last long.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 22, 2012, 07:57:59 pm
That's a pretty shallow gimmick, it probably wouldn't last very long. It might work better if the song link was their action. Instead of the players describing their actions directly, they give an impression of what they want to do through a song. That has more potential I think, but it would need some more work to remain interesting.

Or maybe an illustrated RtD, where the players illustrate their own actions instead of putting them in words? You could go even further with it by having the GM write the turn in pictures too, so the whole thread is just pictures responding to pictures. Everything that happens in the story is just implied by what everyone draws. Roll to Pictionary :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on March 22, 2012, 08:23:51 pm
I actually like the "song as action" idea, although it could be bitchy to arbitrate. But Roll to Pictionary gave me other good ideas...

Roll to Pictionary- Players submit their action as expressed via picture, and waitlisters try to interpret the action. The GM organizes the most popular interpretations from Most Favorable to Least Favorable, then rolls to see which one happens.

For example, a player tries to draw themselves stabbing an orc. Their terrible squigglings get interpreted in various ways by the waitlisters- is he stabbing it? Hugging it? Making soup? Stabbing himself? Stabbing the Orc was most suggested and is the best result, so it gets assigned both 5-6. Hugging it is second most favorable (as that would make the Orc friendly) and gets assigned 4. Making Soup is also fairly popular but doesn't really help, so it gets 2-3. Stabbing himself is clearly not helpful, and is given 1. GM rolls a [5]- successful stab!

For general structure, it could be done as a regular RTD with plot and shenanigans, or maybe more relevantly a WarioWare-esque series of mini-challenges, where the player is challenged to correctly render the action they want to take. Succeeding results in points and continued play, Failure results in no points but continued play, and Death/Obvious-Game-Over cycles in a waitlister, and the player joins the crowd. The more I think on it, the more I'd say that most turns are regular Succeed/Fail played for points, with say every 5 turns being a "DODGE THE BUS!" kind of action.

Secret action goodness AND waitlister involvement AND crappy MS Paint drawings? Sign me up!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 22, 2012, 08:34:53 pm
Flaw: You'd have to open up MS paint and upload to image sites whenever you want to post an action, which is probably longer than the half minute it takes to post a word action.

I am lazy.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on March 22, 2012, 08:48:17 pm
Pro: The GM doesn't have nearly as much work, as much of the gameplay and fluff writing is foisted off on the waitlisters and lurkers! All he has to do is roll a die and come up with new zany schemes! BRILLIANT, BRILLIANT I TELL YOU!

Besides, I'm kinda counting on terrible pictures to make things entertaining. Hooray lack of effort!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 22, 2012, 08:56:07 pm
What if none of the waitlister interpretations are negative? Or positive? You need a full spectrum of roll outcomes every time, and you can't just force it. I really like the idea of the waitlist acting as an audience who interprets the pictures and influences the results of actions, though.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on March 22, 2012, 09:08:29 pm
You can totally just force it! Take the "hug the orc" example- I decided to fluff that as a good outcome (because who doesn't love hugs?) but it just as easily have gone south (the orc's hug crushes you.) The way I see it, there would be things that are definitely good/desired (and will result in points) and things that are bad/undesired (and will not result in points, and possibly other sadness) and the ambiguous results can be fluffed as needed to fill out the table.

Part of me thinks it would be interesting if you could have abilities that fart with how well you draw. For example, you might have a beneficial ability that lets you use multiple colors, but it would be accompanied by a weakness like a smaller canvas. Or you could be restricted to the spraypaint tool. Ok most of these are more fun as debuffs, maybe that would be a good non-lethal consequence for failure. There's a reason the other part of me says this is a dumb idea, but I still like core Roll to Pictionary.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on March 22, 2012, 09:25:44 pm
You'd probably be better off making it a regular forum game, with the RtD mechanic dropped.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 22, 2012, 09:27:39 pm
Okay everybody, get out your crayons! Monk is running Roll to Pictionary!
You'd probably be better off making it a regular forum game, with the RtD mechanic dropped.
So... just Pictionary?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on March 23, 2012, 01:53:44 am
No! Roll to Pictionary! It must be done! :o
Also, my current excuse for not updating my RtD is my lack of internet. Yess...
Well, I have about $0.80 left of internet, to be precise. :P Amazingly though, I have actually almost finished the turn, I was just going to add in an encounter for those characters sitting around doing nothing. But at this point, after not updating in months, it might be better just to let it die and start a new, less complex RtD. :-\ Thoughts? I still want to do Roll to Be a Superpowered Mercenary Team or similiar, set in a post-apocalyptic world with all sorts of cheesy action and freakish Liefield-esque characters...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on March 23, 2012, 09:00:52 am
No! Roll to Pictionary! It must be done! :o
Also, my current excuse for not updating my RtD is my lack of internet. Yess...
Well, I have about $0.80 left of internet, to be precise. :P Amazingly though, I have actually almost finished the turn, I was just going to add in an encounter for those characters sitting around doing nothing. But at this point, after not updating in months, it might be better just to let it die and start a new, less complex RtD. :-\ Thoughts? I still want to do Roll to Be a Superpowered Mercenary Team or similiar, set in a post-apocalyptic world with all sorts of cheesy action and freakish Liefield-esque characters...

I searched to find a picture of a cat or dog that would adequately capture my horror in a suitably heartwarming way, but I couldn't find it. :(

Ah well, waitlist me for whatever the hell you're going to do.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: 10ebbor10 on March 23, 2012, 02:22:28 pm
Since I will probably stop my current RTD( Due to problems with managing and player input( mostly managing stuff)) and the other is almost finished, I will probably start a new one soon. currently I'm torn between 3 ideas. each will have 6-8 players.

Roll to be a History monk
Spoiler (click to show/hide)

An as yet of unnamed RTD with a plot I can't tell you about. Futuristic, and set on a spaceship. Possible kinda RP heavy.
Spoiler: Possible Intro (click to show/hide)


Roll to be a submarine commander

Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 23, 2012, 02:29:39 pm
The spaceship RTD I might be up for. Just as long as it's not so RP heavy that the turns come at a sluggish rate, and just as long as the ship is large and you've got a map.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on March 23, 2012, 02:46:46 pm
ROLL TO PICTIONARY MUST HAPPEN. That's all I'm gonna say.

Though I think it may be better if the GM writes words and the players draw pictures.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: 10ebbor10 on March 23, 2012, 02:48:37 pm
It won't be that RP heavy. A 5-10 lines post per player will suffice. The Ship will be quite large , and I will keep a map. Can't draw though.

Edit: Modified the descriptions of the other 2.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Talarion on March 23, 2012, 05:14:28 pm
This is probably a bad idea, but I'm thinking of trying to restart (and rework) my old RtD, my first one I believe, Star of Xaviros. At the moment I do not currently have time to run it, but I might get around to it when the holidays roll over. For anyone who remembers it, tell me what you think about me restarting it.

For anyone who doesn't, It was basically an RtD where the players were genetic experiments, freed from a Genetics Testing Lab by an attack. Genetic enhancements went from Super Strength, to Genetic Knowledge, to Telekinesis, and even the ability to utilise 'Magic', which, in the setting, was generated from a field of radiation/energy emitted from the Star of the system, where the name actually came from (Xaviros is the planet it was set on, thus, Star of Xaviros.) It was sci-fi/fantasy, with roughly near-future Earth tech, with some things being higher than ours are now, such as the genetic modification, and the fact this world has access to 'MagiTek', technology drawing on that energy field I mentioned just before.

All thoughts/comments/feedback welcome ^^ (On if I should restart, if the idea interests you (for people who don't remember/are new), if you would rejoin (For the people who were in it before), things to be reworked or changed... things like that are high on my 'Want feedback on' list, but other things are good too.)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on March 23, 2012, 06:14:14 pm
Ah spring, the time when RTDs rise from the grave. Serious' RTASL, Tarran's Westlands, and now your Star of Xaviros.

I remember the game. Interesting to play as a mute kid who could manipulate all forms of energy. I'd play it if you started it back up again.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on March 23, 2012, 06:22:26 pm
I'd give it a second try, sure. Not sure if I'd use Rebecca again or not, though.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 23, 2012, 07:17:34 pm
This is probably a bad idea, but I'm thinking of trying to restart (and rework) my old RtD, my first one I believe, Star of Xaviros.
Oh really? Huh.

I don't remember anything that happened back in that RTD but save me a spot anyway please. :P

Tarran's Westlands
Don't get too excited yet. I still haven't decided if I want to redo it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on March 23, 2012, 07:56:49 pm
I do like the History Monks.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 24, 2012, 02:26:15 am
Hey. You remember that project (http://www.bay12forums.com/smf/index.php?topic=80900.msg3039139#msg3039139) that I lost interest/motivation/creativity for? I picked it up again, only now it's starting to blend with X-COM and Civilization.

What.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 24, 2012, 02:39:04 am
Hey. You remember that project (http://www.bay12forums.com/smf/index.php?topic=80900.msg3039139#msg3039139) that I lost interest/motivation/creativity for? I picked it up again, only now it's starting to blend with X-COM and Civilization.

What.
DO NOT WANT. D:
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on March 24, 2012, 02:42:29 am
DO NOT WANT. D:

+1. The last thing I need right now is the idea of Solid Snake in a frilly pink Japanese schoolgirl outfit. >.> There are some things Man Was Not Meant To Know, all right? :P (Also, I have no clue how to blend that with X-Com and Civ, but it sounds extremely complicated...)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tarran on March 24, 2012, 03:08:08 am
It wouldn't just be Solid Snake running around in a pink japanese schoolgirl outfit... it would be entire cities running around in pink outfits with an image of Solid Snake's face plastered on them shooting at aliens with the accuracy of an Xcom soldier.

THE HORROR.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 24, 2012, 03:21:26 am
DO NOT WANT. D:

+1. The last thing I need right now is the idea of Solid Snake in a frilly pink Japanese schoolgirl outfit. >.> There are some things Man Was Not Meant To Know, all right? :P (Also, I have no clue how to blend that with X-Com and Civ, but it sounds extremely complicated...)
To be fair, my intended system was simply to require frilly dresses, and then allow the characters to be whatever age and gender and so on that they pleased. So, y'know, I wouldn't put money on it, but it'd be possible that nobody would play as anything that shouldn't be wearing a frilly pink dress.

Oh and I was going to enforce called-aloud frilly pink attack names also. Never quite figured out how to do that, though.


It wouldn't just be Solid Snake running around in a pink japanese schoolgirl outfit... it would be entire cities running around in pink outfits with an image of Solid Snake's face plastered on them shooting at aliens with the accuracy of an Xcom soldier.

THE HORROR.
Shit, now I want to do this also. My original plan had most certainly not called for X-COM levels of cockeyed autofire or being one-shot by hot plasma from out of nowhere, but now it's sounding vaguely interesting.

I wonder if doing an X-COM LP like I've been thinking of would remove the need for this. Might also make it worse, as I begin to crave the raw flexibility of a forum game...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on March 24, 2012, 03:58:42 am
I wonder if doing an X-COM LP like I've been thinking of would remove the need for this. Might also make it worse, as I begin to crave the raw flexibility of a forum game...

Well, you have one person's interest in that, at least. ^^^
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on March 24, 2012, 09:44:08 am
FreeFormSchooler kept giving me terrible ideas in chat, (the bastard) and I've finally managed to rationalize my way out of most of them, but there was one mechanic that I thought of that sounded interesting enough to share.

The game would have a captain and his crew on their spaceship, trying to get by in the face of adversity and evil mega-governments and all that good stuff. That's setting, and I managed to not think about anything related to that. The mechanic that I thought about was more general,

Question: How the hell do you stop the ship from being filled with eight random people who couldn't give a crap?
Answer: Let the captain pick his crew.

So to do this, you would open up the game to players, and after a set number of days (or after a set number of sheets) you pick a captain. (Whether you do it by RNG, favoritism, unbiased selection of personality, or Dip, Dip, My Little Ship, doesn't matter.) Then, when you have your captain, you tell him basically what this ship will need in terms of crew and give him/her a character limit.

After that the character choosing process is up to him/her.


And that was the only productive thing that came out of being sorely tempted.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on March 24, 2012, 11:07:41 am
OhmigoshthatsoundslikethebestRtDeverohmigoshpleasedoitplease--

...If you ever do something like that, I am definitely making a sheet. :D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Draignean on March 24, 2012, 11:26:09 am
Fine Yoink, you have my solemn promise that I will make a firefly-esque RTD. After Deviation-22 and Arkham resolve.

When the mountains blow in the wind, like leaves.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Skyrunner on March 24, 2012, 01:31:32 pm
Okay, there goes my second attempt at an RTD xD
Any comments on how I should fix things if they are problematic ?

On second thought, maybe I should have sold it as an RP on the main boards...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 24, 2012, 03:34:32 pm
I really like that choosing your crew idea. In fact, that'd probably be about as ideal as you could get for an series of linked games.

...also I have X-COM on the brain, so it occurs to me that choosing your squad could work too.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: 10ebbor10 on March 24, 2012, 04:30:13 pm
Since I will probably stop my current RTD( Due to problems with managing and player input( mostly managing stuff)) and the other is almost finished, I will probably start a new one soon. currently I'm torn between 3 ideas. each will have 6-8 players.

Roll to be a History monk
Spoiler (click to show/hide)

An as yet of unnamed RTD with a plot I can't tell you about. Futuristic, and set on a spaceship. Possible kinda RP heavy.
Spoiler: Possible Intro (click to show/hide)


Roll to be a submarine commander The mechanics would work too for a spacebased game, though the added complexity of taht would require me to fit all of you on one ship.

Spoiler (click to show/hide)
Added more descriptions and suchlike.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: lawastooshort on March 24, 2012, 04:58:59 pm
I do like sound of the History Monks.

I think this is an excellent idea, could be tricky to do justice though (TP deserves it). I probably wouldn't join though as I don't have the motivation or time for anything particularly complicated right now, what with two rtds and actual other stuff too.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 24, 2012, 08:13:34 pm
Hrm, thinking over the wound system for Hyrulian (and technically Eternal at he same time), what do I do with burn wounds? I'm not entirely certain.

And someone is obviously going to blow themselves up at some point.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on March 24, 2012, 08:31:24 pm
Burn wounds could be situational penalties. Hand burn? -1 to doing [x type of thing] with your hands.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on March 24, 2012, 08:37:08 pm
Extensive burns would also be extremely painful, more so if they're touched.  Any time you're hit, you have to roll to avoid being stunned by the pain?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 24, 2012, 08:45:37 pm
Minor burns, 50% chance of -1 to some rolls.
Burns, -1 to some rolls.
Extreme burns, -1 to rolls, plus 25% chance to be completely paralyzed by pain when said appendage is used.

Hmm, I think I like it. Possibly. I think it needs a trial by fire to see whether it's good.

I suppose burns and extreme burns would cauterize slash wounds too.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Toaster on March 24, 2012, 08:47:23 pm
trial by fire

i c wut u did ther
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 24, 2012, 08:56:10 pm
Now that I think about it, isn't HP supposed to effectively be blood lost?

Should broken bones and burns prevent your health from recovering? Or maybe just let you do it at a reduced rate...
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 24, 2012, 08:57:48 pm
Now that I think about it, isn't HP supposed to effectively be blood lost?

Should broken bones and burns prevent your health from recovering? Or maybe just let you do it at a reduced rate...
That'd make them debuffs, not wounds per se. I could see broken bones, at least, reducing max health while active, though.

Healing rate adjustments work better when there's a measurable, default rate to affect. Does Hyrulian RTD even have that?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 24, 2012, 09:05:52 pm
I was thinking about, no injuries is 1d8 per turn, with burns and broken bones is 1d4.

Or maybe just a flat rate of 4 per turn, no randomness involved, down to 2 with bones and burns

Blunt damage does flat hp damage and cutting is basically a DoT instead of direct damage. Burns are similar to bones, but with a paralyzing pain effect at major levels.

Anyway, aside from PvP, Dariush pissing off the GM and the Kokiri, and one guy rolling in his own pentacle fueled wounds until he died in the kokiri forest for nine turns, there hasn't actually been any combat until now.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 24, 2012, 09:07:24 pm
and one guy rolling in his own pentacle fueled wounds until he died in the kokiri forest for nine turns
For some reason this made me laugh. Maybe the mental image of literally rolling through the forest.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: 10ebbor10 on March 25, 2012, 06:07:47 am
I do like sound of the History Monks.

I think this is an excellent idea, could be tricky to do justice though (TP deserves it). I probably wouldn't join though as I don't have the motivation or time for anything particularly complicated right now, what with two rtds and actual other stuff too.
Yeah , that's kinda the reason why I'm not sure about doing it. Still, the whole world fits an Rtd quite well.

Spoiler: Possible Intro (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: ExKirby on March 25, 2012, 10:37:04 am
So I just read the last 2 50-post pages of the thread that I own and yet don't really look at, and I'm just going to be a bitch and say that nobody has paid attention to the first post, paragraph(?) 2. I don't think I've EVER seen some point or reference to this thread, despite it being here for... a long time. Haven't EVER updated that OP. Anyway, I'm glad to hear that this thread is still in use, and will hopefully never need to be stickied. Even though the RTD Hall of Fame is the first sticky of the RTD boards, we can all relish in the greatest non-RTD thread of all time. ((Yes, I am that proud.))

Anyway, the main reason I came here is to drop some ideas. And being myself, I have a LOT of ideas to drop. A LOT. Feel free to have a look at them.

Spoiler: ApothecaRTD (click to show/hide)

Spoiler: Spam Army (click to show/hide)

Spoiler: RTD Live (click to show/hide)

And now, because take a penny leave a penny, I will now rant about ebbor's ideas.

History Monks could be bun, but I know jack shit nothing about Discworld so I don't know how good you could make it. Although, ((Going off what you've wrote)) if everything is supposed to go a specific way as written in a book, and the book does not mention the Monks getting involved in a certain scenario BUT THEY DO ANYWAY, doesn't that technically mean that they are breaking their own rules? ((Loopholes FTW))

Futuristic Idea:

(http://www.altepeter.com/stuff/imgs/applause.gif)

Yes, that applause was merited. We finally get a plot idea featuring cryo that doesn't involve defunct ships (And a prison complex in one case)! Thank you for being original. As far as the ideas behind it are concerned, I quite like it. Not the kind of thing I would be interested in, but good nonetheless.

Submarine Idea... Let's look at it like this. How are you going to make submarine piloting fun? And I mean actually fun, not "I'm going to toss these enemies at you for some unmerited reason". ARRRRRRTD was good because it gave players other things to do while on their ship-in a close-future environment, what can you do on a submarine like that? If you can come up with a logical reason behind it, then fine, but I honestly don't see a way to make it work AND be fun.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Skyrunner on March 25, 2012, 10:39:12 am
ApothecaRTD sounds fun. Maybe I'll have a try, though I can't grasp what mechanics should be in place..  ???
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: ExKirby on March 25, 2012, 11:01:05 am
ApothecaRTD sounds fun. Maybe I'll have a try, though I can't grasp what mechanics should be in place >_<
Use my favourite: IMPROVISE!

Alternatively, assign all problems general names and numbers (Eg. Snake Bites could be Wounds 2 Poison 3), and assign ingredients similar stats, except in negatives if they cure (Eg. A Poisionous Berry could be Poison 1, but an anti-poision berry would be -1). Hide these stats from the players and force them to work things out. When potions are made, the numbers from the ingredients are added up and collated (Eg. Two Anti-Poision berries and one Poisonous one would work out at Poison -1). They then give the potions to patients and if the stats come to 0 or less, they're cured! I suppose immunity ingredients could be an idea: You can't go below 0, but get an immunity ingredient and you are now allowed to go to, say, -3.

...Wow, Kirby. A good idea? Are you on something?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tiruin on March 25, 2012, 11:02:39 am
Request: Could anyone set up the RTD FAQ? Specifically what die is for? d6, d10 and d20 are the common ones I've heard, to help those new to RTDs.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: 10ebbor10 on March 25, 2012, 11:04:43 am
Basic rules are: d6 for everything.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Skyrunner on March 25, 2012, 11:06:31 am
@Kirby

Yes. Yes, you are. :-D

That sounds good ...

... though there are a host of more issues xD
Oh, well, I'll hopefully make it by today.

@ebbor

Except when they're not. :3

Percentile dice are used when you have a very small chance that is less than 11% for something!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: ExKirby on March 25, 2012, 11:26:06 am
Randomblurt: I have taken it upon myself, on of the senior RTDers, to write the FAQ. Here's what the questions look like so far (and I only just started):

Spoiler (click to show/hide)

This is going in its own thread later: as much as I hate clutter, I don't think grouping the Library and FAQ together is a good idea because people may be lazy bastards who can't be bothered looking at a library as well. Also, I intend to allow people to ask more questions, so I doubt mixing them with the nominations is a good idea =P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Yoink on March 25, 2012, 11:53:52 am
Good to see you back, ExKirby! :)
Anyway, I've been pondering some RTD-related matters, and I was wondering: If an RTD was run using a D12 instead of the usual D6, would there still be just two numbers for crit sucesses/failures, or would you increase that number?
Also, would the GM using some kind of, not sure how to put it, 'morale' system be a good idea? By which I mean, rolling against a 'willpower' stat in certain cases to determine whether a PC is brave enough to attack X, whether they're heartless enough to slay an unarmed opponent, whether they aid their allies when horribly outnumbered or simply run away, or a whole other bunch of situations.
At first I thought the idea sounded cool, but then it started to seem rather railroad-y... And then I realised it was 2AM and my brain wasn't working so I figured I'd just make a poorly-worded, sleep-deprived post on here and be done with it. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: 10ebbor10 on March 25, 2012, 12:01:18 pm
And now, because take a penny leave a penny, I will now rant about ebbor's ideas.

History Monks could be bun, but I know jack shit nothing about Discworld so I don't know how good you could make it. Although, ((Going off what you've wrote)) if everything is supposed to go a specific way as written in a book, and the book does not mention the Monks getting involved in a certain scenario BUT THEY DO ANYWAY, doesn't that technically mean that they are breaking their own rules? ((Loopholes FTW))
The book just details the history of the world, but the Discworld, due to it's highly magical nature, tends to have problems with keeping the time organised. It helps that the Monk can actually manipulate time, including keeping rogue timeloops alive. Also due to an accident that will not be mentioned in this RTD, because it't what's the book about, time in Space on the disc are fractured. The Monks are just making a patch-up job.(For example, there's a certain battle that has happened several times in history). The book is quite inaccurate as it is.

The most important thing that you must know is that narrativium excist, and powers the entire world. Stories and other things have real power there. Also the way  thinks work is that the Present is defined as the moment you're currently experiencing. Both the future and the past have already happened and you are simply moving from A to B. There are also all sorts of complex things involving the Trousers of Time and such, but it often works out in the end.
Futuristic Idea:

Yes, that applause was merited. We finally get a plot idea featuring cryo that doesn't involve defunct ships (And a prison complex in one case)! Thank you for being original. As far as the ideas behind it are concerned, I quite like it. Not the kind of thing I would be interested in, but good nonetheless.
Bah, I want to respond to this but I can't really do it.

Submarine Idea... Let's look at it like this. How are you going to make submarine piloting fun? And I mean actually fun, not "I'm going to toss these enemies at you for some unmerited reason". ARRRRRRTD was good because it gave players other things to do while on their ship-in a close-future environment, what can you do on a submarine like that? If you can come up with a logical reason behind it, then fine, but I honestly don't see a way to make it work AND be fun.
I can't find the ARRRTD thingy, but there's lot of things you can do on and around your ship. Also, each player pilots his own ships and oil platforms. You can board ships, explore drowned cities in diving suits, visit underwater labs and others.

Spoiler: ApothecaRTD (click to show/hide)
Could be fun.  Probably would be.

Spoiler: Spam Army (click to show/hide)
Oh, I would join one of these. Maybe you could also have the waitlisters suggest new and dangerous traps for the G.M to use.

Good to see you back, ExKirby! :)
Anyway, I've been pondering some RTD-related matters, and I was wondering: If an RTD was run using a D12 instead of the usual D6, would there still be just two numbers for crit sucesses/failures, or would you increase that number?
Also, would the GM using some kind of, not sure how to put it, 'morale' system be a good idea? By which I mean, rolling against a 'willpower' stat in certain cases to determine whether a PC is brave enough to attack X, whether they're heartless enough to slay an unarmed opponent, whether they aid their allies when horribly outnumbered or simply run away, or a whole other bunch of situations.
At first I thought the idea sounded cool, but then it started to seem rather railroad-y... And then I realised it was 2AM and my brain wasn't working so I figured I'd just make a poorly-worded, sleep-deprived post on here and be done with it. :P
If you want to have the same crit succes: 2 numbers.
For the other one, I would give the player the choice to do such things, but you could give him or her penalties.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 25, 2012, 12:11:59 pm
I have to say ExKirby, as a magnificently lazy individual, I applaud your innovation in the field of foisting GM duties onto the players.

Good to see you back, ExKirby! :)
Anyway, I've been pondering some RTD-related matters, and I was wondering: If an RTD was run using a D12 instead of the usual D6, would there still be just two numbers for crit sucesses/failures, or would you increase that number?
Also, would the GM using some kind of, not sure how to put it, 'morale' system be a good idea? By which I mean, rolling against a 'willpower' stat in certain cases to determine whether a PC is brave enough to attack X, whether they're heartless enough to slay an unarmed opponent, whether they aid their allies when horribly outnumbered or simply run away, or a whole other bunch of situations.
At first I thought the idea sounded cool, but then it started to seem rather railroad-y... And then I realised it was 2AM and my brain wasn't working so I figured I'd just make a poorly-worded, sleep-deprived post on here and be done with it. :P
This is one of those cases where player choice comes into direct conflict with game mechanics. At what point can the GM tell a player that they can't perform a certain action because "your character wouldn't do that"? In my opinion it doesn't matter what a player does, the GM should never prevent them from doing it just because it's "out of character". Roleplaying should never be affected by in-game mechanics, only the results of players' actions should ever be determined this way.

Of course, morale can be an exception in extreme cases. Dwarf Fortress adventure mode allows you unlimited freedom to walk around and do what you want, but if your character is exhausted to the point of passing out that doesn't really matter. A player should only be prevented from a certain action by physical or mental means, not because their conscience (i.e. the GM) forced them not to do it. I think the example you gave works.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 25, 2012, 02:31:53 pm
Request: Could anyone set up the RTD FAQ? Specifically what die is for? d6, d10 and d20 are the common ones I've heard, to help those new to RTDs.
I really need to get on this. :-\
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tiruin on March 25, 2012, 03:01:10 pm
Don't strain yourself Irony  :P, just one thing crossed my mind.

d10, d20 dice. What are they for? More variability in an RTD or another way of calculating the fate of the action?

>FAQ  :)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Skyrunner on March 25, 2012, 03:02:48 pm
GM call.

...So actually both.

As far as I know.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 25, 2012, 03:07:24 pm
Don't strain yourself Irony  :P, just one thing crossed my mind.

d10, d20 dice. What are they for? More variability in an RTD or another way of calculating the fate of the action?
It really depends. RtD is designed to only use d6, because it's more common. Unless you're using a detailed skill system or something, I see no reason to use anything higher than that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Skyrunner on March 25, 2012, 03:09:09 pm
For my random effect tables, I  put 5 as 'see other table' and 6 as 'roll twice and combine'. Think it's OK? o_O


(Of course, it hasn't seen any use yet. Apothecary >.>)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: ExKirby on March 25, 2012, 04:36:05 pm
Request: Could anyone set up the RTD FAQ? Specifically what die is for? d6, d10 and d20 are the common ones I've heard, to help those new to RTDs.
I really need to get on this. :-\
I a doing the FAQ. It is me.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 25, 2012, 06:06:55 pm
Request: Could anyone set up the RTD FAQ? Specifically what die is for? d6, d10 and d20 are the common ones I've heard, to help those new to RTDs.
I really need to get on this. :-\
I a doing the FAQ. It is me.
FAQ cage match go.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Scelly9 on March 25, 2012, 06:11:04 pm
Spoiler: Spam Army (click to show/hide)
Mind if I take that? I've always loved traps, never able to do something like this though.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: ExKirby on March 26, 2012, 03:56:41 pm
Spoiler: Spam Army (click to show/hide)
Mind if I take that? I've always loved traps, never able to do something like this though.
Take it! This thread is like an infinite-and free-buffet! Take what you want!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on March 26, 2012, 04:06:54 pm
Yes, let us all become bloated on the all-you-can-eat smorgasbord of ideas that is this thread. Roll to Eat More Than Anyone Should!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 26, 2012, 04:29:44 pm
Yes, let us all become bloated on the all-you-can-eat smorgasbord of ideas that is this thread. Roll to Eat More Than Anyone Should!
This has inspired me with a cross between Kirby, Katamari Damacy, and Hungry Hungry Hippos. Players are Kirbylike blobs hoping to devour everything, especially one another, and so must run around gobbling things up. But in addition to some sort of overall mass or size, players have to pay attention to what their consumables do to them- eating a lot of tanks will make one somewhat tanklike, eating a lot of concrete will make them concretelike, and so on. Players have to balance between stuffing their faces full of anything they can find and absorbing the things they need to become more effective, both in general and against their rivals.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: SeriousConcentrate on March 26, 2012, 04:30:59 pm
That sounds just crazy enough to work in the hands of someone skilled in the silly. :D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Skyrunner on March 26, 2012, 04:39:11 pm
That sounds fun too o_O
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: ExKirby on March 26, 2012, 04:41:07 pm
...WHAT HAVE I DONE
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Skyrunner on March 26, 2012, 04:41:51 pm
I don't think I'm skilled enough to be that silly ...()
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on March 26, 2012, 04:42:06 pm
That DOES sound awesome.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Caellath on March 26, 2012, 04:49:50 pm
I was working in the School of Badass subjects sheet and then it ocurred me that aside from "classic" subjects such as Stealth, Fencing and Marksmanship, I needed something over the top.

So it ocurred to me the "Impossibly Cool" subject (as I said, this setting is supposed to be lighthearted). Which would work mostly to teach over-the-top "specials" for classes that do not use magic. For example, a pirate can shoot you with a blunderbuss and slash your face with a cutlass. So a pirate with enough "Impossibly Cool" experience plus other different classes, could call upon a shower of cannon fire from 19th century ships out of nowhere. Alternatively, he could summon the Flying Dutchman (guns blazing) or the Kraken into the battlefield.

I mean, it could be a way of allowing other classes aside from summoners and wizards to do horribly flashy stuff.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 26, 2012, 04:51:20 pm
Alternatively, that could just be the high-end result of every non-flashy discipline.

Or the default results, for that matter. This is more or less Shonen RTD to begin with, right?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on March 26, 2012, 04:56:06 pm
Or the default results, for that matter. This is more or less Shonen RTD to begin with, right?

Yeah, as I was reading his post I imagined a pirate doing hand signs and shouting "19TH CENTURY CANNON FIRE NO JUTSU".
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Caellath on March 26, 2012, 05:18:09 pm
Yah, I know, the more I delve into this, it just gets more ridiculous.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: JackoftheBox on March 27, 2012, 09:53:37 am
Yah, I know, the more I delve into this, it just gets more ridiculous.

Which of course just makes it that much more badass
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: yousodumb on March 27, 2012, 09:38:57 pm
Hey everyone! Here's an RTD that I was told had some balance issues, I'd like some help getting this a bit better...

Spoiler: EORTD (click to show/hide)

Now here's where things start to get different:
Spoiler: overshoot rules (click to show/hide)

Other important things:
Spoiler: The world (click to show/hide)

Spoiler: The Gods (click to show/hide)

Spoiler: The species (click to show/hide)

Spoiler: Schools of magic (click to show/hide)

Spoiler: Your story (click to show/hide)


Spoiler: items (click to show/hide)

I'll add more things as I think of them.

Personal rules: A d6 decides your species and your species decides which god you are aligned with. There are three goals in this game, The party goal is to free the gods from their prison, The personal goal is what the god originally created you to do, I'll give this to you in a PM, The private goal is for you to choose, it can be anything from rule a kingdom or start a bakery. In order to "win" all three goals must be completed. The sixth avatar is known as the Chaos avatar, and is chosen randomly, I will explain this to whoever lands this character. Being as you are created by gods, you can be as crazy as you personally wish, but don't be surprised if your team-mates don't want to revive you. Max players is 6, this can't increase, sorry. If you roll a [6] and have any positive multipliers, they are applied to the next non-overshoot roll. Penalties are subtracted last. Example: +4,  -3 [2+4=6] [8] [8-4=4] final result: failure.

To Enter: A character name.[/spoiler]
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 27, 2012, 09:50:02 pm
Well for one thing, there being a chance to instantly end the entire damn RTD every turn is a bit of a sour point, as is 'everyone turns into gods, plot instantly and irrevocably derails' bit. Just make it proportional, I guess. Tone it down from 'game enders' to 'hilarious side effects'

Kitsune seem to have a major leg up on everyone else too. +4 to one magic and neutral on all others when everyone else gets a -2? Doesn't that seem... Y'know, overpowered?

(Yes, I know you're building upon the faulty version I transferred over to MSPA a few years ago. I have learned since then.)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: yousodumb on March 27, 2012, 09:57:38 pm
Well for one thing, there being a chance to instantly end the entire damn RTD every turn is a bit of a sour point, as is 'everyone turns into gods, plot instantly and irrevocably derails' bit. Just make it proportional, I guess. Tone it down from 'game enders' to 'hilarious side effects'

Kitsune seem to have a major leg up on everyone else too. +4 to one magic and neutral on all others when everyone else gets a -2? Doesn't that seem... Y'know, overpowered?

(Yes, I know you're building upon the faulty version I transferred over to MSPA a few years ago. I have learned since then.)

I'll do a bit of scalling on the dice rolls, How about +3 on one magic school -1 to all others?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: agentorangesoda on March 27, 2012, 09:58:47 pm
Well for one thing, there being a chance to instantly end the entire damn RTD every turn is a bit of a sour point, as is 'everyone turns into gods, plot instantly and irrevocably derails' bit. Just make it proportional, I guess. Tone it down from 'game enders' to 'hilarious side effects'

This from the person whose entire modus operandi in the recent alter your life game was derailing and destroying every single connection to the original plot, ending the world in the process.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 27, 2012, 09:59:15 pm
Sounds better, yeah. Might need more tweaking, I dunno, someone more experienced want to step in?

And yes. Yes it is. And it worked. But success still has more god damned points in the face of no sun, a sudden black hole, ruined society, and eldritch horrors. What's a guy gotta do to ruin a mans life, explode his balls?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Caellath on March 27, 2012, 10:00:30 pm
Yeah. Woe to dermonster. I was trying to be a fair player of team failure after all.

Skills:
Blatant Lies +3 exp.

Edit: We should try exploding Jack's balls if the game does not finish this turn.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tiruin on March 27, 2012, 10:01:49 pm
Well for one thing, there being a chance to instantly end the entire damn RTD every turn is a bit of a sour point, as is 'everyone turns into gods, plot instantly and irrevocably derails' bit. Just make it proportional, I guess. Tone it down from 'game enders' to 'hilarious side effects'

This from the person whose entire modus operandi in the recent alter your life game was derailing and destroying every single connection to the original plot, ending the world in the process.

But it helps the original plot by keeping with the wincon.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: yousodumb on March 27, 2012, 10:26:26 pm
How's this for the overshoots?
[/spoiler]


Spoiler: overshoot rules (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 27, 2012, 10:28:11 pm
What will you even do if someone rolls on the d100 chart?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: yousodumb on March 27, 2012, 10:29:45 pm
What will you even do if someone rolls on the d100 chart?

...
how about I cut it off at 20?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 27, 2012, 11:38:22 pm
I'll do a bit of scalling on the dice rolls, How about +3 on one magic school -1 to all others?
It seems to me that every other race gets +2 to two things and then a diplomacy penalty, or +2 to something of their choice and then no diplomacy penalty. Kitsune get +4 to one thing of their choice, +2 to four other things, then a diplomacy bonus.

A "balanced" kitsune would likely get +2 to a magic school of their choice and then not suffer diplomacy penalties. Unless I'm misunderstanding what a profession encompasses.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Nicholas1024 on March 28, 2012, 12:02:56 am
Well for one thing, there being a chance to instantly end the entire damn RTD every turn is a bit of a sour point, as is 'everyone turns into gods, plot instantly and irrevocably derails' bit.

Just wanted to point out, the chance of even triggering that fourth overshoot is 1 in 5,760, and the chance of getting the instant game-end result is less than 1 in 100,000. If someone manages to get that spectacularly unlucky, then blowing up the world doesn't seem that unreasonable.

(Yes, I registered just to say that. XD)

I would also note that having a final overshoot table seems unnecessary, considering how completely unlikely it is. (Not to mention, where are you going to come up with 100 meaningful consequences of that scale?) Also, having normal results in the overshoot tables feels a touch anticlimactic. I'd suggest keeping each overshoot at a D6, but removing the more mediocre results as you go along. (For instance, remove meager success and normal success from the first overshoot, remove those plus critical success and failure from the second overshoot, and so on...) That way each successive overshoot means a guaranteed increase in how dramatic the end result will be.

(Take that paragraph with a grain of salt though, considering I haven't actually played in an RTD here... although I have lurked for longer than you might suspect.)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 28, 2012, 12:04:15 am
I did the math almost a year ago to the day at the start of this thread.
Quote from: dermonster
also I think we wont ever get to the d100 if we ever use it, or even off of the third overshoot table. very unlikely

maths is 1/6 x 1/8 x 1/10 x 1/12 x 1/20=
   
0.166666667 x 0.125 x 0.1 x 0.0833333333 x 0.05 = 8.68055557 × 10-6

I posted at midnight just to say that
 
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 28, 2012, 01:09:43 am
I would also note that having a final overshoot table seems unnecessary, considering how completely unlikely it is. (Not to mention, where are you going to come up with 100 meaningful consequences of that scale?) Also, having normal results in the overshoot tables feels a touch anticlimactic. I'd suggest keeping each overshoot at a D6, but removing the more mediocre results as you go along. (For instance, remove meager success and normal success from the first overshoot, remove those plus critical success and failure from the second overshoot, and so on...) That way each successive overshoot means a guaranteed increase in how dramatic the end result will be.
These are good points. I'd say go with this.

Of course, even the third overshoot table is only ~3% likely, so they'd have to ramp up rather severely to be meaningful.

(Take that paragraph with a grain of salt though, considering I haven't actually played in an RTD here... although I have lurked for longer than you might suspect.)
Well, now that you've officially registered that's a problem you can easily fix. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on March 28, 2012, 03:05:45 am
Generally, adding to rolls to simulate skill increases is a bad idea. Doing it once can work, like if you give a +1 to someone "proficient" in a skill. But if a legendary character has a 50% chance of rolling at least a 6, you're really not any better off unless you modify the definition of an overshoot. I think Sean Mirrsen's skill system is the best one I've seen (the skill level determines the table to use, and has a base value of three):
Quote from: Rules of Madness
The table of outcomes is determined thus:
(Die Value):[Roll Value]-Outcome;

(D1):[1]-Epic Fail.
(D2):[1]-EF;[2]-Fail.
(D3):[1]-EF;[2]-F;[3]-Partial Success.
(D4):[1]-EF;[2]-F;[3]-PS;[4]-Success.
(D5):[1]-EF;[2]-F;[3]-PS;[4]-S;[5]-Overshot.
(D6):[1]-EF;[2]-F;[3]-PS;[4]-S;[5]-Epic Success;[6]-OS.

Above (D6), the outcome table is expanded by padding Success outcomes inbetween Partial and Epic Successes.
Thus, for instance, a roll of (D10) will look like this:

(D10):[1]-EF;[2]-F;[3]-PS;[4-8]-S;[9]-ES;[10]-OS.

As a rule of thumb, the severity of the overshots and epic fails will depend on the value of the die being rolled - so getting a [5] out of a (D5) is a much milder overshot than a [10] out of a (D10)
As for a 1 in 100,000 chance of the game ending due to apocalypse every turn, I find that just as colossally stupid as I did back when Derm suggested it. The concept of extra overshoot tables is alright, but I prefer massive player failure (up to and including important NPC death and plot derailment) to be a product of very specific circumstances combined with crummy rolls. You shouldn't be able to accidentally drop a nuke on a major city because you rolled a [1] while tying your shoes.
Spoiler: Spam Army (click to show/hide)
This is the kind of RTD I'd like to see right now, and I'd immediately join it. When I had the idea it was more like Roll to Be The Guy, but any setting works. Normally I'd say the setting doesn't matter as much in a high-concept RTD like this, but it may just be the most important thing in this case since the players won't be in it for long. It would be all about the writing and tone. The players' deaths must be hilariously brutal.



Also:
What's a guy gotta do to ruin a mans life, explode his balls?
just gonna set that down right there.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Nicholas1024 on March 28, 2012, 08:54:13 am
Heh, Roll to be the guy is the perfect setting for that.

By the way, what if we combine the concept with Paranoia's extra lives system? That is, keep the ridiculously high fatality rate, but give each player 6 lives or so to start off with before they get a game over and waitlisted. That would let things cycle reasonably quickly while still letting each player last for at least a few rolls.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on March 28, 2012, 08:45:25 pm
Oooh, that skill system is pretty slick. Thanks for digging that up, Gat!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Scelly9 on March 28, 2012, 08:53:04 pm
May I suggest the 1000 Devious Traps thread from the D&D forums for whoever decides to run spam army. There was some nice stuff in there.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tiruin on March 28, 2012, 10:23:42 pm
Spoiler: Spam Army (click to show/hide)
This is the kind of RTD I'd like to see right now, and I'd immediately join it. When I had the idea it was more like Roll to Be The Guy, but any setting works. Normally I'd say the setting doesn't matter as much in a high-concept RTD like this, but it may just be the most important thing in this case since the players won't be in it for long. It would be all about the writing and tone. The players' deaths must be hilariously brutal.
*Cough* (http://www.bay12forums.com/smf/index.php?topic=105850.0)

The army is recruiting. We are prepared to die for the greater good. Our people are falling by our side, but we shall not falter in our cause.

For the Army.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on March 29, 2012, 06:42:19 pm
Me and Skyrunner were discussing in on IRC, and we think it would be funny if we all (who volunteer to) ran a "joke turn" of some kind in their RTD for April Fools. It wouldn't have to actually happen in-story. Maybe like a turn where the characters' worst fears come true.

Or I may just end up doing a funny comic.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: NobodyPro on March 29, 2012, 07:38:29 pm
So I was thinking of doing an illustrated RTD based on some colonists trying to survive on a frontier world. I've got the background, style and the first complication planned but I have a couple of problems. I don't know how I can fit the players into it all. I mean ideally there'd be a doctor, mercenary, mechanic and a manager and turns would be played as entire days (less if something exciting is happening) but I don't know how I could make it interesting for them to do their jobs while solving the current problem.
I guess I'm just focusing on methods creating conflict and tension without focusing on the base mechanics. Any ideas.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 29, 2012, 08:25:43 pm
Me and Skyrunner were discussing in on IRC, and we think it would be funny if we all (who volunteer to) ran a "joke turn" of some kind in their RTD for April Fools. It wouldn't have to actually happen in-story. Maybe like a turn where the characters' worst fears come true.

Or I may just end up doing a funny comic.
In at least one April Fools' past, when I actually had an RTD running, I considered this. I was thinking more in the style of, erm, I can't remember, but there was an RTD that basically ran a joke turn simulated several hundred turns ahead in which Toady was playing. Something about Quantum Bison and ridiculous attacks. Tape elementals?

Gatleos, was that you? I think it may have been you. I'm thinking it was probably you.


Anyway, alternatively someone could just start up a joke RTD. And then, as is the way of such things, it'd become too popular and well-thought-out to die and you'd get Roll To Twilight Fanfiction (Turn 40: Cyborgs In Love).

...


In somewhat (albeit tangentially) related news, I need help. I'm trying to piece together what is more or less a Shonen RTD; cinematic, descriptive, and ideally somewhat freeform (though arguably- only arguably- more serious than many Shonen works are). As an example, I'm strongly considering giving bonuses for describing actions more thoroughly than "I hit him again," Exalted-style.

Trouble is, I can't make a system work. I keep fiddling with it and it just doesn't function the way I want it to, usually because it's too simple. Which would have been an advantage and was somewhat intentional, but it just doesn't provide enough variety to be meaningful, I think.

So, what I'm now considering is using my mage game system for it. For those not familiar:



Spoiler: Fuckin Wizards (click to show/hide)

As you can see, it's a bit long, and arguably a bit complex, and for what I'd had in mind, I'm not sure the myriad arbitrary skills approach is ideal; I can't help but shake the feeling you'd end up with an Adept Heart User who's also a Novice Dodger and Dabbling Cook, which while amusing, doesn't necessarily accomplish much.


So, my primary question is rather simple: Would this work for an RTD whose focus is largely on descriptive action scenes? There would be noncombat stuff as well, but if the system doesn't describe people being pounded out of the air by a giant purple energy hammer well, I've probably failed.

My secondary questions are the usual- if it would or wouldn't work, would it work well or fail by a lot? What should I do instead? Any features or comments you think I absolutely need to add or avoid or hear about?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on March 29, 2012, 08:45:05 pm
In at least one April Fools' past, when I actually had an RTD running, I considered this. I was thinking more in the style of, erm, I can't remember, but there was an RTD that basically ran a joke turn simulated several hundred turns ahead in which Toady was playing. Something about Quantum Bison and ridiculous attacks. Tape elementals?

GeneRTD if I remember right. It was it's last turn. Shame.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 29, 2012, 08:48:22 pm
So I was thinking of doing an illustrated RTD based on some colonists trying to survive on a frontier world. I've got the background, style and the first complication planned but I have a couple of problems. I don't know how I can fit the players into it all. I mean ideally there'd be a doctor, mercenary, mechanic and a manager and turns would be played as entire days (less if something exciting is happening) but I don't know how I could make it interesting for them to do their jobs while solving the current problem.
I guess I'm just focusing on methods creating conflict and tension without focusing on the base mechanics. Any ideas.
Having thought about this a bit, it feels like you have one of two problems.

The first would be that you already know what kinds of characters you want, which means there's not actually any room for the players to make their own and do their own things. As a result, there's no actual game until a crisis occurs and then there's still not that much of a game.

The second, which I think is more what you were getting at, is that you've got this great plan for catastrophe and drama, but don't have any idea how churning butter or whatever in between crises could be interesting.

If it's the latter, you've probably got two choices. The first is to make non-crises interesting by giving players more freedom and power- in other words, churning butter can be interesting because they decided to churn butter and have plans for this butter. The second would be to cut out the parts that don't matter entirely- skip from one exciting plot point to the next, with implied off-screen butter-churning and such in between where it doesn't matter but explains some things.

I'd go with Option 1, personally, but Option 2 is certainly easier. If you're experiencing the former problem after all, I'm less certain what to tell you.



In at least one April Fools' past, when I actually had an RTD running, I considered this. I was thinking more in the style of, erm, I can't remember, but there was an RTD that basically ran a joke turn simulated several hundred turns ahead in which Toady was playing. Something about Quantum Bison and ridiculous attacks. Tape elementals?

GeneRTD if I remember right. It was it's last turn. Shame.
That sounds about right. Also damn.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Caellath on March 29, 2012, 08:49:03 pm
IronyOwl, when you commented on my upcoming RTD being "shonen", I thought you were criticizing it negatively. I think I may have been wrong.
Also, I think I'll use the d10 in my setting. Either that or sticking to d6.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 29, 2012, 08:53:30 pm
In at least one April Fools' past, when I actually had an RTD running, I considered this. I was thinking more in the style of, erm, I can't remember, but there was an RTD that basically ran a joke turn simulated several hundred turns ahead in which Toady was playing. Something about Quantum Bison and ridiculous attacks. Tape elementals?

GeneRTD if I remember right. It was it's last turn. Shame.
That sounds about right. Also damn.
Actually no, it was penguinofhonor's adventure RTD. (http://www.bay12forums.com/smf/index.php?topic=47950.msg1122715#msg1122715)


IronyOwl, when you commented on my upcoming RTD being "shonen", I thought you were criticizing it negatively. I think I may have been wrong.
I don't consider shonen to be a bad word, no. That particular usage was just referring to the ridiculously over-the-top combat and premise, not a thin plot or negative intended audience or whatever.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Caellath on March 29, 2012, 09:06:30 pm
IronyOwl, when you commented on my upcoming RTD being "shonen", I thought you were criticizing it negatively. I think I may have been wrong.
I don't consider shonen to be a bad word, no. That particular usage was just referring to the ridiculously over-the-top combat and premise, not a thin plot or negative intended audience or whatever.
Thank you very much for clarifying that, I feel more confident now.
Also, now the students will probably enter as McNobodies. No prestigious families, nothing. Yay for having your ass kicked in the beginning. It will make getting stronger more delicious.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Nicholas1024 on March 30, 2012, 01:04:52 am
So, would people be interested in a Minecraft themed RTD? It (at least via my current ideas) would end up as a fairly simple RTD, with the main draw being the complete freedom to PvP or PvE as you choose. I'd be playing it fairly by the book, so to speak. So for instance, people's first few actions will probably be related to gathering wood, finding coal,and making a small shelter. Alternatively, I could just start it at the "You've survived your first night" point so players could jump right into more interesting things. The day/night cycle would probably be 3 turns (more/less depending on the various actions), and much like in game, equipment/traps would play a huge role. (For instance, I don't care if you roll perfectly, you aren't finding diamonds without a mine down to bedrock first, and someone unarmed vs diamond equipment has effectively no chance of winning.) Player death would be treated much like it would in the actual game (loss of equipment, respawn at base), and as a side note you could most definitely grief people (Although turnabout is fair play, so when they band together and come after you...)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tiruin on March 30, 2012, 01:12:59 am
So, would people be interested in a Minecraft themed RTD? It (at least via my current ideas) would end up as a fairly simple RTD, with the main draw being the complete freedom to PvP or PvE as you choose. I'd be playing it fairly by the book, so to speak. So for instance, people's first few actions will probably be related to gathering wood, finding coal,and making a small shelter. Alternatively, I could just start it at the "You've survived your first night" point so players could jump right into more interesting things. The day/night cycle would probably be 3 turns (more/less depending on the various actions), and much like in game, equipment/traps would play a huge role. (For instance, I don't care if you roll perfectly, you aren't finding diamonds without a mine down to bedrock first, and someone unarmed vs diamond equipment has effectively no chance of winning.) Player death would be treated much like it would in the actual game (loss of equipment, respawn at base), and as a side note you could most definitely grief people (Although turnabout is fair play, so when they band together and come after you...)

There would be mechanics on supplies and resources, like how much of one material can make what, to make it easier for those who haven't played minecraft.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 30, 2012, 01:48:30 am
So, would people be interested in a Minecraft themed RTD? It (at least via my current ideas) would end up as a fairly simple RTD, with the main draw being the complete freedom to PvP or PvE as you choose. I'd be playing it fairly by the book, so to speak. So for instance, people's first few actions will probably be related to gathering wood, finding coal,and making a small shelter. Alternatively, I could just start it at the "You've survived your first night" point so players could jump right into more interesting things. The day/night cycle would probably be 3 turns (more/less depending on the various actions), and much like in game, equipment/traps would play a huge role. (For instance, I don't care if you roll perfectly, you aren't finding diamonds without a mine down to bedrock first, and someone unarmed vs diamond equipment has effectively no chance of winning.) Player death would be treated much like it would in the actual game (loss of equipment, respawn at base), and as a side note you could most definitely grief people (Although turnabout is fair play, so when they band together and come after you...)
Sounds good to me. A few issues, though:

You will need actual systems of your own; how Minecraft calculates a player with a stone sword and leather helmet vs a zombie on a cliff is not likely to be something you're going to want to try to emulate perfectly, for instance. I'd also suggest scaling back certain MC features you could emulate but that would be tedious or difficult, like tracking hunger in strange increments or rolling separately for number of logs and saplings harvested from each individual tree.

Secondly, player death sounds awfully weak, and players on the waitlist might not appreciate it. :P I mean sure, losing your equipment can be irritating, but it can also be completely meaningless.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Nicholas1024 on March 30, 2012, 02:50:49 pm
Well yeah, I'm not going to bother trying to track hunger or pickaxe durability exactly here. XD

Regarding player death, I think you're right. Although I was visualizing a sort of multi-kill griefing situation with PvP, that wouldn't exactly be enjoyable for the players. Instead I'll run death as normal, though whatever the player built will be left intact for others to steal (or destroy).
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Spinal_Taper on March 31, 2012, 12:42:12 am
How about an anime styled RTD? You could choose whether you're a Cowboy Bebop-esque gunslinger, a Fist of the North Star or Dragon Ball style martial artist, or a Gundam-esque mecha pilot.Complete with all the camp, awful grammar and it's balanced because everything is overpowered logic.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Caellath on March 31, 2012, 06:23:02 am
It seems a lot of people want to create Shonen RTD with over-the-top combat these days.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Spinal_Taper on March 31, 2012, 12:39:26 pm
Yeah. Blame the otaku. ;D
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 31, 2012, 03:56:20 pm
I have an excuse, though. (http://www.bay12forums.com/smf/index.php?topic=28404.msg3038226#msg3038226)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Caellath on March 31, 2012, 04:06:44 pm
I also like anime and manga. Although my tastes for combat are more towards Dark Souls (my first run was without using any magic nor pyromancies, just good ol' steel and rolling around) than Dragon Ball Z, shonen combat can be interesting sometimes. Hence me trying to create School of Badass and struggling with the effort.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 31, 2012, 04:24:17 pm
I also like anime and manga. Although my tastes for combat are more towards Dark Souls (my first run was without using any magic nor pyromancies, just good ol' steel and rolling around) than Dragon Ball Z, shonen combat can be interesting sometimes. Hence me trying to create School of Badass and struggling with the effort.
That's probably because it doesn't have any unifying theme other than being Badass, which is almost impossible to pull off without being ridiculous. "A ninja, necromancer, and street fighter walk into a bar" is not a recipe for a seriously-themed, reasonably-powered shonen story.


In belated news, it always pisses me off when I get zero feedback for something. I should probably just start PMing the 2-3 people I'd reasonably be hoping for a response from in the first place. >:(
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: freeformschooler on March 31, 2012, 04:30:42 pm
I would love to give you some advice on what you posted, but I'm just not a mechanics-oriented person. That's why the mechanics in my games are thrown-together at best and often tossed at the curb in favor of narrative.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Caellath on March 31, 2012, 04:57:43 pm
I also like anime and manga. Although my tastes for combat are more towards Dark Souls (my first run was without using any magic nor pyromancies, just good ol' steel and rolling around) than Dragon Ball Z, shonen combat can be interesting sometimes. Hence me trying to create School of Badass and struggling with the effort.
That's probably because it doesn't have any unifying theme other than being Badass, which is almost impossible to pull off without being ridiculous. "A ninja, necromancer, and street fighter walk into a bar" is not a recipe for a seriously-themed, reasonably-powered shonen story.


In belated news, it always pisses me off when I get zero feedback for something. I should probably just start PMing the 2-3 people I'd reasonably be hoping for a response from in the first place. >:(
OH YEAH. About those mechanics? I think you should get put a d10 if you want to make the Exalted-style descriptive posts=+1, unless you want to get people sweating all over the place to make uber-posts, because +1 in a d6 system is essential, and in a d10-based mechanics it is an incentive.
But then again, I guess you may want to go "DESCRIPT COMBAT OR DIE" kind of thing, so stick to d6 and your previous skill system. Also, reserve a spot for me in your RTD :D
Also give me some feedback too. You owe me.
Edit: Did I mention my original intention for School of Badass is that it is supposed to be very light-hearted?
Editedit: Did I also mention I had to scratch that idea and now it's complex and my enthusiasm for it has been blown away?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Caellath on March 31, 2012, 05:10:26 pm
Also, poke. Do you know any work that delves into the Akashic Records? I had a webcomic in the forges about it and I may convert it into a RTD. Arcane Steel, for an instance, is based on an old setting I had been keeping under my wing. Sorry for double-posting >.>
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on March 31, 2012, 05:26:46 pm
OH YEAH. About those mechanics? I think you should get put a d10 if you want to make the Exalted-style descriptive posts=+1, unless you want to get people sweating all over the place to make uber-posts, because +1 in a d6 system is essential, and in a d10-based mechanics it is an incentive.
But then again, I guess you may want to go "DESCRIPT COMBAT OR DIE" kind of thing, so stick to d6 and your previous skill system. Also, reserve a spot for me in your RTD :D
Yeah, I've been thinking about that. Uber-posts wouldn't be required, just anything above "I hit him with my sword" would do. Like "I stab him in the face" or "I swing my sword at his head."

That said, I'd prefer to do it as a penalty for omitting it, it's just that penalties are less effective than rewards at encouraging things.


I did also come up with another idea- make rolling lower than an enemy on an attack cause you to take damage or give said enemy a bonus on their next attack or defense roll against you. Since an even contest in such a system is, on average, just evenly trading hit points, that extra +1 players could always be assumed to have would push it up into making it to their advantage to attack. If faceless mooks couldn't, it would also help explain why they sucked so much.

Unfortunately, I threw that out as too simple and... enclosed, I guess? I didn't like how everything evened out like that.


Also give me some feedback too. You owe me.
On what?


Edit: Did I mention my original intention for School of Badass is that it is supposed to be very light-hearted?
Editedit: Did I also mention I had to scratch that idea and now it's complex and my enthusiasm for it has been blown away?
I think you mentioned that, yeah.
That tends to happen, yeah. :-\



Also, poke. Do you know any work that delves into the Akashic Records? I had a webcomic in the forges about it and I may convert it into a RTD. Arcane Steel, for an instance, is based on an old setting I had been keeping under my wing. Sorry for double-posting >.>
Delves into the Akashic Records, specifically? Afraid not. I know of something that mentions something similar in passing, but it's not gone into or relevant in any way.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Sirus on April 03, 2012, 03:19:50 am
I'm currently working on a RTD that involves spaceships shooting at each other with d20s. Not much of a storyline currently, as it will be pvp. I've got the basic ideas worked out, but I'm not sure how best to handle the logistics of it all. Is there a tool for automating dice rolls? Should I keep a spreadsheet handy? This will be my first RTD, so any tips or advice would be appreciated. :)
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: IronyOwl on April 03, 2012, 03:27:41 am
There's dice rolling software all over the place; random.org and the official D&D website come to mind, or dicetools from rptools for something offline.

Generally speaking, if you need a spreadsheet to handle it I'd suggest trying to simplify it. I like to keep a simple player status thingy containing any immediately, commonly needed information, like HP and attack bonuses, sometimes with a second, somewhat more complex one for things I might need to track but not frequently, like inventory.

I then update the quick status one as I'm doing turns and post them in a spoiler at the bottom, while the larger ones are only updated when necessary. Copying and pasting the ones from the previous turn to a notepad file, or just saving it as a notepad file, tends to be easier than messing with alternate tabs or having it lurking around at the bottom of the in-progress turn.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Sirus on April 03, 2012, 03:57:57 am
Quote
There's dice rolling software all over the place; random.org and the official D&D website come to mind, or dicetools from rptools for something offline.
I think I'll give dicetools a shot. It'd be handy to have around if I lose my connection.

Quote
I like to keep a simple player status thingy containing any immediately, commonly needed information, like HP and attack bonuses, sometimes with a second, somewhat more complex one for things I might need to track but not frequently, like inventory.
That's basically all I need for now. There's no inventory or special abilities yet, so it's just stats.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on April 03, 2012, 06:42:06 am
Having trouble coming up with a setting for your RtD? Agonize no more, because it's time for:

Roll to Creation Myth!

The players in this RtD are GODS, and get to choose one or several aspects that they strive to further. They can work together or fight amongst themselves, but the point is that they're creating a planet and imbuing it with life. It would have a set amount of turns, like say... 20, and the results of the players' actions slowly create a setting. Once the turns are over, you start the actual RtD in the setting that was created. So it's less of a full RtD, and more of a prologue that creates the setting that the real RtD takes place in.

You could even treat it as a competition, giving players points for furthering their aspect, and giving the top five Gods the player spots. Everyone else goes on the waitlist.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tiruin on April 03, 2012, 06:46:41 am
Roll to Creation Myth!
Requesting Reserve already!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Digital Hellhound on April 03, 2012, 08:08:34 am
Ooh, that sounds wonderful. Worldbuilding, then an RTD in the created setting? Someone make this happen.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Nicholas1024 on April 03, 2012, 12:30:09 pm
That sounds great, I'd probably join that.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Dermonster on April 03, 2012, 12:34:57 pm
Oh ho ho~

I'd join it. Sounds like the TG Deity Quest.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Caellath on April 03, 2012, 12:36:03 pm
I would like to try being a part of that.
Edit: It would probably be fun watching the "Gods" trying to favor an aspect having in mind their future character. Conflicts would probably arise due to the duality of many aspects.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on April 03, 2012, 12:45:41 pm
I'd be willing to run it since it would only last 20 turns, but I've got too much on my plate to be starting another full-length RtD. I could run it then pass the setting to someone else to run a game there, if anyone was willing. Otherwise I'm not sure it would be worth it. I guess it is for science...

Would anyone like to see some experimental RtD ‼SCIENCE‼, or do you think it would do better as part of a full RtD?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Caellath on April 03, 2012, 12:58:45 pm
You could throw it in someone's lap after you were done with the "prologue". Not my lap, because it is already full enough.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: ExKirby on April 03, 2012, 01:53:55 pm
Hey guys

I updated the OP
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Aklyon on April 03, 2012, 02:08:36 pm
Happy Birthday!
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Sirus on April 03, 2012, 09:29:58 pm
Happy Birthday, thread I just started posting in early this morning!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on April 03, 2012, 09:48:04 pm
Having trouble coming up with a setting for your RtD? Agonize no more, because it's time for:

Roll to Creation Myth!

The players in this RtD are GODS, and get to choose one or several aspects that they strive to further. They can work together or fight amongst themselves, but the point is that they're creating a planet and imbuing it with life. It would have a set amount of turns, like say... 20, and the results of the players' actions slowly create a setting. Once the turns are over, you start the actual RtD in the setting that was created. So it's less of a full RtD, and more of a prologue that creates the setting that the real RtD takes place in.

You could even treat it as a competition, giving players points for furthering their aspect, and giving the top five Gods the player spots. Everyone else goes on the waitlist.

I never realized how well suited Dawn of Worlds (http://www.clanwebsite.org/games/rpg/Dawn_of_Worlds_game_1_0Final.pdf) was to an RTD adaptation. The tl;dr for those who can't be arsed to read <10 pages of rules (mostly fluff) is that the players are gods, each turn they get power points, and power points can be spread to accomplish a broad set of god abilities. The game is divided into three ages, with different power costs depending on the age. It really isn't a game so much as it is a fantasy setting generator, but it's pretty cool all the same.

What I would really like to see, however, is a set of mechanics that actually record how well each deity is furthering their associated sphere(s). My attempts to do something using the Dawn of Worlds system have been unsatisfactory since they end up unnecessarily limiting the players (which goes against the "you can do anything because you're god" spirit of the game,) but since RTD mechanics allow for degree of success instead of just "I do this" there's potential there. Alternately, it could also be done as a cooperative thing, with the players controlling gods trying to accomplish their own goals and make a cool place, and the GM (or waitlisters) playing Satan trying to wreck it. If I wasn't swamped right now I'd at least by working out a set of rules for it.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Tiruin on April 03, 2012, 09:54:03 pm
Roll to Creation Myth!
I'd be willing to run it since it would only last 20 turns, but I've got too much on my plate to be starting another full-length RtD. I could run it then pass the setting to someone else to run a game there, if anyone was willing. Otherwise I'm not sure it would be worth it. I guess it is for science...

Would anyone like to see some experimental RtD ‼SCIENCE‼, or do you think it would do better as part of a full RtD?
Hm, hows about letting this world be given a chance for future, multiple RTDs? For reasons such as: "Alternate Universes."

Edit: Might give it a try in running it, actually, seeing as Inspiration struck me. Would anyone mind a beginner RTD'er to make it?

Also, Happy Birthday!
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dermonster on April 03, 2012, 10:01:39 pm
Go for it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 03, 2012, 10:10:19 pm
Reserve a spot for me and go for it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: IronyOwl on April 03, 2012, 10:10:46 pm
Having trouble coming up with a setting for your RtD? Agonize no more, because it's time for:

Roll to Creation Myth!

The players in this RtD are GODS, and get to choose one or several aspects that they strive to further. They can work together or fight amongst themselves, but the point is that they're creating a planet and imbuing it with life. It would have a set amount of turns, like say... 20, and the results of the players' actions slowly create a setting. Once the turns are over, you start the actual RtD in the setting that was created. So it's less of a full RtD, and more of a prologue that creates the setting that the real RtD takes place in.

You could even treat it as a competition, giving players points for furthering their aspect, and giving the top five Gods the player spots. Everyone else goes on the waitlist.
I toyed with this sort of idea for a bit, but ultimately decided that getting a world well-suited to what I had planned for it was unlikely. Also/perhaps related, furthering an "aspect" as their "job" doesn't sound very good to me, since it's less a god game and more a Make Everything As Turnips As You Can game.

One other problem- the sudden scale shift of anything major happening could result in either the world feeling very strange or the game being very stringent about what can and can't happen. As an example, consider if someone founded a city early in the god game, which then survived all the way to the game start. Now, in a normal RTD the players probably aren't going to be annihilating very many cities, but it's still a situation where you can't really do much to the city without mucking about with something that's existed in more or less its current state since the dawn of time.


You could throw it in someone's lap after you were done with the "prologue". Not my lap, because it is already full enough.
Creating a world is usually going to be more fun and interesting than doing anything with it. I could see some sort of Roll To Create The World cycling into Roll To Destroy The World and back, though.


Hm, hows about letting this world be given a chance for future, multiple RTDs? For reasons such as: "Alternate Universes."

Edit: Might give it a try in running it, actually, seeing as Inspiration struck me. Would anyone mind a beginner RTD'er to make it?
I doubt there'd be much demand for a given world, seeing as you can always make one up or do the process yourself, but I don't see any harm in it.

As for running it yourself, no objections. I'd probably join if I caught it in time.


And yes, happy birthday thread!
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on April 04, 2012, 02:55:00 am
Might give it a try in running it, actually, seeing as Inspiration struck me. Would anyone mind a beginner RTD'er to make it?
Feel free to! I'm just gonna run the game as an experiment, and you can use the generated setting if you want to. I have no idea how it'll turn out though, that's why it's an experiment.

What I would really like to see, however, is a set of mechanics that actually record how well each deity is furthering their associated sphere(s). My attempts to do something using the Dawn of Worlds system have been unsatisfactory since they end up unnecessarily limiting the players (which goes against the "you can do anything because you're god" spirit of the game,) but since RTD mechanics allow for degree of success instead of just "I do this" there's potential there. Alternately, it could also be done as a cooperative thing, with the players controlling gods trying to accomplish their own goals and make a cool place, and the GM (or waitlisters) playing Satan trying to wreck it. If I wasn't swamped right now I'd at least by working out a set of rules for it.
For now, I'll just be testing out the concept in a basic way. It will just be a short test with a basic set of rules, to see how this kind of thing works in action.

I toyed with this sort of idea for a bit, but ultimately decided that getting a world well-suited to what I had planned for it was unlikely. Also/perhaps related, furthering an "aspect" as their "job" doesn't sound very good to me, since it's less a god game and more a Make Everything As Turnips As You Can game.

One other problem- the sudden scale shift of anything major happening could result in either the world feeling very strange or the game being very stringent about what can and can't happen. As an example, consider if someone founded a city early in the god game, which then survived all the way to the game start. Now, in a normal RTD the players probably aren't going to be annihilating very many cities, but it's still a situation where you can't really do much to the city without mucking about with something that's existed in more or less its current state since the dawn of time.
Yeah, I'd actually prefer aspects and spheres to be entirely cosmetic things. The players wouldn't even start with them, they would gain associated aspects based on their actions. As for the finished setting, the original idea was for the same GM to run the game in the new setting. Settings aren't really in high demand.

You could throw it in someone's lap after you were done with the "prologue". Not my lap, because it is already full enough.
Creating a world is usually going to be more fun and interesting than doing anything with it. I could see some sort of Roll To Create The World cycling into Roll To Destroy The World and back, though.
That could be a very good idea, but I don't really see how it could work on the same scale. How do you define "destroying the world"? If the players are still Gods, it would be pretty trivial to wipe out all life on the surface. Then it would just become a group of pissed off deities wailing on a molten rock. It would have to be more limited, like having the players play the four (five?) horsemen of the apocalypse. But even then I don't see much appeal in a game with such a nebulous goal like "destroy everything".
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: lawastooshort on April 04, 2012, 03:05:05 am
It could conceivably work in a Roll to Alter Someone's Planet / Roll to Alter a Planet's Life kind of way...
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Gatleos on April 04, 2012, 03:13:44 am
It could conceivably work in a Roll to Alter Someone's Planet / Roll to Alter a Planet's Life kind of way...
That could work! You would have to give Team God a head start over Team Devil though.

You could have twenty turns for Team God to randomly shape a world, and then start the actual game. Team Devil could spread hatred and bigotry, and give dark wizards power to take over, while Team God breeds great heroes and tries to spread peace.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: lawastooshort on April 04, 2012, 03:26:17 am
Team Devil could try and plant sleeper actions via PM during the twenty turns but with a high difficulty.

Someone should run that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tiruin on April 04, 2012, 07:37:58 am
Argh, just logged back in to see it already up.

Roll to Creation Myth!

Um, forgive me for saying but I had it planned out. No Deity would have it's own associated sphere in the beginning. The players would have to work for their spheres. Actions would be made to determine it.

Of course, to be recognized, civilization must be made in turn...


Just read the post above mine. Gah, I'm blind!

Anyway, wishing you much blessings there Gatleos! (Hm, wanted to try out the triple die combo effect for once  :P)

Edit for more info:

The RTD is based on making the setting. Civilizations count as a general fact as well as their known basic traits. Technology does not count. Timelines do not count. Historical events do not count. Terrain, Presence of Magic, Stability of the World, Interaction of Gods and Mortals, What Mortals are Primary, Secondary, Tertiary beings in the scale of Civilization all count.

And stuff...
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 04, 2012, 07:58:48 am
Calm down, your chance was not spoiled. It may even turn into a RTD type, so you would not be harmed by Gatleos attempting it first; you could even learn from his experience.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tiruin on April 04, 2012, 08:12:43 am
Erm, if that post sounded offensive or insulting, then I apologize. But I did not mean anything of the sort.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 04, 2012, 08:16:40 am
It didn't. I have a bad habit of throwing "calm down" around whenever I feel like.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Gatleos on April 04, 2012, 08:17:38 am
you could even learn from his experience.
That's why I'm making this, to test out the concept. It's under-developed right now. It'll be an example for anyone else who wants to do something similar.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tarran on April 04, 2012, 02:05:07 pm
It didn't. I have a bad habit of throwing "calm down" around whenever I feel like.
SCREW YOU I DON'T NEED TO CALM DOWN AAARGH!

Anyway, yeah that is a bad habit in my opinion. In my opinion, telling someone to calm down when they're upset or angry will only make them angrier. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: scriver on April 06, 2012, 03:54:26 pm
So, because of the recent kickstarter the Shadowrun setting was brought to mind. I'm not very familiar with it (99% of what I know I learnt from tvtropes) and of course, another setting started to take shape in my head. Since I'm rather inclined to low fantasy it's a lot less "high" than Shadowrun seems to be, but it is still cyberpunkish fantasy set twenty minutes into the future. I'm thinking of possibly, maybe running a RYE in that setting. If I dare.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: lawastooshort on April 06, 2012, 03:55:57 pm
Sounds interesting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Yoink on April 06, 2012, 03:57:52 pm
Sounds interesting, DO IT BEFORE I SHANK YOU.

I couldn't have put it better myself!
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: scriver on April 07, 2012, 04:18:05 pm
The biggest problem is that I'm not sure how complicated I want it to be, especially as it is my first RTD. I'm envisioning a somewhat player-driven game to fit the story I have in mind, but I'm thinking I should do something more focused, perhaps a bit dungeoncrawlish with a clear goal first, even if it's set in the same world, just to get a feel for the gm-ing. Gotta think on it.

Also Yoink, I knew you were out to kill me. Too bad you exposed yourself by trying to frame La. Your PerSecID has been traced and added to the InterCorp Felony Archive under D/A-r. Expect security contractors to arrive soon. Please conduct any unfinished business before retrieval. Attempts to remove your PerSec implant is unappreciate. We wish you a good day.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Nicholas1024 on April 07, 2012, 08:54:58 pm
So, random idea. Looking back on Roll to RTD, (which I'd been checking mainly due to the hilarity of important NPC's being immolated beyond recognition without saying a word), I was wondering if anyone would be interested in the similar idea of a game which effectively runs two RTD's at once, but more interconnected.

That is to say, there'd be a real world and a cyberworld, and you control one character in each. However, what you do in the real world might cause changes in the cyberworld, and certain actions in the cyberworld could very well help you out in the real world. (For instance, you might be under siege by robots in the real world, and rather than escape or fight your way through, try to last until your other character could shut down the master control program in the cyberworld.) Somewhat like Megaman Battle Network, except with actual combat in the real world.

Anyway, what do you guys think? I messed around with the idea of taking Roll to roll to dodge to its logical extreme (aka: Roll to roll to roll to .... roll to dodge), but that would be a bit more effort than I'd want to commit to for my first game. XD

(RTRTD gave me another idea, Roll to Derm, but that would be notably less serious, and probably speaks for itself. Although it probably would be interesting running an RTD where the goal was for the players to destroy the plot/game setting. :P)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dermonster on April 07, 2012, 08:59:45 pm
<-- My legacy strikes yet again!
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Darvi on April 08, 2012, 01:18:52 pm
Although it probably would be interesting running an RTD where the goal was for the players to destroy the plot/game setting. :P )
There already was a game whose plot was about Derm destroying the game.

Unfortunately I had a severe case of nointerneteritis shortly afterwards.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dermonster on April 08, 2012, 02:04:58 pm
Wait, really? What?

Like, a central core thing?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Darvi on April 08, 2012, 02:07:15 pm
Considering you were going to be the BBEG, I think so.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dermonster on April 08, 2012, 02:08:37 pm
Well hell, where was this? I don't think I saw it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Superior_Tomato on April 09, 2012, 07:06:43 am
Ok, so I'm thinking of a roll to dodge survival kind of thing, where the players for whatever reason are stranded in Faerie, and have to survive and perhaps find a way out. The whole place is saturated with magic, so some forms of magic can be used via willpower.

I'm contemplating allowing players to chose the age they come from as part of their character, from the middle ages to the modern day (they would all be in Faerie at the same time, due to dimension crossing stuff). This will affect their skills, and I've decided that the closer to the middle ages someone's origin is, the more rhymes, riddles and customs they will know, in which there'll be ways to defeating the denizens of Faerie (for reasons that I'll explain later), for instance salt might be posionous to a stalker-type creature who lurks just behind you (this is based on the bizarre custom of throwing salt over your shoulder).
However, I'm not sure about what to give people closer to the modern day. The only thing I've come up with is increased willpower that would help use magic, but I'd prefer something else if you can come up with something.

I'm happy to expand on anything if people are interested.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 09, 2012, 07:19:35 am
Pepper modern equipment in some places. So only the modern-time people will be able to use it. The same thing that brought people could as well snatch items from different points in space and time.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Gatleos on April 11, 2012, 11:44:21 am
Stream of consciousness RtD ideas go!

A RtD where the players play as "souls", and aren't tied down to a single character. Instead they could literally possess any character, and use them to further their goals. There would be a final goal that the players were working toward, and they could also have their own individual (and perhaps conflicting) objectives too. It would be a RtD/puzzle game hybrid, where players had to jump between various characters and use their unique attributes and abilities to progress.

There could even be a unique stat system where "possessable" characters have physical stats and the players have mental ones that are "plugged into" the character when they are possessed. Every time a player levels up, they get the ability to permanently "rip" an innate ability from a character they are possessing.

So for instance, player 3 levels up. Then he possesses Cyclops from the X-Men, and uses his ability point to rip Cyclops's eye laz0r ability from his head. Then player 3 can jump into an elephant's body and make it shoot laz0rs from its eyes, because it's his now.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Sirus on April 13, 2012, 09:33:02 pm
Alright, I've been messing around with my spaceship RTD idea, and I've come across a potential balance issue. There are a number of categories for players to put their points in, but I'm not sure how many each player should get. I'm thinking each category would start with one point, plus some extra so players could customize their ships. Here are the categories:
Hull (HP. Run out and you die.)
Weapons (Attack. Roll higher than defense to do damage.)
Armor (Standard Defense, cannot be repaired.)
Shields (Special Defense, slightly weaker but are harder to fully destroy.)
Engines (Speed. The faster ship gets a small, non-scaling defense boost. I'm also working on a way to implement range, so faster ships can control it a little more.)
Crew (A second form of HP. If the entire crew dies, you lose.)
Command (Special orders such as repairs or ramming.)


Each of these can be damaged or destroyed thanks to damage rolls, with a corresponding loss in function. I'm trying to avert the whole "you can fight at full capacity until you lose your last health point" thing as much as possible.

Anyway, I'm thinking of each player getting 20 points each, but I'm not sure if that's too many or too few. Any words of experience?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on April 13, 2012, 09:38:54 pm
That sounds similar to the Uncharted Waters way. I think that's the best way to do it, yes.

As for balance... well, with so many stats... >.>

I guess you could provide a bunch of 'base' models, and have the players put a small number of stats to boost them even more.

Does Armor act as a damage reducing thing, or is it just another HP? o_O I suppose the 'defense' under Weapons means Armor + Shields?



In IRC Gatleos (was it?) had an idea for a forum game. Mainly, the whole thing is in some esoteric code, and the players have to accomplish a goal by discovering and using said code.

Question : what would motivate the players? o_o...

Yes, very hard, but still >_< What would motivate the players?!
As for the esoteric code, something similar to LOLCODE might be right, but using bay12 memes instead?

I'm thinking of maybe a 'hacking' sort of game. The players could team up and hack the government/banks/local 7-11, or they could hack each other.

This might actually be fun ...
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Sirus on April 13, 2012, 09:47:17 pm
Yeah, I'm a little concerned about balance myself. Still, I've had this idea kicking around my head for a few months now (it's actually far more complex in my head), so I'd like to get it out in the open and see how it turned out.

Defense = Armor + Shields. Say one person had 5 attack and you had 5 Armor and 2 Shields (7 defense). Each side would roll a d20 and add their attack/defense. If the defender has the higher score, the attack is nullified. If the attacker has the higher score, he would roll a number of damage dice equal to the difference between the two (up to a maximum of the attack modifier, in this case 5).
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on April 13, 2012, 09:53:08 pm
Would Shield be slowly decreased by attacks? o_O



Also, any thoughts about Project Codinggame? D:
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Sirus on April 13, 2012, 10:05:29 pm
I hadn't thought about decreasing shields, honestly O_o
The idea I had was that while shields could be repaired when damaged, they were weaker overall (the current plan I have is that your shield rating is half the number of points you put into the skill, rounded down). Armor is more solid, but once damaged it cannot be repaired mid-battle (it's kinda hard to weld massive metal plates onto a ship that's currently fighting). That way, the basic idea is to put most of your defense points into tried-and-true armor and maybe setting a few aside for expensive shield technology.



Not sure about a Coding Game, mostly because I'm not sure what format it would be. I'm assuming an RTD, but what sorts of rolls would you do? Would you invent your own language? LOLCODE might be fun, just for the sheer hilarity of everyone sounding like a lolcat, but you'd be alienating people who aren't very good at coding or the theory behind it. Or would there be no coding at all, everything is abstract?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on April 13, 2012, 10:24:11 pm
I was thinking simplifying stuff. Like they teach in college Programming Methodology classes. Or Hollywood hacking. Such as openFirewallV1();.


Maybe... :\

What bay12 memes could be usable in this coding? D:

As for rolls... I'm not really sure at this juncture.



How would armor be damaged? o_O
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 13, 2012, 10:31:07 pm
I think shields should work as health, but they should slowly recharge. Also, there should be weapons which dealt more shield damage and others more "hull" damage, like in most spaceship games. Shield generators should also be expanded upon, so smaller ships with shitty hull could try to compensate with better shielding systems.

Edit: Wrong quote >:
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on April 13, 2012, 10:33:33 pm
Or maybe...

Hull : HP
Armor : Used for damage rolls
Shield  : Act as regenerating HP?

:P

Anyways, its Sirius's game >.>
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 13, 2012, 10:38:04 pm
It's Roller's Block, the magical suggestions place. He can say "fuck you" to me or just see if I have spouted something other than nonsense.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Sirus on April 13, 2012, 10:40:44 pm
Quote
How would armor be damaged? o_O
Damage rolls. Roll a d20 and see what the result of getting shot is. You might lose a weapon system (-1 attack), a section of armor might be destroyed (-1 Armor), a vital section of the superstructure could be damaged (-1 Hull), the shot could hit a non-vital area and just leave a hole to be patched up later (best possible result, no "real" damage suffered), etc. In the worst-case scenario, the warp core could breach, causing additional damage rolls that might instantly destroy the ship.

@ Caellath: Hmm, I hadn't thought of that idea for shields. It might work better that way.
In a future version (assuming this one is successful), there will be different types of weapons that have different effects. For now though, the mass-drivers, missiles, lasers, etc all fall under the single "Weapon" stat.

Quote
He can say "fuck you" to me or just see if I have spouted something other than nonsense.
I try not to be so rude :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Gatleos on April 14, 2012, 12:06:02 pm
In IRC Gatleos (was it?) had an idea for a forum game. Mainly, the whole thing is in some esoteric code, and the players have to accomplish a goal by discovering and using said code.

Question : what would motivate the players? o_o...

Yes, very hard, but still >_< What would motivate the players?!
As for the esoteric code, something similar to LOLCODE might be right, but using bay12 memes instead?

I'm thinking of maybe a 'hacking' sort of game. The players could team up and hack the government/banks/local 7-11, or they could hack each other.

This might actually be fun ...
There are plenty of esoteric and fictional coding languages simple enough for someone without a coding background to quickly understand, and it wouldn't be very hard to make another one. We don't need functionality and it doesn't have to be a practical language to use, it just needs to be quickly understandable and easy to use. As for a setting, something more fantastical than a simple "u r el1te haxx0rs" would probably do better. A coding language that alters reality would suffice here.

The big problem, one that I've brought up with other RtD concepts before, is that this is a game of learning a complex interface and bending it to your advantage. It's a puzzle game, where the challenge is in coming up with a way to word your actions to get the desired result. Combining that with a system where the result of your action is ultimately decided by random chance would severely undermine the whole concept. Unless anyone else has any ideas, I'd say it would work better as a suggestion game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on April 14, 2012, 01:38:41 pm
Well, I had a spaceship idea lying around, so I suppose I could drop it in here. Note that I might use it too, and that it's probably way to complicated for what  you are seeking:

Spoiler: Stats (click to show/hide)



Spoiler: Power generators (click to show/hide)

Spoiler: Heat management (click to show/hide)

Spoiler: Lifesupport (click to show/hide)


Spoiler: Jumpdrives (click to show/hide)


Spoiler: Shields (click to show/hide)

Spoiler: Others (click to show/hide)





Spoiler:  Movement (click to show/hide)

Spoiler: Accuracy (click to show/hide)

Spoiler:  Player stats (click to show/hide)


This is getting complicated. If I ever use it I will make it a one ship only game.

Intended player budget: 10.000- 25.000 for the captain. 1.000-2.000 for individual crew members. Amount of player spots: 6
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on April 14, 2012, 02:26:18 pm
I see a couple things with that.

For example, is it possible to just combine Structural Health and Patch-up Health? You could express it like this:

100 / 100 (80)

means that the original structural health is 80, you have 20 Patch-up health, and you have 0 damage right now.

Or alternatively, just represent it as

120 / 100

meaning you probably have 20 patch-up health, 100 total structural health, and you have zero damage.

Though I don't know what you are going to use that for, I presume its a forum game. If it is, I think simplifying things as much as possible without sacrificing customization/complexity is ideal.



Another part would be Size and Cargo. I suggest that they should be combined, and parts have volume ratings. Example:

Radar-based sensor kit v2 - 12
Conventional rockets - 10

The pro would be that you can possibly make a spaceship that sacrifices cargo carrying ability for functionality.

FAKEEDIT : Actually, it seems that that would be more confusing. To keep it the same as your thing, say that you have 'cargo space' only. And, each part you add to your ship is equal to 10 cargo. Now, we have only one number to manipulate.

..Or just go with variable-size parts.



What does 'concentric' in the second spoiler, 'Ship size, length and decks' mean? Does it mean that the decks aren't actually like the decks of a sea-faring ship, and are actually round like an onion and its layers?

If you mean they are stacked... well, nothing much.



It seems that structural health is equal to size/10... which means that your size(and or cargo space) must be very big ...



About 'heat', something that could be done is simply add up all the numbers for your player, making it like this (using [abbr])

8.6 excess heat per turn, sent to heatsink

I see that the only thing that produces heat is power production. Instead of having an orphaned stat, you could either do away with it, and instead make the generators larger or such, or you could require that you have enough radiator ability to cover your heat production before you can even leave the docks?



I'll try and make a theoretical ship:

Spoiler (click to show/hide)

Very complicated, I must note...
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on April 14, 2012, 02:39:43 pm
I see a couple things with that.

For example, is it possible to just combine Structural Health and Patch-up Health? You could express it like this:

100 / 100 (80)
That was how I intended to do it. You can patch up armor too.

means that the original structural health is 80, you have 20 Patch-up health, and you have 0 damage right now.

Or alternatively, just represent it as

120 / 100
This doesn't work, as it can't represent patching a damaged ship. (ie 50/80 (30))

meaning you probably have 20 patch-up health, 100 total structural health, and you have zero damage.

Though I don't know what you are going to use that for, I presume its a forum game. If it is, I think simplifying things as much as possible without sacrificing customization/complexity is ideal.



Another part would be Size and Cargo. I suggest that they should be combined, and parts have volume ratingsSize and cargo are combined. 1 non used size equals 10 cargo. Example:

Radar-based sensor kit v2 - 12
Conventional rockets - 10

The pro would be that you can possibly make a spaceship that sacrifices cargo carrying ability for functionality.

FAKEEDIT : Actually, it seems that that would be more confusing. To keep it the same as your thing, say that you have 'cargo space' only. And, each part you add to your ship is equal to 10 cargo. Now, we have only one number to manipulate.

..Or just go with variable-size parts.



What does 'concentric' in the second spoiler, 'Ship size, length and decks' mean? Does it mean that the decks aren't actually like the decks of a sea-faring ship, and are actually round like an onion and its layers? Yes, that's the only way to realistically create artificial gravity. It also allows people to protect reactors and other important things by stacking them on Deck 1

If you mean they are stacked... well, nothing much.



It seems that structural health is equal to size/10... which means that your size(and or cargo space) must be very big ...
I didn't do any balance yet. Size /5 might be a better idea.


About 'heat', something that could be done is simply add up all the numbers for your player, making it like this (using [abbr])

8.6 excess heat per turn, sent to heatsink

I see that the only thing that produces heat is power production. Instead of having an orphaned stat, you could either do away with it, and instead make the generators larger or such, or you could require that you have enough radiator ability to cover your heat production before you can even leave the docks?
Weapons and others are also intented to produce heat. Also, the ships systems produce used energy/5 heat per turn.


I'll try and make a theoretical ship:

Spoiler (click to show/hide)
Yes, Though I don't quite understand what you did with the jumpdrives. Also note that most numbers are unbalanced and made up on the spot.

Very complicated, I must note...Yeah I know.
Red for comments.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on April 14, 2012, 02:48:46 pm
Quote
120 / 100
This doesn't work, as it can't represent patching a damaged ship. (ie 50/80 (30))

I wasn't really supporting that part :P I suppose 100/100(80) is the way to go.

Quote
Size and cargo are combined. 1 non used size equals 10 cargo.

But right now, it doesn't seem like they are combined. In fact, they aren't - like in my 'ship character sheet' they have to be separated into Size and Cargo. I was proposing that you should just make it a big Cargo number, and have the various part sizes to be multiples of 10.

Quote
Yes, that's the only way to realistically create artificial gravity. It also allows people to protect reactors and other important things by stacking them on Deck 1

Actually, you can't create gravity that way. You have to either spin the ship round and round, or have a ship that has as much mass as a small moon.

>.>

Quote
Armor hp is not intended to be identical structural hp. Nor is it supposed to stack. a heavily armored deck would grant 60 hp no matter how large it is

I didn't quite understand that part when you originally wrote it :P

Quote
Yes, Though I don't quite understand what you did with the jumpdrives. Also note that most numbers are unbalanced and made up on the spot.

You said that jumpdrives (a) use 300 x size per jump (b) have a capacity of 50 each. Since the ship is sized 101, it takes 101 x 300 = 30300 energy per jump >.>

Unless, by 'size' you meant the jumpdrive's size.

I'm mostly trying to simplify your rough draft. <.< I feel like maybe I shouldn't have.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on April 14, 2012, 02:59:14 pm
Quote
120 / 100
This doesn't work, as it can't represent patching a damaged ship. (ie 50/80 (30))

I wasn't really supporting that part :P I suppose 100/100(80) is the way to go.

Quote
Size and cargo are combined. 1 non used size equals 10 cargo.

But right now, it doesn't seem like they are combined. In fact, they aren't - like in my 'ship character sheet' they have to be separated into Size and Cargo. I was proposing that you should just make it a big Cargo number, and have the various part sizes to be multiples of 10.Seems Ok

Quote
Yes, that's the only way to realistically create artificial gravity. It also allows people to protect reactors and other important things by stacking them on Deck 1

Actually, you can't create gravity that way. You have to either spin the ship round and round, or have a ship that has as much mass as a small moon.
I meant doing that and spinning the ship around. I just wanted it to represent internal damage more accuratelly.
>.>

Quote
Armor hp is not intended to be identical structural hp. Nor is it supposed to stack. a heavily armored deck would grant 60 hp no matter how large it is

I didn't quite understand that part when you originally wrote it :P

Quote
Yes, Though I don't quite understand what you did with the jumpdrives. Also note that most numbers are unbalanced and made up on the spot.

You said that jumpdrives (a) use 300 x size per jump (b) have a capacity of 50 each. Since the ship is sized 101, it takes 101 x 300 = 30300 energy per jump >.>

Unless, by 'size' you meant the jumpdrive's size. Yes, I did. 30300 is a bit much.

I'm mostly trying to simplify your rough draft. <.< I feel like maybe I shouldn't have. Yeah, then again it probably should be simplified, as half the mechanics aren't written yet it is already a bit too complex.

Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on April 14, 2012, 03:01:46 pm
I might use the system to create an RTD with players all being crew on one ship, but something is telling me I should just find a more simple way.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on April 14, 2012, 03:03:34 pm
Actually, you could argue that 30300 energy for a size 100 ship is better than 600 - jumping through the fabric of time-space should be expensive.

But 30300 is too large, like you said.

Anyways, plan on~




@ebbor's ninja post

I would think your complex system can only work in a single-ship'd game, mainly because of the complexity ...

Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Draignean on April 14, 2012, 03:04:59 pm
Quote
    Yes, that's the only way to realistically create artificial gravity. It also allows people to protect reactors and other important things by stacking them on Deck 1
Actually, you can't create gravity that way. You have to either spin the ship round and round, or have a ship that has as much mass as a small moon.
>.>

Yes you can, you totally can. Exact same principle as the whole-ship spin method, but the concentric deck method usually only applies the spin (and thus the artificial gravity) to the areas where people are likely to go. The non-spinning portion of the ship, the central hub that all the decks are arranged around, would probably contain mostly mechanical systems.

But that of course brings the next marvelous point...

Jump-drives but no artificial gravity?

Edit: Ninja'd into partial irrelevance.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on April 14, 2012, 03:07:57 pm
I was kinda assuming your method falls under what I said.

Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Sirus on April 14, 2012, 03:08:58 pm
Sorry 10ebbor10, but your system is just a little complicated for my Arena RTD :P

I do like the idea of multiple players in a single ship though. Try that!
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 14, 2012, 03:11:27 pm
I think I am dumb and your systems are very complicated. Either that or I am just dumb. I am lazy enough not to do any math, so here is a simple calculation.
Death+Ships+Big Explosions+Not boring = Anglerfish fighting a sea cucumber.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Sirus on April 14, 2012, 03:13:39 pm
Naw, your shield idea was perfect. I was so busy trying to figure out how to make shields work in conjunction with armor that I missed the most obvious and logical answer :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on April 14, 2012, 03:23:37 pm
Quote
    Yes, that's the only way to realistically create artificial gravity. It also allows people to protect reactors and other important things by stacking them on Deck 1
Actually, you can't create gravity that way. You have to either spin the ship round and round, or have a ship that has as much mass as a small moon.
>.>

Yes you can, you totally can. Exact same principle as the whole-ship spin method, but the concentric deck method usually only applies the spin (and thus the artificial gravity) to the areas where people are likely to go. The non-spinning portion of the ship, the central hub that all the decks are arranged around, would probably contain mostly mechanical systems.

But that of course brings the next marvelous point...

Jump-drives but no artificial gravity?

Edit: Ninja'd into partial irrelevance.
The reason there are jumpdrives is that waiting thousands of years to get to next star is boring, while being flung out of your ship due opening an airlock at the wrong moment is FUN. Also this game has momentum, which is seldomly seen in space games.
Sorry 10ebbor10, but your system is just a little complicated for my Arena RTD :P

I do like the idea of multiple players in a single ship though. Try that!
You think so.
And I might try it, but I'm going to rebalance/simplify/ finish the system first. Good luck with your game though. Maybe you should include internal damage.(If the enemies attack roll is double your armor roll, he breaches your armor and damages some internal part.)

Engines (Depending on the state a certain minus to dodge rolls)
Power generator(Minus to either weapons, dodge or shieldregenation(if appliable))
Weapons(Minus to attack)
Shield generator(Minus to regen)
Crew (Some crew dies. Maybe these should help in repairs)
Command (Minus to command action)
Nothing(Nothing special)

Edit: I just read you intended to do that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Sirus on April 14, 2012, 03:32:34 pm
Way ahead of ya :P

The damage roll includes things like crew damage (remember, if the entire crew dies you lose the battle), engine damage, bridge damage (lose Command skill), power generator (actually added after Caellath's suggestion, the shields won't regenerate next turn), shield generator (minus maximum shield power), even some effects that don't directly lower stats, such as a shaken officer (no special commands may be given next turn), stunned crew (the ship may take no actions), and the dreaded warp core breach (1d6 additional damage rolls, if an additional warp core breach is rolled, this ship is destroyed instantly).
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 14, 2012, 04:12:06 pm
@Sirus: Please reserve a spot for me. I would like to try a spaceship RP for once.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: ExKirby on April 14, 2012, 04:34:10 pm
Now, you could use that overly complex system orrr you could do something a lot simpler combatwise!

Assign each ship a number of Hull Points and Shield Dice (I am assuming that these shields regenerate...)-A small fighter may only have 20Hp and 1SD, but a Fuckhuge Battleship may have 500Hp and 15SD. Give every valid weapon a number of Weapon Dice-a little laser on that fighter may only be 1WD, but a Fuckhuge Ion Cannon may get 10WD.

To have a spacefight, basically, take all of the weapon dice from all of the weapons on your ship, roll them, take a total. This is your Weapon Total. Then roll the Shield Dice and get a total from that to get a Shield Total. Subtract your Shield Total from your foe's Weapon Total and subtract the resulting number from your HP.

If a fleet vs fleet battle happens, things get a bit more interesting. All involved ships get to pool their Weapon Dice and Shield Dice, meaning that theoretically, a large swarm of fighters could take on a Battleship. When it comes to assigning damage, you just apply as much as you can onto one ship until it explodes, then pile any leftover damage onto another ship etc. until you run out of damage or ships to explode.

...Not bad for a brainfart.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Sirus on April 14, 2012, 04:38:52 pm
While that's a fine idea, I want to avert Critical Existence Failure as much as possible. An OMG-Huge battlecruiser would logically be blasted to a state of scrap long before it exploded, with various parts failing as more damage is sustained. It wouldn't simply be firing all guns in one moment, only to take a single missile and blow up the next.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on April 14, 2012, 04:44:53 pm
While that's a fine idea, I want to avert Critical Existence Failure as much as possible. An OMG-Huge battlecruiser would logically be blasted to a state of scrap long before it exploded, with various parts failing as more damage is sustained. It wouldn't simply be firing all guns in one moment, only to take a single missile and blow up the next.
Unless you happened to hit the wrapcore, of course.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Sirus on April 14, 2012, 05:43:29 pm
While that's a fine idea, I want to avert Critical Existence Failure as much as possible. An OMG-Huge battlecruiser would logically be blasted to a state of scrap long before it exploded, with various parts failing as more damage is sustained. It wouldn't simply be firing all guns in one moment, only to take a single missile and blow up the next.
Unless you happened to hit the wrapcore, of course.
Touche :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Gatleos on April 14, 2012, 07:40:13 pm
I must cross-post from the IRC this idea, for the sole purpose of enshrining it forever in the Roller's Block thread:

A RtD where the players are cats, and the players' actions must be submitted in the form of a lolcat image macro. The turn text would also be written in lolspeak.


That is all.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dermonster on April 14, 2012, 07:42:52 pm
(http://www.blindfiveyearold.com/wp-content/uploads/2012/02/relevant-lolcat.jpg)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 14, 2012, 07:45:17 pm
Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: monk12 on April 14, 2012, 07:49:24 pm
Spoiler (click to show/hide)

Gat what have you dooooone
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: SeriousConcentrate on April 14, 2012, 07:57:57 pm
Yeah, I'd have to watch that thread. :3
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Sirus on April 14, 2012, 08:02:43 pm
Agreed. I'd watch and/or participate in that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Nicholas1024 on April 14, 2012, 10:37:14 pm
So, random idea. Looking back on Roll to RTD, (which I'd been checking mainly due to the hilarity of important NPC's being immolated beyond recognition without saying a word), I was wondering if anyone would be interested in the similar idea of a game which effectively runs two RTD's at once, but more interconnected.

That is to say, there'd be a real world and a cyberworld, and you control one character in each. However, what you do in the real world might cause changes in the cyberworld, and certain actions in the cyberworld could very well help you out in the real world. (For instance, you might be under siege by robots in the real world, and rather than escape or fight your way through, try to last until your other character could shut down the master control program in the cyberworld.) Somewhat like Megaman Battle Network, except with actual combat in the real world.

Anyway, what do you guys think? I messed around with the idea of taking Roll to roll to dodge to its logical extreme (aka: Roll to roll to roll to .... roll to dodge), but that would be a bit more effort than I'd want to commit to for my first game. XD

(RTRTD gave me another idea, Roll to Derm, but that would be notably less serious, and probably speaks for itself. Although it probably would be interesting running an RTD where the goal was for the players to destroy the plot/game setting. :P)

Alright, so I figure I'd like to run an RTD somewhat soon, would people be more interested in the cyberworld RTD or the roll to Derm one?

To flesh out the mechanics of the latter, I think I'd create a GM NPC who'd give you quests and such, (like the mod would in a more typical RTD). The thing is, you want to actually destroy his plot, but taking steps towards that goal will result in the GM getting annoyed and more actively trying to kill you. As for why you might follow any of his quests... well, there's lots of shiny gear involved in quests, which you could definitely use to destroy even more stuff... so you'll need to follow a balance between begrudgingly doing some stuff plot relevant, and actively destroying said plot.

Also, any critique/ relevant tips?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 15, 2012, 12:02:30 am
Name the GM NPC Gatleos for great justice.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: ExKirby on April 15, 2012, 04:01:16 pm
Whatno

Sean Mirrsen (...How do I spell that)

This has been an ExKirby Generic Random Suggestion.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Digital Hellhound on April 15, 2012, 04:07:11 pm
Sean Mirrsen is too cool to get annoyed by players trying to wreck his game. It would never work.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, I
Post by: Spinal_Taper on April 16, 2012, 03:39:50 am
An RTD where you play as your forum avatar.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: lawastooshort on April 16, 2012, 03:52:07 am
An RtD where you play as a variety of animals in the Helping/Diving Exploring Rescuing Protecting underwater elite diving team!

An RtD where you are one of the different components of my lunch, and have to escape being eaten by the GM!

An RtD where all actions and turns have to be done in the style of a minstrel!
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tiruin on April 16, 2012, 06:01:41 am
An RtD where all actions and turns have to be done in the style of a minstrel!
This would be epic.

An RTD where you play Reality.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Draignean on April 16, 2012, 07:24:55 am
An RtD where you are one of the different components of my lunch, and have to escape being eaten by the GM!

You know, I made a suggestion game where the players were a lunch once. It then devolved into Detective Sammich, but still.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: monk12 on April 16, 2012, 11:43:55 am
An RtD where you are one of the different components of my lunch, and have to escape being eaten by the GM!

You know, I made a suggestion game where the players were a lunch once. It then devolved into Detective Sammich, but still.

You say devolved, I say evolved, you say tomato, I say tomato. ...that saying doesn't work as well in the medium of text.


An RTD where the players are planets trying to foster intelligent life on their respective surfaces! Waitlisters sign up for a planet and provide suggestions for the actions of that planet's species, for as we all know intelligent life is innately self-destructive and, occasionally, brilliantly creative- perfect for waitlister actions! Planets influence their species by altering environmental factors to manage the evolution of their creature (presumably at the pre-intelligent phase,) providing/hiding resources, and directly meddling in the affairs of mortals through religion, giant monster attacks, plagues, bountiful harvests, etc. The species has its own detailed stat sheet, and the job of the planet is to regulate the growth of the species to keep it from getting the power to destroy itself before it is able to avoid doing that exact thing, either through innate wisdom or elaborate countermeasures.

Now that I've conflated Religion with Godzilla, I can be satisfied with my day.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on April 16, 2012, 11:58:08 am
Now that seems quite fun.
Random events could effect the entire solar system. But players would have to have a way to annoy each other.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, I
Post by: Caellath on April 16, 2012, 12:13:05 pm
I was thinking about a short RtD with the entire premise being a battle between an anglerfish and a sea cucumber because of this:
I think I am dumb and your systems are very complicated. Either that or I am just dumb. I am lazy enough not to do any math, so here is a simple calculation.
Death+Ships+Big Explosions+Not boring = Anglerfish fighting a sea cucumber.
I don't know how that would work, but it sounds nice if I find a way for it to run. Actually I already had an idea. It is ridiculous, but it is an idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on April 16, 2012, 01:12:59 pm
Well, I had a spaceship idea lying around, so I suppose I could drop it in here. Note that I might use it too, and that it's probably way to complicated for what  you are seeking:




Spoiler: Power generators (click to show/hide)

Spoiler: Heat management (click to show/hide)

Spoiler: Lifesupport (click to show/hide)


Spoiler: Jumpdrives (click to show/hide)


Spoiler: Shields (click to show/hide)

Spoiler: Others (click to show/hide)



Spoiler:  Movement (click to show/hide)

Spoiler: Accuracy (click to show/hide)

Spoiler: Fighters (click to show/hide)

Spoiler: Missiles (click to show/hide)



This is getting complicated. If I ever use it I will make it a one ship only game.

Intended player budget: 10.000- 25.000 for the captain. 1.000-2.000 for individual crew members. Amount of player spots: 6



I more or less finished it. No I only need balancing ideas. Ideas for player equipable items and people saying they are willing through look throug hthis overly complicated but versatile system.( Really, it supports space bases missiles, fighters , capital ships, ...). It also allows you to dive into the sun, planets, moons, black holes and a whole lot of other thingies.

Edit: Also, wow, Caellath made the 4000the post
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on April 16, 2012, 01:35:29 pm
Thoughts:

1. It's not only complicated, its hideously complicated >.>
2. Suggestion: Dividing rules into multiple sections, a lá the US tax forms. Make a 1040EZ, for small/simple ships, a 1040A for most ships, and a full-fledged section with all teh rules for those capital ships, or those minmaxed ships with the most customizing.

  Suggestion addendum : Rules-EZ = Ships such as drones, or fighters, using only the rules for 1 deck, no jump-drive, and a couple others?

3. If you only make a single-ship game, it kinda defeats the purpose of being all-encompassing. You could probably trim down the rules for corner cases (like a black-hole diving ship with hyperdrives but no engine, unmanned, and as short as possible..)T

4. Rational for 'sections'? Possible alternative, add 'fore' or 'aft' to every single part as the players wish. Some parts don't matter as to their location ...

Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on April 16, 2012, 01:41:57 pm
Thoughts:

1. It's not only complicated, its hideously complicated >.>
2. Suggestion: Dividing rules into multiple sections, a lá the US tax forms. Make a 1040EZ, for small/simple ships, a 1040A for most ships, and a full-fledged section with all teh rules for those capital ships, or those minmaxed ships with the most customizing.

  Suggestion addendum : Rules-EZ = Ships such as drones, or fighters, using only the rules for 1 deck, no jump-drive, and a couple others?

3. If you only make a single-ship game, it kinda defeats the purpose of being all-encompassing. You could probably trim down the rules for corner cases (like a black-hole diving ship with hyperdrives but no engine, unmanned, and as short as possible..)T

4. Rational for 'sections'? Possible alternative, add 'fore' or 'aft' to every single part as the players wish. Some parts don't matter as to their location ...
1. Kinda, kinda
2. Point is that most rules apply for all ships. I see what I can do.
3.Their might be other ships (NPC's) too. At the moment there are no really rules for corner cases. ( A short no engine black hole diving ship will end up quit smal, as will everything else that drops into it.) Besides, the players will probably buy fighters and missiles.
4. They are important for internal part damage and such. Also, because each part has it own armor and structural damage rating, they quite help when I have to break one in pieces.( Players could focus fire on a certain section of the ship to break it in two)
 
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on April 16, 2012, 01:58:15 pm
I think having either/both an automated character sheet (easily whipped up in Google Docs), and a character generator(not so easily whipped up) could help some. The many multiplications and references are pretty confusing...

Having a character sheet could allow you to have more than one ship easily.



4. Couldn't you ad-hoc that? Especially, consider the fact that there isn't a 'middle' section, only aft and fore...>.>
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on April 16, 2012, 02:20:13 pm
There can be many sections.(As seen as in the example ship). A large capital ship can have much section. During combat these sections are targetted. (This is what makes a large ship have more armor than a small ship. While still allowing concentrated fire to push though)

P.S: I have little(read no) experience with google docs. I could probably do something with excel though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Gatleos on April 16, 2012, 08:44:15 pm
Good God. You're not making a forum game, you're making a computer simulation! In fact, if you're actually planning on using this as-is, I'd say the only way to make it feasible to keep track of (while still being fun to play) would be to make a small program that computes it all for you. It doesn't seem like a bad system, just far too great an investment for the players. Especially for a jump-in-and-play game like RtD.

*ahem*

Jason and the Argonauts RtD (Stop-motion skeleton skirmishes!)
Saw RtD (What many RtDs devolve into anyway!)
Pod People RtD (Multiple factions of pod people at war!)
KAIJU RtD (Compete to demolish Tokyo and each other!)
Murder Mystery RtD (Murder the other house-guests and frame the other players!)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on April 16, 2012, 09:07:08 pm

P.S: I have little(read no) experience with google docs. I could probably do something with excel though.

Google Doc's spreadsheet function is a watered down version of Excel.

Also, what Gatleos said: investment, program, simulation, stuff.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: IronyOwl on April 16, 2012, 09:55:35 pm
Jason and the Argonauts RtD (Stop-motion skeleton skirmishes!)
Yes.

Saw RtD (What many RtDs devolve into anyway!)
No.

Pod People RtD (Multiple factions of pod people at war!)
...maybe, but I'm skeptical.

KAIJU RtD (Compete to demolish Tokyo and each other!)
Possibly. Depends on how interesting the GM could keep it.

Murder Mystery RtD (Murder the other house-guests and frame the other players!)
Yes. Actual mechanics might take some work, but still very yes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Gatleos on April 16, 2012, 10:29:36 pm
The trouble with the murder mystery RtD is that there is no mystery. The players all know where each other are, and what they're doing. There are a few things to be done to make it work. First, either make an in-universe justification for the players' clairvoyance, or handwave it. Second, move the focus of the mystery away from the players.

The best scenario I can imagine is one where all the players are killers. The NPCs in the house are the ones for whom it's a mystery. We start with a RP prologue where the players get to know each other and the NPCs, and then night falls. The players get points for murdering the other house-guests, but at the same time they're trying to shift blame onto each other. Players could plant clues and point fingers, trying to get the other players lynched. The game ends when all but one of the players is lynched, or all the house-guests are murdered (in which case the highest score wins).

Waitlisters play butlers and maids.


Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Nicholas1024 on April 16, 2012, 11:17:51 pm
Or you could play the game via PM's to make it an actual mystery. Still, I like the idea of all the players being murderers, that's somewhat neat.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 16, 2012, 11:22:44 pm
The main problem about PM play is that it gets a tad difficult to manage them after a while.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: IronyOwl on April 16, 2012, 11:41:21 pm
The main problem about PM play is that it gets a tad difficult to manage them after a while.
Plus, it's not nearly as interesting for observers to read.


I've got it though. We just use the same Nobody Knows What Color Anyone Is method from Hero Caddies' prologue. Then, we add NPCs.

So you've got Colonel Red, and Missus Yellow, and Doctor Orange, and Detective Purple, but not only does nobody know who anybody else is, nobody's even sure who's human. Is Colonel Red trying to tell you something? Is he Gatleos, or SeriousConcentrate, or IronyOwl, or the GM, and which one of them would do what and mean what by saying what? Or is it even one trying to imitate another?

For bonus points, either all PCs are murderers or all murderers are PCs, giving added incentive to attempt to figure out who's an NPC, and consequently, trying to act like one. Alernatively, PCs could be a lot tougher/more powerful (and certainly more crafty) than NPCs, meaning knowing what you're going up against before you try to drop a chandelier on someone can be vital in making sure you don't end up slowly swaying from it instead.

But yes, waitlisters would totally be butlers or maids. Serve drinks, prepare hors d'oeurves, don't witness the kinds of things that turn you into a suspicious scream in the other room, and do get paid off to do or not do certain things for certain people.


We could also (optionally) add secret, possibly changing, definitely overlapping victory conditions. This could be as simple as someone wanting to steal a gem that's well-secured but nobody knows about (but, y'know, if you vanish for three hours with a crowbar and come back all disheveled while someone else was being murdered, people may start to ask questions) to being an Archaeologist, Anarchist, and Intellectual, and thus winning if the sacred urn is recovered rather than destroyed, all Government Employee people are slain, or the precious tome survives the night.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Gatleos on April 17, 2012, 02:18:21 am
I've got it though. We just use the same Nobody Knows What Color Anyone Is method from Hero Caddies' prologue. Then, we add NPCs.
YES

There is the question, though, of how the game would flow. The meaty middle of the murder mystery package is the finger-pointing in a moody study by firelight during a lightning storm scene. It would be best if we could alternate between firelight finger-pointing and the color-coded counterparts' clandestine capers, so that the players and NPCs have a chance to accuse each other dramatically between attempted murders.

Once you start thinking about it, you'll realize that this means we need two layers of secret identities. So a player's character looks something like this:

Gatleos -> Lord Frampton -> Doctor Scarlet

The identities of both Lord Frampton and Doctor Scarlet are kept secret, so no one knows they belong to me, the player. Lord Frampton is the "public" character, who appears during the accusation scenes in the study. Doctor Scarlet is the private character, who appears during the murder segments. So not only does nobody know that Doctor Scarlet and Lord Frampton belong to me, they don't know that those two characters are associated with each other. Hence, double secret identity.

But there's still a problem: how do the players directly attack each other? Inspector Jade can't say "Attack Doctor Scarlet", because he doesn't know which character Doctor Scarlet is. And he can't say "Attack Lord Frampton" because then the GM has to write the turn as "Inspector Jade attacks Doctor Scarlet", and his identity is given away to the other player AAAGGGGHHHH
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: IronyOwl on April 17, 2012, 02:38:23 am
Once you start thinking about it, you'll realize that this means we need two layers of secret identities. So a player's character looks something like this:
Possibly. Another way to do it would just be to describe things without revealing any identities at all- for instance, perhaps the wandering off parts are during regular power outages, or attackers are careful not to be seen and evidence is discovered after the fact. So if Doctor Scarlet attacks Professor Pink, instead of saying "Professor Scarlet attacks Professor Pink" you just mention that Professor Pink is assaulted in the dark- but by who?

Even more deviously, reporting or discovering things could be up to the players themselves- meaning you'll have to take Professor Pink's word for it that he was attacked, and someone will have to wander into the kitchen to find out that's where Intern Purple has been, er, "hiding."


Of course, this does lack a certain dramatic appeal and sense of narrative, so the layered identities thing might be better anyway. I would point out that knowing exactly what Professor Scarlet has done is possibly not ideal, since that leaves it ironclad as to what they were and weren't doing if you do figure out their identity. But then, I guess that's a staple of murder mysteries anyway.


But there's still a problem: how do the players directly attack each other? Inspector Jade can't say "Attack Doctor Scarlet", because he doesn't know which character Doctor Scarlet is. And he can't say "Attack Lord Frampton" because then the GM has to write the turn as "Inspector Jade attacks Doctor Scarlet", and his identity is given away to the other player AAAGGGGHHHH
To some extent you could just attack people based on conditions instead; ie "I kill whoever's in the library" or "I attack whoever's making the most noise." This is basically a combination of the issue you pointed out (or at least, the issue I pointed out with the solution to the issue you pointed out) and the issue I pointed out; namely, that all or no information regarding player activities doesn't really work very well.

One possible method could be to add an element of chance to any actions being correctly revealed, with others being either blank or false. So for instance, let's say Doctor Blood attacks Botanist Bud.

Normally, you'd have to just say it like that, meaning Bud knows Blood is after him, or at least crossed him before. Strictly speaking, if players can't identify each other during the night anyway, this shouldn't matter so much; Bud can discern that Blood sneaks around the library a lot because he keeps attacking people in there, but he can't know for certain that whoever he's attempting to bludgeon in or around the library is absolutely Blood.

But what we could also do is have a roll for correctly identifying the assailant, meaning Bud might correctly identify Blood, or he might think it's Farmer Fudd instead, or possibly just not quite catch his assailant. This roll could even be separate for the player and the "audience," so Bud might think it's Blood, but everyone else seems to think it's Fudd, so not only can he not reveal what he knows without outing himself, he's not sure who's correct.


So, short answer: Location/action based targeting. Long answer: Roll to identify assailant.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Nicholas1024 on April 17, 2012, 09:37:13 am
/pre-in for this, if/when it gets run, I'm really enjoying the ideas you two are coming up with.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tiruin on April 17, 2012, 09:44:34 am
/pre-in for this, if/when it gets run, I'm really enjoying the ideas you two are coming up with.
Looks pretty fun to me  :D, requesting the above to the idea above it!
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Gatleos on April 17, 2012, 01:11:04 pm
The main problem is one of revealing information to the audience. If we reveal too little, the RtD isn't fun to read because there are too few details. If we reveal too much, the mystery is lost. Also, we have to figure out a way to make the accusation scenes matter to the game. The players don't know who each other are, so we need a third party that serves the role of a jury. This can be where the audience (or waitlisters) come in.

First, we have the murder phase. During this part of the game, the players take on their color-coded codenames, which are unknown to the audience. Also, all of the players know where everyone else is in the mansion. All actions during this phase are given via PM to hide identities, and players refer to each other by the codenames.

Second, we have the accusation phase. In a normal murder mystery there's only one murderer, but here all the players are murderers. So what are they accusing each other of? I'd prefer that they were actually trying to convince the audience of something, rather than some NPCs. But the audience is omnipresent, so they already know that all the players are murderers...

Maybe only some of the players should be murderers, and the audience tries to figure out who is?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: freeformschooler on April 17, 2012, 01:21:17 pm
Quote
<Gatleos> ffschooler, you have to run the murder mystery.
<Gatleos> It would be, like... mario-themed or something.
<Gatleos> Yoshi shows up stuffed in the under-stair closet, and now we have to track down the murderer!
<ffschooler> don't tempt me man

Regardless, I think it's great how much thought is being put into this already. If it's ever executed that will be exactly what it takes to run: thought, planning and maybe a little foresight.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Digital Hellhound on April 17, 2012, 01:29:10 pm
Quote
<Gatleos> ffschooler, you have to run the murder mystery.
<Gatleos> It would be, like... mario-themed or something.
<Gatleos> Yoshi shows up stuffed in the under-stair closet, and now we have to track down the murderer!
<ffschooler> don't tempt me man

Regardless, I think it's great how much thought is being put into this already. If it's ever executed that will be exactly what it takes to run: thought, planning and maybe a little foresight.

Quote
[21:10] <DigitalHellhound> I read that as 'under-stair corset'.

My version would make a much better game.

Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, I
Post by: lawastooshort on April 17, 2012, 01:35:11 pm
Hmm, communist Yoshi in a corset... That gives me a bit of a plot twist of a speedo related idea.



edit: on a slightly different note, I think when I have completed my current rtds in ooh about a year's time, I totally have to either do another totally awesome idea of an rtd, or Roll to Shaman.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, I
Post by: Caellath on April 17, 2012, 02:24:21 pm
edit: on a slightly different note, I think when I have completed my current rtds in ooh about a year's time, I totally have to either do another totally awesome idea of an rtd, or Roll to Shaman.
IT'S BEAR TIME!
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: monk12 on April 17, 2012, 09:19:20 pm
RE: Murder Mystery- what's the motivation for the players? Why, exactly, are they murdering? Do they do it for the sake of murdering, or do they get points/money, or is murdering merely the easiest method of achieving a desired end (an end that does not necessarily require murder?) The answer to that will probably heavily inform the design of this game.

As for the identification problems, what if the turns were secret? Basically, the murder phase (be it one turn or many turns) would take place solely via PM. Either the audience is completely unaware of what is happening, or they are only aware of certain things- if the setting was a museum the player(s) are robbing, for example, the audience might be observing the security system. They can see what the cameras see, and know what the motion sensors tell them, but there are places they cannot directly observe (these places being ideal for actual murder.)

The accusation phase is public, where everyone tells what happened to them in the night (or lie like hell, to obfuscate their wrongdoings.) If a player is arrested (after receiving a certain number of accusations from other players / the audience) they are removed from play. Play ends when all guilty or all innocent parties are removed from the location, at which point identities are revealed, winners declared, new round begins with shuffled roles.

Why yes, I own a copy of the board game Clue: Museum Caper, why do you ask?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Scelly9 on April 18, 2012, 07:48:29 pm
Pre-in for the mystery game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dexexe1234 on April 19, 2012, 07:16:21 am
Hello Everyone! I have an idea for an RTD I would like to run with you guys:

Four robots awaken in the bottom tiers of a large complex, each of them fitted with a screw at the bottom instead of legs. They will have the chance to screw into larger mechs and use them to get through the complex. Combat will be a thing, along with some stats and items along with the "mech" system.

Basically, a bunch of house sized robots try to survive deadly trials and puzzling obstacles.

Eh, sorry for bad first post.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tiruin on April 19, 2012, 07:27:46 am
Hello Everyone! I have an idea for an RTD I would like to run with you guys:

Four robots awaken in the bottom tiers of a large complex, each of them fitted with a screw at the bottom instead of legs. They will have the chance to screw into larger mechs and use them to get through the complex. Combat will be a thing, along with some stats and items along with the "mech" system.

Basically, a bunch of house sized robots try to survive deadly trials and puzzling obstacles.

Eh, sorry for bad first post.

Welcome to Bay12 Dexexe! Thats no bad post as it carries ideas with it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Digital Hellhound on April 19, 2012, 07:34:11 am
Unrelated, but might you be the Dexexe1234 of the MSPA forums? If so, be even more welcome, you have such great adventures-slash-games.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dexexe1234 on April 19, 2012, 07:38:01 am
@Tiruin Oh good! Guess that wasn't wasted.

@Digital: Yes, that is me. I have a link to my website in my signature where I have my stuff right now.

But yeah the idea is of the basic rolls determining how well you perform your actions, with stats modifying the outcome. Also thinking about using a D20 instead of a D6.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: freeformschooler on April 19, 2012, 07:45:46 am
Dexexe is here? Oh man, I'm one of your secret fans. I'd be interested in any RTD you ran.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tiruin on April 19, 2012, 07:50:28 am
Dexexe is here? Oh man, I'm one of your secret fans. I'd be interested in any RTD you ran.

2 Pre-ins already?  ;)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dexexe1234 on April 19, 2012, 07:52:03 am
Weird, I have so many secret fans, but none that bothers with any donations or commissions. I am a poor man with a ton of interest! Anyways, gotta try and get my work PC going again, its been on the fritz lately, sorry for offtopic stupidity everyone.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dermonster on April 19, 2012, 07:53:08 am
I told him people would line up right from the get go.
He was skeptical. :3

How's this mecha RTD gonna work, whats the system your using look like?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: freeformschooler on April 19, 2012, 08:07:33 am
I am also a poor man who would love to commission but cannot. Anyway, yeah, the system could be interesting - in my RTD I have it set up so that one of the character types can swap a bunch of different items into a "transformation slot" which changes their abilities. Maybe something like that?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 19, 2012, 08:20:42 am
I have no idea who you are, but welcome to Bay12 and your idea sounds interesting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Digital Hellhound on April 19, 2012, 08:38:02 am
I've been thinking back to my Awakening Titans idea. Elaborating on that, how would an RTD/forum game sound where the players were cosmic beings from beyond morality and the dawn of time, including eldritch horrors from the Abyss that connects all worlds, primordial titans only now awakening to a world of man, children of the stars, looking to regain their ancestral birthplace, or ever-hungry entities transcending understanding, somehow trapped by mere mortals and bound into a shell, forced to combat the pitiful mind of its host while spreading its influence. How will humanity fare in a world where gods walk the earth?

All these would have their unique advantages and disadvantages and some customization. For example, where a Titan awakens decides its form - a mountain as a body would be tough to break by anything, a volcano could be harnessed for great power, and a city filled with mortals might offer more... unique benefits. It would be more fun in the modern times - gives time for ancient mortal conspiracies to form and form rivalries, and offers mortals a fighting chance aside from heroes chosen by the gods. A barrage of nukes might make even an ancient horror from beyond time think twice about its approach.

I was also thinking of making some players humans, or more precisely leaders of powerful human organizations/conspiracies. But that might just get too micromanagey and require at the very least two threads.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dexexe1234 on April 19, 2012, 08:38:22 am
How's this mecha RTD gonna work, whats the system your using look like?

(http://i.imgur.com/AKB89.png)

This is a basic form of the "menu" screen for the four mecha pilot bots. There will also be a mech screen. So each person gets two "menu screens".

Detailing it from top left and clockwise:
-Name of bot.
-Inventory.
-Stats.
-Image of character with equipment.
--The equipment will get its own section detailing what it does.
-The health and energy part is missing, didnt get them on.

Im thinking about using a D20 with the rolls going:

1: Colossal Failure: Even simple tasks gives poor or worse outcomes, larger tasks are catastrophic.
2-9: Generic failure: Ah nuts. Simple loss.
10-15: Generic victory: Ah good, the outcome is favorable.
16-19: Extraordinary victory: My my! If there are any bumps in the road from this its just another pile of loot to get!
20: Overshot: ...Maybe that whent TOO well.

Images will be used to detail your movement through the halls of the complex that you will travel, while text will detail what is going on. Anyone familiar with the forum games I have run before will find this familiar.

EDIT: Also, there are different stats for mech and pilot, its the pilot's stats that are used for most dice rolls, mech's stats are for combat.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tiruin on April 19, 2012, 08:40:56 am
=snip=

Requesting Pre-in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 19, 2012, 08:43:42 am
Please pre-in. D:<
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dexexe1234 on April 19, 2012, 08:47:26 am
Guess we got our four bots!

Caellath, Tiruin, freeformschooler and digital!

hahaha, I am still toying with the HUD, but I might get the thread up soon.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Digital Hellhound on April 19, 2012, 08:56:13 am
Man, I'm good, I didn't even have to ask for a pre-in to get a pre-in. While it looks extremely cool, I'll gladly give my spot if someone else has a greater need to it. If not, count me in.

Are you people going to draw their mechs-with-equipment themselves? That could be interesting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 19, 2012, 09:03:42 am
I guess the GM does it. Either that or I would over-engineer mine :V
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dexexe1234 on April 19, 2012, 09:10:48 am
because I like teasing:
peak of the first room.
Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dexexe1234 on April 19, 2012, 09:55:35 am
Heres the thread you four! Get to work! :D (http://www.bay12forums.com/smf/index.php?topic=107723.0)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: tomas1297 on April 19, 2012, 10:15:49 am
 My experimental play-by-PM PvP RTD is close to the end now with only two players left, so as soon as they kill each other, I will start a new RTD. And since Caellath sort-of-suggested-it-but-I-think-that-would-be-cool-too, I'm considering doing another play-by-PM PvP, but this time set in the Fate/Stay Night universe. You don't need to know a lot about the FSN universe, so basically...
Spoiler: tl;dr version of FSN. (click to show/hide)
Like my last game, it will try to utilize the advantages of the play-by-PM form to let the players use tactics and deception to eliminate each other. It didn't quite work out that time, but I learned a lot and can now make a much more polished game from the beginning.
 So, yeah, would you play a FSN RTD?
 If not, I guess I'll just make a sequel to my last game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, I
Post by: Caellath on April 19, 2012, 10:25:17 am
RESERVE!
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, I
Post by: tomas1297 on April 19, 2012, 10:31:12 am
RESERVE!
Yeah, I thought so, because you're the one who wanted my game to be more like FSN. xD
 Whatever, now I actually want to host a FSN RTD, so I think I will host it regardless of interest. As I see it, GMs are in great demand and players will play pretty much anything that has "ok" quality. I think I will be able to update faster and better if I host something I want to host anyway.
 Besides, it's a setting that can be easily modified and is very easy to understand, so, yeah, why not?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, I
Post by: Caellath on April 19, 2012, 10:42:48 am
You should keep track of the victors of each round.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: JackoftheBox on April 19, 2012, 10:51:33 am
My experimental play-by-PM PvP RTD is close to the end now with only two players left, so as soon as they kill each other, I will start a new RTD. And since Caellath sort-of-suggested-it-but-I-think-that-would-be-cool-too, I'm considering doing another play-by-PM PvP, but this time set in the Fate/Stay Night universe. You don't need to know a lot about the FSN universe, so basically...
Spoiler: tl;dr version of FSN. (click to show/hide)
Like my last game, it will try to utilize the advantages of the play-by-PM form to let the players use tactics and deception to eliminate each other. It didn't quite work out that time, but I learned a lot and can now make a much more polished game from the beginning.
 So, yeah, would you play a FSN RTD?
 If not, I guess I'll just make a sequel to my last game.

Ah yes, it's a great setting for an RTD, why didn't it ever occur to me... I even ran a horribly failed Tabletop game for a group of friends.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, I
Post by: Caellath on April 19, 2012, 10:56:06 am
Yeah, Fate/Stay Night was one of the settings that sprung to my mind as soon as I got to know RtDs. I was also planning an online text-parser, but RtDs seem more interesting.

Anyway, I dropped the idea in favor of my original setting, and I am glad there are more weeabos aside from me and tomas.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, I
Post by: tomas1297 on April 19, 2012, 11:20:34 am
I am glad there are more weeabos aside from me and tomas.
I do not consider myself a weaboo. I used to watch DBZ as a kid, Naruto until I realized how much it sucked, read a let's play of FSN which I haven't even finished, recently have gained very minor interest in anime, but otherwise I am not interested in weaboo stuff. Most of my knowledge of anime comes from TvTropes actually.

Ah yes, it's a great setting for an RTD, why didn't it ever occur to me... I even ran a horribly failed Tabletop game for a group of friends.
Reserve?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, I
Post by: Caellath on April 19, 2012, 11:30:19 am
I do not consider myself a weaboo.
I can see you are as easy to tease as Tiruin. I shall add you to my "List of People I Like to Tease". It already has Tiruin, Errol and now it has you.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: JackoftheBox on April 19, 2012, 11:35:15 am
I am glad there are more weeabos aside from me and tomas.
I haven't watched that much anime, just a few ones, enjoyed them though.

Ah yes, it's a great setting for an RTD, why didn't it ever occur to me... I even ran a horribly failed Tabletop game for a group of friends.
Reserve?
Might give it a try.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, I
Post by: tomas1297 on April 19, 2012, 11:48:20 am
I can see you are as easy to tease as Tiruin. I shall add you to my "List of People I Like to Tease". It already has Tiruin, Errol and now it has you.
I'm not easy to tease. I didn't even think that was meant to offend me until you pointed out that it was a failed trolling attempt. In fact, I'm pretty much the most horrible jerk and emotional sadist ever, so I know how psychological warfare works.
 I'm pretty sure you're the one annoyed right now. Mainly by the fact that I'm being smug as hell.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, I
Post by: Gatleos on April 19, 2012, 05:23:36 pm
I can see you are as easy to tease as Tiruin. I shall add you to my "List of People I Like to Tease". It already has Tiruin, Errol and now it has you.
I'm not easy to tease. I didn't even think that was meant to offend me until you pointed out that it was a failed trolling attempt. In fact, I'm pretty much the most horrible jerk and emotional sadist ever, so I know how psychological warfare works.
 I'm pretty sure you're the one annoyed right now. Mainly by the fact that I'm being smug as hell.
You lose.

@Murder Mystery RtD
The most important thing to consider here is the mystery aspect. At a basic level, this means that someone knows something that someone else doesn't. In a murder mystery, people are being killed and everyone is trying to figure out whodunnit. This means we need a jury that the potential murderers are trying to convince of their innocence. We could make the jury a set of NPCs and have a quantifiable set of rules governing their suspicion of each player, but that really takes the fun out of the finger-pointing. We need a jury of real people, and that could easily be made the audience's role.

I like the idea of the audience having a limited view of everything going on, while the players see everything from their perspective and submit actions through PM. But we still have the problem of the audience already being pretty damn sure that ALL of the players are murderers. It's not a question of whodunnit anymore. There has to be another layer of motives. Maybe not all the players are murderers? Maybe there are also players that are there to steal a certain item, or some other strange goal?

Any idea how we can justify the audience jury and give the players something to shift blame for?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Nicholas1024 on April 19, 2012, 05:38:39 pm
If we're doing things by PM's anyway, who says some of the players can't be innocent or detectives trying to catch the murderers?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, I
Post by: monk12 on April 19, 2012, 06:24:07 pm
@Murder Mystery RtD
The most important thing to consider here is the mystery aspect. At a basic level, this means that someone knows something that someone else doesn't. In a murder mystery, people are being killed and everyone is trying to figure out whodunnit. This means we need a jury that the potential murderers are trying to convince of their innocence. We could make the jury a set of NPCs and have a quantifiable set of rules governing their suspicion of each player, but that really takes the fun out of the finger-pointing. We need a jury of real people, and that could easily be made the audience's role.

I like the idea of the audience having a limited view of everything going on, while the players see everything from their perspective and submit actions through PM. But we still have the problem of the audience already being pretty damn sure that ALL of the players are murderers. It's not a question of whodunnit anymore. There has to be another layer of motives. Maybe not all the players are murderers? Maybe there are also players that are there to steal a certain item, or some other strange goal?

Any idea how we can justify the audience jury and give the players something to shift blame for?

Right now, I'm thinking CSI- basically, you have an array of suspects, most of whom are guilty of something, whether it is infidelity or larceny or extortion or what have you. The thing is, only one is guilty of murder, and that's the only one the audience/jury is terribly concerned with. Thus, the goal of the game for the players is not to be blameless, but to escape with as little blame as possible. For bonus points, different motives could lead to different victory conditions- Alice is the murderer and only wants to avoid murder, but Bob would rather do time for murder than have the jury find out that he was cheating on his wife, and Charlie didn't actually do anything and considers any arrest a loss. The goal for the audience is to catch the murderer, and the rest is just bonus points.

Further thought- how is the audience determining guilt? Are they going solely on witness testimony (the admittedly biased opinions of the players?) Do they have that limited window of "certain knowledge" to act on? Is there an investigator that uncovers evidence?

Oooh, actually, expanding on that investigator bit- every player has done something bad, and there is evidence of that wrongdoing somewhere in the museum. The players are the investigators as well, searching for evidence related to their crimes as well as evidence related to others- they have the option to hide evidence they find, reveal it to everyone, or try to alter it. This covers people trying to create an alibi by planting evidence supporting it and removing evidence that contradicts it- for example, the Murderer finds evidence related to the Theft crime, and alters it to make it appear the Murderer was responsible instead of the actual thief. Or the Murderer straight removes evidence of the murder and creates proof he was smoking in the Lounge that night. I'm thinking a certain number of players (at least one) ARE innocent, just wrong place wrong time, and play the role of investigator straight to clear themselves.

Figuring out how much (and what kind) of evidence gets left behind could be tricky, perhaps tied to how well players roll during the Murder stage. If it's directly 1-1 for wherever the players roll poorly, they'll know where to look for evidence. I think were I to do it I'd keep a running log of all the 1's and/or 2's throughout the phase, and then in the early morning right before the Accusation stage generate evidence correlating to their number of failures and give the player a Reflection check to see how much evidence they KNOW they left behind.

Well! I ran on a bit there, didn't I?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Toaster on April 19, 2012, 08:50:17 pm
Why not make a separate "evidence" roll that is kept hidden from the players?  That way, the smart/paranoid player is always checking behind themselves.

Example:

1:  Something obviously incriminating that no amount of hiding is going to reasonably conceal [An axe-shaped hole in the wall with half their jacket sleeve in it]
2:  Something incriminating [A fingerprint]
3:  Evidence that something happened [A bloodstain]
4:  Something very minor to nothing, depending on severity of action [Nothing for swiping someone's hat, a fiber strand for murder]
5:  Nothing
6:  Either nothing or something that might falsely incriminate someone else [Something you actually want left behind, so don't disturb it!]

The 3-4 stuff may or may not be found when checking an area.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Scelly9 on April 19, 2012, 08:54:35 pm
That is a good idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tiruin on April 19, 2012, 09:09:58 pm
That is a good idea.
This is true.

However, if that idea would be used, it may be tweaked a bit so players who speculate can't easily discern the true intentions of the dice.

Like hidden mechanics!
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on April 19, 2012, 09:11:53 pm
Make a table for 1-6 where you roll on which leads to six tables of evidence mechanics.

Table in a table. Reroll table every turn.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: ExKirby on April 20, 2012, 01:43:35 pm
Wait, Dexexe? Oh hey, he did some art for a card game I ran and failed!

So yeah, he's a good artist.

Just saying
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: lawastooshort on April 20, 2012, 03:12:49 pm
Does anyone know Father Ted?

I think Roll to be a Priest has knocked Roll to Shaman off the top of my list of next rtds.


edit: (think Michael Bay (wasn't me who brought him up) does rural Irish Catholicism) (sorry, that's what my rtd would be like, rather than what Father Ted is like)

(actually it would be a bit like
[21:30] <lawastooshort> Aha! Each episode there would be one main storyline, but each of the four priests would have different goals, and would score differently according to their possibly conflicting goals, and they would also have a Shameometer.)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: freeformschooler on April 20, 2012, 03:35:30 pm
That sounds hilarious, even though I've only watched the first episode.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: monk12 on April 20, 2012, 04:47:30 pm
Shaolin Soccer- The RTD!

Unrelated, I decided to poke at my Ninja School idea more, and after some work I thought to stick my head in here and get some ideas. Specifically, ideas for crazy Ninja Abilities!

Right now I've got Substitution (Ninja Log shenanigans that hide the player,) Shadow Clone (start as just distracting illusions, levels up to give the player more attacks) and Flash Step (line of effect teleportation, dodge buffs?) I've also had some thoughts as far as the Screaming Makes You Stronger / Intimidating Pose thing that I haven't explored fully. There should probably be more than 3 skill trees- I'm not terribly versed in Ninja Lore, so those are the only generics I could come up with without further specifying what makes a Ninja. I'm fishing for suggestions- abilities need not be Ninja specific, just cool. As you can tell, I'm rolling with magic Naruto Ninjas instead of equipment based Batman Ninjas, but I'll be including gear too, so I'll take any thoughts along those lines as well.

I've been trying to come up with things that give a variety of meaningful benefits without necessitating a terribly complex system- I'm still working on "the game as she is played" but I foresee a focus on Resource Management (in this case, charges for your special abilities.)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on April 20, 2012, 06:36:03 pm
Uh... Chi? And the things you write on paper and throw? And throwing star abilities?

Also, the law of ninjutsu preservation.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Digital Hellhound on April 21, 2012, 07:45:48 am
So, I was thinking... which one of these would be more interesting?

Their Coming Is At Hand

The Earth is ancient, both in body and in mind. Mortal life has not always ruled it, and their age is now at an end. Its old masters, the Titans, are awakening, terrifying giants kilometres in size, carrying mountains - or even cities - on their backs. But they are not the only beings looking to master the world - from the abyssal depths that connect all worlds, the Deep Ones rise, singing dreams of prophecy and destruction, bending man's will to their own and bringing madness wherever they go. From the black void between worlds come the Star Gods, grown fat from devouring stars, alien and incomprehensible to man in their goals and thoughts. And beyond, even stranger and more ancient beings, turn to Earth with hunger on their minds.

This all was foreseen. Forces and invididuals from the dawn of history have long prepared for this day. Beneath the illusion of everyday normal life, ancient conspiracies and prophecies of doom form a network of defense, employing the Enemy's own weapons against it. Ancient-mortal hybrids fill their ranks, and slumbering beasts bound to the will of mortal bodies are their potent weapons. But will these halfbreeds and imprisoned gods retain loyalty to a dying race when their true brethren arrive? The ever-advancing technology of mankind is a potent weapon, but will it suffice against the power of living gods?

In this, players would be hybrids and people with Ancients imprisoned in their minds. However, there would be Enemy Slots that 'guest players' would make and then play when I decided their return was at hand. I think this would be easier/more fun to GM and story-wise run.

The Age of Awakening

In this, players could play both the returning/waking Ancients, or the Shackled (hybrids, imprisoned, avatars of ancients) - however, being on the humans' side would be actively discouraged. Only the Titans of the ancients would see humanity as anything more as food, and even they'd consider them a dying race and mostly useless. The Shackled would have to fight their Ancient sides all the time, risking losing control at the worst possible moments if they try to keep their humanity.

Or, a Compromise; some players take hybrids/imprisoned ones, some players take Titans, and both defend the Earth against the Deep Ones, Star Gods and whatever unique beasties might attack.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 21, 2012, 08:00:13 am
So how about giving the opportunity of also playing normal people employing "The ever-advancing technology of mankind" to protect Earth?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on April 21, 2012, 08:03:43 am
So how about giving the opportunity of also playing normal people employing "The ever-advancing technology of mankind" to protect Earth?
Seems like you'd die quite quickly to me. Demi gods and Titans all have good reasons to survive ridiculous amounts of punishment, while most humans are rather squichy.
Anyway, seems like a lot of fun.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Digital Hellhound on April 21, 2012, 08:05:04 am
So how about giving the opportunity of also playing normal people employing "The ever-advancing technology of mankind" to protect Earth?

I thought about it, too, but you'd really have to play leaders of powerful organizations in command of entire armies and superweapons to have any effect on the world and not die horribly. While still a terribly squishy organic. I could try to work something out for the second version - for the first, I'd prefer if the players worked their way into command of entire armies and superweapons.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 21, 2012, 08:05:46 am
The ever-advancing technology of mankind" to protect Earth?
That is what I wanted to know at which level is the ever-advancing technology of mankind. Also, it makes up for an excellent bleak setting. Who wants to live forever?

Edit: Pre-in me into it, please. The concept seems interesting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Digital Hellhound on April 21, 2012, 08:07:03 am
It's at present day level at start, with a few experimental weapons or reverse-engineered ancient tech scattered around, but it turns out the rapidly-approaching threat of extinction does wonders to kickstart scientific progress. As long as the ancients don't wreck all your fancy facilities and kill all your personnel first.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 21, 2012, 08:09:58 am
Edit: Pre-in me into it, please. The concept seems interesting.

Well, it would do me good to have an idea of how powerful the ancients are. Actually this setting reminds me both of one of my own and another I recently discovered was introduced to (Cthulhutech).
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Digital Hellhound on April 21, 2012, 08:19:23 am
To put in statistics; you start getting damage bonuses with high-yield ballistic missiles and up. A nuke or two could easily enough kill even a high-level ancient, but they have many powers aside from physical toughness, and won't necessarily present themselves for you to target so easily - for example, you could get swarmed by mind-controlled humans and lesser ancient-spawn before you could even fire those missiles. Or they might get redirected by a force field. Or you might find the guy with the launch codes is actually an ancient in a mortal avatar, and it turns out he'd like to fire them at you instead.

EDIT: And CthuluTech looks extremely cool. No surprise that this and it share influences (NGE, though I've never seen a single episode, obviously Lovecraft and other weird horror, etc. etc.).
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 21, 2012, 08:53:18 am
Yep, my setting also has almost all the same influences as CthulhuTech. It is sad when you think you are building something new just to discover someone has beaten you to it (my case).
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: adwarf on April 21, 2012, 09:05:58 am
Pre-In for that as well. As for playing as normal humans, they could have some form of ancient relic, or weapon that puts them on level with the rest.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 21, 2012, 09:09:41 am
Pre-In for that as well. As for playing as normal humans, they could have some form of ancient relic, or weapon that puts them on level with the rest.
I think the fun in playing a human in a Lovecraftian setting is exactly trying to survive in a world where all of your power amounts to almost nothing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Spinal_Taper on April 21, 2012, 09:16:26 pm
I'd think that maybe the humans would learn from the weapons and energies that their enemies use. Or, you could just throw this into the future, and give them giant Mechas.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Gatleos on April 21, 2012, 09:41:44 pm
I'd think that maybe the humans would learn from the weapons and energies that their enemies use. Or, you could just throw this into the future, and give them giant Mechas.
Roll to Fight Elder Gods with Giant Mecha

...Holy shit. O_O


Have we ever even had a RtD with giant mecha in it? I feel like this has been brought up before. I just like the idea of players outfitting their mecha with missiles, lasers, drills, etc. for character development. Also I like the idea of a failed attack roll causing a player to accidentally level a city with firebombs. We could even have Voltron-style combining mecha, where each player individually controls a limb. That sounds like a disaster waiting to happen. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Sirus on April 21, 2012, 09:47:28 pm
I'd think that maybe the humans would learn from the weapons and energies that their enemies use. Or, you could just throw this into the future, and give them giant Mechas.
Roll to Fight Elder Gods with Giant Mecha

...Holy shit. O_O
Wasn't there an anime about that? Lots of crazy Judea-Christian symbolism and a total mind-f*k of an ending?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Spinal_Taper on April 21, 2012, 10:04:32 pm
I'd think that maybe the humans would learn from the weapons and energies that their enemies use. Or, you could just throw this into the future, and give them giant Mechas.
Roll to Fight Elder Gods with Giant Mecha

...Holy shit. O_O


Have we ever even had a RtD with giant mecha in it? I feel like this has been brought up before. I just like the idea of players outfitting their mecha with missiles, lasers, drills, etc. for character development. Also I like the idea of a failed attack roll causing a player to accidentally level a city with firebombs. We could even have Voltron-style combining mecha, where each player individually controls a limb. That sounds like a disaster waiting to happen. :P
Sounds like fun.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 21, 2012, 10:26:52 pm
I guess no one really tried because giant mechas are not taken too seriously. I have no idea why, but one of my settings is something akin to Elder Gods vs Mecha. And differently from the anime, there is no Elder God or similar construct inside the mecha.

I was actually wanting to play in Digital Hellhound's RtD in the hopes he gave humans some leeway, like powered armor or giant mecha. It would still be a losing battle for the humans, but it would be heroic nonetheless and it would have lots of explosions.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Toaster on April 21, 2012, 10:56:15 pm
Multiworld Madness technically did, but I doubt that's what you meant.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Digital Hellhound on April 22, 2012, 02:23:20 am
There can/will be giant mecha, eventually. That's what I meant with the whole 'ever-advancing technology' bit. This kind of tech just won't be present at game start, except for... a few experimental projects, funded by the people who knew of the coming of this day.

And yes, the fastest way to do this will be reverse-engineering Ancient tech and powers.

EDIT: Oh god, no combining mecha though. That's a terrible idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: adwarf on April 22, 2012, 04:18:36 am
So I was looking over my old RTDs (Quite a few of them ....), and decided to remake my Assassin's Creed RTD so that combat, and movement are more fluid so that movement would have an actual effect in combat besides the obvious back stabs. This is the premise of the movement system I'm implementing for it, any feedback is welcome since it most likely needs to be refined quite a bit.

Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Digital Hellhound on April 22, 2012, 06:27:04 am
Started this thing, now, with the first version. Here's a linky; touch it. (http://www.bay12forums.com/smf/index.php?topic=107939.0)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dwarmin on April 22, 2012, 06:29:47 am
@Adwarf: As long you don't abandon CTBV. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: adwarf on April 22, 2012, 06:37:11 am
@Adwarf: As long you don't abandon CTBV. :P

I won't abandon it, so many things you guys haven't done yet. You still haven't received the mission that gives you 5,000,000 G.C. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dwarmin on April 22, 2012, 08:01:26 am
Yeah, sounds good. Adwarf.

It's inspired me to think about starting my space-dogfighting/wing commander/freelancer RTD game finally. Maybe this time, I'll relax the epic overarching story a bit and just let people play the game. :P

Seems that was downfall on the last two 'experiments'.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: adwarf on April 22, 2012, 08:02:59 am
Yeah, sounds good. Adwarf.

It's inspired me to think about starting my space-dogfighting/wing commander/freelancer RTD game finally. Maybe this time, I'll relax the epic overarching story a bit and just let people play the game. :P

Seems that was downfall on the last two 'experiments'.
I inspired someone hurray!

PS: I ran a Mech RTD a while back, it failed due to critical system failure where everyone died in the first round of combat.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 22, 2012, 08:13:31 am
PS: I ran a Mech RTD a while back, it failed due to critical system failure where everyone died in the first round of combat.
How were those mechs? Evangelion sized? I think the most plausible (ahahahahaha, oh wow) form of giant mecha is the Armored Core-style one. It is around the size of a house and generally nimble while still able to dish out enormous amount of damage. Yeah, I play AC.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: adwarf on April 22, 2012, 08:15:27 am
They were about skyscraper size, and AC style with parts, and such. Would've worked better if I refined the system a bit more.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tiruin on April 22, 2012, 08:16:53 am
It's inspired me to think about starting my space-dogfighting/wing commander/freelancer RTD game finally. Maybe this time, I'll relax the epic overarching story a bit and just let people play the game. :P

On that note of overarching storylines, what do most RTD'ers prefer? A story-bound game or a game-game?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dwarmin on April 22, 2012, 08:26:37 am
I think GM's like story games, and players like game-games

Though I'm the exception, since I prefer story and roleplaying over substance anyway. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on April 22, 2012, 08:28:29 am
I think it mostly depends on the GM and what the players expected. Also how the GM is enforcing the stories. (GM forcing PC to do something isn't often fun).
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on April 22, 2012, 08:35:59 am
I like story games.

Because they are more fun to watch and GM :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Gatleos on April 22, 2012, 01:59:45 pm
Gimmicks and interesting gameplay mechanics are what draws people to an RTD, but a good story is what keeps them coming back. I always start with the gameplay when I'm thinking of concepts, because interesting stories are relatively easy to write when you already have a foundation of game mechanics to work from.

That said, we should totally combine the Murder Mystery and Mech RTD ideas.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 22, 2012, 02:03:47 pm
Mech Murder Mytery RtD? Something like you find a skycraper or house sized mech dead and then a detective mech smoking a cigarette, wearing a fedora and a trenchcoat looks for clues?

I know it would not be like that, but the scene is funny.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: JackoftheBox on April 22, 2012, 03:02:48 pm
Mech Murder Mytery RtD? Something like you find a skycraper or house sized mech dead and then a detective mech smoking a cigarette, wearing a fedora and a trenchcoat looks for clues?

I know it would not be like that, but the scene is funny.
Made my day.  :D

Anyways, I think that the most important thing in any game is characters. Not necessarily the players but NPCs too. I like RTDs that are easy to jump to and doesn't take me too long to write a turn. I also like more 'sandboxy' RTDs than ones heavily focused on the story. Mechanics are always a bonus, bot a requirement.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Watchman on April 22, 2012, 03:39:06 pm
So: i was writing a script for finding some random for test db when i come up with this idea for this Rtd. Basically: You're a mage with skill in a very specialized and randomly chosen kind of magic and struggle to uncover mysteries of the mythical "Omnimancy". Which of course could be only a myth made by hopeful mages with less than useless domains of magic.
Spoiler: Roll to Omnimancy! (click to show/hide)
Any thoughts/suggestions ? Ah,nearly forgot: non-magic actions are rolled using simple d6 rules and magic uses d10 with success level depending on action. (And for KoL players: Pastamancers are completely viable :P)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on April 22, 2012, 03:43:51 pm
Seems fun
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: freeformschooler on April 22, 2012, 04:26:07 pm
That sounds excellent, Watchman. It reminds me of Erfworld :P I'd love to pre-in if you're allowing that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: monk12 on April 23, 2012, 12:34:22 am
Mama Mia! Mario Kart RTD!

Spoiler: The Rolls (click to show/hide)
Spoiler: Turn Phases (click to show/hide)
Spoiler: Items (click to show/hide)

Things I would like to see (suggestions welcome)- More Perks and Debuffs, waitlister involvement, and some kind of metagame to provide more interesting context for each individual race. Maybe a tournament of champions? Gimme some comments and feedback here, guys.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Gatleos on April 23, 2012, 02:43:12 am
First of all, all of my hot steamy GM passion. That ended up sounding a lot creepier than I intended, moving on.

Metagame business going on outside the race itself is exactly what this needs. For this, I'd suggest treating the Mario Kart Circuit like a real sport, and the players like racing stars. The whole thing is televised, and talent agents are watching the track for new talent. Luigi gets first place and lands a sponsorship with Hocotate Freight, and his kart gets plastered with logos. All kinds of shady business deals are going on, and the racers are being passed around like currency.

In addition to taking debuffs in exchange for perks, the players could sign up for sponsorships and join Pro-Karting labels. But the best perks might be reserved for the sketchier groups. Maybe Samus signs up with one of them and gets some crazy kart upgrades, but in exchange Peach has to have an... unfortunate accident during the next race. So players can have secondary goals during each race to spice things up.

If you wanted to take it a little further, there might even be extra turns or RP segments in between races where the players deal with publicity and prepare for the next race. As a nice bonus, players could make deals (like the "Samus hunts Peach" example above) in secret via PM, for an air of mystery. So in addition to trying to win races and attract sponsors, the players might have to hide evidence of their not-so-legal kart enhancements or deal with any number of other strange circumstances.

With all this going on, you could easily find a character for the waitlisters to play too.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Yoink on April 23, 2012, 04:47:08 am
Mariokart? Count me in, whatever you do. And Gat's ideas sound amazing as well... All of this is starting to remind me of Freeformschooler's Mario setting, hehe. :D Anyway, someone fund it!
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: freeformschooler on April 23, 2012, 06:18:27 am
We cannot have enough Mario games. Though I would have never thought to turn the Kart series into an RTD.

Mario Party, on the other hand...
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Darvi on April 23, 2012, 06:19:14 am
Mario Party already is an RTD.

Whoa.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 23, 2012, 06:26:10 am
First of all, all of my hot steamy GM passion. That ended up sounding a lot creepier than I intended, moving on.
"TENTACLESNUFFPORNTENTACLESNUFFPORNTENTACLESNUFFPORN"?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: monk12 on April 23, 2012, 09:44:33 am
First of all, all of my hot steamy GM passion. That ended up sounding a lot creepier than I intended, moving on.

Metagame business going on outside the race itself is exactly what this needs. For this, I'd suggest treating the Mario Kart Circuit like a real sport, and the players like racing stars. The whole thing is televised, and talent agents are watching the track for new talent. Luigi gets first place and lands a sponsorship with Hocotate Freight, and his kart gets plastered with logos. All kinds of shady business deals are going on, and the racers are being passed around like currency.

In addition to taking debuffs in exchange for perks, the players could sign up for sponsorships and join Pro-Karting labels. But the best perks might be reserved for the sketchier groups. Maybe Samus signs up with one of them and gets some crazy kart upgrades, but in exchange Peach has to have an... unfortunate accident during the next race. So players can have secondary goals during each race to spice things up.

If you wanted to take it a little further, there might even be extra turns or RP segments in between races where the players deal with publicity and prepare for the next race. As a nice bonus, players could make deals (like the "Samus hunts Peach" example above) in secret via PM, for an air of mystery. So in addition to trying to win races and attract sponsors, the players might have to hide evidence of their not-so-legal kart enhancements or deal with any number of other strange circumstances.

With all this going on, you could easily find a character for the waitlisters to play too.

I like this idea- the problem is that I'd like a mechanical reason for the players to care about it, apart from "being super famous means you're winning lol." At this point, I'm conceptualizing that the Character stats are metagame related, and the Kart stats are race related. Characters have Fame and Coin (and maybe other stuff, I don't know) and are competing with one another to get the most Fame and Coin. There should probably be something Coin can be spent on, but I'd rather not have it be (directly) racing related to avoid a "rich get richer" effect. I like the idea of sponsorships, that'll be something I chew on today.

Stream of consciousness- well, I know in real racing the reason sponsorships are so important is because it's a damn expensive sport- lack of coin means you don't race. Maybe Rookies (new players) start with 3 Coin, and it costs 1 Coin to enter a race. Only the top half of the field wins a money prize, so consistent losing can end careers. In effect, Coins are metagame hitpoints. It also gives incentive for players to take the shadier deals like bounties and such.

I'm thinking, each season is run in fours- three races, and then an invitational. Qualification for the invitational involves being one of the three leaders from the other race, being famous, and having coin. Winning the invitational means a larger-than-normal boost to Coin/Fame/Sponsorship.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on April 23, 2012, 10:07:24 am
Seems fun and balanced. Glad to see something of the WDR survive. (Because I probably won't run a sequel)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Gatleos on April 23, 2012, 10:13:36 am
Mario Party already is an RTD.

Whoa.
With a very cruel GM.

I like this idea- the problem is that I'd like a mechanical reason for the players to care about it, apart from "being super famous means you're winning lol." At this point, I'm conceptualizing that the Character stats are metagame related, and the Kart stats are race related. Characters have Fame and Coin (and maybe other stuff, I don't know) and are competing with one another to get the most Fame and Coin. There should probably be something Coin can be spent on, but I'd rather not have it be (directly) racing related to avoid a "rich get richer" effect. I like the idea of sponsorships, that'll be something I chew on today.

Stream of consciousness- well, I know in real racing the reason sponsorships are so important is because it's a damn expensive sport- lack of coin means you don't race. Maybe Rookies (new players) start with 3 Coin, and it costs 1 Coin to enter a race. Only the top half of the field wins a money prize, so consistent losing can end careers. In effect, Coins are metagame hitpoints. It also gives incentive for players to take the shadier deals like bounties and such.

I'm thinking, each season is run in fours- three races, and then an invitational. Qualification for the invitational involves being one of the three leaders from the other race, being famous, and having coin. Winning the invitational means a larger-than-normal boost to Coin/Fame/Sponsorship.
The race bounties are my favorite idea out of all of those I mentioned, and putting the players in a position where they desperately need coins and could make some sketchy deals with the Pianta Mafia or whatever could be a great way to incentivize it. This of course means that you need mechanics for players to potentially die during races. Maybe the usual Mario Kart items are really carefully-balanced non-lethal devices supplied by race officiators, but the players could sneak on actual weapons that do real damage? This could get a little dark. :P

How are you planning on running the races? Are we just going to handwave the fact that the same few racers keep racing together, or will there be multiple races potentially going on at once? If a couple of players make the invitational and the rest don't, do the others just have to wait a month until it's over? I love the Fame and Coin idea too. It would probably be best if they were independent of each other most of the time. Races could give you Coin when you win and maybe a set Fame bonus, but Fame could be mostly a strategy game conducted outside the races, where the players manage their PR.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Toaster on April 23, 2012, 10:26:29 am
I'd totally IN that, but with the caveat that it should have a strict timetable for races so they don't drag along.  Perhaps a 24 hour window, with the expectation that if you don't submit an action, you default to defensive driving or somesuch.  Certainly allow actions in advance if you expect to be away.

Between race turns would be slower and allow everyone in, since they're more important to the game as a whole.


Concerning the Invitational idea, perhaps have a "charity" race that the players who didn't qualify for the Invitational could race in for free.  Sponsors would be watching this one, but it'd be the Tim's Used Car Emporiums instead of the Ferraris.  That way, players aren't sitting out.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Scelly9 on April 23, 2012, 10:28:33 am
stuff
I'm in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Nicholas1024 on April 23, 2012, 11:08:30 am
I'd also /in for the Mario Kart RTD, especially if the bounty ideas and such were implemented.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: ExKirby on April 23, 2012, 11:29:26 am
I use my position of thread ruler to in for the Mario Kart. I just LOVE Mario Kart.

Bonus points if I can be a sponsor.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on April 23, 2012, 11:30:09 am
I'll also join Mario kart.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Gatleos on April 23, 2012, 11:32:31 am
In as well, if it wasn't evident by my first post on it. Retroactive in.

Bonus points if I can be a sponsor.
Maybe this could be an activity for the waitlisters? Everyone on the waitlist is a sponsor the players can sign up with. Not sure what they'd do, though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: monk12 on April 24, 2012, 12:53:47 am
I'd totally IN that, but with the caveat that it should have a strict timetable for races so they don't drag along.  Perhaps a 24 hour window, with the expectation that if you don't submit an action, you default to defensive driving or somesuch.  Certainly allow actions in advance if you expect to be away.

Between race turns would be slower and allow everyone in, since they're more important to the game as a whole.

Assuming a 5 segment track, and assuming nobody breaks away to complete multiple segments in one turn, a 3 lap course would take ~15 turns to resolve a single race. Having spent some more time investigating the different tracks on the MK Wiki, it looks like 5 is a good average size for tracks (maybe more like 6,) and I think 15 turns per race is a reasonable thing. The default "defensive driving" action is a good idea, so I think I will roll with the 24 hour posting window during races. Not sure how important not-racing turns are going to be though, we'll see.


Yesterday I spent cogitating on the race rules I posted that night, and today at work I invested my time in Metagame Shenanigans.

Spoiler: Grand Prix (click to show/hide)
Spoiler: Setting (click to show/hide)
Spoiler: Errata (click to show/hide)

Right now, I feel the metagame "as she is played" is a bit underdeveloped. I'd like to have better reasons for Sponsors/Bounties to provide, shall we say, "alternate objectives." Right now it's a bit arbitrary, and if I roll like it is now I'll probably have targets be the result of a random roll. My brain has been kicking around an idea where the different Sponsors all have their own little ranking derived entirely from the performance of the drivers they sponsor, and that would inform Sponsor actions, but I haven't worked it out to a place I like. Maybe sponsors get to choose where the next Prix is held... Any thoughts here are appreciated.

As far as the actual bounties, right now I'm thinking of two different methods of handling everything. One, I use existing mechanics to frame bounties- this would mean that the worst a bounty could do is make one person keep trying to ram another off the track, which is annoying but feasible. In this case bounties would be paid out if the target finishes in the bottom half of the leaderboard, with a bonus if they come in dead last. The plus side is that bounties are less annoying to the target, but less significant in story terms and harder to accomplish in any meaningful way.

The other option is to add mechanics for Karts to wreck. This would probably get generalized so it would happen during play- for example, a 1 on a dodge would result in damage to the Kart (inflicting a debuff for the rest of the race.)  The bounty payout would probably happen if the headhunter inflicted damage, or it might require follow-up action to force the target out of the race entirely. I'm also undecided if this would lead to situations where the player can attempt to stop and fix the problem on the track, or if repairs would only happen during the Metagame (at the cost of Coin.) The plus side is that bounties are actually a thing that matters during a race, but the downside is that the target might feel hassled. We'll see if I get any bright ideas one way or another, and if y'all have input give a holler!

I also hope the Module system A) Makes Sense and B) is Balanced. Most of the reason the Module system exists is because shady organizations can't break the rules if there are no rules to break, and Kart enhancement is an obvious one. Again, I'd like there to be more ways Sponsors can influence a match apart from scandal-drama and random objectives (e.g "whatever you do, beat character X" or "show the power of our product by Ramming X times.") In general, bounties and alternate objectives are things where there probably won't be more than one active during a given race, especially if I don't come up with more variety for them.

But yeah, I think I'm going to run this thing. I decided to accept pre-ins as the competitors in the first race. In essence, there isn't really a waitlist, merely a pool of players who aren't racing right at this moment. It's almost a Mario Kart Persistent World, to my sleep-deprived brain, anyway. The way it is set up now I think every player should have the opportunity to qualify for a given Cup, unless this gets ridiculously popular.

I think I'll give everything another look tomorrow, incorporate any bright ideas you folks have, polish up the rough edges and start the thread.

1- Yoink
2- Gatleos
3- Toaster
4- Scelly9
5- Nicholas1024
6- ExKirby
Rookie- 10ebbor10
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on April 24, 2012, 10:29:28 am
Maybe the more shady sponsors could try to modify the odds of their racer winning the game  by paying some people to accidentally drop something on the racing track, or try out fireflowers near the  track.

Also tracks could have a certain stat that indicates the amount of gambling focused on it. Large and important races often have more, just like races were two rivals go against each other. Some races have less, as there is a more strict security on that one. Races with a higher gambling stat have more attention of shady sponsors.

As for possible Bounties:
-Make sure player X doesn't end in the top half
-Make sure that you end third/Second...
-Make sure that you end Third and no better
-Make sure player X ends in the top half
-Make sure players X and Y End withing so much positions of each other
-....
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Toaster on April 24, 2012, 10:34:53 am
I like that idea- there's always someone wanting to throw a race.  You might be able to tell that one player is acting out of character, but you'll never be sure what their true motives are.

Perhaps another "sponsor" option would be the officials trying to get a racer to spy on another racer and figure out who's bribing them?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on April 24, 2012, 10:37:41 am
I like that idea- there's always someone wanting to throw a race.  You might be able to tell that one player is acting out of character, but you'll never be sure what their true motives are.

Perhaps another "sponsor" option would be the officials trying to get a racer to spy on another racer and figure out who's bribing them?
Yup,  some thing like stay within X tiles of player Y.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: monk12 on April 24, 2012, 10:55:30 am
Maybe the more shady sponsors could try to modify the odds of their racer winning the game  by paying some people to accidentally drop something on the racing track, or try out fireflowers near the  track.

Also tracks could have a certain stat that indicates the amount of gambling focused on it. Large and important races often have more, just like races were two rivals go against each other. Some races have less, as there is a more strict security on that one. Races with a higher gambling stat have more attention of shady sponsors.

As for possible Bounties:
-Make sure player X doesn't end in the top half
-Make sure that you end third/Second...
-Make sure that you end Third and no better
-Make sure player X ends in the top half
-Make sure players X and Y End withing so much positions of each other
-....

I like all of these ideas. Hooray!
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Nicholas1024 on April 24, 2012, 01:20:58 pm
You could also have most items be mostly safe with only a small chance of causing a wreck(say, rolling two 1's on 2d6), and have the shadier sponsors give you "modified" items to do more damage. Another possibility is hidden weaponry you could activate for a bigger advantage/bounty, but with a chance of being caught and disqualified. (I.e. Oil slicks, smoke screens, ramming someone to attach a gooey bomb, etc.)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, I
Post by: Caellath on April 24, 2012, 01:25:19 pm
From Mario Kart to Speed Racer. Weegee plays Speed by the way.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: monk12 on April 24, 2012, 02:50:14 pm
Alright, farting around with things.

Spoiler: Sponsors (click to show/hide)
Spoiler: Kart Damage (click to show/hide)
Spoiler: Course Design (click to show/hide)

Aaaand, I think that's good. Pop on over to the thread (http://www.bay12forums.com/smf/index.php?topic=108114.0), y'all!
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: lawastooshort on April 25, 2012, 05:13:22 am
So, I would be interested in feedback on the following ideas which came about whilst thinking about Roll to be Father Ted.

Spoiler: Roll to be Father X! (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Johuotar on April 25, 2012, 09:14:48 am
RTD brainstorming thread? How did it took so long for me to notice this? I've been thinking of trying to gm RTD for friends so this thread could come in handy for ideas and help. PTW for now.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Theodolus on April 25, 2012, 09:31:30 am
Thoughts about your spoiler inside your spoiler.

So, I would be interested in feedback on the following ideas which came about whilst thinking about Roll to be Father Ted.

Spoiler: Roll to be Father X! (click to show/hide)

In any case, I'd be interested in playing in this if you ever do get it up and running. :)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: monk12 on April 25, 2012, 11:26:11 am
So, I would be interested in feedback on the following ideas which came about whilst thinking about Roll to be Father Ted.

Spoiler: Roll to be Father X! (click to show/hide)

Note- I have no knowledge of the source material.

Shame Points seem like they'd be the analog of HP- suffering too much Shame would cause the character to retreat to their rectory. Each Priest runs the risk of being shamed for their actions, either from screaming like a little girl on the Ferris Wheel or getting caught stealing or whatever. Priest actions are based on trying to accomplish their objectives while minimizing risk of Shame.

I do like the Lead Priest idea- personally, I'd run it where he's the only one with an altruistic/noble goal. His role is more difficult because he needs to coordinate the other Priests to accomplish it (and we all know how well RTDers work together,) and he suffers Shame if he has to directly help the other Priests with their sinful work. This gives him the difficult choice of getting Shamed and also getting a Priest to help him, or staying pure and having their main task made much more difficult.

Which leads to my argument for secret objectives- the Lead Priest has a public objective he gets lots of Priest Points from accomplishing, and ostensibly all the other priests have the same objective. However, they get many more points from completing their secret objective(s), so they'll volunteer for tasks that make it easier to complete said objectives or even abandon their assigned task in an attempt to complete the secret goal.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: lawastooshort on April 25, 2012, 01:59:19 pm

Thoughts about your spoiler inside your spoiler. Where I'm from they call this "hong kong style". I have done the same.

Spoiler: Roll to be Father X! (click to show/hide)

In any case, I'd be interested in playing in this if you ever do get it up and running. :)

Thank you. Interesting.



Note- I have no knowledge of the source material.

Shame Points seem like they'd be the analog of HP- suffering too much Shame would cause the character to retreat to their rectory. Each Priest runs the risk of being shamed for their actions, either from screaming like a little girl on the Ferris Wheel or getting caught stealing or whatever. Priest actions are based on trying to accomplish their objectives while minimizing risk of Shame.

I do like the Lead Priest idea- personally, I'd run it where he's the only one with an altruistic/noble goal. His role is more difficult because he needs to coordinate the other Priests to accomplish it (and we all know how well RTDers work together,) and he suffers Shame if he has to directly help the other Priests with their sinful work. This gives him the difficult choice of getting Shamed and also getting a Priest to help him, or staying pure and having their main task made much more difficult.

Which leads to my argument for secret objectives- the Lead Priest has a public objective he gets lots of Priest Points from accomplishing, and ostensibly all the other priests have the same objective. However, they get many more points from completing their secret objective(s), so they'll volunteer for tasks that make it easier to complete said objectives or even abandon their assigned task in an attempt to complete the secret goal.

Thanks, very good. What would be the incentive then for normal Priests to go along with the episode's main storyline i.e. the Lead Priest's main objective?

Also, maybe the Shame Points could have a certain threshold, say, 5 Points of Shame, at which point the Priest in question would have to er... yes, why not, retreat to the rectory or for each point he doesn't receive minus one Priest Point. Hmm.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: monk12 on April 25, 2012, 02:12:24 pm
I'm thinking a combination of small Priestly rewards coupled with Shame for not completing assigned objectives. It'd be a tricky balancing act, though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: TolyK on April 25, 2012, 02:57:30 pm
I haven't been here in a while, haven't I...  :-\
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: adwarf on April 25, 2012, 05:40:06 pm
Just some ideas I've had recently. ( I keep all my RTD ideas in a .txt file with info on it incase I want to make the system for it or some such)

----------------------------------------

Roll to Batteship - Each Player takes control of a naval ship (Or Ships) in the Eastern(?) Theatre during WW2

Roll to Fighter Wing - Each Player Takes control of a group of fighters/bombers/similar of one nation or another, and are given various missions to complete while trying to keep losses to a minimum. Fuel, and complex damage system included

Armored Core RTD - Self Explanatory

Final Fantasy RTD - Each player creates a character, and that character is born into the corrupted, and vile world of Eldara. This world is the place where the Eidlions are chosen, and made, and its the players task to become one.

Phantom Brave RTD - The players are Chroma who take on various missions using the souls of those they have contracted to do combat.

Commando RTD - Each player takes the role of an infantry soldier fighting to change the tide of a war against the endless tide of an alien race seeking to make humans their slaves, and food source.

Space Marine RTD - Each player takes on the role of one of the legendary Space Marine, at the start these Space Marines awke to find themselves trapped in the warp, and they must fight their way out to bring an artifact to the God Emperor that will change the tide of the war against the Tyranid.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 25, 2012, 06:01:01 pm
Start any and I'm joining. No ultrasmurfs please. The Astartes deserve better.

Note: Discussing after I finish rolling my RtDs.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Spinal_Taper on April 25, 2012, 06:26:20 pm
I'll be in for FF and Space Marine.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on April 25, 2012, 06:32:40 pm
What's Armored Core RTD about? It's not self explanatory to me.



I thought up a way to
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 25, 2012, 06:36:13 pm
What's Armored Core RTD about? It's not self explanatory to me.
Armored Core is a giant mecha game, which in its last incarnation features "smaller" mechas. In Armored Core, the mechas are more on the nimble side than on the giant, skycraper-sized monstrosity.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: adwarf on April 25, 2012, 06:36:25 pm
Working on the Space Marine RTD.

Code: (Planned Stuff) [Select]
Complex Organization/Class System allowing a wide variety of character customization choices.
7 Base Stats (Strength, Constitution, Luck, Charisma, Intelligence, Willpower), and one Stat specifically for the Adeptus Astra (Psyche)
A Complex Sanity System
A Complex Companion System, includes the obvious meatshields
A Unique, and Branching Psychic Powers Tree(?)
Realistic Damage System, including bleeding, and limb loss
Ship to Ship Combat, Boarding Included
A Player Base that can be customized to your liking(The Emperor's Glory)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: kisame12794 on April 25, 2012, 06:51:17 pm
SPEZZ MARIHN. In.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 25, 2012, 06:55:59 pm
Me too. Are you using a specific chapter?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: adwarf on April 25, 2012, 07:11:35 pm
Me too. Are you using a specific chapter?
Nope you can specify which chapter you are, and get varying bonuses for that chapter, the only catch is you have to play a chapter loyal to the Emperor
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 25, 2012, 07:17:09 pm
So are we playing something close to a Killteam? I would immediately pick a Grey Knight and proceed to charge any nearby Ultramarine of heresy.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: adwarf on April 25, 2012, 07:26:11 pm
So are we playing something close to a Killteam? I would immediately pick a Grey Knight and proceed to charge any nearby Ultramarine of heresy.
Sort of, you were all sent into the Warp to retrieve an artifact of great importance, all your memories of your mission are gone except for the nature of the artifact you must find, and that you must retrieve it, and bring it back to the Emperor.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 25, 2012, 07:28:39 pm
Into the Warp? You do know that the PCs would have shorter lives than usual for a marine, right? Inquisitors would be twitching their fingers to order all of them killed on the spot after returning with the artifact. Hell, maybe that is the plan.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: adwarf on April 25, 2012, 07:42:35 pm
Into the Warp? You do know that the PCs would have shorter lives than usual for a marine, right? Inquisitors would be twitching their fingers to order all of them killed on the spot after returning with the artifact. Hell, maybe that is the plan.
You are a special team gathered to bring this artifact back to the Emperor, you were trained to resist the temptations, and taint of the warp (this does not make you immune to them), and your mission may very well end the Tyranid threat to the Imperium. The risk is well worth hat can be gained in exchange, also this game is meant to be a bit harder, and more deadly, but its still quite possible for you to survive with all the assets you'll have available to you.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 25, 2012, 07:49:41 pm
all the assets you'll have available to you.
So...Tactical Dreadnought Armor?  :P

Then would you ban the grey knights? Among the chapters they are hands down the best fighters if you take in account the average soldier and also the most resistant by far to the taint of the Warp. If I remember correctly, only the Grey Knights and the Black Templars have a record of no traitors ever emerging from their ranks.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: adwarf on April 25, 2012, 07:53:15 pm
Nope their allowed, and will give you a better boost against resistance to the Warp, but you'll still be susceptible to the Warp.

EDIT: And I've finished the companion stuff for the most part, moving on to stats, abilities, and such.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tiruin on April 25, 2012, 09:40:14 pm
adwarf, requesting IN on your RTD, however I'd like to inquire, how is the status of all your other RTDs going?  :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: adwarf on April 25, 2012, 09:43:00 pm
adwarf, requesting IN on your RTD, however I'd like to inquire, how is the status of all your other RTDs going?  :P
Crossing the Bright Void - Currently being updated
Oblivion RTD - Dead, because all my notes became corrupted, and I had a huge chunk of the game outlined in that
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tiruin on April 25, 2012, 09:45:43 pm
Oblivion RTD - Dead, because all my notes became corrupted, and I had a huge chunk of the game outlined in that
D:

I guess, you should make a post in there about it.  :'(
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Spinal_Taper on April 25, 2012, 10:19:45 pm
If I go Raven Guard I'll get a jump pack right?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on April 25, 2012, 10:21:19 pm
An idea.

About the colonization ship thing from the irc, I think I've decided what to do.

A large fleet departs from a nation due to *plot*. The players are either the officers (and captains) of the flagships (but not the flagship), or people who work under them. They are to bring about the success of the colony(s) in a forsaken world...

Fantasy, incidentally, not sci-fi or steampunk.

Anyways, I'm toying with a bunch o' ideas:(are not mutually exclusive)

(1) Making two threads, one the officers and the other more mundane people. -> probably can't work for numerous reasons......
(2) Making the officers also be heroes of sorts, having extraordinary abilities. Such as magic.
(3) How many players? o_o
(4) Having the game setting be not the physical world, but another plane. Such as the special place of Runners of Hyperion (I think) .  ((I wonder what happened to that game...))
(5) How would I keep the game from being a complete 4X game? XD It seems to simply demand itself to be so!

Anyhow; rambling 'till here. Better go to sleep now...
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 25, 2012, 10:28:01 pm
Sounds good. And the two threads may wait until the game gets popular. Einsteinian's Roulette demand for a new thread appeared naturally. For the beginning, simply separating the different castes with a line should suffice.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: IronyOwl on April 25, 2012, 10:31:46 pm
A large fleet departs from a nation due to *plot*. The players are either the officers (and captains) of the flagships (but not the flagship), or people who work under them. They are to bring about the success of the colony(s) in a forsaken world...

Fantasy, incidentally, not sci-fi or steampunk.
Interesting.

(1) Making two threads, one the officers and the other more mundane people. -> probably can't work for numerous reasons......
Not sure I see the point.

(2) Making the officers also be heroes of sorts, having extraordinary abilities. Such as magic.
I would have thought that'd be a given, at least in the cases of officers who aren't incredibly good warriors or similar instead.

(3) How many players? o_o
Depends on how complex you make it. Without knowing anything about the system, it's impossible to know the idea number for gameplay or GM sanity. Six makes a nice default, though.

(4) Having the game setting be not the physical world, but another plane. Such as the special place of Runners of Hyperion (I think) .  ((I wonder what happened to that game...))
Sounds good. Having an excuse to throw anything you like at players can be handy.

(5) How would I keep the game from being a complete 4X game? XD It seems to simply demand itself to be so!
I fail to see how this is a bad thing.

OH! You mean for your sanity in actually tracking and balancing all this stuff. Erm, just abstract it, and if necessary abstract it to the point of not existing anymore. Research could just be a simple "order our researchers to find this" as opposed to specifying amounts or whatever, and they could make breakthroughs at set intervals or arbitrary dramatic moments if rolling for it or accumulating points was too tough. Worst case, you could even say that research is assumed to be going on, but only really breaks through when you actually put it into practice, which is a polite way of saying it doesn't exist but you'll let people do or have things they didn't use to after a while.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on April 26, 2012, 11:08:08 am
Not an idea for a game, but for a setting.


The original idea was to have a Godhoodgame were every player represented the idea of a certain dead forum thread. It somehow got intermingled with Roll to underworld however.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Darvi on April 26, 2012, 11:11:13 am
Cue three people representing the pony threads.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on April 26, 2012, 11:12:44 am
Cue three people representing the pony threads.
I haven't done the description of the whatever layers of hell yet.
/Just kidding (But really, banned threads are supposed to end up there)

Besides there aren't so much pony threads around right.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Darvi on April 26, 2012, 11:28:27 am
I said three and I meant it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on April 26, 2012, 11:29:47 am
I said three and I meant it.
Well, not my problem. It's not like I'm going to run it or anything.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on April 26, 2012, 01:31:46 pm
I didn't know that someone already did the idea of two IC threads o_o

Anyhow, I suppose the flagships can be custom made by the players using the spreadsheet I made :P
(cue accusations of over complexity)
Wait, it's not too complex to make! xD The computer does 90% of the work for you! D:

When I get home, I shall finish up the form and post the OP.
Strategy-centered game it is, I suppose o_o

Now, where to put it. What's the major difference, what's the line between RTDs and regular forum games? I never really understood .
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on April 26, 2012, 01:34:12 pm
I didn't know that someone already did the idea of two IC threads o_o

Anyhow, I suppose the flagships can be custom made by the players using the spreadsheet I made :P
(cue accusations of over complexity)
Wait, it's not too complex to make! xD The computer does 90% of the work for you! D:

When I get home, I shall finish up the form and post the OP.
Strategy-centered game it is, I suppose o_o

Now, where to put it. What's the major difference, what's the line between RTDs and regular forum games? I never really understood .
RtD are supposed to be simple and d6+character based. That's more or less all there's about it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, I
Post by: Caellath on April 26, 2012, 01:35:21 pm
Also, RtD GMs like to have your character roll a check to know if he/she is able to tie their own shoes without getting a huge explosion to happen.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Darvi on April 26, 2012, 01:37:38 pm
Also, RtD GMs like to have your character roll a check to know if he/she is able to tie their own shoes without getting a huge explosion to happen.
Don't give them/us any ideas.

On an unrelated topic, if I could draw consistently I'd totally make a suggestion game with the characters being superheroes based on actual RTD players who would fight against the evil GMs who plot any conceivable kind of evil, just because they can.

The main characters:
-Derm, the RTDestroyer. The name says it already really.
-Taric, aka Captain "Yea I defeated an army by psychically wanking at them". I was going to call him Captain "Stop bringing that up all the time" but DigitalHellhound pointed out that the concept of shame is unknown to him.
-A third player of a similar caliber. Don't know who that would be really.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, I
Post by: Caellath on April 26, 2012, 01:45:35 pm
Quote from: Bob
Tie my shoes.
6: A Power-Rangers style explosion just happened. Power Rangers because it was very far away from you. Somehow, sparks are coming out of your shoes accompanied by some weird sound effect. Well, at least they are tied, even if slightly burnt.
5: You tie your shoes so well those are the shoes that shall pierce the heavens with lame references from good anime!
4: You tie your shoes.
3: Your shoes are kind of tied. Does not look too good.
2: You fail at tying your shoes. HURR DURRR!
1: An explosion! Coming from your shoes. They just exploded in your face and you died, taking an area of 50 square meters with you.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, I
Post by: Skyrunner on April 26, 2012, 02:16:16 pm
Quote from: Bob
Tie my shoes.
6: A Power-Rangers style explosion just happened. Power Rangers because it was very far away from you. Somehow, sparks are coming out of your shoes accompanied by some weird sound effect. Well, at least they are tied, even if slightly burnt.
5: You tie your shoes so well those are the shoes that shall pierce the heavens with lame references from good anime!
4: You tie your shoes.
3: Your shoes are kind of tied. Does not look too good.
2: You fail at tying your shoes. HURR DURRR!
1: An explosion! Coming from your shoes. They just exploded in your face and you died, taking an area of 50 square meters with you.

Now let us apply that to Sky Tower:

6: You heal yourself so well that your HP wraps around into the negatives. You die.
5: An extraordinary excellent healing. You practically (not to mention actually) glow with health.
4: A normal lucid healing.
3: You heal as well as a normal human does. Over a week. In six seconds.
2: You heal as well as a normal human does, meaning you're still bleeding and that hole in your guts is still bleeding and ohmygoshwhyareyouturningpale
1: You regain 14i HP and blast off into the imaginary plane, never to be seen again.

... Sounds fun! :3
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dermonster on April 26, 2012, 02:19:19 pm
On an unrelated topic, if I could draw consistently I'd totally make a suggestion game with the characters being superheroes based on actual RTD players who would fight against the evil GMs who plot any conceivable kind of evil, just because they can.

The main characters:
-Derm, the RTDestroyer. The name says it already really.
-Taric, aka Captain "Yea I defeated an army by psychically wanking at them". I was going to call him Captain "Stop bringing that up all the time" but DigitalHellhound pointed out that the concept of shame is unknown to him.
-A third player of a similar caliber. Don't know who that would be really.

(http://i.imgur.com/NHuJ8.gif)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, I
Post by: Caellath on April 26, 2012, 02:22:32 pm
Does that mean you like Sprite? :o


Skyrunner, Sky Towe- Oh wait. Are our characters walking around your house?
I was actually about to say Sky Tower seems deadly as it is right now, but more risk is kind of welcome. Or not.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Darvi on April 26, 2012, 02:45:17 pm
Your approval fills me with shame glee.

Anyways, I have this idea for an RTD in a literally mundane, contemporary setting. No rockets and lasers, no warlocks and elder terrors.
"But that sounds boring!" I hear you shout. Or maybe it's just the voices in my head.
But the catch is, the players' actions can change that. If they roll incredibly high (or low), they will affect the setting. That can range from "the political outlook of your neighbourhood has become more liberal" all the way to accidentally summoning an eldritch horror because the book you were reading aloud had a critical typo. Maybe one of the characters has had so much exercise during the game that their strength reaches olympic levels. Or the failure at the nuclear power plant has turned the surrounding area into a wasteland, nearly devoid of life. Or the dice rolls are all mediocre, and business as usual. But that would be boring.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, I
Post by: Caellath on April 26, 2012, 02:55:53 pm
Or the dice rolls are all mediocre, and business as usual. But that would be boring.
That would not happen. The ways of the RNG are mysterious, but they almost always end up with the players being screwed one way or another.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on April 26, 2012, 02:57:25 pm
Not an idea for a game, but for a setting.


The original idea was to have a Godhoodgame were every player represented the idea of a certain dead forum thread. It somehow got intermingled with Roll to underworld however.
The following post has nothing to do with the above quote.

Roll to exist. An rtd based solely one the following words:Cogito ergo sum.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Darvi on April 26, 2012, 03:00:00 pm
Making the game boring is also a way of screwing things up, mind you. I wouldn't let it past the RNG to be that kind of a dick.

Of course, failures and successes would be context sensitive (so a critical failure on tying your shoes would result on the lace being torn, while the exact same roll on disabling a bomb...).
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: monk12 on April 26, 2012, 03:06:25 pm
Your approval fills me with shame glee.

Anyways, I have this idea for an RTD in a literally mundane, contemporary setting. No rockets and lasers, no warlocks and elder terrors.
"But that sounds boring!" I hear you shout. Or maybe it's just the voices in my head.
But the catch is, the players' actions can change that. If they roll incredibly high (or low), they will affect the setting. That can range from "the political outlook of your neighbourhood has become more liberal" all the way to accidentally summoning an eldritch horror because the book you were reading aloud had a critical typo. Maybe one of the characters has had so much exercise during the game that their strength reaches olympic levels. Or the failure at the nuclear power plant has turned the surrounding area into a wasteland, nearly devoid of life. Or the dice rolls are all mediocre, and business as usual. But that would be boring.

Clearly, what this game needs is a Degree of Weirdness mechanic. Basically, every time you roll a 6 or 1 you roll on a Weirdness chart which determines how crazy things are. Let's look at weirdness values for the shoe tying example! Values above 6 or 1 give a bonus to this roll.

1- Extremely Mundane- Normal effects given your result (1's result in pulling out the shoelaces, 6's in making a horribly convoluted-yet-secure knot.)

2- Mundane- Normal effects that are somewhat exaggerated (1's result in falling over in the attempt, 6's in tying your shoes together)

3- Exaggerated- Something weird happens that is nevertheless entirely plausible under normal physics (1's cause you to pull so hard you pull your feet out from under yourself and your shoes pop off too, 6's in tying a Gordian Knot)

4- Strange- Something weird happens that is not readily explainable by normal rules of the universe, though still technically possible given quantum entanglement and other technobabble. Slight reality warping (1's cause your shoelaces to spontaneously combust, 6's cause the shoelaces to physically fuse together)

5- Supernatural- Something weird happens that is basically impossible, significant reality warping (1's cause your shoelaces to explode like a grenade, 6's tie your shoes to that exact point in space and time)

6- Impossible- Something happens for which there is literally no precedent, often completely unrelated to the action being attempted. The universe itself shudders as reality warps (1's cause your shoelaces to come alive and try to murder you, 6's the knot you use happens to conform exactly to the geometric shape of an incomprehensible, non-euclidian Elder Sign that summons a Great Old One to your general location)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Darvi on April 26, 2012, 03:12:46 pm
Somewhat like that, but 1)with a D8 and 2) Differently.

Pasting from my notepad:
On a roll of 1 or 8, reroll.

1-1 Omnomnom horrorterrors or some other unpossible catastrophe. Major influence on the setting as it can make magic or time travel possible.
1-2 OMG nukular catastrophe. Well, maybe not that much, but a catastrophe of historic importance is likely.
1-3, 1-4 Permanent damage done. Like accidentally killing the president or something.
1-5, 1-6, 1-7 Long-term penalty. Everybody around you hates you. Takes a while until they stop throwing rocks at you.
1-8 Failure with unexpected benefits. (Dr Manhattan lol)
2 FAIL
3 Failure, but maybe salvageable
4 Meh, could be worse
5 Okay, but could be better
6 Adequate success
7 GJ!
8-1 Too awesome to be true. (Hooray, you discovered fire! But you also set your best friend's woman on fire and now he wants to hit you with a rock.)
8-2, 8-3, 8-4 Long-term benefit. The neighbourhood has become more liberal.
8-5, 8-6 Permanent bonus. Your character has worked out so much that his strength has increased!
8-7 Feat of legends. You saved the president from ninjas! You have become a national hero.
8-8 Reality itself is impressed. You become a god.

Note that these are merely examples.

Again, the scale of these effects depends on what exactly you were trying to do, but snake's eyes or a double snowman (or maybe a 1-8 combo) can alter reality itself.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: ExKirby on April 26, 2012, 03:19:46 pm
The players have a 1/64 chance of becoming gods every turn.

...

Pre-in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dermonster on April 26, 2012, 03:20:42 pm
In.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Darvi on April 26, 2012, 03:21:29 pm
That was a bit of a hyperbole, but under the right circumstances, with the right actions, yes.

I hope I don't have to remind you what I was planning to do to people who try to pre-in into my games.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: ExKirby on April 26, 2012, 03:23:35 pm
That was a bit of a hyperbole, but under the right circumstances, with the right actions, yes.

I hope I don't have to remind you what I was planning to do to people who try to pre-in into my games.
I have a little sister.

TRY ME.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: freeformschooler on April 26, 2012, 03:25:53 pm
No, guys. Don't do it. It's a trap.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Darvi on April 26, 2012, 03:33:43 pm
Now, stats. there are 7: 3 physical ones, 3 mental ones, and health.

-Health is all about withstanding damage. If it drops to 0, the character  passes out and can die if untreated. Mind you that there can be specific damage that can cripple or outright insta-kill your character.  Welp.

-Strength is the first physical stat. The more you have, the more force you can exert. PUUUUSH.

-Endurance is all about long term durability. It allows you to do more intensive work over a longer period. Like running I guess?

-Agility is dexterity, skill, and accuracy all rolled in one, because making them separate stats is tedious.

-Ego is the mental counterpart to strength. While force of personality doesn't directly do anything without psychic powers, it does affect how good you are at affecting people, your dedication and your focus.

-Concentration is mental endurance. Without it, you quickly lose interest in something and often interrupt boring stuff. Paired with a high ego, one can achieve long-term focus at a task.

-Intelligence is the mental opposite to agility because it is how good at mental acrobatics. It also influences how much trivia one knows.

Each stat starts off as one of 7 ranks: Terrible<Bad<Not so good<So-so<Okay<Talented<Professional

There are levels above and below, but those are rare among the populace and represent either severe handicaps or superhuman abilities.

I have a little sister.

TRY ME.
I have one too. Twins. Bring it. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Toaster on April 26, 2012, 03:36:16 pm
It's a tarp!
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, I
Post by: Caellath on April 26, 2012, 03:37:18 pm
I have one too. Twins. Bring it. :P
TWINSISTER-CHUCKS! DO IT.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: ExKirby on April 26, 2012, 03:38:11 pm
Twins?

I SURRENDER
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Gatleos on April 26, 2012, 04:56:42 pm
Remember that episode of Ed Edd 'n' Eddy where they figure out they're in a cartoon, and things get really weird and postmodern? I like the idea of it being something like that: a slowly mounting series of impossible events that snowball into a mess of incomprehensible insanity. The players' final goal is to destroy logic itself, and they start play in a mundane universe. Whenever they manage to do something impossible or out of the ordinary, they open the door for further shenanigans in that vein.

So, say a player is trying to fix their toaster. They get a roll that causes them to turn their toaster into an autonomous robot on accident. If a player had tried to create a self-aware robot on or before that turn, it would have failed because that's impossible in a contemporary, mundane setting. But the toaster turning into a robot has created precedence, and the concept "Robots" is added to the setting. Now players can try and create robots, and it's rolled for normally.

The whole game would be a chain-reaction of weirdness, where players tried to do slightly impossible things to push logic a little further. Each impossible event opens the door for something weirder. In the endgame, players have completely torn apart reality and are doing extremely odd things to assault logic itself!
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dermonster on April 26, 2012, 04:58:59 pm
I already know the action I would use at the end of that one.
hehehe

Also fuck yeah e,e&e that was a great show. Is this going to actually be a thing?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, I
Post by: Phantom of The Library on April 26, 2012, 05:45:03 pm
5: You tie your shoes so well those are the shoes that shall pierce the heavens with lame references from good anime!
Was that meant to be a jab at me by any chance?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Spinal_Taper on April 26, 2012, 05:52:19 pm
This interests me. Pre-in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tiruin on April 26, 2012, 07:02:00 pm
Pre-in? @Darvi? :)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 26, 2012, 07:02:49 pm
Pre-in? @Darvi? :)
Darvi said he'll throw any pre-ins into the waitlist.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Scelly9 on April 26, 2012, 09:52:12 pm
Would anyone be interested in Roll To Paranoia? A game of Paranoia, except with simplified RTD rules.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: monk12 on April 26, 2012, 11:01:34 pm
Would anyone be interested in Roll To Paranoia? A game of Paranoia, except with simplified RTD rules.

I've never played, but from what I hear it sounds like great fun. I'd be most interested to see what you do with the concept.

Anyway! I'm currently farting about with some Sponsorship rules for my Mario Kart RTD. I'm trying to flesh out the metagame aspect to be as full as the racing bits by providing some guiding rules for what sponsors can and cannot do and how they interact with one another, and from there derive a system where players can take control of an existing sponsorship group or create one of their own. I'm also hoping to get a PR aspect in there to reflect each driver/sponsor's public image, so I can give them choices between Image, Fame, and Coin (rule of 3 and all.)

Spoiler: Sponsor Stats (click to show/hide)
Spoiler: Sponsor Actions (click to show/hide)
Spoiler: Events (click to show/hide)
Spoiler: Image (click to show/hide)
Spoiler: Sponsor Industries (click to show/hide)


To Do: MOAR EVENTS, Handling Sponsors that have more than one Industry, creating rules for generating a new Sponsor, flesh out Bounties. Questions, Comments, Suggestions welcome!
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Darvi on April 27, 2012, 12:15:42 am
Pre-in? @Darvi? :)
Darvi said he'll throw any pre-ins into the waitlist.
Ohohohoh even better.

I'll put them on a blacklist. >:D

Anyways, rolls.

Basically, every non-trivial action has a prerequisite in 1-3 stats. They should always be exclusively physical or mental, as anything that would require both could be split up into two different tasks. (For instance, a block moving puzzle a la Zelda would be a)figuring out how to move the blocks (requiring Int) and b)actually moving them (which need Str). That can easily be done by separate people).

If one is better or worse than needed, the rolls are affected correspondingly. Straight boni or penalties are unrealistic though (I mean even somebody unskilled can do something incredible, and even a genius can fail). So instead, the amount of dice changes.

-The character's stat is appropriate for the task: Roll once. Take result. Simple.
-Stat is 1 degree better: Roll 2d8, take the better result. A 1 is always taken though, unless the other dice is an 8.
-Stat is 2 degrees better: As above, but with 3d8. If you have 2 1's and one 8 then the 1's override the 8.
-Stat is 3 better or above: As above, but 1's are ignored (unless you have a mutant snake's eyes i.e. 3 1's, you unlucky sod).
-Stat is 1 worse: Roll 2d8, take worse result. A 8 is always taken though, unless there's a 1 too.
-Stat is 2 worse: As above, but with 3d8. 2 8's override a single 1, though.
-Stat is 3 or more worse: As above, but 8's are ignored unless you beat the 1 in 512 chance of getting 3 8's. You also get hit by your teammates for attempting something so obviously stupid.

I'm still thinking about how critical rerolls should be affected, but they probably won't.

Health is special. One gets 5 health per degree. Unless one has worse than terrible health, in which case one still has 1 health.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Powder Miner on April 27, 2012, 06:07:30 pm
I was thinking while riding the bus today about making a "Roll to be a Planeswalker RTD." I'll elaborate in a bit but I have to walk my dog in the meantime.

Edit: Specifically, a Magic the Gathering RTD where everyone chooses a color/combination of colors/chooses colorless and then they choose a few spells and begin on an adventure of the planes!

This is where things get technical, and I suggest knowing MTG.
So the combat system, with all of MTG's stats, is going to probably end up pretty complicated. Planeswalker v planeswaler or similar combat will be easy, as it's just normal combat, but for creature-creature/ planeswalker-creature things get more complicated.
I'm thinking for every point of P/T above and below 2, they get/lose a point of bonus (this would use d8), so say a 11 human would have -1-1 onlols at this and ca attack/defense rolls but a 3/3 beast would have +1/+1. Planeswalkers would get bonuses and penalties by skills and would (usually) tend not to rely upon main combat. (Gideon Jura laughs at this and caves in faces)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: adwarf on April 27, 2012, 07:43:26 pm
Well here is what I got so far for the Space Marine RTD
Quote
Spoiler: Character Sheet (click to show/hide)

Spoiler: Organizations (click to show/hide)





Spoiler: Stats (click to show/hide)

Spoiler: Abilities (click to show/hide)

Spoiler: Equipment (click to show/hide)

Spoiler: Combat (click to show/hide)


Spoiler: Psykers, & Powers (click to show/hide)

Spoiler: Sanity (click to show/hide)

Spoiler: Companions (click to show/hide)

Spoiler: Crafting (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 27, 2012, 09:24:53 pm
Nice going so far. Will you add things such as Chapter-specific weapons, like the Psybolter and Nemesis weapons?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tiruin on April 27, 2012, 09:26:12 pm
Lets stay simple there,  :P, for the benefit of those who don't know much about Warhammer 40k.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 27, 2012, 09:37:08 pm
Lets stay simple there,  :P, for the benefit of those who don't know much about Warhammer 40k.
If you want me to be straightforward:
a) If you want a female character, Adeptus Sororitas(Sisters of Battle). They are fanatics, but they are agile and stuff.

b) If you want a SPESSS MAHREENN, WARRIOR OF THE EMPRAH, I suggest you pick...Uh...Tiruin, I am sorry to say, but your archetype looks like an Ultramarine. Dis' a sad day indeed.
You could also try a Black Templar, Grey Knight (I'm picking this one, I guess. Maybe not, because I don't wanna break cannon by being tainted) or Imperial Fist. If you want blitz tactics, White Scars or Raven Guard.

Of course, if the GM gets to add those chapters.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tiruin on April 27, 2012, 09:46:26 pm
((No, I meant the generalization for other players. I know enough that the Sisters of Battle (female counterparts) play a role, but are not exactly Space Marines, per se. What I did mean is the factions, I don't know enough about the temperament of each, but I like the color blue of the Ultramarines and Macragge. Grey Knights are revered  :P . I'd pick the Space Wolves, if a Space Marine Legion could be chosen.

And the topping, I don't get why people pronounce the Space Marines in CAPITALS and phonetically. Or is it by how they say it in high gothic or in their warcries?))

Edit: Sisters of Battle, yep, truly know how their righteous fervor goes. Purge them by flame.

Edit II: Pre-in adwarf? And thanks, Caellath
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: adwarf on April 27, 2012, 09:48:16 pm
You can state your chapter in your bio which may or may not give you bonuses.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dermonster on April 27, 2012, 09:49:13 pm
*raises hand* Angry marines?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 27, 2012, 09:51:53 pm
((No, I meant the generalization for other players. I know enough that the Sisters of Battle (female counterparts) play a role, but are not exactly Space Marines, per se. What I did mean is the factions, I don't know enough about the temperament of each, but I like the color blue of the Ultramarines and Macragge. Grey Knights are revered  :P . I'd pick the Space Wolves, if a Space Marine Legion could be chosen.

And the topping, I don't get why people pronounce the Space Marines in CAPITALS and phonetically. Or is it by how they say it in high gothic or in their warcries?))
1- Ultramarines are the "Ace" among the Marines, or so the fluff tries to shove down our throat. They are widely hated not because they think they are better than other chapters, they are hated because the fluff (lol, Matt) tries to convince other players that they really are. Space Wolves are the viking Astartes. Oh yeah, I forgot them. Pick Thunderwolf Cavalry, they ride giant wolves.

2- SPESSS MAHREENSS is a W40k meme.

Edit: If you want information on temperament, ask me later.
Space Wolves= Aforementioned Space Vikings.
Ultramarines= Follow the Codex Astartes by the letter, are usually assigned as leaders of multi-chapter groups, have problems with "rebel" chapters, such as the Wolves, Templars, etc.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Powder Miner on April 28, 2012, 12:01:29 am
FINE, IGNORE ME THEN *cue temper fit*
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: adwarf on April 28, 2012, 06:38:59 am
FINE, IGNORE ME THEN *cue temper fit*
I was about to say your idea seems cool, and I'd be up for it, but I fell asleep :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 28, 2012, 06:47:00 am
FINE, IGNORE ME THEN *cue temper fit*
I have no experience on Magic the Gathering and all,. but you are welcome to try, it seems interesting.

No temper fit. You will take the fact people ignore you and you will take it like a MAN! Like Teddy did.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: NobodyPro on April 28, 2012, 06:51:35 am
Quick! Illustrated Pony RTD. Yay/Neigh?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: adwarf on April 28, 2012, 07:01:08 am
Yay! x250
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: IronyOwl on April 28, 2012, 07:01:39 am
Neeeeeeeeeigh!

I mean, what would it even be about? Other than ponies, I mean. I got that much.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: adwarf on April 28, 2012, 07:03:08 am
Neeeeeeeeeigh!

I mean, what would it even be about? Other than ponies, I mean. I got that much.
Pony Combat obviously!
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: NobodyPro on April 28, 2012, 07:54:12 am
I mean, what would it even be about? Other than ponies, I mean. I got that much.
Make a cake, fight some monsters, kill the GM's NPC. The usual.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 28, 2012, 07:55:46 am
Make a cake, fight some monsters, kill the GM's NPC. The usual.
Killing the GM's NPC is by far the best activity listed.

Edit: No offense meant, it is just that fun.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: NobodyPro on April 28, 2012, 08:13:14 am
Yeah, the first post in the thread was along those lines and I realised that the murder of my OC would be awesome to GM. Now I'll probably be disappointed if it doesn't happen.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: SeriousConcentrate on April 28, 2012, 08:20:06 am
Oh, hey. Just noticed that ExKirby's avatar has Bradley in it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: freeformschooler on April 28, 2012, 08:24:00 am
Oh, hey. Just noticed that ExKirby's avatar has Bradley in it.

You're missing out on all the fun! Quickly, sign up for round three (http://www.bay12forums.com/smf/index.php?topic=108114.0)! :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: adwarf on April 28, 2012, 10:51:13 am
Just about finished with the Space Marine RTD. All I need to do is the Crafting,and Psyker rules as well as a list of abilities, and the entire intro story, should be done today. 

Pre-Ins:
Caellath
kisame12794
Tiruin
dermonster(Not sure here)

If I missed anyone who Pre-ined please tell me so I can add you :)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 28, 2012, 10:58:19 am
FOR THE EMPRAH!


Nice going there adwarf.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: adwarf on April 28, 2012, 11:40:00 am
And the thread is up! - http://www.bay12forums.com/smf/index.php?topic=108354.msg3234869#msg3234869
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Sirus on April 28, 2012, 12:24:51 pm
And the thread is up! - http://www.bay12forums.com/smf/index.php?topic=108354.msg3234869#msg3234869
Looking it over, and...why do you skip straight from bolt pistol to heavy bolter? You skipped a whole bunch of steps, but included a lasgun  ???
This is especially odd if playing as an actual Space Marine (rather than a techpriest or whatever), because pretty much all of them wield normal boltguns.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: adwarf on April 28, 2012, 12:34:32 pm
Antique Combat Saber -> Ancient Chainsword -> Sanctified Half-Blade -> Zweihander -> Bolt Pistol -> Laspistol -> Plasma Pistol -> Modified Heavy Stub Pistol -> Heavy Bolter -> Heavy Flamer -> Lasgun -> Astartes Assault Shotgun -> Manticore Assault Launcher -> Krak Grenade -> Frag Grenade -> Smoke Grenade -> Flak Slab -> Rosarius -> Tactical Googles -> Compact Vox-com -> Medi-Kit

-------------------------

That is a lot of starting equipment, I included some of the basics, and what I thought might be useful at first, they'll be able to find the rest of it later, but I didn't want to sit there and spend two more hours working on starting gear to fit in all the basics :\
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Sirus on April 28, 2012, 12:43:20 pm
Wait, heavy bolters are starting equipment? O_o
DAMN. I mean, I know it goes through a lot of expensive ammo, but damn. That's possibly the most powerful, versatile weapon on the list - at least, according to fluff and tabletop rules.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: adwarf on April 28, 2012, 12:45:32 pm
I got my own rules, and plus they're in the Warp, they'll need every advantage they can get just to survive.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: TolyK on April 28, 2012, 03:49:06 pm
Who'd be up for a console RTD?
Or another Roll to Hack?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on April 28, 2012, 04:00:01 pm
Roll to Hack.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 28, 2012, 04:06:22 pm
@Skyrunner: How about your new RtD?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on April 28, 2012, 04:12:01 pm
@Skyrunner: How about your new RtD?
What new RtD? o_O

I don't remember having a new RtD.
>.>
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 28, 2012, 04:17:27 pm
I don't remember having a new RtD.
>.>
Try whistling inconspicuously. Seriously, how about that RtD with ships and officers and all that jazz you talked about posting the OP yesterday (or the day before, not sure)?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on April 28, 2012, 04:18:37 pm
I don't remember having a new RtD.
>.>
Try whistling inconspicuously. Seriously, how about that RtD with ships and officers and all that jazz you talked about posting the OP yesterday (or the day before, not sure)?

Oh, that one ended up in the forums game main board. :P

It's about to start now. Called 'Plane Skippers'. Though I suppose the mechanics are more RtD-like in nature.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 28, 2012, 04:19:51 pm
Oh, that one ended up in the forums game main board. :P

It's about to start now. Called 'Plane Skippers'. Though I suppose the mechanics are more RtD-like in nature.
You did not even post the link here. That is preposterous.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on April 28, 2012, 04:21:31 pm
Oh, that one ended up in the forums game main board. :P

It's about to start now. Called 'Plane Skippers'. Though I suppose the mechanics are more RtD-like in nature.
You did not even post the link here. That is preposterous.

Uh... sorry? D:

I never did post any of my links here <.<

Also, I scrapped the 'complicated ships' idea :-D
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 28, 2012, 04:27:50 pm
Dis' be a sad day indeed. Excuse me, back to my cave.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on April 28, 2012, 04:33:12 pm
Dis' be a sad day indeed. Excuse me, back to my cave.

I feel guilty. (curls up in a ball, rocking.)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: ExKirby on April 28, 2012, 04:52:04 pm
So here's a large deposit of ideas, infer from them what you will.

Super Hero RTD
Dwarven Races IV
Mafia RTD
TF2RTD
Small Scale Time Travel RTD
Arrrrrrtd 3
Super Villian RTD
Peasant Adventure RTD
You are RTD
Roll to GMod
Adventure Time RTD
Roll to KILL EVERYTHING
Roll to Golf (?)
The Bay12 RTD Meme RTD
Roll to come up with more ideas
Free Running RTD
More Kirby/Bradley Hi-5s
Roll To Nintendo
<<INSERT BAD IDEA HERE>>
Roll to Team Deathmatch
Mad Scientist RTD
Multiworld Madness V (?)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: freeformschooler on April 28, 2012, 04:55:18 pm
The Bay12 RTD Meme RTD

Insert picture of Marcus Aurelius riding a Gatleos-saur on an epic quest against Buttman.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: ExKirby on April 28, 2012, 05:11:03 pm
doffhat.gif
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Phantom of The Library on April 28, 2012, 07:39:59 pm
Mafia RTD
This would be interesting, would it be a mafia themed RTD or a game of RTD with light Mafia elements (Meaning they're not the focus of the game) thrown in?
A RTD Mafia has been talked about, but it hasn't made any progress, a Mafia RTD on the other hand might just work.

You are RTD
I would call this one if I could think up a plot for it.  Maybe you play against various notorious RTDS or forum games  or maybe there's another similar forum game in the main board running at the same time and the two threads are competing...
*The Phantom begins to scribble on notepad

Roll to GMod
Will it include elevator source (http://www.google.com/url?sa=t&rct=j&q=spoiler%20warning%20elevator%20source&source=web&cd=4&ved=0CEcQtwIwAw&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DoB4XRXm7Pns&ei=xIucT624HIfi2gW9wdGQDw&usg=AFQjCNErihHvKvUPN-uMICYZt0NEfvh13g)?

The Bay12 RTD Meme RTD
THIS MUST BE DONE

Roll to come up with more ideas
Like Roll to Decide on a Plot and Roller's Block combined into one!

Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dermonster on April 28, 2012, 07:42:46 pm
The Bay12 RTD Meme RTD

Oh I wonder what'll happen there...
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: monk12 on April 28, 2012, 08:15:11 pm
The Bay12 RTD Meme RTD

Oh I wonder what'll happen there...

Ponies vs Penguins for all the +Gabbro Mugs+
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dermonster on April 28, 2012, 08:18:10 pm
I thought it was an RTD that used RTD memes.

Hence my personal interest.

[/conceited bastard]
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Scelly9 on April 28, 2012, 10:19:03 pm
Who'd be up for a console RTD?
Or another Roll to Hack?
PREIN!
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: TolyK on April 29, 2012, 10:08:42 am
Roll to Hack.
Any more for this?
Who'd be up for a console RTD?
Or another Roll to Hack?
PREIN!
Which one? :P
And I'll try to remember :P

EDIT: Too many smilies :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: monk12 on April 29, 2012, 12:05:53 pm
Spoiler: Sponsor Stats (click to show/hide)
Spoiler: Sponsor Actions (click to show/hide)
Spoiler: Events (click to show/hide)
Spoiler: Image (click to show/hide)
Spoiler: Sponsor Industries (click to show/hide)
Spoiler: Player CEOs (click to show/hide)


Alright, I think I've poked at that enough for now. Is it at all comprehensible? Obviously unbalanced? Let me know what y'all think!
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: freeformschooler on April 29, 2012, 12:15:33 pm
One thing I'm still a little unclear on is how the sponsors gain coins for all the actions that require them. I guess by having their drivers win races from the "Sponsor Stats" section. What place must a sponsor's driver fall into at the end to net them coins? But then "Prestige" is measured as income, so I guess sponsors gain money at the end of each race equal to the income?

I'm probably just reading this wrong.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: adwarf on April 29, 2012, 05:28:25 pm
More RTD Ideas from me that I will most likely never run

Super Mario Tennis RTD - Players are teamed up, and take part in a large tennis competition with all sort so wackyness, and action.

Prinny RTD - all players take the roles of prinnies, and try to redeem their souls, wackiness, mass death, and fun insue.

Tribe RTD - Each player controls a tribe of people trying to survive in a alien world.

Ant RTD - Players take the roles off ants in a fledgeling ant colony trying survive, and flourish before their queen.

Stark Trek RTD

Roll to be Barbarians

Item Shop RTD - Player take control of shops in a fantasy/sci-fi/grimdark setting, and sell gear, but materials, send people on quests, etc.

Plants Vs. Zombies RTD

You Are A Plant

SWAT RTD - Players take control of swat members, and attempt to do various missions.

Roll to Invent - Players take control of scientists, and invent/build crazy stuff.

Thief RTD - Players take control of thieves in a medival fantasy setting.

Resident Evil RTD

Minecraft RTD - Self Explanatory

Martial Artist RTD - Players fight in a massive martial arts competition to see who is the best.

Samurai RTD - Players take control of samurai in feudal japan, and must strive to fulfill their lords goals.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 29, 2012, 05:33:01 pm
Prinny RTD - all players take the roles of prinnies, and try to redeem their souls, wackiness, mass death, and fun insue.
Interesting and could be pretty fun, as a tip for anyone willing to GM it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: IronyOwl on April 29, 2012, 05:44:49 pm
Samurai RTD - Players take control of samurai in feudal japan, and must strive to fulfill their lords goals.
I've got a better idea; Samurai Champloo RTD. Players take control of a ronin sword master in (somewhat anachronistic) feudal japan, and must strive to get enough money to eat while dealing with unpleasantness connected to their shady past.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Gatleos on April 29, 2012, 05:58:32 pm
Code: [Select]
[16:27] <PrinnyInDisguise>  Samurai RTD - Players take control of samurai in feudal japan, and must strive to fulfill their lords goals.
[16:29] <PrinnyInDisguise> Okay I need to stop coming up with RTD ideas now, I have almost 30 in my RTD ideas file
[16:29] <freeformschooler> change SAMURAI RTD to SAMURAI JACK RTD
[16:30] <freeformschooler> players play as ancient warriors who get sent to the future ruled by the evil AKU
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Darvi on April 29, 2012, 06:05:38 pm
You forgot my suggestion of a Vegetable Game RTD >:
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on April 29, 2012, 06:09:12 pm
Only if I had the ability to, I totally would do You Are A Plant, but way too many games right now.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: IronyOwl on April 29, 2012, 06:12:52 pm
I may as well throw in Samurai 7 or Sengoku Basara RTD in there as well, and make it official that animated samurai-themed shenanigans are better than actual samurai shenanigans.

Also, You Are A Plant? Vegetable Game? Huh?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Darvi on April 29, 2012, 06:15:44 pm
You don't want to know (http://www.livestream.com/seriousfrivolity/video?clipId=pla_f18997e4-4c49-412d-90ca-7515ef6440cf).
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: IronyOwl on April 29, 2012, 06:24:34 pm
You don't want to know (http://www.livestream.com/seriousfrivolity/video?clipId=pla_f18997e4-4c49-412d-90ca-7515ef6440cf).
...uh. I see...?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: monk12 on April 29, 2012, 08:38:17 pm
One thing I'm still a little unclear on is how the sponsors gain coins for all the actions that require them. I guess by having their drivers win races from the "Sponsor Stats" section. What place must a sponsor's driver fall into at the end to net them coins? But then "Prestige" is measured as income, so I guess sponsors gain money at the end of each race equal to the income?

I'm probably just reading this wrong.

Yeah, Sponsors gain Coin equal to their Prestige after every race, regardless of whether they sponsored it or not. So Sponsors want to increase their Prestige as high as possible, and since Prestige is closely tied to the Fame of the Drivers, they want their Drivers to become more and more Famous (most easily by winning, or through other actions.) Ideally, all the underhanded shenanigans will be enough of a brake on Prestige Gain to keep things from getting unbalanced after a race or six, but we'll see.

I think all in all I'm ok with it- there's a couple bits I want to reword for clarity, but mechanically I think it is sound. I'll integrate it in the next day or two.

Code: [Select]
[16:27] <PrinnyInDisguise>  Samurai RTD - Players take control of samurai in feudal japan, and must strive to fulfill their lords goals.
[16:29] <PrinnyInDisguise> Okay I need to stop coming up with RTD ideas now, I have almost 30 in my RTD ideas file
[16:29] <freeformschooler> change SAMURAI RTD to SAMURAI JACK RTD
[16:30] <freeformschooler> players play as ancient warriors who get sent to the future ruled by the evil AKU

I would play the SHIT out of this game. Just sayin.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on April 29, 2012, 08:45:07 pm
You don't want to know (http://www.livestream.com/seriousfrivolity/video?clipId=pla_f18997e4-4c49-412d-90ca-7515ef6440cf).
What have I just seen? Well, receive mindscrew, return mindscrew. (http://www.youtube.com/watch?v=b6rkXGikuNA)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: lawastooshort on April 30, 2012, 02:39:07 am

Code: [Select]
[16:27] <PrinnyInDisguise>  Samurai RTD - Players take control of samurai in feudal japan, and must strive to fulfill their lords goals.
[16:29] <PrinnyInDisguise> Okay I need to stop coming up with RTD ideas now, I have almost 30 in my RTD ideas file
[16:29] <freeformschooler> change SAMURAI RTD to SAMURAI JACK RTD
[16:30] <freeformschooler> players play as ancient warriors who get sent to the future ruled by the evil AKU

I would play the SHIT out of this game. Just sayin.

Yeah I would play that extrahard.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Scelly9 on April 30, 2012, 06:23:45 am
Who'd be up for a console RTD?
Or another Roll to Hack?
PREIN!
The hack one, although I would probably be in for the other...
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: TolyK on April 30, 2012, 09:51:46 am
K, I'll put it in signups in about a day (I'm leaving town for approx. 18 hours)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Powder Miner on April 30, 2012, 06:25:43 pm
I've been thinking some more about my roll to be a planeswalker RTD.

I decided how the combat system will work.
So first of all, I will use a d6, not a d8.
...The combat system is gonna work exactly as I mentioned before. I'ma give examples and stuff. A 1/1 would get -1 on attack and defense. A 2/2 would get no bonuses or penalties. A 5/4 would get +3 on attack and +2 on defense. Things with 0 power couldn't do damage (I guess I would have a separate attack and damage roll.) and things with 0 toughness WOULD BE DEAD because that is how magic works.

Onto another part
For those who don't know, Magic the Gathering has five colors.
White, Blue, Black, Red, and Green. They are allied and stuff with different ones of each other but I don't need to say that here and you can look it up.
Players would choose a color or a combination of colors (from one to four colors- colorless and all five colors are veerrry special slots on the waitlist that I will open in time.) and would be able to cast those spells as their planeswalker would be of those colors. They would also get spells and stuff made up by me that only planeswalkers of that color can cast.
The balance between planeswalkers with one, two, three, and four colors is as such: While planeswalkers of four colors can cast !@#$#$!@ loads of spells, they'll get the weakest passive abilities (from leveling up which is I guess what I'll do, keep like an experience rank). Planeswalkers of one color are limited in what they can cast to one color, but get the strongest passive abilities.

Abilities in general will be of Four types:
Passive:
Affected by color combinations and such, these always affect your character and are the kind of thing that deal with combat bonuses and spellcasting bonuses and such. You can also train on your own time to get color unaffected abilities.

That's simple enough. The rest of these involve Energy Points, like Loyalty counters on planeswalers in MtG. What they are is something that determines what of the next three spell types you can use at a time- they stick around as a constant stat. Some abilities raise the points for a small effect (and will take dice rolls outside of combat to succeed prevent abuse- call it adrenaline). Some take some energy/no energy (sometimes) for larger effects. Some take larg amounts of energy and will be a bit more volatile in what they do and the dice for a massive effect.
Positive:
This gives you Energy Points for a small effect or one with a price, like gaining the ability to cast another spell but losing the ability to cast a random one. These take dice rolls to succeed outside of combat, a 4 or over.
Active:
This is an ability that loses Energy points or takes none, like losing Energy Point for putting an opponent's creature to death.
Ultimate:
Basically, this move is the cat's knees and costs a lot. However, moves like this have one other drawback/advantage: They react to the dice differently.
If you get a 1, they blow up in your face spectacularly. If you get a 2, it doesn't work as intended and will probably minorly screw you. etc. etc.

So basically it's mana. I overexplained it, but Energy Points, are mana points as mana is in most videogames. and those are abilities that are classified on mana cost with different things about them as such.

Now to get to spells, in order of complicatedness to put in:
Players would learn them as they go on, but here are the types:
Sorceries: You cast them on your turn, they have an effect. Then they go away.
Enchantments: You cast them on your turn, they have an effect, then they stay there OR they get cast and have an effect when it is activated
Artifacts: Basically like enchantments but called something different, more likely to be an activated effect, and can be carried with you if small enough so you don't have to wait for them to pop up in your head or whatever (I'm thinking up half of this as I go, really) but you would have to pay the mana cost to activate them.
Creatures: You summon these guys, and afterwards, they either go home or are your companions. You have to find away to get them loyal or control them though.
Lands: You have to sarch your memory for these guys, and form a mna bond to cast your spells! This involves a primal thing, but you odn't usually have to make rolls because in magic that would be evil. If you try to do something tricky like make a bond with two at once though, you better make a roll.
Instants: In Magic: they can be played at any time and can even interrupt other spells. In the RtD: Oh boy. OHHHHHHHH BOY. Well first of all, for the plain any time casting, you don't need to cast them on your turn. It took me a while to think of this, but before turns I will post a list of the spells cast that turn, and who and when those were cast, for if anyone wanted to respond to them. Alternatively, I could do a spellcasting sequences in which I post mini turns by order of initiative and all the players and (enemies, controlled by me) do their instant stuff. You guys choose which one I do.

Also, planeswalkers would choose a set to be from. Their first spell (non-creature) would have to be from that set, and they would get +1 on casting spells from that set.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tiruin on April 30, 2012, 09:54:03 pm
Pre-in Powder, if possible.

Is there a maximum limit of RTDs one can join?  :)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Powder Miner on April 30, 2012, 10:04:17 pm
I don't think Ill be doing pre-ins because I'm only doing 4 peepz (All I trust myself with atm)

I don't think there's a limit though. I regularly join RTDs, and they don't conflict because they rarely all update at once. I'm in a lot of them.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Gatleos on May 01, 2012, 12:18:55 am
Spaghetti Westerns! Have we ever even had one of these? It's a gold mine of awesomeness. Is your party of players the Three Amigos or the Magnificent Seven? You decide!
Good concept, but seems too simple for my tastes. Needs some wizards or something.
The more I think about it, the better this setting sounds. Take a typical western setting with homesteaders, train robbers, Native Americans Injuns, lawmen and gunslingers, and add magic. Now you have enchanted six-shooters that fire exploding bullets, magically-enhanced hover-trains, undead horses summoned by dark rituals, and superhuman gunslingers battling with a mixture of magic and firepower.

Just TRY to tell me that wouldn't be a perfect setting for an RTD. Hell, there's enough there to fill out a whole d20 system!
/me cringes in anticipation of someone pointing out that a tabletop game setting like this already exists
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: TolyK on May 01, 2012, 06:14:06 am
Started Roll to Hack 3 (http://www.bay12forums.com/smf/index.php?topic=108546.new#new) which some folks wanted. :P
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: kisame12794 on May 01, 2012, 08:08:04 am
Spaghetti Westerns! Have we ever even had one of these? It's a gold mine of awesomeness. Is your party of players the Three Amigos or the Magnificent Seven? You decide!
Good concept, but seems too simple for my tastes. Needs some wizards or something.
The more I think about it, the better this setting sounds. Take a typical western setting with homesteaders, train robbers, Native Americans Injuns, lawmen and gunslingers, and add magic. Now you have enchanted six-shooters that fire exploding bullets, magically-enhanced hover-trains, undead horses summoned by dark rituals, and superhuman gunslingers battling with a mixture of magic and firepower.

Just TRY to tell me that wouldn't be a perfect setting for an RTD. Hell, there's enough there to fill out a whole d20 system!
/me cringes in anticipation of someone pointing out that a tabletop game setting like this already exists

GURPS may have something like this. It has the framework for it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Toaster on May 01, 2012, 09:40:20 am
Arguably, GURPS has the framework for everything.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Person on May 01, 2012, 09:55:56 am
For anyone who want to GM Mad Scientist RTD, or Dwarven Races, I've got some files that may provide inspiration/etc. But for races, I HIGHLY suggest not using hex based movement. I firmly believe that that system is what killed the last two remakes. It was too simultaneously vague and complicated. I'd mainly like to see Dwarven Races, but unfortunately after my last few.... incidents, I'd rather not GM for a long time. I kinda don't trust myself as GM.  :( Anyway, the files are on a different comp, so pm me if interested and I'll get back to you eventually.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: ExKirby on May 01, 2012, 10:17:47 am
For anyone who want to GM Mad Scientist RTD, or Dwarven Races, I've got some files that may provide inspiration/etc. But for races, I HIGHLY suggest not using hex based movement. I firmly believe that that system is what killed the last two remakes. It was too simultaneously vague and complicated. I'd mainly like to see Dwarven Races, but unfortunately after my last few.... incidents, I'd rather not GM for a long time. I kinda don't trust myself as GM.  :( Anyway, the files are on a different comp, so pm me if interested and I'll get back to you eventually.

I think I may run a Dwarven Races that lies somewhere between Mario Kart and Wacky Races (The RTDs).

TO NOTEPAD
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on May 01, 2012, 10:19:19 am
For anyone who want to GM Mad Scientist RTD, or Dwarven Races, I've got some files that may provide inspiration/etc. But for races, I HIGHLY suggest not using hex based movement. I firmly believe that that system is what killed the last two remakes. It was too simultaneously vague and complicated. I'd mainly like to see Dwarven Races, but unfortunately after my last few.... incidents, I'd rather not GM for a long time. I kinda don't trust myself as GM.  :( Anyway, the files are on a different comp, so pm me if interested and I'll get back to you eventually.

I think I may run a Dwarven Races that lies somewhere between Mario Kart and Wacky Races (The RTDs).

TO NOTEPAD
Go ahead. If you need info on some of the mechanics, feel free to ask.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Powder Miner on May 01, 2012, 09:48:38 pm
Posted my MtGRtD.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dwarmin on May 02, 2012, 11:57:18 am
Heh, making another game, maybe.


Pretty much, adventure RTD...under the ocean! I don't think I've seen the setting done in an RTD around here.

Hopefully, with more races than just Merpeople, that I can think of.

I guess the problem is, I have a nice setting and ideas but nothing concrete. I doubt this will inspire much interest, but I'm putting it out anyway. Suggestions welcome! Not exactly taking pre-ins (unless you really really want it), just seeing if it's something I should keep working on.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: monk12 on May 02, 2012, 12:19:29 pm
Sounds interesting to me- water worlds can be really cool when done right. Keep at it, sez I!
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, I
Post by: Caellath on May 02, 2012, 12:22:57 pm
Go for it, dudee. Get more species than the merfolk, though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dwarmin on May 02, 2012, 12:36:58 pm
In theory, I'd make available hybrid "any sea creature/man", DF style. :P

I'd probably just let players pick and choose.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, I
Post by: Caellath on May 02, 2012, 12:39:11 pm
In theory, I'd make available hybrid "any sea creature/man", DF style. :P

I'd probably just let players pick and choose.
"I AM A SHARK **** ** ****!"

Oh I mean. Sturgeons are deadly whenever they find my poor adventurer.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: monk12 on May 02, 2012, 01:01:56 pm
In theory, I'd make available hybrid "any sea creature/man", DF style. :P

I'd probably just let players pick and choose.

Actually, that'd be pretty cool. *resists urge to make Spongeman*
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, I
Post by: lawastooshort on May 02, 2012, 01:15:11 pm
Sounds interesting Dwarmin. I'd love to be an octo-man. (In the game.)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, I
Post by: Caellath on May 02, 2012, 01:19:57 pm
Sounds interesting Dwarmin. I'd love to be an octo-man. (In the game.)
Not making any jokes about tentacles, I swear. Not.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on May 02, 2012, 02:29:12 pm
In theory, I'd make available hybrid "any sea creature/man", DF style. :P

I'd probably just let players pick and choose.

.... I can haz polypman? >.>
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: IronyOwl on May 02, 2012, 02:47:10 pm
That does sound pretty cool, Dwarmin. Do you know what kind of system you'd use?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dwarmin on May 02, 2012, 06:46:13 pm
@Irony: Probably something a lot easier than what I usually do. I recently found a system online that uses a sort of opposing d100's, with a multi rock/paper/scissors type deal for bonuses/maluses. I'll probably just use that.

Thus Following list. Beats -->

Attack: Physical --> Magic --> Stealth
Defense: Armor --> Evasion --> Ward
Tactics: Melee --> Hybrid --> Ranged

So, a char who used Physical/Evasion/Ranged VS Stealth/Evasion/Melee (pretty much a Ranger vs a Rogue ), would match for their defense and the other two would cancel each other out with a +10% to each. Base chances would be 50% for either side, on a balanced fight. Generally, way easy, so I can concentrate on writing the story instead of crunching numbers.

It also allows a lot of room for skills, buffs and things without collapsing the system. :P

Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Gatleos on May 02, 2012, 09:29:19 pm
I've been thinking about an RTD system where the players work together in teams of two, and this led me to a simultaneously stupid and intriguing idea.

Banjo Kazooie RTD!
Here's how it works: six players sign up for the game, then the GM randomly puts them in pairs. After this, the players must pick animals. One player in the pair is the Host player, who controls movement and overall actions and is the "leader" of the pair. The other player is the Backpack player, who acts to buff the Host player and help out their actions in different ways. The players in each pair would each submit an action each turn, the only limit being that the Backpack player can't separate themselves from their Host player.

After that, just set them loose in the Banjo Kazooie setting to collect jiggies or something. Each player pair could get bonuses to different rolls depending on what animals they chose (walrus wearing a backpack with a honey badger in it, panda bear wearing a backpack with a cat in it, etc.), and the players would cooperate (or compete) to complete objectives. Maybe you could have some kind of leveling system where Mumbo Jumbo mutates one of the players in exchange for XP.

Thoughts?!
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: monk12 on May 02, 2012, 09:32:18 pm
Having never played the Banjo Kazooie games, I'm a bit sketchy on what it is Kazooie does. What makes him worth playing?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Gatleos on May 02, 2012, 09:41:55 pm
Having never played the Banjo Kazooie games, I'm a bit sketchy on what it is Kazooie does. What makes him worth playing?
That's the thing- he's essentially immobile and reliant on the other player to move around. In the games, he does lots of things: shooting eggs, flying, walking up slopes, etc. It would be best to give the Backpack player some moves to balance out their immobility. I think the best case here would be the Backpack player playing it like a strategy game, buffing the other player and using special moves strategically.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dwarmin on May 02, 2012, 09:45:30 pm
You know Gat, I'd probably play that. I remember the games fairly fondly. :P

I'd need a good partner first.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on May 02, 2012, 09:48:13 pm
You know Gat, I'd probably play that. I remember the games fairly fondly. :P

I'd need a good partner first.
Ooh! Ooh! Pick me!

I don't know the game so I probably won't be a good partner, on second thought.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: IronyOwl on May 02, 2012, 09:50:12 pm
Slight adjustment: Players don't find out who they're paired with until after they've selected their animal. Anyone can have a rhinoceros carrying around a flamingo, but how many people can have a flamingo carrying around a rhinoceros, hmmmm?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dwarmin on May 02, 2012, 09:56:58 pm
@IO: That might be more in the spirit of the game-the team members are essentially "stuck" with each other.

On the other hand-I'd wanna team up with Skyrunner. She's usually my go to GM, but we've never played an RTD with each other. ^^
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Yoink on May 02, 2012, 10:18:47 pm
Ooh, I get a pre-in due to my IRL name! :P
Having to put up with quips of 'Where's Kazooie' all my life shall finally pay off!
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on May 02, 2012, 10:18:56 pm
You can count on me for often dropping games... >.> (guilty posture)

... Wouldn't HMS Thunderchild count, sorta?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Phantom of The Library on May 02, 2012, 10:19:43 pm
Will there be stop and swap?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Gatleos on May 02, 2012, 10:23:38 pm
Ooh, I get a pre-in due to my IRL name! :P
Having to put up with quips of 'Where's Kazooie' all my life shall finally pay off!
Your name... is... how... what...
Will there be stop and swap?
Oh yes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dwarmin on May 02, 2012, 10:25:17 pm
You can count on me for often dropping games... >.> (guilty posture)

... Wouldn't HMS Thunderchild count, sorta?

That's an RP.

Totally different than a RTD. O_o
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Draignean on May 03, 2012, 12:12:59 am
Having never played the Banjo Kazooie games, I'm a bit sketchy on what it is Kazooie does. What makes him worth playing?

Kazooie does everything. He's used as a club, he's used to jump higher, he's used to run faster, he's used to run up steep slopes, he's used to drill peck things, he's used to swim (IIRC, my memories on that are a little fuzzy), he's used to shoot eggs of various and hilarious projectile power, he's used to attack things that attempt to eat you whilst on walls, his feathers can be used to turn you invincible, his feathers can be used to fly, he can turn into a dragon and breath fire, he can divebomb enemies for massive damage, he can be tucked into your shoulder and held like a rifle -with bayonet beak stab action included-, he can separate from banjo for extended periods of time during certain parts of the game, he gets all the best lines, and he's genre savvy to boot.

Seriously, Banjo might be the one wearing the shorts, but he sure as hell ain't wearing the pants in the relationship.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Gatleos on May 03, 2012, 01:01:23 am
Having never played the Banjo Kazooie games, I'm a bit sketchy on what it is Kazooie does. What makes him worth playing?

Kazooie does everything. He's used as a club, he's used to jump higher, he's used to run faster, he's used to run up steep slopes, he's used to drill peck things, he's used to swim (IIRC, my memories on that are a little fuzzy), he's used to shoot eggs of various and hilarious projectile power, he's used to attack things that attempt to eat you whilst on walls, his feathers can be used to turn you invincible, his feathers can be used to fly, he can turn into a dragon and breath fire, he can divebomb enemies for massive damage, he can be tucked into your shoulder and held like a rifle -with bayonet beak stab action included-, he can separate from banjo for extended periods of time during certain parts of the game, he gets all the best lines, and he's genre savvy to boot.

Seriously, Banjo might be the one wearing the shorts, but he sure as hell ain't wearing the pants in the relationship.
You say that Kazooie does everything, but you'll find that most of the things you listed there contain the word used. He's used to solve puzzles and fight enemies, because he's a tool for Banjo to use. Separating from Banjo in the sequel is one of the only times that Kazooie is doing anything under his own power.

Which is why we need to tilt things in the backpack player's favor, to make the role interesting to play. Banjo Kazooie wouldn't be all that fun if you had access to Kazooie, but the computer moved Banjo around for you. It's a pretty easily solved problem, but still needs to be given consideration so the backpack player doesn't get bored.

Good to see a lot of interest in this. :D
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Sirus on May 03, 2012, 01:03:59 am
Quote
he
Quote
he
Quote
he
Quote
his

Kazooie is a FEMALE. How was I the first person to point this out? D:
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Gatleos on May 03, 2012, 01:12:54 am
Quote
he
Quote
he
Quote
he
Quote
his

Kazooie is a FEMALE. How was I the first person to point this out? D:
:o
???
:-\

...

:o Oh man, you're right.


Hm, that reminds me of another rule of character creation: all the characters have to be named after instruments! And I suppose we would have to resize the host player's chosen animal to the approximate size of a bear. Hmm, there's a lot of things to consider here...
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: IronyOwl on May 03, 2012, 01:48:41 am
Cello the bear-sized flamingo and Trumpet the backpack rhino. I like where this is going.

Also I too had completely forgotten Kazooie's gender. Sorry Kazooie!
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Sirus on May 03, 2012, 01:55:16 am
(http://www.therwp.com/w/images/4/4c/KazooieHeadHD.png): You should be sorry, bolts for brains!
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Yoink on May 03, 2012, 02:08:03 am
Ooh, I get a pre-in due to my IRL name! :P
Having to put up with quips of 'Where's Kazooie' all my life shall finally pay off!
Your name... is... how... what...

Exactly. :P
I can't even play the banjo very well... yet.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Gatleos on May 03, 2012, 04:20:42 am
Ooh, I get a pre-in due to my IRL name! :P
Having to put up with quips of 'Where's Kazooie' all my life shall finally pay off!
Your name... is... how... what...

Exactly. :P
I can't even play the banjo very well... yet.
:P
Okay, if anyone ends up running this, Yoink gets the sole pre-in. He deserves it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: ExKirby on May 03, 2012, 11:25:09 am
Pre-in!
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on May 05, 2012, 03:48:05 am
I got a plan for a Second Wacky Dead Race. (Maybe not called like that)
Spoiler: Teaser (click to show/hide)

I'll write the details up later. Sadly I won't run it soon( at least not alone). Also Monk, can I use that section system? I think I'm going to between 6-8 players per race.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Scelly9 on May 05, 2012, 03:56:49 am
Pre in!
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on May 05, 2012, 04:10:03 am
Pre in!
About that. If I decide to run it, I will give priority to previous participaters.( I owe them an ending, after all). No other pre ins will be accepted. Also, to make it more fun, I will go for a tournament type setting. Ie multiple races( Simultanously If I find a co-gm who wants to run his own race(No interference of me, houserules allowed, though try to keep it compactible).

Note that this will be somewhat different to the previous one. Writing up the rules now.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Scelly9 on May 05, 2012, 04:10:49 am
Cool. The last one was great, this one could be awesome.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dariush on May 05, 2012, 04:33:53 am
/me pre-ins praises Ebbor.

What was that about 'ride anything' bit? Did you decide to use my idea?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on May 05, 2012, 04:38:07 am
/me pre-ins praises Ebbor.

What was that about 'ride anything' bit? Did you decide to use my idea?
Not completly, but yeah I did away with the categories bit. Things are a bit simpler in this variety, which will actually add to the complexity. (Ie rather then having fuel ammo food crew cargo space .... you have one stat that is used for all off them, requiring you to manage your resources wisely. ) All will become clear when I write up the rules.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tiruin on May 05, 2012, 05:33:55 am
/me pre-ins praises Ebbor.

What was that about 'ride anything' bit? Did you decide to use my idea?
/me follows suit.

I got a plan for a Second Wacky Dead Race. (Maybe not called like that)
Oh yes. Dead Race! Unlife, FTW?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on May 05, 2012, 05:36:37 am
/me pre-ins praises Ebbor.

What was that about 'ride anything' bit? Did you decide to use my idea?
/me follows suit.

I got a plan for a Second Wacky Dead Race. (Maybe not called like that)
Oh yes. Dead Race! Unlife, FTW?
D'oh. Though you can play an undead if you want. I'll think I'll open up the setting a bit more this time.(Maybe even finish the plot, who knows).
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on May 05, 2012, 05:39:25 am
Spoiler: Building your vehicle (click to show/hide)

Work in progress.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Scelly9 on May 05, 2012, 05:40:41 am
....DAMMIT

Now I need to make a dino be my ride.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on May 05, 2012, 06:33:55 am
Pteroschmitt, part of the Luftosaur.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: adwarf on May 05, 2012, 06:44:50 am
:D ebbor's Death Race is coming back!


~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Also heres the very simple system I made for Prinny RTD

Spoiler: Sign-Up Sheet (click to show/hide)

Spoiler: Weapons (click to show/hide)

Spoiler: Combat (click to show/hide)

Spoiler: Leveling (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on May 05, 2012, 06:49:17 am
You could also enforce a rule forcing the players to add ~su (their tic in the original japan version) to the end of each and every phrase. Either that or dood (english version).
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on May 05, 2012, 06:54:35 am
Yeah probably. Though there might be an irregular update sheme. Also looking for a co-Gm willing to run a simultanous race, in order to hold a small tournament.

CO gm needs to do:
-Set up race
-Set up own thread
-Find players
-Run race

The only thing that doesn't make it a seperate game from mine is that it is part of a tournament, and that you'll be using my rules (adaption and modifications are permitted as long as the systems stay compactible)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on May 05, 2012, 07:08:00 am
Spoiler: Building your vehicle (click to show/hide)

Spoiler: Modules and health (click to show/hide)

Spoiler: The Race (click to show/hide)


Spoiler: Cash (click to show/hide)

Spoiler: Example circuit (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on May 05, 2012, 07:37:30 am
Finished the system. Setting up the thread. Still looking for a co-gm. (Or more. It should work with 3)

At the moment there are 7 slots "reserved", of which 3  confirmed. One is still free.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: adwarf on May 05, 2012, 07:38:18 am
I'll take that last player slot if I can :)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on May 05, 2012, 07:51:35 am
I'll take that last player slot if I can :)
Go ahead and post your sheet.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on May 05, 2012, 10:42:06 am
ebbor, your game reminds me of this Lego racing game with 'sections' and hazards that activated each section, and set numbers of equipment.

Do you have a co-GM right now? I may be interested.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on May 05, 2012, 10:49:11 am
ebbor, your game reminds me of this Lego racing game with 'sections' and hazards that activated each section, and set numbers of equipment.

Do you have a co-GM right now? I may be interested.
No Co-GM at the moment. The section thingy is completly ripped off lend from Monk's mario cart. The previous one used tiles, which led to  problems with people escaping way to easily. This one 'll be more deadly.

Feel free to ask questions about the rules if you want.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on May 05, 2012, 10:52:57 am
Structures/templates for parts?
A more easy to understand explanation about the vehicle creation process?
Can vehicles fly/warp through the space-time continuum/otherwise not actually drive?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on May 05, 2012, 11:00:51 am
Structures/templates for parts?
A more easy to understand explanation about the vehicle creation process?
Can vehicles fly/warp through the space-time continuum/otherwise not actually drive?
Yeah , that seems like a good idea. I'll post/pm them later.

Creation is done over the space of several turns. Player state what they want, the GM rolls a D6 and determines the stats of the vehicle that way.

As long as it follows the driving rules, yes. The players could have a teleportation special though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on May 05, 2012, 11:01:51 am
So I guess now someone can race while riding an Eldritch Abomination, right?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on May 05, 2012, 11:11:45 am
So I guess now someone can race while riding an Eldritch Abomination, right?
Yes. Theoretically yes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on May 05, 2012, 01:34:51 pm
Form: The rolls(d6) determines how good it is. Ability and strenght determined by GM.
Powercore: Roll*2Points(Spread these over abilities). Energy generation:10+5* points. Storage:50+30* points. Health: 20+5*points. (Unstable core: Has a 10 margin on energy produced. For example when a normal core would produce 15, an unstable would produce between 5-25.))
Engine: Roll* Points. Energy use: [Starts at 20. Lowers with 5 for every point invested(Can invest negative points)], Arceleration: [d(10*amount of points invested)-Speed/4], Max speed: 10+20*Points

Weapons stats decided by dividing Roll*3 points among them
    Range: 10*Points invested
    Dam: d(3+Points investedA)+ Points invested B/2     
    Acc: d(3+Points investedA)+ Points invested B/2
    Energy use: 50-2*Points invested
    Misc: Misc (Determined by GM)

Armor: d2+(Roll)
Dodge: d2 + roll

Others: Write up when I meet them/ Whatever the GM thinks.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: ExKirby on May 06, 2012, 03:56:02 pm
Fun fact: typing up rough ideas helps get the idea of an RTD in your head.

I'm off to start a Pirate RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on May 06, 2012, 10:31:21 pm
Let's try that rough idea list thingy.

Stranded in Space As a Captive With a Whole Bunch of Other Captives (shortened to ACAP) :: Start out like a regular space travelling game, bait-and-switch and be plot-captured by a spaceship firing supersonic electronic hyperlight cannonballs. Escape.

You Are A Dicot — You are a newly germinated dicot! :-D Self explanatory. But this is more suggestion-like.

The Liar Game — A PM-heavy game where 1/2 of the players are secretly the 'Gamers' and the others the 'Victims'.
Ex: There is Left, and there is Right. 2 Gamers, 2-4 Victims. The Gamers PM me if they want to trap or not trap their side. They pretend to be Victims. If the Victim either is trapped by you or ascends, you get a point. Also, you could decide to declare that you are a Gamer and swindle... Wait, this sounds like a Mafia game. :| Yes, it does seemto be...

Cartel of the Heavens — The world is composed of: Earth-Sky-Middle Ocean-Another earth. There is a tower connecting the two earths, but it is blocked off by ... something. You are people who live in the Upper Earth, and you may choose to be either a Cartel or an Imperial Flower/Thorn. Cartel member have a two-pronged goal: one, smuggle Upper technology to the more primative, but magical, Underlanders and sell the magic items to the Cartel's 'friends', such as the Thousand Red Banners of Glory and Freedom, and two, find a way to run the blockade reliably at the tower and make more profit. Imperials have two goals too: one, stop the illegal sale of magic items to the various revolutionary or other groups, and two, destroy the tower's blockade and usher in an age of peace and harmony. The technology level is advanced enough for steampunk, cannons, revolvers, motorcycles, but not enough for more modern things, like electricity. This game could tie in with Sky Tower.

Starstruck — A group of friends are struck by a shooting star while roaming the fields and hills. They wake up to realize that each one of them can talk telepathically to each other, and also has some other ability, to be thought up if and when I do this.

The Bottlecap Rebellion — You and your friends have created a way to deliver payloads with bottles, bottlecaps, and lawn grass puree. What will you do with this power?

'Nuther Opening of a'Nuther Show — You and your friends (surprise, surprise) wake up to see that there are hostile-looking robots prowling everywhere outside. You quickly whip up robots yourselves and investigate.

Good Morning Bomb — Run through maze. Find remote. Threaten everyone else into submission/blow up world.

You Are an Airplane Traveller — The perils of airborne travel! Find the correc gate, present the right ticket, find you seat, endure 8888 minutes of boredom, cross Pacific ocean, recover luggage, not be stopped at customs! Phew!
Spoiler (click to show/hide)



Any good ideas, folks?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on May 06, 2012, 10:50:27 pm
I specially liked one of those, then I forgot which one and why, and now I am confused. Seriously, that is how my mind works.

On other news, you who are part of my Whatever of the Asylum may have realized I died several times over the course of the last days. That is because I have been struck by problems with the plot. Yes, the plot. I was thinking about something to run faster and smoother than Covenant. Then it has turned into a Leviathan. It is not dead yet by the way, it is just me.

And I may create another RtD if I find the time. I have been working on one which would start with all of the players starting on a generic school in a seemingly generic setting full of generic people. Then, after some miniturns making you believe the game was a boring thing about common schoolife, shit would go down, son.

Also, Arena RTD. No, not a common Arena RtD. I was thinking about a very shortlived thread where I would put all of my characters to be picked by people so they could duck it out with several versions of me (meaning my other chars). Why, you ask? Because most of my characters are psycopaths, sociopaths or are simply crazy in other way. Also, it would answer my questions about who is stronger among my online avatars. I know it is not a very good idea, but the carnage would be fun.


EDIT: I remember which one! Stranded in Space As a Captive With a Whole Bunch of Other Captives, because if it was supposed to be creepy and about slowly eroding the sanity of the characters, then it would be awesome.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: monk12 on May 06, 2012, 11:14:40 pm

EDIT: I remember which one! Stranded in Space As a Captive With a Whole Bunch of Other Captives, because if it was supposed to be creepy and about slowly eroding the sanity of the characters, then it would be awesome.

Event Horizon, the RTD. That's what I pulled from your post.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on May 06, 2012, 11:16:45 pm
Event Horizon, the RTD. That's what I pulled from your post.
I also thought about it. And it sounded good.

But the Eldritch Horror would not be needed. The human psyche is weak enough.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Gatleos on May 06, 2012, 11:27:08 pm

EDIT: I remember which one! Stranded in Space As a Captive With a Whole Bunch of Other Captives, because if it was supposed to be creepy and about slowly eroding the sanity of the characters, then it would be awesome.

Event Horizon, the RTD. That's what I pulled from your post.
That paranoia scenario in the Space Captives RTD actually reminded me of a very similar plot that could work:

Roll to be The Thing (http://tvtropes.org/pmwiki/pmwiki.php/Film/TheThing)

Not much would have to be changed from the plot of the movie; put the players in a state of isolation in a cold environment, one of them starts out as the Thing and kills off the others one by one while shape-shifting and stealing their identities. It could be round-based, and each round is either a win for the Thing or the Survivors. And we could finally give that "secret action via PM" mechanic a little more exercise!

Just think about an RTD where the player characters themselves might be your enemies in disguise. I really like the idea of a game that induces severe paranoia and distrust amongst the players.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: IronyOwl on May 07, 2012, 03:52:30 pm
Roll to be The Thing (http://tvtropes.org/pmwiki/pmwiki.php/Film/TheThing)

Not much would have to be changed from the plot of the movie; put the players in a state of isolation in a cold environment, one of them starts out as the Thing and kills off the others one by one while shape-shifting and stealing their identities. It could be round-based, and each round is either a win for the Thing or the Survivors. And we could finally give that "secret action via PM" mechanic a little more exercise!

Just think about an RTD where the player characters themselves might be your enemies in disguise. I really like the idea of a game that induces severe paranoia and distrust amongst the players.
I have totally thought about that before. You'd need a somewhat elaborate setup or preparation for how players are going to figure out who's The Thing and how The Thing is going to counteract that; it certainly wouldn't take Bay12ers long to apply heat to someone's blood.



Also, as long as I'm on the topic, I'm currently torn between two different RTDs. The proper solution would probably be to just refine each system and idea until one or the other came out on top, but I figured I might as well ask here regardless.


Mage Game
The players are aspiring adventurers, presumably mages, who get to run around adventuring. Game world is fairly open-ended but with several major, obvious questlines or features (demonic invasion, war between two kingdoms, etc) for those who are interested or just sort of want some default objective to get railroaded at. Skills are increased through use, and can generally be combined with other skills for increased or different effects. Magic is fairly open-ended and often ends in Fun.

Obvious inspirations/examples would be Arcanum Octet, (http://www.bay12forums.com/smf/index.php?topic=41958.0) Arcanum Octet II, (http://www.bay12forums.com/smf/index.php?topic=50593.0) Westlands RTD, (http://www.bay12forums.com/smf/index.php?topic=81419.0) and the three (http://www.bay12forums.com/smf/index.php?topic=61291.0) separate (http://www.bay12forums.com/smf/index.php?topic=88142.0) games (http://www.bay12forums.com/smf/index.php?topic=96930.0) (first was longest/most successful) I've run in the same style.


Dungeon Keeper/Dwarf Fortress
The players are outcasts, wanted for some heinous crime or infraction. They are therefore left with no choice but to band together and found their own settlement somewhere out in the wilderness, where they must manage the necessities of survival and comfort while weathering attacks by hostile forces. Skills increase through use, and in addition to familiar DF-style crafting and processing jobs, there's several other tasks (scouting, training, researching) that provide various benefits. Incursions by marauding forces or those seeking the players' downfall would be fairly common, making combat a way of life, and there might end up being an adventure mode to explore or deal with things on a smaller scale. Minions, usually of the current players' type, might also come join if the players are successful and can compensate the new arrival for their fealty.

Obvious inspirations/examples would be Dungeon Keeper RPG, (http://www.bay12forums.com/smf/index.php?topic=78814.0) Cobalt Fortress, (http://www.bay12forums.com/smf/index.php?topic=69978.0) Fortress Mode 2.0 (http://www.bay12forums.com/smf/index.php?topic=69092.0) and 3.0, (http://www.bay12forums.com/smf/index.php?topic=96355.0) and probably a few more I can't find.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tarran on May 07, 2012, 07:03:07 pm
I'm always up for games like Mage Game. Though you might want to have a unique story to keep it from being too generic. Demonic invasion? Yeah, been there done that. War between two kingdoms? Oh come on. I don't think it's been done much but it's still generic as hell.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on May 07, 2012, 07:39:46 pm
I think I'm sorta doing a mage-game like thing, TPN. Does it count? :P

RTD mechanics, but on the main boards.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Gatleos on May 07, 2012, 08:42:08 pm
Mage Game
The players are aspiring adventurers, presumably mages, who get to run around adventuring. Game world is fairly open-ended but with several major, obvious questlines or features (demonic invasion, war between two kingdoms, etc) for those who are interested or just sort of want some default objective to get railroaded at. Skills are increased through use, and can generally be combined with other skills for increased or different effects. Magic is fairly open-ended and often ends in Fun.

Obvious inspirations/examples would be Arcanum Octet, (http://www.bay12forums.com/smf/index.php?topic=41958.0) Arcanum Octet II, (http://www.bay12forums.com/smf/index.php?topic=50593.0) Westlands RTD, (http://www.bay12forums.com/smf/index.php?topic=81419.0) and the three (http://www.bay12forums.com/smf/index.php?topic=61291.0) separate (http://www.bay12forums.com/smf/index.php?topic=88142.0) games (http://www.bay12forums.com/smf/index.php?topic=96930.0) (first was longest/most successful) I've run in the same style.
I've been wanting to start something like this, a game with a really open but structured magic system. All the players develop their own flavor of magic, by focusing on a few types of spells. To further customize and distinguish the players, you could associate elements, feelings, maybe physical totems with them that affect their magical spells in subtle ways. Kind of like an elaboration on that system in THAT REALLY COOL RTD THAT DIED (http://www.bay12forums.com/smf/index.php?topic=106271.0).

One player focuses on Dermaturgy with an aspect of poison and RAGE, and their totem is a scourge whip. So they focus on teleportation and shapeshifting magic, and their spells are typically offensive, associated with poison and cast through cracks of their scourge whip.

Y'know, something like that. Allow players' magic flavor to evolve naturally.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Spinal_Taper on May 07, 2012, 08:42:57 pm
Sounds cool. I'll pre-in if it comes in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on May 07, 2012, 08:45:22 pm
Sounds very nice, especially because it adds flavor to the "freeform magic" idea.

The problem could be alligning your idea about each power and the players'.

I would pre-in if it happened to live. Your God RtD seems to have died by the way.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dermonster on May 07, 2012, 09:02:58 pm
*Derm senses perk up*
 
Mage RTD you say?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, I
Post by: Spinal_Taper on May 07, 2012, 10:31:38 pm
New idea, kind of inspired by Irony Owls magic one

Street Fighter RTD
Fighting Style
It would develop over the course of the game, and could be based on an in universe school, like shin gouta, which would grant bonuses to experience gained by sparring with someone of that school. Or, you could develop one without it being part of a school, which makes it more adaptable.

Combat would be generic, with stat bonuses and initiative rolls

Strength: Gives a bonus to generic attacks
Dexterity: Gives a bonus to counter attacks
Agility: Gives a bonus to initiative and dodging
Endurance: Gives a bonus to enduring attacks
Spiritual Power: Reduces cooldown on energy based attacks and gives them a bonus

The plot would mostly be you wandering around looking for fights, getting into tournaments and possibly helping out people that you meet. You wouldn't die very easily, you would either have to really piss someone off or fight someone like Akuma.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on May 07, 2012, 10:33:36 pm
>.>
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tsuchigumo550 on May 07, 2012, 10:47:59 pm
Not sure if it's ever been done, but why not a DF themed RtD?

Like, you start in a small little Human hamlet, you get some adventurers together, they adventure, and pretty soon you come across a giant abandoned fortress filled with loot, traps, and death. Classic in that each member faces mostly the same threats, and linear progression is possible.

Next idea of mine was Drone Combat.
This is one that I took from the ashes of my original project, Everlasting Mecha War. It's basically a watered down version where drones, not suits, fight. There's a parts bank and everything. Each "core" has the stats, and generators/weapons give specific stats and roll mods. Each player got one drone and an account, where their cash totals were kept (In a reserved-post list, maybe?) along with any spare parts they didn't want to chunk. Also comes with a "shop" post.) I do intend on launching this next month when school cuts out.

Another one was Existential Nightmare Room- like a half suggestion half RtD hybrid.
Six players are locked in a big, empty room. You don't know anything about it. You know there are things here, but what are they?

Players start by thinking of- what they're wearing, what two things they're carrying, and one object in their IMMEDIATE vicinity. These autosucceed.

After that, players describe objects.
Rolls:
1- Horrible failure capable of creating monsters the human brain cannot even comprehend. While this is lessened at the start, it can get very Lovecraftian in here.

2- Lesser Failure. The object dosen't come out the way you wanted it, it's cursed/evil, or something. It may try to kill you but it won't be super deadly.

3- General Failure- The object comes out mostly the way you imagined it, but it's evil, alive, and (not that) dangerous.

4- Meager Success- The object may lack some of the detail or power of the described object.

5- Total Success- Pretty much anything that won't break the game.

6- Overkill- Overdoing it. Such as conjuring a metal table- this one transforms and has death lasers. These rolls net mostly 2s, but the objects can always be awesome enough to become a 1.

Note that there might be some non-player activity, as in, "Random object has appeared" based on whatever people vote for the most for one day/turn.

It's a self-fueled magic dungeon!
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Toaster on May 07, 2012, 11:14:47 pm
I'd totally play in a magic RTD, but it seems any I get involved in die an early death.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tarran on May 07, 2012, 11:50:20 pm
If you die an early death, you need to be more cautious. Let others take damage. If you're planning on using dangerous magic, make sure you have a decent amount of HP.

Alternatively, pick an RTD with a kind GM.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Scelly9 on May 07, 2012, 11:54:28 pm
Alternatively, pick an RTD with a kind GM.
Pansy.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: monk12 on May 07, 2012, 11:57:32 pm
I think he meant the RTD's themselves die, an altogether more sinister problem.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: IronyOwl on May 08, 2012, 12:08:23 am
Damn you all, stop crushing my dreams of a Dungeon Keeper game with comments about how awesome mage games are. D:


I'm always up for games like Mage Game. Though you might want to have a unique story to keep it from being too generic. Demonic invasion? Yeah, been there done that. War between two kingdoms? Oh come on. I don't think it's been done much but it's still generic as hell.
Maybe, but I don't think unique for the sake of uniqueness is a very good idea. A critical waffle shortage requiring everyone to tap dance would certainly be unique, but I don't think it'd be better or more interesting than a demonic invasion or mundane war.


I think I'm sorta doing a mage-game like thing, TPN. Does it count? :P

RTD mechanics, but on the main boards.
Nobody's murdered their friends trying to heal them, killed their friends using a berserk summon, or accidentally split their soul into three separate pieces, so no. :P


Kind of like an elaboration on that system in THAT REALLY COOL RTD THAT DIED (http://www.bay12forums.com/smf/index.php?topic=106271.0).
I actually totally intend to revive that one at some point. Not that intentions count for much, but it's there!
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Gatleos on May 08, 2012, 12:20:26 am
Perhaps the mages are in an entirely mundane setting and are trying to make bacon, eggs and toast for breakfast? The actual plot would arise entirely from the players screwing up and unleashing the legions of hell or something due to bad rolls.

But the final goal would still be breakfast.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Scelly9 on May 08, 2012, 12:25:25 am
Perhaps the mages are in an entirely mundane setting and are trying to make bacon, eggs and toast for breakfast? The actual plot would arise entirely from the players screwing up and unleashing the legions of hell or something due to bad rolls.

But the final goal would still be breakfast.
+1+1+1+1+1+1+1
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tarran on May 08, 2012, 12:39:14 am
Alternatively, pick an RTD with a kind GM.
Pansy.
Fun fact: I did not say that I look for games with a kind GM. Your insult has no base. :P

I think he meant the RTD's themselves die, an altogether more sinister problem.
Yes, I do believe I misread.

Damn you all, stop crushing my dreams of a Dungeon Keeper game with comments about how awesome mage games are. D:
By all means, do what you will. We're not the people who judge your life. ;)

Maybe, but I don't think unique for the sake of uniqueness is a very good idea. A critical waffle shortage requiring everyone to tap dance would certainly be unique, but I don't think it'd be better or more interesting than a demonic invasion or mundane war.
You sure picked a horrifically bad example for what I was trying to say.

I meant something, like, a civil war in hell, civil war in heaven, angelic invasion, stuff like that. It doesn't have to be spectacular, it just has to be somewhat different, because Satan invading the earth has been done again and again. What about God invading the earth? Like the movie Legion except without possessions and far further in the past.

Maybe have multiple gods, and multiple kinds of hells. Instead of demonic invasion, maybe have an invasion of people worshiping the demons? Maybe have a Elder God invasion? It doesn't have to be amazingly different, just different enough that it's not "oh great another one of those types of plots".
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Scelly9 on May 08, 2012, 12:42:32 am
Alternatively, pick an RTD with a kind GM.
Pansy.
Fun fact: I did not say that I look for games with a kind GM. Your insult has no base. :P
Well....Your face has no base!!!
I am so good at insults.Not.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tarran on May 08, 2012, 01:15:57 am
Hmm, I just had an idea related to the rant above...

Maybe... the Elder Gods are invading Earth. Both heaven and hell separate are too weak to stop them, so they team up. But still they are too weak, so they both call upon the human race to help? Maybe have players as minor demons, minor angels, and human/elves/dwarves/orcs/etc battling increasingly horrific monsters as they either try to please their masters, save their families, or perhaps save the world?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: IronyOwl on May 08, 2012, 01:23:18 am
Could be neat. I imagine more people would choose one of the fiendish or celestial options, though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: JackoftheBox on May 08, 2012, 02:12:26 am
You'll just need to give mortals something to even the odds. Like infernal and celestial beings are ancient, so they start as more powerful than mortals, but have slower skill gains. You could give mortals some kind of a destiny point system, which would give a lot of temporary power when spent, or alter destiny in some way. For example a blow that would kill the character instead misses when destiny point is used, or you gain +x amount to stats/skills for x amount of time, or the rusty sword in the hand of a corpse was a magic weapon instead. This would make playing mortals maybe a bit more interesting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: IronyOwl on May 08, 2012, 02:17:53 am
It'd also probably unbalance things more than necessary. I'm more concerned with them being interesting than being powerful.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tarran on May 08, 2012, 02:47:41 am
Could be neat. I imagine more people would choose one of the fiendish or celestial options, though.
...So? Is it bad that people prefer things that they haven't done before or things that they find interesting?

You'll just need to give mortals something to even the odds. Like infernal and celestial beings are ancient, so they start as more powerful than mortals, but have slower skill gains.
That sounds like a good thing short-medium term, but what about long term when the humans are dual wielding longswords while the angels and demons are still wielding one?

It's a bad trade, in my opinion. I wouldn't want short term gain in skills if in the future I'm going to have serious problems when things really start to get tough.

I'm more concerned with them being interesting than being powerful.
Tanks in FPS games are interesting.

Some weapons in RPGs are interesting.

Hell, elves and (to a greater extent) dwarves are interesting to some.

Is it really bad that something is interesting?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Toaster on May 08, 2012, 08:34:09 am
If you die an early death, you need to be more cautious. Let others take damage. If you're planning on using dangerous magic, make sure you have a decent amount of HP.

I think he meant the RTD's themselves die, an altogether more sinister problem.

^ This

If I die because the demon I tried to summon wanted to wear my guts as garters, that's all in good fun.  If the game fizzles and dies, that's just tragic.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Person on May 08, 2012, 02:47:30 pm
Next idea of mine was Drone Combat.
Another one was Existential Nightmare Room- like a half suggestion half RtD hybrid.
Both of these sound rather interesting to me, particularly the nightmare room one.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on May 08, 2012, 02:49:40 pm
Nightmare Room sounds fun.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tsuchigumo550 on May 08, 2012, 07:21:51 pm
Drone Combat miiight get a sooner kickstart than "next month", but that all depends on how soon i can get the engine working just right.

Feel free to use E. Nightmare Room. I probably won't run that one for a while, so if anyone wants to take a shot, feel free.

In fact, another idea came to me when I was looking through my old DS games-
It may have already been done, but what about an Island Survival? The plot's cut and dry, (amount of players) people wash ashore after a criuse ship went boom, they have to survive. They can each get a small boost in certian areas at start- stats such as:
Hunting     | Increases rolls that involve sneaking, trapping, or attacking.
Survival    | Increases rolls of identifying things, finding useful materials, and living through injuries or poisons.
Strength   | Increases rolls involving lifting, pushing, pulling, etc.
Endurance | Increases resistance to negative effects- for instance, it's easier to pull off multiple actions sometimes.
Cooking     | Increases rolls for making food- anywhere from less use is more filling, or food is good enough to boost stats slightly or help healing.
Building     |Increases rolls for making things like clothes, spears, and anything else requiring crafting.

That's just a prototype. The overarching challenge was:
First Turn: Wake up, meet each other, etc.
Second to Fourth Turns: Find water, a small amount of wild food, and shelter. This should happen no matter what, but here the rails end. Small threats can show up if the ones attack.
Fifth Onwards: Survival and exploration are your main concerns. Every so often, the GM can introduce some kind of challenge- such as finding a really useful material in a snake-infested valley, freakishly strong storms, or other island-y troubles.
The ways to win are to sucessfully signal a plane or helicopter (Takes a lot of effort and a bit of luck, it's possible to do this early if it's all you try to do) or make it to a certain point on the "island"- like the spot you're in when the GM is worn out or once you've explored nearly everything- where the rescue party finds you. Note that this either starts a timer to get everyone together or only happens when everyone is together.

It's a wall of text, but that's my general idea of it. You can always modify or use this one however you wish, I doubt I'll run this any time in the near future.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: IronyOwl on May 09, 2012, 03:04:41 pm
Okay, so, mage games. Obviously the main attraction is all the magery going on.

But, what about the rest of the setup? Would being a band of roving adventurers be different from being a squad of royally-directed agents? What if they were royalty, or servants of an evil overlord?

I guess what I'm asking is, what's the best context for being a Fucking WizardTM in?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dermonster on May 09, 2012, 03:10:07 pm
If we were royal guards I bet we'd get fired on our first job because we (I) screwed it up royally.

That said, actually having to explain to someone why my teammates arm is now an elongated chihuahua would be quite the experience.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Sirus on May 09, 2012, 03:22:09 pm
Okay, so, mage games. Obviously the main attraction is all the magery going on.

But, what about the rest of the setup? Would being a band of roving adventurers be different from being a squad of royally-directed agents? What if they were royalty, or servants of an evil overlord?

I guess what I'm asking is, what's the best context for being a Fucking WizardTM in?
I've been fiddling with a perma-death mage RTD myself. The basic idea is that an ancient labyrinth built by a powerful Dark Wizard has been discovered in a dwarven kingdom. This kingdom has forbade the practice of magic for hundreds of years, but there is a curse on the entrance to the labyrinth that prevents any non-magical being from entering. The cruel and despotic dwarf king wants the no-doubt tremendous riches inside, and so grudgingly sends out a call for mages to come and test their luck. Thus, they come from all over, are placed into impromptu parties, and are sent in.

Think Magicka with a group of four friends. The party would need a wide range of magic to succeed, and death would come quickly and brutally. Thankfully, more can be sent in as needed.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tarran on May 09, 2012, 03:45:52 pm
But, what about the rest of the setup? Would being a band of roving adventurers be different from being a squad of royally-directed agents?
Yes they would be different.

Adventurers: FOR THE MONEY AND ADVENTURE!
Agents: FOR THE KINGDOM!

Quote
What if they were royalty, or servants of an evil overlord?
Royalty: FOR HONOR AND GLORY!
Servants: FOR NOT DYING!
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: IronyOwl on May 09, 2012, 05:24:57 pm
Yes they would be different.
Well, which one (or what other) would you prefer, then?

And, I know they'd be different in some ways, but I mean, would a noble react to accidentally murdering three friends with a berserk summoned rhinoceros differently than an agent, adventurer, minion, villain, hero, or something else would? I'm not so sure, which makes me wonder if that's a core gameplay difference or just window dressing.



Also, staring at HmH's Roll to Stop the Suns RTD gave me an interesting idea. Vampire Lineage RTD- you start the game with one vampire, who can then make himself servants. Other players then join by commandeering said servants, who suddenly gain a bit more personality and realize maybe they don't want to do every little thing the boss says. Those servants (or still NPC'd servants, for that matter) can then make even more vampires.

The only problem, in addition to "be a vampire" not really being an RTD idea in itself, is that you'd probably end up with a lot of NPCs to track, and obviously you could only handle so many full-on player vampires at once.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tarran on May 09, 2012, 06:59:31 pm
Well, which one (or what other) would you prefer, then?
I'm mostly indifferent. I don't see much difference besides possibly the end of the game and roleplaying.

I say just Adventurers, since "Adventure" is a very vague motive, so anybody can make any kind of character for the game.

Quote
And, I know they'd be different in some ways, but I mean, would a noble react to accidentally murdering three friends with a berserk summoned rhinoceros differently than an agent, adventurer, minion, villain, hero, or something else would?
Yes. If a noble killed his friends, he would not only worry about his friends being dead, he would worry about his reputation.

An agent would also worry that he would be put on trial.
An adventurer would... not worry a whole lot besides the fact that he killed three of his friends.
A minion would also worry that his master would kill him for killing his men.
A hero would have a mental beatbreakdown.
A villain would just go "oops" and not care much after that.

Quote
I'm not so sure, which makes me wonder if that's a core gameplay difference or just window dressing.
Depends if you want to factor in mental states. If not, then just window dressing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on May 12, 2012, 08:06:23 am
Another Idea that I'm not going to run, because I have way to much to do.

You are mission control

The story follows a group of heroes/ soldiers/ marines/ ... on their mission. You are, however not them. You are the guys sitting behind the lines and shouting at them what to do.

Mechanics:
Every player can divide a certain amount of action points over the different Heroes/soldiers/marines per turn. These Action points are used to do everything, be it searching, repairing fighting , thinking, healing... Players can also decide to store action points with themselves for a while but action points can not be used in the same turn they are divided between the characters. The heroes will use these action points as they see fit(though they aren't very smart so they might also stand around doing nothing), though you can also order a hero to do any amount of actions for the cost of 1 AP(from the player stock).

During combat action points will be automatically used to reroll failed rolls if they would have resulted in the death of the character.

Playing
Players would submit their actions by PM.  Orders would be anonimized. (By the use of colors). Distribution of Action poinsts will be completly anonymous.
There's one main goal for all players to accomplish, though they might also have additionall minigoals.

Player characters
There are none, you're all just a voice coming out of a magic ball/ headset/ commlink /telepathic link...
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Talarion on May 15, 2012, 10:00:45 am
So.

Diablo RTD.

Someone should do it.

(Thought I should atleast mention it, y'know? :P)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tarran on May 15, 2012, 12:39:04 pm
If you want someone to do it, you should do it. Otherwise, your idea will just go down the drain because most of the time people want to use their own ideas for an RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dermonster on May 15, 2012, 02:17:37 pm
One of the sad things about that statement is that if you run it, you can't play it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: TolyK on May 15, 2012, 02:28:11 pm
Hey, whoever said that?  :D
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tarran on May 15, 2012, 02:29:01 pm
Actually, that statement is completely false. You without a doubt can play in your own game. It's not a very good thing considering you're the GM and you know everything, but still, nothing is stopping you from playing your own game.

PPE: NINJA JERKHAT RAGELOLOL
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, I
Post by: Caellath on May 15, 2012, 02:31:07 pm
Actually, that statement is completely false. You without a doubt can play in your own game. It's not a very good thing considering you're the GM and you know everything, but still, nothing is stopping you from playing your own game.

PPE: NINJA JERKHAT RAGELOLOL
You can always have your in-game avatar, like Tarran's Tarran and piecewise with Steve and the armory master.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: IronyOwl on May 15, 2012, 02:37:36 pm
You don't get the full experience, though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: TolyK on May 15, 2012, 02:38:56 pm
You can run into the wall for the night to make up for the lost experience.
( :P )
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, I
Post by: Caellath on May 15, 2012, 02:39:09 pm
You don't get the full experience, though.
Yep. I guess it is better than nothing, though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tarran on May 15, 2012, 02:46:22 pm
You can always have your in-game avatar, like Tarran's Tarran
Heh, yep.

You don't get the full experience, though.
Who needs experience when you can bend reality to your bidding?

More seriously, yes that is a problem. Oh well.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: TolyK on May 15, 2012, 02:53:46 pm
Фдерщгпрб Ш вщ дшлу ещ ыуьв ьн здфнукы еркщгпр пщв-лтщцы-цруку фтв рфму еруь ыгкмшму ше ыщьурщцююю
Err, switch to english...

Although, I do like to send my players through god-knows-where and have them survive it somehow...
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: ExKirby on May 15, 2012, 03:40:51 pm
So I had brainfart based on a TV show that I watch for reasons that are not apparent to myself: Adventure Time. For those of you who lack the knowledge of what Adventure Time is... Google It™. But seriously, imagine some Bay12 heroes roaming the land of Erm and saving assorted princesses. ...It was funnier in my mind, honestly.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Spinal_Taper on May 15, 2012, 05:10:26 pm
I was thinking about doing an internet literature RTD. My Immortal, 40 Hs and The John Freeman chronicles would be the major influences, and it would be about John Freeman (Full life consequences)and Harry Potter (40 Hs) conflicting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on May 15, 2012, 05:25:09 pm
Idea: Five people in a room. They must get out.

Actions are submitted by posting "PM sent." and sending a PM.

... Perhaps incorporating the nightmare room part where what you imagine might become reality.

Spoiler: Spoilerific twist (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tarran on May 15, 2012, 06:10:17 pm
That sounds interesting (I won't play it, though), though personally I don't really like the idea of PMs. It's less interesting for observers and future readers.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on May 15, 2012, 06:13:51 pm
That sounds interesting (I won't play it, though), though personally I don't really like the idea of PMs. It's less interesting for observers and future readers.

That is true...  I can't really post the whole PM (because often the way the person writes tells who's whom), and paraphrasing is rather boring to read... T_T
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: monk12 on May 15, 2012, 11:46:10 pm
That sounds interesting (I won't play it, though), though personally I don't really like the idea of PMs. It's less interesting for observers and future readers.

That is true...  I can't really post the whole PM (because often the way the person writes tells who's whom), and paraphrasing is rather boring to read... T_T

Do like Gat did during the prologue of Hero Caddies- don't display what the intended actions were, just tell what the results were.



Anywho, I've been pondering how a more strategic RTD might play out, so I thought I'd write my ideas down and see how stupid they look written out. Intended setting is a low-magic fantasy world- fantasy to allow crazy things to happen with "A Wizard Did It" as justification, low-magic to keep it from being a pain to maintain. It'd be cool to figure magic out, but I'm starting with the nuts and bolts of empire management.

Spoiler: Players/Waitlist (click to show/hide)
Spoiler: The World (click to show/hide)
Spoiler: Rough Stats (click to show/hide)
Spoiler: Things Players Do (click to show/hide)
Spoiler: Combat and Conflict (click to show/hide)

Alright, I'm sleep so I'll stop typing. As you can see, very very very rough right now. I've most recently been cogitating on the Characters aspect- it'd be cool to get a Total War family tree thing going, with characters being associated with either a settlement (as governor) or army (as leader.) Just what I've been thinking lately, imma go to bed nao.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tarran on May 16, 2012, 02:19:47 am
Do like Gat did during the prologue of Hero Caddies- don't display what the intended actions were, just tell what the results were.
Not displaying the intended actions was the reason I said it was less interesting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: IronyOwl on May 16, 2012, 03:15:45 am
Looks awesome, monk. It'd be awesome if it takes off.


As far as waitlisters go, it depends on how you want the flow of the game to work and how complex you want it to be.

For instance, you could give waitlisters personal holdings or assets of some sort, which would become relevant when they got into the game proper. Their actions on the council would thus be in pursuit of whatever increased their assets and, in all likelihood, hastened their entry into the game. Trouble is, in addition to making the council actively malicious towards players (but still, presumably, at least neutral unless there's a reason not to be to the Empire), that'd require tracking waitlister assets and perhaps developing random tables just for them and so on and so forth. Possibly not what you're going for.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Phantom of The Library on May 16, 2012, 08:45:03 am
That sounds interesting (I won't play it, though), though personally I don't really like the idea of PMs. It's less interesting for observers and future readers.

That is true...  I can't really post the whole PM (because often the way the person writes tells who's whom), and paraphrasing is rather boring to read... T_T
You can always post them after the fact, maybe have a section at the end where it has all the turns and their action PMs.  Lotta work though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tarran on May 16, 2012, 09:49:07 am
I've thought about that too, but it's also sub-optimal. For the observer, they have to wait for so long to see what everyone tried to do and they likely won't be interested much. For the future reader, it's the same deal. You'd have to edit them into the already existing turns for the future readers alone to have full enjoyment, but it's still a problem for the active observers who still have to wait and it's a lot of menial work.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on May 16, 2012, 09:16:56 pm
Another thought: a la Mafia games, have a night-phases where what your imagination cooks up becomes real, and day-phases where you can try to talk, figure out who's the one who's trying to kill everyone else, and perhaps do something else that I can't think of right now. :|
What to do in the day?

As for the talking : During the day, the real names are used. During the night, aliases are used (such as simply A, B, C, X, T, Z . . .) which only the person who is acting knows and the others don't. This sorta invites gameplay & fluff segregation, but . . . I suppose it could be chalked down to being too dark to know. >.>
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Talarion on May 17, 2012, 07:07:27 am
So, guys, I was thinking of running a game.

Quote
Roll to Become a God

This game has a simple promise. In a land of fantasy, magic, warriors and beasts, You have somehow aspired your sights on godhood. After fighting through your battles, searching for a way... you finally 'ascend', your mortal form evolving into something completely new... And as you rise to your new domain, what you believe to be the stars, the clouds, or even some mountain... You find yourself at the start of an entirely new struggle. With your new power, you can... feel others. You cannot tell where, or what, but you can feel them. You put them off, thinking yourself superior, a god! Untill suddenly you feel your surroundings twisting, changing as you are pulled out of your domain, into a decorated room of white marble. In the center, there is a long, mahogany table, at which sit numerous figures. Spots lie empty. The table is bare. Around the edges of the room, marble columns stand. You can see from where you are that there are others, and you can see the spark of divinity in them. Some look as confused as you are now, others not so. You see various figures, seated at the table, beckon to you to join them, as a booming, thunderous voice calls out.

"Welcome... Especially to you newcomers. Welcome to the Council of Gods."

Spoiler: Basic Information (click to show/hide)

Spoiler: Divine Power (click to show/hide)

Spoiler: Avatars (click to show/hide)

Spoiler: Mortal Realm (click to show/hide)

Spoiler: The Stats (click to show/hide)

Thoughts?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on May 17, 2012, 07:12:37 am
Seems fun to me.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on May 17, 2012, 07:22:21 am
I think you could try keeping a parallel strugggle in the form of "common adventurers/heroes" (more Player Characters). Each one could be blessed by a God, and depending on how the God was going at the time, they could get weaker or stronger.

Their actions could also screw up the Gods' fame and name a little, and their prayer, if sucessful, would be more effective in helping the God than the prayers of common followers. They could also act as priests for each God.

Hell, you could even make all of them into Battle-priests of different Gods. Imagine a group of people in clothes like that of a bishop and carrying long staffs but totally capable of kicking ass.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Talarion on May 17, 2012, 07:57:29 am
Sadly, I don't think I'm dedicated/nonjumpy enough to handle dual RtDs. I have a notoriously short attention span >.> and it normally takes all my efforts to run a single game at once. It is a good idea, though. Just in case anyone is willing to collaborate *wink wink*

Because having someone do work for me is always a good option. I mean, what?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on May 17, 2012, 07:59:29 am
Sadly, I don't think I'm dedicated/nonjumpy enough to handle dual RtDs. I have a notoriously short attention span >.> and it normally takes all my efforts to run a single game at once. It is a good idea, though. Just in case anyone is willing to collaborate *wink wink*

Because having someone do work for me is always a good option. I mean, what?
You could limit both Gods and Priests to three each and keep track of only six players.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Talarion on May 17, 2012, 08:13:38 am
I could, I could... I might try that. If I'm motivated enough to actually write rules for Priests :3 They'd probably be very simple anyways, and limited and much less fun than being a God. Even High Priests can barely compete with Avatars, and that's through Mortal Means. The Divine Power Priests get from Gods is much less.

...

......

Sorry, idea hit me in the face. Instead of Priests, players get to be Avatars of the Gods. Could work, yes?'


EDIT: Actually, no, it couldnt. I just realised a flaw. Doing this takes away alot of the control Gods have over their followers. Since Gods control the power, if a player wanted to do something OTHER than what their God wanted as an Avatar, all their power would poof.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on May 17, 2012, 08:18:33 am
Sorry, idea hit me in the face. Instead of Priests, players get to be Avatars of the Gods. Could work, yes?'

EDIT: Actually, no, it couldnt. I just realised a flaw. Doing this takes away alot of the control Gods have over their followers. Since Gods control the power, if a player wanted to do something OTHER than what their God wanted as an Avatar, all their power would poof.
Yeah. I had already poked something like that in other Godly RtD, but I think being a priest may be funnier.

Especially because of the cool clothing. The fact they are still mortal followers is also interesting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Toaster on May 17, 2012, 08:39:26 am
Monk:  Perhaps limit the Council spots to 10 or so and give each one a secret goal, with the one closest to said goal being the Speaker of the Council and gaining more authority (like a tiebreaker vote.)

Further player that fit in neither the Houses nor Council go in the Hidden Fun Stuff list, to be sent out at the whim of the dice.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: monk12 on May 18, 2012, 11:15:09 pm
It's time for Stream of Consciousness Game Design with Monk II: Electric Boogalo!

Anywho, I've been pondering how a more strategic RTD might play out, so I thought I'd write my ideas down and see how stupid they look written out. Intended setting is a low-magic fantasy world- fantasy to allow crazy things to happen with "A Wizard Did It" as justification, low-magic to keep it from being a pain to maintain. It'd be cool to figure magic out, but I'm starting with the nuts and bolts of empire management.

Spoiler: Players/Waitlist (click to show/hide)
Spoiler: The World (click to show/hide)
Spoiler: Rough Stats (click to show/hide)
Spoiler: Things Players Do (click to show/hide)
Spoiler: Combat and Conflict (click to show/hide)

Alright, I'm sleep so I'll stop typing. As you can see, very very very rough right now. I've most recently been cogitating on the Characters aspect- it'd be cool to get a Total War family tree thing going, with characters being associated with either a settlement (as governor) or army (as leader.) Just what I've been thinking lately, imma go to bed nao.

Monk:  Perhaps limit the Council spots to 10 or so and give each one a secret goal, with the one closest to said goal being the Speaker of the Council and gaining more authority (like a tiebreaker vote.)

Further player that fit in neither the Houses nor Council go in the Hidden Fun Stuff list, to be sent out at the whim of the dice.
Looks awesome, monk. It'd be awesome if it takes off.


As far as waitlisters go, it depends on how you want the flow of the game to work and how complex you want it to be.

For instance, you could give waitlisters personal holdings or assets of some sort, which would become relevant when they got into the game proper. Their actions on the council would thus be in pursuit of whatever increased their assets and, in all likelihood, hastened their entry into the game. Trouble is, in addition to making the council actively malicious towards players (but still, presumably, at least neutral unless there's a reason not to be to the Empire), that'd require tracking waitlister assets and perhaps developing random tables just for them and so on and so forth. Possibly not what you're going for.

Your ideas are intriguing to me, and are certainly something that I will remember when I go back to that. What I've done since then is what I often do when I get stuck on an aspect of game design- I put what I've done on hold and think about the problem from a different angle.

I had been attacking it from the grand perspective of the Duke, so I started thinking about it from the perspective of a foot soldier. This lead to a rethinking of how Map Tiles work, and expansion of the Characters concept. Note that the stuff I've already written down is partially obsolete, since I haven't rewritten everything yet.

Spoiler: World Map (click to show/hide)
Spoiler: Combat Rolls (click to show/hide)
Spoiler: Sample Campaign (click to show/hide)

When/if this game gets off the ground, it'll be accompanied by little pictures to make it clear which units are facing which, and certainly better identification of the units ("Tarquin's Toughs" instead of "Tarquin Militia 1", or something to give them some flavor.) If you've played the Call to Power games, it's basically the same mechanic. Now I need to reconcile this new information with the stuff I had thought of before- right now, I'm planning to remove Tile Improvements and replace them with City Improvements, which will do the same things in a different (hopefully easier to track) way. I also didn't get around to writing down all the thoughts I've had percolating about Characters in general (not just Generals,) but I'm going to bed now, so it'll wait. Comments/questions/suggestions about what I've got here are appreciated!
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: IronyOwl on May 18, 2012, 11:25:51 pm
I like the tile/region distinctions. That's a really nice, insightful break, I think.


No particular opinions on the combat system yet.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on May 19, 2012, 02:37:32 pm
Posting this idea, since I have way to much  to do and certainly can't Gm this one to.

Roll to be Med-Evil
Players are all serving the same evil overlord in quest for power and to eternally establish a reign of darkness. While in the beginnings there'll be nobody there but them , their power and influence might soon become much more. There are various options for who the evil overlord is.
A.The GM
B.A Player
C.The Community
D.A player, anonymously
E.Puppet of all the players.

Player classes
-Wizard: While most people can use magic, wizards specialize in it and as of that are actually good in it. (Also knows 3 spells.)
-Assasin/Thief/Rogue: A class mostly based on stealth and cunning in order to achieve their overlords goals. Also the closest thing to a diplomat.(Also starts with some gold, a weapon and a cloak)
-Soldier: Just your average soldier. ( Starts with a weapon shield and armor)
-Engineer/Mechanic(Starts with a toolkit,some scrap and a heavy/blunt instrument)
-Others: Player suggested

Skill levels and such.(System stolen from IronyOwl,I think)
Spoiler (click to show/hide)

Sign-up sheet
Spoiler (click to show/hide)
Magic system
Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: monk12 on May 19, 2012, 11:18:05 pm
@10ebbor10  It certainly looks interesting- I'd be interested in seeing mechanical information on the Magic system.

I like the tile/region distinctions. That's a really nice, insightful break, I think.


No particular opinions on the combat system yet.

Ehh, after sleeping on it and continuing the chew on it, I like the combat less and less. Too complex, too time-consuming for too little reward. I still don't know what I'm going to do- I'd like it to be streamlined enough that the effects of a turn's worth of Campaigning can be determined with just a roll or three, but complex enough for army composition (unit types) and General skill/abilities to matter. I'd also prefer it to be fairly automated, so it can be resolved without input from Players- this means that it will either be systematic and linear (with obvious best choices,) or Characters will have traits that determine what choices they make (for if tradeoffs must be decided on.) If I get a good system that requires lots of Player Input, I'd rather use it in its own standalone RTD, not as an aspect of the Grand Strategy RTD.

I'm currently pondering a system where units "duel" over individual tiles in a region- this means big regions favor big armies (since they can bring numbers to bear) while small regions are easy to defend (easier to reinforce.) It also opens the door for tile-specific combat modifiers (the one tile with the river, the one tile with the fort, etc) without being too horrible. Still haven't put much thought into that one, and I'm not sure if I'll change how damage works- I might just scrap it and go with a straight win/lose/draw system, where losing means being destroyed and a draw means neither unit can engage in another combat.

Work in Progress, as always!
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on May 20, 2012, 03:25:33 am
Posting this idea, since I have way to much  to do and certainly can't Gm this one to.

Roll to be Med-Evil
Players are all serving the same evil overlord in quest for power and to eternally establish a reign of darkness. While in the beginnings there'll be nobody there but them , their power and influence might soon become much more. There are various options for who the evil overlord is.
A.The GM
B.A Player
C.The Community
D.A player, anonymously
E.Puppet of all the players.

Player classes
-Wizard: While most people can use magic, wizards specialize in it and as of that are actually good in it. (Also knows 3 spells.)
-Assasin/Thief/Rogue: A class mostly based on stealth and cunning in order to achieve their overlords goals. Also the closest thing to a diplomat.(Also starts with some gold, a weapon and a cloak)
-Soldier: Just your average soldier. ( Starts with a weapon shield and armor)
-Engineer/Mechanic(Starts with a toolkit,some scrap and a heavy/blunt instrument)
-Others: Player suggested

Skill levels and such.(System stolen from IronyOwl,I think)
Spoiler (click to show/hide)

Sign-up sheet
Spoiler (click to show/hide)
Magic system
Spoiler (click to show/hide)

Magical system

That should be about it. Constructs have either a build in magical battery or draw magic from the ambient field. Failure of magical containers also releases plenty of random magic
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on May 20, 2012, 04:39:58 pm
RTD... I think I'll try out something.

Leaning towards one of three:

Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: IronyOwl on May 20, 2012, 04:59:34 pm
Everyone loves mages!
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dermonster on May 20, 2012, 05:01:36 pm
Everyone loves mages!

Agreed.

Especially if I can freeform cast.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tarran on May 20, 2012, 05:04:15 pm
Everyone does indeed love mages. Well, somewhat to a lesser extent for me. Still, they aren't bad.

Especially if I can freeform cast.
I've got a bad feeling about that line there.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dermonster on May 20, 2012, 05:07:18 pm
The phrase 'Separate the iron from his blood with earth/eater magic' comes to mind.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tarran on May 20, 2012, 05:13:53 pm
That... sounds fairly mundane to me for some reason. Is... is there something wrong with me?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dermonster on May 20, 2012, 05:16:26 pm
Magically mundane, perhaps. I like to be inventive.

But does the fact that if he survived the attempt, I would make all the little bits of blood iron rocket around his insides like a hyperactive bouncy spikey ball sound good?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tarran on May 20, 2012, 05:51:30 pm
I don't know. Still doesn't get me. A bit cruel, but has about the same effect on me as shooting a man with tons of small iron needles.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dermonster on May 20, 2012, 05:55:33 pm
It's more internally exploding a man with small iron needles made from his own fluids.

I'm not quite certain what I'm missing here. What does 'Get me' in this context mean?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tarran on May 20, 2012, 06:04:21 pm
"Get me" means me going "Wow, that's kinda extreme" or "Yuck, why would you think of that" or maybe even "oh god that's horrific".
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on May 20, 2012, 06:06:57 pm
Turn him inside out in such a way his nethers pop out from the place his mouth is supposed to be.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dermonster on May 20, 2012, 06:07:46 pm
Oh.

Well for that, I dunno, I'd animate whatever waste product he currently holds in his colon into a small golem, which would then climb back up through the intestinal tract, make a small pit stop to let him know exactly what was happening, and then have it head back down take a squat right in his throat so he chokes on it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: IronyOwl on May 20, 2012, 06:12:32 pm
I've always been a fan of that Abyssal sorcery that takes control of someone's skeleton but not them, giving them the option of just going with it or taking damage by fighting back. If they die, the skeleton pops out of the weak meat altogether. :))
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dermonster on May 20, 2012, 06:14:00 pm
...skeleton pops out altogether Sorry what? I was writing something down. *Deftly hides notebook in the chest o' horrors.*
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tarran on May 20, 2012, 07:28:58 pm
Okay, all three didn't make me go "oh god" but they did all make me smile. :D

Man, I must be really desensitized to virtual violence.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on May 20, 2012, 07:36:38 pm
Now, how would I create a system that works... o_o
And also is relatively freeform. Maybe I'll reuse TPN's system but with changes...
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: TCM on May 20, 2012, 07:46:32 pm
In the future, I was thinking of hosting an unconventional WWII game about a rag-tag team of underground fighters that go around on missions make the Fascists miserable. Gameplay would be like Saboteur and Red Guerrilla Faction, with multiple people of course. How does this sound to you guys?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: IronyOwl on May 20, 2012, 07:50:03 pm
Now, how would I create a system that works... o_o
And also is relatively freeform. Maybe I'll reuse TPN's system but with changes...
Depends on your definition of "works."


In the future, I was thinking of hosting an unconventional WWII game about a rag-tag team of underground fighters that go around on missions make the Fascists miserable. Gameplay would be like Saboteur and Red Guerrilla Faction, with multiple people of course. How does this sound to you guys?
Too limited and mundane for my tastes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Spinal_Taper on May 20, 2012, 07:54:38 pm
Taking suggestions for my Roll to Team Based combat. Please? It's rather half baked
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on May 20, 2012, 07:57:43 pm
Taking suggestions for my Roll to Team Based combat. Please? It's rather half baked

Where is it?

@Owl :: Just how it's laid out, and not too restrictive nor too vague xD

How to define magic is a problem too. TPN has a three domain, three type system that allows generous interpretations for example.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Spinal_Taper on May 20, 2012, 07:58:30 pm
Taking suggestions for my Roll to Team Based combat. Please? It's rather half baked

Where is it?

@Owl :: Just how it's laid out, and not too restrictive nor too vague xD

How to define magic is a problem too. TPN has a three domain, three type system that allows generous interpretations .
Second page. Bumped.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on May 20, 2012, 08:06:23 pm
Ooh, I can see the half-bakeness D:
I don't know.. I think you should take the initiative and divide the people up.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Spinal_Taper on May 20, 2012, 08:08:11 pm
Ooh, I can see the half-bakeness D:
I don't know.. I think you should take the initiative and divide the people up.
How come? I was thinking they would divide themselves up then name them.then I would make sure they're even.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on May 20, 2012, 08:11:04 pm
For one, it's much faster. Another reason would be because though I haven't experimented, I'm pretty sure people take a long time and hesitate to commit to a team :p
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on May 20, 2012, 08:12:13 pm
How come? I was thinking they would divide themselves up then name them.then I would make sure they're even.
Players are rather lazy. They want to have fun and want to see the GM also trying a little harder than "u can haz rolls, nao divide"

So, divide the teams. Team Elisaz must be composed of only Elisaz.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tiruin on May 20, 2012, 09:29:01 pm
How come? I was thinking they would divide themselves up then name them.then I would make sure they're even.
Players are rather lazy. They want to have fun and want to see the GM also trying a little harder than "u can haz rolls, nao divide"

So, divide the teams. Team Elisaz must be composed of only Elisaz.

Yeah...and those players (with me) know that everything is in the GM's hands, so we don't complain when he takes control and groups our people.


Also, how do people fancy RTDs where you should discover the rules of the world as the players venture out? Basically, what is currently happening in my Wall-O-Text RTD. With magic.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on May 20, 2012, 09:33:32 pm
I'm wondering... Are magic types like 'law', 'definition/definity', 'materialness' too vague? :P I'm toting with magic and I find myself going towards TPN-vagueness again.

Should it be more defined and narrow? o_o

Also, what do mages do in mage RTDs? I haven't ever personally been in one, so..
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on May 20, 2012, 09:36:21 pm
Also, what do mages do in mage RTDs? I haven't ever personally been in one, so..
Create giant monstrosities. Kill themselves with overly complex magic. Kill teammates with overly complex magic. Try to read a mage RtD from IronyOwl, like Staggered Magi. Or his most recent one, in which my character is also a victim: Outcast Power RTD (http://www.bay12forums.com/smf/index.php?topic=109296.0).
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on May 20, 2012, 09:51:20 pm
I still can't decide whether or not to include the basic 'elemental' magic. :-/
As in, to have them as main parts of magic? Or just another school?


Specific or broad... D:
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Gatleos on May 20, 2012, 09:52:09 pm
Also, what do mages do in mage RTDs? I haven't ever personally been in one, so..
Create giant monstrosities. Kill themselves with overly complex magic. Kill teammates with overly complex magi. Try to read a mage RtD from IronyOwl, like Staggered Magi. Or his most recent one, in which my character is also a victim: Outcast Power RTD (http://www.bay12forums.com/smf/index.php?topic=109296.0).
Exactly, it's like a series of exploitation films with ridiculous violence.

Dermsploitation, you could call it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tarran on May 20, 2012, 09:56:45 pm
Also, how do people fancy RTDs where you should discover the rules of the world as the players venture out? Basically, what is currently happening in my Wall-O-Text RTD. With magic.
It depends. In my eyes, it makes roleplaying more difficult in a way, and forces much more exploration from mundane stuff. The latter could either be seen as better or worse.

Try to read a mage RtD from IronyOwl, like Staggered Magi.
DWARMIIIIIIIIIINNNNNN

I still can't decide whether or not to include the basic 'elemental' magic. :-/
As in, to have them as main parts of magic? Or just another school?
If the elements are a major part of the world, they should be major. If the elements are a minor part of the world, they can be minor or major.

Dermsploitation, you could call it.
Okay, really. I hate to sound like a jerk or a party pooper, but really, why do we have to use his name all the time? I'm sure even he is getting somewhat tired of it in a way.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dermonster on May 20, 2012, 09:57:57 pm
Nah.

It makes me feel kinda giddy that I actually get remembered from time to time. It's my one call to fame round here as you could say.

Blah blah hidden self esteem issues blah blah.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Gatleos on May 20, 2012, 11:32:02 pm
It's a catchy name. History remembers those with catchy names.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: monk12 on May 21, 2012, 12:01:53 am
It's time for Stream of Consciousness Game Design with Monk III: This Time I'm Stealing From Board Games!

Anywho, I've been pondering how a more strategic RTD might play out, so I thought I'd write my ideas down and see how stupid they look written out. Intended setting is a low-magic fantasy world- fantasy to allow crazy things to happen with "A Wizard Did It" as justification, low-magic to keep it from being a pain to maintain. It'd be cool to figure magic out, but I'm starting with the nuts and bolts of empire management.

Spoiler: Players/Waitlist (click to show/hide)
Spoiler: The World (click to show/hide)
Spoiler: Rough Stats (click to show/hide)
Spoiler: Things Players Do (click to show/hide)
Spoiler: Combat and Conflict (click to show/hide)

Alright, I'm sleep so I'll stop typing. As you can see, very very very rough right now. I've most recently been cogitating on the Characters aspect- it'd be cool to get a Total War family tree thing going, with characters being associated with either a settlement (as governor) or army (as leader.) Just what I've been thinking lately, imma go to bed nao.

So let's try this whole "combat" thing again.

Spoiler: World Map (click to show/hide)
Spoiler: Units and Generals (click to show/hide)
Spoiler: Campaigning and Combat (click to show/hide)

I will specifically mention that I did away with Unit Maintenance because I plan to institute a Unit Cap instead, which can be raised via buildings. Some units might have Coin drain similar to maintenance (Mercenaries, for example) but that will function as a Special Ability.

This combat is intended to be fairly automatic- the Duke (player) may make their priorities known beforehand, but once combat starts it should get resolved without further meddling from the higher-ups. Frequently, Generals have character traits which dictate how their decision-making process works. I think I like this a lot better than the previous incarnation, but then again, maybe I'll sleep on it and hate it in the morning. Questions, comments, feedback welcome, and bonus points if you guess what board game I was looking at while thinking of this! (not that I think the mechanics are terribly unique)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: IronyOwl on May 21, 2012, 01:49:47 am
I'm wondering... Are magic types like 'law', 'definition/definity', 'materialness' too vague? :P I'm toting with magic and I find myself going towards TPN-vagueness again.

Should it be more defined and narrow? o_o

Also, what do mages do in mage RTDs? I haven't ever personally been in one, so..
I still can't decide whether or not to include the basic 'elemental' magic. :-/
As in, to have them as main parts of magic? Or just another school?


Specific or broad... D:
Well, try starting from the results and moving backwards.

Like, let's say you want necromancers to be viable in this game. What sort of concepts or magic schools would they use for that, and what, if anything, would that happen to make them also good at?

Maybe you decide "Animation" would be the necromancer-thing; but that would mean a necromancer could create golems just as easily as skeletons, and couldn't drain life or hex people. If that's what you want, so far so good; if not, you need to go back and figure out what went wrong, which in this case would probably be that your school themes are too broad and don't have anything to do with your intended wizard themes.


At some point, you should figure out what you want, or at least have a clearer idea of the sorts of things you want but aren't sure how to accomplish. Or at the very very least, what the difference between two choices are.

And yes, mages pretty much just grievously abuse the words "Madness" and "Power" in mage games. Or at least, most mage games I've seen. :P





It's time for Stream of Consciousness Game Design with Monk III: This Time I'm Stealing From Board Games!
Really not fond of the "it's a draw or one unit is destroyed" method, since that makes gaining units experience extremely difficult and of questionable usefulness.

In a similar vein, depending on unit strengths and special abilities and so on that opposed Tactics roll could very well turn combat in general into a Tactics Check. Again, this sort of depends on just how good certain units are at countering other units and whether there's any units that don't have any particular weaknesses and so on.

The per-tile thing is interesting... I like it, but it seems like it might be too complex.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: lawastooshort on May 21, 2012, 02:15:16 am
How about Roll to Postman Pat?

(http://upload.wikimedia.org/wikipedia/en/thumb/0/0b/Postman-Pat.jpg/250px-Postman-Pat.jpg)

Six postmen have to deliver their special package travelling through real Northern roads (http://en.wikipedia.org/wiki/Longsleddale), encountering obstacles such as (all examples taken from the real life children's documentary):
Sheep
Out of control robots
Wind
A goat
Terrorists

Objects requiring delivery include:
A cake
A cow
Robots
A parrot

Postmen can choose from a range of vehicles including (again, all real and canon examples)
Royal mail van
Royal mail bicycle
Royal mail helicopter

And they can choose from a range of familiars, including:
Black and white cat

I guess it would essentially be a race with bonuses for good RP (proper northern accents and the like (http://en.wikipedia.org/wiki/Northern_English#Common_features_of_most_Northern_English_accents)).
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: micelus on May 21, 2012, 06:21:09 am
I like monk's RTD, but perhaps unique units and structures could be created by the player, as long it has GM approval? Could be an utterly bad idea though.

Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on May 21, 2012, 07:32:57 am
How about Roll to Postman Pat?
How about Roll to Postal (http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Postal?from=Main.Postal)?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on May 21, 2012, 11:03:45 am
RTD... I think I'll try out something.

Leaning towards one of three:

  • A(nother) mage game, with ebbor's mage system's general idea
Feel free to use it. As for Schools of magic, you could use a sort of relevancy+tomes system, where schools don't excist but the spells you can learn depends on which spells you already now. That would disallow freeform casting altogether though.

Another system would be to allow people to learn component spells (using the above system) and then have them mix and match those with some freedom. For example( Fire control+ Minor fire summon=Fireball) and (Bind soul+Animate Bones= Undead) and stuff like that.

Also, in order to avoid people casting water into other people lungs and turning their blood into iron and such, you could say that every creature has an intristic magical ability, which will instinctively try to negate all harmfull spells inside/near the body.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: monk12 on May 21, 2012, 12:43:01 pm
It's time for Stream of Consciousness Game Design with Monk III: This Time I'm Stealing From Board Games!
Really not fond of the "it's a draw or one unit is destroyed" method, since that makes gaining units experience extremely difficult and of questionable usefulness.

In a similar vein, depending on unit strengths and special abilities and so on that opposed Tactics roll could very well turn combat in general into a Tactics Check. Again, this sort of depends on just how good certain units are at countering other units and whether there's any units that don't have any particular weaknesses and so on.

The per-tile thing is interesting... I like it, but it seems like it might be too complex.

As written, it is intended for experienced, veteran units to be a difficult thing to get. The special abilities they get are supposed to be significant game-changers, making them appreciably more powerful than their inexperienced counterparts; as a result, their presence is a decided advantage for one side, but deploying them is a risk of the time and effort that was expended in leveling them up. The reason it's "draw or one unit destroyed" is to keep campaigns from dragging- if it takes two combats to destroy a unit, an attacker would need to have a 2:1 advantage to resolve a Campaign in one turn. I'm hoping for smaller army sizes and a more or less equal production capacity, which would mean any heavily contested region would be more like a 1:1 ratio with frequent reinforcements keeping army sizes near max, resulting in bloody, year long wars.

To keep the Tactics thing from being so all-important, there are a couple things I'm hoping to do. First, there will be several different unit types. This means that it won't be difficult to create a diverse army that is hard to countertype, and that there will be plenty of matchups that are type-neutral; really decisive matchups in the Rock beats Scissors vein should be fairly uncommon, maybe occurring once per turn. Those matchups would represent the decisive battles fought in the course of the 3 month Campaign turn. The second thing I'm hoping to do is lean away from really potent RPS abilities (archer gets +3 vs infantry) and more toward abilities that work in all situations (archers don't take damage on a 1, or half damage.) Ideally, I'd get to a place where different unit types are good at certain things, and the things they are good at happen to match up well against their traditional opponent- implicit advantages instead of explicit.

Quite frankly, I agree with you about the per-tile thing; it's about as complex as I want to deal with, and even then only because I expect regions to only have 4-8 tiles each. However, I haven't been able to come up with another system that doesn't mean I have to reduce the entire army into an aggregate stat of some kind, so I guess I'm stuck with it.

All of the above will need playtesting to make sure that my expected behavior matches up with what happens when the game is actually played.

That said, the above assumes a Civilization-like focus on the economic/production side of the game, which is how the rest of the game is currently set up. Right now, though, I think I might be leaning towards more of a Total War approach where the military side of the game is more interesting and important, and the economic side of the game exists to provide context for it. My next step is to leave the combat at "good enough for now," and go back and reexamine and expand on the economic stuff I'd written first now that I have a better idea of how combat will work. The changes I make there could easily come back to alter what I've done here- I don't know about anyone else, but this kind of back and forth is pretty common when I'm designing things.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on May 21, 2012, 01:13:35 pm
Something like Catapults gets a +2 bonus if it hasn't moved last turn, but can't retreat. Rather then catapult gets a +2 bonus when fighting from and against fortifications. Seems good to me.

As for the game design thingy, I useally make up things as I go along.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on May 21, 2012, 04:05:35 pm
Spoiler: Great Wall of Text (click to show/hide)


EDIT: Yess, I have managed to singlehandedly kill off the RB thread, for now! :-\
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on May 22, 2012, 10:25:22 am
Men in Black: Budget edition

Due to the financial crisis, the budget of the MiB was cut tremendously. Equipment could no longer be repaired and replaced, and eventually they couldn't even afford to hire decent candidates. That's why you are here, you worked somewhere for the Mib (Adminsistration, janitor,...) and now they need you to investigate threads. You will be granted some equipment.

Equipment:
The budget cuts have forced the MiB to use cheaper materials in their gadgets, making them more dangerous to use and resulting in several faults. This also resulted in the fact that weapons and gadgets that were previously regarded to be to destructive/dangerous to find their way to the battlefield. Basically equipment comes in three flavours

-Denied equipment: They said it would be to dangerous to use it, let's prove them wrong. (Things like supersonic jetpacks belong here)
-Broken equipment: It should work. ( Weapons and gadgets appear normal, but malfucntion/break every so often)
-Flawed equipment: These are perfectly fine gadgets, but suffer from critical design flaws. (Memory wipe machine that wipes the last 5 seconds of memory,...)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: lawastooshort on May 22, 2012, 01:42:38 pm
I quite like that idea. Even better if life or limb expectancy was short.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on May 22, 2012, 02:06:45 pm
I quite like that idea. Even better if life or limb expectancy was short.
Your part of the Men in Black, but then without special training and working gadgets. Of course life/limb expectancy is short.

Also, it's an RTD
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: lawastooshort on May 22, 2012, 02:13:14 pm
Yes. Silly me.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: IronyOwl on May 22, 2012, 04:32:37 pm
EDIT: Yess, I have managed to singlehandedly kill off the RB thread, for now! :-\
It does that from time to time.

Also, your system looks very vague and hard to figure out but interesting. My first impulse, of course, is to figure out how I could learn and then combine everything.



Men in Black: Budget edition

Due to the financial crisis, the budget of the MiB was cut tremendously. Equipment could no longer be repaired and replaced, and eventually they couldn't even afford to hire decent candidates. That's why you are here, you worked somewhere for the Mib (Adminsistration, janitor,...) and now they need you to investigate threads. You will be granted some equipment.
AKA X-COM: Tuxedo Edition?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on May 22, 2012, 04:34:54 pm
The truth is there are no rules other than 3d8 for natural magic (1,2,3 failures, 8 overshoot) and 3d8 for improvised structural magic (1-4 failures, 7-8 overshoot).

Taking double proficiency in a natural magic type lowers the failures to 1 and 2.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: IronyOwl on May 22, 2012, 04:36:56 pm
My first response to that was "Yay golems." :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on May 22, 2012, 04:40:29 pm
My first response to that was "Yay golems." :P
Eh?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: IronyOwl on May 22, 2012, 04:43:23 pm
You said there wasn't really any rules beyond the dice results (and vague classifications from earlier), so my first thought was that meant I could use it to make golems.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dermonster on May 22, 2012, 04:46:22 pm
No rules you say?

Sounds perfect. Show me a signup sheet so I can ignore it as soon as I see mandatory bio categories or stat sheets Studiously review it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on May 22, 2012, 04:54:16 pm
You said there wasn't really any rules beyond the dice results (and vague classifications from earlier), so my first thought was that meant I could use it to make golems.

Oh. Right, sure :P I was slightly confused.

I do suppose you'll have to learn Metamagic (as a skill, not magic) for that, linking the structured magic Cyclicness and some form of earth magic together.

Right, I don't believe I said this:

Magic skills cost 10 points. Other skills cost either 1 point (for +1 bonus) or 4 points (for a +2 bonus). Natural magic types can be taken twice for 20 points, and get a +1 bonus on rolls.

That is all. :P

I'm pretty sure everything else will be ad-hoc'ed.
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: monk12 on May 22, 2012, 10:54:29 pm
Roll to Pierce the Heavens! (http://www.youtube.com/watch?v=3mDJbF0HOIA&feature=related)

Players are pilots of Ganmen, Humongous Mecha (http://tvtropes.org/pmwiki/pmwiki.php/Main/HumongousMecha) powered by the Fighting Spirit of the pilot. Each Ganmen has special abilities that consume Fighting Spirit- Fighting Spirit is restored in small amounts every time a player rolls a 6, or in larger amounts when they hear a successful Friendship Speech (http://tvtropes.org/pmwiki/pmwiki.php/Main/ThePowerOfFriendship). Pilot Classes include Brawler, a durable close range specialist with regenerative abilities, Boomstick, a ranged class that specializes in high damage and Macross Missile Massacres (http://tvtropes.org/pmwiki/pmwiki.php/Main/MacrossMissileMassacre), and Hero, a class that gives more potent Friendship Speeches and can demoralize the Fighting Spirit of his foes.

Sidenote, who else has done a Humongous Mecha RTD? I'd like to see the rules they used and how it worked out for them.

So yeah, this has been percolating through my brain for... wow, almost 6 months now? Huh. Anyway- Stream of Consciousness Game Design with Monk IV: And Now For Something Completely Different!

Spoiler: Setting (click to show/hide)
Spoiler: Players and Combat (click to show/hide)
Spoiler: Abilities (click to show/hide)
Spoiler: Equipment (click to show/hide)

As you can see, I developed it quite a bit from my initial idea. It's intended to be a fairly loose RTD (as you might expect from an RTD about reality-warping robots;) generally, you're supposed to be able to try anything, even if it replicates an established ability- the big difference is that abilities are guaranteed "things you are good at." By that logic, I probably need to rewrite the "Who The Hell Do You Think I Am" ability- I'll get to it eventually. Thoughts, feedback, ideas, questions?
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Spinal_Taper on May 23, 2012, 10:50:19 am
Roll to Pierce the Heavens! (http://www.youtube.com/watch?v=3mDJbF0HOIA&feature=related)

Players are pilots of Ganmen, Humongous Mecha (http://tvtropes.org/pmwiki/pmwiki.php/Main/HumongousMecha) powered by the Fighting Spirit of the pilot. Each Ganmen has special abilities that consume Fighting Spirit- Fighting Spirit is restored in small amounts every time a player rolls a 6, or in larger amounts when they hear a successful Friendship Speech (http://tvtropes.org/pmwiki/pmwiki.php/Main/ThePowerOfFriendship). Pilot Classes include Brawler, a durable close range specialist with regenerative abilities, Boomstick, a ranged class that specializes in high damage and Macross Missile Massacres (http://tvtropes.org/pmwiki/pmwiki.php/Main/MacrossMissileMassacre), and Hero, a class that gives more potent Friendship Speeches and can demoralize the Fighting Spirit of his foes.

Sidenote, who else has done a Humongous Mecha RTD? I'd like to see the rules they used and how it worked out for them.

So yeah, this has been percolating through my brain for... wow, almost 6 months now? Huh. Anyway- Stream of Consciousness Game Design with Monk IV: And Now For Something Completely Different!

Spoiler: Setting (click to show/hide)
Spoiler: Players and Combat (click to show/hide)
Spoiler: Abilities (click to show/hide)
Spoiler: Equipment (click to show/hide)

As you can see, I developed it quite a bit from my initial idea. It's intended to be a fairly loose RTD (as you might expect from an RTD about reality-warping robots;) generally, you're supposed to be able to try anything, even if it replicates an established ability- the big difference is that abilities are guaranteed "things you are good at." By that logic, I probably need to rewrite the "Who The Hell Do You Think I Am" ability- I'll get to it eventually. Thoughts, feedback, ideas, questions?
((I like it. I also like how you give power to the Social Class. I like social based classes. I'd pre-in, as a hero.))
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on May 23, 2012, 01:04:32 pm

Men in Black: Budget edition

Due to the financial crisis, the budget of the MiB was cut tremendously. Equipment could no longer be repaired and replaced, and eventually they couldn't even afford to hire decent candidates. That's why you are here, you worked somewhere for the Mib (Adminsistration, janitor,...) and now they need you to investigate threads. You will be granted some equipment.
AKA X-COM: Tuxedo Edition?
You'll be fighting other things than aliens, like ... (Let me think a bit)

I really want to run that one, but I got way to much to do already.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Gatleos on May 23, 2012, 05:38:21 pm
Baywatch Nights RTD (http://www.youtube.com/watch?v=FmdJTYNRDSw)
There are things that go bump in the night, and David Hasselhoff needs your help! He's enlisted five brave souls to become paranormal investigators, fighting the forces of darkness and running in gratuitous slo-mo!

Quote from: #bay12rtd
[16:31] <Draignean> "I'm sorry Ma'am, your swimsuit appears to be haunted." *Sunglasses off*  "Luckily I'm a paranormal investigator."
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Mullet Master on May 23, 2012, 05:39:58 pm
Baywatch Nights RTD (http://www.youtube.com/watch?v=FmdJTYNRDSw)
There are things that go bump in the night, and David Hasselhoff needs your help! He's enlisted five brave souls to become paranormal investigators, fighting the forces of darkness and running in gratuitous slo-mo!

Quote from: #bay12rtd
[16:31] <Draignean> "I'm sorry Ma'am, your swimsuit appears to be haunted." *Sunglasses off*  "Luckily I'm a paranormal investigator."
Do it. I call a spot!

Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on May 23, 2012, 05:40:44 pm
Quote from: #bay12rtd
[16:31] <Draignean> "I'm sorry Ma'am, your swimsuit appears to be haunted." *Sunglasses off*  "Luckily I'm a paranormal investigator."
Is that a channel from irc or what? It seems you guys keep the HFS there.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on May 23, 2012, 05:54:26 pm
It is a most fearsome place of madness.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on May 23, 2012, 06:10:34 pm
It is a most fearsome place of madness.
Really? I wanna jump in. Naked.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dermonster on May 23, 2012, 06:11:29 pm
You'd be the most well dressed guy there.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tarran on May 23, 2012, 07:26:52 pm
So you're saying the average person is dressed as a naked Eldrich horror?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dermonster on May 23, 2012, 07:33:21 pm
No, they just have less clothes on.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tarran on May 23, 2012, 08:13:23 pm
...How the hell can someone have less clothes than a naked man? ???

Are they missing their bodies and only their souls are there or something?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dermonster on May 23, 2012, 08:15:04 pm
Nah, 's easy, just takes a few minutes with a grinder and some steel mesh, then boom less clothed than naked.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: lawastooshort on May 24, 2012, 02:42:17 am
Baywatch Nights RTD (http://www.youtube.com/watch?v=FmdJTYNRDSw)
There are things that go bump in the night, and David Hasselhoff needs your help! He's enlisted five brave souls to become paranormal investigators, fighting the forces of darkness and running in gratuitous slo-mo!

Quote from: #bay12rtd
[16:31] <Draignean> "I'm sorry Ma'am, your swimsuit appears to be haunted." *Sunglasses off*  "Luckily I'm a paranormal investigator."
Do it. I call a spot!

That was the end result? I only needed to stay up twenty minutes more and I could have seen that idea emerge?

Bugger.

I also want a spot. Any chance of working priests and postmen into it?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Draignean on May 24, 2012, 11:42:24 am
Baywatch Nights RTD (http://www.youtube.com/watch?v=FmdJTYNRDSw)
There are things that go bump in the night, and David Hasselhoff needs your help! He's enlisted five brave souls to become paranormal investigators, fighting the forces of darkness and running in gratuitous slo-mo!

Quote from: #bay12rtd
[16:31] <Draignean> "I'm sorry Ma'am, your swimsuit appears to be haunted." *Sunglasses off*  "Luckily I'm a paranormal investigator."
Do it. I call a spot!

Likewise, finally a place to make a character whose sole skills revolve around bad pickup lines and burlesque humor.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: ExKirby on May 24, 2012, 03:58:00 pm
Kirby's Random Idea:

Roll To Shopkeepeer.

This has been a Kirby Random Idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on May 24, 2012, 04:01:44 pm
. . . more details? :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Phantom of The Library on May 24, 2012, 04:04:28 pm
Maybe a an Alchemy shopkeeper?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, I
Post by: Caellath on May 24, 2012, 04:10:28 pm
Kirby's Random Idea:

Roll To Shopkeepeer.

This has been a Kirby Random Idea.
How about Roll to be a Crazy Wizard's Tower Janitor?

Basically it would revolve about several PCs (the cleaning guys!) trying to clean shelves full of tomes of eldritch lore, exploring hammerspace rooms of infinite lost knowledge and hitting the occasional abomination with their broom to clean under the couch, maybe learning one cantrip or other in the process. Grocery shopping with terrible consequences and basically a funnel-effect leaving only the most able cleaning personnel (which after some weeks could be hardened veterans or even wizards on their own right) would ensue. Of course it sounds too closely related to Hero Caddies, but here it is.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on May 24, 2012, 06:05:20 pm
Okay, maybe I'll take that idea.

But .... how? D:
That's always the largest question.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on May 24, 2012, 06:24:31 pm
Okay, maybe I'll take that idea.

But .... how? D:
That's always the largest question.
IronyOwl's magic system may be a good one to be used if he accepts it being used, since it is always prone to cause death and funny consequences.

As for setting a fantasy-medieval one, a Crazy Wizard with a Tower, Mansion or Anything Large and Magical Where A Wizard May Hide to house the sociopathic magic-user and by consequence, the player characters. There should also be nearby cities, towns or villages for grocery shopping. And most adventures could be had inside hammerspace rooms inside the Wizard's habitation itself.

If I failed to understand your question and answer it properly, ignore this.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Skyrunner on May 24, 2012, 06:25:16 pm
No, it's what I wanted :P

Hrm... I'm not sure if I should or should not :\
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on May 24, 2012, 06:27:34 pm
No, it's what I wanted :P

Hrm... I'm not sure if I should or should not :\
If enough people happened to find the idea interesting, we could always poke IronyOwl.

Or not. I just thought he could find the idea interesting, since it spells "disaster" for the players with magic shenanigans.

What? Are you accusing me of insinuating IronyOwl is a sadistic GM? I am throughly offended.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Spinal_Taper on May 24, 2012, 07:53:31 pm
I had an idea for an RTD. It's almost done, just want some constructive criticism.
World:
Spoiler (click to show/hide)

HP, PP and Faith
Spoiler (click to show/hide)


Attributes
Spoiler (click to show/hide)

Nemesi and Contacts:

Spoiler (click to show/hide)

Other:
Spoiler (click to show/hide)

Also, I would appreciate it if someone would watch the thread, if I ran it, and criticized it.

Criticize me, give me ideas, whatever.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Scelly9 on May 24, 2012, 07:54:56 pm
Where is the RTD IRC located?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on May 24, 2012, 07:58:45 pm
Where is the RTD IRC located?
Found it after sticking my head into the nearest toilet and calling for it.

freenode l #bay12rtd
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: freeformschooler on May 24, 2012, 08:21:54 pm
Where is the RTD IRC located?
Found it after sticking my head into the nearest toilet and calling for it.

The best part is this sentence makes sense if you're a #B12RTD-er.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: IronyOwl on May 25, 2012, 04:20:25 am
I've just had a crazy idea. Not even sure what it'd be called.

Basically, you take one GM, preferably of the ADD sort, and have him make a game.

Then, when he gets tired of it or comes up with a new idea, he just shifts the current characters into the new setup, transferring or translating all their current skills, items, abilities, and so on into the new game.


Ideally, this would result in an extraordinarily silly, utterly fascinating game or series of games, since you might have a character that starts off as a bronze age vampire hunter, transitions into a railroad tycoon, serves a stint as a power-armored space marine, fights Nazis as a supernatural cowboy, and is currently attempting to master the Power of Friendship in order to activate his magic ring and save the world, hopefully hanging on to a few items, skills, or other goodies from each incarnation. Somewhere between Multiworld Madness, what Endless RTD was supposed to be before it became another of Gatleos' Masterpieces, and a very, very, very anachronistic series of mini-games.

As for what the in-game explanation for all this would be, I have no idea, though at the point where a power-armored cowboy is using financial calculations to bring down a cyber-Nazi I'm not sure how much of an issue this really is. Maybe they could be Sliders, randomly or intentionally shifting between dimensions for poorly defined reasons, or maybe someone just let the chaos god out of his box and now the entire universe shifts at random every now and then.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: lawastooshort on May 25, 2012, 04:22:37 am
in-game explanation

Some kind of out of control time-space continuum disrupting artifact that the PCs own or are looking for or something. Nice idea, incidentally.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tarran on May 25, 2012, 04:51:29 am
Well, that sounds both good and bad at the same time.

On one hand, you won't have to worry about getting tired from the universe. And it's always something new.

On the other, you might not want to spend time tediously transferring stuff to the new setup. And players might get too disoriented or they might utterly hate the new universe. For example, if the previous universe was space marines and it transferred to steam punk, I would lose my want to play because I'm just not interested in steam punk.

It seems like the negatives make it so only a small amount of flexible players that will play anything at any time will be able to play without problems.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: IronyOwl on May 25, 2012, 05:01:02 am
It seems like the negatives make it so only a small amount of flexible players that will play anything at any time will be able to play without problems.
True, though I'm guessing there'd be more overlap than you'd think. If the same GM that made X decides to do Y, it makes sense that the players of X would be more likely to also like Y as well. In some cases having a character they like and/or the hope of something better down the line might push it over the edge as well.

The transfer stuff probably wouldn't be tedious, as such, since in most cases it'd be more an issue of translation than just copying things over. That can be its own kinds of problems, but I'd assume it'd be more "difficult" or "daunting" than tedious. And "stupidly useless and/or overpowered" in some cases, but that's always one of the main issues with mixing genres.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tarran on May 25, 2012, 05:11:14 am
True, though I'm guessing there'd be more overlap than you'd think. If the same GM that made X decides to do Y, it makes sense that the players of X would be more likely to also like Y as well. In some cases having a character they like and/or the hope of something better down the line might push it over the edge as well.
Though you have to consider that the players don't know how long the phase will last. It's like watching a movie that you don't like with no idea how long it will last. At some point, each player is going to reach his/her limits on how long it's taking versus how good it could be and decide they're not interested anymore.

Anyway, that's besides the point. Just because they're going to continue playing in hopes of it getting better doesn't mean they're not playing without problems. Chances are they'll still upset about the change, no matter how much better it could be. You cannot simply remove the negative emotion with a positive, you can only blanket it temporarily. You have to remove the negative emotion directly.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Digital Hellhound on May 25, 2012, 05:12:55 am
what Endless RTD was supposed to be before it became another of Gatleos' Masterpieces, and a very, very, very anachronistic series of mini-games.

Hey now, I still have perfect faith that Gat is going to finish his episode at some point and allow me to take the reins and promptly retcon everything he's done.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: IronyOwl on May 25, 2012, 05:21:45 am
Though you have to consider that the players don't know how long the phase will last. It's like watching a movie that you don't like with no idea how long it will last. At some point, each player is going to reach his/her limits on how long it's taking versus how good it could be and decide they're not interested anymore.

Anyway, that's besides the point. Just because they're going to continue playing in hopes of it getting better doesn't mean they're not playing without problems. Chances are they'll still upset about the change, no matter how much better it could be. You cannot simply remove the negative emotion with a positive, you can only blanket it temporarily. You have to remove the negative emotion directly.
There's a lot of middle ground between loving something and wanting it to continue forever and hating it and wishing it would end. Not everyone who signs up for a steampunk adventure is going to be alright with building a scifi theme park, but a fair number of people who wouldn't bother to sign up for a scifi theme park will keep playing and enjoying themselves so long as they're already there and using a character they like.

The number of people who are going to burn out immediately, or hang on but be horribly grouchy about it, probably wouldn't be that great. The number who would slowly lose interest or enjoyment might be a bit higher, but I wouldn't think that'd be too bad either.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Caellath on May 25, 2012, 06:36:13 am
I would play IronyOwl's Setting-Changing game up to the point he considered or tried to make every player character wear frilly dresses. Then I would quit.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: freeformschooler on May 25, 2012, 06:39:28 am
If I did the setting-changing game we would go through all of the Nintendo universes. Also, it sounds exhausting yet fun.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tarran on May 25, 2012, 06:44:57 am
There's a lot of middle ground between loving something and wanting it to continue forever and hating it and wishing it would end.
I never said there wasn't.

Not everyone who signs up for a steampunk adventure is going to be alright with building a scifi theme park, but a fair number of people who wouldn't bother to sign up for a scifi theme park will keep playing and enjoying themselves so long as they're already there and using a character they like.
I never said they would stop enjoying themselves immediately, or that everyone either dislikes or likes everything the same, I simply said they were going to have 'problems' and that people will eventually hit their limit. Problems can mean anything from slight to major discomfort. Meaning, anything from a slight loss in enjoyment to a utter loss of enjoyment. It is human nature to get bored of old things, so the loss of enjoyment will speed up the time it takes for people to hit their limit, because removing enjoyment gives less stuff for the player to hold interest onto. Especially when the player can't hold onto a "This will get better at X".

Before you use the argument "Well, surely the universe rapidly changing will negate or even reverse the lack of enjoyment?", remember, the inner game will still be there, and the statement assumes that mode of the universe changes will be at least above-mediocre for the player. You cannot guarantee that.

The number of people who are going to burn out immediately, or hang on but be horribly grouchy about it, probably wouldn't be that great.
The ones that burn out immediately definitely aren't going to be great at all. But on the grouchy ones, you'd be surprised how well the internet covers discomfort and boredom, especially when they don't voice it. I've had people quit my game without even knowing they were tired of it (Dermonster, Digital Hellhound). Yes, there could be a lot less people that I think would be effected but aren't, but likewise there could be a lot more people effected than you think.

Before you use that statement against me, I'll concede my points that only 'a few' players won't have problems and I'll replace it with 'some'. Hah! :P

And players matter in this small RTD community we have. At least I'm pretty sure it's small. At max I'd bet we have 30-60 people that are very active/still active.

The number who would slowly lose interest or enjoyment might be a bit higher, but I wouldn't think that'd be too bad either.
As I mentioned, you'd be surprised how well the internet covers boredom. The number could be a lot higher than you think. And besides that, it's a pretty bad feeling to slowly lose interest in something you liked because of the direction the creator is taking it. You don't know whether you want to stay in or not.

I would play IronyOwl's Setting-Changing game up to the point he considered or tried to make every player character wear frilly dresses. Then I would probably quit.
See, the thing is other players could have different places where they just won't accept it very well. It doesn't have to be frilly dresses.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: lawastooshort on May 25, 2012, 06:46:29 am
If I did the setting-changing game we would go through all of the Nintendo universes. Also, it sounds exhausting yet fun.

I'd alternate endlessly between the Speedoverse and a tiny village in Cumbria, northern England, inhabitated solely by postmen and Edwardian gentlemen.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dermonster on May 25, 2012, 07:19:04 am
I'd play it.

~Derm travels the multiverse! Brought to you by Irony Inc. Coming soon to a hell pit near you.~

As long as there's no 'required' bio. Coming up with an explanation for liking to blow things up is kinda tedious.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Digital Hellhound on May 25, 2012, 07:44:45 am
Hey, I was perfectly aware that Dragon wasn't the thing for me when I quit, Tarran, I just didn't want to say that to your face.

I'm fairly sure you're talking about that, anyhow. I don't think I've been in many of your RTDs.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Yoink on May 25, 2012, 08:25:43 am
As for the 'players eventually getting bored of it' argument, well, how long do RTDs usually last, anyway?
I like the idea. I haven't been in as many RTDs as usual lately, but I would certainly join that!

Also, watching an episode of Power Rangers the other day has re-kindled my desire to start that new RTD I've been planning for ages. Hmm.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Draignean on May 25, 2012, 10:35:08 am
As for the 'players eventually getting bored of it' argument, well, how long do RTDs usually last, anyway?

Same amount of time anything else lasts.
As long as it can.

But, as an answer with less a cloak-blowing-while-I-survey-a-ruined-city temperament, a core sample from 20 dead RTDs indicates that the average RTD will live for 6.55 pages and will last for 18.9 days. More samples are needed to identify the veracity of that conclusion, but I'm too damn lazy to take more than one.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: monk12 on May 25, 2012, 01:58:53 pm
Quite frankly, I don't see it as much of a problem. For one thing, the setting-shifting nature of the game is known up front, so the people who sign up are already the kinds of people who have varied interests, rather than the "I only play space marines" or "I only play mage games" people. For another, even if you assume that every player has a setting they hate so much they would ragequit over it rather than wait for it to change (a supposition I find unlikely,) there are many, many available settings, and odds are they'd get quite a bit of playtime out of the game before they hit the setting that forces them out of the game.

I think the real challenge is making sure there's enough cohesion to make it feel like you're playing one character in a sequence of settings, rather than a series of independent settings with similar characters. Ideally, this would encourage the creation of extremely well-rounded characters so that the way they go about tackling their problems in internally consistent and appears to derive from the same personality. You'd want the Proud Warrior Race Guy to be a Barbarian in the Fantasy setting, Heavy Weapons Guy in the Space Marine setting, aggressive/forthright businessman in the Railroad Tycoon setting, etc, while the Sneaky Git is the Rogue in the Fantasy setting, Sniper in the Space Marine setting, and underhanded jerk in the Railroad Tycoon setting.

What you could do, is have a class system based on generic Archetypal Characters (http://tvtropes.org/pmwiki/pmwiki.php/Main/ArchetypalCharacter), with their indivudual flavors/abilities altering based on sub-tropes of their new setting. This results in characters with a high amount of internal consistency, but also means that those characters are rather static. It also requires quite a bit of work on the part of the GM to try and get archetypes that are generic enough to translate to any setting, while remaining interesting enough to be worth playing- more troublesome is that some archetypes are rather genre-specific and difficult to translate, and that genre wouldn't be the same without the inclusion of at least one character of that kind.

Another way you could tackle it is to have "Player Adjustment" phases, which are just a couple turns of mostly-RP where the player characters try to adapt to their new situation- the way they react determines what new abilities they gain. This allows for more dynamism in characters, at the cost of some continuity.

Alternately, we could just roll with the Fish out of Water scenario, and introduce a mechanic to gain new abilities without losing old ones. Abilities could be entirely genre-specific, with the only transference between genres being the player's ingenuity (The Barbarian lacks anything approaching management skills, so when thrust into Railroad Tycoon Land he compensates by using his strength to lay all the rails himself.) Abilities could be tied to a generic skill tree, with flavor adjusting on a setting by setting basis.

Perhaps best-case, Abilities would be a combination of the two. Players are spirits hopping from body to body at the whim of some cruel fate/curse- they gain innate benefits depending on their host (magical ablities, great strength, wealth, etc) that are tied to the specific host, and do not transfer between bodies. Certain mental/spiritual abilities, however, would carry over from situation to situation (business acumen, battle expertise, talent at making things.)

And now that I've been thinking of it for a while, nested random setting tables! Roll on the Main Table, then roll on the indicated tables.

Spoiler: Whee random tables! (click to show/hide)

Alternately, I pitched a Mad Lib idea a while back (http://www.bay12forums.com/smf/index.php?topic=80900.msg2874224#msg2874224), and it would be amusing if waitlisters supplied the words.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: 10ebbor10 on May 25, 2012, 02:01:01 pm
Maybe you should also at a roll table with RTD universes (used with permision of course)
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tarran on May 25, 2012, 02:47:43 pm
Hey, I was perfectly aware that Dragon wasn't the thing for me when I quit, Tarran, I just didn't want to say that to your face.

I'm fairly sure you're talking about that, anyhow. I don't think I've been in many of your RTDs.
Yes I'm talking about that. And that's exactly what I mean: I had no idea that you were in discomfort until you quit. I had no idea through your posts that you were getting tired. At least as far as I can remember.

As for the 'players eventually getting bored of it' argument, well, how long do RTDs usually last, anyway?
Usually less time than the players.

My argument assumes that it will last longer, since the length of the RTD is kinda besides the point and I am not arguing against it.

For one thing, the setting-shifting nature of the game is known up front, so the people who sign up are already the kinds of people who have varied interests, rather than the "I only play space marines" or "I only play mage games" people.
I know, I said that only the ones who will play anything at any time would be able to play at all without any 'problems' on my first post 'against' the idea. The arguments are about the other people, the ones that have less varied interests.

For another, even if you assume that every player has a setting they hate so much they would ragequit over it rather than wait for it to change (a supposition I find unlikely,) there are many, many available settings, and odds are they'd get quite a bit of playtime out of the game before they hit the setting that forces them out of the game.
I never really argued that a lot of people would quit due to a single setting they don't like, right after the second quote of my last post. I only argued that a lot would have 'problems' and they would reach their limit faster, and a series of settings that the player doesn't like could force them to their limits.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Dermonster on May 25, 2012, 02:51:26 pm
I'm throwing my money at the screen but nothing is happening.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tarran on May 25, 2012, 02:56:22 pm
You need to throw it harder. HARDER YOU WIMP!
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Digital Hellhound on May 25, 2012, 03:24:55 pm
Ah, durr, I misread that. And I guess not, though I do remember taking my sweet time before posting. But I do that everywhere anyhow, so.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: lawastooshort on May 25, 2012, 04:15:26 pm
I know, I said that only the ones who will play anything at any time would be able to play at all without any 'problems' on my first post 'against' the idea.

I think some people would play anything depending on who the GM is.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: ExKirby on May 25, 2012, 04:24:50 pm
I'm sorry but I'm derailing this discussion

a tiny village in Cumbria, northern England, inhabitated solely by postmen and Edwardian gentlemen.
How do you know where I live

And what happened to my punctuation

Does full stop hate me as well now
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: SeriousConcentrate on May 25, 2012, 04:26:12 pm
I know, I said that only the ones who will play anything at any time would be able to play at all without any 'problems' on my first post 'against' the idea.

I think some people would play anything depending on who the GM is.

True enough. I'd play anything Draignean chooses to run, for example.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Tarran on May 25, 2012, 04:26:59 pm
I know, I said that only the ones who will play anything at any time would be able to play at all without any 'problems' on my first post 'against' the idea.

I think some people would play anything depending on who the GM is.
That's completely besides the point. I never said anyone wouldn't play anything. Will they play any setting without any more discomfort than if they were playing their favorites?

I'm sorry but I'm derailing this discussion
'Tis fine, I have no objections.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: lawastooshort on May 25, 2012, 04:35:28 pm
a tiny village in Cumbria, northern England, inhabitated solely by postmen and Edwardian gentlemen.
How do you know where I live

Are you at number 21? The one with the red door? A slight scratch?


That's completely besides the point.

I agree. Apologies.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: ExKirby on May 25, 2012, 04:46:33 pm
@Lawas: Nope. I'm the large white one with the wooden gate that urgently needs cleaning.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Dermonster on May 25, 2012, 04:48:48 pm
Excuse me, something just came up, be back in a minute.

*Grabs an axe and a bag and heads out*
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Gatleos on May 25, 2012, 04:54:41 pm
And then it turns out Cumbria, England is the nexus of all Bay12 activity.

Also, my belated support to Irony's RTD idea, as well as everything monk said about it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Skyrunner on May 26, 2012, 10:34:28 pm
Couple ideas bouncing around my tortured, Les Mis-riddled brain.


I have an urge to make a new game, but no idea of what to do :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: monk12 on May 26, 2012, 11:24:29 pm
Oooh, Zestlessness, the powerful and venerable art of draining your opponents of the will to fight! Or any will at all, for that matter. Very subtle, very effective- nothing cripples a foe more than a restless sense of apathy and listlessness.

I also read "Dopamine" as "Dopamime," which quite frankly I find much more interesting as a magical art.

And then it turns out Cumbria, England is the nexus of all Bay12 activity.

Also, my belated support to Irony's RTD idea, as well as everything monk said about it.

How can you support everything I said when a great deal of what I said was mutually exclusive alternatives on the core concept! Your critical analysis is somewhat lacking in this case.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Bdthemag on May 26, 2012, 11:27:55 pm
I know, I said that only the ones who will play anything at any time would be able to play at all without any 'problems' on my first post 'against' the idea.

I think some people would play anything depending on who the GM is.

True enough. I'd play anything Draignean chooses to run, for example.
Yeah, I personally will instantly try to join something that is run by a reputable GM such as Gatleos or Draignean. I could honestly care less for the setting, since I know those kind of people will do a generally good job with it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: JackoftheBox on May 27, 2012, 05:03:51 am
Quote from: Skyrunner
I have an urge to make a new game, but no idea of what to do :P

Do something you enjoy running, there will always be players... always.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on May 27, 2012, 06:15:01 am
Do something you enjoy running, there will always be players... always.
Yeah. Creepy fanboy is right.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on May 27, 2012, 07:46:48 am
I had a few thoughts.

Someone, probably Gatleos, mentioned a Baywatch RtD recently. This could be done as a short competitive game, where the "lifeguards" compete to win "lifeguard" points in the course of their everyday duties, with various bonuses. For example, someone who rescues a drowning pensioner from a deadly shark but also does so whilst running in slow motion and has enough points in the "sexy swimming costume euphemism skill would get, say, three points. Someone who did it without running in slow motion would get one or two points.

Also and more seriously, what about Roll to Dialogue - an RtD conducted entirely through dialogue?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tiruin on May 27, 2012, 08:25:03 am
Do something you enjoy running, there will always be players... always.
Yeah. Creepy fanboy is right.
Yep.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Skyrunner on May 27, 2012, 08:27:09 am
Only problem is I can't decide which one I like better D:
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: 10ebbor10 on May 27, 2012, 08:28:51 am
Only problem is I can't decide which one I like better D:
Flip a coin. Or throw some dice?
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: Gatleos on May 27, 2012, 12:17:17 pm
a reputable GM such as Gatleos or Draignean
I'm reputable now? It's a wonder anyone joins my RTDs at all, considering their update schedule.

I guess I've kind of disappeared entirely around here the last two weeks. I and my RTDs will be back soon, I just need to get some things sorted out before I have the energy to start updating again.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Dermonster on May 27, 2012, 12:46:35 pm
You made The RTRTD, Eternal, Hero Caddie, etcetera...

There's pretty much no way anyone will ever forget you.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: TolyK on May 27, 2012, 12:48:46 pm
Yep.
And you too :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: ExKirby on May 27, 2012, 01:51:53 pm
And this thread practically secures my existence in the RTD history books.

It all works =D
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tarran on May 27, 2012, 04:35:33 pm
Sadface, I don't think anybody would remember me a half year later if I suddenly disappeared.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on May 27, 2012, 04:52:37 pm
Only problem is I can't decide which one I like better D:
I wish I had some useful advice here, but being torn between games generally doesn't have a good answer. You could try working on each to see which one shapes up, pretend you've decided to run one and not the others and see how you feel about that, or a bunch of other standard decisionmaking strategies.

In a severe case you could even make them all and then see which ones fail to hold your will to update the quickest...


I'm reputable now? It's a wonder anyone joins my RTDs at all, considering their update schedule.
You're like a much more reliable, prolific Sensei- sure, you leave a trail of broken dreams in your wake, but they were really awesome, hilarious dreams while they lasted.


Sadface, I don't think anybody would remember me a half year later if I suddenly disappeared.
I would! More for Westlands than dragons probably, but dragons too.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Dermonster on May 27, 2012, 04:56:11 pm
I don't really have a claim to remembrance other than my actions as Derm Hellbinder.

I've ridden that train for a long while, and while I haven't gotten tired of it, it's really the only thing I have.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Skyrunner on May 27, 2012, 08:19:58 pm
I suppose I posted the RTD.

I'm looking to Runners of Hyperion as inspiration. o_O


EDIT : I went ahead and did both the Wizards and the Vault one, like IronyOwl said >.>
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tiruin on May 27, 2012, 10:40:07 pm
Sadface, I don't think anybody would remember me a half year later if I suddenly disappeared.
Hah, I would. Despite me being in only one of your games, you're a memorable character!

a reputable GM such as Gatleos or Draignean
I'm reputable now? It's a wonder anyone joins my RTDs at all, considering their update schedule.
Everyone knows you.  :D

Edit: Character = You.

Games = History of all known run games by Tarran.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tarran on May 27, 2012, 11:56:16 pm
Hah, I would. Despite me being in only one of your games, you're a memorable character!
By character, which one do you mean? Or by "character" do you mean me as me on the forums?

And I only have one game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: monk12 on May 28, 2012, 12:28:39 am
It's time for Stream of Consciousness Game Design with Monk V: The Numerals Are Pointless Because Nobody Cares!

We're back to grand strategy RTD- I've reworked most of this, including the combat (yet again.)
Spoiler: Players/Waitlist (click to show/hide)
Spoiler: The World (click to show/hide)
Spoiler: Patrician Stats (click to show/hide)
Spoiler: Patrician Action (click to show/hide)
Spoiler: Units and Generals (click to show/hide)
Spoiler: Combat (click to show/hide)

So! As you may have noted, I did do away with the Council of Lords since I couldn't think of a reasonable way to manage that. This is still pretty outline-y; in particular, The World, Patrician Action and Unit/Character Specials all need to be written down and incorporated. I decided to go with the simplified combat route, more Risk and less RPS. Unit special abilities are intended to be rather indirect and have less to do with combat itself- you'll see what I mean when I get around to writing that shit down.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: ExKirby on June 01, 2012, 05:12:21 pm
Now you see this thread again.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: monk12 on June 01, 2012, 07:03:24 pm
Aw, I killed it, and now I feel bad. On the plus side, this is a pretty big thread, so I might have gotten some good XP for that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on June 01, 2012, 07:11:12 pm
I keep meaning to get through that and give feedback, but I can't conjure up the effort. D:
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: 10ebbor10 on June 02, 2012, 03:43:37 pm
More silly ideas.

Deus ex machina: Creation of Intelligence

The players are terraformers, ie Von Neuman machines designed to terraform planets and then nurture a lifeform untill it is ready to set out to the stars, therefore making it technically incapable of going extinct. Unfortunately something went wrong and a large part of the database was wiped, including the genetic blueprint of the inteligent species. Nothing to worry about though, they got some files here about evolution, and a lot of cloning and other machinery, so they can still fix it.

So this is basically a crossover between a Godhood game and an Evolution like game, with the exception the players are AI's, posing as gods and the like. The game is made up of several phases: the terraforming phase, the evolution phase and finally the intelligence phase. While the first will be rather short and end abruptly, the latter might take quite long and blend rather than switch.

Spoiler: Phases (click to show/hide)

Spoiler:  Some Game mechanics (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: micelus on June 02, 2012, 04:44:08 pm
I'd play it. No criticism from me, but it doesn't neccessarily need to be an RTD.

E: screw it, I'll GM it when I have a chance.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on June 02, 2012, 07:41:45 pm
Got it.

Star Trek RTD where the heroes are redshirts, Zap Brannigan in command. Not quite Hero Caddies, but probably somewhere between there and Einsteinian Roulette.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Scelly9 on June 02, 2012, 10:49:56 pm
Got it.

Star Trek RTD where the heroes are redshirts, Zap Brannigan in command. Not quite Hero Caddies, but probably somewhere between there and Einsteinian Roulette.
Pre-in!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on June 03, 2012, 07:29:03 am
Got it.

Star Trek RTD where the heroes are redshirts, Zap Brannigan in command. Not quite Hero Caddies, but probably somewhere between there and Einsteinian Roulette.
Alternate version: Roll to Serve the Incompetent Evil Overlord. Players are villainous mooks of a powerful but very clearly incompetent evil overlord battling much less incompetent heroes. Instead of being ordered to bring their captain green women or negotiate with that nonsentient carnivorous plant, players must execute doomed plans from someone who can't quite seem to grasp that execution only discourages failure up to a point.

I guess I might as well go into more detail on this, actually.


-Brannigan Trek RTD-

Premise: Journey the stars, making contact with new lifeforms, exploring new worlds, and discovering new phenomenon, all under the command of your illustrious captain.

Leader: An illustrious captain who probably shouldn't be entrusted with command of a toaster. Lusts after women and glory, makes unreasonable demands and offers lazy and/or incompetent solutions. Default solution to anything going wrong is to throw ensigns at it, often with completely useless instructions.

Challenges: With a vast new galaxy out there to explore, there's no shortage of strange and sometimes dangerous forces. New lifeforms, intelligent or not, strange anomalies, and new places to explore can offer everything from a primitive but psychic tribe curious about the concept of love to a slavering space-worm that devours all in its path. The captain's whims and "assistance" can create further challenges where none existed before, such as demanding a rare fruit for a cocktail or a cavern of death entered so a flag may be placed within.

Example: The ship discovers a strange anomaly- a glowing blue cloud in space. The captain immediately orders a landing party, despite protests. The players must then decide whether to attempt to explain to the captain that it's a cloud and there's therefore nothing to land on, or just get in the damned ship and decide not to open the door and fall out into the depths of space once they're in there, then report back that they couldn't land and hope that means they can come back inside. Of course, who knows what they'll find in there, or what effects the cloud might have...


-Incompetent Overlord RTD-

Premise: Crush all who stand before you and take over the world, or some other nefarious plot, all under the command of your dark master.

Leader: A mighty overlord whose management and command skills are on par with those of a particularly malicious turnip. Attempts to solve everything through brute force and/or schemes with glaring holes in them, and makes utterly unreasonable demands and accusations of his subordinates. Default solution to anything going wrong is to throw a hissy fit and possibly have someone executed over it, usually without the slightest understanding of why it went wrong or what to do about it next time.

Challenges: Mighty heroes bar your path, and even some common folk and certainly many of your "allies" might prove a thorn in your side if they can manage it. Heroes tend to be theoretically weaker in combat than the forces of darkness, but are often bewilderingly resourceful; defeating them often means pulling off your own convoluted scheme without a hitch, which is certainly no small task. The whims of your overlord can create further challenges, such as placing stringent time limits or unnecessary penalties on failure.

Example: Word reaches your ears that an important priestess will be traveling to a bastion of good for an important ceremony, and more importantly be carrying a noble artifact with her. Your master commands you to waylay this fool and take the artifact, despite the fact that you've only got a week to prepare, a high priestess of light on an important mission is likely to be a hardass escorted by other hardasses, and the artifact in question burns evildoers like the light of the sun. Players have to figure out how to either distract their master with something "even better," or successfully pull off something that renders them competent and successful in their master's eyes- or at least, more competent and successful than whatever inept fool he's going to execute if things don't go properly. Of course, who knows what the players' rivals and the more familiar heroes intend to do about this event...


So, yeah. I think in either case, allowing player advancement while keeping things relatively high-fatality or at least high-maiming might be good; one option for the latter is to say that horrible, horrible disfigurements can be cured, among other ways, by using horrible, horrible mutations or similar, so someone who crushes their hand under a forklift mech or has their legs chopped off for failure can try to get them healed normally, or pay some guy who's totally a doctor to throw alien DNA or magic squid tentacles at it and hope it gives them a nice claw or wicked jumping distance instead of cancer or an insatiable appetite for fresh coral. The result, ideally, would be that players would become more powerful from their successes and more interesting from their failures.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: 10ebbor10 on June 03, 2012, 07:47:19 am
Both seem fun, though you can do many more variations on that idea.

Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on June 03, 2012, 08:14:02 am
Evil Overlord seems nice. And the idea of "high-fality, succeeding gets you stronger and failing nets you mutations if you survive"is about the thing I was about to use on my Wizard Towers' Janitors idea. But then the Fate/Stay Night RtD happened and now I'll probably put it on hold.

It does not use your system by the way, IronyOwl. Due to that the system is a random jumble which I would have to fine-tune on the fly while the players get dismembered and turned into monsters.

You'd like it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Nicholas1024 on June 03, 2012, 11:44:13 am
or pay some guy who's totally a doctor to throw alien DNA or magic squid tentacles at it and hope it gives them a nice claw or wicked jumping distance instead of cancer or an insatiable appetite for fresh coral.

You got this idea from Derm, didn't you?

Regardless, I think both are pretty interesting, I might join one of them.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Phantom of The Library on June 03, 2012, 03:45:39 pm
I think that a high mortality rate would work well, success means you move up in the mook ranks and failure is death and the bottom of the waitlist.

Idea:
Possibly make it so that the party as a whole advances up the ranks, so that individual success means less; so long as one member survives the party moves up and the new people (or recycled old ones) come in at the same tier.  This would help with the feel of anonymous mook, since your individual death means nothing so long as the group as a whole succeeds you just end up back in in a short while no worse for the death.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: monk12 on June 03, 2012, 08:24:24 pm
I like it. Makes it something along the lines of the Quirky Miniboss RTD, with the players trying to be That One Boss. I like the idea of the Overlord being incredibly physically powerful, just dumb and vindictive.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Dermonster on June 03, 2012, 08:28:48 pm
Maybe the overlord is a recurring end game boss that acts cliche because he knows that if he was actually smart the heroes would try to find a way to off him permanently?

And the minions are too low on the chain to actually get it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on June 03, 2012, 10:32:34 pm
Idea:
Possibly make it so that the party as a whole advances up the ranks, so that individual success means less; so long as one member survives the party moves up and the new people (or recycled old ones) come in at the same tier.  This would help with the feel of anonymous mook, since your individual death means nothing so long as the group as a whole succeeds you just end up back in in a short while no worse for the death.
This would probably encourage a bit more teamwork than I'd like, as well as making individual achievements impossible/irrelevant. I do want the players working together to a large extent, but I'd also prefer failure, death, success, and not-death to all have personal meaning.


I like it. Makes it something along the lines of the Quirky Miniboss RTD, with the players trying to be That One Boss. I like the idea of the Overlord being incredibly physically powerful, just dumb and vindictive.
Interesting way to put it. I approve.


Maybe the overlord is a recurring end game boss that acts cliche because he knows that if he was actually smart the heroes would try to find a way to off him permanently?

And the minions are too low on the chain to actually get it.
I'd think that'd require him to have some actual long-term plan, though. Otherwise he's basically just treading water while pretending to swim, as opposed to, well, not failing miserably and loudly at everything he does or wants.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Dermonster on June 03, 2012, 10:39:47 pm
I'd think that'd require him to have some actual long-term plan, though. Otherwise he's basically just treading water while pretending to swim, as opposed to, well, not failing miserably and loudly at everything he does or wants.

Don't tell me an eternal epic fantasy war with the two sides depicted at a base level as that one old cartoon with the wolf and the sheep punching in time cards before beating the fuck out of each other doesn't amuse the hell out of you.

Or that might just be me. Am I even talking about coherent things anymore?

Monkey pickle.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on June 03, 2012, 10:42:33 pm
Don't tell me an eternal epic fantasy war with the two sides depicted at a base level as that one old cartoon with the wolf and the sheep punching in time cards before beating the fuck out of each other doesn't amuse the hell out of you.
The one with the sheepdog? Yes, I remember that one.

Also, preparing to fart an idea. The only downside is that it would need some RPing and I need to figure out what do with it in the long-term. Maybe setting up an ultimate objective and that's it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Skyrunner on June 03, 2012, 10:44:03 pm
You must do it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on June 03, 2012, 10:45:15 pm
You must do it.
Who must do what? :V

I am considering posting Wizard Towers' Janitors since I got a turn of CoAS in a timely fashion.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Skyrunner on June 03, 2012, 10:47:56 pm
Caellath must do whatever he meant to do in the post three posts above this one.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on June 04, 2012, 12:21:52 am
Summoners of Humans - An Epic Tale of Idiocy

Spoiler:  History! (click to show/hide)
Spoiler: Setting (click to show/hide)
TL;DR version: Demons fight in the Underworld and think each and every human is a being in the same level as Cthulhu. They summon humans (the PCs) to help them in their wars while being terribly scared of them. Hilarity ensues.

So, what the hell do I want with this anime-esque shit (I hope this was not yet used in an anime or manga :V), you ask? Comic effect and developement of powers, of course. The demon taskforce would also be composed of player-controlled characters, but I was considering two options:
-The human PCs are common fantasy adventurers, but they are just newbies. Like your classic weakling mage/thief/warrior/knight ensemble.
-The human PCs are everyday modern young people. Like you and me.

Of course, the result would be the same: They would be flung into the demon realm (fantasy!) and would be covered with promises of wealth and power and anything they ever wanted if they just accepted wearing that armor, carrying that banner and destroying everything in their path.
That would not work for obvious reasons, because the human PCs are at best talentless slobs and would have to learn something while on the Underworld to try and live up to the human race's image.
The demon PCs would have to act like the rest of the demons: thinking all humans are Lovecraftian horrors which must be held withing several layers of armor so your eyeballs are not exploded due to excess of exposure to their tainted flesh.

Of course, the initial weakness of the humans would be quickly explained by the demons (and quickly accepted by the eager humans) as summoning sickness and then further explained by the loss of most of their abilities due to a faulty summoning ritual, but the human ensemble would have to get enough experience and fast enough to fare at least reasonably against the enemies who didn't run away from them. The main problem I found is that it requires too much RP, so here I am trying to find a way of simplying it. Turning the Demon Taskforce into NPCs is the most feasible option so far, since demon PCs would discover things too soon due to meta.

Note: It was created right now on the fly, don't hate on me.

Also, if any media has already used the same idea, poke me so I may frown and give up on it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tarran on June 04, 2012, 02:03:07 am
Just coming in to say demons scared of humans=lawl.

Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on June 04, 2012, 04:26:31 am
That is about the idea of how they would act near demons.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: micelus on June 04, 2012, 06:12:31 am
I might as well post this since I have the time. It was originally ebbor's idea (really recent), I'm just working on it further. It's a godhood game with evolution mechanics, as intelligent AIs.

Deus ex Machina: Chariot of the Gods/Creation of Intelligence

Spoiler: Premise (click to show/hide)
Spoiler: Story (click to show/hide)
Spoiler: Energy and Influence (click to show/hide)

Spoiler: Resource Guidelines (click to show/hide)
Spoiler: Game Phases (click to show/hide)
Spoiler: Evolution Mechanics (click to show/hide)
Spoiler: Topography (click to show/hide)
Spoiler: Miscellaneous (click to show/hide)
Spoiler: AI Sheet (click to show/hide)
Spoiler: Example Species Sheet (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: 10ebbor10 on June 04, 2012, 11:05:19 am
The explanation is a bit strange, why not just say that the order was to terraform and populate the planet. Due to an unknown accident, the genetic template off these beings was wiped, so you have to make your own sentients.

I don't know wherether I like the to much energy shuts you down act. Maybe you should change that to using to much energy a turn. This will still allow players to create stockpiles of energy to survive shortages, but prevent them from making to much stuff in one turn.

As for AI deactivation, I don't know. It prevents players for really oposing each other, for if one comes to stand alone he gets instakilled immediatly. This would seriously discourage any kind of aggresive action, rendering the game less interesting. Maybe it should instead result in energy penalties, eventually resulting in  AI core shutdown.

Also In, if I can do such a thing.

Note: It would be nice if players could decide what their subroutine did before the crash. For example a weather control routine would get bonusses to that, and others. Kinda the equivalent of spheres in godhood games.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: 10ebbor10 on June 04, 2012, 01:51:56 pm
Note: Another Idea, which I plan to run sometime into the future. Just posting it here so to allow faults and such to be worked out.

Cogmind RTD

Spoiler: Story (click to show/hide)

Spoiler: Modular construction (click to show/hide)

Spoiler: Explication of stats (click to show/hide)

Spoiler: AI Cores (click to show/hide)

Spoiler: Engines (click to show/hide)

Spoiler: Propulsion (click to show/hide)
Spoiler: Utilities (click to show/hide)
Spoiler: Weapons (click to show/hide)
Spoiler: Prototypes (click to show/hide)
Spoiler: Overheating rules (click to show/hide)
Spoiler: Corruption rules (click to show/hide)
Spoiler: Targetting rules (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: micelus on June 04, 2012, 10:22:44 pm
I'm going to need some advice here. For the RTD I'm planning, I'm using a map. The problem I'm having is choosing a map size.

Its either around this size
Spoiler: Huge (click to show/hide)
or this
Spoiler: Medium (click to show/hide)

Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on June 04, 2012, 10:23:55 pm
Uh... what's the context?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: micelus on June 04, 2012, 10:32:06 pm
Its being used to record terraforming activity, population levels, and political borders. As for the players, they're satellites masquerading as gods at times.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: monk12 on June 04, 2012, 10:37:21 pm
I'd say the medium size, just to keep from having it turn into a GM nightmare. Frankly, it already looks like a bit of a maintenence drudge, but I presume you know what you're getting into.

That said, the game itself looks really interesting- in particular, it'd be cool to see a list of the various traits you're thinking of. Some more "nuts and bolts" type stuff would be cool to see as well; by which I mean, actual numbers and whatnot for the mechanics rather than a description.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: micelus on June 04, 2012, 10:42:24 pm
That's what I thought, but then I thought it would limit player creativity...which is why I'm asking for advice. Probably using the medium sized one.

Working on those, specifically on terrain effects right now. As for traits, well I'm winging those; players will be free to evolve species as they like, within reason, of course.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: monk12 on June 04, 2012, 11:03:09 pm
It is a tough line to follow. I'd say at the least, you'd want guidelines for Energy/Influence depletion. Off the top of my head, you could have a given energy cost associated with an effect (e.g 100 Energy to add a trait via Intelligent Design,) which could be modified based on Player Rolls (e.g on a 5, you perform the action extremely efficiently and only use 50 Energy.) If you don't have a baseline to work off of, then you may as well just dump the energy/influence requirements in favor of something else since you'll be arbitrating it case-by-case anyway.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: micelus on June 04, 2012, 11:08:30 pm
Fair point. Let me just finish with the terrain and I'll start on that. Well actually, that's a lie. I'll start after I finish playing Endless Space.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Gatleos on June 05, 2012, 04:20:18 am
Alright! So, ever since I started Endless RTD I've been developing a certain standardized wound system. Here it is in its current state:
Spoiler: GWSWS 1.2 (click to show/hide)
It's meant to be simple and flexible, adaptable to literally any setting and character (as long as they have some sort of metric to measure their vitals, i.e. blood). It's mostly formed out of trial and error, but it seems to have worked pretty well for me so far.

So I'm here to ask... what do you guys think? How can it be improved? Is it clear and unambiguous enough? Balanced? There are plenty of things that I don't think it quite covers well enough yet, like:
I think it's turned out to be a pretty good system so far, but it has a lot more potential. Any feedback on any part of it helps.


Also, updates for Endless and Hero Caddies soon. I'm back!

Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Nicholas1024 on June 05, 2012, 09:29:28 am
This would complicate it a bit, but how about associated penalties depending on your current wounds? So a broken leg would reduce movement, it's harder to use your sword if you've taken a stab to the arm, etc. Also, if you'd like to introduce death by blunt weapon, you could always use the concept of internal bleeding. It'd probably fit right alongside very heavy bleeding, perhaps 40 healing points, skilled medical attention, and -10 HP per turn.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: 10ebbor10 on June 05, 2012, 10:18:16 am
This would complicate it a bit, but how about associated penalties depending on your current wounds? So a broken leg would reduce movement, it's harder to use your sword if you've taken a stab to the arm, etc. Also, if you'd like to introduce death by blunt weapon, you could always use the concept of internal bleeding. It'd probably fit right alongside very heavy bleeding, perhaps 40 healing points, skilled medical attention, and -10 HP per turn.
As far as I knew, that happens already happened. Then again, I don't know how much Iawastoshort's version differs from the original one.

You could also add some measurent of pain, which (has a chance to) hamper/incipate a player.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Gatleos on June 05, 2012, 01:25:31 pm
This would complicate it a bit, but how about associated penalties depending on your current wounds? So a broken leg would reduce movement, it's harder to use your sword if you've taken a stab to the arm, etc. Also, if you'd like to introduce death by blunt weapon, you could always use the concept of internal bleeding. It'd probably fit right alongside very heavy bleeding, perhaps 40 healing points, skilled medical attention, and -10 HP per turn.
I knew I forgot to mention something.There actually are penalties based on those things.
Spoiler: GWSWS 1.2 (click to show/hide)
The first three injury types you see there are bleeding injuries, and they drain health directly. The last four are structural injuries; they don't drain health, but instead provide penalties. If you break a rib for instance, that's -2 to movement and dodge rolls. A missing/broken arm gives -2 to use of two-handed weapons, etc.

As for blunt damage and internal bleeding, I'm thinking that could work. Another possibility is just making huge differences in attack/dodge rolls (like seven or more, not normally possible on a d6) inflict an instant death blow. That way a blunt weapon gradually incapacitates the enemy with wounds and increases their dodge penalty, eventually to the point that a death blow is assured. Which also brings up the question of how to deal with unconsciousness and GAH
As far as I knew, that happens already happened. Then again, I don't know how much Iawastoshort's version differs from the original one.

You could also add some measurent of pain, which (has a chance to) hamper/incipate a player.
Pain penalties could also be a good idea, though I would have to be careful with them. If it stacked with the movement penalty of a broken leg or something, it could add up really fast.


Thanks for the feedback so far!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: 10ebbor10 on June 05, 2012, 01:35:58 pm
Well, I suppose you could just made them not stack, or add some kind of adrenalin/other bonus which allows you to temporally negate pain. Or make the pain penalty depend on another painroll. (Ie, the penalty only happens in 50% of the cases).
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on June 06, 2012, 03:03:02 am
The total numbers on those bleeding effects seem rather severely spaced. I understand the point is to avoid petty little "You receive a Heavy Serious Medium-Shallow Papercut and lose 1.64892 hp for 4.281643 rounds," but look at the expected damage values:

Light bleeding deals 1 HP per round and requires 10 healing points to fix. Since you gain an average of 3.5 healing points per round, that's 2.9 damage per Light Bleeding effect.

Heavy bleeding deals 5 HP per round and requires 20 healing points, for 28.6 damage per round.

Very heavy bleeding deals 20 HP per round and requires 30 healing points, for 171.4 damage per round assuming you receive skilled medical attention.


So, yeah. A heavy bleed effect is worth ten times a light one, and a very heavy one should nearly kill a player twice over. I suppose if Light Bleeding effects are random irritating accidents, Heavy Bleeding is any actual wound, and Very Heavy Bleeding is any Why Aren't You Dead Yet thing, this makes sense, but it seems a bit odd.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: 10ebbor10 on June 06, 2012, 06:43:11 am
Maybe the bleeding should stop immediatly/ be reduced as soon as medical attention is applied. Untill it's healed there should be a chance for the wound to go open again whenever the character does stupid things. Though that might make it too complicated.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Gatleos on June 06, 2012, 01:26:11 pm
So, yeah. A heavy bleed effect is worth ten times a light one, and a very heavy one should nearly kill a player twice over. I suppose if Light Bleeding effects are random irritating accidents, Heavy Bleeding is any actual wound, and Very Heavy Bleeding is any Why Aren't You Dead Yet thing, this makes sense, but it seems a bit odd.
If that was how the system worked, all the players in ERTD would have already bled out ten times over. :P

It actually works how ebbor said: as soon as medical attention is applied to the wound, the bleeding stops. The healing points are applied afterward, and stop all other effects of the wound (like a movement penalty from a broken leg) when they max out. So Very Heavy Bleeding, which will only ever be caused by ridiculous injuries like severed arms, still takes 5 whole turns to drain a player from full health assuming they don't get it bandaged.

You're exactly right about the spacing, of course. Light bleeding is basically useless, unless I want to be a dick and give a paper cut to a player with only 2 HP left or something. And like I said, rolling a d6 to determine healing amounts may be a bit much. A broken leg could take anywhere from 7-40 turns to heal, based on the RNG's whims.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: monk12 on June 06, 2012, 02:25:09 pm
I could see providing a flat bonus to the d6 roll, which may be modified based on circumstances (medical equipment, cleanliness of surroundings, etc.) That'd help smooth out the healing rate, and provide a nice obvious thing for the various healing skills/items to modify.

What I'd particularly like to see is a standardized attack system for determining severity/location for the wounds given. There was more to this thought, but meh.

In general, my biggest criticism of the GWSWSTM is that most frequently, the real punishment is having to use up your actions to heal yourself. Yes, being hurt is supposed to penalize you, but it's less than fun when that penalty is "lose next turn trying to heal yourself because you now suck too much to be useful." Especially in the middle of a battle. Mind, this isn't a criticism of the system itself so much as it is of the implementation of said system, but I thought I'd throw it out there in case this thing comes with a "Best Practices" guide.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on June 06, 2012, 03:30:48 pm
I have some tables relating to the severity/location issue; they are to be used with caution, however, for they are the reason Davy Crockett sports a heavy bleeding wound upon his severed arm.

Anyway, I've found as a GM, regarding the healing, that sometimes other things are more important than losing another 5HP; who cares about inching another 15th towards death and suffering a -1 to knitting when there's a fascist dinosaur's brother trying to bite your liver off? It makes you prioritise, it makes you problem solve. It puts you in the shoes of your character as you strive valiantly for freedom! It's only severe bleeding that's important during a fight, really, and minor penalties can wait until you reach proper medical professionals.

That said, I do agree, partly. But otherwise, you need an entirely different system (say, 20HP, you lose one each time something bad happens, no healing, get to 0=permadead: where's the fun in that) or a different healing system (I am tempted to again reference Davy Crockett).
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Gatleos on June 06, 2012, 04:43:18 pm
In general, my biggest criticism of the GWSWSTM is that most frequently, the real punishment is having to use up your actions to heal yourself. Yes, being hurt is supposed to penalize you, but it's less than fun when that penalty is "lose next turn trying to heal yourself because you now suck too much to be useful." Especially in the middle of a battle. Mind, this isn't a criticism of the system itself so much as it is of the implementation of said system, but I thought I'd throw it out there in case this thing comes with a "Best Practices" guide.
This is part of a bigger problem with RTDs in general, and my system specifically. RTRTD in particular always had a problem with granularity of actions, like the aforementioned "you don't get to do anything fun this turn because you have to heal your friend" problem. The original intention of the RTD system was to have extremely granular actions that could all be resolved with a single dice roll (d6).

Adding in more complex systems conflicts with this simple approach. Most "real" tabletop systems spread actions out over several discrete areas, like an attack action/move action. That may be the key to making injuries and healing fun instead of cumbersome.

The whole reason I created this system in the first place was to have a simple gauge for players' health. That was another problem that cropped up in RTRTD a lot: I had no concrete rules for what injuries did or how long a character could avoid bleeding out, and the players abused it as a result. I'm pretty sure Edgar has a massive bleeding wound right now, but hasn't done anything about it because it doesn't matter.

When there are simple, concrete rules for when a character will actually die and how the player can prevent it, it involves the players a lot more closely and makes them really think about their actions. But the GWSWS hasn't gotten to that point yet, it seems to get in the way just as often as it helps and oh dear I'm rambling again.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on June 07, 2012, 09:31:26 pm
Alright, so, I need some outside opinions on this. Basically, I've got this game I'm thinking about running. Technically I don't even think it's going to end up being an RTD, but it could be. The premise is vaguely Minecraftish- basically, the players are hurled into another world via magical catastrophe, and must then set about building, exploring, or whatever. Ravening things will probably also come out of the night and there will likely be NPC tribes of fair hostility. Basic idea is to set up and defend their own little village, but if they want to split up or turn into nomads or whatever that could work too.

So, so far so good. The trouble is that shonen keeps leaking into it; I keep thinking about mouth lasers and blitz abilities and so on. And I think I need some outside opinions as to whether that sort of thing would fit alright, or whether I should try to keep it more serious or at least more mundane.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on June 07, 2012, 09:35:53 pm
I say that too much of mundane and serious would not be befitting of a RtD. Bring the shonen shenanigans and the overall stupidity.

That means yes, go with "that sort of thing". Just make the shonen shenanigans hard to get or there won't be a real challenge nor a sense of accomplishment.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on June 07, 2012, 10:00:11 pm
Oh, another thing I could use help with, sort of. More of an invitation to throw ideas at me, really.

New world means the celestial situation is whatever I want it to be. I'd like to go with something a bit more complex than your standard sun, moon, stars, four seasons bit.

Now obviously, anything like that would have to be simple enough for me to memorize or rare enough to not be a pain to look up, but there's still some room there for interesting effects.


So, if you've got any suggestions or ideas for that sort of thing that you'd like to share, I'd like to hear them.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Dermonster on June 07, 2012, 10:04:29 pm
You could use the clusterfuck we made in crucible.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on June 07, 2012, 10:08:25 pm
Yep, what we made in crucible sounds fine. Just withdraw any association of the relics and sites to any gods and use it.

If the players weren't spawned in Idathoras then their chances of survival would be at least reasonable.

Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on June 07, 2012, 10:21:18 pm
Oh hell no. I'm talking stars and weather patterns, not uniform terrain and truck badgers. The actual terrain and such will be randomly/arbitrarily generated when players bother to find it.

Or possibly playermade, in the case of hostile tribes. Still considering that one.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on June 07, 2012, 10:28:36 pm
Stars and weather patterns? Make it a two star system. Or maybe the action may take place in a planet close to a red/blue/white dwarf star, it would be pretty funny. Or a neutron star. Also on weather you can make it rain frogs. Or something.

Edit: Of course that you'd have to ignore the problems suffered by planets orbiting these kind of stars...But it is a RtD. A wizard did itTM.


On an unrelated note, Sean Mirrsen came back from the dead to take part in a pony RtD.

Also, fun fact: I never read Multiword Madness nor RTRTD. Nor I plan to read them. It is like not having played FFVII in the world of RPGs, I know.

Fun fact, I also didn't play FFVII and I don't want to play it. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: monk12 on June 07, 2012, 10:40:46 pm
I've always been a big fan of multiple moons/debris rings/scary-close comets/etc. Gives the heavens that nice neighborly touch, plus way more eclipses/alignments/whatever than you would otherwise have.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on June 07, 2012, 10:49:37 pm
I've always been a big fan of multiple moons/debris rings/scary-close comets/etc. Gives the heavens that nice neighborly touch, plus way more eclipses/alignments/whatever than you would otherwise have.
I always fancied the idea of a lot of wacky stellar formations. Putting those colored dwarfs, giants and simply strange stars to decorate the heavens seems nice.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on June 07, 2012, 11:07:34 pm
So what you're saying is that I should include a Blood Moon Eclipse, a Death Moon Eclipse, a Soul Moon Eclipse, a time when the Screaming Star Nebula gains dominion over the Blessed Mother Constellation, a time when The Wretched, The Unholy, and The Traitor constellations all line up...

I'm gonna need more nightmares for this. :D
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on June 07, 2012, 11:10:33 pm
So what you're saying is that I should include a Blood Moon Eclipse, a Death Moon Eclipse, a Soul Moon Eclipse, a time when the Screaming Star Nebula gains dominion over the Blessed Mother Constellation, a time when The Wretched, The Unholy, and The Traitor constellations all line up...

I'm gonna need more nightmares for this. :D
Kind of my point, yes. Having a lot of shiny (and potentially dangerous) stellar bodies around is fun.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Sirus on June 07, 2012, 11:10:56 pm
How about the Rains of Destruction? Every hundred years or so, the world sweeps through a meteor storm or planetary ring, bombarding areas on the surface with tiny space rocks. Individually they don't do much damage, but throw a few hundred thousand at the ground and you're looking at devastated cropland, cities, whatever.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on June 07, 2012, 11:18:23 pm
How about the Rains of Destruction? Every hundred years or so, the world sweeps through a meteor storm or planetary ring, bombarding areas on the surface with tiny space rocks. Individually they don't do much damage, but throw a few hundred thousand at the ground and you're looking at devastated cropland, cities, whatever.
Waaaaaaaaaaaay too rare to matter. Every thirty days or so might work, though I don't necessarily need a celestial body to have an excuse to rain fire down upon the world. A ring of death that you can watch getting closer and closer is nice though...


I was really not expecting this to be this inspiring. It's probably because these ideas are mainly to bring chaos and hate.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on June 07, 2012, 11:23:09 pm
I was really not expecting this to be this inspiring. It's probably because these ideas are mainly to bring chaos and hate.
If you talk about stellar bodies, you are talking to a person who likes them. I love quasars, dwarf stars, red giants, neutron stars, black holes and anything which makes us humans look like an insignificant smear upon the universe.

It is Lovecraft RL. You don't need elder gods when you have the space itself.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: monk12 on June 07, 2012, 11:31:11 pm
Minecraft-esque RTD is one of those concepts that has been niggling in the back of my head for months now, but I've lacked the ambition/insight to flesh it out into its own thing.

As far as regular cosmic events, you could set it up such that X event happens every Y interval, and then set up a simple way to track/predict when such occurrences happen to intersect with other events in interesting ways. So every time the Blood Moon is full, the ravening hordes are much more ravening than usual, or a particular flavor of horde only appears on this date. Every time the Dominion Moon is full, it is easy to mind control the hordes via a particular spell/ritual. Every time these happen on the same day, players spend the night picking fights with otherwise-too-powerful enemies because they have forgotten beasts to ride around on.

Obviously, I'd need to know more about the actual mechanics to suggest what kinds of things you could get going on. It would also be groovy if joint celestial acts had altogether unexpected consequences, in addition to or in lieu of the normal effects. I'd also note that you could (nay, should!) hide this information from the players, and have astronomic tomes be one of the rewards of exploring the world- it would certainly pay to know when to avoid outdoor excursions because the Stars are Right.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on June 07, 2012, 11:35:49 pm
I like the ideas of astronomic tomes. I would also like a spell caled Event Horizon. Try and guess what it does.

Hint: It has no relation to spaceships and eldritch abominations. It is the phenomenon itself. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on June 08, 2012, 12:50:46 am
Minecraft-esque RTD is one of those concepts that has been niggling in the back of my head for months now, but I've lacked the ambition/insight to flesh it out into its own thing.
For me, one of the biggest decisions was trying to figure out whether you should have relatively preset buildings, like a Hovel and then a Hut, or Shack L3s or what, or whether it should be more literally MCish in that you can build basically whatever and then calculate out the costs and such. Unfortunately, I had to lean towards the former option because updating posts other than the each-turn-status thing is a pain in the ass.

As far as regular cosmic events, you could set it up such that X event happens every Y interval, and then set up a simple way to track/predict when such occurrences happen to intersect with other events in interesting ways. So every time the Blood Moon is full, the ravening hordes are much more ravening than usual, or a particular flavor of horde only appears on this date. Every time the Dominion Moon is full, it is easy to mind control the hordes via a particular spell/ritual. Every time these happen on the same day, players spend the night picking fights with otherwise-too-powerful enemies because they have forgotten beasts to ride around on.

Obviously, I'd need to know more about the actual mechanics to suggest what kinds of things you could get going on. It would also be groovy if joint celestial acts had altogether unexpected consequences, in addition to or in lieu of the normal effects. I'd also note that you could (nay, should!) hide this information from the players, and have astronomic tomes be one of the rewards of exploring the world- it would certainly pay to know when to avoid outdoor excursions because the Stars are Right.
I do like this stuff. The only issue is that then it'd be getting towards being a pain to keep track of, since instead of just incrementing the season counter or whatever I've got to look up the progress of five different celestial bodies, increment them all, ponder just how these effects interact, and so on.

Of course, this is more an issue for innate effects, like more monsters coming out. Stuff like easier rituals of a given type are a bit easier because I only have to look them up when the players try to use them. I guess if I was dedicated I could also just come up with a little calendar to glance at and figure out if there's anything special this turn.

I also do like the notion of the players knowing nothing. I think I'll be going with trial and error and brutal, brutal experience for figuring it out though, rather than books. I suppose friendly tribes or rare cases of lost knowledge might also give you hints. Like, I would kind of assume everyone would know about a ring of death showing up every month or two. That tends to be a thing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Skyrunner on June 08, 2012, 09:44:56 am
Even though you walk through the valley of the pain of tracking things, fear no evil, for Excel/GoogleDocs are with you; Their spreadsheet and Their cells, they comfort you.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: monk12 on June 08, 2012, 11:35:52 am
Yes, my "silly complicated astral alignments" idea only works if you plot it out ahead of time- thus, in the course of updating the game you just increment the day, and check what happens on this day. It's a little work up front (especially if you want patterns that aren't straight "every X days") but it should have a fairly low maintenance cost, especially if you're already using a calendar for other things (crops, tribe attacks, whatever.)

As long as I've got your ear, what were you thinking for the time step? Is one turn an hour, or six hours, or twelve, or a day? And have you had thoughts on how you'll be handling the map?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on June 08, 2012, 12:19:01 pm
I fiddled with the concept of dividing the day up into stages, but decided that would make it odd when you never really needed sleep. And of course, taking a turn out every now and then to sleep was right out, as was having something like four-five actions per turn. Thus, turns are currently slated to be a day long, though I might absent-mindedly track day stages for the purposes of location during events (for instance, whether someone's out harvesting crops or sleeping when raiders hit).

These are, however, somewhat Minecraft-like days, in that they don't necessarily match anything else especially well. Crops aren't going to take a full season to mature, a season's going to be a lot less than 90 days long, and so on.


For a map, to be honest I hadn't intended to have one. I'd intended to handle most stuff fairly abstractly or not really worry about it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on June 08, 2012, 12:21:29 pm
No need to complicate it by adding maps. Track it abstractly.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on June 09, 2012, 12:09:45 am
Alright, so now I've got some weird system stuff I'm trying to figure out.

I think the basic setup for skills and abilities will work something like as follows:

Skills will be indicated by a numeral to show their rank, ie Farming 3. The experience cost to improve a skill is equal to some variation of the skill level in question, so Farming 1 might cost 10 exp, going from Farming 1 to Farming 2 would cost 20 exp, and so on. Not sure if that'll actually be 10/20/30 or 1/2/3 or what, but something simple and intuitive like that.

Generally speaking, skills add their skill level to the results of an attempt to use them, rather than to the roll. So Swords 2 would add +2 damage to a successful hit, Farming 3 would add 3 Food to harvests, Masonry 1 would add 1 progress to building something, and so on.


Where this gets kind of strange is the way I want experience to work, though. Specifically, while you gain experience by using the skill in question, you have to spend it manually. This has two connotations to it.

The first is that you can spend experience in a related field rather than the one you actually got exp by practicing. So someone who gains 5 Woodcutting exp could potentially use it to level up their Axeman skill instead (incidentally, this is also how magic will work; you progress from something you can actually practice into something you couldn't do normally by chaining skills). I'm unsure if there should be limits on this or not, such as to avoid a master swordsman doing all his training by harvesting wheat.


The second facet, and the one I kind of need help on, is figuring out what kind of an action spending experience takes. I'd kind of prefer it to be an actual action, in other words, instead of just leveling Farming by farming, you have to take time off your mundane stuff to actually apply that knowledge and make yourself better at it. This kind of raises questions about how exactly that works; should there be a set experience count you can do per turn, so to go from Fishing 3 to Fishing 4 takes, say, one day per 10 exp, or 4 days total? Or should each level take a day, meaning you basically just get the levelup and then take a day off to actually gain it? Or something else, like exp being freely spent, meaning it's more efficient to actually spend your stuff as rarely as possible, or all excess exp disappearing when you level, meaning you want to train as soon as possible once you've got the amount?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on June 09, 2012, 08:04:01 am
Impose limitations. Like harvesting the fields with bladed objects should raise any combat skill with bladed objects only up to 2 or 3.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: ExKirby on June 09, 2012, 12:02:02 pm
So I wanted to do some live RTDing using roll20.net which is basically Maptools online, but I have no idea if it works. Could someone try to get to https://app.roll20.net/join/6838/4dFb_A please? You may need an account, but I figured that if we can do some live RTD on it it'll be worth it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: TolyK on June 09, 2012, 12:25:29 pm
So, it seems like most of my players have went to summer hibernation. Any suggestions? (The game is Roll to Hack 3)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: 10ebbor10 on June 09, 2012, 12:32:13 pm
So I wanted to do some live RTDing using roll20.net which is basically Maptools online, but I have no idea if it works. Could someone try to get to https://app.roll20.net/join/6838/4dFb_A please? You may need an account, but I figured that if we can do some live RTD on it it'll be worth it.
Stuff works.
Exkirby is planning to run a post apocalyptic zombie game. Probably going to start in 15 minutes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: ExKirby on June 09, 2012, 12:59:06 pm
Confirmation that I am doing some PA Zombie Stuff and it is going down NAOW. Click the link, damns it!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on June 09, 2012, 02:06:03 pm
So far ExKirby tried to foil my plans of using my special ops soldier training to piss on a zombie's feet then bitchslap him. I had to shoot instead. D:
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: ExKirby on June 09, 2012, 04:05:22 pm
So between a hilarious lack of PC luck, a shelf being turned into a barricade and bayonet zombie, that was probably the most fun you will ever have on an RTD. I want to make this a weekly thing now, because I enjoyed hosting and if I could make a plot it would be great.

...

Brb, stealing the Einsteinium Roulette idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on June 09, 2012, 04:06:04 pm
What are you stealing from Einsteinian Roulette?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: ExKirby on June 09, 2012, 04:09:42 pm
The money.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on June 09, 2012, 04:10:37 pm
The money.
I really doubt it bro. I already tried to give it all my money but it just bounces back from the screen.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: ExKirby on June 09, 2012, 04:39:33 pm
Ah, but you didn't drill a hole in your screen!

Edit: This thread had been viewed 51515 times. Palindromes ahoy!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Spinal_Taper on June 09, 2012, 05:24:00 pm
Superjail! RTD

I have two ideas for it. In one, all the players would be generic inmates. They would have to try to survive the events of the episode, which I would decide. A pretty generic RTD, just set in Superjail.

In the other, the waitlisters would be the generic inmates and guest characters, where as the players would be split into two teams. The teams would each have different characters who attempt to accomplish their personal goals. The changing of the turns would be determined by the end of each episode.

Warden: Set up the plot by wanting to accomplish some ridiculous whim.
Alice: Follow Wardens orders, get some from the prisoners.
Jailbot: Follow Wardens orders, stop any and all escapes.
Jared: Follow Wardens orders, resist temptation, try to restore sanity.
The Good Doctor: Follow Wardens orders, progress science.

The Twins: Subvert Wardens orders in the most evil, twisted way possible.
Jackknife: Escape.

The guest characters, like the mistress of Ultrajail would be whoever is closest to getting in. Any help developing it would be greatly appreciated.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Skyrunner on June 09, 2012, 08:36:44 pm
You have been sentenced 19 years in prison. 4 for stealing a loaf of bread, 13 for three failed escape attempts, and 1 for being an amoral jerk.

Fakeedit: I claim 24601 :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: monk12 on June 09, 2012, 09:48:01 pm
Damn your live RTDing on days when I must submit to wage-slavery!

Alright, so now I've got some weird system stuff I'm trying to figure out.

I think the basic setup for skills and abilities will work something like as follows:

Skills will be indicated by a numeral to show their rank, ie Farming 3. The experience cost to improve a skill is equal to some variation of the skill level in question, so Farming 1 might cost 10 exp, going from Farming 1 to Farming 2 would cost 20 exp, and so on. Not sure if that'll actually be 10/20/30 or 1/2/3 or what, but something simple and intuitive like that.

Generally speaking, skills add their skill level to the results of an attempt to use them, rather than to the roll. So Swords 2 would add +2 damage to a successful hit, Farming 3 would add 3 Food to harvests, Masonry 1 would add 1 progress to building something, and so on.


Where this gets kind of strange is the way I want experience to work, though. Specifically, while you gain experience by using the skill in question, you have to spend it manually. This has two connotations to it.

The first is that you can spend experience in a related field rather than the one you actually got exp by practicing. So someone who gains 5 Woodcutting exp could potentially use it to level up their Axeman skill instead (incidentally, this is also how magic will work; you progress from something you can actually practice into something you couldn't do normally by chaining skills). I'm unsure if there should be limits on this or not, such as to avoid a master swordsman doing all his training by harvesting wheat.

I do like Wax On Wax Off (http://tvtropes.org/pmwiki/pmwiki.php/Main/WaxOnWaxOff) skills. You'd want to group skills somehow, such that XP earned Woodcutting could be applied toward Axemanship, but not, say, Fishing. Depending on how many skills you want to futz with, you could have a system where attack/damage/dodge are broken down into smaller sub-skills, with each subskill coming from a variety of skill groups.

You might also have an Attribute system, such that XP for a certain group could be applied to one of your Attributes (you could level your Woodcutting skill, or increase your Strength score, for example.) Thus, you'd have Weapons skills, and Woodcutting skills, and damage would use Weapons+Strength; leveling up, you'd have the choice between improving your productivity or indirectly improving combat ability. Attributes would be more expensive than skills, but would allow indirect improvement of combat ability so you don't have to risk fighting.

The second facet, and the one I kind of need help on, is figuring out what kind of an action spending experience takes. I'd kind of prefer it to be an actual action, in other words, instead of just leveling Farming by farming, you have to take time off your mundane stuff to actually apply that knowledge and make yourself better at it. This kind of raises questions about how exactly that works; should there be a set experience count you can do per turn, so to go from Fishing 3 to Fishing 4 takes, say, one day per 10 exp, or 4 days total? Or should each level take a day, meaning you basically just get the levelup and then take a day off to actually gain it? Or something else, like exp being freely spent, meaning it's more efficient to actually spend your stuff as rarely as possible, or all excess exp disappearing when you level, meaning you want to train as soon as possible once you've got the amount?

I'm not a big fan of sacrificing actions to raise skill, especially if it isn't a super significant increase in productivity/ability. If skilling up was its own action, I'd want to get a benefit besides the skill itself- I got better at farming itself by farming, so if I'm meditating on my farming I should hope I'm getting the ability to summon carrots from nothing or something supernatural/extraordinary like that.

Although actually, now that I've reread that you never said exactly how XP itself is gained- if it isn't tied to the skill at all, then yeah, I can dig it. I would probably argue against having excess XP disappear, since the waste makes me cringe. You could require it to be immediately allocated if you don't want people sitting on piles of XP.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on June 09, 2012, 09:54:01 pm
Yep, you need to group skills together. And cutting lumber tends to build strength, so the benefits would not be limited to being able to wield an axe without cutting your own head off.

You could attach values to how attributes and abilities are gained through each task.
Lumberjacking:
+++Strength - Since it takes a lot of strength.
++Axe Use - Since using an axe to take down a tree does not require as much finesse as to fight with an axe, which requires feints, parries and whatever.
+Balance - You need at least a little balance to do that stuff. I think.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on June 10, 2012, 07:27:24 am
Right. Well. Reeling from my morale crushing Forum Games forum game failure and with only one RtD to run, I am looking for something else to do.

I don't know if the genre is slightly overdone: would there be any interest in a quick and lighthearted deathmatch arena game? I don't have it in me to start one of the couple of larger ideas* I have planned for after chapter six of my ongoing game as I don't know if I can keep two story-driven games going at once, so would quite like something fun and non-verbose short.



Spoiler: * (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on June 10, 2012, 10:26:57 am
On the matter of Roll to Minstrel, how would it work? Are there different "roles" for each Minstrel, like Minstrel of Verbose, Minstrel of Politeness, Minstrel of Cluster F Bomb, Minstrel of CAPS LOCK, Minstrel of Speedo, etc.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on June 10, 2012, 10:42:12 am
On the matter of Roll to Minstrel, how would it work?

I'm not sure yet, I think it would be a standard quest type game, but all the characters would be minstrels and everything would be written in rhyme. I considered their all being adventurer's minstrels, but Gatleos has already done the same kind of idea, unless I can come up with some amazing way of making it new.

Are there different "roles" for each Minstrel, like Minstrel of Verbose, Minstrel of Politeness, Minstrel of Cluster F Bomb, Minstrel of CAPS LOCK, Minstrel of Speedo, etc.

That's an awesome idea. Players would get +1 to their actions if they managed to keep in character - Minstrel of Verbose would have to write a post twice as long as anyone else's, Minstrel of CFB would have to swear every other word, Minstrel of CAPS LOCK would have to see if he could manage to post without annoying himself. Nice inclusion of MoS, incidentally.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Skyrunner on June 10, 2012, 11:39:03 am
...I would totally take Minstrel that swears, just to write -ing three times a sentence and have e'eryone wonder why I'm going 'ing' 'ing'.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tiruin on June 10, 2012, 11:43:35 am
...Minstrel of Verbose...
Requesting pre-in.  :D
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on June 10, 2012, 11:44:58 am
I think the excess of the F word could demand some creative censorship.

I would most certainly join that adventure, good Sir. Pre-in if possible.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Phantom of The Library on June 10, 2012, 09:43:14 pm
Could there be a Minstrel of Silliness and Bad References?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on June 10, 2012, 10:50:35 pm
Am now contemplating an RTD based on Starcraft, Prometheus, Alien(s), and possibly at least a little Star Wars.

Hmmm.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on June 11, 2012, 02:50:52 am
...I would totally take Minstrel that swears, just to write -ing three times a sentence and have e'eryone wonder why I'm going 'ing' 'ing'.

:)

Pre-in if possible.

Sure, if I decide to accept pre-ins ;)

No, but the problem is I want to finish Magnificent Timelord properly; I'm not sure I can run two serious and story-driven games at once.

Could there be a Minstrel of Silliness and Bad References?

Definitely.

...Minstrel of Verbose...
Requesting pre-in.  :D

Again, sure, but see above regarding the 6 month wait. If there was too much interest, character acceptance would have to be decided by a four line minstrel-off, with the best lyricists getting in. Or something.

Also, I was thinking about what to do for a story/background so it didn't just become a gimmicky RtD where the genericnes was masked by rhyming. Although I guess if it was silly enough it wouldn't matter.

I have two ideas so far: Left 4 Minstrel and Jurassic Minstrel. I think the titles are self-explanatory. Willing to listen to any suggestions.


Actually, having thought about it, I find it much quicker to write silly rhymes than full prose turns, so I could do this much sooner than 6 months (i.e. when I finish my arena deathmatch?) if I come up with a good background/story/etc. In the Minstrelverse, not the Speedoverse.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: 10ebbor10 on June 11, 2012, 03:20:09 pm
I got another idea. (I really shouldn't be hanging around Bay12 so much, but whatever)

Spoiler: What is this (click to show/hide)
Spoiler: The enemies (click to show/hide)
Spoiler: The arena (click to show/hide)
Spoiler: Leveling up (click to show/hide)
Spoiler: Waitlisters (click to show/hide)
Spoiler: Sign-up sheet (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: ExKirby on June 11, 2012, 03:52:25 pm
Someone do that NOW.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on June 11, 2012, 04:14:53 pm
The only thing 10e10 (actually, it might be a good thing, and I might be implementing it in my deathmatch from next turn onwards), is that only 50HP using GWSWS means that a wound which results in Severe Bleeding kills in 2.5 turns. I reduced it to Very Heavy Bleeding in my last turn, but I think I will put it back in the wound table next go.

Nice idea, by the way.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Spinal_Taper on June 11, 2012, 04:47:14 pm
Me gusta.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: 10ebbor10 on June 12, 2012, 06:32:07 am
Well I could do it. It wouldn't be that complicated, I got some free time left. (Not enough to run any of my other games, but this one wouldn't be that complicated). I'd do it if I can get 3 people who'd say they'd join.

Anyway, adding rules for minibosses and such now.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on June 12, 2012, 06:47:23 am
I say I'd join.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on June 12, 2012, 06:51:41 am
I'd be interested. Probably as Sean Connery.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: 10ebbor10 on June 12, 2012, 06:58:18 am
Seems like I can't count, made it anyway.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on June 12, 2012, 07:00:26 am
@10ebbor10: Can we post now?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: 10ebbor10 on June 12, 2012, 07:02:21 am
@10ebbor10: Can we post now?
Oh yes.
I only needed one post.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on June 12, 2012, 07:06:56 am
Could you explain this to me?
Quote
Skills: Your start with 2 positive one, and one negative thingy
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: 10ebbor10 on June 12, 2012, 07:09:46 am
Could you explain this to me?
Quote
Skills: Your start with 2 positive ones, and one negative thingy
Same system as used by the Bowienauts.  You get 2 positive skills, which can range from a flat +1 bonus or an active ability, and one negative thingy. For your character that migh be something as a weakness to crosses or something.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tiruin on June 12, 2012, 09:14:41 am
So, after much decision, and after thinking of doing this (http://www.bay12forums.com/smf/index.php?topic=80900.msg3118738;topicseen#msg3118738) and making it into an RTD with a premade world, something hit me: Why not give the players the world to make and what lore to create (based on what they do), their own civilizations and other matters, if anyone is interested that is*

Building a World, DF Style. From the Age of Myths and onward. However, many things will still be unstable (and the dice would be the basis here), perhaps using a d10 for variance?...





Spoiler: There must be balance. (click to show/hide)


I ask the permission from IronyOwl and Gatleos to borrow their ideas.

There is no end for when the Creators can create. So this means we may even meet the Age of Death; or until civilizations begin arising.

Spoiler: Rolls; d10 (click to show/hide)

Tl;dr: Roll to Create an RTD

On an unrelated note: Roll to be a Semi-megabeast.

This was hastily written, so apologies for the lack of concrete concepts and specification of who to ask. Also for the long-winded spoilers with little substance.

*Laws of Physics and other ideologies exist by default. Unless you really want a place with low gravity and...wait, that sounds great! And, yes, this was done before, but I'd like to try my hand here if it's perfectly alright with everyone.

So... what does everyone think? Too aspiring, or aiming too high?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on June 12, 2012, 09:21:40 am
Sounds complicated but interesting - you may need either to be flexible when running it or to define things more precisely before starting. Would there be a goal?

Would there be room for a God of Uncomfortableness who spends all his time trying to terraform mountain ranges into the shape of a groin? Who tries to make men make unintentional and awkward physical contact? Sorry, I don't think I should join...
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on June 12, 2012, 09:26:41 am
Would there be room for a God of Uncomfortableness who spends all his time trying to terraform mountain ranges into the shape of a groin? Who tries to make men make unintentional and awkward physical contact? Sorry, I don't think I should join...
Don't forget about creating red Speedomonsters to hide under men's beds. Or maybe clone Sean Connery and put the clones with the Speedomonsters under everyone's bed.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tiruin on June 12, 2012, 09:27:45 am
Sounds complicated but interesting - you may need either to be flexible when running it or to define things more precisely before starting. Would there be a goal?

Would there be room for a God of Uncomfortableness who spends all his time trying to terraform mountain ranges into the shape of a groin? Who tries to make men make unintentional and awkward physical contact? Sorry, I don't think I should join...
I was thinking along the line of total freedom for players but...yes. Any God can be made in whichever way he/she sees fit, as long as the personality is believable.

Still unsure on the goal, but I'm thinking it goes along "complete a viable world for an RTD", meaning players will design whichever things they want to see in one.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on June 12, 2012, 09:53:44 am
Incidentally, I'm still thinking about Roll to Minstrel, I'm just not sure what form it should take.

How does this sound?
It would be a quest of some kind, with a cast of four minstrels, using my habitual wound/character system. Actions would be submitted in the form of a minstrel’s verse, and each character would have to meet their particular minstrelly requirements in that verse in order to gain a +1 bonus to their roll. Then the turns would be written in minstrelly verse. Er, that’s about it, actually. I'd be interested in any mechanic/plot suggestions.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on June 12, 2012, 10:04:21 am
Make all of them carry string-based musical instruments and quest for the Pick of Destiny (just change the name), Tenacious D style.

Or any other cliché relic.

Secondary objectives could include making as much people foaming from their mouths in anger as possible with their terrible verses, and you could add a counter of "ANGRY PEOPLE" to the game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: 10ebbor10 on June 12, 2012, 10:24:34 am
They are retrieving Sir Keardwall's holy exterior spleen.

On their way they should encounter a whole lot of dangerous things, switched of with practical problems. (Rain messing with the strings of the lute, hard hearing giants, stuff like that).
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on June 12, 2012, 10:43:28 am
They are retrieving Sir Keardwall's holy exterior spleen.

Ooh, gosh, good idea. Thank you.

Secondary objectives could include making as much people foaming from their mouths in anger as possible with their terrible verses, and you could add a counter of "ANGRY PEOPLE" to the game.

Interesting. Hmm.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: monk12 on June 12, 2012, 02:48:56 pm
This would complicate it a bit, but how about associated penalties depending on your current wounds? So a broken leg would reduce movement, it's harder to use your sword if you've taken a stab to the arm, etc. Also, if you'd like to introduce death by blunt weapon, you could always use the concept of internal bleeding. It'd probably fit right alongside very heavy bleeding, perhaps 40 healing points, skilled medical attention, and -10 HP per turn.
I knew I forgot to mention something.There actually are penalties based on those things.
Spoiler: GWSWS 1.2 (click to show/hide)
The first three injury types you see there are bleeding injuries, and they drain health directly. The last four are structural injuries; they don't drain health, but instead provide penalties. If you break a rib for instance, that's -2 to movement and dodge rolls. A missing/broken arm gives -2 to use of two-handed weapons, etc.

As for blunt damage and internal bleeding, I'm thinking that could work. Another possibility is just making huge differences in attack/dodge rolls (like seven or more, not normally possible on a d6) inflict an instant death blow. That way a blunt weapon gradually incapacitates the enemy with wounds and increases their dodge penalty, eventually to the point that a death blow is assured. Which also brings up the question of how to deal with unconsciousness and GAH

So, this has been percolating through the back o' me head for a while now (apparently, one week to be precise.) Since I'm now pondering another RTD that would benefit from this kind of a system, I thought I'd put some serious thought into it and share my take.

Spoiler: GMWS (click to show/hide)

So! Of note, nonlethal attacks deal damage by attacking HP directly without inflicting injuries. Weapons/attacks are intended to deal either HP damage or Injury damage, not both. I threw out the idea of "skilled medical attention," replacing it with the need for legit medical supplies for some injuries. I specified some penalties for the structural injuries (probably needs balancing.) Overall, it is a bit harder to die since you get a specific Roll to Dodge Death that only comes up in specific instances, but it is easier end up unconscious due to rebalancing of Bleeding and direct HP damage.

I'd still like to add an Attack segment to provide guidelines for how severity/location of injuries is determined. Thoughts?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on June 12, 2012, 03:07:03 pm
That unconsciousness system looks like the one IronyOwl was impinging upon his players. And it makes a little sense.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on June 12, 2012, 03:11:44 pm
I'd still like to add an Attack segment to provide guidelines for how severity/location of injuries is determined. Thoughts?

Severity, using the GWSWS as a model, is determined using attack roll - defence roll, and location is either random OR random but with a +1/-1 modifier on the location table to increase the chance of hitting the target.

10ebbor10 has a good wound table improved from the draft one I use.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: 10ebbor10 on June 12, 2012, 03:13:41 pm
Adding to that, I got a rough draft for explosion and magical damage, some ideas for poisonous damage and such.

Unconsciousness and non-lethal weapons are handled different. Non-lethal weapons just give penalties, and when the penalties overcome the rolls the player has to make to do things, he's stated as unconscious.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Dermonster on June 12, 2012, 03:15:25 pm
Didn't I help add the localized limb penalties to that system?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: monk12 on June 12, 2012, 03:39:19 pm
Adding to that, I got a rough draft for explosion and magical damage, some ideas for potionous damage and such.

Unconciousness and non lethal weapons are handled different. Non lethal weapons just give penalties, and when the penatlies overcome the rolls the player has to make to do things, he's stated as unconcious.

Don't you be teasing me with your tables and then not posting/linking to them! >:(

...me fail english? That's unpossible!

That unconsciousness system looks like the one IronyOwl was impinging upon his players. And it makes a little sense.

Care to link so I can check it out myself?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: 10ebbor10 on June 12, 2012, 03:42:34 pm

Note; this is not the one used in my game, nor the one used in Iawa's game. (which, as far as I understand is, is more story based)

And now I made a simple system complicated.

Horrible spelling
 

Don't you be teasing me with your tables and then not posting/linking to them! >:(

...me fail english? That's unpossible!

That unconsciousness system looks like the one IronyOwl was impinging upon his players. And it makes a little sense.

Care to link so I can check it out myself?
I was just finishing the burning rules.

Edit: Ran everything through word. No more writing up things when semi-asleep/not focused.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on June 12, 2012, 03:59:42 pm
Note; this is not the one used in my game, nor the one used in Iawa's game. (which, as far as I understand is, is more story based)

And now I made a simple system complicated.

Heehee. Yes, the one I use is a draft I emailed to myself months ago and has one table of 5 lines and another of 6. More story based is one way of describing it, indeed; for something more serious I don't see what's wrong with having it all laid out rule book style. I like being able to decide that a wound affects a groin whenever I want though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: monk12 on June 12, 2012, 05:44:05 pm
Whee, thank you!

Edit: Ran everything through word. No more writing up things when semi-asleep/not focused.

Sorry, was referring to my own unique interpretation of the language. I thought "potionous" was a phrase you were coining- I quite like it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on June 14, 2012, 06:43:44 am
I've been working a little on Roll to Minstrel and have a couple of questions (the main other thing I need to work on is finishing my deathmatch and figuring out the plot a little better; I would consider PMing the drafted OP to anyone who is very interested, or at least the rules part of it).

I am asking for an obligatory bio in character applications - not so much for a bio's sake but to demonstrate your minstrel's style of minstrelism. Seem acceptable?

Also, I imagine it will be a pain to submit actions or do dialogue in verse form, so I am just going to give +1 bonuses to actions posted in verse form or with a descriptive verse (in the style of your minstrel's school of minstrelship). Obviously the turns themselves will be written in verse form. Seem reasonable?

Please offer feedback.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tiruin on June 14, 2012, 06:49:20 am
Reasonable, but the problem may be the writing proficiency between players. Verse varies between person to person, but if done in verse, I'd guess it's a just-for-fun moment if so, without the +1 so people won't have a gap between each other.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on June 14, 2012, 06:51:02 am
Sounds acceptable and good. Writing verses really can be a little of a bother if it was supposed to compose the whole post, but I suppose the bonus to actions in verse or at least partly-verse posts seems reasonable.

The bio is also necessary, but the standards should not be kept too high due to the simple fact some people have some kind of block when writing backgrounds (not my case).
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on June 14, 2012, 07:04:55 am
Reasonable, but the problem may be the writing proficiency between players.

Yes, I thought about that, but I don't really know much of a way round it. But then it doesn't have to be gramatically correct, it doesn't have to be perfect, it doesn't necessarily have to even rhyme - it could be so bad/cheesy it's good (rhyming does help with this though, a nicely forced rhyme can be quite goodly bad). Could just be funny. But the bonus will be for the verse being done in character (as per the examples above of Minstrel of Verbose, Swearing, etc), not for how good the verse is.

The world I am using is my adapted Holy Grail world - none of the knights in that were especially competent paragons of knighthood; I don't expect these minstrels to be anything better.

The bio is also necessary, but the standards should not be kept too high

No, quite, for me the importance is entirely is establishing the School of Minstrelness.


Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: EveryZig on June 14, 2012, 11:26:23 am
I am interested in this Roll To Minstrel idea. I think I also agree with verse being reserved of the character speaking or for DRAMATIC ACTIONS.

Would it count as a bard if I made a (wannabe) poet who speaks (or attempts to speak) in haiku?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on June 14, 2012, 02:10:25 pm
I am interested in this Roll To Minstrel idea. I think I also agree with verse being reserved of the character speaking or for DRAMATIC ACTIONS.

Hmm. On reflection, I think I have found a way round this. Verse would be necessary for the activation of special moves (well, not quite special moves, but I'm not explaining yet, it involves Minstrel Points), but not necessary (although obviously welcome) at any other point (players using song may also work occasionally the way that it works for Paul McCartney sometimes in The Magnificent Timelord - if I am impressed enough it gives a rather arbitrary bonus. Not decided on this though.).

Also I might include instruments as the only weaponry that the Minstrels can use competently - granting a +1 to hit bonus but breaking on a 1.

Would it count as a bard if I made a (wannabe) poet who speaks (or attempts to speak) in haiku?

Minstrel. Probably, yes - although see the above point about instruments. I guess an alternative would be a pen, but I'm not convinced yet. My mental archetype is a Holy Grail style minstrel: lutes, silly hats, vaguely annoying, etc.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: EveryZig on June 14, 2012, 02:32:32 pm
Minstrel. Probably, yes - although see the above point about instruments. I guess an alternative would be a pen, but I'm not convinced yet. My mental archetype is a Holy Grail style minstrel: lutes, silly hats, vaguely annoying, etc.
My character would definitely fit the vaguely annoying part. I am thinking about having him be a sort of medieval version of a hipster, who likes haikus because they are foreign and wears a straw hat because that is totally what orientals wear. The sort of guy who says that people with complaints like 'that isn't actually music' don't understand his vision because their tastes are too mainstream.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: ExKirby on June 14, 2012, 04:36:46 pm
IDEA DUMP INCOMING

Board Game RTD
Olympic RTD
Roll To Ninja
RTD Legends RTD
You Are RTD
Roll to Make an RTD
Einsteinium Roulette 2
Roll to Destroy Humanity
Roll to GMod
Half-Life RTD
ASCII RTD
Roll To Revive Forumites
Skyrim RTD
Roll To Dogfight
Sean Mirrsen Vs Dermonster
Gladiator Combat RTD
Shop Owner RTD
Blood Bowl RTD
Anything made by Sean
Roll to PEASANT ADVENTURE

...Is it just me or was that dump shittier than usual
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on June 14, 2012, 04:40:41 pm
Roll To Revive Forumites seems nice. Can I play as Darvi?

Also, are you constantly using Einsteinium instead of Einsteinian because of copyright issues or are you afraid you may wake up one day with piecewise staring at you on top of your bed?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Dermonster on June 14, 2012, 04:42:40 pm
I dunno, there was one or two in there that I liked. {/conceited}


RTD Legends RTD in particular.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Skyrunner on June 14, 2012, 04:49:25 pm
that's the second or third time I've seen RTBaShop Owner.

Also, apple's lack of capitalization is bleeding into me . . .
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on June 14, 2012, 04:58:31 pm
Board Game RTD
More like DOKAPON RTD! March across the board, leveling up, conquering cities, being dragged into the bushes and raped healed by wandering doctors, and utterly screwing over your dear companions at every opportunity! Yaaaaaaaaay!

Roll To Ninja
What kind of ninja?

RTD Legends RTD
How would this one work?

Einsteinium Roulette 2
Had a fairly well-fleshed out idea that was more or less this. Sadly, I don't think it'd hold my interest long enough.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Dermonster on June 14, 2012, 05:02:37 pm
RTD Legends RTD
How would this one work?

Multiworld Madness: Bay 12 RTD edition.

Presumably it would at some point collapse in on itself, like a dice based ouroborous.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on June 14, 2012, 05:07:56 pm
That does sound fascinating, then.

I'm not sure if it's more fascinating than the Multiworld concept in general, though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Dermonster on June 14, 2012, 05:08:46 pm
's too bad Sean had that whatever happened.

It was getting good too.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on June 14, 2012, 05:14:14 pm
@IronyOwl: You manage to surprise me from time to time. And not always in a good way.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on June 14, 2012, 05:17:47 pm
@IronyOwl: You manage to surprise me from time to time. And not always in a good way.
What'd I do this time? D:
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on June 15, 2012, 02:48:18 am
Minstrels.

Should they always have instruments? Should instruments be obligatory?

Fairly important question. Feedback appreciated.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tiruin on June 15, 2012, 02:54:22 am
Isn't the voice the most famous instrument of all, and the other instruments but catalysts to the conveyance of music?  :P

I guess they should, but maybe roll for such if it must be required to see if they get it or not.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on June 15, 2012, 03:23:58 am
Isn't the voice the most famous instrument of all, and the other instruments but catalysts to the conveyance of music?  :P

Yes, that's quite true. I might make instruments entirely flavour items. I'll have a think.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on June 15, 2012, 06:32:15 am
Yes, that's quite true. I might make instruments entirely flavour items. I'll have a think.
The instruments should be their only weapons, and creative (not necessarily intelligent) use of them should be encouraged. And someone should play banjo.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on June 15, 2012, 06:45:55 am
Well, I agree, but then thought that would punish players who don't want a character with an instrument.

But then, wikipedia seems to suggest a minstrel used an instrument. I think they will have instruments.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: EveryZig on June 15, 2012, 07:19:35 am
I am ok with that. The poetry thing was just a potential idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on June 15, 2012, 07:43:06 am
Well, it won't be immediate anyway, I've got a deathmatch to finish and a dodgy hand to contend with (and a plot to develop). In any case, I might just keep it as simple as possible and only have name/wounds/minstrel points with anything else as purely flavour. We'll see. I'll try to remember to post here when I am approaching readiness.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: 10ebbor10 on June 18, 2012, 08:41:32 am
Maybe we should set up a How to Roll thread, with basic tips and tricks, and also a place to ask question to improve your writing/ rolling /gm'ing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on June 18, 2012, 08:42:33 am
The tutorials part in the Hall is supposed to hold things like that. Or that least links for that as soon as the space becomes too small, which I find unlikely to happen so early.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tiruin on June 18, 2012, 08:44:20 am
Maybe we should set up a How to Roll thread, with basic tips and tricks, and also a place to ask question to improve your writing/ rolling /gm'ing.
I really look forward to an RTD tutorial...
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: 10ebbor10 on June 18, 2012, 08:49:08 am
The tutorials part in the Hall is supposed to hold things like that. Or that least links for that as soon as the space becomes too small, which I find unlikely to happen so early.
Which tutorials part and where?

The roll to dodge library certainly doesn't contain any tutorials.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on June 18, 2012, 08:58:11 am
Yeah, the second post was supposed to contain the tutorials, but no one has submitted any.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on June 18, 2012, 02:44:17 pm
It's one of those things I intended and still intend to do but have been incredibly lazy about. I know at least one other person expressed interest in doing it as well.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: ExKirby on June 18, 2012, 02:47:24 pm
I think I started writing an FAQ but never got around to finishing it. As always.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: 10ebbor10 on June 18, 2012, 03:18:48 pm
*10ebbor10 has completed his greatest work: A shown below. (Draft One) Feel free to add or modify.


A rollers guide to the Universe: Part 1
[/size]

What is Roll to Dodge?

Roll to dodge, short RtD is a simple forum game systems, which probably originated and is most popular on The Bay 12 forums, found here (http://www.bay12forums.com). It's a very simple system, that lends itself best to RPG esque action games, and is also often used in deadmatch style games. An Rtd is often simple and easy to run, depending on just a single die, though many variations excist. In short, a single d6 is rolled for every players action, the effects being determined using the following table:
Code: (D6 roll system) [Select]
1: Epic Fail
2: Fail
3: Partial succes
4: Succes
5: Epic Succes
6: Overshoot

As the rules are quite simple, this means that there's a larger demand on the Gm's imagination and intuition. In general, Rtd's tend to go two ways: Silly or grimdark. This is because of the erratic nature of the dice, as for every roll there's a fairly large chance of something going Epically wrong/ Just too right.

The benefits of the RtD system

First of all, it's simple. However, the sheer simplicity of the rules allow you to easily change it, resulting in a near infinitive freedom for the Gm to do as he whiches. Therefore an Rtd may end up quite complex.

Second: ???? (Someone help me with this.)

How do I start an Rtd?
First, find a good idea. If you can't immediatly come up with one, or are not sure about the implementation go and see the Roller's block thread, found here (http://www.bay12forums.com/smf/index.php?topic=80900.4665). This also works as an immediate interest check.

Second, if you are sure you're ready to run your game, you post the topic(Kinda obvious). While there are no strict rules about these things, the following tips will aid your game being noticed.
1. Informative title + (x/y players)*With x = the amount of players and y= the amount of spots
2. The Op should give insight in the games mechanics, the setting and your skill as gm. It's always a good idea to make a descent first impression
3. The Bay12 forums can be both fast and slow, sometimes at the same time. If nobody responds to your game, don't panic. Just wait a bit and hopefully someone will notice. Feel free to bump if it falls of the first page.


Rtd tips and tricks
      -Forum language:
Code: [Select]
Abbrevations allow you to place text in popups, and are used like this [abbr=Text here]Word here[/abbr].
Named spoilers= [spoiler=Spoiler Name here][/spoiler]
Really small text: [sub][sub][sub]Text here[/sub][/sub][/sub]
Links behind words[*url=Link here]Words here[/url]

     -Others:
Put your game up in the library, found here (http://www.bay12forums.com/smf/index.php?topic=104811.0)
Read some old games in the Hall of fame, found here (http://www.bay12forums.com/smf/index.php?topic=104811.0)


Advanced Rtd-ing
The following systems are modifications to the basic template, and can be used by the Gm if you want:

1. The GWSWS
Spoiler: GWSWS 1.2 (click to show/hide)
The first three injury types you see there are bleeding injuries, and they drain health directly. The last four are structural injuries; they don't drain health, but instead provide penalties. If you break a rib for instance, that's -2 to movement and dodge rolls. A missing/broken arm gives -2 to use of two-handed weapons, etc.

As for blunt damage and internal bleeding, I'm thinking that could work. Another possibility is just making huge differences in attack/dodge rolls (like seven or more, not normally possible on a d6) inflict an instant death blow. That way a blunt weapon gradually incapacitates the enemy with wounds and increases their dodge penalty, eventually to the point that a death blow is assured. Which also brings up the question of how to deal with unconsciousness and GAH

 2.And it's variation:
Spoiler: GMWS (click to show/hide)

So! Of note, nonlethal attacks deal damage by attacking HP directly without inflicting injuries. Weapons/attacks are intended to deal either HP damage or Injury damage, not both. I threw out the idea of "skilled medical attention," replacing it with the need for legit medical supplies for some injuries. I specified some penalties for the structural injuries (probably needs balancing.) Overall, it is a bit harder to die since you get a specific Roll to Dodge Death that only comes up in specific instances, but it is easier end up unconscious due to rebalancing of Bleeding and direct HP damage.



3. A simple draft for the wound system for GWSWS


4. There's also the overshoot rules, adjusting the core principle of an RtD

[Insert overshoot rules here]
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tiruin on June 18, 2012, 03:21:16 pm
First thought upon reading that: Oh great, another RTD! :D

And then it was a guide.

Joy!

Suggestion: Perhaps list what to expect in an RTD and what are it's defining characteristics to the players i.e. what makes it so interesting other than a 'bunch of math'.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Dermonster on June 18, 2012, 03:23:32 pm
I'll have something of the sort done up in a bit.

Maybe.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: ExKirby on June 18, 2012, 04:14:06 pm
I'm calling the thread making now, though. Why? Because I can. But I can will write in as much as people want me to write in. I'm also going to have a hearty rant about spelling and grammar.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Dermonster on June 18, 2012, 04:16:44 pm
Dermonsters Guide to the nic knacks of RTD building!
 
 1 How to get started.
 
I am assuming you know the mechanics. First, as all good things go, you must have an Idea. An idea is basically 'What if?' It is the basis of The Setting, The Plot, and The Character, while the three combined make up The Story. Not much to say here, go wild.

2. The setting.

A setting is when and where the story takes place. A common misconception is that if it's 'bog standard' then it won't be any good. I disagree! A standard fanasy, Sci-fi, or anywhere in between is just as interesting as any gimmick setting, that is: Not at all. It is merely a place from whence the Plot and the Characters reside, don't sweat if you can't come up with something innovative. They're called the classics for a reason. That said, a little something new now and then does really shake up the status quo and be entertaining, but don't let the Setting override the Plot or Character. Make it western wizards, steam punk treasure hunters, something neat, but never forget that it is merely the vessel of The Plot and The Character.

3. The plot.

Many people assume that due to the 'simplified D&D' reputation that a plot isn't really that important, and you should just throw it up and make it up as you go along, or just let the players free roam across the world.

Wrong.

A plot is integral to The Story. from personal experience, if you don't have at least something planned out, your ship will burn pretty badly, or players will become bored and leave. Players often need something to nudge them along, give 'em something to do. In simple terms, set down a rail track and start up the goddamn exposition train. Save the world, usurp the king, become the wealthiest men alive, give them a goal. That's not to say they should be on the train 24/7. If they attempt to derail, whether they succeed or fail, work the derail into the plot. Let them have a bit of fun, that's the point.

But otherwise, think things in advance, but only in broad terms. Players usually shatter any minute detail you come up with. I've personally born witness to a city leader be immediately incinerated the first(and last) time he appeared due to a players actions.

(That player was me.)

4. The Character

This is pretty cut and dry. The Character is your players.

The standard format is as follows:

Name:
Bio:

With a variety of miscellanea as per usual, stats and powers or abilities and such.

The name is painfully obvious. Just have the player use his forum name. It makes working out who's who immediately less painful, and is an acceptable break in realism.

The bio is the real tricky part. You think you want your players to have a back story. But ask yourself: Are you actually going to use it? Coming up with a character from scratch is an annoying process for the players, and a worthless endeavor if you never bring it up again. If you do, ask them for about two or three back story related bits of trivia and leave it at that, weave something neat out of it. I have personally never seen this happen, if you manage to do so, well done!

Anything else is a product of The Setting. Your Class, your mutant powers, your implants, a profession, whatever.

The Story

When you combine all of the above, you create The Story. A thrilling tale of player antics.

Make it a good one, eh?

Miscellanea

Don't over complicate the mechanics or character creation, it leads to insanity.

A tradition is to change the thread title each turn to represent what happens in the turn in a short and funny manner.

Humor is a big plus. So is Artwork. Neither is technically required (The latter is hardly represented as all) but it will make your game memorable.

Spell check. A lot. Also grammer check. This is paramount if you want to be taken seriously.

Make sure the layout of the turn is a neat and organized manner. Quote the action above the results. Or you can lump them all together and make it seem like a passage out of a book, if you're into writing.

Do not play in your own game.

When picking players, wait one day for applicants, then roll for who gets to be in.

If a player has not responded to a recent turn, PM them, wait one week, then kick them the hell out and add in a waitlister.

Use Random.org for rolls.

Colored text in the status works well in some cases. (EG: Differentiating a Passive from an Active ability, or a disability.)

NEVER GO ABOVE SIX PLAYERS. It just makes a gigantic mess. A local minimum is four.

Abbreviations to hide the rolls is smiled upon.

Maps are a must when you can't accurately describe where everyone is or where anything is at any moment.




And then I got bored.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: ExKirby on June 18, 2012, 04:33:08 pm
I would have called eight the maximum. Six is just generally accepted to be the average.

But seriously, anything above eight and you are letting a cat into the fortress.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tarran on June 18, 2012, 05:10:32 pm
As someone who has had 10 players in his RTD for quite a while, I would strongly disagree about it being a 'gigantic mess'. There's no 'mess' involved with having more players in my experience, only more effort.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Dermonster on June 18, 2012, 05:13:16 pm
Seeing as how this is technically for beginners, it becomes a giant mess when they get massively discouraged by exponential effort.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: SeriousConcentrate on June 18, 2012, 05:14:13 pm
I'd say it depends on the capability/preference of the GM. Some are comfortable with about 6, some want 4, many like the old standard 5-man team, some try for more. Then there's guys like Piecewise who have about twenty or more people in their RTD, but balance it out by only have some of them in play at a time. Instead he has a separate thread for what amounts to waitlisters to play around in, which is a really good idea although not applicable to every RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tarran on June 18, 2012, 05:18:42 pm
Seeing as how this is technically for beginners, it becomes a giant mess when they get massively discouraged by exponential effort.
Then that's a side effect rather than a main effect, which it should not be treated as. The main effect is more work which comes into effect immediately. If it gets messy, then that will most of the time be sometime afterwards, which it will be a side effect. And it getting messy doesn't even happen to everyone either.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: ExKirby on June 19, 2012, 01:49:43 am
Seeing as how this is technically for beginners, it becomes a giant mess when they get massively discouraged by exponential effort.
Then that's a side effect rather than a main effect, which it should not be treated as. The main effect is more work which comes into effect immediately. If it gets messy, then that will most of the time be sometime afterwards, which it will be a side effect. And it getting messy doesn't even happen to everyone either.
My eyebrow is raised.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: 10ebbor10 on June 19, 2012, 01:51:26 am
My only complaint is that it's sounds to much as a rule, rather then a suggested number.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Remalle on June 19, 2012, 01:52:25 am
I'm thinking of running a game sometime in the future where audience participation is a mechanic.  Has this been done before, successfully?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: 10ebbor10 on June 19, 2012, 01:59:55 am
I'm thinking of running a game sometime in the future where audience participation is a mechanic.  Has this been done before, successfully?
Yes, though succesfully might be a problem. RtD's don't tend to pick up a large crowd from the beginning.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tarran on June 19, 2012, 02:29:06 am
My eyebrow is raised.
My eyebrow is also raised. That means... what? What do you want me to say?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on June 19, 2012, 02:48:24 am
At least now I'm getting started on my guide-thing. Good things take time, you know! Plus I'm lazy and long-winded.

My only complaint is that it's sounds to much as a rule, rather then a suggested number.
Sort of a recurring issue in his guide-thing, really. You could argue that this guide is for people who have no idea what they're doing, and thus telling them exactly what to do is a good idea because at the moment they realize "Wait a second, why do I have to do it this way?" they're past the point where that guide's any use anyway, but I still prefer generalized suggestions to hard, arbitrary rules like that.


I'm thinking of running a game sometime in the future where audience participation is a mechanic.  Has this been done before, successfully?
Yes, though to a limited degree. Gatleos' Hero Caddies RTD at some point acquired a pet dongrel, which is a very large and pointy critter and whose actions were then turned over to community suggestion. The results were humorous, though largely because they tended to make things worse in a game all about things getting worse.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: TolyK on June 19, 2012, 05:02:23 am
I'm apparently both good and bad at doing RTD's.
Don't know how that works.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tarran on June 19, 2012, 05:13:45 am
Well, it's easy: If people are saying that of you, then that means some people prefer you while others don't.

If one person is saying that of you, then he likes some things about you and dislikes some things about you.

If you're thinking that of yourself, then you have fluctuating self-confidence.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Theodolus on June 19, 2012, 12:57:26 pm
Tolyk: From having been in one that I had to bail on and one you're running now, I'd say the biggest roadblock to enjoying your games is you expect the players to have a fair bit of motivation from the get-go. If you notice people are having trouble getting in to the game try railroading them in to an encounter that requires their character's skills. More than 'here you are, what do you do'. Try 'here's a problem to solve that will have immediate consequences if you don't' and then if people fail to participate just have the consequence happen. Like you mentioned we've been in a non-moving elevator for a while. Have it be called to a different floor or something to jolt the players in to action. And lastly, don't be afraid to just run with a player's loose idea. I threw out a plan, it got approval, and that should have been enough to move the plot forward unless the players get in to a discussion about who's going where. If they don't they probably don't care and just want you to throw them in to one of the groups. /twocents :)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: TolyK on June 19, 2012, 02:01:39 pm
Thanks for the advice, I'll keep it in mind.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Person on June 19, 2012, 02:21:46 pm
Quote from: ExKirby
Roll to Make an RTD
Could be interesting. Care to elaborate further?
Quote from: ExKirby
Roll To Dogfight
I'd like this, but you'd have to have some sort of way to tell where everything is. Abstraction probably wouldn't work very well.
Quote from: ExKirby
Roll to PEASANT ADVENTURE
What sort of peasant adventure do you mean? While amusing, the cowardly peasants one sort of lacked a goal. Or do you mean an actual bog standard adventure, but you start with no skills or items. That has potential for fun.

As an aside, I'm working on a rather interesting idea right now, but I don't think it's quite ready yet.
But, I do have one that I feel like dumping.
Roll to defend the fort/castle/etc. Either have one team attacking, and one defending, or both teams doing both. One side would probably win once the other runs out of resources, because otherwise defending forever would get boring, as well as make no one want to join the defending team.
Essentially, each player would play a commander of some sort. Classes/specialties/skills like engineering/archery/leadership/bartering/etc might be fine. Under their command would be a bunch of bog standard soldiers. It's the goal of both teams to outfit their people with weapons/armor/siege weapons/etc, and eventually overpower the other team.
The tech level could be whatever, but medieval would probably work best. Granted, gunpowder MIGHT find its way into the game, and basic machines could be possible on high rolls. The catch is that making anything consumes resources(which would probably be separate types, like wood/stone/metal/etc), and while given enough time, trade may be possible, it isn't recommended because you'll almost certainly be ripped off.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Spinal_Taper on June 19, 2012, 08:09:14 pm
Roll to Shonen: This seems more like a system than a game

Character Gen overview:
You would get 12 power points, which you could assign to either physical attributes or powers. The powers would be effected by the attributes, so if you made yourself stronger, your Ultra-Punch, or whatever you decided to name it, would become more powerful.

Attributes:Bulging muscles! Battle auras!
Spoiler (click to show/hide)

Spiritual Powers: You can't have Shonen without energy attacks.

Spoiler (click to show/hide)

Powering up:
Spoiler (click to show/hide)

Powering Up: Benefits
Spoiler (click to show/hide)

Temporary power gains: Drama!
Spoiler (click to show/hide)


TLDR:I don't want to wade through all that fluff, Spinal!
Spoiler (click to show/hide)
Criticisms on how I wrote this, the mechanics, whatever all welcomed.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on June 20, 2012, 10:56:51 pm
Roll to Shonen: This seems more like a system than a game
A lot of this seems vague. For instance, you mention experience and levels, but not how much of one is needed to get the other. You mention levels can be spent on powers, but not what kind of ratios or how those stats are calculated (what, exactly, does increasing a power's range with 3 level points do, for instance?).

Otherwise seems alright, though the rage/despair thing seems a bit tacked on. How frequently is something like that going to come up? Some sort of broader motivation/demotivation system would probably be better.



In other news, I've stumbled across an unusual problem for that MC-ish RPG-ish game I'm working on. Skills, specifically what noncombat skills there should be.

I started with the obvious of basically a DF-style system- mining, woodcutting, collapsing gemcutting and gem setting into jewelcrafting, and so on, but hit two major snags.


First of all, I'm unsure if constructing buildings should be a separate skill from constructing furniture, whether weapons and armor should be separate from crafts, and so on. DF Masonry covers both building stone structures and making stone cabinets, for instance, and I'm not sure if that's a good idea here or not. I'm having difficulty figuring out where the proper line for separate skills is.


Secondly, I'm unsure of this dilemma as it relates to less orthodox materials. Bones, for instance. In DF this was fairly simple as there wasn't anything to do with bones other than make crafts out of them, but I'm thinking bone structures or statues, while not necessarily a good idea, might be viable here. So... should they be separate skills, then? Or should their relative rarity/lack of utility mean they're collapsed into much fewer or just one category?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Dermonster on June 20, 2012, 11:00:34 pm
Collapse it, but then sort it by material.

Like, you need x much metalsmithing experience to make iron stuff, practice on copper.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: monk12 on June 20, 2012, 11:38:04 pm
Collapse it, but then sort it by material.

Like, you need x much metalsmithing experience to make iron stuff, practice on copper.

This, but I'd flip it. Organize everything based on material- stone, wood, metal, bone, cloth, gem, etc. Then divide those materials into things you can make out of them- Stone might go Furniture->Construction->Crafts->Bodywear, while Cloth might go Bodywear->Crafts->Furniture->Construction.

To address the "furniture vs construction" question, I'd ask how significantly do those things differ. Is there quality levels, such that it is possible to make a really nice chair (but maybe not a wall,) or is it all pass/fail? What kind of mechanical benefit does furniture confer- are we talking like a Sims thing where it fills needs, or does it fill needs for NPCs, or is it just necessary to do things (workbenches et al.) If the only furniture you're contemplating is workbenches and storage and the like, they can probably be collapsed under Construction.

Obviously, the above only applies to the "makin' stuff" skills. Depending on how you want to work it, you might have it arranged such that attempts to try a task without appropriate skill are doomed to failure (making a stone hat without any skill in Stonework would autofail) or you could make it so that tasks without skill are just much more likely to fail, or that tasks with skill produce better/useful results. If you've had more thoughts on what exactly skills do for a player mechanically (or have already mentioned it and I glossed over,) I would be most keen to read them.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on June 21, 2012, 06:53:44 am
Collapse it, but then sort it by material.

Like, you need x much metalsmithing experience to make iron stuff, practice on copper.
What, like, all the way? Metal skill lets you make metal walls, statues, goblets, helmets, swords, and decorations?

Not sure I like that. Almost like just having skill at manipulating a chosen element.


This, but I'd flip it. Organize everything based on material- stone, wood, metal, bone, cloth, gem, etc. Then divide those materials into things you can make out of them- Stone might go Furniture->Construction->Crafts->Bodywear, while Cloth might go Bodywear->Crafts->Furniture->Construction.
This is... interesting, but I'm not sure I want something as complex as a progression chart for each skill (though, if there's only like 5 that's less of an issue...).

To address the "furniture vs construction" question, I'd ask how significantly do those things differ. Is there quality levels, such that it is possible to make a really nice chair (but maybe not a wall,) or is it all pass/fail? What kind of mechanical benefit does furniture confer- are we talking like a Sims thing where it fills needs, or does it fill needs for NPCs, or is it just necessary to do things (workbenches et al.) If the only furniture you're contemplating is workbenches and storage and the like, they can probably be collapsed under Construction.
Ah. Yes, I suppose this requires some context.

In theory the players could probably just wander off and do whatever, but the default idea is basically for them to create their own little village, so the Sims thing is probably fairly accurate for both players and NPCs. I'm still working out the details, but the general idea is that the players give themselves nice stuff for various benefits, and then give their NPC mooks nice stuff either to similarly motivate them or increase their efficiency, or because NPC mooks start grumbling and not working or somesuch if their stuff starts seeming too paltry compared to other peoples' stuff.

As for quality levels, yes but I'm unsure of the specifics. More on that below, but essentially, I'm not sure if every item will be subject to some sort of quality modifier based on raw worksmanship, or if that'll only apply to specific luxury items where half the point is how great it is.

Obviously, the above only applies to the "makin' stuff" skills. Depending on how you want to work it, you might have it arranged such that attempts to try a task without appropriate skill are doomed to failure (making a stone hat without any skill in Stonework would autofail) or you could make it so that tasks without skill are just much more likely to fail, or that tasks with skill produce better/useful results. If you've had more thoughts on what exactly skills do for a player mechanically (or have already mentioned it and I glossed over,) I would be most keen to read them.
As with everything, that's not completely nailed down yet, but for gathering and combat skills, at least, skill level equals magnitude of the effect. Combat damage is the difference between the attacker's and defender's rolls multiplied by the attacker's attack skill, for instance, and the average amount of material collected will generally be equal to whatever skill someone's using to gather with. In either case, equipment or other conditions can raise or lower that.

In the case of construction/crafting, things get a bit trickier because I pretty much have to come up with an arbitrary scale at some point, ie a Small Tent requires 10 points of construction or a Pristine Ruby requires a magnitude 15 crafting roll. The original intent was pretty much just that, mundane constructions required a certain number of points and materials dumped into them, luxury/fancy works allowed a certain number of rolls to hit whatever value they'd hit, but I'm still pondering the specifics. For instance, it's also occurred to me that perhaps every player construction/craft should be swingy and unpredictable, and if you want a reliable design you need to assign NPCs to the task.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Toaster on June 21, 2012, 08:39:36 am
That knocked into my head a much simpler construction RTD, one that is essentially a sandbox world.

The players would start in a blank world with nothing but grass, dirt, or other similar natural elements.  Rolls would be to construct something.  One player may roll to dig out a burrow in the dirt, while another may elect to weave grass into a basket.  Each item would be rolled for and constructed in a quality according to the roll.  As tools were built, better materials could be created.  One player may make a shovel to dig out dirt faster, while another makes a hammer for carpentry.  Once there are refineries and steel mills, cities and great wonders would appear.

Time scale would be plenty arbitrary, since it's no fun having one player build his hundredth grass basket while you're still putting up the first floor of your log cabin.


A minor skill system would be in place, where each level would cost 10 more xp to go up.  XP would be given to your action equal to your natural roll, assuming you accomplished anything at all.  I'd give a bonus of something like half or a third of a roll per rank, where a half rank would give a 50% chance of a +1 and so on.  Penalties would be applied if you had insufficient tools for the jobs (but no bonuses for great tools- bonuses only come from stats.)

Given the above, a slightly nonstandard roll system would be needed:

0 and below:  Complete failure to accomplish anything.
1:  A shoddy result- something ugly that doesn't help you if it's a tool.
2:  Something mediocre- marginally useful as a tool.
3:  A very plain result that does what it is supposed to do and nothing else.
4:  A workable design with a nice touch or two.
5:  A pleasant construction that is thoughtfully designed.
6:  A marvelous work.
7:  A truly grand work of grander scale than originally designed.
8 and above:  Epic overshoot.  A result far more than was originally designed, possibly with unintended side effects.


There's no goal, as players can just do whatever they like, and work together or alone as desired.  Time and distance scale, again, are arbitrary, so if a player wants to build a replica Titanic while using the steel mill that's nowhere near the ocean, whatever.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Scelly9 on June 21, 2012, 08:40:38 am
Sounds cool.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Spinal_Taper on June 21, 2012, 07:27:51 pm
Ignore this. I'm retarded. I like Toasters idea, but I have one question. Would there be any outside influences?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on June 21, 2012, 07:33:41 pm
Needs some higher goal or foil, I think. Raw sandbox tends to get kind of boring.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Toaster on June 21, 2012, 09:18:26 pm
What, then?  Add in a populace that appreciates the constructions?  Split into teams?  Randomly put in a waitlister to cause havoc?  Keep score?  Let the players build their own teams/contests?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Mullet Master on June 21, 2012, 09:19:04 pm
Alright, here's an idea I'm kicking around.

No Mercy! : The Cobra Kai RTD (based off Karate Kid)

You play as a member of Cobra Kai during its darkest times, right after the Tournament of the first Karate Kid movie. As a hapless evildoer, your Sensei John Kreese sends you on missions of revenge against everything. Expect brutal combat, shameless one liner repeating, and awful 80s references

I'm thinking typical gameplay will require a balance of character development/leveling up (training, etc) vs. doing what the hothead Karate Sensei asks, along with some larger group missions every five or so turns. Penalty for disobeying Sensei Kreeses orders will be

No Mercy.
 
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on June 22, 2012, 02:45:38 am
brutal combat, shameless one liner repeating, and awful 80s references

That sounds very interesting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on June 22, 2012, 09:16:24 pm
Seeing the Cobra Kai RTD makes me miss Order of the Kai RTD.

Dwarmin! What're you up to these days...? :3
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tarran on June 22, 2012, 10:24:39 pm
Dwarmin! What're you up to these days...? :3
Getting her ass kicked by assassins of the God of Murder while carrying a godly copper scale in her magical backpack while I eat sweetrolls and watch my son the God of Chaos juggle live rats.

More seriously, I don't think I've seen him around this thread for a while. If you want to ask, I'd suggest PMing him.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Yoink on June 22, 2012, 10:35:14 pm
Dwarm's still around, he posted in Nowhere To Run a while back. He's not keeping his usual, insanely high posting rate at the moment, though. :(

Anyway! I want to finally get around to making that light-hearted, action-oriented RTD I've been kicking around in my head for a while.
I was wondering, though, if the players are going to be a team of post-apocalyptic mercenaries, how should the team's name and such be decided? Should I gather suggestions and make a poll in the thread? Should I let the players elect one of their number to play the team leader, or should I simply fill that role with an NPC to keep things simple?
This may sound worrying, but never fear, it is not going to be anywhere near as complex as my other RtD. :P I am keeping things very simple, game-wise.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on June 22, 2012, 11:27:08 pm
More seriously, I don't think I've seen him around this thread for a while. If you want to ask, I'd suggest PMing him.
Hm, I might do that if he doesn't show up.


In unrelated news, back to MCRPGSimsThing.

Currently, I've decided on three skills per material- small items, furniture, structures. Now I'm trying to figure out where weapons and armor, probably including practical tools, fit in there. I'm worried about the balance between all three as far as usefulness goes.

Three basic thoughts have occurred to me. The first and most obvious is cramming them into an existing category. As I've mentioned, I'm concerned that might unbalance them.

The second, which I'm currently leaning towards, is to make Weaponcrafting and Armorcrafting their own separate, material-independent skills, so someone who can make armor out of bronze can probably do just as well with stone, leather, or bone. I find that option intriguing, but then I'm a little concerned about those skills being overpowered.

The third is just to let players use any relevant skill for them, essentially adding weapons and armor to all categories. Don't think I like this one much, but it is a material-centered option that doesn't favor any one set.


In related news, I'm not entirely sure where stranger things, like clothing or vehicles, would fit in here. Clothes might just qualify as small items, or possibly even be split off into its own separate, material-less skill. Of course, then you could make an argument for doing the same with, say jewelry, which might work, but also possibly for things where it really couldn't work. Hatmaker might be an okay NPC profession, but no sane player (and not very many insane ones) are going to want to professionally make nothing but hats.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on June 22, 2012, 11:36:09 pm
Clothesmaking? You could encompass things like Spinning, Weaving and things related to the base material for common clothing under the single skill of Clothesmaking as well.

And vehicles get a little trickier. I'm fairly sure there should at least exist a different specialization for the moving parts and the external parts...Or you could just encompass that by a very high level of Engineering/Mechanics.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tarran on June 23, 2012, 12:17:58 am
Dwarm's still around, he posted in Nowhere To Run a while back. He's not keeping his usual, insanely high posting rate at the moment, though. :(
I never said he wasn't around the forum...
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Dwarmin on June 23, 2012, 01:39:00 am
Meh, I'm not gone. :P

I guess I have been posting less and less recently...I dunno, it just seems harder to keep up the same enthusiasm I used to have.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on June 23, 2012, 07:53:46 am
I was wondering, though, if the players are going to be a team of post-apocalyptic mercenaries, how should the team's name and such be decided? Should I gather suggestions and make a poll in the thread? Should I let the players elect one of their number to play the team leader, or should I simply fill that role with an NPC to keep things simple?
This may sound worrying, but never fear, it is not going to be anywhere near as complex as my other RtD. :P I am keeping things very simple, game-wise.

Let them decide. Keep the numbers down too ;)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Powder Miner on June 25, 2012, 05:00:48 pm
Any advice for someone who can't reliably host a game?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on June 25, 2012, 05:04:19 pm
Any advice for someone who can't reliably host a game?
Depends on what your problem seems to be. There's a lot of reasons your games can keep dying off.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Powder Miner on June 25, 2012, 05:06:30 pm
My problem is that I'm really just kinda lazy and so that among other things I'm doing, I kind of let it slip by me.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Spinal_Taper on June 25, 2012, 05:08:33 pm
Maybe if you scheduled a select time every day/week/what have you.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on June 25, 2012, 05:12:12 pm
Ah. Well, that could still be several different problems, but:

Make sure it's something you're interested in. If you want to see what's going to happen next, it'll give you more motivation to update.

Remember that it's never too late to bring a game back from the dead. If you start thinking it's dead at a certain point with no updates, obviously it tends to become genuinely dead.

Consider asking your players to poke you. Being reminded that people are waiting on you can help motivate you. Or annoy you, depending on your particular style.

Try to get a schedule or trigger of some sort. If you always update on a certain day or after a certain amount of time has passed, it'll be easier to keep doing that than updating "whenever, but hopefully sooner than the last four times."

Try doing it anyway. It's usually not nearly as hard to update as you're making it out to be to your lazy self. Once the window's open and the dice are rolling, things tend to move along.

Do it in chunks if you have to. Rolling one player's turn, saving your work, and then going back to being lazy is better than never rolling any turns because you don't want to slog through the whole thing at once.


I'm sure there's others, but these are what come to mind.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Skyrunner on June 25, 2012, 07:41:08 pm
My problem is that I'm really just kinda lazy and so that among other things I'm doing, I kind of let it slip by me.

Usually, I update exactly once per day. No posts? Just skip them.

Sometimes I get too demotivated and just drop the games. An example would be a day (24 hours) passed, and there's like only one action, or it takes too much effort to update it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Powder Miner on June 26, 2012, 02:48:07 pm
OK...
I'm going to be starting a game soon, and if I take way too long, in general I WOULD appreciate PM pokes.

Elaborating flavorwise on what I'm doing to do, it's an RTD about a multi-dimensional agency that has lots of secrets, set in the modern world, created from a world I've elaborated in my head over a year. (It's not a government agency or anything though. (and it's not the MIB.)) Its stated goal is to protect the various dimensions and know -every !@#$ing thing it can- about them. Even it has its secrets though, as only the highest ranking members know the Agency's -name-. It even has reasons for that. Faced with enemies such as the other-dimension Infection and Steel Agers, the hedonistic group Zaifram that also has access to dimensional technology, named after its founder, groups that even the Agency knows very little of, and looming threats noone's discovered, the agents must protect the dimensions, learn their secrets, the secrets of the other groups, and maybe even of their own...

Also, a little bit of backstory
Spoiler: backstory (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Powder Miner on June 27, 2012, 04:28:01 pm
Double posting to bump here because editing didn't.

Also might as well expound mechanically.
As far as mechanics go, I think my RTD might be similar to my several times dead Thearchy RTD- it has stats, skills (though not in two categories), and weapons with different types.
The basic stuff is simple, but the equipment system has been worked out pretty well- There are several types of damage, like Impact (maces, etc), Projectile (I GOT BULLETED IN FACE), Explosive (bewm), Laser (I think you get it). These would be assigned to weapons along with their age (matters in a few faction, means Medieval, Modern, Future, Caveman, Far Future.) and have a weight rating for how heavy they are (Sidearm, Main Weapon, Heavy Weapon, I'm not making up exact weights.) along with usual ammo etc. for the weapon stats.
For example, sniper rifles are Main Weapons that are Modern and do Projectile damage.

Damage types come in useful when armor is calculated, as every armor had one damage type it's good against and one it's weak against. It also has an age and a weight rating (Light Medium or Heavy- matters on movement rolls).
For example, Kevlar is a light armor that is good against Projectiles but is weak against Impact. You can move well in it, it'll protect you fairly well from pistol shots, but it'll do nothing vs a sword.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Yoink on June 29, 2012, 05:34:26 pm
Okay, so I've been working away at a bit of backstory for my new RTD. I'm pretty much happy with it, (I'm keeping things simple like I said I would) but I'm still undecided on what to do with the team name/leader situation.
I'm thinking I might just make it that all the player characters are responding to an employment ad, and once the game starts they draw straws (Roll a die) to determine the team leader. :P
That still leaves the question of a name, though. Work out a name now, before starting, or let people decide ICly once the game begins? Or just leave it up to the team leader.   

At least all my problems are to do with fluff. I'm keeping the actual game very simple.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Skyrunner on June 29, 2012, 05:47:25 pm
I think I'm going to take the evil overlord idea and run with it.
To be one of my two final RTDs that I'll tak all the way to Korea if I can.
That also means that updates will be in the middle of the night.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on June 29, 2012, 06:20:03 pm
That also means that updates will be in the middle of the night.
I'll be waiting. Always lurking. Always in the shadows.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tiruin on June 29, 2012, 06:30:55 pm
That also means that updates will be in the middle of the night.
I'll be waiting. Always lurking. Always in the shadows.
Hooray, timezone buddies!

On a separate note, how does a GM...'simplify' the turns without making it all too complicated? Meaning detailed 'vision' of what the player sees, but simple in the way that it is easier to manage (if given stats and inventory, and modifiers; the like.) An example is like a generic RPG-game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Skyrunner on June 29, 2012, 06:35:05 pm
Eh?

(did not understand question)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Darvi on July 01, 2012, 02:29:20 pm
'sup. Anything interesting going on in this thread?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on July 01, 2012, 02:36:06 pm
Skyrunner's thinking about something involving evil overlords.

Otherwise... not much. PM's also working on something, sort of a modern magicless multiworld I guess?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: monk12 on July 01, 2012, 08:15:50 pm
Indeedy, has been a quiet month or two round this thread. I keep meaning to go rehash one of my prior ideas, but then I get sidetracked. Ah well.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Skyrunner on July 01, 2012, 08:21:46 pm
Gave up halfway through writing OP of evil overlords.
Will try and finish tomorrow :P

I'm worried it would be too ... cheesy? Or longwinded. Maybe tangled diction.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Yoink on July 01, 2012, 09:28:35 pm
I've written the larger part of my long-planned Post-apoc action RTD, but at the moment I'm not really in the mood to finish it. :-\
Not that there's much to finish, just need to type up the last bit. It's pretty simple, I just have stuff to do today.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Scelly9 on July 01, 2012, 09:31:55 pm
I've written the larger part of my long-planned Post-apoc action RTD, but at the moment I'm not really in the mood to finish it. :-\
Not that there's much to finish, just need to type up the last bit. It's pretty simple, I just have stuff to do today.
Does it involve zombies? Because if not, I need to run a zombie RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Yoink on July 01, 2012, 09:51:11 pm
Not traditional zombies as such- at least, I hadn't had any plans to include them- but I had intended on including some zombie-mechanical-cyborg things at some point... ;) No spoilers here, though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on July 02, 2012, 02:05:34 am
Gave up halfway through writing OP of evil overlords.
Will try and finish tomorrow :P

I'm worried it would be too ... cheesy? Or longwinded. Maybe tangled diction.
I'm guessing it'll be fine, especially because both cheesiness and long-windedness fit evil overlords well, but I'd be willing to help if you need advice/proofreading or something.


Does it involve zombies? Because if not, I need to run a zombie RTD.
Make sure you think it through. We've had several zombie games in the past, but they tend to die off quickly, and I suspect it's because the general premise is "Zombies," followed by "...now what?"
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on July 02, 2012, 02:33:23 am
they tend to die off quickly, and I suspect it's because the general premise is "Zombies," followed by "...now what?"

Pigeon dating?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Yoink on July 02, 2012, 02:46:59 am
Ooh, an RTD where players manage rival 'Mail-Order zombie brides' businesses!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on July 02, 2012, 03:16:06 am
Ooh, an RTD where players manage rival 'Mail-Order zombie brides' businesses!

Tell me more?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Yoink on July 02, 2012, 03:22:41 am
You need more?! That one sentence is already pure gold.
Seriously, if you could mine it out of your computer monitor you could keep yourself in gnomeblight and reindeers til .12 is released. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on July 02, 2012, 03:34:57 am
You need more?!

Want, yes. Would there be a plot, or would it just be a vs kind of thing? I suppose that would actually work ok, there could be PvP things going on, zombie-bride sabotaging and suchlike.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Yoink on July 02, 2012, 03:44:08 am
I suppose the players could be resourceful survivors of an apocalypse, (which only affected a single continent or something) making the most of their unpleasant situation. They would have to overcome such obstacles as sourcing contact lenses to cover up those glassy eyes, getting botox to work on a living corpse, finding clothes that compliment the pallid, sickly skin without looking too 'gothy' and intimidating, and of course how best to pack the brides for a long, overseas flight... Not to mention getting them through customs at their destination.
I'm guessing freezing them would be best. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on July 02, 2012, 03:50:13 am
If I ran it I would make sure someone had their arm ripped off by a terrible zombie mail order bride preparation accident by turn two. I'm in a slightly bad mood today and hope it doesn't effect my next turn write-up too much.

Anyway, I would play a Roll to Rival Zombie Mail Order Bride Services game but certainly don't have the mental capacity to consider making it right now.

I'd still like to run Roll to Minstrel when my deathmatch is finished but I'm much more in the mood for some kind of game with arms being ripped off right now.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Noodlerex on July 02, 2012, 03:55:50 am
So a small idea has been forming in my mind and I think it's about time I write it down somewhere, but before I make up a huge/complex system for it would anyone be interested in roll to mutagen? It basically involves players which are test subjects doing contracts for a mysterious organisation in return for upgrades to their different mutations/cybernetic implants. Would anyone be interested, if so I'll start doing all the technical stuff now.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on July 02, 2012, 04:02:02 am
I think I could be interested dependent on the tone and complexity, Noodlerex.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Darvi on July 02, 2012, 05:41:45 am
I had an idea that I have talked about on IRC (but for the everloving flying fuck I can't remember with whom). Basically, the characters are permanent, and whenever one of them "dies" their player gets replaced with the next guy on the waitlist (provided they want to, they could also hold out for a different character to die). The players would, effectively, switch around characters during the entire game.

It also prevents those awkward situations where you have to find a tavern so that you can conveniently find a new adventurer who just happens to be interested in joining.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on July 02, 2012, 05:44:20 am
How would you make that work / explain the death into undeath?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tiruin on July 02, 2012, 06:28:46 am
I had an idea that I have talked about on IRC (but for the everloving flying fuck I can't remember with whom). Basically, the characters are permanent, and whenever one of them "dies" their player gets replaced with the next guy on the waitlist (provided they want to, they could also hold out for a different character to die). The players would, effectively, switch around characters during the entire game.

It also prevents those awkward situations where you have to find a tavern so that you can conveniently find a new adventurer who just happens to be interested in joining.

Roll to dodge Amnesia?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Darvi on July 02, 2012, 09:12:59 am
How would you make that work / explain the death into undeath?
They either don't actually die or they come back to life. Hence the quotes.

Roll to dodge Amnesia?
óO
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Dermonster on July 02, 2012, 09:50:07 am
Roll to M(ultiple)P(ersonality)D(isorder).
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on July 02, 2012, 12:54:15 pm
I had an idea that I have talked about on IRC (but for the everloving flying fuck I can't remember with whom). Basically, the characters are permanent, and whenever one of them "dies" their player gets replaced with the next guy on the waitlist (provided they want to, they could also hold out for a different character to die). The players would, effectively, switch around characters during the entire game.

It also prevents those awkward situations where you have to find a tavern so that you can conveniently find a new adventurer who just happens to be interested in joining.
Interesting, but probably suffers from a few problems regarding character direction and desirability. Like, suppose a mage controlled by derm had a near-death experience and was suddenly controlled by me- he'd go from incinerating everything at the drop of a hat to being a kleptomaniacal golemmaker with a lot of patience and curiosity.

Similarly, some people are going to want to play some characters a lot more than others. Figuring out how to build them in the first place is similarly an issue.

On the bright side, of course, you could totally let the audience make suggestions/control bad guys/otherwise attempt to screw over the party with no reservations whatsoever. They're not being dicks, they're just earning their turn. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Darvi on July 02, 2012, 01:07:43 pm
Interesting, but probably suffers from a few problems regarding character direction and desirability. Like, suppose a mage controlled by derm had a near-death experience and was suddenly controlled by me- he'd go from incinerating everything at the drop of a hat to being a kleptomaniacal golemmaker with a lot of patience and curiosity.
Well there's in-character and there's out-of-character, so if you get a character played by Derm you should play him like Derm.
No wait that's a stupid idea we don't want to break the setting do we.

Quote
Similarly, some people are going to want to play some characters a lot more than others. Figuring out how to build them in the first place is similarly an issue.
I was thinking about that and thought that maybe during character creation the GM could just mix up the character traits a little, like take a trait from one character and put it on another and so on. That way, everybody will be disappointed!

Also I pondered on giving characters traits, depending on their actions. Kinda like Alpha Protocol, except they mostly don't give actual benefits and only serve for a constant characterisation.

Quote
On the bright side, of course, you could totally let the audience make suggestions/control bad guys/otherwise attempt to screw over the party with no reservations whatsoever. They're not being dicks, they're just earning their turn. :P
Both, actually. Because why not combine dickishness with productivity? Of course GM-discretion would be required, because having Trogdor show up and beat everybody up is kinda boring and lame.

Wait did I really claim that? Damn.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on July 02, 2012, 01:16:51 pm
Well there's in-character and there's out-of-character, so if you get a character played by Derm you should play him like Derm.
No wait that's a stupid idea we don't want to break the setting do we.
Disruptive examples aside, there's probably going to be considerably less interest in playing a prefab character the way a prefab character's supposed to be played. You could possibly get away with a bit more by basing the characters on simple, solid, easily explained archetypes, possibly modified by different interpretations or events (ie "Noble Paladin" could go several different ways, depending on player, happenstance, and common perception), but that'd still have some issues.


I was thinking about that and thought that maybe during character creation the GM could just mix up the character traits a little, like take a trait from one character and put it on another and so on. That way, everybody will be disappointed!

Also I pondered on giving characters traits, depending on their actions. Kinda like Alpha Protocol, except they mostly don't give actual benefits and only serve for a constant characterisation.
If you need to resort to that, you should probably just make them bland/defaulted from the start. Not that mixing up traits a little couldn't make things interesting, but I'm not sure if being specific is a good thing in this case.

I like the traits idea, but I'd say giving them mechanical effects would be better. In some cases, at least. Gotta give them some RPG progression or there's even less motivation to play, since you wouldn't even get to make that much of a mark on the character/world otherwise.


Of course GM-discretion would be required, because having Trogdor show up and beat everybody up is kinda boring and lame.
Obviously.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Darvi on July 02, 2012, 01:29:56 pm
Disruptive examples aside, there's probably going to be considerably less interest in playing a prefab character the way a prefab character's supposed to be played. You could possibly get away with a bit more by basing the characters on simple, solid, easily explained archetypes, possibly modified by different interpretations or events (ie "Noble Paladin" could go several different ways, depending on player, happenstance, and common perception), but that'd still have some issues.
Well yeah.
But most characters are pretty archetyped anyway (a wizard ain't gonna charge into melee anytime soon), and people can be surprisingly complex. Some deviation from expected behaviour can be accepted and is even expected.
Conversely, most players are so simple that you shouldn't expect more variation than "Kill monsters, take loot, wait for the perfect moment to stab my colleagues in the back".


Quote
If you need to resort to that, you should probably just make them bland/defaulted from the start. Not that mixing up traits a little couldn't make things interesting, but I'm not sure if being specific is a good thing in this case.
Well, not that kind of traits for this paragraph. More like, a person wants to make a mage, but instead of a staff he gets a dagger. Stabby mages are fun!
That kind of stuff.

Quote
I like the traits idea, but I'd say giving them mechanical effects would be better. In some cases, at least. Gotta give them some RPG progression or there's even less motivation to play, since you wouldn't even get to make that much of a mark on the character/world otherwise.
Snarky: Your repeated usage of sarcasm makes you hard to read. +1 to bluffing!

Quote
Obviously.
CONSENSUS! HUZZAH! ^[i_i]^
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on July 02, 2012, 02:13:42 pm
Well yeah.
But most characters are pretty archetyped anyway (a wizard ain't gonna charge into melee anytime soon), and people can be surprisingly complex. Some deviation from expected behaviour can be accepted and is even expected.
Conversely, most players are so simple that you shouldn't expect more variation than "Kill monsters, take loot, wait for the perfect moment to stab my colleagues in the back".
Oh, I disagree completely. A wizard derm makes or plays would probably be nothing like one I'd make or play, which might very well be completely different from one you make or play. Unless the players' options are just so limited that "stab it in the face" or "blast it with fire" are their only options, you're probably going to see a pretty big variance. And even then, some people would find an excuse to stab something in the face (or NOT stab it in the face, as the case may be).


Well, not that kind of traits for this paragraph. More like, a person wants to make a mage, but instead of a staff he gets a dagger. Stabby mages are fun!
That kind of stuff.
Stabby mages are fun! But, sooner or later the mage is probably going to have the option to make or find a staff. And, "option" is a rather broad term when dealing with many players.

Plus, trading. If the wizard's in full plate and a dagger, the thief's in robes and a broadsword, and the warrior's got a staff and leather armor, you've got kind of an obvious solution there.


Snarky: Your repeated usage of sarcasm makes you hard to read. +1 to bluffing!
Probably a bit severe for anything but chronic use, but yeah.

Probably also more traditional stuff as well, though. Not necessarily straight modifiers to dice rolls, because that adds up quickly, but something letting everyone know that the warrior who's spent all game hacking up goblins is getting better at it would be nice.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Darvi on July 02, 2012, 02:28:20 pm
Oh, I disagree completely. A wizard derm makes or plays would probably be nothing like one I'd make or play, which might very well be completely different from one you make or play. Unless the players' options are just so limited that "stab it in the face" or "blast it with fire" are their only options, you're probably going to see a pretty big variance. And even then, some people would find an excuse to stab something in the face (or NOT stab it in the face, as the case may be).
I sometimes forget that rampant cynicism and sarcasm make for terrible arguments.


Quote
Stabby mages are fun! But, sooner or later the mage is probably going to have the option to make or find a staff. And, "option" is a rather broad term when dealing with many players.

Plus, trading. If the wizard's in full plate and a dagger, the thief's in robes and a broadsword, and the warrior's got a staff and leather armor, you've got kind of an obvious solution there.
Equipment may be tradeable. Maybe. Paralysing fear of the colour yellow isn't.


Quote
Probably a bit severe for anything but chronic use, but yeah.

Probably also more traditional stuff as well, though. Not necessarily straight modifiers to dice rolls, because that adds up quickly, but something letting everyone know that the warrior who's spent all game hacking up goblins is getting better at it would be nice.
Goblinhacker: Goblinoids have a 20% chance of running away in fear as they recognize the bane of their civilization. Better start running or your precious loot will be over the hills!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: 10ebbor10 on July 02, 2012, 03:00:19 pm
I was planning to run a live RTD, somewhere next week.

It'll probably be some cross between an Rtd and a board game I never played.

Story
You're one of the crewmembers on the HMS Titanic. Not the real one, one of the several space ones. Now, for some reason, you seem to have extremely bad luck, and disasters keep happening aboard. Security expenses cuts due to the Galactic Credit crunch didn't help either. Now, since you're the only crew, you must try to keep the ship flying, against the best of odds.

Tldr: Spaceship Titanic, you need to keep it flying

Spoiler: Mechanics (click to show/hide)

Spoiler: The ship (click to show/hide)

Spoiler: Random events (click to show/hide)

Featuring:
-Badly drawn map
-Random events
-Others

Notes:
-This will not be to silly nor freeform. Please refrain from using the map as a multiplayer paint program.
-6 to 8 player

Need suggestions for random events, I'll finish this later
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Darvi on July 02, 2012, 03:04:45 pm
Random events?

-Meteor Swarm
-Random Aliens
--Pirates
--Traders
--Damaged Ship
-Black H¤le
-Solar Flare jamming the ship's machines
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: 10ebbor10 on July 02, 2012, 03:13:07 pm
Added those, and then some
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Dermonster on July 02, 2012, 03:14:25 pm
Negative space wedgie.

Hyper-advanced Alien artifact.

Wormhole.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Darvi on July 02, 2012, 03:18:00 pm
Space Mutiny, ranging from Manchurian agents to rogue AI's.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Yoink on July 03, 2012, 12:35:03 am
As for Darvi's idea, maybe the strange, sudden changes in a person's personality could be explained away as a hallucinogenic side effect of the knockout/mind-control drugs used by the shady government organization that's controlling them?
The late-game plot could be the characters realising their plight, and tryng to break away from their oppressive rulers, fighting against the very control systems that have been built into their nervous systems.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Noodlerex on July 03, 2012, 04:39:33 am
So I was doing stuff for Roll to Mutagen and was wondering, would you prefer a currency or level based system for acquiring upgrades?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Yoink on July 03, 2012, 07:06:09 am
So, I'm watching this show, Episodes. (For your information I never used to watch any TV. I blame the smog involved in living in a built-up area for killing off my braincells. :P)
I can't help but think what a hilarious RTD idea it would make. Hello? Players as fawning, incredibly shallow TV executives who will flatter, manipulate and outright lie to secure the best stars/scripts/locations for their network, whilst sucking up to/dodging abuse from their flamboyant, cutthroat bastard of a boss.
Thoughts? I'm sure the Bay12 madness would work its way in, too, and that can only be a good thing...
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tsuchigumo550 on July 04, 2012, 02:35:15 pm
I might be rebooting that old idea of mine for the drone combat RtD, but it'll likely be updated very slowly. As much as I wanted to run the games I had set up, accursed real life came-a-knocking and I ran out of time to so much as write up the plots that would be required.

I did have some time to "revamp" the system:

Starting off, players have access to six kinds of drones, all of them older, decommissioned military ones.

The starter six come in different flavors:
"Skorpion", although very old design it's been used forever. Focuses heavily on melee but has light midrange capabilities.
"OMA-MK2", a heavily midrange oriented drone with twin machineguns.
"Solairs", a long-range specialist with minimal capability in other ranges.
"Satori", an older recon-type drone outfitted with weaponry for mid-long range.
"Widow", a multipurpose drone with long-range weaponry and melee armaments.
"Skirmisher", a cousin of Skorpion but with more balance between ranges.

The arenas are circular, making distance very easy. You're X away from the wall, Y distance from enemy, and they're Z away from the other wall.

Objects in the arena will sometimes come into play depending on actions taken. Anything viable will be bolded in the afterturn description of the scene.

Parts can be swapped about freely and introduce different modifications. Drones have these parts:

Heads: Often affect accuracy, sometimes range of certain weapons.
Cores: The main body, affects total health heavily and other abilities, plus slots for other parts
Arms: Come in sets of 2, affect stats relating to battle in general
Legs: Affects movement speed, some legs have different additions like generators allowing for extra movements.
Boosters: Have a certain number of uses, and most often allow much larger movement ranges. Some have other effects.

Upon winning, loot is given. Loot comes in these forms:

Colosseum Points, or CP: Allows you to buy things at the Market (located on main page)

Part Mods: Allows you to modify existing parts to change their bonuses, but they are only described with a letter (or letters) and appearance.

Parts: Salvage, or prize. Different parts for your drone.

------

After every match or so, the market will change what it has in stock.

Every part must be spoilered in each turn post, to solidify what parts are being used and with what modifications. This is only changeable outside of a battle.

Players may be pitted against one another, or against an AI opponent. It's a slow paced game, and everyone might not be playing at the same time. This game is done on a match-by-match basis, but you will be PMed when your name comes up on the next match (while one is being played, another lot is drawn. You get a total of two PMs, one before, one when it is your turn.

This will boot up when I've got a nice enough listing of parts. Please note this is not a game that will be fast paced at all, and names for matches are drawn completely at random (exceptions will be made, once you've played your name is removed for the next 2-3 matches). This isn't one of those games you should be refreshing like a crazy person (It does make me feel good if you do that, but there's no use.)

It'll be around, hopefully within a month or two. Note that every weapon has it's own roll, for instance:
The general sniper rifle roll is (d6)+2 minus (spaces moved this turn) , best result 6, sucess 5-7, failure 1-4, 8
That is mercifully put within the weapon description, so that when you write your loadout:

"Sniper Rifle"(d6)+2-movedthisturn

Wish me luck.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Darvi on July 05, 2012, 05:30:25 am
Since I'll be done with work by tomorrow afternoon, I want to start another RTD. Either I'll give another go at Roll to Strife, or I'll try the Roll to have Dissociative Identity Disorder that Derm suggested. It would probably be something like Edna&Harvey: The Breakout meets Remember11, maybe with a dash of the Psychonauts endgame? I'll have to see.

Anybody have any preferences for any of those?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Yoink on July 06, 2012, 06:57:58 pm
Uh, I'm not sure what any of those are, I'm afraid. :-\ I never managed to beat Psychonauts. I got stuck on that bit with the stomping.
I'd have a look at whatever you started though, Darvi!

The reason I'm posting, though: I need RTD help! I want to keep this RTD simple but I am not doing so well. I was thinking I would just have three 'classes', big brutish thugs, brainy types and a middle-ground 'soldier' class.
But how far should I go in giving them bonuses/penalties?
Is +2 or -2 too much of a modifier for a character? Should I focus on giving bonuses through items, instead?
I'm not good at asking questions and stuff, here's what I've got so far... The specialist/scientist class isn't finished, so I'll leave it out for now.
Spoiler: Classes (click to show/hide)

Ugh, now that I've typed it out it seems even worse. :-X Maybe I should just drop all the bonuses to +1? Or maybe one of you lot can just give me some advice from salvaging something?
I got disheartened before finishing the specialist class, but they're basically smarty-pantses who can read and use technology, and can then choose to specialize in something, whilst being really squishy.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on July 06, 2012, 07:01:18 pm
I think you could leave the bonuses at +1 and soften problems to demonstrate mastery. For example, a swordsmaster fails differently at a roll of [2] than a peasant using the same sword with the same roll. Similarly, you could use arbitrary interpretation of the mastery of each class to cushion the problems caused by lower rolls.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on July 06, 2012, 07:08:51 pm
It might help to consider the number sets you're talking about here.

For instance, a +0 gives a potential set of outcomes of 1, 2, 3, 4, 5, 6; or Critical Failure, Failure, Partial Success, Success, Critical Success, Overshot, if you prefer. A +1 bonus turns that into 2, 3, 4, 5, 6, 7; a +2 yields 3, 4, 5, 6, 7, 8. A -1 gives 0, 1, 2, 3, 4, 5; a -2 gives -1, 0, 1, 2, 3, 4.

So, as you can see, each +/-1 is indeed pretty powerful; someone with -2 fails miserably half the time, and only succeeds all the way one out of every 6 tries. Someone with +2 literally can't fail except by not succeeding quite well enough or, more likely, succeeding too well.


Caellath's advice is also good.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: monk12 on July 06, 2012, 07:46:16 pm
I've been chewing on a system where you get rerolls instead of flat modifiers since it keeps the same range of possible outcomes but still increases the odds of a success. Something along the lines of "if you miss with a ranged weapon, reroll" and skills like that. Still haven't futzed with it much, though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on July 06, 2012, 08:06:04 pm
I've been chewing on a system where you get rerolls instead of flat modifiers since it keeps the same range of possible outcomes but still increases the odds of a success. Something along the lines of "if you miss with a ranged weapon, reroll" and skills like that. Still haven't futzed with it much, though.
Tsuchigumo used a system like that. You gained points to distribute, and there were tiers of bonuses to points applied to each cathegory. 3 points in defense or offense meant you got the first tier and were allowed to re-roll once if you got a roll of [1]. The second tier for attack came at 6 points spent there and negated any (-1) modifier on your attack, or negated one point out of a (-2) modifier inflicted upon your character's attack.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Dermonster on July 06, 2012, 08:08:34 pm
Seans system was good for balancing penalties and positives, via increasing and reducing die size.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Yoink on July 06, 2012, 09:19:39 pm
I think you could leave the bonuses at +1 and soften problems to demonstrate mastery. For example, a swordsmaster fails differently at a roll of [2] than a peasant using the same sword with the same roll. Similarly, you could use arbitrary interpretation of the mastery of each class to cushion the problems caused by lower rolls.
Yeah, actually, I do like that idea, Caellath.
And Irony, I was thinking of adding modifiers for more difficult actions, but on second thoughts that was a rather stupid idea. :P I think the +2 would be far too hard, since it would make it basically impossible for someone to fail most actions.
Also, those -2 modifiers would be for, say, a hulking, stupid 'tank' type character trying to hack a computer, or conversely a wimpy scientist attempting to smash down a door.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on July 06, 2012, 09:25:13 pm
Speaking of systems: Crafting!

Right now I'm trying to figure out the crafting system for a game I'm working on. I'm unsure about mass-producing items; presumably there'll be a way to make more of something rather than better somethings, since a fair portion of the game will involve creating crappy stone cups to satisfy your NPC slaves companions, but alternatively when you want cheap stuff you'll just train an NPC to do it.

Regardless, for crafting nice items, I'm considering the following system, largely stole from Skyrunner:


When you roll to make an item, a result of 1-5 (or lower, presumably) dictates the quality of the item. 5 means it's very nice, 3 means it's pretty iffy, and so on.

A 6 is a special case, however. When you roll a 6, the level of the item goes up by one and you roll again for the effect. So for instance, a [5] would produce a very nice cup, while a 6->5 would produce a very nice level 2 cup, a 6->3 would produce a pretty bad level 2 cup, and a 6->1 would presumably have some horrible level 2 consequences associated with it. 6s on a reroll trigger another reroll and increase the item level as normal.

Skill bonuses, then, would consist of +1 bonus to however many rolls the bonus is, ie Cupmaking 1 would give a +1 bonus to the first roll and nothing to any rerollings from 6s, Cupmaking 2 would give a bonus to the first roll and, if that first roll was a 6+, another +1 bonus to the second roll, Cupmaking 3 would give a +1 bonus to up to three rolls, and so on. I could potentially see letting players condense this somehow, ie having Cupmaking 6 grant +2 to the first three rolls instead of +1 to six rolls in the hideously unlikely chance they got six rolls, but I'm not sure I'd want it to be complex enough to allow strategic assignment of bonuses.

I'm also considering letting the bonuses go untriggered in the event that the roll is a natural 6, since I hadn't intended any extra bonuses for higher than a 6. Alternatively, that could just be wasted bonus, or a 7+ could boost the level by 2 or something.


Anyway, thoughts on any of that? I'd like to keep it relatively simple (potentially rerolling several times per action is pushing it as is), but I'd like very well-made items to be a stroke of good luck, even for experienced crafters.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Yoink on July 08, 2012, 02:41:52 am
Oh god, I decided to re-read Lawastooshort's Roll to Seek the Grail... I am helpless with laughter here, I am glad the house is empty because I have literal tears of laughter in my eyes! :D I haven't laughed so hard since... Since... I dunno. Probably the first time I read it, truth be told! :P

Also Irony: That sounds good to me, but remember: If the players happen to be dwarves, each crafting roll should be followed by an endurance one. After all, they generally craft by smacking the materials with their rugged bearded faces!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: scriver on July 09, 2012, 05:10:50 am
Guys. Guys. Cthononauts. Who's with me.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Spinal_Taper on July 09, 2012, 05:52:36 pm
Metal Gear Solid RTD. Maybe the players would be in PMCs, maybe a Foxhound esque thing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on July 09, 2012, 07:11:58 pm
Guys. Guys. Cthononauts. Who's with me.
What the devil are Cthononauts?


Metal Gear Solid RTD. Maybe the players would be in PMCs, maybe a Foxhound esque thing.
Sounds awesome, but at that point I'd probably prefer some sort of fantasy equivalent. Like villainous sub-bosses.

Space opera could also work, but semi-modern just seems kinda boring, personally.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Spinal_Taper on July 09, 2012, 07:14:40 pm
((I assume cthononauts is cthulu and chrononauts.))
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: monk12 on July 09, 2012, 08:20:13 pm
((I assume cthononauts is cthulu and chrononauts.))

Even if that isn't what it is, it's what I'm assuming it is now. Preferably helpful chibi Lovecraftian Horrors just trying to clean up their accidental snarling of the space-time continuum.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Mullet Master on July 09, 2012, 08:22:34 pm
Metal Gear Solid RTD. Maybe the players would be in PMCs, maybe a Foxhound esque thing.


!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on July 10, 2012, 01:01:24 am
So, every time I read an XCOM LP I wanna make an XCOM RTD. But, that'd be far too complex, wouldn't it?

I mean, I keep thinking about how I could tone it down, but it's kind of hard to figure something out that's actually in-between XCOM and base RTD rules, so the end result keeps being something like XCOM -> Base RTD Rules -> Uhhhhhhhhhhh.... You get reaction fired on a 1?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on July 10, 2012, 03:02:45 am
So I read something the other day that gave me an idea.

ROLL TO COUP!

Inspired by tales of history’s most incompetent coupers, this story would see 4+ opposing faction leaders try to take over a country.

Since I don’t know whether I would really ever do this as I have enough going on, I haven’t really worked out the mechanics in much depth. But! It would be vaguely competitive, in that the player whose faction does least badly would win, or gain control of the country and be declared El Presidente, or not lined up against a wall and shot, or something.

Players would have to PM the GM with their coup plan (which would be a simple 5 or 6 point thing) before the start, as obviously the co-conspirators would need to know what was going to happen. Major actions which deviate too much from the plan would get a -1 penalty as confusion would set in. Obviously, it would only take a few 1s and 2s for the plan to deviate from itself.

The PMed plan would include something like:
1 – Who are the co-conspirators (you know, disgruntled army officers, popular rebels)
2 – Who are the muscle (foreign mercenaries, disgruntled army officers)
3 – How are the weapons being obtained (airports, boats, stealing)
4 – Where are they going to proclaim their coup (radio station, presidential palace)

I had a definite 6 point plan template based on analysis of historical examples before I started writing this but I’m a bit ill so I’ve forgotten.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: hachnslay on July 10, 2012, 06:54:22 am
I am currently working on a Rules RTD inspired RTD i call " The universe wants you dead"
v
The basic rules are:
I  : (Sean Mirrsen's standard rules).
II  : Instead of taking actions Players can add rules or modify existing rules. Those rules are subject to the D6 and might get a + or - to it's roll if deemed over or underpowered.
III: the setting is decided by the GM.
IV : there are hidden rules. Those Rules will be revealed once players discover them.
V : No rule can be added against a specific player.
VI : Whenever a Player enters the game he or she may state one new rule with an automatic 4 - power buffs/debufs still apply.
VII: Player Rules must consist of a single sentence.
VIII: The GM may introduce new rules on every prime numbered Turn.
IX: People on the waitinglist can state a rule - one of those rules will be randomly chosen each turn and added to the Rules.
X: there are 4 players.
1: Players can only change and add Rules with arabic numbering.
^
currently WIP - already have most of a setting - might start this weekend. Anybody see an obvious flaw in the rules?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Darvi on July 10, 2012, 09:09:08 am
Metal Gear Solid RTD. Maybe the players would be in PMCs, maybe a Foxhound esque thing.
Been there, done that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: monk12 on July 10, 2012, 09:44:22 am
I am currently working on a Rules RTD inspired RTD i call " The universe wants you dead"
v
The basic rules are:
I  : (Sean Mirrsen's standard rules).
II  : Instead of taking actions Players can add rules or modify existing rules. Those rules are subject to the D6 and might get a + or - to it's roll if deemed over or underpowered.
III: the setting is decided by the GM.
IV : there are hidden rules. Those Rules will be revealed once players discover them.
V : No rule can be added against a specific player.
VI : Whenever a Player enters the game he or she may state one new rule with an automatic 4 - power buffs/debufs still apply.
VII: Player Rules must consist of a single sentence.
VIII: The GM may introduce new rules on every prime numbered Turn.
IX: People on the waitinglist can state a rule - one of those rules will be randomly chosen each turn and added to the Rules.
X: there are 4 players.
1: Players can only change and add Rules with arabic numbering.
^
currently WIP - already have most of a setting - might start this weekend. Anybody see an obvious flaw in the rules?

I'd probably make Rule 1 Rule XI- otherwise it looks pretty interesting, I'd be on board.

So I read something the other day that gave me an idea.

ROLL TO COUP!

Inspired by tales of history’s most incompetent coupers, this story would see 4+ opposing faction leaders try to take over a country.

Since I don’t know whether I would really ever do this as I have enough going on, I haven’t really worked out the mechanics in much depth. But! It would be vaguely competitive, in that the player whose faction does least badly would win, or gain control of the country and be declared El Presidente, or not lined up against a wall and shot, or something.

Players would have to PM the GM with their coup plan (which would be a simple 5 or 6 point thing) before the start, as obviously the co-conspirators would need to know what was going to happen. Major actions which deviate too much from the plan would get a -1 penalty as confusion would set in. Obviously, it would only take a few 1s and 2s for the plan to deviate from itself.

The PMed plan would include something like:
1 – Who are the co-conspirators (you know, disgruntled army officers, popular rebels)
2 – Who are the muscle (foreign mercenaries, disgruntled army officers)
3 – How are the weapons being obtained (airports, boats, stealing)
4 – Where are they going to proclaim their coup (radio station, presidential palace)

I had a definite 6 point plan template based on analysis of historical examples before I started writing this but I’m a bit ill so I’ve forgotten.

Also interesting, though I imagine that the country in question would have to be very fleshed out to facilitate multiple coup plans.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Darvi on July 10, 2012, 09:54:25 am
Alternatively, players can only add, remove, or modify arabic prime numbers.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on July 10, 2012, 10:33:58 am
Also interesting, though I imagine that the country in question would have to be very fleshed out to facilitate multiple coup plans.

I guess the details could be stolen from a real country's wiki page or something. A country with a history of coups.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Darvi on July 10, 2012, 10:45:25 am
France?

Oh wait, you said coup.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: monk12 on July 10, 2012, 11:12:15 am
France?

Oh wait, you said coup.

Coup doesn't sound anything like surrender!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Darvi on July 10, 2012, 11:21:57 am
Yeah I dunno I read that as Tour.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: hachnslay on July 10, 2012, 11:54:14 am

I'd probably make Rule 1 Rule XI- otherwise it looks pretty interesting, I'd be on board.


I didn't do that to leave players a strategic choice right at the beginning - they can change the basic rules if they get rid of the rule 1 - that in turn allows all other players and outside people to edit the rules before them. Also: 2: The turn order is fixed and decided by the order of joining.

Revealing anything else here about the background decisions might give players an edge if they read this thread - therefore ...
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Spinal_Taper on July 11, 2012, 07:14:20 pm
Daikaiju (Godzilla-like monster) RTD
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: micelus on July 11, 2012, 07:19:47 pm
I might as well post this since I have the time. It was originally ebbor's idea (really recent), I'm just working on it further. It's a godhood game with evolution mechanics, as intelligent AIs.

Deus ex Machina: Chariot of the Gods/Creation of Intelligence

Spoiler: Premise (click to show/hide)
Spoiler: Story (click to show/hide)
Spoiler: Energy and Influence (click to show/hide)

Spoiler: Resource Guidelines (click to show/hide)
Spoiler: Game Phases (click to show/hide)
Spoiler: Evolution Mechanics (click to show/hide)
Spoiler: Topography (click to show/hide)
Spoiler: Miscellaneous (click to show/hide)
Spoiler: AI Sheet (click to show/hide)
Spoiler: Example Species Sheet (click to show/hide)

God I need to finish this...Must. work out. evolution process.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Spinal_Taper on July 12, 2012, 05:01:49 pm
Earthbound RTD
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Person on July 13, 2012, 12:16:19 am
I've been designing a dwarven war rtd, with planes/tanks/boats, but still semi-medieval tech. It's somewhat based on the dwarven races, so you can design your own weapons and stuff. Just an interest check. I'm also not sure about making it 2 teams, or one vs gm ai and such, because it'd be difficult to have a high enough amount of players on both sides to make it work as gm especially with such a complex game, and then you'd have to do extra work it conceal their actions/etc, and it just goes on.

Edit: What do you say we make a basic rule set for a Tacticus rtd, or Tacticus in general. First we'd have to make a rules thread that someone is willing to update frequently (I semi-volunteer for this).Rulebooks would be made en mass by people in the thread, and approved as we go. Then, eventually, we actually play a game. The goal would probably have to be to find the most obscurely usefull thing in the mass of pages of rules, and use it to your advantage. Make sure to add tons of seemingly meaningless subclauses. When things interact in unforeseen ways, that will be the fun of it, sorta like 1kbwc (http://1kbwc.wikia.com/wiki/Unforeseen). What Tacticus really needs in the end, is some form of win condition, no matter how difficult to reach. I suppose if it gets to a point where you can't move without being countered utterly surrendering would be an option.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: 10ebbor10 on July 13, 2012, 01:50:54 am
I've been designing a dwarven war rtd, with planes/tanks/boats, but still semi-medieval tech. It's somewhat based on the dwarven races, so you can design your own weapons and stuff. Just an interest check. I'm also not sure about making it 2 teams, or one vs gm ai and such, because it'd be difficult to have a high enough amount of players on both sides to make it work as gm especially with such a complex game, and then you'd have to do extra work it conceal their actions/etc, and it just goes on.

Edit: What do you say we make a basic rule set for a Tacticus rtd, or Tacticus in general. First we'd have to make a rules thread that someone is willing to update frequently (I semi-volunteer for this).Rulebooks would be made en mass by people in the thread, and approved as we go. Then, eventually, we actually play a game. The goal would probably have to be to find the most obscurely usefull thing in the mass of pages of rules, and use it to your advantage. Make sure to add tons of seemingly meaningless subclauses. When things interact in unforeseen ways, that will be the fun of it, sorta like 1kbwc (http://1kbwc.wikia.com/wiki/Unforeseen). What Tacticus really needs in the end, is some form of win condition, no matter how difficult to reach. I suppose if it gets to a point where you can't move without being countered utterly surrendering would be an option.
I think that would be interesting. I would most certainly play. However, one of the key points of Tacticus is stating new rules every so often, so you might want to add some rules for that. (Ie, a new rulebook is accepted when 3 people accept it, a subclause when 2 players accept it,...). Of course, rules should be able to be made to affect this behaviour.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: HmH on July 13, 2012, 12:52:43 pm
So, I have decided to start another RTD, this time with quite a bit more freedom. As you may notice, the game's free-style gameplay was inspired by IronyOwl's unforgettable Staggered Magi RTD.

If Irony has no objections, I'll give it a name that will describe both the default state of the characters and the justification for the fact that our highly qualified masters of the arcane have a 1/6 chance to fumble their spells:

Staggering Wizards RTD

Spoiler: Introduction (click to show/hide)
Spoiler: Rolls and Magnitude (click to show/hide)
Spoiler: Wounds and Healing (click to show/hide)
Spoiler: Skill Levels (click to show/hide)
Spoiler: Schools of Magic (click to show/hide)
Spoiler: Character Sheet (click to show/hide)

Alright, now I'd like to ask a few questions before I go ahead and start it:
1. Anyone see any glaring holes in the system?
2. Would you personally want to play a hungover wizard with an unknown amount of vengeful husbands/jealous wifes after his/her head?
3. What, if anything, do you want to add to this game?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Dermonster on July 13, 2012, 01:04:02 pm
Wounds seem... off? I can't really tell without an extensive trial run but it seems weird. Maybe it's just a fear of big numbers per turn. Or I just see any wound system as weird. hmm.

Also all of my yes. Would I be able to take -4 to water magic in exchange for +4 to flesh?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: HmH on July 13, 2012, 01:19:28 pm
Wounds seem... off? I can't really tell without an extensive trial run but it seems weird. Maybe it's just a fear of big numbers per turn. Or I just see any wound system as weird. hmm.

Also all of my yes. Would I be able to take -4 to water magic in exchange for +4 to flesh?
Regarding the wounds: assume that a typical guardsman has 100 HP and a typical goblin has 60 HP. Sewer rats have 10 HP and bosses have a 'You have no chance to survive make your time' written in their HP meter.

And sure, you can. My system can handle broken bonuses like these. Just know that your [6][1]'s won't be pretty.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Nicholas1024 on July 13, 2012, 01:33:52 pm
Anyone want to bet that Derm causes at least three major catastrophes within the first 25 turns or so?

Anyway, you might want to cap penalties you can take. It'd likely end up extremely broken if you could just take -24 to a school of magic you have no interest in, and then apply +6 bonuses to four schools you want to use. (Also, what happens if you roll a 6 at max level?)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on July 13, 2012, 01:39:22 pm
I would jump into it, and here are my thoughts:
2- That could face some resistance from players that don't like their characters depicted as drunkards, although you could just say they wake up with a headache and make them decide the specific cause.
3- You could limit the number of items and their cathegories so they don't find their Wand Of Infinity Plus One inside a dumpster.
- And what are our limits? I suppose you'll constantly balance the power of each school, right?
- I have to agree the wound system is slightly confusing and the healing skill sounds like it can vary from tricky to outrageously difficult.
- Those bonuses derm asked are for the roll or knowledge level?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Dermonster on July 13, 2012, 01:46:41 pm
And sure, you can. My system can handle broken bonuses like these. Just know that your [6][1]'s won't be pretty.

*Note to self, get most brokenly high level possible*
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Person on July 13, 2012, 03:22:29 pm
Sure, adding rulebooks during the game could be a possibility. It'd just need to be a bit strict, like "No rules can target a specific player." Should I start a rulebook thread then?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: HmH on July 13, 2012, 03:23:04 pm
Anyway, you might want to cap penalties you can take. It'd likely end up extremely broken if you could just take -24 to a school of magic you have no interest in, and then apply +6 bonuses to four schools you want to use. (Also, what happens if you roll a 6 at max level?)
Hmm. Yes, you're right. Breaking the system through traits alone will render all the other wonderful ways of breaking the system irrelevant, so I'll impose a following rule:

The penalties and bonuses within traits have to be either -1 or +1. The apprentices with unduly exaggerated traits will be suspected of being older than they look, accused of being a body-snatcher and hunted down by the city guard the moment they are found out.

Everyone who wants to be all-powerful from the beginning will have to either fight a hopeless battle against wave upon wave of wizard-hunters or keep low profile. Either way, their short, short lives will be filled to brim with Fun and slaughter.

I would jump into it, and here are my thoughts:
2- That could face some resistance from players that don't like their characters depicted as drunkards, although you could just say they wake up with a headache and make them decide the specific cause.
3- You could limit the number of items and their cathegories so they don't find their Wand Of Infinity Plus One inside a dumpster.
- And what are our limits? I suppose you'll constantly balance the power of each school, right?
- I have to agree the wound system is slightly confusing and the healing skill sounds like it can vary from tricky to outrageously difficult.
- Those bonuses derm asked are for the roll or knowledge level?
2) - Well, the Introduction implies the apprentices aren't even supposed to know about such a thing as 'hangover', so they're not drunkards, they're just young people who got drunk out of curiosity or under peer pressure.
If someone's character actively opposes the idea of losing control while drunk, then what they did during the Graduation Night will be shown in a different light or, in case of some events, not shown at all.

3) - No, but people lucky enough to find The One Wand in a dumpster will inevitably lose it during the Graduation Night. If they wish, they can try to find the Wand and get it back; I'll be more than happy to provide a convoluted plot that will culminate in an epic battle with the Wand as the prize.

- Please elaborate. What limits are you speaking about? A sufficiently skilled mage can cast whatever he wants as long as it is within his school's limits, which are defined in the schools' descriptions.
The Magnitude Levels system will define which of his spells will work and which of them will fizzle: for example, 'crush all buildings around me to dust' will only work on a Level 6, and anything lesser than that will only result in partial destruction of the buildings.

- The healing skill will only be outrageously difficult if you don't have a healing item - something like a bandage for scratches, a tourniquet for serious bleeding and a splint for broken bones. If you do have a required item, Healing will be about as difficult as spellcasting or swordfighting.
Furthermore, each of the successes out of the three healing rolls will be considered a success for the Healing skill, which will allow for faster levelling of that rarely-used but vital ability.

- He asked for the roll bonuses. However, as I have pointed out, if he rolled a 1 on the fifth and higher Magnitude Levels of Flesh Magic, the results wouldn't be pretty. In the best traditions of ironic retribution, Derm's hypothetical mess-up would create a boss with a -4 to attacking trained soldiers and a +4 to attacking squishy wizards.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Dermonster on July 13, 2012, 03:25:45 pm
Aww, I was looking forward to getting a five hundred thousand bonus to fire magic and immediately making the sun feel impotent.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on July 13, 2012, 03:27:46 pm
So, I have decided to start another RTD, this time with quite a bit more freedom. As you may notice, the game's free-style gameplay was inspired by IronyOwl's unforgettable Staggered Magi RTD.

If Irony has no objections, I'll give it a name that will describe both the default state of the characters and the justification for the fact that our highly qualified masters of the arcane have a 1/6 chance to fumble their spells:

Staggering Wizards RTD

Alright, now I'd like to ask a few questions before I go ahead and start it:
1. Anyone see any glaring holes in the system?
2. Would you personally want to play a hungover wizard with an unknown amount of vengeful husbands/jealous wifes after his/her head?
3. What, if anything, do you want to add to this game?
Eeeeeee!

1 - Wound levels are affected by weapon skill but there's no defensive skill listed and only a very specific way to raise your HP. In theory this ought to mean combat will get a lot more dangerous the stronger the opponent, regardless of your own strength. Someone with Level 5 Swords, for instance, has something like a 1/12th chance of killing you outright (1/6th for rolling a 6, roughly 1/2 for not screwing it up afterwards) and nearly a 50% chance of dooming you to die in one turn. Even weaker wounds will kill you fairly quickly unless you happen to be or have access to a flesh mage (or have enough friends with enough free time to work together).

2 - That sounds hilarious.

3 - Ooh, tough to say. Probably more defensive options- I do love my living and being a mage-turtle. Some sort of summoning skill or ability would be cool but... well, that tends to be problematic on multiple levels. Crafting, including enchanting, would also be really nice, if they're not in already in some form and wouldn't throw things off too much. Some way to surpass max skill levels would also be cool, if unlikely to come up very often (especially for someone who hates to specialize like me).
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: 10ebbor10 on July 13, 2012, 03:55:52 pm
Since we're talking about wizards; I'm going to throw this completly unrelated idea out here:

You 're Utility wizards

Basically the story is that all wizards have gotten themselves killed, and now you must save the world. Sadly, you only know utility magic (http://tvtropes.org/pmwiki/pmwiki.php/Main/UtilityMagic)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: HmH on July 13, 2012, 04:04:42 pm
@Derm: You can still gather 500 billion gajillion points in Fire Magic and make the Sun feel impotent; it's just that you, as a squishy wizard, will have to devise a strategy to defend against five simultaneous attacks from all schools of magic and also a whole bunch of arrows falling upon your head every turn.

Alternatively, you can point out very loudly that you can make children and the Sun can't. This will get the job done, too, although in a different way than you intended.

@IronyOwl: 1) A Master(Level 5) Swordsman is supposed to be that dangerous, because Masters are extremely rare. Becoming a Master requires you to succesfully land five Level 5 attacks, and an Expert has a 7/36 chance of doing so every time he hits an enemy. So, to become a Master from being an Expert, you'll most probably need to spend 5/(7/36)=25 turns hitting people. Which is a lot, considering you have to do it in a single day for such a rate of gaining experience to apply to you.

Also, the Masters have no defensive skills, either. The only two defenses in this game are armor and offense.

3) I'll make sure there are defensive spells in each of the schools. However, the essence of being a squishy drunk wizard is that you can't have a universal defense and neither can your enemies, so defensive skills are out of the question.
Say, how do spells for 'preventive counterattacks' sound to you? :P

This game already has a variation of Summoning: it's Soul, a school of magic specializing in making golems and undead.
I have decided to throw Summoning out because the GM can't control the inputs of Summoning with anything less than straight-out railroading, which automatically makes it far less versatile than any other school of magic.

Enchantment, as well as Alchemy and other Crafting skills, are in the game; however, you cannot choose them when making a character because they are crafts, not schools of magic. You'll need to train all Crafting skills from scratch.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Dermonster on July 13, 2012, 04:11:38 pm
Incinerating 1d6 provinces per turn seems like a pretty good defense, but if it does go live I think I'll stick to normalesque levels.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Spinal_Taper on July 13, 2012, 04:32:32 pm
Oops, I'm not bright. So, are there set skills, can you mix and match or both?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Aklyon on July 13, 2012, 04:39:11 pm
Incinerating 1d6 provinces per turn seems like a pretty good defense, but if it does go live I think I'll stick to normalesque levels.
But what if that is the norm?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Dermonster on July 13, 2012, 04:40:49 pm
Then I'll Derm it.

That usually works.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on July 13, 2012, 04:44:54 pm
Ah, alright then. Mostly glass cannons it is then.

And I'm fine with starting off with nothing, I'd just like to be able to make neat things eventually.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: HmH on July 13, 2012, 05:28:31 pm
When you say no defense, do you mean no dedicated defense skill? Or that there's literally no way to defend yourself? Like could Derm create a wall of flame?
That's what I have jokingly called a 'preventive counterattack'. Things that disable your enemies before they can reach you are a form of defense in this game.

What I meant is that there is no 'passive' defense like a defensive skill or a defense roll: you'll need to think ahead and act fast if you want to take on a dangerous enemy and live.
However, the opposite is also true: since player characters are dangerous to most of their enemies, they can dispatch their foes rather quickly without those pesky defense rolls getting in the way.

And I'm fine with starting off with nothing, I'd just like to be able to make neat things eventually.
The beauty of this system is, you are able to make neat things and get spectacular effects immediately, even if you have no skills at all: you just need to get lucky. That impredictable behavior is exactly why I picked it for a magic game.

Anyway, since there seem to be no more major issues with the system, I'm starting the game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on July 14, 2012, 04:36:52 am
Ooh, I have two themed ideas.

Roll to Rastamouse (http://www.youtube.com/watch?v=c2O30pDefKs) - he's a rasta mouse who solves problems and saves orphans.

Roll to Quest in a Dungeon - there's this comic by this South African dude which is funny, Dungeon Quest (http://2.bp.blogspot.com/_xvo_eHiMtiA/S-PXQ-L9bSI/AAAAAAAAAbI/jsT-LJpkm3Y/s1600/8503f9314c8e1c30ba44acde4e1ec2e6.jpg). It's a stoner parody of adolescent D&D, I guess.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Powder Miner on July 15, 2012, 08:57:11 am
Skyrunner's thinking about something involving evil overlords.

Otherwise... not much. PM's also working on something, sort of a modern magicless multiworld I guess?
I've been on vacation the past week so I haven't really started, but yeah it's a multiworld but with many factions that are on all the worlds, and the worlds won't be level-like things, you'll visit them repeatedly. Also, it's not quite magicless- some of the main gear from two of the ages has magic, as the ages are actually dimensions you go to- the Agency does not have time travel technology, only dimension technology.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: scriver on July 15, 2012, 09:33:15 am
Guys. Guys. Cthononauts. Who's with me.
What the devil are Cthononauts?
((I assume cthononauts is cthulu and chrononauts.))
Even if that isn't what it is, it's what I'm assuming it is now. Preferably helpful chibi Lovecraftian Horrors just trying to clean up their accidental snarling of the space-time continuum.

"Chthonic" means "under the earth" (from Ooooold Greek "chthonios"). I think you know what "-naut" means. And yes, it was obviously meant to invoke a Lovecraftian feeling. CHTHONONAUTS! The Horn of Africa is separating from the mainland, it's first quaking breakaway attempts leaving deep scars into the Somalian Soil, leading thousands of distances into the ground. An eccentric multi-billionaire organises an expedition into the depths, seeking whatever the darkness below might hide! What will they find? What secrets man was not meant to know awaits them? Will they ever return? Find out this Saturday, in the next episode (the first) of CHTHONONAUTS!

Also it's 1927.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Yoink on July 15, 2012, 09:58:56 am
Sure, I'm in! [/never read HP Lovecraft]
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Digital Hellhound on July 15, 2012, 10:43:50 am
1927? Ooh, count me in!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Yoink on July 15, 2012, 10:55:52 am
Character idea get. (http://en.wikipedia.org/wiki/List_of_The_Goon_characters#The_Goon) :D
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: monk12 on July 15, 2012, 08:58:28 pm
Ah, 1927, a fine year. Heisenburg formulated his Uncertainty Principle, Charles Lindbergh completed his historic transatlantic flight, the League of Nations abolished slavery of all kinds, and apparently, a horrible doom chasm opened in Africa. Good times.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: scriver on July 16, 2012, 04:01:55 am
Well, it was either that or the Bolton Strid Suddenly Draining, Opening Up a Vast Complex of Underground, and Perhaps Underwater, Caves! Or a Journey Into the Deep Shadowy Pockets of the Madagascan Tsingas, Literally "The Place Where No Man May Walk (Barefoot)"!

Because yes, I do all my research on Cracked.com ;D


Sure, I'm in! [/never read HP Lovecraft]

It's okay, I haven't either! But there will be lots of tentacles, other kinds of floppy appendages, eyes, tentacle-eyes, and losing insanity. Because that's what Lovecraft is all about, right?

Also you are all eleven-year-old Japanese girls.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Digital Hellhound on July 16, 2012, 04:11:53 am
Nonsense, my man, the 20's were full of GENTLEMAN ADVENTURERS, mad scientists, mad scientists' beautiful daughters, daring pilots, gritty detectives and old rumrunners. Those could be the character classes all I know.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Skyrunner on July 16, 2012, 05:19:34 am
Also you are all eleven-year-old Japanese girls.

OH SNAP I GOT DISCOVERED

(...sorta...kinda...)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: scriver on July 16, 2012, 05:27:12 am
I meant in-game.

...So it's more that you gave yourself away. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Skyrunner on July 16, 2012, 05:28:32 am
Oh, it's fine. The fact that I'm actually 17, and am Korean wasn't disco-

Snap.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Spinal_Taper on July 16, 2012, 05:53:29 am
Oh, it's fine. The fact that I'm actually 17, and am Korean wasn't disco-

Snap.
Sure, maybe you're 17 and Korean, but thanks for giving me away.
Kinda.
(Yes, for revenge, I reused your joke!)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Skyrunner on July 16, 2012, 06:31:31 am
Let's just say I don't understand and leave it at that :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on July 16, 2012, 07:10:30 am
I could not understand that. Er...Potatoes?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Spinal_Taper on July 16, 2012, 01:37:23 pm
Apparently, I'm even more incomprehensible when tired, sorry.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on July 16, 2012, 01:41:25 pm
losing insanity
So we'll start as insane girls and lose our insanity?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Darvi on July 16, 2012, 02:03:14 pm
At max SAN your character realises what she has done and commits suicide.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: EveryZig on July 16, 2012, 02:57:55 pm
At max SAN your character realises what she has done and commits suicide.
Or perhaps when you run out of insanity you quit adventuring to become a mild-mannered accountant.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Spinal_Taper on July 16, 2012, 03:01:26 pm
At max SAN your character realises what she has done and commits suicide.
Or perhaps when you run out of insanity you quit adventuring to become a mild-mannered accountant.
Truely, the worst ending.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Darvi on July 16, 2012, 03:07:44 pm
I said sanity, not... whatever that qualifies for.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: scriver on July 16, 2012, 03:27:29 pm
losing insanity
So we'll start as insane girls and lose our insanity?

It is all part of my thematic message on the human psyke; who is truly insane, the one who sees the horrible truth of our existence, if the one who who shields themselves with blindness and denial?


At max SAN your character realises what she has done and commits suicide.
Or perhaps when you run out of insanity you quit adventuring to become a mild-mannered accountant.

...But I like that better. Screw artistic depth! ;D
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Person on July 16, 2012, 09:51:03 pm
I think I'd like to try running dwarven race again. I've basically figured out what I did wrong last time anyway(everything). Anyone in?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on July 17, 2012, 01:36:08 pm
Anyway scriver, having just read that, I think you should do it and I'd be interested.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caerwyn on July 17, 2012, 08:34:03 pm
The RTD forums are so slow now.

Where did everybody go?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on July 17, 2012, 08:35:12 pm
I'm here, just lazy.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on July 17, 2012, 08:46:05 pm
I'm here, just lazy.
I'm also here, and IronyOwl is lazy.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tarran on July 17, 2012, 09:23:19 pm
I'm lazy too.

Laaaaaazy.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Spinal_Taper on July 17, 2012, 10:35:54 pm
I'm also here, not updating my game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caerwyn on July 17, 2012, 10:49:04 pm
Yeesh. I wish I had the time to make an RTD...If I did, I'd show you all!

But, time. Not enough.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tarran on July 18, 2012, 12:05:14 am
Trust me, no matter how active you are, you will very likely get lazy.

I used to be very active, but now I'm a lazy butt.

...But don't let me discourage you. More RTDs is always better.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tiruin on July 18, 2012, 12:07:46 am
I'm here, just lazy.
I'm also here, and IronyOwl is lazy.
I'm not lazy, just that TAIM!

And restructuring my other RTD plan.  :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Yoink on July 18, 2012, 12:19:14 am
*Raises hand* Really, really lazy here. I have awesome RTD ideas, hype 'em up and then never do anything.

...Incidentally, who would play a 30's bank-robbing gangster RTD?
I was thinkin' it'd all be based around dis one guy, see, an' the players are his crack team a' heavies. Whattaya say?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Firelordsky on July 18, 2012, 12:28:33 am
*Raises hand* Really, really lazy here. I have awesome RTD ideas, hype 'em up and then never do anything.

...Incidentally, who would play a 30's bank-robbing gangster RTD?
I was thinkin' it'd all be based around dis one guy, see, an' the players are his crack team a' heavies. Whattaya say?
I was actually thinking about running a gangster RTD taking place in the Prohibition, until family problems hit and various other stuff happened.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Yoink on July 18, 2012, 12:33:31 am
I would take a very laid-back view on, y'know, history, since from past experience doing otherwise would end up with me spending long hours trawling the internet for info on what kinda shoe was most popular back then. Or how much food cost. Or something equally stupid. ::)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on July 18, 2012, 01:11:04 am
Man, I hate when I get an awesome idea, but I need to sit and wait and think about it instead of just making an RTD out of it because otherwise it'll be halfassed and die. Right now I'm thinking of vampires in something somewhere between an open-ended RPG and a MOBA, and it's glorious but I really need to think about it more.

Which probably means it'll never happen. :(
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: scriver on July 18, 2012, 11:12:40 am
*Raises hand* Really, really lazy here. I have awesome RTD ideas, hype 'em up and then never do anything.

...That seems familiar, somehow.

In my case, it's because I'm too self concious and scared.


Anyway scriver, having just read that, I think you should do it and I'd be interested.

I would, but, you know,

/me points upwards
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Spinal_Taper on July 18, 2012, 01:38:17 pm
*Raises hand* Really, really lazy here. I have awesome RTD ideas, hype 'em up and then never do anything.

...That seems familiar, somehow.

In my case, it's because I'm too self concious and scared.


Anyway scriver, having just read that, I think you should do it and I'd be interested.

I would, but, you know,

/me points upwards
Does God not like your RTDS?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on July 18, 2012, 02:26:39 pm
*Raises hand* Really, really lazy here. I have awesome RTD ideas, hype 'em up and then never do anything.

...That seems familiar, somehow.

In my case, it's because I'm too self concious and scared.
Nonsense. I will now pester you daily until you make an RTD.

What were you thinking of?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: monk12 on July 18, 2012, 02:49:20 pm
Guys. Guys. Cthononauts. Who's with me.
What the devil are Cthononauts?
((I assume cthononauts is cthulu and chrononauts.))
Even if that isn't what it is, it's what I'm assuming it is now. Preferably helpful chibi Lovecraftian Horrors just trying to clean up their accidental snarling of the space-time continuum.

"Chthonic" means "under the earth" (from Ooooold Greek "chthonios"). I think you know what "-naut" means. And yes, it was obviously meant to invoke a Lovecraftian feeling. CHTHONONAUTS! The Horn of Africa is separating from the mainland, it's first quaking breakaway attempts leaving deep scars into the Somalian Soil, leading thousands of distances into the ground. An eccentric multi-billionaire organises an expedition into the depths, seeking whatever the darkness below might hide! What will they find? What secrets man was not meant to know awaits them? Will they ever return? Find out this Saturday, in the next episode (the first) of CHTHONONAUTS!

Also it's 1927.

It's a good idea, too.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: scriver on July 18, 2012, 03:25:36 pm
Nonsense. I will now pester you daily until you make an RTD.

What were you thinking of?

All of the things. All of them.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on July 18, 2012, 04:19:05 pm
Nonsense. I will now pester you daily until you make an RTD.

What were you thinking of?

All of the things. All of them.
Now I'm the one thinking this is familiar, somehow.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: scriver on July 18, 2012, 05:21:38 pm
I think you're the one who's familiar, somehow.

But still, to be precise, you might remember my CHTHONONAUTS idea from the previous pages ;)

And there were also the cyberfantasypunk idea. And the S.T.A.L.K.E.R. idea. And the intriguing nobles idea. And all the other ideas.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Yoink on July 19, 2012, 05:08:28 am
Dangit, why is there never anyone in the RTD channel when I need help with stuff? :-[
I am going to go get a frozen-caffienated-beverage now, if there is no-one in the channel when I get back, I'll...
Uh... Ask here.

Edit: Nobody? Nobody?! Jeez, guys. Well.
Here's what I was pondering: A good name for the pinstripe-wearin' leader of a bunch of depression-era, safe-cracking gangster-hoodlums.
I know I want his moniker to be Pianola. So "Pianola" [SOMETHING].
So far I've been considering Kassmeyer, McGee, Morgan, Ralston, Allen, Ambrose or, uh, Algar. Maybe Kelley? Help me out, guys.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Digital Hellhound on July 19, 2012, 05:24:48 am
Dangit, why is there never anyone in the RTD channel when I need help with stuff? :-[
I am going to go get a frozen-caffienated-beverage now, if there is no-one in the channel when I get back, I'll...
Uh... Ask here.

I can't seem to be there at times where there is anyone else nowadays. It's possible that SOME PEOPLE just want to let the channel die.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on July 19, 2012, 02:33:07 pm
Edit: Nobody? Nobody?! Jeez, guys. Well.
Here's what I was pondering: A good name for the pinstripe-wearin' leader of a bunch of depression-era, safe-cracking gangster-hoodlums.
I know I want his moniker to be Pianola. So "Pianola" [SOMETHING].
So far I've been considering Kassmeyer, McGee, Morgan, Ralston, Allen, Ambrose or, uh, Algar. Maybe Kelley? Help me out, guys.
Depends on the tone you want it delivered in, methinks. Malger with a hard g maybe?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on July 19, 2012, 03:28:54 pm
...That seems familiar, somehow.

In my case, it's because I'm too self concious and scared.


Anyway scriver, having just read that, I think you should do it and I'd be interested.

I would, but, you know,

/me points upwards

Blast.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Noodlerex on July 21, 2012, 01:14:30 am
So after watching back to the future and happy days, I think I've got a new idea that just might work.Roll to Rumble. basically you play as a group of greasers cruising around getting into fights with pretty much anyone, would anyone here be interested?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Yoink on July 21, 2012, 01:15:17 am
I AM SO IN. DO EET NAOW.

More seriously: I remember the hours spent playing through Canis Canem Edit, doing my best to fit in with those guys. :P
I would definitely play that RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: anailater on July 21, 2012, 04:53:18 am
I've an idea, we keep somthing like PRINCESS ABDUCTED and people who don't know if they would be good at gming could run a week long game and at the end people would rate them.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: scriver on July 21, 2012, 05:17:53 am
I AM SO IN. DO EET NAOW.

More seriously: I remember the hours spent playing through Canis Canem Edit, doing my best to fit in with those guys. :P
I would definitely play that RTD.

You. You. You betrayer of all things punk! Greasers* are all punkers sworn enemies. HOW DARE YOU.

*Or at least the Swedish greaser-like subculture "raggare (http://en.wikipedia.org/wiki/Raggare#Raggare_history)". Just
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Yoink on July 21, 2012, 05:36:43 am
Gosh, I've never even seen a greaser outside of that game. :P Unless you count psycho/rockabilly types, I guess.
Neither are very big here in Australia.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: ExKirby on July 22, 2012, 04:28:46 pm
I have returned from random hiatus and I come bearing ideas. Specifically, a board game RTD.

The idea mostly comes from Board Game Online, but obviously with more randomness. Every turn, the players roll 2 dice, move as depicted and are faced with a random event concocted with a d6 and GM inventivity. An example table:

1: A wild [X] appears
2: You arrive in a [Ruin]
3: You go to [Shop]
4: You consider [Something concerning other players]
5: You got an [Item]-what now?
6: Divine Interventtion?

Probably going to need a better grid than that. Either way, the players get one action each to clear their troubles, using their items and skills they get from their class which the players invent and the GM applies skills to. Death would be a possibbility, but would probably be something like moving back 15 or missing a few turns. The winner is the first person to make it beyond 100. Thhoughts?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caerwyn on July 22, 2012, 04:58:28 pm
GLORIOUS IDEA, Ol' chap! I love Board Game Online.

As long as each game isn't too long, so that lots of players can have fun. E.G: A game with 3 players with a 150 finish, or 8 players and a 70 finish.

I fully support, and reserve any future spot(s).
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: anailater on July 22, 2012, 05:02:49 pm
I also support it but i wont reseve yet.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on July 22, 2012, 05:39:53 pm
I still say a Dokapon Kingdom RTD would be better. It's like a board game, but you're on a quest to amass as much land, jewels, and favor as possible while stabbing each other in the back.

I should probably work out something more specific.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: scriver on July 22, 2012, 05:55:51 pm
Sounds like Monopoly.

Which gives me an idea; Roll to Pass Go - the only way to win is to make the other players so bored or angry they quit and never want to play another game with you again.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on July 22, 2012, 07:59:17 pm
Dokapon RTD

Oh no! The kingdom is being overrun by monsters! If this keeps up, the King will go broke!

To this end, he's sent out the call- Adventurers! Whosoever can amass the most money and free the land from evil will gain the hand of his daughter in marriage, and become the next King of Dokapon!


Spoiler: Movement (click to show/hide)
Spoiler: Field Tiles (click to show/hide)
Spoiler: Cities (click to show/hide)
Spoiler: Shops (click to show/hide)
Spoiler: Castles (click to show/hide)
Spoiler: PVP (click to show/hide)
Spoiler: Combat (click to show/hide)
Spoiler: Losing and You (click to show/hide)


Well, I haven't really gotten into classes or stats yet, but I don't know how those would work and this needs spoilers already, so I guess that's good enough for now.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: monk12 on July 22, 2012, 08:34:35 pm
I'm Monk12, and I approve these game ideas.

Regarding Dokapon specifically, what's the win condition? X Gold + X Fame? I like the multiple Cities influencing one Castle idea, if you think it can be done without being tedious for the GM. I'm not sure how well the RPS format will translate to RTD, though, mostly in terms of interrupting the flow of play while you wait for somebody to pm "I favor rock!"

I tend to favor permadeath if you expect a game to be fairly long, to allow waitlisters. If this is a quicker round-based thing then respawns work too.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on July 22, 2012, 08:40:22 pm
Not sure on the win condition. In the game, whoever had the most stuff when the Big Bad was defeated won. Something similar could work here, or it could be based on running out of new regions to amass, hitting a certain wealth level, or something else.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caerwyn on July 22, 2012, 09:05:19 pm
I prefer the Board Game Online idea more, to be completely honest. IronyOwl's board game sounds interesting, but the combat mechanics seems a bit...Iffy.

If nobody cares about the BGO idea, I might even start thinking more deeply on an RTD based around it...
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: monk12 on July 22, 2012, 09:11:12 pm
Don't get me wrong, I like the BGO idea too, but I haven't played that game and thus don't have much to comment on. Some more fleshed out rules for that would be a joy. WIIIIINK
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: ExKirby on July 23, 2012, 04:37:26 am
Dokapon? Oh yeah, I have that for DS somewhere in my house. Although, IIRC, thievery was decided by two dice. And I still remember the fat guy's minigame which put one player into crippling debt for the rest of the game (A level 10 spy with no weapon or shield (The lack of latter courtesy of me) and about 15000 out of pocket). Gonna see if I can find that game =D
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on July 24, 2012, 06:57:47 am
Bother, my idea vanished.

So, it went something like this:

Roll to be a Romantic Fiction Novelist. A PvP RtD. Player with most sales after 20 turns wins.

Phase One - writing. Each turn would have to be accompanied by appropriate romantic fiction prose. Every line above two lines would give a +1 bonus. Once the player feels they have enough words, they proceed to phase two.

Phase Two - getting it published.

Phase Three - promoting sales.


Alternatively, it would just be a quest based non-PvP game in which characters are heroines of romantic fiction and must quest to find their true love, in the style of romantic fiction. I actually prefer this one.

Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Yoink on July 24, 2012, 07:15:03 am
Wait... So dedicated players could write a whole block of sappy, horrible prose and end up with something like a +43 bonus? :o
That sounds fun!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on July 24, 2012, 07:18:39 am
Yes, if it was appropriately written. Of course, you could still roll a [1] and die or something. But [6+43] would be interesting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tiruin on July 24, 2012, 07:21:18 am
Bother, my idea vanished.

So, it went something like this:

Roll to be a Romantic Fiction Novelist. A PvP RtD. Player with most sales after 20 turns wins.

Phase One - writing. Each turn would have to be accompanied by appropriate romantic fiction prose. Every line above two lines would give a +1 bonus. Once the player feels they have enough words, they proceed to phase two.

Phase Two - getting it published.

Phase Three - promoting sales.


Alternatively, it would just be a quest based non-PvP game in which characters are heroines of romantic fiction and must quest to find their true love, in the style of romantic fiction. I actually prefer this one.
Requesting in for both, especially the latter.  :P

Also, poetry with numbers off the scale? That must be one to see, also shows creativity.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Yoink on July 24, 2012, 07:23:23 am
As for the second version of that idea, it could really be interesting with a dedicated enough GM & players...
Either set in modern day, or some tumultous period of history(the dark ages, 1600s Spain, WW1/2 etc), there is a lot of potential. Hang on... How about players take the rolls of eternally weepy, time-travelling damsels, who gain the ability to leap through time and space from enchanted diaries?

Or something. And then they spend the RTD questing throughout diverse time periods, unable to make another time-shift until one of them has discovered true love, at which point said maiden is ditched in that current timeframe whilst the others shoot off again!
MY GOD WE ARE GENIUSES!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on July 24, 2012, 07:39:03 am
And then they transcend to truelovegoddesshood. That could work.

I was more thinking (or was I, I can't remember) along the lines of LOTR, or a ster

er wait. Was I? You know, they go to the ball with Mr Darcy and suddenly a band of orcs jumps out. Or something.

...my considering of a witty reply to Mr Darcy's dry commentary was rather delayed by my fixation on his burstingly full white jodphurs. Reader, I was smitten. I felt my fulsome bosom beating beneath my corset and 'twas only the nearby eruption of a bloodthirsty orc warband that brought my attention back to the present and away from my lustful musings. Alas, for as I observed Mr Darcy cut down these illiterate fiends with his terrifyingly manly hands, my heart was once more carried away to a land of masterful dance, exquisite tearoom conversation and private luxury yachts. I knew that Mr Darcy possessed all three...
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: adwarf on July 25, 2012, 08:42:33 am
Prinny RTD

Spoiler: Sign-Up Sheet (click to show/hide)

Spoiler: Weapons (click to show/hide)

Spoiler: Combat (click to show/hide)

Spoiler: Leveling (click to show/hide)


Here is my slightly improved Prinny RTD idea, quick deaths preferred, and allies as bombs expected.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on July 25, 2012, 08:47:54 am
Are you going to do it?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: adwarf on July 25, 2012, 08:49:44 am
Are you going to do it?
:\ Maybe, if I do I'd probably work out all the stats for items and enemies before I start it so as not to drag me down.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on July 25, 2012, 08:58:42 am
Prinnies being used as a missile battery. Just saying.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on July 25, 2012, 10:42:27 pm
Been thinking about a game based on the Conan movies lately. Barren, low-tech, fairly dickish world, high action, low magic, or at least fewer fireballs.

Not sure what kind of system I'd use for it, though I will say that if I was going to do a simpler or more story-driven type of game this would be a good candidate for it.


Possibly also some sort of situation or swarm fighting rather than traditional number tracking, so you can sort of cleave through mooks at will until the regiment is "dead" rather than worrying about exactly how many are left or attacking you at any one time.

Also leaning towards skill allowing bonuses to be used more often rather than a straight bonus; ie Conan would be able to trigger a +1 attack bonus really frequently, rather than just having a +4 to it at all times, whereas a wizard either wouldn't have any bonuses to use or would only be able to use them once or twice a day/adventure/scene.

Otherwise, no real idea how that'd work. Oh, except I was thinking of forcing spellcasters to be very themed, and have this theme show through as they become more powerful. So a "raven" mage might be able to talk to ravens, find secrets, feed on a dying enemy's life force, and so on, but probably not strangle someone, make plants grow, or conjure serpents to do their bidding. They'd also look more ravenish as time went on, whatever that meant. A "hate," "stone," or "knowledge" wizard would act and look completely differently.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on July 26, 2012, 02:16:33 am
Sounds quite interesting. I think you should do it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Remalle on July 26, 2012, 02:23:30 am
Ok, so I don't actually know anything about Conan the Barbarian.  The one thing I know is that it was originally set in the Cthulhu Mythos universe.  Make of that what you will!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on July 26, 2012, 08:01:20 am
Ok, so I don't actually know anything about Conan the Barbarian.  The one thing I know is that it was originally set in the Cthulhu Mythos universe.  Make of that what you will!
It was more like Lovecraft Lite. :P

How about Solomon Kane RtD?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: anailater on July 26, 2012, 11:10:55 am
I've been thinking about a RTD based on the Tv Show The Mole
I can't do it yet, but im getting a new laptop which will have word, so i can acctualy do it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on July 26, 2012, 02:43:25 pm
I enjoyed doing a "minimalist" CAPS LOCK based RtD; I might do another next week.

Any suggestions? Form-/content-wise?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on July 26, 2012, 02:47:17 pm
Make the players take revenge on Travolta and destroy his evil lair, which is full of anti-air batteries and soldiers in Speedos so Xenu's followers won't get him.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on July 26, 2012, 02:54:01 pm
I was about to say, "Ah, no, I've had enough of Speedos," but then I realised NO ONE has REALLY EVER had enough of Speedos.

Anyway, possibly, yes, good idea. I have a handful of possible ideas already in fact, if I think about it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: monk12 on July 26, 2012, 08:21:21 pm
I feel like they work very well if you take a relatively simple/straightforward goal and let the dice convolute the hell out of it. Just my two cents, though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Gatleos on July 29, 2012, 10:10:07 am
._.

So uh

H-hey guys. Remember me? I'm that guy with those RTDs that are unresolved and probably somewhere around the 8th page at this point. For the last couple of months I've almost completely dropped off the face of the Twelfth Bay, and left my RTDs high and dry. Consider this a formal announcement that Endless RTD and Hero Caddies RTD are about to be reinstated. I'm back in business!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Scelly9 on July 29, 2012, 10:10:52 am
._.

So uh

H-hey guys. Remember me? I'm that guy with those RTDs that are unresolved and probably somewhere around the 8th page at this point. For the last couple of months I've almost completely dropped off the face of the Twelfth Bay, and left my RTDs high and dry. Consider this a formal announcement that Endless RTD and Hero Caddies RTD are about to be reinstated. I'm back in business!
Hurrah! It is the great master!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: monk12 on July 29, 2012, 10:43:49 am
Good to see ya, Gat!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on July 29, 2012, 10:57:40 am
Good to see ya, Gat!

Praise be.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tiruin on July 29, 2012, 03:00:08 pm
Good to see ya, Gat!

Praise be.
And, Hail!

The RTD boards have been moving slooow for the past weeks.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on July 29, 2012, 04:51:43 pm
Heil Gatleos!

I mean, hail. Hello. NOTHING IS WRONG HERE MOVE ALONG.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Spinal_Taper on July 29, 2012, 04:52:57 pm
._.

So uh

H-hey guys. Remember me? I'm that guy with those RTDs that are unresolved and probably somewhere around the 8th page at this point. For the last couple of months I've almost completely dropped off the face of the Twelfth Bay, and left my RTDs high and dry. Consider this a formal announcement that Endless RTD and Hero Caddies RTD are about to be reinstated. I'm back in business!
Seig Heil!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Bdthemag on July 29, 2012, 04:53:06 pm
Mein Fuh- erh I mean welcome back Gatleos!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: ExKirby on July 29, 2012, 04:54:20 pm
I would love to move along. Unfortunately, I rolled a [2].
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Spinal_Taper on July 31, 2012, 02:46:19 am
Phoenix Wright RTD, with each of those, how you say, memorable moments being special moves. Objection, Overruled, Hold It, all of those.

One Prosecutor and one Attorney per case, both players. The judge and jury would be wait list.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on July 31, 2012, 02:48:57 am
Sounds a good and novel idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Spinal_Taper on July 31, 2012, 03:11:16 am
Maybe it could combine both investigations and the main series, gameplay wise. Psyche locks or no?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Bdthemag on July 31, 2012, 03:14:27 am
It'd probably be best to stick to the actual trial, seems more interesting to me that way.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Yoink on July 31, 2012, 08:58:03 pm
>POST FIRST ATTEMPT AT MINIMALIST RTD: ROLL TO FIGHT ALL PANDAS

>DOES NOT GO TO PLAN

>PANIC
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on July 31, 2012, 09:00:43 pm
Yeah, when I saw the pandas, I knew the players were in deep shit.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: monk12 on July 31, 2012, 09:39:27 pm
Oh lord what did I just read.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Firelordsky on July 31, 2012, 09:40:43 pm
Phoenix Wright RTD, with each of those, how you say, memorable moments being special moves. Objection, Overruled, Hold It, all of those.

One Prosecutor and one Attorney per case, both players. The judge and jury would be wait list.
I was actually thinking of doing a Phoenix Wright RTD like a long time ago. It would be interesting if it was executed correctly.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Yoink on July 31, 2012, 10:01:23 pm
>BE HORRIFIED AT OWN MINIMALIST RTD

>WATCH AS POST COUNT OVERTAKES THAT OF PROPER RTD IN LIKE AN HOUR

>CRY BITTER TEARS OF ANGUISH
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: monk12 on July 31, 2012, 10:16:45 pm
>BE HORRIFIED AT OWN MINIMALIST RTD

>WATCH AS POST COUNT OVERTAKES THAT OF PROPER RTD IN LIKE AN HOUR

>CRY BITTER TEARS OF ANGUISH

I know, right? My most popular and imitated RTD is the one that was about 5 hours of me being silly in all caps.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Spinal_Taper on July 31, 2012, 11:09:38 pm
>BE HORRIFIED AT OWN MINIMALIST RTD

>WATCH AS POST COUNT OVERTAKES THAT OF PROPER RTD IN LIKE AN HOUR

>CRY BITTER TEARS OF ANGUISH

I know, right? My most popular and imitated RTD is the one that was about 5 hours of me being silly in all caps.
I blame you for minimalist RTDs. It's all your fault. It's your fault I'm not getting around to updating Roll to Shonen, then my laziness is second.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Yoink on July 31, 2012, 11:11:24 pm
>BE HORRIFIED AT OWN MINIMALIST RTD

>WATCH AS POST COUNT OVERTAKES THAT OF PROPER RTD IN LIKE AN HOUR

>CRY BITTER TEARS OF ANGUISH

I know, right? My most popular and imitated RTD is the one that was about 5 hours of me being silly in all caps.
I blame you for minimalist RTDs. It's all your fault. It's your fault I'm not getting around to updating Roll to Shonen, then my laziness is second.

GET BACK IN THE KITCHEN AND UPDATE "YOU AT FINAL BOSS", DAMNIT! :P

I want my bikini volleyball tournament...
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Spinal_Taper on July 31, 2012, 11:18:37 pm
>BE HORRIFIED AT OWN MINIMALIST RTD

>WATCH AS POST COUNT OVERTAKES THAT OF PROPER RTD IN LIKE AN HOUR

>CRY BITTER TEARS OF ANGUISH

I know, right? My most popular and imitated RTD is the one that was about 5 hours of me being silly in all caps.
I blame you for minimalist RTDs. It's all your fault. It's your fault I'm not getting around to updating Roll to Shonen, then my laziness is second.

GET BACK IN THE KITCHEN AND UPDATE "YOU AT FINAL BOSS", DAMNIT! :P

I want my bikini volleyball tournament...
Oi, I'm brainstorming for RtS and stuck typing this on a DS.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tarran on July 31, 2012, 11:30:48 pm
Random question: How much interest is there in an SCP-Futuristic combat RTD? Where you fight various nightmareish creatures and various anomalies, using sci-fi technology like plasma, laser, railgun, and gauss weapons, and so on, in various parts of the world, from cities to forests, with futuristic Humvees, tanks, APCs, helicopters, spaceships and once again so on.

Not that I will start one just yet: Busy with my dragon RTD. But I'll ask the question anyway because I may start one in the future (and in fact I've already worked on it a little). And who knows, maybe I'll even inspire someone else to do one by mentioning it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: xiphoniii on July 31, 2012, 11:32:40 pm
I'd be in for it!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tiruin on August 01, 2012, 02:35:27 am
I'd be in for it, too!

>BE HORRIFIED AT OWN MINIMALIST RTD

>WATCH AS POST COUNT OVERTAKES THAT OF PROPER RTD IN LIKE AN HOUR

>CRY BITTER TEARS OF ANGUISH

I know, right? My most popular and imitated RTD is the one that was about 5 hours of me being silly in all caps.
I blame you for minimalist RTDs. It's all your fault. It's your fault I'm not getting around to updating Roll to Shonen, then my laziness is second.

GET BACK IN THE KITCHEN AND UPDATE "YOU AT FINAL BOSS", DAMNIT! :P

I want my bikini volleyball tournament...
Oi, I'm brainstorming for RtS and stuck typing this on a DS.
Minimalist RTDs are the new fad?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Bdthemag on August 01, 2012, 02:45:51 am
Minimalist RTDs are the new fad?
Apparently, I prefer the more thought out RTD's myself but I suppose the extremely simple RTD's are easier and more fun for a GM to run.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Spinal_Taper on August 01, 2012, 02:48:44 am
Minimalist RTDs are the new fad?
Apparently, I prefer the more thought out RTD's myself but I suppose the extremely simple RTD's are easier and more fun for a GM to run.
They require far less effort to set up, and they're much more free. They also burn out very quickly, and can burn out the GM, because they write turns for many people in a short amount of time. They take a lot more attention though, because you'll get 15 turns in a half an hour.

That's just based on my experience of course.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on August 01, 2012, 02:54:22 am
Minimalist RTDs are the new fad?
Apparently, I prefer the more thought out RTD's myself but I suppose the extremely simple RTD's are easier and more fun for a GM to run.

Yes me too, more story and writing and so on, but a fast CAPS rtd is fun, something you can finish in hours or days, and also doable when you don't have time to update your big and serious rtd, which I don't these last three weeks :( Also a way to get a stupid idea out and played with. I keep coming up with ideas I should ignore, because I have to use my very limited spare time for playing HoI2 and updating my main rtd.

YOU IN STUCK LIFT (trans: elevator)

1500KG.
20 PERSONS.
1 LIFT.
1 VICTOR.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: scriver on August 01, 2012, 06:35:59 am
ROLL TO SET STUFF ON FIRE
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Yoink on August 01, 2012, 07:43:52 am
FART

BLAME ON SCRIVER

(Okay, seriously now, sorry. :P)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Spinal_Taper on August 01, 2012, 09:20:55 pm
Roll to build a squad of badasses. You are all heroes, just starting out. You are captured by a interdimensional being, he gifts you with the ability of interuniverse travel. Just one catch. You have to kill the others.  The easiest way to do this is building a 10 man squad of people across universes, then bringing them to combat with your foes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on August 01, 2012, 09:37:55 pm
Sounds interesting, but I'm forced to point out that dealing with 40-80 separate characters, even very simple ones, would be incredibly difficult. Might work if each "member" just granted an additional bonus or similar, though.

Plus, by the time anyone got around to murdering each other the game would be about playing Pokemon across the multiverse, and the battle royale part would seem tacked on. You'd be better off with some sort of "battle for points/objectives/macguffins in each world" type setup, methinks.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Yoink on August 01, 2012, 09:38:01 pm
In.

Dibs on John Travolta. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: xiphoniii on August 01, 2012, 10:29:25 pm
I'd be in if there were a good way to make it work. If you can pull it off, go for it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Remalle on August 01, 2012, 10:38:25 pm
Fore-Edit: I am intrigued by Spinal's idea and would like to subscribe to his RTD.


Roll to Be a Bandit!

Characters are medieval bandits, with the goal of surviving and evading capture, establishing a hideout and a gang, and, most importantly, earning gold!  Players can play individually or ally themselves, hire NPC thugs or work for a NPC boss, with advantages and disadvantages to each.
Every day the players can choose to either go on a raid or do, um, other stuff.  Going on a raid entails deciding what sort of target to go after, with what sort of force, and general strategy.  The GM then rolls for the target; a higher roll means a better potential payoff in both gold and notoriety, but richer targets are usually better guarded.  Then a second roll to see if the raid goes off smoothly; if so, the bandit makes off with the gold and gains notoriety, but if not, a fight will break out.  Higher notoriety makes it more likely that targets will surrender without a fight, but also means higher bounties on the players and better protection on some targets.
It's not all raids, though.  The players also have to worry about finding a safe place to sleep, getting enough to eat and drink, avoiding law enforcement, purchasing and maintaining equipment, and rival bandit groups.  All of these concerns can be addressed with or without money; get a room in an inn, or get some tents, or sleep in a cave.  Buy or steal weapons.  Fight or pay off city guards.  Notoriety also plays into this; if you're unknown, you can just walk into town and buy some ale, but if you're extremely wanted, nobody's going to sell you anything and might even call the guards in on you.  Or you could build up a reputation as a bloodthirsty killer or a rich highwayman to improve people's willingness to serve you.

I think that's about it.  Might get more complex, but this seems good for now.  Anyone interested?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: xiphoniii on August 01, 2012, 10:47:53 pm
Me, to the Nth degree!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Bdthemag on August 01, 2012, 10:49:10 pm
Sounds interesting, I'd be up for it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Spinal_Taper on August 01, 2012, 10:49:35 pm
I am very interested. I also promise to elaborate upon mine in the future.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on August 01, 2012, 10:51:19 pm
Can we be "romantic" and raid other bandits?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tiruin on August 01, 2012, 10:59:31 pm
Banditry? That always has an interested, and by that, I mean I'm interested.

There is no optimal goal for any bandit, aye? Meaning Free World?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caerwyn on August 01, 2012, 11:01:56 pm
I'll play that Bandit RTD. Can I somehow get on a reserve list for it, my good friend?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Remalle on August 01, 2012, 11:20:50 pm
Oh wow, I guess there is some interest after all!  And yes, you can raid other bandits, and yes, you set your own goals.
I guess you can expect a thread sometime before the end of the week.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Scelly9 on August 01, 2012, 11:53:24 pm
I'm in too.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Remalle on August 02, 2012, 12:45:06 am
I don't know what to do with all this interest >__>  What's the general standard for handling pre-ins?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: SeriousConcentrate on August 02, 2012, 12:47:22 am
You could always ignore them; some people do. Or you could just let a lot of people submit characters and then roll to see who actually gets in. That sort of thing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tiruin on August 02, 2012, 12:49:19 am
You could always ignore them; some people do. Or you could just let a lot of people submit characters and then roll to see who actually gets in. That sort of thing.

Better yet:

TO BATTLE!
Prologue in a scuffle in a bandit camp!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Dermonster on August 02, 2012, 12:50:38 am
Gat's hero caddies had an anonymous free for all for spots.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Person on August 02, 2012, 01:23:30 am
Would anyone care to run a mad scientist rtd? One of the old threads can be found in the voting thread. I've got a semi-updated version of the rules, but 3 things.
1: I'd like to be a player, because
2: I'm bad at storylines and/or plot, and
3: I'm already gm-ing a game, and don't want to increase the work load by possibly more than double.
Anyway, just pm me if interested.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Yoink on August 02, 2012, 01:26:12 am
@Remalle: I'd be interested, certainly!

@Person: Hrm... Doesn't sound like my kinda gig, I'm afraid. :-\
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Spinal_Taper on August 02, 2012, 01:47:31 am
Hey, I refined the idea I had up there, starting with the title. Now, it's Interdimensional Free for All RTD.
Spoiler (click to show/hide)

Yeah, that was just me summarizing the concepts and ideas I had for the rougher idea I had posted up there. If I screwed up, forgot anything, or you have some questions, just post them here.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caerwyn on August 02, 2012, 02:08:54 am
I just noticed.

Your name is Spinal Taper, NOT Spinal Tapper.

...Was that a typo, or...If not, where the hell did you get the idea for "Spinal Taper" as a name from?

Also: I'd love to have a prologue-bandit-duel-to-the-death, and the winners get to play the game, and the losers go onto the wait-list. Would be great fun! Of course, it should be brain-dead simple, and just rely on luck.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Spinal_Taper on August 02, 2012, 02:20:51 am
I just noticed.

Your name is Spinal Taper, NOT Spinal Tapper.

...Was that a typo, or...If not, where the hell did you get the idea for "Spinal Taper" as a name from?

Also: I'd love to have a prologue-bandit-duel-to-the-death, and the winners get to play the game, and the losers go onto the wait-list. Would be great fun! Of course, it should be brain-dead simple, and just rely on luck.
It's a handle I chose at 8 years old for a runescape username. The character limit prevented tapper. But, I also have a question. I type up 3 paragraphs about an RTD I want to run, and you ask about my name?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caerwyn on August 02, 2012, 02:46:41 am
Sorry. It's late, and I was just a bit confused.

Funny enough, my username from Runescape was "Shadesttone". I would always have people asking me, "Why S(tt)one"?

I don't play it anymore, but...Eh.

Definitely an interesting RTD idea, but sadly, not really my type. I'm more into the whole boring "Generic fantasy" kind.

Actually, some day in the future, I may make an RTD based on the English nobility in the 1400's. Or some either date. Minor bits of magic, love, death, romance and intrigue; - I like those kinds of things.

Bah! It's 1:47 AM. I'm long due for sleep. I must bid you adieu, friend.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: monk12 on August 02, 2012, 10:17:14 am
You could always ignore them; some people do. Or you could just let a lot of people submit characters and then roll to see who actually gets in. That sort of thing.

Better yet:

TO BATTLE!
Prologue in a scuffle in a bandit camp!

It's quite the fun way to handle it (http://www.bay12forums.com/smf/index.php?topic=104715.msg3097672#msg3097672), and has precedent for the setting (http://www.giantitp.com/comics/oots0159.html).
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: ExKirby on August 02, 2012, 10:44:17 am
And we are now fast approaching 5000 posts.

PRIZE: Person who gets post 5k gets an Internet Cookie.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Digital Hellhound on August 02, 2012, 10:50:26 am
Of course, Bay 12 is too high-brow to resort to spamming just for the sake of getting the 5000th post.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: BlasterKyubey210 on August 02, 2012, 10:57:53 am
Anyhow... unrelated to both matters, been looking at an RTD idea myself:

Theme - Magical Girl (-ish)

Tech Level - Sci-Fi (Blame Nanoha and Mai-Otome, being major parts of the setting, as well as the use of Deus Ex and Mass Effect, despite both series breaking the theme)

PCs - Alpha Centauri Humans against (initially) the Schwartz armed forces. Can choose to either become Nano-Auged (part of the Otome system or not being sub-branches), a non-Auged (various subbranches), or gain the ability to use Biotics

Primary PC Objectives - Survive against Schwartz at all costs, undermine their efforts to bring down the Otome system,
Spoiler (click to show/hide)

Secondary PC Objectives - Secret PMs sent to either help or sabatage the team (possibly secret spies for the various enemies, or the PCs in general having their own agendas)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Nicholas1024 on August 02, 2012, 11:03:56 am
You could always ignore them; some people do. Or you could just let a lot of people submit characters and then roll to see who actually gets in. That sort of thing.

Better yet:

TO BATTLE!
Prologue in a scuffle in a bandit camp!

It's quite the fun way to handle it (http://www.bay12forums.com/smf/index.php?topic=104715.msg3097672#msg3097672), and has precedent for the setting (http://www.giantitp.com/comics/oots0159.html).

Now I want to run something like the hero caddies RTD myself. XD
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Remalle on August 02, 2012, 11:31:13 am
I'm thinking I'll do the anonymous deathmatch.  The people who expressed interest here and whoever signs up after I leave the thread open for a day will fight for ins and waitlist spots.  Thread will be up tomorrow or the day after.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on August 02, 2012, 02:29:41 pm
Oh I'd totally be in if it involved an anonymous deathmatch, Remalle.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: monk12 on August 02, 2012, 03:04:15 pm
*everyone shows up for anonymous deathmatch, leaves when game proper starts*

Naw, but I'll be keeping an eye on that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on August 02, 2012, 03:25:43 pm
Someone should just keep an eternal anonymous deathmatch as a RtD. Maybe with a matches system.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on August 02, 2012, 04:03:46 pm
Of course, Bay 12 is too high-brow to resort to spamming just for the sake of getting the 5000th post.
Of course.

Only 39 more posts to go...


Alpha Centauri Humans
the Schwartz
Nano-Auged
non-Auged
Biotics
Otome system
Helios AI
Without being familiar with Mai-Otome, it's hard to figure out what exactly this game would be about. Magical girls battling aliens sounds interesting, though.

Secondary PC Objectives - Secret PMs sent to either help or sabatage the team (possibly secret spies for the various enemies, or the PCs in general having their own agendas)
Also interesting. Would this help or sabotage be on specific goals ("don't let anyone damage the complex," "make sure the Guardian's Light is scuttled") or more sweeping, general objectives ("help your friends," "murder your friends")?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tarran on August 02, 2012, 04:12:47 pm
Of course, Bay 12 is too high-brow to resort to spamming just for the sake of getting the 5000th post.
Of course.

Only 39 more posts to go...
Personally, I say stop keeping track. Make it so whoever posts the 5k post deserves it rather than just being faster.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tiruin on August 02, 2012, 04:14:40 pm
Of course, Bay 12 is too high-brow to resort to spamming just for the sake of getting the 5000th post.
Of course.
High-brow meaning that we're classy? Well, that's why I love Bay12.

Style.




Someone should just keep an eternal anonymous deathmatch as a RtD. Maybe with a matches system.

I wonder how it would keep on going, there must obviously be a driving force to it, as it seems that the concept has been tried before and burned out due to the heavy casualty rate without rewards reached.  :P

Meaning: I'm guessing the win-condition for the deathmatch doesn't have enough tension?



Of course, Bay 12 is too high-brow to resort to spamming just for the sake of getting the 5000th post.
Of course.

Only 39 more posts to go...
Personally, I say stop keeping track. Make it so whoever posts the 5k post deserves it rather than just being faster.
Posts must have quality other than spammability. Is better and more deserving.

Only 37 more posts to go...
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on August 02, 2012, 04:16:08 pm
Just tack on a reward, like shiny items the character can carry to the next match. Dunno. I just threw it in without muchany thought to it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Spinal_Taper on August 02, 2012, 04:18:53 pm
So, hows the weather? who's interested in the RTD idea I posted up there?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on August 02, 2012, 04:37:33 pm
Someone should just keep an eternal anonymous deathmatch as a RtD. Maybe with a matches system.

I wonder how it would keep on going, there must obviously be a driving force to it, as it seems that the concept has been tried before and burned out due to the heavy casualty rate without rewards reached.  :P

Meaning: I'm guessing the win-condition for the deathmatch doesn't have enough tension?
This is a good point. You might be better off changing it to where players are calling the shots, not fighting in the ring, so that their victories can increase their gladiator school's/pokemon gym's/insane wizard's tower's money/prestige/resources/golfball collections and their defeats just hurt the same, rather than their victories getting them a new sword that they lose when they die in a few rounds anyway.

Of course, even then you'd probably want some higher goal that they hope to achieve by amassing golfballs by breeding the strongest warriors. "The ability to breed even stronger warriors" could suffice, but something more ambitious would probably be better.


So, hows the weather? who's interested in the RTD idea I posted up there?
Personally, I think it'd be better without the endgoal part. It's all about the journey, not the destination, you know? :P

More seriously, it seems tacked on. A game should generally be about what it's about, not something else. I guess what I'm saying is that I dislike "and this is how you win and the game ends" conditions.


Also not massively fond of the Intergalactic Referee/Boss part. I suppose it's a convenient way to handwave in or out things that are hard to explain or explain away otherwise, but it seems to lose a lot of the gravity when it's less a real war and more an elaborate recruiting scheme or board game.


Still seems interesting otherwise, but I'm still not getting a particularly good grip on the intended flow.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: BlasterKyubey210 on August 02, 2012, 05:09:39 pm
Alpha Centauri Humans
the Schwartz
Nano-Auged
non-Auged
Biotics
Otome system
Helios AI
Without being familiar with Mai-Otome, it's hard to figure out what exactly this game would be about. Magical girls battling aliens sounds interesting, though.

Elaboration: Alpha Centauri was a planet I picked at random (it is implied in Mai-Otome, it takes place on an Earth-like planet, though not named)

The term "Nano-Aug" is a Deus Ex term, as well as Helios AI, while Schwartz is actually the name of the enemy Organization in Mai-Otome. When I did some welding, it's possible to be Nano-Auged and not be tied to the Otome system

Mass Effect stuff is really to give non-Augmented characters some kind of advantage, though having several Biotic Implant chips shoved onto your head is (funny enough) Augmentation itself.

Quote
Secondary PC Objectives - Secret PMs sent to either help or sabatage the team (possibly secret spies for the various enemies, or the PCs in general having their own agendas)
Also interesting. Would this help or sabotage be on specific goals ("don't let anyone damage the complex," "make sure the Guardian's Light is scuttled") or more sweeping, general objectives ("help your friends," "murder your friends")?

Both aspects apply: Sweeping goals like "Eliminate X targets", are thrown in as well as more specifics such as "Prevent the Destruction of the Helios AI" (so some can help, others are outright counter-productive, so you need to think on how to get out of this one) and other scenarios for taking shots at the situlation at hand (also based on background). Keep in mind you need to keep your Secondaries a secret, just in case you and your friends have contradictory Secondaries

So far, I got several general ones, and a few Specifics down somewhere, though whoever gets saddled with "Eliminate [Name withheld]" when he's practically the strongest Nano-Auged on the planet... better pray to god...

I may need help doing character stating, and to run a few tests on Hit location...
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: xiphoniii on August 02, 2012, 08:14:20 pm
Alpha Centauri isn't a planet, for the record. It's the closest star to our solar system.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: BlasterKyubey210 on August 02, 2012, 09:00:47 pm
Huh, whoops... I must be throwing darts at the Galaxy map and missed...

Anyhow, I'll recall it as "Planet Avalon" then, but it's for future reference... sorry for messing up.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Yoink on August 03, 2012, 01:55:21 am
Guys, I kinda need advice. I'm updating my RTD, and whilst I'm being careful not to ramble too much, there are still a few paragraphs, with a mixture of dialogue and description.
Any suggestions for how to make the dialogue stand out a bit? :-\ Should I just italicise it? I usually prefer to use italics for emphasis, though. How about bolding, too hard on the eyes?

...Should I just give the major NPCs dialogue colours?!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tarran on August 03, 2012, 02:56:16 am
Choose your favorite from below. Yes you can combine them if you want, but I would suggest against using Bold Italic.

Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tiruin on August 03, 2012, 02:59:10 am
Colored. Easy to read, easy to attribute as a GM's voice for main NPCs.

And easy to just click > scroll to desired color, I'm not sure why it needs much effort.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Yoink on August 03, 2012, 03:04:04 am
@Tarran: Hmm... Thanks for that!
You know, I think overall the bold method is best in terms of work required vs result.
Seeing as I am terrible at deciding on speech colours and already have a habit of overusing line breaks, heh.
I'll trial it, anyway. :)

@Sudden Tiruin: We-ell... I never like using the stock colours all that much, myself. :-\ I end up spending ages poring over some html colours list trying to decide what suits a character. And if a couple/few players all have coloured dialog, I'm going to be limiting their choices...
(In the past I've often ended up forgetting to use said dialogue colours again, anyway.)

I guess I could use a colour for a handful really integral NPCs, and use simple bolded text for less-important ones.
Whatever I end up doing, I'll have to finish the update later, getting kicked off the computer right now. Ack.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tarran on August 03, 2012, 03:12:46 am
And easy to just click > scroll to desired color, I'm not sure why it needs much effort.
You have to remember the colors for which NPCs. So rather than just, say, bolding the text, you have to either keep their colors in your mind or continually look back for the colors. Compared to the others, it takes way more effort.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Yoink on August 03, 2012, 03:14:30 am
Yeah, when I'm working on something and using coloured dialogue, I generally copy the color tag to the clipboard and past as needed. I guess with multiple colours, you could just have them in a .txt file...
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: scriver on August 03, 2012, 03:30:10 am
Seeing as I am terrible at deciding on speech colours

Just don't use the dark blue he was using. It's unreadable on Darkling.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tarran on August 03, 2012, 03:43:05 am
Yeah, when I'm working on something and using coloured dialogue, I generally copy the color tag to the clipboard and past as needed.
Even with copying tags, multiple colors requires going back and forth.

I guess with multiple colours, you could just have them in a .txt file...
Good point, but that still takes more effort than the others. Especially once you start adding more and more NPCs.

Seeing as I am terrible at deciding on speech colours

Just don't use the dark blue he was using. It's unreadable on Darkling.
On the other hand, don't pick too bright colors. They're unreadable on Core.

And that's another problem with colors: Since the Core and Darkling themes are so different in background color, you have to pick a middle color or you'll have people struggling to read it.

Also, that was just regular forum blue.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: ExKirby on August 03, 2012, 05:21:42 am
That was regular forum LIGHT Blue. You lieeed
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: scriver on August 03, 2012, 05:45:48 am
I think he means the blue I complained about,
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tarran on August 03, 2012, 11:36:38 am
That was regular forum LIGHT Blue. You lieeed
No.

I think he means the blue I complained about,
Yes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Remalle on August 03, 2012, 05:41:21 pm
I'm about to start my RTBAB game.  I'm sending PMs to everyone who explicitly expressed interest here; if you implied it but I missed you, feel free to yell at me until I correct my mistake.
Title: Re: Roller's Block (RTD Brainstorming Thread) (KineseN Rants)
Post by: KineseN on August 03, 2012, 05:57:10 pm
Ideas I had/have but haven't acted on... yet. Prepare for a wall of text and horrible grammar and maybe spellings.

Spoiler: Pokémon the RTD (click to show/hide)
Spoiler: Staggered/Magicka RTD (click to show/hide)
Spoiler: Pokémon Hunter (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on August 04, 2012, 12:39:43 pm
I would quite appreciate some opinions.

Do you prefer turns written in past or present tense?
 
Which is more dramatic and/or amusing? Just wondering for no particular reason.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Yoink on August 04, 2012, 12:54:14 pm
I'm interested to hear people's opinions, too- generally present tense seems to be more popular in GM updates, but often players write in past tense. ??? Me, I tend to vary back and forth, which annoys myself no end.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tiruin on August 04, 2012, 01:00:19 pm
I'm interested to hear people's opinions, too- generally present tense seems to be more popular in GM updates, but often players write in past tense. ??? Me, I tend to vary back and forth, which annoys myself no end.
This, especially the bolded part.

Personally, what I've found is that when using past tense in describing detailed combat, it doesn't work as much as using the present tense, or at least the perfect tenses in doing so.

But in describing scenery? Works like a charm.

I wonder if it is possible of merging a writer//GM's thread with an RTD Tutorial thread.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: 10ebbor10 on August 04, 2012, 01:53:33 pm
Should get back to doing RTD's/ forum games.

Probably going to do a minimalist one soon, and such, and pick up the other next month or something.

That or finish the X-COM one I've been working on.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: lawastooshort on August 04, 2012, 04:30:57 pm
So, I am thinking about Roll to Priest again - so much so that I would have started it tonight if I hadn't spent the time updating Magnificent Timelord instead.

Inspired by the re-occurrence of the anonymous deathmatch, I thought I would start it with an anonymous priestmatch, and THEN whittle the numbers down to 4 using an initial non-anonymous team priest-off where the priests, in three teams, have to complete an identical task in three difference villages, and the losers go onto the waitlist.

I think I even have a storyline, which mostly abandons my previous episode idea, which, unfortunately, I can't remember enough about, four month later...

Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: monk12 on August 04, 2012, 09:10:59 pm
I'll affirm my interest in that game, assuming I can get by without knowledge of the source material.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Firelordsky on August 05, 2012, 02:04:49 am
I'm in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: micelus on August 05, 2012, 02:09:32 am
I am interested.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tiruin on August 05, 2012, 02:12:43 am
I
am
in.
^^
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Yoink on August 05, 2012, 02:31:02 am
It sounds fun! I'm not sure I could pull off a decent priest RP-wise, but I'd sure give it a shot. :)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Bdthemag on August 05, 2012, 03:40:12 am
This might be a stupid idea, but what if we created a unified RTD system for the heck of it? Something beyond just rolling 1d6 plus the occasional modifier?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Knight Otu on August 05, 2012, 03:47:43 am
Well, if it's for the heck of it, it probably wouldn't be unified, would it? :P I suppose it's not a totally horrible idea, in that it would mean that prospective GMs have a system they can use instantly rather than having to "build" one from scratch... but for that, they can as easily take the system of another popular RTD, and they may have to tweak a few things in either case.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Tarran on August 05, 2012, 04:22:44 am
It would be pointless. It's extremely easy for a person to copy and paste their favorite RTD system and tweak it a little bit, so it's basically done already.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: lawastooshort on August 05, 2012, 05:20:16 am
assuming I can get by without knowledge of the source material.

Yes.

It sounds fun! I'm not sure I could pull off a decent priest RP-wise, but I'd sure give it a shot. :)

I don't think you'd need to do a decent priest.

Anyway, I have noted your interests and am busily thinking away about structure and stuff.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: ExKirby on August 05, 2012, 07:56:47 am
This might be a stupid idea, but what if we created a unified RTD system for the heck of it? Something beyond just rolling 1d6 plus the occasional modifier?
As the resident master of good(?) ideas, I say we do this ASAP.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Digital Hellhound on August 05, 2012, 08:00:17 am
Ehh. I think a showcase of different RTD systems would be a better idea. People new to RTDs might think they need to use that specific one even if another would suit their purposes better.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Remalle on August 05, 2012, 01:01:37 pm
I would love to help write a unified system, but I probably wouldn't use it.
Also, post 4999!  This is what's called an assist.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Dermonster on August 05, 2012, 01:04:49 pm
We already have a unified system. It's just the basic D6.

What you're all doing is extending it. There's no need to really make a standard when there already is one and people just modify it anyway to suit their needs.

5k get
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: 10ebbor10 on August 05, 2012, 01:20:41 pm
(As mentioned before, I had some plans for an X-COM forum game. (That's right, no RTD, but the Forum games equivalent of roller's block didn't work out so I'm posting the idea here.)

Players are divided in two teams of three people each. One side plays as the aliens, the other side as secret organisations who have studied alien incursions for years. The exploratory time however, is over, and the invasion is about to start.
Spoiler: Earth (click to show/hide)
Spoiler: Turn order (click to show/hide)
Spoiler: Missions (click to show/hide)
Spoiler: Bases and buildings (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Tech tree (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Remalle on August 05, 2012, 01:47:57 pm
An X-COM forum game sounds amazing, and I want in.  But will there be tactical combat missions?  Even with abstracted mechanics?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: 10ebbor10 on August 05, 2012, 01:56:12 pm
An X-COM forum game sounds amazing, and I want in.  But will there be tactical combat missions?  Even with abstracted mechanics?
If I'm going to run it. No. I have a game/semi going where a similair system is in place, and it is quite a lot to update, and over the past half-3/4 year we haven't even finished turn one
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Digital Hellhound on August 05, 2012, 02:04:03 pm
Half a year? How have you managed a system like that?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: Caellath on August 05, 2012, 02:12:00 pm
Ebbor is a master of complicated yet logical systems.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: 10ebbor10 on August 05, 2012, 02:18:13 pm
Half a year? How have you managed a system like that?
Note that not the entire delay is to be blamed on the system. A part of it is also me not updating. (Mostly due to the complexity of the system).

Actually, know that I think of it, I got several of those way to complicated games. It's no good when you break the character limit on a numbers based game. The reason they become so complicated is that they make up rules as I go along.



To be fair, that isn't the calculation used in game, but what happens when you solve it for X. (Note to self: Should update that game).
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: ExKirby on August 05, 2012, 02:25:34 pm
5k get
5k get
5k get
5k get

You also Thread Title get.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on August 05, 2012, 02:27:16 pm
Bwuh?

:D
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: IronyOwl on August 05, 2012, 02:27:48 pm
We already have a unified system. It's just the basic D6.

What you're all doing is extending it. There's no need to really make a standard when there already is one and people just modify it anyway to suit their needs.

5k get
This is a surprisingly insightful, high-quality 5000th post. I approve.


(As mentioned before, I had some plans for an X-COM forum game. (That's right, no RTD, but the Forum games equivalent of roller's block didn't work out so I'm posting the idea here.)
Do you have any ideas on specifics yet? How to calculate resources gained, what affects a mission's chances of success and by how much, and so on?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on August 05, 2012, 02:30:19 pm
Nope.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: CrimsonEon on August 05, 2012, 05:39:49 pm
Hi guys- I've had this idea for a PvP RTD for awhile and I'm not too terribly sure whether I should give it more thought or just roll with it.

I'll just leave this here >_>

Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Baradine on August 05, 2012, 06:32:31 pm
Thought of this a few minutes ago:

Roll to Catch 'em All

That's right.  You heard me.

A Pokemon RTD.

If it was me running it, I would make it hardcore Pokemon (Pokemon death, more than 4 moves, etc.).  I believe this is would be a good way to make it work:

Travel: When travelling on routes, you state your method of passage (skip most battles, battle a lot), and then I would roll a dice (I don't know what it would be, probably a d10) to see how many trainer battles you would go into.  A d6 would determine the level of difficulty for these random battles.  I assume that all tall grass is skipped.

If you wish to enter tall grass, I would first check the type of Pokemon that appear in that route, then roll a selection of die that compose the weighted percentage of Pokemon in the tall grass.

Caves and similar structures: A d20 is rolled to see how many Zubats (or the other intrusive Pokemon for that area) you will encounter.  Repel (depending on strength of the repel) reduces this. A d6 will determine how many unique creatures there will be other than Zubats you encounter.  The weighted die rolling for the tall grass above will be used to see which one.  Another d10 will be rolled to examine trainer battles.  As a side note, every Zubat you encounter in a cave reduces HP by one, unless you desire to actually fight them or something.

Combat: First, a percentage die will be rolled.  Based on the to hit, and other factors, this will determine if the strike hits or not.  Then a d16 (a d10 and a d6) will be rolled for crit chance (16 = crit), unless there is a modifier in place.  Then, will come the actual damage.  For now, the original Pokemon damage system will be used, Damage=(((2 x Level+10)/250) x (attack/defense) x Base + 2) x Modifier.  It looks complicated in the format I present it in, but's not really too difficult, just plug and chug.  The Modifier at the end is Modifier=STAB x Type x Crit x other x (random number between .85 and 100).

Capturing would be a simple d6.  The rest of the game would be based off of general RTD format.

The customization and other stuff would be taken care of by the Creativity of the GM.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: monk12 on August 05, 2012, 08:49:05 pm
We already have a unified system. It's just the basic D6.

What you're all doing is extending it. There's no need to really make a standard when there already is one and people just modify it anyway to suit their needs.

5k get
This is a surprisingly insightful, high-quality 5000th post. I approve.

Indeedy, I was expecting it to be more of an "I got teh post lolzors" than a meaningful contribution to the discussion. Bravo, derm.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on August 05, 2012, 09:14:49 pm
To be fair, I did both.  ;D
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: lawastooshort on August 06, 2012, 10:52:18 am
So, I accidentally started this here (http://www.bay12forums.com/smf/index.php?topic=114431.0).

I am waiting for two more sign-ups, and three of the five pre-ins, then I can get started.


So, I am thinking about Roll to Priest again - so much so that I would have started it tonight if I hadn't spent the time updating Magnificent Timelord instead.

Inspired by the re-occurrence of the anonymous deathmatch, I thought I would start it with an anonymous priestmatch, and THEN whittle the numbers down to 4 using an initial non-anonymous team priest-off where the priests, in three teams, have to complete an identical task in three different villages, and the losers go onto the waitlist.

I think I even have a storyline, which mostly abandons my previous episode idea, which, unfortunately, I can't remember enough about, four month later...

Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: ExKirby on August 06, 2012, 04:19:27 pm
I just realised Derm got 5k on the fifth. Which probably means nothing so I'll be productive and brain fart.

I think what might be a good idea is something that keeps the players shuffling-MKGP does this every twelve turns with a new race, Roulette with new missions etc. Basically, trying to avoid building up the characters too much to the point that death is a major problem. I think there was that one RTD-Roll to Destroy the Moon?-Which kept pumping in new characters into problems caused by old characters, keeping things fresh and interesting. I'd like to see more of that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Firelordsky on August 06, 2012, 08:12:22 pm
How does this RTD sound?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Yoink on August 07, 2012, 07:27:07 am
Quote from: #Bay12rtd
Blame Skyrunner :P

SKYRUNNER I BLAME YOU
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Remalle on August 07, 2012, 11:24:20 am
Quote from: #Bay12rtd
Blame Skyrunner :P
SKYRUNNER I BLAME YOU
No no, the Pokémon RTD hasn't been made yet.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Powder Miner on August 07, 2012, 12:52:19 pm
I'm going to finally start my Ferragan RTD that I talked about a while ago now. Kinda forgot about it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Lawas knows where I live)
Post by: 10ebbor10 on August 07, 2012, 12:58:36 pm
(As mentioned before, I had some plans for an X-COM forum game. (That's right, no RTD, but the Forum games equivalent of roller's block didn't work out so I'm posting the idea here.)

Players are divided in two teams of three people each. One side plays as the aliens, the other side as secret organisations who have studied alien incursions for years. The exploratory time however, is over, and the invasion is about to start.
Spoiler: Earth (click to show/hide)
Spoiler: Turn order (click to show/hide)
Spoiler: Missions (click to show/hide)
Spoiler: Bases and buildings (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Tech tree (click to show/hide)

Spoiler: Market (click to show/hide)
Things are coming along nicely except for numbers and the tech tree.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: ExKirby on August 07, 2012, 01:42:07 pm
[19:43] * Remalle murders ExKirby and hides the body
[19:43] == lawastooshort [5b7d0c4d@gateway/web/freenode/ip.91.125.12.77] has joined #bay12rtd
[19:43] <@Remalle> NOBODY WILL EVER KNOW
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on August 07, 2012, 01:43:03 pm
I'm going to finally start my Ferragan RTD that I talked about a while ago now. Kinda forgot about it.

What was that?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: ExKirby on August 07, 2012, 01:58:04 pm
So I've decided to do something so totally pointless and random it is silly. Specifically, a live Team Deathmatch with many predicted deaths and respawns. This is a good(?) idea.

https://app.roll20.net/join/29167/1sSucw
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on August 08, 2012, 02:32:17 am
So I've decided to do something so totally pointless and random it is silly. Specifically, a live Team Deathmatch with many predicted deaths and respawns. This is a good(?) idea.

https://app.roll20.net/join/29167/1sSucw

This was the best idea. Self-firing rocket launchers made up 90% of all deaths, and I turned myself into a rocket and proceeded to amass the biggest killcount known to man (actually just 4, I think, but anyway).
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: ExKirby on August 08, 2012, 06:31:05 am
Ladies and gentlemen, I have gone insane. The RTD Deathmatch will now be running for the next 8-ish hours, exerting breaks for the GM to get food. Get your friends in, and get fighting in the insane mode of the RTD Deathmatch!

...I really need to work on my speeches. https://app.roll20.net/join/29167/1sSucw
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on August 08, 2012, 06:58:19 am
Ladies and gentlemen, I have gone insane. The RTD Deathmatch will now be running for the next 8-ish hours, exerting breaks for the GM to get food. Get your friends in, and get fighting in the insane mode of the RTD Deathmatch!

...I really need to work on my speeches. https://app.roll20.net/join/29167/1sSucw
Whyyyyy! Why can't i have a compter that works on Roll 20!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Yoink on August 08, 2012, 07:01:51 am
Fakeedit: Same here. :( Goddamnit, I signed up for the site and tried to join, but apparently it doesn't work with Internet Explorer.
Why do things exist that don't work with IE? ??? Sheesh.

Sooo yeah. Maybe I'll download Opera sometime, but it doesn't seem likely. (Can you use it from a USB drive?)
Someone should gimme a recount of what happens.

Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on August 08, 2012, 07:03:28 am
Works fine on Ie for me. Just need to install a plugin something.+

It works best on Chrome though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on August 08, 2012, 07:35:56 am
My pronlems are
1.I have internet explorer
2.I have a laptop with a filter that won't let me download anything unless i use a password that EVERYONE HAS FORGOTTEN!
3.The universe has some sort of grudge against me.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: ExKirby on August 08, 2012, 07:39:00 am
...You need to download a password hacker!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on August 08, 2012, 07:42:25 am
The thing is I'm getting a new laptop soon so it's not worth it, but can someone like save the log and put it in a spoiler or something for the huddeld IE masses?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on August 08, 2012, 10:42:13 am
2.I have a laptop with a filter that won't let me download anything unless i use a password that EVERYONE HAS FORGOTTEN!
...You need to download a password hacker!

Bwahahahaha!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: tomas1297 on August 08, 2012, 11:03:48 am
 You know what's stupid? I had a really good idea for an RTD, then remembered that I'll be away for a few days. Now I'm back and I have no idea what kind of RTD I wanted to host then.

 Some people wanted a sequel to my PvP RTD, but I'm not sure. Come to think of it, the RTD wasn't really thought through and lacked actual mechanics, depending pretty much only on the rule of "that makes sense". I don't know how the players felt about it, though...

Edit: And now I want to make an illustrated forum game too. As soon as I get used to this freaking tablet.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: ExKirby on August 08, 2012, 01:03:03 pm
2.I have a laptop with a filter that won't let me download anything unless i use a password that EVERYONE HAS FORGOTTEN!
...You need to download a password hacker!

Bwahahahaha!

Glad to see my humour isn't wasted here.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Toaster on August 08, 2012, 01:06:54 pm
Some people wanted a sequel to my PvP RTD

/me waves
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Yoink on August 10, 2012, 12:51:04 am
Roll to Mecha-Butterfly Doom Riders of the Apocalypse

...Any takers?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousan
Post by: lawastooshort on August 10, 2012, 03:46:49 am
Yeah why not, sounds reasonable enough.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on August 10, 2012, 05:20:18 am
So there's a ton of things I should really be doing instead of this, but the idea amuses me too much not to at least mention:

The Cleansing of Candyland

Once upon a time, there was a sickeningly bright, cheerful land of color and mirth. Sadly, this land was filled with the wrong sorts of people, and so was rotten to the core with their corruption and sin. It fell to a single valiant soul to cleanse this land of its evils and usher in a new golden age of prosperity and joy.

Thus began the ruthless journeys of several individuals willing to go to any lengths to realize their own private visions of paradise, usually through excessive intimidation, hair-trigger political culls, and rampant genocide.


Needless to say, the game would probably be a mini-RTD running pretty much entirely on black humor, a combination of cutesy things performing atrocities in a cutesy world and the general madness players would bring trying to achieve their aims. I also probably shouldn't run it, being behind on my current games and all.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: GraveHaunter92 on August 10, 2012, 09:26:53 am

The Cleansing of Candyland

Thus began the ruthless journeys of several individuals willing to go to any lengths to realize their own private visions of paradise, usually through excessive intimidation, hair-trigger political culls, and rampant genocide.

This intrigues me
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on August 12, 2012, 08:07:21 am
AND ANOTHER THING....

Hello everybody, i am making this game, but i just wanted people to see it first, here are some rules.
Spoiler: BlahBlahRulesBlah (click to show/hide)
So what do you think? It's my first solid idea and i would love it if you liked it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Spinal_Taper on August 12, 2012, 03:01:10 pm
There's not enough information in there. What's the power mongerer, etc. It would probrably be better if you just told us what makes it different from a generic RTD. Tell us setting, and things like that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on August 12, 2012, 03:25:10 pm
Sorry I was away from my laptop and was doing it from memory will expand it later.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Yoink on August 15, 2012, 08:08:48 am
Oh my god this is so silly. (http://www.chaoticshiny.com/mashmashgen.php)

Dude. I think I am going to make a minimalist RTD powered almost entirely by this site! :D Who's in?!

So, yeah. Who's in? :D Some examples:
Quote from: Site
Inverse berserkers of divinity and samurai in modern Thebes. The world is plagued by contaminated areas, oceans rising and massive storms. Some things you might run into: a dire deed, exile and powerful forces for evil.

Preservation witchs of torment, temporal shamans and shapeshifters in modern Rio de Janiero. Some things you might run into: a deception, a disagreement and misunderstanding.

Pyromonks of terror and empires in medieval Mexico City. Be worried about giant rats and crazed humans. Some things you might run into: an illness and an injury.

Vengenance alchemists of nobility and crusades in modern Central Africa. Some things you might run into: a breakdown, a bet, a revelation and a purchase.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on August 15, 2012, 08:12:32 am
How minimalist?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Yoink on August 15, 2012, 08:23:11 am
Not that minimalist. In fact, probably not all that minimalist at all.
Apart from the fact that I'd let that site do most/all of the thinking. :P ...You know what, I might just post it.
I'm still waiting on a post for my "proper" RTD anyways.

Question, though: Would it work better/be funnier to just post the generated text, or describe it myself?
The latter would be more work, but it might leave more options... But then the first might be more amusing. :-\ Hrm.
...Am I overthinking this?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on August 15, 2012, 08:24:43 am
If you're doing it as something quick and silly (conceptwise), then I'd let it do the describing, I guess.

Are there going to be characters or just players?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on August 15, 2012, 09:04:14 am
AND ANOTHER THING....
[/spoiler]
And now I want to do A hitchhikers Guide to the Galaxy RTD again, ...

@Yoink. Random generators are always fun. Definitively going to watch.

Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Yoink on August 15, 2012, 09:13:26 am
I POSTED IT. I am sure going to regret this when I am less silly...

Which is to say, never! ;D
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on August 15, 2012, 09:20:47 am
AND ANOTHER THING....
[/spoiler]
And now I want to do A hitchhikers Guide to the Galaxy RTD again, ...
#
YES! ALL THE YES, I just finished reading all five so this would be the most perfect thing ever!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: ExKirby on August 18, 2012, 04:54:34 pm
So I've now got the urge to run a superstar wrestling RTD. Basically, you are professional wrestlers in a world where wrestling is real and must fight each other to become the best wrestler in the federation-I'll call it Bay Wrestling Federation or something like that. And how do you do that? WRESTLING.

Instead of having one match at a time, I'll run it as an ad hoc different matches at different times in game time but in the same time turns wise, meaning more people playing at once. After all the matches, it'd be like between-races in MKGP, where you RP, chat and allow me to invent the next round of matches.

Matches would be your standard RTD improvisation affair, but I'd probably use Fatigue Points. Every time you take damage, you gain some Fatigue, and going too far above 100 can injure you. To win, you need to pin your opponent-first by downing your opponent, calling the pin and rolling 3d100-if all of them go under your foe's fatigue, you win. You could also make them tap out by putting them in a lock and forcing their fatigue over the limit.

I reckon players should also get a miraculous kickout-a once-per-bout item that makes a kickout-I roll two of the dice, and if they want to foorcifully kick out, they say so. But they don't know if it's wasted... I reckon other players could also invade bouts-even if they are-were already fighting. I want to make Fatigue collateral, to prevent over-use, but that makes timelines a problem. I suppose be un-retroactive I.e. Bob is fighting in a later match. He has 60 Fatigue, and rolls a 65 to kick out of a pin. He decides to invade rival Joe's match, which happened before his-but he eats a chair for 10 Fatigue. This is quickly added onto his main bout, but doesn't get him retroactively pinned. Basically, this means you're more likely to get injured invading everyone's matches-and rightfully so. And of course, there's fame and titles to be won as well...
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Caerwyn on August 18, 2012, 05:00:47 pm
ExKirby...What if you took the idea, but made it golf, instead of wrestling?

I'd totally dig that. I like your way of thinking, however.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Bdthemag on August 18, 2012, 06:13:08 pm
Seeing all of these minimalist rtd's makes me want to create a system so complex and absolutely silly that part of the challenge is figuring out how to play the game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Scelly9 on August 18, 2012, 06:15:20 pm
Seeing all of these minimalist rtd's makes me want to create a system so complex and absolutely silly that part of the challenge is figuring out how to play the game.
I would enlist 10ebbor10 if I where you.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: adwarf on August 18, 2012, 06:57:07 pm
Seeing all of these minimalist rtd's makes me want to create a system so complex and absolutely silly that part of the challenge is figuring out how to play the game.
I would enlist 10ebbor10 if I where you.
Not me? :( I haven't done my job :'(
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Scelly9 on August 18, 2012, 06:58:57 pm
Seeing all of these minimalist rtd's makes me want to create a system so complex and absolutely silly that part of the challenge is figuring out how to play the game.
I would enlist 10ebbor10 if I where you.
Not me? :( I haven't done my job :'(
It's just, ebbor is the freaking master of complex yet (sort of) working systems.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: adwarf on August 18, 2012, 07:00:17 pm
Seeing all of these minimalist rtd's makes me want to create a system so complex and absolutely silly that part of the challenge is figuring out how to play the game.
I would enlist 10ebbor10 if I where you.
Not me? :( I haven't done my job :'(
It's just, ebbor is the freaking master of complex yet (sort of) working systems.
Mine works D: *goes to cry in a corner*[/jk] about the crying not the working part
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on August 18, 2012, 07:02:28 pm
Seeing all of these minimalist rtd's makes me want to create a system so complex and absolutely silly that part of the challenge is figuring out how to play the game.
A Bastard RTD, eh?

Seeing all of these minimalist rtd's makes me want to create a system so complex and absolutely silly that part of the challenge is figuring out how to play the game.
I would enlist 10ebbor10 if I where you.
Not me? :( I haven't done my job :'(
I'm also good at this! Just most of the worst stuff never makes it off the drawing board.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Scelly9 on August 18, 2012, 07:04:37 pm
Seeing all of these minimalist rtd's makes me want to create a system so complex and absolutely silly that part of the challenge is figuring out how to play the game.
I would enlist 10ebbor10 if I where you.
Not me? :( I haven't done my job :'(
It's just, ebbor is the freaking master of complex yet (sort of) working systems.
Mine works D: *goes to cry in a corner*[/jk] about the crying not the working part
I believe a few weeks ago he said he had created a forum game that half of the first turn had take around six months already.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Person on August 18, 2012, 07:49:40 pm
Seeing all of these minimalist rtd's makes me want to create a system so complex and absolutely silly that part of the challenge is figuring out how to play the game.
I would enlist 10ebbor10 if I where you.
Not me? :( I haven't done my job :'(
It's just, ebbor is the freaking master of complex yet (sort of) working systems.
Mine works D: *goes to cry in a corner*[/jk] about the crying not the working part
I believe a few weeks ago he said he had created a forum game that half of the first turn had take around six months already.
I want in on this. Seems hilarious.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Bdthemag on August 18, 2012, 08:05:17 pm
Pretty much a bastard game I suppose, making the mechanics specifically to annoy and work against the players. For example to roll to attack you must roll an opposing roll of 2d6/3.14×a, bad example but it's currently all I can think of.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on August 18, 2012, 08:50:06 pm
No no, you just lay down layers and layers of rules that have situational effects and are intertwined with several other rules, as well as a byzantine method for determining supremacy when two rules clash (as they should almost always do.) Then you slather on extra penalties for failing to understand the rules, and BAM

ExKirby...What if you took the idea, but made it golf, instead of wrestling?

I'd totally dig that. I like your way of thinking, however.

I'd say LUCHA, but either way, I'd be in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on August 18, 2012, 09:21:40 pm
No no, you just lay down layers and layers of rules that have situational effects and are intertwined with several other rules, as well as a byzantine method for determining supremacy when two rules clash (as they should almost always do.) Then you slather on extra penalties for failing to understand the rules, and BAM
Hm... So Magic the Gathering: The RTD?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: GraveHaunter92 on August 18, 2012, 11:38:25 pm
I'd say LUCHA, but either way, I'd be in.
Incidentally, I'm already playing a Luchadore in GreenstarFanatic's Mall Fight RTD.  I'd be happy to see how he'd do in an actual wrestling RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on August 19, 2012, 03:59:20 am
A Robin Reliant race.

Obstacles being corners, small hills and roundabouts..
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Skyrunner on August 19, 2012, 04:15:43 am
I am able to make complicated games. Just can't run them. :P

Though I seem to have a primal urge to streamline and simplify, so it'd be a battle against my own instinct to throw that away xD
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on August 19, 2012, 09:04:21 am
No no, you just lay down layers and layers of rules that have situational effects and are intertwined with several other rules, as well as a byzantine method for determining supremacy when two rules clash (as they should almost always do.) Then you slather on extra penalties for failing to understand the rules, and BAM

Or you can use complicated formulas and such. A good way to get a complicated rule system is to start with a simple system, then add more and more rules to balance it.

Also, variables, lots and lots of different variables.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: TCM on August 19, 2012, 04:44:47 pm
I was thinking about coming up with a game based on Trouble in Terrorist Town. (http://www.youtube.com/watch?v=4-pfBz2IUOg)

TTT is a hilarious mystery game, something like a mash-up of Clue, Mafia, and people shooting each other. The basic premise is this:

Innocent Terrorists are the largest group. Their goal is not to die, and to kill Traitors. However, Traitors appear as Innocents, so their discovery must be based on logic, interrogation, or as portrayed in the video above, stand-off's and shoot-outs.

Detective Terrorists are the smallest group. They are sort of like a buffed version of Innocents, with tools like medical kits for healing, a mind ray to see the last person killed of any terrorist, and visualizers that project how a murder was carried out. Traitors can not disguise themselves as Dectectives.

Traitors are the middle-sized group. Their goal is to kill all the Innocent, and/or fool them into killing each other. Traitors know who the other Traitors are.

Additionally, each group can acsess a store that provides weapons and equipments that are purchased by credits, a currency given out to everyone on that team when a sucsessful kill is carried out.

For more information, I suggest watching the video above, because Gassy Mexican's TTT video series is what inspired me to make this into a RTD.

If anyone would be willing to help me figure out a system, I'd be very happy to host the RTD version of TTT.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Bdthemag on August 19, 2012, 04:56:37 pm
RTD's that have mafia elements in them don't usually go well from what I've seen, it's a bit annoying to do anything other than a complete "Free for All" or a "Team-based" RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: TCM on August 19, 2012, 05:05:06 pm
RTD's that have mafia elements in them don't usually go well from what I've seen, it's a bit annoying to do anything other than a complete "Free for All" or a "Team-based" RTD.

The main problem I see with TTT as an RTD is the combat added in, because in addition to figuring out who's who like in Mafia, there's a combat element thrown in. That could either end up horribly or awesome. Or horribly awesome. Eh, I'm willing to experiment.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: JacenHanLovesLegos on August 19, 2012, 05:35:13 pm
Would anyone here join an X-Com based RTD? Little interaction global side, other than equipment and basic decisions on UFOs/Terror attacks.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on August 19, 2012, 05:37:39 pm
Would anyone here join an X-Com based RTD? Little interaction global side, other than equipment and basic decisions on UFOs/Terror attacks.
EVERYONE would join an X-COM based RTD. Whether they'd feel is was X-COMy enough is a different matter.

That said, lack of global stuff doesn't sound like a problem. There wasn't much in X-COM either, really, and most of it could be chucked without impacting the flow of the game too much, I think.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: JacenHanLovesLegos on August 19, 2012, 05:58:10 pm
This is the OP I wrote up. tell me what you think I should change/add.

Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on August 19, 2012, 06:10:44 pm
Looks good. A few suggestions:

I don't like how research works, currently. It does work, of course, but it's boring and based entirely off how many eggheads you have plugging away. Giving it some random chance might be better- maybe you could make a d6 roll for research, with each number being a multiplier off your "base" scientist amount? Or possibly even more interesting things- maybe on a 6 they get more done but oops containment breach or a prototype blasts something or similar.

You might also consider basing research off artifacts invested in it or something. This might be a bit wonkier, and it obviously doesn't really work if you're not tracking spoils like that, but if you can be bothered it might make it more interesting to say we can pry apart all those alien warp cores we have lying around to progress faster in that area.

Moving on, it'd be nice if you could include more RPGish elements. One of the joys of X-COM was watching your incompetent mooks slowly become slightly less incompetent, assuming they didn't get shot in the face first. Currently it looks like starting profession, if you will, is the only thing other than gear that matters, and it matters a lot.

Speaking of which, no dodge rolls? Makes some sense, was certainly true of the original, but it makes me a bit sad that you (or enemies) can't do anything about your own defense besides staying in cover (assuming that's in, of course), shooting them first, or researching better armor.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: JacenHanLovesLegos on August 19, 2012, 06:30:15 pm
I'll see if I can figure out a system like you suggested, it's much better than mine. Perhaps scientests x artifacts x d6?

Skill gain is something I haven't figured out yet, but it'll be included.

Dodge rolls and cover was just something I forgot to mention.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on August 19, 2012, 07:22:52 pm
I'll see if I can figure out a system like you suggested, it's much better than mine. Perhaps scientests x artifacts x d6?
Possibly. This does mean that researching items you only have one of would be insanely more difficult than those you find routinely, of course. You might want to give some thought as to exactly how you're going to handle acquiring the base items, their general rates, whether players have any control over what they get/keep, etc.

Skill gain is something I haven't figured out yet, but it'll be included.

Dodge rolls and cover was just something I forgot to mention.
Yay~
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Scelly9 on August 19, 2012, 08:04:43 pm
Who would be interested in a Roll To learn about aliens game? I've been reading speaker of the dead, and now I need to make a game like that. It would be a RTD suggestion game featuring the study of aliens.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Person on August 20, 2012, 11:21:21 pm
For whatever reason I've been working on a Roll to Zombie master ruleset in some of my free time. I know I'm not gonna run it for now because I'm busy with Dwarven Races, but I'd like to check for interest anyway. For those not aware, Zombie Master is a hl2 mod where one player is sort of in rts mode and controls/spawns zombies/traps, and the rest of the players are survivors in fps mode trying to do whatever the map's goals are. This could be as simple as "Survive for 5 minutes", or it could also be ludicrously complex. Anyway, the mod's servers are sort of dying out, so I figured hey, why not make an rtd form of it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on August 21, 2012, 11:27:58 am
Having watched all three Bourne movies (for the first time) in a row, I'm once again in my espionage mood. I'm thinking about the Agency idea I've discussed here, like, half a dozen times, again. Basically, players are the chief personnel of a secret agency. I'm now leaning towards just the director and a handful of top Operatives as players, though, as well as simplifying the management of the agency.

The premise was that the players design an agency (either government-sponsored agency, ideologically-motivated rogue group or merc outfit) and are set loose in a world overflowing with spy movie and thrillerness. They handle missions, intelligence, possibly R&D, and use Agents and Operatives (experienced specialists, split into the brawns of Hammers and the brains of Daggers), etc. etc.

This isn't necessarily an RTD, though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousan
Post by: lawastooshort on August 21, 2012, 12:29:09 pm
You should do it, Digital.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Taricus on August 21, 2012, 12:32:17 pm
SHUT UP AND JUST DO IT DIGITAL!

AND RESERVE ME A SPOT.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Scelly9 on August 21, 2012, 02:44:02 pm
SHUT UP AND JUST DO IT DIGITAL!

AND RESERVE ME A SPOT.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: ExKirby on August 21, 2012, 02:54:33 pm
I know this has no relevence whatsoever, Skelly and Skyrunner, what are those flags in you sig?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on August 21, 2012, 02:58:10 pm
I know this has no relevence whatsoever, Skelly and Skyrunner, what are those flags in you sig?

Flags are the new pinguins.

Just look in the general discussion, there's a flag thread.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Spinal_Taper on August 21, 2012, 08:46:51 pm
Kingdom of Rollthing. Kingdom of Loathing plus RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Skyrunner on August 22, 2012, 06:28:22 am
I know this has no relevence whatsoever, Skelly and Skyrunner, what are those flags in you sig?
Can't a girl display her national colors flag? :P

Yeah, what ebbor said xD
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tiruin on August 22, 2012, 06:39:02 am
I know this has no relevence whatsoever, Skelly and Skyrunner, what are those flags in you sig?
Can't a girl display her national colors flag? :P
What Sky said :D

And what ebbor said. (http://www.bay12forums.com/smf/index.php?topic=115146.0)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on August 22, 2012, 10:09:01 am
Having watched all three Bourne movies (for the first time) in a row, I'm once again in my espionage mood. I'm thinking about the Agency idea I've discussed here, like, half a dozen times, again. Basically, players are the chief personnel of a secret agency. I'm now leaning towards just the director and a handful of top Operatives as players, though, as well as simplifying the management of the agency.

The premise was that the players design an agency (either government-sponsored agency, ideologically-motivated rogue group or merc outfit) and are set loose in a world overflowing with spy movie and thrillerness. They handle missions, intelligence, possibly R&D, and use Agents and Operatives (experienced specialists, split into the brawns of Hammers and the brains of Daggers), etc. etc.

This isn't necessarily an RTD, though.

Wait, Wait, Wait. That sounds awesome. But there is now a fourth one. It doesn't have Jason Bourne in it. It wasn't good. I still felt I had to correct you on that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on August 22, 2012, 10:12:27 am
That's good to know, I guess. I didn't intend to go watch it anyway, but I guess that settles it.

Watched Casino Royale today, too. Now, to find additional spy movies...
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Spinal_Taper on August 22, 2012, 06:29:18 pm
How about a Megaman deathmatch RTD, where the players raid their foes powers. The players would just make up a boss-esque *insert theme here*man, then kill each other.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on August 22, 2012, 07:00:07 pm
I was actually thinking of a Megaman-style RTD. One where players take on the personas of a robot masters and take a journey to find and kill their previous master, wily, who betrayed them. There would be several new robot masters fights, as well as Wily Machines, Mini-Bosses, and the like. Maybe even some Mavericks.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Spinal_Taper on August 22, 2012, 07:04:34 pm
I was actually thinking of a Megaman-style RTD. One where players take on the personas of a robot masters and take a journey to find and kill their previous master, wily, who betrayed them. There would be several new robot masters fights, as well as Wily Machines, Mini-Bosses, and the like. Maybe even some Mavericks.
Hey, maybe we could co-host it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on August 22, 2012, 07:22:18 pm
How about a Megaman deathmatch RTD, where the players raid their foes powers. The players would just make up a boss-esque *insert theme here*man, then kill each other.

I proposed this idea awhile back (http://www.bay12forums.com/smf/index.php?topic=80900.msg2950547;topicseen#msg2950547), myself. (http://www.bay12forums.com/smf/index.php?topic=80900.msg2983812;topicseen#msg2983812) ^^^ (What I'm trying to say is if you want to use anything I mentioned in those posts feel free, I'd like to see someone do the idea.)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on August 22, 2012, 07:28:36 pm
When you got to the word personas all I could think was PERSONA RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on August 22, 2012, 08:04:34 pm
I was actually thinking of a Megaman-style RTD. One where players take on the personas of a robot masters and take a journey to find and kill their previous master, wily, who betrayed them. There would be several new robot masters fights, as well as Wily Machines, Mini-Bosses, and the like. Maybe even some Mavericks.
Hey, maybe we could co-host it.
Sure! Just PM me when you want to start.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on August 22, 2012, 10:39:44 pm
When you got to the word personas all I could think was PERSONA RTD.

YES.

Not making the same mistake twice, of course. BUUUT I would probably join this.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on August 22, 2012, 10:50:06 pm
SHAMELESS SELF ADVERTISEMENT TIME, FOLKS!

If anyone joins one of my RTDs, I'll join the next one of theirs.

Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on August 23, 2012, 12:47:20 am
Personally, to me, that seems like a silly deal for both sides.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on August 23, 2012, 12:54:05 am
I know, but why not? I need three more players for one and two more for another, and I'm beginning to get desparate.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on August 23, 2012, 01:04:33 am
You should probably try to figure out why you can't get the numbers you need, rather than offer some sort of forced labor swap between GMs. :I
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on August 23, 2012, 01:07:43 am
One of your RTDs has 8 players. That's already a significant amount.

The other RTD has only been around for one day. One. Panicking over one day is absolutely silly. Though it has fallen to the second page, so you may want to bump it so people can see it if nobody else bumps it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on August 23, 2012, 09:53:21 am
Thanks for the advice. I really am fretting over nothing. Instead of having 12 and then whittling down to four, I'll just use the nine I have now and whittle it down to three.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on August 23, 2012, 02:39:11 pm
I've been rereading old RTDs I really liked recently, and I thought that smjames' Demigod RTD (http://www.bay12forums.com/smf/index.php?topic=63567.0) was extremely fun and had a very interesting setting, and not just because I spent the whole game psychically wiping the floor with everyone. It's basically a world where in a point in the future, the world was flooded by every mythical creature and god imaginable and many forgotten folks too. Add a few nukes and destruction in and the world reverted to a variety of less advanced technological states, preindustrial for the most part. Society as we know it was pretty much wrecked, modern countries etc. going to hell with living gods mucking about.

The players were descendants of these gods. I played the daughter of a minor Greek spirit of Deceit, the others had their own cool ones. Anyway, this setting definitely needs reviving, and smjames hasn't been on the forums since 2010... we could of course remake the setting as we saw fit as long as the core idea remained the same (and he was credited).

Also, I got the combat system I use to this day in various modified forms from that. Heh. I'd nearly forgotten.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Geen on August 23, 2012, 06:34:51 pm
I've decided that all GMs hate me because it's been around a month since I didn't fail everything.
Also, I swear, Derm is Armok personified in poster form or something. No, Armok is not Armok, that's not insane enough.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on August 23, 2012, 07:01:57 pm
I've decided that all GMs hate me because it's been around a month since I didn't fail everything.
It's not the fault of the GMs if you roll a 1 again and again and again.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on August 23, 2012, 07:10:50 pm
Also, I swear, Derm is Armok personified in poster form or something. No, Armok is not Armok, that's not insane enough.

>:3
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Geen on August 23, 2012, 07:36:49 pm
I've decided that all GMs hate me because it's been around a month since I didn't fail everything.
It's not the fault of the GMs if you roll a 1 again and again and again.
YUS IT IS. :P
Also the dice are trying to kill me help
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on August 23, 2012, 08:09:38 pm
YUS IT IS. :P
No it isn't, the rolls of dice are completely out of their control.

Also the dice are trying to kill me help
The dice are trying to kill everyone. It's not really new. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Skyrunner on August 25, 2012, 06:35:34 am
Hey, the dice only have to come up snake eyes once for you to die, but if you want to live you have to win again and again and again and ...
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Caellath on August 25, 2012, 10:40:55 am
Hey, the dice only have to come up snake eyes once for you to die, but if you want to live you have to win again and again and again and ...

Yeah, since depending on the RtD, critical failures usually yield terrible results and even perfect success and overshoots are obsfuscated by the sheer deadliness of their failure counterparts.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on August 25, 2012, 10:43:21 am
I kinda like staggering wizards approach in crit fails. a [1] on a fire spell would set the warehouse on fire rather than the wizard, as the example given.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Person on August 26, 2012, 12:14:03 am
So uh, I think I've basically got the zm rules ready, but need some testers for the basic first map. Should I revive the RTD testing thread or what? Don't worry about me already running an rtd, as this one will be relatively simple, and somewhat short as it'll just be a test.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on August 26, 2012, 12:17:40 am
Watcha' Testing? I'll be part of the test if you want.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Person on August 26, 2012, 01:01:05 am
As I said about a page ago, it's basically a Zombie Master rtd. The game is basically a Rts/Fps combo, where the "Zombie Master" spawns and controls zombies and other things to kill the survivors, or do other map goals.

The survivors have their own goal to do as well generally, and not dying tends to help.

The test map will basically be a simple survive for x turns map, just to see how mechanics work together in real play. Balance is the main thing I'll be looking for, likely. Including you, I'd ideally like 6 or so players.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on August 26, 2012, 01:07:29 am
Cool.Kinda like PvZ and that Zombie TF2 mod.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on August 26, 2012, 07:02:09 am
1 Not nessecerially RTD games idea. Just an incomplete draft

Spoiler: WW III (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Person on August 26, 2012, 06:06:52 pm
What sort of tech level is that game. It sounds like it's either current tech or post apocalypse, due to the line about resources running out.
 I've also got another sort of idea lying around.
Spoiler: Space Battles (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on August 27, 2012, 06:58:45 am
This would be a good premise for a darkly comic action game:

Four incompetent British jihadists set out to train for and commit an act of terror. (http://www.imdb.com/title/tt1341167/)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on August 27, 2012, 12:07:12 pm
What sort of tech level is that game. It sounds like it's either current tech or post apocalypse, due to the line about resources running out.
 I've also got another sort of idea lying around.
20 Minutes into the future, at the start of the third world war.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Grimmjow6th on August 27, 2012, 01:58:57 pm
Well, i have an idea ive been batting around, and here it is.
Spoiler: Shaman King (click to show/hide)

So, whatya think?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: adwarf on August 27, 2012, 02:56:39 pm
I think ... Pre-in! :P

But more on what I think, looks neat, sorta reminds me of Fate/Stay Night with the spirit partner aspect but definitely looks like something I want to play :D
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Phantom of The Library on August 27, 2012, 03:55:23 pm
I remember that show!

I still haven't seen the ending though.  :P

You might want to list some examples of special attacks.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Grimmjow6th on August 27, 2012, 05:26:08 pm
Well ive been thinking, and i think i'd swap out "special attack" for "oversoul" and list some things... And even though there would be eight people, there would only be like 4 actions a round + enemies, due to the shamans using the spirits. what im driving for is communication and teamwork between players.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on August 27, 2012, 09:01:55 pm
That could be very cool.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Caellath on August 27, 2012, 09:47:54 pm
I'd surely join. Not much knowledge from shaman king aside a couple episodes and mangas, though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on August 27, 2012, 10:02:56 pm
Also, form the looks of it, we don't have a KoL RTD so far. Not that I can do it, what with school starting soon and me already struggling with having overdone it with RTDs.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Spinal_Taper on August 27, 2012, 11:33:20 pm
Also, form the looks of it, we don't have a KoL RTD so far. Not that I can do it, what with school starting soon and me already struggling with having overdone it with RTDs.
Holy shit. We have the exact same minds. First Megaman, then KoL.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on August 27, 2012, 11:59:08 pm
Well, mostly because I'm on it, and because I just joined. It's quite interesting, and I suck at it.

Just like Megaman.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Yoink on August 28, 2012, 12:03:19 am
This would be a good premise for a darkly comic action game:

Four incompetent British jihadists set out to train for and commit an act of terror. (http://www.imdb.com/title/tt1341167/)

Ahh, I remember that movie! It was rather good.
Now that I think of it, their incompetent antics were a bit like a group of RTD characters. :o Sounds interesting!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on August 28, 2012, 09:08:47 pm
I still say somebody needs to make a Kingdom of Loathing RTD. I'd be in right away.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Orb on August 30, 2012, 12:44:43 am
I was going to make an interest check thread, but instead of cluttering up our RtD board, I decided to post it here:

Spoiler: Roll to X-Com (click to show/hide)

Now here's where the roller's block comes in. I'd like ideas and criticism. Things I haven't worked out yet are:

Results of failure: Without an overarching funding model, how should failure be treated? Should there be another, harder mission afterwards (think terror), base attack, ect?

Technology Progression: Based on Mission completion, artifact retrieval, or perhaps something else?

Ideas: Just any thoughtful ideas are appreciated. Weapons, enemies, missions, ect.

"Edit":

Would anyone here join an X-Com based RTD? Little interaction global side, other than equipment and basic decisions on UFOs/Terror attacks.

Oh. Are you still doing this?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on August 30, 2012, 12:57:32 am
...I have no idea what X-Com is. But I have some good advice. Hopefully.

If you HAVE to have group failure, I'd go with a base attack, so that they have to go back, defend the base from whatever, and then go back to the mission. If you don't HAVE to have it, go for just personal failure, without filing the whole group if everyone dies.

As for technology progression, add stuff that fit's the surroundings, as well as making things more powerful as you go along. If you end up in a forest, add some natural weapons. In a factory, maybe robotics. And Steampunk weapons are a must at some point.

And since I know nothing about X-Com, I can't help you outside of that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Orb on August 30, 2012, 01:04:07 am
Good ideas. Steampunk doesn't fit at all into X-Com though, so that's a no go.

I suggest being in the know about X-Com. X-Com, is, to be quite frank, a classic. I have a few LPs on the LP board and quite a few other B12'ers have attempted one. And I mean quite a few. At least 15, I think, of various flavors.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on August 30, 2012, 01:08:46 am
I shall check them out! And reserve me for when you start, if that's okay with you. It sounds great!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on August 30, 2012, 01:10:38 am
X-com is basically a bunch of people in jumpsuits who are send to defend Earth against an alien menace. It's all about friendly fire, Shooting aliens with lot's of explosives. Missing aliens from point blanck. Missing an alien, but having the shot kill another one by flying through 2 windows. Stuff like hat.

No steampunk stuff though, X-com is a classic, and I don't think many will appreciate messing with it.


As for research, I should say that you have researchers(amount influences by missions). You can then give your researches acces to recovered alien tech. The more they have the faster researh progresses. They can break stuff though, so watch out with that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: JacenHanLovesLegos on August 30, 2012, 10:59:45 am
No, I'm not doing it. I realized my willpower for running an RTD is very low. Anyway, add some randomness to research, like artifacts randomly blowing up (as was suggested before). Anyway I'm sure joining won't be a proble., seeing as the majority of people here are X-Com fans.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on August 30, 2012, 12:40:33 pm
Warning: Long.

>Steal borrow most of Piecewise's Einsteinian Roulette's combat and level-up system, with a few modifications. It'd match up nicely to how I want combat to work and it has already been proven to work quite well. I'll be asking him for permission, of course.

>Based on X-Com scenario, items, enemies, weapons, and so forth. I may throw a wrench in here and there to keep things interesting, but otherwise it'll be X-Com.
So far so good. I tend to prefer learning by doing, but this method is a lot simpler.

>Token Credit based economy, also based off of Piecewise. Your performance on the battlefield will determine how many credits you gain, which can be purchased on weapons and equipment.
You might want to formalize who exactly is making this decision. In ER, AM would probably give different payouts than Steve does, for instance, and you might have similar issues here. Is it a politician concerned about looking good above all else? A berserk general who wants to see dead aliens and nothing but dead aliens? Someone more balanced and competent?

Basically, some things are going to be subjective in how good or bad they were, especially as tradeoffs (ie rescuing wounded teammates vs chasing wounded alien) so it'd be best to have some kind of unified viewpoint for resolving that.

>If this generates enough interest, active players on missions will be cycled, sort of, you guessed it, Piecewise style.
I guarantee an X-COM RTD will generate enough interest.

>Technology Tree. This is what I'm working on right now in my mind. I plan to allow the players to decide what to research, but what should affect progress? Should it be number of missions? Should finding alien artifacts boost research in certain areas? I'm still working on it.
Hm... well, I suppose that depends on exactly how you want it to work/what you want it to do.

By default, though, I guess my recommendation would be a certain total amount of research per mission, and then adding (and consuming in the process, presumably) relevant artifacts could add more. I'd personally make each artifact useable in multiple projects to give a bit more choice in the matter, but you could argue that deciding where to research is the player choice component and artifacts are the random loot component if you wanted to.

Of course, stranger systems are entirely possible, like researching individual weapons for a chance at making that specific example human-useable.

>Missions: Missions will be much longer, detailed, and deeper than a typical X-Com mission. There may be hostage situations, mansions, local police forces, and so on.
Interesting.

>Nonactive players wandering around on the base. Also stolen borrowed from Piecewise. This is quite ambitious and will probably be cut. Activities may include prototyping weapons for the research lab, looking at alien tech, reading up on the news, and so forth.
Am sad to hear that this may be cut, but oh well. You might consider trying to get a sub/co-GM to handle faffing about on base, especially if on base doesn't have any game-relevant activities anyway or if you'd only be needed for rare, specific things.


Results of failure: Without an overarching funding model, how should failure be treated? Should there be another, harder mission afterwards (think terror), base attack, ect?
Theoretically, failure could be punished simply by docking the individuals' in questions' pay. You wouldn't even have to pay them nothing for the mission to make them regret those lost credits. Maybe give them nothing as a baseline but then still reward exceptional service?

Basically, the issue with punishing failure is that it's really hard to punish individual incompetence without punishing the whole team, which is mainly problematic because it can mean you lose out on something or might even die because someone else was a derp. That's true to an extent with just having them on your team in the first place, but it's usually a lot less serious. Of course, maybe I'm overestimating how feasible it'll be for missions to fail because one or two people were screwing around.

As another option, you could tie service to promotions, benefits to those promotions, and then overall base performance to max ranks or similar. So for instance, if someone bravely breaches a UFO or manages to snipe out an alien he couldn't even see from the other side of the mission zone, he might get a medal to commemorate his valor or just a promotion to Captain or something to signify that he's experienced or competent, and in either case that'd give him some sort of bonus, maybe a morale boost or access to better equipment or something.

The catch, then, is that the base has a limited number of promotions/medals to hand out based on its overall record- they just can't justify handing out honors left and right when they keep failing, now can they? So failure is bad because it cuts down on the number of extra perks the team can get, though how effective a member is still determines how likely they were to get a bonus anyway.


Technology Progression: Based on Mission completion, artifact retrieval, or perhaps something else?

Ideas: Just any thoughtful ideas are appreciated. Weapons, enemies, missions, ect.
As mentioned above, it depends but by default both. Alternatively, you could have artifacts or similar be a competing objective with actually getting the mission done or getting it done well, to encourage the science-minded to go out of their way harvesting alien guns or dragging carcasses back to the Skyranger while the more objective-oriented crew tries to stop that alien from escaping or butchering more civilians or something. Obviously you'd need a reason why they can't just grab everything once the mission is complete for that to work, though.

As for other ideas... not particularly. I'd just suggest trying to make sure the enemy types follow their own themes, so a Sectoid Engineer is still obviously a Sectoid, for instance.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: VincValentine on August 30, 2012, 07:04:56 pm
So, I was toying with the idea of making a RTD set in Valoran. (League of Legends)

I've got some ideas for this, but I'd like to have some suggestions and opinions.

What I've been wondering is if the players should be summoners or champions?
And if champions, should they make their own?

Any kind of ideas would be nice, thanks.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on August 30, 2012, 07:06:13 pm
So, I was toying with the idea of making a RTD set in Valoran. (League of Legends)

Any kind of ideas would be nice, thanks.
Depends on the kind of game you're going for. "Set in Universe X" usually isn't actually saying anything.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on August 30, 2012, 07:07:09 pm
League of legends is one of those things where people from the multiverse beat the hell out of each other for fun and profit right?

Hmm...
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on August 30, 2012, 07:08:57 pm
Most of them are natives, but yes. It's also largely a substitute for real wars, since those were getting out of hand.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: VincValentine on August 30, 2012, 08:08:47 pm
League of legends is one of those things where people from the multiverse beat the hell out of each other for fun and profit right?

Hmm...

It's more a war between two large city states made up of conflicts involving smaller cities. Instead of fighting with armies they simply have a battleground where they send champions from their own and other worlds to fight their fights for them.

Depends on the kind of game you're going for. "Set in Universe X" usually isn't actually saying anything.

Point taken. I was thinking of having it be a group of champions who would be caught in a national incident, maybe something like Jarvan or Swain being disappearing and the players have to search for them.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on August 30, 2012, 08:32:35 pm
Woah, Vinc, you're back.

And with the same avatar you had two years ago. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: VincValentine on August 30, 2012, 08:59:39 pm
Woah, Vinc, you're back.

And with the same avatar you had two years ago. :P

Yeah, I had very little free time the last two years so I really couldn't keep CF going, sorry for suddenly abandoning it without saying anything. :-\
I've got a new one going now though, you should join in again.
Also, Problem Sleuth is still awesome so I'm keeping my avatar. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on August 30, 2012, 09:09:05 pm
I've got a new one going now though, you should join in again.
Well, sadly I've been growing out of simple RTDs.

Though... I can't really say no considering there's only one RTD I'm a player in that is active.

Ahh, I'll give it another go. Why not.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Spinal_Taper on August 30, 2012, 10:44:46 pm
Hey, whatever happened to that RTD guide we were talking about cooking up?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Toaster on August 30, 2012, 10:54:09 pm
>Token Credit based economy, also based off of Piecewise. Your performance on the battlefield will determine how many credits you gain, which can be purchased on weapons and equipment.
You might want to formalize who exactly is making this decision. In ER, AM would probably give different payouts than Steve does, for instance, and you might have similar issues here. Is it a politician concerned about looking good above all else? A berserk general who wants to see dead aliens and nothing but dead aliens? Someone more balanced and competent?

Basically, some things are going to be subjective in how good or bad they were, especially as tradeoffs (ie rescuing wounded teammates vs chasing wounded alien) so it'd be best to have some kind of unified viewpoint for resolving that.

Given that the funding came from an amalgamation of companies, the determining factor could even vary during the game!  Technocrats running the show?  Finding artifacts is the ticket to payday.  Military hothead in charge?  Kick some alien butt.  Hippies?  Resolving conflict without collateral damage.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on August 30, 2012, 11:08:22 pm
Hey, whatever happened to that RTD guide we were talking about cooking up?
Same thing that always happens: I got lazy.

Plus, I had difficulty describing things without getting massively long-winded. I'll try some more sometime.


Given that the funding came from an amalgamation of companies, the determining factor could even vary during the game!  Technocrats running the show?  Finding artifacts is the ticket to payday.  Military hothead in charge?  Kick some alien butt.  Hippies?  Resolving conflict without collateral damage.
I think you mean countries (except possibly if you're talking about Apoc), but that's not a bad idea, actually.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Yoink on August 31, 2012, 12:54:41 am
Time to pull my thumb out and update my RTD. I actually have some computer time for once.
It's annoying, though; whenever I've been reading up on relevant topics, feeling all inspired and such, I don't have time to update. Whenever I'm tired, lazy and unhappy, that's when I get a decent amount of time on here. :-\
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on August 31, 2012, 04:50:00 am
I'm right there with you Yoink. I'm too busy to be on the computer much these days and when I am there's other stuff I need to do and I can't seem to find any time to work on my own RTD. :-\
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: MonkeyHead on August 31, 2012, 04:52:07 am
I know the feeling...
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: ExKirby on September 02, 2012, 10:39:06 am
Back up to the front page we go!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on September 02, 2012, 10:52:18 am
KINGDOM OF LOATHING RTD. SOMEONE. NOW. PLEEEEEEAAASSE.

It could go on for a long time.

Sure it would be complex, but the GM could just study the wiki a lot, and the players would keep track of their meat, equipment, inebriation, and inventory in general.

Although, it would contain many spoilers if it's going to be a Story Mode-esque RTD, with the option of an extra ascension for players that make it all the way.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on September 02, 2012, 01:14:23 pm
Dude, stop begging everyone again and again to make an RTD of that. If you want it, make it yourself unless someone else volunteers. Since this is the third time you've asked, I'd say no one volunteered.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on September 02, 2012, 01:24:25 pm
Hey, sorry man. I never meant to bother you. I just can't do it myself, unless I drop a couple of my RTDs. Which I might just do. I'm a newbie to it, so I don't know too much about KoL.

Actually, would any veteran KoL players be willing to Co-GM said RTD with me? This'll be the last time I ask about it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Darvi on September 02, 2012, 01:32:42 pm
Define "veteran".
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on September 02, 2012, 01:33:32 pm
Well, anyone who finished the game a few times. Done a few Ascensions. I haven't finished one yet.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Spaghetti7 on September 02, 2012, 03:18:22 pm
Hey there y'all, I was just thinking of trying to start up another RTD, but thought I'd best run it by some people before I take the plunge.
It'd be a futuristic space-based setting, when humans have begun to colonise the rest of the solar system. To give a vague idea of the time, colonisation has occurred all of the way to Pluto, but anything like jump gates haven't happened yet.
The game would work a bit like another game I saw, whereby some players are present on a larger ship, and others drop to planets to perform tasks. I've thought life might get boring for the people on the larger ship, so each episode would have an event taking place there too. Here is the player list I was thinking of:
Large Ship:
Pilot, Head Engineer, Security and 2 secondary pilots (to fly smaller craft such as fighters and bombers). There would also be NPCs to liven things up a tad.
Planet Squad:
This would be a team of 4, consisting of something like an Officer, Heavy Weapons, Medic and Engineer (of the computer, hacking variety).
As a quick summation, how does that sound? Also, if you need more information just ask, and I can make it up on the spot for you. :D
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Spinal_Taper on September 02, 2012, 03:26:49 pm
Hey there y'all, I was just thinking of trying to start up another RTD, but thought I'd best run it by some people before I take the plunge.
It'd be a futuristic space-based setting, when humans have begun to colonise the rest of the solar system. To give a vague idea of the time, colonisation has occurred all of the way to Pluto, but anything like jump gates haven't happened yet.
The game would work a bit like another game I saw, whereby some players are present on a larger ship, and others drop to planets to perform tasks. I've thought life might get boring for the people on the larger ship, so each episode would have an event taking place there too. Here is the player list I was thinking of:
Large Ship:
Pilot, Head Engineer, Security and 2 secondary pilots (to fly smaller craft such as fighters and bombers). There would also be NPCs to liven things up a tad.
Planet Squad:
This would be a team of 4, consisting of something like an Officer, Heavy Weapons, Medic and Engineer (of the computer, hacking variety).
As a quick summation, how does that sound? Also, if you need more information just ask, and I can make it up on the spot for you. :D
I'm sorry, but that just brings TF2 to mind. Speaking of which, has anyone ever had a TF2 RTD that lasted a while?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on September 02, 2012, 03:48:33 pm
I've seen TF2 elements before, but not a full RTD. Probably because there wouldn't be too much story involved, and just be shooting and dodging with a few complex things thrown in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Spaghetti7 on September 02, 2012, 03:48:59 pm
Hey there y'all, I was just thinking of trying to start up another RTD, but thought I'd best run it by some people before I take the plunge.
It'd be a futuristic space-based setting, when humans have begun to colonise the rest of the solar system. To give a vague idea of the time, colonisation has occurred all of the way to Pluto, but anything like jump gates haven't happened yet.
The game would work a bit like another game I saw, whereby some players are present on a larger ship, and others drop to planets to perform tasks. I've thought life might get boring for the people on the larger ship, so each episode would have an event taking place there too. Here is the player list I was thinking of:
Large Ship:
Pilot, Head Engineer, Security and 2 secondary pilots (to fly smaller craft such as fighters and bombers). There would also be NPCs to liven things up a tad.
Planet Squad:
This would be a team of 4, consisting of something like an Officer, Heavy Weapons, Medic and Engineer (of the computer, hacking variety).
As a quick summation, how does that sound? Also, if you need more information just ask, and I can make it up on the spot for you. :D
I'm sorry, but that just brings TF2 to mind. Speaking of which, has anyone ever had a TF2 RTD that lasted a while?
Oh yeah, I forgot about the large spacecraft missions in TF2. :D
No, but seriously, I should probably change the names a bit if this goes to print. :)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on September 02, 2012, 06:54:49 pm
Hey there y'all, I was just thinking of trying to start up another RTD, but thought I'd best run it by some people before I take the plunge.
It'd be a futuristic space-based setting, when humans have begun to colonise the rest of the solar system. To give a vague idea of the time, colonisation has occurred all of the way to Pluto, but anything like jump gates haven't happened yet.
The game would work a bit like another game I saw, whereby some players are present on a larger ship, and others drop to planets to perform tasks. I've thought life might get boring for the people on the larger ship, so each episode would have an event taking place there too.
So ER but presumably less brutal. Alright.

Here is the player list I was thinking of:
Large Ship:
Pilot, Head Engineer, Security and 2 secondary pilots (to fly smaller craft such as fighters and bombers). There would also be NPCs to liven things up a tad.
Planet Squad:
This would be a team of 4, consisting of something like an Officer, Heavy Weapons, Medic and Engineer (of the computer, hacking variety).
As a quick summation, how does that sound? Also, if you need more information just ask, and I can make it up on the spot for you. :D
Mmmm, never been fond of job slots like that. They tend to not work out very well anyway, since any mission that doesn't require X automatically causes X to be something else anyway (even if that something is scenery or dead weight), but I'm also not fond of the lack of customization and such involved.

Other than that, I still don't have a good grasp of what this game would be like. Would the ships look like something out of Star Trek or Alien? Would we be fixing pumps or shooting rebels? Would the players have standard issue weapons or custom built psionic alien symbiote cannons? All you've really said is "it's in space" and "no jump gates yet."
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Orb on September 02, 2012, 09:23:25 pm
Slowly ironing out Roll to X-Com's mechanics and features. I have weapons, stats, skills, tactics, and the rolls done. Here's a sample if you're curious:

Spoiler: Sample (click to show/hide)

As you can see, I've been taking liberty with this and have kind of taken it out of the scope of X-Com. It's more of an X-Com theme now. The thing that will remain most unchanged is enemies, but I do plan to add a few in. I'm going to mix X-Com, UFO:AI, and just my own twist on things.

To do, in no particular order...

Technology
1st Mission
Misc. Equipment
Various other odds and ends.

I was thinking of having technology take a number of missions, and artifacts you recover can unlock new research options or speed it up. People on base (if that's going in) can also prototype, which is dangerous but could also speed things along. Still needs work and I definitely need some help in this department. Thoughts, suggestions?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Spaghetti7 on September 03, 2012, 02:39:59 am
Here is the player list I was thinking of:
Large Ship:
Pilot, Head Engineer, Security and 2 secondary pilots (to fly smaller craft such as fighters and bombers). There would also be NPCs to liven things up a tad.
Planet Squad:
This would be a team of 4, consisting of something like an Officer, Heavy Weapons, Medic and Engineer (of the computer, hacking variety).
As a quick summation, how does that sound? Also, if you need more information just ask, and I can make it up on the spot for you. :D
Mmmm, never been fond of job slots like that. They tend to not work out very well anyway, since any mission that doesn't require X automatically causes X to be something else anyway (even if that something is scenery or dead weight), but I'm also not fond of the lack of customization and such involved.

Other than that, I still don't have a good grasp of what this game would be like. Would the ships look like something out of Star Trek or Alien? Would we be fixing pumps or shooting rebels? Would the players have standard issue weapons or custom built psionic alien symbiote cannons? All you've really said is "it's in space" and "no jump gates yet."
Alright, thanks for the feedback. I was imagining the ship to be Star Trek-esque, from the Romulan side of things. But this is just to give an idea of shape, and obviously it wouldn't have all the bells and whistles like hyperspace doo-hickeys and teleporting beams. Crews would still go down in pods.
As for weaponary, I was going to stay with ordinary ballistics and explosive weapons, not too far ahead from weapons of today, just perhaps fancier in appearance, and with a few rare (oh lord, I've forgotten the word. You know, things that don't follow the pattern). These could be weapons like rail guns.
Also, could I ask if you have a suggestion for how to improve the characters? Thanks a lot for the feedback.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on September 03, 2012, 02:45:44 am
Why not let the characters choose a starting skill, and then just hope they fit into suitable roles to fill a team? Then somehow select one (volunteering, randomisation) to be the officer, and if the mission fails then the officer is dropped for the next mission or something. If it succeeds, then the officer gets to fire on of the others. Ha. Actually that's kind of a spoiler for my own rtd, I was just typing to myself really.

Or even an officer is selected for each mission and then gets to choose a team based on the limited intelligence he has. So to speak.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Spaghetti7 on September 03, 2012, 03:25:13 am
Why not let the characters choose a starting skill, and then just hope they fit into suitable roles to fill a team? Then somehow select one (volunteering, randomisation) to be the officer, and if the mission fails then the officer is dropped for the next mission or something. If it succeeds, then the officer gets to fire on of the others. Ha. Actually that's kind of a spoiler for my own rtd, I was just typing to myself really.

Or even an officer is selected for each mission and then gets to choose a team based on the limited intelligence he has. So to speak.
Actually yeah, I was thinking of a punishment/reward system to work its way in too, a teeny bit like your RTD. ;)
So, I could let the characters pick their own skills then just stick with that as a team, but assign an officer each time. If he does well, perhaps they get some more equipment, or money/tokens, or indeed to fire one of the others. This could work. Make it kinda competitive. Hmm. OOH. Or, I could let him pick the team, and the others would stay on board the ship... Okay, I might drop this entirely in favour of a more competitive game, cuz there's more room for fun there.

EDIT: Now all I can think of is something very much like yours, whereby I put them in to random teams who are directly competing against one another, before I start kicking people off. Would it be okay with you if I tried something like that?

Alright, plan has been rethought and Plan B put in to action.
This would be a different style completely (hopefully comedic, as it's more fun for both parties), whereby I will start with 12 players. These'll be split in to different sized teams for every round, sometimes even individually. The basis of the RTD would be the Ever-Sim, a machine which can take you to any point, any situation, ever. Oh yes, I just want the freedom to do whatever I want with my hapless players. :D I'd use a point based system to both encourage team-play and individual, working something like this:
For accomplishing the objective: 5 (only the first team to complete it would receive these points)
For being alive (in-sim) at the end: 1
For accomplishing side-missions sent by moi, via PM: Varies, depending on difficulty.

This (I hope) would make winning as a team useful to the individual, but not everything, hopefully getting some interesting lone wolf behavior at times.
Rolling normal d6, people could be knocked out of the sim for failing certain rolls, being killed or failing to meet a requirement for the mission (no civvie kills etc) and would take no further part in that mission. Further down the line (sounding a lot like la's now :P ) people would be knocked out until I'm left with fewer, maybe 6 or 4 to pursue something which my thinking hasn't got to yet.
How'zat sound for y'all?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on September 04, 2012, 09:02:18 am
That sounds perfectly workable and interesting. Have also PMed you.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Spinal_Taper on September 04, 2012, 12:20:31 pm
Viva la Revolution!: The RTD

Players would take on the role of either an American CIA Agent or Soviet KGB Agent to infiltrate a latin-american country, ruled by a dictator. They must find a way to ensure incite a revolution, and ensure that the revolution ends favorably to their country, whether it's through stealth, force-of-arms, or public appeal. They would have many tools for this, both mental and physical. However, they would have to earn these tools in order to use them.

Credits would be used to purchase tools, and those would be assigned by the folks back at headquarters. In order to earn credits, agents must accomplish tasks which impress the folks back home. Of course, the more apparent the task is, the more credits would be given by Headquarters. The issue with doing an apparent task is that it would attract the attention of the dictators forces, who would begin searching for whoever did it.

Usually, being caught would result in death, but if you have enough forces with you, you may be able to fight off the dictator, and establish yourself as a full-grown revolutionary army. Or, of course, one could simply assassinate the dictator, then push a more US/USSR friendly ruler in. It would all be up to the players to decide.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: JacenHanLovesLegos on September 05, 2012, 07:34:57 pm
I'm thinking about starting a space type RTD, where 3 players each control a race of sentients that just achieved space travel. Each player would design ships and research new technologies while colonizing new worlds.

Any thoughts?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Orb on September 05, 2012, 07:40:17 pm
Not much to work with. "Space. 3 Races. Colonize planets and stuff. Please fill in the blanks"

I'd have to ask for a bit more fleshed idea but I will comment that I have seen very few "build an empire" do more than last a few updates. Most have died for being too complicated and numbers heavy. Also, what would dice rolls be for? Colonizing planets?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: JacenHanLovesLegos on September 05, 2012, 08:12:46 pm
Yeah, I should have explained better. Here's some game mechanics I just worked out.

Research: Each research item will cost a set amount of research points. Researching is done by rolling a die, with the number it lands on being the amount of research points going toward the current research tech. You can gain more research die by building more research facilities.

Exploration: I guess a square/hex-based map would be used, with each empire exploring the map seperately.

Combat: Each ship rolls a dice and has an attack/defense value, plus hit points.The attack value is the number it must roll to have a successful attack, and it's defense value is how much damage is avoided if hit. Shields are basically extra hit points that regenerate after each battle.

Colonization: Every planet has an atmosphere value, which limits the amount of buildings and type of buildings you can place on it. At the beggining of the game, you will only be able to build sealed colonies on non-compatible worlds.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Doomblade187 on September 05, 2012, 08:21:27 pm
Sorry to derail a bit here, but does anyone have tips for making maps? I occasionally have good game ideas, but always seem to have trouble with maps, if I need them.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: TCM on September 05, 2012, 08:24:38 pm
Just informing people I'm going to start a Gangster RTD in the future, with 6-8 players in control of their own gang. The game will center around expanding, fighting and managing resources.

I've become fascinated with the Sleeping Dogs game, and it has influenced my ideas for the game. I'm thinking it will take place in England, which already has a history of gangs. Also, unlike the United States, England has really tight gun laws, so there would be an emphasis more towards hand-to-hand and melee combat.

I'm just putting this here if anyone has an questions or ideas for this upcoming game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Spinal_Taper on September 05, 2012, 08:40:42 pm
Just informing people I'm going to start a Gangster RTD in the future, with 6-8 players in control of their own gang. The game will center around expanding, fighting and managing resources.

I've become fascinated with the Sleeping Dogs game, and it has influenced my ideas for the game. I'm thinking it will take place in England, which already has a history of gangs. Also, unlike the United States, England has really tight gun laws, so there would be an emphasis more towards hand-to-hand and melee combat.

I'm just putting this here if anyone has an questions or ideas for this upcoming game.
I have a question. Called it? Also, how involved will the police be?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: TCM on September 05, 2012, 08:46:49 pm
Just informing people I'm going to start a Gangster RTD in the future, with 6-8 players in control of their own gang. The game will center around expanding, fighting and managing resources.

I've become fascinated with the Sleeping Dogs game, and it has influenced my ideas for the game. I'm thinking it will take place in England, which already has a history of gangs. Also, unlike the United States, England has really tight gun laws, so there would be an emphasis more towards hand-to-hand and melee combat.

I'm just putting this here if anyone has an questions or ideas for this upcoming game.
I have a question. Called it? Also, how involved will the police be?

Yes. You called it. :P

The police will have a major role. They're the main reason you can't carry firearms; even if you conceal them or stash them in your car trunk, if they find them, you're in the slammer. Also, there is a jail system where you can be arrested. The severity of your crime(s) determines how long your in for.

Some areas will be more heavily policed then others. While they are always a serious threat, note that some can be bribed or corrupted, and a good mole can slip into their ranks from your gang.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Person on September 06, 2012, 04:31:46 pm
Yeah, I should have explained better. Here's some game mechanics I just worked out.

Research: Each research item will cost a set amount of research points. Researching is done by rolling a die, with the number it lands on being the amount of research points going toward the current research tech. You can gain more research die by building more research facilities.

Exploration: I guess a square/hex-based map would be used, with each empire exploring the map seperately.

Combat: Each ship rolls a dice and has an attack/defense value, plus hit points.The attack value is the number it must roll to have a successful attack, and it's defense value is how much damage is avoided if hit. Shields are basically extra hit points that regenerate after each battle.

Colonization: Every planet has an atmosphere value, which limits the amount of buildings and type of buildings you can place on it. At the beggining of the game, you will only be able to build sealed colonies on non-compatible worlds.
I was actually working on something like this for a bit, just simpler in some ways and more complex in others. If you need any help with it, feel free to pm me.
Title: Re: Roller's Block (RTD Brainstorming Thread) (First OP update, Late Birthday, IRC)
Post by: monk12 on September 08, 2012, 11:40:15 pm
Well, in my idle browsing of the FG&R section of the forums, I stumbled across this (http://www.bay12forums.com/smf/index.php?topic=115489.0) nifty little take on fantasy grand strategy, which then reminded me of that grand strategy RTD I was working on like 50 pages ago. Remember, that one that kept trying and failing to reconcile the simplistic RTD execution with the depth of Civilization or Endless Space? That I was working on before I spawned a multitude of silly all-caps minimalist RTDs?

Yeah, it's time for Stream of Consciousness Game Design with Monk VI: Oh Yeah This Thing!

Lots has been changed, not that any of you remember its first incarnations anyway.
Spoiler: Players/Waitlist (click to show/hide)
Spoiler: The World (click to show/hide)
Spoiler: Patrician Stats (click to show/hide)
Spoiler: Patrician Action (click to show/hide)
Spoiler: Tiles and Improvements (click to show/hide)
Spoiler: Combat (click to show/hide)
Spoiler: Sample Starting House (click to show/hide)


I was going to write down more Traits as well as work on a Random Event table, but I'm tired now. Note that none of the numbers here are set in stone, and are almost certainly going to change based on preliminary testing and thinking about how the flow of the game should be. This really needs a bit of reorganization to make things easier to find, and a lot of stuff doesn't have numbers yet as I'm still working on that. I'm debating dropping the Happiness stat- it's main purpose is in Occupation and as a check on growth, and I can find something else for the former and the latter is, if anything, undesirable given the number of horrors I plan to unleash in game. If you have suggestions in that vein or on the work as a whole, give me some feedback!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on September 09, 2012, 05:33:47 pm
So, I have a weird problem. I've been working with an idea for a bit, and a lot of it seems finished. But... something's wrong. I'm not sure what, but it feels like it's not really a whole game yet.




Spoiler: Combat (click to show/hide)
Spoiler: Heroes (click to show/hide)
Spoiler: Lane Control (click to show/hide)


So, in theory this gives us a general game flow- players decide where to send their heroes, their armies battle it out across three different fronts, and when you're winning you generally swoop in to battle different monsters or acquire loot or something. Players would probably be able to custom design things based on their race, within certain limits.

Oh, and one more thing- this was intended to be episodic. The game goes on, one player crushes his two rivals, round ends. Then the new round begins after some rebalancing and in the ruins of the winner's glorious empire, which would presumably have some impact. Possibly influencing the types of hero items available, for instance?

Anyway, the issue is that it feels incomplete in a way I have trouble describing. Maybe there's just literally not enough for the players to do, since they might not be building structures every turn and commanding a lone hero to smash A, B, or C isn't very fulfilling? Or maybe I'm having trouble balancing my desire for one player to not begin snowballing over the others with my intention to have the game end at some point? Or maybe I'm just taking all the stuff I'm not sure of more seriously internally than I am consciously?

I dunno, but I feel like I need help.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on September 09, 2012, 06:01:41 pm
Lots has been changed, not that any of you remember its first incarnations anyway.
I do! Vaguely. Better now that I've read most of the new version.

I was going to write down more Traits as well as work on a Random Event table, but I'm tired now. Note that none of the numbers here are set in stone, and are almost certainly going to change based on preliminary testing and thinking about how the flow of the game should be. This really needs a bit of reorganization to make things easier to find, and a lot of stuff doesn't have numbers yet as I'm still working on that. I'm debating dropping the Happiness stat- it's main purpose is in Occupation and as a check on growth, and I can find something else for the former and the latter is, if anything, undesirable given the number of horrors I plan to unleash in game. If you have suggestions in that vein or on the work as a whole, give me some feedback!
I like that backstory and concept, and it looks good so far. Nothing useful to add, I'm afraid; maybe once I've thought about it and understand some parts (combat) better. Well okay, maybe one useful thing to add.

I will agree that Happiness seems underused, however, but I'm not sure what you'd replace it with. Theoretically nothing, or making it completely neutral unless you have specific modifiers to the contrary (can build brothels in a region to raise happiness, or work camps to produce extra coin but reduce it, for instance). That might require some careful balancing, however, to make it worthwhile to spend coin and tiles making your regions more of a pain in the ass to conquer once they've already smashed all your troops.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on September 09, 2012, 11:00:47 pm
So, I have a weird problem. I've been working with an idea for a bit, and a lot of it seems finished. But... something's wrong. I'm not sure what, but it feels like it's not really a whole game yet.

Spoiler: Combat (click to show/hide)
Spoiler: Heroes (click to show/hide)
Spoiler: Lane Control (click to show/hide)

Are armies generated fresh every turn and then melt away after the fight, or do they persist so you can snowball if unchecked? Is it automatic that they constantly attack, or can you build up a force before striking out? From how I read it, it sounds like they just kindof automatically surge against one another and they only input the player has on the battle is whether a Hero joins in. Thus, players would spend their time sending Heroes to lanes where they are outnumbered to keep their opponent from building up an unstoppable force.

How does "goody extraction" work? Do you just say your Hero ignores the army fight on a lane to go kill random d00ds for loot and xp, or do they play a role in the battles themselves- Jawas sniping at Stormtroopers, etc?

I REALLY like the Combat system you've got going- I wouldn't futz with it at all, and any cases where units should definitely take damage first/last would be fine to handle through traits. I just might nick that system for the one I'm working on.

So, in theory this gives us a general game flow- players decide where to send their heroes, their armies battle it out across three different fronts, and when you're winning you generally swoop in to battle different monsters or acquire loot or something. Players would probably be able to custom design things based on their race, within certain limits.

Oh, and one more thing- this was intended to be episodic. The game goes on, one player crushes his two rivals, round ends. Then the new round begins after some rebalancing and in the ruins of the winner's glorious empire, which would presumably have some impact. Possibly influencing the types of hero items available, for instance?

Anyway, the issue is that it feels incomplete in a way I have trouble describing. Maybe there's just literally not enough for the players to do, since they might not be building structures every turn and commanding a lone hero to smash A, B, or C isn't very fulfilling? Or maybe I'm having trouble balancing my desire for one player to not begin snowballing over the others with my intention to have the game end at some point? Or maybe I'm just taking all the stuff I'm not sure of more seriously internally than I am consciously?

I dunno, but I feel like I need help.

I think you hit it with the "not a lot to do" bit. To define it a bit further, there aren't many choices for a player to make, and not many factors complicating that choice. Send your Hero where he is needed most (which will be either "where I'm about to lose" or "where I'm about to win") and if you're winning overall send him on sidequests to try and hit a home run to end the game. Players don't have a lot to balance other than "Where can I put my Hero to generate the most bones this turn compared to the other players?"

As the economy aspect of the game is directly tied to the combat, you've got a significant Positive Reinforcement thing going on- win your first battles, get more bones than anyone else, build more structures with them to spam more units and win most subsequent battles. Once you hit a certain threshold, it becomes difficult if not impossible to overcome. I will not that this is not necessarily a bad thing- it lends itself to short, quick rounds, and puts a lot of emphasis on making good decisions since if you make a couple mistakes you're too far behind to catch up. Of course, that ties into the first point in that players don't have many decisions to make, which instead puts the emphasis on how lucky you are your first couple battles.

If it were me, I might throw in a basic Population mechanic. Basically, you have a certain number of warriors at base ready to fight at the start of the turn. The players allocate the warriors to different lanes (secretly, of course) specifying what type of unit they become based on the structures available on that lane- one lane might have Spearmen and Archer equipment areas, while another might have Horses and Axes, or however your units play with one another. The armies go off and do their thing, rinse and repeat. That way, the players can influence the overall war short of Hero placement, and allows for alliances (I won't send any against you if you don't send any against me, let's beat up on the leader.)

Lots has been changed, not that any of you remember its first incarnations anyway.
I do! Vaguely. Better now that I've read most of the new version.

I was going to write down more Traits as well as work on a Random Event table, but I'm tired now. Note that none of the numbers here are set in stone, and are almost certainly going to change based on preliminary testing and thinking about how the flow of the game should be. This really needs a bit of reorganization to make things easier to find, and a lot of stuff doesn't have numbers yet as I'm still working on that. I'm debating dropping the Happiness stat- it's main purpose is in Occupation and as a check on growth, and I can find something else for the former and the latter is, if anything, undesirable given the number of horrors I plan to unleash in game. If you have suggestions in that vein or on the work as a whole, give me some feedback!
I like that backstory and concept, and it looks good so far. Nothing useful to add, I'm afraid; maybe once I've thought about it and understand some parts (combat) better. Well okay, maybe one useful thing to add.

I will agree that Happiness seems underused, however, but I'm not sure what you'd replace it with. Theoretically nothing, or making it completely neutral unless you have specific modifiers to the contrary (can build brothels in a region to raise happiness, or work camps to produce extra coin but reduce it, for instance). That might require some careful balancing, however, to make it worthwhile to spend coin and tiles making your regions more of a pain in the ass to conquer once they've already smashed all your troops.

I think part of my problem is I'm not sure what I want Happiness to be for, exactly. Right now, it's halfway between being "Have a lot of this so you're hard to conquer" bonus and "Don't ignore this or shit will go down" punishment. In a broader sense, when I think "Grand Strategy" I expect there to be a way to compete without optimizing everything for Military Spam. Research is inappropriate for what I want to accomplish, so I think what I want is for Happiness to represent how good you are at governing your people, and provide balance against the military aspect of the game.

Of course, the stated goal of the game is "Eventual Civil War," so it makes sense for everything to revolve around making a Military machine. I'm currently mulling a way for Happiness to play a role in attracting new Characters to the House, possibly as the result of a Random Event. Actually, just having lots of Random Events that reward High Happiness might be a good way to go about it...*mumbles incoherently to self*

In general, the Happiness mechanic definitely needs reworking to more of a baseline thing like you mentioned. I will say a big part of the reason it exists at all is so that Specialists can affect things other than Food and Coin, since the other Patrician Stats aren't really things you'd expect a random Jeweler to affect. This is especially important since Food effectively equals Coin, since it allows you to support more Population and thus get more taxes.

That's another thing I'm debating though, whether to drop the "Population = Coin income in Taxes" aspect, and make Coin income dependent on Markets you built and Resources you build on. Puts more emphasis on Specialists as well...

bah! Enough rambling, more sleeping.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on September 11, 2012, 11:43:09 pm
Are armies generated fresh every turn and then melt away after the fight, or do they persist so you can snowball if unchecked? Is it automatic that they constantly attack, or can you build up a force before striking out? From how I read it, it sounds like they just kindof automatically surge against one another and they only input the player has on the battle is whether a Hero joins in. Thus, players would spend their time sending Heroes to lanes where they are outnumbered to keep their opponent from building up an unstoppable force.
They persist and can snowball, yes. I sort of forgot to mention what happens when they reach an enemy base, partially because I'm a little unsure myself, but the short answer is they start pillaging, assuming they've destroyed your tower. Each lane has one, and it's powerful, so it takes either a very strong force or some constant whittling to break through it.

Players have no control over the armies.

How does "goody extraction" work? Do you just say your Hero ignores the army fight on a lane to go kill random d00ds for loot and xp, or do they play a role in the battles themselves- Jawas sniping at Stormtroopers, etc?
I'm not sure what that example is supposed to mean, but goody extraction consists of your hero going off into the woods to kill things rather than fighting with the lane. It requires the path to the woods be clear, however.

I REALLY like the Combat system you've got going- I wouldn't futz with it at all, and any cases where units should definitely take damage first/last would be fine to handle through traits. I just might nick that system for the one I'm working on.
Well that's good, at least.

I think you hit it with the "not a lot to do" bit. To define it a bit further, there aren't many choices for a player to make, and not many factors complicating that choice. Send your Hero where he is needed most (which will be either "where I'm about to lose" or "where I'm about to win") and if you're winning overall send him on sidequests to try and hit a home run to end the game. Players don't have a lot to balance other than "Where can I put my Hero to generate the most bones this turn compared to the other players?"
Yeah, I think you may be right. There is some troop and base management going on, but not a massive amount.

As the economy aspect of the game is directly tied to the combat, you've got a significant Positive Reinforcement thing going on- win your first battles, get more bones than anyone else, build more structures with them to spam more units and win most subsequent battles. Once you hit a certain threshold, it becomes difficult if not impossible to overcome. I will not that this is not necessarily a bad thing- it lends itself to short, quick rounds, and puts a lot of emphasis on making good decisions since if you make a couple mistakes you're too far behind to catch up. Of course, that ties into the first point in that players don't have many decisions to make, which instead puts the emphasis on how lucky you are your first couple battles.
That's one of the things I'm sort of struggling with- on the one hand, I don't want the first player to get lucky to just snowball out of control. On the other hand, I want the game to end at some point.

If it were me, I might throw in a basic Population mechanic. Basically, you have a certain number of warriors at base ready to fight at the start of the turn. The players allocate the warriors to different lanes (secretly, of course) specifying what type of unit they become based on the structures available on that lane- one lane might have Spearmen and Archer equipment areas, while another might have Horses and Axes, or however your units play with one another. The armies go off and do their thing, rinse and repeat. That way, the players can influence the overall war short of Hero placement, and allows for alliances (I won't send any against you if you don't send any against me, let's beat up on the leader.)
I might go for something like this, but there are a few problems.

For one thing, the current method makes any lane changes slow; this makes them abrupt. It's not really possible, using the system I have currently, to one-shot someone in one turn because they didn't have enough guys, for instance; with this one, it is, or at least it is barring the delay as they work their way over there.

Secondly, I dislike the idea of players PMing every turn. I think it complicates things, and removes the reminder that the other players have input their turns already.


So, as for what I would do, not certain. Maybe the lane delay would be enough to not worry about someone suddenly putting all their forces in one lane,  but then that kind of cheapens the decisionmaking process anyway. I could maybe go for some sort of hybrid system, where some of your forces are static and some are moveable, or maybe even just make the distinction a matter of cost efficiency, so you can build up in a lane but be unable to change it later, or get fewer troops total but be able to move them around at will.

Alternatively, I wonder if just buffing hero choices could fix this. If we view it as doing everything with your hero on the backdrop of your base infrastructure, it doesn't sound that bad to not have all that many choices; it's more or less an RPG with extra elements. The only trouble, of course, being that RPGs tend to have more choices to make up for that, like where to go beyond "Lane A, B, C, or The Dungeon if you've unlocked it." I'm not sure how I'd add enough decisionmaking to the hero to make that work.




In a broader sense, when I think "Grand Strategy" I expect there to be a way to compete without optimizing everything for Military Spam. Research is inappropriate for what I want to accomplish, so I think what I want is for Happiness to represent how good you are at governing your people, and provide balance against the military aspect of the game.

Of course, the stated goal of the game is "Eventual Civil War," so it makes sense for everything to revolve around making a Military machine. I'm currently mulling a way for Happiness to play a role in attracting new Characters to the House, possibly as the result of a Random Event. Actually, just having lots of Random Events that reward High Happiness might be a good way to go about it...*mumbles incoherently to self*
Hm. I suppose treating Happiness as an alternative to a good military could work, if you can figure out how. Maybe economic or otherwise noncombat specialists could just be the peaceful equivalent to troops?

I guess another way to do that would be to look at the two extremes or archetypes. Obviously there's somebody who's sane or whatever, but that's boring; let's look at General Ripper and Accountant Fizzlesticks for a minute.

Currently, General Ripper can mess things up, but in exchange if he loses a region, not that he's going to, they'll convert easier, while if he conquers a region, which he obviously will, they'll refuse to be conquered for a few rounds and might even send some weak units for him to slap into submission.

Accountant Fizzlesticks can't really do anything, but if he gets conquered, which is likely, his regions will refuse to produce for the enemy for a few turns, while if he conquers someone else, which isn't going to happen, they'll convert much more rapidly.


So, obviously that's not a good decision. If you think in terms of what the options should be, it probably seems like General Ripper should be good at his military thing but have problems at home, whereas Accountant Fizzlesticks shouldn't have much military power but be able to do more with what he's got.

Or, the way I see it, General Ripper doesn't have much civilization going. He's got good troops, sure, but his people aren't really very well-fed or literate or able to do much other than gear up for war. Accountant Fizzlesticks' people, on the other hand, can't do much against gnolls or whatever but have a thriving culture and economy and such.

I assume there'd have to be something to that approach other than just getting more favor, not least of all because favor doesn't do you a lot of good if your head is on a pike right now, but that could be a component.

That's another thing I'm debating though, whether to drop the "Population = Coin income in Taxes" aspect, and make Coin income dependent on Markets you built and Resources you build on. Puts more emphasis on Specialists as well...
Uncertain of this, but I will say that whenever X = Y, I'm a bit dubious as to why both are in the game at all. The two don't appear to be entirely the same in this case, though, since pop is something you use to claim tiles with or keep on hand to actually do anything, while coin is expended to improve those tiles.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on September 12, 2012, 01:35:23 pm
Spoiler: Tribe Game Thing (click to show/hide)

The "Focus on the Hero" idea intrigues me, as that could be a good way to make the game more interesting to play without deviating too far from your established army mechanics. Obviously, adding more decisionmaking to the Hero is the hard part about that. Probably the most direct route would be to give the Hero more (and more powerful) abilities while keeping AP regeneration fairly low. That way, players have to balance AP management against the gains they would get for an immediate boost in the battle- is the current push worth leaving my Hero vulnerable? Is the gain worth not having enough AP to activate the more powerful ability for another few turns? It makes the game revolve around Heroes Doing Cool Shit, ideally in Big Climactic Battles.

Spoiler: Grand Strategy Thing (click to show/hide)

I think, given the direction of the game, I need to make Happiness have a more direct impact on Combat. I think I'm going to take my inspiration from the American Civil War, where General Ripper of the North has lots of farms, pops, and production capacity to field large armies, while Accountant Fizzlesticks of the South has surrounded himself with higher quality leadership and more specialists.

Basically, when I get around to my next rewrite I'm going to put more emphasis on Characters. I think I'm going to roll with a Skill Tree setup (which will necessitate a whole level-up thing) where each Character starts in a particular school (Command, Management, Spy/Saboteur, Hero) and progresses from there depending on what they do and how well they do it. Happiness will come into play in attracting Characters, and possibly reducing Character Maintenence costs if the former idea isn't good enough.

The more I ponder, the more I'm in favor of making Coin derive entirely from Structures, Specialists, and Tiles, rather than just Pops. Pops are already useful for a bunch of things, it's probably too much if they represent raw Income as well.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on September 12, 2012, 06:41:09 pm
I was thinking about running a RtD game, but I don't have much in the way of systems...

Basically, you're exploring an island where all civilizations are almost gone. The three left are humans, dwarves, and kitsune, along with many, many ruins.

The civilizations left play into the story but play more into class creation: A small but highly customizeable system:

Race, which affects base stats.
Job, which affects weapon experience and skills, and
Weapon, a starting weapon that changes stats lightly to accommodate itself.

Humans are generally the quickest of the three, Kitsune are the most intelligent, and Dwarves are the most powerful.
Jobs are the basic warrior/rouge/mage, with mixed classes and specialties:
Wizard- casts magic.
Spellsword- Warrior that can cast limited magics
Warrior- Basic fighter.
Gladiator- Warrior with many stealthy and "dark" skills.
Rouge- Thief, picks locks, sneaky.
Sage- Darker magic, stealth, buff magics.

Weapons... will be edited into the post later :P


Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Caerwyn on September 12, 2012, 07:01:08 pm
I was thinking about running a RtD game, but I don't have much in the way of systems...

Basically, you're exploring an island where all civilizations are almost gone. The three left are humans, dwarves, and kitsune, along with many, many ruins.

The civilizations left play into the story but play more into class creation: A small but highly customizeable system:

Race, which affects base stats.
Job, which affects weapon experience and skills, and
Weapon, a starting weapon that changes stats lightly to accommodate itself.

Humans are generally the quickest of the three, Kitsune are the most intelligent, and Dwarves are the most powerful.
Jobs are the basic warrior/rouge/mage, with mixed classes and specialties:
Wizard- casts magic.
Spellsword- Warrior that can cast limited magics
Warrior- Basic fighter.
Gladiator- Warrior with many stealthy and "dark" skills.
Rouge- Thief, picks locks, sneaky.
Sage- Darker magic, stealth, buff magics.

Weapons... will be edited into the post later :P

I don't get what this "Kitsune" thing is. Isn't a kitsune some kind of fox person or something? Never really liked that, but hmm...It should be Gnomes, Dwarves and Dark Elves. Would be WAY cooler. You'd have your smart, technology/magically attuned Gnomes, badass, burly Dwarves, and quick, subtle assassin-ee Dark Elves.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on September 12, 2012, 07:03:55 pm
I've been seeing a lot of kitsunes around lately.

*checks something* Mostly by tsuchi.

Makes one wonder.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Caerwyn on September 12, 2012, 07:39:22 pm
Edited. I don't need to get banned...

(Removed possible flaming material!)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on September 12, 2012, 09:38:21 pm
I've been seeing a lot of kitsunes around lately.

*checks something* Mostly by tsuchi.

Makes one wonder.

So far, it's the only race I can come up with.

Seriously, though, I might take up that list posted. Gnomes sound interesting.
Throw anything at me. Because I'm not quite as far up on mythological races as I should be.

Also, don't worry much about pissing me off. Starting a flame war, that's something to watch for. Otherwise, I'm pretty docile.
I did just get an idea that was staring me in the face this entire time and should have come to mind a long time ago.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Parsely on September 12, 2012, 10:17:29 pm
I was considering starting an RTD based off of this (http://defender.wikia.com/wiki/Defender_(2002)). If you've ever played it, you've probably noticed the immense implications of the plot, and how unrealised it truly is as a throwaway SH'M'UP. The alien race in the game is utterly terrifying (at least to me). They're an unstoppable force of space-faring insects that swarm worlds and turn them into hives. It has a huge amount of potential story-wise, and I believe I can capitalise on that with my GM'ing skills, which I can only say are 'fairly good' if I'm going to leave ego out of it. You can check out my current project through my signature if you desire more tangible information.

The truly difficult part of this particular endeavour is the gameplay. There are so many directions it can potentially go, and I have no idea what to do about it from my position as a writer. If I had an assistant whom I could collaborate with and could whip up some cleanly simple, but unique gameplay then I could handle it from there. My plan is to use Defender (2002) as a sort of schematic: the conflict, the dire situation that the colonists have found themselves in, and their role in the fight against the Manti.

Since most people probably have no idea what the hell the original game is, I'm perfectly willing to go to great lengths to lay it out, point-by-point. A few walkthrough videos would likely help with any of the more intricate concepts. For the players themselves, they'll have to discover the mysteries on their own, through experience, which is where the RTD aspect comes in. Much like the other forum games, I'm going to be using the established universe as a setting. However, its so barren that I can comfortably expand it and even improve upon its core.

What do you think?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tiruin on September 13, 2012, 06:52:07 am
I've been seeing a lot of kitsunes around lately.

*checks something* Mostly by tsuchi.

Makes one wonder.
As a note, I'm playing as one due to my love for mythology. Not influenced by anything else. :P

And, why are there lots of minimalist RTDs currently? Now, I don't want to sound like I'm complaining (when I probably am), but what is seen in the multiple minimalist ones that make them alive? It's like, a branch of work from monk12, la, Spinal_Taper...and more.

Despite that, a welcoming cheer for all those new faces in the RTD board! Welcome!

@GUNIN: Flexible plotline. :))

Keep most things simple, use simple mechanics like the good ol' 1d6 for everything. Provide a general setting where complete newbies (like me) who do not know the source material, are able to settle in nicely.

Or you could complicate your life and make everything canon, pointing everything out. When we get it and act, watch as we all roll 1s and 6s. Joy!

All up to you though, but as it's being scientific, and in space, count me as a reservee.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Parsely on September 13, 2012, 07:58:31 am
@GUNIN: Flexible plotline. :))

Keep most things simple, use simple mechanics like the good ol' 1d6 for everything. Provide a general setting where complete newbies (like me) who do not know the source material, are able to settle in nicely.

Or you could complicate your life and make everything canon, pointing everything out. When we get it and act, watch as we all roll 1s and 6s. Joy!

All up to you though, but as it's being scientific, and in space, count me as a reservee.
Very flexible plot line.
Nothing will be canon, because…. well, theres very little to be made canon. Like I said, this was the good old days of random sh'm'ups. Thats why Defender 2002 just bugs (heh. I maed joke :P) the living hell out of me. The writers created a living breathing universe that they were expecting the gamers to be able to explore, and then the designers created a game that only showcased a small part of it. Its definitely one of the few sci-fi games where I actually care about the aliens and wonder, "how can we possibly beat these guys?!". That it at least manages to do well. You really feel like a hero whenever you win a mission, and I always get a bit depressed when I watch the intro. :(
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on September 13, 2012, 03:53:06 pm
The Year is 2174. In this far future, humanity has just set it's first steps to explore the universe. Over the past 30 years, 7 ships have been sent to a remote star, called Gliese 876, over 15 lightyears away. These massive ships will take more than 50 years to reach their destination. All humans on the ships are in cryo, and none of them are expected to return. Communications with Earth are consistent, and remarkably fast, thanks to Heisenberg encoding protocol, which uses Quantum effects to transmit data instantaniously.

There are 6 planets in orbit around Gliese, which is only a small red dwarf star. Of these, 2 are in the habitable zone. While the planets themselves are inhospitable due to the fact that they are gas Giants, the moons are not. By the time you arrive, a colony should have been set up, and you should be able to start your work immediatly. Please note that by boarding on this mission, you have automatically signed up for the Human enhancement project. By using a combination of genetic and mechanical modifications, your future live in the colony will be made much easier.

... (Note to self, finish plot.)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on September 13, 2012, 11:48:32 pm
Spoiler: Tribe Game Thing (click to show/hide)

The "Focus on the Hero" idea intrigues me, as that could be a good way to make the game more interesting to play without deviating too far from your established army mechanics. Obviously, adding more decisionmaking to the Hero is the hard part about that. Probably the most direct route would be to give the Hero more (and more powerful) abilities while keeping AP regeneration fairly low. That way, players have to balance AP management against the gains they would get for an immediate boost in the battle- is the current push worth leaving my Hero vulnerable? Is the gain worth not having enough AP to activate the more powerful ability for another few turns? It makes the game revolve around Heroes Doing Cool Shit, ideally in Big Climactic Battles.
So, taking a break from this for a minute, partially to maybe steal some of the mechanics, I'm now considering a Dungeon Keeper game with some tribal themes going on. Specifically, the same simplified unit stats, army combining rules (but probably not damage distribution) and possibly combat resolution, but mostly different eveything else. For instance, rather than endless automatic waves, you have discrete units wandering around.

All units can gain experience, and thus level up their stats or special abilities. I'm not sure entirely how leveling up would work, specifically whether each unit would amass xp and then spend it on various traits, or whether units would just gain a levelup at a certain xp threshold and then choose from available options, but it'd be pretty simple regardless. Available special abilities would depend on the unit's type and possibly access to other things (training rooms, equipment, living next to elemental phenomenon, etc).

There'd still be base building elements, but they'd be a fair bit more complex, since you're managing your own subterranean empire of evil rather than just a primitive camp of warmongering savages. Specifically, you'd have workers dig out rooms and then spend resources to officially transform them into useful structures. It'd also have a lot of minion management, because your slaves would eat, sleep, demand entertainment, and generally go off and do whatever they felt like unless you were standing over them with an ironshod cudgel.

Finally, players would probably be working together, though I can't swear to that. Due to the complexity involved (specifically, the number of units that might get involved) I might need to force players to track their own stuff. Not ideal, not least of all because I'm guessing it's more error-prone than GM tracking, but I'm not sure I can handle more than a handful of players with more than a handful of units without it.


So if there's any problems or brilliant ideas regarding just that, I'd love to hear about them, but what I'm really wondering about is the exact flavor and tone. I could go Dungeon Keeper's sort of dark humor with silliness thrown in, of course. I could shy away from that, but I'm not too sure how entertaining playing a pacifist monster lord is going to be. I could also go the other way and make it less silly, but that might be kinda dark. The option I'm mainly considering is just making everything a bit, er, cartoony or video game like, I suppose; impaling corpses on spikes tends to feel a lot less severe when you just saw them spawn from a barracks or whatever, but that might cheapen the game a bit, for pretty much the exact same reason.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Spinal_Taper on September 16, 2012, 05:29:31 pm
Hey, here's a basic concept for a game. What do you guys think?
Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on September 16, 2012, 05:44:08 pm
Sounds quite a bit too generic for my tastes. Still, I'm sure somebody would be interested.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on September 16, 2012, 06:05:09 pm
I came up with a basic character creation system useful for RtDs, so I figure I'd post it here proper:
Six stats, which are Strength, Vitality, Magic, Resist, Intelligence, and Instinct.

Classes are built focusing on the first two (Body), the middle two (Spirit), or the last two (Mind)
You can have a pure class (1d6 on non-specialties, 2d10 take highest for specialty), or mixes:
the main class is 2d8 take highest, the subclass is 1d8, the other group gets 1d6.

Races can modify however, i had a simple +1,-1 system.

You can use these basic six however, high Minds are good at detecting and dodging traps and being sneaky, high Spirits are strong mages capable of shrugging off status effects, and high Body types can take many hits and dish out powerful ones.

Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on September 16, 2012, 06:43:18 pm
Hey, here's a basic concept for a game. What do you guys think?
Spoiler (click to show/hide)
But what's the main game like? Is it a series of raids? Can you plan where you go? Does it matter? How do you decide/determine/generate targets? How is loot handled? Is there honor, notoriety, or something similar?

Basically, this is too brief a pitch to have much of an opinion on.


Spoiler: Dungeon Keeper Stuff (click to show/hide)
Also, as long as I'm here, addendum to this:

I've now been reminded why I keep not making a DK game in the first place- I can never figure out how group battles will work. Specifically, the nice, simple, elegant solution I worked out for the tribal game won't work here, because each unit is distinct, unique, and relatively persistent, as opposed to a faceless automated mook that'll be replaced in three rounds.


Even more specifically, the tribal game system means melee troops always, always die before ranged ones, barring hero abilities or similar. That's no good for this more elaborate setup for two reasons. The first is that it makes having melee troops somewhat disadvantageous compared to ranged ones- your frontliners will be in constant danger of being clubbed (which isn't the same as dying permanently, but can still be risky or a hassle), while some rearline sloth's 1 HP cannons can fire away with impunity.

The second is just that it makes combat a lot less dynamic and interesting. Again, with the tribal game this isn't as big an issue, because it's designed to be simple and for the combat part to be a side show to whatever your hero is doing or a consequence of how your lane is built in general. In this game, neither of those are true- battles between your mooks and enemy forces will be very important, and it should be a major source of decisionmaking.


The only "good" solution I've come up with so far involves randomly rolling for each unit's target, then rolling for whether they hit or not. If the target is a rearliner (and possibly if the attacker is melee, though I've considered making it difficult for ranged units to attack each other through their meat walls as well), the roll is rerolled, but then whatever result it returns is kept; a reroll never triggers a reroll for hitting a different rearliner, for instance.

So this is pretty good, it means a lot of cool things, like that units can be injured without dying, that useless mooks can make excellent damage sponges, and that being an archer or whatever is usually but not always less risky than being a warrior. There's just two problems with it.

First of all, it's complex. I've got to roll three dice per combatant each round of battle- one for target selection, one each for the opposed combat roll, and if there's crits or other nonsense I might have to roll for those as well.

Secondly, there's no real strategy or input allowed from players; if I let them order their mooks around manually, obviously they'll all just rush the rear line and club the archers, then focus fire on the squishiest sharpest warrior and so on. But this system doesn't even have any obvious way to let players advise or suggest anything to their mooks; it's all random, and the players won't even know what their goons are trying for until I mention it right before letting them know how they did.


So, I'm really not sure what to do about that, or even how much the complexity would be a problem, or what I'd do instead. I've considered trying to make some kind of battlefield order system, so that rushing archers is possible but has downsides, but nothing much has come of it yet. Partially because I'm not sure I like the idea of trying to add combat flow via opportunity attacks or similar.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on September 18, 2012, 02:22:52 pm
I'd offer advice on your problem there, Irony, but unfortunately it's the same issues I've been banging my head against in my strategy thing, and I've yet to find a solution I'm completely satisfied with. Simplicity, Depth, Player Input- it seems to be "pick 2 of 3" to fit in an RTD.

Anywho, I've been mulling over new ideas. I don't know if anyone here reads El Goonish Shive (it's alright, nothing spectacular) but the current story arc involves a MTG parody, and took a perspective I hadn't before considered. Basically, the conceit is that the duelists are building the world around them (http://egscomics.com/?date=2012-08-27) when they play their land cards and summon things, which makes for a visually interesting duel. (http://egscomics.com/?date=2012-09-07) Throw in the fact I've been consumed by Dominions 3 lately, and I'm thinking hey, that could make for a good God Game.

Spoiler: The Gods (click to show/hide)
Spoiler: Land and Colors (click to show/hide)

VERY much a work in progress, as this is all I have time to jot down before work- heck, those stats won't survive the first revision, I guarantee it. My goal is to balance the freeform creation fun inherent in God Games with enough structure so I don't have to ad hoc every single roll. The vague way I see this game going is for players to create the world, make some hero/creatures, wipe out creatures on enemy lands and claim them once cleansed. Near-term priorities is to reflect that flow in the rules, come up with rules for creature creation, and figure out how spells/artifacts play into all of this. That last one is a particularly thorny problem, as I need something that allows craftable spells so players can do whatever they want (as befits a God,) while having a deducible Anima cost so they know how much they need of what type before their Nuke The World spell can fire.

Anyone with thoughts on what should/could go in, or the kinds of things they'd expect to be able to do in a game advertised like this, let me know what you think!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on September 18, 2012, 02:27:40 pm
I like the Lands and Colors thing, sounds very unique and fun. Glad to see something new being done with the god game... genre.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on September 20, 2012, 10:57:13 pm
Further issue: Base creature strength, levels, and you.

Basically, I both like and dislike the way Dungeon Keeper handled different creature types, which was to say that a beetle or goblin sucked, but could get stronger by leveling, but would still suck compared to a stronger monster of equivalent level (or in many, many cases, one much lower).

The downsides to this are kind of obvious- goblins are just cannon fodder you use until you can get "real" minions, which are still just placeholders for awesome minions. I'd much prefer if a sufficiently experienced goblin could be a genuine threat, and that using goblins in general was feasible.

The upsides are that creatures can be differentiated based on strength- a dragon is stronger but presumably less numerous than a goblin, for instance. You can have things that are more powerful but rarer than other things aside from just levels.


So, what's the solution? Well, having "stronger" creatures have stronger starting stats or higher starting levels is one option, but I didn't like it much; it's wonky to balance, and it feels weird saying a creature always "starts" at level 8.

So what I thought about instead was the rare vs swarm thing I was just talking about- sure, goblins are weak, but they're supposed to be numerous. Dark angels are incredibly powerful, but you should only have one or two. So how do I represent that through leveling up?


The short answer is budding. At certain thresholds, probably either multiples of a creature's "average" stats or maybe even every levelup after it hits "average," a creature stops leveling like normal and instead starts saving up experience to meet the next hurdle. Once it reaches this number, whatever that may be, it spawns another one of its kind and can continue leveling as normal. Whether the spawn would be an entirely new creature or follow the original around or what, I don't know.

As a simplified example, let's assume the following. We've got a goblin, natural/average/cap/whatever we call this stats of 2 HP and 2 Attack. Then we've got a Salamander with average stats of 4 Attack and 6 HP. Further assume that "budding" costs 3 exp and produces a 1 Attack, 2 HP creature, and occurs at multiples of a creature's cap strength. Finally, assume that each point of Attack or 2 points of HP cost 1 XP, and that they're gaining xp at equal rates. The progression would look like:


Spoiler: Leveling Event Thing (click to show/hide)

So as you can see, the end result so far is an 8/12 salamander with one buddy and a 6/6 goblin with three buddies. This does accomplish most of what I want- a goblin captain is stronger than a goblin, but not as strong as a dark knight or something, but is more numerous to help balance it out.

Trouble comes from the specifics, though. For instance, are these extras complete, separate entities that can go off and earn exp on their own? If so, that could potentially result in too many goblins to be worth tracking in fairly short order. Or are they attached to their parent, sort of a mobile collection of ablative armor and attack boosts? But if so, what happens if one dies?

And plus, I'm not sure this is exactly how I want to do it. Should offspring be of "average" stats for that creature? If so, presumably the parent would have to rack those up manually, which I assume would lessen the gap, since a goblin is banking up exp frequently but in small amounts, whereas a dark angel would be doing so rarely but in massive quantities. Either way, what should the exp cost for budding be? I have three up there just as an example, but is that a good number?

And finally, I'm not sure how I want exp gain and leveling to work, which could complicate things even further. For instance, suppose I factor in a creature's level to exp needed to level, and presumably exp granted from fighting it? Well, now lower level creatures, like goblins, would level quicker, which would also help close the gap.


Basically, I can't think of a better idea, but I'm really unsure if this one is a good idea at all.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: JacenHanLovesLegos on September 21, 2012, 05:05:40 pm
Would anyone here play a WWI zombie RTD? It would follow the normal RTD format, without any special rules. The player would purchase weapons and soldiers at the beggining of the game and at military posts around the world. The goal would be to defeat three necromancers who have invaded through a wormhole. All I really need are some cool names for the necromancers.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on September 21, 2012, 07:15:11 pm
All you have to do with a trio of old mystical guys is think of two magical names, like Aralicnir and [INSERT COOL NAME HERE] and name the third Joe.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Nega on September 22, 2012, 08:38:38 pm
I've been thinking about this for a few days, so has anyone else thought about a Sonic The Hedgehog-themed RTD? That might be interesting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on September 22, 2012, 08:44:04 pm
Hmm...How would it play out? Would there be missions? Would it be a Survival game? Would you be able to choose from characters from every game? Elaborate a bit, please.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on September 22, 2012, 08:47:46 pm
>Run Faster!


Every single action. My friends and I used to joke that this was the solution to every problem they encountered in the old cartoon.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Nega on September 22, 2012, 09:21:53 pm
Well, my Idea is basically this: A Sonic RTD where people make their own characters, while official canon characters are played by the RTD guy. It'd probably be a Mission-based plot divided by chapters. Once in a while the towns that the group would undoubtedly go into would have shops, where you can buy or sell items. The main currency would be rings, but they could also increase the maximum HP you have as long as you have them. One of the main plotlines could be entirely based around stopping Eggman in one of his grand schemes while another group of players are trying to help him, or a worldwide threat more dangerous then Eggman could arise, requiring the Chaos Emeralds to get a macguffin to defeat said threat. I could probably think of more ideas for it, but I'm not really thinking about making said RTD. I have enough trouble remembering about things I've made and need to keep doing as it is.  :-\
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on September 22, 2012, 09:23:27 pm
>Run Faster!


Every single action. My friends and I used to joke that this was the solution to every problem they encountered in the old cartoon.

You're forgetting one.

>Obtain chili dog
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on September 22, 2012, 09:25:08 pm
Or

>Become godlike instruments of fashon based death.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on September 22, 2012, 09:28:21 pm
FFS ffs, what is your avatar.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on September 22, 2012, 09:30:14 pm
I think its a bunch of other people's avatar with a ffs face on it.

I still don't see me on there, sadly.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Caerwyn on September 22, 2012, 11:41:19 pm
I ad-blocked all the avatars, because lolfasterloadingonmy56k...

On that note, is this the era of survival horror/Minimalist RTD's? Not that I mind, truly.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tiruin on September 22, 2012, 11:54:15 pm
I ad-blocked all the avatars, because lolfasterloadingonmy56k...

On that note, is this the era of survival horror/Minimalist RTD's? Not that I mind, truly.
You're just seeing what is currently active.  :-\

Check back. It is not the era of Minimalism.

Edit:  :P

Always forgot the :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Caerwyn on September 23, 2012, 12:01:48 am
I ad-blocked all the avatars, because lolfasterloadingonmy56k...

On that note, is this the era of survival horror/Minimalist RTD's? Not that I mind, truly.
You're just seeing what is currently active.  :-\

Check back. It is not the era of Minimalism.

O...Okay...Right. Uh, I'll be going now. Have a nice day, sir.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Nega on September 23, 2012, 03:41:57 pm
So...what do you think of my idea? Is it any good?  :-\
Sorry if I'm being impatient.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on September 23, 2012, 03:47:33 pm
I've been working on a weapons system, mainly for gladiator games. Could be rebalanced for other purposes.

Weapons are divided into multiple categories, such as:

Edge : Contains all the sword-type weapons. This is pretty close to DF standards.
Pierce : Again, just like DF. There's more types of weapons, but they do the same thing. Stabby stabby.
Blunt : Guess what? DF standard again.

Note that weapons are categorized by their most powerful attack- sure you can bash people with a sword and stab with it, sure you can slap people around with a spear, but that's not what they're usually good with.

Secondly, you have type monkiers such as:

Exotic : Weapons that few wield due to there being few, it being impractical, or easier obtained weapons of the same type.
-The better and Exotic weapon, the fancier it will be. Decorations, engravings, fancy metal, deviations from standard build occur.

Vicious : Weapons made for slaughter. They feature serrated edges, multiple ways to strike, and the blood of generations on it's surface.
-Vicious weapons are built for killing. They waste no time in destroying armor, ripping flesh, and smashing bones.

Noble : Weapons made for heroes and crusaders. They feature superior build, blessings of priests, and religious significance.
-Noble weapons carry blessings that defeat the evils of the land. Noble weapons rarely, if ever, break.

Common : Regular weapons that are available everywhere.

Gladiators that ask for an exotic piercing weapon, therefore, could get a trident or a decorated spear. Vicious blunt weapons could be spiked clubs, a lit torch, even a mace with curved spikes. Noble blades could net you any kind of regular edge weapon with religious symbols and a blessing, and a common weapon is a common weapon.

Armor is... something else entirely. Going to have to come up with base stats for metals defense wise.

Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on September 23, 2012, 03:48:49 pm
FFS ffs, what is your avatar.

Loface combined with the iconic avatars of many regulars on this forum.

So...what do you think of my idea? Is it any good?  :-\
Sorry if I'm being impatient.

I like it, but I still have nightmares of the Sonic fandom from my youngun days. The only thing is I don't really know how you'd represent the main Sonic game mechanic - visually blazing past excellent scenery - in RTD form.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: TolyK on September 23, 2012, 03:53:45 pm
Uh.
I've suddenly wanted to do yet another Roll to Hack.
Any suggestions on what I should do this time?

Both in terms of mechanics (free for all, team-based, or what) and plot.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Nega on September 23, 2012, 04:01:26 pm
You know what...who am I trying to fool? My idea was basically a giant rip-off on an old game I used to play on BYOND, called RP Radio, but without the douchebags Sonic Fandom as the players.  :-[
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on September 23, 2012, 04:02:51 pm
Loface combined with the iconic avatars of many regulars on this forum.
Next question: What is Loface and why do you use it?


You know what...who am I trying to fool? My idea was basically a giant rip-off on an old game I used to play on BYOND, called RP Radio, but without the douchebags Sonic Fandom as the players.  :-[
I don't see how that makes it bad.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Nega on September 23, 2012, 04:08:01 pm
I'm ripping off something. It isn't my idea at all, I stole if from someone else.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on September 23, 2012, 04:22:54 pm
I'm ripping off something. It isn't my idea at all, I stole if from someone else.

So what? I ripped off My first RTD from the popular Mall Fight forum Game., and just added RTD elements.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on September 23, 2012, 04:31:31 pm
Loface combined with the iconic avatars of many regulars on this forum.
Next question: What is Loface and why do you use it?

A long (http://www.bay12forums.com/smf/index.php?topic=36256.msg2331468#msg2331468), long (http://www.bay12forums.com/smf/index.php?topic=80900.msg2777024#msg2777024), long (http://www.bay12forums.com/smf/index.php?topic=106446.msg3423106#msg3423106), long (http://www.bay12forums.com/smf/index.php?topic=43037.msg2948704#msg2948704)-

Spoiler (click to show/hide)

Whatever, if this old avatar doesn't explain it nothing will.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on September 23, 2012, 09:49:08 pm
Freeform, who all are you lofacing in your avatar, anyway? I recognize Darvi, applesauce, Vorthon, PoH, MaximumZero, and Aqizzar (I think that's how it's spelled), but a few others puzzle me. ^^^;
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on September 23, 2012, 10:39:28 pm
I recognize Penguinofhonor in there too.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on September 23, 2012, 10:47:22 pm
Freeform, who all are you lofacing in your avatar, anyway? I recognize Darvi, applesauce, Vorthon, PoH, MaximumZero, and Aqizzar (I think that's how it's spelled), but a few others puzzle me. ^^^;

There's also Bauglir and freeformtroll. (http://www.bay12forums.com/smf/index.php?topic=39579.msg3584895#msg3584895)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on September 23, 2012, 11:47:42 pm
@GSF: PoH = Penguin of Honor. I'm lazy when it comes to names, which is also why I don't mind people calling me SerCon or SC. :P
@FFS: I recognize Bauglir now that you said it. Not sure why I didn't initially get it. ^^^; And oh God that second troll... >.<
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on September 23, 2012, 11:54:01 pm
I'm ripping off something. It isn't my idea at all, I stole if from someone else.

"Nihil Sub Sole Novum"- There is nothing new under the Sun.

Or to put it another way, "Good artists borrow, great artists steal."

Or to put it another another way, nobody is going to care where you got the idea from, provided it's a good idea, hasn't been done to death, and you execute it well. And really, you'll have happy players if you've got 2/3.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Skyrunner on September 24, 2012, 01:45:30 am
@FFS: I recognize Bauglir now that you said it. Not sure why I didn't initially get it. ^^^; And oh God that second troll... >.<
You will always be SerCon to me xD
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: tomas1297 on September 24, 2012, 07:46:24 am
 Yay, posting again after a long time, thinking of making another RTD that will inevitably be abandoned~

 So, um...
 What do you guys think about mecha? You know - giant war robot things? More specifically, unrealistic anime style mecha (humanoid, fast moving, flexible, often wielding guns like an infantryman would, melee robot kung-fu), as opposed to western style realistic mecha (war walkers, slow, used like futuristic tanks).

 You see, I'm having this huge anime mecha itch. I was going to play MechWarrior 4 instead, but I realized that it's too realistic and, therefore, not what I'm looking for (not that I don't like realistic mecha) and I was playing a lot of Gearhead II, since I finally figured out how to play it, but it feels kind of unpolished and has a sort-of-dying community, which is depressing.

 This is sort of an interest check, because I want to know how much effort I should put into this, since it will be depressing if I try too hard and end up without players.
 
 Planned features:
-Staying on the center of the freedom-vs-railroading scale : the game will be a sandbox type game, but stuff happens in the world without your intervention - plot as the game demands and as the player chooses.
-No forced player teaming. There definitely won't be a "you all meet in an inn" type beginning - two players may, for example, meet each other in a mission if they're in the same faction, know each other before the start of the game, meet by coincidence or perhaps not meet for the entire game. There will even be optional PvP: perhaps player 1 is fighting in a war for one nation and player 2 is fighting for another nation. Perhaps one of them is a mercenary. Perhaps player 1 serves a law enforcement organization and player 2 is an outlaw. Perhaps player 1 robs a convoy of a large corporation, which then hires player 2 - a bounty hunter, to hunt player 1.   
-Nations and factions. As mentioned previously, there will be different factions, and lots of politics, competition and wars happening between them even if you don't interfere. Joining them is optional - why not fight for your own goals, be it wealth, ideals or simply adventure? In fact why not create a faction yourself? (I know a lot of people don't like faction-based gameplay, but I will try not to railroad anyone into joining faction politics.)
-Lots of focus on character interaction, be it between players or with NPCs.
-Focus on fun rather than rules and game mechanics. Like many RTDs, there will be some math and modifiers, but the most important rules are the "rule of fun" and the "rule of that makes sense". Focus on fun also means that the game will be not-so-serious and often over-the-top, but not entirely comedic silliness, meaning that I will let you play your HOTBLOODED character with cool shades if you wish so.

 I may already be over-thinking this...
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on September 24, 2012, 08:45:21 pm
So, um...
 What do you guys think about mecha? You know - giant war robot things? More specifically, unrealistic anime style mecha (humanoid, fast moving, flexible, often wielding guns like an infantryman would, melee robot kung-fu), as opposed to western style realistic mecha (war walkers, slow, used like futuristic tanks).

I heartily approve. (http://www.bay12forums.com/smf/index.php?topic=80900.msg3308943#msg3308943) I'm not happy with the damage/ability system I was exploring there, but I've always meant to go back and poke at it more. I'd be interested to see what kind of thing you come up with!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Spinal_Taper on September 24, 2012, 08:46:05 pm
My god yes. I welcome the proposal full heartedly.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on September 25, 2012, 06:07:27 am
A simple mech game?

YES! YES!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: tomas1297 on September 25, 2012, 08:16:44 am
 Huh. I kind of had doubts about the idea (partially due to the lack of response), but since you guys seem to really like it, I guess I'll have to make this work now. 
 I'm giving you three reserved spots, since that's what I usually do after interest checks.

I'm not happy with the damage/ability system I was exploring there, but I've always meant to go back and poke at it more. I'd be interested to see what kind of thing you come up with!
A really simple "thing". As I've mentioned, there won't be many exact numeral values, so there won't be numbers for damage. As for system damage - every weapon is associated with a part of the mecha. Destroy that part and you destroy the weapon. Destroy the legs - no more walking (flying increases your mobility, and therefore chance to evade attacks, walking increases your stability, and therefore your aim). Destroying the propulsion system makes you incapable of flight. Destroying both means of movement makes your mech crash and you die. Destroying the torso means that your mech loses integrity and is destroyed. Destroying the head kills the pilot. 
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Caellath on September 25, 2012, 08:50:29 am
tomas, I found it interesting and I also believe you're competent enough to pull it off. I'd join it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: tomas1297 on September 25, 2012, 09:37:03 am
tomas, I found it interesting and I also believe you're competent enough to pull it off. I'd join it.
I'm giving you a reserved spot too then, as well as the right to have your character be the resident magnificent bastard.
 Though I will be busy tomorrow and don't feel like starting today. I'm one of those silly young people that go to school and I am also the secretary of the school's student council election committee. Since tomorrow is voting day, I will have to count the votes (A LOT of votes) and write some protocols. As I live far from the school, such minor changes in my schedule can really mess up my plans.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Darvi on September 25, 2012, 10:12:29 am
Freeform, who all are you lofacing in your avatar, anyway? I recognize Darvi, applesauce, Vorthon, PoH, MaximumZero, and Aqizzar (I think that's how it's spelled), but a few others puzzle me. ^^^;

There's also Bauglir and freeformtroll. (http://www.bay12forums.com/smf/index.php?topic=39579.msg3584895#msg3584895)
And the rotating is a parody of Darkling's formerly rotating avvy.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Toaster on September 25, 2012, 12:41:26 pm
Tomas:  I enjoyed your PbPMPvP game, so I'll keep an eye out for this one.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: tomas1297 on September 25, 2012, 12:55:10 pm
Tomas:  I enjoyed your PbPMPvP game, so I'll keep an eye out for this one.
Reserve? (I just realized how ridiculous PbPMPvP sounds...)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on September 25, 2012, 09:17:08 pm
I was just watching RhoamMythril's new LP of Imperishable Night, and I thought to myself, 'Hey, what if there was a IWBTG RTD of some sort?'.
I know that has nothing to do with Touhou, but it just came to me.

It would work more like IWBTB than IWBTG, where each player would choose a character from a pre-determined selection, and would make their way through several themed words, y'know the normal stuff, but the gimmick being that a single failed dodge roll would result in a death and respawn at the last checkpoint, and the whole thing being a race to the final boss.

Anyone think they would be interested in this very vague concept?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on September 25, 2012, 09:23:19 pm
A multiplayer instadeath race to be the hero?

Sounds excellent.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on September 25, 2012, 09:26:52 pm
That seems a bit random. If death is entirely up to the failure of a single dodge roll, there's no way to prevent it (outside of taking actions that prevent the failed roll from occurring, suppose, but many RTDs don't include this).
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on September 25, 2012, 09:31:11 pm
Now that you mention it, it does seem more like a race to be the luckiest bastard in the list.

Then again my opinion sways like a pendulum and is unreliable.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on September 25, 2012, 11:07:26 pm
What I could do is actually make it a race through IWBTB, and provide screenshots of the screen everyone is on. If you think there's a trap, you can try to take an action to avoid it. Some things will just take some skill, such as precision jumps, as well as a bit of Secret-Finding.

As far as secrets go, it would make the game a bit Team-Based.

So the players would be a group of Backstabbing Bastards who kinda work as a team.

As for screens, THIS is one of the Tutorial Level Screens.

(http://solgryn.org/Stuff/IWBTB/Screenshots/4.png)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on September 26, 2012, 07:25:38 am
I was thinking about a netrunner inspired RTD. Basically, 1 group of players represents the compagny, which must put fulfill it's secret agendas. The other group are the Netrunners, who must try to evade the compagnies blockades and tell their secrets to the public. The goal of the individual players is to gain as much money as possible, so they are allowed to backstab their team if they want too.

The compagny can defend their servers by placing layers of ICE in front of it. Ice cards represents a variety of traps, blockades and other cards(Examples are, bounty, firewall, security force,...) These cards are described by the player, and then placed on the board. They often cost money, but they only need to be paid for when they are activated. A succesfully activated ICE card will have a variety of effects. For example, decreasing the netrunner's anonimity(HP-equivalent), or even prematurely ending their run. Some of the heavier cards will result in bad publicity which allows the netrunners to gain more cash. The compagnies ultimate goal is accomplishing their agenda's, which nets the player a reputation point.

Meanwhile, the netrunners need to prepare their runs carefully. They can accumulate cards, which they can use to negate the compagnies ICE. A run always focusses on a certain server.  The goal of the netrunner is to penetrate the security completely and capture an agenda. This nets them the reputation point.

Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on September 26, 2012, 07:37:37 am
I was thinking about an RTD inspired by this game (or, at least, reading a review of this game):

http://www.eurogamer.net/articles/2012-09-24-tokyo-jungle-review (http://www.eurogamer.net/articles/2012-09-24-tokyo-jungle-review)

Quote
It's basically Grand Theft Auto with lions.

GOSH.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on September 26, 2012, 10:08:07 am
I was thinking about a netrunner inspired RTD. Basically, 1 group of players represents the compagny, which must put fulfill it's secret agendas. The other group are the Netrunners, who must try to evade the compagnies blockades and tell their secrets to the public. The goal of the individual players is to gain as much money as possible, so they are allowed to backstab their team if they want too.

The compagny can defend their servers by placing layers of ICE in front of it. Ice cards represents a variety of traps, blockades and other cards(Examples are, bounty, firewall, security force,...) These cards are described by the player, and then placed on the board. They often cost money, but they only need to be paid for when they are activated. A succesfully activated ICE card will have a variety of effects. For example, decreasing the netrunner's anonimity(HP-equivalent), or even prematurely ending their run. Some of the heavier cards will result in bad publicity which allows the netrunners to gain more cash. The compagnies ultimate goal is accomplishing their agenda's, which nets the player a reputation point.

Meanwhile, the netrunners need to prepare their runs carefully. They can accumulate cards, which they can use to negate the compagnies ICE. A run always focusses on a certain server.  The goal of the netrunner is to penetrate the security completely and capture an agenda. This nets them the reputation point.



That Sounds...Very interesting. I would definitely play that! I've always liked playing a hacker in games, so that just sounds quite cool to me.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Furtuka on September 26, 2012, 03:58:04 pm
Would people be interested in an RTD setting idea I had that's basically Medieval Fantasy meets Humongous Mecha?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Darvi on September 26, 2012, 04:15:50 pm
YES.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on September 26, 2012, 04:18:21 pm
"Humungous" might be a strong term, but wasn't that the idea behind Escaflowne?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Darvi on September 26, 2012, 04:19:46 pm
Wasn't that the anime with the... with the...

I literally have no idea where I have heard that name from.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on September 26, 2012, 04:29:09 pm
Would people be interested in an RTD setting idea I had that's basically Medieval Fantasy meets Humongous Mecha?

GET OUT OF MY HEAD FURTUKA
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Furtuka on September 26, 2012, 04:56:02 pm
Would people be interested in an RTD setting idea I had that's basically Medieval Fantasy meets Humongous Mecha?

GET OUT OF MY HEAD FURTUKA
NOT UNTIL YOU FINISH YOUR-

wait I can't make that joke now since you started updating it again. Darnit. :P   I was actually inspired by an Itouch game called War of Eustrath.


In all honesty all I have right now is an idea for the setting's premise and most of the gameplay. Haven't quite figured out the plot and nations yet. What I have is:

     In the world there are titans, a little like the ones in DF in that every titan is unique, but they're a lot more varied, ranging from Shadow of the Colossus esque stone beasts, to massive sized animals, to kaiju type things, to giant living clouds that float in the sky, to towering humanoids made of shadow that drop human sized beasts that serve it off of itself as it walks ect ect ect. To defend themselves, ages ago the first Argoth (pending name for the robots, shortening of Armored Goliath) was built from the body of a giant stone titan that happened to be hollow. Since then they have achieved widespread use, being used for both their original purpose and as weapons of war. Argoths are pretty much unlimited in their types of form and appearance. Argoth pilots have basically taken over the role that knights would normally be in a more conventional setting.
     Mass driver projectiles in this world work using premade runes that create floating magic circles parallel to the barrel within the launcher that accelerate the projectiles like a rail gun would. Rocket type weapons use either conventional rocketry or propulsion and/or fire runes. Magic not related to frackin around with physics or manipulating existing material is based around converting mana into matter or other forms of energy. So a skilled enough mage could make say a giant cannon out of thin air, but it would take a lot out of them. This is reflected in the way using magics looks (I kinda originally came up with the idea for this setting via doodles). For example making a fireball would appear to be the mage making a magic circle floating in front of their hands, followed by the symbols and runes and lines and stuff making up the circle rearranging themselves into a fireball esque shape, which then turns into an actual fireball and launches in self. This all occurs in a couple seconds of course. A magic trained Argoth pilot can draw on specially built mana storage units to do scaled up versions of their spells, or to boost the Argoths weaponry.
     In terms of other races I'm undecided. I was originally planning on saying there are no other humanoid intelligent races besides the humans and maybe fairies or something, but I can see how to fit in elves and other stuff if there's demand for it. Fantastic animals do exist though.

That's all I can remember off the top of my head, I'll have to dig up my notes to see if there's anything else.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on September 26, 2012, 04:57:39 pm
So, would anybody be up for a Boshy RTD?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on September 26, 2012, 05:11:55 pm
Wasn't that the anime with the... with the...

I literally have no idea where I have heard that name from.
Dragonheart-powered kind of small medieval mechs? Psychic schoolgirl crossing over to/coming from the moon or somesuch?

Unless you heard of it through tropes. Did you hear about it through tropes, Darvi?


That's all I can remember off the top of my head, I'll have to dig up my notes to see if there's anything else.
Sounds interesting, but without knowing anything about concrete mechanics it's kind of hard to comment on.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Darvi on September 26, 2012, 05:12:42 pm
Unless you heard of it through tropes. Did you hear about it through tropes, Darvi?
Quite possibly.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Furtuka on September 26, 2012, 05:16:19 pm
I'll be back once I have most of the mechanics written out then.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Darvi on September 26, 2012, 06:08:51 pm
Please hurry up so I can get to bed in time.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Furtuka on September 26, 2012, 07:28:00 pm
Um I likely won't have it all till tomorrow. Wouldn't be able to upload it anyways till then even if I finished it all on time. So you can go to bed.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on September 27, 2012, 11:39:54 am
Hmm, I asked this once before but after doing it a few times I'm looking for detailed answers. Basically, for a player-driven game, what's an appropriate time for putting in interactive Flash game segments? Right now my ideas are...

Puzzles

Pros: If the puzzle was complex enough, I could use the character examining it as the viewpoint in the flash game without taking 5 or 6 turns for them to figure out how, exactly, it works. I have a few ideas for this, notably one of those "switch things around using logic until you get your result" puzzles. But it's multi-layered and seems like a lot of time and work to represent with just pictures and text. Additionally, if you're just flipping stuff around and examining, you don't have to have a lot of dialogue (and thus less putting words in the players' mouths).
Cons: The players shouldn't be able to solve the puzzle in the Flash because that would be stupid and negate all possibly player ingenuity. Maybe I could have a flag that lets them exit back out of it once they've sufficiently examined how everything works. They'd still have to come up with an appropriate solution.

Cutscenes/NPC dialogue

Pros: This would let me skip past quite a bit of boring stuff and make the meat all the more tasty. Basically, the cutscene would still be interactive to some degree, but the result would always have to be the same because we're working within the context of a Flash game here. I'm thinking like "escaping a crumbling tower", "long-winded NPC dialogue trees" and such. The kind of stuff I'd automate or gloss over the details of if I was working it into a turn or two in the game proper.
Cons: Work work work dear lord. In my main RTD, this would be at most twice a chapter. The amount of art, logic and work required to do this overall would be huge. Additionally, I'd have to work to make sure I'm not putting words in the players' mouths (though my players have been OK with this in previous flashes, likely because of the whole "OMG I am in a Flash" thing.)

I am aware of the silliness of asking this when I am literally the only one who does this around here.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on September 27, 2012, 12:08:29 pm
Oh, ffs


Puzzles are a neat idea- what I'd do with it is have the Flash puzzle give a clue/item needed to solve the main puzzle. Say it's a riddle door- the players could solve it just by being really good at riddles, or they could do the Flash for a clue. Say it's a boss fight- the players could just beat on it and hope it dies, or they could do the Flash to get the Sword of Boss Smitery +2. Basically, I'm looking at having the Flash be a bonus challenge/puzzle that rewards the player with a distinct advantage without being required for plot advancement or being overpowered.

Cutscenes and bits where the game is on rails anyway is obviously a good spot for Flash, but obviously nobody wants you to burn yourself out making a movie every third update. Mentally, I'm thinking of Final Fantasy VII where the dialogue and many railroady bits are still in-game, while the really big stuff is fancy Cutscene stuff. Again, whatever you're comfortable doing, and don't set expectations for yourself too high.

I don't have any particularly original ideas to add to what you have there, so! Good luck!

Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Darvi on September 27, 2012, 12:41:55 pm
Oh, ffs
We should really stop using that acronym, it just confuses me what we even mean by saying it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on September 27, 2012, 12:45:47 pm
I like saying it aloud. It's like 'pfffft' and trying to stifle laughter at the same time.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on September 27, 2012, 01:14:08 pm
Puzzles are a neat idea- what I'd do with it is have the Flash puzzle give a clue/item needed to solve the main puzzle. Say it's a riddle door- the players could solve it just by being really good at riddles, or they could do the Flash for a clue. Say it's a boss fight- the players could just beat on it and hope it dies, or they could do the Flash to get the Sword of Boss Smitery +2. Basically, I'm looking at having the Flash be a bonus challenge/puzzle that rewards the player with a distinct advantage without being required for plot advancement or being overpowered.

This is a good idea with some drawbacks. Basically, anything gotten/killed in the flash would have to transfer over without being an "either/or" situation (how do I qualify which way the players ended the flash if there's more than one? I can't). What I could do here is, as part of a really elaborate multi-step puzzle, have the players figure out the main parts and then have the last step be solved in a flash. Viola, rewards!

Another idea might be to have a massive exploration Flash for the area the players are currently in (but probably with only one playable character). There might be a room with an object or something that spits out "codes" depending on what the players managed to do in the flash (or bring to it). There would be another object somewhere else in the area they'd have to go to out-of-flash, enter the code, and a reward pops out! Yes, I think this is an excellent idea.

For my Mario games, at least, I'm putting together a little engine for this type of stuff (http://dexworks.net/Ffschooler/MKW1/) that I think is appropriate.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Darvi on September 27, 2012, 01:16:33 pm
I think I just doomed Zack to a cessation of existence.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on September 27, 2012, 01:17:07 pm
Oh yeah, R to reset.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on September 27, 2012, 01:17:54 pm
I like the idea of an exploration flash, but the only problem with it is Bradley has a HUGE advantage over all the other characters in that not only is he small (smaller hitbox) but he can also fly, so navigating would be easy for him. (Probably why it's Zach in the example instead. XD) Also, if you move Zach too far to the right, he vanishes. >.>

@Ninja Darvi: Yep.
@Ninja FFS: Ah, OK.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on September 27, 2012, 02:00:35 pm
Just butting in here, I was wondering if anyone would be willing to take over the two RTDs that I dropped a while ago. I'm not sure if it's been too long, but I don't really care if nobody wants to. It would just be a chance to keep something going, or, in the case of one, start it up.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on September 27, 2012, 02:25:45 pm
Oh, ffs
We should really stop using that acronym, it just confuses me what we even mean by saying it.
I like saying it aloud. It's like 'pfffft' and trying to stifle laughter at the same time.

Pretty much

I like the idea of an exploration flash, but the only problem with it is Bradley has a HUGE advantage over all the other characters in that not only is he small (smaller hitbox) but he can also fly, so navigating would be easy for him. (Probably why it's Zach in the example instead. XD) Also, if you move Zach too far to the right, he vanishes. >.>

I was thinking that'd be the point- everybody gets to play around as Bradley while he goes off exploring places nobody else can reach.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on September 27, 2012, 02:30:31 pm
It would also be an easy set-up for each flash: something terrifies Bradley, and he runs off to go find a place to hide - incidentally, he also explores the whole area. XD
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on September 27, 2012, 03:04:52 pm
I like the idea of an exploration flash, but the only problem with it is Bradley has a HUGE advantage over all the other characters in that not only is he small (smaller hitbox) but he can also fly, so navigating would be easy for him. (Probably why it's Zach in the example instead. XD) Also, if you move Zach too far to the right, he vanishes. >.>

@Ninja Darvi: Yep.
@Ninja FFS: Ah, OK.

Spoiler: MKW mechanical Derail (click to show/hide)

It would also be an easy set-up for each flash: something terrifies Bradley, and he runs off to go find a place to hide - incidentally, he also explores the whole area. XD

Hehe, that's actually a pretty decent idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on September 27, 2012, 03:22:09 pm

Bradley: Can float up and down to avoid hazards, can go through small spaces. Can't float as high off the ground as other characters can jump. This would be mad tricky to program, though. :P Alternately, I could give him full mobility but keep him blocked off from places/things that are mad scary.

That would work perfectly, actually. Just put like... a mouse, or a spider, an evil-looking mask (like... Phanto, I think its name is? From SMB2 anyway), or just something generically scary anyway in front of places you don't want Bradley to go and then have him automatically run away if he gets too close.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on September 27, 2012, 04:22:00 pm
I'm tempted to try and run a mecha-theme gladiator game.

To even try a gladiator game with my track record while school is active is a horrible, horrible idea, but I can hopefully alleviate this with simple mechanics and no drive to update more than twice a week:

Mecha can be anything, there are three presets but for core factors they are all the same. Now then, there are three kinds of builds, all of the presets are midweight.
Lightweight mecha have little HP and can carry only one offense system, but have the benifit of a dodge save: a 1/3 chance to dodge one would-be successful killing blow.
Medium weights have average HP, can carry two offense systems, and gain no real benifits other than versatility.
Heavyweights have more HP and can carry 4 offense systems, and get an extra system slot.

Any mecha can have 4(heavies have 5) systems. A system is one of the following:
An Offense system, which is anything to be used as a weapon to cause damage.
A Defense system, such as better armor, shields, etc.
A Movement system, which allows counterattacks and dodges (low activation chances though.)
An Automatic Action system, such as flares, smokescreens, things that go off when triggered (missiles set off flares, etc)
A Direct Fire Missile, which gives single-use missiles to use as an attack.

The presets (if you don't feel like naming and describing your own mechs:)
Sakata "Superdome"
"A mecha known for it's versatility on and off the battlefield. A third-generation Sakata build, it's only begun to fall out of use in armed forces despite it's age."
MRX "Rock Lobster"
"A mecha built for amphibious assault. It's core contains it's sensors instead of having a "head", and has a built-in stabilizing fin that gives it a lobster-like look. Can be made to work in adverse terrain with slight modifications. A MRX fourth generation often used by search-and-rescue teams as well as combat engineers."
Echelon "Witch Hunter"
"A mecha built from the ground up as a sniper platform. It dosen't have the weight of other snipers and stays bipedal, and offers stability other bipeds cannot match. It's a current(5th) generation mecha by Echelon."


Now then, I might not -ever- run that. Feel free to do whatever with the expressed ideas, but I probably won't.

The other idea was another mecha game- a racing mecha game.

Tracks are varied, and the system is basically the same:
Mecha here have three stats: Speed, Control, and Durability.
(Mecha are divided into classes based on amount of total stat points but that's for later)

The players all start in D Class with either a base mecha or an approved mecha of their description and design.

The base mecha are as follows:

Spoiler (click to show/hide)

All racers can have 2 systems. Racing systems differ as follows:
Sub Engine - Increases Speed.
Turning Control- Increases Control.
Reinforced Armor - Increases Durability.
Enviroment Adaptation - Allows you to traverse unusual or harmful terrain specific to the system.
Mobility Adaptation - Allows you to access places you couldn't normally specific to the system. May give autosuccesses to certain obstacles
Rocketbox - Allows you to attack another racer ahead of you once per race.
Cup Holder - Allows you to place a drink in your vehicle and have your hands free at the same time. It actually does something, but it's not directly involved in the race.

Terrain changes variably from course to course, such as the first track I laid out:
The Sakata Agriculture Dome (D Class Cup)
This course is a single-lap medium length course. There are four legs to this course.
The first leg is inside on paved track. There is a single shortcut and various obstacles.
The second leg is outside and is a dirt track. There are two paths that reconnect.
The third leg is outside on a dirt track. There are two paths that reconnect.
The fourth leg is outside on dirt track. There are two shortcuts.


I probably will run this using this information and finished systems.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on September 27, 2012, 04:32:37 pm
You know, Tsuchi, Monk's system (in his and Exkirby's Mario Kart RTDs) seems almost perfect for that outside of the kart stats. The tracks are even built the same way.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Parsely on September 27, 2012, 06:46:25 pm
I need a better item/shopping system for my RTD Roll to Migrate (link is in my signature). I had absolutely no idea what the hell to do when it came to that, so I've just been winging it so far. Its been going well so far, but I really need help with this. I can give details about the items I want to be available and how I'd like the shop to work, but I need assistance with balancing the price ranges and figuring out if everything they'd need is available. Things like that. Please PM me if you want to give it a shot. :C
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on September 27, 2012, 09:36:39 pm
I need a better item/shopping system for my RTD Roll to Migrate (link is in my signature). I had absolutely no idea what the hell to do when it came to that, so I've just been winging it so far. Its been going well so far, but I really need help with this. I can give details about the items I want to be available and how I'd like the shop to work, but I need assistance with balancing the price ranges and figuring out if everything they'd need is available. Things like that. Please PM me if you want to give it a shot. :C

Shop systems get hard to balance, but generally I do a base system plus "add ons" that change the shop as required:

The basics, defined as anything a player would need to complete the objective and has no alternatives for, should be fairly cheap and readily available. Better and rarer objects should go in and out of market at generally higher prices, and objects are categorized as such:

0: Basics, always in the shop. Fairly cheap but not the best stuff.
1: Upgrades, which are basic objects that do their job better than the basic but cost more.
2: Functionals: Items an adventurer uses a lot but dosen't necessarily need plus survival gear.
3: Equips: Items that the adventurer will use as armor or as a weapon.
4: Specials: Items that can be useful but are not used very often- in an adventure, things like invisibility potions and blank scrolls.
5: Rarities: Very valuable and rare items that are very pricy but useful in most cases.
6: Other/Overlap: Items that don't fit anywhere else plus more common items from other categories that should show up more often.

Every one to three turns the shops should "update", which is roll for category, roll for change, repeat 2 more times, end.

This means that if you roll a (2,5),(4,1), and (6,2), there will be a greater number of functional items in the shop but specials and anything from the overlaps (I.E, general economy) become less available and/or more expensive.

You can just divy up items under the categories and ignore the "updates" as an organization method that helps with pricing.

Adventurers generally "need" items that will see them through what you throw at them, at a cost. Better items are wise to buy and should be available if everything is going well, but if the players do something stupid or the enemies do something smart then that could prevent them from getting the required upgrades to pass a challenge without problem.

Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Parsely on September 27, 2012, 09:58:32 pm
-snip-
Good advice. Thank you.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Furtuka on September 28, 2012, 04:18:05 pm
Hey there! I'm still working on typing up that Fantasy Mecha game I brought up, but I need some advice on how to handle combat. More specifically damage. I'm not sure how to decide how rolls will modify the damage caused, or how to calculate damage when using something other than the equipped weapon to hurt something. I'm actually considering scrapping the system I came up with for that altogether because I'm worried its too overcomplicated to keep track of.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousan
Post by: Caellath on September 28, 2012, 04:21:36 pm
If you want to keep it simple, you can use arbitrary damage, analyzing circumstances (weapons, armor, etc) to determinate damage caused and received, maybe using the difference between opposing rolls to do so.

Or you could create a HP system and just use the difference between opposed rolls or something while still making use of common sense and logic.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Furtuka on September 28, 2012, 04:27:04 pm
Well I went and started with an RTD d6 with the idea that every weapon would have a base damage that would be multiplied or divided depending on the rolls, but then I realized that I hadn't accounted for shields or just plain old punching someone, and also my worry about overcomplicating it was that every bodypart of a mech would have slots to place equipment and such on and each bodypart had it's own health meter. I suppose I could just come up with some generalized results and then wing it depending on the situation like you said.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on September 28, 2012, 08:26:05 pm
You could always use the base damage as a modifier- rifles could have something like "roll 3 take highest" or something. Multi-fire guns could take the result, decrease in actual damage, but bypass defense: A roll of 2 does nothing on a MG that "divide by 3 pass def", but a roll of 6 does 2 damage per supposed hit (i.e., five shots)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on September 28, 2012, 08:42:22 pm
Ideas, damn it. They keep happening.

Horror RTD

An RTD with horror elements. It's like a D&D game, except you can't fight nearly as well as an enemy. If you try you might stall it but you'll die in any encounter you don't run from.

Attempt to throw a lot at the players: moral dilemmas, suspense, lighter and even some difficult puzzles, shit suddenly happening out of fucking nowhere, and a "sanity meter"

The sanity meter works like so: Any time you don't feel safe, the bar does not recharge or go down. Seeing graphic or terrifying imagery, creatures, being forced to stay in the dark for any amount of time, or close encounters with the creatures cause the bar to drop.

Characters start with 10 sanity points. Seeing disturbing scenery for the first time subtracts one point. Seeing but not interacting with the horrific creatures subtracts 1 point. Staying in the dark for too long subtracts 1 point per turn and 1 extra point when a creature is seen.
Close encounters, if survived, subtract 3 points and 1 from the total you can have.

Sanity can be regenerated by staying in lit areas.
---
I don't much have a setting yet, and this would probably be limited to 3 or so players.
Another thing is that no one is allowed to know who's who. This could be broken with PMs, unfortunately, but characters are submitted via PM and so are turns. This is for another mechanic:
The Fourth Player.

The GM is working against you but you don't know that. There are four people, there are three "players". Someone is going to try and kill you all.

---
The setting I had formulated in my head is sort of a haunted mansion crossed with Ib crossed with Amnesia with a little war horror thrown in for good measure. Mix thoroughly, and return a description like this:

I awoke with a throbbing headache on a cold and unfamiliar floor. As I came to, I realized I was in a location I had never seen before. It looked like a fancy but old house, with various signs of aging around many lavish furnishings. A cold draft blew by, causing me to shiver.

I looked around. There was a door to the right, a door to the left, and a painting of a lady on the far wall. The floor was some kind of hardwood, which seemed to be creaking even when i wasn't moving. The room wasn't too dark, a few lanterns burning on stools.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Furtuka on September 28, 2012, 09:12:02 pm
You could always use the base damage as a modifier- rifles could have something like "roll 3 take highest" or something. Multi-fire guns could take the result, decrease in actual damage, but bypass defense: A roll of 2 does nothing on a MG that "divide by 3 pass def", but a roll of 6 does 2 damage per supposed hit (i.e., five shots)

Um could you put that in layman's terms?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on September 28, 2012, 09:17:41 pm
Ideas, damn it. They keep happening.

Horror RTD

An RTD with horror elements. It's like a D&D game, except you can't fight nearly as well as an enemy. If you try you might stall it but you'll die in any encounter you don't run from.

Attempt to throw a lot at the players: moral dilemmas, suspense, lighter and even some difficult puzzles, shit suddenly happening out of fucking nowhere, and a "sanity meter"

The sanity meter works like so: Any time you don't feel safe, the bar does not recharge or go down. Seeing graphic or terrifying imagery, creatures, being forced to stay in the dark for any amount of time, or close encounters with the creatures cause the bar to drop.

Characters start with 10 sanity points. Seeing disturbing scenery for the first time subtracts one point. Seeing but not interacting with the horrific creatures subtracts 1 point. Staying in the dark for too long subtracts 1 point per turn and 1 extra point when a creature is seen.
Close encounters, if survived, subtract 3 points and 1 from the total you can have.

Sanity can be regenerated by staying in lit areas.
---
I don't much have a setting yet, and this would probably be limited to 3 or so players.
Another thing is that no one is allowed to know who's who. This could be broken with PMs, unfortunately, but characters are submitted via PM and so are turns. This is for another mechanic:
The Fourth Player.

The GM is working against you but you don't know that. There are four people, there are three "players". Someone is going to try and kill you all.

---
The setting I had formulated in my head is sort of a haunted mansion crossed with Ib crossed with Amnesia with a little war horror thrown in for good measure. Mix thoroughly, and return a description like this:

I awoke with a throbbing headache on a cold and unfamiliar floor. As I came to, I realized I was in a location I had never seen before. It looked like a fancy but old house, with various signs of aging around many lavish furnishings. A cold draft blew by, causing me to shiver.

I looked around. There was a door to the right, a door to the left, and a painting of a lady on the far wall. The floor was some kind of hardwood, which seemed to be creaking even when i wasn't moving. The room wasn't too dark, a few lanterns burning on stools.


You do this and I call pre-in. >.> IMO there's never enough good horror RTDs out there.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on September 28, 2012, 09:41:54 pm
You could always use the base damage as a modifier- rifles could have something like "roll 3 take highest" or something. Multi-fire guns could take the result, decrease in actual damage, but bypass defense: A roll of 2 does nothing on a MG that "divide by 3 pass def", but a roll of 6 does 2 damage per supposed hit (i.e., five shots)

Um could you put that in layman's terms?

What's above is another of my overcomplicated solutions.

Better. With the base damage system, you could roll attack-defense, and:
If the attacker is higher, take the extra and add it to base damage:
Attacker rolls a 5, defender rolls a 2. Therefore, damage dealt is 3+Base Damage.
This would require tweaking base damages to be lower than your other values respective of a d6. Generally, take however much damage you want a gun to do and subtract by 2 or three to get base damage. If you want a rifle to average 5 damage, give it a base damage of 2 or 3.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Furtuka on September 28, 2012, 09:44:00 pm
Hmmmmm, I actually hadn't included defense in my mechanics, I had just been having differing amounts of HP to make up for it.


Edit:Though now that I reread what you said, this could work with what I have yes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on September 28, 2012, 09:47:33 pm
Hmmm. I assume you want the simplest solution possible, because of the intensive nature of the game.

You don't actually need a defense system for this, it's really no more than a counter-roll. In fact, if you made it so:
Base Damage + d6 roll
Reaction d8 roll

this is fairly simple, has a good hit ratio, and requires nothing more than HP, base damage, and two dice.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Furtuka on September 28, 2012, 09:51:23 pm
Yay!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on September 28, 2012, 10:06:08 pm
I've been toying around with the idea of a side-view version of my combat system. Any suggestions?

Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on September 28, 2012, 10:08:20 pm
I've been doing some simplifications to that earlier mecha racing game, but I still can't seem to come up with a good form of balance. When using three stats, it's hard to train all three equally. I have a few courses that test Speed and Durability, but nearly all of them have a strong recommendation for a 5 or 6 in Control. Control is also checked an absurd amount, and speed is wonky. I may have to rewrite the entire system because as it stands:

obstacle!
check stat (require)
base stat + d6 roll
if pass, +1 speed stage
if fail, check durability.
If durability pass, -1 speed
If durability fails, catastrophic crash

speed stages are from 0-6. When travelling at high speeds it takes less time for you to complete an obstacle and therefore less time is added to your total.

This poses a HELL of a lot of problems. First off, track designs often require a good Control stat, which is annoying but the track has to turn.
Secondly, speed is always shifting and there's just as much risk as going 10mph as 100mph, which feels wrong.
Thirdly, Speed as a stat and speed stages are unrelated, making one obsolete.

---

So it's too wonky to work. I was thinking about shifting Durability to be an HP value, and getting rid of the Speed stat. This gives me room to break turning into two separate categories and create a new catch-all for anything not covered. This still dosen't fix the speed problem.

A third solution is three different track part types: speed checkers, turn checkers, and endurance checkers, where each part of a track only affects one value at a time, but I hate that. With a passion.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on September 28, 2012, 10:11:56 pm
As for the new view, it looks good to me and I'm not seeing anything missing. Characters attempting to inhabit the same space and moving enemies could present a problem, but that would easily be solved by breaking off the action, resolving the problem, then continuing.

I.E:
Action, blah.
Player bumps into Player!
Action, fun.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on September 28, 2012, 10:17:43 pm
As for the new view, it looks good to me and I'm not seeing anything missing. Characters attempting to inhabit the same space and moving enemies could present a problem, but that would easily be solved by breaking off the action, resolving the problem, then continuing.

I.E:
Action, blah.
Player bumps into Player!
Action, fun.

I only see a problem when two characters end on the same space, as all of the actions happen in order, and allies can move through each other with no problem but come to a halt when trying to move through enemies. Mechanically it could still work, but visually it's a bit cluttered so I could just push someone out like this:

(http://i.imgur.com/MdYWr.png)
(http://i.imgur.com/pnXPd.png)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on September 29, 2012, 10:49:46 pm
More ideas. I swear to god if another gladiator idea jumps me I'll just take all the old ones and hae IDEAS fighting for supremacy...

This time it's a mage-specific gladiator game.

Welcome to The Institute, fellow mage. We're the greatest, hell, the only mage college in the land. We've expanded knowledge in magics tenfold in the past five years and our number of excellent scholars only grows. If you're here I assume you passed our "entrance exam" by whatever means you could, so congratulations on that. Grab a dorm key and get set in, but first, I need to let you know something about costs. See, tuition is free, but there's a little contract we need you to sign first...

Basically, this is heavier on playing roles than actual fights due to my ability to more-than-likely update weekly, but at it's core it's a gladiator game. Filled with mages of the not-so-squishy variant.

Character creation is simple enough, you get to choose a branch of magic and three spells to take along with you- open to suggestions but anything mechanic-intensive will probably be denied. You also get a little training in some form of weapon, and two of your starting equipment items are given random enchantments.

What I need:

Name:
Gender:
Race:
Branch:
Spells:

Equipment:

Note that rolls are done really simply. Your attacks get 1d6. Your dodges/defense also gets a d6. Combat flow is story driven instead of by roll. Enemies don't roll unless they're a boss or something.

Your mage can have up to 8 equipped items for armor, and gets only one weapon (The weapon sucks, though it could look nice if it's a family heirloom or something. Your starting weapon nets you a -2 to melee unless spells or enchantments boost it. You can buy others... eventually.

On the topic of races, there's a LOT in the college but none of them affect rolls at all. Some of the stranger ones on the list?
The Ravi, nicknamed Minitaurs. Rare, but they have a few mages in their ranks. Like giant sheep people.
Tsuchigumo, a small civilization eolved from animal people. They have a spider's lower body, and have the torso of a man (Or woman.). They have some spider features on their heads like fangs and two small, extra eyes.
Angelis, a winged humanoid with four wingsand sharp claws.
Drovi, small and kobold-like. They're generally hairier than kobolds and hail from cold climates, but are normally just as squishy.

But yeah, feel free to add to the list.

Spell branches would follow all the elements, light/dark, phenomena, combat boosts, and generally anything I don't outright deny for being all complicated.
Attacking spells can hit one enemy, in a wave, in an area, orbit, or auto-target. This determines how they act against multiple enemies.
Defensive spells can be harming, active, or internal. Harming defensive form walls and the like which can hurt the enemy, active changes body composition or forms nondamaging shields, and internal steels oneself for an incoming blow.
Boost spells can add to rolls, reroll failures, add to end damage and the like.

Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tavik Toth on September 30, 2012, 10:17:54 am
I have a strange urge to do a Mobile suit gundam RTD. Any suggestions on how I should do it?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Furtuka on September 30, 2012, 10:55:18 am
Hey I have another question. I'm not sure how I should handle shields since I have no defense stat since defense is expressed by stronger bodyparts having higher HP and the gameplay has a thing about damage sometimes being distributed among multiple bodyparts and such. What should I do?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on September 30, 2012, 11:08:45 am
When in doubt, bonuses/penalties. Shields may provide negative modifiers to any attackers' rolls. Alternately, they only do so under certain conditions.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on September 30, 2012, 12:33:08 pm
I have a strange urge to do a Mobile suit gundam RTD. Any suggestions on how I should do it?
"Simply." Most mech games I've seen fall apart because they're too complex.

Then again, it probably says something that nobody wants to run a simple mech game in the first place.


Hey I have another question. I'm not sure how I should handle shields since I have no defense stat since defense is expressed by stronger bodyparts having higher HP and the gameplay has a thing about damage sometimes being distributed among multiple bodyparts and such. What should I do?
I'd suggest making it some sort of universal HP that's depleted before any body parts get touched, but it really does depend on what you want it to do. What should the difference between a heavily shielded, lightly shielded, and unshielded thingy be? What are they good or bad at?


You do this and I call pre-in. >.> IMO there's never enough good horror RTDs out there.
So I've been thinking a little about this. Probably won't, since I've been planning it as a sort of meat grinder and that's not really my thing, but it's an option.

I guess my question though, is what makes a "good" horror RTD?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on September 30, 2012, 12:47:12 pm
Probably something that actually unnerves the players. I haven't read many horror RTDs (or atleast recognized them as such, >_>) but Draig's City of Madness is very good in that department.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on September 30, 2012, 12:54:06 pm
The universal HP over regular HP is pretty standard, but an enemy getting a natural 6 (or 20, depending on the system, basically, highest possible natural) might be able to bypass it with a sneaky attack.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on September 30, 2012, 01:28:03 pm
To me horror is all about atmosphere and mystery - not knowing what's around the next corner. While I love Resident Evil to death, they've never been horror games to me. Resident Evil 1 had a great atmosphere - creepy abandoned mansion in the mountains, doors are locked by an odd knight-based key system, strange puzzles everywhere that lead to 'what do I even do with this item I got from solving it' situations, etc. - but if you're playing as Jill, within fifteen minutes of the start you can have a handgun, a shotgun, and a grenade launcher to take everything down with + a competent partner (Barry pretty much owns Plant 42 for you if you're too lazy to make V-Jolt, although as a sidenote I always found it hilarious he just happens to have a flamethrower on him when he walks in the room. I guess Wesker gave it to him?), and with a little careful planning you can finish the game -easily - with way too much ammo and herbs. On the other hand, I dislike every Silent Hill save for the first two, but those games have excellent atmosphere. The fog covering everything, the odd NPCs, the fact most weapons are improvised melee (and you WANT to save what ammo you get), and having a radio crackle with different types of static based on what kind of enemy is near with the volume indicating how close they are... that's brilliant. The puzzles were great, too. For example, the 'face' puzzle in Silent Hill 2, where you had to figure out what buttons to press on a door in what order based on a somewhat disturbing poem.

To be fair, Horror is different for everyone. Some people probably actually get scared watching, say, the Friday the 13th series. I think the series is awesome, but that's just me. I guess the best example of 'horror' I can give you is Alan Wake. It presents the idea that there are forces out there beyond the reckoning of man and while we can, to a small extent, fight and maybe even control them (Wake's power to make things happen by writing them), we'll never be able to truly understand or defeat them. As a game it has excellent mechanics; as a story every element works. To a lesser extent, Eternal Darkness is similar, but it's too... Cthulu without actually being Cthulu. Sort of like what Trevor Moorehouse is to Jason Voorhees... the cheaper, Wal-Mart brand, y'know?

Anyway, just my thoughts on the matter.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tavik Toth on September 30, 2012, 01:53:16 pm
my RDT would probably have elements from ER and Crossing the bright void ie being in command of a ship, rolls(ie if an enemy shoots at the mechs head with a missile and gets a 3 while you get a 5 dodging the missile/blocking it.), or the ship v ship combat. I hope thats a concept that would work.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Caerwyn on September 30, 2012, 09:35:49 pm
How do you do that cool thingy where, if you hover over the text, a little box blinks up with...More text in it? Like, for item details, or rolls?

Gyek. Can't figure it out.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on September 30, 2012, 09:38:16 pm
Code: [Select]
[acronym=Here ya go.]Like this.[/acronym]
Like this.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Caerwyn on September 30, 2012, 09:40:50 pm
Code: [Select]
[acronym=Here ya go.]Like this.[/acronym]
Like this.

Wow, thank you! Damn, that's awesome, man.

Much appreciated!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on September 30, 2012, 09:51:48 pm
I use [abbr] myself, less typing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on September 30, 2012, 10:02:37 pm
But in one of my RTDs, I remember someone complaining about abbr tags not working (Darvi, I think). So that's something to consider.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Caerwyn on September 30, 2012, 10:07:11 pm
It's impossible to tell which words/sentences use that "Acronym" thingy though. Any way to tell? They just look the same to me, until I hover over them.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on September 30, 2012, 10:12:46 pm
It's impossible to tell which words/sentences use that "Acronym" thingy though. Any way to tell? They just look the same to me, until I hover over them.

That's a browser problem I've noticed with Chrome, but there might be others. In most browsers, there's a line of dots under any abbr-tagged words.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on September 30, 2012, 10:15:56 pm
But in one of my RTDs, I remember someone complaining about abbr tags not working (Darvi, I think). So that's something to consider.
It's impossible to tell which words/sentences use that "Acronym" thingy though. Any way to tell? They just look the same to me, until I hover over them.

That's a browser problem I've noticed with Chrome, but there might be others. In most browsers, there's a line of dots under any abbr-tagged words.

Oooh, I was unaware of both these facts. I shall bear this in mind in the future.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Caerwyn on September 30, 2012, 10:39:31 pm
It's impossible to tell which words/sentences use that "Acronym" thingy though. Any way to tell? They just look the same to me, until I hover over them.

That's a browser problem I've noticed with Chrome, but there might be others. In most browsers, there's a line of dots under any abbr-tagged words.

Oh, no wonder. Dang, that's annoying...Oh well. Sucks to be me, I guess. Thanks!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on October 01, 2012, 02:14:58 am
It's impossible to tell which words/sentences use that "Acronym" thingy though. Any way to tell? They just look the same to me, until I hover over them.

That's a browser problem I've noticed with Chrome, but there might be others. In most browsers, there's a line of dots under any abbr-tagged words.

Oh, no wonder. Dang, that's annoying...Oh well. Sucks to be me, I guess. Thanks!

I colour text which is abbr'ed and intended to be seen. I can't see the dots in IE or Chrome.


Edit: Oh God, also, I totally thought of one - Roll to be a Viking in Medieval Japan


Edit: Oh - how about, Roll to be Too Old For This Shit - four aging cops take on one last case.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Yoink on October 01, 2012, 06:50:20 am
Aaaaaaaaaagghh!!

Edit: Oh - how about, Roll to be Too Old For This Shit - four aging cops take on one last case.





Do it!  :o Do it, you teasing bastard!!

Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on October 02, 2012, 04:59:36 am
Roll to Be Too Old for This Shit

”Dammit Jenkins!” shouted Smith, as a pair of bullets flew by. ”You’re meant to be keeping me covered, man!”

”I’m doin’ my best, man! I’m doin’ my best but there’s too many of them! Have you found the wire?”

”Yep, I’ve got the wire, but I’ve got a problem! I don’t think I can do this!”

”What, man? Got the shakes? Can’t see too good?”

”No man, worse. I need a toilet break. I’m too old for this shit!”

If there’s bad crime, in your neighbourhood,
Who you gonna call?
If there’s something strange, and it’s not very good,
Who you gonna call?

We ain’t too old for this shit!
We ain’t too old for this shit!

Oh wait.

Yes – welcome to Bay12’s first Geriatric Cop Simulation! In this game you and your three partners will take on crime in all its forms – from international terrorism to kids robbing the sweet shop – as, being too old for this shit, you take on one last set of cases.

Will you be able to defuse the bomb before you need a toilet break?
Will you be able to sprint after the young muggers without your stick?
Will you be able to catch those bank robbers now that your squad car’s been swapped out for a senior citizen’s bus pass?


FIND OUT IN – ROLL TO BE TO OLD FOR THIS SHIT: COMING SOON!*

Spoiler: Character Sheet (click to show/hide)
Spoiler: Positive Abilities (click to show/hide)
And hey, why not – the selection process could totally be an anonymous cop-match!

*Totally not coming soon. Sorry. If anyone wants to take this though...
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tiruin on October 02, 2012, 05:57:30 am
Shouldn't at the title be changed to a more...friendly version? The S word is baaad where I'm from, generally. I don't mind but...well, rules and all.  :P

Requesting reserve, and really looking forward to the humor ^^
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on October 02, 2012, 06:03:09 am
But that's how old cops talk like, Tiruin. Lawas always strives for maximum realism.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on October 02, 2012, 06:04:13 am
*Totally not coming soon. Sorry.

Sorry.

I have two other games going on and not enough time to keep them updated... Although you have an interesting point. Too old for this Shite? Ship? Stuff? Shite. Ooh.


Roll to Be Too Old For This Shite
Yes – welcome to Bay12’s first Geriatric Irish Priest-Cop Simulation!...


Lawas always strives for maximum realism.

Thank you DH.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Yoink on October 02, 2012, 06:09:19 am
Whoah, shit's a Really Awful Word of Rudeness (RAWR) in some places? :o Over here it's pretty tame, eheheh.

Also: Way to exceed expectations, La! :P I was expecting the RTD would be about the late-middle-aged, wrinkly but still hard-boiled type of veteran cop... You went ahead and blew that thought out of the water!
Perhaps the anonymous starting deathmatch could involve a brawl to escape from the retirement village?

...I'm not gonna let you forget about this idea any time soon.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on October 02, 2012, 06:15:14 am
I was thinking it could be a 4 vs 4 Team Deathmatch style bank robbery exercise, winners and/or survivors get to join.

This would also be perfect for an RP/On Base thread as PCs would frequently have to drop out of missions to have hip replacements, their afternoon nap, etc.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: scriver on October 02, 2012, 07:22:06 am
It's impossible to tell which words/sentences use that "Acronym" thingy though. Any way to tell? They just look the same to me, until I hover over them.

That's a browser problem I've noticed with Chrome, but there might be others. In most browsers, there's a line of dots under any abbr-tagged words.

It's impossible to read either one on the phone, though. Neither of them shows up as dots, and you can hover over them anyway. Have to quote the text if you want to read.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on October 02, 2012, 10:31:57 am
lawas, you never cease to amaze me.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on October 02, 2012, 03:34:19 pm
Roll to be a buzz droid

Remember those guys. Despite only getting 5 minutes of screen time in the Revenge of the Sith, these little droids have always been my favorite. Know you will take up the lead, and fight. Armed with an small arsenal of useful tools, and overwhelming numbers you have been sent out to take out the incoming battleship and defend your colony.
These guys (http://starwars.wikia.com/wiki/Pistoeka_sabotage_droid)

Will not be placed inside the star wars continuum. Basically, 6 small droids fighting in a large space battle, and being much more effective than they should be.


Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Caerwyn on October 02, 2012, 03:56:19 pm
That cop game sounds incredible, and I want in.

But, also...Since when was Shit a bad word? I generally say it every day. I do live on a cattle ranch, and the cow pens are literally knee-high in shit, 24/7. I understand that the F word doesn't hold a serious meaning, only a more crude form of "Sex", but otherwise most words have a use.

Actually, just a week ago I was talking with Kevin about his dog. See, she's about to have puppies.

Watch out! Horrible and crude language is hidden behind this spoiler! If you're afraid of WORDS, then don't open it! Dear lord, make sure you don't! Words are so evil!

Spoiler (click to show/hide)

Also, does adding an "E" to a word at the end really turn it from "Say it and you go to hell!" to "Oh yeah that's okay."

That's like saying it's okay to kill someone, as long as you put a party hat on them first.

Please don't ban me toady, I'm just expressing my honest opinion.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on October 02, 2012, 09:39:23 pm
So, every time I start thinking about making an X-COM game, it ends up morphing into Power Rangers instead. I'm not sure what to make of that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on October 02, 2012, 10:02:55 pm
So, every time I start thinking about making an X-COM game, it ends up morphing into Power Rangers instead. I'm not sure what to make of that.

You're thinking of making an X-Com game? Well, why don't you join the one that just started uo? I didn't make, it this is someone else's shameless advertisement.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Yoink on October 02, 2012, 10:05:29 pm
POWER RANGERS!!!!!!!!!!!! :D

Totes requesting a pre-in if/when you make that!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on October 03, 2012, 04:01:50 am
lawas, you never cease to amaze me.

Thanks monk12! (I hope).

Er, this idea is growing on me, I have to admit, but current games come first.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on October 04, 2012, 03:29:18 pm
The Infection

Anno 2356, a golden age for humanity. The first steps to the Stars have been taken, and damage from past times has been mended. On Earth, magnificent cities reach for the skies, and automated drones produce everything a human could want. Nanodrones and genetic treatment keep humans healthy, and ages of up to 200 years are not uncommon. The moon  Mars and Venus support prospering colonies.  In order to keep it's constantly increasing population entertained, the governements of Earth have mandated the Utopia project. This enormous endavour uses state of the art Quantum computing and direct brain stimulation to let people literaly experience another world, and live a different live. In this world, the laws of physics don't need to apply, and magic can exist.

Strange things are happening though, some sort of "corruption" of the minds of participants is occuring. It adds people to a hiveminded collective, which vies for control of the world they are in. As for now, it has only showed up one several worlds, and hasn't been noticed yet. The infection, as it is sometimes called, hasn't affected people in the real world yet. Nevertheless it's a worrying phenomenon, mostly, because you're one of them.

Spoiler: What is this? (click to show/hide)

Spoiler: Different worlds (click to show/hide)

Spoiler: Sign up sheet (click to show/hide)

Not sure if I'm going to run it, but it certainly seemed interesting. Max 5 players due to complexity.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on October 04, 2012, 04:14:29 pm
Okay, now I have two ideas that I have no time to run yet.

1. A Kingdom of Loathing  RTD, and

2. A Magicka RTD.

I'll be back later with descriptions for both.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on October 04, 2012, 04:15:56 pm
Man I suggested a magicka RTD so long ago.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on October 04, 2012, 04:18:34 pm
Really? Maybe we could Co-GM it, making it easier on time for me.

I recently bought the set with all the DLC, when it was on sale, 75% off.

...But I have a Mac, so I can't play it until I buy Windows.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on October 04, 2012, 04:25:48 pm
1. A Kingdom of Loathing  RTD

That reminds me of one of my long-held I-want-to-GM ideas, which is Fear and Loathing etc etc.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Furtuka on October 04, 2012, 05:09:46 pm
Does anyone know where I can find a good quality world map generator?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Joben on October 05, 2012, 11:08:55 am
Does anyone know where I can find a good quality world map generator?

Google Earth?

I've been thinking of using it myself.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on October 05, 2012, 11:52:16 am
You could always gen a world in DF and use the world map there. Or use multiple to simulate several landmasses.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Furtuka on October 05, 2012, 03:51:25 pm
I considered it, but I'm looking for something more asthetic
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Mr.Zero on October 05, 2012, 04:11:05 pm
Guy's could somebody direct me to some forum/place where i could find people which would want to draw requests? Cause i want to spice up my RTD with drawings but i suck at it.

Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: DiezIrae on October 05, 2012, 04:13:31 pm
Guy's could somebody direct me to some forum/place where i could find people which would want to draw requests? Cause i want to spice up my RTD with drawings but i suck at it.

You could try iScribble. Some people are nice enough to do it, not all though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousan
Post by: Caellath on October 05, 2012, 04:18:40 pm
Guy's could somebody direct me to some forum/place where i could find people which would want to draw requests? Cause i want to spice up my RTD with drawings but i suck at it.
I would gladly do it...If I wasn't swamped with drawings to complete and the fact I need more practice.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on October 05, 2012, 04:20:12 pm
Guy's could somebody direct me to some forum/place where i could find people which would want to draw requests? Cause i want to spice up my RTD with drawings but i suck at it.
Do bear in mind that there's always more people wanting things done than willing to do them. I don't doubt it's possible, but it might take some searching.

Alternatively, you could just use your own crappy drawings. It's better than nothing, and they get better the more of them you do.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on October 05, 2012, 04:20:57 pm
Alternatively, you could just use your own crappy drawings. It's better than nothing, and they get better the more of them you do.

I recommend this. It's not like anyone's going to look down on you or anything. We have a very, very small amount of RTD artists anyway.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Mr.Zero on October 05, 2012, 05:10:51 pm
Alternatively, you could just use your own crappy drawings. It's better than nothing, and they get better the more of them you do.

I recommend this. It's not like anyone's going to look down on you or anything. We have a very, very small amount of RTD artists anyway.

Ohh jesus, i'm already questioning my drawing skills. In fact the only thing i can draw well are horribly drawn anime girls and stickmen comics. and stickmen won't suffice....
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on October 05, 2012, 05:44:48 pm
and stickmen won't suffice....
Is this how you feel, or how you think others will feel?

Because if it's the latter, then why do people play ASCII Dwarf Fortress?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Mr.Zero on October 05, 2012, 05:50:52 pm
and stickmen won't suffice....
Is this how you feel, or how you think others will feel?

Because if it's the latter, then why do people play ASCII Dwarf Fortress?

It's the first. Imo i know that creating as much as single capital P means a thousand words to a DF player. But no worries, im honing my skills now.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Joben on October 08, 2012, 08:35:01 pm
Has anyone ever done an RTD with the following genre mashup before:

Medieval Zombie Apocalypse
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Toaster on October 08, 2012, 09:38:34 pm
Roll to Army of Darkness?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on October 08, 2012, 09:44:40 pm
What time is it?

ADVENTURE TIME!

Part of me says this would make an excellent RTD, another (much larger) part of me says I lack the skill to pull it off.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Joben on October 08, 2012, 10:22:08 pm
Roll to Army of Darkness?

lol kinda.

Although with no magical cause.

I'm thinking all the starting characters would be from the same village in ~11th Century.
That would keep things simple, no complicated social class or proffesion systems to balance.

But I'm not sure what the plot would be. Villagers + zombies is insanely open ended.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Mr.Zero on October 09, 2012, 03:26:14 am
Has anyone ever done an RTD with the following genre mashup before:

Medieval Zombie Apocalypse

Yes. Can't point to specific threads though but i remember a few popping up and dying quite quickly.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on October 09, 2012, 03:33:46 am
What time is it?

ADVENTURE TIME!

Please elaborate?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Joben on October 09, 2012, 03:40:16 am
Here's my very very roughted out rules/setup concept. May be missing bits, but it's like 4:40am and I have insomnia.


Medieval Zombie Apocalypse

To be dangeriously Genere savy for this game you might want to read The Zombie Survival Guide, the US Army field survival manual, and watch 1066 : The Battle for Middle Earth. a rather nice BBC docu-drama.

Imagine a zombie plauge taking place in DF Adventure Mode.

Fantasy elements may be included, but don't expect D&D fireball slinging.
Nor on the other hand sadly am I enough of a scholar to promise complete historical accuracy, however expect fiction tropes old and new to be averted where possible.

Characters:

All starting characters live in the same small village. You all live lives of physical labor. And basic miltary training for all able bodied males is required by the king. You're probably better off to face the undead than an average group of modern Americans. Aside from lacking guns.

Name
Age
Sex
Brief Backstory

Proffession:

Leach (+1 to attempts to treat wounds)
Hunter (+1 Stealth)
Farmhand
something
somethingesle

Equipment:

Like any normal ancient (or modern) person you'll have your knife.

Various weapons, from the trainers the young men practice with, a few real military weapons. And the vast number of agricultural impliments that work as weapons from hand axes to threshing flails. And every weapon man in training has his shield. A weapon in it's own right as much as a protection.

Armor? Little more than clothing, helmet if you're lucky. Armor is expensive. Farmhands are cheap.


If you live long enough you will undoudably aquire better gear.

Stats:

You have 3 points to spend on stats. Every point gives you a +1 to relevant rolls.

Strength
Dexterity
Stamina (ability to sustain action)
Inteligence (May influence situational bonuses or present addtional info)
Willpower (Ability to persevere despite injury, dispair or terror)

Rolls:

Generally higher is better. There is no evil Pyric 6. Nor will you sponteously combust on a 1.
Rolling low will still generally be bad. e.g. You attack sloppily and the enemy might get an attack of opertunity.

Rolls generally have to be > another roll to succeed. eg Your attack vs their dodge. Zombie hoarde intimidation vs your Will.
Rolls with no animate antagonist will be against Luck represented by 1d6

Health:

Bodyparts have general states.

Good,
OK, -1 to relevant rolls
Injured, -2 to relvant rolls
Unusable,
Missing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Mr.Zero on October 09, 2012, 03:56:46 am
Here's my very very roughted out rules/setup concept. May be missing bits, but it's like 4:40am and I have insomnia.


Medieval Zombie Apocalypse

To be dangeriously Genere savy for this game you might want to read The Zombie Survival Guide, the US Army field survival manual, and watch 1066 : The Battle for Middle Earth. a rather nice BBC docu-drama.

Imagine a zombie plauge taking place in DF Adventure Mode.

Fantasy elements may be included, but don't expect D&D fireball slinging.
Nor on the other hand sadly am I enough of a scholar to promise complete historical accuracy, however expect fiction tropes old and new to be averted where possible.

Characters:

All starting characters live in the same small village. You all live lives of physical labor. And basic miltary training for all able bodied males is required by the king. You're probably better off to face the undead than an average group of modern Americans. Aside from lacking guns.

Name
Age
Sex
Brief Backstory

Proffession:

Leach (+1 to attempts to treat wounds)
Hunter (+1 Stealth)
Farmhand
something
somethingesle

Equipment:

Like any normal ancient (or modern) person you'll have your knife.

Various weapons, from the trainers the young men practice with, a few real military weapons. And the vast number of agricultural impliments that work as weapons from hand axes to threshing flails. And every weapon man in training has his shield. A weapon in it's own right as much as a protection.

Armor? Little more than clothing, helmet if you're lucky. Armor is expensive. Farmhands are cheap.


If you live long enough you will undoudably aquire better gear.

Stats:

You have 3 points to spend on stats. Every point gives you a +1 to relevant rolls.

Strength
Dexterity
Stamina (ability to sustain action)
Inteligence (May influence situational bonuses or present addtional info)
Willpower (Ability to persevere despite injury, dispair or terror)

Rolls:

Generally higher is better. There is no evil Pyric 6. Nor will you sponteously combust on a 1.
Rolling low will still generally be bad. e.g. You attack sloppily and the enemy might get an attack of opertunity.

Rolls generally have to be > another roll to succeed. eg Your attack vs their dodge. Zombie hoarde intimidation vs your Will.
Rolls with no animate antagonist will be against Luck represented by 1d6

Health:

Bodyparts have general states.

Good,
OK, -1 to relevant rolls
Injured, -2 to relvant rolls
Unusable,
Missing.

The idea is great and no doubt that players will join it but you have to be sure that you want to do it. Cause i've seen more than often on a dozen or so RTD forums that GM's run out of Story juice, which results in death of the RTD at turn 7-10 sometimes even earlier.  Also before you write the story, try not to create the usual Disease spread zombies.




Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Joben on October 09, 2012, 10:08:36 am
Yes a plot is a major problem. I've noticed dumping starting players in a sandbox doesn't go well.

The problem with NON disease zombies is it sorta implies vodoo or necromancers which I really dont want. For one thing it's not any less cliche, and it requires Card Carrying Villians that want to watch the world burn for the lulz...well probably.

I might be able to invoke some form of OurZombiesAreDifferent (http://tvtropes.org/pmwiki/pmwiki.php/Main/OurZombiesAreDifferent)

I kinda like the parasite variant. It would present an interesting twist if everyone behaving zombie'ish had a bug clamped to their neck or something. Possibly even moral dilemma if they might be saved.

Short range goals might be things like clear a nearby town violently, or save enough inhabitants that they can start to fix it themselves.

Long term goal would be where the hell are the bugs coming from?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Mr.Zero on October 09, 2012, 10:25:49 am
A sandbox RTD isn't bad, as long as you provide sufficient quests and/or a main quest which can advance the RTD into new events.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Errol on October 10, 2012, 02:51:23 pm
I think that if you want to do a sandbox, you should have a functional world to use for that. Some locations, some important persons and probably a main quest that people might gently nudge the party into. You don't need an extensively detailed setting - just a few notes about the core points. Maybe a page, or two at max. You can flesh it out when the party gets to that part, and maybe add on a few more interesting points, characters and so on.

That's my style of going at it, anyway. Even the characters and places I started with are constantly in change because of how my players behave. Just make sure you have a core that doesn't get compromised.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on October 10, 2012, 08:45:41 pm
Yeah, the big thing with sandboxes is that you need a lot of interesting stuff IN the sandbox for it to be entertaining. It needs enough structure to have something to play with, while still being open-ended.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on October 10, 2012, 09:19:17 pm
You're Going to Make a Future Town but You Forgot Your Supplies In Your Other Hardsuit

---

Or A Shorter Suitable Title

---

You and four to five other players get the fun time of managing a clanship- Six clans, one village.
Your clan starts out with two members, a meager amount of supplies, and a single hardsuit.

Hardsuits are used for intensive labour, combat, and other things that humans can do but slightly-larger-than-human-mecha can do better.
There are three starting hardsuits:
The Chub: A somewhat stubby but large hardsuit commonly used for labor. It can be outfitted for a wide variety of tasks but is unsiuted for combat.
The Wendigo: A suit built for all situations on and off the battlefield. It has large powerful legs for movement and plenty ability to carry tools.
The Sumo: A Chub built for combat applications. It comes with automatic combat drones but can still be outfitted to take on jobs.
---
Labor frame kits can be ordered in the following professions:
Mining: Comes with standard mining apparatus.
Construction: Gives useful tools for construction.
Combat: Useful standard weapons for combat.

---
Cities need three things to stay functioning: food, atmosphere, and people.
You start with a dome capable of keeping your atmosphere running and holding 6 buildings (total 60 people), small amounts of food, a campsite and enough materials for maybe two buildings. Clans must coexist to survive at first but may branch off later.

Clans need a name, a matriarch, and a patriarch.

---
Each clan can take an action per turn:
Farming: The clan has their workers tend a farm they own to provide food.
Maintenance: Fixes damaged buildings. Needs a small amount of resources.
Scavenge: Returns a small amount of scrap.
Rest: The clan as a whole does nothing not required of them.

With a hardsuit, someone can:
Mine, gathering resources.
Build, making a new building
Fight, to get rid of enemies
Scout, to chance the outside and uncover more of the planet (cause random event)

------
When the city reaches 120 people, the Clans shall split and make 6 townships, and immigration will begin. working together is one tactic, but the biggest clan will be the ruler of the new world.


-----------------------
This game is all about switching things up- Clans work together only to split up and fight before endgame. All in all this is barely fleshed out at all.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on October 12, 2012, 05:32:01 am
Roll to X-COM: Harvest Edition

You and several other aliens have been given relative autonomy in abducting humans and sowing terror. Don't screw it up by being shot in the head by some human with a fancy suit, now.

Possible mechanic: Either you have some sort of mind-transfer ability, or your clones are so similar that you might as well be the same thing, so as long as you've got enough nutrients you can come back from getting shot. This would add slightly to the humor, as it'd allow combat to be a lot more brutal, but might trivialize death, especially in some circumstances, and could create wonkiness with any leveling or equipment systems.


Could also work well as an illustrated game, I suspect. Well, other than the fact that floaters are probably pretty hard to draw.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on October 12, 2012, 06:08:11 am
That sounds like fun, IO. Perhaps a tko could result in death but if one team member survives an encounter he can revive the others. I've been thinking about a game with little death and that was one possibility.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on October 12, 2012, 12:15:07 pm
What time is it?

ADVENTURE TIME!

Please elaborate?

Hm. Apparently when I replied to this, it was not posted. Odd.

(http://local-static.forum-files.fobby.net/forum_attachments/0022/8971/adventuretime.png)

So I've been on an Adventure Time kick lately (still would be if hadn't run out of episodes to watch,) and it struck me that the silly, over-the-top nature of the setting is well suited for an RTD. My hazy half-plot involves Finn and Jake being absent for a prolonged period of time (off on adventure, prisoners of Ice King, whatever) so that the land needs new heroes. Filling that gap would be the players, Candy People who have stepped up to combat the various monsters and problems of Ooo and die horribly.

Unfortunately, quite aside from not having time to run it I also don't think I have the writing chops to capture the feel of Adventure Time quests, let alone impersonate any established characters.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on October 12, 2012, 01:08:27 pm
silly, over-the-top

Oh gosh. Not really my kind of thing but, you know, could be interesting.


not having time to run it

Oh :(
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on October 12, 2012, 02:52:34 pm
silly, over-the-top

Oh gosh. Not really my kind of thing but, you know, could be interesting.

Quote from: lawastooshort
...A vast spire of fire leaps into the air from the middle of the fountain, and the thousands of used communist speedos are thrown enflamed to the suddenly rising wind, scattering this way and that, showering the square with burning crotch sweat and shards of liquid-hot communist panties! Flaming nylon rains from the sky, sticking like demonic napalm to everything it touches upon and the square is lit up as if a nightmarish vision of terrible hell!

(http://img2-3.timeinc.net/ew/i/2012/07/29/ADVENTURE-TIME-02.jpg)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Joben on October 14, 2012, 10:49:54 pm
btw in case anyone hasn't noticed, my zombie game framework got rolled into a test project. Instead of medieval villagers you have dinosaurs. and instead of zombies you have dinosaurs, and instead of a village you have a nest site :P It's called Roll to Velociraptor.

It's a simpler setting in several ways. But still lets me try out my game system and get a feel for GMing.

You're Going to Make a Future Town but You Forgot Your Supplies In Your Other Hardsuit

So a sci-fi citybuilding game? That could be interesting. I'm sorry to say you lost me on the specifics though. I'm not sure I understand the relationship between players --> clans --> population. 4-5 players making six moves (one per clan?)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on October 14, 2012, 11:43:07 pm
Roll to Minecraft (Nonexistent Mod Edition)

The premise behind this one is an RTD themed like Minecraft. Everyone starts as some kind of class, and begins their adventure. Throughout the land there are shrines, dungeons, and sites of interest that hold many artifact weapons, supplies, or just plain useful items. You start off in a nice house with everything you need to start off- you have a small farm plot, some preserved meat and bread, a potion or two, and the armor and weaponry left in the house from your (parental figure)'s adventuring days. Now (parental figure) is dead from old age and you, his family, must fend for yourself.

This world is a little different in that there are more metals and more creatures. What you know:

Wood->Stone->Copper->Iron->Bronze->Steel->Diamond->Mithril->Adamantine
Mobs->Better Mobs->Badass Mobs
Lots of enchantments/potions.

You can start as:
1. Archer Class
-You have an old bow and a few arrows along with a partial set of leather armor. You also have a single splash potion (random type)
2. Traveller Class
-You have a full set of leather armor and a sturdy staff (wood sword equivalent) along with a few torches.
3. Knight Class
-You have a copper breastplate and some leather armor with a stone sword.
4. Beserker Class
-You have an incomplete leather armor set and a stone sword. You carry a splash potion.
5. Villager Class
-You have full leather armor and a plethora of stone tools. You have some torches.
6. Monk Class
-You have incomplete leather armor, a sturdy staff, a potion, and a bow with a couple of arrows.

You can also take subclasses. This affects your main class slightly:
1. Warrior
-You can attack somewhat more efficiently (offense +1)
2. Scout
-You can see and hear incredibly well. (+1 looking)
3. Miner
-You are strong and durable (+1 defense)
4. Apothecary
-You know much about the world's flora and fauna and can make potions without brewing. (Potionmaking)
5. Priest
-You work under a powerful deity and can perform blessings. (Enchanting)
6. Diplomat:
-You can trade with Villagers(and other entities) without the need of Emeralds. (Trade)

---
4 players, endless adventure. Your goal is to figure out the secrets of the world, die a glorious death, or be an idiot. Waitlist is adventurers in the world not part of the story until someone dies and they wander in.

Subclasses might change. I plan on running this soon, but a freebie:

Mobs go through evolution chains. Part of the spider chain:

Spider+Arctic Environment =Arctic Spider (nasty little buggers)
Arctic Spider + Snowy Weather = Ice Spider (Hope you don't see any for a while.)

Spider + Thunder weather = Booming Spider (not explosive, but they make really loud noises.)
Booming Spider + Seen Creeper = Spider Bomb (Bigger explosion than creepers, scales walls. Ouch all around.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on October 14, 2012, 11:59:34 pm
If you ever start that up, I am SOOO in!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on October 15, 2012, 02:25:31 am

Erm.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: NobodyPro on October 15, 2012, 05:56:04 am
So I'm free to start a new RTD (and stick with it) in five weeks and I was wondering whether it would be a better idea to restart Phoenix Rising (a future-city RPG with gangs vying for control) or Roll To Pony (a MLP:FiM RTD with magic, fighting and cartoon physics, plans included airships).
Thoughts?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on October 15, 2012, 06:41:47 am
I'd say do whichever of the two you enjoyed the most.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on October 15, 2012, 10:24:09 am
Well...I'm a Brony, so I'm going to be a tiny bit biast, but we HAD two RTP, both of which never really got off the ground, and we have a Gang thing going on right now, although in present time and in Britain. I think you might be able to do a bit more with RTP, what with there being more of a variety with the physics and items, as well as any battles you might have in mind.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Mr.Zero on October 15, 2012, 05:38:09 pm
Orrr you can whip up something new! I can't think up anything good now, but i should if given the time.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on October 15, 2012, 05:58:19 pm
Pony gangs. DO EET


*ahem*

I am going to do that minecraft RtD, and anyone who said "IN" here takes precedence in case time zones are bad. Updates would be daily anyway so it wouldn't matter.

Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Caerwyn on October 15, 2012, 06:19:24 pm
I'll join the Minecraft RTD. IN?

It sounds fun.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on October 15, 2012, 06:51:20 pm
Note made for Caerwyn and Greenstarfanatic.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: DiezIrae on October 16, 2012, 02:04:25 pm
My idea for a new RtD, currently not in planning for some time until my Library of Forgotten Lore RtD is finished.

My inspiration for it is an old story of mine, which I dubbed 'Bad Fantasy'.

In a shared subconsciousness which all people enter once they die there is a world twice as big as the earth one knows. On that world, there is one capital 'Gaia' which is made of 7 districts. But in the middle of all, there is a tower. While no one knows what is true, the people of Gaia's Guild preach that 'God's seat' is on the top of it.

The Districts are the first District 'Thrice-risen District', controlled by Levia's Blessing (Chaotic Good), a group that stands against Gaia's Guild Chaotic Evil).
The second District and third District are the 'Sunsky District' and 'Damned District' controlled by Saria's Mercenaries. (Lawful Evil)
The fourth District is the 'Living District', an independent District.
The fifth District is the 'Moonlight District' is controlled by Gaia.
The sixth District is the 'Lost District' is where the 'Prophets' awaken. An independent District like the fourth.
The seventh District is the 'Trader's District', controlled by Grace's Mercenaries (Lawful Neutral).

The Prophet's are ordinary people, forced to enter Gaia and the shared subconsciousness. They have a special ability no one but them has.

The abilities are always the 'Being Prophet' one, which the players have to learn about themselves.
But they can chose a second one:

Puppetmaster (Master of Strings, Greece.). Let an ally use his ability through your body or control an enemy for one turn. (5 Turns Cooldown.)
Infinite Masks (Crawling Chaos, Cthulhu Myth.) Let's one copy someone else's ability that is weakened (-1 to the rolls) for one turn. (3 turns Cooldown.)
Mars Blessing (War God, Rome.) Every weapon get's a +1 to every weapon for one turn. (3 turns Cooldown.)
Creation Rebirth (Takamagahara, Shinto.) Regenerates Limbs faster (usually 3 turns for full recovery, instant for Creation Rebirth.) (1 turn Cooldown.)
Men's Blessing (Buddha, Buddhism.) Invincibility for one turn. (7 turns Cooldown.)
Masterful Prophet (Better than 'Being Prophet' as such, only ability) (0 turns Cooldown.)
Four Legs Glare (Reincarnation, Hinduism) Transforming into any animal (3 turns Cooldown.)
Sun Blessing (Egyptian.) (One time per day (SUNLIGHT) +1 to every roll for every roll for 3 turns.) (One Night Cooldown.)

A Prophet is allowed to die twice, but loses his Prophet ability for the first time. (Yes, even the Masterful Prophet.)

If a prophet dies, a player slot is opened.

That's all for now.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on October 17, 2012, 08:52:31 am

A SMALL TOWN IN AMERICA…


“HAHAHAHAHA, JERKOFFS!” shouts the leader of the seventh graders. First you look about you, at the dusty corners of the dead end in which you find yourself, and then into the eyes of your companions. Chuck trembles with fear. Joe is already crying. Randy’s cheeks are red with shame. “FIRST YOU’RE GONNA DIE, AND THEN WE’RE GONNA TAKE YOUR DINNER MONEY, DICKWADS!”

Chuck wets himself.

The seventh grade gang approach. You fall to the floor and curl into a ball, waiting for the inevitable.

You never see what happens next: you are too terrified to uncurl and watch.

There’s a sound of screaming.

There’s the sound of a punch to the guts.

And the dull crack of a kick to the jaw.

Then there’s the sound of whimpering; the soft sob of… of a seventh grader crying? The hurried footfall of fleeing bullies? It must be a trap: Chuck and the others are dead! They’re surrounding you! THEY’RE GONNA TEAR YOU APART!

…   …   …   …   …   …

A few minutes pass. Suddenly the smell of urine gets stronger.

“Dude. Dude. Get up man. They’re totally gone, dude!”

“Wh- what? B-“

“Dude. It was an eighth grader, man! He came out of nowhere and… and he knew… he knew…”

“What, man? Come on Chuck, what did he know, buttmunch?”

“Dude, he knew YOGA, man. It was the most terrible but awesome thing I’ve ever seen!”


You notice Randy a few feet from the rest of you. He seems to be vomiting.

“But what’s up with Randy, Chuck? Did the seventh graders get him first?”

“No, man. No. He just saw it all. He’s seen things he can never unsee, dude. Those bastards are in hospital now, man! THEY EAT DINNER THROUGH TUBES NOW, DUDE!”


 …   …   …   …   …   …

A couple of hours pass. You get home.

“Mum, can I learn yoga? There’s a class at the community centre Sunday?”

“Yoga? Erm… yeah… sure?”


And that is how your quest to master the ancient martial art of yoga begins. Little do you know, now, how far it will take you. Little do you know, now, how close to death you will come.

ROLL TO YOGA

Spoiler: The Three Main Yogas (click to show/hide)
Spoiler: Character Sheet (click to show/hide)
Spoiler: GM’s Notes (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on October 17, 2012, 09:18:07 am
I can't. But. That. But.

Amazing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tiruin on October 17, 2012, 09:30:47 am
I can't. But. That. But.

Amazing.

Also,

Yay subtle poke at bullying!

Alsoalso, la said he is too busy to run that, and is putting it down here to adhere to the OP - Borrow an idea from the Roller's Block!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on October 17, 2012, 09:52:03 am
Could I be any more IN!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on October 17, 2012, 10:20:35 am
Could I be any more IN!
DITTO.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Caerwyn on October 17, 2012, 10:44:56 am
I'll join this Yoga RTD.

Er, I mean, YOU WILL let me join this Yoga RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: ExKirby on October 17, 2012, 01:33:12 pm
So I've decided to do another live RTD, this time focused on mage school (I read Leaky D20, decided to do something in a similar vein)

https://app.roll20.net/join/46519/HydyOg

Feel free to drop in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on October 17, 2012, 01:43:01 pm
Hey, guys, dunno if anyone remembers, but I've been talking about the Agency RTD idea here every now and then. That's a thing that I'm making now. In Forum Games & Roleplaying - it lost any and all RTD mechanics somewhere along the way. So if you're still interested, keep an eye on that forum as well - I know some people don't stray outside this subforum too often.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: ExKirby on October 17, 2012, 01:56:17 pm
Digital, we're starting now. Git on.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on October 17, 2012, 01:57:48 pm
In Forum Games & Roleplaying

Oh man, how could you!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on October 17, 2012, 02:54:18 pm
Thanks, Ex. That was fun.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on October 17, 2012, 04:02:30 pm
Wacky Death Races 3

Work in progress

Spoiler: Game mechanics (click to show/hide)
Spoiler: Building (click to show/hide)
Spoiler: Parts and explanations (click to show/hide)
Spoiler: Racing (click to show/hide)
Spoiler: Map and events (click to show/hide)
Spoiler: Your vehicle (click to show/hide)
Spoiler: Combat (click to show/hide)
Spoiler: Crew (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on October 17, 2012, 04:21:35 pm
I'd be IN for that one!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Caerwyn on October 17, 2012, 04:46:39 pm
I'd join the Racing one.

Sounds fun! Do we get banana peels and instant-kill first-player targeting missiles?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on October 17, 2012, 05:27:32 pm
I'd join the Racing one.

Sounds fun! Do we get banana peels and instant-kill first-player targeting missiles?

Think Hanna-Barbera, not Mario. You may be looking for this. (http://www.bay12forums.com/smf/index.php?topic=108114.0)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on October 17, 2012, 05:50:35 pm
I'd be in to the death races too.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Toaster on October 17, 2012, 10:35:44 pm
The Paradox and I wonder miss the second Death Race.


Though I'd still get in another.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Scelly9 on October 17, 2012, 10:40:59 pm
INININININ

Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tiruin on October 17, 2012, 10:42:38 pm
I call reserve on that Death Race.

Because I'm coming for you Toaster.  :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on October 18, 2012, 07:26:51 am

ROLL TO YOGA


Sorry all - although I think I will actually continue to develop this, I don't think I will be taking reserves. For one thing it would be too far off for me to reliably keep track; for another thing, I've decided I don't believe in them.

I will either just take standard character selection/waitlisting or an anonymous Yoga Deathmatch for selection.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Caerwyn on October 18, 2012, 09:39:32 am

ROLL TO YOGA


Sorry all - although I think I will actually continue to develop this, I don't think I will be taking reserves. For one thing it would be too far off for me to reliably keep track; for another thing, I've decided I don't believe in them.

I will either just take standard character selection/waitlisting or an anonymous Yoga Deathmatch for selection.

The Anonymous death-match is best. Quick, simple and nobody feels like a left-out loser!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: ExKirby on October 18, 2012, 11:02:37 am
In on the Wacky Races. I own the thread =P

((A flimsy excuse if there ever was one ._.))
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: tomas1297 on October 21, 2012, 04:54:14 am
 I was taking a long walk and somehow, suddenly I had this idea of a very RPG-ish RTD in a setting that I could describe as H.P.Lovecraft meets Warhammer Fantasy. So considering I don't run out of enthusiasm, I'll actually start another RTD. I have lower standards this time so there's a higher chance of this actually starting.

 Besides, I feel like writing some lore.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Caellath on October 21, 2012, 08:37:43 am
I was taking a long walk and somehow, suddenly I had this idea of a very RPG-ish RTD in a setting that I could describe as H.P.Lovecraft meets Warhammer Fantasy. So considering I don't run out of enthusiasm, I'll actually start another RTD. I have lower standards this time so there's a higher chance of this actually starting.

 Besides, I feel like writing some lore.

I'd say go for it. My experiences with you as a GM have been positive so far.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tiruin on October 21, 2012, 08:47:06 am
I was taking a long walk and somehow, suddenly I had this idea of a very RPG-ish RTD in a setting that I could describe as H.P.Lovecraft meets Warhammer Fantasy. So considering I don't run out of enthusiasm, I'll actually start another RTD. I have lower standards this time so there's a higher chance of this actually starting.

 Besides, I feel like writing some lore.

I'd say go for it. My experiences with you as a GM have been positive so far.
I agree with the former. The latter...yes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: tomas1297 on October 21, 2012, 10:57:46 am
 Reserved spots for you two then? You make games livelier.

 Anyway, I've written some lore so basically the game takes place in an island country. The world is full of dark forces, evil gods and cosmical abominations, so every corner of the island is under the watchful eyes of the inquisition. You can join the inquisition, you can be a vigilante, a private eye, a curious fellow who likes to study ancient scrolls, a cultist, a random guy who just happened to be drawn into an adventure...
 ...Also the state religion is some kind of viking-inspired paganism thing. I didn't want to make it that way, but I kind of got carried way, so, yeah, viking inquisition. It's Lovecraftian medieval fantasy, whatever. Also a sanity meter and a corruption meter will both be major gameplay mechanics. You always need stuff like that in a Lovecraftian game.

 
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: kisame12794 on October 21, 2012, 11:00:07 am
No one expects the Viking Inquisition!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: tomas1297 on October 21, 2012, 11:01:38 am
No one expects the Viking Inquisition!
(Someone had to say it, no?)
 Well, it's not as weird as it sounds. : V
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on October 21, 2012, 12:29:29 pm
((Pretty much finished the rules))

Wacky Death Races 3

It's a beautifull summer this year, and we're here for the fifteenth edition of what will probably be another exiting race. After Monk's, excuse, the Sky lord's fantastic victory last year, some minor chances have been made to the rules to increase excitement. We have word that the organisation has provided an extra large racing track, and some special suprises for this fifteenth edition.

Now, let's move on to the introduction of our contestants.

Spoiler: Game mechanics (click to show/hide)
Spoiler: Building (click to show/hide)
Spoiler: Parts and explanations (click to show/hide)
Spoiler: Racing (click to show/hide)
Spoiler: Map and events (click to show/hide)
Spoiler: Your vehicle (click to show/hide)
Spoiler: Combat (click to show/hide)
Spoiler: Crew (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on October 21, 2012, 08:26:59 pm
YES. I WANT IN
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on October 22, 2012, 11:13:52 am
Quote from: EVERYONE HERE
YES. I WANT IN
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on October 22, 2012, 11:16:54 am
Spoiler: Everyone here (click to show/hide)

That's a rather long pre-in list. Don't now when I'll start the game though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on October 22, 2012, 03:39:48 pm
It's long because WE LOVE YOUr fourm games
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on October 24, 2012, 08:59:27 am
“You ****!”

“No way mate, you’re a ****!”

“You’re a ****!”

“You’re a FAT ****!”

“**** off, you ******* ****-faced ******** ****!”

“Just you say that again, you ***** ****! You dare call me a ******* ****-faced ******** ****? I’ll ******* **** you a ******** new ***! You ****!”


And then up walks Jeremy Kyle: peacemaker extraordinaire. He’s holding an envelope. No – he’s holding THE envelope. The envelope of truth.

“Whoa whoa whoa! Calm down, everybody! I don’t wanna have to call security onto the set again! Look, I’m holding, here, the envelope of truth. The results of the lie detector tests. And the DNA tests. AND the results of the blood tests. You: Kasey-Mae.”

Jeremy turns to the audience.

“Did she sleep with Baz’s uncle whilst she and Baz were trying to conceive?”

The audience boos, deafeningly.

“And you: Baz.”

He turns again to the audience.

“Is he on crack still? EVEN AS WE SPEAK? Are all his promises to quit for NOTHING?”

The audience cheers.

Jeremy Kyle turns to the camera.

“Find out, after the break, with…”


ROLL TO JEREMY KYLE

Spoiler: What? (click to show/hide)
Spoiler: Eh? (click to show/hide)
Spoiler: How? (click to show/hide)
Spoiler: Why? (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on October 24, 2012, 09:04:45 am
I've always disliked that guy, he makes a living destroying fmilies, and for more personal reasons.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on October 24, 2012, 09:08:18 am
Yes, it's a horrible thing to watch, even for five minutes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on October 24, 2012, 09:10:00 am
Spoiler: You rolled a 6 (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousan
Post by: anailater on October 24, 2012, 09:10:38 am
My dad orced himself to watch it while he was looking for someone, we all regret it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on October 24, 2012, 07:22:14 pm
Well I guess I shouldn’t have watched daytime TV when I was ill recently. It was only for half an hour, but really, I shouldn’t have.
This is probably true.

It is actually kind of an interesting idea, but I'm a bit uncertain how it'd play out. A sample bit could do wonders for explaining exactly how one goes about convincing the audience or whatever.



Speaking of family friendly and vague ideas that I don't understand the actual flow of, Roll to be a Disney Villain! No clue how that'd work, what you'd do, or really anything about it, but it struck me as too amusing an idea not to ponder for a while.

Also, obviously you get a bonus if you can explain at least some of your plan in song.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on October 24, 2012, 09:06:33 pm
I had some nagging sense in the back of my head I had forgotten something, read through this...

OH SHIT. I DROPPED AN RtD NOT EVEN BECAUSE I DIDN'T HAVE THE TIME BUT BECAUSE I FORGOT I WAS RUNNING IT.

To all the roll to minecraft players, sorry about that. It did sort of need... systems that told you what the hell you were doing.

Well, i think I simplified Arena combat to barebones form. This should allow people to, like, run one easier.

Everything is based on the d20. Attacks go as such:
1-3 is a straight miss. 4-8 is a trivial hit, 9-13 is a nonvital hit, 14-18 is a vital hit, and 19/20 is a crit.
Generally: Trivial hits have a 50/50 chance to do 1 damage, nonvitals do 1-2, vitals do 2-3, and crits are a guaranteed 3 damage.

Weapons are simple and divided as so:
Slash/Stab/Bash.
 
Slash weapons have a chance to cause impairment on a vital or crit, which lower opponent rolls. (1/10)
Stab weapons have a chance to cause bleeding on vit or crit, which damages 1 per turn. (1/10)
Bash weapons have a chance to cause stun on vit or crit, stopping the opponent from moving on their next turn. (1/10)

Stat effects are very rare and meant to be.

So then, this doesn't include space for mages, archers, or armor, which might come later. However:
Stats:
VIT, AGI, DEX, and STR. Vitality, Agility, Dexterity and Strength. They are:
Vitality (HP= (VITx2)+2)
Agility (AGI/3) + 1 (Slash Effect Chance)
Dexterity (DEX/3) + 1 (Stab effect chance)
Strength (STR/3) + 1 (Bash effect chance.)

I might do something with it later, other than expand.

Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tiruin on October 24, 2012, 11:46:13 pm
Well I guess I shouldn’t have watched daytime TV when I was ill recently. It was only for half an hour, but really, I shouldn’t have.
This is probably true.

It is actually kind of an interesting idea, but I'm a bit uncertain how it'd play out. A sample bit could do wonders for explaining exactly how one goes about convincing the audience or whatever.



Speaking of family friendly and vague ideas that I don't understand the actual flow of, Roll to be a Disney Villain! No clue how that'd work, what you'd do, or really anything about it, but it struck me as too amusing an idea not to ponder for a while.

Also, obviously you get a bonus if you can explain at least some of your plan in song.
That would be a musical, and where most of us would die by falling into the distance.  :P

Actually, we'd all die...but then we need a hero to face. I really like this idea!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on October 25, 2012, 03:44:43 am
It is actually kind of an interesting idea, but I'm a bit uncertain how it'd play out. A sample bit could do wonders for explaining exactly how one goes about convincing the audience or whatever.

I had vague ideas but couldn't quite get them into word form and don't have time to try to explain just now, sorry. I got very vaguely inspired by Serious' Roll to Alter, having kind of levels of difficulty of claims your trying to persuade the audience about, etc. And of course, waitlisters/whoever could play the role of Jermey Kyle. I have to admit I was also partially inspired by the idea of seeing "****** ***** ** *******!" a lot.

Also, obviously you get a bonus if you can explain at least some of your plan in song.
I really like this idea!

Yes, me too. Hmm.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: tomas1297 on October 27, 2012, 09:40:02 am
 Ok, I keep abandoning RTDs before even starting. And I still want to start an RTD, because I will have a lot of free time now and this is the best time to start. So, to get inspiration, I would like to have a small discussion on RTD preferences. So do you prefer:

RTDs with plot lines and clear goals
or
Open-ended RTDs where you basically just do whatever?

RTDs that prioritize the adventures of each individual player
or
RTDs that prioritize player interaction and teamwork?

RTDs with clear rule systems - fair, but limited
or
RTDs with abstract rules - not as fair, but more flexible?

RTDs that prioritize roleplay and story
or
RTDs that prioritize action and competition?

 I've been thinking about different approaches to the games on a design philosophy level and I'm just interested in what the experienced players think. I myself have hosted more RTDs than I have played, so I want to know what the other side thinks.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on October 27, 2012, 10:08:51 am
1. Neither, strictly speaking. I prefer open-ended RTDs with a clear goal, but without railroading to force following it. I think I'd lean more towards the former, though.

2. Ooh, this is tricky. I don't think I've ever actually been a player in the former though most of my own games are like that. As such, I really don't know.

3. I think clear rules, but the middleground is best here - specific rules for some things, but with a general flexible system behind it.

4. Roleplay and story, definitely.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on October 27, 2012, 10:13:44 am
1. First one.
2. I could go either way, really.
3. Abstract rules. I like the concept of not being limited by pesky mana when the warrior isn't limited by stamina in particular.
4. Action and story. I'm not good at roleplay and generally don't actually do much of it when it pops up and I generally mark my teammates as 'future casualties' at all times.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: tomas1297 on October 27, 2012, 10:51:06 am
3. I think clear rules, but the middleground is best here - specific rules for some things, but with a general flexible system behind it.

 You make it sound so simple.

 Well, I keep changing my mind quickly so instead I will now try to make the much-demanded sequel to The Ritual. For those that haven't played it, it was a play-by-PM pure PvP RTD. It didn't last long, but did end conclusively, because of it's nature - players murdering players in quick paced combat, no wait list so we could have a winner in the end (Tiruin won, though it really surprised me).
 And since I have experience with this specific RTD already, I know exactly what I want to change. Mainly, streamlining. Due to the fast pace, a lot of features didn't come into play, so I'm removing them rather than making the pace slower. I did like the idea of a quick PvP. Sort of a repeating arena game. Since there is no wait list, you can have winners, since it ends fast, everyone can try the game (considering I will make sequels). Also on streamlining, I tried to make a competitive PVP arena game have player interaction that didn't include murdering people, but it sort of failed, so I will no longer try to disguise it as something other than what it is - a pure PvP game. That was like adding a roleplay server to a DotA type game.
 Also, 8 players, since the number declines fast anyway (when you don't allow new players after the games starts) and playing by PM isn't as hard as I thought. Perhaps 4 teams of 2 instead of free-for all? That could be interesting.
 And I see you prefer story-heavy games, but I sort of feel like The Ritual was something that pleased a minority and should exist just so there was something that the mentioned minority could really enjoy. Sorry for making a poll that proved useless in the end.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on October 27, 2012, 11:17:36 am
RTDs with plot lines and clear goals - I prefer having a story. Lack of clear goals seems the worst thing I can do to my games.

RTDs that prioritize player interaction and teamwork? But giving everyone the chance to play a role.

RTDs with clear rule systems - fair, but limited
or
RTDs with abstract rules - not as fair, but more flexible? - depends entirely on the content.

RTDs that prioritize story and action. Or competition if it's something short and quick. Too much RP can be daunting for many, I think but it can also be nice.

I was thinking this morning about an anonymous improvised weapon deathmatch. Each arena would be some everyday setting and players would scavenge for weapons, stating what they wanted to look for. Say, in a house, they might look for a carving knife but end up with a food liquidiser or a broom. And then they'd get bonus points for defeating their enemies in interesting ways.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: tomas1297 on October 27, 2012, 11:19:37 am
I was thinking this morning about an anonymous improvised weapon deathmatch. Each arena would be some everyday setting and players would scavenge for weapons, stating what they wanted to look for. Say, in a house, they might look for a carving knife but end up with a food liquidiser or a broom. And then they'd get bonus points for defeating their enemies in interesting ways.
Sort of like a B-movie killer arena? Someone should totally run that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on October 27, 2012, 11:29:14 am
Sort of, yes. Players would have to describe their attacks using their improvised weapons, and I thought that as well they should do two actions per turn - one described attack and one described defence. For example, you might get a frying pan, and you could smash someone's eyes out as your attack and then er parry with it or something as your defence in case someone attacked you.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on October 27, 2012, 06:19:33 pm
Ok, I keep abandoning RTDs before even starting. And I still want to start an RTD, because I will have a lot of free time now and this is the best time to start. So, to get inspiration, I would like to have a small discussion on RTD preferences. So do you prefer:

...

 I've been thinking about different approaches to the games on a design philosophy level and I'm just interested in what the experienced players think. I myself have hosted more RTDs than I have played, so I want to know what the other side thinks.
1: Middle ground. Give the players plot lines and objectives, but let them have some ability to change their path.
2: Middle ground. Don't give each player too much emphasis, but don't make them feel like some sort of blob.
3: As long as it doesn't get in my way, I'm fine with either.
4: Middle ground, leaning towards roleplay.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Mr.Zero on October 27, 2012, 06:40:51 pm
-Snip-


Now before i explain these decisions ,i must say this first. Before you make yet another RTD, please see it as a hobby. Not a time filler. Cause when you're low on time guess what happens? The RTD dies. I've made that mistake in the past, but i actually now enjoy writing my fantasy. I enjoy how people like it. I Enjoy to write out the will and actions of the players. I do this cause i enjoy it, not because i have time left. Noting that it is now 1:30 near me and i should be sleeping, but i'm working on my RTD.

You have to dedicate yourself to it.

But to continue.

1. This is a tricky question, but i've thought about it quite a lot. What generally people want is space to develop their character while following quest lines they like doing or think fits their character. If you're good you can fit in a main quest/goal in there, which will affect the world somehow. This doesn't force the players to do it, but if they do it will change something. This boils down to having variety in the world

2. People generally like that the story plays around their character, if they want their character to be working with others then it's no problem. You just adapt. But  when you force people to do teamwork... Well.. That can be tricky and most often leads to having a bad time for the player. Cause maybe they want to be a lone wolf? but they cannot. Cause the game simply forbids them to. So this boils down to choice.

3. I'm not very sure about this, it's described rather vague. IF abstract rules means that you do not show all the rules at the start of the game, then i whole-heartily agree. Cause where's the fun when you know everything? Players like to be surprised, nothing too big or abrupt cause it might destroy their mood. But generally surprises are good. This boils down to surprise.

4. An RTD, in my view. Is a story, a evolving story. Because if you would create an arena RTD, where all you do is constantly fight and fight even more while making your character stronger and stronger... that just sucks. There is nothing that really evolves, no matter how much story you write around it.  It will be cool in the start, but it falls of very quickly. Players like their actions and decisions being narrated,  players like to see that they are changing your world in ways they want it to. If all you do is narrate their victories/defeat every time, then what's the point of playing?

If all you will get is the same stale meat every time, but spiced slightly different. Then.. No thanks. This boils down to Development.

Feel free to ask for more opinions.



Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on October 27, 2012, 11:52:22 pm
I'm thinking about running one of those simplistic arenas but with a sick, sick twist.

You tell me what you want to fight and I roll for just how sadistic the arena mods were that day. Get a one? Ever play Etrian Odyssey? Yes? Remember the FOEs? No? Imagine level 100 Garchomp appearing on the first route in a pokemon game.

Rewards will likely be thematic and more useful weaponry and clothing (has an effect in battle/changes something/chance of something)

On a list of rolls:
1. You fight a FOE. You aren't going to live. Just stand still and make it go by quicker.
2.You fight something just under FOE level. Maybe you'll get lucky.
3. You fight something about what you wanted, maybe stronger maybe not.
4.Pretty much what you wanted
5.You fight something at your level that will be better than what you were going to fight prize wise
6. You fight something close to a FOE.

Gladiator McUrist says he wants to fight a wolf.
1: He fights a hideous abomination to mankind resembling a Forgotten Beast. It whips him with an appendage and bathes the crowd in gore.
2. He fights a massive dungeon beast, which is cut on his sword before pummeling him into fine powder.
3. He fights a wolf-spider hybrid with eight legs and four mandibles. It's strong, but he manages to drive his sword through it's brain and claim sweet sweet victory ichor.
4. He fights a wolf. He kills the wolf.
5. He fights a wolf wearing an enchanted gold necklace. He claims his prize after slaying the wolf.
6. He fights a hideous abomination to nature that once resembled a wolf. The last thing Gladiator saw was a massive, spiked appendage heading for his face.

1 gladiator per person, but three wins in a row and you get a soul token- basically, you get to keep going instead of thrown in the waitlist. You'd need some luck to get to 3rd win, more than likely.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: tomas1297 on October 28, 2012, 01:14:15 am
stuff
By abstract rules I mean like, for example, having wounds instead of HP and just killing a character when it looks like he would die, rather than because he took X amount of damage.

 Thanks for answering, though. Some points made me think.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on October 28, 2012, 08:13:28 am
-SNIP-
That sounds like a really good idea, can i reserve a spot.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on October 28, 2012, 12:05:31 pm
If I wind up running it, sure. I can probably commit to biweekly updates, but one of them (non-weekend) would more than likely be irregular.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: OREOSOME on October 29, 2012, 02:27:46 pm
Today, I came up with 2 Roll to Dodge campaigns.
1) a normal DnDesque campaign, in which the players must travel a world in the aftermath of a apocalyptic war between some magical kingdoms. Also, the gods are being cast off from the heavens, Et cetera, Et cetera. BUT, the characters become hosts of the gods, and attempt to retrieve the shards of the artifact that was causing the gods to lose their power, and eventually have some battle that will decide the fate of all existence or something


2) a campaign similar in idea to adeptus evangelion, apparently. It's post apocalypse, there are mechs, and you can do what people do with mechas in the apocalypse when raiders, aliens, the government etc. have them as well.

Any suggestions, Critiques, etc would be apreciated
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Mr.Zero on October 29, 2012, 02:49:40 pm
Mecha RTD's generally tend to fall off. I think it's an combination of failing to design lore and a proper damage system. Unless the Mecha's are androids or something humanoid based (Terminator), then there is potential.

The first one.. interesting.... Elaborate the idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: OREOSOME on October 29, 2012, 03:00:59 pm
Basically, the worlds gone all dark, you know, like how most people imagine medieval times, with endless cloudyness and whathaveyou, and some idiots gone and broken a artifact into like 24 parts or something, one for each god, and as a result the gods are banished from the astral plane until its fixed, so they've gotta possess some poor chaps( the players) and gather the macguffin parts. The game will start with just 1 god possessing a player, but he won't really get a bonus from it, because the gods power was sorta left on the astral plane, if you understand what I mean. Eventually, the other players ALL get a god in them. Then, as they return all 24 shards to the place where it all started, the battle for the fate of all existence occurs between the players, and possibly an army of followers, against an equally if not more powerful army of monsters. If the players lose, well... The universe also dies because of the gods not keeping their domains in check.

Edit: The whole flow of magic would also be messed up, but if say, player A was possessed by the god of magic, then they could say, resurrect npc X while Npc cleric Y could not. This would allow for some interesting interactions, like the above example.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on October 29, 2012, 03:14:42 pm
Today, I came up with 2 Roll to Dodge campaigns.
1) a normal DnDesque campaign, in which the players must travel a world in the aftermath of a apocalyptic war between some magical kingdoms. Also, the gods are being cast off from the heavens, Et cetera, Et cetera. BUT, the characters become hosts of the gods, and attempt to retrieve the shards of the artifact that was causing the gods to lose their power, and eventually have some battle that will decide the fate of all existence or something

OOH! THAT JUT GAVE ME AN IDEA FOR A KINGDOM HEARTS RTD! CAPSLOCK!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Mr.Zero on October 29, 2012, 03:17:11 pm
I generally believe that unless you totally design your own story line in that environment that it aint gonna work.

About that god idea, Count me in if you're going to make it..
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: OREOSOME on October 29, 2012, 03:19:19 pm
I generally believe that unless you totally design your own story line in that environmental then it aint gonna work.

About that god idea, Count me in if you're going to make it..
If and when I do that, I will add you in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: ExKirby on October 31, 2012, 01:07:19 pm
So I was looking over the boards and I had an idea. Having all of these threads is good and all, but I had the good(?) idea of making an archive. Basically, someone (most likely me) would scroll through the threads of important and interesting RTDs, take the turns from them and upload them to something. I'm thinking Wordpress for some reason. It would basically be a simple way of reading the cool games Bay12 have created without worrying about all the discussions etc. Is it a good idea?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on October 31, 2012, 01:33:29 pm
Heck yeah!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on October 31, 2012, 01:34:59 pm
I see issues with compatibility. If you can find a good bbcode-to-html converter (haven't found a 100% working one for Bay12's tags), that would be AWESOME.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: ExKirby on October 31, 2012, 01:35:59 pm
Or I could do it myself painstakingly. But I agree, BBCode to HTML would be an epic thing to have.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on October 31, 2012, 01:40:43 pm
If you wanted the full HTML, I suppose you could just go into the webpage source and grab it manually from there, proper tags and everything, but that's a pain in the butt, not to mention clumsy. Here's a generic BB-to-HTML converter:

http://www.bbcode-to-html.com/

It doesn't support glow, spoiler, teletype or code tags, though. Most other things seem to be working.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on October 31, 2012, 05:08:07 pm
Sometimes the discussions are a large part of the fun, though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on October 31, 2012, 06:16:32 pm
And for RTDs that properly bold, and GMs that quote, chances are you won't miss anything no matter how much discussions there are unless you have some horrible inability to spot bolded text.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Skyrunner on November 01, 2012, 10:07:37 am
I fear that my reputation is in shambles :P
I look behind me, and my trail is spotted with the broken cadavers of the games I dropped over a year of time. I don't have enough fingers to count them all. Every whisper of leaves in the wind makes me shiver as I feel the breath of the dead games misting upon me.

-> thus I'm a GM that drops games frequently. D: I need to do something about that. Gamedropper Sky. I don't even know why I keep doing that Dx
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tiruin on November 01, 2012, 01:46:55 pm
You may drop it, but you learn from it. That's the thing both player and GM gain.

Oh, and the fun and memories of course. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on November 01, 2012, 03:06:17 pm
Today, I came up with 2 Roll to Dodge campaigns.
1) a normal DnDesque campaign, in which the players must travel a world in the aftermath of a apocalyptic war between some magical kingdoms. Also, the gods are being cast off from the heavens, Et cetera, Et cetera. BUT, the characters become hosts of the gods, and attempt to retrieve the shards of the artifact that was causing the gods to lose their power, and eventually have some battle that will decide the fate of all existence or something

OOH! THAT JUT GAVE ME AN IDEA FOR A KINGDOM HEARTS RTD! CAPSLOCK!

I'd join that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on November 01, 2012, 04:09:48 pm
Today, I came up with 2 Roll to Dodge campaigns.
1) a normal DnDesque campaign, in which the players must travel a world in the aftermath of a apocalyptic war between some magical kingdoms. Also, the gods are being cast off from the heavens, Et cetera, Et cetera. BUT, the characters become hosts of the gods, and attempt to retrieve the shards of the artifact that was causing the gods to lose their power, and eventually have some battle that will decide the fate of all existence or something

OOH! THAT JUT GAVE ME AN IDEA FOR A KINGDOM HEARTS RTD! CAPSLOCK!

I'd join that.
Forgot to add that I probably wouldn't make it until BOTH of the RTDs that I'm currently putting off making a turn for are finished. That and a KoL RTD. I have so many ideas, but not enough willpower to make them happen. I'll maybe make write up the rules and stuff for the KoL one once the other turns are up and post it here. Then I should play the KH games. Maybe.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Yoink on November 03, 2012, 05:37:03 am
So, it's occured to me that one of the main reasons all of my (decent) RTDs fail is due to me liking the settings too much.
Yes, I seem to just get bogged down in describing backstory, characters and suchlike, becoming more and more frustrated with my inability to write anything decent until I end up doing something else instead.

So, the other day I had a brainwave! (I was probably on the toilet. I do my best brain-motions whilst doing my best bowel-motions, too.) How about, I make an RTD in a really shitty setting that I dislike! :D It's a no-brainer! (Maybe not in a good way!)

Perhaps one of those blagh-tastic modern fantasy type settings, with derpy teenagers discovering their latent magical abilities and going on fantastic abilities? Or maybe one of those sorts of space operas that tend to cheese me off? Or just some generic, bland-as-you-like fantasy, David Eddings style! :P

Or I could even just let my players design their own settings, and roll a dice and cackle madly as they beat each other to death with rocks and TV remotes in a battle for Setting Supremacy...  What do you guys think?


Excuse this post's stupidity as I am kinda on a boredom high right now
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on November 03, 2012, 05:41:33 am
I think you'll find you'll have even less motivation for shitty settings. You should totally do Setting Supremacy, though, however that would work.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Yoink on November 03, 2012, 05:46:44 am
Maybe players could be like, in-training Dimension Bending students?
To attain their Dimension Bending Degree they must face off against their classmates to warp the fabric of the school campus into something only their twisted, sick minds could concoct, and then survive and escape their own creation whilst simultaneously showing callous disregard for the lives and safety of their fellow students?
(Especially the first years. Immolating a few (dozen) of those little brats is seen as an acceptable show of school spirit)

Thoughts?! Comments? Cantankerisms?!!

Throw your spare settings at me, people! Throw them at me like so much lint-covered spare change! Raaah!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on November 03, 2012, 05:58:25 am
I would play that. Further cantakerisms may come later.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Yoink on November 03, 2012, 06:34:58 am
As excellent as that sounds, I just remembered an idea I had earlier... :))
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on November 03, 2012, 02:41:19 pm
I've wanted to do a sort of Vs game where there's one map and two teams up at any given time:

There are six military factions each trying to gain control of the something.

The map contains a main building and an expansive outside area, your job is to hold the building for as long as possible.

Each person gets a squad of 4 units, each with their own loadout. Loadouts are:
Armor:
Heavy, which grants 15 HP and 2 tile move
Medium, which is 12 HP and 3 tile move
Light, which gives 9 HP and 4 tile move

Then, you choose a weapon:
Assault Rifle:
Varies depending on model:
Range: 3-4 tiles
Fire: 1, 3-4 rounds
Damage: 4, 1-2 HP
Hit: 90%

---

SMG
Varies depending on model:
Range: 2-3 tiles
Fire: 3-6 rounds
Damage: 1 HP
Hit: 85%

---

LMG
Range: 3-5 tiles
Fire: 3-6 rounds
Damage: 1-2 HP
Hit: 70%

---

Launcher
Range: 2-5 tiles
Fire: 1 round
Damage: 4-8 HP
Hit: 95%
Note: Only has one shot.

---

Shotgun
Range: 1-2 tiles
Fire: 1-2 rounds
Damage: 3-5 HP
Hit: 90%

---

Every soldier also gets a choice of secondary weapon:

Pistol
Range: 2-3 tiles
Fire: 1-3 rounds
Damage: 1-2 HP
Hit: 85%

---

PDW
Range: 3-4 tiles
Fire: 2-5 rounds
Damage: 1-2 HP
Hit: 75%

-------------

The defending team's general location is always known (as they will start around and in the building) but attackers may spawn anywhere.

So, as an example, my team would look like this:
Mary (Medium/AR/Pistol)
>Gets the "RM-AWPR 03" AR(3 tile range/3 rounds/2HP/90%)
>Gets the "Storm Surge" Revolver(3 tiles/1 round/2HP/85%)
Tavor (Heavy/LMG/PDW)
>Gets the "Vanguard" LMG(4 tiles/5 rounds/1HP/70%)
>Gets the "NSD-E04" PDW(3 tiles/2 rounds/2HP/75%)
Greg (Light/SMG/Pistol)
>Gets the "P900" SMG (2 tiles/6 rounds/1HP/85%)
>Gets the "Leon" Pistol(2 tiles/3 rounds/1HP/85%)
Finn (Light/Launcher/PDW)
>Gets the "Roaring Thunder" Launcher (3 tiles/1 round/6HP/95%)
>Gets the "Bohr-96" PDW (3 tiles/3 rounds/1 HP/75%)

Those results are indeed randomized, as for what guns are given out.
Reloading is considered automatic, only launchers have an ammo limit
Weapon switching is also considered automatic.

A unit's visible range is either it's highest gun range or it's movement range, whichever is higher.
Two enemy units adjacent to each other may go into a melee sequence, where best 2/3 rolls determines who comes out of that, and total roll amount determines damage. For instance:
12,16,4 VS 3,9,18 (32 VS 30)
"Soldier A charges at Soldier B, knocking B over and taking the upper hand! Soldier B sweeps at Soldier A but fails to knock him over, managing to dodge a bullet from Soldier A's pistol! Soldier A follows up with another shot to Soldier B's leg! -3HP

Melee combat will be very lethal. A lead of 2-3 will do great damage, a lead of 4-5 will be lethal in many situations, and a lead of 6 or more will be enough to get the kill.

Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Mr.Zero on November 03, 2012, 05:38:24 pm
That looks more of a game for "Forum games and Roleplaying", not for a rtd. But other than that looks good!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on November 03, 2012, 06:18:18 pm
Yeah, it's got a lot less rolling involved than a regular RtD. I was going to include a few roll features (such as stealth, taking cover, weather) but decided it would be much too complicated.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on November 06, 2012, 07:55:26 am
So in the absence of actions to update Magnificent Timelord with I worked a bit on Roll to Yoga's Yogic Warfare System, which I present here out of a combination of mild rtd-itch and boredom. As you can see it is my most realistic and complex rtd yet.

Spoiler: Character Sheet (click to show/hide)

Spoiler: Yogic Mana (click to show/hide)

Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on November 06, 2012, 11:07:57 am
So in the absence of actions to update Magnificent Timelord with I worked a bit on Roll to Yoga's Yogic Warfare System, which I present here out of a combination of mild rtd-itch and boredom. As you can see it is my most realistic and complex rtd yet.

Spoiler: Character Sheet (click to show/hide)

Spoiler: Yogic Mana (click to show/hide)



Looks good. Yoga seems cool. And deadly. The perfect combination.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on November 07, 2012, 09:24:27 am
I should really get on with updating my lovely priests.

Spoiler: Hatha Yoga (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Mr.Zero on November 07, 2012, 10:14:55 am
...I am speechless and confused. Sign me in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on November 07, 2012, 10:40:11 am
...I am speechless and confused.

Thanks! It's a work in progress though at the moment.

Spoiler: Iyengar Yoga (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on November 07, 2012, 11:33:03 pm
Because ideas man they stalk me in the night

The yoga has me really intrigued. I totally want in, but, err, here:

Spoiler: Kyura Yoga (click to show/hide)

I didn't specify regions- feel free to edit this however. The general idea is "quick, reflexive power" style yoga.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on November 08, 2012, 03:40:42 am

That's quite interesting, I like it (and thanks!) - I was going to post next (but didn't get time) the Yoga of the Assassin, which is similar in end-product, very slightly (incidentally, it appears to me that this isn't actually a real Yoga, which is slightly disappointing ;) ).

I like the variety of moves (although I presume they aren't based on real Yoga moves?), any editing I'd do would be to do with first making sure they don't duplicate any of the other Yoga school moves, and second making sure they aren't too powerful: part of the concept of the game is that low-level Yoga is quite weak (ideally to the point of uselessness, but I haven't really managed to implement that particularly well). Very interestingly though, my first draft of the Yoga of the Assassin had +2 initiative as the starting feat (and was more focused on speed than power).

If you don't mind I might well keep the above as the starting concept for a mysterious new FOURTH School of Yoga.

Spoiler: Ashtanga Yoga (click to show/hide)

As regards your wanting in, please just be aware that this is a work in progress and I can't even find the time yet to update my current two rtds as often as I'd like. I am working on a GENUINE EPIC STORY involving Yoga, self-discovery, and betrayal though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on November 08, 2012, 07:51:10 am
There was like one that was based on an actual move- and if you want useless, plank pose or happy baby/dead bug pose.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on November 08, 2012, 08:07:26 am
Ha - I think one of the (high level!) moves I discarded was Corpse Pose: when performed correctly the enemy thinks you are dead, and cannot attack you. This is an actual yoga pose, which is pretty much lying on the ground.


I might use Plank Pose - your allies can walk on you like a bridge or something.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on November 08, 2012, 12:52:12 pm
The fact this yoga game was even conceptualized, let alone pursued to the point it has skill trees and plot, makes me incredibly happy. How can people say the world is a bad place when things like this can happen?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on November 08, 2012, 12:58:20 pm
The fact this yoga game was even conceptualized, let alone pursued to the point it has skill trees and plot, makes me incredibly happy. How can people say the world is a bad place when things like this can happen?
Chemoelectrical signals send down from the brain(which is just a big heap of these things) towards the vocal cords, which then vibrates the air, forming things otherwise known as sounds.

On a side note. Answering this rethorical Question makes me think of a Rethorics RTD. In the sense of, what if the Roman Senate went to the CIrcus.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on November 08, 2012, 04:53:51 pm
Crap - totally forgot I totally HAD used Plank Pose already. Oh and I hadn't discarded Corpse Pose. Pretty advanced lying down manoeuvres, both of them.

Spoiler: General Yoga Moves (click to show/hide)


Side note reply edit:
On a side note. Answering this rethorical Question makes me think of a Rethorics RTD. In the sense of, what if the Roman Senate went to the CIrcus.
Do you mean Marcus Aurelius vs a lion?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on November 09, 2012, 09:26:04 am
I don't think the Pimperor knows any other ways to fight than... y'know. It could get nasty.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on November 09, 2012, 09:46:11 am
...than... calling up his harem to defeat the lion while he relaxes in a jacuzzi puffing on a fat cigar?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: BlasterKyubey210 on November 10, 2012, 04:09:59 pm
I have an RTD idea from playing too mucn iOS gaming:

Super Smash Brothers: Legend of the Infinity Blade (to be honest, dunno how the Japanese would title this one, if it were an anime)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on November 10, 2012, 04:24:14 pm
...than... calling up his harem to defeat the lion while he relaxes in a jacuzzi puffing on a fat cigar?
You're way to good at taking an idea and running away with it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on November 11, 2012, 10:26:08 pm
I wanna do a zombie apocalypse game, but I don't. I know I won't follow through.

Anyway, I figure that instead of a waitlist, a game could be run like this:

A group of six survivors somehow meet, they're already decked out in gear, yay, whatever. You have some longterm goal, probably make it a long long way to search for a cure, and like, one of your members is chosen to be the "this person must not die or game over." Waitlist members become other survivors that come up in events, like bandit raiders, part of a colony, what-have-you.

I'm basing the idea off of a series of books, and the general desire to run it from the Walking Dead. The books have like, the Morningstar virus.

Hmmm. It's an RtD, but the "must survive character" can not die from their own bad rolls. Sure, they can get into really bad positions by it, but not directly- if everyone rolls 5s and they're rolling 1s, they should live.

I know I'd be unable to run it, but if other people would be willing I could help with overarching plot and events, the "events" whenever I have free time. The plot is generally you keep the science person alive, get them to the military version of the CDC (the really long-named one) USAMRIID lab, and fight zombies and survive and have drama and all that good stuff along the way.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on November 12, 2012, 01:17:28 am
I have an RTD idea from playing too mucn iOS gaming:

Super Smash Brothers: Legend of the Infinity Blade (to be honest, dunno how the Japanese would title this one, if it were an anime)
  • Summery: The group from Super Smash Brothers Melee and Brawl are back for more trouble as usual, as despite the defeat of Tabuu, evil is still running around the World. Some of the surviving Subspace Army soldiers have found each other to form the Neo-Subspace Army, and with it, a charismatic being known only as "The God-King" leads this new army, begining a new Legend: The Legend of the Infinity Blade
  • Party Size: Starts at 4 though the cap will be raised to 8 after the first few battles
  • Character constraints: Any charcter that has appeared in Super Smash Brothers, option to request for Original Characters and non-Smashers will be there.
  • Wound system: Damage Ratio, but Only War-style Critical Wound rules will be enforced: Characters die if sent flying out of the "Arena" but also if they take too many injuries (enough to cause a Death result)
Hey! I kinda started a bit of a Smash Bros. RTD, but I couldn't get past the PM section of turns. It started with a tournament of 3 players per game. At the end, there would be a Waitlist 8 people long, and 4 main players to go through a SubSpace-like mission system. It's still somewhere in the mess, maybe you could just take it over? For now even, just so I can get my ideas back for it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: BlasterKyubey210 on November 12, 2012, 03:34:16 pm
I have an RTD idea from playing too mucn iOS gaming:

Super Smash Brothers: Legend of the Infinity Blade (to be honest, dunno how the Japanese would title this one, if it were an anime)
  • Summery: The group from Super Smash Brothers Melee and Brawl are back for more trouble as usual, as despite the defeat of Tabuu, evil is still running around the World. Some of the surviving Subspace Army soldiers have found each other to form the Neo-Subspace Army, and with it, a charismatic being known only as "The God-King" leads this new army, begining a new Legend: The Legend of the Infinity Blade
  • Party Size: Starts at 4 though the cap will be raised to 8 after the first few battles
  • Character constraints: Any charcter that has appeared in Super Smash Brothers, option to request for Original Characters and non-Smashers will be there.
  • Wound system: Damage Ratio, but Only War-style Critical Wound rules will be enforced: Characters die if sent flying out of the "Arena" but also if they take too many injuries (enough to cause a Death result)
Hey! I kinda started a bit of a Smash Bros. RTD, but I couldn't get past the PM section of turns. It started with a tournament of 3 players per game. At the end, there would be a Waitlist 8 people long, and 4 main players to go through a SubSpace-like mission system. It's still somewhere in the mess, maybe you could just take it over? For now even, just so I can get my ideas back for it.

Mmm, much as I'd want to, I was thinking of starting over from the top, not for any particular reason, just it'd be "weird".

I was planning to discuss the Regiment generation system, though I am willing to fudge some of the fluff and implications of some of the Regiment system found in Only War (the latest WH40K book) to avoid some "funny business". The choice 2 for non-Smashers is to do things Deathwatch-style (though fudging the rules a little to reflect the later rules), though I may be willing to fudge some of the Chapters.

Yes I am willing to experiment so... anyone up to become Smashers, Guardsmen or Space Marines? YOu can also request characters not in Smash Brothers to become Smashers as well... and yes Loyalists only so...
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Nicholas1024 on November 14, 2012, 02:41:18 am
Alright, random RTD idea I haven't been able to get out of my head. I'm too busy to run it, but maybe one of you guys will find it interesting.

Spoiler: Roll to Resist (click to show/hide)

I suppose I could expand on the idea if someone else is interested in running it (or just hearing more about the idea), but my schedule is too full for me to commit to running an RTD myself.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: BlasterKyubey210 on November 14, 2012, 10:52:35 pm
Mmm, I'll make a set-up, but not sure how good should the non-Nintendo characters be compaired ot their Smasher companions...

I'll host this @ IRC with a specalised Dicebot

server: irc.aniverse.com:6667
Channel: #InfinityBladeLegend
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: adwarf on November 25, 2012, 01:08:16 am
So I'm reworking the system for Space Pirate RTD, and here is what I've got for the ships rework.

Spoiler: Ship Breakdown (click to show/hide)

Spoiler: Weapon Classes (click to show/hide)

Spoiler: Combat Rules (click to show/hide)

Spoiler: Example Ship (click to show/hide)

Any criticisms or problems you guys see in that?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on November 25, 2012, 05:30:14 am
Asides from a few typos, not much. It just seems that you might have to do a lot of rolls each battle. Also, I don't understand the lance's special effect.
Quote
all crits with these weapons are pumped up one type on the chart due to how weak they are once they hit the ship.

Third, how about something that allows player to bypass AR and hit SR directly. A critical hit could do it, or maybe a special warheard. (Both delivering minor damage to armor, and some the SR.)


Oh, and here's a silly idea I've thought out. A time travelling deatmatch.

In the first round, the players control their characters as to be expected in a normal deatmatch. Once all but one players are eliminated, the timetravelling effect activates, and the game restarts. The previous versions of the players will still carry out the actions of the previous run, and the player now has an extra character to mess with things. When something happens that prevents that prevents a character from doing the action he was supposed to do, the link shatters, preventing him from acting that turn but granting the player control over him from the next turn onwards.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on November 25, 2012, 06:53:51 am
@Time Travel: That sounds pretty cool, ebbor. Though probably wonderfully confusing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Scelly9 on November 25, 2012, 06:54:11 am
Been watching Corridor Digital, ebbor?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on November 25, 2012, 08:30:56 am
Been watching Corridor Digital, ebbor?
I saw the video you're talking about a year ago.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: adwarf on November 25, 2012, 10:56:28 am
Asides from a few typos, not much. It just seems that you might have to do a lot of rolls each battle. Also, I don't understand the lance's special effect.
Quote
all crits with these weapons are pumped up one type on the chart due to how weak they are once they hit the ship.

Third, how about something that allows player to bypass AR and hit SR directly. A critical hit could do it, or maybe a special warheard. (Both delivering minor damage to armor, and some the SR.)

No worries about the rolls they won't be a problem :) As for the lances, its a typo it should be bumped up instead of pumped, essentially the crit charts are ranked from top to bottom in severity so if a player scored a bridge hit with a lance then they'd actually get the thruster damage crit. If a lance scores a no effect crit however that cannot be bumped up to be Bridge Hit or the like.

As for bypassing AR I would, but SR is the structure of the ship and when its depleted the ship is destroyed, I'm thinking of a way to add those kinds of weapons so they aren't overpowered but at the moment those weapons would be way to strong.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on November 25, 2012, 11:45:17 am
Maybe no SR damage, but only a roll on the SR charts?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: adwarf on November 25, 2012, 11:46:19 am
Maybe no SR damage, but only a roll on the SR charts?
That sounds good, I'll work it out.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on November 26, 2012, 10:24:11 am
@Time Travel: That sounds pretty cool, ebbor. Though probably wonderfully confusing.

Yes I like the sound of that. Particularly the wonderfully confusing bit.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on November 27, 2012, 11:32:02 pm
Damage types. I needs them. Or rather I wants them, and refuse to consider whether they're actually a good idea or not.


Basically, I'm considering having multiple damage/defense types for something. So far I've got Slashing, Piercing, and Crushing, which would all go under Physical. The trouble comes when I get to magic.

Fact is, there's too many magic types I might possibly want to have. I had already resigned to making two separate Magic categories and then making them half price to defend against, but I can't settle on those either.

The current contenders are more or less as follows:

Fire
Frost
Shock
Arcane
Nature
Light/Holy
Dark/Necrotic

Ideally arranged in a group of three, like Elemental: Fire, Frost, Shock; and Divine: Dark, Light, Nature. Or Arcane: Fire, Frost, Arcane; and Divine: Holy, Unholy, Nature. Or something along those lines.


Complicating this situation immensely is the fact that I was hoping to let players found their own classes, so I can't just base damage types off what archetypes there currently are (ie some sort of Dark/Necromancy thing because there'll be Necromancers or merging Fire and Frost into an Elemental type because the only ones who use either use both). I suppose I could retract this if necessary, and just let them pick perks or something, or even only found classes if they're sufficiently different from more obvious, existing archetypes.


I'm also open to better suggestions or just warning away from this sort of thing. Currently defenses will work like specialized hit points:

8/8 HP
  2/2 Piercing
  0/2 Fire

Specialized defenses are always lost first and healed last.


So, any advice? Anything?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on November 28, 2012, 05:07:03 pm
Nah, not really.

Here are some basics for an evolution based game I was planning to do once.

Spoiler: Species (click to show/hide)


Spoiler: How to do this (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Nicholas1024 on November 28, 2012, 05:28:54 pm
Well, I think that there's enough types of elemental magic that it might be worth sub-dividing a bit further.

Holy (Light, Healing)

Nature (Earth, Plants), Energy (Fire, Thunder), and Adaptive (Water, Wind)

Unholy (Dark, Curses)

In this case, Ice/Frost would be considered a form of water. You could let them pick a category (i.e. Holy, Energy) for normal cost, or a subcategory for half cost, or perhaps expand the unholy/holy categories more to match the size of the "Neutral" magic group.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on November 28, 2012, 09:54:38 pm
RE: Magic Types

If it were me doing it, I'd arrange it such that defenses are based on power source, the idea being that the way they deal their damage is more important than what specifically they are doing to deal it. Energy would incorporate the various elemental effects which hurt you by beating on your body, Divine would encompass Holy, Unholy, and things that damage by beating on your soul, and Arcane would cover the remainder, including things that damage by just blowing you up with raw magic.

Since if I were doing it I'd want there to be a mechanical difference between all the subtypes (and generally want to overcomplicate things,) I'd probably bundle extra bonuses into the levelup system. Thus, you might have 2/2 Energy Defense, but also an ability that ignores the first 2 points of any damage with the Fire keyword. Since I would then want things to be nice and symmetrical, I'd probably go and add subtypes to the physical damages as well- Slashing into swords and axes, Piercing into arrows, bolts, and spears, Crushing into maces and hammers, so on and so forth.

This is probably not the best way to do it, but it's probably the way I'd end up doing it anyway :P  It's entirely likely that, after looking at the mess I had made, I would decide to ditch the Kitchen Sink approach to magic and try to come up with some more streamlined magic system even if it meant I couldn't have all the magic zaniness I wanted.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on November 28, 2012, 11:19:42 pm
Is it just me or does it seem like there aren't really that many RTD's anymore?

I remember getting tons of e-mails a day but now I hardly get any...

Maybe the number hasn't gone down it's just that I'm not actually getting in them. I've noticed a lot of sci fi RTD's but I never play those.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on November 29, 2012, 12:36:33 am
To me, I see a lot of new RTDs but they are either too far ahead and all the player slots are filled up or I'm not interested in the (often lack of) mechanics, or perhaps the plot.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tiruin on November 29, 2012, 01:04:33 am
Is it just me or does it seem like there aren't really that many RTD's anymore?

I remember getting tons of e-mails a day but now I hardly get any...

Maybe the number hasn't gone down it's just that I'm not actually getting in them. I've noticed a lot of sci fi RTD's but I never play those.
Annual RTD-off? :P

There are still a lot of RTDs open there.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on November 29, 2012, 03:49:55 am
Well, I think that there's enough types of elemental magic that it might be worth sub-dividing a bit further.

Holy (Light, Healing)

Nature (Earth, Plants), Energy (Fire, Thunder), and Adaptive (Water, Wind)

Unholy (Dark, Curses)

In this case, Ice/Frost would be considered a form of water. You could let them pick a category (i.e. Holy, Energy) for normal cost, or a subcategory for half cost, or perhaps expand the unholy/holy categories more to match the size of the "Neutral" magic group.
See, the problem with this is that I want to keep the subcategories all symmetrical and relatively low in number. I want each type to be meaningful, and if there's like four subcategories for one of the three subcategories for one of the two branches of magic, a lot of those subsubtypes are likely to be meaninglessly obscure.

I really don't want a Polymorph subsubsubschool just to cover witch hexing or something, for instance, because that wouldn't be a valid type to choose attacks or defenses from, it'd just be something that occasionally happens.


RE: Magic Types

If it were me doing it, I'd arrange it such that defenses are based on power source, the idea being that the way they deal their damage is more important than what specifically they are doing to deal it. Energy would incorporate the various elemental effects which hurt you by beating on your body, Divine would encompass Holy, Unholy, and things that damage by beating on your soul, and Arcane would cover the remainder, including things that damage by just blowing you up with raw magic.
I did consider merging all the elemental effects into just Elemental, all the physical types into just Physical, and possibly Dark/Light into just Divine, but didn't like it much. I'm going for simplicity, but that was just too simple.

In a similar vein, I also rejected the considerably easier Melee, Ranged, Magic system, both because it was too simple and because I figured Ranged would be somewhat more obscure than the other two.

Since if I were doing it I'd want there to be a mechanical difference between all the subtypes (and generally want to overcomplicate things,) I'd probably bundle extra bonuses into the levelup system. Thus, you might have 2/2 Energy Defense, but also an ability that ignores the first 2 points of any damage with the Fire keyword. Since I would then want things to be nice and symmetrical, I'd probably go and add subtypes to the physical damages as well- Slashing into swords and axes, Piercing into arrows, bolts, and spears, Crushing into maces and hammers, so on and so forth.
I think this sort of thing will be mostly covered by classes, ie Dark will be different from Light primarily because Dark-using classes have different stuff than Light-using ones. It's looking like there'll be considerably less restriction on Physical classes, though, because you can justify just using a different weapon in a lot of cases. Physical is already divided like that, though.

Also, I'm fairly comfortable with the differences between damage types mainly just being what they're more or less effective against. I also played around with the idea of special effects on a crit, but crits already work in a particular way and I'm not sure it'd be good to change them.*

*Mainly because one playtest resulted in someone's fight against a wolf ending by ramming himself down its gullet, killing them both.

This is probably not the best way to do it, but it's probably the way I'd end up doing it anyway :P  It's entirely likely that, after looking at the mess I had made, I would decide to ditch the Kitchen Sink approach to magic and try to come up with some more streamlined magic system even if it meant I couldn't have all the magic zaniness I wanted.
I've been trying very hard to keep things as simple as they can be and then let the complexity creep out a bit, as opposed to the usual process. Of course, now this has come back to haunt me as I'm concerned that there's not actually enough decisionmaking to do.

Damned if you do, damned if you don't, I suppose.


In any case, I think I've kicked Arcane out of Divine and put Nature in. I tried listing all the things that would use each damage type, and Arcane was... Arcane mages and maybe some things you could apply any element or theme to, so I reluctantly dropped it. Nature at least had treants and such.

Of course, Shock isn't looking much better. My first impulse as to what would use Shock damage was "Storm Dragons," which falls squarely under things you can apply any element to. I guess it's possible I'll still swap out Shock for Arcane, though I guess then I'd need to rename Elemental. Plus, at least Shock can be justified as anything from stormy areas, whereas Arcane would have to be spellwarped regions or something.


Next up/concurrent problem- worrying about classes and trying to figure out the economic flow of the game. Yaaaaaaaaay.


Is it just me or does it seem like there aren't really that many RTD's anymore?

I remember getting tons of e-mails a day but now I hardly get any...

Maybe the number hasn't gone down it's just that I'm not actually getting in them. I've noticed a lot of sci fi RTD's but I never play those.
Yeah, it's seemed like it, but yeah, dunno if it's RTDs or RTDs I'm interested in.

Of course, I happen to be in the unadmirable position of remembering that I should be doing something about that every time I notice/think about it. >_>

Annual RTD-off? :P

There are still a lot of RTDs open there.
Hehe, some kind of contest or event could be fun, I think.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on November 29, 2012, 11:15:12 am
Is it just me or does it seem like there aren't really that many RTD's anymore?

I remember getting tons of e-mails a day but now I hardly get any...

Maybe the number hasn't gone down it's just that I'm not actually getting in them. I've noticed a lot of sci fi RTD's but I never play those.
That and Minimalist RTDs. Not that I have anything against them, there are just...lots. And I think that a lot of the REALLY good ones that I manage to join in just...die. They get cancelled, the GM gets bored before the players do, or they just plain stop updating. It really frustrates me how much that happens.
Like Scelly's Roll to Zombie. There hasn't been a zombie RTD in a LONG time. At least, that has been the only one I've seen since I've joined.
TCM's Arena. It was cancelled because (s)he was just using it to get ready for the new one (s)he was making. Hopefully they open it up where it left off.
Roll to Game-Show 2. I wasn't in it, but knew it could've been great.
Flying Dice's Roll to Run the Gauntlet. Interesting 'battle' grounds, focusing just on surviving the wicked traps!
Roll to SpecOps, Assault on Equestria, EverSim, The game of RISK! All great, but they just DIED. Those who have RTDs up, keep them going. Whether they're great now, or just getting there, with time, they could be...

AMAZING!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Mr.Zero on November 29, 2012, 12:26:35 pm
I would run 2 if i could have the help of another GM, but Monster Hunter is quite time consuming and i cannot imagine myself handling 2 RTD's of that magnitude at a time.

But the idea's i have ohoh. The players would engorge them in those RTD's.

About those minimalist RTD's, i think they suck expect the first one. The Lich one ( EG mother of all), was made on purpose by the guy because i think he assumed that it would be easy to write turns for as it required literally little story telling and just rolling the dice. Then the horde see it and produce one of their own which promptly dies because they aren't enjoying it perhaps, maybe something else.
]
and don't worry, my RTD won't die for a long time....
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on November 29, 2012, 01:59:35 pm
Oh, and I'm willing to help co-GM just about anything, except any real Sci-Fi based ones or extremely plot or RP-heavy ones.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on November 29, 2012, 05:33:51 pm
Me too. I'd co-gm anything, really, but I'm better at just making the formulas and writing events rather than doing the math. That magic deathmatch RtD (peicewise, no less) seems like a really fun premise.

Oh, and if someone wants to do a zombies RtD, I could help gm that. I've been toying the notion of running one, and right now all I'm doing is Spaceventure!, which is running itself right now... almost.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: BlasterKyubey210 on November 29, 2012, 06:28:21 pm
Near ready to set up RTD plan B, though Infinity Blade Legend is still open to players @ IRC (Channel up in #InfinityBladeLegend @ irc.aniverse.com ):

Super Robot Taisen Equestria: A RtD Adventure

Based on the Super Robot Taisen video games, this mech-themed RtD pits a party of 4-6 players (initially), against various Mecha enemies in the world of Equestria (yes jumping on the MLP thing), which started from a falling Star in the Everfree Forest.

Pilot gen is simple: Pick between the following roles (Pilot, Engineer, Battleship Captain, amoung others), and I'll issue low-tier Machines for you to fight the enemy with...

So far, only two Series so far: Gundam AGE (not sure what gen we're playing to), Banpresto Originals (OGs, OGG and Masoukishin only) and can flux depending on how TUrn 0 goes with set-up
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on November 29, 2012, 08:10:45 pm
Me too. I'd co-gm anything, really, but I'm better at just making the formulas and writing events rather than doing the math. That magic deathmatch RtD (peicewise, no less) seems like a really fun premise.

Oh, and if someone wants to do a zombies RtD, I could help gm that. I've been toying the notion of running one, and right now all I'm doing is Spaceventure!, which is running itself right now... almost.

Well, why don't we start one up? I mean, I only have two things going right now. I could handle a third at this point.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on November 29, 2012, 09:13:34 pm
I don't mind doing it. I don't have any really good ideas, but anything I've posted here and never run is one option. I'll do pretty much any game, just name the premise.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Furtuka on November 29, 2012, 10:37:26 pm
Near ready to set up RTD plan B, though Infinity Blade Legend is still open to players @ IRC (Channel up in #InfinityBladeLegend @ irc.aniverse.com ):

Super Robot Taisen Equestria: A RtD Adventure

Based on the Super Robot Taisen video games, this mech-themed RtD pits a party of 4-6 players (initially), against various Mecha enemies in the world of Equestria (yes jumping on the MLP thing), which started from a falling Star in the Everfree Forest.

Pilot gen is simple: Pick between the following roles (Pilot, Engineer, Battleship Captain, amoung others), and I'll issue low-tier Machines for you to fight the enemy with...

So far, only two Series so far: Gundam AGE (not sure what gen we're playing to), Banpresto Originals (OGs, OGG and Masoukishin only) and can flux depending on how TUrn 0 goes with set-up

I...   I'm not sure how to feel about this DXD

On one hand SRW! On the other hand, I'm not brony enough to be able to play a pony game :(
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: BlasterKyubey210 on November 29, 2012, 10:52:19 pm
Furtuka, mind you don't need to know Equestria, in fact if one of your buddies are Brony enough to jump in on the game fun, they can guide you, or you can simply fly Blind in the style of Masaki Andou.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on November 29, 2012, 10:55:19 pm
Might hit that one up... mechs.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Furtuka on November 29, 2012, 11:00:36 pm
So er... any other series you are currently considering including in the roster?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: choobakka on November 29, 2012, 11:10:59 pm
So the background for this takes a bit to explain. In D&D, as many of you probably know, a Bard is a person who uses magic and performance together to cast spells and fascinate people. Normally this is through music. It can also be through comedy, or through poetry, or whatever. This lead me and my friends to some hilarious ideas, like a Monk/Bard with Perform: Pro Wrestling or Perform: Calling Your Attacks Anime-Style, or a Fighter/Bard with Perform: Guitar and a Heavy Metal Axe-Guitar, or an Assassin/Bard with Perform: Mime, or just a plain Bard with Perform: Striptease.

So. The RTD idea. Everyone Is Bards: The RTD. Any character concept, as long as some sort of performance is involved. Flamboyant magical powers, ridiculous fantasy adventures, and other things of that nature.

Would anyone be interested in playing something like that?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: BlasterKyubey210 on November 29, 2012, 11:16:21 pm
So er... any other series you are currently considering including in the roster?

Gundam Age, and anything in the OG Saga are Certain, but it depends on what happens at Turn 0 (the first fight is the group, in low-powered units, going against two Gafrans as a reference) really, because the set-up is really important (and well there will be a few intential Errors due to some... weird stuff happening)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Caellath on November 29, 2012, 11:18:30 pm
@choobakka: I'd jump in. I do like the premise.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Furtuka on November 29, 2012, 11:19:57 pm
So I guess you decided on the first generation then?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on November 29, 2012, 11:30:47 pm
So the background for this takes a bit to explain. In D&D, as many of you probably know, a Bard is a person who uses magic and performance together to cast spells and fascinate people. Normally this is through music. It can also be through comedy, or through poetry, or whatever. This lead me and my friends to some hilarious ideas, like a Monk/Bard with Perform: Pro Wrestling or Perform: Calling Your Attacks Anime-Style, or a Fighter/Bard with Perform: Guitar and a Heavy Metal Axe-Guitar, or an Assassin/Bard with Perform: Mime, or just a plain Bard with Perform: Striptease.

So. The RTD idea. Everyone Is Bards: The RTD. Any character concept, as long as some sort of performance is involved. Flamboyant magical powers, ridiculous fantasy adventures, and other things of that nature.

Would anyone be interested in playing something like that?
I'm almost positive someone mentioned an idea like this before. I forget exactly where they were going with it, and I don't think it ever got off the ground, though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tiruin on November 29, 2012, 11:49:49 pm
lawastooshort did it.

Though it was named Roll to be a Minstrel.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on November 29, 2012, 11:56:53 pm
Furtuka, mind you don't need to know Equestria, in fact if one of your buddies are Brony enough to jump in on the game fun, they can guide you, or you can simply fly Blind in the style of Masaki Andou.
Either way, I can be the resident Brony IT guy for the group.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on November 29, 2012, 11:59:55 pm
lawastooshort did it.

Though it was named Roll to be a Minstrel.
Oh. How'd it go?

And didn't someone else (Dwarmin, maybe?) have an idea for something called Roll to Bard or something close?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Caellath on November 30, 2012, 12:02:47 am
Oh. How'd it go?

And didn't someone else (Dwarmin, maybe?) have an idea for something called Roll to Bard or something close?

Roll to Minstrel was a lawastooshort's idea based on different types of minstrels, but they were mostly based around a central idea of their speech, if I remember correctly; it was never posted.

Minstrel of Swearing, Minstrel of Speedo, Minstrel of Purple Prose, Minstrel of [Insert something here]...
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on November 30, 2012, 12:27:29 am
And didn't someone else (Dwarmin, maybe?) have an idea for something called Roll to Bard or something close?
Yes. More than a year ago. (http://www.bay12forums.com/smf/index.php?topic=80900.msg2405691;topicseen#msg2405691) I'm amazed that you remembered that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: ExKirby on November 30, 2012, 02:36:06 pm
Gentlemen! I have decided LIVE TEAM DEATHMATCH.

https://app.roll20.net/join/29167/1sSucw
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on November 30, 2012, 06:04:34 pm
Aww...I missed it...
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: ExKirby on December 01, 2012, 03:09:55 pm
Aww...I missed it...

Well, you needn't worry, because I've decided I'm doing it AGAIN! And the time is NOW!

https://app.roll20.net/join/29167/1sSucw
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on December 01, 2012, 04:43:31 pm
Great fun Kirby!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on December 05, 2012, 05:08:03 am
Alright, another weird issue that needs working out. I'm trying to wrap my head around it, but if somebody has any insight in the meantime, that'd be helpful.


Basically, it's the same thing as before, with the different damage types. Currently they are:

Physical: Slashing, Piercing, Crushing
Elemenetal: Fire, Frost, Shock
Divine: Dark, Light, Nature

However, there was a slight issue- I made too many magical types, so the odds of encountering, say, a Nature-dealing enemy would probably be waaaaaaay less than encountering a Slashing enemy.

There was an easy fix for this, though- I rolled Elemental and Divine into a Magical category on par with Physical, meaning each magic type is treated as about half as rare/half the value of physical ones.


As an example, consider resistance against slashing versus resistance against all Physical damage. Slashing is 1/3rd the Physical category, so assuming no discounts or price hikes anywhere, getting resistance against all Physical damage period ought to be about 3 times the price as the same amount of resistance to just Slashing, right?

So in the case of Magic, there's more categories, so each one is cheaper. Getting resistance to all Magic is the same as Physical, which means that resistance to all Elemental or Divine is half that of all Magic, and Dark or Fire is one-third that of all Divine or Elemental; and one third of one half is one-sixth, compared to physical's one third. Put more simply once again, there's twice as many magic types to worry about, so each one is half price to defend against.


So the net result is, essentially, that the game assumes running into a spearman or archer is about twice as likely as running into a druid or treant. So far, so good.

The issue comes when the players are selecting their own damage types. I hadn't really been thinking about this from the other end, so when I sat down to figure out weapons, a rather jarring reality occurred to me- fire mages are easier to counter than swordsmen. Uh oh.

So, I'm really not sure what the correct response to this is. Two have occurred to me.

1. That's fine. Sure, fire mages are easier to counter than swordsmen, but they're also less common, remember? The odds of any one player being a necromancer or frost mage are lower than being a warrior or thief, so it all evens out exactly like it should. There's no reason damage should work on a different system than resistances.

2. That's dumb. The "extra branch" system should be scrapped and each category of three treated equally- that is, Physical, Elemental, and Divine are the three equal overarching damage categories, with each individual damage type being treated as 1/9th the total resistances possible.


What are other peoples' opinions on this? I think I've dismissed the notion of doubling magic damage to compensate.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: scapheap on December 05, 2012, 07:49:33 am
Maybe adding effects to magic? I mean with physical there poison and bleeding with magic it magic so it could have anything (with in reason).
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on December 05, 2012, 12:24:34 pm
Is this game PvP or PvE? Because if it is the latter, then it doesn't particularly matter what the players choose because, as GM, you're responsible for making sure they run into threats that are appropriate for their abilities- enemies weak to the burninating so they can die horribly, and enemies resistant to the burninating so they can force the players to think outside the box.

If you expect players to be fighting players (or if you just want to be able to fairly generate enemies using the same system) then yeah, you could rely on the fact that since various magics are easier to resist players will be more prone to play physical classes, which in turn lowers the likelihood they take magical defenses which in turn opens the niche for the odd magic user, but THAT'S BORING. YOU KNOW WHAT'S NOT BORING?

Maybe adding effects to magic? I mean with physical there poison and bleeding with magic it magic so it could have anything (with in reason).

ADD EFFECTS TO EVERYTHING!

Okay, so, you may not have noticed, but I'm typing this while really tired, so I might ramble here. Basically, give all attacks two effects, a primary and a secondary. The primary effect is the obvious "I hit you with a sword" damage, but the secondary effect can be anything, including another source of damage. Thus, even though there might be a relative paucity of fire mages, their absence would be compensated by all the warriors running around with flaming swords that deal Slashing and Fire damage. I'm envisioning most weapons being focused around damage, while magic-users would have access to abilities that, say, deal Fire damage as the primary effect and the secondary is a DoT effect, or a multi-target special ability, or something. Which is not to say that they wouldn't also have abilities that deal Fire and Frost, or Fire and Piercing (Fire arrow attack!) or Fire and MOAR FIRE!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: miauw62 on December 05, 2012, 12:27:27 pm
Probably a relatively insignifcant and stupid idea, but i think YOU ALWAYS ROLL ONE would make a nice minimalist.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on December 05, 2012, 12:45:33 pm
Minimalist RTD's need to die.

I want semi-generic fantasy back :(
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Mr.Zero on December 05, 2012, 01:32:01 pm
Minimalist RTD's need to die.

I want semi-generic fantasy back :(

Ditto, minimalist are infesting the board now.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on December 05, 2012, 01:43:40 pm
You guys remember when someone asked why we didn't have a TF2 RTD? Well, apparently there WAS one. But it ended after about 46 posts in 2008. Would anyone be interested in joining one?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: ExKirby on December 05, 2012, 02:08:10 pm
Minimalist RTD's need to die.

I want semi-generic fantasy back :(

Ditto, minimalist are infesting the board now.
I dunno, I quite like them. Gives a fresh air to the board. Like times of olde.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on December 05, 2012, 02:14:39 pm
Eh, it's more that once the bar has been lowered, it's hard to bring it up back up. People who put effort into their games wonder why they should even bother when anyone can run a minimalist RTD that people will be happy with. Why waste time and effort putting forth an intriguing concept, story, setting, or mechanical system you care about when someone will just make YOU ARE/DO/AT X?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on December 05, 2012, 02:21:58 pm
Because those games are fun too? There's always an easy way to do things, and RTD's are no different. You'll note that most of the games that last a long time are the ones that do have good story/mechanics, not the minimalists. If you just want to have a lot of people chortle at your silliness, minimalists have a low investment cost to start and maintain. If you want to run your game because you like the story/mechanics, there will always be players who are drawn to the fact that you care. I'm kinda surprised I need to say this, considering we're on the Dwarf Fortress forums :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on December 05, 2012, 02:27:05 pm
Is this game PvP or PvE? Because if it is the latter, then it doesn't particularly matter what the players choose because, as GM, you're responsible for making sure they run into threats that are appropriate for their abilities- enemies weak to the burninating so they can die horribly, and enemies resistant to the burninating so they can force the players to think outside the box.
This was originally the vein I was thinking in, yeah- it'd be easy to make sure there's shock wolves and shadow wolves and thornfang wolves in amongst all the regular wolves.

If you expect players to be fighting players (or if you just want to be able to fairly generate enemies using the same system) then yeah, you could rely on the fact that since various magics are easier to resist players will be more prone to play physical classes, which in turn lowers the likelihood they take magical defenses which in turn opens the niche for the odd magic user, but THAT'S BORING. YOU KNOW WHAT'S NOT BORING?

Maybe adding effects to magic? I mean with physical there poison and bleeding with magic it magic so it could have anything (with in reason).

ADD EFFECTS TO EVERYTHING!

Okay, so, you may not have noticed, but I'm typing this while really tired, so I might ramble here. Basically, give all attacks two effects, a primary and a secondary. The primary effect is the obvious "I hit you with a sword" damage, but the secondary effect can be anything, including another source of damage. Thus, even though there might be a relative paucity of fire mages, their absence would be compensated by all the warriors running around with flaming swords that deal Slashing and Fire damage. I'm envisioning most weapons being focused around damage, while magic-users would have access to abilities that, say, deal Fire damage as the primary effect and the secondary is a DoT effect, or a multi-target special ability, or something. Which is not to say that they wouldn't also have abilities that deal Fire and Frost, or Fire and Piercing (Fire arrow attack!) or Fire and MOAR FIRE!
Then this came up, on both accounts. I don't have any specific plans for PVP, but there's nothing stopping it and potentially players could be rivals or even enemies in certain tasks or situations, plus monsters are going to be built essentially like players.

The first part of your idea seems to be the opposite of what I want, though- essentially, you're saying to make fire damage more common, which would seem to make fire resistance more valuable, which would seem to make being a fire mage a bad idea because everyone's going to be resistant to it because everyone uses it and it's cheap.


As for the second part... still need to get around to abilities. The combat system is kind of too simple not to have them, and they're another way (alongside items) players are going to be better than monsters of the same level (since they'll have roughly the same stats otherwise), but I'm still not sure of the specifics.


Eh, it's more that once the bar has been lowered, it's hard to bring it up back up. People who put effort into their games wonder why they should even bother when anyone can run a minimalist RTD that people will be happy with. Why waste time and effort putting forth an intriguing concept, story, setting, or mechanical system you care about when someone will just make YOU ARE/DO/AT X?
Because those games are fun too? There's always an easy way to do things, and RTD's are no different. You'll note that most of the games that last a long time are the ones that do have good story/mechanics, not the minimalists. If you just want to have a lot of people chortle at your silliness, minimalists have a low investment cost to start and maintain. If you want to run your game because you like the story/mechanics, there will always be players who are drawn to the fact that you care. I'm kinda surprised I need to say this, considering we're on the Dwarf Fortress forums :P
In related news, many times I've been tempted to just start up some low-investment RTD with no/few mechanics. I can never bring myself to not add experience or something to it, though. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on December 05, 2012, 02:32:25 pm
Yoink and Monk12's minimalists were the best ones on the forum.

Sorry everyone else, but attempting to imitate those guys' sense of humor is an uphill battle.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on December 05, 2012, 02:41:35 pm
I want semi-generic fantasy back :(
I agree. I haven't really seen any for quite a while.

Eh, it's more that once the bar has been lowered, it's hard to bring it up back up. People who put effort into their games wonder why they should even bother when anyone can run a minimalist RTD that people will be happy with. Why waste time and effort putting forth an intriguing concept, story, setting, or mechanical system you care about when someone will just make YOU ARE/DO/AT X?
Then you can run into people like me who want to be more complex simply for the sake of making minimalists look bad. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on December 05, 2012, 02:44:46 pm
Sure, but you'll be ignored like me to Monk12's last post. :P More seriously, @Monk12: how does Spinal_Taper's HoF minimalist RTD fit into your 'minimalists don't last' argument? It was started in July and it's still going. Also, don't bring DF into this. It really has little relevance to the RTD section of the board, and some of us - if not most - haven't played that in months.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on December 05, 2012, 02:47:36 pm
Sure, but you'll be ignored like me to Monk12's last post. :P
Do you mean on this thread? Because I don't see his last two posts being ignored at all.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on December 05, 2012, 02:47:42 pm
I love complex RtDs and always want to run them, but I often find I can't or it becomes too much of a hassle to have real systems instead of "you have X value because... it's arbitrary. I don't know. You just do."
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on December 05, 2012, 02:50:49 pm
Sure, but you'll be ignored like me to Monk12's last post. :P
Do you mean on this thread? Because I don't see his last two posts being ignored at all.
...I was joking about how I was busy with other things and did not respond to the majority of his post. -____-
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on December 05, 2012, 03:09:44 pm
...I was joking about how I was busy with other things and did not respond to the majority of his post. -____-
Oh, apologies, I completely missed part of the sentence.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on December 05, 2012, 03:12:00 pm
In related news, many times I've been tempted to just start up some low-investment RTD with no/few mechanics. I can never bring myself to not add experience or something to it, though. :P
And a bodypart based healthsystem, as wel dynamic movement rules, and a neonewtonian ruleset for calculating firebal range...

That's just me, isn't it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on December 05, 2012, 03:15:22 pm
And a bodypart based healthsystem, as wel dynamic movement rules, and a neonewtonian ruleset for calculating firebal range...

That's just me, isn't it.
Well, you and adwarf. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on December 05, 2012, 03:16:44 pm
In related news, many times I've been tempted to just start up some low-investment RTD with no/few mechanics. I can never bring myself to not add experience or something to it, though. :P
And a bodypart based healthsystem, as wel dynamic movement rules, and a neonewtonian ruleset for calculating firebal range...

That's just me, isn't it.

I'm getting horrible GURPS flashbacks.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on December 05, 2012, 04:14:02 pm
Eh, it's more that once the bar has been lowered, it's hard to bring it up back up. People who put effort into their games wonder why they should even bother when anyone can run a minimalist RTD that people will be happy with. Why waste time and effort putting forth an intriguing concept, story, setting, or mechanical system you care about when someone will just make YOU ARE/DO/AT X?

On minimalist RTDs, if I may offer my opinion:

Comparing a minimalist RTD and a complex RTD is quite futile. Sure, they both provide enjoyment, but it's a different sort of enjoyment for each one. What you're saying is like making a statement: why make a cRPG or RTS if making a simple puzzle game is so much easier? I'm afraid I might be repeating previous posts a bit, but the statement really bothers me.

While minimalist RTDs are far easier to maintain, they seldom have any real meaning or gravity. Most minimalist RTDs can aspire to be merely funny or bizarre, but ultimately meaningless (not that there's anything wrong with that kind of art), while more complex and consistent systems can provide a better sense of engagement, cohesive narrative, meaningful adventure and much more value to the occasions when something truly bizarre happens.

Besides, minimalist RTDs very rarely offer the chance for any decent RP. Or any good powergaming, either. Minimalist RTDs are more of a platform for the GM generally just being funny in an absurd way with some numbers to back them up.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tiruin on December 05, 2012, 04:38:39 pm
Eh, it's more that once the bar has been lowered, it's hard to bring it up back up. People who put effort into their games wonder why they should even bother when anyone can run a minimalist RTD that people will be happy with. Why waste time and effort putting forth an intriguing concept, story, setting, or mechanical system you care about when someone will just make YOU ARE/DO/AT X?
Hey, that's what we're feeling now XD

Or...maybe just me?


Minimalist RTD's need to die.

I want semi-generic fantasy back :(
Note: Parody of the first sentence incoming within the week ;P


Yoink and Monk12's minimalists were the best ones on the forum.

Sorry everyone else, but attempting to imitate those guys' sense of humor is an uphill battle.
Humor is needed for an RTD, whether serious/story bound or not.  :P
Also, wasn't there an RTD tutorial or something being made?


[...]
While minimalist RTDs are far easier to maintain, they seldom have any real meaning or gravity. Most minimalist RTDs can aspire to be merely funny or bizarre, but ultimately meaningless (not that there's anything wrong with that kind of art), while more complex and consistent systems can provide a better sense of engagement, cohesive narrative, meaningful adventure and much more value to the occasions when something truly bizarre happens.
[...]
I'm guessing its due to the type of scenery and how the players are referred to in the situation. People don't go into their character, but seem to spawn a generic/specified idea which can easily be dealt with by a 1d6, wherein there is no sort of leash on the power of the Players/GM in their action and immersion.

Though I've seen people use Minimalists as a springboard for being new, I'm guessing we really need an RTD tutorial addressing this fact.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on December 05, 2012, 04:47:05 pm
Note: Parody of the first sentence incoming within the week ;P
YOU MUST KILL THE MINIMALIST RTDS?

Also, wasn't there an RTD tutorial or something being made?
I keep saying I'm going to.

I keep saying I'm going to do a lot of things.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tiruin on December 05, 2012, 04:52:13 pm
Also, wasn't there an RTD tutorial or something being made?
I keep saying I'm going to.

I keep saying I'm going to do a lot of things.
We still know that when you do, they're epic and of a high quality. :P

Hmm, perhaps we can establish some kind of repository for tutorial notes instead of leaving it to one person? A compendium, perhaps, before the thread is established instead? The deed looks enormous to do alone, IMO, but I don't know any other site but Quicktopic for putting down something which would stand as the Newcomer's greeting to this subboard.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on December 05, 2012, 04:59:43 pm
I still am unsure what an "RTD Tutorial" would consist of aside from the very basics outlined in the OPs of most RTDs. Pretty much every single one is different aside from the standard d6 chaos.

Wait, I feel like this conversation has been on here before.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on December 05, 2012, 05:01:58 pm
We have it every ten weeks or so. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on December 05, 2012, 05:02:47 pm
*Looks at thread title* Right around then would be the last time.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Mr.Zero on December 05, 2012, 05:03:44 pm
Eh, it's more that once the bar has been lowered, it's hard to bring it up back up. People who put effort into their games wonder why they should even bother when anyone can run a minimalist RTD that people will be happy with. Why waste time and effort putting forth an intriguing concept, story, setting, or mechanical system you care about when someone will just make YOU ARE/DO/AT X?

Like some guys said, some people come here for those RTD's where their actions matter. RTD's where they can develop their characters with story around and read the tales!

And you can fuck make sweet love to monster girls in my that's why, though i haven't said it or any idiot would attempt it soon...


@Freeform, D6 is god, D6 is your master and you shall obey the will of the D6.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on December 05, 2012, 05:05:47 pm
@Freeform, D6 is god, D6 is your master and you shall obey the will of the D6.

I am a heathen and stick to 2d10 and 4DF (http://www.balagan.org.uk/rpg/fudge-rpg/images/fudge-dice-320px.jpg).
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Mr.Zero on December 05, 2012, 05:06:41 pm
@Freeform, D6 is god, D6 is your master and you shall obey the will of the D6.

I am a heathen and stick to 2d10 and 4DF (http://www.balagan.org.uk/rpg/fudge-rpg/images/fudge-dice-320px.jpg).

AHHH! HERETIC!! BURN HIM, FOR THE GLORY OF THE d6!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on December 05, 2012, 05:07:53 pm
Hey, Freeform. Are there any good tutorials or 'For Dummies' type things for Fudge? I'm kind of curious about it. (Just asking you since you used Fudge dice there. >.>)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on December 05, 2012, 05:08:58 pm
Hey, Freeform. Are there any good tutorials or 'For Dummies' type things for Fudge? I'm kind of curious about it.

I use FATE but the general concept is the same. I could teach you the system pretty quick on IRC or something though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tiruin on December 05, 2012, 05:10:38 pm
Fudge dice? Does that mean FFS cheats his dice or...?

Sorry, I'm not that used to the many meanings of terminology and you, are. :P

Still, looking up any site which can provide a good way of showing a person's draft while others can see it for the Tutorial...
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Yoink on December 05, 2012, 05:14:43 pm
Yoink and Monk12's minimalists were the best ones on the forum.

Sorry everyone else, but attempting to imitate those guys' sense of humor is an uphill battle.

:o I think I teared up a little.

No, I'm serious, I did, just... <3
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on December 05, 2012, 05:15:51 pm
I like using d10s. d20s for some stuff, even. There's never enough number.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on December 05, 2012, 05:21:30 pm
I've been using 1d6 for all my RTDs, but I'm planning on transitioning to 1d20 for at least one of the two new RTD plans I've got. Simply so I don't have silly Westlands percentage chance for bonus/malus modifiers.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Skyrunner on December 05, 2012, 05:23:25 pm
Fudge dice? Does that mean FFS cheats his dice or...?
Wiki it xD

Me, I like to use exploding 1d6s.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on December 05, 2012, 09:30:58 pm
Sure, but you'll be ignored like me to Monk12's last post. :P More seriously, @Monk12: how does Spinal_Taper's HoF minimalist RTD fit into your 'minimalists don't last' argument? It was started in July and it's still going. Also, don't bring DF into this. It really has little relevance to the RTD section of the board, and some of us - if not most - haven't played that in months.

I'd argue that Spinal_Taper's RTD is the exception that proves the rule- I could debate it further, but the tardiness of my reply means that several other forumites have already said what I was going to say :P

My mention of DF was merely a poorly worded attempt to compare to another situation where a highly convoluted and complex game still has a dedicated playerbase despite a market glut of games that are... less so. And that's all I have to say about that.

Yoink and Monk12's minimalists were the best ones on the forum.

Sorry everyone else, but attempting to imitate those guys' sense of humor is an uphill battle.

:o I think I teared up a little.

No, I'm serious, I did, just... <3

ohyou.jpg

I like using d10s. d20s for some stuff, even. There's never enough number.
I've been using 1d6 for all my RTDs, but I'm planning on transitioning to 1d20 for at least one of the two new RTD plans I've got. Simply so I don't have silly Westlands percentage chance for bonus/malus modifiers.
Fudge dice? Does that mean FFS cheats his dice or...?
Wiki it xD

Me, I like to use exploding 1d6s.

I've been using a d12 based system in my FG&R game, but I've been giving thought to exploding 2d6 for my next RTD. It's nothing I've ever done before, so I'm still working out the implications that would have on the rest of the system.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on December 05, 2012, 09:33:55 pm
I've been using a d12 based system in my FG&R game, but I've been giving thought to exploding 2d6 for my next RTD. It's nothing I've ever done before, so I'm still working out the implications that would have on the rest of the system.

Wait. I just googled exploding dice and realized what that meant.

I thought you guys were literally talking about dice that detonate.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on December 05, 2012, 09:37:33 pm
I've been using a d12 based system in my FG&R game, but I've been giving thought to exploding 2d6 for my next RTD. It's nothing I've ever done before, so I'm still working out the implications that would have on the rest of the system.

Wait. I just googled exploding dice and realized what that meant.

I thought you guys were literally talking about dice that detonate.

It's a fitting term, especially if you tie it to the traditional RTD overshoot :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on December 05, 2012, 09:47:50 pm
I think it would be most fitting with the RTD theme to have a dice that explodes both ways.

Spoiler: example (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on December 05, 2012, 10:33:51 pm
Oh god. I want to use those now.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on December 05, 2012, 11:30:52 pm
Don't let Irony or someone similar see that. They'll have dice that explode on every number. Maybe even twice. XD
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on December 05, 2012, 11:38:22 pm
Tooooo laaaaaate. :3

Let's take a moment to examine the consequences of an exploding [3].

[1] You partially succeed at making things worse until they're completed.
[2] You partially but uselessly succeed.
[3] Your mediocrity is starting to become exceptional. This die explodes again.
[4] You partially succeed successfully.
[5] You don't so much partially succeed as succeed in a very subtle and mellow fashion.
[6] You succeed partially because you halfway break everything.

As for an exploding [3][2]... :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Skyrunner on December 06, 2012, 05:23:11 am
I use [6] as exploding, but a [6->1] [6->2] are exteme failures, [6->5],[6->4] extraordinary successes, and [6->6] exploding again. It makes for a nice critical damage system (lots of 6s=critical!).
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on December 06, 2012, 07:05:25 am
Normally use d6, d20 and d100. Mostly d6 for RTD's. I have used more special dice for other forum games. (The d23 is a wonderfull thing)


Speaking of semigeneric fantasy RTD's... [Pre post edit: It started out as semigeneric fantasy]
(What follows is based on a mix of books, old television cartoons, some other stuff and eldritch knowledge. I travel by bus to school every day, and as such have nothing better to do.)

Spoiler: Story (click to show/hide)

Spoiler: General setting (click to show/hide)

Spoiler: Character sheet (click to show/hide)

Spoiler: Mechanics (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Phantom of The Library on December 06, 2012, 10:48:26 am
d23?  I can say that that I've actually never heard of that one. 

My Google-fu is of no use either. It's giving me nothing but Disney for some odd reason...

Neither is wikipedia, the closest die they have listed is a d24.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on December 06, 2012, 10:53:20 am
d23?  I can say that that I've actually never heard of that one. 

My Google-fu is of no use either. It's giving me nothing but Disney for some odd reason...
It's non existent, except for virtual generators.

Speaking of which, I edited my above post pretty heavily.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Phantom of The Library on December 06, 2012, 11:24:39 am
That would explain it.  Personally, I'm a bit old-fashioned; I don't like to use any die that I can't physically hold in my hand.

Recently I've fallen in love with the d10 after discovering the Storyteller System (can't thank thatkid enough) and I've been working on making a modified version of the system for use in a mecha RPG for a few months now, but that's a conversation for Gamer's Block when I actually have enough finished to review.  :P





In reply to the "semi-generic fantasy":

I really like the setting, it's been a good while since I've seen a good islands-in-the-sky anything really.  The idea of a magical tree jetpack sounds especially funn.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on December 06, 2012, 02:02:17 pm
Personally, the sky-island idea always seems really weird to me (in a kind of bad way). But the alignment system is interesting, and the gods-versus-notquitegods idea is certainly more unique than what I usually see (gods-versus-gods/demons).
Title: Re: Whoops
Post by: lawastooshort on December 06, 2012, 07:12:14 pm
Spoiler: Sorry (click to show/hide)

An Evening With Accidental Yoghurt


The room swirls.

The accordion stops.

You take a minute to breath.

That was amazing, and you know you were right to come. You know you have to ask.

"That one, uh," mumbles Ellery Braithwaite, putting his accordion down, "That one's inspired by the lost explorers of Northern Canada, but it's mostly about love and depression. I guess it's kinda punk-folk. I guess quite a lot of our songs are about love at the moment. Love and accordions."

"Yeah," agrees Pembroke, stepping out from behind the drums and strapping on a shining wooden bouzouki as he speaks into a mic. "And this is one I've been working on since I was in Bulgaria, Ellery's added in this pretty serious shit about love and poverty... It really speaks to me when I'm playing, man... It's called Recalcitrant Heathen."

He starts singing a serious, mournful lyric about the Irish Famine, and between your flushes of musical pleasure you can just about concentrate enough to make out the deeply layered subtext about the global economy... about intimacy... about loss...

You look around. The room's packed. There's over a dozen people here, all of them as hard into folk as you. You've never seen the Dog buzz with such musical intensity, never seen such excitement here before. It's definitely something special. Every head nods in time to every beat from Ellery Braithwaites's tambourine.

You feel yourself getting lost.

You don't really notice the band finishing off, packing up, heading to the grubby bar at the back of the room. You don't really notice yourself walking over to them, entranced by what you've just heard. Suddenly you're speaking to them. Accidental Yoghurt. The most progressive folk act in the Black Country.

"So... uh... you looking for anyone to play with you a bit?"

"Yeah sure," says Pembroke, putting down his pint of bitter and wiping a little of it from his workmanlike beard. "We're always looking for collaborations, man. Keeps it fresh and stuff... What you working on at the moment? What do you play? You wanna come down to our band practice Tuesday night?"

You try not to soil yourself with excitement.


ROLL TO BE A FOLK STAR


This is a sample character application which also gives a little insight into one of the band's founding members:
Spoiler: Who are you? (click to show/hide)
Spoiler: What do you play? (click to show/hide)
Spoiler: What? (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: choobakka on December 06, 2012, 09:34:59 pm
The d12 is a sexy, sexy die. Dem pentagons...
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on December 07, 2012, 08:20:14 pm
I want to run a quick, generic fantasy RTD with no rules beyond the Gatleos/lawastooshort wound/ability system. I'm not sure I have the time, though. Most of my other attempts at stuff like this have been bogged down by maps/illustrations and management.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on December 07, 2012, 08:35:08 pm
I never do illustrations, despite the fact I can (it takes a lot of time, though.)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on December 10, 2012, 09:18:45 am
What about a game where players have some kind of save/reload function?

i.e. things go horribly wrong and so you can (a limited amount of lives or something) revert to how it was a turn ago?

It only occurred to me because I was thinking about Roll to Look After Baby, and every possible action I thought of ended up with the house burning down.


Spoiler: Also (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on December 10, 2012, 12:37:48 pm
What about a game where players have some kind of save/reload function?

i.e. things go horribly wrong and so you can (a limited amount of lives or something) revert to how it was a turn ago?

It only occurred to me because I was thinking about Roll to Look After Baby, and every possible action I thought of ended up with the house burning down.


Spoiler: Also (click to show/hide)
Kinda like savestates when you're playing an emulated game? Likely Super Mario World or one of its many ROMhacks?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: ExKirby on December 10, 2012, 12:50:23 pm
Or TIME TRAVEL!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on December 10, 2012, 01:54:33 pm
I don't know, hadn't really thought about it enough. I guess normally for an rtd death and a new player work just fine.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Mr.Zero on December 10, 2012, 02:44:53 pm
Totally offtopic, but is the chat broken or is my client just borked? Because i can't see the captcha at all.

Nvm, fixed it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Nicholas1024 on December 14, 2012, 03:41:06 pm
Roll to Time Travel:
So, it's the beginning of the 23rd century, and after a LOT of trouble, the renowned scientist M. Oron has finally created a working time travel device! The initial invention is rather unreliable and can only time travel for short distances, but his later designs grow more and more intricate, until finally reaching a usable point. However, not content with this, he begins experimenting with time paradoxes, using a bomb inside a time machine to destroy an earlier version of itself, and so on. Finally, one of the resulting temporal anomalies completely consumes his lab, scattering several of his devices across the timeline.

You've found one of those devices.

Spoiler: What is this? (click to show/hide)

Spoiler: Time machines (click to show/hide)


Spoiler: Character Sheet (click to show/hide)

So yeah. I think this RTD could be really fun, simply because nothing is EVER set in stone, and literally anything could change on the whim of a particularly intelligent/skilled/lucky time traveller. You could completely wreck history in any number of ways, bring past players back to life by interfering in the events that lead to their deaths... really, the only limit on what's possible is the imagination of the players and the sanity of the GM.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on December 14, 2012, 04:06:51 pm
Thats really well thought out!
One question, how many points do you get for stats?
Anyway Pre-In!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on December 14, 2012, 04:28:09 pm
I would be in that in a heartbeat.

Dibs on Carmen Sandiego!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Nicholas1024 on December 14, 2012, 09:37:12 pm
I haven't completely ironed out the stats yet, but it'll be similar to the Einstenian Roulette system.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on December 14, 2012, 10:57:04 pm
I'd most definitely want in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on December 14, 2012, 11:26:57 pm
I would be in that in a heartbeat.

Dibs on Carmen Sandiego!
Aww...

Also Pre-In.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tiruin on December 15, 2012, 12:17:56 am
Carmen Sandiego?!

SO IN ON THAT.

Also, on-topic, what genre of RTDs do most people prefer, if asked on their preferences? Low/High Fantasy, or Realistic? In the Modern Timeframe, Past, or Future? ((ie should the context, if any, be relative to common knowledge?))
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on December 15, 2012, 12:34:20 am
High Fantasyyyyyyyyy
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on December 15, 2012, 12:51:33 am
High Fantasyyyyyyyyy
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on December 15, 2012, 12:59:58 am
Have no fear, guys, there's a 40% or higher chance that my next RTD will be medieval fantasy of some sort. It will include demons and angels and as horrific monsters as I can think up.

...When it comes out. I have absolutely no idea how long I'm going to take, especially since I continually jump between it and another 40% chance SciFi RTD which includes lasers, automatic shotguns, heavy railguns, and (possibly) frequent jetpacks. I also have no idea on how long the SciFi RTD will take either.

So, basically, I have two great plans but I have no idea when I'll post either.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on December 15, 2012, 03:38:40 am
You should do both. Dimension-hopping, ey!

Also, I think Low Fantasy or Scifi. Or modern Low Fantasy, which I guess makes Urban Fantasy.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on December 15, 2012, 03:55:48 am
You should do both. Dimension-hopping, ey!
Nope. Hopping between the two is not only an idea I loathe, but the balance would get wacky and the games are set to use two totally different rulesets.



Also, on Tiruin's post which I missed:

For games set in the past, I prefer only High Fantasy. For games in the future timeline, I don't care as long as I can have fun and I have choices as long as it doesn't go so far as to introduce magic (a sort-of-magic system, like in D22, is okay in my mind). As for modern, I don't like modern games as a general rule.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on December 15, 2012, 07:40:48 am
I had a bit of an idea for an RTD, but I doubt I'll ever be able to get to actually run it, so here it is:

Prophets of the New God

The essence of the game is this: you are prophets of a new religion that worships a single god. Your job is to spread your religion as effectively as possible to the heathen peoples in the fictional nation of [insert name here], performing miracles, embarking on adventures, summoning bears to kill people who mock you, raising the dead and so forth.

Spoiler: The Setting (click to show/hide)

Spoiler: The New God (click to show/hide)

Spoiler: Character Sheet (click to show/hide)

Spoiler: The Mechanics (click to show/hide)

Spoiler: The Miracle System (click to show/hide)

I just wrote this down off the top of my head, so feel free to give any suggestions. The magic system in particular needs commenting on, I think. But the concept itself is sound, I believe - who doesn't like Old Testament shenanigans?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on December 15, 2012, 07:52:00 am
Ooh, I like it. Changing gods/religions in god games are something I very much like. I would be in that in a heartbeat. The miracle system you have seems solid - a lot of god games have trouble with undefined and vague rules.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on December 15, 2012, 07:54:53 am
That looks awesome. A pity you don't intend to run it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on December 15, 2012, 08:07:44 am
That looks awesome. A pity you don't intend to run it.

Well, I'm kind of on the fence - once I finish up with Life Begins At Death (hopefully not too long from now), I have three RTD ideas in total: this one's the most recent. My other two ideas are a men-in-black (the concept itself, not the movie series) RTD and an RTD where you are office workers sent to civilize an alien planet currently possessing a tribal alien culture. I might run this one, but I would definitely not be against anybody else trying it if they're willing.

EDIT: Although, to tell the truth, I may have enough spare time to run this one concurrently with LBAD. I could put out an update a day, I think.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on December 15, 2012, 08:20:20 am
An update a day? I'd be fine with an update a week - hell, right now I update like once every two weeks, and my players are somehow still playing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: miauw62 on December 15, 2012, 09:45:37 am
Just a random idea that's been on my mind:

An RTD taking place in ancient Rome, with a magic system apropriate for that time.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on December 15, 2012, 09:49:25 am
Just a random idea that's been on my mind:

An RTD taking place in ancient Rome, with a magic system apropriate for that time.

What magic system would be appropriate, do you think? Rome isn't particularly known for its magic.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on December 15, 2012, 09:57:01 am
Sacrificing animals giving powers, or allowing divination or somesuch? Pledging yourself to some god, with increased abilities on their day/time/place (a disciple of Mars having greater martial abilities on Tuesday (dies Martis), a disciple of Janus being under protection while under doorways)? You could include the gods of other civilizations too. Just uttering Latin phrases for spells, perhaps? Hey, it worked for Rowling. I don't know if the Romans still worshipped Hecate, but she's straight-up goddess of magic and witchcraft.

EDIT: This Wiki page (http://en.wikipedia.org/wiki/Magic_in_the_Greco-Roman_world) might be good reading if you haven't already. Fairly interesting, actually.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on December 15, 2012, 10:20:16 am
Surprised you didn't mention Marcus Aurelius, DH.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on December 15, 2012, 10:27:10 am
Are you implying the Pimperor needs something beyond his natural... presence to do what he does? He has no need for magic.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on December 15, 2012, 10:53:19 am
Sacrificing animals giving powers, or allowing divination or somesuch? Pledging yourself to some god, with increased abilities on their day/time/place (a disciple of Mars having greater martial abilities on Tuesday (dies Martis), a disciple of Janus being under protection while under doorways)? You could include the gods of other civilizations too. Just uttering Latin phrases for spells, perhaps? Hey, it worked for Rowling. I don't know if the Romans still worshipped Hecate, but she's straight-up goddess of magic and witchcraft.

EDIT: This Wiki page (http://en.wikipedia.org/wiki/Magic_in_the_Greco-Roman_world) might be good reading if you haven't already. Fairly interesting, actually.

Being a magus who only gets magical powers once a week would be a pretty funny concept, I think. Or a mage whose powers only work if either the caster or a target is standing under a doorway. Think of the mass destruction that would result should the two meet.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on December 15, 2012, 11:56:21 am
I liked the office worker/alien world idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on December 15, 2012, 12:17:33 pm
I liked the office worker/alien world idea.

That was actually my very first RTD idea (had the first post worked out and everything), and it went a little bit like this:

Roll to Civilize for Fun and Profit

You are one of 6 people employed by the Parr-Zinne Corporation to go and civilize an alien world for some nebulous purpose after filling out a mysterious form during your workday. This is the form:

These are the departments:

The idea of it is that you go over to this planet and civilize the crap out of them with the help of your advanced technology and skills obtained from working at Parr-Zinne, installing yourself as leaders by any means necessary.

Does that sound fun to any of you?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on December 15, 2012, 12:47:01 pm
Yes, I think it's an interesting idea. Character sheet is long though! Would it be very serious?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on December 15, 2012, 12:59:47 pm
Yes, I think it's an interesting idea. Character sheet is long though! Would it be very serious?

No, not really. Well, you could play it entirely seriously, but there would definitely be silliness at some point. After all, it is a situation where ordinary office workers are given advanced technology probably beyond their ken and free reign over a planet full of less advanced aliens.

Plus, you might notice that out of all the questions in the sheet, only two really matter - your name and your department. The rest substitute for a bio and character description.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on December 15, 2012, 01:04:41 pm
Yes, I saw for the department but looks offputting ;) sorry, on phone so lengthy comments notpossible right now ;)

Edit: also I am probably more pro silly than serious and think itwould work well silly.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on December 15, 2012, 01:20:34 pm
Well, the way I envisioned it was that it would be silly, but not in a very overt way. For instance, the technology might work in a silly manner and the office workers themselves might occasionally operate like idiots, plus there might be a bit of funny alien culture, but otherwise it would generally proceed somewhat realistically.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: tomas1297 on December 17, 2012, 10:31:29 am
 You know what's stupid? Before starting my last RTD, I had to re-install windows because of a virus. I lost all my progress on it, so now I couldn't revive it even if I wanted to. I do feel like starting an RTD, but something less ambitious this time, just because it seems that otherwise I always lose my enthusiasm to run it. The thing I want to know is if my reputation is shit now. I abandoned like 90% of my RTDs before even starting and the ones that I DID start were abandoned quite early. I'm afraid that there'll be a time when absolutely no one will sign up for my RTDs just because I'm a horrible person that ruins dreams by abandoning stuff that could potentially be awesome.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousan
Post by: Caellath on December 17, 2012, 10:39:01 am
@tomas: Less complaining, more acting. If you feel like running a RtD, then post the OP and people will join it, it's that simple.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on December 17, 2012, 10:54:46 am
Caellath speaks the truth.

You might not have noticed, but

I abandoned like 90% of my RTDs before even starting and the ones that I DID start were abandoned quite early.

kind of applies to most RtDs on here...
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Yoink on December 17, 2012, 12:04:15 pm
Oh, man, Prophets of the New God sounds like excellent fun! I really like the 'each player influences the god via their suggestions' mechanic, that would add a certain element of... Well, I don't know, excellence!
After playing in LBAD, I certainly believe that you as a GM could pull that off very nicely.

Caellath speaks the truth.

You might not have noticed, but

I abandoned like 90% of my RTDs before even starting and the ones that I DID start were abandoned quite early.

kind of applies to most RtDs on here...

I always feel bad about abandoning all my RtDs. :( The last one I just sort of forgot about, when I was moving out, and by the time I remembered it it had been long enough that reviving it would've felt silly. Ugh.
And I'm always having new ideas for RTDs, too.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on December 17, 2012, 01:22:50 pm
Oh, man, Prophets of the New God sounds like excellent fun! I really like the 'each player influences the god via their suggestions' mechanic, that would add a certain element of... Well, I don't know, excellence!
After playing in LBAD, I certainly believe that you as a GM could pull that off very nicely.

Caellath speaks the truth.

You might not have noticed, but

I abandoned like 90% of my RTDs before even starting and the ones that I DID start were abandoned quite early.

kind of applies to most RtDs on here...

I always feel bad about abandoning all my RtDs. :( The last one I just sort of forgot about, when I was moving out, and by the time I remembered it it had been long enough that reviving it would've felt silly. Ugh.
And I'm always having new ideas for RTDs, too.

Yeah, I kinda abandoned three RTDs so far. And only because it was all too hard for me. At this point, I think I COULD start a new RTD, but only when I get a schedule for updating. Would anyone be interested in either a Team Fortress 2 RTD or Magicka RTD? Magicka would follow the same formula as ExKirby's little mage school thing he did a while back, rolling for each separate element, unless performing a Magick. The TF2 one would involve me having to communicate separately with the two separate teams. Maybe getting a top-down view of the map, and having that to keep track of where everyone is. Classes would get bonuses, can select their loadouts, and, as the game progresses, people can A) Buy weapons, B) Trade weapons with another player, even from the other team, or C) Just wait until they FIND weapons. I'll show each player what hats they have on, what loadouts they have, and any effects they have. This information would be shown to everyone but the other team. Once the round starts, I'll give the RED team a turn or two to get into their positions and BLU just goes for it. Points are earned for kills, objectives, and overall winning. These points will replace real money in the purchasing of Hats, Accessories, and Weapons.

Anyone think they would be interested in either?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on December 17, 2012, 02:55:54 pm
You know what's stupid? Before starting my last RTD, I had to re-install windows because of a virus. I lost all my progress on it, so now I couldn't revive it even if I wanted to.
That's why I keep my RTD plans on a USB every once and a while. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on December 17, 2012, 03:48:11 pm
I wouldn't mind helping with the Magicka one. I don't know a lot about the source material, but probably enough.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on December 17, 2012, 03:55:07 pm
I wouldn't mind helping with the Magicka one. I don't know a lot about the source material, but probably enough.
All you would really need to know is a list of the different elements, a list of the Magicks, and a list of melee weapons and staves that can be found. All of which can be found on the Magicka Wiki!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on December 17, 2012, 03:58:12 pm
How would the spell "Crash Desktop" work?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on December 17, 2012, 04:10:54 pm
How would the spell "Crash Desktop" work?

+++ MELON MELON MELON +++ REINSTALL UNIVERSE ++REDO FROM START++
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on December 17, 2012, 04:12:29 pm
How would the spell "Crash Desktop" work?

+++ MELON MELON MELON +++ REINSTALL UNIVERSE ++REDO FROM START++
Exactly.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on December 17, 2012, 04:23:54 pm
I will of course be using it at every available opportunity IE: Constantly and without pity, rest, nor remorse.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on December 17, 2012, 04:28:24 pm
And that's the fun part. There's no kind of cool-down time on, well, ANYTHING. You could just continually cast, say, Meteor Shower, over and over again. Although, you would probably kill yourself and your entire team in the process. Also another note on Crash To Desktop. The target is selected randomly from everyone near you. That includes your teammates. And yourself.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on December 17, 2012, 04:29:30 pm
Constantly, and without pity, rest, or remorse!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: OREOSOME on December 17, 2012, 04:31:17 pm
I personally wish to reserve a spot in this planned Magicka RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on December 17, 2012, 04:34:05 pm
Wow. Okay! Uh...this is the first time someone's pre-inned on one of my RTDs. Also, Tsuchigomo, would you like to Pre-in, or Co-GM?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on December 17, 2012, 04:35:22 pm
I don't know if I'm going to be an effective co-gm, but I can try. It does look interesting and I'm willing, it's more that I'm not so qualified.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on December 17, 2012, 05:33:38 pm
Don't worry, I've never played Magicka myself. I own it, but I own a Mac, so I'm saving up to buy Windows for Mac, along with Parallels.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Yoink on December 17, 2012, 07:32:17 pm
Well, I finally knuckled down and worked out the classes for that class-based, awesome, post-apocalyptic mercenary team RtD I have been wanting to do for ages. I kept it simple. I didn't give too many bonuses. I am quite proud of myself. I think I will make a short, probably a few-turns-long test RtD to test the rules, but I have to get off the computer soon so I figured I'd give you folks a look.

Spoiler: Classes (click to show/hide)

Whaddaya think?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on December 17, 2012, 07:43:16 pm
Well, I finally knuckled down and worked out the classes for that class-based, awesome, post-apocalyptic mercenary team RtD I have been wanting to do for ages. I kept it simple. I didn't give too many bonuses. I am quite proud of myself. I think I will make a short, probably a few-turns-long test RtD to test the rules, but I have to get off the computer soon so I figured I'd give you folks a look.

Spoiler: Classes (click to show/hide)

Whaddaya think?
looks cool. I'd probably do it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on December 17, 2012, 08:04:09 pm
The problem is, what if you have a, say, Martial Arts Specialist?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on December 17, 2012, 08:08:08 pm
Change Specialist title to "marksman" or the like, or add a melee-centric class, such as "Bandit", if that's even worth it. I find it quite nice and would love to join that... because guns.

Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Yoink on December 17, 2012, 09:51:22 pm
Eh?
Oh, I should have specified... The 'specialist' would have a non-weapon-related specialty. I was thinking of them more as technicians, or negotiators, or pilots or anything in between. Basically the only limitation on what you could pick as a specialization would be that it is not specifically combat-related... So I would expect to see plenty of creative weaponizing from those playing as specialists. ;)

As for a melee class, that was kind of the point of Brutes... They get a +1 in melee combat, and then their +2 to strength would see them dealing some serious damage. As for martial artists, well. I dunno. I doubt they'd survive very long. Perhaps I'd give grunt a +1 to hand-to-hand.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on December 18, 2012, 12:00:36 am
Seems to me that there should be a middle ground there for people that want to play something different. The current class system gives you three options: -2 intelligence, -1 intelligence or +1 intelligence. This means you can either be dumb, uneducated or smart, with nothing inbetween. That is to say, that's if you use the d6. If you use the d12, then it would be slightly more balanced. With a d6, getting a +2 to anything from the very beginning seems a bit overpowered to me. However, if that's all the character progression possible, it might work.

EDIT: Maybe an Ordinary Schlub class that has no bonuses or penalties?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on December 18, 2012, 04:22:14 pm
You could always take something like this-

Marksman:
+2 to Firearms
+1 to Perception
-1 to Endurance
-1 to Dexterity/Agility

Combatant
+1 to Firearms
+1 to Melee
+1 to Throwing
-2 to Charisma/Speech
-1 to Intelligence

Diplomat
+2 to Charisma/Speech
+1 to Intelligence
-1 to Firearms
-1 to Melee
-1 to Throwing

Scout
+2 to Dexterity/Agility
+1 to Endurance
+1 to Melee
-1 to Strength
-2 to Firearms
-1 to Throwing

Specialist
+2 [Choice]
+1 [Choice]
+1 [Choice]
-2 [Choice]
-1 [Choice]
-1 [Choice]
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Person on December 19, 2012, 10:29:31 pm
I've basically figured out that I can't run games/play logs/etc. How do I improve my enthusiasm. For dwarven races, turns only took me an hour at most, but each time I updated, the time to update got exponentially longer, and then I forgot about it and by the time I remembered I figured: 1. It'd be too late and 2.  Some people probably wouldn't come back. And now, the wacky races rtd is there so I don't see much point to having more than 1 racing rtd. So uhhh. Yeah. As a side note, here's a somewhat silly idea I had awhile back, probably after playing too much tf2.
Spoiler: Hatland (click to show/hide)
Here's another one, which would probably fit a minimalist style rtd better.
Spoiler: Magic Testers (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on December 19, 2012, 11:18:19 pm
I've basically figured out that I can't run games/play logs/etc. How do I improve my enthusiasm.
For one thing, make sure your game is simple enough to run that you don't get burned out. You can get away with anything once, but over time those little complexities and irritations build up.

For another, make sure the game is something you want to run in the long term. It's easy to get inspiration for something you're not likely to be particularly interested in within a month, and making sure that whatever you're making is of enduring interest to you can be pretty vital to long-term survival. This can include players, mind you- I've had games that I really hated to let die just because one or two of the players/characters/events/creations were so awesome.

Finally, do remember that games do die eventually. To some extent, your games dying is natural and unavoidable.

For dwarven races, turns only took me an hour at most, but each time I updated, the time to update got exponentially longer, and then I forgot about it and by the time I remembered I figured: 1. It'd be too late and 2.  Some people probably wouldn't come back.
You'd be surprised at how receptive this forum is at bringing back ancient games of times long past. I remember we had a Dungeon Keeper RTD that would shamble back every few months or so, and most of the players just hopped back in and played.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on December 19, 2012, 11:54:25 pm
For another, make sure the game is something you want to run in the long term. It's easy to get inspiration for something you're not likely to be particularly interested in within a month, and making sure that whatever you're making is of enduring interest to you can be pretty vital to long-term survival. This can include players, mind you- I've had games that I really hated to let die just because one or two of the players/characters/events/creations were so awesome.

The genius is in between your words here. The secret to a long-running game is the same as the secret to amazing food: love. A story you grow to genuinely love - not only the production, but the players, the story, the setting - will endure. Love is the difference between dropping a game and picking it up four months later, itching to get back the joy you had running it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Person on December 20, 2012, 12:33:09 am
I've basically figured out that I can't run games/play logs/etc. How do I improve my enthusiasm.
For one thing, make sure your game is simple enough to run that you don't get burned out. You can get away with anything once, but over time those little complexities and irritations build up.

For another, make sure the game is something you want to run in the long term. It's easy to get inspiration for something you're not likely to be particularly interested in within a month, and making sure that whatever you're making is of enduring interest to you can be pretty vital to long-term survival. This can include players, mind you- I've had games that I really hated to let die just because one or two of the players/characters/events/creations were so awesome.

Finally, do remember that games do die eventually. To some extent, your games dying is natural and unavoidable.

For dwarven races, turns only took me an hour at most, but each time I updated, the time to update got exponentially longer, and then I forgot about it and by the time I remembered I figured: 1. It'd be too late and 2.  Some people probably wouldn't come back.
You'd be surprised at how receptive this forum is at bringing back ancient games of times long past. I remember we had a Dungeon Keeper RTD that would shamble back every few months or so, and most of the players just hopped back in and played.
My other problems are that I like complexity(who doesn't here, we're dwarf fortress players after all), and my writing skills are awful. Those combined basically ruin me I'd say. It's difficult to fall in love with a game where everyone's action results end up being 1 line long. All the pencil and paper games I've made lack a story. Granted I have a friend that CAN write, but still.... Also, I wanted to keep things running, but I was just too distracted by other things as well. Anyway, you suppose I should try reviving dwarven races(again)? Last update was august 25 this year so.... Not too far off. I'd just need to pm everyone that's currently in the race to get things running probably.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on December 20, 2012, 03:10:14 am
My other problems are that I like complexity(who doesn't here, we're dwarf fortress players after all), and my writing skills are awful. Those combined basically ruin me I'd say. It's difficult to fall in love with a game where everyone's action results end up being 1 line long. All the pencil and paper games I've made lack a story. Granted I have a friend that CAN write, but still.... Also, I wanted to keep things running, but I was just too distracted by other things as well. Anyway, you suppose I should try reviving dwarven races(again)? Last update was august 25 this year so.... Not too far off. I'd just need to pm everyone that's currently in the race to get things running probably.
I'm not sure exactly how one encourages roleplaying, but it doesn't necessarily require a good story. I think more... a good "world," so to speak. If players are interested and invested enough in a game's fluff, be it because of the story or the setting or whatever, they'll get more into it and RP more than if they're playing some faceless mook in a blank room.

Plus, some of it's just the players you get and random chance. I don't think anyone knows exactly why RP happens or doesn't happen.


As for Dwarven Race, I'd only revive it if you want to keep running it. If you do, there's nothing stopping you; you'll get/regain/never lose players, I'm sure, and several people would probably be happy to see it return. But if you don't want to, you don't have to revive it just because.



In unrelated news, how bad should I feel about arguing with obvious trolls elsewhere instead of updating my games here? :x
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tiruin on December 20, 2012, 03:14:15 am
Plus, some of it's just the players you get and random chance. I don't think anyone knows exactly why RP happens or doesn't happen.
My guess: The game is good and immersive, people can get what they're at and what they're interacting with, and at least have some sort of care for their character.
Quote
In unrelated news, how bad should I feel about arguing with obvious trolls elsewhere instead of updating my games here? :x
Not bad at all. There is nothing wrong with BRINGING JUSTICE to [TROLLS], because that gives [INSPIRATION] for what to update :P

Because you're IronyOwl.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on December 20, 2012, 03:19:49 am
Plus, some of it's just the players you get and random chance. I don't think anyone knows exactly why RP happens or doesn't happen.
For me, it has to be a game that allows a unique fantasy/(possibly) alien/otherwise interesting character and also has to have others willing to RP with me. Doing it solo kills the mood.

In unrelated news, how bad should I feel about arguing with obvious trolls elsewhere instead of updating my games here? :x
Only as bad as you think you should feel, in my opinion. You own the games, you can cancel, kick/kill players, or even change their gender and guess what? Nobody can fault you for that because you made the game for free!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on December 20, 2012, 08:19:38 am
In unrelated news, how bad should I feel about arguing with obvious trolls elsewhere instead of updating my games here? :x
Only as bad as you think you should feel, in my opinion. You own the games, you can cancel, kick/kill players, or even change their gender and guess what? Nobody can fault you for that because you made the game for free!

Excellent advice, actually :P if someone's gonna complain all the time you can just push the eject button.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Toaster on December 20, 2012, 10:03:18 am
Yes, I saw for the department but looks offputting ;) sorry, on phone so lengthy comments notpossible right now ;)

Edit: also I am probably more pro silly than serious and think itwould work well silly.


Reminds me of the first RTD of yours I was in (http://www.bay12forums.com/smf/index.php?topic=93138.0).



Also, if you're scared of losing progress on your game, I can't recommend Google Drive (http://drive.google.com/) enough.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on December 20, 2012, 10:18:04 am
Yeah it did me a bit, Toaster. I am quite interested in the idea of people who are out of place in that office worker way.

Anyway:

Gosh – so, instead of Roll to Yoga, what about a game based on a similar plot but, instead of using budding Yoga students as the questers, using budding Pro-am wrestlers! Each one with a ridiculous over the top gimmick! Only THEY can save AMERICA!

Roll to Wrestle – but not doing wrestling matches.

Or, they just have to do normal everyday stuff, like the shopping for their granny.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Toaster on December 20, 2012, 10:41:37 am
The idea of someone trained for one task doing something completely different is always a source of comedy.

I see a 350-pound Luchador sitting in a laundromat.  Someone knocks over his box of soap.  The lights dim, the wrestler roars, and the offender is chucked out the plate glass window.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Toaster on December 20, 2012, 10:44:51 am
Come to think of it, why hasn't there been a Luchador RTD yet?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on December 20, 2012, 04:12:19 pm
Guess what, I have yet another idea: a family-based horror RTD!

Family Fun: The RTD

The point of the game is this: all the players together form a standard nuclear family, and they get two choices in this: the first choice is what family member they are, the second is a special trait!

You could be:

The Dad: the man of the house. The keeper of the family. Brings home the bacon, is most suited to defend his home from invaders. +1 to physical combat, possesses a weapon or tool to be defined by the player. However, the Dad is always the first one to be targeted by evil!

The Mom: the lady of the house, the person who runs the family, essentially. Will do anything to protect her children. +1 to any action involving directly protecting her kids! The Mom does, however, have to roll against panic if she is ever in a situation where she doesn't know where her children are!

The Teenager: the eldest child, has the fresh outlook on life and open mind needed to calmly evaluate and potentially exploit the situation, but is mentally vulnerable as a result! +1 to learning and using eldritch techniques, -1 to mental resistance rolls!

The Little Kid: the youngest child and the most vulnerable of the family! +1 to running and hiding, evil has to roll against innocence to directly attack, but has a -1 to defense and attack if evil does indeed enter combat!

The Family Dog: the animals, they know! They know things and they can see and smell the evil! +1 to perception and agility, but cannot speak (other than barking on command, that is).

You can choose a trait (say, an occupation, hobby, status in school or something that grants both a bonus and a penalty) in addition to these bonuses for family members, allowing for some further customization (and counteracting certain penalties they have).

The idea here is, the family has gone on a trip to a nice, secluded vacation spot. Unbeknownst to them, evil lurks in the innocent little house! Surreal horror, monster-based horror and all kinds of other horror ensue as the family is drawn into a horrible supernatural intrigue surrounding their house! It's like Call of Cthulhu, except with family instead of random investigator schmucks.

I think the family bit might provide an interesting RP opportunity, plus it will allow the GM to chuck every horror trope they know at the players and let them deal with it in a wholesome, family-oriented way!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on December 20, 2012, 04:17:09 pm
Possible pre-in as teenager.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on December 20, 2012, 04:18:03 pm
Nice idea. I think it would also work well as a horrorfarce.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on December 20, 2012, 04:19:38 pm
That's pretty interesting, actually. I'd play it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on December 20, 2012, 04:21:12 pm
Possible pre-in as teenager.

Oh no, this is an RTD I definitely don't intend to run any time soon. I have three other RTDs to start before I can get to this one, you know. Anybody is welcome to grab it if they want to.

I think it would also work well as a horrorfarce.

You know, I'm starting to get the feeling that you say that about everything. Not that it isn't true, but still.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on December 20, 2012, 04:22:00 pm
If anyone starts it, I claim the dog. :3
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on December 20, 2012, 04:31:28 pm
It would be a pretty amusing situation if everybody in the family got killed except the dog, which would remain alive until the very end and save itself in a spectacular showdown with the forces of darkness that absolutely nobody would ever find out about.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on December 20, 2012, 04:34:11 pm
Poor mutt. :C But yeah, that would be pretty funny. ^^^
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on December 20, 2012, 04:36:42 pm
awwww crap, now my brain is running away with several crazy ideas related to that premise. Must... resist...... RTD creation impulse!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on December 20, 2012, 04:43:48 pm
I think it would also work well as a horrorfarce.

You know, I'm starting to get the feeling that you say that about everything. Not that it isn't true, but still.

I'm trying to think of some kind of defence, but... I... yes.


awwww crap, now my brain is running away with several crazy ideas related to that premise. Must... resist...... RTD creation impulse!

No, monk! Don't resist! Give in to the awesome impulses! And I want in!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Sirus on December 20, 2012, 05:06:33 pm
Come to think of it, why hasn't there been a Luchador RTD yet?
I'm pretty sure there has been.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on December 20, 2012, 05:38:45 pm
If anyone starts it, I claim the dog. :3
Curses.

awwww crap, now my brain is running away with several crazy ideas related to that premise. Must... resist...... RTD creation impulse!
Silly monk, that's the opposite of what you want to do!


EDIT:

Also, as long as I'm at it, what do people get out of horror games? I've had ideas for several in the past, but they've always sort of fallen apart at being kind of aimless or not being sure what I was going for.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on December 20, 2012, 05:57:56 pm
awwww crap, now my brain is running away with several crazy ideas related to that premise. Must... resist...... RTD creation impulse!
Silly monk, that's the opposite of what you want to do!

If I didn't want to do it, I wouldn't have to resist it so hard! I still remember the last time (http://www.bay12forums.com/smf/index.php?topic=98568.0) I came up with a ridiculous plot and jumped in without any thought for mechanics or game flow.

I'll give it until after Christmas (since I wouldn't have time to run it until then anyway) and if it still seems like a good idea, I'll run with it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on December 20, 2012, 06:00:26 pm
And that was awesome! Short-lived, yes, but awesome.


EDIT: I have also just come up with the most hilarious idea ever. Roll to Dodge a Song, but submitted songs don't generate your character, they generate the game and then switch every so often.

In other words, through some selection method somebody submits a song, and it reminds me of ponies, so the game is a malformed MLP RTD. Then at some interval or event somebody else gets to submit a song and it reminds me of horror, so the genre/world shifts while keeping everyone's characters more or less the same. It could even have Multiworld elements, with some players mastering the Power of Friendship in cuddlier worlds before being thrust into Axe Butcher lands.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on December 20, 2012, 06:20:22 pm
EDIT: I have also just come up with the most hilarious idea ever. Roll to Dodge a Song, but submitted songs don't generate your character, they generate the game and then switch every so often.

In other words, through some selection method somebody submits a song, and it reminds me of ponies, so the game is a malformed MLP RTD. Then at some interval or event somebody else gets to submit a song and it reminds me of horror, so the genre/world shifts while keeping everyone's characters more or less the same. It could even have Multiworld elements, with some players mastering the Power of Friendship in cuddlier worlds before being thrust into Axe Butcher lands.

Can I please play please come on.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on December 20, 2012, 06:23:24 pm
Can I please play please come on.
I am seriously considering starting it right now. Screw planning!

I'm not sure if I should actually screw planning.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on December 20, 2012, 06:29:35 pm
Do it! You know you want too.....
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: scapheap on December 20, 2012, 06:40:53 pm
EDIT: I have also just come up with the most hilarious idea ever. Roll to Dodge a Song, but submitted songs don't generate your character, they generate the game and then switch every so often.

In other words, through some selection method somebody submits a song, and it reminds me of ponies, so the game is a malformed MLP RTD. Then at some interval or event somebody else gets to submit a song and it reminds me of horror, so the genre/world shifts while keeping everyone's characters more or less the same. It could even have Multiworld elements, with some players mastering the Power of Friendship in cuddlier worlds before being thrust into Axe Butcher lands.
With not being a GM at any point I probable shouldn't post here, but I want to say I also like the sound of this a lot.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Furtuka on December 20, 2012, 06:45:33 pm
EDIT: I have also just come up with the most hilarious idea ever. Roll to Dodge a Song, but submitted songs don't generate your character, they generate the game and then switch every so often.

In other words, through some selection method somebody submits a song, and it reminds me of ponies, so the game is a malformed MLP RTD. Then at some interval or event somebody else gets to submit a song and it reminds me of horror, so the genre/world shifts while keeping everyone's characters more or less the same. It could even have Multiworld elements, with some players mastering the Power of Friendship in cuddlier worlds before being thrust into Axe Butcher lands.

Can I please play please come on.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on December 20, 2012, 06:48:24 pm
I'd play it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: OREOSOME on December 20, 2012, 06:48:52 pm
I think I might too.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on December 20, 2012, 06:53:09 pm
I'm writing it up now. No turning back.

However, there is one snag. Would it be better if the characters shifted with the worlds or remained essentially the same but within the world's physics?

In other words, back to that pony/horror example, would the characters all appear as ponies in a normally human-filled horror adventure, or would they morph into horror-appropriate humans?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on December 20, 2012, 06:53:55 pm
Personally I'd prefer shifting to fit the world's form. But that's just me. ^^^
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: OREOSOME on December 20, 2012, 06:54:15 pm
I'd say horror appropriate humans.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on December 20, 2012, 06:54:58 pm
Base it on chance for each individual every shift.
 
Pre in because my computer got its motherboard fried and this one is SHITTY.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on December 20, 2012, 07:03:10 pm
Going with Serious on this one.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on December 20, 2012, 07:03:25 pm
Pre in as well, just hope that I can come up with some catchy tunes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: OREOSOME on December 20, 2012, 07:05:03 pm
I'm probably gonna choose a Miracle of Sound song. But the question is, Which one do I choose?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Wwolin on December 20, 2012, 07:07:31 pm
I'll pre-in too, if that's ok
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: scapheap on December 20, 2012, 07:14:21 pm
Pre-in because I'm going to sleep now.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on December 20, 2012, 07:15:01 pm
SIXTH PRE IN!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on December 20, 2012, 07:15:06 pm
There are no pre-ins, only Zuul.

Although it's up now anyway, so hurry. :3
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on December 21, 2012, 04:12:21 am
Oh freeform, please do Roll to Drop Til You Stop.

It reminds me, oddly, that I was wondering if it would be possible to, after my previous Python inspired success, make an RtD inspired by Life of Brian, where you... um... and then... er...

I mean, it would entirely be possible, but I'm not sure yet how I would go about it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on December 21, 2012, 04:14:11 am
The players are disciples. Trouble is, it's hard to figure out which Messiah is the real one, get his message out, codify his message, deal with magistrates going on about cabbage, that sort of thing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on December 21, 2012, 09:43:25 am
Oh freeform, please do Roll to Drop Til You Stop.

The only winning move is not to play.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on December 22, 2012, 12:15:25 am
So yeah, I ended up putting a fair amount of thought into this at work today.

Mountain of Madness

High in the mountains lies an alpine resort- its name changes every time a new company purchases the property, but the locals refer to it as the Mansion. During the summer, it is a popular retreat for wealthy individuals and corporate groups seeking to escape the heat on the coast. During the winter, however, the Mansion lies empty, cut off from civilization by heavy snowfalls that arrive early and linger late.

Empty except for the caretaker, that is.

During the winter, the property is maintained by a man who appreciates the solitude and ample free time afforded him- his main responsibilities are to prevent and minimize damage that can occur during the harsh mountain storms. Unfortunately, it seems that the isolation drove him mad in the end, and he killed himself in a spectacularly gory way. The locals whisper that the Mansion is cursed, but the psychologists agree that man was simply not meant to be so isolated, especially not in this day and age.

Acting on the recommendations of those psychologists, the Weatherford Group (investment company and current owner of the Mansion) selected the new caretaker with one important criterion added to the job description- the caretaker must be a family man willing to bring them with him for the winter. A small, nuclear family should provide plenty of social interaction to maintain the mental health of the caretaker- the psychologists say so.

Spoiler: General Mechanics (click to show/hide)
Spoiler: GMWS (click to show/hide)
Spoiler: Combat (click to show/hide)
Spoiler: Characters (click to show/hide)

Things to do: actually map the Mansion (Observatory, Library, Kitchen, Dining Hall, Bedrooms... more stuff!) figure out what's going on in the game when not confronted by horrible evil, figure out what I'm doing with death/waitlisters, and THINK OF A THIRD ABILITY FOR THE TEEN. It's bugging me.

In particular, I'm thinking I might want to keep the same cast of characters for each encounter (same family, same winter,) which necessarily means downgrading "death" to "incapacitated," with a player losing their turn if things get that bad for them. On the other hand, it could be that each year it's a new family, in which case I get to kill people off willy-nilly but then have to give up on character progression even if there are returning players. I've been going back and forth on that one all day.

Any comments/suggestions?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on December 22, 2012, 03:28:28 am
Maybe you can divide the game into Day Turns and Night Turns? On Day Turns, the family begins by acting much as an ordinary family would in their case, but later it would be a time to build up defenses, treat wounds, sleep and generally prepare for the terror that happens in the Night Turns. At night, weird stuff would begin to happen at first, followed by more overt supernatural phenomena, followed by very, very real danger. For instance, you would get a "long" Day Turn, during which you can perform any number of actions, followed by several more Night Turns (as many as it takes to take care of the things happening or, at first, merely ignore them). When not confronted by terrible evil, the family members could explore the house, search for something useful or just amuse themselves in some way.

On death - I am a firm believer in the principle of death being a necessary part of the game. Without it, the game kind of loses some of the meaning. Well, unless it's permanent insanity. But you also need death. Otherwise there's no threat. Besides, who in their right mind would return to a mansion that is obviously haunted and full of various evil things? Changing the families every winter would be necessary, considering that if someone dies (except maybe the dog), the family would either fall apart or be scarred for life. And the main goal of character progression would be to allow family members to better survive the mansion.

Finally, maybe the Teenager could choose his or her third ability? To me, it wouldn't make sense to have a football player and a social outcast to have exactly the same stat advantages. So maybe they can choose a single skill they excel at?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on December 22, 2012, 03:32:21 am
In particular, I'm thinking I might want to keep the same cast of characters for each encounter (same family, same winter,) which necessarily means downgrading "death" to "incapacitated," with a player losing their turn if things get that bad for them. On the other hand, it could be that each year it's a new family, in which case I get to kill people off willy-nilly but then have to give up on character progression even if there are returning players. I've been going back and forth on that one all day.

Any comments/suggestions?
I wish. That's always a difficult decision, and there isn't necessarily a right answer.

A middle ground could be persistent, very difficult to remove injuries, though. If you "die," you survive but gain an injury that haunts you later.

...of course, in some cases that could be worse than dying, since at some point you've got a -3 to every action you can think of and are basically just a scarred slab of hamburger meat dragging itself around and hurling itself down staircases at the slightest provocation.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on December 22, 2012, 04:26:08 am
Finally, maybe the Teenager could choose his or her third ability? To me, it wouldn't make sense to have a football player and a social outcast to have exactly the same stat advantages. So maybe they can choose a single skill they excel at?

Even though I'm not going to be running it, I just want to say I think this suggestion is a good one and I'd run with it - if I were GMing, which I'm not. :P As for my own suggestions, I can only think of doing it in rounds much like Alter Someone's Life. Five people get to play and after a certain amount of time/turns has passed, if at least one person is still alive they win. If the whole family dies, time to move on to the next one. Perhaps you could also give the winners something fun to do, like suggest the next setting with its own particular hazards and whatnot. Hell, give the losers something fun to do too; if everyone dies, let them stick around for the next round (as ghosts, perhaps) with the catch they only get one action the whole round, and can use it to give someone a boost or a penalty to any one action.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on December 22, 2012, 05:01:10 am
The previous family haunting the mansion would be pretty interesting, both in the helper and antagonist sense. For the first round after they die, they get to still haunt the mansion, getting absorbed into the more general "evil" afterwards. I do think that the system of rounds would work - that way, the RTD would take on the properties of a horror movie series.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: OREOSOME on December 23, 2012, 09:35:56 pm
Just had an Idea for a RTD.
Basically, there is some sort of accident wherever the game is taking place. In addition to unleashing a rift to another dimension that threatens the space-time continuum, Some of the survivors have become mutated by whatever macguffin caused the rift to be created. They now can Turn their limbs into weapons. So that means, you could have a person with a Minigun for an arm, or a katana in place of a hand.
Any other ideas?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on December 23, 2012, 10:15:49 pm
I would like to take a moment to commend TCM for his excellent RTD that began and ended a few minutes ago.

Everyone here can learn from an RTD like that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tiruin on December 23, 2012, 10:20:19 pm
My action was best action though :P

I would like to take a moment to commend TCM for his excellent RTD that began and ended a few minutes ago.

Everyone here can learn from an RTD like that.

/me joins the commendation party.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Doomblade187 on December 23, 2012, 10:34:43 pm
Finally, maybe the Teenager could choose his or her third ability? To me, it wouldn't make sense to have a football player and a social outcast to have exactly the same stat advantages. So maybe they can choose a single skill they excel at?

Well, there's either that ('Side Hobby') or alternatively, we could go slightly more stereotypical and do 'saw it on TV', like a untrained skill usage thing. Mind you, I'm very much aware not every teen watches TV, so I kind of like the 'Side Hobby' one.

Also, TCM, that was an amazing RTD. Seriously- the ending fit perfectly.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: kisame12794 on December 23, 2012, 10:49:02 pm
*Applauds TCM.

Have a fistbump.

(>.>)88(<.<)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Urist McBeanie on December 24, 2012, 03:12:09 am
I want to gauge interest for a potential RTD type game I might try in the future. While I haven't fully fleshed out the concept, I'm curious about opinions on some of the ideas I have currently.


First, what are the opinions on a setting where players can be prehistoric neanderthals all the way up to almost any point in the future (without extreme godmodding of course), either fantasy/science fiction or historical. Of course, they would not all be living together, they would be on different continents or planets. While this would be a power imbalance, would players be varied in choosing the eras of their characters?
One way I could see to circumvent this if it would be a problem, is asking players to provide 3-5 time periods for their character, as well as a name, gender, maybe a race, and an occupation (seeing as just about any occupation can be adapted in some way to other time periods) and then choosing one of the periods at random using random.org or something similar. After an era was chosen, the player would fill out the rest of the character's information. Or would this concept just be met with frustration?

The universe, or at least parts of it would be built by the players, while I would probably limit the number of "player" worlds to say 5 or 6, there could be an infinite number of players on each planet. (I wouldn't have more than 20-30 players total though at least at the start.) Obviously this would require more note taking, but, seeing as I am not very busy most of the time this wouldn't be too much of a problem.

Races could be from a previously established universe or a classic race such as elves, dwarves, or humans. Or if enough people agreed with the idea, it could be a players creation.

I don't know, this might be overly ambitious but I'm curious what people think.
If this has already been done before, please let me know, for I'd be curious to see how it played out.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on December 24, 2012, 05:35:21 am
I'm not sure I see what the point is supposed to be. In a dungeon crawl, the point is a bunch of characters going on a dungeon crawl. In an empire-building game, the idea is a bunch of empires growing and interacting. In this... a caveman, rifleman, and cybertech walk into their respective bars? What does everyone do? Why are they in the same game?

Also, how much RTD running experience do you have? Even keeping it fairly minimalist, 30 players is an obscene number to keep track of and process.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on December 24, 2012, 06:25:45 am
I second the notion of the game desperately needing an overarching goal of some kind. Otherwise all the players will be doing is screwing around with no apparent purpose, and that's not very fun. Maybe some kind of interdimensional or extradimensional threat that forces multiple worlds to work together?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Doomblade187 on December 24, 2012, 08:36:36 am
Also, 20 to 30 is a massive number of players, and could lead to a quick burnout. 10 is slower for minimalist RTDs as is.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on December 24, 2012, 09:44:52 am
Here comes another RTD idea: you are houses. But not just any houses.

You are The Houses Of Tomorrow!

You are all in the same neighborhood, the Neighborhood Of Tomorrow, constructed as part of the Chang Inc. 2077 Scientific Endeavors of Tomorrow Expo! You showcased the very best achievements in human living - hi-tech living rooms, gyms, dining rooms, kitchens, studies, backyards, all of them operated and groomed to perfection by a host of robotic servants under control by you - the Housekeepers, sentient AIs programmed to take care of their owners' every need. Each Housekeeper is based on a REAL, ACTUAL HUMAN BEING to help simulate the feeling of a gentle, non-mechanical hand guiding you through life.

You, the Housekeepers, possess varied personalities as part of the expo, in order to showcase the different styles of houses one might have in the bright future referred to only as Tomorrow! The houses can be Super-Modular, Self-Sufficient, Fully Automated, Network Integrated, Adaptively Designed, Eco-Friendly, Built To Last and more!

It was the day before the expo, November 10th, and you felt incredibly excited! Finally, you would get to fulfill your purpose and programming. You imagined the feeling of accomplishing this might be what the humans call "bliss". People would enter you, observe you, see your great works and marvel at the incredible interior decoration! It would have been all you had ever dreamed of.

However, on the night between the 10th and 11th, something happened. What exactly, you aren't sure, but you dimly realize that it was nothing good. The Expo Dome that houses the Neighborhood of Tomorrow was apparently unharmed from what you could see through external cameras.

You were quite puzzled before everything went dark and you drifted off into the dreamless sleep of deactivation. The passage of time, if there was indeed any, was completely unnoticed by you.

However, now you have woken up. It seems that an auxiliary power supply, through some design fault, has chosen to begin working only at this exact moment. The Neighborhood of Tomorrow is still empty, as is the entire Expo Dome. In fact, as far as you can tell, the entire area seems completely barren and covered in a thick layer of dust.

You check the internal calendar of the Expo Dome. June 6th, 2347.

You are shocked! All this time, and still no tenants?

This will not stand. If the tenants aren't coming, you'll have to reach out... and get them.



So, any thoughts? I think the mechanics might work like this - you have certain amounts of Power that you can use to send out robots, operate systems and perform various tasks. Your House Traits (of which you pick two) can help with various tasks depending on what you pick. Your main goal is to fulfill your programming and develop yourselves (and, by extension, the Science Dome) to suit the Society of the Future, whatever that may be.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Urist McBeanie on December 24, 2012, 11:07:01 am
I admit, the concept needs far more fleshing out, because this is still an extremely general concept, and frankly, written down it isn't seeming as interesting as it was in my mind.

While working the worlds together and adding an overarching plot would be quite easy, and I do already have a few ideas for that. Wouldn't big bads or other characters of the type be far more interesting as a Player? You see one of the ideas in my mind was that a Player at some point would decide to try to take over the world or something of the type. Rather than an NPC, who would be quite uninteresting when compared to a player.

With the character amount, as mentioned I would take notes far more excessively given the amount of players, but is the problem merely the amount? Or the fact they would all have to post before a turn? Because I would probably do a turn after 3 or so players had made an action and I felt like writing a turn up. Otherwise, yes that is a pretty ridiculous amount of players, depending on how the idea develops, it'll probably end up going down.

This is something I would wait to have more RTD experience before I attempted.

I don't know, I'll think about the concept and flesh it out some more and see if I can add an incentive for interaction between players. Or it might just end up dying in a hole somewhere.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Spinal_Taper on December 24, 2012, 11:47:51 am
I would like to take a moment to commend TCM for his excellent RTD that began and ended a few minutes ago.

Everyone here can learn from an RTD like that.
I'm putting a vote in for it in hall of fame.

DO IT, SKY.


O wait. It didn't last long enough, did it?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on December 24, 2012, 11:53:19 am
All RtDs are placed on the Library list when first submitted. RtDs that have lasted for more than one month and have a reasonable amount of activity during that period will be eligible for votes**. When any RtD has received five votes, it will be taken out of the Library and raised to the Hall of Fame. The Hall of Fame will be sorted by first votes, than alphabetically.

Actually, the one month and reasonable activity condition can be waived, as can be seen in the double-asterisk abbreviation.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Skyrunner on December 24, 2012, 08:26:46 pm
I'm pretty sure TCM's RTD was waaaaaaay too short. :x
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: DinosaurusRex_x on December 24, 2012, 09:06:47 pm
Baldman's idea isn't bad as a funny game.  I could see it lasting for about a month but being worth some lulz.

30 player games sound like they are destined to fail.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on December 24, 2012, 10:00:25 pm
Oh, just got the funniest idea. I was noting with these horror templates that the dog was clearly the best character, which led to an obvious conclusion: A horror game where everyone plays an animal attempting to save the dumber-than-dirt humans around them from gruesome fates.

"Shut up dog, I'm trying to open this door there's blood seeping out of!"

"Hm, better stumble outside with no flashlight and check on that strange scraping noise. Oh, what's that, widdle kitty wants some food? Okay, I guess I can do that first."

"What the- Whiskers, what are you doing here?! And why are you gnawing on what looks like the remains of a snare set into a tree along the path I was heading?"
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on December 24, 2012, 11:41:17 pm
Sounds interesting, but I have a feeling that it'd frustrate me.

And of course I'm not particularity interested in being an animal regardless so my opinion is worth half of what it is.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on December 25, 2012, 04:22:33 am
Random idea I got from a thread in DF General Discussion: What if there was a DF con, the FBI/CIA/SWAT/whatever lays seige to it for some unknown idea, and the players are in charge of organizing the defence. They dig down to find ores, flood the area outside the building with magma somehow, and possibly Dig Too Deep.
Is good idea, jes?
...Maybe not. What do you think?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: miauw62 on December 25, 2012, 01:23:53 pm
Did that thread seriously derail into that?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on December 25, 2012, 01:52:58 pm
I first thought you were going on about a con being pulled on a Dwarf Fortress. I can totally see a multi-racial team tricking their way into the fortress and making off with the treasure. Or Ocean's Eleven, Kobold style.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on December 25, 2012, 01:57:27 pm
FuzzyZergling ran an RTD like that a long time ago that was pretty fun, but it was about raiding a gobbo fortress instead of a dwarven one. But you're right, that could be done again fairly well. If I feel like it I might make it myself... although it would need a lot of planning, maybe making an actual fortress to have a mental map of everything...
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on December 25, 2012, 02:31:53 pm
I have to wonder why there aren't more heist RTDs. Seems like a fun enough idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on December 25, 2012, 03:22:14 pm
FuzzyZergling ran an RTD like that a long time ago that was pretty fun, but it was about raiding a gobbo fortress instead of a dwarven one. But you're right, that could be done again fairly well. If I feel like it I might make it myself... although it would need a lot of planning, maybe making an actual fortress to have a mental map of everything...
Oh right, that was the first place we met if I recall correctly. I remember a scene with the catchphrase "FORE!" and a hammer or something to that extent.

Yes, an actual map would help. I lost all track of where I was in FZ's RTD if I recall correctly and by the time the map was introduced I had had enough of that RTD. I also recall some sort of delay, though I'm not sure if that's all my imagination or if it really happened.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: miauw62 on December 25, 2012, 05:00:06 pm
I first thought you were going on about a con being pulled on a Dwarf Fortress. I can totally see a multi-racial team tricking their way into the fortress and making off with the treasure. Or Ocean's Eleven, Kobold style.
Adams eleven? Do want.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on December 25, 2012, 05:20:03 pm
@Tarran: Yeah, we were both hammermen who I believe at one point knocked off a goblin's head with the hammer, and I think at another we both hit the goblin in the head at the same time from the front and the back? I know we did the first but I can't remember if the second actually happened or I just wish it had. And yeah, there was a huge delay where the game died for like six, seven months because FZ disappeared.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on December 27, 2012, 01:18:39 pm
I have been working on an idea for a while now, I have a general style, Name and a gaming style. I just need too figure out which dice to use, the combat system and a few picky things.
For those curious it's called!
Transformation Trouble!
A Game Of Changes!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: OREOSOME on December 27, 2012, 01:23:03 pm
Shapeshifter RTD? Interesting. I want to join.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on December 27, 2012, 01:30:48 pm
Shapeshifter RTD? Interesting. I want to join.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: miauw62 on December 27, 2012, 01:43:51 pm
Shapeshifter RTD? Interesting. I want to join.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on December 27, 2012, 01:54:06 pm
Unfortunately I'm not looking for sign ups yet, and its not a shale shifter thing, it's actually based off my biggest fear, becoming trapped in a body that is not my own.
Death would work weirdly, you have two health things, normal HP and sense of self.
HP loss would kill your body sending you into another body
Sense of self loss would kill your identity, make you believe you are what you look like, and giving you a game over after 5 turns

The plot would follow 6 people, somehow cursed, turned into things and not only try to reverse it, but keep a hold of themselves and not losing themselves.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on December 27, 2012, 01:57:20 pm
Also nice.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: miauw62 on December 27, 2012, 01:58:14 pm
Sounds kinda like what i'm doing right now in Life begins at death :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on December 27, 2012, 02:05:19 pm
Sort off but with more horrifying realizations, sanity and TERROR, Possibly.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Urist McBeanie on December 28, 2012, 02:01:04 pm
Alright, I decided my previous idea was stupid and pointless and thought of something else that may be more, less, or equally stupid and pointless, how about a game, where everything but the PCs is created with a random generator? I mean as a non minimalist RTD as well, I'd probably have it follow a similar ruleset to my current RTD, one of the things I would change would be to make 1s and 6s more chaotic. But as with my previous idea, I'll wait to fully look into modifying rules.

The generators I'd focus on would probably be those from Chaotic Shiny (http://chaoticshiny.com). Which I have start using for adding fluff to the RTD I am running at the moment. While this is a pretty simple concept, I'd like to get better at running a variety of situations in RTDs and something of this amount of variation/randomness could help that I think.

Also, with this kind of idea, would you rather, that locations and general plotlines and characters where randomed up before the start? Or done on the fly as needed.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on December 28, 2012, 05:15:20 pm
I was in an RTD like that a while ago. Even the player characters were randomly generated, but I quite enjoyed playing my Dwarven Dream Priest of Zahabeednin. The main thing when running an RTD with true randomly generated content is interpretation. You can't just use stuff "as-is." Think of it as rocket science: the towns, quests, and objects you generate are the fuel for the rocket, but you have to build the steel mothership people will remember for ages.

Actually, that's a terrible analogy. To answer your last question: perhaps a mix of pre-generated and on the fly? You know, like normal GMing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on December 28, 2012, 05:34:52 pm
Ah man, I loved that game.

I was some sort of spider centaur hell shaman that had a spell specifically for ahnihilating archmages.

There should be more fo those.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Urist McBeanie on December 28, 2012, 05:35:48 pm
So people would join if I made one then?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on December 28, 2012, 05:42:51 pm
Yes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Urist McBeanie on December 28, 2012, 05:44:08 pm
Sweet, I'd like some more RTD GM experience. I'll probably start it up sometime in January.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on December 28, 2012, 06:00:58 pm
What generator you going to use?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on December 28, 2012, 06:02:14 pm
Sweet, I'd like some more RTD GM experience. I'll probably start it up sometime in January.
I await it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Urist McBeanie on December 28, 2012, 06:06:21 pm
It'll vary depending on what I need but I think I'll focus on those found on ChaoticShiny.com (http://ChaoticShiny.com), I'll probably ignore those that are dedicated to DND but after going through all of them, I think I'll use almost all of them. If anyone has any recommendations for sites, with other good generators, I'll take a look, the other generators I have in my bookmarks include SeventhSanctum.com (http://SeventhSanctum.com) and Donjon.bin.sh (http://Donjon.bin.sh) which are a little less useful.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on December 28, 2012, 10:00:55 pm
I was in an RTD like that a while ago. Even the player characters were randomly generated, but I quite enjoyed playing my Dwarven Dream Priest of Zahabeednin. The main thing when running an RTD with true randomly generated content is interpretation. You can't just use stuff "as-is." Think of it as rocket science: the towns, quests, and objects you generate are the fuel for the rocket, but you have to build the steel mothership people will remember for ages.

Actually, that's a terrible analogy. To answer your last question: perhaps a mix of pre-generated and on the fly? You know, like normal GMing.
Oh man, I love interpretive generation.

Maybe building a wall for the analogy? You get the bricks from elsewhere, but you've still got to figure out which way they go and mortar them in yourself. That's how you end up with an awesome castle rather than a pile of rocks.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Gamerlord on December 29, 2012, 07:53:34 am
Hey, I'd like to try GMing a RTD, and I have an idea (Roman Empire approx 280BC, All Myths Are True). But I really don't know if I can handle it. Any advice?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on December 29, 2012, 07:56:18 am
Maybe not exactly the Roman Empire, but just an inspired world? It would give you greater creative freedom and allow you to make more stuff up, so you wouldn't get people sharpshooting you on Roman history and mythology.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Gamerlord on December 29, 2012, 08:02:58 am
I'd basically be fine tuning it to be more adventure-friendly. I would like to allow people to lead armies and go political, while also being able to go small time. Also any and all gods would NOT be all-powerful. Jupiter would be powerful, but only in Italy or wherever else he has temples. Same for all other gods, both Roman and others.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Doomblade187 on December 29, 2012, 01:24:10 pm
I'm not done with the armory list yet, but I felt like sending this up for feedback. Basically, it's a mercenary RTD where you go on missions and blow stuff up. I think I'll just make it so that races, if people want aliens, have minimal or no effect, mainly due to workload. Though I could do something small.

Roll to Interstellar Mercenaries
A Doomblade187 game.

You lean back in your seat in the briefing room as the orientation officer starts his little speech. Standing at the front of the room, in front of a screen showing Mercicorps soldiers in action, he starts to speak in a lovely boring drone. "Welcome to Mercicorps. As new recruits, I have been assigned to ease your transition into Mercicoprs and your new home, the MSS Armelite. To start, we will begin with the various types of missions you may be sent on.

There are three main classifications for missions. The first is 'conventional'. This designation means that you'll be facing relatively conventional enemies and armaments, such as other mercenaries, armies, rebels, etc. You get the general idea. The next designation is 'civilian'. This means that you'll be going undercover in some aspect to accomplish a clandestine or 'dirty' objective that we can't be seen having our hands on. These are often the most risky.

Finally, the last classification is 'exotic'. These missions deal with aliens, enemies within the company, or missions that we can't classify otherwise. Extra caution is suggested on these, as you often don't know what you'll be facing. Most of you recruits will end up with a conventional mission for your first assignment, so don't worry too much. Now get to the barracks, drop off your belongings, and get your gear at the armory.

Welcome to my mostly-plotless RTD! Mind you, there will eventually be plot, but for now, it's going to be Eisensteinian Roulette style missions.

Spoiler: Character sheet (click to show/hide)

Welcome soldier, to the armory. You may choose a primary weapon, a secondary weapon, and your auxiliary gear. The pack comes standard.

Armory:
Spoiler: Primary Weapons (click to show/hide)
Spoiler: Secondary Weapons (click to show/hide)
Spoiler: Auxiliary Gear (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on December 29, 2012, 01:37:43 pm
I see you've gotten rid of intelligence and blended charisma and willpower. Interesting choice.

The armory list needs more dangerous and deadly contraptions, though. Cheaply available, if possible. Stuff like a miniature gravitational destabilizer, electrolasers (laser lightning!), that kind of thing. The flamethrower is a step in the right direction. Otherwise it's just "this is a gun, it shoots bullets, this is a gun, it shoots bullets better". Variety is the spice of murder, after all.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on December 29, 2012, 01:39:01 pm
Or you could allow players to make up special weaponry for themselves, within margin.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Doomblade187 on December 29, 2012, 01:44:00 pm
Or you could allow players to make up special weaponry for themselves, within margin.
Actually, that would work better, and be much less work for me. And I was going for less of the heavy sci-fi stuff, but I can add some interesting things if need be. The reason I pulled out INT is because I forsee less negotiation stuff, and I can always add in intuition if needed. I might do that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on December 29, 2012, 01:57:01 pm
Well, I think some people would definitely appreciate being able to create their own weapons. Sounds like a good idea to me.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on December 29, 2012, 02:05:07 pm
Hey, I'd like to try GMing a RTD, and I have an idea (Roman Empire approx 280BC, All Myths Are True). But I really don't know if I can handle it. Any advice?
One thing you are going to have to find a solution for is that the Romans didn't really care about the gods you worshipped as long as you did some sacrifices to the emperor whenever they wanted you do that. So there were like a bajillion religions. Also there's Christianity, and monotheisim and polytheism don't mix well.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on December 29, 2012, 02:09:37 pm
Also there's Christianity, and monotheisim and polytheism don't mix well.
Hey, I'd like to try GMing a RTD, and I have an idea (Roman Empire approx 280BC, All Myths Are True). But I really don't know if I can handle it. Any advice?

As evidenced by the quote, the setting predates Christianity by more than a third of a millennium. So Christianity wouldn't really be an issue here (neither would religion in general). Although that does bring up the point that there wouldn't actually be a Roman Empire back then. I'm not entirely sure they even fully controlled Italy back then.

EDIT: [http://upload.wikimedia.org/wikipedia/commons/4/4a/Roman_conquest_of_Italy.PNG]It turns out they didn't even control half of Italy back then[/url]. They were only just done with subjugating local tribes near Rome, and soon were fighting Greeks.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on December 29, 2012, 02:12:28 pm
Also there's Christianity, and monotheisim and polytheism don't mix well.
Hey, I'd like to try GMing a RTD, and I have an idea (Roman Empire approx 280BC, All Myths Are True). But I really don't know if I can handle it. Any advice?

As evidenced by the quote, the setting predates Christianity by more than a third of a millennium. So Christianity wouldn't really be an issue here (neither would religion in general). Although that does bring up the point that there wouldn't actually be a Roman Empire back then. I'm not entirely sure they even fully controlled Italy back then.

Oh, whoops, I saw AD 280.

Maybe 50 BC would be better, because that's when Caesar was fighting the roman senate. Or maybe in their wars with Carthage. I'd like to see a RTD about that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on December 29, 2012, 02:15:30 pm
Well, the Punic Wars were only a few decades later. So that's not really impossible within the framework of that specific RTD, especially if you take heavy liberties with history. It's not like we demand 100% realism.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Gamerlord on December 29, 2012, 08:19:32 pm
I probably would be taking massive liberties with history, because I took a look at ancient roman law and politics and my sanity began to slip away. 50BC sounds good, but if I made this RTD, then things would be... malleable by the players. For instance, what if they prevented the assassination of Julius Caesar? I would end up having to write an alternate history.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Doomblade187 on December 29, 2012, 08:23:42 pm
Here's a revised primary weapon system.

Armory:
Spoiler: Primary Weapons (click to show/hide)
Spoiler: Secondary Weapons (click to show/hide)
Spoiler: Auxiliary Gear (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on December 30, 2012, 04:12:35 pm
Hmm. That seems to be a really customizeable system, but it feels like the secondaries should have some customization too, such as ammo types or attachments. For instance:

SSBR-HP-S2ISR
 Hollow Point rounds with a short barrel, I'm assuming 20-25 bullets per magazine, with iron sights.
Attachments are a forward grip for added maneuverability and stability, and a bayonet for stabbing things that get too close. The design is built around short-to mid range combat.

or

SSBR-AP-L26LR
 Armor Peircing rounds on a long-barreled rifle with x6 zoom.
Attachments are: a small computer unit on the scope to auto-stabilize while aiming, and a magazine holster on the stock for quick reloads.

or

SSBR-L-M1RMLR
 Laser rounds with a medium barrel and reflex sight.
Attachments are a collapsible barrel addition that adds to the length of the barrel when extended (it would take a turn or so to extend it) and a computer unit/screen on the side of the scope with a zoomed-in view (x3).

---

Secondaries are that- backup weapons, and shouldn't have that level of customization, but if the main weapons have such great variety the subweapons should hypothetically match, as so:

CSSP(custom Synthetic Systems Pistol) could allow some ammo choices logically, excluding Rocket,Flamethrower,Grenade, and the like
CSSP-SR-B "Ticonderoga"
A pistol that fires sniper rounds. It's inaccurate and only takes 3 bullets in a magazine, but can still hit a target at longer ranges than most pistols. Attached is an extended barrel which helps with accuracy.

CSSP-M-D "Sunday Special"
A revolver model firing magnum rounds. It holds 6 bullets at a time and is lethal at close range and effective at medium range. Attached is an automatic hammer which allows very quick firing.

CSSP-ER-A "Guardian"
A pistol loaded with stun rounds. It holds 2 charges per magazine and is only useful at closer ranges. Attached is a spike coming off the barrel or quick and deadly melee strikes.


That's just my take on it, though, I can see why you'd restrict pistols because it's simpler and balanced.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Doomblade187 on December 31, 2012, 07:44:25 pm
Almost-final version. Opinions?

Armory:
Spoiler: Primary Weapons (click to show/hide)
Spoiler: Secondary Weapons (click to show/hide)
Spoiler: Auxiliary Gear (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on December 31, 2012, 08:07:33 pm
It seems to be expansive enough, despite my earlier post. I'd play it soley due to the customization, because I'm a complete sucker for it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Doomblade187 on December 31, 2012, 08:40:43 pm
It seems to be expansive enough, despite my earlier post. I'd play it soley due to the customization, because I'm a complete sucker for it.
Yeah, I got the idea for the ammo from 'Old Man's War', where they have rifles that shoot bullets, lasers, grenades, rockets, are flamethrowers, and can switch between them at will. Also, everyone joining the army is retirement age. It's a long story, and a good book. And the sci-fi is done quite well.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on December 31, 2012, 09:29:09 pm
I may be spinning up a test run of elements from a possible paper-driven D&D style RPG I'm developing. No idea if it will pan out.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: ExKirby on January 01, 2013, 05:30:38 pm
I'm inning my pre to this custom gun stuff.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on January 01, 2013, 06:15:20 pm
Me too.
I want in on this sweet, sweet arsenal of !!FUN!!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on January 01, 2013, 08:45:47 pm
I had an idea for this Roll to dodge when I first joined, but I decided to run a minimalist one first. I was just wondering what would people would think.

Spoiler (click to show/hide)

For the record, TCM's Syndicate wasn't the inspiration for this.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Urist McBeanie on January 01, 2013, 08:52:57 pm
Alright, now before I start my "Random" RTD, I have two questions.
1. Should some of the characters/encounters/setting elements be pregenerated (with a random generator), done on the fly, or some of both.
2. Should characters be done with the random generator and assigned, or created by the players?
Spoiler: General Idea (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on January 01, 2013, 09:06:37 pm
I'd like to see everything pregenerated, maybe you can give the players a choice between a random character (before you generate it) or one they can make themselves. Or assign players randomly generated characters.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on January 01, 2013, 10:15:52 pm
I want to run a game- remember Tomb of Horrors? That one was fun as anything, but I don't have the skill to run that nor would I be able to resist wanting to play it. So that dosen't work out too well.

My plan is to come up with a few characters, then take a lot of randomly generated and then hand-picked stuff, spackle that together, and see if it holds. Monsters would be mostly random along with towns, and to some extent dungeons.

PCs is where I'm coming into trouble. I was thinking about running something closer to Tomb of Horrors, your class determined what you could do and your HP, and your HP was the only stat you really needed. I would like some form of stats however, and I have two solutions:

Secondary Stats: A hybrid of common everything-gets-stats and the ToH "HP and wizardry!". The three classes get boosts to secondary areas such as willpower, speed, or... something for ranged units.

This system would be HP + the three stats, where Willpower, Speed, and Focus(?) would help with general dungeoneering and the occasional irregular monster.

The other solution is attack/defense/speed/intelligence/willpower/focus, but I don't know how to incorporate rolls into that.

The setting would be something akin to D&D but more of a drop-in-drop-out party game, where each dungeon takes far less time than a D&D campaign and towns are dispersed through the land, so that dungeon->town->dungeon->town etc.

I'm heavily leaning for "everyone gets an HP value have fun" and possibly "Each class has a weak but useful ability, such as Archers with their focus being better at detecting traps.

I'm going to start it up today or tomorrow, and take only 4 people for the first dungeon. From there I'll decide what happens, if I keep 4 or go to 6+, and such.

One other thing. Characters can be retired at a town, which allows you to jump out of a game or to the bottom of the waitlist and be "successful". At the end, the wealthiest retiree wins. What? Being the wealthiest.

Also, retiring and un-retiring give a small bonus. Voluntarily jumping to the bottom of a waitlist (depending on how large it gets) will net you something nice (the city rewards you for your deeds) with a unique weapon, armor, accessory, or item. It dosen't count to end-reitrement value much, but coming back and having a nice ceremonial knife that rips through the undead like butter or god-knows-what-other artifact is a prize of its own.

This is to encourage but not force players to cycle through the waitlist so that a survivalist dosen't clog the gears too much. There is a 3 item limit for these for the same reason, and they aren't all useful all the time, but it's just a perk.

The fist two towns and first dungeon are ready, which prompts me to start this already. Pre-ins here might not be seen at first but I will try to honor them; here's some information.

Classes:
Warrior: Uses any melee weapons, has 4HP. Special: When at 1HP, attacks autosucceed (dosen't mean they'll be useful)
Archer: Uses ranged weapons, 3HP. All types of bows, flintlock pistols and rifles, and slings. Special: Can detect traps much easier (+5 to d20)
Mage: Uses magic weapons such as tomes or staves, 2HP. Special: May be alerted to dangers behind doors or around corners by a sixth sense.

Races:
Human: No bonuses, no flaws.
Elf: Pointy-eared humans with longer lifespans.
Dwarf: +2 to searching floors and walls, -2 to floor trap avoidance. Dwarves are an intelligent, stout race known for their engineering and their beards. They're experts at finding things hidden in walls and floors, but stall when a trap hits from below due to their instinct screaming "earthquake."
Naga: +2 to dodging, -2 to navigating tight terrain. Naga are proud yet friendly half-serpent half-man hybrids. They're very agile, but they're large size makes it difficult to squeeze through some dungeons.
Kobold: +2 to theft, using devices/mechanisms, -2 to offensive actions (d20 only). Kobold are small, human-like creatures with a knack for theft but little natural ability to fight. There have been great Kobold adventurers before, and it seems that one in particular is the stuff of legend in their culture. Deebus, I think?
Custom: Suggest one of your own. The specials should be as non-combat as possible, as that will involve a d6. Kobolds -2 to offensive dosen't affect regular combat, only that which needs a d20.

Starting a character is easy.

Name, class, race, starting weapon, starting armor.

Name:
Class:
Race:
Weapon: (Can be anything so long as it fits your class and dosen't have any special rules tied to it- a plastic sword and a mithril one work the same- but no "more damage vs undead" or "glows when near X" or any of that.
Armor: (Armor does basically nothing, at least, starting armor dosen't. Try to make your choice fit that. Buying armor will get you the better stuff- resist damage, elemental protection, etc.)

You'll get some form of currency to spend. Going to make the official post, I think I'm ready.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Yoink on January 01, 2013, 11:47:59 pm
OKAY GUYS STOP PANICKING I'M BACK

Yeah, so, haven't had internet for a while. Sorry about that. Didn't expect to be away for so long.
Just letting you know I'm back, and then I'll start posting in all the games I'm no-doubt long overdue to post in. Sorry!

Also, I vaguely remember starting a randomly-generated RTD and abandoning it about a third of the way through the first turn as the sheer number of things I had to generate got ridiculous. Then again I am a pretty sucky GM, so you'll probably do a better job than I did. ;)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on January 02, 2013, 05:54:54 am
So as long as I've given up on it, I might as well mention an idea I had:

Gnomedome.

See, here in the evil empire of serpentfolk, we value all peoples. From minotaur slave-soldiers to gnoll slave-soldiers, everyone has a place in our evil empress' domain. Gnomes, for instance, get to serve as vital suppliers of protein and entertainment in death pits.

And that's where you come in. You're a gnome. You're small, you're tasty, and you've been thrown into a death arena to fight each other and various monsters to the death. Good luck!

Of course, as players gained in experience, they'd start getting amusingly competent. Cute little gnomes with eyepatches and tooth necklaces would start cropping up, good strings of rolls would allow ridiculous combat maneuvers no gnome was meant to survive, that stuff. You'd also basically have free reign to dig out your quarters below the arena proper, meaning you could give them some nasty surprises or just come up with contingencies if that's the way you wanted to do it. Do note that gnoll beastmasters would like nothing better than for you to escape, though, so setting up a custom forge or something might be a better short-term goal.

Finally, the magic system would be inspired by Perplexicon. In other words, you manage to acquire a book of magic words, and then have to figure out what you're saying through trial and error.


I am now sad that I don't think I'll be running this. Maybe I should reconsider. :x
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on January 02, 2013, 05:57:30 am
I would be happy if you (or someone else) did.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Empiricist on January 02, 2013, 08:45:36 am
A RTD I created, I haven't finalized the how the stats and skills will be used though I'm leaning towards using a similar system to Einstienian Roulette for those. I figured I might as well post this here since I wouldn't have enough time to run it. I'll probably update this over time since I have my notes are currently scattered.

Schrodinger RTD Draft

Plot:
Spoiler (click to show/hide)

Rules:
Spoiler (click to show/hide)

Classes:
Spoiler (click to show/hide)

Stats
Spoiler (click to show/hide)


Skills
Spoiler (click to show/hide)

RP Status Effects
Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on January 02, 2013, 09:02:33 am
Sounds like a pretty good idea, but there should be an overarching goal of some kind, some kind of nebulous future benefit that you seek to obtain.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Gamerlord on January 02, 2013, 09:06:07 am
I would be interested in playing this, but it requires more RP SEs. May i suggest you take a stroll into TV Tropes?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on January 02, 2013, 05:39:50 pm
I am also interested, though you know not the horror you bring upon yourself by allowing Bay12 to argue with you.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Empiricist on January 02, 2013, 05:56:53 pm
there should be an overarching goal of some kind, some kind of nebulous future benefit that you seek to obtain.
I actually didn't get around to thinking about that as I realized before then that I didn't have enough time to run it, so I just posted it here in case anyone would want to use its concepts or something. It probably would have just allowed the players to decide what their goal was and just adjust the plot to fit those goals.

I would be interested in playing this, but it requires more RP SEs.
The copy I posted was unfinished and just the initial concept. If I ever get the time to run this, I will definitely add more RP SEs and probably modify the mechanism for creating potions to include some risk of adverse effects if done incorrectly.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on January 02, 2013, 07:14:09 pm
I had an idea for this Roll to dodge when I first joined, but I decided to run a minimalist one first. I was just wondering what would people would think about it.

Spoiler (click to show/hide)

For the record, TCM's Syndicate wasn't the inspiration for this.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Gamerlord on January 02, 2013, 08:02:28 pm
Here's some "rules" for that rome rtd i mntioned. Please don't yell at me.  :'(

Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on January 02, 2013, 08:11:38 pm
Sounds interesting. Would the players be together or would they be separate?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Gamerlord on January 02, 2013, 08:33:56 pm
Either. They might work together or apart. There would be a plot, but I would aim for minimum railroading. Players could easily work against the other players for their own ends.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on January 02, 2013, 08:39:19 pm
So would it be political intrigue or military based. Although those tend to overlap.

I just got an idea for a 50 BC ish RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on January 02, 2013, 11:35:44 pm
Made a few changes to this- I'd spoiler it, but the forum doesn't deal with nested Spoilers very well.

Spoiler: Intro (click to show/hide)
Spoiler: General Mechanics (click to show/hide)
Spoiler: GMWS (click to show/hide)
Spoiler: Combat (click to show/hide)
Spoiler: Characters (click to show/hide)
Spoiler: Virtues and Vices (click to show/hide)

Things to do: Actually map the Mansion (Observatory, Library, Kitchen, Dining Hall, Bedrooms... more stuff, look at a Clue board or something! Suggestions welcome) figure out pacing/flow of the game, and last but not least, PLOT.

Aside from the minor things, the big changes here are XP and Virtue/Vices. Basically, I was thinking of how to encourage the players to do things OTHER than investigate evil and barricade themselves in the kitchen- free RP is all well and good, but actual mechanics are better. It also avoids some of the QuickSandbox problem where players that can do anything don't know what to do, and so accomplish nothing.

As far as death/waitlisters, I think I'm going with "if anyone dies, the family loses" and we skip forward a year or five to the next family. Hopefully this will foster some teamwork :P

Any comments/suggestions? The only niggling issue is whether I should think of a skill tree for levelups, but I think I'll just make it up on the spot when needed.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Yoink on January 03, 2013, 01:06:47 am
Still loving that idea, Monk. :)

Actually, I had a possibly-somewhat-similiar idea the other day when trying to think of RTD ideas that fit with the usual RTD acronym... Roll To Demolish, or Roll To Demolish The Haunted House.
Basically what it says on the tin, the players would be a demolitions crew knocking down and bulldozing an ancient, creepy old mansion that's been left disused for years in some prime residential area.

Your crew has been brought in especially by the developers for the job, since for some reason none of the locals would do it despite a hefty paycheck...

I haven't really put any more thought into it since I doubt I could pull something with so much potential off, but hey, just throwin' it out there.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on January 03, 2013, 03:33:20 am
As far as death/waitlisters, I think I'm going with "if anyone dies, the family loses" and we skip forward a year or five to the next family. Hopefully this will foster some teamwork :P

Any comments/suggestions? The only niggling issue is whether I should think of a skill tree for levelups, but I think I'll just make it up on the spot when needed.

Excellent idea about death, Monk. Excellent. I think you should just make up the skills as you go and give players a small choice.


I wish I could find time to run my rtds AND start another one.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on January 03, 2013, 06:38:21 am
As far as death/waitlisters, I think I'm going with "if anyone dies, the family loses" and we skip forward a year or five to the next family. Hopefully this will foster some teamwork :P

Any comments/suggestions? The only niggling issue is whether I should think of a skill tree for levelups, but I think I'll just make it up on the spot when needed.

I think death should be handled like this - when somebody dies, they are "consumed by evil" and become one of the monsters, with an appropriately changed appearance or abilities. That way, dead players would have something to do (such as tormenting their former compatriots) and you wouldn't have to immediately end the current round with a single player's death. Plus, it would help to quicken the approach of the end of the round via player death.

After all, what kind of horror movie is it where nobody dies?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Gamerlord on January 03, 2013, 07:19:11 am
As far as death/waitlisters, I think I'm going with "if anyone dies, the family loses" and we skip forward a year or five to the next family. Hopefully this will foster some teamwork :P

Any comments/suggestions? The only niggling issue is whether I should think of a skill tree for levelups, but I think I'll just make it up on the spot when needed.

I think death should be handled like this - when somebody dies, they are "consumed by evil" and become one of the monsters, with an appropriately changed appearance or abilities. That way, dead players would have something to do (such as tormenting their former compatriots) and you wouldn't have to immediately end the current round with a single player's death. Plus, it would help to quicken the approach of the end of the round via player death.

After all, what kind of horror movie is it where nobody dies?

Maybe dead players of one round could choose to continue in the next as enemies?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on January 03, 2013, 07:21:15 am
Maybe dead players of one round could choose to continue in the next as enemies?

Maybe they could play a sort of suggestion game as the house's horrors with the GM. Coming up with horrible things and all that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on January 03, 2013, 08:08:01 am
As far as death/waitlisters, I think I'm going with "if anyone dies, the family loses" and we skip forward a year or five to the next family. Hopefully this will foster some teamwork :P
Haven't had time to read the rest, but this looks like it could get frustrating rather quickly. Depends on how long rounds are supposed to go normally, I suppose.


In unrelated news, I've been thinking about either reviving Outcast Power (http://www.bay12forums.com/smf/index.php?topic=109296.0) or starting up a new mage game. Thoughts on either?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on January 03, 2013, 08:13:15 am
I- you-...

What, are you stuck in a temporal loop with yourself? You just started another mage themed god game thingy.

(Which I probably won't be participating in because screw god type games. And sandboxes.)


Anyway Define 'mage game'. If it has too many words my eyes will glaze over and I shall look elsewhere.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on January 03, 2013, 08:15:05 am
Both seem like fun, but do you have any ideas for a new one?

If it has too many words I'll read it intently because it'll likely give me more and more ideas.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on January 03, 2013, 08:32:43 am
I- you-...

What, are you stuck in a temporal loop with yourself? You just started another mage themed god game thingy.

(Which I probably won't be participating in because screw god type games. And sandboxes.)


Anyway Define 'mage game'. If it has too many words my eyes will glaze over and I shall look elsewhere.
Yeah, but that's more of a 4x fantasy strategy-themed god game. It doesn't even have an experience system.

When I say "mage game," I mean what most of my games are. You're a mage, then this happens:

[3-4] The ground cracks asunder and neon tentacles reach out to grab you.

You are now paralyzed, blind, and dying. You gain 14 exp. You are now an Adept Summoner!


Also screw god games and sandboxes? What is wrong with you.

In fact, I should make a visual novel RTD just for you. :P


Both seem like fun, but do you have any ideas for a new one?

If it has too many words I'll read it intently because it'll likely give me more and more ideas.
Still thinking on that.

One idea was to make the players rather naval. They start off with their own ship, or at least in an area where travel by sea is the norm, an then go off and have adventures wherever they end up. Possibly on a frontier, so everyplace they visit can be utterly bizarre and filled with cannibals.

Another thing, which I'm not sure if I'm sold on yet, is having a more through list of critter stats. I wonder if having a list of, say, goblin warriors or wolves or undead templates would help give the world more substance and give the players more comparison, since they can say "Oh, yeah, that place is infested with goblins, I know what goblins are/do" or "Oh, yeah, I could probably take down a wolf fairly reliably, that's how tough I am."

Also vaguely reconsidering my spell level system. Traditionally your bonus to rolls is [Skill - Level], but I wonder what [Skill / Level] would look like? Probably just bulkier and less responsive, but I might want to think about it, especially since people tend to have difficulty distinguishing between a level 2 and 3 spell in my games anyway, plus there's usually some leeway, so maybe it is too granular...

Finally, still thinking about the specifics of the world as it relates to the players. How much civilization should there be, how much plot, how much sandbox, how much railroading, that sort of thing.


Of course, some of this applies to reviving Outcast Power also.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on January 03, 2013, 10:05:46 am
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on January 03, 2013, 10:48:37 am
I've decided to continue my work on my Roll To Dodge game.
Transformation Trouble!
A Game Of Changes!
Spoiler:  Character sheet (click to show/hide)
I also decided on my wound system
Spoiler:  Permanent scaring (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on January 03, 2013, 11:08:56 am
As far as death/waitlisters, I think I'm going with "if anyone dies, the family loses" and we skip forward a year or five to the next family. Hopefully this will foster some teamwork :P

Any comments/suggestions? The only niggling issue is whether I should think of a skill tree for levelups, but I think I'll just make it up on the spot when needed.

I think death should be handled like this - when somebody dies, they are "consumed by evil" and become one of the monsters, with an appropriately changed appearance or abilities. That way, dead players would have something to do (such as tormenting their former compatriots) and you wouldn't have to immediately end the current round with a single player's death. Plus, it would help to quicken the approach of the end of the round via player death.

After all, what kind of horror movie is it where nobody dies?

I should note that the round doesn't immediately end when a family member dies- it just means that even if they survive/escape/thwart evil, the players still lose their spots to the next players on the waitlist after the current threat is resolved, presumably leaving the Mansion at the first opportunity to mourn their loss/find foster parents/live with wolves in the forest.

In fact, I should make a visual novel RTD just for you. :P

DOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOIT

Also, I do like the idea of a more thorough bestiary like you described, and it's the kind of thing I'd tell myself to do because it's a good idea but never get around to because it's a lot of work.

@ Roll to Twit  lololol
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Doomblade187 on January 03, 2013, 11:48:07 am
Just start Roll to Twit. Please.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on January 03, 2013, 12:23:56 pm
Lawas you are the most amazing person.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on January 03, 2013, 12:39:38 pm
Also screw god games and sandboxes? What is wrong with you.
In fact, I should make a visual novel RTD just for you. :P

I've discovered that my greatest problem with sandbox and god games is that you cannot derail a train you have yourself built.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on January 03, 2013, 01:50:41 pm
Also screw god games and sandboxes? What is wrong with you.
For reference, he's one of the players who chose to quit RTD of the Dragon. One of the first, I think.

But I can definitely see where he's coming from. RTD of the Dragon achieved almost nothing in its entire lifetime. It achieved something: Players as dragons. But it had no plot. No substance. No direction. I won't run an RTD like it again, not without a serious plot plotted (heh) in the background.

Of course, it could have just been me being a crappy GM. That's also always a possibility.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on January 03, 2013, 03:17:26 pm
No, I think RTD of the Dragon is actually a great exercise I would recommend to any GM. Which is the ability to come up with interesting things for the players based off their actions and rolls rather than the world you've already built. Wasn't quite my thing, but sandbox games can be hard to run. With exceptions.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on January 03, 2013, 04:35:19 pm
No, I think RTD of the Dragon is actually a great exercise I would recommend to any GM. Which is the ability to come up with interesting things for the players based off their actions and rolls rather than the world you've already built.
I... don't really remember doing much or any of that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on January 03, 2013, 04:38:44 pm
No, I think RTD of the Dragon is actually a great exercise I would recommend to any GM. Which is the ability to come up with interesting things for the players based off their actions and rolls rather than the world you've already built. Wasn't quite my thing, but sandbox games can be hard to run. With exceptions.
So making stuff up as you go along. Tend to do that way to often.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on January 03, 2013, 04:55:16 pm
No, I think RTD of the Dragon is actually a great exercise I would recommend to any GM. Which is the ability to come up with interesting things for the players based off their actions and rolls rather than the world you've already built. Wasn't quite my thing, but sandbox games can be hard to run. With exceptions.

I'm actually doing that with Life Begins At Death. I roll for everything - locations, loot, people the players meet, their reactions to the players and so forth. The result is frequently madness, though the players seem to like meeting all sorts of weird things just fine. Well, that is, until most of them lost their characters to horrible misadventure as a result of one too many 1s.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on January 04, 2013, 03:54:20 am
Just start Roll to Twit. Please.

I'd like to, but I should really finish one of my other games first or they'd all get less than one update a week.


Gosh, DH. Where is the blushing emoticon?

;)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on January 05, 2013, 12:06:58 am
Spoiler: Mansion First Floor (click to show/hide)

Alrighty, so there's that. Look good? Legible? Eyes not bleeding? I swear the geometry is totally Euclidean, if not precisely to scale.

Second floor will feature the Lounge, Study, Library, and Billiards Room (since my knowledge of what rich people houses are like is based on Clue) and as many bedrooms as I can stuff in there, as well as Stairs to Attic. The Attic and Cellar don't need maps, I think, since they're each just a really big room crammed full of crap and monsters. Similarly The Hedge Maze, Observatory, Tennis Court and blah blah blah are all areas outside the Mansion proper that don't really need their own map, assuming the family doesn't decide to flee the obviously haunted mansion and camp out in the shed the rest of the winter.

Any rooms that I'm missing or would be cool to add? Since the plot is setting-based, I figured I should start with figuring out what rooms are in the Mansion and the surrounding area.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Gamerlord on January 05, 2013, 12:16:05 am
A Gymnasium?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on January 05, 2013, 12:21:55 am
Maybe an indoor pool, sauna, or jacuzzi? Something of that nature, anyway.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on January 05, 2013, 03:29:14 am
There has to be a trophy room, definitely. And the cellar has to have lots of wine in it.

Also, what's that red triangular unmarked space? Just bricked up or a chimney?

Finally, that's going to be a pretty unusual-looking mansion.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on January 05, 2013, 06:06:24 am
Should probably have a creepy faces room. Hallway full of paintings, room full of busts, just anything that's probably supposed to be classy or cultured but makes you wonder why they would ever make something like this during a rainstorm.

And yes, definitely a trophy room. Maybe even two! One for tribal relics and possibly strange puzzle boxes, another for stuffed animal heads that staaaaaaaaaaaaaaaaaare at you while you're trying to enjoy the fire in your big red chair. Also a musket over the mantlepiece, naturally.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tiruin on January 05, 2013, 06:12:28 am
Should probably have a creepy faces room. Hallway full of paintings, room full of busts, just anything that's probably supposed to be classy or cultured but makes you wonder why they would ever make something like this during a rainstorm.

And yes, definitely a trophy room. Maybe even two! One for tribal relics and possibly strange puzzle boxes, another for stuffed animal heads that staaaaaaaaaaaaaaaaaare at you while you're trying to enjoy the fire in your big red chair. Also a musket over the mantlepiece, naturally.
Ugh, no trophy room can be a trophy room without that plush red carpet and the sidetable for that nice mug you've always been wanting to drink from but couldn't.

Also, a glass case. Because nothing is better to display your possessions than a breakable glass case!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: ExKirby on January 05, 2013, 05:12:08 pm
Guys, something's just occured to me

Anything goes, but if you take an idea from here, you have to credit the thread.

Has anyone actually done this ever
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on January 05, 2013, 05:16:56 pm
Nope.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on January 05, 2013, 07:38:00 pm
Most likely because not many people take ideas from here. At least as far as I can tell.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on January 05, 2013, 09:45:36 pm
Guys, something's just occured to me

Anything goes, but if you take an idea from here, you have to credit the thread.

Has anyone actually done this ever

I don't know as I've ever taken an idea from here that I didn't pitch myself- Haunted Mansion: Better Name Needed RTD will be the first. I may or may not credit this thread, I don't know as it needs the publicity. I'll certainly credit Baldman, without whom my current round of terrible decisions would not be possible.

There has to be a trophy room, definitely. And the cellar has to have lots of wine in it.

Also, what's that red triangular unmarked space? Just bricked up or a chimney?

Finally, that's going to be a pretty unusual-looking mansion.

From looking at floorplans online, weird angles like that tend to get squared off just to keep the room from having a ludicrously sharp corner. I'm sure it's used for pipes and electricity and the like and nothing sinister at all, I promise. *cough*

There is a certain logic behind the shape of the Mansion, which may or may not be explained in play.

Should probably have a creepy faces room. Hallway full of paintings, room full of busts, just anything that's probably supposed to be classy or cultured but makes you wonder why they would ever make something like this during a rainstorm.

And yes, definitely a trophy room. Maybe even two! One for tribal relics and possibly strange puzzle boxes, another for stuffed animal heads that staaaaaaaaaaaaaaaaaare at you while you're trying to enjoy the fire in your big red chair. Also a musket over the mantlepiece, naturally.
Should probably have a creepy faces room. Hallway full of paintings, room full of busts, just anything that's probably supposed to be classy or cultured but makes you wonder why they would ever make something like this during a rainstorm.

And yes, definitely a trophy room. Maybe even two! One for tribal relics and possibly strange puzzle boxes, another for stuffed animal heads that staaaaaaaaaaaaaaaaaare at you while you're trying to enjoy the fire in your big red chair. Also a musket over the mantlepiece, naturally.
Ugh, no trophy room can be a trophy room without that plush red carpet and the sidetable for that nice mug you've always been wanting to drink from but couldn't.

Also, a glass case. Because nothing is better to display your possessions than a breakable glass case!

Yesssss. Upstairs will definitely have a creepy painting hallway, and I think I'll stuff the Study and Lounge with all that crazy 1900's Eldritch Gentleman Adventurer crap. I'm currently working on detailing descriptions of each room and the contents within.

Maybe an indoor pool, sauna, or jacuzzi? Something of that nature, anyway.

The first draft had the Ballroom actually being an indoor swimming pool, which is why the main toilets are next to it. Ultimately decided to go with the stuffier rich guy equivalent to play up how old the Mansion is.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Nicholas1024 on January 06, 2013, 07:12:12 pm
Alright, Roll to Time Travel has been posted. :)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on January 06, 2013, 09:36:04 pm
Hmm... One thing about old mansion rooms is that the kitchen is huge but the actual cooking space is compact compared to the EXTRAVAGANT dining hall.

You know, the Old Chateau in Pokemon (gen IV) had a nice little easter egg. The dining room had a ghost appear, then you went and searched the trash can- got an antidote. You could also get a healing item, some kind of food I think.

It leads you to think that the people who dined there were poisoned.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on January 07, 2013, 11:31:36 am
So, I'm going to be starting up the Maicka RTD soon, and, as OREOSOME has Pre-Inned, he gets first choice on robe when I put the thread up. The actual game will likely take a bit to actually start up, as I'll have to make a few maps, in order to show who is where, etc., etc.

But the real reason I'm here is to ask how one would make a poll?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on January 07, 2013, 04:05:35 pm
Depends on what you want to do. Just remember that you never ever will get rid of it.

Anyway, about pitching ideas.

Over the top: A trench RTD.

Four soldiers, their captain and their leutenant need to try and survive the horrific conditions of the trenches. World War I was a disastrous war, but no fate is a more certain death than being sent over the top to attack the enemy lines. Aside from not being send to their death's, all characters need to accomplish another goal. Finding something to eat (rat), finding something edible to eat (probably rat), or even finding something tasty to add (rat with pepper and salt) or other nessicities for human survival.

Organisation is similair to Iawatooshort's Priest RTD. Each episode, there's one captain, a leuitenant and four soldiers. Points can be accumulated, and hopefully you won't get shot.

PN: Blackadder
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on January 07, 2013, 04:07:58 pm
Yes ebbor that sounds nice and is a good idea.

And I also thought aha Blackadder.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on January 07, 2013, 04:22:39 pm
I've seen poor lawas spelt that way several times, so just in case anyone forgets, it's LAwastooshort.

Because la was too short of a username.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on January 07, 2013, 04:31:41 pm
heehee thank you ffs. I'm too polite to tell anyone myself ;)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on January 07, 2013, 06:08:21 pm
Over the top: A trench RTD.

Four soldiers, their captain and their leutenant need to try and survive the horrific conditions of the trenches. World War I was a disastrous war, but no fate is a more certain death than being sent over the top to attack the enemy lines. Aside from not being send to their death's, all characters need to accomplish another goal. Finding something to eat (rat), finding something edible to eat (probably rat), or even finding something tasty to add (rat with pepper and salt) or other nessicities for human survival.

Organisation is similair to Iawatooshort's Priest RTD. Each episode, there's one captain, a leuitenant and four soldiers. Points can be accumulated, and hopefully you won't get shot.

PN: Blackadder

Sounds interesting. The waitlist turnover time would probably be fast because even if guys are injured seriously they'd have to be taken off.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on January 07, 2013, 07:12:04 pm
I sort of want to run a futuristic moonshining game.

Different locations offer different bonuses/challenges, and players in the same location can help each other... or hinder them if they really wanted to, but that's bad for business.

Three different systems in the game can be upgraded/added to to make your still the best.
1.Stealth. This determines how detectable your still is, and how likely it is to be found if there's anyone in the area.

2. Weapons. If your still is found or depending on threat on your "embark", you'll probably have to fight for it rather than go to jail. You're just as well armed as the police, if not better, once you're really up and running.

3. The still itself. I don't know anything about a still other than it makes booze, and involves a coil where alcohol vapor goes through it and is cooled by water. That would require studying. However, the futuristic setting allows for much more technology to be used, such as ice or even liquid nitrogen cooling, at the least.

---

The end result is a run of moonshine. Each part of the still affects the alcohol, and the end product is named and given a number depending on run (01 being the first, 02 the next, etc.)

The goal is to not get caught and save up enough money to open a "legitimate" distillery.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on January 07, 2013, 07:21:54 pm
The goal is to not get caught and save up enough money to open a "legitimate" distillery.
If you can open a legitimate distillery than why would people want to buy a product that could make them go blind?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on January 07, 2013, 07:40:00 pm
The goal is to not get caught and save up enough money to open a "legitimate" distillery.
If you can open a legitimate distillery than why would people want to buy a product that could make them go blind?
Cigarettes are legal.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on January 07, 2013, 07:44:25 pm
Presumably if it's legal they'll make sure that the brewed batches are not even nearly as dangerous.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on January 07, 2013, 07:45:48 pm
That's more of a placeholder goal, but yes? The answer is yes. Legitimate means more "the government is off my back so as long as I keep it just legal enough..." and less "oh god it's the cops."
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on January 07, 2013, 10:22:15 pm
I've seen poor lawas spelt that way several times, so just in case anyone forgets, it's LAwastooshort.

Because la was too short of a username.

mind = blown


Actually now that I think about it, I think I KNEW that, but whatever. Ia Ia wastooshort fhtagn!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Person on January 07, 2013, 10:48:49 pm
Over the top: A trench RTD.

Four soldiers, their captain and their leutenant need to try and survive the horrific conditions of the trenches. World War I was a disastrous war, but no fate is a more certain death than being sent over the top to attack the enemy lines. Aside from not being send to their death's, all characters need to accomplish another goal. Finding something to eat (rat), finding something edible to eat (probably rat), or even finding something tasty to add (rat with pepper and salt) or other nessicities for human survival.

Organisation is similair to Iawatooshort's Priest RTD. Each episode, there's one captain, a leuitenant and four soldiers. Points can be accumulated, and hopefully you won't get shot.

PN: Blackadder
So, I'm going to be starting up the Maicka RTD soon, and, as OREOSOME has Pre-Inned, he gets first choice on robe when I put the thread up. The actual game will likely take a bit to actually start up, as I'll have to make a few maps, in order to show who is where, etc., etc.

But the real reason I'm here is to ask how one would make a poll?
These interest me. Also I believe you check your first post and there's an option in it. Been awhile since I've made a thread to check. You might have to just select edit.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on January 07, 2013, 10:52:56 pm
Well, the Sign Ups are up for mine. And I also found out that I'm either an idiot or partially blind, as the button is at the top of the page. :P I think 5 of the robes have been claimed, but I'm not sure. I'll have to check. Either way, you're welcome to join.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on January 07, 2013, 10:55:41 pm
Ooh, Magicka RTD? I call IN.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on January 08, 2013, 12:54:29 pm
Well, go quick! There are only 6 robes left!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on January 09, 2013, 12:08:50 am
The OP makes note of #bay12rtd but there are very good reasons you should not join us there.

Spoiler: Reasons (click to show/hide)
Spoiler: More reasons (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on January 09, 2013, 12:35:59 am
Nonsense, Taric would just say ':P' and fall silent once more.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on January 09, 2013, 06:58:24 am
I knew that place was awesome because of the OOC quotes I occasionally see coming out of it, but now I have comic proof also.

One of these days I'll finally bother to join and see it myself.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on January 09, 2013, 09:38:37 am
Though nowadays it's ##bay12rtd, 'cos Caellath is a weakling coward who fears the wrath of non-existant freenode police. #BAY12RTD FOREVER DAMNIT.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Gamerlord on January 09, 2013, 07:36:04 pm
How the hell do you even get there?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on January 09, 2013, 07:39:12 pm
How the hell do you even get there?

http://www.bay12forums.com/smf/index.php?topic=80900.msg2128456#msg2128456
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Spinal_Taper on January 09, 2013, 07:39:40 pm
How the hell do you even get there?
It's an IRC. Freenode.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Gamerlord on January 09, 2013, 07:43:51 pm
How the hell do you even get there?

http://www.bay12forums.com/smf/index.php?topic=80900.msg2128456#msg2128456

NOW I got it. Last time I tried, the hash symbol became a pound symbol.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on January 10, 2013, 02:47:55 pm
Just gonna advertise here that there's one spot left in the Magicka RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on January 11, 2013, 08:34:22 pm
Particularly directed at monk and freeform so as not to spam my own thread but it's also an idea so can go here - I was struck whilst "drawing" by the terrible awesomeness of the idea of a Telephone Comics style rtd, where one gm writes the results and "plot", the next draws it, and the last one dialogues it. Without, obviously, receiving any explanations. It would be silly. And hard work.

Anyway, I enjoyed that and wish I had a tablet.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on January 11, 2013, 08:42:02 pm
So I was reading a book, and thought that something the lines of a "Street Gangs of Rome, 55 BC" would be cool. Basically in that time period there were two politicians who decided to organize street gangs to keep them in charge.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Fniff on January 12, 2013, 12:30:47 am
I have an idea for an RTD that combines Mafia and Roll To Dodge.

During the day it's classic RTD with villagers investigating the murders and getting rolls, but during the night the mafia takes their actions without rolls. I'm not entirely sure how that would work out, though. Any suggestions?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on January 12, 2013, 08:21:08 am
I have an idea for an RTD that combines Mafia and Roll To Dodge.

During the day it's classic RTD with villagers investigating the murders and getting rolls, but during the night the mafia takes their actions without rolls. I'm not entirely sure how that would work out, though. Any suggestions?
MAybe have how successful the investigation/murder was or something?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Doomblade187 on January 12, 2013, 10:38:36 am
I have an idea for an RTD that combines Mafia and Roll To Dodge.

During the day it's classic RTD with villagers investigating the murders and getting rolls, but during the night the mafia takes their actions without rolls. I'm not entirely sure how that would work out, though. Any suggestions?
Or maybe just use the day turn to investigate instead of questioning one another, or in addition to that?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on January 12, 2013, 11:01:51 am
Or you could split the things apart. A day, a traditionall RTD, where the group of people has to accomplish something (Make sure trust is important here). At night, the werewolves come out and devour someone.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on January 12, 2013, 02:24:38 pm
I came up with an excellent way to provide hilarity when my RTD is boring.

Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on January 12, 2013, 02:41:52 pm
Some of those should have their own rolls such as one and sixty, you get those and roll on another table.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Mr.Zero on January 12, 2013, 08:01:39 pm
I have an idea for an RTD that combines Mafia and Roll To Dodge.

During the day it's classic RTD with villagers investigating the murders and getting rolls, but during the night the mafia takes their actions without rolls. I'm not entirely sure how that would work out, though. Any suggestions?
Or maybe just use the day turn to investigate instead of questioning one another, or in addition to that?

i remember that one game used that, or a version of that. It was made by meph i think? Tiruin proved to be a ghoul in the end, 3 teams (Werewolves, knights, witches), a skeleton you could vote for and some other wonky stuff. Good read though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Fniff on January 12, 2013, 08:05:01 pm
I'm thinking there should be just two teams. Maybe a few special roles like cop and medic, but those would have impacts in both modes of gameplay as well. If the werewolves/mafia (I'm leaning werewolves) try to mount a day assault (For whatever reason), the cop could be the only person in the town with a gun, but he'd have his regular ability of investigation during the night.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Doomblade187 on January 12, 2013, 08:57:59 pm
I'm thinking there should be just two teams. Maybe a few special roles like cop and medic, but those would have impacts in both modes of gameplay as well. If the werewolves/mafia (I'm leaning werewolves) try to mount a day assault (For whatever reason), the cop could be the only person in the town with a gun, but he'd have his regular ability of investigation during the night.

Or, since this is an RTD, the other citizens could have guns (hunting rifles, shotguns, etc.), but the Policeman gets a +1/+2 to combat rolls during the day?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on January 12, 2013, 09:48:47 pm
I came up with an excellent way to provide hilarity when my RTD is boring.

Spoiler (click to show/hide)

slowclap.gif
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tiruin on January 12, 2013, 10:31:51 pm
I came up with an excellent way to provide hilarity when my RTD is boring.

Spoiler (click to show/hide)

slowclap.gif
Could you provide the whole list? I only managed to load until 25 and then the whole gif loaded...

I've never seen Darvi's Revenge before though. :3

/me loves this idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on January 12, 2013, 10:34:29 pm
Could you provide the whole list? I only managed to load until 25 and then the whole gif loaded...

I've never seen Darvi's Revenge before though. :3

/me loves this idea.

It goes up to 100 now so I can roll a d%. (http://i.imgur.com/m3X9H.png)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on January 12, 2013, 11:05:38 pm
Oh god, not 100.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on January 12, 2013, 11:20:12 pm
Poor Toaster
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on January 12, 2013, 11:37:06 pm
Just saw 89. Immediately thought of this. (http://awkwardzombie.com/index.php?page=0&comic=082712)

73 what.

67 oh god. If only Ochita were more deranged. I should start adding that as a feature to my games, except from what I hear most people would be far more lenient and kind than me.

Nowwwwwww I see why poor Toaster. That's what led me to reading this whole thing. YES FROM THE BOTTOM UP WHAT OF IT.

I'm guessing I'd get 62 if I'd read or played in Speedograd.

55 sounds hilarious and like it should be combined with 61 and at all times, depending on how far outside Mario you go for it.

45, lol.

34-37 are... interesting. I swear some of these sound like mechanics I should use as core features of a game. Narrative RTD maybe? Or maybe Jackass Fantasy Tropes RTD. Parody-ish except I tend to despise parodies, this would just be a world where everyone's a jackass. Maybe that's just a parody I don't hate or that isn't trying too hard or that has substance beyond HAHA REMEMBER WHEN THIS HAPPENS GUYS?, I don't know.


So yes, I approve of further randomizing your RTD which I should probably join anyway but which has like eight people on the waitlist already and I haven't been following.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on January 12, 2013, 11:59:22 pm
Irony, I've been in it the entire time and I have no clue at all what's going on. Every character but mine and I think Theros's (whoever is playing Joe the Toad, anyway) has their own plotline to follow separate from what I guess is the main plot, so you wouldn't be out of place. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: ExKirby on January 14, 2013, 03:55:26 pm
I think we can only agree that we need more RTDs like freeform's.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tiruin on January 15, 2013, 12:59:48 am
I think we can only agree that we need more RTDs like freeform's.
Meaning, more Plot RTDs which are free enough to live on their own. Minus the art (Because epic art is unmatched...), this board needs more RTDs with the holistic essence of a real game. Not saying its lacking right now, but its something which is a recurring principle. :D
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on January 15, 2013, 01:10:14 am
I think we can only agree that we need more RTDs like freeform's.
Meaning, more Plot RTDs which are free enough to live on their own.
Which means what, exactly?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tiruin on January 15, 2013, 01:11:39 am
Meaning as the GM, you don't twist yourself into dead ends.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on January 15, 2013, 01:21:41 am
I'm sorry, but your definition is still too vague to me.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Mr.Zero on January 15, 2013, 07:52:36 am
I'm sorry, but your definition is still too vague to me.

yeah that. I'd like to know also what you mean.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on January 15, 2013, 09:04:04 am
Dunno what Tiruin means, but I think every GM should just do what works for them ???
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on January 15, 2013, 03:34:42 pm
I think what he's getting at is putting players in a setting and letting them run free
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on January 15, 2013, 03:40:47 pm
We could probably debate for days what Tir meant; it's likely that the meaning just didn't translate to English very well. :P I'll proceed under the assumption the statement meant RTDs based on existing things but not following them exactly, like MKW is.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: BlasterKyubey210 on January 15, 2013, 03:52:55 pm
Mmm, is there really a good balance between Player Cap and Lehtality?

Something's bugging me and I'm not sure what you think: In my RtD Game (Super Robot Taisen RtD Adventure Reboot), I'm debating between boosting the cap up to 8, and making Pilot Slaying more likely... although making luck effects reduced for more players seems nice.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on January 15, 2013, 04:07:31 pm
Mmm, is there really a good balance between Player Cap and Lehtality?

Something's bugging me and I'm not sure what you think: In my RtD Game (Super Robot Taisen RtD Adventure Reboot), I'm debating between boosting the cap up to 8, and making Pilot Slaying more likely... although making luck effects reduced for more players seems nice.

Don't kill players left and right if you have character development. That's kind of important. Have a real possibility of death for players, but don't go overboard.

Also, only add more players if you know you can handle it. I wouldn't advise having more than 6 players if you have an RTD that requires all of them to post an action for a turn to commence.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on January 15, 2013, 05:12:02 pm
I second this very sensible post. I don't even go up to six now.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on January 15, 2013, 05:32:00 pm
I think what he's getting at is putting players in a setting and letting them run free
Don't 90% of RTDs, especially the open world ones, already let them run free?

Mmm, is there really a good balance between Player Cap and Lehtality?
Don't kill players left and right if you have character development. That's kind of important. Have a real possibility of death for players, but don't go overboard.
This. If the value of a player's character is worth a damn, don't throw it away as easily as a character made on the go. Especially if the character sheet is large.

As for the player cap, it depends on how much time you have to write turns and whether the amount of players already in is a burden or might be a burden in the future. Also consider that more players=more people that you have to wait on.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on January 15, 2013, 05:34:02 pm
I want to join, even if I must be waitlisted.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Doomblade187 on January 15, 2013, 05:46:31 pm
Luckily, I seem to have a system that works for me as for turn updates, so I can handle 7-8, especially if I start putting it together with only 4 posts, and waiting for the rest, and having a handy reference sheet, but I fully understand how long it can take to do a turn. I would be struggling with 9+ probably. Though it helps that the players are expedient.

That brings us to another point- how much you actually have to write per turn. More serious RTDs will take longer due to the simple fact that there's (usually) more to write.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Mr.Zero on January 15, 2013, 05:53:55 pm
5 or 6 players is the ideal number for any RTD. 4 if you;re lazy, but 5 or 6 if you want to practice a bit and still offer enough interaction between the players.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on January 15, 2013, 07:06:03 pm
Depending on the game I can run 8, but in my current I'm running only 4 (6, later) mainly due to the fact that I rarely do updates in a timely manner. Days go by with nothing, then a burst of four turns in a day, then silence again. It's all on me, really, the delays, and I try not to abandon it.

By the way, it IS still going. I've actually found this one enjoyable to run.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on January 15, 2013, 07:27:43 pm
That brings us to another point- how much you actually have to write per turn. More serious RTDs will take longer due to the simple fact that there's (usually) more to write.
You also have to consider that some actions deserve more than others. Inspecting a generic door does not really deserve as much effort as, say, inspecting a room in an undead-infested tomb.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Urist McBeanie on January 15, 2013, 08:13:22 pm
Here's a link to my "Random RTD" I talked about a little while ago: here (http://www.bay12forums.com/smf/index.php?topic=121751.0)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on January 16, 2013, 04:54:27 pm
I have decided to shelf the Mansion RTD for now since now that I'm not-sick I'm not in the mood for horror. However, among my circle of friends February is Gurren Lagann month, and even now I find myself being drawn to all things involving giant robots and explosions. February, just 15 days away. If only I had an RTD idea for that ready to go.

Oh wait.

Roll to Pierce the Heavens! (http://www.youtube.com/watch?v=3mDJbF0HOIA&feature=related)

Players are pilots of Ganmen, Humongous Mecha (http://tvtropes.org/pmwiki/pmwiki.php/Main/HumongousMecha) powered by the Fighting Spirit of the pilot. Each Ganmen has special abilities that consume Fighting Spirit- Fighting Spirit is restored in small amounts every time a player rolls a 6, or in larger amounts when they hear a successful Friendship Speech (http://tvtropes.org/pmwiki/pmwiki.php/Main/ThePowerOfFriendship). Pilot Classes include Brawler, a durable close range specialist with regenerative abilities, Boomstick, a ranged class that specializes in high damage and Macross Missile Massacres (http://tvtropes.org/pmwiki/pmwiki.php/Main/MacrossMissileMassacre), and Hero, a class that gives more potent Friendship Speeches and can demoralize the Fighting Spirit of his foes.

Sidenote, who else has done a Humongous Mecha RTD? I'd like to see the rules they used and how it worked out for them.

So yeah, this has been percolating through my brain for... wow, almost 6 months now? Huh. Anyway- Stream of Consciousness Game Design with Monk IV: And Now For Something Completely Different!

-snip-

Spoiler: Setting (click to show/hide)
Spoiler: Players and Combat (click to show/hide)
Spoiler: Abilities and Armament (click to show/hide)

So yeah, this is happening. Right now. (http://www.bay12forums.com/smf/index.php?topic=121792.0) Give a holler if you see anything horribly imbalanced- we won't be at the giant robot fun times right away since I'll be weeding through applicants in the Gatleos fashion.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on January 16, 2013, 09:40:23 pm
So, I am once again contemplating an RTD, and once again struggling with certain parts of it.

Spoiler: The Dungeon (click to show/hide)
Spoiler: The Town (click to show/hide)
Spoiler: Stats and Combat (click to show/hide)
Spoiler: Leveling Up (click to show/hide)


TL;DR Roguelike RTD: Minecraft Edition.


Now, as for the things I need help with:

1. Leveling. I still don't know exactly how it should work, both in terms of what conditions grant experience and how experience is spent/applied.
2. Food benefits. Should it be a separate limiter for how long you can be in the dungeon/how much of your town labor needs to be devoted to farming? Or just a way to counter some of the wear and tear you experience in the dungeon?
3. Morale benefits. Why do you want a cozy room at the inn instead of a pleasant hole in the pigpen? I don't know; presumably either stat bonuses or experience gain bonuses. Could also possibly unlock higher tiers of abilities or similar, which brings me to the big one:


4. Classes.

As you might have noticed, there's only 2 stats. What's more, they both more or less equal the same basic thing- more power/toughness. This makes it difficult for players to be distinguished from one another in a meaningful fashion.

Fortunately, there's special abilities. Or at least, I think there are- I've been having trouble coming up with exactly what they should do or how they should work. This is complicated somewhat by the fact that I was hoping you could change and level classes, just in case you want to become a Necromancer-Priest or Warrior-Rogue. Alternatively, it might make more sense to have abilities item-based, either permanently or until you level them enough to not need the item anymore.

This is really the only aspect I'm completely scattered on. Everything else I know at least the basics on, but Abilities could go any which way at the moment.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on January 16, 2013, 09:51:17 pm
I'd play it.

I've been introduced to a new race/class combo I want to play. Can we choose our race/class?



Other than that, I'd like some abilities to be intristic to the class as a level system, abilities requiring certain item requirements,  and maybe unique powers bestowed by *Generic recurring one use macguffins*.

I'm not sure if that actually helps at all.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on January 16, 2013, 09:53:01 pm
So, I am once again contemplating an RTD, and once again struggling with certain parts of it.

Spoiler: The Dungeon (click to show/hide)
Spoiler: The Town (click to show/hide)
Spoiler: Stats and Combat (click to show/hide)
Spoiler: Leveling Up (click to show/hide)


TL;DR Roguelike RTD: Minecraft Edition.


Now, as for the things I need help with:

1. Leveling. I still don't know exactly how it should work, both in terms of what conditions grant experience and how experience is spent/applied.
2. Food benefits. Should it be a separate limiter for how long you can be in the dungeon/how much of your town labor needs to be devoted to farming? Or just a way to counter some of the wear and tear you experience in the dungeon?
3. Morale benefits. Why do you want a cozy room at the inn instead of a pleasant hole in the pigpen? I don't know; presumably either stat bonuses or experience gain bonuses. Could also possibly unlock higher tiers of abilities or similar, which brings me to the big one:


4. Classes.

As you might have noticed, there's only 2 stats. What's more, they both more or less equal the same basic thing- more power/toughness. This makes it difficult for players to be distinguished from one another in a meaningful fashion.

Fortunately, there's special abilities. Or at least, I think there are- I've been having trouble coming up with exactly what they should do or how they should work. This is complicated somewhat by the fact that I was hoping you could change and level classes, just in case you want to become a Necromancer-Priest or Warrior-Rogue. Alternatively, it might make more sense to have abilities item-based, either permanently or until you level them enough to not need the item anymore.

This is really the only aspect I'm completely scattered on. Everything else I know at least the basics on, but Abilities could go any which way at the moment.
Already? What happened to the Golden Dragon one?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on January 16, 2013, 09:55:14 pm
*Sudden recollection.*


God dammit Irony, FOCUS!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on January 16, 2013, 09:57:47 pm
*Sudden recollection.*


God dammit Irony, FOCUS!
I remember so many promising RTDs, dead by the third page.
It's your choice of course, it's just regrettable that they didn't continue; they weren't bad.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on January 16, 2013, 10:02:31 pm
I'd play it.

I've been introduced to a new race/class combo I want to play. Can we choose our race/class?
Yes, and trying to hash out custom classes with players is certainly something I'd be interested in, but I figure I need to work out how basic classes work to have a framework and starting point for the new ones.

Race was not intended to have any overt effects, but it might come up. There were also [REDACTED] so I guess the notion of races being concretely different from each other has some precedent.

Finally this combo better not be your current avatar, because Jesus Christ.


Other than that, I'd like some abilities to be intristic to the class as a level system, abilities requiring certain item requirements,  and maybe unique powers bestowed by *Generic recurring one use macguffins*.

I'm not sure if that actually helps at all.
"Instrinsic to the class as a level system" is kind of hard to parse. You mean all Level 7 Warriors gain Bash, or similar?

By item requirements, do you mean heavy armor is needed for Defend or you can only Giga Slash with a sword? Amusingly, this also touches on another issue I had- if an item gives raw stats (+2 Str, +1 HP), it's better for the opposite class you'd expect. +2 HP Platemail would be AWESOME for someone with 13 Str and 2 HP, for instance, while kinda meh for someone with 4 Str and 6 HP. So either armor and shields all need to give Str while dual katars grant HP, or more likely items will be scaling (+1/2 HP as Str) or have bizarre stat limiters to function (+2 HP, <6 Str).

Not sure I like the idea of Tomes of Fireball or similar, due to loot distribution issues. And, well, general loot power issues in general. You've touched on the [REDACTED] I mentioned earlier though.


Already? What happened to the Golden Dragon one?
Hah, that's still alive, it's just been clubbed by RO2 for the moment. I'll get on that soon...


*Sudden recollection.*


God dammit Irony, FOCUS!
Nooooooooooooooo!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on January 16, 2013, 10:04:21 pm
Finally this combo better not be your current avatar, because Jesus Christ.

He can't save you now! I'm so happy Irony! So happy! And soon you will be too!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on January 16, 2013, 10:05:33 pm
Already? What happened to the Golden Dragon one?
Hah, that's still alive, it's just been clubbed by RO2 for the moment. I'll get on that soon...
Good to hear. I was enjoying the staring contests.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on January 16, 2013, 10:19:01 pm
So how much player input does the combat system take? Is it round by round decision making, or is it "reevaluate your course of action whenever you take damage"?

Also, I don't consider the Platemail to be an odd fit for the high STR guy you posited- he's using equipment to cover his weaknesses, same as the weak guy using better weapons.

I'm a fan of "generic lumps of XP, spend as you will" for games like this

I think food could be a useful limiter on total time in dungeon, even if many of the early dungeon runs end due to the need for healing.

I'm particularly intrigued by the Town idea- I think there's a lot of potential there for an interesting metagame. Ideally, your exploits in bettering your house would have a direct impact on doing better on subsequent dungeon runs. Upgrading your house with an Alchemist's lab you use to make healing potions, which you sell to other players and/or take with you on your next run, that sort of thing. The whole thing kinda screams for a sweet crafting system to me.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on January 16, 2013, 11:30:55 pm
So how much player input does the combat system take? Is it round by round decision making, or is it "reevaluate your course of action whenever you take damage"?
This was the other reason I wanted special abilities- combat is too linear at the moment.

Also, I don't consider the Platemail to be an odd fit for the high STR guy you posited- he's using equipment to cover his weaknesses, same as the weak guy using better weapons.
But this means all your paladins will be wearing sinister-looking leather and wicked daggers, while your assassins will be wearing shining platemail and carrying a tower shield. :P

I'm a fan of "generic lumps of XP, spend as you will" for games like this

I think food could be a useful limiter on total time in dungeon, even if many of the early dungeon runs end due to the need for healing.
Noted.

I'm particularly intrigued by the Town idea- I think there's a lot of potential there for an interesting metagame. Ideally, your exploits in bettering your house would have a direct impact on doing better on subsequent dungeon runs. Upgrading your house with an Alchemist's lab you use to make healing potions, which you sell to other players and/or take with you on your next run, that sort of thing. The whole thing kinda screams for a sweet crafting system to me.
I was originally thinking the major buildings- inns, blacksmithies, alchemist's shops- would be either cooperative projects or the sort of thing one person makes on their own and then makes money off of, but a more Skyrim-style crafting-stations-in-your-house type thing could work too. The main issue being what happens until you get a house with a forge and tannery and distillery and torture chamber and scriptorium and swimming pool.

Of course, I was planning on using DF-style measurement costs for buildings, meaning making your house on top of your alchemist's shop could save you a floor/roof in materials.

Speaking of sweet crafting systems, though, what exactly did you have in mind?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Mr.Zero on January 17, 2013, 02:51:39 am
I need some help/insight on some problems from a decently experienced GM. If someone might be interested, please pm me.

also i cannot accept any of the players that are in my RTD with this issue. Sorry guys :(
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on January 17, 2013, 05:19:14 am
That's unfortunate.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on January 17, 2013, 08:43:26 am
I don't see why you would need to PM rather than post here. ???
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on January 17, 2013, 04:25:04 pm
I don't see why you would need to PM rather than post here. ???
Plot sensitive information, probably.


Spoiler: Roll to dive (click to show/hide)


Spoiler: Possible modules (click to show/hide)


Spoiler: Notes on damage system (click to show/hide)
Title: Question
Post by: lawastooshort on January 18, 2013, 05:30:09 am
I have a genuine question which may well have a bearing on my next rtd.

In Magnificent Timelord (http://www.bay12forums.com/smf/index.php?topic=101114.0), I have a selection of historical figures doing exciting things.

I wonder what people's thoughts are regarding making up a totally new character vs the restriction of interpreting a real person?

I am considering the rtd I will want to run after my current two are finished, and wondered how much people like to make an entirely new character within the confines of the character sheet vs the (possibly crutch-y) comic value of "real" people doing ridiculous yet exciting things.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on January 18, 2013, 07:24:36 am
I wonder what people's thoughts are regarding making up a totally new character vs the restriction of interpreting a real person?
I tend to prefer completely fresh characters, but I'm not opposed to the occasional RamboLincoln or similar. I doubt I'd particularly want to play one, though; I can't think of any figures I'd want to play straight, and if I'm just winging it anyway, why claim he's actually Stalin?

Note that I never got into Magnificent Timelord, though, so I might not be the type of player you're looking for anyway.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on January 18, 2013, 07:47:13 am
Thanks for the reply, IO.

I was leaning heavily towards fresh characters for my current idea.

Really though my best idea would be to be able to just stop GMing, but I can't seem to not have at least one rtd on the go whilst thinking about at least two more. Gah.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on January 18, 2013, 08:46:53 am
Alright, so I'm currently working on classes/abilities for Roguelike Minecraft RTD, and I'm running into both practical issues and problems with the way things work in general.

Specifically, I'm still not positive how I want classes and their associated abilities to work. I still like the notion some games have where a character can level and then switch classes, and then either get some benefit out of mastering a class or even gain the ability to use or equip some of said class' abilities, but I'm not sure how that would/should work in this case.

For instance, I've considered giving each class a number of levels (currently and arbitrarily 6), which are purchased with exp and grant a given ability each level (or purchasing the next ability in the tree increases your level, or level is how far you are in the linear skill tree, depending on how you want to think of it). I've also considered just starting with 2 abilities, and indeed currently I have some prototype classes laid out with a major/minor ability for each.

In either case, assuming multiclassing is possible, presumably mastering a class would give you some benefits even while not of that class; either some sort of static bonus or always-useable ability, or the ability to use abilities from any class you have experience in. Presumably in the latter case, I'd need to divide abilities into different slots depending on what they do so you can't be all classes at once, but then again, especially if you're spending exp to increase abilities rather than stats, maybe you really could be a paladin-necromancer-rogue-jester-chef-ninja all at once.


All that aside, I do have some very rough prototypes of the classes, and even a very rough system for how classes operate:

ClassRoleJobFirst SkillSecond Skill
KnightTankAbsorb damage, protect alliesLureDamage Reducer
AssassinBruiserDeal damage, be defensively competentDamage MoveDefensive Move
SorcererGlassDeal massive damage, be horribly squishyDamage Move/AoE DamageAoE Damage Move/AoE Damage
PriestBufferAid AlliesDefensive BuffOffensive Buff
NecromancerDebufferHinder EnemiesOffensive DebuffDefensive Debuff

Any comments on this proposed setup would be appreciated. I'm currently leaning/designing towards both of these abilities being available from the start and not especially planning with any further abilities in mind, but the former could change and the latter almost certainly will.

More specifically, the prototype classes, as well as notes concerning them, are as follows:

Spoiler: Class Ramblings (click to show/hide)


As you can see, I have a basic framework down but the details are a mess. Any feedback on anything about this would be appreciated.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on January 18, 2013, 09:45:25 am
Yikes. That's a lot of green notes.

That sub game looks fun. I'd almost like to see a team based deathmatch between sub teams...
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Gamerlord on January 18, 2013, 09:49:02 am
Sorry, looks okay, but personally I don't like 'necromancers' that can't actually use death magic. Necromancers that only use negative magic sort of annoy me.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on January 18, 2013, 10:00:11 am
Sorry, looks okay, but personally I don't like 'necromancers' that can't actually use death magic. Necromancers that only use negative magic sort of annoy me.
Hmm, I thought there was a general consesus that non-death necromancers were just wannabe black mages?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Gamerlord on January 18, 2013, 10:17:29 am
Sorry, looks okay, but personally I don't like 'necromancers' that can't actually use death magic. Necromancers that only use negative magic sort of annoy me.
Hmm, I thought there was a general consesus that non-death necromancers were just wannabe black mages?
Yeah but the whole thing of a necromancer is that they practise death magic.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on January 18, 2013, 10:22:30 am
Exactly. Death= necromancer, no death= black mage.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on January 18, 2013, 12:45:35 pm
Where's the bard?

There should be a bard class.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on January 18, 2013, 12:55:44 pm
Where's the bard?

There should be a bard class.

Yeah, bards would be a good addition. Maybe give the bard the buffer abilities and let the priest focus on healing? Or perhaps add an alchemist class that focuses on healing and explosives. Because explosions are cool and stuff.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on January 19, 2013, 01:39:00 am
So this old thing is coming back. (http://www.bay12forums.com/smf/index.php?topic=99993.0)

Thought you ought to know.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on January 19, 2013, 03:12:21 am
Sorry, looks okay, but personally I don't like 'necromancers' that can't actually use death magic. Necromancers that only use negative magic sort of annoy me.
Hmm, I thought there was a general consesus that non-death necromancers were just wannabe black mages?
Yeah but the whole thing of a necromancer is that they practise death magic.
Exactly. Death= necromancer, no death= black mage.
Yeah, I knew making the necromancer a not-pet-class would be terrible, but I didn't really know how to fit a pet class in, and necromancer seemed more succinct and common than Defiler or Black Mage or what have you.

Arguably pets could count as hindering enemies enough for raising the dead to be a more advanced ability, I suppose, but a full-on raise dead/drain life/curse/shadowbolt type necromancer would be waaaaaaaaaaaaaaaaaaaaaaay too versatile for the simple archetypes I'm going for.


Where's the bard?

There should be a bard class.
Yeah, bards would be a good addition. Maybe give the bard the buffer abilities and let the priest focus on healing? Or perhaps add an alchemist class that focuses on healing and explosives. Because explosions are cool and stuff.
Well, the problem with that is that HP is one of the major limiters on how long you can be in the dungeon; you're not supposed to be able to recover it outside resting in town or very rare circumstances. I suppose I could focus the priest more on preventing or limitedly healing damage, but I get the feeling that'd just be a defensive buffer.

Or, put another way, why should there be bards?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on January 19, 2013, 04:16:32 am
Or, put another way, why should there be bards?

'Cause they're bards, silly. What sort of adventure doesn't have bards? Perhaps they should be knowledge-oriented - can identify magic stuff and monsters or something. And be terribly distracting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on January 19, 2013, 04:26:41 am
'Cause they're bards, silly. What sort of adventure doesn't have bards? Perhaps they should be knowledge-oriented - can identify magic stuff and monsters or something. And be terribly distracting.
Magic identification I don't like because it either becomes mandatory or takes the fun out of it. If by being terribly distracting you mean singing off-key while trying to seduce a barmaid and/or door while not wearing pants, I'd say that's more of an innate quality to being an adventurer than something you do instead of learning to fight with a sword.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on January 19, 2013, 04:40:35 am
'Cause they're bards, silly. What sort of adventure doesn't have bards? Perhaps they should be knowledge-oriented - can identify magic stuff and monsters or something. And be terribly distracting.
Magic identification I don't like because it either becomes mandatory or takes the fun out of it. If by being terribly distracting you mean singing off-key while trying to seduce a barmaid and/or door while not wearing pants, I'd say that's more of an innate quality to being an adventurer than something you do instead of learning to fight with a sword.

Well, I suppose you could play a bard within the class framework. Like, you'd be a Knight, but also a bard for flavor. Same goes for alchemist - could play as an assassin (guy who throws acid and makes walls of fire), priest (guy who makes and gives potions to his buddies), necromancer (guy with a sprayer full of poisonous chemicals and the will to use it), sorcerer (explosives expert) or eventually all of them at once while keeping the character consistent.

So, as long as such flavoring is entirely permissible, there should be absolutely no problem. In that case, however, you probably should just call the classes Tank, Bruiser, Blaster, Buffer, Debuffer to avoid all the "but Necromancers must have insta-death abilities immediately, and where's the bard class" discussion. You play what you want, but your roles can be switched and upgraded.

Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on January 19, 2013, 09:05:06 am
I have another general question. Do people have any preferences for games being written in second or third person?

I mean turns. You roll a hilarious fail or John rolls an excellent success?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on January 19, 2013, 09:58:34 am
Well, second person can help make some humor work, but usually third person should be used if you want to make a single, connected narrative. Depends on the style of game, really.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on January 19, 2013, 10:10:35 am
I want a bard so I can be a female elf and use my long hair as an electric guitar.

Thats pretty much the only motivation.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on January 19, 2013, 01:45:14 pm
I've found a D1000 mutation table.

http://www.lulu.com/shop/johnstone-metzger/the-metamorphica/ebook/product-20134312.html


Gentelmen, you know what must be done.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Furtuka on January 19, 2013, 02:31:10 pm
Roll to Derm?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on January 19, 2013, 02:31:54 pm
Indeed.

Ochita is now a Bald bat winged immortal demonic horse with territory issues, by the by.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Urist McBeanie on January 19, 2013, 02:32:54 pm
Ooooh, I'm getting that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on January 19, 2013, 02:33:23 pm
The Derminomicon, it should be called.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Person on January 19, 2013, 06:01:28 pm
Spoiler: Roll to dive (click to show/hide)
This interests me greatly.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on January 19, 2013, 06:45:17 pm
I've found a D1000 mutation table.

http://www.lulu.com/shop/johnstone-metzger/the-metamorphica/ebook/product-20134312.html


Gentelmen, you know what must be done.
Make a better one?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on January 19, 2013, 10:13:55 pm
I've found a D1000 mutation table.

http://www.lulu.com/shop/johnstone-metzger/the-metamorphica/ebook/product-20134312.html


Gentelmen, you know what must be done.
Make a better one?
Update it to D10000.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: superBlast on January 22, 2013, 12:11:18 am
I came up with a wonderful idea! Steal Borrow two ideas that are awesome, mash 'em together, add in some of my own idea to make it more unique, and hope a magnificent gem comes out.

In this case is mash the two RTD's that are running called Perplexicon and Looter's delight, make it a multi-team death match (a bunch of teams of two people that when one dies, the other dies), treasure chests plus killing to become stronger, and a map that changes it's shape every so often.

Anyways thats the general idea, how do you guys think it'll go? And my second question is how hard is it to GM two games at the same time? I already have one game running, but this idea is going through my head so much I really wanna start it up. If Gm'ing two games at once isn't recommended to newbie GMs (such as myself), would someone else like to run it? I could help give a bunch of ideas and more specific details (but not too much, I'd like to play too if someone else decides to run it).
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on January 22, 2013, 12:29:40 am
I came up with a wonderful idea! Steal Borrow two ideas that are awesome, mash 'em together, add in some of my own idea to make it more unique, and hope a magnificent gem comes out.

In this case is mash the two RTD's that are running called Perplexicon and Looter's delight, make it a multi-team death match (a bunch of teams of two people that when one dies, the other dies), treasure chests plus killing to become stronger, and a map that changes it's shape every so often.

Anyways thats the general idea, how do you guys think it'll go? And my second question is how hard is it to GM two games at the same time? I already have one game running, but this idea is going through my head so much I really wanna start it up. If Gm'ing two games at once isn't recommended to newbie GMs (such as myself), would someone else like to run it? I could help give a bunch of ideas and more specific details (but not too much, I'd like to play too if someone else decides to run it).
Well...you could ask for a co-GM. I think it'll go well. We don't have enough deathmatches going on right now. Two Games aren't TOO tricky...I made the mistake of taking on 4 at once when I first GM'd. Did NOT go well. I shut down three of them. I'm currently running 2, and have started up a third. 2 would be fairly easy, though. If you feel underconfident, I'll Co-Gm for you.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: superBlast on January 22, 2013, 12:49:54 am
Well...you could ask for a co-GM. I think it'll go well. We don't have enough deathmatches going on right now. Two Games aren't TOO tricky...I made the mistake of taking on 4 at once when I first GM'd. Did NOT go well. I shut down three of them. I'm currently running 2, and have started up a third. 2 would be fairly easy, though. If you feel underconfident, I'll Co-Gm for you.

Co-Gm? Sounds like a good idea but not sure how it'll work lol. We start PM'ing each other ideas and stuff now?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on January 22, 2013, 01:29:25 am
Not right now, no. I'm tired, and generally falling asleep right now. We can PM ideas in the morning, and it would generally work how Spinal_Taper and I were, and still are, doing the 8-bit deathmatch RTD. One person does a turn, then the other GM, then the first, and so on and so forth.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: superBlast on January 22, 2013, 02:07:10 am
Alright we can try it. See ya in the morning then.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: ExKirby on January 22, 2013, 05:21:24 pm
Here's another of my famous good(?) ideas-Roll to Wipeout, better name pending. Basically, the players are all in some form of future game show where contestants race each other for a cash prize in an insane obstacle course. Except this is an RTD so the obstacles will make less sense and everyone will race at once. And entertaining moves give Karma which is an exchangable +1. One obstacle I had in mind, for an example, was a long metal bar above water, about 6 feet above the start platform. You could simply shimmy across it, sure, but you could try to use it as a tightrope to gain Karma! Of course, failing would cost Karma...
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on January 22, 2013, 05:22:59 pm
Nice work on the sig advertisement, superBlast. Rather flavorful.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on January 22, 2013, 05:33:58 pm
Here's another of my famous good(?) ideas-Roll to Wipeout, better name pending. Basically, the players are all in some form of future game show where contestants race each other for a cash prize in an insane obstacle course. Except this is an RTD so the obstacles will make less sense and everyone will race at once. And entertaining moves give Karma which is an exchangable +1. One obstacle I had in mind, for an example, was a long metal bar above water, about 6 feet above the start platform. You could simply shimmy across it, sure, but you could try to use it as a tightrope to gain Karma! Of course, failing would cost Karma...
YES. I love that show. Although, maybe instead of Karma, it could be Pop., or Popularity. I mean, the more Popular you are with the viewers, the more the hosts will want to keep you around. This could lead to them making a certain obstacle more likely for you to succeed at. Hence, the +1.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on January 22, 2013, 05:36:52 pm
Nice work on the sig advertisement, superBlast. Rather flavorful.

Preeeeeetty
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: superBlast on January 23, 2013, 01:39:26 am
Nice work on the sig advertisement, superBlast. Rather flavorful.
Preeeeeetty

Uh... thanks lol. I like making siggy pictures when I'm bored and I've seen people advertise their games in their signitures so I figured I'd do the same.

Oh and you might wanna sign up if your interested. The way I have it set up, someone is gonna be forced to quit the game at most every 10 turns. That way a lot more people can play my game. Even though we're only on turn 4 and the evil god has been replaced 2 times so far (due to them not posting >.>).
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Gamerlord on January 23, 2013, 01:45:34 am
I just checked the rtd thread, you did NOT PM me. At all. I have no PM from you in my index. So what we gonna do?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: superBlast on January 23, 2013, 01:59:32 am
I just checked the rtd thread, you did NOT PM me. At all. I have no PM from you in my index. So what we gonna do?

O.o Seriously? I sent you two... or atleast i thought i did. The second was because I wasn't sure if the first one got through. Check your PM's one more time. I'll send some random one and see if you get it.

Edit:
Have you checked your emails recently? I think I just realized I sent you emails not PMs.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Gamerlord on January 23, 2013, 06:59:29 am
I keep my normal emails and my bay12 registered email different because of notifications and overflow. Didn't think to check it in a while. Sorry about that. So what's going to happen? I'm happy to go back to the bottom of the waitlist...
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: superBlast on January 23, 2013, 09:56:40 am
Yep your on the waitlist again. Next time I promise to actually send PM's this time.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Kadzar on January 24, 2013, 02:02:09 am
After sort of heroically dying in Looter's Delight, I'm interested in seeing a game that literally runs on shonen action series tropes. Like you'd get a bonus from friendship in certain situations, or there'd be a big bonus, either for your final act or your friends afterwards. And maybe there'd be player-controlled villains, so there'd be the opportunity to have Defeat Equals Friendship.

Another idea would be a world that's mostly empty, like a infinite (mostly) featureless plane with a couple of things in the area where the players are, and they have to make due with what's there, for the most part, although there would be some means by which new stuff would come in occasionally (and maybe old stuff would leave). I think maybe the players should maybe have different special powers (probably nothing too spectacular, just stuff like the ability to change size slightly or make small amounts of water freeze) or be possibly be weird creatures. Inspired a little bit by what were my future plans for Looter's Delight and a lot by the webcomic 1/0.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on January 24, 2013, 02:14:31 pm
Had an RTD idea today. Here goes:

March of the Forest Gnomes!

The idea of the game is such: each and every one of the players is a forest gnome. They live in treetop shacks in the woods of the American Mid-West, are three feet tall, use crude wooden tools and generally do stereotypical elf things, except they are shorter and more reclusive, as well as far less attractive to humans. They usually live in harmony with nature and lead pretty boring forest-oriented lives. Note the "usually" part. Because that period of their history is over. There's a new King of the Forest Gnomes, and he favors an aggressive foreign policy. And by "an aggressive foreign policy" I mean "a single-minded devotion to the subjugation of humanity". And you, the players (organized in strike teams of 6-8), will be the lucky gnomes chosen to perform various subversive, strategic and occasionally openly hostile actions against the nearby human populations.

On the humans: the year is 20XX, and modern technologies rule society. They have guns, cars, bombs, poisons, phones, trained attack dogs and many other delightfully deadly artifacts. However, you are not entirely defenseless against them - in addition to your sharpened sticks, bows, nets, traps and similar other things, you also wield a power unheard of among humans - the whisper. All gnomes are tuned in to the spirit world to some degree or another, but a precious few - the Whisperers - show exceptional talent in these areas. They can use their talent to both question the wise spirits and make them grant aid in certain occasions. Also, you may eventually figure out how to use some of your enemy's weapons and artifacts against them in certain ways.

Spoiler: Character System (click to show/hide)

So the game would be mission-based, with an away team of 6-8 gnomes performing mischief in human-populated areas and contending with the police, gun owners, pets, appliances, angry people and their own problems as they struggle to subjugate a race more technologically advanced than them.

EDIT: Once again, if anybody wants this idea, they can have it. I have about two other RTDs I'd like to run before I'd consider this one.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on January 24, 2013, 02:25:19 pm
I might join that.
Scratch that, if it gets up I'm joining.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on January 24, 2013, 07:12:27 pm
That looks fairly fun. I still prefer my gnome cagematch/arena idea, though. :P

Also gaining skill points equal to your Mind score for everything concerns me. I guess it's a good way to avoid it being a dump stat, but I'm worried you could make a 4 Mind gnome that then mastered enough skills for his crippling physical, spiritual, and clandestine deficiencies to be more than compensated for in anything he'd care to do.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Gamerlord on January 24, 2013, 08:59:55 pm
Harry, does every idea you have turn out great?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on January 24, 2013, 09:04:16 pm
I'm sort of wanting to do a "Black Ops" RtD. No, not the Call of Duty one. No, not anything from a game.

The idea is, I'm taking a lot of players. Like, 12-16, maybe even 20. Now everyone is like "WTF, your RtDs die with FOUR people. What makes you again think you can keep up, with MORE?"

Not everyone plays at once. 4v4 deathmatch styled games that affect the way the game's plot works.

Teams are:
Russian "Volk"
US "Blackbirds"
China's "Lotus"
European "Knights"
"Individuals"
"Noblesse Oblige"


The two sides without a team are specialty squads- Noblesse Oblige a terrorist force against global governments as a whole, and "Individuals" make up a -very- special squad: literally four well-armed Chinese soldiers who broke off from the main force, and have been classified "MIA". They're actually holed up in the wilderness, after they wrote a program named "Individual 11", which wold silently infect the systems today's soldiers now utilize, turning them into sleeper cells, martyrs linked by only two things: the virus, and their last words: "I am a true individual!"

Generally, the EU/US and RU/CH forces don't fight one another. The US and EU are great friends, while the Russians and Chinese have a less stable "agreement", Russians fork over weapons, the Chinese give soldiers and tech in return.

The other two groups fight everyone.

Turning points can and would happen. If the "Individuals" go unchecked, tensions will rise, and friends may become enemies. If a co-op mission goes too far wrong, it could be the beginning of the end.

However, teamwork can also happen. For one thing, capturing an enemy alive isn't an instakill, rather, they become part of your force:

1. You interrogate the captive. You get a great deal of information, but nothing they wouldn't know.
2. They work for you, if you can share a relatively important goal. They'd suicide over helping you kill their compatriots, but taking down someone like the "Individuals" is a great way to keep assets alive.

Other factors can also come into play. If an op goes wrong and people find out, this is often worse than a "both teams are wiped out" scenario. Expect giant mission-changers, such as leaving someone alive with a radio? Suddenly, the op is a failure. Why not just cruise missile the area? Not like anyone will know, as both nations involved are playing the game. It's a VERY fast way to destabilize everything.

Furthermore, "total war" options become unlocked as nations become more and more powerful. Lets say that RU has been doing extremely well. They're buddy-buddy with China, who receives a small benefit from the whole deal, but Russia decides that Europe needs to stop being a player in the game. They have three options at their level, "false terrorism", "Intelligence Leaks", and "Missile Strike."

False Terrorism is a way to make a nation's people feel much less safe. Causing panic in a nation increases the likelyhood they're clandestine operations will be found out, and start the fuse on the powder keg.

Intel Leaks are a more direct "light the fuse." Suddenly, everyone knows what they're government is doing... from what another country thinks.

Missile Strikes are upright dirty. If a nation is weak enough to lose it's defenses, a Missile Strike will end it forever, but if it can successfully defend suddenly EVERYONE hates you and your own people have doubts. It's dangerous but nation-ending.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on January 25, 2013, 12:53:59 am
Also gaining skill points equal to your Mind score for everything concerns me. I guess it's a good way to avoid it being a dump stat, but I'm worried you could make a 4 Mind gnome that then mastered enough skills for his crippling physical, spiritual, and clandestine deficiencies to be more than compensated for in anything he'd care to do.

You could. But it probably would take a while, plus you'd be really, really weak at first at everything (-1 to all, and I do mean all actions that aren't Mind-associated - that's attacking, dodging, stealth, whispers, intimidation, bluffing, withstanding damage) except for in about 4 very narrowly defined areas (as in, "you're good at using a spear defensively" is another example of a skill) that they would be sorta not entirely terrible at. However, if they don't die immediately, they might compensate it later with much faster skill growth. So you could consider it a legitimate way to build your character. It's a learned skill versus talent sort of thing, you know? You could also make a 4 Whisper gnome that knows magic and nothing else, though that would be far trickier to make viable. Or even a 4 Physical or 4 Guile gnome. Each would have their own playstyle and each could potentially be able to keep up with other characters.

Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on January 25, 2013, 01:28:28 am
Okay, I'm in a bind on the rules of my possible upcoming RTD.

I want to make it impossible to completely escape failure on rolls (i.e, 1s and 2s on 1d6s, though I'll be using a different die), but leave the ability for players to reduce the chances of failures by giving their players skills and attributes without giving them the ability to make it impossible. However, I'm not sure how to go about this, though I'm sure standard RTD straight up bonuses from attributes/skills won't work. This has to work with both competitive rolls (for example, offense and defense in melee) and singular rolls. Anyone have any ideas?

And no, overshoots do not count as failures in this case.

Also, I'd like to avoid both using different systems for different rolls, and avoid Westlands+D22-style chances for bonuses.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on January 25, 2013, 01:31:29 am
Maybe just make it where, even if you have something ridiculous like a +5 bonus to your rolls, a 1 is still a failure? Not sure what you'd do in a competitive situation, but you could always give the edge to the guy with the bigger bonus in that case.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on January 25, 2013, 01:59:22 am
Maybe just make it where, even if you have something ridiculous like a +5 bonus to your rolls, a 1 is still a failure?
That's too rigid and simple for my tastes. It's also not that effective. Plus I have the sneaking suspicion that such a simple rule is doomed to face technical problems further down the road.

Not sure what you'd do in a competitive situation, but you could always give the edge to the guy with the bigger bonus in that case.
Well obviously if your system is using straight bonuses you would just roll, add all bonuses, and see who got the highest like most if not all other RTDs do. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on January 25, 2013, 02:06:00 am
That was based on the assumption that one is always a failure. :P And I don't really see what technical problems could arise. I mean... you rolled a 1, the worst possible outcome, your roll fails (unless you're using like a d100 with a roll-under rule in which case 1 is the best and 100 is the worst or whatever, but I shouldn't have to be so pedantic to get my point across). Also, I believe that's the way it works for skill checks and such in D&D (with the opposite but equal rule being that 20 is always a pass IIRC), so take it up with WOTC. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Kadzar on January 25, 2013, 02:28:51 am
That was based on the assumption that one is always a failure. :P And I don't really see what technical problems could arise. I mean... you rolled a 1, the worst possible outcome, your roll fails (unless you're using like a d100 with a roll-under rule in which case 1 is the best and 100 is the worst or whatever, but I shouldn't have to be so pedantic to get my point across). Also, I believe that's the way it works for skill checks and such in D&D (with the opposite but equal rule being that 20 is always a pass IIRC), so take it up with WOTC. :P
No, unless you're using houserules, 1 being an auto-miss and 20 being an auto-hit only apply to attack rolls and saves. Skill checks and other such things do not use that rule.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on January 25, 2013, 02:41:50 am
Actually, I think I've figured out a way. The bonuses add to the dice size, rather than give direct bonuses. And the new numbers would only be positive results while all the other results remain static. That would give a smooth transition with diminishing returns and keep the chance of failure. It would also work with competitive rolls: Obviously the guy with the bigger die has a better chance.

I had a similar idea with making skills/attributes instead add points to a value which determined what table you would roll, but that didn't work with competitive rolls. However, this does, so I'm a happy camper now.

Well, unless someone can see a very serious flaw with my idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on January 25, 2013, 03:41:02 am
No, unless you're using houserules, 1 being an auto-miss and 20 being an auto-hit only apply to attack rolls and saves. Skill checks and other such things do not use that rule.

I meant saves but I typed skill checks. ^^^; I can't explain why other than my brain doesn't work so good sometimes. But yeah, you're right.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on January 25, 2013, 04:45:55 am
Actually, I think I've figured out a way. The bonuses add to the dice size, rather than give direct bonuses. And the new numbers would only be positive results while all the other results remain static. That would give a smooth transition with diminishing returns and keep the chance of failure. It would also work with competitive rolls: Obviously the guy with the bigger die has a better chance.

I had a similar idea with making skills/attributes instead add points to a value which determined what table you would roll, but that didn't work with competitive rolls. However, this does, so I'm a happy camper now.

Well, unless someone can see a very serious flaw with my idea.
That's more or less Sean Mirrsen's system, isn't it? I never liked that notion because I tend to use physical dice and it sounded a bit complex, but I never saw a downside to it otherwise.

An alternate solution might be allowing rerolls/rolls for salvaging a failure. It's less granular and I'm not sure how much less complex than the aforementioned, but it's an option.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: BlasterKyubey210 on January 25, 2013, 11:22:56 am
Mmm, I want to try an experimental RtD rule, using diepools of d6s/d10s for some reason... anyone have advice to make sure the diepools from bonuses don't get too nutty?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on January 25, 2013, 01:14:50 pm
That's more or less Sean Mirrsen's system, isn't it? I never liked that notion because I tend to use physical dice and it sounded a bit complex, but I never saw a downside to it otherwise.
I wouldn't know, I've never looked at it, so if it is it's an idea of completely separate origin.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Kadzar on January 25, 2013, 02:33:19 pm
I've heard that bigger dice sizes for skills is how the Cortex system (the one the Serenity RPG is based of off) works. And they use regular dice for that. I think, statistically, an increased die size is worse than a +1, on average. Yeah, testing it out on AnyDice (http://anydice.com/program/1ca4), it seems that a +1 has the same average as a die 2 integers larger, and the larger die has a higher standard deviation, meaning you're more likely not to get the higher number than if you had used a +1.

If you want to use this as representing higher skill, the nice thing is that your chance to roll a 1 goes down slightly, though, if you want the chance to succeed to go up, rather than down, that may take some futzing to get it to work right. Possibly you could have it be that a higher skill will give you, first a +1, then a higher dice with another number acting as a success. So, for instance, you'd go from 1d6 (where 6 is a success) to 1d6+1 (where 7 is a success) to 1d8 (where 7 or 8 are a success), which you need because the chance of rolling either 7 or 8 is less than rolling a 7 on the 1d6+1, but adding the probabilities of rolling a 7 or 8 goes from 12.5% individually to 25%, whereas the chance of rolling a 7 on a 1d6+1 is 16.67% (same as rolling a 6 on a 1d6). I mean, you could probably just go with a higher die with one more number acting as a success, but it seems like a bit of a jump. And you can do this all the way up to 1d12+1, or higher if you're willing to use imaginary dice.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on January 25, 2013, 02:49:18 pm
You could also explode the die on critical failures and perhaps apply the bonus to that. It would work like this:

John Smith has a +2 to his Genericness roll. His Genericness is then used in a situation.

Roll: 1-->2+2 = less severe dismal failure.

Roll: 2+2 = 4 = minor success

Roll: 5+2 = 6 = critical success

Roll: 6-->6+2 = the Oh God What The Hell Just Happened Over The Moon Overshot Of Maximum Pain And Destruction

The principle is similar, but I propose it nonetheless because I like the exploding die. It makes the 1-->1 and the 6-->6 much more well-founded and special.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: BlasterKyubey210 on January 25, 2013, 08:04:07 pm
Yea... I mean with exploding dice, you have at least a final chance to get out of your potential failiure but I'm not too sure then.

The diepool concept on my end gets a bit silly but here's something I'm thinking about:

In short, the distance between Epic Failure and Epic Success gets a bit messy but by couting the number of dice that come up a 5 or 6 (via d6 pools) or 8, 9 and 0 (via d10 pools) would put a nice distance between epic disaster and simply major disaster... the problem is how to modify the modifiers to reflect the diepool system, instead of doing 1 roll.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Kadzar on January 25, 2013, 08:47:29 pm
When I actually stop to think about it for a second, I realized that adding a +1 to a die doesn't change it's probabilities at all, just the numbers that come up. So you could just use a d6, d8, d10, and d12, adding one number to those that count as a success as you go up a die step (6 for d6, 7 and 8 for d8, and so on). And 1 would still be a failure and the probability of it occurring will go down.

Of course, this does limit how high you can go in iterations without using imaginary dice, so it's not a perfect solution for all situations, but it does work if you can limit how readily you give out increasing skills or bonuses. I don't know if a dicepool mechanic would work better; I haven't yet figured out how to put one of those into AnyDice.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: BlasterKyubey210 on January 26, 2013, 12:09:47 am
Mmm, I think someone already calclated the odds of a "World of Darkness"-style Diepool roll for a set of d10s...

I'm also not sure if there's a diepool calculator for a d6 for that matter.

http://www.unseelie.org/cgi-bin/dicepo.cgi - Actually Kadzar, try this... though mind you this does NOT include specific quirks that come in some games (Exalted's "10s count as two successes", World of Darkness' "Roll again on a 10 for additional Successes" and such)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Kadzar on January 26, 2013, 12:55:08 am
http://www.unseelie.org/cgi-bin/dicepo.cgi - Actually Kadzar, try this... though mind you this does NOT include specific quirks that come in some games (Exalted's "10s count as two successes", World of Darkness' "Roll again on a 10 for additional Successes" and such)
That's cool, although it only gives the base probabilities of a roll, not the average or standard deviation. It should be somewhat helpful, though I feel I still don't know enough about dicepools to can trust them.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: BlasterKyubey210 on January 26, 2013, 12:40:12 pm
Yea, although since modifiers in a Diepool format means you add or take away dice instead, at least it helps, right?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on January 26, 2013, 04:39:53 pm
Okay, Idea I Will Never Ever Realize (And Anyone Else Is Welcome To Take, Should They Want To And Deem It Not Full Of Utter Suckage) the Sixty-Seventh.

How about this:

The Power Of A Caged Mind: A Dual RTD

Here's the deal: you are a group of convicts of varying degrees of sociopathy, craziness, violence and all sorts of other fun things. All of you are in prison, and even the most harmless of your number is at least 20 years away from freedom. The food sucks, the guards are assholes and you're pretty sure that guy three cells down the block has a fresh new shiv he'd like to introduce to your ribs. Or not. He's kind of crazy that way. The point is, a high-security prison is hardly the vacation destination you imagined yourself being in at this time when you were younger.

However, you think you could escape. It would take a plan, tools, accomplices and possibly a riot, but you're pretty sure you could pull it off, given time, pressure and other factors. You must escape. You are not spending all your life behind bars. This escape has to happen, and it has to happen soon, 'cause you're unsure you could take any more of this place. Especially with that new reeducation program that's in place. Seriously, screw that crap.

What, you don't know about the re-education program? Well, it goes a little bit like this: the prison's taking part in a re-education experiment using something called "Virtual Reality". Sounds like bullshit to you, but hey, you're in prison, so what do you know. You see, they want you to log at least 1 hour a day in VR where you wield virtually unlimited powers and cannot permanently die. Sounds like all fun and games, right? Newsflash: it isn't. You have to spend this hour doing something constructive, usually to accomplish some kind of lame-ass objective the warden sets out for you. If you don't, well, you get sent for analysis. And analysis doesn't just take a whole day, it's also apparently ridiculously painful and somewhat debilitating. So you have to dance like a monkey for the warden and hope it's not your noggin that gets electrodes stuck to it the next day. Fun, eh?

To make a long story short: you need to escape this fucking nightmare. Right the fuck now.

Spoiler: How Does This Work? (click to show/hide)

I got this idea from mixing together Roll to Roll to Dodge with my very own headcanon background explanation for the Art of Minimalism RTDs. Whaddaya think?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on January 26, 2013, 05:07:34 pm
Very good.
What was your head canon for the Art of Minimalism?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on January 26, 2013, 05:11:39 pm
Increasing skill using changing die and explosive die:

Lv.0, or Basic Level: Single d6. No explode.
Lv.1, or Known Skill: d6>d6. The exploding die keeps the individual result mostly the same, but...
Spoiler (click to show/hide)
Lv.2: Good At Skill: d6>d6+1

This level dosen't stop failures, but enhances explode results to make failures somewhat more bearable. Note that a 1,7 is basically a 2.

Lv.3: Masterful At Skill
d8>d6

Lv.4 Godlike
d8+1>d6+1

---

I've personally wanted to use a d12 exploding die system: d12>d6, or d12>d4.

d12 would offer a wider variety of success/failure, but I'm actually using it as a skill value. You roll a d12 when you attempt something, like so:

Dude McGuy has a 0 Lockpicking skill. He tries to pick a lock(10). (5>2)
Dude McGuy fails, and the pick breaks in the lock, jamming itself in the lock. DudeMcGuy can't get the pick out.

or

(8>6) DudeMcGuy almost manages the lock, but the pick slips out right before he can turn the handle. (Temporary +1 to Lockpick)


---

I like that Caged Mind idea. Seems like a nice combo.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on January 26, 2013, 05:12:59 pm
What was your head canon for the Art of Minimalism?

It's a program for re-educating horrible criminals by having them participate in games, refining the system and introducing new limitations each time to try to create as constructive and engaging an experience as possible in the interests of making them productive members of society. Sadly, the criminals' imagination naturally tends toward destruction and violence, so this is an uphill battle at best and a Sisyphean task at worst for the administrator. It just came into my head one day and suddenly, all of it made sense.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on January 26, 2013, 05:26:55 pm
What was your head canon for the Art of Minimalism?

It's a program for re-educating horrible criminals by having them participate in games, refining the system and introducing new limitations each time to try to create as constructive and engaging an experience as possible in the interests of making them productive members of society. Sadly, the criminals' imagination naturally tends toward destruction and violence, so this is an uphill battle at best and a Sisyphean task at worst for the administrator. It just came into my head one day and suddenly, all of it made sense.
That actually makes sense.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: ExKirby on January 26, 2013, 05:27:58 pm
Sorry, but am I the only person who thinks of a face-mounted turret when they hear the word headcanon?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on January 26, 2013, 05:28:43 pm
That would be head cannon.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on January 26, 2013, 05:31:51 pm
Sorry, but am I the only person who thinks of a face-mounted turret when they hear the word headcanon?

I imagine it as more of a mouth-mortar than a face-turret (I associate the word "turret" with automated automatic weapons for my own reasons). Just seems more appropriate for the word "cannon".
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on January 27, 2013, 03:18:03 pm
PRIDE AND PREJUDICE: THE VICTORIAN DATING RTD

You are one of the many Bennett sisters that your damned sister forgot to include in that stupid TV series of hers. They are England's most eligible bachelors. It is the biggest Ball of the season! On your marks, get set, GO!

Spoiler: Character Sheet: (click to show/hide)

Also includes a hidden-from-the-player score representing your target's feelings towards you and much plotting and intrigue.

First one engaged wins!

((I would have sketched this out a bit more but I'm kind of working on something else and this was only the second best other game idea of the day. So if anyone wants to take this...))
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on January 27, 2013, 03:54:04 pm
[1] You elope with Mr. Darcy. Your family is shamed for generations.

BAD END
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on January 27, 2013, 04:10:27 pm
I would play that. I would definitely play that.

Granted, I would try to get into fisticuffs and probably perform arson on the way, but that's what the Melee score is there for, no?

I am, however, curious on what Learning means and what it would be used for. Education? Hitting on scientists and professors?

Finally, I object to a player winning upon engagement. There are many ways to sabotage a marriage in the intervening period, I believe. Entertaining ways.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on January 27, 2013, 04:15:47 pm
I agree about the engagement part, and had marriage there instead until 5 seconds before posting. I just thought that it could make the game excessively long... Imagine an engagement period of a year.

I... can't remember what Learning is for.

I think it's because I forgot the sixth stat whilst I was busy doing something else and that's the first thing I thought of.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on January 27, 2013, 04:22:44 pm
Maybe Learning could be used for knowing what you're talking about? Like, Wit is used for banter, but Learning - for discussion? This way you could have witty but ultimately vapid characters and awkward but ultimately educated and intelligent people?

And about marriage: first player to get married wins. So you'd have to try your hardest to shorten the engagement period through various methods of manipulation, intimidation and criminality. Very much like any proper Victorian woman.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on January 27, 2013, 04:26:05 pm
manipulation, intimidation and criminality

And masterwork corsets.

Yes, I like that. And the Learning - yes, I think that's what I was probably thinking of. That would then also make it easier to have a more realistic Influence score where Witty types wouldn't necessarily impress Learned types, for example.


edit: I would also totally play this, and I would love to run it, if nothing else than to be able to write up the action Heave my bosom at Mr Darcy on a roll of a [6]. Or a [1].
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: ggamer on January 27, 2013, 04:29:30 pm
So I was struck by an Idea after reading RTRedshirt.

Two RTD's run at the same time. One is in the style of RTRedshirt, with a large-scale loosely run assault on an enemy compund. The other is a more traditional, four-man RTD, as a group of spies utilize the diversion provided by the army and steal an objective from the compound.

That's all I got, I might develop it more later.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on January 27, 2013, 05:12:49 pm
I'd play the Pride and Prejudice RtD even though I've never actually been arsed to read the book. Fun times.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on January 27, 2013, 05:15:57 pm
edit: I would also totally play this, and I would love to run it, if nothing else than to be able to write up the action Heave my bosom at Mr Darcy on a roll of a [6]. Or a [1].

Spoiler: Relevant (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on January 27, 2013, 09:18:43 pm
Pride and Prejudice RTD. It needs to happen.

Or, y'know, any given Dating RTD (http://www.quartertothree.com/game-talk/showthread.php?t=67529)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Furtuka on January 27, 2013, 09:40:22 pm
I remember someone tried to make a dating sim suggestion game once. It didn't end well.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on January 27, 2013, 09:44:59 pm
Or, y'know, any given Dating RTD (http://www.quartertothree.com/game-talk/showthread.php?t=67529)
Thank you for reminding me this exists and I need to play it.


I remember someone tried to make a dating sim suggestion game once. It didn't end well.
I can imagine.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on January 27, 2013, 10:02:31 pm
I may have been way ahead of the curve on that reference. (http://img.photobucket.com/albums/v355/Static_Jester/Bay12/OhMisterPierre.png) :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on January 27, 2013, 10:15:54 pm
I may have been way ahead of the curve on that reference. (http://img.photobucket.com/albums/v355/Static_Jester/Bay12/OhMisterPierre.png) :P

Did you make that for CvRTD? That is excellent. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on January 27, 2013, 10:24:23 pm
Yeah, based on roll results and character actions. XD The acronym/hovering the mouse tells you where to look to find the turn.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tiruin on January 28, 2013, 03:03:15 am
And then there was the Link. (http://www.bay12forums.com/smf/index.php?topic=77939.msg2218631#msg2218631)

^^
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on January 29, 2013, 12:14:00 am
Or, y'know, any given Dating RTD (http://www.quartertothree.com/game-talk/showthread.php?t=67529)
Thank you for reminding me this exists and I need to play it.

Oh.

Oh god.

After talking about it, and reading the LP, I ended up buying it ($4.76) and gotta say, WORTH EVERY PENNY. Super tempted to do something with it, but I know better than to leap right in while still on my honeymoon with it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on January 29, 2013, 01:39:32 am
Oh hell yes. That's the last bit of encouragement I needed. I've wanted to buy it for months but told myself not to be silly.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on January 29, 2013, 04:40:51 am
Speaking of games I need to buy and play, after about ten minutes of the barebones demo for Kerbal Space Program (https://www.kerbalspaceprogram.com/) and some reading up on the exploits of local dwarves, (http://www.bay12forums.com/smf/index.php?topic=121837.0) I've gotten yet another RTD idea.


Who Are You?
Essentially, you play as some sort of small, cute by certain standards, probably not very bright thing trying to get into space. Well, get other people into space; you personally are probably averse to blowing up.

You're in charge of your own company, and players can even band together if they don't mind sharing. Players can also be from different races/countries, to add a bit more pride or competition or what have you to making it to space first.

The government is fairly simple-minded, disorganized, and short-sighted, so while they might or might not be partially responsible for your funding, they're not going to play a huge role. Mainly you're doing this because you like money/power/progress/you feel like it. They could also possibly give quests or incentives or something, but again, main focus is whatever you feel like.

What Do You Do?
Now, once you get up to space, the rest is kind of up to you. The rest of the world is kind of simple-minded, so if you want to invent satellite television or build a giant space telescope, odds are fairly decent nobody's beaten you to it. Aside from other players, of course.

There will also be more obvious goals, like trying to harvest asteroids, mine on planets, create a death laser, etc. Once again, the driving force here is whatever you feel like doing, not any particular goal of plant a flag on X or come back with samples of Y.

How Do You Do That?
Now for the fun stuff.

Everything you build has to be designed and built in components; you don't just "build a rocket," you build a command module, slap an engine on it, slap a disposable booster on that, decide you might like cool racing stripes, etc. But before even that, you have to design it.

So basically, this is where things get sadistic- in order to have a module, you need to roll for both designing and building it, and both will be hidden.

HAHAHAHAHAHAHAHA!

That's right, you're going to be constructing spacecraft out of parts with two chances to not work, have a flaw, or actively try to kill you. Generally speaking the scale will work like so:

[6] Overboard. The part works better than intended, but more expensively and less efficiently.
[5] Flawless. The part works even better than anticipated, usually meaning its more efficient.
[4] Functional. The part works as intended.
[3] Flawed. The part has some hidden drawback or weakness; you might never encounter it, or it might ruin you immediately.
[2] Failed. The part doesn't work.
[1] Dangerous. The part is outright counterproductive.

Where this gets double sadistic is that if a part does blow up immediately, you won't necessarily know if the design is crap or you built it wrong or what, so a few more test flights may be in order before you can officially say that yeah, this part is actively malicious or no, this works fine we just got unlucky.

There's A Silver Lining Though, Right?
Oh yes! As reward for blowing up countless innocent, poorly trained "astronauts," you'll learn what works and what doesn't. Which in turn means you can refine your designs, improving them as you see fit. At a minimum, this means your stuff will get better when it does work. Better still, this might mean different players will specialize in different things, meaning if you suddenly find yourself needing totally different rockets or hungering for life support that actually does anything, someone else might have just that and be willing to sell it to you.

Well That Doesn't Sound So-
Oh wait, have I mentioned that once a mission gets underway, you have to roll for the mission? So, you know, you can't just lift off the one time you get a ship where nothing explodes- you've gotta roll for that too! Meaning, oh, wait, did I forget to mention, in addition to not knowing if something has a design flaw or manufacturing flaw, it could have been pilot error also?!

AAAAAAAAAAAAAHAHAHAHAHAHAHAHA!

So yeah. The more I put this on paper the more it sounds like an excuse to be a dick to my players.

Also, in addition to general vagueness regarding what stats or features modules would have, how precisely those are improved, what happens when you just chain-improve something without testing it (default answer- it globs allllllllll the flaws together and there's either no way to fix them or good luck figuring out what went wrong when the answer is everything), there's the fact that a hidden-roll game sounds awfully opaque. I don't doubt it could be entertaining, and I have seen other hidden-roll games be very interesting, but I tend to prefer seeing that [3] or [6] in there.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on January 29, 2013, 05:07:11 am
I would play that.

I don't normally like that kind of thing but I would definitely play that.
Title: Roll to HERP
Post by: lawastooshort on January 29, 2013, 07:44:18 am
So, I have some ideas for my next game (none of them is Roll to Pride and Prejudice), and this is one of them. Apologies for not putting it all in a spoiler.


HELP, EVACUATION & RESCUE PATROL: DISASTER UNKNOWN

ROLL TO HERP


Crikey!*

The Australian Outback is a dangerous place, mate! A thousand miles from the nearest plaster; two thousand miles from the nearest hospital – the average Australian only survives his daily struggle thanks to the heroic efforts of the national HERP: the airborne doctors, nurses, firefighters and rescue workers of the Help, Evacuation & Rescue Patrol.

This is where you come in. The last HERP detachment disappeared after losing radio contact whilst trying to contain a camel farm stampede 500 miles south of Mount Isa, and YOU are the latest HERP recruits.

You choose one of many emergency worker professions and, as soon as an emergency is radioed in, the day’s HERP Leader selects his squad, flies out, and FIGHTS FIRE, DISEASE, and DISASTER TO SAVE AUSTRALIA.

Spoiler: How? (click to show/hide)
Spoiler: Missions? (click to show/hide)
Spoiler: And then? (click to show/hide)
Spoiler: Research? (click to show/hide)
Spoiler: * (click to show/hide)
Character Sheet to copy and paste
Code: [Select]
[spoiler=Name]
[b]Name:[/b]
[b]Profession:[/b]
[b]Skills:[/b]
[b]Stats:[/b]
Strength:
Dexterity:
Toughness:
Intelligence:
Will:
Charisma:
Luck:
[b]Health:[/b] [color=teal][b]50/50[/b][/color]
[b]Details:[/b] Bio, description, etc.
[/spoiler]
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on January 29, 2013, 01:30:49 pm
Snip

Sounds very familiar. A bit more RTD-y. Don't mind though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Person on January 29, 2013, 02:04:44 pm
I think I'd enjoy blowing up repeatedly on the launchpad Irony.
Title: Re: Roll to HERP
Post by: monk12 on January 29, 2013, 02:24:55 pm
-snip- Emergency! But In Australia And Crazy -snip-

This sounds pretty good, and I'd totally play it.

-snip- KSP RTD -snip-

But this one made me squee, particularly since my computer can no longer handle KSP. If I had more time I'd dive right into trying to come up with some mechanics for it, but since I'll be going to work soon I'll just throw out a couple ideas that immediately sprang to mind.

Experienced Pilots- As pilots complete missions, they gain experience which makes them better at some of the aspects of piloting a giant rocket (atmosphere flight/maneuvering, orbital flight/maneuvering, mechanical repair, etc.) The idea being that there should be some reason to incorporate safety features, amusing as it might be to wantonly slaughter hordes of Kerbals.

Mission Mechanics- Right off the bat, if I were doing this I'd have crew actions and design rolls be the standard 1d6 you've got there, but have "does the command capsule separate properly" type rolls be 2d6- this allows you to be more generous with bonuses, and also introduces a deviation curve that may allow design flaws to persist unnoticed for quite some time.

Research- Definitely something I want, not sure if there's a satisfying way to do it. To explain, in my mind Research is a way to get more money for each flight (as scientific institutions pay you money to conduct orbital research) and also a way to unlock special materials and/or new components for better performance and more options. Still very tenuous on that one, since if it makes it in it can't undercut the core design mechanic.



Ohh, so many ideas buzzing around my head for this now. I'll be back.

Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on January 29, 2013, 02:36:08 pm
Just as a note, I have systems in place for all of those things. They might take some time to attach to RTD mechanics, and some other foci might need to be added, but they might serve as a good starting point.
Title: Re: Roll to HERP
Post by: Tsuchigumo550 on January 29, 2013, 04:38:22 pm
-snip- Emergency! But In Australia And Crazy -snip-

This sounds pretty good, and I'd totally play it.

-snip- KSP RTD -snip-

But this one made me squee, particularly since my computer can no longer handle KSP. If I had more time I'd dive right into trying to come up with some mechanics for it, but since I'll be going to work soon I'll just throw out a couple ideas that immediately sprang to mind.

Experienced Pilots- As pilots complete missions, they gain experience which makes them better at some of the aspects of piloting a giant rocket (atmosphere flight/maneuvering, orbital flight/maneuvering, mechanical repair, etc.) The idea being that there should be some reason to incorporate safety features, amusing as it might be to wantonly slaughter hordes of Kerbals.

Mission Mechanics- Right off the bat, if I were doing this I'd have crew actions and design rolls be the standard 1d6 you've got there, but have "does the command capsule separate properly" type rolls be 2d6- this allows you to be more generous with bonuses, and also introduces a deviation curve that may allow design flaws to persist unnoticed for quite some time.

Research- Definitely something I want, not sure if there's a satisfying way to do it. To explain, in my mind Research is a way to get more money for each flight (as scientific institutions pay you money to conduct orbital research) and also a way to unlock special materials and/or new components for better performance and more options. Still very tenuous on that one, since if it makes it in it can't undercut the core design mechanic.



Ohh, so many ideas buzzing around my head for this now. I'll be back.

Research could also work as a limited bonus: if you do research on thrusters, your next propulsion system has a 1/2 chance of getting a +1. Still blindly. So there's an OK chance of doing something good. It's madness!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on January 30, 2013, 12:55:51 am
Okay, so, in order to figure out what all stats parts need (and what can go wrong with them during flight,) I needed to know what happens and when. The following is a general outline of how a mission might progress. Since the focus of the game is designing and testing parts, the specific organization of the different stages is left to the imagination of the player, or maybe an overall rocket design roll to tie all the parts together.

Spoiler: Missions (click to show/hide)

Most things players will be doing will be either "do stuff to get off your rock," "do stuff while you're off your rock," and "do stuff to get back onto your rock or another rock," so I think the general format will be used with whatever order and repeats need to happen to accommodate the mission plan. Lots of dice to roll, but it shouldn't be too bad since it's pass/fail, and once things go south you need to contact Mission Control anyway to see what they want to do.

How's it look so far? Am I forgetting steps/equipment? Am I just super dumb and should go back to dating pigeons? I'll definitely have to go through this again once I start making up equipment stats, I just figured this would be the best starting point.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Person on January 30, 2013, 02:15:49 am
This seems pretty good so far. Remember that it may be possible repair some parts, even those outside the craft with some luck. Maybe people will start making spare parts to bring up. Obviously not all of your pilots will have engineering experience, but with guidance from those on the planet, they might have some help. Rolls could be used for that too of course.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on January 30, 2013, 05:19:49 am
Oh crikey.

So I saw this trailer for this film the other day, and naturally a short while later I thought OH GOSH.

A GOOD DAY TO DIE TO ROLL HARDER OR SOMETHING

Basically, the players would be four of the american law enforcement agents to whom this shit ALWAYS HAPPENS, or whatever the line is, and they have to complete simple tasks like go to the store and buy milk.

BUT THIS SHIT ALWAYS HAPPENS TO THEM, and so of course a bunch of INTERNATIONAL TERRORISTS try to foil them.

The terrorists could be played by other players or by suggestion, it could all be anonymised (or not) and the Bruce Willises would win by buying their milk, and the terrorists would win by killing the player they were matched against. The terrorists would have minions and the cops would be able to call the cops. Possibly.

Even more basically, four cops would try to buy milk in New York whilst four international terrorist organisations tried to kill them, probably laughably incompetently and with massive collateral damage.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on January 30, 2013, 05:22:23 am
Yes. Yes. All my yes. I took a loan from the yes bank to convey sufficient yes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on January 30, 2013, 05:34:07 am
A GOOD DAY TO DIE TO ROLL HARDER OR SOMETHING

Yes.

I haven't decided yet how much this is a silly throw-away idea or how much it would actually be awesome and I should totally do it. It would require a bit of thought and I have another non-throw-away idea that I am working on, so.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on January 30, 2013, 09:56:08 am
@ Monk: That's one whole lot of rolls, actually.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: kilakan on January 30, 2013, 10:05:05 am
I was recently thinking about a magic-heavy RTD in which the players are fledgling magic users who if caught will be hunted as witches/sorcerers/evil magic users ect.  Regardless of the type of magic they can do, even the 'light' mages would be hunted and put to the torch if caught.

As well I'd be doing it more as a forum game in that I won't tell any of the players what they roll for any given event or action, so that they never really know if their spell or enchantment is going to work as intended or just blow up in their face at some future point.

For long term goals/story progress I was planning on having other mages emerge within the populace who actively embody what the people fear, evil wizards who set about to kill and cause destruction or enslave the world.  On the other hand if the players took that route themselves then it'd be only natural for enemies to rise against them who have similar powers.

Any ideas on this anyone?  Is it a topic that has been done so much as to be run into the ground?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on January 30, 2013, 02:24:30 pm
Is expect around half of the players to be outright evil, but I'd play.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on January 30, 2013, 02:53:51 pm
Me too.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: kilakan on January 30, 2013, 03:21:29 pm
Well that is a good idea... I mean if players were actively working against each other... hummm that could work nicely.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on January 30, 2013, 03:34:18 pm
I was recently thinking about a magic-heavy RTD in which the players are fledgling magic users who if caught will be hunted as witches/sorcerers/evil magic users ect.  Regardless of the type of magic they can do, even the 'light' mages would be hunted and put to the torch if caught.

As well I'd be doing it more as a forum game in that I won't tell any of the players what they roll for any given event or action, so that they never really know if their spell or enchantment is going to work as intended or just blow up in their face at some future point.

For long term goals/story progress I was planning on having other mages emerge within the populace who actively embody what the people fear, evil wizards who set about to kill and cause destruction or enslave the world.  On the other hand if the players took that route themselves then it'd be only natural for enemies to rise against them who have similar powers.

Any ideas on this anyone?  Is it a topic that has been done so much as to be run into the ground?

It would have to have an interesting magic system. One of the systems I prefer is an element system - a magic user chooses one thing, and this thing is then a necessary component in any spell they cast. And you could add a layer on top of that - the narrower the element, the more powerful the magic. So you could be a Mage of Fire, which would sorta work, but you could also be the Mage of Spontaneous Nose Explosions, which would work gruesomely most of the time due to the narrowness of its definition. But maybe I'm suggesting it merely because I love silly gimmicks.

You could also try modular magic like Perplexicon, where you make a set of words that you can combine in many different ways to produce amusing effects. Though that's more difficult and requires a lot more thought than the first idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: kilakan on January 30, 2013, 04:40:24 pm
Yeah I was definitely thinking along  the lines of a sphere/element system.  Say you could be an earth mage, but your specialty lies in rock/magma/dirt/plant ect.  So that your core spells revolve around one aspect of the larger sphere.  Though you still have access to weaker versions of the overall sphere, and with training possibly some basic spells from connected spheres.  Like say, you are an earth mage specializing in rock, you could bleed over into magma which would afford you some knowledge of the fire sphere, as long as it's related to molten rock.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Kadzar on January 30, 2013, 05:05:04 pm
-snip-
Yeah, I'd probably play in something like that.

Yeah I was definitely thinking along  the lines of a sphere/element system.  Say you could be an earth mage, but your specialty lies in rock/magma/dirt/plant ect.  So that your core spells revolve around one aspect of the larger sphere.  Though you still have access to weaker versions of the overall sphere, and with training possibly some basic spells from connected spheres.  Like say, you are an earth mage specializing in rock, you could bleed over into magma which would afford you some knowledge of the fire sphere, as long as it's related to molten rock.
Do you think it would work with the concept to have different mages using different methods to cast spells? There was one game in the main FG&RP section where a mage could either cast spells by writing runes or using martial arts or swords or capes. It could have been potentially really cool, but he made it into a "You are..." and combined the top suggestions for elements and casting methods to make a rune writer who cast air spells, which no one was happy with. But I think the concept would work rather well in a game where everyone got to make their own character.



In unrelated news, I came up with a cool idea for a magic system, which probably wouldn't work for this but would be its own thing, based on what I likely misunderstand of the Australian Aboriginal concept of Dreamtime.

So the way this works is, magic is a Gift, in a literal sense. Anyone who has magic has one or several powers or spells that they can freely give to whoever they please or trade it if they want. It's almost like a metaphysical item that can only exist in human (or demihuman, if they exist in the setting) bodies, needing close proximity to jump between bodies in an exchange. The one passing on a Gift doesn't even have to be alive to give it; if they will it to someone, that person can just stand near their remains for the exchange to happen.

Maybe there might be a way store a Gift outside of a body, probably only used for non-barter trade, since in that case anyone who has the thing that holds the power can just take it without its former owner's permission. It's much safer and easier, otherwise, to just transfer a Gift to a person, because thieves can't take gifts from bodies, dead or alive (this will be true in at least general sense, though probably not in an absolute one; there probably would be at least one thief in the world who is so skilled their craft that they can steal Gifts, but this would be a unique exception to the rule). Now I'm thinking professional merchants would need to either use these Gift storing items or hire people as holding bodies, as there would be a limit to how many Gifts one person can hold; either because so much power would be overwhelming or several gifts would come with certain taboos and restrictions attached to then that couldn't be followed simultaneously.

Now the reason these are called Gifts is that they were originally given to people by various powerful beings. So, for example, in the time before time, someone's great great great ect. grandfather helped some sort of spider spirit/god and she, in gratitude, gave him the Gifts of wall-climbing and talking to spiders. Then, somewhere down the line, another one of his ancestors catches and spares a magical fish and is given the Gift of water-breathing. And so, eventually, this great great great ect. grandson of these guys has kids, and, on his deathbed, he bequeaths the Gift of talking to spiders to his eldest, spider-climbing to the middle child, and water-breathing to the youngest, because they live in a desert now and youngest aren't supposed to get inherit anything that seems immediately useful.

And different families might have more or less Gifts available to them depending on how often they've come into contact with magic spirit animals. The Gifts given might also be more or less useful than these, depending on where they come from: there are some sprites that will give you the Gift to jump just a little bit higher if you just say hello to them; these make up the bulk of traded gifts. There are also some gifts that can either only be used a certain number of times before they're used up or ones that can only be used something like once a year or more.

I think this would be a pretty neat system, though I am worried about what would keep players from willing their powers to each other. I had considered the idea that only the first players would be given Gifts to start with, which seems unfair to later players. Alternatively, players might either start out with no Gift and have to obtain them in game, or they might have to roll on a chart to find out what gift, if any, they get. I'm not too happy with either of those ideas, but they're the best I can come up with right now.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: BlasterKyubey210 on January 30, 2013, 10:37:42 pm
So, been working on a RtD since my other one's slowing down (badly), and I'm not too sure about this:

Ruletype: Experimental Diepool rules

Dice in use: d6s, d10s

Player Character style: Villians in an evil organization against the heroes - Succeed at all costs

... and I have no idea how to apply the Diepool rules, even though I'm trying to set them up.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on February 01, 2013, 02:43:23 pm
HEEEEEEY!

Mistertimn and I are currently planning a HOMESTUCK RTD! There are only going to be 6 slots, and no waitlist. When someone dies, the game will continue with the remaining players, and if the game ends, either by completion or complete annihilation, we likely will start anew. We're not prepared to reveal much information, but it you WILL have a choice of Typing Quirks and Sylladexi, and it WILL NOT be a direct retelling of the story. We ARE accepting Pre-Ins for anyone who so want to.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on February 01, 2013, 02:46:38 pm
*Looks at username*

You aren't on my list. Give me an example of your work.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on February 01, 2013, 02:49:31 pm
*Looks at username*

You aren't on my list. Give me an example of your work.
Uh...What? I'm doing the Mall Fight RTD. And working with Spinal on the 8-Bit Deathmatch one. And with Tsuchigomo on the Magicka one. And SuperBlast on the UPGRADE one.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: scapheap on February 01, 2013, 02:52:13 pm
HEEEEEEY!

Mistertimn and I are currently planning a HOMESTUCK RTD! There are only going to be 6 slots, and no waitlist. When someone dies, the game will continue with the remaining players, and if the game ends, either by completion or complete annihilation, we likely will start anew. We're not prepared to reveal much information, but it you WILL have a choice of Typing Quirks and Sylladexi, and it WILL NOT be a direct retelling of the story. We ARE accepting Pre-Ins for anyone who so want to.
I bite(with a pre-in)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on February 01, 2013, 02:55:57 pm
I'll pre-in as well, though I stopped reading Homestuck at about the time Jane was introduced. >.>
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: mistertimn on February 01, 2013, 03:12:15 pm
HEEEEEEY!

Mistertimn and I are currently planning a HOMESTUCK RTD! There are only going to be 6 slots, and no waitlist. When someone dies, the game will continue with the remaining players, and if the game ends, either by completion or complete annihilation, we likely will start anew. We're not prepared to reveal much information, but it you WILL have a choice of Typing Quirks and Sylladexi, and it WILL NOT be a direct retelling of the story. We ARE accepting Pre-Ins for anyone who so want to.

Deffo looking forward to this. There's been a lot of planning involved, and there's a lot more yet to come!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on February 01, 2013, 03:15:53 pm
I suppose I could pre-in as well. But mostly because I enjoy typing quirks.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on February 01, 2013, 03:17:43 pm
HEEEEEEY!

Mistertimn and I are currently planning a HOMESTUCK RTD! There are only going to be 6 slots, and no waitlist. When someone dies, the game will continue with the remaining players, and if the game ends, either by completion or complete annihilation, we likely will start anew. We're not prepared to reveal much information, but it you WILL have a choice of Typing Quirks and Sylladexi, and it WILL NOT be a direct retelling of the story. We ARE accepting Pre-Ins for anyone who so want to.
PRE-IN!
I need to be in a HomeStuck Game thing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Doomblade187 on February 01, 2013, 05:13:29 pm
Pre-in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: mistertimn on February 01, 2013, 05:28:13 pm
Got all of you down!  ;D Greenstarfanatic went away for the weekend, (or just till tomorrow, can't remember) and we still have a slot to fill, so we can't start just yet. But is you want to PM me you character setup, I can get it all recorded to make starting super fast.

Spoiler: Character Setup (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: ggamer on February 01, 2013, 06:17:34 pm
A GOOD DAY TO DIE TO ROLL HARDER OR SOMETHING

I'm in, if there's more room.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on February 01, 2013, 10:10:44 pm
Heeeey, i got interwebz. I'll be back on Sunday.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on February 02, 2013, 12:12:21 am
OH! And by the way, players should have AT LEAST have gotten past Act 1 in Homestuck for Sufficient Knowledge of the Source Material.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on February 02, 2013, 04:15:01 am
I return, and with a wall of text that will probably detonate on the launch pad.

Needs more struts.

Experienced Pilots- As pilots complete missions, they gain experience which makes them better at some of the aspects of piloting a giant rocket (atmosphere flight/maneuvering, orbital flight/maneuvering, mechanical repair, etc.) The idea being that there should be some reason to incorporate safety features, amusing as it might be to wantonly slaughter hordes of Kerbals.
This was definitely something I wanted to include. I was even thinking of being so sadistic as to start astronauts off with a -1 to everything, making a successful mission or two, even a simple one, vital for getting (and replenishing) pilots who don't immediately light anything on fire.

Mission Mechanics- Right off the bat, if I were doing this I'd have crew actions and design rolls be the standard 1d6 you've got there, but have "does the command capsule separate properly" type rolls be 2d6- this allows you to be more generous with bonuses, and also introduces a deviation curve that may allow design flaws to persist unnoticed for quite some time.
This I was planning on being somewhat simpler with.

Mainly there'd be a roll to liftoff, and if that went perfectly then cool. If it didn't go so perfectly then you'd have to make a roll to salvage it. If that didn't go so perfectly then you'll need a roll to salvage that, and so on. Well, until you collide with something as a result.

So mostly just a roll for every overt action, like "lift off," "get into an orbit," "start heading for X," etc., but then a bunch of other rolls if you get anything except a 5 for any of those.

I certainly like the notion of design flaws persisting for longer periods of time, but I'm concerned that rolling for every little thing might be too much, at least if I'm rolling for design and construction as well. Rolling for every major stage, ie separations, would be more reasonable, but I'm still not sure if I want that third excuse for things to fail.

On the bonuses and penalties note, I don't normally have any plans for minor bonuses or penalties anyway, so that'd mostly be wasted on me. On the other hand, the notion of, say, sticky gasses that make separation slightly more difficult makes me happy.

Research- Definitely something I want, not sure if there's a satisfying way to do it. To explain, in my mind Research is a way to get more money for each flight (as scientific institutions pay you money to conduct orbital research) and also a way to unlock special materials and/or new components for better performance and more options. Still very tenuous on that one, since if it makes it in it can't undercut the core design mechanic.
Hm. Well, the way I was intending R&D to function was essentially completely from the ground up, rather than a tech tree or anything like that.

So for instance, let's take thrusters. We'll say that the basic starting thrusters have Weight 1, Thrust 1, and Duration 1, meaning they can lift 1 Weight for 1 Second. Which is obviously completely useless, since that's what they weigh.

So then what happens is obviously everyone starts researching ways to increase their power or efficiency or whatever so that they can actually do their jobs. So either you research less weight, or more likely increased Thrust, then maybe some Duration, especially if trying to lift things by applying a hundred times their weight in thrust for one second has unfortunate side effects on Kerbal bones.

The main snag here is I want Efficiency and such to be things, but I'm not sure if I want them to be directly researchable things (ie a stat field) or if you just make more efficient rockets by refining their weight down everytime something increases it instead of pushing on. I want that to be a design decision, of course, so you can have some players just brute forcing their way to the stars while others try to be really efficient about it.

But again, I'm not sure if Efficiency should be its own stat or how trying to create engines twice as big but using your current tech would work.


Finally, I've been sort of wondering about new materials and fuels and such. Currently and tentatively it's all just assumed or can be assumed; that is, you don't research a new fuel type, you just research better engines and that might mean more efficient fuel or more efficient use of that fuel or whatever. It could potentially be interesting to separate out materials and structural designs and such, and might encourage more specialization or trading if you've got really elaborate girders but they're made of styrofoam while your neighbor just sort of bolts adamantine on there and hopes it works, but it could also just overcomplicate things or require everyone to split their research or have a standing trade agreement anyway.


How's it look so far? Am I forgetting steps/equipment? Am I just super dumb and should go back to dating pigeons? I'll definitely have to go through this again once I start making up equipment stats, I just figured this would be the best starting point.
Spare rocket parts landing on civilians is entertaining, but I'm not sure if I want to worry about it. I suppose an added roll to jettison it roughly where you want couldn't hurt too bad.

Hadn't really considered equipment as such, other than sort of wondering what happens if someone decides they want to develop lasers instead of worrying about propulsion or whatever. Now that I think about it though, there's probably all sorts of awesome goodies you could equip your inept goons with to allow them to depressurize the cabin on demand.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Mr.Zero on February 02, 2013, 08:41:38 am
How well do skill trees function in RTD's? and ddid the players enjoy it in any rtd where skill trees were present?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on February 03, 2013, 04:24:47 pm


The Vagaries Of Triple-Lives, or Roll To Be A Superhero Communist Sleeper Agent!



It is the second half of the glorious Fifties, and Eagleland is currently in the throes of the most glorious of fears - the fear of the red mist of communism descending on their lands! Communism, as we know, is the tool of the devil. It is most decidedly un-American and deserves every bit of persecution it gets. Every day, America teeters on the precarious edge of the bottomless pit of collectivization and state property, and it is well known that you can trust no one, not even your family - even your children are not safe from potential Communist Party infiltrators in the education system or, God forbid, amongst their classmates! The only defense against these dangers is constant vigilance - watch your neighbor. Does he look like a communist? If yes, report him to the authorities at once and you will promptly be rewarded for your heroic efforts in preserving the American way.

But certain American citizens have risen above their humble stations as men and women of vigilance - they have chosen to become men and women of action, defending truth, justice and the American way in such a manner as the law cannot. These people - superheroes, as they are known amongst the local populace - roam the cities and towns of America, seeking out threats to society and eliminating them in as efficient (and, of course, just) a manner as possible. Truly, they are shining examples and beacons to Americans everywhere.

But a quick look at their origins reveals a disturbing truth. You see, of the many people who have asked the question, only the ones called crazy and unstable have come even close at providing the right answer. For you see, both superheroes and supervillains have shared origins, and these origins are such: five years ago, the U.S.S.R. Committee of National Security had what they believed to be the most brilliant idea ever, you guys. It involved the work of human modification visionary Alexei Zulyin, whose experiments started shortly before World War II. Alexei, you see, had been working on yet another super soldier program for his CP overlords when he unexpectedly met great success in his research! He had invented a serum that could be manipulated to amplify certain human abilities - strength, intelligence, agility and endurance, and occasionally even give them highly beneficial unique abilities. After a long testing phase and refinement process, the serum - the Bozhestvennoe Zelye, as it came to be called, finally was ready to be used for a super-soldier program.

There was a bit of a snag, though. The nuclear arms race was already in full swing, so straight-up invasion of the U.S.A. was right out, and they couldn't use them in open combat operations for fear of the U.S. discovering what they've been up to and copying it. So a decision was eventually arrived at - the CNS, in their wisdom and totally-not-batshit-insanity, decided to go ahead and attempt what was possibly the craziest plan they've had yet, the most ridiculous clandestine operation they had ever attempted in the U.S. - the insidious realization of the superhero fantasies that have populated their newsstands for several decades now. Their very best operatives, enhanced by the BZ and trained in the ways of theatrics and showmanship, will meld into American capitalist society as ordinary everyday citizens gifted with unusual abilities and the will to use them. They will develop a second identity, don colorful outfits and become either a SUPERHERO (a messiah, a man or woman the people will look up to and imitate) or a SUPERVILLAIN (the anti-messiah, a man or woman that shall espouse the very worst of capitalist society and thus expose the societal model's true inadequacies). They are then to proceed to covertly warp American society to the point of crippling it and preventing it from forming an effective resistance against any communist activity.

So, brave, secret defenders of the proletariat, are you ready to become the idols of capitalists everywhere?



So, I just had this idea. The point of this is: players (of indeterminate number) are all communist sleeper agents divided into two equal teams: superheroes and supervillains. They technically act in opposition to one another, but their objective remains the same: through their interpersonal combat, the public will grow to love them, hate them or perhaps even worship them, and they will use this love to advance the objectives of the U.S.S.R., the primary of which is rendering America incapable of resisting the sweet allure of communist ideology. Each operative has three names: the one they use as an American citizen, their superhero or supervillain name and their CNS codename, which is used when making top-secret reports to the CNS.

Now, from the beginning you get your powers - superhuman physical and mental abilities plus two (one major, say, fire control, and one minor, say, flight) special, unique powers of some kind. These can be of many sorts, and will depend on GM approval.

The entire game is based on satisfying certain conditions in all three of your lives:
Of course, you can also go rogue, but, as was already mentioned, this is essentially an invitation for the CNS to declare open season on your ass with a commendation for the one to bring back your head, and your heroic and villainous pals might be all too eager to prove their loyalty and usefulness to the Party.

Ultimately, the game is about finesse, showmanship and planning in order to deliver a subversive message to the populace. Superheroes and supervillains have to work together (while strictly maintaining kayfabe in public under pain of death) to put up the very best show they can.

What do you people think? It obviously needs work, but could this game work?

Once again, should anybody deem this idea worthy of development, they are welcome to have it.




How well do skill trees function in RTD's? and ddid the players enjoy it in any rtd where skill trees were present?

Difficult to say. Please elaborate on idea. What exactly do you mean by skill trees and how would they work? The devil is always in the details, I'm afraid.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: scapheap on February 03, 2013, 04:31:20 pm
^Now that sound awesome. I would play it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on February 03, 2013, 04:48:46 pm
Can I be Joseph Mccarthy?

Pre-in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: ExKirby on February 03, 2013, 05:21:11 pm
My ass is pre-in'd
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: OREOSOME on February 03, 2013, 05:26:06 pm
I'd like to pre-in for that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Unholy_Pariah on February 03, 2013, 08:44:56 pm
Make it now  :D

Also pre-in
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Gamerlord on February 03, 2013, 11:57:50 pm
Pre-in me.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on February 04, 2013, 01:55:43 am
Can I be Joseph Mccarthy?

Depends. Will you be a supervillain with chameleon powers?

Quote from: People
Lots of pre-ins.
Make it now  :D

I'd like to, but there are several problems with these ideas.


These are the reasons I probably won't run this too soon, if at all. But it is on my top priority list now. If anyone else wants to run it, though, they are welcome to. That's why I put it up in Roller's Block, after all.

But seriously, guys, game mechanics. I was thinking of using a d12 for rolls, since that lets me allocate bonuses much more freely. But I could use also use the d6 and do things like in Prophets of the New God with all the exploding dice and whatnot. What do you think?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on February 04, 2013, 01:19:56 pm
ATTENTION. AND STUFF.

Good, now that you're all looking at me strangely, I'd like to announce that the Homestuck RTD will be starting today!
 
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: scapheap on February 04, 2013, 01:28:41 pm
Hell yeah!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on February 04, 2013, 01:37:24 pm
ATTENTION. AND STUFF.

Good, now that you're all looking at me strangely, I'd like to announce that the Homestuck RTD will be starting today!
 

This is the best news.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on February 04, 2013, 01:52:31 pm
So, before we start, Maybe you guys could tell me where you are in the story? Or where you left off?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on February 04, 2013, 01:59:40 pm
So, before we start, Maybe you guys could tell me where you are in the story? Or where you left off?

I got to the point where Jane and all the other new people show up. Kinda stopped after that. And got a bit lost in all the layers upon layers of story sometime before that. And ectobiology sailed right over my head due to incredibly convoluted time travel involved.

And maybe we should take this discussion over to the OOC thread, you know? It's what it's there for, after all.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Doomblade187 on February 04, 2013, 04:31:24 pm
So, before we start, Maybe you guys could tell me where you are in the story? Or where you left off?
I'm up to date. Jack...
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on February 04, 2013, 08:32:11 pm
Blood Sport for Fun and Profit
Somewhat Durara inspired, but not exactly. Only the basic ideas, like the school/gang mix.

The idea is, there are four players of each faction (Red, Blue and Yellow.
Each group has different abilities, as such:
The Red Team
Members of the red team carry in their blood magics from old times. While most potential members go without ever realizing these powers, they can be awakened through ritual (which is the Red team initiation.) The powers are very different in nature, such as elemental abilities, abilities to affect time, probability, cause illusions, summon spirits, and many, many more. Only one area is ever present in a bloodline, however.

The Blue Team
The Blue team are silent, nearly undetectable due to not having any "gang identity", they are simply a group of people who've pleged to band together. The Blue Team started as a fourm for hackers, and as thus, is highly technologically proficient. Hacking into the school wifi and past the blocks with their smartphones is child's play to most members.

The Yellow Team
The Yellow Team are the most militaristic of groups, the bursts of violence they're involved in always ending in a very quick and bloody resolution. No one knows how, but they have an armory akin to a military base, and most members are trained in various forms of hand-to-hand combat: they have their own karate and wrestling teams.

They generally obey the rules, however, though higher-ranking members have been known to bribe the schools to "look past" things so long as no one gets hurt.

---

Phase 1: School
This phase is where everyone mingles; it's rare to see someone blatantly showing off gang insignia, colors, or abilities. Generally everyone gets along but events in this stage can spark fights in later stages.

Phase 2: Afterschool
This phase is a cross between school and night phases. Here lies afterschool activities, and generally, this is often also a peaceful time (but not always.) Things that would cause fighting to escalate in Phase 1 would be disasterous here.

Phase 3: Night
This phase is where most gang activity happens, which is mostly beyond your control, but is influenced by your actions. You can also act in this phase, but doing so is not always wise.

Players of gangs not actively fighting can interact without worry. Player characters will also only die in extreme situations, such as being in the wrong place next to a gang that's gone total war with their faction.

Note that on occasion, "missions" will be asked for players. These can be gang related, or things such as school projects. Note that teachers don't care or realize who's in a rival gang: you might be lab partners with a sworn enemy.

Lastly, there's a GM Avatar working to put everything to shit, to cause the fall of a city. He's an NPC, one of many, that has powers unlike what he first appears to have. Depending on how he or she is found out, there may be a climactic battle, or a simple "whoops, you just randomly decided to shoot the antiplayer".

There is a goal: kill the antiplayer(s). This is made harder when you have to make sure the gangs don't enter total war, which you have little control over- you have just enough.

A loss scenario is "Total War VS All, where all gangs want to kill each other. Not all need to be at Total War, only two of them, and the last fighting.

Relationships go as such:
Y vs B :
Y vs R :
R vs B :

"Friendly" is the opposite of total war: the gangs will actually gladly help one another with large tasks.
"Peaceful" is a state where the two gangs are not considering fighting.
"Tense" is a state where fighting is close to breaking out.
"Skirmishing" is a fight scenario where there is little power used: such as a fistfight breaking out. Very rarely are people killed.
"Fighting" is a fight where people are likely to die, but will resolve after the fight to "tense".
"War" is a scenario where gangs are fighting and are unlikely to revert until one has suffered severe enough damage- this WILL hit news, and this IS something to avoid. At this point, schools become unsafe for gang members and they may be shut down temporarily at times.
"Total War" is irrecoverable: the two gangs are always at war. Schools will be closed, and riots will break out. Chaos starts to set in. Avoid this.

Your character starts with the inventory and abilities of a high school student plus a major and minor gang-related item and a gang dress item.

Reds will carry magic items with them- such as a ring, or pendant. The major item helps channel energy and without it the magics cast by the one without their item are much weaker, and the minor item is an item imbued with energies- giving it to an NPC, for instance, can protect them, etc.

The Reds are symbolized by their color, and this is often worn with some form of cloth band.

Yellows will carry a concealed weapon as their major (anything from brass knuckles to a pistol) and some sort of banned item or memento as a minor (such as a firecracker).

Yellows often wear yellow patches or scarves or anything around the shoulder area.

Blues will carry some kind of device (smartphone, tablet, gaming device) as a major and a storage or electronic device (USB drive, headphones) as a minor.

Blues have no set style- often, if they do decide to show up in color, they do it in a multitude of styles indistinguisable from normal people: jeans or a blue t-shirt, for example, or a jacket.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Gamerlord on February 04, 2013, 08:37:28 pm
Interesting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on February 04, 2013, 08:39:17 pm
I'd play it
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on February 04, 2013, 08:46:51 pm
Daaaamn, son! I'd play.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Doomblade187 on February 04, 2013, 08:50:12 pm
I'd play it, though the blues seem a bit underpowered, though they might be able to manipulate the administration.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on February 04, 2013, 09:19:58 pm
I'd play it, though the blues seem a bit underpowered, though they might be able to manipulate the administration.
I'd think that they'd use robots to do their work.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on February 04, 2013, 09:58:17 pm
I'd play it, though the blues seem a bit underpowered, though they might be able to manipulate the administration.
I'd think that they'd use robots to do their work.

Blues are not combatative, or, they aren't as much as you think they are. They have no real abilities in combat, but they can cause chaos- for instance, causing cell towers to drop calls cutting off gang communication.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: kilakan on February 05, 2013, 02:41:10 am
Made a new rtd under the concept of being mages who just came into their power, in an alternate universe style Medieval England.  specifically while the inquisition and black death were popular.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on February 05, 2013, 07:57:24 am
Made a new rtd under the concept of being mages who just came into their power, in an alternate universe style Medieval England.  specifically while the inquisition and black death were popular.

Uhh, the inquistition didn't really happen in England because England became Protestant because the King wanted to divorce his wife and the pope wouldn't let him.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Unholy_Pariah on February 05, 2013, 08:18:09 am
Fun>historic accuracy

If you recall england never had real magic either
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Mr.Zero on February 05, 2013, 08:37:34 am
How well do skill trees function in RTD's? and did the players enjoy it in any rtd where skill trees were present?

Cough, same question. Since it got swamped by 2 rtds.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on February 05, 2013, 10:11:43 am
How well do skill trees function in RTD's? and did the players enjoy it in any rtd where skill trees were present?

Cough, same question. Since it got swamped by 2 rtds.

Once again, will have to ask to elaborate. Bring up an example, please. Skill trees are kind of a broad concept, at least to me.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Darvi on February 05, 2013, 10:12:36 am
Short answer? However you want them to work.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on February 05, 2013, 10:43:38 am
Short answer? However you want them to work.

Well, yeah. Like any game mechanic, they could probably be made engaging with effort. Though a skill tree would also need an experience system of some kind to go with it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on February 05, 2013, 11:32:38 am
Short answer? However you want them to work.

Well, yeah. Like any game mechanic, they could probably be made engaging with effort. Though a skill tree would also need an experience system of some kind to go with it.
However, I'd think that it might not go as well if it were all bonus-based, say, if one section were power-based skills, and you had various things, like One Handed, Two handed, etc., you might not want to say 'Okay, +1 bonus, +2 bonus, +3 bonus' and so on. Maybe make it perk based. Like, for two handed, you can do an attack that has a 50% chance of insta-kill by decapitation. One handed, you do a bit of a certain elemental damage alongside your normal attack.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on February 05, 2013, 11:56:30 am
However, I'd think that it might not go as well if it were all bonus-based, say, if one section were power-based skills, and you had various things, like One Handed, Two handed, etc., you might not want to say 'Okay, +1 bonus, +2 bonus, +3 bonus' and so on. Maybe make it perk based. Like, for two handed, you can do an attack that has a 50% chance of insta-kill by decapitation. One handed, you do a bit of a certain elemental damage alongside your normal attack.

Well, yes. That's what I meant by 'effort'. It's all too easy to give people bonuses and stack them high. You'd have to plot out some good skills, with options to add more as time goes by. So it probably would be best to call it a perk tree, with various interesting abilities available for use in order to customize your character as much as possible and make them more interesting to play.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on February 05, 2013, 12:22:56 pm
However, I'd think that it might not go as well if it were all bonus-based, say, if one section were power-based skills, and you had various things, like One Handed, Two handed, etc., you might not want to say 'Okay, +1 bonus, +2 bonus, +3 bonus' and so on. Maybe make it perk based. Like, for two handed, you can do an attack that has a 50% chance of insta-kill by decapitation. One handed, you do a bit of a certain elemental damage alongside your normal attack.

Well, yes. That's what I meant by 'effort'. It's all too easy to give people bonuses and stack them high. You'd have to plot out some good skills, with options to add more as time goes by. So it probably would be best to call it a perk tree, with various interesting abilities available for use in order to customize your character as much as possible and make them more interesting to play.

Ah, yes, like how you did it. I was using Skyrim as inspiration for my example.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Mr.Zero on February 05, 2013, 01:10:43 pm
I had in mind a kind of passive skill tree, where you can customize your character into different specs. Something like the Path of Exile skill tree. You get to pick a skill/perk per x amount of levels or attain them trough other means like quests or something.

With this in work i could remove weapon masteries and focus on more standard skills like woodcutting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on February 05, 2013, 01:16:41 pm
With this in work i could remove weapon masteries and focus on more standard skills like woodcutting.

Ooh, does that mean you could max out the Axe Use and Woodcutting trees to become the Lumberjack King, felling man, beast and vegetation alike in his industrious quest for total deforestation and the hand of the Lumberjack Queen in marriage?

'Cause somebody should make that happen.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Mr.Zero on February 05, 2013, 01:18:58 pm
With this in work i could remove weapon masteries and focus on more standard skills like woodcutting.

Ooh, does that mean you could max out the Axe Use and Woodcutting trees to become the Lumberjack King, felling man, beast and vegetation alike in his industrious quest for total deforestation and the hand of the Lumberjack Queen in marriage?

'Cause somebody should make that happen.

In theory, yes. Though the defintion of axe use is broad and i have some skills planned for it, it comes pretty much to what this guy says. Instead of focusing on training your weapon skills, you can focus on leveling your awesome spells or moves of destruction, or become that alchemic while still being decently strong.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Darvi on February 05, 2013, 01:54:12 pm
Woodcutting is overpowered anyway. If skilled high enough, you could theoretically fell all of the skill trees and get all the (now low hanging) skills.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on February 05, 2013, 02:03:50 pm
Woodcutting is overpowered anyway. If skilled high enough, you could theoretically fell all of the skill trees and get all the (now low hanging) skills.

Some say that is what the First Lumberjack did once in the distant past, grabbing all the skills in order to ascend to the heavens. However, mankind was simultaneously robbed of all its accumulated knowledge, bringing it back to the pre-Stone Age with the First Lumberjack as their new and only guide, for he had felled the gods and demons shortly after his ascension, making divine furniture and siding of them for his new all-god rumpus room.

Some also say that this cycle is doomed to repeat itself forever simply due to a far too vague phrasing of the word "tree" in the perk descriptions that persists to this very day.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on February 05, 2013, 04:10:00 pm
WAR GAMES

Virtual Reality. Finally, the advent of such technology has created to allow realistic gaming- placing people in enviroments they could not only see, but experience.

War Games is a VR event that's generated a large following, becoming a televised event where people are put into the FPS genre of game- but now it feels so real. What the TV sees isn't the reality of the game, however, it has dubious secrets...

The road to become a pro is laced with problems- one, the machines can kill you. People have died playing these games, but the FPS game in particular, unless played using the special pro machines, have a good chance of killing you.

The game is based on reality, but has a few things that distinguish it from reality:
1. Armband System
Each player starts with 3 ability-granting armbands and can use up to 6. The main armband can be used to bring up info and a menu on a holographic screen.
2. VRO (Videoreality Operator) is an AI that follows a player team and guides them. They take many forms, but most commonly, as a miniature figure hologram from your armband.

More info eventually, but that's the basic idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on February 05, 2013, 08:22:02 pm
How well do skill trees function in RTD's? and did the players enjoy it in any rtd where skill trees were present?

Cough, same question. Since it got swamped by 2 rtds.
To be honest, I'm not sure I've ever actually seen them implemented in an RTD. At least, not directly; I've seen a few examples where you get custom perks on leveling up, which could sort of be argued to be a skill tree of sorts.

I think it might be worth asking exactly what you would want them to do, though. Different ways of doing it could have wildly different impacts on how the game flows, what everyone takes, how specialists compare to generalists, etc.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on February 05, 2013, 08:55:27 pm
I was thinking about doing a skill-tree for my previous idea, but... it feels clunky.

Rather, weapon skills are prevalent aside from the armbands. You choose a broad area for your first gun (shotgun, assault rifle, etc) which you can narrow down with more wins
(shotgun)->(semi-auto shotgun)->(low kick semi auto shotgun)->(KSG)

Attachments can also be unlocked, but that's something different~

For instance, let's say a character has played in four matches, won 3, lost 1, and managed to not die from the loss.
They've got a total of five armbands, and have their class set as
(high power)(longrange)(assault rifle)
(pistol)
(heavy melee)
(support grenade)
(armbands: Survivalist, Medic 1, Focus Fire, Track Star, Pack Mule)

This character spawns in with a INAR w/ ACOG/Forward Grip (it dosen't exist :P), a M1911, a crowbar, and a red flare.
Survivalist: Much better chance of entering "downed" state rather than dying at 0HP.
Medic 1: This unit can perform basic medical actions, such as reviving one teammate or recovering slight HP.
Focus Fire: Aim+Fire can be done in the same turn.
Track Star: This unit can sprint longer for a lower dexterity stat.
Pack Mule: This unit is not encumbered by heavy weight.

---

Just a glance at the system.

Stats are:
Strength. This affects pushing, climbing, etc. rolls.
Dexterity. Dodging melee, jumps, agility rolls.
Will. Very important, as this can help you not die and go down instead (0HP "downed", or bleeding out) and stay awake. Ties in to HP. Deals with save rolls.

Focus: Helps in aiming and watching, sight rolls.
Energy: Ties in to HP and determines how quickly you tire.
Metabolism. Ties into HP and determines how quickly you grow hungry and thirsty.

HP is calculated by Will + Energy + Metabolism /2.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Yoink on February 06, 2013, 02:55:15 am
I have been... Considering starting up an RTD. Yes. But not just any sort of RTD. Oh no. A very special RTD.
With a twist. It will be exquisite. Probably.

First, though, could someone suggest what role would be most fun for player characters in a Feudal Japan setting?
Whatever they end up playing as, it had best be something I can research easily, with a Wikipedia page, say. Seeing as I know very, very little about Japanese history.
Maybe they could be peasants? Aspiring samurai/footsoldiers? I really don't know, I just need an interesting vehicle for my RTD idea. I suppose a samurai RTD would probably be a popular idea here on Bay12, no?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Darvi on February 06, 2013, 03:06:18 am
Random farmers that are not actually ninjas in disguise.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on February 06, 2013, 04:05:54 am
Monks. Zen monks who have to sweep the steps and have to meditate hard before they get a sharp katsu upside the head. Sometimes they have to draw water from the well, leading to all sorts of slapstick Zen hilarity.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Darvi on February 06, 2013, 04:07:18 am
Time-travelling japanophiles.

*shot*
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on February 06, 2013, 08:03:56 am
You are peasants. Samurai are out to kill you due to a recent peasant revolt. You must kill them instead. They have katanas. You have dirt, farming implements and your tenuous will to live.

Enjoy.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Mr.Zero on February 06, 2013, 08:11:51 am
Do we at least have hoes?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on February 06, 2013, 08:23:57 am
Yes, lots of hoes. All the hoes except the Hoe of Destruction. That one you'll have to quest for.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Darvi on February 06, 2013, 08:33:06 am
I am now imagining this as a mash-up between Peasant Quest and Bad Dudes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: BlasterKyubey210 on February 06, 2013, 09:25:17 am
Ok, been refining the idea using the Diepool Experiment quirk, and well, now I'm wondering: If we really go all Exalted up in this game, is there an easier way to log a Diepool without risking exceeding the Message limit (of whatever)?

Just curious, still occupied iwth the idea but trying to build stuff for a more concrete idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Mr.Zero on February 06, 2013, 10:16:41 am
Here's a part of the skill tree that i designed. I'd like to add small pictures in the future but it's something for the moment being. A perk system also seems good, if designed well. Il do it later.

It would be divided into 4 trees, which itself will again have sub-trees.

swords/axes/maces 1h/2h/dual handed
ranged weaponry (bows,cross bows,rifles, misc. weaponry)
Spear weaponry (Spears, pikes,halberds,staves,scythes, stuff like that)
misc. weapons (Anything that can't be considered a standard weapon and be thrown.)

Here's a very very incomplete tree with some mixed skills, this does however give a view of what i have in mind.
http://mop-talent-grid-maker.appspot.com/talentgridmaker?theAction=view&gridId=452002

Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on February 06, 2013, 10:21:28 am
Here's a part of the skill tree that i designed. I'd like to add small pictures in the future but it's something for the moment being. A perk system also seems good, if designed well. Il do it later.

It would be divided into 4 trees, which itself will again have sub-trees.

swords/axes/maces 1h/2h/dual handed
ranged weaponry (bows,cross bows,rifles, misc. weaponry)
Spear weaponry (Spears, pikes,halberds,staves,scythes, stuff like that)
misc. weapons (Anything that can't be considered a standard weapon and be thrown.)

Here's a very very incomplete tree with some mixed skills, this does however give a view of what i have in mind.
http://mop-talent-grid-maker.appspot.com/talentgridmaker?theAction=view&gridId=452002

So, there would be a cooking tree as well, with affordable cooking solution, gourmet cooking, bait making and magically-empowered cooking (Req. Magic 1) subtrees?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Darvi on February 06, 2013, 10:22:19 am
It will also have cheesemaking, obviously.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Mr.Zero on February 06, 2013, 10:26:40 am
Here's a part of the skill tree that i designed. I'd like to add small pictures in the future but it's something for the moment being. A perk system also seems good, if designed well. Il do it later.

It would be divided into 4 trees, which itself will again have sub-trees.

swords/axes/maces 1h/2h/dual handed
ranged weaponry (bows,cross bows,rifles, misc. weaponry)
Spear weaponry (Spears, pikes,halberds,staves,scythes, stuff like that)
misc. weapons (Anything that can't be considered a standard weapon and be thrown.)

Here's a very very incomplete tree with some mixed skills, this does however give a view of what i have in mind.
http://mop-talent-grid-maker.appspot.com/talentgridmaker?theAction=view&gridId=452002

So, there would be a cooking tree as well, with affordable cooking solution, gourmet cooking, bait making and magically-empowered cooking (Req. Magic 1) subtrees?

if i decide to make it... yes. Will take some work though, but oh the customatization!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Person on February 08, 2013, 07:42:56 pm
So, I've been thinking about starting an arena rtd. With a catch obviously. Much like the loot rtd hosted by wwolin, it will have random loot. Unlike that rtd, all of the loot will be guns. It's usually difficult enough to tell what the guns the generator makes will do until you shoot them at higher loot levels anyway. I made a big series of charts for something like it in tabletop form, but it's adaptable to this format anyway. It does make a lot of mostly generic guns, but that makes sense anyway. So, would anyone like to play this?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Wwolin on February 08, 2013, 08:47:33 pm
So, I've been thinking about starting an arena rtd. With a catch obviously. Much like the loot rtd hosted by wwolin, it will have random loot. Unlike that rtd, all of the loot will be guns. It's usually difficult enough to tell what the guns the generator makes will do until you shoot them at higher loot levels anyway. I made a big series of charts for something like it in tabletop form, but it's adaptable to this format anyway. It does make a lot of mostly generic guns, but that makes sense anyway. So, would anyone like to play this?
Sounds like Borderlands :)
I'd play it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on February 08, 2013, 08:50:30 pm
So, I've been thinking about starting an arena rtd. With a catch obviously. Much like the loot rtd hosted by wwolin, it will have random loot. Unlike that rtd, all of the loot will be guns. It's usually difficult enough to tell what the guns the generator makes will do until you shoot them at higher loot levels anyway. I made a big series of charts for something like it in tabletop form, but it's adaptable to this format anyway. It does make a lot of mostly generic guns, but that makes sense anyway. So, would anyone like to play this?
Sounds like Borderlands :)
I'd play it.
I find myself in need of killing people.
I'd like to play.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Doomblade187 on February 08, 2013, 08:51:41 pm
So, I've been thinking about starting an arena rtd. With a catch obviously. Much like the loot rtd hosted by wwolin, it will have random loot. Unlike that rtd, all of the loot will be guns. It's usually difficult enough to tell what the guns the generator makes will do until you shoot them at higher loot levels anyway. I made a big series of charts for something like it in tabletop form, but it's adaptable to this format anyway. It does make a lot of mostly generic guns, but that makes sense anyway. So, would anyone like to play this?
Sure, why not?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on February 08, 2013, 09:12:37 pm

So, I've been thinking about starting an arena rtd. With a catch obviously. Much like the loot rtd hosted by wwolin, it will have random loot. Unlike that rtd, all of the loot will be guns. It's usually difficult enough to tell what the guns the generator makes will do until you shoot them at higher loot levels anyway. I made a big series of charts for something like it in tabletop form, but it's adaptable to this format anyway. It does make a lot of mostly generic guns, but that makes sense anyway. So, would anyone like to play this?

I like guns.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on February 08, 2013, 09:37:51 pm
I've been toying around with a game idea for a month or two now.
Basically every century or so five are born with a gift, the gift is as such they may only did by the environment or natural causes, if they are killed by animals or people they will be, in a sense, reborn as that kind of animal. I say in a sense because, like all gifts, this comes with a twist, you will only have your memories and basic personality, instinct rules and humanity fades.
I'm trying to figure out if this should be an RTD or a Forum game, Opinions?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on February 09, 2013, 04:39:46 am
So, essentially it's a game where you possess the animal or person that kills you. You're going to have to be more specific than that. What's the tone of the game, what are the players' goals and how do you intend them to be achieved? Moreover, how would player cooperation work with the whole "fading humanity" thing?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Sean Mirrsen on February 09, 2013, 07:28:32 am
Y'know, I've looked around a little and found RTD games of every make and style, from the classic arenas to Total War grand strategy. I don't think there ever was a squad combat RTD. I.e., up to four players, each controlling a squad of three to five people, a-la Laser Squad - point buy system for troops and their weapons. The actual combat mechanics between individual troops would be somewhat simplified to expedite the process of making the turns.

In the interest of making the game last longer, perhaps the whole thing could be made to be like an arena, with a goal to retrieve some sort of artifact that every player - each representing a different corporation - fights to get. As teams are eliminated by enemies, new teams drop in.

So in short, something of a cross between Einsteinian Roulette, Laser Squad, and Cortex Command.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on February 09, 2013, 08:19:34 am
So, essentially it's a game where you possess the animal or person that kills you. You're going to have to be more specific than that. What's the tone of the game, what are the players' goals and how do you intend them to be achieved? Moreover, how would player cooperation work with the whole "fading humanity" thing?
Goals I'm not sure yet,I'm thinking sandbox and they choose their own goals, also your not possessing the one that killed you but imagine that their was always an animal that as soon as you died would remember your life, but it was always in its mind, as for the losing humanity thing I have two examples, one your on a quest to kill all dragons because they killed your family, then your killed by and become a dragon, now you wouldn't want to kill all dragons, and you would get dragon like traits, a short violent temper and a lust for gold. Secondly imagine if you were killed by ants, your overriding instinct would be to serve the queen.
As for tone I'm not sure yet, as far as I can see the idea could fit light or dark, ideas'
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: kilakan on February 09, 2013, 09:06:40 am
Would you bounce back to being human if you died in that game?  Also... you'll need some penalties to dieing, otherwise your characters will just run off to get eaten by the biggest, baddest thing they can find.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on February 09, 2013, 09:41:48 am
Would you bounce back to being human if you died in that game?  Also... you'll need some penalties to dieing, otherwise your characters will just run off to get eaten by the biggest, baddest thing they can find.
If you died as a dragon after being a human before, you would turn into whatever killed you, natural causes such as age or man made poisons will kill you dead, also its not in peoples best interests to become a dragon because, while you would be totally awesome people would try to kill you on sight, unless you made an effort to stop them from doing that.

As for a penalty, I'm thinking that you would start with some sort of identity meter, if it dips below 0 you begin to think you were always the animal you are and even when you die you would just start believing you were always that animal, basically killing the character, and every time you die your max identity, starting at 10, would lower making it easier for loss of identity to happen.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: kilakan on February 09, 2013, 11:59:34 am
yeah sorry I actually worded my first question wrongly, I mean if you died to a human you'd become human?  How about you just make it so that it isn't a sure thing that you always come back.  Sort of a play a game of chance with death scenario, so you never know when it will be the last time you'll ever die.  Otherwise it would seem that past your first death you are on a countdown to insanity.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on February 09, 2013, 12:21:25 pm
Maybe with every death the chance of being reborn is lessened by 10 percent. Also yes if your killed by a human you'll become human, just not specifically the same race, build or gender.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: kilakan on February 09, 2013, 12:40:28 pm
Fair enough, so what sort of game goal would they have?  Maybe to say... take over the body of some species that doesn't die of old age so that they could live forever perhapes?

Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on February 09, 2013, 12:54:02 pm
Their goal would be their own, but an upshot of the reborn thing is that they can't have an afterlife, even if they permanently die, their spirit will be unable to ascend to the god of their choice, so if they wish they may try to cure this blessing curse thing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on February 09, 2013, 12:59:57 pm
Their goal would be their own, but an upshot of the reborn thing is that they can't have an afterlife, even if they permanently die, their spirit will be unable to ascend to the god of their choice, so if they wish they may try to cure this blessing curse thing.

To let the players make their own goals from the very start is not really the best of ideas, as it requires involvement and investment the player simply does not have at the beginning of the game. At least give them a direction or provide a main antagonist of some kind.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on February 09, 2013, 01:16:11 pm
Their goal would be their own, but an upshot of the reborn thing is that they can't have an afterlife, even if they permanently die, their spirit will be unable to ascend to the god of their choice, so if they wish they may try to cure this blessing curse thing.

To let the players make their own goals from the very start is not really the best of ideas, as it requires involvement and investment the player simply does not have at the beginning of the game. At least give them a direction or provide a main antagonist of some kind.
I was thinking it was missing something, a big bad would work, but what would it be, 'm not sure if i can make a deep well rounded character with emotional depth, but i don't want to be corny and just say, DRAGON KIDNAPPED PRINCESS SAVE HER.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on February 09, 2013, 01:42:34 pm
I'm considering doing a World war 1 RTD like Roll to Redshirt, although there would likely be more deaths and fewer kills.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Doomblade187 on February 09, 2013, 01:49:13 pm
... DRAGON KIDNAPPED PRINCESS SAVE HER.
Thanks for the idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on February 09, 2013, 01:54:30 pm
... DRAGON KIDNAPPED PRINCESS SAVE HER.
Thanks for the idea.
Quite alright good chap.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on February 09, 2013, 02:04:51 pm
DRAGON KIDNAPPED PRINCESS SAVE HER.
I first read that as:
DRAGON KIDNAPPED, PRINCESS SAVE HER.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on February 09, 2013, 02:11:52 pm
DRAGON KIDNAPPED PRINCESS SAVE HER.
I first read that as:
DRAGON KIDNAPPED, PRINCESS SAVE HER.
Damn it, now i want all my characters to be princesses, DAMN YOU!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Darvi on February 09, 2013, 02:28:30 pm
More explosions, stat!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on February 09, 2013, 03:32:49 pm
Y'know, I've looked around a little and found RTD games of every make and style, from the classic arenas to Total War grand strategy. I don't think there ever was a squad combat RTD. I.e., up to four players, each controlling a squad of three to five people, a-la Laser Squad - point buy system for troops and their weapons. The actual combat mechanics between individual troops would be somewhat simplified to expedite the process of making the turns.

In the interest of making the game last longer, perhaps the whole thing could be made to be like an arena, with a goal to retrieve some sort of artifact that every player - each representing a different corporation - fights to get. As teams are eliminated by enemies, new teams drop in.

So in short, something of a cross between Einsteinian Roulette, Laser Squad, and Cortex Command.

This is an idea I've privately toyed with a couple times, but I never got it to a place I wanted to pursue it further. Definitely a concept I'm interested in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on February 09, 2013, 03:43:46 pm
Y'know, I've looked around a little and found RTD games of every make and style, from the classic arenas to Total War grand strategy. I don't think there ever was a squad combat RTD. I.e., up to four players, each controlling a squad of three to five people, a-la Laser Squad - point buy system for troops and their weapons. The actual combat mechanics between individual troops would be somewhat simplified to expedite the process of making the turns.

In the interest of making the game last longer, perhaps the whole thing could be made to be like an arena, with a goal to retrieve some sort of artifact that every player - each representing a different corporation - fights to get. As teams are eliminated by enemies, new teams drop in.

So in short, something of a cross between Einsteinian Roulette, Laser Squad, and Cortex Command.

I've been working on a similar concept but it's nothing I could ever GM.
Four or 8 players, each with a 4-man team. One or two players controlling each team. The game starts with each team getting a set amount of points to buy supplies: for instance:
Light Weapons: 1pt per level
Medium Weapons: 2pts per level
Heavy Weapons: 3pts per level
Vehicle: 5pts

Light Armor: 1pt
Medium Armor: 2pts
Heavy Armor: 3pts

Other things are purchaseable, with points. Each player starts with 20 points, and must gain points through objectives: capture vehicle, building, destroy opposing team, etc.

For instance, a sniper might have:
1898 Commisar Sniper Rifle Lv 2 (High Power Scope, Anti Personnel Rounds) 6pts
Light Armor 1pt
Satellite Recon Uplink 2pts
Radio Headset 1pt

or, if they were at the beginning of the game,
Commisar Sniper Rifle Lv1 (AP Rounds) 3pts
Light Armor 1pt
Radio Headset 1pt.

Players have little if any actual control of their units when they send them out, only of average tactics, agressiveness, and drive.

A team sent out to focus on capturing objectives with high agression and drive result in a team that would swarm an objective and slay anything that gets near it, whereas a team sent out to take out enemies with low agression and drive would wait near an objective and pick off anyone who got close, and when fired upon would leave.

For instance, let's take a three-team game.

There's an experimental mobile suit in the middle of the map loaded with only a single antivehicle rifle. There are buildings around it that could have valuable research notes, and the map is otherwise forest.

Team 1 is made up of a lightly armored sniper, two SMG users, and an assault rifle gunner. They've been made with 20 pts.

Team 2 is made up of a heavy LMG gunner, an engineer with a pistol, an SMG carrier, and an assault rifle gunner. 20pts.

Team 1 is after the main objective, are mid-agressive, and have high drive.
Team 2 is after any objectives, are low-agression, and highly driven.

--

A quick bit of the action:
Team 1 SMG gunner fires upon Team 2's engineer, who is behind cover!
Team 1 SMG gunner fires upon Team 2's enginner, who is behind cover!
Team 2's engineer is unhurt, but her cover has broken!

Team 2's heavy gunner fires back at Team 1's exposed SMG gunners!

Team 1's SMG gunner 1 has been shot dead! Team 1 SMG gunner 2 has been hit and downed!

...

Team 2 goes on to win by killing the other team, mainly due to being the one with the first reaction: they were not suprised by the enemy force. Suprisingly it was the engineer who got the last kill, even if it was with the suit (being the engineer, had the best ability to use the mecha, and fired at the sniper).

I would never have the patience or ability to run it though, as it's simply based on playing out the scenarios in my head.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on February 09, 2013, 03:46:35 pm
Also.

PRINCESS KIDNAPS HERO. YOU, DRAGON, MUST SAVE HERO.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Darvi on February 09, 2013, 03:48:01 pm
Roll to Role Reversal? I'd play it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on February 09, 2013, 03:48:43 pm
Also.

PRINCESS KIDNAPS HERO. YOU, DRAGON, MUST SAVE HERO.
THAT'S IT, When Doom blades minimalist is finished, I'm doing that, it will be good practice.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on February 09, 2013, 03:49:01 pm
EVIL KNIGHT KIDNAPS PET DRAGON. PRINCESS RESCUE.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Darvi on February 09, 2013, 03:55:54 pm
KINGDOM KIDNAPS DRAGON. EVIL PRINCESSES DEFEAT HEROES TO SAVE IT.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on February 09, 2013, 03:57:36 pm
HERO CAPTURES KINGDOM. DRAGON-RIDING PRINCESS MUST SAVE KINGDOM.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: ExKirby on February 09, 2013, 04:00:46 pm
HERO DRAGON RIDING KINGDOM MUST PRINCESS SAVE KINGDOM CAPTURES
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Darvi on February 09, 2013, 04:01:37 pm
PRINCESS KIDNAPS HERO. DRAGON WIELDING PEASANTS MUST INVADE KINGDOM TO SAVE.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on February 09, 2013, 04:02:24 pm
DRAGON KIDNAPS PRINCESS. KNIGHT FORMS PEASENT MILITA IN REVOLT, USES EXPLOIT IN PHYSICS TO FORM 60 KM LONG PEASANT POWERED RAILGUN.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on February 09, 2013, 04:03:28 pm
PEASANT RAILGUN ACCIDENTALLY FIRES PRINCESS

KINGDOM RIDING DRAGON RIDING HERO MUST FIND HER
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on February 09, 2013, 04:04:31 pm
DRAGON STAYS IN LAIR. PRINCESS ASCENDS TO QUEEN AND LIVES PEACEFULLY, MARRIES KNIGHT.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: penguinofhonor on February 09, 2013, 04:04:32 pm
.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: kilakan on February 09, 2013, 04:06:01 pm
ANCIENT GOD ACCIDENTALLY SACRIFICES HERO TO SUMMON VIRGIN
Now I wanna learn that spell.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Doomblade187 on February 09, 2013, 04:07:49 pm
ANCIENT GOD ACCIDENTALLY SACRIFICES HERO TO SUMMON VIRGIN
... Somebody do this.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on February 09, 2013, 04:11:44 pm
ANCIENT VIRGIN ACCIDENTALLY SACRIFICES GOD TO SUMMON HERO
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on February 09, 2013, 04:13:26 pm
ANCIENT HERO ACCIDENTALLY SACRIFICES ANCIENT HERO TO SUMMON DRAGON.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: ExKirby on February 09, 2013, 04:15:14 pm
ANCIENT PRINCESS RIDES PEASANT TO SUMMON DRAGON
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on February 09, 2013, 04:17:12 pm
HORSE RIDES HERO TO SAVE DRAGON KIDNAPPED BY PRINCESS


WHICH LEADS ME TO MY IDEA OF SUGGEST A NON-MINIMALIST RTD MINIMALIST RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on February 09, 2013, 04:17:47 pm
ANCIENT BAY 12 ACCIDENTALLY SACRIFICES THREAD TO SUMMON DERAIL.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on February 09, 2013, 04:23:27 pm
HERO GETS TELEPORTED TO FUTURE BY PRINCESS AND MUST WORK TOGETHER WITH TIME WIZARD TO SAVE GAMER
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on February 09, 2013, 04:23:54 pm
ANCIENT VIRGIN ACCIDENTALLY SACRIFICES GOD TO SUMMON HERO

This one actually sounds hilarious
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Sean Mirrsen on February 09, 2013, 04:24:20 pm
ANCIENT PRINCESS RIDES PEASANT TO SUMMON DRAGON
I think there are a few anime OVAs with a similar premise.

As to the squad-tactics RTD, I tried running something like a board game at some point, but it was far too complicated. After looking at Einsteinian Roulette, I think I found a good system that could be used for this. Since each player would be controlling a squad, there would be a lot more action that normally, and players could enact tactics without having to rely on other players. That, and it and Cortex Command gave me a decent idea of how the whole thing might actually play out.

Also, ANCIENT DRAGON PRINCESS KIDNAPS KINGDOM, HERO IS CONFUSED.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: ExKirby on February 09, 2013, 05:27:27 pm
DRAGON RIDES PRINCESS TO SUMMON HERO, HORSE KIDNAPS TOWN
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on February 09, 2013, 05:29:16 pm
I CANNOT SIG A WHOLE PAGE.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on February 09, 2013, 05:30:11 pm
WILFORD BRIMLEY ACCIDENTALLY DIABEETUS OATMEAL TO EAT INSULIN
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on February 09, 2013, 05:37:49 pm
I CANNOT SIG A WHOLE PAGE.
You could link to it.

Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Doomblade187 on February 09, 2013, 05:46:28 pm
I CANNOT SIG A WHOLE PAGE.
Sigged.

EDIT: Also this one:
ANCIENT VIRGIN ACCIDENTALLY SACRIFICES GOD TO SUMMON HERO
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: ExKirby on February 09, 2013, 05:53:47 pm
DEMISE RIDES INSTANT MEME TO BAY12
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on February 09, 2013, 05:59:29 pm
HORSE PRINCESS KIDNAPS THE MOON, HERO MUST DESTROY TOWN TO SUMMON VILLAGER GOD TO STOP HORSE PRINCESS WITH VIRGINS.

This is like a Mad Libs from hell.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on February 09, 2013, 07:40:04 pm
Okay guys, I think everyone's derailed enough. If you want to do that I'd suggest a forum game or something.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on February 09, 2013, 10:08:48 pm
Yeah, you're right. Anyway, I came here with an idea:

Modular grid-based maps. Like a jigsaw puzzle, but all the pieces fit together.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on February 09, 2013, 10:10:29 pm
Yeah, you're right. Anyway, I came here with an idea:

Modular grid-based maps. Like a jigsaw puzzle, but all the pieces fit together.

Ooh! I like this idea. Would be fun for a dungeon crawl RPG/RTD sometime.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on February 09, 2013, 10:19:01 pm
Assign the map parts 1-20 and get a random number generator to barf up a matrix.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Sean Mirrsen on February 10, 2013, 08:50:27 am
Yet another off-the-wall idea for an RTD game.

So, you know how most games are either PvP or PvE, and usually these two types aren't mixed together.
Even if they are sometimes, what about a type of game that pins individual players against the environment - the same environment - while being separated? The players would be running a gauntlet of puzzles and challenges, presumably simultaneously. If you follow a certain webcomic called Goblins, the Maze of Many the current arc focuses on is a similar concept.

The goal is, obviously, to reach some sort of goal at the end. Maybe an exit, maybe something else, it doesn't really matter. What matters is that all players are aware of the other players' actions, justifying use of metaknowledge. Solutions used by players in the lead can be reused (dice allowing) by players catching up, creating a sort of a fake "rubber band difficulty". The real goal would be to create a character build that is capable of lasting through the gauntlet, and do it before others can. The challenge for the GM is coming up with a few dozen (preferably more) interesting and nontrivial challenge rooms.

The characters would likely follow a point buy system for stats, and probably use the Progressive RTD system, so that they can start out reasonably competent in a few fields of their choice. The system could probably be cut down a bit, getting rid of extraneous stats to lessen the load on the GM (since a lot of players could participate at once), but maybe it could work as-is, especially if challenges are made to be more than mere physical obstacles, and may require diplomancing to get through.

Think it could be interesting?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on February 10, 2013, 09:50:38 am
 It certainly would be.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on February 10, 2013, 11:04:56 am
Here's a fun twist:

Eight players, but only one player is playing at any time. All eight suggest a part of the puzzle via PM to the GM, the GM makes them slightly different/more perverse/makes something on the same concept as well as a treasure.

The object of the game is to then make it through the ten obstacles (two are GM created) in the least amount of time: therefore, turns that don't kill you and don't solve the problem are bad. Puzzles like "wait here, doors open" are to be avoided.


The survivors then get thrown into a dungeon generated by the GM and the dead players as long as at least 2 players survive. The winner gets extra points to their stats.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: ExKirby on February 10, 2013, 05:38:41 pm
Okay guys, I think everyone's derailed enough. If you want to do that I'd suggest a forum game or something.
This is my thread and I'll be the one who decides how much derailment we have!

CUPCAKE

Alright, that's enough, back to RTD Discussing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on February 10, 2013, 09:41:58 pm
Yet another off-the-wall idea for an RTD game.

So, you know how most games are either PvP or PvE, and usually these two types aren't mixed together.
Even if they are sometimes, what about a type of game that pins individual players against the environment - the same environment - while being separated? The players would be running a gauntlet of puzzles and challenges, presumably simultaneously. If you follow a certain webcomic called Goblins, the Maze of Many the current arc focuses on is a similar concept.

The goal is, obviously, to reach some sort of goal at the end. Maybe an exit, maybe something else, it doesn't really matter. What matters is that all players are aware of the other players' actions, justifying use of metaknowledge. Solutions used by players in the lead can be reused (dice allowing) by players catching up, creating a sort of a fake "rubber band difficulty". The real goal would be to create a character build that is capable of lasting through the gauntlet, and do it before others can. The challenge for the GM is coming up with a few dozen (preferably more) interesting and nontrivial challenge rooms.

The characters would likely follow a point buy system for stats, and probably use the Progressive RTD system, so that they can start out reasonably competent in a few fields of their choice. The system could probably be cut down a bit, getting rid of extraneous stats to lessen the load on the GM (since a lot of players could participate at once), but maybe it could work as-is, especially if challenges are made to be more than mere physical obstacles, and may require diplomancing to get through.

Think it could be interesting?

Definitely. If I were better at making puzzles, I'd do it. Then again, if I were better at making puzzles I'd probably still be running a Legends of the Hidden Temple RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on February 10, 2013, 09:56:29 pm
You enter a vividly painted room. Scenes of orange and yellow splay in front of your eyes, and small people, animals, buildings, and fantastic creatures look to be sketched on like cave paintings. You see dragons, demons... are these some culture's gods? you wonder.

You look to the center of the room and see a 1:1 statue of a human. It's interesting in that, while stone, it has a white cloth covering it's waist. It has a giant, four spoked wheel with evenly placed small spikes along the outer rim on it's head. Slowly, the wheel is turning, bit by bit. Looking at the stone statue's face, it seems contorted in some sort of mad gaze at nothing in particular.

When you step away from the statue, you hear stone against stone, as the ground you were on raises
(Damn, a pressure plate.) and the mouth of the crazed statue slides open. Viscous, orange fluid pours out, sizzling and giving off a strange gas. Determining that it would be bad to get near the liquid, even if it was obviously not designed to kill anyone in the room, you wonder what the statue could be for and why such a trap existed.

However, the stone shifting isn't done, and one of the walls shakes for a moment. You see on it a fantastic image of what looks to be a sun god, a lion-like creature of flame, driving a sword through an identical but silvery-blue version of itself. In turn, the silver sun god
(Moon god?) drives a blade through the sun god. This wall falls into the floor, revealing a passageway.

Isn't there supposed to be a puzzle here? You aren't exactly sure about what to do with the room, as it seems that whatever puzzle you just solved was done by no action of your own.

That's what you thought, of course, until you heard the breathing. Turning, you see that the statue was cracking, as dust puffed off the statue, as the rough stone broke away, revealing orange skin.

"You've entered my temple... What is it you seek, adventurer? Look inside yourself... for if you lie in any way, I will destroy you ultimately..."

You noticed that the statue's, or now emperor's, wheel was still affixed to his head and still slowly turning.


This is one of the puzzles I cooked up. If someone finds the solution first guess, I'll work on that "form a puzzle and solve it multiplayer style" game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: penguinofhonor on February 10, 2013, 10:23:54 pm
.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on February 10, 2013, 10:26:01 pm
"I seek loot. And babes. And loot shaped like babes. And babes with loot. Preferably all at once."
-Adventurer Johnny Bravo
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on February 10, 2013, 10:37:31 pm
SOLUTION: I wish to find out the answer to your question.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Doomblade187 on February 10, 2013, 10:42:39 pm
Solution: stop the wheel from turning.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Yoink on February 10, 2013, 10:55:46 pm
Solution: RAAAAGH GRONK SMASH *Berserker Rage*
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on February 10, 2013, 11:13:11 pm
Hmm.

The emperor's wheel ticks by somewhat faster, as if he was thinking.
(penguinofhonor)
Circular logic is banned in the court. Punishable by... something other than death. Boring.
(Xantalos)
So you seek compensation... As far off of an answer that was, it actually fit the puzzle. Go on then.
(Greenstarfanatic)
You've given me a short term answer... You did not seek an answer until I questioned, yes? I'll give you one more try...
(Doomblade187/Yoink)
Violence is such a dire thing to behold...

The Emperors arms extend grotesquely, revealing a multitude of wheels just like the one on his head but much smaller! They begin spinning at incredible speed before the Emperor strikes Doomblade and Yoink, grinding them into a paste!


You took an accepted answer by luck. The answer was "purpose", or "a reason to exist".
The emperor took the answer that Xantalos gave in a Freudian manner, which, in turn, gave the answer-er a purpose. To compensate. Well done.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on February 10, 2013, 11:14:24 pm
Huzzah! Reward get!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on February 10, 2013, 11:23:03 pm
The reward? Ah yes. It's roughly 8.777 rooms of more tasks for you to complete, and, then, something you'd consider a reward, possibly.

Note that I'll reuse a similar room when this is made, but not this exact one. Not the same question either. Psycho immortal statue emperor of the lost (object) tribe? Yes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on February 11, 2013, 07:55:01 am
We actually have an RTD Testing thread by Draignean. I suggest using that, it was very useful.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Yoink on February 11, 2013, 08:48:51 am
Oh my gosh it's Digital!
Does... Does this mean NtR might be getting... Updated?! :D
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on February 11, 2013, 09:14:21 am
Yeah sure why not. I lost half of the update earlier due to black magic, so I'll have to rewrite that. I'd rather have you just bump the thread than jump out at me here, though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Yoink on February 11, 2013, 09:33:41 am
Oh... Sorry. :-[ Didn't mean anything by it, I was just excited and it wouldn't usually occur to me to bump the thread.
I guess I'll do that in future.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on February 11, 2013, 01:11:14 pm
Okay, next idea:

The Great Interstellar Artifact Hunt - An RTD of Corporate Competition

The idea of the game is such - you play not as human beings, but as evil/greedy/altruistic/visionary/pragmatic/etc. corporate entities of interstellar proportions bent on finding ancient abandoned (or not entirely abandoned, or not entirely ancient, or not entirely either) alien installations and ransacking them as much as possible for any useful knick-knacks and gewgaws to further your own unethical/visionary/profitable research in order to realize your evil/greedy/altruistic/visionary/pragmatic corporate agenda or ideology, if applicable.

Spoiler: Corporation Sheet (click to show/hide)
Spoiler: Research (click to show/hide)
Spoiler: Victory Conditions (click to show/hide)

Okay, I just typed this up and it seems ridiculously complicated. What do you guys think? I'm not sure this should be an RTD at all, to tell the truth. It would definitely be enough to drive a normal GM crazy, keeping reliable track of all that information. It would be like Einsteinian Roulette on a different scale, but more lethal for the individual personnel members.

Once again, this idea is not one I am likely to realize in the near future. Any that want it are free to grab it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: penguinofhonor on February 11, 2013, 06:18:03 pm
.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Darvi on February 11, 2013, 06:20:02 pm
The Conservative Crime Squad has shot up an abortion clinic!

The public opinion becomes a bit more conservative!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on February 12, 2013, 03:12:36 pm
I have another space RTD idea.

You see, beyond the reaches of human-populated space, there is the Dark Nebula of Peril. Why do they call it the Dark Nebula of Peril, you ask? The answer is quite simple, actually. The reason the Dark Nebula of Peril is called the Dark Nebula of Peril rather than, say, the Nice Nebula of Pretty Lights and Philosophical Contemplation is, to put it simply, you. Why? Well...

You Are All Horrible Space Monsters, Man!

Yes, that is indeed the truth. You are all space monsters that dwell in the horrid, terrible reaches of the Dark Nebula of Peril. Why are you there, you might ask? That's a very good question. You see, it all started with a technologically advanced race of smartass aliens that decided to experiment with things they really shouldn't. To make a long story short, you are the result - evil nanobots, space vampires, sentient parasitic bacteria, doppelganger aliens, malevolent electromagnetic phenomena, highly playful extradimensional beings and many, many more. After having your own brand of fun with all the silly alien buggers (and then eating them or depositing them in a safe spot for the more boring days), you are now largely bored and alone in the Dark Nebula of Peril (sadly a frequent consequence of being highly successful at what you do).

Fortunately, in the last couple of thousand years, aliens of many races have achieved successful FTL space travel. They have also developed an unhealthy fascination with Dark Nebulas of Peril the entire galaxy over. And the best part is, they send you steel-wrapped presents all the time! How amazing! You guess you should return the favor someday. Maybe take a ride on one of said presents back to them and have fun in their houses as well! Oh, it should be absolutely delightful there! If only your friends in the Nebula didn't always get in the way...



Okay, here's the idea - you are a space monster of your choice. You are powerful. You are sentient. You are bored! You need something fun/productive/*untranslatable* to do! And sentient visitors are the only thing that qualify as such, sadly. They occasionally arrive, looking to investigate the Dark Nebula of Peril, at which point the Race Phase begins. The Race Phase is the point in the RTD when the respective space monsters in a particular sector of the Nebula (the current players) trip over themselves (and each other) trying to be the first to take over the hapless alien visitors to the Nebula and use them to visit places outside the Nebula comfortably and without issue.

Of course, you could band together, forming some kind of Space Monster League of Evil and head to the hapless alien worlds all together. Your choice. I would love to see a Space Monster road trip through populated alien space, myself.

Now, be warned. Aliens are unlikely to take this sort of treatment sitting down. They may possibly figure out your Secret Weakness (sent in PM), they might prove victorious over your mind control with the Power of Love, really, depending on the particular race, anything can happen. But that's where the *fun* truly is, you know.

Finally, don't forget to *enjoy the sauce*.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on February 12, 2013, 03:20:09 pm
...WANT.

DO WANT.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: scapheap on February 12, 2013, 03:21:53 pm
Same here.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on February 12, 2013, 03:22:44 pm
Space Monster road trip sounds like my kind of game. A bunch of teenaged cosmic horrors getting into trouble, getting drunk (on the souls of mortals/stars/just a whole lot of alcohol), trying to get laid. On the side, they have the best time of their lives.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: OREOSOME on February 12, 2013, 03:24:18 pm
Space Monster road trip sounds like my kind of game. A bunch of teenaged cosmic horrors getting into trouble, getting drunk (on the souls of mortals/stars/just a whole lot of alcohol), trying to get laid. On the side, they have the best time of their lives.
And thats really how Slaneesh was born.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Darvi on February 12, 2013, 03:27:49 pm
The fact that I fail to be excited only proves that I desperately need sleep.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Person on February 12, 2013, 03:51:17 pm
I'd like to watch it, but I'm not sure I could commit myself to playing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: penguinofhonor on February 12, 2013, 03:51:38 pm
.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on February 12, 2013, 04:35:56 pm
Okay, I'm thinking that the Space Monster Road Trip is probably the most viable game idea. Otherwise you'd get a situation where one player runs off on their nice new spaceship while the others are left sitting on their thumbs and waiting for the chance of more explorers to appear.

You know, I'm thinking I could run this, to tell the truth. I'm definitely liking the idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on February 12, 2013, 04:41:00 pm
It is a good idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Yoink on February 12, 2013, 04:53:37 pm
It'll definitely be an entertaining read, however the mechanics work out. :D
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on February 12, 2013, 05:09:15 pm
It is a good idea.
Best idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on February 12, 2013, 10:22:04 pm
So I and wwolin came up with the idea of having some sort of minimalist RTD that would design a non-minimalist RTD. However, fleshing out this concept is hard for me right now. Can anyone help?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on February 13, 2013, 04:11:06 am
Have the minimalist RtD "You Are God" wherein the canon history of the world is forged for the non-minimalist RtD. In this world five brave adventurers must quest for the Holy Item of God, braving the unspeakable atrocities wreaked upon their flailing but not entirely lost dignity as they cross a world of unlikely horror. This would not work if both are run concurrently as the first one would probably speed ahead.

Short Version: No, I can't. Sorry.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on February 13, 2013, 07:18:57 am
Ooh, ooh, better idea! Instead of the minimalist players being gods, they are instead the citizens of a glorious empire where magic flows freely and anything is possible. The players will then be given either a simple objective (such as become the king) and will be expected to do something of that sort.

Once the spirit of minimalism sets in and everything is a) messed up, b) ruled by vile entities of the nether realms (such as YHWH), c) ruled by the minimalist players, which is probably worse, d) blown to shit or e) some combination of a, b, c and d, the non-minimalist players assume control of the next generation - ordinary (as much as this is possible) people who have to a) make it less messed up and livable, b) eliminate the vile entities from the realm, c) overthrow the foul minimalist rulers and institute their own society, d) make everything slightly less blown to shit, e) probably all four.

Minimalist Setting Generation may actually work as a concept, though it would take quite a bit of commitment.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on February 13, 2013, 08:03:28 am
Oh yes, it would be a bit like playing fortress mode, and then going adventuring in it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on February 13, 2013, 04:37:53 pm
I kind of want to run a semiminimalist Oregon Trail Meets Giant Mecha RTD.

Where, you aren't much required to think much, but there is some strategy, mainly in mecha building and approaching problems: a river of ACIDIC MAGMA stands in your way, which, with heavy armor, you could ford, or with thrusters, you could jump, or with a drill, go under...
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: penguinofhonor on February 13, 2013, 04:42:01 pm
.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Person on February 13, 2013, 05:01:16 pm
I kind of want to run a semiminimalist Oregon Trail Meets Giant Mecha RTD.
Where, you aren't much required to think much, but there is some strategy, mainly in mecha building and approaching problems: a river of ACIDIC MAGMA stands in your way, which, with heavy armor, you could ford, or with thrusters, you could jump, or with a drill, go under...
Hunting for food should still be a thing. And the giant monster of the week will obviously become your dinner.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: penguinofhonor on February 13, 2013, 05:04:03 pm
.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on February 13, 2013, 05:13:40 pm
Of course. BUFFALO GODZILLA HAS APPEARED.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Furtuka on February 13, 2013, 05:18:19 pm
I would play that. I think
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Darvi on February 13, 2013, 05:21:12 pm
I want to play in an RTD where the players are nerds who get on Bay 12 to play RTD together. I am a fan of meta.
My character starts making an RTD about people making RTD's.

[6] You make a new meta-RTD. People join rapidly, and have their character sheets up in an instant. Apparently, all of their characters are identical to you and the other players. Not you, the character. YOU, the guy behind the screen, reading this.
This infinite recursion of space, time, and meta eventually collapses the universe into a singularity.

You will go down in the history books as the guy who created the single most destructive RTD ever. Too bad that history books just don't exist anymore.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: ExKirby on February 13, 2013, 05:25:09 pm
DARVI

STOP BEING SO AMAZING
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on February 13, 2013, 06:04:17 pm
Isn't that like that one forum game about making a forum game?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Sean Mirrsen on February 14, 2013, 08:09:32 am
Well, there was RTRTD...

In other news, I am itching to start a new game. A simple-ish one, without any skillgain or complicated rolls. Or even a waitlist. It's called Space Whaler Escape. Six players, starting on a spaceship that hunts "space whales" - that have about as much in common with any regular space whale as the whales of Dishonored have with regular whales. The goal is to survive and get off the ship in a safe manner, a task made difficult by certain events. The character creation process is just picking two things that your character has a bonus to, and two items that each have a bonus to one thing or another. From there, it's straight d6 to do stuff that would require rolling for.

The game's simple enough, but I have a very bad history with starting parallel projects. Usually running something new while something else is already running (like Multiworld Madness) has bad consequences for either project. :\
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on February 14, 2013, 08:18:54 am
I was completely sold at "Space Whale" and even more so when I got to the "r".
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Sean Mirrsen on February 14, 2013, 10:27:51 am
I suppose to be fair, you don't really see much of the space whales in-game, since it's kind of about something different - i.e. getting off the ship. But that really depends on what the players do once the game starts.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on February 14, 2013, 10:29:21 am
A game about violently hunting down large dangerous creatures is a game that Bay12 will actually focus on.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on February 14, 2013, 10:36:59 am
I suppose to be fair, you don't really see much of the space whales in-game, since it's kind of about something different - i.e. getting off the ship. But that really depends on what the players do once the game starts.

I spent half an hour yesterday looking through a bunch of boxes for an old copy of Moby Dick that I know I have: that, as much as the idea of vicious man-on-space whale combat was what grabbed me, I have to say.

Either way I like the idea a great deal.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Sean Mirrsen on February 14, 2013, 11:11:43 am
Well, I suppose it really wouldn't do to run the exact same game twice.

The game can probably be adapted to that... I mean, dermonster did link me to a copy of Metamorphica...
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Sean Mirrsen on February 14, 2013, 02:38:55 pm
So, okay. Let's have the Space Whaler RTD work like this then.

The basic one-line description is: Einsteinian Roulette meets Call of Cthulhu and gangs up on The Deadliest Catch.

Premise:
You are a team of (roughly) six individuals that do ALL the work aboard a small, privately owned spaceship, the SUS "Inhibitable", a Protsvetanie class space-whaler that's somehow both pretty large and incredibly cramped, like an inverted Tardis. It's structured a little like a submarine, and is designed for hunting and processing the various horrors of deep space, colloquially referred to as "Space Whales", that reportedly make surprisingly good sushi. Most basic functions of the ship can be performed by a somewhat dumb AI and its complement of robots, should the working crew not want to do work besides tell the ship where to go and what to shoot. Space Whales are always in season, and can be hunted with abandon, seeing as there doesn't seem to be an end to the things. The crew of the Inhibitable happily obliges, making money in the best way known space has to offer.

Gameplay:
The game is a series of encounters with randomly generated beasts in random environments. Players make hypothetical money by stuffing the holds with processed space whale... let's say meat, because nobody really knows whether it's actually meat. Whales will have an estimated danger rating, which multiplies the value of the processed meat - rarer meat is more expensive. Money can be used to purchase upgrades for the Inhibitable, but will mostly be used to repair torn-away sections of hull and replace lost systems and murdered crewmembers.

System:
Progressive RTD is actually very neat, so it can be used for this, greatly simplified with predetermined skills and cut-down stats. Strength, Agility, Toughness, and Intellect for stats, and the Con/Uncon/Exo/Aux/Med skills from ER. Each point to a skill adds a side to the die used for the roll.

Waitlist:
Players in the waitlist aren't cycled in normally. Instead, the crew of the Inhibitable will be able to hire new crewmembers to replace any lost ones. The more money they spend on hiring a crewmember, the more points will that crewmember's player have to distribute between his skills and stats.

TPK:
In the event of a TPK, the remains of the Inhibitable are assumed to have been found, hauled into the dock and left for purchase by anyone - anyone being the next six players in the waitlist, who essentially start from scratch, plus whatever bells and whistles survived from the previous owners.

Details:
Are to be thought up yet, because damn the Metamorphica is huge.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on February 14, 2013, 02:40:18 pm
Are to be thought up yet, because damn the Metamorphica is huge.

Hehe, I know right?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on February 14, 2013, 02:43:03 pm
Space Whaler RTD? Do want.

IDEA: Combine the You Are Space Monsters and Space Whales.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on February 14, 2013, 03:07:32 pm
Space Whaler RTD? Do want.

IDEA: Combine the You Are Space Monsters and Space Whales.

Space Whalers as the antagonists, Space Monsters as innocent teenagers out to have a bit of fun at the universe's expense?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on February 14, 2013, 03:12:04 pm
Space Whaler RTD? Do want.

IDEA: Combine the You Are Space Monsters and Space Whales.

Space Whalers as the antagonists, Space Monsters as innocent teenagers out to have a bit of fun at the universe's expense?
It makes perfect sense! We get to be horrifying space monsters one way, and horrifying space humans the other!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: miauw62 on February 14, 2013, 03:31:22 pm
Plus, it would bring all kinds of hilarity and insanity. Count me in if it's ever made.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on February 14, 2013, 03:35:50 pm
Plus, it would bring all kinds of hilarity and insanity. Count me in if it's ever made.
What he said.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on February 14, 2013, 03:39:08 pm
Maybe waitlisters (if there are any) can guest star as captains of whaling ships/galactic enforcers/unethical scientists and many more?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on February 14, 2013, 03:42:19 pm
Maybe waitlisters (if there are any) can guest star as captains of whaling ships/galactic enforcers/unethical scientists and many more?
Okay this needs to go in an Ideas list.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Mr.Zero on February 14, 2013, 04:58:28 pm
Guys, how does one fix extreme lazyness. I mean like, i really want to finish my godsforsaken rtd. BUT IM TOO DAMN LAZY to do anything!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on February 14, 2013, 05:08:38 pm
Guys, how does one fix extreme lazyness. I mean like, i really want to finish my godsforsaken rtd. BUT IM TOO DAMN LAZY to do anything!

Remember that laziness is always a downward spiral that leads straight to the bottom?

Remember that laziness is not really an actual excuse, and advancing it as such only makes the situation worse for you mentally?

Remember to try and enjoy making your RTD, else there's really no point?

Get more sleep?

Do something productive and enjoyable to replenish mental strength?

Let your sense of duty take over (warning, may not necessarily work for creative endeavors)?

Do your work on the RTD in a more fragmentary fashion?

Explain a bit more about the particular RTD you are talking about?

And more!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on February 14, 2013, 05:24:02 pm
A good way to fix laziness is to realize that doing nothing is worse than doing something you're not too happy about.

Alternatively, find out what exactly about your RTD makes you gag and fix it/axe it if you can.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on February 14, 2013, 05:49:22 pm
For the space whaling RTD you need lots of cargo space for the space whales. Maybe that's why its cramped
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Sean Mirrsen on February 15, 2013, 04:08:38 am
I don't mind space whalers appearing in the space monster RTD. In fact, I think it'll be very fun. But these are kind of different concepts, and playing both games at once might get confusing. Plus, there are several monster players, but all whaler players are supposedly on one ship. How do they all play together?

I can suggest that players in the waitlist could choose to play as the next generated monster - or several players could play as several smaller monsters, since that's also possible. Normally the ship will get reports or scans of several possible "targets" in this or that area, along with the danger rating. The whaler players will vote which they want to go for. The monster players can then choose to be the selected target(s), add a few features they wish to have (in PM), and the rest will be randomly tacked on with a Metamorphica equivalent until the required Danger Rating is met. Then the whaler ship battles against the "space whale", and either wins - taking home a chunk of processed meat - or loses, allowing another six players to get a new ship and start over.

The only reason I don't want to have several whaler ships playing is that it might start being too hard to keep track of everything. No matter how simplified the system, a dozen players at once will get taxing after a while, even with the turnless Piecewise manner of GMing (I can't help but marvel at how well PW's name works for this) helping the game along.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on February 15, 2013, 04:20:36 am
I'm just going to agree with whatever Sean said.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: penguinofhonor on February 15, 2013, 04:29:56 am
.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Sean Mirrsen on February 15, 2013, 04:40:01 am
We're whalers out in space,/
We shoot whales in the face,/
Then we carve them up/
And we sell their guts/
To upgrade our whaling base.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on February 15, 2013, 04:41:52 am
Then we buy some space whale grog
To feed to our space whaling dog
To track down a nasty foooooog
That is a hog


I am horrible at rhyming.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Sean Mirrsen on February 15, 2013, 04:47:13 am
I actually meant this song: http://www.youtube.com/watch?v=60BjkUtqxPE
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Yoink on February 15, 2013, 05:23:40 am
I knew a space whaler named Rodrigo/
And each day a-whaling he would go/
Flying through deep space, with such dangerous cargo/
All to give frenchies their eldritch escargot.



Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Sean Mirrsen on February 15, 2013, 05:47:09 am
It's "Whalers on the Moon", from Futurama. Seemed to fit. :P

Okay, so all that really remains here is to get the Eldritch Whale Metamorphica set up, and decide on most of the content stuff. I'm thinking to treat the ship and its systems like crew - i.e. the more money spent on something, the higher stats it has. Say, a hundred credits per point? A weapon might have Damage and Accuracy as parameters, so under the Progressive system you'll want to spend at least 1000 creds on a weapon - 5 to damage, 5 to accuracy, otherwise hitting and damaging something will be a problem. And so on. Hopefully, the shop trips won't take more time than the encounters themselves. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on February 15, 2013, 06:04:35 am
Gosh. Well I hope that I'm awake when/if you start it.

Eldritch Whale Metamorphica. What a lovely phrase.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: miauw62 on February 15, 2013, 07:44:54 am
Gosh. Well I hope that I'm awake when/if you start it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on February 15, 2013, 07:55:55 am
Gosh. Well I hope that I'm awake when/if you start it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on February 15, 2013, 06:05:25 pm
Gosh. Well I hope that I'm awake when/if you start it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Sean Mirrsen on February 17, 2013, 06:11:47 am
So, since the game's kinda popular, a poll is in order. Would you rather have players control the space whales, or just the GM? The differences are... well, basically it'll mean that if the GM is the only one making the whales, the Metamorphica won't have to be either fixed, or terribly detailed, while player-controllable monsters would mean that there'd have to be a more concrete generation system "under the hood".
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on February 17, 2013, 06:35:43 am
I'd prefer gm-controlled.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on February 17, 2013, 07:34:34 am
I'd prefer gm-controlled.

Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Sean Mirrsen on February 17, 2013, 07:37:40 am
You people are men of few words, and even fewer mouseclicks. ::)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Unholy_Pariah on February 17, 2013, 07:45:43 am
You people are men of few words, and even fewer mouseclicks. ::)
I dont have a mouse... smartphone and all that :-\
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on February 17, 2013, 07:47:48 am
You people are men of few words, and even fewer mouseclicks. ::)
We are lazy
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on February 17, 2013, 07:53:45 am
GM-controlled would be better, probably. Would probably save a bit of trouble and streamline the game that way.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Sean Mirrsen on February 17, 2013, 08:44:21 am
Okay then. So... well, I had the player statsheets decided, the ship systems decided... the whales are going to be a sort of a cat in the bag. A few things left to decide then.

So, short rundown of the ship operations.

The ship is roughly split into six component sections. Fore/Aft, Port/Starboard, Dorsal/Ventral.
Each section is sort of layered.
Top layer is the hull. This is what takes the first damage, should the ship be attacked.
Right under that - or on that, rather - are weapons. A sufficiently good hit can take a weapon off.
Further below are Systems. Each section has its own. In order of importance, they are Control, Propulsion, Sensors, Comms, Processing, Storage. By location, Fore is Processing, Aft is Propulsion, Port is Comms, Starboard is Sensors, Dorsal is Control, Ventral is Storage. A little like a submarine.
Underneath it all is Structure, one for each. It's the network of endosteel beams and corridors that actually holds stuff together, so damage to this is kinda bad.

Each system has a value, which doubles as both its health and effectiveness, following Progressive rules. Generally, if something is damaged, anything short of a Perfect Success will degrade the value. On an Epic Fail or an Overshot, a lower system can also take damage.

Here's what the system values do, besides resisting damage:
Control: This is your AI Navigator/Engineer/Gunner. A better AI will better react to things players can't be assed to react to.
Propulsion: How fast and powerful your ship is, for running after/away from whales and the occasional breaking free of grabby tentacles.
Sensors: Detect whales at range. The value is simultaneously responsible for the maximum danger rating you can detect, and the accuracy of the detection of said rating.
Comms: Useful for whenever you're stuck in space with a torn-off engine or need to call for help against a particularly nasty whale. Higher rolls bring better help.
Processing: Processes whale meat. Higher values lessen the chance of meat quality degrading while being processed, and may yield higher quality product than the raw material.
Storage: Multiplied by 100, how much whale meat you can store. Simple as that.

Weapons are a different thing, and I'll spend some time thinking about them - both ship weapons, and crew weapons, because if I don't include the ability to grab a harpoon and jump out at the eldritch sushi deposits, people here might revolt. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Sean Mirrsen on February 17, 2013, 09:59:07 am
Heh, I'm trying to create space monsters using the Metamorphica proper.

This one is a Danger Rating 2.

A fairly large creature with grey stony skin hiding around a small rocky moon. It seems to dissolve into nothing when defeated, but returns shortly afterwards, unharmed. Very strong for its size, attacks with a long and toothy prehensile tongue. Ships attacked by it are usually left devoid of living crew, as if it kidnaps survivors.

Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on February 17, 2013, 11:21:53 am
Hahaha oh crap he's rolling on the superpowers chart.

If he rolls just straight up invulnerability we are screwed.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Unholy_Pariah on February 17, 2013, 11:26:55 am
I will see your invulnerability and raise you a kryptonite harpoon
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on February 17, 2013, 11:29:10 am
I will see your invulnerability and raise you a kryptonite harpoon
Yep


How many Moby Dick references will there be?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on February 17, 2013, 11:31:58 am
How many Moby Dick references will there be?

I am willing to bet at least one person will name their character Ishmael.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on February 17, 2013, 11:38:21 am
How many Moby Dick references will there be?

I am willing to bet at least one person will name their character Ishmael.

I would probably go with Stubb as a name, myself. Or make a straight-up Queequeg expy.

Ooh, Daggoo would also make a good name.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Yoink on February 17, 2013, 11:41:16 am
Mobius Deex?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Sean Mirrsen on February 17, 2013, 11:46:51 am
If there's a giant sentient albino whale that turns itself inside out, I'll name it that. ^_^
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on February 17, 2013, 11:47:58 am
^ This is a thing that can happen. I have confirmed it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Sean Mirrsen on February 17, 2013, 12:04:40 pm
The Metamorphica is awesome. ^_^

Though it does have everything arrayed by alphabet, within the types.

388 - Ultravision
389 - Uncontrollable Flatulence

...o_O

I'll also make a point to avoid colorful attack descriptions using point 400. Or maybe not...
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on February 17, 2013, 12:06:55 pm
Oh goddamn roll 400.

Pffffft we're all screwed if he rolls that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on February 17, 2013, 12:13:38 pm
That should be okay, long as it doesn't make people fall in love with it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on February 17, 2013, 12:15:49 pm
Theres a mutation for that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on February 17, 2013, 12:32:33 pm
Wait is it actually starting?
DAMN YOU SLEEP.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Sean Mirrsen on February 17, 2013, 12:59:32 pm
It's in the final preparative stages, but I'm retiring to sleep myself soon.

I need to finalize the combat mechanics now, and perhaps decide on how exactly the whole thing will start.

Don't worry about not getting a place though. There's no magical healing anywhere, and I'm fully expecting the first few crews to be completely lost before the game strikes a balance of some kind.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on February 17, 2013, 01:07:44 pm
Ah. Good. Good.
Phew.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on February 17, 2013, 01:08:11 pm
A RTD has to be based on the metamorphica, It's hilarious.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on February 17, 2013, 01:12:47 pm
A RTD has to be based on the metamorphica, It's hilarious.

Exactly my thoughts! OUT-OF-CONTROL SUPERSERUM GAME IS A GO!

The players are unfortunate test subjects that have three (or more/less) Mutations at any given time. Every turn (or every three turns), a mutation changes, rolled randomly on the Metamorphica. They must escape the facility and whatnot armed with... Pacifist? Restricted Diet? Kidney Stones? Oh dear. If they're lucky, they'll get the best powers (such as 400) and smash their way through their co-players and facility defenses, and whatever else attempts to attack them. You'll only have any power for a short period, though, so make good use of it...
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: miauw62 on February 17, 2013, 01:18:21 pm
That sounds really nice. Mayby make a pre-mutation roll that determines wether you jsut lose a mutation (1), a mutation gets replaced, (2,3,4, with 2 mayby having a -50 and 3 a -25 when you roll in 400 to reduce the chance of getting a 400?) or you gain a mutation (5, 6.)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: scapheap on February 17, 2013, 01:26:10 pm
I play the random mutation game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on February 17, 2013, 02:08:08 pm
That sounds really nice. Mayby make a pre-mutation roll that determines wether you jsut lose a mutation (1), a mutation gets replaced, (2,3,4, with 2 mayby having a -50 and 3 a -25 when you roll in 400 to reduce the chance of getting a 400?) or you gain a mutation (5, 6.)
Well...The -25 or -50 wouldn't matter much. It just means you'd have to get a 425 or 450 instead. besides, there's 1000 different mutations. HOWEVER, maybe someone could make a list and switch all the numbers around so it isn't alphabetical, and make it a little more random?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Fniff on February 17, 2013, 02:08:58 pm
I am so going to use that mutation book if I run a post-nuke game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on February 17, 2013, 02:09:50 pm
You are welcome for finding it, by the by.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on February 17, 2013, 02:15:03 pm
I'd just have ever-replacing mutations, but if you do it like that (which works too), the -25 etc. modifiers don't really make sense. Just roll normally.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: miauw62 on February 17, 2013, 02:20:02 pm
That sounds really nice. Mayby make a pre-mutation roll that determines wether you jsut lose a mutation (1), a mutation gets replaced, (2,3,4, with 2 mayby having a -50 and 3 a -25 when you roll in 400 to reduce the chance of getting a 400?) or you gain a mutation (5, 6.)
Well...The -25 or -50 wouldn't matter much. It just means you'd have to get a 425 or 450 instead. besides, there's 1000 different mutations. HOWEVER, maybe someone could make a list and switch all the numbers around so it isn't alphabetical, and make it a little more random?
Yeah, but only in 400, so if you'd roll a 2 and 425, you'd get 375 instead of a 400.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Sean Mirrsen on February 17, 2013, 02:21:42 pm
You could change it so that 2,3,4 change how the mutation is rerolled. 2 rerolls it within its niche (i.e. within the 100 points it occupies, so you'd reroll a 382 into a 301-400), 3 rerolls it within its type (i.e. 1-400 for body, 401-700 for mind, 701-1000 for superpowers), 4 rerolls completely at random.

edit: or, heck, a simpler system. Players begin game as normal humans. Every N turns (starting with the first), everyone makes a mutation roll, a d6. If the roll result is less than the amount of mutations the player has, he gains a random mutation. If less, loses a random existing mutation. If exactly the same, a random existing mutation changes into a random mutation.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: penguinofhonor on February 17, 2013, 06:40:25 pm
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Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on February 17, 2013, 07:54:20 pm
I kind of want to run an FTL-themed RtD.

A group of 4-8 players create a ship with a certian amount of points and complete tasks- the first of which would be as a trader- until they become more and more involved in the plot. Weapons and items that don't exist in FTL are added, such as cargo bays for larger, more valuable items, a factory block for producing missiles and drones from scrap, or an apartments block for transport of people and crew en masse.

Weapons and drones are further extended with "uncommon" weapons, that do not work with a regular drone or weapons control system.
For instance, a new drone system is a Kamikaze Bay. This uses a single drone to mass-produce miniature explosive drones and launch them at an enemy like weak missiles.
For "uncommon weapons", you have things such as boarding pods, EMP missiles, viral weapons, and computer virus attacks.

Most of these won't be found in a first runthrough- but the plot is changed each run.

A starting ship would look something like this:

Engine : Free, 4 total possible levels: 0/200/400/800
O2      : Free, 4 total possible levels: 0/150/300/600
Helm   : Free, 8 total possible levels: 0/100/200/400/600/800/1000/2000
Sensors:Free, 3 total possible levels: 0/250/400
Door    :Free, 3 total possible levels: 0/250/400

These items make a ship, and start at Lv.1. Engines determine how many turns you have to wait between jumps, Helm determines dodge rate (up to 1/4, maybe 1/2), Sensors determine what information is given (Lv0/Broken: No info on uninhabited rooms. Lv1: Senses damage to systems. Lv2: Senses fires and enemy units. LvMAX: Senses hull breaches and scans enemy ships.
O2 determines O2 recharge- a room has 8 units of oxygen when fully oxygenated, and loses 1 unit per turn when breached or exposed. A room next to a door that opens to space automatically loses 4 units. A unit starts losing HP at 4 units of oxygen- not enough to sustain life.
Doors: (Lv0: Doors can only be opened manually and will not close.) (Lv1: Doors can be remotely opened and closed.) (Lv2: Doors have better armor.) (LvMAX: Doors have very tough armor.)

Systems available for purchase at start:
Weapons Control - 350$
Shield Generator -350$
Medbay            -200$
Cargo Bay         -200$
Loading Arm      -150$

Weapons available for purchase at start:
Basic-
Ion Pulsar 200
Basic Laser 100
Pulse Laser 250
Missiles-
Arc Missile- 100
STAG Missile 300

You will be assinged a random augmentation based on the race you choose and the ship you build:
Races:
Human : Very basic. Known for adaptability.
Mantis : A warrior race, the Mantis are better at man-to-man combat, but their arms make fine repairs difficult.
Engi : Seemingly a race of sentient machines, these Engi are masters at repair but lack in combat ability.
Slug : The Slug have sensory organs beyond that of any other race, but lack any sort of defensive ability.
Rock : Made of earth, the Rock are solid and fireproof, but slow to walk and repair.
Zoltan : They give off energy, allowing an extra unit of power for systems, but are very easy to harm.

Flora : A plantlike race, the Flora are good at combat and repairing, but fire and lack of oxygen are very damaging to them. They require 6/8 oxygen.
Zorig : A race of nightmares, they are covered in peices of golden chitin on grey-black slug-like skin, and six tentacles from their backs ending in sharp points. Masters of combat, but cannot be healed by normal means.
Urchi : A race of squidlike aliens. They have many hands making them good at repairs and a feasible choice for combat, but they require special suits that, if damaged, can seriously threaten a Urchi's life. They must be repaired by another person.

---

A basic starting ship with four people and budget of 1400 (slightly higher than what I was considering, 1200)
Engine 1
O2      1
Helm    1
Sensors 1
Door     1
Weapons Control 1 (One weapon slot)
Shield Generator 1 (one shield unit)
Medbay            1
Cargo Bay         1
--
Basic Laser (1)
Arc Missile (1)
--
Crew:
Human/Human/Engi/Urchi

Given Augment: Shared Technology: This ship's shields and weapons charge ~25% quicker.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Kadzar on February 18, 2013, 01:39:16 am
I was watching Star Trek and reading the Shadow Iron RTD and I realized that a Star Trek RTD would work very well as a similar type of game. You'd have away teams doing their wacky stuff and the waiting players would just mess around on the ship. I guess it'd be a lot like Einsteinian Roulette too, though I haven't read much of that.

The GM could be the captain, or that could just be a player, depending on how the GM wanted it to go. And there are an infinite amount of dumb situations you can make up in Star Trek. You want everyone to have fun? Well let's put the away team on some shady planet with aliens who are hiding something and make the ship people deal with an unknown alien disease. Boom, that's like half of Star Trek's episodes.

I guess there wouldn't be much typical fantasy loot since Starfleet wouldn't tolerate people using equipment that's too far off standard. The only exception I can see is Worf, and his uniform just has a non-functional sash.
I would totally play that. Also, I feel you need to implement redshirts into the game somehow. Like, maybe every time an attack or something is made, it gets rolled against them first and, if it takes them out, the main character it was targeting is unharmed, whereas, if it doesn't, it's rolled against the main character it originally targeted. Or maybe everyone can be redshirts.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: penguinofhonor on February 18, 2013, 01:53:44 am
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Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on February 18, 2013, 03:52:14 am
I would totally play that. Also, I feel you need to implement redshirts into the game somehow. Like, maybe every time an attack or something is made, it gets rolled against them first and, if it takes them out, the main character it was targeting is unharmed, whereas, if it doesn't, it's rolled against the main character it originally targeted. Or maybe everyone can be redshirts.

Everyone could have a number of redshirts based on their character's experience/rank/level, and they take all the hits in amusingly horrifying ways. But the redshirts can't actually do anything else except watch whilst the captain seduces an alien.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Sean Mirrsen on February 18, 2013, 12:43:16 pm
You know, I just realized I have no knowledge of typical whaler slang or stereotypes whatsoever.

Y'know, in case people would still like a space whaler RTD, rather than the random mutation RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on February 18, 2013, 12:50:01 pm
You know, I just realized I have no knowledge of typical whaler slang or stereotypes whatsoever.

Y'know, in case people would still like a space whaler RTD, rather than the random mutation RTD.

Read Moby Dick and you'll be golden. Provided you can stomach it, of course. And space whalers is still a more awesome idea than random mutations.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Sean Mirrsen on February 18, 2013, 12:54:07 pm
I'm fairly sure I got it on a shelf here somewhere...

Though I probably should find it in English if I want to use it as a reference, huh...

/me goes off to google.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on February 18, 2013, 12:54:36 pm
I completely agree with Harry baldman about the space whaler being cooler. However, I'd play either RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on February 18, 2013, 01:24:56 pm
I'm fairly sure I got it on a shelf here somewhere...

Though I probably should find it in English if I want to use it as a reference, huh...

/me goes off to google.

You could make up some background about Russians forming the backbone of the space whaling industry at some point in the past for some reason, which wouldn't be completely unbelievable. And then you could use Russian terms for everything space whale-related due to similar reasons as we've got French, Latin and English terms for other things.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on February 18, 2013, 01:25:55 pm
Got it.

Let's be welsh.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on February 18, 2013, 02:16:15 pm
Ever since the development of (insert chemical here), during the Third Cold War, an accident involving said chemical has completely wiped out the nutrients in Russian soil involved with potato farming. Lacking the economy needed for mass potato imports and a sudden spike in vodka prices, the Russian government had to do something.

Space Whales.

They're bodies had many of the needed nutrients for potato growth and the rest of the materials could fetch a nice price at market. The Russians jumped at the chance. Sure, it wasn't legal- or illegal, yet, as few even knew about Space Whales- but they risked the possible backlash for their prized booze.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: miauw62 on February 18, 2013, 02:21:58 pm
You know, I just realized I have no knowledge of typical whaler slang or stereotypes whatsoever.

Y'know, in case people would still like a space whaler RTD, rather than the random mutation RTD.
Yes, please! I'm still waiting for SPESSH WHALERS.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Sean Mirrsen on February 18, 2013, 02:23:39 pm
Bweheh. :P

Okay, I've looked at Moby Dick... and it's kinda huge. And I don't mean the whale. Hmm.. well, I guess I'll have to read this thing after all, so onto my lil' tablet it goes... but in the meantime, I think I should start this anyway. I mean, come on. I, at least, am not entirely interested in the whaling references. I want to see starship-to-elder-god combat! :P

Also, the ship is already a "Protsvetanie" class, so it's kinda already a Russian whaler. ^_^
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on February 18, 2013, 02:46:11 pm
Bweheh. :P

Okay, I've looked at Moby Dick... and it's kinda huge. And I don't mean the whale. Hmm.. well, I guess I'll have to read this thing after all, so onto my lil' tablet it goes... but in the meantime, I think I should start this anyway. I mean, come on. I, at least, am not entirely interested in the whaling references. I want to see starship-to-elder-god combat! :P

Also, the ship is already a "Protsvetanie" class, so it's kinda already a Russian whaler. ^_^

So your saying Moby Dick is huge?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Sean Mirrsen on February 18, 2013, 02:56:41 pm
It's situationally huge. It'll take me a few days to read it, at least. It might not hold a candle to, say War and Peace, or Fallout:Equestria, but it's pretty darn long.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on February 18, 2013, 03:00:57 pm
It's situationally huge. It'll take me a few days to read it, at least. It might not hold a candle to, say War and Peace, or Fallout:Equestria, but it's pretty darn long.

You missed your own innuendo
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Sean Mirrsen on February 18, 2013, 03:03:52 pm
I willfully ignore such things unless it's actually funny. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on February 18, 2013, 08:53:25 pm
I've worked further on the FTL-like.

1. Choose base cruiser:
Federation Standard: Standard ship. Well balanced. (10 Fuel, 20 Squares, 30 Hull)
Ricanth Cruiser: Built for long hauls, the Ricanth Cruiser is highly efficient. (16 Fuel, 16 Squares, 25 Hull)
Shina Cruiser: Built to survive, the Shina has a very sturdy hull. x1.5 Hull. (8 Fuel, 16 Squares, 35 Hull

2. Choose Profession
Cargo: Start with a cargo bay and Factory.
Transit: Start with Crew Space and Biofuel System
Mercenary: Start with extra weapon and Mecha Bay.

3. Choose Main Offense
Beams: Start with random assortment of beam weapons.
Missiles: Start with random assortment of missiles, which require missiles to fire. +12 Missiles.
Drones: Start with random assortment of missiles, which need drone parts to use. +12 Drone Parts.
Mecha Bay: Start with a randomly genrated mecha. Requires Mecha Bay.

4. Choose Augment Style:
Buff: Start with a random buff augment.
Machine: Start with a random system augment (like collection arms)
Offense: Start with a random anti-enemy augment.

---

Results:
Generating three possible combinations: a Federation Transit (Beams+Buff), a Ricanth Cargo (Drones+Machines), and a Shina Mercenary (Mecha + Offense)

-The FST Mercury
Crew Space: 6 squares. (Up to 12 Crew in the Crew Space.)
Biofuel: 2 squares. (Produces a single fuel so long as this system is active per FTL jump.)
Engine: 4 squares. (2HP. 1/8 dodge.)
Helm: 2 squares. (1HP. No bonus.)
Weapons Control: 4 squares. (4 energy for weapons. 4HP.)
Oxygen: 2 squares. (1/8 Oxy+ per turn.)

Raiko Ion Pulsar (2 Energy, 4 Turn Charge, 2 Ion damage)
Federation Laser Burst (2 Energy, 3 Turn Charge, 3 shots 1 damage)

Fireproofing: Fire does not spread.
---
-Ricanth Cruiser
Cargo Bay        (4 squares, 8 units of cargo)
Factory            (2 squares, 1 project at a time)
Engine              (2 squares, 1HP. No dodge.)
Helm                (2 squares, 1HP, no bonus.)
Drone Control    (2 squares, 2 energy, 2HP)
Weapon Control (2 squares, 2 energy, 2HP)
Oxygen            (2 squares, 1/8 Oxy+ per turn)

Heavy Laser (2 Energy, 4 Turn Charge, 2 Damage)

Ion Drone (2 Energy, 2-4 turn strafe, 1 Ion damage)

Drone Collector Arm (Drones not lost are recollected.)

---

-Shina Cruiser
Mecha Bay : 4 squares (2 Mecha can be stored)
Engine : 4 Squares (2HP. 1/8 dodge.)
Helm : 2 Squares (1HP, no bonus.)
Weapon Control : 4 Squares (4 Energy, 4HP)
Oxygen : 2 Squares (+1/8 Oxy per turn.)

-The Red Tail
--Tripoli Lance (Pike Beam + Ion Drone)(2 Turn charge, 6 Tile Beam, 2 Damage + 1 Ion Damage)
--Heavy (2 turn engage)(3-5 turn strafe)(14 HP)

Storm Laser (4 Energy, 6 turn charge, 6 shots 1 damage)

Fine Tuning: Enemy mecha can be fired at with ship weapons.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: ggamer on February 20, 2013, 08:12:08 pm
Old quote, but it caught my attention.

Y'know, I've looked around a little and found RTD games of every make and style, from the classic arenas to Total War grand strategy. I don't think there ever was a squad combat RTD. I.e., up to four players, each controlling a squad of three to five people, a-la Laser Squad - point buy system for troops and their weapons. The actual combat mechanics between individual troops would be somewhat simplified to expedite the process of making the turns.

In the interest of making the game last longer, perhaps the whole thing could be made to be like an arena, with a goal to retrieve some sort of artifact that every player - each representing a different corporation - fights to get. As teams are eliminated by enemies, new teams drop in.

So in short, something of a cross between Einsteinian Roulette, Laser Squad, and Cortex Command.

I ran a short-lived RTD quite a long time ago called Roll to Fireteam. Problem is, it had four teams and simulated combat which suuuuuucked to GM.

I believe the ultimate goal was either a VIP or a data file in a large office building, and four competing teams had to find the goal first, then return to their access points.

E:

Here (http://www.bay12forums.com/smf/index.php?topic=82363.msg2186221#msg2186221)

Just like all my games run before 2012, it's sort of shit.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Doomblade187 on February 20, 2013, 08:18:44 pm
Hmmm... I have the ability to convert my existing space mercenaries system to a squad-based system, I think, with some simplification, though I'm already going to be making some changes soon. It shouldn't be too hard, either.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on February 20, 2013, 10:00:16 pm
I'd like a simple squad based mechanic: for instance:


The System:
4/4 Members Close (+1 to all rolls)
3/4 Members Close, 1 Member Support (+1 to save, heal rolls, 1/20 chance to suppress enemy attack)
3/4 Members Close (+1 to save, heal rolls)
2/4 Members Close, 2 Member Support (+1 to save rolls, 1/16 chance to suppress enemy attack)
2/4 Members Close, 1 Member Support (+1 to save rolls, 1/20 chance to suppress enemy attack)
2/4 Members Close (+1 to Save Rolls)
3 Member Support (1/12 chance to suppress enemy attack)
2 Member Support (1/16 chance to suppress enemy attack)
1 Member Support (1/20 chance to suppress enemy attack)

Admittedly, it's better with guns. Snipers get a slight bonus to the mechanic: they're considered "close" when they give support.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: hachnslay on February 21, 2013, 04:27:22 am
I'd like a simple squad based mechanic: for instance:


The System:
4/4 Members Close (+1 to all rolls)
3/4 Members Close, 1 Member Support (+1 to save, heal rolls, 1/20 chance to suppress enemy attack)
3/4 Members Close (+1 to save, heal rolls)
2/4 Members Close, 2 Member Support (+1 to save rolls, 1/16 chance to suppress enemy attack)
2/4 Members Close, 1 Member Support (+1 to save rolls, 1/20 chance to suppress enemy attack)
2/4 Members Close (+1 to Save Rolls)
3 Member Support (1/12 chance to suppress enemy attack)
2 Member Support (1/16 chance to suppress enemy attack)
1 Member Support (1/20 chance to suppress enemy attack)

Admittedly, it's better with guns. Snipers get a slight bonus to the mechanic: they're considered "close" when they give support.


simple? simple would be:
d20
+1 for each nearby squad member.
an additional +1 for other for each support unit
complete squad -1 to rolls over 18 (overshots)#

Provided a squad of 4 is the maximum.

I have used this before.
Suppression fire was an action, not an automatic benefit.
I could dig out my old files once i'm home.
It was borderlining on a squad based d20 system. with Overshots.

Now, something i have come up with:
Item Based Combat System

Character stats are HP and AP
everybody can use everything classes dictate the Starting Equipment and HP/AP only
Warrior: 35HP 15AP
Rouge:25HP 25AP
Mage:15HP 35AP

Items are like
Spoiler: long pointy stick (click to show/hide)

Spoiler: Garbage Lid (click to show/hide)

Spoiler: Gnarly Stick (click to show/hide)

Might still need some fleshing out/number Adjustment.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Person on February 21, 2013, 05:51:01 am
That item based system reminds me of spectral souls somewhat. Heh.  It looks neat so far though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: hachnslay on February 21, 2013, 12:50:31 pm
That item based system reminds me of spectral souls somewhat. Heh.  It looks neat so far though.
i haven't heard of that game before. ... i now want to watch an LP of it. At this rate i'll never get to actually start utilizing it in an RTD.
Nah, just kidding. I don't need six hours of sleep anyway.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: penguinofhonor on February 22, 2013, 07:53:24 am
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Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tiruin on February 22, 2013, 08:07:12 am
So You Want to be a Magical Girl, a Madoka RTD
Warning: Puella Magi Madoka Magica spoilers everywhere.
Pre-in? :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: penguinofhonor on February 22, 2013, 08:10:33 am
.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on February 22, 2013, 08:40:31 am
Yes. Yes I would play this.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: hachnslay on February 22, 2013, 09:18:49 am
Pre what? The end of the show? If so, yes.
I think what he meant was Pre-you-create-the-game-thread-in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Yoink on February 22, 2013, 10:16:32 am
I plan on making an RTD tomorrow.

Don't let me forget.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on February 22, 2013, 10:18:30 am
I plan the same. Though not tomorrow, but a vague time in the future.

To specify, the Metamorphican Madness idea I suggested earlier and Sean and others have developed with me (random mutation serum, escape a facility, etc).
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Darvi on February 22, 2013, 11:29:09 am
I plan on making an RTD tomorrow.

Don't let me forget.
NEVER FORGET.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on February 22, 2013, 06:42:55 pm
Hey did anyone see the last episode of saturday Night live? I thought this sketch (http://www.hulu.com/watch/457671#i1,p0,d1) would make a perfect RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Wwolin on February 22, 2013, 07:16:53 pm
Spoiler (click to show/hide)

Mechanically, it wouldn't be too hard to deal with most of the stuff in the anime. I'd use a modified version of Sean Mirrsen's skill system (here (http://www.bay12forums.com/smf/index.php?topic=87215.0)) as well as experience levels that would allow players to rank up their skills and attributes. They'd also have Soul Points that would measure how full their Soul Gem is. SP would be depleted through casting spells or taking damage, and if it hits 0 the girl will die if she can't restore her gem quickly.

Spoiler: soul gems (click to show/hide)

Power Level
When creating their character, they would be assigned a random magical girl power level. Some magical girls are just stronger than others - this is a big roleplaying element for the weaker girls. The power level would give them a natural modifier to attributes (not skills, those are all learned) and to their max SP. This would also have an effect on their wish - very powerful girls can cause great changes while weaker girls could only do minor things.

In this example I'm assuming Soul Points for newer girls would be around 30 and they'd start with something like 12 attribute points. They would also gain 1 attribute point every even level. I'm not sure if these numbers are balanced at all, but I'm just throwing them out there for the sake of example.

These would be chosen by a roll on a 2d6, making most magical girls stay closer to the middle. This allows for more dramatic effects on both extremes.

2. -5 base attribute points, -12 max SP, -1 attribute point every 6 levels
3. -4 base attribute points, -8 max SP, -1 attribute point every 8 levels
4. -3 base attribute points, -5 max SP, -1 attribute point every 10 levels
5. -2 base attribute points, -3 max SP
6. -1 base attribute points, -2 max SP
7. No change
8. +1 base attribute points, +2 max SP
9. +2 base attribute points, +3 max SP
10. +3 base attribute points, +5 max SP, +1 attribute point every 8 levels
11. +4 base attribute points, +8 max SP, +1 attribute point every 7 levels
12. +5 base attribute points, +12 max SP, +1 attribute point every 5 levels

Ideally I'd come up with more interesting effects on 2/3/11/12 than just stat changes, but that'll take some more brainstorming.

Witches
Most witches' attributes would be chosen from a random table. This would affect the witch herself, the ways she tries to harm normal people, as well as her labyrinth and familiars/minions. I'd hope to get something like Sean Mirrsen's random space monster table, though it would obviously require a lot of heavy modification.

Spoiler: spoilery witches (click to show/hide)

Gameplay
The GM would be Kyubey. In the beginning I wouldn't start out with a full party because wish making is fun and I'd want to roleplay as many wishes as possible during the sessions. For example, you could start out with a duo of experienced girls who have been witch hunting for a while, but then some unwitting schoolgirls get exposed to witch stuff and become magical girls to help fight it. Pretty similar to the anime. Or the girls could make their wishes separately from the party (either in backstory or RP'd separately) but would come to the experienced girls for help. Replacement players would be treated similarly.

A chapter/session would typically revolve around a witch encounter. The girls would find and enter the labyrinth, progress through it if necessary, then defeat the witch in a boss battle. There's a lot of room for variation. There could be more mazey or puzzley labyrinths or innocent bystanders to consider. Maybe a hostile magical girl could move in and compete for grief seeds.

When the girls defeat the witch, they get a grief seed that can restore a certain amount of SP to their soul gem (in addition to experience). They'd have to divide it amongst themselves as they see fit. Once it's drained, they give it to Kyubey and he eats it. This is the only way to recover SP. If a girl runs low early on, the rest of the party would basically have to escort her through the labyrinth. Unfortunately this would cause them each to use up more SP, resulting in an ever-increasing burden until someone dies.

It'd be pretty easy to just create an open-ended campaign with randomly generated witches, and even in more structured campaigns the random ones would make up the bulk of the story. There could be larger events like Walpurgis Nacht to prepare for and/or a storyline like the one in the anime (or the spinoffs I guess? I haven't read those). The girls would learn the secrets Kyubey keeps from them and react accordingly.[/spoiler]
This sounds amazing. I would definitely play it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on February 22, 2013, 09:16:04 pm
You are all now aware that this song (http://www.youtube.com/watch?v=2PqhOrgk11A) is about a certain character in Magi Madoka.

Or in other words, I'd be quite interested in a Madoka RTD
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Yoink on February 23, 2013, 09:37:22 pm
DAMNIT I COMPLETELY FORGOT UNTIL I CHECKED THIS THREAD JUST NOW.
Sheesh, thanks for nothin', guys! D:

I'll have to make said RTD when I don't feel utterly exhausted. (Playing Uncharted 3 multiplayer through the night until like 6 or 7 AM does that to me, apparently.)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Kadzar on February 23, 2013, 10:26:20 pm
I have nowhere near enough experience to properly run such a thing, but I feel there needs to be a pro wrestling rtd . Players would be the wrestlers, of course and everything would be kayfabe (which means we act like it's all real), so anyone with powers actually has powers (although, from what I know of the genre, these tend not be reality-altering; rather, they're more often just very useful tricks). Players would decide how many points they want to spend towards being either a heavy-hitter, a speedster, a trickster, or some combination of three (or possibly more, but I can't think of any others right now) and pick or maybe build their moves.

So, anyway, the basic idea is that you'd have some players competing in matches with each other, probably there'd b several matches going on at once so more happens on a turn, and then anyone who isn't currently participating in a match engages in backstage drama (which entails things like insulting each other, picking fights, creating alliances, bringing up dirty secrets, etc.) or can try to interfere with an on-going match.

Now, I'm not sure how long matches themselves should last. They should be long enough that players have time to execute all their cool moves and people can interfere with a match without influencing it too much, but not so long that they drag on and there isn't much opportunity to fight a lot of different opponents. Also, I'd like the game to support fatigue, which prevents one from easily partaking in multiple matches in a short order of time and defending against attacks outside of the ring when tired, and injuries, which negatively impact one's performance in the ring and can be exploited or exasperated by certain attacks and take time to heal. Though, I suppose, if matches don't run too much longer or shorter than each other, the time between them can be skipped ahead.



While writing this, I realized this idea could alternatively be retooled as a worldwide fighting tournament. Actually, it might even work better. You'd just have to get rid of fatigue and make matches fights to the death or just defeat leading to banishment from the tournament (maybe the winner could decide the loser's fate, so long as other players are able to try to intervene in any impromptu executions).

Either way, the focus of the game should not be solely on the fighting, but also the drama behind the fighting. Players should be encouraged to come up with backstory that links them to other players, giving more meaning to grudges and alliances. If possible, the match-up system should make it more likely that players get to fight someone they are currently feuding with.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on February 23, 2013, 10:40:33 pm
You forgot Technical, bro![/RobbieE] But seriously, just rip off Piecewise's Einsteinian Roulette model. Have a 'Backstage' thread for players to wander around, talk to other players, form or break alliances, steal each others ring gear or set traps, politic with the GM to try and get higher profile matches, etc. and then a "(X)day Night (Y)" thread where you throw two or more players out to have a match. As the only person on Bay12 who's actually a wrestling fan (or so it seems :P) I would so be in it.

The 'Backstage' thing may be partially influenced by Raw 2 for the original Xbox, which provided me with many hilarious memories of dropping safes on/jumpkicking Scott Steiner backstage and stealing Triple H's gear. XD
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Kadzar on February 23, 2013, 11:14:26 pm
Unfortunately, I'm not really an expert on pro wrestling. In fact, I haven't actually watched it since high school, other than the occasional Youtube clip of a match. Most of my knowledge of the terms and history of the genre (which I do find rather fascinating) come from Wikipedia and TV Tropes, so any advice on proper emulation would be appreciated. I think if I can get a proper system set up, I should be able to handle running the thing well enough.

EDIT: Oh, yeah, and what exactly is a technical wrestler? I know I've seen the term before, but I can't really find a proper definition.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on February 23, 2013, 11:28:59 pm
I'll throw a few names of technical wrestlers out there. Kurt Angle, Chris Jericho, Austin Aries (to an extent; he's kind of a mix of a Luchadore and Technical), Bret Hart, Ric Flair... Chris Benoit, even though people don't like to admit he ever existed. >.> In wrestling game terms they're the guys who are great with submissions and tend to wear down their opponents with holds - usually focusing on the body part of their preferred submission - instead of using slams and punches. They're also generally better at reversing or countering moves than wrestlers like Strikers (Daniel Bryan and Samoa Joe are good examples of a Striker/Technical combo), Hardcores (pretty much the antithesis of Technical since they specialize in using weapons, like Raven (see Raven's Rules matches) or Al Snow), or Luchadores (for the uninitiated, Luchadore generally refers to Mexican wrestlers, many of whom wear masks, but I use the term to apply to a specific style of wrestler, such as Rey Mysterio, Amazing Red, or the Motor City Machine Guns).
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: penguinofhonor on February 23, 2013, 11:47:51 pm
.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: miauw62 on February 24, 2013, 04:52:35 am
Hmm, what about the Methamorphica RTD?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on February 24, 2013, 05:59:19 am
Hmm, what about the Methamorphica RTD?

We have a lot of planning done for that, but I'm not sure if I'll start that yet (over an exciting scifi trans-dimensional elite strike team RTD I've been working on like a madman. I've got an amazing, tactical combat system for once, guise). I'd like to run both, if possible.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: penguinofhonor on February 24, 2013, 06:28:00 am
.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Sean Mirrsen on February 24, 2013, 06:42:00 am
Have you considered actually submitting it to the Foundation? Because it sounds like it'd work quite well (with some editing and proofreading), just make the object a physical six-sided die. Just being in possession of it would be enough to manifest the effects.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: penguinofhonor on February 24, 2013, 08:31:09 am
.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on February 24, 2013, 03:46:22 pm
Hmm, what about the Methamorphica RTD?

Aaaand it has begun (http://www.bay12forums.com/smf/index.php?topic=123295.0). Enter at your own peril, or be dragged in screaming!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on February 25, 2013, 04:49:06 pm
Roll To Destroy (Earth)


Yup, you always wanted to get rid of that pesky blue planet and it's annoying inhabitants. Your goal is the ultimate destruction of the most prominent lifeform within sector ZZ9 Plural Z Alpha. All copies, across all timelines, but this one'll be good to start.

Spoiler (click to show/hide)


Spoiler: Earth (click to show/hide)

Spoiler: The search (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Furtuka on February 25, 2013, 04:51:46 pm
Intriguing
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: scapheap on February 25, 2013, 05:03:41 pm
Sound interesting
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on February 25, 2013, 06:58:39 pm
I know what I'd do.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: mistertimn on February 25, 2013, 08:17:10 pm
Ooh! Sounds fun!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Firelordsky on February 25, 2013, 08:21:18 pm
Do you want us to give suggestions for the Assets and Abilities right now?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Darvi on February 25, 2013, 08:24:18 pm
Class: Klutz. "Did I just destroy the world? Whoops.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on February 25, 2013, 09:44:31 pm
Vogons every time
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on February 25, 2013, 09:45:51 pm
You all know what I'm doing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: penguinofhonor on February 25, 2013, 09:48:31 pm
I'd like some suggestions for Madoka skills. I want at least 3-5 more. Right now I have charisma and navigation. I know charisma is typically a stat/attribute but I didn't find it important enough for that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on February 25, 2013, 11:06:23 pm
I'd like some suggestions for Madoka skills. I want at least 3-5 more. Right now I have charisma and navigation. I know charisma is typically a stat/attribute but I didn't find it important enough for that.

Charisma (as you've said) for talking down hostile Magical Girls and for shepherding innocents away from a battle (as collateral damage tends to be cause Grief for everyone involved.)

Hunting- the skill related to efficiently moving around the city in general, and especially as it pertains to tracking Witches.

Dungeoneering- the skill related to navigating and surviving the surreal labyrinths generated by Witches. (I'm guessing either this or the above is what you meant by navigation.)

Combat- skill(s) related to, er, combat, depending on how you plan on handling that. Could be just the one, could be attack/defend/heal, whatever. I'm hoping there's limit breaks and ultimate attacks and the like (Tiro Finale!)


uh... well, actually, I don't know what all else you need. Specific things like Sneak or Jump would probably be better suited to raw attribute checks, or would just get handled by RP anyway. Depending on how much non-combat stuff there is, you might want a skill or two to reflect how easy normal life is for the character- compare Madoka (who lives at home and is provided for) to Mami (who lives alone but is self-sufficient) to Kyoko (no home, steals apples to live.) Still, might be better handled by straight RP.

Or to put it another way, I think you only need mechanics for combat and Witch-handling, since it sounds like RP is more appropriate to handle everything else.
Title: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on March 01, 2013, 03:48:02 am
So naturally there I was and suddenly I thought that the obvious premise for a nice rtd would be Roll to be Papa the Rapper. In this game five mid-nineties rappers would, whilst looking after their small child (one between them for cooperative gameplay), fight an alien invasion.

The character sheet would be something like:
Name:
Bio:
Stats:
Love:
Life:
Money:
Guns:

Bio would determine skills and would have to include the rapper’s place of origin. For example, if they were from the west coast then they would get +1 to guns or something, and 1/6 chance of being the victim of a drive by every turn. You could have a French rapper who would have mad linguistic skills but no one would understand him despite being one half of one of the top five rap groups ever. Or a UK rapper who would get +1 to being miserable but would increase the chance of it raining. I would determine a starting skill and starting flaw based on the bio. The available equipment would also be determined by the bio but I was just writing the example for that and got pretty carried away.

The starting premise would be they all meet up to record as guest appearances on XXXXX’s latest dope single, and then: aliens.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on March 01, 2013, 03:51:48 am
...I totally misread that as Roll to be Parappa The Rapper. >.>
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on March 01, 2013, 04:03:21 am
Yes that's slightly intentional, sorry.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Sean Mirrsen on March 01, 2013, 04:18:23 am
I was also once sitting around thinking about RTDs, and then I realized that there are inherent problems with the RTD ruleset that prevent if from being used in more serious settings without serious modifications, even beyond those of the Progressive rules.

And so I thought that perhaps with a small alteration, the Progressive RTD rules - now named Advanced RTD - could work better for these instances? I've already seen several games adopt similar systems, so I think it's only right that it be identified as a system of its own.

The rules are identical to those of Progressive RTD, except in several key points. In a way, these points bring the RTD system closer to the traditional RPGs.

In Advanced RTD, the result of any action is determined by a roll of a custom-sided die. The size of the die is determined by the skill or statistics of the performer of the action - be it an off-the-wall number defined on the spot based on the character descriptions, or hard-set numbers as stat and skill values. Modifying this base value are two types of bonuses ("bonus" is used interchangeably with "penalty" because "modifier" is unwieldy)

The first type, Value bonus, merely alters the size of the die used. These bonuses are usually permanent, or come from synergy of skills, stats, and equipment.
The second type, Result bonus, alters the outcome of the die roll itself, except for two outstanding cases. These bonuses are usually situational, granted by environment or prior actions of the character.

The roll progression table differs from Progressive RTD rules in that it only contains three outcomes in the base range.
- Failure. The action fails, is not performed at all, or fumbles ineffectually.
- Success. The action is performed, though the exact value of the result may affect the extent of the success, especially in opposed rolls.
- Perfect Success. The action is performed to the absolute best of the character's ability. The value of the roll does determine the extent of the success, but only as much as the value itself is determined by the character's abilities.

Failure is always a roll result of [1]. A die roll of [1] is unaffected by a net positive Result bonus, referred to as a "natural 1", preserving a constant chance of failure despite any amount of bonuses.
Perfect Success is always a result equal to the roll value, i.e. a [6] for a six-sided die, as long as that value is greater than 1. A die roll of [6] is unaffected by a net negative Result bonus, preserving a chance of success despite any amount of penalties.
Success values exist inbetween these two outcomes, unless the maximum value is 1 or 2.

Two more Outcomes exist beyond the base values.
- Epic Fail: Any roll result of 0 or less, attainable only by having a net negative Result bonus, will result in a failure so spectacular that the character will invariably suffer for it.
- Overshot: Any roll result greater than the roll value, attainable only by having a net positive Result bonus, will result in a successful action that will likely cause the character, or those around him, to suffer due to the manner in which the action was performed.

================

Now that was all lengthy and detailed, but the short version is that the Progressive system has its Epic Fail and Overshot outcomes pushed beyond the normal results, has the flat roll bonuses reinstated, but also adds the "natural" rolls to preserve chances of failure and success despite those bonuses.

What do you think? Too complicated to be still called an RTD?

ninja edit: and I thought the "Papa" was a typo. >_>
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: borno on March 01, 2013, 06:06:00 am
So, I was thinking up an RTD (YOLO), and came up with The Hipster RTD (Because Roll to Hipster is way too mainstream).
Basically, you work to achieve as many S.W.A.G points (Super Wonky Acronym Gifts), starting at 3. Either the first person to reach 10 Swag wins, or it could give you bonuses to your rolls, and have another sort of goal in mind. It doesn't matter, because I won't be running it anyway. I'm handing in my GM handkerchief for now. Anyway, get to zero swag and you become a mainstream normie.
Gain swag by doing hipster things (Naming them exactly's too mainstream), and lose it by generally being mainstream.
Anyone can host this if they like and add any mechanics, or even give some advice about how horribly wrong this is.
@Sean: I've seen waaaay more complicated things. Looks good!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: penguinofhonor on March 01, 2013, 01:24:50 pm
I decided to scrap skills entirely in the Madoka RTD. They were just ending up as more niche attributes, so I decided it was better to just add a couple into the base attributes and give out a few more attribute points.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on March 01, 2013, 01:29:33 pm
Now, I haven't really heard of any RTDs running with this idea yet, but I wouldn't be surprised if there were any. Still, here we go:

The Path of the Master: a Martial Arts RTD!

As the sun rises over the landscape of picturesque, mystical Nebraska and its endless prairie, many a wandering soul is entering the state. What their purpose here is, nobody knows but they. However, they would soon leave an indelible mark on the history of the state, as each of them wields an arsenal of deadly weapons never seen before in real life by the average Nebraskan, though none of them carry anything but the clothes on their back. All of these unusual people, though they are hardly aware of it themselves, have been drawn here by the same goal. Nebraska, you see, is a magical, sacred place for them, as it represents a nexus in the mysterious flow of Chi that is inextricably intertwined with the force of life itself. And this Chi is something they intend to harness, whether through meditation, mortal combat or some other fashion, in order to become the deadliest martial arts master in the known universe!



So the idea is, each of you is a Martial Arts Master of a Style of your own creation. They can be of all sorts, and each Style has a certain number of Techniques, which can do any number of things. In addition, each Technique is tied into one of your Martial Arts Master Stats. To get a better idea of this, look within the spoilers.

Spoiler: Stats (click to show/hide)
Spoiler: Styles (click to show/hide)
Spoiler: Techniques (click to show/hide)
Spoiler: Chi (click to show/hide)
Spoiler: Combat (click to show/hide)
Spoiler: HP and Fatigue (click to show/hide)
Spoiler: Students and Teaching (click to show/hide)


Whew. Got carried away there. Opinions?



And The Hipster RTD sounds like an interesting idea, though I'm not sure it would last long after the initial novelty of the gimmick wears off. Maybe the hipsters could go on an authentic Hipster Quest to make it more worthwhile? Like, I dunno, a quest for the Record Nobody Has Ever Heard Of a.k.a. the Harbinger of the Hipster Event Horizon, a music album by an indie garage band so awful and avant-garde, the gods chose to eliminate its existence across every timeline so that nobody would have heard of it, though closely-guarded hipster legends say it can be found in the darkest recesses beyond the confines of mainstream spacetime?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on March 01, 2013, 02:05:37 pm
I'd play.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: scapheap on March 01, 2013, 02:11:54 pm
I'd play.
Same here
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on March 01, 2013, 02:27:02 pm
I'd play.
Same here
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: penguinofhonor on March 01, 2013, 03:01:13 pm
I'd play if I'd be allowed to have a style where I made Bill Cosby noises while fighting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on March 01, 2013, 03:05:29 pm
I'd play if I'd be allowed to have a style where I made Bill Cosby noises while fighting.

Far be it from me to deny one their right to make Bill Cosby noises while doing anything. Heck, you could make an entire Bill Cosby Style. I, for one, would love to see the techniques for that one.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: penguinofhonor on March 01, 2013, 03:12:11 pm
PUDDING POP PUNCH!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Kadzar on March 01, 2013, 04:19:53 pm
I'd so definitely play a game about being a martial arts master wandering the corny wastelands of Nebraska.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: borno on March 01, 2013, 05:21:20 pm
I'd play.
Same here
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Chink on March 02, 2013, 01:57:51 pm
I'd play.
Same here
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Doomblade187 on March 02, 2013, 02:42:24 pm
I'd play.
Same here
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Person on March 02, 2013, 08:14:01 pm
I've been thinking of an rtd based on The Mist for awhile now. I'm not sure how it would work though. For those not aware of The Mist, here's a link. http://en.wikipedia.org/wiki/The_Mist It seems semi adaptable to the format, and I thought someone else might like the concept too.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: 10ebbor10 on March 03, 2013, 03:04:21 am
It would work quite well the Methamorphica, I think.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Sean Mirrsen on March 03, 2013, 09:26:21 am
Okay, since this is the place to dump game ideas, here's another one.

===Roll to Independence War: Badlands Cluster===

Who are the players:
- The players are a motley group of independent enterprising free traders, specializing in trade good redistribution. Or, as the evil corporations that have their iron grip on the throats of the honest workers of the cluster say - pirates. Space pirates.
- Each player has a ship. Not in the sense of being the "captain" of a ship, but rather being a "pilot" - most, if not all available ships are primarily small fighters - relatively, of course. Smallest fighters, i.e. those used by the police, measure 20 meters in length, and mass in at 40 tons - just shy of a Boeing 737, though they don't have a wingspan to speak of. Each player is limited to just owning one ship at any one time, but they are free to upgrade it as they see fit, or trade it in for another ship if the opportunity presents itself.

Where does this happen:
- The setting for the game is the Badlands Cluster - a collection of eight reasonably nearby starsystems, loosely populated by people of various callings. Most - indeed, nearly all - events take place in space, since planets are mostly civilian, and have very little presence in the cluster if you don't count the production and consumption of trade goods. The Badlands provide a lot of space for action either way, and there is little reason to go to the planets, even if you somehow find spacecraft good enough to survive reentry and get back into space.
- The Badlands cluster isn't a terribly hospitable place for a bunch of pirates, so this necessitates having a base of operations. Similar to the game the setting is taken from, players will be inhabiting a derelict Bio-Bomber (giant terraforming ship) stuck in the middle of a tumultous asteroid-filled nebula called the Effreet, that blocks all communications and generally messes with sensors, preventing the base from being discovered.

What will the players be doing:
- Generally, there is no overarching goal to this. Not at first, at any rate. Unlike the game, this is going to be a complete sandbox - though certain events will still transpire that push the plot along.
- In the meantime, the players will do what space pirates generally do - hunt corporate freighters, steal their cargo, and trade that cargo in. It won't be as simple as that, of course.
- There won't be a "medium" tradesystem. All trade is strictly deal-based. No trading goods in for "money", and buying goods for "money", with one exception. Normally players, as a group, will need to find other independent groups and strike deals with them, trading giant 50x50x50m pods of cargo for new guns, ammunition, and schematics. Or just skip the middle man and find shipments of what you need - just be aware that weapon shipments tend to be escorted by sizeable fleets.
- Inside the base, the players will be free to engage in creative upgrading of their ships. Ships are pretty modular by default, but changes via cutting and welding are possible - if not exactly easy to make compatible with the autorepair systems. The base can also be upgraded, in limited ways.
- When not flying a ship, players can mostly do anything, imagination and base equipment permitting. Due to having a Bio-Bomber's nano-assembly plant, the base is equipped with a near-limitless supply of expendable drones and flitters, allowing anyone to set up practice ranges for just about anything. This also means that any useless cargo can be recycled into material for this assembly plant, rendering it not as useless, and schematics for ammunition and missiles and whatnot would be quite the sought-after prize.

How will this all work:
- The game would likely use the Advanced RTD system, because it's fairly serious in tone. Player stats will mostly be limited to piloting, technical, and social skills - there is hardly a use for strength and agility when your ship does the fighting. Ships are complex bits of tech, including shields, armor, autorepair systems, power systems, different engines, sensors, and navigation systems, and of course weapons, which will all compound to define several key stats of the ship that will be used as roll values. During combat, the player is "one with the ship", stats-wise, merely adding his skills into the ship's stats pool. Combat would be complex, with overheating, power distribution, sensor signatures, shield covering, and weapon arcs all being important - though not necessarily tracked. Most actions would be resolved in opposed rolls.
- Outside of combat, ships can fly on autopilot, which guarantees success in flight, navigation, docking, and assorted maneuvers, plus provides a decent bonus to automatic collision evasion - though they automatically fail anything related to dodging incoming fire, or flying fast, because they obey established safe speed limits.
- All content and maps for the game will be taken from the source, Independence War 2: Edge of Chaos, but operating more as little fleet than a single ship. Starting players will get a choice of several basic ships, differing by the roles they are intending to perform. There will be a number of NPCs doing various tasks around the players - including being secondary ship crew and flying the cargo-ferrying freighters, unless some player will want to volunteer for flying one.

...any other information I can't think of at the moment may be added later. Of course, I won't be able to run the game (unless I dump the Whaler RTD on somebody), but anyone is free to take it up and I can provide universe knowledge, should it be required.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on March 03, 2013, 11:08:51 am
This is something I'll hopefully start soon. I'll use Sean's convenient structure above!

Elite Strike Force Investigating the Abomination That Threatens To Destroy All of Existence On Behalf Of a Multi-Dimensional Alliance of Humanities, But No Pressure, Guys: Name Pending

Where does this happen:
- In a lot of places. A few decades ago - the date is unimportant, different for every dimension - a minor humanity discovered shiftspace travel, the technology to cross between dimensions, into alternate universes, alternate pasts, alternate futures. This discovery spread like wildfire across dimensions, connecting countless humanities and different outcomes of history together - but it also awakened something far, far older than any of them... The Abomination has woken, and its vanguards sweep across dimensions, breaking all resistance and preparing them for their master to feed upon. One by one, these realities literally cease to exist, leaving nothing behind. The most powerful and successful of all mankinds, spanning hundreds or thousands of stars and hundreds of billions of people united under one flag, create an alliance to combat this threat. But as more and more dimensions wink out of existence, they begin to wonder if they can fight this foe at all...

Who are the players:
- The players are the best of the best (of the best?), the elite soldiers and specialists of countless different human (and some alien) civilizations, gathered together into a team and given access to an experimental spaceship. Their mission is to investigate the Abomination and its vanguards and find out everything they can by whatever means they deem necessary.

What will the players be doing:
- Each player controls a character with a chosen class, improving and customizing them as they go, acquiring new weapons, equipment and abilities. They roam around dimensions, for the most part freely choosing their missions and the leads to follow. They'll have to work together and use their gear and the battlefield to defeat usually greater numbers of foes and obstacles.
- Combat is a big part of the game, mainly because of the very nice combat system I've cooked up. Rest assured it's nowhere near the only part and the players will have much else to do as well - acquiring new toys, charming, hacking, thinking, commanding their way out/into tight spots, maintaining their starship, learning Things Man Was Not Meant To Know, trying desperately to get funding for their poor neglected team and all those nice upgrades for themselves and their tools.

How will this all work:
- Base system is the usual 1d6, though I'll be honest and say the results of 1s and 6s don't go as far as in lighter games. I've pretty much kept it this way in most of my RTDs. There will still be chances for catastrophic cock-ups or miraculous successes, but for the most part, realism ensues.
- The combat system is extensive, but focused around three types of defenses and the weapons and abilities useful against them;
   *Shields are the fanciest - they soak an amount of damage from every shot, possibly negating all of it, but can be overloaded by too many hits in quick succession, allowing further shots in the     
same turn to go through them instead. This makes rapid-firing weapons such as SMGs the most effective against them. Shields can never be permanently destroyed.
   *Aegises are only produced by psychics. They have a set amount of AP and are destroyed when this reaches 0. Aegises reduce incoming damage by a flat number, making low-power weapons '   
utterly harmless to them. However, Aegises are extremely vulnerable up close, and can be bypassed completely by most melee attacks. This makes close-range weapons like shotguns, pistols and
SMGs best against them. An Aegis can be recreated as a psychic Ability after it's destroyed, though with a cooldown. They are the only defense against mental psychic attacks.
   *Armor is the most mundane protection. Like an Aegis, it reduces incoming damage directly, sometimes completely ignoring low-damage hits. High-damage weapons such as sniper rifles and heavy
pistols are most effective against armor. Armor cannot be repaired mid-mission when it is destroyed.
- All weapons have a variety of stats (such as Damage, Rate of Fire, Accuracy) and possibly special qualities (allowing them to function better at certain ranges or against certain defenses, for example). Most can also be modified with a variety of special ammo and add-ons.
- While this might not seem so amazing (and there's much not mentioned), as a whole it creates a nicely tactical and varied combat system, like srlsly, guys, it's great - for scifi purposes, at least. You can really do a lot of different weapon and ability types and have different ones be actually useful (solving why you'd take a low-damage SMG when you can use a higher-powered rifle, etc).

((Yes, the three armor types were inspired by ME's Armor, Barriers, Shields. It's not a bad system at all, dontchaknow. I might slip every now and then and call Aegises Barriers.))
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on March 03, 2013, 02:30:43 pm
ROLL TO TRANSFORM

Throughout all time man has known its place, above the animals and below the gods. Man was content, the animals knew no better and the gods, well who knows they might not even exist but this the middle ages and people tend to think they do.
5 people will go off on a journey, a journey after death, learn of the places of animals and of gods, and through it all, try not to lose their humanity. When what’s at stake is your mind, how far can you go before the inevitable?

Spoiler: THE LIST OF CHANGES! (click to show/hide)
Stats!
The Game works on 5 stats
Pow: How hard you hit
End: How well you take hits
Int: How well you do the thinking thing.
Dex: How well you do dodging thing.
Wil: How well you keep yourself.
Each body has certain buffs and debuffs to certain stats, and each body decreases the Will stat by at least one. Every death decreases the amount of possible transformations by 5.

Winning and losing
As death is true death is almost impossible the game ends when
a) You get a 1 and Die.
b) You get a 50 and become a god.
c) You lose all your Will and forget you were anything but what you appear to be.
d) Secret ending of secrets.

Combat
Combat works On a D20, by having the two fighters roll Pow with their buffs, the higher one gets a hit in, they then both roll Dex, the hiter to see if they hit and the defender to see if they dodge, if the defender is hit they roll End to see if they are stunned and if they lost any limbs. Fighters can roll Int to try and find enemy weak points to gain +1 to all combat rolls for a turn. Characters have HP dependent on their form, this can’t be raised above max.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on March 03, 2013, 03:25:46 pm
Digital I quite like that and I also like the current name.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on March 03, 2013, 03:28:34 pm
Digital I quite like that and I also like the current name.

ESFItATTTDAoEOBOaMAoH, BNP, G? Yeah, it rolls off the tongue really well. That said, I am open to suggestions, even if they are of obviously inferior quality.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on March 03, 2013, 04:33:22 pm
Digital I quite like that and I also like the current name.

ESFItATTTDAoEOBOaMAoH, BNP, G? Yeah, it rolls off the tongue really well. That said, I am open to suggestions, even if they are of obviously inferior quality.
Soldiers of (Elite Strike group name): Abomination?

Abomination-busters?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: BlasterKyubey210 on March 05, 2013, 08:31:56 pm
Mmm, my mind's trying to think about the board game Talisman for a bit, but not sure how to adapt it to RtD rules, can anyone help me out here?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Yoink on March 06, 2013, 03:01:13 am
So I'm working on that RTD you lazy bastards never reminded me to make when I told you to.
I had an issue I needed advice on but now I've forgotten what it was, so... Nevermind. :-\
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on March 06, 2013, 03:03:51 am
So I'm working on that RTD you lazy bastards never reminded me to make when I told you to.
I had an issue I needed advice on but now I've forgotten what it was, so... Nevermind. :-\
YOINK YOINK YOU NEED TO MAKE AN RTD
...
Goddamn time machines.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Yoink on March 06, 2013, 03:14:35 am
Ahh, I remembered what my question was now. And thankyou, Xantalos. :P

Does this work okay/make sense as a mechanic: Each character has an 'armour level', which is basically the total 'coverage' of their armour- each piece of armour comes with a number attached, you add 'em all together to find a character's total armour rating, which in turn determines the modifier to their 'armour rolls'.

Basically the armour system I've got so far works like this: When someone loses an attack roll, if they have armour they roll again, applying the modifier from their armour level, and if they equal or beat the winning roll their armour soaks an amount of damage.

Now, what I wanted to ask is: should I have it so that however much the armour roll beats the attack roll by is the amount of damage soaked? (To a minimum of one.) That would keep it simple, and this is quite a low HP RTD that I am planning anyway.
If I wanted to complicate things/make armour more useful I could give each piece of armour a different amount of damage that it can block.

Edit: Oh man, another question- I've decided, in the spirit of keeping things simple, I've decided to squish skills, attributes and what-not into a single thing- probably called traits. The question is, should I just allow good traits, or should I let players also choose debilitating bad traits, allowing them to pick more good traits? :-\
I suppose I should probably go with the former, to keep things simple and easy to run, but what do you guys think?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on March 06, 2013, 06:41:15 am
Does this work okay/make sense as a mechanic: Each character has an 'armour level', which is basically the total 'coverage' of their armour- each piece of armour comes with a number attached, you add 'em all together to find a character's total armour rating, which in turn determines the modifier to their 'armour rolls'.

Basically the armour system I've got so far works like this: When someone loses an attack roll, if they have armour they roll again, applying the modifier from their armour level, and if they equal or beat the winning roll their armour soaks an amount of damage.
In other words, Bob is wearing an Armour 3 helmet and Armour 5 breastplate. An attacker rolls [5] vs [2] on him, so he loses. He now has a chance to make another armor roll, at a +8 bonus, to beat that 5. Failure means full damage, success means armour reduces some of it.

Numbers not to scale, obviously.

Now, what I wanted to ask is: should I have it so that however much the armour roll beats the attack roll by is the amount of damage soaked? (To a minimum of one.) That would keep it simple, and this is quite a low HP RTD that I am planning anyway.
If I wanted to complicate things/make armour more useful I could give each piece of armour a different amount of damage that it can block.
Continuing the example from above, you want to know if:

A) Bob's [3+8] beats that [5] by 6 points, and thus the attack deals 6 less damage than it normally would have.

B) Bob is wearing Bronze, which has a Soak Value of 2, and thus the attack deals 2 less damage than it normally would have.

To answer your question, both have merits. I'd probably lean more towards Option A for two reasons, though. One, I tend to dislike pass/fail style rolls. A [6+3] vs [1] should really be different than a [2] vs [1], you know?

Two, what happens if someone's wearing a +Bronze Helmet+, -Steel Breastplate-, and xXCheap Plastic BootsXx? Which soak value do they use?

The merits of Option B are that armour can scale in magnitude or frequency separately. Option A already lets armour scale because better armour has higher roll values which translate to more damage soaked, but it's a bit harder to control than just declaring X Armour to block Y damage Z percent of the time.

Edit: Oh man, another question- I've decided, in the spirit of keeping things simple, I've decided to squish skills, attributes and what-not into a single thing- probably called traits. The question is, should I just allow good traits, or should I let players also choose debilitating bad traits, allowing them to pick more good traits? :-\
I suppose I should probably go with the former, to keep things simple and easy to run, but what do you guys think?
I'd generally avoid overtly bad traits because they tend to just be powergaming sinks. Usually either they're too crippling to be worth it, free points, or too crippling to be worth it for some players and free points for others. None of those options are usually all that attractive, from a design standpoint.

Now, traits with paired good and bad aspects might be more manageable, because you can control the associated benefits and downsides directly. Strictly speaking they're the same concept, but they tend to be more organic and balanced when they're manually paired like that. If nothing else, it'd probably feel like a more organic and rational method of dumping some stats in favor of others.

Actually, now that I think about it, making sure that all the bad traits are genuinely meaningful weaknesses could also work. Penalizing HP tends to be less avoidable than letting someone dump Charisma, for instance.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Yoink on March 07, 2013, 05:06:08 am
Hmm. Thanks, Irony. That's helpful advice on both issues.
Overall I think I'll go with the first option in both cases. :)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on March 11, 2013, 12:34:40 pm
I've been thinking on this strike force idea (http://www.bay12forums.com/smf/index.php?topic=80900.msg4074330#msg4074330) from earlier, and I think it would be more fun as,

HEROES OF THE MULTIVERSE!

Still the same general plot and the same mechanics (though expanded in some areas), but the players are Heroes now, with a capital H. Perhaps they've saved a galaxy or two from omnicidal aliens. Maybe they've led a motley team of misfits to prevent a conspiracy to end civilization as we know it. Or they could just be an elite spy who's thwarted a nuclear apocalypse with nothing but their wits and silver tongue. Nevertheless, they are all Heroes, willing to go to impossible lengths to see their mission done, keeping the world safe, whether the great masses know about it or not, whether their means and motivations are just or not.

The alliance of humanities is still putting together a strike force, but this one is created of even more extraordinary individuals than mere elite soldiers. Facing the most dangerous threat the multiverse has ever seen, they must stop the Abomination before it's all too late. Armed with an experimental starship, their well-honed skills in combat or otherwise, their charisma and magnetic force of personality, they come from myriad different dimensions - from star-spanning empires to post-apocalyptic, dying Earths - to defend humanity and the rest of the universe when all others fail.

The players would submit their characters, with enormous backstories very nearly a requirement, and choose two Focuses (Physique, Tech, Psychic, Subterfuge, Starship, etc etc.) that the abilities and starting equipment of their character would be built around. Then they'd go around finding out how to defeat the Abomination, dealing with their action-filled pasts and presents and generally heroing it up everywhere they go, accumulating allies, retinue members and adoring fans throughout countless galaxies.

I was thinking they might even start with 1 Retinue Member from their earlier adventures, also created by them.

Despite the name, it would still be serious (and fairly dark overall) in tone. The player Heroes could be anything from actual superheroes (within the limits of the system) to secret agents to Chosen Ones.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on March 11, 2013, 01:06:27 pm
I just had another idea, and it is a tad strange.

John Against T-H-E-M: A Conspiracy RTD

John is a man living a fairly normal life doing something. He has a girlfriend, Joanne, and a best friend, Jim. Two of these people lead normal lives - namely, Jim and Joanne. John, well... not so much. He continually suspects everyone around him of creating plots against him, utilizing him for their own nefarious purposes, of his place in some great plan that shadowy groups of conspirators have woven throughout the centuries. He frequently badgers both Jim and Joanne with these ideas of his, and their response is usually varied.

Little do they know, however, that John is absolutely correct. Correct to an absolutely mind-boggling and, to be perfectly honest, rather frightening and mystifying degree.



Now, the idea of this game is that three players take up the roles of John, Jim and Joanne, choosing their last names, occupations and traits (granting a proficiency, perhaps two) as well as defining their personalities and the general state and nature of their respective relationships. These lucky three players would be handpicked by the GM from a set of PM-submitted sheets. They would then be thrust into a world mostly like our ordinary one, except with certain... unusual bits. Such as the rampant conspiracies, of which only John is dimly aware of.

But what would happen to the other willing players or the ones who do not want to be mostly clueless schmucks, you ask? They will be asked to do something else entirely, which is to submit their very own conspiracy that will be perpetrated in some relation to John and, by extension, Jim and Joanne as well. This could be anything - government cover-ups, aliens, sentient phones, eldritch cults, whatever floats your boat. These conspiracies will also have a Person of Focus - invariably somebody John, Jim or Joanne know, perhaps a secret cultist, alien infiltrator or something of that sort. There would be up to four conspiracies active at a time, with John as the only one with sufficient knowledge and paranoia to stop them, yet also being somehow being integral to the conspiracies themselves. It would be the conspirators' jobs to make sure John is the unwitting pawn in their plans, which sometimes involves messing around with other conspirators to make sure they don't use John for a ritual sacrifice for their evil rituals or vivisect him for fun and profit or something. And it would be the job of Jim and Joanne to put up with John's antics in their own ways, making sure not to get sacrificed in evil rituals or vivisected for fun and profit in the meantime and maybe even sometimes believing a single word John says.

What are your thoughts?



And HEROES OF THE MULTIVERSE does seem like a fun idea. Kind of like Roll To Seek The Grail with the retinue members, although they'd probably be a bit less expendable in this case. Which is definitely a very good thing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Darvi on March 11, 2013, 01:16:05 pm
Is John a reality warper or is he just that uncannily perceptive to conspiracies?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on March 11, 2013, 01:18:26 pm
That is one of the best R.T.D. ideas I've heard in a long time, I know you probably won't make it, or if you do not for a long time, but i would so send in an application.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on March 11, 2013, 01:22:48 pm
Is John a reality warper or is he just that uncannily perceptive to conspiracies?

He sees the world... differently than others. Generally, he is just weird, paranoid and, shall we say, possessing an unfiltered enough perception for most obfuscation of complex plots happening around him to not really work. But he only sees certain telltale signs - the phone ringing peculiarly when he's around, his boss occasionally forgetting to blink for long periods of time or bringing only one particular type of sandwich - say, a herring sandwich of questionable quality - to work. Things that most would not see or, for that matter, suspect to be part of a greater plan.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Mr.Zero on March 11, 2013, 04:52:28 pm
Is John a reality warper or is he just that uncannily perceptive to conspiracies?

He sees the world... differently than others. Generally, he is just weird, paranoid and, shall we say, possessing an unfiltered enough perception for most obfuscation of complex plots happening around him to not really work. But he only sees certain telltale signs - the phone ringing peculiarly when he's around, his boss occasionally forgetting to blink for long periods of time or bringing only one particular type of sandwich - say, a herring sandwich of questionable quality - to work. Things that most would not see or, for that matter, suspect to be part of a greater plan.

"Oh my god, he didn't take his usual ham,lettuce sandwich. He's going to nuke america!"
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: OREOSOME on March 11, 2013, 04:56:02 pm
I'd totally be in for the heroes of the multiverse thing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on March 12, 2013, 01:53:03 pm
I've started HEROES OF THE MULTIVERSE under a slightly less cheesy name over in FG&RP; do check it out (http://www.bay12forums.com/smf/index.php?topic=123850.0) if you have time.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: adwarf on March 12, 2013, 10:03:12 pm
This is my current progress on a TF 2 RTD I had the idea for, just posting it now to get (hopefully helpful) criticisms on the work I've done so far which is basically just classes.

Deathmatch Fortress: Hat Grab

Spoiler: Classes (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on March 12, 2013, 11:15:42 pm
I approve of any TF2 RTD. I was planning on making either it or the Magicka RTD. Which is still alive, by the way. I just...can't make any kind of map.

As for the classes, they seem alright. Might want to adjust the UberPack so that you can choose to heal someone each turn instead of attack, it heals X amount of heath per turn healing, and make the self-healing a passive ability.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: adwarf on March 12, 2013, 11:28:44 pm
I approve of any TF2 RTD. I was planning on making either it or the Magicka RTD. Which is still alive, by the way. I just...can't make any kind of map.

As for the classes, they seem alright. Might want to adjust the UberPack so that you can choose to heal someone each turn instead of attack, it heals X amount of heath per turn healing, and make the self-healing a passive ability.
That is gonna be handled in the actual combat rules of the game so no worries, as for self-healing I'll work on it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on March 12, 2013, 11:36:36 pm
I approve of any TF2 RTD. I was planning on making either it or the Magicka RTD. Which is still alive, by the way. I just...can't make any kind of map.

As for the classes, they seem alright. Might want to adjust the UberPack so that you can choose to heal someone each turn instead of attack, it heals X amount of heath per turn healing, and make the self-healing a passive ability.
That is gonna be handled in the actual combat rules of the game so no worries, as for self-healing I'll work on it.
Phew, because otherwise, I'd constantly be going 'That's not how that works! It's supposed to do this and have this effect blah blah blah!"
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Person on March 16, 2013, 06:20:14 am
I found a forum adventure over on the mspa forums that somewhat interests me because I like the concept. However, I'm rather bad at explaining things so I'd like you people to check it out. i feel it might work well as a multiplayer forum game/rtd. So uh, here's the link.
http://www.mspaforums.com/showthread.php?51480-Element-Ascent-%28RPG-Tower-Climb-Alchemy%29%28Nice-weather%29 (http://www.mspaforums.com/showthread.php?51480-Element-Ascent-%28RPG-Tower-Climb-Alchemy%29%28Nice-weather%29)
(Also I can't figure out how to shorten that link and make it look nicer using the bbcode, if that's actually possible.)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Yoink on March 16, 2013, 07:08:38 am
You can do that with "[ur l=<url>] <link name>[/url]".
Without the space, obviously. Actually I'll just leave an example (http://www.youtube.com/watch?v=sfmAeijj5cM) here for you. Just quote this post and the magic will be revealed. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on March 21, 2013, 01:25:26 am
So, I've been thinking of a few more ideas for RTDs.

First of all, is a Deadliest Warrior RTD. It would play out in an arena-style match, or matches, with several going on at once. Players could choose from different warriors from history, each having weaknesses and strengths specific to their weaponry, strategics, and abilities. There are two choice for how the matches would tend out. It could be a set of 1 Vs 1 matches, Tournament Style, or it could be a Multi-Man All-In style match. It all depends on what the players want. As the games go on, more and more warriors will be unlocked!

Secondly, a RTD based off of Okami and Okamiden. Each player takes on the form of a Brush God, that can use their AND ONLY THEIR brush techniques, but these techniques can be levelled up many times to become more powerful and have more uses. HOWEVER, one may choose to start off as Amaterasu, and only have the Sunrise Technique, but the ability to gain all of the techniques throughout the journey. These would be un-level-able. Their quest is to stop Evil from taking over Nippon once more!

Finally, we have a RTD based off of The Cave.
Each player can take one of the characters, The Knight, The Hilbilly, The Scientist, The Time-Traveller, The Adventurer, The Twins, or The Monk, each with their own special abilities, and must navigate the cave once more, as they must rescue their fellow adventurers who have become trapped at the bottom of the Cave! That, or they could goof off and kill a few people instead. Either way, they're going back in!

Anyone think they'd be interested in the concepts?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on March 21, 2013, 01:29:29 am
I approve of the Deadliest Warrior one.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Parsely on March 21, 2013, 01:31:18 am
I was thinking of a sort of mecha-knight story.. Hold on till tomorrow morning once I've gathered my thoughts and caught some sleep. Just posting here now so I don't forget.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on March 21, 2013, 01:37:03 am
Deadliest warrior sounds kind of meh. Arena RTDs tend to be kind of dull as is, and limiting them to historical figures would probably exacerbate that. I think you'd get more kick out of people trying to play Abe Lincoln: Chainsaw Warrior than out of people genuinely pitting Alexander the Great versus Spartacus.

Okami sounds interesting, but I've never played it and thus have no idea what any of these brush powers are or what anyone would be doing with them.

The Cave sounds kind of limited. I think you'd be better off just making some classes and shoving people into a cave for contrived reasons than trying to mimic a certain game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on March 21, 2013, 01:40:12 am
Okami sounds interesting, but I've never played it and thus have no idea what any of these brush powers are or what anyone would be doing with them.
I should probably elaborate on that, as it was a surprisingly under-rated game.

But I won't and I'll just give you the wiki. (http://okami.wikia.com/wiki/Main_Page)

BUT, I will tell you the brush gods, since that would be the most important part of the game.

Yomigami (http://okami.wikia.com/wiki/Yomigami), the god of Rejuvination(Or the Fix-It god of the group), takes the form of a White Dragon.

Tachigami (http://okami.wikia.com/wiki/Tachigami), the Brush god for Power Slash(The Slice and Dicer, buy now, get an extra free!), takes the form of a mouse with a gigantic sword.

Hanagami (http://okami.wikia.com/wiki/Hanagami), the trio of gods harbouring Greensprout(A Trio of Grass-Type moves techniques.), take the form of three musical-instrument-playing monkeys.

Bakugami (http://okami.wikia.com/wiki/Bakugami), the god in charge of Cherry Bomb(If the Demoman were a god.), takes the form of a boar that rolls around on top of a Bomb, with its piglets chasing it with a flame.

Yumigami (http://okami.wikia.com/wiki/Yumigami), God of the Moon(And apparently the god of Mochi), takes to form of a Rabbit that carries around a large Mallet used for making Mochi.

Nuregami (http://okami.wikia.com/wiki/Nuregami), The God of Waterspout(General control of water), takes the form of a water serpent inside a glass bulb filled with water.

Kazegami (http://okami.wikia.com/wiki/Kazegami), The God of Wind, takes the form of a Horse with a flag on its back.

Moegami (http://okami.wikia.com/wiki/Moegami), the God of Fire, takes the form of a large Phoenix.

Kasugami (http://okami.wikia.com/wiki/Kasugami), the god of Mist and Time, takes the form of a...Drunken Sheep.

Kabegami (http://okami.wikia.com/wiki/Kabegami), the God of Wall-Climbing, takes the form of a cat. Yup, just a cat.

Gekigami (http://okami.wikia.com/wiki/Gekigami), the god of Electricity, takes the form of a Tiger that carries a large Bow and a Quiver of Lightning Bolts.

Itegami (http://okami.wikia.com/wiki/Itegami), the god of Ice, takes the form of a large Ox with a weight around its neck.

And finally, Amaterasu (http://okami.wikia.com/wiki/Amaterasu), the godess of Sun and Light, takes the form of a white Wolf.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on March 21, 2013, 10:59:01 pm
As this point, it's all just concepts, with nothing actually planned out. Would anyone be interested in the Okami one, as it's the one that I think has the most potential?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on March 21, 2013, 11:02:35 pm
It should be mandatory that the players mouse-draw the appropriate Okami brush strokes and then fail horribly doing so.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on March 22, 2013, 12:13:13 am
It should be mandatory that the players mouse-draw the appropriate Okami brush strokes and then fail horribly doing so.
Bloom would be the hardest fucking thing ever.

And since you're the resident ARTISTE, you'd be WELCOME in the game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on March 22, 2013, 01:27:58 am
It should be mandatory that the players mouse-draw the appropriate Okami brush strokes and then fail horribly doing so.
Oh man, this has given me an idea for a game right on the spot.

You know how in Black & White (and a few other games, like Populous: The Beginning) you had to draw the symbol with the mouse to achieve an effect? Well, imagine a forum god game where the gods (or I guess shamans or whatever) have to use magic like that. You can't just cast Cooling Rains, you've got to draw the symbol for it as best you can manage.

Shenanigans then ensue from your crooked, wobbly approximation triggering torrential rains or something.


In a similar vein, I think you could get an amusing (but probably too labor-intensive for everyone involved) god game out of players having to draw what they're trying to create, and then the considerably-better artist GM drawing their lumpy creations in far too much detail.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on March 22, 2013, 01:28:56 am
It should be mandatory that the players mouse-draw the appropriate Okami brush strokes and then fail horribly doing so.
Oh man, this has given me an idea for a game right on the spot.

You know how in Black & White (and a few other games, like Populous: The Beginning) you had to draw the symbol with the mouse to achieve an effect? Well, imagine a forum god game where the gods (or I guess shamans or whatever) have to use magic like that. You can't just cast Cooling Rains, you've got to draw the symbol for it as best you can manage.

Shenanigans then ensue from your crooked, wobbly approximation triggering torrential rains or something.


In a similar vein, I think you could get an amusing (but probably too labor-intensive for everyone involved) god game out of players having to draw what they're trying to create, and then the considerably-better artist GM drawing their lumpy creations in far too much detail.
Oh I would play this. I would play this so much.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on March 22, 2013, 03:50:02 am
It should be mandatory that the players mouse-draw the appropriate Okami brush strokes and then fail horribly doing so.
Oh man, this has given me an idea for a game right on the spot.

You know how in Black & White (and a few other games, like Populous: The Beginning) you had to draw the symbol with the mouse to achieve an effect? Well, imagine a forum god game where the gods (or I guess shamans or whatever) have to use magic like that. You can't just cast Cooling Rains, you've got to draw the symbol for it as best you can manage.

Shenanigans then ensue from your crooked, wobbly approximation triggering torrential rains or something.


In a similar vein, I think you could get an amusing (but probably too labor-intensive for everyone involved) god game out of players having to draw what they're trying to create, and then the considerably-better artist GM drawing their lumpy creations in far too much detail.
Oh I would play this. I would play this so much.
I would play this, but I'm not sure if I would have enough time to draw stuff.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on March 22, 2013, 01:18:00 pm
It should be mandatory that the players mouse-draw the appropriate Okami brush strokes and then fail horribly doing so.
Oh man, this has given me an idea for a game right on the spot.

You know how in Black & White (and a few other games, like Populous: The Beginning) you had to draw the symbol with the mouse to achieve an effect? Well, imagine a forum god game where the gods (or I guess shamans or whatever) have to use magic like that. You can't just cast Cooling Rains, you've got to draw the symbol for it as best you can manage.

Shenanigans then ensue from your crooked, wobbly approximation triggering torrential rains or something.


In a similar vein, I think you could get an amusing (but probably too labor-intensive for everyone involved) god game out of players having to draw what they're trying to create, and then the considerably-better artist GM drawing their lumpy creations in far too much detail.
Oh I would play this. I would play this so much.
I would play this, but I'm not sure if I would have enough time to draw stuff.

I would run this, but "considerably-better artist" has never been an appellation that applies to me. Definitely play it though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on March 22, 2013, 01:34:30 pm
Ehh. I kinda like the Okami idea better. I've been thinking about it too.

Having one player be the "main character" of Okami who can learn all the brush strokes doesn't seem that fun. What if, in an alternate timeline, Amaterasu was defeated by Yami? In a last ditch effort to prevent the world from ruin, he split his most powerful Divine Instrument, Solar Flare, into several pieces, each containing a portion of his soul, and flung the portions across the Earth. For the next few decades, Yami's reign spread darkness over the world, but the pieces of Amaterasu's final Divine Instrument very slowly grew into the shape of young wolf pups (much like Okamiden). These adorable remnants of the Sun God, awakened by a tiny Waka, now are tasked with ending the thirty years of darkness brought unto the world.

This way, every plays Okami in an Okami RTD :D
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on March 22, 2013, 01:38:34 pm
Ehh. I kinda like the Okami idea better. I've been thinking about it too.

Having one player be the "main character" of Okami who can learn all the brush strokes doesn't seem that fun. What if, in an alternate timeline, Amaterasu was defeated by Yami? In a last ditch effort to prevent the world from ruin, he split his most powerful Divine Instrument, Solar Flare, into several pieces, each containing a portion of his soul, and flung the portions across the Earth. For the next few decades, Yami's reign spread darkness over the world, but the pieces of Amaterasu's final Divine Instrument very slowly grew into the shape of young wolf pups (much like Okamiden). These adorable remnants of the Sun God, awakened by a tiny Waka, now are tasked with ending the thirty years of darkness brought unto the world.

This way, every plays Okami in an Okami RTD :D
So it would be more like Okamiden, you're saying.

I might be able to start it up within a week or so. Unless you'd like to run it. Because I think you might be more suited for it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on March 22, 2013, 01:39:27 pm
90% of games I start are guaranteed to fail within a few turns, especially if they are not my idea originally. So looking forward to it if you're game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on March 22, 2013, 01:40:27 pm
I'd definitely try to play.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on March 22, 2013, 02:10:09 pm
Ehh. I kinda like the Okami idea better. I've been thinking about it too.

Having one player be the "main character" of Okami who can learn all the brush strokes doesn't seem that fun. What if, in an alternate timeline, Amaterasu was defeated by Yami? In a last ditch effort to prevent the world from ruin, he split his most powerful Divine Instrument, Solar Flare, into several pieces, each containing a portion of his soul, and flung the portions across the Earth. For the next few decades, Yami's reign spread darkness over the world, but the pieces of Amaterasu's final Divine Instrument very slowly grew into the shape of young wolf pups (much like Okamiden). These adorable remnants of the Sun God, awakened by a tiny Waka, now are tasked with ending the thirty years of darkness brought unto the world.

This way, every plays Okami in an Okami RTD :D

Am I the only one who read this plot summary in the voice of Aku (http://tvtropes.org/pmwiki/pmwiki.php/WesternAnimation/SamuraiJack?from=Main.SamuraiJack)?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on March 22, 2013, 03:19:14 pm
Also, I think ExKirby needs to update the OP. Just a single extra character. The RTD IRC is ##Bay12rtd, not #Bay12rtd, so that's why anyone who walked in on #Bay12rtd in the last several months has found themselves face to face with a wall of nothing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: superBlast on March 25, 2013, 07:01:27 pm
Hm... Well my two RTDs I'm running are dead since I'm tired of having to PM the players every turn just to post (so I'm assuming they just lost interest in it) and my split personality one died because not enough people made an action (again I'm assuming people just lost interest in it) so I'm planning on starting up a new one... and I have two ideas running in my head right now and I wanna ask you all what sounds more interesting.

1) UPGRADE 2.0: It's like my old UPGRADE game me and Greenstar started up, but with alot of the base rules changed to actually have a goal other then make a powerful weapon. Mainly I still like the idea and people barely touched into the upgrades that I worked hard on thinking up, it'd be a waste to just scrap it all. Anyways, I thinking of making it more similar to TCM's Arena deus thing where there is points and a turn limit, with the goal being whoever has the most points at the end wins. The team thing is completely scrapped but a twist to replace that is the points. You get 1 point for killing the NPC viruses, 2 for killing a player, 5 for killing your target player (which is PM'd to the player), 5 for killing a boss virus (and 2 for assisting in killing it if it doesn't kill you), and points may be randomly given by chests. If you die, you come right back into the game minus all your items and upgrades and you lose half of your current points (rounded down for uneven numbers).

After the turn limit is up, the round will end and the person with the most points is the winner. If there is somehow a tie, they will face off one-on-one and the winner will win the round. Then I make a up a new map, anyone on the waitlist will enter the game, and all the old players except the winner will have to sign up again an put on the back of the waitlist.

There are a few more changes I have in mind, but pretty much everything else from the first UPGRADE is the same. (And Green, I'm changing the .EXE names so you can play too if you want without too much of an advantage ^^ )


2) My second idea is a big huge mash up arena RTD game of every movie, anime, tv show, book, video game, etc. where the players are whichever favorite character they want in a death match tournament. Whoever is left standing is the champion of the tournament that will be forever be remembered in the OP. When there is 8 champions, there will be a special tournament to decide who is the champion among champions. The winner of that will become a champion among champions. When 8 of those are decided, there will be a final tournament to decide who is the God of Champions. Then the whole cycle starts over again until the game dies out.

Now there can only be one of any character. Say like... there can't be two Marios from the Super Mario games. The player will decide on 2 or 4 abilities with half of them being pros and the other half being cons based on the character. And then allot 10 points total into 5 stats (STR, RFX, AIM, SPD, and END) based on their character as well. Though there is plently of games, movies, and stories that I know nothing about so I'm just gonna end up taking the player's word for the stats and abilities.


So, which one sounds more interesting to you guys? Which ever one you all pick is the one I'll decide on running since I don't have any confidence on running more then one game at a time.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on March 25, 2013, 08:47:43 pm
I'd like to run a story-based game around players- you guys get to make the characters. Here's how it works:

Four factions are crafted, and they are at war. The setting is nearish future, so weapons and the like are not quite like what's in today's time- but it's close enough to where current tactics still work.

This is RtDish in nature because every character will have simplistic stats:
Str
Rfx
End
Fcs

Strength and Reflex should be self-explanatory, Endurance affects if you can hold on in injury, fighting for long times, etc, and Focus affects but does not directly control aim (1 is a failure but 2-6 is not, 1 can succeed in certain cases).

After that, much more importantly, the character is given a name, description, and biography. This is important as no one gets direct control over their characters, only their personalities, stats, and role in their squad. They get placed in one of the four teams and fight.

Once a team is full, people can waitlist for a team and act as "those old generals", they vote on what a team should be sent out for if/when that decision is made.

Even weapon choice is limited, but it will be based around posts for tactics: before a fight each player PMs their character's general combat conditions and strategies and this is taken into account with personality. For instance:

A very bold and somewhat foolish personality is sniping from a crucial objective, covering his team who is falling back with an injured member. He's loaded with a submachinegun and pistol as sidearms, and the enemy team is advancing. His team and the enemy come to a standstill, and he can't get a good shot.

Here, his personality comes to play. Chances are, he'll either fire at the enemy to keep them pinned down in hopes they'll stick their heads out, and failing that, come own to the battle with his SMG. Most players would rather wait for enemy action- however, this may not always be better:

A quick-thinking, tactical, emotionally dead member of the enemy team chucks out a smoke grenade as the sniper makes his way to fire at them. As they advance to newer cover, they get sprayed down by the sniper, who was not seen.

This could be a fun attempt at story-writing exercise. Not to mention this should contain a nice amount of detail porn- I'm going to detail each character, scene, and weapon.

How about a sniper built for a paratrooper with a folding barrel? It has small magazines of four rounds, is somewhat smaller and shorter ranged than most snipers, but is easily deployed. The body of the rifle is folded out, secured, and the quick-change barrel is locked into place. The scope is low-zoom but high-focus, and it has rails for all sorts of attachments- a tactical screen to show combat situations, IFF scanners to determine who's who in the scope, or even a magazine holder.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on March 25, 2013, 09:41:26 pm
I'd totally play that. I WANT to play it. I'm a sucker for detail porn, especially with weapons and scenarios with said weapons. I've always found that kind of stuff very interesting to read.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: NobodyPro on March 26, 2013, 02:15:03 am
Sounds like a great idea. I'd definitely sign up for that one.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: scapheap on March 26, 2013, 04:30:01 am
@superBlast: I like both of them, but leaning toward the second one

@Tsuchigumo550:a Hmm from me, I need to see it in action before I says something.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Wwolin on March 26, 2013, 02:46:22 pm
@ superBlast: I'd totally play that second one. Which is saying quite a bit, considering that I'm trying to work my way out of all but a few RTDs so that I have more time to GM.

@ Greenstarfanatic: It sounds like a really cool idea. I'd definitely watch it, although I probably wouldn't be able to join, considering that I'm planning on starting up M.A.G.U.S as soon as the hell that is third quarter junior year ends. Speaking of which, I'll probably put a description of that on here once I get home and finish the LD turn. I nearly finished it last night, but then I realized that I had to memorize lines 1-160 of the Aeneid for a test. Honestly, while it's an absolutely amazing story, whoever decided that Latin IV has to not only read but also MEMORIZE the grammatical equivalent of Shakespeare in Latin needs to be tortured in horrible ways.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on March 26, 2013, 05:06:45 pm
So I've decided to get in on the GM scene. Only one problem exists - I'm too lazy to come up with a viable system for stuff! Wat do? Simple! Minimalist RTD! Wait, those are usually (excepting YAFB) small, short-lived, and not very descriptive! So I, in my infinite amazingness, came up with a solution to this conundrum:

STORY RTD!
This amazing system is a hybrid of traditional and minimalist games, not quite either but still similar:
-Limited number of players, each player gets status tracked, have backstory (optional)
-Minimalist rolling, because I'm lazy
-Most importantly, instead of the usual (5) YOU WIN, this RTD will have extensive paragraphs and stuff outlining every action, making it seem like they're not lazy as hell in execution!
-The GM will attempt to weave the threads of insanity into something coherent
-Players decide the initial setting

How does this sound for people? I'd probably be letting 6 people in at first, so this thing WILL have a waitlist, but characters can be preserved, ie you may die, but the character can come back fine.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on March 26, 2013, 05:48:03 pm
So it's a minimalist dressed up in fancy clothes speaking with a fake British accent?
Awesome will definitely join!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: scapheap on March 26, 2013, 05:50:00 pm
Why not, I in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on March 26, 2013, 06:18:37 pm
IN. As mentioned earlier, I'm a sucker for detail porn.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on March 26, 2013, 07:08:38 pm
If you're wanting to have paragraphs-long responses to player actions, making backstory optional seems like an odd way to go about it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on March 26, 2013, 07:12:19 pm
If you're wanting to have paragraphs-long responses to player actions, making backstory optional seems like an odd way to go about it.
I'll be trying to detail what they do. I think it'll turn out kinda like Life Begins After Death eventually, but I dunno. I'll try to get the thread up tonight.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on March 26, 2013, 07:21:55 pm
I'll see you in that thread!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: adwarf on March 26, 2013, 09:50:09 pm
Hmmm, I've been bouncing around the idea of an IRC suggestion RTD. Whenever I felt like running a session I'd put it in the title and anyone interested in taking part would join the IRC channel, those who missed it would get the logs and a summary whenever a session is finished. Anyone think this kinda thing would work?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: superBlast on March 27, 2013, 12:39:23 am
Well I guess I'll go with my second idea. I'll have it up soon. Gonna call it "A Multiverse All-Stars Tournament! Who is the best of the best!?"

Well unless someone else has a better name lol.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on March 27, 2013, 05:24:10 am
And the thread is up! (http://www.bay12forums.com/smf/index.php?topic=124364.0) I'll wait a while to get a good bevy of suggestions, but now it is started.

Harry Baldman is a wonderful person.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on March 28, 2013, 11:18:28 am
OOH! I just had another RTD Idea.

A ghost-hunter Co-operative RTD, but less in the style of Ghostbusters, and more in the style of Luigi's Mansion.

After being out of work for what seems like AGES, the GhostCrue Paranormal Removal Agency gets a call from a wealthy homeowner, claiming that her entire estate has been cursed by her lawyer when he was over for dinner the previous week. After he got up, complaining about the meal, she refused to pay him for his most recent financial endeavour he performed for her. She claims that he uttered a long string of inaudible words, and promptly left the house, vowing his revenge. It wasn't until that night that things began...happening. Floating objects, disappearing furniture, and even sightings of ghosts just...lounging around, being slobs! She says that they've even been stealing her money! She says that if you get rid of them, you can keep whatever you find.

That's where you come in.

Each character chooses a ParaUnNormalTM weapon and Flashlight model to fight against the ghostly menaces, And can choose to go alone into a sector of the extensive estate, or team up with others to explore. After a job is complete, the Crue can go back to their offices, and choose to spend the cash they've found on upgrades, new items, or advertisements, which can bring in extra jobs. Different types of ghosts can haunt different types of houses and rooms, so watch out, as, sometimes, you might not have the best mean to dispose of them.

ParaUnNormalTM weapons range from Destroyer Models, which erase the ghost completely, but do it quickly and more efficiently, to Collector models, which keep the ghosts for studying, but take longer to catch ghosts. Flashlights an be fitted with extra abilities, such as Brighter Lights, Strobe Lights, Flash Bulbs, or Black Lights, all with their own special advantages and disadvantages.

This is all I have so far for the plot and mechanics, but would anyone be interested?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: scapheap on March 28, 2013, 11:43:11 am
Hell yeah!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on March 28, 2013, 12:16:18 pm
Bay 12 mansion?
I'm in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on March 28, 2013, 03:44:42 pm
I just had an RTD (or a forum game, doesn't matter) idea. Many of you are familiar with the Metamorphica. Many of you are also probably familiar with the Metamorphican Madness games. Well, my idea is in a similar vein.

Roll to Help Your Poor Dog!

You've just had a crappy day at work. You had to stay in late, the workload was abominable, plus the network went out, like, twenty times during the day. You could go on and on, but the short version is that it sucked. Hard. So you went home on the skytrain, and while you were looking at the sprawling, yet decayed urban landscape speed on by you, all your worries slowly passed and you entered a more tranquil state of mind. You see, you've learned to think happy thoughts and to concentrate on happiness-related concepts and objects. And you have one object of happiness to concentrate on - your dear old dog. You got it some time ago on your government-mandated psychotherapist's advice, and it's done you no end of good. Dear god, you love that thing. You don't know what you would do without it.

So, after watching the mandatory train exit corporate ad and exiting the skytrain, you make your way down the halls of your living block. It's a nice enough block, you'd say. Not too shabby, but nothing to jump with joy about. As you climb the stairs up to your apartment, you are in a happy place. A calm place. A good place.

You unlock the door and go in, making sure to triple-bolt the door behind you. These are dangerous times, after all. You call for your dog. It comes to you, whining sadly.

Something is wrong with it. Terribly wrong. Immediately apparent levels of wrong are before you, and it is a bit difficult not to retch at the mere sight of it.

Good lord, how could this have happened? What has happened here?

Only one thing can help you now.

The vet.

You make sure to wrap your dog up in order to avoid disturbing the other passengers of the skytrain and take a ride over to the nearest vet, Dr. Kohler. You sit down in the waiting room.

You notice that there seem to be five other dog owners here with you among the legion of lightly traumatized cats, antisocial parrots and genetically engineered companion apes with painkiller addictions and gunshot wounds all over their body. There seems to be something terribly wrong with their dogs as well. Hopefully it's not an epidemic or something.

Wait, something's happening to your dog again. Uh oh.

Spoiler: How does this work? (click to show/hide)


Does this sound like a good idea to anyone? It just came into my head, so it's a bit rough.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on March 28, 2013, 03:46:07 pm
I love that idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: scapheap on March 28, 2013, 03:47:09 pm
This speak to me.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Greenstarfanatic on March 28, 2013, 03:50:24 pm
Sounds pretty good. Seems like it would be nice to have the mutations happening on things other than the players.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on March 28, 2013, 04:54:36 pm
I would love to play that, but I will encourage my dog to destroy society so I could become KING!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on March 28, 2013, 07:46:25 pm
that is one the coolest RTD ideas i have seen in ages.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Furtuka on March 28, 2013, 08:49:25 pm
OOH! I just had another RTD Idea.

A ghost-hunter Co-operative RTD, but less in the style of Ghostbusters, and more in the style of Luigi's Mansion.

After being out of work for what seems like AGES, the GhostCrue Paranormal Removal Agency gets a call from a wealthy homeowner, claiming that her entire estate has been cursed by her lawyer when he was over for dinner the previous week. After he got up, complaining about the meal, she refused to pay him for his most recent financial endeavour he performed for her. She claims that he uttered a long string of inaudible words, and promptly left the house, vowing his revenge. It wasn't until that night that things began...happening. Floating objects, disappearing furniture, and even sightings of ghosts just...lounging around, being slobs! She says that they've even been stealing her money! She says that if you get rid of them, you can keep whatever you find.

That's where you come in.

Each character chooses a ParaUnNormalTM weapon and Flashlight model to fight against the ghostly menaces, And can choose to go alone into a sector of the extensive estate, or team up with others to explore. After a job is complete, the Crue can go back to their offices, and choose to spend the cash they've found on upgrades, new items, or advertisements, which can bring in extra jobs. Different types of ghosts can haunt different types of houses and rooms, so watch out, as, sometimes, you might not have the best mean to dispose of them.

ParaUnNormalTM weapons range from Destroyer Models, which erase the ghost completely, but do it quickly and more efficiently, to Collector models, which keep the ghosts for studying, but take longer to catch ghosts. Flashlights an be fitted with extra abilities, such as Brighter Lights, Strobe Lights, Flash Bulbs, or Black Lights, all with their own special advantages and disadvantages.

This is all I have so far for the plot and mechanics, but would anyone be interested?

I'd play it
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: superBlast on March 28, 2013, 10:45:17 pm
Got my new RTD up. The one with the big huge all characters of every story to have existed in a huge deathmatch.

It's here (http://www.bay12forums.com/smf/index.php?topic=124416.msg4139029#msg4139029)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on April 06, 2013, 08:33:37 am
I don't know if anyone remembers Serious' Roll to Alter Someone's Life, but I was thinking about Roll to Manipulate the Chosen One(s). Basically, the players are incorporeal powers within the head of the Chosen One. You want to lead him/her on the path to become a champion for whatever god/primordial force you embody while negating the influence of the others - and still make sure he actually survives, fulfills the prophecies and saves the world, because he's an ignorant peasant and really could use your guiding hand.

Failure to influence him/her enough will make your patron god/power unhappy, and you don't want that to happen. Failure to actually help him along will bring about the end of the world. But, like, no pressure.

Additional fun could be had if it's a party of heroes, not just a single Chosen One. And if some of the players actually do want him/her to fail.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on April 06, 2013, 06:56:28 pm
I kind of want to run Roll to Dadge again.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Doomblade187 on April 06, 2013, 07:28:59 pm
I kind of want to run Roll to Dadge again.
DO EET!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Scelly9 on April 07, 2013, 04:13:31 pm
I don't know if anyone remembers Serious' Roll to Alter Someone's Life
Someone needs to revive that, again. It's fun as hell.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SeriousConcentrate on April 07, 2013, 04:34:13 pm
...Maybe I will, then, for a round or two. I'll have to re-read the old thread, see if maybe I can make the rules cleaner or at least more organized. I'm always kind of wanting to run an RTD, but at the same time, not sure if I really want to / am capable of it, so maybe something simple like RTASL could work.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: alamoes on April 08, 2013, 12:24:59 pm
So I've decided to get in on the GM scene. Only one problem exists - I'm too lazy to come up with a viable system for stuff! Wat do? Simple! Minimalist RTD! Wait, those are usually (excepting YAFB) small, short-lived, and not very descriptive! So I, in my infinite amazingness, came up with a solution to this conundrum:

STORY RTD!
This amazing system is a hybrid of traditional and minimalist games, not quite either but still similar:
-Limited number of players, each player gets status tracked, have backstory (optional)
-Minimalist rolling, because I'm lazy
-Most importantly, instead of the usual (5) YOU WIN, this RTD will have extensive paragraphs and stuff outlining every action, making it seem like they're not lazy as hell in execution!
-The GM will attempt to weave the threads of insanity into something coherent
-Players decide the initial setting

How does this sound for people? I'd probably be letting 6 people in at first, so this thing WILL have a waitlist, but characters can be preserved, ie you may die, but the character can come back fine.

Pretty much what I'm doing. 
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SomeStupidGuy on April 08, 2013, 02:23:58 pm
So, I'm considering getting into doing some DM-y stuff.

My main idea(which, truth be told, is currently a bit bare bones) could be summed up as essentially a RtD in a old west kinda setting with supernatural Lovecraftian elements and such.

Any tips on how best to go about this whole thing? Like how to set up stats and things to avoid?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on April 08, 2013, 02:32:29 pm
Any tips on how best to go about this whole thing? Like how to set up stats and things to avoid?

Mainly just avoid over-complicating your first RTD (if it is your first).
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Wwolin on April 08, 2013, 02:48:11 pm
So, I'm considering getting into doing some DM-y stuff.

My main idea(which, truth be told, is currently a bit bare bones) could be summed up as essentially a RtD in a old west kinda setting with supernatural Lovecraftian elements and such.

Any tips on how best to go about this whole thing? Like how to set up stats and things to avoid?

Always good to have another GM around :)

Anyways, one of the big things I can stress is content placement. You've got three real choices here. The first of these is well hidden railroading. You want the players to got from point A to point B, but it's no fun if you forbid all other paths. Plus, with this being Bay12 and all, someone will almost certainly try something totally crazy. It's your job to make this crazy action somehow be relevant in getting them to point B. This method is ideal when you have a small team of players all working together. All roads lead to Rome, even those that haven't been made yet.

The second option is a bit harder to set up, and involves placing content everywhere. For example, in my Looter's Delight RTD, the map is roughly the size of North Dakota, and is filled with content at every turn, so that no matter what path players take, they will find something. However, unless you're planning to have an all-in (meaning no waitlisting; everyone spawns as soon as their sheet is up), this method just eats up too much time for what it produces.

The third option is building everything around your players. Say that in the middle of a battle, a player decides to dive off of a cliff to evade an attack. Now that he's down there, it's your job to make the place interesting. Add the ruins of an ancient civilization, some sort of portal to another realm, just make it exciting. This method is good if you have a small group of players, but they're all splitting up and doing their own things.

As for stats, you can really do anything. Just look around at some of the games here and see if there's any system that you like, and then modify it to work with your game. As a bit of advice, if you find a system that you like, read a bit of the thread and see if any of the skills are horribly broken so that you can fix them before you start, rather than in media res.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on April 08, 2013, 03:59:02 pm
Any tips on how best to go about this whole thing? Like how to set up stats and things to avoid?

Mainly just avoid over-complicating your first RTD (if it is your first).
It's also important to make sure the setting is one you have a lot of inspiration in. Lack of inspiration is as deadly to active games as overdone rules in my opinion.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SomeStupidGuy on April 10, 2013, 12:14:52 am
Well, thanks all! Gonna be posting the game in a moment. And due to Tarran's tip, I kinda ended up going for an entirely different(but more interesting) tone and slightly changed setting. So yeah.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on April 10, 2013, 12:19:31 am
Well, thanks all! Gonna be posting the game in a moment. And due to Tarran's tip, I kinda ended up going for an entirely different(but more interesting) tone and slightly changed setting. So yeah.
Gaem?!
GAEM?!
GAEM!!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: SomeStupidGuy on April 10, 2013, 12:22:41 am
Well, thanks all! Gonna be posting the game in a moment. And due to Tarran's tip, I kinda ended up going for an entirely different(but more interesting) tone and slightly changed setting. So yeah.
Gaem?!
GAEM?!
GAEM!!
Gaem. (http://www.bay12forums.com/smf/index.php?topic=124883.0)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on April 10, 2013, 04:36:42 pm
I kind of want to do another Survival RtD, (the predecessor is actually a suggestion game this time). Pretty simple as far as rolls go, three stats to manage.

SUPERWEAPON
This is flowing through my head as I type this out, and my mind is filled with images of burning fields and staccato gunfire (http://www.youtube.com/watch?v=olILVp-J7Y8&list=ALBTKoXRg38BB2EAjbGxcoAGUIaxk-BVbh)

The concept? Very simple. You're the last people on the earth. A cataclysmic war- the devastation overstepped even the nuclear threshold, and before diplomacy even had a chance, the crossfire slaughtered millions, those asleep at Zero Hour were the lucky ones.

Why did you survive? You've asked yourself this question, and it never seems to make you any less nauseous. The myriad answers to this question seem to spin around your head, but the foremost is the most painful and obvious...

You aren't human. You've come to terms with it, maybe, maybe your humanity isn't too far gone... or maybe you can't remember the last time you thought of yourself as even subhuman. Fact is, the biological weapons didn't affect you. Maybe they did, but however large their effect, your genome was altered enough to stop the virus from working it's cruel magic on you. That dosen't mean you didn't pay your price, you just did... a longer time ago. All of you were "experiments", some prisoners of war, some whos own military wanted subjects, some civilians, it didn't matter. But now, you have greater troubles. Nature flipped the fuck out when
Homo Sapiens decided to die off in less than 24 hours, and life on Earth is not the same... Big, angry, death machines of fur and bone roam the earth.

You can't remember how you wound up with the others. Same bloody story as you, anyway. Years... no one counts them anymore. Years feel like eons. Now, you just count the hours.



---


Not sure about anything else but the setting, really.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Wwolin on April 10, 2013, 08:48:25 pm
Well, I'll probably have my promised M.A.G.U.S. RTD  up soon; I just need to find the time to run it, AKA Summer Break. But I'll post a rough idea of the setting for you guys.

M.A.G.U.S. Project
Magical Assholes Getting Us Saved

It's the beginning of the largest revolution in human history since the advent of language, and it's all because of one man. Steven Thaddeus Ranger, the man who brought magic into the spotlight. Sure, people had used it for millenia in various forms, from charms to books to chants, but it was Ranger who brought magic from the cults to the civilized world. Like any revolution though, this one is gonna take some time to catch on, and 'modern' technology is still frequently used, even as upper class citizens flaunt new trinkets such as wands, flying rings, and even familiars. However, magic isn't completely stable. People are trying their hardest, but it still sometimes goes wrong, often with cataclysmic results. And nobody (or at least nobody respected within the magic and scientific communities) has ever managed to infuse magic properties into a living being...

Until today

Unbeknownst to all but a select few, the M.A.G.U.S. Corporation (Magical Arms, General Utilities, and Services), headed by Steven Ranger himself, has been working on a new project. Magical Mercenaries. Top secret research has been done on insects and even a few rodents, but today is the day they move from maggots and mice to men. You are one of these new test subjects, having gone through rigorous conditioning to the point where you seem practically superhuman, even without magic. With it, you'll practically be a god, except for one drawback: You will be the property of the M.A.G.U.S. Corporation. Depending on who the highest bidder is, you will be required to use your powers for good, for evil, or most likely of all, for someone's personal gain.


With a crackling noise, the cassette-player in the room shuts off, as a man wearing a brown suit enters through a door to your left.

"Sorry, sorry, that one was completely my bad. I put the wrong cassette in. You'd think that the best engineers money can buy would at least label their cassettes... Or, here's an idea: WHY DON'T THEY DO SOMETHING WITH MAGIC, OR AT LEAST USE 'MODERN' TECHNOLOGY THAT DIDN'T DIE OFF IN THE GOD DAMNED NINETEEN-NINETIES!"

You see embarrassed looking men and women slink away to a corner of the room as the brown-suited man calms himself down and clears his throat.

"Sorry about that outburst; it's just that the newest version of that recording tries to pass the whole 'M.A.G.U.S. owns your souls' thing off as a chance to 'visit interesting places and meet interesting people in the name of science'. I'm not saying that we don't own your souls, but it's really not all that bad. I mean, we don't want you to die; you cost us too much money for that. But, knowing the competence of these engineers here, some of you will probably die. But hey, knowing the naturally volatile nature of magic, at least you'll go out with style! Now, enough with the doom and gloom! Who wants some magic powers?"

Well, would you look at that. My setting description has turned itself into what will probably be the basis for my OP. But yeah, the characters will be a group of 'mercenaries' who have been given magical abilities. Magic will be broken down into elements, and each character would have one major element, which they have a bonus to manipulating, and two minor elements, which they are able to manipulate. Because each player is limited to controlling three elements, out of the box solutions are probably gonna be pretty big. Also, stats will be like in Looter's Delight, where a bonus in one stat is accompanied by a malus in another, but it will probably be limited to a maximum of + or - 2 to prevent things from getting out of hand. The stats will most likely be as follows:

Strength: Your physical strength, which affects your melee damage and aptitude for hard labor
Aim: Your accuracy, which affects both melee and ranged accuracy, ranged damage, as well as your ability to perceive things that others might miss
Endurance: Your ability to withstand damage, which affects your defense rolls, as well as your ability to cope with pain
Affinity: Your ability to use magic, which affects... well, your ability to use magic
Agility: Your ability to move quickly, which affects dodging and initiative, as well as tasks that require running
Training: You obviously had to do SOMETHING before you became a magical guineapig mercenary, right? Minuses in this skill will not affect anything, so they're almost like free points. However, every + in this skill will add 2 to rolls involving your specific talent. An ex-mechanic might have a bonus to working with machinery, a girl scout could have one to selling things... it's pretty open-ended, and keeps things interesting.

I'd write a bit more about it, but I have a paper to write, and I've kinda been blowing off Looter's Delight recently, so I'm gonna crank out an update for that tonight as well.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Unholy_Pariah on April 10, 2013, 09:20:48 pm
*makes super rich character, bids on self, uses powers for personal gain*
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on April 11, 2013, 12:12:17 am
YES
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tiruin on April 12, 2013, 08:55:42 pm
Small queries about RTDs, if players have joined a game and it resumes after hiatus in..about months or so, is it still practical to continue the game even if the GM is willing or...Err, don't know how to word this right. It goes along the lines of me asking if time destroys the interests of players in any game set up by others.

Also, a fair amount of confusion in one of the ideas I'm helping someone out with - loot. Say, running an archaeological-RTD-type. If fame or popularity isn't a factor in returning artifacts, then what kind of reward would be given out? Meaning: How to handle (legitimately gotten) loot?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on April 12, 2013, 09:13:29 pm
Small queries about RTDs, if players have joined a game and it resumes after hiatus in..about months or so, is it still practical to continue the game even if the GM is willing or...Err, don't know how to word this right. It goes along the lines of me asking if time destroys the interests of players in any game set up by others.

Also, a fair amount of confusion in one of the ideas I'm helping someone out with - loot. Say, running an archaeological-RTD-type. If fame or popularity isn't a factor in returning artifacts, then what kind of reward would be given out? Meaning: How to handle (legitimately gotten) loot?
Cash? Also loot isn't the point of archeology, (unless this is 19th century archeology) its the area around loot and what the loot and the area tells us about the civilization. If a real archeologist was with Indiana Jones at the opening of Raiders, he'd be more interested in why the civilization had all the elaborate death traps and if they were symbolic than the idol at the end. If you already know this, then sorry.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on April 12, 2013, 09:37:43 pm
Small queries about RTDs, if players have joined a game and it resumes after hiatus in..about months or so, is it still practical to continue the game even if the GM is willing or...Err, don't know how to word this right. It goes along the lines of me asking if time destroys the interests of players in any game set up by others.

Also, a fair amount of confusion in one of the ideas I'm helping someone out with - loot. Say, running an archaeological-RTD-type. If fame or popularity isn't a factor in returning artifacts, then what kind of reward would be given out? Meaning: How to handle (legitimately gotten) loot?
Cash? Also loot isn't the point of archeology, (unless this is 19th century archeology) its the area around loot and what the loot and the area tells us about the civilization. If a real archeologist was with Indiana Jones at the opening of Raiders, he'd be more interested in why the civilization had all the elaborate death traps and if they were symbolic than the idol at the end. If you already know this, then sorry.
Indiana was an adventurer, not an archeologist. However, he was only mid-level, as seen by his lack of all-consuming greed.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Persus13 on April 12, 2013, 09:39:19 pm
Small queries about RTDs, if players have joined a game and it resumes after hiatus in..about months or so, is it still practical to continue the game even if the GM is willing or...Err, don't know how to word this right. It goes along the lines of me asking if time destroys the interests of players in any game set up by others.

Also, a fair amount of confusion in one of the ideas I'm helping someone out with - loot. Say, running an archaeological-RTD-type. If fame or popularity isn't a factor in returning artifacts, then what kind of reward would be given out? Meaning: How to handle (legitimately gotten) loot?
Cash? Also loot isn't the point of archeology, (unless this is 19th century archeology) its the area around loot and what the loot and the area tells us about the civilization. If a real archeologist was with Indiana Jones at the opening of Raiders, he'd be more interested in why the civilization had all the elaborate death traps and if they were symbolic than the idol at the end. If you already know this, then sorry.
Indiana was an adventurer, not an archeologist. However, he was only mid-level, as seen by his lack of all-consuming greed.
He was a professor of Archeology. He tried to get all the artifacts in museums. i'd call that an archeologists.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on April 12, 2013, 10:00:50 pm
Small queries about RTDs, if players have joined a game and it resumes after hiatus in..about months or so, is it still practical to continue the game even if the GM is willing or...Err, don't know how to word this right. It goes along the lines of me asking if time destroys the interests of players in any game set up by others.
Time does damage interest. I suspect even more so if the players have a less concrete grip on where everything is and what everyone and everything was supposed to be doing. It doesn't necessarily kill interest entirely, but just don't let a game lie in pause for a month, do a couple of turns, then let it pause again and come back again afterwards and expect people to be very enthusiastic unless you had a damn good game.

...Well, that's my opinion, of course.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on April 12, 2013, 10:44:50 pm
Small queries about RTDs, if players have joined a game and it resumes after hiatus in..about months or so, is it still practical to continue the game even if the GM is willing or...Err, don't know how to word this right. It goes along the lines of me asking if time destroys the interests of players in any game set up by others.
Time does damage interest. I suspect even more so if the players have a less concrete grip on where everything is and what everyone and everything was supposed to be doing. It doesn't necessarily kill interest entirely, but just don't let a game lie in pause for a month, do a couple of turns, then let it pause again and come back again afterwards and expect people to be very enthusiastic unless you had a damn good game.

...Well, that's my opinion, of course.
I'd say this depends mainly on how interested players were originally. You can get away with a surprising amount of necromancy if your players are willing and remember vaguely what's going on.

You're right that less interested or involved players may need to be PM'd or replaced, however.


As for loot, I'm not sure what the question is. Are you saying:

-There are items the players can acquire through adventuring.
-These items have no practical use, or you don't want the players using them in the long run.
-Donating these items has no innate value, ie they don't like the curators enough to dungeon delve for free on their behalf.
-You want the players to care about these items, but also not just pawn them.

If so, it's highly dependent on the game. Obviously you generally want their rewards to be loot substitutes or at least potential loot substitutes (some players might put up with not knowing how valuable an item is until they turn it in, for instance), but since loot is highly dependent on the game, it's hard to be more specific.

I would also add, however, that tying the rewards to the artifacts' natures is helpful. Otherwise they'll look at everything as another faceless loot token, or possibly a guessing game about how many coins it's worth. If ancient weapons give them new revolvers or whip training, while grain pots give them stat-increasing whisky flasks, suddenly they'll be fascinated with an item's history and function, since that's how they know what loot it'll generate.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on April 12, 2013, 11:02:16 pm
I'd say this depends mainly on how interested players were originally. You can get away with a surprising amount of necromancy if your players are willing and remember vaguely what's going on.
Problem is, how do you know the players are actually enthusiastic or just doing it because they're already in? Yes, you can get away with necromancy, but are the players actually enthusiastic?



On an unrelated note, is it me or are we severely lacking in the generic, non-minimalist fantasy medieval RTD department as of late?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: freeformschooler on April 12, 2013, 11:13:36 pm
On an unrelated note, is it me or are we severely lacking in the generic, non-minimalist fantasy medieval RTD department as of late?

I was going to say that's what I'm running, but it's more Zelda adventure-y and less generic elves dwarves and such.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tiruin on April 12, 2013, 11:53:13 pm
As for loot, I'm not sure what the question is. Are you saying:

-There are items the players can acquire through adventuring.
-These items have no practical use, or you don't want the players using them in the long run.
-Donating these items has no innate value, ie they don't like the curators enough to dungeon delve for free on their behalf.
-You want the players to care about these items, but also not just pawn them.

If so, it's highly dependent on the game. Obviously you generally want their rewards to be loot substitutes or at least potential loot substitutes (some players might put up with not knowing how valuable an item is until they turn it in, for instance), but since loot is highly dependent on the game, it's hard to be more specific.

I would also add, however, that tying the rewards to the artifacts' natures is helpful. Otherwise they'll look at everything as another faceless loot token, or possibly a guessing game about how many coins it's worth. If ancient weapons give them new revolvers or whip training, while grain pots give them stat-increasing whisky flasks, suddenly they'll be fascinated with an item's history and function, since that's how they know what loot it'll generate.
That's all that I'm saying and you've answered it all :P and thanks @ Persus and the rest for those detailed answers! I asked that because the only thought I've seen in a common notion regarding loot is either: Sell; Use it for technology; Recycle; Discard.

Which...mostly points to the idea of progress. Anyway, thanks!

On an unrelated note, is it me or are we severely lacking in the generic, non-minimalist fantasy medieval RTD department as of late?
I think its a lull in the GMs, focusing more on technology and futuristic design for most.

TBH, I'm really missing those "generic non-minimalist fantasy" types. They were always unique in the ways they were presented despite being generic in the common theme.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on April 13, 2013, 12:01:15 am
Same here, for obvious reasons.

Dammit, I want an ancient prophecy. I want four to six heroes of legend versus the evil hordes of darkness. I want the ancient artefacts of the gods and precursors. I want sprawling cities with peasants and kings and towers with cooky old men and their magic staves. Caves with dragons and piles of gold. Forests with elves that are actually kinda okay guys and Mountains where horrors were dug by greedy dwarves.

I want an epic adventure and I want to blow it all right the fuck up.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on April 13, 2013, 12:03:17 am
Same here, for obvious reasons.

Dammit, I want an ancient prophecy. I want four to six heroes of legend versus the evil hordes of darkness. I want the ancient artefacts of the gods and precursors. I want sprawling cities with peasants and kings and towers with cooky old men and their magic staves. Caves with dragons and piles of gold. Forests with elves that are actually kinda okay guys and Mountains where horrors were dug by greedy dwarves.

I want an epic adventure and I want to blow it all right the fuck up.
There are a few that I've seen, but they're either god games or just move slowly.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on April 13, 2013, 12:07:55 am
I wan't actually, you know, intending that to be responded to.

And what do you mean 'a few'? Gatleos had Rtrtd on the fantasy side. Roll to Progress was an excellent one. Multiworld had kinda shades of it but Sean is having trouble. I can vaguely recall one called GeneRTD where I was a necromancer and that was good.

(Hell just put down everything Gat did here. Lazy bastard but one hell of a GM.)
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on April 13, 2013, 12:11:12 am
I wan't actually, you know, intending that to be responded to.

And what do you mean 'a few'? Gatleos had Rtrtd on the fantasy side. Roll to Progress was an excellent one. Multiworld had kinda shades of it but Sean is having trouble. I can vaguely recall one called GeneRTD where I was a necromancer and that was good.

(Hell just put down everything Gat did here. Lazy bastard but one hell of a GM.)
Pretty much what you pointed out, plus Deviation-22.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on April 13, 2013, 12:17:53 am
Wait, Digital had that series I remember.

I got killed by a bunch of dogs and he never finished the novilization.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on April 13, 2013, 01:24:14 am
A generic fantasy RTD may be completely in my grasps, seems like it would be good to help new GM's sink their teeth in, one question though how do people feel about transformations in games?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on April 13, 2013, 01:35:30 am
What kind of transformations and what is transforming?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Harry Baldman on April 13, 2013, 01:45:54 am
He means physical changes - often the complete change of somebody's form. For instance, you start out as a human, but you become something else in the process of the game, say, a metallic giant or the old favorite, a dragon. Or maybe just have extra arms or eyes added.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on April 13, 2013, 01:55:56 am
He means physical changes - often the complete change of somebody's form. For instance, you start out as a human, but you become something else in the process of the game, say, a metallic giant or the old favorite, a dragon. Or maybe just have extra arms or eyes added.
They can also be unfortunate. Such as - you gain the strength of a dragon! Your arm are now dragon sized and you are unable to move them due to lacking sufficient shoulder muscles.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Nicholas1024 on April 13, 2013, 02:04:43 am
Honestly, I think part of the problem with transformations is that most RTD's let them happen too quickly and don't make them all that special. As-is, they're basically somewhat randomized buffs or nerfs that you know most of what you need to know about as soon as they happen.

Nah, if a mage botched a spell, and it's causing him to transform, don't just tell him that he grows wings. Instead, mention worsening back pain for a few turns, and if he checks for a possible cause, he finds loose flaps of skin that ache horribly. His armor grows increasingly tight, and at one point when he takes it off, there's a ripping noise as partially grown wings tear through the back of his shirt. Of course, they aren't usable right away, and even once they finish growing, he'll need practice to use them at all.

And what's to say that's the end of the transformation? Perhaps he starts growing scales next, and proceeds to turn into a dragon. Also, don't forget that mental transformations can be a thing as well... while he's turning into a dragon, he might be more and more attracted to gold or other valuable stuff... to the point where he has to actively try to resist taking such things for himself.

Of course, the relative rolls should probably be hidden for maximum paranoia.

But yeah, if you can't tell by the above, it'd be cool seeing more generic fantasy RTD's. I'd love something more RP based like the fortress of blood one that Dwarmin ran for a while, but that'd be a lot harder on the GM.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Xantalos on April 13, 2013, 02:08:02 am
Honestly, I think part of the problem with transformations is that most RTD's let them happen too quickly and don't make them all that special. As-is, they're basically somewhat randomized buffs or nerfs that you know most of what you need to know about as soon as they happen.

Nah, if a mage botched a spell, and it's causing him to transform, don't just tell him that he grows wings. Instead, mention worsening back pain for a few turns, and if he checks for a possible cause, he finds loose flaps of skin that ache horribly. His armor grows increasingly tight, and at one point when he takes it off, there's a ripping noise as partially grown wings tear through the back of his shirt. Of course, they aren't usable right away, and even once they finish growing, he'll need practice to use them at all.

And what's to say that's the end of the transformation? Perhaps he starts growing scales next, and proceeds to turn into a dragon. Also, don't forget that mental transformations can be a thing as well... while he's turning into a dragon, he might be more and more attracted to gold or other valuable stuff... to the point where he has to actively try to resist taking such things for himself.

Of course, the relative rolls should probably be hidden for maximum paranoia.

But yeah, if you can't tell by the above, it'd be cool seeing more generic fantasy RTD's. I'd love something more RP based like the fortress of blood one that Dwarmin ran for a while, but that'd be a lot harder on the GM.
This is reminding me too much of District 9.
Too much.
I love it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on April 13, 2013, 02:15:51 am
Honestly, I think part of the problem with transformations is that most RTD's let them happen too quickly and don't make them all that special. As-is, they're basically somewhat randomized buffs or nerfs that you know most of what you need to know about as soon as they happen.

Nah, if a mage botched a spell, and it's causing him to transform, don't just tell him that he grows wings. Instead, mention worsening back pain for a few turns, and if he checks for a possible cause, he finds loose flaps of skin that ache horribly. His armor grows increasingly tight, and at one point when he takes it off, there's a ripping noise as partially grown wings tear through the back of his shirt. Of course, they aren't usable right away, and even once they finish growing, he'll need practice to use them at all.

And what's to say that's the end of the transformation? Perhaps he starts growing scales next, and proceeds to turn into a dragon. Also, don't forget that mental transformations can be a thing as well... while he's turning into a dragon, he might be more and more attracted to gold or other valuable stuff... to the point where he has to actively try to resist taking such things for himself.

Of course, the relative rolls should probably be hidden for maximum paranoia.

But yeah, if you can't tell by the above, it'd be cool seeing more generic fantasy RTD's. I'd love something more RP based like the fortress of blood one that Dwarmin ran for a while, but that'd be a lot harder on the GM.
The only problem with progressing transformations is that you have to remember them. And as everyone knows human memory is an elusive thing. In addition, if it's from using polymorphing magic, you'd expect it to affect you instantly.

Still, I get what you're saying. Though it'd be better for screw-ups rather than successes.

This is reminding me too much of District 9.
Too much.
I love it.
Why am I not surprised that the resident eldrich forumite loves slow, body disfiguring, entire-body transformation? :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Nicholas1024 on April 13, 2013, 02:26:03 am
Heh. It comes of reading a lot of books and knowing the basics of writing. Taking some time to build up suspense (even if it's just a little) can really make the eventual payoff that much better.

And the best part is that you can mix this in with just minor worries. For instance, after being hit by a spell, you start coughing every once in a while, and begin sweating uncontrollably. Are you merely down with the flu? Or is it something more... sinister? By having the relevant rolls hidden, you can really keep your players on their toes.

Also, it's worth noting that this is only really effective if there's both minor problems and major problems. If there's someone transforming every turn, players will start to expect it, and it'll lose the shock value. On the other hand, if you never toss something huge their way, they'll quit being worried about the minor problems you do give them. However, if you manage to keep a good balance, giving them the occasional major thing where it makes sense, that's when you'll get the best results.

@Tarran
Honestly, just open a word document and write it down. If you're planning on a more in-depth RTD, you'll probably be writing stuff down anyway. I mean, do you think Piecewise runs Einstenian Roulette entirely from memory?

Also, you're thinking a bit one-dimensional. You could have it be a magic curse that the players need to rush to break, compared to standard polymorphing's temporary effects. And then instead of fully breaking it, the players could try to find a counterspell to block the less desirable effects while keeping the benefits intact.

It's all in how you write it, really. And it's worth noting that the end result doesn't have to be horrible (I mean, becoming a dragon does has its upsides), and if it's known to be from a benign source, you could easily go with gentler descriptions. That said, since most of these transformations are probably going to be inflicted by an enemy (or spell misfire), you'll usually be aiming for maximum paranoia.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on April 13, 2013, 02:31:14 am
Mental transformations are high on my list of favorites, and thanks for the tips, transformations would more likely be the cause of an ancient trap or, as you said, botched spell. I'm going to begin working on a system now, can anyone suggest a good starter system for new GM's?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on April 13, 2013, 02:34:33 am
@Tarran
Honestly, just open a word document and write it down. If you're planning on a more in-depth RTD, you'll probably be writing stuff down anyway. I mean, do you think Piecewise runs Einstenian Roulette entirely from memory?

Also, you're thinking a bit one-dimensional. You could have it be a magic curse that the players need to rush to break, compared to standard polymorphing's temporary effects. And then instead of fully breaking it, the players could try to find a counterspell to block the less desirable effects while keeping the benefits intact.

It's all in how you write it, really. And it's worth noting that the end result doesn't have to be horrible (I mean, becoming a dragon does has its upsides), and if it's known to be from a benign source, you could easily go with gentler descriptions. That said, since most of these transformations are probably going to be inflicted by an enemy (or spell misfire), you'll usually be aiming for maximum paranoia.
I've written down stuff in text documents before and I believe I still forgot it. I think it was RTD of the Dragon, dealing with aging. I believe this was even with me reading the text file each turn. But it's not just writing it down, you have to remember that you wrote it down and that you need to read it sometime in the future too.

And I... never really said it couldn't be inflicted by the enemy. I wasn't thinking about that at the time I was writing it. I was just talking about people using it on themselves or friendlies.

Mental transformations are high on my list of favorites, and thanks for the tips, transformations would more likely be the cause of an ancient trap or, as you said, botched spell. I'm going to begin working on a system now, can anyone suggest a good starter system for new GM's?
There are many, many different systems by different people. Any ideas of what you're looking for?



Also, this talk about transformation and me reading the Metamorphican Madness RTD might have given me a third idea for my next RTD. Curses.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: anailater on April 13, 2013, 03:58:48 am
Mental transformations are high on my list of favorites, and thanks for the tips, transformations would more likely be the cause of an ancient trap or, as you said, botched spell. I'm going to begin working on a system now, can anyone suggest a good starter system for new GM's?
There are many, many different systems by different people. Any ideas of what you're looking for?
I've been thinking about it and I have a few ideas, magic would be in the perplexicon style, a large left a vaguely latiny words that you use for magic, spell books and practice teach you what some of them mean but they will be Private messaged to people so others don't find out the super mega death ray spell.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on April 13, 2013, 04:12:43 am
Erm, that wasn't what I was asking. Unless... you're answering my question with an almost unrelated answer? I'm somewhat confused. Are you only asking for a magic system and not an entire RTD system?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on April 13, 2013, 05:15:05 am
@Tiruin: Might be a bit late, but I've found that players will tell you if they're not interested in a revival. PMing the old players for an interest check is a must.

@Generic Fantasy: while I couldn't go all generic high fantasy, I've been thinking about a very much 'classic' fantasy story, with Chosen One simple farmboys and the whole deal, out to save the world. There's also the idea I mentioned where the players would be spirits trying to help and influence said farmboys.

Wait, Digital had that series I remember.

I got killed by a bunch of dogs and he never finished the novilization.

Err, is there another Digital I should be aware of? Because I've never savaged you with a pack of dogs and am now confused.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on April 13, 2013, 08:35:02 am
Maybe it was someone else.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Digital Hellhound on April 13, 2013, 08:37:52 am
Well yeah. I've never run a fantasy game here. I do be interested, thou, so find this game of yours.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on April 13, 2013, 08:41:04 am
Um...

Oh, right. It was the Arcanum Octet games by RandomNumberGenerator. Second one.

He hasn't been on since 2011, thats why I couldn't remember.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tarran on April 13, 2013, 12:38:53 pm
Ah, Arcanum Octet. Shame it ended so quickly after I joined the second, I was undead and everything!
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: IronyOwl on April 13, 2013, 01:47:38 pm
Ah, Arcanum Octet. Shame it ended so quickly after I joined the second, I was undead and everything!
That was pretty cool.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Tsuchigumo550 on April 14, 2013, 04:00:50 pm
I kind of want to flesh out a system based on an idea I had for a combat-based RtD, working title of Escape the Cosmic Horror Chamber.

The idea is, you have six players, each one gets a role in the game:
1. The Player
The player is the unlucky soul who must slog through the challenges presented by the Cosmic Horror Chamber. They're locked to "mostly human" in character creation, although their abilities do not have to be. Basically, the player cannot start off as a common dachshund, an octopus professor, or anything of the like, but they can be a half-man half-bear firebreather, or Joe, IT guy for Intellicorp. This does not mean the player will not be able to become any of these things through progression. They do this:

Spoiler: Player Sheet (click to show/hide)

Next is the Mother Atrocity. This player does not directly play the game, but keeps a bank of 18 monsters for the character to fight at any time. These monsters are given a name, their appearance is given, then their abilities and general intelligence level. Anything from civilization-smart bloodsucking micro-bat swarms with blade-sharp wings to a common daschund with limited immortality and fire-breathing.

The first list of 18 is given by PM, and then any time a monster is slain, a new (must be different than the original, but on the original list there may be up to three of the same kind of monster on the list) one takes it's place on the list (again with PM). Each turn, a d20 is rolled to see what monster inhabits the area- on a 19 or 20, no monster is around.

The third player is the Lootsmith. Most rooms will contain some form of loot for the player- a treasure box or like item to open and find the treasure inside.

The Lootsmith does what the Mother Atrocity does, but in a different way. The same d20 is used, but with a few variations:
On the list, items 1-4 are bad items that hurt the player in some way- a sword that painfully welds itself to the player's hand, a staff that can't hit monsters and instead bounce off and smack the player, etc, 5-8 are bad items that, while not directly harmful, aren't good either. A staff that breaks as soon as it hits something, a really tiny sword, a lint roller... that kind of thing. 9-18 are good loot items that have some beneficial effect- net benefit, at least. A cloak that blocks magic attacks or a giant warhammer that lowers Dex but increases Str greatly. 19 is a special loot set that includes three or more items of a "set", all of which are good but not always sensical: such as the "Delicious" set that has "Hot Dog Costume (+2 all stats) + Condiment Bottle Boots (rerolls failed Dex) + The Tenderizer (Warhammer that does extra damage against flesh.) The player will not know what grade their loot is unless they roll a 19. 20 is no loot. The Lootsmith may detail weapons as much or as little as they please, but the GM will fill in where they don't.

Fourth is the Cosmos Architect. This player designs 20 rooms, such as "long hallway Steampunk-style, tubes and gears everywhere, constant Dex checks" or "Wide, expansive village, filled with villagers of various disposition, Int check for thieves"

Each room must have at least that much description, and various checks must be made, with one exception. Room #20 should make no checks on the player, and contain something useful. Other rooms may contain useful items, but Room 20 will have no checks to obtain said item. For instance, say room 2 had a useful item. It would look like this:
"10x10x10 cubic room with various benches holding a wide variety of exotic potted plants. Willpower check vs plant pollen, Int check for safely edible berry that cures poison"
Not every room should have an item, but there's no structure to this one.

Next up is the Destiny Weaver. The Destiny Weaver chooses five numbers on a d20 to have events, such as "A local gifts the player with a useful weapon" or "A malicious entity attacks the player's mind". These should be vauge in detail, as the most important thing here is the action. The events that the Destiny Weaver creates are influenced by the other Cosmic players, such as:
Cosmos Architect: 12: A long hallway underwater. Cramped with various dials, controls, beds, and portholes outlooking the sea. (Submarine.)
Destiny Weaver: 16: A catastrophic problem will arise.

The hull breaks in places and water rushes in quickly! You'll have to reach the exit, ASAP. Unfortunately...
Mother Atrocity: 1: A small but muscular spider-like beast, with blade-sharp legs. Very smart, very aggressive.

A large spider stands in your way! It's legs oddly shine as it crawls along the walls, avoiding the flood of water! It looks like it's going to attack...

---

The Destiny Weaver's abilities don't always activate, but when they do, they can change the scene entirely. Once one comes up, the Destiny Weaver can add a new event to any un-taken number or use the same one, but the event and number can't be the same. (the same event on a different number is fine.)


Lastly, there is the Madman. The Madman gives a list of 20 "edits" to the game, and his power overrides all but the Destiny Weaver. He can directly change the results of the other Cosmic players, but not completely, for instance:

Madman: "Change the current monster to be three times the size of the player." (12)
Mother Atrocity: Small, wingless birds with knife-like beaks. A sizeable group of them. Fairly unintelligent, not angry unless provoked.

The result? Big, wingless birds three times the size of the player... and they're hungry. The player looks like food to them. Giant knife beak attacks.

If the Madman's effect wouldn't change the current result in any way, his roll is rerolled. The Madman must replace his effects like any other player. He can make such changes to the Mother Atrocity, Lootsmith, and Cosmos Architect.



The Player is not allowed to commune in any way with the Cosmos players. The Player may make actions such as ask for guidance (Openness roll), but the Cosmos players are not allowed to respond in PM or on the thread. The Cosmos players may communicate with one another, but only in an OOC thread or PMs, as it could easily clog the game up. The Cosmos players and The Player may chat about anything other than the game, or laugh about events in the game, just so long as lists aren't handed out and the like. The Player may give suggestions to the Cosmos Players in-character but they do not have to heed those suggestions, as The Player leads a sad existence controlled by cosmic horrors. Basically, the player should be blind to what could happen until it does.

So yeah, if a 10-story tall bear tries to spawn in a 5x5 room and the player is met with a cube of super compacted gore and bone then has to slog through that, or other comedic happenings, you know, happen, they players can freely chat about that so long as The Player doesn't know about the other possibilities until they happen. Things aren't on the list (such as "I was thinking of adding something like this") can be posted but should be spoilered so that The Player knows that they may or may not be ruining a potential surprise. A player that breaks this rule will have their list emptied, and any other unemployed Cosmic Horror may try for their job.



Would anyone be interested in this madness? Each player can post for the spot they want, but do tell me exactly what you'd take. If both you and someone else want a spot, and you're OK with a few spots and the other guy only wants the one, he'd get it, but if you want that spot but would be OK with a few others, and he wants the spot but is also OK with another (unfilled) spot, he'd get the unfilled one. Basically, when/if the thread comes up, post in order what you'd like to be, and don't include things you don't want to be, and the GM will find you one of those spots. Probably. If two people want the exact same spot and only that spot it will be first-come first-serve and the second guy just won't get in.


Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on April 14, 2013, 04:09:04 pm
I'd like the madman.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: sjm9876 on April 14, 2013, 04:12:08 pm
This looks cool. I'd happily take any slot.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: lawastooshort on April 14, 2013, 04:22:16 pm
So, even before catching up with the last couple of pages of this, I was quite tempted by an idea much like the below. I am more inspired by this than by previous ideas I may have posted here in the last eight months. Sorry for the large non-spoilered post.

A Generic Non-minimalist Fantasy Medieval RTD

An ancient prophecy! Heroes of legend! Evil hordes of darkness! Ancient artefacts! Dragons! Piles of gold!


Roll to Dungeon Quest – The Search for the Magical Mandolin of Lumithos


"'Tis is a time of strife..." intones the magnificently bearded man standing tall before you. "But then you knew that. That's why you're here, I imagine – driven from your worthless villages by the neverending chaos and violence spreading throughout Lumithea..."

"Crikey!" mutters one of the ten would-be adventurers standing before the blue-eyed wizard. "He must be at least level-"

"Silence! Insolence! Contumelious braggart! I'll... I'll!"

The wizard regains control of himself, wiping a few small flecks of foam from around his mouth.

"Neverending! Ha! Pfaw! Those of learning, we know that there is no such thing. For there is an ancient prophecy: that what was once shall once more be; hordes of darkness sweeping the land and the ancient music-maker Octavius, creating the Magical Mandolin..."

He strokes his thoughtful beard a second, as if rapt in reminiscence. It occurs to more than one of you that he seems without age.

"Yea; the Magical Mandolin of Lumithos, the First God, played from the greatest height of Mount Davidius, created such harmony that the balance of the world was set aright; the powers of the forces of Good were redoubled and, indeed, Magic as we know it was born. All that has to be done then, preaches the ancient prophecy, is for the Magical Mandolin to be rebuilt; the Joyful Heights of Davidius to be rescaled; and the Holy Note of Harmony to be replayed!"

"So why don't you just reb-"

"All... I was being facetious. The Magical Mandolin of Lumithos was, it is rumoured and indeed evident, cast down from its place of Eternal Vibration: and there, split into three and thrust into another plane, a plane so terrif-"

"So why don't you just g-"

"Well... I am, unfortunately for my chance of everlasting legendary glory, indispensable for the protection of our lord, His Majesty Seth Aurelius VI and then, of course, even more pertinently, there is the prophecy. It calls for heroes of legend. Heroes. Zzzzzzz. Plural."

"Does this prophecy say anything about piles of g-"

"Enormous piles. Piles the likes of which you have never even imagined. Adoring women. Or, you know, men. Whichever. Both. And rivers of ale. Minstrels. Yes: you could be heroes. You don't look like much right now, I admit, but you could be heroes. And if you get to the other side and are struck down before nightfall, well, at least you would have been a hero for one day. Instead of dying in snivelling impotency back in your filth-drenched hovel as a legion of twisted goblins abuses and destroys all that was dear to you before your sucked-out and wizening eyes... Anyway..."

He points to a flickering oval, about the height of a man, at the end of his long chambers. It must be at least a hundred feet away from the ten of you, probably even two turn's run away.

"So... Fancy it? There is the plane-gate. I cannot hold it open for long; it is born of my mind and weakens me the more it is used. Whether by speed, skill, cunning, or brute force, five of you will get through that gate before the other five. And those first five will be heroes. And if you live, you will be heroes of legend. The Bearers of the Magical Mandolin of Lumithos. Saviours of civilisation."

He turns away from you and dismissively clicks his fingers over his shoulder.

"Off you go now..."

Spoiler: Character Sheet (click to show/hide)

Any interest?
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: Dermonster on April 14, 2013, 04:26:17 pm
I'd give it a shot.
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: ExKirby on April 14, 2013, 04:27:28 pm
I call Loot or Monster Generator. Apply correct terms as required.

Also HAPPY LATE BIRTHDAY ROLLER'S BLOCK

Ninja: Lawas I'll read that later.

Double Ninja: DAMNIT DERM
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY)
Post by: Dermonster on April 14, 2013, 04:34:39 pm
I'm still first and five thousandth mate!

Wait what.

I WROTE THIS BEFORE YOU CHANGED IT PUT IT BACK ;.;
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY)
Post by: Xantalos on April 14, 2013, 04:35:11 pm
YES
I've been hoping for one ever since Ye Olde RTD died.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY)
Post by: IronyOwl on April 14, 2013, 04:52:28 pm
"Contumelious braggart!"
This gets my seal of approval already.

"Instead of dying in snivelling impotency back in your filth-drenched hovel as a legion of twisted goblins abuses and destroys all that was dear to you before your sucked-out and wizening eyes..."
Also good.

It must be at least a hundred feet away from the ten of you, probably even two turn's run away.
This made me laugh for some reason.

...wait, you can have a 0 word class? This intrigues me, but I can't imagine I'd be willing to give up two words to find out what that does.


Class: 0-2 words (you can add an extra word every three levels if you want!)
YES. This sounds amazing.

Overall sounds like a solid concept. The only problem is that I've never read Bowienauts of Freedom and thus can't really comment on any proposed similarities.

Except that I hope this is ever so slightly more serious than Bowienauts, because I've read enough to know what madness lies in the mind of lawas.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY)
Post by: anailater on April 14, 2013, 05:07:53 pm
I would like to be the unfortunate player in the cosmic horrors game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY)
Post by: SomeStupidGuy on April 14, 2013, 05:21:33 pm
Ooh. I like the sound of Lawas' game and am coming up with some sort of character for it now. :D
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on April 14, 2013, 07:02:26 pm
What does 1st and 5000th mean?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on April 14, 2013, 07:05:09 pm
What does 1st and 5000th mean?
1st post and 500th post.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on April 14, 2013, 08:41:16 pm
I'll be posting the game today or tomorrow, those who have pre-inned are noted!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on April 14, 2013, 08:54:23 pm
Anyone have experience with using ASCII maps? Adwarf and I are going to be co-GMing a hilarious yet lethal RTD. Over long-term use, has it proven easier to use BBcode-based ASCII maps like these:

Spoiler (click to show/hide)

Or graphical maps like these?

Spoiler (click to show/hide)

I'm not sure which would be more difficult or time consuming to create, color, update and provide a legend for each turn.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on April 14, 2013, 09:00:56 pm
My very limited experience with ASCII-code is that it's nightmarish, because color tags ruin everything forever.

However, my only experience attempting to create ASCII maps using a program ended in abject failure also. Take that as you will.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on April 14, 2013, 09:01:36 pm
Well, BBcode requires messy messing with text when you want to edit it (especially messy the larger the map gets), while graphical maps require you to upload it and copy the link and such.

They both have their downsides, but I'd say they're roughly equal in how much time they take. At least I think. I haven't used text based maps for a while, but I recall it being a bit messy in a way.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on April 14, 2013, 09:18:58 pm
Well, BBcode requires messy messing with text when you want to edit it (especially messy the larger the map gets), while graphical maps require you to upload it and copy the link and such.

They both have their downsides, but I'd say they're roughly equal in how much time they take. At least I think. I haven't used text based maps for a while, but I recall it being a bit messy in a way.

Thank you, that's what I was looking for. I suppose I'd also have to take into account to difficulty/time of transferring the editable graphical maps to adwarf and back (if that's possible). Maybe dropbox could be used for that, but it'd still need an imgur upload...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY)
Post by: lawastooshort on April 15, 2013, 02:52:37 am
Adwarf and I are going to be co-GMing a hilarious yet lethal RTD.

Oh God what? Can I voice my strong approval and feverish anticipation of this as an idea?

Overall sounds like a solid concept.

Thank you.

any proposed similarities.

More the similarly simple system than anything else, there will be no Nazis, sports underwear fetish, or… a third thing that I haven’t thought of yet. Complicated stats? Russians?

Except that I hope this is ever so slightly more serious than Bowienauts

Much more serious – as serious as questing for a Magical Mandolin to save civilisation could be. Unfortunately I’m very busy today and need to update my other game first.

edit:
Ooh - forgot to say. The idea of adding words to your class description was a kind of prestige class simulating kind of thing (will influence the choice of skills I do for you) and I guess a 0 word class would be a sub-peasant or something. Or a toddler.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on April 15, 2013, 05:33:22 am
Could having the name "Wile E. Coyote" and the class "Super Genius" lead to never succeeding in anything but starvation?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on April 15, 2013, 05:49:37 am
I'd probably object that "Super Genius" doesn't sound very generically non-minimalistically medievally fantasy, so we'd probably never know.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on April 15, 2013, 08:26:26 am
Would anyone be interested in this madness? Each player can post for the spot they want, but do tell me exactly what you'd take. If both you and someone else want a spot, and you're OK with a few spots and the other guy only wants the one, he'd get it, but if you want that spot but would be OK with a few others, and he wants the spot but is also OK with another (unfilled) spot, he'd get the unfilled one. Basically, when/if the thread comes up, post in order what you'd like to be, and don't include things you don't want to be, and the GM will find you one of those spots. Probably. If two people want the exact same spot and only that spot it will be first-come first-serve and the second guy just won't get in.

Very interested. Pre-in if possible as a Cosmos Player, preferably Cosmos Architect, Destiny Weaver or Mother Atrocity, in that order.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on April 15, 2013, 09:34:09 am
I have been reliably informed that a Generic Non-Minimalist Fantasy Medieval RTD should not be humorous, particularly as this would affect its Generic qualities. I wasn't intending mine to be especially humorous, but I do doubt my capacity for all-out intense seriousness.

I think I have to reflect quietly about a few things.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on April 15, 2013, 09:37:35 am
Reliably informed? I believe its better off if you go with how you naturally write it instead of forcing a style of performance in writing. You can write intense scenes la, given that they're mostly mixed up with humor, its a two-win situation.

Reflect well :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on April 15, 2013, 01:05:01 pm
I have been reliably informed that a Generic Non-Minimalist Fantasy Medieval RTD should not be humorous, particularly as this would affect its Generic qualities. I wasn't intending mine to be especially humorous, but I do doubt my capacity for all-out intense seriousness.

I think I have to reflect quietly about a few things.
You have been reliably lied to.

I would agree that what you have written is probably not 100% generic, but I don't see any reason it would need to be. You're not going to drop the mandolin idea or class mechanics because that's not the average quest item or ways of classing people across the sampled fantasies, right?

And besides, I dunno what your experiences with generic fantasy are, but mine frequently involves players. That stays real serious all the time!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on April 15, 2013, 01:32:43 pm
If anything I'll Make it humorous.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on April 15, 2013, 02:25:44 pm
I can reliably tell you nobody has told lawas to not run this game (if anything, the opposite). There was some pondering about what constitutes a generic non-minimalist medieval fantasy and the fittingness of his idea into this very complex and very specific niche.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on April 15, 2013, 03:45:10 pm
It's up, post your sheets (http://www.bay12forums.com/smf/index.php?topic=125145.0)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on April 15, 2013, 03:59:29 pm
I have been reliably informed that a Generic Non-Minimalist Fantasy Medieval RTD should not be humorous, particularly as this would affect its Generic qualities. I wasn't intending mine to be especially humorous, but I do doubt my capacity for all-out intense seriousness.
Humor is something to not have an excess of, but also something that's good to not have a shortage of. In my opinion. While you shouldn't make it so silly that nobody takes the game seriously, a good dose of humor could improve the game IF the setting allows it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on April 15, 2013, 08:39:04 pm

And besides, I dunno what your experiences with generic fantasy are, but mine frequently involves players. That stays real serious all the time!

This x1000
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on April 16, 2013, 05:48:04 am
While you shouldn't make it so silly that nobody takes the game seriously

Crikey. I'm now in the midst of a deep existential crisis worrying that no one takes my tale of adventurers battling a nazi mechahamster seriously.


And besides, I dunno what your experiences with generic fantasy are, but mine frequently involves players. That stays real serious all the time!

This x1000

I've actually got a very limited experience with generic fantasy, I have to admit, especially as a GM. I may be misinterpreting your comment, but I always take my players very seriously, which is probably why I'm not very good at killing them.

Anyway, I am going to some Research.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on April 16, 2013, 05:58:36 am
While you shouldn't make it so silly that nobody takes the game seriously

Crikey. I'm now in the midst of a deep existential crisis worrying that no one takes my tale of adventurers battling a nazi mechahamster seriously.
Well sir, a medieval generic fantasy RTD's suggestions might not apply to a deliberately silly off-the-rails RTD. You were talking about one of the former, were you not?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on April 16, 2013, 06:54:11 am
Yes, I suppose that's true, and yes, I was. Thank you.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on April 16, 2013, 09:54:28 am
Wasn't Holy Grail essentially generic fantasy, just lawas-ified?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on April 16, 2013, 09:56:20 am
It was. It was Monty Python-ified humor, la'ified.

It was an epic.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on April 16, 2013, 09:58:56 am
Well, there wasn't any magic in it, I guess.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on April 16, 2013, 11:26:24 pm
I've actually got a very limited experience with generic fantasy, I have to admit, especially as a GM. I may be misinterpreting your comment, but I always take my players very seriously, which is probably why I'm not very good at killing them.

Anyway, I am going to some Research.
I was more referring to the point in your deadly serious, save-the-world-from-the-elder-horror-dragon-or-all-the-orphans-die campaign where one player decides they're going to con peasants out of coin using some creative skill rolls and a bucket, or half the party spends thirty minutes drawing mustaches on the portraits in the elder vampire's mansion while the other half try to figure out how to get a donkey onto the balcony.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on April 17, 2013, 03:30:49 am
Thanks IO.

I have an actual gameplay question.

Draignean uses a "average of 2d6" roll in Dev-22 and I thought I might use that outside of combat as a way of avoiding the extremes of 1s and 6s becoming too common, which is generally responsible for much of my silliness.

I wondered if anyone had any opinions about this.

edit: although, wait - I just had an amazing idea. I could exercise restraint!

Although might still do 2d6/2.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on April 17, 2013, 04:30:47 am
Exercising restraint is a reasonable alternative to making extreme rolls less common. And in fact at least a little restraint is probably needed to prevent the now rarer 1 and 6 rolls from being worse than before as a result of them being rarer and you potentially wanting failure, if you know what I mean.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on April 17, 2013, 11:49:55 am
Restraint is for losers! 2d6 it up!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on April 17, 2013, 12:29:14 pm
Don't encourage me!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Furtuka on April 18, 2013, 09:19:47 pm
Just putting this here for you guys to look at for an interest check (and also so I don't wind up forgetting about it), since I likely wouldn't have the time to run this for a month or two. Blame the creation of this on my friend during a confused conversation about green lantern, deadpool, and black ops 2 that my lunch table had yesterday. Someone mentioned mobsters and he didn't quite hear them right...


It is the year 20LL. Man has proved to be its own undoing. In his hubris he attempted to play god. And he succeeded. The dead have risen, and they cannot be stopped. Within a month they had spread throughout the continent, infecting all within their path.

All of humanities attempts at destroying them have failed. They overran those who fought back, and any attempts of a fast and united response have been prevented by petty bickering and squabbling between politicians.

After the majority of the people on the continent had either been eaten or assimilated, they turned their attention overseas, where fresh meat awaited them. Slowly they began their long trek across the ocean, bringing with them doom for all life on earth. Only one thing stands in their way.

An undiscovered island, that just happens to be right in the past of the army of the dead. On it are the evolved descendants of a species none of mankind would have ever described as intelligent. But somehow they became sapient. On this island they were free to form their own society, and even though these aquatic beings are smaller in stature, their strength is mighty, and some quirk in the makeup has given them immunity to being infected by this plague of undeath.

The blue blood beneath their shells boil, as they prepare for war against those who would dare threaten their utopia. They have created weapons suitable for use by their kind, and they will use them. The time has come for a battle that shall decide the fate of the world.

It’s the dead against the living

Predator against prey

Crustacean versus mammal


Lobsters… versus Zombies

Character Application

Name:
Species:
Role: (Skill you contribute to the team, adds a +1 bonus to related roles: Heavy weapons, stealth, melee combat, running, cooking, ect)
Appearance:
Bio:

The Species!

Clawed Lobster
   5/5 Hp
        These are the most recognizable lobsters on the island to the zombies, who are most likely to go after them first, having some memories of their deliciousness sitting in the back of their brains. They are the dominate race on the island, owing to their widespreadness and fame, and due to them being the only type that are actually considered true lobsters.  They have two large claws, a crushing one and a cutting one, and grow larger than any of the other lobsters. 

Slipper Lobster
   8/8 HP
   Slipper lobsters have no claws, and must rely upon their heavily armored exoskeleton to defend against enemies. They can also partially bury themselves in the dirt to disguise themselves as rocks or make them harder to reach. Their natural camouflage gives them bonuses to stealth. As they lack claws they can only operate lobster weaponry that is designed to be mounted on their backs.

Spiny Lobster
   5/5 HP
   Spiny lobsters look similar to true lobsters, but with a notable absence of claws and instead posessing long sharp antennae. Slipper lobsters can make a screeching noise that has a chance of scaring off the primitively minded zombies.  As they lack claws they can only operate lobster weaponry that is designed to be mounted on their backs.

Squat Lobsters
   5/5 HP
   A colorful type of crustacean, the have smaller rounded bodies with a pair of small claws found on the end of long, thin forearms. They are related to hermit crabs and have a subset that in fact are called porcelain crabs, who have been banished from the island by the lobster council on account of not being lobstery enough.

Crayfish
   2/2 HP
   While not having lobster in their name, the lobster council ruled that their close relation to true lobsters put them just over the line that allowed them to live on the island. Their small size prevents them from using most lobster technology, but also makes them harder to notice and fit in smaller spaces. Zombies the grab one have a small chance of dragging it around in a confused attempt to find spices instead of immediately eating it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on April 18, 2013, 09:38:25 pm
Hey Everyone, the Ghost Hunter RTD will be up within 24 hours! Anyone is allowed to Pre-In if they want.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SomeStupidGuy on April 18, 2013, 09:50:59 pm
So very pre-ined. Thank you, my good sir. :D
I wanna bust me some ghosts.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on April 18, 2013, 09:56:25 pm
in
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Furtuka on April 18, 2013, 09:59:59 pm
In I suppose
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Chink on April 18, 2013, 10:00:26 pm
Pre-in, given your permission.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on April 22, 2013, 07:37:39 pm
I had this idea for an Rtd a while ago and it was inspired by the Thursday Next books and seeing an RTD die.

Roll to Save Bay12
You are a member of the Roll Police, a group that protects and assists in the creation of RTDs. These Roll Police members are a mishmash of real worlders sucked into their computers, RTD characters working in their spare time to help the RTD cause, and profile pictures who were tired of standing around all day. They fight the malevolent MLP-haters, trolls, lazy GMs and players and assist the lost dwarfs, foreign language speakers, and TF2 guys. But there is a new threat.  A malevolent force is trying to kill every single RTD in the Bay12forum. Your job as the Roll Police is to stop this. By using bans, magic fists, and yes dice you are needed to save the day, or light it on fire and blow it up if you're Derm.

The only problem is that is all I have and I actually want to run this at a future date. Can someone help?

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on April 22, 2013, 07:50:54 pm
I had this idea for an Rtd a while ago and it was inspired by the Thursday Next books and seeing an RTD die.

Roll to Save Bay12
You are a member of the Roll Police, a group that protects and assists in the creation of RTDs. These Roll Police members are a mishmash of real worlders sucked into their computers, RTD characters working in their spare time to help the RTD cause, and profile pictures who were tired of standing around all day. They fight the malevolent MLP-haters, trolls, lazy GMs and players and assist the lost dwarfs, foreign language speakers, and TF2 guys. But there is a new threat.  A malevolent force is trying to kill every single RTD in the Bay12forum. Your job as the Roll Police is to stop this. By using bans, magic fists, and yes dice you are needed to save the day, or light it on fire and blow it up if you're Derm.

The only problem is that is all I have and I actually want to run this at a future date. Can someone help?
But I qualify for at least 2 of the enemy qualifications! And I fit none of the good guy qualities.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on April 22, 2013, 08:00:18 pm
I had this idea for an Rtd a while ago and it was inspired by the Thursday Next books and seeing an RTD die.

Roll to Save Bay12
You are a member of the Roll Police, a group that protects and assists in the creation of RTDs. These Roll Police members are a mishmash of real worlders sucked into their computers, RTD characters working in their spare time to help the RTD cause, and profile pictures who were tired of standing around all day. They fight the malevolent MLP-haters, trolls, lazy GMs and players and assist the lost dwarfs, foreign language speakers, and TF2 guys. But there is a new threat.  A malevolent force is trying to kill every single RTD in the Bay12forum. Your job as the Roll Police is to stop this. By using bans, magic fists, and yes dice you are needed to save the day, or light it on fire and blow it up if you're Derm.

The only problem is that is all I have and I actually want to run this at a future date. Can someone help?
But I qualify for at least 2 of the enemy qualifications! And I fit none of the good guy qualities.

I think the team could use an eldritch abomination. On bay12 they are the good guys.

And it would be a character, not yourself.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on April 22, 2013, 08:04:15 pm
Oh, that would make sense.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on April 22, 2013, 08:04:44 pm
Note the last bit of the big paragraph.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on April 22, 2013, 11:07:12 pm
lazy GMs
YOU'LL NEVER CATCH ME LIKE THAT, FOOLS! AHAHAHAHAHAHA!

What exactly did you want help with?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on April 23, 2013, 06:37:00 am
lazy GMs
YOU'LL NEVER CATCH ME LIKE THAT, FOOLS! AHAHAHAHAHAHA!

What exactly did you want help with?

Just expanding it or something. Because I want to run this, its just I feel I don't have enough to do it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gatleos on April 24, 2013, 07:24:06 pm
lazy GMs
*Gat appears in a puff of smoke*

Whoa. Haven't seen this place in a while. Has anyone seen my dice?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on April 24, 2013, 07:24:26 pm
HE RETURNS
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on April 24, 2013, 07:30:20 pm
lazy GMs
*Gat appears in a puff of smoke*

Whoa. Haven't seen this place in a while. Has anyone seen my dice?

Yes! I can summon GMs!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on April 24, 2013, 07:37:43 pm
HE RETURNS
Nice!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on April 24, 2013, 07:39:13 pm
My fault! I made with the talky talky and now Mr. Crazy is back.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on April 24, 2013, 08:04:30 pm
HE RETURNS

He comes, he comes, Gatleos, GM of Fame, in fulfillment of the prophecies!

Sup Gat, what's the haps?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gatleos on April 24, 2013, 08:57:09 pm
I just got tired of being "that guy who updates slower than Sean Mirssen with a broken hand" and dropped everything. The reason things went so slowly was because I always had too much on my plate. I wasn't really having fun updating anymore because I continued to make the bad choice of trying to run multiple rtds. Even back when I was running one I was really running two. I'd just rather drop them than disappoint players after saying I was definitely coming back.

That said, I may start a new rtd now that I don't have other things to worry about.
Perhaps the mages are in an entirely mundane setting and are trying to make bacon, eggs and toast for breakfast? The actual plot would arise entirely from the players screwing up and unleashing the legions of hell or something due to bad rolls.

But the final goal would still be breakfast.
+1+1+1+1+1+1+1
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on April 24, 2013, 08:59:26 pm
Ah but what a two that was. Fare thee well, us crazy bastards. Rest in fire.

~~We tread the past to reach the present, and travel the road to the future~~
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on April 25, 2013, 02:54:11 am
Welcome back, Gatleos.

Perhaps the mages are in an entirely mundane setting and are trying to make bacon, eggs and toast for breakfast? The actual plot would arise entirely from the players screwing up and unleashing the legions of hell or something due to bad rolls.

But the final goal would still be breakfast.

Crikey Gatleos, that idea is so good that I considered asking you if I could steal it a few months ago but then I got GM's Depression instead.

And on a slightly related note I wish Sean would drop the rtd I'm in so he can instead do multiworld madness.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on April 26, 2013, 03:56:25 pm
Hey, another mage-related idea. This one uses a random generator.

More specifically, the Grimoire of Questionable Spells (http://www.seventhsanctum.com/generate.php?Genname=jokegrimoire), or at least a chart based upon it and made in a similar spirit (the Grimoire, weird though it is, could certainly use some improvement).

Questionable Mages

Now, the idea here would be that each of the players is a mage with real, honest-to-goodness magical powers in a modern world. However, these magical powers would only produce spells like the Ethereal Curse of Bedhead.

Spoiler: Stats and System (click to show/hide)

Now, obviously this would be a pretty silly game, though it could have a bit of plot as well. Also, a bit of a more varied and complex chart for spells could be useful as well. Just throwing the idea out there.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on April 26, 2013, 04:03:59 pm
Sounds an interesting premise. What would they do?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on April 26, 2013, 04:21:04 pm
Sounds an interesting premise. What would they do?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: scapheap on April 26, 2013, 04:43:49 pm
I would play that so fast...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Furtuka on April 26, 2013, 05:06:58 pm
I would play that so fast...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on April 26, 2013, 06:35:07 pm
I would play that so fast...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on April 27, 2013, 12:57:26 am
Sounds an interesting premise. What would they do?

Well, I don't know. I just have the basic mechanics in hand. It's not an RTD I intend to run, just thought that it might be an interesting idea for someone else to try if they feel like it. The plot itself could be anything, really - from a bunch of mages plotting to take over a small country with magic, a bunch of people looking to save the world from some insidious threat and so forth. It would just have to be a modern setting, since the spells make more sense that way.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on April 27, 2013, 12:59:38 am
I would name my character Rasputin purely because this is the type of magic I'd expect from him.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on April 27, 2013, 02:33:06 pm
I would play that so fast...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on April 27, 2013, 02:37:22 pm
I would burn the world to a cinder so fast...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Wwolin on April 27, 2013, 05:28:06 pm
I wouldn't have time to play, but that generator is hilarious. I got 'Unholy Wall of Corn' and 'Cursed Blast of Pornography'. The thought of distracting someone with unscalable mountains of porn before burying them beneath equally unscalable mountains of corn fills me with glee.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on April 27, 2013, 05:30:04 pm
If you combine the two you might make the scatmans day.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on April 27, 2013, 06:37:47 pm
I wouldn't have time to play, but that generator is hilarious. I got 'Unholy Wall of Corn' and 'Cursed Blast of Pornography'. The thought of distracting someone with unscalable mountains of porn before burying them beneath equally unscalable mountains of corn fills me with glee.
By the way, D22 had porn attack before. It was... effective.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on April 27, 2013, 07:49:56 pm
I got Champagne eruption. I feel that would be an interesting attack or would save me money.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on April 30, 2013, 07:09:55 pm
(http://i.imgur.com/7ZzEBD8.png)
(http://i.imgur.com/UOcjV2M.png)

Medieval fantasy tactical RTD based around collectible trading cards.

I have no idea where to even start designing this ruleset, but boy does it sound fun. Gimme a few days and I'll be back here with something.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on April 30, 2013, 07:13:26 pm
I misaid Roll to be an Interstellar Mercenary as Roll to Interstellar Missionary. Now wwolin is saying this is a good idea and I'm wondering if people agree.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on April 30, 2013, 07:17:35 pm
Although I don't find it an idea I'd likely enjoy playing, knowing the other RTDs that some people on this forum have played and enjoyed I'd say yes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on April 30, 2013, 07:18:22 pm
Roll to be an Interstellar Missionary sounds like lawas-level material.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SomeStupidGuy on April 30, 2013, 07:24:53 pm
So, go from planet to planet preaching of Jebus/Space-Buddha/Cthulu and otherwise enlightening the primitive races of the galaxy? Sure, sounds fun.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on April 30, 2013, 07:25:02 pm
-Image Snip-

Medieval fantasy tactical RTD based around collectible trading cards.

I have no idea where to even start designing this ruleset, but boy does it sound fun. Gimme a few days and I'll be back here with something.
I kind of feel like it might make better computer game, or possibly a tabletop game (as in something you would play on an actual, physical table). It definitely sounds like a fun idea, I just don't think it would work well for PbP.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on April 30, 2013, 07:25:54 pm
I kind of feel like it might make better computer game, or possibly a tabletop game (as in something you would play on an actual, physical table). It definitely sounds like a fun idea, I just don't think it would work well for PbP.

Thus is the problem with most of my ideas  :-[
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on April 30, 2013, 07:32:25 pm
I kind of feel like it might make better computer game, or possibly a tabletop game (as in something you would play on an actual, physical table). It definitely sounds like a fun idea, I just don't think it would work well for PbP.

Thus is the problem with most of my ideas  :-[
Since you can draw pretty nicely, I just feel like we need to team you up with a decent programmer or two to make your pictures into actual games.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on April 30, 2013, 07:36:18 pm
Yeah, my extent of programming is limited to Flash games based on forum games :P

I'll still come up with some way to make this idea work for PBP, though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on April 30, 2013, 08:17:32 pm
So, go from planet to planet preaching of Jebus/Space-Buddha/Cthulu and otherwise enlightening the primitive races of the galaxy? Sure, sounds fun.

A still more glorious dawn awaits, my brothers! (http://www.youtube.com/watch?v=zSgiXGELjbc)
Not a sunrise, but a galaxy-rise!
A morning filled with four hundred billion suns!
The rising of the Milky Way is at hand! Repent your sins and join the army of the righteous!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on May 02, 2013, 11:16:34 am
Oh crikey.

self ninja

Actually no, I'm gonna keep that one for myself. Apologies for the wasted post.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on May 02, 2013, 02:01:55 pm
Kay, GhoulBusters is OFFICIALLY up! I've planned a Einsteinian Roulette-esque Off-The-Job Thread for waitlisters to hang out, do odd jobs, etc.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on May 02, 2013, 03:24:04 pm
Quote
middle school candy cartels?

English Imperial Mint Mobs
Chinese White Rabbit Triad
Phillipeno Pastillas de Leche
Russian Alpen Gold Mafia
Belgian Truffle Gangs
German Gummibär
Scottish Tabs Kings
Israeli Hanukkah Gelt Disciples
American Gumdrops

The emotion threads are goldmines for RTD ideas.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on May 05, 2013, 10:06:03 pm
Setting

The eternal war between the Black God and White God rages. The mortals still fight, but their strife has been called to peace. Through prophets of both gods and heavy losses in the last war, the people are unwilling to slay one another and retain the blessings of their God by ritual rather than bloodshed. Sacrifices have been made, and quite literally so, but the mortals have made their peace. Now is a time of exploration for the Mortal Realm- only a small part of their world is inhabited, due to the Cataclysmic Gray, a great reckoning where the Aether and the Mortal Realm collided and the war of the gods was fought on both fronts- until only those truly devout were left on the earth, clustered together in the last city. There, the Gods came to their first uneasy truce, allowing the Mortals to live.

The world has finally opened to the Mortals, and once more Aelus's golden streets and lofty spires are populated with the followers of both Gods. From here and from the many close-by border towns, great expansions are launched. Some take boats and sail for the open seas, some take great airships and fly above the clouds, and some take off on foot or by horse to find what there is to find out on the land. And find people did- sprawling ruins and dungeons now inhabited by all kinds of creatures unseen by the Mortals, many still holding treasure, and a time of wealth came to those willing to hunt for it...


You are one such mortal. Growing up as a member of one of the Twelve Houses, you picked up values and abilities that come in handy for the trials ahead. You and other various people you know- people you wouldn't go without- have made plans to become one of the many Adventuring Parties that seek to explore the world and blaze trails to places not yet seen- become successful enough, and it's possible you'll even be able to found your own outpost- then growing to a city under your guide. But before such dreams can be realized, the world must be uncovered from the veil it's under.

Heads up. I don't ever intent to run this. It's possible, maybe plausible, that something might come of it in the future, but it won't be this exact thing. Take from it what you will.

You are born under a House, each with a Sign of it's own. Aries, Taurus, Gemini, Cancer, Leo, Virgo, Libra, Scorpio, Sagittarius, Capricorn, Aquarius, and Pisces. Each House specializes in one area of theology- writing, prayer, summoning, and the like. For instance, Libra specializes in those who write the scriptures of the White God, and can record knowledge and words of the White God and preach them. Words of God are powerful and not to be trifled with- the Names of the Gods can cause events equal to the Cataclysmic Gray...

Basically, there are six abilities for each God, and the chosen sign gives a boost to one.

Furthermore, Role is an important factor in how you are seen. Although religion is unified, there are many different denominations for each group, as such:
The Followers are the simplest group of followers, they simply observe holiday of their religion and take a day of every week to hear their God's scripture read. They get no bonuses or penalties.
The Spectre are a group of followers who cover themselves from head to toe in cloth matching the color of their God, and devoutly read and preach the Words of their God. They are able to read and write the Aether language, translate it, and read it. Unfortunately, to learn the Language and become a Spectre, they go through a ritual that deafens them permanently.
(Others later, maybe a total of four)

Past that, I don't know. The idea is, there's a great and ever-expanding dungeon list, you travel to them, and you fight things and solve the dungeon. You earn money and the like to a goal- such as a ship or Airship, to further your travels. Magic is replaced with Words of God and other similar God-power abilities, and Mana is replaced with Favor. Favor increases as you make sacrifices, pray, or wait (as supposedly those people at home are doing things to please the God) and the abilities most-of-the-time drain it. Also, two d20s are rolled every turn, a White Die and a Black Die. If the numbers are low, some abilities can't be used, if they are high, powerful abilities can be used.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on May 05, 2013, 10:23:54 pm
Can I be Ophiuchus?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on May 06, 2013, 08:10:19 pm
I think I've figured out that I'm terrible at running games. 4 games in a row at this point that I've let die about 5-10 turns in at best. I enjoyed running them , so that's not it. Pretty sure this time it went to hell when I decided to run two at once, and noticed things got complicated exponentially somehow. They literally took max 20-30 minutes each to update. Any ideas on how to stop myself doing that? It's like I'm finding myself with awesome ideas, but no artistic skills, horrible linguistic ability, and no time to run them, ignoring the fact that I spend at least 5 times the amount it takes to update them on video games. If anyone wants the gun generator I can probably just post in now. *Sigh.*
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on May 06, 2013, 11:57:39 pm
Is 20-30min a long time? Because it's been a while since I wrote an update in under 2-3 hours.

If your players liked the games, they were good. If I knew how to boost GM motivation none of my games would have ever died, so there I can't really help.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on May 07, 2013, 12:05:43 am
Honestly, I don't think the speed of your updating is a problem. It's whether you enjoy doing your updates. Well, unless you take two or so weeks to update once. Then it becomes a problem.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on May 07, 2013, 12:10:47 am
Honestly, I don't think the speed of your updating is a problem. It's whether you enjoy doing your updates. Well, unless you take two or so weeks to update once. Then it becomes a problem.
What about god games? One I'm in took about a month to update, but it broke the character limit.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on May 07, 2013, 12:38:03 am
Godhood-likes are more collaborative creative writing than standard games. They are also not RTDs.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on May 07, 2013, 12:38:43 am
Godhood-likes are more collaborative creative writing than standard games. They are also not RTDs.
...
That is true.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on May 07, 2013, 02:43:01 am
Is 20-30min a long time? Because it's been a while since I wrote an update in under 2-3 hours.

If your players liked the games, they were good. If I knew how to boost GM motivation none of my games would have ever died, so there I can't really help.

Everything DH says is very much true.

In this post.

Also what Tarran said about enjoying the updating, I think that's quite important.
Title: Roll to Fairly Fast and Feckin’ Furious
Post by: lawastooshort on May 07, 2013, 03:05:32 am
Blast, now I have inadvertently doubled posted. Apologies. Anyway – disclaimer: I have never seen one of these films, but I have seen a couple of trailers, and I once walked past a poster. Also, despite the title, there’s no priests in thi- oh god that’s an even better idea.

Roll to Fairly Fast and Feckin’ Furious

”Oh feck! They’ve taken out the feckin’ popemobile convoy! Feckin’ feck! We’ve got to feckin’ do… STUFF before the feckin’ bomb… explodes or something!”

”FECK!”

”SHITE!”

”How about we do Mass?”


Character Sheet:
Father: Your Name
Stats: Distribute FIVE points between the below. Each point is a 1/6 chance of a +1.
Shooting a Gun Sideways:
Latin Swearing:
Electronics:
Wearing a Vest:
One Other Skill of Your Choice To Be Validated By The GM:
(I’d suggest Crossing Your Arms; Pouting; Looking Mean; Being Bald)
Bio/Details:
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on May 07, 2013, 03:10:05 am
YES
YES
YES
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on May 07, 2013, 03:18:03 am
You forgot a driving skill, which is kind of strange considering the movie you're supposedly inspired by.

Suggestion: Driving While a Badass.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on May 07, 2013, 03:19:49 am
You forgot a driving skill, which is kind of strange considering the movie you're supposedly inspired by.

Suggestion: Driving While a Badass.
Driving like Vince Diesel? (http://www.youtube.com/watch?v=bEn9y_0k7oU&oq=driving%20like%20vin&gs_l=youtube..0.5.638.7555.0.10441.21.15.1.4.4.0.199.1991.3j12.15.0.ytns%2Cpt%3D-30%2Cn%3D2..0.0...1ac.1.11.youtube.wFnDM7viCvk)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on May 07, 2013, 03:31:31 am
You forgot a driving skill, which is kind of strange considering the movie you're supposedly inspired by.

Suggestion: Driving While a Badass.

Yeah but then they're priests. I don't think they're legally permitted to learn to drive in most European countries.

Also I'd probably go with Driving While Frowning.

edit: I don't THINK.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on May 07, 2013, 09:10:19 am
You know, I had an idea for a semi-minimalist RTD. It would be sort of a god game, and mostly goalless, neither of which are very good things (at least for an RTD), but I figured it could work for setting generation.

The Hands That Shape: Universal Manipulation.

You are the shaping forces of the universe, incapable of creation or destruction, but certainly able to manipulate a whole lot of things. Your goal - have fun. Or be constructive. Your choice, really.
Spoiler: In The Beginning (click to show/hide)
Spoiler: The Players (click to show/hide)
Spoiler: The Derived Creations (click to show/hide)
Opinions?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Chink on May 08, 2013, 01:46:26 am
That looks pretty well thought out. I certainly think it's worth at least a try.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on May 08, 2013, 02:15:02 am
I would also play.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on May 08, 2013, 03:18:41 pm
I would also play.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on May 09, 2013, 01:36:09 pm
Oh, I nearly forgot my other idea. It's a sort-of Memento-RTD. You'll see why.

That's Not How It Happened: A Randomized Story Of Your Life!

The premise can really be anything, but the game has to start in a certain way - at your death. The player characters all start out completely stone dead in a certain godforsaken ditch in the woods, for instance.

How is that conducive to a fun game? Well, you see, this game is not about how you end up. That's just the beginning. For you see, this is an RTD that, like the film Memento, goes backwards. You start out by creating the player character: specifying a name, gender, age, former occupation, most significant hobby and appearance.

Now, as I've mentioned, this RTD goes backwards. This means that the players start out dead in the same ditch in the woods, for instance. And, unlike what you would do in a normal RTD, which is to describe what you'll do next, you describe how you got there, but only the immediate action that got you there, with the GM rolling for how truthful that statement is. Here are some samples:
Spoiler: Sample Turns (click to show/hide)
So, yeah. Memento-style RTD. More like an interactive story than an actual game, but still a potentially interesting idea, I think. Once again, it doesn't have to be "you're all dead in a ditch". It can also be "you just defeated Kahn-Zahss, the Devourer of Worlds - how did you do it" or any number of other things. Just throwing the idea out there.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on May 09, 2013, 02:01:37 pm
Well, with your writing skill, I'm sure that would be amazing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on May 09, 2013, 02:02:14 pm
I would definitely play that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SomeStupidGuy on May 09, 2013, 02:06:00 pm
I would definitely play that.
Same here.
Sounds like a novel idea. And I love novel ideas. :v
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Chink on May 09, 2013, 02:08:03 pm
That sounds like a great idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Scelly9 on May 09, 2013, 02:14:25 pm
I would definitely play that.
+1
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on May 09, 2013, 02:17:32 pm
That's at least four players intrigued.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on May 09, 2013, 02:32:16 pm
Somebody probably should run it, then, I suppose.

Not me, though. I've already got two games of my own running. To start more would invite sloppiness.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on May 09, 2013, 02:34:00 pm
I do have a game of my own, but it's basically like those plants you water once every few months. However, I'd be nervous about making another game because I might abandon the other one and that'd be terrible. Besides, I'd like to participate.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on May 09, 2013, 02:54:27 pm
That's a brilliant idea. It could work just as well without any rolls too, but that's just boring.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on May 09, 2013, 03:05:11 pm
Hell, I volunteer if no-one else wants to. I even have an introductory post written up that places this during an Eastern European civil war.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on May 09, 2013, 03:10:42 pm
It is an excellent idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on May 09, 2013, 03:49:22 pm
Oh, I nearly forgot my other idea. It's a sort-of Memento-RTD. You'll see why.

That's Not How It Happened: A Randomized Story Of Your Life!

I would definitely play that.
Same here.
Sounds like a novel idea. And I love novel ideas. :v

:P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on May 09, 2013, 03:52:11 pm
Psh, there's no pun there. You're telling tales!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on May 09, 2013, 06:37:30 pm
I'd play.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on May 09, 2013, 06:58:31 pm
I'd play too.

Speaking of memento, I'd like to see an Inception style RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on May 09, 2013, 07:22:15 pm
Okay, so. Need some help with the system I've come up with for truth rolls. Here's the rolls for the answer of "I was forced to dig my own grave by bandits and then shot in the back of the head." Would these suit it?

Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Unholy_Pariah on May 09, 2013, 07:26:19 pm
Looks good to me.

Rolling a 4-6 at the start could lead your rtd in some pretty wacky directions but isnt that the point?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on May 09, 2013, 07:30:25 pm
I'm going to make sure it stays within the realm of realism, though. It'd help not to complicate things. Though the format would lend itself excellently to a cosmic horor setup.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on May 09, 2013, 07:32:04 pm
I'm going to make sure it stays within the realm of realism, though. It'd help not to complicate things. Though the format would lend itself excellently to a cosmic horor setup.
:D
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Unholy_Pariah on May 09, 2013, 08:16:27 pm
I was thinking more along the lines of your trying to keep it in the realm of our physical reality and someone says they were escaping an "alien abduction"

As a gm you physically cannot prevent them doing this as people IRL believe this has hapenned to them so the character would be a drunk guy running from comicon chased by nerds dressed as roswell greys, a government abduction utilising hallucinagens gone wrong, or an actual alien abduction which could lead to an interplanetary adventure that ends/begins with the character being thrown into the ditch when the ship is torn in half mid flight after the cia hits it with a missile.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on May 09, 2013, 08:29:23 pm
Or I could just say "This is meant to be realistic, no aliens allowed."
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Unholy_Pariah on May 09, 2013, 09:00:41 pm
The alien abduction is a starting scenario but does not explicitly imply real aliens, after all these "abductions" are  just attention seeking or hallucinations not extraterrestrial encounters.

The roll of 6 creates the weirdness by making them real, or you know.. mutants/deformed people.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on May 09, 2013, 09:24:08 pm
Something about this conversation made me think of an alternate game where everyone is in a police holding cell in various ridiculous states of dress and whatnot, explaining how they got there. But the story doesn't unfold linearly either backward or forward, everyone is just explaining the story at various points as it comes up.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on May 09, 2013, 09:34:04 pm
Something about this conversation made me think of an alternate game where everyone is in a police holding cell in various ridiculous states of dress and whatnot, explaining how they got there. But the story doesn't unfold linearly either backward or forward, everyone is just explaining the story at various points as it comes up.
That would make a great movie.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on May 09, 2013, 09:41:32 pm
Something about this conversation made me think of an alternate game where everyone is in a police holding cell in various ridiculous states of dress and whatnot, explaining how they got there. But the story doesn't unfold linearly either backward or forward, everyone is just explaining the story at various points as it comes up.
That would make a great movie.
It's probably been done before.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on May 09, 2013, 10:10:13 pm
Something about this conversation made me think of an alternate game where everyone is in a police holding cell in various ridiculous states of dress and whatnot, explaining how they got there. But the story doesn't unfold linearly either backward or forward, everyone is just explaining the story at various points as it comes up.
That would make a great movie.
It's probably been done before.

I think Gatleos suggested that as an RTD a while back
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on May 19, 2013, 09:41:27 am
A tournament-style RtD with a slightly complex character creation: like Arcana Heart meets Anarchy Reigns.

Step one: Augment

First, your character gets some form of augment. This augment is generally powerful, but can be "activated" for a few turns and unleash powerful attacks. Like an arm that becomes a chainsaw, you'll be able to deliver strong punches and possibly do ranged grabs with a chain, before activating the augment and chainsawing the opponent.

Secondly, you add a Circle to it. Circles call forth the abilities of ascended beings and bind you to them, for instance:

The Circle for Fire calls Fenrir. Adding it to your chainsaw arm would cause your normal punches to be a bit more... explosive, and when the chainsaw is activated, it would be a FLAMING chainsaw. All circles would grant a combination of certain things:
Passive abilities. In this case, fire resistance.
Basic Attacks: In this case, it augments punches and grants a fireball attack.
Augment Attacks: In this case, it's a long dash while the flaming chainsaw is held forward. Ramming into an opponent with spinning fire chainsaw is definitely a good thing.

Stats are simplified, simply HP, Power, and Save.

HP determines if you're a glass cannon or a tank. At the lowest, 0, a couple of good combos can kill you.
Power determines just how damaging your attacks are. Note that some kinds of attacks have set damage- such as the chainsaw. The chainsaw dosen't get any weaker or stronger based on your ability to swing it because it's a chainsaw.
Save is a chance to reroll or dodge. If Save activates, here is it's hiearchy of activation:
Character will die this turn: Avoid certain death one time.
Character will take a mortal wound this turn: Avoid the worst attack this turn.
Character fails their attack this turn: Retry attack roll.
Character succeeds in their attack: Save goes unused. Save does not stack and will not carry over to next turn.

Let's take a look at other possible combinations of augments and circles.

A character has a headset with eight eye-like cameras, linked to a large rifle.

Basic attacks are weak burst projectiles, smacking people with the gun, and kicks. When activated, the gun's barrel extends and the headset comes over the eyes, and large, high-damage lasers can be fired.

Using the Circle of Time changes the basic attacks around slightly- projectiles are slower but home in somewhat, and when the rifle is activated time stops for a short amount of time allowing the first shot to hit unfailingly. Passively, projectiles have a harder time hitting you (higher roll required to hit).

Using the Circle of Steel changes the rifle completely. It's no longer a compact laser rifle, but a sniper rifle with a bayonet. Basic attacks are now slightly slower with more damage with the bayonet. Activating the rifle takes an inactive turn, but it now fires entire swords. Passively, you get a boost to HP and you're harder to maim.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gamerlord on May 19, 2013, 10:03:13 am
Okay, while my current game is slowly dropping off the rails of sanity, I was coming up with another idea. Basically, I have six players. They all PM me actions, I post the results in the thread. Pretty standard, right? Wrong. Because each of them is in a different world, while the consequences of the actions of say the guy in world 1, when the 'round' is over, will apply to a randomly selected other world the next morning.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on May 19, 2013, 02:44:44 pm
Something about this conversation made me think of an alternate game where everyone is in a police holding cell in various ridiculous states of dress and whatnot, explaining how they got there. But the story doesn't unfold linearly either backward or forward, everyone is just explaining the story at various points as it comes up.
That would make a great movie.
It's probably been done before.
I JUST REMEMBERED.

Anyone ever seen the movie 'Shorts'? It's told in segments, jumping around to different parts of the story.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Spaghetti7 on May 19, 2013, 02:57:59 pm
Okay, while my current game is slowly dropping off the rails of sanity, I was coming up with another idea. Basically, I have six players. They all PM me actions, I post the results in the thread. Pretty standard, right? Wrong. Because each of them is in a different world, while the consequences of the actions of say the guy in world 1, when the 'round' is over, will apply to a randomly selected other world the next morning.
Ooh, I like. I approve of this idea. But what would doing something to their world mean? Would you be trying to build up yours while destroying other, or what?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on May 19, 2013, 02:59:07 pm
-snip-
I love this, so much. I'd play this, or even help with it.   Yeah I'd definitely want to be involved with this somehow.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on May 19, 2013, 03:41:40 pm
Made the Momento RP! (http://www.bay12forums.com/smf/index.php?topic=126211.0)

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on May 19, 2013, 03:49:57 pm
Made the Momento RP! (http://www.bay12forums.com/smf/index.php?topic=126211.0)

I can't join because of too much own game writing, but awesome, hope it goes well.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on May 20, 2013, 12:42:37 pm
-edit posted in the wrong thread meant to put in gaming block-
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Knight Otu on May 21, 2013, 04:03:17 pm
Kind of a game I'd like to run, and probably a game I couldn't do justice tonewise. Kind of half-baked rules. And yes,

Silly Spy Season
You are agents of APE - Agents Protecting Everything - an intelligence service of the nation Generica, headquartered in New Oldtown. From here you are sent on various missions that rarely resemble those of real life intelligence agents... or those of move spies, for that matter. Sure, you get the occassional bodyguard or infiltration mission, or have to capture some crooks, but it's always with some weird twists. And then there are missions like restraining wayward warbots with slingshots, or testing out the newest inventions from the resident mad scientist, Professor Veronica Virus.
But that's okay, kind of. You're all kind of weird too, just like the world around you. You're used to the world deciding that comic book physics should apply one moment, but not the next. It has benefits, too - most wounds you suffer are easily healed. That nose can be sewn back on, that hand slots right back in, that sort of thing. Worse are the punishments for failed missions, and you do fail missions. Ever had to unfold yourself after being turned into origami? Mr. Zed sometimes seems like an endless barrel of punishments.

As an agent of APE, your application form looks like this:

Spoiler (click to show/hide)

At the start of your mission, you have a single use of your silly spy skill. A success takes that single use away, but a failure doesn't.
Using your silly spy stupidity and failing grants you an additional use of your silly spy skill for the mission. Actually succeeding with your silly spy stupidity doesn't grant an extra use, though - the success is its own reward.
At the start of a mission, you have two mission tokens. When you take an action, you may declare that you want to use one mission token. Doing so adds a +1 bonus to the roll. No more than one mission token may be used per action, and you can't use mission tokens on your silly spy skill or stupidity. Alternatively, you can use a mission token to declare that you happen to have a relatively mundane and carriable item as part of your equipment for the duration of the mission (the object seems to always vanish into limbo between missions). As long as the item is relatively mundane, like a gun, a cell phone, a lockpick, or a sledgehammer, you have it, even if you seem to have no way to actually carry it.
After most successful missions, you get an additional mission token for each mission afterwards. Some missions may be too short or too easy to provide mission tokens, however.

Mr. Zed
Mister Zed is your supervisor in APE, often called the Chief Ape... but best not to his face. Endless barrel of punishments, remember? He is kind of overweight, heavily bearded, and has brown hair and eyes.
Silly Spy Skill: Trick the agents into doing what he wants
Silly Spy Stupidity: Reading and evaluating people

Prof. Veronica Virus
Prof. Virus is APE's resident mad genius. She's so brilliant, she blinds herself regularly to the usefulness of her inventions, safety precautions, or simply the world around her. A regular source of missions, one way or another. She is short, blond, and wears sunglasses everywhere.
Silly Spy Skill: Mad science!
Silly Spy Stupidity: Useful inventions

Gertrude Garter
The secretary of Mister Zed, Getrude is tall, thin as a twig, and hook-nosed. That wouldn't really matter to anyone, but she is also convinced that she is a drop-dead sexy statuesque stunner, and has been known to try to use her feminine wiles on about every APE agent. She tends to react violently to any insinuation that she isn't quite as attractive as she believes herself to be.
Silly Spy Skill: Sift through paperwork.
Silly Spy Stupidity: Seduction
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on May 21, 2013, 04:17:35 pm
I actually like the rules. Thumbs up.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on May 21, 2013, 04:21:03 pm
I actually like the rules. Thumbs up.

Yes I'd definitely play that I think you should do it immediately actually not immediately because I'm off to bed shortly
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on May 21, 2013, 05:30:57 pm
That sounds like a fun game. One plus thumbs up.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on May 21, 2013, 08:56:25 pm
I actually like the rules. Thumbs up.

Yes I'd definitely play that I think you should do it immediately actually not immediately because I'm off to bed shortly
I'd play.
If I remembered to.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on May 24, 2013, 11:16:53 am
Um. Hi guys!
I'm back and stuff. I figured I'd make a post here. I apologize for abandoning everything and all the games I was in, and really wish I had a decent excuse... I don't. :-\ So um, yeah. Sorry!

It's going to be a hell of a job going through and finding all the stuff I was part of etc. Oh well.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on May 24, 2013, 01:20:38 pm
You're not Yoink you're a feckin' naughty boy.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on May 24, 2013, 03:31:30 pm
Um. Hi guys!
I'm back and stuff. I figured I'd make a post here. I apologize for abandoning everything and all the games I was in, and really wish I had a decent excuse... I don't. :-\ So um, yeah. Sorry!

It's going to be a hell of a job going through and finding all the stuff I was part of etc. Oh well.
YOINK! YOU BACK! YAY!
For that LBAD thing you were wondering about, just start posting again; it'll be fine.
I think Timothy was negotiating with the exploding hippo.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: +!!scientist!!+ on May 26, 2013, 08:13:32 pm
((So I’ve been thinking about how to restart this (http://www.bay12forums.com/smf/index.php?topic=124869.0;viewresults) RTD, and while I haven’t figured out how to do that yet (I will, don’t worry) I suddenly was possessed by the desire to do another, completely different RTD, and here it is. Please tell me what you think!))

Securing Death [An SCP RTD]

“Secure. Contain. Protect.” The basis of  an organization (http://www.scp-wiki.net/about-the-scp-foundation) which has saved world again and again in the name of science, not humanity. And while containing and protecting is all well and good, it couldn’t happen without the Securing, and that’s where you come in. You will be part of a task force assigned to securing new and unknown SCP’s. These SCP’s will be never-before-seen, with abilities nigh impossible to predict. Prepare to die and have fun!

Spoiler: Basic rules (click to show/hide)

Spoiler: modifier rules (click to show/hide)

Spoiler: character sheet (click to show/hide)

((After I got some characters I would start the story and give the first mission. Still deciding between whether it should be in a Las Vegas Casino or in an abandoned mansion in some woods. (completely different SCP's, of course) If you have a preference or any other suggestions, please tell me what they are!))
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on May 26, 2013, 08:29:05 pm
I'd in for that. It'll give me a good basis on what to expect from the agents they keep sending after me.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on May 26, 2013, 09:37:28 pm
Same. Totally in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SomeStupidGuy on May 26, 2013, 09:40:07 pm
Ooh, that sounds like fun.
Definitely lemme get in on that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on May 26, 2013, 09:54:17 pm
sounds fun.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: anailater on May 27, 2013, 07:32:55 am
Im In.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: +!!scientist!!+ on May 27, 2013, 10:02:51 am
I've started the game, so please go and make a character sheet for it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: anailater on May 28, 2013, 04:38:03 pm
How about a game based on "It's a Mad Mad Mad Mad world" and "Rat Race" Travel across the country, breaking laws and getting involved in wacky shenanigans and !FUN!, probably using a D12 for all actions, I'd like to run it but if anyone else could create rules I would love a Co-GM.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TCM on May 28, 2013, 05:49:38 pm
I was wondering, would you guys have more interest in a High-Realism Zombie RTD, a la something The Walking Dead where supply shortage and internal group strife is an even bigger problem than the zombies themselves or a Jail RTD where players take control of prisoners who face a battle to survive in a violent and chaotic prison?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on May 28, 2013, 05:50:28 pm
I was wondering, would you guys have more interest in a High-Realism Zombie RTD, a la something The Walking Dead where supply shortage and internal group strife is an even bigger problem than the zombies themselves or a Jail RTD where players take control of prisoners who face a battle to survive in a violent and chaotic prison?
zombies.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on May 28, 2013, 05:52:23 pm
Both osund interesting...

I'd say update Kill Will and then go with the Zambies.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TCM on May 28, 2013, 06:02:16 pm
Both osund interesting...

I'd say update Kill Will and then go with the Zambies.

Oh jeez, people still care about Kill Will?

I'll get back on it then. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: GreatWyrmGold on May 28, 2013, 07:24:57 pm
I feel like starting a RtD based on or inspired by Les Miserables. Ideas?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Furtuka on May 28, 2013, 07:30:13 pm
Every action shall be done either in song, or massive walls of text.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: +!!scientist!!+ on May 28, 2013, 07:33:38 pm
Make it an epic musical battle with some people for and some against the resistance.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Furtuka on May 28, 2013, 07:34:16 pm
And everyone has to have a secret connection to another player in a massive loop or web
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on May 28, 2013, 07:49:38 pm
I feel like starting a RtD based on or inspired by Les Miserables. Ideas?
I felt like starting an RTD based on Moby Dick (after making the terrible choice to read it for English) but I couldn't think up any ideas either.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: GreatWyrmGold on May 28, 2013, 08:32:32 pm
Every action shall be done either in song, or massive walls of text.
And everyone has to have a secret connection to another player in a massive loop or web
Sounds fun.

Make it an epic musical battle with some people for and some against the resistance.
Hm...

I'm slowly forming a plan.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on May 28, 2013, 08:51:43 pm
I feel like starting a RtD based on or inspired by Les Miserables. Ideas?
I felt like starting an RTD based on Moby Dick (after making the terrible choice to read it for English) but I couldn't think up any ideas either.
Well, there's always this. (http://www.penny-arcade.com/comic/2010/01/15)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on May 28, 2013, 09:02:47 pm
I feel like starting a RtD based on or inspired by Les Miserables. Ideas?
I felt like starting an RTD based on Moby Dick (after making the terrible choice to read it for English) but I couldn't think up any ideas either.
Well, there's always this. (http://www.penny-arcade.com/comic/2010/01/15)
There also this (http://armorgames.com/play/12662/moby-dick-2)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Doomblade187 on May 28, 2013, 09:08:13 pm
Every action shall be done either in song, or massive walls of text.
And everyone has to have a secret connection to another player in a massive loop or web
Sounds fun.

Make it an epic musical battle with some people for and some against the resistance.
Hm...

I'm slowly forming a plan.
Poetry should also be an option for actions. Bonuses for hidden meanings and symbolism in any form. Though it's pretty easy to fake symbolism, etc., so that might not be viable.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on May 29, 2013, 04:09:58 am
I feel like starting a RtD based on or inspired by Les Miserables. Ideas?
I felt like starting an RTD based on Moby Dick (after making the terrible choice to read it for English) but I couldn't think up any ideas either.
Well, there's always this. (http://www.penny-arcade.com/comic/2010/01/15)
There also this (http://armorgames.com/play/12662/moby-dick-2)
Oh hey, I remember that. It's cute and fun.

In related news, I approve of Hungry Sea Horrors RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on May 29, 2013, 04:15:46 am
I felt like starting an RTD based on Moby Dick but I couldn't think up any ideas either.

Oh yes! So did I! And nor could I.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on May 29, 2013, 07:02:14 am
I felt like starting an RTD based on Moby Dick but I couldn't think up any ideas either.

Oh yes! So did I! And nor could I.
Well, I did think up one idea, which was to have random rants about whaling halfway through each turn, but other wise I couldn't think up how to do it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on May 29, 2013, 07:15:27 am
You could kind of invert it, and have it as this game where time travelling whales infiltrate nazi germany to assassinate Hitler in 1933 but end up fighting spacelizards. I'm a bit tired so I can't come up with better, but that's what I'd probably end up doing.

The main obstacle for me for a real (or, at least, 19th century ship based) Moby Dick rtd would be the detail. You have to think of a great deal of stuff or, worse, know a great deal of stuff if you want it to be convincing. But then perhaps I'm overthinking it.

Another obstacle would be the whole point of it. You'd be a group of five PCs chasing a whale, and then what? There could be random encounters and struggles with weather (you'd need to know 19th century sailing jargon) but you'd need quite a good game mechanic or imagination to make the whole bit up to the final hunt interesting. And then it'd be over.

Or if there were multiple hunts it might become quite episodic.

And also the sea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on May 29, 2013, 07:28:15 am
You'd presumably need to read Moby-Dick analytically to nail most of the details, then do additional research, which seems like a bit more effort than most would be willing to put into such an endeavor. But yeah, it would be kinda like that space-whaling RTD, except not in space and instead rooted in gritty 19th-century realism.

Other literature-based ideas:
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on May 29, 2013, 07:37:13 am
  • Surveyor RTD - a game where you play as farmers during a time when a group of surveyors pop over to establish land borders. Your objective - don't lose your land and get as much of the others' as possible. How would you do this? Simple - wine, dine and bribe the surveyors as much as possible while sabotaging others' attempts to do so. And in the meantime, you also have to make sure you make a good profit off your produce so you can afford said wining, dining and bribing.

Competitve PvP Dinner Party Hosting. Crikey.

You'd presumably need to read Moby-Dick analytically to nail most of the details, then do additional research, which seems like a bit more effort than most would be willing to put into such an endeavor.

Yes, yes it does.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on May 29, 2013, 07:48:31 am
Competitve PvP Dinner Party Hosting. Crikey.

Actually, the more I think about it, the more fun I think it might be. You could even have two levels of character generation - you'd get a minimum of 10 players together, five of which would become the chief surveyor and his aides, and then each of those five surveyor players could get up to shady dealings, form stable connections, try to influence one another (through PM's, naturally). For instance, one farmer would pay off Surveyor Aide #3 to help him get a better land measurement, and then Surveyor Aide #3 would have several options, such as putting in a good word with the surveyor (safe, yet ineffective), alter measurements himself (far less safe, effective), split the money with the lead surveyor (who might be played by a co-GM, perhaps?) to help with the measuring and so on. And the farmers themselves could do all manner of things to gain favor, from dinner parties to rowdy feasts to luxurious gifts to death threats to whatever else strikes their fancy.

And I almost forgot to mention that it's the 19th century, too, when everything is crazier. In the country, no less. So there's lots of potential for bumpkin shenanigans.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on May 29, 2013, 07:52:11 am
Actually, the more I think about it, the more fun I think it might be.

Yes - I do think it's a silly but not lightweight concept.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: GreatWyrmGold on May 29, 2013, 03:18:11 pm
I did it (http://www.bay12forums.com/smf/index.php?topic=126598.0), incidentally.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on May 30, 2013, 12:57:47 am
I felt like starting an RTD based on Moby Dick but I couldn't think up any ideas either.

Oh yes! So did I! And nor could I.
Well, I did think up one idea, which was to have random rants about whaling halfway through each turn, but other wise I couldn't think up how to do it.
There was this, but it kinda died. http://www.bay12forums.com/smf/index.php?topic=123092.100
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on May 30, 2013, 01:24:05 am
Yeah I was in it :(
Title: Re: Roller's Block (RTD Brainstorming Thread) (Dermonster-First and Five Thousandth)
Post by: monk12 on May 30, 2013, 04:11:52 pm
Made a few changes to this- I'd spoiler it, but the forum doesn't deal with nested Spoilers very well.

Spoiler: Intro (click to show/hide)
Spoiler: General Mechanics (click to show/hide)
Spoiler: GMWS (click to show/hide)
Spoiler: Combat (click to show/hide)
Spoiler: Characters (click to show/hide)
Spoiler: Virtues and Vices (click to show/hide)

Things to do: Actually map the Mansion (Observatory, Library, Kitchen, Dining Hall, Bedrooms... more stuff, look at a Clue board or something! Suggestions welcome) figure out pacing/flow of the game, and last but not least, PLOT.

Aside from the minor things, the big changes here are XP and Virtue/Vices. Basically, I was thinking of how to encourage the players to do things OTHER than investigate evil and barricade themselves in the kitchen- free RP is all well and good, but actual mechanics are better. It also avoids some of the QuickSandbox problem where players that can do anything don't know what to do, and so accomplish nothing.

As far as death/waitlisters, I think I'm going with "if anyone dies, the family loses" and we skip forward a year or five to the next family. Hopefully this will foster some teamwork :P

Any comments/suggestions? The only niggling issue is whether I should think of a skill tree for levelups, but I think I'll just make it up on the spot when needed.

I had some thoughts about this, and I think I'm going to go for it. I thiiiiink I'm going to move away from "extra skills" when leveling up happens, and more toward "AP/HP regen" though I'm not sure if that's enough motivation to get XP in more dangerous circumstances. Apart from general last-minute tweaking of skills, I think I also need to rework the Dad's Aggro Control thing, as I'm currently in favor of having the evil doomy doom be another player. Not to mention direct combat being a rather... inefficient way of fighting the evil, short of the climax. Dad needs some more role diversification.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Chink on May 31, 2013, 12:38:59 am
Here's a basic idea for an arena RTD I just thought up. Any comments?

Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on May 31, 2013, 02:05:24 am
Maybe I just didn't pay enough attention last time monk, but the AP is an excellent idea and I wish I'd used it for my new rtd.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on June 01, 2013, 12:15:04 pm
Hey, I've been working on the idea for a God RTD and I was wondering what you would think of it.


Have you ever wanted to be a God based on your forum personality? Now here is your chance.

Bay12ism, your chance to be a God, battle monsters, seduce women, or be a hero, a child of the gods.

3 big powerful gods chosen at random
7 major gods (including the big three)
any amount of minor gods and heroes.

Character sheet:
Name: (variation on your forum name)
God of: (What are you the god of? Should be relevant to your forum presence. Ex. GWG would be god of sanity)
Patron of: (what type of people pray to you for help? Hermes was god of messengers, thieves and merchants because they used the roads)
Animals: (what animals are sacred. Ex. Hera had peacocks)
Sacrifice: (how do you like sacrifices mad)
Origin: (how did you originate?)
Relationships (whose your wife? Your kids? Are you like zeus and seducing any girl you like, or like Hephaestus, who knows your wife is cheating on you?)

Once you have done that, the stories and myths can commence, starting with the creation of the world, of the people who worship you, and then focusing on each god. And rolling dice for stuff.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on June 01, 2013, 05:36:22 pm
Hey, I've been working on the idea for a God RTD and I was wondering what you would think of it.
Certainly looks interesting. What would the difference (and point) between major and minor gods be? Would your traits have any direct in-game effect or mainly be cosmetic?


In unrelated news, what do you call it when you're considering a new game, and begin laughing uncontrollably imagining the part where the boss says the party knew it had to end this way?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on June 01, 2013, 05:51:07 pm
Hey, I've been working on the idea for a God RTD and I was wondering what you would think of it.
Certainly looks interesting. What would the difference (and point) between major and minor gods be? Would your traits have any direct in-game effect or mainly be cosmetic?
Well the major gods would probably have powers over more powerful stuff than the minor gods and maybe would have a +1 bonus to actions, while the minor gods wouldn't. I'm mainly basing the game off Greek mythology, so traits would come into play as who would pray to you for protection, people you would help, animals that if someone killed would piss you off, stuff like that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on June 02, 2013, 10:22:23 am
So, currently working on game. Posting it here so that it does make sense and isn't an overly complicated mess.

Spoiler: Short introduction (click to show/hide)

Spoiler: Player characters (click to show/hide)

Spoiler: Ship building (click to show/hide)

Spoiler: Hulls (click to show/hide)

Spoiler: Modules (click to show/hide)


Spoiler: Combat (click to show/hide)

Edit: Accidentally deleted this once. Will edit in more stuff soon.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on June 02, 2013, 09:11:50 pm
Was gonna say, that's a very empty post :P  I like the conceit, though, and FTL made a spaceship RTD kick around in my head for a while, so I'm interested to see what pops up!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on June 03, 2013, 05:34:51 am
This idea just popped up. I don't know if anyone did this already, but...

Have there been 2 RTD's, run in the same universe with interaction between the players of both RTD's?

If so, how did it work out or how would this work out?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on June 03, 2013, 06:21:45 am
We call it 'The Great Clusterfuck'.

It is not to be spoken of.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on June 03, 2013, 10:14:08 am
What dermonster is probably referring to was RTD Wars. Good concept, terrible management. It could've been something great...

I'm not gonna repeat my points for the umpteenth time, but rest assured it is by no means a doomed venture despite what some would say. Just whatever you do, make sure TolyK isn't in charge.*

*Okay, it's not fair anymore. I know you tried your best, man.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on June 03, 2013, 12:41:49 pm
Was gonna say, that's a very empty post :P  I like the conceit, though, and FTL made a spaceship RTD kick around in my head for a while, so I'm interested to see what pops up!
Added a bit more. Still far from finished though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on June 05, 2013, 09:59:03 pm
Guardian

Spoiler (click to show/hide)

The idea is something along the lines of "experiment girl gets loose thanks to you, and by "loose" i mean "through the wormhole". You're now in a strange world of magiscience, complete with social castes.

Welcome to the lowest rung, the Impure. Your mysterious friend is one. Next, above her and you are the Mortals, which is a caste of humans evolved slightly from what you're used to thanks to magic.

And then there's the Immortals and their thought police.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on June 08, 2013, 07:17:09 pm
Roll to Suspect That Your Friends Are Shapeshifting Aliens.

You are one of seven people in an isolated research center on an ice planet, sometime in the near future. The lifeform reader detects that there is an alien lifeform among you, but herein lies the problem: it's a shapeshifter and it cannot be detected. One of the seven has to be the shapeshifter. It gets worse. The alien shapeshifter is able to absorb people and convert them into copies of itself. It can imitate anyone perfectly, down to their personality traits and memories. The only thing it is vulnerable to is fire. Rescue arrives in seven days. Hopefully you can survive until then.

Basically, the RTD would be a fusion of mafia and RTD. One player at the start is the shapeshifting alien who can absorb others and make them into more aliens. One of the main mechanics would be days and nights. A day is three turns, and a night is one. During the day, you post your actions in the thread itself. At night, you PM your actions to me, which I roll for and reply to in secret. There may be evidence the next day of what happened during the night. The game is won when either the shapeshifters destroy/absorb all remaining humans, or the humans manage to destroy the shapeshifter/survive until rescue arrives.

I think this idea needs a few more mechanics and a little tinkering to make it interesting. Any ideas?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: kisame12794 on June 08, 2013, 07:28:04 pm
So, The Thing: The RTD? I like.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on June 08, 2013, 07:30:37 pm
I got the idea from an idea of mashing RTD and Mafia togther, and listening to the Thing theme.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on June 08, 2013, 07:37:53 pm
YES
YES
YES
YES
YES
YES
YES
YES
YES
YES
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on June 08, 2013, 07:43:07 pm
I think I hit a nerve... In a good way, that is.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on June 08, 2013, 09:28:43 pm
Roll to Suspect That Your Friends Are Shapeshifting Aliens.

You are one of seven people in an isolated research center on an ice planet, sometime in the near future. The lifeform reader detects that there is an alien lifeform among you, but herein lies the problem: it's a shapeshifter and it cannot be detected. One of the seven has to be the shapeshifter. It gets worse. The alien shapeshifter is able to absorb people and convert them into copies of itself. It can imitate anyone perfectly, down to their personality traits and memories. The only thing it is vulnerable to is fire. Rescue arrives in seven days. Hopefully you can survive until then.

Basically, the RTD would be a fusion of mafia and RTD. One player at the start is the shapeshifting alien who can absorb others and make them into more aliens. One of the main mechanics would be days and nights. A day is three turns, and a night is one. During the day, you post your actions in the thread itself. At night, you PM your actions to me, which I roll for and reply to in secret. There may be evidence the next day of what happened during the night. The game is won when either the shapeshifters destroy/absorb all remaining humans, or the humans manage to destroy the shapeshifter/survive until rescue arrives.

I think this idea needs a few more mechanics and a little tinkering to make it interesting. Any ideas?

Love the idea. maybe add a bilingual bonus of a bunch of Norwegians at the beginning yelling (in Norwegian) hints? Otherwise I got nothing except saying to throw in human relationships and a cool location. Where would it be?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on June 08, 2013, 09:31:23 pm
I was thinking alien ice planet, but there could be cooler locales out there.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on June 08, 2013, 09:32:32 pm
I was thinking alien ice planet, but there could be cooler locales out there.
! Idea.
Put it in the Aliens (or AvP if you so desire) universe.
That idea has no basis beyond 'it would be cool to see them fight'.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on June 09, 2013, 12:59:13 am
I hope I don't sidetrack people from Fniff's idea, but I actually got a similar idea from this talk. Vaguely similar, but no single murderous alien versus humans because I personally don't like directly confrontational games.

Instead, 2/3 players are humans, while 1/3 random players are some sort of disguised intelligent aliens of various types. The game takes place in a futuristic human military research station which just so happens to be under attack by various kinds of murderous, not-so-intelligent aliens which want to eat all the players and strangely not each-other. Player aliens can be revealed by significant loss of health, EMP, contact with unusual substances, etc depending on their stealth method. Player aliens will also have special abilities and/or weaknesses and/or special items.

Every player will be given the same set of objectives to complete, and an amount of time they'll need to wait for rescue to arrive. However, the aliens all have their own secret agendas, which will almost always require a sidetrack somewhere, or will directly conflict with the human objectives, or perhaps even need kill/impair certain aliens/humans. The aliens will also not have to complete the human objectives if they don't want to, and the humans and other aliens have no reason to fulfill any single alien's objectives. As a result, the aliens will want to remain hidden, and play on everyone else, not just the humans. Because far more often then not, the aliens will need a group or a group's best weapons/items/armor to get to their objectives. Finally, no objectives are necessary to complete the game, so the players may skip them if there is a significant problem completing it, but it is recommended to at least try because... well, otherwise the game would be boring and mostly pointless.

Some humans determined either at arbitrary or set rates may also have... certain orders to eliminate certain "people", or impair/stop their progress in certain or all areas. Meanwhile, mundane humans can side with whoever the hell they want to, though obviously they shouldn't go about asking others about what their objectives are without reason as that would be metagaming.

Actions will be spoilered by groups of people, which will hopefully be not read by players in other groups on their honor, unless it's secret actions/secret conversations with others, which will instead by made by PMs. If a player makes a secret action in a group of players, other players will have to roll observation rolls to see the secret actions. And if they spot them, they'll either get a spoiler for themselves, which will either once again be an honor spoiler system, or perhaps PMs if people abuse it or if people don't trust each-other's honor.

I might run it, depending on how slow my other RTDs continue to be on creating them. Any ideas that would fit with this, any obvious problems, any complaints from Fniff about me distracting people, etc?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on June 09, 2013, 01:00:59 am
I approve of both ideas
Yes
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on June 09, 2013, 04:28:34 am
I got the idea from an idea of mashing RTD and Mafia togther, and listening to the Thing theme.
The Thing theme, you say? (http://www.youtube.com/watch?v=8faq5amdK30)

As for ideas, first thing that comes to mind is that you'll probably want to get a good idea of exactly what various rolls and actions mean. You want to allow player freedom, but you don't want the game ending on the first night due to a [1] from the alien or get blindsided by a surefire blood test, for instance.

Secondly, objectives. If everyone can sit in the same room and stare at each other, the game is boring. If there's a generator that needs maintenance and the doors need to be kept clear of snow and food can't just sit there for some reason and rats keep chewing holes in the walls, everyone has an excuse and a duty to be running around near sensitive equipment and vital systems.

This in turn leads to the power suddenly cutting off and players pulling a jury-rigged flamethrower out of nowhere and people wondering if someone was really trying as hard as they could to save someone else from falling into a crevasse. It also gives more discussion material regarding priorities and so on, though again beware things getting boring via one right answer.

In that vein, you might even want to consider placing it on a more hostile planet or space station, if you feel the game would benefit from worrying about oxygen or fuel or shields or craft you can escape in.



Finally, no objectives are necessary to complete the game, so the players may skip them if there is a significant problem completing it, but it is recommended to at least try because... well, otherwise the game would be boring and mostly pointless.
I'd be wary of basing large portions of the game on "players will do this because, well, it's boring otherwise." It implies that there's no practical reason to accomplish anything and assumes players won't invent preferred goals of their own, like staying alive or killing everything. A more formal system for being forced to abandon major objectives might be better.


Actions will be spoilered by groups of people, which will hopefully be not read by players in other groups on their honor, unless it's secret actions/secret conversations with others, which will instead by made by PMs. If a player makes a secret action in a group of players, other players will have to roll observation rolls to see the secret actions. And if they spot them, they'll either get a spoiler for themselves, which will either once again be an honor spoiler system, or perhaps PMs if people abuse it or if people don't trust each-other's honor.
I'd probably just go to PMs directly instead of faffing about with potentially critical information everyone's on the honor system not to see. Either way, beware the issue with hidden actions- it's not nearly as fun to read.


I might run it, depending on how slow my other RTDs continue to be on creating them. Any ideas that would fit with this, any obvious problems, any complaints from Fniff about me distracting people, etc?
Be very, very careful with setting up the goals and mechanics. It's not enough to assume claiming your wincon and working together won't work, you've got to make sure it's just mechanically infeasible. Role-heavy or unorthodox Mafia games sometimes have this problem, where a Day 1 full claim is better (for the uninformed majority faction) than keeping your role secret like normal.

So again, run a few tests or hypotheticals breaking your own system. If everyone suddenly decides they're going to trust each other completely and work together completely, and it works, that might very well happen when you run it for real.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on June 09, 2013, 05:51:27 am
Finally, no objectives are necessary to complete the game, so the players may skip them if there is a significant problem completing it, but it is recommended to at least try because... well, otherwise the game would be boring and mostly pointless.
I'd be wary of basing large portions of the game on "players will do this because, well, it's boring otherwise." It implies that there's no practical reason to accomplish anything and assumes players won't invent preferred goals of their own, like staying alive or killing everything. A more formal system for being forced to abandon major objectives might be better.
But consider--unless the players in any game are being railroaded by someone or the game, they can just choose to go off and do nothing in any game at any time, can't they? Yet, they chose to follow the main quest and often side quests the GM or game developers makes up for them in some way because it's often both fun in a way and it progresses the game. And people play games because they're fun in some way (and those who don't are frankly those I don't care about at all!). I mean, heck, I've watched many SS13 videos, and there's no objectives that MUST be completed as far as I know of and people still play it. Really, I'd even imagine SS13 to be a big sub-conscious inspiration for my idea.

As for practical reasons (I assume you mean rewards), the players will be getting rewards while they explore towards their objectives (and anywhere else, but likely more towards the objectives as the players couldn't be the only ones with those objectives). There are many more people in the research base than them, they aren't a small crew. As a military research base, many of them likely would have grabbed nice stuff before they got cut down. Some might have even survived somewhere. And some objectives might even be right inside somewhere with goodies. And, heh, I might make it near impossible to escape without getting at least some gear and difficult even then.

Staying alive is already a primary objective. Why else would there be a rescue incoming? As for killing everything, that would be the antithesis of surviving (enemies may be hard, and often may be numerous) and I would end the game anyway once the rescue ship arrives and leaves (and yes, it will leave without the players if nobody is there for a while), meaning they wouldn't get the chance most likely.

Also, I am fully okay with people forming their own objectives out of the blue, like getting weapons from an armory or destroying a random room because they can (though destroying the only room out... heh, may be a bad idea!).

As for formal ways of cancelling, well, possibly, but I don't want to railroad everyone's character more than their character would be if it were in... "reality". Their characters wouldn't be forced by an outside force to finish an objective if it were reality. Honestly, railroading at all besides rescue is not in my idea of the game at all.

Actions will be spoilered by groups of people, which will hopefully be not read by players in other groups on their honor, unless it's secret actions/secret conversations with others, which will instead by made by PMs. If a player makes a secret action in a group of players, other players will have to roll observation rolls to see the secret actions. And if they spot them, they'll either get a spoiler for themselves, which will either once again be an honor spoiler system, or perhaps PMs if people abuse it or if people don't trust each-other's honor.
I'd probably just go to PMs directly instead of faffing about with potentially critical information everyone's on the honor system not to see. Either way, beware the issue with hidden actions- it's not nearly as fun to read.
For honor between groups, it honestly isn't likely to be critical. If it is, people should secretly preform them anyway. I'm... not going to PM the entire game, that would be too far for me. If the players mess up it's their fault. If people use it to cheat, then I'll punish those who act on it and likely be very upset afterwards (which does mean something when my games are dictated almost entirely by me!).

As for spotting, I don't really care either way. I'll likely call for a vote or something if the game should start.

I know that hidden actions aren't fun to read, yeah. Hopefully the players will expose things to the readers of their own will or give permission or something. Maybe after the secret actions are moot I'll expose what they did then. Eh, not up to me, it's up to the players. I trust humanity with some grains of salt. :P

I might run it, depending on how slow my other RTDs continue to be on creating them. Any ideas that would fit with this, any obvious problems, any complaints from Fniff about me distracting people, etc?
Be very, very careful with setting up the goals and mechanics. It's not enough to assume claiming your wincon and working together won't work, you've got to make sure it's just mechanically infeasible.
At times, I'll definitely be sure to make things incompatible when it matters. Or at least incompatible with those who don't think too much before they act. Otherwise, I'd be perfectly fine with cooperation even when it's unlikely! I don't like directly competitive games where there can only be one or a few winners. I want to give everyone the chance to do their objectives their own way, selfishly or "selflessly". And give them the option to skip it if they don't want to mess with others.

If, say, I give someone an objective of "shut down X", but everyone else has an objective of "take Y from X", I would be perfectly fine if the person cooperated and waited for everyone to be done. The aliens won't always be direct enemies of humanity. If am not fine with cooperation at any time, I would state something like "shut down X, do not let anything be taken from it". Where cooperation would fail the objective. But, of course, not the game.

Role-heavy or unorthodox Mafia games sometimes have this problem, where a Day 1 full claim is better (for the uninformed majority faction) than keeping your role secret like normal.
Well, if that happened, I would most likely severely punish everyone who did so and very likely deny them the game if everyone did that. I would also remember it for any of my future games.

Also, like I said, people may get objectives to murder or stop others. Where if it were obvious then there would very likely be conflict there.

So again, run a few tests or hypotheticals breaking your own system. If everyone suddenly decides they're going to trust each other completely and work together completely, and it works, that might very well happen when you run it for real.
Yep, I'll check that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on June 09, 2013, 05:55:46 am
Yup, if you're going with optional stuff, make sure it has consequences.

Like making a detour to the lab to look for interesting weaponry, a detour to the central lifesupport system to stop aliens from using the vents to sneak upon people. Others are visiting the primary power core in order to get perimeter defenses back online, or the fuel tanks so that you get to use the larger ships, rather than the escape pods, which are located further away. You can also do RP thingies, like getting into telecoms to send an emergency message (or a warning), or going to the primary core to trigger it into melting down(destroying the base, so that the pests are eradicated with it

Edit: Ninjad
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on June 09, 2013, 07:17:46 am
But consider--unless the players in any game are being railroaded by someone or the game, they can just choose to go off and do nothing in any game at any time, can't they? Yet, they chose to follow the main quest and often side quests the GM or game developers makes up for them in some way because it's often both fun in a way and it progresses the game. And people play games because they're fun in some way (and those who don't are frankly those I don't care about at all!). I mean, heck, I've watched many SS13 videos, and there's no objectives that MUST be completed as far as I know of and people still play it. Really, I'd even imagine SS13 to be a big sub-conscious inspiration for my idea.

As for practical reasons (I assume you mean rewards), the players will be getting rewards while they explore towards their objectives (and anywhere else, but likely more towards the objectives as the players couldn't be the only ones with those objectives). There are many more people in the research base than them, they aren't a small crew. As a military research base, many of them likely would have grabbed nice stuff before they got cut down. Some might have even survived somewhere. And some objectives might even be right inside somewhere with goodies. And, heh, I might make it near impossible to escape without getting at least some gear and difficult even then.

Staying alive is already a primary objective. Why else would there be a rescue incoming? As for killing everything, that would be the antithesis of surviving (enemies may be hard, and often may be numerous) and I would end the game anyway once the rescue ship arrives and leaves (and yes, it will leave without the players if nobody is there for a while), meaning they wouldn't get the chance most likely.

Also, I am fully okay with people forming their own objectives out of the blue, like getting weapons from an armory or destroying a random room because they can (though destroying the only room out... heh, may be a bad idea!).

As for formal ways of cancelling, well, possibly, but I don't want to railroad everyone's character more than their character would be if it were in... "reality". Their characters wouldn't be forced by an outside force to finish an objective if it were reality. Honestly, railroading at all besides rescue is not in my idea of the game at all.
Yes, but most objectives people actually follow are either very intuitive, mechanically beneficial, or mechanically detrimental to not follow. Staying alive would be a good example of all three- it's a very obvious goal for its own sake, it lets you do a lot of other things, and failing it carries consequences.

Where you run into trouble is when you have intuitive or weaker goals that conflict with the other two, since then rationally, there's no actual reason to complete them. Players kill themselves all the time when it suits their purposes, for instance, despite staying alive quite well under other, less beneficial circumstances.

In this case, you're essentially saying that major objectives can be abandoned "if you have to," without really defining what "have to" means. That's just begging for someone to decide you know what, screw it, they're just going to hide in a closet or run for the escape pod instead of going back for the datachip or protecting the VIP.

Yes, that'll usually be more boring than the other thing, and thus not all players will opt for it, but the tougher the decisions they have to make, the more they'll realize that there's actually no benefit to completing their goals, because their goals get themselves and/or others killed and that's even more boring, or maybe even not something they can justify doing to their fellow players.



At times, I'll definitely be sure to make things incompatible when it matters. Or at least incompatible with those who don't think too much before they act. Otherwise, I'd be perfectly fine with cooperation even when it's unlikely! I don't like directly competitive games where there can only be one or a few winners. I want to give everyone the chance to do their objectives their own way, selfishly or "selflessly". And give them the option to skip it if they don't want to mess with others.

If, say, I give someone an objective of "shut down X", but everyone else has an objective of "take Y from X", I would be perfectly fine if the person cooperated and waited for everyone to be done. The aliens won't always be direct enemies of humanity. If am not fine with cooperation at any time, I would state something like "shut down X, do not let anything be taken from it". Where cooperation would fail the objective. But, of course, not the game.
I certainly understand the sentiment, but hidden or antagonistic objectives tend to be directly opposed to teamwork and mutual benefit. It's hard to stop players from coalescing into full alliances once they figure out that everyone can win.

Potentially you can get around this somewhat by just letting full cooperation be the default state and then throwing occasional treachery, but that's a much harder scenario to build around than a more guarded setup where not everybody can necessarily succeed.



Well, if that happened, I would most likely severely punish everyone who did so and very likely deny them the game if everyone did that. I would also remember it for any of my future games.

Also, like I said, people may get objectives to murder or stop others. Where if it were obvious then there would very likely be conflict there.
See, this is the kind of thing I'm concerned about. If your solution to a given scenario is to become enraged, end the game, and blacklist the participants... it seems to imply that there was absolutely no in-game reason for them not to do that and the game was incredibly poorly designed on that front.

Plus, arbitrary rules tend to leak. With a mechanical reason not to do something, half-doing it or doing things similar to it tend to be half-bad or similarly bad, which can still sometimes be worthwhile but typically not. With an arbitrary rule... it's likely that the benefits are still half there or similarly there, but since the downside is arbitrary, you end up with a very compelling reason for players to get as close to the forbidden actions as possible without actually triggering them.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on June 09, 2013, 09:04:46 am
I was thinking alien ice planet, but there could be cooler locales out there.

I see what you did there.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on June 09, 2013, 09:16:02 am
I had another idea for extra paranoia-inducing fun.

The alien starts out alone, but when it converts other humans, the players don't give up their characters... They keep playing them. They're just on the side of the aliens now. A perfect imitation. Anyway, here's a set of rolls I have for absorbing humans during the night.

Spoiler: Alien Rolls! (click to show/hide)

Also, it's cool to contribute your own ideas to the pile.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on June 09, 2013, 04:34:23 pm
Yes, but most objectives people actually follow are either very intuitive, mechanically beneficial, or mechanically detrimental to not follow. Staying alive would be a good example of all three- it's a very obvious goal for its own sake, it lets you do a lot of other things, and failing it carries consequences.

Where you run into trouble is when you have intuitive or weaker goals that conflict with the other two, since then rationally, there's no actual reason to complete them. Players kill themselves all the time when it suits their purposes, for instance, despite staying alive quite well under other, less beneficial circumstances.

In this case, you're essentially saying that major objectives can be abandoned "if you have to," without really defining what "have to" means. That's just begging for someone to decide you know what, screw it, they're just going to hide in a closet or run for the escape pod instead of going back for the datachip or protecting the VIP.

Yes, that'll usually be more boring than the other thing, and thus not all players will opt for it, but the tougher the decisions they have to make, the more they'll realize that there's actually no benefit to completing their goals, because their goals get themselves and/or others killed and that's even more boring, or maybe even not something they can justify doing to their fellow players.
I find myself once again mentioning SS13. Nobody seems to need to do the objectives like murder someone and so on, and they give no benefit over the potential cost. But they do murder people, at the risk of the entire crew trying to kill them. People even give themselves limitations and objectives in various different games just because they can despite there being no reward at all. I could go on, but I won't in order to keep this threat more orderly. I firmly believe that people will do interesting or challenging stuff that is fun rather than do nothing or do something boring if given the choice. Otherwise, nobody would do risky things or challenge themselves, and we wouldn't have super hard difficulty options.

Anyway, I'm not refuting your argument, it is in fact true in ways, I'm just saying you seem to be underestimating people's ability to decide to do dangerous or interesting things just because they can or because they're fun, especially when it's a game, and overestimating how much I actually, truly care about all the objectives being finished. They serve to be guidelines for players who don't already know what they want to do and are looking for something to do, mostly, not as something to directly progress the main "quest". If someone finds some more interesting way to play the game, ignoring all the objectives, then I honestly don't think I would actually have a problem with that. The only real difference would be the ending for the player characters, where failing the objectives will give an increasingly unsatisfying ending in ways.

Anyway, maybe you should suggest to me some sort of mechanic for preventing cancelling missions or something (that isn't an iron fist prevention). You haven't given me many, or perhaps even any suggestions to many things so far, only telling me what's wrong.

Quote
I certainly understand the sentiment, but hidden or antagonistic objectives tend to be directly opposed to teamwork and mutual benefit. It's hard to stop players from coalescing into full alliances once they figure out that everyone can win.

Potentially you can get around this somewhat by just letting full cooperation be the default state and then throwing occasional treachery, but that's a much harder scenario to build around than a more guarded setup where not everybody can necessarily succeed.
Yeah, I'm aiming for the latter. I'll see if I can't somehow figure out a way to make backstabbing some of the time more interesting. Maybe I'll do something like give some aliens the ability to get more power after eating others or something. I'll try to figure something out.

Quote
See, this is the kind of thing I'm concerned about. If your solution to a given scenario is to become enraged, end the game, and blacklist the participants... it seems to imply that there was absolutely no in-game reason for them not to do that and the game was incredibly poorly designed on that front.

Plus, arbitrary rules tend to leak. With a mechanical reason not to do something, half-doing it or doing things similar to it tend to be half-bad or similarly bad, which can still sometimes be worthwhile but typically not. With an arbitrary rule... it's likely that the benefits are still half there or similarly there, but since the downside is arbitrary, you end up with a very compelling reason for players to get as close to the forbidden actions as possible without actually triggering them.
First of all, there is no reason to assume I will become enraged. It is fully possible for someone to inflict the kind of punishment I mentioned without getting upset.

Second, care to tell me what you have in mind for preventing instant reveal for the same reason as two quotes above?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on June 11, 2013, 11:18:44 pm
So here's a question, who's got a good system for alchemy and/or Minecraft-esque resource gathering/building? I've been poking at an RTD idea of mine, and the plot jumped to exciting places I'd like to explore, but I'd like to have some interesting mechanics if I'm going to call it a game. In particular, I'm starting to mull a system where players get raw materials and then either turn those into buildings/products, or smelt/combine/magic them into new, better materials.

I'm keen on if any other RTD has done it (or something similar,) or barring that another forum game or video game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on June 13, 2013, 09:30:34 pm
So here's a question, who's got a good system for alchemy and/or Minecraft-esque resource gathering/building? I've been poking at an RTD idea of mine, and the plot jumped to exciting places I'd like to explore, but I'd like to have some interesting mechanics if I'm going to call it a game. In particular, I'm starting to mull a system where players get raw materials and then either turn those into buildings/products, or smelt/combine/magic them into new, better materials.
I'm keen on if any other RTD has done it (or something similar,) or barring that another forum game or video game.
Lankie did something like that on the mspa forums. I'll link it in case it gives inspiration at all. http://www.mspaforums.com/showthread.php?44270-Alchemy-Attack! There was also the mad scientist rtd , which was raw materials based. http://www.bay12forums.com/smf/index.php?topic=66290.0 Both those threads are dead but you might want to have a look. If you want some stuff on the mad scientist one, I got most of the rule files from the person that ran it, but I never got around to running it because I don't think I could think of good plot/missions.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on June 13, 2013, 09:56:32 pm
So here's a question, who's got a good system for alchemy and/or Minecraft-esque resource gathering/building? I've been poking at an RTD idea of mine, and the plot jumped to exciting places I'd like to explore, but I'd like to have some interesting mechanics if I'm going to call it a game. In particular, I'm starting to mull a system where players get raw materials and then either turn those into buildings/products, or smelt/combine/magic them into new, better materials.
I'm keen on if any other RTD has done it (or something similar,) or barring that another forum game or video game.
Lankie did something like that on the mspa forums. I'll link it in case it gives inspiration at all. http://www.mspaforums.com/showthread.php?44270-Alchemy-Attack! There was also the mad scientist rtd , which was raw materials based. http://www.bay12forums.com/smf/index.php?topic=66290.0 Both those threads are dead but you might want to have a look. If you want some stuff on the mad scientist one, I got most of the rule files from the person that ran it, but I never got around to running it because I don't think I could think of good plot/missions.

Your rules files interest me, and I wish to subscribe to your pm list or newsletter!

Thanks!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on June 13, 2013, 11:59:10 pm
Hey, I haven't gone anywhere. :P

I don't know if there's anything there you can use. I remember Person having some good-sounding ideas, though?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on June 14, 2013, 12:07:40 am
So here's a question, who's got a good system for alchemy and/or Minecraft-esque resource gathering/building? I've been poking at an RTD idea of mine, and the plot jumped to exciting places I'd like to explore, but I'd like to have some interesting mechanics if I'm going to call it a game. In particular, I'm starting to mull a system where players get raw materials and then either turn those into buildings/products, or smelt/combine/magic them into new, better materials.

I'm keen on if any other RTD has done it (or something similar,) or barring that another forum game or video game.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on June 14, 2013, 06:11:12 am
I love that alchemixery table. Especially the use of amoebae in the mix. XD

I would be able to make a million medical-related puns on that point that nearly nobody would get. Mwahahaha!



Yes, but most objectives people actually follow are either very intuitive, mechanically beneficial, or mechanically detrimental to not follow. Staying alive would be a good example of all three- it's a very obvious goal for its own sake, it lets you do a lot of other things, and failing it carries consequences.

Where you run into trouble is when you have intuitive or weaker goals that conflict with the other two, since then rationally, there's no actual reason to complete them. Players kill themselves all the time when it suits their purposes, for instance, despite staying alive quite well under other, less beneficial circumstances.

In this case, you're essentially saying that major objectives can be abandoned "if you have to," without really defining what "have to" means. That's just begging for someone to decide you know what, screw it, they're just going to hide in a closet or run for the escape pod instead of going back for the datachip or protecting the VIP.

Yes, that'll usually be more boring than the other thing, and thus not all players will opt for it, but the tougher the decisions they have to make, the more they'll realize that there's actually no benefit to completing their goals, because their goals get themselves and/or others killed and that's even more boring, or maybe even not something they can justify doing to their fellow players.
I find myself once again mentioning SS13. Nobody seems to need to do the objectives like murder someone and so on, and they give no benefit over the potential cost. But they do murder people, at the risk of the entire crew trying to kill them. People even give themselves limitations and objectives in various different games just because they can despite there being no reward at all. I could go on, but I won't in order to keep this threat more orderly. I firmly believe that people will do interesting or challenging stuff that is fun rather than do nothing or do something boring if given the choice. Otherwise, nobody would do risky things or challenge themselves, and we wouldn't have super hard difficulty options.

Anyway, I'm not refuting your argument, it is in fact true in ways, I'm just saying you seem to be underestimating people's ability to decide to do dangerous or interesting things just because they can or because they're fun, especially when it's a game, and overestimating how much I actually, truly care about all the objectives being finished. They serve to be guidelines for players who don't already know what they want to do and are looking for something to do, mostly, not as something to directly progress the main "quest". If someone finds some more interesting way to play the game, ignoring all the objectives, then I honestly don't think I would actually have a problem with that. The only real difference would be the ending for the player characters, where failing the objectives will give an increasingly unsatisfying ending in ways.

Anyway, maybe you should suggest to me some sort of mechanic for preventing cancelling missions or something (that isn't an iron fist prevention). You haven't given me many, or perhaps even any suggestions to many things so far, only telling me what's wrong.
I wonder if the basis for these statements lie in the environment that the player has, including any unspoken rules present and the transparency of any universal laws, or if it mainly prods the theoretical objective and goal as a whole, because I really am leaning on the environmental influence rather than the technical aspects of the idea of an objective in itself.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on June 14, 2013, 08:39:29 am
So here's a question, who's got a good system for alchemy and/or Minecraft-esque resource gathering/building? I've been poking at an RTD idea of mine, and the plot jumped to exciting places I'd like to explore, but I'd like to have some interesting mechanics if I'm going to call it a game. In particular, I'm starting to mull a system where players get raw materials and then either turn those into buildings/products, or smelt/combine/magic them into new, better materials.

I'm keen on if any other RTD has done it (or something similar,) or barring that another forum game or video game.


I salute you, good sir!

I love that alchemixery table. Especially the use of amoebae in the mix. XD

I would be able to make a million medical-related puns on that point that nearly nobody would get. Mwahahaha!



Spoiler (click to show/hide)
I wonder if the basis for these statements lie in the environment that the player has, including any unspoken rules present and the transparency of any universal laws, or if it mainly prods the theoretical objective and goal as a whole, because I really am leaning on the environmental influence rather than the technical aspects of the idea of an objective in itself.

I feel like a great deal of it does depend on those "unspoken rules" and "environment." Basically, it's whether the players accept the premise of the game they are playing. If the premise is clearly defined ("Murder DINOhitler", etc) then the players are probably going to try and accomplish that goal since that's what they signed up for when they joined the game (and they might be disappointed if the game ends up doing something else, like becoming Cooking Mama: RTD edition.) Similarly, the things they can do in-game tend to be constrained by that premise (nobody will try to set up a muffin shop in the middle of DINOhitler's bunker, and if they did it would just get blown up.) If the premise isn't clearly defined (most sandbox games don't have much beyond "survive and improve yourself") then you have to think harder about making any plot-based objectives actually be something the players want to do, since they can already do whatever they want. And one of the easiest ways to make a player want to do something is to provide a mechanical benefit or reward for doing that behavior.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on June 14, 2013, 08:54:13 am
Murder DINOhitler Cooking Mama: RTD edition

Wow.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on June 14, 2013, 09:03:24 am
Murder DINOhitler Cooking Mama: RTD edition

Wow.

You know, when I was typing that I was thinking "maaaaybe I shouldn't use a lawas game as my example here."
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on June 14, 2013, 09:09:00 am
I am quite close to the NEW TOPIC button…

YOU MUST COOK WHILST RESISTING THE ONSLAUGHT OF THE DINONAZI HORDES!!1

LEVEL ONE: CREPES!

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on June 14, 2013, 10:12:55 am
Inspiration. (http://www.youtube.com/watch?v=IcUBI-YVRY8)

A game where all but one player has objectives that mean something. The last player is the Space Asshole, and is there to royally fuck up anything the players try to accomplish.

For instance, the players are trying to set up a new mine. Once they get it started, they'll have more income to spend on various things,especially food and supplies they require to continue work.

They have a set number of turns to do it. Alone, this would be an easy and somewhat boring. However, when the Space Asshole appears, it becomes anything but. Each player starts off with hardly enough to keep him at bay, whereas the Space Asshole starts more than able to do whatever he pleases. The players have some catching up to do. The Space Asshole is only limited by setting- he does not have to manage resources, if he wants a truck, he can steal one and do whatever he wants with it, and the absurdity of his requests are determined by rolls. Want to steal some mining equipment on a mining colony? Don't even need a roll. Want to take over an entire security outpost? You'll probably wind up severely  injured.

The players have strength in groups. They can improve each other's rolls just by being near each other.

Win Conditions: Players
-Kill the Space Asshole.
-Build up a large enough colony (complete a number of objectives) so the government will start caring about your problems (The Space Asshole, mostly.)
-Evacuate. This is a special win condition that would only be reached in "the fan is buried in shit" moments. This is when the Space Asshole does something so colossally destructive that your patron government decides you need to leave. This also takes time, so the Space Asshole can still feasibly do that extreme during the time it takes to evac.

Win Conditions: Space Asshole:
-Kill all but one Player.
-Stop the players from making money and reduce their cash to 0, forcing them to leave.
-Go full Space Asshole. Destroying the entire colony, taking control of the planet, repositioning the mining lasers at the home planet and firing... Basically, initiate an Evac and complete your insane plot before it completes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on June 14, 2013, 01:09:19 pm
Who... hahaha... wrote... harrrrharrrrr... that... gaspwheeze... song?!
Hahahaha, before listening to that, I thought the idea might be based off Space Station 13. What game was that footage actually from, though? That looks worth playing to be a... Space Asshole.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on June 14, 2013, 04:22:30 pm
It sounds like an interesting, yet basic idea. You'd have to have a good system to choose the Space Asshole, though. I get the feeling that it would be a role that's in demand.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on June 14, 2013, 04:51:21 pm
Who... hahaha... wrote... harrrrharrrrr... that... gaspwheeze... song?!
Hahahaha, before listening to that, I thought the idea might be based off Space Station 13. What game was that footage actually from, though? That looks worth playing to be a... Space Asshole.

Red Faction. The one before Armageddon.

I found the video THANKS to SS13, so...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on June 15, 2013, 12:10:27 pm
Perhaps there should be a "Space Nice Guy" who has a few special abilities that have a cooldown of a few turns like "repair object" or "shield person from damage", but the disadvantage for him is that he cannot kill Space Asshole at all?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on June 15, 2013, 12:37:24 pm
Perhaps there should be a "Space Nice Guy" who has a few special abilities that have a cooldown of a few turns like "repair object" or "shield person from damage", but the disadvantage for him is that he cannot kill Space Asshole at all?

The seven people, when together, can repel the Space Asshole easily enough thanks to the fact they add to each other's rolls.

However, if he were to steal a freaking truck and CRASH THROUGH the settlement, that will be a problem. I may have one person be the "leader" or "boss" (Boss, probably, referenced by the song), he's able to do more than most players, boost rolls more, but isn't quite as powerful as the Space Asshole.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on June 15, 2013, 12:59:41 pm
What if all the players were Space Assholes, and they all had objectives that conflicted with the other Assholes?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on June 15, 2013, 01:32:32 pm
That would be fine for Colony 6 or 13 (Assuming each time victory is achieved for either the SA or the other players, another colony is started). Or, if we ever, EVER, play that many games of this, Colony 666. Probably have shuffled through a few GMs by that point  :P.
The question is, though, would the SA's identity be hidden somehow?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on June 15, 2013, 01:42:33 pm
If it was hidden, then it would get blown faster then a rich businessman in a brothel.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ExKirby on June 15, 2013, 04:14:35 pm
Come in from lurking

Rich businessmen being blown

Whelp, back to lurking
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on June 15, 2013, 05:29:30 pm
Quite possibly a game of Be the BIGGEST space asshole.

For instance.
1. The first guy steals a truck and drives it through the main office of the mining area, causing lasting damage and a loss of communication between miners and the outside world.

2. The second guy goes for breaking into said office and smashing the fuck out of everything with a hammer.

3. The third guy plots to do a fly-over with a stolen escape shuttle, dropping a ton of empty crates on the office. This guy has won Biggest Asshole.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on June 15, 2013, 05:42:14 pm
Quite possibly a game of Be the BIGGEST space asshole.

For instance.
1. The first guy steals a truck and drives it through the main office of the mining area, causing lasting damage and a loss of communication between miners and the outside world.

2. The second guy goes for breaking into said office and smashing the fuck out of everything with a hammer.

3. The third guy plots to do a fly-over with a stolen escape shuttle, dropping a ton of empty crates on the office. This guy has won Biggest Asshole.

Ooh! Maybe even a game based solely on causing total destruction! Each player has a counter that goes up for the amount of property/health damage caused! A round ends either when absolutely everything has been destroyed, the world itself is destroyed, someone reaches a score limit, or a certain number of turns pass.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on June 15, 2013, 05:50:40 pm
Fuck Up The Lives of Innocents The RtD.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on June 15, 2013, 06:07:30 pm
Fuck Up The Lives of Innocents The RtD.
I approve of this line of thinking.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on June 15, 2013, 06:24:24 pm
In the humble words of our lord and savior, Saxton Hale:

PROPERTY DAMAAAAAAAAGE
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on June 15, 2013, 06:34:29 pm
How about there's property damage points and style points as well? Maybe there could be two seperate awards for each round for having the most style or property damage? I mean, you could just smash everything up with a hammer, but somehow breaking into a nuclear silo, launching the nuke, riding on it, painting on it with "I am become death destroyer of worlds :)", then blowing up in a massive nuclear explosion is just stylish.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on June 16, 2013, 05:55:36 am
Pretty sure a nuke would win you the game on damage points, too. :P

I like the sound of this, although mechanics to track/score each bit of destruction sounds like it would be quite complicated.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on June 16, 2013, 07:38:42 pm
Been tossing around another RtD idea, this one simple enough to where I think I could run it, but I don't intend to unless someone or many individuals would like to help with the base engine.

Ninjas.

Note, so far all I have is a base idea for an engine. Setting and plot details are lackluster at best.
Spoiler: Character Sheet (click to show/hide)
---
The engine I have in mind is sort of tri-fold, in the way weapons and rolls work. Everything is based on a d12, so +2s to stats are equivalent to +1s on a d6. First off, weapons themselves.

Weapons are simple enough in that you have two slots and you can have weapons that take up these slots so long as you don't reach 3. Each weapon and weapon combo has special attacks that can change up combat in your favor, for instance:
Taking a Shuriken set and a Katana is a common and viable option. You can use specials such as Curve Shot (guaranteed to hit, single shuriken), Half-Drawn Counter (A guaranteed counter, where most rolls result in a pommel strike and higher ones net you a slash), and Entrapment (Shuriken+Katana attack, a miss is more common and the desired effect- missing with your shuriken nets you a powerful slash.) Taking, say a 2-Handed Sword, you have access to things such as Wide Guard (only high rolls deal any damage if used), but can't use Shuriken specials. Special Techniques follow your character, you can store up to four. Changing equipment can really mess you up if you've been using shuriken and suddenly you're wielding a spear.

This is where I need some help- the list of possible weapons is complete, however, I'd like different "houses" each with their own groups of specials- each House should have three common (found in other styles, anyone could feasibly use) specials for each weapon, two signature (No other House will have this ability, so these are much looser on restrictions- if your house is based on a wolf, you can have something wolf-related in the attack) specials, then two common combos (for the shuriken and katana, for example), and one signature combo for each setup. I'm not going to say every House has to have signatures for every weapon, but a note should be made of it and it should be consistent- if you don't include shuriken anywhere in your single signatures, don't use them in your combo signature.

The list of weapons is:
Melee
Katana (1s)
Wakizashi (1s)
Dagger (1s)
Two-Handed Sword (2s)
Spear (2s)
Thrown or Ranged
Shuriken (1s)
Short Spear (1s)
Bow (2s)

---
Secondly, all Ninja have affinities for one of a large number of elements, as well as a detriment. These determine the kinds of Spirit techniques they can use (below). You get +1s to your affinity element rolls and you can improve techniques of that element, you get a -3 to your detriment element (You shouldn't be using it anyway) and a -2 to defending against it (You get a +2 to resisting your own element.) The 8 elements are:
Fire
Metal
Earth
Water
Air
Dark
Light

Chakra

Most of them are pretty self-explanatory, there are a few oddball elements, and some might not work the way you'd expect.
Firstly, Ink is interesting in that you call upon the specials not through the normal means of hand signs (because I couldn't think of anything better than what Naruto had- no, that's not the main inspiration, it's actually a bunch of indie games) but through brush on paper. Sand is equally interesting in that certain attacks with it are less sand and more glass, and Chakra is an oddball because it's basically pure energy. Think of it as magic missile substance.

How do you attack with these elements? You give them forms, the area I need the most help with. For instance, one form is Imprison- with the Metal Imprison, you can have things like chains wrapping around an enemy, or even metal bars constricting them, with Dark Imprison, you can trap them in a ball of light-eating void, rendering them blind and unable to tell what's going on, robbing them of their senses, and with Chakra Imprison, you create a wall around the opponent that saps their energy if they try to move through it.

I need a huge list of possible forms, anywhere from a d50 to a d100's worth. Not all elements would work with all forms easily, and that's OK, so long as they work with at least 4. say, a Laser or Beam, Metal wouldn't play nice with that, and so wouldn't be able to be a laser form. Each form needs to be at least slightly different- say a Hadouken-esque Chakra Ball and a frisbee-throw like Chakra Disk- both hit a single enemy, both focus damage on that one enemy, both are launched. What's the difference? The Chakra Ball does splash damage if blocked, the Chakra Disk can't be blocked. Even differences that small are completely fine. Try not to be too outlandish- say you've got an unblockable, guaranteed-to-hit attack- it would be nearly worthless for damage, possibly, or would have an incredibly low chance to hit. There should be forms to heal, buff, debuff, and do things other than just outright attack.

Houses have no bearing on this.
---

Lastly, there's Joint Attacks. If two team members attack the same target and get the same roll, even if that result is double ones, it is a smashing success. Say one teammate used Metal Disk and got a one, then one teammate attacking the same target used a regular attack. They would pair up, and both would succeed- the Metal Disk would slam into the opponent, breaking their guard, opening the way for the other teammate to attack.

As far as stats go, each character has three gauges.
Blood, which is a general indication of HP. It does not matter in most cases as a separate injury system is used (from light bruising to chopped off) however blood loss can and will kill you. Injuries carry penalties to this number per turn. Everyone has a set amount, probably 20 or so. This does not change.

Next is Stamina. Using weapon abilities reduces Stamina, you get one point per turn. You've got a total of 10 points. Techniques can cost anywehre from 2-7 points.
Last, there's Spirit. Using elemental attacks reduces Spirit. You don't get one point a turn. 15 points here. Techniques here cost anywhere from 1 to 3 points, most of the time it's 2.

This area needs a little more fleshing out, I might switch out Spirit for a cooldown system.
 
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on June 16, 2013, 08:19:10 pm
Sounds like a lot of work.  :P
I'd be willing to help a bit. So, Forms, you just basically need a list of words that you can come up with the exact technique/whatever from based on which element they're added to? No, I guess, reading into it further makes me think you need at least a brief description.
Spoiler: How's This? (click to show/hide)

Also, while I'm already thinking up an idea for a house, I need a brief description of each weapon first. Even if I know what a weapon is like (shuriken), I don't know what many of them are like (Waki...zish...ashi?). And some were not used like how the general public assumed (shuriken, often thought of as "throwing stars", could be used to disarm an opponent and held between his neck and shoulder, be much more effective at threatening to bleed the opponent then today's modern knife. TV thinks it's just used to pin people's clothes to the wall, which I DON'T actually think can be done. Blame the Mythbusters for my knowledge on that one weapon).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on June 17, 2013, 07:19:51 am
I'm rather disappointed that you would include a spear as a ninja weapon and nothing blunt, like a hammer or a club. But that might be my love for blunt weaponry speaking in that case. Also, you need axes. Those are great utility weapons.

Also, forms.

Spoiler: Form Suggestions (click to show/hide)

Also, can forms be used outside of combat for utility purposes? After all, being a ninja is all about spying and stuff.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on June 17, 2013, 11:34:36 am
Sounds like a lot of work.  :P
I'd be willing to help a bit. So, Forms, you just basically need a list of words that you can come up with the exact technique/whatever from based on which element they're added to? No, I guess, reading into it further makes me think you need at least a brief description.
Spoiler: How's This? (click to show/hide)

Also, while I'm already thinking up an idea for a house, I need a brief description of each weapon first. Even if I know what a weapon is like (shuriken), I don't know what many of them are like (Waki...zish...ashi?). And some were not used like how the general public assumed (shuriken, often thought of as "throwing stars", could be used to disarm an opponent and held between his neck and shoulder, be much more effective at threatening to bleed the opponent then today's modern knife. TV thinks it's just used to pin people's clothes to the wall, which I DON'T actually think can be done. Blame the Mythbusters for my knowledge on that one weapon).

Wakizashi are like, knife-size katana with a squared tip rather than a stabbing edge. I think some actually would have a stabby-stabby edge. I can see replacing Dagger with a blunt weapon, though. In fact, yeah. Dagger is now, err, axe? Not totally sure, but dagger is redundant.

I was originally going to have hand axes and staves, but I wanted to keep weapon lists short as the system puts emphasis on them. Spear is now Staff. Combat is pretty much the only time you'll see effects, but note that healing can be a thing at any time.

Forms should be kept somewhat simple, and fall into one of three areas- buff/debuff, attack, and healing/recovery.
For instance, Clone would be considered a buff- the opponent has a very low chance of hitting the real you and if they're using single-target attacks they're royally fucked until it wears off. With different elements-
Fire clones combust if hit and deal a small amount of damage to whoever attacked them. Small number (d8)
Metal clones, if attacked, allow a counterattack from the real one. Very small number (d4)
Earth clones crumble into dust when hit, -1 rolls to the next enemy attack. d8.
Water clones splash all over the place when hit, +1 to any water techniques next turn. d8.
Air clones burst into a small amount of smoke. Very large number (d20)
Dark clones burst into ink, having a coinflip chance to blind all nearby for one turn. d8.
Light clones become a bright flash, coinflip for blind all nearby for a turn. d8.
Chakra clones sap energy from the enemy, reducing their Spirit gauge by one point when hit. d6.

You have to get a 1 to hit the real person when a clone technique is used, they last for two turns. Hitting the real person dispels all clones without using their effects.

---

Forms should be pretty simple, only becoming complicated when applied to elements. Clone, for instance, creates a number of fake copies of the user equal to whatever dice used -1. Elemet determines how each clone is special and the die based on power. Sweep and Barrier are good, Pillar works, Draw could be a buff to other spells (as the techniques automatically do this, however, if you use a water technique after drawing some water from the air, it would be better). Annoyance works as Rain, Body would be incorporation. I'm going to try and get a Google Docs up at some point, no mater how godawfully huge the table would need to be.

---

Weapons List is now:
Katana (1s)
Wakizashi (1s)
Axe (1s)
Two-Handed Sword (2s)
Staff (2s)
Shuriken (1s)
Bow (2s)


Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on June 17, 2013, 09:55:04 pm
I did some math on Houses, and made a form!

Setups: Any 2 1s or 1 2s.
2s's: Two-handed sword, Staff, Bow.
1s: Katana, Wakizashi (Dagger), Axe, Shuriken.
(4+3+2+1)+3 = 13

3 common for all (3*7=21)
2 signature for ~4 sig weaps (2*4=8)
2 common combos for all setups (13*2=26)
1 signature combos for ~4-10 (7?) sig setups (7*1=7)

21+8+26+7 = ~62 specials per house on average, ignoring overlap of common specials, assuming two handed weapons combo with themselves.

Spoiler: House Application Form (click to show/hide)
If there's a question mark inside the ":", then the spot is optional, to a degree. Remove either the whole line or just the question mark when filling in the form for making a house.
Furthermore, you will find duplicates: Under Katana, for example is a "Combo W/ Axe 1". And under Axe is a "Combo W/ Katana 1". While the duplication is unnecessary, and you may remove either one (Not both, though), they are there for ease of location, and filling out both (With the same information) will aid anyone reading this.
Additionally: the "Axe Combo with Axe", etc. combos are NOT typos. They are for when you use two of the same weapon. Fill them out as normal.
Finally: There are enough Signature Combo spots for if all weapons were used for signature specials. You'll probably remove a lot of them.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on June 17, 2013, 09:59:21 pm
I was going to post an RTD thing... but I got too distracted by the above posts of math and ninjas.

ROLL TO SLICE HONORLESS VILLAINS AT TRIGONOMETRICALLY CALCULATED ANGLES
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Nicholas1024 on June 17, 2013, 10:02:50 pm
I was going to post an RTD thing... but I got too distracted by the above posts of math and ninjas.

ROLL TO SLICE HONORLESS VILLAINS AT TRIGONOMETRICALLY CALCULATED ANGLES

I'd play that. Do we get to use calculus to figure out the velocity to give the sword?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on June 17, 2013, 10:13:13 pm
I was going to post an RTD thing... but I got too distracted by the above posts of math and ninjas.

ROLL TO SLICE HONORLESS VILLAINS AT TRIGONOMETRICALLY CALCULATED ANGLES

I'd play that. Do we get to use calculus to figure out the velocity to give the sword?

"When I'm finished with you, you'll have THREE derivatives!"
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on June 17, 2013, 10:16:35 pm
"Prepare for my ultimate technique, passed down the Hellbinder line for GENERATIONS! INFINITY ART: GRAHAMS NUMBER!"
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gamerlord on June 17, 2013, 10:17:09 pm
I was going to post an RTD thing... but I got too distracted by the above posts of math and ninjas.

ROLL TO SLICE HONORLESS VILLAINS AT TRIGONOMETRICALLY CALCULATED ANGLES

I'd play that. Do we get to use calculus to figure out the velocity to give the sword?

"When I'm finished with you, you'll have THREE derivatives!"
Sooo tempting... but it would drive me mad to either run OR play.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on June 18, 2013, 09:34:14 am
I was going to post an RTD thing... but I got too distracted by the above posts of math and ninjas.

ROLL TO SLICE HONORLESS VILLAINS AT TRIGONOMETRICALLY CALCULATED ANGLES

I'd play that. Do we get to use calculus to figure out the velocity to give the sword?

"When I'm finished with you, you'll have THREE derivatives!"
So you'd make me a jerk? Or is that the 4th derivative of movement?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on June 22, 2013, 12:57:47 pm
Still working on the table, I'll probably release it in a base form at some point for people to use freely.

---

Meanwhile, more ideas. Fuel for these ideas are much too numerous to even begin to go into, however I am listening to tracks from Hotline Miami.

OFFLINE
The idea here is simple crew-management and equipping your squad. There are initially three types of units to choose from:
Soldiers. Soldiers take up the least space on your landers. They can't carry much in the way of weapons, only able to handle a main, secondary, and item. They can't take much damage. They are the easiest to customize, and offer the most versatility in doing so. Soldiers are cheap, come in good number, and take to upgrades well.

Hardsuits. Hardsuits offer more HP, weapons, abilities, equipment slots, and they take up more space.

Lastly, Mecha. Mecha are huge. Mecha are badass and have all the weapons, abilities, and equipment, as well as all the HP.

---
The way the system works is every unit has slots that can be filled with weapons, and every unit takes damage from different weapons in different ways. Take a Soldier with a light machinegun, for instance. They'd be good at killing other soldiers, they could do some damage to a hardsuit, but they'd be ineffectual against mecha (Ballistic Rounds). Give the same soldier a pulse rifle, and they're laughably bad against other soldiers, but can deal some damage to mecha and absolutely shut down hardsuits (pulse rounds), and if that soldier had a laser rifle or rocket launcher, they'd be able to stop Mecha easier than anything else.

This allows you to give each unit weapons to counter other types of units. Soldiers are cheap and offer quick counters, but they will almost always have targets they can't easily kill. Hardsuits will be very versatile, able to use two weapons, but still will lack in one department, and Mecha can either be very balanced or insanely specified.

Next is Subweapon, which is like a knife or grenade. They generally give some form of boost, such as grenades being able to stun enemies (Flashbangs, EMPs).

Last is Item, which are things like medpacks.
Soldiers get one weapon, one subweapon, and one item.
Hardsuits get two weapons, one subweapon, and one item.
Mecha get three weapons, two subweapons and no items.
---
The plot would revolve around a black-market hub in the desert, in a war-torn area. You back one side of the war machine that's currently losing, you aim to change that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on June 22, 2013, 01:02:16 pm
Each mission revolves around your units fighting, however, you start in waves. The enemy may or may not have waves, you will have to send your units out based on how much space each wave allows- helicopters may only be able to have one crew-space, but you may also wind up with a Flying Fortress (Imagine an aircraft carrier, but as an aircraft) that has 12 crew space.

Crew space works as follows:
Four soldiers make one crew space.
Two hardsuits = one crew space.
One mecha fills one crew space.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ExKirby on June 22, 2013, 04:30:54 pm
Sorry, my mind broke at Aircraft Aircraft Carrier.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on June 22, 2013, 04:35:09 pm
Sorry, my mind broke at Aircraft Aircraft Carrier.
Airborne Aircraft carrier.


Airships. :D
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on June 22, 2013, 04:38:53 pm
Sorry, my mind broke at Aircraft Aircraft Carrier.
Airborne Aircraft carrier.


Airships. :D

Now I have the Helicarrier from the Avengers movie in my head.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on June 22, 2013, 10:12:24 pm
Knowing I'd never be able to run the aformentioned,
ROLL TO BE A CREWMAN ON AN AIRBORNE AIRCRAFT CARRIER.
You can choose your job as anything, laughable as it is. Want to be a DJ? Someone has to entertain up there, and taxpayers don't have to know.

It dosen't matter what job you have though, failure can and will cause HILARIOUS DOMINO CALAMITIES RESULTING IN THE AAC CRASHING INTO... PROBABLY MARS

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on June 22, 2013, 10:27:47 pm
Knowing I'd never be able to run the aformentioned,
ROLL TO BE A CREWMAN ON AN AIRBORNE AIRCRAFT CARRIER.
You can choose your job as anything, laughable as it is. Want to be a DJ? Someone has to entertain up there, and taxpayers don't have to know.

It dosen't matter what job you have though, failure can and will cause HILARIOUS DOMINO CALAMITIES RESULTING IN THE AAC CRASHING INTO... PROBABLY MARS
Since airborne aircraft carriers are a thing in my RtD world, I might actually do this.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on June 23, 2013, 02:10:06 pm
I've got an awful idea based on a few TCGs. Actually, based off two TCGs and a VG with TCG elements.
Strangely, I've got the core rules for the TCG itself covered, but no idea left anymore how to keep it a RtD.  ::)
Oh, wait, the #of successes idea. 4 or 5 succeeds, 6 succeeds and backfires, 1 just backfires. When a card talks about damage, it will say something like 2+3r, meaning 2-5 damage, with the opportunity to deal up to 3 damage to yourself. Oh, and other rolls for other things, too, with backfires still damaging you.

I was originally thinking of a drawing mechanic based on the RtD rules. But I guess not.

Part of the beauty of this, though, is that it can be autonomous except for the draw and recovery phases - while the ref must keep track of decks and discard piles, to keep the game fair, the players may follow the actions on the cards, and play and roll (as long as they can prove their rolls, I have a certain recommended die roller that I can't remember right now for that) without ref action, except to settle disputes. Oh, yes, and running the card shop falls to the ref, too.
Of course, designing the cards is the tough part.

I won't run this immediately, of course. But I'm just checking if there's interest.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on June 23, 2013, 04:05:12 pm
We do have a Gaming Block thread in FG&RP, if it isn't strictly an RTD. Not that I haven't used this thread for non-RTD ideas.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on June 23, 2013, 08:19:31 pm
I've got an awful idea based on a few TCGs. Actually, based off two TCGs and a VG with TCG elements.
Strangely, I've got the core rules for the TCG itself covered, but no idea left anymore how to keep it a RtD.  ::)
Oh, wait, the #of successes idea. 4 or 5 succeeds, 6 succeeds and backfires, 1 just backfires. When a card talks about damage, it will say something like 2+3r, meaning 2-5 damage, with the opportunity to deal up to 3 damage to yourself. Oh, and other rolls for other things, too, with backfires still damaging you.

I was originally thinking of a drawing mechanic based on the RtD rules. But I guess not.

Part of the beauty of this, though, is that it can be autonomous except for the draw and recovery phases - while the ref must keep track of decks and discard piles, to keep the game fair, the players may follow the actions on the cards, and play and roll (as long as they can prove their rolls, I have a certain recommended die roller that I can't remember right now for that) without ref action, except to settle disputes. Oh, yes, and running the card shop falls to the ref, too.
Of course, designing the cards is the tough part.

I won't run this immediately, of course. But I'm just checking if there's interest.

This is relevant to my interests, even if it grows beyond the RTD board. I'm also interested in that die roller you mentioned.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on June 23, 2013, 09:28:47 pm
Here. http://invisiblecastle.com/roller/
There's three fields: Character name, which you could write "RolltD Something DM" if you wanted - it's to keep most or all of your rolls in the same place, if you want to check out other rolls made by that "character".
Number of rolls, which repeats the roll you make in the third field X times.
And Dice, which accepts most dice notations. 1d6 is absolutely valid. 3d10.takeHighest(2) is also valid. I think you can also use semicolons to put more than one option in that field.
If you have an account with them, you can also apply a campaign, so you'd put "RolltD Something" here and just "DM" in the name field.

Once you click roll, it presents you with the results, as well as urls to the results to prove them - as well as to the character as a whole, and if you have an account, to the campaign or your whole list of characters + campaigns.

Obviously it's more suited to more classic games as D&D, but it works for all dice based games (excepting fudge dice, stumble dice, and dice with words on them).
Here's a sample roll to prove it works:
    http://invisiblecastle.com/roller/view/4101993/
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on June 23, 2013, 11:09:23 pm
So I know this is from two weeks ago, but I feel bad about wandering off and forgetting about it.

I find myself once again mentioning SS13. Nobody seems to need to do the objectives like murder someone and so on, and they give no benefit over the potential cost. But they do murder people, at the risk of the entire crew trying to kill them. People even give themselves limitations and objectives in various different games just because they can despite there being no reward at all. I could go on, but I won't in order to keep this threat more orderly. I firmly believe that people will do interesting or challenging stuff that is fun rather than do nothing or do something boring if given the choice. Otherwise, nobody would do risky things or challenge themselves, and we wouldn't have super hard difficulty options.
Isn't SS13 rife with drama and bans and trolling and so on? I've never played it, but from what I've heard it's a decidedly unique experience.

In any case, I have no doubt players will do something they consider interesting, but that won't necessarily be what you or the other players consider interesting, especially if it's something you haven't prepared for. If one player decides to overload the power core and blow up the whole base, and that turns out easier to do than you intended because you thought overloading the power core was a bad thing, I suspect you'd consider that a net loss unless it was appropriately dramatic.


Anyway, maybe you should suggest to me some sort of mechanic for preventing cancelling missions or something (that isn't an iron fist prevention). You haven't given me many, or perhaps even any suggestions to many things so far, only telling me what's wrong.
My advice would be to pull from the other end, as it were. Give benefits for accomplishing objectives, penalties for failing them if absolutely necessary.

Waitlist position or starting character strength next time might be good places to start, or maybe some sort of system where the winner of a given round can suggest features or a setting or similar for the next round. Or maybe random events/hitherto undefined details about how the wiring works or something, if you foresee the game being fairly long.

I wouldn't go too overboard, don't want people getting mad because their awesomely overpowered character got their face eaten in the first five minutes, but it's a good way to encourage players to have similar goals to their characters.


Second, care to tell me what you have in mind for preventing instant reveal for the same reason as two quotes above?
Well, like I said, making sure it's not advantageous to do so. It's harder to get more specific without knowing what, specifically, you have in mind.

Generally speaking, though, you want the majority to have some disadvantage from getting too friendly, and the minority to be able to cover their tracks well.

As an example, suppose you've got ten humans each with a nonvital profession that determines their abilities, and one alien that works on different mechanics. For the humans, immediately claiming their profession is a great idea, since it tells them all what they have to work with and what they can expect. For the alien, it's ruinous, because now they have to make up a name and abilities despite not knowing what's normal for a human, while making sure that whatever they're inventing and however they act from now on fits into what a normal human could do.

The counterexample, of course, would be that there's one alien who needs to kill the only human pilot, while there's ten humans, one of whom is the pilot they need alive. The vast majority doesn't want an immediate claim, because that just tells the alien who they need to murder.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on June 24, 2013, 06:29:50 am
So I know this is from two weeks ago, but I feel bad about wandering off and forgetting about it.
Oh, don't worry too much, already lost most of my interest for it. Which, you don't need to be alarmed about because I've let a lot of ideas fade away so far. I won't be horrified if you never respond, I'll just think things up for myself.

Isn't SS13 rife with drama and bans and trolling and so on? I've never played it, but from what I've heard it's a decidedly unique experience.
Well, honestly I haven't played the game myself. Most of my knowledge is from PlumpHelmetPunk's (http://www.youtube.com/user/PlumpHelmetPunk) videos, so I honestly don't know besides that. Though the only time I've seen a ban was once, for a really stupid response from a player to a silly thing. Haven't seen much argument in their chat either even after the game ends. Really, I actually remember seeing compliments there many times after the end of the round.

In any case, I have no doubt players will do something they consider interesting, but that won't necessarily be what you or the other players consider interesting, especially if it's something you haven't prepared for. If one player decides to overload the power core and blow up the whole base, and that turns out easier to do than you intended because you thought overloading the power core was a bad thing, I suspect you'd consider that a net loss unless it was appropriately dramatic.
Easier to do what, exactly?

And either way, blowing up the whole base is... kinda an objective in the game, actually. Dem aliens man, can't let them out. Or something. Well, you need to blow up the base regardless of why. Though that comes secondary to surviving, of course.

(also, fun note, I made an interesting typo in the thing you quoted. Cookies for anyone who managed to see it)

My advice would be to pull from the other end, as it were. Give benefits for accomplishing objectives...
There's only so much I can give for, say, priming an anti-vehicle gun to blow itself up and such without being unrealistic and somewhat silly. It's not like they'll be hiding their prototype guns in there rather than, say, an armory or an actual research place for prototype guns. I am giving rewards for other objectives that do have valid possible rewards (such as research labs), but for others there's not much I can reward.

...penalties for failing them if absolutely necessary.

Waitlist position or starting character strength next time might be good places to start, or maybe some sort of system where the winner of a given round can suggest features or a setting or similar for the next round. Or maybe random events/hitherto undefined details about how the wiring works or something, if you foresee the game being fairly long.
Waitlist position is a little harsh, though it is a valid suggestion. And so is starting character strength. Though... this relies on them still wanting to play after they die.

"Rounds" aren't going to be a thing. I don't plan on this to be a multi-thousand turn game. It'll likely already take you enough time to fight and move places, so multiple goes in the same, long campaign is not going to happen. If anything, I'll do reboots.

And I don't think it's a good idea to bottle up ideas for improvements to players who happen to win rather than those who happened to have a good idea. The latter are far more valuable in pretty much any single game. I'm definitely against that.



Anyway, I can't really think of any real punishments for failing objectives (besides not getting something) that don't look blatantly like a game mechanic (when actually in the game, as opposed to when waiting to get into the game as above). I don't want blatant mechanics inside the game, I'd prefer mechanics that have some explanation in-context/character.

As an example, suppose you've got ten humans each with a nonvital profession that determines their abilities, and one alien that works on different mechanics. For the humans, immediately claiming their profession is a great idea, since it tells them all what they have to work with and what they can expect. For the alien, it's ruinous, because now they have to make up a name and abilities despite not knowing what's normal for a human, while making sure that whatever they're inventing and however they act from now on fits into what a normal human could do.
Nah, not really. In character the aliens are spies, they know a decent bit about their fake identity, otherwise they wouldn't have made it for long in a secret military research installation with more than one, two, or maybe even three dozen military guards (who might just be a little bit weary of human spies!). And as for the players, they have no idea if they're going to be aliens before they are one, and thus they will give me the same sheet as human players. They will also be able to have the same professions as humans because... it's not like they can just sit around at the base and do nothing. As for abilities, only "special" humans will get abilities (if they ever do), and the rest of the humans will get no special abilities, so aliens claiming they are regular humans with no special abilities will be no more suspicious than humans with no abilities claiming they are so. And if they even lie and claim they are special humans with a believable secret profession instead, that might actually help the aliens in some cases because they will either discredit the legitimate revealing special humans, or conceal themselves further.

Though, that still assumes humans get special abilities from their profession. Which isn't a guaranteed possibility.

The counterexample, of course, would be that there's one alien who needs to kill the only human pilot, while there's ten humans, one of whom is the pilot they need alive. The vast majority doesn't want an immediate claim, because that just tells the alien who they need to murder.
It should be pretty obvious when I mentioned aliens possibly having objectives to murder someone else that this is definitely a possible thing, heh.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on June 24, 2013, 12:19:21 pm
I've been trying to hammer out a simple mecha combat engine. The nature of the engine itself screams for complexity, but I'd like  it be easily run- the only exceptions being simple systems. It does not need to have a uniform d6 for everything, so long as the system is always run on the same dice- if attacking is done with d12s all attacks need to use a d12.

So far I have the idea of combat working one of three ways.

"Shotgun" die-
This would work as all attacks being based off a large number of small die- say, a very powerful cannon on a boss might throw a large number of d4. No attack uses any die other than d4, but instead either add (+) to the result or use more die. It feels clunky to use this, and I'd rather not.

"Variable" die-
This would work as a set number, a coin, and a die. The number is the set damage a weapon does, say, a 4 for a beam rifle. If the margin of error is 2, the coin is skipped and a d4 is rolled- 1 is -2, 2 is -1, 3 is +1, 4 is +4.

The problem here is that the rifle will never do it's base damage, the coin is used only sometimes to determine which way damage goes for large m.o.e. weapons and would be inconsistent (hypothetically) to die-only m.o.e., and it's mechanically taxing.

"Big Brother" die-
This system uses one base die for all attacks and changes it with modifiers based on weapon, as well as some being conditional. Some weapons will not fire at all if the main result is too low or high, some will backfire if low or high, some don't need the die to be a certain result to work. In this instance...

Let's say a d12 is the main die. I have a Shotgun, which requires a 3 or above to hit and does not take the result of the main die for damage. It's damage is 3d4.

This system is possibly mechanically taxing due to weapon variation, but generally-

The main die is accuracy, in a sense. Then, the weapon has a specific amount of die, however, this is similar for class.
Shotgun is 3d4. Shotgun variants, however:
Combat Shotgun is (4d4)-2
Autoshotgun is 4d4 but requires a 7 or higher.
Slug Cannon is (1d4)+5

The problem I have here is the good systems take time to look up, and players or the GM have to keep track of equipment. This isn't too much of a problem, but is an extra step.
---

Next is parts to the mech itself. This needs to have some kind variance to balance them, I'd prefer a triangle of stats.
Parts add a layer of complexity I'd like to strip away as much as possible, as weapons need to be able to strike different parts, and weapons such as shotguns need to be able to strike a bunch of parts (each d4 could hit a different area of the mech.)

That's a lot of extra computation, as well as needing a roll chart for what gets hit. It does allow me to triangulate stats, as if I use a d12 I can have parts with various "dodge" chances- cores are hit on 1,2,3, left arm on 4,5,6, right arm 7,8,9, legs 10,11,12. Say you have a low HP Core, but it needs a 1 or 2 to hit (3 is a miss).

I could also abandon part variance completely, and give HP, Dodge, and Weight to all of them as a whole. HP changes from a modified Chunky Salsa to an HP bar, Dodge is very general- a part that takes one number off means that a 1 is no longer a hit, and only adds one extra die, and Weight is a number given to parts and weapons. A high HP mech might be able to lift huge weapons (high Weight score) and can't dodge, but a light mech with higher HP can't carry large weapons at all due to a low Weight score. This is only complex for players during maintenance and part switching, and only requires the addition of a number not used in combat for the GM, and is fairly simple- make one number bigger.

---

Last, there's positioning. I've used a grid in the past- it does not work. I can't introduce weapon ranges without adding confusing movement rules, and the stats triangle on the parts would have to lose or give power to dodge for it. I generally opt for "All weapons can hit. You're moving a lot."
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on June 25, 2013, 03:01:56 am
Easier to do what, exactly?

And either way, blowing up the whole base is... kinda an objective in the game, actually. Dem aliens man, can't let them out. Or something. Well, you need to blow up the base regardless of why. Though that comes secondary to surviving, of course.

(also, fun note, I made an interesting typo in the thing you quoted. Cookies for anyone who managed to see it)
Easier to blow up the power core. As in, you thought the power core blowing up was a Bad Thing, so you made it sensitive, or you didn't plan for it at all, and now it feels like a stretch to say it's really well-armored.

And yes, blowing up the base is fine if you planned for them to blow up the base. What happens if someone with a hidden objective of "steal the prototype jet hidden in the base" suddenly screams that they have to stop the aliens at all costs and makes a beeline for the reactor, or begins quietly gathering the explosives he needs to blow it up and is priming everything on turn five?

Even if it's not that extreme, you probably don't want players saying "eh fuggit" and hiding in a room or making a break for the escape pods at the first sign of trouble.

And I see no typo. >_>


There's only so much I can give for, say, priming an anti-vehicle gun to blow itself up and such without being unrealistic and somewhat silly. It's not like they'll be hiding their prototype guns in there rather than, say, an armory or an actual research place for prototype guns. I am giving rewards for other objectives that do have valid possible rewards (such as research labs), but for others there's not much I can reward.
Now that I think about it, players probably wouldn't mind objective-based levelups or other stat gains. The only trouble would be that if doing something works out to be "worth it" for the team, we get back to the immediate fullclaim problem- sure, let Jim blow it up, we can't use it anyway and Jim gets +2 to rifles now. If it's not, some players will feel like jerks doing what they're supposed to.


Waitlist position is a little harsh, though it is a valid suggestion. And so is starting character strength. Though... this relies on them still wanting to play after they die.

"Rounds" aren't going to be a thing. I don't plan on this to be a multi-thousand turn game. It'll likely already take you enough time to fight and move places, so multiple goes in the same, long campaign is not going to happen. If anything, I'll do reboots.

And I don't think it's a good idea to bottle up ideas for improvements to players who happen to win rather than those who happened to have a good idea. The latter are far more valuable in pretty much any single game. I'm definitely against that.
Ah, that's an issue, then. Of course, a single "round" is a lot harder to plan for pretty much all around, because it's almost entirely at the whims of the players and there's not a lot of time or iterations to average things out.

Like, the immediate base explosion thing I've been talking about. If there's eight players, you might feasibly end up with anywhere from 0% to one fourth of the playerbase being in favor of or plotting to do that. Apply that mechanic all around, and you might have to be a little more freeform than I've been talking about just to make it work.

As for winning vs good ideas, yeah, I can see that. You could get around it to some extent by issuing relatively vague objectives ("survive," "kill the alien"), but it's ultimately not going to do anything for the guy who hung by his legs from a helicopter strafing the alien with a shotgun, only to hit the power lines some other dunce just reactivated before escaping on a snowspeeder.


Nah, not really. In character the aliens are spies, they know a decent bit about their fake identity, otherwise they wouldn't have made it for long in a secret military research installation with more than one, two, or maybe even three dozen military guards (who might just be a little bit weary of human spies!). And as for the players, they have no idea if they're going to be aliens before they are one, and thus they will give me the same sheet as human players. They will also be able to have the same professions as humans because... it's not like they can just sit around at the base and do nothing. As for abilities, only "special" humans will get abilities (if they ever do), and the rest of the humans will get no special abilities, so aliens claiming they are regular humans with no special abilities will be no more suspicious than humans with no abilities claiming they are so. And if they even lie and claim they are special humans with a believable secret profession instead, that might actually help the aliens in some cases because they will either discredit the legitimate revealing special humans, or conceal themselves further.

Though, that still assumes humans get special abilities from their profession. Which isn't a guaranteed possibility.
Then the ideas you already had were relatively good against that particular example. The concept is still something to keep in mind.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on June 25, 2013, 03:23:02 am
I'd have handled this in the same post, but it was getting too large as was.

The problem I have here is the good systems take time to look up, and players or the GM have to keep track of equipment. This isn't too much of a problem, but is an extra step.
These all look horrific. Are you sure you're going for simplicity? And why do you absolutely want the main die to be the same, but are fine with adding coins and tables and variable damage dice?


Next is parts to the mech itself. This needs to have some kind variance to balance them, I'd prefer a triangle of stats.
Parts add a layer of complexity I'd like to strip away as much as possible, as weapons need to be able to strike different parts, and weapons such as shotguns need to be able to strike a bunch of parts (each d4 could hit a different area of the mech.)

That's a lot of extra computation, as well as needing a roll chart for what gets hit. It does allow me to triangulate stats, as if I use a d12 I can have parts with various "dodge" chances- cores are hit on 1,2,3, left arm on 4,5,6, right arm 7,8,9, legs 10,11,12. Say you have a low HP Core, but it needs a 1 or 2 to hit (3 is a miss).

I could also abandon part variance completely, and give HP, Dodge, and Weight to all of them as a whole. HP changes from a modified Chunky Salsa to an HP bar, Dodge is very general- a part that takes one number off means that a 1 is no longer a hit, and only adds one extra die, and Weight is a number given to parts and weapons. A high HP mech might be able to lift huge weapons (high Weight score) and can't dodge, but a light mech with higher HP can't carry large weapons at all due to a low Weight score. This is only complex for players during maintenance and part switching, and only requires the addition of a number not used in combat for the GM, and is fairly simple- make one number bigger.
Personally, and especially if I was planning on rolling once for attack and once for damage, I'd indeed go with the attack roll determining the location and then applying damage to the hit part.

I'd probably avoid giving each part a literal dodge stat, though, and do something more along the lines of bumping a number up or down. So if the core gets hit, but it's a core that's shaped to avoid getting hit, it'll reduce/increase the number by 1. If that's enough to shunt the attack to a limb, it does so. If not, oh well.

Making a mech the aggregate of its parts works well, of course. I'd avoid it mainly because I really like part damage.

As for a trifecta of stats... HP is a given, I guess. Weight could work, but it seems a bit odd to have a somewhat indirect stat like that. Maybe HP, Armor, and Dodge? HP would be good against everything, at least to a point. Armor would be good against glancing blows or repeated damage. Dodge would be good against high-power and/or low-accuracy attacks. Weight, if it existed, could be an analogue to cost; can't have a module with good HP, Armor, and Dodge unless your other mech's parts can sustain it.


Last, there's positioning. I've used a grid in the past- it does not work. I can't introduce weapon ranges without adding confusing movement rules, and the stats triangle on the parts would have to lose or give power to dodge for it. I generally opt for "All weapons can hit. You're moving a lot."
I'd generally second something like this. It's possible to add relatively simple but tactical positioning, but it tends to need secret actions and the GM making decisions for enemies before they see what they players are doing.

Plus, it helps avoid making sniper rifles and/or melee weapons useless and/or overpowered. Machete vs scoped rifle, who wins? Whoever rolls highest, duh.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on June 25, 2013, 03:33:02 am
I've got a question - what's the coin for in the "Variable" dice system? Oh, and if you need a d5 to include a 0 in the damage margin, just roll a d20, divide the result by four, round the result up.

Also, I'd advise against using the "Big Brother" system due to seemingly massive amounts of dice and rolling them, as nothing is better at killing both a GM's and a player's interest than massive heaps of rolling. In addition, I'd also advise abandoning part variance, as even if the player's don't see much of what happens, it's still taxing on the GM.

You could go for a system like this - there are two types of attacks, general and targeted. General attacks simply chip away at HP while targeted attacks carry an accuracy penalty (particularly if you target the core), but can introduce debuffs for the enemy (like a destroyed leg that impedes movement - you don't actually have to keep track of parts this way except in the most general sense (as in, does that robot actually have that many limbs)). And you can target anything - precision weapons have the accuracy penalty lessened, while stuff like shotguns have it increased, though they also do more damage. In addition, you have a preferred range interval for each weapon, with penalties to accuracy added depending on whether you are within that interval. However, for this to work, you'll need a separate to-hit roll and a damage roll.

Of the systems you propose, though, I feel like the "Variable" one would work best, but only if paired with skill bonuses depending on the user.

And for movement, add a movement speed for each robot dependent on their general size - whether this depends on their HP or Weight is up to you. And certain additions, like jets or improved legs, would increase that speed by multiplying its value a certain amount.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on June 25, 2013, 03:42:21 am
And yes, blowing up the base is fine if you planned for them to blow up the base. What happens if someone with a hidden objective of "steal the prototype jet hidden in the base" suddenly screams that they have to stop the aliens at all costs and makes a beeline for the reactor, or begins quietly gathering the explosives he needs to blow it up and is priming everything on turn five?

Even if it's not that extreme, you probably don't want players saying "eh fuggit" and hiding in a room or making a break for the escape pods at the first sign of trouble.
In that case, good for him, already a (human) objective is finished. Unless he blows it up immediately, he is actually helping humans in the group, and he can go back to his own objectives. Though if he does blow himself up, failing the game and failing the game for everyone else, then I am inclined to believe that it is more (though not necessarily completely) a problem of a potentially bad player than bad rules, in which case I might have to step in. Regardless, I don't forsee this happening too much because I don't think the people on this subforum are interested in killing themselves early unless it's one of those RTDs with hyperlethality as the norm and players just join for a short bit of fun. I'd imagine it'd be especially true the more effort they put into their character.

There won't be escape pods, the base is under the earth (hence anti-vehicle gun), so that's out of the picture. Rather, they'll have to make it through the base first, which is not going to be easy if they don't build themselves up a bit. Hiding in a room for a long time would hurt them far more than it would hurt me--I could just open another slot as a result and skip their turns, while they would be twiddling their thumbs, maybe I'll start respawning aliens in the room from the vents and kill the player if it turns out they aren't watching the game, and hey, it would be entirely their fault--I didn't make them hide in a room. Even then I don't think it'll happen often--I have never seen an RTD where the players avoided the main quest and literally just sat in a village/base/whateverpeacefulplace for dozens of turns unless they were actually waiting on the GM to start something. Or at the very least, I do not remember any.

And I see no typo. >_>
Threat instead of Thread. As in, I was threatening you with my awesome ideas and I didn't want you to get too dirty in the process.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on June 27, 2013, 02:25:29 pm
Kingdom, a game all about building a kingdom from scratch

The game begins with four players, three of which are Villagers and one is the Summoner (played by the GM in most cases, but the roles can be split.)

Villagers start in a very makeshift village, with three small dwellings of wood. Each villager gets one of these simple wooden houses and a class. The classes are:

Explorers can be sent out once a turn to hunt for resources. They can be told explicitly what to hunt for but won't always find it- tell them to chop down trees, and they might bring back many logs as well as plants, tell them to find Emeralds and they might turn up empty-handed. Each material has a certain number that must be reached on a roll- for instance, if you wanted Copper (the lowest tier Metal) you'd have to send one or more Explorers, and at least one Explorer would have to roll a 5 or higher (d20).

Warriors defend the kingdom from attackers and can be sent out to hunt through the day. Warriors can also be sent to escort other villagers, increasing their rolls by 1 (one time, sending a single explorer with five warriors is still only +1) and preventing some bad effects on low rolls. When defending the Kingdom, there is a chance they will be injured, crippled, or even slain if their rolls are bad enough, though for low-level monsters there is very little chance to even cripple.

Builders construct more dwellings, improve upon existing ones, create other kinds of buildings, and can craft items for other villagers (better swords for the army, better picks for the explorers, etc). They are the simplest and most valuable, and don't fail at their rolls. Buildings have a certain number, and a Builder's roll determines how much is completed. If you roll a 30 and the Building Number is 15, it gets done in a single turn.

There are other types of villagers, however, these are NPC villagers which buff the village as a whole. All classes can upgrade at least one time.

---

Stage 1: Daytime

Daytime is when orders are issued. Builders build, warriors escort, and explorers explore. There is little chance of people getting hurt other than on bad rolls, and the world becomes more fleshed out. If you've got the space in your village, more villagers might appear. Daytime is when most player-controlled actions happen.

Stage 2: Nighttime

Nighttime is the Summoner's turn. The Summoner spends their mana to send waves of enemies at the village, early on the Summoner has very limited mana and can only spend so many points. Over time, the Summoner regenerates Mana as well as has a raising cap.

---

It still needs some tables and the like, such as upgrade lists and the like.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on June 27, 2013, 02:48:15 pm
Maybe have resource-gathering be possible in three tiers of areas - places (plains and low-density forests, all of which are close to the village) with low-value resources, but also no chance of the Summoner discovering you and acting appropriately, places farther away where you can also find more valuable stuff (deep forests, caves, foothills), but the Summoner can potentially find you, and places where the best stuff is (the Summoner's lair, deep in the mountains), but the Summoner will doubtlessly know you're there unless in unusual circumstances? It would add a bit of variety.

In addition, consider having more players to begin with and more possible classes. Three normal players and three normal classes is a bit restrictive. How about adding classes like a healer and such on top?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OREOSOME on June 27, 2013, 03:05:59 pm
Maybe have resource-gathering be possible in three tiers of areas - places (plains and low-density forests, all of which are close to the village) with low-value resources, but also no chance of the Summoner discovering you and acting appropriately, places farther away where you can also find more valuable stuff (deep forests, caves, foothills), but the Summoner can potentially find you, and places where the best stuff is (the Summoner's lair, deep in the mountains), but the Summoner will doubtlessly know you're there unless in unusual circumstances? It would add a bit of variety.

In addition, consider having more players to begin with and more possible classes. Three normal players and three normal classes is a bit restrictive. How about adding classes like a healer and such on top?
I think that maybe extra classes should be available for use, depending on the character's skills. So if a explorer becomes good at fighting, or something, they could change to a ranger, or something to that effect.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: kisame12794 on June 27, 2013, 08:15:46 pm
The Labyrithine Depths. (Or other title.)

A game of exploration and mystery, decend into the Depths, and find vast fortunes, devious traps, and devilish monsters. How deep will you get?
______________________________________________________________

So, here I am again with an idea. This one focuses around exploration, and mapmaking. A massive dungeon, many levels deep filled with all sorts of cool shit. Players would have to explore each level to find treasure, secrets, and the way down. Death would mean loss of all items, save the map, and transportation back to the spawn. Such lewt to be found could include weapons, tools, magical spells, and items. Lewt increases in power as you desend, with the best stuff near the bottom, as well as monsters and traps. I got the idea from a mix of Rouglikes, Dark Souls, and Perplexicon. Any comments, ideas, or help would be appreciated.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on June 29, 2013, 03:50:07 am
The Labyrithine Depths. (Or other title.)

A game of exploration and mystery, decend into the Depths, and find vast fortunes, devious traps, and devilish monsters. How deep will you get?
______________________________________________________________

So, here I am again with an idea. This one focuses around exploration, and mapmaking. A massive dungeon, many levels deep filled with all sorts of cool shit. Players would have to explore each level to find treasure, secrets, and the way down. Death would mean loss of all items, save the map, and transportation back to the spawn. Such lewt to be found could include weapons, tools, magical spells, and items. Lewt increases in power as you desend, with the best stuff near the bottom, as well as monsters and traps. I got the idea from a mix of Rouglikes, Dark Souls, and Perplexicon. Any comments, ideas, or help would be appreciated.
Interesting, but too vague for me to really give good suggestions for. I mean, I guess I could throw out things I might add or ways I might do things, but nothing really comes to mind as more universal advice.


In unrelated news (other than also being vague), philosophical/setting preference question:

Let's say there's a game with multiple magic skills, and also multiple weapon skills. Would you generally prefer that the weapon skills be "realistic," or full-tilt anime/high fantasy? Would smashing a hammer into the ground to produce a shockwave, for instance, be the kind of thing that should only be possible with, say, hammers and earth magic, or viable as a pure hammer skill?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on June 29, 2013, 04:03:07 am
I think that if you can do magic with mundane skills, what's the point of learning magic? Kind of devalues the concept, no?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on June 29, 2013, 04:15:27 am
Potentially, yeah. On the other hand, if you can learn magic, what's the point of mundane skills?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on June 29, 2013, 04:27:58 am
Potentially, yeah. On the other hand, if you can learn magic, what's the point of mundane skills?

Magic runs out, mundane things do not. It's kind of like using a crossbow versus using a hammer - a crossbow is an ultimately preferable weapon because you get to shoot at people from a distance and there's nothing they can do about it except shoot back. However, once you're out of ammo or the guy with the big hammer and the skill to use it is in your face, you're screwed.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on June 29, 2013, 04:38:09 am
In unrelated news (other than also being vague), philosophical/setting preference question:

Let's say there's a game with multiple magic skills, and also multiple weapon skills. Would you generally prefer that the weapon skills be "realistic," or full-tilt anime/high fantasy? Would smashing a hammer into the ground to produce a shockwave, for instance, be the kind of thing that should only be possible with, say, hammers and earth magic, or viable as a pure hammer skill?
Personally, I'm all for realistic. My extent of comfortable fantasy-physics only extends so far as magic or magical items that are supposed to be able to bend the laws of physics and so on. Once the laws of physics or whatever begin differing from reality significantly for mundane items, I get uncomfortable and suddenly stop taking things seriously.

Non-personally, I'd say it'd depend on the setting. If the setting was super-hero or anime or something along those lines, then it'd fit right in. If it's generic medieval or steampunk or whatever, I don't think it'd fit.

Also, what Harry said.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Unholy_Pariah on June 29, 2013, 04:56:09 am
what about a game following the "Sword Art Online" archetype?

magic would be replaced with various combat enhancing skills allowing attacks normally prevented by physics such as split second dash attacks and uppercut slashes that launch you (and weak enemies) 30 feet into the air.

for those of you who haven't watched SOA the plot is as follows.

10,000 "lucky" gamers in japan manage buy the only copies of a virtual reality game made by the creator of the "nervegear" virtual reality platform, after several hours of gameplay they discover that there is no option to log out in the main menu and none of the game moderators respond to any help requests, this prompts the creator of the game to mass teleport everyone to the starting area and explain the real truth behind SOA.

basically the whole thing is some sort of experiment the creator is running and that the only way out of the game is to beat all 100 floors of the floating castle dungeon thingy, but there's a few problems.

If you die in game then your nervegear system will deliver a fatal dose of microwave radiation to your brain ten seconds later killing you instantly.
If someone attempts to remove your nervegear more radiation therapy occurs,
mapping is completely manual and the beta testers only got to the eight floor, problem is all the floors and bosses have been subtly altered so your flying blind there anyway.
oh and if that isn't bad enough there's a time limit, if you don't beat the game within a few years your body is gonna give out on you.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on June 29, 2013, 10:04:54 am
Hmm, sounds like any virtual reality gone wrong movie ever. Spy Kids 3D had almost the exact same plot, minus radiation therapy.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Unholy_Pariah on June 29, 2013, 10:14:14 am
Yeah but in spy kids 3D the game was cruddy and forced you to play via forced addiction or something and was a plot to take over the world or something, i dunno really as i couldnt watch it due to horribad.

The SOA concept is more like SAW meets fantasy rpg, its a test of your will to survive and/or save your fellow players. Your free to give up at any time and you know full well what happens if you do, plus the creator guy is just doing it cos hes a nutbag.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on June 29, 2013, 10:24:53 am
True enough. I was young enough to enjoy the SK3D movie when I saw it, when it was brand new with cutting edge visuals.
However, when I remember it now, it just comes across as a cheesy rip-off of... well, something, I tend to avoid movies with that basic plot because I'm afraid they'll be even worse then SK3D.
SOA sounds pretty cool - I don't like horror movies, but it sounds like the horror is played down a little to focus on the emotional and technological aspects. It might not even be a horror, and the reference to SAW was just describing the antagonist. Meh. If I see it on Netflix or in a store later, I'll decide whether to watch it then.

Summarize: "True enough, I wonder if I'd enjoy SOA."
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Unholy_Pariah on June 29, 2013, 10:45:25 am
The initial plot setting is saw meets rpg with the whole beat my game to prove you deserve to live thing but pretty much all of the horror that could have been inserted into SOA is just swept under the rug, sure theres player killing guilds running around and entire guilds get wiped out by overpowered bosses or traps but it focuses more on the emotional and psychological aspects.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Furtuka on June 29, 2013, 12:23:34 pm
SAO tis an anime, not a movie.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on July 01, 2013, 07:35:42 am
Here's my rough idea for an RTD that I came up with in the last few minutes:

Prohibitio Magica
An alternate history RTD set in Prohition-era Chicago.

In this setting, organized crime syndicates bootleg alcohol in its pure form, often, the kingpins themselves are the ones responsible for the smuggling. The alcohol is then diluted and mixed with drinks, ready to be sold.
Of course, the police have their suspicions, but they can't seem find proof of it; furthermore, unseen forces are preying upon their officers...

The players each play as the magically-empowered leaders of these criminal organizations with each player allowed to set up their own organization and recruit other players as well as non-magical NPCs. Players cannot be arrested, nor may they be killed, instead, they indirectly fight each other for control and personally skirmish with the police to protect their own operations.

The players each play as a magical girl, they conceal alcohol in the outfits of their magical forms before reverting into their normal forms and switching back when its safe. The contents of their magical clothing disappear when the clothing is switched out, thus they can transport their material with zero risk of detection. This ensures that the players will always be able to transport some of their materials. When attacking police forces in their magical forms, the players build up "heat", when they leave combat, they have to hide for a certain amount of time before they can revert their form and continue their operations, heat is a quantized measure of this.

Covert incapacitations/kills and "unfortunate accidents" don't generate any heat.

Players are immune to whatever weapons the police use so they can pretty much do whatever they want to interfere with police activities, the risk taken in attacking the police is that the heat delay may allow other players to gain a larger share of the market. However, it rewards the player by diverting attention away from their operations and can also be used as a tool to destroy investigations against them.

Players will have to balance the operation of their criminal dealings with the acquisition of materials (they can get NPCs to do it to increase their supply, but NPCs don't ahve magical powers so they may get caught) as well as staving off the attention of the law enforcement agencies.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on July 01, 2013, 07:38:47 am
From the title, I first assumed the alcohol is prohibited because it grants magical powers. While still making you drunk. Not that this idea doesn't sound cool, very unique concept.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on July 01, 2013, 07:44:18 am
Yeah, I need to think up of a better title. Though it's up to anyone who decides to run this how they would like to name it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Furtuka on July 01, 2013, 08:01:51 am
Does this have any relation to GWG's infamous gin typo?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: scapheap on July 01, 2013, 08:13:41 am
Does this have any relation to GWG's infamous gin typo?
Mostly likely.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on July 01, 2013, 03:15:00 pm
Does this have any relation to GWG's infamous gin typo?
Not directly, though the gin might have subconsciously persuaded me to choose that specific setting...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on July 01, 2013, 07:56:40 pm
-snip-

Very interesting! I heartily endorse this event or product.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on July 05, 2013, 11:39:20 pm
Vaguely inspired by Looter's Delight, a supers game where you can play as a hero or villain, even switching sides mid-game if you want to or walking the thin line between. (If the balance of power leans in any specific direction, or there's just not enough action to go around, NPC supers can be added or removed as need.)

I'm not yet sure how powers would work, but I know combat would work like Looter's where you just need to overcome your opponent's defense roll with your attack roll. However, in this game, that will only kill someone if they're a mook NPC; everybody whose anybody will take an injury instead. Now an injury isn't anything to sneeze at, since it will incur penalties to some actions (the specifics of which will require a certain amount of balance to get right) and put you one successful hit closer to being taken out in subsequent rounds (likely made easier by penalties from the last injury).

Now since this is a supers game, nobody dies for good (except maybe sidekick NPCs, by the hands of your nemesis who really wants to make you suffer); if you get taken out, you either spend the time healing or in jail, and have to waitlist to get back in the game, but when you do, you'll have all your advancements and whatnot and be free of injury. If you want to get rid of an injury without having to go through the waitlist, you can spend some lesser amount of time healing up and jump back in the game early at any point if you want to, though that will reset your healing time.

Also, I'm just now thinking that dice for this game should be 2d6 instead of a single d6, to give a slightly predictable probability curve. Normal distribution of bonuses shouldn't reach more than +3, and penalties shouldn't be less than -1 or -2 at worst. Significant min-maxing or enough character progression could yield scores of up to +4 or +5, and a player who's willing to really gimp themselves in certain regards might have some scores at -3. One problem with this, though is that I'm at this time not quite sure how to map a 2d6 to regular RtD rules for regular unopposed rolls. If need be I suppose I could just use DCs and run this in the main FG&R section.

I’m also not sure how advancement will work exactly, but I’m thinking maybe you need to either foil and jail evil-doers or accomplish morally nebulous goals and hospitalize those who oppose you to gain XP (you might do some of both if you’re an anti-hero or anti-villain). To keep a level playing field, their might occasionally be New Powers as the Plot Demands and auto-leveling nemeses.

As for what advancement gets you, you should be able to acquire more and better powers and gadgets. You could also gain stat increases and an extra injury slot, which can be upgraded so that you gain the ability to take no (or, at least, lessened) penalties on your first injury and/or additional injury slots from there. You might also gain lair upgrades for free, and the ability to start a formal supers organization (you can certainly form teams and whatnot before this point, but this allows you to recruit NPC supers to your cause whenever you need to (as opposed to having to meet them on the streets and personally convincing them to join you) and draw from the organization’s resources as needed).

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on July 06, 2013, 02:36:09 am
I really like that idea, although if you do it please find a way to make dexterity less overpowered.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on July 06, 2013, 03:05:24 pm
I kind of want to do a basic RPG, but abandoning the regular class system and instead doing a lineage chart. It would work like this:

Players choose a base class, then get three options of different classes. Those classes combine, and a new hero is born- what if I took, say, a Thief and a Mage with Water magic. The result could be something like Pirate, a thief with more mana and the ability to use some water magics.

Whenever a player who has already had a character die comes back into the game, their next character is the son or daughter of their previous character. Their previous character is matched with one of three classes, say we take the Pirate and match it with a King (buffs and heavy armor, but weak) and you could have a Pirate Captain, which is a Pirate with a few buff techniques. The Captain would gain some defense over the previous iteration, however, as the Thief, Mage, and King all have low HP, the Captain also has very low HP.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on July 06, 2013, 05:05:38 pm
That sounds pretty cool, it's like assembling a class using a crafting system.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Unholy_Pariah on July 06, 2013, 06:50:30 pm
Id play that...

Id probably go for a thief+shadow magician followed by a warrior to get some sort of dual wielding shadow warrior capable of avoidance tanking.

Or an alchemist+wizard... maybe take a leaf out of draigneans book and summon some kind of horrifying blood sucking plant-thulu thornvine.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on July 06, 2013, 06:57:31 pm
I think I'd roll with a Tactician/Mage with an element of glass.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on July 06, 2013, 07:41:03 pm
Reserving Beastmaster/Summoner with an element of Lightning! :p

Oh, in other news, the TCG based RtD is even more RtD like, and an opening post is ready. Thing is, I go back to work soon, and possibly camping soon after that. So should I start it with the intent of updating only occasionally and putting it on hiatus pretty quickly after it starts, or should I start it later?

Basically you have little spirits bound to you that use magic cards to increase your power, but you don't need to use your cards at all. I'm drawing influence from Pokemon, M:tG, Megaman Battle Network, and possibly Yugioh. I'm not sure if I'm subconsciously drawing from that one.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on July 06, 2013, 08:34:09 pm
Reserving Beastmaster/Summoner with an element of Lightning! :p

Oh, in other news, the TCG based RtD is even more RtD like, and an opening post is ready. Thing is, I go back to work soon, and possibly camping soon after that. So should I start it with the intent of updating only occasionally and putting it on hiatus pretty quickly after it starts, or should I start it later?

Basically you have little spirits bound to you that use magic cards to increase your power, but you don't need to use your cards at all. I'm drawing influence from Pokemon, M:tG, Megaman Battle Network, and possibly Yugioh. I'm not sure if I'm subconsciously drawing from that one.

I would recommend holding off; that way you can give it the attention it deserves in the critical early stages, and letting it sit on the back burner for a bit gives you the chance to give all the mechanics and things another think. Plus, I don't know about you, but I often hold off on starting my ideas right away just to give myself a better idea of whether the game is just a fit of passion on my part, or something I'll stick with long-term. If I can set it aside for a week or three and still want to run it at the end of that time, it's probably a good idea (or at least something I'm willing to commit to.)

Though I will say, if you want to post the OP in here as a sneak peak, I would be most interested in that (and any mechanics you've got not in the OP) :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on July 06, 2013, 08:56:18 pm
Sure, that sounds good enough.

So, the current OP as it's prepared:

Quote
There are many threats in this world. Many powerful monsters and beings stalk the known lands, and many more swim through the seas and the endless skies. Dangerous spirits and spiteful humans make even the safest of places risky at best.
To survive in the world, spirits called Wisps have formed a sort of bond with human companions. Humans have no innate magic of thier own, and wisps are fragile and cannot engage in combat without certain death. By channelling the powers of a wisp through a human, the two find perfect harmony - the human protects the wisp, and the wisp empowers the human.
Wisps use magic through collections of cards, often stolen from other wisps or more powerful spirits that can make them themselves. Their main form of magic is the Evocovation, which with the right cards can destroy mountains. They also use Enchantments, which can last forever under the right circumstances. As well, rare cards are Conjurations, which summon up non-magical things, but have limited use. But most important of all, the magic they can only use with the aid of a human companion, are Avatars, powerful spells that bind themselves to the human, encompassing him or her, and giving them powers much beyond what they could normally do.
When a human binds a wisp to himself (although it could be said that the wisp is binding the human to himself), the wisp becomes almost incorporeal, and cannot be harmed; although they die as soon as the bond is broken or upon the human's death. Not all humans have wisp companions, and wisps far outnumber humans, but it's not uncommon to meet a pair of them just walking in the streets.

Spoiler: Card Mechanics (click to show/hide)


Spoiler: Character Creations (click to show/hide)

I'll be accepting FIVE players. If more than five show up, then I'll pick the ones that get in randomly, and shuffle the others into a waitlist. Further players after the game starts, or players that died that want back in, will then be added to the end of the waitlist. I can and will reshuffle the waitlist if the waiting players hold a vote and decide they want me to, but I won't do it on my own.

The other most important thing I have that I'm willing to share that isn't in the OP is which elements are related to which colors.

Quote
Red   Fire   Destruction   Light
Yellow   Electricity   Light   Wealth
Blue   Electricity   Water   Unlife
Green   Water   Plant   Wealth
Purple   Destruction   Arcane   Wealth
Orange    Fire   Arcane   Earth
Black   Earth   Destruction   Unlife
White   Fire   Electricity   Wind
Brown   Plant   Earth   Unlife
Cyan   Water    Wind   Light
Pink   Wind   Arcane   Plant

Fire   Red   Orange   White
Destruction   Red   Purple   Black
Light   Red   Yellow   Cyan
Electricity   Yellow   Blue   White
Wealth   Yellow   Green   Purple
Water   Blue   Green   Cyan
Unlife   Blue   Black   Brown
Plant   Green   Brown   Pink
Arcane   Purple   Orange   Pink
Earth   Orange   Black   Brown
Wind   White   Cyan   Pink
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on July 06, 2013, 10:57:56 pm
Working it out- I was thinking of it in game terms, meaning there are things to balance. Base stats are wild and mix reliably- on normal result, they even out. Take units with 50HP and 100HP base stats, you're very likely to get 75HP. However, stat GROWTH is given in a different style- each class tends to lower growth when available. Let's say you have a fast unit who's getting faster very often, and a fast unit who won't get much faster. This means that your unit will likely get slower, as both values are 1 for gain heredity. If you have a unit bred of two fast-growing units met with a slow-growing, that's 2 vs 1, which means that the higher growth is more likely. I haven't figured out how to balance this exactly, but I do know that growth can't work the same way, or minmaxing will become severe even with people not going for that. Maybe each base class has a growth heredity that adds or something. I just don't know.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Unholy_Pariah on July 06, 2013, 11:05:35 pm
well if you work it out gimme a pm so i can join from the very start.

also if i join as an axeman+necromancer can i play as a mortal reaper?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on July 06, 2013, 11:15:12 pm
I need some sort of huge-ass list of base classes, though honestly I can always come up with stats on the fly for surprise entries. Spellswords, often a common available from start class, wouldn't count, so there are some exceptions...

Axe fighter would mean beserker, in a sense, and a necromancer is a mage based around spawning and death.

The way i see it, you'd get a pretty good unit- you're making up for the mage's weaknesses.

The necromancer would have low HP even among the squishy mage genre, but the burly axeman has very high HP. I'd expect somewhere in the middle for a starting value, possibly skewed to the necromancer due to the necromantic art taking a toll on the user

MP is also middling, but slightly higher for reasons of necromagic again.

Strength, or whatever value takes it, is again middling.
Int is relatively high, considering. Since I assume we aren't talking full on berserker.
Dex is low on all fronts, though. Slow is the axe and slow is the mage.
Move speed is also pretty bad.

You would have nice up-close attacks with your axe, and likely be able to raise anyone you slay to your own side, as well as enchanting your axe to do poison damage (decay).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Unholy_Pariah on July 06, 2013, 11:33:10 pm
to be honest i didn't really want a berserker parent but scythes seemed closer to axes then they did to spears, i suppose a halberdier might have worked though...

ill figure that out later if you actually run the game.

how about taking the standard D&D class list then removing all the hybrid and prestige/epic classes from the list of available ancestors whilst simultaneously forcing wizards to choose a magic sphere or element like "healer" or "pyromancer"

it would give you a hefty lump of classes and you can add a few more if they seem balanced enough.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on July 06, 2013, 11:56:05 pm
So, let me see if I understand this alright.

If I took the closest thing I could to a Beastmaster, let's say the closest thing is a Ranger/Berserker blend. And the Summoner would be a squishy mage too.
HP would be mid/high for the first blending, and then made lower (to a sort of middle ground). The growths would be OK to good.
MP would be low for the Beastmaster, but then the Summoner would make it middle ground again. The growths would be kinda low.
Strength would be mid/high, but then drop a bit due to Summoner. Growths'd be fine.
Int wouldn't be bad, I don't think, though I assume growths'd be cr**.
Dex'd be right out low.
And probably move would be somewhat better then the average, but not great.

Am I doing that right?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on July 07, 2013, 12:36:14 pm
So, let me see if I understand this alright.

If I took the closest thing I could to a Beastmaster, let's say the closest thing is a Ranger/Berserker blend. And the Summoner would be a squishy mage too.
HP would be mid/high for the first blending, and then made lower (to a sort of middle ground). The growths would be OK to good.
MP would be low for the Beastmaster, but then the Summoner would make it middle ground again. The growths would be kinda low.
Strength would be mid/high, but then drop a bit due to Summoner. Growths'd be fine.
Int wouldn't be bad, I don't think, though I assume growths'd be cr**.
Dex'd be right out low.
And probably move would be somewhat better then the average, but not great.

Am I doing that right?

Honestly, I didn't use a berserker- the stats are similar, but the abilities weren't.

I also think that's about right, and you can see where I'm getting a whole lot of problems. See how many stats middle out? I might need to do a sort of roll for heredity on a d20- 1 and 2 takes lowest possible outcome, 3-5 are closer to the lower result, 6-14 are what you'd expect, 15-18 are higher than average, and 19-20 are take highest result.

This could also allow me to do the same thing for growth.

Intentions have a lot to do with outcomes I'd imagine. That would be one way of going about a Beastmaster, you'd be more like a hunter (Ranger+Berserker would have a lot of versatility, has high-damage arrows and close-up blade skills) that learned to control beasts (through Summoner). You'd retain the all-around combat skills ala Berserker- all of them carry some form of backlash, you're pretty crazy- but you can also summon things like bears and have them listen to you.

You could also mix Druid and Summoner, and be able to summon all sorts of forest creatures, but have much different abilities and stats. I don't really have a system for combat or anything set up, but INT would reduce mana drain, STR would... have some combat effect, probably increasing damage dealt on a successful hit, and DEX would be dodging, possibly reduce effects of missing (enemy wouldn't be able to counter?), HP and MP are obvious, move speed was more included as a grid-based system but it's something I wouldn't be able to keep track of if I ran the game...

Actually, I might be able to run it. I'd need someone to do the mapping, though, more than likely. You know, something like those -turn based strategy game here- on Forum style things.

So, let me do a trial run of how this would work. Let's take something kind of easy- let's say we wanted a Slyph Archer (you'll be able to name classes you make when this is actually run, this case, an archer+wind mage)

HP: Archer has middle-ground HP, Mage has low HP. If lv. 1 base stats range, say, 2-12, we're looking at 6 and 3.
Growth rates are medium and medium low at 2 and 1.4.

(3)(8 )
4HP with 1.7 growth rate. No stats round up, so at Lv2 you've got 5HP (5.7) and at lv3 you have 7HP (7.4)

MP: Archer has very little MP (2) and mage has very high MP (10). Growth rate is lowish (1) and fast (2.5).
(19)(1)
10MP with 1.0 growth rate. Interesting, as it starts high but only goes up a point per level.

STR: Medium at 5 and low at 2. Growth is 1.3 and 1.0.
(20)(8 )
5 STR with a growth of 1.15. Two decimal places is as far as I'll let that go.

INT: Archer is pretty middling (5) and Mage is the smartest-est (8 ), archers don't exactly bang rocks together (1.1) and Mages learn all the books (1.8 )
(1)(13)
5 INT with a growth of 1.45. Not too bad, realistically.

Dex is high for archers (8 ) and not fantastic on mages (5), growth rates of (1.4) and (0.8 )
(6)(14)
7 DEX (if the base values have decimals, I will round) with a growth rate of 1.1)

Move rates (calculated by tiles, assumedly, where 5 is average)
Archer has 5, mage has 4, growths of 0.2 and 0.08
(15)(9) 5 tile move with a growth of 0.14. Move speed goes up very slowly by default- this unit would gain one tile of movement at-
(5) (5.14) (5.28 ) (5.42) (5.56) (5.70) (5.84) (5.98) (6.12)
Level 9.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on July 07, 2013, 02:04:02 pm
Sweet. I'm definitely joining when I get a chance.
I'm actually wonder how base stats might get a (rare) chance to exceed their starting bounds, though, on a critical or something (Say 1, 2, 19, and 20 are crits, and then you roll a 1d6 to confirm (with a +1 to the roll for 1s and 20s); 1 or two fails to reach maximum value, 3 or four is maximum value, 5 and 6 exceed the value, and a 7 far exceeds it; Obviously 1s and 2s on the original 20 you replace maximum with minimum).
Such as 2 base dex + 7 base dex, roll of 20, Roll 1d6+1 to confirm crit, roll a 4+1, for 5, so the result is a 8 base dex.

Probably a bad idea, though. If your classes both have 1 base int, rolling a 1 then a 6 would probably result in a -1 base int. :P

Ooh, here's another BAD IDEA from me. What if certain classes had negative growth? Such as some sort of warlock having -0.5 int growth. Because of insanity, of course. Yeah, just ignore my input, I'm pretty crazy myself.  :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on July 07, 2013, 02:45:08 pm
I was tossing around the idea of some units with 0.00 growth, and items that could add or detract from those values permanently without the player knowing exactly what they do.

Say the stat mod items are some kind of fruits- the adventuring party will know that it's a sacred, all-powerful orange, but they won't know what it does- the orange might give them a permanent boon to strength, might increase the rate they get stronger, or REDUCE their growth or stat.

There's a lot about the world I haven't decided yet.

Though, I do have an idea- the plot will be semi-silly, so there's room for seriousness and knee-slappery

THE BASEMENT-DWELLING TIME WIZARD HAS (insert forever-alone related reasoning to fuck up timespace) IN HIS SEARCH FOR (money/technology/hot babes) AND NOW YOU MUST INVADE HIS (tower/dungeon/mom's house) AND SET THINGS RIGHT.

It would also explain why death is meaningless- you can change class at any time, must do so upon death (coming back has some penalties- I'm thinking ignoring modified results, so you won't get shafted but you won't get giga-awesome man skills either) because as soon as you die a future/parallel you pops out of a time gate and says "what the fuck" and is filled in by the rest of the party and then you vanquish the time mage.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on July 07, 2013, 05:12:29 pm
If that starts, though, I'd definitely like a PM, because it sounds really cool.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on July 07, 2013, 08:23:50 pm
I'm going to be adapting the Perplexicon combat system to this, i think. It's more fleshed out than what I had, INT still needs to be a thing somewhere.

This means stats are HP, MP, INT, DEX, STR, SPD. Speed replaces move amount and is more like the other stats.

Melee combat uses pretty much everything but INT, and I'm considering making INT work in a similar fashion for magic, but ranged and not-a-specified-range magical attacks need to be fleshed out.

You'll be able to suggest classes for the baselist day one. You may find hybridized class characters that will benefit you somehow, fight you, or both. Some can offer to teach skills or hand off equipment, some just give you access to a new tree without needing a player to actually go down it (as once a class is made, you can use it in mixing), and some will heal you or dispel curses.

Some will fight you, then offer the same things, and some will fight you for fun or to the death.

Not sure where I'm going with the plot. Something lighthearted seemed fun, but I'm in the mood for something somewhat more serious. Not "serious face time is all the time", and expect there to be jokes from time to time (goblin birthday party room was an early idea), and don't expect the main boss to be as murderous.

The setting still involves time/space getting ROYALLY messed up, and thought/space might get it too. I think something along the lines of the Big Bad stealing and absorbing the powers of space (conveniently held by a single MacGuffin) and, as part of the chain, anything connected to space is starting to unravel because no mortal being can hold the entire power of space, let alone the Big Bad.

Expect a horrific final boss. I may attempt to draw it, even.

Also expect some kinds of inspiration from This, (http://www.youtube.com/watch?v=8sXT7hKITZA)  her, (http://www.zerochan.net/89423) a good deal of that, (http://www.youtube.com/watch?v=A16h1BwsFyE)  this, (http://etrian.wikia.com/wiki/Briareus) and a whole slathering of other horrors locked deep away forever in my subconscious.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on July 07, 2013, 11:00:02 pm
So I think I'm giving up on the Supers RtD, at least for now, since A) it was going to take a lot of work to make a robust, player-usable power creation system from scratch for this game B) such a thing was likely to be totally unbalanced C) I've mostly lost enthusiasm for it.



Anyway, I was looking at various god games and Looter's, and thinking back on how, in the early part of that game, I was hoping it would eventually end up like some real-world mythology, where the gods are, for the most part, just regular guys who do some mundane stuff and, due to the fact that all their shit is magic, end up accidentally creating a world in the process.

Obviously the game took a different direction and never panned out like that, and I don't begrudge it for that, but I do kind of wonder what could have been. What would happen if the players, as ordinary humans, somehow ended up creating and populating their own world?


So the basic idea of this is that it would be a godless godlike game. Players wouldn't start with any special powers, but would instead need to gain control of special magic capable of doing one specific thing, and applying the powers of those items creatively to shape their world. (It would probably be best if the players had some basic human needs that needed to be fulfilled, although that has the potential to bog down the game and also add the annoying problem of some concrete time measures being added to turns, so it's iffy.) I'm considering the possibility of players creating their own magic items somehow, though that could easily get out of hand if there aren't any sort of limiters put into place.

I'm thinking maybe there should be some sort of aspect-based crafting system. Like, if you want to make a sword, you might put in a blade of grass, and you could get some sort of grass blade. Or, if you want something that is able to make stuff, you'll need to put in something that is able to create, and the item that comes out might create stuff in a similar way ( so if you put in a chicken, a stick, and some fire, you might end up with a wand that lays eggs that make fire when broken).

So I'm thinking maybe there should be an island in some endless void that the players spawn on. And there would be one or various item-creation artifact(s) (If there are multiple artifacts they would have to be different somehow, like one is an item combiner and one is an aspect rearranger and I can't think of any more examples) situated somewhere on the island; not permanently affixed but no more portable than your average table. And there would also be various things like grass and rocks that players could use as basic building blocks to get started with the act of creation.


And now I'm at a point where I have a problem, which is that I don't see any inherent point of conflict within the game. It's not like I want players kill each other necessarily, but the way this is written, if players cooperate fully, they should be able to make whatever they want with enough time unless someone decides to be an asshat, which is boring. I think there needs to be some sort of limited resource or something to prevent people from just making whatever they want as much as they want.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on July 10, 2013, 02:08:04 pm
WHEN SUDDENLY A POST

I AM STARTING THE CLASS BLENDING GAME.

YES.

THAT IS A THING AND I AM DOING IT.

Post up soon. Basically a fair warning to those who wanted PMs- they'll PROBABLY get out but I don't know how reliable I am with that. I will link to the post. I'll try to explain what I can in the OP but questions are welcome. The overall game setting and world design has changed, it -was- almost an arena, but it's still sorta-kinda-go-ahead-and-kill-each-other-I'm-not-stopping-you-co-op.

Also I hit post instead of preview because derp.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on July 10, 2013, 02:09:19 pm
Link that shit ASAP!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on July 10, 2013, 03:52:20 pm
http://www.bay12forums.com/smf/index.php?topic=128371.0


PMs heading out. I'll take maybe 6 players at most, depending on how many people sign up.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on July 14, 2013, 11:34:14 am
I suddenly have the worst idea for a forum game. Roll to Try Again! You go on a small adventure then invariably screw up along the way. You (as a character and player) have a limited amount of "time beacons" that you declare you are placing along with your action. Once the adventure is over and you are trapped in a cave/dragon's stomach/prison, you then declare you are going to travel back to beacon #2 or #4 or whatever. I (the GM) take note of the original action and result in a post where you had placed a beacon then let you edit it. Consequently, your action that you have traveled back in time to change affects the result that you get that turn (and, based on what your Trying Again roll result was, potentially many other results in a butterfly effect sort of way).

You as players must work together to find and fix all the major mistakes you made, carefully documenting the changes and retroactively discovering what was really going on in the plot. But wait, it gets worse: if your action creates a paradox (say, killing yourself in the past or somehow destroying someone's already-used Time Beacon), a sinister force hiding between the rifts in time, held down by Time Chains, grows closer to escaping.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on July 14, 2013, 02:02:01 pm
Action One: Set beacon on the first turn.

Action Two: Play for a bit before going back and stabbing everyone else who ever used a beacon ever

Action 3: Earliest Final Boss Ever
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on July 14, 2013, 06:02:35 pm
That idea sounds almost exactly like the Prometheus mod for Unreal Tournament, where you are stuck in a level with a series of puzzle, and you move your guy around to flip levers and whatnot, and at the end of the time scale, time rewinds, you respawn about 5 feet to the left of where you first started, and you watch as your past self mimics everything and every action you did before. You then get to do this about 4 or 5 times, using your time-warp clones to solve challenges.

Only killing your past self doesn't cause a paradox in that mod, in fact, you have too at one point to keep your past self from tripping an alarm that you have to cross to get a computer code.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on July 14, 2013, 06:52:57 pm
Action One: Set beacon on the first turn.

Action Two: Play for a bit before going back and stabbing everyone else who ever used a beacon ever

Action 3: Earliest Final Boss Ever

I would hope that players aren't this evil and brilliant.

Oh, who am I kidding.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on July 16, 2013, 09:05:59 am
What makes an RTD to be considered 'successful' and how do the players feel after a RTD which they played went dark for a while and suddenly returned?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on July 16, 2013, 02:15:56 pm
Honestly, I don't think there's any official definition on "successful". As for an RTD returning, it's likely to be mixed.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Unholy_Pariah on July 16, 2013, 08:50:23 pm
What makes an RTD to be considered 'successful' and how do the players feel after a RTD which they played went dark for a while and suddenly returned?

Anything run by piecewise.
Ecstatic if its perplexicon.

Seriously though for an rtd to be successful it doesnt have to be in depth or have complicated mechanics, its just needs to be fun and well written.
As for rtds coming back, it all depends on the quality of the game and the gm, if the game sucks noones gonna care if it comes back. However if another gm takes the game over and meets the games potential through superior wordplay ability or fun new mechanics then people will swarm over it.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on July 17, 2013, 04:36:19 am
It's successful if someone still remembers it after it's gone.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on July 17, 2013, 05:52:00 am
So you're saying that it's impossible to remember horrible 1-turn RTDs one day after it's gone? Or are you saying that basically every RTD created is successful?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on July 17, 2013, 08:56:47 am
So you're saying that it's impossible to remember horrible 1-turn RTDs one day after it's gone? Or are you saying that basically every RTD created is successful?

No one said either of those silly extremes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Nicholas1024 on July 17, 2013, 01:38:05 pm
Honestly, just replace "remembers" with "remembers fondly" and you've got it about right. If the readers/players enjoyed it, by all means continue.

Which reminds me, is anyone ever going to run another RP-heavy RTD like Dwarmin's fortress of blood?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on July 17, 2013, 02:03:03 pm
So you're saying that it's impossible to remember horrible 1-turn RTDs one day after it's gone? Or are you saying that basically every RTD created is successful?

No one said either of those silly extremes.
It's not what he said, it's what it can be interpreted as. Because I (genuinely) don't know about everyone else, but I can remember even really boring things for a uselessly long time. So those two extremes are legitimate possible interpretations of what he said, which is what I was getting at.

Which reminds me, is anyone ever going to run another RP-heavy RTD like Dwarmin's fortress of blood?
What about you if you like it so much? :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on July 17, 2013, 08:41:08 pm
I don't usually remember the bad/bland forum games more than a few weeks after the last post, at most. If I remember an RTD for any length of time, then it was either good, or it tried to do something interesting and it's riding around in my head, waiting for me to be inspired to work on it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on July 18, 2013, 08:40:19 pm
Ok, so I've got an idea for a game.

Wizard's Chest

The way the game works is that it's like playing a board game, only instead of playing a board game, you play as wizards playing a board game, or rather, a series of board games.

The main idea behind it is that everybody has a deck of cards, say, 30 or so, that they use in these games. (The cards would work sort of like Magic: The Gathering, in that you have cards that summon monsters, cards that cast spells, and so on, but the actual game mechanics would be different.)
You don't start with a deck, rather, in the first game, a magical box called the Wizard's Chest is placed in the center of the table, and everybody draws from it, giving a random card each time. So one person might get a large amount of monsters, one might get a large amount of spells, or one might get some other type of card, like cards that let you build catapults and other static objects.

The object of the game changes with each round. In one game, you might have a linear path to a finish line, and the first person to summon a monster at the start and move it to the finish wins the round. In another, you might place all of your monsters down at the start and have a battle along a large game board, or other ideas entirely.

Each monster would give different bonuses, goblins might have higher speeds, dwarves higher defense, elves can move through forest without penalty, and so on.
There would be different terrain types that would help, hinder, or harm whoever lands on it.

After this first round, the cards you drew would form your deck that you use in the rest of the games. Naturally you could get more cards and trade with other players to customize it to your liking.

The actual Wizard you play as would also get their own powers that would work beyond the scope of the cards, since you're supposed to be actually sitting at a table with your wizard hat on, and likely cards up your sleeve.

I'm still thinking of ideas for this, because right now it sounds better in my head than written down.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dansmithers on July 21, 2013, 04:56:18 pm
(possibly) New D6 system:

Basically, rolls are done on a D60, then divided by 10 and the one tenths digit is removed. The real beauty of the system is that bonuses are given to the D60 roll, not the D6 apparent roll, making +1 style bonuses flexible and balanced. Also, I believe this is easier than fudge dice or Bytantium's system.

Look for it in my next game: I haven't named the game yet.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on July 21, 2013, 06:02:45 pm
I was thinking of designing a new die system, too, just for fun. If anyone feels like using this, go right ahead.
XdYdZ: Where Z is the character's skill level, Y is it's equipment bonuses, and X is the energy spent on it.
If 3 energy is gained per turn (And only a maximum of 5 can be stored), and without equipment Y is 1, and can go to 5 with really, really good equipment (generally 3), and finally the skill level ranges from 2 to 8:
The average of the first roll (XdY) should be derived from it's average variables: X should average 2.5, and Y should average 3. We know that the average of 1d3 is 2, 2d3 is 4, etc, so 2.5d3 should be 5. On average, XdY should be 5, though it can range all the way up to 5d5, with an average of 15 and maximum of 25. So, we have (1-5-25)dZ. Since Z ranges from 2 to 8, that average is 5 again. So the average roll should be 15, with some really high rolls on occasion and low ones slightly more commonly.

The equipment roll where no equipment is nessesary or needed (looking to the horizon for ships, general luck, or winning a chess match) should be the average, instead of the minimum: 3. For when Equipment is useful (blocking an attack, making an attack, or pole vaulting), it should start at 1, go to 2 for damaged equipment, 3 for average, 4 for very exceptional, and 5 for legendary equipment.

The difficulty values for actions may vary, but should be around 10. This should make most actions easy. For doubling the difficulty, a critical success should be achieved, and for tripling it an overshot should be produced. Failing is getting above half the difficulty but not reaching it, and fumbling is less than half. Of course opposed rolls exist, where the "difficulty" is your opponent's roll. This makes it so when one succeeds, the other fails - and when one crits, the other fumbles. And vice versa.
Of course, medium difficulty actions (stuff that may actually require skill, like taking apart a computer) that aren't an opposed roll are difficulty 20, a difficult one should be 40, and an impossible one 100; since the highest possible roll is 200, if you save up enough energy for it and maxed out your stat and have the best equipment, it's still possible to critically succeed on an impossible task - if you're extremely lucky.

As I said, feel free to use this if you're feeling gutsy. I actually have no intention of using this system.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gatleos on July 27, 2013, 05:46:11 pm
Just stopping by to suggest a certain minimalist rpg system (http://www222.pair.com/sjohn/risus.htm) that's actually fairly similar to RTD (but with a dice pool-based approach). It might be fun to run a game here.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on July 27, 2013, 05:55:48 pm
Just stopping by to suggest a certain minimalist rpg system (http://www222.pair.com/sjohn/risus.htm) that's actually fairly similar to RTD (but with a dice pool-based approach). It might be fun to run a game here.
You've convinced me. I'm in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on July 27, 2013, 06:14:09 pm
Just stopping by to suggest a certain minimalist rpg system (http://www222.pair.com/sjohn/risus.htm) that's actually fairly similar to RTD (but with a dice pool-based approach). It might be fun to run a game here.

TRAITOR

JUST BECAUSE YOU RAN DOESN'T MEAN YOU CAN HIDE FROM BILLBOB EZEKIAL
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on July 28, 2013, 05:34:35 pm
I like how the thread title is inadvertantly celebrating my birthday.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on July 28, 2013, 05:44:05 pm
Happy birthday, Derm.

May you live to derm it a billion times over.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on July 28, 2013, 05:51:29 pm
Intentional happy birthday, derm.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on July 28, 2013, 08:28:47 pm
I've been mulling around how a mecha fighting concept would work, and yet again I can't seem to come up with a damn solution that... dosen't require me to jam a calculator into my brain and complete hundreds of operations per second- exaggeration maybe, but bloody hell.

So I've been wondering how to overcome that. Think outside the engine-box. This is still very prototype-y and unfinished, but it's an idea nonetheless. Action-type based combat.

Each part modifies rolls for certain types of actions based on how they're done- you, as a player, could choose at any time to fire one missile conservatively at a long-ranged target or completely empty your launcher in one go, each of those actions considered parts of a different "sphere" (Calculated and Bold, respectively).

Mecha can be customized, and each part and weapon has any number of visible and invisible modifiers based on actions taken with them for the spheres. Some weapons help those who act very bold and are useless in the hands of a calm tactician, etc.

Combat is done with a four-point system, where for attack and defense you spend points in each sphere to determine how you fight. Since many parts have hidden stats, making a mecha is as much about designing it to your specs as well as learning how to use it effectively. I don't know how I'll use the points system and what any of the rolls will do, but it's an interesting combat idea.

Let's say the possible spheres are Kamikaze (Absolute all-out attack), Bold (powerful, blitzkreig attacks), Offensive (A normal attack), Calculated (Not using a weapon's full potential to get better results- burst fire, for instance), Evasive (Attacks are more of a diversion to escape), and Conservative (Attacks only if needed, useful for negotiations).

I choose a light, open-cockpit core. Visibly, it has +1 to Conservative and +1 to Evasive, and hidden from the players, it has +1 Kamikaze. The reasoning is that it is fast enough to evade and allows direct visual communications, but if it was to be pushed into a suicidal combat situation, it could manage better than other cores. The marketing, players, or mystical forces don't realize it's Kamikaze potential.

In this way, you could build a mecha for one sphere of combat, or a hemisphere (combat half or defense half oriented), and still be useful in some areas without you even knowing. A unit who is pushed to take an action it isn't used to (a negotiation and long-ranged, conservative mech forced to take hand-to-hand with a bloodthirsty enemy) may or may not be able to perform. Hidden stats are generally smaller than what you can see, though, as well as hidden sometimes being the same as visible: a core with +1 conservative could have another hidden +1 conservative, the part is getting +2 conservative, but it's hidden. Rolls don't show adding, only final result- getting an 8 when you've got no mods and a +1 might be a giveaway, but you couldn't rely on that.

I think it could be interesting if it could be fleshed out.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on July 28, 2013, 09:10:13 pm
*thumbs up*
An excellent idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BFEL on July 28, 2013, 09:19:15 pm
I've been mulling around how a mecha fighting concept would work, and yet again I can't seem to come up with a damn solution that... dosen't require me to jam a calculator into my brain and complete hundreds of operations per second- exaggeration maybe, but bloody hell.

So I've been wondering how to overcome that. Think outside the engine-box. This is still very prototype-y and unfinished, but it's an idea nonetheless. Action-type based combat.

Each part modifies rolls for certain types of actions based on how they're done- you, as a player, could choose at any time to fire one missile conservatively at a long-ranged target or completely empty your launcher in one go, each of those actions considered parts of a different "sphere" (Calculated and Bold, respectively).

Mecha can be customized, and each part and weapon has any number of visible and invisible modifiers based on actions taken with them for the spheres. Some weapons help those who act very bold and are useless in the hands of a calm tactician, etc.

Combat is done with a four-point system, where for attack and defense you spend points in each sphere to determine how you fight. Since many parts have hidden stats, making a mecha is as much about designing it to your specs as well as learning how to use it effectively. I don't know how I'll use the points system and what any of the rolls will do, but it's an interesting combat idea.

Let's say the possible spheres are Kamikaze (Absolute all-out attack), Bold (powerful, blitzkreig attacks), Offensive (A normal attack), Calculated (Not using a weapon's full potential to get better results- burst fire, for instance), Evasive (Attacks are more of a diversion to escape), and Conservative (Attacks only if needed, useful for negotiations).

I choose a light, open-cockpit core. Visibly, it has +1 to Conservative and +1 to Evasive, and hidden from the players, it has +1 Kamikaze. The reasoning is that it is fast enough to evade and allows direct visual communications, but if it was to be pushed into a suicidal combat situation, it could manage better than other cores. The marketing, players, or mystical forces don't realize it's Kamikaze potential.

In this way, you could build a mecha for one sphere of combat, or a hemisphere (combat half or defense half oriented), and still be useful in some areas without you even knowing. A unit who is pushed to take an action it isn't used to (a negotiation and long-ranged, conservative mech forced to take hand-to-hand with a bloodthirsty enemy) may or may not be able to perform. Hidden stats are generally smaller than what you can see, though, as well as hidden sometimes being the same as visible: a core with +1 conservative could have another hidden +1 conservative, the part is getting +2 conservative, but it's hidden. Rolls don't show adding, only final result- getting an 8 when you've got no mods and a +1 might be a giveaway, but you couldn't rely on that.

I think it could be interesting if it could be fleshed out.

Send me a PM when this is ready, I want to be on the player list.
Also, how many parts are we talking? Is this gonna be full on Armored Core with a hundred different parts in the head alone (pretty much 0% chance, but its for demonstration) or is it just gonna be legs, cockpit, weapon? Also how much can parts be modified? I.e. extra armoring, replacing innards with lighter parts, removing safeties. And are the pilots personality stats chosen, or earned based on actions? (with the latter I would suggest a starting "academy" level/mission to create baseline pilot personalities) Lastly, is this theoretical game Co-op, Competitive, or a sandbox combo of both?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Furtuka on July 28, 2013, 09:21:35 pm
Mecha? Yaaaaay!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on July 28, 2013, 10:14:34 pm
The engine is nowhere near a runnable state, so it'll be a loooooong way off.

No idea on plot or whatever, but I was imagining a "mission time" system.

You've got a set amount of time before you've got to leave, bingo fuel. Matching an enemy, your 6 versus theirs, is an extremely high-speed counter where you lose only a tiny amount of your time, a 1 to 1 is a slow, drawn out fight where once engaged neither of you can break for a while and you both waste time.

I may have a dedicated "crew" or something. Not sure yet.

Parts wise... well, we're talking, let me think, smaller than even Armored Core V is, "exosuit" is almost the correct description, a Gurren-Lagann esque build where the core is the cockpit- the torso holds the player and the entire torso space is used by the player. Front Mission size, maybe?

Core, which is cockpit, for sure.
Legs.
Arms.
Head.
Generator.
AMS.

The ones that need explanation would be Generator and AMS- Generator augments mission time as well as determines how likely you are to go BOOM when you take critical damage, AMS is your movement system which only affects some things as far as enviroment goes. Space is neutral to all.

Generators are important in many ways.
Durability of your generator determines how well it can survive damage- generally, mooks focus on this stat- beat the shit out of their mecha and it dosen't suddenly explode for no reason.
Generators also affect mission time- in the event of a successful save roll where failure would result in death, you often use up a burst of energy, lowering your mission time.

So, a sample mission. This is purely conjecture and the game is unable to run any of this because of all the things that aren't here. Think of it as a CGI trailer or something.
Spoiler: hypothetical loadout (click to show/hide)
Kamikaze: +2       
Bold: +3             
Offensive: +2
Calculated: +6
Evasive: +3
Conservative: -3
Average,Average,Average,Exceptional,Average,Poor.

Weapons work in that equipping them means you must have a slot open (shoulder, hand, or special-mount) as well as any prerequisites. For instance, let's say I were to equip a beam sniper, CIWS anti-missile system, and a missilebox of my own.

The Beam Sniper is a large weapon requiring at least +4 Calculated and a generator that adds at least 6 MT.
+4 Calculated/-2 All, -MT1 means that when attacking, calculated gets +4, and when defending, all types get -2. Firing it reduces MT by 1 point.

The CIWS requires nothing but a free port and blocks missiles automatically- it fires if they come close, dodge or not.

The missilebox requires at least a +1 in three or more stats, and is +1 All / ---. Missilebox gives free +1 attack when used.

This build would be used to take position, fire upon enemies before they can become a threat via the beam sniper then hold it's own when backing off. Calculated shots with +10 means you'll have a very strong edge against any opponent at range, but anyone who can fire back is a serious threat- this mecha won't hold together for more than a few hits.

Yeah, this is still a long way off and I don't like the way weapons work, plus aim distances... work work work.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BFEL on July 28, 2013, 10:37:40 pm
I am now fully invested in this and will help in any way I can, please PM me with anything you would like to collaborate.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on July 28, 2013, 10:39:23 pm
I'd like to volunteer as co-GM. Book-keeping, (Some/most) parts design, error checking, and keeping the players in check (I wouldn't care if it's possible to get +50 kamikaze, that mech is going to fall apart any second and is far too dangerous to it's pilot to actually allow in the game) is what I volunteer for.
This would mean, yes, I can't play... but remember, players, if Tsuchigumo lets me help, I'll be one of the ones assembling enemies and lots of murder machines. *squee* Character creation always was my favorite part of a game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BFEL on July 28, 2013, 10:49:25 pm
*squee* Character creation always was my favorite part of a game.

I also have C3S- Chronic Character Creation Syndrome.

I pretty much was offering something similar, but more in a "getting shit set up beforehand" role, I.E. helping to develop rules and such.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on July 28, 2013, 11:13:11 pm
*squee* Character creation always was my favorite part of a game.
I also have C3S- Chronic Character Creation Syndrome.
This.
This is why I never made it past the second quest in any Elder Scrolls game, but have 20 different save slots with different characters.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BFEL on July 28, 2013, 11:23:39 pm
Yeah I've managed to get through most of the quests and such (over multiple playthroughs of course.) Never managed to beat the last quest of Oblivion though. Because seriously WTF MARTIN, YOU HAD BADASS ARMOR, AND YOU SWITCHED FOR A CRAPPY ROBE. FOR THE ULTIMATE BATTLE OF ULTIMATE DESTINY. DUMBASS. Also never beat Fallout: New Vegas because there is ALWAYS something more to do. And I always delete my characters after I come back after a Hiatus.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on July 29, 2013, 12:46:21 am
Hm. I have a few basic ideas, nothing fleshed out yet.

First of all, I'd like to bring up my idea for a TF2 RTD.
The TF2 one would involve me having to communicate separately with the two separate teams. Maybe getting a top-down view of the map, and having that to keep track of where everyone is. Classes would get bonuses, can select their loadouts, and, as the game progresses, people can A) Buy weapons, B) Trade weapons with another player, even from the other team, or C) Just wait until they FIND weapons. I'll show each player what hats they have on, what loadouts they have, and any effects they have. This information would be shown to everyone but the other team. Once the round starts, I'll give the RED team a turn or two to get into their positions and BLU just goes for it. Points are earned for kills, objectives, and overall winning. These points will replace real money in the purchasing of Hats, Accessories, and Weapons.

I feel that it could work with a little effort, this could come to life quite well. Source Filmmaker can be used to create any class loadout, which can help add to the game feel, and overhead maps are easily found here. (http://www.tfportal.de/article/92/control-point-maps/)

As for other ideas...

1. An RTD based off the concepts of Soul Eater, players can choose to be a Meister or Weapon, each wither their own perks. Meisters can choose whether they want a player to be their weapon, or an NPC, and a select few Weapons can choose to not have to have a Meister. The ultimate goal of the game is to go on missions and gain Souls, ultimately gaining enough for the weapon of the team to become a 'Death Scythe', an incredible powerful weapon used by Death himself. It could either have an Off-Duty thread, similar to ER's, or just have a policy that players must be on missions at all times, unless doing something important otherwise.

2. An RTD where players play aspiring surgeons, bumbling their way through medical school and ultimately stumbling into a job at a hospital. Taking cues from Surgeon Simulator, but focusing more on the 'Dear god why are you so inept' reasoning than the 'Whoops, just slit the patient's jugular, I'm SO clumsy sometimes!'. Rolling would be mostly towards how much you fucked it up, ranging from 'Wow, he's actually done it!' to 'Well, he's dead. NEXT!'. Real-life surgery situations will be faced, blood will be shed, goofy grins will be formed, and hilarity shall ensue.

3. Assassins! There are three ways you could take this. The first one, taking on a more Brotherhood-esque feel than any of the others, would feature players as Trainee Assassins, taking on assignments as they work their way up the ranks to take on incredibly important assassinations! Secondly, Having a more 'Hitman' kind of vibe, but still following the same principals.
Finally, there's an idea of time-travelling assassins, sent out to prevent or cause some of history's most famous assassinations. And of a few of the not-so famous ones. And, following the 'Hitman' logic, nothing will be as easy as it sounds. If you need to prevent Lincoln's assassination, you need to make your way inside the theatre with or without your weapons of choice, you need to find your target, John Wilkes Booth, and you need to dispose of him without anyone knowing. Or, at the very least, without anyone knowing that it was an assassination. Once that's done with, you need to make it back to your designated zone of pickup.
Some missions will require multiple people and teamwork, but when those aren't happening, people will be spread out across time and space doing their own things.

Would anyone be interested in hearing more about any of those?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on July 29, 2013, 02:56:36 am
I have been thinking very vaguely about some hilarious med school type thing for a while. There are both good and bad points. The main bad one I can think of is continuity.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on July 29, 2013, 03:40:21 am
*squee* Character creation always was my favorite part of a game.
I also have C3S- Chronic Character Creation Syndrome.
This.
This is why I never made it past the second quest in any Elder Scrolls game, but have 20 different save slots with different characters.
+a billion. Every possible race is on different save slots in Skyrim right now, still haven't gotten to Whiterun.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on July 29, 2013, 04:41:26 am
...You two are crazy. That's... all I have to say, really. Especially for how long Skyrim and the other TES games have been out.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on July 29, 2013, 04:42:08 am
...You two are crazy. That's... all I have to say, really. Especially for how long Skyrim and the other TES games have been out.
I lazy. And playing several other games too.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on July 29, 2013, 04:44:49 am
I have the opposite problem. I just tend to make one character I get really attached to and refuse to play the game with anyone else anymore. >_>

(Fo' example, all but two of my dozens of Mass Effect 1-2 runs have been with the same Shepard.)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on July 29, 2013, 04:46:12 am
I have the opposite problem. I just tend to make one character I get really attached to and refuse to play the game with anyone else anymore. >_>

(Fo' example, all but two of my dozens of Mass Effect 1-2 runs have been with the same Shepard.)
While I restarted my own ME2 run 6 hours in because I wanted to play a different class.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BFEL on July 29, 2013, 05:33:24 am
I Pretty much can't play Mass Effect 3 for this reason. Well that and the fact that the ending is such a slap in the face.
Basically I can't stand playing 2 or 3 without a import playthrough, and I generally get bored during 2, and its just not worth the effort to continue after seeing how crappy it all ends.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on July 29, 2013, 11:21:00 am
I have the opposite problem. I just tend to make one character I get really attached to and refuse to play the game with anyone else anymore. >_>

(Fo' example, all but two of my dozens of Mass Effect 1-2 runs have been with the same Shepard.)
While I restarted my own ME2 run 6 hours in because I wanted to play a different class.
You lasted a whole 6 hours? Wish I could do that.
There were times that I literally never made it out of Oblivion's tutorial level.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on July 29, 2013, 12:09:05 pm
Whenever I play a game with classes, I have to beat the game with each class. I also never use hybrid classes for games that allow that. I always stick in the same skill tree if I can avoid it. I also despise active abilities for some innate reason.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on July 29, 2013, 12:17:22 pm
I despise passives, I feel that having a mana bar is a waste if I've no spells to use it up.

Also, I multi-class like it's going out of style, I can't think of a single game that allowed multi-classing where I didn't abuse it to the fullest.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on July 29, 2013, 12:57:11 pm
I despise passives, I feel that having a mana bar is a waste if I've no spells to use it up.
Oh spells are the exception. I just can't focus on telling my warrior who to chop while remembering when to use his active skills.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on July 29, 2013, 01:51:19 pm
But what about my new RTD, Roll to Kitchen: The Kitchening!?
I tried to think what this might be, a couple is trying to buy some new kitchen furnishings for their home? Then it hit me-

Couples Death Arena

Each of the players will form up into couples. There doesn't have to be any sort of romantic attachment, you could just be siblings or friends, but I get a feeling some of you would enjoy hamming it up with a fake relationship.

Anyway, everyone would start with weapons of some sort, and it would be either an elimination or new players would come in and you'd try to rack up enough kills or it could be objective based. All would be enjoyable in their own way.

But what really differentiates this from a regular death arena is that any couple that has a partner killed off is disqualified (at least for the non-elimination modes. Otherwise there would end up being too few players). Being disqualified doesn't mean you are kicked out of the game right away, though. Security will be brought in to escort you off the premises, but, if you can kill or evade them, you can still roam free and get your revenge or whatever (they will keep coming, though).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on July 29, 2013, 02:06:59 pm
Huh, that sounds like a pretty fun concept. I'd of course go for a twisted romantic/sexual relationship.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on July 29, 2013, 02:08:39 pm
But what about my new RTD, Roll to Kitchen: The Kitchening!?
I tried to think what this might be, a couple is trying to buy some new kitchen furnishings for their home? Then it hit me-

Couples Death Arena

Each of the players will form up into couples. There doesn't have to be any sort of romantic attachment, you could just be siblings or friends, but I get a feeling some of you would enjoy hamming it up with a fake relationship.

Anyway, everyone would start with weapons of some sort, and it would be either an elimination or new players would come in and you'd try to rack up enough kills or it could be objective based. All would be enjoyable in their own way.

But what really differentiates this from a regular death arena is that any couple that has a partner killed off is disqualified (at least for the non-elimination modes. Otherwise there would end up being too few players). Being disqualified doesn't mean you are kicked out of the game right away, though. Security will be brought in to escort you off the premises, but, if you can kill or evade them, you can still roam free and get your revenge or whatever (they will keep coming, though).

Hm. I like the idea of being able to fight back even after being defeated. I'd definitely play it! :D

And again, what do people think of my ideas?
Hm. I have a few basic ideas, nothing fleshed out yet.

First of all, I'd like to bring up my idea for a TF2 RTD.
The TF2 one would involve me having to communicate separately with the two separate teams. Maybe getting a top-down view of the map, and having that to keep track of where everyone is. Classes would get bonuses, can select their loadouts, and, as the game progresses, people can A) Buy weapons, B) Trade weapons with another player, even from the other team, or C) Just wait until they FIND weapons. I'll show each player what hats they have on, what loadouts they have, and any effects they have. This information would be shown to everyone but the other team. Once the round starts, I'll give the RED team a turn or two to get into their positions and BLU just goes for it. Points are earned for kills, objectives, and overall winning. These points will replace real money in the purchasing of Hats, Accessories, and Weapons.

I feel that it could work with a little effort, this could come to life quite well. Source Filmmaker can be used to create any class loadout, which can help add to the game feel, and overhead maps are easily found here. (http://www.tfportal.de/article/92/control-point-maps/)

As for other ideas...

1. An RTD based off the concepts of Soul Eater, players can choose to be a Meister or Weapon, each wither their own perks. Meisters can choose whether they want a player to be their weapon, or an NPC, and a select few Weapons can choose to not have to have a Meister. The ultimate goal of the game is to go on missions and gain Souls, ultimately gaining enough for the weapon of the team to become a 'Death Scythe', an incredible powerful weapon used by Death himself. It could either have an Off-Duty thread, similar to ER's, or just have a policy that players must be on missions at all times, unless doing something important otherwise.

2. An RTD where players play aspiring surgeons, bumbling their way through medical school and ultimately stumbling into a job at a hospital. Taking cues from Surgeon Simulator, but focusing more on the 'Dear god why are you so inept' reasoning than the 'Whoops, just slit the patient's jugular, I'm SO clumsy sometimes!'. Rolling would be mostly towards how much you fucked it up, ranging from 'Wow, he's actually done it!' to 'Well, he's dead. NEXT!'. Real-life surgery situations will be faced, blood will be shed, goofy grins will be formed, and hilarity shall ensue.

3. Assassins! There are three ways you could take this. The first one, taking on a more Brotherhood-esque feel than any of the others, would feature players as Trainee Assassins, taking on assignments as they work their way up the ranks to take on incredibly important assassinations! Secondly, Having a more 'Hitman' kind of vibe, but still following the same principals.
Finally, there's an idea of time-travelling assassins, sent out to prevent or cause some of history's most famous assassinations. And of a few of the not-so famous ones. And, following the 'Hitman' logic, nothing will be as easy as it sounds. If you need to prevent Lincoln's assassination, you need to make your way inside the theatre with or without your weapons of choice, you need to find your target, John Wilkes Booth, and you need to dispose of him without anyone knowing. Or, at the very least, without anyone knowing that it was an assassination. Once that's done with, you need to make it back to your designated zone of pickup.
Some missions will require multiple people and teamwork, but when those aren't happening, people will be spread out across time and space doing their own things.

Would anyone be interested in hearing more about any of those?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on July 29, 2013, 02:10:27 pm
I'd go for the loving but naive boy/girlfriend, but of course I'd end up with Digital and it'd be a very strange relationship.

I like assassins, if it was Hitman: Blood Money flavored. Assassins Creed got a little too crazy for me around the time it was revealed it was a plot of aliens or something. I just wanna murder people.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on July 29, 2013, 03:07:40 pm
I'm tempted to run a prototype zombie wave survival game.

The infection is alien in nature, and infects all carbon-based lifeforms- and mutates them in strange ways the longer they're infected. The basic infected are slow and easy to kill, but quickly get more powerful. You'll probably get to name each kind as well, so that you don't get "OH THAT'S A RUNNER", and you can call it whatever you want.

You all spawn in the same area, in an area with relatively low infection rates. You can choose different backgrounds, each with pros and drawbacks. Remember that the infected are not your only enemy.

Some "classes" I've thought of:
Soldier- Having one on your team causes negotiations to autofail. The soldier gets +1 to all rolls involving guns. The soldier can identify ammo types, attachments, and guns reliably.
Medic - The Medic is incapable of carrying more than one weapon. The Medic can do basic medical work without equipment. The Medic spawns with a bag of materials to use.
Scientist - The Scientist cannot wear armor. The Scientist can identify most zombie abilities after seeing one. The Scientist can craft more items without a workbench.
Celebrity - More of an RP roll than anything. -1 to any roll not involving negotiations.

Rolls are done on a D6, except for negotiations (human marauders can be negotiated with) which are D20.

Everyone has an HP value, and a Defense value. Players can lose limbs, but wounds like that may as well be considered untreatable unless you find a surgery room and have a medic.

I'm going to work out the map, enemies, drops, and random events list later on. The game's wave system is as follows:

Infected require sunlight to function, meaning night-time is safe. Waves will come in at random times, no more than two a day, and might not appear- when not in combat, turns last an hour (night is 12 turns, when everyone decides to sleep the game skips ahead to daytime barring random events (which do not involve infected, as it is nighttime). During they day, in non-combat, turns last one hour, combat will take up time in hour increments depending on how many turns are taken (I think 10 = 1 hour)?

During they day, you can look around for resources, scout for infected (gives you a guess to when the next wave is), use workbenches, and talk amongst yourselves. You can also explore the map.

---

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on July 29, 2013, 03:30:28 pm
Infected require sunlight to function, meaning night-time is safe.
Neat reversal. Does that mean the zombies hibernate out in the open?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on July 29, 2013, 04:42:05 pm
Infected require sunlight to function, meaning night-time is safe.
Neat reversal. Does that mean the zombies hibernate out in the open?
Attacks won't happen an hour before night, as that's when the infected start going into hiding to hibernate. They can actually try to do stuff, but an infected who dosen't hibernate quickly runs out of strength and dies (three combat-turns) without sunlight.

Weather is also a thing that will happen- less infected are active during, say, rainstorms, and even those that do come out are weakened somewhat.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on July 29, 2013, 07:02:42 pm
Aww... no mecha? I was looking forward to helping with that.

I take it this means the virus photosynthesizes, and it goes dormant when it's host does - and if it's host doesn't go dormant, it runs out of energy and dies, and releases powerful toxins as a result of dying.

In theory, it could produce a zombie so toxic and/or resistant to toxins, though, that if the virus dies, the host can actually survive the toxins, and then be active at night. Very rarely. If the virus doesn't result in the host's death first anyways (due to any number of reasons, such as fatal mutations, trying to stay active at night before it's "ready", driving it into the PC's shotguns, etc.).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on July 29, 2013, 07:45:30 pm
The mecha idea quickly became, yet again, something too large stats-wise for it to be manageable.

Zombies is a strange word- the virus does work after death in most cases, but can take a living host especially when they're not mentally active, however, sleeping is safe so long as it's done in a dark area.

There aren't any night-active infected, but there are very un-zombie zombies. This is more of a parasite than a virus, and one of the zombies actually becomes symbiotic with other viruses. Beware that one. Beware all of them.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BFEL on July 29, 2013, 08:05:09 pm
The mecha idea quickly became, yet again, something too large stats-wise for it to be manageable.

Well if you would kindly PM anything you had already planned out to me and flabort.....:P

Hey flabort, feel like being Co-GMs for mecha game?

In other news:

I despise passives, I feel that having a mana bar is a waste if I've no spells to use it up.

Also, I multi-class like it's going out of style, I can't think of a single game that allowed multi-classing where I didn't abuse it to the fullest.

YOU CRAZY.
I love passives so hard. I think if I ever had totally full freedom in a game my character would be nothing BUT passive abilities. HE KILL YOU JUST BY EXISTING.
Also I am an absolute WHORE for health regeneration.
I do agree on the multi-class thing though :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on July 29, 2013, 08:20:06 pm
Also I am an absolute WHORE for health regeneration.
Ok, I have to agree with you on this one.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on July 29, 2013, 08:36:25 pm
The earlier post is really all I had, that actually worked out. If you do run it, I'm good for parts stats and descriptions, if you'd want help with it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on July 29, 2013, 08:38:02 pm
Yeah, I'm up for co-gming that. I'll get to designing parts right away. Would you prefer the notes I share with you be in plaintext or spreadsheet?
I may even try and see if googledocs will finally work for me for this project.

And yeah, I tend to go for health regeneration too. My borderlands strategy? Stand there and take ALL the bullets. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TCM on July 29, 2013, 08:45:29 pm
I have just a general RTD question. What's a good website/free program to make Maps with? Especially maps based around quadrilateral shapes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Furtuka on July 29, 2013, 08:46:30 pm
...that reminds I really need to find a use for that mecha versus zombies setting that I dreamed about years ago one of these days.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on July 29, 2013, 08:47:19 pm
I'll do some parts as well, as far as the idea and scale went, exosuits/mecha were about 3 to 4 times taller than humans, and were quite versatile- most could be used on land, in the air, and in space, some can be used underwater as well.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on July 29, 2013, 09:06:03 pm
I have just a general RTD question. What's a good website/free program to make Maps with? Especially maps based around quadrilateral shapes.
MapTools is pretty popular, and free. I have it on my desktop but I haven't used it yet.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on July 29, 2013, 09:46:25 pm
RE: Surgery RTD

All of my yes, especially if it lifts the crazy superpowered surgeon concept from Trauma Center. Roll a 6, BULLET TIME STITCHING
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on July 29, 2013, 09:50:26 pm
Oh God, Surgery RTD sounds amazing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on July 29, 2013, 09:53:25 pm
RE: Surgery RTD

All of my yes, especially if it lifts the crazy superpowered surgeon concept from Trauma Center. Roll a 6, BULLET TIME STITCHING
OMG, why hasn't anyone thought of this sooner. Do it. If you do, link it back here please! :D
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on July 29, 2013, 10:01:31 pm
Will it be like surgery simulator 201x?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on July 29, 2013, 10:09:23 pm
Will it be like surgery simulator 201x?

That's the source Greenstarfantastic mentioned in his pitch, I just mentioned absurd prowess to balance absurd clumsiness.

I'm actually trying to think of some decent mechanics for Surgery RTD. It has a lot of potential, but it wants a system where rolling a 1 makes things much more complicated and difficult for everyone, without being entirely ruled by the dice (that is, if everyone makes all the right decisions and keeps their cool, the surgery should be a success.) Tricky balancing act there.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on July 29, 2013, 10:57:03 pm
Possibly have it so 1s add steps or cause distractions?

You're doing it right, but something happens outside or you slip or something, causing you to make a miscut. You'll have to patch that up, as well as possibly use more IVs of fairy dust or something to keep the patient stable, and you only have so many fairies?

Whereas a 6 would be a successful cut that dosen't even bleed, and a theif busts down the door looking for something but you throw a scalpel directly into his brain without even looking before he can say why the hell he's trying to rob a hospital.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on July 29, 2013, 11:45:38 pm
Hm. I guess it could be interesting to have elements from both Trauma Centre and SS2013. I'm not sure how killing someone would help, especially if you have no proof that he was doing anything wrong.

Adding steps for bad rolls could easily work. Say, if you're doing a appendectomy. You're going in to create an incision to remove it, but you roll a one, and end up slipping on a puddle of blood carelessly left on the floor, slicing open part of the intestines. Now you have to repair the accidental incision, as well as get rid of the inflamed appendix.

A 6 could result in a few thing. First of all, a perfectly executed action, with bonuses, such as successfully removing the appendix, and discovering a strange bacteria on/in it. After the operation, you present this to the Head Surgeon, and he takes it off to examine it. Later on, either during an operation or while on break, he bursts into the room, announcing that the bacteria have a remarkable effect on [INSERT DISEASE] patients! In fact, it can easily help cure the disease's symptoms, if not the disease itself! He gives you a raise/option to take a free remedial course/intriguing syringe filled with a neon substance that you probably should but probably WILL inject into yourself or someone else.
Secondly, if you prefer the 'Overshoot' route, an action could be performed successfully, but another problem arises due to it. Removal of the appendix releases a strange bacteria, which quickly clings to the Large Intestine and eats through it, before disappearing. This leaves a gaping hole in the Large Intestine, which you must now fix by any means necessary.

Another component that could be added is the transition from 'Medical School Student' to 'Head Surgeon'. As time goes on, you can take courses to improve skills, buy better tools, and overall get better at your job.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on July 30, 2013, 12:30:07 am
Will it be like surgery simulator 201x?

That's the source Greenstarfantastic mentioned in his pitch, I just mentioned absurd prowess to balance absurd clumsiness.

I'm actually trying to think of some decent mechanics for Surgery RTD. It has a lot of potential, but it wants a system where rolling a 1 makes things much more complicated and difficult for everyone, without being entirely ruled by the dice (that is, if everyone makes all the right decisions and keeps their cool, the surgery should be a success.) Tricky balancing act there.
It should be chaotic and frantic and awful and hilarious with 8 doctors doctoring on the same patient and probably at least three escaped lunatics deliberately trying to sabotage everything because they're the worst and even so the competents will be fumbling organs and dropping their lunch into the body cavity and stabbing each other and in the end victory would just be being able to say the guy died in a way that was sort of painful as opposed to agonising.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on July 31, 2013, 03:21:22 pm
I've almost got that undead game about ready to go.

The game starts with four players, this number will sometimes increase and sometimes drop. Most of the time, it will be dropping.

You start in a relatively small hydroelectric plant. You've been travelling together for a month and a half, the hydroelectric dam was a goal for a possible place to live- there's few infected in the area. (the starting players will know each other.) The time the game starts, things start breaking down- the hydroelectric dam is a couple of weeks away from complete failure, at most, and groups of infected start to appear. You've got to decide when to leave, but you can't do so immediately- one player starts randomly with a non-lethal, non-infectious injury that will take a week to finish healing.

That serves to give you time to get used to the game. The injured player can't leave, but can stay on watch- useful to the party. You also get a brief intro to how healing works.

Infected are your worst nightmare, but there's a close second in the form of marauders- humans who have taken to anarchy. There's very few if any in the area you're in, but they're also constantly moving, so who knows if they'll show up?

Bullets are scarce. Food and water are scarce. (Well, you actually get free water for as long as you stay in the dam) Supplies are in short order. You can do two things to combat this: Scavenge, which is done during the night (infected hibernate and are incapable of harming you during these hours) or moving, which allows you to pack up as much as you can and try to find a new place to live.

Combat is done on a d8 (Unless you're a Soldier, who fights with a d6- essentially, no 1s or 2s.), talking/ negotiations are a d20, and noncombat actions are either one depending on their nature (Caught in a fight without your weapons? d8 to find an improvised melee. Have to try and jump something you aren't sure if you can or not? d20.

Armor isn't complete yet, although it will be very simple and might not get it's own inventory page- each one just adds to your armor score.

If you'd like a sample fight to show you how things would go:
Spoiler (click to show/hide)

A player versus a Stage 0 infected isn't much of a fight. The Galil was automatic, firing 5 rounds a turn. If it was in Semi-Automatic, it would only fire the two shots- the chest hit (7), and the miss (3).

I'm going to start it up... in fact, I'm not even gonna post this yet
link (http://www.bay12forums.com/smf/index.php?topic=129314.0)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gatleos on August 01, 2013, 01:02:42 am
Oh God, Surgery RTD sounds amazing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on August 01, 2013, 01:10:10 am
Oh God, Surgery RTD sounds amazing.
I know GUNINANRUNIN started a minimalist-esque one, but I think I might start that up after I update all of my everything.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on August 01, 2013, 01:37:20 am
Oh God, Surgery RTD sounds amazing.
I know GUNINANRUNIN started a minimalist-esque one, but I think I might start that up after I update all of my everything.
Yeah its not even about surgery anymore.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dansmithers on August 01, 2013, 02:40:39 am
Oh God, Surgery RTD sounds amazing.
I know GUNINANRUNIN started a minimalist-esque one, but I think I might start that up after I update all of my everything.
Yeah its not even about surgery anymore.
It's about farmers, or something.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on August 01, 2013, 04:44:15 am
Oh God, Surgery RTD sounds amazing.
I'd really love to see this in action >:D

Though sadly, if I go into any one of these, I'd be throwing technical words all around like it was easy.

Still, eager to watch this thread unfold. Please.

..Please?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on August 01, 2013, 12:29:32 pm
Oh God, Surgery RTD sounds amazing.
I'd really love to see this in action >:D

Though sadly, if I go into any one of these, I'd be throwing technical words all around like it was easy.

Still, eager to watch this thread unfold. Please.

..Please?
Hey, the more actual medical knowledge the less you'll fail.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on August 01, 2013, 12:34:03 pm
Count me in as interested.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: nightcrafter27 on August 05, 2013, 09:23:35 pm
So I've been thinking about starting an RTD, and I'm trying to decide between settings. I'd love to run one based off Halo: ODST, with the players running around abandoned city streets, fighting aliens and trying to get out as everything goes FUBAR. The game would be pretty simple with standard equipment taken from the game. New players/player death could be easily handled by more ODSTs waking up after blacking out from the crash.

I thought of a way to implement a game with several players far apart in the in-game world, and it would be fun to try to run. Basically, the RTD would be run "turnless" as players are separated by great distances, with turns made for individual players. Once two players move into the same area, they get locked into the same "time", and these players would need to have their collective actions in before their turn is made. The setting that seems to fit this best would be a zombie/apocalypse survival game, so one player can be just arriving, while several players are fighting a small horde of zombies, another player is building a base, two more are in a duel, etc., and only the actions needed are from the players in direct contact with each other. In my example, the game would be like several mini RTDs broken up between the new arrival, horde slayers, base builder, and duelists.

The problems that I see with this would be activity of players and sheer stress load on the GM. Activity could be regulated by something like food or the risk of getting killed in your sleep (or the GM, ie. only posting once a day).

If enough support is gathered, I could probably GM a Last of Us/general zombie RTD using the "pseudo-turnless" model above, probably starting out with four or so players to test feasibility and get my feet wet. any ideas?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on August 05, 2013, 10:49:05 pm
Say GreatWyrmGold is cleaning and constructing some sort of rifle at base. I'm at the base, to, but go down to the river to replenish our water supply.
It's my "active" time of day, while GWG is offline at the time. I post quick enough, and you put up updates fast enough, that I take about 15 turns, getting water, fighting zombies, and looting a ruin. I return to base, and he comes online.
For him, only enough time to clean the parts has passed. For me, enough time to clean multiple weapons has passed. Because I was in a different area, and online.

It could have some benefits, but it does have some flaws. I think the pseudo-turnless structure would work better for a "Help! I'm trapped in a video game!" game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: nightcrafter27 on August 05, 2013, 10:59:11 pm
Besides the GM not being online 24/7, the solution least annoying solution I can think of would be some sort of food/energy requirement. There would need to be some balance so that gathering food isn't the only thing a player ever does, but also so that someone who has oodles of free time doesn't gain a stupendous advantage over people with school or work taking up most of their day. The whole thing would probably be best for games where the GM can update once a day, and the game can keep rolling over the odd weekend trip or busy few days.

[Edit] Nevermind my faffing about, this is exactly what piecewise does.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on August 07, 2013, 02:39:17 am
This made me think it was a good idea for a game:

It's about lard in sewers. (http://www.bbc.co.uk/newsbeat/23586290)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on August 07, 2013, 02:43:25 am
Besides the GM not being online 24/7, the solution least annoying solution I can think of would be some sort of food/energy requirement. There would need to be some balance so that gathering food isn't the only thing a player ever does, but also so that someone who has oodles of free time doesn't gain a stupendous advantage over people with school or work taking up most of their day. The whole thing would probably be best for games where the GM can update once a day, and the game can keep rolling over the odd weekend trip or busy few days.

[Edit] Nevermind my faffing about, this is exactly what piecewise does.
Turn a day is normal. Probably a better rate than what some games get (namely mine).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on August 07, 2013, 02:59:48 am
Turn a day is normal.

A turn a day is generous!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on August 07, 2013, 03:00:32 am
Turn a day is normal.

A turn a day is generous!
Just ask me. I haven't updated my game in several months!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on August 07, 2013, 04:10:47 am
Turn a day is normal.

A turn a day is generous!
Just ask me. I haven't updated my game in several months!
Is a turn a day generous?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on August 07, 2013, 04:16:09 am
Can any of us truly answer any question?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on August 07, 2013, 04:17:53 am
Yes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on August 07, 2013, 04:26:30 am
Turn a day is normal.

A turn a day is generous!
Just ask me. I haven't updated my game in several months!
Is a turn a day generous?

Yes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on August 07, 2013, 06:10:26 am
Turn a day is normal.

A turn a day is generous!
Just ask me. I haven't updated my game in several months!
Is a turn a day generous?
Yep.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on August 07, 2013, 06:45:12 am
Is a turn a day generous?
Judging from my past updating standards, yes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gamerlord on August 07, 2013, 07:20:41 am
I'd like any possible feedback on my first RtD, if any of you can bear to read it. (http://www.bay12forums.com/smf/index.php?topic=129508.0)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on August 07, 2013, 12:58:11 pm
I just got a lovably horribad idea.

What if you were to take and modify Perplexicon's magic system and Looter's Delight's loot system, and put them into the SAME ARENA GAME?

Magic would work similarly to the old Perplexicon, however, words are different.

Page 1 is regular words, as normal. Other pages, however, contain prefixes, suffixes, and modifiers.

So, let's say Ka- is a prefix for Spear, Zus is Lightning, and -ane is "launch forward".

Kazusane would cause you to launch a lightning spear forward.

Add a modifier, like "Hapus" (Multi), and get a shotgun of spears.
---

Loot is generated in a similar way as well, dependent on multiple rolls. Reach a certain threshold, and items become recursive- let's say you get a familiar, but you loot score was high enough to cause another form to get thrown in. Suddenly, you have GUITAR-PLAYING familiars, who's songs spit fireballs, and the like.

Loot, I think, will be generated on a conditional basis.

Form, which determines shape of the loot, size, which is "more normal" with middling rolls, "not good" with low scores (a giant ant- subject to the square/cube law), and "best" with higher scores (KAIJU ANTS)

---

I think it could be laughably murderiffic if the original Perplexicon system were used- tempted to scramble the words and what pages they're on, possibly add a few, then build a loot generator.

If RUNES were added to the system, holy shit. I'm totally tempted to do, like, a beta or something, then release the system for all to use.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on August 07, 2013, 01:03:13 pm
This made me think it was a good idea for a game:

It's about lard in sewers. (http://www.bbc.co.uk/newsbeat/23586290)

Sinking of the Subterranean Titanic

An epic romantic disaster survival RTD about a group of rats who struggle to find love and life despite strict early-1900's British Gutter Rat social classes in the labyrinthine sewers beneath Kingston. Players take the role of poor, commoner rats locked in the third class section of the RMS Titanic, a large sewer-ship said to be impervious to the many fatbergs that have formed from the refuse of obese Englishmen in the world above. There, they must seduce one of several eligible upper-class Rat bachelors/maidens in order to escape third class and gather the resources that will serve them well when the Titanic inevitably collides with the Lardtanic, the largest fatberg ever seen in the Kingston sewers. From there, it's a matter of escaping the sinking ship by securing/stealing/crafting a lifeboat of some kind while fighting off other frantic passengers, then avoiding hypothermia and sewer sharks long enough to be rescued by the RMS Carpathia.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on August 07, 2013, 01:41:38 pm
monk I'd play that before you could say burning nudity
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on August 09, 2013, 03:03:44 am
Making the players sentient vermin automatically makes any idea better.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on August 09, 2013, 03:48:26 am
Even if that idea is Roll to Carol Vorderman's Maths' Orgy?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on August 09, 2013, 04:06:18 am
I don't know what that is, so I'm going to assume it involves a black rat in a dark suit and tophat leering over his monocle at a dainty white blushing schoolteacher rat in a frilly white dress and hat.

So yes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on August 14, 2013, 03:47:01 pm
I had the idea for a small RTD that's all about managing an army, research levels, and all that stuff, fighting in a large war.

Except, you aren't soldiers. You're toys.

There's 13 points to control, such as if it was a square table and everyone got a corner, then there's three outwards from you, and an extra in the very middle. You do so by moving troops about- which, in itself, is fairly simple.

-Wherever your commander (you) are is considered your Capital. If your Capital is taken, you cannot gain more troops and will likely lose due to this.

-Forces have a Move stat. Most have 1, though some items, such as Walls, can't be moved, and others, such as helicopters, have 2.

-Forces also have an Attack stat- this signifies if it attacks with a d6, d8, or d12, and how so- d12 /2 is a d12 divided by 2.

-The game is somewhat risk-like due to this.

---

Research determines what toys you have access to. There's general areas as well as specific ones- focus on ground troops, then electronics, then Mecha, maybe Air Vehicles, then Models, then Carriers?

Spoiler: Possible trees (click to show/hide)

It would be possible to study 2 high-tier objects per unit type, so that taking Military Transport and RC Car could result in a single unit, or Automated Turret and Transforming Unit.

Other research trees involve weapons (work your way up from LEDs to foam missiles), defenses (from walls to traps).

---

Let's say I use an RC Helicopter Transport (2 Movement, can hold 4 Troops) and load it with Transforming Troops (can switch between being good at attack or defense, takes a turn though), and send it to an unoccupied base. Because I'm the only one with troops there, it's mine. I unload the defensive troops. Next turn, I can start building up walls or equipping my soldiers.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on August 14, 2013, 07:00:31 pm
Hello guys, I'm designing a modern fantasy magic rtd.

Anyhow.
There is one type of magic in my rtd, namely Chaos. Chaos magic is every magic with a touch of randomness. In any case, i was wondering if someone has a dice sheet for randomness with additional overshoot sheets.

Example: Player A casts Fireball, however since he's an chaos mage, i must roll X amount of Dice depending on how powerful the spell is to add random effects. These effects can be either favorable or unfavorable to the caster.

For this example, i will use an D10 and roll 3 times. I roll a 5,10 and 7.
-Number 5 on the first layer of the random sheet adds volatile residue to the spell
-Number 7 on the first layer of the random sheet adds tripled explosion radius
-Number 10 is overshoot, this means that i will advance to the second layer of the randomness sheet. The second layer introduces more dangerous effects. For this i will roll the dice once again. I roll an 8
-Number 8 on the second layer of the random sheet adds Backlash to the spell. Backlash harms the user in some way upon using the spell.

End example


So i was wondering if someone has such an system/dice sheet or has heard of one, if so then i also ask if that person would be willing to share it. I will of course give credit to the creator and/or user which helped me.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on August 15, 2013, 11:40:48 am
MY MIND HAS DREAMED THIS.

Take equal parts Bleach, Shin Megami Tensei, and Looter's Delight speculation.
--

The whole idea is balancing physical, magical, and blade skills to take on a dungeon- your blade is randomly generated, and you won't know what it's capable of without using and getting better with it. You'll also be able to use other skills, so it's unwise to shove all your points into swordplay- physical skills allow you to disarm opponents, attack with or without your sword in new ways, and magic skills give you much needed range and access to elemental damage, as well as shielding, and inflicting status effects.

The HP system is somewhat custom:

HP is simple, it's how much of a beating you can take. As soon as it hits anywhere from 0 to -5, you're out cold and need to make a roll to get back up. Under -5, and you'll be rolling against death.

There's another meter you've got to manage, which is Spirit. So long as it's above 0, you'll be able to fight. Under 0, and you'll become tired, and under -10 and you're virtually useless, as well as special statuses being applied. None are good.

When you roll to get back up, a successful result is not always good. On a d6, 1 and 2 reduce HP, 3 and 4 do nothing, 5 recovers HP but reduces Spirit, and 6 increases HP.

Spirit does not regenerate in combat. You can attempt to regenerate in a fight, but if you get hit, even not attacking will not allow you to regenerate if you get hit.

---

Not sure how I'd work it, but each sword would be unique. You might get a sword that, in it's basic form, is a dagger with the ability to create gusts. Later effects give you specials that can blind enemies or break their guards, deflect projectiles, and other such things.

Magic would also be somewhat unique. You've got a few things: projectiles, shields, augments, binds, and different ways of casting them. You can only have so many magics and they can only have so many components, but midlevel magics can have three components. So, a Circle (effect plays from the ground in an area)/ Bind / Ice would freeze any enemy left in the circle.

Physical skills range the gambit- some are good at defense, offense, escaping, healing... they're useful to have around, to say the least.

---


Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on August 15, 2013, 05:07:30 pm
MY MIND HAS DREAMED THIS.

Take equal parts Bleach, Shin Megami Tensei, and Looter's Delight speculation.
This interests me. Could have sworn I saw a game here or elsewhere where you had randomly generated swords. Might not have been an rtd though. Gonna run a search and edit this post later if I find it. Might be inspiring or whatever.

Edit: Yep that was the one.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: scapheap on August 15, 2013, 05:23:26 pm
MY MIND HAS DREAMED THIS.

Take equal parts Bleach, Shin Megami Tensei, and Looter's Delight speculation.
This interests me. Could have sworn I saw a game here or elsewhere where you had randomly generated swords. Might not have been an rtd though. Gonna run a search and edit this post later if I find it. Might be inspiring or whatever.
That was made by the same guy http://www.bay12forums.com/smf/index.php?topic=120634.msg3885674#msg3885674 (http://www.bay12forums.com/smf/index.php?topic=120634.msg3885674#msg3885674)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on August 15, 2013, 05:27:47 pm
Sadly it died quickly because the generator wasn't anywhere near done when I tried it as well as not having a set combat system.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on August 16, 2013, 12:39:27 pm
I just noticed that there has been like 50,000 God games out there now. How did this happen?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: JackoftheBox on August 16, 2013, 03:15:05 pm
Sometimes(all the time) it's nice to be a god.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on August 16, 2013, 03:17:41 pm
I just noticed that there has been like 50,000 God games out there now. How did this happen?

Firstly, people like to indulge their megalomania.

Secondly, people like to create things of their own.

Thirdly, running a god game is a pretty easy thing as long as you don't involve a lot of mechanics in it. And you can usually count on people signing up for it, too, due to reasons one and two.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on August 16, 2013, 03:22:20 pm
You know what'd be good?

A godhood style game (Minimal mechanics, narrative focused) that isn't focused on gods.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on August 16, 2013, 03:26:14 pm
You know what'd be good?

A godhood style game (Minimal mechanics, narrative focused) that isn't focused on gods.
Can you give an example?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dorsidwarf on August 16, 2013, 03:27:53 pm
Like the dragon one that's just starting?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on August 16, 2013, 03:30:16 pm
Ooh. Yes. The system (or lack of one) is brilliant. They're more creative writing exercises than games anyhow, as I see it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on August 16, 2013, 03:31:25 pm
You know what'd be good?

A godhood style game (Minimal mechanics, narrative focused) that isn't focused on gods.
Can you give an example?
Well, how about this: you are one of several leaders of supernatural creatures in a city, like werewolf clans or vampire nobility. I ripped that off Digital Hellhound, so don't use it without his say-so.

I personally had an idea where you were the warlords of modern-day pirates on a series of tropical islands. Basically the setting involves a mix of old "sea myths" tropes mixed with modern day piracy, so that could explain why they'd have god-like abilities.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on August 16, 2013, 03:42:16 pm
Or maybe all the players are representatives on a legislative organ of some sort - kind of like DH's mage council idea, except you don't actually have any personal power. Rather, the acts you get are the motions you propose - you can propose one or two per turn, and the rest will vote for them. You could even separate players into several categories, like there'd be 3 people in a triumvirate - rich, powerful people by their very nature, but very dependent on their subjects. And then you have the other players, who would play as lobbies (lobbies get an act of their own per turn), enticing council members with material rewards, death threats and other interesting diversions from politics. If a member of the council (rather unfortunately) perishes, you have to replace him or her with somebody from a lobby. Each lobby would have certain goals, which they'd realize in the aforementioned fashion. And the councilmen would have goals of their own, Tropico style - getting as much money as you can, making the general populace happy, being respected by the people long after your passing.

This is really the sort of game I wanted when I said I liked the mage council idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on August 16, 2013, 03:49:45 pm
-snip-

I'd like to play or run a game like this, but I'm running 2 RTD projects I like, so I'll just hope someone else runs this.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on August 16, 2013, 08:14:52 pm
I'm really tempted to run a super vicious, toned-down D&D dungeon.

Taking a note from the badass kobolds, and have laid out ideas for the first floor

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on August 23, 2013, 07:40:21 am
So in a theoretical scenario where I ran yet another silly Mario rtd would you guys take me back
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on August 23, 2013, 07:45:45 am
yes
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dwarmin on August 23, 2013, 07:46:22 am
@FFS: I do think we've all enjoyed those alot, FFS. Would be nice to see them come back...

Though, I'd also be likely to ask if you ever wanted me as a player again. <_<
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on August 23, 2013, 08:01:03 am
@FFS: I do think we've all enjoyed those alot, FFS. Would be nice to see them come back...

Though, I'd also be likely to ask if you ever wanted me as a player again. <_<

Im fine with anything.

This time around I am thinking of dropping the semi medieval focus and going with something very close to the games
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on August 23, 2013, 10:06:20 am
Paper mario you said.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on August 23, 2013, 10:48:04 am
Paper mario you said.

I did? This isn't that other thing
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on August 23, 2013, 10:50:59 am
I never read whatever other thing you said.

It's just when I think of 'mario games' I automatically revert to Thousand year door.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on August 23, 2013, 12:25:23 pm
So basically here's my RTD idea. I need to find a game to run during this extremely stressful semester and the next, so the rules have to be fairly lightweight and it can't require much illustrative effort.

Spoiler: Concept (click to show/hide)

Spoiler: Core Mechanic (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: squidgen on August 23, 2013, 12:57:19 pm
Sounds cool. I'd like to do something like that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on August 23, 2013, 01:00:27 pm
Does sound good. Don't think I've actually got into one of your games before freeform. Except as that reindeer herder that one time.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Knight Otu on August 23, 2013, 01:04:54 pm
I'd play it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on August 23, 2013, 01:11:07 pm
Alright, I'll get started writing. It's the weekend and most homework is done already, so it's an ideal time to play.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on August 23, 2013, 08:40:02 pm
I'd definitely play that.
Especially if I got to be a Pokey.

Meanwhile, we've come to a hiccup in development in the mecha game we're making, but we're almost ready to provide a demo to show off a little. Got a couple missions written up, quite a few parts for customization, a fair bit of other work too... but this "Other work" is basically where we're stuck and unable to come up with much right now.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on August 23, 2013, 08:46:35 pm
Alright, I'll get started writing. It's the weekend and most homework is done already, so it's an ideal time to play.
Super IN on that one.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on August 23, 2013, 08:51:08 pm
It's already up guys (http://www.bay12forums.com/smf/index.php?topic=130321.0)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on August 25, 2013, 02:02:37 pm
Unnamed Mech system

Short introduction
Each mech is composed of a chassis (housing it's reactor and pilot/control system) and a variable set of appendages bristling with weaponry. While you can destroy the latter, a mech is not considered dead until you blow up it's core.

The Stability Score
This score determines how easy it is to knock an mech to the ground. A mech that's knocked down receives a -1 to all actions this turn, and a -2 to actions to actions in the following turns if it doesn't manage to recover. At the beginning of each turn, each knocked down mech rolls a d6 against it's stability score, in order to get back up. A +1 bonus is given per consecutive turn spent knocked over. (Note: getting up and being knocked down again doesn't count).

A good mental comparison for the stability score is the amount of legs something has. A mech with no legs (A sphere, for example) is knocked over by the lightest attacks but always recovers. A 6 legged, insectoid mech is almost never knocked over, but when it is, it's helpless for a while.

Attack and Defense
An attack is done via opposed dice rules. These can be modified depending on the weaponry used, but usually these are d6. Attacks aimed at the core result in a +2 benefit to Defender. If the roll is successful, damage is rolled according to the table corresponding with the weapon used. Additionally, if the difference between rolls is higher than the defenders Stability score, the defender's knocked over.

Damage tables
Spoiler: Kinectic (click to show/hide)
Spoiler: Explosive (click to show/hide)
Spoiler: Fire (click to show/hide)

Status Modifiers

Low on coolant: +1 on every further fire damage roll
Low power:    -1 on all further rolls
Flying: +2 on all defensive rolls, takes damage if knocked down

Local Modifiers

-Overheat: Using this part further risks damaging it. Will go away through the expension of coolant (Triggering low coolant), or by not using it for 1 turn
-On fire: Continuus damage. Can vent coolant to attempt to stop it. Risks low coolant

Spoiler: Example Mech (click to show/hide)

As you can see, it's far from finished. (Mostly missing an entire parts list). If someone's interested, feel free to take it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on August 25, 2013, 02:27:17 pm
That's really good. Needs a patient GM though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on August 26, 2013, 03:01:33 pm
That's really good. Needs a patient GM though.
Mayhaps. It shouldn't be that much more complicated than Monk/Iawastoshort/Derm's health system, depending on how you fill in the bits. It's derived from that, after all.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on August 26, 2013, 03:04:34 pm
It's lawas, BTW, not Iawas.

Because "la" was too short a username.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on August 26, 2013, 10:29:44 pm
It's lawas, BTW, not Iawas.

Because "la" was too short a username.

And the health system in question was pioneered by Gatleos, not Derm. But who's picking nits :P

Anyway, yeah, that's a solid core concept. Not much else to say since the really interesting bits aren't done, but it's a good starting point. I don't think it's too tricky at all. Hell, by 10ebbor standards it's arithmetic suitable for a dull child!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on August 27, 2013, 07:34:15 pm
I'm trying to build a simplified D&D esque system, retaining the same stats system.

Weapons are somewhat post-Dwarf Fortress- firearms are the most common ranged weapon, but crossbows, regular bows, and slingshots are still effective. Firearms are also quite varied- you've got the lightest, cheapest, and least reliable Flintlocks available as all types of firearm, you've got Wheel-locks which are better but slower to reload and somewhat heavier, Bolts which only come in rifle variants, and other unique editions, then crossbows of all kinds, then bows, and two types of slingshots.

The weapon system is divided into the type of weapon and it's material, but it's not fully worked out yet-

Let's take a Flintlock Pistol, a ranged weapon with a 60ft Range and 1d4 damage. It takes a Move action to reload, and has x2 on Crit.

Made of a "cheap" or "bad" material, the cost goes down, as well as some other stat- the dice might "shrink" a size, reload time may increase to full turn, or the range decreases- a Wooden Flintlock has a range of only 40ft.

Made of "normal" metals, ones easy to get and not magical or special in any way, either change nothing or have very small effects- Raw Iron adds weight but is cheaper than Forged Iron (mostly called just Iron, as it is the most common) which offers no changes.

Made of "good" metals, such as "Silver" or "Lead", have effects such as increasing damage die size (to 1d6 damage) and Lead increases weight by a high level but also adds an extra attack die- giving 2d4.

Made of "rare" or "legendary" metals,like Adamantine (lighter, increases range and decreases reload time, increases cost exorbitantly) gives nearly all-good effects, but is insanely costly.

Unique weapons also have "features"- a Unique Flintlock Pistol might be described as-
"A Mithril Flintlock Pistol with intricate Silver inlays. It's barrel is long and hexagon-shaped, and it has a telescope-like invention above the mechanism."
Mithril, the base metal, adds a constant +1 to the damage roll as well as increasing Crit (to 1d4 +1, x3).
The Silver inlays add what Silver would- so now, 1d6 +1, x3.
The three features- a scope, a special barrel, and a long barrel, in order, increase Range by 40ft, decreases Reload
Spoiler (click to show/hide)
to a movement that does not provoke opportunity attacks (if that is implemented), and then increases Range by 20ft.

This unique Flintlock Pistol has 1d6 +1 damage, that is reloaded using a move action that does not provoke attacks, that does x3 damage on crits.

Thinking of shoving all of that into a big table.

---

After that, there's then creatues I have to write up the stats for, and then races, and then figure out what's too complicated and gets scrapped, and then try to bundle it all together because augh madness.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on August 27, 2013, 08:33:56 pm
Alright, so I've got the bones of a crafting system for an Apothecary game where the point is to try and deduce the rules for potion making via SCIENCE! I'd like to tie it to a stupid-simple dungeoneering system so that the potions can be given to an adventurer to quaff/hurl/otherwise utilize to survive the dungeon, this being the best way to test your potions (of COURSE.)

This means I need a system for dungeon exploration that's mad simple (minimum of dice rolls) yet interesting enough to be influenced in various ways by potions. Currently thinking of something like 1d6+potion modifiers vs Dungeon Difficulty Value, with some many dungeons requiring certain potion effects to fully clear (alternate branches/treasure troves, etc.) Maybe dividing dungeons up into floors. Not sure if this is the best approach, though. Ideas?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on August 27, 2013, 09:08:06 pm
How about each dungeon has a "theme" (say, a keep is full of traps and treasure, but few monsters, so potions of poison aren't going to do much but healing potions and sight potions are godsends, a hoarde has monsters and treasure, and an Arena has traps and monsters.)

Every dungeon has a number, this is it's length (X), and you roll Xd6.

A 1 is a bad situation of some kind- the hero in question didn't even go for your potion, leaving him injured or dead and you with questions.

A 2 is one where no information was given- the hero did not take damage but dropped/did not use the potion.

A 3 is a scenario where the potion was partially used, and it gives sparse information- a potion that glows blue when applied to artifacts but melts any other item, for instance, would give "I splashed it on a monster, and it didn't do anything."

A 4 is mostly good- the Hero does something that gives you information on the potion- the potion above would be shown melting a sword, but the type of sword and it's usefulness/rarity is not specified. The potion is used.

A 5 gives a large amount of info at a time, hinting at as many attributes as possible at one time, using the entire potion.

A 6 gives false information, by exaggeration or external forces unknown (the Hero neglected to tell you the beast he fought had acidic blood, and when he used your poison on his sword, "it melted my sword".)

All Heroes can be given any number of potions to test, but tests them at their discretion (in no particular order), as well as might wind up dead.

All heroes have 3+1d4 HP. Rolls of 1 do 2 damage, rolls of 2 do 1 damage.

So let's say the player made a basic poison potion, a napalm-like substance, and a powder that is good for healing.

They give all three to a Hero, with 5HP, who will attempt a Dungeon (5).

2,5,3,6,1.
2.The Hero drops the Powder in a skirmish.
5.The Hero douses a kobold in the Napalm! In the struggle, the Kobold hit a torch and went up in flames!
3.The Hero adds a drop of the Poison to his water. He dosen't feel too good, but isn't harmed.
6.The Hero covers his sword in the Poison, and cleaves his enemy in two! It must enhance his blade.
1.The Hero faces a great number of kobolds and barely escapes with his life, having no potions left to test.

The Hero leaves with 2HP, surviving to report all information to the player. They know the Napalm is highly flammable, that the poison makes people feel not good and might make weapons stronger, and nothing about the powder.


Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Ensorceler on August 27, 2013, 10:06:04 pm
   I'm wondering how feasible a realistic invention (R&D arenafight?) game would be without everything being copied from obscure Wikipedia pages. A sort of recursive parts/process applications list might work, making it act like a logical tinker perplexicon with budgets instead of channeling, and (usually) nonlethal proof-of-concept fights instead of arena deathmatch...
   More detail soon if I work out some stuff, but comments would really help develop the concept.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ExKirby on September 01, 2013, 04:33:51 pm
God damn it I go on a forced vacation and this falls off the front page grumble grumble janitor stuff
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on September 05, 2013, 06:43:09 am
So you know how there are various sports management type games?

I thought Roll to Adventurer Manager would be a sweet idea, but I just don't have the time to flesh it out or anything, plus it would require spreadsheets and planning and stuff, and I have to do a lot of that kind of stuff for work anyway.

Basically there would be a number of players, each of whom manages and builds a team or guild or I don't know of adventurers and sends them out to do quests and stuff and etc. You can invest in your Youth Adventurer Academy, or Adventurer training, or something. You might have ten adventurers in your guild and send 6 out to quest, and they get eaten by a dragon, or something so next time you have to send out 5 rookies. I guess the goal would be to build a kickass team that gets you loads of money. I don't know.

Blast.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on September 05, 2013, 07:57:20 am
I don't know.
I know!

Recettear.

You're a ruthless business owner who uses adventurers to get the good stuff. This involves a certain amount of risk management, nurturing, and ruthless separation of the wheat from the chaff. Do you risk your best warrior going for that shiiiiiiiiny crystal? Do you give these scrubs a good deal because they're working for you now? Is this goddamned sorceress rolling straight ones or does she seriously have -6 to her fucking casting stat?

Choose wisely, manager. Screw up, and there'll be no shortage of people just waiting to take your place.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Unholy_Pariah on September 05, 2013, 08:10:10 am
I don't know.
I know!

Recettear.

You're a ruthless business owner who uses adventurers to get the good stuff. This involves a certain amount of risk management, nurturing, and ruthless separation of the wheat from the chaff. Do you risk your best warrior going for that shiiiiiiiiny crystal? Do you give these scrubs a good deal because they're working for you now? Is this goddamned sorceress rolling straight ones or does she seriously have -6 to her fucking casting stat?

Choose wisely, manager. Screw up, and there'll be no shortage of people just waiting to take your place.
I like this idea, i do however demand that it be run by anyone but irony.

Seriously you make me said by nearly instantly abandoning every game of yours i join.  :-\
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on September 05, 2013, 08:17:32 am
I like this idea, i do however demand that it be run by anyone but irony.

Seriously you make me said by nearly instantly abandoning every game of yours i join.  :-\
Sorry. :x
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Unholy_Pariah on September 05, 2013, 08:23:39 am
Unless of course you arrange for it to be taken over by another GM of course, im mainly sad because your games are always really well built and then dissapear forever before we get to break everything.

Seriously you should set up RTD starter kits for people, you get to do your idea testing thingy that you like and we as players get to keep playing some really enjoyable games.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on September 05, 2013, 05:27:56 pm
Unless of course you arrange for it to be taken over by another GM of course, im mainly sad because your games are always really well built and then dissapear forever before we get to break everything.

Seriously you should set up RTD starter kits for people, you get to do your idea testing thingy that you like and we as players get to keep playing some really enjoyable games.
Yeah.

That's a neat idea really.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 05, 2013, 05:40:52 pm
Okay, I had an idea that I want to work on a bit more. I have one aspect worked out, but here's the general premise and the stuff I need to come up with.

Spoiler: backstory (click to show/hide)

Basically, I want to make a game that makes the players really paranoid. I have one such system for making players doubt everyone they meet. It rolls for the allegiance of the important NPCs they meet, and whether they are part of the conspiracy (The Spookhouse) or not. This will not be revealed instantly, and the NPCs may not even trust the players themselves. Here's the roll chart.

Is the NPC part of the Spookhouse?
1-10: Nope, he has no idea what's going on.
11-14: Nope, he knows of what's going on but is part of a group that conflicts with the Spookhouse.
15-17: Nope, but he is under command of the Spookhouse.
18 Yes, but he has only been given orders to look out for the players with no real idea of their capabilities.
19: Yes, he is a direct part of the Spookhouse
20: Roll 1d3
1: Nope, he knows of what's going on but hasn't chosen a side.
2: Nope, he supports the Starlight Pattern affected.
3: Nope, he is a Starlight Pattern.

So, I have a few other ideas for paranoia inducing things. One is a "Suspicion" meter: how much the Spookhouse is on to you. As the players do more obvious things, the more the Spookhouse knows about their location. At one, the players are undetected. At ten, the Spookhouse knows the street the players are walking down and are able to send a helicopter filled with black ops there within a few minutes. This can be reduced by going to another place that the Spookhouse doesn't know you're at. The other one is Knowledge. If you fight the Spookhouse on open ground, they will begin to build a picture of your abilities and appearance allowing them to more easily fight against you (If you are extremely strong, they'll use snipers and helicopters instead of strike forces) and be able to identify you better (Happen to have a distinctive scar? Their mole at the diner just reported it to them. A black helicopter is on the way. Don't worry, you won't hear it until it's right on top of you). So generally, it's a better idea to stay the hell away from the Spookhouse and avoid direct confrontations because the more you fight them, the harder the fights will get.

Any more ideas for paranoid inducing mechanics?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on September 05, 2013, 05:44:04 pm
Why are they called the Spookhouse? Starlight Pattern sounds badass but Spookhouse is just silly imo.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 05, 2013, 05:45:59 pm
Yeah, I can't seem to come up with a good name for them, I'm explaining their current title as a bestowed name by the people affected by the Starlight Pattern. Any ideas for better names? I don't wanna go with something cliché like Majestic 12 or the New World Order, partially because I might actually include them as members of the Spookhouse.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on September 05, 2013, 05:52:47 pm
Off the top of my head, while trying to stay in the same vein: Phantomhouse, Gypsy Chains, Overstealers, Rip Runners

Majestic 12 sounds rad as all hell.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 05, 2013, 05:55:17 pm
It's an actual conspiracy theory, look it up. Anyway, I think we should be going in a more official sounding direction. Like Majestic 12, cool yet it sounds like an actual thing that someone would name without giggling. Think more Black ops conspiracy naming style.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on September 05, 2013, 05:55:50 pm
Starshadow?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on September 05, 2013, 06:01:09 pm
It's an actual conspiracy theory, look it up. Anyway, I think we should be going in a more official sounding direction. Like Majestic 12, cool yet it sounds like an actual thing that someone would name without giggling. Think more Black ops conspiracy naming style.
Naahhh. Cool sounding is all you need.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 05, 2013, 06:15:19 pm
Starshadow?
Hm. I'm not sure, it might need something like "The Starshadow Operation" or "Project Starshadow". Keeps in the theme, though. Anyway, what do you guys think of the mechanics of the game itself? Any ideas for stuff that'd help induce a feeling of paranoia?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on September 05, 2013, 06:19:25 pm
Assign players personal goals, affiliations or restrictions via PM.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on September 05, 2013, 06:31:42 pm
I'd like the concept of a soldier game, except... not really based around a war.

The idea is, you're living in a floating city- surrounded by nothing but saltwater and open skies. You, along with the hundreds of other people, are part of one of three factions. Most NPCs have no affiliations, some are more involved than others.

Red, Yellow, and Blue teams fight for dominance over city zones- the six Residential areas, the two Commercial areas, the two Industrial areas, the one High Class area and the one Military area.

Having an area can be Open or Quiet- Open means you've become publicly known as criminals but only through gang affiliation, and Quiet means people don't actively know about the areas your gang controls. All areas are uncontrolled at the start, and each team randomly receives a Residential area.

Residential areas don't give any bonus, however, the PC's homes are located here. Each Residential area has three ratings: Population, Fear, and Wealth.
Population is good for the PCs- a higher population means they can hide their illegal activities from the police easily.
Fear is how afraid the people in the area are of crime, and how easily they'll take circumstantial evidence against you.
Wealth is overall "cash" in your sector- good for you, you want more wealth than anyone else. Selling illegal items here nets you more cash.
---
Industrial areas, when under your control, can produce illegal weapons or drugs for cheaper than any other way.
---
Commercial areas launder cash for you just by owning them, however, the more cash you take from them, the more wary police are. You can take anywhere from 1% to 25% of the revenue of the area you control.
---
High Class areas are similar to residential areas, but cannot be lived in. Selling items here is riskier, but you get much more cash. Owning this sector reduces risk significantly.
---
Military areas are ones that cannot be owned. They can be disabled, however; they are the source of most power against you and it's an endgame goal to disable this area. This area is the "GM" area, and once criteria are met, can send anything from lightly armed plainclothes soldiers to A.R.M.A units after you. (An ARMA is a human with augments- such as the ARMA Armorbreaker, which has a deployable sword on the arm which can break tanks apart in a single swing.

(Illegal Activities) You can buy/sell/make/edit drugs. All of the currently existing ones will be randomly generated, and it's the players job to improve them. You want something addictive, powerful, and hard to find and not deadly.

You can buy/sell/equip weapons. Your available gang members are grouped into "squads", each able to be equipped with a certain weapon with an entire shipment.

---
Gang Wars
To capture territories, you must go visible in terms of control then begin attacking other controlled areas. Kinda like Risk.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on September 06, 2013, 03:06:32 pm
I built most of a random drug generator, that is component-based. I still need to make some way to roll for color, taste, smell, and "visibility", though. Otherwise, it's fairly complete, except maybe expanding what they do from a d12 to a d20.

It could be used for anything where drugs are being done. I was going to possibly include it in the next thing I run, likely a smaller D&D.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on September 06, 2013, 03:44:38 pm
I thought of a new concept for a game, pretty ideal for me. I was going to call it Roll to Wall of Text, or something similar. Roll to Verbose, perhaps.

If I could get an illustrator and someone to make some ridiculously complicated rules and someone else to make an extremely convoluted plot I could co-GM Roll to Maximalist, or whatever the opposite of minimalist is.

Or just Roll to Woe.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on September 07, 2013, 02:05:13 am
some ridiculously complicated rules
Making them interesting too, might be hard.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on September 07, 2013, 12:14:28 pm
I'm tempted to run a very simple arena RTD.

Players start with a weapon, an ability, and a few items. Something like, say, an AUG A3, a couple of smoke grenades, and the ability to crawl along walls and ceilings. Everyone's got a gun, an ability, and some other useful item. The map is made up of 6 zones, and you can move about them freely- you can also take cover or watch an entrance, to either hide from or auto-attack anyone following you.

Otherwise, all attacks are done on rolls.
All attacks are done on singular die (except the occasional 2d4), the average is a 1d8, every kill you get can improve your weapon or ability.

The arena is run by an arena-master, who will award players at random, give out challenges that can bring great boons but also bring death, and drop equipment whenever they see fit (the GM). The game may or may not be grounded 1005 in realistic physics, as if a player with a gun and a player with a sword go at it and the sword player gets a better roll, expect bullets to be deflected. Possibly back at the gun player, if Mr.Sword is particularly evil.

I might randomly roll the abilities, some really simple something such as different offensive and defensive skills, then a flavor. So "Evil AoE" might be an attack that causes a bunch of skeletal hands to sprout out of the ground near you.
---

If I feel up to it, I may actually do a stats system, which would make character progression more important than luck.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on September 08, 2013, 10:26:44 pm
I'm tempted to run a very simple arena RTD.

Players start with a weapon, an ability, and a few items.
This interests me. Chunky salsa or hit points?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on September 08, 2013, 10:54:24 pm
Probably chunky.

Kinda fleshing out the idea in my head, still, so... who knows
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gamerlord on September 08, 2013, 11:29:22 pm
Can I get a couple of reviews on the game downnin my sig? I'd like to get the opinions of other GMs.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on September 09, 2013, 12:42:50 am
Dude. As a GM, I say it's awesome. It's not complex, and yet it has a great...feel to it.

As a player of it, fuck yeah, dude, it's awesome.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on September 09, 2013, 01:36:25 am
Can I get a couple of reviews on the game downnin my sig? I'd like to get the opinions of other GMs.
Greenstar did a great way of putting it.

It's totally awesome.

Any game where I can drunken steal a VTOL is a good game to me.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on September 09, 2013, 01:40:53 am
I think that it has that unique level of initial awesomeness level that's good, wacky, and yet presents a challenging (sorta) experience to the players.
I'm also interested in how long it'll be before I become a gigantic Von Neumann mecha powered by dark god wizardry.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on September 09, 2013, 02:00:41 am
I want to make a game where everyone is a summoner and has to raise armies to defeat one another, subjugating the civilised peoples nearby in order to further their own goals and accelerate the rate at which their forces grow. Mid to late game human armies will rise to fight back as the summoners gain power and become a threat.

Summoner Type
Divine - Appeal to high gods to be granted control over their subjects. [versatile, righteous, loyal]
Unholy - Appeal to low gods to be granted control over their subjects. [corrupting, malevolent, traitorous]
Necromantic - Reanimate bodies vacant of their souls with dark energies or other souls. [survivable, weak, obedient, unintelligent]
Elemental - Create avatars using the raw elements [powerful, unintelligent, selfish]

People are a valuable resource. Divine summoners turn them into worshippers who generate favour or fight as infantry, Unholy can turn them into cultists which are effective infantry or use them as sacrifices to generate favour, Necromancers turn them directly into forces they can use or use them as minions, and Elementals can drain their mana or use them as servants. Necromancers and Elementals are the only ones who can't turn normal people into infantry right away.

The thing that's keeping me from making the game is the numbers part of it: how do I quantify these resources (favour for the first two and mana for the next two) as well as the lands and structures they have in a way that's fair and balanced? This is always where I hit a wall with complicated games. I hesitate when it comes time for me to turn everything into concrete values. Is it possible for me to just fuck the numbers and the dice and still make a fun game? Is there a simpler way that I can do this using straight dice that still has depth?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on September 09, 2013, 02:04:39 am
This idea looks so hardcore, but as for the number part of it, I would have no idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on September 09, 2013, 02:16:10 am
This idea looks so hardcore, but as for the number part of it, I would have no idea.
It would be super fucking hardcore. I thought about maybe giving units a range and when a summoner attempted a summon, I'd roll a die for it, and the result would be the number of that unit they would get.

Example: PC Necromancer Leonid - SUM: Norm. Skeletons [1-100], Norm. Zombies [1-50] - UNIT: 456 Norm. Skeletons, 123 Norm. Zombies
Summon Normal Skeletons.

[d100]--> +57 normal skeletons
---

Then perhaps you could have 'mutations' to upgrade these base units.

Example: PC Necromancer Leonid - SUM: Norm. Skeletons [1-100], Norm. Zombies [1-50] - UNIT: 513 Norm. Skeletons, 123 Norm. Zombies - MUT: Brute Zombies [1-10]
Mutate Zombies~ Brute.

[d10]--> +4 Brute Zombies (-4 Norm. Zombies)
---

This would work perfectly if I could figure out how these units' stats would work out.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on September 09, 2013, 02:58:12 pm
I'm working out a way to assign guns numeral based "damages" from 1 to 10, which will then reflect on a chunky salsa system, so that guns act at least semi-reliably (You fire the AUG! The bullets glance off the enemy's arm! One bullet strikes them in the head! Instant death!) should not happen.

1- Less Than Lethal. You're gonna need to get crafty with these kinds of weapons as few can even break the skin. Against armor, most are 100% useless. Aside from dart guns and tasers, finding new ammo generally solves your damage problem.

2- Lethal. You can deal killing blows, but on average, these rounds won't kill an unarmored target without an efficient shot, and will have trouble against armor of any kind.

3- Working your way up the ladder, wounds given by these weapons can cause bleeding out, although again, they aren't immediately fatal.

4- Bleeding out is faster, and now any hit to the torso is lethal (including the abdomen.)

5- .50 Cal, kinda. The highest most normal weapons will be capable of doing, but most are immediately fatal and cause severe damage even when not lethal.

6- Guaranteed to break whatever it hits. Guaranteed to cause bleed out.

7- Rips apart whatever it hits with pure force- get hit in the arm, and you won't have it much longer.

8- Immediately fatal.

9- Immediately fataler, does some damage on a near miss.

10- Will tear you apart even if it misses.
---

Sniper rifles stick to 5 and lower, the average pistol is a 2. 10s aren't going to show up unless someone commits genocide for a hand-antimaterial cannon.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on September 09, 2013, 03:00:46 pm
I think a 10 would be along the lines of nuclear weapons and orbital bombardments.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BFEL on September 09, 2013, 04:19:41 pm
lvl 10+ roll a 6= TPK

also since this is clearly for an RTD perhaps the class/level of gun can modify the roll somehow?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on September 09, 2013, 10:11:31 pm
I had a terrible idea recently.

Whose Roll is it Anyway?
The RTD where everything is made up and the points don't matter!

Welcome one and all, ladies, gentlemen, and dwarves of all ages, to the entertainment event that you'll be thinking about until the end of the page. Ripped blatantly from the transcredible-televisual antics of Whose Line is it Anyway, this RTD is about having fun, being minimalist and making yourself (and hopefully other people) laugh.

Four players will enter a round of play, two permanent players and two rotational. Each round is made up of three unique scenarios, and each scenario has a twist (see below for tentative twist list) that the players have to follow. Each scenario will only last from 5-15 rounds total (dependent on die roll and GM) and the players have to do their best to complete it in that time. Of course, there's no penalty for not completing a scene, it's just to give you a time limit. The Two rotational players will be swapped out randomly for players in the player pool at the end of each round, while the permanent players will stay on until they swap themselves out.

Spoiler: Rules (click to show/hide)
Spoiler: Stats (click to show/hide)
Spoiler: Scenarios (click to show/hide)
Spoiler: Twists (click to show/hide)
Spoiler: Character Sheets (click to show/hide)

Spoiler: Audience Involvement (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on September 09, 2013, 10:19:51 pm
YESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYESYES
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on September 09, 2013, 10:20:26 pm
I would so watch that RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on September 09, 2013, 10:25:08 pm
I would so watch that RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on September 09, 2013, 10:29:31 pm
Example 2, Quotations only, Player A (or D), Roll to Roll to Dodge, Derm.

Hell, any Quotations only where the player is assigned quotes from Derm.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on September 09, 2013, 10:37:49 pm
DOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOIT
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on September 09, 2013, 11:16:23 pm
DOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOITDOIT
This isn't enough. Multiply this by a thousand and it'll be better.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on September 09, 2013, 11:19:01 pm
So yeah, I think overall, you have support.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on September 09, 2013, 11:33:02 pm
Well, there's no way this can go wrong on my schedule. Admittedly, I'll have to do zero bookkeeping for this RTD, and the players should theoretically be doing most of the legwork.

Screw it, it's 11:30 on a monday. I'm wearing sunglasses, and I'm going to make a terrible decision. Game is up.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on September 10, 2013, 02:43:57 am
Could i perhaps get an invite for the next RTD someone is about to run? Cause i always miss the sign-ups  :'(
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on September 10, 2013, 04:31:54 pm
Continuing... to work out... things. And stuff.

You've now got Doors.

Doors do lots of things. There are three schools of thought on how to get through a door in this game:

Quietly, stealthily: You take two movement points to open the door quietly and close it behind you. There's no audible noise to this, so players who didn't set up overwatch on the door you came through are none the wiser to your presence. If they can see the door, you're still spotted, though. Overwatch triggers with this.

Open, Ready: No real bonuses to this except that it only takes one movement- you open the door and leave it that way. It's audible, triggers overwatch, but also allows retaliation fire if you get a good roll (match or beat enemy roll, fire back).

Kick The Shit Out Of It: Takes two movement, blasts the door clean off it's hinges so there's no more "open" or "close", just "gaping hole". Does not proc Overwatch, because of the "shock and awe" of breaking the door.

---

Overwatch is another thing. At the end of your turn, if you're behind cover, you can set up overwatch to any point within your guns range. Anything passes in your sight, you'll shoot at it.

---

Guns and armor are going to likely be simplified more than what I originally planned. Possibly to the point of five or six to each category- similar to Counter Strike where each gun is unique based on what it does- the AUG's scope to the FAMAS's burst fire... etc.

Armor, on the other hand, is less cut-and-dry. Likely I'll have armor that spares you lethal damage no more than three times, plus unique armor sets available to each "class".
So far classes are pretty in-the-air and likely to change, but some of the current armor abilities are

 Leg Shield: You are always considered "behind cover" for Overwatch (and only Overwatch.)
 Augmented Movement System (AMS): Moving across low cover only takes one move point.

---

To attack, each player rolls a d6, and gets +1 if they're behind mountable cover.
Assuming one player set up overwatch last turn from behind cover and has it proc while holding a high-accuracy but low-damage assault rifle variant:

Att(5+1 v 3)
Attacker successful
Hit?(7+2) (9/12- controlled burst hit)
Damage (weapon value) and (d8): (3) (7-2) (5/8- chest centered)

The attacking player (who got good rolls across the board) lands a controlled burst (likely five rounds, still working out how gun accuracy works) centered on the enemy player's chest. Given five rounds, a 1d4 is rolled for each- a 1 deviates and a 4 also deviates.

1/3/2/4/1

The defending player takes a bullet in the arm/chest/chest/gut/arm.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 11, 2013, 05:18:15 pm
So I was thinking, there aren't a lot of systems for talking your way out of a situation. I find that they tend to be solved with a few rolls for each participant, which is an oversimplification of how an actual conversation goes in my opinion. I know you could simply roleplay it, but many RTDs do not put an emphasis on RP and having to roleplay/GM a PC attempting to get a guard to open the door for several turns without any real ways to judge when it should be finished would be a chore. Any ideas on how to make a good system for conversations?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on September 11, 2013, 05:39:03 pm
The only ways to do conversation as far as I know and as far as I can think of is either rolling, roleplaying, doing both at the same time, or using a completely-unrelated-to-RTDs system for conversation.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 11, 2013, 05:51:30 pm
Well, isn't there a more complex system then "Roll: (2) he disagrees with you. Go away."? I'm not arguing against rolling, it's just that I'm looking for a more interesting way of doing it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on September 11, 2013, 06:40:59 pm
That kind of system is one entirely dictated by roll results as far as I can tell, and thus that kind of a result should be what you expect from it, but even then it's a bit too simplified compared to what you'd imagine seeing in an actual game. At least, actual games with at least a little emphasis on roleplaying (and if you aren't interested in roleplaying at all, I don't think a better system would matter).

As for more interesting ways, I've already offered three other alternatives which aren't what you gave as an example. Which one are you more interested in?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on September 11, 2013, 07:28:50 pm
Competitive roll-and-re-roll:
Roll a die each. Subtract NPC roll from player, base off this table:

RollResult
-5You really upset them (-5), end conversation
-4You really upset them (-5), reroll
-3You upset them (-3), end conversation
-2You upset them (-3), reroll
-1Starting to dislike you (-1), reroll
0Not convinced, reroll
1starting to like you (+1), reroll
2You pleased them (+3), reroll
3You pleased them (+3), end conversation
4You really pleased them (+5), reroll
5You really pleased them (+5), end conversation
The "(+x)" or (-x) in the results affects the conversation score - on a +4 or more when the conversation ends, the player succeeds in whatever they were trying to do when convincing an NPC, or makes a friend, or whatever. On a -4 or less, it's like a critical failure. If the player manages to get a score over +8, then it's really, really good. If they get a score above +12, they just started a cult to worship them, and nothing gets done. On an "End conversation", the NPC no longer wants to talk for whatever reason. If it's because you insulted them, or it's because you completed a deal, or whatever, the conversation is over, stop re-rolling.
Each time you roll or reroll, this generates a line or two of dialog for the PC and the NPC. This assumes that the game is one where players don't mind the GM writing for their characters. A conversation may last only a single roll, up to 10 rerolls - at that point, the conversation has reach the time limit for the round, and will continue next round.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on September 11, 2013, 07:41:47 pm
This is the whole reason boni are a thing. Just give boni based on how well-written and - more importantly - appropriate the player's dialogue is. If, FOR EXAMPLE, IronyOwl tried to talk his way out of a situation with just a bolded action, his actual dialogue is left up to up to the GM, and the GM could skew it based on the roll (see: "try again, but less molestery.") If he wrote his own dialogue along with the action, he probably wouldn't be convincing orphans about his homicidal tendencies. In-game terms, that translates to +1 or +2 or whatever bonus you want to use, and mathematically, a 1 becomes impossible.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on September 11, 2013, 08:13:35 pm
Assault rifles are less accurate and have more damage potential than pistols/SMGs. A lot of them are also seemingly identical.

Or, really close.

The most unique are firearms with ranges that change slightly for overwatch. Shotguns, snipers, and heavy arms are not complete, and there aren't any melee weapons- however, once that's all fleshed out, I can start the game. There's a little more to do as far as armors go, but they're mostly done.

Spoiler: Armor Choices (Legs) (click to show/hide)
Spoiler: Armor Choices (Arms) (click to show/hide)
---
Also, freeform, "boni" transforms to "boner" every time I read that post. It. Won't. Stop.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on September 12, 2013, 06:41:54 pm
Grenade types. I'm about ready to start this.

Spoiler:  Less than Lethal (click to show/hide)
Spoiler: Lethal (click to show/hide)
Spoiler: Other (click to show/hide)

Creating a soldier is as simple as choosing your armor and grenades (you can carry up to three), then choosing what type of weapon you start with as your primary (assault rifle, shotgun, sniper rifle, or SMG). Secondary weapons are randomly given out. You'll be randomly assigned three details as well- for instance, your gun might have a unique camo pattern, matching that of your hat and insignia on your arm armor. This is the only way to identify players as player actions are PMed. The turn is run, then each player's experience is put in a spoiler tag. It's not game-breaking for players to read the spoilers, but generally, they shouldn't. It won't give much away except location, but you aren't supposed to know that IC unless you can see them.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on September 14, 2013, 04:30:37 pm
I have started the game. Might take a bit of a read, but it'll probably be worth it as I did kinda promise at least three matches.

http://www.bay12forums.com/smf/index.php?topic=131124.msg4604344#msg4604344

I think people will like the different gamemodes, but I'm wondering if enough people will apply to make the voting process go smoothly.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Joben on September 15, 2013, 12:41:53 am
Cool little dice mechanic for combat that I saw in the home brew section of tabletop RPG forum. (Lost the link)

It's simple, produces an interesting statistical curve, and inherently ties the skill of the strike to the damage done.


Defense can be a static target for the character, or an opposed roll. And of course modifiers can be applied.

Here's what the stats look like.

Chance of getting a particular result on the Attack: http://anydice.com/program/371

#: %
2: 0.5
3: 1.4
4: 3.3
5: 5.6
6: 8.8
7: 12.5
8: 15.7
9: 16.7
10: 15.7
11: 12.5
12: 7.4

Damage Curve: http://anydice.com/program/28f1

#: %
2: 7.4
3: 12.5
4: 15.7
5: 16.7
6: 15.7
7: 12.5
8: 8.8
9: 5.6
10: 3.2
11: 1.4
12: 0.5
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on September 15, 2013, 02:00:29 am
So. . .

About that RTD Tutorial...

Anyone making it? xD
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on September 15, 2013, 04:45:41 pm
So. . .

About that RTD Tutorial...

Anyone making it? xD

What would an RTD tutorial even consist of? The standard baseline RTD rules are everywhere in the subforum, and there isn't really any consistency between RTDs beyond some of them sharing/borrowing mechanics. It's a rare breed of game where GMs making their own systems is the rule rather than the exception.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on September 15, 2013, 05:28:06 pm
While it would be nice to have a compendium of useful tools- health systems, damage systems, relevant enemies...

Speaking of which, I was considering getting a bunch of forumites to write a whole setting, quest list, and dungeons for a DF themed D&D setting. Possibly making a hacked "lite" version of the rules, including ones for specialized traps and other DF mainstays while opening up to new players.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on September 15, 2013, 08:35:46 pm
So. . .

About that RTD Tutorial...

Anyone making it? xD

What would an RTD tutorial even consist of? The standard baseline RTD rules are everywhere in the subforum, and there isn't really any consistency between RTDs beyond some of them sharing/borrowing mechanics. It's a rare breed of game where GMs making their own systems is the rule rather than the exception.
An explanation of how an RTD works in the most formal of formats for newbies to learn what an RTD is. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on September 15, 2013, 08:44:12 pm
I can't make a formal tutorial, but it wouldn't be hard to make a funny one that explains everything.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on September 15, 2013, 10:29:50 pm
An explanation of how an RTD works in the most formal of formats for newbies to learn what an RTD is. :P
...That simple? Well, how about I give a short explanation:

"What is an RTD? An RTD is a forum game based around dice rolls. It can be anything from a RPG with far more reliance on dice rolls, to effectively a simple forum game with dice rolls displayed prominently. Dice can be of any size, though the standard, or at least the original, is accepted to be a 1d6, or a dice with six sides from 1 to 6. Many RTDs often add rules on top of said rolls, like skills and attributes, or offer "bonuses" to rolls without skills and attributes, and so on. There are very few similar RTDs in regard to both story and rulesets, unless they intentionally try to keep rules to a minimum, though they often follow the same theme in dice playing an important part of the game.

As was mentioned, an RTD is based around dice rolls. The story is often molded based on the dice, though sometimes the GM or the players still direct the story based on what the GM decides, with the dice rolls just deciding what happens far more than usual. In the latter case, the main difference between a normal RPG then is that RTD rolls typically are less forgiving on poor rolls, in that you are substantially more likely to hurt yourself or your allies with a bad roll. Speaking of rolls, as a general rule, the lower the roll, the worse it is considered to be. For example, a roll of 1 in a 1d6 is drastically worse than a 5. What happens with those rolls generally differs drastically depending on what the roll was for, what the situation is around the player character, the GM, and the ruleset.

RTDs typically operate very simply on the player side: The player tells the GM what they want to do, and if there is a ruleset for the game sometimes they also may decide to tell the GM what kind of roll they want to trigger (will be more clear based on the RTD). The GM, on the other hand, controls the story, 99% of the time does the rolling, and gives the players the result of their action, based on the rolls and based on what their personalized ruleset says the result is. The GM also often controls the NPCs of the game, especially the enemy NPCs.

There aren't much more similarities in how an RTD is based, because as you may have picked up by reading this, RTD rules differ drastically. In some cases, the rules the GM selects can even potentially make an RTD indistinguishable from other RPGs at times."

Of course, this isn't perfect, and it wasn't really perfectly designed for a complete newbie, but it should be at least somewhat simple and easy to understand for everyone with at least a little savvy for RPGs despite compressing the entire idea of the game type into four blocks of text.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on September 16, 2013, 04:40:45 am
I think we were talking about Godhood-style mechanics in this thread (or Gaming Block), and someone raised the idea of a non-god game like it. For those who don't know, Godhood works with players having a number of Acts but creative freedom of what to do with them, and are more communal writing exercises than competitive games (not that conflict doesn't exist - it's just ideally either GM-run or preplanned ala professional wrestling).

Anyway, I was thinking of the non-god version. I know other people suggested it, so I'm wondering what they had in mind. I just have vague ideas of categorized Acts (Social Act: The Prophet unifies the tribes, Military Act: The Vicious Aubergines gang leads a raid on the police station), and not much on the whole.

Yes I know this should be in FG&RP but I'm sure we talked in this thread.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 16, 2013, 09:21:25 am
I had a similar idea to that, but with the ability to make stuff that manufactures the various categories, like a weapons factory making Military Acts, or a charity program making social acts. Maybe people have specialities that allow them to get certain types of act each turn?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on September 16, 2013, 10:49:31 am
That's actually a really comprehensive and well-written explanation, Tarran. Good job.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on September 16, 2013, 12:47:34 pm
For the Godhood thing, I had the idea that you could have a deathmatch arena game where there is some sort of artifact or place of power that allows a single player possessing it to create or modify anything they want in the mostly formless (to start with) world that is the arena. Then the players would fight to control it, or, if hell freezes over, they might actually try cooperating. And it might be possible for them to eventually find or create more places or items of power, to eventually make a pantheon.

Alternatively, you could have something that is like a deathmatch arena, except for the fact that players can't die by anything but extraordinary means, though they can still shove each other around and steal from one another and all that. They would either each have powers or you could use the singular artifact/place of power mentioned above.

The idea here is to get away from the idea of gods as omnipotent incorporeal beings seen in most god games and make them more like the feuding, bickering deities you see in most mythologies. Also, it might be nice if we got rid of havingdomains defined at character creation, since in real mythology these things usually have stories behind them rather than them being some sort of eternal quality of the god in question. Usually their eminence comes from having created the thing in question (like when Poseiden created horses to win a bet with Athena) or having some sort of artifact of power that allows them to control the element (like how Loki bet his own head to get some dwarves to make Thor's hammer (among a few other things)).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 16, 2013, 01:26:47 pm
Oh, oooh... Idea for godhood artifacts. There's three types of magic artifacts: one for destruction, one for creation, and one for modification. Creation allows you to make new stuff, destruction allows you to destroy stuff, and modification allows you to modify old stuff. Nothing can stop these rolls. However, you only get three uses out of every artifact and you cannot have more then one artifact on you. There is usually only three artifacts in play at one time. When they're all used up, the GM states that there are now three more in play, but the players would have to find them.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on September 16, 2013, 02:37:15 pm
That's actually a really comprehensive and well-written explanation, Tarran. Good job.

It was good, wasn't it. Perhaps it could be put somewhere.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on September 16, 2013, 02:50:30 pm
Make a new thread.

Copy Tarran's post and edit it in such a way that it makes an explanation of an RTD clearer (just needs formatting? :D).

Sticky it.

Because I've had and heard people ask what or how an RTD exactly works, a lot.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on September 16, 2013, 03:23:51 pm
Oh, oooh... Idea for godhood artifacts. There's three types of magic artifacts: one for destruction, one for creation, and one for modification. Creation allows you to make new stuff, destruction allows you to destroy stuff, and modification allows you to modify old stuff. Nothing can stop these rolls. However, you only get three uses out of every artifact and you cannot have more then one artifact on you. There is usually only three artifacts in play at one time. When they're all used up, the GM states that there are now three more in play, but the players would have to find them.
I like all this, except for the destruction part; I think players will find plenty of ways to destroy things without a special destroyer artifact, and it will just lead to there being less cool things in the world. Maybe it would work if there was only one charge to it and/or there was guaranteed to be only one such artifact in existence ever, so the players would save it only for a dire emergency. And maybe using the thing would cause all the user's creations to twisted versions of their intentions (that could be an idea for a type of artifact, actually, one that always twists the creator's desire). I think you want to at least really limit access to total destructive magic.

But, as I said, the other parts are good. Maybe have the modification artifact have a few more charges than creation (still three for creation, but about five or six for modification) since modification isn't quite as powerful as creation (especially if there is a limit in place that says you cannot completely change all of a thing, though maybe there could be a separate type of artifact that does that).

And I think all artifacts after the first should have some random element or theme assigned to them. And maybe there could be artifacts of modification that have unlimited charges, but they have severe limitations to them. Or there might be special artifacts of control that players can find or create that can be attuned to a specific element. Or I suppose just creating something would allow someone to control it from then on.

Also, I forgot to mention this in my previous post, but players, whether they are mortal or immortal, should still have human (or whatever sentient species they choose to be) needs or at least desires. It need not necessarily be made into mechanics, but it would be nice if people decided to make a special castle for themselves instead of a moon, or at least made the moon as their castle.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on September 16, 2013, 06:59:48 pm
How about this:
Overshoots only happen on natural 6s, meaning if you roll 5+1, it's better than a 5 but doesn't have the massive drawbacks of a 6.
Artifacts provide at least a +3 bonus, their bonus drops each time it's used, and are completely consumed when they fall bellow +3.
You can use artifacts to make more, but they can't have a higher bonus then the one used to create them AFTER the act (max equal to whatever the one used minus what is consumed), EXCEPT on a natural 6 or 1 - except that the new ones are warped and have drawbacks (try to make a race of humanoids (an admittedly weak effect, but common)? Well, they are cannibalistic, want to conquer the world, and have an affinity for other things created by or related to the warped artifacts). Warped artifacts can create less warped Twisted Artifacts, though, which can then create pure artifacts (normal), but then you've either got to save or destroy the warped ones, and destroying them is impossible without... artifacts of destruction. And if you roll a natural 6 or 1 when trying to create a less warped artifact with a warped one, you get an even worse one.

Most actions will succeed with an artifact, due to a guaranteed 4 or more (1+3=4), including "Make 7 artifacts". However, the more done with the roll (7 artifacts compared to 1 or 2, or making a solar system or GALAXY compared to a planet or asteroid belt), the less powerful or whatever each individual thing made with it (Using a +7 artifact of creation to make 7 artifacts or 1 artifact, on a roll of 5 you get either 7 +3 random artifacts, or 1 +6 artifact (and the +7 becomes a +6); on a roll of 6, you get 7 +4 warped artifacts or a +9 warped artifact).
If TRYING to make a warped artifact or other object, then it will be even less powerful then normal, even when using a warped one in the process; natural rolls of 1 or 6 still warp, and all others do when trying, but only a natural 6 can create a more powerful artifact than the one that spawned it.
Using more than one artifact at once, they must all be in the same cattegory(s), and the first one is always the most powerful, and at 1/1 power (full power), and you get the full bonus. The second one is the next most powerful, and at 1/2 power (half the bonus, rounded down). The next one is at 1/3 power, then 1/4 power, 1/5 power, etc. This can be used to have a much higher bonus and if you're creating another artifact, then the maximum bonus is the combined total (after part of the bonus is consumed) (If you have a +9, a +8, and a +6, then the bonuses added to your roll are +9, +4, and +2, or +15 all together, and the best artifact you can make without warping it is a +12 (15-3)).

Remember - Only creation artifacts can create other artifacts, and the newly made artifacts will either be random, or less powerful the more specific the player making it tries to make it.

That about covers using artifacts to spread the artifact joy around (make more artifacts); doesn't cover making other works.
That's my idea on how it could work.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on September 17, 2013, 10:55:55 am
How about this:
Overshoots only happen on natural 6s, meaning if you roll 5+1, it's better than a 5 but doesn't have the massive drawbacks of a 6.

I haven't read the rest of this discussion, but I am trying to procrastinate so will chip in. I believe this is the way it generally should be, yes. I would never make even a [5+2] result in the same burning nudity-inducing "success" that a [6] might bring about. A [6+2] though, ohohoho.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on September 20, 2013, 07:18:24 am
Ooh, now I feel bad that my further adventures in procrastination have led me to double post. Is anyone about to start a long-running fairly generic medieval fantasy rtd? I'd like that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gamerlord on September 20, 2013, 07:20:42 am
How about this:
Overshoots only happen on natural 6s, meaning if you roll 5+1, it's better than a 5 but doesn't have the massive drawbacks of a 6.

I haven't read the rest of this discussion, but I am trying to procrastinate so will chip in. I believe this is the way it generally should be, yes. I would never make even a [5+2] result in the same burning nudity-inducing "success" that a [6] might bring about. A [6+2] though, ohohoho.
Fucking someone over for a [5+2] is bullshit, but a [6+2]? GMs dream of such things happening. They give us happy feelings.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on September 20, 2013, 08:20:44 am
Right, so I've had some experiences with Papers, Please lately, and I had a thought about a particular mechanic it had - supporting a family.

Say, you have an RTD where all the characters work the same job - any bureaucratic position or maybe some other occupation, doesn't really matter that much, as long as it doesn't pay too well. The natural state of a player would be that they have +/- 0 to all rolls. The kicker is, they also would have the initial option to create a family they have to support. Each family member would grant them a single bonus to a particular activity, possibly more, but each would need upkeep (paid from wages, gifts and 'extracurricular activities', so to speak. And if they leave or meet an unfortunate end, the player loses the bonus the family member gave them and incurs an additional (possibly temporary, yet still long-term) penalty, chosen by the GM.

There would, naturally, be pressure from family members to improve one's lifestyle, that sort of thing, as well as a great number of opportunities to excel at one's work, abuse one's power, subvert one's colleagues and generally make bank, with various consequences following afterwards.

Thoughts?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tomcost on September 20, 2013, 08:32:59 am
That certainly has the feel of risk/benefit that every RTD has. And also makes things far more interesting. Many times, us Bay12ers end up acting too rationally, so it becomes necessary to introduce some kind of conflict, and a family to support would be an ideal way to do so.

There should be a system to determine what happens to the family, what does it want, and when someone dies/gets married, etc. The problem would be the kind of die used, as, for example, if each time you roll a 1 someone gets injured/dies/there is a huge penalty, then there is a 16% probability of that happening every turn with a standard d6. And entropy dictates that all the families will end up being destroyed by luck sooner or later.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 20, 2013, 09:23:22 am
I might steal that mechanic, because it fits really well with this idea I had. You're a street criminal trying to survive in a city being torn apart by gang wars. In order to make sure players don't just wait around when the money comes in, I had an idea.

Your character starts out living in a bedsit that's extremely cheap and has really low rent. However, after a certain amount of money, they can upgrade to a better house by paying a certain amount of money and dealing with a higher rent. This has advantages: you get more "respect" which determines what kind of jobs you can get, you have a higher storage space, and you have more slots for getting upgrades as you can't exactly fit a huge computer and an armory in a bedsit. Perhaps this would fit with the family aspect by making it so your family members get happier and happier depending on how nice the place they live in is, giving you better bonuses and perks.

As for the problem with entropy, I'd suggest using a d20. Those tend to be less problematic in terms of entropy.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on September 20, 2013, 04:20:47 pm
I've recently found the joys of weighted outcomes using a d100.

I'm sort of trying to make a simplish pirate RtD, and I needed loot to generate on islands with low-point loot being common and high-value loot being very rare.
I came up with:
22/21/14/12/10/8/6/4/2/1, for the point values of loot (1-10).
1,2,and 3 points are over 1/2 chance.
Together, the high-value loot (10,9,8) has 6/100 chance. Fairly rare.

This is also used in unique treasure distribution, but that's only to make their appearance rare (1/10 chance).

---

I'd likely have to somehow run this on maptools or some kinda hex-grid, as ships moving in four directions only is hyperclunky.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 22, 2013, 11:06:15 am
I need someone to help me with a weapon generator. I'd like a load of special (Magical and otherwise) effects for weaponry, but I can't think of a lot. Can anyone give me some help? Note: the weapons include basically anything that could be called a weapon, including guns and swords.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on September 22, 2013, 11:26:21 am
I need someone to help me with a weapon generator. I'd like a load of special (Magical and otherwise) effects for weaponry, but I can't think of a lot. Can anyone give me some help? Note: the weapons include basically anything that could be called a weapon, including guns and swords.

Firstly, try thinking of a whole lot of adjectives and putting them in a column. Secondly, try thinking of various magical spells (like 'conjure chlorine trifluoride') that fire off when a weapon hits. Thirdly, once the previous options are exhausted, try going for something unusual, like a gun that does no actual damage, but, when it hits a living being, causes it to undergo a slow and incredibly painful transformation into another gun (possibly related to their nature before getting shot) that happens over the course of a week.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on September 22, 2013, 11:29:09 am
Ask GWG for the Islands of Misery weapon generator. That was pretty cool.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 22, 2013, 12:04:28 pm
I need someone to help me with a weapon generator. I'd like a load of special (Magical and otherwise) effects for weaponry, but I can't think of a lot. Can anyone give me some help? Note: the weapons include basically anything that could be called a weapon, including guns and swords.

Firstly, try thinking of a whole lot of adjectives and putting them in a column. Secondly, try thinking of various magical spells (like 'conjure chlorine trifluoride') that fire off when a weapon hits. Thirdly, once the previous options are exhausted, try going for something unusual, like a gun that does no actual damage, but, when it hits a living being, causes it to undergo a slow and incredibly painful transformation into another gun (possibly related to their nature before getting shot) that happens over the course of a week.

Well, I used the adjective column advice, and rolled up a few weapons.
Spoiler (click to show/hide)

A futuristic crossbow that fires electrical bolts and is demonically possessed? Dual-wielded crossbows that are modified to shoot fire bolts? CS gas grenades themed around avians that cause darkness in the area? This is beautiful.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Joben on September 22, 2013, 02:52:39 pm
So I'm re-working my Roll To Raptor game.
There's a very roller's block problem i always had...

How to construct plots in a world with zero civilization and mostly non-sentient creatures?

Almost all of the fiction tropes I can think of are not easily applicable, and there isn't the framework of human motivations and society to hang story elements on. (Well not much, the PCs at least were pretty heavily anthropomorphized by the players, which was pretty great actually)

I always figured I might be in trouble if the players got tired of just clawing things to death and exploring.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on September 22, 2013, 03:03:23 pm
How to construct plots in a world with zero civilization and mostly non-sentient creatures? Almost all of the fiction tropes I can think of are not easily applicable, and there isn't the framework of human motivations and society to hang story elements on.

I always figured I might be in trouble if the players got tired of just clawing things to death and exploring.

Aliens. They truly go with everything.

Meteors. Mass extinction, yeah!

Alien meteors, perhaps. More fleshing-out might be needed.

You could also try volcanic activity, earthquakes, floods, maybe. Global cooling. Disaster movie plots, you know. They work equally well for people and dinosaurs.

Other than that, competitive species. Invasive species. Infectious diseases. Winters and/or rainy seasons.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on September 22, 2013, 03:52:45 pm
I need someone to help me with a weapon generator. I'd like a load of special (Magical and otherwise) effects for weaponry, but I can't think of a lot. Can anyone give me some help? Note: the weapons include basically anything that could be called a weapon, including guns and swords.

As far as adjectives go, you can always add a few other things...
More Nouns: This allows for gunswords, but by adding nonweapon objects to the "more nouns" list, you can get nailbomb grenades, chalice swords, stereo rifles...
More Forms: Gas/Liquid/Solid are always fun, but by modifying the system (including "mostly","hardly","consistent") to provide a rifle that fires liquid bullets, or a liquid rifle that retains it's shape. You can also add things like "superdense", "heavy", etc- a gas that's heavier than air can be fun. "(Poison)(Heavy Gas)(Grenade)" has applications for killing anything low to the ground.
Don't Be Afraid To Suck: Adjectives like "alive", "angry", "furry", "rusted", etc. can result in guns that talk to you, guns that hate you and refuse to work half the time, guns with fur (ew), or rusty guns. None of those guns are good guns.
More Combination Words: "Modified" is a good example of what I'm getting at, and these can overlap with "more forms". A gun that shoots poison gas? Maybe the gun is made of poison gas. Maybe the gun turns what it hits into poison gas. Maybe it constantly emits it, or it uses poison gas instead of shells.
More Fun Words: Think of words that might not actually do anything to the weapon. Maybe it likes to talk to you. Maybe it glows softly. Maybe it's emblazoned with a special camo. Maybe it has the face of a member of a Canadian hockey team.

That gives me an idea. What would everyone say to "Rollers Block Makes A Weapons Engine"? Using the wonders of Google Drive, we could make a pretty good system that's influenced by everyone. It'll either be great, or catastrophic.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on September 22, 2013, 05:39:44 pm
Heh, that sounds fun.
Fantasy Medieval Borderlands, RtD edition, as made by YOU.
 :P
Count me in on the Drive.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 22, 2013, 05:48:20 pm
I'd be definitely interested, but don't restrict it to just medieval fantasy. Have a crazy mix of anarchic weaponry.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on September 22, 2013, 05:54:40 pm
I've been building some light labor saving VBA code for D22 (see below for example), and I think building a program to generate random loot (extremely random from the looks of what you're suggesting), shouldn't be too terribly hard.

In other words, if you ever get a decent amount of stuff together, I would gladly lend an hour or two to make it automatic.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 22, 2013, 05:57:24 pm
I've got 77 gun adjectives so far, and god knows how many combinations from that. I think I could use some help making it automatic. I have an idea where depending on the quality of the gun the more adjectives it gets, up to four. I'm not done yet (Nouns would be a great addition), but help making it automatic would be greatly appreciated.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 22, 2013, 07:13:48 pm
Note: Added a drug mechanic to this. My RTD shall fully simulate criminality: drugs and weaponry thus far.

So here's a write-up on how the system works. Decided to do it because I might as well fully explain it so we're all on the same level, plus it would be awesome if this could be automated.

First things first, you roll for the type of weapon/drug you have. For weapons, you go to the weapons list. This isn't all kinds of weapons, so feel free to add your own to the rolls. Just roll a single d20 for this one then select your weapon.
Spoiler: Weaponry (click to show/hide)
For drugs, it is a little more complicated. First you roll for the ingestion method with a d6. A drug can be injected, drunk, snorted, taken in a pill, eaten, or smoked. Then you roll a d5 for addiction. You can either have a drug that isn't addictive, requires you to only have it every 20 turns, have one ever 15 turns, have one every 10 turns, or have one every 5 turns.

Then you roll for the effects. With weapons, you judge that by how complex you want the weapon to be: do you want a really complicated, powerful weapon, or just a simple gun? Roll a d4 if you can't figure it out, and the result will be the amount of effects you get. With drugs, you have effect and withdrawal. Effect is what happens when you take the drug. Withdrawal is when you stop taking it. You first roll 2d4 to check the amount of adjectives effect and withdrawal get, then you roll the actual effects. Here's an (incomplete, still working on it) list of effects.
Spoiler: Effects (click to show/hide)
And tada, now you have the raw data of a drug/weapon. Now all you have to do is figure out how it makes any sense at all.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tomcost on September 22, 2013, 07:16:50 pm
After a very brief look at the list I have to ask: The "Cancer" effect, is for the user or for the person who is hit by the weapon?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 22, 2013, 07:22:48 pm
Your choice.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Joben on September 22, 2013, 10:45:30 pm
How to construct plots in a world with zero civilization and mostly non-sentient creatures? Almost all of the fiction tropes I can think of are not easily applicable, and there isn't the framework of human motivations and society to hang story elements on.

I always figured I might be in trouble if the players got tired of just clawing things to death and exploring.

Aliens. They truly go with everything.

Meteors. Mass extinction, yeah!

Alien meteors, perhaps. More fleshing-out might be needed.

You could also try volcanic activity, earthquakes, floods, maybe. Global cooling. Disaster movie plots, you know. They work equally well for people and dinosaurs.

Other than that, competitive species. Invasive species. Infectious diseases. Winters and/or rainy seasons.

They had competition, that was working fairly well. One species invasive and hostile, another competitive and intimidating but ambivalent.

I was toying with the idea of introducing sci-fi concepts back before the first game ended. I just wasn't sure I wanted to drop the 'realism' I had initially wanted. I have two basic concepts.

A: The players are not really free. They're in some sort of staggeringly vast artificial environment. Interacting with the zookeepers or attempting to escape could be long term sources of conflict. Maybe the PC's sentience is not natural, they may have been selectively bred or genetically modified for some purpose that might become clear later.

B: Fantasy/pulp elements, and it turns out they're in some sort of Edgar Rice Burroughs pastiche, like Pellucidar or The Land That Time Forgot, with various races at different levels of advancement running around. Then we could have fun things like Raptors vs Bronze Age ape warriors and cities of lizard men and whatnot.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on September 22, 2013, 11:34:55 pm
Trying that out, I got the Explosive/Clairvoyance Machine Gun. I'm imagining a magitech MG that fires exploding rounds while granting the user visions of the battlefield around him, a supernatural motion tracker. This is pretty cool stuff.

EDIT: Though Angelic Death Euphoria Explosives are even cooler. Nothing like dying of heavenly bliss.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on September 22, 2013, 11:54:31 pm
Oh man, just tried that weapon generator.

Bastard Sword

Pain
River
Tribal

A tribal bastard sword that shoots rivers of pain?
Sounds awesome.


Axe

Sadistic
Bleed
Ill

I don't even need to go into detail about how messed up you are if you get hit by this.


Crossbow

Small
Dragon
Hallucination
Carvings

A crossbow that shoots small bolts that cause hallucinations of dragons on the walls?
An imaginary crossbow that fires tiny dragons with carved scales?
A crossbow that carves small pictures of dragons into whatever is hit?
Strange stuff, man.

But the best is what I got on the drug one.

Drunk
20 turn addiction

Effects:
Blind
Necromantic

Withdrawls:
Lizard
Bomb


You pour it down the throat of a dead guy, and it brings him back from the dead, but unable to see.
With them exploding into lizards if they don't get another drink.
Scary junk.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on September 23, 2013, 01:53:33 am
For that crossbow one, I'd say it's a Crossbow made out of an unspecified material, BUT, it has carvings all over it. The rather small bolts it shoot cause hallucinations. However, it has a chance to TURN INTO a dragon at any time.

Now THAT'S a weapon.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Unholy_Pariah on September 23, 2013, 02:12:34 am
Id say that it would be a small hand crossbow carved into a dragon shape that fired hallucinogenic bolts... but thats just me
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on September 23, 2013, 02:55:08 am
I think the best part is here that the same combinations can be imagined in so many ways. Could be expanded to vehicles, etc., too.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: sjm9876 on September 23, 2013, 11:19:54 am
A sharp, necromanctic, avian, witchcraft, machine gun.

A barbed machine gun that shoots zombie birds?
A winged machine gun firing razor blades that resurrect their victims?
I LOVE THIS GENERATOR.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 23, 2013, 02:20:41 pm
So, I came up with a few more things to use effects on. I have three more mechanics utilizing effects. Two are handy (Enemies and Spells) and one is mainly for filling out your world (Drama). Let me explain them.

First, enemies. You ever have trouble making enemies interesting for your players? They tend to end up as faceless copy-pasted mooks for me, since it's hard individualizing each enemy. However, I came up with a solution. You can have your regular faceless mooks, but there is also special enemies. They come in three classes:

Captains are enemies that are slightly tougher then your usual enemy. In a videogame, these would be special versions of normal enemies. You roll one effect for them. Usually, these are still faceless mooks in characterization, so you can have multiple versions of this to fill out the ranks.

Lieutenants are enemies that are difficult to fight against. In a videogame, these would be bosses. You roll two effects for them. These guys tend to have more personality, but they are still killable so keep them limited in number.

Generals are enemies that are extremely difficult to fight against. In a videogame,  these would be the final boss. You roll three effects for them. These guys have the most personality and are the toughest to kill, so keep them individual and interesting.

Here's a few I genned as examples.
Spoiler: Enemies (click to show/hide)
Second, spells. I personally have trouble coming up with interesting rituals and spells. I like them unique, but making unique spells is a chore and letting the players come up with their own spells can be kinda risky if it's not from a limited selection of elements. Here's a spell generator that I think covers most bases.

You have to roll a 1d3 for what it targets. It can be outward (Affects anything that is not you), inward (Affects yourself), or All Around (Affects everyone in the general area, including you). Then you roll a 1d3 for what school it is in. It can be Physical (Changes/Create objects permanently), Mental (Creates/Changes things mentally), or Temporary (Creates/Changes something that isn't entirely real for a temporary time before stopping). Then you roll a 1d4 for the amount of effects it has. Here's another few examples I have.
Spoiler: Spells (click to show/hide)

And finally, ever at a loss for another work of fiction that could appear in the RTD? What is the latest hot new TV show watching in your world? What's the latest book your writer NPC has put out? What play is on when your players need to assassinate the mayor at it? Well, here's my way of automating that process a tad.

First, you roll a d8 for what media it's based on. It can be book, a TV show, an animation, a film, a painting, a sculpture, a comic book, a theater play, or music. Then you roll a d5 for mood. It can be:
   1.   Dangerous To Diabetics. Everything and everyone is good! Yay! YAAAY.
   2.   Happy. Life's good, really. Optimism is the right path to take, and people are innately good.
   3.   Realistic. There's good people, and bad people. Some get rewarded, others don't. The world's worth fighting for, but it's not the best.
   4.   Sad. The good guys don't catch a break, and the bad people lap it all up.
   5.   Don't Watch This If You Are Feeling Depressed. Reality is a prison and it's a crappy one at that. Everyone is not only evil, but incompetent and insane. Going mad or committing suicide is the only way out.
Then, you roll a d7 for the ending.
   1.   Complete Happy Ending: Everyone goes away happy, even the villain is redeemed.
   2.   Happy Ending: Those who deserved their punishment got it, and the heroes get rewarded.
   3.   Bittersweet Ending: They completed their mission, but at what cost? Perhaps the villain got away. Maybe the person they wanted to save died. But at least the villains were stopped.
   4.   Grim Ending: Nothing's improved, but at least the good guys got away.
   5.   Sad Ending: the good guys are either dead or might as well be, but at least they did so while happy.
   6.   Downer Ending: the villains won. The good guys are screwed/dead. What a waste.
   7.   Kill Em All: everyone's dead. Everyone, villain and hero alike. Maybe one person walks away from all this if you're lucky.
Yes, you can have an extremely joyful fiction end up with everyone involved dead,or have the most depressing film ever end with a completely happy ending. This does happen IRL. REALISM.

Finally, you roll 1d4 for amount of effects, then roll effects. These are themes: stuff that happens in the fiction, are a running theme, or are related to the characters. So if you get an effect you don't think could be an overarching theme in the fiction, say it happens to a character or happens within the fiction as an event. Here's a few things I generated.

Spoiler: Fiction (click to show/hide)

Why is making mechanics so fun? And addictive? Also, I think I'm going to put the effects in a piratepad so people can edit in some more.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on September 23, 2013, 02:26:39 pm
I have to say, Fniff, these are some damn excellent generators. Okay, I probably will never use the last, but the others are just wonderful and I want to run all the games with them.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 23, 2013, 02:37:17 pm
Yeah, the last one was a slightly useless one I did on a whim since I couldn't think of anything that would be good if it was a generator. The thing about generators is, you can't go too crazy with them. Too specific, it's useless. Fiction was the only general thing I could think of.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on September 23, 2013, 02:43:05 pm
Fniff. Those generators.
Are great.
You need to link the posts to one another or something though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: sjm9876 on September 23, 2013, 02:48:56 pm
Those are great Fniff. If I get the time any time soon I'll probably write up a script for them.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 23, 2013, 02:51:40 pm
Effects and Generators, all in one convenient place! (http://piratepad.net/NmK4swYrq6) When I add a generator, I'll post it here and on the piratepad. If I add an effect, I'll put it on my back-up list of effects and the piratepad.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on September 23, 2013, 05:02:58 pm
Rifle/Quiet/Aimed/Sadistic
A rifle with a very good silencer, scope, and rounds designed not to kill but to cause as much pain as possible.
Explosive/Past/Colonial/War
Gas grenades with a very specific hallucinatory effect: you feel CERTAIN you're in a civil war from a long time ago.
Shotgun/Bear/Joke/Self-Damaging
The worst shotgun ever. It's shells spawn bears that hate you.

Drugs
Drunk/Somewhat Addictive/Lasts 5 Turns/Withdrawal Lasts 1 Turn
Effects: Loyalty, Servant
Withdrawal: Bloodthirsty, Murder

A "truth serum" often called "Time Bomb". While it's very easy to keep it in someones system, making them docile and loyal to whoever asks or commands them to do something, violent outbursts occur when the drug wears off.

Pill/Very Addictive/Lasts 15 Turns/Withdrawal lasts 15 turns
Effects: Bone/Pain/Intelligence/Clairvoyance
Withdrawal: Acid/Cancer/Demonic/Life

A drug that causes long-lasting perception changes, many report "the ability to read intentions and even minds", however, the user feels pain deep within their bones during use.

Taking it results in alien growths similar to cancer, however, they are resistant to all forms of treatment. They seem to be born from the user's own cells, but are corrupted by an unknown force and release acids into the bloodstream and cells of whatever it's nearby. Very dangerous and lethal.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 23, 2013, 05:36:11 pm
I just realized you could get addicted to time bomb. So you could become addicted to something that essentially makes you a slave... This generator makes a lot of drugs no-one would want to take.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dorsidwarf on September 23, 2013, 05:50:00 pm
I just realized you could get addicted to time bomb. So you could become addicted to something that essentially makes you a slave... This generator makes a lot of drugs no-one would want to take.
You overestimate humanity's SAN.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 23, 2013, 05:57:22 pm
I just realized you could get addicted to time bomb. So you could become addicted to something that essentially makes you a slave... This generator makes a lot of drugs no-one would want to take.
You overestimate humanity's SAN.
Hm... Well, I guess since a lot of people do krokodil, maybe I'm overestimating hard drug users.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Joben on September 23, 2013, 06:02:07 pm
That would be like a submission fetish in pill form; you end up liking the relinquishment of control.

These items seem like they would be produced by the R&D department in a Paranoia game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dorsidwarf on September 23, 2013, 06:06:08 pm
I just realized you could get addicted to time bomb. So you could become addicted to something that essentially makes you a slave... This generator makes a lot of drugs no-one would want to take.
You overestimate humanity's SAN.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on September 23, 2013, 06:18:33 pm
Bow: Quiet, Shadow, Morality. A super-stealthy, dead-silent bow that only damages those with an alignment opposite from yours.
Inward spell: Necromantic, Blind, Paranoia. This incredibly powerful, last-resort ritual ensures you become a lich upon death, but you are forced to spend the rest of your unlife blind and hearing horrible things, unable to confirm their reality without working eyes.

This is cool, Fniff. Thanks.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on September 23, 2013, 06:23:42 pm
Someone should make an RTD to test this out
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 23, 2013, 06:27:18 pm
I'm going to be using these generators in my RTD, the Jungle. But everyone is free to use them.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on September 23, 2013, 07:08:53 pm
I thought up the Time Bomb as a "truth serum", something people wouldn't want to take voluntarily. I guess you need to discern between stuff that people take for leisure, that people give each other for nefarious purposes, then stuff like prescriptions.

Then again, there's the fact that people do stuff like krokodil. And tazing themselves- i think that was a thing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 23, 2013, 07:11:45 pm
I'm not sure if I'd like to have specific purposes, as that might lead to a healing item exclusively used as a recreational drug or a drug that makes you become demoniacally possessed be a prescription drug.

Actually, that makes it worse. Imagine getting addicted to a truth serum you got addicted to involuntarily...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on September 23, 2013, 07:13:57 pm
No, i mean more like removing criteria if you want a certain thing. Like, some drugs you want to have no withdrawals.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 23, 2013, 07:15:11 pm
Actually, that would be good. New rule: if elements mutually conflict with each other, feel free to remove them, though do try and stretch your mind to see if they work together.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on September 23, 2013, 07:20:29 pm
PILL DEMONIC HOLY.
Eat it, and you'll feel like there's a holy war in your brain!

Because there actually is. There's a fucking war going on between demons and angels happening all over your body. Have fun.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 23, 2013, 07:48:41 pm
Pill, very addictive.
Withdrawal kicks in at eighty turns, lasts twenty.
Effect lasts ten turns.
Drug: Hand-made, Diamond, Dragon.
Withdrawal: Siren.
"DD (Diamond Dragon)" Ever feel like becoming a dragon made out of diamonds? Now you can! Using this totally legal pill hand-made by slaves totally willing drug workers, you can transform your body from your regular stupid human shape to become an awesome diamond dragon! Try to buy a lot, cos when you stop taking it you start hearing a siren. That never stops. Ever.

Drunk
Effect lasts five turns.
Drug: Explosive, Automatic, Bargain.
"Ka-Boom". When someone drinks this, if they can be convinced to agree with the notion of exploding (Lying and trickery doesn't stop the drug's effects from kicking in), they explode automatically, killing themselves instantly and anyone near them. The explosions can last several minutes. This is used by assassins and pranksters.

Drunk, Addictive
Withdrawal kicks in at five turns, lasts fifteen.
Effect lasts one turn.
Drug: Colonial, Disease.
Withdrawal: Camouflage, Extradimensional.
"Elyisetic" This is a plant found by explorers in a far-away land that, when mashed up, causes all diseases to be cured. However, this has a pretty bad drawback. You will begin to fade into an invisible dimension and be unable to be seen in this universe or affect anything.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on September 23, 2013, 08:00:21 pm
Isn't the second one a toned down version of the Iron Man 3 villains?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 23, 2013, 08:56:45 pm
Here's a non-effects using generator I made. It's for making towns that are unique and have varying degrees of quality. First, you roll a d5 for size. A town can be an outpost, a hamlet, a village, a town, or a city. Adjust population depending on the setting: An outpost in a sci-fi setting could be 10,000 people, while a city in a medieval setting could be the same amount. Then, you roll a d5 for living conditions. A town can have awful living conditions, below average living conditions, average living conditions, above average living conditions, and excellent living conditions. Then you roll 20d2s for presence of important buildings. A one means it isn't there. A two means it is there.
Spoiler: Buildings (click to show/hide)
Finally, roll for the theme of the town. Roll 1d4 for the amount of dice you roll, then roll a d20 for the theme.
Spoiler: Themes (click to show/hide)
And now you have a town. All you need is a name.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on September 23, 2013, 09:08:49 pm
[3][5]Excellent Villiage
Hotel, Faction Base, Artifact Dealer, Leader's Office, Arena, Defenses, Bulletin Board, Market
RICH

[4][1]Awful Town
Pub, Radio Station, Hotel, Drug Dealer, Artifact Dealer, Power Substation, Vehicle Depot, Farm, Rich Guy's Mansion, Defenses, Bulletin Board
River

[5][1]Awful City
Weapon Dealer, Train Station, Hotel, Artifact Dealer, Vehicle Depot, Farm, Fishing, Rich Guy's Mansion
Military, Large Building, Seaside

Goes to show you, don't move into a place with a big mansion. :p
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 23, 2013, 09:11:00 pm
I guess that rich guy is a dick who takes everything from the city/town.

Another rule: go to villages, not towns/cities.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on September 23, 2013, 09:14:59 pm
Hmm... that's really, really useful.
Town
Average Conditions
Weapon Dealer, Radio Station, Local Faction Base, Drug Dealer, Leader's Office, Power Substation, General Store, Defenses, Bulletin Board, Market.

Maze Like, Seaside.

Yeah. I'm definitely getting some ideas off of just that. A fairly small coastal town nearby a beach, not developed far enough to be ritzy, there's plenty of crime, and the area is a bit of a hotspot for illegal trade. People come down for a beach trip and leave with guns, or drugs.

Going back through the features list with a 1d4- if it's a 1, it's Town Aligned (against villany), and if it's a 4, it's crime-controlled, unless it's something that's automatically like that (dealers).

Radio Station: Sometimes does a strange numbers broadcast at night. Usually there's no one DJing at that hour, however, there seems to be someone doing the broadcasts in person.

Power Substation: Lax security for the workers make it easy to smuggle things in and out. A recent news story involved someone who didn't even work for the company that dressed in a uniform similar to the regular workers in order to stash drugs. As a result, security is a little tighter, but it dosen't seem to have helped much.

General Store: Has more security cameras than most other stores, and is quite a help to police when tracking people. Few criminals realize when they're first starting out that the old woman who runs the store is an ex-cop.

Bulletin Board: Has a section involving crime, however, the writers hide messages or names given by snitches in the column, then give the key to the code to the police force. This middleman is unknown, and has stumped many criminals.
 
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on September 23, 2013, 09:15:33 pm
Could also be the smog from the vehicle depots.  :P
Didn't really get many interesting themes in those rolls. :(
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on September 23, 2013, 09:16:57 pm
Adding the "alignments" is purely optional, I did it because it seemed like it would fit what had already genned.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 23, 2013, 09:19:10 pm
For alignment, I accidentally left the note in since it's for an RTD with factions. If you're curious, this is how the allignment system works out. You roll it for the town, but rolling it for the faction base also makes sense. Hell, you could have faction bases for the whole town, and have sections of the town that either belong to the criminals or the law. You're meant to roll for each faction, so in this case it'd be crime and law.
1: Enemies.
2: Unallied
3: Minor Presence
4: Major Presence
5: Allies
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on September 23, 2013, 09:46:11 pm
Time to try that drug generator myself.

[5] eaten
[5] very addictive, need every 5 turns
[1] 5 turns until withdrawal
[1] withdrawal lasts 1 turn
[4] effect lasts 15
[4,2] 4 effects, 2 withdrawal effects
[92,222,163,136] Sacrifice, Oppression, stupidity, ill
[106,216] Extra dimensional, Horse

"Hiel": A very hard drug which causes users to go through withdrawal even before it wears off, it gives it's users an aura of greatness, causing other people to all but do everything the user commands - this comes at great cost and sacrifice, though, as it weakens and withers the user's body, starting with their mind. They will be a simpleminded fool with only a couple hits, and unable to lift a pencil in just a few more.
Users who go through withdrawal will find themselves in a very odd predicament, as they will....
OK, I have no idea how to handle "Extra dimensional" and "Horse".  ??? It's bad enough without going through withdrawal, though.  :P

[3]Snorted
[3]Somewhat addictive, need every 15 turns
[3]20 turns till withdrawal
[3]Withdrawal lasts 10 turns
[3]Effects last 10 turns
(Yes, really, it rolled that)
[2,3]2 effects, 3 withdrawal effects
[123,123] Peace, Peace
[206,212,91] Heron, Shadow, witchcraft

"Melatoxin": Advertised as a sleeping aid, it releases a traceable chemical and a suppressant to nullify it - as the suppressant wears off, the suppressant also being what gives it such a calming effect, the creators are able to pick up the tracking agent from across the world, and use their dark rituals to send a bird made of pure darkness to kill you for discontinuing use of their product. Penny Pincher.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 23, 2013, 10:36:17 pm
Yes, MORE GENERATORS.

Ever been at a loss for good loot? Not the fun stuff like weapons and artifacts, but the stuff you just sell to vendors as a way of getting extra cash. Don't wanna spend too much time trying to work out individual ideas for the boring parts of loot? Here's some help in that area.

Spoiler: Vendor Trash Generator (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on September 24, 2013, 06:07:43 am
I'd never sell that cat.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Unholy_Pariah on September 24, 2013, 09:29:34 am
i would, undead cat caterwauling nonstop for the rest of eternity... no thanks...

pun intended
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Joben on September 24, 2013, 09:33:26 am
Maybe if you took it out and could make it stop singing you'd have an immortal intelligent feline friend, that could be really useful.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Unholy_Pariah on September 24, 2013, 10:33:56 am
that or i hide it in the floor or walls of a building and slowly drive the occupants insane...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Joben on September 24, 2013, 12:07:33 pm
I think it would be useful to have ones that determine NPC/Monster personality or combat behavior.

We could have adjectives like:

Cautious
Bold
Aggressive
Defensive
Determined
Reactionary
Rage Prone
Fearful
Cunning
Stupid
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on September 24, 2013, 10:01:36 pm
I think it would be useful to have ones that determine NPC/Monster personality or combat behavior.

We could have adjectives like:

Cautious
Bold
Aggressive
Defensive
Determined
Reactionary
Rage Prone
Fearful
Cunning
Stupid
I actually thought of running a game with an enemy adjective system like this, and it would include stuff like hungry, or bored, to determined behavior and possible diplomacy tactics.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 25, 2013, 07:42:57 pm
In generator news: Added several more effects. It's up to 300 now!

In RTD news, here's an RTD I've been cooking up for some time. It's basically an RTD about criminals who have either become involved with magic or have gained magical powers. It's meant to be a cross between GTA and World of Darkness. Here's the mechanics.

Spoiler: Luck And Heat (click to show/hide)

Spoiler: Classes of Criminal (click to show/hide)

Spoiler: Powers & Feats (click to show/hide)


Spoiler: Relationships (click to show/hide)

And now the weather.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on September 25, 2013, 07:47:34 pm
Oh HELL yes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on September 25, 2013, 09:04:49 pm
DO WANT.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 25, 2013, 09:16:12 pm
I'm not sure if I'll be able to run it right now, but anyone is free to use the premise if I don't. Just tell me first, I'd like to join up.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on September 25, 2013, 10:37:32 pm
And now the weather.

WAITIN' FOR THE BUS IN THE RAIN, IN THE RAIN, WAITIN' FOR THE BUS IN THE RAIN

In other news, YES.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on September 25, 2013, 10:38:48 pm
XD

Should you be waiting for the bus with a mop?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on September 26, 2013, 12:43:55 am
No, that was just a joke. I just gotta catch a bus, gotta watch news, gotta regiment and plan for the day.
 

BUS.
[/size]
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on September 26, 2013, 12:53:48 am
Well, get your bus pass ready, because if you don't have it ready then the people on the bus get annoyed.

For those who don't have the good taste to know what we're talking about, it's Welcome To Nightvale (http://feeds.feedburner.com/WelcomeToNightVale), possibly one of the best podcasts of all time. The joke is that the Weather section of the news is always a song and 'Waiting For The Bus in The Rain' is the song for the second episode of the podcast. I highly encourage everyone to listen to it.

I don't have anything to contribute to this thread right now than references and advertisements, so I'll leave off here. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on September 26, 2013, 08:46:58 am
As will I.

ALTHOUGH, I do want to announce that I have dropped the Mage Suicide Games RTD, but, if anyone is up to the task, they can start up the new thread themselves and run the actual game however they want. I've got a shitty map prepared, if they need one.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 26, 2013, 11:54:41 am
Okay, so I might run the criminal thing. Who'd be up for it?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on September 26, 2013, 11:56:58 am
Lots of people, I would say. I would, for instance.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on September 26, 2013, 12:02:49 pm
Okay, so I might run the criminal thing. Who'd be up for it?
Anyone running any RTD would bring in players-most players try anything, and there are those which are attracted to certain types or themes of RTDs.

That said, I guess I'd be up for it. Just have to make my literary villain face now :I

Though I'm pretty interested on how all that background would be incorporated in-game, if in case players have to be connected to each other instead of it being a choice. Brainstorm answer request thanks :D
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: sjm9876 on September 26, 2013, 12:04:11 pm
I'd be up for trying it at the very least.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 26, 2013, 12:07:02 pm
Okay, so I might run the criminal thing. Who'd be up for it?
Anyone running any RTD would bring in players-most players try anything, and there are those which are attracted to certain types or themes of RTDs.

That said, I guess I'd be up for it. Just have to make my literary villain face now :I

Though I'm pretty interested on how all that background would be incorporated in-game, if in case players have to be connected to each other instead of it being a choice. Brainstorm answer request thanks :D
They do have to be connected, but that's just a way to make sure there's a reason for everyone to want to band together. In games, it's kinda hard to get people together. You have to make circumstances that are often variations on "you all meet in a tavern". I do this myself, but I think having a personal connection between players would be a good way to make things interesting and create a sense of partnership. I might have a second part of character creation where I roll the dice and connect the players, so you have to say why you're connected to this person.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on September 26, 2013, 12:40:46 pm
Considering you're all gangsters, you could start with a "You're all in a lowsecurity prison."
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on September 26, 2013, 12:45:19 pm
I'd be in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 26, 2013, 01:11:07 pm
Created! Head in and check it out if you like. (http://www.bay12forums.com/smf/index.php?topic=131513.0)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on September 27, 2013, 09:18:44 am
Is there a particular reason no one has run a dating sim rtd yet?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on September 27, 2013, 09:29:00 am
Is there a particular reason no one has run a dating sim rtd yet?
I'd point you to the Creative Projects board, and find the thread created by Vector.

...Only thing, is that it isn't an RTD. :P

But I'd think that'd be hard to pull off--not just any GM can handle that kind of situation, and make it good.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gamerlord on September 27, 2013, 09:37:57 am
Who'd be interested in an RtD based around using other forum goers as Pokemon?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on September 27, 2013, 09:39:16 am
Who'd be interested in an RtD based around using other forum goers as Pokemon?

In a dating sim?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gamerlord on September 27, 2013, 09:42:11 am
...Perhaps. I had not considered that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on September 27, 2013, 09:44:41 am
Well, since this is my current research area (rtd-wise, not IRL), I'd certainly be interested.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on September 27, 2013, 11:21:14 am
Who'd be interested in an RtD based around using other forum goers as Pokemon?

Actually, yes. This idea has great merit, assuming it attracts sufficient interest. Have you given thought to combat mechanics?

Who'd be interested in an RtD based around using other forum goers as Pokemon?

In a dating sim?

This idea also has great merit, though of course it would be a rather different game :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gamerlord on September 27, 2013, 11:27:59 am
Kinda, not sure about how to implement a fair balance though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on September 27, 2013, 01:32:41 pm
Do I get to be a love interest or a pokemon.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on September 27, 2013, 01:35:41 pm
Why not both? :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on September 27, 2013, 02:59:26 pm
I'm kinda thinking about running a monster hunter arena game at some point. Except the only good reason I can think of for that many people to be in the arena is if somehow everyone were prisoners and they were basically sentenced to a Colosseum or something, which doesn't fit the monster hunter world at all. Might as well just say screw plot, you're fighting monsters. I've got the basic stuff in my head right now, but I'll see how much worse it looks in text first before posting anything else.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on September 27, 2013, 03:09:01 pm
Why not both? :P
Make it both. :I

Also I've seen that draft la, it's amazing. Hit it up here when you're ready :3
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ExKirby on September 27, 2013, 04:15:14 pm
Ok Pokemon Dating Sim I think it's time to change the topic now.

I had the idea for some form of GTA-Saints-esque RTD where the players are part of a gang and need to take over a city, get rich etc. Where in most of the game, it'd run like an RTS, with 1 turn roughly equalling one day, if the players got involved in some form of heist or action or something, it'd go to a more action-based game, with players acting on a tactical map of some form. Police would also act less like idiots and will try to follow up crimes, not just go "oh no he ran away I forgot who he was". And rival gangs. Those are things. Thoughts?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Joben on September 27, 2013, 05:25:28 pm
Sure sounds cool.

Potential tricky bits: Players never want to do the same thing. What if some players want to go on a tactical heist and some want to do day-long strategic moves? The time scale becomes weird. A problem I've faced to a lesser extent in Roll To Investigate, where some actions would logically take hours, others seconds.

The other issue would be an organizational one on your end. In my experience the more NPC actors there are the more complicated turns get to write, and it's basically exponential.

I'd spend some time thinking about how you want cops and rival gangs and stuff behave, then figuring out how to abstract that to as few rolls and as little record keeping as possible.

Rather than roleplaying a detective for example, it could be something as simple as a roll to find clues at a crime scene, and a tally of how many clues they have implicating each player. You could get a nice death spiral, where they're top suspects get spied on, generating more clues, or directly observing crimes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on September 27, 2013, 07:20:26 pm
I have a setting based on... Japan. Yeah, let's just say Japan as a whole at this point, because fuck it.

Strike Witches/that Japan-Only anthropomorphic naval game/history.

You're a soldier fighting in a World War. The theory is that Rome never collapsed, the Middle Ages never happened, and technology is years ahead of events. England is lead by a church and a crown, is against America, defectors and rebels, Germany, Italy, and other nearby countries have been oppressed by England for land rights and have begun to fight back, though they also dislike America for their ties to America:

Team 1:
England, Russia, and China, a few other European countries
Team 2:
America, South America, Oceania, Australia
Team 3:
Germany, Italy, France, Spain, other European countries

Soldiers are myriad in abilities. Mechanical abilities and magic ones coexist- magic is not quite as powerful as most mechanical applications and a bullet will kill anything, but there are some adept in old skills.

Every soldier wears an ARMAS, an Advanced Reactive Mobile Armor System. This varies depends on the type of soldier:
Light/Mage: Fast and light, but mostly unarmored. They aren't able to do anything extraordinary, except for the fact they can move fairly fast. This is the suit most, if not all, magic-proficient users wear.
Marksman: This is a fairly advanced suit, useful in all situations but none more so than stationary firing. The arms can be stabilized for very high accuracy, and the leg armor can provide cover, a place to set a bipod, or other things.
Heavy: A modified Marksman suit that changes the arms for a variant to increase strength. The legs still allow for instant cover.
Scout: Lightweight armor designed around the Mage build, but capable of great jumps, climbing ability, and running speed.
I feel like I need more classes. Maybe. I might break it down to individual choice of legs, body, and arms.
---
Then, there's magic. Not everyone can use it, this is done during character generation with a d8. On a result of 1-6, you are mundane and cannot use magic, on a 7, you are able to learn a single spell, and an 8 allows you a whopping 2 spells.

Spells vary based on type: you have various elemental attacks that are mostly the same, Light and Dark which don't actively attack and are closer to a summoning skill, and Healing.
---

Weapons are simple-ish, and grow over time.
You get three weapons total: an integrated weapon for your ARMAS, often something powerful with little ammo, such as a micromissile launcher. There are then Main Weapons, which at first are very simple, bolt-action, five-round rifles. Eventually, as the fight progresses, you'll come close to rifles similar to today's weapons.

Lastly, you get a sidearm. At the start, this is either a small arm such as a pistol or a melee implement better than the common knife. These can also be medkits, grenades, or other items.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Furtuka on September 27, 2013, 08:08:08 pm
I am intreagued
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on September 27, 2013, 08:23:48 pm
Well, the monster hunter thing still looks like a good idea when its not only in my head, so now I'm off to define stats and such for all the non colossal monsters(lao shan lung, fatalis, etc. Might convert those anyway if I feel particularly cruel, though that's unlikely. If anything, that'll be the fight I'd run if it goes long enough and I get burned out). The data is already there for the most part, I just have to convert it to chunky salsa/rtd format. Anyone actually interested in this? I'll probably be converting it anyway but more motivation would be great. Might not run it yet since I'm busy lately though.

Edit: The above seems interesting, but you say it takes place in Japan(unless I'm reading that wrong and it's just Japanese concepts or something), but the setting is a (kinda?) world war, and japan hasn't made any allies/enemies.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on September 27, 2013, 08:29:35 pm
Having recently made plus rank (mere days before my brother made G rank) in MH3U, I might be interested in joining.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Furtuka on September 27, 2013, 08:34:26 pm
Well, the monster hunter thing still looks like a good idea when its not only in my head, so now I'm off to define stats and such for all the non colossal monsters(lao shan lung, fatalis, etc. Might convert those anyway if I feel particularly cruel, though that's unlikely. If anything, that'll be the fight I'd run if it goes long enough and I get burned out). The data is already there for the most part, I just have to convert it to chunky salsa/rtd format. Anyone actually interested in this? I'll probably be converting it anyway but more motivation would be great. Might not run it yet since I'm busy lately though.

Edit: The above seems interesting, but you say it takes place in Japan(unless I'm reading that wrong and it's just Japanese concepts or something), but the setting is a (kinda?) world war, and japan hasn't made any allies/enemies.

I'm kinda interested.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on September 27, 2013, 08:56:51 pm
I plan to include monsters from both MH3U and MHFU, since I've played both to G Rank, and also for monster variety.  You might see some things you don't recognize. Some monster roles overlap, but whatever. I gotta figure out how many players to start this with as well(standard limit is 4 in the games, but chunky salsa should rather limit player survival. I'll probably do either 6 or 8 depending on stuff. I could also make it 4 initially, and waitlisters get tossed into the current round, but that might be a bit too chaotic). Actions will probably be fairly simple (attack, block, dodge, reposition) as long as player's bags aren't filled to the brim with consumables, or they're a gunner. Gunners get more than a few types of ammo. Loot will be much nicer, especially since I don't plan to simulate the desire sensor. Heh. 5% Plate Body Carves are something I'm ok with honestly. For my own sake, all the monsters will have stats based on the same rank.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: nightcrafter27 on September 29, 2013, 12:12:34 pm
I just had a silly idea. Go Fish To Dodge.

Basically, there is a card deck with sets four identical cards (like how a normal deck of playing cards has four twos, four threes, etc.). These cards would be various types of Heros, Monsters, Equipment, Spells and the like. Players are delt a few cards initially. Then they ask other players for a card just like regular Go Fish. Once the Play has a pair, they can summon whatever that pair is.

The summoned monsters and Heros would be put in an arena type RtD setting where they fight to the death. Nothing too special there. The games would be pretty fast to allow for many rounds to be played in a relatively short period of time.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Furtuka on September 29, 2013, 12:14:47 pm
I plan to include monsters from both MH3U and MHFU, since I've played both to G Rank, and also for monster variety.  You might see some things you don't recognize. Some monster roles overlap, but whatever. I gotta figure out how many players to start this with as well(standard limit is 4 in the games, but chunky salsa should rather limit player survival. I'll probably do either 6 or 8 depending on stuff. I could also make it 4 initially, and waitlisters get tossed into the current round, but that might be a bit too chaotic). Actions will probably be fairly simple (attack, block, dodge, reposition) as long as player's bags aren't filled to the brim with consumables, or they're a gunner. Gunners get more than a few types of ammo. Loot will be much nicer, especially since I don't plan to simulate the desire sensor. Heh. 5% Plate Body Carves are something I'm ok with honestly. For my own sake, all the monsters will have stats based on the same rank.

If you want to really go for the "Oh crap what is that" factor throw in Gear Rex, and some of the concept art monsters :P

I love the concept art only monsters, particularly the crypt hydra, the equal dragon weapon, and the sheralos.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on September 29, 2013, 12:21:57 pm
Rifles change depending on how you edit them. Research is a big part of the game, and there will be trees. Trees don't actively give you anything, but each section has multiple levels.

Researching Mechanisms might give you larger magazines, semiauto then full auto, rails, different weapon configurations (bullpups) etc.

Researching Ammunition might give you higher calibers, different types of round, etc.

Researching Ergonomics might give you better designs, better grip/stocks, etc.

Researching Attachments might give you better sights, things like bayonets and grenade launchers, etc.

---

I'm not sure where it would take place. The "setting is based on Japan" was more meant to be "the idea comes from... Japan. Lots of Japanese stuff went into this setting".

It would probably be in England, on a battlefield/forward base.
---

Also: A RtD based around duelling chefs, like Knife Fight or Iron Chef. You can do things such as entertain the crowd, though sabotage probably won't be allowed.

Might be super extreme, like losing chef is cooked. Dunno. Just a half-baked (pun intended) idea I'll probably never realize
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on September 29, 2013, 12:46:19 pm
If you want to really go for the "Oh crap what is that" factor throw in Gear Rex, and some of the concept art monsters :P

I love the concept art only monsters, particularly the crypt hydra, the equal dragon weapon, and the sheralos.
If you have good links for the concept art, especially if they include possible attacks and such, that would be great. I could just make stuff up though if need be.  I considered including frontier monsters but that would about triple my workload and good english data would probably be hard to find. I could watch videos of them and improvise, but that would grow rather tedious.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on September 29, 2013, 08:04:15 pm
Thought I'd advertise that Xanmyral made a game called Survival of the Fittest that seems fairly interesting. There's still spots open if anyone's interested.

http://www.bay12forums.com/smf/index.php?topic=131588.0
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on September 29, 2013, 09:27:08 pm
Survival of the Fittest that seems fairly interesting.
From what I can see it's clearly called Survival At Its Finest.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on September 29, 2013, 09:28:35 pm
Survival of the Fittest that seems fairly interesting.
From what I can see it's clearly called Survival At Its Finest.
My reading comprehension is borked today.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Joben on September 30, 2013, 10:18:37 am
I can't remember if I posted this before: http://anydice.com/

It's an awesome resource for developing mechanics. As far as I can tell you can graph the results of any possible dice operation.

Do crits come too often or too seldom? What's the median damage for that monster? How often will actions fail with a modifier of X? Now you know.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on September 30, 2013, 02:23:14 pm
Wow... it's actually capable of handling (1d4)d4, I'm shocked.
And actually rolling it, very impressive.
I like how that graph looks, too. The (1d4)d6 graph is even more impressive. We can see a major dip between 6 and 7, and we can see one between 12 and 13, and the one between 18 and 19 is not actually visible, but it is there.
So, say 5 was an easy task, 10 was somewhat difficult, and 15 was really hard. 20 is "Never tell me the odds".
Checking the Table/Atleast view, we see PCs would have a 78% chance of doing an easy task (more than a normal RtD odds), a 42% chance of completing a difficult one, and a 13% chance of completing a really hard one. They have a 1.4% chance of successfully navigating an asteroid field.

Cool, I'm going to learn the advanced programing of dice rolls to further analyze Battle Arena (http://www.bay12forums.com/smf/index.php?topic=128988.0).

Edit: What I have so far:

Edit 2: Reducing the function depth to 3 causes it to return "I cannot find a function that matches [?]"
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on September 30, 2013, 06:10:15 pm
Double post, 'cause I got it working (though only with small amounts of dice, 8 is too many).

Final code:
Code: [Select]
N: 1

function: threshold R:n {
 if R >= THRESHOLD { result: R + [threshold d6] }
 result: R
}

set "maximum function depth" to 3

THRESHOLD: 6
Y: Nd[threshold d6]
X: N/2
output [count 1 in Y]>X named "fumble not extended"
output [count {1,2} in Y]>X named "fumble extended"
output [count 3 in Y]>X named "wild not extended"
output [count {2..3} in Y]>X named "wild extended"
output [count 6 in Y]>X named "critical not extended"
output [count {5,6} in Y]>X named "critical extended"
output [count {5,6} in Y]>X named "success not extended"
output [count {4..6} in Y]>X named "success extended"
THRESHOLD: 5
Y: Nd[threshold d6]
output [count 1 in Y]>X named "fumble rerolls extended"
output [count 3 in Y]>X named "wild rerolls extended"
output [count 6 in Y]>X named "critical rerolls extended"
output [count {5,6} in Y]>X named "success rerolls extended"

However, it is incapable of saying you got a critical hit if it rerolls, so you have to either add the rerolls to the hits, or you can't use it with an extended reroll, apparently.
Good thing this tool is just for analysis.

Edit: Your odds of success just get worse and worse the more dice you add. :p Apparently you want LOW stats in that game if you're planning on actually hitting, even though higher stats mean you can do more damage.

:( Too bad it ended so soon. Mastahcheese, if you see this, how's the sequel coming (1/10s of a second turns you said?)?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on September 30, 2013, 06:39:25 pm
I'm totally tempted to do some really strange shit with an idea I had.

Amorphous Plus + Jojo's Bizarre Adventure + the contents of recent ideas

You're a settler for the colonization of a new planet, when suddenly aliens, blah blah haven't plotted the plot...

You have to clear out hives of various amoeba-like creatures... except for the fact that they're easily mutated and come in thousands of species, each successive one seemingly more and more dangerous. You'll get quite a few toys to help you clear a nest, but mainly, you'll have:

Armor Abilities, one for your Legs, Arms, and Torso. These will make you more able to survive in a hive, by protecting you from the various attacks that the enemy amoebas have.

Your other key item is your Big Fucking Sword. While that's not the technical term, it's a very good description. All the swords are huge, and you need the power armor to lift them. Even with that, they can feel heavy, like a sword should.

You've also got three slots for Equipment. This can be anything from a one-use item to a drone or something. I have a few in mind, might list them later.
---

As far as enemy types, you start with the weakest of them all: the Drone. It can't damage you, dies in one hit from practically anything, the only thing it can do to you is bump into you on accident and cause you to stumble, and it's barely able to do that. Most of the time, they pass you by without doing anything.

A good example of a normal enemy is the Roller. They've got hard shells, and roll after you in an attempt to knock you over. They're not really that good at killing things, and unless you're already injured they won't be able to, but they are capable of doing some damage.

A lethal enemy to fight is the Biter. Similar to a roller, but they're softer. They also have sharp teeth bristling out of their membranes. Their signature is to lunge at you, teeth bared, and if you're unarmored and can't block or strike before it hits you're as good as dead. They don't actually eat you, their teeth are for defending the hive.

An advanced enemy would be the Hunter. These guys are Biters, but more evil. First, they're hairy. Their thick fur makes it hard to land a square blow to their body, and your sword will have to strike more than once to slay one. They're better Biters, in that they do a biter's job better.

A sub boss enemy would be the Horror. What do you get when you take multiple Biters and stick them together? A Horror. Large blue masses with many, many gyrating teeth, they resemble buzzsaws. They are also able to spit their teeth at a foe, or split apart into four separate disks to surround a foe before reforming around the nucleus. The nucleus is nigh-impervious until it does this, and therefore, is very hard to kill.

A boss enemy would be named "Duke", "Queen", "King", or a similar title followed by the name of the enemy it most resembles. Most bosses are named after Normal class enemies. You may run into, say, a Queen Biter. She would have four toothy disks much like the Horror constantly swirling around her. She'd only drop her guard when lunging for a foe, or possibly if you knock one of her disks into her. She's much like a Horror in that coming into contact with her while she's in the invulnerable state, it's a lethal encounter, although she does not directly copy the gyrating teeth (she simply absorbs you and pulls you in with teeth.

---

Say I had:

TORSO: HAZARD suit (Impervious to most of the fluids of Amoebas, such as acids or sticky gel.
ARMS: WILD arms (Better chance to block/counter an attacking enemy, faster sword swings)
LEGS: VANGUARD legs (Being bumped into dosen't steal your next turn.)
SWORD: ZATO-1 (A long, but thin blade. Faster swings, longer reach, less power.)
E1: BOXGUN (A backpack-sized box that folds out into an automatic, .50 caliber turret. Fires somewhat slowly, but won't/can't be damaged by many things and is steady for as long as it has ammo. Explodes when it runs out of ammunition. Recharges.)
E2: REACT TRAP (A grenade that releases aerosol-based bait. When attacked by an attracted amoeba, it explodes. Recharges.)
E3: BLADE PLUS (Removes limits of the blade you're using, as well as the interface between it and your arms. Temporarily allows for instant-kill slashes and special maneuvers, but steals a turn when it runs out. Recharges.)

---

The items that recharge (multiple uses) that don't seem to make sense use a GPS tracker and the Homeland's (your colony) ability to teleport items to replenish your stock when able.

You'd work in a team of 4. Other systems:

Health:
Godly- One step above Healthy, this can only be achieved with certain equipment, or other means (adrenaline rush when at full Health, possibly.) Any successful attack leaves you at Healthy, even if it was to be instantly fatal.)
Healthy- Normal. No penalties, no gains. You feel pretty good.
Nominal- You maybe have a slight bruise. No penalties. You feel OK. Very rarely will this happen, unless you get bumped into a lot.
Injured- You've been wounded, but you can still fight. -1 to all actions until you're healed or get a natural 6 on an attack roll. Get a 1, and you'll injure yourself further.
Critically Wounded- Unable to act, unconscious, or severely mangled. Near death- roll a d6 every turn. 6= move up to Injured, 1= Dead. Being attacked while in this state is lethal.
Dead- You Are Dead.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Furtuka on September 30, 2013, 06:44:42 pm
You had me at Jojo...  and then I was confused because I didn't see the Jojo in it


Unless you meant like the puzzle enemy fight style? I'm still confused.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on September 30, 2013, 06:46:24 pm
A game based off amorphous plus...?
I'm shoving my money at the screen, but it's not doing anything!

Duke Drone
Queen Biter
King Hunter
Queen Horror
Duke Grinder
King Grey
Emperor Void Eater

So many potential boss ideas... mwahahaha!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on September 30, 2013, 07:02:22 pm
err

wait yeah

i totally forgot about that.

As I was typing the idea changed, I forgot to include that as an equipment option, you could have very-similar-to-stands type things that you can activate or deactivate at will- if you were to die while it's active, it takes the hit for you, if you have it out and it takes a lethal blow, it's gone for the match and has a chance of leaving you Injured.

Derp.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Furtuka on September 30, 2013, 07:14:22 pm
Is this including the crazy powers? (I was gonna ask about ORA, but then realized that should be a given :P)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on September 30, 2013, 07:20:54 pm
Yeah, craziness is allowed for sure. Rolling a 6 when fighting that Queen in the example could easily be "I'M GOING FISTICUFFS WITH THIS THING HOLD MY SWORD"
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on September 30, 2013, 07:25:51 pm
Expect a high mortality rate ;)  :P

What are the odds of any boss-versions of the Gray or Void eater, anyways?

What would the duke drone be like?

Or King Hunter? Seriously, if I had to guess, it'd be so hairy it would use the hairs to slice you into a fine dust.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Furtuka on September 30, 2013, 07:28:02 pm
Yeah, craziness is allowed for sure. Rolling a 6 when fighting that Queen in the example could easily be "I'M GOING FISTICUFFS WITH THIS THING HOLD MY SWORD"

Well I meant the creative stand powers; but that sounds awesome too!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on September 30, 2013, 11:02:53 pm
A game based off amorphous plus...?
I'm shoving my money at the screen, but it's not doing anything!

This, except I'm too poor to shove money at my screen, so I'm threatening it with a pipewrench.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on September 30, 2013, 11:24:45 pm
*searches the two up* Can I apply for the waitlist now?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Furtuka on September 30, 2013, 11:38:26 pm
Yeah, craziness is allowed for sure. Rolling a 6 when fighting that Queen in the example could easily be "I'M GOING FISTICUFFS WITH THIS THING HOLD MY SWORD"

Well I meant the creative stand powers; but that sounds awesome too!


But seriously, will the stands just punch things, or will we be able to have ones like Sticky Fingers, Gold Experience, and Heaven's Door?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on October 01, 2013, 02:52:26 pm
Not sure. The game had the loosest basing on Jojo, so... probably not.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Furtuka on October 01, 2013, 03:08:30 pm
Mhm. Well I suppose considering what you had said on it I probably should have guessed that earlier. Though now I kinda want to design a full on Jojo RTD. Once I'm done with my current projects of course.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Joben on October 01, 2013, 05:14:33 pm
Wow... it's actually capable of handling (1d4)d4, I'm shocked.
And actually rolling it, very impressive.

Wow I hadn't gotten around to trying multiplication operations. They produce some gnarly graphs!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on October 01, 2013, 08:39:34 pm
I kind of want to do a Strike Witches esque game... kinda.

Throw in a system for not only changing and improving weapons, but also over-armor, combination attacks, and upgrades to base "plane".

You'd start off with a basic "model", which determines combat role and abilities. This is designated in the aircraft style of letter/numbers affixed to the name of the "plane".
So, let's say I wanted to be a Bomber. Bombers aren't fast, but can equip heavy weapons and get bonuses against ground targets.

If I was the first player to sign on as a Bomber, I would be a B1, followed by a name I chose for myself. Later Bombers would be a B2, B3, etc.

There is a levelling system- this will allow me to increase or improve my abilities, or change around bonuses my normal suit gives, or gain a new denomination. Let's say I'm level 3, since I have 2 abilities of my own class, I may now gain one from another class. I choose Jamming, an Electronic skill. I'm now a "B1E". You may only take skills from up to 2 other classes, you may not have greater or equal numbers of subclass skills than you have your own.

Weapons aren't really hashed out yet.
 They can be Light, Medium, or Heavy, and have various attributes that affect what they can target at all, what they can hit accurately, and what they're good at damaging. A missile launcher may be homing, allowing it to hit other airborne targets, but they could also be guided, which cannot hit enemy aircraft. Sometimes they can be aimed at enemy aircraft, but are unlikely to hit.

Over Armor is a temporary overlay for your common battle suit. It can't be used all the time, and is generally only given at mission start. It's customizable as to exactly what it does, and can have weapons mounted to it.

Combination attacks are combinations between different base classes (a B1E and a B2 cannot combo, but a B1E and a E1 can, as well as a B1E and a F1E, or F1B. So long as the first letter does not match.

Combination attacks are high risk, high reward. If your combined rolls can beat a single enemy roll, you'll do extra damage and both get an attack in. Fail, and you'll be heavily damaged.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on October 03, 2013, 08:41:18 am
Is there a particular reason no one has run a dating sim rtd yet?

So I have addressed this problem, as well as the under-representation of ladypigeon characters on this board, here (http://www.bay12forums.com/smf/index.php?topic=131698.0).

Either it will be a success, I won't have enough time for it, or I will reveal what are the particular reasons for which no one should run a dating sim rtd.

((edit: Yes, I am shamelessly advertising my own game, because I have just finished genning the NPCs and I am pretty excited at the results: crikey))
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on October 03, 2013, 12:45:21 pm
Anyone else think reviving the rtd testing thread would be a good idea? Lot of new threads I see lately say "this is mostly just a test" or something like that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on October 03, 2013, 12:48:37 pm
That would be indeed good. I had a similar idea, though how would it work precisely?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on October 03, 2013, 12:54:01 pm
This be the one. (http://www.bay12forums.com/smf/index.php?topic=89348.0) It was pretty useful, so I concur with getting it running again.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on October 03, 2013, 12:55:09 pm
It was kind of a mess to have more than one or two tests going on in it at once, so we'd probably have gms reserve it for a week or two like in succession games. Ideally people would finish early and test smaller portions of their games. Designing new combat systems comes to mind.

Edit: A new thread for it would probably be a good idea for the same reason.

Editing again to avoid spam: I don't really have time to run a thread like that though. Whoever does it is going to have to be willing to regularly update the first post.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on October 03, 2013, 12:59:35 pm
I would be interested in such an exercise. The idea is sound.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on October 05, 2013, 10:27:21 pm
I would be interested in such an exercise. The idea is sound.

I'd use it. I just don't have the energy/necessary motivation to resurrect my old testing thread and re-purpose it. Renting the thread does seem a much more sound idea than colorizing though.

And now for something completely different.

I've been working on a series of races that are different from the usual Human-Elf-Dwarf-Orc-Goblin-Demon-Angel stuff, so over the process of several months and a couple projects I created the following playable races. Humans are still in, because you kinda need humans to provide a dipstick.

Would anyone actually play as these?

Spoiler:  Human (click to show/hide)
Spoiler:  Aoul (click to show/hide)
Spoiler:  Mutei (click to show/hide)
Spoiler:  Kadi (click to show/hide)
Spoiler:  Bale (click to show/hide)
Spoiler:  Drogue (click to show/hide)
Spoiler:  Fanai (click to show/hide)
Spoiler:  Keelai (click to show/hide)
Spoiler:  Sal-Leifnin (click to show/hide)
Spoiler:  Temani (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on October 05, 2013, 10:39:25 pm
Some sever derailment going on in RtD/R/D/D right now. Lead by temporary invisibility GM, me, a campaign of knot tying, slaying of cyborg witches, and a knight made of living slade is taking place while our standard GM is occupied with a massive illustration. Rerailment will surely take place when he finishes, but it's been interesting so far.

So if anyone comes up with a setting where it's possible to be or find a cyborg witch, let me know when they start that game so I may join? And I will turn someone into slade in your game, I will make sure of it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on October 05, 2013, 10:40:35 pm
By massive, flabort means that mastahcheese's literally drawing a planet in hex format.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on October 06, 2013, 12:13:57 am
By massive, flabort means that mastahcheese's literally drawing a planet in hex format.
Oh god, it's taking so long.

It'll be so worth it, though, not even including bragging rights.

EDIT: Flabort, you're so lucky I was bored and decided to read through the last two pages. (normally I skip through because this goes so fast.)

:( Too bad it ended so soon. Mastahcheese, if you see this, how's the sequel coming (1/10s of a second turns you said?)?
The sequel idea is done, it's just that actually fleshing it out will take some time in order to add in all of the movesets.

BY THE WAY. Does anyone have any good links to pages that describe the fighting moves of various martial arts styles?
I've looked them up on Wikipedia, and while it's great at explaining the ideology behind the styles, it sucks hard on giving me information that I could use in designing a game.

The only page that did a usable job of giving me move ideas is the page of Savate, which is French kick-boxing, so I could make just that style to do some tests with it, but I'd like more than just one style.

Eventually, I'd like to add in a ton of styles, because I'm a huge martial arts fan.

But basically the way the game would work is that there would be absolutely no dice, each attack would be set in different frames of animation, effectively, so a single attack would normally take anywhere from 3 to 7 turns, mostly automated once you begin the move, so many turns could pass before you can act again.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on October 06, 2013, 03:24:43 pm
I kind of want a schizo-tech Pirate game. I have ideas, but nothing's solid enough to really work, yet anyway...

The idea is, everyone's in large ships. The highest technological achievement for the ships are ironsides, though there are plenty of things that never actually existed- you might wind up with the chance to have a Scorpion or Switchblade ship, where a massive engine swings a giant scythe down in front of your ship, or in the case of a switchblade, two come from the hull of the ship.

People on board, however, have today's technology. On every ship is the Perpetual Engine, allowing the ship to generate it's own electricity- PCs can have anything from a personal fridge to a gaming console, however, there is no internet on the high seas.

Primarily, players start in a randomly generated ship with three stats: Masts, Cargo, and Cannons. Each is the number of items a ship has- a ship with two masts, four cannons, and a single Cargo space is likely going to be a hit-and-run style ship, and a ship with four masts, four cannons, and four cargo space is the best "normal" ship possible.

Cannons are simple: roll a d6. If the result is a 4,5, or 6, you land a hit. A 2 or 3 is a miss. A 1 is a jam, and the cannon cannot fire next turn. These cannons can be modified, but a single ship may not have more than one type of cannon. For instance, you might replace your cannons with one that hits only on a 5 or 6 but never jams.

Masts are also simple. When your ship takes a hit, it loses a mast. If it has no more masts, it cannot move. If it takes a hit when she has no more masts, she's sunk. You can fix masts by visiting your home island, paying for repairs at an inhabited island, or with certain kinds of crew members when stopped at any of these locations as well as wild islands (more on islands later).

Cargo space. Also simple. Each 1 space can hold 4 treasure items, or 1 special item. Treasure items are items that only exist to be sold/are money, special items may be large sums of money that take up lots of space or offer some effect to your ship.

---

Next, there's Crew. Players can choose what type of crew they are, with certain exceptions.

Captain: There can only be one Captain per ship. So long as the Captain is alive, any purchases at the Home Island are free.
Man (Woman) at Arms: This class of pirate is trained with more weapons than the average pirate and is more capable in combat (+1 to deck combat)
Appraiser: This class of pirate knows what things are worth, and how to talk up their value. Treasure items worth 1 point are now worth 2 while on the ship/being traded from it, and all unique treasures are +1 value.
Shipwright: Can repair one mast when docked, cannot use this ability again until repaired at an island.
Ballistae: One cannon gets +1 when firing. This effect may not stack, but may apply to different cannons.
... probably others.

Islands can be Home, Civilized, or Wild. In addition to this, you may encounter Micro Islands, other Ships, and Events.

You start at your home island, and have a map of other islands nearby. They are anywhere from 1 to 10 days away.

Each day, you have a 1/10 chance of encountering another ship, a 1/50 chance of finding a micro island (one time only, can't travel back), and a 1/100 chance of encountering an Event. Ships encountered have a 1/4th chance of being instantly hostile (and a 1/4th chance of being a pacifist). Micro islands contain treasure, of varying quality. Events have a 50/50 chance of being bad or good.

Civilized islands also have such a chance to have different things happen. Most of the time, they just trade. There's equal chances of them having something good or bad, like so:
2/100 chance of major good or bad (free repair, or other free items, or crew is known wanted, 1-3 members are jailed)
18/100 chance of good/bad (higher price paid for treasure/port is closed)
30/100 chance of minor good/bad (better/worse repair rate)
30/100 chance for a random quest
20/100 chance of nothing
---

All players would share a ship, the main goal of which is to find the legendary Gold Isle. It might be possible to have many different groups for multiple player ships, all starting within the same distance from their target and told a general direction, or possibly a different objective.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on October 06, 2013, 04:49:31 pm
I can't remember if I posted this before: http://anydice.com/

It's an awesome resource for developing mechanics. As far as I can tell you can graph the results of any possible dice operation.

Do crits come too often or too seldom? What's the median damage for that monster? How often will actions fail with a modifier of X? Now you know.
Late to this, but ooh.

Wow... it's actually capable of handling (1d4)d4, I'm shocked.
OOH.


Anyone else think reviving the rtd testing thread would be a good idea? Lot of new threads I see lately say "this is mostly just a test" or something like that.
Considering that half of my games are tests for the other half and newer batches of the first half of my games, I suspect I would be well-suited to making such a thing.

Maintaining and updating it possibly less so, but it'd probably help that I'd always have use for it. Thoughts? Features it should have? Insistence that I let somebody else do it instead of making a test test thread to better refine my future test threads?


So if anyone comes up with a setting where it's possible to be or find a cyborg witch, let me know when they start that game so I may join? And I will turn someone into slade in your game, I will make sure of it.
Well now I know what I'm adding to my next game. Good luck though, it's not a mage game.


I kind of want a schizo-tech Pirate game. I have ideas, but nothing's solid enough to really work, yet anyway...
You have too many good ideas. Have you considered putting them all in a pot and making Space Pirate Strike Witch Mechs RTD?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on October 06, 2013, 06:17:46 pm
Quote
You have too many good ideas. Have you considered putting them all in a pot and making Space Pirate Strike Witch Mechs RTD?

Ha. Hahaha, ha. Ha. HA. BWAHAHAHAHAHAHA. CHALLENGE ACCEPTED.

A game where 95% of the earth is water, so wars are fought in giant aerial mecha (similar to tanks) and PAC/MAN (Personal Air Combat / Marco Active Network) suits. (similar to common forces, but Strike Witches style.) Command Center is basically a GIGANTIC ship, capable of launching all sorts of aircraft, and serves as a bay for other ships, most of which have or charge from perpetual engines. Ships come in three main components:

"Masts": Crucial parts of the ship. So long as the ship retains at least one, she can still function, but she loses speed for every one lost. Most are engines.

Weaponry: Intership weaponry ranging from missiles to railguns. Ships are given ratings rather than definite amounts of weapons, based on weapon clusters that have the power to reliably destroy ship components.

Cargo Space: How many things the ship can hold, including crew space.
---
Combat is simple, depending in what you're piloting. The common suit comes in many variants, and can be upgraded or mixed with other types of suits to give you various abilities in combat. Some specialize in taking out mecha, such as heavy weapons proficiency or abilities from the Electronic Warfare kits. Others are built to take out enemy forces, such as Fighters, and those oriented to destroy enemy bases and naval units, such as Bombers or Antisubmarine kits.

In this form, combat is done as duelling d6s, including whatever abilities come into play, effected by the current enviroment, and equipped weapon/armor.

When piloting an aerial mecha, combat is done as part rock/paper/scissors and part 3-stat base, or maybe something else, there really should be a way to balance that but I have yet to find it. Attacks against groups of soldiers can be done with certain weapons or loadouts, damaging them as a group or applying an effect as a whole, but are ineffective at precise attacks. Mecha vs Mecha is the most common. Mecha can more easily attack naval emplacements, making them more effective vs enemy ships than enemy soldiers.

Naval units can also be sent out. Many are equipped with weapons that excel in taking out large numbers of soldiers, but many do not have the accuracy or power to destroy a mecha efficiently.

Actually, might apply the same combat system to everything and assign bonuses based on who's attacking who.

To repair a Mothership, she must idle in non-contested waters to repair one "mast" at a time, away from battle, or dock at her tiny home island for repairs (two per turn). Each nation's land is very small, but has strong defenses and orbital elevators- most people live in space or on large ships.
---

Roughly 1 in 8 people capable of using the mecha or PAC/MAN suits, which tap into the user's inner energy, find themselves capable of "magic" feats, by harnessing said energy better than any other.

---

Large scale combat is a scary thing- PCs will act as leaders of squadrons, which are 100 units each, or Mecha Pilots, or be on board a Naval Unit. For all NPC controlled units, combat is vastly simplified to duelling D6s, without bonuses, but end damage is influenced by the unit RPS. A 100 man squad gets a 1 and a naval unit gets a 6? They're wiped out. If the squad got the 6 and the naval unit a 1, the naval unit would take serious damage but still be functional enough to attack next turn.

An NPC unit attacking a PC unit is calculated as if the NPC unit was a PC unit, for balance reasons.
---

There are other types of fighting, aside from the Mothership VS Mothership combat. You may fly a small platoon of Stealth/Reconnaissance units over an enemy force and try to escape, for instance.

Sometimes, you'll have to defend your home island from others.

Occasionally, you'll even have to deal with orbital weaponry. Sometimes, you'll deal with such weaponry breaking and re-entering, and you'll need to clean up the debris- as, if sea life takes a hit, so does the entire food stock of the planet, and you may be attacked or helped by others. Every so often you'll get to go up the orbital elevators and have peace talks, time off, or god knows what.

I also really like that 1d4(d4), and may have noncombat actions use them.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on October 06, 2013, 06:18:43 pm
Anyone else think reviving the rtd testing thread would be a good idea? Lot of new threads I see lately say "this is mostly just a test" or something like that.
Considering that half of my games are tests for the other half and newer batches of the first half of my games, I suspect I would be well-suited to making such a thing.

Maintaining and updating it possibly less so, but it'd probably help that I'd always have use for it. Thoughts? Features it should have? Insistence that I let somebody else do it instead of making a test test thread to better refine my future test threads?
The format the old thread had was basically fine, other than potential messiness. It'd probably all transfer over with minor changes at most. Honestly, the thread maker doesn't have to really update TOO often, just when a test finishes/starts, and when new guinea pig pigs playtesters join/leave. The workload probably wouldn't be as high as actually running an RTD. The main decision is how long the thread could be rented for, which I would personally limit to two weeks at most, considering GMs can end their turn early. Sure, they could procrastinate on turns, but that wouldn't be very nice. Just print "MAKE SURE YOU HAVE TIME TO ACTUALLY TEST THIS THING YOU'RE THINKING OF" in big red text. I'd also add a suggestion that you not join as a playtester unless you can check the forums several times a day, but that's me. A week of time should ideally be enough for 7 or so "turns" of testing in a conventional RTD. Also make sure people remember that elaborate description and novel quality writing will likely not be required in a test run, regardless of if you would normally do so.(unless the players are all bards or something. I think someone had an idea like that once.)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on October 06, 2013, 06:20:17 pm
So, who's going to do it? I shall do it if no-one else wishes to.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on October 06, 2013, 06:22:17 pm
I think I need to do that more often. Come up with like a hundred ideas then clusterfuck them until it works.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on October 07, 2013, 07:55:59 pm
I also really like that 1d4(d4), and may have noncombat actions use them.
(1d4)d4 or 1d4(d4)?
Actually, is there any difference?
*goes to check*

Edit: Yeah, there's a massive difference. One is anything from 1 to 16, the other skips a few numbers. In both, 4 is the most common result.
Basically, you first roll a die (I picked d4 because I didn't want this to become crazy), and based on the result of that die, you roll a number of other dice (I also picked d4 for that, but d6 would work just as well). These dice determine your total, skipping the first die.
Examples: [(1d4)d4: 1, [2]]:2
[(1d4)d4: 3, [4, 3, 2]]:9
[(1d4)d6: 2, [6, 4]]:10
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on October 07, 2013, 07:59:01 pm
I also really like that 1d4(d4), and may have noncombat actions use them.
(1d4)d4 or 1d4(d4)?
Actually, is there any difference?
*goes to check*
Use (1d4)(1d4) to make your head explode.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on October 08, 2013, 03:10:33 pm
SO MUCH COOL STUFF HAPPENING AND NO TIME TO READ IT ALL.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Joben on October 08, 2013, 06:20:07 pm
In which Joben rambles about his theories of game design and a new system that he's thinking through the principles of.

"I shoot at the orc with my bow"
"You miss"
"Ok, I shoot at the orc with my bow...again"
"You hit"

Around a game table this is fine, it takes a minute or two. But in a play-by-post it could take two weeks, and the player might feel like they didn't make a meaningful decision the second time. The orc has to get shot, no one is moving on until it happens. A missed bowshot stalls the game. I posit that wherever a player can't think of anything to do other than the exact same thing as last turn they are bored.

Is it possible to build a rule set where characters can accomplish something on every turn but still experience risk? Can we at least do our best to guarantee that they are faced with new circumstances each turn?

I can think of a very simple way to build this in a melee combat game: Both fighters take damage on every clash. The only question is: How much? Random rolls and modifiers for skill, equipment and other factors could apply. But no matter what each turn something will be accomplished and the circumstances will change. You still might say "I attack again" but you will at least have to do a new risk assessment based on how well the last clash went.

But I'm not sure how to do it for ranged combat. Hitting something with an arrow or bullet is kinda pass/fail, so maybe the question becomes "how many shots did it take to hit?" Did you get lucky or did it take the whole magazine? The ranged combat guy's worry becomes ammo management rather than health management.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on October 08, 2013, 06:47:04 pm
That actually sounds pretty good to me. It also presents a good argument for bows vs guns, assuming you have both in your world:

Arrows are weaker, but you can/have a chance to recover them after combat, and they're always 'silent'
Bullets are stronger, but once you use them they're gone (yes, I know you can make new bullets from spent casings and such, but not everyone has the skill to. Unless you want to keep that in but say 'you can only do so at designated areas' so guns don't have an overwhelming advantage, although again that's up to the GM... >.>) and they need a special modifier to be 'silent'

That is, if you wanted to split things up that fine.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on October 08, 2013, 06:57:19 pm
How about... a nested Rock Paper Scissors model?

Like, three RPS-s in one RPS. Like, this is really hard to explain nonvisually, but lets say there are like, three fighting styles, and each counter each other like a rock-paper-scissors game. Inside each style is another RPS, three different types of strikes.

So let's say I have... Punch beats Kick beats Lunge beats Punch. I can do a Rock (attack), Paper (attack), or Scissors (attack).

This allows for cancellations, double-wins, double-losses...

So, a Scissors Punch vs a Rock Kick = (Lose, Win), or no bonuses applied.
A Scissors Punch vs a Paper Kick = (Win,Win). +2 on duelling d6s.
A Scissors Punch vs a Rock Lunge = (Lose,Lose). -2.
If one is the same and the other is different, it's +/-1.

---

This system could really shine with the inclusion of a "spirit" system, and an "almighty" element unattached to any attack that gives guaranteed +/-0. Using the attack drains spirit, and landing +1/+2s replenishes it, although fairly slowly.

Fighters are equal in all forms of strikes, so you don't get a predictable "this guy is gonna use scissors" thing.
This is just a prototype, might need fleshing out.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on October 08, 2013, 07:28:23 pm
I like the idea, but can I throw something in?

Punch>Kick>Lunge>Punch
Bash>Overpower>Intercept>Bash
Slash>Stab>Parry>Slash

Slash/Stab/Overpower>Punch>Intercept/Bash/Parry
Parry/Slash/Intercept>Kick>Bash/Overpower/Stab
Stab/Parry/Bash>Lunge>Overpower/Intercept/Slash
Punch/Kick/Stab>Bash>Parry/Slash/Lunge
Kick/Lunge/Parry>Overpower>Slash/Stab/Punch
Lunge/Punch/Slash>Intercept>Stab/Parry/Kick
Bash/Overpower/Lunge>Slash>Punch/Kick/Intercept
Overpower/Intercept/Kick>Stab>Lunge/Punch/Bash
Intercept/Bash/Punch>Parry>Kick/Lunge/Overpower

Sky>Earth>Energy>Sea>Void>Sky
Sky>Energy>Void>Earth>Sea>Sky

Have a sword, facing someone with a club? They can get more advantages, but you can perform an Energy Stab to beat their Sea Bash, for example.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on October 08, 2013, 07:40:45 pm
I feel like I'm drawing crazy alchemical circles when I illustrate these. How about a pentagram of styles each with a triangle? Possibly have two pentagrams, but each style only has 3 of the 5 attacks. If I'm not mistaken, this makes draws more common, but might make strategy more prevalent...

I like the idea of this "nested shapes" thing. Could really go somewhere with this.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on October 08, 2013, 08:18:36 pm
damn, he found out my secre- I mean...
It's 3 triangles nested into another bigger triangle, and a parallel pentagram.

The basic rule is
Unarmed>Maces/flails/bludgeoning>swords/spears/slashing>Unarmed
With an even amount of exceptions.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on October 08, 2013, 08:39:53 pm
Now I wish I had some info for the martial arts dueling game I was making.

See, if you miss in my system, it's because the other guy actively made a decision to dodge, not because you just rolled poorly.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Joben on October 08, 2013, 08:43:16 pm
That actually sounds pretty good to me. It also presents a good argument for bows vs guns, assuming you have both in your world:

Arrows are weaker, but you can/have a chance to recover them after combat, and they're always 'silent'
Bullets are stronger, but once you use them they're gone (yes, I know you can make new bullets from spent casings and such, but not everyone has the skill to. Unless you want to keep that in but say 'you can only do so at designated areas' so guns don't have an overwhelming advantage, although again that's up to the GM... >.>) and they need a special modifier to be 'silent'

That is, if you wanted to split things up that fine.

Thanks. Yes that's certainly possible. If there one thing roleplayers seem to like it's diverse choices. Also I think having a selection might make players happier with the mechanics of whatever weapon they get.

There is a slight problem with this method. It would cause evenly matched opponents to kill each other simultaneously a lot.

While I'm sure that happens in real life occasionally from a game perspective I think some extra mechanics, or careful stat balancing would be required to make satisfying combat.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Ensorceler on October 08, 2013, 10:22:16 pm
Okay, I really want to make a lego version of a generally accepted RtD, but I cannot for the life of me pick one. So, which one should I get started working out rules for?

 Door number one: Basic arena fight; fighting other players or enemies with lego flavor. Not very original.
   Backdoor 1a: Really weird arena; Pick another door, stick the fancy lego mechanics into a high speed arena fight. Could be amazing,
                          could be terrible.
 Door number two: Adventure game; Souped up arena with a world and a plot. Hopefully includes overcomplicated crafting of weapons, skills,
                            spells, or some combination of those based on actual lego configurations.
 Door number three: Life/evolution game; Multiple, competing, attempts to create a successful lifeform.
  Backdoor 3a: Life game with unique lego based chemistry. You will start off with a self replicating molecule made of bricks and go from
                     there. May have very long times between updates, but I am fully willing to try this. Will require extreme dedication if anyone
                     wants to successfully make a universe from scratch. May have ethics considerations if it works. May be written as a computer
                     program to create a baby universe. Will take a while, probably working with the future players, to come up with laws of physics.
  Backdoor 3b: Stripped down version of 1a, you are a lego chemist. Less mind numbing to run/play. Might be fairly boring.
 Door number four: You are a Lego; A block, not a minifigure. Probably no minifigures at all. Not sure how to spice the game up, but it's an
                      interesting place to build a game from. It currently has no game mechanics. It really needs some.

   So, which of these deserve to see the light of day? Which should be killed forever? I have no idea, so I need you people to help me out with this.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on October 08, 2013, 10:24:35 pm
I've been thinking about doing something similar. At one point I was considering turning Looter's Delight into a stop motion film too.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Furtuka on October 08, 2013, 10:29:29 pm
Tis a pity that Brikwars cannot be played online since that would remove the whole point of it


...or can it...  Htmmmmmmm I didn't know they had a forum...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on October 08, 2013, 10:51:32 pm
I've been thinking about doing something similar. At one point I was considering turning Looter's Delight into a stop motion film too.
I've actually been waiting for the point where I'm assigned another story project in English, so I can turn one of my RTDs (Or someone else's with their permission) into a comprehensible story. Looter's Delight would be a nice one, as would TCM's arena match game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on October 08, 2013, 10:52:33 pm
I've been thinking about doing something similar. At one point I was considering turning Looter's Delight into a stop motion film too.
I've actually been waiting for the point where I'm assigned another story project in English, so I can turn one of my RTDs (Or someone else's with their permission) into a comprehensible story. Looter's Delight would be a nice one, as would TCM's arena match game.
If he gives you permission, PLEASE DO THE ARENA THING.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on October 08, 2013, 11:16:53 pm
Man you should do a real famous RTD.
Hint hint.
Nudge.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on October 08, 2013, 11:17:30 pm
Man you should do a real famous RTD.
Hint hint.
Nudge.
But then he'd have to complete it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on October 08, 2013, 11:59:07 pm
Aha
Ha

I wish I knew what you guys were talking about.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on October 09, 2013, 12:00:32 am
He's talking about the long abandoned Roll to Roll to Dodge, wherein he gained his reputation for derming everything.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on October 09, 2013, 12:04:19 am
He's talking about the long abandoned Roll to Roll to Dodge, wherein he gained his reputation for derming everything.
Someone needs to make a suggestion game where you control Derm.

There wouldn't even need to be a story line, because if there was one, it'd die shortly thereafter.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on October 09, 2013, 12:04:54 am
Ahaha. I remember starting reading that.

And then trying to necro it.

When I was a Naïve young Forum-Goer.

But no, I think Id rather stay away from anything INCREDIBLY long. I wouldn't make a novel of Einsteinian Roulette or Deviation 22, but something like Roll To Dodge Princess Celestia or The Magnificent Timelord, or even the aforementioned Looter's Delight would be more fitting for a literature makeover.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on October 09, 2013, 12:06:33 am
I've only read part of the Magnificent Timelord but I can tell you with all certanity that it would be amazing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on October 09, 2013, 12:08:35 am
I believe I played an undead theodore roosevelt, who upon defeat had a fistfight with death.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on October 09, 2013, 12:10:17 am
I believe I played an undead theodore roosevelt, who upon defeat had a fistfight with death.
This doesn't surprise me at all.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on October 09, 2013, 12:21:00 am
I believe I played an undead theodore roosevelt, who upon defeat had a fistfight with death.
This doesn't surprise me at all.
There's a reason death took Theodore while he was sleeping.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Ensorceler on October 09, 2013, 08:40:41 am
  Uh... can someone please give me some feedback? If not, I really will go ahead and build a coherent set of physics for legos (With rules for any arbitrary shape even those funky Studs Not On Top things. Kind of like how the periodic table comes from strong, weak, and electromagnetic interactions in our universe.) Brikwars did look good though, and if an adventure game gets picked, some of its rules may have descended from it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Joben on October 09, 2013, 08:59:40 am
I'm not sure how to give feedback on the lifebuilding concepts because I can't really picture how that would work at all, nevermind in RTD form.

I can picture an arena combat where you get to build your own vehicle or something having the potential to be fun.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on October 09, 2013, 11:17:54 am
  Uh... can someone please give me some feedback? If not, I really will go ahead and build a coherent set of physics for legos (With rules for any arbitrary shape even those funky Studs Not On Top things. Kind of like how the periodic table comes from strong, weak, and electromagnetic interactions in our universe.) Brikwars did look good though, and if an adventure game gets picked, some of its rules may have descended from it.
I was not awake yet at the time you posted it, but I really like Door Number 2, the adventure game. It would probably be good to borrow some rules from Brikwars, and you may want to borrow some ideas from Brickquest (http://gunth.com/brickquest/), especially the buildable character sheet.

Also, I echo Furtuka's earlier sentiment about wishing there was a way to play Brikwars over the internet.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Furtuka on October 09, 2013, 12:00:31 pm
Mmm. I looked last night and apparently the Brikwars forums devloped a way, but tis hard to follow and removes the fun of building your own army because you have to use prebuilt ones made by the GM
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on October 09, 2013, 01:29:53 pm
I had an idea today. An RTD about quackery! Well, maybe not an RTD necessarily, as it would be quite RP-heavy, but a game at the very least.

Anyhow, the point of the game is this: there's one constant in this world we live in, and that's fear. People live in fear by their very natures, and seek safety and security in their lives mostly. They would like nothing better than to attain their goal, and are prepared to spend quite a lot of time and money on this. That's where you and a whole lot of other enterprising people come in. Wielding the mighty power of pseudoscience harnessed into a single product or teaching, you are about to sell hope to all these desperate, depressed, dying, dismal people and improve some lives! Those of you and your associates, mostly, but hey, gotta earn a living somehow.

Problem is, you're not the only one to have this idea. And there is no shortage of those who have failed miserably in the mystical quackery market already. To survive and possibly thrive in this merciless business, you have to be the best, or at least better than the others, and subvert men and women of science, uneducated skeptics and the general public, not to mention your possibly malevolent competitors. This can be done in any number of ways, starting with sheer chutzpah and ending with clandestine murder and sabotage.

All in all, fun for the whole family. Haven't got a lot of ideas mechanics-wise, although I do think there are two elements that would be fun to include. Firstly, the methods of your quackery would have to be defined - whether they are technique-based or item-based, that sort of thing - and secondly, the player, when submitting their sheet, would have to post a detailed explanation on why their proposed method to end maladies of many sorts is not actually a sham at all, including pre-emptive answers to skepticism and vaguely sciency-sounding explanations if possible.

Any thoughts?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tomcost on October 09, 2013, 01:36:11 pm
I have to say that I love the concept, but there is the problem of the game requiring some knowldedge in many subjects to be effective. Also, the level of sillyness would have to be defined beforehand.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on October 09, 2013, 01:41:41 pm
I have to say that I love the concept, but there is the problem of the game requiring some knowldedge in many subjects to be effective. Also, the level of sillyness would have to be defined beforehand.

Well, the important thing really is for it to seem like you know what you're talking about. And the silliness is up to the GM, naturally, although the premise of the game includes that what the players try to peddle doesn't actually work in any effective way.

Also, it seems that in this case it would be better to have more silliness than less of it, as the game is mostly about lying creatively and convincingly, inventing ways to appeal to human fallibility.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on October 09, 2013, 01:52:22 pm
Well, the important thing really is for it to seem like you know what you're talking about.

For a moment I was sure you were talking about GMing and I was going to nod sagely. But anyway, I think the idea is excellent. Really not sure how you'd get it to work. Possibly different methods of convincing people - live tv demonstrations or ethics committees or investors. Hmm.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on October 09, 2013, 02:01:45 pm
I actually wrote up a system for convincing people, coincidentally enough. There's two stats, Composure and Persuasion. Composure measures how long they're going to listen to your ideas before they get bored or become convinced that you are actually a loony/quack. It counts down every turn until it hits zero, at which point the conversation is over. Persuasion measures how much they believe you and are willing to accept your ideas. This starts out at 0 (Though it can start out at a negative number if you want to simulate a skeptic) and depending on how you roll/argue (Depending if you want a rolling or RP based version of this) will rise by increments until it hits the maximum amount (100, though you can change it to be lower or higher) at which point they are convinced.

As for ways of convincing people, you could go with replacing regular skills with stuff like "technobabble", "vaguely mystical gibberish", "playing to the crowd", or "paying actors to show that your miracle machine actually works".
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Juppah on October 09, 2013, 02:34:26 pm
This is irrelevant to the Quackery RTD- Sorry but I wanted to ask you guys something. Has anybody made an RTD where you play as a God? No I don't mean "You have infinite power now go mess the world up". But more like you start out as a little baby god (:3) who was just created from the primal energies of the universe and you crash land on earth and have to evolve into a powerful being of super-godly-awesomeness.
I started brainstorming on this and wrote some things down but I didn't want to spend to much time on it if it had already been done or it doesn't seem interesting.

So far I have:
The Setting- Earth about 130,000 years ago (At the start of the game).

Starting Forms- Players would randomly be assigned to one of nine. When in these forms the characters are pure energy with almost no physical ties. I am okay with randomly assigning them because when you get a physical form you can look like whatever pleases you.

Character Stats- Which would exclude things like dexterity, strength, and charisma seeing as you are made of energy.

Evolution Mechanisms- Consuming other "living" energy forms, being worshiped by any living thing (Including other gods and even mushrooms!)

(some)Current Gods- These would be the NPC gods that would offer the players protection and a faction until they can fend for themselves against opposing gods.

A Slightly Different Die System- It's a secret for now >,>


I just wanted to know if anybody likes(or is forced to eject the contents of their stomach by) the idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on October 09, 2013, 02:50:13 pm
Certainly a good idea. I was actually about to propose something similar myself, although my idea would have involved divinely touched humans (or other creatures) slowly becoming gods through embodying certain character traits.

Also, being worshiped by mushrooms sounds wonderful. Perhaps you should let the players begin as the first baby gods, though. And have players choose exactly how far in the past they want to start, with the very earliest being 4 or so billion years ago.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Juppah on October 09, 2013, 02:57:52 pm
Certainly a good idea. I was actually about to propose something similar myself, although my idea would have involved divinely touched humans (or other creatures) slowly becoming gods through embodying certain character traits.

Also, being worshiped by mushrooms sounds wonderful. Perhaps you should let the players begin as the first baby gods, though. And have players choose exactly how far in the past they want to start, with the very earliest being 4 or so billion years ago.

That was another option. Then once those people evolve into powerful gods the second round of players would come in and join them as baby gods.

I am going to take this as a +1 to the "keep developing" pool. ;)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tomcost on October 09, 2013, 03:55:27 pm
Mushrooms worshipping? I'M IN.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Ensorceler on October 09, 2013, 04:16:08 pm
   Okay, so the life thing is out as a(n?) RtD, but I have started work on the physics and such, so I'll put that up in creative projects for anyone who wants to collaborate on creating a petri dish sized universe. (Because all calculations will be done manually, the universe will get no larger until someone turns it into a computer program. This will happen, though, and we might see multicellular algae type things at that point.)

   However, the adventure should be viable. I'll get to work on the rules in my spare spare time. (My regular spare time being taken up by the design of a lego universe capable of harboring life.) Any suggestions on setting? Or should I just go brikwars on it and put everything?
Also, thank you for the links and references to brikwars and Brickquest, they both look interesting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Juppah on October 09, 2013, 04:27:14 pm
Mushrooms worshipping? I'M IN.

Well you know it could be trees or kangaroos or I guess if you tried hard enough even tapeworms (Whoa demigod tape worms that invade worshipers of other gods and make them worship you!!!! :D) But yay! The "keep developing" now has 2 votes ^_^.

P.S. You won't gain worshipers until around early middle game so make sure that isn't the only reason you are in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on October 09, 2013, 04:32:11 pm
Hmmm... Lego Mecha could be a thing.

Like, an arena of them. You describe/design a Minifig-piloted Mecha, with Three Weapons, one Feature, and one Defense Mechanism.

Weapons are given two qualities: a Type and a Payload.
Types of weapons are arranged in a pentagram where each type beats two other types.
For instance:
Fire/Water/Wood/Metal/Earth, where:
Fire beats Metal and Earth
Earth beats Metal and Water
Metal beats Water and Wood
Water beats Wood and Fire
Wood beats Fire and Earth.
Some of those don't make a ton of sense, but, the elements should be replaced with weapon types such as "gun", "missile", etc.

Payload is much easier. When declaring an attack, you may choose any of the three (Rock, Paper, Scissors), but a successful attack that matches a weapon's payload gets a +1. You'll want to try and use that kind of attack, but the enemy knows you do... maybe you'll counter their response, but they could be ready for that too.

Features are the things that make your mech yours. A hazard-style yellow-stripe paintjob? A large screen on the front of your mech, to act as a "head"? Certain design features? These have little bearing on gameplay.

A Defense Mechanism is something that can protect you- a CIWS drone to shoot down missiles, a large shield on your shoulder, etc. They are given two "elements" just as weapons have, and are destroyed if they are hit by an element that defeats both of it's elements. (You must choose adjacent elements.)

So, a Fire/Earth shield would reduce damage (by 1 point) unless hit by a Wood attack.

---

Mechs are created of Body, Arms, and Legs. Weapons may be mounted in any way you like, but when a part is destroyed, the weapon no longer functions. The Body has lots of HP, but is the core of the mech and must be destroyed to stop it from working- i.e., a huge target.

Parts all have two stats: Health and Armor.
The Body gets +5 Health.
You may apply an Armor of one element (the pentagram), up to 4 points of it, no more than 2 types.
You have 13 points for every part. It costs 3 to apply another armor point, and any spare points may be stockpiled for the following:

A single spare point is worth a one-time, emergency +1 to a failed roll where the original result was 1.
Three points can buy another Weapon.
Six points can buy a Superweapon. Superweapons do not have R/P/S, and may attack with one of two chosen elements.

---

Hitting an opponent is always done on a d6. 1= miss, 2,3= Leg hit, 4,5=Arms hit, and 6= Body Hit. To determine who hits, every involved player chooses their attack and what payload it will use.

Players 1 and 2 are fighting. Player 3 is also attacking Player 2.

Player one uses a Fire Scissors attack, Player 2 uses a Metal Rock attack. Player 2 is the one who attacks for the turn, with a -1 to the roll.

Player 1's defense mechanism dosen't protect against Fire, and his (leg) armor isn't Fire type. Player 2 rolls a 4 for accuracy, which gets a -1. Player 2 hits Player 1's Legs, and rolls a 5 (-0). Armor and Defense detracts from damage, attack-stage losses affect accuracy.

Player 3 used a Wood Paper attack, but since Player 1 has already attacked once already, the attack is uncontested and goes through.

Player 1's defense mechanism protects against Wood, his Armor protects it as well for 2 points. Player 3 rolls a 2 (-3) for damage, and his attack does nothing.
---

When you defeat an enemy, you may absorb parts of them. You roll three d6- for weapon, health, and feature/mechanism.
Weapon: 1,2: None of the weapons are useable. 3,4: You attach a new weapon, including the part still attached from it's old owner. 5,6: You fuse similar weapons together to create a more powerful weapon.
Health: 1,2: You cannot repair with the remains. 3-6: You repair to full health using the resulting scrap!
Feature/Mechanism: 1-4: You gain part of their feature. 5-6: If their defense mechanism was intact, you take it.

---

Fused weapons work as such:

Lets say I have a Fire Scissors, a Metal Scissors, and a Metal Paper. The enemy I just killed has a Metal Rock, an Earth Scissors, and a Wood Paper.

I can fuse the Fire Scissors+Earth Scissors, the Metal Scissors+ Earth Scissors, or the Metal Paper+Wood Paper, but not the Metal Scissors+Metal Rock. The result is a Superweapon, capable of attacking with either element it contains. You may continue fusing with new "similar" weapons until you get a God Weapon (all five elements).

Battlefield damage would be repaired randomly- you may start in a Colloseum style arena, have a wall break, and be replaced with a mountainside, i.e., whatever the kid(s) playing with these mecha had lying around.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tomcost on October 09, 2013, 04:33:39 pm
Mushrooms worshipping? I'M IN.

Well you know it could be trees or kangaroos or I guess if you tried hard enough even tapeworms (Whoa demigod tape worms that invade worshipers of other gods and make them worship you!!!! :D) But yay! The "keep developing" now has 2 votes ^_^.

P.S. You won't gain worshipers until around early middle game so make sure that isn't the only reason you are in.
I think that I would eventually join in even if there wasn't any kind of fungal worship there, I like games with some sort of character progression
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Juppah on October 09, 2013, 04:40:33 pm

I think that I would eventually join in even if there wasn't any kind of fungal worship there, I like games with some sort of character progression

Noted.
... *Starts typing up mechanics vigorously*
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on October 09, 2013, 05:02:38 pm
A team of mages that act as an anti-terrorist unit.

Cue the only reason why I wanted to make an RTD like that: Instead of breaching charges you carve an explosive rune into a doorway. It just sounds cool! :3
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on October 09, 2013, 05:43:01 pm
A team of mages that act as an anti-terrorist unit.

Cue the only reason why I wanted to make an RTD like that: Instead of breaching charges you carve an explosive rune into a doorway. It just sounds cool! :3

What would the team be called?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on October 09, 2013, 05:44:23 pm
A team of mages that act as an anti-terrorist unit.

Cue the only reason why I wanted to make an RTD like that: Instead of breaching charges you carve an explosive rune into a doorway. It just sounds cool! :3

What would the team be called?
SMAT
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on October 09, 2013, 05:48:58 pm
A team of mages that act as an anti-terrorist unit.

Cue the only reason why I wanted to make an RTD like that: Instead of breaching charges you carve an explosive rune into a doorway. It just sounds cool! :3

What would the team be called?
Magic Seal Team VI
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on October 09, 2013, 06:57:12 pm
Tsuch, you've evidentally addapted the original idea and gone on to incorporating LEGO into it, but I drew out the nenogram/pentagram combination I'd come up with:
Spoiler (click to show/hide)
3 styles, with 3 moves in each: 9 moves.
9 moves, combine-able with 5 elements: 45 different attacks available.

45 different attacks? Yeah, you've definitely got something different to do each turn.
Original goal met, exceeded, and overdone. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Joben on October 09, 2013, 08:55:31 pm
I had an idea today. An RTD about quackery! Well, maybe not an RTD necessarily, as it would be quite RP-heavy, but a game at the very least.

Anyhow, the point of the game is this: there's one constant in this world we live in, and that's fear. People live in fear by their very natures, and seek safety and security in their lives mostly. They would like nothing better than to attain their goal, and are prepared to spend quite a lot of time and money on this. That's where you and a whole lot of other enterprising people come in. Wielding the mighty power of pseudoscience harnessed into a single product or teaching, you are about to sell hope to all these desperate, depressed, dying, dismal people and improve some lives! Those of you and your associates, mostly, but hey, gotta earn a living somehow.

Problem is, you're not the only one to have this idea. And there is no shortage of those who have failed miserably in the mystical quackery market already. To survive and possibly thrive in this merciless business, you have to be the best, or at least better than the others, and subvert men and women of science, uneducated skeptics and the general public, not to mention your possibly malevolent competitors. This can be done in any number of ways, starting with sheer chutzpah and ending with clandestine murder and sabotage.

All in all, fun for the whole family. Haven't got a lot of ideas mechanics-wise, although I do think there are two elements that would be fun to include. Firstly, the methods of your quackery would have to be defined - whether they are technique-based or item-based, that sort of thing - and secondly, the player, when submitting their sheet, would have to post a detailed explanation on why their proposed method to end maladies of many sorts is not actually a sham at all, including pre-emptive answers to skepticism and vaguely sciency-sounding explanations if possible.

Any thoughts?

I think the concept is gorgeous. I can picture some permutation of the concept making a fantastic Fiasco playset since it involves characters operating in that place where greed and lack of ethics meet.

For mechanics...man that's tough, it's not something I think I've ever seen an RPG model before. I have some rough ideas but I don't know how to actually make them work.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on October 10, 2013, 11:21:57 am
A team of mages that act as an anti-terrorist unit.

That would be good.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on October 10, 2013, 11:23:17 am
A team of mages that act as an anti-terrorist unit.

That would be good.
Oh yes.
And accidentally be terrorists themselves, likely. Maybe they're hunting agents from their former unit.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on October 10, 2013, 11:34:30 am
A team of mages that act as an anti-terrorist unit.

That would be good.
Oh yes.
And accidentally be terrorists themselves, likely.

In a way that sounds like Magicka.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Ensorceler on October 10, 2013, 06:08:47 pm
   Okay, page is up for developing the lego inspired universe here: http://www.bay12forums.com/smf/index.php?topic=131927.0 (http://www.bay12forums.com/smf/index.php?topic=131927.0)
This is going to be great/take a lot of thinking/ take a large chunk of my life to complete. Yeah! :P

   As a side note, the lego mecha thing looks good. If you can manage it, can you make little flash videos of turns from the lego visualizer (http://ldd.lego.com/en-us/ (http://ldd.lego.com/en-us/))? That would look sooooo cool. Oh yes, yes it would.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on October 10, 2013, 06:44:22 pm
Tempted to do a Gurren Lagann team-based Arena.

1. Rolls And You- Kicking Logic to the Curb and Doing The Impossible
I'm super tempted to do a 1d4(d4) system for most actions, aside from simple combat, which are duelling d6s.

Each player starts with 80% Spiral Power. Taking excessive damage will lower it, along with failing (1s in combat).
It goes up every time you do damage, starting at 5% increase, increases every time you roll a 6 on simple combat, and destroying an enemy also boosts it. Once you reach 100%, you can start using it- hit 50%, and you'll take -1s in all rolls, and at 0%, you're finished.

Spiral power can be spent on "doing the impossible". Overcharged attacks (remember that time there were excess of 50 drills on screen? That's what I mean. Also, GIGA.... DRILL.... BRRREEEEEEAAAAAAAAAKKK!!!), as well as anything else that wouldn't be within the realm of simple combat- the plan is given a rating, and the 1d4(d4) are rolled. For every 20% over 100% you have, you'll get a +1. Actions like "Hit everything, past, present, future, in all spaces" (as seen on TV) may require absurd rolls to obtain- then again, there's no limit to your spiral power...

2. But What About Stats? Where's My HP?
You don't have HP. Everything pivots on your spiral power.

3. OK. So What Makes My Mecha Mine?
Simple Combat has a few elements, depending on what you laid out for your mecha. First, you get 3 weapons systems.
Weapons Systems are simple- they get a Type.
Ranged, Ballistic, and Personal. (Yes, Personal. When you bring a knife to a mecha fight, you can't deny it's personal.)
Ranged beats Ballistic, Ballistic beats Personal, Personal beats Ranged. If two enemies attack each other with different types of weapons, the player with the top weapon is guaranteed first hit, and a +1.
Secondly, when in combat, you declare the weapon and a style to attack:
You can attack Boldly, ignoring caution and saftey,
you can attack Actively, moving and attacking, or
you can attack Precisely, taking aim and making sure to connect.

Bold beats Active, Active beats Precise, Precise beats Bold.
This factors in to the weapon stats as such:
Winning the "style" RPS grants you a +1 if weapons are equal or above the enemy choice.
Winning with a weapon that lost in type denies them their bonus, though they still get first hit.
Tying with any previous result grants nothing
Losing the "style" RPS grants you a -1.

4. So my Ganmen is Just It's Weapons?

Yes and no. You may give any features of your Ganmen, and even include them as a weapon. Good at kicking? You can kick for a weapon. Don't have kicking as a weapon but want to try it? You'll need to have Spiral Power at 100% and attempt a d4(d4) roll, but such a move won't require a very high roll.

5. You Said "Teams"?
Yes. Humans vs. Beastmen. The setting will change based on a few things, but it starts off in the middle of nowhere- a desert.

6. What if I want a Bigger Ganmen?
You can upgrade in size and ability, but you must reach Spiral Power thresholds.

Once you reach one and choose to transform, you lose your energy but not your transformation. You get a permanent larger die (d6, d8, d10, d12, d20...), and death simply results in reverting back to your old form. I may place some more complicated die (4d4 before d20, for instance) for balance, but once you get to the last die and evolve, you've won the game.

---

7. Can I do Some Awesome Things With My Team?
Yes.

Focus Fire: Two opponents attacking the same target not only use the best result (weapons wise), but they also incur a +1 if the result not used was above 3. (Teammates get a 5 and a 4, they attack with the better weapon with an extra +1)

Combination Attack: Using Spiral Energy:
Do something batshit for extra damage. Throw a melee user at the enemy's weak point for massive damage. If both of you are at 100%+ Spiral Power and are the same size class, you both roll, and if either of you are successful, the attack is successful.

Fusion/Duality:
It's possible to combine, but there can only be one set of commands. If you've got a total of 300% spiral power between you, you can fuse, retaining some things and losing others while also gaining a size class. Generally, this is reversible, unless done when a player leaves or if players alternate turns or something. Up to the GM to implement, as it's more a social dynamic.

8. This is a Team Arena, Right? What do we Have to Look Forward To?
Sub-bosses, bosses, changes to setting/arena, occasional diversions, anything that could have happened in Gurren Lagann (read: anything).

9. GIVE ME A CHANCE TO PILOT THAT THING RIGHT NOW.
Well, I don't know if I'll run it any time soon, but I guess you can play around with the creator:
First, give a description of your three weapons, mostly including what they are and what they do as well as their type.
Then, describe the actual Ganmen. You can include whatever, so long as it adheres to the base rules- which means, sure you can do it at any time, it's just if you have the Spiral Power or not. So yes, your ganmen can launch bendy death drills in the description, but you wouldn't be doing it in game without energy.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on October 10, 2013, 11:27:21 pm
A team of mages that act as an anti-terrorist unit.
That would be good.
Oh yes.
And accidentally be terrorists themselves, likely.
In a way that sounds like Magicka.
I'd play it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on October 12, 2013, 05:18:41 pm
A team of mages that act as an anti-terrorist unit.
That would be good.
Oh yes.
And accidentally be terrorists themselves, likely.
In a way that sounds like Magicka.
I'd play it.
I would too if I were not so busy IRL.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on October 13, 2013, 12:31:00 am
I just designed an OP for a gemcraft based game. How does that tickle everyone's fancy?

Basically, monsters move from one segment to the next each turn, gems kill a number of monsters in the segments each turn, stopping them from advancing on your orb(s), and can reach multiple segments (depending on gem grade). Players have special abilities to distinguish themselves from each other, and as they aren't AS strong as the wizards the actual games focus on, only have access to 3 gems each. However, these don't have to be limited to the same gems as the games.

As it's turn based, it gives you more time to think about what to do, but there's set amounts of times between when you CAN act. And as a Roll to Dodge, there's a chance for things to go horribly wrong every turn. A gem may have a crack in it that makes it heal monsters every sixth or so turn, or you might destroy a gem when you were trying to improve it; on the other hand, you might radically improve a gem further then you meant to, or split it into three gems of the same power, or one that's already on the field might spontaneously gain a rank.

Anyone game for this, or should I let this sit on the back burner?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on October 13, 2013, 01:14:39 am
Ok, I thought of a thing.

Wizards and Whiskey

The idea is that you play as a group of inept dwarven wizards, and you restore your mana by being totally drunk, but as you get drunk, you take penalties to your casting, making it more likely for you to blow yourself up in a miscast.

I imagine that it would involves many burned taverns.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on October 13, 2013, 01:25:02 am
Sounds like the path RtD/R/D/D could have gone, had people not tried to spawn as dragons and humans and a virus.
And Xantlesnake.

Sounds pretty awesome, though. If it doesn't become a thing to just derail any mastahcheese thread to HFS. Seriously, guys, if he does this don't derail this one! Keep the derailing to where it is! Please!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on October 13, 2013, 01:39:46 am
I'm already regretting this. (http://www.bay12forums.com/smf/index.php?topic=132000.msg4682623#msg4682623)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on October 13, 2013, 06:46:32 am
I just designed an OP for a gemcraft based game. How does that tickle everyone's fancy?

Basically, monsters move from one segment to the next each turn, gems kill a number of monsters in the segments each turn, stopping them from advancing on your orb(s), and can reach multiple segments (depending on gem grade). Players have special abilities to distinguish themselves from each other, and as they aren't AS strong as the wizards the actual games focus on, only have access to 3 gems each. However, these don't have to be limited to the same gems as the games.

As it's turn based, it gives you more time to think about what to do, but there's set amounts of times between when you CAN act. And as a Roll to Dodge, there's a chance for things to go horribly wrong every turn. A gem may have a crack in it that makes it heal monsters every sixth or so turn, or you might destroy a gem when you were trying to improve it; on the other hand, you might radically improve a gem further then you meant to, or split it into three gems of the same power, or one that's already on the field might spontaneously gain a rank.

Anyone game for this, or should I let this sit on the back burner?
This does interest me, having played the games it's inspired by. You'd have to plan out quite a few things in advance though.
Edit: Also no ones brought back the testing thread yet. ;p In addition to my previous statements, I'd recommend against allowing minimalists in it, since the lack of mechanics sort of defeats the point of testing. On the note of Monster hunter, I've started doing small tests offline. Might post results as I go along.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on October 13, 2013, 12:03:06 pm
Well, I know I'd have to plan a few fields out, and the waves that go with; as well as any nests or tombs, and how experience works.
Other than that, I was planning on winging what I didn't already have in my OP.

Know what? I'll do it. Expect the thread to be up later today, after I've designed a couple fields.

Edit: Working on the table to generate waves of monsters right now. Got multiple 6x3 grids on my document, can generate up to 7 waves per field (Yes, this is far less then the actual games, but this is an RtD, needs to be quicker) in 5 different monster types.
Edit2: Alrighty, so the best case scenario if the first wave is giant monsters, is one monster with 4 hp and 2 armor. The worst case is 3 monsters with 8 hp and 6 armor. This is for rolls of 5 and 1 respectively.
I've got the first wave for each monster type completely ready for generation. I still need up to the 4th normal wave and the third wave for every other to make the first field playable.

Now, to make this illustrated or not? I don't have skills like FFS or Mastahcheese, but I could make the maps... maybe.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on October 13, 2013, 01:31:01 pm
Edit: Working on the table to generate waves of monsters right now. Got multiple 6x3 grids on my document, can generate up to 7 waves per field (Yes, this is far less then the actual games, but this is an RtD, needs to be quicker) in 5 different monster types.
Edit2: Alrighty, so the best case scenario if the first wave is giant monsters, is one monster with 4 hp and 2 armor. The worst case is 3 monsters with 8 hp and 6 armor. This is for rolls of 5 and 1 respectively.
I've got the first wave for each monster type completely ready for generation. I still need up to the 4th normal wave and the third wave for every other to make the first field playable.

Now, to make this illustrated or not? I don't have skills like FFS or Mastahcheese, but I could make the maps... maybe.

This seems like a good fit for a gemcraft game map (http://www.bay12forums.com/smf/index.php?topic=124021.0)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on October 13, 2013, 01:51:56 pm
Now, to make this illustrated or not? I don't have skills like FFS or Mastahcheese, but I could make the maps... maybe.

This seems like a good fit for a gemcraft game map (http://www.bay12forums.com/smf/index.php?topic=124021.0)

Cool. I'm trying it out and playing with it... but...
It doesn't really seem to fit with what I have in mind.
It definitely fits with some other ideas I've had, so I'll be hanging on to that, but I don't think it will be used in this project.

Edit: Alright, playing with Paint.net has yielded this:
Spoiler (click to show/hide)
I present, the first field, in image form. Rather simple, but exactly what I was thinking of. The first field will for sure require the players to work together, but future fields will allow them to split up, if they so desire. This one has no beacons, nests, or tombs, and in fact the only special sections are the split, the orb, and the two with mana shards.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Joben on October 13, 2013, 02:55:20 pm
My latest idea...



Wolver - A Game of Predators In A Frozen Land


Heading for the dawn
Of our way of life
You're welcome to give it your best try...
Look me in the eyes, oh, wolver
This ain't your fairy tale...

The ones who seek justice,
Will pray for it all their lives...
They can and they will skin us all one day...
Oh can you hear them cries?
As far as the man can run from us we're following the trail of blood
So hunt my young ones,
The pack they have always feared is back
-Sonata Arctica


Wolver follows the exploits of wolves in a country similar to 19th century Russia. Play will occur in phases, the first being vignettes of action and adventure that can mark turning points in the pack’s fortune and the second phase filling in the rest of the year through the easier times.

Many of the action sequences will occur in winter, the most desperate time, and will involve confrontations with human civilization. When the big game disappears, and even the mice are buried under 3 meters of protective snow, the human and their livestock may be the only food available. But anger the men at your peril lest they hunt you with dog and gun.

This is intended to be a story told at the generation scale, if your wolf is killed you can continue playing as it’s offspring. Speaking of offspring, winning a mate will be important, you want the strongest one available but so does everyone else. Offspring will have stats influenced by those of both parents. So yes if the game continues long enough you can breed yourself a stronger character.

The game will use a point spend system, giving the players direct but limited control of their bonuses to rolls. Combat will be short and brutal, reflecting a narrativist style in which the intent of actors should be resolved in their favor most of the time. At least if you have the points to pay for it. If you want to rip out the throat of the peasant who is staring you down it’s probably going to happen. But he wants to stab you with his hunting knife if you lunge. That’s probably going to happen too.

Potential NPC female mates will only pay attention to the most impressive physical specimens available. Rivals for affection can battle for dominance. This is generally bloodless, involving lots of displays of size and some wrestling to prove strength. The loser of this contest must retreat from the field or the violence will escalate, probably not ending well for them. This may be a problem as there are generally slightly more males than females in a pack. Most pairs mate for life and are monogamous.

Prototype Stats

Size - Roughly reflects durability, also counts double for impressing mates
Strength - Used for hurting things
Agility - Used for escaping harm
Running - Used for tests of speed or endurance.
Senses - Find and notice stuff

Perhaps 6d6 points would be given to players to distribute amongst these statistics setting the size of the point pool. When a player must make a skill test related to one of the categories they can spend points from the pool for bonuses.

Starting players are assumed to be 2 years old. Each year they get 1d6 more points until they are 5 years old. At which point they start losing 1d8 per year. Wolves only live about 10 years in the wild.



Thoughts?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tomcost on October 13, 2013, 03:07:30 pm
I would play it, but the pool system is not clear enough: you have a pool of points in those stuff, but they don't give you a permanent bonus, but you decide wether to use it or not? And how would you restore your pool? It can work for some things, but stuff like size, for example, shouldn't have a pool-based system.

The mating part adds a nice flavor.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Joben on October 13, 2013, 03:24:03 pm
You're right, size isn't actually a skill you can spend, that was more like a feature that has to exist as a logical part of mate selection and such.

Basically rolls for things that could fail are intended to work like the Gumshoe (http://en.wikipedia.org/wiki/GUMSHOE_System) system General Abilities.

The roll is 1d6, and for a standard test you need 4 or better to succeed, but it can be easier or harder. Each point you spend from the related pool gives you +1. For example overpowering prey would use the Attack pool. So players can blow it all for an important roll, or try their luck spending 1 or even none.

Points would refresh either at the end of a action 'chapter' or when the character rests/eats during gameplay. I haven't decided yet, and it partly depends on how big the pools are.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on October 13, 2013, 03:34:48 pm
OK, speedy waves and normal waves fully fleshed out to the seventh wave.
Because this is an RtD, I can't have 20+ waves per field or we'll never see more than one field.
But then I have to explain why there's so little. It's because you are somewhat novice wizards that are cleaning up what was left behind by more skilled wizards. You will have the chance, eventually, to be facing down larger numbers of waves per field, but the game will have to go on longer than the first perplexicon game did, or something like that. ;)

Still need to make the swarm waves, the armored waves, and the giant waves; these tables are taking much longer than I thought - the fields themselves (except for art) are as quick or quicker to make than I thought.

Depending on how long I leave signups open, I think I can post the OP now, though.

Edit: Sign ups are open (http://www.bay12forums.com/smf/index.php?topic=132020.msg4684152#msg4684152) Now on correct board! heheh (http://www.bay12forums.com/smf/index.php?topic=132021.msg4684224#msg4684224)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: nightcrafter27 on October 13, 2013, 11:51:59 pm
So I've worked on the Go Fish to Dodge idea some more, and wrote up some rules in an OP for it. I'll put it here for anyone who wants take a look. Some feedback on what looks like it will or will not work would be much appreciated  :D
I'd love to GM this, once I do have some free time, but if somebody wants to take it and run, go ahead.


Go Fish to Dodge!

     The wizards had been sitting around the tower for at least an hour now, grumbling about what to do. Nobody could come up with entertainment that wouldn't get them exiled from the kingdom. Again. In frustration, one wizard threw his deck of summoning cards across the room, shouting "We can't even play a regular card game with these!" As the deck crashed into the golem case, one of his companions had a moment of brilliance. "In fact, we might be able to make this work..."

Spoiler: Main Theme (click to show/hide)
Spoiler: Combat (click to show/hide)
Spoiler: The Deck and Go Fish (click to show/hide)
Spoiler: Actions and Turn Order (click to show/hide)
Spoiler: A Few Last Words (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on October 14, 2013, 06:58:36 am
Sounds interesting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on October 14, 2013, 07:47:06 pm
So I'm trying to figure out a way to combine a Roll to Dodge, a Mafia game, and a suggestion game in one. Anyone willing to help? Roll to Suggest a Mafia? Roll to Mafia: A suggestion game? Suggest to Dodge the Mafia? Suggest to Mafia?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on October 14, 2013, 08:19:30 pm
Three groups.
The Adventurers. Self-explanatory: just regular RTD dudes.

The Lords. Basically any group of authority figures: gods, government, fate, etc. They can pop in at any time and suggest commands that change the environment and the NPCs behaviour. However, they won't pass without someone giving a +1. Vetos can be given, and the more +1s a command has the more attention it gets.

The Traitors. A small portion of the Adventurers are actually working for the enemy. They get various objectives from the GM that naturally conflict with the Adventurer's goals, and if they fulfill them they get rewarded with "natural" 5s and "luckily" found loot.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on October 15, 2013, 02:18:24 am
Have a group of characters.
Have people suggest actions for the characters, one at a time.
Have a couple of the characters actually be villains, and they mess things up when they go off screen.

OH! I know!

Everyone is on a space station that is in need of repairs, and the only actual viewpoint is that of the captain, and he sits in the security chair with camera control, and you have to figure out who the infiltrators are before they take out the captain!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on October 17, 2013, 06:05:17 pm
I sort of want to develop a WipEout 2048 esque game based around ship customizations and track section times.

You start as a C rank pilot, given a ship from one of the main companies. You can choose between a Speed, Agility, or Fighter ship.

Depending on the chosen company and type of ship, you'll be better or worse at different aspects of racing.
Morgana Tech: Balanced overall, stats generally stay mid-level, though they fluctuate depending on ship specialty.
AURIsystem: Formed from an aeronautics firm, AURIsystem ships are known for great control, though they lack in armor.
PARADIGM: A weapons firm created a racing team for publicity, leading to PARADIGM. Great firepower, but unpredictable low performance areas.
B&FF: Built for the utmost endurance, although the extra armor slows these ships down.
shARC: The fastest ships around, though they often sacrifice control for their intense speed.
---

Minor companies also play a part in ship building. Nova Aeronautics, Acht Eins, Castle Ballistics, Dyson-Boeing LTD, Foyer Moto, and Abrams Design being mid-level companies with their own ships.

To build a ship, you need a total of 10 parts.
Spoiler: Sample Ship (click to show/hide)


Completing races nets you cash, which lets you buy more parts. There are some rules to ship customization though...
1. Parts have classes as to what level of competition they're allowed in. Unless you're in a Free race, you'll have to make sure that not only is your Chassis on the same level as the race, but sometimes the entire ship, and you may not attach parts of a higher grade to a chassis of a lower grade.

-------

Tracks are built on a "feature by feature" basis- track sections are strung together, and they take a number of seconds to complete. Here's the RtD bit: each section has a difficulty that pilots must overcome. Easy sections of the track are a 1, regular are 2, technical=3, difficult is 4, and brutal is 5.
Rolls are a d6 without "overshoots". The dice can be modified based on the stats of your ship, where every 2 points is a +1 and there's a maximum of 10 points, however, the "plus" counter starts at 4. Meaning:
1,2: -2
3,4: -1
5,6: 0
7,8: +1
9,10: +2
10+: Guaranteed +2

Stats do not always activate. Generally, there is a 5/6 chance of a bonus being applied, unless negative, where there is a 1/6 chance that there is no subtraction.

---

In addition, you may Airbrake. Airbrake differs by ship, but generally allows you to sacrifice any potential gains on turns for a guaranteed +1. Airbraking does not nullify stat bonuses and can stack (so a +3 is possible.)

Track sections can also have different Pads, possible Skill Shortcuts, and events.

Pads range from Boost, Weapon, and Defense pads. Boost Pads cause a guaranteed reduction in time it takes to complete a course section, Weapon Pads grant a random weapon to use against other pilots, and Defense pads give you a defensive item. Each one has a chance-to-hit that goes up based on how much a player gained over the "par"- a challenge of 2 with a Boost Pad of 1/6- beaten by a player with a roll of 6- gives that player a 5/6 chance to hit the boost pad.

Working on the tracks and ship part stats.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on October 17, 2013, 07:37:24 pm
I've built the first track, Thunder Park.
It starts off with a very, very easy slalom that leads into a sideways 360 loop, ending in a jump.
From there, you've got a small natural section with a bridge you might be able to race across if you've got the control.
Coming out of that bend, there's a straight-up straight-down hill going higher than any other point on the track. Coming down, you'll fly around a vertical loop set at an angle before entering tight, cramped tunnels. Exiting, you get a long, straight section, then a hairpin, followed by another straight section where the entire tunnel can be raced on (the ceiling included).
After that, it's a very simple wide slalom finished with a very easy banked curve.

There are no weapon pads, this is a pure-race map. The highest level of difficulty is found on the Hairpin (Control 4), though the Stairway to Heaven requires two checks that total to 5 (Accel 3 + Control 2).

Control is checked the most (6/13 times), Armor is checked the least (only once).

The par time on this map is 280s. Par time is calculated with a ship making no errors, but not excelling in any check placed against it (not gaining any time) and not using boost pads.

This track is cleared for rank C and B official events.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on October 18, 2013, 07:12:30 am
Seems interesting
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on October 18, 2013, 07:11:51 pm
Sounds rather similar (Not the same, similar) to a chao raising game I'd partially designed (Not an RtD, but somewhat similar). At least to the races portion.
I still have yet to gather all the data I need on the tracks in the SA2:B and SA:DX games to complete making that one.
However, yours feels more... fleshed out.
BTW, I'd pick an Agility shARC ship. Especially if Thunder Park is the first race.

Apparently I'm not getting players for Craft to Gem (http://www.bay12forums.com/smf/index.php?topic=132021.msg4684224#msg4684224) as fast as I thought I would. Probably has to do with the fact that I'm not experienced at running these. Or maybe that it's mechanisms sound clunky.
I have a dummy character for an NPC should I not have enough players by Sunday, or I could extend the deadline; still working on fields and NPCs right now.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on October 19, 2013, 01:21:48 pm
I have way too many parts to balance chassis base stats on a 1-10 scale without giving them 1-4s.

So, I'm going to try and rework the system, keeping the company aspect, and allow you to change out or modify the Engine, Control, and Battle systems. Each chassis will have their own base stats, I'm thinking of building 12 main companies, and going a gigantic tournament race.

Each company will have a unique ship. shARC was the one I thought of first, the Hammerhead. It's a forward-swept wing design on an agility, where the focus was speed and firepower. It has some control, though it's hardly an "agility" ship, and it's not designed for durability, but it's a mean fighter that will take you out as soon as it will pass you.

---

The players (probably 5) aren't going to have a "unique" ship, although knocking a team out of the tournament allows you access to prototype parts.

Maps will test Control, Speed, and Armor- control for tight turns, speed for straight lines, and Armor for long jumps or rough landings. Health is how many hits your craft can take, from hitting walls or enemy fire, and is never directly tested.

The game starts at 2049, the AGV 1000 tournament (the third international tournament.) The company that the PCs join (directly influenced by them) will occasionally have things happen through the race- investors allow you to test parts, ask for endorsements or things like that, and even inter-company relations. For instance, a rival team asks for help with some new engine parts. They'll pay you for your help and you'll get a glimpse at what they're doing, but not the new part. You can decline, which may or may not anger the other company, or agree, which puts you on better terms. A company you're friendly with is more likely to sell you parts or help you, enemy companies won't sell you parts and will be more aggressive, willing to destroy your ship through constant attack.

The companies, their colors, and general team info will be posted below.

Spoiler: Company Teams (click to show/hide)

The Player Characters will get their choice between 9-10 ships, three each of speed, agility, and fighter variants, possibly one equilibrium ship (equal on all fronts).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on October 22, 2013, 08:28:11 pm
I will likely return to the other idea, as I have a boatload of tracks. The only thing it needs is a clear, concise stats setup that allows for ship variation.

Straight-up armor tests are rarer than others because of intership combat.
---

My brain hatched a devious love-child of Lost in Blue, Perplexicon, and Dwarf Fortress.

The idea is, you're one of six students from the same crazy-otherworldly high school where they teach magic instead of science.
Every year, six students from your academy are chosen, by decree of the Student Body President, are sent to an island where mana runs rampant and no civilizations have taken hold to be studied and recorded for various purposes. You're one of the unlucky six.

You need to survive, first and foremost. You start in a rather expansive area, of five distinct zones you can travel between. Each one will have different things to find, but every player must have:
1. Food, 1u per turn. This isn't to say you must eat once a turn, rather, you will begin starving at 0u, and become seriously weak at -5u. Once at -5u, you're stuck there for good.
2. Water, 1u per turn. Much less of a problem when people figure out the word for water I'm sure, but still, you need it. At 0u thirst becomes dehydration and at -5u you run into the same problems as hunger.
3. Shelter. Each player requires sleep, measured on the same type of scale as hunger and thirst. At 0u, you may randomly pass out, at -5u, it is guaranteed. Each turn of sleep is worth 3u.

---

Secondly, you can use magic differently with a single word. If you knew the base element word Fire, you could intentionally try for a minimal result (say, you wanted fire akin to striking a match) and it would succeed much more easily. You cannot go above the regular power in the same way, so a gigantic fireball cannot be made with just one word.

The wildlife is highly magical and may dislike you. Killing "predator" animals IS worth a point.

Food can be interacted with. Have some meat? You could cook it, and get more food units.

---

The first five zones are somewhat tame. Completing certain objectives, or doing certain things, unlock more areas. Some are very DF-themed areas. Wizard fights in hell are a possibility.

Players are free to work together, alone, or in opposing groups. Murdering a player might be worth more than the wildlife, and you get a chance to steal their inventory...

Movements and thoughts are important to the casting process. If you said the words for "steel sword", but thought about a nonlethal weapon, the sword may be better at leaving papercuts than deep gashes. Saying "steel deer sword" and thinking about the antlers of a deer might result in a blade in the shape of an antler, with spikes off the reverse edge, the same could be said if you said "steel mammal sword" and thought about a deer. Saying "Fire" might result in a burst of fire in front of you, a palm motion might get it moving a short distance.

---

tl;dr- Perplexicon on an island filled with angry animals, survival requirements, and optional teamwork
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Unholy_Pariah on October 22, 2013, 09:34:43 pm
You had me at perplexicon.

It certainly is an interesting concept, although the wildlife would need to be suitably dangerous.
It kinda reminds me of stranded 2 but with crazy magic.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on October 23, 2013, 05:59:49 am
Fire-breathing steel plated stag.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Unholy_Pariah on October 23, 2013, 07:05:15 am
That seems... adequate...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Joben on October 23, 2013, 09:44:28 am
I never got into the perplexicon shenanigans, but it always seemed like a neat idea. You had me at Lost In Blue, I love that game. This sounds like a cool idea.

1. Food, 1u per turn. This isn't to say you must eat once a turn, rather, you will begin starving at 0u, and become seriously weak at -5u. Once at -5u, you're stuck there for good.

Once you get very hungry you can never get full again?

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Unholy_Pariah on October 23, 2013, 10:19:18 am
Once you get very hungry you can never get full again?
That's a fundamental law of the universe, just ask a zombie.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on October 23, 2013, 08:57:40 pm
That's unexplained, but for a reason. You're a magic user, and getting so hungry that your body starts looking elsewhere for nourishment when you've got the ability to tap into mana is no good.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on October 23, 2013, 09:36:52 pm
So, what are your plans for what happens when a player dies? Just toss more bodies onto the pile from the waitlist? Wait until everyone in the current group dies? Insert other thingy here?. On the topic of food and water, how much food would eating generally give you. In addition, what would be the limit of those need meters. The more often players have to eat the more time will probably be spent doing generic "look for food" actions, which I would normally say would be boring but with the potential for fauna and flora that eviscerates the surrounding terrain just by existing that might be slightly wrong. How long will turns take, as a corollary(not sure if this is actually a proper use) to that. I imagine fight turns and "camp" type turns would need differentiating, but how many turns would a day take provided nothing particularly dangerous happens.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SealyStar on October 23, 2013, 10:13:51 pm
Can one still operate a "true" RtD if it uses 2d6 instead of 1d6 for the rolls? Or is the 1d6 standard a requisite for a proper game?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on October 23, 2013, 10:15:11 pm
An RTD is generally just a catch-all term for dice based play by post games.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on October 23, 2013, 10:18:10 pm
Oh. Derm. I was just updating my game, and I was thinking of you while I was drawing the brand new chasm the players made.
It's going well, it wasn't a horrible idea; although I'm laughing at myself for thinking it would as good as I thought.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on October 23, 2013, 10:19:46 pm
It's good to know that I inspire gaping endless holes into the void at the bottom of the earth.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on October 23, 2013, 10:25:01 pm
I was thinking, if my players could cause this, what would it be like if Derm had signed up?
I'm actually thinking the destruction might have been delayed, though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on October 23, 2013, 10:39:25 pm
I miss the 'Make a semi-minimal character and LETS HAVE AN ADVENTURE WITH DRAGONS IN IT.' style RTD's. What's with all these arenas and god games and tribal leaders and stuff?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on October 23, 2013, 11:14:22 pm
I miss the 'Make a semi-minimal character and LETS HAVE AN ADVENTURE WITH DRAGONS IN IT.' style RTD's. What's with all these arenas and god games and tribal leaders and stuff?
Yeah, I never got to play in one, but when I first joined the forums I thought they were fun to read. Maybe I'm just old and crotchety, but it seems like most games these days are too preoccupied with having novel concepts and/or mechanics. Give me a game with a simple open-world fantasy concept and some simple mechanics and I'll sign up in a jiffy. Or just give me some simple mechanics and I'll run the game myself.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on October 23, 2013, 11:26:35 pm
I kind of want to run one but I feel if I were to open a game thread in the forums it'd be better if I just revived the testing thread because I know I'd drop any game I make.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on October 23, 2013, 11:54:10 pm
I'll leave this here. (http://www.bay12forums.com/smf/index.php?topic=132394.msg4711546#msg4711546)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on October 24, 2013, 02:26:10 pm
So I was watching my brother playing Red Orchestra 2, a game set on the Eastern Front during WW2. The battles in it are incredibly lethal and the average player's lifetime is around thirty seconds in the heat of it. So I thought... I wonder how you could make an RTD like that, yet not have it be incredibly annoying? Well, here's my stab at it.

You are fighting in a city during a revolution. There are six players, who are separated into groups of three. One is rebels, one is government. They then roll a d3 for rank. One is private, two is corporal, three is sergeant. The higher the rank, the more people you can order around. Then you choose your speciality: healing (+1 to healing people), sneaking (+1 to sneaking around), or robusting (+1 to fighting). Characters in this RTD would die a lot, so these are blanket things for your characters: if you choose to be sneaky, you will always get sneaky characters. However, the rank is rerolled between characters. Players also start out with one AK47 and a radio, no matter what side they are on.

The thing about the RTD is that it is is highly lethal. Like an actual war, death is around every corner and you will get screwed over. Don't get attached to your characters until they've proven themselves able to survive, and even then don't be afraid of them dying. There are three core mechanics that apply to various actions.

Healing is making sure your friends don't die. Characters start out with only three health points, and when they run out of them they enter "critical state". They are still alive and thinking, but they have to roll every turn to not die. If they get anything other then a success, they die. Healing brings them out of critical condition and may add a health point.
Healing People
1: You screw up badly. They lose a health point.
2: No change.
3: No change, but you get +1 on your next healing roll to them.
4: One health point restored!
5: Two health points restored!
6: You cause them to enter a martial trance: while in martial trance, they are fully restored to health and get +1 to fighting, but in five turns they will collapse into a critical state from the shock.

Bringing People out of Critical States
1: You screw up badly. They die horribly and in pain.
2: No change.
3: They get a +1 to not dying.
4: They are brought out of critical condition.
5: They are brought out of critical condition and given one health point extra.
6: You cause them to enter a martial trance: while in martial trance, they are fully restored to health and get +1 to fighting, but in five turns they will collapse into a critical state from the shock.

Sneaking is making sure you don't get shot at. This includes taking cover and sneaking. Taking cover gives increasing modifiers against getting shot at while sneaking allows you to move without risking getting shot.
Taking cover
1: You accidentally expose yourself to the enemy. They get a +1 for shooting at you until you find cover.
2: You can't find cover.
3: You find cover that gives -1 to enemy fire, but is destroyed after one shot by the enemy.
4: You find cover that's stable. It gives -1 to enemy fire for as long as you remain in it.
5: You find cover that hides you entirely. The enemy can't get you from here until they launch a direct assault or toss a grenade in.
6: You find cover that hides you entirely, but means you can't see what's happening. The enemy can't get at you, but their rolls are hidden from you.

Sneaking

While sneaking, you are rolling to prevent the enemy's awareness of you rising. The enemy's awareness of you is measured in a meter with three points: Unseen means they are unaware of your presence. Suspicious means they are aware someone is around, but not sure where. Aware means they know your exact position and are ready to fight you. Fighting someone with a gun will drop the meter by one.
1: You accidentally expose yourself completely. Enemies are now Aware automatically.
2: You leave evidence of yourself. Enemies go up one.
3: Nothing happened. The enemy's awareness doesn't change.
4: You stay quiet, and they think you're no longer around. Enemies go down one.
5: They become convinced you have left. Enemies are now Unseen automatically.
6: You managed to avoid them for now, but they are aware of your presence. The enemy's status is now Unseen, but you will get a -1 to your next roll.

Robusting is making sure the enemy get shot at. This is mostly fighting as you might guess if you're a fan of SS13, but it also includes construction.
Fighting
For players...
1: The gun jammed. Oh dear. While you desperately try to unjam it, the enemy gets a +1 on their next roll.
2: You missed.
3: You injure an enemy. They get a -1 to all rolls.
4: You kill an enemy.
5: You kill a lot of enemies. The number of enemies present is rolled for (As in, six enemies = d6). The result is amount of enemies killed.
6: Friendly fire. You cause one health point of damage to the nearest friendly.

For enemies....
1: Direct hit. You lose two health points.
2: Indirect hit. You lose one health points.
3: Fleshwound. You get a -1 for the next turn.
4: Miss. Nothing happens.
5: (un)Friendly fire. The enemy kills their nearest friend (If none are present, they shoot themselves).
6: Misses you. The nearest friendly gets shot instead for one health point.

Construction
While constructing, you are slowly adding more to a meter. When the meter reaches it's highest number, the construction is complete. Small objects have a maximum number of four, medium objects have a maximum number of six, and large objects have a maximum number of eight.
1: You break something by accident. The meter drops by one.
2: Nothing changes. The meter stays the same.
3: A minor addition. The meter goes up by one.
4: A nice addition. The meter goes up by two.
5: A major addition. The meter goes up by three.
6: You cobble it together. The object is completed, but every turn must roll. If it is not a success, the object breaks and is useless.

Though, what happens if your characters manage to survive? Well, they gain a name, and abilities.

At the start, your characters don't have names. When characters speak their name, they just state their rank. However, as time goes on and they actually prove themselves capable of surviving, they gain a name slowly but surely. The GM gives them names when they do something cool like accomplish an objective or save a friend from certain death.

First, they get a rather embarrassing/plain nickname like "Medic" or "Squinty" chosen by the GM depending on the player's actions. Then, they get a first name that the player chooses. Then, a second name that is also chosen by the player. Then they get a nickname from their friends that is rather cool, like "Ironsights" or "Razor" that is chosen by the GM. Then finally, a nickname that is incredibly intimidating like "The Baron" or "The White Death".

With each name, they can choose from a list specifically made for their character by the GM for abilities such as "ask for air support" or "enhance a weapon for 3 turns", or new equipment like a machine gun or grenades. However, you are still vulnerable, so be careful!

What do you guys think? Think it has potential?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on October 24, 2013, 03:22:04 pm
I want in if you can keep it alive.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on October 24, 2013, 05:28:12 pm
Great. I think I'll make a test version of it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on October 24, 2013, 05:45:09 pm
Dammit, my idea has been bubbling away in my head for a while now and I don't want it to be forever lost in the labyrinth that is my brain, so here goes:
This is a sandbox RTD with multiple different e
Events with premade quests and a perplexicon styled magic system but that's not all.

There are approximately 6 different worlds each with different laws and universal rules, the characters themselves come from one of these, the ones I've thought up are:
Enchanted forest
Cyberpunk oppressive polluted earth
Magical medieval times
The white world
And the caves, just caves
While the NPC's in these worlds are bound to the universal laws and rules in that particular world, the players are not so one could use magic they gained from medial times in the cyberpunk world and all that
It's still based on a normal d6 and the normal happens on the rolls, you know 1 is fail 2 is pretty much fail 3 is nearly succeed 4 is so close yhadda yhadda yhadda you now how this goes right? Right.

All the worlds outside of the premise quests (which give cool loot) are completely free roaming with the biliary to create THEIR OWN KINGDOMS, Cults! Franchises and so much more!
The problem for me is that although the idea is completed in my mind, i am the sort of person who unless told, cannot continue on with these kind of things, there's so much I've thought of but too much for me to continue on with it.

So far the best I've got is about half the perplexicon words and the basics down, so I'm gonna need some help with the other things.

Speaking of, if anyone gets an idea for anything that a sandbox game could benefit from, please tell me, I mightn't have thought of it yet.

There, all done
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on October 24, 2013, 07:52:09 pm
So I took some of the suggestions people gave me for my Suggest to Dodge the Mafia game and I came up with this very basic OP. Can people give feedback? Also, which section of the forum should I post this in?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Samarkand on October 24, 2013, 08:09:56 pm
I just created a game (http://www.bay12forums.com/smf/index.php?topic=132435.0) where the players have complete unmoderated control and I'm responsible only for narrating their intentions. HELP!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on October 24, 2013, 08:33:24 pm
I kinda want to do a double-game, where the actions in the first game directly influence the second one...

The first has 12 players. Each player will be in charge of developing, testing, and producing an AG Racing ship (WipEout series) for each "era", or tournament class. A major tournament is held every three years, with a trial available once a year including tournament years for skirmishing and live testing.

Models will have a suffix on their name as to the class they are legal/non-obsolete in. Each company should produce somewhere between 3-6 ship types, though depending on the strength, actions, and placement of each company in the league, they may drop down to 1 or completely die off. Other players may offer to merge, and if no offers are made, it's game over.

Making ships requires a few things. Money is probably the most important. It takes hard cash to develop a good ship, and if the development stage is problematic, it will cost more than normal. You can also develop components- these are guaranteed things that you can add to any ship to make up for a bad roll- say, a reverse-wing airbrake system. Having that, even from older generations, can bring a failed design up from the grave. It does cost money to bring a system up to date, however, so very old designs might be better scrapped than kept around.

If I was trying to design a ship, with the plan "Maximize speed at all costs", I may go about it any number of ways in any level of extremity. I may have a tight cockpit and very light, weak shielding, or I could strip the craft of nearly everything, including steering, weapons, and speed control, and rely on air brakes and auto-acceleration. Players will need to explain what makes their ship what it is- how it looks, what it has.

Design does boil down to rolls, however. They also boil down to money.

Let's say it costs $200,000 to design a ship from the ground up. This is a mockup of all planned features, to aim for certain stats, and only involves a single roll for each of the four stats. Once that's done, I can try to fix design errors at $100,000 + n($50,000) where n is the number of times previously re-rolled. I can try to augment a design that I'm happy with, adding 1 point, for $350,000 + n($50,000) where n is the current number of augmentations on a certain design. I can try to add a unique feature to a ship for a base price of $100,000, no ship may have more than one. Unique features make a ship different from any other- such as mounted weapons as a permanent fixture, or the above "super-extreme" solution to maximizing speed.

You gain money from each good placement in races, which is semi random, and from sponsorships. Non-racing companies may like your ship and want to advertise. They'll give you a lump sum plus extra money for wins, though lose enough times and they'll quickly want to terminate their contract with you.

Since races are semi-random (A ship with more total points is more likely to win a race, there will be simulated tracks where certain stats are better than others, each simulated tournament has six courses total) some teams may just have hard luck. The goal here is to survive as long as possible.

Buying a player who's lost the ability to enter a new design isn't as simple as brokering a deal between yourselves. The buyer may have to pay anywhere from 1/4th to 1/2 the total worth (money spent) of the company they want, or a price set by the bank who now owns it.
----


Once the game is played, a group of pilots begin playing the next game, working their way through every tournament level, repeating history as it happened. The company they pledge to/are randomly assigned to is guaranteed to never fully die (as even those who are not bought are "bought" by NPC companies). They will have access to the ships YOU build.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SealyStar on October 24, 2013, 08:56:34 pm
What would people think of a TOTALLY NOT HALF-LIFE INSPIRED RtD set in a sprawling sci-fi research facility with all sorts of unethical experiments gone amok? The players would be scientists, security guards, soldiers, terrorists (I know there are no terrorists in the game which this is TOTALLY NOT INSPIRED BY, but they fill the role of the Black Ops here), and other TOTALLY NOT HALF-LIFE INSPIRED "classes".

Note: I have no problem if this comes across as really corny. That's intentional.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on October 24, 2013, 09:15:51 pm
Sounds interesting. Would at least consider applying for.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on October 24, 2013, 09:21:31 pm
I agree with that, I would sign up right away for that kind of stuff
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NobodyPro on October 25, 2013, 05:56:54 am
Just testing the water for something I might run at the end of November.

MTF███
Based on the SCP wiki. The players are all operatives moving into the site of a containment breach. It hasn't been nuked because one of the keter class objects within would be triggered by that, possibly ending the world.

Actions are handled using a basic d6 system, nothing fancy, but encounters are completely unplanned on my part.
Quote from: Encounter System
Encounter Type
(1) - Trace
(2) - Noise
(3) - Victim
(4) - Encounter (Unaware/Inert)
(5) - Encounter (Aware/Active)
(6) - Encounter (Ambush)

Environment
(1) - Hazardous
(2,3) - Favours SCP
(4,5) - Favours Team
(6) - Containment

Choice Pool
(1,2,3) - Something that previously had a Trace,Noise/Sighting or Victim result.
(4,5) - From the SCP List
(6) - 1/3 chance of J-class, otherwise as (4,5)
Any blank entries on the list are a wildcard for me. Fun.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on October 25, 2013, 05:59:35 am
Sounds cool, i would go for that
Title: Re: Roller's Block (RTD Brainstorming Thread)
Post by: Joben on October 27, 2013, 12:17:44 am

EDIT: If you didn't know, this would be my first time running an RTD-any tips starting out?
1: GIVE THE PLAYERS A GOAL! If they don't have a goal, they'll get bored and quit. I've made that mistake... what, 4 times? Yeah, make sure the players know what their objective is.
2: Figure out the rules BEFORE you start the game, as editing rules in-game is a baaaad idea unless it's fairly minor or it won't have any noticeable affects at the current state. Because not only will it disrupt the players, but it creates extra work for you when changing things.
3: Figure out what crowd you want to attract: Little rules, and you'll invite the people who are just in so they can die horribly. Lots of rules, and you'll only get the HARD CORE RTD players, and would be better off in the Forum Games and Roleplaying sub-forum and not the Roll To Dodge sub-sub-forum. The middle point is what you're aiming for. Hit it and people of all kinds will flock to play.
4: Don't overburden yourself. The more you burden yourself, the more bored you'll be while writing a turn. Make your RTD as simple as possible without ruining the quality.
5: Make sure you give players enough optional crap to fill out because some of us just like to fill out stuff for the lulz.
6: Some players love to get themselves horribly killed or mutated. Keep that in mind.
7: Expect anything. Players are always Chaotic Evil insane psychopaths that will do the last thing you'd expect them to do.

Whew. Got all that?

I found this ancient wisdom while delving into the early days of this thread. It seemed worth pulling up to the present.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on October 27, 2013, 12:21:56 am
Huh. Funny thing is it looks like piecewise followed those rules to the letter with Einsteinian Roulette... Except for maybe 4, I dunno how the dude is so dedicated. @_@
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on October 27, 2013, 12:30:12 am
A general rule I seem to follow is that the lifespan of the character should directly correlate with how long it takes to fill out the character sheet.

If you never have to scroll back to the rule page to make your character, then you should be ok with getting them killed on the second turn.

Heck, in the beginning of my Roll to Die/Revive/Dwarf/Derail game, a person got killed as they were spawning.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on October 27, 2013, 12:36:00 am
Woah, I made that post? I barely even remember it. And I've changed so much since then.

Huh. Funny thing is it looks like piecewise followed those rules to the letter with Einsteinian Roulette... Except for maybe 4, I dunno how the dude is so dedicated. @_@
I haven't read the RTD, but maybe he just enjoys it rather than is burdened by it? If you enjoy something, burden basically disappears.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on October 27, 2013, 12:41:48 am
Uh, it's the one with like twenty to thirty active characters spread across three threads running concurrently that, at 50 ppp, have about 800 pages total. >.> That's why I say dude's got dedication. Whether or not he enjoys it, that's a lot of work to put into something. ^^^
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on October 27, 2013, 12:50:33 am
A general rule I seem to follow is that the lifespan of the character should directly correlate with how long it takes to fill out the character sheet.

If you never have to scroll back to the rule page to make your character, then you should be ok with getting them killed on the second turn.

Heck, in the beginning of my Roll to Die/Revive/Dwarf/Derail game, a person got killed as they were spawning.

Yeah, at that character creation was just picking a color. Before the first time it completed and was re imagined.
Least. Work. Ever. for creating a character.
Oh, unless all that was involved was saying "in".

Hmmm.... I should create a generator that uses the player's screen name and a few dice to create their character, so that they get a super interesting and complex character, but all they do to make it is say "in".
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on October 27, 2013, 12:52:22 am
That would be pretty cool to see, flabort. ^^^
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on October 27, 2013, 12:53:32 am
But then, following Tarran's 2011 advice, they wouldn't have enough investment to justify playing the character :P

All of those things he said back then were right, though. Experimentally verified!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on October 27, 2013, 01:06:29 am
I loved the time period back in the day when Gatleos used to make games. Mini char creation sheet, somewhat low risk of unmeaningful death, fantastic turns with some real oomph to them, they had some real color and effort.

You gave that man a thimble of water and he'd have filled a damn aqueduct. I still think that the way he did things were really optimal, though I will admit Eternal RTD's namesake is a lie. Nowadays its just half remembered promises of Breakfast Wizards and Homestuck RPG's.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on October 27, 2013, 03:00:10 am
Alright, so the basic premise of how my name based generator would work:

Spoiler (click to show/hide)

Err... not so basic. And I haven't filled out any tables yet, either. However, the player just has to "in", and they become anyone from a hairdresser to a demigod in mechanized tights. Most characters should be relatively balanced to each other, though, even if you're a mundane playing alongside superheroes, due to drawbacks getting stronger as traits get stronger.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on October 27, 2013, 11:25:09 am
ooh, I really want to build something like that now.

Possibly have each character have to come up with the answers to five simple questions to determine starting equipment or something? Let's say I need to determine five things:
Possible magical abilities, possible nonmagical abilities, possible unique weapon, possible unique armor, and possible starting kit, if I was making an adventuring game.

1. What is your name? (Adventurer name)
2. What is your favorite color?
3. Name a fancy food you'd like to try.
4. Pick a number between one and fourty four.
5. What's the worst-sounding virus you can find on Wikipedia?
Spoiler:  Answer Set 1 (click to show/hide)

Take all answers, and assign each to it's corresponding number- spaces are 0, as well as any special characters, so that the answers are now:
Spoiler: Set 1 (click to show/hide)
Now, you're going to pick which strings output which items. This is because you probably won't have enough different starting item kits for "15 18 20 8 15 13 25 24 15 22 9 18 9 4 1 5" to be useful. So now:
Magic:       7 18 5 5 14
Nonmagic: 12 15 2 19 20 5 18
Weapon:   19 1 14 25 1
Armor:      15 18 20 8 15 13 25 24 15 22 9 18 9 4 1 5
Kit:            20 8 18 5 5
You could also do what-strings-go-where randomly.
Each item may have a minimum amount of characters as well as a maximum, for instance, you may only want five characters in a kit. Let's say I want five values total for all data, and each has a ceiling of 30 (note, higher than 26, causing some things to be much harder to generate.)
Magic is OK, Weapon is OK, and Kit is OK. Nonmagic and armor need some reworking.
12 15 2 19 20      5 18
15 18 20 8 15      13 25 24 15 22      9 18 9 4 1      5

First, separate the numbers into clumps of five or less, as above.
Then, add the first and second clumps. If you reach the ceiling, (i.e., 20+15=35), subtract 30 until the number is lower than the ceiling. (35=5).

12 15 2 19 20
  5 18
17 32 2 19 20
17 2 2 19 20

15 18 20 8 15
13 25 24 15 22
28 43 44 23 37
28 13 14 23 7

If you still have more, continue adding with the third and fourth, fifth and sixth, etc:

9 18 9 4 1
5
14 18 9 4 1

Subtract the resulting pairs from the first group. Ignore negatives.
28 13 14 23 7
14 18 9 4 1
14 5 5 19 6


Magic:       7 18 5 5 14
Nonmagic: 17 2 2 19 20
Weapon:   19 1 14 25 1
Armor:      14 5 5 19 6
Kit:            20 8 18 5 5

Now all that's left is to find an interesting way for things to fit together. Generating armor might involve:
1.Core Metal
2.Armor Piece
3.Addition, Metal, or Armor Piece
4.Armor Piece
5.Addition, Metal, or Armor Piece
so if 14 5 5 19 6 resulted in Silver, Legs, Add Shield, Arms, AP Torso, you'd get silver armor with a shield attached to the shin with armguards and a chestplate.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Joben on October 27, 2013, 11:48:55 am
Or you could roll dice on a handful of random tables. The players would never know the difference and it would take something like 1/10th the time. Just sayin.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on October 27, 2013, 12:18:42 pm
I came up with a premise that would be nice for the mechanic, along with a few simplications to the mechanic. Feel free to use this if you like.

Wanderers of the Multiverse!
So, you are you. Yes, you, the guy sitting at the computer this very moment. You were just doing your usual thing, browsing Bay12, when one day your universe got eaten by the Disciple, a rather nasty eldritch being. You managed to survive through freak chance, and you found yourself drifting throughout the multiverse. You fell through the worlds, picking up both bizarre mutations and items, eventually gaining the ability to travel the multiverse alone and without friends. However, good news is at hand. You managed to meet up with some fellow Bay12ers from roughly similar universes. Together, you might just win the battle against the Disciple and his minions, and maybe even get your normal lives back.

The Mechanics
Random Generator thing I made earlier that you may wanna look at to understand the mechanics of this. (http://piratepad.net/NmK4swYrq6)

Players get an amount of items/mutations depending on what the first letter of their name is and what place it has in the alphabet. If someone has a number larger then 9, use the largest number in the number.

Example: F (As in, Fniff) is the sixth letter of the alphabet, so I get six items/mutations. If I was named, for instance, Tsuchigumo550, I would have two items instead of 20, while someone named SeriousConcentrate would get 9 items instead of 19.

Then, roll an equal amount of d2s to see whether or not it's a item or a mutation. Items are one, mutations are two.

Example: I roll six d2s, and get 5 items, 1 mutation.

Finally, roll for effects (unique things about the item/mutation). Roll a 1d4 for amount of effects, then roll 1d301.

Example:
First, the mutation. I get a 2 for amount of effects, so I roll twice. I get the results 125 and 268, meaning Jump and Guilt. So I guess as a result of a misdeed, I got the power to jump higher then usual, giving a +1 to agility rolls. I probably feel rather guilty about that.

Then the items.

The first item rolls up 66, Necromantic. I suppose it is an artifact that raises the dead. Nice! The GM will probably limit that.

I then roll 123, 269, and 243. Peace, Guilty, Choking. Oh my, I have done a lot of bad things. The item is a piece of rope that is able to choke people silently (+2 to choking people) and kills them rather peacefully, though I always feel very guilty about it afterwards.

I then roll 50, 153, 199, and 283. Good, Birth, Building, Wood. Huh. The item is a picture of a newborn baby that, when activated, creates a wooden cabin able to shelter you from pain but only works for the pure of heart. Well, that's useless for me. "Fniff the guilt-ridden strangler".

I then roll 12. Insect. It's a swarm of insects I can order to harm people that get a +1 to their activities, but must be fed.

I then roll 288 and 176. Black Hole and Mechanics. It's a mechanical object that can make a black hole for a tempoary time. Kickass.

That's my opinion on how it should be done, anyway. It may be because I'm not a mathhead and thus converting things to hexes and that is a bit beyond me, while random generators are definitely in my area.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SealyStar on October 27, 2013, 09:53:22 pm
So I'm starting to solidify a decent RtD system.

Basically, the main attributes are simple skills, which are basically a few things that are relevant to the subject of the game. Skills shouldn't be taken as standard RPG attributes, more as general categories that the character is good at. In my initial plans I provided for just +1 skills (so it's binary whether you have a skill or not), but with some tweaking I could extend them to higher numbers like +2, or into the negatives possibly. All skills do is provide a modifier to die rolls, of course - +1 would bump a 5 up to a 6, and so on.

I conceived of using 2d6 instead of the standard 1d6 for various reasons. For one thing, with the way the skills work a +1 out of six is a huge bonus, which can literally mean life and death according to standard RtD rules - and would prevent a "critical-failure" 1 from ever happening.

After some fucking about with probability, I categorized the possible outcomes as such:
≤2 - 3 (8.333%): Critical Failure, the worst outcome; something very bad happens.
4 - 5 (19.444%): Major Failure, something bad but not terrible happens.
6 - 7 (30.556%): Failure, the action is not accomplished but with no other ill effects.
8 - 9 (25.000%): Success, the action is accomplished but nothing spectacular comes of it.
10 - 11 (13.889%): Solid Success, the action is accomplished with particular success and better than expected.
≥12 (2.778%): Critical Success, the action is completed very well and something particularly good is liable to happen.

Obviously it's skewed toward the worse results; this is because (a) losing is FUN!!! and (b) since I originally envisioned mostly positive modifiers, any of those help balance it out. The use of both 2 and 3 for Critical Failure ensures that having a skill does not prevent a character from suffering a serious - and humorous - accident.

I conceived of a different, but hopefully simple enough, scheme for combat rolls, where 2d6 are rolled for the attacker and 1d6  for the defender, and the defender score is subtracted from the attacker. Both attack and defense rolls can potentially get a bonus based on skill and armor. The basic setup for this is as follows:

≤-4 - -2 (4.63%): Critical Miss, the attacker botches the attack so badly that they injure themselves or leave themselves vulnerable.
-1 - +3 (45.36%): Miss, obviously the attack doesn't hit but with no adverse effects on the attacker.
4 - 6 (33.79%): Hit, the attack hits but without causing more damage than expected.
7 - 9 (14.35%): Solid Hit, the attack goes particularly well (for the attacker!) and causes some extra damage.
10-11 (1.85%): Critical Hit, the attacker seriously injures the defender well beyond what they had expected.

(You will note that the number of decimals is less; this is because the 2d6 values were calculated by hand, while the sheer number of possible outcomes for 2d6 - 1d6 meant I calculated it on this wonderful website (http://anydice.com/).)

What do you think? I'm open to refining the probabilities and all.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on October 28, 2013, 07:51:25 pm
I'm making an RTD that's simuatling survival horror mechanics. It's meant to be as non-specific as possible: you can have regular serial killers fighting the players alongside Silent Hill esque monsters. I've managed to simulate the map growing steadily more dangerous, the few sane NPCs going insane then backstabbing you, those NPCs you need to rescue who occasionally give you rewards (And occasionally don't), and videogame style bosses who constantly stalk you. I'd share the mechanics, but I'm not quite finished as I'm not sure if I'm making things quite hard enough for players. The game is meant to be rather dangerous (Don't worry, the character profile is rather simplistic and you can just pop back in the next round so it shouldn't be too annoying), so any ideas for mechanics based off survival horror games that would make things more dangerous for players? Hell, just mechanics that make things more dangerous for players while still being fair?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NobodyPro on October 29, 2013, 07:24:44 am
Okay an interest check before I get too involved in designing my RTD.

It's an episodic action RTD with a light rule set that centers around a group of people who have developed supernatural abilities from their obsessions (Like Unknown Armies' adepts). They fight creatures that are manifesting as the fabric of reality weakens.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on October 29, 2013, 11:34:55 am
This is the sight that greeted me coming to the RTD subforum just now;

(http://i.imgur.com/f1TqyjN.png)

piecewise whyyyyy

I'm just saying, he's making everyone else look bad with your insane updating speed and endless walls of threads. Sometime needs to be done.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on October 29, 2013, 03:25:06 pm
This is the sight that greeted me coming to the RTD subforum just now;

(http://i.imgur.com/f1TqyjN.png)

piecewise whyyyyy

I'm just saying, he's making everyone else look bad with your insane updating speed and endless walls of threads. Sometime needs to be done.
Oh god, he's taking your ability to write too, not just the forum.

As for what needs to be done, well, we obviously need to clone Piecewise so we can get someone as dedicated, but also make changes to his brain so that he doesn't attract suspicion due to similar writing style. Then have the clone start a new RTD.

Then, we need to clone the clone three times, and have them writing in shifts so we can catch up to the original while he is sleeping. Eventually, we will win!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on October 29, 2013, 03:26:57 pm
But piecewise does not sleep
He never sleeps
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: kisame12794 on October 29, 2013, 11:28:18 pm
Indeed. Piecewise is no mere man, he is a RTD updating robot, to whom a thousand spacemagic-related overshoots are rolled each day, so that he may continue to power his mighty cognitive circuits.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NobodyPro on October 30, 2013, 05:38:19 am
Okay, I drafted that obsession magic RTD I mentioned above. Any thoughts?

Spoiler: Opening Bit (click to show/hide)
Spoiler: Character Sheet (click to show/hide)
Spoiler: Mechanics (click to show/hide)
Spoiler: Magick (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Unholy_Pariah on October 30, 2013, 08:56:58 am
This game soynds rather entertaining, id love to play it as a sci-fi addict... so many rayguns to choose from.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on October 30, 2013, 09:37:09 am
I'd be interested in it as well... Reminds me of Genius The Transgression a little bit.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on October 30, 2013, 04:18:04 pm
I'm not sure how casting would work out (I think I need more examples to get a better feel of the various levels) but this makes me want to play a character called the Legomanic who does magic by playing or building with Legos.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on October 30, 2013, 06:36:29 pm
Alcoholic obsession: Bursts into a bar, and yells "GIMME ALL YOUR HALF FINISHED DRINKS! RAAGH!"
"Finishes" 8 drinks in 8 sips.

Meanwhile, I make a Parkour obsession guy. Attempt a major spell, and leap several buildings in a single handstand.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on October 30, 2013, 07:34:02 pm
I kind of want to do a tile-based military game loosely based on a loosely-put together idea I had for nanowrimo where i remove the full scale war and add a secretive, ongoing battle going on, where the enemy isn't quite of this world.

Take equal parts Shin Megami Tensei , X-COM Enemy Unknown, and... damnit the doritos stole my thoughts

You're part of the non-existent Division 6, a global military effort to stop demonic or otherworldly events from escalating beyond obscurity. The things you fight are deadly, and while you're somewhat used to... non-euclidean geometry, for one thing, the horrors can unhinge even the most mentally prepared. You may be equipped with the finest gear, have basic knowledge on all the kinds of demonic entities you may be up against, and years of training, but nothing prepares you for seeing a teammate sliced into pieces by inky, fractal tentacle creatures. Not even seeing it repeatedly.

---

This is mostly tile based, and different types of enemies provide different threats. Some will cause degrees of insanity if you look at them for too long, others are only mild trouble and may even want to discuss matters rather than fight. You'll be armed with everything you need; a list of the basics:
VISaR: Glasses with a technical overlay allowing different abilities depending on the programs loaded on. You may be able to weaken the maddening distortions of the otherworldly, or identify demons through illusions.
AMS: The Armored Movement System. Generally a set of legs, a strong body-armor core, and gauntlets. This will often set armor against certain kinds of attacks, your movement speed, inventory size, and chance for blocking vs chance of critical hits.
Weapon:Your weapon. Generally, this has three components:
Body: Affects damage range. A pistol won't be that great against a demigod.
Ammo: Bullets of different attributes can deal extra damage to targets weak to them- for instance, iron vs fae creatures.
Sight: Can change range of a gun, as well as seeing things clearly/less clearly depending on what you're aiming at.
---

Another idea I had was a build-your-own drone type of game, where you are free to create a body, propulsion, core, then things you can add, such as a camera or microphone, and there's no real goal- the only limitations are that you aren't allowed out of your house and you're trying to explore an entire city.

You'll get money for your performance, which is somewhat dependant on rolls, as well as possible sidequests. You've also got a base income.

Parts are made by one of 6 companies, though most companies won't make every part for a drone. Sometimes side quests involve certain company's parts, though most are free of restriction, it's all about going somewhere, doing something, and a little luck.

The maps in both cases will likely be in ASCII. I'll need to make all the equipment and enemy types for game 1 and it would take some time to run (it would last somewhat longer), whereas the other game is much easier in all regards and only requires the parts list.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Unholy_Pariah on October 30, 2013, 09:36:16 pm
Actually that drone game could be pretty fun, are we allowed to team up and rob banks?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SealyStar on October 30, 2013, 10:36:19 pm
Rolling a six in terms of timing, I'm looking to have the details on my proposed HL-inspired RTD ready damn near simultaneously with the end of college-application hell, part one* (notice a recurring theme in my posts? :P). That is, Friday.

Look for it then or Saturday morning.

*I still have a few to send out, but these are the low-tier ones where I'm pretty much guaranteed acceptance, EA or not.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NobodyPro on October 30, 2013, 11:19:05 pm
I'm not sure how casting would work out (I think I need more examples to get a better feel of the various levels) but this makes me want to play a character called the Legomanic who does magic by playing or building with Legos.
Yeah, I'm going to rewrite the whole thing before I start it. The idea with magic is that Minors are small things that allow you to do mundane things differently or enhance other actions. To follow your Legomancer, he might be able to stack bricks on top of each other as if they were giant Lego bricks.
The significant spells are your 'fireball' level spells that you'd use to cause harm to someone (or something). Your Legomancer might thrown down some 2x2 Lego bricks (http://en.wikipedia.org/wiki/Caltrop) or build a Lego gun that requires a magic check for every use.
The major spells are the big, crazy bullshit. Your Legomancer might summon a working, scale version of the one-handed transparent orange chainsaw or summon a faceless, brown, plastic monkey minion.

I'm actually looking at how this is turning out and thinking that 2D6 would be better for actions.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on October 30, 2013, 11:27:03 pm
Or he might put his hand into a cup of lego, find the exact piece he needs... and then do it again, and again, and again, sort of like the fire dude being able to light an empty lighter.
Eventually he'll have a full size mech of regular sized lego, out of a cup of the stuff. At which point he pulls a significant magic to animate it.
And people who can't imagine that think, "Oh, it's probably machinery, the lego is just a decorative shell."

Btw, knowledge from experience, 2x2 bricks DO hurt like nasty when you don't know they're there, but if you can see that someone's laid out a field of lego caltrops, apparently they don't hurt at all. It was such the perfect defense, until that flaw showed through. And when that anti-sibling mesurement failed, my parents made me clean it up. This was a few years back, though.

Also, parkour. Besides crazy jumps and flips, what would my magic be able to do?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on October 30, 2013, 11:51:52 pm
(I expect it to be able to survive a massive fall from just rolling, or dodging bullets or other things like in the matrix.

More of a defensive type of obsession I would wager.)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BFEL on November 01, 2013, 05:29:30 am
Question: Why there no SUPA SENTAI WARRIOR ELEMENT ROLL TO UNITE?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on November 01, 2013, 06:01:37 am
Question: Why there no SUPA SENTAI WARRIOR ELEMENT ROLL TO UNITE?

Answer: if you feel the forum needs it and you can do it, make one. I, for one, would love to see something like that, but lack any proper expertise on the subject.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BFEL on November 01, 2013, 06:26:48 am
Question: Why there no SUPA SENTAI WARRIOR ELEMENT ROLL TO UNITE?

Answer: if you feel the forum needs it and you can do it, make one. I, for one, would love to see something like that, but lack any proper expertise on the subject.
I suggest things here because I have found I am unable to run RTDs for any length of time. I'm currently running one and it updates about once a week. Which is abysmal really. I can PLAY things forever, but GMing isn't my strong suit unfortunately.

Note: if anyone makes SUPA SENTAI WARRIOR ELEMENT ROLL TO UNITE, I call dibs on a player slot :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on November 01, 2013, 08:33:09 pm
I had the idea for a kinda-sorta RtD where players manipulate different biomes, and various creatures living in the area evolve, migrate, or die out. Six players, each with a specific goal and a general goal, are split into Good and Evil.

Good forces work to keep an area fit to live in, their general goal is to keep every biome capable of holding at least one species of animal. Evil forces work to cause a certain number of extinctions. Each player will have their own goal, such as keeping a certain species alive for the entire game, or making sure at least half of biomes have a certain trait, etc.

Species would evolve based on rolls- a 1 means that an adaption is gained that harms the species, a 2 and 3 means they fail to adapt, a 4 or 5 means they get a useful adaption, a 6 screws them over with an adaption that makes them worse off in a different area (A cold region species may gain very thick fur, but they're also easier to hunt now.)

---

I've also been considering an arena game based around a dynamic arena. Roll charts as follows:

Does something happen?
y/n
Where does it happen?
coordinate, or general area
What is it?
roll on big ass event table, determine what event wants from me
What does it want?
Roll for it- say, a gas spews up from the ground. A few rolls later and it's determined that it's a heavier-than-oxygen gas that stimulates plant growth and is toxic to humans.

The map is probably going to have three floors- there's going to be some buildings and walls, and possibly a window (allowing players to attack across z-levels.)

Players are given multiple items, up to 5 each in the categories Armor, Weapon, and Equipment (1+d4, then quality rolls)
Armor may give you abilities, more health, or resistance to types of attack, weapons have damage, range, and type, Equipment are things that don't really fit into any category.

If a player has over 3 items in any category or over 9 total, any more rolls will go to augment current items: for instance:
A player gets 2 Armors, 4 Weapons, and 4 Equipments.
This player will get one upgraded weapon and equipment.

Killing a player gets you a currently unnamed point. You can spend them on various things, and getting enough of them will even let you affect rolls (although never your own, mostly stagerolls.)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Joben on November 01, 2013, 10:26:06 pm
Has anyone ever had rules for chases or races in an RTD?

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on November 01, 2013, 11:52:52 pm
I had the idea for a kinda-sorta RtD where players manipulate different biomes, and various creatures living in the area evolve, migrate, or die out. Six players, each with a specific goal and a general goal, are split into Good and Evil.

Good forces work to keep an area fit to live in, their general goal is to keep every biome capable of holding at least one species of animal. Evil forces work to cause a certain number of extinctions. Each player will have their own goal, such as keeping a certain species alive for the entire game, or making sure at least half of biomes have a certain trait, etc.

Species would evolve based on rolls- a 1 means that an adaption is gained that harms the species, a 2 and 3 means they fail to adapt, a 4 or 5 means they get a useful adaption, a 6 screws them over with an adaption that makes them worse off in a different area (A cold region species may gain very thick fur, but they're also easier to hunt now.)

---

I've also been considering an arena game based around a dynamic arena. Roll charts as follows:

Does something happen?
y/n
Where does it happen?
coordinate, or general area
What is it?
roll on big ass event table, determine what event wants from me
What does it want?
Roll for it- say, a gas spews up from the ground. A few rolls later and it's determined that it's a heavier-than-oxygen gas that stimulates plant growth and is toxic to humans.

The map is probably going to have three floors- there's going to be some buildings and walls, and possibly a window (allowing players to attack across z-levels.)

Players are given multiple items, up to 5 each in the categories Armor, Weapon, and Equipment (1+d4, then quality rolls)
Armor may give you abilities, more health, or resistance to types of attack, weapons have damage, range, and type, Equipment are things that don't really fit into any category.

If a player has over 3 items in any category or over 9 total, any more rolls will go to augment current items: for instance:
A player gets 2 Armors, 4 Weapons, and 4 Equipments.
This player will get one upgraded weapon and equipment.

Killing a player gets you a currently unnamed point. You can spend them on various things, and getting enough of them will even let you affect rolls (although never your own, mostly stagerolls.)
I could go with that kind of game, certainly seems very interesting if nothing else.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on November 02, 2013, 02:34:34 am
Has anyone ever had rules for chases or races in an RTD?

The system I use for chases is that, when a chase is initiated, a sort of score is kept. It starts out at 0. Both the escapee and the pursuer get rolls for escape and pursuit, respectively. Then you subtract the pursuit roll from the escape roll, and add the result to the score. When the score reaches +3, the escapee escapes. If it reaches -3, they are caught.

Spoiler: Example (click to show/hide)

It's worked reasonably well for me, but there is the problem that it may result in overly long chases brought about by similar rolls. Requires fine-tuning, no doubt.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on November 02, 2013, 07:10:14 am
Has anyone ever had rules for chases or races in an RTD?

The system I use for chases is that, when a chase is initiated, a sort of score is kept. It starts out at 0. Both the escapee and the pursuer get rolls for escape and pursuit, respectively. Then you subtract the pursuit roll from the escape roll, and add the result to the score. When the score reaches +3, the escapee escapes. If it reaches -3, they are caught.

Spoiler: Example (click to show/hide)

It's worked reasonably well for me, but there is the problem that it may result in overly long chases brought about by similar rolls. Requires fine-tuning, no doubt.

Add a timer. After a certain amount of time, it's either "positive is escape, negative is defeat", or a +1 to whichever roll was higher for every turn past the "timeout".
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on November 02, 2013, 02:30:53 pm
I'm beginning work on my random-arena-arena game.

You'll also be able to pick between generation classes, which affect what kind of weapons/armor/equipment you get.

Technician: +1 Equipment, -1 Armor
Trapper: +1 Equipment, -1 Weapon
Guerilla: +1 Weapon, -1 Armor
Soldier: +1 Weapon, -1 Equipment
Tank: +1 Armor, -1 Equipment
Bastion: +1 Armor, -1 Weapon
Average: No Modifications

These can't be chosen after rolling, so you may get unlucky and add to a high roll while subtracting from a low one, though you might be going for minmaxing anyway...

I'm going to start working on the event table, broken up into Miniscule, Minor, Major, and Monolithic events (M1 to M4, respectively). A Miniscule event might be a slight breeze or depressed ghost wanderer, a Minor event may be a mysterious gas leak or rainstorm, a Major event might be an earthquake or a horde of zombies, a Monolithic event may be a cruise missile impact or an entire change of maps.

Afterwards, I'll start on the equipment table, including armor and weapons, then I'll try and run it. Shouldn't be too hard, as the maps are done in ascii.

Characters have a base HP of 4, a base attack of 1, and a base movement of 6(running). If they can sneak and are sneaking, their move ranges from 2-4 depending on equipment. I'm not sure if I'll include sneaking or not yet as having to PM individual coordinates might be a huge hassle, and it's not integral to the idea.



Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Joben on November 02, 2013, 07:06:26 pm
Has anyone ever had rules for chases or races in an RTD?

The system I use for chases is that, when a chase is initiated, a sort of score is kept. It starts out at 0. Both the escapee and the pursuer get rolls for escape and pursuit, respectively. Then you subtract the pursuit roll from the escape roll, and add the result to the score. When the score reaches +3, the escapee escapes. If it reaches -3, they are caught.

Spoiler: Example (click to show/hide)

It's worked reasonably well for me, but there is the problem that it may result in overly long chases brought about by similar rolls. Requires fine-tuning, no doubt.


That makes sense. I like it.

I've seen a somewhat similar system in the tabletop RPG Night's Black Agents that made me want to put one in my game. Mechanically it's pretty close to RTD standards.

Instead of being directly opposed that system has a difficulty number based on the terrain. Generally 1-3. Rolling >= the difficulty on a 1d6 is success. If the prey succeeds and the pursuer fails the lead increases by 2. If the prey fails and the pursuer succeeds the lead decreases by 2. If they both succeed or both fail the lead changes by one in favor of whoever has the faster vehicle/legs. The lead generally starts at 5, and the prey escapes if it gets to 10, or is cornered if it's reduced to 0.

It also includes mechanics for using skills to create events in the chase that change the odds. Like reduce your target number or increase your opponent's.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on November 02, 2013, 09:58:44 pm
I now have a huge-ass table of stuff and can likely run the arena game now.

Weapons are all guns, however, melee is supported, melee weapons can be found, and armor-abilities may give you one hell of a melee attack. Random things happen now. Might start it up tomorrow.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on November 03, 2013, 08:17:55 pm
On the chase thing, I added additional rules to make things more difficult.

Environmental Rolls
Danger & Difficulty is measured on a scale of 0-3.

Danger is environmental hazards in the area that would actively harm the player if they ran into them, like fire or a river. When the chase happens in a Dangerous area, a roll is made. If it fails, then the player gets hurt. When the other person is dead/unable to keep up, then the pursuit is over. At 0, no damage is dealt. At 1, one damage is dealt. At 2, three damage is dealt. At 3, five damage is dealt.

Difficulty is environmental difficulties in the area that makes the player be impeded in the chase, like market stalls or unsteady roads. When the chase happens in a Difficult area, actions and stunts taken during the chase get a progressively large modifier equal to the Difficulty rating.

Stunts
Stunts are things the player can do to gain an advantage in the race, like shooting at the opponent or ramming him off the road. The player can roll to look for an opportunity for a stunt. If they roll successfully, then there is an opportunity for a stunt. A stunt can either remove Danger/Difficulty for the stunt player entirely, lower/raise the pursuit meter by one, or increase Danger/Difficulty to 3 for the opposing player for a turn.

Spoiler: Example (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on November 04, 2013, 10:27:04 pm
Been working on rules for a setting called "The Fall", after reading the thread for it.
Link to said thread > http://suptg.thisisnotatrueending.com/archive/9146018/
Yes, it was on 4chan. Be warned. The idea has sorta inspired me though. Not sure if it would go well in RTD format, but that's probably how I would run it(large dice like d10s and d12s probably, otherwise edge running would be far more lethal than it needs to be). Its highly like that I won't run it personally, but if anyone wants to work on me with this stuff and maybe run it eventually, that would be great. I've basically organized and compiled the good stuff from the thread into a series of files, so that's the first step done. By nature of the game setting mapping would be difficult, so combat would probably be abstracted somewhat. Not in a bad way though. Ranges would probably narrow down to short, medium, long instead of precise distances. "What do I see right now?" becomes an important question. The main thing that needs setting up is a list of random junk to drop throughout the world. Part of the appeal would be that you could potentially play as anything, provided the gm allows it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on November 05, 2013, 10:18:19 pm
No comments on that? Okay then. In retrospect it is definitely better off not as an RTD. Sure, dice rolls would probably be a thing, but they'd probably all be hidden. Freeform rp format might be better. Main thing the setting lacks honestly is a goal for the players. Sure, "Get out of The Fall" qualifies as a goal, but how attainable that would be needs to be determined. Probably the easiest way to make that work is to just make it consume a large amount of edge dust, and have a few other requirements. Making it possible for wizards and such able to just teleport/planeshift/etc out cheapens things. Still working on character making mechanics though. A big choice will probably be whether the character was born in the fall, or just arrived from outside.

Note about other stuff I'm working on: The monster hunter RTD is still in testing, and I'm also fiddling around with a couple other things. Nothing that hasn't been messed around with already for the most part though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: kisame12794 on November 05, 2013, 10:51:04 pm
There was a roleplay similar in concept to Fall, where you are in a place where the multiverse is weak and stuff sorta shows up. Called Lost and Found of the Multiverse. It got really out of hand pretty quick though, but that was more of how the game was run, rather than the setting itself.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on November 05, 2013, 11:43:54 pm
There was a roleplay similar in concept to Fall, where you are in a place where the multiverse is weak and stuff sorta shows up. Called Lost and Found of the Multiverse. It got really out of hand pretty quick though, but that was more of how the game was run, rather than the setting itself.
I've read those threads, but I didn't participate. Everything:Gaiden is somewhat similar as well from what I've read of it. But yeah, Fall is somewhat similar. It seems like it has somewhat more game potential though. There was another thread about bags of holding, and where all the stuff goes when you put a bag of holding inside a bag of holding. Here's the links if interested.  The concept gets grimdark rather quickly though, and like The Fall thread, not all if it would probably be used anyway. There's some pretty good game concepts on the tg archive if you feel like digging around.
http://suptg.thisisnotatrueending.com/archive/16859494/
http://suptg.thisisnotatrueending.com/archive/16867884/
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on November 06, 2013, 02:38:33 pm
I've been thinking about an adventuring game with classes, but... different-than-normal classes.

Mages, for instance, are described as those "who devoted themselves to a god, learning the language of the universe and how to manipulate it". Imagine that the world is like your computer, and you learn Java. Binary/Machine Code is the "pure" God Language, Java is the "language" your branch of magi use (there's C++ wizards about!), it comes with boons and drawbacks, and you're a human.

You can't learn the origin language, but by forming a pact with one of the myriad gods, you gain a power. Consider, say, aligning with Ouroboros. You get alchemy through touch, immunity to any toxin, poison, parasite, sickness, virus, or plague magical or otherwise. You even get the gift of infinite life.

The disadvantages? Well, having to consume an ever-rising number of souls before the end of every "life" (80 Years) is quite taxing. At first, you get to buy the next go-around for fairly cheap, but every  lifetime, the number doubles. You also partially lose sense of hearing and smell, although your sense of taste is very acute.

Mages can pledge to multiple gods so long as they are not in contest- gods have moral allegiances as well as personal squabbles. Ouroboros is "True Neutral", meaning that you're able to pair/be friendly with/not be smited by any other gods if you align with them as well. You can't leave once you've made a bond though, unless you do something to really piss the god off- generally they'll revoke their power and curse the hell out of you if not outright smite you.
---
Warriors are much the same way. Warriors and rangers pledge to a god, gods, or group of gods, so long as the gods in question don't hate one another. For instance, aligning with Yggdroth (Working on a pure ton of different gods- this one is an eldritch Norse god) will give you strength as well as a few... physical modifications. Warriors often find that they are granted more power for less than with Mages, however, they are often required to be much more active in pleasing their respective god through whatever it is they want. Some gods don't really want anything- Yggdroth, for instance, simply comes with the curse of exuding a dark aura and becoming feared, making social interaction very difficult. You also need to consume flesh of sentients.

Rangers are close to Warriors, though they are afforded different boons/curses. Slyphemes (combination of Slyph and Hermes) grants the user extreme speed and flight, though their hunger is insatiable and they grow weak if they don't eat once every two hours. They do not require sleep, though they can sleep and generally eat a huge dinner so that they can without waking up starved. They gain the very power of the wind, enhancing their speed. They can move at Mach 5, though generally the self-inflicted harm from such a task makes it stupid to do so (Simulations of the SR-71 Blackbird say it can reach Mach 8.2 before the engines just melt from the heat.), especially considering their weakness to impacts (hollow bones).

---

The world is a collection of cities and towns, roughly 75% of the continent is uncivilized, due to wild beasts. Huge gathering areas for the monsters are often called Strata, and they can penetrate many floors into the ground. At the bottom of any Strata is a Boss Monster, that if slain, causes the entire Strata to fall into ruin and become accessible for humans to colonize.

---

The world exists in a very-far-off future, though this is mostly unexplained (because of how distant: WWIII which brings a nuclear end to 99% of humanity is only told of in a sacred legend, and is considered about as old as we consider the story of Adam and Eve). What is explained is the sheer variety of technology and weaponry- people know how to make and use smartphones, there is a such thing as the internet, although it isn't something the average person owns. Most people are villagers who get education in return for some of their produce, most people lead an agricultural life, although anything productive (cottage industry) is profitable. You'll find blacksmiths next to gun-makers, potion shops next to drugstores. Higher technology tends to cost more money, though it all depends on the materials that went into making the item in question.

---

Each Strata gets more and more thematic on the way down. If a Boss Monster set up shop in an ancient secret underground military facility, you may get robotic and gun-toting monsters on the way down, and metal walls beginning to take over the nature that presides above.

---

You would start in a semi-large city. It has all the shops you could possibly need, many nonessential venues, and plenty of places to travel from there.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: nightcrafter27 on November 06, 2013, 06:36:25 pm
If you didn't bog the game down with mechanics, it could be very fun. If players get to start with a pledge during character creation, it would get players into the fight immediately. The setting is also really unique, and the variety of dungeons/Strata would keep things interesting. If you start this, sign me up :)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on November 06, 2013, 07:56:29 pm
Systems... hmm. The systems are currently the weak point, as running anything based around stats is one of my largest areas of failures.

Attacks could be based around damage ranges / effect slots.

Let's say you've chosen the path of a warrior. Swinging a sword around with (2-7), with three slots to modify the weapon with.

After going to a blacksmith, it's now a (2-7) with (Poison)(Poison)(Poison). You've got a 3/8 chance of poisoning any enemy you land a solid hit on.

Speaking of which...

Hits can be defined in three ways: Fumbling, Solid, and Critical. Fumbling is your lowest base damage output, in this case a 2, and opponent's armors count twice against this value. Go negative, and you're knocked back.
Solid is a normal hit.
Critical is a maximum roll. Armor does not apply when one of these hits are landed.
Different weapons have different ways to attain the different hits, though I don't know how so yet. Swords are the easiest- they have a simple range where first and last numbers are special.

Armor is a simple value that takes off some damage you'd take. A dart, a very early throwing weapon, does (1-2). A mostly armored character wouldn't even notice (unless, of course, armorless mage, though there is some armor choices)

...

It'll take time to sort out. I plan for at least 6 gods in each moral area.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on November 07, 2013, 01:33:49 pm
Ok, so I thought of an idea for a game.

Only one person actually "plays" at a time, they are dropped into a barren plain, with not really anything around for miles.
They play as a normal RtD.

Everyone else not in the game suggests events that would happen.
Then a die would be rolled every turn to see which event would be chosen, and that happens.
For example, if a person said "A horde of goblins stroll in" then if that was chosen, a horde of goblins would indeed, randomly stroll in.
The person that called in the event then controls that event until it's resolved, so they would decide whether the goblins attack the player of assist the player.

Every time someone performs an action that hinders/harms the player, they gain one "malevolence", whenever they do something to help the player, they gain one "benevolence". When the player inevitable get brutally murdered, then a new randomly selected player gets dropped in, and then the cycle continues.

For every malevolence the person got, they would get -1 to rolls as a player, and for every benevolence, they would get +1. So while being a total dick is funny, helping the player out lets you live longer when it's your turn.

And then I would probably track how long each player lasts, so you could see if one person lasted 8 turns, and if someone else got killed after just two turns.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on November 07, 2013, 01:44:55 pm
If I may suggest something, it would be that instead of cumulative + or - 1s, it should be by turn. I mean, if you rack up three or four benevolences, then you have a pretty high chance of living forever; the other way around, and you'll probably die within a turn or two. But if say you had 10 malevolences, then for ten turns you would have a -1 penalty; not crippling, but it would definitely be a hindrance. And that would work the other way for benevolence, too.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on November 07, 2013, 01:47:07 pm
If I may suggest something, it would be that instead of cumulative + or - 1s, it should be by turn. I mean, if you rack up three or four benevolences, then you have a pretty high chance of living forever; the other way around, and you'll probably die within a turn or two. But if say you had 10 malevolences, then for ten turns you would have a -1 penalty; not crippling, but it would definitely be a hindrance. And that would work the other way for benevolence, too.
Hmm, that sounds good.

Since I'd be tracking both benevolence and malevolence separately, would they simply cancel each other out? Or would one go, and then the other? Maybe be a 50/50 chance each time?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on November 07, 2013, 01:51:36 pm
How about also rewarding malevolence? The one who kills the player gets to be the next player, for instance.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on November 07, 2013, 01:54:16 pm
How about also rewarding malevolence? The one who kills the player gets to be the next player, for instance.
Hmm, I like that. The killer gets dumped in. Nice for vengeance plots.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on November 07, 2013, 01:56:11 pm
Hmm, that depends. Canceling out is quickest, but if you want a more random game then a chance of getting either a +1 or a -1 until you use up all bene/malevolence would work out.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on November 07, 2013, 01:59:24 pm
Ok, I think I'll have it be SeriousConcentrate's idea of dwindling mal/ben with a 50/50 chance of either, and Harry Baldman's idea of killer gets the next round.

I'll go make the thread.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on November 07, 2013, 02:01:03 pm
Maybe a third point system could be put in: Power. Basically, when players are suggesting things, they assign themselves a sphere, which is hidden from the other players and PMed to the GM. It could be Communism, War, or Fire. If they get the player to do something that fits this sphere by the time the player dies, their power increases. They can use this during their turn to gain them an advantage.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on November 07, 2013, 02:08:40 pm
Maybe a third point system could be put in: Power. Basically, when players are suggesting things, they assign themselves a sphere, which is hidden from the other players and PMed to the GM. It could be Communism, War, or Fire. If they get the player to do something that fits this sphere by the time the player dies, their power increases. They can use this during their turn to gain them an advantage.
Hmm, that sounds interesting, I think I'll put that in.

Also, what should I call the game?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on November 07, 2013, 02:11:59 pm
The Avatar and the Authorities. Avatars are players who are on their turn, Authorities are players who are suggesting things.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on November 07, 2013, 02:14:13 pm
The Avatar and the Authorities. Avatars are players who are on their turn, Authorities are players who are suggesting things.
Ok, it's up. (http://www.bay12forums.com/smf/index.php?topic=133014.0)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on November 08, 2013, 08:42:47 pm
So I wrote rules for hacking in an RTD. It's for one I'm doing right now, so it'd be nice to get some opinions. Also, I'm using a slightly different rolling system, so forgive the slightly different set-up.

While hacking a computer, there is three types of action you can take.
Aggressive: Gives a +1 to your hacking attempts, but gives a +1 to detection rolls. This type of action is directly and aggressively hacking the system, being extremely obvious but with the benefit of directness. You aren't faffing about with stealth, which frees up your mind to hack the system.
Covert: Gives a -1 to your hacking attempts, but gives a -1 to detection rolls. This type of action is quietly and stealthily hacking the system, being less detectable but with the drawback of precision. You have to concentrate to make sure you aren't being traced.
Defensive: You don't do anything, but you roll to raise your camo by one. While this is done, there is no detection roll. This type of action is playing innocent by doing things a regular user would do, throwing off the system but having the drawback of inaction. You can't do anything illegal when you're playing the "I'm just a normal user, don't mind me" routine.

Detection rolls are made by the system every turn (Well, depending on the camouflage state).
Major Failure (1): Camouflage goes down by two.
Bad Failure (2): Camouflage goes down by one.
Minor Failure (3): The next detection roll gets a -1.
Minor Success(4): Nothing happens.
Good Success (5): The next detection roll gets a +1.
Major Success (6): There isn't a detection roll next turn.

Defensive Rolls are made by players to bring up Camouflage.
Major Failure (1): Camouflage goes down by two.
Bad Failure (2): Camouflage goes down by one.
Minor Failure (3): The next detection roll gets a -1.
Minor Success(4): Camouflage goes up by one.
Good Success (5): Camouflage goes up by two.
Major Success (6): Camouflage goes up by three OR Admin access is given (Depending on the situation).

Camouflage measures how safe you are within the system before it starts tracing you.
Admin means you are considered the admin of the system and will not be traced. However, whenever you do an aggressive action, a detection roll is made with a +1. This cannot be reached unless you get a major success (a 5) on a defensive roll at a Defensive roll.
Undetected means you are not be traced and are considered a normal user. However, whenever you do an action that isn't defensive, a detection roll is made.
Tracking means you are considered suspicious by the system and are being tracked. Whenever you do an action that is not defensive, you get a -1.
Impeded means you are being stopped by the system from hacking. Whenever you do an action, you get a -2 to it. If you fail the next detection roll, then you are being Traced.
Traced means you are being traced by the system. After three turns, you roll to avoid getting locked out of the system. After this, you have to choose to either spend a Luck point or start drawing Heat in order to continue hacking.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on November 08, 2013, 08:48:59 pm
Sounds pretty cool, I'd play it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on November 08, 2013, 09:21:03 pm
You might want to re-arrange the pluses and minuses for the detection rolls for actions, or reverse the order for the detection success table, because as it's written, going aggressive makes you less likely to be noticed.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on November 08, 2013, 09:27:04 pm
Hrm. Good point... I'll have to change that up, thanks for pointing that out!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on November 08, 2013, 10:22:03 pm
I was considering a sort of paintball game where players start with a set amount of points, and create characters that alter the amount of points they get. Possibly, even have starting points semirandom.

Anyway, you get to upgrade things. You can put points into your Weapons, Armor, and Movement.

Each thing trees, and your weapon is chosen from a starting set:
PB Rifle: The basic rifle. One shot, set damage.
PB SMG: Submachinegun. Three shots, lower hit chance, lower damage.
PB Shotgun: Variable damage, lowers over distance
---
Movement comes in three types:
Speed: +1s to tiles moved per turn.
Climb: Allows you to move over spaces, parkour style, without losing extra movement for them.
Run/Gun: Allows you to make movements and shooting actions together- at first, no penalty for both in a turn, ability to shoot at a target mid-movement, etc.
---
Lastly, you'll need to upgrade your armor. Generally this just gives you more HP, though after a certain point you start getting chances to reduce damage taken (Shotgun rolls a 4, takes 3 instead).

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on November 11, 2013, 08:03:34 am
((Huh, I've never seen that half/whole action thing before. There should really be like an rtd basics faq or something.))

...If nobody's going to do it (after all the talk before), then I will. And we all know how bad my english and formatting is. >_> And if I will do it, then expect delays ~2 weeks from now at best.

And we all know how bad I am with schedules barring me giving an explanation of how my RL is because that's the primary hindrance to all the schedules.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on November 11, 2013, 01:22:49 pm
Much of the RTD ruleset is up to so much speculation there's hardly a point in making a basics FAQ. Even using a d6 is hardly a constant among RTDs, let alone the interpretations of the results. If you ever want to know something about an RTD, you can do one of two things.

1. If you're a player, ask the GM, as that is the only true authority on game mechanics in a given game. For instance, the full action/half action thing is something that about one to three people that I know of even use.
2. If you're the GM, there's no point, as you can alter the rules as you please and no one can say you're wrong, so go with what seems right to you. Experiment and do as you please, then adjust rules according to experience.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on November 11, 2013, 01:31:28 pm
((Huh, I've never seen that half/whole action thing before. There should really be like an rtd basics faq or something.))

...If nobody's going to do it (after all the talk before), then I will. And we all know how bad my english and formatting is. >_> And if I will do it, then expect delays ~2 weeks from now at best.

And we all know how bad I am with schedules barring me giving an explanation of how my RL is because that's the primary hindrance to all the schedules.

I will help with this endeavor. Granted, it would have to be a very generalized FAQ, as no two GMs do it the same way. Hell, the same GM rarely does it the same way between two games.

NINJA: What Harry said. I think it would be worth making, but there is an incredible amount of variance.

However, I mainly posted here to say that I read an "eh" grade research paper (well-written, way too Pollyanna) and got an idea for an interesting RTD.

In the same vein as SC Roll To Alter Someone's Life, the players don't actually influence the world directly, rather they influence NPCs and get scored for whether the influence was positive or negative. (One side generally plays positive, one side plays negative)

The change is that there are multiple NPCs, and the players do have character sheets, after a fashion. Each character plays a sort of spirit, a muse. They have attribute scores based on the following...

Knowledge: Curiosity, Judgement, Perspective
Courage: Bravery, Persistence, Integrity
Humanity: Kindness, Love, Altruism
Justice: Citizenship, Fairness, Leadership
Temperance: Self-regulation, Prudence, Humility
Transcendence: Hope, Forgiveness, Humor

These scores determine what moods/feelings/actions a spirit can impart, and how strong they are. Importantly, they can also be negative. This is essential, because spirits are given NO POINTS at start, and have to swap points back and forth to get positive/negative values. (Max/Min of 3/-3) Negative scores do not necessarily invoke penalties, in fact (this is essential for the 'bad' players) they can actually be used as bonuses. When using an attribute inversely, like attempting to make a character wet their pants in terror (Cowardice) bonuses and penalties become flipped.

Example: A spirit has a Knowledge of 3 and a Humanity of -2. Their actions involving increasing knowledge, gaining new perspective, etc, gain +3. However, if they wanted to make a character forget everything right before an exam, they'd take a -3 check. However, if they wanted them to ruin another student's test scores out of spite (Opposite in the humanity category), they'd get a +2.

Each domain can only be used three times in one game. The game ends and the points are tallied when each spirit runs out of aspects to use. So each round will last for no more, and no less than, 20 turns. (Introduction, 18 turns of play, Conclusion)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on November 11, 2013, 01:47:27 pm
((Huh, I've never seen that half/whole action thing before. There should really be like an rtd basics faq or something.))

...If nobody's going to do it (after all the talk before), then I will. And we all know how bad my english and formatting is. >_> And if I will do it, then expect delays ~2 weeks from now at best.

And we all know how bad I am with schedules barring me giving an explanation of how my RL is because that's the primary hindrance to all the schedules.
Well, some time ago I posted a summary (http://www.bay12forums.com/smf/index.php?topic=80900.msg4608550#msg4608550) for RTDs in a response to you, which some people apparently thought summed it up right. You could use that as part of it or something.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on November 11, 2013, 02:03:52 pm
Yeah, that summary was pretty much perfect. Maybe add a short answer. A short answer of 'there is no short answer'.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Joben on November 11, 2013, 02:42:15 pm
((Huh, I've never seen that half/whole action thing before. There should really be like an rtd basics faq or something.))

...If nobody's going to do it (after all the talk before), then I will. And we all know how bad my english and formatting is. >_> And if I will do it, then expect delays ~2 weeks from now at best.

And we all know how bad I am with schedules barring me giving an explanation of how my RL is because that's the primary hindrance to all the schedules.

I will help with this endeavor. Granted, it would have to be a very generalized FAQ, as no two GMs do it the same way. Hell, the same GM rarely does it the same way between two games.


There is a lot of specific variance, but there are definitely repeated tropes that we can talk about. Both as a player's guide type thing and for designers who want a list of what's state of the art.

I think for a lot of elements of RTD game design there are 2-3 classes of mechanic that are used in a majority of games. If that's the case it's definitely a small enough field to write a useful guide about.

I would like to contribute to this project or at least aid in the discussion.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on November 11, 2013, 02:43:08 pm
Sounds pretty cool, Draignean.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on November 11, 2013, 04:44:01 pm
I think for a lot of elements of RTD game design there are 2-3 classes of mechanic that are used in a majority of games. If that's the case it's definitely a small enough field to write a useful guide about.
If you think there are only a few classes, would you care to list them?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Joben on November 11, 2013, 06:52:10 pm
I think for a lot of elements of RTD game design there are 2-3 classes of mechanic that are used in a majority of games. If that's the case it's definitely a small enough field to write a useful guide about.
If you think there are only a few classes, would you care to list them?

A few classes for each mechanic, not for complete games btw.

For example I'd say there are basically 3 common archetypes for having character stats affect rolls:

No Stats - Everyone is the same.
Straight Bonus/Penalty - "+1 To Rolls with Firearms" "-1 to rolls involving strength" etc.
Point Based - "For every X points in skill receive Y bonus (or increased chance of bonus)"

I haven't read all the RTD though, there may be other systems that have shown up repeatedly.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on November 11, 2013, 09:06:28 pm
I've been making a massive RTD for a while now, and after making the words for the magic system, I've gone to making a system for making a company, and I want to see if you think this sounds cool to you, keep in mind, you don't have to do this.
Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on November 11, 2013, 09:36:31 pm
I really want to build a game based on putting mythologies through the Large Hadron Collider rather than particles, and having an over-arching plot similar to Homestuck, but with more focus on the "I'm your enemy, and I don't play by the same rules as you do."


If nothing else, I'd like to run a game of eight where every player is in a different world, converging on a single boss.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on November 11, 2013, 09:49:13 pm
I'd play it. ^^^
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SomeStupidGuy on November 11, 2013, 10:14:07 pm
As would I.
Sounds neat. Possibly even neato.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on November 11, 2013, 10:38:21 pm
That sounds interesting.

I was thinking of an RTD idea I had. Basically, mission by mission thing. Idea is: it's the future. You are an Asset Recovery Team, freelancers sent in by corporations and governments to find out what happened to spaceships that have gone off the grid. Players can choose to be either Security (Has a plasma rifle and a stunstick), Engineer (Has a toolbox and a plasma cutter), or Medical (Has medicine and a syringe gun). They are sent onto spaceships with three main objectives each mission: "Recover survivors", "Recover important items", and "Find out what happened". On the ship, they have to deal with xenos, cultists, pirates, genestealers, and all the unpleasant things that either ended the ship or were attracted to it after the ship got destroyed. After the mission, they can spend points (which are earned by completing the objectives) on items to help them on their mission.

Good idea? Anyone have any suggestions to make it better?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on November 11, 2013, 10:59:46 pm
Sounds a little like Einsteinian Roulette, but I'd be fine with playing it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BFEL on November 12, 2013, 08:29:58 am
Dystopiamon: Pokémon taken through the most cynical filter possible, basically an RTD where the World Government schools children in "monster taming' so  that they can become better soldiers when they grow up. And the "mons" aren't the cutesy kind in those types of games, they kill people, eat them and possibly rape the corpse.

Sadly I think piecewise is the only person who could theoretically run this horror show.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on November 12, 2013, 05:33:12 pm
I think if someone did a "Nuzlocke" styled Pokemon RtD (fights can and will cause fatal injury, personally, I think taking enough damage to faint should cause a roll-to-live to happen, but if a Caterpie takes a Fire Blast, it's guaranteed dead.)

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on November 12, 2013, 05:43:49 pm
Okay, so I recently went back to the TvTropes forums, just to check out what's happened while I was gone, and I noticed a game I had a lot of fun in had been rebooted.

That game was 'Enter the Arena as your Avatar'. And to be honest, it was a pretty fun thing to be a part of. SO, I was thinking I could bring it over here. But I wasn't sure if it would fit better as an RTD adapted to fit the style, or as a general Forum Game, as the original was. If it were to stay a general Forum Game, it would end up being play-by-post, with no dice rolling done, and it being more of an RP, really. Someone tries to attack, the other person says whether it hits or not.

But if it were an RTD, it would end up being a bit different. It could go one of two way: It could be an Arena-Style game, or a game more related to mall fight, in which a group of people keep respawning indefinitely, and it's more of an adventure/RP, but with dice rolls.

In either case, a character sheet would basically just detail the character your avatar is, like so:

Spoiler: Sheet (click to show/hide)

For the Stats, players get 25 points to distribute through the different ones.

0 in any stat mean a -2 to all rolls with it.
1 means a 50% chance of -2 and 100% chance of -1
2 is a -1.
3 is a 50% chance of -1
4 is no bonus or negative.
5 is a 50% chance of +1
6 is a +1
7 is a +1 with 50% chance of +2
8 is +2
And so on.

These stats aren't what decide everything, though. Like, if someone were to try and Follow someone else, or open a door, a normal roll without bonuses would be done. However, if one were to try to climb a rope, Strength would be a factor, or if they needed to make a sarcastic comment or persuade someone to do something, then they'd use Moxie to alter it.

For the Special Skills, Green skills are passive, and Blue Skills are ones you need to activate. You can choose either 2 Passives, 2 Actives, or 1 Active and 1 Passive. You make the skills yourself, just try to make them similar to ones the character would have.


There would be various pop-culture-centric bosses, after which, the arena will change, if one goes for the Free Roam w/ Respawn game type.

Would anyone be interested in this? Or should it go to the General Forum Games and Roleplaying section?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SomeStupidGuy on November 12, 2013, 05:47:29 pm
I'd play it. Sounds like fun, possibly barrels of it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on November 12, 2013, 06:09:51 pm
I would be interested as well.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NobodyPro on November 12, 2013, 08:41:43 pm
I'd play it.

(http://i.imgur.com/54OU00G.png)
Obsessions is starting here (http://www.bay12forums.com/smf/index.php?topic=133197.new#new). I'm taking four players.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Wwolin on November 12, 2013, 09:12:43 pm
I'd play it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on November 12, 2013, 09:18:53 pm
I'd play it cause the only RTD where I have played as Captain Canada is Xantalos's dead planet one.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SealyStar on November 12, 2013, 09:34:44 pm
By the way, I'm still confused about the title. What does "Derm is 5k" mean? "Skin is five thousand years old"?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SomeStupidGuy on November 12, 2013, 09:38:41 pm
Well.
Derm's Dermonster, so it prolly refers to him getting the 5000th post or reply or somesuch.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on November 12, 2013, 09:42:14 pm
It does.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SomeStupidGuy on November 12, 2013, 09:44:11 pm
Woo. I was right about a thing.
Do I win anything? :v
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: DinosaurusRex_x on November 12, 2013, 09:50:40 pm
Made a new game.

You Are Sidekick! (http://www.bay12forums.com/smf/index.php?topic=133199.0)

Your boss just died to a supervillain in front of your eyes.  You are gravely injured.  You have a limited pool of characters to choose from.

This game is heavily picture influenced, it's meant to feel like a cheap comic book.  I need to get used to some of the bits of html coding to include inside jokes properly, though I'm going to see if any interest makes this game sink or float.

Check my other games in my signature to see what my flavour of game is.  Any interest would be cool.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on November 12, 2013, 11:03:54 pm
Woo, positive feedback. So, I might start it up, just not yet. If I start it up, I'm going to have to plan some stuff beforehand. I want to make this a grand RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SealyStar on November 13, 2013, 05:44:50 pm
Having already broke custom with a very much fledgling 2d6-based game, I have another question.

What if the game technically doesn't involve "rolling" at all, but uses another familiar system of finding random numbers that can function very similarly save for the lack of numbered-faced polyhedra (and whatever the hell a d10 is)? Does it belong on this forum because of its functional similarity, or is it to be excluded based on the letter of the law?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: kisame12794 on November 13, 2013, 08:22:03 pm
As far as I'm concerned, if it has random numbers to decide actions, I'm cool with it being here. Hell, I'm pretty sure everyone uses a dice roller anyway, which just pulls numbers out of thin air.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SealyStar on November 13, 2013, 09:16:37 pm
As far as I'm concerned, if it has random numbers to decide actions, I'm cool with it being here. Hell, I'm pretty sure everyone uses a dice roller anyway, which just pulls numbers out of thin air.
True, myself included on that last part.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on November 13, 2013, 09:19:04 pm
I use real dice when possible, but allow myself to use online rollers when I don't have that size die handy (Such as the infamous 42d63-378 that I have in my notes somewhere for calculating money earned).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SealyStar on November 13, 2013, 09:39:58 pm
I use real dice when possible, but allow myself to use online rollers when I don't have that size die handy (Such as the infamous 42d63-378 that I have in my notes somewhere for calculating money earned).
At that level of bizarre numbers I think it's less dice and more just an RNG.

Oh, by the way, my proposed method alluded to above is drawing cards.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on November 13, 2013, 10:02:14 pm
I use real dice when possible, but allow myself to use online rollers when I don't have that size die handy (Such as the infamous 42d63-378 that I have in my notes somewhere for calculating money earned).
At that level of bizarre numbers I think it's less dice and more just an RNG.

Oh, by the way, my proposed method alluded to above is drawing cards.
I think that would still work.
After all, a random card draw isn't much different from the number draw a die gives.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on November 13, 2013, 10:06:08 pm
Someone should run a Fallen London RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on November 13, 2013, 10:08:33 pm
Yes, you could have something like this:
Spades: Fail
Clubs: Medium Success
Hearts: Success
Diamonds: Crit Success

A: Crit Success, regardless of Suit.
J: Bad effect regardless of Suit - independent of Suit
Q: Bad effect regardless of Suit - independant of Suit
K: Critical Fail, regardless of Suit.
#: Results are better the lower the number. Competing draws go for lower numbers (2 or A is best). 2 ALMOST negates a failure, 10 ALMOST negates a Success.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on November 13, 2013, 10:26:52 pm
Ok, so I've thought of a game concept.

Six-Shooter

Basically, everyone gets a gun with 6 shots, each shot is numbered 1 to 6, and when you shoot, you roll a D6, and fire that bullet.
So you can't roll the same number twice with the same gun.
So if you roll a 1 and have your gun jam on the first shot, then at least you'll be absolutely positive that it won't roll a 1 again, because your "1" has already been fired.
Conversely, if you roll your 5 and 6 right from the get go, then you know the rest of your bullets suck, and you can run to grab someone else's gun, likely from the guys you killed with your 5 and 6.

The way damage would work is like this.
1= weapon jam, have to spend a turn to clear it.
2= miss
3= leg shot, halves their movement
4= arm shot, gives them a harder time shooting people.
5= Kill shot
6= Head shot (gives you bonus points, or something.)

If someone is behind cover, or very far away, or your arm has been hit, then the results are just shifted along one, so that 2-3 are misses (only a 1 would jam, because being behind cover doesn't make a gun jam more often) and you need a 4 to hit the leg, 5 to hit the arm, and a 6 to kill. You could even shift it again if multiple things make it harder.
Also, if you get hit in the arms/legs twice, it would kill you, be it from two leg shots, two arm shots, or one of each, to make things simpler/run faster.

It would be a very lethal, fast paced arena game, in general.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on November 13, 2013, 11:31:17 pm
Seems pretty neat. I imagine a number of spinoffs would be possible. Kinda want to make rules for a magic gunslinger (spellslinger? magic bullet?) game or something. The concept has been brewing in my head for years(possibly a decade) so yeah. You just reminded me of that.

Edit: You know, I'm probably designing way too many games at once. Always been a bad habit of mine to have trouble finishing things.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on November 13, 2013, 11:55:06 pm
I went ahead and made it. (http://www.bay12forums.com/smf/index.php?topic=133235.new#new)
It shouldn't last long before someone wins.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BFEL on November 14, 2013, 08:51:00 am
So furthering my "Dystopiamon" idea, what if we made some of the more famous Bay12ers into "mons"?

Just imagine a little Derm saying its name in a Pikachu voice while exploding someone into a pile of organs.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on November 14, 2013, 09:26:32 pm
((Warning: TV Tropes!))

I don't think the shortened form of the word  (http://tvtropes.org/pmwiki/pmwiki.php/Main/ComMons)fits B12 very well.
The full word fits much better (http://tvtropes.org/pmwiki/pmwiki.php/Main/CompleteMonster).

That being said, that's an awesome idea, and you should run with it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on November 14, 2013, 09:31:45 pm
DO EET
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on November 15, 2013, 01:00:04 am
Why can I not stop thinking of concepts? WHY??!


Small Mercies

Small: Adjective.
1: Little in size
2: Few in number or little in amount
3: Unimportant, not worth mentioning (Old World Slang)


Mercy: Noun.
1: Kind or forgiving treatment of someone who could be treated harshly
2: Kindness or help given to people who are in a very bad or desperate situation
3: A mercenary (New World Slang)


   These are brave new worlds, and no god ever shaped them for the meek. The endless run of centuries has carved and recarved history, running through the same paths and deep grooves that shaped the endless centuries before. The carvers changed, the tools changed, the audience changed, but the work runs ever on. We live, we love, we strive. We kill, we hate, we die. Small, ugly, misshapen lives, yet they seem to be all humanity has ever sought to carve. Points of beauty, framed by irredeemable flaws.
   We left the cradle of one world centuries ago, perhaps tens of centuries ago. Time has become a difficult thing to measure. We flung ourselves into the weft of the universe, relying on pathless tracks jointed by quantum leaps to make our way back home again. Not everyone made it back home, but not all of those who lost themselves to endless stars did die. The sprawl of Earth, the fabled homeworld, grew in size. Those that were once nations of one world began to spread across the heavens, growing endlessly. Growing endlessly even as cancer spread from within. War never really stopped, not when we were so large. Even on fabled Earth, there was always war, always a battle. Even when we were so few that our numbers could be measured to within an accuracy of a few million, there was never a moment undisturbed by the rage of gunfire, never a second that did not hold the scream of the dying. What did we think would happen? Did we think there would be peace when we hurled ourselves into the sky?
   If we did, we were fools.
   Time passed. Our methods of travel advanced, and we no longer relied on the quicksilver jumps and paths that once were our pinnacle. Lost empires were re-united, and our joyful embrace to see our lost brothers only served to hide the daggers in our sleeves. Nations broke, reformed, burned the skies, and broke again. The years turned, and pioneers continued the march of colonization endlessly while the empires their children wrought decayed and broke apart behind them. Time became fluid, places became fluid, names became fluid. The capital of every great empire was Earth, and every great empire had lasted since the beginning of colonization. One empire might have actually contained fabled Earth, but if they did, they wouldn't have known. We made so much history, the history of a thousand new worlds and a hundred civilizations, that the history of one world, and the meager handful of civilizations that had once inhabited it was lost. It didn't matter. Perhaps it never did. What the most powerful empire said was the truth, everything else, propaganda and deception.
   Those that live now are the children of a thousand empires, a blend of old world races and new world engineering. For the most part, they live their lives. Some live as kings, with technology and power unimaginable to the first souls that left fabled Earth, but others live less ably, primitive and backward even by the standards of the souls of old.  Humanity as a single race still lives, within accountable deviation, but the great dream of the human race as a single people... That has been shattered, lost forever. It was a very foolish dream.

   There have, however, always been those people who sought to carve their own lives, to make their own paths. The stroke that guides the carving of humanity is not the stroke that guides the individual and, if only for a brief time, heroes have escaped the worn groove that has been cut into history. In the old world, there was little room for these people, little freedom for the different. Now... those that would have been criminals and treasonous revolutionaries, they are assets. Mercenaries, smugglers, freelancers, privateers, bootstrappers, a thousand different names for the people who resist the tie to any one empire, to any home but the one they create. They are the bastard children of the stars, and you are one of them. 
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on November 15, 2013, 03:05:14 am
Why can I not stop thinking of concepts? WHY??!
Because the human mind never stops dreaming.

But it does get bored when writing rules. <This is why I have not made RTDs for quite a while, even though I kinda want to.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on November 15, 2013, 03:10:23 am
-Awesome-
Fuck yes!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gamerlord on November 15, 2013, 03:51:08 am
-Awesome-
Fuck yes!
Already dibbing a spot in that game. Draignean, if you run it PM ME PLEASE.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on November 15, 2013, 04:05:22 am
That looks very good Draignean.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on November 15, 2013, 04:12:29 am
-Awesome-
Fuck yes!
Already dibbing a spot in that game. Draignean, if you run it PM ME PLEASE.
I'm not sure you can do that. Or if you can do that I want that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on November 15, 2013, 12:56:30 pm
Why can I not stop thinking of concepts? WHY??!
Because the human mind never stops dreaming.

But it does get bored when writing rules. <This is why I have not made RTDs for quite a while, even though I kinda want to.

Actually, I dearly love writing rules.

If I made Small Mercies, it would be after D22. Hell, I'd probably blend the two ideas until it was set far forward in the timeline of the D22 universe.  I'd keep most of the same systems, but I'd edit a few things to translate better into VB/A or something else that I can program quickly. I'm honestly having a lot more fun with systems now that I can program complex procedures once, make a bunch of .dats for all parties involved, and press buttons for the rest of eternity.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on November 15, 2013, 01:00:22 pm
I love writing rules as well. It's like programming but without any of the annoying parts.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on November 15, 2013, 01:08:54 pm
I love writing rules as well. It's like programming but without any of the annoying parts.

Amen to that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on November 15, 2013, 01:29:20 pm
Why can I not stop thinking of concepts? WHY??!
Because the human mind never stops dreaming.

But it does get bored when writing rules. <This is why I have not made RTDs for quite a while, even though I kinda want to.

And that's why I do more simple games. Ones that require less rules, and more hilarity and rolling.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SealyStar on November 15, 2013, 11:53:13 pm
Look for my new game, "Viva Las Vegas", using the Draw to Dodge (fakeTM) system. See? It's meta. You're going to Vegas in the RtD, by drawing cards. 300 miles of grueling Arizona desert stand between you and that precious opportunity to lose every cent you ever saved.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Skyrunner on November 16, 2013, 02:32:04 am
Huehuehue.
how is the state of the boards nowadays? :v
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on November 16, 2013, 03:34:35 am
100% Hale, Skyrunner :3

Now it only needs someone to refurbish the reception area and the directory.  :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on November 16, 2013, 08:55:09 pm
I want to build a system using the Arcana cards from the Persona series rather than rolling.

Maybe have every character draw cards at random? The Minor Arcanas are like getting equipment, better with higher numbers ("faces" being an exception, explained later), and Major Arcana affect player skills?

Say, I chose to be a Swordsman. The three cards I get are Cup(6), Arcana 12(Hanged Man), and Sword(1).

My starting kit would differ in these ways: I'd have a very, very advanced group of items for healing/taking care of party members, I'd have an incredibly shitty weapon, and I'd have abilities relating to the Hanged Man: survivability, enduring hardship, etc.

Major Arcana can be flipped up or down if there's more than one in a draw. If there's three, the last is discarded and another card is drawn. A flipped-up arcana gives you it's powers normally, a flipped-down arcana is one that will give you "inverted" powers- not always good, but often with at least one benefit. There are exceptions- in the example above, if Hanged Man was upside down, I'd have a very hard time surviving, and any change could cause violent reaction (as the Hanged Man is about surviving change, self-insight, etc.) and it's inverse gives me weakness to status effects, but also empowers my rolls if I am afflicted.

---

As far as the minor arcana go, a (3) is about what's commonly available in towns. A (2) is a weapon that's weak or old, but not unuseable, a (1) is near breaking and near useless. A (4) might be something you could only find in a bazaar in a city, and a (5) is truly unique, above that is blessed. A Page item is one that appears to suck, but has hidden ability (this is not told to the player, it appears as a (2)). A Knight and Queen are great items (5)s, and a King appears to be a great item (11) but actually sucks.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on November 16, 2013, 09:17:26 pm
I want to build a system using the Arcana cards from the Persona series rather than rolling.

Not at all familiar with the Persona series, but those are Tarot cards you're talking about.  The Hanged Man =/= survivability, enduring hardship,etc.

I'm guessing that reference would make perfect sense to people who've seen the Persona series, but to me that's just a weird connotation for that card.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on November 16, 2013, 10:50:30 pm
I should likely research the actual cards then.

---
Story ideas I have are yet-another-mecha-game, where parts are now much more, erm, varied, in that you can now have Joint parts.

Let's say you've got a heavy tank-tread build. You know you're going to be deployed in an aquatic enviroment- this would require different legs, and therefore, a whole different build. However, with a Joint Part, you can add a Joint Pontoon between the leg and core parts, allowing sea travel. You wouldn't be able to do this with a quadruped or biped, because of waterproofing issues, but your gun-tank is now amphibious.

---

Another is sort of a monster-breeder meets Spore, in that you become part of a Pokemon-esque world. You aren't actually raising existing Pokemon- you're going to be using various monsters and combining their traits. Most are personified in some way- they also have types (going to take it directly from Pokemon here, it's premade and comprehensive).

Breeding works as follows- two compatible monsters enter, one resulting monster leaves. Most of the time all you need to worry about is magnetism: +, -, or =.

A + and -, a + and =, and a - and = may be fused. Matching pairs may not mix.

Moves, types, and other abilities will be passed down, influenced by magnetism.
+s are considered dominant in physical traits, and -s are dominant in mental ones. =s are recessive in both cases.
A Slime(+) and a Galespirit(-) are fused. The result is a Bubble Slime(-).
The resulting magnetism matches that of one of the parents, therefore, that parent passes down any specific ability (in this case, "Insubstantial- phys attacks almost always fail". If it matched neither, the ability is created new.
The Slime involved was a +. Physiology was passed down- the resulting Slime is Water type, and is resistant to physical attack. ((Dosen't actually matter due to ability, but strengths/weaknesses not involving elements are passed down))
The Galespirit involved was a -. Skills and resistances are passed down- the Slime knows low-level Flying attacks, and is immune to Ground.
---

Another is sort of a amaglam of previous ideas- you're an average household mechanical device turned mini mecha! You're put on a team, and you've got to defend the living room/kitchen/house from the other team!

There are seven areas to the house, and four are given out at the start of the game, three are neutral. Sides fight for control- they must Build a Base on unclaimed land, and then until that base falls, it is theirs. When one team has 6/7, or has held 5/7 for ten turns or longer, they are the winners and a new house is generated.

Player skills are determined entirely by what they are. Say, I chose a 3DS. The 3DS transforms, gaining...
1. Advanced Scanning: Enemies in adjacent territories are scanned in 3D! All info is revealed after 3 scans.
2. Data Disk- RPG: This unit has a 1/6 chance to get a +2 to an attack with a weapon.
3. Stylus Sword: A weapon that cannot be dropped or lost, the Stylus Sword is the choice weapon for the 3DS. It retracts when not in use!

Players can absorb fallen enemies to gain their powers. Say, a Microwave defeated my 3DS, and it absorbed me. On top of it's heat-based attacks, it's time-delayed attack, and it's ability to "eat" opponents, it can now steal one of my abilities.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on November 16, 2013, 10:59:34 pm
1: not much for mech games, but sounds cool for those who do.
2: Sounds totally awesome.
3: Reminds me of "The Brave Little Toaster" do want. I would be a vacuum cleaner.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on November 17, 2013, 12:08:25 am
Oh, that scene in Transformers 2 (those modern movies, yah know?) where a stray hunk of... something... turns the protagonist's household appliances into bloodthirsty mindless killing machines? That's what I thought of.

So the actuality of the game would be somewhere between "brave little toaster" (I used to love that as a kid, can't remember split about it now) and "animated by evil energy".

I'd pick a WiiU. Bigger and stronger than a 3DS, though less nimble, with two parts for utility and exploration (plus wii remotes).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on November 17, 2013, 12:24:24 am
Out of curiosity, what do people think of a system that, instead of adding flat bonuses or penalties to dice (though you can add flat bonuses if you want), it instead increases or decreases the size of the dice while keeping all failures on a couple lower numbers and the rest be successes? In that way, nobody will ever run into a situation where you can never fail after a few modifiers, and the chances of success, while getting higher the larger the dice are, don't continue on a linear gain.

Here are some dice examples (http://anydice.com/program/2dc6). You can set the number at which failure will always happen at whatever you want (if you don't know what would be a good number, try 5 or 10), and you can chose what is the base dice too. If you look at the "at most" in a bar chart it should show you what I said is true, in that nobody can ever get to a situation where they can never fail, and that the increase in dice size does not result in a linear increase in the chance of success, nor do they ever have truly no effect in increasing the chance of success.

If you're too lazy to look at the graph (some are I'm sure), here is a quick list of the chances of getting a failure, if we consider 10 or lower a failure (though it doesn't have to be 10! remember that!):
1d10: 100%
1d15: 66.67%
1d20: 50%
1d25: 40%
1d30: 33.33%
1d50: 20%
1d100: 10%

And if 5 was a failure:
1d10: 50%
1d15: 33.33%
1d20: 25%
1d25: 20%
1d30: 16.67%
1d50: 10%
1d100: 5%

Granted, it's still not perfect, and it's a bit of extra work for each roll if you have a system that adds more than just basic "success" to larger dice (partial successes, epic success, etc), but that's not needed and it potentially makes balancing things easier compared to most systems if you want the players to still be able to fail horrifically like you'd expect from an RTD, and not have a situation where nobody is ever in danger, or where the players increasing their skills have no notable effect, or where players increasing skills can result in incredibly high overshoots in systems that have overshoots instead of actually helping them.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on November 17, 2013, 12:37:24 am
I'm actually using a growing die size in my Build a Village game (which I need to update) where the "fail" is a 2, and people have a default skill of 4.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on November 17, 2013, 01:28:29 am
There is the progressive system made by Sean Mirrsen, but it doesn't transfer over well to real dice. It defines roll results by Epic Fail, Fail, Half Success, Success Perfect Success, and Overshot. This is copy pasted from Multiworld Madness 2. Size of the die used depends on stat/skill value.
Quote from: PROGRESSIVE ROLL RULES
For every Action a Player submits, the Game Master rolls a die to determine its outcome.
The number of sides on the die rolled is determined by the value of the skill or attribute assigned to performing said Action.
The outcomes are selected from a predetermined list, sorted by severity:
Epic Fail(EF): The intended result was not achieved, and the character suffers additional problems as a consequence.
Failure(F): The intended result was not achieved, but no further complications occur.
Partial Success(PS): The result is only partially achieved, with exact degree determined circumstantially by GM.
Success(S): The result is achieved, though the character may suffer unintended consequences.
Epic Success(ES): The result is achieved, and any consequences turn out positively for the character.
Overshot(OS): The result is nominally achieved, but the character suffers consequences from intentionally or unintentionally "overdoing" the action.

The table of outcomes is determined thus:
(Die Value):[Roll Value]-Outcome;

(D1):[1]-Epic Fail.
(D2):[1]-EF;[2]-Fail.
(D3):[1]-EF;[2]-F;[3]-Partial Success.
(D4):[1]-EF;[2]-F;[3]-PS;[4]-Success.
(D5):[1]-EF;[2]-F;[3]-PS;[4]-S;[5]-Overshot.
(D6):[1]-EF;[2]-F;[3]-PS;[4]-S;[5]-Epic Success;[6]-OS.

Above (D6), the outcome table is expanded by padding Success outcomes in between Partial and Epic Successes.
Thus, for instance, a roll of (D10) will look like this:

(D10):[1]-EF;[2]-F;[3]-PS;[4-8]-S;[9]-ES;[10]-OS.

As a rule of thumb, the severity of the overshots and epic fails will depend on the value of the die being rolled - so getting a [5] out of a (D5) is a much milder overshot than a [10] out of a (D10).
Increasing die size is worth less each time, but still increases success rate. I'd assume with competing rolls with the same result the higher number wins.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on November 17, 2013, 07:59:52 pm
I may just wind up doing a team arena of microtransformers. You can hypothetically choose something as large as that 52" flat screen TV, but there will likely be secret areas or passages for smaller players, and as much as I don't want to, I may have to have a hard limit on size. You'll be randomly granted things for slaying another player, as well as the ability to scavenge their body for things. If the scale is something like handheld gaming device up to blender, you may wind up with a plastic sword, if you decide to be the oven, you might get a circular saw.

I actually want to do a lot with this whole "appliance amalgam" thing. Like, the player starts off as a really small thing, like the size of a beetle, that controls and takes over machines (turning them into transforming mechas.) You'll have to get upgrades, to take over multiple devices as well as larger ones.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on November 17, 2013, 09:37:22 pm
I would love that, I also like the idea of the breeding thing, start off with about 5 creatures or so and give us some mutation chemicals and also radiation and accelerated mutation devices like we could make an area and then cause them to mutate as if they had spent years in that climate.

Maybe use the metamorphica for the generations, but anyway, so you could breed the perfect monster!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on November 17, 2013, 10:05:19 pm
What about a game about breeding robots?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on November 17, 2013, 10:12:04 pm
Theoretically, it could work, put in a framing device and then we could just have a set of robots which we could then fuse and add to to create a massive amount of robots, slowly evolving them to make them perfect!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BFEL on November 18, 2013, 08:12:06 am
Roll to Dodge GM Opinion- A game template where players post some of their "real life stats" like occupation, gender, etc. and the GM gives them game stats based on his/her opinion of said player. I.E. if a GM feels women are smarter they get a boost in intelligence, etc.

FakeEdit: ok so on second thought this is actually a HORRIBLE HORRIBLE idea. But I'll still post it so you guys can call me names :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on November 18, 2013, 08:22:44 am
What about a game about breeding robots?
Heheheh. Have some inspiration. http://www.scp-wiki.net/scp-816
As a side note the metamorphica breeding thing interests me somewhat. Of course the obvious problem we'd have to ignore is the possibility of creatures becoming incompatible.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on November 18, 2013, 03:58:56 pm
I got really, really bored in class today. Like, way more than usual.

The result?

AN ENTIRE TOWN GENERATOR BASED ENTIRELY ON D8s. There's one d4, easily rollable with a d8. I didn't want to write the same thing twice four times is all.

With it, you can generate or choose the size of the town, then what concentration of shops, residential, and governmental buildings are around, the general town layout, types of roads, average level of wealth for citizens, educational opportunities for citizens, what types of stores are around as well as their quality, pricing, willingness to buy items from adventurers, and willingness to haggle, what kinds of houses are around, what government facilities there are around and their quality, the economic basis of the town, it's community focus, recent/quest events, factions within the town, level of crime, and any special buildings not relating to shops, houses, or the government.

As a general rule, 1s are horrible for the player, 4-5 is average, 8 is fantastic, unless it's a classification (such as store type).
I'll post the whole thing at some point if people are interested.

Town Size is important as number of shops, houses, and government buildings directly tie in. A Metropolis (largest size) at absolute minimum will have 5 shops, 5 houses, and 5 government buildings, as well as at least one special (like a bar.) At the absolute maximum it has 11 of each type plus four specials, meaning a Metropolis can have anywhere from 16-37 places for players to visit. A Hamlet, the smallest possible town size, is capable of having 0s in every category, and might require rerolls, although I like to stick with the results as is. Abandoned towns may crop up in such a way, adding intrigue.

Most options won't have much bearing- such as Economy. Economy boils down to "We import and export", "We make it ourself", or "We make some things on our own as well as trade with other towns." There's also no option for how towns are ruled, though they could be pretty easy- if you had city-states, you might want to choose between government types and officials morality/benevolence level. Kingdoms would be under one person and may encompass many towns, so I left it out.

Some things do require GM input, such as the "Special" shop type. These are shops that may be like others, but sell unique items. Maybe a town has no Apothecary, but has a Special. The GM might choose to say the Special is a "confectionary", selling various candies made with potions mixed in, giving limited but delicious effects. Players may pay to mix in their own potions, although effects are lessened in the candies, though they are very portable.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on November 18, 2013, 04:05:15 pm
WANT.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on November 18, 2013, 04:13:48 pm
AN ENTIRE TOWN GENERATOR BASED ENTIRELY ON D8s. There's one d4, easily rollable with a d8. I didn't want to write the same thing twice four times is all.
I think you and I should share notes, with me showing you how I did the towns in my RTD. :3 Though it did use a standard d8 and it bothers with...simplicity and the basis of governance.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on November 18, 2013, 04:50:20 pm

Spoiler: Town Faculties (click to show/hide)

Spoiler:  Store Generation (click to show/hide)

Spoiler: Houses (click to show/hide)

Spoiler: Governments (click to show/hide)



Spoiler: Special Buildings (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on November 19, 2013, 12:20:16 am
Okay, so I just decided that we need a thread more dedicated to storing RTD ideas. This one is more of a thread for discussing ideas, but I find it difficult having to trudge through and try to find things I posted a while back. Or just tedious, for things sorta-recently.

So yeah HERE. (http://www.bay12forums.com/smf/index.php?topic=133401.0)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on November 19, 2013, 01:35:14 am
If you have problems trying to find things you posted a while back, maybe you should save things on a text file.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on November 19, 2013, 12:05:52 pm
I approve of the RTD Idea Repository (both for my own benefit and to concisely see what other people are thinking,) and shall make my post there when I can be arsed to do a bit of thread crawling.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on November 19, 2013, 02:55:09 pm
So, I was thinking of running an RTD that was based off Paranoia. However, I was thinking that it would be interesting to do an RTD that is focused on a subject other then violence, so I decided to mix it with a bit of Papers Please. But communism's pretty done, so I decided that a little bit of Brazil (The film, not the country) might help the mix.

You live in an incredibly paranoid, very twisted version of post 9/11 America. Except it's not really America, but the Liberty Federation. However, you don't play as the psychotic enforcers of the insane law, nor do you play as the fascistic stormtroopers of this nation. Instead, you play as a paper pusher working for the Department of Supply & Information. Your job is to handle the requests for supply/information  and obey the various objectives given by your superiors (Such as "Deny all requests for information on trains" or "Requesting assault rifles is now against the law, give the illegal stamp to all requests for them"). However, making things more complicated is two factors. One, your fellow workers are probably terrorists. In fact, you probably are as well, you dirty terrorist. Two, the system is so bloated and inefficient it's an uphill battle doing pretty much anything. This is going to be difficult.

One of the differences from Paranoia is that no-one is actually a terrorist. At least, at the start. However, as the game continues on, you will get contacted by various groups against the government. This is in a PM, so other players don't know about it. They will issue you an objective like "approve this request" or "steal this item". You can ignore it if you wish. However, if you accept it, then you get a free item on the black market. These items will actually make your job much easier. The objectives are dangerous and the mere act of acceptance treasonous, but the rewards are great.

So, what do you guys think? Think it could work? The reason I posted it here and not the idea repository (I'll post it there in a moment) is that I actually do need a few tips on the game mechanics. Should I have skills or not? Since the main things would be in paperwork and subterfuge, skills might be superfluous but they could come in handy.

I also had an idea where the players actually have to fill out the paperwork themselves. Thus, if they want to order a pistol, they're going to have to fill out the request form. Could that work or it would it be too tedious? I imagine the tedium could be avoided if the main parts of the forms were not just names and addresses, but why exactly you're ordering the item and various questions about what you're going to use it for.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on November 19, 2013, 03:03:00 pm
You had me at Paranoia and Papers, Please.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on November 19, 2013, 03:07:36 pm
Might work, but probably not as an RTD. The form thing would be a... unique addition. Skills could probably be a thing, but not if the players do all the forms themselves, as that would make things entirely reliant on the abilities of the real players. I suppose you could mix the two by making forms pre-marked a bit based on in game skills, but I dunno. As for non paperwork based action, skills could definitely matter.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on November 19, 2013, 03:13:33 pm
Hm. I think I might have the skills based on outside actions, like lying to your superiors and fighting people, then. I might post this in Forum Games and Roleplaying instead, but I think it'd work as both since as a forum RP it'd have RTD elements (And as an RTD it'd have RP elements).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SealyStar on November 19, 2013, 03:26:05 pm
So, I was thinking of running an RTD that was based off Paranoia. However, I was thinking that it would be interesting to do an RTD that is focused on a subject other then violence, so I decided to mix it with a bit of Papers Please. But communism's pretty done, so I decided that a little bit of Brazil (The film, not the country) might help the mix.

You live in an incredibly paranoid, very twisted version of post 9/11 America. Except it's not really America, but the Liberty Federation. However, you don't play as the psychotic enforcers of the insane law, nor do you play as the fascistic stormtroopers of this nation. Instead, you play as a paper pusher working for the Department of Supply & Information. Your job is to handle the requests for supply/information  and obey the various objectives given by your superiors (Such as "Deny all requests for information on trains" or "Requesting assault rifles is now against the law, give the illegal stamp to all requests for them"). However, making things more complicated is two factors. One, your fellow workers are probably terrorists. In fact, you probably are as well, you dirty terrorist. Two, the system is so bloated and inefficient it's an uphill battle doing pretty much anything. This is going to be difficult.

One of the differences from Paranoia is that no-one is actually a terrorist. At least, at the start. However, as the game continues on, you will get contacted by various groups against the government. This is in a PM, so other players don't know about it. They will issue you an objective like "approve this request" or "steal this item". You can ignore it if you wish. However, if you accept it, then you get a free item on the black market. These items will actually make your job much easier. The objectives are dangerous and the mere act of acceptance treasonous, but the rewards are great.

So, what do you guys think? Think it could work? The reason I posted it here and not the idea repository (I'll post it there in a moment) is that I actually do need a few tips on the game mechanics. Should I have skills or not? Since the main things would be in paperwork and subterfuge, skills might be superfluous but they could come in handy.

I also had an idea where the players actually have to fill out the paperwork themselves. Thus, if they want to order a pistol, they're going to have to fill out the request form. Could that work or it would it be too tedious? I imagine the tedium could be avoided if the main parts of the forms were not just names and addresses, but why exactly you're ordering the item and various questions about what you're going to use it for.
Somehow the premise of this reminds me very vaguely of a book I read recently.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on November 19, 2013, 03:27:10 pm
What book is it?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dorsidwarf on November 19, 2013, 04:44:10 pm
Hey, I have an idea. Someone with more dedication than mea deaf lemming run a game of rules - lite Paranoia
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on November 19, 2013, 04:45:21 pm
You had me at Paranoia and Papers, Please.

Yes. Sounds good. Afraid I don't really have anything useful to add though.

Also the subject-other-than-being-violent part.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on November 19, 2013, 09:24:34 pm
We were saying it's fair game to use in an RtD if it's an RNG, whether it's dice or not.
But... is it possible to get an RNG out of something like... Penrose Tiling? Tessellations? Various other geometric oddities?

Bah, my mind's in a weird place, not fit for brainstorming or stuff today. I've got CA on the mind.
Wait... An RtD based somehow on CA? Could that work? Maybe just a content generator based on a CA?

Hah, a loot generator to rival Looter's Delight based on Langton's Ant!... Or a related CA. One of those breeding ones. With it's rules generated by the player name and character name, and luck stat(s).

I could make that work. Maybe. Oh, that reminds me, I have to go find my player-name based character creator idea and put it on the idea collection thread.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on November 20, 2013, 03:50:17 pm
I'm building an "endless adventure" game based entirely on the town generator, a somewhat-weak-for-right-now dungeon generator, and an unmade monster generator of mine.

Attacks are declared, then all D8s are rolled. Higher number wins, defender counters if attacker failed by 2 or more.

On a 1, roller injures self, cannot act further.
On a 2-7, normal rules apply.
An 8 is a critical success, and an attack is applied based on weapon.

I have a sort of arena version of this worked out, with tons more classes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dorsidwarf on November 20, 2013, 05:00:16 pm
You should use that system for a dice based diplomancy game. Including the attacking on an 8.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on November 22, 2013, 01:17:50 pm
OKAY, so I started that Enter the Arena as Your Avatar game I was talking about. It can be found here (http://www.bay12forums.com/smf/index.php?topic=133527.0) if anyone's interested.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on November 23, 2013, 07:58:58 pm
I kinda want to do a mecha-style plot-driven mecha RtD.

You wind up going into the military during peacetime, there's international trouble brewing but you don't believe it will ever really come to war.

You're dead wrong. The first six months of your job are easy- you're mostly used to pilot labor frames, when not training in the more complicated stuff. However, after that half-year, enemy sides start flinging accusations, no longer even trying to stay off each other's toes- war breaks, and fast. You're called out to an advance base- not frontline, as fighting is still spotted rather than full-on.

You'll be there for a month. You get to know the people around, especially those to be shipped with you at the month's end. About three days before reassigning, you're called out to intercept some strange radar signals...

---

I say plot-driven, however, players will be allowed to make choices. There will be some railroading, between choices, but in most circumstances any choice that isn't stupidly disruptive would be valid.

Mechas would be built by a Core Model, Weapon Systems, Equipment, and Mods. Parts will be upgraded if they survive a fight, up to 12 times.

Let's say I use the basic Locust and win. I can upgrade the Core Model or one of my Weapons. I choose to modify the Locust to be able to hold more weapons and name it the Locust-AS.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on November 23, 2013, 09:06:22 pm
A mecha-style mecha RtD?

Perish the thought. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Elephant Parade on November 25, 2013, 01:43:37 am
Posting to watch.
Since I hate boring PTWs, I thought I'd mention an idea I'd had recently.

So, the basic premise would be epic sword duels. Each fight would be in a cinematic area (sinking ship, in front of a volcano, etc.) which would influence the battle. Fights would be focused on gaining combat advantage and then striking a finishing blow, with people being able to fight offensively or defensively.

On character creation, people would get to pick a strength (such as being good at fighting defensively) and a weakness (having a bad leg that interferes with fighting defensively). Maybe people could gain more strengths as they won fights? Also, people could gain fame for winning, especially in an epic manner.

Does this sound at all interesting to people?

Also, this is an idea I'm going to make. It's not up for grabs.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on November 25, 2013, 01:52:56 am
Perhaps, it sounds nice, I could see the interest anyway.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on November 25, 2013, 03:43:13 am
So, the basic premise would be epic sword duels. Each fight would be in a cinematic area (sinking ship, in front of a volcano, etc.) which would influence the battle. Fights would be focused on gaining combat advantage and then striking a finishing blow, with people being able to fight offensively or defensively.

On character creation, people would get to pick a strength (such as being good at fighting defensively) and a weakness (having a bad leg that interferes with fighting defensively). Maybe people could gain more strengths as they won fights? Also, people could gain fame for winning, especially in an epic manner.

Does this sound at all interesting to people?

Also, this is an idea I'm going to make. It's not up for grabs.
Monk12's one combat system from back in July might be relevant here. (http://www.bay12forums.com/smf/index.php?topic=110287.msg4395131#msg4395131) It featured specialized multi-step moves and combat distances base on your relationship to your opponent. The latter part made it seem a bit too cumbersome to use in a general game (where one would be expected to fight multiple opponents) but in a game of duels, it's perfect.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BFEL on November 25, 2013, 11:19:24 am
Roll to Parent!

A game wherein 10 players are put into 5 teams of 2, a mother and father, their attributes combined by the GM and RNG, and then they attempt to prepare the result for the world as best they can.

The progeny will be competing against each other in school and the job market.

Any extra suggestions?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on November 25, 2013, 03:45:35 pm
Roll to Parent!

A game wherein 10 players are put into 5 teams of 2, a mother and father, their attributes combined by the GM and RNG, and then they attempt to prepare the result for the world as best they can.

The progeny will be competing against each other in school and the job market.

Any extra suggestions?
All my yes.
Bay12 parenting at it's finest.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tomcost on November 25, 2013, 03:58:29 pm
Roll to Parent!

A game wherein 10 players are put into 5 teams of 2, a mother and father, their attributes combined by the GM and RNG, and then they attempt to prepare the result for the world as best they can.

The progeny will be competing against each other in school and the job market.

Any extra suggestions?
Why don't make it so that EVERY participant is a player? The parents, the children, the teachers, the bosses. Dice only determines the result of physical actions, but it would allow lickbooting techniques without the abstraction that the dice usually brings into play.

Just think about it. It may be glorious.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on November 25, 2013, 04:20:53 pm
Roll to Parent!

A game wherein 10 players are put into 5 teams of 2, a mother and father, their attributes combined by the GM and RNG, and then they attempt to prepare the result for the world as best they can.

The progeny will be competing against each other in school and the job market.

Any extra suggestions?
Why don't make it so that EVERY participant is a player? The parents, the children, the teachers, the bosses. Dice only determines the result of physical actions, but it would allow lickbooting techniques without the abstraction that the dice usually brings into play.

Just think about it. It may be glorious.
IT WOULD BE GLORIOUS.

You must do this, now.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on November 25, 2013, 04:33:30 pm
I kind of want to make a game that utilizes an inherency system. You live in a world where humans are extremely rare, evolution and cataclysm causing monster people to be much more prevalent. Any existing or mythological creature may be used, for instance:

My adventurer's father's parents are a Lamia and a Salamander. His mother's parents are a Fire elemental and a mage.
Choosing inherency, his father takes to the Lamia more and his mother takes to the Elemental more. My adventurer takes to his father more.

My body most closely resembles that of a Lamia, although I also have scaly arms and the ability to create fire from vents in my scales. I'm adept with both combat and magic, having high natural ability with fire magic and the indomitable spirit and strength of the Salamander, although my magic side is much more reliably powerful. Water and cold are very dangerous to me, as water heavily weakens me and cold saps my strength (I'm also cold blooded, and lose power the lower my body temprature drops). My scales aren't particularly armored, especially due to mage heritage.
---

People will likely have boatloads of power, and I'll assign stats less on balance and more on sense.
If the stats are Attack, Defense, Magic, Resistance, Speed, and Evasion, on a 1-8 scale (1 worst, 8 best) (1-12, actually, with level ups)

my example would have:
ATK: 5 (Average or better)
DEF: 3 (Somewhat lower than average.)
MAG: 7 (Very high for starting classes.)
RES: 7 (Also very high, magic resistance is high.)
SPD: 5 (Speedy, though not as active as previous gens)
EVA: 6 (Quick to escape, with snake slithering.)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on November 25, 2013, 04:48:24 pm
I was thinking of running a post-apocalyptic game. I was thinking of running a family-based game as well (Since I was playing Crusader Kings 2 recently). Looking at this discussion gives me an idea... So, how about this.

Takes place after the nuclear apocalypse. You start out as a family in a bare fallout shelter. You can upgrade your house, make your kids go on missions to scavenge, etc. However, there's a genetics system in place as well as a mutation system. Mutations that you get are passed down to your kids.

Mutant dynasty post-apocalyptia RTD, anyone?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on November 25, 2013, 04:52:07 pm
Mutant dynasty post-apocalyptia RTD, anyone?
Sounds awesome.
Now we have radioactive Bay12 parenting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on November 25, 2013, 04:58:08 pm
Roll to Parent!

A game wherein 10 players are put into 5 teams of 2, a mother and father, their attributes combined by the GM and RNG, and then they attempt to prepare the result for the world as best they can.

The progeny will be competing against each other in school and the job market.

Any extra suggestions?

I find this to be a wonderful idea.

I was thinking of running a post-apocalyptic game. I was thinking of running a family-based game as well (Since I was playing Crusader Kings 2 recently). Looking at this discussion gives me an idea... So, how about this.

Takes place after the nuclear apocalypse. You start out as a family in a bare fallout shelter. You can upgrade your house, make your kids go on missions to scavenge, etc. However, there's a genetics system in place as well as a mutation system. Mutations that you get are passed down to your kids.

Mutant dynasty post-apocalyptia RTD, anyone?

From a genetics point of view, mutations you get probably wouldn't get passed down to your kids. Then again, if we followed genetics here people would just get very dead very quickly. Also, you'd have to do year-long turns to keep things going, and post-apocalyptia isn't really too good for that sort of thing, as complicated day-to-day survival is one of the core prerequisites of the setting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on November 25, 2013, 05:27:39 pm
I was talking mutations in the "50s science" kinda way. The genetics system would probably be similar. Well, I was thinking of having year-long food storage being a large part of it. Anyway, it's just that apart from post-apocalyptic the only setting where a dynastic family would really matter would be either hicks (Which doesn't allow for the genetics system) and medieval fantasy (Which I personally don't like setting my RPs in as I don't really like GMing in the genre).

On another topic, I almost wrote "medieval fantasy" as "medical fantasy". Now there's an idea for an RTD!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: kisame12794 on November 25, 2013, 05:42:09 pm
I kind of want to make a game that utilizes an inherency system. You live in a world where humans are extremely rare, evolution and cataclysm causing monster people to be much more prevalent. Any existing or mythological creature may be used, for instance:

My adventurer's father's parents are a Lamia and a Salamander. His mother's parents are a Fire elemental and a mage.
Choosing inherency, his father takes to the Lamia more and his mother takes to the Elemental more. My adventurer takes to his father more.

My body most closely resembles that of a Lamia, although I also have scaly arms and the ability to create fire from vents in my scales. I'm adept with both combat and magic, having high natural ability with fire magic and the indomitable spirit and strength of the Salamander, although my magic side is much more reliably powerful. Water and cold are very dangerous to me, as water heavily weakens me and cold saps my strength (I'm also cold blooded, and lose power the lower my body temprature drops). My scales aren't particularly armored, especially due to mage heritage.
---

People will likely have boatloads of power, and I'll assign stats less on balance and more on sense.
If the stats are Attack, Defense, Magic, Resistance, Speed, and Evasion, on a 1-8 scale (1 worst, 8 best) (1-12, actually, with level ups)

my example would have:
ATK: 5 (Average or better)
DEF: 3 (Somewhat lower than average.)
MAG: 7 (Very high for starting classes.)
RES: 7 (Also very high, magic resistance is high.)
SPD: 5 (Speedy, though not as active as previous gens)
EVA: 6 (Quick to escape, with snake slithering.)

10/10 Would play.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on November 25, 2013, 06:53:59 pm
Based on the Wild Cards (http://1d4chan.org/wiki/Wild_Cards) setting created by /tg/, I've created a different random gun generator than the one I previously made. There's a fair bit more math involved though. Might want to read through those pages first, or this might make slightly less sense. Also this generator probably needs a lot of work still.
Spoiler: Stat Generation (click to show/hide)
Spoiler: Stat Meanings (click to show/hide)
Spoiler: Powers (click to show/hide)
Spoiler: Example Generation (click to show/hide)
So, thoughts? Yes, its quite a wall of text. Yes there's a large amount of math involved. But any OTHER thoughts? New powers could easily be added or changed, so long as you don't use a real die.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on November 25, 2013, 08:01:41 pm
Now I want to do an PvE based on randomized guns...

But how do I make that fit with the whole "inheritence" theme?

Hmmmm...

HAHA. AHAHAHA. HA. HAHA, HA. WAHAHA? WAHAHA.

You somehow wind up in a super-soldier program. They inject two genetic slurries into you, mutating you and giving you great powers (read the post just before this one, about monster-people-inheritance-games). You're then handed a random gun, a randomized armor kit, and three random equipment items.

You have to work with some other people, and defeat waves of increasingly difficult enemies. Each wave that's defeated grants a level up and a modifier to one of your things, if a player dies/another comes in, they are made to match the level of the highest player, waves always match highest player level.

Player stats are simple:
VIT: Points here increase maximum health.
ABI: Points here increase maximum mana/ability points.
EVA: Points here affect how easy you are to actually hit.
---
Guns have various stats:
Damage: HP damage dealt upon a hit.
Accuracy: Affects at what range the gun is effective as well as it's overall accuracy.
Fire Rate: Affects how many shots you can fire in a single turn.
Magazine: How many shots you get before needing to reload.
---
Armor have these stats:
AV: Armor value. Takes over for HP, when depleted, the armor is broken.
REG: Regeneration, if applicable. If the armor is at full AV, it heals you for 1/2 the REG value.
WV: Weight value. Affects EVA. Higher values mean heavier armor, meaning less EVA. A value of 1 is the weight of cloth, which increases EVA by one point. At 2 and above, EVA is unaffected or reduced.
---
Equipment is always a medkit or a grenade.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Joben on November 25, 2013, 11:02:32 pm
Posting to watch.
Since I hate boring PTWs, I thought I'd mention an idea I'd had recently.

So, the basic premise would be epic sword duels. Each fight would be in a cinematic area (sinking ship, in front of a volcano, etc.) which would influence the battle. Fights would be focused on gaining combat advantage and then striking a finishing blow, with people being able to fight offensively or defensively.

On character creation, people would get to pick a strength (such as being good at fighting defensively) and a weakness (having a bad leg that interferes with fighting defensively). Maybe people could gain more strengths as they won fights? Also, people could gain fame for winning, especially in an epic manner.

Does this sound at all interesting to people?

Also, this is an idea I'm going to make. It's not up for grabs.

I would play this. Games with that sort of rules system are very relevant to my interests.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Elephant Parade on November 25, 2013, 11:05:10 pm
Posting to watch.
Since I hate boring PTWs, I thought I'd mention an idea I'd had recently.

So, the basic premise would be epic sword duels. Each fight would be in a cinematic area (sinking ship, in front of a volcano, etc.) which would influence the battle. Fights would be focused on gaining combat advantage and then striking a finishing blow, with people being able to fight offensively or defensively.

On character creation, people would get to pick a strength (such as being good at fighting defensively) and a weakness (having a bad leg that interferes with fighting defensively). Maybe people could gain more strengths as they won fights? Also, people could gain fame for winning, especially in an epic manner.

Does this sound at all interesting to people?

Also, this is an idea I'm going to make. It's not up for grabs.

I would play this. Games with that sort of rules system are very relevant to my interests.

I might start it up in a bit. I have the rules drafted out, but I'm already running a few RTDs that I need to update more often. Then again, it would just be two people at once, in a text format, so it shouldn't be that much of an issue. I'll post a link here once it's done.

Edit: Here, have a link to the rules. (https://docs.google.com/document/d/16LkC6sXL8O4xNI-HR8B5cB_BM6lAlQRnZv0qCrni39Q/pub)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on November 25, 2013, 11:27:47 pm
So, the basic premise would be epic sword duels. Each fight would be in a cinematic area (sinking ship, in front of a volcano, etc.) which would influence the battle. Fights would be focused on gaining combat advantage and then striking a finishing blow, with people being able to fight offensively or defensively.

On character creation, people would get to pick a strength (such as being good at fighting defensively) and a weakness (having a bad leg that interferes with fighting defensively). Maybe people could gain more strengths as they won fights? Also, people could gain fame for winning, especially in an epic manner.

Does this sound at all interesting to people?

Also, this is an idea I'm going to make. It's not up for grabs.
Monk12's one combat system from back in July might be relevant here. (http://www.bay12forums.com/smf/index.php?topic=110287.msg4395131#msg4395131) It featured specialized multi-step moves and combat distances base on your relationship to your opponent. The latter part made it seem a bit too cumbersome to use in a general game (where one would be expected to fight multiple opponents) but in a game of duels, it's perfect.

Oooh, I remember that. I need to remember that in the future.

On another topic, I almost wrote "medieval fantasy" as "medical fantasy". Now there's an idea for an RTD!

Doctor Lollipop the RTD? (http://www.youtube.com/watch?v=KvXtRVifAXE&feature=c4-overview&list=UUIA9jUDnKVMYc4SmqTxcwqg)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Elephant Parade on November 25, 2013, 11:30:10 pm
The main inspiration for this game is actually Mario Kart RTD, believe it or not. Combat Advantage is pretty similar to Momentum.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on November 25, 2013, 11:47:35 pm
Oh, I see it now. Neat!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on November 26, 2013, 05:41:23 pm
So, I found there's this (http://1d4chan.org/wiki/Dive_into_the_Sky) and I'd like to experience the whole "Strinke Witches Almost But As An RtD" without actually running it as I wouldn't really be able to.

If I ran anything from what I found on that website, it would likely be Crab Truckers.
Spoiler: Full Name (click to show/hide)
in case "crab truckers" isn't unique enough...
Mainly because I have more d8s than anything else, and the idea of crabs as truckers makes me laugh.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SealyStar on November 26, 2013, 06:32:19 pm
I'm not proclaiming to be some experienced, jaded RtD veteran, but I'm thinking of maybe creating one with simple, familiar rules and a linear story, but with a bizarre premise and room for variation to compensate, instead of the complicated rules I've been trying at so far.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on November 26, 2013, 06:42:47 pm
Try going with a non-linear story: linear stories imply planning and planning stories is basically like making complicated rules unless you want to railroad.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tomcost on November 26, 2013, 06:48:29 pm
The dice won't let you develop a linear story. The probabilities are against you. Unless you railroad a lot, but most of the time the characters will either die/become horribly mauled/do something really weird to be able to follow a story. Because that's how a RTD works.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SealyStar on November 26, 2013, 07:06:32 pm
I don't mean horribly linear, as in railroading the players a certain way. I mean giving the players freedom to do what they want within reason, but giving them objectives to follow and gently guiding the story when it feels natural.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on November 26, 2013, 07:44:29 pm
I'm considering doing a percentage-based Front Mission style RtD engine, because Front Mission's plots are deliciously deep.

And mecha. Perfectly sized mecha. Metal coffins wired with electronics and servos. And big guns. About 5m tall.

In the story, tanks are about as equally effective. In FM1, it's heavily implied- and later confirmed- that the OCU was beginning to take victories mostly due to their tanks and not the wanzers (mecha).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on November 27, 2013, 08:04:42 am
I'm not proclaiming to be some experienced, jaded RtD veteran, but I'm thinking of maybe creating one with simple, familiar rules and a linear story, but with a bizarre premise and room for variation to compensate, instead of the complicated rules I've been trying at so far.

Complicated rules are very fun to conceive, but completely terrible to actually work with. Complicated rules are also somewhat at odds with what I would consider the essence of an RTD - simplicity of play. Nobody plays an RTD to deal with paperwork.

Also, it doesn't even have to be a bizarre premise. Just one that offers the potential for fun. Like generic high fantasy, for instance.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on November 27, 2013, 08:27:28 am
^^^^^
THIS
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Unholy_Pariah on November 27, 2013, 08:47:22 am
Im rather fond of bizarre premises myself, but they need a set of mechanics that are easy to execute in order to maximise the GM burnout delay.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on November 27, 2013, 10:25:03 am
I actually think it wouldn't be so bad with percentages... mecha building might wind up being calc intensive but really that's only due to weight/generator. Each character has stats for each type of weapon, and maybe three others (Dodge + two, non-mecha skills, or maybe ones that boost less combat-oriented actions).

To fire a weapon, you roll a d100 and add whatever skill you used- a missile launcher adds Long Range skill to your roll, for instance.

If your roll is above the weapon's accuracy value, the weapon hits. Below, and it misses. High-accuracy weapons have lower numbers.

Opponents, as well as you, will -sometimes- dodge. Roll a d100- if your roll is equal to or below your dodge rating, you'll be able to dodge. Depending on balance, succeeding a dodge means you always dodge, or you may get to roll a d100 again vs their result, highest wins.

Levelling up is simple- after every mission, each player chooses three stats they used at some point in that mission, and roll three d100s. If the result is higher than the current value, they level up.

In addition, they pick one skill that gets a guaranteed level up, however, this must not be the same as last mission.

During downtime, players may customize units, buy new parts, talk amongst themselves/other NPCs, and interact with the world. Sometimes this will reveal an entirely new mission.

Skills can be learned at various levels of skill based on a stat, or after other requirements have been met (other skills, or sometimes none at all).

Mostly, they'll center on what weapons you're good with.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on November 27, 2013, 10:25:23 am
I seem to have a problem with abandoning games... it's not that I don't want to keep them going, it's just that I always feel like I end up hitting a brick wall at some point in terms of ideas or I find the rules I come up with are either not great or too hard to keep up with or worse, I end up finding that I set the bar for writing way too high and ended up in a position where I'd have to write a really good turn every time or it'd be a disappointment or something... What's the best solution to this kinda problem? Run simpler RTDs, or take a break from running RTDs?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on November 27, 2013, 11:01:59 am
I seem to have a problem with abandoning games... it's not that I don't want to keep them going, it's just that I always feel like I end up hitting a brick wall at some point in terms of ideas or I find the rules I come up with are either not great or too hard to keep up with or worse, I end up finding that I set the bar for writing way too high and ended up in a position where I'd have to write a really good turn every time or it'd be a disappointment or something... What's the best solution to this kinda problem? Run simpler RTDs, or take a break from running RTDs?

My advice would be to run an RTD with a simple premise and few mechanics plus a low standard of writing. Maybe something different in theme from your usual fare. Something bright and cheery, for instance.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on November 27, 2013, 11:19:11 am
I seem to have a problem with abandoning games... it's not that I don't want to keep them going, it's just that I always feel like I end up hitting a brick wall at some point in terms of ideas or I find the rules I come up with are either not great or too hard to keep up with or worse, I end up finding that I set the bar for writing way too high and ended up in a position where I'd have to write a really good turn every time or it'd be a disappointment or something... What's the best solution to this kinda problem? Run simpler RTDs, or take a break from running RTDs?

My advice would be to run an RTD with a simple premise and few mechanics plus a low standard of writing. Maybe something different in theme from your usual fare. Something bright and cheery, for instance.
Hm... A change of pace would be good, as well as a change of mood. I do have an idea that would suit that. Thanks for the advice!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SealyStar on November 27, 2013, 11:24:27 am
I'm not proclaiming to be some experienced, jaded RtD veteran, but I'm thinking of maybe creating one with simple, familiar rules and a linear story, but with a bizarre premise and room for variation to compensate, instead of the complicated rules I've been trying at so far.

Complicated rules are very fun to conceive, but completely terrible to actually work with. Complicated rules are also somewhat at odds with what I would consider the essence of an RTD - simplicity of play. Nobody plays an RTD to deal with paperwork.

Also, it doesn't even have to be a bizarre premise. Just one that offers the potential for fun. Like generic high fantasy, for instance.
The bizarre premise is for my own benefit, because it's more fun to tell a weirder story.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on November 27, 2013, 12:13:40 pm
I've got down a list of all parts names, but it's unlikely I'll be able to do much matching to actual part data. Yes, the accuracy for weapons could actually be made to match, but the lack of cohesive data, my not owning the game anymore, and wanting to/having to add content makes my job slightly harder. Right now, I have these guidelines for "core" mecha families, these are the mecha parts that look similar to each other- "family" parts, like, the same model with variation.

Variations on similar parts will be kept to 3 models or less.

Spoiler: Family list (click to show/hide)

Still need to grab some weapons and the parts that weren't part of a full kit, plus possibly adding Numsekar and Igel Eins/ models from FM2-5.

---

Began adding stats. Cores have Armor, Health, Weight, and Generator:
Armor is depleted by taking normal attacks. When it hits 0, health can be directly attacked.
If a unit has 1 armor left and takes, say, 24 damage? The armor is broken, but takes no more damage.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on November 28, 2013, 09:52:11 am
Complicated rules are very fun to conceive, but completely terrible to actually work with. Complicated rules are also somewhat at odds with what I would consider the essence of an RTD - simplicity of play. Nobody plays an RTD to deal with paperwork.

Also, it doesn't even have to be a bizarre premise. Just one that offers the potential for fun. Like generic high fantasy, for instance.

I also want to belatedly ^^^^THIS this.

I also think that you can do a storyline in an rtd.

I also think numbers should be limited for the sake of the GM, which, in turn, is for the sake of the players.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on November 28, 2013, 10:02:58 am
I'm going to do a trial run of the FM styled game once I get everything written, as i need balance testing and that kind of thing. The rules aren't too complicated, and customization is allowed on a fairly large scale.

The test environment, or first game, is comprised of 3-5 missions. maybe more, maybe less.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on November 28, 2013, 11:14:56 pm
Alright. So envision you're a trader on the stock market.
Only, you're not buying stock in companies, you're buying and selling magical stones, their values changed by the shifting of unpredictable planets and stars. Because astronomers are crackpots.
And owning certain stones gives you certain perks... only the perks aren't always bonuses, especially depending on the positions of the stars.

Stock Ticker: The TCG: Calvinball style.

New stones enter the trading pool as new traders arrive from exotic lands. And they may leave to other trading pools; players joining all join the initial pool (a big metropolitan area, like Ethshar of the Spices (if you've read those books)), but may "leave" for other lands, where there are other traders. They can't trade with players or NPCs outside of their pool, but there are always at least 4 other traders... if there are less, the pool is disbanded, and all the traders go to other pools.
NPC traders come and go, and sometimes "disappear" over seas, or wandering the wilds... only to meet up with enough other NPC traders to form a new pool, or to return bearing rare stones. Or objects of even greater rarity and worth.
The currency of the land, besides glowing rocks, is copper coins. The richest of the rich may have some silver, and seeing a gold piece is a once in a lifetime event. However, the stones seem to be able to draw coins from unknown space... and your pockets always seem to get lighter when the stars are in someone else's favor.

You do not do any wizardry, that is the providence of someone born to do wizardry. Each wizard, though, is very much tied to these stones; upon the casting of a wizards' first spell, several ordinary rocks for an unknown distance suddenly turn into the valuable stones that traders crave so much... It's quite possible that possession of enough stones tied to a specific wizard could cause something special... or perhaps not. And maybe it's not the stars that affect a stone's auras and powers.... but it is known that wizards do gain their power from the stars.......

Many mysteries surround the stones. And the rate at which they trade hands keeps anyone from truly figuring them out. Including why handing one over causes coins to disappear from one trader's pockets and appear in the other's coin purse without either laying a hand on a coin. Or why wizards will do almost anything to collect the stones tied to themselves. Or why they are always inedible. Or why they don't lose power when a wizard tied to them dies. Actually, that last one is pretty obvious.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on November 28, 2013, 11:37:01 pm
That is a highly interesting concept to me, but I'm not sure how many people will want to play a trading simulator. Obligatory tf2 joke of your choice here.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SealyStar on November 29, 2013, 12:03:46 am
I was just thinking - can we devise a semi-uniform classification system for RtDs?

CONFLICT:
PvE: The players are pitted against a common foe and the environment.
PvP: The players must fight each other.
Free fighting: Players fight both NPCs/GM events and each other.
Other: Mostly in experimental games, the conflict is something other than NPCs, environment, or other players.

GAME STRUCTURE:
Continuous linear: The simplest, just keep doing stuff.
Round/Mission-based: Gameplay is broken into rounds (more common with PvP) or missions (more common with PvE), where players have high freedom within a round but are not unrestrained.
Open-world: The most complex (IMO), with a consistent map and free movement/actions.

SIMPLICITY:
Minimalist: No characters, join freely, do whatever. Almost always d6-based, rarely have modifiers/special rules.
Simple: Include characters and/or special rules, but is not too complex. Usually d6-based.
Complex: Particularly complex special rules, alternative rolling systems, and/or detailed characters. Dice base varies.
Borderline RPG: Exceptionally complex rules, characters, or rolling systems. Dice base varies.

WRITING:
Minimal: A brief phrase from the GM describing outcome of an action.
Sparse: A short passage, rarely more than one or two sentences.
Complex: Longer passages, may be small paragraphs.
Novelesque: Sizable writings, usually a full paragraph or more accompany GM posts.

DICE:
d6: The most common.
nd6: Uses multiple d6es.
dX: Uses dice other than d6es.
Other dice: Anything weird, like using different dice for different rolls or compounding results unusually.
Gimmick: Uses something other than dice. Cards (selfpromotion), coins, and so on.

You get the idea? Just a way of categorizing games.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Elephant Parade on November 29, 2013, 12:05:56 am
Needs expansion, and is sorta-kinda already used in the library, but it would work.
Speaking of which, is the library dead or what?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SealyStar on November 29, 2013, 12:13:07 am
Well, obviously it "needs expansion". I was just giving an idea, hence the "you get the idea?" part.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on November 29, 2013, 12:15:48 am
Judging by the list I highly prefer PvE Mission-based Minimalist-Simple Complex-Novelesque D6.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on November 29, 2013, 12:25:29 am
And I like PvP Continuous linear Simple-BorderlineRPG Sparse-complex D6-Gimmick games most. Er, that's a lot of breathing room, but still.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on November 29, 2013, 12:27:38 am
I can deal with anything as long as the Conflict is PvE and the Simplicity is not Minimalist...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on November 29, 2013, 12:34:37 am
I like this little classification system.

I prefer to play Free fighting Round/Mission-based Sparse (Any Dice, prefer non-D6 though.).

For running games, I don't really like to run PvE type games because I have to think of enemies all the time.
And I like doing non-D6 stuff, because I like to experiment and have fun.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on November 29, 2013, 12:35:54 am
I'd say I usually go for PvE/Free Fighting, Mission-based, Simple-to-Complex, always Novelesque, d6-nd6 RTDs as a GM. Interesting classification system fo' sure.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on November 29, 2013, 09:08:43 am
Then there's games like LD, which started out as a Complex PvP Continuous Linear, then switched into a Complex Free fighting Open World game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on November 29, 2013, 01:38:35 pm
Anyway, minor interest check. A Mafia based RTD, set in the cold war, on a Russian Nuclear submarine. The submarine's crew is made up of 3 groups. Traitors, Loyalists, and KGB agents. Meanwhile, each person also has an official function, and has to exercise their job to keep the submarine running.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on November 29, 2013, 01:44:46 pm
Sounds good 10e10
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on November 29, 2013, 01:45:36 pm
I'd be into that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SealyStar on November 29, 2013, 01:46:25 pm
I'd play it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on November 29, 2013, 04:21:01 pm
Sounds very fun. Almost like Mafia, but... I wonder if you gave Mafia roles blind rolls that affect their results, what would happen?

You wouldn't want equal chances, but let's say it's heavily weighted for "enough info'. Like, 1s are the most rare, 2s and 6s are rather rare, 3s and 5s are rare, and 4s are the most common. 1s give you certain data that's the opposite of the truth, 2s give you false but unclear information, 3s are simply failures to get anything, 4s are enough info to make some sort of assumption, 5s are clearly telling you one way or another about someone, and 6s not only give you exact info but others will not see that you were there (unless your role is already invisible).

Also considering a game based on Ops and Tactics game engine after releasing the Wanderpanzer beta launches (that Front Mission game I'm working on, I plan to release it, let people toy around with it, maybe run a game or two myself with some friends, then patch for balance).

Character creation is changed heavily, as available stats are reduced but are allowed to be handed out more freely. Everyone gets a certain amount of wealth points, and jobs/previous jobs are basically removed.

The game is sort of Arena meets Deadliest Warrior, where players are pitted against others or against a GM team ("AI" team).
Scenarios will also change between games.

Likely, you'll get 100 Wealth to start a match. Scenarios range from city to desert, most of which will likely be illegal in nature.

One possible fight is a 4v4 game where one team spawns around a van, who's job is to offload mysterious suitcases and await the pickup team. The other team will attempt to steal these suitcases.

Another scenario is one where two groups of four enemies decide to try and hold up the same store at the same time... leading to a shootout in the streets. Steal as much cash in the chaos as possible and get out alive.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on November 29, 2013, 10:30:13 pm
So, don't remember where or when, but I once mentioned a "13 Layers of Hell" arena game.
So, roughly 8 players. Each draws 4 cards out of a deck, and one gets put back if it's of a same suit or number they already have and a new one drawn; This way, each player has 1 card of each suit, of 4 different numbers.
Players all coexist on the same map, the same arena. It's a slight bit maze-y, but not terribly so. However, the reason I mention this, is they don't exist on the same LAYER of reality. Everything they see or touch is the same, but various objects and players aren't all in the same layers. Players in the same layer as each other can see and kill each other, but can't see or kill players in other layers. They'll just go through each other. If you share even one number with another player, you can see them. If none of your cards have the same number as another player, you can't see them.
When a player dies, his body is completely consumed by the fire and brimstone in this place, and he's sent off to another reality. Probably not the same one he originally came from. There are thousands of worlds, but only one Hell. Sure, Hell is huge, it has to be in order to fit the countless souls from unknown numbers of universes, but there's only one Hell. And you unlucky (or is it lucky?) patrons have been selected to compete in an arena for the entertainment of bloodthirsty demons and souls that don't really belong there, but there's no Heaven for them to go to, and they get treated as best as the demons can, so they try to enjoy the suffering of others too. Such as you. And hey, if you die in Hell, you get reincarnated somewhere. Usually. Almost always. There have been about... 3 cases where someone failed to show up anywhere.
The cards of a deceased player are returned to the 20 card stack left over, some other soul shoved from it's seats into the ring, and new cards drawn for them.

Most of the actions are layed out in post, but many by PM. In fact, there's enough hidden stuff going on, especially since it's PvP, that I'll be arranging for non-PM "PM" solutions. And in return, the updates will contain very little information too, basically changes to the arena as the crazy equipment characters bring with them into the afterlife cause major damage to the environment. Some explosions, the audience's reactions, "death" announcements, and stuff like that. Not player positions or anything like that, all that is delivered to the players by personalized PMs. Who you see, what you can see them doing, and the results of your actions will pretty much be decided by PM.

No stats, the gimmicks would be rules heavy enough. Speaking of gimmicks, I would use two random words each for 2 pieces of equipment. I'll give the player the option of picking general categories of equipment, roll up a word, pick a number of perks that fit the word, let the player pick 2, roll up the second word, and modify the perks based on the word. Give a couple variations, let the player pick 2 from that list, and boom. 2 pieces of equipment randomized AND personalized, for each character.
What words would I pick? How would I pick? Well, I've already got a way of picking from a list of 52 things. And then, if I let the player pick a primary and secondary suit for each piece of equipment before rolling words (must include all 4), I have either 208 words to pick from or 676, depending on whether it's the suit that matters or the number connected to that suit that the player drew for his/her layers. I would prefer 208.
If they player chooses equipment that is too specific for their first choices, I'll broaden it out before drawing words.

Edit: Oh, yes, equipment stays behind after death. So while bodies are not left behind, you can still figuratively loot them. So if you survive long enough, you'll have, like, 12 rocket launchers or something. And be outfitted with more armor than Juggernaught.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on December 01, 2013, 08:47:28 pm
I'm tempted to do a not-really-Halo game where you play as either a human or human in Power Armor, wielding various weapons of Human, Alien, Technical, and Infected weaponry. I sort of want to mix in X-COM as well.

If you choose a role for basic humans, you'll spend most of your time developing technology, analyzing things people bring you, and mostly choosing what technology you pursue and therefore what's available weapon, armor, and etc.-wise. You won't be fighting much, and even if you do, you're only going to be able to use Human weapons.

If you choose a more combat-oriented role, you'll either be in Power Armor or a MEC suit. Power Armor consists of a Helmet, Arms, Legs, and Torso, a MEC suit has two (maybe three) modules. Power Armor units may use any weapon, MEC suit users must use large weapons or weapons integrated/designed for them.

As a combatant, you'll be fighting various enemies and stealing as much of their shit as possible so your noncombatant friends can analyze it and strip it down to a base technology, then hand you a humanized version of it and further the tech to new weapons. For instance:

Players go on a mission, and steal some basic Alien rifles. A human analyzes each one seperately, rolling a 1, a 4, and a 5.
The 1 breaks the weapon and returns nothing.
The 4 analyzes the weapon in 6 days of time.
The 5 analyzes the weapon in 4 days of time- best case scenario.

Once a weapon is analyzed, it unlocks new equipment options. Analyzing it again reduces the cost slightly, analyzing it a third time maximizes return by allowing you to take another part of it's tree, or if that can't happen, further reduces cost.

The alien rifle unlocks the chance to develop basic laser weapons, anti-laser armor, or energy grenades.

Weapons also come in basic tiers. Each type of weapon has 6 total tiers, as well as 3 unique technologies.

---

You may be wondering why you'd bother making human weapons out of alien guns at your expense. Using a Human weapon as a Human grants a +1 to aiming.

Combat is fairly simple. There are three stats: Accuracy, Health, and Speed.

These stats can be ranked anywhere from 1-5, starting characters place a 1, a 2, and a 3 in each area. The stat reflects how many d6s are rolled for actions (for Health, it's 2x(Stat) + (Stat)d6, which is set unless increased when levelling up. the number is not rerolled, only added to).

The stat you placed a 3 in becomes your Ace Stat, and one d8 substitutes a d6 whenever rolling for that stat.

PCs may undergo further modification, as well. Technologies may develop to unlock latent powers in the human mind, players may be genetically modified, and players may undergo surgery to enhance their link with power armor/ MEC suits.

Psionics unlock new attacks, as well as allow the person who has it to choose a second Ace Stat. Not all players will have psionic gifts.

Genetic mods offer a selection of abilities that may be granted, however, choosing more than 2 will begin to have negative effects.

Uplink surgery allows for its recipient to become more adapted to their armor, allowing them choice of abilities that can now be added to the armor without adding excessive strain to the user.

---

That's what I've got so far. Armor would give blanket +1/-1s, inspiration from that one Halo helmet that's about 80% visor:

the EVA helmet grants +1 when targeting an enemy at extreme range (the last 25% of a weapon's total range), however, enemies can land crits easier (a critical hit occurs when a roll is exactly twice, thrice, or quadruple that of it's vs: an enemy with evasion of 4 would be critically hit when you roll an 8, a 12, or a 16.)

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on December 01, 2013, 09:09:06 pm
I feel this thread is slowly becoming Tsuchigumo Comes Up With Complex And Interesting RTD Ideas.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on December 01, 2013, 10:21:24 pm
"I feel this thread is slowly becoming Tsuchigumo Comes Up With Complex And Interesting RTD Ideas." and then never acts on them or does so in a week-long attempt to not move on to the next idea because shiny.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SomeStupidGuy on December 01, 2013, 11:14:38 pm
You should just kinda have a single rtd that has its rules/setting change every week or so as you get new ideas. It'd be ridiculous. And mildly awesome.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on December 01, 2013, 11:16:50 pm
You should just kinda have a single rtd that has its rules/setting change every week or so as you get new ideas. It'd be ridiculous. And mildly awesome.
I've totally had that idea before. Just... every time I think of/get inspired by something new, SUDDENLY YOU ARE SPACE PROSPECTORS.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on December 02, 2013, 04:11:49 pm
ADVANCED BATTLESHIP.

You can't really play this one on an actual battleship board, but it's not exactly Battleship anyway.

Each ship has a point value. Each ship size has a few variants, generally, and each variant will have different abilities.

All ships have some form of Attack. This is what you'll be doing on your turn.
All ships are also capable of Movement- a number of points determining how many times a piece can move forward. All pieces start with at least 2, as it takes 2 points to turn. Even number pieces turn from the centermost area to the front- a 2-tile ship turns and it's front remains stationary, a 4-tile ship turns and the part behind it's bow remains in the same place, etc.

Some ships have Special Attacks. These can only be used when the ship reaches a certain condition (possibly something like "this part is undamaged") and can only be used once per battle.

Ships:
Each ship type has parts that can be outfitted to it. Most ships have mandatory slots, as so:

2- tile:
Engine Block - Weapon

3 - Tile

Engine Block - Weapon - Other

Other - Engine Block - Weapon

4- Tile

Engine Block - Other - Weapon - Other
Engine Block - Weapon - Other - Other
Other - Engine Block - Weapon - Other

5 - Tile

Engine Block - Weapon - Other - Other - Other
Other - Engine Block - Weapon - Other - Other
Other - Other - Engine Block - Weapon - Other

---

Each ship can place different things in Weapon and Other to count in point value.
others are specified by ship size- 3 tiles may have a Submarine Hull, allowing them to go under the water for short periods of time, whereas a 5-tile has access to Aircraft Runways.


Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on December 03, 2013, 03:39:20 am
Looks neat and easy to run.

I'm curious how well/poorly trying to move out of the way would work, though. With maneuverability limited like that, trying to wriggle free once someone had hit you once might be more an issue of hoping they guess you were oriented the wrong way than anything.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on December 03, 2013, 06:34:42 pm
Looks neat and easy to run.

I'm curious how well/poorly trying to move out of the way would work, though. With maneuverability limited like that, trying to wriggle free once someone had hit you once might be more an issue of hoping they guess you were oriented the wrong way than anything.

More, it's so faster (smaller) ships become a lot harder to kill than say really slow ones (some 5-tiles don't even move.) The enemy would have to guess at position, as well as how far it moved, and if it turned- a move of 4 gives you a pretty large possible move cloud.

---

I'm also going to do a quick dump of possible settings. I intend to at least build one of these into a D&D module, one day.

1. Ikebukuro 2016
A large city where those with excess live in it, upon the backs of those without. It's not a BAD city, but it's definitely a materialistic one.

Characters are offered class titles based on stats. I could choose a Silent Courier, for instance. Silent gives me better stealth, stealth with armor, and a silent weapon- a small Recurve Bow. Couriers gain motorcycles, light hidden armor, storage for just about anything, and a very light firearm (let's say the MAC 11.)

The story mostly involves you just trying to make a living, and for various reasons it's not a legal one. Most actions are on a 3d6, however, advantages also come into play.

Lets say, as a Silent Courier, I'm sent to steal suitcases full of cash from an enemy that we learned was transferring funds. While tracking the armored vehicle, I don't get any advantage: I'm on a motorcycle, but I also know how to be stealthy and not attract attention.

I know the area it stops, it dosen't know that I know it's general area. I park in a nearby empty lot and climb atop a building to survey the area- finding the alley they're in, and scouting them for whatever info I can. I know about the enemy now, and get a minor advantage- +1 on all rolls.

Now, I climb down. I know a fairly good place to attack from, and take out the single guard from the shadows with my bow. Taking his gun, I do my best to blend in.

I'm not at disadvantage to blend in, but if a firefight breaks out, I don't know much about the gun in hand and would get a double minor disadvantage: -2. This is basically -1, with the previous scouting.

I walk over to a good place to start the action, near the suitcases, and fire at the people transferring the cash. They were caught off guard, which was a minor advantage- offsetting the -1, meaning that a regular roll took place.

The uninjured ones scatter and return fire, enough for me to back off to the other side of the van. The driver is spooked by the gunfire, but hasn't put the van in gear.

I drop the gun and switch to my MAC 11. With a gun I'm used to plus the other bonus, I now have +2 to combat rolls. Stealthing around to the side with other enemies, I shoot one without him expecting it on a +3, the highest minor bonus.
Now, on a high-roll high, I run for the suitcases and grab two. Unable to fire, I run around the side of the building twoards my motorcycle- my stealth roll didn't go so well and they know where I am, but by then I'm gunning the engine and skidding away.

Suddenly, I'm in a chase. The van driver is on to me, but everyone else was left in the dust. His large, slower-to-accelerate vehicle is at a major disadvantage to my well-tuned motorcycle, granting me not a +3, but an extra d6, meaning I'm making 4d6 rolls to his 3d6.

---

Basically, a 3d6 engine with Minor, Double Minor, Triple Minor, Major, and Ultimax bonuses. +1, +2, +3, +1 die, and +2 die/reroll lowest.

Minor and major bonuses may stack in certain conditions.

----------

The second, "I want to D&Dify this", is a dungeon based around a fallen Dwarf Fort. Many floors, many traps, much fun to be had.

I've sorta kinda plotted the first floor, which has a bunch of kobolds living there, having stolen/put to use everything from the abandoned workshops. A few plump helmets still grow in a farm plot, there's a lever room that controls the exit to the first floor, quarantine doors on the migrant dorms, and one that floods the room with about waist-high water from a pool above-ground (originally had more water, would have drowned you, but as it is serves as more of an inconvenience, and a chance to douse torches (You don't need them yet anyway).

There are two entrances, one that's a broken stone floodgate you can force open with enough of a push (rolling a 1 perma-jams it, rolling a 20 blasts it free of it's hinges, and lets players take the floodgate. No real reason for that, except for dwarfy-minded goodness.)

The other one is the wagon-size entrance, and entering this way activates some rusted cage traps. There's a low chance you'll be caged, and other members can free you if you are, and they don't damage you. If anyone gets caught, the Kobolds in the adjacent room rush in, meaning it's sort of a crapshoot if you'll get freed first or later. You're still able to attack, but enemies have a much easier time hitting you.

This is meant to be a looong dungeon. You start at level one, and by the end, you're fighting a lesser demon king IN HELL.
Some floors have wandering Forgotten Beasts. Cage traps start giving way to complicated, deadly traps, which give way to MAGIC death traps, and finally, holes to the magma sea.

Examples would be the first floor cage traps, then later on a pressure plate activating spike traps behind the person who triggered it, then drowning rooms and cave-in traps, then minecart assault hallways, then minecarts with an invisibility gem so you don't see them coming, false floors above magma, a necromancer or four...

I'm pretty sure that DF players could make a kickass module. Stats for hostile entities is the kind of thing I'm sure someone's got data for, I mean, who dosen't want giant badgers in their game?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on December 03, 2013, 07:06:43 pm
Oh, wow, another one just came to me.

Characters use the same stats and fight each other in an arena. The catch? Players are allowed to make posts detailing what they do, but it's all up to the music.

For instance.

This. (http://www.youtube.com/watch?v=eM7ZufLmnNg)

This is a mostly "power" song, as it's got few low areas and more energetic, powerful tones. A character fighting while listening to this music will deal large amounts of damage, but not defend all that well- except for times when the music is "charging", those sections of low to high buildup.

Time, in the arena, is the same as time in everyone's song. If ten seconds pass, then the current player stats are influenced by 0:10 on that player's song.

A player may switch songs ONLY if more than half the song has played, or by spending a Jukebox Token (kill player, get token).

A simpler song... (http://www.youtube.com/watch?v=EvfCxSHvmSQ)
leads to having higher Defense, as the beginning of this song is simple, orderly, and not "powerful".
This changes around 2:00, where a buildup starts, and then you become somewhat more offensive. You don't reach extreme offense, but you've got a second stage as it were.

I'm tempted to do a sort of sliding scale where the average stat is 5. For the first part of the above song, you'd probably range 3 Atk, 7 Def, and for the later part, jump to 5 Atk, 5 Def. The later part might just be enough to push 6 Atk, 4 Def.

Players will also be able to choose a special ability based on songs, or "purchase" one-use items for Jukebox Tokens.
A slow song might allow you to double or triple the amount of time a turn takes.
Items are different in that they are one-use and not tied to a particular song- one might cause a status effect on an enemy, such as "Buffering", that temporarily stops their song (and drops them to 1/1, as without a song, you have no power.)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on December 03, 2013, 09:40:36 pm
I WANNA PLAY THAT JUKEBOX ARENA GAME!
Each player picks a different song, right?

Edit: Also, very poorly roughed out idea, check the image in the spoiler. It's bad, and based on The conversation started at this point, roughly (http://www.bay12forums.com/smf/index.php?topic=121809.msg4805917#msg4805917).
Spoiler (click to show/hide)

Edit 2: Oh, someone else already had dibs on this idea. Oops.
Well, he was going to have there be consequences to removing body parts. I was just going to have it be, if you could remove it, go ahead, you're all mad geniuses anyways.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on December 03, 2013, 10:36:29 pm
Yes, and repeatedly. You get a token whenever you kill (Kill? Hmmm... Probably a better way to put that, but I'm not musically thinking atm) or whenever you completely finish a song (rather than switching after the halfway point).

I'm sort of dicking about with the tech trees on that previous "You're the humans, fight aliens, alien machines, and alien zombie virus creatures, while they also fight each other, because clusterfuck!" I could either go with specific interactions, all same-level techs interact somehow, some same-level techs interact, techs interact with all the levels on the other groups directly below it (Human 4 would create a technology with Alien 3, for instance, but not 2 or 1, or 4, Alien 5 would interact with Human 4.)
or others...

Though, infectious is a bit of a wildcard. I may remove their "tech tree" per se and add studying them giving you new genetic mods or something. Possibly to the point that Infectious dosen't do a lot of interactions with the other trees... I wonder if I should allow the mutations to be made available to the player, such as a Hulking infector allow players to gain great strength, or if that's much too ethically black to allow even for a black-ops unit.

I could have a seperate Genetics tree that's advanced heavily with infected samples...

---

On the jukebox game, if I can find a way to get comfortable with how stats work so that people won't have glass cannons vs turtles as the only possible outcome then I'll run it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Elephant Parade on December 03, 2013, 10:37:52 pm
Quote
kill
Stop? Rewind? End? Turn off? You could use "beat" for a musical pun, but that might be better saved for something else (actions? Turns?).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on December 03, 2013, 10:41:01 pm
You could say "burn"
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on December 04, 2013, 03:28:48 am
Seeing Fniff's new rtd makes me want a game about a bunch of talented people who use their skills in concert to perform heists and whatnot in the early 20th century. Inspirations would be Spirit of the Century and some sort of 1920's versions of Leverage, Ocean's Eleven, etc.

Players would all have a few skills they are rather good at (I'm thinking it might be most practical to just rip off Spirit of the Century's skill list) and to which they receive a bonus to the roll. (Or maybe they would get to roll it twice and keep the better result?) The amount of skills each character has shouldn't be so much that people overlap and you can just replace any character with another, but players shouldn't be so hyper-specialized that they're only useful in very specific circumstances, so some balancing would be needed. And maybe players should have some other special properties besides skills, like equipment or special ways of doing things, but I don't know what to do about that and won't worry about it myself for now.

Now I'm thinking the rtd could be done as some sort of troupe game, where there are multiple characters in the game but only a few of them are being played at a time mostly because only a couple are needed for the specific job going on. The only problem is how you decide who gets assigned to what mission. If possible, I think it would be cool if the mission planner was a player character, and maybe there wouldn't be one specific mission planner character, but for each job a specific character gets assigned to run that mission (I suppose that person could just be assigned randomly, people could run missions that are important to their character somehow, or maybe we could come up with some convoluted system to assign mission managers). It would also be good if the rules for organizing a mission stipulated that you need to take on one or more rookies (a.k.a. players who haven't gotten to take part in a mission yet) and there was forced vacation time for those who have run so many missions in a row (just so that we don't have the same couple of people partaking in every mission).

And if this sort of thing takes off, we could have several GMs all running missions on different threads from the same character pool, which would be rather cool. And I suppose the game wouldn't necessarily have to take place in the 1920's as I originally envisioned; any setting will do, so long as we have a team-based mission/heist game that plays off of character's skills.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on December 04, 2013, 02:53:15 pm
I kinda built a 3d6 stats system.

You do pretty much the exact same thing as in DnD, roll 3d6 six times then place the values however you want amongst Strength, Constitution, Intelligence, Wisdom, Dexterity, and Charisma. The other stats are as follows:

Core Armor: This isn't exactly armor, it's more of a battle rank, how hard it is to hit you. (CON + DEX)/2 + STR/2.
Mana: Useful for spellcasters, who now use a mana pool. Spells vary in mana burn. (INT + WIS)/2 + CHA/2.
Weight Tolerance: You'll be able to carry this much in weight comfortably, before encumberance: (STR + CON)/2 + DEX/2
Reflex: Sometimes, enemies or other things try to damage you when you least expect it. (WIS + DEX)/2 + INT/2
Social: Be the life of the party. Get people to do what you want. Be good with words. (2(CHA) + WIS)/2
Health: Not exactly sure I like the calculation for this, but I don't want Con + Str, nor Con + Dex...
(2(CON)+ 2d6)/2. The 2d6 becomes a constant after rolling, and therefore, does not fluctuate. I might add a +5...

So, I might use this for a dungeon run, that I'll likely call Dwarven Depths, based on the "what if DF invaded D&D, with magma cannons and *elephant roast* for all?".
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mcclay on December 04, 2013, 07:22:38 pm
I don't really post much in this thread but I just wanted to say that I'm thinking of starting something similar to MM. I really like the idea of the game and I enjoyed the concept of starting off with nothing and becoming progressively stronger while travelling through different worlds. I'm actually motivated with this RTD and I won't flake out on it like the other two. Also I won't have to use a Kindle to update turns so actually running the game will be easier. Thoughts, ideas, advice?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on December 07, 2013, 04:45:23 pm
Oh, someone else already had dibs on this idea. Oops.
Well, he was going to have there be consequences to removing body parts. I was just going to have it be, if you could remove it, go ahead, you're all mad geniuses anyways.
In case you didn't see I'm fine with you working on it. By consequences, I meant fun things like the result of SOUL STEAL being that you now have a soulless, likely undead creature trying to kill you. Or you could just make stealing meta concepts and things that don't exist on the physical plane require a 10 on a d6 or something.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on December 07, 2013, 05:40:07 pm
Thoughts, ideas, advice?

You should do it, I'm sure people will want to join if it looks good; use a simple system; limit the number of players you have.

Those last two with the no-more-kindle-typing thing will help with the workload and motivation... But that's just me.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mcclay on December 07, 2013, 05:48:15 pm
Thoughts, ideas, advice?

You should do it, I'm sure people will want to join if it looks good; use a simple system; limit the number of players you have.

Those last two with the no-more-kindle-typing thing will help with the workload and motivation... But that's just me.
Allright, I started it and have pumped out two turns. Its call Interdimensional Insanity. Any thoughts on it from the players and observers?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on December 07, 2013, 08:56:46 pm
I've got one hell of a bastard child in my head, so hold on. It's going to be a brutal ride.

What happens if you take the Wipeout series, Hydro Thunder (as well as Hurricane), player customization, and the idea of amphibious racing (seriously though, why is hovercraft racing not a thing)

As a player, you'll be making a craft involving these parts. All players start with basic parts from a number of the companies offering, and can later buy parts from any company selling with their winnings. Parts have a Class rating, whatever the highest class rating is among your parts is the class you'll be racing in.

Engine Model: Gives Speed and Thrust, can affect any stat, rarest Shield
Engine Configuration: Changes Speed/Handling ratio, some configurations are special
Stabilizing Surfaces: Affects Handling the most, can affect any stat, most rarely Thrust
Braking Systems: Affects handling, gives airbrake stat.
Weapons Control: Affects weaponry, what can be used and what can't, absorption ratios, lock distance, everything weapons related
Chassis: Heavily affects stats in general, used in determining overall shield, special slots, a "base" craft
Hull: Applies more general stats, used mostly to modify Chassis. Also used in shield.
Livery: Doesn't affect stats. Color, graphics, etc. for your craft.

Stats are Thrust, Speed, Handling, Shield, Airbrake(kinda special, as below), Firepower (Also special, because it's not a number), and Style (Also not used in races, almost completely flavor)

Thrust determines how fast you are at going fast. Low thrust means it will take time to reach your maximum speed, high thrust means you can hit maximum speed very quickly.

Speed determines how fast you are when you're going fast. Low speed means you're unable to keep up, high speed means you'll be able to reach a blistering pace.

Handling is how well you can turn, especially when going fast. Low handling means you'll need to brake harder around turns, high handling means you can go through tighter, more technical track sections easily.

Shield is a number determining how many hits you can take before never going fast again. Weapons will detract from this, unless you're the one holding it, and you absorb it instead of using it. Shield also factors into absorption.

Airbrake determines what turns you're the best at going fast around and which you're not good at. Airbrakes may be good at most kinds of turns, or excel at some- some may be the best on extreme hairpin turns, but are too touchy when on a normal turn, while others are good everywhere but not good enough to match specialized brakes. Some brakes are better on land, some on water, and some equally on either. Airbrake directly modifies rolls to go around turns, as WELL as what speed you'll be exiting a turn at.

Firepower isn't a number, it's what you'll be given to make everyone else stop going fast. It can include weapon types in general or specific weapons, and anything listed are things you'll be able to pick up. Weapon absorbing is also under this.

Style is a randomized bonus that changes every time you apply a new livery. Style is not shown, but is hinted at to anyone finishing in the top three based on crowd reaction and commentary from the announcers. A low-style winner will result in a shocked crowd rather than one giving uproarious cheers, and get comments such as an "unexpected" win rather than one from a "crowd favorite". All players cannot have high style, instead, there are "places" that any two players may inhabit at the same time: Ultimate, High, Well Known, Average, and Unpopular.

What does the style bonus apply to? Money. Low style winners don't lose money from having low style, however, high style increases winnings.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on December 08, 2013, 06:20:19 pm
Okay, so. Had an idea, needs fleshing out. In essence: Cyberpunk Crackdown with a touch of X-Men.

You play as a superpowered mutant in the cyberpunk of 2184. The environment has gone to shit, multiple world (and nuclear) wars have occurred, and humanity has retreated to megacities powered by fusion reactors. Unfortunately, due to stark differences between the poor and the rich, the crime rate has gone through the roof. You have been recruited by the police force to form a special unit to fight the criminal menace. Try to survive in this cyberpunk hellhole future.

Players get random superpowers at the start, which they can upgrade. I'm using a superpowers website that includes stuff like Omniscience and reality manipulation, so I think having a leveling ability for superpowers would make sense (You can get omniscience, but for now you have clairvoyance). Players get points they can spend on both equipment and more powers. If they spend more then one point on a power, then they can get two options for superpowers.

However, I have a few things I'm not sure of. One, how should the game play: freeroaming or mission-based? Two, would it be good to have a "criminals" faction so there is a superpowered "Cops VS Robbers" thing going on (Since I played in an RTD like that and it was great fun)? Three, what city should the setting be? I was thinking Paris or Birmingham initially, since I didn't want to go with the sort of city that would be expected for the genre like New York or Detroit. Paris could be fun since there's catacombs, but who knows.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on December 10, 2013, 10:03:18 pm
My vote is always for freeroam + missions. I.E: Here are some rails, here are some other rails, here is a pasture. Have fun.

Anyway, put a little bit of work into your random item generator to make it automated. Thought I'd share some of the results that I asked my program to save.

-This is a/n Spear wrought from Living Wood. It has a greater reverence aspect and a lesser canine aspect. It is runed and seems to be growing. It is of above-average quality.

-This is a/n Knife wrought from Reanimated Flesh. It has a greater icy aspect and a lesser faithful aspect. It is infected and seems to be rotting. It is of exceptional quality.

-This is a/n Throwing Disc wrought from Living Wood. It has a greater laughing aspect and a lesser saurian aspect. It is sentient and seems to be carved. It is of good quality.

-This is a/n Warhammer wrought from Paper. It has a greater laughing aspect and a lesser peaceful aspect. It is large and seems to be ceremonial. It is of terrible quality.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on December 10, 2013, 10:16:49 pm
I want to do a survival game on a super-fucking-gigantic map. Resources range from mundane to fantasy, players spawn anywhere from "far" to "really fucking far" away from each other, and their main goal is to survive.

Oh, and also to brutally slaughter each other. Each player holds a ticket, any player holding all 8 becomes a god.

You'll be collecting resources to keep yourself alive, make new tools, AND obtain technologic devices. With the right setup, players may be getting guns and drones, or possibly have great magic ability, it's all up to the player. Get new devices to learn things about the world. Maybe you'll spend all your points on a Weaponsmith, to be able to more directly control weapon crafting, or maybe you want a Mechanics Workshop to build mechanical devices and traps, or maybe take Radio Equipment to signal and communicate with others?



-This is a/n Warhammer wrought from Paper. It has a greater laughing aspect and a lesser peaceful aspect. It is large and seems to be ceremonial. It is of terrible quality.

CLASSROOM WARFARE.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on December 10, 2013, 10:28:13 pm
Oh, and also to brutally slaughter each other. Each player holds a ticket, any player holding all 8 becomes a god.

THERE CAN ONLY BE ONE!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on December 10, 2013, 11:37:03 pm
Put a tiny, tiny bit more effort into the program, got something that I could play with for days.

Eight sequential results, so you can get a feel for it...

Spoiler: Haunted Silver Mace (click to show/hide)
Spoiler: Fiery Homing Shotgun (click to show/hide)
Spoiler:  AOE Osmium Rifle (click to show/hide)

EDIT: Anybody want the code?


Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gamerlord on December 11, 2013, 12:40:47 am
Oh, and also to brutally slaughter each other. Each player holds a ticket, any player holding all 8 becomes a god.

THERE CAN ONLY BE ONE!
Has anyone ever done a Highlander RtD?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on December 11, 2013, 01:52:06 am
Okay, so, you may or may not remember the Mansion Horror Family RTD that Harry Baldman pitched a while back, and I've intermittently kicked at since then. Well, I think I'm ready to run with it.

Spoiler: Intro (click to show/hide)
Spoiler: Characters (click to show/hide)

As you can see, I've moved almost entirely away from the combat-oriented slasher-style thing I had on the first draft way back, and now it's more of an "explore and manipulate environment" kinda adventure thing with more... subtle horror. Do things make sense? Is there a "why would anyone want to play this character?" problem, or a "why WOULDN'T anyone want to play this guy?" thing going on? I'm kinda surprised how small the proto-OP looks, considering how much hidden stuff there is for me to worry about. Hopefully I didn't forget anything.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Elephant Parade on December 11, 2013, 01:58:25 am
Elephant, Family Dog.
Bio: Woof. Woof woof woof. Arf arf yip. BARK! Woof woof woof; arf yip arf.
AP: 3/3
XP: 0/10
Status: Normal
Trait:
Evil-Detecting Dog

Edit: Looking at these traits, the kid needs to pick Incorruptible Pure Pureness. Why, you ask?

So that they can be the tank when the whole family gets into a fight at once.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gamerlord on December 11, 2013, 02:01:57 am
Sean, The Teenager
Bio: Hates his younger sibling for being annoying. Irritated by overbearing parents and stupid dog. Prefers to stay in his room and listen to heavy metal and plot his eventual escape from this hell of a family.
AP: 3/3
XP: 0/10
Status: Normal
Trait:
Open Minded
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on December 11, 2013, 02:31:28 am
Floyd, The Father Figure
Bio: "Always wanted to be a NASCAR driver, y'know? Only problem is I've always had sort've a knack for fixing up cars, not driving them. Though, I did get to work at the Daytona 500 for a few years - pit crew for #91, Godfrey Kendrick - before I opened up my own repair shop. Speaking of fixing up cars, this baby right here? She's going to purr like a kitten when I'm through with her. Best damn muscle car you'll ever see, I guarantee it."
AP: 3/3
XP: 0/10
Status: Normal
Available Traits:
Gearhead

I'm always down for horror-themed stuff.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on December 11, 2013, 02:35:33 am
As I said before, when this game was first being kicked around, I want in.


Mary-Anne, The Mother
Bio: Employed as a nurse, before Sean came along, Mary-Anne has since transformed into the gold standard of housewives. Granted, her cooking can leaves something to be desired, and she has a mild addiction to exercise videos, but her heart is solid gold. 
AP: 3/3
XP: 0/10
Status: Normal
Trait:
Mama's Healing Kisses

Ninja'd.
 Great. Now I'm SC's wife.
:P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on December 11, 2013, 02:39:59 am
I had no idea a man almost a foot taller than me was mai waifu. I don't know how to feel about that. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on December 11, 2013, 02:44:39 am
It's okay snookums, we'll make it work out.   

Oh god, I think I made myself gag a little. I shouldn't be allowed on the internet after 2AM.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on December 11, 2013, 02:49:09 am
I only went ::) so maybe I'm better off? I dunno. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gamerlord on December 11, 2013, 02:55:06 am
Well at least my character makes sense now if you two are gonna act like that; his attitude is entirely appropriate.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on December 11, 2013, 02:58:06 am
Put a tiny, tiny bit more effort into the program, got something that I could play with for days.

Eight sequential results, so you can get a feel for it...

Spoiler: Haunted Silver Mace (click to show/hide)
Spoiler: Fiery Homing Shotgun (click to show/hide)
Spoiler:  AOE Osmium Rifle (click to show/hide)

EDIT: Anybody want the code?
If you can explain how to work it, yes please.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on December 11, 2013, 03:02:24 am
I don't always play female characters, but when I do, I chew the scenery. Going to sleep, finals tomorrow. Somebody beat Monk up until he runs this game and gets our dysfunctional family in play.

Put a tiny, tiny bit more effort into the program, got something that I could play with for days.

Eight sequential results, so you can get a feel for it...

Spoiler: Haunted Silver Mace (click to show/hide)
Spoiler: Fiery Homing Shotgun (click to show/hide)
Spoiler:  AOE Osmium Rifle (click to show/hide)

EDIT: Anybody want the code?
If you can explain how to work it, yes please.
Folder is on my campus drive, which I can't access from my laptop. It's easy to use, click a button, the info pops out, and then the program asks you if you want to save that weapon to a .txt, if you want generate another weapon, etc. I'll send you a zip file containing the entire package tomorrow after my last final of the day. (4PM)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on December 11, 2013, 03:05:31 am
Why thank you good sir.
Also, I will eventually remember to sign up for Deviation-22 if it's still running. I said I would, and I will ... eventually.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gamerlord on December 11, 2013, 03:10:50 am
I would sign up for Dev 22 but I'd need to read through it all again and I just don't have time.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on December 11, 2013, 04:58:26 pm
I kinda want to run a hex game based around "everyone gets nearly custom units, everyone can choose their own "faction" by choosing tech path.

---

Or, a survival game set in a sort-of-dystopia where you've got to deal with cosmic microhorrors while trying to stay alive.

---

I want to write more, but I don't know what to write. Argh. Pretend there's a section of mechanics here.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on December 11, 2013, 07:17:14 pm
Har, har har. I return.

I'm currently working on a gigantic tech tree, for a survival-ish game.

You start off without any research, but since the plot has you as a crashed spaceship on an alien landscape, where the crash forced you out of cryo-sleep in a hurry, causing memory loss as well as a random Hinderance, however, players may pick a Skill as well (blanket -/+1s.)

Tech varies. Sometimes you unlock new Workshops- going from a basic furnace to one that can smelt better ores, or maybe one that results in higher purity. Sometimes you unlock entirely new Items, such as gaining the ability to craft Guns or something, and sometimes, you'll get access to new Materials, such as alloys or... other methods.

For instance, wood weapons suck. You may later gain tech from a holy standpoint, allowing you to create Living Wood, which is better.

Here's the problem. I want a massive, massive tech tree where just about fucking anything is possible. I'm going to want contributors.
https://docs.google.com/spreadsheet/ccc?key=0AkT5sldS4GEidG9oc0pTd0d1RWRnM0Jtc1NyZDRZNFE&usp=sharing

Use your imaginations. Base tech is Minecraft-esque stuff, with a side of Dwarf Fortress. Basic tasks are all taken care of, a crafting bench to make tools, a furnace to cook and smelt, no still, but the ability to farm (rather basic but still).
Earlier techs should be somewhat realistic to how it happened on Earth- no alien-metal smelting before, say, being able to make gunpowder. This is pretty flexible, but the two shouldn't be on the same tech level.

The way the spreadsheet is set up, higher techs are lower down. It takes only a step to go from Basic to the available upgrades and new workshops, and therefore, the techs are mostly related/not too far apart. Further down, techs become more advanced.

Write the name of the technology and then comment on what it actually does. This is a terraria/starbound inspired system.
Players don't really have stats, other than HP. Armor reduces damage. Weapons do damage.

There is no maximum tech level, but if you're offering godhood, it should be really, really far down there. I'd be happy to max out after 10 or so levels of "future" technology.

Magic is also acceptable, but not early on. Once we hit around tech 4-12, it should start phasing in. I'd like to see anywhere from 100~150 levels to conquer.

To indicate that a tech requires another tech, make it bold and include requirements in the comment before the description.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Elephant Parade on December 11, 2013, 07:19:09 pm
I might add some stuff in a bit.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on December 11, 2013, 07:21:51 pm
Why thank you good sir.
Also, I will eventually remember to sign up for Deviation-22 if it's still running. I said I would, and I will ... eventually.

Of course its still running, I just need to break the fingers of a couple of my players. Business as usual.

Anyway, here's the file, theoretically.

http://www.filedropper.com/transportforrtg (http://www.filedropper.com/transportforrtg)

This link will only be live for about a week, so yell at me again if anybody from the future needs another copy. Unzip the file, move the folder out, don't muck with any positioning of folders besides moving the containing folder. There's an excel file inside, with three buttons on it. The buttons are pretty self explanatory, one of them is the familiar item generator, the others are WIP programs. They work, but they're not complete. Much like the early version of the weapon program.

The Created Characters folder contains the text files you save from the program when making male and female character. The Created Items folder does the exact same thing except with items. The Sources folder is the most important if you want to expand functionality. Feel free to poke around inside. The archive files are static, and are just there to catalog features and show syntax (most of them show syntax, some don't).  The .txt files that don't have Archive in the filename actually are fed into the arrays that the RNGs draw from. Add a new line with data, and it has a chance to appear in the system, everything else is adjusted automatically.

NOTE: Only LongTrait is set up to read commas properly. I didn't need to add that feature to the other files, so I didn't. The result is that a comma in any of the other source .txts will cause the program to split that line into two lines. (It treats it as an ordered list) Don't add commas unless you're in LongTrait.

New Features: Added the generate characters functionality. There are ~112 million different combinations each for males and female names, so it should keep things pretty mixed. Outputs look like this....

This man's name is Basil Ferdinand. He is charismatic, diligent, and sensitive. He has given knives to murderers and sold comfort to those left behind.

This woman's name is Gaynor Kolano. She is lucky, sharp, and civilised. She threw everything away for honor.

This man's name is Mekhi Gordy. He is young, immaculate, and unhappy. He sees things that aren't there, and yet are true.

This woman's name is Emilia Baria. She is religious, evil, and prone to give up easily. She has tasted a life [of] virtue and a life of crime, and turned away from both.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on December 11, 2013, 08:19:07 pm
This link will only be live for about a week, so yell at me again if anybody from the future needs another copy. Unzip the file, move the folder out, don't muck with any positioning of folders besides moving the containing folder. There's an excel file inside, with three buttons on it. The buttons are pretty self explanatory, one of them is the familiar item generator, the others are WIP programs. They work, but they're not complete. Much like the early version of the weapon program.

Buttons don't work if you, for some reason, don't have a copy of excel? I can't see anything but a piratepad link.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on December 11, 2013, 08:50:10 pm
I would sign up for Dev 22 but I'd need to read through it all again and I just don't have time.
DO IT.

Because given how you'd be quite new to it--play it as your character does, Draignean is a kind GM in that he gives complimentary backstories as to what you did in reference to who you are.

The OP lore is always useful. :)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TCM on December 11, 2013, 09:28:37 pm
I would sign up for Dev 22 but I'd need to read through it all again and I just don't have time.
DO IT.

Because given how you'd be quite new to it--play it as your character does, Draignean is a kind GM in that he gives complimentary backstories as to what you did in reference to who you are.

The OP lore is always useful. :)

I've been contemplating entering it with a character that doesn't really know what's going on, for the meta-reason that I've tried to read it but have only gotten through the first 50 pages or so. 
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on December 11, 2013, 10:13:48 pm
I'm tempted to run a Mafia-like-kinda-ish game.

Players are part of a mecha squadron, however, they all have secret agendas, in most cases, conflicting ones. The first game archetype I have is this:
2 players are Soldiers. They want to make it to the end of the scenario alive.

1 player is the Traitor. The traitor's job is to ensure the death of all other players. They can fake rolls, such as when saving another player, to make the situation worse on purpose. Being found out by higher-ups is bad, but if the objective is completed before they catch on/can act, you're home free.

1 player is the Sleeper. They are told they are a Soldier at first, but will become a Traitor if the original dies.

1 player is the Commander. The commander's goal is to keep all Soldiers (and the Lieutenant) alive until the end of the scenario. Alternatively, they win if there are no Traitors left.

1 player is the Lieutenant. They can talk with other players in their off-time, and have a chance of gaining a hint as to their role. The better their roll, the more exact they are- a bad roll is simply uninformative. The Lieutenant is announced at the beginning of the game.

Players involved in the death of the Commander and/or the Lieutenant will be interrogated by Command. This has a chance of catching you red-handed IF, and ONLY IF Command knew the particulars of the death. A death obfuscated or otherwise shrouded in unclear guilt will not result in conviction.


Oh, and you've also got to take on five missions in your mecha and try to not die.

All actions are done with a 3d6. When at a disadvantage, the enemy rolls 4, most of the time they roll 3, when the opponent is at a disadvantage, they only roll 2.

If a player rolls a 6, 5, and 1 vs a 4, 3, 4, the second player wins. You might say "but 12 beats 11", however, rolling Doubles adds the doubled number to your roll, 3 of the same number double their value (3,3,3 becomes 18), three 6s is an automatic success, along with quads (for disadvantaged rolls.) Rolling 3 6s activates overdrive, for 3 turns all die get a +1. (blanket +3).

Mecha are somewhat customizable, but combat is largely abstract (You can choose any loadout you like, you'll still declare attacks and have attacks declared against you. I'm not including weapons effectiveness because it would complicate combat.)

---

Oh, and other "modes":

4 players are Usurpers. They want to steal their mecha and run off with lots of valuable military tech. So long as at least 2 survive, they can still win. Individuals lose if they directly kill or are suspected in the death of a non-Usurper.

2 players are Watchers. So long as they are operating on the field, Command is able to see the actions of all players.

---

1 player is an Extremist. Once per non-combat turn, they may attempt to convert a Soldier or sabotage a player mech. Sabotaged mechs either lose their combat ability, or if they don't have one for combat, suffer -1s to their highest two rolls. They are repaired after a combat round. Their goal is to activate during combat and cause a nuclear explosion.

1 player is a Watcher. So long as they are operating on the field, Command is able to see the actions of all players.

1 player is an Inspector. Their goal is to stop the head extremist. Once per non-combat turn, they may inspect a player or inspect their mecha. To arouse suspicion on the head Extremist, they must first make a successful inspection on the Head Extremist, and then a successful check on their Mecha.

3 players are Soldiers. They want to live until the end of the last scenario.

0 players start as Followers. Followers win if the Extremist wins. If the Extremist is investigated by the Inspector, each Follower rolls a d6, and can change the results of the Extremist's rolls vs inspection. This means that with all three soldiers converted, the Extremist gains 6d6 take 3 highest vs the Inspector's 3d6.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on December 11, 2013, 10:17:35 pm
*Quick skim*

So if I'm the commander can I execute everyone who isn't the lieutenant and win?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on December 11, 2013, 10:23:03 pm
*Quick skim*

So if I'm the commander can I execute everyone who isn't the lieutenant and win?
Seems that way.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on December 11, 2013, 10:27:55 pm
Huzzah!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on December 11, 2013, 10:32:07 pm
Okay, so, you may or may not remember the Mansion Horror Family RTD that Harry Baldman pitched a while back, and I've intermittently kicked at since then. Well, I think I'm ready to run with it.

Spoiler: Intro (click to show/hide)
Spoiler: Characters (click to show/hide)

As you can see, I've moved almost entirely away from the combat-oriented slasher-style thing I had on the first draft way back, and now it's more of an "explore and manipulate environment" kinda adventure thing with more... subtle horror. Do things make sense? Is there a "why would anyone want to play this character?" problem, or a "why WOULDN'T anyone want to play this guy?" thing going on? I'm kinda surprised how small the proto-OP looks, considering how much hidden stuff there is for me to worry about. Hopefully I didn't forget anything.

Alright, I did it. (http://www.bay12forums.com/smf/index.php?topic=134211.0) Applications are not first come first serve, so transfer those characters into the thread by Friday the 13th! 'Tis the season for cosmic horror...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on December 11, 2013, 10:33:48 pm
They should keep soldiers alive/ would arouse extra suspicion from Command should they start executing innocents and may be stripped of their title for such conduct. Killing other players in such a way that Command cannot prove anything (putting them at a disadvantage to find information) is a safe bet to win, though.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on December 12, 2013, 01:03:45 am
Okay, so, you may or may not remember the Mansion Horror Family RTD that Harry Baldman pitched a while back, and I've intermittently kicked at since then. Well, I think I'm ready to run with it.

Spoiler: Intro (click to show/hide)
Spoiler: Characters (click to show/hide)

As you can see, I've moved almost entirely away from the combat-oriented slasher-style thing I had on the first draft way back, and now it's more of an "explore and manipulate environment" kinda adventure thing with more... subtle horror. Do things make sense? Is there a "why would anyone want to play this character?" problem, or a "why WOULDN'T anyone want to play this guy?" thing going on? I'm kinda surprised how small the proto-OP looks, considering how much hidden stuff there is for me to worry about. Hopefully I didn't forget anything.

Alright, I did it. (http://www.bay12forums.com/smf/index.php?topic=134211.0) Applications are not first come first serve, so transfer those characters into the thread by Friday the 13th! 'Tis the season for cosmic horror...

Ooh. I'll be there tomorrow.

This link will only be live for about a week, so yell at me again if anybody from the future needs another copy. Unzip the file, move the folder out, don't muck with any positioning of folders besides moving the containing folder. There's an excel file inside, with three buttons on it. The buttons are pretty self explanatory, one of them is the familiar item generator, the others are WIP programs. They work, but they're not complete. Much like the early version of the weapon program.

Buttons don't work if you, for some reason, don't have a copy of excel? I can't see anything but a piratepad link.

Uh, yeah. You kinda need excel to run the VBA from excel.  All of the runtime elements that make the program go are in excel, so you have to have a version of Excel better than 2003 to run the code. I might end up re-writing the code in VB.net for adding compatability, but then again I may get fancy and make a much nicer program in a better language. Excel is just dead easy to use for most things.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on December 12, 2013, 02:09:05 am
I would sign up for Dev 22 but I'd need to read through it all again and I just don't have time.
DO IT.

Because given how you'd be quite new to it--play it as your character does, Draignean is a kind GM in that he gives complimentary backstories as to what you did in reference to who you are.

The OP lore is always useful. :)

I've been contemplating entering it with a character that doesn't really know what's going on, for the meta-reason that I've tried to read it but have only gotten through the first 50 pages or so.
That's how I play every RTD I'm in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gamerlord on December 12, 2013, 02:35:37 am
I would sign up for Dev 22 but I'd need to read through it all again and I just don't have time.
DO IT.

Because given how you'd be quite new to it--play it as your character does, Draignean is a kind GM in that he gives complimentary backstories as to what you did in reference to who you are.

The OP lore is always useful. :)

I've been contemplating entering it with a character that doesn't really know what's going on, for the meta-reason that I've tried to read it but have only gotten through the first 50 pages or so.
That's how I play every RTD I'm in.
Well I just applied. How many people are ahead of me in the waitlist?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on December 12, 2013, 02:37:05 am
I would sign up for Dev 22 but I'd need to read through it all again and I just don't have time.
DO IT.

Because given how you'd be quite new to it--play it as your character does, Draignean is a kind GM in that he gives complimentary backstories as to what you did in reference to who you are.

The OP lore is always useful. :)

I've been contemplating entering it with a character that doesn't really know what's going on, for the meta-reason that I've tried to read it but have only gotten through the first 50 pages or so.
That's how I play every RTD I'm in.
Well I just applied. How many people are ahead of me in the waitlist?

All and none. I stopped running first come first served. So now it's on a how much I like your character + how well you fit what I need scale right now.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gamerlord on December 12, 2013, 02:56:41 am
I would sign up for Dev 22 but I'd need to read through it all again and I just don't have time.
DO IT.

Because given how you'd be quite new to it--play it as your character does, Draignean is a kind GM in that he gives complimentary backstories as to what you did in reference to who you are.

The OP lore is always useful. :)

I've been contemplating entering it with a character that doesn't really know what's going on, for the meta-reason that I've tried to read it but have only gotten through the first 50 pages or so.
That's how I play every RTD I'm in.
Well I just applied. How many people are ahead of me in the waitlist?

All and none. I stopped running first come first served. So now it's on a how much I like your character + how well you fit what I need scale right now.
Sweeeeeeeeet. If you need 'actually going to post' players, then I'm a shoe-in! :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on December 12, 2013, 03:16:11 am
Put a tiny, tiny bit more effort into the program, got something that I could play with for days.

Eight sequential results, so you can get a feel for it...

Spoiler: Haunted Silver Mace (click to show/hide)
Spoiler: Fiery Homing Shotgun (click to show/hide)
Spoiler:  AOE Osmium Rifle (click to show/hide)

EDIT: Anybody want the code?
I would like a copy as well please.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on December 12, 2013, 10:17:24 am
Hit the link in my sig where it says man and angels.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on December 12, 2013, 01:21:13 pm
Here's a thing nobody talks about in RTDs but is highly important: the original post.

How should it be designed? Should you explain the premise simply or open with fiction set inside the roleplay? How much detail about the rules should you reveal at the start? How do you design your OPs?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on December 12, 2013, 01:30:17 pm
Exciting introductory blurb of the story, then perhaps a summary of what the game is all about, then spoilers for rules and all that - never am really sure how detailed these should be, but I atleast explain the basics. The neater it looks, the better. Bonus points for a pretty image or map at the top.

Always tempted to mix it up, open with a huge chunk of fiction. I trust functionality more, though. Might do a vaguely player POV intro for my next thing, if I ever have time for it.

(Also, Fniff, look to your PiratePads. The generators are still the GOOD STUFF.)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on December 12, 2013, 01:36:24 pm
(I'm going to to add the generators to my signature, methinks.)

Fun challenge for OPs: make an OP entirely consisting of images that explain the mechanics.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on December 12, 2013, 02:37:12 pm
Explaining the premise should be simple, but by no means should you throw out the possibility of also including roleplaying, and indeed if you feel like it would help you should include it. The rules should include everything that is likely to be encountered multiple times, be encountered at critical moments, or rules that would change how people decide to make their character.

I haven't designed OPs in a while, but here's how I would if I did so now:

1: Top notes (I.e, "Hey everyone, long time no see ... this is a vaguely generic Sci-fi RTD ... I hope this goes well.")
2: Introduction
3: Rules
4: Sign-up sheet, list of players, waitlisters
5: Anything else
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on December 12, 2013, 04:18:29 pm
I like to have the OP be... kind of IC, although that doesn't quite explain what I mean, but an in-the-world intro - an illustration of the concept, followed by an explanation of it, followed by rules. Then the next post for the character sheets when chosen.

I like doing OPs.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on December 12, 2013, 04:50:34 pm
I've built a general tech tree for a pvp survival game, as well as the possible biomes.

6 players, 8 zones, a total of 16 areas per world. I will need to list what's available in what kind of biome, based on groups.

For instance, a Holy swamp and a Dark one might have very different items, because each take from different groups.

---

Defeat monsters to obtain their loot, as well as to gain Soul Cubes. Soul Cubes can be used to upgrade your facilities, similar to a tech tree. Small monsters may only be worth a 1/100th of a soul cube, bosses are always at least 1.

Defeat players to steal all the technology they have that you don't, and also to win.

The land itself may stop you. Even if two adjacent players are blessed with forests with many edible plants and animals, they may be seperated by a harsh desert, causing the players to need preserved foods, portable shelters, or fast travel to meet.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on December 12, 2013, 05:35:10 pm
killing the GM in-game has never turned out well for anyone
So this has given me a new idea: Constant Revolution RTD! The GM is driving this game to disaster and must be removed by any means necessary. Clearly his replacement will be better.

Basically it's a game, about what I don't care, where anyone can murder and replace the GM. Doing so requires a roll, of course, and on a failure the GM is likely to retaliate... though of course, such reckless abuse of power is likely to increase the odds of other players deciding the GM cannot be trusted. The GM may do what they feel is right, or do what they feel panders to their players... but of course, either option carries the potential to enrage or lose the faith of your utterly loyal subjects.


I've built a general tech tree for a pvp survival game, as well as the possible biomes.

6 players, 8 zones, a total of 16 areas per world. I will need to list what's available in what kind of biome, based on groups.

For instance, a Holy swamp and a Dark one might have very different items, because each take from different groups.

---

Defeat monsters to obtain their loot, as well as to gain Soul Cubes. Soul Cubes can be used to upgrade your facilities, similar to a tech tree. Small monsters may only be worth a 1/100th of a soul cube, bosses are always at least 1.

Defeat players to steal all the technology they have that you don't, and also to win.

The land itself may stop you. Even if two adjacent players are blessed with forests with many edible plants and animals, they may be seperated by a harsh desert, causing the players to need preserved foods, portable shelters, or fast travel to meet.
Sounds interesting, though I'm not normally a fan of PvP games. I tend to prefer the creativity and flavor that you get much more easily when mortality is (relatively) low and you're not necessarily competing with other people.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on December 12, 2013, 10:03:29 pm
Here's a thing nobody talks about in RTDs but is highly important: the original post.

How should it be designed? Should you explain the premise simply or open with fiction set inside the roleplay? How much detail about the rules should you reveal at the start? How do you design your OPs?

Oooh, OP theory and construction. I'm game.

Titles are important. It gives a sense of "This Begins Here" instead of just "I had an idea fart and here it is *plop*." Pictures are always good, even if the title banner is the only picture in the game, as apart from being attractive it shows the GM has some investment in the game right from the getgo. I can see the argument for forgoing a Title if you want to achieve an "in media res" effect, but even then I'd be planning on a Title Drop in the first few updates. Ignore at own discretion.

Fluff is almost universally a good thing to have, as it's a very efficient way of giving the reader a sense of what the game is going to play like in terms of tone and content. As la said, it's an "illustration of the concept," and just as a picture is worth a thousand words a fluff piece is way better than a long "This is what the game is going to be" intro. Keeping it short (a brief paragraph or two) will attract the most interest, particularly from the people less interested in fluff and more interested in mechanics, while longer fluff pieces will only attract people willing to dump the effort into reading a long OP, which is usually the RP crowd. Keep your target audience in mind when deciding how much fluff (if any) to incorporate into the OP.

A Formal OOC Intro should address the more meta player concerns. While the fluff may be large or small based on the particular game, the Intro should usually be brief and concerned with explaining the fluff and clarifying what gameplay is actually like. Nobody wants to hear you talk about your game, they want to get to the good bit, whether that's the rules or the fluff or whatever.

The rules should all be in the OP, unless the game explicitly has few rules, hidden rules, or "make it up as you go" gameplay. At the very least, there should be precedent for common actions and situations (e.g combat, healing, player interaction,) since evaluating risk is an important part of any player action, and you can't do that if you don't know whether you're a One HP Wonder or if you can just wish yourself back from the dead. It's unlikely you'll be able to cite precedence for every single possible case that could arise during the game, but you should strive for as many base rules as possible so nobody feels surprised or cheated.

After that, miscellaneous errata should go at the bottom, including any signup sheets, waitlists, turn orders/indexes, or whatever doesn't fit into the above or arises during play and needs an easily tracked home.

I would usually construct the OP segments in the above order since it provides a natural flow from light, conceptual Fluff stuff right down to the gritty nuts and bolts of gameplay. Obviously, there's no right or wrong way to do any of this, since it all depends on the effect you are trying to achieve with your OP. For example, a game with almost no rules and a focus on RP could easily start with the short intro, forgo more than the most basic of rules, and then dive right into a fluff piece with the expectation that players will enter the game by picking up where the OP left off.

In short, the OP is the first thing a prospective player sees, and you should put some thought into its construction. The order, length, and detail of each section all inform what your players will expect from the game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on December 12, 2013, 10:18:47 pm
@Owl: Idea. GM is a physical position within the story, in this case a king with the players as courtiers. King decides what happens in the realm completely. GM starts out as the first King, then eventually gets deposed by his vassals. Though being a loyal sycophant has benefits like landed titles and such. CK2 RTD!

Monk: Now that you mention it, titles are a very important part indeed. Titles can be pigeonholed into certain genres. "Roll to X" RTDs imply basic mechanics, for instance. Generally I try to make my RTDs soundd like the title of a book in the genre of the roleplay. I'm particularly fond of one RTD name that was suggested by my brother: The Coil. Didn't mean much within the RP, yet it just worked for me in a strange way.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: aattss on December 14, 2013, 11:53:25 am
Leveling Mechanism Idea

Players start out with d4's. When the player rolls a crit (i.e. rolls a dx and gets an x), the player levels up. If necessary, the player would roll another dice to see whether or not he levels up or just makes progress. This represents progression (i.e. normal person becoming a hero, or a legendary warrior becoming a god). Players who defeat more powerful players may also become stronger, although this would need the GM to prevent kill-stealing. Other attempts to become stronger may add perks or bonuses.

Another idea I had was a simplistic health system where the health represents the number of "wounds" you can recieve and can be equated to the difference in dice rolls in combat.

What do you guys think?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on December 14, 2013, 11:57:44 am
If we're on the subject of titles, I usually try to have a two-part title; the name itself, and then a few words explaining the concept. Ala 'Nowhere to Run - a futuristic bounty hunter RTD'. Just a short title will need to very interesting/striking to actually catch people's interest - unless the author is already someone they like. That's how my RTD-clicking process works, anyway.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dorsidwarf on December 14, 2013, 04:54:05 pm
If you feel the desire for a titleimage, PM me and I will whirl something up for you when I get a chance.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: adwarf on December 15, 2013, 12:16:57 am
So this is a combat system I've been working on that was originally going to be for an Assassin's Creed RTD I was planning until I settled on just making this system instead.

Spoiler: Combat (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on December 15, 2013, 12:21:49 am
That looks really cool.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on December 15, 2013, 12:29:14 am
I like that system.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on December 15, 2013, 12:19:12 pm
I'm wanting to thrash out a combat system. Something involving dice-pools, and successes vs failures.

Like, a player decides to wrestle a chicken. The chicken is fast, and requires 2 successes to properly be wrestled. The player, a simple farmer at this point, has a Strength of 1, a Finesse of 1, and an Agility of 1. The chicken is safe- Strength determines maximum size of die, Finesse determines how many, and Agility is for dodging enemy attack. The chicken has roughly the same stats, except has higher agility than the player.

The player, currently, has 1d4. All rolls fit on this table, with certain exceptions:
1: Critical failure. -2 successes.
2: Failure. -1 success.
3: Failure. -1 success.
4: No Effect
5: No Effect
6: Success (1)
7: Success (1)
8: Great Success (2)
9: Great Success (2)
10: Perfect (3)
Dice are considered exploding, so rolling a 4 on a 1d4 means another roll. Dice gained in this manner will not detract from successes.
The highest possible roll on a die is always considered a Success or higher. A die must have at least one "No Effect", and if it is lacking, the number before highest possible roll will be considered this.

Meaning: d4s are extra special and have Crit Fail/Fail/No Effect/Success, d6s and on are normal, there is an exploding die element.

The farmer attempts to wrestle the chicken into submission and rolls a 4, then a 1 (explode). The farmer gets one success out of two, and the chicken escapes.

The farmer starts training, and raises Finesse. He now rolls 2d4 to attack, and attempts again the next day.
The farmer again fails, with a 3,2. -1 successes- ouch. He goes home, trains again, and now raises Strength.

The chicken is angry, and also attempts to attack. The chicken's agility is higher, and thus, goes first.
(3) The farmer is unhurt.

The farmer attempts once more, this time with (4)(6,3). It's not enough.

The farmer is spotted by a local Hero, who attempts to show the Farmer how it's done. The Hero has two Strength and three Finesse.
(5)(1)(6,6,3) The Hero makes a great approach, but trips and falls. He was so close!
...

Hmmm. Could probably use work, or I could try and more directly use something like Battle for Wesnoth's system of damage x attacks at x accuracy...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on December 15, 2013, 12:30:11 pm
So this is a combat system I've been working on that was originally going to be for an Assassin's Creed RTD I was planning until I settled on just making this system instead.

Spoiler: Combat (click to show/hide)

I like this, especially since it's rather adaptable. It might be fun to run a sort of arena where players fight beasts, but their items are chosen by "packs." For instance, one player is offered a "Fang" pack, a "Fire and Steel" pack, and an "Assassin" pack. the players don't know what's in each pack- most contain at least two types of weapon and some kind of armor.

The Fang might contain a dagger shaped like a fang, which does low damage on anything but direct hits/crits, with very high attacking speed, lacks the ability to parry though can counter, and has no real special ability, a Thrown weapon that's four fang-like sharpened bones, like a shuriken, which does low damage on anything but crits, has insane speed, cannot parry or counter, but ignores armor. Armor would be leather/fur.

Fire and Steel might have a flintlock that causes fires, throwable greek fire, and light steel armor.

Assassins might have a poisoned dagger and a spear made to look like a laundry pole, as well as concealable armor/robes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on December 16, 2013, 06:24:25 pm
Aboard the ISS Icarus, not all is as it seems. So many people, supposedly working on a single agenda, each having their own plans...

Every character will be randomly assigned an End Goal, a Job, and a Body.

End Goals determine what side you're on- you may want to destroy the station, or keep it intact- maybe you just want off of it, or are hunting for someone...

A Job is the task you'll have to do while on the station, and not doing it for consecutive days causes worse and worse things to happen. Each job is under a Cluster which is under a Type, and this determines what each sign means:
For instance, Engineer>Power>Solar Array Manager. Not doing their job for three days results in:
1. The first sign is something that appears whenever all engineers do not put in the required hours to keep the station running: minor breakdowns, such as empty vending machines and a few broken lights.
2. The next stage is whenever a Power job is left undone when Engineers are lacking their hours. Random outages occur and the station's reserves are tapped into.
3. If Stage2 persists, the Solar Array will fail critically and be inoperable for the rest of the game (shift).

A Body type determines side goals, special abilities, and partial backstory. A Drone may be posing as a human, with a side goal of being undiscovered as a Drone, the ability to repair electronics and resist shocks, and link them with other players related (other Drones, the AI, etc.)

Mafia SS13, kinda.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on December 16, 2013, 06:36:31 pm
Sign me right the hell up!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on December 16, 2013, 08:02:38 pm
Sign me right the hell up!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Elephant Parade on December 16, 2013, 08:31:43 pm
Sign me right the hell up!
QUOTE TOWER G-wait, I just wrecked it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on December 16, 2013, 08:56:43 pm
It needs some work still.

Meanwhile, the idea of drone combat arena appeared.

It's like future RoboWars, but with advanced human-ish drones. Or not. You don't have to be humanoid.

You first choose your Chassis, which determines build. Lightweights move fast and aren't easy to hit, but lack armor and weight tolerance, heavyweights are easy to target but can withstand many blows (and deal them) and Midweights are a good compromise.

Then you choose Armor Type. Ranging from Carbon Fiber to Quantic Titanium, these have different effects and weights. Carbon Fiber is the lightest and provides heavy bonuses towards lightweights, Quantic Titanium is a very heavy metal that gives off a natural barrier of energy, meaning it's great for withstanding attacks but rather poor at not weighing a lot.

Next is Build. Most players opt for "Humanoid", "Feminine", or "Masculine", being very close to a human layout while using knowledge of how the human body is built to capitalize on a drone's abilities (slight mods), but some very unique builds exist (Centipede, for instance).

After that is Weapon Selection. Ten weapons are randomly generated for you, and you get to take whatever you can carry.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dorsidwarf on December 17, 2013, 02:17:40 am
Less rtdcrafting, more SS13 2000!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on December 17, 2013, 02:19:32 am
Less rtdcrafting, more SS13 2000!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SomeStupidGuy on December 17, 2013, 02:58:30 pm
Less rtdcrafting, more SS13 2000!
Nah.
'cuz on my way home, I had some kind of idea for an rtd that might be interesting.
I came to the conclusion that Mystery Science Theater 3k may make for a fun little rtd.
Still kinda thinking it over, but obviously, it'd be split into two different forms of play, movies and just screwing around on the SoL and the main goal would be getting off the ship. Whether that be by getting all buddy-buddy with the scientists doing the experiment, or just finding other ways off.
A thought I had was that theater in the ship would start with all the functions it's supposed to have, which'll end up going as players try and build various robot friends and all that fun stuff from the theme song.

Anyone think it's a decent idea? Or generally have any thoughts on it?
Mind you, I've got more ideas for it that I still need to properly think up, but I figured I may as well see if folks like the idea. Or something. I dunno.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on December 17, 2013, 03:15:48 pm
Anyone think it's a decent idea? Or generally have any thoughts on it?
Mind you, I've got more ideas for it that I still need to properly think up, but I figured I may as well see if folks like the idea. Or something. I dunno.

This gives me an idea. An Ed Wood RTD, where the players take on the roles of Z-movie filmmakers, seeking fortune, fame and critical acclaim in the cruel world that is Hollywood. With adventures involving securing funding, working out a script and then actually filming the thing, not to mention making sure that it reaches the masses, it could be quite the experience for the wannabe auteur and his or her loyal clique of employees.

It would presumably run on a similar principle as monk12's Winter on the Mountain, with players able to choose their roles beforehand, then getting chosen for a grand stab at stardom.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on December 17, 2013, 05:39:55 pm

Every character will be randomly assigned an End Goal, a Job, and a Body.

Jobs are under Service, Engineering, and Management, there are three subsections with three jobs each.

Possible bodies are:

Human: Humans have no side goals, however, must spend a turn per cycle eating, and another for sleep. There are 6 turns in a cycle.
Drone: Lifelike robots, Drones must remain undetected as non-humans but do not require food or sleep.
Symbiote: Human with an alien partner. You gain telepathy, one-way unless with another symbiote, and also anonymous unless with another symbiote. You cannot use your telepathy unless you've slept and eaten twice last cycle, meaning three out of six actions are accounted for.
Accursed: Once every four cycles (maybe 6-7), you change from a Human to a Beast. As a human, your goal is to stay alive, as a Beast, you must kill another member of the Icarus to change back.
Humans make up most of the crew.

There will be nine players plus a Captain. More on that in a second.

These are the End goals:
Survive: You don't care about the station, you just want to live long enough to get the paycheck (until game end.)
Protect: You must protect the station from destruction, and otherwise survive.
Destroy: You must cause the station irreparable harm.
Escape: You must leave the station before the end of the game and survive.
Sabotage: You must set up a sabotage device in most of the rooms in the station.
Steal: You must steal an item crucial for a job on-station, rendering that job impossible to complete.

Which ones trigger are always set up ahead of time like a mafia game- Sabotage and destroy are very rarely in the same game- for instance:

Survive/Survive/Survive/Protect/Protect/Destroy/Destroy/Escape/Steal is probably going to be the most common.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on December 17, 2013, 05:54:30 pm
I suggest accursed should convert humans instead of killing them. Or have a convert race in addition.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dorsidwarf on December 17, 2013, 05:56:57 pm
Conversion races are overplayed and lame. Otherwise, this looks promising.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on December 17, 2013, 06:10:43 pm
Huh, I entirely planned for a conversion type and completely forgot.

Cultist: A Human who has willingly infected him/herself with a space parasite preventing sleep. They no longer spend a turn sleeping, and must attempt to convert half or more of the crew. The original cultist's goal transfers to new cultists.

Probably not a main race...but maybe.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on December 18, 2013, 01:14:14 am
Huh, I entirely planned for a conversion type and completely forgot.

Cultist: A Human who has willingly infected him/herself with a space parasite preventing sleep. They no longer spend a turn sleeping, and must attempt to convert half or more of the crew. The original cultist's goal transfers to new cultists.

Probably not a main race...but maybe.
Maybe for a gimmick round.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on December 18, 2013, 01:27:46 pm
Idea for a game similar to Winter on the Mountain, but more desperate. You play as a collection of people who by circumstance are stuck together into a vague family unit. Instead of taking on roles, however, you post your character sheet and I roll for familial relationships with one other player, then you make minor adjustments to your character (Making them slightly older if they have a son, or changing their sexual orientation if they have a homosexual relationship). The family unit tries to deal with life from then on. Making things more complicated, I'm going to recruit "Antagonists", basically co-GMs who represent various forces and groups that either directly or tangentially make life worse for the family. However, there is an emphasis for antagonists to incite drama, not try to "win" against the family. They're not players, just co-GMs.

Does it sound like it has potential?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on December 18, 2013, 03:36:56 pm
Idea for a game similar to Winter on the Mountain, but more desperate. You play as a collection of people who by circumstance are stuck together into a vague family unit. Instead of taking on roles, however, you post your character sheet and I roll for familial relationships with one other player, then you make minor adjustments to your character (Making them slightly older if they have a son, or changing their sexual orientation if they have a homosexual relationship). The family unit tries to deal with life from then on. Making things more complicated, I'm going to recruit "Antagonists", basically co-GMs who represent various forces and groups that either directly or tangentially make life worse for the family. However, there is an emphasis for antagonists to incite drama, not try to "win" against the family. They're not players, just co-GMs.

Does it sound like it has potential?

Sounds fun. And with the potential for some messed-up families. I'd like to see it happen, though I'm not sure how challenges would work out. I mean, will they have normal lives? What are their objectives? Is there any sort of end goal they have?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on December 18, 2013, 04:21:21 pm
Not really normal lives, no. I had a specific idea for what's going on, but I'm just going to write the basics without any genres or anything.

The family is poor, and the world in general is harsh. Food is always a problem, and jobs are either regular or well-paid, almost never both. As for objectives, at the start it's just "Keep your family members alive", but as time goes on (Using the antagonists) the situation would grow more and more dramatic. I wouldn't like to pin a specific story on it, though: this should be influenced by how the players act and react. So, the story should be based off of how the players act and what they do.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on December 18, 2013, 04:38:03 pm
I wonder if it would be possible to run a sort of "quadrangle" game. Four different games running simultaneously, ((or, as a time puzzle- the past group has to do something affecting the other groups)) each affecting the others.

Each group has some kind of interaction with other groups- let's say one group starts in a village, one in a castle, one with no shelter at all, and one in an outpost. Among every group of players are Foils and Boosts to each group- a Village Foil, if in the Village, acts negatively upon it, and does not negatively affect other areas. Every player has some goal.

---

Another idea is "Roll to become a Rock God", another group game idea. Four groups of players form a band. Players may do different actions before a show to gain bonuses to their rolls, but each action also has some kind of repercussion. Balancing your life and the band becomes increasingly difficult as you play bigger and better gigs. Eventually, surviving groups go to a massive Battle of the Bands, where there are different endings including "Rock Gods" where one team wins, to "Pantheon of Rock" where 4 groups tie and decide to split the prize, as well as "playing together in a massive rockgasm" as the papers will report the next day.

Equipment plays a part too. Your equipment determines your die and maximum rolls- things like Roll d6 max 4 are possible, where 5s and 6s will result in 4s. Gigs will require ever-increasing numbers to be considered a success.

You've also got to entitle new songs. To write a song, the band must spend 3 turns together practicing (not consecutively, but total) and a new song will come about. You start the game with 5 songs, and each time you play them, they have a chance to lose effectiveness and cause you to get lower end scores (and cash).

You can also choose to do a cover of a song, which is as simple as obtaining the music. Songs can be purchased for varying amounts of cash OR purchased from another player group.

To see how well you did on a song, each roll for playing is added up and compared to the gig's difficulty level x the number of turns long the song was. The remainder is multiplied by your song's Effectiveness (as high as 4, as low as .5) and added to all the other results from other songs. This total number (how many points above the gig's difficulty the band played at multiplied by the song's modifier) is then multiplied by the gig's Payout, and the number goes towards a Popularity score. Reach the highest Popularity and make it to the Battle of the Bands!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on December 20, 2013, 01:24:34 pm
I've probably posted the racing team idea 7 times now. It just won't die. Every time I fail to come up with a good system for it, I see something else that makes me take inspiration, and a few days later I think "Damn, this system dosen't work right", ad infinitum.

INCARNATION 8

So I've scrapped hovercars in all forms now. This lets me dick about with terrain a lot more, you'll need to choose wheels, chassis, engines, and... some other car part carefully!

Going to go with five companies, players have to choose one and that dictates what chassis they can get, other parts are free even though they are developed by other teams (so long as you remain pure with the chassis.) I may allow a sixth player and drop sign-up able teams to 3.

Players will be able to pick up/equip weapons, each weapon has a different effect and targets different parts.

Pickups fall into these categories:
Reload: Reloads your chosen Weapon, does nothing if you don't have one
Weapon: Grants a subweapon for use, subweapons are generally weaker than ones you'd equip to a car but are more varied, and may be what you need to take down a pesky foe.
Shield: Stops you from taking any damage, although any other effects of being hit still apply. Lasts only 2 turns.
Repair: Repairs for 4 points of damage, always starting with the Chassis before going to the next most heavily damaged equip.
Upgrade: A player may pick up Upgrades as well as any other item to make it better- they may pick up to 3 Upgrades, and getting a 4th leads to something special.

Reload's upgrades result in more ammunition than you'd normally be able to hold (up to x3 the amount).
Weapon's upgrades quickly bring them up to or beyond that of equipped weapons, adding effects or increasing damage. Some of these weapons don't do much damage still but have devastating effects.
Shield first prevents secondary effects of taking hits, then increases turns useable.
Repair increases by 2 points for every upgrade.

Getting four Upgrades gives you two turns of Mario-star like invincibility, redirecting attacks and gaining autosuccess on the track. In addition, you'll get repaired (upgraded twice) and a subweapon (also upgraded twice).

Weapons aren't always offensive. Equippable ones might be something such as a use of Autopilot, a single autosuccess, or a Turbo, instantly letting you hit max speed and then some at the cost of control, temporarily.

Equippable weapons range in use, the ones I have worked out so far are:
Cannon: The Cannon is a relatively weak weapon, but one that has many uses by default. Holding 30 rounds, a single turn uses up 10, and hitting a target gives you +1 to hitting them again next turn. The cannon does 1 damage, and has a slight disruption effect (1).
Missile: Fires a single guided explosive ahead. Does 2 damage, but is guaranteed a hit.
Rockets: Fires 3 rockets, each with a relatively low chance to hit anything, but doing 3 damage.
Volt Cannon: Fires a heavily disrupting version of the Missile that does no damage.
ECM Pod: Guided weapon preventing target from picking up any power ups for 2 turns
Wyrm Pod: Unguided weapon that has a random effect as well as some disruption (2). The effect could be Autopilot, however, so there is a chance of accidentally helping an enemy.
Trojan Spear: Unguided weapon inflicting disruption on all enemies ahead of you, on the next turn from the one it is used. Can only affect 4 opponents at most. Disrupts for 2 turns.
Leech Link: Guided weapon that saps health from a foe for 4 turns, breaks if you are not adjacent in placement to your target.
Getting hit with a weapon also breaks the link, however, the hit's damage is negated.
Stealth Drive: Opponents cannot lock on to you for 2 turns, unguided weapons can still hit.
Plasma Bolt: Unguided weapon that fires ahead next turn, low chance to hit but does 5 damage.
Reflector: Repels any projectiles back towards their users.
Singulo Sting: Lays a small trap behind you, that if hit, causes nearby opponents to the triggerer to be stopped completely. You can under no circumstance hold more than one of these.
Swarm: Releases drones that swarm around a target and deals steady damage for 6 turns. A shield or Reflector repels them.
Nitro Rocket: Low chance to hit, does 1 damage. After hitting, all incoming damage to the target is tripled for the next turn.
Penetrator: Slams into the opponent ahead of you, switching places with them and dealing 4 damage.
Q-Shield: Protects from damage for a single turn, only from one hit.

Subweapons include the Cannon, Missile, and Rockets, having any of those weapons and picking up the related subweapon results in a upgrade-like boost, though not on the same track. Upgraded Rockets, as a subweapon, have a higher hit-chance, however, when you have weapon/subweapon together, you fire twice as many. The missile is able to pass through targets, rather than a damage/disruption boost. The cannon now only uses five shots and has the same effect, rather than a disruption upgrade.

There may be other matchable subweapons.
---

Choosing a chassis is simple, most companies produce 3-5 different chassis per rank (E to A+). Each has different strengths and weaknesses, in the form of Top Speed, Health, and Equipment Slots. Lets look at two of the available companies Chassis:

PIR-HANA F1 Razor
Top Speed is very high at 8, where Health is a pitiful 3. This craft can equip Tires, and Engine, and any weapon type.

QIREX Defender
Top Speed is not quite lacking at 5, Health is at 6. This craft can equip Tires, Heavy Engines, and offensive weapons only.

---
Both of these are E rank, where top level is about 8, true cap is 10 (where all other facets of design are minimalistic). Other parts not only change things about stats but also effectiveness on terrain, turning ability, acceleration...



Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on December 20, 2013, 05:54:02 pm
Idea: Players play as plastic army men, fighting against other plastic army men. Nothing too complicated, would probably heavily resemble Medieval Fodder, but with a focus on ranged combat rather than melee. The only gimmick I could think of would be that each side would have some sort of points that they could use to alter the game, ie. they could use it to summon reinforcements, buildings, weapons or supplies, make soldiers stronger, tougher or faster and so on. They would likely earn these points in some way. Giving soldiers better buffs or stronger reinforcements would cost more points. There could also be a "pool" of reinforcements which players could choose from when they respawn, ie. having two tanks would allow two players to spawn in tanks. It could use real soldiers, if you wanted it to.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dorsidwarf on December 20, 2013, 06:21:34 pm
The ultimate objective is to summon the Hyper Kid to kick all your foes, or the Tidy Mum to reunite all the soldiers again.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on December 20, 2013, 06:49:36 pm
OH GODS HAVE MERCY! IT IS THE BEAST THEY CALL RUFUS!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dorsidwarf on December 21, 2013, 04:30:43 pm
Idea: ROLL TO SHIV THE WALLS

shivs, shivs, everywhere.

Skills are split into the following:

Backstab:

Faceshiv:

Convincing people you won't shiv them:

Pretending you didn't just shiv them:

Not shivving them:

Other Stuff:


When you attack, you roll 2d6.

First d6 is for hit.

Second d6 is for damage.


If you get a 6 on rolls one or two, you roll again for Modifier. This means an additonal effect happens. High numbers mean the additonal effect happened to you, low numbers the other guy. 3 means you both get it because karma or something. a 1 on the modifier means something like "their head implodes", whilst a six means something like "You shiv them so hard that the knife becomes sentient and shivs you back".





It will be glorious.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on December 21, 2013, 04:41:33 pm
I'm assuming this takes place in a prison or something? That gives me an idea for a crafting idea on that subject...

Basically, you find junk around the place. This junk is randomly generated to be useless. It can be fantastical like a broken cloning tube, or just plain down to earth like individual nails. When you want to craft, you say your "ideal". The ideal is what you want at the end: a gun, a lockpick, or suit of armor. Then, I roll a 3d(number of junk items) and then roll for the quality of the craft. The result is what it would be like if the three useless pieces of crap were combined to form a gun/lockpick/suit of armor.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on December 21, 2013, 05:44:36 pm
Perplexicon, in a setting where the magical tongue is dead and the written version is hard to come by.

So, of course, the few mages that know the language are pressed into service making artifacts.

Artifacts for THE GLADIATORS.

YOU ARE THE GLADIATORS. KILL THINGS.
---

So, every person is given randomized equipment based on the pack they chose, which could be anything from a ring of miasma lasers to a sword of ink blades. Your Pool and Potency stats now affect how many magical artifacts you can attempt to activate and how easy it is for you to do so correctly.

A pack contains a weapon, two accessories or other weapons, chest, arm, leg, and head armor. Each has a d12 rolled for them.
1: The item is absent.
2: Reroll the item as some other type of item.
3: The item is of a poor material for what it is and is unenchanted, also possibly broken or poorly made
4: The item is of a poor material for what it is and is unenchanted.
5: The item is of a poor material for what it is and has an enchantment.
6: The item is of a good material and is unenchanted.
7-8: The item is of a good material and is enchanted.
9: The item is of a good material and has a double enchantment.
10: The item is made of exceptional material but carries no enchantment.
11: The item is made of exceptional material and carries an enchantment.
12: The item is made of exceptional material and carries a double enchantment.

An item may be considered exceptional with normal materials if paired with a complex material, such as clockwork.

---

Rings are fairly common, and allow you to cast whatever spell is on them from your hand if they have a magic engraving.

---

So let's go ahead and gen a few packs.

Spoiler: Iron Soldier Pack (click to show/hide)

Spoiler: Breeze Ranger (click to show/hide)

I'm a little murky on targeting, as I'm heavily basing this off of the current discussions and testings going on in the Perpublicon thread.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on December 21, 2013, 05:49:59 pm
It's very interesting, if a little unbalanced, but unbalanced is the name of the game after the first perplexicon had people firing eldritch death beams while others were busy summoning cylindrical cats and then petting said CYLINDRICAL CATS.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on December 21, 2013, 05:52:29 pm
I wanted that catstaff, but it was not meant to be.

As an idea, it needs more work, especially since ranged weapons aren't ready for the action-reaction system yet.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on December 21, 2013, 05:54:42 pm
Arcane flying explosive cats.

That's all I have to say.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on December 21, 2013, 07:58:35 pm
WHAT KEEPS PESTERING ME:
Racing RtD based on WipEout.
WHAT I'M MODERATELY OK AT:
MECHA FIGHTS.

RESULT:
The teams from WipEout are getting combat mechs. Working on it right now. Kinda. Working out what the primary mecha for each team looks like.

Qirex has heavily armored legs but a relatively light everything else, requiring the pilot to be fast on reactions to block attacks with the shoulders or other plates of armor.

Pirhana is fast. Really fast. They like to hit and run. Did I mention FAST.

that's... kinda it, but heads up this might work maybe not I dunno brain's tired
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Joben on December 25, 2013, 01:01:10 pm
I can't math.

What is the median result of 1d10-1d10 if we ignore any results below 1?

Basically I want the average degree of success of a hit in a attackdice-defensedice combat system.

I think it's about 3 when using D10, but like I said, I can't math so I want someone to confirm.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on December 25, 2013, 01:25:08 pm
Well, since we're ignoring values of 0 or less, I made a list of all possible combinations of 1 or higher.
Spoiler (click to show/hide)
I then put all the results into a weighted die on anydice. (http://anydice.com/program/306a)
By clicking Summary, I see the mean is 3.67 with a standard deviation of 2.21.
Edit: Here is the same concept, expanded wider. (http://anydice.com/program/306b)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Joben on December 25, 2013, 01:38:05 pm
Thank you!

edit. omg fantastic.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on December 25, 2013, 08:48:42 pm
BATTLE BIKES. It's the legal version of taping guns to your motorcycle!

You're entering the amateur league of BATTLE BIKES, for whatever reason. first, you'll have to CHOOSE A TEAM and PURCHASE A BIKE.

Bikes come in three variants (four or five, but thee main ones): Dart, Stunt, and Power. Darts are generally fast at the cost of size and armor, Stunts are a good middle point with great control, and Power bikes are all about weight and firepower. You've also got Prototype and Fury, two variants unique among all teams.

There are six teams a player may choose to join.
shARD: Known perfectionists, shARD are known for pushing a bike's capabilities to its limit.
Volk: This company is known for their aggression on and off the track.
Eagle Eins: Originally contracted for military vehicle design, now builds bikes suitable for the dangers of BATTLE BIKES.
Davis Motors: Makes stylized bikes for a civilian market. Remarkably balanced.
Kunai: A Japanese company known for innovations in design.
Lucha Tigre: Inconsistent design dosen't always mean bad design, though the company isn't very uniform in what it wants to achieve.

---

Each bike has a Top Speed, Acceleration, Control, Agility, Armor, and Firepower stat. Top Speed is the maximum points you'll gain per section of track completed, Acceleration is how fast you gain speed, Control is how easy it is to navigate difficult track sections as well as the amount of speed you lose, Agility is how easy it is for you to access hard-to-reach track sections and shortcuts, Armor is how many hits you can take before exploding, and Firepower determines how big of a weapon you can pick up and use.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on December 26, 2013, 01:00:14 am
Thank you!

edit. omg fantastic.
Your welcome. Least I could do.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on December 26, 2013, 10:27:17 am
So, anyone want to make that new RTD Testing Thread? Otherwise I'm just gonna dig up Draignean's one. What I want to test isn't necessarily that RTD-ish, but damnit, we have a glorious tradition of testing and I won't cross over to FG&RP unless in desperate need. I remember someone interested in starting it up again here, anyway?

This is the original thread (http://www.bay12forums.com/smf/index.php?topic=89348), for those yet not enlightened.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on December 26, 2013, 03:02:24 pm
So, anyone want to make that new RTD Testing Thread? Otherwise I'm just gonna dig up Draignean's one. What I want to test isn't necessarily that RTD-ish, but damnit, we have a glorious tradition of testing and I won't cross over to FG&RP unless in desperate need. I remember someone interested in starting it up again here, anyway?

This is the original thread (http://www.bay12forums.com/smf/index.php?topic=89348), for those yet not enlightened.


Rezzed.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on December 26, 2013, 03:14:25 pm
And you finally updated the tests list with mine, I notice. Very kind of you.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on December 26, 2013, 04:32:58 pm
The companies list their bikes in order: built for speed, built for control, and built for combat.

shARD: Known perfectionists, shARD are known for pushing a bike's capabilities to its limit.
Spoiler: Mako S (click to show/hide)
Spoiler: Hammerhead (click to show/hide)
Spoiler: Great White (click to show/hide)
Volk: This company is known for their aggression on and off the track.
Spoiler: SV Squall (click to show/hide)
Spoiler: SA Arctic Storm (click to show/hide)
Spoiler: SF Blizzard (click to show/hide)
Eagle Eins: Originally contracted for military vehicle design, now builds bikes suitable for the dangers of BATTLE BIKES.
Spoiler: Peregrine (click to show/hide)
Spoiler: Vulture (click to show/hide)
Spoiler: Killer Hawk (click to show/hide)
Davis Motors: Makes stylized bikes for a civilian market. Remarkably balanced.
Spoiler: Shooting Star (click to show/hide)
Spoiler: Comet (click to show/hide)
Spoiler: Asteroid (click to show/hide)
Kunai: A Japanese company known for innovations in design.
Spoiler: Shuriken (click to show/hide)
Spoiler: Wakizashi (click to show/hide)
Spoiler: Katana (click to show/hide)
Lucha Tigre: Inconsistent design dosen't always mean bad design, though the company isn't very uniform in what it wants to achieve.
Spoiler:  El Tiburon (click to show/hide)
Spoiler: Halcón ON&ON (click to show/hide)
Spoiler: Tigron (click to show/hide)

Top Speed reflects the maximum number of points you can score per track section.
Acceleration adds half it's value to your speed every successful track section- or, a player may choose to slow for a difficult section of track (-X to acceleration, allowed to be negative, for +X to control)
Control determines roughly what difficulty rating of track you can tackle easily, it adds half its value to control rolls (d6).
Agility determines how easy it is for you to get on shortcuts, they add straight to a d10 to see if you are able to take a shortcut. Note that some shortcuts are more difficult but offer other advantages, and are optional.
Armor is the primary stat for getting hit by weapons, half of its value subtracts from a weapon's damage, damage reduces Armor unless otherwise specified.
Firepower determines what weapons you'll be able to pick up, and how often it happens.

---

Later on, Prototype bikes will be unlocked, which bring new elements to the game, such as adding to a stat when something happens, or passive abilities.

---

I'm seriously considering starting this now.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on December 26, 2013, 06:27:07 pm
The combat bike idea sounds really interesting.
Alright, I'l try making a system for my army men idea, since I might as well try. Shouldn't be too complicated.

Armor
Spoiler (click to show/hide)
Weapons
Spoiler (click to show/hide)

Reinforcements
Spoiler (click to show/hide)

Points
Spoiler (click to show/hide)
That should be everything necesary, at least. If it lacks anything just let me know.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on December 26, 2013, 08:45:15 pm
Are these supposed to be toy army men? If so, for one thing, you're missing bazookas, machine guns, mortars, and flamethrowers, as far as weapons go. Also, your system ignores such classic characters as radio dude, the guy with just a pistol and binoculars, and minesweeper guy.

Also, I feel army men make more sense as a class-based thing, based on the various poses the army men come in. This page (http://www.thortrains.net/armymen/newpic04/timm16a1.html) shows a set of what I believe are the most common types (or at least it pretty much matches the set I have). If you don't care for that assortment, there are other types listed (http://www.thortrains.net/armymen/bagtroop.html).

The important thing is you think of the toys themselves and what they could reasonable do while you're playing with them. So I think the guy who has his rifle in the air and is stabbing with his bayonet may not be able to shoot or should be rather bad at it, but he's good at charging in and doing a lot of damage in close range combat. And the crawling dude may be likewise impaired in his shooting ability, but he'd be really good at sneaking. Conversly, the guy with the machine gun would be really good at shooting dudes, but he would have very limited movement and poor defense against anyone engaging him in close-quarters combat.

Basically, you just need to look at the toys and think a little bit about sort of abilities and handicaps they might have in their situation. Otherwise, I'm not sure why you're even invoking the idea of toy soldiers instead of just making it a game about dudes in some fictional military.

Edit: And don't be afraid to get creative and make things up. For example, look at the minesweeper guy. Though an important job in real life, he seems kinda boring from a kid's perspective. So maybe he can find not just mines, but sneaking enemy units and buried treasure. Or maybe his minesweeper isn't a detecting device, but actually some sort of miniature earthquake generator! And of course the radio guy can potentially call in airstrikes every once in a while and, assuming it's charged up at the time, tell HQ where to point the killsat.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on December 26, 2013, 09:49:59 pm
I'm going to start the BATTLE BIKeS game tomorrow, so be on the watch for that. I guess if you post here before I get it going tomorrow I'll count you as in, so there's that.


There's also the idea of a second, completely unrelated game I'm going to try and run, loosely based on the Pick of Destiny (https://www.youtube.com/watch?v=HNDJPLL2IGc) where you roll to become insanely powerful rock gods using relics from various dark powers. Your guitar may be made of the flesh of some Lovecraftian horror, or maybe you're wearing Satan's fang around your neck. This imbues you with the power of a demigod.

A demigod of rock.

Most actions are just a d6, and four groups of four players attempt to get the highest rolls in a set number of turns. They also have to choose how many turns they'll spend on each song: 4 turns being the average song length. After that, the crowd may lose focus, before that, and they may be left confused.

Actions will also play out in that extra points are given for performance: doing too many insane things detracts from the song, but doing one extreme thing will really boost your score. The limits are off- feel free to sing so well the microphone explodes, have impossible guitar solos, have a drumkit that becomes a huge mecha and torches half the stage, a bass guitar literally made from an axe that you use to destroy stuff on stage.

1- Your action fails horribly. An epic battle cry becomes an ear-wrenching wail, and your awesome theatrics aren't really awesome.
2- Your action fails, but recoverably. You fall off beat for a while, or some equipment fails.
3- Your action is passable, but not epic: You did pretty OK. It's not enough to really wow the crowd.
4- Your action is pretty good. You didn't make any heads explode or anything really awesome, but the music is good.
5- Your action is epic. Channeling your god-powers, awesome shit happens.
6- Your action is too epic. Heads explode, people panic. Unless you're in Iceland...

Getting the same roll twice in a row amplifies it's effect. Your total score is cumulative, however, doubling and tripling have these effects:

1,1: Nothing you do can salvage the experience, and the crowd thinks of you with disdain. +6 to all other bands!
1,1,1: You are booed off the stage. Automatic last place.
2,2: The crowd thinks of you as amateurish. +3 to all other bands!
2,2,2: You leave a lackluster impression. another +1 to all other bands.
3,3: You play consistently, giving you a +1 on your next roll, if it's a 6 or 7, no ill effects come about.
3,3,3: You gain protection from all ill effects for the rest of the concert.
4,4: The crowd really gets into the performance. +3 to end performance.
4,4,4: Tack on an extra +1, the crowd can't get enough.
5,5: Your show is insane, and will be talked about for years. +6 to end performance.
5,5,5: Your show is godlike and will be revered as a cultural phenomenon. Automatically place first.
6,6: Your mad god powers go berserk, and you destroy the venue around you. Of course you don't stop playing, but -2 to the next 3 shows end performance!
6,6,6: You accidentally summon your patron deity and probably destroy like half of the earth. The game restarts if this happens.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Elephant Parade on December 26, 2013, 10:21:31 pm
In with the SF Blizzard.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on December 27, 2013, 12:13:24 am
And you finally updated the tests list with mine, I notice. Very kind of you.

You, and many, many others. I was not very attentive to that thread. Can't promise that will change.

I feel something stirring in me chest. This feeling... it is not unlike terror.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on December 27, 2013, 05:51:48 am
-snip-
Fair enough. I'l keep the old one in case anyone wants to use it, I guess. I'l try making a more class based system, then. That demigod of rock idea sounds fun. Will players team up to make a band, or will each player be in a band with NPC's?
EDIT: I'l try to make it when, if I find my old plastic army men.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on December 27, 2013, 10:50:07 am
Actually, not sure how I'll handle that. If all players are in the same band, that can cause trouble with simultaneous roll...

Nope.

That works really well, actually. Replace "effects that happen if you roll this number repeatedly" with "effects that happen if this number of people in your band roll this".

I'll also include items that you can purchase with revenue (which is just your total score x100 and reduced by placement- 2nd is x0.75, third is x0.5, last is x0.25.)
These can save your from certain rolls or change certain rolls if you use them- a cross necklace may turn a 6 into a 5, or a Fog Machine might up low rolls by 1 point (1,2, and 3 get a +1), but you have to use these items before you roll. In certain cases, the item is always on until it is used (the cross) or lasts for a number of turns (a Jumbo Fog Machine only works for 1s and 2s, but lasts 3 turns).

The absolute best item in the game would probably be "Magic Metronome": All players get the same roll as the user. Huge chance to backfire, but having other members use protection items like the fog machine works.
---
I might run this once BATTLE BIKES takes off, but if anyone wants to go for it I'm more than happy to let them.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on December 27, 2013, 04:04:33 pm
I just got another idea. Playing in the universe from LEGO space (1987-1999 version), mostly since it has a lot of different factions and is fairly well established, having a good amount of fluff. It's not particularly creative, but could be pulled off, if you really wanted to. You'd also likely have to weld the background and faction relations together a bit more.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on December 27, 2013, 04:56:03 pm
http://www.bay12forums.com/smf/index.php?topic=134775

BATTLE BIKES is up.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on December 30, 2013, 05:06:30 am
A trope driven RTD. Literally. Players create their character by choosing 5 tropes which apply to it. Aside from controlling their character, they also get to influence the story directly. At the beginning of the game, they get to choose a trope index, from that index, 3 tropes are randomly chosen . They also get 2 modifiers. (Averted, exaggerated, ...). At any point during the story, they can activate a trope of their liking, and if they want to, add a modifier. After the effects have taken their turn, both modifier and trope are discarded. If there're open slots, a new modifier and trope is drawn at the end of each turn.  At any point in the game, a player can decide that he doesn't like his index, and pick a new one. He will have to wait several turns before the slots are filled, however.

For added fun, the GM can also be reliant on tropes.

Spoiler: Example Character (click to show/hide)


Spoiler: Example gameplay (click to show/hide)

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on December 30, 2013, 05:14:58 am
That sounds interesting, but I'm slightly afraid of going in and never coming out, I've survived my last encounters through being seemingly unable to use the search bar and always getting distracted, and if I'm going in looking for that perfect trope, *shudder*.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on December 30, 2013, 10:54:17 am
And the gag boobs.

Gag boobs everywhere.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Furtuka on December 30, 2013, 11:44:51 am
I likey


Edit: the game idea, not the gag boobs
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on December 30, 2013, 12:08:27 pm
I like it too. It's appropiate too, considering Narrative By Trope got rebooted again.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Joben on December 30, 2013, 12:31:26 pm
Well, since we're ignoring values of 0 or less, I made a list of all possible combinations of 1 or higher.
Spoiler (click to show/hide)
I then put all the results into a weighted die on anydice. (http://anydice.com/program/306a)
By clicking Summary, I see the mean is 3.67 with a standard deviation of 2.21.
Edit: Here is the same concept, expanded wider. (http://anydice.com/program/306b)

Application of this method to explore how roll modifiers change the odds and affect damage per turn for an Opposed Roll combat system where damage = Attack - Defense.

Spoiler: D10 (click to show/hide)

Spoiler: D6 (click to show/hide)


man i hope I did the math right.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on January 01, 2014, 04:01:16 pm
I may never run it, but lets take elements of Madoka Magica, and mix them in with Perplexicon!
Keep your heads on, folks: THIS CAN'T POSSIBLY END WELL POORLY!

Rather than Pool, you wind up with Potential. Potential determines how many points of Pool you have, but it never regenerates. If this hits 0, you die. It also goes down by 1 every turn you're in combat at all.

Should you die by loss of pool, you'll become a Familiar. You've got a 1/10 chance of holding a Grief Seed, you create a gateway into a world under your dominion, and you gain limited but powerful magic based around the world you're in. After spending enough time in your Labyrinth, you'll become a full-fledged Witch. Witches are able to bend the rules in their realms (such as making it harder to cast magic) but only in a way that affects everyone (making Fire magic triple in effectiveness may be useful, if say, you're impervious to Fire and can use fire spells). They can suppress others with their will, hide (someone in their realm must roll to seek them), and take on inhuman forms.

Dying by other means leaves you out of the loop, but you go to a different counter: Walpurgisnacht will come whenever the non-witch death toll reaches a certain, hidden number. Walpurgisnacht is well worth slaying, however, as it drops Grief Seeds for every player that went to it's counter.

Every player spawns with a single Grief Seed. They will also spawn in an area with a number of Witches and Familiars, n-1 Witches and (nx3)-1 Familiars where n  = number of players. Players may fight each other, team up, or stick to slaying Witches solo if they like- Familiars have a very low chance of dropping Grief Seeds, Witches always do, a Grief Seed can replenish a mage with 2 points of Potential back to full from 0 before becoming useless (not sure about how many points it should be yet.)

Battling another mage may or may not be a good thing- waitlisters won't come on for three turns after a death caused by another mage and you can establish territory, take their Grief Seeds, but others will be less inclined to trust you and you're fighting someone likely equal to you. You can fight Familiars, who aren't as difficult as Witches, but rarely grant Grief Seeds. You could fight Witches, which is dangerous, but will keep you in the fight.

The generated Familiars have a random number of turns before becoming Witches.

A Witch will generate a Familiar every third, fourth, or fifth turn of existence.

 
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on January 01, 2014, 06:45:56 pm
so it's a normal perplexicon game but the weakest players in terms of luck and whatnot gets to become a mini-boss and eventually a boss.

sounds interesting, I would certainly sign up anyway.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BFEL on January 05, 2014, 11:40:17 am
Roll to Be the Main Character

Basically, the players are side characters in a cartoon on television, when the MAIN CHARACTER unexpectedly dies somehow.
Thus, all the players then do everything in their power to turn themselves into the shows MAIN CHARACTER. Whether they approach it by changing themselves or by trying to change the very nature of the show to suit them is up to them.

The intent is to create a situation where you can have a Bugs Bunny expy outwitting a Magical Girl while The Ace tries to make the show about transforming mecha and that shy kid who inexplicably attracts multiple girls at the same time just tries to adjust to a non harem based economy.

Currently taking suggestions on mechanics that can make this more then a minimalist crazyfest.
At the moment I only have that the theme of the world changes based on relative screentime of the characters and that Plot Armour is an actual thing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on January 06, 2014, 12:36:41 pm
Have cartoon tropes being an actual series of items like powerups and weapons, all based on different animation styles. Could even divide it into seperate classes: a 1940s cartoon character would be the tank, since they take a lot of damage without much effect in cartoons, while anime characters would have a larger variety of weaponry and abilities then other animations.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on January 06, 2014, 12:50:14 pm
Have cartoon tropes being an actual series of items like powerups and weapons, all based on different animation styles. Could even divide it into seperate classes: a 1940s cartoon character would be the tank, since they take a lot of damage without much effect in cartoons, while anime characters would have a larger variety of weaponry and abilities then other animations.

Additional note: 1940s and older cartoon characters, with their dated references and occasional racism, tend to alienate many younger characters. And the participation of an anime character doubles the length of any given fight. Dark Age of Animation characters would suffer from limited frame count, which results in decreased flexibility and agility, but would gain something... charisma, maybe?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BFEL on January 06, 2014, 03:30:59 pm
Have cartoon tropes being an actual series of items like powerups and weapons, all based on different animation styles. Could even divide it into seperate classes: a 1940s cartoon character would be the tank, since they take a lot of damage without much effect in cartoons, while anime characters would have a larger variety of weaponry and abilities then other animations.

Additional note: 1940s and older cartoon characters, with their dated references and occasional racism, tend to alienate many younger characters. And the participation of an anime character doubles the length of any given fight. Dark Age of Animation characters would suffer from limited frame count, which results in decreased flexibility and agility, but would gain something... charisma, maybe?

These are all good, keep em coming :)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on January 06, 2014, 04:32:47 pm
Modern cartoon characters would be either a Jack Of All Trades sort of class (With elements from both dark age cartoons and anime), Eastern European cartoons would be... something, with the disadvantage of being in Russian (Maybe encourage players to actually use Russian/badly translated English for their speech), and arty adult cartoons would have a bonus to intelligence with a lot of alienation to younger viewers. Actually, thinking about it, viewer interest should be a statistic. Goes up with doing cool things and acting according to your class and goes down when you do things out-of-character. So a kawaii anime Sailor Moon type character would have a viewership decrease if they brutally murdered someone with an axe, but would get an increase if they killed them by having a very flashy attack move with lots of lights and patterns.

Idea related to that thing about tropes and this one: Trope Manipulators. Basically, normal real-life setting, but certain people have managed to figure out how to invoke tropes in real life. Every player starts out with a single trope they choose themselves and gain more (That are randomly chosen by me) by [insert method here]. They can invoke this trope on themselves (Making it a part of their character: invoking Firey Redhead (http://tvtropes.org/pmwiki/pmwiki.php/Main/FieryRedhead) on yourself would give you red hair and a bonus to combat), or on the surroundings (Making it the law for that character: invoking Selective Gravity (http://tvtropes.org/pmwiki/pmwiki.php/Main/SelectiveGravity) on the surroundings means that things that aren't living creatures are able to float) in various ways. Could possibly be an arena thing, though I think it'd work pretty well if it was more freeform. Like screwing around in a city. Perhaps every character has various goals they have to accomplish and when they accomplish them, they win the game and someone else comes in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Furtuka on January 06, 2014, 04:43:46 pm
Actually, thinking about it, viewer interest should be a statistic. Goes up with doing cool things and acting according to your class and goes down when you do things out-of-character. So a kawaii anime Sailor Moon type character would have a viewership decrease if they brutally murdered someone with an axe, but would get an increase if they killed them by having a very flashy attack move with lots of lights and patterns.
Interesting, maybe there should be a part of the mechanic to factor in genre shifts or deconstruction twists/cerebus syndrome?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on January 06, 2014, 04:45:02 pm
Could be an item. Lets you do the exact opposite of what is considered your usual genre, with the disadvantage that now doing the things in your usual genre makes viewer interest go down due to the mood whiplash aspect.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on January 06, 2014, 07:36:41 pm
Kinda prototyping a survival where characters have abilities with magic, ranged, or melee weapons, then factors such as emotion and morality that must be kept balanced.

Having low areas in the mental attributes will cause you to drag down the stats of those around you as well as your own- having no sympathy or burning it all uselessly might make it impossible to console another player, and actions are not always direct-control. A seriously depressed character will not only suffer in rolls, but may decide to do nothing, or even actively seek death.

Roleplaying your emotional state well will reward you on occasion with a yet-unnamed point that can save you from such depression, because it's good to keep them around. You won't survive on them alone.

You must survive an unknown amount of days, completing objectives reduces daycount, events are semi random.
Island you wind up on will also be randomly generated- there might have been a war, giving you old guns (guns being a huge gain), or maybe there's plenty of runes to teach magic users. You'll have to explore to find out.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Elephant Parade on January 07, 2014, 12:44:10 am
Everyone is a cyborg. Players pick/randomly get one part to start out with, and they gain the parts of those they kill. People who appear later gain better parts to help survival and keep the power levels rising.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BFEL on January 07, 2014, 12:59:34 am
Actually, thinking about it, viewer interest should be a statistic. Goes up with doing cool things and acting according to your class and goes down when you do things out-of-character. So a kawaii anime Sailor Moon type character would have a viewership decrease if they brutally murdered someone with an axe, but would get an increase if they killed them by having a very flashy attack move with lots of lights and patterns.
Interesting, maybe there should be a part of the mechanic to factor in genre shifts or deconstruction twists/cerebus syndrome?
This was a serious consideration. I specifically planned to have it be an option to "Change the show to suit you" instead of the other way around.

So when Mecha guy gets the highest popularity the show style fits that genre, and so on and so forth.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gamerlord on January 08, 2014, 05:02:54 am
Guys, I had a thought: What if we had a tournament style game where each player's 'competitors' were their past characters from other RtDs?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on January 08, 2014, 05:42:49 am
Guys, I had a thought: What if we had a tournament style game where each player's 'competitors' were their past characters from other RtDs?
This happened many times before.

The only problem was this:
> GM somehow burned out or discontinued updating. :(

So what I'm saying is: GO RUN THAT! D:<
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on January 08, 2014, 08:07:00 am
How about an RTD where different GMs run worlds/missions in the style of of their own RTDs, dead or running. The same group of characters coukd go through a gauntlet of systems and settings, from Multiworld Madness to Einsteinian Roulette, meeting enemies and witnessing sights from Their Coming Is At Hand, Roll to Priest and Perplexicon, before diving into, say, Tales of Shattered Dreams.

Granted, you'd need a lot of cooperating GMs of popular games.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on January 08, 2014, 08:10:35 am
I think "cooperating" is the hard part... GMing is strenuous enough when you're working alone, on your own setting.
On paper it seems like having multiple GMs should make things easier, but then it requires a large amount of coordination. :P That said, I hope someone does run it, and successfully, too.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on January 08, 2014, 08:21:23 am
I meant a succession of GMs, with free reign to do your own thing, too. Cooperation'd be help converting things in case of different system, plus being aware of when to let someone else take over.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on January 08, 2014, 08:42:00 am
Working on a kind of adventure thing
Eight classes and four starting equipment packs so far
Warrior, Guardian, Chemist, Ranger, Wizard, Performer Paladin, and Knight
There's no limit on stats or weapons based on class, though some classes affect stats
The pictured wizard clothes come with a sword staff, so everyone has the ability to carry any weapon if they can lift it, getting a bonus to weapons their class works well with (Chemist gets flintlocks, by the way.)
Each class has a Main, Sub, and High ability.
Main abilities are often some sort of active ability- the Chemist can craft x amount of potions/day, for instance.
Sub abilities are often passive- chemist's Lab Coat gives resistance to all ailments.
High abilities are unlocked after completing some objective or something, sort of a "prestige" ability, not sure about any of these yet
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on January 08, 2014, 09:04:12 am
I'm pretty sure such a succession game has been tried before. I don't think it got past the first GM.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on January 08, 2014, 09:05:05 am
Endless RTD.

Dammit Gat.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on January 08, 2014, 09:08:58 am
How about a game where there's seven players, one of which is the GM for a select number of turns (from one to five, maybe)? And the title of GM would rotate among the players - when one takes up the role, their character goes out of their control and instead operates by the suggestions of their fellow players? Unlike Roll to GM, it wouldn't be minimalist. I'd be interested in seeing what that ends up as.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on January 08, 2014, 09:36:43 am
I think a strict update schedule would help out with making sure GMs keep up. Basically, if they haven't posted for four days, say, the next GM is fully within his rights to pick up where he left off.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on January 08, 2014, 10:55:01 am
Alright, this has been gnawing at me for days. Weeks. A month, to consider all details.

I would be asking a question, but that would be later if the general consensus sees my predicament and the choices.

So I'm bothered. While I'm full on and ready for updating my RtD, I worry more on part on the response of my players--I worry if they're interested at all in it anymore. Due to problems back in October and RL stuffs which cropped up (then holidays...), couldn't update. I'm fully ok with updating again...but the tl;dr is that I worry if anyone playing in it is still interested. >_>
Though I guess I should just shoot out a general PM...that didn't cross my mind when I posted this and now its edited and agrghgh

The question is: Would the factor of 'what timeframe most people are interested in' affect the game? Like, would people prefer a more medieval-type game, or a futuristic one if a new RTD was run?
Not even a good written question. <_<
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on January 08, 2014, 11:00:38 am
Everyone likes a new RTD. Don't worry about the setting too much.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on January 08, 2014, 11:01:47 am
Occasionally people play genre favorites (I like medieval over sci-fi), but if the game's good, it's good, and people will play.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on January 08, 2014, 11:07:51 am
Errm, I mean that, sans my personal IRL problems getting in the way, I'm really curious on whether people are still interested despite the wait. Because I talked to a player and he said (while he's interested) that if delays will go as such then in general the playerbase will slowly whittle out and soon the RTD will be lacking and die, paraphrased from memory and I may be interpreting it wrong..but that's what I got.

And being a newbie GM is...well it pretty much has a greater effect than one who has GMd a lot and has a beltload of experience on that matter.

Occasionally people play genre favorites (I like medieval over sci-fi), but if the game's good, it's good, and people will play.
...And said GM asking that question is unsure of her own esteem >_> But..I got it. Thank you both for that very muchly.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on January 08, 2014, 11:09:40 am
Everyone likes a new RTD. Don't worry about the setting too much.

The setting is important, actually. A medieval-type game has significantly different gameplay than a futuristic one.

What's more important, though, is how elaborate the game is (you could actually relate that to the setting as well - futuristic lends itself to complexity more, medieval lends itself to greater simplicity). Highly elaborate games tend to have extremely slow update rates. They're fun to sign up for, though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on January 08, 2014, 11:14:25 am
Well, what I mean is, don't worry about the setting in the context of player interest. Players can and will sign up for anything. While you will have people having genre favoritism, as Freeformer said, you'll still have people joining in despite this so it's not a noticeable loss.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on January 08, 2014, 11:15:36 am
Thanks guys...so much. I will ponder on that for...a few days. =]

Edit: Oh wow, a new page. Now people will wonder who I'm talking to! D:
Mwahaha~
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on January 08, 2014, 11:16:59 am
Everyone likes a new RTD. Don't worry about the setting too much.

The setting is important, actually. A medieval-type game has significantly different gameplay than a futuristic one.

What's more important, though, is how elaborate the game is (you could actually relate that to the setting as well - futuristic lends itself to complexity more, medieval lends itself to greater simplicity). Highly elaborate games tend to have extremely slow update rates. They're fun to sign up for, though.

Yes, but the general point of everyone likes a new rtd is true. (edit - as fniff has replied)

Errm, I mean that, sans my personal IRL problems getting in the way, I'm really curious on whether people are still interested despite the wait. Because I talked to a player and he said (while he's interested) that if delays will go as such then in general the playerbase will slowly whittle out and soon the RTD will be lacking and die, paraphrased from memory and I may be interpreting it wrong..but that's what I got.

And being a newbie GM is...well it pretty much has a greater effect than one who has GMd a lot and has a beltload of experience on that matter.

Occasionally people play genre favorites (I like medieval over sci-fi), but if the game's good, it's good, and people will play.
...And said GM asking that question is unsure of her own esteem >_> But..I got it. Thank you both for that very muchly.

My current two games are quite slow, and I am sure they would be better (easier to remember the plot) if they were updated more often. But then the players are still either interested or polite, so who knows. But I get your point about being an inexperienced GM etc.

Any, freeform is right. I have preferences, but I can't imagine a game setting and concept that would alienate everyone on the rtd board and get no players. I'd like to imagine such a game though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on January 08, 2014, 11:19:23 am
An RTD that would alienate absolutely everyone? Hrm...

Roll to Slowly Die of Radiation Poisoning After A Nuclear Attack?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on January 08, 2014, 11:23:41 am
Well, I guess, but, I don't know.

It'd be interesting to do a survey of what people would play - cross reference settings, concepts, tone, etc.


Not on the same topic, but I was, not long ago, considering a concept involving being a team of crime fighting people like in Knight Rider, where every player would have an intelligent car, which would frequently run them over. I was also considering a concept called Mass Effeck, set in an alternative future after it had been discovered that priests could be used to fuel FTL space travel.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on January 08, 2014, 11:23:50 am
Phah. Only really really bad RTDs (or sexually implicit//forum-rule breaking RTDs) would really do that.

Or really bad socially evil RTDs which employ racism without context or really bad stuff, which really do fall under forum-rule breaking would do that :P

...On that note, now I'm confused if people are being polite or... xD

[...]I can't imagine a game setting and concept that would alienate everyone on the rtd board and get no players. I'd like to imagine such a game though.
Illegible text games even...have players. x3

Because it seems everyone sees a puzzle in everything. Even..really annoying (pseudo-)"puzzles"
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on January 08, 2014, 11:26:35 am
...On that note, now I'm confused if people are being polite or... xD

No, I don't think so - people can only be polite for so long. You can tell when people aren't really that interested. Well, I believe I can.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on January 08, 2014, 11:27:39 am
Well I set the standards at 'people will tell you when they do' because the only things I got when people dropped out were their...general inactivity. So politeness is the best way ever.
Yeah seriously thanks guys >_<
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on January 08, 2014, 11:29:28 am
Well, I guess, but, I don't know.

It'd be interesting to do a survey of what people would play - cross reference settings, concepts, tone, etc.


Not on the same topic, but I was, not long ago, considering a concept involving being a team of crime fighting people like in Knight Rider, where every player would have an intelligent car, which would frequently run them over. I was also considering a concept called Mass Effeck, set in an alternative future after it had been discovered that priests could be used to fuel FTL space travel.

...

a concept called Mass Effeck, set in an alternative future after it had been discovered that priests could be used to fuel FTL space travel.

...!!

Mass Effeck

/me dies.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on January 08, 2014, 11:30:39 am
xD

Ohgods now I get wat la was referring to. His other Priest game (british humor ahoy!) and...xDD

That had me laughing for a while.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on January 08, 2014, 01:28:21 pm
An RTD that would alienate absolutely everyone? Hrm...

Roll to Slowly Die of Radiation Poisoning After A Nuclear Attack?

Challenge Accepted (http://www.bay12forums.com/smf/index.php?topic=135314.0)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on January 08, 2014, 04:28:52 pm
I'm considering each class adding or subtracting from class die pools, for Attack, Defense (physical), Magic, Dexterity (magic), Focus (ranged attacks) and Skill (affects level ups).

Most are equal, +1, or -1. +2s and -2s are possible. You can't choose a class that would make one of your die pools 0 or below.

You'll be able to choose a Past, Profession, and possible a few other things that influence your stats. Growing up as a farmer who decided to spend time at church until becoming a monk would be strong and tough, as well as having piety, but may not know how to handle weapons.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on January 08, 2014, 08:56:28 pm
I think a strict update schedule would help out with making sure GMs keep up. Basically, if they haven't posted for four days, say, the next GM is fully within his rights to pick up where he left off.
Spoiler: Possible Rules Set (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on January 09, 2014, 09:56:39 am
Great! Now all we need is a setting that suits having multiple GMs with different tastes.

Hrm... players are shifting between alternate universes?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on January 09, 2014, 11:13:08 am
I've got a few ideas. Specifically, an RTD where the players are monsters fighting each other, the other is a conversion of the WYRM system to RTD form.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on January 09, 2014, 11:19:12 am
Great! Now all we need is a setting that suits having multiple GMs with different tastes.

Hrm... players are shifting between alternate universes?
Well, the only thing you need is a plot device to get the players between different universes, and perhaps a way to create a somewhat coherent plot.

Suggestions:
     - It's all a virtual reality, and the computer doing to simulation is breaking down
     - Interdimensional Time Travelling machine
     - Somebody destroyed the continuity of time and space, causing everything to happen at once. Sometimes it settles down, but at other time random things change.
     - A wizard did it.
     - A god did it.

Though you might not need it. Pretty sure that with decent GM's they'll be able to solve the transitions themselves.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on January 09, 2014, 11:23:40 am
Or maybe have a framing device that it's seven people - the player characters or other characters entirely - telling the story of an adventure all together to an eighth, unknown party. This way, they can do their GMing in-character, and it would easily explain the style shifts.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on January 09, 2014, 11:29:16 am
I like that idea!
Or the seven characters, adventurers perhaps, could be sleeping in a tavern and the game itself depicts their dreams.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on January 09, 2014, 12:39:01 pm
Okay, this is all sounding really, really good. I think I had an idea similar to this.

Basically, you are being interrogated by the police or somesuch. You are trying to make sure they don't find out your secrets, but you have to tell them something or they're going to kill you. This works really well for the premise, because since the GMs are swapped out, all inaccuracies between stories can be explained as the player characters being inconsistent. More on this later, since I'm thinking out mechanics that'd suit an interrogation framing device.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on January 09, 2014, 12:42:46 pm
Huh... I'm getting the strangest feeling of deja vu from that idea.
Did we have an RTD like that, once? Or was something similar suggested? Or maybe I'm just confusing it with your Roll To Die game...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on January 09, 2014, 12:45:42 pm
It's similar to one of my older RTDs which was essentially Memento: The RTD and also in a communist state. I adapted it from Harry's idea, and I kinda abandoned it cos it was kinda like writing a Godhood with the pace of a regular RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on January 09, 2014, 01:09:26 pm
Okay, this is all sounding really, really good. I think I had an idea similar to this.

Basically, you are being interrogated by the police or somesuch. You are trying to make sure they don't find out your secrets, but you have to tell them something or they're going to kill you. This works really well for the premise, because since the GMs are swapped out, all inaccuracies between stories can be explained as the player characters being inconsistent. More on this later, since I'm thinking out mechanics that'd suit an interrogation framing device.

Man, that is gonna be the weirdest testimony when one minute you're prancing along in a fantasy adventure, and next you're in undergoing a hard military scifi operation where half of the team dies in the first few turns. And then a while later, you seem to be godlike beings, stuck in some minimalist horror.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on January 09, 2014, 01:14:22 pm
Either the interrogator's truth serum is hallucinogenic or every player character is terribly bad at improvising.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on January 09, 2014, 01:49:53 pm
Or the interrogators are the transdimensional police, and this is just a routine case to them - kinda boring, really.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on January 09, 2014, 03:57:17 pm
Either the interrogator's truth serum is hallucinogenic or every player character is terribly bad at improvising.
This makes me imagine a game where everyone takes turns telling a story, and, if the person telling the story makes their character seem too ridiculously powerful or humiliates another character too much, other players can step in and retell the story from the part where it went "wrong".

Though I think that sort of think would only work well in person or over voice chat, or at the very least typed chat with people only adding in a few words at a time.

I suppose it could work well in PbP if you're doing separate interrogations and everyone takes turns telling the same story, leaving blanks for other players to see through things they didn't observe. To aid this, very rarely should all players be present at the same time in a story; usually there should just be about two or three or the narrator by his or herself. Though I'm not sure if this would work as an RtD or should be put in FG&RP.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on January 09, 2014, 04:29:57 pm
Kinda want to do a Monk-esque game, where everyone can pick a role and one of the skills related to it, in a military enviroment.

Adding the "Morale" system, where characters will lose their abilities and positive modifiers when bad things start happening.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on January 09, 2014, 04:48:26 pm
Re: Interrogation - all GMs should be encouraged to provide outrageous cliffhangers ('So there we were, with a fireball the size of the moon hurtling at us...') and maddeningly vague plot hooks ('What about you then, prisoner? What's your part in this? And how on earth did you end up with this?') whenever passing the ball over to their successor. No matter how they intend to continue.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on January 09, 2014, 04:57:39 pm
For purposes of coherency, though, the players should probably all decide on a setting and genre beforehand. Otherwise it'll be a mess.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on January 09, 2014, 05:36:46 pm
Idea. Every GM period, the GM can set a single rule about the setting and genre. It's just a factoid about the world that must be observed. So, the first GM goes "This is set on Earth", the next goes "This takes place at the peak of the Roman Empire", the next goes "Zombies are a daily fact of life". Basically, it's a more streamlined way of planning out a setting that prevents any "No, that didn't happen" type shutdowns. This, of course, doesn't mean you can't introduce your own elements if they aren't specifically against the rules.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on January 10, 2014, 12:33:12 am
I'd like to see a thread based solely on choosing a number of people, then letting them do exactly that, order based on die rolls. The setting is fleshed out in some way, and placed in a guidebook of sorts.

So, let's say, the next six posts who want to add something to this can, and I'll try to write something about the result.

Post your contribution in bright-ass orange, please!

The setting's technological level is set in the near future relative to earth's timeline. In example, Ballistic guns are still in wide use, but vehicle-scale laser weaponry has begun adoption, and machines are part of everyone's life in nearly every facet of life. Google (or whatever company) has released self-driving transit in major cities. Water filters in common sinks are good enough to match bottled water quality in most areas. Fiber-optic cables span every coast and deliver insane connection speeds.

((Remember that that is only the available tech level- not what people are doing with the tech RIGHT NOW if you give them something more important to deal with.))
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on January 10, 2014, 12:56:21 am
I thought the point was that the GMs could change systems and settings as they saw fit, with dimensional travel or somesuch. Even if it means space commandos with rayguns intruding on the streets of your Clockpunk Venice.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on January 10, 2014, 03:04:02 am
I thought the point was that the GMs could change systems and settings as they saw fit, with dimensional travel or somesuch. Even if it means space commandos with rayguns intruding on the streets of your Clockpunk Venice.

Well, that's one way to do it, but I doubt it'd result in anything too good, considering how many rapid setting changes this might cause. It'd probably get ridiculous.

I'd like to see a thread based solely on choosing a number of people, then letting them do exactly that, order based on die rolls. The setting is fleshed out in some way, and placed in a guidebook of sorts.

So, let's say, the next six posts who want to add something to this can, and I'll try to write something about the result.

Post your contribution in bright-ass orange, please!

The setting's technological level is set in the near future relative to earth's timeline. In example, Ballistic guns are still in wide use, but vehicle-scale laser weaponry has begun adoption, and machines are part of everyone's life in nearly every facet of life. Google (or whatever company) has released self-driving transit in major cities. Water filters in common sinks are good enough to match bottled water quality in most areas. Fiber-optic cables span every coast and deliver insane connection speeds.

((Remember that that is only the available tech level- not what people are doing with the tech RIGHT NOW if you give them something more important to deal with.))

The setting is an Earth-like planet, but not Earth itself. Its most notable differences from Earth are the fact that there are only two, relatively small continents and a whole lot of islands, which all together make up about 40% of the planet's surface (the rest of it is water) and the fact that the ocean is inhabited by a cultured, peace-loving, intellectually-advanced, yet also highly territorial alien race that superficially resemble large sea lilies. They try to keep both the seas and the airspace above them clear of foreign intrusion with the aid of their advanced missile technology (the result of a huge military buildup they had because of an as-of-yet undetermined conflict in the past), which, it must be said, the humans find most inconvenient, as it impedes their expansion efforts quite a bit. Still, the aliens don't see fit to invade the dry lands, and it is unknown whether this is due to an inability to survive on land (whether they can or cannot live on land is also a subject of great debate) or unwillingness to go to war with humans.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on January 10, 2014, 04:22:09 am
Rapid? I was under the impression each GM section would be fairly lenghty, enough for some wonderful adventure to be had. Not that it'd change every three turns or summat.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on January 10, 2014, 04:23:33 am
I thought the point was that the GMs could change systems and settings as they saw fit, with dimensional travel or somesuch. Even if it means space commandos with rayguns intruding on the streets of your Clockpunk Venice.

Well, that's one way to do it, but I doubt it'd result in anything too good, considering how many rapid setting changes this might cause. It'd probably get ridiculous.
Themes. That's a good place to rerail if one GM is being too 'ridiculous'. :P



I'd like to see a thread based solely on choosing a number of people, then letting them do exactly that, order based on die rolls. The setting is fleshed out in some way, and placed in a guidebook of sorts.

So, let's say, the next six posts who want to add something to this can, and I'll try to write something about the result.

Post your contribution in bright-ass orange, please!

The setting's technological level is set in the near future relative to earth's timeline. In example, Ballistic guns are still in wide use, but vehicle-scale laser weaponry has begun adoption, and machines are part of everyone's life in nearly every facet of life. Google (or whatever company) has released self-driving transit in major cities. Water filters in common sinks are good enough to match bottled water quality in most areas. Fiber-optic cables span every coast and deliver insane connection speeds.

((Remember that that is only the available tech level- not what people are doing with the tech RIGHT NOW if you give them something more important to deal with.))

The setting is an Earth-like planet, but not Earth itself. Its most notable differences from Earth are the fact that there are only two, relatively small continents and a whole lot of islands, which all together make up about 40% of the planet's surface (the rest of it is water) and the fact that the ocean is inhabited by a cultured, peace-loving, intellectually-advanced, yet also highly territorial alien race that superficially resemble large sea lilies. They try to keep both the seas and the airspace above them clear of foreign intrusion with the aid of their advanced missile technology (the result of a huge military buildup they had because of an as-of-yet undetermined conflict in the past), which, it must be said, the humans find most inconvenient, as it impedes their expansion efforts quite a bit. Still, the aliens don't see fit to invade the dry lands, and it is unknown whether this is due to an inability to survive on land (whether they can or cannot live on land is also a subject of great debate) or unwillingness to go to war with humans.
The setting's organized lifeforms conform to most governments we have in the 21st century: Democracy, Absolute Monarchy, Dictatorship, etc...While despotic styles of government or nation-states exist, most of sentient life prefer organization through governance of a small party or a network of communities. Of the multiple and major lifeforms, there exist various minorities within some civilizations that, while differences are not apparent, there exists to some levels a discriminatory boundary between minorities in order to segregate labor and profession--how these people are seen as a generality and to society; the opposite is seen in the minor lifeforms wherein individualism is valued just as much as the collective goal and mind: both these mindsets conform to both organic and artificial life.



Rapid? I was under the impression each GM section would be fairly lenghty, enough for some wonderful adventure to be had. Not that it'd change every three turns or summat.
Now this makes better sense! :D
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on January 10, 2014, 04:29:55 am
Rapid? I was under the impression each GM section would be fairly lenghty, enough for some wonderful adventure to be had. Not that it'd change every three turns or summat.

Ah, then that's different. The idea I eventually came to was sort of a Rashomon-style thing, except each of the players tell their own section of the entire story rather than the same sequence of events.

Yours, on the other hand, I could imagine as a game where each of the players is a Greek-style physical god having fun in their celestial realms, with the change of GM corresponding to a change of realm. The GM would be the god whose realm is entered, and they would be responsible for entertaining their guests with various interesting diversions.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on January 10, 2014, 07:45:15 am
Honestly, if you're going to a game in the same style and scope as the Endless RTD (intended), I think you should leave it as open as possible. After all, the point of the Endless RTD was merely to be a sequence of (mini) RTD's with the group of one RTD continuing to another.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on January 10, 2014, 08:33:59 am
So may someone necro the endless RTD? :>
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on January 10, 2014, 08:36:59 am
You may. If you keep the group.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on January 10, 2014, 08:52:32 am
You may. If you keep the group.

I second this, for no particular reason. Tremendous idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on January 10, 2014, 09:03:31 am
I'm not sure if I'd have the time, but I do want to run my scenario sometime. Would just need to retcon the clusterfuck Gatleos was hellbent on making the loose canon and the tone of the game by the end. Plus I'd rather scrap or tweak the system that was being used for my bit - I always thought there was no reason people couldn't change up systems, within reason and converting the players, when they took over.

EDIT: Although it'd better to start over, new thread, new concepts, new everything, than to try to just continue.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on January 10, 2014, 10:33:39 am
I'm not sure if I'd have the time, but I do want to run my scenario sometime. Would just need to retcon the clusterfuck Gatleos was hellbent on making the loose canon and the tone of the game by the end. Plus I'd rather scrap or tweak the system that was being used for my bit - I always thought there was no reason people couldn't change up systems, within reason and converting the players, when they took over.

EDIT: Although it'd better to start over, new thread, new concepts, new everything, than to try to just continue.

I don't recall an issue with the tone of the game.

Hoho.

Anyway, I don't think it'd be better to start over.

Hoho.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on January 10, 2014, 10:39:12 am
Err. Yes. Tone isn't quite correct. But I sure as hell wasn't pleased with unplanned hijacking of the plot by a crossover with a twisted version of the lawasverse. That he refused to cooperate and communicate after that did not help matters.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on January 10, 2014, 10:52:17 am
a twisted version of the lawasverse.

It was repulsive. Some people were even dressed.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on January 10, 2014, 08:17:11 pm
I thought the point was that the GMs could change systems and settings as they saw fit, with dimensional travel or somesuch. Even if it means space commandos with rayguns intruding on the streets of your Clockpunk Venice.

Well, that's one way to do it, but I doubt it'd result in anything too good, considering how many rapid setting changes this might cause. It'd probably get ridiculous.
Themes. That's a good place to rerail if one GM is being too 'ridiculous'. :P



I'd like to see a thread based solely on choosing a number of people, then letting them do exactly that, order based on die rolls. The setting is fleshed out in some way, and placed in a guidebook of sorts.

So, let's say, the next six posts who want to add something to this can, and I'll try to write something about the result.

Post your contribution in bright-ass orange, please!

The setting's technological level is set in the near future relative to earth's timeline. In example, Ballistic guns are still in wide use, but vehicle-scale laser weaponry has begun adoption, and machines are part of everyone's life in nearly every facet of life. Google (or whatever company) has released self-driving transit in major cities. Water filters in common sinks are good enough to match bottled water quality in most areas. Fiber-optic cables span every coast and deliver insane connection speeds.

((Remember that that is only the available tech level- not what people are doing with the tech RIGHT NOW if you give them something more important to deal with.))

The setting is an Earth-like planet, but not Earth itself. Its most notable differences from Earth are the fact that there are only two, relatively small continents and a whole lot of islands, which all together make up about 40% of the planet's surface (the rest of it is water) and the fact that the ocean is inhabited by a cultured, peace-loving, intellectually-advanced, yet also highly territorial alien race that superficially resemble large sea lilies. They try to keep both the seas and the airspace above them clear of foreign intrusion with the aid of their advanced missile technology (the result of a huge military buildup they had because of an as-of-yet undetermined conflict in the past), which, it must be said, the humans find most inconvenient, as it impedes their expansion efforts quite a bit. Still, the aliens don't see fit to invade the dry lands, and it is unknown whether this is due to an inability to survive on land (whether they can or cannot live on land is also a subject of great debate) or unwillingness to go to war with humans.
The setting's organized lifeforms conform to most governments we have in the 21st century: Democracy, Absolute Monarchy, Dictatorship, etc...While despotic styles of government or nation-states exist, most of sentient life prefer organization through governance of a small party or a network of communities. Of the multiple and major lifeforms, there exist various minorities within some civilizations that, while differences are not apparent, there exists to some levels a discriminatory boundary between minorities in order to segregate labor and profession--how these people are seen as a generality and to society; the opposite is seen in the minor lifeforms wherein individualism is valued just as much as the collective goal and mind: both these mindsets conform to both organic and artificial life.



Rapid? I was under the impression each GM section would be fairly lenghty, enough for some wonderful adventure to be had. Not that it'd change every three turns or summat.
Now this makes better sense! :D

god i want an entire thread for this. Tomorrow I'll do the full write, so jump in before then!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on January 10, 2014, 08:38:15 pm
Do you mean you're making the RTD? If so, I'm reserving a spot.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on January 10, 2014, 09:05:13 pm
I'd love to, but no. I've promised myself I'm only running very simple stuff until i can automate the calculations for other stuff.

A "Many Madmen Make a... MSetting!" or something. Someone posts with what they want, anything from "free reign- victorian dinosaur romance is totally ok" to "i want to do something steam-punky, but i don't have the details", a color that isn't currently being used, and a number of entries they want. People add whatever the hell they feel like. People can write a final draft of any result or mix and match, but it's good form to deliver on something you asked for, even if it's just tying everything together.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on January 11, 2014, 02:39:06 am
Just gonna post this here: apologies if I'm late posting in any RTDs I'm in, I was out yesterday and at the moment I'm feeling too sick to think of actions and RP etcetera.
Should be back in action before long, unless I die or something. :P
If that's the case just auto me, or let someone else play my character until my party members find a high level cleric.

Oh, and it's great to see the amount of new RTDs starting up lately! The place is really looking lively. :)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on January 11, 2014, 07:40:58 am
I have to say, the orange text setting is seeming pretty cool. I can imagine the perils of sea travel, tracking sea-dweller activity and hoping that storm won't throw you straight over their territory. I'm seeing lots of hardy sea captains staring at the readings of their sensors and muttering 'Always a bad time of year...'.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on January 11, 2014, 11:56:49 am
 Humans have finally cracked the language of the alien race that they've coexisted begrudgingly with for decades now, allowing them to speak on a basic level with them. While advanced concepts of the language are lost on humans for now, an attempt to make peace talks has been launched. The Hylotls, as closely translated into English as we could manage as of now, refuse to give up claims of the air and sea, although allowance for bridges connecting the major continents through the smaller islands between them seems to be losing opposition. What's more, different groups of Hylotls seem to coexist in different territories under the waves, as it was previously thought, they were a single organized race. Their government is led by a conference of all major leaders of territories, followed by the different systems of government underneath each leader in their own territory. These boundaries are constantly contested, though it seems that this is done without full-out war, and rather, ceremonial battles. The Hylotls have given us a rough map of the oceans and which territories they contain, as well as a description of their governments. Few are capitalistic, although they do exist, and roughly 30% of the ocean has a communistic bend. There are some governments run by factors we cannot quite grasp, there are limited monarchies with and without parliaments, there are even caste-based societies. This has made some talks very difficult, as we have capitalism and communism as our largest ideals, and even then we often carry them out much differently. Some leaders are violently opposed to the bridges, others don't care, some support letting us trade amongst ourselves without the use of boats, and some say they do not wish to vote as their people would not agree on the best course of action. One of the capitalistic leaders has warned that there are many unrepresented sub-groups that may react very violently, as they are not under pressure from the council to stand down. It is explained that the council is not in control of everything but rather a spearhead to guide all Hylotl.

The Hylotls have better missiles than we do, and while we have not gone to war due to the absurd logistics of trying to fight underwater/ the Hylotl's inability to survive on land for long, it is clear that our actions may spark some rebellions. We have been warned that since we are not Hylotl, their way of settling disputes will not work for us, and war will be inevitable should we push ahead without their consent. It may be possible for some Hylotl to live on land for a period of time, as they have very varied physiologies compared to our rather limited differences based on skin color and features, but the Hylotl seem unwilling to utilize this to instigate war. There is an equilibrium, and both sides feel the bridge project could easily tip the scales unfavorably to one side.

Humans rely heavily on technology, and they've got it to quite an advanced point- transit is automated, but forced to be self-contained on the seperated landmasses, and most cargo shipping is done with risky sailing in large scale or small drones for small scale. Some sailors have managed to make peace with the Hylotl by various means, some have been known to share cultural information and have been given hylotl cultural artifacts, while others simply do their best to avoid interaction. Fights are rare, but involve heavy losses.

The internet is an alien concept to the Hylotl, and some have stated that should they be allowed access/ given underwater connection points, they will set aside a territory exclusively for humans. It is unknown if this means we will be expected to hold ceremonial battles for this territory if set up.

Some islands, and likewise, some small areas within territories underwater, have governments on a smaller scale that don't easily match with those of the larger areas. We have some known dictatorships, but as our attention is elsewhere, aid is very difficult to send. We are not sure which side, if any, the Hylotl classically aid, but they have let us known that there are radical groups in existence.

We use very high altitude craft to get important people around from large landmass to large landmass, and carry equally important cargo. None of them have been shot down, but it's implied that the hylotl know we are using their airspace and only respect the flights due to the lengths taken to keep the Hylotl happy. They say this is a great example of why we should be allowed to expand and integrate, but other leaders say it's a reason why we cannot be trusted to keep to hylotl ways of life and should not be allowed any more territory than what we have now.

Player characters may find themselves diplomats, protecting diplomats, building bridges, protecting bridges, sailing cargo, flying cargo, being Hylotls, or other things as designed by a GM.
 
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on January 11, 2014, 12:13:01 pm
That saaaaid, this is not really a place for that. Plus, Tsuchigumo, you already had one addition, jeez, quit hogging it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on January 11, 2014, 12:17:00 pm
That was the result, or supposed to be. I did say I was going to write it today...

I'll start a thread if people want to keep something like that going though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SealyStar on January 11, 2014, 12:59:38 pm
Is the orangetext game still going on?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on January 11, 2014, 01:43:18 pm
^^ Yep, I'm going to have to make a thread. To clarify:

It was never a game, just a test to see if multiple people adding things to a setting could produce unique, interesting results.

I'll start a thread- you may choose at any time to become a Color God. Color Gods start by posting their "seed" (beginning contribution to the world) in a currently unused color, people add to it until the original poster is happy, the original poster or anyone else who wants to take a shot at it posts the finished product and it's copied to the "Worlds List", a resource for people making RtDs to have very unique settings. Each setting, once complete, goes on to a pastebin, is put in the second post, and is free to use from there.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on January 11, 2014, 01:46:11 pm
While I like the idea just for general world building, I doubt it'd be used for RTD settings much. Except if the worlds when then feature in a multi-GM world-hopping RTD (some version of what we've been talking about). It could get people more into the setting of a normal RTD too, of course, if the players themselves had a hand in its creation.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on January 13, 2014, 12:51:21 pm
Came up with a attributes system I'm happy with.

Spoiler (click to show/hide)

I like it because it's general enough not to have too many stats. I like my things non-complicated. Anyway, does anyone know a way to test point-buy systems quickly and easily? I know it's possible to fully randomize character sheets for certain games, but I don't know how.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: WhitiusOpus on January 14, 2014, 08:17:51 pm
Warhammer 40K RtD idea, give me any advice/criticism... haven't read ANY of the thread sooo.. hope this isn't outa left field for you guys.
Forgotten Heroes
-   
Backstory/setting
-   Salvos, a world ruled by the Imperium. Countless battles have swept the face of this agrarian world, leaving behind nothing but wreckage. Burnt cities dot the skyline, and the bodies and weapons of numberless combatants spread over the continents on large battlefields, like feeding grounds. A recent Waaagh! by the Orks has caused fresh damage to this almost forgotten place, to which the imperium had responded. But the Ork's claim to this world was stronger than the Imperium's will to hold it. Before sounding their withdrawal from orbit, the Lord-Commander of the system left a small outpost on Salvos, with a Warp Beacon, and orders to inform of any large scale Xenos movements through this system. That was 2 years ago. You are an Imperial soldier that has survived the harsh environment so far. And will face greater perils to come.
-   Information
-   So this is my first/experimental RtD that I have done, and I will introduce some different scalings(mainly for ease of GMing for me). Summary of the above, if you don't want to read it, is you will be one of 3(4?) classes of Imperial soldiers left on the world of Salvos(below). You will undertake different tasks to try and ensure the survival of your meager outpost. Death is inevitable. The best you can expect is an honorable one. For the Emperor!
I'll start with a group of four players, and if enough people join and I get the feel of GMing, I'll up it to eight. After that, you go onto the waitlist until someone dies.
I will be using the all too common 6d for most rolls, occasionally others if necessary. Wounding is taken into account with REALISM. No health points. Damage is taken into account by armor strength and weapon power. If you die, you may rejoin at the bottom of the waitlist.
Experience is awarded after events (battles, missions, the like) evenly, along with requisition points. Req points are used in Munitorium to acquire new armaments. After each combat/retrieval mission, you earn 5 stat points and 3 skill  points as well as 4 Requisition points.
A few other things:
There are Holy Sigils as well as normal armaments in the Munitorium for purchase, which may increase some attributes.
I chose not to include Psykers (it would complicate things a little more than I would like) since magical powers, ethereal battles, and Warp control is harder for me to keep track of. But don't worry, the Warp may come into effect on you later...
The number in front of each class signifies how many are open. This may change depending on players that join or otherwise.
Please remember that this is my first RtD, though I have played in others, so keep in the spirit of the game.
If you have any questions, ask them, I would like to have any suggestions as well.
First come first served, and if there is competition for a class, I will pick the best bio.



Character sheet should be:
Spoiler (click to show/hide)

Classes
Spoiler (click to show/hide)
Munitorium

*all bolt weapons are available in scaled down sizes for regular human use, but you must still meet the strength requirements.
**most ranges are subject to modifiers.
Weaponry: ALL CONVENTIONAL WEAPONS COME WITH (1) CLIP, STANDARD. Rocket Launcher comes with (2) rockets, Grenade launcher with (2) Frags.
Spoiler (click to show/hide)

Armor, ammo, and augmentation:
Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on January 14, 2014, 08:57:34 pm
You should talk with adwarf or DigitalHellhound or someone who's very much into WH40K.

That is interesting and I find myself interested in someone running that. x3
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on January 14, 2014, 09:16:55 pm
Commissar class perk "Feared"' is kinda canceled out by their overcoat's effect. By the way, might be cool having a civilian class (Recruit? Militia?) who starts out untrained and badly equipped (Pitchfork, slugthrower pistol/rifle at best) but has handy perks. For example: "Local: +1 to intituion relating to the surrounding area" and "The Emperor Protects: +1 to rolls against fear relating to xenos/heresy."
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: WhitiusOpus on January 14, 2014, 10:21:16 pm
Thanks Tir, I talked to hellhound and he said to post it here :P.
@ Fniff, I was thinking along those lines, but maybe I can have the +1 effect as a perk for the Commissar, not his Coat?
also, I was going to make a local, but the missions will be very challenging, and someone starting with a slugthrower will be a little behind the curve :). Even the *relatively* weaker class of techpriest, even though not meant to be directly in combat, is better equipped.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Theodolus on January 14, 2014, 10:52:29 pm
I am always interested in playing in WH40K game of any type!

I think the problem with the +1 Charisma bonus is simply that it means that the commissar never takes a negative hit to his Charisma, even if feared. Changing where the bonus is at won't change the problem. If you really want the coat to have a bonus attached to it, and want to stay in the basic flavor of the setting I suggest going with a +1 bonus to interacting with Nobles/Leadership/Civilians (and you can throw in a -1 Charisma bonus to the troops he's leading if you want to be nasty about it). Reasoning is, most commissars are not loved at all by the troops they lead. The ones who walk around in their coat all the time are likely also the ones who are willing to use their authority to be pushy about things rather than work things out diplomatically. So that's my two cents.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on January 14, 2014, 11:00:19 pm
HRM. Perhaps the other bonus could be that you have a shitton of badly equipped buddies? Cannon fodder, basically, but if you train them up and equip the ones who don't get killed you'd have a serious advantage. Basically, militias would be the Imperial Guard to the Imperial Guard. Or utilizing Zerg rush for a less complex metaphor.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on January 15, 2014, 01:12:51 am
You could always have, say, four player slots for the badass classes above, and then let some waitlisters play as the peasant militia. :P Bonus points if they survive long enough to become badass themselves!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on January 15, 2014, 01:30:15 am
I'd join that.

As the militia, of course, because I like that feeling when you've to really fight and think rather than attack attack attack. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gamerlord on January 15, 2014, 03:04:37 am
Guys, I'm currently planning a game that is pretty much an adaption of a bunch of video game settings.

The worlds I was gonna run with were:
Bioshock - Rapture
Halo
Fable - probably 1
Kirby's Dreamland
Borderlands
The Darkness - video game version
Mortal Kombat

The players would get an artifact like a teleporter that would let them move between the worlds, bringing weapons and abilities with them. Anyone got any advice?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on January 15, 2014, 03:29:06 am
Guys, I'm currently planning a game that is pretty much an adaption of a bunch of video game settings.

The worlds I was gonna run with were:
Bioshock - Rapture
Halo
Fable - probably 1
Kirby's Dreamland
Borderlands
The Darkness - video game version
Mortal Kombat

The players would get an artifact like a teleporter that would let them move between the worlds, bringing weapons and abilities with them. Anyone got any advice?

Hey, another incarnation of Multiworld Madness! You should definitely do that, I'd say. Don't take too many players, though. It'll bite you and it'll bite you badly.

You could always have, say, four player slots for the badass classes above, and then let some waitlisters play as the peasant militia. :P Bonus points if they survive long enough to become badass themselves!

Better yet, let the players play as peasant militia (a 6-pack of them, in fact, to reflect their decreased durability - once that runs out, the player is considered out), while the waitlisters give suggestions on what the grizzled badasses will do next if they want to.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gamerlord on January 15, 2014, 03:36:03 am
Guys, I'm currently planning a game that is pretty much an adaption of a bunch of video game settings.

The worlds I was gonna run with were:
Bioshock - Rapture
Halo
Fable - probably 1
Kirby's Dreamland
Borderlands
The Darkness - video game version
Mortal Kombat

The players would get an artifact like a teleporter that would let them move between the worlds, bringing weapons and abilities with them. Anyone got any advice?

Hey, another incarnation of Multiworld Madness! You should definitely do that, I'd say. Don't take too many players, though. It'll bite you and it'll bite you badly.
I was thinking four players at most, maybe three if that was too much to keep track of. The entire idea of this is that it's pretty much a writing exercise for me; trying to combine so many genres and somehow finding a way to balance Will, ADAM, future weaponry, the power of the Darkness and straight up fist fighting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on January 15, 2014, 04:48:52 am
Guys, I'm currently planning a game that is pretty much an adaption of a bunch of video game settings.

The worlds I was gonna run with were:
Bioshock - Rapture
Halo
Fable - probably 1
Kirby's Dreamland
Borderlands
The Darkness - video game version
Mortal Kombat

The players would get an artifact like a teleporter that would let them move between the worlds, bringing weapons and abilities with them. Anyone got any advice?

Hey, another incarnation of Multiworld Madness! You should definitely do that, I'd say. Don't take too many players, though. It'll bite you and it'll bite you badly.
I was thinking four players at most, maybe three if that was too much to keep track of. The entire idea of this is that it's pretty much a writing exercise for me; trying to combine so many genres and somehow finding a way to balance Will, ADAM, future weaponry, the power of the Darkness and straight up fist fighting.
Sounds loopy and amusing.

My advice would be as follows:

1. Make sure you have a way to control the players. Left to their own devices, players tend to be aimless and oddly docile, grinding skills wherever they happen to be standing, sometimes while waiting for something interesting to happen. Getting the feel of cycling through worlds will probably work better if they have a reason to or can't avoid it, as opposed to waiting for them to get enough consensus to world-hop for a new skill or a daft plan.

2. Consider what you want the worlds to mean, if possible in a very uniform sense. It's fine to just sort of wing how Heroism compares to ADAM if that's what you want to do, but players tend to be very creative and strange- given the option, someone will inevitably skip over Time Slow and Fire Breath to attempt to puff-double-jump like Kirby, enhance themselves using Borderlands gun mechanics, ADAM themselves into having more Will, figure out how to wield The Light instead of The Darkness, see if Hell exists in Halo, use a plasma core to power their lightning hands, and see if ranged aiming perks work with attempts to rip a foe's heart out of their chest with their bare hands.

Again, if you want to just shrug and deal with all that when it happens, that's fine. If not, you might want to give some thought to how worlds and powers and skills and the like will work in a more general sense, rather than just dealing with it on the fly and with no particular overarching philosophy.

3. Consider some kind of overarching enemy. It's cliche, but having a coherent, recognizable foe can be more satisfying and interesting than just battling the locals whenever they pop up.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on January 15, 2014, 05:06:24 am
3. Consider some kind of overarching enemy. It's cliche, but having a coherent, recognizable foe can be more satisfying and interesting than just battling the locals whenever they pop up.

A race of complete asshole aliens who you need to roll for the interference of whenever somebody rolls a 1! They could take different shapes (for instance, an everyday object could turn out to be such an alien), and they would consistently try to irritate and humiliate the players, crush their dreams and ruin their quests. Across multiple dimensions, if possible.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gamerlord on January 15, 2014, 05:23:57 am
I'm thinking of making Kirby the big bad. Mostly just because it gives me a villain I can conveniently power up whenever the fuck I feel like it, but also because he's so goddamned adorable.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on January 15, 2014, 05:40:26 am
I'm thinking of making Kirby the big bad. Mostly just because it gives me a villain I can conveniently power up whenever the fuck I feel like it, but also because he's so goddamned adorable.

Well, he does devour lots of innocents, apparently, and seems as alien and immoral in his motives as any videogame character. He's perfect for the job. Particularly if he hops to interesting universes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gamerlord on January 15, 2014, 05:49:56 am
I'm thinking of making Kirby the big bad. Mostly just because it gives me a villain I can conveniently power up whenever the fuck I feel like it, but also because he's so goddamned adorable.

Well, he does devour lots of innocents, apparently, and seems as alien and immoral in his motives as any videogame character. He's perfect for the job. Particularly if he hops to interesting universes.
Think Kirby/ADAM-jacked Fontaine/Raiden/The Angelus combo. I'm planning for players to die horribly. At least if they can subvert the Vitachambers of Rapture they'll be able to respawn if they die in that world.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gamerlord on January 15, 2014, 07:51:47 am
So far, people can have:
-ADAM
-Will
-The Darkness
-Being A Siren

Maybe more later if I feel generous.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: WhitiusOpus on January 15, 2014, 08:07:12 am
Thanks for the help guys, I think I'll add the militia class and let the waitlisters play as 'em.

Edit: ok, added the peasant class for *waitlisters* (not so much now)
If you die as a PDF when your a waitlister, then you have to wait till one of the normal players die before you can do anything.




Death certificate:
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on January 15, 2014, 10:20:08 am
I was thinking of doing a multifactional thing. Six players, divided into groups of two or three. They have to work against the other factions. Everything is visible, but you can do secret actions which get secret replies from me. Which would be better for this: three factions or two?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on January 15, 2014, 12:47:33 pm
Three, as long as you can keep up with the workload.
The more dastardly plots and backstabbing the merrier!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on January 15, 2014, 02:26:56 pm
I'm thinking of making Kirby the big bad. Mostly just because it gives me a villain I can conveniently power up whenever the fuck I feel like it, but also because he's so goddamned adorable.

Well, he does devour lots of innocents, apparently, and seems as alien and immoral in his motives as any videogame character. He's perfect for the job. Particularly if he hops to interesting universes.
Think Kirby/ADAM-jacked Fontaine/Raiden/The Angelus combo. I'm planning for players to die horribly. At least if they can subvert the Vitachambers of Rapture they'll be able to respawn if they die in that world.
Holy crap. That'll be... interesting.

And by interesting I mean OH GODS NO HE'S BACK RUN LEAVE HIM BEHIND HE'S DEAD ALREADY

!

Oh hey, you could totally do an FTL-style "Kirby is tracking you, keep on the move" style mechanic if you wanted to. Feel free to stay in this world as long as you like! Just, you know, past Turn 8 it kind of jumps straight to "forever."


I was thinking of doing a multifactional thing. Six players, divided into groups of two or three. They have to work against the other factions. Everything is visible, but you can do secret actions which get secret replies from me. Which would be better for this: three factions or two?
I tend to find triangles are more interesting in most competitive situations. With two opposing teams, you always know who you want to disadvantage, and you always know who's trying to disadvantage you. With two enemies who are at war with each other as well as yourself, that equation gets a lot more complicated.

For better or worse, it also tends to be more stable, since in theory players will recognize when one faction is weaker and thus less of a threat, and shift focus to the other, more credible danger... allowing the crippled faction to recover some.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on January 15, 2014, 05:54:08 pm
Am I the only one that dosen't think that way? In a strategy game like that, I'll hound the hell out of the weaker player, especially if capturing their stuff has rewards.

Oh, and I'm kinda inspired to write some ideas down. PREPARE YOURSELVES.

Megaman, especially the GBA games, had a mechanic where playing certain ways changed you into new forms.
So... I kind of want to see an engine based around cyber-combat, but each character is highly adaptible.

For instance, I start off with Battle Program Jane.

Each program starts with various attributes or whatever, like basic character creation. Battle Program Jane mostly uses guns and ranged tactics.

Lets say I want to add some conditionals now. Jane gets hit pretty hard by Sir Knight the Adblocker. But, that was a melee attack that did a lot of damage, and suddenly, Jane starts changing. Her program tells her to shift to new subroutines, and suddenly, she becomes a lot more apt at melee while losing her ability to grasp and use things such as guns.

Changing too much, especially through conflicting swap subroutines (get heavily damaged by melee causes change, deal melee damage causes change) will cause damage to you. After a turn of staying the same, you won't take damage from another shift. Lets say Jane, who is now Barghest Jane (good at melee, dog-like, big claws) deals a lot of damage to Sir Knight the Adblocker. Her programming tells her to shift back to normal Jane, which dosen't cause damage. Sir Knight isn't dead though, and immediately causes Jane to become Barghest Jane, dealing extra damage.

---

Alternatively, a Custom Robo-like game where you start with a basic battle micromecha/program, and can have multiple setups:

Again, we'll use Battle Program Jane. This time, she's balanced all around, her weapons are the Rifle, Mines, Helo Drones. Her legs are Skate legs. ((Rifle is high power but slow and easy to miss with, Mines are... mines, Helo Drones follow a nearby enemy slowly and fire weak bullets. Skate increases run speed and ability to turn while still running, but reduces aerial ability significantly.))

She's programmable to have three "triggers". Triggers are events and then a word that gets added to some or all of Jane's setup.
Using Barghest again, lets say she takes a certain number of hits from ranged weapons. She adds Barghest to her Skates, her Drones, and her Rifle. Even faster on the ground and able to take leaps across wide areas from skating, much quicker drones, and a rifle with a bayonet, she's ready to now counter a ranged user and punish them up-close.

Now let's use something like Fae, whenever Jane is knocked down from a melee strike. Fae is added to her core, her Rifle, and her Mines. She's now able to glide in the air thanks to fairy wings, her rifle's shots are slower and home slightly, and her Mines have a much taller blast.

The last word is Witch. Whenever Jane is below 20% HP and isn't in another form, she gains the Witch token for her Rifle, her Skates, and her core. Her rifle now slows anything hit by it, her Skates allow her to dash in the air along the sky as if it were the ground (falling slowly), and she now emits a dark aura whenever knocked down. The aura damages and slows anyone caught in it.

---

Something like that could be really fun in an arena setting. You've got no idea what anyone's triggers are, but you still have to kill them. None of the triggers easily allow for self-triggering.

---

A third idea is that these "triggers" are automatic, but can also be triggered manually at the cost of some affliction. Let's assume it's a cyber-dungeon crawler, and Battle Program Jane is in a fight with some viruses and needs some extra power. She could activate Barghest, but doing so would cause blindness for as long as the form is up. She can attack normally via smell, but is unable to react to incoming attacks.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Elephant Parade on January 15, 2014, 06:22:00 pm
So far, people can have:
-ADAM
-Will
-The Darkness
-Being A Siren

Maybe more later if I feel generous.
What, no copy abilities?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on January 15, 2014, 06:27:41 pm
Am I the only one that dosen't think that way? In a strategy game like that, I'll hound the hell out of the weaker player, especially if capturing their stuff has rewards.
Well, this does depend on the style of the game. In games where other players are basically just pointy resources, then yeah, you tend to get a feeding frenzy/snowball effect. Not generally fond of that, for obvious reasons.

In games where players are costly to dispose of, people who focus on culling the weak like that tend to let the third or additional players get ahead, either through attacking the aggressor instead or just hanging back and conserving or building up their strength. This tends to be a much better situation, because it encourages players to not do that, which in turn lets the game be longer and more interesting.


Megaman, especially the GBA games, had a mechanic where playing certain ways changed you into new forms.
So... I kind of want to see an engine based around cyber-combat, but each character is highly adaptible.
I'm a big fan of gaining abilities or skills through using them or having interesting things happen to you. I don't think I've ever considered how to implement it on that kind of scale, however. Sounds interesting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on January 15, 2014, 06:31:25 pm
I mean minor benefits too, like another location to spawn troops and whatever was left in their gold purses when they kicked the bucket.

Not hardcoded ones. Most of the time, if there's no reward at all, I'll largely ignore or keep the larger players at bay, and any surplus goes to annoying or taunting weaker players.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on January 16, 2014, 03:57:46 am
Someone said an idea like that in which you start off as a appliance or some device, like a 3DS or something, and as you kill other opponents you can gain some of their powers through the use of their corpse.

I'll see if I can find that post.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gamerlord on January 16, 2014, 05:56:51 am
So far, people can have:
-ADAM
-Will
-The Darkness
-Being A Siren

Maybe more later if I feel generous.
What, no copy abilities?
They can have copy abilities when they kill Emperor Kirby and eat it's heart. That's also the only way to get The Angelus. Which only women can get. May make up a male equivalent for Sirens, since it's just sad that folks who go for The Darkness won't be able to phasefuck (technical term) everything.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: WhitiusOpus on January 16, 2014, 08:09:34 am
Hey umm... A bit off topic, but how do we attach photos we have on our CP? I want to send a MS paint but can't figure out how.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on January 16, 2014, 12:58:08 pm
RTD idea. The players are the muses of a ghostwriter. She has to write a lot of novels for various famous names. You have to help her inspire her. Solve plot holes! Deal with annoying demands by the editor! Tear your hair out trying to figure out how much you're going to have to cut from your novel!

Basically, writing the RTD. I'll write more later, currently busy right now.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gamerlord on January 16, 2014, 01:05:36 pm
Definitely reserving a spot on that Fniff!

Question; though I already have the 'main' worlds for my game decided, should I give players the opportunity to unlock more in a limited capacity? Probably the Mario, Metroid, Kid Icarus and MAYBE Dragon Age worlds.

Oh. And I've decided that all four players will start in the 'Real' world. Which probably won't last long.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on January 16, 2014, 03:34:36 pm
Hey umm... A bit off topic, but how do we attach photos we have on our CP? I want to send a MS paint but can't figure out how.
You upload the image to something like imgur (http://imgur.com/), then copy the BBCode on the right and paste it into your post. Or you can get the image link and surround it with the
Code: [Select]
[img][/img]tag. The image link goes between the two brackets, like this:
Code: [Select]
[img]example.jpg[/img]
And you can even right-click the image and select "copy image url" to get this image link, which you can do with any image on the web (though you may not want to do it with images other than your own, as some sites disable hotlinking (taking image links from their site and posting it on other sites) which will cause the image you link to not appear and instead it will be replaced with a message saying hotlinking is disabled on their site. Also, Photobucket does a similar thing with images you own if they are view too much, which is why you should never use Photobucket (also they convert your images to lower quality ones).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on January 16, 2014, 03:47:18 pm
Question; though I already have the 'main' worlds for my game decided, should I give players the opportunity to unlock more in a limited capacity? Probably the Mario, Metroid, Kid Icarus and MAYBE Dragon Age worlds.
I'd generally say so. Planar shenanigans are always more the merrier, right?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gamerlord on January 16, 2014, 03:53:18 pm
Question; though I already have the 'main' worlds for my game decided, should I give players the opportunity to unlock more in a limited capacity? Probably the Mario, Metroid, Kid Icarus and MAYBE Dragon Age worlds.
I'd generally say so. Planar shenanigans are always more the merrier, right?
I just hope I can keep track...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on January 16, 2014, 04:42:59 pm
Someone said an idea like that in which you start off as a appliance or some device, like a 3DS or something, and as you kill other opponents you can gain some of their powers through the use of their corpse.

I'll see if I can find that post.
I... remember having a similar idea posted somewhere, because I think I was the one using a 3DS as an example... maybe not. I've had so many ideas, they tangle so much.

Back to the I'm Custom Robo Megaman idea. I think I could have a similar system to Megaman, with the whole chips thing, except do a few things differently:

Subroutines are 2-8 tags that change you as discussed before. Barghest's Subroutine would appear, at minimum, [Demonic][Dog]. A subroutine simply applies tags to you, but some combinations may cause glitches, and others make it harder to do certain things.

Cores are also new- these determine your stating point, kind of like classes. A normal program is balanced, but there are also things like Worms which have less defense for more offense.

Weapons are what you use in lieu of a basic attack. This may be changed or amplified by subroutines, but as a base, you have no basic attack without a weapon. Weapons fall in three categories- Melee, Ranged, and Other. Each skill can be raised separately, and there are tags which add to these rather than add some feature.

Folders contain 20 chips with "attack data" which grant some sort of attack, move, or boost. Each has a letter code or an asterisk, chips with the same code can be chained and asterisks may be used with any other chip. Chips with the same attack may also be chained, and using certain combinations of them can cause special attacks to happen.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on January 16, 2014, 07:33:28 pm
Actually, sorry to nitpick, but you're thinking of Megaman Battle Network, or Rockman.EXE in japan. The "Megaman" or "Rockman" series is a totally different one, sort of... the MBN series with it's programs and battle chips is a spin off, where Dr. Light's (and his Hikari (Japanese for Light) descendants) research into internet tech was more proliferate than the research into robots; in the main series, Megaman is a robot with a kirby-like copy ability that can upgrade his gun after beating a boss.

That said, I LOVE the Battle Network series, and have played games from the other 3 megaman series (Original, X, Z). Though I have yet to try the Chibi Robo series. And would love to see this game.

Or an update to Battle Bikes. ;)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on January 16, 2014, 09:07:30 pm
Or an update to Battle Bikes. ;)

I should stop starting games over the break- half of the design documents are missing and a turn takes more time than I can muster most of the time. I'm sure there's more efficient ways to run turns, but I've never been able to keep any system that takes less than a hour to properly update. Add this to honors classes and honest laziness, and it's a bad mix.

MMBN was the Rockman series I played the most out of, well, 3,5, and 6. I also watched some of the TV show.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on January 20, 2014, 10:21:04 pm
Made a magic system based off sacrificing things to dark gods.

Spoiler (click to show/hide)

What do you guys think?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on January 20, 2014, 10:46:41 pm
Asuming the arm includes the fingers+hands, etc, the gain from an entire other person:
4x arm leg: 15
7x Sensory organs (skin, tongue, nose, 2x ear, 2x eye): 49
6x Major organs (1x lung, 1x kidney, liver, stomach, bladder, pancreas): 60
4x Minor organs (Intestines, 1x lung, 1x kidney, spleen): 20
Heart+brain: 35
-----------------------------------------------------------------------------
179 for a full live sacrifice.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on January 20, 2014, 10:49:35 pm
Made a magic system based off sacrificing things to dark gods.

Spoiler (click to show/hide)

What do you guys think?
What would the player's goal be?

And I dunno about the whole sacrifice deal. There's some weird risk:reward stuff going on. Can't really tell how balanced the three different sacrificial methods are.

And if you had captured some dude who was alive, why wouldn't you just sacrifice the whole body every time?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on January 20, 2014, 10:57:03 pm
Mabye it's a suggestion game?

A arena game wouldn't work with the green eyed man, and an aspiration or memory or hope one personality trait or even quirk wouldn't be worth much there either.

But a free roaming sandbox with like five evil lords would be nice, slowly destroying a town as they sacrifice people to the gods, and fending off heros or mind controlling them, that would be cool.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on January 20, 2014, 11:04:32 pm
The players goals are probably the same sort of goals people making deals with the devil have: desperation, greed, and stupidity. The balance is kinda odd: it is meant to be tipped against the players and make them feel not in control.

About the large number of points from sacrificing someone/the pointlessness of sacrificing individual body parts: perhaps living beings actually nets SP points (Let's say, 5), but sacrificing your own limbs (Same prices as on the list) gets you more stuff from it? So you either have to kill a lot of people or sacrifice your own limbs and organs.

And it's meant for a grim sort of an RTD where surviving is the main goal, combat is brutal, and the universe is horribly unfair. Hence why the spell systemmis Faustian.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: +!!scientist!!+ on January 21, 2014, 11:24:37 pm
Just an idea I want to run by some people:

Another Perplexicon styled game... kind of.

I realize they're the opposite of original at the moment, but I'd put my own spin on it. It will will be alchemy instead of magic. I'll base it around alchemy. There will be ingredients, solvents, and depending on how you mix them together and what you do to the solution, you'll get varying results. They won't be able to form new items, but can add properties onto items that can be bought. The main way it changes the dynamics is in that people will quickly run out of ingredients, requiring them to kill others in order to get more ingredients. Also, there will be a winner, a final goal. My hope is that this will speed up and add to the action going on at any time and lead to more bloodshed and !!FUN!!.

another mechanic will be that when someone dies because someone else killed them, nobody will spawn until their killer is killed. This leads to the winner being the first person to kill everyone else on the map and be left the last man standing.

There would be more of an explanation, a great many ingredients, and plenty of solvents to dissolve them in and ways to prepare your concoctions, but I'd like to know if you think these ideas make sense, if the changes would achieve what I want them to, and if the game's idea would be well received or rejected based on its unorigonality.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gamerlord on January 22, 2014, 01:31:49 am
Welp my game is ready for character sheets.

Question: if stats cap at 5 (for now) and there are 7 stats, would 15 points to distribute be reasonable?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on January 22, 2014, 07:00:27 pm
Tsuchi's Class Gears System
Creating classes for a fantasy game can lead to "Mages can't be punchy", or the opposite "Why wouldn't my mage be punchy?". While this isn't always the case, I think I've married structure to choice here pretty well.

Class Gear
      |
Main Gear - Skill Gear

The Main Gear is what you'd consider a basic character- body type, if stats are normal for that body type or shifted up or down in some way, preferred weapon or owned weapon, useable weapon or owned sidearm, and a skill or extra equipment.

The Class Gear attaches to the Main Gear by giving a new Ability, augmenting one of the Weapon aspects of the main gear in some way, and gives a unique equipment.

The Skill Gear also connects to the Main Gear, and offer more slight mods- to stats, a new ability, abilities that affect other abilities, generally something that could be added to any character feasibly. Skill Gears should remain balanced to "slight addition", a major boost to a stat should have drawbacks.

Other gears can be added for game-specific additions. This system also demands you come up with a Body Type, although this can be averted by having a single Body Type and using a point-buy system for that type.

You can also have a system of Gear Buy: A Main Gear is mandatory and costs 3 points, a Class gear costs 2 points, a Skill Gear costs a single point.

With Gear Buy, there are also Shift Gears. Shift Gears don't attach to the Main Gear, and affect the gear they're attached to. Say I had a Shift Gear that stated "Class Modifier becomes "+1 to all stats."" That would cost a single point, and if my character was still perfectly vanilla at 6 points, I might have that instead of a Skill Gear.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on January 23, 2014, 09:35:14 am
Roll to Time Shift.

The basic idea is that the players are using a malfunctioning time machine that makes the players time travel every turn. However, the basic situation doesn't change. Example: One turn you're being attacked by a samurai in a dark alley in Tokyo, the next turn your being arrested by the Gestapo for espionage in Paris. Next turn you're thrown in Jail by a modern policeman in New York, and next turn you're in Alcatraz as Al Capone's cellmate. The turn after that, its 2143, and a revolution on a human colonized planet is freeing all the prisoners.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on January 26, 2014, 11:56:07 pm
What am I doing posting an idea here when I already have two in the works and recently dropped one?
Well, fact of the matter is, I have 2 forums that I frequent right now, and 2 that I can remember that I used to but currently don't; For a grand total of 4 eligible forums. One of them is... less active than the other 3. But quite an active community nonetheless. I would have preferred 12 forums...
But I digress.

Cross-Forum Robot Deathmatch!
A large list of parts is created, from which forum members may build fighting robots; Each robot is roughly the size of a pop-can. As well, the robot's response to stimuli is created. Once the designs are finalized and submitted, 2 robots from each forum are taken and set against each other in a 8-way battle royal. Multiple matches can be done at once, if enough designs are submitted.
Players and forums cannot directly control their robots once in the arena. However, their robots gain their forums points based on their actions, which may be used to purchase boons, which arrive in a fashion similar to the silver parachutes from The Hunger Games.

Robots are powered by packs that are generally in their chests... assuming the design is humanoid. Most are. The packs have limited energy, but by taking the energy from another bot, they can recharge. Whether this is their opponents, or Simulated Wildlife, they can continue operation through defeating another robot. No energy can be gained from a robot that ran out of power completely, however. Robots also make their decisions through a computer module located elsewhere; generally a head-structure. Separating this from the robot will make consumption of their energy easier by keeping them from attacking your robot back.

Power is delivered from one module to another through connections; either mechanical, or electric. Electric connections are basically wires and don't actually allow a module to move, but by putting a motor in the module or using a motorized module, you can use electric power and convert it into mechanical power at the site. Mechanical connections are clusters of interlocking gears at the connection between modules, that allow the module to receive power directly from the previous or next; but the power cost increases for every module between it and the source of mechanical energy, whereas electrical connections do not increase the cost based on distance. A balance between electric and mechanical energy distribution is required. There is another kind of connection, but it does not power anything. It is a computer connection, allowing control over the modules. Electricity isn't just used to control motors, though. Also, mechanical connections are complex enough that control is implied through which gears are turned.

The connections are built into the modules; Connections also have sizes, and can only be connected to the same size connection; but for connections with multiple sizes, can connect as long as they overlap. Additionally, a module may have multiple locations for modules, and slots for motors or accessories as well.

Let's take an example. The "Torso A32" module has a size 2-3 mechanical/2-3 electric {C} connection for each shoulder, a size 3-4 mechanical/3-4 electric connection at the neck, and a size 7-9 mechanical/8 electric connection at the waist (As well as a battery slot and a motor slot). The "Ext-Spine Naga" module has a size 7 mechanical/7 electric connection on top, a size 6 mechanical/5 electric connection on the bottom, and two accessory slots.
Can you guess where the spine can connect to the torso? Yes, at the waist. However, attaching further modules below the spine and putting a motor there would be useless, as the electric connection does not match. However, mechanical modules would match up enough that it could move.

The player contribution:
Participation of forum members would be encouraged. Each forum member has a budget, and can only buy so many modules. Usually not enough for a whole robot. Each who joins allows the forum to build more expensive robots. Sponsors of the robot fighting rings would pay attention to robots built on lighter budgets, though, and players would earn more by submitting leaner robots. Sponsors are NPCs and possibly designers of the non-competitive robots roaming the arenas, or even of the arenas themselves. However, despite their interest in the rings, their real interest is that they own other companies, such as oil companies, soft drink companies, software firms, or manufacturers of robot modules. You attract their attention better by appealing to their interests. Build a robot out of just one manufacturer's parts? They might give you more cash. Paint it to match the soft-drink company's logo, or program it to recreate the logo? Yep, more money from them.

This means that the forums with higher player participation will be at an advantage, due to increased initial funds from more players. But that's part of the point; as well, price rises faster for modules than their effectiveness or usefulness. Also, I'm aware that some players may attend multiple forums, sometimes under multiple names. They should keep in mind they'll be competing against themselves, but I won't disallow them from contributing to multiple robots.

If it isn't obvious that this is a humane simulation of a certain series who's name I've already dropped, you can probably figure it out by now. Except that instead of a post-apocalyptic world with an evil government, it's a highly commercialized and industrialized world with a large number of hobbyists and enthusiasts. And instead of children fighting to the death for survival, it's robots fighting for endorsements.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Sean Mirrsen on January 29, 2014, 02:18:38 pm
I've been thinking of game systems, and I think I finally found the line separating a "simple RPG" from an RTD. It's, quite literally, the roll to dodge. The size of the dice does not matter, the skills do not matter, and the existence of epic fails and overshots does not matter. But there can be no RTD if you don't get a roll to respond to an action.

This was found out when I was idly considering Battletech. Or more precisely, rereading some of my favorite BT novels. Anyway, I recalled that Battletech uses a reverse skill- and chart-based system. Lower skill values are better, and any action makes a fixed, unmodified die roll against the required skill value plus/minus situational modifiers. I.e. you have one 'mech pilot shoot another. The shooter rolls a d12, and must roll equal to or greater than the difficulty value, which starts at the shooter's Gunnery skill. Say, the gunnery skill is 4 - so he must roll a 4 or greater on the d12 - pretty easy. But, let's say the target is beyond the shooter's weapon's "optimal" range - which, for a laser, is as close as possible without being adjacent. Let's say it's a decent distance away. Plus the target had been running this turn, and is in the middle of some light forestation, slightly obscured by fog. The range penalty, the moving target penalty, and the cover penalty combined mean that the shooter must now roll an 8 on the d12 - a considerably higher roll. And that's if he was standing this turn, wasn't overheating his 'mech, wasn't in an uncomfortable firing position, and wasn't trying to shoot at another target simultaneously. Et cetera, et cetera.

So, I was thinking about this and RTDs, and I realized that if one were to try and adapt the ruleset to a PbP format, the result would never become an RTD. The rules do not allow the receiver of the action to make a roll to affect its result, instead using the prior actions of the receiver and other circumstances as modifiers to the difficulty of the action.

Anyways, yeah. Just an observation on the nature of the medium we're all enjoying around here.

((Would anyone be interested in testing out a hypothetical mapless adaptation of the Battletech rules, using an RTD premise but not actual RTD rules? Just checking. >_>))
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on January 29, 2014, 02:43:09 pm
We must discuss this, Sean. :X

And by that, I mean: Sure, open for testing!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on January 29, 2014, 03:19:35 pm
For a mecha fanatic, I never could get into Battletech. I like the media, but to me, it's not customizable enough, or it's miles above my head. I want more than "part goes here", though, you know?

---

Cross-Forum Robot Deathmatch sounds amazing, and it combines what I tried and failed to run from those racing game prototypes with company support.

I'd love to run a can-sized mecha building game one day. It would be hilarious if everyone's starting mech was basically a soda can transformer, too.
I think this is the way I'd try and do things:

Core: The Core, or Body, is the most important part of the mecha. Some cores have connected parts already- sometimes a mecha comes complete and can't be augmented with different parts, sometimes it's just special legs or arms or a head. They come in Small, Medium, and Large sizes, where Mediums most closely match soda cans.

Arms: Arms. Most cores can have two. Some arms have built in weapons. Some arms HOLD weapons. Some even do both.

Legs: Legs. Most cores can only have one set of legs. Simple enough.

Boosters: Boosters aid in jumping, flying, dashing, and all sorts of other maneuvering above that of what legs can do.

Head: Rarely has any weapon, generally affects things very little unless they involve sight

---

Weapons come in SS, S, M, L, and LL size. There's also the LLL weapon, but only one exists and it's location is unknown. Very few mecha can wield it at all.

I'll likely use a combat system similar to Perplexicon, with a few additions here and there.

As a sample, let's take, oh, three common starter bots.

Teppa Core (M sized. Head is connected. Booster is connected. Two Arm slots. One Legs slot.) This core looks somewhat feminine, it's booster standing out as what appears to be a huge backpack. )
Teppa AM1: Normal arm. Can hold one weapon.
Teppa AM2: Normal arm, has a built in weapon (Shield).
Teppa LG1: Bipedal legs, these are built like an exosuit and have an extra booster slot
Teppa BS1: The backpack. It has a dual built in weapon- a huge gatling-sword. Activating it requires an empty hand weapon slot.
Teppa BS2: A very small and weak booster attached to the LGs. When added to the weak thrust of the backpack, gives just under normal jumping capability.
Teppa HD: Fairly basic Head part. Looks like a glorified Revoltech figure or something...

Piranha Core (S sized. No Head slot/integrated HD. Two Arm slots. One Leg slot. One Booster slot.) This core has a built in biting melee attack. It looks like a humanoid, but with the upper torso being nothing but hungry fish.
Piranha AM1: Basic arm. Can hold one weapon.
Piranha AM1: Basic arm. Can hold one weapon.
Piranha LG1: Hovering fin-legs. Quick and fragile.
Piranha BS1: Two large thrusters under four fins. Provides excellent thrust and the ability to drift slowly rather than land from a jump.
>Micro SMG: SS sized machinegun.
>Micro SMG: SS sized machinegun.

---

Cores can also be augmented with Gears, which add abilities, built in weapons, damage types, etc.
New robots can be obtained in various ways:
1. Purchase Direct: They can be purchased directly, but this is normally expensive and it's very unlikely a unique variant of a model will ever go on sale for any length of time.
2. Garapon: Will you get a gold ball? These contain an assortment of mecha, weapons, gears, and sometimes junk. Cheap, but also a game of chance.
3. Recycler: Put three mecha in, get one mecha out. If you put in three of the same mecha, you're guaranteed to get a variant mecha out. For instance, putting in three Teppas would give me a Teppa, but different arms or legs or booster, named differently, but still common to Teppa (Teppa LG3, or something, on the "Teppa Io" or something.)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on February 01, 2014, 01:38:08 pm
I redownloaded the chzo mythos games on my computer today, and got an idea for an RtD. It would be somewhat like a mafia game with RtD mechanics.
The premise would be pretty much the same as 5 days a stranger, ie. the players are all trapped in a house for different reasons, and they can't find any way to escape. The players would have to work together to survive. One of the twists would be that some of the items in the house would be cursed/possesed and any player touching those items would become possesed, and forced to prevent the others from escaping. I suppose the onyl problem with this would be the possesion, since it could be either too easy or too hard to figure out which items are possesed.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on February 02, 2014, 11:19:27 am
If I was the GM, I would have one item that insists on possessing you, making you drop the item/put it back, then repossess the item.
You can never actually get the item, and everyone is confused by EVERYONE going "You pick up the item, and put it back. You don't know why."
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Sean Mirrsen on February 05, 2014, 10:13:30 am
I think I decided that I can, just for fun, try to run the "Ultimate Furball RTD" I've been thinking of recently.

Game is... not minimalist, but simple in premise. Uses a combination of Battletech and ER rules. I still have some details to work out, to make sure it doesn't turn into something needlessly complicated.

In the meantime, you can try guessing what the game is about. First three people who get it right will be the first testers. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on February 05, 2014, 10:37:21 am
You either play as some sort of small, furry animal doing things like questing or science, I guess?
Or it's about a sport in which the ball is some sort of small, furry creature, or just a furry ball.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on February 05, 2014, 11:16:12 am
Someone said that there was a lot space ship design games, so very obviously I thought why doesn’t someone run Roll to Noah – where half a dozen competing prophets of floody doom would build a great big ark and try to rescue as many pairs of animals as possible. Rival prophets could sabotage each other if they really wanted, and there’d be limited time before the flood came. Reason for building an ark would be on the character sheet.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Sean Mirrsen on February 05, 2014, 11:36:22 am
half a dozen competing prophets of floody doom
...pffffffft. :P

Funniest thing I read all day. And I've been reading Cracked.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on February 05, 2014, 12:44:57 pm
Someone said that there was a lot space ship design games, so very obviously I thought why doesn’t someone run Roll to Noah – where half a dozen competing prophets of floody doom would build a great big ark and try to rescue as many pairs of animals as possible. Rival prophets could sabotage each other if they really wanted, and there’d be limited time before the flood came. Reason for building an ark would be on the character sheet.

This would be amazing. Bonus points if you have to design/upgrade your ark to support more animals, or support them in such a way they'll survive the flood (e.g after the end each pair of animals rolls to survive, with beneficial accomodations providing a bonus to that roll.) Bonus bonus points if you can rescue dinosaurs and mythological creatures too.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on February 05, 2014, 12:46:34 pm
Someone said that there was a lot space ship design games, so very obviously I thought why doesn’t someone run Roll to Noah – where half a dozen competing prophets of floody doom would build a great big ark and try to rescue as many pairs of animals as possible. Rival prophets could sabotage each other if they really wanted, and there’d be limited time before the flood came. Reason for building an ark would be on the character sheet.
This seems like a Genial idea.

You could probably extend it all the way to roll to Gospel, doing the same thing you did with that with the entire bible.

Then again, focusing it just on animals would be fun.

Nobody expects the People's Front of Judea
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on February 05, 2014, 01:39:55 pm
I have dreamed of doing Roll to Brian since finishing Roll to Seek the Grail.

I think Roll to Gospel would be beyond my or not suitable for my fairly limited/specialised GM skills.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Sean Mirrsen on February 06, 2014, 06:46:48 am
What, nobody else wants to guess? Aw.

Anyways, Ultimate Furball RTD is a game about... a massive airplane dogfight. Yes, that's one of the meanings of "furball". I decided that there were quite enough mecha fighting games here, and went with the other idea I had. A game like Battletech, and not quite like Battletech. People fighting in flying machines.

The game doesn't have an end goal as such, a little like any arena game. Also a little like any arena game, the point of the game is earning points - in this case, kills. A little unlike most arena games, players aren't fighting between each other exclusively. The air is filled with aircraft of every make and era, and finding something to shoot at - or be shot at by - is trivial.

To start playing, make a pilot, and name a real-life combat aircraft you want to fly. There are three pilot stats. Piloting, Gunnery, and Awareness. Aircraft stats will be determined by me since, like Battletech, there's some balancing involved. Flying a high-tech fighter will make it easier to fight but harder to gain points, and the other way around.

Skills values start at 6. You get six points to distribute between these, but note that adding points will mean subtracting value. Explained below.

The pilot stats are "battletech" stats. They provide a baseline value that you must roll to perform a maneuver, hit a target, or notice an incoming enemy. I.e. you have a Gunnery of 5, and are shooting at a plane you're tailing. You get a roll of d12, and the barest minimum you must roll, in perfect conditions, is a 5. If your plane is damaged, visibility is poor, you are injured, or the target is evading, the minimum value to roll increases. If the value gets above 12, it becomes straight up impossible.

Aircraft will have individual HP pools for different segments (normally body, nose, tail, left/right wings), and several stats of their own. Make sure to specify the exact weapons loadout you want to have unless you want me to take my best guess. Ammo will be limited. Scores are per pilot, so make sure you can eject to fight another day. Losing the aircraft loses you one point. Each aircraft has a value, and to earn a point you have to destroy your own craft's worth in enemies - 4th generation fighters praying on WW1 biplanes will need a lot of time and ammo on their hands.

Expect occasional boss battles.

To play:

Provide pilot name, and divide 6 points between Piloting, Gunnery, and Awareness. Provide a model of real-life aircraft you want to fly (you can change it later) and the weapons it would have. Not limited to fighters - bombers, zeppelins, and attack helicopters are all fair game if you want. Game starts once I have the aircraft statted out.

Opinions? Potential players?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on February 06, 2014, 06:50:40 am
Interesting. I'd propably join. Do we make sheets right now or do we wait until it begins properly?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Sean Mirrsen on February 06, 2014, 06:52:39 am
Yeah, you can toss it up now. Name, three stats, choice of aircraft. The sooner I have something to work with, the sooner I can find any glaring holes in my approach.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on February 06, 2014, 07:00:03 am
Spoiler: Sheet (click to show/hide)
Here's the sheet.
EDIT: Added weapons.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Sean Mirrsen on February 06, 2014, 07:02:42 am
Spoiler: Sheet (click to show/hide)
Here's the sheet.
What, without weapons? You can take a balloon, but specify what it's armed with, otherwise you're just going to float around and be shot at.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on February 06, 2014, 07:08:07 am
Added weapons. There's no kill like overkill. Also I didn't actually expect you to accept a balloon as a sufficient choice of aircraft.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Sean Mirrsen on February 06, 2014, 07:19:01 am
Hmm. Well, far from conventional, but hey. I did say "any aircraft". I guess the miniguns are for propulsion? :P

Don't expect great stats from this thing though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on February 06, 2014, 07:35:11 am
I'd definitely be interested in a Dogfight RTD
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on February 06, 2014, 07:37:05 am
I'd definitely be interested in a Dogfight RTD

I'd definitely be interested in a Hot Air Balloon Dogfight RTD. Or a Hot Air Balloon Racing RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on February 06, 2014, 07:42:02 am
I'd definitely be interested in a Dogfight RTD

I'd definitely be interested in a Hot Air Balloon Dogfight RTD. Or a Hot Air Balloon Racing RTD.
Anyone remember how Wacky Death Race mechanics went? :)
I'd love to see that in this kind of setting. Zeppelin type ships in a mechanical era of industry, commerce and practical Helium.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Sean Mirrsen on February 06, 2014, 09:28:03 am
Well, the Wacky Death Races were a little too... wacky. I don't know, I wanted to use existing aircraft because statting up an existing craft is easier than coming up with a custom craft creation and statting system. I can just say "you suddenly spot a flight of 5 Me-109's bearing down on your MiG-21", instead of describing - and coming up with - every random encounter in detail.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Sean Mirrsen on February 06, 2014, 12:17:38 pm
So, hot air baloon.

I'm going to rule the miniguns as feeding from the same ammo supply, and the missile launcher as a man-pack (i.e. a Stinger). You won't be able to fire more than one minigun at once (you're one guy), but you can essentially fire in any direction.

Aircraft: War Balloon
Quote
Mobility: 1
Responsiveness: 1d6
Toughness: 8

Weapons: 4x Minigun (separate 90-degree arcs), 1x Stinger launcher
   Minigun: up to 4 damage in 1 point clusters
   Stinger: guided (IR), 8 damage in 4 point clusters
Ammo: 20x Minigun burst, 8x Stinger Missile

No armor
Structure:
   Balloon: 6HP, 2 criticals (Valve, Fin)
   Gondola: 8HP, 6 criticals (Minigun, Minigun, Minigun, Minigun, Pilot, Rigging)

Some explanation. Mobility is how well you can move. Responsiveness is a measure of how likely your craft is to do what you want it to. Toughness is a measure of how unlikely your vehicle is to fall apart upon taking damage.

Mobility is not rolled against. It's straight up compared when determining maneuvers between aircraft, and various skill check values are altered accordingly.

Responsiveness: Rolled like an RTD check. Natural 1 is a failure, natural die maximum is a success, everything inbetween is neutral. If more than 1 die is rolled, the sum total of failures and successes determines result. Net failure may cause you to fly in a different direction, and will make you an easier target for the turn. Net success gives you a piloting bonus and makes you a harder target for the turn.

Toughness is checked whenever structural damage is sustained. 1d12 is rolled for every hit on the internal structure, and failure to roll equal to or under the Toughness value will cause a random Critical hit within the part. If there are no more critical locations, the part is destroyed even if its Structural HP is above zero.

All stats degrade as structural damage is taken.

I'll wait until some more entrants to start.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on February 06, 2014, 12:33:22 pm
I'd be interested. Prepare for the dragonfly personal flyer, marvel of steampunk French engineering, straight from the dockyards of the Emperor. A curious construction of brass shaped like... whodathought, a dragonfly, it will finds its way through any battle, cutting and weaving with all the speed its fluttering wings allow. Make no mistake, mon ami, it is a precision instrument, and one that has won many battles.

...oh, real-life aircraft? Pity. I'm sure I'll figure something out. Still;

Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Sean Mirrsen on February 06, 2014, 12:38:36 pm
I'd be interested. Prepare for the dragonfly personal flyer, marvel of steampunk French engineering, straight from the dockyards of the Emperor. A curious construction of brass shaped like... whodathought, a dragonfly, it will finds its way through any battle, cutting and weaving with all the speed its fluttering wings allow. Make no mistake, mon ami, it is a precision instrument, and one that has won many battles.

...oh, real-life aircraft? Pity. I'm sure I'll figure something out. Still;

Spoiler (click to show/hide)
Either I missed an aircraft name, or it'll be just mr. Dechoirs shooting double machineguns, and tearing apart enemies with blades from the comfort of his parachute. Or freefall.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on February 06, 2014, 12:41:35 pm
I'll take that as a 'no, not acceptable', then. If I can't have fancy mechanical dragonflies, I'll go for your run-of-the-mill triplane. But it'll have fancy colors atleast, damnit.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Sean Mirrsen on February 06, 2014, 12:44:17 pm
A fantasy contraption just leaves too much leeway for stats, really. I can hang machineguns onto a balloon, but I've no idea what to do with a mechanical dragonfly. Part of the reason I didn't go with the whole "craft your own aircraft" idea.

Triplane works, though. Fancy colors noted.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on February 06, 2014, 12:49:46 pm
I suppose I'll sign up as well.

Spoiler: Jeffrey Gamble (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Sean Mirrsen on February 06, 2014, 12:57:16 pm
I suppose I'll sign up as well.

Spoiler: Jeffrey Gamble (click to show/hide)
Interesting. A stunt kite isn't something that carries a person. Do you mean it's being flown by wires by a person on the ground, or do you perhaps mean a motorized paraglider? With the former you're only getting the two shots that are in the elephant gun - you need to land and technically end your engagement to reload. You can definitely down something with two shots from an elephant gun though, so...

Also, forgot to assign the balloon a value, but I'll wait until I have more crazy ideas like these to see what becomes the lowest point.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on February 06, 2014, 01:02:25 pm
I mean a paraglider, yes. It was either that or an autogyro, and I'm not sure about the combat capabilities of that one.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on February 06, 2014, 01:07:56 pm
I mean a paraglider, yes. It was either that or an autogyro, and I'm not sure about the combat capabilities of that one.

Implying that you're sure of the combat capabilities of a paraglider :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on February 06, 2014, 01:16:18 pm
I like how only one person so far has picked a somewhat sane vehicle for dogfighting. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on February 06, 2014, 01:17:12 pm
I mean a paraglider, yes. It was either that or an autogyro, and I'm not sure about the combat capabilities of that one.

Implying that you're sure of the combat capabilities of a paraglider :P

Well, if it's motorized, it should work fine, no? Particularly if I've got a gun.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on February 06, 2014, 03:01:27 pm
The previous mention of hot air balloons in combat reminded me of dirigible aircraft carriers (http://en.wikipedia.org/wiki/Airborne_aircraft_carrier#Dirigible_aircraft_carriers). There's no way it would work in a one-person-per-craft dogfight game, but I'd love to see a game that did include them. That and submarine aircraft carriers (http://en.wikipedia.org/wiki/Submarine_aircraft_carrier). Oh, and maybe also seaplane tenders (http://en.wikipedia.org/wiki/Seaplane_tender), just because I have a fondness for weird logistical equipment.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Sean Mirrsen on February 06, 2014, 03:07:35 pm
Okay, let's see about these two other flyers.


Aircraft: Fokker V.6 Triplane
Quote
Mobility: 4
Responsiveness: 4d6
Toughness: 8

Weapons: 2x Machinegun (fixed forward), 2x50kg bomblet, sharpened wings
   Machinegun: up to 2 damage in 1 point clusters
   50kg bomblet: 12 damage in 6 point clusters, hard to aim (heavy penalties against moving targets)
   Wing blade: 8 damage in 4 point clusters to enemy. 2 damage to wing.
Ammo: 26x Machinegun burst, 2x 50kg bomblet

No armor
Structure:
   Nose: 4HP, 3 criticals (Propeller, Radiator, Engine)
   Body: 6HP, 6 criticals (Engine, Pilot, Machinegun, Machinegun, Control wires, Control wires)
   Left wing: 6HP, 3 criticals (Control wire, Aileron, Wing blade)
   Right wing: 6HP, 3 criticals (Control wire, Aileron, Wing blade)
   Tail: 6HP, 4 criticals (Elevator, Stabilizer, Control wire)

Value: 6

Aircraft: Motorized paraglider
Quote
Mobility: 2
Responsiveness: 3d4
Toughness: 6

Weapons: 1x Double Elephant Gun
   Elephant Gun: 2 damage
Ammo: 30x .50cal cartridge

No armor
Structure:
   Parawing: 8 HP, 2 criticals (Line, Line)
   Motoglider: 9 HP, 5 criticals (Engine, Propeller, Pilot, Control Surface, Control Surface)

Value: 2

Aircraft: War Balloon
Quote
Mobility: 1
Responsiveness: 1d6
Toughness: 8

Weapons: 4x Minigun (separate 90-degree arcs), 1x Stinger launcher
   Minigun: up to 4 damage in 1 point clusters
   Stinger: guided (IR), 8 damage in 4 point clusters
Ammo: 20x Minigun burst, 8x Stinger Missile

No armor
Structure:
   Balloon: 6HP, 2 criticals (Valve, Fin)
   Gondola: 8HP, 6 criticals (Minigun, Minigun, Minigun, Minigun, Pilot, Rigging)

Value: 4

I've assigned the War Balloon a value of 4, tentatively, due to its heavy armaments.

Okay, so let's try to start. Keep your craft sheets handy.



You all rise into the air in your machines of choice, and take in the scenery. The vast morning sky lies open before you, dotted with the occasional cloud bank, a sprawling landscape beneath. And all across the sky you see tiny black and silvery dots, moving around in wide circles or darting here and there in straight lines, leaving contrails in their wake. The deep, turbulent hum of propellers and the distant whine and rumble of jet engines fills the air, alongside the staccato outbursts of machineguns and the occasional explosion. Here and there you see thick trails of greasy black smoke appearing somewhere in the sky, sometimes winding and looping, but inevitably coming to a sudden stop on the ground amidst a short-lived blossom of a black-petaled fiery flower.

It seems the furball is just starting.

Theo Dacabe (darkpaladin109): War Balloon
Altitude: 3
Not moving

You stand in the gondola of your war balloon, ready to utterly destroy anyone foolish enough to come into range. Nobody comes for you just yet, despite you being a pretty obvious target.

There are some biplanes duking it out to the north. Many WW1-era planes are fighting closer to the ground. You hear the rumble of many engines from above. There are clouds far to the southeast.

Captain Henri Dechoirs (Digital Hellhound): Fokker V.6 Triplane
Altitude: 5
Cruising at 3, heading North

You cruise at a leisurely pace, straddling the edge of a large cumulus cloud. You can see a tight dogfight between a number of high-speed aeroplanes to the east. Several large planes are flying in formation to the west above you. Many planes seem to be fighting down below, but you can't see them very well.

The bright colors of your triplane seem to have attracted attention. A pair of aircraft are heading your way from the furball to the east. It's hard to tell, but they may be faster than you. What do you do?

Jeffrey Gamble (Harry Baldman): Paraglider
Altitude: 1
Cruising at 1, heading North

You are flying slow and safe close to the ground, observing the battles in the sky.

Very few planes dip down to fight near the ground. There are several large furballs with many different planes up above: to the east, north, and southeast. There is some strong wind here. There is a large cluster of dark clouds to the far south. What do you do?


Basically give me a direction, whether you try to go faster or slower, and whether you change altitude. And of course tell me about whatever else you might be wanting to do. Remember, you get no dodge rolls here, in the classic sense.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on February 06, 2014, 03:21:40 pm
Slowly, but surely continue north, shooting anyone that gets in my way with my machine gun. Meanwhile, find my top hat and put it on.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on February 06, 2014, 03:32:47 pm
You guys realize you're still in the brainstorming thread, right?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on February 06, 2014, 03:40:53 pm
You guys realize you're still in the brainstorming thread, right?

Yeah, doing RTD tests here makes me a bit uncomfortable. I'd prefer if this had its own thread.

Also, when I said 'elephant gun', I meant that Jeffrey just takes an elephant gun with him on flights. The glider isn't supposed to actually be armed.

Finally, keep flying safely. Try to gain a little altitude.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on February 06, 2014, 03:43:08 pm
I have to agree this isn't the best place. Here's the best place. (http://www.bay12forums.com/smf/index.php?topic=89348.360)

For action, though: Lament my position in a *shudder* German aeroplane. Then head up, trying to gain altitude while keeping the incoming planes at a distance (go west, I suppose).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Sean Mirrsen on February 06, 2014, 03:56:55 pm
If you think it'd be better handled there, I guess it's doable.

I'll just re-quote the first post there then, and keep on with the actions.

Also, I'm aware it's the pilot carrying the elephant gun, but for the purpose of combat, the aircraft is the thing that's armed.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Sean Mirrsen on February 06, 2014, 04:44:51 pm
Doublepost go!

I moved the game to the testing thread (http://www.bay12forums.com/smf/index.php?topic=89348.msg4987623#msg4987623).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on February 06, 2014, 07:11:30 pm
I kind of want to see a Build Gundam-esque RtD now...

Building a unit is probably something that will require some serious hashing out, but for now...

1. Choose a Base
The base is the "skeleton", which is used to determine height/size, ability to hold weapons/equipment/armor, weight/size tolerances, and leg type.

2. Choose a Frame Type
From here, you've got to actually construct a frame around this "skeleton". Here's where heavily engineer-y choices are made, which permanently edit the base once complete. For instance, a reverse-joint leg base might have the feet made much larger and the leg itself taller, providing more height but less weight tolerance, better size tolerance and better jumping ability.

3. Choose Weapons, Equipment, and Armor
Different armor materials do different things. Armor has a Retention, Durability, and Weight score.
For instance, Carbon Fiber is a great material to use when you're strapped for weight, but it won't last long and it's average heat retention may be a problem if most of your weight is in heat-generating weapons.

Weapons are used to attack and generally generate Heat. Heat is lost every round dependant on Armor, without armor, heat loss is 100u per turn.

For instance, if I have a twin-barrel gatling gun, which firing in a turn gives 30u heat, without armor and no other heat sources, I can fire every turn forever. Lets say I add two equipments that constantly give off a total of 30u heat, another gatling, and Armor with a retention value of 40. Maximum heat/turn is now 90u, and normal baseline heat reduction without any heatsinks is 100u. Armor's Retention is 40, meaning my effective heat loss is now 70u, and I gain 20u of heat per turn, maximum (from my own actions, anyway.)

Retention also means that that 20 heat is all my armor can retain before bad things happen. (half of retention is heat tolerance, as a base.)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on February 07, 2014, 04:10:18 pm
I would like to play a heavily detailed realistic Napoleonic-era naval game. Probably one with a spreadsheet behind it and filled with impenetrable nineteenth century jargon. I have regular urges to transform all my games into such a game. The players in my pigeon dating game should take this as a warning. Splice the mainbrace and stuff.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on February 08, 2014, 06:06:58 am
That could be interesting. Sadly, I know little about those wooden ships and Iron men.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on February 08, 2014, 06:22:26 am
I would like to play a heavily detailed realistic Napoleonic-era naval game. Probably one with a spreadsheet behind it and filled with impenetrable nineteenth century jargon. I have regular urges to transform all my games into such a game. The players in my pigeon dating game should take this as a warning. Splice the mainbrace and stuff.

As mentioned above, I do believe the greatest hurdle in making such a game would be finding somebody who knows enough about ships, let alone historical ones, to do such a thing. The only bits I know about sailing as such are what little parts I remember from literature of the period.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on February 08, 2014, 07:14:29 am
Yes, if it was realistic enough the players wouldn't know what they were doing and would sink within a dozen turns. Gosh yes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on February 08, 2014, 07:25:07 am
Yes, if it was realistic enough the players wouldn't know what they were doing and would sink within a dozen turns. Gosh yes.
"Turn to starboard west!

Cracken the heast board!
Play the chicken wigs!"
Yhea, I think I would know what to do there,
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on February 08, 2014, 12:44:10 pm
The best kind of captain is the one who doesn't know what the hell they're talking about, but does it with such charisma the crew rush into action anyway. Lard the starboard girdles! Loose the loftsails! Calibrate the quantum targeting matrix!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on February 08, 2014, 02:35:13 pm
Roll to Technobabble.

You get a +1 for every English word the GM has to look up.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on February 08, 2014, 02:48:19 pm
Roll to Technobabble.

You get a +1 for every English word the GM has to look up.

If they can't find a definition, it's an automatic success overshoot.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on February 08, 2014, 03:52:08 pm
Only if the word actually exists, that is, or can be derived from other words.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on February 08, 2014, 04:28:49 pm
Roll to Technobabble.

You get a +1 for every English word the GM has to look up.

We had/have a roll to Technobabble. What we need is a roll to ghetto, where you get a +1 for every slang term that the GM has to look up.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on February 08, 2014, 06:20:36 pm
I'm tempted to write an open-ended VOTOMS esque engine, where players are able to build and customize ATs and their parts. I'll probably include Mission and Arena rules, Mission plays out and players are rewarded with cash and scrap to buy new parts and upgrade existing ones, Arena mode will award parts/weapons with an amount of upgrades based on what is killed.

For the most part, mecha themselves can't be easily customized. Aside from some models which allow for multiple part configurations, a mecha can be identified under a single name- rarely is a model created that uses different arms or legs than it came with.

Different builds have different stats:
Armor: Basically, your HP.
Resistance: This is broken up into three numbers, and determine resistance against attack types.
Flexibility: This affects dodging and most offensive actions. An inflexible mech is not as good at attacking as a flexible one.
Control: This is the same as Resistance, except they boost the attack type.
Movement: This is used for moving across a map or for initiative.
Weight Tolerance: This is the total amount of weight that can be added to the AT.

An example:
Zenith:
Armor: 32 (midrange is 36)
Resistance: 6Bal/6Exp/6Enr (6 is average)
Flexibility: 8 (6 is average)
Control: 6Bal/6Exp/6Enr (6 is average)
Movement: 8 (6 is average)
Weight Tolerance: 8 (6 is average)
A good balanced build with a little less armor than average but high levels of versatility and more speed. It can also carry heavier weapons.

---

Weapons have an Accuracy, a Damage, and a Weight (as well as a Type.)
A very basic machinegun for example:
70/6/2, Bal
This means it hits 70% of the time, does 6 damage on average (some weapons have variance in damage), has 2 weight, and does Ballistic damage.

---

Some units are indeed special- maybe they have a built-in weapon, maybe they have multiple modes, maybe they have a unique effect in combat. For instance, a unit may have insanely high resistance for a certain type of weapon, able to take any number of that type of attack and come out unscathed, at the cost of heavy reductions in other areas.

---

This is the simple idea I have so far. I might write up a barebones system and release it for anyone who wants to run a mecha game, Mission Mode might take some time to hash out.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on February 09, 2014, 02:04:11 am
   I was attempting to figure out a way to get around the homogenizing effect of skills (And avoid studying for exams), and I made something that is somewhere between interesting and horrifying. I've never liked how Skills like blade/blunt/ranged/Marksman/Dodge tend to homogenize characters. A good example of this is in the basic heavy melee builds. Generally speaking there will be high endurance, high strength, and whichever melee skill (or skills) the game happens to have, maxed out. There would be very little difference, skill wise, between a bandit king and Paladin lord. Sure, one of them hasn't bathed in a month and the other is literally on his high horse about it, but there is functionally little difference. A small arms skill of 60 is the same for a colonist hunter as it is for an imperial trooper. A tribal doctor may have the exact same medical score as a Capital city trained surgeon. One of them cites the will of the gods and immense herb lore as their justification, the other cites formal university training, but, except stylistically, it makes little difference. Both of them have the exact same skills in the exact same areas for optimal medical efficiency.
   So, throughout the day, I worked on replacing a point skill system (I.E: One where the efficacy of a skill is determined by numerical ranking) with one involving perk buys. Each perk buy would enhance certain skills, but it would also only enhance them in certain situations. Intrinsic to the perk buy system is a system of trees and hierarchies that allows for costs to increase the more specialized you want to get. General knowledge in nearly every field can be had with very little investment, but the bonuses are small, and afford less in the way of strengths and more in the way of diminished weaknesses.
   The most important point of a perk buy system, for me, is that it is easily integrated into a program designed to track that kind of thing for you. This greatly increases the efficiency of such a system, as it prevents the GM from paging back to the screen that tells what all perks the players have, and paging forward to the screen that tells him/her what those perks actually do. 

   The result of my experiment is a 13 page long word document, composed of an incredible 540 different skills spread across four categories. I may work on this further (filling in the details of what each skill does and such), but I figured I'd drop it off here so you all can have a look at it.

(Forgive my unclear writing. My brain is fried and I need to sleep. I may clarify tomorrow.)

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on February 09, 2014, 05:08:12 am
Seems interesting, though hell to manage without automation.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on February 09, 2014, 01:26:05 pm
I'm currently working on a three-point skill system, that breaks down Combat, Mechanical, and Social skills.

The game idea to test the system is a space-opera-ish game. I might take a semiserious, but short plot, or have everyone be workers at the Intergalactic House of Pancakes.

Combat skills relate to how good someone is at using, doing damage with, and dodging the two types of weapons: ranged and melee.
Mechanical skills relate to how good someone is at operating and fixing components of the ship and machinery.
Social skills relate to how good someone is at not accidentally insulting diplomats and convincing people to do things.

Furthermore, everyone is allowed to purchase goods before setting out- every character gets 10 or so credits for a loadout, and basic uniform + basic survival items are free.

So, if I wanted a sharpshooter mechanic, I might purchase a toolbox and a laser pistol, and put points in Combat and Mechanical. As a result, I won't have a lot of spare for melee nor ability to talk to people. I wouldn't really need a knife or anything, as I can't easily use it.

---

Each area has six stats.
Combat has Aim, Reaction, and Control + Finesse, Dexterity, and Training.
Mechanical has Software, Hacking, Hardware, Sabotage, Machinery, and Construction.
Social has Lie Detection, Liar, Persuader, Willpower, Negotiator, and Strategist.

Aim, Reaction, and Control are skills for ranged weapons. Aim is accuracy, Reaction is dodging, and Control aids damage.
Finesse, Dexterity, and Training are the same for melee- Finesse is accuracy, Dexterity to dodge, and Training aids damage.
Software and Hacking are fixing or breaking software items.
Hardware and Sabotage are fixing or breaking hardware items.
Machinery is used in fixing or using non-computerized devices.
Construction is used in general station repairs.
Lie Detection and Liar represent ability to lie and detect a liar.
Persuader and Willpower represent ability to persuade and intimidate and ability to resist persuasion.
Negotiator and Strategist represent ability to negotiate and logically debate and how good you are at out-negotiating others.

Let's say I want to go ahead and build that sharpshooter mechanic- let's say a sharpshooter that's geared for away-missions.

I'll put most of my points in firearms skills and Hacking/Sabotage, as well as a little in Persuader and Liar.
I'll purchase a laser pistol and personal shield, for most of my points, and a PDA with the remainder.

Now, I'll be good with being sent to sabotage or attack enemy ships, so long as they don't actually come at me with a knife.

 
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on February 09, 2014, 02:22:27 pm
Seems interesting, though hell to manage without automation.

   Precisely. Hellish to do once, but, with a decent system (and a thorough debugging) it should only every have to be done once. After the success of integrating passive psionic abilities into D22's combat assist program (which made them a LOT easier to work with), I started to wonder why I couldn't just do this for every kind of roll and render the majority of my datatables obsolete except as backups. It's an interesting experiment. I'll probably put a version of into the testing thread when I've got the majority of it coded. Of course, that may take a month or two on my current schedule.
   I really need to learn how to code an actual game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on February 09, 2014, 03:30:40 pm
I'm not sure how to handle the actual stats, though. I'm thinking a dice pool would be nice, where 3 is average and an average difficulty action requires a 8~9 or higher. This means the untrained/inapt will always fail and the untrained/apt (2) can possibly pass. Trained (average 3) pass a fair amount of the time, skilled (4) pass most of the time, exceptional (5) pass almost always, and it's a bad day when a Master (6) fails.

Another method is to have a sliding scale- 1 isa -2 penalty, 2 is a -1, 3 is neutral, 4 is +1, 5 is +2, and 6 is +3 (never fails.)
With that system, getting 6 is much more difficult than even before and will possibly require modifications beyond intense training.

I could use d100 percentages, but I don't really know how to flesh that out to where someone with 20 can't come close to someone with 80 but there's reasonable room for players to face battles that can go either way.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on February 10, 2014, 12:50:27 am
GM's Note: If you run into a problem figuring resource costs for long distance travel over variable terrain, and your eureka moment is "Oh, well I can just express the terrain difficulty as a polynomial expression and integrate that to determine expenditures!" your system is too complex.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gamerlord on February 10, 2014, 02:04:44 am
I have just realised that due to my system, a certain player will ALWAYS get at least a 4, possibly up to a 9 (on a d6!) when attacking with a sword if I do not give penalties due to materials. That player just cut through a steel door with a zanbato. AND HE IS MEANT TO BE A NORMAL PERSON. FUCK ME.

EDIT: At least everyone else seems to be fairly normal. Except the guy who automatically get's a +5 to all 'fisticuffs'. He also gets a chance (a 6 on a d6) for reduced damage whenever he's hit. What have I done?

EDIT2: This is the game where they're meant to be able to get ADAM, Will, Mjolnir Armour and other such goodies to boost their abilities. THEY HAVEN'T GOTTEN THESE THINGS YET AND THEY'RE ALREADY LIKE THIS.

EDIT3: Funnily enough the guy who gets +5 punches also gets -4 on all Int rolls.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on February 10, 2014, 02:15:19 am
Damn, now I'm throughly underpowered compared to everyone else.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gamerlord on February 10, 2014, 02:15:53 am
I'm thinking of nerfing them BIG TIME.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on February 10, 2014, 02:17:10 am
You have to give them some benefits from the fact they won't be very likely to recruit anyone.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gamerlord on February 10, 2014, 02:19:29 am
I know, I know. Damnit, balancing is hard.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on February 10, 2014, 02:27:08 am
I know, I know. Damnit, balancing is hard.
Then don't let them pick their own attributes, remember, my monkish concentration skill allows me to use any weapon without a penalty and speak even without a weapon because I also don't have any pluses to speech.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gamerlord on February 10, 2014, 02:28:54 am
Already planning so that you can only do that once or twice per day and you need to take at least one turn doing nothing to ready yourself.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on February 10, 2014, 09:45:57 am
I have just realised that due to my system, a certain player will ALWAYS get at least a 4, possibly up to a 9 (on a d6!) when attacking with a sword if I do not give penalties due to materials. That player just cut through a steel door with a zanbato. AND HE IS MEANT TO BE A NORMAL PERSON. FUCK ME.

EDIT: At least everyone else seems to be fairly normal. Except the guy who automatically get's a +5 to all 'fisticuffs'. He also gets a chance (a 6 on a d6) for reduced damage whenever he's hit. What have I done?

EDIT2: This is the game where they're meant to be able to get ADAM, Will, Mjolnir Armour and other such goodies to boost their abilities. THEY HAVEN'T GOTTEN THESE THINGS YET AND THEY'RE ALREADY LIKE THIS.

EDIT3: Funnily enough the guy who gets +5 punches also gets -4 on all Int rolls.

This is why, in a game that works on a d6, you do not hand out pluses or minuses like candy. Honestly, I can only see this working out for any length of time if you go with a d12 instead.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k
Post by: Gamerlord on February 10, 2014, 11:06:38 am
I guess... But that means I'd have to... Wait. I forgot that the two in question only get a bonus to inflicting damage, not to hit, and to hit rolls take Dex+skills vs Agi+circumstance. So it should just mean that I would just need to add more enemies to make things more dangerous and balanced.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k
Post by: Harry Baldman on February 10, 2014, 11:36:03 am
I guess... But that means I'd have to... Wait. I forgot that the two in question only get a bonus to inflicting damage, not to hit, and to hit rolls take Dex+skills vs Agi+circumstance. So it should just mean that I would just need to add more enemies to make things more dangerous and balanced.

I still say you need to go for a d12, though. Getting a +5 to rolls in a game where you only have a d6 to work with is completely ridiculous, superhuman powers or no. Your system is definitely a failure if a starting character can have a bonus to anything that exceeds one half of the die range.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on February 10, 2014, 02:01:08 pm
GM's Note: If you run into a problem figuring resource costs for long distance travel over variable terrain, and your eureka moment is "Oh, well I can just express the terrain difficulty as a polynomial expression and integrate that to determine expenditures!" your system is too complex.
No it isn't. It's perfectly fine.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on February 11, 2014, 08:29:21 pm
Idea I had: players are tax collectors after the apocalypse. Basically, they go after tax dodgers (AKA basically anyone since no-one pays taxes after the apocalypse) and first ask them politely to give the money over to them. If they refuse, they shoot them down and take the money off them or at least loot the amount of money required. Players get paid for each mission, which they can spend on feeding their family or extra upgrades. Should be mission-based, with free-roamy in-between bits.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: werty892 on February 11, 2014, 08:37:57 pm
So some of you may have seen that thread I accidentally posted. The XCOM one. Guess what. It's happening. Maybe tonight, If you're very lucky. Maybe tomorrow.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on February 11, 2014, 08:49:25 pm
Related to tax collector idea: what's a good way of simulating inflation and deflation of currencies? I tried dividing them based on a number hierarchy ascribed to them, but I found that this wasn't good cos it didn't always make predictable results (Currencies that should have been second-placers turned out to be worth more then the most valuable currency) and I don't want to use a random generator. Any ideas?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: werty892 on February 11, 2014, 08:53:51 pm
Take what you have from the predictable results, add or subtract up to 10% from that, and have lot of random events that would cause inflation/deflation. Since this is after the apocalypse, then water could be a currency. Say a major river dries up. That sends water prices skyrocketing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on February 11, 2014, 11:05:01 pm
I suddenly want to take equal parts Strike Witches, X-COM, Armored Core, and Kill la Kill, put them neatly on a set of fine china, pour a nice glass of Madoka Magica, then garnish with BODYSLAM.

1. All The Lights in the Sky are Stars
Witches are less plane and more warship. A Witch is ranked with 1-3 stars (normally). 1-star Witches have some magical talent but generally serve as infantry, they generally look like a regular Strike Witches cast member. 1-Stars have small reserves of magic and can't use larger or more complicated Strike Gears. 2-Star witches often lead a group of 1-Stars or deploy to dangerous environments, and have moderate mana reserves. They can use more complicated and encompassing Strike Gears, or retain light armor to have more magic at their disposal. Three-Star witches are rare on a battlefield unless a major battle is underway or the mission requires only the best. Capable of using nearly any Strike Gear and casting potent magic, Three-Star witches are not to be trifled with.

2. We were all having a nice war until the aliens showed up
The world is not in a good state right now. Multiple factions vie for control. The war is still young when an Australia-sized object lands in the Pacific Ocean and starts spewing aliens all over the place.
List O' Factions:
UCS/Project Evergreen: North America, South America, Canada, Europe (Western)
OCU/Interior Union:Australia, New Zealand, Indonesia, Pacific Islands, India, Southeastern Asia
PRM/Imperial Guard:China, Thailand
RSU/Sun Sisterhood:Middle East, India, Africa
RA/Degyatrev Unit:Russia, some of Eastern Europe.
Independent: Japan
Other: The Aliens.

United Continental States
The USA has become a supercontinent, although little has changed. The UCS's populace ranges from doing well to dirt poor, and dissent groups exist. Europe is still a separate country."Project Evergreen" is the UCS Witch project.
Oceania Community Union
Under a similar economic alliance to the UCS's formation, the OCU is a bitter rival to the UCS and Pacific Islands often find themselves caught in the conflict. The OCU Witch project is known as the Interior Union.
People's Republic Military
Rivals with the UCS, although they also hate the OCU. Begrudgingly at peace with the OCU, although internal fighting happens, especially since the two are secretive to one another. The Imperial Guard serves as the PRM's Witch project.
Red Sun Union
Middle Eastern union that actively hates the UCS and dislikes nearly everyone else. There is intense rebellion constantly stirring in portions of it's populace, but it still presents an ironclad army. The Sun Sisterhood is the Witch Program for the RSU.
Russian Army
Russia hasn't pledged to any faction, but actively supports the UCS while acting as a mediator to prevent major damage to Asia and Europe as a whole. Disliked by many, but not actively attacked that frequently. Once the aliens came in, they became a much hotter zone for conflict. The Witch project is known as the Degyatrev Unit, officially.
Independent
Japan has ties to both the UCS and OCU in equal measure and refuses to actively take arms, though aspiring Witches are sent to the split factions in equal numbers. Japan is a demilitarized zone between the OCU and UCS, although it is actively developing Strike Gears.
Aliens
Yes, Aliens. No one knows anything and only satellites can take images of their strange base. They attack humans in general, and communication efforts have failed. Cryptologists work on their written language, but little progress is made, and what is made is kept secret. What's even worse is that the aliens seem to be very adaptable, even if they aren't stronger than the Witches and possibly equal in number...

3.Strike Gear?
Yes. Strike Gear. What happens when you take the leg units of a Strike Witch, and add Armored Core 5+ mecha designs and base how much magical device you can have around how much magic you can wield?

Strike Gears. A three-star witch is capable of having the leg units, a back+arm mounted weapons system, and a helmet/neckguard. All of these enhance ability, but reduce casting ability, so that the very same witch can't use magic aside from the most basic shielding/weapons enhancement.

4.So what are the Witches lives like?
Depends on the nation they belong to, and believe me, they all have their horrors. There's no "this is the best to live in" due to that.

5.Can I make a character?
Name, nationality, personality, appearance, magic type (do note that this is basically "element", no time shenanigans), preferred weapon type (not specific weapons- ACVD Ultimate Weapons exist in Strike Gear form, that's all you need to know as to why), and how many stars.

I may do a suggestion game later, or some short stories, and if I like the idea enough, I might include them somewhere. Also, Witches are exclusively female.

Don't post them here, though. It's fine to give a rough idea, but just throw a Google Drive link at me or PM me something if you don't want other people to get the link or if it's Pastebin or something that carries risk of "this isn't what I wanted to click oh god" so people don't have heart attacks.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on February 12, 2014, 08:45:03 am
^^Do want.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on February 12, 2014, 02:48:25 pm
So, while I'm not in the position to run it just yet, I was thinking of an idea for an RTD.


First off, a Borderlands/Borderlands 2 RTD, but in a more Turn-Based RPG format. The choices being going through the game(s) as normal, or making an entirely new plot, planet, etc. People could wander around and do whatever the hell they want, until encountering an enemy, upon which anyone in a certain area around the encounter gets a choice of helping out or just going about their business. If you're too close, then you don't have a choice, you just have to fight. A d20 could end up being a bit more useful here, but only for combat. Everything else would fit better with d6.

If one went for the canon plot, then it would be fairly linear, with sidequests, main quests, etc., and completely normal enemies. Maps would be easy to get ahold of, along with enemy portraits. Characters wouldn't be customizable, but players could choose between any of the characters from either game, and take their level-ups and junk as they wish. It would be a fairly straight-forward game to run.

If the other route, completely new, would be taken, it would immediately become fairly complicated. Maps would have to be made, characters might have to be created/drawn, but enemies and quests could be customized, and could make for a bit more fun play for both players and the GM.

Anyone think they'd be interested in these sorta base ideas?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on February 12, 2014, 03:26:07 pm
Sounds fairly interesting, but the new plot idea sounds cooler and more interesting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on February 12, 2014, 03:31:39 pm
I'd be interested in playing the second one.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: adwarf on February 12, 2014, 03:31:52 pm
Well I'm currently working on yet another RTD system (I can't help it, its fun to make them even if I might never run them ;-;), and the one I am currently making is a Dark Souls RTD that utilizes the combat system (http://www.bay12forums.com/smf/index.php?topic=80900.msg4837914#msg4837914) I posted awhile back, and a rather large amount of other systems to make it as similar to Dark Souls as possible while keeping it as fun to play as possible.

-----------------------------------------------------

Spoiler: Invasions & Summoning (click to show/hide)



This is currently all the system work I have done at the moment, I'm still working on the background & plot stuff along with the systems for miracles/spells/pyromancies. I've still got to start writing up the classes and gifts for character creation, enemy profiles, and such but its making decent progress at least :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on February 17, 2014, 09:07:00 am
More on that Strike Witches meets Kill la Kill meets... all the rest of the madness:

PCs start out with anywhere between 16-24 Mana.
0 Mana- Not a witch at all. In this world, the highest recorded mana of a human male is about 7.
10 Mana- Average amount required to run a Strike Gear. Note that to safely operate one, you should have at least 14 mana.
20 Mana- Certified one-star witch. You can run two strike gears if you've got about 24 mana, but you're sacrificing magic skills.
30 Mana- Certified two-star witch. Soon, you can run a complete Strike Gear set, should you wish to do so.
40 Mana- Certified three-star witch. You can use a full Strike Gear set and still cast magic.
50+ Mana- "Gold Star" witch. Very rare, anyone with this much mana is probably going to be commanding your commander.

The highest amount of mana recorded in youth (3 years of age) is 22, and the average is much lower. So how do you get a 50+ Mana witch?

The more you use mana, the bigger your reserves get, until it caps off at your total natural potential. The PCs won't have a cap, or if they do, it will be ridiculously high (64, I'm thinking). Problem is, you'll have to survive that long...

Strike Gears and You
Strike Gears come in Legs, Torso, and Arms. Similarly to Strike Witches, the Leg units require a near-skin contact, however, Torso and Arm units are simpler and only require certain areas of contact- usually the forearms and back are enough. Uniforms for higher-ranking Witches often reflect this.

Leg units are the most important unit and are required to fight at all. They have different designations, which give different combat skills and abilities. A basic Fighter might be able to use basic magic skills (shielding, weapons enhancing) at a lower cost, or have a few missiles attached to the unit.

I plan to be using US military designations, but might add or change a few and record that later. I also need to write up a bunch of possible skills, so that you could have similar Strike Gears with different abilities...

Not Enough Mana
How does one become a powerful, two or three star Witch? Easy:
Complete a mission alive- even crash-land halfway through, and you'll be more experienced.
That experience allows you to level up.
Depending on a few factors, you will gain anywhere from 1-5 Mana, the average being 2-4. A -1 or +1 may be given based on performance, and witches have natural mana growth of 2, 3, or 4 per level. The "slow" growth track allows more points to be spent elsewhere, while the "fast" (4) makes it harder to compensate for other skills.

The Power of Friendship!
It's good for the PCs to be friends with one another... most of the time. Attacking a single target together with a friend increases the overall effect and damage... so long as neither of you get a 1 and screw things up. There are different levels of friendship:

1. Friendly
This is the basic level of friendship- having this with another unit enables team attacks.
2. Good Friends
In addition to team attacks, unit has a small (1/3) chance of performing a Retaliation attack whenever the friend is critically wounded.
3. Best Friends
Team attacks now do no damage to units if they fail, and units get a +1 to guarding their friend and a +2 if the friend is attempting to retreat.
4. OTP/ Platonic Lesbians
A unit may only have one of this type of relationship. Retaliation attacks always trigger, team attacks do no damage on failure, these units get +1 to guarding each other and +2 if one is trying to retreat, and they get an extra point to mana growth if they level up after a mission they were both present for.

Critical Existence Failure
Dying is a thing that will happen. Sometimes, you might not die, but will be unable to continue fighting, which has it's own set of problems depending on who you're working for.

If someone's friend dies, it causes them emotional trauma equal to how high they are on the scale- losing an OTP is serious business and may render the living half unable to continue fighting.

Crash-landing is what happens when you reach 0HP and it takes 1-3 turns. The first roll made is your Ejection roll- what happened right before you went spiralling out of control. Obviously, a rocket will put you in worse state than an engine malfunction.
Second is the Fall roll- this puts you in position, and determines if you're able to pull out of the fall well enough to not splatter on the ground.
Third is the Location roll- ground sucks to land on, but a city or uneven terrain is worse, and god help you if you're above the Bearing Straits or a similar place.

Injuries are lasting. If you break your leg and arm landing, that will take 6 or so weeks to heal. In that time, if a mission crops up, a temporary replacement Witch will fill your spot. Permanent injury resulting in inability to fight or death results in a permanent replacement. Maybe you'll get lucky and your government will care for you. Maybe.

2:30 Until Sortie

Missions are generally simple. They're a list of objectives, and you need to complete them. Most missions play out as a series of options, as such:

(Option 1: Always Available)- Fly straight to target
(Option 2: Someone has a recon skill)- Cautiously approach target
(Option 3: Someone has Electronic Warfare skill)- Jam enemy radar along approach

Each one leads to a different scenario. In this case, 1 is a fight that should be fairly easy, 2 leads to a small patrol that should be easily stomped, and 3 leads to an attack force that might be a bit of a challenge. The reasoning is- 1 is intercepted, 2 wan't seen until it was too late, and 3 was telegraphing the attack ahead of time and appears more dangerous than any other option.

This continues, some options re-route so that every option leads to the same thing, sometimes choices carry heavy weight to them.
Some options are open or closed depending on who's got what kits, previous choices, etc.

I'd like to make this into a RtD engine that anyone can pick up and run, which isn't impossible. Since scenario creation is so easy and there's so many factions... I also need magic types, magic skills, and all that stuff too...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on February 17, 2014, 10:55:25 am
Working on stats, which is one of my banes. I can never find a system I care for...

Plus, combat is already planned for d6 or d6 pools. Actually, that might work...

HP: How many hits you can take. Some Strike Gears alter this, none reduce it. Similar to MP in growth.
MP: How much mana you can burn. Some Strike Gears alter how this is spent, but none increase it.
POT: How much potential you have. This factors into how much mana you gain after levelling/missions.
VIT: How good you are at resisting damage. Not a combat effect, but crashing can be reduced here.

Among those four stats, you get 48 points to spend among them, MP must not be lower than 16. Four points in Potential is a guaranteed point gained each level, so that 5 points in POT would be one gained point and a 1/4th chance of an additional point.
Vitality works the same way- 4 points is a guaranteed one-stage reduction in damage taken from crashing.

Secondarily, you have three other stats that can range between 1-3. You get one point every rank up you get.
CQC - Close range/ dogfight weaponry uses this.
MIS - Long-range missiles/bombs use this.
BAL - Guns of all types use this.

At first, you will have 6 points to spend. You might choose to be fairly good with all weapons, or sacrifice skill in one area for exceptional talent in another. One point is one die added to the pool. Critical Failures are majority of dice are 1s- with 1 or 2 dice, a single 1 will cause failure, with three, it will take 2 to cause a critical failure. With 2 dice, a 6 offsets a 1, so rolling (6,1) is a null turn- at least you don't hurt yourself.

---

I'm working on the various possible things each designation can add to a Strike Gear, then I'll do magic types and the like.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Sean Mirrsen on February 17, 2014, 11:09:05 am
I always wondered. If two Strike Witches don Strike Gear and have a violent scuffle using nothing but close combat attacks - is it a catfight or a dogfight?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on February 17, 2014, 10:52:18 pm
Hrm.

Dunno. Depends on if one of them is a particular USN witch with the Mass Driver knockoff, really. If she's involved, it's terminal velocity bloodsplatter.

If not, it's a catfight labeled incorrectly as a dogfight, unless both Witches have canine familiars, in which it is a dogfight. Actually, if one of the participants has a familiar other than a cat, it's...

Fuck it. It's a catdogfight.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on February 17, 2014, 10:58:46 pm
Also. These leg units are bastardly hard to come up with unique things for that could ever be put together coherently.

I mean, I'm up to my neck in built-in weapons and devices, but what can you give to a search/rescue set as an ability? Maybe a reduction in healing mana costs. Sure, but that's ONE ability.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on February 19, 2014, 04:00:39 am
Damn, I'm thinking of trying to run a RTD but I've run into an impasse with the skills, while I know what the skills will be (charisma, dexterity, strength, intelligence, will.) I don't know how many points should be allowed at the start, or how many should give a 1+ on the skill, any ideas for that?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on February 19, 2014, 04:40:43 am
Damn, I'm thinking of trying to run a RTD but I've run into an impasse with the skills, while I know what the skills will be (charisma, dexterity, strength, intelligence, will.) I don't know how many points should be allowed at the start, or how many should give a 1+ on the skill, any ideas for that?

I thought Harry Baldman's system below works nicely. Might want to add a quarter more points though as you have more skills:

http://www.bay12forums.com/smf/index.php?topic=130326.0

As an aside I think dropping the charisma stat and replacing it with RP is a lovely idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on February 19, 2014, 04:55:19 am
Yhea, perhaps just having the what the players say would affect how people react, that would be nice.
Ah, now I remember what stat I didn't say, perception.
Edit: alrighty, mystery game finished and raring to go, except I'm not, it's 9 pm here and I need some sleep.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Elephant Parade on February 20, 2014, 03:06:59 am
TWITCH PLAYS POKEMON: THE RTD
=========================
This is going to be confusing.

RULE #0: Standard RTD system, with 6 being either a critical success or an overshoot.

RULE #1: All players control Red/the menus. The last person to post has their action taken. Unless Democracy Mode is engaged, in which case people vote.

RULE #2: You have an ALIGNMENT BAR of Helixism/Domeism. Anarchy Mode boosts Helixism, and Democracy Mode boosts Domeism. Different Pokemon are associated with Helixism/Domeism. You can PRAY to Helix or Dome at the cost of some alignment.

RULE #3: In battle, the first action is to pick which menu to use (no roll). The second is to actually select an option.

RULE #4: When a Pokemon is being named, the first 8 people to post can select characters for the name.

RULE #5: Some areas (such as THE LEDGE) will require multiple consecutive successes to pass.

RULE #6: Some Pokemon, moves, and items may have arbitrary power boosts.

More stuff tomorrow, when I'm less tired.

---

I will probably start this up soon.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on February 20, 2014, 03:19:07 pm
I'm tempted to do a suggestion game based around the Strike Witches that aren't Strike Witches.

If I do one, who should our main character be?
Celise Scott, USN stationed at Fort Pallas, one-star witch under the command of 3-Star Major Iori Kurou
Derya Levni, OCU aboard the OCU Supercarrier, two-star witch of the HORNET Group
Satomi Aoryu, PRM stationed at the Emperor Palace, South Wing, one-star witch under the command of Callsign PHOENIX
Saya Alderan, RSU stationed at Hidden Base, Desert, one-star witch under the command of Callsign Honey Queen
Tamara Degyatrev, RSF (Russian Special Forces) stationed in Moscow, three-star witch known as Callsign Black Sky

Quick synopsis on the details of each story-
Celise works at the most luxurious base on the planet, has huge latent talent, works directly with her major in large skirmishes when
not enjoying the base. She's most often deployed in large-scale confrontations and accompanies Iori. In this story, general background knowledge is made, and relations between forces are expanded upon.
Derya fights from the OCU Supercarrier and is part of an anti-alien strike group. She'll wind up involved in clandestine operations and spend a week in hell. This story expands on the OCU and what happens when missions go wrong.
Satomi guards VIPs and other political figures. She'll get involved in KEIKAKU. All of the KEIKAKU. This story gives some insight to what goes on when witches aren't too busy shooting each other, or the aliens.
Saya destroys some enemy convoys and uncovers the atrocities of war. Repeatedly. This story shows that being a Witch isn't all that great.
Tamara shoots some aliens, convinces other Witches to shoot the aliens, and gets shot at by aliens. This story explains the aliens in great detail.

Each one will be a different chapter, I think. Order dosen't matter too much, and they'll all probably go in the same thread. There's no Japanese soldier because all it would do would be explaining how magic and Strike Gears work, but provide no real story.

Later today i'll throw the tread up, but go ahead and vote if you want
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on February 21, 2014, 12:12:13 pm
I had an idea! An RTD of Beggary!

As you may surmise, it would involve the players being beggars of some kind, presumably the medieval sort. As part of the character creation process, they would choose the reason for their current career - being born on the streets, the debilitating and/or disfiguring effects of disease, advanced age and a lack of relatives, substance abuse, or some combination of all of those. These would, naturally, have effects of their own.

Their objectives, of course, would be to get money and shelter in whatever ways they can in order to prepare for winter, which, as always, is coming, and their avenues of profit would be things like panhandling, naturally, as well as pickpocketing, petty theft, grifting, snitching, mugging and other fun activities.

In addition, there'd obviously be stats to reflect the state of the beggar. I've got a few I thought of:

Pitifulness: the ability to provoke sympathy and keep a low profile! Who knows, it might even keep other beggars from shanking you!
Inventiveness: the ability to build useful objects out of the trash you find lying around as well as working out approaches to problems!
Liveliness: the ability to not succumb to the myriad injuries that tend to plague those of your trade!
Feistiness: the ability to fight like beggars tend to - kicking, screaming, biting and other sorts of wonderful moves can be at your disposal!
Wickedness: the ability to perform acts of thievery and disgrace!

This probably needs some thinking over. Anyhow, putting the idea out there.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on February 21, 2014, 09:08:54 pm
Reason for being a beggar: Cursed to constantly loose material goods. Food, money, clothes, they never stick around. Food stays shortest of all. So he's resorted to feeding on other beggars, hobos, and urchins. (http://tvtropes.org/pmwiki/pmwiki.php/Main/OurVampiresAreDifferent)
Depending on which mechanic the stats run on (+/-, then point bonus, then die pool), with a rough guess to point limit:
Pitifulness: ++ (or 3, or 6)
Inventfulness: ---- (or 0, or 2)
Liveliness: - (or 1, or 4)
Feistiness: + (or 2 or 5)
Wickedness: ++ (or 4, or 8)

Edit: Ooh! Roll to Nemesis.
You create a character, and a slightly stronger evil opposite is generated for you. Using a system adapted from what I imagine mastahcheese's Battle Arena 2.0 (BA2) to be like, as well as taking from Bravely Default (BD) and early Homestruck (HS), your actions take up a unit of time (BA2). You can stuff more action into one action at the cost of it taking more time (BD). But for every action you post, and the more you stuff actions into one, the more your nemesis gets to act (HS). Actions like moving a certain distance don't take much time (BA2+HS); actions like swinging a sword or parrying take more so (BA2+BD); charging up a powerful attack takes a lot (BD+HS).
Character creation is by selecting aspects. These aspects affect the time and difficulty of certain actions; sometimes the connections may not be entirely clear. Each one is worth X points, as set by the GM after the player picks them; the player then may put + or - into the aspect, for said X points each. By putting - into an aspect, you gain points for putting elsewhere, but become the opposite of the aspect. By putting + into an aspect, you spend the points and become more of it. By putting neither into it, you don't spend or gain any points on the aspect and are neutral to it. You may of course pick any number of aspects, and won't spend any points until you +/- them. Once the point value for an aspect has been set, you must make your score equal 0; by subtracting and adding from aspects.
Of course, picking bad aspects (fat, sluggish, lazy, infantile, etc.) will yield a negative cost.
The Nemesis gets to +/- the same stats as you. But for every 2 +s you have, he/she gets 3 +s; he doesn't have to pick more -s. Also, his +s and -s are not reflective of the point value of the aspect!

EG, I pick (some of these may be tropes) Fragile Speedster (http://tvtropes.org/pmwiki/pmwiki.php/Main/FragileSpeedster), Mighty Glacier (http://tvtropes.org/pmwiki/pmwiki.php/Main/MightyGlacier), Lightning Bruiser (http://tvtropes.org/pmwiki/pmwiki.php/Main/LightningBruiser), Vampire, Bulletproof, Experienced Fighter, Matrix Bullet Time, Stupid, and War Hammer User.
The points assigned to them are 2, 2, 4, 6, 3, 3, 6, -1, and 1 respectively.
So I assign the points as so:
Lightning Bruiser: +++ (+12)
Vampire: + (+6)
Mighty Glacier: -- (-4)
War Hammer User: ------ (-6)
Bulletproof: ---- (-12)
Fragile Speedster: ++ (+4)
And drop the other aspects.

So my nemesis, gets 12 -s, and 6*1.5=9 +s. He puts the +s into the best stats and -s into the worst and this is the results::
Fragile Speedster: ++  (+4)
Vampire: +++ (+18)
War Hammer User: ------ (-6)
Bulletproof: ++ (+6)
Lightning Bruiser: ++ (+8)
Mighty Glacier: ------ (-12)
Meaning he has around 18 points more than me.

Once players are in, the have to work together to defeat all the nemesis(es? No... that's not it...?). It would be recommended that players pick portfolios of about 20 aspects or so each, for character diversity. Specific aspects that dip too low start to affect other things; for example, neither me nor my nemesis would be good with any weapons, ESPECIALLY war hammers, as a result of our low stats. And weapons other than bullets might start seeming magnetically attracted to me because of my low bulletproof skill.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on February 21, 2014, 11:33:38 pm
Still working on the Strike Witches amalgam, but here's a THING

RtD: The Highschool

Basically, we take a bunch of RtD characters from other stuff and put them in a highschool together. Hijinks include "Hey, you're me!" and "NONE OF THIS MAKES SENSE WHERE I COME FROM."

...

Also. More thing.

Hotel California Environments
Rolls not only affect what's going on, but the enviroment. Let's say you're trying to stab someone with a knife in a hotel room.
1. A door is flung open in your face. A bunch more doors fling open, and the person you're trying to stab escapes.
2. The man dodges and rolls out of the way. He rolls off into a ventilation duct, which connects to tons of ventilation ducts.
3. The man dodges. He flings open a door and runs down a similar hallway to what you were just in.
4. you manage a minor cut on the man. He bangs against a door, nothing happens.
5. You make a deep cut. Blood pours out, and part of the wall opens up, revealing a roomba factory. Roombas start cleaning the blood.
6. You jump about, shifting local gravity, before slicing the man in two with a knife, as he falls into a yawning grave that wasn't there two seconds ago. You land on a graveyard.

Now, I might include a "theme lock" item. If you wind up in an area you like, theme-lock it, and the changes are less dramatic (example 1 would only lead to more hotel things, for instance). However, every turn it is used, a 20-sided die is rolled. On a 1, the item shorts out and can't be used again for a set amount of time. This item will also function as a weapon, so you will be temporarily defenseless.

that's the idea anyway, probably will never run
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on February 21, 2014, 11:39:22 pm
Actually, I would like to do something like Bully but RTD-ified. I imagine the combat would be brutal and primarily focused on beating people into submission. Maybe a willpower stat alongside health that measures how much until a person just starts begging for mercy?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Elephant Parade on February 22, 2014, 12:27:03 am
There is an FGaRP version of this, correct? I can't seem to find it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on February 22, 2014, 01:05:49 am
yes. (http://www.bay12forums.com/smf/index.php?topic=110287.0)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on February 22, 2014, 02:05:10 am
*Whistles non-chalantly*

Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on February 22, 2014, 05:09:38 pm
I require a SPECIMEN.

You see, I have something I've been working on, and it is almost done, but I require someone to look over it and confirm that it makes sense, is well organized, is a good and/or terrible idea, and so on. I'd rather not reveal it to the public just yet, however, so I'd like a NOBLE VOLUNTEER to PM it to. It's for a mage game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on February 22, 2014, 05:12:44 pm
I nobly volunteer. I've got some spare time atm.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on February 22, 2014, 05:15:34 pm
FIRING TEXT GAUSS.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on February 22, 2014, 05:22:51 pm
receiving magnetically charged word projectiles.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on February 22, 2014, 05:25:16 pm
If that cannon has another round in it, I'll also take a look.

I've been playing Armored Core: Verdict Day for a few days now. The numbers! I can SEE THEM!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on February 22, 2014, 05:27:41 pm
Oh, sure. Three should be a solid number of opinions without telling absolutely everyone.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on February 22, 2014, 05:50:04 pm
Oh, sure. Three should be a solid number of opinions without telling absolutely everyone.

Ooh, me! Pick me!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on February 22, 2014, 06:02:33 pm
Oh, sure. Three should be a solid number of opinions without telling absolutely everyone.

Ooh, me! Pick me!
Derm has already taken your place. I would assume he's laughing maniacally as he feasts upon what should have been yours.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on February 22, 2014, 06:12:09 pm
Derm has already taken your place. I would assume he's laughing maniacally as he feasts upon what should have been yours.

Ah well, I shall provide criticism anyway. Firstly, it's far too complicated, and I certainly won't have the attention span required to play it. Secondly, the magic system needs work. There's not enough spells! I can think of at least three off the top of my head that need to be included. Thirdly, I have several misgivings about the character progression system. Change it to something better!

I hope that helps!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on February 22, 2014, 06:12:53 pm
None of that is applicable. Maybe the last one.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on February 22, 2014, 06:19:22 pm
None of that is applicable. Maybe the last one.
I dunno, some of the concepts seemed fairly complex to me. I get the feeling a lot of people aren't going to quite grasp how schools enhance each other until they've seen it happen a few times, for instance.

Also there's no polymorph/warping school for the second one. I particularly need one because [REDACTED].

Third's a blatant lie, of course. Accidentally [REDACTED] yourself is the pinnacle of character progression.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on February 22, 2014, 06:30:43 pm
None of that is applicable. Maybe the last one.

Well, that's certainly good to know, though I wouldn't advise you to overestimate my attention span so.

I dunno, some of the concepts seemed fairly complex to me. I get the feeling a lot of people aren't going to quite grasp how schools enhance each other until they've seen it happen a few times, for instance.

Also there's no polymorph/warping school for the second one. I particularly need one because [REDACTED].

Third's a blatant lie, of course. Accidentally [REDACTED] yourself is the pinnacle of character progression.

Glad to assist, I suppose.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on February 22, 2014, 07:01:25 pm
I have three premises in my head which are both in the same setting, all of which would make quite different RTDs. I can't quite decide which I would prefer to do, so I am throwing the doors open to let the public decide for themselves which sounds the most promising.

First, the setting: the Atlantis Isles. Third world tropical hellhole, infested with pirates, insurgents, and various foreign navies who wish to get their hands on the islands. Everyone is insane, and you are probably going to go insane as well. Now, the stories and the characters in it.
What do you guys think I should go with? And why do you think I should go with the one you selected?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on February 22, 2014, 07:31:23 pm
Premise 1 sounds the most interesting to me.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on February 23, 2014, 02:24:11 am
Sorry guys, I realise there are a fair few RTDs I need to post in, but I'm just too exhausted at the moment.
Gonna relax for a while and hopefully I'll do 'em all later this evening. :)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on February 23, 2014, 02:30:13 am
You see, I have something I've been working on, and it is almost done,
Confirmed
Quote
but I require someone to look over it and confirm that it makes sense,
For the most part yes, got caught on a couple sentences at most
Quote
is well organized,
Some spoilers could be combined, but that's about it.
Quote
is a good and/or terrible idea, and so on.
Is an awesome idea.
Quote
I'd rather not reveal it to the public just yet, however,
And why not?  :P
I understand, though. Incomplete means it's not ready for the big reveal. But man, incomplete is pretty awesome.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on February 23, 2014, 11:07:16 am
A++  Derm seal of annihilation.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on February 23, 2014, 09:34:31 pm
A++  Derm seal of annihilation.
I can imagine you on an advertisement saying that.

"Get the new destructo-Ray today! A++ Derms seal of annihilation! *wink while lightning and helpless damsel screams in horror*"
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on February 23, 2014, 09:39:08 pm
I want a small circular drawing of that now.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on February 24, 2014, 12:19:48 am
Well, it's not circular, but here you go:
http://m.imgur.com/Zms0AwY (http://m.imgur.com/Zms0AwY)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on February 24, 2014, 12:43:13 am
Hehehe, excellent.

I was more talking just the 'Derm's seal of ahnihilation' though, with a grining wizard giving the tentacle equivalent to a thumbs up. Kinda like something I could post whenever. Shut up Derm, you're being ungrateful.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on February 24, 2014, 12:53:34 am
Yhea, I might do another one of that, it was horrible anyway.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on February 24, 2014, 12:56:04 am
Here's another horrible one.
Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on February 24, 2014, 01:31:06 am
You misspelled seal. For that you must DIE!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on February 24, 2014, 01:32:11 am
A++  Derm seal of annihilation.
Taking this up now.

Will edit upon finish.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on February 24, 2014, 01:47:57 am
dammit, had it right the first time, thought it looked wrong, and corrected it to the wrong spelling.
I will be in the corner braiding a noose from my own beard. It's not long enough yet to go around my neck, but in time.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on February 24, 2014, 08:34:31 am
(http://i.imgur.com/TSQh3l7.png)
I felt something more... thematic was in order.

(http://i.imgur.com/44tjjlY.png)
Also a labeled version.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on February 24, 2014, 05:06:50 pm
Work continues. Sort of. My visions of airborne mecha-musume girls (it's what happens when you mix Strike Witches, Armored Core, and Kill la Kill) requires systems, though, and I'm not good at getting something satisfying.

I really like 4d3-8 but that's really difficult to use for combat. I don't have any idea how to wrangle what I want into these rolls, and will probably need help. I like systems and all, but armor -always- fucks things up for me.

All the potential parts have, at the very least, a Weight, Weight Tolerance, AP, and three Armor values.
Weight is how heavy a part is. If this exceeds Weight Tolerance, you cannot take off and landing has a 50% chance of causing a stage of crash-land damage.

AP boosts Health of a unit, but mostly serves as armor. A Witch has exceptional ability to take punishment, however, once the armor is breached it's easier just to flee rather than risk more permanent injury.

The three different armor values should be resistances to the three types of damage. KE (Kinetic), CE (Chemical), and TE (Thermal).

They may have other devices and the like attached as well.

Theoretically, let's say I had a witch with the FC-01 Harpy leg unit. It has a set of Flash rockets (low chance to hit, heavy reduction to accuracy for a turn if they do) as well as cargo space for an extra weapon or item. It's fairly large, weighing in at 4 and able to land with up to 9 points in weight. It's armor is good against Kinetic weapons, average against CE, and weak to the extreme vs. TE weapons.

On a 4d3-8 system, Flash Rockets hit at 2 and above (the actual result is anywhere from -4 to 4). For accuracy, this system is a bit limiting... I can just use a d20 and have evasion chances on the legs, or maybe duelling d20s where legs can add or subtract and weapons can too (a very accurate rifle might have +12, so that dodging is only possible for the very lucky or very quick)

But then, there's damage...  Damage isn't going to be fun, at all. I can't wrap my head around how other systems do it, at all. The breakdown:
Damage will almost always be fixed, and magic can increase damage. For every point of magic used, the highest natural damage gets +3 and the lowest gets -1, so a weapon doing 16 damage now does 15-19.
Shots fired is also important. Most of the time, this is done with two damage rates, one being very high (as if all bullets hit).
Resistance should be able to help very heavily. Say the average human has like 6HP. Witches get 10HP. Light armor shouldn't really be below 6, but it might happen...

I just don't know how to keep this working. Accuracy is the only roll made right now. Maybe that will work? We'll see.

We might also see a combat test surface soon.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on February 24, 2014, 05:56:30 pm
Work continues. Sort of. My visions of airborne mecha-musume girls (it's what happens when you mix Strike Witches, Armored Core, and Kill la Kill) requires systems, though, and I'm not good at getting something satisfying.

I really like 4d3-8 but that's really difficult to use for combat. I don't have any idea how to wrangle what I want into these rolls, and will probably need help. I like systems and all, but armor -always- fucks things up for me.
Systems tend to be one of my specialties, so maybe I could take a look.

Though I'm still waiting on your analysis of my thing. D:<


Theoretically, let's say I had a witch with the FC-01 Harpy leg unit. It has a set of Flash rockets (low chance to hit, heavy reduction to accuracy for a turn if they do) as well as cargo space for an extra weapon or item. It's fairly large, weighing in at 4 and able to land with up to 9 points in weight. It's armor is good against Kinetic weapons, average against CE, and weak to the extreme vs. TE weapons.
Just out of curiosity, what's the point of weighing 4 and carrying 9? Will there be arm units with a capacity of 3, meaning you can't use them properly with this part?

On a 4d3-8 system, Flash Rockets hit at 2 and above (the actual result is anywhere from -4 to 4). For accuracy, this system is a bit limiting... I can just use a d20 and have evasion chances on the legs, or maybe duelling d20s where legs can add or subtract and weapons can too (a very accurate rifle might have +12, so that dodging is only possible for the very lucky or very quick)

But then, there's damage...  Damage isn't going to be fun, at all. I can't wrap my head around how other systems do it, at all. The breakdown:
Damage will almost always be fixed, and magic can increase damage. For every point of magic used, the highest natural damage gets +3 and the lowest gets -1, so a weapon doing 16 damage now does 15-19.
Shots fired is also important. Most of the time, this is done with two damage rates, one being very high (as if all bullets hit).
Resistance should be able to help very heavily. Say the average human has like 6HP. Witches get 10HP. Light armor shouldn't really be below 6, but it might happen...

I just don't know how to keep this working. Accuracy is the only roll made right now. Maybe that will work? We'll see.

We might also see a combat test surface soon.
I'm not sure exactly what your problem is. Is it the actual values you're not sure of, or what?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on February 24, 2014, 06:28:49 pm
Your stuff looks amazing, I'm just not fully through the document yet. Only suggestion I can think of is teleportation magic, or time-manipulation magic- make wood rot away quickly type of thing, not able to stop the flow of time but alter how quickly or slowly it affects something. Teleportation... is just a magic thing.

I think I'll do duelling d20s with mods, I think it fits pretty well, and testing can break it and reshape it like one of those bowls they mend with precious metal- the shattered lines make it better overall.

There are other locations to have weapons and Strike Gears. The weight mostly affects "can I hold this giant, fuck-off sniper cannon or not", and even then, it's more "can I take off and land with this giant, fuck-off sniper cannon or not". Creative players will realize that weight is not tied to the witch in flight in any way except evasion reductions.

I typed it and the d20 mod system came up as I did. The system for damage and reductions being entirely fixed might not be so good, and resists may shift to percentages. Maybe.

Right now I have these possible categories for legs:
Spoiler (click to show/hide)

Bold entries are types that may be used singly in a leg- non-bold types are not able to be used as the only type in a leg. Each class has different abilities, such as integrated weapons. For instance, reserve magazines are available to Fighters and some other types, but wouldn't be to plain Electronic Warfare units.

This list might shrink, a lot. I'll have at least 10 entries for A-F as soon as possible.

Meanwhile, I still haven't done magic at all.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on February 24, 2014, 07:14:43 pm
Spoiler (click to show/hide)

Things have changed.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on February 25, 2014, 05:32:49 am
For an RTD, would a graveyard with the PC's and a small story of why and how they died be... ehh.. of interest for the guys in the RTD or anyone reading it?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on February 25, 2014, 07:21:04 am
Oh yes it's always nice to read how people die. In games.

I did something similar but in just a sentence in a game before:
http://www.bay12forums.com/smf/index.php?topic=94754.msg2682015#msg2682015

Gosh, have a sudden fit of nostalgia.


Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on February 25, 2014, 10:40:14 am
For an RTD, would a graveyard with the PC's and a small story of why and how they died be... ehh.. of interest for the guys in the RTD or anyone reading it?

I have a graveyard in LBAD, even though the cause of death there is mostly "got separated from the others, went somewhere ridiculous, got eaten", with the second most popular being that, except "murdered" instead of "eaten".
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on February 25, 2014, 10:47:28 am
CIRCLE OF DOOM
All the players play as their deceased characters from existing forum games.

CAMEO ARENA
Everyone is someone a character from popular video game culture.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on February 25, 2014, 03:54:38 pm
Each bolded category will reach into a fifth iteration of their type before testing begins. I'll also allow early-testing of the Workshop, which goes as follows:

The Workshop allows a Witch to attempt to produce a new Strike Unit with minimal need for engineering knowledge.

First, one or two leg types are chosen. In some cases three may be used, but this requires authorization.
Secondly, at least one parameter is set, and no more than five are set. The more parameters are set, the less chance a functional leg comes about.

For instance-
I ask for a Cargo/Stealth mix, with 10 or more AP and a specific shield.
"Loose" parameters reduce success chance by 10%, hard limits reduce by 20%, having less than three parameters increases chance by 15%. The resulting leg has a 85% chance of coming out correctly and 15% chance of not working out and failing in the design stage, where you may try again at a higher success rate. This can only be used so much between missions.

The workshop can also create new systems and weapons, which can then possibly be built into units.

---

Not fully done with the list, as there will also be at least 15 combo legs ready. While the tests run, I'll either do the remaining units for higher-level witches, or the magic abilities and trees.

Witch stats are a little up in the air right now, but I think I'll have a general MP stat, regen stat, and "school" stats.
A Witch is only ever able to practice within a single school, however, these stats will give discounts for specific actions. Regen is stupid slow, and tops at maybe 1MP/2 turns.
MP is the most important, methinks.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on February 25, 2014, 06:17:34 pm
The legs are at a point where they're testable.

Three things will be craftable during the test:
Leg Units: Base units of a Strike Gear.
Attachable Units: Certain parts can equip extra units... but only one exists, so this is here
Weapons: Because we need them. Always.

Now I need to do the weapons, the magic types/trees, and get a test going...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on February 25, 2014, 07:18:22 pm
I'd need a way to watch at least the first episode(s) or so of the shows this is based on before I'd do any testing, because I'd want to know more about the intended balance levels; if it weren't based on anything, I'd volunteer to test right away.
Strike witches is going to be... hard to locate, I've already looked once.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on February 25, 2014, 08:52:42 pm
I'd need a way to watch at least the first episode(s) or so of the shows this is based on before I'd do any testing, because I'd want to know more about the intended balance levels; if it weren't based on anything, I'd volunteer to test right away.

Based on the show conceptually, not in practice. There's a bunch of other things in the melting pot too, and deep knowledge of Strike Witches is in no way required. I haven't seen a full episode either. You don't need Armored Core lore, because it dosen't exist again, concept design elements instead of hard-copy engine details. Kill la Kill's influence would be nearly impossible to determine if I didn't draw attention to "look, I copied the star system!", because that's the biggest thing, other than the Witches' survivability being higher than a regular human. The other influences are minute.

What you need to know, exactly, to understand the system:
1. Magic fuels the Strike Gears. They require skin contact. Witches don't wear pants.
2. Men don't have enough magic. One-Star witches are easy enough to find, the others are rarer and therefore much more valuable.
3. Stars are based on how much mana a witch has, and little else.

That's about it. The first battle test will allow you choose a witch type (as character creation isn't done yet) as well as choose/request a leg unit and weapon.

Weapons are testable now. I can actually give you a mock combat scenario...

Spoiler: In this corner... (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on February 26, 2014, 12:31:49 am
So I got bored one day, and decided to start creating a system for the "oh god what how does that even work" that is Resonance of Fates gun customization system. (http://i444.photobucket.com/albums/qq161/RivenCaulfield/resonanceoffategun.jpg)

There's a good few things I haven't done the effects of, but would you like me to post the result that happened after I screwed around with the system? It'll be images, and of rather horrible quality, but it should get the point across.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on February 26, 2014, 05:36:49 pm
Bad times ahead. Maybe no internet. Maybe no home.

I do what I can, because I must. The moment I stop moving is the moment I fall back to Earth.



Work continues. Adjusting AP levels and the magic engine are up first, before the remaining Strike Gears for arms and torso. AP levels will be adjusted based on type, average gain is double.

I might be releasing what I have unfinished should I run out of fuel before reaching escape velocity.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on February 26, 2014, 05:42:00 pm
Bad times ahead. Maybe no internet. Maybe no home.
D:

Good luck...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on February 26, 2014, 05:51:07 pm
Bad times ahead. Maybe no internet. Maybe no home.

Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on February 26, 2014, 06:27:40 pm
I emulated that without even realizing it.

Yep. Too much 4chan.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on February 26, 2014, 06:44:30 pm
Alright, put your pitchforks up here and take on to your torches, because I have no idea what 4chan is, and honestly from what everyone says about it in hushed whispers, I'm a bit frightened to look it up myself.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on February 26, 2014, 06:52:09 pm
Gee, I hope everything turns out okay, Tsuchigumo. You have my sympathy.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Furtuka on February 26, 2014, 06:57:58 pm
Alright, put your pitchforks up here and take on to your torches, because I have no idea what 4chan is, and honestly from what everyone says about it in hushed whispers, I'm a bit frightened to look it up myself.

It's not that bad if you know what parts of it to stay away from, and which parts are safe. It's like the big overcrowded city of the internets.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on February 26, 2014, 07:15:37 pm
I've heard of it, and entertain thoughts of probing it maybe for the multiforum robot deathmatch, but... I'm scared of doing so. Intimidated, you might say.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on February 27, 2014, 12:49:45 am
I think I've discovered the reason why normal games don't have 540 skills to choose from. No sane player would actually read through four tabs that each contain an average 135 skills just to create a character. I need to do some revisions.

I really liked the idea of a game where an end game character would have, maybe, 10% of the available skills, but I think that's it's way too much to ask of anyone to actually read as it stands.

Perhaps try and trim things down to a core of 100 skills, balanced with a number of character traits...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on February 27, 2014, 01:11:59 am
Well, I like the idea. I like lots of ideas, you may have noticed.  :P

But the skill-tree intrigues me. Most (video) games that do stuff like that wind up... with only a few skills, invest X points in this one in order to unlock this one, but OH! until you invest equal points into the second, the first one is better, so you'd better do some grinding, sucka! Or worse, all of them suck except the SINGLE capstone skill, which is of course an endgame skill. I have yet to see a game do skill trees (where multiple points can be invested in one skill) where actually investing in the skills in the middle is worthwhile, or where there's lots of choice between skills.

I mean, D&D has feats, which are a lot like YOUR tree, but you can only take each once, unless specifically specified; and you only get 1 per 3 levels, more or less (usually slightly more, like 1-3 over 20 levels, or 10 extra in rare or unoptimized cases). Your tree AS IT IS (not trimmed down) looks actually similar to the feat trees, but with slightly more; not including splat books.

Personally, I'd be fine reading a list of an average 500 skills per tab over 6 tabs. If I could invest >1 skill point in each, too, I'd be in heaven. If some required multiple skill perquisites (dual wielding + dodge skills, for example), I'd be in heaven's version of heaven. If there were around 60 capstone skills, and a endgame character might get ~2 of them, or 1 and halfway to 3 more, I'd be in that version of heaven's heaven.

I highly doubt anyone with a shred of sanity shares my view on this.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on February 27, 2014, 01:14:36 am
Personally speaking I'd like to see the details of what all you have before you start trimming it down, if only because I'm curious. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on February 27, 2014, 01:16:26 am
This was it's state last I saw it. By which I mean, I just went back a couple pages and quoted it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on February 27, 2014, 01:17:37 am
504 gateway timeout doublepost.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on February 27, 2014, 01:18:17 am
What about splitting the skills through multiple levels? Say you put in about 9 dexterity and 10 strength, that would unlock a choice of multiple skills, like dual wielding and piercing strikes and some other skills, you would pick one of them and invest skill points in the other unused skill if you want to, so the player would slowly unlock all the skills without needing to read up on all 5 pages.
Unless you'd want too, like I would.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on February 27, 2014, 01:20:18 am
I was hoping he had some new stuff since then and maybe some elaboration on some of the terms, such as 'Butt Stroke'. :P

But yeah, I'd go through the tabs at least once, myself.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on February 27, 2014, 10:40:32 am
What about splitting the skills through multiple levels? Say you put in about 9 dexterity and 10 strength, that would unlock a choice of multiple skills, like dual wielding and piercing strikes and some other skills, you would pick one of them and invest skill points in the other unused skill if you want to, so the player would slowly unlock all the skills without needing to read up on all 5 pages.

Well, yeah. But the point of skills was to get away from having to use attributes. I mean, I suppose I could make the skills more enjoyable to read, with flavor text and similar spice... Hmm. 540 skills, One sentence description, Probably averaging 2.5 sentences of flavor text. (at best) That's... somewhere between 28,350 and 37,800 words. Still take at least a month to write.

I was hoping he had some new stuff since then and maybe some elaboration on some of the terms, such as 'Butt Stroke'. :P

Buttstroke: The actual, technical, term for smashing someone in the face with the stock of a rifle. The military is professionally trained in butt strokes, in fact that's what a right handed smash with a pugil stick is designed to simulate. (Assuming you're right handed)

I don't think they like the name any more than you do.

On the subject of new stuff. There was a brief time when I did have 27% of the skills worked with the technical details of what they did (though I wasn't entirely happy with them), then a critical existence failure on the part of a computer knocked that back down to 0. In fact the only reason I still had a full copy of the original was because of these forums.

Defn.
The buttstroke or butt-stroking, i.e., striking someone with the buttstock of a rifle

But yeah, I'd go through the tabs at least once, myself.
Unless you'd want too, like I would.

Note to self: These are people on dwarf fortress forums. Sanity of players is not a necessary design consideration.

Well, I like the idea. I like lots of ideas, you may have noticed.  :P

But the skill-tree intrigues me. Most (video) games that do stuff like that wind up... with only a few skills, invest X points in this one in order to unlock this one, but OH! until you invest equal points into the second, the first one is better, so you'd better do some grinding, sucka! Or worse, all of them suck except the SINGLE capstone skill, which is of course an endgame skill. I have yet to see a game do skill trees (where multiple points can be invested in one skill) where actually investing in the skills in the middle is worthwhile, or where there's lots of choice between skills.

I mean, D&D has feats, which are a lot like YOUR tree, but you can only take each once, unless specifically specified; and you only get 1 per 3 levels, more or less (usually slightly more, like 1-3 over 20 levels, or 10 extra in rare or unoptimized cases). Your tree AS IT IS (not trimmed down) looks actually similar to the feat trees, but with slightly more; not including splat books.

Personally, I'd be fine reading a list of an average 500 skills per tab over 6 tabs. If I could invest >1 skill point in each, too, I'd be in heaven. If some required multiple skill perquisites (dual wielding + dodge skills, for example), I'd be in heaven's version of heaven. If there were around 60 capstone skills, and a endgame character might get ~2 of them, or 1 and halfway to 3 more, I'd be in that version of heaven's heaven.

I highly doubt anyone with a shred of sanity shares my view on this.

I... hadn't considered multiple point investments. Tthat could help in some areas. Right now the trees look sort of like inverted pyramids, which makes things easy from a hierarchy standpoint.

Multiple requirements for a single skill are difficult, both because its a mess visually (see below) and because it would require a LOT more planning.  Also interesting is that it would all but require that cross-links only occur within the same basic tree, otherwise things would get stupidly messy.

With a standard wikidot syntax, the skill tree looks vaguely like this as it stands.

* Base tier
   * Second Tier
       * Third tier
   * Second Tier

Which isn't horrible. However, since wikidot has no flowchart tool into which I can embed links, a tree diagram with crosslinks would look like this

_Base Tier
| \_Second Tier
|    \_Third Tier dependent on the above and below
\___/Second Tier

As you can see, that looks decent until I start trying to shimmy in a second pre-req.

It might be better if I just added synergies into the skills later, where I could just add tags into skills that would increase their effectiveness based on skills in completely different areas. (Trauma Control getting bonuses from Knowledge: Biology) Of course, that then creates whole new complex web of things to think up.


EDIT: Since Tabview eats itself when you put it in a table, this is probably the layout I'm going with. Each major area (Confrontational, Social, Utility, Augs) has between 3 and 5 major sub-trees as seen here.

Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on February 27, 2014, 02:56:51 pm
Right, so I came up with an RTD system based slightly of some of the leveling mechanics of Hell MOO.
Spoiler: Rules (click to show/hide)
I have two ideas that would use this system.

Hijackers
Related to those ideas I was talking about earlier. You play a pirate in a third world nation. You have to hijack vessels and sell the occupants off for ransom. Try to survive against increasingly desperate conditions, Navy SEALs, and increasingly high amounts of ships using security firms.
Unique Feature
A point-buy system for equipment and items earned by robbing ships (The players have to split the pay manually amongst themselves. I'm expecting a lot of player infighting, as would be appropriate for pirates). Upgrade your fishing skiff! Hire subordinates! Buy a mobile phone!

Starlight Pattern
X-Men if the school in that was run for the SCP Foundation. You are a teenager who has developed superpowers in a world where people view you as a walking atomic bomb. Your parents send you to a school in Northern Canada that is equal parts superpower school, creepy "troubled teen" rehab camp, and maximum security prison. Try to survive and possibly escape.
Unique Feature
Superpowers that the players choose themselves. Unfortunately, superpowers as controlled by teenagers. Rolls are made on a d3: 1 means it goes terribly wrong, 2 means it goes as planned, 3 means it goes extremely to plan. The dice are intentionally stacked against you. However, as you gain more control over your powers, you'll be able to upgrade to a d6, then a d10, then a d20.

One thing I am not quite sure about is which one to go with, and how advancing attributes should be or if it should even be in the system at all. Opinions?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on February 27, 2014, 04:03:40 pm
Tomorrow I'm dropping what I have, just in case I do in fact disappear for a month or more.

This is for people to look at, and if they should want to, continue. Maybe one day there'll be a Director's Cut version?



Magic isn't something I've got a lot of ideas for, honestly. I might even write more than one module that can be interchanged.

Like, elemental base is the original idea, where a Witch could fling fireballs or cause overheats, launch freezing bolts or create an area so cold ice forms on everyone's Gears, and so forth. Every witch has access to different levels of direct attack, AoE/multitarget attack, and possibly a boost.
The next idea was based on classic magic schools- even Necromancy has it's claws in this one. Irony, your system helped here quite strongly. A necromantic Witch can't actually revive the dead, but she can inflict a LOT of damage by touch. Add this to a melee attack...

The third is similar to Puella Magi Madoka Magica, where you get a summon, infusion, and addition.
I might be able to summon a sword, have an additional pain tolerance that adds HP for my current mana pool, and an infusion that allows melee weapons to break magic barriers.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on February 27, 2014, 08:22:03 pm
Well, I guess I've got the framework fixed up for my game, but before I do anything with it I'd like you guys to take a gander at what I've written so far.
Spoiler (click to show/hide)
What are your thoughts on it?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on February 27, 2014, 09:13:55 pm
Sounds like standard sci-fi nonsense. So: awesome. I'd be in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on February 27, 2014, 09:22:14 pm
Multiple requirements for a single skill are difficult, both because its a mess visually (see below) and because it would require a LOT more planning.  Also interesting is that it would all but require that cross-links only occur within the same basic tree, otherwise things would get stupidly messy.

With a standard wikidot syntax, the skill tree looks vaguely like this as it stands.

* Base tier
   * Second Tier
       * Third tier
   * Second Tier

Which isn't horrible. However, since wikidot has no flowchart tool into which I can embed links, a tree diagram with crosslinks would look like this

_Base Tier
| \_Second Tier
|    \_Third Tier dependent on the above and below
\___/Second Tier

As you can see, that looks decent until I start trying to shimmy in a second pre-req.

It might be better if I just added synergies into the skills later, where I could just add tags into skills that would increase their effectiveness based on skills in completely different areas. (Trauma Control getting bonuses from Knowledge: Biology) Of course, that then creates whole new complex web of things to think up.

How about
*First tier
  *Second tier A
    *Third tier A
    *Third tier B: See also Second tier B
  *Second tier B
    *Third tier C
    *Third tier B: See also Second tier A
  *Second tier C
    *Third tier D

It wouldn't require you to actually draw the lines connecting them, and might only be actually used when building up to capstone abilities. So, fifth tier abilities might require investment in multiple trees, but no earlier. And you wouldn't need to actually link them together in the tree, so long as you weren't using an automated program to assemble the characters and check the rereqs of an ability instead of doing it yourself. Even then, you could just have the bot check for a "See also" when it finds the ability, then look elsewhere for the second instance.

I understand you want to use your flowchart tool; and that image looks nice. I'm just coming up with ideas.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on February 27, 2014, 10:21:20 pm
Multiple requirements for a single skill are difficult, both because its a mess visually (see below) and because it would require a LOT more planning.  Also interesting is that it would all but require that cross-links only occur within the same basic tree, otherwise things would get stupidly messy.

With a standard wikidot syntax, the skill tree looks vaguely like this as it stands.

* Base tier
   * Second Tier
       * Third tier
   * Second Tier

Which isn't horrible. However, since wikidot has no flowchart tool into which I can embed links, a tree diagram with crosslinks would look like this

_Base Tier
| \_Second Tier
|    \_Third Tier dependent on the above and below
\___/Second Tier

As you can see, that looks decent until I start trying to shimmy in a second pre-req.

It might be better if I just added synergies into the skills later, where I could just add tags into skills that would increase their effectiveness based on skills in completely different areas. (Trauma Control getting bonuses from Knowledge: Biology) Of course, that then creates whole new complex web of things to think up.

How about
*First tier
  *Second tier A
    *Third tier A
    *Third tier B: See also Second tier B
  *Second tier B
    *Third tier C
    *Third tier B: See also Second tier A
  *Second tier C
    *Third tier D

It wouldn't require you to actually draw the lines connecting them, and might only be actually used when building up to capstone abilities. So, fifth tier abilities might require investment in multiple trees, but no earlier. And you wouldn't need to actually link them together in the tree, so long as you weren't using an automated program to assemble the characters and check the rereqs of an ability instead of doing it yourself. Even then, you could just have the bot check for a "See also" when it finds the ability, then look elsewhere for the second instance.

I understand you want to use your flowchart tool; and that image looks nice. I'm just coming up with ideas.

Automation would be easy enough to do, and I'm far from married to the layout ('Flowchart tool' makes what I have sound better than it is. I would kill to be able to make flowcharts in Wikidot without pulling teeth), but I'm troubled by the fact that this might get a wee bit frustrating when trying to make a character. If I could make a SOTS style spinning chamber that let you visualize everything, that would be fine, but on a plain page... I'll be honest, your example took me a second or two to comprehend.

However, since the current skill system only goes up to T4, I might add a chunk of Prestige, capstone, skills in as T5s. Each one would have multiple requirements to buy into, and possibly multiple ways in. These would also probably have stacking bonuses that applied across different fields when increased in rank.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on February 27, 2014, 10:27:01 pm
It sounds like it's complicated but could be cool when it's finished. Just my two cents.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on February 27, 2014, 10:29:44 pm
It sounds like it's complicated but could be cool when it's finished. Just my two cents.

Yeah, bu-OMIGOD WHO ARE YOU AND WHY DO YOU HAVE BLUE HAIR I'M SCARED.

*Ahem*

My momentary mental break aside, I'll probably put a version of it into testing in a month or two from now.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on February 27, 2014, 10:32:42 pm
A pretty pretty princess who brings all the boys to the yard, apparently. Hence the ships joke. :P

Let me know when you do. I'd like to help with that. ^^^
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Powder Miner on February 27, 2014, 10:32:55 pm
Draignean, I don't know what you're making but I would totally join it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on February 27, 2014, 11:00:17 pm
Huh. Well, if you wanted to keep up with the dev-cycle, such as it is, Go here. (http://smallmercies.wikidot.com/)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on February 28, 2014, 06:27:11 am
Any opinions on my system? I am looking for some advice on them.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on February 28, 2014, 11:30:44 am
Starlight Pattern
X-Men if the school in that was run for the SCP Foundation. You are a teenager who has developed superpowers in a world where people view you as a walking atomic bomb. Your parents send you to a school in Northern Canada that is equal parts superpower school, creepy "troubled teen" rehab camp, and maximum security prison. Try to survive and possibly escape.
Unique Feature
Superpowers that the players choose themselves. Unfortunately, superpowers as controlled by teenagers. Rolls are made on a d3: 1 means it goes terribly wrong, 2 means it goes as planned, 3 means it goes extremely to plan. The dice are intentionally stacked against you. However, as you gain more control over your powers, you'll be able to upgrade to a d6, then a d10, then a d20.

One thing I am not quite sure about is which one to go with, and how advancing attributes should be or if it should even be in the system at all. Opinions?

Do this one, and no attribute advancement.

Also, the attributes seem a little... wrong. For one, you have Poise and Grace, which both seem like designated dump stats to me. Also, Logic seems like a bit of a misnomer, considering that it governs memory. And Reflexes govern fine motor control and quick reactions, making it a great stat to rule them all. There's four mental and two physical attributes in total, which... doesn't really work too well, I think, since two of them (Poise and Grace, once again) look a little unattractive due to their narrow application.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on February 28, 2014, 11:48:18 am
Well, I am of the opinion that social stats should be as important as mental and physical stats, but that's my personal opinion and I'm betting that players would much prefer to increase their physical/mental stats. I was thinking of having a reputation system for the Starlight Pattern RTD, since it is set in a place primarily inhabited by teenagers and bullying/cliques would definitely come into it, perhaps allowing for a little more use for them. I suppose I should make more physical stats. Possibly dividing up reflexes into new stats that encompass motor control and quick reactions. I'd need a fourth one though to even it all. Perhaps a perseverance stat that is focused on actions that imply having a lot of willpower like dragging yourself on broken glass or trying to stay awake with a concussion?

Also, I'm trying to think of a better name for logic. Memory would be a good start. The idea behind it is that it would be best for studying things and learning. Hence why instincts is more for "Got a bad feeling about this" rolls rather then other stuff.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on February 28, 2014, 02:03:08 pm
Well, I am of the opinion that social stats should be as important as mental and physical stats, but that's my personal opinion and I'm betting that players would much prefer to increase their physical/mental stats. I was thinking of having a reputation system for the Starlight Pattern RTD, since it is set in a place primarily inhabited by teenagers and bullying/cliques would definitely come into it, perhaps allowing for a little more use for them. I suppose I should make more physical stats. Possibly dividing up reflexes into new stats that encompass motor control and quick reactions. I'd need a fourth one though to even it all. Perhaps a perseverance stat that is focused on actions that imply having a lot of willpower like dragging yourself on broken glass or trying to stay awake with a concussion?

Perhaps combine strength and agility into a Fitness stat, get a Constitution stand-in, plus Dexterity for fine motor control. The idea of Poise sounds like part of it (keeping calm) would work better as a skill, while others could be merged into Grace (appearing dignified, since that's what 'grace' kind of is).

Also, I'm trying to think of a better name for logic. Memory would be a good start. The idea behind it is that it would be best for studying things and learning. Hence why instincts is more for "Got a bad feeling about this" rolls rather then other stuff.

"Cognition", maybe?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on February 28, 2014, 04:14:00 pm
Here (https://docs.google.com/document/d/1nPCdswGjN05vk9phR8kuh7Swh6sPJPmX16AIWMDR7yw/edit?usp=sharing) andhere. (https://docs.google.com/document/d/1-Vk9Dxw9JbE9B2lPzALPfkoZlnOSee7saDAW-BFxQ10/edit?usp=sharing)

These are my design docs for Strike Gears. I don't intend to abandon it, but if anyone is interested enough, here's you're chance to grab it and make a good branch before I manage to slog through the crap on my end.

No idea what things are going to be like here, other than bad. My predictions were correct.



I should really play the lottery.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on February 28, 2014, 04:16:15 pm
Good luck @Tsuchi, we'll miss you.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on February 28, 2014, 04:24:06 pm
Well shit. Good luck weathering the storm, and hope things get back to normal sooner rather than later. :(
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on February 28, 2014, 04:27:30 pm
Luck, Tsuchi.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on February 28, 2014, 05:34:52 pm
Thanks guys, your support means a lot.

I don't know if I'll disappear completely, for a short time, sporadically, or if at all. I'm not holding my breath for best-case, though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: _DivideByZero_ on February 28, 2014, 05:44:50 pm
It's sad to see people go. :(
Best of luck, Tsuchi.


Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on February 28, 2014, 06:14:30 pm
Aww, too bad you have to leave. We can at least hope that it turns out for best, right? Good luck, I guess.
 :(
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on February 28, 2014, 06:24:24 pm
Don't know if you'll see it, but good luck, Tsuchi. It always sucks when someone has to leave against their will. :-\
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on February 28, 2014, 07:56:24 pm
I'll try to be around as much as I can, though D:

No other place on the web I'd rather be
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on March 01, 2014, 04:57:21 am
Random amusing thought I had:

What about a game where the players are very powerful or otherwise not generally in serious danger, but who have access to some tissue paper mooks with the theoretical potential to improve? Basically a cross or addon of a more traditional game with a meat grindery thing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: _DivideByZero_ on March 01, 2014, 01:42:00 pm
Random amusing thought I had:

What about a game where the players are very powerful or otherwise not generally in serious danger, but who have access to some tissue paper mooks with the theoretical potential to improve? Basically a cross or addon of a more traditional game with a meat grindery thing.

What if the mooks grow tired of their leadership and rebel against the players?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on March 01, 2014, 02:29:14 pm
What if the mooks grow tired of their leadership and rebel against the players?
If they're fresh mooks, they'll probably get mooked like they do when anything else at all happens.

If they've been carefully nurtured and/or gotten lucky to the point of being competent, I suppose we'll have an interesting and probably tragic scenario on our hands.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on March 01, 2014, 03:13:31 pm
Spectros much?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: _DivideByZero_ on March 01, 2014, 03:25:45 pm
That kind of reminds me of an idea I had, where the main characters are disabled people in a special government program that uses them to control remote robotic bodies using implants. The scope wasn't as great as to allow the characters to control a wide range of bodies, but now that I think about it, expanding this into a sort of scenario where the main characters gain the ability to take control of ordinary humans can seem interesting...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on March 01, 2014, 03:47:51 pm
Spectros much?
I really need to read more than the first two updates of that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on March 02, 2014, 08:34:10 am
Things may be temporarily better here, as the nuclear reactor has stopped overheating. Problem is, it's prone to do that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on March 02, 2014, 09:08:02 am
Is that a metaphor, or have I missed some major event in the last few months.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on March 02, 2014, 11:49:55 am
Is that a metaphor, or have I missed some major event in the last few months.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on March 02, 2014, 12:59:23 pm
Is that a metaphor, or have I missed some major event in the last few months.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on March 02, 2014, 02:17:34 pm
Is that a metaphor, or have I missed some major event in the last few months.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Darvi on March 02, 2014, 04:02:45 pm
Aye-yi-yi-yi.

How do you people cope with making new games. I can barely scratch together enough ideas to get my hopes up only to have to discard them all because I don't haave enough to make a coherent thing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on March 02, 2014, 04:09:59 pm
Aye-yi-yi-yi.

How do you people cope with making new games. I can barely scratch together enough ideas to get my hopes up only to have to discard them all because I don't haave enough to make a coherent thing.
Take inspiration from other RtD's?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on March 02, 2014, 04:10:53 pm
Take an interesting idea from this thread. I mean, that was what it was made for, you know.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Darvi on March 02, 2014, 04:11:57 pm
Take inspiration from other RtD's?
Take an interesting idea from this thread. I mean, that was what it was made for, you know.
That goes against my neuroses.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on March 02, 2014, 04:16:02 pm
Aye-yi-yi-yi.

How do you people cope with making new games. I can barely scratch together enough ideas to get my hopes up only to have to discard them all because I don't haave enough to make a coherent thing.
Well, what kinds of ideas? What parts aren't you scratching together enough stuff for?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Darvi on March 02, 2014, 04:24:27 pm
Plot? Setting? Rules beyond the vanilla 1d6 set?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on March 02, 2014, 04:34:40 pm
General rule: take a commonly accepted game mechanic from video/forum games in your desired genre and make it even more ridiculous.

This is how inspiration works.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Darvi on March 02, 2014, 04:36:45 pm
/me points at reply #7852.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on March 02, 2014, 04:38:09 pm
You must slay your neuroses. They are mental dragons hoarding all your past good ideas in a cave somewhere off Mt Hypothalamus.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on March 02, 2014, 04:39:17 pm
Plot? Setting?
I'm not much for plot as such, but plot and setting tend to come with the basic game idea for me. And since basic game ideas claw at me constantly like the clinging souls of the damned they're usually pretty easy to get.

Rules beyond the vanilla 1d6 set?
This one's trickier. My solution to it is to realize the current system doesn't do what I want it to or does something I don't want it to, start thinking about possible solutions to that, run with those until I realize they don't work or I don't like them or are hideously complex, and then get distracted with an entirely different project.

As for what you should try, it really does depend on what you want. I find other games, forum or video, can be very, very handy inspirations. Other media can also give less formally defined systems, where you see something you like or don't like and start to consider what kind of a system that'd be. For original creations or deciding what you want to steal, I tend to find thinking about what you want to happen or not happen can be handy, then working the system into that.


That's kind of vague, but I could probably supply examples if you wanted. A lot of it, as far as I've been able to tell, does just boil down to working on it long enough to figure it out properly. Also motivation.


General rule: take a commonly accepted game mechanic from video/forum games in your desired genre and make it even more ridiculous.

This is how inspiration works.
I was not aware of this. Hit points are now a fluid you beat out of foes or refill. Makes after-battle scavenging interesting.

Now I actually want to make this game. FFS is clearly a professor.


/me points at reply #7852.
Steal harder scrub. Really though, if you won't steal, where are you willing to get your materials?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on March 02, 2014, 04:48:03 pm
Rules beyond the vanilla 1d6 set?
Start with the vanilla rules. Adjust them every time you think it's nessecairy. If your players figure out the system, you're clearly not doing a decent job.

((Not actually good advice))
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on March 02, 2014, 04:48:30 pm
Plot? Setting? Rules beyond the vanilla 1d6 set?
Plot: Whatever plot justifies why the players are where they are and why they can do what they can do.
Setting: Whatever you feel like.
Rules: Based on the setting/plot, I guess.
Take inspiration from something else if you can't come up with anything.

I already have the general setup for my next RtD. It definetelly won't have as many things to keep track of as my earlier one.
Speaking of that, I might post the general rules for my previous RtD sometime.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on March 02, 2014, 04:51:00 pm
General rule: take a commonly accepted game mechanic from video/forum games in your desired genre and make it even more ridiculous.

This is how inspiration works.
I was not aware of this. Hit points are now a fluid you beat out of foes or refill. Makes after-battle scavenging interesting.

Now I actually want to make this game. FFS is clearly a professor.
Oh, oh! Originally when I said "fluid" I thought of beating it out of people and that lead to picking it back up again which led to more "tiles" than a liquid, and it was some kind of dungeon crawler where you got to keep the HP of enemies you beat because they're not using it anymore. Only that'd probably get pretty silly pretty quickly, but I didn't like the idea of most HP being lost or destroyed when bludgeoned out of someone.

But THEN I realized something even better: What if the method by which you beat HP out of something CHANGES it? Like, you could have crispy HP from fire damage or rotten HP from disease or necrotic or something. Better yet, different players and creatures could have different slot types or gain power from different things. What if a necromancer is only able to hold Rotted HP tiles, so he has to make sure he deals a lot of damage to replenish himself? What if a beastmaster gains +0.2 Attack for each Overgrown HP Tile he has? What if a Healer has to choose between Sanctified Tiles that increase his healing power (which would I guess be a combination of telekinesis and being good at cramming things down someone's throat/into their HP slots) or Bleached Tiles that increase his holy damage abilities?

The whole system could revolve around HP, which would double as a sort of Power statistic.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Darvi on March 02, 2014, 05:04:39 pm

Steal harder scrub. Really though, if you won't steal, where are you willing to get your materials?
My arse?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: freeformschooler on March 02, 2014, 05:13:08 pm
General rule: take a commonly accepted game mechanic from video/forum games in your desired genre and make it even more ridiculous.

This is how inspiration works.
I was not aware of this. Hit points are now a fluid you beat out of foes or refill. Makes after-battle scavenging interesting.

Now I actually want to make this game. FFS is clearly a professor.
Oh, oh! Originally when I said "fluid" I thought of beating it out of people and that lead to picking it back up again which led to more "tiles" than a liquid, and it was some kind of dungeon crawler where you got to keep the HP of enemies you beat because they're not using it anymore. Only that'd probably get pretty silly pretty quickly, but I didn't like the idea of most HP being lost or destroyed when bludgeoned out of someone.

But THEN I realized something even better: What if the method by which you beat HP out of something CHANGES it? Like, you could have crispy HP from fire damage or rotten HP from disease or necrotic or something. Better yet, different players and creatures could have different slot types or gain power from different things. What if a necromancer is only able to hold Rotted HP tiles, so he has to make sure he deals a lot of damage to replenish himself? What if a beastmaster gains +0.2 Attack for each Overgrown HP Tile he has? What if a Healer has to choose between Sanctified Tiles that increase his healing power (which would I guess be a combination of telekinesis and being good at cramming things down someone's throat/into their HP slots) or Bleached Tiles that increase his holy damage abilities?

The whole system could revolve around HP, which would double as a sort of Power statistic.

What if the user's tiles were represented visually on a grid, and you could deal Critical Hits to foes by plinking away until all of their HP tiles on one row become the same color, causing the destruction of the entire row at once, Tetris-style?

The train keeps going until you're playing Bejeweled with HP in a turn-based, Internet RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on March 02, 2014, 08:24:55 pm
Ugh, that now makes me want to design a match 3 puzzle based forum game.
The players are wizards trying to make some alien dimension hospitable to their race and set up a settlement there. Problem is, wizards from other, even more alien dimensions (other players) are trying to do the same, but their ideas of hospitable are pretty incompatible with yours.
The nature of the world is extremely mutable, but one constant remains: the world is made of floating islands arranged in layers, but without another island below it, they just drop down onto lower layers and get replaced from above. Each island generates it's own atmospheric auras, but the same magics that create their environment have a tendency to blow up and destroy the islands if aligned with like arrangements.
Your wizard is able to travel between islands and swap the islands to blow them up. In addition to removing islands that make the world inhospitable, blowing up islands releases their magic energies, charging up your power. Your wizard must be in a certain range of an island to move it; Also, moving onto an island takes a slight magic charge depending on how toxic it is to you.
To make an area hospitable, pick a island that is positively aligned with your race. If there are no islands adjacent to it that are directly opposed, you can start settling the island. To settle it, your wizard opens a portal into the plane he comes from and a village center is created. If an adjacent island becomes toxic, then the center will start draining your magic. If the island is destroyed, so is the center. Population in the center will slowly rise.
From there, you can start building specialized buildings on adjacent islands. As long as the center is connected to an island, and there are no directly opposing islands next to the building target, you can build there. Only one specialized building can be built per island, but a supporting population will slowly grow. Growth is higher on a positively aligned island. Once certain buildings are built, the plane is officially settled, and you've won.
Wizards are immortal, and cannot be killed, but can be banished. Banished wizards eventually immortalize themselves back to the world, but the banishment prevents them from settling for a while. They can be prevented from coming back by controlling the magic of the plane and preventing portals from their plane; this magic will probably need to be amplified through a specialty building, which is the key to winning.

7 wizards. 7 types of island. Alignments WIP.
1) The wizard of the plane of Flame and Sulfur. Incompatible with Ice and Silence.
2) The wizard of the plane of Water and Oxygen. Incompatible with Silence and Rot.
3) The wizard of the plane of Automation and Silicone. Incompatible with Rot and Rock.
4) The wizard of the plane of Ice and Nitrogen. Incompatible with Rock and Flame.
5) The wizard of the plane of Silence and CO2. Incompatible with Flame and Water.
6) The wizard of the plane of Rot and Methane. Incompatible with Water and Automation.
7) The wizard of the plane of Rock and Oil. Incompatible with Automation and Ice.
Wizards also get more magic for destroying their own element-aligned islands than any other, slightly less for the next compatible (Automation and Silence for the Ice wizard), even less for the next two, and the least for the two in direct opposition. This is to encourage them to try for combos, and to destroy indiscriminately. Although, for their main goal, they'll be trying to destroy less of the ones that give them the most magic.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on March 02, 2014, 11:07:59 pm
Plot? Setting? Rules beyond the vanilla 1d6 set?

PPE: I started writing this reply. Then I wrote more. Things escalated quickly from there.

Tyrin, if that RTD guide ever gets published, feel free to throw this in if you think it's worthwhile.

Not really edited. There may be a spectacular number of errors.

How to Brainstorm for an RTD: From the first step of an idea to finished rules and OP.

Basic Setting and Plot, also entitled: What the hell am I even doing?

  1. Striking Sparks

   This step is perhaps the most fun, and the most dangerous. You can throw out a zillion interesting ideas a second once you get the basic theory down, and the trouble will quickly become sorting through for something useful. Still, right now you're interested in unlocking that flow, so we'll focus on that step.
   Be silent for a moment, and think about anything you want. The last song you heard, a paradox you thought of recently, a philosophical argument, an interesting quote, the last animal you saw, etc. It doesn't matter. When I do this exercise, without attempting to control, two things immediately float to mind. Goats (my family owns a sizable goat farm, and it's the season for me to get baby goat pictures), and a Rihanna song (unusual for me) called Disturbia.   
   Just as an example, I'm going to develop both.
   
   2. Heating Embers

  This paragraph is going to develop the idea that began with me thinking 'goats'. So, what kind of Goat themed RTD am I making? Are my players goat ranchers? Too realistic, not funny, and boring as twice used sin. Are my players goats? Interesting. There is some potential there. If so, why are my players goats? Are they desperate goats, struggling to earn money in order to save their farm from foreclosure? No, too Disney, plus it limits the players. Generic goats with no backstory? This RTD might kick off, I don't know, but it isn't really my style. What if these were goats that were exposed to radiation/lab testing and developed super intelligence and powers beyond mortal ken? I'm also pretty sure that's been the plot of a zillion movies, except with dogs and gerbils and cats and moles instead of goats. What about if the players were cursed into the shape of goats, you know, like the princess and the frog? This idea has something. Sure, the story has been done to death, but it's always played straight. If I can twist it, then I can do something interesting. More importantly, why is it only goats? Good question, and I can answer it using setting OR by making it not entirely about goats, but making goats one selectable race for our cursed individuals. I opt for the latter, since it plays nicely into the rules section later on.
   So now I have an RTD that's about people cursed into the shape of animals, with one of the possible races being goats.

  The section below is going to develop the idea that began with Rihanna's Disturbia. First, I listen to the lyrics and try to see what brought it to mind. I also pull up the lyrics on the internet, just for ease of review.

No more gas in the rig
Can't even get it started
Nothing heard, nothing said
Can't even speak about it

Don't care. Nothing useful here. Not without perspective from later.

It's a thief in the night
To come and grab you
It can creep up inside you
And consume you
A disease of the mind
It can control you
It's too close for comfort

Now this is interesting. My first instinct is a possessing spirit that comes in darkness. Some ghost, malevolent or otherwise, capable of taking control of the individual. However, the last line indicates that the possessed is aware of it, and is capable of keeping it at bay with some effort.

We're in the city of wonder
Ain't gonna play nice
Watch out, you might just go under
Better think twice
Your train of thought will be altered

This gives us a bit of setting, a 'city of wonder'. It's not so specific that you're ripping anybody off, but it's something to start from. The lines about going under, playing nice, and trains of thought further reinforce my ideas of some form of spirit, but also of an active relationship between the spirit and the host. Perhaps, in some situations, even an amicable one.

Faded pictures on the wall
It's like they talkin' to me
Disconnecting all the calls
Your phone don't even ring
I gotta get out
Or figure this shit out
It's too close for comfort,

At first glance, this doesn't seem important, but when taken with the idea of the possessing spirit, it becomes interesting. The first two lines strike me as a reference to the possessing spirits, and because of the plural, we know that instead of one spirit, we have a multitude of spirits in each host. Which strikes inspiration in me. What if the protagonists are individuals that carry the ancestral spirits of their family with them? What if they can access the thoughts, memories, and knowledge of the past, at the cost of running the razor of insanity and risking possession? That's really kinda cool.

Release me from this curse I'm in
Trying to maintain
But I'm struggling

With the rest of the setting in play, this line informs us that the protagonists are not, at least not by majority, willing recipients of these abilities. Most likely, they inherited them from some dead family member. The second and third lines merely reinforce the idea that a main component of the game is the fact that these powers come with a massive price.

Your mind is in disturbia
It's like the darkness is the light
Disturbia
Am I scaring you tonight?
Disturbia
Ain't used to what you like

These final lines aren't much on their own, but when taken as a whole, I think they set up the 'big bad' for the story.
   Now, after listening to this song multiple times, and reviewing the lyrics through the skewed lens of whatever-seems-interesting-must-be-true, I have a basic idea. The players are individuals who carry the spirits of their ancestors with them, mantling them for power, but always gambling with the control of their own minds. That idea was based off a Rihanna song, but nobody would ever guess that unless they were told.

3. Kindling Fire

   This section is devoted to fleshing out the idea that started with goat. Anyway, now we have one idea that's about a bunch of cursed players who are in various shapes, including, but not limited to, goat. Now, I think we can leave the reason for being cursed open, that gives the players something to have fun with while writing characters. The bigger question is, what is going to make this group band together? Is it because their magic forest, lake, gully, etc, is being turned into a preserve? No, that reeks of cutesy animated films. What if, by and large, these people weren't particularly important even BEFORE they were cursed? Eh. Princesses wouldn't be able to tell a royal frog from a non-royal one, so that idea is plausible, and interesting, and it might make for a good component, but it isn't the driving force of the story. Hmm. What if there was an enterprising thief in the mix, an individual who recognizes the capacities of a group of highly intelligent 'animals' for a series of rather... unique tasks? I actually like this. If we also say that this thief is a princess herself, perhaps of a kingdom destroyed or otherwise wronged by the kingdom she's robbing. Certainly brings a whole new meaning to 'stealing kisses'. In fact, I think we just found a title for our RTD.
    So we have a main princess NPC who can serve as the voice of the GM, as well as serving for a great deal of hilarious shipping or other comedy. She also allows us to have a LOT of exposition from an in-world source. The first couple jobs can be simple test runs (stealing parts from mills, etc), while later jobs can involve robbing noblemen, treasuries, armories, and, eventually, the king himself. The setting is something that we can safely borrow from a variety of idealized fairy-tale sources. This isn't intellectual theft, because we need it to achieve the effect of the story, which is, at its core, a satire of the naive and innocent princess kissing random woodland creatures of goodwill and love. We've got this story in the bag, as well as a chunk of its setting.

  This section is devoted to fleshing out the idea that started with Disturbia. Well, we've got our spirit mantling protagonists, so what are they doing? Are anti-paranormal gov units hunting them? Eh. Cliche in a bad way. Are paranormal things hunting them? Possible, I suppose, but that's a really broad force that doesn't bring people together. Well, we already know that they have dead ancestors riding with them, so what if there was some event in common between them? This is possible, and it makes a good binding element, but again, it needs combination to form a cogent story piece. So, what if we take that last set of lines I mentioned, and make "Am I scaring you tonight?" a line that comes up in the intro, a ghost-dream that each of the characters experiences through one of his forebears, and is said by another, unknown individual that all of the ghosts inside the player's head seem to fear? Well, that's really specific, but sometimes that happens when we're story boarding.  So, we have this new individual who ancestral spirits are afraid of, who are they? To me, the obvious answer pops out as a fallen hero; one of these people who carried the souls of their ancestors. They took part in some hugely important, world saving, endeavor in the past and have since lost control. The exist now as a Moroi (pulling a word for possessing undead out of my ass), the term for those who have been overwhelmed by the spirits they once controlled, existing now merely as a mortal husk. Now, why is this individual a problem? Again, for some reason I have a relatively plausible reason pop into my head. The hugely important endeavor that was accomplished by the player's ancestors and this Moroi was to put to rest an awakening of Expositi (the spirits of children who were put in the elements to die shortly after birth). Expositi swarms possess great emotion and power, but little personality. The idea was for each of the spirit carriers to trap a portion of the swarm within themselves and carry the burden as they carried all the burdens before.  Something went wrong, however, and this Moroi got the entirety of the swarm instead of just a chunk. For a while, they were able to contain it, but they have since broken. Part of their mind taken over by the angry dead, and the other part occupied by an army of dead children who know nothing but fury, hunger, and abandonment.
  And now we have a plot. The rest of the setting is easy. City of wonder, conjures a modern city, maybe even postmodern, so this will be urban fantasy. We have a rough plot idea (Moroi is probably going to do something bad now that they are completely out of control), and all the information the players get in the beginning of the game is limited enough that it's possible to make sense of it. Modern setting consisting of ghost mantling urbanites, bound together by an alliance of their ancestors, and set up to stop a Moroi of unspeakable power. Looks good to me. Because it struck me as I wrote this, the title is now Ghost Town.   


Writing Rules, also entitled: The fastest way to kill a good idea.

   Unless you have a real affinity for self inflicted sado-masochism, don't make your rules complex. If you know anything about me, you should be aware that this is a do as I say, not as I do, statement. Pick simple rules that make sense, and that you can transfer to a cheat sheet easily. Rules, when you first start out writing RTDs, should be simple, loose, and able to fit to a variety of situations. The first step of each rule system is the character sheet. I'm going to post the character sheets for both Stealing Kisses and Ghost Town, and then explain why each sheet is made the way it was, and how each rule system will work.

Stealing Kisses
Name: (Obvious Flavor)
Gender: (Obvious Flavor)
Cursed Species:  (Not actually flavor, will probably give species based bonuses, depending on species)
Description (as cursed):  (Obvious Flavor)
Reason for Curse:  (Obvious Flavor)
Backstory: (Obvious Flavor)

Strength: (Ability to hit and take a hit)
Dexterity: (Fine and gross motor skills)
Guile: (Charisma and intelligence)

Skills: (Player made, bonuses as decided by GM)

   This is, as you can see, a sheet that's fairly simple. There are only three stats, and species and skill bonuses will probably be decided on the fly. Doing species on the fly allows players to have a lot of play in deciding what they want to be. (Yes, of course my character was cursed into the form a Pangolin! [Note: I'm not entirely sure that's a curse.]) Having only three stats allows checks to be quick and easy, and it makes a system where you start with one point and can adjust stats into the negative to gain additional points very easy. Some ground rules like: You can't go below a -3, and you can't go above a +3, should be set up. Then you can decide how these skills actually work. In this instance, I'd say that each attribute point gives you a 1/3 chance to get a +1. This allows a +3 to get a +1 almost all the time, and +3 1/27th of the time.
   Skills allow the players to select areas of expertise oriented to their character. "Oh, yeah, my guy was a blacksmith before he was cursed, so he gets a bonus to metalworking!" To which the GM can flick over a +1 in that specific instance.
  This is a really common, really simple, layout that should work to cover most any RTD with a bit of adaptation.

Ghost Town
Name: (Obvious Flavor)
Gender: (Obvious Flavor)
Age: (Obvious Flavor)
Description:  (Obvious Flavor)
Backstory: (Obvious Flavor)

Physique: (All physical abilities)
Heart: (Charisma, Courage, and use of some spirit abilities)
Will: (Resistance, Sanity, and use of the other spirit abilities)

Mantling Strength: (Determines how well strength, intelligence, dexterity, physical prowess, etc can be drawn from ancestral spirits by the Ectomancer.  Heart)
Projection Strength: (Determines how well the Ectomancer can effect the physical word with their host spirits. Heart/Will)
Possession Strength: (Determines how well the Ectomancer can take control of spirits that are NOT those of his ancestors. Will)

Perks and Flaws (Standard, you can buy one perk, at the cost of buying one flaw. Perks and Flaws are character traits that have an effect on gameplay)

   At first blush this sheet is quite similar to the one before. This is largely because the top section is the common region for RTD sheets. Things like age and gender can be opted out (often simply smoothed into the description section), but the majority of the top block just covers the basics. Physique is a stand in for dexterity/endurance/strength, Heart works for Charisma/Wisdom, and Will is pretty much itself. For the sake of simplicity, we'll apply the bonus system in the same way as Stealing Kisses. This RTD has skills, however, which are different than attributes. Arbitrarily, lets rank these skills 1-5, with 1 being "absolutely terrible" and 5 being "near peerless", and give the players seven points to distribute. Each point above three gives a +1 in that field, and each point below a -1. This puts in place a system that provides for things going SPECTACULARLY wrong if the players are forced into a situation that makes them use abilities they aren't as familiar with. (Which the GM should do as the opportunity presents.
   Perks and flaws operate like skills, player defined and GM arbitrated, except that the addition of Flaws allows them to open up new ways to hurt the players and move the game along.

  Both of these rule sets operate on the Keep It Simple Stupid policy, and, if you don't actually like writing rules, that's probably the way it should stay. Now, onto the final chapter. The Example OP itself.


Making a big OPening, also entitled: The beginning of the end

  The OP is critical. It showcases your story, hooks the reader, and draws people in. Different kinds of OP's draw different kinds of people. One to two short paragraphs in an OP will bring in the minimalist crowd. A massive spoiler of top block word data with a dozen sub spoilers for rules and locations and spells and unnecessarily complicated diagrams will bring in the more hardcore RPG crowd. Both of these examples are somewhere in between, with one being a light-hearted heist based caper, and the other a darker RPG of ghosts, insanity, and urban badassery.
   My OPs tend to be pretty similar, so be warned. There are a lot of different styles to this.

Spoiler: OP for Stealing Kisses (click to show/hide)

Spoiler:  OP for Ghost Town (click to show/hide)

And that's how making an RTD works!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on March 03, 2014, 01:17:52 am
Plot? Setting? Rules beyond the vanilla 1d6 set?

PPE: I started writing this reply. Then I wrote more. Things escalated quickly from there.

Tyrin, if that RTD guide ever gets published, feel free to throw this in if you think it's worthwhile.
Bloody goodness! You write it better than I did. :P
And yes it gets published. Once I overcome this fear of critical reception in a truly deprecating environment. ^ ^
I fear what others think in a negative way! It doesn't make sense! :D

Anyway, yeah. This whole thread? Consider it linked in that Library that is to come before April. I am SURE of this.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on March 03, 2014, 02:42:43 am
...I wish I had a problem with lack of ideas. Do you have any idea how many games I wanna run but CAN'T? There's no time, no energy! Oh, you bastard, coming in here all smug about having nothing to run. How DARE you? HOW?

(Draignean, that looks like a very extensive and inspiring guide. Verrry nice.)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gamerlord on March 03, 2014, 03:37:43 am
...I wish I had a problem with lack of ideas. Do you have any idea how many games I wanna run but CAN'T? There's no time, no energy! Oh, you bastard, coming in here all smug about having nothing to run. How DARE you? HOW?
Tell me about it. I have fucking thousands of ideas, for everything including fanfics, RtDs, poetry and even novels and I am either too busy to run/write them or don't have the skill/confidence to go for it. :(
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Darvi on March 03, 2014, 04:39:25 am
...I wish I had a problem with lack of ideas. Do you have any idea how many games I wanna run but CAN'T? There's no time, no energy! Oh, you bastard, coming in here all smug about having nothing to run. How DARE you? HOW?
days.ruined++;
life.satisfaction+=10;
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on March 03, 2014, 07:03:55 am
...I wish I had a problem with lack of ideas. Do you have any idea how many games I wanna run but CAN'T? There's no time, no energy! Oh, you bastard, coming in here all smug about having nothing to run. How DARE you? HOW?

(Draignean, that looks like a very extensive and inspiring guide. Verrry nice.)
I wish I didn't have a problem with POSTING my ideas. Do you have any idea how many times I finished a work but FEARED THE RESULT? :I

Commit time to it! *cheers Digital*
(Because really, you do well. Practice practice~)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gamerlord on March 03, 2014, 07:30:00 am
...I wish I had a problem with lack of ideas. Do you have any idea how many games I wanna run but CAN'T? There's no time, no energy! Oh, you bastard, coming in here all smug about having nothing to run. How DARE you? HOW?

(Draignean, that looks like a very extensive and inspiring guide. Verrry nice.)
I wish I didn't have a problem with POSTING my ideas. Do you have any idea how many times I finished a work but FEARED THE RESULT? :I

Commit time to it! *cheers Digital*
(Because really, you do well. Practice practice~)
I hate being afraid of how my work will be recieved. *sigh*
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on March 03, 2014, 07:37:57 am
...I wish I had a problem with lack of ideas. Do you have any idea how many games I wanna run but CAN'T? There's no time, no energy! Oh, you bastard, coming in here all smug about having nothing to run. How DARE you? HOW?
THIS. SO MUCH.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gamerlord on March 03, 2014, 07:57:18 am
...I wish I had a problem with lack of ideas. Do you have any idea how many games I wanna run but CAN'T? There's no time, no energy! Oh, you bastard, coming in here all smug about having nothing to run. How DARE you? HOW?
THIS. SO MUCH.
GUNIN! BACK TO LAND OF SKY WITH YOU! YA! YA! :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Darvi on March 03, 2014, 08:13:41 am
...I wish I had a problem with lack of ideas. Do you have any idea how many games I wanna run but CAN'T? There's no time, no energy! Oh, you bastard, coming in here all smug about having nothing to run. How DARE you? HOW?
THIS. SO MUCH.
Is this gonna happen every time I ask a question?
I should probably do it more often.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on March 03, 2014, 10:57:01 am
...I wish I had a problem with lack of ideas. Do you have any idea how many games I wanna run but CAN'T? There's no time, no energy! Oh, you bastard, coming in here all smug about having nothing to run. How DARE you? HOW?
THIS. SO MUCH.
Is this gonna happen every time I ask a question?
I should probably do it more often.
Questions are how you get answers!

Answers about how much better you are than everyone around you.

Speaking of which, did we end up answering your question?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Darvi on March 03, 2014, 11:56:23 am
I dunno. Maybe? If you did then I've forgotten over the course of Draignean's post.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on March 03, 2014, 12:10:42 pm
Well, let's test it:

Are you now going to make a forum game? :3
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Darvi on March 03, 2014, 01:01:55 pm
No more and no less than I was going to before.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on March 03, 2014, 01:07:57 pm
Well, I think we can safely say that the problem isn't lack of advice.

Try this: Put a shock collar on, find someone who doesn't like you. Give them the controller for the collar. Tell them that they can shock you, without repercussion, if you don't make an RTD.

This may result in neck burns, but I guarantee that you'll have an RTD before the week is out. As long as you keep your word about the no repercussions part.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on March 03, 2014, 01:12:27 pm
You know, that sounds like a workable idea.
How much do shock collars go for these days?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Darvi on March 03, 2014, 01:25:35 pm
It would work if negative consequences had any effect on me. Seriously I can't even remember how many tests I failed because of this problem.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on March 03, 2014, 01:32:23 pm
You know, that sounds like a workable idea.
How much do shock collars go for these days?

About 20 bucks on amazon for a good one. Less if you don't mind a bit of discomfort just from wearing it.

It would work if negative consequences had any effect on me. Seriously I can't even remember how many tests I failed because of this problem.

Then what does motivate you, you silly person?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Darvi on March 03, 2014, 01:45:14 pm
Dismotivation, mostly.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on March 03, 2014, 01:52:47 pm
Dismotivation, mostly.

...*boom*.

...Darviiii, I can't get enough motivation for anything. Booooohoo. Now get to work.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Darvi on March 03, 2014, 01:56:22 pm
Nah, by this point this here is far more entertaining.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Darvi on March 04, 2014, 01:13:47 pm
ARE YOU PEOPLE HAPPY NOW?

ARE YOU NOT ENTERTAINED?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on March 04, 2014, 01:15:30 pm
I am!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on March 04, 2014, 01:17:03 pm
I'm not.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Radio Controlled on March 04, 2014, 05:44:04 pm
Quick question: how in-depth does an idea need to be worked-out before pitching?

Secondly, do ideas/concepts posted here actually get picked up sometimes?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on March 04, 2014, 05:50:59 pm
1. Not much at all.

2. Only once that I've seen; Monk12 took Harry Baldman's 'Winter on the Mountains' idea. That RTD's dead though so take it as you will.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Radio Controlled on March 04, 2014, 05:53:28 pm
1. Not much at all.

2. Only once that I've seen; Monk12 took Harry Baldman's 'Winter on the Mountains' idea. That RTD's dead though so take it as you will.

So basically, not a whole lot of incentive to type it all out then? I know I'll never have the time to run one myself, but I know that a lot of people probably have a million great ideas themselves already, and the only thing stopping them is time and energy to commit.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on March 04, 2014, 05:55:51 pm
1. Not much at all.

2. Only once that I've seen; Monk12 took Harry Baldman's 'Winter on the Mountains' idea. That RTD's dead though so take it as you will.

So basically, not a whole lot of incentive to type it all out then? I know I'll never have the time to run one myself, but I know that a lot of people probably have a million great ideas themselves already, and the only thing stopping them is time and energy to commit.
Sadly, no. Depending on what it is, others may be interested or inspired by it, but throwing out nifty mechanics or interesting concepts is paradoxically probably more useful to more people than presenting a full game you're unable to run yourself.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Radio Controlled on March 04, 2014, 05:58:34 pm
1. Not much at all.

2. Only once that I've seen; Monk12 took Harry Baldman's 'Winter on the Mountains' idea. That RTD's dead though so take it as you will.

So basically, not a whole lot of incentive to type it all out then? I know I'll never have the time to run one myself, but I know that a lot of people probably have a million great ideas themselves already, and the only thing stopping them is time and energy to commit.
Sadly, no. Depending on what it is, others may be interested or inspired by it, but throwing out nifty mechanics or interesting concepts is paradoxically probably more useful to more people than presenting a full game you're unable to run yourself.

Kay then, I'll stay broad. Thanks for the responses guys.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Radio Controlled on March 04, 2014, 06:31:45 pm
Warlords
A game of war profiteering

Basically, this is a game where players play as pmc's (private military contractors). They're goal is to maximize profits by fulfilling objectives given by their employers.

Now, there are several ways to go in terms of backstory. My suggestion would be this:
 
in the semi-far future, mankind is expanding and encountering all kinds of aliens, most of them hostile. And since they are also usually inhabiting prime real estate or sitting on important resources, well you know what happens then: it ain't nice and involves lot's of (and rhymes with) gore.

However, in this future the government doesn't like expending their own military, cause the public (already unhappy with the constant fighting) reacts very badly towards putting boots on the ground or seeing their government gassing aliens, so the military has resorted to outsourcing a lot of their work to private companies. Cause hey, who cares about a bunch of mercenaries, right? After that they come in, finish securing the area and pay the pmc's for a job well done.


Anyways, I can see two ways the mechanics could go: players represent these companies themselves, and manage things from a top-down view, or they play the mercenaries who do the dirty work.

In the first version, players need to make strategic decisions, such as what kinds of technology to research (specializing in biological warfare, producing robotic drones, heavily trained and equipped infantry, bio engineered creatures (think aliens (https://www.google.be/search?q=aliens&espv=210&es_sm=93&source=lnms&tbm=isch&sa=X&ei=Dl4WU-_qIs3xhQfSoYCYDA&ved=0CAkQ_AUoAQ&biw=1517&bih=714&dpr=0.9#q=aliens+movie&tbm=isch&imgdii=_)) or whatever) to what equipment to give (lots of redshirts, or a few exosuit-toting badasses, or a more mechanized army), as well as good ol' skullduggery and company espionage. A company could be one player, or a few players who each have a certain function.

The second version would be more GM-directed, though the pmc angle could still come into play (such as different starting equipment). They fulfill missions (which can very wildly) and upgrade stats and equipment by completing objectives.

Or, and this would have my preference (though also hardest to gm): a mix, where some players represent the company brass making decisions, and others play grunts doing the dirty legwork. Cool thing would be it encourages player-driven mission generation. Say the CEO wants to develop a new nerve gas cause his intelligence division tells him the next target is well dug in. But for this they need a live specimen to study, so the grunt players get a mission to covertly acquire a specimen without being alerted by the authorities (who keep an eye shut to these practices, although if the media finds out they need to shut it down. Public image 'n all that).

The companies would earn cash by completing objectives given to them by the military, but because money is limited the companies are encouraged to compete (and maybe sabotage each other a bit, heh heh). But if they want, they could trade technologies or organize joint operations. Or just send a team (player or npc) to steal their stuff, cause why not eh?


So yeah, that's the very rough outline. Thoughts?

((Oh, and I also have an idea for a game called 'Plague Doctor: a game of Genocidal Bioengineering' if people are interested, though this needs some more polish and thought)).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on March 04, 2014, 07:03:30 pm
Secondly, do ideas/concepts posted here actually get picked up sometimes?
Yes, they do. We just tend to forget much.  ;D
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on March 05, 2014, 05:24:28 am
Quick question: how in-depth does an idea need to be worked-out before pitching?

Secondly, do ideas/concepts posted here actually get picked up sometimes?

Basically the main reason you'd want to post ideas here is to do the creative version of venting (preferably done immediately after you've had an idea that excites you) or to perform an interest check for a game you yourself want to run, but want confirmation that it's actually a good idea before you compromise your free time for it. Two of the better game ideas I posted here, I ran, and Monk took another good one, but it didn't seem to work out in that case.

Also, your game idea sounds like it would become wildly unmanageable if one went for the mixed option, and the first and second sound pretty basic in terms of mechanics (as in, very dependent on the GM).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Radio Controlled on March 05, 2014, 03:59:10 pm
Quick question: how in-depth does an idea need to be worked-out before pitching?

Secondly, do ideas/concepts posted here actually get picked up sometimes?

Basically the main reason you'd want to post ideas here is to do the creative version of venting (preferably done immediately after you've had an idea that excites you) or to perform an interest check for a game you yourself want to run, but want confirmation that it's actually a good idea before you compromise your free time for it. Two of the better game ideas I posted here, I ran, and Monk took another good one, but it didn't seem to work out in that case.

Also, your game idea sounds like it would become wildly unmanageable if one went for the mixed option, and the first and second sound pretty basic in terms of mechanics (as in, very dependent on the GM).

Well, as I said I only gave a rough outline so if there's any interest at all, people could come up with the in-depth mechanics themselves.
 And yes, the mixed option would really require a dedicated GM to even stand a chance.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on March 06, 2014, 04:23:20 pm
Okay, so it's time to provide an idea again while I'm still enthusiastic about it.

Canned Freedom: An RTD of Psionics and Immobility

Only twenty or so years ago, the entire scientific world was thrown into disarray by the shocking discovery that humans did, in fact, have psychic powers, or psionics, as people who didn't believe that 'psychic powers' sounded good enough called them. The scientific world rebounded very nicely, however, when it soon turned out that they were pretty much useless, and largely impossible to train. And you had better believe that they tried very hard to prove the opposite true over the following decade. Instead, psionics was basically just either a little bit of accidental luck coming your way, or, in especially powerful cases, kind of like a weaker version of NLP if it actually sort of worked. Though it was certainly a great day for pseudoscience, the enthusiasm for psionics soon died down in any serious scientific circles after a whole lot of completely fruitless research and wasted research money that people began to insist, as they often do, to be appropriated for something like curing cancer forever.

Fortunately, it is not these serious scientific circles we are talking about today. Who we are talking about instead are a cadre of North Korean researchers that nobody calls by any particular name aside from maybe 'Those People', mostly due to the fact that most forgot they existed about ten or so years ago, including the government. Using the very finest in kidnapped subjects, the most stolen Japanese technology and the most amazing in North Korean intellects, Those People have engaged in dutiful experimentation for quite a while, and, just when nobody in the world could have possibly suspected such a thing, they came to a spectacular breakthrough - the thing holding most people back from fulfilling their true potential was the fact that they had bodies, needed food and were constantly distracted by things that were not useful. Having had this epiphany, they acted upon it immediately, and got to work upon their newest crop of subjects.

You are, of course, these subjects. Or, rather, you were these subjects. Right now, you are the brains of these subjects. In jars. Fed by the very finest in North Korean nutrients and hormones. Fortunately for you, Those People knew what they were doing! With the right mix of drugs and sensory deprivation, a power hardly ever seen before has been awakened! The power of the mind, in all its glory and limitless potential, in the hands of people who most certainly can be trusted with that kind of thing. And also Those People. Play your cards right, and you could be a god. Play your cards wrong, and your nutrient and oxygen intake gets cut. They literally have a button for that. As well as other things. So, under the wise guidance of Mission Control, who is now very much like you (the only KPA officer Those People had on hand, actually - they couldn't get any others), you must put your abilities to work in what will assuredly be a safe and responsible manner.

Spoiler: Mechanics (click to show/hide)
Spoiler: Character Sheet (click to show/hide)

So, thoughts? Suggestions? I can't run this right now, of course, but I do wish I could. What I left out were the specific powers people would get at each level of mastery - obviously, there should be a list of those, and I might even make one if I'm struck in the face by a brick of inspiration wrapped in a generous slice of free time.

Also, I wonder how easy to guess the inspiration for this is.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Darvi on March 06, 2014, 04:24:37 pm
D'ya play any Metal Gear games lately?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on March 06, 2014, 04:26:17 pm
D'ya play any Metal Gear games lately?

No, never have. Do they have this sort of thing?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Darvi on March 06, 2014, 04:27:40 pm
Not that particular mix, no.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on March 06, 2014, 09:27:55 pm
All I could think of while reading it is "Asian Hitler's Brain-in-a-jar". So no, I don't know what it's inspired by.
Obviously I would play it.
Name Roger II
What I was doing at kidnapping Daring people to punch his chest, then laughing when they shattered their arms. At a american-style country bar in the middle of a city.
Perks +2 mentalism
The color of your Mind: Chocolate
Your Power Animal The might oak tree
He hops between minds, rather then projecting an avatar. His forte is communication through other people, usually altering the voice of the possessed perp to indicate that he is speaking, not the body. Often he leaves a great deal of free will in order to fool whoever he is following into not suspecting a thing, until they speak in an otherworldly deep voice.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on March 07, 2014, 03:25:40 am
No idea what it could be inspired by.
I'l post another one of my ideas here later today.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on March 08, 2014, 09:42:12 pm
So, I was playing around with the concept of a mission based RTD. Usually the basic premise makes you the pawn of some person or organization that tells you to do things, but I was wondering how you would do that otherwise (As being a pawn in an RTD rarely lasts long). I thought about Winter on the Mountain, and I came up with a method for having a mission based RTD while still giving the players a sense of agency, if not agency itself. The players all have a single open-ended objectives where there is a lot of right answers and a lot of wrong answers that provides in and of itself it's own reward. For instance, getting a gun or getting laid. Completing the objective (Defined as at least one player doing it) gets every player a point: players that complete it personally get extra. What are points? Probably XP, haven't worked it out.

For my next RTD (For now titled "Lowlife" which is going to be urban fantasy as seen through the lens of Condemned Criminal Origins) I have about thirteen objectives so far, which means thirteen missions which seems a reasonable length for an RTD. In case it doesn't work out, here is a question: how do you tell your players that you are no longer interested in the RTD, and what is the best method of keeping interest in an RTD sparked for you the GM?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on March 10, 2014, 10:48:28 pm
I have one-half the skills for one of five sections in one of four main skill branches done for Small Mercies.

This is going to take longer than I initially calculated.


Is it strange that I now want to read a fictional book that I made up solely for the purpose of quoting for flavor text?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on March 10, 2014, 10:49:11 pm
If the book is good, then no. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on March 10, 2014, 10:50:25 pm
I have no idea. It's basically Sun Tzu's Art of War, as written by giant sentient housecats.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on March 10, 2014, 10:51:46 pm
...Well, it should be interesting then, to say the least. There's probably a chapter on tossing enemies into the air and batting them around, I'd imagine. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on March 10, 2014, 10:57:28 pm
...Well, it should be interesting then, to say the least. There's probably a chapter on tossing enemies into the air and batting them around, I'd imagine. :P

No, it's more filled with sociopathic and Machiavellian musings on the nature of the world and how to take advantage of the current situation. Excerpts:

Quote from:  My first mention of Arkan's Pillars

"To achieve victory, one must first strike the target. This is the first lesson of both life and war. The lowliest novice and the highest of masters must pay heed to this rule."
- Arkan's Pillars; a manuscript espousing the ideal forms of Neo-Cat conduct.

Quote
"Most see a small thing, such as a knife or a worker, as a tool. Nothing more. They are wrong. Anything that is seen as a tool becomes a tool, inanimate, static, and useful only when used with intent. But think of this; is our heart not simply a tool to pump blood? But if that is so, is it only useful when we think of it, only animate when we make it so? No, it is a part of us, living because of our will, and through this it becomes an extension of our will. Apply this lesson to all things, and recognize that the objects that surround us are not limited to simply being made useful by our will, but can be animated as a part of our will." - Arkan's Pillars

Quote
"There are four claws on each paw, and each claw may serve its own purpose. Take a lesson from the humans, and watch their fingers. Do they act together, always moving in one motion? No; Each acts differently, a coordinated chaos that allows them greater strength and skill. We are no different. Consider each task that you confront, and consider both the ways to divide the task, and the ways in which you can divide yourself. Master the ability to take a problem apart, but also train to take yourself apart in order to deal with each piece simultaneously. This is the only way in which we will advance."  - Arkan's Pillars

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on March 10, 2014, 11:01:55 pm
As some who's read flipped through the Art of War it could be cool to see a different species's take on it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on March 10, 2014, 11:03:07 pm
As some who's read flipped through the Art of War it could be cool to see a different species's take on it.
Well I read that through and through and...

Making your own lore to quote around is ~fun~  :P

Good work Draig!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on March 11, 2014, 02:09:34 am
Seems normal to me. I wanna read that too.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on March 11, 2014, 11:56:27 am
Right, so my brother gave me an idea for a magic system. Players do the game for a while at the start without doing any magic. Then, they get semi-possessed by these entities that give them the ability to use magical like things. However, they have their own agendas and ideas. Similar to Sin-Eaters and Geists, but slightly more abstract and not focused on death. The players also don't choose them: they are created based off the players actions. The players have to personally ask the entities for the thing they're going to use ("I need a fireball to hit that guy on the face and set him on fire!"), but since they have their own thoughts and agendas (And simply so that players are stopped from using overpowered things) the entities can refuse the players.

I'm still figuring out the system. Perhaps the entities could be controlled by a group of antagonist players who approve or deny the requests. One thing is that having a magic system too open can be a bad thing. Perhaps at a certain point the players can choose from a list of several entities like in Eternal Darkness that all have their own themes and focuses, like a spirit of machinery and electricity, for instance.

Thoughts?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on March 11, 2014, 10:46:38 pm
Right, so my brother gave me an idea for a magic system. Players do the game for a while at the start without doing any magic. Then, they get semi-possessed by these entities that give them the ability to use magical like things. However, they have their own agendas and ideas. Similar to Sin-Eaters and Geists, but slightly more abstract and not focused on death. The players also don't choose them: they are created based off the players actions. The players have to personally ask the entities for the thing they're going to use ("I need a fireball to hit that guy on the face and set him on fire!"), but since they have their own thoughts and agendas (And simply so that players are stopped from using overpowered things) the entities can refuse the players.

I'm still figuring out the system. Perhaps the entities could be controlled by a group of antagonist players who approve or deny the requests. One thing is that having a magic system too open can be a bad thing. Perhaps at a certain point the players can choose from a list of several entities like in Eternal Darkness that all have their own themes and focuses, like a spirit of machinery and electricity, for instance.

Thoughts?
Perhaps the entities do have magical limits, but cannot, or refuse to tell their host/owner/whatever what they are?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on March 12, 2014, 09:10:58 am
Right, so my brother gave me an idea for a magic system. Players do the game for a while at the start without doing any magic. Then, they get semi-possessed by these entities that give them the ability to use magical like things. However, they have their own agendas and ideas. Similar to Sin-Eaters and Geists, but slightly more abstract and not focused on death. The players also don't choose them: they are created based off the players actions. The players have to personally ask the entities for the thing they're going to use ("I need a fireball to hit that guy on the face and set him on fire!"), but since they have their own thoughts and agendas (And simply so that players are stopped from using overpowered things) the entities can refuse the players.

I'm still figuring out the system. Perhaps the entities could be controlled by a group of antagonist players who approve or deny the requests. One thing is that having a magic system too open can be a bad thing. Perhaps at a certain point the players can choose from a list of several entities like in Eternal Darkness that all have their own themes and focuses, like a spirit of machinery and electricity, for instance.

Thoughts?
This is actually something I'm employing in my RtD, and I find it as a great idea (well, as far as my own hypotheses and simulations go). Problem is if you DO choose to give control to players as 'antagonists' or in fact, rather characterize those entities with their own personalities or goals.

If by players, then said player needs a background concept regarding the entity--wherein it depends on what sheet-details you give them to fill out, instead. Next is on whether or not you'd tie a dice roll to them (I'd advice you to, however the meaning to said dice is not whether it will fail/succeed but on the degree of power or efficiency the spell is in regard to the entity's...whim. Say, as the GM, you also have power yourself to influence how the spell is done leading to quite a ton of ways it can happen:3)

Meaning: Do it.
DO IT.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on March 13, 2014, 06:01:21 pm
Etrian Odyssey-based RtD.

Mostly, this is all about building a warrior from the ground up and watching gigantic deer destroy them.
Classes-
The Arcanist, who can create circles and cause horrible afflictions to an entire field of enemies, as well as relieving said effects on friendly units. Can later perform non-ailment debuffs on enemies with a gaze and dispel circles for damage.
The Bushi, long-lasting beastkin warriors who sacrifice health for damage and recover it by dealing damage.
The Dancer, who's dances buff and heal the party, while evading attack and following up a friend's attacks.
The Fortress, who acts as a shield as well as a sword, able to take hits as well as deliver them. Able to protect a friendly unit and grow stronger from it, Fortresses are formidable foes indeed.
The Imperial, user of the enigmatic Drive Blade, it's devastation only limited by it's tendency to overheat.
The Landsknecht, warrior who is good overall at all positions as well as able to follow elemental attacks. Their sword skills are rarely matched in versatility.
The Medic, tasked with keeping the party alive and well. Able to fix nearly any ailment that comes your way, they can also learn fairly potent bashing skills.
The Nightseeker, able to make any foe's bad day much much worse. Dealing extra damage to any foe suffering an ailment as well as having many attacks with a chance to cause them, the Nightseeker's subterfuge is unmatched by any other.
The Runemaster, squishy mage with potent magic, able to increase the number of runes as well as their potency through study.
The Sniper, long-range damage dealer and disabler, able to critically wound foes and stop their attacks.

Legacy Classes- Classes from previous generations (currently EOIII only) that aren't quite the same as above.
Arbalist- Sniper with less durability in exchange for greater damage. Good at taking out foes much larger than themselves. Less binding opportunity.
Buccaneer- Indirectly linked too heavily to any one class. Bucaneers use swords as well as guns, and uses their speed to chase after a friend's attack to deal more damage as well as attack many times in a row. Tricky to deal with, Buccaneers are swift as they are strong.
Farmer- Dear god. You want to die, I assume? Any other class can fight better than you can even hope to, though you are useful if you can be kept alive. You probably can't.
Gladiator- Landsknecht-like warriors, they sacrifice some armor for physical power- they can continue to forego armor, or even cut their own HP, for even more damage output. They can possibly lower enemy defense and offer the ability to attack enemies over and over again.
Hoplite- Fortresses with sharper points. Able to nullify elemental attacks, guard friendly units, and even recover while defending, the Hoplite may be a defensive class but it is not purely for shielding- they have spears and can use them well.
Monk- Not truly related to other classes, the Monk is a great healer and a good fighter. They make for good direct healers while gaining abilities to return some damage.
Ninja- Similar to Nightstalkers, the Ninja is all about disrupting an enemy. Able to create clones as well as offer a myriad choice of ailment-causing attacks, the Ninja may not be able to take hits, but can evade and cause chaos well.
Prince/Princess- Specializing in making the party stronger through buffs and passive healing, eschewing offensive capability for pure boosting power. Durable enough to survive combat, they can even buff themselves, allowing for a powerful, if plain, unit.
Shogun- Gaining the ability to dual-wield swords, the Shogun is all about attacking as much as possible. A true leader in combat as well as able to hold their own, the Shogun works well with teammates but can hold their own.
Wilding- Able to call and commune with the beasts of the land, Wildings are able to attack and cause ailments fairly well- just not directly. Bad with direct combat but better with fewer friendly units, Wildings walk a fine line between a good offensive supporter and a bad attacker in general.
Yggdroid- An interesting class, they seem weak in offensive power until a closer look is taken. Able to command some of the most powerful attacks with some planning, the Yggdroid constantly binds and unbinds itself with it's attacks. They are also able to command Bots, which are durable summons that, while unable to be healed normally, can chase elemental attacks. Quite powerful overall stat-wise, the Yggdroid requires patience- but rewards with potent attacking strength.
Zodiac- Similar to Runemasters, the Zodiac are experts in magic, able to hit singular targets, multiple targets, or counter magics of a type they've learned. Able to manipulate mana to reduce cost to allies or empower skills, they also gain a single physical skill in the form of a meteor.

Subclasses may be taken in one of three ways.
1. Secondary Learning
This style unlocks some of the skills from another class, allowing mix-and-match. Legacy as well as all highest-tier abilities are not allowed.
2. Style or Theme Cross allows you to take a custom class title and gain a mix of the two constituent classes that went into the subclassing. A Zodiac and a Runemaster, for instance, gives you an insanely powerful wizard with likely eldritch connotation (the Zodiac are already space-oriented, adding runic lore to it gives a Lovecraftian feel).
3. Spiritual Cross allows you to take on new abilities in a supernatural form, such as symbiotic possession or something akin to a Stand or a Persona.

If you choose to play as a Legacy class from the start, you may choose to subclass with Secondary Learning with a Legacy class.

Right now this is just used to come up with interesting concepts for characters, such as a Bushi/Wilding combo (master of beasts, beastkin).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on March 14, 2014, 03:40:58 pm
Glad to see you're back, Tsuchi.


Random Thought: Opportunistic/Parasitic God/Crafting Game. To successfully perform an action requires at least two participants... but each participant performs the action separately, and mutual consent is not required. Meaning if two people team up to create treefolk, each has their own roll for it and produces their own tribe of treefolk. But more interestingly, anyone else who can swing trying to make squidfolk out of that can latch on and go for it.

Not entirely sure how it'd work out, but most likely you'd get clusters of people cooperating ringed by more opportunistic, less planned actions.

ADDON: Somehow merge this with Perplexicon. I have no idea how that'd work, but something about it seems to fit. Maybe limit each person to one word, but everyone gets the effect of every word thrown into the pot, so you get Cat Lords throwing the word for Cat into everything and people who want armor turning summoning attempts into bear-shaped armor crafting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on March 14, 2014, 04:12:59 pm
I'm sort of blending and condensing that class list into interesting classes that might show up in a magic-ish game.

Such as a cross between the Arcanist and (unshown EOII class) Curse Maker.

This is a type of mage who has picked up magic from reading obscure tomes and making... queer connections. Gifted with powers from godlike entities beyond comprehension, their bodies become host to a part of a monstrous creature, allowing them to use very strange magics. Their skills include deadly glances, manipulation of the world around them, and control over dreams.

They become very physically frail, but the creature inside of them is quite formidable, taking many a shadowy form...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Darvi on March 14, 2014, 04:20:58 pm
Etrian Odyssey-based RtD.
I actually considered that, but couldn't figure away to implement maps 'n stuff.

Also I can has Highlander class?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 03, 2014, 01:52:06 pm
Finished the first skill block in Small Mercies. Granted, the flavor text is rife with areas where I've dropped words (my most common writing mistake, hands work slower than brain), and some of them undoubtedly need tweaking, but part 1/5 of part 1/4 is done.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on April 03, 2014, 03:47:28 pm
FINALLY.

BLOODY FINALLY MADE THAT THING WITH THIS THREAD AND THAT LIBRARY.

and now sleep x-x
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on April 03, 2014, 03:48:58 pm
You should probably fix your sig with the proper link, then, to be complete.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on April 03, 2014, 03:58:20 pm
I will update it when I'm not x_x
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on April 04, 2014, 01:32:46 am
Finished the first skill block in Small Mercies. Granted, the flavor text is rife with areas where I've dropped words (my most common writing mistake, hands work slower than brain), and some of them undoubtedly need tweaking, but part 1/5 of part 1/4 is done.
Out of curiosity, has the first "block" broken the 40K character limit yet?



Also, now that I'm here, I might as well ask a question (this is to anyone reading this). Since I do hope to one day (after getting off my ass) make another RTD.

Which of the below sounds the most interesting:
1-An RTD that is some odd mix of revolutionary fluff, generic D&D, and WW2/WW1 tech
2-A genericish medieval fantasy RTD with Angels and Demons replacing Elves and Dwarves, and the bad guys being none of the four and not Human
3-Some sort of Sci-Fi RTD where there are spaceships traveling between dimensions visiting hundreds of different types of Earths (which are almost nothing like our Earth) while being accosted by everything from radical Humans to parasitic aliens to alien robots to people's worst fears becoming real, and the PCs are part of a faction that wants to go back to Earth
4-A highly combat-oriented Sci-Fi RTD with everything a combat Sci-Fi needs, like laser weapons, plasma weapons, rail/coilguns, bullet weapons, highly advanced missile weapons, shields, futuristic metal armor, and lots of Humans and aliens killing eachother in melee, with super-metal and energy melee weapons or even their bare fists.
5-A different version of the previous, set back in time during a period where Humanity was highly outteched and desperate, and the RTD is set to be dangerous to the players from the very beginning
6-Or a Sci-Fi RTD set shortly after the war of the previous two RTDs (yet is not as combat-oriented), dealing with the internal troubles of a space-faring Humanity that had won but was still shattered by the war of the two previous RTDs, and the numerous external things that want to destroy Humanity now that they aren't in danger of being destroyed by the race Humanity was at war with
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on April 04, 2014, 02:23:02 am
#5, in my opinion! Or #4 or #6, since they are similar. :)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on April 04, 2014, 02:33:24 am
All of them.

It's what you put in it that makes it interesting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on April 04, 2014, 09:07:39 am
#2.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 04, 2014, 09:08:50 am
Finished the first skill block in Small Mercies. Granted, the flavor text is rife with areas where I've dropped words (my most common writing mistake, hands work slower than brain), and some of them undoubtedly need tweaking, but part 1/5 of part 1/4 is done.
Out of curiosity, has the first "block" broken the 40K character limit yet?

CQC skills: +8k words, +47K characters.

#3,#6


PS: That figure is without titles and without wikicode. It's quite a bit longer if you include the actual wikicode for the tables and panels present on each skill.

PS2: So, if this trend remains constant, the end skill system consists of roughly 940K characters.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Samarkand on April 04, 2014, 12:12:17 pm
Any chance we can see what you have so far?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 04, 2014, 02:27:56 pm
Of course. There's a link to the wiki a few pages back that I can recall for you. Do bear in mind that editing is either minimal or non-existent, so everything is in roughest form. Gets the point across though.

Here it is,
Huh. Well, if you wanted to keep up with the dev-cycle, such as it is, Go here. (http://smallmercies.wikidot.com/)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on April 04, 2014, 02:58:21 pm
CQC skills: +8k words, +47K characters.

PS: That figure is without titles and without wikicode. It's quite a bit longer if you include the actual wikicode for the tables and panels present on each skill.

PS2: So, if this trend remains constant, the end skill system consists of roughly 940K characters.
So it's definitely safe to say you're going to need to link outside B12 at least once in order to run the game properly.

You plan on making anything else so lengthy that it needs an external link besides skills? :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on April 04, 2014, 03:06:35 pm
2-A genericish medieval fantasy RTD with Angels and Demons replacing Elves and Dwarves, and the bad guys being none of the four and not Human

'Splain! I'd like to hear about/possibly play in this one.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on April 04, 2014, 03:32:44 pm
2-A genericish medieval fantasy RTD with Angels and Demons replacing Elves and Dwarves, and the bad guys being none of the four and not Human

'Splain! I'd like to hear about/possibly play in this one.
It's the notably less serious of all the others (that said, it isn't a silly RTD, the meaning is relative). It doesn't have a complex introduction or storyline, but here's the intro:
Spoiler: Intro (click to show/hide)

As for the rules, this RTD, should I chose to run it, will be one of the first that I try using an skill+attributes increases dice size rather than dice roll system. Might fail, might be awesome, have no idea. It also has a fairly non-generic system for combat, and numerous different skill types.

It also has more than trippledozen times as many character creation choices than most minimalist RTDs. Truefax.

Here's some experimentation I had a bit ago while designing the system. Do note, this was designed purely for me, so quite a few things are unexplained and some things are much more "raw" than they would be in the actual RTD. Heck, even I can't remember off-the-bat what some things mean without thinking on them for a while (I haven't worked on this for a notable amount of time). Also note that this is somewhat outdated (notably, percentage skill gains are not a thing anymore). Still, it gives a fair example of stuff that might be seen in the RTD.



If anyone wants explanations for any of the other 5, go ahead and ask. Do note, some will have more or less detailed answers as I have put differing types of effort on each.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 04, 2014, 04:22:18 pm
CQC skills: +8k words, +47K characters.

PS: That figure is without titles and without wikicode. It's quite a bit longer if you include the actual wikicode for the tables and panels present on each skill.

PS2: So, if this trend remains constant, the end skill system consists of roughly 940K characters.
So it's definitely safe to say you're going to need to link outside B12 at least once in order to run the game properly.

You plan on making anything else so lengthy that it needs an external link besides skills? :P

Everything, actually. If I launch the game, this will be my first OP that won't even come close to bucking the character limit. I want to offshore pretty much every part of the game to the wiki. I can have as much background as I want, as much minutia, and I don't have to worry about character limits or saving space. D22 ended up punting pretty much every bit of useful information except storyline, character creation, and villains, off to a wiki.  I'm going to preempt that process and design the game from the wiki, and then just link the wiki copiously.

Traits will probably be long enough that I wouldn't want to put it onto a forum post. Prestige organizations might. Backstory will. Weapons will. Armor might. Ships/Vehicles will. The list probably goes on, but those are the ones that come immediately to mind.

Of course, since I plan on implementing all of the bookkeeping in whichever language I decide to hone, its entirely possible that the system I use to keep track of you guys will turn into a game itself.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: kisame12794 on April 04, 2014, 05:56:39 pm
So, I was thinking of running a loot centered exploration game set in a world similar to the Zone from the game series STALKER. Players would explore the world in teams or alone, and would brave mutants, bandits and anomalies to find mysterious Artifacts of varying size, usefulness, and value. Each artifact has a Size, Material, Effect(s), and Home Anomaly. Each effect also has a potency value. Players can sell artifacts for cash, use them to barter, or, if you find one that seems particularly helpful, equip them to gain the effects. Not all effects will be beneficial, and some artifacts will be deadly. Right now all I've got is a bunch of ideas and a totally basic artifact generator table though, so any tips on creating random item creation tables would be appreciated.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on April 04, 2014, 06:13:55 pm
Feel free to use any of my generators. Aside from that, very interesting idea. I'm personally working on a map making system for my suggestion game, so we can share notes if you want some inspiration on randomly generated maps that can be easily wrote on a spreadsheet.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on April 05, 2014, 04:55:24 am
-fluff-

Seems like good fluff! I approve.

-crunch-

Oh gods, too many skills and attributes and I don't even know what else.

I feel ambivalent about the idea now.

So, I was thinking of running a loot centered exploration game set in a world similar to the Zone from the game series STALKER. Players would explore the world in teams or alone, and would brave mutants, bandits and anomalies to find mysterious Artifacts of varying size, usefulness, and value. Each artifact has a Size, Material, Effect(s), and Home Anomaly. Each effect also has a potency value. Players can sell artifacts for cash, use them to barter, or, if you find one that seems particularly helpful, equip them to gain the effects. Not all effects will be beneficial, and some artifacts will be deadly. Right now all I've got is a bunch of ideas and a totally basic artifact generator table though, so any tips on creating random item creation tables would be appreciated.

I'd advise not getting carried away with random generation - maybe you can roll for potency value, general intent of the artifact (beneficial, weird, harmful etc.) and perhaps use the time-honored method of rolling on a list of random words (nouns, verbs, adjectives) to get a feel for the general theme of the thing. Most importantly, make your own lists and only use other generators as inspiration.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on April 05, 2014, 03:35:10 pm
I seriously don't understand the stigma over having more than an average amount of attributes or skills. It's not like it's a serious problem for the players--The only time they have to put any effort into looking at them is in the beginning, creating a character sheet. And once and a while, spending a couple seconds seeing their value in the attribute/skill if they want to use something related--and for GMs like me, we spend more time and effort thinking of writing fluff than looking at stats and hey, once again the most time they'll be looking at those stats is when creating an NPC (where we can cut out any bit that isn't ever going to be used by the NPC) or a player, wherein the only time they'll ever look at those stats again is when they're being used.

Really, it's not like the player will have to look at their entire sheet every time a turn comes, or the GM for that matter. At most, they'll have to look at, what, one or two stats? And even then, they're just numbers.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: kisame12794 on April 05, 2014, 03:53:09 pm
Well, the current table I've got really only needs balance. All I've got are eight effects, six materials, and four sizes. Not a whole hell of a lot of rolling, but until I balance it you can get insanely powerful artifacts right off the bat. I'm thinking of adding the detectors from the series and limiting the artifacts you can find by the tier of detector you have. So, if you have a tier 1 detector you can't find Large artifacts, or at least, it's extremely rare, and having a tier 5 detector means you have an equal chance to find all four sizes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on April 05, 2014, 04:16:03 pm
I seriously don't understand the stigma over having more than an average amount of attributes or skills. It's not like it's a serious problem for the players--The only time they have to put any effort into looking at them is in the beginning, creating a character sheet. And once and a while, spending a couple seconds seeing their value in the attribute/skill if they want to use something related--and for GMs like me, we spend more time and effort thinking of writing fluff than looking at stats and hey, once again the most time they'll be looking at those stats is when creating an NPC (where we can cut out any bit that isn't ever going to be used by the NPC) or a player, wherein the only time they'll ever look at those stats again is when they're being used.

Really, it's not like the player will have to look at their entire sheet every time a turn comes, or the GM for that matter. At most, they'll have to look at, what, one or two stats? And even then, they're just numbers.

The stigma about it lies mostly in the fact that it's one of the primary signs an RTD isn't going to last more than a couple of turns, barring very special cases, because it practically screams lack of forethought. Each piece of armor has its own separate HP and damage absorption value (each boot, greave and pauldron is tracked separately, no less), the social skills are completely ridiculous in their specificity or basic nature (seriously, 'word weaseler'?), and there's separate skills for moving in armor and absorbing blows in armor. It's somewhat indicative of a problematic complexity addiction, and doesn't really seem easy to work with at all, considering that it has changing die sizes and continuous experience gains and stat mutability. At the end of the day, it's just plain inelegant is what I'm trying to say here, but that's just my take on things. I'm rather against mechanical complexity in RTDs in general, because the format's basic draw is that it's easy to get into, play and perform interesting antics in.

And if a zero in a stat doesn't give you penalties (it's unclear from the description on whether it does or not), one has to wonder if the entire game wouldn't be better served by disposing of the stats altogether and simply having a perk system instead, where you mention your special skills and the rest are assumed to be normal unless stated otherwise.

Well, the current table I've got really only needs balance. All I've got are eight effects, six materials, and four sizes. Not a whole hell of a lot of rolling, but until I balance it you can get insanely powerful artifacts right off the bat. I'm thinking of adding the detectors from the series and limiting the artifacts you can find by the tier of detector you have. So, if you have a tier 1 detector you can't find Large artifacts, or at least, it's extremely rare, and having a tier 5 detector means you have an equal chance to find all four sizes.

One question: how about finding artifacts without a detector? Will that be possible? Also, I'd like to see some Gargantuan and Colossal artifacts. Especially if they're malevolent.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: kisame12794 on April 05, 2014, 04:41:31 pm
Certain artifacts will be able to be found without detectors, but again the size would be limited. You also spawn with a T1 detector, but if you lose it or it breaks you'll still be able to find a tiny artifact to help pay to replace it. Tiny artifacts are under one pound and have one effect, positive or negative, Small artifacts are one pound and have two effects, Medium artifacts are 2.5 pounds and have three effects, and Large artifacts are 5 pounds and have four artifacts. I suppose I could add two more sizes, and just have them have 5 and 6 effects respectively. And as for malevolent artifacts, having six negative effects would be pretty damn hilarious.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on April 05, 2014, 04:50:37 pm
...because it practically screams lack of forethought.
Hence the testing. Also, I've been working on the RTD for many months now.

Quote
Each piece of armor has its own separate HP and damage absorption value (each boot, greave and pauldron is tracked separately, no less),
I don't see a particularly serious danger in that, I don't foresee the players swapping out armor every couple of turns.

Quote
the social skills are completely ridiculous in their specificity or basic nature (seriously, 'word weaseler'?)
Like I said, the test is outdated, the social skills have been reduced from 10 to 7.

Word Weasler is referring to sneaking words out of people without them noticing. Countering that is Speech Control, which resists that. I admit, those two are a bit sketchy, and potentially redundant (in fact, I might have had that opinion for a while), and I may have to review them. However, I'd be far more helpful if someone had an idea what other stat to use in any particular case where someone tries to sneak words out of someone but where it still makes sense.

Quote
and there's separate skills for moving in armor and absorbing blows in armor.
That's because there's a difference between moving around in armor without getting weighed down, and absorbing hits. A difference between knowing how to take blows so it hits your armor in the right place where your armor takes the most damage and your person the least, and not getting slowed down by massive plate mail and missing your target.

Quote
It's somewhat indicative of a problematic complexity addiction, and doesn't really seem easy to work with at all, considering that it has changing die sizes and continuous experience gains and stat mutability.
If I had a complexity addiction, I would have far more stats. I have as few stats as possible for as many unique situations, barring maybe a couple. And at the end of the day, after RTD of the Dragon, I'd rather have a more complex system where there's an obvious stat to use than one that is so simplified that I can't decide (I have a serious problem with indecision). Maybe if I have an RTD recently fail due to complexity I'll change my opinion, but that's my stance for the moment.

The dice size changes indeed might be a problem. I've thought it through, and I'd probably use a quick "Cheat Sheet" whenever people get into a situation where the skills are likely to be used multiple times in a short time. That should alleviate a significant part of the problem. For the players it should be even easier as they don't really need to know the exact roll sizes every turn.

Quote
At the end of the day, it's just plain inelegant is what I'm trying to say here, but that's just my take on things. I'm rather against mechanical complexity in RTDs in general, because the format's basic draw is that it's easy to get into, play and perform interesting antics in.
Well, we'll have to agree to disagree then. I don't believe in RTDs meaning a simple, dice based system. I believe in it meaning a system based mainly on dice rolls.

Quote
And if a zero in a stat doesn't give you penalties (it's unclear from the description on whether it does or not), one has to wonder if the entire game wouldn't be better served by disposing of the stats altogether and simply having a perk system instead, where you mention your special skills and the rest are assumed to be normal unless stated otherwise.
They do give penalties. A significant one, in fact. The average, where there's no penalties, is 25. Yes, it is a bit odd, but consider that the alternative is having everything starting at -25. No perfect solution.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on April 05, 2014, 07:18:55 pm
So, if the main point of an RTD that it is based mainly on dice rolls, what's the difference between it and a regular tabletop game? Saying RTDs are based on dice rolls is like saying that an FPS is based on reflexes. Yes, that's the most basic form of it, but it is not the main attraction.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on April 05, 2014, 07:34:17 pm
So, if the main point of an RTD that it is based mainly on dice rolls, what's the difference between it and a regular tabletop game? Saying RTDs are based on dice rolls is like saying that an FPS is based on reflexes. Yes, that's the most basic form of it, but it is not the main attraction.

RTD's are supposed to be 'quick'n'dirty' tabletop games.

Some people didn't get the memo and wrote fifty pages of rules, though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on April 05, 2014, 07:37:27 pm
Precisely. This is like if someone tried to claim an RPG was an FPS because RPGs also involve clicking buttons.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on April 05, 2014, 07:45:32 pm
Last I checked, there wasn't some page somewhere listing what is, isn't, and what can never be an RTD on this forum. So you'll have to forgive me for having incorrect opinions on what an RTD is.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on April 05, 2014, 07:47:16 pm
Just run it in FG&RP. No more argument about it being an RTD. :P

That said, I don't mind some complexities in the character creation. It helps give each character a set role in the party and if it helps the GM decide what applies in certain situations, so much the better. I'm sure you remember the one RTD you were in that I ran for like ten turns where pretty much every damn thing defaulted to Intelligence because I didn't have anything better. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 05, 2014, 09:29:51 pm
So, if the main point of an RTD that it is based mainly on dice rolls, what's the difference between it and a regular tabletop game? Saying RTDs are based on dice rolls is like saying that an FPS is based on reflexes. Yes, that's the most basic form of it, but it is not the main attraction.

RTD's are supposed to be 'quick'n'dirty' tabletop games.

I disagree. RTD's, much like their content, vary wildly. By the definition you have, the 'best' RTDs would be the ones with with the quickest and dirtiest rules. Clearly, this is a definition of almost perfect fit to the minimalist genre. The logical extension of this is that Minimalist RTDs are the best RTDs, which is not something that I can believe. In fact, I would argue that your definition, that an RTD is defined by its accessibility and lack of rules, is far more guilty of an FPS analogy than Tarran's. Tarran's definition is useless because it is impossibly vague, but yours is downright misleading.

We can both agree that the distinction between an FPS and an RPG does not lie in its clever usage of clicky objects. However, there is nothing in this definition that prevents the two from crossing over a great deal. You seem to imply by your argument that the two domains can never touch, and that the perfect RTD is one that is quintessentially simple. Consider Fallout 3/NV, STALKER, any of the recent rash of zombie survival games, bioshock, etc. Are they first person shooters? Yes. They all involve shooting things while in the first person. Are they role-playing games? Yes. Some more so than others, but they all have a degree of choice and decision to be made by the player. The above games are both FPS and RPGs, and I think we can agree that they are the better for the mixture. A first person shooter, devoid of any other elements, is the most simplistic game imaginable with the sole exception of pong. When stripped of other influences, a first person shooter truly is a game about clicking on things quickly. An RTD, stripped of everything else, is a game that is, as you said, about being "quick'n'dirty": consisting basically of an OP with little to no information and a d6. I believe you are patently wrong, however, when you argue that this is what an RTD is "supposed" to be. An FPS that consists of nothing more than clicking rapidly while controlling something that shoots would be strange, boring, and very much like this (http://www.youtube.com/watch?v=PYQhvW-tjNM). (Except with less story) A good first person shooter blends genres, taking elements from everyone else in order to create a better experience. Likewise, a good RTD cannot allow itself to be defined solely by simplicity.

An RTD is not a tabletop game, it is the bastard child of a tabletop game and gambling dice. Its rules and complexity varying on the sliding scale between needing three playing books and two supplementary manuals to understand on the upper limit, and simply remembering that the number '6' is higher than the number '1' on the lower limit. After we have found that there is both the rolling of dice and the dodging of objects, we have established an RTD, much as we can establish an FPS by the shooting of things while in the first person. This is not what the game is about, but it is the clinical definition. Just as the FPS can vary from Duke Nukem to Bioshock , so can the RTD vary from ROLL TO SET JULIE ANDREWS ON FIRE to Their Coming is at Hand. You cannot exclude something from being an RTD just because it is more than the simple creature captured by its most clinical definition.

tl;dr

I don't think you can meaningfully argue to exclude anything somebody made from the category of RTD as long as it involves rolling dice and dodging crap.


2-A genericish medieval fantasy RTD with Angels and Demons replacing Elves and Dwarves, and the bad guys being none of the four and not Human

'Splain! I'd like to hear about/possibly play in this one.
It's the notably less serious of all the others (that said, it isn't a silly RTD, the meaning is relative). It doesn't have a complex introduction or storyline, but here's the intro:
Spoiler: Intro (click to show/hide)

As for the rules, this RTD, should I chose to run it, will be one of the first that I try using an skill+attributes increases dice size rather than dice roll system. Might fail, might be awesome, have no idea. It also has a fairly non-generic system for combat, and numerous different skill types.

It also has more than trippledozen times as many character creation choices than most minimalist RTDs. Truefax.

Here's some experimentation I had a bit ago while designing the system. Do note, this was designed purely for me, so quite a few things are unexplained and some things are much more "raw" than they would be in the actual RTD. Heck, even I can't remember off-the-bat what some things mean without thinking on them for a while (I haven't worked on this for a notable amount of time). Also note that this is somewhat outdated (notably, percentage skill gains are not a thing anymore). Still, it gives a fair example of stuff that might be seen in the RTD.



If anyone wants explanations for any of the other 5, go ahead and ask. Do note, some will have more or less detailed answers as I have put differing types of effort on each.

From a balance standpoint, those armor and damage values seem like a frustration clusterfuck. Just from what I've played in other, admittedly non-RTD games, the higher your damage variance is, the more frustrating a weapon is. Add wildcard armor values to that, and survival can become almost as much luck as equipment.

I do agree with Harry Baldman, with experience from a similar armor system. Unless you're automating that partitioned armor, it's going to become a pain quickly. Players will also swap out their armor as soon as it becomes convenient.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on April 05, 2014, 10:31:11 pm
Suddenly, Draignean comes in and bulldozers even the simplest of posts. :D

Just run it in FG&RP. No more argument about it being an RTD. :P
But then the terrorists will win.

Tarran's definition is useless because it is impossibly vague,
Yeah, it is, but once again, it's my personal opinion on what could be accepted as one. By no means did I suggest others use it. By god I do hope it's never used officially.

Quote
From a balance standpoint, those armor and damage values seem like a frustration clusterfuck. Just from what I've played in other, admittedly non-RTD games, the higher your damage variance is, the more frustrating a weapon is.
The weapons in the test are not representative of what the weapons in the finished versions may be. Remember, this test was taken with only me in mind, and it was literally the first test, which was even before I started setting in stone the values of different types of weapons and material types. But point taken.

Quote
Add wildcard armor values to that, and survival can become almost as much luck as equipment.
Once again, nothing is set in stone, but you have a point there. In some way, I wanted to simulate that armor has weak points, so armor isn't this indestructible wall that prevents players from ever taking damage as long as it's up, or something that takes the same percentage damage all the time. As an RTD, I also wanted to try to make it so dice factor in somehow.

Quote
I do agree with Harry Baldman, with experience from a similar armor system. Unless you're automating that partitioned armor, it's going to become a pain quickly. Players will also swap out their armor as soon as it becomes convenient.
Experience? Do tell, I'm legitimately curious what game has partitioned armor. Anyway, coming from you I... guess can believe it.

Also, remember, "convenient" can vary wildly depending on what the GM throws at them. If I really legitimately end up disliking how much they change armor I could throw enemies with no armor or weaker armor. Yes, I know that's not perfect but it's always an option. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on April 05, 2014, 10:38:38 pm
But then the terrorists will win.

I am now picturing LethalFeline saying this entire post. Anyway, Draignean is correct in that generally the least amount of things necessary to keep track of is best. If you feel that that many skills will make things simple for you, the GM, in the long run then so much the better... and if you feel that partitioned armor will be simpler for you to remember, then go nuts. I just want to express personal doubts on that, though, and say 'armor that deducts the same amount of damage all the time' is best. Just say 'X is wearing iron armor which reduces 2 damage from all incoming attacks' for simplicity's sake, and if you want to make it more complicated give armor health too and have it take damage by the amount it reduces every time. Then you can add modifiers if you wanted to for more simple complexity, like 'masterwork iron armor deducts two damage from all incoming attacks but only receives one damage itself so it lasts twice as long' and 'shoddy iron armor deducts two damage from all incoming attacks but has half the durability of normal iron armor'. That sort of thing.

/2cents
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 05, 2014, 10:51:38 pm
Suddenly, Draignean comes in and bulldozers even the simplest of posts. :D

Quote
I do agree with Harry Baldman, with experience from a similar armor system. Unless you're automating that partitioned armor, it's going to become a pain quickly. Players will also swap out their armor as soon as it becomes convenient.
Experience? Do tell, I'm legitimately curious what game has partitioned armor. Anyway, coming from you I... guess can believe it.

Also, remember, "convenient" can vary wildly depending on what the GM throws at them. If I really legitimately end up disliking how much they change armor I could throw enemies with no armor or weaker armor. Yes, I know that's not perfect but it's always an option. :P

*Shrug* I don't like it when people say that something is supposed to be a certain way. It brings out my militantly open minded side.

Anyway, D22's armor system was what I was thinking of. Same idea, just with 1/8th the moving parts. Granted D22 armors have more things to track per component, but most of those are static values. (Hardoak/Softsoak for each of the damage type) Keeping track of 8 components that all be exposed to different types of damage in a round, and that can all have different properties, is at least 8 times as hard per unit. Just bear in mind that you're not just tracking this across the players, you're tracking it across the players and everyone and everything they meet. Plus you'll need systems for armored non-human monsters, ships and siege engines, magical constructs, and everything else the players might decide to punch in the face.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: kisame12794 on April 06, 2014, 02:26:34 am
Okay, I've got the basics of what I want down on paper, and now it all needs balanced. As for health, I'm thinking of having a system similar to ER, where how well you do on your to-hit roll determines damage, and roll on a limb chart to see where the target gets hit. Sorry if the following seems rambley, it's three in the morning here and I should have been asleep five hours ago.

Spoiler: Artifacts (click to show/hide)

Spoiler: Hazards (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Singularity125 on April 08, 2014, 10:52:45 am
I'm thinking about doing a minimalist, genericish fantasy RPG thing. I kinda just want to set it loose and see what happens. But there are tons of those out there already. It wouldn't be a serious one though, as I enjoy reading the zany ones like YOU AT DERAIL (http://www.bay12forums.com/smf/index.php?topic=130668.0).

...thoughts? I haven't really participated in this part of the forum before. I lurk and read these sometimes but never join any. But GMing seems like more fun for some reason.  :D
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on April 08, 2014, 10:55:22 am
I'm thinking about doing a minimalist, genericish fantasy RPG thing. I kinda just want to set it loose and see what happens. But there are tons of those out there already. It wouldn't be a serious one though, as I enjoy reading the zany ones like YOU AT DERAIL (http://www.bay12forums.com/smf/index.php?topic=130668.0).

...thoughts? I haven't really participated in this part of the forum before. I lurk and read these sometimes but never join any. But GMing seems like more fun for some reason.  :D
Hm, a first time GM, eh? I'm a kinda new GM too, but that's not really important right now.
A minimalist RTD sounds like a good idea to get acquainted to GMing, so go for it, I guess.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on April 08, 2014, 11:01:40 am
I'm thinking about doing a minimalist, genericish fantasy RPG thing. I kinda just want to set it loose and see what happens. But there are tons of those out there already. It wouldn't be a serious one though, as I enjoy reading the zany ones like YOU AT DERAIL (http://www.bay12forums.com/smf/index.php?topic=130668.0).

...thoughts? I haven't really participated in this part of the forum before. I lurk and read these sometimes but never join any. But GMing seems like more fun for some reason.  :D
Doooo eeeeett. And link it here so I can play.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Singularity125 on April 08, 2014, 12:14:01 pm
I'm thinking about doing a minimalist, genericish fantasy RPG thing. I kinda just want to set it loose and see what happens. But there are tons of those out there already. It wouldn't be a serious one though, as I enjoy reading the zany ones like YOU AT DERAIL (http://www.bay12forums.com/smf/index.php?topic=130668.0).

...thoughts? I haven't really participated in this part of the forum before. I lurk and read these sometimes but never join any. But GMing seems like more fun for some reason.  :D
Doooo eeeeett. And link it here so I can play.

Kay. XD Done and done. (http://www.bay12forums.com/smf/index.php?topic=137702.0)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Samarkand on April 08, 2014, 12:32:04 pm
I'm thinking about doing a minimalist, genericish fantasy RPG thing. I kinda just want to set it loose and see what happens. But there are tons of those out there already. It wouldn't be a serious one though, as I enjoy reading the zany ones like YOU AT DERAIL (http://www.bay12forums.com/smf/index.php?topic=130668.0).

...thoughts? I haven't really participated in this part of the forum before. I lurk and read these sometimes but never join any. But GMing seems like more fun for some reason.  :D

Just a note, minimalist doesn't often lend itself to giving it a genre, like fantasy. Minimalism pretty much supersedes any other classification, since people will do the most bizarre things possible.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Singularity125 on April 08, 2014, 03:12:52 pm
After writing the latest post, I have to wonder if it's minimalist. I sort of got carried away. I also have to wonder if I know what the hell I'm talking about.  :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on April 08, 2014, 03:25:52 pm
After writing the latest post, I have to wonder if it's minimalist. I sort of got carried away. I also have to wonder if I know what the hell I'm talking about.  :P
Who really cares at this point, it's absolutely hilarious :P
Can't wait to see how it progresses.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Samarkand on April 08, 2014, 03:39:09 pm
After writing the latest post, I have to wonder if it's minimalist. I sort of got carried away. I also have to wonder if I know what the hell I'm talking about.  :P
Minimalist also means you don't have to know what you're talking about. :)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on April 10, 2014, 08:02:46 pm
I'm tempted to make Roll to Deathrun. For those who aren't aware, its based on a map in a number of games, (tf2, zombie survival, gmod to name the ones I know) that spawns the players at the bottom of the hill, and throws junk down the hill. Players have to make it to the top to win. Lethality is about as high as you would expect, and anyone winning is kinda rare. Does this sound like a good idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TamerVirus on April 10, 2014, 09:25:09 pm
I'm tempted to make Roll to Deathrun. For those who aren't aware, its based on a map in a number of games, (tf2, zombie survival, gmod to name the ones I know) that spawns the players at the bottom of the hill, and throws junk down the hill. Players have to make it to the top to win. Lethality is about as high as you would expect, and anyone winning is kinda rare. Does this sound like a good idea.

TF2 is so wacky nowadays that any RTD based off of it is bound to be funny.
Side note: Someone should also do a VS SAXTON HALE RTD
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on April 12, 2014, 06:02:03 pm
What do people consider about pairings? To give an example. A Master & Slave/Servant/Pet relation, One controls, one is a powerhouse. with 2 players?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on April 12, 2014, 10:13:16 pm
I consider pairings fine so long as:

1: They are both equally interesting, so there doesn't exist a situation where one type is more desired.
2: They can both either do damage to eachother in some form, or not be able to do damage to eachother at all, so there isn't a one-way punishment which can potentially frustrate the one being punished.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on April 13, 2014, 04:19:19 am
What do people consider about pairings? To give an example. A Master & Slave/Servant/Pet relation, One controls, one is a powerhouse. with 2 players?
Not a fan. It's an interesting concept, but in practice it tends to either not really differentiate them much or one position is far more popular than another. Healer/fighter and gatherer/crafter might be good mechanical examples.

"Control" is an especially problematic variable, because loss of player control tends to be boring. A Master/Pet relationship where only one of them gets an action in any given turn is basically two players taking turns playing one character. A Master who gets to decide which buff or ability his Pet has active is a little more interesting, but tends to result in the Master just doing what the Pet wants, since the Pet's still generally the one deciding what action they take that round. I'm sure there's ways to do it interestingly and successfully, but they'd probably be really tricky to pull off.


As a random idle thought, a Master/Pet game where each player is both, but not in the same pairing, could be interesting and silly. It'd also alleviate some of the design issues with such a setup, since even if one role is boring everyone's still got the other. That'd still just shunt it from "harmful" to "pointless," of course.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on April 13, 2014, 07:11:46 am
Do people like to choose traits from a GM created pool? These can vary from small boons to large boons with effects. To give 2 examples from something thats in the make. I'll provide a little bit background information to understand the traits.

Lea particles are comparable to mana in games/Magic used to cast magic.
Aura's are naturally emitted by those that are able to cast magic, those who are able to read it/understand it can retrieve pieces of information like behavior, type of magic, thoughts, etc.
Boons(Positive boosts) can go from +0 to +6, with 6 being the equivalent of god-like skill.
Effects(Negative boosts) can go from -0 to -6, with 6 being the equivalent of Supreme fail with bad effects.
Activation sequence is the first part of casting a spell, when that part fails, the rest of the spell fails.

Small trait:
Quote
Name: Rapid weapon activation
Description Trait: You are a member of a family which developed a special type of activation sequence for weapon activation sequences, because of this you can avoid/nullify the activation part of a spell when casting weapon type summoning spells.
RTD Description:No activation sequence for weapon type spells.

Big trait:
Quote
Name: Visual Hypersensitivity to Lea Particles
Description Trait: Due to a rare occurrence of Lea Particles affecting the brain, the user is able read other's people Aura's more precisely. However, the user has to wear specially designed glasses or rest after long exposure to aura's. Otherwise the user has to face  the side-effect of disrupted activation sequence for spells because you are unable to focus with the amount of information that you are receiving.
RTD description: +3 to Auramancy, -5 to spell activation when Lea particle overload happens.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Samarkand on April 13, 2014, 11:28:24 am
What do people consider about pairings? To give an example. A Master & Slave/Servant/Pet relation, One controls, one is a powerhouse. with 2 players?
I tried a knight/squire pairing a while back. It seemed to work well, since I gave the squires a number of special interactions/abilities that the knight couldn't access by themselves.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on April 15, 2014, 03:50:57 am
Man, I really wish I could keep RTDs going for longer.
Some of my short-lived attempts at running them have actually been rather fun. :(
Maybe it's time to try again, and hopefully not be so useless and lazy this time. Anyone have any ideas for what I should try to run? I was thinking about some sort of heist RTD, or perhaps something involved futuristic cyborg assassins. Or maybe an epic adventure where you play as an assortment of children's toys, setting out to rescue their young owner from the monster under the bed! (idea shamelessly stolen from The Stuff of Legend.)

Or perhaps just some generic medieval fantasy? Generally pretty easy to handwave one's way out of explaining things in too much detail if you have a vague enough setting. That's generally what gets me, I get all bogged down in the details. :-\
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on April 15, 2014, 04:21:56 am
Man, I really wish I could keep RTDs going for longer.
Some of my short-lived attempts at running them have actually been rather fun. :(
Maybe it's time to try again, and hopefully not be so useless and lazy this time. Anyone have any ideas for what I should try to run? I was thinking about some sort of heist RTD, or perhaps something involved futuristic cyborg assassins. Or maybe an epic adventure where you play as an assortment of children's toys, setting out to rescue their young owner from the monster under the bed! (idea shamelessly stolen from The Stuff of Legend.)

Or perhaps just some generic medieval fantasy? Generally pretty easy to handwave one's way out of explaining things in too much detail if you have a vague enough setting. That's generally what gets me, I get all bogged down in the details. :-\

Ahh Laziness, a worthy opponent. Maybe just relaunch it, but with a fresh batch of players.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on April 15, 2014, 05:02:28 am
Man, I really wish I could keep RTDs going for longer.
Some of my short-lived attempts at running them have actually been rather fun. :(
Maybe it's time to try again, and hopefully not be so useless and lazy this time. Anyone have any ideas for what I should try to run? I was thinking about some sort of heist RTD, or perhaps something involved futuristic cyborg assassins. Or maybe an epic adventure where you play as an assortment of children's toys, setting out to rescue their young owner from the monster under the bed! (idea shamelessly stolen from The Stuff of Legend.)

Or perhaps just some generic medieval fantasy? Generally pretty easy to handwave one's way out of explaining things in too much detail if you have a vague enough setting. That's generally what gets me, I get all bogged down in the details. :-\
If laziness is a problem, I'd say pick anything that you're actually interested in writing about (in general). Something you've been interested in for a while, perhaps, not just in a passing moment. Maybe actual desire to write will overcome laziness. Just a guess.

We don't have all that many medieval fantasies (at least... I don't think so?), so if my above suggestion doesn't actually hit anything, then you can always use medieval as a backup. Anyway, what part of handwaving is a problem? Are you obsessed with being realistic, do you worry that people will point out stuff that is incorrect, or are you actually getting people arguing with you for not being realistic?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on April 15, 2014, 05:37:35 am
Thanks, guys.

Anyway, what part of handwaving is a problem? Are you obsessed with being realistic, do you worry that people will point out stuff that is incorrect, or are you actually getting people arguing with you for not being realistic?

The first one. There are so many minor details that I have no knowledge about, and it drives me mad.
In Blacktree Trail for example, I wasted hours just trawling websites trying to find out average prices for various goods from that time period, even as the rational part told me to stop worrying about it and focus on the story.

Completely silly and unnecessary, I know, but that's the sort of stuff that bugs me constantly when I try to write something in a realistic setting. Bah. I really need to get over that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on April 15, 2014, 06:40:21 am
What do people consider about pairings? To give an example. A Master & Slave/Servant/Pet relation, One controls, one is a powerhouse. with 2 players?
I tried a knight/squire pairing a while back. It seemed to work well, since I gave the squires a number of special interactions/abilities that the knight couldn't access by themselves.
*looks at Caellath*
He ran an awesome RtD with the theme of these 'pairings'.
I wonder if he'll see this post soon...

-bloop-
Keep at it, mate! :))
I've searched the RtD threads in pages far back and noticed 97%+ were the cause of abandonment by the GM instead of anything else (pertaining to the game being idle). And being the curator of the library...have really noted that down as basis for those who'd like to understand RtDs.
...
I just have to post that thing.
Just have to post it. >_<;
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on April 15, 2014, 06:41:42 am
snip

You do yes, or you just have to put more work into it until it satisfies you. But tbh, people don't really give a crap about stuff like that unless it absurd.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on April 15, 2014, 06:55:26 am
I'm now almost thinking of converting the initial portion of problem sleuth to rtd format. Probably semi-minimalist honestly. You're trapped in your office, escape. Might post what I currently have here if it comes to anything.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on April 15, 2014, 01:03:10 pm
Thanks, guys.

Anyway, what part of handwaving is a problem? Are you obsessed with being realistic, do you worry that people will point out stuff that is incorrect, or are you actually getting people arguing with you for not being realistic?

The first one. There are so many minor details that I have no knowledge about, and it drives me mad.
In Blacktree Trail for example, I wasted hours just trawling websites trying to find out average prices for various goods from that time period, even as the rational part told me to stop worrying about it and focus on the story.

Completely silly and unnecessary, I know, but that's the sort of stuff that bugs me constantly when I try to write something in a realistic setting. Bah. I really need to get over that.
Consider that even today humans don't really understand every single detail out there, and also consider that it's really difficult to cram the the entire history and all the physics of the world into your mind and trying to do so is a bit of a fool's quest. Getting things vaguely right is what to aim for, really, not getting things perfect. Perfection is something to do when you actually know and can easily find out about the details.

Alternatively, you need to not base your games too much on real periods, and instead base them on "alternate realities" of those periods. In an alternate reality, you can easily handwave something as being slightly different in that reality.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 15, 2014, 01:07:30 pm
Thanks, guys.

Anyway, what part of handwaving is a problem? Are you obsessed with being realistic, do you worry that people will point out stuff that is incorrect, or are you actually getting people arguing with you for not being realistic?

The first one. There are so many minor details that I have no knowledge about, and it drives me mad.
In Blacktree Trail for example, I wasted hours just trawling websites trying to find out average prices for various goods from that time period, even as the rational part told me to stop worrying about it and focus on the story.

Completely silly and unnecessary, I know, but that's the sort of stuff that bugs me constantly when I try to write something in a realistic setting. Bah. I really need to get over that.
Consider that even today humans don't really understand every single detail out there, and also consider that it's really difficult to cram the the entire history and all the physics of the world into your mind and trying to do so is a bit of a fool's quest. Getting things vaguely right is what to aim for, really, not getting things perfect. Perfection is something to do when you actually know and can easily find out about the details.

Alternatively, you need to not base your games too much on real periods, and instead base them on "alternate realities" of those periods. In an alternate reality, you can easily handwave something as being slightly different in that reality.

Yeah, adherence to reality is overrated. I can't tell you how much time I spent finding a picture of an actual 1930's menu and gimping it for my brief Lovecraftian RTD, when all I really would have had to do was briefly mention something about the menu. 
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 17, 2014, 12:35:02 am
Double post, but with a legit questionish idea.


I've been working on the Small Mercies system, and I just finished writing the basic rough of the Dual Wielding (Ranged) skill. Thinking about it, I worry that the penalties at start are too severe, and the penalties at max skill are perhaps too light.

Right now, if the character has no weapons training and they attempt to dual wield hand-and-a-half weapons (weapons that could, conceivably, be wielded in one hand but would definitely need two hands to reload/aim/use according to warranty) they take a base -15 penalty on a d20.

I haven't finished the accuracy effecting skills yet, but, ballpark, it looks like a character with complete mastery of the relevant ranged skills would have a base accuracy modifier of between -1 to +1 on the exact same task.

The question essentially boils down to: Should I go a little closer to reality, or should dual-shotgun messiah be a viable character build?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on April 17, 2014, 12:48:13 am
I don't know much about the game you're working on, but I'd go for the first option.
Dual-wielding always strikes me as incredibly silly and unrealistic, outside the occasional situation where it might be viable. (i.e: 17th century swordsmen, fencing with a sabre in one hand and a dagger in the other.)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on April 17, 2014, 01:34:41 am
This may not be terribly relevant to what you're doing, but you've reminded me of a dual-wielding rule I picked up somewhere that I thought was pretty neat: instead of dual-wielding giving you more attacks per turn, you roll one die (or set of dice if using some sort of multi-dice resolution system)to attack for both weapons and, if it's a hit, roll damage for both of them and use the higher one for the actual damage done (or you can use the lower one if that helps you somehow, like if one of the weapons has some special magic effect or something).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on April 17, 2014, 01:52:49 am
Double post, but with a legit questionish idea.


I've been working on the Small Mercies system, and I just finished writing the basic rough of the Dual Wielding (Ranged) skill. Thinking about it, I worry that the penalties at start are too severe, and the penalties at max skill are perhaps too light.

Right now, if the character has no weapons training and they attempt to dual wield hand-and-a-half weapons (weapons that could, conceivably, be wielded in one hand but would definitely need two hands to reload/aim/use according to warranty) they take a base -15 penalty on a d20.

I haven't finished the accuracy effecting skills yet, but, ballpark, it looks like a character with complete mastery of the relevant ranged skills would have a base accuracy modifier of between -1 to +1 on the exact same task.

The question essentially boils down to: Should I go a little closer to reality, or should dual-shotgun messiah be a viable character build?
My opinion is you should make it very difficult for someone to become nearly reality-defyingly good at something, but not impossible if someone really wants to prioritize something massively.

Hey, you said you were militantly openminded, so shouldn't your system be too? :P

I don't know much about the game you're working on, but I'd go for the first option.
Dual-wielding always strikes me as incredibly silly and unrealistic, outside the occasional situation where it might be viable. (i.e: 17th century swordsmen, fencing with a sabre in one hand and a dagger in the other.)
Judging by a quick search, it's a futuristic sci-fi. I think.

In that case, it could be conceivable that in the future there could be lightweight automatic shotguns (https://en.wikipedia.org/wiki/Automatic_shotgun) (or some other lightweight, close combat weapon) where dual wielding two would actually be a reasonable tactic in close combat.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on April 17, 2014, 02:20:01 am
Or you could have, say, four arms and quad-wield instead. Perfectly feasible with scifi.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on April 17, 2014, 02:34:52 am
Man, I really wish I could keep RTDs going for longer.
Some of my short-lived attempts at running them have actually been rather fun. :(
Maybe it's time to try again, and hopefully not be so useless and lazy this time. Anyone have any ideas for what I should try to run? I was thinking about some sort of heist RTD, or perhaps something involved futuristic cyborg assassins. Or maybe an epic adventure where you play as an assortment of children's toys, setting out to rescue their young owner from the monster under the bed! (idea shamelessly stolen from The Stuff of Legend.)

Or perhaps just some generic medieval fantasy? Generally pretty easy to handwave one's way out of explaining things in too much detail if you have a vague enough setting. That's generally what gets me, I get all bogged down in the details. :-\
You could follow ffs' sage advice to me on this subject, and just add EVERYTHING you like. Play as some futuristic cyborg assassin children's toys in an otherwise generic medieval fantasy setting trying to pull off heists.


Double post, but with a legit questionish idea.


I've been working on the Small Mercies system, and I just finished writing the basic rough of the Dual Wielding (Ranged) skill. Thinking about it, I worry that the penalties at start are too severe, and the penalties at max skill are perhaps too light.

Right now, if the character has no weapons training and they attempt to dual wield hand-and-a-half weapons (weapons that could, conceivably, be wielded in one hand but would definitely need two hands to reload/aim/use according to warranty) they take a base -15 penalty on a d20.

I haven't finished the accuracy effecting skills yet, but, ballpark, it looks like a character with complete mastery of the relevant ranged skills would have a base accuracy modifier of between -1 to +1 on the exact same task.

The question essentially boils down to: Should I go a little closer to reality, or should dual-shotgun messiah be a viable character build?
I'm not familiar enough with the system to say how much of an investment "complete mastery of the relevant ranged skills" is, or how much of a reward dual wielding is.

But if the question is just whether to be realistic or dual-shotgun messiah, I think the default question is "Why not?" If it clashes too badly with your intended setting, scrap it. If it doesn't, it's not really hurting anything and might be helping some things, on that axis.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on April 17, 2014, 03:36:37 am
Oh, Yoink, why not a heist RTD with a difference.

I had two ideas – one was medieval fantasy heist – you choose between say a fighter (+1 to attacking), a mage (can do fireballs) and a rogue (+1 to rogueing).

The other was INTERNATIONAL SPORTS HEIST, where you assemble a crack team of international sports stars to pull off a heist. Say, an American football player gets +1 to defence, an English cricket player gets +1 to throwing and to attacking with blunt weapons but is polite, so always has to let someone else go first, an ice hockey player has the psychopathic trait and gets +1 to attack and to wounds but has to keep attacking everyone in sight until they’re all dead, once he starts.

If I’d written it down at the time it came to me there would be more detail, but I didn’t.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on April 17, 2014, 04:55:45 am
The first one. There are so many minor details that I have no knowledge about, and it drives me mad.
In Blacktree Trail for example, I wasted hours just trawling websites trying to find out average prices for various goods from that time period, even as the rational part told me to stop worrying about it and focus on the story.

Completely silly and unnecessary, I know, but that's the sort of stuff that bugs me constantly when I try to write something in a realistic setting. Bah. I really need to get over that.
I also have problems, mostly since I constantly overcomplicate them, at least that's what I feel like.
That said, I decided on a rough idea for an RTD: A RTD in the Mega Man universe, or something similar to the Mega Man universe.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on April 17, 2014, 06:33:57 am
Okay, got an idea. Time to flesh it out!

Neo-Darwinian Apotheosis: The Universal Game

In The Beginning...

The nebulous void of the universe is, contrary to most reports, hardly a void at all. In fact, right now it seems to be more of a soup than anything - reality has thickened all over, pregnant with strange combinations of phenomena electromagnetic, thermodynamic and straight-up aetheric. What is up with all that, no mortal mind can comprehend - not that any exist, of course. The universe is still in a bit of an uncertain state, and the laws of physics don't quite apply like they should. This is good, because conventional laws of physics are going to be violated in a big way by what happens next. Or what has already happened - within the soup of muddled reality one can, if one happens to be blessed with omniscience, perceive something! A particle, or more accurately a corpuscle, to be exact, with some highly interesting aggregation abilities. And when these corpuscles aggregate, the resulting mix has even more interesting properties.

Firstly, their configuration holds the potential for information storage. Secondly, certain aggregates work to replicate others. These two abilities have resulted in the corpuscle's proliferation throughout the nascent universe. And now that the universe is slowly becoming more orderly and its innumerable dimensions begin to resonate more powerfully, a third property of the corpuscles begins to shine - the potential for change. And it is this third property that will ultimately prove crucial for the emergence of what we may know, through our own experience and imagination, as the gods. What follows is a tale of their adaptation, diversification and, of course, speciation.

How Is This A Game?

Simple! It's basically a suggestion game where the players are the universe. Their job is to collectively be changeable and adversarial, as well as coldly impersonal, kind of like the real universe is. It runs on RTD rules that govern adaptation to universal events on the part of the self-replicating godly corpuscles that may or may not be the ancestors of more complex divine life. The corpuscles, in case you're wondering, function basically like RNA, and their mutation happens both on its own and when they get blasted with chaotic cosmic energies.

The power of universal events is decided by how much support they garner - one suggestion is a local event (universally speaking, of course), and it scales upward with each vote of support and decreases in power with each vote against. Since the universe is so huge it may as well be infinite, there's probably no limit to the size of an event. Speaking of, the universe can't really create anything, just set off certain processes, like star formation, rapid expansion, accumulation of matter, progressive distortions of space and time, any sort of balderdash that sounds lightly plausible, that kind of thing. Each event, if it happens to either encourage separation of corpuscles or threaten a certain subset of them, will encourage divine evolution. Especially apocalyptic events! And just for fun, turns would be called epochs instead, because those sound more divine.

Furthermore...

Actually, that's pretty much all I got. Hard to define anything more since the premise of the game is its setting constantly changing to facilitate change in what its focus is. Hopefully the general path of the game would involve divine biochemistry gradually becoming divine biology, and from there divine ecology (personal hope: divine parasitology and virology). But there's no way to predict what'll happen by the end.

It'd presumably be fun to write, and good exercise for the imagination. Quite thought-provoking for an idea I got from an Onion article. Any thoughts?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TamerVirus on April 17, 2014, 07:05:09 am
So basically it's a pseudo-intelligent design game? Sounds like a lot of random and awesome outcomes can happen.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 17, 2014, 11:00:17 am
Quote from: Tarran
Hey, you said you were militantly openminded, so shouldn't your system be too? :P

Heh. You have no idea. Seriously.

Anyway, not thinking of doing away with the dual-wielding, just re-balancing it. Which I'm thinking less and less of.

I don't know much about the game you're working on, but I'd go for the first option.
Dual-wielding always strikes me as incredibly silly and unrealistic, outside the occasional situation where it might be viable. (i.e: 17th century swordsmen, fencing with a sabre in one hand and a dagger in the other.)

Science fiction, themed in a mixture of dark-future and daring-do, mercenary style. More comic book in reality style than my previous games, which is what makes me lean towards permitting dual wielding extremes. As an example, this the flavor text for the Dual wielding,

Quote
  Khannet sprawled on the floor of the fighter bay, taking a break from Travian's melee training with a story. "So there we were. Ceradi was standing there with his flippers out, looking pretty fucking surprised that his negotiations weren't working, and the goddamn 'security force' lowered their weapons on us. We were out in the open, flatfooted, and they had automatic weapons. We all should have been dead right then."
   Wallflower blinked. Evidently there was more to the story, considering that Khannet was still breathing. "What happened?"
  "Blackjack happened. 'Cap had been trying to talk better 'passage' terms with the security boss when they decided to piss in the drink and turn weapons on us. He'd been 'negotiating' for an hour or two before Ceradi tried his hand with underlings, and apparently the way you negotiate in the sector involved a lot of drinking. So, Captain drinks their boss under the table, and then hears the commotion we make as we're all about to get our collective asses shot off. So he grabs his shotgun, grabs the unconscious officer's rifle, and marches straight out at the enemy force, balls out. He looks at the security force, which had gotta be at least ten claws and crows strong, and demands their surrender! Crazy bastard."
  "...And they surrendered!?"
   "All hells, no. They pointed their weapons at the captain. So he makes a big show of switching his safeties off. Trouble was that he couldn't tell the safety from the firing stud for the underslung launcher on the assault rifle he borrowed. Blew up half the security force and sent the other half scrambling long enough for us to get an offensive going."
   "That's... I mean..." Travian scratched his head, searching for something to comment on. Thrilling heroics had never been his interest. "I know it wasn't the point of the story, but why did the captain have to have a rifle in one hand and a shotgun in the other? Wouldn't it have been easier to just focus on aiming the rifle grenade?"
    Khannet opened her mouth to reply, but Blackjack interrupted her, casually leaning on the overhead catwalk. "It would have been easier, but I was drunk off my ass, and having one in each hand seemed like a good idea at the time." The captain shrugged and smiled. "By the way, when you tell that story again, make it a squad of twenty enforcers and a mech that had us pinned. More interesting for the listener."


I may rebalance slightly to make it absolutely clear that you NEED to invest a chunk of experience before you can get even remotely good at dual wielding, but I'm thinking of leaving it mostly intact.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on April 18, 2014, 11:27:27 am
Idea I had. I'm feeling kinda blocked at the moment so I'm not going to do this for now, but maybe in a few months.

The GM Must Die!
One player out of the group is chosen to be the GM. The players must kill him. The GM has the advantage of being able to shape reality and having a lot of HP, but cannot act independently (always rolling in reaction to the players). The GM also has the ability to use GM Dice, all of which have terribly unfair results (The current one I have has only one success result). The players have low HP but have player skills that force the GM in certain circumstances to use the actual die. Whoever lands the killing blow on the GM takes over from the GM. In this RTD I'd most likely be a referee type who keeps track of health and such.

I imagine in this one respawn would have to be fairly fast since the game would be rather unfair and possibly similar to a Paranoia game if all goes well. What do you guys think?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TamerVirus on April 18, 2014, 11:30:03 am
Idea I had. I'm feeling kinda blocked at the moment so I'm not going to do this for now, but maybe in a few months.

The GM Must Die!
One player out of the group is chosen to be the GM. The players must kill him. The GM has the advantage of being able to shape reality and having a lot of HP, but cannot act independently (always rolling in reaction to the players). The GM also has the ability to use GM Dice, all of which have terribly unfair results (The current one I have has only one success result). The players have low HP but have player skills that force the GM in certain circumstances to use the actual die. Whoever lands the killing blow on the GM takes over from the GM. In this RTD I'd most likely be a referee type who keeps track of health and such.

I imagine in this one respawn would have to be fairly fast since the game would be rather unfair and possibly similar to a Paranoia game if all goes well. What do you guys think?

This sounds very similar to the "Roll to GM" thread I'm running. Only with more structure
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on April 18, 2014, 11:46:15 am
Yeah, that thread did inspire me a bit. I thought a more competitive angle could add to it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on April 18, 2014, 02:09:38 pm
So I though what if aliens came to Earth and invaded, and they had some kind of scanning machines which according to their own criteria evaluated all the beings on the planet, wait, I've skipped a bit there - so obviously these future-aliens have read Sun Tzu and realised that, heavily outnumbered, the best way to conquer Earth would be to divide it, so they tried to turn various species against each other.

So, with their scanning machines and more pertinently their own intelligence-criteria the future-aliens decide that sea lions are the second most potentially dominant species on Earth, so ally with them to topple humanity, and this is where the players come in: Roll to Sea Lion. Basically the players would be a squad of sea lions fighting against the might of humanity, but with rayguns.


That's one that I really wish I had the time to write up a proper OP for.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on April 18, 2014, 02:20:35 pm
So I though what if aliens came to Earth and invaded, and they had some kind of scanning machines which according to their own criteria evaluated all the beings on the planet, wait, I've skipped a bit there - so obviously these future-aliens have read Sun Tzu and realised that, heavily outnumbered, the best way to conquer Earth would be to divide it, so they tried to turn various species against each other.

So, with their scanning machines and more pertinently their own intelligence-criteria the future-aliens decide that sea lions are the second most potentially dominant species on Earth, so ally with them to topple humanity, and this is where the players come in: Roll to Sea Lion. Basically the players would be a squad of sea lions fighting against the might of humanity, but with rayguns.


That's one that I really wish I had the time to write up a proper OP for.
...Wait, that gives me some inspiration.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on April 18, 2014, 02:31:31 pm
That sounds amazing. Almost like reverse X-COM.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on April 18, 2014, 03:10:18 pm
...Wait, that gives me some inspiration.

Well you can take that idea, if you want it. My current games are already exceedingly slow.

That sounds amazing. Almost like reverse X-COM.

Thanks - I was actually at the zoo today and naturally I ended up considering what it'd be like to wrestle a sea lion. Terrifying, I imagine - they're right big feckers with fangs the size of bananas, pretty much, and they're just made of blubber, so have no vital organs to speak of. Can you imagine?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on April 18, 2014, 03:18:51 pm
I imagine they must be slippery as hell. They'd just shot out from your grip, like soap. I hope the mechanics will reflect this, lawas.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on April 18, 2014, 03:36:17 pm
If a sea lion caught you though he'd squash you like a worm. It's basically an obese anaconda, but deadlier.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on April 18, 2014, 03:43:03 pm
I hope the plot will center around invasion-of-Britain Operation Sea Lion. The Royal Navy will prove hopeless.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on April 18, 2014, 03:47:52 pm
I'd feel uncomfortable allying sea lions with nazis, and I'd have to have quite a think about how to get round that oh I just did - the sea lions could fight the nazis, they'd be British sea lions.

DH you're kind of distracting me from the essential alien-based part of the plot here though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on April 18, 2014, 04:00:37 pm
DH you're kind of distracting me from the essential alien-based part of the plot here though.
Clearly, humanity needs a way to respond to this new, subhuman threat. Something technologically advanced for its time, willing to do anything to win, with boundless ambition and utter devotion to the superior bloodline.

When the stars and the waves unite, the Allies will wake and the Reich will rise.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on April 18, 2014, 04:03:08 pm
DH you're kind of distracting me from the essential alien-based part of the plot here though.
Clearly, humanity needs a way to respond to this new, subhuman threat. Something technologically advanced for its time, willing to do anything to win, with boundless ambition and utter devotion to the superior bloodline.

When the stars and the waves unite, the Allies will wake and the Reich will rise.

Plot twist? The aliens turn out to be the ultimate Aryan ideal.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on April 18, 2014, 04:11:07 pm
...Wait, that gives me some inspiration.

Well you can take that idea, if you want it. My current games are already exceedingly slow.
I'm propably going to use it since I can't reallly come up with much else right now, though I'l propably replace the Sea Lions with robots or something.
EDIT: Well, I got the main plot idea, at least.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on April 19, 2014, 09:41:34 am
You could follow ffs' sage advice to me on this subject, and just add EVERYTHING you like. Play as some futuristic cyborg assassin children's toys in an otherwise generic medieval fantasy setting trying to pull off heists.

My god, that sounds brilliant. I only wish I could pull off something so bizarre.
It'd even draw in some steampunk fans, possibly, since that'd probably be the route I'd go with for 'medieval cyborgs'.

The other was INTERNATIONAL SPORTS HEIST, where you assemble a crack team of international sports stars to pull off a heist. Say, an American football player gets +1 to defence, an English cricket player gets +1 to throwing and to attacking with blunt weapons but is polite, so always has to let someone else go first, an ice hockey player has the psychopathic trait and gets +1 to attack and to wounds but has to keep attacking everyone in sight until they’re all dead, once he starts.

Interesting... not that I know anything about sports.
Wouldn't a Canadian class be the cripplingly polite ones, though? The Brits would more likely just have a debilitating tea addiction, taking progressively greater penalties until they can find time to sit down for a cuppa. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on April 19, 2014, 10:28:03 am
You could follow ffs' sage advice to me on this subject, and just add EVERYTHING you like. Play as some futuristic cyborg assassin children's toys in an otherwise generic medieval fantasy setting trying to pull off heists.
Guess I might as well follow this advice. In fact, I actually came up with yet another RTD idea last night, that I'l try to write the OP for sometime.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on April 21, 2014, 06:09:50 pm
Yo! Decided to drop this off for the moment being. It's something that I've thought up regarding magic and my hate for pulling fire out of my ass magic EG TRUE fantasy magic. It will also serve as an component for a future RTD or forum game.

It's by far not complete, though i;d like some input about it. Criticism, idea's, questions, praise, whatever is welcome and i will hear it out and if possible answer it. You can comment on the document itself, or obviously here.

Linkie to Google drive document (https://docs.google.com/document/d/1kufh6n89Av9k_noXxvkR3Mb_uUL3J3ZjJ2yByDpmrJw/edit?usp=sharing)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: LordSlowpoke on April 23, 2014, 11:59:09 pm
/me looks around

not entirely sure if i'm even allowed here

but how the fuck do you organize anything

feature creep is the natural death of most of the games i'm bothered to keep going with for any semi-respectable duration, and i'd like to revive one of them except i have no idea what's going on because my documents are filled with fuck literally and figuratively

so i made a new one, how do i not pile up the shit so that the stack doesn't fall on my head and bury me in it 5real guys
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on April 24, 2014, 12:03:38 am
Yes you're allowed here.

Next: Creep? Stack? Err, I guess you should detail what's bothering you more for us [or me...] to get a better idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on April 24, 2014, 12:05:50 am
I think what they mean is that as the game goes along, they keep adding more things into the game in order to flesh it out better, but then it becomes loaded with more features than they can reasonable handle.

It's happened to me before.

Of course, I could be wrong, and talking about something unrelated.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: LordSlowpoke on April 24, 2014, 12:11:13 am
let me just pull some examples here

EXHIBIT A (http://www.bay12forums.com/smf/index.php?topic=132843.msg4738183#msg4738183)

exhibit a is noice. doesn't take much effort to write, nothing really tracked (admittedly first turn so nothing to even track), no ridiculous systems scavenged from other games like in

EXHIBIT B (http://www.bay12forums.com/smf/index.php?topic=132843.msg4784215#msg4784215)

skip the text part of both and just look at the mass of spoilers

first turn has a grand total of one, namely gm notes

last one has eight, one for every faction, a map of town control, gm notes, and then some various plot pieces and time events and jesus christ (note: no actual jesus christ)

how do i keep this written down outside headcanon especially when it comes to a game whose entire plot can change with a single action (it shouldn't even have a plot)

or in other terms, how do i make sense of something that isn't supposed to make sense to others
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on April 24, 2014, 02:49:45 am
Prime Query: How.
Make an organized list offline of what hilarious shenanigans or branching plots could happen based on what exists at the present time. :v

FFS taught me that, and I'm already 2 steps ahead of my players if whatever happens.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on April 24, 2014, 05:22:37 pm
A lot of those spoilers look like things that could be stored in a post and edited when necessary. Or yes, kept offline entirely.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SomeStupidGuy on April 24, 2014, 08:47:22 pm
So, I came up with some sort of rtd concept-y thing and wrote out a crummy second-person-style-intro-thing to get an idea of how to write this thing. I may not follow through with this, and if I do, it's not likely to be soon.
Spoiler (click to show/hide)

Just wanted to see if you folks thought the idea has potential to be amusing/entertaining. Or if you guys think that my writing's terrible or something like that(I mean, looking at it, it does seem kinda bad). :v
I'll probably end up changing certain aspects of the intro and such, but eh, this is more or less an accurate description of the concept as it exists in my head.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on April 24, 2014, 09:50:07 pm
RUN IT. :I
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TamerVirus on April 24, 2014, 10:42:11 pm
So fellas, what is the prime suspect in killing the most games? Lack of GM interest? Lack of player interest? Or something else entirely?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on April 24, 2014, 10:43:34 pm
So fellas, what is the prime suspect in killing the most games? Lack of GM interest? Lack of player interest? Or something else entirely?
1. GM burnout/interest/lostness.
2. Players somehow all dropping out maybe (1%)
3.
...
Generally #1.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Elephant Parade on April 24, 2014, 10:43:41 pm
So fellas, what is the prime suspect in killing the most games? Lack of GM interest? Lack of player interest? Or something else entirely?
I dunno about everyone else, but I tend to slow down on updates until I eventually just stop. I'd say lack of GM interest, probably.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SomeStupidGuy on April 24, 2014, 10:46:28 pm
In my experience, I gotta agree with the others that GMs losing interest tends to be among the main reasons.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on April 24, 2014, 10:57:24 pm
Obviously lack of GM interest is the primary killer, since as long as the GM is willing to update, the game can be said to be alive in some fashion. Trouble is, GM interest is a very complicated thing; notably, player interest is a very strong component. Everyone hates killing a well-loved game, while nobody's fond of running a game nobody likes.

Other than that, there's a few common issues I'm aware of.

Momentum is pretty important, I've noticed- most obviously, hiatuses usually turn into deaths, while frequent updates tend to be fairly self-sustaining unless they're too ambitious. Players slacking off can sometimes kill a game, oddly enough, though this probably dips into lack of player interest.

Complexity is a very well-known one. The harder the game is to run, the more motivation the GM needs to do it. On the other hand, very simple games tend to be poor at grabbing the interest of those involved; minimalist stuff tends to die off pretty quickly.

That's all I can think of off the top of my head, unless you want to count "the GM gets an idea for a different game" as distinct from lack of GM interest or momentum.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Samarkand on April 24, 2014, 11:09:28 pm
Definitely COD on any report will be loss of GM interest, but I agree with Irony that GM interest is a complex beast. The more important question is what factors impact GM interest.

As for game complexity, there's a balance there. Simple games the GM will lose interest in because they are too simple to maintain interest; everybody wants to run a game that has some form of novel system that elegantly handles a bunch of different scenarios. On the other hand, too much complexity makes it impossible for the GM to maintain the game. It seems that the best systems are novel in some way without being bulky.

Another aspect is the goal of the GM. If the goal is to simply watch the players respond to situations and each other it can be easy for the GM to maintain interest. If they are trying to expound upon lore it can be easy to do a huge amount of writing at first and then lose interest. And if they're doing it because of a goofy quote its almost certain to die quickly.

Player interest, as Irony noted, definitely plays in hugely to GM interest. Slow posting of actions slows updates and causes the game to lose substantial momentum. Also, for me, feedback from players makes me feel like they are interested in the game continuing, so I like posting polls so I can feel like people are engaged.

Those are my thoughts, and an example of perhaps the number 1 reason GMs lose interest: they write too much on something people only need to read a sentence or two on.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on April 24, 2014, 11:17:35 pm
Obviously lack of GM interest is the primary killer, since as long as the GM is willing to update, the game can be said to be alive in some fashion. Trouble is, GM interest is a very complicated thing; notably, player interest is a very strong component. Everyone hates killing a well-loved game, while nobody's fond of running a game nobody likes.
Definitely COD on any report will be loss of GM interest, but I agree with Irony that GM interest is a complex beast. The more important question is what factors impact GM interest.
True on all accounts.

Like for example, if you wish to master your own game and have fun with it, you must master yourself before you can give fun to others.
One of the prime GM fears I see (and...primarily my fear) is that fear of players losing interest. How, you ask? The answer is subjective and given to the thoughts in the wind. Fears stop games. Among other factors, feedback also helps reinforce and sway the GM and the general idea of the game and how its being played.

So:
> Fear
> Lacking feedback
> Confidence
In which I still fear feedback :v
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on April 24, 2014, 11:30:34 pm
Obviously lack of GM interest is the primary killer, since as long as the GM is willing to update, the game can be said to be alive in some fashion. Trouble is, GM interest is a very complicated thing; notably, player interest is a very strong component. Everyone hates killing a well-loved game, while nobody's fond of running a game nobody likes.
Definitely COD on any report will be loss of GM interest, but I agree with Irony that GM interest is a complex beast. The more important question is what factors impact GM interest.
True on all accounts.

Like for example, if you wish to master your own game and have fun with it, you must master yourself before you can give fun to others.
One of the prime GM fears I see (and...primarily my fear) is that fear of players losing interest. How, you ask? The answer is subjective and given to the thoughts in the wind. Fears stop games. Among other factors, feedback also helps reinforce and sway the GM and the general idea of the game and how its being played.

So:
> Fear
> Lacking feedback
> Confidence
In which I still fear feedback :v
^ALL OF THIS^

Golly, I've dropped way too many games.
I feel so bad.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on April 24, 2014, 11:38:00 pm
You put them on hiatus. Not dropped them. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on April 24, 2014, 11:42:08 pm
You put them on hiatus. Not dropped them. :P
No, I've dropped a lot of games.
Even if you aren't counting the infinite hiatus ones.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on April 25, 2014, 01:15:33 am
I can relate.
It's gotten to the point that I don't really make RTDs any more, since my track record is so depressing. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on April 25, 2014, 07:47:58 am
I hate that word. Hiatus. It sounds weird.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on April 25, 2014, 11:28:39 am
I hate that word. Hiatus. It sounds weird.

I prefer the term 'Schroedinger's RTD'. You never know if it's dead or alive. Both? Neither?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: adwarf on April 25, 2014, 03:05:30 pm
I hate that word. Hiatus. It sounds weird.

I prefer the term 'Schroedinger's RTD'. You never know if it's dead or alive. Both? Neither?
That makes me wonder what an undead rtd would be like.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on April 25, 2014, 03:08:02 pm
I hate that word. Hiatus. It sounds weird.

I prefer the term 'Schroedinger's RTD'. You never know if it's dead or alive. Both? Neither?
That makes me wonder what an undead rtd would be like.
A RTD that was dropped by it's creator, then taken over by another person?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on April 25, 2014, 04:49:31 pm
A vampiric RTD is when a RTD is dropped by it's creator, then survives by... taking players and GMs from other RTDs?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on April 25, 2014, 05:49:21 pm
A vampiric RTD is when a RTD is dropped by it's creator, then survives by... taking players and GMs from other RTDs?
I am intrigued.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on April 25, 2014, 05:50:59 pm
For me it's mainly the lack of feedback. Like i can go write my merry way, but i get highly uncertain about the quality of the content i write and thus i stop writing. Whilst i would like to ask for feedback, i feel it's a kind of nagging the player which i do not want and thus i don't ask.

And when i do ask, i get no feedback.  :'(
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on April 25, 2014, 05:59:08 pm
A vampiric RTD is when a RTD is dropped by it's creator, then survives by... taking players and GMs from other RTDs?
I am intrigued.
Hrm. The only practical method I can think of is by having some sort of a "guest spot" thing where cool players and GMs from other RTDs get to be the focus of a certain stretch of the RTD, or similar. Like a guest star on a sitcom.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on April 25, 2014, 06:26:43 pm
I stop once it's no fun for me.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on April 25, 2014, 09:13:59 pm
For me it's mainly the lack of feedback. Like i can go write my merry way, but i get highly uncertain about the quality of the content i write and thus i stop writing. Whilst i would like to ask for feedback, i feel it's a kind of nagging the player which i do not want and thus i don't ask.

And when i do ask, i get no feedback.  :'(
If people don't like your content, you can usually tell by one of three ways:

1: They complain.
2: They quit (do note that there are multiple reasons for players to quit other than disliking your content).
3: They seem to be putting less effort in their posts suddenly instead of slowly. And it continues for several turns.

If none of these apply, then stop worrying.

If people don't make any comment on the quality, chances are they are indifferent or anything bad about your content is too subtle or too petty for them to complain about. Or maybe they even like it. Either way, if you don't get feedback, stop worrying. Because you gave the players a chance, and it's their fault if you continue to put out poor quality stuff, not yours.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on April 25, 2014, 09:16:56 pm
For me it's mainly the lack of feedback. Like i can go write my merry way, but i get highly uncertain about the quality of the content i write and thus i stop writing. Whilst i would like to ask for feedback, i feel it's a kind of nagging the player which i do not want and thus i don't ask.

And when i do ask, i get no feedback.  :'(
But...but we gave feedback? o_O
In that one quicktopic where Caellath and I and the rest critiqued how you handled the last part and gave general tips on how to continue, leaving it all up to you.  :-\
I mean, it was positive criticism...


If people don't make any comment on the quality, chances are they are indifferent or anything bad about your content is too subtle or too petty for them to complain about. Or maybe they even like it. Either way, if you don't get feedback, stop worrying. Because you gave the players a chance, and it's their fault if you continue to put out poor quality stuff, not yours.
I'd abstain on putting exacts and labeling faults on others at this point: Everyone's goal is to grow and develop, not to stay idle and keep churning out the same things. When in doubt, analyze. When analyzing, discern. When discerning: do.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on April 25, 2014, 09:17:16 pm
And when i do ask, i get no feedback.  :'(
I'm almost positive I intended to provide feedback and then forgot at least once. Sorry about that. :x
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Samarkand on April 26, 2014, 01:15:04 pm
I want to keep this subject alive because I think that in it we're being more productive than is typical for this forum. It seems we identified player feedback as being important, so I went to my active games and relayed to the players there how important feedback seems to be for maintaining a game. But that seems to be a temporary fix. It will get me feedback now, indeed it already has, but in the long term it will likely revert to players silent outside of actions and me as the GM wanting some affirmation of my style and approach to the RtD.

Does anyone have any ideas for how to make feedback a more continuous thing, less sporadic?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on April 26, 2014, 01:16:53 pm
Freeformschooler regularly does surveys in the Warrens of Oric the Awesome. Though that's a suggestion game, and may not apply in the context of RTDs.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Samarkand on April 26, 2014, 01:22:59 pm
Freeformschooler regularly does surveys in the Warrens of Oric the Awesome. Though that's a suggestion game, and may not apply in the context of RTDs.
I tend to keep polls running, at least in part because once you do one you can't precisely stop, but I find it difficult to ensure that my poll is encapsulating the possible positions on my writing and running of the RtD. I feel like written feedback lets me understand better the person's opinion of the game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on April 26, 2014, 01:24:37 pm
I think he has some sort of a special survey that's from some website. Lets you answer questions, I think.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Froggy Ninja on April 26, 2014, 01:59:26 pm
If I may say this from the perspective of one of Samarkand's players I think mostly why I didn't give feedback before was I enjoyed the game even though it had some flaws and just didn't analyze it until he asked for feedback so even though it could be improved the systems that worked made up for the systems that didn't which I just ignored.
Edit: A possible solution to that is to have three threads, IC, OCC, and GFT (Game Feedback Thread) with the GFT being where people post things that they noticed could be improved and suggest ideas as to how.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on April 26, 2014, 02:39:23 pm
You can use OOC for that. There's no need for an extra thread.

If you want feedback on your work, why don't you just use this thread or gamer's block and present your game?? It's already what we do in these places!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on April 26, 2014, 02:44:20 pm
The block threads are more for WIPs. It'd feel a little weird for me personally to present a running RTD/forum game there.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on April 26, 2014, 02:47:19 pm
Then make a dedicated thread for it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on April 26, 2014, 02:48:24 pm
The block threads are more for WIPs. It'd feel a little weird for me personally to present a running RTD/forum game there.

How so? I'm pretty sure people have done it before. And it's always fun to read a forum game for purposes of criticism. It's not like people who read Roller's Block and post in it have anything better to do.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Samarkand on April 26, 2014, 02:48:40 pm
I you want feedback on your work, why don't you just use this thread or gamer's block and present your game?? It's already what we do in these places!
That's a good idea, but would primarily bring in outside feedback. Personally, while I would value any feedback, the people in whose opinions I have the most interest are those who are either participating in my games or regularly reading them, because they constitute my audience.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on April 26, 2014, 02:56:24 pm
The block threads are more for WIPs. It'd feel a little weird for me personally to present a running RTD/forum game there.

How so? I'm pretty sure people have done it before. And it's always fun to read a forum game for purposes of criticism. It's not like people who read Roller's Block and post in it have anything better to do.

I dunno. I'm the sort of guy who abandons RTS games in a panic after ten minutes of base building. I have a problem with being way too high strung in some places and being too laid back in others.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on April 26, 2014, 05:33:19 pm
I you want feedback on your work, why don't you just use this thread or gamer's block and present your game?? It's already what we do in these places!
That's a good idea, but would primarily bring in outside feedback. Personally, while I would value any feedback, the people in whose opinions I have the most interest are those who are either participating in my games or regularly reading them, because they constitute my audience.
So.. Remind me again what's wrong with asking for it in-thread?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Samarkand on April 26, 2014, 05:36:46 pm
So.. Remind me again what's wrong with asking for it in-thread?
Only in infrequency of replies, and the fact that you feel like asking for it too often is like harassing your players. In thread is where I think it should happen, I'm just looking for the best way to do it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on April 26, 2014, 05:58:25 pm
So.. Remind me again what's wrong with asking for it in-thread?
Only in infrequency of replies, and the fact that you feel like asking for it too often is like harassing your players. In thread is where I think it should happen, I'm just looking for the best way to do it.
If one person says something, and no one else comments, then there's prolly nothing to add. Chances are they don't think anything is wrong with your game dude.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on April 26, 2014, 08:17:21 pm
Would anyone be interested in a Night Vale RTD?

I had a fun idea for how it could work. The posts would all be Cecil describing what is happening in the RTD at that current time, with the players being "reporters" who roleplay as being live on the scene and talking about what they're going to do on the radio. I had an idea that they'd be interns, but even RTD players are not that expendable. Anyway, character progression would work like this. Since the players would be out-of-towners (With maybe a few Night Valeians who moved out a while back and have now moved back to their terrifying hometown) there would be a Sanity number and an Acclimatization number.

Sanity is how rational you are in real, non-Night Vale terms: consider it your "Thinking Like Carlos" meter. Acclimatization is how rational you are in Night Vale terms: it's your "Thinking Like Cecil" meter. Every point in Sanity gets you a skill you can choose. Skills are mundane things like firing a gun or being good at maths that give you bonuses to that action. Every point in Acclimatization gets you a oddity. Oddities are strange things you can do like being able to manipulate the minds of helicopter pilots or being able to turn your entire lower body into a horrid mass of tentacles.

I'm not sure how both should be earned mechanically. Sanity should be earned by doing things rationally and normally, while Acclimatization could be earned by doing things Night Vale style. Any ideas on that front?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on April 26, 2014, 08:21:20 pm
Depends on how familiar the players are with Night Vale. I've listened to it before. Not sure how well it would translate into being a game, but it has been a while since I heard it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on April 26, 2014, 08:22:39 pm
I imagine it could be converted neatly into a game. It'd be mission based, with the primary goal being to get as much newsworthy information out of the event as possible.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SomeStupidGuy on April 26, 2014, 08:51:57 pm
Oooh, I know I'd be interested.
And I think it'd work well enough as an rtd. I mean, it'd probably be way less combat-based than rtds tend to be, but that's a good thing in my mind.

/me doesn't really have any good ideas regarding that sanity mechanic though. But it does sound pretty cool.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on April 27, 2014, 03:57:33 am
Uh-oh. Urge to RTD is rising, yet I lack a set idea of what I want to run.
This never ends well...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Elephant Parade on April 27, 2014, 04:17:09 am
Uh-oh. Urge to RTD is rising, yet I lack a set idea of what I want to run.
This never ends well...
Run minimalist nonsense.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on April 27, 2014, 04:23:15 am
Never run minimalist nonsense.

@Fniff: I'm not sure how the 'field reporters' set up would work with rolls. Cecil would obviously have to step in to describe roll results, unless you'd give freedom and roll powers to the players.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on April 27, 2014, 04:25:55 am
Night Vale RTD? I'd totally play.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on April 27, 2014, 04:44:09 am
Never run minimalist nonsense.
^
Run minimalist RTDs.
NEVER NONSENSE.

Night Vale RTD? I'd totally play.
Also +1
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: sjm9876 on April 27, 2014, 07:06:48 am
Would anyone be interested in a Night Vale RTD?

I had a fun idea for how it could work. The posts would all be Cecil describing what is happening in the RTD at that current time, with the players being "reporters" who roleplay as being live on the scene and talking about what they're going to do on the radio. I had an idea that they'd be interns, but even RTD players are not that expendable. Anyway, character progression would work like this. Since the players would be out-of-towners (With maybe a few Night Valeians who moved out a while back and have now moved back to their terrifying hometown) there would be a Sanity number and an Acclimatization number.

Sanity is how rational you are in real, non-Night Vale terms: consider it your "Thinking Like Carlos" meter. Acclimatization is how rational you are in Night Vale terms: it's your "Thinking Like Cecil" meter. Every point in Sanity gets you a skill you can choose. Skills are mundane things like firing a gun or being good at maths that give you bonuses to that action. Every point in Acclimatization gets you a oddity. Oddities are strange things you can do like being able to manipulate the minds of helicopter pilots or being able to turn your entire lower body into a horrid mass of tentacles.

I'm not sure how both should be earned mechanically. Sanity should be earned by doing things rationally and normally, while Acclimatization could be earned by doing things Night Vale style. Any ideas on that front?
HELL YEAH.
As for sanity/acclimatisation, probably one per successful mission, depending on how they completed it. The things described sound powerful enough to make them rather sparse.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on April 27, 2014, 08:11:08 am
@Fniff: I'm not sure how the 'field reporters' set up would work with rolls. Cecil would obviously have to step in to describe roll results, unless you'd give freedom and roll powers to the players.
I think I could have the field reporters chip in with what's happening in the turn post. Though of course I'd say this in the RTD beforehand and make sure that their characters sound right.

*snip*
HELL YEAH.
As for sanity/acclimatisation, probably one per successful mission, depending on how they completed it. The things described sound powerful enough to make them rather sparse.
That sounds pretty good! I think individual points for players. Perhaps I'll go in-depth and have it so that there is also some "bonus scoops" that if you find them, you can get extra Acclimatisation/Sanity points. They'd be hard to find, of course, but well worth the trouble.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: sjm9876 on April 27, 2014, 09:21:32 am
I imagine that'd work well. Especially as this is night vale, and weird stuff happens every day :)

Although if you wanted to avoid misplaying the field reporters, you could always have the radio follow them - it isn't exactly without precedent :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on April 27, 2014, 07:29:17 pm
Roll to randomly generate. Like the name implies, you randomly generate a character using Seventh Sanctum Generators, then do whatever the hell you want, I guess. That's as much as I've got anyway. Otherwise, I'm thinking of running a BIONICLE based RTD if I can find a good premise for it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Ensorceler on April 27, 2014, 08:30:01 pm
What era? Rakshi and spider-clysm had a good variety of creatures to work from... Maybe players could work for the archivists, trying to reclaim stasis cylinders and their former contents, collecting artifacts and documents to try to keep the cities' history from being erased forever. I suppose that would play like a combination of D&D and X-Com, but I'm not sure what you were going for.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Samarkand on April 27, 2014, 08:40:16 pm
So I might have free time this summer, I might not. I'm thinking right now about what game I could potential run if I do, and I wanted to run something in the same world as my Roll for Hire game. Here's one of my thoughts, not fully fleshed out but I want to know if I should flesh it out further, or go in a different direction. In particular, I want to know if you think the lore restriction makes this unfeasible.

Quote from: Potential OP
A Brief Description
This is set in the same world as Roll for Hire, and takes place 73 years prior to the War of Metallodominance. As such, all lore sections located here (http://www.bay12forums.com/smf/index.php?topic=136661.0) apply, unless it mentions something during or after the war, or references specific names. This also means that the actions of those playing this game could potentially build the lore for that game, and any others I run in this universe.

While most RtD's focus on actions which take place over the course of minutes or seconds, this RtD has a turn length of a week. Players choose how their characters will allocate time over the course of that week, and the character's success in those actions will be rolled according to the rules below. Basic needs of the character will be important, but they will also have the chance to aspire to grandeur.

Five characters will be accepted, based off of the goals and descriptions of those characters . Keep in mind that this is not a minimalist RtD, and that some lore is already established. This means that there are several goals which are not feasible, including but not limited to world domination, invention of gunpowder, or anything which opens the valley up to its surroundings. I know this is fairly limiting, but I wanted to set the game prior to Roll for Hire, and so some limitations are necessary. Anything which expands the existing lore, but not in a way that negates existing lore, is allowed and encouraged.

Spoiler: Character Sheet (click to show/hide)
Spoiler: Mechanics (click to show/hide)
Spoiler: Basic Needs (click to show/hide)
Spoiler: Character Growth (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on April 27, 2014, 09:04:41 pm
What era? Rakshi and spider-clysm had a good variety of creatures to work from... Maybe players could work for the archivists, trying to reclaim stasis cylinders and their former contents, collecting artifacts and documents to try to keep the cities' history from being erased forever. I suppose that would play like a combination of D&D and X-Com, but I'm not sure what you were going for.
I've had several ideas so far, though the creatures aren't really a problem for me, since there's a lot of them to pick from. One of the premises that's the most thought out so far would be the players being one of the earlier Matoran to arrive at Voya Nui, and basically colonizing and exploring it. I know how the sheets would work, but I'm still brainstorming other ideas. Other ideas are something taking place during the Great War, though I don't know what exactly it would be about, or players being resistance members during Teridax's Reign.
The Voya Nui idea is the most fleshed out of them, in my opinion, and I do have an idea for character sheets if me or anyone else wants to run that.
Spoiler: WIP Sheet (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on May 01, 2014, 08:14:49 am
I've been returning to my Transdimensional Adventurers idea, heavily built on Fniff's excellent generators. The basic idea is a mix of Borderlands and Ratchet & Clank; our band of greedy, borderline-sociopathic heroes has been pressganged into the service of HEROISM and THE GOOD GUYS, and trawl the galaxy (or galaxies) looking for fame, treasure and guns. Lots of guns.

Generationin' will have results throughout the game. In their home base ship, our heroes can use the onboard Fabricator to create all kinds of guns, drugs, protection, vehicles and other useables... and atleast at the start, all of their creations will be thoroughly random, based on Fniff's generator list. They fight randomized enemies in the Simulation Deck and beyond. Enemy bosses will have randomized qualities. A glorious, endless world of possibilities, heroism and loot awaits.

Fniff's Excellent Generators can be found here, if you're wondering. (http://piratepad.net/NmK4swYrq6)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on May 01, 2014, 11:32:52 am
I certainly hope you go ahead with the idea, it sounds excellent.
Getting to roleplay R&C's derpy "good guys" pretence would be excellent fun. :)
Man, now I kinda want to play those games again... well, the first couple of them, anyway.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on May 01, 2014, 11:39:28 am
I suggest if you do it, you should have the fabricators start out with a limited number of elements. Say, the first ten on the effects list. The players could then be rewarded elements as rewards or find them around the place. You could also get stuff as loot but the problem being that it doesn't scale, so it could be utterly crap due to being way below your current experience level.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on May 01, 2014, 11:54:02 am
What I was thinking of was that the elements wouldn't be limited, but the quality of the gear will be random, and the Fabrication Tokens limited. So if you spend your Token on what turns out to be an unreliable [Drunken] [Drama] [Unlucky] gun, you're stuck with it until you can get your hands on another.

I'm not quite sure how I should assign actual damage/power - possibly just arbitrarily, based on the qualities and my mental image of the weapon, or possibly actually rolling them. I had a fairly complex system of randomized stats in my first RTD, For Science!, and I might do something similar.

Not scaling is interesting. Maybe I should have it so you can get more power with more Tokens put in - but that still doesn't make it any less likely to be prone to blowing up in your face, or to have a treacherous AI inside, or to be a joke item (if a very powerful one). I'll probably not let you take normal mooks' weapons (or make them so low-level it's useful only when your existing weapon is just downright dangerous to use), but enemy bosses will also have randomized, usually powerful, gear.

Finding elements around the place has a pretty funny Little Big Planet vibe, though. I was thinking that eventually the heroes might find some kind of intergalactic repairmen to get the 'out of order' slots in the Fabricator fixed, and thus actually be able to choose what to produce, so gathering the elements to use there could be nice. Hmm.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on May 01, 2014, 03:38:56 pm
I remember For Science!

I had a game breaker glove if I remember right.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on May 01, 2014, 05:04:41 pm
After reading the couple of necesarry articles, I've got a more fleshed out idea from my previous post.
Spoiler: WIP OP (click to show/hide)
Spoiler: WIP Sheet (click to show/hide)
Bleh, I'l get to finishing this later. Until then, is anyone interested in this? :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Ensorceler on May 01, 2014, 06:11:03 pm
I'm interested, but it kind of sucks that regular matoran can't use masks. On the other hand, they are walking, nanotech wonders that would be worth a mid-sized country on Earth, so perhaps the shoddy repairs could introduce 'glitches' with semi-controllable effects. I think I can help with matoran descriptions if they're in that old Rahi Beasts book I have laying around... I'll get back to you on that later, regardless.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Furtuka on May 01, 2014, 08:42:53 pm
*raises hand*
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gamerlord on May 01, 2014, 09:02:29 pm
What is darkpaladin making exactly?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on May 01, 2014, 09:05:22 pm
A birthday cake. That or a Bionicle RTD, I can't remember which...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on May 01, 2014, 09:09:37 pm
This sounds relevant to my interests.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on May 01, 2014, 09:23:12 pm
Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TamerVirus on May 01, 2014, 09:27:10 pm
Are people still interested in random loot killfests? I remember those being popular a few years back
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on May 01, 2014, 09:38:08 pm
On bionicle RTD: I'd be willing to research the lore and sign up. Wasn't there one special mask that a matoran could use?

On Lootkillfests: YES.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on May 01, 2014, 09:39:59 pm
Are people still interested in random loot killfests? I remember those being popular a few years back
If you do want to have one, well...

/me pretends not to be indicating to his signature.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: kisame12794 on May 01, 2014, 09:42:21 pm
That reminds me. I should continue work on my RTD/lootfest. But apathy.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Furtuka on May 01, 2014, 09:44:14 pm
Wasn't there one special mask that a matoran could use?

nope
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Samarkand on May 01, 2014, 10:34:55 pm
Wasn't there one special mask that a matoran could use?

nope
Isn't that the Toa or something? Honor masks? Insert similar sounding names here?

Bionicles always confused me because there are like six races, but two thirds of them are amalgamations of the names of other races.

EDIT: After internet browsing, Turaga and Noble masks.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on May 01, 2014, 11:30:24 pm
I remember For Science!

I had a game breaker glove if I remember right.

There was no such thing as 'game-breaking' in For Science!, Derm. Only game-enhancing. I wouldn't hesitate to give everyone reality warpers if need be.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on May 02, 2014, 03:58:46 am
Are people still interested in random loot killfests? I remember those being popular a few years back
That'd be interesting, since we haven't seen that in a while. I believe the last "big" game with that premise was Looter's Delight 2, which just kinda ceased activity at some point.
EDIT: GWG ran a christmas themed version of Looter's Delight back in December, but that didn't last for long,
On bionicle RTD: I'd be willing to research the lore and sign up. Wasn't there one special mask that a matoran could use?
I don't think so. You may be just thinking of the time when Takua used the Mask of Light at the end of the first movie. I'l read the article again to see if it lists any such thing, just in case. Oh, and for anyone interested, here's (http://biosector01.com/wiki/index.php/Main_Page) what I use for checking lore and stuff, since it has basically everything you'l need there.
Isn't that the Toa or something? Honor masks? Insert similar sounding names here?

Bionicles always confused me because there are like six races, but two thirds of them are amalgamations of the names of other races.
Yeah, there's actualy a bunch of races besides Matoran. Here's (http://biosector01.com/wiki/index.php/Sapient_Species) the link to all the named races, and here's (http://biosector01.com/wiki/index.php/Sapient_Species/Unnamed_Species) the link to all the unnamed races, of which there are a lot. Not that I'd use most of the unnamed ones, since there isn't really much info on them to make use of.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Furtuka on May 02, 2014, 12:51:59 pm
Will the less common matoran variants like psionics and iron be availiable?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on May 02, 2014, 12:59:43 pm
Will the less common matoran variants like psionics and iron be availiable?
If anyone wants to pick them, yes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on May 05, 2014, 04:19:05 pm
In the desperate future, after the world's destruction, somewhere south of the safety zones. There is a place where the only justice that can be found is at the end of a gun barrel. Where death is only a second away. Where every minute is a killer fight for survival in a ruined world. The only option left, is to keep firing and never, ever stop moving. Welcome to...

... Pardon that, I was getting a little into this. Anyway, I've come up with a fun idea for an RTD. It takes place in an 70s/80s idea of the future, including cyborgs, mutants, a post-nuclear dystopia, and general absurdity. Everything is randomized. The maps, the weapons, the player's abilities, the armor, the vehicles, you name it.

Another thing is that everything is meant to be incredibly fast. The map is 20 tiles by 20 tiles (at the start), and a player without a vehicle can walk five in a turn, and across the entire map in four turns. A vehicle's speed multiples this, meaning that a starting vehicle (if the rolls are lucky) can get across the entire map in a turn. This should hopefully prevent stretches of time where everyone is just moving somewhere and not doing anything.

I'm using the generators from my sig that Digital Hellhound was using for his RTD. I imagine both of ours will be different in a few ways. For example, even the stats themselves are totally randomized, with the better equipment getting a larger die for stats.

The structure would be an objective-based mission with competitive elements. It's not a straight arena as those can be very boring, but killing the other players in encouraged. There would be a list of objectives where one is given after one is completed, with only one objective being present at any one time. The person who completes an objective gets a certain amount of cash for it. Whoever completes the last or first objective gets extra cash for it, and even more if they managed to complete both the first and last objectives.

So, the two questions I ask is as follows: would anyone be interested in a fast-paced mission RTD with randomly generated equipment, and which name for it would be better: Infinite Destruction or Bloodlands Turbo? My brother likes the former but I have a fondness for the latter. And yes, they are both meant to sound cheesy as hell. Think of them being on the cover of a cult classic 80s action movie or a badly translated SNES game and you'll see why I named them like that. Fun fact, they're both technically randomly generated as well. The only thing that isn't randomly generated in this RTD is the premise, it seems.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on May 05, 2014, 04:22:51 pm
Put your money where your mouth is and make the damn thing. I'd be in in a heartbeat.
Bloodlands Turbo, in my opinion. I got the exact, cheesy action-flick vibe you were going for.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SomeStupidGuy on May 05, 2014, 04:42:48 pm
I think I'd be interested. Gotta love some cheesiness.
And I like Infinite Destruction slightly more, but from the sounds of things, Bloodlands Turbo suits the game better.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on May 05, 2014, 04:53:39 pm
Well, looks like it's Bloodlands Turbo. Excelleeeeeent. I'll try to get working on it. I think the system is going to be a regular D6 with not incredibly advanced combat rules apart from stats. Basically, freeform actions with general dice results.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gatleos on May 05, 2014, 05:53:35 pm
Jeez, every time I come back to secretly check up on this subforum the games have gotten bigger and more complex. It just looks so... legit now.

That's right, I'm secretly judging you all. Yes, even you. Escpecially you.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on May 05, 2014, 05:57:41 pm
Then again, there is things like Minimalist RTDs that pull down the complexity standard a bit.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on May 05, 2014, 05:59:23 pm
I miss the in between.

Come back to us Gat! This forum needs you!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gatleos on May 05, 2014, 06:05:50 pm
I specialize in the in-between. That is, RTDs that are way more complex than they have any right to be and fizzle out before they really even get started.

The best of both worlds! ...Right?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on May 05, 2014, 06:06:21 pm
I specialize in the in-between. That is, RTDs that are way more complex than they have any right to be and fizzle out before they really even get started.

The best of both worlds! ...Right?
I thought that's what I did?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gatleos on May 05, 2014, 06:56:43 pm
Really I think the problem is in setting up the expectation of a story. It would at least bring closure to the players if the GM just suddenly blurted out "AND THEN THE [TAVERN/SPACE STATION/UNDERWATER CITY/PLANET EXPLODED BECAUSE YOU'RE ALL PSYCHOPATHS" rather than just letting the thread peter out. But a story just arises naturally even if you didn't intend one to start with, so inevitably there's going to be disappointment. Unless you're an RTD machine like lawas and actually finish things. But that's just ridiculous.

Though I'm a little concerned this may suffer from Temple of Doom Syndrome, wherein the beginning is arguably more awesome than any other part of it.
See, I just cut out the boring parts.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on May 05, 2014, 07:11:31 pm
Really I think the problem is in setting up the expectation of a story. It would at least bring closure to the players if the GM just suddenly blurted out "AND THEN THE [TAVERN/SPACE STATION/UNDERWATER CITY/PLANET EXPLODED BECAUSE YOU'RE ALL PSYCHOPATHS" rather than just letting the thread peter out. But a story just arises naturally even if you didn't intend one to start with, so inevitably there's going to be disappointment. Unless you're an RTD machine like lawas and actually finish things. But that's just ridiculous.

Though I'm a little concerned this may suffer from Temple of Doom Syndrome, wherein the beginning is arguably more awesome than any other part of it.
See, I just cut out the boring parts.

But your games were entertaining all the way through though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on May 05, 2014, 08:01:06 pm
Hey, there's a presence I haven't sensed in many moons! How's tricks, Gat?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gatleos on May 05, 2014, 09:28:05 pm
Just fighting back that GM itch is all.

Wait, I think we're getting off-topic. Uhh...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on May 05, 2014, 09:32:53 pm
Dirty Cops RTD: Hide evidence! Bribe witnesses! Inexplicably carry around a high-caliber magnum and gun down those criminals in cold blood!

C'mon Gat! Give in to the itch!
That would be amazing. Wait, shouldn't you be accepting bribes, as well?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on May 05, 2014, 09:33:28 pm
JRTD: The players are a bunch of pointy-haired kids with enormous swords and severe emotional problems, off on a quest to murder god or something.
I approve of anything involving deranged children attempting to harvest gods.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on May 05, 2014, 09:35:39 pm
JRTD: The players are a bunch of pointy-haired kids with enormous swords and severe emotional problems, off on a quest to murder god or something.
I approve of anything involving deranged children attempting to harvest gods.

Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on May 05, 2014, 09:36:43 pm
Dirty Cops RTD: Hide evidence! Bribe witnesses! Inexplicably carry around a high-caliber magnum and gun down those criminals in cold blood!

C'mon Gat! Give in to the itch!
That would be amazing. Wait, shouldn't you be accepting bribes, as well?
There should be a dirty cop/clean cop meter where the clean cop end of the scale just completely ruins your career and has the only good part be a sense of being a good person.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gatleos on May 05, 2014, 09:42:38 pm
The funny thing is I was just going to suggest a police officer RTD. Then I realized the players would just play it somewhere between Dirty Harry and Robocop and just decided to cut out the middleman.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on May 05, 2014, 09:45:49 pm
Hey now, what about Chief Wiggum?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on May 05, 2014, 10:02:04 pm
The funny thing is I was just going to suggest a police officer RTD. Then I realized the players would just play it somewhere between Dirty Harry and Robocop and just decided to cut out the middleman.
You do know that now you've called it the dirty cop RTD, the players will just be the nicest cops ever?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TCM on May 05, 2014, 10:45:11 pm
The funny thing is I was just going to suggest a police officer RTD. Then I realized the players would just play it somewhere between Dirty Harry and Robocop and just decided to cut out the middleman.
You do know that now you've called it the dirty cop RTD, the players will just be the nicest cops ever?

That's because Gatleos is actually being paid by the Feds to train the next batch of upstanding rookie cops through the method of RTD, which is much cheaper and more effective than actual training. Exactly as planned.

Yeah, it sounds good. I like the idea of the 5-O just being another gang, the only difference is their legit and the state provides them with clothes and guns.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Samarkand on May 05, 2014, 11:59:22 pm
The funny thing is I was just going to suggest a police officer RTD. Then I realized the players would just play it somewhere between Dirty Harry and Robocop and just decided to cut out the middleman.
You do know that now you've called it the dirty cop RTD, the players will just be the nicest cops ever?
I was just gonna make my character refuse to shower or wear deodorant. You wouldn't believe how fast witnesses will turn under the threat of being stuck in a poorly ventilated interrogation room with Dirty Cop.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on May 06, 2014, 05:35:48 am
Just fighting back that GM itch is all.

Wait, I think we're getting off-topic. Uhh...
  • Dirty Cops RTD: Hide evidence! Bribe witnesses! Inexplicably carry around a high-caliber magnum and gun down those criminals in cold blood!
  • Roll to Bust Ghosts: Come on, someone must have thought of this.
  • JRTD: The players are a bunch of pointy-haired kids with enormous swords and severe emotional problems, off on a quest to murder god or something.
  • Middle School RTD: Roll to initiate awkward social interactions and stave off growing pains and acne! Please nobody make this
If you're gonna GM another RTD sometime, I'm going to definetelly look into joining that.
I'm propably gonna try to put up my game sometime this week.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gatleos on May 06, 2014, 06:49:59 am
The funny thing is I was just going to suggest a police officer RTD. Then I realized the players would just play it somewhere between Dirty Harry and Robocop and just decided to cut out the middleman.
You do know that now you've called it the dirty cop RTD, the players will just be the nicest cops ever?
Why not both? Team Good Cop tries to crack the case while staying within the bounds of the law. Team Bad Cop is free to do all sorts of morally questionable things, but has to avoid being ratted out by Team Good Cop. Or maybe there's just one Good Cop player and he's honestly trying to do good and just completely clueless that his teammates are corrupt as hell.

That gives me an idea: Parenting RTD! In a hilarious sitcom-inspired turn of events, a nebulously nefarious gang of high-fantasy vigilante "heroes" (i.e. your typical D&D adventuring party) is forced to transport a small child with them on their adventures. The players must safely transport themselves and the kid through dangerous situations, while trying to make a good impression on him/her and avoid turning them into a psychopath like themselves. The kid inevitably gets kidnapped.
(http://i.imgur.com/on67e0w.gif)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on May 06, 2014, 06:52:21 am
JRTD: The players are a bunch of pointy-haired kids with enormous swords and severe emotional problems, off on a quest to murder god or something.
I approve of anything involving deranged children attempting to harvest gods.

Spoiler (click to show/hide)
Pretty Princess Panic RTD

As everyone knows, princesses are beautiful, blessed with special powers, and attract handsome princes like light attracts moths when in danger.

Consequently, there are a lot of them.

The Queen of Filbildilk has mysteriously vanished, leaving behind only her supremely eligible son. Now it's a full-blown riot as a horde of superpowered anime princesses rush to convince the prince that they're the one by any means necessary. And if that takes out the kingdom in the process, well, they'll still have the prince and/or principle.

and/or

You're sick of it. Time to go attract princely attention the old-fashioned way- hurling yourself into danger and hoping it works out. You hear the Crag of Demonic Storm Eels is lovely this time of year. Witchwood Maw is rumored to lead to a candy shop so wonderful you'll never want to leave, somewhere in all that prime underground real estate. Does attacking Steelgate Citadel head-on count as peril for the purposes of prince attraction?

Well, whatever. You'll find out or you'll die trying.


-Princess Creation-
Princesses are defined by their heritage. Well, really they're defined by their appearance, dress, actions, enemies, paramour(s), and a host of other things, but in retrospect their heritage tends to explain a lot.

To create a princess, select a Main Class and a Subclass. Your Main Class is the general description of your mother, while your Subclass is defined by your father. Together, these define your abilities.

Spoiler: Sample Classes (click to show/hide)
For instance, a Monk/Monk would be a very Monky Monk. A Monk/Exile would probably be an arrogant kung fu villain whose rage at being surpassed by some goody-two-shoes twit can't be measured by mortal instruments.


Probably mostly chunky salsa/winging it system otherwise, but it wouldn't be too hard to add numeric health if it'd make things more codified. Stealing some Stunting rules from Exalted might make for particularly cinematic and overshot-happy combat.



The funny thing is I was just going to suggest a police officer RTD. Then I realized the players would just play it somewhere between Dirty Harry and Robocop and just decided to cut out the middleman.
You do know that now you've called it the dirty cop RTD, the players will just be the nicest cops ever?
Why not both? Team Good Cop tries to crack the case while staying within the bounds of the law. Team Bad Cop is free to do all sorts of morally questionable things, but has to avoid being ratted out by Team Good Cop. Or maybe there's just one Good Cop player and he's honestly trying to do good and just completely clueless that his teammates are corrupt as hell.

That gives me an idea: Parenting RTD! In a hilarious sitcom-inspired turn of events, a nebulously nefarious gang of high-fantasy vigilante "heroes" (i.e. your typical D&D adventuring party) is forced to transport a small child with them on their adventures. The players must safely transport themselves and the kid through dangerous situations, while trying to make a good impression on him/her and avoid turning them into a psychopath like themselves. The kid inevitably gets kidnapped.
(http://i.imgur.com/on67e0w.gif)
Or you could traumatize everyone with a Darkest Dungeon RTD. Better yet, whole team is babies!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on May 06, 2014, 11:19:45 am
Still working on roll to sleuth in my spare time. Main problem I foresee is that if I go ahead with making your char sheet influence your starting office, it might take a long time to generate all the offices depending on player count.

Edit: The other obvious problems are that I'm bad at running forum games, and that I'm not entirely sure I'd be able to make challenging enough puzzles.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on May 06, 2014, 11:33:36 am
The Irish Rover: A Hyperbolic RTD

On the 4th of July eighteen hundred and six you set sail from the sweet Cove of Cork. You were sailing away with a cargo of bricks for the grand city hall in New York. It was a wonderful craft, she was rigged fore-and-aft, and oh, how the wild wind drove her! She stood several blasts, she had twenty-seven masts, and they called her the Irish Rover.

You are one of Rover's ten thousand crew (or at least one of its six million and one dogs), each one of you more flush with adventure than the last, and your objective on the ten-year journey to New York is to, well, survive, which probably will turn out more difficult than projected, given the seven million barrels of porter, the fact that virtually anything can happen in the vast recesses of Rover's belowdecks area, and the relative scarcity of that most precious of resources, luck.

Aiding you in your adventure will be the infinite font of something we'll call Munchhausen Points. As the previous sentence suggests, they are indeed infinite, and one Munchhausen Point is more than enough to cause your next roll to shoot up to its top value, in this case a shiny, solid 6 like none other, with all the consequences that getting a 6 on a roll typically entails. "Gee, I'm in luck!" you must be thinking, and rightly so, for Munchhausen Points will never run out or fail you at the wrong time. And since that would be boring, Munchhausen points naturally come with a catch - each time 13 total are spent across the whole currently active party of sailors, disaster strikes that threatens the entire crew, even the captain's old dog! So be careful out on the high seas, and should that fail, make sure that at least one of you survives to tell the tale.

Lethality: high, as befits sea travel in the early 19th century.
Rolls: unmodified d6 most of the time, openly interpreted according to circumstance.
Irishness: possibly optional.
Number of players: probably limited, with reapplication potentially possible after death.
Realism: (!)
Potential Sci-Fi Version: sure, why not?

Pretty Princess Panic RTD

Perhaps it is my secret weakness for princess-related things, but I for one would do my best to get into this one if somebody ran it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on May 06, 2014, 11:55:49 am
As amazing as that sounds, it seems like unless heavy time skips are involved, probably between major events, I have doubts all 10 years would get played. And not just because everyone died.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on May 06, 2014, 12:05:23 pm
As amazing as that sounds, it seems like unless heavy time skips are involved, probably between major events, I have doubts all 10 years would get played. And not just because everyone died.

Yeah, the original only made it through seven in total. It's not exactly a journey that's meant to necessarily be survived, although timeskips would definitely be present.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on May 06, 2014, 12:11:00 pm
I'm Irish so I automatically approve.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on May 06, 2014, 12:13:34 pm
Well, I suppose it would be unique at least. Not often people get a chance to join an rtd where eventual failure is the only option outside of silly minimalist stuff.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gatleos on May 08, 2014, 08:30:21 am
Hey Fniff. So like. I'm cleaning up that list of random generators so I can write a little python script to automate rolling, and I was wondering what this is:
Code: [Select]
1d4 for amount of effects. Roll for effects.It shows up several times. When it says "effects" does it mean the sub-lists on that generator? Or does it mean to roll from the list of generic effects at the top?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on May 08, 2014, 10:08:53 am
The top list. That's the sweet, succulent main meat of the generators, as I see it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on May 08, 2014, 12:00:56 pm
Indeed, it's the top list. It's cool you're doing a python script for it, rolling can get a little difficult. Someone else did a script but it was only for weapons as I remember.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gatleos on May 08, 2014, 02:06:21 pm
Hmmmm. Right now I have a program that loads in those lists and rolls them for you, but I'm conflicted as to what format to read them in with. I could do a bit more if I converted the text into an xml file, but I get the feeling that you want the lists to be human-readable so that someone can just throw a die and look up the value on the table.

So what I'm trying to do is make something the program can read, but isn't ugly to look at in case you'd rather use it manually.
Code: [Select]
[Drugs]
[Ingestion Method]
Injected
Drunk
Snorted
Pill
Eaten
Eyedrops
Smoked
[Addiction]
Not addictive at all.
Not very addictive. Need one every 20 turns.
Somewhat addictive. Need one every 15 turns.
Addictive. Need one every 10 turns.
Very Addictive. Need one every 5 turns.
[Withdrawal In]
Five Turns
Ten Turns
Twenty Turns
Fourty Turns
Eighty Turns
[Withdrawal Length]
Lasts one turn.
Lasts five turns.
Lasts ten turns.
Lasts fifteen turns.
Lasts twenty turns.
[Effect Length]
Lasts one turn.
Lasts five turns.
Lasts ten turns.
Lasts fifteen turns.
Lasts twenty turns.

The actual file will look like that, so you can replace the one on the pad with it and it won't look like hell. Look good?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on May 08, 2014, 02:24:41 pm
That would be just fine, Gatleos! I imagine most of the generator formats would fit that format rather well. This is surprisingly convenient for me because I'm thinking of running an RTD with those generators since I feel I'm wasting their potential slightly. Thanks a lot!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gatleos on May 09, 2014, 10:50:23 am
Wow okay, so I basically just coded a goddamn scripting language for this thing. Here you go. (https://github.com/Gatleos/rtd_randomizer/) An updated copy of the generator list is included with it, you can replace the one on PiratePad with that one if you want.

This thing's actually really powerful, you can extend those lists to huge sizes now. It lets you generate random strings from lists, as well as randomly alter numbers with standard operations. You can make a generator with an arbitrarily large structure too. The ones you already had barely scratch the surface.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Ensorceler on May 09, 2014, 11:04:23 am
Hey, that's great! Do either of you mind if I mess around with it? I might add the properties into the other sections or something.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gatleos on May 09, 2014, 11:22:22 am
Yeah, that's fine! It's made to be general-use, so you don't even have to use the lists it comes with. The goal is to get as many people adding to it as possible until we have an enormous database of generators.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Ensorceler on May 09, 2014, 11:28:33 am
Gah. I had a look through your code, and you literally had one comment. I'm still learning python, so maybe it'll make more sense later, but really... one comment?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gatleos on May 09, 2014, 11:45:35 am
Good lord, stay out. The eldritch symbols will turn you mad. :P

I didn't know you meant looking through the code. I'm still working on the next version, and it wouldn't be any trouble to add comments if you're planning on looking through it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Ensorceler on May 09, 2014, 11:57:20 am
That would be quite helpful. I think I might be able to use it for my text art/modular weaponry generator eventually.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on May 09, 2014, 12:17:12 pm
This is really cool! Thanks a lot. One thing, though. Would it be possible to generate more then on eeffect at a time?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gatleos on May 09, 2014, 12:33:26 pm
To do that just open gen.txt and change
Code: [Select]
[Effects]to
Code: [Select]
[Effects:4]
You could also have it generate a random amount of effects (say, 1 to 4) like so:
Code: [Select]
[Effects:1d4]
I'm working on adding a flag that allows generators to call other generators, so the other ones can add a certain number of effects to themselves.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Ensorceler on May 09, 2014, 01:34:30 pm
Will it automatically incorporate any correctly formatted list into the UI? I could throw a few things together just by doing that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on May 09, 2014, 01:35:01 pm
Oh, hello Gatleos! Lovely to see you!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gatleos on May 09, 2014, 02:44:57 pm
Will it automatically incorporate any correctly formatted list into the UI? I could throw a few things together just by doing that.
Yep, the list on the left will include every generator defined in the file. I'll be updating the program to display them in alphabetical order. This will simplify things once we get a larger list.
Oh, hello Gatleos! Lovely to see you!
Hello! It's been a while.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on May 09, 2014, 04:30:25 pm
I'm trying to come up with an arena battle system, working on multiple layers.

1. Building the Combat Mech:

Generally, this is done by picking a chassis and filling available space with parts, some vital, some less so. Sure, you could hide some missiles in your core for a sneak attack, but you've got to have that control system somewhere, and if they misfire due to damage...

The second layer to this is external equipment- generally used for nonsensitive parts such as weapons. A pile-driver built around your arm makes a lot more sense than, say, one inside your head. Unless you WANT to have the best possible headbutt...

The third layer is move setup. Singular attacks are written to an internal chip that can be executed without copy-command. A fast punch using copy-command might take a second to connect, while activation through move setup could be as low as a half-second.

The fourth layer is RABBITs. These are combinations of moves put together that may chain different weapons together- a RABBIT takes up an entire chip but mostly ensures a string of hits- so long as it connects- activating move after move in instant succession. Opponents will have a very hard time dodging out of a RABBIT, but the chance gets better the longer a string is.

The fifth layer is Copy-Command. This allows you to make moves on the fly, directly controlling servos at the cost of pure speed. Utilizing most weaponry is difficult through Copy-Command- for instance, even a punch with the pile-driver arm won't actually activate the pile-bunker unless special parts are used during the construction phase.

---

Chassis are normally purchased from a company- there are three main ones, alongside a few subsidiaries/third party companies.

PIR HANA Ltd.
> One of the original three companies to start the games, Pir-Hana have become the masters of fast chassis. You'll be out-speeding the competition the whole time, even if you've often got to deal with little space for parts as well as lacking armor.

AG SYSTEMS
> The grandfather of all "tech sports", AG Systems is revered as nobility among nobles. They proclaim research value above all else, often having wild shifts in products. One thing is certain in the field of battle- an AG Systems chassis is tricky, and full of space for internal and external parts.

FEISAR
> A European company formed as an almost knee-jerk reaction to the formation of AG SYSTEMS. They currently fill a "beginner friendly" niche, prioritizing heavy armor over space or speed, which have made them popular amongst all levels of arena combat.

---

Qirex
>Subsidiary splinter of AG Systems who focus on brutal combat capability, eschewing anything that isn't for the express purpose of destruction or surviving long enough to destroy. While such brutal tactics may have earned them some vehement foes, they are careful to operate within the rules and leave their blood-thirst on the field, garnering many respectful fans.

Auricom
> Subsidiary splinter of AG Systems who focus on the spirit of the game, rather than Qirex's brutal approach. They still make for strong opponents, however different their approach may be, and the once bitter rivalry between them and Qirex is now a time-honored tradition. Quite a few tournaments have ended with their machines clashing, and the winner is never guaranteed.

...

The basic idea here is similar to my other wipeout-based games, in that you have companies with different interesting parts. Except there's no racing anymore, it's just combat.

There's no real system for determining moves yet, nor distance. The bonus to this is that RABBIT combos can be as absurd as you can imagine them- a grapple into a powerful kick into using a hidden missile system, for instance.
 
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on May 09, 2014, 06:19:54 pm
So evidently I have no idea how to run the randomizer. I have python 3.3.4 installed and such but it just opens and closes immediately. I'll probably try reinstalling first but I don't think that's the problem.

Edit: Okay so reinstalling worked. Looks good.

Edit: Also I'd be interested in a nightvale rtd.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on May 09, 2014, 06:33:43 pm
Put up my BIONICLE RTD, for anyone interested in that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gatleos on May 09, 2014, 07:03:29 pm
So evidently I have no idea how to run the randomizer. I have python 3.3.4 installed and such but it just opens and closes immediately. I'll probably try reinstalling first but I don't think that's the problem.
You could--
Quote
Edit: Okay so reinstalling worked. Looks good.
Oh

So I put up a new version of the script. There's now a COPY flag which allows a generator to call another generator.
Code: [Select]
[Weapon Effects:COPY(Effects):1d4]This would add a subgenerator called "Weapon Effects" that copies an earlier generator called "Effects" and-- you can just look at the file to see how it works. Anyway this is a RTD discussion thread, so I won't clog it up with programming talk anymore. Hopefully we can keep adding to those generator lists though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on May 09, 2014, 07:04:38 pm
As someone who has no clue how programming works, I don't have a problem with you guys talking about this. At least it's RTD related. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on May 10, 2014, 11:52:53 am
Gatleos made Fniffs many generators, located on their piratepad, into program format. Its nice because it saves us from going to random.org to roll a d365 or some other awful number. Also the obvious benefit of not requiring internet if you wanted to do something with it in an offline format of course.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gatleos on May 10, 2014, 02:55:17 pm
The band of intrepid heroes fights back the goblin horde on their way across the Great Bridge of Elgard. If they can get into the dark necromancer's tower and knock the magical crystal out of alignment, they should be able to stop her from resurrecting the Skeletal Dragon Maaz'Riel and laying waste to the countryside with its fell flames. Time is running out, and the fate of all rests on their shoulders.

Suddenly, a storm of GIANT CHEESE PUFFS RAINS FROM THE SKY, SPLINTERING INTO SHARDS OF CHEESY GOODNESS. "Christ Ben, could you maybe lean closer over the table? I think there are a few miniatures you haven't covered in greasy crumbs yet." Will the heroes prevail when the dice keep rolling under the goddamn couch and the GM must Roll to Take Out the Garbage?!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: LordSlowpoke on May 10, 2014, 03:08:29 pm
i'm throwing money at the screen and i think i just dented it

but otherwise nothing is happening
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on May 10, 2014, 03:08:47 pm
I call That Guy.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on May 10, 2014, 03:12:49 pm
The band of intrepid heroes fights back the goblin horde on their way across the Great Bridge of Elgard. If they can get into the dark necromancer's tower and knock the magical crystal out of alignment, they should be able to stop her from resurrecting the Skeletal Dragon Maaz'Riel and laying waste to the countryside with its fell flames. Time is running out, and the fate of all rests on their shoulders.

Suddenly, a storm of GIANT CHEESE PUFFS RAINS FROM THE SKY, SPLINTERING INTO SHARDS OF CHEESY GOODNESS. "Christ Ben, could you maybe lean closer over the table? I think there are a few miniatures you haven't covered in greasy crumbs yet." Will the heroes prevail when the dice keep rolling under the goddamn couch and the GM must Roll to Take Out the Garbage?!

I think there's been a few games like this, and none really went anywhere before dying off. Still, might be a worthwhile idea depending on what's done with it. To be honest, it seems like better material for a skit than a game, but that might just be me.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gatleos on May 10, 2014, 03:21:31 pm
I think there's been a few games like this, and none really went anywhere before dying off. Still, might be a worthwhile idea depending on what's done with it.
It's an idea I've proposed either here or in the old irc before. Also the premise of my first RTD, but that went in a... different direction.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on May 10, 2014, 03:27:49 pm
It's an idea I've proposed either here or in the old irc before. Also the premise of my first RTD, but that went in a... different direction.

I assume you mean RTRTD, and yes, that thought did strike me as I considered the idea, but the important difference between this game idea and RTRTD is the fact that there's not much to really do in the real world that doesn't critically disrupt one's ability to play a game with miniatures, though that could be a mechanic of sorts, I suppose. It'd probably be more fun if one stuck to one interesting world rather than one that's interesting and another that's chiefly an obstacle, though it's all in the handling of it, I guess.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on May 10, 2014, 04:30:47 pm
So, I had this idea for an RTD to do with Kirby, and the Star Warriors in general for a while now. It's just been sitting ther at the back of my head, waiting for me to develop it. Got any suggestions on what I should change, add, remove etc.?
This is not minimalist. You can only do what is normal, and what is within the limits of your power. So a player who has decide on the original Copy Ability cannot just start controlling time while in Spark form.Most actions take ordinary 1d6 rolls, although some mundane actions such as walking do not need rolls, unless it is on Difficult Terrain. I haven't got much of a plot planned out, and I still haven't figured out how to do combat, even if I've decided on a HP system, if only to make determining damage easier. Here is the Char Sheet;
Name: Your character's name
Age: This will determine how well your character can talk
HP: This will be detemined by me
Ability: A name and short description of your special ability.
Goal: What is your in-game goal; what do you want to achieve? This is partially for RP purposes and partially for plot.
Bio: A short history of your character.
Appearance: What does your character look like. Keep in mind that they are all puffballs.

HP and damage is currently the only stat that's in any way certain, although I've developed ideas about speed too.
Abilities are basically things like Copy, Time Manipulation and so forth. Try not to go completely overpowered though.
There are 2 variants of Copy that are official, but feel free to make up your own. They are Release version and Hold version. Release releases any copy ability in the form of a slow bouncing star in exchange for halving damage. Hold forces you to hake full brunt if the damage, but you get to keep your copy ability.
So, any ideas?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on May 10, 2014, 06:10:07 pm
Don't think I got an answer on this before, so I'm gonna ask it again. Would anyone here be interested in an rtd inspired completely ripped off of Problem Sleuth? For those unfamiliar, it was the comic made before Homestuck, and it basically starts with you trapped in your office, having to do tons of increasingly ridiculous puzzles to escape from it. Also it ends up parodying a number of RPG/text adventure mechanics. I've more or less got the basic framework complete, but I feel like someone else would be better at the puzzle designing aspect. The usual problem of basing random office creation off the seed of a char sheet submission still seems suspect though. I might just drop that part honestly if I end up being the one that runs it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: LordSlowpoke on May 10, 2014, 06:11:53 pm
you need someone to design weird puzzle shit?

give me a background and i will give you weird puzzle shit.

god help your players, for i will not.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gatleos on May 10, 2014, 06:42:13 pm
Quote
Kirby RTD
Quote
Problem Sleuth
OLAWDY yes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on May 10, 2014, 09:23:19 pm
That's a combination I could get behind. Kirby Sleuth.  8)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on May 10, 2014, 10:02:00 pm
I suppose I'll just basically copy paste what I have on file for the most part. Here be spoilers.
Spoiler: Stats/Char Sheet (click to show/hide)
Spoiler: Other Concepts (click to show/hide)
I have a sort of pool of objects and interact-able things I can use if I wanted to randomize things, but honestly I think I'd rather custom design the offices by hand now that I think about it further. I am running a single player version with a friend of mine as a sort of test, but that's sort of an on and off thing and they haven't gotten too far.

So, thoughts? Also I would totally take you up on that offer Slowpoke, but I don't trust myself to run something this awesome yet.

Edit: I should probably explain windows for those who don't know. In the problem sleuth universe, there exists windows that act as portals to the outside, but only when they are powered. I've considered making it so that changing where the window is plugged in changes the where the exit is too, since by default problem sleuth's window can't be exited safely, and pickle inspector's is a skylight for example. More potential places you can be means more potential puzzles and such.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gatleos on May 10, 2014, 10:36:28 pm
I'm sure someone suggested a Sburb RTD at some point... oh right, it was the very first reply to this thread. And Derm precluded its existence through a temporal paradox. Thanks a lot, Derm.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on May 10, 2014, 10:44:34 pm
Any time, Gat.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on May 10, 2014, 10:56:43 pm
I may have some... semi-secret plans.... to that effect. Just ask Derm.
I'm 40% ready to reveal what I have. I am ready to reveal to the general public that I'm prepping it.

...still looking for 2 girls to fill the last 2 slots.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TamerVirus on May 11, 2014, 01:13:19 am
Quote
Kirby RTD
Would totally down for that one.

Some random ideas fermenting in my head

1. Roll to hell. Start in a normal city, the forces of hell invade and you're forced to travel and fight through the circles of hell, perhaps to retrieve your soul or the soul of a loved one? Character creation involves taking one one of the seven deadly sins, each with its own specific buff and debuff. (Based of Dante's inferno)

2. Evil Genius RTD, not sure if it's more suited for a multiplayer RTD or suggestion game, as a disillusioned, maniacal, extremely rich megalomaniac, build a secret evil base, hire powerful henchmen and cannon fodder minions. Then take on the stupid forces of justice, loot their precious treasures and eventually develop a super weapon that can hold the world hostage!(based off the PC game of the same name)

3. Killer Queen. 13 players wake up in an abandoned warehouse/ random location with nothing but a PDA and an explosive collar. Each of the 13 PDAs has a different objective to fulfill before a certain time limit lest the collar activate, from kill all the players to specifically killing the owner of PDA X to collecting five inactivated collars etc. Those who manage to live till the end win. Again, not sure how it would work.  (Based off the PC/PSP game of the same name)

Grateful for any feedback. Also. Random Loot killfest still in the works.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on May 11, 2014, 01:32:12 am
So...
Any ideas oh how I should do combat here?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TamerVirus on May 11, 2014, 01:40:10 am
Since you're doing an HP based system with d6, perhaps you should assign a range of damage to attacks and then roll for them?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on May 11, 2014, 04:25:26 am
Since you're doing an HP based system with d6, perhaps you should assign a range of damage to attacks and then roll for them?
That could work, I suppose. Any other ideas?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on May 11, 2014, 04:34:34 am
Sburb RTD
Zan's already running one. Well, to be more accurate, he made a minimalist thing to test some new rolling system, and at some point, a player got a Sburb disc through a good enough roll, as did everyone else. And then it went on for a month or so, before being abandoned. Now, he's basically gonna run a "in-beetwen" phase, where the players are going to play their previous selves as the guardians of their next PC's. Or something like that, I'm not very good at explanations.

Quote
Kirby RTD
All up for that. The only thing I'd really say about the sheet is that since they're all prety much the same anyway, why not just make the players choose a color?
For the damage system, you could have each attack do a set amount of damage, but be less accurate the more powerful it is.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on May 11, 2014, 04:36:55 am
Appearance to me also implies clothes an' stuff. So you'd write whether or not you wear a cool hat. And your one sounds vaguely more like what I had in mind. I'll try to post this up in a couple of hours.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on May 11, 2014, 05:20:34 am
So, I just came up with a minimalish concept with minimalish rules. I, a person who hates minimalistic RTDs. I figure I don't have much to lose anyway since I'm not currently running any RTDs and aren't close to running any anytime soon, so the only question is: Is it interesting? Or has it been overdone to death because I haven't been keeping too close track?

Quote from: All the text here will probably be the first post if I post this game
*Potentially insert something here*

Spoiler: Introduction (click to show/hide)
Spoiler: Notes (click to show/hide)
Spoiler: Character Sheet (click to show/hide)
*Potentially insert other stuff below*
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: LordSlowpoke on May 11, 2014, 05:27:57 am
i'm going to stick out a limb and say that's not minimalistic at all

but then that's to be expected

the settings sooooorta reminds me of genecorp, but you should be plenty fine on that aspect. it's also quite interesting, i'll certainly ptw it when it appears

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on May 11, 2014, 05:55:57 am
I've decide on how damage is gonna be dealt out. I've decide on a hybrid of both suggestions, in that first one rolls to determine whether or not it hits, and then one leaves it up to the RNG for damage. However, instead of d8, d12 etc. I've decided on damage being like 3-5. So, that attack can do between 3 to 5 damage. I've also decided to implement the speed stat, and the strength stat. Here's a rough approximation of what they should do;
Speed: Determines who goes when during combat
Strength: Amount of weight that can be lifted; determines how much damage you do with an ordinary punch, kick you get the idea. Anything else I should add?

Here is the semi-final draft
Quote
Yes, that's right. Another RTD. What the hell were you expecting. Even with 2, I still have too much time during the day, so I'm starting another one.
Rules:
1. This is not minimalist. You may only do that which is within the limits of your skills, ability, or things that an ordinary person should be able to do without much, if any training.
2. My word is final. I will try to be fair, though.
3. This is semi-serious. Try not to do ridiculous things during combat.
4. There is no revives. If you're gone, you're gone.
Combat
Speed determines who goes when during combat. While attacking, I will first roll a die to determine whether or not it hits and then roll for damage. Damage is more similar to traditional RPGs, in that attacks will do damage in the vein of 3-10, 1-3 and so on. The higher the minimum and maximum damage, the less of a chance of it hitting. AP negates damage equal to it. Therefore, 3 AP can negate 3 damage. The rest is dealt to the player.

Char Sheet
Name:
Age:
HP: This will be detemined by me
Ability/Gadget: A name and short description of your special ability or special item that you use.
Goal: What is your in-game goal; what do you want to achieve? This is partially for RP purposes and partially for plot.
Bio: A short history of your character.
Appearance: What does your character look like. Colour, clothes, scars etc. This is exclusively for RP.
SPD: Determines turn order in-combat.
STR: Determines how much you can lift at any 1 time, and damage with purely physical blows ie. punches, kicks.

You get 3 stat points.
Your staring position will be determined by a roll.
You may get one or more DEM points if your starting situation is bad enough.

Is there anything else I need to add here?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on May 11, 2014, 01:45:09 pm
i'm going to stick out a limb and say that's not minimalistic at all
If you look closely you'll notice I didn't use the term minimalistic. I used the term minimalish. Super important big difference. Compared to what I usually do, the things I've set up are utterly bare-bones.

the settings sooooorta reminds me of genecorp, but you should be plenty fine on that aspect. it's also quite interesting, i'll certainly ptw it when it appears
Good news: I don't recall reading it. So the rip-offs should be fairly few if any.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on May 12, 2014, 03:30:22 am
I have a certain RTD, which I'm unsure whether i should continue working on due to the complexity of it or to be exact. How complex it is going to be. Now for the question: Do people in this subforum like complex RTD's?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on May 12, 2014, 04:00:21 am
The people like RTDs, in all shapes and forms. Some prefer minimalism (peasants), some complexity, some the middle ground, etc, so I don't think you'll have any trouble finding an audience for a complex game. The burden of a complex system is always heavier on the GM, so what's really important is if you can manage it - if it's more effort than fun, don't bother.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on May 12, 2014, 04:54:20 am
I have a certain RTD, which I'm unsure whether i should continue working on due to the complexity of it or to be exact. How complex it is going to be. Now for the question: Do people in this subforum like complex RTD's?

Complexity is second in importance to the writing, as is everything else. If it sounds good, you'll get players.

But to answer your question properly, I myself prefer very middling complexity, and very little bookkeeping responsibility placed on players, but that's the ideal case for me. I'd say it heavily depends on what the complexity adds rather than its mere presence.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on May 12, 2014, 05:14:49 am
Snip

Lol peasants. I don't really worry about the effort since both things please me in a soothing way.

Anyhow, il lay down what i have for now. I've got 2 idea's for 2 different RTD's. The second will come a bit later since it;s a wee more complicated to type out.


RTD 1: A type of mech suit RTD

Storyline? I'm not sure yet, but i prefer to let the players have freedom so most probably there will be factions. Each faction will have some unique speciality and own storyline and motif for whatever the hell they are doing. Or instead of factions... Mercenaries, you are bound to your contract giver for as long as they are paying, but aside from that you're free!!

Combat? Will be resolved trough a D10, because i consider the D6 too generic. Standard human body system with the addition of a mech suit which will have it;s own rolling set. To kill the human you have to get trough the suit first unless you penetrate the suit and hit the user in his heart,brain,etc.

Idea? A module based system. I like creativity and people like being creative.
Basically you get a suit/armor with the utmost basic system required for it to function. There will be a different armors each with a different purpose in mind.

Each armor has a set amount of hardware points which enable you to install additional modules.
Like:
- Additional Armor Plating
- Targeting System
- Jet thrusters
- etc.

Within the installed hardware are software points.
-The additional plating hardware module has one software point A (Armor Software)
-The regenerative armor hardware module has also one software point A
Since they both have software points and both of them are A, you can link them with software modules. Software modules like hardware modules give bonuses or unlock special capabilities within hardware.

-The software Nanite Armor intensifiers is software made for the Regenerative armor module.
If you add it, it will boost the intensity and thus the strength of the armor. You can also add to the Regenerative armor without having the armor plating module, though there will be no effect as there is no armor to strengthen.

And this is what i have atm.




Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on May 12, 2014, 03:25:27 pm
Not planning on running it at the moment, but I have some minor drafts for an RTD based around the original War of the Worlds books.

For those who never read them. Victorian England invaded by martians from outer space.

Whatever happens, we have got: The Maxim gun, and they have not stops working when your enemy has a heat ray and poison gas.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Radio Controlled on May 13, 2014, 04:00:20 am
Has there ever been an rtd based on kids next door? Seems like it would be rather easy to create a system for, and kinda hilarious. Mission based perhaps, fighting the tyranny of adults and kicking snooty teenager butt. And 2x4 technology, of course!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TamerVirus on May 13, 2014, 08:13:39 am
Has there ever been an rtd based on kids next door? Seems like it would be rather easy to create a system for, and kinda hilarious. Mission based perhaps, fighting the tyranny of adults and kicking snooty teenager butt. And 2x4 technology, of course!

OH GOD MY CHILDHOOD
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on May 13, 2014, 08:25:05 am
Has there ever been an rtd based on kids next door? Seems like it would be rather easy to create a system for, and kinda hilarious. Mission based perhaps, fighting the tyranny of adults and kicking snooty teenager butt. And 2x4 technology, of course!
Hasn't been, BUT THERE TOTTALY SHOULD BE ONE
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on May 13, 2014, 11:07:06 pm
Got an idea for a sort of minimalist game.

Roll to Space Team

Based on the game of the same name.

Players are all important crew on a space ship. Officers or whatever. They each have a console in front of them, with 4 panels.
These panels start empty. They can be filled by commands that will be sent to your generic, less important crew, and they will carry out the commands.
Assume panels work like some sort of touch screen tablet system, or whatever.
Filling a panel or panels with a command(using multiple panels on a command increases its effectiveness.) takes a turn, with these general results.

ex: "Refuel main engine!"

1: While writing on the panel, your fingers slip and you submit early. Let's hope the crew doesn't misinterpret the command "Refuel" as "Get some snacks or something."
2: Before you write on the panel, the ship rocks with the force of an explosion. You couldn't get anything down because you dropped your pen.
3: You get your command down, but its kind of messy. "Refuuu mane engne" shouldn't be too confusing right? -1 to effectiveness of panel.
4: You get your command down in its proper form.
5: You get your command down with extreme efficiency! +1 to effectiveness of panel.
6: You get your command down properly, but the panel bugs and activates early! (Alternatively, make something else fail if they would want to do that)

Obviously the act of the crew doing the command is a separate roll as well, but I don't need to tell you the general results of that do I?

But what do I do when out of panels, you ask?
Well, you can empty all the panels at once, but it takes two turns. Also it does all the panels always. So think wisely.

What can I actually put on a panel?
Almost anything, within reason. If you decide to activate a piece of equipment that hasn't been defined, I'll just roll to see if the ship has it. If not, I guess you wasted two turns and a panel.
That balances the fact that new equipment for the ship can buff its stats and such.
Generic panels like the command "Repair" by itself, will probably be less effective. More techno-babble is ideal honestly.

Surely this game has a goal?
Lets just say your ship is shipping something from point a to point b. You're traders or something. That's why the ship stops at planets every now and then to repair/refuel.

What are we up against?
Any random horrible events the gm can think of really.

So how many players can this hypothetical game actually have?
Probably a reasonable amount like 4 or 5. Its kind of a balance problem. Too many players mean that obviously the answers will always be present, reducing the chaos greatly. Other than losing when the ship inevitably explodes, perhaps make it possible for players to get killed inside the ship if things get bad enough. That would be one way to manage the wait list anyway. That can be justified as the generic crew members taking up the console by line of rank or something like that. Or maybe someone just ends up yelling "SOMEONE MAN THAT CONSOLE YOU FOOLS", and everyone scrambles to take the helm.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: LordSlowpoke on May 14, 2014, 12:49:30 am
...put it in the faster than light universe and i'll go to the local priest, bring back some holy water and bless your idea
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Ensorceler on May 14, 2014, 10:47:52 am
Has anyone here read The Borribles? Except for the part where nobody could start with a name, that universe could make a pretty epic rtd. There's no way I would be able to run it until this summer, but an Einstienian Roulette type mission system might work well, with new players going along with old to earn their names. I might even write up a Borrible book of proverbs if I can find the time to run it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on May 14, 2014, 11:09:52 am
...put it in the faster than light universe and i'll go to the local priest, bring back some holy water and bless your idea
Hey, it could probably be run that way. That might well be the best way to handle crew/where the players are in any case. Only problem with designing the ships that way is that it doesn't really leave much room for players to try and activate devices that the ship may or may not have. Not a necessary feature by any means, but I suppose leaving "technically" empty rooms would allow for new parts of the ship to suddenly be defined. That would probably end up requiring a rather massive ship in the end though. Honestly I was just tossing out the idea as a base.

Edit: Just for context: My view of the players' ship is some giant hulking box of metal, probably several decades out of date, far larger than the sleeker craft produced nowadays, with so many bloody rooms that even the onboard ai/captain doesn't know where anything on the ship is. It is ridiculously tough, slow, and damn if it doesn't have horrible mileage. But it has a lot of guns, and it'll probably get you where you're heading, minus several tons of armor.

Edit2: Sidenote, haven't there been a few sort of "GM advice" posts in this thread? I feel like I remember one by Tarran at least. If anyone finds those, I feel like they'd be a good thing to add to the first post. Regardless, I'll be downloading this thread to sort of go through it anyway, mostly to compile the number of idea dumps that probably didn't get used.

Edit3: Anyway, I might actually do a simple test in the testing thread, because y'know, that's what its for. It would probably just be one delivery or whatever, unlikely to damage the ship enough to kill it, but good enough for a test.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on May 17, 2014, 05:53:55 am
Hello there, Having way too much time on my hands i decided to try to make a RTD! again! but i just want to make sure people would actually wnat ot play this little game that i made up in about an hour, and feel free to point anything you think is stupid out.
Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on May 17, 2014, 06:24:57 am
Hello there, Having way too much time on my hands i decided to try to make a RTD! again! but i just want to make sure people would actually wnat ot play this little game that i made up in about an hour, and feel free to point anything you think is stupid out.
Spoiler (click to show/hide)
Go for it. Now. Or else.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on May 17, 2014, 06:31:26 am
Hello there, Having way too much time on my hands i decided to try to make a RTD! again! but i just want to make sure people would actually wnat ot play this little game that i made up in about an hour, and feel free to point anything you think is stupid out.
Spoiler (click to show/hide)
Go for it. Now. Or else.

I have it already in the start new topic section, i just wanted to see if anyone was interested.
edit: done duckaroony.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tavik Toth on May 17, 2014, 03:50:41 pm
I have an idea.

Roll to Corpse Party.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on May 17, 2014, 04:02:58 pm
Roll to Communist Party.

There ain't no party like the Communist Party 'cos the Communist Party NEVER LETS YOU GO
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on May 17, 2014, 06:50:01 pm
In America, everyone is always looking for the party.

In Soviet Russia, Party is looking for you!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on May 17, 2014, 06:55:36 pm
Roll to Party Without The Party
Oh no! The most awesomest party ever is happening in a Siberian gulag, and you're stuck over on the Pacific coast! Time for a road trip of epic proportions, but wait! The evil GOVERNMENT wants to send you to a different gulag where there is no party! Only brutal, brutal interrogations and publicly being made examples of. Better throw dodging them into your plans!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: smurfingtonthethird on May 17, 2014, 07:00:28 pm
...I'm free to dakka my shitty ideas over here? SCORE

Roll to Civilisation
Play as human nomads. Settle someplace, learn shit, research technologies, and raise a civilisation.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tavik Toth on May 17, 2014, 07:03:27 pm
Roll to Corpse Party: Die Horribly Edition

You are stuck in Heavenly Host Elementary! What are you going to do now?

Die a horrific death if you don't escape of course!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on May 17, 2014, 07:13:03 pm
...I'm free to dakka my shitty ideas over here? SCORE

Roll to Civilisation
Play as human nomads. Settle someplace, learn shit, research technologies, and raise a civilisation.
This could be really, really entertaining for watching the civs develop.

[6] Your people invent bronze working! In fact, they fucking LOVE bronze! Bronze everywhere! Bronze statues, bronze tans, bronze codpieces!

[1] This concept of "Literacy" confuses and enrages the mighty Nukulei. They'll be having none of your devil-tricks spreading to infect the general population.

[2] Horse, Noun: A very large uncooked roast.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TamerVirus on May 17, 2014, 10:15:34 pm
Roll to cook

Let's throw all of you maniacs in a kitchen and see what you can make for dinner service.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on May 18, 2014, 12:13:57 pm
Thinking of running an RTD where players work at an Alien Petting Zoo on Mars, using a random generator to create the various creatures they have to keep under control. Would anyone be interested? I was feeling pretty inspired earlier, figured I should make a post so I don't forget about it.

I also considered a modern-day piracy RTD or an RTD based around the zany adventures of a group of kids, Ed Edd and Eddy style.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TamerVirus on May 18, 2014, 12:19:35 pm
I am of the opinion that there might be a tad over saturation of Pirate RTD's nowadays but I'm really interested in the maniac animal wrangling .

Another idea: Roll through time! A mysterious museum curator has recruited you to travel through different time periods/alternate timelines and loot them for what you deem valuable. Upon/ if you return in one piece, he will appraise and award perks
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gatleos on May 18, 2014, 12:37:35 pm
Which sucks, because pirates are my favorite thing. When I started RTRTD I had no idea what the story was going to be, so I immediately jumped to "you guys are now kidnapping people and becoming pirates deal with it". I thought about starting a thread that appears to be yet another pirate thread, the players make pirate characters and get all ready to pillage, then right after the game starts the players accidentally awake an ancient humongous mecha that was sleeping dormant on the ocean floor. You are now pirates piloting a mech across the seven seas to pillage and smuggle.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on May 18, 2014, 12:46:10 pm
Well, he was saying modern pirates, which I think has potential. I could see a Somalian pirate RTD. It'd have a different dynamic to a regular pirate RTD in that the emphasis would be on taking people alive, being pragmatic, and not picking fights. Good luck getting the players to go that route without first killing your first batch, though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gatleos on May 18, 2014, 12:52:49 pm
Well, he was saying modern pirates, which I think has potential. I could see a Somalian pirate RTD. It'd have a different dynamic to a regular pirate RTD in that the emphasis would be on taking people alive, being pragmatic, and not picking fights. Good luck getting the players to go that route without first killing your first batch, though.
I was just responding to the idea of pirates in general. I just really want to see a mech with a gunpowder cannon gatling gun for an arm taking on the spanish armada.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on May 18, 2014, 12:58:36 pm
Which sucks, because pirates are my favorite thing. When I started RTRTD I had no idea what the story was going to be, so I immediately jumped to "you guys are now kidnapping people and becoming pirates deal with it". I thought about starting a thread that appears to be yet another pirate thread, the players make pirate characters and get all ready to pillage, then right after the game starts the players accidentally awake an ancient humongous mecha that was sleeping dormant on the ocean floor. You are now pirates piloting a mech across the seven seas to pillage and smuggle.
That sounds pretty great, really!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on May 18, 2014, 01:50:00 pm
And I just really want to see a bronze codpiece. Thanks IronyOwl.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tavik Toth on May 18, 2014, 02:47:11 pm
Roll to Event Horizon.

Everyone, you must continue this line of thought.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Samarkand on May 18, 2014, 02:50:09 pm
Thinking of running an RTD where players work at an Alien Petting Zoo on Mars, using a random generator to create the various creatures they have to keep under control. Would anyone be interested? I was feeling pretty inspired earlier, figured I should make a post so I don't forget about it.

I also considered a modern-day piracy RTD or an RTD based around the zany adventures of a group of kids, Ed Edd and Eddy style.
Yes to alien petting zoo.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on May 18, 2014, 03:18:58 pm
I should make an Aquafight RtD.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on May 18, 2014, 03:37:14 pm
This is an idea I've been messing around with, although I'm not going to be able to actually post it what with the sorting of shit in my house and the preparing for the exams...
Spoiler: Idea (click to show/hide)
Tell me what you think. Obviously, this is just an idea I've entertained for a while, so it's not very fleshed out.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: adwarf on May 18, 2014, 04:21:28 pm
Roll to become a Hero
The Demon Lord's armies ravage the world, tales are told of legendary weapons, and mystical artifacts hidden away in long-lost tombs, orc fortresses, dragon dens, and the like. While war shrouds the land there are many who rise up to the call to arms hoping to become a hero whose name, and tale are spoken for eons and eons until not a strand of civilization is left standing in the end. In this game players take control of simple folk, guardsmen, farmers, carpenters, hunters, and more who embark on dangerous missions and quests to gain power, fame, and glory enough to become heroes. Oh and the levels, can't forget about the levels.

Basically the entire objective of the game is the players want to become heroes, becoming a hero means that a player wins the game and their character enters the Hall of Heroes, of course they may well all die fighting the Demon Lord in a grand final battle but that is unimportant. Anyway the way to become a hero is rather simple, the character must reach Level 10, commit one Great Act, and own a Legendary Item all of these while taking part in harsh missions and deadly dungeon crawls struggling to survive.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on May 18, 2014, 04:23:54 pm
^^Sounds pretty standard. Can't say there's anything wrong with it.

This is an idea I've been messing around with, although I'm not going to be able to actually post it what with the sorting of shit in my house and the preparing for the exams...
Spoiler: Idea (click to show/hide)
Tell me what you think. Obviously, this is just an idea I've entertained for a while, so it's not very fleshed out.
I think I remember you talking about that a while ago. I still like the idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on May 18, 2014, 07:11:02 pm
I've basically finished most of the stuff for the space team rtd, but I now face the problem of mapping. The question has basically become how much should I really map, and what should I do it with. I'd actually prefer to avoid hexes in this particular case, despite it being space, mostly because I don't like how that makes it impossible to travel in a straight line. I'm petty like that. I could probably just keep it vague but honestly it seems like something I really should map out. Of course on the other hand, I don't want it to turn into space economy simulator 2014.

Edit: Also the mars zoo thing sounds neat.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on May 18, 2014, 07:26:21 pm
Thinking of running an RTD where players work at an Alien Petting Zoo on Mars, using a random generator to create the various creatures they have to keep under control. Would anyone be interested? I was feeling pretty inspired earlier, figured I should make a post so I don't forget about it.

I also considered a modern-day piracy RTD or an RTD based around the zany adventures of a group of kids, Ed Edd and Eddy style.

Roll to be Adolescent Alien Zoo Tycoon Poachers (whether you are poaching from the zoos or poaching planets to fill up your zoo is a matter open for debate.)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on May 18, 2014, 07:35:33 pm
Roll to be Adolescent Alien Zoo Tycoon Poachers (whether you are poaching from the zoos or poaching planets to fill up your zoo is a matter open for debate.)
Who says they have to be different?

"You stole my Spotted Hyphernicilicus!"
"Which you stole from me!"
"Because you stole it from me first!"
"Which you had stolen from Arxaxxus Prime!"
"Who had stolen it from Nelgich!"
"And they had stolen it from Algaroch!"
"Who just found it in the derelict freighter of an unknown empire filled with ominous glyphs!"
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on May 18, 2014, 07:36:50 pm
Wow, hey, a competitive version of that could be really something.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on May 18, 2014, 09:27:27 pm
That might be... just a little out of my league, I dunno. :P
It would be awesome, though. I had more of a plan just for the one zoo, unfortunately. If anyone else wants to poach the idea and make their own, go for it! I probably won't start it for a while anyway, I have lots of stuff that I'm already procrastinating about.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on May 18, 2014, 10:08:31 pm
This is an idea I've been messing around with, although I'm not going to be able to actually post it what with the sorting of shit in my house and the preparing for the exams...
Spoiler: Idea (click to show/hide)
Tell me what you think. Obviously, this is just an idea I've entertained for a while, so it's not very fleshed out.
What do I think? I think that there's nothing wrong with it and it could work, if that was what you're asking. It could be fun, it could also not be fun, it's not possible for me to say at the moment because I have no idea of your style, skill, or whatever. It certainly is an idea I have not seen thrown around all that much if at all, so you have that going for you.

Am I interested? Maybe. It all depends on the rule system--I quite frankly despise the 1d6 that is used to death. But that's just me. Other things might also influence my opinion. I can't say for certain until I see the ruleset.




Anyways, I'm thinking of honestly starting the mutation-happy doomed scientist RTD I mentioned a bit back ago soon. So it'd be nice if everything was ready to go when it is posted. I've already screened it and found minimal problems, but it'd be nice to have someone tell me if I missed anything since I of course am but one person. Assuming, of course, I don't chicken out at the last moment or die horribly before I can post it.

Also, I'm blatantly also posting this to gauge interest. Be interested.

And no, I will not reserve seats if asked here. I will, however, PM you directly shortly before or after the RTD is started if asked and I remember.

Quote from: Vanaard Corp Mistakes, a minimalISH mutation-happy RTD
Yes, a minimalist excuse me, minimalish RTD from me, Tarran, master of making too many complex things. This is bound to be either amazing or awful.

Anyway, yes. Read introduction if you're even moderately interested still. If you're not... read the intro anyway you ungrateful jerk. Stop reading this. Seriously. I have nothing important to say here.

Spoiler: Introduction (click to show/hide)
Spoiler: Character Sheet (click to show/hide)

I will accept up to 8 players initally, but if I decide I can actually handle the RTD with more I will probably raise the roof on that.

Player list:

0/8
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Samarkand on May 18, 2014, 11:53:29 pm
I have an awesome idea
I like your awesome idea. Put me on your list to pm when you get it up.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on May 19, 2014, 10:44:52 am
Yeah, I was thinking of using a d10 as such;
1. Epic Fail
2. Medium Fail
3.Fail
4.Partial Success
5.Success
6. Good Success
7. Epic Success
8. Slight Overshot.
9. Medium Overshot
10. Epic Overshot
For it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on May 19, 2014, 06:37:44 pm
I came up with a fun idea for an RTD that doesn't involve combat.

The players are wizards in a modern city who all live in the same apartment. Every so often a really mundane problem crops up (Ace a job interview, have a not horribly awkward time at a nightclub, fix the plumbing without hiring anyone) which they have to solve with your array of magical skills. Essentially, wizards using their almighty power to solve their down-to-earth issues. I've already come up with a few spells. Spells have a few attributes: Range, Duration, and Style. The first two are self-explantory, Style is what kind of magic it is (Altering things, creating things, or analyzing things). Spells are bought using points, and you can increase the duration and style three times (Which results in the number being multiplied by two), or buy extra upgrades that enhance the spell. Here's an example.

Spoiler (click to show/hide)

The idea behind it is to come up with situations, then see how the players can creatively solve them using their magical abilities. Does it have potential?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on May 19, 2014, 06:49:30 pm
According to most fantasy fiction you're not supposed to use magic to solve mundane problems. But that's the point isn't it?! Everything is a disaster waiting to happen! Sounds cool.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on May 19, 2014, 06:56:21 pm
This RTD is essentially going to be the exact opposite of that. In fact, it will take that particular trope and fling it into space. I really hope that the players in the RTD come up with the most petty uses of their powers.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on May 19, 2014, 07:09:25 pm
This RTD is essentially going to be the exact opposite of that. In fact, it will take that particular trope and fling it into space. I really hope that the players in the RTD come up with the most petty uses of their powers.
Well the idea of that trope is that magic is so powerful that you should only use it in the most dire of situations, because it would normally cause more harm than good. In the context of an RtD, that's a good thing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on May 19, 2014, 07:50:33 pm
Doing things like using magical fire to prepare breakfast in the morning sounds just like the kind of chaos I want to see.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on May 19, 2014, 07:56:41 pm
Exactly.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gatleos on May 19, 2014, 09:46:59 pm
I came up with a fun idea for an RTD that doesn't involve combat.

The players are wizards in a modern city who all live in the same apartment. Every so often a really mundane problem crops up (Ace a job interview, have a not horribly awkward time at a nightclub, fix the plumbing without hiring anyone) which they have to solve with your array of magical skills. Essentially, wizards using their almighty power to solve their down-to-earth issues. I've already come up with a few spells. Spells have a few attributes: Range, Duration, and Style. The first two are self-explantory, Style is what kind of magic it is (Altering things, creating things, or analyzing things). Spells are bought using points, and you can increase the duration and style three times (Which results in the number being multiplied by two), or buy extra upgrades that enhance the spell. Here's an example.

Spoiler (click to show/hide)

The idea behind it is to come up with situations, then see how the players can creatively solve them using their magical abilities. Does it have potential?
That's exactly the RTD I was planning a few months ago, only mine was just making breakfast; I prefer your version. Give the players ridiculous power and tell them to solve mundane problems. It's like the Incredible Hulk trying to build a house of cards.

I'm in if you run this.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on May 20, 2014, 03:59:23 pm
Here's the starting list of spells from the Wizards Solve Mundane Problems RTD (WSMPRTD)! As the players go through the RTD more are unlocked, but they start out with these. Buying the spell costs one point, buying an upgrade costs one point, and upgrading the range/duration multiplies the number by two and costs a point. The Irish words are just flavor and are the categories of spell (A Chruthú is Creation, Thuar is Analyzing, Arthú is Altering).
Spoiler (click to show/hide)
What do you guys think?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on May 20, 2014, 06:08:43 pm
For a while I though 'chuthuru' was the way a non-fluent English speaker would say 'cuthulu'.

On topic I think you should go do that, because that sounds amazing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: smurfingtonthethird on May 20, 2014, 06:16:21 pm
Roll to Butt Monkey

One player (or the GM) is deemed the butt monkey. Players must screw up his life in the funniest ways possible.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Lyeos on May 20, 2014, 06:18:16 pm
Roll to Butt Monkey

One player (or the GM) is deemed the butt monkey. Players must screw up his life in the funniest ways possible.
Wait, would rolling a one in that situation make the buttmonkey's situation better? That... Actually sounds fun.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on May 20, 2014, 06:20:15 pm
It reminds me of that one RTD that one person ran that one time way back whenever.
Uh. There were rounds, with one team of players making actions to help the hapless protagonist, and one team making actions to hinder them. Someone will remember it for sure.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on May 20, 2014, 06:21:16 pm
It reminds me of that one RTD that one person ran that one time way back whenever.
Uh. There were rounds, with one team of players making actions to help the hapless protagonist, and one team making actions to hinder them. Someone will remember it for sure.
Roll to John or something? Were the players in the protagonist's head or what?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: adwarf on May 20, 2014, 06:22:02 pm
It reminds me of that one RTD that one person ran that one time way back whenever.
Uh. There were rounds, with one team of players making actions to help the hapless protagonist, and one team making actions to hinder them. Someone will remember it for sure.
It was one of SeriousConcentrate's games, I can't remember the name of it and am to lazy to search though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on May 20, 2014, 06:23:16 pm
That was Roll to Alter Someone's Life. :P I'm not surprised it's a dim memory, it's like 2-3 years old.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on May 20, 2014, 06:25:40 pm
Is it that old? :o
It doesn't feel like that long ago that it was running.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on May 20, 2014, 06:26:30 pm
I think I might have been in that game, I have hazy memories of it...

Sidenote: For comedic RTDs, is having a solid fluff a good thing, not useful, or an active detriment?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on May 20, 2014, 06:27:37 pm
@Yoink: Uh, I joined in August 2010 and I ran RtASL sometime into CvRTD, which only ran for about a year... so yeah, probably two and a half, three years old.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on May 20, 2014, 06:28:48 pm
I think I might have been in that game, I have hazy memories of it...

Sidenote: For comedic RTDs, is having a solid fluff a good thing, not useful, or an active detriment?
I'm not sure how much you can generalize this. Having flexible fluff is generally ideal for shenanigans, but that doesn't necessarily imply a given level of planning.

Other than that... I guess it depends on how much you want to emphasize flexibility versus existing hooks and foreshadowing?


@Yoink: Uh, I joined in August 2010 and I ran RtASL sometime into CvRTD, which only ran for about a year... so yeah, probably two and a half, three years old.
How come you're not running anything now, by the way? :3
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on May 20, 2014, 06:29:24 pm
Because I'm a shitty GM and I don't like disappointing people when I drop a game like three turns in. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on May 20, 2014, 06:31:08 pm
If you're the kind of guy who comes up with an RTD one night and regrets it the next day, like I am, I came up with a solution. Once you finish the OP, leave it a day. If it still seems good, post it. If you think it needs improvement, don't. Late night is great for coming up with ideas but terrible for seeing if they're any good.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on May 20, 2014, 06:32:41 pm
Nah, it's not that. I have stuff I might like to try running. I just hate rolling and coming up with a plot and such - you know, the things you have to do as a GM. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on May 20, 2014, 06:33:50 pm
Oh, I know that feeling. It'd be nice if you could have someone who just makes roleplays and RTDs for you, but sadly it seems like the best way to get something done in life is by starting it yourself.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on May 20, 2014, 06:34:22 pm
Well, I'm pretty dang useless at GMing myself.
Maybe we could team up and form a half-decent GM between the two of us?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on May 20, 2014, 06:35:57 pm
You could form a Confederation Of Lazy GMs Who Kind Of Want To Run A Game But Not Do Any Of The Work For It And Have Thus Banded Together To Form An Essentially Useless Blob.

"Managers" or "a committee" for short. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on May 20, 2014, 06:36:38 pm
Oh gods, that could only end ba-- well. Yes. Well.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: adwarf on May 20, 2014, 06:45:15 pm
Because I'm a shitty GM and I don't like disappointing people when I drop a game like three turns in. :P
I find this utterly false, CvRTD was perhaps one of the greatest things ever made, its places you somewhere around 5th place on my list of best GMs ever.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on May 20, 2014, 06:47:49 pm
If you're the kind of guy who comes up with an RTD one night and regrets it the next day, like I am, I came up with a solution. Once you finish the OP, leave it a day. If it still seems good, post it. If you think it needs improvement, don't. Late night is great for coming up with ideas but terrible for seeing if they're any good.

I do this, except instead of one day I leave it more like one week, and if I'm not still burning to do it I drop it let it percolate in the back of my head until the next Temptation.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on May 20, 2014, 06:56:09 pm
If you're the kind of guy who comes up with an RTD one night and regrets it the next day, like I am, I came up with a solution. Once you finish the OP, leave it a day. If it still seems good, post it. If you think it needs improvement, don't. Late night is great for coming up with ideas but terrible for seeing if they're any good.

I do this, except instead of one day I leave it more like one week, and if I'm not still burning to do it I drop it let it percolate in the back of my head until the next Temptation.
I don't do this on purpose, but my dev cycle is so long I tend to run out of steam before I've got a working game. I've got at least one idea currently in dormant position that's gone through somewhere between two and three cycles of this, depending on how you want to count it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on May 20, 2014, 07:01:22 pm
I'd also like to register myself as an incomplete GM. My biggest problem probably is coming up with any sort of mechanics I can live with, followed by having an update schedule I can live with. Then there's also spending too much time doing research for pointless details (though I'm not dissatisfied with the result of a medieval bounty hunter randomly speaking authentic Huttese for about a single post before I got tired of trying to translate it).

And also usually I spend way too much time mulling over the exact wording of posts, but that's not limited strictly to games.

Preedit: ninja'd while mulling.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on May 20, 2014, 07:53:41 pm
Because I'm a shitty GM and I don't like disappointing people when I drop a game like three turns in. :P
And I thought I was the only one I know who hasn't been running RTDs for a while (though for different reasons). Welcome to the Club of Suck, which is five inches from the Club of Mediocre. We have... not much, actually.

Nah, it's not that. I have stuff I might like to try running. I just hate rolling and coming up with a plot and such - you know, the things you have to do as a GM. :P
What do you like about running RTDs? Or, failing that, what do you dislike the least?

And have you ever tried coming up with the entire metaplot before running a game? Might help.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on May 20, 2014, 08:00:38 pm
My biggest problem probably is coming up with any sort of mechanics I can live with,

followed by having an update schedule I can live with.

Then there's also spending too much time doing research for pointless details.

And also usually I spend way too much time mulling over the exact wording of posts, but that's not limited strictly to games.
Samezies.

I like to go with "whenever I get around to it." Not that I don't go as fast as possible.

Was a problem while I was starting out, but now I just stick to stuff where I can avoid that kind of thing, like sci-fi.

Big problem for me. Sometimes I just force myself to hit that post button.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on May 20, 2014, 08:06:13 pm
I find this utterly false, CvRTD was perhaps one of the greatest things ever made, its places you somewhere around 5th place on my list of best GMs ever.

I will respectfully disagree on all points but not attempt to sway your opinion.

-snip-

Eh, one of the main problems is that I find coming up with ideas for things is more fun than actually doing the things. :P No getting around that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on May 20, 2014, 08:39:39 pm
Eh, one of the main problems is that I find coming up with ideas for things is more fun than actually doing the things. :P No getting around that.
Try running an RTD with a highly adaptable/mutable plot where the more twists that can be added the more interesting the RTD?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on May 20, 2014, 10:02:29 pm
Sign me up, as the creator of many a week-long project i believe I can become part of a useless blob fairly easily
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gatleos on May 20, 2014, 11:51:00 pm
Hey. Hey guys. Guys. What if we started a RTD where the GM just hands off control of the story to another GM when they get bored? We can call it Endless RT--

...Oh. Uh. Heh. Actually I've got somewhere to be, so I'll just.

/me jumps out the window
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on May 20, 2014, 11:53:48 pm
*Sticks head out window*

Get back here you prick and finish your Stooooorrrrrrryyyyyyyyy
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on May 21, 2014, 12:43:50 am
Well games can be inherited if the original GM is okay with it. I can dig that concept though.

What about a game with multiple GMs who took turns making turns? "Your turn to make the turn." "Can someone PM the GM?" "I guess we'll just have to auto that GM."
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on May 21, 2014, 01:05:23 am
I remember trying that once, though it was a suggestion game, not an RTD. It failed because everyone who was interested volunteered for the GM list, and we thus had no players :-\
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on May 21, 2014, 01:13:00 am
Well don't pick them from viewers. Recruit 3 top GMs who are really different from one another, and let them rotate and interpret the story and the player's actions however they like. Suggestion game seems like the best format but it could work with player games.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on May 21, 2014, 03:17:44 am
By the way, if anyone was even vaguely interested about my mutation RTD yet didn't say anything for whatever reason...

It's up. (http://www.bay12forums.com/smf/index.php?topic=138739)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on May 21, 2014, 04:44:01 pm
And if anyone is interested in that wizards solving mundane problems RTD I was talking about, here it is! (http://www.bay12forums.com/smf/index.php?topic=138751.0)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: LordSlowpoke on May 21, 2014, 10:20:36 pm
What about a game with multiple GMs who took turns making turns? "Your turn to make the turn." "Can someone PM the GM?" "I guess we'll just have to auto that GM."

i already tried this

check gwg's games thread for details
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on May 21, 2014, 10:22:28 pm
Was it the one ebbor was talking about?

I remember trying that once, though it was a suggestion game, not an RTD. It failed because everyone who was interested volunteered for the GM list, and we thus had no players :-\

Cuz that sounded like an easy to fix problem.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: LordSlowpoke on May 21, 2014, 11:37:42 pm
no it was on a roll to gm system

basically everyone who played was automagically put on a list and the current gm was supposed to roll for the next gm after processing the turn and it died so fast it's ridiculous

it worked pretty well on a "hijack this if you want" system though
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on May 21, 2014, 11:49:08 pm
That's not what I was suggesting. Not every player single player is going to be cut out to write, which is why it's a bad idea to roll randomly for new GMs.

Well don't pick them from viewers. Recruit 3 top GMs who are really different from one another, and let them rotate and interpret the story and the player's actions however they like. Suggestion game seems like the best format but it could work with player games.
This seems like it'd be worth a shot. The actual game would have to be interesting, and the theme must justify the rotating GM mechanic.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: LordSlowpoke on May 21, 2014, 11:56:50 pm
literally everyone can write a minimalist rtd though

ain't that half of the appeal

though i want to watch the hilarity related to the three gms having to compromise on the direction where the game is being taken therefore i give you my pointless blessing
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on May 21, 2014, 11:59:00 pm
Well it doesn't have to be an RtD oh wait I'm not in gamers block fu-
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gatleos on May 25, 2014, 06:47:54 pm
A RTD. Two teams. 3 players each.

The Blue Team: The cool and calculating blue team uses colorful roleplaying and ingenious teamwork to overcome their problems and make a great story.

The Red Team: LE EPIC MINIMALIST RTDS ARE SO FUNNY AND RANDOM I BLOW UP THE MOON LOL

WHO WILL PREVAIL
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Lyeos on May 25, 2014, 06:50:09 pm
A RTD. Two teams. 3 players each.

The Blue Team: The cool and calculating blue team uses colorful roleplaying and ingenious teamwork to overcome their problems and make a great story.

The Red Team: LE EPIC MINIMALIST RTDS ARE SO FUNNY AND RANDOM I BLOW UP THE MOON LOL

WHO WILL PREVAIL

Red, due to being basically able to roll to win unless you make very specific rules.
Just sayin'.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gatleos on May 25, 2014, 06:52:09 pm
Red, due to being basically able to roll to win unless you make very specific rules.
Just sayin'.
You'll notice that I didn't make any rules. It's just a concept. Of course the red team would win if they were allowed to do anything, but I didn't say they were.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: adwarf on May 25, 2014, 07:11:32 pm
Red, due to being basically able to roll to win unless you make very specific rules.
Just sayin'.
You'll notice that I didn't make any rules. It's just a concept. Of course the red team would win if they were allowed to do anything, but I didn't say they were.
Let both teams do anything, no need for rules :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on May 25, 2014, 08:35:39 pm
I don't care much for the concept of Minimalists vs Real Roleplayers, but I do like the idea of two teams going head to head. Preferable it would be more than just a deathmatch, instead being some goal both teams are trying to accomplish. I think it might be cool if there are some situations where the teams would benefit from working together, but they both know that, in the end, only one of them can claim the prize, so it would be an uneasy alliance.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Unholy_Pariah on May 25, 2014, 09:27:15 pm
I dunno, it could work if the RP'ers had the same level of power but just needed to roleplay their actions.

Sort of a "supervillian alliance vs infant gods' type thing...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on May 26, 2014, 05:40:06 am
So, who'd be interested in a death game RTD a la Sword Art Online? You know, create a character, try to clear 100 floors/entrance to tree/50 floor dungeon, to get out of the game? I've got nothing concrete, but it's something I've been thinking on.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: smurfingtonthethird on May 26, 2014, 05:41:48 am
Only if you let us roleplay and explore to our heart's content. That was the best bit of SAO.

In other news, my WWII RTD is working nicely, but it is a bitch to update.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on May 26, 2014, 05:43:29 am
Uh, you do realise that would be kind of the point, right? Exploring to see whether this will help, or just for the sake of exploring, etc.Also, you would be unable to find the dungeons or wherever it is that the bosses are, without exploring.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Unholy_Pariah on May 26, 2014, 09:28:46 am
So, who'd be interested in a death game RTD a la Sword Art Online? You know, create a character, try to clear 100 floors/entrance to tree/50 floor dungeon, to get out of the game? I've got nothing concrete, but it's something I've been thinking on.
Yeah ive wanted a sword art online RTD for years, can i reserve first player slot?

Have you watched Log Horizon?
I kinda want the RTD to combine the tower dungeon and permadeath of SOA with Log Horizons allowance for inventing new items and spells. And the goblin invasion.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on May 26, 2014, 09:47:38 pm
My younger brother keeps telling me to watch it, "It's a good anime". Yeah, OK, but anime is like music. You've got your ugly country (Desert Punk) that everyone says is good, and you've got your classic Rock'n'roll that everyone else tells you to turn it off (Fullmetal Alchemist). So is it good country, or good rock?

I'm guessing good rock (Bro and me share a lot of tastes; but he likes R rated stuff too while I don't), but I haven't seen. So I guess I'll start, assuming it's good.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on May 26, 2014, 10:03:42 pm
I like DP and FMA and would recommend them to anyone.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: adwarf on May 26, 2014, 10:08:40 pm
I like DP and FMA and would recommend them to anyone.
I recommend FMA: Brotherhood, original FMA is horrific in comparison.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on May 26, 2014, 10:09:08 pm
I like DP and FMA and would recommend them to anyone.
I recommend FMA: Brotherhood, original FMA is horrific in comparison.
I like both.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Unholy_Pariah on May 26, 2014, 10:24:00 pm
I like DP and FMA and would recommend them to anyone.
I recommend FMA: Brotherhood, original FMA is horrific in comparison.
I like both.
Same, but brotherhood is still better.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on May 27, 2014, 03:14:34 am
Last time I checked, this isn't the anime thread.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on May 27, 2014, 03:32:22 am
Last time I checked, this isn't the anime thread.
Then you haven't played enough Roll to Kawaii Desu Neko Neko no Sempai yet.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on May 27, 2014, 03:35:48 am
Cute cat cat senpai? Really?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on May 27, 2014, 03:37:30 am
Cute cat cat senpai? Really?
I see nothing in either medium to suggest that this is unreasonable or unlikely. :3
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TamerVirus on May 27, 2014, 03:41:33 am
Last time I checked, this isn't the anime thread.
Then you haven't played enough Roll to Kawaii Desu Neko Neko no Sempai yet.

FUND IT!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on May 27, 2014, 08:45:39 am
I was thinking of incorporating a pet system of sorts into that SAO-styled RTD. Nothing concrete as of yet, but what do you think? I was thinking of something along the lines of starting with a partner, and having him level up with you, so that you fight alongside him. Much like you, if your pet dies, it doesn't come back. What do you think?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Unholy_Pariah on May 27, 2014, 11:13:32 am
As long as you include the time critical pet resurrection item quest from that garden episode sure.

Noone kills my crocodile and gets away without being eaten by it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on May 27, 2014, 01:39:32 pm
As long as you include the time critical pet resurrection item quest from that garden episode sure.

Noone kills my crocodile and gets away without being eaten by it.
Nobody kills my crocodile and doesn't become a crocodile-shaped meat golem as compensation.


I was thinking of incorporating a pet system of sorts into that SAO-styled RTD. Nothing concrete as of yet, but what do you think? I was thinking of something along the lines of starting with a partner, and having him level up with you, so that you fight alongside him. Much like you, if your pet dies, it doesn't come back. What do you think?
Interesting, but it presents a slight maiming issue.

Normally, if you die you die. That's bad, but it's a final sort of bad- in another sense, your problems are over.

If your pet dies, on the other hand, you lose a bunch of power but are still in the game. That's roughly equivalent to, say chopping off a player's limbs or removing some of their equipment slots. It's "better" than death in a way, but in some cases arguably worse because now you have to keep running with it. Depending on whether you can get replacement pets, of course, this discrepancy might be more or less severe.

Speaking of limb-chopping, this also gives players a tad more breathing room in theory, because if things get really bad they can sacrifice their pet to keep themselves alive. Due to the aforementioned concerns and a few other things, though, I suspect many players would refuse to do so.


On a different note, doubling the number of characters could also have unintended side effects. It gets more complicated, for one thing. It also tends to be harder to keep everyone alive, because single enemies are now relatively stronger versus each individual character. A 16-on-1 boss battle, for instance, pretty much needs to be either very AOE-heavy, very easy, or very prone to murdering people outright, because there just isn't a good way for his single-target damage to be both personally and collectively reasonable.

There are ways around this at least in theory, of course, but it can get tricky and even then tends to rely on complex calculations or very specific target numbers. Massive HP and some sort of free counterattack every time you attack or are attacked might work, but you have to double the number of rolling per round and still calculate out exactly how each fight goes with a given number of people doing a given amount of damage. Plus you stretch out power discrepancies because lower-power critters have to make increasingly bad trades in order to affect anything.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on May 27, 2014, 02:25:41 pm
Quick idea!

Let's Be Reasonable Here: A Game of Greed and Expendability

The premise of this game is rather simple slightly more complex than previously surmised, so let's go through it quickly:
And so three owners and three hunters would presumably engage in a battle of wits, conspiracy squaring off against intimidation.

Granted, this isn't necessarily an RTD, but it could work that way with the parts of the game taking place in the field.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gamerlord on May 27, 2014, 11:26:53 pm
You know, I think I've figured out why any game I try to run grinds to a halt after a while. I always have to many people for one thing, for a other I'm too... Nice. I want my players to enjoy the game and I try and keep their characters alive to facilitate that. This causes a fuckton of stress as I try to write and rewrite the plotline to account for this. I think I'm gonna try to run one last game; either a story with three people only, chunky salsa, minimal stats if any stats at all or a minimalist 'Roll to X' game. If it goes well? Awesome. If not, then I'm hanging up the GM hat for good.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: LordSlowpoke on May 27, 2014, 11:36:56 pm
Last time I checked, this isn't the anime thread.
Then you haven't played enough Roll to Kawaii Desu Neko Neko no Sempai yet.

/me trembles

SOMEBODY DO THIS

I DAREN'T
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TamerVirus on May 27, 2014, 11:46:02 pm
So... got my random loot killfest up.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on May 28, 2014, 04:57:34 am
I would probably include the ability to have more than one pet, assuming they're even included. I would probably make it something you can do later on in the game, though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BFEL on May 29, 2014, 02:01:13 pm
SHNIP

Would play and/or have sex with this.

But I must ask, how is the game fair if the owners are just auto-captured at the beginning? Seems like the "resources" of the hunters become redundant, seeing as they LITERALLY HAVE THEM IN A ROOM FROM THE BEGINNING.

Way I see it you could either complexify this into the hunters actually have to erm....HUNT for the owners, or simplify it and get rid of resources/contingencies, just doing it as a RP bullshitting simulator.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on May 29, 2014, 02:21:28 pm
Would play and/or have sex with this.

But I must ask, how is the game fair if the owners are just auto-captured at the beginning? Seems like the "resources" of the hunters become redundant, seeing as they LITERALLY HAVE THEM IN A ROOM FROM THE BEGINNING.

Way I see it you could either complexify this into the hunters actually have to erm....HUNT for the owners, or simplify it and get rid of resources/contingencies, just doing it as a RP bullshitting simulator.

The resources don't quite become redundant, as there will be traps, and the contingencies could be anything like burying the treasure five kilometers underground or setting up landmines around a certain area. And if the hunters try to go to a minefield themselves without equipment, well, there's only so many ways that can end for them. Besides, the owners can certainly escape if they play their cards right and the hunters slip up somehow - preventing harm to themselves during treasure seeking and keeping the owners captive are the two main uses of resources. Having to hunt for the owners in the beginning is also one way to make resources more relevant, obviously.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: WillowLuman on May 31, 2014, 03:23:24 pm
Roll to Lich

Set after an apocalypse, where the players are amongst the very few survivors due to their phylacteries. Everyone gets to customize their situation/immortality arrangement somewhat.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on May 31, 2014, 04:51:14 pm
Roll to Lich

Set after an apocalypse, where the players are amongst the very few survivors due to their phylacteries. Everyone gets to customize their situation/immortality arrangement somewhat.
Isn't/wasn't there an RTD named Life After Death or something that was exactly this?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Samarkand on June 03, 2014, 10:45:40 am
I don't have time to run one, but is there a reason we haven't seen a Game of Thrones RtD?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: WillowLuman on June 03, 2014, 10:53:06 am
Roll to Iliad, where the players fight on the side of either the Acheans or the Trojans. At the very least, all the turn posts must be in dactylic hexameter, if not the players' action posts.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on June 03, 2014, 10:54:32 am
I don't have time to run one, but is there a reason we haven't seen a Game of Thrones RtD?
It probably isn't generally suited to an RTD format, other than combat. The politics involved would probably make it better suit a normal forum game. My two cents I guess. I'm sure its doable and all though. I mean I guess it'd be kind of like trying to make a civilization game into an RTD, except that part of the time your own country members are the enemy.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on June 03, 2014, 11:07:51 am
Roll to Iliad, where the players fight on the side of either the Acheans or the Trojans. At the very least, all the turn posts must be in dactylic hexameter, if not the players' action posts.

There needs to be a separate, hidden thread in which the gods act; the players only see the results of that thread when the river gets up and attacks or forests spontaneously burst into flame or the like.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: WillowLuman on June 03, 2014, 11:11:48 am
Roll to Iliad, where the players fight on the side of either the Acheans or the Trojans. At the very least, all the turn posts must be in dactylic hexameter, if not the players' action posts.

There needs to be a separate, hidden thread in which the gods act; the players only see the results of that thread when the river gets up and attacks or forests spontaneously burst into flame or the like.
And then we get to all the people with a deity parent who tries to bail them out :D
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on June 05, 2014, 04:04:42 pm
Hey guys, I'd like some critique on a variable bonus system I've been considering. It could theoretically work with any sort of die type, but for demonstration purposes I'll just be talking about d6's.

So the basic idea is that this would be like attributes or other bonuses you generally see in RTDs, only you aren't guaranteed the same bonus for every roll. Instead, for each roll you roll another die and, if it rolls under your skill/attribute/whatever bonus level, you get a bonus to your roll. So, for example, if your skill level was 1 and you rolled a 2 for your action and a 1 for your skill die, that would bring you up to a 3 (a Fail to a Partial Success by the standard RTD rules). If you had instead rolled a 6 (or actually any other number than 1), you would receive no bonus.

Now, there are a couple of basic ways this could be implemented from here. The first and simplest is that what you roll is what get for a bonus (so long as it's under your level, of course). Besides being simple, it has the added advantage that even someone with a level 6 bonus isn't guaranteed to always get the best bonus; there's still a point to them rolling it. One disadvantage of this system is that, as someone gains accuracy in their bonus-obtaining, they also gain the potential of more powerful bonuses, thus gaining more power on two fronts with each level.

Another idea is that you might have two different bonus level types (say, attribute and skill, for instance), one of which tells you what you must roll under to get a bonus, and the other tells you the maximum amount of bonus you can receive. The disadvantage of this implementation is that it makes one bonus type completely dependent on and useless without the other. Also, it makes it hard to implement negative bonus levels.

Alternatively, you could give half the roll in bonus (rounded up), which lowers the impact of a level increase, but also lowers the bonus ceiling (which may or may not be a good thing) and adds an extra operation to each roll).

Or you could roll the bonus die and then roll a second, taking the bonus of the first die if you rolled equal or above it or taking the result of the second die if you rolled below it. This makes it so that high bonuses high bonuses aren't as likely with increased accuracy (though it should tend toward getting the maximum bonus being more likely at low levels and less likely at high levels). One downside of this implementation is that it adds another roll for each action taken.

Now, adding on to whatever base system I'd use, I'd probably want a secondary system, so that players could have both attributes and skills, or at least attributes or skills and other bonuses from things like items and whatnot. For clarity's sake, I think I'll just refer to the base system as bonus as attribute secondary systems as skills.

So my first idea for a secondary system would be a simple bonus to the attribute's level. This could work with any of the base systems and would work to counteract negative levels, but has the big disadvantage that it could easily lead to levels greater than the die type, which doesn't really make any sense.

Another idea is that you might get a second bonus die with it's own level that gets added to the first. This has the disadvantage that it could easily lead to ridiculously high bonuses, except in the third implementation (the one where you halve the roll and round up).

Or you could allow a number of rerolls to the attribute equal to the skill level. While this doesn't have the possibility to lead to a ridiculous result, it could lead to a ridiculous number of dice rolls in a single action.

I've just now considered the possibility that you could roll both attribute and skill bonuses, like in the second secondary system, but instead of adding them together, you'd take the highest one. Of course, this doesn't really make sense with negative levels and also makes having a level 1 bonus with a level 6 pretty much redundant.

And the last idea I had was that you could raise the die size of secondary bonus die for the fourth base implementation (as this would make it more likely that you would roll above the first die, even if you were at max level for the attribute). The biggest problem I see with this is that you'll quickly run out of dice of the proper increment if you don't use imaginary die sizes, and also it doesn't make sense with negative bonuses.

And that's all I could think of. Let me know if you've thought of another system or have another other comments to make.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on June 06, 2014, 10:04:19 am
Kadzar, apologies that I am not critiquing your system and instead just wishing that someone would update a game I am in to help me with severe Friday afternoon tedium. So much paperwork...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on June 10, 2014, 07:50:45 am
Clearing The Path Of Progress: a Thermostellar RTD

Hyperspace, when people finally got around to properly exploiting it, proved remarkably practical as a mode of transport, as was the goal. It began a massive space exploration craze, people shooting off to nearby star systems, then to more distant star systems, then even further and further away in hopes of finding habitable planets, interesting resources or, dare one venture to say, sapient alien life? The latter, sadly, has not been documented to this very day, but other things have certainly been located, and a great many things found out about the universe at large!

Firstly, and most depressingly, was the fact that hyperspace travel had the disturbing tendency to fail catastrophically more than 75% of the time on first attempts, with the failure rate brought down to 75% after decades of study and refinement of the technology - fortunately, once one went somewhere through hyperspace, it was fairly certain once could get back as well and not die horribly, and the chance of negative effects decreased dramatically in distances not too far from Sol. Years of research did ensue in the wake of this discovery, and many wonders of technology did they invent - a hyperspace washing machine, a hyperspace junkyard, a hyperspace passenger liner - but alas, the technology seemed about as good as it was going to get, and that left only one possible solution - the universe was clearly at fault here, and needed a bit of adjustment.

Fortunately, the previous research did create an invention to help with that - the Hyperspace Bomb, which for reasons of sounding silly was instead renamed to the much more sensible Thermostellar Device. What did they use it for, you ask? Simple! It was decided that what was impeding hyperspace travel was nothing more than the configuration of the universe's bodies - the paths for immediate interstellar travel were unquestionably there, but going further than that was impractical, so it became rather obvious that paths needed to be built, and they did it by using TD's to wipe out any problematic stars and their respective baggage by basically ripping space into bits and then using the resulting confusion to rip matter into bits while physics weren't looking.

And so, their Thermostellar Devices primed and ready to go, many ships left Earth to make way for space exploration by blowing the shit out of any disliked spatial formations. You, dear players, are on one such ship. Each of you brave space cowboys has a Primary, Secondary and Tertiary role - a Primary role is something you can easily do (no rolls required), a Secondary role is something you're reasonably good at (d6+1, with exploding dice on 6s and 1s) and a Tertiary role is someone you can fill in for in a pinch (d6, no bonuses, no dice exploding), typically not with spectacular results (if you try to do something that isn't within the boundaries of your role, you roll a d6-1, no dice exploding).

Spoiler: The Roles (click to show/hide)

With that explained, one might wonder why this sort of venture is viewed as slightly dangerous, and the answer to that is incredibly simple - each ship gets five crew members, the minimum amount for reasonable safety, five bombs, the maximum amount per five crew members, and five missions to fulfill before they can return - in case you were wondering, no, Thermostellar Devices are most certainly not permitted within a ten light year radius of any populated star systems, and failure to obey this directive will result in your certain death, as you will be carefully monitored at all times through the Hyperspace Array, which, if it goes out of order for too long, will be considered treason and punished with immediate termination. And jettisoning them is viewed as even worse, as they could explode anywhere and at any time if such a thing is done. So, you're stuck in space until the job is done, simple as that.

Now, mortality rates for missions that go swimmingly well in terms of final results are usually 0 to 20%, although such cases happen more and more rarely now that people go further and further away to build these new hyperspace paths and abnormality rates increase. Nevertheless, for anybody who manages a run that they survive, they receive a spectacular lifetime pension and living arrangements, and presumably never have to work again, though murder-suicide rates among survivors are reported to skyrocket if they choose to remain idle for the rest of their days. There are a few exceptional individuals who have chosen to go on a second run after their first has been a success - EarthGov is happy to give them the opportunity, all the while whispering "you fucking lunatics" surreptitiously.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on June 10, 2014, 07:58:04 am
That sounds hectic and extremely fatal.

Where do I sign up?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on June 10, 2014, 08:32:44 am
That sounds hectic and extremely fatal.

Where do I sign up?

I'm probably not going to run it any time soon with my three games, so this is really more of a vanity interest check. It's just that I watched Dark Star and adapted the idea, with alterations, to an RTD, because it felt appropriate, and I wanted to put it up here to see if anybody liked it and perhaps was inspired by it. Of course, I do like the idea of this quite a lot, and might run it in the future if things work out a certain way, but I wouldn't count on such a thing happening.

Granted, I'm still not sure whether 4 or 5 players at a time would be better - 4 makes it certain that at least one role will be exclusively a Tertiary role, which increases fatalities in all likelihood, while 5 makes it so that everything can be at least a Secondary role and thus shifts the focus of fatal incident origins to hyperspace anomalies, with a domino effect commencing shortly thereafter. I went with five in the draft, since 5 is a cool number and I can't see an actual government coming up with an arrangement as obviously unsafe as only four people.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on June 16, 2014, 05:27:27 am
So, here's an idea that I've been thinking about ever since I ended my very first RTD. Same concept, different system.
Dimensions:An RTD
So, essentially, the players either create their own race, or use an existing one from an existing universe. They get whatever bonuses the race they picked get, and also the weaknesses. There would be a card-based magic system, with you activating various cards. It would also be vaguely Perplexicon-ish, in that you don't know what each card does. Chaining would be possible, for different effects, and such. Nothing concrete has actually been done so far, though. Thoughts?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on June 16, 2014, 06:32:55 am
So, here's an idea that I've been thinking about ever since I ended my very first RTD. Same concept, different system.
Dimensions:An RTD
So, essentially, the players either create their own race, or use an existing one from an existing universe. They get whatever bonuses the race they picked get, and also the weaknesses. There would be a card-based magic system, with you activating various cards. It would also be vaguely Perplexicon-ish, in that you don't know what each card does. Chaining would be possible, for different effects, and such. Nothing concrete has actually been done so far, though. Thoughts?
Sounds like an interesting variation on the Perplexicon system. That, and any chance to play another Matoran would be fun.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on June 16, 2014, 11:09:38 am
Presumably, there would be single-use cards, multi-use cards, and perma-cards, as in, permanent, infinite use cards.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TamerVirus on July 01, 2014, 11:05:28 am
Guys, idea. How we got here: the backwards RTD. The game actually starts at the end of a story line, say escaping from a bad guys lair. Players would post the action they took the last turn and the entire thing would end at the beginning of the story. Perhaps players might start off strong actually get weaker or something for each creature that was 'previously killed' . For introducing new players there could be a 'fail meter' of sorts where rolling enough bad rolls 'kills off' the character they having them 'pre join' the group while the new player would be someone who had died. Just a random concept I wanted to put out on text form
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on July 01, 2014, 11:06:56 am
That seems pretty damn cool. Only one queston.
Minimalist or other?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TamerVirus on July 01, 2014, 11:10:03 am
Honestly it could be both either, though maybe it would be wackier with minimalist
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on July 01, 2014, 05:01:02 pm
I have vague notions about starting up a minimalist or semi-minimalist (I'm not sure at what point it qualifies as "semi-") rtd set in IGYNPADCA (http://www.bay12forums.com/smf/index.php?topic=104495.0), since it's probably the only setting where that format would actually make more sense than not.

I'm thinking players would come up with their own character sheets (there should definitely be a rule that nothing which explicitly violates trademark can be included in the game, unless it's IC player-created material). If they can come up with a creative description of the way in which they are abusing game mechanics, they get a bonus to their roll for the action they've described. Maybe they'd get more of a bonus for involving their build in describing their munchkinery, or maybe such a thing should just be flavor, and I'll hand out bonuses according to how entertaining their description was (I kinda like this idea, since it encourages people to come up with cool ideas rather than spamming the same attack or spell over and over again).

I'm a little worried that I keep reusing IGYNPADCA for the few games I do run every once in a while, but I'm so unconcerned with canon (since I can't remember most of it myself) that I think it's not so much a specific setting so much as its own genre or subgenre. And I think this format will solve the problem I had with the short-lived IGYNPADCA RPG where I couldn't really come up with mechanics as needed (well, they were actually fake mechanics, but it was still hard for me to come up with them).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on July 02, 2014, 11:19:23 pm
Okay, so I just went ahead and made it (http://www.bay12forums.com/smf/index.php?topic=139891.0#new).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on July 13, 2014, 05:05:15 pm
The Magical Roll To Dodge Teaching Adventure, or, You Little Shits, I'll Kill You!

Fall (or autumn, if you prefer) has come, and a new, exciting semester of school is about to ensue at the Felicity Gadwall Memorial School of Magic, which, as the name may imply, is an educational institution for those children who have shown more than a little promise in the field of magical arts. It's not the most prestigious school of its kind, nor is it the most advanced, and it cannot exactly boast about having superior equipment or much of an arcane library. But dang it, it's a school with spirit! With a proud history! With a relatively sparse attendance! And, as a point of pride, less fatalities per year than the average magical school.

And of course, who else would be responsible for all of it than you? Yes, you. The teachers at FGMSM. Tasked with educating what will possibly (though not probably) be the foremost magical masters of the next generation, you, the faculty of the school, are given a great deal of responsibility, not least of all because failures in your duties can and will produce disasters both in the present and in the more or less distant future, and if you're especially unlucky with your students, the past as well!

No wonder you all are, by and large, a lot as miserable as can be! But the needs of the time are what they are, and you really need to hold on to this job, since you're pretty sure nobody else is going to hire you in this present magical and economic climate (though you indubitably hope to one day break free of all this prolonged torture through either retirement, relocation or simply finding a different line of work). So you soldier on, knowing that another year of repeating the same crap in front of a classroom full of abominable little bastards you call students lies ahead of you. You vainly hope nothing will explode violently this semester.



So, basically the idea here is that you're a teacher in a somewhat run-down magical school, trying to deal with the everyday stresses of teaching classes to unruly kids with supernatural abilities, and trying to keep both your job and what's left of your health after a longer or shorter time spent here! This is, obviously, more difficult than you'd think, as kids are scientifically proven to get more bastardly with each year, and you barely survived the previous semester as it is. It's you, the teachers, against the students, against the school administration (a bunch of drooling incompetents at the best of times), against the mysterious fabric of the school itself. Can you survive? Can you provide a net gain to society? Will the older students pass their exams, and if so, how well? The mind boggles!

Spoiler: Creating a Teacher (click to show/hide)

And... that's what I've got so far. Anybody find that interesting?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Samarkand on July 13, 2014, 05:37:57 pm
Yes, unambiguously.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on July 13, 2014, 05:43:24 pm
I think I need a drink already.

Get out of that, you little shits, it's all for me.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on July 13, 2014, 05:55:11 pm
That's a great idea, Harry. Honestly, I can just picture myself making some sort of old, lonely and depressed teacher who was once a mighty wizard, but is now past his prime, drinking heavily to stave off the stress of work.......
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on July 13, 2014, 06:07:16 pm
I think I need a drink already.

Get out of that, you little shits, it's all for me.

Coupled with your current avatar, that's truly terrifying.



Everyone is going to end up as the drunker half of Rick and Morty, so it will be quite entertaining if it ever gets off the ground, for sure.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TamerVirus on July 13, 2014, 07:00:39 pm
I think I need a drink already.

Get out of that, you little shits, it's all for me.

Reminds me of this:
(http://i.imgur.com/7LWlyPs.jpg)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Alev on July 13, 2014, 07:15:56 pm
Yes, that would be fun.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on July 13, 2014, 07:25:20 pm
I call dibs on the hippie wizard teacher.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Alev on July 13, 2014, 07:27:31 pm
Ok, who has dibs on the sexual offender teacher?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on July 13, 2014, 07:42:51 pm
I call dibs on the concept I put in my previous post.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on July 13, 2014, 07:51:55 pm
Well then. I guess I'll have to be the Magical Accounting teacher with an abysmal safety record.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Alev on July 13, 2014, 07:56:31 pm
I will be magical Science teacher who is a lazy asshole. "It's MAGIC,  you little sh--s. The whole f---ing point is that you don't need science. Class over. Get out."
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on July 13, 2014, 09:18:25 pm
You know, I think this many responses are the most I've seen to a single idea posted in this thread for quite a while. Though I could be incorrect.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on July 14, 2014, 02:46:34 am
Sorely tempted to run it despite the fact that I have four games lined up already.

But alas, that would be an irresponsible thing to do. Hardly pedagogical at all. So, anybody else want to try it?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on July 14, 2014, 06:54:24 am
I have a similar problem (HB, I think the idea is awesome, but obviously... lots of games). I'd really like to run another game, but the secondary game I started is a little deceased, and the primary game I am running I can only update irregularly.

I want to run a game about a road trip across Siberia but I just don't know I'd be able to keep it going, and I am very committed to keeping the primary game alive which has a current ETA of something like 2019.

Oh the suffering of art.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: tuypo1 on July 16, 2014, 05:26:37 am
let us look into why roll to act reasonably so quickly fell into unreasonableness so that we may learn from our mistakes (although with recent threats from the gm to stop running it if we dont act reasonably that might change

my theory

bay12 cant be trusted to not be silly we are basically little children

now what can we learn from our immaturity

we cant possibly run a serious diplomacy game

we cant possibly run a serious business related game

so what are your theorys and conclusions

 
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on July 16, 2014, 05:52:57 am
First of all, my inner Grammar Nazi is screaming at me to destroy everything.
Second of all, I'm fairly certain this game disagrees with you. (http://www.bay12forums.com/smf/index.php?topic=137951.msg5195407#msg5195407)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Furtuka on July 16, 2014, 01:38:09 pm
Naming your game Roll to Act Reasonably is basically asking for people to do the opposite. Don't look into it too much or you'll wind up like GWG.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Alev on July 16, 2014, 01:42:01 pm
Naming your game Roll to Act Reasonably is basically asking for people to do the opposite. Don't look into it too much or you'll wind up like GWG.
I thought he got banned for arguing. Nevermind.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Furtuka on July 16, 2014, 02:08:29 pm
He did, but one of the root causes for his behavior was the joke reputation as Bay12's "only sane man" going to his head and viewing himself as superior to the majority of the member base and looking down on any and all sillyness.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on July 16, 2014, 02:59:49 pm
so what are your theorys and conclusions

People acting reasonably in a game depends on the crowd you attract, which is based on two things - the first post of the game (more than about three paragraphs of text in it, a character sheet to properly fill out (which, I believe, is the primary barrier - the part where the player needs to sit down and make a commitment that they can't easily walk away from) and an RP focus tends to ward off much of the shenanigans-based crowd, who are generally very nice people who don't try to derail more serious games with wanton nonsense and stick to their main spheres of interest - of course, not that the shenanigans-based crowd can't be into more elaborate RP as well) mostly, with an additional factor being the GM running it, who may or may not be familiar to other forumites.

And then, whatever crowd you attract, there's also the tone of the game. Simpler games lend themselves better to silliness, while with more complex games you can shoot for serious narratives and such more easily, since a more complex game will also naturally attract a more dedicated (though not necessarily more mature) crowd.

As a challenge, I wonder if it would be possible to run a serious minimalist RTD. As serious a minimalist RTD as can be. I could even try it right now myself. I don't see it taking much effort, to be honest. Anybody in favor?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Alev on July 16, 2014, 03:01:09 pm
Yeah, sure. Setting?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on July 16, 2014, 03:02:04 pm
I might be interested.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on July 16, 2014, 03:15:21 pm
I think the only way for it to work (as far as I can think of right now, it being late at night) would be this:

History: the Minimalist RTD

There are five facts you need to know.

1. There's a warm, windy continent surrounded by sea.
2. You're on it.
3. You're nomadic tribesmen.
4. The rest is up to you.
5. You may post your actions now.

EDIT: Maybe I will go for all lowercase letters as well, as a commitment to seriousness and minimalism.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on July 16, 2014, 03:26:18 pm
Is this one of those minimalist RtDs where you can only do things you can plausibly do?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on July 16, 2014, 03:30:54 pm
Is this one of those minimalist RtDs where you can only do things you can plausibly do?

Probably, yes. Can't see it as a maximally serious game otherwise. But the realm of plausibility is malleable.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on July 16, 2014, 03:42:00 pm
I'd be interested in this experiment; it likely needs its own thread though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Alev on July 16, 2014, 03:46:18 pm
I'd be interested in this experiment; it likely needs its own thread though.
I doubt he was doing it in here...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Samarkand on July 16, 2014, 04:00:09 pm
-fun idea-
I'm in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on July 16, 2014, 04:10:26 pm
Thread made. (http://www.bay12forums.com/smf/index.php?topic=140756.0) Will run until it gets boring for me, or alternatively too work-intensive.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: tuypo1 on July 16, 2014, 07:21:37 pm
Naming your game Roll to Act Reasonably is basically asking for people to do the opposite. Don't look into it too much or you'll wind up like GWG.

Hm ending up like GWG is defiantly something I don't want
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: tuypo1 on July 16, 2014, 09:17:17 pm
Thread made. (http://www.bay12forums.com/smf/index.php?topic=140756.0) Will run until it gets boring for me, or alternatively too work-intensive.

welp that got silly fast
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on July 16, 2014, 09:19:29 pm
The edit button is your friend, Tuypo.
Also, Harry you probably should have mentioned the whole "serious" thing in the OP... whoops. >.>
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tarran on July 16, 2014, 09:20:54 pm
Actually...

EDIT: Maybe I will go for all lowercase letters as well, as a commitment to seriousness and minimalism.

I think Harry might have been sarcastic when he said it would be serious due to this quote.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Samarkand on July 16, 2014, 10:00:13 pm
My understanding is that stating its seriousness would undermine the challenge he had set for himself.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: tuypo1 on July 16, 2014, 11:31:02 pm
My understanding is that stating its seriousness would undermine the challenge he had set for himself.

i think thats right
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: tuypo1 on July 17, 2014, 11:23:53 am
How do you guys deal with the problem of keeping all your players in the same timeframes so you don't have 1 person doing 5 actions in 1 day and another doing an action for each 5 minutes
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on July 17, 2014, 11:28:05 am
How do you guys deal with the problem of keeping all your players in the same timeframes so you don't have 1 person doing 5 actions in 1 day and another doing an action for each 5 minutes
Mind rephrasing that question? Do you, for example, mean how does one make it so each player is in the same time frame?
If yes, there's a few solutions; have it so each turn takes a set amount of in-game time, or don't specify the amount of time.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: tuypo1 on July 17, 2014, 11:41:08 am
How do you guys deal with the problem of keeping all your players in the same timeframes so you don't have 1 person doing 5 actions in 1 day and another doing an action for each 5 minutes
Mind rephrasing that question? Do you, for example, mean how does one make it so each player is in the same time frame?
If yes, there's a few solutions; have it so each turn takes a set amount of in-game time, or don't specify the amount of time.

Yeah that's what I meant
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on July 17, 2014, 01:20:02 pm
The simplest solutioin is to not let players post more than 1 post per update, with exceptions being tipically given to dialogue.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on July 17, 2014, 11:14:24 pm
Well, Mister Baldman, it would appear your minimalist experiment has already spawned probably more IC discussion between players than I have ever seen in an RTD, with the possible exception of ER. Definitely the most IC discussion I've seen in an RTD over such a short span of time!

Well played, well played indeed.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: tuypo1 on July 17, 2014, 11:19:30 pm
Well, Mister Baldman, it would appear your minimalist experiment has already spawned probably more IC discussion between players than I have ever seen in an RTD, with the possible exception of ER. Definitely the most IC discussion I've seen in an RTD over such a short span of time!

Well played, well played indeed.

And I sadly am to busy gathering leaches to participate but I agree it is impressive
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: tuypo1 on July 17, 2014, 11:47:05 pm
How's this sound for a fun game a (literal) space opera

Apologys for typos I'm not used to typing on an iphone I would much rather be at home at a keyboard or at least typing on android but punctuation is something I will definitely need to work on the game will be better written don't worry

A famous opera (yet to be decided) is showing tonight at the space theatre (it's like a regular theatre but it floats in space (I am yet to decide if it will be in orbit around something or just floating there)) the organisers have learnt that somebody is planing to do something sinister during the opera it's you and your teams job to find out who find out what they plan to do and stop it (not necessarily in that order)

The benefit of this is the short time frame it allows us to work in so there will be a definite end and allows me to plan well in advance what's going on its just a matter of if they successfully stop it or not due to the short length the game after you die your out of the game for good I will allow people to enter mid game they are agents that couldn't make it in time but better late then never I have yet to decide on most of the story but I'm working on ideas biggest problem will be naming npcs I am horrible at naming things

so bay12 what do you think
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Samarkand on July 18, 2014, 08:42:25 am
Well, Mister Baldman, it would appear your minimalist experiment has already spawned probably more IC discussion between players than I have ever seen in an RTD, with the possible exception of ER. Definitely the most IC discussion I've seen in an RTD over such a short span of time!

Well played, well played indeed.
Yeah, I am thoroughly enjoying it. Definitely both minimalist and serious, high I doubted it at the beginning.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: tuypo1 on July 18, 2014, 08:46:47 am
Well, Mister Baldman, it would appear your minimalist experiment has already spawned probably more IC discussion between players than I have ever seen in an RTD, with the possible exception of ER. Definitely the most IC discussion I've seen in an RTD over such a short span of time!

Well played, well played indeed.
Yeah, I am thoroughly enjoying it. Definitely both minimalist and serious, high I doubted it at the beginning.
i kinda wish things had started off a bit slower i wanted to get back and dissect leaches but theres all this commotion and ive got to talk with conrak about nets and pack everything up before we leave well we will probably be able to take the sled if we get left behind but my character dosent know that yet
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Alev on July 18, 2014, 01:07:02 pm
And I got first blood, so that's always nice.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Samarkand on July 18, 2014, 08:08:40 pm
Who would be interested if I tried to get something like this going again? I enjoyed the heavy RP aspect, and it seemed fairly well set up. Let me know.

OOC (http://www.bay12forums.com/smf/index.php?topic=131594.0)
IC (http://www.bay12forums.com/smf/index.php?topic=131616.0)

I'd only be interested in running it if people were interested in roleplaying a character with realistic motivations. The people in the game were great examples, but it slowed down quickly. I'm faster at making maps, so most geographies would be possible, as well as lots of travel. Mechanics might change a little

Let me know what you're level of interest is.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on July 19, 2014, 01:32:14 am
Looks good to me! I'm already in a lot of games and having a little trouble keeping up with them all, but even if I didn't join I'm quite sure you'd have no trouble getting enough applicants. :)
If I did join, I'd probably be a desert serpen. Nasty desert lizardfolk are, apparently, my 'jam' or something.
(Also I typo'd serpen as 'derpen', which I found inordinately amusing.)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: WillowLuman on July 19, 2014, 01:39:01 am
I'd like to join, but IDK if I have time to get involved in another game of this depth at the moment. If I did join, I'd be an introspective Korsha.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Samarkand on July 19, 2014, 10:00:34 am
Thanks for the support guys!

I set up a poll in my area (http://www.bay12forums.com/smf/index.php?topic=140865.0) since I clearly can't put one up here.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on July 20, 2014, 08:42:31 am
I wonder if a toriko RTD could be made, with contracts of gaining certain ingredients and stuff, but apart from the eating to power up thing, it wouldn't be very different from a normal mission based RTD, hmmmm.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on July 20, 2014, 04:01:16 pm
my area (http://www.bay12forums.com/smf/index.php?topic=140865.0)
What in the blue hell?! Are there more than one of these now?!!!!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on July 20, 2014, 04:09:37 pm
my area (http://www.bay12forums.com/smf/index.php?topic=140865.0)
What in the blue hell?! Are there more than one of these now?!!!!
Yeah, apparently people started ripping off Area Gunin now :P It's not just Samarkand either; Blitzdungeoneer has one too.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on July 20, 2014, 04:13:01 pm
Whatever happened to Forum Game List...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Samarkand on July 20, 2014, 04:43:29 pm
Whatever happened to Forum Game List...
The problem is that those are hard to maintain because it's one person looking after everyone's games. This is generally easier.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on July 20, 2014, 04:51:06 pm
What in the blue hell?! Are there more than one of these now?!!!!

It's kind of a convenient thread to have - your very own online set of notes that you freely invite other people to rant and gawk at in a familiar setting. Like your very own little subthread of Roller's Block.

Of course, for most people I don't see it getting much use, but you never know. I'm wondering if I shouldn't get one myself, a sort of thread where I run two-week-long games to see how the concepts work and to get them out there while they're still fresh and while I'm still moderately excited about them, before I forget about them (well, not entirely) and they fade into total obscurity.

Besides, before your thread there was mastahcheese's games thread as well (or maybe that was after, I don't know) it was after, yes, which served a very similar purpose... at some point? I'm not sure.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on July 20, 2014, 05:22:23 pm
X_X
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on July 20, 2014, 06:19:45 pm
Eh, I just find it weird that everyone's calling it "Area Username", rather than something else, really. I get that it's convinient and all, but it just seems silly that you're pretty much ripping off Gunin. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TamerVirus on July 20, 2014, 06:23:47 pm
My question is whatever happened to the hall of fame?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on July 20, 2014, 06:30:04 pm
My question is whatever happened to the hall of fame?
Sky stoped updating it since she doesn't really frequent the Forum Games section anymore and Tiruin started a new thread for it some months ago, but just kinda stopped working on it for no reason. If you want her to actually update that, go bug her on IRC or something :V
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: tuypo1 on July 20, 2014, 07:53:14 pm
My question is whatever happened to the hall of fame?
Sky stoped updating it since she doesn't really frequent the Forum Games section anymore and Tiruin started a new thread for it some months ago, but just kinda stopped working on it for no reason. If you want her to actually update that, go bug her on IRC or something :V
woo irc its kinda sad that so many people dont use irc nowdays its still a vital part of the internet
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on July 20, 2014, 08:19:38 pm
My question is whatever happened to the hall of fame?
Sky stoped updating it since she doesn't really frequent the Forum Games section anymore and Tiruin started a new thread for it some months ago, but just kinda stopped working on it for no reason. If you want her to actually update that, go bug her on IRC or something :V
woo irc its kinda sad that so many people dont use irc nowdays its still a vital part of the internet

Periods, capital letters, and apostrophes are truly fascinating inventions. Don't be shy about using them, even for the most everyday activities. Their style is quite timeless and, I assure you, will not make you appear gauche, garish, or gaudy.

They will also prevent Blitz and myself from killing you in a fit of apoplectic rage.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: tuypo1 on July 20, 2014, 08:20:45 pm
My question is whatever happened to the hall of fame?
Sky stoped updating it since she doesn't really frequent the Forum Games section anymore and Tiruin started a new thread for it some months ago, but just kinda stopped working on it for no reason. If you want her to actually update that, go bug her on IRC or something :V
woo irc its kinda sad that so many people dont use irc nowdays its still a vital part of the internet

Periods, capital letters, and apostrophes are truly fascinating inventions. Don't be shy about using them, even for the most everyday activities. Their style is quite timeless and, I assure you, will not make you appear gauche, garish, or gaudy.

They will also prevent Blitz and myself from killing you in a fit of apoplectic rage.

Sorry.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on July 20, 2014, 08:39:03 pm
There's nothing to be sorry about.

I am, however, curious. Why do you think IRC is a vital part of the internet?

EDIT: I refer to IRC in its current incarnation, not the concept of relay chat in general.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: tuypo1 on July 20, 2014, 08:58:02 pm
I guess because of its potential.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on July 23, 2014, 05:37:07 pm
I'm tempted to run something akin to "Everyone is a console-tan!"

Or, more correctly, the players have to make decisions based on semirandom market fluctuations and survive the longest.

STAGE I-
Stage 1 is development of a console and their release. Being first will boost sales, but being better will quickly sway undecided people. You'll have to make an announcement for when you intend to release, done after the first of your Dev Points are rolled up:
1. You get 6 Dev Points, +1d6. You then choose a release month, and get +1 Dev point for every month that passes as well as an extra d6 for every three months. If the game starts at Jan 2013, releasing at Dec 2013 would get you 6+11+3d6 Dev Points to put into stats. Note that your release month awards no dev points and does not count as a month for calculations, so Jan 2014 would give an extra 1d6+1, but you'd miss potential holiday sales. By the same token, releasing in such a short time-frame to those holidays can also hurt you if you can't get a running start.

I'm considering a bunch of stats: Processing, Graphics, Audio, Ease Of Use, Ease Of Programming, and a bunch of other factors, at least 8-12. Some stats will work against you- if you put lots of points into Ease of Programming, game quality might fluctuate wildly, and pirates may be able to crack code very easily unless you also beef up Security.

STAGE II: Secure Games
You'll be fighting as soon as you're out of the gate to secure titles for your console. Multi-platform games are great work-horses and generate money for everyone, but different developers handle things in different ways and it may be much better to befriend them and gain exclusivity.

People buy consoles based on what they want- even if you have the best overall stats, a percentage of people will still go after another console for a stat that's higher. Unless none of their stats are higher, and then, they're surely going to die out, right?

Wrong. With enough convincing and proving, they may secure exclusive content, or they may fill the market in a way no one else does (Pulling a Nintendo, in a way). If they can't manage that, however... they're headed for the scrap heap.

You'll also have to read market trends (for instance, if a genre is extremely popular, it's going to push units quickly especially if it's exclusive, but getting it exclusive is very difficult and requires a tight bond. You're also pretty safe in this genre, because it will telegraph any potential falls ahead of time. Genres follow this ranking:
"Dead", "Niche", "Risky", "Normal", "Surging", "Popular", "Very Popular", and "Extremely Popular."

...

Basically it's a randomized version of Video Game Tycoon where the players are anthropomorphized consoles that don't actually exist. 
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Furtuka on July 23, 2014, 05:38:11 pm
So Neptunia meets Game Dev Tycoon?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Alev on July 23, 2014, 05:39:08 pm
That would be interesting, though could eventually get boring.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on July 23, 2014, 05:49:31 pm
It would need some heavy fleshing out, especially keeping the market in check and such.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: tuypo1 on July 23, 2014, 07:44:10 pm
sounds fun but alev is right it might get boring after a while
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Furtuka on July 23, 2014, 07:47:08 pm
I think it needs more things involving the anthropomorphism part of it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: tuypo1 on July 23, 2014, 07:48:43 pm
I think it needs more things involving the anthropomorphism part of it.
you could develop a R.O.B like accessory for yours
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Salsacookies on July 26, 2014, 12:06:02 pm
Game Idea. I'd like to run it, but I feel its to ambitious to me and I wouldn't be able to properly type up GM reports because my ps3 only handles so much text at once.

META: Superhero Deathmatch. You are a meta, the most powerful being of your universe. There are many universes though, and some have a meta of their own. Due to the power of the meta, the omniverse is under constant stress, and will ultimate be crushed under it, and die. This causes many harmful effects, which is rolled every 1/5 turns. Metas have many different powers, with 2 constants across all meta, immortality, and travel across universes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on July 27, 2014, 12:54:07 pm
It's always fun when you post an action in an RTD, and shortly afterwards realise you missed something rather obvious that could have made your character's life rather easier. Oh well. :P

Also I'm thinking of starting up a new RTD, not a throwaway minimalist this time.
Haven't quite decided what it's going to be, yet. I have a couple of ideas I'm mulling over, and then of course there's the rather daunting "Alien Jurassic Park" idea I had a while back which received a fair bit of interest. Hmmmm.
It's 4AM and I have energy drink in the fridge by the way, so who knows we might just see a miracle occur. :))
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on July 27, 2014, 09:14:03 pm
The spinning idea strikes the Draignean in the time! Draignean's time goes flying off in an arc!

Anyway, this is one of the things I slammed out while inspired by my earlier Ten Races (Do a search for Mutei in this thread if you want to look at that one) mixed with fresh and random material. The below is the most comprehensible of the things I wrote. The others are ravings on how culture, migration patterns, evolution, the sky, plants, and wind would work in the described situation.

Spoiler (click to show/hide)


Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Alev on July 28, 2014, 12:25:24 pm
The spinning idea strikes the Draignean in the time! Draignean's time goes flying off in an arc!

Anyway, this is one of the things I slammed out while inspired by my earlier Ten Races (Do a search for Mutei in this thread if you want to look at that one) mixed with fresh and random material. The below is the most comprehensible of the things I wrote. The others are ravings on how culture, migration patterns, evolution, the sky, plants, and wind would work in the described situation.

Spoiler (click to show/hide)
Interesting. The Lampaedus entry is missing, though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on July 30, 2014, 09:36:41 am
I'm looking at an old idea and think it could have potential. Here goes;

:::ELYSIUM:::
-The Battleground of A Thousand Gods-

The Gods of Elysium rule their strongholds and towers across the vast red plains of Elysium, ever-squabbling and fighting among themselves. To those they serve, they are divine, possessed of impossible power; but to a more advanced eye, they are simply a breed of transhuman, their power maintained by powerful technology. In the end, it comes to the same. These gods command vast armies and champions to go across the land, battling eachother and protecting the peasantry, when they bother. Gene-grafted champions, vat-grown and blindly loyal, sacrifice and dedicate their acts to their patrons for further favors and rewards. Servants gifted with divine technology roam the land doing their bidding. Great machine- and flesh-beasts and monsters are unleashed by intention or accident.

Lately, others have taken an interest in this strange world. It is evident truth Elysium is the center of the universe, the only home of mankind and other races - but it appears there may be further universes. The barriers of reality are weakening; some whisper of an Abomination, a devourer of worlds... but that is all far away. Still, it is clear the people of other worlds are coming to Elysium, with their own plots and machinations that may threaten the power of the gods.

A shaky alliance of divinities has called together their champions and servants to fulfill their bidding. They are sent out, gifted with a mighty Myrmidon to carry them, to fight, investigate and honor the gods wherever they go. The red wastes are dangerous, especially now, and the gods make poor allies for eachother. Should they serve well, they will be rewarded; but they may just as well soon be bones and dust to be swallowed up by the earth.

---

Spoiler: So? (click to show/hide)

Spoiler: System (click to show/hide)

Any interest, questions, comments? The system explanation I linked above is part of a test that actually seems to be set on Elysium. I didn't remember that. It's just scenery dressing there, mind you.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on July 30, 2014, 09:45:40 am
I would be very interested in this. It seems fairly interesting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: tuypo1 on July 31, 2014, 02:26:24 am
It's always fun when you post an action in an RTD, and shortly afterwards realise you missed something rather obvious that could have made your character's life rather easier. Oh well. :P

Also I'm thinking of starting up a new RTD, not a throwaway minimalist this time.
Haven't quite decided what it's going to be, yet. I have a couple of ideas I'm mulling over, and then of course there's the rather daunting "Alien Jurassic Park" idea I had a while back which received a fair bit of interest. Hmmmm.
It's 4AM and I have energy drink in the fridge by the way, so who knows we might just see a miracle occur. :))
But yoink if you do a throwaway minimalist we will get to see one of your great endings you write great endings
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on July 31, 2014, 02:36:02 am
Are you implying that I never finish my proper games?!
Because, uh. That's sadly quite true. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: tuypo1 on July 31, 2014, 02:41:00 am
Are you implying that I never finish my proper games?!
Because, uh. That's sadly quite true. :P
I have only read one of your games roll to busk I assume by throwaway you mean if you get bored of it you can write a silly ending and close it because I really liked the ending to roll to busk
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on July 31, 2014, 09:03:17 am
I would be very interested in this. It seems fairly interesting.

I just went ahead and started it. (http://www.bay12forums.com/smf/index.php?topic=141552.0) Waiting is for the weak and cowardly, I NEED TO SMASH WORDS.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on July 31, 2014, 09:09:57 am
I just read the OP, and I am grinning from ear-to-ear.
Games where players take the role of gods themselves never really appeal to me, but acting as their champions? In a barren, semi-post apoc wasteland? Teaming up with and backstabbing your fellow divine champions, all in the name of the god you follow? I'm not sure this setting could get much more badass.

If I don't post a sheet, know that it was purely because I was too overwhelmed by exciting character ideas. Funnily enough, it actually reminds me somewhat of an idea I had some time ago for an RTD I wanted to run, yet never felt confident enough to.

Definitely going to think long and hard about a character concept.

Edit: Hrm, Digital, are players allowed to coordinate with their characters? As in, both characters follow the same patron, or failing that, their gods are related in some way? Not that I'm planning to do so, just curious to know if that would be a possibility. :)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on July 31, 2014, 10:27:17 am
Oh, yes, it's possible. You should maybe ask further questions in the thread, anyway. I'm glad you like the idea so much.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: tuypo1 on August 01, 2014, 09:36:50 am
Legends should be fun im going to run the best brothel on the continent

Also I died in history and I was just starting to discover the secrets of bronze
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Alev on August 01, 2014, 09:25:07 pm
Well, Mister Baldman, it would appear your minimalist experiment has already spawned probably more IC discussion between players than I have ever seen in an RTD, with the possible exception of ER. Definitely the most IC discussion I've seen in an RTD over such a short span of time!

Well played, well played indeed.
Yeah, I am thoroughly enjoying it. Definitely both minimalist and serious, high I doubted it at the beginning.
i kinda wish things had started off a bit slower i wanted to get back and dissect leaches but theres all this commotion and ive got to talk with conrak about nets and pack everything up before we leave well we will probably be able to take the sled if we get left behind but my character dosent know that yet
I'm technically the reason we had to move.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: tuypo1 on August 02, 2014, 02:46:59 am
So what do you guys think will happen in legends with the new brothel the townsfolk are complaining about there are some predictions out already my moneys on gets burnt down in the middle of the night although with the sheriff likely dead soon anything could happen
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on August 02, 2014, 02:48:27 am
That's not an RTD, is it? ???
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: tuypo1 on August 02, 2014, 02:51:42 am
That's not an RTD, is it? ???

Not by name but it basically is with a few minor changes
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: WillowLuman on August 03, 2014, 01:08:13 am
Had 2 ideas while on vacation:

1) A survival/deathmatch (potentially) focused on RP and building where people are assigned powers from various YA book and television series. 2 problems though. One, I can only think of 3 series that would fit off the top of my head. Two, not sure whether to randomly assign people their powers and let them discover them, or just let them pick at the start.

2) A game where players start as D-list Batman villains with nothing but a gimmick to their names, and try to work their way up to infamy. Not sure whether or not it should be minimalist, though.

Not sure I have time to run either of them, but I really want to.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on August 03, 2014, 03:19:49 am
2) A game where players start as D-list Batman villains with nothing but a gimmick to their names, and try to work their way up to infamy. Not sure whether or not it should be minimalist, though.

Oh gods yes. Yessss. This would make me so happy.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on August 03, 2014, 03:51:44 am
2) A game where players start as D-list Batman villains with nothing but a gimmick to their names, and try to work their way up to infamy. Not sure whether or not it should be minimalist, though.

Oh gods yes. Yessss. This would make me so happy.
Spoiler (click to show/hide)
What do you think of the intro? I'm not going to make the actual game myself, but I always like the chance to stretch my creative muscles.
Also, just noticed, but didn't shad night run something like that? Remember? Be an evil genius or something?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: WillowLuman on August 03, 2014, 11:43:04 am
I like the intro, but it sounds better suited to an original setting. My intent is for the players to literally be running amok in Gotham.

Hmm, I think I will run this, at least for a while. Might have to hand it off after a few weeks, but I'll go type up the OP.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SomeStupidGuy on August 03, 2014, 11:50:46 am
Ooooh, I definitely wanna play that. OR at least, ptw it. :v
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: WillowLuman on August 03, 2014, 12:02:16 pm
Now I just need a good title. Current one is "Roll to Rule Gotham," but I don't think that's very good.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: WillowLuman on August 03, 2014, 01:02:37 pm
It's up! (http://www.bay12forums.com/smf/index.php?topic=141732.0) Let's see how this goes.

EDIT: sorry for double post
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: adwarf on August 03, 2014, 01:05:50 pm
2) A game where players start as D-list Batman villains with nothing but a gimmick to their names, and try to work their way up to infamy. Not sure whether or not it should be minimalist, though.

Oh gods yes. Yessss. This would make me so happy.
Spoiler (click to show/hide)
What do you think of the intro? I'm not going to make the actual game myself, but I always like the chance to stretch my creative muscles.
Also, just noticed, but didn't shad night run something like that? Remember? Be an evil genius or something?
Terenos and CyberGenesis ran two Evil Genius games before, I don't know of anything else but then again I sadly don't read as much of FG&RP and RTD as I used to.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on August 03, 2014, 05:06:43 pm
2) A game where players start as D-list Batman villains with nothing but a gimmick to their names, and try to work their way up to infamy. Not sure whether or not it should be minimalist, though.

Oh gods yes. Yessss. This would make me so happy.
Spoiler (click to show/hide)
What do you think of the intro? I'm not going to make the actual game myself, but I always like the chance to stretch my creative muscles.
Also, just noticed, but didn't shad night run something like that? Remember? Be an evil genius or something?
Terenos and CyberGenesis ran two Evil Genius games before, I don't know of anything else but then again I sadly don't read as much of FG&RP and RTD as I used to.
Here:
http://www.bay12forums.com/smf/index.php?topic=130395.3050;topicseen (http://www.bay12forums.com/smf/index.php?topic=130395.3050;topicseen)
Before you say anything, yes, I know you can make words a hyperlink, I just never perfected doing so, it's amazing that the game is going again though.

I would still suggest you read from the beginning.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on August 06, 2014, 11:24:07 am
I wanna play a biker gang RTD. :( Why aren't there any of those getting around?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Samarkand on August 06, 2014, 11:27:13 am
I wanna play a biker gang RTD. :( Why aren't there any of those getting around?
Because you haven't made one yet. GO DO!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on August 06, 2014, 11:31:10 am
I don't know enough about motorcycles. Or biker gangs. Or the US, for that matter.
The biker gangs in my country tend to be pretty pissweak these days.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on August 06, 2014, 11:37:06 am
I wanna play a biker gang RTD. :( Why aren't there any of those getting around?

Because none of us have read enough early Hunter S. Thompson, obviously, so nobody's qualified.

I don't know enough about motorcycles. Or biker gangs. Or the US, for that matter.
The biker gangs in my country tend to be pretty pissweak these days.

Only one answer, then - supernatural biker gangs in a high fantasy setting. Elves with chains and cannibalistic initiation rituals, and a massive love for smoking opium in whatever tree they camp out in that night. Human merchants living in fear of what rides out in the night. Sort of like the Wild Hunt, in a way.

Come to think of it, the Wild Hunt is basically a supernatural biker gang. It all fits!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on August 06, 2014, 11:45:56 am
Whoah. Now, I was thinking of a post-apocalyptic biker gang, but that sounds bloody amazing, too. O_O Gosh.
/me has actually read Hell's Angels, by the way.
 :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on August 06, 2014, 03:59:38 pm
Two kings locked in a 100 year war come together for a peace treaty, but there's just no solution in sight. There's also no way these two nations can survive in this state of war, so a competition must be devised. Even this is a source of heavy debate, until one of the castle fools speaks up...

and suggests a dancing competition to be held in a small section of de-militarized land.

The basic idea here is making a system similar to simplified D&D, where you pick traits, skills, etc... and then immediately mis-use those skills in the art of dance.

---

It sounds insane, though that's as far as I've taken the idea at the moment. Bards are banned, because they're already pros.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Samarkand on August 06, 2014, 04:15:27 pm
Two kings locked in a 100 year war come together for a peace treaty, but there's just no solution in sight. There's also no way these two nations can survive in this state of war, so a competition must be devised. Even this is a source of heavy debate, until one of the castle fools speaks up...

and suggests a dancing competition to be held in a small section of de-militarized land.

The basic idea here is making a system similar to simplified D&D, where you pick traits, skills, etc... and then immediately mis-use those skills in the art of dance.

---

It sounds insane, though that's as far as I've taken the idea at the moment. Bards are banned, because they're already pros.
I call shadowdancer!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Slayer1557 on August 06, 2014, 09:39:06 pm
Repost from the thread I created.  Any advice on the below would be appreciated:

Hey everyone.  I have been tossing around the idea of starting a RTD of my own.  My main concern is whether it should actually be a RTD or a regular RP.  So let me give you a short pitch of what I have planned (The short short version, I have a LONG notepad file with stuff I've been pondering for the last week)

The game would take place in the world of Etrian Odyssey(The DS/3DS games).  Possibly some amalgamation of all 5 games in terms of setting.  It would certainly take place after the events of any of the games.  Players would be able to pick any class from any of the games, and form a party of 5, MAYBE 6.  I'm not sure if I want to allow more than one party to be running around independently, depends on the level of interest and such.  There will be a plot of my own devising, but I will give the players many options to go through it, however they want.

I want to use relatively simple player mechanics, namely the 1d6 roll common among RTDs.  There will be some stat keeping, but most of it will be just guidelines.  As in, you may have... 100 attack, but that does not necessarily equate to exact damage amounts.  I would just look at how you rolled, your stats compared to your opponent's stats and roll, and make a determination from that.  I'm not sure if I want to have a visible or invisible HP stat for players/enemies.  On the one hand, it may make it easier to understand how hurt something is, but on the other hand, it can be more work trying to keep the numbers nice.  I HAVE all of the formulas for damage/accuracy/etc from the games, but I don't necessarily want to recreate those in forum form, if it will work as good or better by fudging it.

Then there's the issue of player death.  I want the game to be difficult, similar to the games.  One critical mistake can mean death.  I was hoping to have it in classic RTD form, where replacements can come in should other players die.  But because you can be revived in town, or if one of the players knows how to revive, or just uses an item that can revive, USUALLY the player's will only permanently die if they all die.  A player could also die if the party is forced to flee and leave the dead player's corpse behind (Unlike in the game).  It would be assumed that the corpse was eaten or otherwise missing, and thus be unable to be revived.  So this begs the question, how do I make sure my game is fun, difficult, but still allows for player progression?  I figured there would be leveling of a sort, but you don't level from grinding, but rather from progress.  So even if the party wipes, then the next group would come in at a similar level.  I'm a little torn though, because part of the fun would be attachment to your characters as you progress and develop their personality.  So I'm not sure if making it an RTD is a good idea or not.

And finally, Rolls and bonuses.  How do most people handle this.  If its 1=Crit fail, 5=Success, 6=Overshoot, how do you handle bonuses?  What happened when someone has a +5 and they roll a 1?  Do they fail? Or overshoot?  What should I do for cases where someone should be more accurate/reliable at something, or someone is inaccurate/unreliable?  Should it still be bound to the 1d6 scheme?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on August 06, 2014, 10:01:44 pm
So this begs the question, how do I make sure my game is fun, difficult, but still allows for player progression?  I figured there would be leveling of a sort, but you don't level from grinding, but rather from progress.  So even if the party wipes, then the next group would come in at a similar level.  I'm a little torn though, because part of the fun would be attachment to your characters as you progress and develop their personality.  So I'm not sure if making it an RTD is a good idea or not.
Hm. I'm not familiar enough with the games to comment on a purist approach, but could you differentiate between power and specialization, or level and equipment, or other such distinctions between "effective" and "what I want to play?" For instance, consider if everyone entered the dungeon as a Boring Noob class, with decent stats but nothing to do but autoattack each turn. Then assume they can work through some kind of class or ability or equipment tree/scale, becoming closer to a gunslinger or regeneration passive bearer or guy with a shield or whatever it is that they actually want to be simply by defeating enemies or finding loot. They're not necessarily getting any or much stronger for non-progression achievements, but they are getting more personalized and fun.

Also, as a point of caution- I don't know how the games work, but if you're going to introduce permadeath based on the party wiping or fleeing, you might want to pay attention to how at risk different classes or approaches are. Usually you don't want to penalize tanks, for instance, but often they are at the most risk because it's literally their job to take damage.


And finally, Rolls and bonuses.  How do most people handle this.  If its 1=Crit fail, 5=Success, 6=Overshoot, how do you handle bonuses?  What happened when someone has a +5 and they roll a 1?  Do they fail? Or overshoot?  What should I do for cases where someone should be more accurate/reliable at something, or someone is inaccurate/unreliable?  Should it still be bound to the 1d6 scheme?
Ah, that's a tough one. Most people treat a 1+5 as a 6, while a few have special rules about 1s always being 1s or similar. You definitely want to carefully consider what you're doing before adding modifiers to the RTD system, especially as they get larger.

If you're not happy with what you've got, there are definitely a lot of other ways to apply bonuses. You've already got one way in your vague "100 Attack is kind of a lot" stat system, which alters effects rather than the rolls themselves.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Slayer1557 on August 06, 2014, 10:54:01 pm
Hm. I'm not familiar enough with the games to comment on a purist approach, but could you differentiate between power and specialization, or level and equipment, or other such distinctions between "effective" and "what I want to play?" For instance, consider if everyone entered the dungeon as a Boring Noob class, with decent stats but nothing to do but autoattack each turn. Then assume they can work through some kind of class or ability or equipment tree/scale, becoming closer to a gunslinger or regeneration passive bearer or guy with a shield or whatever it is that they actually want to be simply by defeating enemies or finding loot. They're not necessarily getting any or much stronger for non-progression achievements, but they are getting more personalized and fun.
For the most part, I plan on upgrading equipment to be a very minor part of the game.  Aside from what starting equipment you use, there's really only going to be changing accessories, maybe someone may want to switch to a shield from not using one, but for the most part the traditional "get new weapons and armor, discard old ones" will not apply.  Its just extra stuff that isn't adding much.  As for class progression.  Every class has skills to make them interesting, and for the most part every class has at least 2 options for specialization.  And beyond that I'm going to allow for custom abilities, or even borrowing abilities from other classes, so long as you can justify it.  This is especially the case for the Tank classes, because they tend to be different flavors of "Protect the party" so I'm encouraging pulling skills from the other tank classes.

Also, as a point of caution- I don't know how the games work, but if you're going to introduce permadeath based on the party wiping or fleeing, you might want to pay attention to how at risk different classes or approaches are. Usually you don't want to penalize tanks, for instance, but often they are at the most risk because it's literally their job to take damage.
Honestly, I think everyone should be about equal in terms of risk.  Tanks are really good at mitigation, and have stuff like "chance to survive a hit with 1hp", often deaths for the rest of the party comes from area damage, status effects, surprise attacks, and the like.  Overall I think it evens out.  Besides, I aim to make combat more cinematic than in a simple turn based RPG.  So you can certainly try anything you can come up with to win.  If the party doesn't want to do something traditional, by all means they will have other means to deal with problems.  Oh, and not everything is going to be combat.  Umm... as an eyeball figure, maybe 70% combat, 20% exploration/puzzles, 10% social.  Its hard to say until it gets going.  And the path they take of course.

Ah, that's a tough one. Most people treat a 1+5 as a 6, while a few have special rules about 1s always being 1s or similar. You definitely want to carefully consider what you're doing before adding modifiers to the RTD system, especially as they get larger.

If you're not happy with what you've got, there are definitely a lot of other ways to apply bonuses. You've already got one way in your vague "100 Attack is kind of a lot" stat system, which alters effects rather than the rolls themselves.
Yea, I put an excel spreadsheet together testing different ways of applying bonuses.  I haven't settled on anything yet.  It seems likely that I will have to just not use bonuses and eyeball how effective someone is.

I did have one idea for more customization.  Just a simple allocation of stats.  Like... a regular Fighter type character is going to be moderate on offence, defense, and agility, but low on caster stats(call it "utility").  So let each character put lets say... 8 points divided among those 4 categories (or however else I decide to split it)  The points wouldn't necessarily correlate to any particular bonus, but it is just a way of saying, "My fighter is faster than a typical fighter, but has less offence" something like that.

EDIT:Added a bit to the tank section
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TCM on August 06, 2014, 10:59:32 pm
I wanna play a biker gang RTD. :( Why aren't there any of those getting around?

There was one a while back, not Minimalist, but pretty simple. It started off with the Player Biker Gang party fighting with a rival gang in a bar, and never got much further than that.

If I may ask, which country are you from? The Biker Gangs in the US have calmed down a bit, though I hear in Australia they're up and out killing everyone.

Or you could join my Gangster game and get the rest of your crew really into riding motorcycles.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on August 07, 2014, 02:01:58 am
In Australia (or well, my state at least) they've meekly accepted recent new laws that basically make them literal outlaws.
I can't remember the specifics (not like I know anyone who is a member of a motorcycle club) but if three or more members of a motorcycle club that's declared 'criminal' are found together in public, they can be arrested and jailed, whatever the situation.
And if they do then receive a prison sentence for whatever other reason, they get 15 extra years for being a member of a "criminal organization".  It's pretty crazy, really.

But anyway! That's not terribly relevant to RTDs. :P
I might just run that post apocalyptic/fantasy biker gang RTD at some point, if no-one beats me to it. (Feel free, anyone!)
Maybe I would even have some basic motorcycle customization system or something, but then I'm not great at making game mechanics.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: tuypo1 on August 07, 2014, 03:15:43 am
I wanna play a biker gang RTD. :( Why aren't there any of those getting around?

There was one a while back, not Minimalist, but pretty simple. It started off with the Player Biker Gang party fighting with a rival gang in a bar, and never got much further than that.

If I may ask, which country are you from? The Biker Gangs in the US havehave calmed down a bit, though I hear in Australia they're up and out killing everyone.

Or you could join my Gangster game and get the rest of your crew really into riding motorcycles.

Wait the u.s has had motorcycle clubs as fronts for criminal organization I always thought it was only ever an Australian thing
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: tuypo1 on August 07, 2014, 03:18:11 am
In Australia (or well, my state at least) they've meekly accepted recent new laws that basically make them literal outlaws.
I can't remember the specifics (not like I know anyone who is a member of a motorcycle club) but if three or more members of a motorcycle club that's declared 'criminal' are found together in public, they can be arrested and jailed, whatever the situation.
And if they do then receive a prison sentence for whatever other reason, they get 15 extra years for being a member of a "criminal organization".  It's pretty crazy, really.

But anyway! That's not terribly relevant to RTDs. :P
I might just run that post apocalyptic/fantasy biker gang RTD at some point, if no-one beats me to it. (Feel free, anyone!)
Maybe I would even have some basic motorcycle customization system or something, but then I'm not great at making game mechanics.

Also a few years ago they enacted a law that the gangs weren't allowed to do anything deemed fortification to there clubhouse
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: poketwo on August 07, 2014, 01:01:36 pm
Hello, I got an idea for a non-minimalist RTD going. The setting is my interpretation of a Converted EUIV game I had observed and played as  " New Holland" for a small time. This is about a war I played on it. You play at first regular soldiers fighting in battles. But you can rise up the ranks to become commanding officers of your own regiment! But right now I want to test it before further development of it in my mind. Anyone want to do it?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on August 07, 2014, 01:06:21 pm
Sounds like the world could be interesting enough. You could even play your EUIV game on, and have what happens there happen in the game as well, which could be fun for you.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Slayer1557 on August 07, 2014, 01:08:54 pm
Any other thoughts on my two posts above?  I want to put this together in the next day or two, and I was hoping to iron out the details.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Alev on August 07, 2014, 10:43:33 pm
Hello, I got an idea for a non-minimalist RTD going. The setting is my interpretation of a Converted EUIV game I had observed and played as  " New Holland" for a small time. This is about a war I played on it. You play at first regular soldiers fighting in battles. But you can rise up the ranks to become commanding officers of your own regiment! But right now I want to test it before further development of it in my mind. Anyone want to do it?
I'm interested.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on August 07, 2014, 11:08:14 pm
Are there any Looters Delight style arena games going on right now?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Caellath on August 07, 2014, 11:15:42 pm
Any other thoughts on my two posts above?  I want to put this together in the next day or two, and I was hoping to iron out the details.

I'm not very knowledgeable about the games, having only read about them once or twice, but the idea seems good. I have little time to type things out since I'm studying for a test, but here are my opinions on:
-Player death: most people in the RtD board seem to deal well with PC death as long as it doesn't feel unfair - which is, admittedly, something hard to judge. Generally, if the game doesn't involve "surprise, you are dead forever" moments, there's opportunity for people to decide whether they make gambles or retreat, and dying is usually the result of some bad rolls and/or bad decisions ("I'll walk around alone, that'll surely go well!"), it can be hard without being punishing. See Mother's Crest (http://www.bay12forums.com/smf/index.php?topic=115691.0), a now-dead dungeon-delving game with a similar idea and fairly deadly mechanics in which the PCs weren't doing too badly because they were generally cautious, even during combat, and retreated to get their wounds treated after a single encounter in order to avoid deaths;
-Bonuses: bonuses can get messy. If you are using a stat/stat allocation system, you might take an approach similar to ER (http://www.bay12forums.com/smf/index.php?topic=106279.0), in which only by having a certain amount of points in a stat you can reach +1, and stats that are too low give you a -1 penalty for rolling them. You could probably use something similar to Mother's Crest's system too. You could also forget penalties and just take a slower approach with a similar milestone/level system to make people work for their bonuses (the usual stuff, like +1 or 50% of chance of +1 to a roll) or perks/extra perks (counter-attack, survive deadly hit once per battle with 1 hp remaining, +1 only to defensive actions, never be surprised, magical resistance).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Slayer1557 on August 07, 2014, 11:37:39 pm
<3 You guys from ER.  I have been reading that.  And having you reply to my post feels like meeting a legend XD  I'm going all fangirly here.

In any case.  I'll take a look at Mother's Crest, I'm sure to get some good ideas from that.  And you are probably right, I need to be careful not to kill the party off without fair warning.  Even though the games didn't give you that courtesy... at least you could reload your game there.  Nothing quite like an ambush attack leading to your party getting status effect locked and/or petrified/instant death.

I think I'm going to use 2d6 for the game.  It gives me a little more control over odds of success.  2 is crit fail, 3-4 is fail, 5-10 is succeed, 11 is overshoot, and 12 is crit(defined as spectacular success), or crit overshoot (Spectacular success with bad stuff).  Using a 2d6, I can easily give +1 or -1 to represent buffs or debuffs, or whatever.  Players probably will not get bonuses to the roll from stats.  Thus most players can expect no more than +1 or 2 at best.

ER was of course a big inspiration, but the Rolls was the reason for one of my concerns.  At least where I am in the story (mission 3 I think, the Research Outpost with the Puddle), I saw nothing that addressed handling the effects of high bonuses.  Especially for someone like Armory Master, or someone in an Avatar of War, they could get bonuses that push them to and above 6 quite regularly.  So are they going to suffer from overshoot all the time?  In any case I'm hoping my system will avoid that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on August 08, 2014, 12:12:34 am
Yes, they would overshoot all the time, but piecewise introduced decompensators that turn 6+ into a 5. Only the most expensive ones always work, though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on August 08, 2014, 12:16:09 am
I've been considering a system where instead of a 1d6, the die roll is 1d100 (also known as 1d%), where more points in the skill is obviously a higher % you can roll under to succeed. But once you pass 50%, the number of points to achieve the same increase doubles; except, like BaB from D&D, you get a second chance, too, that increases at the original rate. So what happens when your "second chance" reaches 50%? Both current chances halve their increase rate, and you start a third chance.

Like so:
Spoiler (click to show/hide)
Where if a chance is a fraction of a percent, it always rounds down, because rolling equal or less to the chance to succeed is a success; any more is a failure.

So let's say that the points in a stat can never exceed 75 except by supernatural means. That's 3 chances at 87%, 75%, and 50% odds for success, a complete mastery at that stat; technically, there's a fourth roll, but at 0%, it's ignored and skipped. So an average stat would be close to 30. You have 55%/10%/0%/0% at that level. Pretty good, eh? Nice and average. So whatever the case, starting points should be 30 times the number of stats, with a 75 point max.

Bonuses to a roll should be formatted in a +X/+Y/+Z/+A style. They wouldn't have to follow the same growths as skills, and in fact shouldn't. Bonuses to X and Y would be for mundane tools and stuff that isn't overtly magical. Up to... a 5% bonus should be possible for X and 10% for Y, for masterfully worked equipment; the best of the best. Working with two such maximum bonuses, someone with 75 points in the relevant stat would achieve 97/95/50/0. Z is for magically enchanted items. They don't have to be masterwork items to be enchanted, they can be shoddily built and still be magical. You'd just have a +0/+1/+4/+0 or such item. Magic items would be limited to about +15. And +A bonuses would be of a Divine nature, or some such, unlocking the fourth roll basically. Even someone with just 5 points (10/0/0/0) could use a +A item and achieve a second chance (10/0/0+5/0+15), and even maxed stat players would benefit from it. The upper limit on a Divine bonus would be around +20. If you receive a bonus to a roll that your points don't allow you to use, you can still use that roll.

So the highest possible stat yields odds of 87/75/50/0, and the highest possible bonus from a single source is +5/+10/+15/+20. If a player achieves two sources for that bonus on one stat, the result is 97/95/80/40, which is legendary. However, I highly doubt any sane GM with a sane game using this system would give two max-bonus items to a player with a maxed stat anyways. Come to think of it, I don't think any sane GM would take this system.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Alev on August 08, 2014, 01:24:33 am
I've been considering a system where instead of a 1d6, the die roll is 1d100 (also known as 1d%), where more points in the skill is obviously a higher % you can roll under to succeed. But once you pass 50%, the number of points to achieve the same increase doubles; except, like BaB from D&D, you get a second chance, too, that increases at the original rate. So what happens when your "second chance" reaches 50%? Both current chances halve their increase rate, and you start a third chance.

Like so:
Spoiler (click to show/hide)
Where if a chance is a fraction of a percent, it always rounds down, because rolling equal or less to the chance to succeed is a success; any more is a failure.

So let's say that the points in a stat can never exceed 75 except by supernatural means. That's 3 chances at 87%, 75%, and 50% odds for success, a complete mastery at that stat; technically, there's a fourth roll, but at 0%, it's ignored and skipped. So an average stat would be close to 30. You have 55%/10%/0%/0% at that level. Pretty good, eh? Nice and average. So whatever the case, starting points should be 30 times the number of stats, with a 75 point max.

Bonuses to a roll should be formatted in a +X/+Y/+Z/+A style. They wouldn't have to follow the same growths as skills, and in fact shouldn't. Bonuses to X and Y would be for mundane tools and stuff that isn't overtly magical. Up to... a 5% bonus should be possible for X and 10% for Y, for masterfully worked equipment; the best of the best. Working with two such maximum bonuses, someone with 75 points in the relevant stat would achieve 97/95/50/0. Z is for magically enchanted items. They don't have to be masterwork items to be enchanted, they can be shoddily built and still be magical. You'd just have a +0/+1/+4/+0 or such item. Magic items would be limited to about +15. And +A bonuses would be of a Divine nature, or some such, unlocking the fourth roll basically. Even someone with just 5 points (10/0/0/0) could use a +A item and achieve a second chance (10/0/0+5/0+15), and even maxed stat players would benefit from it. The upper limit on a Divine bonus would be around +20. If you receive a bonus to a roll that your points don't allow you to use, you can still use that roll.

So the highest possible stat yields odds of 87/75/50/0, and the highest possible bonus from a single source is +5/+10/+15/+20. If a player achieves two sources for that bonus on one stat, the result is 97/95/80/40, which is legendary. However, I highly doubt any sane GM with a sane game using this system would give two max-bonus items to a player with a maxed stat anyways. Come to think of it, I don't think any sane GM would take this system.
It looks like maths.

Too complicated.

So I will just say purple

or seven.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: tuypo1 on August 08, 2014, 01:47:25 am
i decided to set up an rtd that would most likely end very quickly in order to test my skills

http://www.bay12forums.com/smf/index.php?topic=141970.0
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Slayer1557 on August 08, 2014, 04:03:26 am
Yes, they would overshoot all the time, but piecewise introduced decompensators that turn 6+ into a 5. Only the most expensive ones always work, though.
OHHHHH, THATS what was meant by decompensators.  I saw it on the TVtropes page, but didn't know what was meant by it.  So it's an actual item.  I thought it was just a new mechanic he was using.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: tuypo1 on August 08, 2014, 04:31:47 am
i decided to set up an rtd that would most likely end very quickly in order to test my skills

http://www.bay12forums.com/smf/index.php?topic=141970.0

well for starters ive learnt good formatting and editing helps draw in players
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: tuypo1 on August 08, 2014, 05:36:46 am
this thing lsp has set up is exciting

http://www.bay12forums.com/smf/index.php?topic=141758.0
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on August 08, 2014, 06:54:34 am
Yes, they would overshoot all the time, but piecewise introduced decompensators that turn 6+ into a 5. Only the most expensive ones always work, though.
OHHHHH, THATS what was meant by decompensators.  I saw it on the TVtropes page, but didn't know what was meant by it.  So it's an actual item.  I thought it was just a new mechanic he was using.

Glad I helped clarify, then. Hope you enjoy the read. ^^^
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: LordSlowpoke on August 08, 2014, 07:34:19 am
this thing lsp has set up is exciting

http://www.bay12forums.com/smf/index.php?topic=141758.0

i'd rather have a gm who knows their shit help me flesh out what the fuck i am doing here but then putting everything here is a bad idea

but then not even i know what the fuck is going on exactly

it's pretty much how everything i create rolls
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Caellath on August 08, 2014, 05:38:39 pm
<3 You guys from ER.  I have been reading that.  And having you reply to my post feels like meeting a legend XD  I'm going all fangirly here.

I'm flattered. Thank you for the attention and I hope you keep having fun as you read the thread(s).

Even though the games didn't give you that courtesy... at least you could reload your game there.  Nothing quite like an ambush attack leading to your party getting status effect locked and/or petrified/instant death.

Yeah, that's the kind of thing that can work in a videogame but is better left off the RtD.

ER was of course a big inspiration, but the Rolls was the reason for one of my concerns.  At least where I am in the story (mission 3 I think, the Research Outpost with the Puddle), I saw nothing that addressed handling the effects of high bonuses.  Especially for someone like Armory Master, or someone in an Avatar of War, they could get bonuses that push them to and above 6 quite regularly.  So are they going to suffer from overshoot all the time?  In any case I'm hoping my system will avoid that.

That's what I meant about bonuses getting messy. In ER near-godly levels of power are probably fine when you have people like the AM, but for your game I had in mind something with a slower progression and a ceiling. 2d6-based mechanics to make bonus allotment easier sounds appropriate.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Samarkand on August 08, 2014, 05:45:46 pm
That's what I meant about bonuses getting messy. In ER near-godly levels of power are probably fine when you have people like the AM, but for your game I had in mind something with a slower progression and a ceiling. 2d6-based mechanics to make bonus allotment easier sounds appropriate.
For what it's worth, I've thought 2d6 is great. It allows for multiple levels of difficulty, if you so choose, gravitates towards the center because it's multiple dice, which makes for a higher frequency of reasonable outcomes, and there's more numbers, which makes bonuses easier.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Twi on August 08, 2014, 08:26:52 pm
Roll to Roller's Block
I just had this idea five seconds ago. Because, meta.

Discuss. Or don't, I don't care. I can't even into RTDs that well :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on August 08, 2014, 08:33:26 pm
I've been considering a system where instead of a 1d6, the die roll is 1d100 (also known as 1d%), where more points in the skill is obviously a higher % you can roll under to succeed. But once you pass 50%, the number of points to achieve the same increase doubles; except, like BaB from D&D, you get a second chance, too, that increases at the original rate. So what happens when your "second chance" reaches 50%? Both current chances halve their increase rate, and you start a third chance.

Like so:
Spoiler (click to show/hide)
Where if a chance is a fraction of a percent, it always rounds down, because rolling equal or less to the chance to succeed is a success; any more is a failure.

So let's say that the points in a stat can never exceed 75 except by supernatural means. That's 3 chances at 87%, 75%, and 50% odds for success, a complete mastery at that stat; technically, there's a fourth roll, but at 0%, it's ignored and skipped. So an average stat would be close to 30. You have 55%/10%/0%/0% at that level. Pretty good, eh? Nice and average. So whatever the case, starting points should be 30 times the number of stats, with a 75 point max.

Bonuses to a roll should be formatted in a +X/+Y/+Z/+A style. They wouldn't have to follow the same growths as skills, and in fact shouldn't. Bonuses to X and Y would be for mundane tools and stuff that isn't overtly magical. Up to... a 5% bonus should be possible for X and 10% for Y, for masterfully worked equipment; the best of the best. Working with two such maximum bonuses, someone with 75 points in the relevant stat would achieve 97/95/50/0. Z is for magically enchanted items. They don't have to be masterwork items to be enchanted, they can be shoddily built and still be magical. You'd just have a +0/+1/+4/+0 or such item. Magic items would be limited to about +15. And +A bonuses would be of a Divine nature, or some such, unlocking the fourth roll basically. Even someone with just 5 points (10/0/0/0) could use a +A item and achieve a second chance (10/0/0+5/0+15), and even maxed stat players would benefit from it. The upper limit on a Divine bonus would be around +20. If you receive a bonus to a roll that your points don't allow you to use, you can still use that roll.

So the highest possible stat yields odds of 87/75/50/0, and the highest possible bonus from a single source is +5/+10/+15/+20. If a player achieves two sources for that bonus on one stat, the result is 97/95/80/40, which is legendary. However, I highly doubt any sane GM with a sane game using this system would give two max-bonus items to a player with a maxed stat anyways. Come to think of it, I don't think any sane GM would take this system.

Solid gold. I mean, seriously, that's amazing.

Can I steal it? (With modifications, of course)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on August 08, 2014, 08:35:30 pm
Solid gold. I mean, seriously, that's amazing.

Can I steal it? (With modifications, of course)
Absolutely, that's why I shared it.
Just share me a link to where you use it if you do :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: tuypo1 on August 09, 2014, 01:44:42 am
well there hasent been much intrest in roll to defend the bunker but i learnt a lot
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on August 09, 2014, 04:19:27 am
Roll to Roller's Block
I just had this idea five seconds ago. Because, meta.

Discuss. Or don't, I don't care. I can't even into RTDs that well :P

The players have become trapped in Roller's Block. They must navigate their way past changing scenarios and exhaustingly complex mechanics posts if they intend to escape. They can only hope the titanic GMs do not spot them and attempt to snatch them onto their playerlists.

I like it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TamerVirus on August 09, 2014, 09:00:12 am
well there hasent been much intrest in roll to defend the bunker but i learnt a lot

I've learned that the RTD player crowd is very fickle. A certain sect of players gravitate towards the minimalist games, a certain crowd is gung-ho on complex epic stories. The ER sect will never venture out of their sub board, so don't bother.  Player interest also seems to depend on your 'board cred' as a GM. Host a masterwork quality game and there will always be a player base for you.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on August 09, 2014, 09:06:19 am
This makes me think of a Roll to GM. You are an aspiring GM on the RTD board. You are forced to collaborate with [NUMBER OF PLAYERS - 1] other GMs in order to face off against the great GMs (Read: expies of the most famous GMs) of the RTD board. Dealing with players are the regular battles of the game, while in order to defeat the great GMs you have to beat a mission in the style of one of their RTDs. It all culminates in a fight with Piecewise where he possesses six different forms at the same time.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: LordSlowpoke on August 09, 2014, 09:39:13 am
roll to gm was one of the first minimalists here

spiderman must be final boss
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on August 09, 2014, 09:46:26 am
Eh... I don't think that Roll to GM is a good idea. What would define a 'great' GM? One who hasn't run many games but is very well-written like Draignean or Dwarmin? One who ran a few good games that died too quickly, like Monk12? Someone who ran a game that was really successful, like (I think Spinal_Taper, nothing against whoever did run it but I couldn't care less about minimalist RTDs and so can't be bothered to look up who's responsible) You At Final Boss? Or someone who just ran a whole bunch of RTDs that died quickly, regardless of quality? What about if they're still around in the RTD forum; should that be taken into account, or would it include people who stopped GMing a long time ago? Then you have the fact that some people would feel they should be included as one of the 'great GMs' if they're left out. It would just be a mess.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on August 09, 2014, 09:50:16 am
I have to agree with Serious there (I mean, what if they didn't include me? Outrage), though piecewise would be the final boss, no matter what. But anyway, Roll to Escape Roller's Block is better. GMs could sign up to play giant monster versions of themselves, even.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on August 09, 2014, 09:56:35 am
Well, it would really just be a popularity contest, and those are always fantastic for causing resentment and bad blood. 's all I'm saying. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on August 09, 2014, 09:59:49 am
Agreed, the proper way to solve such a thing is a cage fight. A real, physical cage fight. We'll oil 'em up and dress 'em in wrestler outfits, and let God/the RNG sort out his own. Bay 12 Wrestling Federation, Mk II.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on August 09, 2014, 10:02:25 am
I'd be down for a wrestling FG/RTD whether it's sports entertainment or Def Jam: Fight For New York style. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on August 09, 2014, 10:06:38 am
Point taken. Anyway, in the case of a Wrestling match, I'd go with Def Jam. I always found that style a little more pleasing then WWE, though that may be just because Def Jam is one of my favorite wrestling games.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on August 09, 2014, 10:18:04 am
DJ:FFNY is one of the greatest fighting games of all time; wish I still had a copy. I used to be good enough to get through it on hard from start to finish. Anyway, I was just using sports entertainment as a reference point. I was more of an Impact guy than WWE anyway, but since Impact is dead now I'm pretty much wrestle-less. >.<
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on August 09, 2014, 10:59:06 am
You know, there was an idea for a gizgoogle RTD... Maybe we can add that into the mix...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: poketwo on August 09, 2014, 11:33:35 am
ok, got 2 people interested at least. Pick your 2 starting classes. Infantry or Calvary.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Caellath on August 09, 2014, 11:42:03 am
ok, got 2 people interested at least. Pick your 2 starting classes. Infantry or Calvary.

You should probably create a test thread to gauge actual interest. Not everyone checks Roller's Block.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TCM on August 09, 2014, 12:41:54 pm
I'd be down for a wrestling FG/RTD whether it's sports entertainment or Def Jam: Fight For New York style. :P
Point taken. Anyway, in the case of a Wrestling match, I'd go with Def Jam. I always found that style a little more pleasing then WWE, though that may be just because Def Jam is one of my favorite wrestling games.
DJ:FFNY is one of the greatest fighting games of all time; wish I still had a copy. I used to be good enough to get through it on hard from start to finish. Anyway, I was just using sports entertainment as a reference point. I was more of an Impact guy than WWE anyway, but since Impact is dead now I'm pretty much wrestle-less. >.<

Oww...Damn, y'all got me. Not you're fault of course, it just happened that I tried running a Wrestling/Def-Jam game in the general Forum Games section. I was really hyped, and so was everyone else. The issue, as is many times is that I like the set-up and the story and progression and layout and all that, but it when it came to the actual fighting and reward systems, I couldn't figure anything out.

I found out about that game waaayyy too late. I heard about it beforehand, but I assumed it was one of those "Gangstaploitation" games that came out around the mid-2000's, all those games that had soundtracks produced by rappers known only to a local Georgia town of 12,000, and the dialogue would always be, "YOOOOO WE DA REAL GANGSTAS OUT HERE WORD UP BITCH. MY HOMIE DAWG, WE GOTTA CRACK THESE BUSTAS WITH THESE UZIS AND AKS, FOOOOO REAL."

Then when I saw gameplay, I realized it was actually one of the most greatest and complex fighting/wrestling games ever about Ice-T slamming people's heads into walls and Snoop doing aerial headbutts. Now I don't even know where to find a copy, or if the game even works on the 360. Maaaan.....

That shit was so hype, I'd be willing to co-op with another GM or GMs if they wanted to pursue a Def-Jam style game, and create a much more in-depth and efficient system then I had working.

You know, there was an idea for a gizgoogle RTD... Maybe we can add that into the mix...

Diggin' it, cuz'.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on August 09, 2014, 12:51:01 pm
I wonder what would happen if it wasn't just rappers fighting... Not only cos then the players could choose what musician they want, you could also lead into a situation where Justin Bieber could be fighting Snoop Dog. Perhaps musical genres give different bonuses? I could see pop being really good at riling up the crowd and heavy metal having excellent Blazin' moves. There was actually a few non-rapper types in the game (Henry Rollins and Danny Trejo, looking at you). Then again, I might be overcomplicating things.

I'd be willing to co-Gm cos I actually have the game at home and am... crap at it, but I understand the rules of it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TCM on August 09, 2014, 01:02:02 pm
I wonder what would happen if it wasn't just rappers fighting... Not only cos then the players could choose what musician they want, you could also lead into a situation where Justin Bieber could be fighting Snoop Dog. Perhaps musical genres give different bonuses? I could see pop being really good at riling up the crowd and heavy metal having excellent Blazin' moves. There was actually a few non-rapper types in the game (Henry Rollins and Danny Trejo, looking at you). Then again, I might be overcomplicating things.

I'd be willing to co-Gm cos I actually have the game at home and am... crap at it, but I understand the rules of it.

That's a good idea and I really appreciate your insight. Maybe that was the problem with my game, as I believe it was with a few others; being entirely combat-oriented. Combat is fun definitely, but it seems the most successful games include a lot of other things to do.  I believe all my pure combat games are gone at this point, and all the ones that I am currently running are open-world games, allowing the players to explore and do what they want (within the rules and confines of the respective games, of course) making it more enjoyable for both them to play and myself to GM. One of my favorite RTD's ever was MonkeyHead's "Fight Club RTD". It didn't last long, but it was fucking raw while it lasted, and helped me form a lot of my ideas and concepts for GMing. The basis of the game was spreading quasi-anarchism around the city and getting resources for the Fight Club, and then at the end of a certain time period, holding a Fight Club Tournament where players would fight each other, testing what skills they had developed during the week. In between fights we did things like rob museums and Chuck Norris's house.

The idea regarding the genres is also fun, I could whip up a quick list of advantages (and possibly appropriate disadvantages as well) for each genre.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on August 09, 2014, 01:06:26 pm
Fight Club did seem quite amazing. Perhaps genres could be classes in the DnD sense, in that each one could be it's own (rather basic) game if you wanted? Rappers would be fighters, for instance, and a pure rapper game would be basically a fighting game. However, pop singers could be bards or clerics, and since you can have stuff like pop rap and pop rock, they would be a support class. I think that makes sense.

Combat, in my opinion, is like black pepper. Pepper is good on most things, sometimes amazing. But you have to make something to put it on: you can't make a meal out of pepper. And black pepper, despite it's greatness, is a pretty basic spice.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TCM on August 09, 2014, 01:18:50 pm
Fight Club did seem quite amazing. Perhaps genres could be classes in the DnD sense, in that each one could be it's own (rather basic) game if you wanted? Rappers would be fighters, for instance, and a pure rapper game would be basically a fighting game. However, pop singers could be bards or clerics, and since you can have stuff like pop rap and pop rock, they would be a support class. I think that makes sense.

Combat, in my opinion, is like black pepper. Pepper is good on most things, sometimes amazing. But you have to make something to put it on: you can't make a meal out of pepper. And black pepper, despite it's greatness, is a pretty basic spice.

Yeah, I was thinking of utilizing Sub-Genres as specializations. Metal - Hardcore or Death Metal, Electronic - Dubstep or House, etc. Those are just a few examples even. There are "Blended" classes in DnD, correct? Like classes which are pretty much a fusion of two other classes, like a fighter mixed with a mage for a less specialized but more versatile character? I was thinking that could be Crossover/Fusion Muscians.

Have to agree with that Black Pepper remark for the most part. The reason the "Perplexicon" games are still ongoing is that, despite being fundamentally arena games, there is a whole discovery/magical crafting and experimentation aspect to them as well. What sort of combat system were you thinking of?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on August 09, 2014, 01:28:25 pm
Not many ideas, I'll have to play the game again just to get some ideas going. But I was thinking about the whole Blazin' mechanic. In Defjam, not only does special attacks in it do absurd amounts of damage, it's where you get to use finishing moves. Blazin' is one of the few situations where you can finish off another character: using regular hits even at the lowest health won't do anything. I was thinking it could be cool if it was in the RTD, but for things other then combat. So if you're trying to convince someone, doing it in Blazin' mode will result in you not only convincing them to your current cause, but make them believe you're the best guy around.

 Perhaps getting bonuses if it matches up with the class's skill. Since every blazing move is ridiculously cool, perhaps it would have similar effects in the descriptions. So for the talking example I just gave, the description would probably be "Yo ass point at a random muthafucka n' da perved-out muthafucka starts beatboxing. Then you go tha fuck into a long-ass but fast rap bout how tha fuck dat motherfucker Snoop need ta be taken down pronto or else tha whole hood will git fucked. Y'all KNOW dat shit, muthafucka! Then you start breakdancin while still rapping, n' end it by hustlin up a wall, backflippin up in tha air, then landin by pressin yo' hand ta tha ground n' spinning. Yo ass stand back up n' peep it as mah playas starts cheering'.

Man, I love gizgoogle.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on August 10, 2014, 04:13:29 pm
Well, time for a random game concept that I brainstormed that I'll probably never actually run:

You wander into the bar, the familiar smog of whiskey and cigarette smoke welcoming as always. A winged cat - the bartender - greets you as always, asking if you'd like the usual. The usual? You've been here how many years now and he still asks that? Have you ever even ordered anything other than 'the usual'? Regardless, you do humor his request, if not because of your begrudging rapport, then because he could probably spike your face straight into the damn pavement if he tried.

With a few taps, the circle activates, a burst of light heralding the creation of your drink. As you nonchalantly down the glass, various conversations slip into your ears, in between the rowdy roars of laughter. Normally, you may have participated in some of those banalities. However, this was not normally.

You've seen some shit man, and this, did not stand out. Nonetheless, it's hard to ignore it when her blood still stains you and, more importantly, your brand new coat. As for how the lass died, well, it happened roughly five minutes ago, let's not reiterate and ruin your day further, shall we? She was special. Aren't they all? Special, unique, expendable. The girl that is, not the coat. You paid for that fucking coat. That shit's going to stain. Come to think of it, you probably should be at home trying to salvage it, rather than just getting drunk off your arse in the bar, but the coat's ruined either way, why should you care? What, so it gets ruined by a slightly smaller stain?

Ah screw it, maybe you could just pass it off as some weird design or something. If it's stained, it may as well get stained by the next one as well. When you get assigned your next one that is.




The premise is that you are one of those mascot critters that accompany magical girls. Ones that have the rather unfortunate tendency of bleeding everywhere as they die. Though at least most of them have the courtesy not to their blood all over you. Your job is to stop that annoyance from occurring. The dying part, that is (though you probably would like to avoid getting blood all over yourself, that tends to be more irritating). If they make enough progress in fighting, whatever it is they're meant to fight. You never really paid that much attention to their adversaries and presumably sympathetic motives, no one really does in this business, and if you're doing your job right, they won't live long enough for you to need to.

The final objective is to have your child soldier magical girl survive enough skirmishes to have developed the skills and instinct necessary for them to be independent. At which point you'll be assigned some other poor sap to deal with. To do so, you will need to provide some assistance in the form of teaching them how to fight, use their spells and whatnot along with giving them directions in combat. After all, you certainly have seen your fair share of fights (emphasis on seen) and have a (reasonably) good idea of what the previous successes did that served them well along with what previous failures did to die horribly. Additionally you can gather intel and figure out the best time to attack. As for whether or not the damn kid will actually listen to your advice, well, that's another matter.



The actual player-controlled characters won't need stats, since they won't be involved in combat, instead, players will assign spectral locations to their meatsacks magical girl.

Spectral locations basically represent a person's traits, as their name implies, they're simple spectra between two extremities. Proximity to either one grants both advantages and disadvantages, for example:

Selflessness [||||||||||]: Determines how willingly the magical girl will willingly enter combat. More selfless ones will be easier to persuade into respond to a threat but their willingness to lay down their lives for others could impact survival rates.

[||||||||||] - Martyr: The purity of her spirit is matched only by the purity of the crack a normal person would have to snort in order to display as great a detachment from the concept of self preservation as her. Well, at least they're quite cooperative so you can count on them entering combat exactly when they're needed. Just be sure to withhold information until the time is right for hostilities to commence. It's kind of like having some sort of angelic bloodhound, really, as long as you ensure that she doesn't get presented with opportunities to throw her life away.

[||||||||||] - Asshole: That ungrateful little bastard isn't listening. You've scouted out the target. You laid out the plans. It's the time to strike. But she's having none of it, too busy with something or other, you stopped paying attention to her halfway through. Like it'll matter when she's six feet under for failing to make that pre-emptive strike... Though if you do manage to convince her, or failing that, get a her involved whether she likes it or not, she will probably survive; as for the allies and civilians caught up in the mix, well, it isn't like it's your job to keep them alive.

Sequence [||||||||||]: Determines how flashy the transformation sequence is. More flashy ones will grant better effects but will take long. No, it is not a free action, so please do take that in mind before you max it out and try getting someone to use it in front of a firing squad.

[||||||||||] - Epilepsy Warning: If the damn sequence was any longer, the majority of combat would just consist of this grandiose clusterfuck of spinning, ribbon and whatthefuckery. Thankfully, it also happens to be so bright and releases so much energy it amounts to a flashbang. Perfect for disabling enemies that happen be be too close and getting the civvies to hit the deck. Plus the residual magic does give a rather welcome boost to kick off the murderparty.

[||||||||||] - Minimalistic: The sequence isn't so much bland as much as it's nonexistent. You're not even sure if it counts as one, or really, if you weren't just too hungover to contract properly at the time. It may not be impressive but it certainly does its job - an instant switch that is perfect for remaining stealthy should you wish in indulge in a bit of more covert murder. There's also the fact that if she ain't spinning around and crap ain't flying around randomly, people can't just cap her easily.



tl;dr: You are an excessively cute magical critter who probably chain-smokes and drinks themselves into a stupor when off the job; try to your child soldier alive.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on August 10, 2014, 04:40:00 pm
Bwahahahahah.
I admit that just to find out what the deal with it is, I watched two episodes of Magika Madoka.
So while the show itself isn't that gripping or entertaining, I have to say this about your idea: I love it!
What's the full list of stats you can assign a girl? Can you "contract" boys, too?
Why do the descriptions for Epilepsy Warning and Asshole seem the funniest?

Can you assist your child soldier in some way other than guide them from the sidelines? Like if that big monster they're fighting notices you guiding her and changes targets? How much combative strength do you have? Such as if I were a teddybear with Wolverine claws and two faces, I'd be a fair bit better in a fight than say, a cat with funny ears, right? But said cat would be better at magic and empowering their child soldier.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on August 10, 2014, 04:50:06 pm
Well obviously I'd be down for something like that...

Of course, I've been reading that... can't find it. DERM! SHARE THE RELEVANCIES!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on August 10, 2014, 05:14:53 pm
What's the full list of stats you can assign a girl?
I haven't refined or reviewed it yet, but I'm thinking:
Sequence(Minimalistic-Epilepsy Warning): Higher means better buffs and more effects on enemies but more time is required and it is less stealthy.
Distance(Axe Murderer-Politician): Higher means a preference for longer ranges.
Opportunism(Stoned-Arsonist): Higher means most greater exploitation of the surroundings but also a greater reliance upon it.
Independence(Sheep-Insubordinate): Higher means more likely not to follow orders but also less dependent on you.
Selflessness(Asshole-Martyr): Higher means easier to get into combat but more likely to lay down their life.
Flexibility(Bureaucrat-War Criminal): Higher means more pragmatic but more likely to get in more than just magical trouble.
Bravery(Deserter-Cannon Fodder): Higher means more likely to take risks and stand their ground but less self preservation when something unplanned happens.
Empathy(Psychopath-Bullet Hugger): Higher means more capable of understanding enemies and predicting their movement but also the chances of feeling sympathetic towards them.
Methodology(!!SCIENTIST!!-Fossil): Higher means less likely to experiment with dangerous arcane magic and stick to what works but also limits magical potential.
Mobility(Continental Drift-Traffic Hazard): Higher means greater detachment from more realistic combat styles in favor of Hong Kong cinema, better overall mobility at the cost of overall accuracy.

Can you "contract" boys, too?
I would presume so. I mean more fleshpuppets to dump onto enemies is always welcome. Though they would have to wear something as equally absorbent as a poofy skirt or something. Otherwise employees start complaining that they spray too much blood everywhere.

Can you assist your child soldier in some way other than guide them from the sidelines?
The idea is to make them independent, but I'll put it this way: any firearms, explosives, etc. that is 'acquired' by the meatsack is fair game. If it gets acquired that is.

Like if that big monster they're fighting notices you guiding her and changes targets?
Run. It can't kill you, but it will hurt.

How much combative strength do you have?
Abysmal offensively. Colossal defensively. After all, it takes a lot more training and effort to get one of you ready for duty than for you to get one of them ready for slaughter.

Such as if I were a teddybear with Wolverine claws and two faces, I'd be a fair bit better in a fight than say, a cat with funny ears, right? But said cat would be better at magic and empowering their child soldier.
Firstly, you'd be the cutest, most adorable polycephalic murderteddy ever. Secondly, yes, you could use your innate magic or skills to assist. However, that reduces the combat experience gained since they received assistance, the more you assist, the less experience they get.

Also, are you really going to go that extra mile, risking getting your new though-now-bloodstained coat getting wrecked just to help them?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on August 10, 2014, 05:42:22 pm
One that stays alive gets more experience then a dead one.  :P
I think a bloodstained coat is worth sacrificing if it means I don't have to go through the paperwork to find another child soldier.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on August 10, 2014, 06:14:33 pm
One that stays alive gets more experience then a dead one.  :P
I think a bloodstained coat is worth sacrificing if it means I don't have to go through the paperwork to find another child soldier.
Yeah but too much interference could result in 0 exp to discourage people from directly interfering too much. But yeah, it is a valid tactic as long as you don't overdo it. Plus the exp loss is a lot lower if they acquired the equipment being used. As for the paperwork, well, that would probably proportional to the amount of waitlisters.

I suppose this would be an example sheet:
Sequence
[||||||||||]
Distance
[||||||||||]
Opportunism
[||||||||||]
Mobility
[||||||||||]
Methodology
[||||||||||]
Independence
[||||||||||]
Selflessness
[||||||||||]
Flexibility
[||||||||||]
Bravery
[||||||||||]
Empathy
[||||||||||]
Their transformation sequence isn't too flashy making an a possible candidate for more stealthy options if it wasn't for their moral inflexibility. They are cowardly though they can be motivated to jump into action or to save others. They tend to experiment with magic more and due to their long range and high opportunism, this will likely result in attacks that richochet or cause spalling at the cost of not spending as much time working on more general purpose spells for a straight magical fire-fight. Their preference for re-enacting action movies except at long range with magical bolts that can cause smaller buildings to turn into a venerable hornet's nest of bouncing shrapnel results in relatively poor accuracy, however their significant emphatic understanding allows them to offset this to some extent, predicting enemy movements to cut them down with a spray of magic bolts and spalling metal. Unfortunately, this also has the side of effect of them feeling rather guilty about it and sympathizing to an extent. It is nonetheless thankful that they keep their distance and are prone to routing, seeing as their heavy reliance on tactical directions may result in lethal mistakes in a vicious battle.

By the looks of it, their critter would spend a lot of their time gathering intel to make the most of their traits and to avoid potential ambushes that will likely result in routing if their dependent nature doesn't claim their life first.

A sarcastic sheep critter would probably be rather an amusing match for them. "I may have wool, but you're the sheep. Baa, you sheep."
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on August 10, 2014, 06:17:21 pm
One that stays alive gets more experience then a dead one.  :P
I think a bloodstained coat is worth sacrificing if it means I don't have to go through the paperwork to find another child soldier.
Twoface, they call him. Not to his face, usually. Not either of them. Not that the cuddly little snugglebug'd do anything about it. Fancies himself a soldier, thinking he can save his innocent little puppets by getting his own paws dirty.

Then he wonders why the pampered little dolls get ripped in half every third mission.

Not that I'm in the best position to talk right now. Shit, sure. Kasi was special. Fuck, they're all special. That's what every fuckup says when one of their projects fumbles their way through two missions alive. But damn, this one... getting your torso remodeled sure as shit doesn't get you any awards around here. But getting it pulling the thing apart while it's still twitching, just cause she's curious?

Damn. That coulda been a good one. That's what I'll keep telling myself while I read up on her replacement. First pass is likely to be a little blurry.

Can't swear the second will be any better.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on August 10, 2014, 06:19:22 pm
Hmm... now to find someone willing to actually run this...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on August 10, 2014, 07:07:32 pm
One that stays alive gets more experience then a dead one.  :P
I think a bloodstained coat is worth sacrificing if it means I don't have to go through the paperwork to find another child soldier.
Twoface, they call him. Not to his face, usually. Not either of them. Not that the cuddly little snugglebug'd do anything about it. Fancies himself a soldier, thinking he can save his innocent little puppets by getting his own paws dirty.

Then he wonders why the pampered little dolls get ripped in half every third mission.
Ahahahah! That's perfect. Absolutely genuinely perfect.

Hmmm...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on August 10, 2014, 07:33:25 pm
Their transformation sequence is rather extensive, conferring a temporary power boost and disrupting closer enemies though leaving them vulnerable to ranged hostiles, thankfully this provides a good synergy with their preference for close-quarter combat. This allows them to use their high mobility preference to close in before enhancing themselves and hampering their enemies' capabilities before quickly ripping them apart, which is rather thankful considering they are rather stubborn and have a tendency to ignore directives. They do indulge in some magical experimentation, usually resulting in various means of breaching, quickly striking or closing in on enemies. Consequently, their arsenal of magical arts is nearly entirely based on an array of situational abilities, some of which assist in any theft they may partake in. Their attack pattern is focused on hit-and-run or blitzkrieg with an emphasis on stealth, not so much due to a coldly calculated plan but rather due to charging in an act of heroism, slicing through enemy ranks, fueled by adrenaline and then realizing where they were before quickly routing and retreating. Though ironically, getting them to the battlefield in the first place is rather easy due to their willingness to lay down their life no matter how often they change their mind. Though occasionally feeling doubt as to their actions, they are nevertheless set on their duty though this lack of empathy may occasionally result in miscalculations and consequently, panicked retreats. The primary concern is their willingness to trade their life for another, tempering their near non-existent courage with (likely misguided) heroic resolve.

Upon inspection, a critter may have to treat them as a bloodhound more than a soldier, an autonomous beast to be given information and unleashed when the time is right, rather than risking insubordination or routing at a crucial moment. Though their moral flexibility does ensure that with a bit of persuasion and careful planning, the theft of a few armaments may be organized, allowing supporting fire to be delivered (specifically against ranged units) should they prove to be too headstrong to follow orders.

An amusing match would either be a cynical, authoritarian commander who conflicts with them greatly, or someone more supportive who just focuses on keeping them alive whilst reveling in the slaughter.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: tuypo1 on August 10, 2014, 07:40:43 pm
i am regretting not giving salsacookies a flamethrower in roll to defend the bunker the chaos i could write were a flamethrower involved im trying to think of ways i can give him one
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: tuypo1 on August 10, 2014, 07:54:03 pm
What's the full list of stats you can assign a girl?
I haven't refined or reviewed it yet, but I'm thinking:
Sequence(Minimalistic-Epilepsy Warning): Higher means better buffs and more effects on enemies but more time is required and it is less stealthy.
Distance(Axe Murderer-Politician): Higher means a preference for longer ranges.
Opportunism(Stoned-Arsonist): Higher means most greater exploitation of the surroundings but also a greater reliance upon it.
Independence(Sheep-Insubordinate): Higher means more likely not to follow orders but also less dependent on you.
Selflessness(Asshole-Martyr): Higher means easier to get into combat but more likely to lay down their life.
Flexibility(Bureaucrat-War Criminal): Higher means more pragmatic but more likely to get in more than just magical trouble.
Bravery(Deserter-Cannon Fodder): Higher means more likely to take risks and stand their ground but less self preservation when something unplanned happens.
Empathy(Psychopath-Bullet Hugger): Higher means more capable of understanding enemies and predicting their movement but also the chances of feeling sympathetic towards them.
Methodology(!!SCIENTIST!!-Fossil): Higher means less likely to experiment with dangerous arcane magic and stick to what works but also limits magical potential.
Mobility(Continental Drift-Traffic Hazard): Higher means greater detachment from more realistic combat styles in favor of Hong Kong cinema, better overall mobility at the cost of overall accuracy.

Can you "contract" boys, too?
I would presume so. I mean more fleshpuppets to dump onto enemies is always welcome. Though they would have to wear something as equally absorbent as a poofy skirt or something. Otherwise employees start complaining that they spray too much blood everywhere.

Can you assist your child soldier in some way other than guide them from the sidelines?
The idea is to make them independent, but I'll put it this way: any firearms, explosives, etc. that is 'acquired' by the meatsack is fair game. If it gets acquired that is.

Like if that big monster they're fighting notices you guiding her and changes targets?
Run. It can't kill you, but it will hurt.

How much combative strength do you have?
Abysmal offensively. Colossal defensively. After all, it takes a lot more training and effort to get one of you ready for duty than for you to get one of them ready for slaughter.

Such as if I were a teddybear with Wolverine claws and two faces, I'd be a fair bit better in a fight than say, a cat with funny ears, right? But said cat would be better at magic and empowering their child soldier.
Firstly, you'd be the cutest, most adorable polycephalic murderteddy ever. Secondly, yes, you could use your innate magic or skills to assist. However, that reduces the combat experience gained since they received assistance, the more you assist, the less experience they get.

Also, are you really going to go that extra mile, risking getting your new though-now-bloodstained coat getting wrecked just to help them?
the empathy stat dosent really make a whole lot of sense i would suggest to just remove it completely
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on August 10, 2014, 07:56:47 pm
Fair enough, I need to review the stats at a later time (since I tend to make better judgements after leaving the mindset in which I make a post) to make sure that they still make sense and have enough of an impact to be used.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: tuypo1 on August 10, 2014, 08:01:12 pm
Fair enough, I need to review the stats at a later time (since I tend to make better judgements after leaving the mindset in which I make a post) to make sure that they still make sense and have enough of an impact to be used.
yeah if you can think of a way make a stat for predicting attacks in combat but only if you can think of a decent downside for a high stat because calling the stat empathy is a bit of a stretch
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on August 10, 2014, 08:06:18 pm
Fair enough, I need to review the stats at a later time (since I tend to make better judgements after leaving the mindset in which I make a post) to make sure that they still make sense and have enough of an impact to be used.
yeah if you can think of a way make a stat for predicting attacks in combat but only if you can think of a decent downside for a high stat because calling the stat empathy is a bit of a stretch
Yeah, it admittedly was, though I'm still having issues thinking of a fair, logical downside. Then again, I suppose predicting enemy movements is more the critter's job than the child soldier's so it isn't too much of a loss if no replacement is found.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: tuypo1 on August 10, 2014, 08:07:36 pm
Fair enough, I need to review the stats at a later time (since I tend to make better judgements after leaving the mindset in which I make a post) to make sure that they still make sense and have enough of an impact to be used.
yeah if you can think of a way make a stat for predicting attacks in combat but only if you can think of a decent downside for a high stat because calling the stat empathy is a bit of a stretch
Yeah, it admittedly was, though I'm still having issues thinking of a fair, logical downside. Then again, I suppose predicting enemy movements is more the critter's job than the child soldier's so it isn't too much of a loss if no replacement is found.
indeed
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on August 10, 2014, 08:11:01 pm
Maybe have it be a stat that can't be raised from the start, begins at zero, and is called Combat Experience? Kinda leads to the problem that the really experienced ones become very hard to defeat, but it's an idea anyway.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on August 10, 2014, 08:13:25 pm
-snip-

An amusing match would either be a cynical, authoritarian commander who conflicts with them greatly, or someone more supportive who just focuses on keeping them alive whilst reveling in the slaughter.
Sounds perfect. Two-faced murderbear is on the job of keeping her alive.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: tuypo1 on August 10, 2014, 08:13:38 pm
i am regretting not giving salsacookies a flamethrower in roll to defend the bunker the chaos i could write were a flamethrower involved im trying to think of ways i can give him one
does anybody have any ideas
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on August 10, 2014, 08:20:16 pm
Maybe have it be a stat that can't be raised from the start, begins at zero, and is called Combat Experience? Kinda leads to the problem that the really experienced ones become very hard to defeat, but it's an idea anyway.
That could work. Plus something is indeed needed to represent their experience gain and how they develop as a soldier. As for preventing them from being too difficult to defeat, I suppose experience gain could scale with difficulty, effectively, no matter how many times a character is involved in combat at a certain level, they will eventually reach a point where they do not gain any more experience, thus preventing grinding from occurring.

An alternative I suppose, would be having separate Combat Experience stats for different scenarios so that the more experienced ones, whilst able to perform quite well in their specialties, still suffer the same issues in what they have not had as much experience in.

i am regretting not giving salsacookies a flamethrower in roll to defend the bunker the chaos i could write were a flamethrower involved im trying to think of ways i can give him one
does anybody have any ideas
Lyeos did overshoot for getting explosives, so they could be setting them up and find that there were also other weapons such as say, a flamethrower, there as well.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: tuypo1 on August 10, 2014, 08:22:24 pm
Maybe have it be a stat that can't be raised from the start, begins at zero, and is called Combat Experience? Kinda leads to the problem that the really experienced ones become very hard to defeat, but it's an idea anyway.
That could work. Plus something is indeed needed to represent their experience gain and how they develop as a soldier. As for preventing them from being too difficult to defeat, I suppose experience gain could scale with difficulty, effectively, no matter how many times a character is involved in combat at a certain level, they will eventually reach a point where they do not gain any more experience, thus preventing grinding from occurring.

An alternative I suppose, would be having separate Combat Experience stats for different scenarios so that the more experienced ones, whilst able to perform quite well in their specialties, still suffer the same issues in what they have not had as much experience in.

i am regretting not giving salsacookies a flamethrower in roll to defend the bunker the chaos i could write were a flamethrower involved im trying to think of ways i can give him one
does anybody have any ideas
Lyeos did overshoot for getting explosives, so they could be setting them up and find that there were also other weapons such as say, a flamethrower, there as well.
thats perfect if nobody else thinks of anything better i will go with that
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on August 10, 2014, 09:14:58 pm
Bwahahahahah.
I admit that just to find out what the deal with it is, I watched two episodes of Magika Madoka.
So while the show itself isn't that gripping or entertaining, I have to say this about your idea: I love it!

Do yourself a favor, and watch the rest of it. The first two episodes are trite and saccharine in order to set the tone, so that later episodes can subvert it. And by later episodes I mean pretty much every other episode starting with 3 is some kind of Wham episode. Shit gets dark.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on August 10, 2014, 09:35:35 pm
Bwahahahahah.
I admit that just to find out what the deal with it is, I watched two episodes of Magika Madoka.
So while the show itself isn't that gripping or entertaining, I have to say this about your idea: I love it!

Do yourself a favor, and watch the rest of it. The first two episodes are trite and saccharine in order to set the tone, so that later episodes can subvert it. And by later episodes I mean pretty much every other episode starting with 3 is some kind of Wham episode. Shit gets dark.
Well obviously it does. I watched it because of TWoOtA, how everyone kept mentioning it there. I read FFS's theories on entropy.
Alright. I won't be turning into one of those people who's only here for that magical girls thread though, and if I do, euthanize me. No, wait, don't; wrong "guilty pleasure". Euthanize me if I become a brony. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: tuypo1 on August 10, 2014, 09:41:16 pm
Bwahahahahah.
I admit that just to find out what the deal with it is, I watched two episodes of Magika Madoka.
So while the show itself isn't that gripping or entertaining, I have to say this about your idea: I love it!

Do yourself a favor, and watch the rest of it. The first two episodes are trite and saccharine in order to set the tone, so that later episodes can subvert it. And by later episodes I mean pretty much every other episode starting with 3 is some kind of Wham episode. Shit gets dark.
Well obviously it does. I watched it because of TWoOtA, how everyone kept mentioning it there. I read FFS's theories on entropy.
Alright. I won't be turning into one of those people who's only here for that magical girls thread though, and if I do, euthanize me. No, wait, don't; wrong "guilty pleasure". Euthanize me if I become a brony. :P
when you say become a brony do you have to imerse yourself in brony subculture to become a brony or just enjoy the show i enjoy the show but i stay the fuck away from all fan cultures im not going to Euthanize you for enjoying something however if you become a part of a fandom i will eugenicly clense you
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on August 10, 2014, 09:52:55 pm
The fandom one. I will admit I've watched the show, and it's good for relieving your mood after watching something really dark. But the fans... the fans of both shows seem to take it too far.
I don't remember what other show I was watching when I sampled ponies. Was it Fringe? No, something darker. Like, a heartbreak every episode. It's so far back it's not even on the recently watched list, which goes back a year and a half. Hmm. Don't remember.

Don't tell me Magika Madoka is so dark that I'll have to start watching Ponies again to keep my mood up?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: tuypo1 on August 10, 2014, 09:55:49 pm
The fandom one. I will admit I've watched the show, and it's good for relieving your mood after watching something really dark. But the fans... the fans of both shows seem to take it too far.
I don't remember what other show I was watching when I sampled ponies. Was it Fringe? No, something darker. Like, a heartbreak every episode. It's so far back it's not even on the recently watched list, which goes back a year and a half. Hmm. Don't remember.

Don't tell me Magika Madoka is so dark that I'll have to start watching Ponies again to keep my mood up?
it does get pretty dark on the plus side i havent seen much to bad in the fandom
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on August 10, 2014, 10:24:36 pm
Well obviously it does. I watched it because of TWoOtA, how everyone kept mentioning it there. I read FFS's theories on entropy.
Alright. I won't be turning into one of those people who's only here for that magical girls thread though, and if I do, euthanize me. No, wait, don't; wrong "guilty pleasure". Euthanize me if I become a brony. :P
But then you wouldn't be able to join my magical filly game!

Hard Mode: Guess if I'm joking or not.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on August 10, 2014, 11:06:27 pm
The fandom one. I will admit I've watched the show, and it's good for relieving your mood after watching something really dark. But the fans... the fans of both shows seem to take it too far.
I don't remember what other show I was watching when I sampled ponies. Was it Fringe? No, something darker. Like, a heartbreak every episode. It's so far back it's not even on the recently watched list, which goes back a year and a half. Hmm. Don't remember.

Don't tell me Magika Madoka is so dark that I'll have to start watching Ponies again to keep my mood up?

Uhhhh... well I myself watched the goofier episodes of Adventure Time in the gaps, so maybe yeah.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on August 11, 2014, 02:54:02 am
The sad thing is that I honestly can't tell if you are, Irony. You do run a lot of magical girl games, or at least that's the impression I have.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on August 11, 2014, 02:55:54 am
Well, this RTD certainly sounds interesting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Xantalos on August 11, 2014, 02:57:14 am
Well obviously it does. I watched it because of TWoOtA, how everyone kept mentioning it there. I read FFS's theories on entropy.
Alright. I won't be turning into one of those people who's only here for that magical girls thread though, and if I do, euthanize me. No, wait, don't; wrong "guilty pleasure". Euthanize me if I become a brony. :P
But then you wouldn't be able to join my magical filly game!

Hard Mode: Guess if I'm joking or not.
It's a potential joke. Shrödinger's punch line.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: nightcrafter27 on August 13, 2014, 09:16:08 pm
I'd like to run a pretty simplistic Halo 3: ODST RTD in the near future. Would anyone be interested in playing?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Slayer1557 on August 14, 2014, 08:52:30 pm
I'd like to run a pretty simplistic Halo 3: ODST RTD in the near future. Would anyone be interested in playing?

Your best shot would be to create the thread and make a compelling first post.  That would show players that you are serious about it, and what they are getting into.  Sadly, I am not interested in Halo, but I wish you the best of luck.

I'm going to try to get my own RTD up and running this weekend.  I can only plan it for so long.  I'm worried about all the usual stuff.  Will players find it fun?  Will it have staying-power?  Do I have enough player choice, etc?

I have a rough outline of the plot, but I'm not sure how to tie things in so that players stay engaged the whole time.  I have to come up with various short term goals, hints about the overarching plot, NPC's for them to fight/interact with.  It's tough.  I think the best I can do now, is to just go for it.  Just start the thread, get the ball rolling, and bullshit it as I go.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TCM on August 14, 2014, 09:48:57 pm
As someone with a few years of RTD experience under my belt, both GMing and playing, I say that if you can get a handful of dedicated players to join your RTD, you can keep running it for a long time. In the long-run, I find while the players having fun is always a major issue, the question of whether you as a GM are having fun is probably the most essential.

Develop a lot of groundwork and general ideas, but don't focus on making specific situations. I find that Bay12ers are clever enough that you will find them creating scenarios you had never thought of beforehand. Be adaptable.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Slayer1557 on August 14, 2014, 11:15:27 pm
Thanks for the advice.  Don't get me wrong, I have no intention of railroading the players.  It's more like... just creating the world around them.  Who are the people who live in the main town?  Especially the ones the players will interact with primarily?  I'm concerned about the balance between combat and noncombat  activities as well.  Also, I'm trying to figure out how much money to give the players at the start and as they progress.  It's primarily for consumables and a few other knick knacks.  I'm not making them worry about managing weapons and armor, when in most JRPG's each piece of equipment is better than the last.  That would be kinda boring, so I'm just assuming for the most part equipment is equal, and everything is just sidegrades.

The game is going to be, for the most part, a dungeon crawl.  Throughout that dungeon crawl will be all kinds of stuff, the main plot, quests, random shenanigans, whatever I feel like or the players direct us to. 
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on August 14, 2014, 11:17:15 pm
Hmm. Thread up yet, Slayer? If not, can I pre-in? >.> Kinda interested in a dungeon crawl, I haven't done one in a long time. Also, can you tell us some more about the setting, like... semi-realistic medieval, fantasy with odd races, etc.?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Slayer1557 on August 14, 2014, 11:45:23 pm
No, sorry the thread is not up yet.  I'm still at work >.> (Shhh!)  Sure you can have a spot.  I may end up having two parties going around if I think I can manage it, and there is enough interest.  Not to mention wait list if people die.  (Resurrection is a thing though if you can recover the corpse, and you need less corpse than in ER, it's magic)

The setting is the game Etrian Odyssey for the DS/3DS, so feel free to look that up if you want.  There are a few different settings across all 5 Etrian Odyssey games, but the one our game will take place in is a combination of all of them.  Our game will take place a good time after the events of any of the games.

A general rundown of the setting.  It's fantasy, most characters are human, but there is a specific class that is a robot, and there are a minority of Vessels ( http://img1.wikia.nocookie.net/__cb20130323164522/etrian/images/8/87/Arcanist.png ) or Sentinels ( A type of animal folk, like minotaur or fox person, I don't have a convenient picture on hand).  I'm not limiting to Vessels or Sentinels to the class they are normally limited to in the games, no reason to do so.  That said, those races should be uncommon.  There are also the forest folk, who are plant-like, and they live in the dungeon.  You may not play as them though.

There's swords and shields and armor and magic and guns and giant swords using magitech of a sort.  There are airships (powered mostly by magic, I suppose.  Magic fuel).  Three similar magic classes that use the fire/ice/lightning trinity, get their power from three vastly different sources.  The Alchemist uses science, magic, err... magic science.  The Zodiac uses Astrology.  And the Runemaster uses, well runes, I guess the science of magic.

I'll PM you my class list.  I'll try to get a thread up tomorrow (Friday)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on August 14, 2014, 11:55:00 pm
All right, cool. Thanks. I'm reading over the PM now. ^^^ I'll do what I can to have a character up if the thread goes up tomorrow but I have work (night shift, 6P-6A) so I might not be able to put it up until after I get home.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Slayer1557 on August 14, 2014, 11:59:33 pm
Hah, I'm night shift too, but not THAT shift.  (3:30PM-1AM)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on August 15, 2014, 12:05:06 am
Ah, second shift. That's not so bad. Job I had before this one was second shift as well, but it kinda sucked 'cause all the forum games were most active while I was at work. :X

I just wanna work as a librarian during normal hours ._.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Slayer1557 on August 15, 2014, 03:34:19 am
Bad? No its awesome!

In any case, don't worry about being too active with my RTD, I doubt its going to be moving too fast.  I'm only going to be posting once a day, usually.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on August 15, 2014, 03:43:23 am
As long as you enjoy it, it's a good shift, right? ^^^ I think I'll probably be rolling Protector when it starts up.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Slayer1557 on August 15, 2014, 05:06:06 am
As something of note.  I felt the defender triad (protector/hoplite/fortress) are all so similar, and otherwise I want to make sure being a defender is fun.  You can draw skills from any of them.  There's a lot of overlap anyway.  The main difference is Protector uses swords, Hoplite uses Spears, and Fortress uses maces.  And some other flavor stuff that doesn't matter.

You know, I just had a thought.  I wonder if the game should be cinematic?  As in, regardless of what the result actually is, we RP stuff to be awesome.  Like... I remember watching Eyeshield 21, an anime about football, and they did crazy stuff like teleporting through the other team, and passes like lasers.  But that wasn't what REALLY was happening, it was just cinematic.

It might be cool, but on the other hand it might be excessive.  The later the game goes the more cool things you'll get to do anyway, and fights become harder.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: SeriousConcentrate on August 15, 2014, 05:14:01 am
I say make that something later on, when the party is strong/high level?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on August 15, 2014, 10:07:22 am
This idea seems... intriguing, Slayer. Mind if I pre-in? Or whatever it is that Bay12ers call it nowadays.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Slayer1557 on August 15, 2014, 01:09:06 pm
Pre-in?  But I hardly know ya!  :P

Ok that was terrible.  Yea sure, tentatively at least.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on August 16, 2014, 10:03:21 am
Anything with an EO setting automatically has all of my yes. I'd love to pre in and even if I'm too late, I'd waitlist.

I
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on August 16, 2014, 01:28:01 pm
Welp, I'm inspired again, to do things. No idea when/if I'll run this, but I do want to try and make it complete.

Inspired by Knights of Sidonia (first few episodes at least) and some various other things.

Everyone starts with some kind of base unit, each one specializing in some role- chances are it's just variations on the same model, in most cases, load them with weapons and parts, and fight things with a lot more durability than they have through combat maneuvers and teamwork.

In space.

Systems I wouldn't run without:
Impacts/Pilot Damage
-Pilots can be directly damaged from the sudden change in G-Forces brought about by slamming into things or getting hit hard
-Taking an impact can limit mobility, such as restricting movement direction for a turn, causing knockback, or even forcing a certain movement.
-Some movement can increase impact for better or worse- attacking with a melee weapon at the end of a movement will add to it's impact, however, moving into the path of an impact attack will also add to it.

Emotional State
-Pilots have a default personality and "luminosity" value
-Personalities are Optimist (Yellow), Passionate (Orange), Furious (Red), Pessimist (Purple), Melancholic (Blue), and Apathetic (Green)
-Personalities affect teamwork-based rolls, luminosity affects the degree of bonus/penalty given, current mood changes certain aspects of what boosts what
-Luminosity can also be seen as "hope", and "bright" characters are capable of boosting not only their own teamwork rolls, but those of a partner (which reduces their Luminosity a little, though some of it goes to their partner). Meanwhile, a "dim" character will drag down the teamwork rolls of both teammates regardless of their Luminosity value. Basically, pairing a "dim" and a "bright" character is about as effective as pairing two neutral-luminosity characters together, with the added effect of bringing the two closer to neutral luminosity.
---This may be simplified or scrapped.
-Positive moods help to add bonuses to more personalities and reduce penalties for opposite ones, negative moods are vice-versa
-A special mood type, "Breakdown", is caused by reaching 0 Luminosity, or certain triggers/events. Teamwork becomes impossible for that character until it's over, however, two other pilots may attempt to restrain the "Breakdown" character and talk some sense into them.
-As characters succeed in combat with each other, they grow bonded, which can aid in teamwork... as well as triggering Breakdowns.

---

I plan to set up a massive amount of weapons, including Grand Weapons and Monolithic Weapons (weapons that are powerful enough to define a mecha's role, and weapons large enough to require multiple mecha to operate, respectively)

Furthermore, there will be 9-12 starting models, in three categories (Attacker, Defender, Supporter), as well as a Plain model


Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on August 18, 2014, 09:27:38 pm
Might write up a conversion/adaption of a system for a game at some point, based on defending/working on a tiny station outpost in a very hostile world.

This tiny little outpost is the only support you have, aside from one time a week that a ship comes by with new supplies and anything the Players have ordered with a set amount of points they get weekly, from the Station.

They can get more points by doing what they're really there for: harvesting resources, if it's fruit, meat, fresh water, rare minerals... dosen't matter. You find it, you get it, you put it on the ship every week and that'll buy you some more toys.

I'm considering trying to generate the world randomly, or at least, semirandomly. Beasts will probably be pre-made and simply picked from a pool, and have five potential rankings:
Blue- These creatures are either benign, or heavily oriented to flight over fight. Even if they do attack, chances are, they can't do much.
Green- Still fairly nonthreatening, but can and will attack if provoked. A reasonable danger level to take on.
Yellow- Potentially dangerous, either for dangerous natural weapons, an ill temper, or simple difficulty to kill.
Red- Exceedingly dangerous, usually implies everything a Yellow class could potentially have with extra territorial behavior.
Black- Do Not Engage. Implies suicidal levels of danger, a particularly vile or gigantic beast, but in general, something to AVOID.

Hunters start out with nothing but a Class, Job, Kit, and a share of Cargo Points.
Classes are the offensive core, which give a Hunter mostly combat skills and abilities.
Jobs, on the other hand, contain many non-combat skills, most notably identification skills. Some combat skills do exist here.
Kits are given to each player who accepts them and gives items based on Class and Job. A player may purchase their own items but usually has slightly less money to spend than the worth of a Kit.

Cargo Points are used to send for items from the Station, and can be spent on anything from ammunition to a powered exosuit. After the starting amount, players will be given a set amount every week (or other arbitrary amount of time, per-session might work best here) to spend based on their level, JOB (not class), as well as payment for bounties or quests given.

Jobs usually come in one of three categories: a Gatherer (such as a Miner, who is able to identify and collect ore), a Servicer (such as an Engineer, who can repair the outpost and modify equipment) or a Specialist (such as the Scout, who gains bonuses to stealth and spotting.)

Meanwhile, Classes determine what weapons someone is good with using, skills relating to those weapons, as well as coverage skills useful when forced out of one's element.

------

If you're looking for a different kind of "time trial" style gameplay, try this: Double the Cargo Point Values and enable Building skills, which allow players new jobs based around self-sufficiency and expanding their Outpost. After about a month or earlier, eliminate the Station entirely- no more Cargo Points, no more easy access to a large group of items, and absolutely no more chances at things like Powered Exosuits. Furthermore, add Resource Depletion (every resource has a set amount of HP and harvesting it has a chance to "damage" it, based on type: things like Minerals always take damage, things like Plants can sometimes take damage, and things like Solar power never take damage.

I don't think I'll ever run this here, per se, however it's something I'm planning to make for my friends to have a shot with and I may release any materials I wind up creating for the game. I'm currently trying to find a suitable system to edit off of (Pathfinder? 5e?) as well as create crafting/tech/item trees.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on August 19, 2014, 07:00:09 am
I have a long standing interest in doing this:

Roll to be in a folk banjo suggestion game

The banjo – central pillar of folk, cornerstone of western culture, king of instruments, the only thing more awesome than your future beard! It’s been your dream to play it like a pro, to master the harmony of twangling strings, to connect with the ur-folk of yore – and these dudes are totally doing it! You gaze on in wonderment, occasionally raising your ale to your mouth in a trance, and the evening passes in a miraculous daze…

You sleep with your mind in a whirl from too much stilton before bedtime and above all the architectural brilliance of Accidental Farmhand’s minimalist techno-banjo-folk. You awake, text your boss to say you quit, and start sitting about really hard getting the muse. You realise that you’ve started your journey in the folk industry.

Your ultimate goal is domination, baby!

Dizzy with excitement, you sit down and stroke your beard gently with one hand and reach for your notebook with the other.

You need a band, man, but what’re they gonna be called?

And you need a plan, dude, but what’s it gonna be? What are you gonna do this morning?

And last but not least – you really ate way too much stilton last night: what the hell is your name?


Spoiler: Roll to be in… (click to show/hide)


Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Ensorceler on August 19, 2014, 10:54:45 am
   Okay. First time GM or what have you, but I'd like to run this if I still think I have time in a couple of days. I was rewatching some Avatar: the Last Airbender, and a couple ideas I've had bouncing around glommed onto that. Setting would be the 100 years where Aang is missing, so not all the airbenders are dead yet and not all of the Fire Nation agrees with what is going on, which allows players to theoretically be from any nation while keeping avatar shenanigans from violating timeline continuity.

   I'm probably going to base any rules I don't mention on a 2d6 RTD format, but that isn't the fun part. Most actions undertaken by players will be in the form of Techniques, which are largely invented by and semi-unique to each player, although teaching/imitation/learning from a scroll will be possible, even if the Technique might change some depending on how a roll goes. To use a Technique, the player spends Chi Points, herein referred to as CP, which regenerate quickly, but not entirely each turn in combat/dangerous situations. Technique costs are highly variable, and most Techniques have a variable into which more CP can be dumped to do something better. Due to the way I thought this out, physics will intrude significantly into the rules, although I haven't figured out a rough estimate on Calories per Chi Point. I should before I run this, though, and that should at least enforce consistent violation of the rules of thermodynamics.

The base Techniques, which every bender will have in some form, are Hold, Push/Pull, and Shape; with the following notes, these are their equations. 1) 'dm' refers to the decimeter (10cm or .1m); 2) 'CP', here, refers to the CP expended on using the Technique; 3) '(x), [y CP]' means that expression x is used for the cost of y CP; 4) '=' means that the preceding variable is defined as equaling the current value of the following expression, even if it includes the preceding variable. Programmers will probably recognize it, although it isn't intentionally formatted for any language I know of.

Hold- Draw H(dm3) of material close and hold it ready where
   H1(dm3) = (H0 + CP/(H0 + 1))dm3 or (H0dm3), [2CP], whichever costs less.

Push/Pull- Move P(dm3) of material in three dimensions within a radius of 5m at .5m/s where
   P1(dm3) = (H0)dm3, [H0 CP] or (CP/3dm3), situationally.

Shape- Change the shape of S(dm3) of material with 2cm resolution at 1dm3/second where
   S1(dm3) = (H0dm3), [2H0CP] or (CP/3dm3), situationally.

   Making new techniques from your existing ones is fairly simple, but the first usage costs triple in CP, so it can be no more than 1/3 of a player's maximum power. Then, it can be modified at double cost on the second use or kept the same, and further modified with practice. For an example of how it worked in the show, early in the first season Katara attempted to freeze a soldier, but froze a swath behind her instead. Rather than attempting to do it right, she later turned around and froze the soldier, who was now behind her.

   Another semi-unique feature of Chi Points is that they act as extra hit points/armor, meaning that a focused individual is much stronger in a fight, and that taking hits will disrupt your focus and leave you with few Chi Points to retaliate with. This, somewhat unintentionally, mirrors the show in that it is relatively easy to defeat someone without excessive violence, although I don't see any reason to make being hit with a stone cannonball or what have you suddenly nonlethal.

   I guess I'll throw some additional ideas here as well, since they aren't well developed enough to each get a paragraph. Non-bending combat will also have a separate Technique tree, likely with the basic ones being Strike, Block, and Dodge, all significantly cheaper than bending in terms of CP. Each turn, players can make up to three actions, two standard (using a Technique or moving) and a reaction, which can also be a Technique or moving, but is triggered by something else, likely an attack, but not necessarily. Hopefully that should get combat more fluid, and allow for interesting combos to occur. I guess that's it, then, so have at you.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on August 19, 2014, 01:59:07 pm
*skims paragraph*

*starts reading seriously because benders*

*sees math*

Welp.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Salsacookies on August 19, 2014, 06:32:17 pm
Might write up a conversion/adaption of a system for a game at some point, based on defending/working on a tiny station outpost in a very hostile world.

This tiny little outpost is the only support you have, aside from one time a week that a ship comes by with new supplies and anything the Players have ordered with a set amount of points they get weekly, from the Station.

They can get more points by doing what they're really there for: harvesting resources, if it's fruit, meat, fresh water, rare minerals... dosen't matter. You find it, you get it, you put it on the ship every week and that'll buy you some more toys.

I'm considering trying to generate the world randomly, or at least, semirandomly. Beasts will probably be pre-made and simply picked from a pool, and have five potential rankings:
Blue- These creatures are either benign, or heavily oriented to flight over fight. Even if they do attack, chances are, they can't do much.
Green- Still fairly nonthreatening, but can and will attack if provoked. A reasonable danger level to take on.
Yellow- Potentially dangerous, either for dangerous natural weapons, an ill temper, or simple difficulty to kill.
Red- Exceedingly dangerous, usually implies everything a Yellow class could potentially have with extra territorial behavior.
Black- Do Not Engage. Implies suicidal levels of danger, a particularly vile or gigantic beast, but in general, something to AVOID.

Hunters start out with nothing but a Class, Job, Kit, and a share of Cargo Points.
Classes are the offensive core, which give a Hunter mostly combat skills and abilities.
Jobs, on the other hand, contain many non-combat skills, most notably identification skills. Some combat skills do exist here.
Kits are given to each player who accepts them and gives items based on Class and Job. A player may purchase their own items but usually has slightly less money to spend than the worth of a Kit.

Cargo Points are used to send for items from the Station, and can be spent on anything from ammunition to a powered exosuit. After the starting amount, players will be given a set amount every week (or other arbitrary amount of time, per-session might work best here) to spend based on their level, JOB (not class), as well as payment for bounties or quests given.

Jobs usually come in one of three categories: a Gatherer (such as a Miner, who is able to identify and collect ore), a Servicer (such as an Engineer, who can repair the outpost and modify equipment) or a Specialist (such as the Scout, who gains bonuses to stealth and spotting.)

Meanwhile, Classes determine what weapons someone is good with using, skills relating to those weapons, as well as coverage skills useful when forced out of one's element.

------

If you're looking for a different kind of "time trial" style gameplay, try this: Double the Cargo Point Values and enable Building skills, which allow players new jobs based around self-sufficiency and expanding their Outpost. After about a month or earlier, eliminate the Station entirely- no more Cargo Points, no more easy access to a large group of items, and absolutely no more chances at things like Powered Exosuits. Furthermore, add Resource Depletion (every resource has a set amount of HP and harvesting it has a chance to "damage" it, based on type: things like Minerals always take damage, things like Plants can sometimes take damage, and things like Solar power never take damage.

I don't think I'll ever run this here, per se, however it's something I'm planning to make for my friends to have a shot with and I may release any materials I wind up creating for the game. I'm currently trying to find a suitable system to edit off of (Pathfinder? 5e?) as well as create crafting/tech/item trees.
If you don't mind, I'd run this, looks great
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TCM on August 19, 2014, 07:22:47 pm
   Okay. First time GM or what have you, but I'd like to run this if I still think I have time in a couple of days. I was rewatching some Avatar: the Last Airbender, and a couple ideas I've had bouncing around glommed onto that. Setting would be the 100 years where Aang is missing, so not all the airbenders are dead yet and not all of the Fire Nation agrees with what is going on, which allows players to theoretically be from any nation while keeping avatar shenanigans from violating timeline continuity.

Cool.

Quote
I'm probably going to base any rules I don't mention on a 2d6 RTD format, but that isn't the fun part. Most actions undertaken by players will be in the form of Techniques, which are largely invented by and semi-unique to each player, although teaching/imitation/learning from a scroll will be possible, even if the Technique might change some depending on how a roll goes. To use a Technique, the player spends Chi Points, herein referred to as CP, which regenerate quickly, but not entirely each turn in combat/dangerous situations. Technique costs are highly variable, and most Techniques have a variable into which more CP can be dumped to do something better. Due to the way I thought this out, physics will intrude significantly into the rules, although I haven't figured out a rough estimate on Calories per Chi Point. I should before I run this, though, and that should at least enforce consistent violation of the rules of thermodynamics.

I'm feeling this, besides my irrational reservations to play any game with "CP" as a central concept due to its unfortunate multitude of meanings as an acronym. But really, I like this.

Quote
The base Techniques, which every bender will have in some form, are Hold, Push/Pull, and Shape; with the following notes, these are their equations. 1) 'dm' refers to the decimeter (10cm or .1m); 2) 'CP', here, refers to the CP expended on using the Technique;

Yeah, I can get down with those mechanics. Specificity and all that.

Quote
3) '(x), [y CP]' means that expression x is used for the cost of y CP; 4) '=' means that the preceding variable is defined as equaling the current value of the following expression, even if it includes the preceding variable. Programmers will probably recognize it, although it isn't intentionally formatted for any language I know of.

Oh that's...alright, I just have to figure out-

Quote
Hold- Draw H(dm3) of material close and hold it ready where
   H1(dm3) = (H0 + CP/(H0 + 1))dm3 or (H0dm3), [2CP], whichever costs less.

Push/Pull- Move P(dm3) of material in three dimensions within a radius of 5m at .5m/s where
   P1(dm3) = (H0)dm3, [H0 CP] or (CP/3dm3), situationally.

Shape- Change the shape of S(dm3) of material with 2cm resolution at 1dm3/second where
   S1(dm3) = (H0dm3), [2H0CP] or (CP/3dm3), situationally.

Oh lawd.

Overall, game looks fun. I could get into it, if it wasn't for all....that stuff. Still, it's your game. Maybe the math buffs will be all over it, who knows.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on August 20, 2014, 05:18:52 am
Quote
Hold- Draw H(dm3) of material close and hold it ready where
   H1(dm3) = (H0 + CP/(H0 + 1))dm3 or (H0dm3), [2CP], whichever costs less.

Push/Pull- Move P(dm3) of material in three dimensions within a radius of 5m at .5m/s where
   P1(dm3) = (H0)dm3, [H0 CP] or (CP/3dm3), situationally.

Shape- Change the shape of S(dm3) of material with 2cm resolution at 1dm3/second where
   S1(dm3) = (H0dm3), [2H0CP] or (CP/3dm3), situationally.

Oh lawd.

Overall, game looks fun. I could get into it, if it wasn't for all....that stuff. Still, it's your game. Maybe the math buffs will be all over it, who knows.

The math's actually rather simple if you can get past the slightly confusing phrasing. It just takes a few moments of focus. Speaking of.

Hold- Draw H(dm3) of material close and hold it ready where
   H1(dm3) = (H0 + CP/(H0 + 1))dm3 or (H0dm3), [2CP], whichever costs less.

If I'm getting this right, you can put 1 CP into holding .00001 dm3 (which would be H0) of a given element, in which case the amount of the element you hold becomes roughly 1 dm3 (.00001 dm3 + 1/1.00001)? So you can set off a spark, then Hold it to create a fireball (or firecube, depending on preference)? That would be kind of cool, even if it does cost one precious Chi Point.

Push/Pull- Move P(dm3) of material in three dimensions within a radius of 5m at .5m/s where
   P1(dm3) = (H0)dm3, [H0 CP] or (CP/3dm3), situationally.

Shape- Change the shape of S(dm3) of material with 2cm resolution at 1dm3/second where
   S1(dm3) = (H0dm3), [2H0CP] or (CP/3dm3), situationally.

What does situationally mean here? Whichever costs less, whichever costs more, or GM whimsy prevails?

Also, .5 m/s for pushing and pulling seems a bit, well, slow.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Ensorceler on August 20, 2014, 09:49:59 am
Quote
The math's actually rather simple if you can get past the slightly confusing phrasing. It just takes a few moments of focus. Speaking of.
Thanks for working through it. It's a rather badly planned shorthand for the corresponding English description, but I think I can get away with it without too many misunderstandings.

Quote
If I'm getting this right, you can put 1 CP into holding .00001 dm3 (which would be H0) of a given element, in which case the amount of the element you hold becomes roughly 1 dm3 (.00001 dm3 + 1/1.00001)? So you can set off a spark, then Hold it to create a fireball (or firecube, depending on preference)? That would be kind of cool, even if it does cost one precious Chi Point.
I guess that would work, but H0 can be zero for the same effect. Fire is an outlier in that it doesn't need to be present to bend it, but is created on demand. With H0 being 0, and Chi being 2, you would get (0 + 2/1)dm3 of fire or whatever. With H0 being 1, 2 Chi only gets you one additional dm3 of material (1 + 2/2), so you can add to what you Hold (even if you aren't Holding anything), or with (H0), [2CP], you can continue Holding whatever you've got.

Quote
What does situationally mean here? Whichever costs less, whichever costs more, or GM whimsy prevails?
If you're already Holding some material, the equations on the left are cheaper, but only interact with the stuff you're Holding. If you aren't Holding anything, you can use the equations on the right to interact with material you aren't Holding.

Quote
Also, .5 m/s for pushing and pulling seems a bit, well, slow.
Keep in mind that there isn't a hard limit on how much stuff you can move like this, so any faster would be abused as a cheap weapon. Also, Hold, Push/Pull, and Shape are kid stuff, and not designed for combat; I'm thinking players wold get a number of turns growing up, making their own techniques. You could, for example, make a dedicated Shove technique that is more limited but more readily used offensively.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on August 20, 2014, 06:52:53 pm
Here's anidea for a mechanic in an RTD: all the players were on a chain gang and managed to escape. However, they are still chained together and are forced to work together in order to get the chains off them. Players don't tend to interact much, so perhaps this would be a fun way to encourage it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Ensorceler on August 24, 2014, 09:08:31 pm
Ack. I seem to have permanently misplaced three days of writing for the Avatar thing. I think I managed to get rid of the math without too many problems, so it'll be a lot more user friendly, I guess. Not sure what stats to use, though... Would it be terribly bad to start it now and flesh out the fluff and rules later?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on August 24, 2014, 09:44:19 pm
Ack. I seem to have permanently misplaced three days of writing for the Avatar thing. I think I managed to get rid of the math without too many problems, so it'll be a lot more user friendly, I guess. Not sure what stats to use, though... Would it be terribly bad to start it now and flesh out the fluff and rules later?
It can work, but I try to avoid it like the plague. Every time I've tried that in the past, it just turns out to be a sign of laziness and haste, and the things collapses.

EDIT: Another issue: It makes it hard for prospective players to figure out if they'd be interested. THERE IS GAME isn't usually as informative as the rules and fluff.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on August 27, 2014, 12:17:22 pm
A bit late, but yeah. Make sure the thing's at least approximately finished before you post it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on September 11, 2014, 10:09:54 pm
Huh, this thread has slipped a bit. I'll bump it with shameless advertisements! (http://www.bay12forums.com/smf/index.php?topic=143624.0) ...Shameless advertisement? Hrm.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 14, 2014, 06:55:20 pm
Two lines of thought occur to me. One, there aren't a lot of RtDs about living an ordinary life. Two, God, I wish I could have done Welfare Wizards better because that could have been a really cool thing.

How would people feel about an RtD where you play as a vampire, werewolf, wizard, fairy, etc in an urban fantasy setting... But you aren't a cool modern adventurer, you're just a guy trying to pay the rent on time and keep yourself going in a pretty mundane environment with occasional tappings of the supernatural here and there? Think of it like Papers Please or Always Sometimes Monsters crossed with World of Darkness. Silliness is allowed. Hey, there's silly shit in the real world, but that doesn't mean there's no seriously horrible shit or crushing mundanity.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on September 14, 2014, 07:06:19 pm
Well...
That would be pretty nice, though... Really, there's not much to say about that, it's a good idea and that's about it for me to say.
Also, What about a Percy Jackson RTD? You know, that really quite good book series, and it would be pretty easy to put in the skills.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on September 24, 2014, 08:24:14 pm
I'm working on way too many projects at once. I've known this for sometime, but I just looked at my folders and like 90% of the things I'm "working on" are in the "Get the basics finished" phase, which makes it rather hard to do anything with the concepts.

That's all unrelated though. Anyway, over the course of today, I've completed the basics for something silly, but I'm not sure whether it would be better off as a standard forum game or as a RTD. Leading towards RTD at the moment, but I'll throw the basic idea out here first, so that I know the proper place to put it. Also I guess to see if anyone even wants it. I've got a lot more stuff than what is in this post, but this is just the initial concept. (Okay yeah I actually dumped fair bit of it in here, probably more than necessary.)

You are residents of a typical dwarven fortress. But you're not dwarves. That's been done far too often, and doesn't usually go anywhere interesting. You're cats. Part of a hivemind of cats of course. Being 1 cat would complicate things somewhat. Each player starts in control of 10 cats(placeholder number, subject to change). The sex(physical) distribution of those cats is up to the players. It should be noted that dwarven fortresses are a... dangerous environment, so keep that in mind. To keep things simple, kittens age extremely quickly. It still takes multiple turns though. Depending on the one running things, and how they're being run, I'd suggest making a turn either a day, a week, or a month.

Intelligence of an individual cat is probably about the level of a child. A dwarven child. Cats have to be nearby each other to benefit from the hive mind the most.

Now, the typical dwarf fortress player generally wouldn't allow a mass of cats to exist, but this game stops that somewhat. The dwarves do NOT have a hive mind. This has downsides of course. However, The fortress occupants still have opinions about cats, both individually and as a whole, so be careful not to expose your intelligence. Immigration probably effects how the fortress views cats positively for current dwellers, but negatively for the immigrants as they some adopt the fort's views. The extremety of these changes depends on ratio of immigrants to fortress dwellers.

Individual Dwarves probably won't have data listed unless they do anything particularly important.

Cats brainwashing dwarves seems amusing enough to add in, so its a thing. Obviously it takes time, and the more cats the better.

Not sure what the actual GOAL of this might be, but making dwarves inept enough to need help from cats for the fortress to survive is the simplest conclusion. This could probably be run as a suggestion game with commands from the forums as well.

So, any thoughts?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on September 24, 2014, 11:48:07 pm
So, any thoughts?
Sounds pretty hilarious, but I do think you need some kind of goal or, better yet, series of goals. Possibly just varying situations where the witless dwarves might be especially affected by cunning if disjointed kittens. Murder mystery, vampire on the loose, someone forgot to shut the floodgate, everybody's on break while the traders are waiting...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on September 25, 2014, 12:38:23 am
Yeah, not having a goal is kind of a problem. I did indeed have intentions to make things happen in the fort periodically. It wouldn't be a dwarf fortress without random Fun. (Or planned Fun, that would probably be best.) As usual, I don't I'd be the right one to run this thing, but it'd probably involve defining a fair bit about the fort and its occupants beforehand. Anyway, main question I kinda want answered is this. Which of the below seems more applicable?
1: RTD where everyone gets their own swarm. (As a handwave or something, different hiveminds carry different true intelligences, losing enough cats means death essentially. Joining minds could be a last resort or something I guess. Gives individual players a way to lose, and further motivation to expand and be able to do more stuff.)
2: Suggestion game. (Would probably be simultaneously harder and easier for the gm due to various factors. Also sort of gives a better chance for people to rp as part of the hivemind kinda?)
3: RTD where everyone shares a swarm? (Really iffy about this. For lack of a better way of explaining, I guess I kind of prefer the RTD system for its immediate consequences and rewards. When you increase the scope, it just seems like it'd feel meh. "Well, a cat died from rolling a one. Well, I've got 50 more where that came from." A suggestion game would probably still have dice, it just wouldn't really be an RTD. More focus would be on the players' plans than on the roll of the dice.)

And one other weird question I guess. Should cats exist throughout the fort that aren't part of a hivemind?

Unrelated sidenote, inspiration hit the moment I typed that. We have our antagonist, evil catmind. Or perhaps dogmind? Heh. Just throwing that out there.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on September 25, 2014, 12:49:16 am
Or all the other animalhiveminds trying to gain a foothold. Better encourage that rabbit skull industry or ally with the cavies~

As for the system, I'd suggest individual swarms. Suggestion games and shared resources tend to feature less individual responsibility, which I'm not as fond of.

For unaligned cats, I don't see why or why not. If there's any reason for them, sure. If there's any reason to avoid them, I guess not. Otherwise I guess it just comes down to a stylistic choice. Do you want there to be cats which are not hivemind-compatible?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on September 25, 2014, 01:38:40 am
Yeah, figured as much about suggestion games. Input is nice. Players will probably form loose teams anyway for survival of the species anyway unless we make this some crazy underground civil war for cats.

As for unaligned cats, there's probably not much of a reason. It was just a thing I was considering. Like, maybe it'd allow players to occasionally add new members to the swarm. Its a big fort and sometimes people have "pet" cats by themselves. You'd probably have to do scouting to find that sort of thing. If things start going badly and cats start being butchered there might be a chance to rescue some or whatever. Just some examples.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on October 16, 2014, 03:29:10 am
Thinking about making an arena-style RTD using characters that players made from TCM's Roll to Dodge Princess Celestia (http://www.bay12forums.com/smf/index.php?topic=99908.0) assuming I get his permission. Is there any interest in this? Has this kind of game been played already? Link please if it has?
If I do play this game Simon and Kamina will not be playable. Simon because his mech eventually becomes UNIVERSE-SIZED and Kamina because he REINCARNATES as the UNIVERSE-SIZED MECH! They are just so stupidly overpowered it's not even funny.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on October 16, 2014, 07:06:14 am
I'm having some troubles with thinking up a better critical hit dice chart and blocking/dodge chart. Because tbh you either critically hit or you don't same for blocking. This is what i currently have. I'm open to suggestions or is this good enough?

Quote
2b. Fortunately you don't have to get stabbed but unfortunately neither does your opponent since both of you can attempt to dodge or even parry. Dodging is simple, you either dodge, parry or you don’t dodge. You can dodge into something unfortunate, but I will assume that you will always dodge towards the least dangerous way.

(1) No dodge: You failed to dodge.
(2) No dodge: You failed to dodge.
(3) No dodge: You failed to dodge.
(4) Dodge: You dodged the attack:
(5)Dodge: You dodged the attack.
(6)Parry: You parried the attack and counterattacked.

Parrying an attack invokes an additional attack which cannot be dodged or blocked by mundane means since the target failed that part already. Successful hits cancel whatever the target wanted to do after trying to hit you.

2c. You epic hit your target, he failed to dodge, can it get any better? Hell yeah it can, critical hits! Now you can utterly kill your target instead of ‘simply’ killing. Like dodging, you either critically hit or you don’t. Since it drastically increases your damage, they won’t be easy to get.

(1) No critical hit.
(2) Critical hit.
(3) No critical hit.
(4) No critical hit.
(5) No critical hit.
(6) Critical hit.
(7) No critical hit.
(8) No critical hit.
(9) No critical hit.
(10)Critical hit.

Critical hits increase the damage done from 2a by 2x. Some weapons, passives or perks can increase this to higher values.

If you have a to critical modifier, like +1 to critical hits, and you roll a 3 then it will not increase to 4 where you don’t get a critical hit.

And i refer to 2a, here's the piece of text for that bit.
Quote
Swinging a sword is one thing, but hitting something with that swinging sword is another. To see if you hit something you need to look at this chart. For melee it’s called to hit and for ranged it’s called accuracy.

To hit/Accuracy table:
(1)Miss: You completely missed your target.
(2)Block : The enemy blocked your hit.
(3)Glancing Hit : You barely hit your target, but the damage is lessened, 0.8x damage applies.
(4)Successful hit: Regular hit, normal damage applies.
(5)Crushing Hit: You strike a weak spot, 1.2x damage applies.
(6)Epic Hit : You perfectly strike your opponent, 1.4x damage applies.

The damage applied takes your weapons damage and amplifies it by whatever your rolled.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on October 16, 2014, 03:38:35 pm
Well, firstly, I think that rolling a 6 on attacking should be rewarded less. The enemy rolls and if he gets a 6 the attack is blocked/cancelled but with no counter-attack.
Secondly, I would say reduce the effective chance of getting a crit from one in five to one in ten.
Thirdly, I think rolling a 6 would mean rolling on the critical hit chart. So as not to unbalance attacking and defending, the x1.4 bonus should be replaced with the critical x2 bonus. If a critical hit isn't rolled then it stays as a x1.4.
Fourthly, I think counter-attacks should still be available if the defender rolls a 6, but should also be available if the attacker rolls a 1. For example, if the attacker rolls a 1 and the defender rolls a 3, the defender gets to counter-attack.
Finally, if if the attacker rolls a 1 and the defender rolls a 6, or the defender rolls a 1 and the attacker rolls a 6, a critical hit should be automatically granted.

With this system, the attacker should still have an inherent advantage over the defender, but not quite so high as to be too punishing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on October 16, 2014, 04:33:56 pm
Well, firstly, I think that rolling a 6 on attacking should be rewarded less. The enemy rolls and if he gets a 6 the attack is blocked/cancelled but with no counter-attack.
Secondly, I would say reduce the effective chance of getting a crit from one in five to one in ten.
Thirdly, I think rolling a 6 would mean rolling on the critical hit chart. So as not to unbalance attacking and defending, the x1.4 bonus should be replaced with the critical x2 bonus. If a critical hit isn't rolled then it stays as a x1.4.
Fourthly, I think counter-attacks should still be available if the defender rolls a 6, but should also be available if the attacker rolls a 1. For example, if the attacker rolls a 1 and the defender rolls a 3, the defender gets to counter-attack.
Finally, if if the attacker rolls a 1 and the defender rolls a 6, or the defender rolls a 1 and the attacker rolls a 6, a critical hit should be automatically granted.

With this system, the attacker should still have an inherent advantage over the defender, but not quite so high as to be too punishing.

good thinking.

So you mean something like this?
I'm having some troubles with thinking up a better critical hit dice chart and blocking/dodge chart. Because tbh you either critically hit or you don't same for blocking. This is what i currently have. I'm open to suggestions or is this good enough?

Quote
Swinging a sword is one thing, but hitting something with that swinging sword is another. To see if you hit something you need to look at this chart. For melee it’s called to hit and for ranged it’s called accuracy.

To hit/Accuracy table:
(1)Miss: You completely missed your target.
(2)Block : The enemy blocked your hit.
(3)Glancing Hit : You barely hit your target, but the damage is lessened, 0.8x damage applies.
(4)Successful hit: Regular hit, normal damage applies.
(5)Crushing Hit: You strike a weak spot, 1.2x damage applies.
(6)Epic Hit : You perfectly strike your opponent, you get to roll on the critical hit chart. If you succeed you do 2x damage, if not you do 1.4x damage.

The damage applied takes your weapons damage and amplifies it by whatever your rolled.

2b. Fortunately you don't have to get stabbed but unfortunately neither does your opponent since both of you can attempt to dodge or even parry. Dodging is simple, you either dodge, parry or you don’t dodge. You can dodge into something unfortunate, but I will assume that you will always dodge towards the least dangerous way.

(1) No dodge: You failed to dodge.
(2) No dodge: You failed to dodge.
(3) No dodge: You failed to dodge.
(4) Dodge: You dodged the attack:
(5)Dodge: You dodged the attack.
(6)Parry: You parried the attack and counterattacked.

Parrying an attack invokes an additional attack which cannot be dodged or blocked by mundane means since the target failed that part already. Successful hits cancel whatever the target wanted to do after trying to hit you.

Also when your opponent rolls a 1 or 2 on the to hit table, and you roll a 3 or higher on the dodge/block roll, you get off a free parry.

2c. You epic hit your target, he failed to dodge, can it get any better? Hell yeah it can, critical hits! Now you can utterly kill your target instead of ‘simply’ killing. Like dodging, you either critically hit or you don’t. Since it drastically increases your damage, they won’t be easy to get.

Before you look at the chart do any of these 2 situations apply to you?
Did you roll a 6 and the attacker a 1? Your attack automatically critically hits.
Did you roll a 1 and the attacker a 6? The attacker's parries and critically hits you.


If neither of these situations apply look at the chart below.

(1) No critical hit.
(2) Critical hit.
(3) No critical hit.
(4) No critical hit.
(5) No critical hit.
(6) Critical hit.
(7) No critical hit.
(8) No critical hit.
(9) No critical hit.
(10)Critical hit.
(11) No critical hit.
(12) No critical hit.


Critical hits increase the damage done from 2a by 2x instead of 1.4x. Some weapons, passives or perks can increase this to higher values.

If you have a to critical modifier, like +1 to critical hits, and you roll a 3 then it will not increase to 4 where you don’t get a critical hit.

And i refer to 2a, here's the piece of text for that bit.


I also upped the critical hit chart. You now have a 3/12 chance to critically hit and 6/12 if you get a +1 to critical hit chance rolls. I find this a fair increase and especially when i don't plan to add a lot of + to critical hit chance on passives/etc.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on October 16, 2014, 04:46:39 pm
Also when your opponent rolls a 1 or 2 on the to hit table, and you roll a 3 or higher on the dodge/block roll, you get off a free parry.
I would say here that if it's a 1 or 2 the requirement should be a 4 and if it's a solid 1 then it can be a 3.

As for the new critical hit chance I think it's too high at the moment. Criticals should be critical to a fight and should be apparent in their relative rarity. Maybe decrease it to a 2 in 12 and up to a 4 in 12 with a +1 to crits.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on October 16, 2014, 04:54:17 pm
Also when your opponent rolls a 1 or 2 on the to hit table, and you roll a 3 or higher on the dodge/block roll, you get off a free parry.
I would say here that if it's a 1 or 2 the requirement should be a 4 and if it's a solid 1 then it can be a 3.

As for the new critical hit chance I think it's too high at the moment. Criticals should be critical to a fight and should be apparent in their relative rarity. Maybe decrease it to a 2 in 12 and up to a 4 in 12 with a +1 to crits.

Hmm. I see, thanks. Btw if you intent to hang around for a while or don't have anything to do would you like to help me with a few other issues regarding my rtd? If yes, then join the IRC chat #bay12rtd(Opening post has a link). If no, then i appreciate the help given anyway.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on October 16, 2014, 05:08:44 pm
I'm willing to help and go on the IRC but the website is blocked because I'm at TAFE. I'll go on when I get home but I won't get home until like 5 hours from now. While I'm writing this, I would suggest turning the critical from a base 2 in 12 to a base 1 in 6 because D6's are a staple of RTDs and a +1 to crits will properly give a +1 rather than a +2 on a D12.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on October 17, 2014, 10:48:07 am
Bloody hell, you people have revived #bay12rtd? I've been hoping for so long... so long. Oh, the memories.

Empty right now, though. But I believe.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on October 17, 2014, 12:58:59 pm
What is this #bay12rtd and why have I only heard of it now?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on October 17, 2014, 01:06:25 pm
It is in the first post. Webchat freenode (http://webchat.freenode.net/), channel name #bay12rtd. Second question: it's been dead and buried for a long time... or so I thought.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on October 17, 2014, 01:08:44 pm
What was it used for at the time that it was active?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on October 17, 2014, 01:16:01 pm
What was it used for at the time that it was active?

Generally? RTD GMs came to discuss ideas and plans when they didn't feel like making a full Block post, though largely also to complain about their players and distract themselves when they should've been updating. And just to... hang out. GMs used to like talking.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on October 17, 2014, 01:27:11 pm
If I find the time to update I might come back and distract myself from updating a bit... Is it # or ##?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on October 17, 2014, 02:00:12 pm
I also registered a channel on darkmyst.org with the same name: #bay12rtd
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on October 17, 2014, 04:46:28 pm
Doesn't look like it's getting revived. It might've been if I hadn't been at TAFE at the time. But I was. So I'm guessing it's not.

 :-\
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on October 17, 2014, 04:51:07 pm
We had a fair amount of people and good discussion on freenode earlier, actually. Very productive. I'd forgotten what it felt like.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on October 17, 2014, 04:57:36 pm
nvm then!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Slayer1557 on October 20, 2014, 03:35:33 pm
Hey guys, with the failure of my other RTD, through entirely my fault, I am trying to come up with a better way to run a RTD so that I can actually keep up with updates.

The lesson I learned from Etrian Odyssey RTD, is that I need to keep it simpler.  Even simpler than I thought I was doing.  I was thinking maybe a point system to give bonuses on actions.  Something like:

-Start with 3 points.
-A point is earned for excellent/hilarious posts.
-1 Point: +1 to a roll.
-X Points: Permanent +1 to a specific action
-More X Points: Permanent +1 to a category of actions.
-(Maybe) 1 Point: -1 to an enemy roll?  Depends how combat or whatever was organized.

So everything would be driven off of well written posts.  And beyond that rolls would be 1d6 or 2d6 depending on what kind of deviation I'm looking for.

EDIT:Oh also I forgot to mention players would probably start with some amount of +1 bonuses at char gen, to represent specialties.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on October 20, 2014, 05:59:02 pm
So a 'teach you to write good' Edutainment RTD?
Hell, I'd be down for that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Slayer1557 on October 20, 2014, 06:26:22 pm
It's kind of inspired from the tabletop game "Exalted"s way of doing things.

Has anyone done a system like this?  How has it worked?  Any thoughts on tweaking it or price points for various things?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on October 20, 2014, 09:11:16 pm
The thing is, how would you judge that someone is writing well? I mean, an excellent post is an excellent post, and a shit post is a shit post, but in the midpoint it can be hard to judge...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Slayer1557 on October 20, 2014, 09:26:48 pm
By it's nature it is subjective, and I would have to set a certain bar for it.  It all depends on how easily players should obtain these points, the cost of the things they can buy with them, and the level of writing I ask of the players.  I don't want to require huge posts, but they should be interesting when they can be.

If I'm on the fence, I could leave a note to myself to give that player a point the next time I'm on the fence for them.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on October 20, 2014, 10:53:07 pm
Maybe give points based on if you got an immediate, definable reaction or not.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Slayer1557 on October 20, 2014, 11:03:50 pm
Maybe.  Playing in Exalted got me pretty acquainted with this type of system.  Basically in Exalted, it was called "Stunting" an action.  Instead of merely stating your action and rolling for it, you described what your character is trying to do (Usually with a lot of flourishes and awesome sauce), and the GM would describe it as "1 dot" "2 dot" or a "3 dot" stunt.  1 dot level is describing your action with minimal detail.  Putting any effort in usually reaches this.  2 dot is much more fancy, and should include the environment.  3 dot is amazeballs.  If there is any question if a stunt is 3 dot or not... its not 3 dot.  Each level would give better bonuses to the roll, and 3 dot stunts could be used to give your character +1 xp instead of the bonus to your roll.

Now, I wasn't necessarily looking to make 3 tiers for this, but you get the idea where I'm coming from.  If I can figure out how to regulate it, I think it would be fun for players, and easy to run.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: hachnslay on October 21, 2014, 05:53:00 am
So, let's say the following happens:


Back story: Kobolds killed your parents.

Case A:"I attack the Kobold because it killed my parents"

Case B:"Death is too good for this Kobold. I will humiliate it by cutting it's clothes until it stands naked before us! Then once it is sufficiently humiliated I knock it out, so I can torture it later."

Which one is better?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on October 21, 2014, 10:23:50 am
I choose Case C: "I ask the kobold why in the fuck it did that, during a glorious battle with lots of collateral damage, then, as we strike te final blow, I make it see the error of it's ways and repent, therefore making it my best friend, while secretly plotting revenge."

If not possible, Case A.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on October 21, 2014, 11:25:46 am
D: Really, they deserved it. You're a-OK in my books, kobold!

E: We are not barbarians. I shall arrest this kobold and ensure it is given a fair trial.

F: Kill the kobold's parents. Karmic revenge!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Slayer1557 on October 21, 2014, 11:28:21 am
Well, of course in this case, B is more descriptive.  "Attack the Kobold" vs describing HOW you do it.

...awfully mean to that Kobold though.  I feel bad for it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on October 21, 2014, 11:41:49 am
Wait, that's what that meant?
Case B, then. Although, I still prefer Case C... Case B is just way too sadistic.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Slayer1557 on October 21, 2014, 11:48:25 am
Well, its not me to judge the character of their actions, only the results and the quality of the writing.

I'm not dead set on using this system, but at least for now I like the idea and I want to mull over the pros and cons of it, as well as seek alternatives.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: hachnslay on October 23, 2014, 02:31:48 am
Personally I would prefer case A.
While from a Player driven narrative standpoint it is less flavourful it also does not push the player towards his next actions.
If his next turn is spent describing how the Kobold is tortured while the other players happily loot the room...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on November 07, 2014, 06:41:38 pm
So here's a game:

The players control a character that has until midnight to do whatever they want. They cannot die and the day will reset once it is midnight. The game will be called Killing Spree. In order to facilitate the players' wishes, all rolls will have a +1 modifier to prevent critical failures.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on November 07, 2014, 09:18:54 pm
Right now I'm toying around with a MTG-ish setting, at least, based on the color system. I'm dicking about with MSE to try and get a set built but not having direction really does suck... however, there's a ~setting~ now.

Basically, each color has a kind of aspect- these were once great empires, but have since fractured and broken apart.
Red- Icarum. Once a great Greco-Roman nation known for practical knowledge and undisputed military might.
Blue- Marceli. Used to be a hub of all kinds of trade, assimilating everything they had their hands on into new technology.
Green- Petravostok. Once a xenophobic seminomadic race of agriculturists, with a strong link to nature.
Black- Krasholm. The puckered anus of the world, hive of villany and scum. Every sin is here, and they're all ripe for the taking.
White- Proxia. The "City Closest To God", the entire nation considered a holy land.

Smaller nation-states began springing up under the rule of Queens, which are related (but how is unknown, and even the relation is questionably a rumor.) Each Queen takes from two or more of the old nations- they are as follows.

Wild Queen Armiga
- Building off of the Icarum's might and traditions and infusing it with the holy aura of Proxia, the Wild Queen is every bit as holy as she is brutal. She leads an almost Valhallan sentiment to war and strife, a huge colosseum in the city to entertain. While everyone is expected to fight, none are expected to suffer, and physical combat isn't the only paradigm the Wild Queen supports- though, she definitely enjoys watching people rip each other apart.

Primal Queen Nocturine
- Taking the learnings and skills of the Icarum and setting them into the core of Krasholm life, the Primal Queen gives all her charges the finest tools with which to steal, maim, and kill. Hedonistic paradise may describe the land despite the hellish first glance, but the constant turmoil produces some truly fine tools. Icarum forging techniques and the drive to create deadlier arms lead to a lot of unique and fanciful arms coveted in all the lands.

Pragmatic Queen Vitria
- Seeing the value behind Icarum's way of life as well as the bountiful plenty created by Marceli, the Pragmatic Queen is a shark- be her friend or foe. End results mean the most to the Pragmatic Queen, and she will take what results she wants- through war or through trade. Icarum's forging and the blend of two intellectual superpowers leave the Pragmatic Queen in a pole position to reclaim a spot as a world power.

Apex Queen Gliana
- Crossing the offensive strengths of Icarum and the self-dependency of Petravostok, the Apex Queen searches for an "evolutionary peak". Using the technology she's taken to improve not only her nation but their continued chance of survival, she hopes to grow to undeniable strength in a natural way. Predisposed to xenophobia due to her adherence to the desire of evolution, however, she believes that her plans will turn any human race into the perfect breed.

Chaos Queen Nylactae
- A sadistic queen who takes a twisted view on Proxia's tenets, turning them into a glorification of the Krasholm lifestyle. Rather than seek morals, the Chaos Queen sets tenets that seemingly change every day, if they even existed in the first place. The law is lawlessness- dark rituals and justifications for evil separating Nylactae's methods from the old Krasholm style.

Sea Queen Eulodon
- Taking hold of Krasholm's poverty as a step up from the nonexistance of society in the depths, and taking facets learned from the Marceli  from years of interaction with sailors, the Sea Queen is a purveyor of trinkets and baubles, of deep artifacts and things long forgotten. Hers is a land with promise and potential, where things are only just picking up from nothingness, where chaos reigns but hope is sacred and protected.

Vicious Queen Kuroko
- One of two twins, she takes the Petravostok's wild boons and sets up a cold, thorny bush of Krasholm spirit around it, natural law reigns as everyone protects their own. They switch between playful toying with others to extreme and vicious xenophobic reaction, they become one with the land they live in and, to the outside world, taint it with crude magics and phantasms.

Guiding Queen Shiroko
- The second twin, building upon Petravostok ideals and mix in Proxia's holy ways. They form a pleasant way of nature, where the sacrifices made are known and willing, the entirety of the world working to everyone's survival. They are similarly afraid of outsiders, but less directly harmful, and can easily integrate them or help them along in a peaceful way. The outside world sees a normal tract of land becoming a special, holy place, where the sun shines bright and the night cannot entirely darken.

Bastion Queen Wynhilde
- Blending the very open ways of Marceli and the closed-off Petravostok system, the Bastion Queen provides for her nation first and others second, forming close bonds and yet remaining as guarded as possible with her secrets. She values self-sufficiency over profit, preferring friendships over wars but equally prepared for either.

Amalgam Queen Rinnyae
- Seeing no reason that mercantilism should mean the loss of morality, the Amalgam queen mixes equal parts religion and technology. Guaranteed to give a fair deal, although bartering would be an insult- the Amalgam Queen will let her nation profit, but a healthy and trusting friendship is the greatest profit to everyone. While not pacifist, they are not quick to anger, and are not quick to provoke others.

I'm still working out some things, but it is quite fun just to play around with the different elements.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on November 10, 2014, 06:44:43 pm
Can anyone explain the basic rules of Perplexicon? I'm working on a variant of it that takes more of an influence from minimalists then arenas, but I can't find any good resources for gamemasters trying to run a spinoff.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on November 10, 2014, 07:11:11 pm
I would but I hold minimalists in deep contempt.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on November 10, 2014, 07:24:14 pm
I would but I hold minimalists in deep contempt.
Heh.

Can anyone explain the basic rules of Perplexicon? I'm working on a variant of it that takes more of an influence from minimalists then arenas, but I can't find any good resources for gamemasters trying to run a spinoff.
I'm only familiar with an ancient version, and I'm pretty sure he assembled newer versions into a pdf or something.

But the basic idea is that you've got a book of words, and you don't know what these words mean. So you try them out by saying them, which forms sentences or combinations that then produce effects if they've valid. Also you're trying to eat everyone else's soul because that increases your own power.

That's basically it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on November 10, 2014, 07:39:36 pm
I would but I hold minimalists in deep contempt.
Better description that only a limited number of people would understand: Welfare Wizards with ian actual magic system that isn't boring.

Can anyone explain the basic rules of Perplexicon? I'm working on a variant of it that takes more of an influence from minimalists then arenas, but I can't find any good resources for gamemasters trying to run a spinoff.
I'm only familiar with an ancient version, and I'm pretty sure he assembled newer versions into a pdf or something.

But the basic idea is that you've got a book of words, and you don't know what these words mean. So you try them out by saying them, which forms sentences or combinations that then produce effects if they've valid. Also you're trying to eat everyone else's soul because that increases your own power.

That's basically it.
I understand most of the basics. What I was iffy on was the pool system. It seems to be a limit on how many words you can say at once. Is that right? Thanks in advance.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on November 10, 2014, 07:58:34 pm
I understand most of the basics. What I was iffy on was the pool system. It seems to be a limit on how many words you can say at once. Is that right? Thanks in advance.
Ah, yeah. In the original, you regenerated one pool per turn, and each word cost one pool. So somebody with Pool 2 was physically incapable of saying "Flaming Iron Sphere," while somebody with 3 Pool could do it but would be left with an empty pool and thus be unable to do it again unless they went a few rounds without casting any magic.

I think that got altered somewhat later on, but I'm afraid I'm not familiar with much past the original.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on November 10, 2014, 08:09:17 pm
Nah, that's still how it is.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on November 10, 2014, 09:24:05 pm
I understand most of the basics. What I was iffy on was the pool system. It seems to be a limit on how many words you can say at once. Is that right? Thanks in advance.
I think that got altered somewhat later on, but I'm afraid I'm not familiar with much past the original.
Yeah in the new version, you are able run it without pool if you wish. Each word gets a potency score, and as long as your potency success count is equal to or greater than a spell's potency score, it gets cast. Otherwise, you start dropping words.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on November 11, 2014, 01:35:51 pm
I understand most of the basics. What I was iffy on was the pool system. It seems to be a limit on how many words you can say at once. Is that right? Thanks in advance.
I think that got altered somewhat later on, but I'm afraid I'm not familiar with much past the original.
Yeah in the new version, you are able run it without pool if you wish. Each word gets a potency score, and as long as your potency success count is equal to or greater than a spell's potency score, it gets cast. Otherwise, you start dropping words.
Now that gives me a neat idea... Thanks, Empiricist!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on November 11, 2014, 09:52:48 pm
An RTD based somewhat off of Amorphous Plus mixed with the concept of a survival game. Each player gets to choose all kinds of options, determining how they attack, what specials they have, and what role they play in the party.

The first main choice is your Main Weapon: you can always take the gigantic sword from the original game, which is a versatile tool that lets you attack at close range and hit multiple enemies at once, however, opens up for counterattacks.
Other weapons may afford you some range or not stun you on swing, allowing you to keep your defense up at all times.

Three specials may be chosen, however, "specials" encompass not only active, summon-able benefits, but smaller boons that can be attached. You can bring a single turret- already powerful enough to kill things in one shot you need three or more hits with the sword to take down- and then choose to enhance its ammo storage and targeting software (The original turret can only take so many shots, and values every target to have equal priority, and is capable of hitting players who target the same thing as it does. Advanced targeting software automatically lets it aim at more threatening targets, and will never aim at something a player targets.)

Things can kill you easily- however, you have a system similar to HP in "Endurance". Basically, this is a measure of your luck- does that Biter lunge and come just shy of eating your shoulder, or hit you in the chest and maul you to bits? Each enemy attack reduces it, and it regains very slowly. If you are Stunned, however, you cannot react and your Endurance caps at 1, effectively making you a tasty, helpless morsel.

The Sword stun is a special case that simply cuts back on Endurance, as it would be useless otherwise.

Lastly, you gain an Ability. An Ability is some innate skill you have- a common one is Revive Teammate, but it should be noted that a good portion of deaths are nonrecoverable- acid will end you. Others, such as Hercules, negate weapon drawbacks, or Technician, which increases the speed that specials regen and gives you a free upgrade slot.

---

I'm not sure how this would work in tracking the actual beasts- a 2D map is a great function but may be too involved for the likes of an RtD, but it would nonetheless be very fun. A simpler option may be gladitorial-style fights in sequence?

I may or may not try to rig up a roll20 map for something like this- all you really need is four colored player markers and some blobs.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on November 11, 2014, 10:02:52 pm
I've been wanting to see someone run a game where distances are measured in px.
Yes, in pixels.

I would love to see your game happen, Tsuchi, and would suggest making the pictures in Paint.net or GIMP for the layers. Make sure to turn OFF anti-aliasing, and to define hitboxes ahead of time; Actually, drawing the hitboxes around the characters would work well, and there's the move-selection tool in Paint.net to rotate individual goos/players/sprites, which will rotate the hitboxes too!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on November 17, 2014, 12:53:26 pm
Hello all. I'm just gonna post these here, for anyone to use.

https://www.dropbox.com/sh/mjeqjxsem6uz6bg/AABb758Z5mjzg1Z8IckXPko5a?dl=0

Thats a folder with three HTML based random generators. They are:

Automorphica: Ever heard of the giant mutation roll table collection thing called the Metamorphica? This is an automated version of that. You might still need dice occasionally, but this greatly reduces the amount of work you'd need to do by connecting you to all the info and rolling 99% of the stuff for you.
Spoiler (click to show/hide)

Cult Generator: A generator that creates cults. May or may not be hilarious.
(http://i.imgur.com/Uh2AkrT.png)

Mechanical Muse: A generator intended to break writers block by giving you several evocative bits of text without context. Works for me, it might work for you.
(http://i.imgur.com/SkHyaDl.png)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on November 17, 2014, 01:02:16 pm
Hello all. I'm just gonna post these here, for anyone to use.

https://www.dropbox.com/sh/mjeqjxsem6uz6bg/AABb758Z5mjzg1Z8IckXPko5a?dl=0

Thats a folder with three HTML based random generators. They are:

Automorphica: Ever heard of the giant mutation roll table collection thing called the Metamorphica? This is an automated version of that. You might still need dice occasionally, but this greatly reduces the amount of work you'd need to do by connecting you to all the info and rolling 99% of the stuff for you.
Spoiler (click to show/hide)

Cult Generator: A generator that creates cults. May or may not be hilarious.
(http://i.imgur.com/Uh2AkrT.png)

Mechanical Muse: A generator intended to break writers block by giving you several evocative bits of text without context. Works for me, it might work for you.
(http://i.imgur.com/SkHyaDl.png)
Heyyy nice work Piece, I'll try these when I get home.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on November 17, 2014, 04:03:28 pm
Automorphica: Ever heard of the giant mutation roll table collection thing called the Metamorphica? This is an automated version of that. You might still need dice occasionally, but this greatly reduces the amount of work you'd need to do by connecting you to all the info and rolling 99% of the stuff for you.
A bug found: Detrimental Physical Mutations displays entire table at once.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on November 17, 2014, 04:25:10 pm
Automorphica: Ever heard of the giant mutation roll table collection thing called the Metamorphica? This is an automated version of that. You might still need dice occasionally, but this greatly reduces the amount of work you'd need to do by connecting you to all the info and rolling 99% of the stuff for you.
A bug found: Detrimental Physical Mutations displays entire table at once.
Should be fixed now.

Ah the damage a single misplaced comma can do.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on November 17, 2014, 04:45:05 pm
I've been wanting to see someone run a game where distances are measured in px.
Yes, in pixels.
What do you mean?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on November 17, 2014, 09:10:58 pm
Such as say the average person is represented by a circle with a 40 px radius, and the average move speed per turn is 90 px, and then their shield and weapon is displayed too and the shield might be a hitbox that is 14 px by 5 px, their sword is a 29 px by 6 px sprite with a "swing" style  arc hitbox for attacks; if the shield's hitbox intersects the hitbox for an attack, it absorbs the attack.

For example (Made in MS Paint, so rotating tools not availible):
(http://i278.photobucket.com/albums/kk108/flabort/Measuredinpxgame_zpsef35686d.png)
Where the shield would obviously stick itself to one of the green edges and the sword to the oposite sides, the black circle is the player's icon, so hitting there with an attack would hurt them, etc. Obviously the sword should be a lot bigger, but that was an example.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on November 17, 2014, 09:36:41 pm
Oh wow. Hm. I might actually do something like that if I gave it some more thought. I think something like a tank game might be more fun, where traverse is vital and moving/turning speed and such can easily and sensibly be measured.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on November 17, 2014, 11:31:02 pm
Interesting. So I clicked the mythical creature generator on PW's Auto-morphica thing.

I got a Triceratops mixed with a monkey and wildebeast.
Its a super tall miniaturized version of that, with an armored exterior.
Its infected with an alien parasite. It can't hold it's breath for more than a few seconds and can't do much strenuous activity.
It can stun foes with a blast of sound and spews hallucinogens all around, and lastly it hoards everything.

With all those hallucinogens, how do we know it's even a hybrid and not just a toxic monkey?

Edit:
Spoiler: DIS CULT (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on November 18, 2014, 12:42:16 am
The tank variation is something I would totally play.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: WillowLuman on November 18, 2014, 01:11:46 am
Roll to Start a Band

Players are musicians with only an instrument, an idea for a stage persona, and some talent to their names. They meet anonymously through an internet ad and set about trying to rise to greatness. First challenge is a local "Battle of the Bands" contest. Potentially leads to ridiculous adventures once the band gets some experience under their belts, such as playing against Satan/Aliens/What-Have-You.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Elephant Parade on November 21, 2014, 12:28:23 am
(Asking here, since it seems to be the closest thing to a general RTD thread.)

Is it considered rude to revive your own game after the 120-day limit? It's minimalist, in this case, but I want to bring it back.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on November 21, 2014, 12:38:32 am
All minimalists must die, so I'd say yes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 4maskwolf on November 21, 2014, 12:40:13 am
(Asking here, since it seems to be the closest thing to a general RTD thread.)

Is it considered rude to revive your own game after the 120-day limit? It's minimalist, in this case, but I want to bring it back.
Not at all.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on November 21, 2014, 12:55:13 am
All minimalists must die, so I'd say yes.
Awww.
You don't really mean that, do you?
Or are you just still bitter about there aren't any more Semi-Minimalist games?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on November 21, 2014, 01:38:01 am
Nothing wrong with reviving it.
If it was a non-minimalist there might be some hassle with tracking down your players, but other than that there's no problem.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on November 21, 2014, 01:54:51 am
Nothing wrong with reviving it.
If it was a non-minimalist there might be some hassle with tracking down your players, but other than that there's no problem.
Already Revived. (http://www.bay12forums.com/smf/index.php?topic=130668.1550)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on November 23, 2014, 09:37:14 pm
Oh, hey, uhhhh so, I was kind of bored a week or so ago and I thought of an RTD, I probably won't ever run it because I would immediately quit from it but I thought it would be cool to pitch to you guys the basic intro and the story ideas:
MANDATE: Construct *Mandrake* Farm:

Well, you sure are here.
In the middle of bloody nowhere.
LUCKILY, even with this barren soil, hard as diamond dirt and blazing sun with the job of constructing some kind of farm, said farm doesn't require anything someone would associate with, well, 'farming'.

What kind of farm would this be? Well, a Mandrake farm of course! Not exactly something that is the most amazing of jobs, but it is better than being thrown in the pit of Spiders And Sharp things, which, contrary to expectations, only contains spiders! That isn't an upgrade, now that I think about it.

So let's see what we have here..
1 Little Mandrake (De-Shrieked).
1 Bottled soul.
6 Sleeping bags.
The cart itself.
2 Drums of Low-Quality Mandrake Shriek!TM
Food supplies, about enough to last a couple weeks or so.
1 Info dude.
"Yo."
All in one Mandrake Refinery.
The two Mules moving the cart.
Annnd that about encompasses it, really.
Actually, there should be 9 Bottled souls, Wild mandrakes don't have shrieks, remember? Their shrieks come from the souls they ingest.
Luckily, the souls we have are pretty low quality, so any mandrake that hit you with a full shriek with these souls in them would, at best, knock you out for a couple of days.
Still, better to know which one took it."
Dammit.
Well, better to get the introductions over with quickly, I guess, I'm Omnipotent VoiceOver N.5748593047.
"He is."
And he is Info Dude.
"I am."
Just ask him for anything you need to know, do know that sometimes there is info he won't tell you without a price.
"Tips, Hints, they do cost different things, of course, so a hint for a puzzle would cost more than a hint for... I dunno, a certain metals special attribute, for example, but background information like what 'Mandrake Shriek!TM' is will always be free.
I trade in TBit-Coins, by the way, I would tell you the exchange rate for it compared to other things but it doesn't really matter right now."
Anyway anyway, QUEST GIVEN!

Find the Shrieking Mandrake!
Reward(s):???
Unlocks:???



ANYWAY, here is what you do to join in:
Say IN IN BOLD and state a special item that you have, you can't say exactly what it is, only what category, so a pet or utility item or something, you can also add an adjective to it, so a ranged weapon or a magical pet, Finally, post an action and then I'll handle the rest, okay?
Okay.
Just a note.

Spoiler: CHARACTERS (click to show/hide)
Spoiler: GM NOTE (click to show/hide)

I was thinking of having the world being centred around Mandrakes and their magical properties, like, for example, Mandrake Shriek is juiced mandrake, fermented in an iron barrel (Iron because it's a known magical protectant) which has healing properties when applied to the site of injury,but with the low quality I would start you with, you would (without any chance of bad side effects occurring) at best be able to heal some bad cuts, but really well made (By that I mean many decades of fermentation) Mandrake Shriek would be able to reform dismembered limbs, and Mandrake Shriek that had been fermented for centuries would be able to revive people, like Phoenix Down.

As well as this, when drunken it would give you massively increased physical capabilities, to the point where you could cut solid steel in half.

In order to balance this, I decided there could be something I would call in game the 'Shizemen Threshold' where it would start to cause negative physical and mental mutations, caused by the body attempting to adapt to the excess energy (perhaps it could be some type of magic exclusive to mandrakes?), think Sunshine Overdrive in terms of mutation.

I also had the idea of mandrakes being able to be used for other things, like, when blended into a smooth paste, it would make an excellent cement, or when the juiced form was mixed with alcohol it would increase magic capability to incredible levels.

As well as this, if cooked and eaten as if it was a stake, then it would give players small permanent boosts to physical attributes or if juiced with sugar added to it, then it would increase mental skills the same way.

Perhaps when Mandrake is also dried and powdered it could be a powerful explosive, far more pound for pound than gunpowder, basically, Mandrakes were going to be a big part of my game world, and without them the world would still be in the fantasy age.

As Dermonster always complained about there not being enough Semi-Minimalist, while my original intention was to create a small Minimalist game, my plans quickly got out of hand so I thought of making it semi-minimalist, though with this came many more problems.

The biggest one was the idea of sending the players on an adventure through the Mandrake escaping and taking the soul with it, leading to the characters attempting to contain it, 'however', I thought, why would a world so dependant on Mandrakes leading scientific evolution not immediately know exactly what to do if it escaped? I couldn't start it off that way, it would seem far too contrived.

Perhaps I could ditch the original setting and have it so they were adventurers searching for the mandrake in some abandoned mansion or something, but that sounded far too much like my Ill fated 50 Floor Tower Of Doom! RTD I made and quickly abandoned after realising I had no way of knowing how to balance the characters to enemy threat levels, and without using a random generator for the spells or loot, I ran the real risk of overpowering the characters to the point that I couldn't pick them off to balance power levels without it feeling like a rocks fall and everyone dies scenario.

Not to mention that fact that if Mandrakes were used to power you up, how were you going to get them if you were chasing this rouge mandrake halfway around the world?
It seemed like a cool idea for a while, so if anyone wants to do anything with it, go ahead.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on December 05, 2014, 09:25:49 pm
I'm seriously considering attempting to convert Mario Party to an rtd or normal forum game format. I'm unsure how to deal with minigames, because assuming if the turns can be resolved in one post(players pming actions and moving all at once would simplify things), the minigames even at their simplest would probably take up like 3/4 of the game minimum, which I can see really dragging things out. Mind making suggestions on how to make it work and add more depth? Or, convince me that this is a bad idea, I suppose. You won't need to do much convincing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on December 05, 2014, 09:39:21 pm
I'm seriously considering attempting to convert Mario Party to an rtd or normal forum game format. I'm unsure how to deal with minigames, because assuming if the turns can be resolved in one post(players pming actions and moving all at once would simplify things), the minigames even at their simplest would probably take up like 3/4 of the game minimum, which I can see really dragging things out. Mind making suggestions on how to make it work and add more depth? Or, convince me that this is a bad idea, I suppose. You won't need to do much convincing.
I've been meaning to make a Mafia game out of it, but can't think of how to run the minigames. The turns would be publicly handled as part of the day-phase.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on December 05, 2014, 09:51:03 pm
I'm seriously considering attempting to convert Mario Party to an rtd or normal forum game format. I'm unsure how to deal with minigames, because assuming if the turns can be resolved in one post(players pming actions and moving all at once would simplify things), the minigames even at their simplest would probably take up like 3/4 of the game minimum, which I can see really dragging things out. Mind making suggestions on how to make it work and add more depth? Or, convince me that this is a bad idea, I suppose. You won't need to do much convincing.
Well, obviously you need to consider the games in terms of function rather than form. Of course a realtime ball-pushing event or whatever isn't going to translate to a forum game well, but you can use the essence of the thing to inspire a more appropriate mechanic.

Notably, Rock-Paper-Scissors style arrangements, weighted or not, will likely be your friends. More environmental or universal consequences help as well, so you're affecting the situation rather than just "winning" or "losing" against a given player.

For instance, take that ball-pushing game. You could just have a straight roll-off, but then it's boring because nobody can do anything but "push the ball where I want it to go." On the other hand, you could make a crude 3x3 "map," nothing fancy, give push and pull options, and figure out how the ball reacts to various pressures. So now you've got four people each trying to push the ball where they want it to go, but each one has to be thinking about what the others are doing/planning, possibly in addition to randomness from rolls. If you know somebody's going to try to push the ball straight to their goal, for instance, do you oppose him directly, or try to shove the ball from the side so he pushes straight past it and loses his Sturdy Grip buff, or "help" him push it and himself right off the edge?

Or can you trust a plan like that without knowing what everyone else is trying to do? What if he tries to push it straight to the goal, you try to stop him, and two others try to "help" him along, resulting in a brisk but not lethal pace? What if somebody comes at it from the side while you're trying to help him to his doom, resulting in a very acute angle that doesn't kill anyone?

And then of course you just do something to make sure the games don't drag; in this particular example, the arena/platform being rather small and falling off being rather easy probably helps quite a bit. Other games could have a hard time limit, like "collect as many coins as you can" style things.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Elephant Parade on December 05, 2014, 11:48:47 pm
You could also make things a bit more freeform, with actions like "Push somebody else off the edge" being possible, if penalized.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on December 06, 2014, 12:36:52 am
I do intend to have a large focus on board events if I actually end up doing this. I could probably make simple maps for the mini games as well. Perhaps I could allow people to buy stat bonuses or something with their coins/dwarfbucks/whatever? Freeform actions might also likewise be a thing if I find a good way to manage it, particularly in minigames. Freeform actions on the board itself would probably function better if player turns were separate to be honest, but maybe they'd force players to forgo/modify their roll for the turn. This is all good stuff you're adding here.

Edit: Not entirely sure what to replace stars with honestly. It'd have to be something that won't be plausible to use as an item. Maybe gold bars?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on December 06, 2014, 01:05:00 am
Adamantine Wafers. That way players can't "Freeform Action: Bludgeon EP to death with my Gold Bars", and they're unshaped and can't be used to cut.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on December 06, 2014, 01:43:52 am
Adamantine Wafers do feel kinda of silly for how little cash the players will spend on them, but otherwise I agree. I suppose I could up all the numbers by a power of 10 now that I think about it. Might make pricing items easier, in addition to those rare coin mini-games where everyone wins. Big numbers are nice sometimes.

Edit: Maybe not a power of 10. That's a little too big probably. Multiplying by 5 is likely to be fairly safe though.

Edit 2: Ah hell its Mario Party. Silly is fine. The numbers don't matter.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on December 15, 2014, 08:25:54 am
I am rather tempted to run something in the vein of wacky death race, but more focused on the death than the racing. I believe a roll to build death machines concept was discussed during the second thread. Still working on a whole bunch of other stuff though. Really need to finish my personal loot generator, for one(I'm maybe 60% done, and that's optimistic). Regardless, if anyone has any suggestions for how they'd like such a game to be, go ahead. I'd definitely like to keep the building stage, but make it more condensed. Probably less building stages, but more re-rolls at the end to make things generally more lethal/exciting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on December 15, 2014, 09:51:42 am
I would be so in on that. I've thought of creating such a game myself in the past.
As for mechanics, that's a tough question... perhaps you could take some inspiration from Monk12's old Mario Kart RTD? It had an interesting system involving different types of kart with different bonuses and shortcomings, all of which affected how they raced.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on December 15, 2014, 04:38:11 pm
Would anyone like to play an RTD that's a combination of Neverwhere and the average DnD dungeon crawl?
The premise is that you are a Rat, a scumbag living in Paris who spelunks the underground for loot. It's a dangerous job as the underground is filled with monsters for some reason. There's been a rumor that if you go deep enough, you can find a fortress filled with sweet loot. Recently, a church's basement has an undiscovered pathway directly into the underground. Your contacts say if you go deep enough, you can find the fortress. Question is, you might not survive it.
Rules would be pretty basic. There would be a Perplexicon-style magic system based off my random generators, and a health system similar to Paranoia which would govern anything from your left arm to your sense of self-worth.
The classes would be the classic Rogue/Wizard/Warrior setup. You get equipment based on your class through a point-buy system: rogues get tools, wizards get clothes, and warriors get weapons. All the equipment at the start is fairly shit and prone to malfunction. The main focus of the game would be clearing floors of loot, trying not to die, then descending another level.
Thoughts?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NAV on December 15, 2014, 10:16:39 pm
Would anyone like to play an RTD that's a combination of Neverwhere and the average DnD dungeon crawl?
The premise is that you are a Rat, a scumbag living in Paris who spelunks the underground for loot. It's a dangerous job as the underground is filled with monsters for some reason. There's been a rumor that if you go deep enough, you can find a fortress filled with sweet loot. Recently, a church's basement has an undiscovered pathway directly into the underground. Your contacts say if you go deep enough, you can find the fortress. Question is, you might not survive it.
Rules would be pretty basic. There would be a Perplexicon-style magic system based off my random generators, and a health system similar to Paranoia which would govern anything from your left arm to your sense of self-worth.
The classes would be the classic Rogue/Wizard/Warrior setup. You get equipment based on your class through a point-buy system: rogues get tools, wizards get clothes, and warriors get weapons. All the equipment at the start is fairly shit and prone to malfunction. The main focus of the game would be clearing floors of loot, trying not to die, then descending another level.
Thoughts?
I'm in.

I am rather tempted to run something in the vein of wacky death race, but more focused on the death than the racing. I believe a roll to build death machines concept was discussed during the second thread. Still working on a whole bunch of other stuff though. Really need to finish my personal loot generator, for one(I'm maybe 60% done, and that's optimistic). Regardless, if anyone has any suggestions for how they'd like such a game to be, go ahead. I'd definitely like to keep the building stage, but make it more condensed. Probably less building stages, but more re-rolls at the end to make things generally more lethal/exciting.
This too sounds fun.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on December 16, 2014, 12:01:08 pm
While I was yesterday about fall asleep this thought popped into my mind: the fire of heart.

What kind of game could be built around the idea that fire of heart is literal thing? Reigniting the passion, warming the cold heart, burning hatred... All these phrases turned into their most literal meaning. Dead cold heart brought back into life by setting it ablaze...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tomcost on December 16, 2014, 01:32:52 pm
While I was yesterday about fall asleep this thought popped into my mind: the fire of heart.

What kind of game could be built around the idea that fire of heart is literal thing? Reigniting the passion, warming the cold heart, burning hatred... All these phrases turned into their most literal meaning. Dead cold heart brought back into life by setting it ablaze...
You could translate it into a kind of emotion-based magic, where there would be a scale of personalities with different degrees (maybe bonuses) of manipulation of both fire and cold.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on December 16, 2014, 04:24:26 pm
Phlegmatic, melancholic, choleric and sanguine schools of magic (the fire of heart belonging to the latter one)? Sounds like something that's been done someplace.

Maybe just a magic system that's based on metaphors. Could be a good Munchhausen-style RTD in that idea, though more thought would probably need to be devoted to that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on December 16, 2014, 06:02:11 pm
What kind of game could be built around the idea that fire of heart is literal thing? Reigniting the passion, warming the cold heart, burning hatred... All these phrases turned into their most literal meaning. Dead cold heart brought back into life by setting it ablaze...
(http://i.imgur.com/G62s0u2.jpg)
Manly HEART WARRIORS roam the land, REIGNITING each other's PASSIONS with the BURNING FLAME of their RESOLVE. For a true HEART WARRIOR cannot abide a cold heart!

Ignore the girl, she's just his sister, and she's certainly not getting any.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on December 17, 2014, 12:32:22 am
Phlegmatic, melancholic, choleric and sanguine schools of magic (the fire of heart belonging to the latter one)? Sounds like something that's been done someplace.

Maybe just a magic system that's based on metaphors. Could be a good Munchhausen-style RTD in that idea, though more thought would probably need to be devoted to that.
I like the first idea, am a little confused about what the second one would entail: would everyone have a specific metaphor ascribed to them or something?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on December 17, 2014, 06:59:07 am
Perhaps the second idea could be based around pulling aspects from metaphors and old ideas then just fitting them into reality any way they could fit.
One application could be in a situation where a needed NPC is behind a locked door with the room slowly being filled up with gas, one person takes the Schrodingers Cat theory and puts it into play and once they turn off the gas flow, then logically, the Cat (NPC in this situation) Must be alive as if no one could see the gas, then turning it off makes it 100% certain that there wasn't any in the first place, thus, the NPC is alive. 
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on December 17, 2014, 08:20:17 pm
Would anyone like to play an RTD that's a combination of Neverwhere and the average DnD dungeon crawl?
The premise is that you are a Rat, a scumbag living in Paris who spelunks the underground for loot. It's a dangerous job as the underground is filled with monsters for some reason. There's been a rumor that if you go deep enough, you can find a fortress filled with sweet loot. Recently, a church's basement has an undiscovered pathway directly into the underground. Your contacts say if you go deep enough, you can find the fortress. Question is, you might not survive it.
Rules would be pretty basic. There would be a Perplexicon-style magic system based off my random generators, and a health system similar to Paranoia which would govern anything from your left arm to your sense of self-worth.
The classes would be the classic Rogue/Wizard/Warrior setup. You get equipment based on your class through a point-buy system: rogues get tools, wizards get clothes, and warriors get weapons. All the equipment at the start is fairly shit and prone to malfunction. The main focus of the game would be clearing floors of loot, trying not to die, then descending another level.
Thoughts?
Sounds a bit like a board game I've played recently called Mice and Mystics. YOu might want to look it up. It's a bit different, but it could give you ideas.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on December 19, 2014, 06:16:16 pm
Well, this is a kinda old idea of mine, and I don't really have an intention to make another RTD soon, but I might as well post it here.
The game would be divided into rounds, the goal of each would be to win a bar fight. The genre would change with each round, and would never be the same as last round. The winner of the round could propably select the genre and some specifics for the next round (Ie. next round takes place in a post apocalyptic bar with mutants and such). Obviously, with each round, what the players could do and what NPC's would be there and so on would differ.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on December 20, 2014, 10:14:07 am
Adamantine Wafers do feel kinda of silly for how little cash the players will spend on them, but otherwise I agree. I suppose I could up all the numbers by a power of 10 now that I think about it. Might make pricing items easier, in addition to those rare coin mini-games where everyone wins. Big numbers are nice sometimes.

Edit: Maybe not a power of 10. That's a little too big probably. Multiplying by 5 is likely to be fairly safe though.

Edit 2: Ah hell its Mario Party. Silly is fine. The numbers don't matter.

And now I'm imagining a Dwarf Fortress themed Professor Genki's Super Ethical Reality Climax.
Set up a lot like Mario Party's board, but landing on the "bad" spaces is way, way more bad, and even the good spaces can get crazy. Some events change the entire board- such as a magma cannon firing, eliminating like half the board. Player challenges usually involve mass destruction, elf-based military practice, and alcohol.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on December 20, 2014, 08:11:25 pm
Adamantine Wafers do feel kinda of silly for how little cash the players will spend on them, but otherwise I agree. I suppose I could up all the numbers by a power of 10 now that I think about it. Might make pricing items easier, in addition to those rare coin mini-games where everyone wins. Big numbers are nice sometimes.

Edit: Maybe not a power of 10. That's a little too big probably. Multiplying by 5 is likely to be fairly safe though.

Edit 2: Ah hell its Mario Party. Silly is fine. The numbers don't matter.

And now I'm imagining a Dwarf Fortress themed Professor Genki's Super Ethical Reality Climax.
Set up a lot like Mario Party's board, but landing on the "bad" spaces is way, way more bad, and even the good spaces can get crazy. Some events change the entire board- such as a magma cannon firing, eliminating like half the board. Player challenges usually involve mass destruction, elf-based military practice, and alcohol.
That actually sounds a lot funner/more entertaining/dwarfy to be honest. Good thing I haven't really made much progress on the map for the party thing. The map for the death race rtd however, IS making nice progress. Main thing I need to resolve is whether to make it a set number of laps, or a last one standing sort of thing. The former is better for adding waitlisters(between rounds), but the latter would probably be better on a single round basis. Also it'd let the game finish better. Lethality and death would probably be high either way if I do things properly. On the note of damage, I've given things a lot more health than I expected to, and damage has risen as well. This makes damage dice difficult, so I've ended up using a tf2 style thing where weapons have an average damage(assigned on a case by case basis), and it can deviate slightly either way. Just because its based on health numbers doesn't necessarily mean chunky salsa isn't a thing, however... Anyway, it should makes the question of "how likely is this thing to kill me" easier to answer. Distance probably won't be a factor though, unless some player makes a weird weapon that wants it to be. Sidenote, for some reason I've been dwelling on the semi-loophole of hovering vehicles. Pretty sure those would just count as amphibious though. Current sheet format is now as below, with gm notes sparsely placed. Yeah this is directly copy pasted from my docs.
Spoiler: Spoilered for size (click to show/hide)
As you can see, things are currently split into 2 rounds of 9, followed by a bunch of rerolls. Conditionals are fine. I'll probably be using d10 for the most part, though the various devices you mount will likely use different dice depending on quality.

I'm actually not sure what sort of responses I'm hoping for with this post, to be honest.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on December 20, 2014, 10:36:28 pm
I bet you weren't hoping for this response:
Spoiler (click to show/hide)
Not sure which dice to assign to what, or if I did that right. ;)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on December 21, 2014, 12:14:53 am
Well I'd have preferred such things be pmed I suppose, but I guess I'll stat it out. It'll be a good test of the system anyway, heh. Will edit it into this post after I get it all statted out and such. Not sure how much of that'll be usable at first glance. Good technobabble though, and that's what counts I suppose. Fluff was well beyond expectations, I'd probably give you an auto in if I run this fairly soon. So er, just to be sure, what sort of hybrid is it. I'm thinking land/air but the boat description kind of got me. Granted you CAN make it run on everything, but that does tend to have downsides. Anyway, any roll you don't use you can relabel as you please. Its perfectly fine to have more than 3 weapons for example. Any weapons that don't require manning will have a slight reduction in power due to automation though, probably should have mentioned. Perhaps I should also note that your weapons don't start loaded, so using a supply roll on ammo is recommended, or perhaps I'll change that. Maybe everyone starts with a small supply of food/ammo regardless anyway I suppose, and the rolls just give more. Then again, I suppose only the mines really use a conventional sort of ammo, so I guess you'd be fine. Yeah lets take this to private messages (side note, there's really no good way to abbreviate that is there?) if we can. I do feel like I've been sort of cluttering this thread recently.

Edit: Right, the craft makes a lot more sense after I read it through a few more times. A LOT more sense. Not posting results until you answer a couple questions. As for the free rolls, I'm rather wondering how you intend to consume less than 0 fuel, though its nice to specify in case I start rolling non-euclidean dice. That's largely unimportant though. More fuel, more speed is sensible enough. The second, however, confuses me. It doesn't seem... Beneficial in any way. Also, the course map is going to be rather... vague. There might not specifically be corners in the strictest sense, though I could extend it to similar obstacles easily enough. The expendable pilot thing is actually sort of implied believe it or not, but I can think of a few beneficial effects to attach to it. I can understand making the cockpit a weak spot, but complete invulnerability elsewhere in exchange is a bit overboard. I will certainly up the durability significantly across the board though to compensate, assuming good rolls of course.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on December 21, 2014, 12:53:10 am
Yeah, Land/air/over-water

For using less then 0 fuel... *shrug* Somebody might be using something that alters time and space as their vehicle and operating in close proximity might cause strange things? Like the giant planet eating anti-amoeba from that one Star Trek episode.

Second concern: Obviously, in order to turn the craft fuel must be spent. In order to keep accelerating or maintaining speed, though, it's going to make turning harder or you have to consume more fuel, and I chose maximum maneuverability at the cost of extra fuel. That's why the second one that confused you; it's improved maneuverability without loss of speed, at the cost of fuel.

OK, I understand that; I guess it's not impervious to ballistics, but chemical and heat are definitely not weak points. And the cockpit being a weakpoint came about due to flavor, but makes sense from a gameplay balance standpoint too.

And I guess, since my vehicle is flashy and "simple" enough (It's basically one mechanic extended to the entire craft, a ridiculously reactive substance harnessed by venting it in different directions), there's no point in hiding how mine works; everyone who got a look at it, such as in a race, would pretty much know the information I posted. So while I understand that some other people would want to keep theirs secret by PM, I'm gonna be brash and bold and up front, no secrets for me ;)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on January 15, 2015, 12:29:19 pm
I designed a RTD on last year. However I couldn't come up with a proper goal for players beyond survival so I figured maybe someone else wants to give it a try. Also now that I think about it, even battles might be boring after few fights.

The basic premise is to have very abnormal setting and describe it for player as completely normal human life. Here's link to the google doc describing almost everything about the game I came up with: https://docs.google.com/document/d/1x0EHlr-NxERoPwz85WFYBiUEOHJ6Fi3GeuhwmLOh3CI/edit?usp=sharing
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on January 16, 2015, 05:12:49 pm
I had a thought for a magic system for a game.

You see, the game would revolve around druids - the player characters, in this case, would be young druids sent by their deathless elders to go out and do various tasks that might be important to their lonely druid commune in the heart of the untamed woods or something of that nature.

These druids, then, would go out into the world and use their magical powers to solve problems, chief among which would be the ability to cast spells. These spells would be derived from the holy language of druidkind, revealed to them by the spirits of nature, the names for the ideal forms of each and every kind of life that may possibly exist, and by calling upon these ideal forms, the druids would then obtain terrain effects, summon the appropriate creatures, imbue themselves, their equipment or other people with abilities and more.

The names for these ideal forms, in what is the main mechanic of the game, are binomial names of real-world species of all kinds of life. Spells are cast with a certain intent (bless, curse, summon, terrain effect, mimic, that kind of thing), and then a roll is made to see how well the ideal form fulfills the intent.

Example: a druid sees someone she doesn't like one bit, some guy who looks too smug for his own good. So she maliciously curses "Heterocephalus glaber!" at him to take him down a peg. She rolls a 1-->1, and the man is not visibly altered, but has attained the ability to be immune to cancer of any sort of like an actual naked mole-rat. She feels sad that it's worked out this way, but is determined to make it work, so she yells "Condylura cristata!" at said individual, rolling a 5. This results in the man's nose suddenly sprouting twenty-two fleshy appendages, rendering it highly improbable that anyone will ever want to kiss him again in his lifetime.

See, I think the concept's sound and allows for a lot of player creativity and strongly thematic magical acts (plus a use for all that trivia about living organisms you may have accumulated over your lifetime), such as the druid in the example having a bent for subterranean mammals, but when I type them out, I realize that the Latin names sound a bit dorky much of the time, at least to me. Granted, that may not be a bad thing. I am also cautious that this may verge on edutainment if it becomes a reality. Could replace the Latin with something like "by the power of the naked mole-rat, I curse you, Random Q. Bystander!", which may, in fact, fit better with expressing intent. Opinions?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on January 17, 2015, 01:20:11 am
I dunno. I really wouldn't mind the edutainment, maybe even like it, if it had a purpose, and it does here. It also makes the 'magic words' actually sound like magic, so...
Yeah. I'd prefer the Latin names, honestly. Intent could maybe be part of the action, instead? And if not specified, you could always roll for what kind of spell it is first.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Unholy_Pariah on January 17, 2015, 02:07:21 am
Id play that, also edutainment naming of spells is a must because yelling out dorky things and acidentally creating an army of fungus zombies is just too good to pass up.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on January 17, 2015, 02:18:47 am
Ohhhh, can I call upon the power of the mayfly to make people unable to eat?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Ensorceler on January 18, 2015, 09:58:59 pm
Wow. That is a very good concept, with many opportunities for shenanigans. If it gets made, I'm definitely trying it. With regards to invoking magic, it works pretty well if you use both ways, ie "By the power of the naked mole rat, I curse you, Random Q. Bystander; Heterocephalus Glaber!" So you get a small monologue to focus the effect and target, then let fly with the name itself. The monologue wouldn't have to be formulaic, but perhaps the more long-winded and specific you get, the better your control would be? I suppose the trade-off would be speed of casting, if we're going to stay logical.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on January 23, 2015, 09:56:05 pm
I want to make a crappy minimalist RTD to update on my phone (a slow, laborious process) when I'm bored, but I can't think of an idea.
Someone help me out here?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on January 23, 2015, 11:20:48 pm
You are at one of those parties announced on Facebook that ends up getting a million guests.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Pancaek on January 24, 2015, 05:12:02 pm
So, I've been thinking of starting a new rtd. It's basically alternate history WWII, where the nazis get heavily into the occult and !!SCIENCE!!. Think the wolfenstein games, only way less in your face with the !!SCIENCE!! and with an extra dash of mythology and cthulhu sprinkled in here and there. The idea is very much to limit the weird stuff to a minimum, to both make it very dangerous and not so common as to induce apathy.

The only real problem I'm facing right now is where to actually start. Specifically, which year and which theater. I'd love to let everyone choose their own nationality/theater of war, but I can't figure out how to eventually get them together, so that might not be such a good idea.

Suggestions? 
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on January 24, 2015, 05:19:00 pm
So, I've been thinking of starting a new rtd. It's basically alternate history WWII, where the nazis get heavily into the occult and !!SCIENCE!!. Think the wolfenstein games, only way less in your face with the !!SCIENCE!! and with an extra dash of mythology and cthulhu sprinkled in here and there. The idea is very much to limit the weird stuff to a minimum, to both make it very dangerous and not so common as to induce apathy.

The only real problem I'm facing right now is where to actually start. Specifically, which year and which theater. I'd love to let everyone choose their own nationality/theater of war, but I can't figure out how to eventually get them together, so that might not be such a good idea.

Suggestions? 

Well, as far as I'm aware you're from Europe yourself, so pick the spot you happen to know best in Europe and the most interesting part of occult WWII you think could happen in that part, for maximum authenticity and whatnot (and also because you're likely to have the best grasp of local history, customs and naming customs in that area for referential and authenticity purposes).

Failing that, Spain? Get all Pan's Labyrinth plus Cthulhu Mythos up in this business?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Pancaek on January 24, 2015, 05:36:51 pm
-snip-

Might not be a bad idea. But, honestly, nobody gives a shit about Belgium. France might be decent though, lots of weird stuff going on there. hmmm. 
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on January 24, 2015, 05:51:11 pm
Might not be a bad idea. But, honestly, nobody gives a shit about Belgium. France might be decent though, lots of weird stuff going on there. hmmm.

But Belgium's interesting because it's arcane, largely unknown and often confused with France, Germany or the Netherlands. Perfect Cthulhu country, really. They've also got Walloons and Flemish and who knows what else in there, I hear. They even got invaded twice by Germany for reasons of "the French will never expect this!", when by the second time the Germans really should have known better.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on January 24, 2015, 06:50:03 pm
Clearly, the reason the Germans keep invading through Belgium is to harvest an unknown (and possibly unknowable) source of occult power, one which gives them great strength in war but ultimately proves their undoing in the end.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on January 24, 2015, 06:53:06 pm
Holy scheisse it all makes sense now.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Pancaek on January 24, 2015, 06:56:22 pm
Screw it, I'll somehow make Belgium work as a first stage. Europe's battleground will be used in an rtd. I give it 5 turns before the entire thing burns to the ground.


Again.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: poketwo on January 24, 2015, 07:18:51 pm
So, any one knows where my last post here was???
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on January 24, 2015, 08:19:32 pm
-snip-

Might not be a bad idea. But, honestly, nobody gives a shit about Belgium. France might be decent though, lots of weird stuff going on there. hmmm.
Britain's spy network got massively taken down and repurposed to feed false information in WW2 in either Belgium or Holland. Also Tintin.

Might not be a bad idea. But, honestly, nobody gives a shit about Belgium. France might be decent though, lots of weird stuff going on there. hmmm.

But Belgium's interesting because it's arcane, largely unknown and often confused with France, Germany or the Netherlands. Perfect Cthulhu country, really. They've also got Walloons and Flemish and who knows what else in there, I hear. They even got invaded twice by Germany for reasons of "the French will never expect this!", when by the second time the Germans really should have known better.
Well the second time the Germans did even better then the first time. But not because of the Belgian thing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on January 25, 2015, 12:57:50 pm
So, it's been a while since I did an RTD. This is because I've been trying to figure out what would be a good mechanic to base an RTD around. So, I took some inspiration from a combination of Space Station 13, Paranoia, and game theory.
The Servant's Plot!
You are a servant in a fairy palace nestled under Dublin, Dolcan's Meadow. A plot has been launched to overthrow the queen and replace her regime with a worker's paradise. You are part of this plot, but you must keep up the facade of being a loyal servant while also slowly sabotaging the kingdom in preparation for the uprising!

This would be a mission-based RTD, with every mission having an objective set by the rebellion. Objectives require multiple non-specific players to complete and are usually things like "one player must give the prisoner a bottle of rotshroom wine, another player must chop a rose from the private garden, and the last player must steal a key from the spymaster's daughter". However, every player also has a job that they choose at the start, like being a chef in the royal kitchen or a teacher for the fairy princes, and the longer you don't do your job the worse your performance will be.

Completing an objective gives everyone involved in the objective a unit of Respect from the rebel leader. Respect means you can pull in favors to make things easier: in game terms, this gives a roll a +1 at the cost of a unit of Respect. Doing your job well means you get a promotion, earning a level of Reputation. Reputation means you can abuse your authority to immediately complete a task: in game terms, this means you auto-succeed at a task (As if you had gotten a 5) but lose a level of respect.
Both of these start out at 1 for each player. If your Respect goes to 0, you can't get any more favors and you actually have to start doing favors for NPCs. If your Reputation goes to 0, you are put on a watch list and if you do anything suspicious you might be captured by the queen's guard, interrogated, and even executed if things go really wrong.

What do you guys think? Would you be interested in some servant-based political pixie intrigue? Is there anything about the rules that could be improved?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on January 26, 2015, 03:55:38 pm
It does sound quite interesting. Don't think its something I would play, but I feel like I remember spy like gameplay being fairly popular in the past. I'd suggest making it clear that the player's actions have an obvious impact on the rebellion. Ideally it'd have a fairly well defined ending point. Probably nothing as blatant as a rebellion meter, but giving vague hints on the state of the kingdom would be good motivation.

In other news, I'm rather tempted to build one of those card games where no one knows the rules and unleash it on the forums. That feels more forum game and rp territory though. Plus I've really got too many games in the "building" stage right now, where "building" means that I have all of 2kb of data, and that only covers the basics of the setting/idea and basically none of the rules.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on January 26, 2015, 04:35:49 pm
Hey, thanks for replying! I was thinking of making sure the players have direct cause and effect with what objectives fail and which succeed, but another good idea would be explaining why the rebels need these actions done with each objective. So the prisoner needs the rotshroom wine to bribe a guard to let him out so he can teach the rebels how to manufacture explosives.

I was thinking of having status updates between missions framed as the two newsletters from both sides: 'People's Paper' for the rebels, and 'Reports on the Realm' for the royalists. Both of those would probably portray the situation fairly well. Along with that, the Uprising has a set date, so the date and time could be given at the start of every mission along with the vaguely ominous '[n] days before the Uprising'.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on January 26, 2015, 05:21:51 pm
Sounds good. The newsletter idea is definitely the sort of thing I had in mind. Anyway, I'm sure there will be a fair few people willing to join. Optionally, have another team of players trying to PREVENT the rebellion. That might be a too much work though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gatleos on February 02, 2015, 08:08:59 pm
Paraphrased and enhanced from irc
<Gat>: I was thinking about this concept for a game
<Gat>: The players are running some possibly-magical business in a fantasy setting
<Gat>: "Business" meaning they found a mystical artifact and are hogging it to themselves like some asshole wizards, running a magical racket
<Gat>: Inevitably the players start to turn on each other and have to deal with thousands of other problems as their business grows explosively
<Gat>: Eventually there are whole country-razing wars being fought on their behalf and they've crashed the economy several times in their lust for gold

The problem comes when I realize that there's no way to run this game as an RTD. The only way it could work is with a timescale around at least a week per turn, but that doesn't seem to work no matter how I tweak it. One problem is the fact that a large timeskip after every action means players have to plan ahead with their actions. If there's any uncertainty about what's going to happen (and there always is), they have to give two or more actions to account for other possibilities. Player actions will look like choose your own adventure books.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on February 03, 2015, 02:34:48 am
Paraphrased and enhanced from irc
<Gat>: I was thinking about this concept for a game
<Gat>: The players are running some possibly-magical business in a fantasy setting
<Gat>: "Business" meaning they found a mystical artifact and are hogging it to themselves like some asshole wizards, running a magical racket
<Gat>: Inevitably the players start to turn on each other and have to deal with thousands of other problems as their business grows explosively
<Gat>: Eventually there are whole country-razing wars being fought on their behalf and they've crashed the economy several times in their lust for gold

The problem comes when I realize that there's no way to run this game as an RTD. The only way it could work is with a timescale around at least a week per turn, but that doesn't seem to work no matter how I tweak it. One problem is the fact that a large timeskip after every action means players have to plan ahead with their actions. If there's any uncertainty about what's going to happen (and there always is), they have to give two or more actions to account for other possibilities. Player actions will look like choose your own adventure books.
Maybe run it like those Choice of Games that have been getting popular in Play with your Buddies section recently? You know, when an event comes up, let people decide what they want to do.
Example: Player A posts that he's going to use the artifact to brainwash people so they give him their money. Then someone finds out about what they're doing, and goes to extort money out of the player. At that point, the player would get an action.
Something like that, anyway.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on February 03, 2015, 04:19:02 am
One problem is the fact that a large timeskip after every action means players have to plan ahead with their actions. If there's any uncertainty about what's going to happen (and there always is), they have to give two or more actions to account for other possibilities. Player actions will look like choose your own adventure books.
I don't see why that'd be necessary, any more than "I attack him but if he's not dead afterwards also run away" type actions have to be valid. It'd get a little disjointed if very short actions got thrown into the mix, like "Reach into the Bag O Stuff and grab some magic beans," since if imps come out instead you'd figure he might try to deal with them rather than attempt to plant them as intended. But even that's more because it's actually multiple actions ("Acquire Beans" + "Plant Beans") at once anyway, not because there's anything wrong with "[1]: Your bean fields look great! And by great you mean seared and terrible, because there's imps everywhere."
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on February 03, 2015, 05:48:38 pm

Crikey.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Gatleos on February 04, 2015, 12:16:10 am
I don't see why that'd be necessary, any more than "I attack him but if he's not dead afterwards also run away" type actions have to be valid.
Yeah, it might work out fine. I just want to make sure the players never lose control of what's happening. If one player's action makes another's useless it's usually okay, because it's just one turn. But on a large timescale, I might end up deciding 90% of what the players do for them.
Maybe run it like those Choice of Games that have been getting popular in Play with your Buddies section recently? You know, when an event comes up, let people decide what they want to do.
Example: Player A posts that he's going to use the artifact to brainwash people so they give him their money. Then someone finds out about what they're doing, and goes to extort money out of the player. At that point, the player would get an action.
Something like that, anyway.
You know, that could work. An "asynchronous" structure to the game where players don't all submit actions at the same time... On the other hand, I could end up only focusing on one player for a long time just because they made some actions on a small scale.

Maybe I should just make this into a suggestion game. It would fix all the problems with timescale, because the characters wouldn't have a specific player associated with them.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on February 04, 2015, 12:26:38 am
I told you, it's just like that unspecified Empire management game I mentioned in steam.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: _DivideByZero_ on February 06, 2015, 04:41:15 pm
You know, that could work. An "asynchronous" structure to the game where players don't all submit actions at the same time... On the other hand, I could end up only focusing on one player for a long time just because they made some actions on a small scale.

Maybe I should just make this into a suggestion game. It would fix all the problems with timescale, because the characters wouldn't have a specific player associated with them.

I am having this issue in my current game, where sometimes I go off on a tangent and have NPC's talk to a player, only to swamp the thread with back-and-forth conversation while getting everyone else lost.

The issue with a suggestion game is that you don't get hectic competition between players. Unless I am unaware what a suggestion game actually is. It would be more well-suited to a game where the players are all working toward the same goal.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on February 08, 2015, 03:13:43 pm
Right, I'm seriously considering running a minimalist game right now.

Here's the basics.

The players?

Space ship pilots, each in a ship defined by a phrase of their choosing!

Their enemy? The DOOM CRUISER!

A giant interplanetary attack ship that is heading towards THE PLANET!

Their mission? Save THE PLANET from destruction!

Every 2 turns, the DOOM CRUISER rolls a die to choose what weapon to fire. The same roll can't occur twice in a row(yay, variety). The DOOM CRUISER's weapons, are of course, secret at first.

Heavy amounts of player death and waitlist cycling are the key here. The basic idea is that THE PLANET currently only has limited range fighters to deploy at this part of the space age, but they sure do have a lot of them. Players get to define their ship because otherwise turns would just be "I shoot the DOOM CRUISER with my most effective gun for this situation", or "Dodge the thing that's going to kill me probably", from every player, for the entire game. If you choose a weird concept like "Time travel" for your ship, I reserve the right to ruin your day somehow. Maybe I'll make it so that phrases can't be reused, but that feels a bit too harsh.

Edit: Also, this game is totally an excuse for me to say the word doom as much as possible. So, any interest? That's mainly what I'm posting it here.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on February 08, 2015, 04:04:01 pm
Right, I'm seriously considering running a minimalist game right now.

Here's the basics.

The players?

Space ship pilots, each in a ship defined by a phrase of their choosing!

Their enemy? The DOOM CRUISER!

A giant interplanetary attack ship that is heading towards THE PLANET!

Their mission? Save THE PLANET from destruction!

Every 2 turns, the DOOM CRUISER rolls a die to choose what weapon to fire. The same roll can't occur twice in a row(yay, variety). The DOOM CRUISER's weapons, are of course, secret at first.

Heavy amounts of player death and waitlist cycling are the key here. The basic idea is that THE PLANET currently only has limited range fighters to deploy at this part of the space age, but they sure do have a lot of them. Players get to define their ship because otherwise turns would just be "I shoot the DOOM CRUISER with my most effective gun for this situation", or "Dodge the thing that's going to kill me probably", from every player, for the entire game. If you choose a weird concept like "Time travel" for your ship, I reserve the right to ruin your day somehow. Maybe I'll make it so that phrases can't be reused, but that feels a bit too harsh.

Edit: Also, this game is totally an excuse for me to say the word doom as much as possible. So, any interest? That's mainly what I'm posting it here.
I would totally play that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on February 08, 2015, 06:42:47 pm
I'm sorely tempted to devise a small amount of rules for an absurd cop-movie type of game, near-minimalist but not truly "roll this same die for everything"

Layout One: Party Game, Simultaneous

In this mode, the GM plays as a crook/the crooks, and the players are cops. Requires some kind of map, especially a large one. Criminal's goal is to escape the city, but this is very difficult as nearly all escape routes are blocked off, aside from a few (not one, since the players can just guard that one zone.) Cops within a certain distance of the criminal have a chance to spot them, it's fairly high- once spotted, the criminal must spend a number of turns out of any cop's potential sight to escape sight. If one cop can see the criminal, they all know the criminal's location.

The criminal can Hide in an area once they escape sight, however- they're effectively removed from the map, but the police know what area they're in. Each search of the area has a chance to reveal the criminal, but the Criminal can leave from any edge of that area after a couple of turns. A criminal can't hide in every area, and some are easier to remain undetected than others.

Each cop has access to different abilities- such as Motorcycle Cop, which increases their movement across the map in general, Corrupt Cop, which increases chances to find a criminal in areas where they're unlikely to be found by searching, and/or Tazer Cop, who can capture a criminal at a slight distance.

Interrogations and interrogation skills might come into play for a longer session, as well. There's only so much time and only 3 "sessions" (rolls) can be done before they're carted off to jail.

Every player gets a wealth of points, of which I haven't got a name for yet, which allows them to pull crazy actions (like a Driver Cop setting his cruise control to "LET'S DO THIS", before jumping out and using his cop car as a missile) at the cost of one point. Each session increases the count, as well as certain actions, possibly interrogations. This lets flavor in- as a 70s or 80s action-movie type affair, or even future-cops with tech they aren't supposed to use. Players can even suggest their own skills.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on February 12, 2015, 11:11:14 pm
Hmmm.
Hey guys, what would your thoughts be on a book based RTD?
Not one singular book, but a setting in which you must go into certain books to set situations right, from some sort of unknowable evil wanting to... Ruin literacy, or something, one ability would be the capability to use any powers learnt in any of the books, so learning magic from the discworld books, that magic can then be used in something like Skullduggery Pleasant, but, if you are so inclined, you may choose to lock yourself into a certain setting, specific parts of it as well, so you can lock into the magic of Artemis Fowl and the physical capabilities from Good Omens.

As well as this, failing to set things right in a book will cause the rest of that series to be locked off, but this shouldn't be too much of a problem, I'll try to make starts of series easier.
The good thing about this is the fact I don't need to get worried bout planning, the books do that for me, plus, as well as helping me with broadening my literacy bounds, I think it would be awesome to take sanguines Razor and use it for yourself, right?

First up, however, If people like this, I wouldn't mind some book suggestions.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Ensorceler on February 13, 2015, 12:44:33 pm
Well, if you want to get meta about it, the Inkheart series could be interesting, as powers learn't there would allow cross genre summonings and the like, but for an endgame, I'd suggest Ready Player One, by Ernest Cline. For hilarity value, long lasting forum games probably also count as literature, as would historical documents (fail that, and you can't go back to the real world, as its series is 'locked'). Interesting concept, and it sounds good enough to inspire successor games like perplexicon did.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on February 13, 2015, 04:41:22 pm
Right, well, I will see about getting those ones, but for a starter, I think Skullduggery Pleasant might be in order, I was going to go with Good Omens, but unfortunately I believe I may have  lost that book after years and years of constant re reading, so there's a choice for now, oh wait no I just found it okay then working on the intro to Good Omens.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on February 13, 2015, 05:44:53 pm
Okay, sorry for double posting, but I just want to throw this quick and dirty intro out here:
Chapter 1:
GFood Omens.
The nice and accurate prophecies of Agnes Nutter, Witch.

Not many people know that nice also means 'scrupulously exact', nor do many people know that Fent is another word for a scrap of cloth, well, tailors might, but do keep your hands down for the proceedings here, will you? Good, anyway, to continue, there are quite a surprising amount of variety in the English language as long as you are willing to look for them, putting them together is an entirely different matter as English wasn't and still isn't known as the most straightforward language available, nor, from a completely objective perspective, is any language, really. I digress (Again), what I want to say is simply this.
Writers make their own worlds, simply from the material of words, the best can make living worlds, one that you see and truly believe that world, get immersed in the matter of the world but something is messing with it all, from the weirdest novels to the paragons of the art, all seem to be getting the smallest alterations that can and will make all of it fall apart at the seams.
Luckily enough, or unluckily, from your perspective, you and a undefinable numbers of chums have been thrown into what looks like a large antique house, every room having stores of books, they could be used as bloody armour for the amount that exist, you would probably bet on the walls being made out of repurposed books, honestly.

Still, it does look homey, and you always were a bit of a bookworm, it could be nice to sit down for a while and read something.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on February 18, 2015, 08:29:18 am
I'm making an urban fantasy RTD, and I'm having trouble coming up with a setting.
I need a place that is essentially the modern version of the standard D&D 'town near a dungeon'. Since the players are what happens if you interpret the 'murder hobo' aspect of D&D adventurers literally, it's probably not going to be that nice.
I had an idea that it could be like Centralia, Pennsylvania. A mostly abandoned town due to a dangerous environment, only populated by old people refusing to leave. The players would be then going into the town to essentially strip all the cool loot from it then leave. I worry that might be too similar to the S.T.A.L.K.E.R series, however.
Would anyone have any advice?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on February 18, 2015, 09:41:41 am
A huge, sprawling abandoned industrial complex, maybe? It could be unexplainably bigger than any real factory, by a normal, living city. Give it a suitably ominous name and have no-one know what company actually owned the place or what precisely was produced. The regular people of the city might just not give it any thought, for magical or mundane reasons.

Depending on how 'hidden' you want the supernatural to be... you could have a sort magical undertown for the city, with all sorts of mystical critters. Not the most original of ideas, but *shrug*. I think your mostly abandoned town idea is good, though - add a little (or a lot) of mystery and horror, subtle stuff, and you're set. You gotta have mystery and horror.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on February 18, 2015, 10:03:40 am
I really like the idea of a huge sprawling abandoned industrial complex. Perhaps my idea about semi-abandoned town could also fit into it. Maybe the industrial complex was the primary employer of the town up until it was abandoned by the mysterious corporation who owned it. So most of the population was made redundant, and thus moved away resulting in a ghost town. The only people left were the ones who had jobs unrelated to the factory and thus don't know much about it except that urban explorers and kids sometimes disappear inside, probably due to something mundane like unstable floors or rabid animals.

Here's a detail. The top part of the complex, the highest point, is shaped like a honeycomb. Thus, it got the nickname of 'the hive'.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on February 18, 2015, 10:43:52 am
I'm making an urban fantasy RTD, and I'm having trouble coming up with a setting.
I need a place that is essentially the modern version of the standard D&D 'town near a dungeon'. Since the players are what happens if you interpret the 'murder hobo' aspect of D&D adventurers literally, it's probably not going to be that nice.
I had an idea that it could be like Centralia, Pennsylvania. A mostly abandoned town due to a dangerous environment, only populated by old people refusing to leave. The players would be then going into the town to essentially strip all the cool loot from it then leave. I worry that might be too similar to the S.T.A.L.K.E.R series, however.
Would anyone have any advice?

There's ghost towns like Centralia, of course. But why not go the other way with something like China's newly-built ghost cities? Imagine a city, pristine and new, filled with modern amenities, but too expensive for people to live in - so, in the absence of residents, supernatural forces move in. Not a very dangerous locale - it's the residents that'll get you. Some of them, anyway. After all, terrain hazards like you'd get in Centralia are impractical for a play-by-post game anyway.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on February 18, 2015, 10:48:51 am
I'm making an urban fantasy RTD, and I'm having trouble coming up with a setting.
I need a place that is essentially the modern version of the standard D&D 'town near a dungeon'. Since the players are what happens if you interpret the 'murder hobo' aspect of D&D adventurers literally, it's probably not going to be that nice.
I had an idea that it could be like Centralia, Pennsylvania. A mostly abandoned town due to a dangerous environment, only populated by old people refusing to leave. The players would be then going into the town to essentially strip all the cool loot from it then leave. I worry that might be too similar to the S.T.A.L.K.E.R series, however.
Would anyone have any advice?

There's ghost towns like Centralia, of course. But why not go the other way with something like China's newly-built ghost cities? Imagine a city, pristine and new, filled with modern amenities, but too expensive for people to live in - so, in the absence of residents, supernatural forces move in. Not a very dangerous locale - it's the residents that'll get you. Some of them, anyway. After all, terrain hazards like you'd get in Centralia are impractical for a play-by-post game anyway.
Terrain hazards are difficult in a play-by-post. And the idea of a city (or at least a town) being built and abandoned just as quickly is interesting. Perhaps the complex wasn't even finished when shit presumably started going wrong. They hadn't even gotten any workers to live in the eerily abandoned pristine town.
This is all coming together interestingly. There'd be a safe part of the town where there's some sort of a truce, then you go hunting in the cookie-cutter houses and apartment blocks for hints on how to get inside the complex, then the final dungeons are getting deeper and deeper into the complex. Nice sense of progression, if I can make it seem natural.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on February 28, 2015, 03:08:08 pm
I'm looking for two test subjects to test balance of my planned RTD. Despite of convient even number it's not PvP, not by default.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on February 28, 2015, 05:22:32 pm
I'm looking for two test subjects to test balance of my planned RTD. Despite of convenient even number it's not PvP, not by default.
I'll play.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on March 01, 2015, 08:33:15 am
I'm looking for two test subjects to test balance of my planned RTD. Despite of convenient even number it's not PvP, not by default.
I'll play.
Thanks, PM sent.

Anybody else? Setting is mid-low fantasy in modern world.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on March 01, 2015, 11:58:30 am
Sign me up!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on March 01, 2015, 03:16:58 pm
Need some critique on a mechanic for random enemy encounters in a dungeon crawl RTD.
I've always had a bit of trouble incorporating stealth into roleplays. Based off Alien Isolation's use of audio (Fighting in that game attracts the Alien), I came up with an idea.
Whenever the players are in a dungeon, there is a number called Tension. Whenever the players do something loud or get a 1 trying to do something quietly, Tension goes up, which attracts more difficult monsters to them. This means that when I roll for a random enemy encounter, I choose the table that matches the current Tension meter. The tables matching to higher Tension would have it be more likely that a hard monster shows up and less likely that an easy one shows up.
This would probably trap the players in a situation where they accidentally attracted enemies by screwing up a roll, loudly and quickly deal with them, then attract something even worse in the process. That fits the mood of the RTD I'm planning.
What do you guys think?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on March 01, 2015, 03:22:38 pm
Need some critique on a mechanic for random enemy encounters in a dungeon crawl RTD.
I've always had a bit of trouble incorporating stealth into roleplays. Based off Alien Isolation's use of audio (Fighting in that game attracts the Alien), I came up with an idea.
Whenever the players are in a dungeon, there is a number called Tension. Whenever the players do something loud or get a 1 trying to do something quietly, Tension goes up, which attracts more difficult monsters to them. This means that when I roll for a random enemy encounter, I choose the table that matches the current Tension meter. The tables matching to higher Tension would have it be more likely that a hard monster shows up and less likely that an easy one shows up.
This would probably trap the players in a situation where they accidentally attracted enemies by screwing up a roll, loudly and quickly deal with them, then attract something even worse in the process. That fits the mood of the RTD I'm planning.
What do you guys think?

Infinite loop of increasingly hard monsters? First room TPK?

But an interesting concept nevertheless. Could potentially work, though it'd be cool if high Tension could also cause something uniquely good to happen (this being a slim chance, mind you). Like a helpful NPC being attracted to the commotion or some such.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tomcost on March 01, 2015, 03:23:38 pm
Need some critique on a mechanic for random enemy encounters in a dungeon crawl RTD.
I've always had a bit of trouble incorporating stealth into roleplays. Based off Alien Isolation's use of audio (Fighting in that game attracts the Alien), I came up with an idea.
Whenever the players are in a dungeon, there is a number called Tension. Whenever the players do something loud or get a 1 trying to do something quietly, Tension goes up, which attracts more difficult monsters to them. This means that when I roll for a random enemy encounter, I choose the table that matches the current Tension meter. The tables matching to higher Tension would have it be more likely that a hard monster shows up and less likely that an easy one shows up.
This would probably trap the players in a situation where they accidentally attracted enemies by screwing up a roll, loudly and quickly deal with them, then attract something even worse in the process. That fits the mood of the RTD I'm planning.
What do you guys think?
So, how would the players get rid of monsters?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on March 01, 2015, 03:25:22 pm
So, how would the players get rid of monsters?

Ninja assassination, I would presume. Or running like cowards.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on March 01, 2015, 03:31:48 pm
Well, taking another cue from survival horror games, an option could be to have players hide/flee. This would obviously be over in less then a turn to prevent a mutual boredom between the players and GM having to roleplay hiding in a vent, but it means that any tension gains afterward are multiplied. So before the monsters were alerted, knocking over some cans would only attract low-level monsters but afterward they're investigating any sound they hear. Meaning that you're likely to get some mid-level ones and even a high-level boss if you're unlucky. That gets the tension of hiding without any of the actual tedium.

Another thing is that Tension could be good if you actually want a confrontation with a high-level monster, E.G you're powerful enough to kill it or you're playing 'enemy of my enemy' by siccing it on foes you know they'll prioritize over you.

So, how would the players get rid of monsters?
Ninja assassination, I would presume. Or running like cowards.
Well, murder is an option for the low-levels, but that attracts mid-levels which are pretty much minibosses, and they attract high-levels which are... Let's use Alien Isolation as a metaphor. The low-levels are facehuggers (Just smash them or flame them, they're only a problem if you're distracted), mid-levels are Working Joes (Trouble to deal with and hard to get rid of quickly), and the high-level is the Alien (Hide or scare it away with the flamethrower, don't even think about trying to kill the damn thing unless you have a really smart idea).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Pencil_Art on March 02, 2015, 12:21:00 am
That sounds like a very interesting game mechanic.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on March 02, 2015, 12:27:36 am
Sign me up. There aren't enough horror FGs.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on March 02, 2015, 06:26:14 am
Need some critique on a mechanic for random enemy encounters in a dungeon crawl RTD.
First room TPK?

Tremendous. I would like to play this.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on March 03, 2015, 01:12:31 am
When it comes to the random encounter idea, somehow it seems prudent to mention the ai director in Left for Dead. Mostly for inspiration purposes. The director generally only ups the difficulty if the players are having an easy time though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on March 29, 2015, 08:50:07 pm
Promise self to design simple mechanics system.

Comes back with 6 base attributes, 15 derived attributes.

Conclusion: I am contractually incapable of making something straightforwards.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: adwarf on March 29, 2015, 08:51:50 pm
Promise self to design simple mechanics system.

Comes back with 6 base attributes, 15 derived attributes.

Conclusion: I am contractually incapable of making something straightforwards.

No offense, but from what I've seen you do that sounds fairly simple :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on March 29, 2015, 09:08:44 pm
Promise self to design simple mechanics system.

Comes back with 6 base attributes, 15 derived attributes.

Conclusion: I am contractually incapable of making something straightforwards.
I had the same problem with my new RTD. The base concept was buying upgrades using points and using them in the arena and it grew pretty much immediately after I introduced stats.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on March 29, 2015, 09:53:33 pm
Promise self to design simple mechanics system.

Comes back with 6 base attributes, 15 derived attributes.

Conclusion: I am contractually incapable of making something straightforwards.

No offense, but from what I've seen you do that sounds fairly simple :P

I try not to be offended by the truth, but this is before I've added any sort of skill system.  :-\

I had the same problem with my new RTD. The base concept was buying upgrades using points and using them in the arena and it grew pretty much immediately after I introduced stats.

Yeah. You add one thing, and that reveals an interesting way the system could grow and expand, so you add another thing. This repeats the process until you're looking at the system equivalent of a Goldberg machine.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on March 29, 2015, 09:56:38 pm
Promise self to design simple mechanics system.

Comes back with 6 base attributes, 15 derived attributes.

Conclusion: I am contractually incapable of making something straightforwards.
this is before I've added any sort of skill system.  :-\

I had the same problem with my new RTD. The base concept was buying upgrades using points and using them in the arena and it grew pretty much immediately after I introduced stats.

Yeah. You add one thing, and that reveals an interesting way the system could grow and expand, so you add another thing. This repeats the process until you're looking at the system equivalent of a Goldberg machine.
Hello me.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on March 29, 2015, 10:13:52 pm
See

The solution is

have no mechanics (or character creation process spanning longer than three words)

story only

lets go
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on March 29, 2015, 10:18:39 pm
See

The solution is

have no mechanics (or character creation process spanning longer than three words)

story only

lets go
That reminds me...
Where did I put that...
Ah, musta deleted it, oh well.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on March 29, 2015, 10:38:29 pm
Ah, but this leads to imbalance. Story requires tension, and tension requires the threat of defeat. In a non-interactive story, like in those paper flippy things I'm so fond of sleeping on, the writer creates a sense of threat by careful control of all outcomes. There is no control, a masterful illusion of life in some cases, but no control.

This same system cannot work when the places where the story is interactive. The threat of defeat is still required, but, in areas where the player is supposedly allowed to have agency, this cannot be simply done by telling the player that they are in threat - or by arbitrarily hurting them to make things seem threatening. To do so is to make a choose your own adventure game of the classic sort, a genre typified by harebrained sub-decisions and frustrating deaths that are out of the player's control and could have been avoided by a particularly bright chipmunk.


Mechanics are there to bridge the gap. The system is often rigged so that a desired series of outcomes is almost assured, but mechanics are the veil that keep players engaged. They believe they can get lucky, they believe they can win, they believe that -if they roll really well and grow their character right- they can overcome the impossible. 

Yes, the story puts them in a place to win, but it's the mechanics that let the players believe that they're the ones doing the winning. The more detailed the mechanics, the more complete the illusion.

tl;dr
It's a pain in the ass to create tension that isn't based on relationships when you don't have mechanics. It's why GMs love it so much when their players interact and roleplay, it means that we have to use our mechanics less to keep the tension pot bubbling.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on March 29, 2015, 10:40:19 pm
Look I just want to spend less than thirty seconds on the character sheet okay? Is that too much to ask?

And also more fantasy games that actually hook me in the opening. Some color and effort and style.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on March 29, 2015, 10:54:12 pm
Look I just want to spend less than thirty seconds on the character sheet okay? Is that too much to ask?

Absolutely. You can't write a good bio in thirty seconds, period. If you aren't willing to give your neighborhood GMs good bios, you're a cruel cruel soul that deserves what they get.

Unless you get a puppy, or something else that's nice.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on March 29, 2015, 10:56:45 pm
I can't seem to write ANY bio. I just sit there for five minutes thinking, get frustrated and churn out another Derm (If not always by that name).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Urist Arrhenius on March 29, 2015, 10:58:48 pm
Look I just want to spend less than thirty seconds on the character sheet okay? Is that too much to ask?

And also more fantasy games that actually hook me in the opening. Some color and effort and style.
I actually sort of agree, though perhaps for different reasons. I just think writing I'm depth characters is awkward went part of the game is learning about the world the GM had created. If you aren't familiar with the world, you have very little to make a character out of.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on March 29, 2015, 11:01:29 pm
Look I just want to spend less than thirty seconds on the character sheet okay? Is that too much to ask?

And also more fantasy games that actually hook me in the opening. Some color and effort and style.
'Thirty seconds on the character sheet' - does that mean writing in the character sheet itself or does it also include reading the rules for the mechanics?

By 'colour' do you mean metaphorically or literally?

As for the conversation of mechanics and its interaction with story-telling, I find that having deeper mechanics than "roll 1d6 to see what happens" leads to better consistency when it comes to a character's abilities. It's not very entertaining to have a character who can do anything so long as they're lucky enough, or to have a character who works really hard to develop themselves but fails anyway for no redeemable reason.

*Ninja'd
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on March 29, 2015, 11:05:20 pm
Look I just want to spend less than thirty seconds on the character sheet okay? Is that too much to ask?

Absolutely. You can't write a good bio in thirty seconds, period. If you aren't willing to give your neighborhood GMs good bios, you're a cruel cruel soul that deserves what they get.

Unless you get a puppy, or something else that's nice.
No way, man. Bios are exhausting to write and not generally worth it. If the player wants to write one then that's fine, but some people just want to play the game or experience the world rather than get blocked by the necessity of a purely creative wall of text. Besides, why is a long, drawn-out bio so important to a GM that it's considered cruel for a GM to not be supplied one? To me it seems cruel for a GM to require one from the players if anything.

EDIT: I'm talking about normal forum games. Requiring a bio in an RTD is just unforgivable - it goes against the very concept of an RTD which is to allow players to jump right in and start playing (at least according to TV Tropes).

EDIT2: You also have to remember that some people want to play as normal people who decide to become adventurers. Not everyone wants to come descended from a line of heroes or have a cruel and depressing backstory.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on March 29, 2015, 11:08:55 pm
Look I just want to spend less than thirty seconds on the character sheet okay? Is that too much to ask?

And also more fantasy games that actually hook me in the opening. Some color and effort and style.
I actually sort of agree, though perhaps for different reasons. I just think writing I'm depth characters is awkward went part of the game is learning about the world the GM had created. If you aren't familiar with the world, you have very little to make a character out of.

Bios aren't about where someone is from or about what they've done in the world, it's about who they are. You can write the bio of a 60 year old man, with laugh lines that crease his face even in his sleep and a smile that's as warm and worn as a desert mountain, without knowing anything about the world. Add a few details that add mystery, a couple other personality traits, a decent flaw, and boom: character that's independent of the world. It could be sci-fi, it could be fantasy, all you know is that he's a cheery old man with layers of scars across his back and a tendency to adopt a peculiar, almost martial, position around strangers.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Urist Arrhenius on March 29, 2015, 11:25:45 pm
Bios aren't about where someone is from or about what they've done in the world, it's about who they are. You can write the bio of a 60 year old man, with laugh lines that crease his face even in his sleep and a smile that's as warm and worn as a desert mountain, without knowing anything about the world. Add a few details that add mystery, a couple other personality traits, a decent flaw, and boom: character that's independent of the world. It could be sci-fi, it could be fantasy, all you know is that he's a cheery old man with layers of scars across his back and a tendency to adopt a peculiar, almost martial, position around strangers.
Is 60 years old or young? Is this a time when laughing is plentiful or rare? Does society favor men, women, or is it well balanced? Does the reference do a desert mountains have significance in the world, or are they unknown?

I understand there are things that are "separate" from the world, but I'd rather discover most of those things about a character after they're already in it. If my character has a personality quirk of being afraid of spiders, it means very different things if there are incredibly deadly buggers out there compared to things that eat flies, and you don't often know that sort of thing till the game gets going. The exception to this, of course, is if there's a well established world that the players are already familiar with.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on March 29, 2015, 11:29:32 pm
*Sigh* Writing the sheet itself.

The best games I ever played just had me chose a Name and a Class and off we went. Roll to be a hero, for example. Name, gender, profession and a trait. Rtrtd, *Thinks* There were more but they're all so long ago. hm. Generic RPG? Arcanum octet, Multiworld madness, Roll to trope(short lived that one.) There was one where I threw a giant ball of radiation at a demon and sterilized a town.

None of them required half an hour of checking through stats and mechanics, or taking twenty minutes to think up three lines of character text because when the hell does it actually come up? At no point in any game where I wrote a bio down did any of it actually turn out to matter.

Okay lets see, I'm a cheery old man, whatever. It doesn't matter. I'll still search through that book for info, I'll still hurl fireballs at the boss and set the town ablaze on accident, The inn will still charge me three gold a night (Criminal I tell you) at no point will anything actually come of me being a cheery old man.

If you want me to customize my character, make it have in game impact. A small list of flaws and traits. I'll pick (old) for +3 intellect and -2 Str. I'll pick up (Old Enemy) in exchange for (well traveled). Hell, give me a goddamn gambling addiction and I'll take up the Granddaughter apprentice who travels with me! Two traits and a flaw, then one trait per taken flaw, or two traits if the flaw is really bad, or two flaws if the trait is really good?

Just... please don't make me make a character out of whole cloth. I can't do it, and if you force me I'll either not play or just make Derm.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on March 30, 2015, 12:12:49 am
Bios aren't about where someone is from or about what they've done in the world, it's about who they are. You can write the bio of a 60 year old man, with laugh lines that crease his face even in his sleep and a smile that's as warm and worn as a desert mountain, without knowing anything about the world. Add a few details that add mystery, a couple other personality traits, a decent flaw, and boom: character that's independent of the world. It could be sci-fi, it could be fantasy, all you know is that he's a cheery old man with layers of scars across his back and a tendency to adopt a peculiar, almost martial, position around strangers.
Is 60 years old or young? Is this a time when laughing is plentiful or rare? Does society favor men, women, or is it well balanced? Does the reference do a desert mountains have significance in the world, or are they unknown?

I understand there are things that are "separate" from the world, but I'd rather discover most of those things about a character after they're already in it. If my character has a personality quirk of being afraid of spiders, it means very different things if there are incredibly deadly buggers out there compared to things that eat flies, and you don't often know that sort of thing till the game gets going. The exception to this, of course, is if there's a well established world that the players are already familiar with.

And this is the sort of thing that makes characters truly interesting. Consider the martial position I mentioned. Without a world, there is no way to know why he has that. Yet, I challenge you that, within ten turns of play, I will know why he stands that way. I don't know who that character is, without a world he's as enigmatic to me as he is to you, and that's the beauty of it!

Perhaps the world is one ruled by women, where men are an oppressed slave race kept as animalistic breeding stock and manual labor. Then my man is an old footsoldier, a used and discarded former weapon that's waiting for slaughter now that he's outlived his purpose. Perhaps he smiles because he knows that everything ends one day, and he'll finally be free. Perhaps he smiles because, for all the oppression and cruelty, he's still alive, the sun still shines, and he can listen to the birds sing for one more day. Perhaps he smiles because he will not be broken, and his smile is the only vengeance he has.

A good character doesn't need to be a hard and fast description of anything, it's a promise. The player promises that the character has these attributes for some reason. They don't have to know the reason now, but they will. If the backstory is plentiful, then there can be elements of the character that are made concrete in the very beginning. Otherwise, everything is a mystery that the player promises to solve later.

tl;dr: You're hitting all the selling points. Everything you mentioned is what will make the character interesting when the player figures it out, and keeping it abstract in the beginning lets the player integrate until the world without disrupting.

Look I just want to spend less than thirty seconds on the character sheet okay? Is that too much to ask?

Absolutely. You can't write a good bio in thirty seconds, period. If you aren't willing to give your neighborhood GMs good bios, you're a cruel cruel soul that deserves what they get.

Unless you get a puppy, or something else that's nice.
No way, man. Bios are exhausting to write and not generally worth it. If the player wants to write one then that's fine, but some people just want to play the game or experience the world rather than get blocked by the necessity of a purely creative wall of text. Besides, why is a long, drawn-out bio so important to a GM that it's considered cruel for a GM to not be supplied one? To me it seems cruel for a GM to require one from the players if anything.

I didn't say the character had to be a wall of text, people like me write characters like that because we're insane, not because we expect other people to do it. I never said a word about a long and drawn out bio, check the old man example I gave earlier, it would probably run about 6 lines, maybe 7 if I added more physical description. As for the cruelty, think of it this way: A GM who is writing a world is holding a city in his/her head. Hundreds of lives, friends and enemies, kings and beggars, each one with motivation and a reason to be. The GM thinks for all of them, feels for all them, is all of them. Then suddenly 6 schmucks show up that the GM can't control and have the apparent personality features of balsa wood until the players so otherwise. The GM needs to know how to react to the players, how to shape the world. You can't do that with "Aaron has red hair and likes dogs. The end.". The players need to make the GM curious about their characters, to interact with them, to explore them. After all, the GM is doing the legwork of making literally everything else interesting.

Not giving a character a bio and sticking it in a world that a GM has built from the ground up is like painting a stick figure on the Mona Lisa and claiming you're helping.

As for RTDs requiring a bio going against their very concept, that's just silly. RTDs can be anything from "Roll to Not Explode" to the epic ones like Their Coming is At Hand (I and II). The line gets blurry. Take a look at the majority of the big old RTDs that sleep in the deep pages. The leviathans, the ones longer than hundred pages, most of those require bios. A lot of the GMs that can say: "I'd like to sneeze" and have people lining up to pre-in, (Dwarmin, DigitalHellhound, SeriousConcentrate, Harry Baldman, GWG (before he went a little crazy), FFS, lawas and the list goes on farther than I can remember at one sitting) almost always require bios. Some of the really awesome ones  don't, like TCM, lawas, Sean himself, etc, but RTDs require whatever the GM says they require. Nothing more, nothing less.

Quote
You also have to remember that some people want to play as normal people who decide to become adventurers. Not everyone wants to come descended from a line of heroes or have a cruel and depressing backstory.

Tragic backstories are far from mandatory. One of my favorite characters was an old man who literally cracked his leg the first time he descended a flight of stairs. Still, he had a bio. Shawn Ordo was an eight year old kid with big eyes, and that was about it until the GM gave him super powers. Normal people are great to play as, but everyone has a story, and everyone has traits that make them unique. Look at any random person on the street, and you'll find that in everything they do, in every snapshot of motion and expression, there is a character. If you have to give your character a tragic line of hero-kings with a genetic foot fetish to make them stand out, you need more personality and less history.

Just... please don't make me make a character out of whole cloth. I can't do it, and if you force me I'll either not play or just make Derm.


Nothing wrong with that in and of itself. I just don't like it that you want the GM to create a new and interesting world for you out of whole cloth when you don't even want to give them one character.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on March 30, 2015, 12:23:21 am
Thought I'd post the Example I gave Draig as far as 'Color ans style' goes.
Let me show you.


In the Beginning, there was Void
From the void, came Order.
Order watched over nothing, and became everything.
But Order became bored.
And from Order sprung Chaos.

(These two lines
are unintelligible)

Order wished to return to Absolute Order.
Chaos wished to bring about Absolute Chaos.
Order Hated Chaos, and Chaos hated Order.
And thus they began to war.
Chaos disrupted the Void and created Fire, hurling through nothing in great spheres.
Order, affronted, created Water to snuff the flame.
Chaos created Earth, circling around the flames to soak the water.
Enraged, Order begat Air to erode the earth.
Laughing, Chaos made Lightning to divide the Air.
Order forged Metal to disperse the lightning.
Chaos spread Ice to brittle the metal.

And from all this, sprung Life.

Life gathered its siblings of Fire, Water, Earth, Air, Lightning, Metal, Ice, (Unintelligible) and (Unintelligible)
And together, they struck down Chaos and Order, sealing them away in the ninth moon of a giant of gas, circling a giant blue star.

(Four lines are Unintelligible)

The Eight remaining Primordial Elementals then hid on the prison, spreading their children across the land.

This is how the world came to be.

-Ancient stone carving found within the deepest layers of the Rift


Elements


And then you tell them what situation they'll be spawning in, show the character sheet, and then an author note.

This specific example is from a mental world I've been imagining for a year or two now, and is really more suited for a single player type of thing.

It's more meant to be a 'hook' than a proper story introduction, which would happen in (pre?)character creation/Turn 0.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on March 30, 2015, 12:37:32 am
Thought I'd post the Example I gave Draig as far as 'Color ans style' goes.
I'm pretty sure I'm the one who made a request for clarification. In any case, thanks for giving me an example to work with.
And also more fantasy games that actually hook me in the opening. Some color and effort and style.
By 'colour' do you mean metaphorically or literally?

Just... please don't make me make a character out of whole cloth. I can't do it, and if you force me I'll either not play or just make Derm.


Nothing wrong with that in and of itself. I just don't like it that you want the GM to create a new and interesting world for you out of whole cloth when you don't even want to give them one character.
Characters tend to get developed over time as players are met with choices and they have to decide what they're character are going to do. You can write whatever bio you want, but someone without a bio will develop a personality as soon as they're required to talk, if not sooner. This is only a problem in SGs where multiple players - and thus multiple personalities - control one character. Moreover, it's the GM's job to create things while it's the players job to interact with and change. If players wanted to create they'd be GMing - not playing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on March 30, 2015, 12:54:39 am
I'd say you don't necessarily have to delineate the act of creating as just GM or player responsibility. If you're asking for a backstory, or really anything about a character, you're accepting what the players put down as a thing that is true in your world; otherwise you wouldn't accept their sheet. You might even want to let players know that their reality-creating powers are explicit in character creation, though limited.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on March 30, 2015, 01:18:22 am
I'll be honest, Derm - if it's a game where I'm asking for a bio, it's already not something where I'm looking for you as a player. There's fun to be had in a For Science! or any of the games you mentioned, and your playstyle works wonders in them, but there are also people who like deeper and more thought-out games which benefit from player commitment from the start.

Letting players write their bios often adds to your worlds, too, gives you personal plot hooks and ideas to weave in and makes a stronger bond between GM and player. Even if the GM has the right to not accept these ideas.

Bios made at game start don't have to be absolute, strict rules for your character. You might realize you want to take them into a different direction, personality-wise, or explore some previously unmentioned aspect of their backstory - and I think that's fine. Characters develop, that's only good.

On a related note, I'm working on a scifi Transhuman Solar System idea myself, and have a worry that there's just too much information and concepts that the players would need to know to write accurate bios. Nobody wants to read a wall-of-text first post, but just a very general overview might not be enough. Still, I think I can just include the core ideas of the world and its factions and give the players a fair amount of creative freedom.

I'll likely make a post about it here later - influences range from Dan Simmons to The Culture to Hannu Rajaniemi's Quantum Thief-setting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on March 30, 2015, 08:22:50 am
I'll be honest, Derm - if it's a game where I'm asking for a bio, it's already not something where I'm looking for you as a player. There's fun to be had in a For Science! or any of the games you mentioned, and your playstyle works wonders in them, but there are also people who like deeper and more thought-out games which benefit from player commitment from the start.

Your assessment and vote of confidence is accurate but hurtful :(
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on March 30, 2015, 08:51:08 am
Nothing wrong with that in and of itself. I just don't like it that you want the GM to create a new and interesting world for you out of whole cloth when you don't even want to give them one character.
Characters tend to get developed over time as players are met with choices and they have to decide what they're character are going to do. You can write whatever bio you want, but someone without a bio will develop a personality as soon as they're required to talk, if not sooner. This is only a problem in SGs where multiple players - and thus multiple personalities - control one character. Moreover, it's the GM's job to create things while it's the players job to interact with and change. If players wanted to create they'd be GMing - not playing.

The first part of this is absolutely true, but that characterization is limited to the situation. Bios anchor a character, and they, as DH noted, provide a GM with hooks to manipulate and deepen the story. Any object that interacts gains a personality, heck, my computer has a personality, but characters have history- portions of their past that will inform their future. A character has a face and a body, and that face and body is more than a collection of lines, curves, and colors. It is animated, shaped, and scarred by the things the character has done, a living monument to their past. Letting things develop as they happen will characterize someone, eventually, but it happens slowly, crudely, and can easily end up with the character being an extension of the player's personality rather than a new person inspired by an element of the player. 

The second of your assertions I cannot support. The player can (and should) create, as surely and effectively as the GM does. The world of the GM is a labyrinth, it is a monolith that twists and turns through reality, its existence calculated to entice the player, and its deceptively apparent structure designed to disguise the final destination until the last turn is taken. Yet, without player interaction, it's a bunch of rock walls and ivy. Players create sub-realities within the game, they make the choices and determine the path they take. Even if all roads lead to the same exit, the path is what is important. Furthermore, the world the GM doesn't control how the characters feel, and that is monumentally important to the creation of a story. Are the players forced down the path they've taken, blackmailed and coerced into a life of murder and lies? Or are they gleeful psychopaths like Derm, setting fire to a man simply because he might be flammable? The answer to this question changes the story and shapes the world. Think of it as carving, the GM actually makes the material of reality, gives the players a big block of it, and tells them what kind of strokes they can use to shape it. The final shape of the carving is determined by the players, moderated as infrequently as possible by the GM. The material and the methods are the domain of GM, the shape and meaning of the piece are the domains of the players.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on March 30, 2015, 09:06:30 am
I have to say, I've already become a fan of not having bios in character sheets for my games, or at least very short ones if I do. A bio is essentially a very unsubtle prompt for the player to explain who their character is, and who it most appeals to is people who like to create elaborate stories all on their own, even if they're mostly completely irrelevant to gameplay and even the plot in general. I like filling out character sheets with bios specifically because I get to write a story in them, and further gameplay doesn't quite factor into any part of it. It's why the 'deeper and more thought-out' games appeal to me despite the fact that the vastly overwhelming majority of them never go anywhere before dying off quietly. Writing the character sheet captures the exciting feeling of starting to write a cool story you had in mind (or, rather, what could be the beginning of a cool story you have in mind), and the guilt of inevitably failing to finish it when your enthusiasm peters out falls on the GM.

Also, at least one of my characters with a lacking biography (his bio was literally 'he's from the woods') has proven one of the most fun to play as. Nominally the bio helps you decide what sort of character you're actually playing, like a decompressed version of the character concept, but it's also rather often that the bio just seems to exist all on its own, disconnected from the game. There's also some people, myself included, who can make up a whole lot of varying character biographies, but most often just end up playing one of one to four of their standard character archetypes in the end (in my case, "normal", "goofy", "deadpan", or either of the three hybridized with "weird"). And it's not unusual that a character concept or backstory is just plain irrelevant for the game, either because the GM can't be bothered to jam it in there somewhere or because the player isn't willing/able to convincingly make it part of their character. Not having a bio in the first place can help a character define itself within the bounds of the situation of the game.

Another thing a bio measures is how into the game you are, and whether the setting provided stimulates your imagination. This, I suppose, is the most relevant function of the bio, as it's better to have players who are actually into the setting and spirit of the thing than ones that are not.

And additionally judging games by biographies lets you exercise extreme nepotism with impunity, though I nevertheless try to mix up the player roster for my games.

A very good way to avoid overly wordy and pointless biographies while achieving essentially the same thing is, I've found, to just phrase the character sheet in a non-traditional way (as a series of questions aimed at discovering your character concept or something similar). It takes a bit of fine-tuning, however. Or just set a low word count limit on the biography in order to stress getting to the point already (the most extreme example of getting to the point is just asking you to supply a name/class combination).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on March 30, 2015, 09:10:15 am
Moreover, it's the GM's job to create things while it's the players job to interact with and change. If players wanted to create they'd be GMing - not playing.
Going by your analogy, it would certainly be the job of the players to carve and shape the material the GM sets for them as they see fit within boundaries, but it is not their job to add in new material just in an attempt to match what the GM has given.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Urist Arrhenius on March 30, 2015, 09:22:23 am
-snip-
This. Honestly, I'd much rather find out about the character as the game progresses. Otherwise it's often just a wall of text contest, with the people putting the most syllables on paper getting in.

Also, characters are often selected for their oddity, which is cool and all, but it can result in combinations of characters which are impossible to put together in any sensible way except in the most minimalist of settings. This isn't a complaint with character sheets in concept, more with the trends they promote.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on March 30, 2015, 01:33:47 pm
Another thing a bio measures is how into the game you are, and whether the setting provided stimulates your imagination. This, I suppose, is the most relevant function of the bio, as it's better to have players who are actually into the setting and spirit of the thing than ones that are not.
Letting players write their bios often adds to your worlds, too, gives you personal plot hooks and ideas to weave in and makes a stronger bond between GM and player. Even if the GM has the right to not accept these ideas.

Bios made at game start don't have to be absolute, strict rules for your character. You might realize you want to take them into a different direction, personality-wise, or explore some previously unmentioned aspect of their backstory - and I think that's fine. Characters develop, that's only good.


This pretty well sums up my stance on the issue.

A GM for any gaming group wants to attract people who will like the stuff they create; if players decide that the way the game is developing isn't what they thought they'd get from the OP (which as Derm said should indeed have color and style to help avoid this, and I'm pretty sure we already had a conversation in here about what a good OP should bring to the table) then they'll bail on the game, which will probably end it before its time, which is not an eventuality you typically allow knowingly when you're setting up the game in the first place. A well constructed Bio sheet will help the GM find people who will like what the game has to offer in terms of story/setting/interactions.

If a GM is looking for a game where characters develop (or rather, where they will develop independently of the GM putting words in their mouth like they were Barbie dolls in his own private universe,) then they'll be looking for people who will play their characters with more than a single bolded six word action. When the GM is creating a game where they would like the players to supply/create a bit of fluff in each post to enrich the collective game experience and the world, they want to find players who will actually do that; a short description of the character they want to play lets the GM know that the player is willing to put in the effort to write at least that much on behalf of the game.

Or in other words:

This. Honestly, I'd much rather find out about the character as the game progresses. Otherwise it's often just a wall of text contest, with the people putting the most syllables on paper getting in.

Yeah, speaking as a GM, so would I. The thing is, when I ask for a bio I'm not asking for a "wall of text" contest or a "make the wackiest character" contest (well, unless that's the point, anyway) - usually I'm just looking for players who are willing to add a bit of flavor to the pot for everyone to play with, ideally while latching onto some of the color I put in the OP and riffing off of that. Maybe the stuff in the bio never comes up, or the player develops in a way that flat contradicts the original vision; that's fine, and frankly it happens all the time. Even if it wasn't how I originally envisioned that aspect of the setting playing out, if it's cool and interesting I'll roll with it; that's why I'm running a game and not just writing a story myself. I just want to see that you will put that sort of effort into the game when it is appropriate to do so, and that the flavor you contribute will complement what is already in the pot.

I'll be honest, Derm - if it's a game where I'm asking for a bio, it's already not something where I'm looking for you as a player. There's fun to be had in a For Science! or any of the games you mentioned, and your playstyle works wonders in them, but there are also people who like deeper and more thought-out games which benefit from player commitment from the start.

Your assessment and vote of confidence is accurate but hurtful :(

I wouldn't say it's a bad thing, it just depends on the type of game being created. If I'm creating a fluff-heavy game, then I'm looking to basically do a lot of freeform writing with some parameters beyond my control to give it structure and constraint (in much the same way I'd choose to obey the rules of Haiku or Iambic Pentameter if I were a poet instead.) The more rules I set up at the start, the more control I sacrifice over what I create.

I retain the most control in Minimalist styles, since in those I have maybe some setting rules I set up at the start and then player actions and the capriciousness of the dice- I don't expect a lot of RP or fluff to be supplied by the players, so that's a burden of fluff I accept in exchange for the freedom to put words and feelings in the "mind" of the character, in the void where the player didn't put them. If I want to write with less control over the game and story, then I give more agency to the players- they get to decide how their characters interact with themselves and their environment through fluff and RP, and at the extreme of that scale I let the players be masters of their domains (e.g if the story fluff calls for the finest dwarven cuisine to be served I don't just fart out Plump Helmets or whatever, I ask the dwarf character what dwarves eat and find a way to weave the answer into the rest of the setting.)

Agency in the story is a responsibility; if I give it to someone who doesn't want it they'll have less fun, and if they don't shoulder that burden then everyone will have less fun. I'd rather know whether the burden of a paragraph of fluff per post is more than you want to deal with before the game starts, and a bio sheet tells me that.


I think we've run into an interesting sub-discussion of "How to Make a Good OP" here- namely...


...wow, okay, if this was a Wall of Text competition I think I just won :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on March 30, 2015, 02:20:07 pm
Fantastic guide post as always, monk. I maybe stick to the 'terse categories' method of apps too much, myself. I oughta branch out next time.

@Derm: Don't get me wrong. If I was making a game in that style in which you're fantastic at, you'd be at the top of my list. Guaranteed madness and mayhem for all your needs. Hilariously overpowered reality warping devices at start and whatnot.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on March 30, 2015, 02:59:20 pm
@Derm: Don't get me wrong. If I was making a game in that style in which you're fantastic at, you'd be at the top of my list. Guaranteed madness and mayhem for all your needs. Hilariously overpowered reality warping devices at start and whatnot.

Thank you for your consideration.

I just seems like the kind of game I like just slowly died out over the past couple years. Adwarf's Roll to be a hero is the only RTD (Perplexicon is different) that I've actually enrolled in recently, and it's going fantastically.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on March 30, 2015, 03:17:25 pm
<snip/>

I had extremely hard time reading this. Not because it is long (which it certainly is), but because my subconscious started throwing ideas for new game. And just when I already got one running...

How would people feel about game where there's nothing known at beginning? Where you have to even discover (simple) character sheet? Where you have entire world to discover?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on March 30, 2015, 03:33:40 pm
How would people feel about game where there's nothing known at beginning? Where you have to even discover (simple) character sheet? Where you have entire world to discover?

It's been done, and the problem is that there's no real draw in the OP if you really have to discover everything. It sort of works as a minimalist game, and even then it's not terribly engaging a lot of the time.

And a very nice guide, too. Gives me something to think about.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on March 30, 2015, 03:41:27 pm
How would people feel about game where there's nothing known at beginning? Where you have to even discover (simple) character sheet? Where you have entire world to discover?

It's been done, and the problem is that there's no real draw in the OP if you really have to discover everything. It sort of works as a minimalist game, and even then it's not terribly engaging a lot of the time.

And a very nice guide, too. Gives me something to think about.

Of course it is done. Everything I think of is either done or is already in progress. I'm unoriginal like that. Do you have a link or helpful keywords for search?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on March 30, 2015, 03:50:31 pm
Nice post monk. Don't suppose anyone has a link to the discussion of what a good OP is?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on March 30, 2015, 03:59:36 pm
Of course it is done. Everything I think of is either done or is already in progress. I'm unoriginal like that. Do you have a link or helpful keywords for search?

On second thought, that might have been a while ago, or I'm confusing it with one of the minimalist games that develops mechanics over time, like Roll to Level Up or something of that nature.

It's still a hell of a mixed message, though. It could be a lot of effort on your part, but it all amounts to zero visible effort and no real motivation to play in the game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on March 30, 2015, 04:19:54 pm
I think you would either need to be an established GM where players want to play in your game - trust you'll do something good and know roughly what to expect - or you'll have to put up with players doing silly stuff / rein players in with a strong firm hand.

((edit - sorry - in answer to the "game with nothing at the start" question))

((edit 2 - sorry monk, I fully admit that was me being lazy on my phone earlier))
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on March 30, 2015, 04:20:51 pm
Nice post monk. Don't suppose anyone has a link to the discussion of what a good OP is?

*search bar fu*

Ah, here's the conversation I was thinking of. (http://www.bay12forums.com/smf/index.php?topic=80900.msg4831351#msg4831351) I'm pretty sure we've talked about it a bunch though, but that's the one I remember.

Of course it is done. Everything I think of is either done or is already in progress. I'm unoriginal like that. Do you have a link or helpful keywords for search?

On second thought, that might have been a while ago, or I'm confusing it with one of the minimalist games that develops mechanics over time, like Roll to Level Up or something of that nature.

It's still a hell of a mixed message, though. It could be a lot of effort on your part, but it all amounts to zero visible effort and no real motivation to play in the game.

Indeed, it's not that it can't be done (and could well be amazing if done just right) but it would be really tricky to do. Think of it like an oldschool adventure game where core gameplay mechanics get introduced via puzzles that require them to advance; players learn to look around and interact with items because there's a locked door and the key is in the mailbox or something, which teaches them to look in things when they hit harder puzzles later. In this case, we have a very meta "look for the rules" mechanic which could be hard to get across without explicitly telling the players to do (and if you tell them, hell, that's half the fun gone already!) Basically you need a starting mechanic which lends itself to discovering the other mechanics without giving the gig away, I think.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on March 30, 2015, 05:36:00 pm
Moreover, it's the GM's job to create things while it's the players job to interact with and change. If players wanted to create they'd be GMing - not playing.
Going by your analogy, it would certainly be the job of the players to carve and shape the material the GM sets for them as they see fit within boundaries, but it is not their job to add in new material just in an attempt to match what the GM has given.

To match it? Of course not, but to integrate with it, to expand it and perhaps even refine it? Absolutely.

I have to say, I've already become a fan of not having bios in character sheets for my games, or at least very short ones if I do. A bio is essentially a very unsubtle prompt for the player to explain who their character is, and who it most appeals to is people who like to create elaborate stories all on their own, even if they're mostly completely irrelevant to gameplay and even the plot in general. I like filling out character sheets with bios specifically because I get to write a story in them, and further gameplay doesn't quite factor into any part of it. It's why the 'deeper and more thought-out' games appeal to me despite the fact that the vastly overwhelming majority of them never go anywhere before dying off quietly. Writing the character sheet captures the exciting feeling of starting to write a cool story you had in mind (or, rather, what could be the beginning of a cool story you have in mind), and the guilt of inevitably failing to finish it when your enthusiasm peters out falls on the GM.

I am very guilty of this. Particularly when something else I'm building is in its death throes need a cookie. Which is the storytelling equivalent of binge eating chocolate cake because you wrecked your car, not healthy or particularly helpful. I always love bios, of any kind, but I'm becoming more and more enamored of the short and sweet ambiguous bios that I practically proposed marriage to a couple posts ago. I understand their dangers, but I think they are invaluable as an anchor for a character and as a guide for the DM.

-snip-
This. Honestly, I'd much rather find out about the character as the game progresses. Otherwise it's often just a wall of text contest, with the people putting the most syllables on paper getting in.

I believe that what we have here is a failure to communicate... Wall of text character entrees are, generally, bad. Elysium is the only game I know of that, for as long as it ran, that ran well with characters that had long bios. The thing in that game was that everyone had a decent amount of freedom to create their own little niche, and then everyone played their characters to the hilt.

In general, bios longer than a paragraph, maybe two, bad news. For an example of the worst bio of my career in writing bios, which I still grit my teeth over a little when I think of, look up the old Thawed game that GWG ran. The character I put in is a godawful piece of purple prose that has a tragic backstory that feels like it's trying to enter a competition for saddest life against a dozen Darfur war orphans.

This is a recent bio of the kind I've taken to liking,
Spoiler (click to show/hide)
3-4 sentences, depending on how you count quotes. In combination with the names for his skills, the general picture of the character is pretty obvious. It's short, has a few decent hooks that could be used for a lot of different situations, and it demands very little of the world. Heck, the bio of one of the best characters I've had in my games, bar none, was two short sentences of bio, and six Hemingway sentences of physical description. It might have taken up three lines when put together.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on March 30, 2015, 05:42:38 pm
Also did anyone actually have anything to say on that example I wrote? I mean, it's not going to be anything probably, but it's my own little mental pet project and it's nice to hear feedback on my quality of writing in any case.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on March 30, 2015, 05:48:00 pm
Also did anyone actually have anything to say on that example I wrote? I mean, it's not going to be anything probably, but it's my own little mental pet project and it's nice to hear feedback on my quality of writing in any case.

You know how I feel about it. It's pretty, well made, and has a good hook. However, without the rest of the world behind it, it feels like its trying to be catchy rather than deep. Which may be your intention.

Also, since I didn't do it earlier, I would like to take this opportunity to salute the Monk. Fine explication there.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on March 30, 2015, 11:54:25 pm
Also did anyone actually have anything to say on that example I wrote? I mean, it's not going to be anything probably, but it's my own little mental pet project and it's nice to hear feedback on my quality of writing in any case.

Writing's good - it's to the point and with relatively little filler, just like a creation myth should have. Unintelligible bits provoke my interest.

The colors seem a little off, though. Not sure if that's because I'm using the forum default mode, though I guess in Darkling it'd be Water, Unintelligible and Earth instead of Air, Unintelligible and Lightning that are kind of hard on the eyes. Might also not want to go the rainbow title route, even if it is conceptually appropriate, on account of the colors being a little more off when all put together.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on March 31, 2015, 12:13:58 am
Actually on Darkling everything except maybe water is pretty well defined in the background.

Use Darkling Harry~ Join us~
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on March 31, 2015, 12:19:18 am
Looked at it on Darkling, and you're quite correct that it looks better there. However, "Elements" still looks kind of off, so the point about rainbow titles remains. Maybe keep that white. Combination of all colors, you know?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TCM on March 31, 2015, 12:50:25 am
The default board colors can be hard on the eyes, especially at night, but Darkling looks like a cross between the website for an Anti-Illumanti Watchdog organization and a hardcore fetish meeting board that hasn't been updated since 2002. But to each their own, right?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on March 31, 2015, 01:44:17 am
Generic RPG
Can you give me a link to this? The forum search bar is the highest grade of retarded when it comes to searching for topics and I can't find it using google either. I found Arcanum Octet, though, which was the other RTD you mentioned that I was interested in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on March 31, 2015, 08:21:05 am
I don't even have a link, I just remember that it was a game where I played a mercenary Necromancer who had just set off with an elf to plunder a lost city for something.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on March 31, 2015, 03:40:17 pm
Quote
Dryads are born in pods from the great tree. The times they open at are random, but depending on which time of the day they open. The personality of the dryad is influenced.

A. At night, the dryad is more secretive and mysterious in nature, hard to approach but once you get to know them they are very caring.

B. At day, the dryad is more curious, headstrong and bold. Their thirst for adventure and exploring is never ending, as companions they will never let you down.

C. At dawn, the dryad is more understanding and friendly. They are naturals at conversing with the other races and make for excellent diplomats.

D. At dusk, the dryad is more intellectually gifted. Preferring puzzles or studies over physical activities. They teach the young dryads or become skilled artisans.

Dryads physically age to an adult state in 14 years and then cease to age until the moment they die. They live up to 700 years. Dryads physiologically mature at the age of 40. Dryads emerge from pods as young teens, both physically and psychologically.

Dryads are unusually durable and heal faster compared to some other races, they are also able to communicate with animals and animals do not attack dryads or the companions the dryad is travelling with unless provoked.

Their direct connection with Gaeia grants dryads journeyman nature magic control

A snip from something I'm working on.
I was wondering if giving any bonuses to the time a dryad is born, would hamper the players too much in creating their own character and force them to min-max their character instead. See the underlined pieces.

How do you guys feel, if you would be making an character and depending on the star-sign or w/e you'd get some extra stat/skill or effect.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on March 31, 2015, 03:46:06 pm
It's essentially a subrace choice. Like all the different varieties of elf.

Might want to replace all the ares with tend to bes, though, unless dryads are supposed to be like ants or something.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on March 31, 2015, 03:49:04 pm
So are you randomizing which subtype the players end up as, or letting them choose? I don't think the first is bad per se, but you might end up in a situation where a player would've liked a completely different set of skills - if they know it's going to be randomized, there's no problem.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on March 31, 2015, 04:04:43 pm
So are you randomizing which subtype the players end up as, or letting them choose? I don't think the first is bad per se, but you might end up in a situation where a player would've liked a completely different set of skills - if they know it's going to be randomized, there's no problem.
I was thinking of letting the players choose, though randomizing would be fair for this. If I were to add something, then the differences won't be that big, just minor differences. The night dryads could see slightly better at night for example, the day dryads would heal slightly faster,etc.

It's essentially a subrace choice. Like all the different varieties of elf.

Might want to replace all the ares with tend to bes, though, unless dryads are supposed to be like ants or something.
I see, thanks. No they are not intended to be ants, would make for a pretty cool concept though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on April 02, 2015, 12:35:05 pm
Would anyone be interested in this RtD?
I'm afraid I can't reveal much more then the first post without spoiling it.
Spoiler: The OP (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on April 02, 2015, 02:21:51 pm
Seems okay enough, though probably largely devoid of the actual concept. The problem with the premise of the game being revealed over time, or based on a reversal of expectations, is that you don't know what you're getting into, and so the result might not be to your taste at all.

For instance, right now it smacks of monsters showing up. But it could just as well be anything else at all.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on April 02, 2015, 03:04:02 pm
I'm not sure I get a 'monster-y' vibe from it, but I suppose you could be right.
It seems like fun either way! Something new is always good. :)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on April 02, 2015, 03:37:31 pm
Seems okay enough, though probably largely devoid of the actual concept. The problem with the premise of the game being revealed over time, or based on a reversal of expectations, is that you don't know what you're getting into, and so the result might not be to your taste at all.

For instance, right now it smacks of monsters showing up. But it could just as well be anything else at all.
I did want to go with a premise that isn't typical for RtDs. Not many 'roll to be a member of an impoverished kulak family in the Soviet 20s" that I know of. This also probably means that it's not immediately obvious what the direction is.
Here's one solution I thought of: spoilers that have variable levels of explanation. So, the post you see there is the minimal explanation and I would have another spoiler which goes into detail about the concept and what's coming up.
Kind of like how trigger warnings work, thinking about it.

I'm not sure I get a 'monster-y' vibe from it, but I suppose you could be right.
It seems like fun either way! Something new is always good. :)
Thanks!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 05, 2015, 04:10:29 pm
So, what do people think of this kind of character selection?
Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on April 05, 2015, 05:11:44 pm
@Draignean:

Innnnnteresting. The prologue and extended character creation is an idea I've never come across before. I suspect it could also be used to weed out players you (the captain or the GM) finds they don't think a good fit for the game too, if you were so inclined. I don't think that's necessarily a good thing, but there. The core aspect of tweaking your character seems fantastic - as long as that prologue is varied enough you can touch upon botch mechanical play and roleplay.

The Captain player choosing their team of course leads to the risk of them choosing their friends only, but ehh, I don't know if that's a big problem.

I also like the Archetype section there - three words seems just enough to describe your core idea.

...rambling, non-practical comment over; very interesting! Are you planning on making this?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 05, 2015, 05:39:04 pm
The Captain player choosing their team of course leads to the risk of them choosing their friends only, but ehh, I don't know if that's a big problem.

I thought about this, but then realized I don't really care. I already choose based on a combination of nepotism, insanity, and a desire to watch things explode entertainingly. So having a player, who at the very least has a vested interest in preserving their character's life, choosing by the same rubric isn't so bad. Friends can have a lot of fun tooling around with their friends, and, as long as everybody is having a good time, it's mission accomplished.

...rambling, non-practical comment over; very interesting! Are you planning on making this?

Of course not! Heaven man, perish the thought from your mind. Frankly, I'm aghast at the suggestion- it's absolutely impossible and completely unthinkable that I would run a game like this until the morning of May 4th.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on April 05, 2015, 08:20:29 pm
...May the Fourth be with us all then.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on April 05, 2015, 08:28:08 pm
I'm so gonna sign up for that.
Hell, I'll start thinking up my app today.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: origamiscienceguy on April 05, 2015, 09:10:28 pm
How would people think about an Ender's Game themed RTD? During the 3'rd invasion with space battles and stuff?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on April 06, 2015, 08:51:46 am
So, what do people think of this kind of character selection?
Spoiler (click to show/hide)
Can I steal this?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 06, 2015, 11:39:02 am
Can I steal this?

Sure. Just send me a link to wherever you use it so I can watch how it pans out. (And probably apply)

I'm not going to use it for a month, so anyone who wants to use the idea is welcome to it.

...May the Fourth be with us all then.

I don't sig things, but if I did I would sig this.

I'm so gonna sign up for that.
Hell, I'll start thinking up my app today.

Huh. That might be interesting on contact with the lore.

How would people think about an Ender's Game themed RTD? During the 3'rd invasion with space battles and stuff?
I'm interested in anything with the word Sci attached anywhere to the front, so you had me at space. Granted, the Ender's game world is pretty damn dark, and I'm not sure how well it would translate to an RTD, but I'd play it if I had time.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: mastahcheese on April 06, 2015, 11:46:44 am
That character selection idea is brilliant.

Also +1 to the Ender's Game idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on April 06, 2015, 07:19:40 pm
I would like to say I'm also quite interested in that mercenary band game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on April 06, 2015, 11:08:48 pm
Blood affinity - blood magic and increased physical attributes
Mind affinity - telepathy, telekinesis, etc. and increased mental attributes
Soul affinity - ???

I need help with that last one.

Also, is it better to enforce daily updates or just wait until everyone's finished posting?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on April 06, 2015, 11:19:41 pm
I'm so gonna sign up for that.
Hell, I'll start thinking up my app today.

Huh. That might be interesting on contact with the lore.
https://www.youtube.com/watch?v=OgtQj8O92eI
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 06, 2015, 11:27:51 pm
I'm so gonna sign up for that.
Hell, I'll start thinking up my app today.

Huh. That might be interesting on contact with the lore.
https://www.youtube.com/watch?v=OgtQj8O92eI

That is... surprisingly easy to splice into the lyrics.

Blood affinity - blood magic and increased physical attributes
Mind affinity - telepathy, telekinesis, etc. and increased mental attributes
Soul affinity - ???

I need help with that last one.

Also, is it better to enforce daily updates or just wait until everyone's finished posting?

Soul Affinity - empathy, manipulation of base emotions, etc. and increased resistances to physical and mental effects.

I'm a big proponent of waiting for people, but I've come to realize that it's good idea to speed things up occasionally. Still, I'd say that you should let people have at least two days, with a bump on the first day.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on April 06, 2015, 11:55:02 pm
Hmmm.
Hey, just to bounce an idea off you guys, what about a game which has an extremely simplified automatic character creation, you don't even need to make a bio, because you start off with 1 health, 1 mana and a choice between a crappy sword, a bow with 5 arrows or a spell-book with one randomly generated spell already made for you, a name or nickname is required, however.

You would start off in a dungeon each from separate starting points and your entire job would be to get to the centre of the dungeon and defeat the boss, making your character a permanent fixture and allowing your next character for the next dungeon to either be the character's son (allowing you to take a melee weapon, a ranged weapon or the spell-book along with all the spells in it from the previous run) or trained under him/her/it (putting you to a quarter of the previous character's level), if you die, however, then another character is sent in but the body of the previous one is still there, containing all the weapons from the previous life, the dungeon itself would be like a normal dungeon crawler, but way smaller and faster, with random weapons and abilities.
Of course, this makes the problem that any character who doesn't make it to the centre first will be at an inherent disadvantage to the character who did, and I don't really know how to fix that, any ideas?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: origamiscienceguy on April 06, 2015, 11:59:37 pm
Hmmm.
Hey, just to bounce an idea off you guys, what about a game which has an extremely simplified automatic character creation, you don't even need to make a bio, because you start off with 1 health, 1 mana and a choice between a crappy sword, a bow with 5 arrows or a spell-book with one randomly generated spell already made for you, a name or nickname is required, however.

You would start off in a dungeon each from separate starting points and your entire job would be to get to the centre of the dungeon and defeat the boss, making your character a permanent fixture and allowing your next character for the next dungeon to either be the character's son (allowing you to take a melee weapon, a ranged weapon or the spell-book along with all the spells in it from the previous run) or trained under him/her/it (putting you to a quarter of the previous character's level), if you die, however, then another character is sent in but the body of the previous one is still there, containing all the weapons from the previous life, the dungeon itself would be like a normal dungeon crawler, but way smaller and faster, with random weapons and abilities.
Of course, this makes the problem that any character who doesn't make it to the centre first will be at an inherent disadvantage to the character who did, and I don't really know how to fix that, any ideas?
If someone wins, make the "son" or "apprentice" a different player?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on April 07, 2015, 12:11:01 am
It's not that, it's that if one person succeeds then the next character from there on is just more powerful than the others.
Well, perhaps it could more be that the first person to succeed is then the one that the next group of players go from, they can be sons, proteges or clones (Randomised stats that can go up to half of the original characters? Perhaps?), that could work.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on April 07, 2015, 12:33:16 am
Soul Affinity - empathy, manipulation of base emotions, etc. and increased resistances to physical and mental effects.
That's closer to Mind and Blood affinities, respectively.

Hmmm.
Hey, just to bounce an idea off you guys, what about a game which has an extremely simplified automatic character creation, you don't even need to make a bio, because you start off with 1 health, 1 mana and a choice between a crappy sword, a bow with 5 arrows or a spell-book with one randomly generated spell already made for you, a name or nickname is required, however.

You would start off in a dungeon each from separate starting points and your entire job would be to get to the centre of the dungeon and defeat the boss, making your character a permanent fixture and allowing your next character for the next dungeon to either be the character's son (allowing you to take a melee weapon, a ranged weapon or the spell-book along with all the spells in it from the previous run) or trained under him/her/it (putting you to a quarter of the previous character's level), if you die, however, then another character is sent in but the body of the previous one is still there, containing all the weapons from the previous life, the dungeon itself would be like a normal dungeon crawler, but way smaller and faster, with random weapons and abilities.
Of course, this makes the problem that any character who doesn't make it to the centre first will be at an inherent disadvantage to the character who did, and I don't really know how to fix that, any ideas?
Gib play
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on April 07, 2015, 04:21:12 am
Can I steal this?
Sure. Just send me a link to wherever you use it so I can watch how it pans out. (And probably apply)
I call it Draignean's Team Creation System (DTCS) (http://www.bay12forums.com/smf/index.php?topic=149952.msg6148867#msg6148867).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 07, 2015, 07:23:10 am
Can I steal this?
Sure. Just send me a link to wherever you use it so I can watch how it pans out. (And probably apply)
I call it Draignean's Team Creation System (DTCS) (http://www.bay12forums.com/smf/index.php?topic=149952.msg6148867#msg6148867).

Thanks for giving the grammar a touch up.  :D I would have been mightily embarrassed if you'd used the version I posted here.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on April 07, 2015, 07:33:01 am
Lol no problem.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 07, 2015, 07:52:51 am
Soul Affinity - empathy, manipulation of base emotions, etc. and increased resistances to physical and mental effects.
That's closer to Mind and Blood affinities, respectively.

Ah, I thought Mind was about thought, not emotion.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on April 07, 2015, 08:00:34 am
Your mind governs all your cognitive faculties. That includes emotions, they're a part of your thoughts.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 07, 2015, 08:19:40 am
Your mind governs all your cognitive faculties. That includes emotions, they're a part of your thoughts.

I would say that thought and emotion semi-detached. I 'think' in english (and a smattering of french and german), a constant stream of internal monologue that runs on by itself. At this moment I am 'thinking' out the text I'm typing, rolling it in my head and working out the details. There is a constant stream of thought involved in that process, but not a great deal of emotion or feeling. Thoughts are words that describe matter and states of being. They are not states of being unto themselves, though they can influence states of being by their existence and order.

Feelings are not expressed in words, or even in thoughts, but they provide the backdrop for thoughts. The buzz in the pit of your stomach from reading a good Koontz, that's a feeling. The itch of anticipation under your skin when you enter a competition. The cold bloom that flattens against the back of your skull when you're in an argument. The lightning in your heart and lungs when you're at the peak of recreational exertion. I can give words and locations to those feelings, but I cannot actually quantify them with thoughts so you can understand them the way I feel them. Feelings are like elementary particles, you can think about them generally, but thinking about them in precise terms is all but impossible.

tl;dr: My split here is that manipulation of the mind can make someone think a certain way, but their feelings change on their own. Manipulation of the soul let's you change how someone feels, but relies on them to change their way of thinking. So, essentially, Mind magic can redirect to stream of nerve fires and make someone shoot their friend. A clinical, even mathematical, affair. Soul magic could inspire the horrific depression that would make a man shoot himself, or the suicidal rage that would make him kill his own friend.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on April 07, 2015, 08:26:21 am
Thoughts and feelings are mutually inclusive, they influence one another, and they originate in the same place: your mind. For the purposes of gameplay though I can buy the explanation that the mind, that produces thoughts, and the spirit, which controls one's feelings, are divorced.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 07, 2015, 08:30:50 am
Thoughts and feelings are mutually inclusive, they influence one another, and they originate in the same place: your mind. For the purposes of gameplay though I can buy the explanation that the mind, that produces thoughts, and the spirit, which controls one's feelings, are divorced.
Every part of the body influences every other part of the body. The body effects the thoughts, the thoughts effect the emotions, and the emotions effect the body. I don't think that anything is truly an isolated system. However, if we have a system of soul magic, then the soul is obviously used for something. Since 'keeps breasts perky' isn't a great game attribute for the soul to have, it makes a good gameplay division.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on April 07, 2015, 08:58:38 am
The soul is responsible for identity. Why not associate it with morality (protection versus good/evil, smiting good/evil (or law/chaos, or some other axis of conduct) and permutations thereof) and identification (knowing and invoking names to attain an advantage or finding the owner of a certain soul without even knowing their name, or finding things out about a creature from a reading of the soul, which encapsulates one's history), and similar concepts outside of the body?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 07, 2015, 09:44:18 am
... I think HB reveals an excellent point I hadn't considered.

What does the Soul actually do in your universe? Is it the seat of emotion, humanity, feeling, identity, memory, magical power, pert bosoms, some other arbitrary property?  We all have different ideas on what the Soul does (my personal soul is currently paying down the price of my dashing good looks), but I think if you can figure out what the soul does in your universe, lore wise, the mechanics should flow naturally.

So, what is the purpose of the Soul?

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on April 07, 2015, 09:58:03 am
inb4 Philosopher's Block thread
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on April 07, 2015, 10:46:33 am
What can change the nature of a m- the Soul, right. Pondering the purposes and natures of souls is all the rage these days anyway, ala Pillars of Eternity. Perhaps we should run an RTD of soul-searching?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on April 07, 2015, 12:16:28 pm
Found mine, it's over there in the corner, staring into nothing with tears cascading down it's metaphysical eyes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on April 07, 2015, 05:32:28 pm
Physical souls. Emotions are handled by Mind affinity. The problem is that I don't know what souls do in this world and is why I'm here asking for help. Read the page (http://tvtropes.org/pmwiki/pmwiki.php/Main/SoulPower) quote for how I've been thinking I'm gonna handle souls. I might not actually go for that, though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on April 08, 2015, 05:36:31 pm
You know, I'm probably not going to GM an RTD anytime soon, but I had this really wonderful idea I think someone might like to try to use.

You've probably heard of Looter's Delight and Perplexicon... but what if you could fuse them?

Introducing Wizard's Delight: The game where you earn new magic words by killing other players. Each player's word list differs! Any thoughts?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on April 08, 2015, 05:37:45 pm
You'd need a basic word list to avoid only muscled people from attaining any decent length of book.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on April 08, 2015, 06:28:47 pm
Naturally each player starts with some random words to start them along. If all the words had equal probability of being attained, that would be a concern. But some words like fire, lightning, poison, whatnot are more common than control, activate on death, form into beam, etc.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on April 08, 2015, 08:02:52 pm
How many "shape" words did the original Perplexicon contain?
Material words?

Just asking.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on April 09, 2015, 07:30:13 am
How does a GM know that the players are still interested in the game he's hosting.
Also how much does lore affect your choice of RTD and is there such a thing as too much lore in the begin? Are players interested in a world map or is it a thing of watch it once and forget it?
How 'hot' would a high fantasy RTD with magic, dragons and stuff be?
How badly do players need to have a pre-set quest as opposed to total sandbox rtd?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: origamiscienceguy on April 09, 2015, 07:43:39 am
How does a GM know that the players are still interested in the game he's hosting.
Also how much does lore affect your choice of RTD and is there such a thing as too much lore in the begin? Are players interested in a world map or is it a thing of watch it once and forget it?
How 'hot' would a high fantasy RTD with magic, dragons and stuff be?
How badly do players need to have a pre-set quest as opposed to total sandbox rtd?
I've never hosted a game, but I have played in quite a few.

1. By how lazy the players are. If they are just going with the flow, or not putting much thought into their actions, they are probably bored.
2. I need a little bit of lore to get me into the setting, but if you put a wall of text, it may scare people away. If your game requires moving to different areas, then by all means, have a map.
3. It's okay to have sandboxes, but you need to make sure that there is something for them to do. I prefer games with pre-set quests.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on April 09, 2015, 09:20:50 am
How does a GM know that the players are still interested in the game he's hosting.
Also how much does lore affect your choice of RTD and is there such a thing as too much lore in the begin? Are players interested in a world map or is it a thing of watch it once and forget it?
How 'hot' would a high fantasy RTD with magic, dragons and stuff be?
How badly do players need to have a pre-set quest as opposed to total sandbox rtd?

1 – speed and quality of player response.
2 – I want enough to flesh out the story, depending how serious it is, but not so much you wish it was in a spoiler you could close up nice and quick. World map depends on travel, desire to immerse players, seriousness, sandboxness.
3 – everyone likes a nicely done fantasy setting, no?
4 – pre-set quests are good for the players and probably better for the GM to keep things on track, to keep the tone you want, to keep a storyline going, to keep people together. One of the reasons my fantasy rtd died was I didn’t keep it tightly together – this was even with a basic plot sketched out. Having a storyline with an ending makes it so much more likely you’ll get to an ending, rather than the game just dying off, I believe.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: blazing glory on April 09, 2015, 09:50:18 am
How does a GM know that the players are still interested in the game he's hosting.
Also how much does lore affect your choice of RTD and is there such a thing as too much lore in the begin? Are players interested in a world map or is it a thing of watch it once and forget it?
How 'hot' would a high fantasy RTD with magic, dragons and stuff be?
How badly do players need to have a pre-set quest as opposed to total sandbox rtd?
1:You can also just ask.
2:It's probably possible to have too much lore, warding away curious players who don't want to read 4-8 pages worth of lore, world map really depends on how the game is GMed, also on the likelihood that players will need to travel on said map to do anything interesting rather than just roaming.
3:Players will accept anything if it's serious, written with some degree of competence, and not too bizarre, so players will readily accept a high fantasy.
4:Don't do total sandbox, it won't end well and you'll probably end up burned out, and it's always good for a player to have a goal in mind if they aren't sure what to do.

I'm not that good a GM so take this all with a grain of salt.

Anyway, I'm rolling up a serious RtD, which, unlike everything else I've done, will actually have planning, so I don't have to come up with everything on the spot.

Right now I'm just getting the basics hammered out, I need some stereotypical cannon fodder evil minions that show up in most fantasy settings, the more, the better.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: adwarf on April 09, 2015, 10:03:45 am
The Harsh Existence of Space Pioneers
It is the start of twenty-fifth century, and with it comes an end to a century long period of warfare that had been fueled by an increasing scarcity in mineral and fossil fuels. The two things that allowed this period of fierce bloodshed to come to a close are the Third Russian-American Treaty that led to the establishment of the United Earth Peacekeeping Force, and the advancements in nuclear power generation brought on by Julias Garcia.

The Third Russian-American Treaty came about after the complete slaughter of three hundred thousand innocent civilians during the Fifth Siege of Moscow, a battle which occurred between the West American Union and the New Soviet Bloc. With this treaty all of the powers involved in the conflict agreed to fund the creation of a peacekeeping force that would enforce a law making all warfare illegal on the surface of Earth. This peacekeeping force became known as the United Earth Peacekeeping Force or UEPF, and it based itself in the remains of the territory that once was known as Great Britain.

With this treaty, and the realization that continued warfare would doom the human race's ability to survive on the currently fragile surface of Earth all nations turned their sights to the sole untapped source of land, and income. Space.

Dozens of factions began to ramp up research, and funding into space programs all of them vying to be the first into space and the first to acquire a source of power in this untapped domain. This sudden focus triggered the Second Space Race which would last nearly eighty-five years, and would encompass the very first of numerous conflicts that would occur in space. During this time an unrivaled genius appeared in the employ of the UEPF, one Julias Garcia who would single-handedly manage to advance knowledge on nuclear power generation and solar power by what surely would've taken three hundred years otherwise.

By the end of the period that would become to be known as the Second Space Race dozens of nations made it out into the depths of space, and established strongholds in that vast, endless reach. With these strongholds came a much needed influx of resources, and in some cases (like the West American Union's Lunar solar field) near endless power came the new Era and calendar. The new calendar was declared the Space Frontier Era, and would later come to be known as the era of Space Pioneers, brave men and women who set out into the darkness of space to establish small footholds for humanity. This is the tale of one such group, and their struggles to create a new life in space.



This was an idea born from a single sentence that I thought of the other day, the entirety of which was 'What if the New Soviet Bloc ended up causing war to be outlawed on Earth?'. I'll not go into how I came up with that idea, because my brain thinks in a pattern reminiscent or a can shot with a 12-gauge shotgun. Anyway the basic idea is that the players are a group of Space Pioneers who start out with some basic gear, a simple spaceship, and the rights to create some small outpost in their own corner of space whether that be on the Moon, Mars, or even the Asteroid Belt. The players must do their all to build an outpost, and create enough excess resources to survive and possibly even prosper in the frontier of space.


That is the basics of the backstory I have for the game though I'm still wondering how to handle the actual game, I could make it just a six player group of PCs setting up an outpost but that seems like a rather small group. On the other hand I could make it a group of NPCs led by the PCs, but then I'd have to figure out how I want loyalty and such to be handled for the NPCs. Any thoughts on the setting itself, or ideas on whether to go only PCs or PCs and NPCs are very much appreciated.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on April 09, 2015, 10:13:14 am
I'd play it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Generally me on April 09, 2015, 11:00:59 am
Why not have 10 player then each player brings along a companion.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 09, 2015, 06:46:12 pm
Why not have 10 player then each player brings along a companion.

That sounds absolutely suicidal.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on April 09, 2015, 06:48:05 pm
Why not have 10 player then each player brings along a companion.

That sounds absolutely suicidal.
I've handled 10+ players each in two of my games without any problems. What's so bad this time around?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on April 09, 2015, 07:13:27 pm
Why not have 10 player then each player brings along a companion.

That sounds absolutely suicidal.
I've handled 10+ players each in two of my games without any problems. What's so bad this time around?
Key word: I've.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on April 09, 2015, 07:36:00 pm
Good lord are we talking about over 6 player games again?

That never turns out well (Unless you're sean mirrisan then you can just barf out a goddamn novel for three hundred turns man was a machine)

Believe me, I know. I was there for the Incident.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: adwarf on April 09, 2015, 07:49:32 pm
Why not have 10 player then each player brings along a companion.
Because I know my capabilities as a GM, and the systems I use tend to require a moderate amount of work and time to run turns with along with updating statuses for the PCs and their equipment. Generally speaking for any game with a system beyond the basic d6 having ten players is going to end up killing it as the workload wears the GM out. At least that is how I feel about going beyond six players.

Why not have 10 player then each player brings along a companion.

That sounds absolutely suicidal.
I've handled 10+ players each in two of my games without any problems. What's so bad this time around?
Going above (at most) eight players is almost always a bad idea, a GM's focus should be on providing a fun time for the players and increasing the number of players only serves to increase the GM's workload and detract from time that would have been better spent focusing on making a lower number of players turns at a higher quality. Of course that is just my thought's on player limits, so please no one take that as me saying this is the absolute rule you must follow. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on April 09, 2015, 08:22:04 pm
I'm re-reading Kingspawn of Allochthon. What a masterpiece.
/me wipes tears of laughter from his eyes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 09, 2015, 08:50:04 pm
Why not have 10 player then each player brings along a companion.

That sounds absolutely suicidal.
I've handled 10+ players each in two of my games without any problems. What's so bad this time around?
Key word: I've.

Your games are an arena and a minimalist game, both of which can typically handle large numbers of players without issue. This is because you don't have to worry about making the setting feel original/novel, the NPCs feel human (or alien, as the case may be), the plot feel dramatic, or anything else. You need to keep the pointy bits of metal going into other people. Actually running a game with a story, regions that are more than colored paper-mache, engaging characters, funny moments properly interspersed with thought provoking drama... That's orders of magnitude more challenging.

Thinking of it as a complexity algorithm. Minimalist games and arenas vary in complexity from constant time algorithms up to nLogn algorithms. Anything with an interactive story or background puts you firmly in the realm of n^2+.  (n being the number of players in this vague and meandering CS analogy)

Going above (at most) eight players is almost always a bad idea, a GM's focus should be on providing a fun time for the players and increasing the number of players only serves to increase the GM's workload and detract from time that would have been better spent focusing on making a lower number of players turns at a higher quality. Of course that is just my thought's on player limits, so please no one take that as me saying this is the absolute rule you must follow. :P

Eight players can be done with a rules low (or lookups low) system where the game is more about fluidity than big set-pieces. I've never managed it, and you were there for my one attempt at it with two teams of four.

Certainly not an absolute rule, but as a general rule: A game with more than 2 GMs* or more than 8 Players, that is neither minimalist nor PVP based, needs to have a long talk with itself before it goes outside. It can work, but it's going to be hard.

*Absolute Rule: Read about what Derm refers to, quite aptly, as the 'the Incident' if you ever want to try something with more than 4 GMs simultaneously. Write a dissertation over why 'the Incident' failed so spectacularly, and what makes you think you're qualified to avoid it. When complete, slam your head into the resulting document until you lose consciousness. God help you if you still want to try.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on April 09, 2015, 09:29:15 pm
I'm re-reading Kingspawn of Allochthon. What a masterpiece.
/me wipes tears of laughter from his eyes.
Aaaaaannd I finished it. Cut down before its time What a tragedy.
/me wipes tears of grief from his eyes and stifles a sob.
 
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on April 10, 2015, 01:52:58 am
Is this Incident something unmentionable or can you give some pointers where to find more about it?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on April 10, 2015, 02:03:10 am
I believe it was called Eternal Rtd. Iirc the idea was to rotate the gm to avoid burnout, more or less. It didn't last long.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 10, 2015, 02:08:18 am
I believe it was called Eternal Rtd. Iirc the idea was to rotate the gm to avoid burnout, more or less. It didn't last long.

Actually, I don't think that's the Incident that Derm is referring to. I think I remember the endless RTD, and while I remember it failing, I don't remember it quite reaching the spectacle of the Incident. It was still one GM at a time, not 5 GMs knit together by 6th Arch-GM.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Radio Controlled on April 10, 2015, 02:34:58 am
Good lord are we talking about over 6 player games again?
That never turns out well (Unless you're sean mirrisan then you can just barf out a goddamn novel for three hundred turns man was a machine)
Believe me, I know. I was there for the Incident.

ER is running a 6 man mission right now... on top of a 22 man mission. And 5 or so dweebs on planet, and another handful on ship.

Granted, it needs a wiki to keep its shit together, but still. It's all doable.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on April 10, 2015, 03:37:42 am
I believe it was called Eternal Rtd. Iirc the idea was to rotate the gm to avoid burnout, more or less. It didn't last long.

Actually, I don't think that's the Incident that Derm is referring to. I think I remember the endless RTD, and while I remember it failing, I don't remember it quite reaching the spectacle of the Incident. It was still one GM at a time, not 5 GMs knit together by 6th Arch-GM.

You are thinking of RTD Wars, and I refuse to let derm dominate that particular discussion. It was a perfectly workable idea - tricky, yes, but possible to run once there was agreement on how the games would be run. Something which never came to be because our arch-GM rushed ahead, constantly adding new, contradictory parts into the system without ever defining the basics or consulting the GMs. They also thought they needed to input idiotic 'random events' when we were like 3 turns in.

I was running a game fine for the short time it lasted, if only by ignoring most stuff that was coming out of our central government. There was another try at this kind of project recently, but it got bogged down in extra discussion without ever defining the basics and so never started.

Yes, it's a difficult idea in practice. You need a high level of competence and motivation. But it's not doomed to fail.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on April 10, 2015, 06:35:12 am
Tricky yes, workable yes, but in practice (In this case) nigh impossible.

It was thirty six players, six GM's and three OverGM's of which Gatleos and I were one, and some idiot the other. I didn't know how to GM, Gat was semi-uninterested, and the third guy, from what I can remember, was an overeager newbie.

On top of that, I believe half the players were the sort that would just not post for extended lengths of time. That's the hard bit, everything would take a lot longer than normal and everybody would be held up by just one absence. I think it only lasted one, two turns, and third guy added a random event to the second turn because 'It was going too slow' and we all called him out on it.

In the end our player base was just not big or consistent enough and our OverGM's were not very well suited for it. I fully admit that I only had a vague idea of what was going on around me at the time.


I miss endless rtd. The concept was somewhat sound, but Gat disappeared off the face of the RTD world without a proper handover and then it died. He also may have made the setting a bit too silly for the next guy (Pretty sure that was you hellhound)? I dunno. There was a mecha hitler in there. I was a necromancer. Fun times.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on April 10, 2015, 06:56:12 am
That brings up an interesting topic of what to do when your players just aren't...well, playing. Do you idle them? Auto them? Kick them from the game? Punt them to the top of the waitlist and get someone else in? Unplayers are also the reason why a few GMs - including myself, though I am new - have scheduled updates. It's not fun for the players that get skipped over but if you wait for them, it's not fun for every other player playing the game as well. The needs of the many vs the needs of the few, I guess.

I don't think Ye Gods (a game from FG&RP) would've been as fun as it was (HEAPS) without daily updates, plus the 3-day time limit before they were considered "inactive" (their god goes to sleep, at which point they either die or get sealed away until they're revived) made sure that players actually took the time to contribute to the game. If they felt they were going to be inactive for a while, they'd just tell the GM and they'd be put in safe stasis where their god couldn't be interacted with at all, then they could start playing again as soon as they wanted.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on April 10, 2015, 07:02:20 am
I miss endless rtd. The concept was somewhat sound, but Gat disappeared off the face of the RTD world without a proper handover and then it died. He also may have made the setting a bit too silly for the next guy (Pretty sure that was you hellhound)? I dunno. There was a mecha hitler in there. I was a necromancer. Fun times.

Yes :(

It was indeed DH next, and I believe there were creative differences concerning the representation of Marcus Aurelius.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on April 10, 2015, 07:25:40 am
I miss endless rtd. The concept was somewhat sound, but Gat disappeared off the face of the RTD world without a proper handover and then it died. He also may have made the setting a bit too silly for the next guy (Pretty sure that was you hellhound)? I dunno. There was a mecha hitler in there. I was a necromancer. Fun times.

Yes :(

It was indeed DH next, and I believe there were creative differences concerning the representation of Marcus Aurelius.

Yes. I was very angry at the time at Gatleos for messing up the agreed storyline/things, if I recall (or maybe it was just Marcus Aurelius, hm). I remember being pissed off at what was going on at his ending. The next world would have been SKY NAZIS and JETPACK SOVIETS (and also a cameo by ROBOT NAZIS). I still have the plans for that, they are amazing and I wish to run it sometime.

I suppose I should still have carried on (though I remember having to wait a looong time for Gat to finish up and possibly not even seeing it when he did), so I'll take my share of the blame.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on April 10, 2015, 11:54:59 am
Well there's nothing stopping us from reviving the concept, or even the thread itself except for the whole 'it's probably been literal years' thing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on April 10, 2015, 12:09:48 pm
I don't see why that is a problem. It was meant to never end!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on April 10, 2015, 12:13:54 pm
I know right?

It's the sort of thing that's never wrong to necro.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on April 10, 2015, 12:57:58 pm
Good lord are we talking about over 6 player games again?

That never turns out well (Unless you're sean mirrisan then you can just barf out a goddamn novel for three hundred turns man was a machine)

Believe me, I know. I was there for the Incident.
What happened to Sean, anyway? Do we know?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Radio Controlled on April 10, 2015, 01:08:28 pm
He's around. Plays ER as well, for one. You might be able to catch him on the er irc: http://darkmyst.org/?page=webchat
(or: irc://irc.darkmyst.org/#einsteinianroulette)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on April 10, 2015, 03:25:04 pm
Oh right, RTD Wars. Not sure why I confused the two. Guess my mind blocked it from my memories or something.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: origamiscienceguy on April 11, 2015, 08:31:09 pm
I was expanding on my Ender's Game idea, and I came up with a loose outline of how I wanted it to be. There are several details that I do not know yet. So please give feedback.

This will take place in Battle School before the events of the book "Ender's Game" But will be based on the Battle games played at Battle School. It would be lovely if there was one player per army, but there are 22 teams mentioned in all of Orson Scott Card's books, so that is quite a bit. Perhaps it would be best to bring the number of teams down to a more reasonable level. Probably 8.

If I am going with 8 armies, there would be one player per army who tries to win as many matches as possible in order to place first in the standing after 7 games (more games can be added if necessary) I would keep track of their win/loss ration as well as other statistics like Enemies Frozen, Disabled, Damaged. And your own Frozen, Disabled, and Damaged. These statistics will most likely only be used in tiebreakers.

As for the battles themselves, I am thinking of giving each commander the ability to give each of their toons a formation to use during the battle. Different formations would have different stats and each formation would take a certain amount of time to "teach" to your toon in order for them to be able to use it during a battle. The formation that you choose for the battle will be PM'd to me, and then faced off against the other teams formation for the respective toon. So it is kind of a rock paper scissors decision. I will explain how damage is dealt later. If a toon completely freezes or disables the opposing toon, they will then wait for an opposing toon to defeat one of their own, and fight them. Once all the enemy soldiers are frozen or disabled, the team will will win if they have: 4 damaged or uninjured soldiers to put their helmets on the enemy's gate to open it, and 1 completely uninjured soldier to enter the gate. If that happens, that team wins. If one team wins, but does not have enough troops to enter the gate, the match is a draw.

The stats for formations that I can think of are as follows:

Time: the time it takes to teach it to a toon. Each team will get an allotted time between battles to teach formations
Firepower: (reduces effectiveness of enemy evasion)
Protection: (reduces effectiveness of enemy firepower)
Evasion: (reduces effectiveness of enemy accuracy)
Accuracy (reduces effectiveness of enemy Protection)

When two toons face off, their stats will be modified based on the other teams stats. Since Firepower reduces evasion, the enemy's evasion will be subtracted by half your teams firepower. Both teams get this modifier for all four of their stats. The results will be rounded to the nearest whole number (1 is the minimum) then, the calculations will begin.

The first calculation is on number of shots hit. It will be:   ((Firepower-Protection)*(1d6 roll)*(# of healthy or damaged soldiers remaining)/20=number of shots hit.

From here, I need help finding a way to factor in Evasion and Accuracy and a dice roll into deciding whether the shot will be damaging or disabling.

The shots are randomly distributed on the toons 10 members. A damaged soldier will still be able to fight like normal, but any shot afterwards will be disabling.
Each cycle, these calculations will be decided to determine the new number of healthy/damaged soldiers, and the calculations will begin again. It will end when one toon has all of its members disabled.



I need feedback on this. Specifically, I need a way to calculate whether a shot will be damaging or disabling. Please respond. Thank you.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 11, 2015, 09:32:59 pm
Step aside, one abuser of overly complex mechanics coming through.

Okay, so if your hit rate generates a certain number of impacts, you want your second calculation to generate a percentage. A 0 would indicate that every shot was damaging, and a 1 would indicate that every shot was disabling. Ideally, we want to strike between a 0.25 and 0.75 for most rolls.

We know we have a term that looks like  (ACC-EVA). However, if we're multiply, there is the potential for this term to go negative, which would produce... odd results. However, this flaw is present in the original equation, so we'll leave it in for the moment and a present an alternative rework at the end.

(ACC-EVA)*(1d6)*(#Remaining soldiers) Is the core of the original equation. To turn this into a number between 0 and 1 we can alter the equation to,

[(ACC-EVA)*(1d6-1)*(#Remaining soldiers)]/[(ACC-EVA)*(5)*(#Remaining soldiers)] Cancel worthless terms to yield...
[(ACC-EVA)*(1d6-1)*(#Remaining soldiers)]/[(ACC-EVA)*(5)

This generates an equation that is 1 if the attacker rolls a 5, and 0 if the roll a 1. If you want to think of it as the defender rolling, subtract the result from 1.

However, the above methods have significant flaws, some of which are present in the original hit equation. Notably, the above equation is undefined whenever ACC = EVA, it will generate bizarre values when EVA exceeds ACC, and it doesn't take into account the difference between damaged and healthy soldiers. We can patch the equation with this new form,

[(ADJ_ACC/ADJ_EVA)*(1d6-1)]/[(ACC/{0.5*EVA})*(5)]

Where ADJ_EVA = {EVA*(#HealthyDefSoldiers/#RemainingDefSoldiers) + 0.5*EVA*(#DamagedDefSoldiers/#RemainingDefSoldiers)}
         ADJ_ACC = {ACC*(#HealthyAttSoldiers/#RemainingAttSoldiers) + 0.5*ACC*(#DamagedAttSoldiers/#RemainingAtSoldiers)}
This equation allows use to simulate damaged soldiers having worse evasion than healthy soldiers, and likewise with accuracy.

This new equation is only undefined when ACC = 0 or EVA = 0. (Or when there are no remaining soldiers, but that's irrelevant). This can easily be patched by starting the base value of all stats to be 1. However, the form of this new equation is different enough from the original that we should probably rework that one too. However, that one is relatively easy to massage...

A toon has 40 soldiers, and (unless you're draggin') 4 toons of 10 soldiers... So...


[(ADJ_FIR/ADJ_PRO)*(1d6-1)]/[(FIR/{0.5*PRO})*(5)]*(10/#RemainingAttSoldiers)

Where ADJ_FIR = {FIR*(#HealthyAttSoldiers/#RemainingAttSoldiers) + 0.5*FIR*(#DamagedAttSoldiers/#RemainingAttSoldiers)}
         ADJ_PRO = {PRO*(#HealthyAttSoldiers/#RemainingAttSoldiers) + 0.5*PRO*(#DamagedAttSoldiers/#RemainingAttSoldiers)}

This is essentially the same equation as above, except we're now saying that we want a number between 0 and 10. (0% and 100% hit rate). The additional #RemainingAttSoldiers avoids the conservation of Ninjitsu problems where the attacker could still get 10 hits off with a single soldier.

So, need to test these equations, but they look decent. Have to go or I would run through them further myself.

PPE: Parentheses might be a little off. I noticed and fixed one error before it hit, but there may be others.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: origamiscienceguy on April 11, 2015, 09:56:14 pm
That is very helpful, but for simplicity's sake, I would prefer to have damaged and healthy perform the same. The books imply that soldiers could still perform well even when damaged. Also, number of remaining soldiers shouldn't factor into this equation. It should just be based on # of shots hit, which it is a percentage of.

I am thinking possibly

[(Acc-.5Eva(minimum value of 1))*(1d6)*3(maximum value of 100)]/100 yields a percentage.

 I am planning on stats not exceeding 6, so the absolute minimum percentage you could get is a 3% and the max is a 100%. I don't think that this is too overpowered, since 2 damaging shots on the same person= a disabling shot. So you could just overwhelm them with multiple shots rather than accurate ones.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on April 11, 2015, 09:56:47 pm
That sounds rather complicated. If we've got one Team Red with 5F/6P/3E/3A and one Team Blue with 3F/6P/3E/5A, Team Red's actual stats end up as 2F/4P/2E/2A, while Team Blue gets 0F/5P/1E/4A. When Team Red attacks, it rolls (-3 * [1d6] * 10) / 20, which in this particular case means nothing happens; Team Blue attacks with (-1 * [1d6] * 10) / 20, which is likewise a flop.

Adding ten to each number gives Red 15F/16P/13E/13A and Blue 13F/16P/13E/15A, or (15-(0.5*16))=7F/(16-(0.5*15))=9P/(13-(0.5*13))=7E/(13-(0.5*13))=7A for Red and I've Lost The Will To Live for Blue.

Assuming that defensive stats will always be lower than offensive stats and rearranging our bonuses accordingly, we get 5F/2P/1E/3A for Red and 3F/2P/1E/5A for Blue, which is computed down to 4F/0P/0E/1A for Red and 2F/1P/-1E/5A for Blue. When Red attacks, he hits (3 * [1d6] * 10) / 20 times, or 0.5 * 3 * [1d6] per soldier remaining. When Blue attacks, he hits (2 * [1d6] * 10) / 20 times, or 0.5 * 2 * [1d6] per soldier remaining.

THEN we can move on to calculating what each Hit does!


So yes, as far as I can tell this thing is nightmarish to run. Most notably you're double dipping with the (X - Y; X = A - 0.5B, Y = B - 0.5A) type thing; you should probably commit to either calculating everything ahead of time so it's ready to go for the rest of battle, or making the calculations simple enough that running them directly off opposed stats is easy. I don't see a mechanical reason to attempt both.

Ninja'd by another calculations fiend, I see.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: adwarf on April 11, 2015, 10:00:45 pm
Never question Draignean on extensive equation mechanics, clearly he's a super computer disguising himself as a human being.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: origamiscienceguy on April 11, 2015, 10:01:09 pm
There is a minimum of 1 to many of the stats. But now that I look at it, it does seem to nightmarish to run. It was a good idea though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 12, 2015, 12:34:36 am
Never question Draignean on extensive equation mechanics, clearly he's a super computer disguising himself as a human being.

On this subject...

I was tooling around with a simple system for weapons, and came up with this,

Spoiler (click to show/hide)

Understandable?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on April 12, 2015, 01:37:58 pm
Wow. :o
Although a bit too complex for my needs.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on April 12, 2015, 01:55:47 pm
Understandable?

Yep!

[...] a simple system for weapons, [...]

Nope! But it's kind of nice anyway, if not in any way, shape or form practical.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on April 12, 2015, 02:04:29 pm
Otherwise understandable and nice, but are the weapon attributes (Finesse etc.) attributes the characters have? Or where does the value for, let's say Grace, comes into one of those calculations?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 12, 2015, 02:45:16 pm
Understandable?

Yep!

[...] a simple system for weapons, [...]

Nope! But it's kind of nice anyway, if not in any way, shape or form practical.

Ah, but it is! (Practical, not simple. I resigned myself to failing at simplicity and have been working triage since.)  As long as you don't change weapons often. Outside of combat you're allowed to pick your primary and secondary weapons, but you're not allowed (or take severe penalties) to use a weapon that isn't your primary or secondary weapon during combat. You can sling a steam rifle into one arm so you can draw your reserve pistol/knuckles/broadsword/etc, but you can't rummage through your pack to grab your other rifle.

The practical upshot of this is that I have to calculate the figures once at the start of combat, and then never again. All abilities effect the end results of the equations, not the individual attributes, so I can tweak the output without ever re-referencing the individual's stats! One of the major slowdowns of D22 combat was that EVERYTHING required  at least two checks: one attribute, and one skill. Heck, brawling required 6 lookups.

This system calculates everything when the players are switching their stuff around, and I can just reference their on-page characters for the relevant data.

Consider a character with an arbitrary spread of 80 skill points,
STR: 9
FIN: 17
GRC: 15
SPD: 13
WIS: 10
BRI: 16
Consider that he's using the two weapons detailed as his primary and secondary. He has Weapon Aptitude in Blades, but only Cadet in pistols, So his combat stat block looks like

{HP, RP, Focus, Light} --> The stat information for the character's current condition
{EVA, CRR} --> Evasion and Critical Hit Resistance
Weapons S.Saber/Daunt. Pistol
RNG: 1/1-4
DMG: 4/6
ACC: 88/52
CRC: 8/8
CRD: 226%/158%

From then on I just need to use d100s to roll accuracy an critical hits- no lookups outside of the character blocks. As I said above, focus abilities only modify the end results (DMG, CRC, EVA, etc), so I don't even need to recalculate when characters hit with, or are hit by, abilities. 

Otherwise understandable and nice, but are the weapon attributes (Finesse etc.) attributes the characters have? Or where does the value for, let's say Grace, comes into one of those calculations?

Yes, a character would have the six attributes,

Strength
Finesse
Grace
Speed
Wisdom
Brilliance

They'd also have an assortment of skills. The tree system will be ready for critique a little later. Maybe today, maybe a few days from now.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on April 12, 2015, 03:14:30 pm
Ah, so it's relatively practical. Still probably would require a piece of software to manage the rolls, methinks, but I assume you've got that handled, since you managed D22 the same way if I recall correctly.

Might not want to bother with weapon ranges, however. Scarcely ever worth it (practically, of course, theoretically there's always talk of tactics this and range of options that) as far as I'm aware, and a play-by-post game doesn't work too well with maps or much in the way of level design in general.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 12, 2015, 03:56:09 pm
Ah, so it's relatively practical. Still probably would require a piece of software to manage the rolls, methinks, but I assume you've got that handled, since you managed D22 the same way if I recall correctly.

Might not want to bother with weapon ranges, however. Scarcely ever worth it (practically, of course, theoretically there's always talk of tactics this and range of options that) as far as I'm aware, and a play-by-post game doesn't work too well with maps or much in the way of level design in general.

Actually, I've been lurking the hell out of the FEF threads (Which, by total coincidence, use a similar system of combat), and I've developed a bit of an affection for the style. Part of the game is combat, which is played on a grid (I'm thinking hexes, just for kicks), and has very strict guidelines for what can and cannot be done. The better part of the game is the RP section, which doesn't involve the hex maps/range/complex system of hitting-countering-defending-buggering-a-trout that combat uses. The RP sections uses... Actually, let me just quote the working draft of the rules section.
Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on April 12, 2015, 07:37:56 pm
>Logs into forum
>Checks Gaming Block thread, sees discussion about Magical Lesbian Vampire battles and ways to keep GM burnout low
>Checks Rollers Block, CRAZY MATH
>face.set(o.O);
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on April 12, 2015, 11:03:31 pm
http://www.mediafire.com/view/mw62djb6mvqluna/Game_Idea_Generator.html

Here's something fun for you. Maybe helpful.  It generates ideas for games. I've generated a few ones I like:

NAME: QUEST FOR A WONDERFUL MEAL
FOCUS: Player VS GM/NPC Combat and Treasure Hunting/Looting
SUBJECT MATTER: Utopia, Advertisements, Genies


NAME: QUEST FOR A WELL-GROOMED DRAMA
FOCUS: Basic Survival and Story Telling
SUBJECT MATTER: Hobos, Mental Health, Costumes


NAME: CROWDED PLANT
FOCUS: Managing and Managing
SUBJECT MATTER: Haunted Ruins, Answers, Totalitarianism


NAME: THE FLAMBOYANT POET
FOCUS: Exploration
SUBJECT MATTER: Nanomachines, Steampunk, Motorcycles


NAME: THE GROWLING WINTER
FOCUS: Basic Survival and Story Telling
SUBJECT MATTER: Alternate Universe, Government, Korean War
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on April 12, 2015, 11:07:12 pm
>Logs into forum
>Checks Gaming Block thread, sees discussion about Magical Lesbian Vampire battles and ways to keep GM burnout low
>Checks Rollers Block, CRAZY MATH
>face.set(o.O);
We've all gone mad in your absence. Run a game! Save usssss!



@Piecewise: Wow, that first one is awesome. A bunch of a utopian society's penniless dregs, finally fed up with the constant advertisements for the delicious foods enjoyed by the upper classes and who will stop at nothing to get some of those tasty treats for themselves.
Not sure how the 'genies' come into it, though... perhaps they are some strange sect of rebels, arming the peasantry to cause chaos?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on April 12, 2015, 11:29:14 pm
Quote
NAME: A BULKY USUAL

FOCUS: Player VS GM/NPC Combat and Exploration

SUBJECT MATTER: Maids, Air, Economy
A rusted, bulky sky mansion putters through the air, its attendant battle maids seeking out rare materials and subjects to sell to everyone else. Only the adaptable survive here in the skies, as guests won't pay for outdated services!

Alternatively, the whole thing takes place underwater, where maids have to manage the air consumption of various tasks balanced against their use in the present economy. If braving underwater temples of unspeakable tentacled horrors can get you a slow-roasted stew without burning all of your air, that just might be profitable enough to attempt!


Quote
NAME: IRRESPONSIBLE AFFAIR

FOCUS: Tactical Combat and Exploration

SUBJECT MATTER: Age Of Exploration, Horror, Samurai
Samurai go exploring the world in search of honor. Oh, did I mention the world is filled with screeching evils awakened by the disturbance of intruders? Nonetheless, leaving a horde of cackling atrocities in your wake is a small price to pay for the privilege of seeing your friends die in front of you over and over again in the haunted ruins of a mansion that echoes with the faint cries of your lost love!


Quote
NAME: A SPOTTED GRAB

FOCUS: God Game and Creation/Building

SUBJECT MATTER: Trenchcoats, Genocide, Transmutation
Shit, guys. Shit. That... that did not go well. It's alright though, NEXT time we'll get it. I mean, our ancestors managed to create a nice enough place that we were really sad when it became a polluted cyberpunk hell, right? So surely the Eden Project will result in something other than everybody's creations being wiped out with shotguns EVENTUALLY. Just gotta keep at it, y'know?


So yeah, this seems pretty cool.


EDIT:
Quote
NAME: THE PRESTIGIOUS ENTHUSIASM

FOCUS: Managing

SUBJECT MATTER: Dungeon Building, Sleepover, Royalty
Oh my god this just recommended Pretty Princess Peasant Torturer 11/10 best generator ever.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on April 12, 2015, 11:39:43 pm
If you don't run one or all of those games Irony I shall be disappoint.

It's been far too long since I played a proper man in a dress.

(Be a Hero doesn't count, I have a shield and breastplate)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on April 13, 2015, 12:15:03 am
>Logs into forum
>Checks Gaming Block thread, sees discussion about Magical Lesbian Vampire battles and ways to keep GM burnout low
>Checks Rollers Block, CRAZY MATH
>face.set(o.O);
We've all gone mad in your absence. Run a game! Save usssss!
He's running You are a Necromancer! (http://www.bay12forums.com/smf/index.php?topic=96692.1980) at the moment. Luckily, the whole ISG bit was an April Fool's joke and now it's back to its awesome SG (without the 'I') goodness.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on April 13, 2015, 07:52:38 pm

NAME: CROWDED PLANT
FOCUS: Managing and Managing
SUBJECT MATTER: Haunted Ruins, Answers, Totalitarianism
Ooh, yes I like this one.
Uh, thanks for the link but I just see a bunch of html and a download link. How do I use?Edit: Got it working, thanks. :) (Answer: Click download, open with: Firefox)

Edit 2: Got a good one right off the bat.
Code: [Select]
NAME: A FLIMSY SON

FOCUS: Suggestion Game and Story Telling

SUBJECT MATTER: Agriculture, Horror, Werewolves

A game where the protagonist is regected by his father for being weak, and not fit to run their family farm. So he must make his own farm whilst surviving the terrifying night, without being eaten by the wolves or the farm itself, with an emphasis on character growth and shaky relationships with the townfolks, who may or may not be romantically interested or werewolves out for your blood, or both, and are prone to backstab.

And some other interesting ones:
Code: [Select]
NAME: A THREADBARE FIX

FOCUS: Player VS Player Combat and Business/Trade game

SUBJECT MATTER: Money, Middle East, Ninjas

Rather than start another open war over oil and religion and risk the US stepping in and messing everything up again, some country/government/corporate/religious leaders in the middle east have agreed to fight a shadow war instead, hiring and training and trading elite ninja-like assassins/bodyguards to take out each other silently. Instead of an outright war, the Infidels will die at night. The oil will by yours, not by a show of force, but by an agreed upon right of pseudo-inheritence. OK, sounded better as the generator put it.

Code: [Select]
NAME: WIRY TIP

FOCUS: Business/Trade game and Business/Trade game

SUBJECT MATTER: Space station, Law, Torture

Somebody tipped off the Space-Sherrif to some dirty dealings here, and he's here to arrest one or more of YOU. Little does he know it's ALL of you've who've been laundering money and spying on the competition. I don't know what you're dealing in on this here station, and frankly as sheriff I don't care, because I found this guy who's had his tongue ripped out and I'm not gonna stand for that anymore; you're gonna have to play it straight, or face my wrath (hint: you're gonna try to get off with as much as you can).

Code: [Select]
NAME: A TIGHT WALL

FOCUS: Treasure Hunting/Looting

SUBJECT MATTER: Claws, Cubicles, Cannibals

Anarchy reigns in the office, since the boss turned out to be a monster. Fashion yourself a good pair of claws from those office pens, a stapler, or even thumbtacks, and fend off those crazy cannibalistic co-workers as you stalk the halls, climb through and over desks hiding from the boss, make your way out of the office tower, and collect that crazy loot that the cannibals are carrying. Did I mention you've become a cannibal now too?

Code: [Select]
NAME: QUEST FOR A TRUSTING REPUTATION

FOCUS: Business/Trade game and God Game

SUBJECT MATTER: Apocalypse, Cannibals, Forensic Investigations

This is the end. Science has wrought man into Gods and destroyed all that man sought to build. You only have enough power to rebuild some, and have to barter for more; but the deaths are becoming more frequent, even among the Godly Men, and nobody trusts you anymore. Rebuild the world (but better), restore your reputation, find out who's killing everyone!

Code: [Select]
(Note: accidentally passed this one, reconstructed from memory)
NAME: THE DIRTY STREETS

FOCUS:  Exploration and Player VS Player Combat

SUBJECT MATTER: Videogames, Tesla Coils, Luchadors

Yeah... I've got nothing, but it sounds AWESOME.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TCM on April 13, 2015, 11:30:21 pm
Piecewise, that generator is some quality shit.

Quote
NAME: THE CLOSED SCALE

FOCUS: Player VS Player Combat

SUBJECT MATTER: Blues, Destruction, DJ-ing
Quote
NAME: TALES OF A FAR CHARACTER

FOCUS: Creation/Building and Creation/Building

SUBJECT MATTER: Jets, North Africa, Demonic Magic
Quote
NAME: TALES OF A SUBDUED BOX

FOCUS: Player VS Player Combat and Treasure Hunting/Looting

SUBJECT MATTER: Barbarians, Luchadores, Books
Quote
NAME: A FINE DARK

FOCUS: Treasure Hunting/Looting

SUBJECT MATTER: Murder, The Northwest US, Trenchcoats
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on April 13, 2015, 11:56:27 pm
Why are we posting generated game ideas, again? Am I missing something?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on April 14, 2015, 12:04:16 am
Why are we posting generated game ideas, again? Am I missing something?

http://www.mediafire.com/view/mw62djb6mvqluna/Game_Idea_Generator.html

Here's something fun for you. Maybe helpful.  It generates ideas for games. I've generated a few ones I like:

NAME: QUEST FOR A WONDERFUL MEAL
FOCUS: Player VS GM/NPC Combat and Treasure Hunting/Looting
SUBJECT MATTER: Utopia, Advertisements, Genies


NAME: QUEST FOR A WELL-GROOMED DRAMA
FOCUS: Basic Survival and Story Telling
SUBJECT MATTER: Hobos, Mental Health, Costumes


NAME: CROWDED PLANT
FOCUS: Managing and Managing
SUBJECT MATTER: Haunted Ruins, Answers, Totalitarianism


NAME: THE FLAMBOYANT POET
FOCUS: Exploration
SUBJECT MATTER: Nanomachines, Steampunk, Motorcycles


NAME: THE GROWLING WINTER
FOCUS: Basic Survival and Story Telling
SUBJECT MATTER: Alternate Universe, Government, Korean War
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on April 14, 2015, 12:34:59 am
I get it, that's what triggered it all. But why are we continuing to post them? Are we planning to do something with them or are we just sharing interesting ideas or maybe something else?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 14, 2015, 12:42:51 am
I get it, that's what triggered it all. But why are we continuing to post them? Are we planning to do something with them or are we just sharing interesting ideas or maybe something else?

Well, the purpose of Roller's Block is to post interesting ideas. In all honesty, this is the most on-topic we've been in a long time.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: darkpaladin109 on April 14, 2015, 01:07:12 am
Quote
NAME: TALES OF A USED SOCK

FOCUS: Creation/Building

SUBJECT MATTER: Dungeon Building, Drag Queens, Hitchhiking
Quote from: I think it might have misspelled Fighting as Fitting :P
NAME: FITTING CANCER

FOCUS: God Game

SUBJECT MATTER: Luchadores, Owls, Art
Quote
NAME: TALES OF A DISASTROUS VILLAGE

FOCUS: Managing

SUBJECT MATTER: Happiness, Repossession, Apocalypse
Not like I'm gonna run anything anytime soon, since I've proven to myself I just can't. Well, maybe something very minimalistic, I have one idea for a revision of my old minimalistic game that I could try out..
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 14, 2015, 08:50:53 pm
So, my most recent work on a skills system. Something small enough to be manageable, but large enough to not feel completely claustrophobic. Ended up with my typically three trees system. One tree covers combat skills, one tree covers utility skills, and the final tree covers magic skills. Total number of skills: 32. Each skill is subdivided into three specialties, one of which is selected when the character is bought. Number of specialties: 96. Each specialty can be picked only once, with the partial exception of the weapon proficiency tree. Total number of ability/specialty combinations for a max level character: Well in excess of 1x1015.
Skills increase in cost incrementally as they get farther from the basic abilities. Tier 1 skills cost one skill point, tier 2 skills cost 2 skill points, and so on. Abilities are included within the cost of their parent skill. Some abilities are primarily for use in combat, others are entirely for use outside of combat.

The idea is that skill+specialty choice will define a character as much as their backstory. May not work, but it feels cool.

Anyway, the preliminary trees are below. Skills in bold, specialties in italics. Beware the deadly formatting.

Spoiler: Combat Tree (click to show/hide)
Spoiler: Utility Tree (click to show/hide)
Spoiler: Magic Tree (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on April 14, 2015, 09:25:11 pm
[...] a simple system for weapons, [...]

I'm really tempted to generate like, a fuckton of weapons, put them in a huge random roller, and hand out weapons Garapon-style.

The main place to get your weapons is the Lotto, which is a bank of 100 weapons of a certain type. Of these hundred:
Twenty of the possibilities suck. You don't want these weapons, they're just below average in every way.
Fifty-five of these possibilities are average. These weapons are okay, you can use them.
Twenty of the possibilities are good. You want these weapons- they're fancy, they're rare, and they do a good job.
Five of the possibilities are Jackpots, and they're something you're going to want to keep.

Weapons will also be given a durability score, which is generally higher for better weapons... but, repair costs also get higher proportionally. Jackpot weapons cannot be restored, as they are hand-crafted.

Specific weapon subtypes will be available in Coin Machines, which only have 25 possibilities. Crude and average weapons here might be the same ones you get from the Lotto, but the rare and uniques are exclusive.
Each Coin Machine may produce any one of:
4 Crude weapons, 15 Average weapons, 5 Rare weapons, and 1 Unique weapon.

Lastly is the only method of getting things for free- Lotto Balls. Each one is a sealed container that requires a key (which means they can't be opened mid-combat, mostly), and each type only holds one of ten weapons (8 commons and 2 rares, likely not exclusive.) Gold Lotto Balls are much rarer, do require a fee to open, but are guaranteed to generate a weapon of high value- 3/5 rare, 2/5 unique.

As for classes, I intend to basically reskin and reuse what's available in Dungeon Fighter Online, except giving an option to mix two classes at the cost of a subclass.

Each class can only pull from one main type of weapon- in return, they gain skills which relate to their class (usually passives, but not always so.)

Since this is a work in progress, I'm currently not even going to bother renaming classes and weapon subtypes they can use:
Slayers are your basic sword-using class. They have access to Greatswords, Bludgeons, Short Swords, Katanas, and Lightsabers.
Fighters are your basic beat-em-ups, using more fist than weapon. They use Gauntlets, Boxing Gloves, Claws, Knuckles, and Tonfas.
Gunners like to shoot at things, not always from a distance. Their arsenal consists of Hand Cannons, Muskets, Revolvers, Bowguns, and Auto Guns.
Mages would require the addition of an MP system if they didn't handwave it away with large pools of mana in the first place. To channel this mana, they use Spears, Poles, Staves, Rods, and Brooms.
Priests are a different take on smashing things, and achieve wins with not only strength, but holy buffs and such. They utilize Battle Axes, Totems, Crosses, Scythes, and Rosaries in combat.

Every class has the option to Subclass, or Specialize. While all Gunners may be able to enchant their bullets to do a little extra damage in general, the Spitfire can actively choose different elements to imbue their shots with, for instance.

Slayers can become Blade Masters, gaining skills to increase the usefulness of their weapon and increase overall prowess, Soul Benders capable of calling forth and sealing demonic powers in their blade, Berserkers who forego the Blade Master's skills for increased brute force output, and Asuras call forth innate magic power and channel it through their swords.

Fighters can choose between becoming a Nen Master, calling forth an energy more natural than mana to perform amazing feats, a well-honed Striker with lightning-fast fists that strike with demolishing power, a Brawler capable of pulling all kinds of dirty tricks to win a fight, or a Grappler who can disarm and disable opponents without weapons and obliterate them with.

Gunners have the option of becoming a Ranger, going from a class best at range to one that can perform at a distance or up-close, a Mechanic capable of using drones to do his dirty work, a Spitfire with just the right bullet for every occasion, or a Launcher who can call down fury untold with their oversized weapons.

Mages can choose between becoming an Elementalist with a wide array of spells to choose from, a Summoner able to call familiars to fight by their side, a Battle Mage toughened up and ready for direct combat augmented with up-close-and-personal spells, or a broom-riding Witch able to cast odd magics unavailable to those without a direct knowledge of magic.

Priests can become Crusaders, focusing on the larger and deadlier weapons in their arsenal to provide the damage while their holy powers handle buffs and protection, a Monk who can forego weapons even in the face of demons, an Exorcist who hones their holy powers into a weapon to clear away any darkness, or an Avenger who steals the evil powers they are now sworn to fight, turning evil to good in many ways.

Advancing from a basic class does not restrict weapon choice, however, certain skills become stronger or gain additional effects when certain weapon subtypes are used. A Ranger using hand cannons would find it hard to use the same speedy, flashy manuvers as he would be able to pull off with a Revolver, but his damage output would skyrocket as a result.

Subclassing is an odd but useful system allowing a character to pull from two base classes. They may choose either Balanced, Unbalanced, or Side-Class, to determine how skills and weapons are picked.

Balanced subclasses pick three weapon subtypes from each of their base classes, and can learn one skill from each class's Advanced options. For the most part, they will have to rely on basic skills and their choice in weapons to survive.

Unbalanced subclasses choose four weapon subtypes and two Advanced skills from a single class (and a single Advancement), and two weapon subtypes from another class (Basic skills from either class can be learned).

Side-Classing does involve two classes, rather, it limits the options of one and introduces skills that could not be otherwise learned by any class. By restricting a base class's weapon options to just two weapon subtypes, they may Side-Class. Side-Classing does NOT prevent Advancement.

I haven't quite decided on what exactly I'll do with Side-Classing's choices yet, but in general, their skills are some degree of useful and/or meta. One may allow skills specifically mentioning one weapon subtype to choose a different subtype, among other such effects. Another may reduce all costs and increase gold obtained at any time, depending on how this is run...

I think I'd never actually run it, but building the engine up would be fun. Maybe I'd be able to do a Lite version, without so many complexities...

EDIT:

Huh, looking at that skill system actually gives me an idea, I could change "can't use weapon" to either 0 or negative proficiency. That would give each class 0.1 in all but one, which gets 0.4, player choice... and Advancing pushes that higher, maybe? I'll need to toy around with it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on April 14, 2015, 10:56:07 pm
Now would be a good time to go in-depth about what one can expect from each weapon subtype. These are generalizations.

Spoiler: Slayer Weapons (click to show/hide)

Spoiler: Fighter Weapons (click to show/hide)

Spoiler: Gunner Weapons (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 14, 2015, 11:05:29 pm
Now would be a good time to go in-depth about what one can expect from each weapon subtype. These are generalizations.

Spoiler: Slayer Weapons (click to show/hide)

Spoiler: Fighter Weapons (click to show/hide)

Spoiler: Gunner Weapons (click to show/hide)

If you're going to run with the 6 part stat system I made, it's a good idea to remember that Wisdom was completely unused as a primary attribute for physical weapons. Using it as a primary attribute for your magical weapons makes a lot of sense.

I'd also like to point out that I've made great strides in reducing complexity, a fact which Tsuch' has made quite clear by showing what my system could have been like if I didn't keep the weapon archetypes abstract. SEE! I'M MAKING PROGRESS, YOU DON'T NEED TO SEND ME TO HARMONY HUT AGAIN! Please...Please...Please...Please...Not again...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: blazing glory on April 14, 2015, 11:24:55 pm
The main place to get your weapons is the Lotto, which is a bank of 100 weapons of a certain type. Of these hundred:
Twenty of the possibilities suck. You don't want these weapons, they're just below average in every way.
Fifty-five of these possibilities are average. These weapons are okay, you can use them.
Twenty of the possibilities are good. You want these weapons- they're fancy, they're rare, and they do a good job.
Five of the possibilities are Jackpots, and they're something you're going to want to keep.
Would you mind if I used something like this for an RtD I'm rolling up?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on April 15, 2015, 03:36:38 am
Now would be a good time to go in-depth about what one can expect from each weapon subtype. These are generalizations.

Spoiler: Slayer Weapons (click to show/hide)

Spoiler: Fighter Weapons (click to show/hide)

Spoiler: Gunner Weapons (click to show/hide)

If you're going to run with the 6 part stat system I made, it's a good idea to remember that Wisdom was completely unused as a primary attribute for physical weapons. Using it as a primary attribute for your magical weapons makes a lot of sense.

I'd also like to point out that I've made great strides in reducing complexity, a fact which Tsuch' has made quite clear by showing what my system could have been like if I didn't keep the weapon archetypes abstract. SEE! I'M MAKING PROGRESS, YOU DON'T NEED TO SEND ME TO HARMONY HUT AGAIN! Please...Please...Please...Please...Not again...
Now I want to know what Harmony Hut is.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on April 15, 2015, 05:21:55 am
It's where we send you if we wanna beeee with you, makebelieeeve with you, and live in harmony harmony oh loooove.

As you can imagine, the amount of blood - just dreadful.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on April 15, 2015, 06:10:40 am
The main place to get your weapons is the Lotto, which is a bank of 100 weapons of a certain type. Of these hundred:
Twenty of the possibilities suck. You don't want these weapons, they're just below average in every way.
Fifty-five of these possibilities are average. These weapons are okay, you can use them.
Twenty of the possibilities are good. You want these weapons- they're fancy, they're rare, and they do a good job.
Five of the possibilities are Jackpots, and they're something you're going to want to keep.
Would you mind if I used something like this for an RtD I'm rolling up?

Not at all, feel free. Chance-based "quarter machines" in MMOs eat up so much of my money, I figured I'd make an RtD element on in.

And yeah, I'm going to probably redo some of the weapon balances. Each one is either going to focus on one stat and two others as minor elements, focus on two stats with two minors, balance between three stats, balance between four stats, or share equally between two and have 1-2 minors... I'm not 100% sure yet. Some weapons might use lots of different stats in different areas, such as Hand Cannons requiring strength to be accurate but not using it in other calculations.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 15, 2015, 11:08:02 pm
Now I want to know what Harmony Hut is.
It's a reference to a movie that was very formative for me, and pretty much solidified my morals and family values.

It's where we send you if we wanna beeee with you, makebelieeeve with you, and live in harmony harmony oh loooove.

As you can imagine, the amount of blood - just dreadful.
This too.

On an unrelated note, I've been having this bizarre itch to run a fairly minimalist game. It's gotten to the point that I may see about getting a cream for it.

The reason I create complex mechanical systems is in large part due to masochism, but it's also done out of a desire to create balanced encounters for semi-symmetric combat. If you're fighting things that are sufficiently on par with the player, you need mechanics to translate 'sufficiently on par' from a qualitative statement into a quantitative one. If the game is instead focused around situations with a large power disparity, where one side has got to be smart, lucky, and a bit of a cheater in order to win, then complex mechanics are no longer necessary and a 1d6 can suffice.

I would explain the idea further, but I'm not sure that I don't want to run it, and explaining the concept would ruin the twist. 
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on April 16, 2015, 03:23:19 pm
I would explain the idea further, but I'm not sure that I don't want to run it, and explaining the concept would ruin the twist.

I hate when I have game ideas like that; it's much harder to find people to bounce ideas off of!


Speaking of minimalists, I've debated running another one for a while but keep deciding I don't have the time, so I thought I'd share the conceit;

No Dupes

That is to say, any action which has duplicates an action posted earlier in the thread (either in effect or spirit if not verbage) automatically fails. It would also be an interesting rule in a more competitive RTD which would induce players to watch one another for duplicate actions in order to penalize their opponents (though that might require a more rigorous definition of "dupe.") Really, it would work in any number of RTDs and forum games, but it especially suits minimalists since those games are typically about freeform creativity (which obviously this rule reinforces.)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on April 16, 2015, 03:26:22 pm
Thought you'd share the conceit, eh?
I dunno, I'm not very good as far as RTD rules go.
Still, it seems like an interesting rule, although you would have to clearly define exactly what constitutes as a 'dupe'.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on April 16, 2015, 08:23:19 pm
I would explain the idea further, but I'm not sure that I don't want to run it, and explaining the concept would ruin the twist.

I hate when I have game ideas like that; it's much harder to find people to bounce ideas off of!


Speaking of minimalists, I've debated running another one for a while but keep deciding I don't have the time, so I thought I'd share the conceit;

No Dupes

That is to say, any action which has duplicates an action posted earlier in the thread (either in effect or spirit if not verbage) automatically fails. It would also be an interesting rule in a more competitive RTD which would induce players to watch one another for duplicate actions in order to penalize their opponents (though that might require a more rigorous definition of "dupe.") Really, it would work in any number of RTDs and forum games, but it especially suits minimalists since those games are typically about freeform creativity (which obviously this rule reinforces.)
Everyone would quickly die due to being unable to eat/drink/sleep/breathe.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on April 17, 2015, 01:17:34 am
It's minimalist, tho'. Means they can totally just give themselves immortality, after all, or otherwise survive.
And breathing isn't a conscious action, anyway. It's not something I had to do in any RTD I was in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on April 17, 2015, 02:55:23 am
Breathing's really something you really really shouldn't do as an actual action, the risk of death being quite considerable. Anyone doing that in one of my games would probably end up on fire or naked.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on April 17, 2015, 04:23:46 am
*for no benefit, I think you mean. Everyone usually ends up on fire or naked anyway.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on April 17, 2015, 10:17:18 am
It's pointless trying to deny that really isn't it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on April 17, 2015, 11:16:35 am
Breathing's really something you really really shouldn't do as an actual action, the risk of death being quite considerable. Anyone doing that in one of my games would probably end up on fire or naked.

Sigging that. It's funny because it's true.



Although yeah, I can't imagine calling an RTD "Minimalist" if I'm going to require regular actions to eat/drink/sleep/breathe. It's pretty rare for any game to require that stuff, let alone making it a dice roll.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on April 17, 2015, 04:08:40 pm
Well, you could call it ROLL TO EVERYDAY LIFE - a competitive run through a day in the life of an everyday person, where the day is divided into, say, 15 minute turns, and the GM can roll for practically anything. You could give each player a particular objective - not get fired, not get divorced, not get run over by a bus on the commute home, not get arrested, for a first four (someone could get a wildcard, say, not get murdered by an escaped zoo animal), and whoever gets through the day and lives and meets their objective wins.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on April 17, 2015, 04:51:00 pm
And that's a good idea. Compare it with Roll to Work at Gencorp. Same caliber of idea.

By the way, does anyone have a Looter's Delight game planned? Because if no one else is going to... I've got a generator, albeit not a very good one.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on April 17, 2015, 05:45:09 pm
Someone already did Roll to Breathe (not actual name) in FG&RP. I can't remember if it died off because it was unpopular or because the GM couldn't be bothered any more.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on April 18, 2015, 06:41:42 am
I am technically working on my own generator for Looter's Delight, but two games is probably about my limit at the moment.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on April 18, 2015, 09:14:07 am
Same for me I'd say. I'm going to test my generator in the game I'm running whenever a significant enemy dies.

This is a(n) rather small titanium magic staff.
This mage's staff controls glass.
This mage's staff has the additional property of absorbing blood to become more powerful.

This is a(n) bloodthirsty bronze battle axe.
It has the additional properties of: amplifying the weilder's strength,
enlarging in size on command,
poisoning foes with its strikes,
and poisoning foes with its strikes.

This is a(n) heavy bronze suit of power armor.
It has the additional properties of: absorbs extreme cold,
and transforming into hardwood!.

My generator is nowhere near as good as Wwolin's, but it works at least.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on April 18, 2015, 06:01:08 pm
Neat. Those results seem pretty good. As long as effects don't double up too often anyway, though in most cases you can just amp up the power for that sort of thing. To be honest, the main problem I'm having with mine is sentient creatures/objects. Probably going to work on vehicle type objects for awhile before I get that done though. I've also been sorting effects into categories mostly, and I have enough of them (thanks Fniff, no sarcasm, really thanks) that it's kind of a slog to get through. That's before I even get into negative luck as well. In any case, I think I might as well generate a few things from my own just for kicks.

Pickax
6 quality. (The amount of effects you get is currently this number minus 3. Ordinarily a luck roll determines the quality seed, but I just rolled 2d6 for these examples. Obviously I discarded any results below 4, because that would be boring. This allows for ordinary items when luck is low, but ordinary isn't the point of this test now is it.)

Affinity
Dexterity
Plastic

This is a pickax. It can control plastic. It also increases the wielder's dexterity and magical ability.

Electronic Keyboard
10 quality.

Dexterity
Guard
Strength
Animation
Speed
Bleed
Demonic

This is an electronic keyboard. It increases the wielder's dexterity, strength, and speed. It can also be used to create a temporary shield to protect the wielder. In addition, it can be used to bring life to inanimate objects through the use of demonic forces. These objects will bleed when struck, and gain strength when they take blood from other sources.

Machine gun
7 quality.

Guard
Good
Ghosts
Water

This is a machine gun. It fires water. It can be used to create a temporary shield, as well as to sense good creatures. The wielder can communicate with the ghosts of those that it kills.

Sweatshirt (I have a decent variety of normal clothing. True armor is somewhat rare.)
6 quality.

Explosive
Thought
Endurance

This is a sweatshirt. It increases the wearer's endurance, allows them to share and receive thoughts with others through telepathy, and can release an explosion of force when struck, repelling attackers.

In retrospect it feels mildly weird not specifying the material an object is made out of. In addition, stat boosts feel just a bit too common to me. They'll be lessened when I finish it though, simply by having more effect categories to choose from. Stat boosts being common isn't strictly a bad thing anyway.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on April 18, 2015, 06:19:44 pm
I've got minions and furniture also. Ranged weapons and furniture are what I feel I need to work on- magic stuff and melee weapons are good.

This is a(n) bright solid light armchair.
Note that it: flies to obey commands,
is indestructable,
enchants ranged weapons with the property of shines a targeting laser onto the target,
and enchants ranged weapons with the property of shines a targeting laser onto the target.

That blasted duplication glitch.

This is a(n) small flesh spellbook.
This spellbook contains 4 spells pertaining to shooting rather small copper spheres, however note that if miscast, the spell will erupt in a pillar of frost!
Each new loot creation will also add a new spell into the book, but the spells are harder to use.

Randomness at the finest.

This is a(n) large solid darkness office chair.
Note that it: has a portal,
absorbs magic,
creates arcane barriers,
and enchants ranged weapons with the property of exploding the fired ammo.

I need a bit more variety for furniture and vehicles.

This is a(n) freezing iron assassin.
She has the additional properties of: exploding on command,
and exploding on command.

And minions, too.

This is a(n) clockwork solid energy rocket launcher.
It comes with 16 units of suitable ammunition.
The user will gain 10 units of suitable ammunition with each loot gain.
It has the additional properties of: firing withering ammo,
and shines a targeting laser onto the target.

This is fine. No problem with withering death rockets.
What programming language are you using for your generations?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on April 18, 2015, 06:41:24 pm
Hoo boy, furniture/appliances is something I need to work on too. I'm not using programming for mine actually. I just have a big series of tables written out(in digital format), much like Wwolin uses. I did try to make a program for loot before, but found that method to be lacking for reasons that I can't remember. If it works for you that's great though. I imagine it'll save a lot of time. Dem glitches though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on April 19, 2015, 01:33:42 pm
The main problem for mine is variety- it gets repetitive unlike Wwolin's masterful generator that lead to such beauties as... you know the deal.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on April 19, 2015, 02:55:30 pm
When it comes to effect variety, you might find this handy. Fniff's Generators. (http://piratepad.net/NmK4swYrq6) You'll probably have to dig through it a bit to find useful/non-cosmetic effects for weapons and such, and there's a certain amount of interpretation required, but that's working pretty well for me. Might be the same for you.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on April 19, 2015, 03:51:19 pm
Interpretation is the most fun part of Fniff's generators. I intend to run a Random-Generated Scifi Rampage for Guns, Cash and Glory (RGSRGCG for short - it rolls of the tongue) RTD at some point, built around the lovely things. The players will be would-be heroes shanghaied by a morally-shady organization of SPACE JUSTICE and HEROISM into making a mess of hotspots around the galaxy and causing enough collateral damage during their exploits to bankrupt several small empires.

There will be randomized guns, drugs, vehicles, even enemies, and it will be glorious (main inspirations being various light-hearted adventure/space opera scifi and Ratchet & Clank for that 'get guns, explode everything' feel).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on April 19, 2015, 04:12:23 pm
I'm pretty sure they're almost no one here who WOULDN'T want to play that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on April 19, 2015, 04:13:19 pm
I'm sort of working on something in the generator field; very incomplete with only the categories of items (not how to roll them) started so far.
I've got 58 things in the first category, 143 in the second, I haven't started on the third, 36 in the fourth, the fifth sixth and seventh categories are empty so far, 53 in the eight, and lastly 21 in the ninth.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on April 19, 2015, 04:32:18 pm
I'm pretty sure they're almost no one here who WOULDN'T want to play that.

Indeed.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: adwarf on April 19, 2015, 04:46:30 pm
Interpretation is the most fun part of Fniff's generators. I intend to run a Random-Generated Scifi Rampage for Guns, Cash and Glory (RGSRGCG for short - it rolls of the tongue) RTD at some point, built around the lovely things. The players will be would-be heroes shanghaied by a morally-shady organization of SPACE JUSTICE and HEROISM into making a mess of hotspots around the galaxy and causing enough collateral damage during their exploits to bankrupt several small empires.

There will be randomized guns, drugs, vehicles, even enemies, and it will be glorious (main inspirations being various light-hearted adventure/space opera scifi and Ratchet & Clank for that 'get guns, explode everything' feel).

So we're sci-fi, morally gray Batmen in space? I'm in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on April 19, 2015, 05:34:57 pm
Interpretation is the most fun part of Fniff's generators. I intend to run a Random-Generated Scifi Rampage for Guns, Cash and Glory (RGSRGCG for short - it rolls of the tongue) RTD at some point, built around the lovely things. The players will be would-be heroes shanghaied by a morally-shady organization of SPACE JUSTICE and HEROISM into making a mess of hotspots around the galaxy and causing enough collateral damage during their exploits to bankrupt several small empires.

There will be randomized guns, drugs, vehicles, even enemies, and it will be glorious (main inspirations being various light-hearted adventure/space opera scifi and Ratchet & Clank for that 'get guns, explode everything' feel).

So we're sci-fi, morally gray Batmen in space? I'm in.

Err. Possibly? It'd be more accurate to say you'd be working for a, uh, morally blind Space Justice League. One that sees it as only right and good to meddle in everyone else's business and police the galaxy whether it likes it or not.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on April 19, 2015, 06:04:40 pm
Interpretation is the most fun part of Fniff's generators. I intend to run a Random-Generated Scifi Rampage for Guns, Cash and Glory (RGSRGCG for short - it rolls of the tongue) RTD at some point, built around the lovely things. The players will be would-be heroes shanghaied by a morally-shady organization of SPACE JUSTICE and HEROISM into making a mess of hotspots around the galaxy and causing enough collateral damage during their exploits to bankrupt several small empires.

There will be randomized guns, drugs, vehicles, even enemies, and it will be glorious (main inspirations being various light-hearted adventure/space opera scifi and Ratchet & Clank for that 'get guns, explode everything' feel).
Ratchet and Clank, you say? I'm in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on April 19, 2015, 06:05:26 pm
I call a spot.

Played the Shit out of ratchet and Clank in the way back when.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on April 19, 2015, 06:50:37 pm
Interpretation is the most fun part of Fniff's generators. I intend to run a Random-Generated Scifi Rampage for Guns, Cash and Glory (RGSRGCG for short - it rolls of the tongue) RTD at some point, built around the lovely things. The players will be would-be heroes shanghaied by a morally-shady organization of SPACE JUSTICE and HEROISM into making a mess of hotspots around the galaxy and causing enough collateral damage during their exploits to bankrupt several small empires.

There will be randomized guns, drugs, vehicles, even enemies, and it will be glorious (main inspirations being various light-hearted adventure/space opera scifi and Ratchet & Clank for that 'get guns, explode everything' feel).
You can expect a laundry bill in the mail, 'cause I just creamed my jockeys. 
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on April 20, 2015, 01:43:43 am
If you did them with the rest of your wash it would be more economical and probably not even cost a few cents.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on April 20, 2015, 02:01:33 am
That's the whole point! I can get DH to pay for an entire wash over just one pair of creamed jockeys!
These laundry bills are bleeding me dry, man.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on April 20, 2015, 06:31:37 am
You... could've just asked me to. Too much information, Yoink, too much information.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on April 20, 2015, 11:36:58 am
The word "Table" is starting to look like a nonsense word. Ugh.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: blazing glory on April 22, 2015, 08:27:42 pm
Conclusion:Finding a decent map/world generator is a pain.

Does anyone know of any half decent ones?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: origamiscienceguy on April 22, 2015, 08:47:43 pm
There's this (http://donjon.bin.sh/fantasy/world/) if it's what you're looking for.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: blazing glory on April 22, 2015, 08:53:26 pm
There's this (http://donjon.bin.sh/fantasy/world/) if it's what you're looking for.
Nah, it's not really ideal for a RtD map, plus it takes forever to load and only works half the time.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Wwolin on April 23, 2015, 11:29:25 am
Though a bit outdated, THIS (http://dffd.bay12games.com/file.php?id=4359) mapmaker has come in pretty handy for me. Using it along with Dwarf Fortress and PerfectWorldDF is how I've made a lot of world maps. It's a bit old though, so in order to get it to work, you'll have to rename the image files generated by dwarf fortress. They'll all be generated as something like

region1-00051-01-01-elw.bmp and region1-00051-01-01-veg.bmp

and need to be changed to something like

world_graphic-elw-region1-178--10081.bmp and world_graphic-veg-region1-178--10081.bmp

Also, the mapmaker tends to create some unsightly discolored areas for certain terrains, but I've found that this can be fixed by overlaying the DF generated biome map at 30% opacity on top of the mapmaker generated map to add a bit of color to things.

An example of a map before color fixing is here
https://drive.google.com/file/d/0B5_nAV02Lv90WVE5Z1c3aDI5VDA/view?usp=sharing

And one after it's been colored is here
https://drive.google.com/file/d/0B5_nAV02Lv90SmQ0OHlzeDI4Ums/view?usp=sharing

If anyone wants more help with using this, just shoot me a PM and I can help you with it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on April 23, 2015, 02:51:16 pm
Did you ever find your loot generator? Lots of people, including me, would like to be able to use that. My own is not up to snuff.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on April 23, 2015, 02:51:55 pm
I would also like to know this.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Wwolin on April 23, 2015, 11:08:48 pm
I figured that some people would want that. It's kinda monstrous and disorganized right now, but I'm putting in tags right now so that you can ctrl+f to different tables without having to fumble around looking for things. I'll have it posted by some time tomorrow.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: blazing glory on April 24, 2015, 03:42:47 am
Though a bit outdated, THIS (http://dffd.bay12games.com/file.php?id=4359) mapmaker has come in pretty handy for me. Using it along with Dwarf Fortress and PerfectWorldDF is how I've made a lot of world maps. It's a bit old though, so in order to get it to work, you'll have to rename the image files generated by dwarf fortress. They'll all be generated as something like

region1-00051-01-01-elw.bmp and region1-00051-01-01-veg.bmp

and need to be changed to something like

world_graphic-elw-region1-178--10081.bmp and world_graphic-veg-region1-178--10081.bmp

Also, the mapmaker tends to create some unsightly discolored areas for certain terrains, but I've found that this can be fixed by overlaying the DF generated biome map at 30% opacity on top of the mapmaker generated map to add a bit of color to things.

An example of a map before color fixing is here
https://drive.google.com/file/d/0B5_nAV02Lv90WVE5Z1c3aDI5VDA/view?usp=sharing

And one after it's been colored is here
https://drive.google.com/file/d/0B5_nAV02Lv90SmQ0OHlzeDI4Ums/view?usp=sharing

If anyone wants more help with using this, just shoot me a PM and I can help you with it.
Does it only work with GIMP?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Wwolin on April 24, 2015, 08:24:22 am
The forum thread that the mapmaker was originally on had a photoshop version, although I can't find the thread anywhere. GIMP's free though, so it shouldn't be too much trouble.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on April 25, 2015, 01:13:27 pm
I figured that some people would want that. It's kinda monstrous and disorganized right now, but I'm putting in tags right now so that you can ctrl+f to different tables without having to fumble around looking for things. I'll have it posted by some time tomorrow.
I predict a surge of new Looter's Delight Games in the future.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on April 25, 2015, 01:29:32 pm
If he puts it up there probably will be. Speaking of which Wwolin, do you plan to run a Looter's Delight 4?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 25, 2015, 11:37:10 pm
Interesting problem. I can make nice maps quickly and easily thanks to hexographer, but character icons are eluding me.

The trouble is that I went with a racial set that means I can't just steal icons from D&D and call it a day, as nice as that would be. I could use ten abstract symbols based off the character race, but that doesn't provide much information about which one of those icons is most likely to rape your nostrils with a morning star if you get too close. Then I got the idea of separating the races by color, and then attacker general type (more ranged, more melee, more magic) with a specific abstract symbol, and differentiating toughness by repetitive symbol complexity.

Quick and dirty example,
(http://i103.photobucket.com/albums/m131/Draignean/SymbolExample_zpsvj2x7ene.png)
Symbols on the left represent linear progression along a particular archetype. Symbols on right are hybrids of the existing symbols.

On the combat map, without symbol colorization, this looks something like...

So, what are the opinions on this bit of insanity?

P.S: To reduce confusion, players and truly unique characters would get their own individual symbols.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on April 25, 2015, 11:42:40 pm
I like it but I'm pretty sure the hybrids are completely unreadable and I suspect the progression thing only works if you're familiar with them already.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Wwolin on April 26, 2015, 01:59:28 am
Sorry that the generator's taking a while, but finals start next week for me so I've been busy learning / teaching physics. I'll have it posted by Wednesday though. And I'll probably run another Looter's Delight style game pretty soon. I've been thinking of a few minor tweaks to make to the system, which should make things a bit easier for me to run. Namely the ability to choose to evolve a piece of loot instead of getting a new one if you want, so that not as many people end up with gigantic piles of items that I have to keep track of even though they're only using three of them. Also I've gotten a bit better at making maps, so the days of crude MS Paint maps with no real scale to them might be over. Maybe... We'll have to see on that one.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on April 26, 2015, 05:15:45 am
So, what are the opinions on this bit of insanity?

It's really quite squiggly. But I suppose players can get used to anything given time, can they not?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 26, 2015, 10:41:54 am
So, what are the opinions on this bit of insanity?

It's really quite squiggly. But I suppose players can get used to anything given time, can they not?

Get used to anything, perhaps... Actually be able to use it tactically, I'm not sure. I'm just looking for some way to convey the information of a battlemap using symbols rather than pictures. Unfortunately, pictographic languages that contain detailed information are exactly as hard to learn as archaic chinese.

I like it but I'm pretty sure the hybrids are completely unreadable and I suspect the progression thing only works if you're familiar with them already.

That is my fear. I don't want the player to start snorting KY jelly for no reason, but I'd also like them to be prepared for the appropriate carnage.

Icons are hard. Any suggestions on how to make it more readable or otherwise better?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on April 26, 2015, 12:46:31 pm
Get used to anything, perhaps... Actually be able to use it tactically, I'm not sure. I'm just looking for some way to convey the information of a battlemap using symbols rather than pictures. Unfortunately, pictographic languages that contain detailed information are exactly as hard to learn as archaic chinese.

Maybe try something less squiggly and dotted? Like the old ER artifact classification, where it's coded with colored polygons - color denotes class and number of sides on the polygon denotes intensity and maybe other things. You could add a letter in the middle to denote race if it's really that important. Not quite as flavorful as your own system of hieroglyphs, but I suppose it'd get the job done, right? You could even do hybridization this way, since colors can be mixed.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on April 26, 2015, 05:42:38 pm
Try to make them fit fairly elemental, recognizable shapes or patterns, maybe? "Straight thing" versus "Curvy thing" should be easier to read on a complexity scale than "third eye of the ascendant" or "queen's breadth."

You could also try for more specific icons but ensure that they all have a generic equivalent that's always visible. So for instance, "bug" would always be readable as a bug and "face" would always be readable as a face, even at the lowest, simplest tier. You could also combine the two so that, for instance, bug begins with a hexagon and then continues out into straight angled lines, while face begins with a pair of circles and continues into gently curving lines.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on April 26, 2015, 07:04:53 pm
Sorry that the generator's taking a while, but finals start next week for me so I've been busy learning / teaching physics. I'll have it posted by Wednesday though. And I'll probably run another Looter's Delight style game pretty soon. I've been thinking of a few minor tweaks to make to the system, which should make things a bit easier for me to run. Namely the ability to choose to evolve a piece of loot instead of getting a new one if you want, so that not as many people end up with gigantic piles of items that I have to keep track of even though they're only using three of them. Also I've gotten a bit better at making maps, so the days of crude MS Paint maps with no real scale to them might be over. Maybe... We'll have to see on that one.
Impossible. The wwolin has returned! Looter's Delight is about to return! Reserve me a spot.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on April 28, 2015, 06:21:02 pm
Speaking of loot, I've been thinking about how one would make guns in a magic setting.

The answer is, of course, magic. Wizards are crazy and will try anything, because the Scientific Method hasn't been invented yet.

So when an artificer can create a tiny magic circle able to turn a minute amount of ambient mana into a small metal ball, his next goal is to find a way to fling that metal ball with as much force as possible (explosions) and then automate it (more circles).

So one wizard, particularly sick of all these sword-carrying beef golems around his tower trampling all the reagents and getting blood everywhere, works to make -more- of these "gun" things. Better guns. Bigger guns. Guns that shoot guns that shoot bees, even.

tl;dr I'm considering a system to randomly generate magic guns, anything from a silenced hand-cannon that fires beehive grapeshots to a tiny revolver that apparently does nothing, but actually fires small puffs of air. Or something.

It would probably look something like this:
Step One
-Choose a main body type (Hand Cannon, Musket, Revolver, Bowgun)
--Hand Cannons fire huge things with tons of power, but take a while to recharge between shots. They're also really cumbersome and heavy, so bring physical strength to the table or fail horribly.
--Muskets are average, they encompass everything between literally strapping cannons to you arms to the much smaller revolvers as far as weight and maneuverability go, recharge times usually aren't hideous, and they can still have crazy effects even with a much thinner barrel.
--Revolvers are small, quick to draw, recharge, move with... they're useful, but they also don't take to effects so well. They won't be as powerful- a fire-spitting hand cannon might burn through an entire town, a firey revolver is like a firecracker. Usually.
--Bowguns
Unlike all the other guns, Bowguns don't use barrels. Instead, they can create complicated bolts rather than singular bullets, do so rather rapidly, and they probably won't blow up even if they do fail. You might even be able to pour mana directly into it to overcharge the shot and not have like a billionth of a chance to succeed, it might be more like 1/8th. Maybe. Guns are still dangerous.

The system would then generate shot material and type (silver dart, for instance), then a barrel to alter the shot (silence, imbue life, pretty much any wizard spell or spells).

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on April 28, 2015, 06:43:59 pm
Sorry that the generator's taking a while, but finals start next week for me so I've been busy learning / teaching physics. I'll have it posted by Wednesday though. And I'll probably run another Looter's Delight style game pretty soon. I've been thinking of a few minor tweaks to make to the system, which should make things a bit easier for me to run. Namely the ability to choose to evolve a piece of loot instead of getting a new one if you want, so that not as many people end up with gigantic piles of items that I have to keep track of even though they're only using three of them. Also I've gotten a bit better at making maps, so the days of crude MS Paint maps with no real scale to them might be over. Maybe... We'll have to see on that one.
If anyone needs generators made or just roll tables automated, I can do it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 28, 2015, 07:14:58 pm
Sorry that the generator's taking a while, but finals start next week for me so I've been busy learning / teaching physics. I'll have it posted by Wednesday though. And I'll probably run another Looter's Delight style game pretty soon. I've been thinking of a few minor tweaks to make to the system, which should make things a bit easier for me to run. Namely the ability to choose to evolve a piece of loot instead of getting a new one if you want, so that not as many people end up with gigantic piles of items that I have to keep track of even though they're only using three of them. Also I've gotten a bit better at making maps, so the days of crude MS Paint maps with no real scale to them might be over. Maybe... We'll have to see on that one.
If anyone needs generators made or just roll tables automated, I can do it.

Come now, half the fun of making these generators is coding a weighting system. You wouldn't take that away, would you?

Get used to anything, perhaps... Actually be able to use it tactically, I'm not sure. I'm just looking for some way to convey the information of a battlemap using symbols rather than pictures. Unfortunately, pictographic languages that contain detailed information are exactly as hard to learn as archaic chinese.

Maybe try something less squiggly and dotted? Like the old ER artifact classification, where it's coded with colored polygons - color denotes class and number of sides on the polygon denotes intensity and maybe other things. You could add a letter in the middle to denote race if it's really that important. Not quite as flavorful as your own system of hieroglyphs, but I suppose it'd get the job done, right? You could even do hybridization this way, since colors can be mixed.

I avoid color mixing like the plague, perhaps because I have the irrational fear that one of my players will be colorblind and I'll commit some hideous design faux pas. Anyway, reworked the design to include fewer bizarre pieces of segmented freehand.
(http://i103.photobucket.com/albums/m131/Draignean/Symples_Example_zpsepsn9ynj.png)
Reading the top row, left to right: Soldier's blade, Rifleman's bullet, Illuminator's star, Arbiter's heart, Avernale's lampade. I admit, it does look much cleaner. While the hybrid symbols don't join together like bastard child of a Combiner and a frisky inkpot, they do get the job done.

Re-example of the map with the two symbols and the newer symbols...
Spoiler (click to show/hide)

An improvement, or merely a step sideways?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on April 29, 2015, 08:03:54 am
A definite improvement, I would say. Though I see you still couldn't resist having one squiggle in there (looking at the map, it occurs to me that squiggles tend to respond poorly to being scaled down in addition to being illegible when in greater numbers). How do those combine, if I may ask?

Also, you've got three circles in there twice. Do their meanings differ?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: High tyrol on April 29, 2015, 11:19:57 am
Sorry that the generator's taking a while, but finals start next week for me so I've been busy learning / teaching physics. I'll have it posted by Wednesday though. And I'll probably run another Looter's Delight style game pretty soon. I've been thinking of a few minor tweaks to make to the system, which should make things a bit easier for me to run. Namely the ability to choose to evolve a piece of loot instead of getting a new one if you want, so that not as many people end up with gigantic piles of items that I have to keep track of even though they're only using three of them. Also I've gotten a bit better at making maps, so the days of crude MS Paint maps with no real scale to them might be over. Maybe... We'll have to see on that one.
Impossible. The wwolin has returned! Looter's Delight is about to return! Reserve me a spot.
me too
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on April 29, 2015, 11:49:57 am
Wait damn I didn't see the 'new game' bit of it.

Count me in as well.

(I do still want a copy of the generator as well.)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 30, 2015, 12:45:50 pm
A definite improvement, I would say. Though I see you still couldn't resist having one squiggle in there (looking at the map, it occurs to me that squiggles tend to respond poorly to being scaled down in addition to being illegible when in greater numbers). How do those combine, if I may ask?

Also, you've got three circles in there twice. Do their meanings differ?

Ah, I meant to ask this. Is it nicer to read the simple stack of symbols, or is the much prettier intertwining good enough? The three triangles is the same idea, only symbols of the same size and orientation count towards the symbolic total. That way the triforce configuration (which arguably contains 5 triangles) is identical to the speed boost configuration.

Intertwining is purtier in my opinion, but could be slightly more complex to read.

In a related story, May 4th is looking like an increasingly unlikely deadline to have the material for the OP finished by...  :-\ Goddamn Discrete.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on April 30, 2015, 12:52:13 pm
The intertwining ought to be readable enough, as the purtiness increases geometrically. Although I thought the triforce was four triangles, honestly, so maybe it's not that easy to read after all. Maybe just arrange them in a regular polygon kind of way?

On the other hand, the example is obviously pretty quick and dirty, as mentioned, so either way it should be okay.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 30, 2015, 02:29:37 pm
I see what you did there, and I'll probably use a radiation configuration to avoid confusion with my triangles.

I made a testing set of overly complex icons, but.... Don't know how well they work out. Here's an example of two.

(http://i103.photobucket.com/albums/m131/Draignean/Compex%20symbol%20map_zpsx7dnrcz3.png)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on April 30, 2015, 02:36:03 pm
They look like nice icons that somebody crudely doodled something over. Also, difficult to read. Probably unreadable on your hex grid. Can only see the color with any degree of clarity.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on April 30, 2015, 03:50:22 pm
I see what you did there, and I'll probably use a radiation configuration to avoid confusion with my triangles.

I made a testing set of overly complex icons, but.... Don't know how well they work out. Here's an example of two.

(http://i103.photobucket.com/albums/m131/Draignean/Compex%20symbol%20map_zpsx7dnrcz3.png)
... Wait...
A flickering light has entered my battered mind...

If I told you that red was for fighters, green was for ranged units, and Blue/Purple/Gold were reserved for the three classes of magic, would the below symbols make sense?
(http://i103.photobucket.com/albums/m131/Draignean/NeoSymbols_zpscu23p158.png)
 It violates my policy on color mixing, but policies are meant to be violated.

((The alignment is off on some symbols, but that's easily fixed.))

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on May 01, 2015, 04:19:28 pm
Double positing for great justice.

I took the lack of screaming to mean that no one felt the second generation prototypes were completely worthless. I went on and developed the first generations of pretty much complete tokens.

So, Allied non-monster NPCs would get these tokens to indicate their skill set and relative rank.
(http://i103.photobucket.com/albums/m131/Draignean/Symbols-AlliedTest_zpszafrvdei.png)
Hostile non-monster NPCs would get these...
(http://i103.photobucket.com/albums/m131/Draignean/Symbols-EnemyTest_zpsrca0avm2.png)

Monsters are pretty much the same, except I can go a little crazy with color combinations.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on May 01, 2015, 04:20:28 pm
Ninja'd. The icons make absolutely no sense. I have no idea what they are, though they do seem to increase in size and complexity as they "advance".
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on May 01, 2015, 04:21:32 pm
Ninja'd. The icons make absolutely no sense. I have no idea what they are, though they do seem to increase in size and complexity as they "advance".
EDITED: Must have missed that somehow or you edited.

That's really the only thing you're supposed to make sense of. The symbols are abstract, only vaguely relating to their representation. I say what the colors mean, we all agree on what the color means, and then bigger=more likely to kill you.

So, yes, if you saw a linear pattern then the icons made good sense.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on May 01, 2015, 04:57:17 pm
Cool cool.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on May 01, 2015, 05:30:06 pm
... so that looks decent. By the way, when was the last Evil Mastermind style game done? Because I think I might do a competitive Evil Mastermind rtd... seems like it would be fun...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: heydude6 on May 01, 2015, 10:17:22 pm
Anyway so I had an RTD Idea.

So essentially the player plays as a slime and their goal is to be decided (maybe eat as much as possible)

They would have a few classes of slime to choose from (currently 3). Each class obtains and digests food in different ways and once it's fully digested they become bigger and also develop certain abilities (also stats, they have stats as well)

Spoiler: classes (click to show/hide)

So the stats, there are quite a few

Spoiler: stats (click to show/hide)

Final notes: combat will be mostly a chunky salsa system with a few numbers here and there. Also another thing I should talk about is impact. If you are hit by a bludgeoning damage (such as a car crash or fall damage) then your density will temporary decrease based on the extent of the damage and you will be a splatter on a something. You will regain density at a rate determined by your command stat. Since as already mentioned above a low enough density will kill you, this will be how you die to bludgeoning damage, slashing damage will most likely kill you by removing too much mass and size. Also there is a mechanic for falling into a pool of your own element but I will let players discover that fro themselves

So what do you guys think, any confusing wording or questions about mechanics?

Currently my main problems I'm dealing with are stat-scaling, and context (why are you a slime killing random creatures?). Without context a player is deprived of goals. Also more slimes to come (one will be the meat hulk and the other will be the psychic slime)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on May 01, 2015, 11:27:49 pm
Double positing for great justice.

I took the lack of screaming to mean that no one felt the second generation prototypes were completely worthless. I went on and developed the first generations of pretty much complete tokens.

So, Allied non-monster NPCs would get these tokens to indicate their skill set and relative rank.
(http://i103.photobucket.com/albums/m131/Draignean/Symbols-AlliedTest_zpszafrvdei.png)
Hostile non-monster NPCs would get these...
(http://i103.photobucket.com/albums/m131/Draignean/Symbols-EnemyTest_zpsrca0avm2.png)

Monsters are pretty much the same, except I can go a little crazy with color combinations.
Those make sense to me. Color=Class, and Size of Symbol is Power. What happens when the players or enemies get so strong that they fill up the token?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on May 02, 2015, 12:43:47 am
Double positing for great justice.

I took the lack of screaming to mean that no one felt the second generation prototypes were completely worthless. I went on and developed the first generations of pretty much complete tokens.

So, Allied non-monster NPCs would get these tokens to indicate their skill set and relative rank.
(http://i103.photobucket.com/albums/m131/Draignean/Symbols-AlliedTest_zpszafrvdei.png)
Hostile non-monster NPCs would get these...
(http://i103.photobucket.com/albums/m131/Draignean/Symbols-EnemyTest_zpsrca0avm2.png)

Monsters are pretty much the same, except I can go a little crazy with color combinations.
Those make sense to me. Color=Class, and Size of Symbol is Power. What happens when the players or enemies get so strong that they fill up the token?

Well, players will get their own selection of unique symbols and run with one symbol throughout their career. For enemies... The gap between symbols is a pretty big one, and it widens the further you go down. There's probably 4 between the first and second, 6 between second and third, 8 between third and fourth, and 10 between fourth and fifth. So it'll take a while to overflow. Better, I can mix color/symbols to indicate high level mixed class characters.

The players start with just below the minimum threshold to get the third rank in anything, so the enemies they face will be on a similar playing field.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on May 02, 2015, 02:54:43 am
Double positing for great justice.

I took the lack of screaming to mean that no one felt the second generation prototypes were completely worthless. I went on and developed the first generations of pretty much complete tokens.

So, Allied non-monster NPCs would get these tokens to indicate their skill set and relative rank.
(http://i103.photobucket.com/albums/m131/Draignean/Symbols-AlliedTest_zpszafrvdei.png)
Hostile non-monster NPCs would get these...
(http://i103.photobucket.com/albums/m131/Draignean/Symbols-EnemyTest_zpsrca0avm2.png)

Monsters are pretty much the same, except I can go a little crazy with color combinations.

Last five icons in third row are basically identical, I can't tell any meaningfull difference.
Row 3, columns 3 and 4 light blue icons: these need a bit more difference. If seen separately, it's hard to tell which one it is. Mostly because of background color. But I think [3,3] needs scale down complexity anyway.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on May 02, 2015, 03:06:36 am
Last five icons in third row are basically identical, I can't tell any meaningfull difference.
Row 3, columns 3 and 4 light blue icons: these need a bit more difference. If seen separately, it's hard to tell which one it is. Mostly because of background color. But I think [3,3] needs scale down complexity anyway.

Well, there isn't any meaningful difference in the last five. The last five are blanks put in so the set maintains symmetry- and to show off how cool the bases are, of course. I'll probably end up deepening the blue on (3,1:4) so it stands out against the ally highlighting. I'll look into changing their symbol set if that doesn't make things more clear.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on May 02, 2015, 07:29:32 am
Quite a nice job on those icons. They're not hideous at all!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on May 02, 2015, 07:39:55 am
They look nice... it would work. Anyway, I think I might get started on the Evil Mastermind thing...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on May 02, 2015, 02:58:03 pm
They look nice... it would work. Anyway, I think I might get started on the Evil Mastermind thing...
Please read Evil Overlord so you know what not to do. Enforce the idea that we are definitely, absolutely evil, rather than commit genocide and then somehow try to come off as being the oppressed guy.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on May 03, 2015, 07:15:57 am
Could you please link to that?

Edit: waitaminute, that's not original. How about... You Are Final Boss?!?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on May 06, 2015, 06:27:31 pm
Could you please link to that?
Here's the link. (http://www.bay12forums.com/smf/index.php?topic=130395.0) Sorry I didn't respond sooner.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on May 06, 2015, 06:34:33 pm
Thank you. I've made a game called We Are Final Boss recently. It seems nice to me. Not an RTD though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on May 07, 2015, 11:25:13 am
Thank you. I've made a game called We Are Final Boss recently. It seems nice to me. Not an RTD though.

Sounds interesting, especially if you're some kind of body-horror final boss that adds whatever heroes it defeats to its biomass... but rather than becoming a hivemind, literally everyone involved has some iota of control. While most players might be able to swing the fist, there's always going to be that little itch that says "punch yourself, do it".

Because that's how players do.

Could run an uneven dice thing, where Heroes have a higher dice and control over their actions, but the more people agree on one action, the higher the monster's +X value gets to their roll. Let's say the Monster has a d6 and the Hero a d8.
If all actions are tied, the one chosen gets -1 or no action is taken at all.
If 1~24% of players agree on an action, it gets nothing.
If 25~49% of of players agree, it's a +1.
50~74% is +2, 75~99% is +3, and a unanimous decision is +4.
Furthermore, if five or more players choose the winning option and it isn't unanimous, an extra +1 is applied. This applies for 10, 15, etc, to allow larger player groups to be less hivemind, since popular options can still reach high bonuses.

The monster bonus is capped at +4.

Heroes do have a few options, as well. Heroes usually have a d8 and can take three hits, but they can give up a hit for +2 die size (d10 and 2HP or d12 and 1HP).
A Hit is only dealt on a difference of two or more- for the sake of speed, whoever has the higher roll in a non-damaging result carries a free +1 to their next roll; this does not get capped. If the rolls are even, no one gets a bonus.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on May 07, 2015, 12:44:30 pm
... hm. I just go with a simple- if it's the majority, do it sort of thing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on May 12, 2015, 11:07:58 pm
Dear Lord. I swear I tried to keep everything simple, I really did.

Lore is ready. Character creation/attributes/skills are done. Magic systems are almost all the way in position.

Need to finish up spells and then give everything a good proofreading to remove the legion of phonetically indistinguishable typos I know have crawled in when I wasn't looking. That done, I can actually launch. Substantially later than I intended, but all good plans vanish on contact with the enemy.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Urist Arrhenius on May 12, 2015, 11:14:03 pm
Dear Lord. I swear I tried to keep everything simple, I really did.

Lore is ready. Character creation/attributes/skills are done. Magic systems are almost all the way in position.

Need to finish up spells and then give everything a good proofreading to remove the legion of phonetically indistinguishable typos I know have crawled in when I wasn't looking. That done, I can actually launch. Substantially later than I intended, but all good plans vanish on contact with the enemy.
Let us know when it's up. I'm interested.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on May 12, 2015, 11:31:44 pm
Dear Lord. I swear I tried to keep everything simple, I really did.
See the Augment Designations heading under the Special Weapon Rules spoiler for a description of the [Simple] tag as it applies to firearms. See the Major and Minor Skills heading under the Melee Skills spoiler for a description of the [Simple] tag as it applies to melee weapons. See the Improvised Association heading under the Miscellaneous Action spoiler for a description of the [Simple] tag as it applies to improvised weapons. See...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on May 13, 2015, 10:08:51 am
Dear Lord. I swear I tried to keep everything simple, I really did.

Lore is ready. Character creation/attributes/skills are done. Magic systems are almost all the way in position.

Need to finish up spells and then give everything a good proofreading to remove the legion of phonetically indistinguishable typos I know have crawled in when I wasn't looking. That done, I can actually launch. Substantially later than I intended, but all good plans vanish on contact with the enemy.
Let us know when it's up. I'm interested.
Me too.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on May 16, 2015, 06:57:30 am
so... on another topic- does anyone remember the Magnificent Timelord? The historical figures gig worked really well there.

F=h*rtd*?*?

Deathmatch, anyone?

F=h*rtd*d*?

And let's throw in some special items and powers based on the historical figure in question...

F=h*rtd*d^p

And let's multiply all that by... random events? Something or other? Leveling up? How about whimsy!

F=w(h*rtd*d^p)

Fun_Game_Idea=whimsy(historical_figures*roll_to_dodge*deathmatch^powers_and_items)

Thoughts? Or I could just make a sequel to that drunk wizards game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on May 23, 2015, 11:51:06 pm
And so it has begun... Lighthouse is born!

I'm surprisingly nervous about this game, I guess I've been out of the GM's chair for longer than I thought.

Here's the link. (http://www.bay12forums.com/smf/index.php?topic=150960.msg6251485#msg6251485)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Ensorceler on May 25, 2015, 12:45:54 pm
That wiki is truly impressive. Did you have plans to open up the world to other GMs after Lighthouse is over? Because while I don't think I can get a character done for Lighthouse, the world is practically forcing me to come up with new items/weapons and character builds.

Well done, Draignean, well done indeed.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on May 25, 2015, 12:56:49 pm
Lighthouse is a setting, not a specific game. You can use it now if you like.

Granted, it's probably good to establish a ground rule that, unless otherwise specified, the different games happen in completely different splinters of the universe. That way nobody is screwing anyone else over if they want to reveal some incredible revelation or do something devastating.

The Wiki was certainly designed for more than one game, and it'd kind of be a shame if I was the only one who used it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Cheesecake on May 26, 2015, 08:45:02 am
I'll take a look at the wiki tomorrow. Certainly looks interesting :)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Nicholas1024 on May 27, 2015, 01:31:39 pm
I'm curious, what are your guys' favorite RTD's that have since gone inactive? I was reading through the Mario Kart Grand Prix (http://www.bay12forums.com/smf/index.php?topic=108114.0), and it got me a bit nostalgic. ;)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on May 27, 2015, 01:36:20 pm
Roll to Go Mad (http://www.bay12forums.com/smf/index.php?topic=133412.msg4773762#msg4773762) is probably my favorite one. It also happens to be one that was going strong right up until the end.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on May 27, 2015, 01:53:19 pm
I don't know if I'd described it as my favorite, but one game I enjoyed reading (though wasn't quite able to play) was Criminal RTD (http://www.bay12forums.com/smf/index.php?topic=63207.msg1459702#msg1459702). It was a modern day about a bunch of average joes who quit their jobs to apply their skills in a life of crime. It was a nice concept that hasn't been done again to my knowledge (though I don't follow this board too closely), and, though the game was short-lived, what was there was pretty good.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on May 27, 2015, 04:51:56 pm
My favorite? i still have the clearest memories and fondness for rtrtd.

I miss Gatleos's GMing style. He took crazy awesome and kept it humorous and lively. Alas, it seems my personal glory days of RTD have passed by.

For current ones, all I'm in is Heroes and that's turning out fantastically.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on May 27, 2015, 05:00:19 pm
Considering your reputation, I'm surprised it's only one as of now. Did you notice Piecewise doing a new Perplexicon, now called Lexicon?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on May 27, 2015, 06:06:34 pm
Anything by Mastahcheese, especially Battle Arena.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on May 27, 2015, 06:40:32 pm
Considering your reputation, I'm surprised it's only one as of now. Did you notice Piecewise doing a new Perplexicon, now called Lexicon?

Whyyyyy the hell did he put it in the Roulette subforum!? I don't follow that! Perplexicon is not Roulette!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on May 27, 2015, 08:03:21 pm
The same reason he put his Let's Play topic in there.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on May 27, 2015, 08:40:23 pm
Does he not know how forums work?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on May 27, 2015, 08:52:19 pm
I don't get why he's kinda treating it like his own fiefdom. RTD's like perplexicon should go in the RTD section. Let's plays in the lets play section.

I'm gonna go ask the Toad.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: origamiscienceguy on May 27, 2015, 09:18:52 pm
Just asking for some advice about the Star Wars RTD I just started. It is my first time GMing. What do I need to do better on?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on May 27, 2015, 11:31:19 pm
Does he not know how forums work?
He just doesn't care~

Also because I put out videos specifically for my players pretty much.

I don't get why he's kinda treating it like his own fiefdom. RTD's like perplexicon should go in the RTD section. Let's plays in the lets play section.

I'm gonna go ask the Toad.
The reason it's in there is it's just a test I'm running with a few ER players. We can move stuff if it matters, but It wasn't really ready for prime time yet. I use the ER subforum for ER stuff things that are either directly ER related or are just tests of stuff.  Up to toady if he wants to move it, I just didn't want to clutter the RTD forum with what amounts to beta testing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Toaster on May 28, 2015, 12:39:15 pm
On a somewhat related note, let me crosspost some discussion here.


I've been tossing around Perplexicon (http://www.bay12forums.com/smf/index.php?topic=119572.0) ideas in my head, and one's bubbling close to the surface.  I wanted to bounce a few ideas off people to see if they're terrible or not.



1) Game structure

The idea was to have a shorter and more focused game, and the best solution I could come up for this was a team based game.  I had discussed it a bit in Pit of Magic, but the gist is that we'd have two teams of four, with each side having a "base" on opposite ends of the map.  In the middle there would be six "capture points" spread around the map, indestructible and immobile.  A player that was already close to it could spend an entire turn to capture it.  The first team to capture five out of six wins.

Each team would give a slightly different version of the book, with very approximately half of the words in both books, and the other half split between the two teams.  They'd be balanced so that each team got useful but different words without giving one side an advantage over the other.  (Nothing major; one side gets copper and axe, the other side gets iron and flail.  Both sides get sword, steel, and control, for example.)

The game would start with five turns for each team to test words and suit up with team damage turned off so they'd have a smattering of gear and word knowledge to head out the door with.  I might even give out a few basic word meanings so that basic gear could be created without too much testing required.  At the least, the books would be separated into labeled sections (Elements, Forms, Targeting, whatever) to speed testing up a bit.


2)  Death and Stats

I might borrow the +/- system that a few other similar games have used instead of point-based like the classic Perplexicon.  The idea was to have the same stats as in Pit (str dex spd end will pot pool) and let each player place two + wherever they like, and be able to get up to three more + to spend by placing an equal number of - (so at most 5 + and 3 -) with a maximum of ++ or --.

How would pool work?  My thought was to have pool always be full every turn, and to have the stat simply limit the maximum number of words usable in a turn, like so:
Code: [Select]
-- 1
-  2
=  3
+  4
++ 5

I'm curious as to how people think this would work, since it would limit spells to five words at maximum as well as make the Overdrive effect (see: Pit of Magic or Tribulations) obsolete.

I gave everyone a bit of power to start with because death would no longer give souls to the killer; the killed player would just spend the next turn respawning in base.  This prevents any snowballing effect giving one team a huge advantage over the other with a big point stack building up, but still penalize players for dying via time lost.  I might consider letting people gain power from a low number of kills (two or so), though.

Players could also spend an action in their base to be healed or rid themselves of transformation effects they don't like.


3) Magic

Magic would by and large work like what you're used to, with a few changes.  The biggest change is that spells without a form would work differently.  For example, if a player said "Repair iron" in classic versions, they'd probably get a chuck of iron that could repair other iron.  What this would change is that this spell would instead repair any iron in front of them, without creating any physical objects.  "Repair Iron Ring" would give a ring that could be used to repair iron as normal, since the magic has a form to be bound to.  "FireForward Iron" would also still shoot a chunk of iron forward, since the magic's bound to the targeting vector.

Bodily transformations would work differently too.  Instead of using a transformation to turn your body entirely into another element, it would instead infuse the target with the essence of that element.  If you did "RightArm Iron", you'd be resistant to slashing attacks as well as gain a nasty punch.  If you infused your legs with rubber, you could jump higher and not take fall damage.  If you infused your entire body with fire, you'd be resistant to fire attacks and cause burns on anyone who touched you.  All that said, you'd still be fleshy on the inside in all those cases, so turning to metal is no longer a great way to make yourself resistant to bleeding and pain.  That said, the infusion magic would affect control, so a steel-infused arm would need to be affected with steel control instead of flesh control.

Going with the "magic with/without form is different" theme, if you tried to infuse your arms with swords, you'd instead get arms that were actual swords; forms would cause true transformations.  It still wouldn't get around the previous rule if you wanted to turn yourself into a steel bear, for example; it'd still be a steel-infused bear instead of a true steel bear.


Thoughts?  Criticisms?  Taking ideas and running with them?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on May 28, 2015, 02:39:06 pm
Cripes, but I'd like it if the rounds were a bit longer.

Reminds me of my competitive multiverse missions RTD idea... later maybe.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Toaster on May 28, 2015, 03:16:57 pm
It's not designed to be long; it'd be a real game, but still partially a testbed for the team concept.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: syvarris on May 28, 2015, 11:53:58 pm
Gahh, Toaster's idea is similar to an idea I've been working on since the original ended.  Probably because I was influenced by that discussion in PiM.  I've been calling it 'Perplexicon: Druujinas', because of what Thearpox said about it.

I would absolutely love to discuss it, but I am too tired ATM to do it justice.  I shall return tomorrow.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on May 29, 2015, 12:29:02 am
I think both teams should get the same words. If cheating is an issue, shuffle the meanings of words.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: syvarris on May 29, 2015, 07:30:17 pm
Spoiler: @Toaster's idea (click to show/hide)

After thinking about this, I don't know why I thought I should post it last night.  The ideas aren't really all that similar.  I don't mean to steal... attention or whatever from Toaster, but I said I'd post it so that's what I'm doing.

Spoiler: Perplixcon: Druujinas (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on May 29, 2015, 08:42:40 pm
So I was in the anime thread on General Discussion and someone posted this. (http://www.bay12forums.com/smf/index.php?topic=28404.msg6262737#msg6262737) This got me thinking and I figured it would make for some decent RTD mechanics. Here's how it goes:
Spoiler (click to show/hide)
Is this system any good. Anything I should change?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on May 30, 2015, 02:37:29 am
What kinds of character customization option are there? I think this would work:
Spoiler (click to show/hide)
Anyways, I like the idea, I'm just wanting customization and thinking too hard about balancing that customization.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on May 30, 2015, 05:13:23 am
I'm glad to see the system I proposed balances out pretty well. The intention was that in one-on-one fight, the guy with the highest output would win but in a drawn-out fight (more than 6 rounds, it seems), that same guy is likely to lose. Good for surviving ambushes, bad for clearing dungeons.

As for character customisation, I'd really like to thank you for doing most of the work there. I've been thinking that 10 Burn should be around 1 point but didn't really know how to price the rest, other than that Regen should be pretty costly.

This is the pricing system I've come up with this:
Quote
40 starting points

Power: 10 per point
Limit: 1 per point
Cool: 1 per point
Regen: 1 per 3 points
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on May 30, 2015, 07:11:30 am
I've realized that an RTD based on randomly selected nerdcore songs might not be a bad idea... I can think of several songs that would be downright homicidal for the players. What would really make that sparkle would be a time limit (5 turns per 10 seconds of song? 5 turns per 20 seconds?) that really pushes the players.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on May 30, 2015, 06:01:52 pm
Music-based games don't tend to last long.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Slayer1557 on June 04, 2015, 10:42:36 pm
Hai gaiz, fancy seeing you here. ._.

Sorry for giving up on my RTD (way back in ages long past).  I still really like the idea of running an RTD, but I just need to format it in a way that is sustainable for me.  In any case, that's something that I need to work out on my own.  What I came here for was to poll for interest in a few of my ideas.  I only want to run one game, so I just want to see what people might want.

1. Law of RTD:
Based on the anime "Law of Ueki", the players play as Middle schoolers (Could change it, but that's what it was in the show) who are given a single power by a celestial being.  They are given this power in order to represent the celestial being to choose the new God!  The child(ren) who successfully win the tournament of sorts, will keep much of the power they accumulated over the tournament, and receive a "blank Zai" or talent.  They can write any one talent on it and become the best at that talent.  They could rule the world if they so chose.  The powers given are usually transformative, examples from the show are "Change Trash into Trees" "Change Coins into Wind", although some powers deviate from this.  More powerful powers come with limitations or restrictions, perhaps like "Only works while holding your breath" or on the extreme end "Loses a year of your lifespan every time you use it".

I would have to tweak it a bit to make sure it's a little more than a shonen tournament RTD, but much of the focus will be on creative use of abilities and fighting.  The party would likely have a fair bit of plot armor, so lethality is low.  I'm not gonna say death is impossible, but it would take a lot and there would likely be ways to avoid it.  I've always loved the Law of Ueki powers and the whole setup that the tournament had, so I think it could be fun.

2. Roll to Final Boss!
Screw it all!  Skip most of the plot, all the buildup, and slow progress!  You're going right to the final boss!  The players would make characters (They could be pretty much anything so long as everyone starts around the same power level, within reason [Yes BlitzDungeoneer, you could be Kirby, probably]) and immediately go against various "Final bosses" of games, movies, anything I can think of.  It might not be a fight necessarily.  It might be the final encounter of a big political battle, and you have to negotiate.  Or if it was Star Wars, you would probably tackle the Death Star, or maybe Darth Vader.  It would be very random, subject to my whims, and medium to high lethality.  Winning a round (As part of a group) earns points, or money or whatever to let you level up and progress, depending on your contribution to the victory.  You keep the same character until death or otherwise.

So let me know what you think about either of these!  What would you prefer to play in, if at all?  Any suggestions/modifications to either?  Potato?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on June 05, 2015, 01:31:55 am
2. Roll to Final Boss!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on June 05, 2015, 01:55:44 am
Hai gaiz, fancy seeing you here. ._.

Sorry for giving up on my RTD (way back in ages long past).
I remember you o_o

Also sorry @everyone involved, with my...complete lack of productivity. RL priorities happened.
Like, for the past 2 years affecting every bit of productivity. :-\
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Slayer1557 on June 05, 2015, 02:08:38 am
Hai gaiz, fancy seeing you here. ._.

Sorry for giving up on my RTD (way back in ages long past).
I remember you o_o

Also sorry @everyone involved, with my...complete lack of productivity. RL priorities happened.
Like, for the past 2 years affecting every bit of productivity. :-\
Had nothing to do with you, and everything to do with me.  I've returned to reading ER, to maybe catch up one day.  Elisaz just lost his dick to AM. >.>  I have to pay attention to the dates of everything so I can read things in order.  But its so good.

Anyway, any thoughts on my RTD ideas?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on June 05, 2015, 05:07:54 am
2. Roll to Final Boss!
This, please.
I'd comment more on idea number 1, but I've never heard of this Law of Ueki before just now.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Toaster on June 05, 2015, 09:37:04 am

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on June 05, 2015, 10:05:18 am
2. Roll to Final Boss!
Screw it all!  Skip most of the plot, all the buildup, and slow progress!  You're going right to the final boss!  The players would make characters (They could be pretty much anything so long as everyone starts around the same power level, within reason [Yes BlitzDungeoneer, you could be Kirby, probably]) and immediately go against various "Final bosses" of games, movies, anything I can think of.  It might not be a fight necessarily.  It might be the final encounter of a big political battle, and you have to negotiate.  Or if it was Star Wars, you would probably tackle the Death Star, or maybe Darth Vader.  It would be very random, subject to my whims, and medium to high lethality.  Winning a round (As part of a group) earns points, or money or whatever to let you level up and progress, depending on your contribution to the victory.  You keep the same character until death or otherwise.

So let me know what you think about either of these!  What would you prefer to play in, if at all?  Any suggestions/modifications to either?  Potato?
The Final Boss idea is one that's been run in a similar fashion before. Most notably YOU AT FINAL BOSS (http://www.bay12forums.com/smf/index.php?topic=113993.0) which is probably the longest minimalist RTD on bay12. I would recommend making sure you distinguish what makes your RTD special from previous Final boss RTDs if you choose to run with this.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Slayer1557 on June 05, 2015, 01:19:23 pm
The Final Boss idea is one that's been run in a similar fashion before. Most notably YOU AT FINAL BOSS (http://www.bay12forums.com/smf/index.php?topic=113993.0) which is probably the longest minimalist RTD on bay12. I would recommend making sure you distinguish what makes your RTD special from previous Final boss RTDs if you choose to run with this.
I figured as much, although I don't plan on it being THAT minimalist.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on June 05, 2015, 01:21:08 pm
I also like the way I got special mention, even though I'm not nearly as active in the RTD board as I once was.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on June 05, 2015, 01:39:08 pm
Since I've come to my max GMing limit at this point, I have a bunch of ideas and no outlet... well...

Spoiler: Bio-Spikes (click to show/hide)
Spoiler: The Hunted (click to show/hide)

So...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Slayer1557 on June 05, 2015, 03:41:29 pm
I also like the way I got special mention, even though I'm not nearly as active in the RTD board as I once was.
Cause every time I look through RTD's I find you trying to make Kirby in one >.>
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on June 05, 2015, 03:43:05 pm
I also like the way I got special mention, even though I'm not nearly as active in the RTD board as I once was.
Cause every time I look through RTD's I find you trying to make Kirby in one >.>
...you haven't seen many RTDs I've been in, have you?
God, now I know what Kevak feels like...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: blazing glory on June 15, 2015, 12:21:54 am
So I'm sorting out a combat system for an RtD I plan to post on the forum way way later when it's almost or preferably, definitely perfect.

I'm pretty sure I've gotten the combat rules set up but I'm pretty sure I'm forgetting something so I want to do a test with just one player.

DA RULEZ.

Spoiler (click to show/hide)

Any volunteers for no doubt broken and unfair combat rules?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Caerwyn on June 15, 2015, 08:22:56 pm
Can I ask questions here?

I've been doing interesting forum games sort of in an RTD fashion for friends on a private forums, but I don't quite know a few tricks.

Can anyone explain to me how I can make it so that when you hover over some text, a "Description" will appear, e.g sort of like a hovering spoiler? Is this a feature on all bbcode forums, or only on Bay12?

Thank you!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on June 15, 2015, 09:33:08 pm
Code: [Select]
[abbr=This is the text that appears when you hover over the text]This is the text itself[/abbr]
This is the text itself
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Caerwyn on June 15, 2015, 10:24:38 pm
Thanks! Sorry for spamming the thread, awesome!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on June 16, 2015, 10:45:13 am
Can I ask questions here?

I've been doing interesting forum games sort of in an RTD fashion for friends on a private forums, but I don't quite know a few tricks.

Can anyone explain to me how I can make it so that when you hover over some text, a "Description" will appear, e.g sort of like a hovering spoiler? Is this a feature on all bbcode forums, or only on Bay12?

Thank you!
I've seen you around here- that Space Wizards game?
Also, do you intend to run a game here?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Caerwyn on June 16, 2015, 11:06:58 am
I've hung out on Bay12 for some time, but I don't think I'm at a level where I could manage anything seriously, but I'd definitely consider it. I really don't know if I'm allowed to use the ideas thread as a back-and-forth conversation, so I'm pretty hesitant. Basically, I just love to watch you guys do what you do best, for years now, whether with a different account, none at all or this one. 
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on June 16, 2015, 11:13:42 am
A conversation should be fine as long as it's relevant to this thread- game ideas. I've got plenty of ideas but no time right now to run them, if you'd like some I could think for a few minutes...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on June 16, 2015, 04:13:50 pm
Since I've come to my max GMing limit at this point, I have a bunch of ideas and no outlet... well...

Spoiler: Bio-Spikes (click to show/hide)
Spoiler: The Hunted (click to show/hide)

So...
I would participate in Bio-Spikes. How much control do the kidnappers have over you (at each level)? Can you create your own spikes that don't give the kidnappers control over you if you find out how to make them? Could you modify your spikes to reduce/eliminate the control the kidnappers have over you? I would suppose there would still be a (slightly higher) limit on spikes that don't give the kidnappers control (there's only so much the human body can take), for balance purposes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on June 16, 2015, 07:04:16 pm
At two spikes, meh, 6-8, "why am I doing this?", at twelve, "you mean my name isn't Minion?"

Modifying the spikes and creating your own is pretty much out of the question.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on June 16, 2015, 07:15:48 pm
Were the spikes inspired at all by the hemalurgy from Mistborn? If so, I'm totally in. If not, I'm totally in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on June 16, 2015, 07:17:41 pm
Somewhat inspired by hemalurgy. And yes, after the crazy real life stuff I'm going through I'll make Bio-Spikes a thing- though since I'm going to be running two others, I might need a co. GM.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on June 16, 2015, 07:29:18 pm
It sounds like an interesting game. I've only got one thing running right now, and it's still in the kicking off phase, so I might be able to help.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on June 16, 2015, 08:10:26 pm
Unfortunately I'm going to be temporarily gone from the forums soon, but I'll PM you once my internet is available for a definite timespan. I think this might actually work...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on June 17, 2015, 12:47:40 pm
I'm a bit sad this feature didn't see much of use in Apocalypse How, so I'll throw this bone here. Granted I didn't even mention it before very close to the end so it is my fault really.

Game mechanism: Roll to spend money.
Player starts with pool of cash. Every roll costs money, exact amount left to GM's discretion. If player decides to invest more money than necessary on the task, he will get bonus on rolls depending of how much extra he threw in. Like this:

+1 up to 2 (meaning if you roll 1 you get the bonus saving you from certain doom, but if you roll 2 you don't get the bonus)
+1 up to 3
+1 up to 4
+1 regardless of roll.
+1 up to 5
+1/0/-1 towards 5. The so called "dynamic bonus".
+2 up to 3
... and so on.

How much money is required for different levels of bonuses varies depending on what player is trying to do. Spend $1000 to buy a car and you just might get a roll in first place. Spend billion dollars and you are guaranteed to get number of sexy red luxury cars.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: H4zardZ1 on June 17, 2015, 10:39:18 pm
I'm planning for two RTDs, the one is named Great Worlds and the another is the revival of(long dead)Wacky Death Race. As for now, I'm only talking about Great Worlds.
Spoiler: Great Worlds (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: origamiscienceguy on June 21, 2015, 03:04:07 pm
I have a concept for a strategy RTD game between 2 players. The premise is a medieval siege with one person being in charge of the Attackers, and one being the defenders. Each player will have to manage building material-to build siege engines and repair walls etc. food (the attacker will have alot more than the defender) And troops. (The attacker will have to deal with deserters if morale gets low while the defender not as much.

I don't know exactly how to make it work, but I think it is a cool concept. If anybody wants to use it, go ahead.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Slayer1557 on June 25, 2015, 03:33:20 pm
So, my previous ideas still stand, I've been just mulling things over on how I would execute them.  (The Final Boss RTD, and the Law of Ueki RTD, plus another I didn't mention)

But I've also been thinking about interesting game systems.  Like for example Perplexicon.  A very interesting magic system that inspires creativity and lulz.

So I have an idea in my head for my own magic system.  I can't explain how it works because that would ruin the fun!  Much of the RTD would be the players trying to figure out how the system works, as they work together or against each other towards whatever goal I feel like setting up for them.  They would get no information of the magic system to start, other than their characters know about their newfound power, and want to experiment to get the best results.  I'm not sure if I should give players direct feedback for the spells "You shoot a devastating fireball (Power=9)/You shoot a burst of flame that evaporates in a puff of smoke (Power=0)" or if I should just leave off the numerical result and just give the descriptions.  It would certainly make it harder to figure out if you didn't have the numbers.  Or in the other direction, I could give MORE detail. "You shoot a fireball (Power=3+1+2-1)"  So they can guess at the modifiers.

What are anyone's thoughts on such a game?  Would it be too boring?  Too frustrating?  How would it be if the players manage to solve the system, at least for the most part?  Would that ruin the game?  There would still be the main goal to work towards, plot, etc.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on June 25, 2015, 03:56:43 pm
I have a concept for a strategy RTD game between 2 players. The premise is a medieval siege with one person being in charge of the Attackers, and one being the defenders. Each player will have to manage building material-to build siege engines and repair walls etc. food (the attacker will have alot more than the defender) And troops. (The attacker will have to deal with deserters if morale gets low while the defender not as much.

I don't know exactly how to make it work, but I think it is a cool concept. If anybody wants to use it, go ahead.
I'd play it if someone else ran it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Slayer1557 on June 25, 2015, 10:24:11 pm
Spoiler (click to show/hide)
Still hoping for some opinions on my previous post.

Also, I came up with a stat system.

Primary Stats
STR-Physical Strength
DEX-Physical Dexterity
INT-Book Smarts
WIL-Mental Fortitude/Anti Mindfuckery/Dealing with stress
SAV-Savvy/Intuition/Figuring things out
MAG-Aptitude in magic.  (Optional, but in the game I was thinking of it would be needed.  The exact effects are up for discussion, but generally it would mean more/stronger spells, but not so much that it is a required max stat)

Hybrid Stats(Derived from primary stats)
END(Endurance)-STR+WIL-Ability to push on through physical pain or injury.
ANT(Anticipation)-DEX+INT-Accuracy and other predicting the enemy.
FLX(Flexibility)-DEX+WIL-Dodging and other mental/physical shenanagins.
FCE(Force)-STR+INT-Affects charisma, better application of strength(Physical or otherwise), and damage dealt.

This is designed so someone minmaxing for any two stats won't have any sort of crazy advantage.  And it lets characters be strong physically, mentally, or even a split, and they would still have decent abilities to fight.  A meathead (Pure STR), would hit hard(FCE) and be tough(END), but wouldn't be accurate(ANT) or dodge well(FLX).  A bookworm(Pure INT) would be accurate AND hit hard (Because he knows where to hit), but would have a hard time dodging, and would crumple like tissue paper once he does get hit.

I haven't put numerical bonuses to it, because they could be whatever you wanted to tune the system and what dice system you wanted to use.  But for a regular D6 system, I'd probably want just 1 or 2 scattered +1's and 1 or 2 -1's, at least to start.

Also, what do people think about a Savvy or Intuition stat.  Should there be one?  I mean, sometimes you might want to roll to see if someone feels that something is wrong, and it's a trap.  But other times it might just be a waste of points for the player, or the rolls could have gone under INT, for example.  I'm not sure what to do.

Anyway, all in all, I think it came out really elegant!  I like it!  Opinions plox!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on June 26, 2015, 02:04:41 am
Spoiler (click to show/hide)
Still hoping for some opinions on my previous post.

Also, I came up with a stat system.

Primary Stats
STR-Physical Strength
DEX-Physical Dexterity
INT-Book Smarts
WIL-Mental Fortitude/Anti Mindfuckery/Dealing with stress
SAV-Savvy/Intuition/Figuring things out
MAG-Aptitude in magic.  (Optional, but in the game I was thinking of it would be needed.  The exact effects are up for discussion, but generally it would mean more/stronger spells, but not so much that it is a required max stat)

Hybrid Stats(Derived from primary stats)
END(Endurance)-STR+WIL-Ability to push on through physical pain or injury.
ANT(Anticipation)-DEX+INT-Accuracy and other predicting the enemy.
FLX(Flexibility)-DEX+WIL-Dodging and other mental/physical shenanagins.
FCE(Force)-STR+INT-Affects charisma, better application of strength(Physical or otherwise), and damage dealt.

This is designed so someone minmaxing for any two stats won't have any sort of crazy advantage.  And it lets characters be strong physically, mentally, or even a split, and they would still have decent abilities to fight.  A meathead (Pure STR), would hit hard(FCE) and be tough(END), but wouldn't be accurate(ANT) or dodge well(FLX).  A bookworm(Pure INT) would be accurate AND hit hard (Because he knows where to hit), but would have a hard time dodging, and would crumple like tissue paper once he does get hit.

I haven't put numerical bonuses to it, because they could be whatever you wanted to tune the system and what dice system you wanted to use.  But for a regular D6 system, I'd probably want just 1 or 2 scattered +1's and 1 or 2 -1's, at least to start.

Also, what do people think about a Savvy or Intuition stat.  Should there be one?  I mean, sometimes you might want to roll to see if someone feels that something is wrong, and it's a trap.  But other times it might just be a waste of points for the player, or the rolls could have gone under INT, for example.  I'm not sure what to do.

Anyway, all in all, I think it came out really elegant!  I like it!  Opinions plox!
I recommend removing SAV. It isn't factored into the secondary stats and is replicated by the players themselves.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: H4zardZ1 on June 26, 2015, 02:30:19 am
Spoiler: clutter (click to show/hide)
INTelligence increases CRITical DaMaGe, not CRITical CHAnce. (CRIT chance: ANT)
MAGic is POTential. COnTrol is required.
SAVviness is a part of INTelligence, not PeRcepTion. (However through, Perception(Intuition) is needed to anticipate Stealth, so i recommend just renaming it)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Slayer1557 on June 26, 2015, 04:12:00 am
You're probably right.  I just wanted a stat that players could opt into if they were bad at that sort of thing.  Or to notice things that there really weren't any hints for.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on June 26, 2015, 04:23:57 am
So, my previous ideas still stand, I've been just mulling things over on how I would execute them.  (The Final Boss RTD, and the Law of Ueki RTD, plus another I didn't mention)

But I've also been thinking about interesting game systems.  Like for example Perplexicon.  A very interesting magic system that inspires creativity and lulz.

So I have an idea in my head for my own magic system.  I can't explain how it works because that would ruin the fun!  Much of the RTD would be the players trying to figure out how the system works, as they work together or against each other towards whatever goal I feel like setting up for them.  They would get no information of the magic system to start, other than their characters know about their newfound power, and want to experiment to get the best results.  I'm not sure if I should give players direct feedback for the spells "You shoot a devastating fireball (Power=9)/You shoot a burst of flame that evaporates in a puff of smoke (Power=0)" or if I should just leave off the numerical result and just give the descriptions.  It would certainly make it harder to figure out if you didn't have the numbers.  Or in the other direction, I could give MORE detail. "You shoot a fireball (Power=3+1+2-1)"  So they can guess at the modifiers.

What are anyone's thoughts on such a game?  Would it be too boring?  Too frustrating?  How would it be if the players manage to solve the system, at least for the most part?  Would that ruin the game?  There would still be the main goal to work towards, plot, etc.

Four Perplexicon games currently in progress and three people planning to run one. Piecewise's control is spreading!


Give players simply result of roll and description of what happened if anything happened at all. Those are needed for !!SCIENCE!!. Include roll details if it is relevant to magic system and players can actually influence them in a reliable and researchable way.

With current amount of details provided here it is hard to tell if it will be boring or frustrating. Frustration oftem comes from rolling 1 and 2 in many turns, also when player is not getting what he's doing wrong, in which case it might be good idea to give a hint.

And when players have figured the system out: Can that even happen? Is it simple enough for players to solve all important aspects of the system before the game goal is reached? If yes, then be prepared to extend the system or let player's run wild with their power.


Also, I came up with a stat system.

Primary Stats
STR-Physical Strength
DEX-Physical Dexterity
INT-Book Smarts
WIL-Mental Fortitude/Anti Mindfuckery/Dealing with stress
SAV-Savvy/Intuition/Figuring things out
MAG-Aptitude in magic.  (Optional, but in the game I was thinking of it would be needed.  The exact effects are up for discussion, but generally it would mean more/stronger spells, but not so much that it is a required max stat)

Hybrid Stats(Derived from primary stats)
END(Endurance)-STR+WIL-Ability to push on through physical pain or injury.
ANT(Anticipation)-DEX+INT-Accuracy and other predicting the enemy.
FLX(Flexibility)-DEX+WIL-Dodging and other mental/physical shenanagins.
FCE(Force)-STR+INT-Affects charisma, better application of strength(Physical or otherwise), and damage dealt.

This is designed so someone minmaxing for any two stats won't have any sort of crazy advantage.  And it lets characters be strong physically, mentally, or even a split, and they would still have decent abilities to fight.  A meathead (Pure STR), would hit hard(FCE) and be tough(END), but wouldn't be accurate(ANT) or dodge well(FLX).  A bookworm(Pure INT) would be accurate AND hit hard (Because he knows where to hit), but would have a hard time dodging, and would crumple like tissue paper once he does get hit.

I haven't put numerical bonuses to it, because they could be whatever you wanted to tune the system and what dice system you wanted to use.  But for a regular D6 system, I'd probably want just 1 or 2 scattered +1's and 1 or 2 -1's, at least to start.

Also, what do people think about a Savvy or Intuition stat.  Should there be one?  I mean, sometimes you might want to roll to see if someone feels that something is wrong, and it's a trap.  But other times it might just be a waste of points for the player, or the rolls could have gone under INT, for example.  I'm not sure what to do.

Anyway, all in all, I think it came out really elegant!  I like it!  Opinions plox!


ANTicipation should be DEX+SAV. Makes more sense that way. Or drop the whole stat, because Savvines kinda handles the concept alone well enough. And what ATHATH said.
FLX also feels kinda unnecessary, you could drop it and handle physical/mental defense with DEX and WIL alone. Your dexterity shouldn't have any effect on your mental strength. Likewise mental strength shouldn't affect your physical ability to dodge things.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Slayer1557 on June 26, 2015, 05:06:29 am
Actually, the spell system itself probably won't have any rolls, at least the way I have it imagined.  Like, if you wanted a fireball, it's properties and strength depend on how you created/cast the spell, but aiming it would be normal attack rolls.  Yes players can influence and research the magic system in a reliable way.  I'm just debating how to do it in a way that is complex enough, but not too much.

I know what you are saying about Anticipation and Savvy and stuff, but I don't want to make Dexterity too powerful.  I dislike systems that let Dex be both accuracy and dodge.  I set this up so that each physical and mental stat are paired up to make the derived stats, so they serve a dual purpose.  I know it's a bit weird that Flexibility affects mental stuff, but it's really not going to be used much.  It's more for Dodge, and the ability to be creative, perhaps?  Mental flexibility.  Antimindfuckery is purely Will rolls.

After this discussion, I will probably drop Savvy.  I really would like to have it, but it just seems like a bad idea.  I'll probably just roll intuition as an unmodified roll.  Sort of just a "luck" roll.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on June 26, 2015, 05:17:43 am
Its hard to debate if you cannot tell details about the system...  :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Slayer1557 on June 26, 2015, 05:25:48 am
Its hard to debate if you cannot tell details about the system...  :P
That's fine, that's something for me to decide.  I was just curious to hear opinions on it in general, and on the stats.  I appreciate your input.  I just need to think on it a bit and maybe I'll start up an RTD.  I can't decide which idea I want to use out of the three.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on June 26, 2015, 05:33:54 am
Roll d6. 1-2 Perplexicon, 3-4 Law of Ueki, 5-6 Final boss.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Slayer1557 on June 26, 2015, 05:36:00 am
Roll d6. 1-2 Perplexicon, 3-4 Law of Ueki, 5-6 Final boss.
Some things just can't be put to a roll.  And I'm not running perplexicon!  It's my own magic system >.>  Don't try to sway me!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: H4zardZ1 on June 26, 2015, 06:53:48 am
-snip-
After this discussion, I will probably drop Savvy.  I really would like to have it, but it just seems like a bad idea.  I'll probably just roll intuition as an unmodified roll.  Sort of just a "luck" roll.
You know what? A successful Stealth attack will non-mentally(so no will rolls)kill you no matter how many points in ANT/DEX you put, provided their STR is high enough.
Just change the name to PRT.
Spoiler: Great Worlds (click to show/hide)
I'm surprised no one wants to tell me something about this.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Slayer1557 on June 26, 2015, 05:21:27 pm
-snip-
After this discussion, I will probably drop Savvy.  I really would like to have it, but it just seems like a bad idea.  I'll probably just roll intuition as an unmodified roll.  Sort of just a "luck" roll.
You know what? A successful Stealth attack will non-mentally(so no will rolls)kill you no matter how many points in ANT/DEX you put, provided their STR is high enough.
Just change the name to PRT.
Having high Will means higher Endurance, which means less likely to pass out/die from a hit.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on July 04, 2015, 11:47:18 am
Let's see, got two RTD ideas, would like to run one.


IDEA #1


Outfoxed
A Kitsune RTD

Deep in the Lands Untamed, slightly beyond the reach of humankind lies the Altar of the Fox God, still pristine after all these thousands of years. You approach the altar together piously, carefully observing the nine-tailed golden fox perched atop it awaiting your arrival. It is the Old Wise Fox, the closest thing to a direct representative that the Fox God has in this world, and it is her wisdom that you have come to listen to. You are among the few who have kept to the godly ways, following the dictates of the Fox God that your other kin turned away from all these years ago, unwilling to make the sacrifices required, preferring instead to lead a lowly existence outside of the holy lands. Even now you hear tales of their trickery and villainy. But this is not why you are here today, of course.

As the Old Wise Fox speaks, not in words, but in suggestions appearing in your mind, you feel that the others here, as you suspected, are here for the same reason. The holy lands have grown sick. Horrid parasites overwhelm your weaker kin, rendering them unable to shift their shapes as freely as you do and thickening their blood, and you have not seen a younger fox than yourself make it to fifty in some time now. Your enemies in the holy lands grow bold, numerous and fierce in the face of this, hunting down young and old. The powers of your fellow foxes, by attrition if nothing else, appear to be dwindling. This is why you are gathered here - the youngest and most talented among your number shall be sent westward, straight out of the Lands Untamed towards the lands of the lesser races, humans among them, to seek their magical cures and artifacts, whatever you can find, to solve this great and terrible crisis. You are to trust no one on the way, for any helpful stranger may be secretly a heathen fox sent to lead you astray. Trust only in the Fox God and your better judgement as you make your way to find your people's salvation.

Spoiler: What's this? (click to show/hide)


IDEA #2


Sudden Death
A Brawling RTD

It's Wednesday evening, and you find yourself inside O'Sheng's Tavern, the local stop for all your communal alcohol needs. It's reasonably full at this time, and the familiar din of the establishment is very much present. You feel at home already as you park your behind in front of the counter and place the usual order, which O'Sheng has already begun pouring beforehand. You are nothing if not predictable. You sip at your drink while examining the latest offerings in televised gladiatorial theater, when suddenly the broadcast cuts out, replaced by an odd-looking man in what looks to be an ancient-looking rubber mask. The shutters on the bar's windows and doors suddenly fall, locking in place, and an alarm goes off somewhere in the back rooms. O'Sheng turns to look in the direction of the alarms, but is distracted when the man on the screen speaks.

"Hello!" he begins in a sing-song voice. "You've been chosen for today's edition of Sudden Death, the show to end all shows! Your task for today is to kill all of the other people in this bar by any means necessary, or face certain death within the hour as explosives rigged beneath this establishment go off. The last one among you wins the Sudden Death Grand Prize, valued by some estimates at over 6.55 million credits! Now! Are you ready?"

A few moments pass as the man on the screen rubs his hands. Everybody looks a little tense. O'Sheng casts a doubtful look over his regulars, then at his double-barreled shotgun hanging on the nearby wall.

"BEGIN!"

Chaos fails to erupt immediately. But give it a few moments!

Spoiler: Mechanics (click to show/hide)
Spoiler: Characters (click to show/hide)



Now, which of these would be more interesting? Anybody have suggestions about either of them?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on July 04, 2015, 12:23:46 pm
Sudden Death sounds fun and violent.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: heydude6 on July 04, 2015, 04:39:06 pm
Since story based RTDs rarely ever make it to completion, I'm going to vote for Sudden Death.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: blazing glory on July 04, 2015, 06:54:20 pm
It does sound interesting.

I'll totally grab a bar stool.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on July 04, 2015, 06:56:48 pm
BWAHAHAHA!!! I can imagine what would happen in that game(over in 7-19 turns).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on July 04, 2015, 08:56:52 pm
In terms of what I'd like to play in and/or read along with, Outfoxed gets my vote. It sounds like a neat story, and the shapeshifting/conman gameplay sounds intriguing.

I'm sure that I don't have to tell you everyone and their uncle would hop into an arena deathmatch style game. Nothing particularly exciting mechanically apart from the dogpile trick, which I think is neat. I'm not a huge fan of rolling for initiative every turn since it tends to lead to "lost actions" where unforeseen consequences of previous players' actions means yours is spent doing nothing; it could be neat to roll next turn's initiative at the end of the current turn so everyone knows what the turn order will be, but whether less chaos is a desirable attribute in a barroom brawler is entirely debatable.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on July 05, 2015, 12:44:33 am
I'd participate in Outfoxed, but not the brawl. I think we all know what Kevak is voting for.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on July 05, 2015, 07:46:18 am
In terms of what I'd like to play in and/or read along with, Outfoxed gets my vote. It sounds like a neat story, and the shapeshifting/conman gameplay sounds intriguing.

I'm sure that I don't have to tell you everyone and their uncle would hop into an arena deathmatch style game. Nothing particularly exciting mechanically apart from the dogpile trick, which I think is neat. I'm not a huge fan of rolling for initiative every turn since it tends to lead to "lost actions" where unforeseen consequences of previous players' actions means yours is spent doing nothing; it could be neat to roll next turn's initiative at the end of the current turn so everyone knows what the turn order will be, but whether less chaos is a desirable attribute in a barroom brawler is entirely debatable.

Hm. I suppose you're correct about a certain lack of refinement for Sudden Death, which makes me think it'd be productive to develop it some more (first thought was that inapplicable actions default to attacking somebody random in the spirit of a barroom brawl, but that might be a bit of a problem), especially on the incitement part to actually come up with concrete mechanics at some point.

So I do think I'll go with Outfoxed first of all, since I've got most of what I need for that already.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on July 05, 2015, 11:25:48 am
In to that.

Suggestion: sometimes good players get overwhelmed by players who make long and elaborate character sheets in games where the quality of the character sheet decides who gets in. For the Bio-Spikes RTD, I'm thinking to do a mixed thing- the first three to submit charsheets get in, and also the three best character sheets posted afterwards. Plus one more, who is currently reserved in it. That mixed system may work well for you.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on July 05, 2015, 10:46:49 pm
In terms of what I'd like to play in and/or read along with, Outfoxed gets my vote. It sounds like a neat story, and the shapeshifting/conman gameplay sounds intriguing.

I'm sure that I don't have to tell you everyone and their uncle would hop into an arena deathmatch style game. Nothing particularly exciting mechanically apart from the dogpile trick, which I think is neat. I'm not a huge fan of rolling for initiative every turn since it tends to lead to "lost actions" where unforeseen consequences of previous players' actions means yours is spent doing nothing; it could be neat to roll next turn's initiative at the end of the current turn so everyone knows what the turn order will be, but whether less chaos is a desirable attribute in a barroom brawler is entirely debatable.

Hm. I suppose you're correct about a certain lack of refinement for Sudden Death, which makes me think it'd be productive to develop it some more (first thought was that inapplicable actions default to attacking somebody random in the spirit of a barroom brawl, but that might be a bit of a problem), especially on the incitement part to actually come up with concrete mechanics at some point.

So I do think I'll go with Outfoxed first of all, since I've got most of what I need for that already.

I will say that arena deathmatch RTDs don't necessarily need more involved mechanics to be fun, unless you think you'd get bored otherwise, but far be it from me to talk you into putting anything ahead of Outfoxed :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on July 13, 2015, 05:14:50 am
So I was thinking of doing something like Wikipedia Article Warfare but instead of using wikipedia, I use the superpower wiki (http://powerlisting.wikia.com/wiki/Superpower_Wiki) and everyone gets one power. Is anyone interested?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on July 13, 2015, 05:23:32 am
So I was thinking of doing something like Wikipedia Article Warfare but instead of using wikipedia, I use the superpower wiki (http://powerlisting.wikia.com/wiki/Superpower_Wiki) and everyone gets one power. Is anyone interested?
I would be pretty interested.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on July 13, 2015, 01:41:06 pm
So I was thinking of doing something like Wikipedia Article Warfare but instead of using wikipedia, I use the superpower wiki (http://powerlisting.wikia.com/wiki/Superpower_Wiki) and everyone gets one power. Is anyone interested?
I would be pretty interested.
Yah, me too.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NAV on July 13, 2015, 01:44:01 pm
Heck yeah! I'm in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on July 13, 2015, 01:55:09 pm
((... you can now see someone's soul! Naturally some people are going to luck out and some are going to die very fast.))
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: High tyrol on July 13, 2015, 02:27:05 pm
So I was thinking of doing something like Wikipedia Article Warfare but instead of using wikipedia, I use the superpower wiki (http://powerlisting.wikia.com/wiki/Superpower_Wiki) and everyone gets one power. Is anyone interested?
i tied to run a game just like that except it used a d20 instead of a d6 when i decided a d6 would be better i moved the thread to the rtd fourm and all my players vanished but it did garner interest almost instantly if you started one like it i would love to participate. 
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: H4zardZ1 on July 13, 2015, 11:47:21 pm
So I was thinking of doing something like Wikipedia Article Warfare but instead of using wikipedia, I use the superpower wiki (http://powerlisting.wikia.com/wiki/Superpower_Wiki) and everyone gets one power. Is anyone interested?
I'd in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Beirus on July 14, 2015, 02:42:24 am
So I was thinking of doing something like Wikipedia Article Warfare but instead of using wikipedia, I use the superpower wiki (http://powerlisting.wikia.com/wiki/Superpower_Wiki) and everyone gets one power. Is anyone interested?
Count me in. Also, needed a reason to PTW this thread anyway.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on July 14, 2015, 05:47:57 am
Before I start the game, did TCM get the idea of WAW off of anyone? If so I'll need to credit them as well.

EDIT: Found Person's WAW and read that WAW did indeed originate with TCM. Expect the game to be up soon.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on July 14, 2015, 08:29:10 am
"Is of happenings!"
- Casimir III the Great, King of Poland, regarding Game Master Andres' beginning of his new game, Superpower Wiki Warfare (http://www.bay12forums.com/smf/index.php?topic=151950.0).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on July 15, 2015, 09:25:22 am
I was wondering if there is any interest in a RTD which will use varying dices and exploding die with strange classes which i've red around the web. I haven't worked out the exacts yet.  I also wrote a bit about the Muscle saint, input is highly appriciated.


Spoiler: Muscle Saint (click to show/hide)

Gun mage
Summoning magic but with guns, missiles, tanks and such.

Patisserie girl
Magic involving all kinds of pastry, the user has to transform into his patisserie gear which is similiar to the following image.
Spoiler (click to show/hide)
Same gear applies for male characters.

Weed Wizard
A highly skilled magician which uses fire, smoke, nature and illusion magic against his foes. His addiction to weed leaves him stoned 24/7.

Hobo
Highly resilient survivalist class, can live in nearly any enviroment because of his cunning and resourceful (Dubbed disgusting by most) abilities.

Drunken Master
Highly skilled fighter trained in different martial arts, you'd be undefeatable if not for your addiction to booze. You are hungover all the time, and must keep drinking to tap into your drunk powers. You also drink because you fear the the combined hangover of all that booze will most likely kill you.

Cat Burglar
You are a thief, true to his name. For some reason, you have the power over cats and catlike abilities. Crazy cat person... anyone?

Chef
Highly skilled in the use of bladed weaponry, but prefers to use fine knifes due to the job. Master chef, besides cooking up edible food of the highest quality, you are able to make chili sauce capable of burning trough metal armor, ice cream granting you immunity to all but the most extreme freezing conditions and many more! There is probably some magic involved....

Bucketner
A person that has mastered the art of combat with a bucket.

Ventriloquist
A puppeteer unable to speak himself. You have the power to turn most objects that you hold into puppets capable of speaking for you.

Bubble Knight
Not sure about this one, might scrape it.

Metalhead
The gods have granted you the power of electricity, metal and rock and roll! You carry around an electric guitar from another dimension fueled by your fiery desire to play it.

Yandere Cleric
You are a cleric with an unhealthy obsession of one person, an obsession so unhealthy that you gain a variety of ways to dispose of the competition. These methods are stealthy, but in every way lethal.

Mad Sciencetist
Not much different from a regular one expect that you get a loyal to the death goon follower and that contraptions which by all means shouldn't work, somehow do and that these contraptions don't directly hurt you. Car battery, metal rod and a firing mechanism? Electric gun? Sure why not, just don't let anyone else hold it or it might end up killing him.

Die Hard
You have no powers (You think you don't have any... maybe you do!) but one, you are perfectly normal in every other way expect that you cannot permanently die. Anything that would normally kill you still hurts like hell, but upon dead you wake up a moment later perfectly intact at the nearest place that can sustain life even if chopped up, disintegrated or shot into outerspace.

more to come.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Twinwolf on July 15, 2015, 09:28:58 am
Seems interesting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on July 15, 2015, 10:32:37 am
It does sound interesting enough.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: H4zardZ1 on July 15, 2015, 10:37:19 am
This is when my Silto Stillain sheet(IT RHYMES) could work with no Wacky Death Race. AKA: Interested.
Mad Scientist
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on July 15, 2015, 06:06:05 pm
Interested. Did you get the Mad Scientist from NWoD?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on July 15, 2015, 06:08:27 pm
Interested, maybe.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on July 15, 2015, 06:16:24 pm
Speaking of Mad Scientists, does anyone remember that RTD a while back where the players played as mad scientists, creating inventions on the fly to aid their situation(and dying a lot in the process)?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: H4zardZ1 on July 16, 2015, 02:51:34 am
I remember.
Interested. Did you get the Mad Scientist from NWoD?
He was a inventor who created his own things (including his racecar) too bad i couldn't use it because Wacky death race was left to death. Is it okay that i revive that RTD and then create a different racetrack?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on July 16, 2015, 08:36:01 pm
I remember.
Interested. Did you get the Mad Scientist from NWoD?
He was a inventor who created his own things (including his racecar) too bad i couldn't use it because Wacky death race was left to death. Is it okay that i revive that RTD and then create a different racetrack?
Probably, due to its apparently great fame here.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on July 17, 2015, 06:47:18 pm
Fluff is the devil to write.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: H4zardZ1 on July 18, 2015, 05:22:58 am
What do you mean?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on July 18, 2015, 05:33:51 am
It's work. When you're writing up actions, thinking up what happens is a really easy thing to do, as is rolling the results and writing what happens. The problem is that that alone makes for a boring report. To make it enjoyable or at least tolerable to read, you have to pretty it up and right unnecessary things (from a technical point of view), including colours, feelings, physics fx, etc.

The words also need to sound good. You can't use the same words or the same sentence structure to describe the same thing because then it sounds repetitive. But then you have to make sure you're not abusing purple prose, at which point it's harder because you can't just use fancier words, you have to think up new things to include and present them uniquely as well.

Like I said - the devil.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: blazing glory on July 18, 2015, 06:46:02 am
[Clipped]
Sounds awesome/bizarre, I'm totally interested.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on July 18, 2015, 11:59:28 am
You know, I'd like to try running a wacky death race one of these days. It would be soo... fun... must resist temptation to start on OP immediately...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Twinwolf on July 18, 2015, 12:01:30 pm
When If you give in, link it here.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on July 18, 2015, 12:18:43 pm
Er... I think I could handle it... er... I'll need to simplify the system... er...

Wacky Death Race Omega (http://www.bay12forums.com/smf/index.php?topic=152029.0)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: kilakan on July 20, 2015, 03:12:21 pm
I'd really like to run a suggestion/forum game/RTD but seem to be running into a critical lack of interest from the player base lately.  What would people like to see/play here?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on July 20, 2015, 07:42:17 pm
Far too few story driven generic fantasy games with a simplistic character sheet round these parts.

(By simplistic I mean I don't want to write a backstory or muddle through stats.)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Twinwolf on July 20, 2015, 07:45:42 pm
Well, there was Spiderking's Adventurer's Guild, which had minimal backstory required- the several paragraph ones a couple people wrote were just because they felt like it- and no stats at all, although it didn't last to the first combat so we've got no clue what the system was.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on July 21, 2015, 12:00:29 am
I'd really like to run a suggestion/forum game/RTD but seem to be running into a critical lack of interest from the player base lately.  What would people like to see/play here?
Magical Girl XCOM where upgrades are personally crafted from your kills and achievements rather than researched base-wide.

Alternatively yeah, multiplayer fantasy tends to be a pretty good place to start.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on July 21, 2015, 12:57:49 am
Well, there was Spiderking's Adventurer's Guild, which had minimal backstory required- the several paragraph ones a couple people wrote were just because they felt like it- and no stats at all, although it didn't last to the first combat so we've got no clue what the system was.
Also, having no limit to the number of active players meant that it got really confusing trying to tell who was where and who all these people even are (since I don't think there was even a definitive list of character sheets. But, yeah, with everyone on the same team basically (or at least without so damn many people to keep track of) and some sort of combat system, it would work out pretty well.

Or maybe it would work out to have no character limit and have players competing to try to complete a limited number of jobs, especially if the combat system allows for PvP. And, since they're in a city, they'd have to be creative to get away with permanently removing the competition. It might even work with a standard active players and waitlist format, just saying the active players are the ones who are allowed to compete, while the waitlisters are waiting for the chance to learn about the jobs and gain official sanction to take them on (it is a guild, after all).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on July 21, 2015, 08:08:36 am
I'd really like to run a suggestion/forum game/RTD but seem to be running into a critical lack of interest from the player base lately.  What would people like to see/play here?
Magical Girl XCOM where upgrades are personally crafted from your kills and achievements rather than researched base-wide.
Yes. So much yes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on July 21, 2015, 08:10:31 am
I'd really like to run a suggestion/forum game/RTD but seem to be running into a critical lack of interest from the player base lately.  What would people like to see/play here?
Magical Girl XCOM where upgrades are personally crafted from your kills and achievements rather than researched base-wide.
Yes. So much yes.
I would join that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Twinwolf on July 21, 2015, 08:11:00 am
If it happens, someone link it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: kilakan on July 21, 2015, 08:16:00 am
Well it won't be me cause while I am extremely familiar with the XCom universe I know not what this Magical Girls thing is everyone loves.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on July 21, 2015, 08:38:56 am
Well it won't be me cause while I am extremely familiar with the XCom universe I know not what this Magical Girls thing is everyone loves.
Here's a quick summary of sorts. (https://www.dropbox.com/s/ld774s9nxs68qby/Magical%20Girl.html?dl=0)

Though from what I've heard, it regrettably, involves less genocidal collateral damage than that generator implies.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: kilakan on July 21, 2015, 08:42:00 am
Thanks, when I'm not at work and thus able to actually download that I'll give it a look through.  If it doesn't prove too daunting my interest is already piqued with the mention of genocidal collateral damage.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on July 21, 2015, 08:45:32 am
I'm not entirely sure what the conventions of the genre are, but I'm pretty sure the Bay12 definition is basically just "Magical child soldiers in weird outfits".

I'd really like to run a suggestion/forum game/RTD but seem to be running into a critical lack of interest from the player base lately.  What would people like to see/play here?
Magical Girl XCOM where upgrades are personally crafted from your kills and achievements rather than researched base-wide.
Yes. So much yes.
I would join that.
Likewise. Especially if the end result is everyone looking like Auron in ER. Except you know, with frilly skirts (or I guess, just Auron once Irony finally forces the uniform regulations through).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on July 21, 2015, 09:43:50 am
Ummm....I'm not interested in weird outfits at all. All I expect and want from such a game are a normal form, a magical form, and magic powers. Detailed form descriptions and (mandatory) backstories are things I don't like.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on July 21, 2015, 02:55:54 pm
I'd really like to run a suggestion/forum game/RTD but seem to be running into a critical lack of interest from the player base lately.  What would people like to see/play here?
Magical Girl XCOM where upgrades are personally crafted from your kills and achievements rather than researched base-wide.
Yes. So much yes.
I would join that.

Giving "In the Name of the Moon" a whole new twist.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Ruludos on July 21, 2015, 04:32:28 pm
I'd really like to run a suggestion/forum game/RTD but seem to be running into a critical lack of interest from the player base lately.  What would people like to see/play here?
Magical Girl XCOM where upgrades are personally crafted from your kills and achievements rather than researched base-wide.
Yes. So much yes.
I would join that.
Giving "In the Name of the Moon" a whole new twist.

I'm PTW just for this.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on July 23, 2015, 12:29:29 am
I'd really like to run a suggestion/forum game/RTD but seem to be running into a critical lack of interest from the player base lately.  What would people like to see/play here?
Magical Girl XCOM where upgrades are personally crafted from your kills and achievements rather than researched base-wide.
Yes. So much yes.

I had a similar idea to this, but replace Magical girls with Pacific Rim mecha. Because I'm not obsessed with little girls like irony is~. I get my kicks through murder.

Regardless, I think one of the major things you'd have to nail down to do that is the tone, since that would pretty drastically change the feel of the upgrade system and how it works. Because in most of those shows (I'm not super familiar with the genre, despite my magical girl generator) they don't really get any physical reward from beating the bad guys do they? Like, In madoka they got the little thing to stop them from going nuts, and in card captor they captured the things in the cards, but in sailor moon didn't they just do it to foil a villain's plans or protect something? They didn't exactly butcher their enemies monster hunter style and duct tape the claws to their pretty magical wands or anything.

Depending if you wanna go light hearted, Madoka style suffering, or maybe something altogether different, you'd probably have to really change the nature of the upgrades. With light hearted you could do something card captor or even pokemon like, where defeating a bad guy somehow gave you power over them or some aspect of them. Maybe corrupted spirits that you end up purifying? Maybe Megaman style where after defeating them you just mysteriously learn their ability? Maybe they drop something as they are defeated and that item lets you do it?

Grimdark magic girls could probably get away with the literal interpretation of this, straight up monster hunter style. Make new weapons and stuff out of the magical body parts of critters, use them to power rituals for magic spells, or maybe feed them to that evil magical animal you made the contract with in exchange for more power.  Imagine one of the girls dragging the corpse of some witch over to kyubey and him just unhinging his jaw and slowly devouring it whole before coughing out some new upgrade.

There are a lot of interesting things you could do depending on the style of magical girl you wanted to use.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on July 23, 2015, 03:08:42 am
They didn't exactly butcher their enemies monster hunter style and duct tape the claws to their pretty magical wands or anything.
And that's what's wrong with the genre! I'd feel pretty damn compelled to actually watch one of them if the characters actually did act like a cross between a slasher villain and Auron, duct taping everything they can grab onto themselves until they become moving mounds of severed limbs and loot :P

You could probably keep the tone light if the opponents aren't sentient, being things like automatons, reality cancer or some sort of hypothetical entity that acts seemingly intelligently through some sort of blindsight-like mechanism. Or maybe so that it doesn't become a killing frenzy where everyone rushes around like a swarm of magical, poorly-dressed piranhas, it could be based off of studying the opponents instead. And by studying, I mean vivisecting. Just fucking binding them and cutting them open on the field while everyone else gives covering fire.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on July 23, 2015, 05:27:55 am
And by studying, I mean vivisecting. Just fucking binding them and cutting them open on the field while everyone else gives covering fire.
To give it a really good twist you need to extract power while target is still alive.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on July 23, 2015, 06:01:54 am
And by studying, I mean vivisecting. Just fucking binding them and cutting them open on the field while everyone else gives covering fire.
To give it a really good twist you need to extract power while target is still alive.
But of course! A good vivisection should start off with a healthy subject, and end up with a neatly disassembled subject! :P

This is going to spawn a game along the lines of Mahou Shoujo Von Nost, isn't it?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on July 23, 2015, 08:17:46 pm
Spoiler: Had an idea for an RTD (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on July 23, 2015, 08:20:21 pm
I had a similar idea to this, but replace Magical girls with Pacific Rim mecha. Because I'm not obsessed with little girls like irony is~. I get my kicks through murder.
Skyscraper-Sized Mechs: For when ripping out a still-beating heart smaller than a condo just doesn't sate you.

Regardless, I think one of the major things you'd have to nail down to do that is the tone, since that would pretty drastically change the feel of the upgrade system and how it works. Because in most of those shows (I'm not super familiar with the genre, despite my magical girl generator) they don't really get any physical reward from beating the bad guys do they? Like, In madoka they got the little thing to stop them from going nuts, and in card captor they captured the things in the cards, but in sailor moon didn't they just do it to foil a villain's plans or protect something? They didn't exactly butcher their enemies monster hunter style and duct tape the claws to their pretty magical wands or anything.

Depending if you wanna go light hearted, Madoka style suffering, or maybe something altogether different, you'd probably have to really change the nature of the upgrades. With light hearted you could do something card captor or even pokemon like, where defeating a bad guy somehow gave you power over them or some aspect of them. Maybe corrupted spirits that you end up purifying? Maybe Megaman style where after defeating them you just mysteriously learn their ability? Maybe they drop something as they are defeated and that item lets you do it?

Grimdark magic girls could probably get away with the literal interpretation of this, straight up monster hunter style. Make new weapons and stuff out of the magical body parts of critters, use them to power rituals for magic spells, or maybe feed them to that evil magical animal you made the contract with in exchange for more power.  Imagine one of the girls dragging the corpse of some witch over to kyubey and him just unhinging his jaw and slowly devouring it whole before coughing out some new upgrade.

There are a lot of interesting things you could do depending on the style of magical girl you wanted to use.
Yeah. My default would probably be innocent looking but horrifying in context; ie everything's ribbons and jewelry, but once you get familiar with where and how those upgrades come from they start taking on entirely different meanings.

Another idea I like is the notion that the item itself isn't where all or even necessarily most of the power comes from; it's the actions and significance of its harvest that really give it juice. So a Golem Heart Ribbon is an entirely different item depending on if you and your team just kind of kite it down at no real risk, or if you personally solo it through three nervewracking rounds of melee combat wherein a single hit from it would have instantly killed you.

Oh hey, bonus points if the items are more potent the more of your friends you've lost that mission. You wouldn't intentionally bring worthless newbies just to feed them to the terrors in the dark, would you~?


And by studying, I mean vivisecting. Just fucking binding them and cutting them open on the field while everyone else gives covering fire.
To give it a really good twist you need to extract power while target is still alive.
But of course! A good vivisection should start off with a healthy subject, and end up with a neatly disassembled subject! :P

This is going to spawn a game along the lines of Mahou Shoujo Von Nost, isn't it?
I'm... not the only one who wants to play Pretty Princess Vivisection Ascension? Today has been informative!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on July 23, 2015, 08:39:26 pm
Another idea I like is the notion that the item itself isn't where all or even necessarily most of the power comes from; it's the actions and significance of its harvest that really give it juice. So a Golem Heart Ribbon is an entirely different item depending on if you and your team just kind of kite it down at no real risk, or if you personally solo it through three nervewracking rounds of melee combat wherein a single hit from it would have instantly killed you.
Sounds like it could promote quite a lot of interesting and hilariously reckless strategies that people wouldn't use in most games. Because once you start taking risks like that, there's nothing to discourage you from setting yourself on fire just so that the flames from your burning body deal that little bit more damage to your foe and hopefully add to your reward, after all, damage over time doesn't matter as much if you can get one-shot at full health. I wonder if it will result in some people just becoming magical cenobites or something :P

I'm... not the only one who wants to play Pretty Princess Vivisection Ascension? Today has been informative!
Sigged.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on July 23, 2015, 09:15:07 pm
I had a similar idea to this, but replace Magical girls with Pacific Rim mecha. Because I'm not obsessed with little girls like irony is~. I get my kicks through murder.
Skyscraper-Sized Mechs: For when ripping out a still-beating heart smaller than a condo just doesn't sate you.

Regardless, I think one of the major things you'd have to nail down to do that is the tone, since that would pretty drastically change the feel of the upgrade system and how it works. Because in most of those shows (I'm not super familiar with the genre, despite my magical girl generator) they don't really get any physical reward from beating the bad guys do they? Like, In madoka they got the little thing to stop them from going nuts, and in card captor they captured the things in the cards, but in sailor moon didn't they just do it to foil a villain's plans or protect something? They didn't exactly butcher their enemies monster hunter style and duct tape the claws to their pretty magical wands or anything.

Depending if you wanna go light hearted, Madoka style suffering, or maybe something altogether different, you'd probably have to really change the nature of the upgrades. With light hearted you could do something card captor or even pokemon like, where defeating a bad guy somehow gave you power over them or some aspect of them. Maybe corrupted spirits that you end up purifying? Maybe Megaman style where after defeating them you just mysteriously learn their ability? Maybe they drop something as they are defeated and that item lets you do it?

Grimdark magic girls could probably get away with the literal interpretation of this, straight up monster hunter style. Make new weapons and stuff out of the magical body parts of critters, use them to power rituals for magic spells, or maybe feed them to that evil magical animal you made the contract with in exchange for more power.  Imagine one of the girls dragging the corpse of some witch over to kyubey and him just unhinging his jaw and slowly devouring it whole before coughing out some new upgrade.

There are a lot of interesting things you could do depending on the style of magical girl you wanted to use.
Yeah. My default would probably be innocent looking but horrifying in context; ie everything's ribbons and jewelry, but once you get familiar with where and how those upgrades come from they start taking on entirely different meanings.

Another idea I like is the notion that the item itself isn't where all or even necessarily most of the power comes from; it's the actions and significance of its harvest that really give it juice. So a Golem Heart Ribbon is an entirely different item depending on if you and your team just kind of kite it down at no real risk, or if you personally solo it through three nervewracking rounds of melee combat wherein a single hit from it would have instantly killed you.

Oh hey, bonus points if the items are more potent the more of your friends you've lost that mission. You wouldn't intentionally bring worthless newbies just to feed them to the terrors in the dark, would you~?


And by studying, I mean vivisecting. Just fucking binding them and cutting them open on the field while everyone else gives covering fire.
To give it a really good twist you need to extract power while target is still alive.
But of course! A good vivisection should start off with a healthy subject, and end up with a neatly disassembled subject! :P

This is going to spawn a game along the lines of Mahou Shoujo Von Nost, isn't it?
I'm... not the only one who wants to play Pretty Princess Vivisection Ascension? Today has been informative!
The question becomes how you quantify any of that. Unless we wanna just go simplistic rules, make shit up as we go style.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on July 23, 2015, 09:25:58 pm
You could assign every lootable object with a potency value and have the details themselves give multipliers to that value. So it'd look something like this:
Code: (Multipliers) [Select]
Kiting: x0.50
Teamwork: x0.90 per person
Civilian Dies: x1.50 per person
While on Fire: x1.50
Damaged Foe by being on Fire: x1.75
Damaged Foe by setting Civilians on Fire: x1.75 per person
Solo: x2.00
Teammate Dies: x3.00 per person
Risk of Instant Death: x3.00
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on July 24, 2015, 09:26:09 pm
I'm starting to wonder if it would be possible(or a good idea) to sticky this.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: blazing glory on July 24, 2015, 10:01:15 pm
Certainly possible, if enough people tell the Toad that that they want it to happen then he'd probably do it, he only keeps a casual watch on the lower boards and lets them do their thing.

I for one think it'd be a good idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on July 24, 2015, 10:25:06 pm
The question becomes how you quantify any of that. Unless we wanna just go simplistic rules, make shit up as we go style.
Presumably mostly make shit up as we go style, though obviously it'd depend on the exact system. I'd be warier of bullshitting numeric values, so maybe give things a base strength but arbitrarily deciding what it'd do for you. Possibly cheating by making, say, kiting items generally suck or be dangerous or what have you, and lifesaving items stronger or more reliable or somesuch. Depending on what you wanted to reward/punish/compensate for.

And again, this depends pretty heavily on how the system works. I'd tend to lean towards handing out additional activated abilities over raw stat boosts, so decking somebody out with Kiting Ribbons (+1 Att, -1 Def each time you hit in combat; adjustments reset upon being hit) or Vanguard's Frills (1/Combat: When you would be reduced to 0 HP or lower, activate to cancel the damage) wouldn't necessarily be a huge deal. A more slot, stat, or class based system might not handle Hairpins Of +3 Stat You Don't Need or Throat Clasps Of Jesus Christ What Is Your Agi At Now quite as well.


You could assign every lootable object with a potency value and have the details themselves give multipliers to that value. So it'd look something like this:
Code: (Multipliers) [Select]
Kiting: x0.50
Teamwork: x0.90 per person
Civilian Dies: x1.50 per person
While on Fire: x1.50
Damaged Foe by being on Fire: x1.75
Damaged Foe by setting Civilians on Fire: x1.75 per person
Solo: x2.00
Teammate Dies: x3.00 per person
Risk of Instant Death: x3.00
Or that, yeah. Just please tell me those don't stack multiplicatively, or we'll be going full DBZ on this shit.

Actually, I wonder if you could simplify a system like this down into a basically Diablo item prefix-suffix thing, only probably stacking better. Maybe having a teammate die on the mission adds the Bloodstained tag to whatever you get out of the mission, which has an effect either on its own (+1 HP, Full heal on ally being dropped, Vampiric 1) or on the item's other properties directly (Recover 1 HP on use, +(Allies in critical condition - 1) to effect magnitude, may spend 1 hp to target an additional target with ability).

Once you add everything up that happened on the mission, you might end up with a Flawless Spectacular Golem Core of Teamwork (+1 Dodge, +1 Crit, +5 HP, +1 Attack against targets being attacked by your allies this round) or a Bloodstained Cripple's Golem Core of Tenacity (Bloodstained Cripple's Golem Punch of Tenacity: Deal 5 damage to target. Ability does half total damage, x2 multiplicative per ally in critical condition. Deal +2 damage if suffering a Major Wound. Recover 3 HP on hit.).

Also has the advantage of letting you scream at your allies if they fuck up your Flawless run by getting hit once. Everyone wins!


I'm starting to wonder if it would be possible(or a good idea) to sticky this.
Certainly possible, if enough people tell the Toad that that they want it to happen then he'd probably do it, he only keeps a casual watch on the lower boards and lets them do their thing.

I for one think it'd be a good idea.
Stickied things are oddly less visible in a way, and I feel like this is either alive enough to be on the front page anyway or dead enough that stickying it probably isn't especially helpful.

That said, the Toad certainly isn't opposed to stickying things, he'd likely just want a bit of consensus on it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on July 24, 2015, 10:38:39 pm
Hm.
Yeah, I feel this thread might be a good choice for a sticky.

Sticky, anybody?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on July 25, 2015, 12:56:19 am
Or that, yeah. Just please tell me those don't stack multiplicatively, or we'll be going full DBZ on this shit.
Yeah, the issue with that system is that in order to multiplicatively stack, everything is going to need to have a relatively small bonus. So probably less along the lines of "x3.00" and more "+5%". Otherwise they'll just set half the city on fire in a bid to maximize their gains.

Actually, I wonder if you could simplify a system like this down into a basically Diablo item prefix-suffix thing, only probably stacking better. Maybe having a teammate die on the mission adds the Bloodstained tag to whatever you get out of the mission, which has an effect either on its own (+1 HP, Full heal on ally being dropped, Vampiric 1) or on the item's other properties directly (Recover 1 HP on use, +(Allies in critical condition - 1) to effect magnitude, may spend 1 hp to target an additional target with ability).

...

Also has the advantage of letting you scream at your allies if they fuck up your Flawless run by getting hit once. Everyone wins!
That sounds great, especially since you can just create a prefix for achievements on the spot if necessary, not to mention streamlining the whole process so that rather than having to have an item potency score, detail multipliers, and an effect, you only need prefixes and suffixes. As long as Flawless and Cripple's aren't too powerful of course, otherwise it may result in some sort of "all or nothing" mentality where a group suddenly performs a suicidal rush because one member got hit during kiting.

Though I suppose the risk of the magical girls becoming a horde of deranged cenobites is more of a premise-specific issue than a system-specific issue.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on July 25, 2015, 12:58:45 am
Or that, yeah. Just please tell me those don't stack multiplicatively, or we'll be going full DBZ on this shit.
Yeah, the issue with that system is that in order to multiplicatively stack, everything is going to need to have a relatively small bonus. So probably less along the lines of "x3.00" and more "+5%". Otherwise they'll just set half the city on fire in a bid to maximize their gains.
That gives an odd image.
*Shnk*
"OH NO SHE'S BEEN KILLED BY THE WITCH IN A HEROIC BID TO SAVE US!"
"You obviously stabbed h-""HOW CAN WE LIVE NOW THAT THE VERY HEART OF OUR TEAM IS GONE?!"
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on July 25, 2015, 01:04:57 am
Or that, yeah. Just please tell me those don't stack multiplicatively, or we'll be going full DBZ on this shit.
Yeah, the issue with that system is that in order to multiplicatively stack, everything is going to need to have a relatively small bonus. So probably less along the lines of "x3.00" and more "+5%". Otherwise they'll just set half the city on fire in a bid to maximize their gains.
That gives an odd image.
*Shnk*
"OH NO SHE'S BEEN KILLED BY THE WITCH IN A HEROIC BID TO SAVE US!"
"You obviously stabbed h-""HOW CAN WE LIVE NOW THAT THE VERY HEART OF OUR TEAM IS GONE?!"
My mental image was more along the lines of:
"Good job everyone, we couldn't save the orphans, but at least we stopped the monster."
"They were only orphans because you set their parents on fire and threw them at the monster. The monster that was made out of fire I should add."
"Mistakes happen. I still stand by my tactics. And it isn't my fault you couldn't save the children, I even told you about that room they could have taken shelter in!"
"And we led them to it. And it turned out to be makeshift gas chamber! Where did you even get the nerve gas from?"
"Actually it was mustard gas. Not a nerve agent."
"..."
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on July 25, 2015, 02:57:57 am
Just reward action rather than RP. If your player comes up with a really awesome plan to beat their opponent and it works, give them XP for it. If they beat the monster by getting good rolls in combat, reward them for it. If the players work together as a team and launch an awesome combo attack, reward them for it.

Using cheap tactics (setting off a nuke to defeat a slime, for example) should give a malus to XP, as should collateral damage since it's kinda difficult to do stuff when you're worried about other people.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: H4zardZ1 on July 25, 2015, 03:21:21 am
+1 To sticky!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on July 25, 2015, 03:26:45 am
Just reward action rather than RP. If your player comes up with a really awesome plan to beat their opponent and it works, give them XP for it. If they beat the monster by getting good rolls in combat, reward them for it. If the players work together as a team and launch an awesome combo attack, reward them for it.

Using cheap tactics (setting off a nuke to defeat a slime, for example) should give a malus to XP, as should collateral damage since it's kinda difficult to do stuff when you're worried about other people.
I think the idea of the system is to actually discourage teamwork and encourage questionable ethics. Albeit without the latter dominating the game to the point it just becomes a string of atrocities.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on July 25, 2015, 05:18:02 am
This thread has done fine without a sticky for years, so I don't really see the need.

Morally-dubious magical girl funtime land sounds great. And horrifying. I'm sold!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on July 25, 2015, 07:57:35 am
Just reward action rather than RP. If your player comes up with a really awesome plan to beat their opponent and it works, give them XP for it. If they beat the monster by getting good rolls in combat, reward them for it. If the players work together as a team and launch an awesome combo attack, reward them for it.

Using cheap tactics (setting off a nuke to defeat a slime, for example) should give a malus to XP, as should collateral damage since it's kinda difficult to do stuff when you're worried about other people.
I think the idea of the system is to actually discourage teamwork and encourage questionable ethics. Albeit without the latter dominating the game to the point it just becomes a string of atrocities.
Not so much discourage teamwork and encourage questionable ethics directly as reward hardship and make you better at what you do, intentionally or not. It's basically a more fluid version of "harder fights award more XP" and "rogues get better at doing rogue stuff as they level."

That said, yes, it'd generally encourage being various kinds of a monster.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on July 25, 2015, 11:43:53 am
I might work on this magical girl thing if I can think of clever ways to do it. I probably wouldn't run it, but I think I might be able to mush a system together. Just gotta finish this genetics and cross breeding system first.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on July 25, 2015, 11:47:29 am
You're doing a system for genetics? Wot?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on July 25, 2015, 12:03:00 pm
You're doing a system for genetics? Wot?
He likes to breed with monster girls.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on July 25, 2015, 04:33:49 pm
This thread has done fine without a sticky for years, so I don't really see the need.

Agreed. It's basically on the front page all the time, and the length of the thread should be enough to let people know it's important.


Also, I want to play with this loot/combat system, but I know I'm not going to run it and I also want a chicken sandwich, so imma go eat instead.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: kilakan on July 26, 2015, 02:22:07 pm
I am attempting to create a sci-fi monster hunter style system.  http://www.bay12forums.com/smf/index.php?topic=152232.0 (http://www.bay12forums.com/smf/index.php?topic=152232.0)  Currently looking for input and players/testers.  Is a rather major work in progress but I am using existing table top systems as a basis to grow upon.  Traveller, Wh40k are two of the major mechanics systems I am looking at as they both handle very large creatures/machines rather well.

*It would be magical girls as well cause that seems ridiculously popular atm but I don't have the mindset or personality to do that, though if you want to fluff as a magical girl... the whole collecting monster parts for new weapons/powers/ect is definitely a thing I want included. 

Basically you can be magical girls but I can't do npc's of them as a warning.  For powering up off brutality/danger/wierd tactics and collecting parts absolutely.  :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on July 26, 2015, 03:06:52 pm
You're doing a system for genetics? Wot?
He likes to breed with monster girls.

I'm actually admittedly interested, as I've been playing Simic decks in MtG.
Flavor text of Species Gorger:
"We raised eelhawks to control the squidflies, then waspcrabs to prey on the eelhawks. Now what do we do with all of these waspcrabs?"

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on July 26, 2015, 04:30:26 pm
You're doing a system for genetics? Wot?
He likes to breed with monster girls.

I'm actually admittedly interested, as I've been playing Simic decks in MtG.
Flavor text of Species Gorger:
"We raised eelhawks to control the squidflies, then waspcrabs to prey on the eelhawks. Now what do we do with all of these waspcrabs?"
The thing I'm stuck with is trying to find a middle ground between simulation and ease of use. I mean the original prototype simulated the entire genome with a dozen or so chromosomes of 15 or more genes each. And it was pretty neat because it allowed for a lot of variability and realistic breeding with a few extra rules for crossing over and mutation. Unfortunately it took something like 500 coin tosses to make one offspring and was a massive fucking thing to do.  So now I'm working on a way to do a good mixing of traits and stats without forcing you to simulate actual meiosis and shit.


In any case, back to that magical girl thing. I've got a working idea for it. It involves traumatic amputation, retro-futurism, body horror, marionette angels, pokemon style creature capturing, and magic that requires either pretty ribbons or spurting arterial blood.

More on that later.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on July 26, 2015, 05:03:10 pm
The thing I'm stuck with is trying to find a middle ground between simulation and ease of use. I mean the original prototype simulated the entire genome with a dozen or so chromosomes of 15 or more genes each. And it was pretty neat because it allowed for a lot of variability and realistic breeding with a few extra rules for crossing over and mutation. Unfortunately it took something like 500 coin tosses to make one offspring and was a massive fucking thing to do.  So now I'm working on a way to do a good mixing of traits and stats without forcing you to simulate actual meiosis and shit.
If the pattern was stable enough and the flips were a bigger issue than the bookkeeping, you could make a table. Instead of flipping once for Gene 1 per parent, once per Gene 2 per parent, you could have Entry 1 be 1111111, Entry 2 be 1111112, Entry 3 be 1111121, etc.

Which would still be a pain at 12x15 genes, but probably at least better. Likely not elegant enough to be the perfect solution, though.

In any case, back to that magical girl thing. I've got a working idea for it. It involves traumatic amputation, retro-futurism, body horror, marionette angels, pokemon style creature capturing, and magic that requires either pretty ribbons or spurting arterial blood.

More on that later.
I like every single thing in this post.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yourmaster on July 26, 2015, 05:23:25 pm
I'm making a game based around being A Yautja warrior. So far there's not any interest. I decided to post it here, in hopes some people would sign up.
http://www.bay12forums.com/smf/index.php?topic=152208.0 (http://www.bay12forums.com/smf/index.php?topic=152208.0)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on July 26, 2015, 05:29:27 pm
In any case, back to that magical girl thing. I've got a working idea for it. It involves traumatic amputation, retro-futurism, body horror, marionette angels, pokemon style creature capturing, and magic that requires either pretty ribbons or spurting arterial blood.

More on that later.
I like every single thing in this post.
Seconded. I am particularly intrigued by the marionettes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on July 26, 2015, 05:30:07 pm
I'm making a game based around being A Yautja warrior. So far there's not any interest. I decided to post it here, in hopes some people would sign up.
http://www.bay12forums.com/smf/index.php?topic=152208.0 (http://www.bay12forums.com/smf/index.php?topic=152208.0)
I feel you may be undermining yourself slightly by using the "proper" name for the predator. Because I don't know what the fuck a yautja is, so I might not click on the thread.  Predators though, we all know exactly what those are.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yourmaster on July 26, 2015, 05:54:37 pm
I see your point. It could have been worse, I could have written words in Yautja so nobody could understand it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on July 26, 2015, 07:11:33 pm
I see your point. It could have been worse, I could have written words in Yautja so nobody could understand it.
That might actually work because people might be curious exactly what a thread with a title written in angry clicking noises was about.

"SHHHHSHHCKCKCKCKCKCAHHHHHHHSHH" quest.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yourmaster on July 26, 2015, 07:20:55 pm
"CHkkkkkkkkk" says Dkkkkkkkkk, in a Chhhhhhhhhhh tone.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on July 26, 2015, 07:32:46 pm
hahaha. someone should do that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yourmaster on July 26, 2015, 07:44:38 pm
I'm making a game, and ill sneak in some of their actual language, but not aggressive clicking.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: H4zardZ1 on July 26, 2015, 07:53:28 pm
hahaha. someone should do that.
WHY SIR WHY
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Megggas on July 27, 2015, 06:07:19 pm
I'm thinking about making a relatively short prison break themed RTD.  The game would revolve around a sudden power shutdown in a high-security prison that contains 1 extremely valuable prisoner.  Players could either choose to be a guard focused on keeping the prisoner contained, or a criminal infiltrator tasked with getting the prisoner out. The power shutdown would only last an hour of ingame time, after which all security settings are restored and the prison becomes inescapable.  There would only be 30 turns before the game ends, and each turn would be 2 minutes of ingame time.  I'd probably try to update once a day, so that the RTD ends after about a month.  Any player who doesn't post by the time I update with the next turn would probably just be auto'ed for that turn.

Anyone think this kind of RTD might work?  I'm considering having the guard-players post in the main thread, while the criminal-players would play via PM.  Then after the game ends, I'd edit every "turn" post to include the PMed actions and results.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Twinwolf on July 27, 2015, 06:09:24 pm
I'd play it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: heydude6 on July 27, 2015, 06:33:08 pm
Same, my interest is piqued.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Megggas on July 27, 2015, 08:20:29 pm
Hmm, ok.  I'll start making plans and start it up in the next few days then.  It will be my first RTD, so I wanted to start with something fairly straightforward.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on July 27, 2015, 08:41:44 pm
Sounds cool, good luck. :)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on July 29, 2015, 08:12:09 am
Interpretation is the most fun part of Fniff's generators. I intend to run a Random-Generated Scifi Rampage for Guns, Cash and Glory (RGSRGCG for short - it rolls of the tongue) RTD at some point, built around the lovely things. The players will be would-be heroes shanghaied by a morally-shady organization of SPACE JUSTICE and HEROISM into making a mess of hotspots around the galaxy and causing enough collateral damage during their exploits to bankrupt several small empires.

There will be randomized guns, drugs, vehicles, even enemies, and it will be glorious (main inspirations being various light-hearted adventure/space opera scifi and Ratchet & Clank for that 'get guns, explode everything' feel).

I've gone ahead and made this game, hurray! You can find it here (http://www.bay12forums.com/smf/index.php?topic=152289.0).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Twinwolf on July 30, 2015, 08:37:34 pm
So, idea:

There is a floating castle filled with monsters, and a guild of adventurers hell-bent on getting to the top. That is the extent of the story, from there it is just climbing to the top of the castle in a never-ending zerg rush of adventurers getting higher with each group. A d6 is used for most things with classes affecting bonuses and maluses. No HP, just a Chunky Salsa Rule (http://tvtropes.org/pmwiki/pmwiki.php/Main/ChunkySalsaRule). Somewhat inspired by Rogue: Legacy, in that you start with a single class available and get more and more as adventurers die and their money is used to update the base.

Thoughts?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on July 30, 2015, 09:20:01 pm
So, idea:

There is a floating castle filled with monsters, and a guild of adventurers hell-bent on getting to the top. That is the extent of the story, from there it is just climbing to the top of the castle in a never-ending zerg rush of adventurers getting higher with each group. A d6 is used for most things with classes affecting bonuses and maluses. No HP, just a Chunky Salsa Rule (http://tvtropes.org/pmwiki/pmwiki.php/Main/ChunkySalsaRule). Somewhat inspired by Rogue: Legacy, in that you start with a single class available and get more and more as adventurers die and their money is used to update the base.

Thoughts?
What if we had two teams, with one team playing as a strong (but limited) set of monsters and another team playing as the adventurers?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Twinwolf on July 30, 2015, 09:37:41 pm
While that's a good idea for a game on it's own, it doesn't seem to quite work for the one I have in mind.

But seriously, that would be cool, someone should do it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on July 31, 2015, 01:21:45 pm
So, idea:

There is a floating castle filled with monsters, and a guild of adventurers hell-bent on getting to the top. That is the extent of the story, from there it is just climbing to the top of the castle in a never-ending zerg rush of adventurers getting higher with each group. A d6 is used for most things with classes affecting bonuses and maluses. No HP, just a Chunky Salsa Rule (http://tvtropes.org/pmwiki/pmwiki.php/Main/ChunkySalsaRule). Somewhat inspired by Rogue: Legacy, in that you start with a single class available and get more and more as adventurers die and their money is used to update the base.

Thoughts?
Sounds good, as long as there's some sort of limit on how many players are in the dungeon at once.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Twinwolf on July 31, 2015, 01:23:49 pm
I'm thinking starting with 4, with the ability to upgrade the base to allow more to be in at once, ala XCOM: Enemy Within.

Also, should a new group show up when all of the previous group is dead, whenever someone dies, or when a floor is completed?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Twinwolf on July 31, 2015, 02:08:04 pm
Started it. (http://www.bay12forums.com/smf/index.php?topic=152336.0)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on August 01, 2015, 04:29:08 pm
Originally I wrote this up in the "Games you wish existed" thread in Other Games, but I realized these ideas would probably work pretty well as (an) RTD(s). I original wrote them up as single-player, but they could just as easily be multi-player games.
Alright, what if you had some sort of top-down RPG where you're a wizard or whatever, and, to cast spells, you need to collect spell components. And different spells would use some of the same components in different quantities, so you'd have to ration out your usage of certain spells. You'd collect components out in the world, or, if need be, you can just buy most of what you need in a shop. And there would be combat spells and utility spells, so you could decide if you want to fireball some enemies or just turn invisible and sneak past them.

Alternatively, or just as a different game, instead of collecting spell components, it could be a game about using ambient mana. So there would be mana of various types in whatever area you're in; the world would be made up of zones of various kinds of mana at different levels that can be tapped while you're standing in them. Very rarely will you be in a place without some sort of mana. So you don't need to ration, like with spell components, but you are limited to casting spells that use whatever sort of mana is present in the area you're currently in, and the ambient mana levels of the necessary types need to be high enough to match the requirements of a spell.

One final alternative: Spellguns. The player would have a magic gun capable of firing spell cartridges, which are basically just ready-made spells, which they can buy or just find around the world. And these, like the others, would come in battle and utility forms. And you might be able to find or buy different spellguns that either enhance certain spells (some very specialized guns may only be able to fire certain spells or types of spells) or apply modifiers to all spells fired from them, in addition to variants capable of firing multiple spell cartridges before needing to be reloaded. And you might eventually be able to learn to make your own spell cartridges from basic components, which would take time but allow you to have more customized loadouts and allow you to make things like bullets that instantly kill their target (though they need to be made with something taken from the target to work, and might even have a limited-time use).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Whisperling on August 01, 2015, 07:13:27 pm
Alternatively, or just as a different game, instead of collecting spell components, it could be a game about using ambient mana. So there would be mana of various types in whatever area you're in; the world would be made up of zones of various kinds of mana at different levels that can be tapped while you're standing in them. Very rarely will you be in a place without some sort of mana. So you don't need to ration, like with spell components, but you are limited to casting spells that use whatever sort of mana is present in the area you're currently in, and the ambient mana levels of the necessary types need to be high enough to match the requirements of a spell.

This actually sounds quite similar to part of a game I wrote up, but never actually got around to starting (shows you how much of a procrastinator I am). Usually, people could cast spells with "normal" mana, which is gradually generated by the souls of anyone who can use magic. However, if they could locate a source of "alternate" mana, they could absorb limited amounts of that and use it to cast spells.

The difference here is that, instead of giving people access to different kinds of spells, using a different kind of mana would put a new spin on existing spells. For example, using "curse" mana would turn any spell you used into some type of curse. (So, a "heal" spell might heal its target's enemies, and a "transform" spell might give someone a Midas touch.)

The source of !FUN! here is that people would only get vague hints about what their shiny new mana source actually does. So, to use curse mana as an example, you might figure out that it expends itself slowly (has a prolonged effect), but nobody is about to tell you it is evil and destructive in nature.

It isn't the basic premise of the game, but it was fun to mess around with the limited part of it I had ready the last time I playtested.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Ensorceler on August 03, 2015, 09:58:00 am
I had a series of sleep deprived ideas, but they pretty much boiled down into a Soul Eater/Mad Max universe. It would treat the Soul Eater anime as canon, up until the finale, which is replaced by mysterious secrets. Long story short, every one of the main cast dies, a magnetic storm engulfs the planet, and tech, magic, and soul resonance are forced to adapt to the new conditions. 20 years later, the game starts. I think I'll use 2d6, I've got stats ready, so interest check time. First time running a game, and there are probably going to be problems, but I like the idea enough to give it a go. Character creation will be pretty freeform, I think, so a player can rationalize being just about anything, especially with temporal shenanigans, within some semblance of reason. I'll post some actual mechanics later today when the thing goes up.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on August 04, 2015, 10:49:21 am
I had an idea for an RtD.

The players are citizens of a dystopia who are crazy, stupid, or unlucky enough to end up on the hit reality television show 'The Will to Survive' (Tagline: Have You Got It?), which resembles Survivor crossed with 'The Quiz Broadcast' from That Mitchell and Webb look (https://www.youtube.com/watch?v=X888i7hzvP0). The stakes are high: if you lose you're dead, but if you win you get a DNA-locked Golden Ration Card ensuring that you and your family will eat like kings forever.

Each player starts with a positive and negative mutation (Taken from the Metamorphica) along with a piece of equipment (Rolled up from my generators).

Play is divided into Challenges. The Challenges all have the same objective for each player: be one of the last three survivors. However, each Challenge has it's own Gimmick. This can be anything from 'Dance for your Din-Dins' (Receive bonuses for dancing during the Challenge) to 'Trial by Television' (Receive bonuses for killing a special NPC).

At the end, three judges (Who will be actual forum members roleplaying as judges - if anyone has a fun idea for a judge and wants in, let me know) will publicly vote on which one of the three survivors is executed, which one receives a new mutation/piece of equipment, and which one simply survives. The judges can take this from how well they succeeded at the Challenge and the Gimmick, how well the survivors do their bootlicking, or just be completely arbitrary.

The rules will most likely have a basic combat system that should adher to KISS (Keep It Simple Stupid). They will be some use for bonuses, like getting new mutations/equipment or summoning dissident suppressor drones to kill your enemies.

What do you guys think? Can anyone recommend any material for me to watch to get that right feel of an awful and cruel reality show?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: kilakan on August 04, 2015, 10:55:31 am
You should probably watch the old movie Running Man starring Arnold Schwarzenegger, as the premise of that was a game show where you either die or go free, did pretty well with themed areas, fights, ect.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on August 04, 2015, 02:19:09 pm
@fniff: I'd be interested, either as a judge or as a player.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on August 04, 2015, 05:11:14 pm
I thought PW's Dead Man Running (http://www.bay12forums.com/smf/index.php?topic=137730.0) managed to capture the demented showmanship of that idea very, very well. If you want something with a little more flair than DMR or... I don't know, The Hunger Games, I guess? Then that'd be the place.

I can't recommend you actually watch it, but The Maze Runner also had some marginally cool things with a shifting maze and horrible things known only as "Grievers." It might be worth sifting through to find and watch some of the more relevant bits if you're desperate for inspiration.


Other than that, my main advice is to keep projected player casualties/lifecycles in mind. Half the players dying each round is going to make it hard to advance meaningfully but keep everyone expecting to die, for instance, while 10% fatalities will probably allow for some reasonable advancement but maybe make people more attached to their characters than is advisable.

Remember also that, from a gameplay perspective, winning and getting your ration card is reasonably close to dying; you get the Yay I Won thing, but also lose all of your mutations and equipment just like if you'd kicked it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on August 04, 2015, 05:24:46 pm
Hm... Perhaps the winners could become judges?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on August 04, 2015, 05:31:31 pm
Hm... Perhaps the winners could become judges?

A winner gets to beat a judge of their choice to death with an extremely painful implement, then take their place if they wish, complete with outrageous reality TV salary.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Twinwolf on August 04, 2015, 05:32:06 pm
This is sounding amazing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on August 04, 2015, 05:35:33 pm
Hm... Perhaps the winners could become judges?
A winner gets to beat a judge of their choice to death with an extremely painful implement, then take their place if they wish, complete with outrageous reality TV salary.
That's some cool ideas. It would be neat to have actual consequences for winning the game. Perhaps a choice of three options: Become a Judge (Self-Explanatory), Become a Producer (You get to influence the Challenges themselves somewhat, not sure how - perhaps you can send in ideas for Challenges and Gimmicks?), and Golden Ration Card (Basically you stop playing).

Of course, I'm not sure how that figures into it. I mean, you do lose your mutations and equipment but you gain a lot of power. I suppose it's... religious, in an odd way: you have ascended your earthly bonds (Of murdering your fellow man for a chance at food) to something greater (Being a producer/judge on the television show broadcasting these things).

Thanks for the link, Irony, I'll take a look at that posthaste.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on August 04, 2015, 07:46:18 pm
That's some cool ideas. It would be neat to have actual consequences for winning the game. Perhaps a choice of three options: Become a Judge (Self-Explanatory), Become a Producer (You get to influence the Challenges themselves somewhat, not sure how - perhaps you can send in ideas for Challenges and Gimmicks?), and Golden Ration Card (Basically you stop playing).

Of course, I'm not sure how that figures into it. I mean, you do lose your mutations and equipment but you gain a lot of power. I suppose it's... religious, in an odd way: you have ascended your earthly bonds (Of murdering your fellow man for a chance at food) to something greater (Being a producer/judge on the television show broadcasting these things).

Thanks for the link, Irony, I'll take a look at that posthaste.
Hm. Maybe winning lets you become a "noble" of some sort, living a life of luxury and influence? Henceforth your signups are friends/family/cronies who can use your influence to get an additional (still random) mutation or piece of equipment, AND you get a vote of some sort in who becomes a judge, what the challenges are like, etc?

The only problem, of course, is that then winning the game makes it easier to win the game. Which is... really quite realistic! But perhaps not necessarily the most fun for all the starving peasants out there, as the existence of this game shows.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on August 05, 2015, 10:18:51 am
That's some cool ideas. It would be neat to have actual consequences for winning the game. Perhaps a choice of three options: Become a Judge (Self-Explanatory), Become a Producer (You get to influence the Challenges themselves somewhat, not sure how - perhaps you can send in ideas for Challenges and Gimmicks?), and Golden Ration Card (Basically you stop playing).

Of course, I'm not sure how that figures into it. I mean, you do lose your mutations and equipment but you gain a lot of power. I suppose it's... religious, in an odd way: you have ascended your earthly bonds (Of murdering your fellow man for a chance at food) to something greater (Being a producer/judge on the television show broadcasting these things).

Thanks for the link, Irony, I'll take a look at that posthaste.
Hm. Maybe winning lets you become a "noble" of some sort, living a life of luxury and influence? Henceforth your signups are friends/family/cronies who can use your influence to get an additional (still random) mutation or piece of equipment, AND you get a vote of some sort in who becomes a judge, what the challenges are like, etc?

The only problem, of course, is that then winning the game makes it easier to win the game. Which is... really quite realistic! But perhaps not necessarily the most fun for all the starving peasants out there, as the existence of this game shows.
Sounds a bit like how the winners of the Hunger Games become the managers for their district's contestants. Also sounds a bit like sponsors of the Hunger Games.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on August 05, 2015, 04:56:02 pm
The spinning !!idea!! has striken FallacyofUrist in the head!

Roll to Fight in a Minimalist Arena Using Data Strings. Like that game IcyTea31 was going to run in the main Forum Games subforum...

6 players each submit a variety of "data strings". Once the game starts, the players fight each other in a minimalist manner in an arena, but they each start with 3 of the suggested "data strings", which can be played by the players, once per turn, to modify the game rules and change things up.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Salsacookies on August 06, 2015, 05:39:26 pm
Could someone link me to the FGRP thread of game ideas?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Twinwolf on August 06, 2015, 05:55:52 pm
Gaming Block. (http://www.bay12forums.com/smf/index.php?topic=110287.msg3317259#msg3317259)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on August 06, 2015, 10:37:16 pm
KJ wants me to make a "cyberpunk restaurant management game." Not sure where to start.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on August 06, 2015, 11:28:05 pm
That game idea sounds boring. Either that or it'll stop at/by page 6.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on August 06, 2015, 11:32:33 pm
That game idea sounds boring. Either that or it'll stop at/by page 6.
Your face is boring! (╯°□°)╯︵ ┻━┻

Now it's "cyberpunk pirate dive bar management game."
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on August 06, 2015, 11:46:21 pm
KJ wants me to make a "cyberpunk restaurant management game." Not sure where to start.
Step 1: Make him regret those words. Normally I'd suggest holographic catgirls, but I think he's big in those magical girl RP megathreads. Maybe... take "cyberpunk" in a brand new direction: British Explorers! On safari for techwolves, because he likes wolves.

Step 2: Flesh out the idea a little. Alright, so it's cyberpunk, but with British Explorers hunting Techwolves rather than... you know, pink-mohawked anti-establishment cyborg hackers or whatever. They can also be those too, of course, or you could start getting into semantics about just what does and does not make cyberpunk cyberpunk.

Going with the more traditional approach, the Wheel of Culture has spun again, leather and tattoos are now the domain of boring old people, and proper British or British-In-Spirit chaps intend to fully stick it to the man by hunting their vaunted Techwolves throughout a dystopian metropolis. "Stop doing that, you jerks," The Man keeps saying, "I need those techwolves to steal corporate secrets, instill fear and dependence in the local populace, and stop us all from being murdered by terrifying things lurking in the dark you all assumed were more of my lies and false flag schemes." Well screw you! Because we're going to keep hunting Techwolves like jolly ol' chaps.

Step 3: Figure out the angle. Assuming we want to keep this a restaurant management game and not a safari game, that makes players the outpost matrons or whatever you'd call them. Proper gentlemen come in, have a pint and bite to eat, and then leave to go hack terminals searching for the location and weak point of a particular beast of interest. It's your job to make sure they continue to do the first part, as that's what makes you money.

From there, I'd lean towards specific archetypes of customers, each with their own tastes and requirements, to give players flexibility and decisionmaking as to who and how they cater. As conditions shift here and there, with varying prey and danger types, political affiliations and fashion trends waxing and waning in different regions, you'll have to make decisions about whether you want to stick to your guns and let this blow over, or start shifting your menu and decorations to woo the new people most likely to be around. Random, more specific events could provide opportunities, and you could maybe send your staff on or hire some of your customers to exploit these possibilities.

Step 4: Pitch the idea to yourself to make sure you like it. So far we've got a restaurant, probably infested with decorations and stocked with some items but not others. Your staff may have RPG stats that can be improved by sending them on missions, but of course you can't cook much if you send off your only cook and oh he might get shot or arrested or something, either of which can probably be solved with enough money. Meanwhile, your cash inflow is based on how well your current setup matches the tastes of the crowds in and around your location on the city map, and these tastes fluctuate, forcing you to adapt in some cases, make decisions of preference in others, and gamble in still others. Presumably the state of your clientele also affects your chances of being raided, generously bribed, hit by rival gangs, catching on fire for completely unavoidable reasons we swear, getting mercenary offers, and so on.

Sounds solid to me! Relatively.

Step 5: I dunno throw numbers at it or something.


That game idea sounds boring. Either that or it'll stop at/by page 6.
Your face is boring! (╯°□°)╯︵ ┻━┻

Now it's "cyberpunk pirate dive bar management game."
Well I think Andres tends to be serious business, so holographic catgirl lapdances are probably back on the table. Literally! Haha, because... anyway, you want the fruit hat or the giant parrot mask? You can't go back out there without a solid hat, you know.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on August 07, 2015, 01:57:23 am
I'm saying it sounds boring because it's a bar/inn/tavern management game. Those games have been tried before and they failed.

Cyberpunk is also a rather tricky thing to do. Games set in the future have their stories with high levels of technology, but cyberpunk games' stories are the high levels of technology. Going in depth about the ethical dilemmas of replacing real catgirl strippers with holographic catgirl strippers is rather tricky. Unless you're really good at philosophy, RP, and worldbuilding, it's gonna be boring.

EDIT: Or you can take IronyOwl's version of cyberpunk and just add "tech" before every word, but that's cheesy as shit and only barely better than steampunk.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on August 07, 2015, 05:17:13 am
Cyberpunk isn't really that tricky. It's science fiction that focuses on the underclass, with a notable amount of class warfare in the backstory (the rich rising to sovereignty, corporations controlling all aspects of civilian life, that kind of thing). But what IronyOwl has gotten right is that you do have a say on what that underclass might actually be. The run-of-the-mill punks of cyberpunk are expected, but perhaps not unique enough to inspire someone.

You could draw inspiration from various places in the globe - like zef in South Africa, La Sape in the Republic of Congo (which'd wind up looking similar to IronyOwl's concept), hip-hop culture or even rednecks relocated to an urban setting (the country is taken over by farming conglomerates, and they are bought out and forced to relocate into dystopian metropolises). All of these would actually carry more authenticity than the somewhat zeerusty depictions of punks in future dystopian cities.

A restaurant management game, then, would involve a restaurant for the underclass, or a restaurant manned by the underclass and catering to a higher-class clientele. In the former case the clientele is up to no good and you must facilitate their business while, say, ensuring their continued anonymity and avoiding police raids. In the latter case the staff are up to no good, and balance their jobs with a variety of criminal activities, because they might literally be paid pennies plus tips, and "tips" would often equate to screwing over some other people coming in to eat, because the only thing the rich hate more than the poor is other rich people, and the poor are sufficiently expendable and easy to hire against them.

Thinking about it, I think the one that requires the staff to take more active roles might work better. Against a background of general drudgery a crew of food processor operators, waiters, busboys, gladiators (if you want to have some dinner theater in there as well) and other such people, all probably dressed rather fancifully for the wealthy clientele's amusement, have to do various shady things to ensure their continued livelihood.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on August 07, 2015, 02:32:17 pm
I'm saying it sounds boring because it's a bar/inn/tavern management game. Those games have been tried before and they failed.

Lord knows we shouldn't do something if someone, somewhere, has already failed at it once. That would be disastrous!

More seriously, cyberpunk is a setting where your moral explorations of the background material should be more subtle. Neuromancer, one of the most (if not the single most) seminal books in the cyberpunk genre, follows a main character whose moral compass was sold at a pawn-shop last year so he could buy more amphetamines. He doesn't, as I recall, do a lot of philosophical musing. He'd probably bemoan the lack of physical breasts on a holographic cat-girl, but he'd appreciate the reduced rates. Hell, he might not even get that philosophical. Neuromancer raises questions because of the way it tells the story, but most cyberpunk protagonists are the kind of people that would shrug and answer that they "just live here" when confronted by the horrifying, soul crushing, all devouring world of consumption they live in. Cyberpunk is fairly similar to old west settings; it's about getting by in a world that doesn't give a damn whether you live or die.

Quote
Thinking about it, I think the one that requires the staff to take more active roles might work better. Against a background of general drudgery a crew of food processor operators, waiters, busboys, gladiators (if you want to have some dinner theater in there as well) and other such people, all probably dressed rather fancifully for the wealthy clientele's amusement, have to do various shady things to ensure their continued livelihood.

I actually really like the idea of a Cyberpunk tea-house. A staff of employees that are one step more cultured than street meat, providing drinks that cost more than a week's pay, and serving clientele that don't care half as much about the tea as they do about gossip and deals.

You could take IO's idea of décor shifting and mix it in to change the type of clientele you get. A green fan of feathers over a porcelain doll? A signal you might be able to contract high-class escorts here. A single red feather mixed in with the green? A message that the escorts might be available for... other purposes. A pair of Fu Dog statues by the entrance? Bodyguards are available for hire. A holographic spire in the middle of the room that constantly cascades the glyphs of the O'dno Jing? Discrete ICE breakers are on contract.

The players would be the staff members that have additional roles (Courtesans, Deckers, Bodyguards, Assassins, Spies, Saboteurs, Drug dealers, etc), and it might work best if they were independent contractors. This prevents the manager from monopolizing play, and it forces the players to juggle their contracts, their street reputation, and the good will of the tea house.



Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on August 07, 2015, 03:25:19 pm
KJ wants me to make a "cyberpunk restaurant management game." Not sure where to start.
Step one: Realize you're not really the first to do something like that and take inspiration from what came before: http://kiririn51.itch.io/valhalla-bar

Step two: Figure out what the hell players are gonna be doing. This is gonna be the hard part because it's difficult to make customer service an interesting thing to do for any period of time. I suggest using it as a framework for some other kind of things that players can do. Recettear still had you fight through dungeons, it wasn't all just sitting around in the shop, haggling. You can make the restaurant a front for some sort of rebellious scriptkiddies or mob drug house or cyper espionage outfit and let the players manage those things as well as working the shop to keep their cover. OR if you really want to keep them in the shop, make sure there is a big world outside that shop and that it is constantly smashing in with new opportunities, struggles and interesting scenarios for the players to handle.  No one wants to play or GM a game about getting some asshole with a purple mohawk and spandex bodysuit a very specific coffee order. At least not for long.

Step Three: Remember, cyberpunk has a particular look to it in most places, but it's the feel that really defines it. Cyberpunk is all about a specific set of fears about our current first world zeitgeist, and is the logical end to those fears, satire through exaggeration.

1.Corporations have too much power.
Everything is privatized, everything is for profit, everything is in the hands of vast, careless, superpowerful organizations that care about profit for more then they care about human life or dignity. Government is either replaced by them, or puppeted by them. The laws are in service of making money for choice few, while the majority of people are at best, living semi-comfortable lives as mindless consumers, and at worst, rotting in a shanty town that is continuously shot up by the cyber police for the crime of not buying enough designer blue jeans.

2.There is a massive disparity in wealth.
The middle class is basically gone, replaced by a stratified working poor. You know those areas in china were one guy owns a factory and he's super rich, while everyone else lives in giant, dense housing projects or tiny apartments? It's that, but everywhere. It might not be immediately obvious with all the high tech goodies everywhere, but that holocube or pleasure-net helmet exist in much the same way that TV does today; even a poor man can save up and get himself a flatscreen, though the irony of it will be lost on him.  Remember, that generally Cyberpunk heroes are not from wealthy backgrounds and are often quite poor. Hiro from snowcrash lived in a shipping container if I remember right.

3. Technology is a yoke used by the powerful to enslave the masses or fight amongst themselves.
Corporations create and control the best tech. They use technology to distract workers into not rebelling against the horrible conditions they live in. They use it to empower private security to fight against rebellion, they use it to arm corporate spies, they use it to benefit themselves. Those guys in shadowrun are always using illegal stuff meant for the army and private security right? They're not giving high tech medical treatment out to Anyone who doesn't own a yacht right?

4. Morality of Technology
A generalized thing relating to the morality or philosophy of the use of technology. Usually relates to things like cloning, the internet, AI, and the like. But could honestly relate to just about anything that causes moral conflict in terms of the use of technology. Hell, you could do this with cavemen. Fire clearly comes from the gods, but people are using it to do mundane and profane things like cook meat or warm their feet. It all depends on the morality and beliefs of the culture in question.

This is why all cyberpunk heroes are scrappy  punks with Mohawks, dyed hair, and lip rings. Cyberpunk is about capitalism, technology and conformity run amok, so the protagonists are gonna be people who embody the antithesis of that. So long as you stick to those major ideas, you can have literally any aesthetic and it will still be cyberpunk at heart. Hell, you could do Victorian-style cyberpunk, where the east india company has inserted a clockwork replica of the queen into power and they're now patrolling London in giant zeppelins while steam-powerarmored soldiers subjugate the working class and the distant jungles of darkest Africa with equal disregard for human life. I think there's a name for something like that....if only there were some convenient "Punk" permutation name to let me remember it!

Or if you've got really big balls, do prehistoric or Sumerian Cyberpunk.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on August 07, 2015, 03:27:44 pm
Running three games at once is probably my maximum, so I decided to put my latest idea here.

Time-Wound. Whence the players all have a unique time-manipulation power that must be used according to the Three Laws of Time to avoid and defeat the Enemy, and hopefully not break Time to the point of a [REDACTED].
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on August 07, 2015, 04:08:09 pm
KJ wants me to make a "cyberpunk restaurant management game." Not sure where to start.
Step one: Realize you're not really the first to do something like that and take inspiration from what came before: http://kiririn51.itch.io/valhalla-bar
Valhalla was less a management game and more a drink mixing minigame + dialogue trees.

I think there's a name for something like that....if only there were some convenient "Punk" permutation name to let me remember it!
You'll think of something, skelepal!

Irony, Draig, Piece, Harry. I lub you guys. <3 Danke for ze dissertations. You guys are super useful.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on August 07, 2015, 05:05:56 pm
I can't believe a one-line description of an idea led to this much interesting discussion about what cyberpunk is. I like you people. :D
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on August 07, 2015, 05:25:53 pm
Hey, whats a good Magical girl virtue that connotes defensiveness or perseverance or protectiveness of self or others? I'd use "Love" but thats what I'm using as the skill for tearing off limbs and fusing them to your body.

Thinking purity, maybe?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on August 07, 2015, 05:28:04 pm
Hey, whats a good Magical girl virtue that connotes defensiveness or perseverance or protectiveness of self or others? I'd use "Love" but thats what I'm using as the skill for tearing off limbs and fusing them to your body.

Thinking purity, maybe?
Innocence?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Hawk132 on August 07, 2015, 05:29:38 pm
Heart?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Twinwolf on August 07, 2015, 05:31:33 pm
Might be kind of bland, but Defense? It gets the point across.

Also, link to that game when you post it, please.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on August 07, 2015, 05:41:19 pm
Hope? Like, 'hope is my shield'.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on August 07, 2015, 06:17:14 pm
Hey, whats a good Magical girl virtue that connotes defensiveness or perseverance or protectiveness of self or others? I'd use "Love" but thats what I'm using as the skill for tearing off limbs and fusing them to your body.

Thinking purity, maybe?
I... thought you were Twinwolf at first. That explains the limb-tearing much better, at least!

Purity is good. Innocence could work, depending on how well it fit thematically. Heart strikes me as edging into Love's territory, but it's a decent synonym for resolve or similar. Not fond of Hope, since it feels more like a commodity ("I have 3 units of Hope right now") than a trait ("My Love is at Tier 3"), but it does fit Love's naming convention.

Focus, Calm, Clarity, and Poise all match Purity's monk-like "inner strength of the calm, clear, enlightened variety, and therefore resilience" interpretation. Resolve or Determination are probably less stylized than you'd want, but fairly accurate and clear.

Of course, it also depends on what your other stats do and are themed as. Love/? ? ?/Celerity/Voice is going to be a different puzzle than Love/? ? ?/Hate/Empathy.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: GiglameshDespair on August 07, 2015, 06:21:14 pm
PTW
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on August 07, 2015, 06:34:08 pm
Hey, whats a good Magical girl virtue that connotes defensiveness or perseverance or protectiveness of self or others? I'd use "Love" but thats what I'm using as the skill for tearing off limbs and fusing them to your body.

Thinking purity, maybe?
I... thought you were Twinwolf at first. That explains the limb-tearing much better, at least!

Purity is good. Innocence could work, depending on how well it fit thematically. Heart strikes me as edging into Love's territory, but it's a decent synonym for resolve or similar. Not fond of Hope, since it feels more like a commodity ("I have 3 units of Hope right now") than a trait ("My Love is at Tier 3"), but it does fit Love's naming convention.

Focus, Calm, Clarity, and Poise all match Purity's monk-like "inner strength of the calm, clear, enlightened variety, and therefore resilience" interpretation. Resolve or Determination are probably less stylized than you'd want, but fairly accurate and clear.

Of course, it also depends on what your other stats do and are themed as. Love/? ? ?/Celerity/Voice is going to be a different puzzle than Love/? ? ?/Hate/Empathy.
I went with Innocence. Mostly because "Heart" would be confusing considering all the other uses it will get.

KALI MA! (https://www.youtube.com/watch?v=mk2E1CoGe98)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: heydude6 on August 07, 2015, 06:35:34 pm
How about integrity or honesty?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on August 07, 2015, 06:57:43 pm
Friendship.
Frill Density.
Ribbon Proliferation.
Dress Radius.
Flammability.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on August 07, 2015, 06:58:46 pm
When doing systems that try to break down Love/Good in a way more involved than Color Coded For Your Convenience, I usually take a look at the list of Virtues (http://tvtropes.org/pmwiki/pmwiki.php/Main/SevenHeavenlyVirtues) and go from there. If you're focusing on the "defensiveness" characteristic as the opposite of aggression then the proper Virtue is Patience, being Peaceful in Goal- Black Mages are Wroth, White Mages are Patient. If you're more focused on the defense of the less fortunate then you want the Virtue Kindness, being good to all living things. If you're looking more for protectiveness of self in the Purity sense then Chastity is what you're after. If you're working the perseverance angle then Diligence would be what you want.

Like Irony said, much depends on what your other skills are and how you've typed them.

FAKEEDIT: Or just go Innocence, that works too.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on August 07, 2015, 07:13:04 pm
Where did all these posts spring from.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Twinwolf on August 07, 2015, 07:18:56 pm
Piecewise is apparently starting up a grimdark magical girl game and asked for a good name for a defense stat.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on August 07, 2015, 07:29:31 pm
Piecewise is apparently starting up a grimdark magical girl game and asked for a good name for a defense stat.
I dunno if I would call it grimdark. I mean yes, you do cast magic by either hacking the heart out of an enemy or by self injury... But I feel like some elements are too campy to be dark.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on August 07, 2015, 07:32:11 pm
Piecewise is apparently starting up a grimdark magical girl game and asked for a good name for a defense stat.
I dunno if I would call it grimdark. I mean yes, you do cast magic by either hacking the heart out of an enemy or by self injury... But I feel like some elements are too campy to be dark.
"CRAWLING IN MY SKIIIIIIN"
"Awww, she's just trying out this new 'extreme blood loss' diet!"
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: GiglameshDespair on August 07, 2015, 07:45:00 pm
Piecewise is apparently starting up a grimdark magical girl game and asked for a good name for a defense stat.
I dunno if I would call it grimdark. I mean yes, you do cast magic by either hacking the heart out of an enemy or by self injury... But I feel like some elements are too campy to be dark.
"CRAWLING IN MY SKIIIIIIN"
"Awww, she's just trying out this new 'extreme blood loss' diet!"
You'd have what, 4- 5 litres of blood in a person. Blood is 1.06grams per ml, so a litre is just over a kilogram. So losing four to five kilograms... why, they'll be very healthy with all that weight lost!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on August 07, 2015, 08:00:00 pm
(http://images6.fanpop.com/image/photos/37200000/Sayaka-Miki-GIFs-sayaka-miki-37258038-300-191.gif)

The fun part is that you can either do it yourself, or do it when an enemy injures you. So say a big mother fucker called a "Joyless" comes over and bites your arm off. Turn that blood spray into a swarm of bees or maybe a jet of napalm! That will learn him!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Twinwolf on August 07, 2015, 08:05:08 pm
And then take his arm to replace yours!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on August 07, 2015, 08:08:31 pm
And then take his arm to replace yours!
Assuming the spell doesn't kill him, yep. Of course, combat fusion requires that the creature stay alive. So you can carve his arm off but if another teammate or you kill him, then it will vanish.

Of course, there are ways to get more permanent versions of this...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on August 07, 2015, 08:15:56 pm
And then take his arm to replace yours!
Assuming the spell doesn't kill him, yep. Of course, combat fusion requires that the creature stay alive. So you can carve his arm off but if another teammate or you kill him, then it will vanish.

Of course, there are ways to get more permanent versions of this...
I see where this is going.

"Yuna-kun, why do you have a screaming Joyless face grafted to your back?"
"Why, so my Rasper Tentacles don't disappear, you weak-willed fool!"
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: GiglameshDespair on August 07, 2015, 08:17:28 pm
So if you could carve off their limbs, leave them alive but incapable, could you keep just their remnant in a jar or something and reap the benefits of extra limbs?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on August 07, 2015, 08:19:52 pm
I just read though the past few pages thinking this was the Einsteinian Roulette OOC Thread.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on August 07, 2015, 08:29:57 pm
And then take his arm to replace yours!
Assuming the spell doesn't kill him, yep. Of course, combat fusion requires that the creature stay alive. So you can carve his arm off but if another teammate or you kill him, then it will vanish.

Of course, there are ways to get more permanent versions of this...
I see where this is going.

"Yuna-kun, why do you have a screaming Joyless face grafted to your back?"
"Why, so my Rasper Tentacles don't disappear, you weak-willed fool!"
Time to put all my points into Love!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on August 07, 2015, 08:34:16 pm
And then take his arm to replace yours!
Assuming the spell doesn't kill him, yep. Of course, combat fusion requires that the creature stay alive. So you can carve his arm off but if another teammate or you kill him, then it will vanish.

Of course, there are ways to get more permanent versions of this...
I see where this is going.

"Yuna-kun, why do you have a screaming Joyless face grafted to your back?"
"Why, so my Rasper Tentacles don't disappear, you weak-willed fool!"
Well, you have to kill all the bad guys to complete the mission so no. But if you manage to tear out their heart (or core or whatever you wanna call it, since it's not always where a heart would be) you can use that to create a permanent version of it that you can summon up whenever you want...for a price. Thats the trade off; combat fusion is free (well, cheaper, you still have to pay a bit to fuse it) but unstable. Using fusion items are much more stable but cost more to use.

Crystallized hearts are the thing you use to get basically everything in this game. But you gotta be careful to get them, since you can't just murder a beast to get one. The beasties will keep regenerating and getting back up unless you destroy their core, but if you just smash it, you lose it. You gotta rip them open while they're still alive and tear it out. Though...smashing one releases the essence in it, and that essence can be used to cast a spell too...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on August 07, 2015, 11:14:13 pm
So in other words, you're working on Pretty Princess Vivisection Ascension! :D
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: heydude6 on August 07, 2015, 11:25:19 pm
God that sounds amazing. Consider my interest peeked.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on August 07, 2015, 11:36:31 pm
Awhile back I asked Sean Mirrsen permission to do stuff with the space whale game they made. I'm tempted to do something along these lines, but I'm still "TECHNICALLY" running doom cruiser and my wikipedia article warfare games. So basically, before I do anything, I'd like any participants in those, particularly the WAW one(gee, I coined an acronym), to pm me if they want it to continue. Regardless, here's the thing that I've gone and done. Its fairly minimalist, but hey. Also it uses the metamorphica, obviously. It can potentially have more than one winner but I'll probably just close it after the first winner honestly, assuming it actually end up happening.
Spoiler: Concept (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on August 08, 2015, 01:07:28 am
So in other words, you're working on Pretty Princess Vivisection Ascension! :D
I told you I would.

Just need to work on these charts. I'm using something similar to that one anime fighting system I tried out on Toaster a while back.

Just need to figure out how to do these monsters in a good universal fashion...some more world building...a good deal of stuff actually but I'm getting the core hammered out.

Your custom Xcom style upgrades come in lots of varieties, including adding powers to the "nature" of your character to expand their magic capacities and forging new weapons based on the hearts you use. Sort of like Dark Souls Boss soul weapons, but with your nature infused into them as well. So if your Nature is "Ice" and you create a weapon from a creature that wields a giant spear, you might get a big ol icicle lance or something similar.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Toaster on August 08, 2015, 09:30:32 pm
Well then.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on August 09, 2015, 08:05:32 pm
And if my nature is Banana and I craft something from the heart of some nameless horror?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on August 09, 2015, 11:23:30 pm
And if my nature is Banana and I craft something from the heart of some nameless horror?
You'd get something that is appeelingly phallic.

Hey, if people want to help, post some natures you'd like to see or use. They're kinda hard to explain, but you know how characters in anime tend to have powers related to a particular theme? Like, using madoka, there was the one girl whose theme was essentially "guns and ribbons".  Something like that. I suppose you could even go more abstract as long as it had clear connotations.

One I was thinking of for an NPC was a girl whose nature included "distance" and who wielded a rapier. Her attacks would involve stabbing the rapier through her own hand, and using magic powered by that to extend the rapier stab over great distances.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Beirus on August 09, 2015, 11:47:40 pm
Can "Defenestration" be a nature, Piecewise?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on August 10, 2015, 12:19:12 am
quills/bristles/spikes
Projectiles
Shields
Accounting
Scavenging
Fruits
Vegetables
Super Speed
Super Strength
Gloves and armor
Compressed fluids
Area of Effect
Size
Volume (<- Refill body with blood as you use it, drown someone in their own saliva (or tears), compress down and sneak through mouseholes, etc)
Healing (<-original Derm, so I hear)
Ignition/Combustion
Parasites
Ethereal (<-attacks go right through, pass through walls, stick hands through enemy's chest and rip out their organs, etc)
Darkness
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on August 10, 2015, 12:59:18 am
Fire
Not even my final form
Dessert
Gun
Pastry
Phoenix
Iron
Flower
Sealing
Light
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on August 10, 2015, 01:06:41 am
From your own generator:
Booze
The Internet
Trenchcoats
Trading
Porn
Philosophy
Placebo
Business
Happiness
Literary Figures
Totalitarianism
Law
The Meaning of Life
Surveillance
Reincarnation
Prostitutes
Terrorism
Social Media
Standing in Line
Repossession
Absurdism
Spread Sheets

Random ideas:
Malware
Zahir
Roko's Basilisk
Infinity
Fractal Patterns
Icelandic Death Metal Bears
Memes
The Assassination of JFK
Fidel Castro
Vibrating Skulls
String Theory
The Holographic Principle
PTSD
Infomercials
Furniture
Malignancy
Point of No Return
Accretion
White Noise
Synesthesia
Vivisection
Basilisks
Cockatrice
Nethack
Neural Networks
Inevitability
Politics
Psychedelic
Bullet Hell
Break Dancing
Pelvic Thrusts
Autodefenstration
Addiction
Obsession
Broken Facades
The Eldritch Truth
Drunken Theology
Self Replication
Prions
Extended Genetic Alphabet
False Vacuum Decay
Crimes Against Humanity
Alien Perspectives
Frills
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Ensorceler on August 10, 2015, 11:49:22 am
Redundancy
Hemophilia
Redundancy
French Food
Traditional Farming
Industrialized Chicken Farming
Reading
Mirrors
Writing Implements
The Circus
Beans
The Russian Space Program
Lozenges
Hipsterism
Music
3D Printers
Patent Trolls
Internet Trolls
Ocean Trawls
Regular Trolls
Irregular Trolls
Punctuation
Polearms
Mold
Peppers
Ouroboroses (Ourobori?)
Eggs, Of Any Kind
Ships In Bottles
Duct Tape
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: GiglameshDespair on August 10, 2015, 12:46:21 pm
I'm pretty sure he can run his rng a bunch of times on his own, rather than you lot spewing out a bunch.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Ensorceler on August 10, 2015, 10:39:37 pm
Spoiler (click to show/hide)

Character progression is based on failure and loot, so failing something gives experience towards doing that thing better, and loot is new/better gear or scrap/money for upgrades. I do not, however, know how to motivate players into a questline without resorting to a massacre, possibly of friends and/or family->hastily organized revenge posse.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on August 12, 2015, 12:14:32 am
Spoiler (click to show/hide)

Character progression is based on failure and loot, so failing something gives experience towards doing that thing better, and loot is new/better gear or scrap/money for upgrades. I do not, however, know how to motivate players into a questline without resorting to a massacre, possibly of friends and/or family->hastily organized revenge posse.
Try Wizard Cops.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on August 12, 2015, 08:40:03 pm
No comments on the whale thing then?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on August 12, 2015, 08:53:41 pm
No comments on the whale thing then?
Kind of a neat concept, but it's got the usual deathmatch issues of being kind of a simplistic, likely snowbally PvP thing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on August 12, 2015, 09:36:24 pm
I kinda figured. The size increase isn't all that significant for a single devour, to be honest. It'd probably take 5 or 6 kills with the current numbers to win, and that's ample time to team up against the big guy. Of course now that I think about it, that does raise the question of "who gets the body" in certain scenarios. I'll have to think of something, or maybe consumption will just be automatic based on killing blow, and not a command of its own.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on August 12, 2015, 10:23:01 pm
No comments on the whale thing then?
Kind of a neat concept, but it's got the usual deathmatch issues of being kind of a simplistic, likely snowbally PvP thing.
Hey irony, you're a fan of them magic girls right?

Which is better: Squid cat or Scientist horde

Also, which is better: Aliens or THE POWER OF THE ATOM
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on August 12, 2015, 10:51:27 pm
Which is better: Squid cat or Scientist horde
Tough, but gonna have to go with squid cat.

Also, which is better: Aliens or THE POWER OF THE ATOM
Shit. Narrowly aliens.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on August 13, 2015, 12:37:38 am
Which is better: Squid cat or Scientist horde
Tough, but gonna have to go with squid cat.

Also, which is better: Aliens or THE POWER OF THE ATOM
Shit. Narrowly aliens.

I would say Power of The Atom (https://www.youtube.com/watch?v=1kB9lEN0uG8&feature=youtu.be&t=8m13s), but ultimately it depends of type of aliens. Like is it aliens or Aliens.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on August 13, 2015, 04:13:32 am
Which is better: Squid cat or Scientist horde
Google had about 581,000 results for "magical girls squid cat" and 39,400,000 results for "magical girls scientist horde". Take that as you will.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: GiglameshDespair on August 13, 2015, 04:42:58 am
Why not squid scientists?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on August 13, 2015, 04:55:34 am
Why not squid scientists?
All the yes.

A horde of squid cat scientists. And THE POWER OF ALIEN ATOMS that are somehow able to self-replicate.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on August 13, 2015, 06:21:27 am
Which is better: Squid cat or Scientist horde
Google had about 581,000 results for "magical girls squid cat" and 39,400,000 results for "magical girls scientist horde". Take that as you will.
It also appears to have 3 million results for "squid cat" and 900k for "scientist horde," suggesting those numbers have nothing to do with a paucity of squid cats or overabundance of scientist hordes. I am now curious as to why, other than that cats playing with squids probably intersect with magical girls less often than hordes of deranged scientists.

More bafflingly, it gives 30,100,000 results for "magical girls" and 34,600,000 results for "magical girl." So apparently lone magical girls are far more common on the Googles than multiples, yet still far less common than magical girls in the company of scientist hordes.

Why not squid scientists?
All the yes.
Also this.

A horde of squid cat scientists. And THE POWER OF ALIEN ATOMS that are somehow able to self-replicate.
A horde of cute little rubbery tentacled kitties wearing 50s scifi garb, bubble domes and silver suits. Might help explain why their plan is so bizarre it involves going to another planet to recruit its younger females as child soldiers.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on August 13, 2015, 06:38:35 am
Might help explain why their plan is so bizarre it involves going to another planet to recruit its younger females as child soldiers.
Let's face it, it's probably an elaborate alien cockfighting ring. Magical Girls versus The Joyless, place your bets, catsquids!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on August 13, 2015, 11:15:59 am
Might help explain why their plan is so bizarre it involves going to another planet to recruit its younger females as child soldiers.
Let's face it, it's probably an elaborate alien cockfighting ring. Magical Girls versus The Joyless, place your bets, catsquids!
The collective name of the enemies is actually the "Yami", Joyless is just one of the kinds. They're all named after negative emotions.

Cat squid scientists using the POWER OF THE ATOM to battle aliens from mars? Sounds fine to me.

I'm getting closer to being done here; I've just got to finish setting up the enemies and then figure out if I need to do anything else. I have the basic system all set up.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on August 13, 2015, 12:09:09 pm
Fallout Girl and Radioactive Maid Versus the Martians.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Megggas on August 13, 2015, 12:12:51 pm
I'm looking for someone to take over my Wikipedia Article Warfare (http://www.bay12forums.com/smf/index.php?topic=152264.msg6440692;topicseen#new). I'd like to keep running it, but I wanna start another game, so if anyone could GM it for me... or at least help me run it, like do the rolls every other turn.

I'm a player in the game, but if I end up dieing, I'll help GM it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on August 13, 2015, 01:04:29 pm
I'm looking for someone to take over my Wikipedia Article Warfare (http://www.bay12forums.com/smf/index.php?topic=152264.msg6440692;topicseen#new). I'd like to keep running it, but I wanna start another game, so if anyone could GM it for me... or at least help me run it, like do the rolls every other turn.

I'm a player in the game, but if I end up dieing, I'll help GM it.
You do realize that you are tempting him to drop a meteor or something on your character by saying that, right?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on August 13, 2015, 01:17:01 pm
Fallout Girl and Radioactive Maid Versus the Martians.
"Neon Atomic Chrome Angel" Is what I'm leaning towards, since I don't have a main character name to insert like "Chrome angel Moeblob"
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on August 13, 2015, 06:26:22 pm
If anyone has time
https://www.dropbox.com/s/vi1bfc9mae2mrii/Magical%20Girl.doc?dl=0

Take a look at that and give me questions
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Ruludos on August 13, 2015, 06:42:32 pm
Have you noticed that the physical roll chart has been copied an innumerable number of times? There's a large number of pages that are simply the chart repeated over and over again.

EDIT:
Same problem with the magic chart rest of the charts.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on August 13, 2015, 06:46:07 pm
Have you noticed that the physical roll chart has been copied an innumerable number of times? There's a large number of pages that are simply the chart repeated over and over again.
Oh god, what the fuck happened there?!

Try this, if you have open office:
https://www.dropbox.com/s/tutlh5twhz5v0kx/Magical%20Girl.odt?dl=0

I saved it as a .doc and for some reason that caused it to break in dozens of ways.

I checked and this one works.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Ruludos on August 13, 2015, 06:50:07 pm
No open office, sorry.

Besides the chart mess-up it looks incredible, though. You said the tone was campy more than grimdark, right? I'm interested in what the world is like; things like where these monsters are coming from and what sort of organized force there is fighting them. Is it just loose bands of magical girls like the PCs defending humanity from the Yami?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on August 13, 2015, 08:01:02 pm
I have OO, though. ;)

Edit: It's insanely easy to get, and while I would declare Microsoft Office infinitely better, OO does have it's own perks that MO can't match. One of which is reading odt files, another of which is I can afford it for myself. There's more things, too, but I can't think of them off the top of my head.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on August 13, 2015, 08:40:15 pm
OK, double post because I've read it.

Can you summon multiple copies of one monster at once from a summoning idol? (Given the text is "the monster will transform from the idol", I assume no)
If not, when a summoned monster is killed, will the idol break, or can you resummon the monster?
If you unsummon a monster that has used a lot of essence, will the idol have a little bit of essence left in it, lots, or none at all? What about unsummoning a monster that hasn't used any essence?

Do you get more essence using the essence from the "essence batteries" described in point #1, or by converting them (point #2) and absorbing it personally?

A description as to what "Magic Girl Look", "Normal Look", and "Life Until Now" could be useful.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on August 13, 2015, 09:04:08 pm
No open office, sorry.

Besides the chart mess-up it looks incredible, though. You said the tone was campy more than grimdark, right? I'm interested in what the world is like; things like where these monsters are coming from and what sort of organized force there is fighting them. Is it just loose bands of magical girls like the PCs defending humanity from the Yami?
Hmmm Perhaps Dark comedy is the best description? When I think grimdark, I think just like the most dark horrible nasty stuff, often for it's own sake. Like 40k. There's no tonal dichotomy in 40k. There are no nice things in 40k. Everything is murder and death and mindfuck.

And this world isn't that. The characters are in a pretty fucked up situation, and they're fighting really potentially frightening things, but it's not like the entire world is on fire and made of blood. In contrast the actual world of this is retrofuturistic and quite upbeat in that whole 1950's "By golly, I'm gonna drive my atomic car to work while my wife cleans the house with a garden hose because everything I own was coated in teflon! Time for a nice, healthy, refreshing cigarette!" kinda way.

So it's not noblebright, but it's not really what I would consider grimdark.

Oh and the general idea as per how magical girls get made, operate, and such is somewhere between Saikano and madoka with terminally ill or fatally injured girls being given the chance to live in exchange for their service. They are then transformed, via something unknown, which might be magic, might be science, and enlisted as groups to fight off incursions of these extradimensional Yami. The Yami cannot interact with this dimension under normal circumstances, but can manifest themselves if they have a host which is producing the right brainwave (they have some sort of affinity for the right frequency waves, especially organically produced ones). These Brainwaves are those created by negative emotions; hate, cruelty, despair, apathy, etc. Young girls are chosen because they seem to lack the capacity to produce the kind of brainwaves needed to become parasitized.

So now the magical girls are shipped around the world, fighting outbreaks of these Yami wherever they pop up.  Magical girl Xcom where you're fighting alien demons produced by negative emotions.

Simple, right  :P

OK, double post because I've read it.

Can you summon multiple copies of one monster at once from a summoning idol? (Given the text is "the monster will transform from the idol", I assume no)
If not, when a summoned monster is killed, will the idol break, or can you resummon the monster?
If you unsummon a monster that has used a lot of essence, will the idol have a little bit of essence left in it, lots, or none at all? What about unsummoning a monster that hasn't used any essence?

Do you get more essence using the essence from the "essence batteries" described in point #1, or by converting them (point #2) and absorbing it personally?

A description as to what "Magic Girl Look", "Normal Look", and "Life Until Now" could be useful.

Nope, just one per idol. The idol effectively becomes the heart of the summoned creature, so it won't die until that idol is broken.
Good question. See, the difference between Magical girls and the Yami is that magical girls hold a lot more essence and can use it in a lot more ways, while the yami have less, but never run out. The process to create a magical girl is not unlike a partial transformation into a yami. Just incomplete so they don't generate essence, they need to steal it to stay alive.  As such, the essence used in summoning would be doing what amounts to jump starting the creation of the yami. You use it all up but create a core that generates its own essence. When you desummon it, that essence would count as spilled, so you wouldn't get it back, but you could still use it for a short time afterwards.

You get the same amount. The point is that essence batteries is that anyone can use them and that they don't require self injury to use. See, essence batteries can be broken and used for actions or go straight into your personal essence. That way they can work as a kind of first aid kit, allowing others to break them and absorb the essence when they're low. And if you look at the very bottom of the document, there's a chart on regenerating after injury. As you can see, releasing a lot of essence can require you really hurting yourself, which can make you less able to fight until you regenerate. If you're in a melee fight with some high level Yami, you don't wanna be down an arm or collapsed on the ground because you had to stab yourself through the heart to do some magic. Instead you can just break a handful of essence batteries and instantly cast without needing to do anything else.


Oh and yeah, that will get updated before I start. I was just sticking that there partially to remind myself, partially as a start to that section.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Ruludos on August 13, 2015, 09:37:33 pm
Perhaps Dark comedy is the best description?
You got it right; grimdark is when there's literally no hope of a good ending, and shooting yourself now will just save you time in the long run. Sounds like it'll land somewhere next to Madoka on the idealism/cynicism scale, where ultimate victory will be very difficult but possible with enough determination.

The Yami cannot interact with this dimension under normal circumstances, but can manifest themselves if they have a host which is producing the right brainwave (they have some sort of affinity for the right frequency waves, especially organically produced ones). These Brainwaves are those created by negative emotions; hate, cruelty, despair, apathy, etc. Young girls are chosen because they seem to lack the capacity to produce the kind of brainwaves needed to become parasitized.
Sort of like Day Break Illusion's Diabolos Tarot, then? Of course, I can see some spectacularly fumbled rolls (can't look up the name of the stat now that you've taken the online copy down) letting the Yami in at exactly the wrong time. Must suck for your first batch of supersoldiers to get hijacked by the enemy and go berserk inside your base; that sort of trial-and-error can't have been any fun.

So now the magical girls are shipped around the world, fighting outbreaks of these Yami wherever they pop up.  Magical girl Xcom where you're fighting alien demons produced by negative emotions.

Simple, right  :P
Now that I remember you describing it as X-COM: Mahou Shoujo edition I'm following you much more easily. Seeing as the PCs will be the ground soldiers, I presume the research aspects will be dropped? While player progression will follow along nicely as the enemies grow stronger, I can see the discovery of the source of the Yami and the research of various artifacts/locations tied to them being the driving force of the plot, like it was in Symphogear. No need to spend any time researching new weapons when your soldiers can rip new ones right off of the enemy.

Also, seeing as essence is unique to the Yami and the girls, I presume that eating random civilians won't be an acceptable method of restoring it?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Twinwolf on August 13, 2015, 09:38:52 pm
I assume that the player characters must be female?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Ruludos on August 13, 2015, 09:40:04 pm
I assume that the player characters must be female?

Bah! It's almost like you don't want to play a Magical Girl game at all!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Twinwolf on August 13, 2015, 09:41:26 pm
It's a legitimate question. In "Rise of the Magical Girls" on the non-rtd games, being a magical girl is not actually a requirement.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on August 14, 2015, 12:16:10 am
Also, seeing as essence is unique to the Yami and the girls, I presume that eating random civilians won't be an acceptable method of restoring it?
Well, since the Yami require hosts with certain emotions, one of the acceptable ones being Despair, you could just torture civilians until a Yami uses them as a host, and then devour them before it can establish a firm enough foothold to retaliate ^__^

Or better yet, abduct little girls, torture them half to death in front of their parents, eat the parents when they are used as hosts due to their despair, and then recruit the dying girl!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on August 14, 2015, 12:27:18 am
I assume that the player characters must be female?

Of course not.
(http://static.fjcdn.com/large/pictures/8c/40/8c4075_4752264.jpg)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on August 14, 2015, 12:36:44 am
Perhaps Dark comedy is the best description?
You got it right; grimdark is when there's literally no hope of a good ending, and shooting yourself now will just save you time in the long run. Sounds like it'll land somewhere next to Madoka on the idealism/cynicism scale, where ultimate victory will be very difficult but possible with enough determination.

The Yami cannot interact with this dimension under normal circumstances, but can manifest themselves if they have a host which is producing the right brainwave (they have some sort of affinity for the right frequency waves, especially organically produced ones). These Brainwaves are those created by negative emotions; hate, cruelty, despair, apathy, etc. Young girls are chosen because they seem to lack the capacity to produce the kind of brainwaves needed to become parasitized.
Sort of like Day Break Illusion's Diabolos Tarot, then? Of course, I can see some spectacularly fumbled rolls (can't look up the name of the stat now that you've taken the online copy down) letting the Yami in at exactly the wrong time. Must suck for your first batch of supersoldiers to get hijacked by the enemy and go berserk inside your base; that sort of trial-and-error can't have been any fun.

So now the magical girls are shipped around the world, fighting outbreaks of these Yami wherever they pop up.  Magical girl Xcom where you're fighting alien demons produced by negative emotions.

Simple, right  :P
Now that I remember you describing it as X-COM: Mahou Shoujo edition I'm following you much more easily. Seeing as the PCs will be the ground soldiers, I presume the research aspects will be dropped? While player progression will follow along nicely as the enemies grow stronger, I can see the discovery of the source of the Yami and the research of various artifacts/locations tied to them being the driving force of the plot, like it was in Symphogear. No need to spend any time researching new weapons when your soldiers can rip new ones right off of the enemy.

Also, seeing as essence is unique to the Yami and the girls, I presume that eating random civilians won't be an acceptable method of restoring it?
Nah, random citizens don't contain that good good alien juice.

Also, seeing as essence is unique to the Yami and the girls, I presume that eating random civilians won't be an acceptable method of restoring it?
Well, since the Yami require hosts with certain emotions, one of the acceptable ones being Despair, you could just torture civilians until a Yami uses them as a host, and then devour them before it can establish a firm enough foothold to retaliate ^__^

Or better yet, abduct little girls, torture them half to death in front of their parents, eat the parents when they are used as hosts due to their despair, and then recruit the dying girl!
I should point out that Yami have "kingdoms" of sorts, hierarchy of power determined by the "purity" or "Strength" of the emotion.

Despair is a very pure, powerful emotion and summoning up one of them would be a very poor idea indeed.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on August 14, 2015, 12:40:47 am
Okay, so screaming civvies tormented by the sight of their child being tortured to death is a Sometime Food then.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on August 14, 2015, 12:44:53 am
I should point out that Yami have "kingdoms" of sorts, hierarchy of power determined by the "purity" or "Strength" of the emotion.
Figurative kingdoms or goddamn it do not treat with an envoy from the souleating abominations kingdoms?

Okay, so screaming civvies tormented by the sight of their child being tortured to death is a Sometime Food then.
Oh my god we're internet trolls.

"Let's torture her entire family to death."
"NO! I'm low on Essence and Emily's almost got her fancy bow, let's just do something easy!"
"Fiiiiiiine, we'll call her husbando shit before admitting we didn't even watch the show like usual. Scrape out a living on punk-ass Calmless like every other goddamned mission."
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on August 14, 2015, 12:45:04 am
No, it's an all you can eat buffet reserved for the VIPs of the VIP Yami world. Only for the cream of the crop, but boy are the cream of the crop hungry - very, very, world consuming hungry.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on August 14, 2015, 12:55:11 am
Am I the only one who keeps on placing all this information in terms of drugs?

"This, this is Despair. Pure, emotion. Not the shit your common Yami snorts, cut with whatever the fuck they put into them nowadays. No, this is the good shit, the real stuff. When a King gets high, THIS is what they use. You, you don't want this. Not unless you want to OD, and I, sure as hell don't want you to OD. The dead can't pay up, after all, and I can assure you, there is a lot to pay. The good shit's expensive. And Despair is the best."

I mean, a Magical Girl is basically a junkie on supernatural crack, who needs to shakedown eldritch drug dealers for their supply in order to keep their habit going.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on August 14, 2015, 12:59:24 am
For reference, Despair rolls...according to a dice average calculator, in the 63-71 range on average. Which is strong enough to pick you up and hurl you several miles. And it never runs out of Essence.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on August 14, 2015, 01:01:01 am
For reference, Despair rolls...according to a dice average calculator, in the 63-71 range on average. Which is strong enough to pick you up and hurl you several miles. And it never runs out of Essence.
Can we strap medical apparatus to a Kami and pump out infinite essence?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on August 14, 2015, 01:04:22 am
For reference, Despair rolls...according to a dice average calculator, in the 63-71 range on average. Which is strong enough to pick you up and hurl you several miles. And it never runs out of Essence.
Can we strap medical apparatus to a Kami and pump out infinite essence?
That strikes me as very unlikely.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on August 14, 2015, 01:09:23 am
So what's the most powerful Kami emotion?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on August 14, 2015, 01:18:52 am
So what's the most powerful Yami emotion?
I'm going to guess it'd be something really rare. Like "jacking off to the holocaust" levels of sadism or something. Otherwise every time someone gets too pissed off, a world-razing abomination will pop-up and trolls literally bring forth the end of the world.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on August 14, 2015, 01:21:00 am
So what's the most powerful Yami emotion?
I'm going to guess it'd be something really rare. Like "jacking off to the holocaust" levels of sadism or something. Otherwise every time someone gets too pissed off, a world-razing abomination will pop-up and trolls literally bring forth the end of the world.
PW did say it was based on purity and power, so anger isn't that 'pure', so to speak.
Depression? It's pure, but not very powerful.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on August 14, 2015, 01:40:50 am
So what's the most powerful Yami emotion?
I'm going to guess it'd be something really rare. Like "jacking off to the holocaust" levels of sadism or something. Otherwise every time someone gets too pissed off, a world-razing abomination will pop-up and trolls literally bring forth the end of the world.
PW did say it was based on purity and power, so anger isn't that 'pure', so to speak.
Depression? It's pure, but not very powerful.
Purity in terms of not being mixed with other things. Despair is just sadness, where as shame might be a mix of sadness, powerlessness, anger, guilt, all manner of things.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Empiricist on August 14, 2015, 01:42:47 am
Oh. So I guess just insulting someone's husbando won't work. We'll have to do that whilst doing a bit of light torture.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on August 14, 2015, 01:52:19 am
If I can get two people to make up characters (Just stats, natures and weapon) I'd like to have a quick little death match to test out the basics, see if there's anything that needs adjusting or adding. I'll start a new test thread for that once I get two volunteers.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on August 14, 2015, 01:54:35 am
Purity in terms of not being mixed with other things. Despair is just sadness, where as shame might be a mix of sadness, powerlessness, anger, guilt, all manner of things.
Isn't despair sadness mixed with powerlessness? It's not exactly pure. While it does arise from other emotions, hate is pretty pure.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on August 14, 2015, 01:54:52 am
If I can get two people to make up characters (Just stats, natures and weapon) I'd like to have a quick little death match to test out the basics, see if there's anything that needs adjusting or adding. I'll start a new test thread for that once I get two volunteers.
*Hesitant hand raising*
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on August 14, 2015, 01:55:52 am
If I can get two people to make up characters (Just stats, natures and weapon) I'd like to have a quick little death match to test out the basics, see if there's anything that needs adjusting or adding. I'll start a new test thread for that once I get two volunteers.
In.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on August 14, 2015, 02:04:54 am
If I can get two people to make up characters (Just stats, natures and weapon) I'd like to have a quick little death match to test out the basics, see if there's anything that needs adjusting or adding. I'll start a new test thread for that once I get two volunteers.
In.
If I can get two people to make up characters (Just stats, natures and weapon) I'd like to have a quick little death match to test out the basics, see if there's anything that needs adjusting or adding. I'll start a new test thread for that once I get two volunteers.
*Hesitant hand raising*
Make your sheet real fast and pm it to me, I'll create the thread tomorrow, it's like 1am here.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: BlitzDungeoneer on August 14, 2015, 11:46:06 am
Roller's Block really isn't the place for Forum Games, that's what Gaming Block is for. Roller's Block is more or less exclusive to RTDs.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on August 14, 2015, 12:02:45 pm
Yes. For non-RtD forum games, you want Gaming Block (http://www.bay12forums.com/smf/index.php?topic=110287.0). Though it's easy to confuse them, I admit. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Ensorceler on August 14, 2015, 01:16:54 pm
Game is up, more or less. Link (http://www.bay12forums.com/smf/index.php?topic=152572.msg6445766#msg6445766)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Megggas on August 14, 2015, 04:33:34 pm
If you still can't get someone to run it by tomorrow, ill take over the game and just have a waitlister take my place.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on August 14, 2015, 05:12:03 pm
At this point the ideas are flowing into my head faster than making them into games is a good idea.

Once my current three(two, possibly) games have finished running, I intend to create a "Fallactd Thread" (Fallacy RTD) which I'll use for testing all my RTD setups.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on August 14, 2015, 08:27:35 pm
"At this point?" You have any other setting?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on August 14, 2015, 09:55:08 pm
Setting... I can't just turn off the ideas! They're always there.

That's not even counting the mafia setups and the vanilla forum game ideas.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on August 15, 2015, 12:43:13 am
At this point the ideas are flowing into my head faster than making them into games is a good idea.

A common problem, I'm certain.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on August 15, 2015, 11:09:23 am
Perhaps.

I don't suppose any of you want some ideas PM'd to you?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Megggas on August 15, 2015, 04:41:03 pm
I'm thinking about making a relatively short prison break themed RTD.  The game would revolve around a sudden power shutdown in a high-security prison that contains 1 extremely valuable prisoner.  Players could either choose to be a guard focused on keeping the prisoner contained, or a criminal infiltrator tasked with getting the prisoner out. The power shutdown would only last an hour of ingame time, after which all security settings are restored and the prison becomes inescapable.  There would only be 30 turns before the game ends, and each turn would be 2 minutes of ingame time.  I'd probably try to update once a day, so that the RTD ends after about a month.  Any player who doesn't post by the time I update with the next turn would probably just be auto'ed for that turn.

Anyone think this kind of RTD might work?  I'm considering having the guard-players post in the main thread, while the criminal-players would play via PM.  Then after the game ends, I'd edit every "turn" post to include the PMed actions and results.

I finally started this RTD here (http://www.bay12forums.com/smf/index.php?topic=152600.0).  Gonna give this idea a shot.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on August 16, 2015, 01:18:10 pm
Consolamentum!

It is a dreary, chilly Saturday afternoon in our fine town, and your hearts beat in unison as you contemplate the besmirched, half-rotten visage of the infamous k-hole on Jerome Street behind the truck stop, its deathly silence an implied challenge to your holy mission. You hesitate - anyone would - but the truth of He Who Lies Beyond strengthens you, emboldens you, prepares you for the task to come in mind and body. You sally forth into this small wooden fortress of iniquity, and the door flies open as you rush in like a celestial host. Sprawled bodies of at least three men and women in distant states of moral decay litter the ground, the bounty of the Abyssal One chaining their spirits to the sinful earth created by the terrible confluence of all the evils of the world. One of you calls out, and nobody looks, so deep is their depravity.

A button is pressed and the most transcendental of beats begin to pour out of my old boombox, an uplifting, catchy tune. The ears of the lost will prick up, the sound driving away the base and corrupt animal, baring their sleeping, tarnished souls and priming them for the approaching word of the Lord Beyond. And then as the anticipation washes over the room you shall begin, uplifting verses of transcendence, dope rhymes with no earthly equal and a hook nearly encompassing the existential greatness of a life within the Kingdom Beyond, free of all corrupt essence of the Abyss that prevents mortals from achieving a truly Perfect state, all of these you shall deliver to the chained and the imperfect, and upon hearing the good news you bring, their innermost, beautiful essence will know consolation for the first time in their life. And you will see it, as I have seen it in you, my children, and you shall be moved to tears by the purity to which you have guided their tormented souls.


Your old pastor's gotten a lot more interesting after he came back from missionary work in West Africa, you think as he lowers his arms after telling his vision to the rest of you. Especially since you joined his youth group at your parents' insistence. Every week he has told you many things of the creation of the world, the sinfulness of physicality and the consolation of the soul. You didn't even know that the gods in the Old and New Testament were supposed to be different ones! So weird, but also kind of exciting, you know? And when you pray to the Lord Beyond, you feel all kinds of strange. You feel like it's really working in that medicinal kind of way.

And this latest plan's exciting, too. Pastor Thompson's got his boombox out again, and he says you four are going to one of the finest crackhouses in town to offer their souls consolation through the very dopest of rhymes and the most transcendental of beats. He says he has faith in your success, which you think is the first time anyone's had faith in your success, and you feel quite uplifted already - almost like you used to when you sang at church on Sundays, but a little better. This is going to be so great! You've been preparing some of your best material (your youth group had a whole lyrics workshop as well as quite a few listening sessions in preparation for this day to hone your skills in pointing others to the Kingdom Beyond) for tomorrow afternoon.

The pastor says you're about to come into your own as fellow pastors of the Lord Beyond, and this does make you wonder if you haven't, like, skipped a few years of seminary school or something, but he says it's all right - seminary school teaches so much of the word of the Abyssal One that you had best avoid it. This, he says, may just be enough - if you succeed, of course, and he has faith you will - to make you feel the inimitable sensation of approaching the state of Perfection itself.

Spoiler: What's This? (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Slayer1557 on August 18, 2015, 04:24:36 pm
So, one thing I've been thinking about, was various methods of fighting and how to balance them.  You have Melee(w/ and w/o weapons), Guns, and depending on setting, Magic.  And my concern was making all three reasonable options for the players, each with their own strengths and weaknesses.

Melee: Unlimited use (Barring a weapon breaking, but that would be unusual).  Short Range.
Guns: Ammo is Limited
Magic: Unlimited use, but probably based on some sort of mana/fatigue system to penalize overuse.  Powerful, but also potentially dangerous with backlash.  Easy to limit the players somehow by saying 'you can only use fire spells' or 'you can only summon bees' or whatever.

But my problem comes in mainly with these limiting factors.  I don't want Ammunition to be unlimited (Due to the setting), but then how do I balance giving players Ammo?  If I give them ammo whenever they get low, then it's no limitation at all.  But if I don't give them enough Ammo, they might feel like they're useless, and that Guns were a wrong choice.  Likewise, there comes the issue of, if I want enemies to use guns, the players will be able to loot any unused ammo.  Unless I want to give enemies like... 2 bullets.  There's always the potential to overload the players with ammo.

And for Melee, I'm not sure what I should do, if at all, about the fact the players have to engage in melee.  Range always has the innate advantage of being able to attack first, and that's pretty huge.  I was thinking something like: "6's and 1's are less detrimental than with non-melee weapons"

Does anyone have any thoughts on this?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Twinwolf on August 18, 2015, 04:29:01 pm
Maybe instead of having limited ammo, make guns weaker? From a realism standpoint, it doesn't make much sense, but gameplay wise, you'll not do as much damage as the others, but that damage will be more reliable than magic, and at a range.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Slayer1557 on August 18, 2015, 04:42:20 pm
True, I could make a higher chance of limb/torso injuries, and lower the chance of fatal hits.

One other possibility I was considering was, if conventional weaponry (Melee and/or Guns), proves to be too weak, I can always introduce fantasy/sci-fi weaponry which can do whatever the fuck I want it to, to balance things.  Flaming sword?  Laser gun?  Sure!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Megggas on August 18, 2015, 04:44:56 pm
You could also give guns a higher chance of missing if the target is moving while firing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on August 18, 2015, 04:49:33 pm
For something easier to track then ammo, you could use the fact that guns are loud. That would be good for a stealth-based RtD. You could shoot that guard and kill them instantly... but then everyone in the neighborhood will know someone just got shot.

Does anyone know if melee weapons are harder to kill people with then guns? That would be handy to know for this...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Slayer1557 on August 18, 2015, 05:02:47 pm
You could also give guns a higher chance of missing if the target is moving while firing.
A possibility.  I'll consider it.

For something easier to track then ammo, you could use the fact that guns are loud. That would be good for a stealth-based RtD. You could shoot that guard and kill them instantly... but then everyone in the neighborhood will know someone just got shot.

Does anyone know if melee weapons are harder to kill people with then guns? That would be handy to know for this...
Yea, the sound is a good point, and stealth could be moderately important in the idea I have.

As for if melee weapons are harder to kill people than guns?  There's a lot of "Depends..." in there.  But generally I would say advantage goes to guns, at least in real life.  You could have a razor sharp sword that's going to be more effective than a dinky pistol though.  Or crack someone's skull open with a club.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tsuchigumo550 on August 18, 2015, 05:03:20 pm
For something easier to track then ammo, you could use the fact that guns are loud. That would be good for a stealth-based RtD. You could shoot that guard and kill them instantly... but then everyone in the neighborhood will know someone just got shot.

Does anyone know if melee weapons are harder to kill people with then guns? That would be handy to know for this...

Depends on the weapon and how it's applied. From quickest/easiest to least effective/loud/etc:
Stabbing weapon vs. unaware target
Slashing weapon vs. unaware target
Stabbing weapon vs. aware target
Blunt weapon vs. unaware target
Slashing weapon vs. aware target
Blunt weapon vs. aware target
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on August 18, 2015, 06:14:57 pm
Consolamentum!
I don't think I'd join this but I would probably watch it. I imagine coming up with your own rhymes would be difficult but rewarding.

So, one thing I've been thinking about, was various methods of fighting and how to balance them.  You have Melee(w/ and w/o weapons), Guns, and depending on setting, Magic.  And my concern was making all three reasonable options for the players, each with their own strengths and weaknesses.

Does anyone have any thoughts on this?
I'd generally avoid trying to overcomplicate it, and try leaning towards more of a rock-paper-scissors thing. You want each option to have a clear scenario where it's handy or preferred, not just assorted quirks that ought to matter on paper.

Of course, then you need to figure out what things you're countering or countered by. Do you want to do a simple Melee->Gun->Magic->Melee thing, or say Melee->Squishy Magic->Armored Gun->Medium, or Melee->Undead->Gun->Living->Magic->Magical->Melee, or what? The setting and vibe are going to determine a lot about what's feasible or balanced.

You could also go off archetypes. In a setting where one guy's got a sword, one guy's dual-wielding pistols, and one guy is wearing a funny robe, what do you expect each of them to do and be good at? What do you expect each of them to struggle with? Again, probably leaning more towards "these three equally common and important scenarios" and away from "well I guess the robes would get in the way?"

I'd love to be more specific, but I feel like it really does depend on the specifics of the system and setting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on August 18, 2015, 06:30:49 pm
So, one thing I've been thinking about, was various methods of fighting and how to balance them.  You have Melee(w/ and w/o weapons), Guns, and depending on setting, Magic.  And my concern was making all three reasonable options for the players, each with their own strengths and weaknesses.

Melee: Unlimited use (Barring a weapon breaking, but that would be unusual).  Short Range.
Guns: Ammo is Limited
Magic: Unlimited use, but probably based on some sort of mana/fatigue system to penalize overuse.  Powerful, but also potentially dangerous with backlash.  Easy to limit the players somehow by saying 'you can only use fire spells' or 'you can only summon bees' or whatever.

But my problem comes in mainly with these limiting factors.  I don't want Ammunition to be unlimited (Due to the setting), but then how do I balance giving players Ammo?  If I give them ammo whenever they get low, then it's no limitation at all.  But if I don't give them enough Ammo, they might feel like they're useless, and that Guns were a wrong choice.  Likewise, there comes the issue of, if I want enemies to use guns, the players will be able to loot any unused ammo.  Unless I want to give enemies like... 2 bullets.  There's always the potential to overload the players with ammo.

And for Melee, I'm not sure what I should do, if at all, about the fact the players have to engage in melee.  Range always has the innate advantage of being able to attack first, and that's pretty huge.  I was thinking something like: "6's and 1's are less detrimental than with non-melee weapons"

Does anyone have any thoughts on this?
If players are free to switch to melee if they run out of ammo, then limited ammo works. On the other hand, if someone who uses guns is limited to only using guns, you should let them have unlimited ammo, because what are they going to do otherwise?

Even if you have a setting that doesn't allow for unlimited ammo, that doesn't mean you can't include unlimited ammo in your system. Consider action movies, which rarely have unlimited ammo as part of their setting, and yet Bottomless Magazines (http://tvtropes.org/pmwiki/pmwiki.php/Main/BottomlessMagazines) is a very common trope, because people rarely want to watch heroes forage for ammo or give explanations about why they're able to carry hundreds of rounds on their person at all time, they just want to see the action. And, likewise, you really don't need to go into detail about the players acquiring ammo, unless it's a setting like Mad Max where ammo is really rare, in which case enemies should generally have no or very little ammo on them or be tough enough that players can't just farm them for ammo.

And having unlimited ammo isn't such a bad thing for a game, so long as you do it right. In other words, don't have it balanced around being a limited resource. Thought it's generally a bad idea to balance something you intend for players to use regularly around the idea that they won't use it regularly anyway (looking at you, Vancian magic system). If you want to have players run out of ammo, you can have that happen without explicitly tracking ammo by making it run out when they have a critical failure (you could use something like (https://web.archive.org/web/20140717044906/http://intwischa.com/2011/05/house-rule-for-tracking-ammo/) this (https://web.archive.org/web/20130813082424/http://intwischa.com/2011/08/update-die-roll-ammo-tracking/) if you want something other than a binary have/do not have ammo state). Or it could be a case where using certain attacks or abilities cause you to run out (like Spirit of the Century, where you can say that you have one bullet left to make your last shot more accurate/powerful). Then you need to resupply before you can use your gun again, or it could just be a case, possibly for some lesser attacks, that you need to take a turn to reload (you might still be assumed to be reloading at other times, but this would be a poorly-timed reload or some sort of fumble during the reload that it takes up your action for the turn).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Slayer1557 on August 18, 2015, 06:50:04 pm
Oooh!  All good thoughts.  To be more specific without getting into spoilers.  I was thinking a Fallout-esque setting.  Significantly lower population density, resources are rare, but present.  Which is why I was thinking about how to handle ammo.

Kadzar, I really like the cascading Ammo dice.  That does seem like a pretty cool way to do it.  I will certainly consider using it.

As for fallback plans for Gun-wielding characters, yes there is some overlap in stats, so generally, someone who is good at shooting will be able to use melee weapons to some degree of competence.  Same goes for 'magic'.  I say magic, but I am using it as a catch-all term.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on August 18, 2015, 07:06:05 pm
Maybe gun people could have unlimited amounts of normal ammo, but have small amounts of special ammo with unique effects?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on August 18, 2015, 07:38:50 pm
I'm thinking of making an RTD in a 1600s-1700s setting, but I think I might be better off setting it in a fantasy version of that time period instead, lest I have history buffs getting on my case if some historical inaccuracy or other makes its way into a turn.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Slayer1557 on August 18, 2015, 07:43:44 pm
Yea, I feel the same way about a lot of things.  Like, I'm afraid if I try to model guns off of real ones, gun buffs are going to come after me. >.>

@ATHATH also good idea.  I might use that as well.  Might need to tweak the setting a little to accommodate it, but that's fine.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: GiglameshDespair on August 19, 2015, 03:13:03 am
Model them off real guns and then change the name slightly, so if someone starts complaining point it isn't actually that gun.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on August 19, 2015, 05:09:22 am
Heh, that is a neat ammo thingy. Gamma World ("post apocalyptic mutant D&D 4E lite") has a similarly elegant solution- guns can be fired once per fight without penalty, or as many times as you want per fight after which point they are out of ammo and expended. Probably not what you're looking for, but I'm fond of elegant, narrative, or cinematic solutions to normally bookkeepy problems like that.

But come on, guys. How many 1630s gun nuts do we really have on here? :I
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on August 19, 2015, 02:07:02 pm
But come on, guys. How many 1630s gun nuts do we really have on here? :I

Angels & Arquebuses: Gunrunners of the Gods

"Um, excuse me, my character is a fusilier, why would he be providing the Heavenly Hosts with outdated firearms? Snrk."
"There's a good reason... uh, roll for Knowledge (Piety) or Knowledge (Merchant Houses). Oh look you failed."
"Hmm, fine, but I'll be attempting to join a monastic order of warrior merchants to qualify for my prestige class so I expect they will have an answer."
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: heydude6 on August 21, 2015, 12:03:12 pm
Hey guys, this isn't really a game idea but more of a discussion question.

How do you guys decide how much damage is done in your rtds? You know, stuff like determining when to chop off of a limb, calculating fall damage, and most importantly how to interpret endurance rolls.

As for myself, one of my biggest problems is trying to interpret an endurance roll of 3.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on August 21, 2015, 03:06:25 pm
Hey guys, this isn't really a game idea but more of a discussion question.

How do you guys decide how much damage is done in your rtds? You know, stuff like determining when to chop off of a limb, calculating fall damage, and most importantly how to interpret endurance rolls.

As for myself, one of my biggest problems is trying to interpret an endurance roll of 3.
I always err on the side of hurting people! Traumatic amputations for all!

Failing that; just common sense it. It depends a lot on the setting and how much an injury reflects reality.  A limb is easy enough to chop off with a good blade and some force, especially if you do it at the joint. Straight through solid bone is harder, especially thick bones like the femur, but doable if you have a good heavy chopping blade, especially if you have the luxury of few good whacks.  However, in action movies and kungfu stuff, limbs get severed like crazy. A bullet to the shoulder can be a fatal wound quite easily in real life, while in fiction people often shrug broken rips and bullet wounds off like nothing.

As per interpreting those loathsome middle numbers, I like to think of it like this: On a 5 you're gonna get away with the least injury possible, none if thats even remotely applicable. 4 you get minor injuries. A glancing blow. 3 is partial; you don't take the full thing, but you still take a good hit. 2 is you take the full thing, and 1 is you actually throw yourself into the blow and get hurt even worse.

So for the limb lopping, 5 it just misses you, 4 it gives you a cut, 3 it gives you a deep gash, 2 it hacks straight down into the bone and 1, you try to dodge out of the way and accidentally dodge into the sword strike, increasing the force of the blow and severing the limb entirely. 

Yea, I feel the same way about a lot of things.  Like, I'm afraid if I try to model guns off of real ones, gun buffs are going to come after me. >.>

@ATHATH also good idea.  I might use that as well.  Might need to tweak the setting a little to accommodate it, but that's fine.
I've got a book here somewhere...Ah, here it is. The Compendium of contemporary weapons, by palladium, which is designed to be somewhat system agnostic, so if you need info about guns, I've got some specifically setup for this sort of thing. Just change the names.

As per ammo, you could always just do what Atomic Highway does with fuel for cars:  Every engagement, roll a dice for each gun user. If they get a 1, then sometime during that engagement, their ammo runs out.

Simple, quick and you get to choose exactly when to fuck em!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on August 21, 2015, 03:40:54 pm
Interpreting a 3 in scenarios that don't have much middle ground can be a bitch in general if you marry yourself to the d6 ruleset. I usually just massage probabilities based on number of expected outcomes. So if I'm rolling a d6 to decide about limb loss/extra damage/normal damage/dodge (4 options of possible 6) then I might say that the middle options of extra damage or normal damage are more likely than limb loss or unscathed dodge, so I'd say 1- Limb Loss 2/3-Extra Damage 4/5- No Damage 6- Dodge.

If I really want to be even on the probabilities then I just shift everything towards the shit end of the scale (so 1-3 would be Limb Loss bad, then the rest of the options) and then I award bonuses depending on how unfuckedup I want the players to be. If I go this far I usually go whole hog and set up a standard or special rules case to handle it though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on August 26, 2015, 03:19:22 pm
I need some critters for an RtD about religious pilgrims in the post-apocalypse․ Anything from monsters to pack-animals to sapient mutants․ I'd greatly appreciate any ideas․
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on August 26, 2015, 03:38:05 pm
I need some critters for an RtD about religious pilgrims in the post-apocalypse․ Anything from monsters to pack-animals to sapient mutants․ I'd greatly appreciate any ideas․

Any details? What sort of apocalypse, nuklear, magical, vague? What sort of feel for the game, dark and creepy, high-spirited heroics, bleak realism?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on August 26, 2015, 03:53:54 pm
I need some critters for an RtD about religious pilgrims in the post-apocalypse․ Anything from monsters to pack-animals to sapient mutants․ I'd greatly appreciate any ideas․

Any details? What sort of apocalypse, nuklear, magical, vague? What sort of feel for the game, dark and creepy, high-spirited heroics, bleak realism?
I was thinking incredibly vague apocalypse, with lots of mutation and weirdness. The feel of the game should be strange but plausible: it follows it's own internal logic even if the logic itself is crazy. For instance, huge versions of these things are used as pack animals in the verse (WARNING SPIDER) (http://1.bp.blogspot.com/-uXaXw3_ryDY/Tp__zlDKY8I/AAAAAAAAAIs/k9-VYTsiKtE/s1600/Havestman_by_melvynyeo.jpg) because those two little spikes on their back are excellent for tying packs to and they are easier to feed then other spiders, being omnivorous rather then carnivorous.
Edit: And I just learned they glue debris to themselves to distract predators, so they probably don't mind having packs strapped to them.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on August 26, 2015, 05:58:32 pm
Landwhales. Literal landwhales.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Twinwolf on August 26, 2015, 06:00:13 pm
Walking plants that produce many, many spores as they wander. The plants themselves won't attack or anything, but when one inhales their spores for more than a couple minutes, they slowly begin turning into one themselves.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on August 26, 2015, 11:10:42 pm
Have devils that offer stat buffs in exchange for justifiable evil acts, bringing the players closer to the dark side.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: heydude6 on August 26, 2015, 11:39:34 pm
I would say add giant mutant vaguely humanoid monster duck hybrids with green fur and scales as well as few patchy spots. Also, with lobster claws that shoot toxic waste instead of wings. It also only has one glowing red eye and it's head is shaped like a crescent. If you can, add spikes protruding from it's back.

I attempted to draw something like that, but only managed to draw the head, left arm, and legs. This was the best way I could describe it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on September 04, 2015, 02:50:35 pm
Excuse me while I do a little recruitment drive here.

I need more players for rebooted Apocalypse How (http://www.bay12forums.com/smf/index.php?topic=149386.0). In the game you utilize your money and company/organization in preparation for upcoming end of the world. What kind of apocalypse, you ask? Well, you get to decide that. Maybe others agree with your pick.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on September 04, 2015, 09:46:16 pm
I need some critters for an RtD about religious pilgrims in the post-apocalypse․ Anything from monsters to pack-animals to sapient mutants․ I'd greatly appreciate any ideas․

Any details? What sort of apocalypse, nuklear, magical, vague? What sort of feel for the game, dark and creepy, high-spirited heroics, bleak realism?
I was thinking incredibly vague apocalypse, with lots of mutation and weirdness. The feel of the game should be strange but plausible: it follows it's own internal logic even if the logic itself is crazy. For instance, huge versions of these things are used as pack animals in the verse (WARNING SPIDER) (http://1.bp.blogspot.com/-uXaXw3_ryDY/Tp__zlDKY8I/AAAAAAAAAIs/k9-VYTsiKtE/s1600/Havestman_by_melvynyeo.jpg) because those two little spikes on their back are excellent for tying packs to and they are easier to feed then other spiders, being omnivorous rather then carnivorous.
Edit: And I just learned they glue debris to themselves to distract predators, so they probably don't mind having packs strapped to them.

My Automorphica might do you right.  You can find it in the random generator thread of mine in my sig. A quick roll of the "Mythical creature" setting gave me a:

A giant Deer crossed with a monkfish that has 3 heads and transparent flesh.

OR

A mismatch Toad-Seal Chimera that can shoot ink from it's mouth, disrupt electronics and is immune to disease.


If that isn't what your looking for, I can always dig into the mechanics a bit and create you a custom made one.



















Unrelated, here are a few of game ideas I came up with but have no time to work on:


Unnamed 1:A transhumanist collectibles game. Sort of like Pokemon, but where the players themselves are the ones getting into fights, and the things they're collecting are synthetic organs and mechanical attachments.  Far future and semi-light hearted. Fights are to the death but technology allows instant resurrection so being murdered is a minor inconvenience. Try to be the best you can be with a chest stuffed full of extra hearts!

Heavy: A suggestion game where the players control a mech/power armor pilot in a "Reality Break" post Apocalypse. Travel as part of the world exploration corps and try to bring your particular brand of ancestor and tech worshiping civilization back to the untamed and nonsensical American frontier! I have partial map of this set up, and more written down, as well as specs for the power armor. Not much else though. Watch out for southern Arizona; I hear there are cities wandering around down there.

Unnamed 2: Players are doctors, nurses, or other crew on a Medical train, a sort of traveling hospital that moves around an otherwise very rural country, providing medical care to those who need it along the way. Much like the way Dentists and other doctors tended to make their rounds, traveling around a large area and helping whoever happened to need it when they showed up. 1800's or so tech level, low tech medicine, room for drama and darkness but also for idyllic landscapes and Ghibli style coziness.


 TALES OF A MODERN HIGH: A Dystopian game in which players use powerful disassociative and hallucinogenic drugs to battle against a government which controls the minds of the populace using unknown and transcendental methods that appear to defy reality. Abstract and dreamlike. Watch "Beyond The Black Rainbow".



Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on September 04, 2015, 09:53:17 pm
That is cool, piecewise. I'll take a gander at those generators of yours. Thanks to everyone else for your suggestions, too!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Beirus on September 04, 2015, 11:16:06 pm
So Unnamed 1 is sort of like an organic-based Medabots, Piecewise?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on September 05, 2015, 01:40:11 am
So Unnamed 1 is sort of like an organic-based Medabots, Piecewise?
Never seen metabots, but maybe.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: DoctorMcTaalik on September 07, 2015, 04:54:00 pm
This is a very rough explanation of an idea I had this morning. It takes obvious inspiration from both Clue and Mafia. I'm not going to elaborate on the actual setting I have in mind for the game, since it isn't relevant to the overall concept.

Clueless: A mystery, wrapped in an enigma, crammed into an RTD

Y'all wake up one day to find, lo and behold, somebody, we'll call him Mister Body, has been murdered. He was one of you, and now he's a corpse. One (or maybe more) among you is/are secretly playing as the murderer(s). Somebody, we'll call him the butler, has locked you all in. Or maybe you physically can't leave, depending on the actual setting. Regardless, you don't get out unless you take out the killer(s) before s/he eliminates you all.

Play begins in a centralized meeting room. This is the only well lit, open space on the game map; therefore, actions that happen within this room must be publicly posted on the main thread. However, the vast majority of actions will (presumably) take place throughout the rest of the building, as the players will be expected to investigate the circumstances of Body's death; therefore, most of the game will take place via PM's between myself and the players. They send me their actions, I send them their results and describe their surroundings. No player-player PM's allowed.

The players, if they have any sense whatsoever, will agree to return to the relative safety of the meeting room at certain (in-game) time intervals, to discuss their evidence. Of course, as this is still a roleplaying game, players may very well choose not to show up at all. Whether said players are simply hiding in a cupboard somewhere, in hopes of waiting things out, or if they happened to run into the killer, is up to the players to determine; there's no good way for them to divine the status of a missing player without finding a (possibly dead) body.

In order to encourage cooperation, I will be sure to scatter weapons (and other useful items) all around the map. Probably traps too. Certain players (the killer(s) in particular) may happen to start with such items in their inventory, as well.

Sound vaguely interesting?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Megggas on September 07, 2015, 05:04:26 pm
This is a very rough explanation of an idea I had this morning. It takes obvious inspiration from both Clue and Mafia. I'm not going to elaborate on the actual setting I have in mind for the game, since it isn't relevant to the overall concept.

Clueless: A mystery, wrapped in an enigma, crammed into an RTD

Y'all wake up one day to find, lo and behold, somebody, we'll call him Mister Body, has been murdered. He was one of you, and now he's a corpse. One (or maybe more) among you is/are secretly playing as the murderer(s). Somebody, we'll call him the butler, has locked you all in. Or maybe you physically can't leave, depending on the actual setting. Regardless, you don't get out unless you take out the killer(s) before s/he eliminates you all.

Play begins in a centralized meeting room. This is the only well lit, open space on the game map; therefore, actions that happen within this room must be publicly posted on the main thread. However, the vast majority of actions will (presumably) take place throughout the rest of the building, as the players will be expected to investigate the circumstances of Body's death; therefore, most of the game will take place via PM's between myself and the players. They send me their actions, I send them their results and describe their surroundings. No player-player PM's allowed.

The players, if they have any sense whatsoever, will agree to return to the relative safety of the meeting room at certain (in-game) time intervals, to discuss their evidence. Of course, as this is still a roleplaying game, players may very well choose not to show up at all. Whether said players are simply hiding in a cupboard somewhere, in hopes of waiting things out, or if they happened to run into the killer, is up to the players to determine; there's no good way for them to divine the status of a missing player without finding a (possibly dead) body.

In order to encourage cooperation, I will be sure to scatter weapons (and other useful items) all around the map. Probably traps too. Certain players (the killer(s) in particular) may happen to start with such items in their inventory, as well.

Sound vaguely interesting?

That sounds awesome!  Add me to the waitlist right now.  :D
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: blazing glory on September 07, 2015, 06:29:01 pm

Stuff

Sound vaguely interesting?
Yup.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: H4zardZ1 on September 08, 2015, 05:20:09 am
Sounds like a over-flavored mafia.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on September 08, 2015, 05:22:43 am
I'd like to see a game where it's not played through PMs, and also everyone is the murderer. Play it more like Fiasco, with each player playing off one another to cause maximum disaster.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on September 08, 2015, 10:59:54 am
I like the idea of Unnamed 1.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: DoctorMcTaalik on September 08, 2015, 05:35:19 pm
Sounds like a over-flavored mafia.

The premise is the same, but the mechanics are different. Mafia is a roleplay-lite forum game that centers around a rigid day-night system. Clueless, on the other hand, is first and foremost an RTD; players do what they want, when they want, and I roll dice to determine the results. If the killer gets a hold of a pair of scissors, there's no arbitrary mechanic preventing them from going on a rampage. Heck, a paranoid townie could start picking off her fellow players at random if she wanted, and hope for the best. Of course, as kills aren't a guaranteed success as in Mafia, she better hope that she doesn't fail a strength roll and end up dead herself.


I'd like to see a game where it's not played through PMs, and also everyone is the murderer. Play it more like Fiasco, with each player playing off one another to cause maximum disaster.

That sounds fun, but we're envisioning different games. My aim with Clueless is to create a suspenseful RTD, where players are limited to what information their player can gather; hence the unusual emphasis on private actions. I could remove the mafia-esque theme and make it a simple game about evading a serial-killer PC, but that would mean that the game would occur entirely through PM's, which isn't quite what I imagined either.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on September 08, 2015, 06:25:12 pm
So rather like Trouble in Terrorist town, then; deducing the murderer and teaming up is the most effective strategy, but if you can make a build good enough to eliminate all possible suspects, hey, that works too! Do you have a mechanic in place for determining whether a dead player was the murderer, or does the game just end regardless of what everyone else is doing (likely unaware of anyone else's actions?)

The tricky thing with this much pm density is that things are less interesting to observe, just because players only have 1/n pieces of information to work with, and the audience doesn't even have that if nobody ever returns to the central room to exposit. If it were me, I'd give every player a "walkie talkie" or some setting-equivalent mechanic that allows them to remain in constant contact with the rest of the players, then pm their turns to them and require them to post what happens in the thread as they see fit (e.g lying, boasting, or dropping off the grid entirely if they want to be stealthy or if they lose/damage their communicators as part of their turn.) It gives everyone more input in the game, allows everyone more opportunity to engage in shenanigans, and perhaps most importantly it doesn't require people to spend their actions returning to a place and talking instead of gathering more clues/gear.


Incidentally, evading a serial killer PC does not require full on pm-mode if you assume the killer has some reason to know what everyone else is doing, whether it's ubiquitous technological surveillance or magical voodoo or whatever. Then everyone can play the game in public normally, with either the killer being supplied false public terms or playing entirely privately, only showing up as a sort of player controlled boss encounter.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: DoctorMcTaalik on September 08, 2015, 07:18:10 pm
So rather like Trouble in Terrorist town, then; deducing the murderer and teaming up is the most effective strategy, but if you can make a build good enough to eliminate all possible suspects, hey, that works too! Do you have a mechanic in place for determining whether a dead player was the murderer, or does the game just end regardless of what everyone else is doing (likely unaware of anyone else's actions?)

The tricky thing with this much pm density is that things are less interesting to observe, just because players only have 1/n pieces of information to work with, and the audience doesn't even have that if nobody ever returns to the central room to exposit. If it were me, I'd give every player a "walkie talkie" or some setting-equivalent mechanic that allows them to remain in constant contact with the rest of the players, then pm their turns to them and require them to post what happens in the thread as they see fit (e.g lying, boasting, or dropping off the grid entirely if they want to be stealthy or if they lose/damage their communicators as part of their turn.) It gives everyone more input in the game, allows everyone more opportunity to engage in shenanigans, and perhaps most importantly it doesn't require people to spend their actions returning to a place and talking instead of gathering more clues/gear.


Incidentally, evading a serial killer PC does not require full on pm-mode if you assume the killer has some reason to know what everyone else is doing, whether it's ubiquitous technological surveillance or magical voodoo or whatever. Then everyone can play the game in public normally, with either the killer being supplied false public terms or playing entirely privately, only showing up as a sort of player controlled boss encounter.

Actually, now that you mention  it, a lot like TTT.

I'm not sure how, in game, the killer would be positively determined. I have a few ideas, but they all have their own flaws. I kind of want to keep the number of killers unknown, too; however, there aren't many ways to do this without having to arbitrarily end the game when the killers have all died. Perhaps for this first game, we'll just keep things simple.

I might just use that walkie talkie idea, though to keep things properly unbalanced I'll probably have to introduce limitations. Maybe their batteries are low, or they have a limited signal radius. Maybe they're just cheap as hell and prone to exploding.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on September 08, 2015, 08:37:18 pm
So rather like Trouble in Terrorist town, then; deducing the murderer and teaming up is the most effective strategy, but if you can make a build good enough to eliminate all possible suspects, hey, that works too! Do you have a mechanic in place for determining whether a dead player was the murderer, or does the game just end regardless of what everyone else is doing (likely unaware of anyone else's actions?)

The tricky thing with this much pm density is that things are less interesting to observe, just because players only have 1/n pieces of information to work with, and the audience doesn't even have that if nobody ever returns to the central room to exposit. If it were me, I'd give every player a "walkie talkie" or some setting-equivalent mechanic that allows them to remain in constant contact with the rest of the players, then pm their turns to them and require them to post what happens in the thread as they see fit (e.g lying, boasting, or dropping off the grid entirely if they want to be stealthy or if they lose/damage their communicators as part of their turn.) It gives everyone more input in the game, allows everyone more opportunity to engage in shenanigans, and perhaps most importantly it doesn't require people to spend their actions returning to a place and talking instead of gathering more clues/gear.


Incidentally, evading a serial killer PC does not require full on pm-mode if you assume the killer has some reason to know what everyone else is doing, whether it's ubiquitous technological surveillance or magical voodoo or whatever. Then everyone can play the game in public normally, with either the killer being supplied false public terms or playing entirely privately, only showing up as a sort of player controlled boss encounter.

Actually, now that you mention  it, a lot like TTT.

I'm not sure how, in game, the killer would be positively determined. I have a few ideas, but they all have their own flaws. I kind of want to keep the number of killers unknown, too; however, there aren't many ways to do this without having to arbitrarily end the game when the killers have all died. Perhaps for this first game, we'll just keep things simple.

I might just use that walkie talkie idea, though to keep things properly unbalanced I'll probably have to introduce limitations. Maybe their batteries are low, or they have a limited signal radius. Maybe they're just cheap as hell and prone to exploding.

Definitely introduce limitations; it gives more plausible deniability for the players if they drop off the grid to do something nefarious and can come online with "oh sorry my comm needed a recharge, here's what totally happened last turn when I wasn't killing Player 2." If nothing else, various traps/techniques by the killer that can jam individual communicators until a situation is dealt with would be good.

As far as corpse IDing, the big reason for the game to maybe not immediately end would be to give a window for players to think they've caught the murderer(s) but really they haven't. Obviously this is tricky to do depending on your specific setting/scenario; perhaps some kind of situation where the players need to deal with a problem that can be solved by either correctly submitting dead/captured traitors or by taking a much longer roundabout method the traitors are trying to prevent (hence motive for the killings.) For instance, say the setting is futuristic terrorist hunting; everyone is trying to defuse a cyberpunk bomb in a subway, and the only way to do it is to sync up terrorist mindrips. The defuse override needs X mindrips (where X is the number of traitors, or perhaps traitors+1) and there are dead terrorists littering the environment. The long way to do it is to go out and gather up terrorist heads to shut it down, but if you can figure out who is the traitor in the group you can just use them; the catch is that mindripping is irreversible, so if you're innocent you're out of the game.

It's certainly not an easy problem, or even a necessary one for the game to work, but it could be neat.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yourmaster on September 17, 2015, 09:29:03 pm
Gonna make an SG based around being a monster. Gotta hunt, create fear, breed, generally survive. uses metamorphica. Any good fear/infamy systems?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on September 17, 2015, 11:42:41 pm
Gonna make an SG based around being a monster. Gotta hunt, create fear, breed, generally survive. uses metamorphica. Any good fear/infamy systems?
Depends, exactly what do you want the system to do?

Also, self promoting my automated version of the Metamorphica, which you can find in the random generator thread linked in my sig.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on September 18, 2015, 01:47:24 am
Gonna make an SG based around being a monster. Gotta hunt, create fear, breed, generally survive. uses metamorphica. Any good fear/infamy systems?

Don't know any, but you could go with "atmosphere". In beginning no one fears anything, they happily run alone in forests, trust averyone, frolic around, rainbows and sunshine and everybody is happy. But as fear starts racking up, people get less open, stay more inside, don't wander around alone, stay away from dark, don't trust anyone, suspect each other, weather gets cloudy and rainy, stroms come and so on, until sanity finally leaves the town and people start panicking and killing each other in insane frenzy while hurricanes and firestorms ravage the land. The town ends in chaotic burning mess, where people are drooling mindlessly, practicing cannibalism while maniacally cackling and crying at same time, calling eldritch beings into existance...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on September 18, 2015, 03:59:08 pm
Sorry for double post.

I want to start another game, but I am well aware that running four games simultaneously is beyond my capacity. While it will (probably) be a long time before I can start another one, I can at least plan new games. Prepare for. So I got quite few ideas and can't decide which one I should focus.



All these should work as an RTD, although some might work better on upper board. So, what I should focus on? Does any of these spark your interest?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: DoctorMcTaalik on September 18, 2015, 04:18:36 pm
Sorry for double post.

I want to start another game, but I am well aware that running four games simultaneously is beyond my capacity. While it will (probably) be a long time before I can start another one, I can at least plan new games. Prepare for. So I got quite few ideas and can't decide which one I should focus.

  • Amusement Park Funland. The idea originally was to have treasure hunters run into labyrinth that constantly changes its layout, but it evolved something quite different. Treasure hunt is still the idea, but the labyrinth is a lethal attraction in an amusement park. You could pick your race and class (could be almost anything) and delve right in. Collect your weapons, armors and magic as you go deeper towards bottom of the multilevel labyrinth, passing through variable levels such as catacombs, desert, city, palace, mountains, hell, heaven... Other attractions in the park can be used to gain free loot or improve(and ruin) skills/stats. Entrance is free of charge! (But exit is not.)
    Skill system was tested some months ago with mastahcheese and GUNINANRUNIN, thanks for them. Result of testing was that it needed some serious brain surgery.
  • Discoveries. Players find themselves on top of big tower on tropical island. The hi-tech tower is filled with dead elves and players have to work together to survive, find out where they are and why. Although getting out of the tower in first place might be rather difficult. Here player can be any species that is somewhat biologically viable. The skill system I planned for this game is currently being tested in my current game Question (http://www.bay12forums.com/smf/index.php?topic=151343.0).
  • Fairy tales. Remember Tinkerbell? You play as one of those maniac faeries spreading glitter everywhere and murdering innocent animals. Initially upbeat game with pretty pretty faerie magic and rainbows and shit, it does have very dark undertone. I would go as far as say the fearies have grimdark secrets. Still have to figure out how to derive magic from your character sheet.
  • Going home. A suggestion game I planned to be my first game on the forums, but figured to test my GMing limits with simpler games first. The protagonist finds herself in unknown location with range of skills and technical knowhow but without any personal identifying memories. She would have ability to manipulate matter within very short range, precision of manipulation limited by her knowledge and skills.
    I thought to create custom world in DF and use it to simulate the survival aspect of the game. But by my experience suggestion games are hard to run here...
  • Perplexiconica - White room. Mix of Perplexicon and The Metamorphica. Word system has undergone quite few iterations already, still nothing I like enough. Nothing much I can say about this one yet.
  • Royal Alchemist. Players are alchemists competing to become a royal alchemist by trying to produce most useful materials for kingdom's war efforts. Uses material generation system that relies a bit on ancient magic discovered by archelogists and mostly on material reactions. Various ethical and unethical methods for testing material properties are available, as well as espionage. Hire thugs to steal formulas from your competitors, sabotage their efforts, win new magics to precisely control material reactions if you create something substantially useful.
  • Rune Mages. Kind of Perplexicon based runic magic. You have list of rune fragments. Slap them together and hopefully you get something cool out of it. I planned to have an online tool for using magic which will show the actual rune you are casting, so you would have easy graphical visualization of the magic. The runes would have system where you could figure out meaning of some runes by looking at them. An example (http://sirlancelot.pp.fi/bay12/exampleRune.png) how runes would end up looking. (Blatantly stolen picture btw. Forgot where I found it.)
    I also have another support program for this, used for managing large number of player sheets and locations, instantly finding sheets and related locations with only effort of copypasting quote from player, rendering the turn grouped by location and other minor stuff. Designed to remove stress of finding character sheets from big pile. Currently being tested in my game Question. I might release it some day after it's relatively free of bugs.
  • Warforged. Totally not a D&D copy. Players are summoned animated sapient humanoid last effort weapons gone wonderfully wrong with ability to devour their enemies in order to grow stronger and ability to create new bodies for new players, or as their own backup bodies should the original one be destroyed, whichever comes first.
  • The Mind - Challenges of Theron Drakosen. And this one. Kind of sequel for my first game, The Mind. I promised to run an RTD where Theron tries to destroy an imaginary threat on the first fertile planet mankind have found in the galaxy. Despite of being imprisoned on military ship with substantial orbital bombardment capacity. Haven't got around planning this one too much. Theron Drakosen was head of security on biological expedition team, and character of player who had to quit the game too early.


All these should work as an RTD, although some might work better on upper board. So, what I should focus on? Does any of these spark your interest?

I like the idea of Amusement Park Funland and Rune Mages the best. I'm not sure I quite understand how Warforged would work, though it sounds like it could be interesting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on September 19, 2015, 10:55:53 am
I like 1, 3, 6, and 9.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: heydude6 on September 23, 2015, 06:20:14 pm
Hello guys, me again. I just want to ask for some more advice. Currently, 2 out of 8 players in my rtd have not posted actions. I sent Pms and they haven't replyed (I only gave them a day so far) and I don't know how to auto them since they are in a pvp arena (with magic!).

Also just waiting for them isn't an option since I plan on doing weekend updates.

Any help would be appreciated.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: GiglameshDespair on September 23, 2015, 06:37:26 pm
]Make them purely try to defend themselves
or
Make them do nothing

or
wait a bit longer.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Megggas on September 23, 2015, 07:10:44 pm
You could roll to determine what they do that turn.  Or allow other players to submit actions for them.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on September 24, 2015, 12:19:30 am
snip
I like 1, 5, 6, & 7. I think 7 should be fleshed out the most, but would want to play 5 the most.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on September 25, 2015, 03:50:59 am
I like the idea of Amusement Park Funland and Rune Mages the best. I'm not sure I quite understand how Warforged would work, though it sounds like it could be interesting.
I like 1, 3, 6, and 9.
snip
I like 1, 5, 6, & 7. I think 7 should be fleshed out the most, but would want to play 5 the most.

Amusement Park has been on backburner since last christmas and has plenty of documentation already. All it needs is skill/stat system that makes sense, scales up nicely with growth of power level and isn't too complicated. And a bit of art.

Rune Mages is actually offshoot of Perplexiconica. I might actually merge those back together if I can do it without having to overhaul background things too much.

So far Amusement Park is leading nicely, so I guess I'll focus on it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on October 02, 2015, 01:00:10 am
Can someone run a Roll to Become a Hero type game? The one that adwarf ran looked pretty fun and I really want to play one myself.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: wipeout1024 on October 02, 2015, 02:10:58 am
Right now, I'm thinking of creating a game based on Big Brother, or something like that. How do you think that should work?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: GiglameshDespair on October 02, 2015, 03:32:47 am
Big Brother itself isn't a good setting to make a game on: as it so aptly says, the future is a boot, stamping on a human face forever. The people who could care are controlled to tightly; the masses who could act don't care.

The world in Big Brother is no longer capable of change for the better. Not unless everything is razed and begun again from nothing.
Orwellian dystopias are quite common and perfectly workable, however.

For the dystopias, think of how it came about and why. These things can have an obvious main cause (such as the rise of Nazi Germany or Soviet Russia.)

The players, presumably, are fighting against such a regime. They should have to try to motivate the proles into action: distributing propaganda, sabotaging regime propaganda, assassination.

The players shoukd have to careful of everything. Informants, police... Even each other, if they have conflicting goals. It should be difficult for the players, and even if they win, what then?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: wipeout1024 on October 02, 2015, 03:49:19 am
OH, I mean Big Brother, the TV Show, here's a link: https://en.wikipedia.org/wiki/Big_Brother_(U.S._TV_series) (https://en.wikipedia.org/wiki/Big_Brother_(U.S._TV_series))
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on October 02, 2015, 03:57:27 am
As-is, having a Big Brother game is a terrible idea. If you want to make it work, you need to put some really absurd/fun elements in there. Make sure to keep it minimalist too.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on October 02, 2015, 04:20:32 am
It can work. It's only matter of representation.

I have never bothered watch the show, so I don't know details. As always players will need problems to solve, choices to make, opportunities for RP and a reason to play. Two main problems are what kind of problems you want to present and what motivation to offer players.
I agree with Andres about minimalism, no need for numerical skill system. Perhaps simply ask what characters are trained for and what their hobbies are and grant roll bonuses based on that.
Audience should play a big role in this kind of games. Give them too opportunity to do something.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: wipeout1024 on October 02, 2015, 04:36:56 am
It can work. It's only matter of representation.

I have never bothered watch the show, so I don't know details. As always players will need problems to solve, choices to make, opportunities for RP and a reason to play. Two main problems are what kind of problems you want to present and what motivation to offer players.
I agree with Andres about minimalism, no need for numerical skill system. Perhaps simply ask what characters are trained for and what their hobbies are and grant roll bonuses based on that.
Audience should play a big role in this kind of games. Give them too opportunity to do something.
Definitely. However, this may be better in Forum Games and Roleplaying. The hobbies and training system could work, especially because the challenges tend to be themed. I could add some twists, such as two separate houses, or two players working as one, or something like that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on October 02, 2015, 04:53:02 am
Big Brother itself isn't a good setting to make a game on: as it so aptly says, the future is a boot, stamping on a human face forever. The people who could care are controlled to tightly; the masses who could act don't care.

The world in Big Brother is no longer capable of change for the better. Not unless everything is razed and begun again from nothing.

The same unfortunately applies for a Jersey Shore game, too.

However, it's not at all a bad idea to have a game that has as its core concept that the players are awful people set upon each other for the entertainment of the masses. You need a couple of things.

Most of all you need an in-game method of mitigating crippling injuries or an understanding that injury works like it does in lawastooshort's games or early RTDs in general, in that it is an inconvenience rather than something you should pay much mind to. That includes decapitation, naturally. I'd expect Snooki to be capable of speech, locomotion and existential horror for at least three days after losing her head.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: wipeout1024 on October 02, 2015, 05:04:12 am
True, I could just give them a disadvantage in certain challenges and such, like *Liz has a -1 to endurance competitions because both her legs were cut off*, or something along those lines.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: GiglameshDespair on October 02, 2015, 06:09:21 am
Well I rolled a 1 on comprehension there.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on October 02, 2015, 08:04:13 am
What if the players were the people at the top of the Big-Brother-like dystopia, and the non-players post actions that the masses try to do each turn (like an SG)? The players can pm their actions, but the masses cannot (Big Brother is watching),  except for specific circumstances.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on October 02, 2015, 10:57:34 am
Big Brother itself isn't a good setting to make a game on: as it so aptly says, the future is a boot, stamping on a human face forever. The people who could care are controlled to tightly; the masses who could act don't care.

The world in Big Brother is no longer capable of change for the better. Not unless everything is razed and begun again from nothing.
Orwellian dystopias are quite common and perfectly workable, however.

For the dystopias, think of how it came about and why. These things can have an obvious main cause (such as the rise of Nazi Germany or Soviet Russia.)

The players, presumably, are fighting against such a regime. They should have to try to motivate the proles into action: distributing propaganda, sabotaging regime propaganda, assassination.

The players shoukd have to careful of everything. Informants, police... Even each other, if they have conflicting goals. It should be difficult for the players, and even if they win, what then?
It might be interesting if you combined Gig's misinterpretation of Big Brother as the world of 1984, and players were trying to start a revolution on the set of a reality tv series, where the people running it are a bit better at nipping that sort of thing in the bud than the Hunger Game people.

And so the producers of the show are trying to provoke interpersonal drama, and giving into that sort of thing makes the higher-ups trust you more/reduces your heat. Or maybe there's a point system in place, and giving into your emotions gives you points. Or maybe Big Brother is looking for naturally unstable people, so you have a Neurosis stat that gets rolled when you're provoked, and failing (or would it be succeeding?) causes you to freak out.

Also, some players might not be into the revolution. Players might get secret goals when they join, and some might be for the resistance, but others would be trying to get famous or trying to hook up, and there might even be a few counter-revolutionaries in there. So you don't know if your fellow players are trying to help you, might need some convincing to help you, or will absolutely bust your ass if they know for sure you're with the resistance.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: wipeout1024 on October 02, 2015, 05:35:36 pm
That sounds like a neat idea, but I'm not exactly sure on how to GM that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fr0stByt3 on October 07, 2015, 10:06:48 pm
I'm considering maybe trying to run a "You at Final Boss 3" and was wondering if anybody would actually be interested in such a thing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Twinwolf on October 08, 2015, 05:38:24 am
/me raises a hand

I'd be interested.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Execute/Dumbo.exe on October 08, 2015, 05:55:16 am
Well, it is mostly minimalist, so people just come and go as they please.
Come in, "Fart at boss" and go out, it's like the Chinese takeout of RTDs.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on October 08, 2015, 09:36:17 pm
Maybe 'ROLL TO CHINESE TAKEOUT' should be the sequel to 'ROLL TO PIZZA'.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on November 16, 2015, 09:28:19 pm
Although I might not be able to manage running a game by myself now(though it might be possible), I'm wondering if anybody would care to try to run with me a Roll to Run an Evil SCP Foundation game, where the players all control a small SCP foundation bent on destroying all the others by weaponizing SCPs found in the world.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Veritas on November 16, 2015, 09:29:14 pm
Although I might not be able to manage running a game by myself now(though it might be possible), I'm wondering if anybody would care to try to run with me a Roll to Run an Evil SCP Foundation game, where the players all control a small SCP foundation bent on destroying all the others by weaponizing SCPs found in the world.
That sounds like fun. I'd be down to help out with that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on November 16, 2015, 09:31:36 pm
Um. Okay. Wow. That fast.
If we're going to do this, I recommend you familiarize yourself with the SCP foundation if you haven't already, then we can start game design discussion via PM.
(I envision something at least somewhat like(in game structure) the RTD Horrors game here.)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Veritas on November 16, 2015, 09:33:48 pm
Um. Okay. Wow. That fast.
If we're going to do this, I recommend you familiarize yourself with the SCP foundation if you haven't already, then we can start game design discussion via PM.
(I envision something at least somewhat like(in game structure) the RTD Horrors game here.)
Yeah, no worries, I'm familiar enough with the general way the SCP lore works. Besides, I can always look up specific SCPs if I need to.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on November 16, 2015, 09:35:43 pm
Good. So... the main limitation to the game might be the fact that the Random SCP page choses something different after a minute of one result... that might result in slow generation.
Would you like to continue discussion on this thread, or move to PM?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Veritas on November 16, 2015, 10:06:39 pm
Good. So... the main limitation to the game might be the fact that the Random SCP page choses something different after a minute of one result... that might result in slow generation.
Would you like to continue discussion on this thread, or move to PM?
Sure, PM me when possible.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on November 17, 2015, 06:01:39 pm
You could just use a normal random number generator, using the SCPs' numbers.

Maybe you can have two players as leaders, and all of the other players as the agents that get to use the SCPs.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on November 17, 2015, 06:40:39 pm
You could just use a normal random number generator, using the SCPs' numbers.
Yes. Good. Good idea.

Maybe you can have two players as leaders, and all of the other players as the agents that get to use the SCPs.

We're not going for this type of game, however. We're looking for something more like this (http://www.bay12forums.com/smf/index.php?topic=84466.0). I'm glad for the suggestion, however.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: origamiscienceguy on December 10, 2015, 05:42:41 pm
I am thinking of starting an RTD based in the Star Wars universe. But I have an issue of getting bored with modding, and ending the game, but then wishing I hadn't later on. So I was wondering if someone would want to co-mod the game and take over when I get bored, then I take back over when they get bored, and so on?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Twinwolf on December 10, 2015, 05:45:18 pm
You have a system?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: origamiscienceguy on December 10, 2015, 05:56:20 pm
You have a system?
I'm working on it, but it's not done yet.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on December 10, 2015, 07:51:09 pm
You have a system?
I'm working on it, but it's not done yet.
Isn't there a d20 system for Star Wars that already exists?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: heydude6 on December 10, 2015, 08:15:40 pm
You're probably right, but they're trying to make an RtD. As for why it matters I can think of two differences

1. RtDs are easier to run

2. RtDs are more prone to the iconic "Bay12 insanity". It's incredible how sterile the regular forum games and role-playing section is. Of course, there is a need for serious games and I respect that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: origamiscienceguy on December 10, 2015, 08:21:59 pm
The system I have in a nutshell is: All noncombat actions are based on a d6. Any skills that the character has in the area of that action get a +1 or +2 depending on skill. Each time an action is attempted, an 8 on a d8 will grant +1 skill in that area. Combat will be a simple heath vs damage with damage based on rolls with different weapons getting different damage ranges. Skills will also increase either accuracy for ranged weapons, or damage for melee weapons. There will also be a system for ship vs. ship fighting, but I haven't quite finished that yet.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: origamiscienceguy on December 12, 2015, 01:23:57 pm
Now that I have thought about it some more. I am thinking that I would have a signup for players, and one for people who want to mod the game. So it would be a community modded game with mods switching out when they run out of endurance, or after a long mission. How does that sound?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on December 12, 2015, 01:25:46 pm
That's a pretty good idea.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Nunzillor on December 12, 2015, 01:27:17 pm
Do it!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: origamiscienceguy on December 12, 2015, 01:28:59 pm
Just a question, has anything like this ever been done before?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on December 12, 2015, 10:00:48 pm
We tried it once, but the first GM (Gatleos) basically ran things forever until he stopped, so the chain thing never really happened. Multi-GM things have been done all over the place and, as far as I've seen, pretty uniformly drop off fairly quickly. Not that regular forum games have a great average shelf life either, so take that as you will.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on December 12, 2015, 10:17:18 pm
Ah, Endless RTD.

My necromancer who was fighting mecha-hitler will be missed.

I still miss Gatleos's RTD's in general.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: poketwo on December 12, 2015, 11:10:58 pm
WANT COOL RTD? WHY, COME DOWN TO ALPHA COMPLEX FOR THE NEXT RTD SENSATION.

PARANOIA RTD: THE MININALISM. WATCH AS A GROUP OF RND TEST SUBJECTS OF AN EXPERIMENT GONE HORRIBLY RIGHT A FOUL NEW COMMIE MUTANT THREAT! WITH STRANGE REALITY WARPING POWERS!

MINIMALISM! ACTION! CRAZY! MAD SECRET SOCIETIES! THIS! IS! PARANOIA!: THE! HAPPENING!!!!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on December 12, 2015, 11:59:40 pm
BUT WHY NOT DAKKA INSTEAD?

The Computer loves me, right?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: origamiscienceguy on December 13, 2015, 06:24:49 pm
So, I finished writing up my star wars RTD. Please tell me if there are any issues with it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Elephant Parade on December 13, 2015, 06:41:52 pm
Potential problem: Star Wars is a specific, existing setting, if a popular one. You might have more trouble finding moderators than you would with a custom setting, since they'd probably need to be interested in both Star Wars and the specific game enough to mod it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on December 14, 2015, 02:13:18 pm
I made this. It's a crude system to generate sci-fi ships. I'm looking to refine the categories a bit (Perhaps break up the crew and extra categories into seperate subcategories). Also, fill out the defenses and weapon selection. Would be nice if people could remind me of anything they think essential that is still missing.

Spoiler (click to show/hide)

Example Ships

Scout Corvette
Crew :
  - Captain : Cybernetic Engineering Genius
  - Gunners : Accurate Redshirt Squad
Defenses : Heavy Armor
Weapon : Laser Battery
Engine : Liquid Fuel Drive
Extra : Advanced targeting sensors, Repair drones

Standard Fighter : ( 3 Weapon, 1  crew, 1 extra, 1 defense, 1 engine)
Crew : Hardened Insane Fully Automatic Experienced Cybernetic
Armor : Light armor
Engine : Ion Engine
Weaponry :
    - Explosive Main Gun
    - Explosive Gun Battery
    - Guided Laser Missile
Extra : Hanger (Drone class or below)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on December 15, 2015, 12:28:54 am
I made this. It's a crude system to generate sci-fi ships. I'm looking to refine the categories a bit (Perhaps break up the crew and extra categories into seperate subcategories). Also, fill out the defenses and weapon selection. Would be nice if people could remind me of anything they think essential that is still missing.
Crew as a separate category could be nice, if you don't mind the extra rolls. Also depends on how personalized you want each vessel to be; "an alcoholic engineer" is a fine standard feature for Laureat-class vessels, while "cowardly obese holographic combat AI, enthusiastic twitchy engineer, inquisitive bloodthirsty cyborg chef" might be more of a specific ship's crew.

I feel like most of your special categories are things all or most ships should have to some extent, so making it more variant-oriented ("no/luxurious/armored/extra escape pods") or individual categories ("weak point at bridge/power core/engines/weapons/sides") probably would be better.


I have an idea for a fantasy RtD with the weapons being around the time of pistols, crossbows, and swords/melee weapons (similar to Bloodborne or Dishonored). I tried starting it but really didn't put enough into it, so I'm putting it here until I got a real thing. Magic does exist, and there is only a single method, which is basically... I dunno, innately? There will be a exp system, lvl system (stat boosts and learning magic), and a combat system from Digital Hellhound. Modifiers do whatever, range and weapon reach will be logicked out. Stats boost damage, hit chance, and whatever. Not sure what the speed stat will do yet, but it'll be very important.
Why do you know there's only a single method of magic if you're not sure what that method is? Or do you not know how to describe it?
Be careful with weapon reach/range. "Logicking out" how a dagger compares to a polearm tends to result in either zero difference or wonky distinctions. You don't want to build a system thinking that range is a thing and then figure out that it isn't.
Having a really important stat with an unknown function sounds like an alarming design flaw.

A common cliche is the 'high speed low strength' stat build which makes no logical sense. Instead I'll probably have something like:

Fitness (Fit): Strength speed, and general physical ability. Reduces stamina use for physical movements.
Flexibilty/Nimbleness/Agility(Flex): For tricky maneuvers, fitting into tight spaces, crawling, climbing.
Vitality (Vit): Increases Life. I will have a life stat.
Magic (Mag): Y'guessed it, magical ability. There really isn't a better word than 'magic' - 'mystical' and 'arcane' just don't work as well. Reduces stamina/mana use for spells.
Stamina (Stam): Both a mana bar and stamina bar. You can perform unlimited actions per turn (though if you have more than 3, you get a [Hasty] debuff) as long as you have enough mana/stamina. Weapons will have a stamina stat, which is how much stamina it takes to use them. Movement will probably be 3 to 5, depending on the movement. It regens pretty quickly, about half of the bar each turn. Casting 3 or more spells in a single turn slows your stamina regen (it's a shared bar) to a crawl. If you perform actions that cause your stamina to go below 0, I'll do a Stamina roll, which 3 or lower, you fall unconscious for a set number of turns based on your roll, or you stay awake. Points in this stat increase your max stamina and regen per turn.
Specifically mentioning an archetype you don't like concerns me. Don't build a system just to spite a build you hate.
Weren't there going to be stats to improve damage and so on? These just boost and increase efficiency of mana/stamina, boost life, and provide miscellaneous acrobatic ability.
What are the decisions to be made here? Is Fitness for heavily draining tasks like swinging hammers because it gives percentage reduction, or low-impact tasks like daggers because it drops their already low cost by a flat amount each of the three times you'll be using them per round? Is Vitality for everyone or mainly just intentional tanks? Under what circumstances should a player consider investing in Stamina?

I had an armory system before, but it kinda sucked. I think instead is I'll let players chose their own weapons, and modify them it works and they're happy. This might actually go in the Forum Games section, as I (probably) won't use rolls for anything besides combat/needs randomification (is that a word?), but they don't have a brainstorming megathread.
It's nowhere near as active, but Gaming Block (http://www.bay12forums.com/smf/index.php?topic=110287.0) is indeed a thing.

Weapons have set stats, increased/decreased by your personal stats.
Armor is applied after the weapon/combat system, reduces it by a set amount. Armor... will never break, for sake of convenience.
Staves and wands do not exist. They wouldn't do anything anyway.
Many spells also grant a side effect/buff, such as [Warp]. It teleports you a short distance, and is often used as a combat or escape spell, so as a side effect it gives you [Magical Adrenaline], which massively increases your stamina bar for a couple turns, and delays the stamina/mana regen debuffs for some turns. Spells vary in strength and, well, almost everything. Some have low mana costs, high damage, but crap range. Others have huge range, heavy damage, but eat up almost all of your stamina bar. Others are simple utility spells for nonmages (though almost everyone uses magic) which use a relatively small amount of mana, while yet others are damage deflectors or shields most likely not used on oneself (those spells use a lot of mana and instantly destroy your regen), but rather a frontline tank or whatever.
As mentioned above, which stats? Or does that vary by weapon, and if so, how much variance is there? Are there Stam->Dmg hammers or Vit->Accuracy polearms?

So far for a story, I don't have much, but you have to exterminate some creatures. The creatures turn out to be summoned by a mage, who you need to stop. Then you uncover a cult, and stop them. After that, I'll come up with something else.

I'm probably missing a crap ton, but that's why I'm putting it here - so you all can tell me what I'm missing.
I'd personally be more concerned with a setting/mission system than a pair of preset missions. Especially since players are often not very good at doing what they're supposed to be doing. Do they work for someone or are they freelance, why are they working together, and so on are probably going to be bigger deals than whether they're dealing with wolf attacks or bandits for their first outing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on December 15, 2015, 05:18:05 pm
Quote
Crew as a separate category could be nice, if you don't mind the extra rolls. Also depends on how personalized you want each vessel to be; "an alcoholic engineer" is a fine standard feature for Laureat-class vessels, while "cowardly obese holographic combat AI, enthusiastic twitchy engineer, inquisitive bloodthirsty cyborg chef" might be more of a specific ship's crew.

It's not supposed to be that specific, but yeah.

Quote
I feel like most of your special categories are things all or most ships should have to some extent, so making it more variant-oriented ("no/luxurious/armored/extra escape pods") or individual categories ("weak point at bridge/power core/engines/weapons/sides") probably would be better.

That's a great point, actually.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: heydude6 on December 15, 2015, 05:36:03 pm
The method of magic is simply an 'innate' magic. People have used hand waves and phrases, but none are necessary (unless they simply help u focus).

I believe the official term for innate magic is "sorcery", well at least that's what DnD taught me.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on December 15, 2015, 05:59:42 pm
The method of magic is simply an 'innate' magic. People have used hand waves and phrases, but none are necessary (unless they simply help u focus).

I believe the official term for innate magic is "sorcery", well at least that's what DnD taught me.

That's what it is in DnD; what it is in any other magic system is very much dependent on how magic works there.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on January 05, 2016, 11:11:24 am
Hey, somebody with time please make a game out of this (https://imgur.com/gallery/h2my0) and especially this (https://www.youtube.com/watch?v=xPU8OAjjS4k).

You play as a retired superhero, over 80 years old, with barely functioning powers, wearing his/her old clothes despite how badly those fit now. One leg already in grave. Could be funny.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on January 05, 2016, 08:35:53 pm
Hey, somebody with time please make a game out of this (https://imgur.com/gallery/h2my0) and especially this (https://www.youtube.com/watch?v=xPU8OAjjS4k).

You play as a retired superhero, over 80 years old, with barely functioning powers, wearing his/her old clothes despite how badly those fit now. One leg already in grave. Could be funny.
I don't really do online roleplay anymore these days, but this sounds awesome!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Salsacookies on January 05, 2016, 08:49:56 pm
I'm planning to remake Sabertooth's Psycho-Murderers game, would anyone be interested?

Here's the link to it, but I'll be using traditional D6+Modifiers on a 1 and 6.

http://www.bay12forums.com/smf/index.php?topic=140486.msg5468289#msg5468289
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Salsacookies on January 05, 2016, 08:54:52 pm
Hey, somebody with time please make a game out of this (https://imgur.com/gallery/h2my0) and especially this (https://www.youtube.com/watch?v=xPU8OAjjS4k).

You play as a retired superhero, over 80 years old, with barely functioning powers, wearing his/her old clothes despite how badly those fit now. One leg already in grave. Could be funny.
I want this to be a real thing. I'd join.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on January 14, 2016, 07:03:37 pm
Zappy Zappy Bump.

I'm thinking about running a "StuffFestDeathMatch" RTD. Where non-players submit stuff to be thrown into a loot dimension which opens up every time someone dies to drop a random piece of the stuff out...
Basically, Looter's Delight, but instead of using a generator, spectators submit what they want to see in the game, and that gets added to a loot table.

Optionally, items could be assigned power levels so that luck rolls meant something.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Whisperling on January 14, 2016, 08:34:21 pm
Optionally, items could be assigned power levels so that luck rolls meant something.

Definitely a good idea, if only to avoid canes of omnipotence and portable black holes of instakill.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on January 14, 2016, 08:44:27 pm
Okay... let me set it up.

Edit: It's up. (http://www.bay12forums.com/smf/index.php?topic=155550.0)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on January 15, 2016, 11:52:55 am
Optionally, items could be assigned power levels so that luck rolls meant something.

Definitely a good idea, if only to avoid canes of omnipotence and portable black holes of instakill.
But the randomness is what makes it fun!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Salsacookies on January 15, 2016, 12:16:26 pm
I'd like to start up a themed Destroy the Godmodder game, with 5 Demi-Godmodders, each representing a horsemen in the Bible.

the Demi-Godmodders are...

Conquest: Creature of pure domination, strong in body and mind.
War: The master of battle, and also practices Blood magic
Famine: The essence of want and nothing.
Pestilence: A pitiful creature, sick in mind, body, and soul, and very contagious.
Death: The Doombringer, ender of everything.

Finally, the Final boss, and Godmodder, is...
Hell, the Judge, Jury, Jailer, and Executioner of all Mankind.

So, that said, never being in a Destroy the Godmodder game, how does it work? would minimalist D6 work?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TheBiggerFish on January 15, 2016, 12:30:28 pm
I'd like to start up a themed Destroy the Godmodder game, with 5 Demi-Godmodders, each representing a horsemen in the Bible.

the Demi-Godmodders are...

Conquest: Creature of pure domination, strong in body and mind.
War: The master of battle, and also practices Blood magic
Famine: The essence of want and nothing.
Pestilence: A pitiful creature, sick in mind, body, and soul, and very contagious.
Death: The Doombringer, ender of everything.

Finally, the Final boss, and Godmodder, is...
Hell, the Judge, Jury, Jailer, and Executioner of all Mankind.

So, that said, never being in a Destroy the Godmodder game, how does it work? would minimalist D6 work?
WAAAAAGH NOPENOPENOPE NOPE NOPE.
D6 and godmodding do not mix.
DICE and godmodding do not mix, unless you're making an attack that actually involves dice in the game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Salsacookies on January 15, 2016, 12:31:35 pm
Okay, so you just say what happens, and others react, pretty much?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TheBiggerFish on January 15, 2016, 12:34:16 pm
Okay, so you just say what happens, and others react, pretty much?
Yes.  Pretty much.
I very highly suggest looking at how MCF did it.
And then moving this discussion to Gamer's Block instead.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Salsacookies on January 15, 2016, 12:34:54 pm
K, thx by :)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on February 17, 2016, 03:25:13 pm
So once my current mafia game ends, I think I'll start another Perplexicon styled game. Here's what I have for ideas so far:

This time around I wanted all the useful stats to be derived stats; while you have 6 stats to choose from, your rolls aren't based directly on them.

Spoiler (click to show/hide)

Spoiler: Example Character (click to show/hide)
Spoiler: Example Character 2 (click to show/hide)

Yes, that means the wordlist will be publicly available this time, no bullshit experimental mechanics with private wordbooks. When you gain a stat point from killing a player, it goes into your chosen stats, which then affect two derived stats.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on February 17, 2016, 07:07:38 pm
Assuming Down the Foxhole doesn't update, I'd play.
Although wow that's needlessly(maybe?) complicated.

Why is all the stat craziness necessary?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: heydude6 on February 17, 2016, 07:53:30 pm
Me hate minmaxing.
Because of that.

To elaborate, Fabort tried to run a perplexicon using the exact same stat system that you are currently using in looter's delight, and encountered the exact same problems that you are currently having in looter's delight. In systems like these it's either min-max or die. I'm assuming that flabort wants to have the occasional moment when the underdog beats the specialist.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on February 17, 2016, 08:03:51 pm
Me hate minmaxing.
Because of that.

To elaborate, Fabort tried to run a perplexicon using the exact same stat system that you are currently using in looter's delight, and encountered the exact same problems that you are currently having in looter's delight. In systems like these it's either min-max or die. I'm assuming that flabort wants to have the occasional moment when the underdog beats the specialist.
Well said.

Yes, it's to prevent minmaxing being so OP and to introduce a bit of balance, while also allowing for some crazy stuff.

Let's say you wanted to maximize your regen, so you could use the best spells in combat. Regen's primary stat is Wisdom, so you make a Wis 6 character and put your negative point into Stamina. Well, you have 6 regen but only 3 pool, so you're capped at 3 regen. You'd have to move two points into Soul in order to max regen; now you have 4 pool and 4 regen, 0 potential (better than the -1), and you still have a negative point you have to put somewhere, probably Stamina. Now you suck at physical actions, but have 4 words a turn, even in combat.
And if you spread out your points, you're not crippling yourself by not minmaxing. Let's say you put 1 point each in every stat except Bulk, which is 0. Your end stats would be Str -.5, End 0, dodge 0.5, Spd 1, Will 1, Aim 0, Pool 1.5 (2), Regen 1.5 (2), and Pot 0.5, which would make you a not-bad wizard, and not have crazy penalties to combat either. The minmax-or-die mentality is minimized by making the relevant stats derived.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on February 17, 2016, 08:33:05 pm
Huh. Interesting.
Sure, seems like that would work.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Whisperling on February 17, 2016, 08:57:56 pm
I think the root cause of the issues in Looter's Delight is that certain stats are either too versatile or too good at what they do.

The prior basically sums up the issue just about every game has with dexterity. At it's core, I think that issue stems from a sort of dual nature: Unlike most other stats, dexterity can be used defensively (dodging) or offensively (generally aiming, but in Looter's Delight, that's been replaced with dexterity-based damage).

As if being used for twice as many things wasn't enough, dexterity also acts as a sort of prerequisite to the use of other stats. You can't shrug off a blow if you don't get hit, and you can't crush someone's face if you don't hit them in the first place.



In other words, dexterity has an insane range of functionality. That's an old problem, nothing new. What is new in Looter's Delight is the overpowered of Toughness. This is largely due to a technicality.

In most games, endurance is somewhat limited. It can't prevent damage altogether- rather, it makes the skull-crushing punch leave a broken nose.

In Looter's Delight, +6 toughness essentially gives you skin made of iron. Spears will bounce off, falls will be ignored, and the character in question will basically turn into an unstoppable demigod.

Obviously, this made minimaxing (which I myself am guilty of) both easier and much more powerful. After the first generation of characters, the players got the hint and started making characters who don't know how to die.



So, I'm really not sure where that led me. I guess the moral of the story might be to take a second look at what your stats can actually do, and adjust their capabilities accordingly.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: H4zardZ1 on February 21, 2016, 12:06:58 am
Okay... I have an odd thing. I want to start a Wacky Death Race, but instead of rolling for each parts of the vehicle, everyone will instead get a full car. The car quality itself is not rolled, but like Fallacy's loot system, sent by spectators, or if none come, basic cars. The stats are like this:

Modification(buff needed?): How good you are at changing things. Increases fixing, refining and sabotage roll.
Vehicle Mastery: How good you are at driving vehicles. Increases acceleration, handling (and thus dodging(nerfed by Sight stat))roll and also avoiding falling to death/stalling while in air.
Sight: How good you are at seeing things. Increases looting chance, hit/critical hit chance, seeing smaller bullets before they hit you and finding shortcuts.
Vehicle Quality: How good are your vehicle. Increases vehicle quality.
Learning: How quick do you learn. Every game done increases more stats to allocate. Vehicle Quality and this stat cannot be increased.
All people start with 4 stat, and stats can be negative. Every stat has no limit except for the minuses(-3, Vehicle Quality (10) and Learner(cannot be negative)
Spoiler: Stats (click to show/hide)
...Oh, i forgot there must be a map. Well, i have one two right now(respectively named Gearsworth and The Grid) and spectators can send more. You can PM actions.

Sorry for the clubbersome text and thanks for the feedback.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: heydude6 on February 21, 2016, 10:49:19 am
Sounds pretty cool. I have an idea that will make things more immersive for the spectators.

Since the spectators are the ones who are designing the cars, how about also giving them the ability to create their own brands? To clarify, you know how there are all those car companies (Honda, Tesla, Chevrolet, etc.), well maybe you can have the spectators also be fictional car companies that designed those vehicles. Obviously the spectator will be able to name the company themselves. Let me show you an example.

Spectator: Fallacy of Urist
Name of company: Racer's Delight

Urist designs a few cars and if he's into it enough, he'll probably add some nice flavour text. So, when the player receives their randomly selected car, they will know that it was made by Racer's Delight. Of course, the spectator themselves is anonymous, only the brand is known.

Of course, how much of an impact this has will be dependent on how far you take it. Currently, in the state that I presented it to you, it should make for some fun flavour text.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Salsacookies on February 21, 2016, 11:14:09 am
It could be like in Borderlands, with each different brand having something unique to them that is copyrighted, and can get other brands and drivers in trouble for copying them. Also, you could also get special awards along with the general cash award for sponsoring a specific brand, including those outside of racing, like coke companies, and shoe manufacturers.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Salsacookies on February 21, 2016, 12:34:16 pm
Or there could be a hidden perk and malus for each brand that's never mentioned in game (but used, obviously). Would make it stranger.
Yeah, this is better
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Salsacookies on February 22, 2016, 12:36:34 pm
Need some suggestions for a simple infection system. This will be for another RTD of Horror, called T-Virus.exe. Pretty much Resident Evil, only with an evil computer virus that makes infected cyborgs and robots become twisted versions of themselves and attempt to spread the virus through invasive Trojan Horses and USB Drives. Any ideas? Thanks in advance.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: heydude6 on February 22, 2016, 01:38:29 pm
It depends on a few things, how many players are you expecting?Should the players worry about getting infected themselves? Do they have susceptible companions? Do you want resources to be scarce (struggling to find ammo, food etc.) or plentiful? What is the players goal (escape, cure virus, kill all infected, do some boring job with the virus in the background and being a nuisance)?

Thing is Salsacookies, we can easily come up with a few mechanics to help bring your idea to fruition, but you need to develop the idea itself a bit more first (or at least elaborate on it).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Salsacookies on February 22, 2016, 01:49:40 pm
Got it, here's a fuller explanation.

Everything is downloaded, and everything is Wi-Fi. Resources will never be scarce unless you go offline.

Everyone and everything is susceptible to the virus, because most everyone is a cyborg or connected to the internet in some way, which is the main passageway for this virus. It's a literal corruptive and manipulative virus, like a Trojan Horse. It's just that since the real world is so entwined with the internet, it is affected the same way.

The characters, though, have bleeding edge firewalls installed, so they are generally fine, unless they are forcibly hacked into by the cyborg zombies, which can be stopped by a system purge bullet to the main operating system of the cyborg, which can be hard to find, depending on the current corruption level.

The goal is to wipe out all traces of this virus from the city, and to ultimately find the source of the virus and terminate it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: heydude6 on February 22, 2016, 02:01:24 pm
So the game is gonna be more action than horror? Something like a Resident evil 4 or dead space rather than a resident evil 1 or silent hill. Just want to make sure I'm understanding you, both approaches are valid.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Salsacookies on February 22, 2016, 02:06:35 pm
I think it could go both ways, depending if you stay "cold" (offline, no supplies, limited guidance, nearly completely ghost, unlimited amount of time unless found out), or go in "hot" (online, limitless supplies, complete guidance, all cyborgs know you're there, limited time due to firewall being chipped away)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: GiglameshDespair on February 22, 2016, 02:09:33 pm
Why are supplies unlimited if you're online?
Will you be using actually, physical weapons against the cyborgs, or only digital?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Salsacookies on February 22, 2016, 02:11:29 pm
You'll be using both. Nanites build the weapons and ammo on the fly. All you need to do is go through the huge, cumbersome datastore to find what you need.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Salsacookies on February 22, 2016, 03:35:39 pm
Where do you think a good location for my game would be? I'm thinking either Silicon Valley or Dubai. They're both technological centers of the world, and Dubai would be interesting to Roleplay in, but as an American, Silicon Valley in California would probably be easier to GM in, though I have little knowledge of both areas.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: heydude6 on February 22, 2016, 03:40:59 pm
Well Dubai has the current tallest building in the world so you might find that interesting. I would choose Dubai. You say you have little knowledge of both areas so why not pick the area that's more interesting. If you want, you can watch a let's play of Spec Ops: as "research". That gives you a good idea of how much you have to research to pull off Dubai as a setting. It's not too much and just watching the let's play is a good head start.

Were there any specific reasons why Dubai would be harder to GM?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Salsacookies on February 22, 2016, 03:44:28 pm
I was thinking cultural differences. It'd be easier for me to create an authentic atmosphere for the U.S, compared to the Middle East, where the Dubai is, in the United Arab Emirates.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: heydude6 on February 22, 2016, 04:01:29 pm
I guess that makes sense, you wouldn't want to suddenly Americanize everything. Ah well, since it's the future you can create anything you want. If you want, you can make silicon valley a carbon copy of dubai and just say "It's the future!".

Don't feel too restricted about your real world setting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: GiglameshDespair on February 22, 2016, 04:04:26 pm
Where do the nanites come from?

Run it anywhere you want. This is obviously set in the future, so any changes can be attributed to future property development, and most players wouldn't have knowledge of the city anyway.

I'd say Dubai simply because it's not another thing set in America. If you do a little research on Dubai culture it could add interesting flavour - and remember that it's been affected by years of cultural osmosis and a cyber-zombie apocalypse to cover up the small details.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: heydude6 on February 22, 2016, 04:11:03 pm
My biggest fear (and probably Salsacookies fear as well) and call me a wimp if you want, is racism. No one wants to appear racist in front of anyone, especially Gm's. Back when I was still running my arena RTD, I was afraid that my fake religion (which borrowed several terms and themes from christianity, as well as being the driving force behind the plot) would offend people (despite being a christian myself).

Anyway, I managed to avoid offending people but I still worry if I might not be so lucky next time.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Salsacookies on February 22, 2016, 04:13:37 pm
Most of the population are fitted with a "nanite reserve unit" implanted within the liver at the onset of puberty. It's a way to "non-invasively" augment one's self from ones home. Just order what (legal) implants you want, and hang out for the day at home, while the nanites do their job.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Salsacookies on February 22, 2016, 04:18:49 pm
My biggest fear (and probably Salsacookies fear as well) and call me a wimp if you want, is racism. No one wants to appear racist in front of anyone, especially Gm's. Back when I was still running my arena RTD, I was afraid that my fake religion (which borrowed several terms and themes from christianity, as well as being the driving force behind the plot) would offend people (despite being a christian myself).

Anyway, I managed to avoid offending people but I still worry if I might not be so lucky next time.
Yes, and unfortunately, due to the current conditions within the Middle East, it might be quite a bit easier to offend others due to racism and perceived insensitivity, since my plot is essentially a Cyber-Terrorist attack, which the Middle East has been plagued with lately. I don't think that's such a big issue in Dubai, but it's still in the general area.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: GiglameshDespair on February 22, 2016, 04:27:39 pm
There's plenty of shows, games, and novels that are based on real issues, especially terrorism. Quite frankly, racism shouldn't be a worry. If you're not going out of your way to offend people, you're fine - if some people get salty over something, sometimes you just have to go so what?

You probably shouldn't try to be offensive, but you shouldn't not do something not unreasonable for fear of offending some nebulous person.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Salsacookies on February 22, 2016, 05:02:40 pm
Alright, I'll go ahead and my cyber-zombie apocalypse going then, wish me luck
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TheBiggerFish on February 22, 2016, 06:11:08 pm
Liiiink!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on February 22, 2016, 07:11:46 pm
Quote
Okay... I have an odd thing. I want to start a Wacky Death Race, but instead of rolling for each parts of the vehicle, everyone will instead get a full car. The car quality itself is not rolled, but like Fallacy's loot system, sent by spectators, or if none come, basic cars.

This interests me greatly.

Anyway on the note of broken stat systems. It might be possible to reduce the impact simply by reducing the limit to +- 1 or 2. That, or simply offering a choice of "class" so to speak. Or both. Want a class with +2 endurance? Well, get ready to pay the price then. Even on the d8/d10, modifiers greater than 3 are basically win buttons, statistically.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on February 22, 2016, 07:13:40 pm
Liiiink!
Naaaaviiiii!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Salsacookies on February 22, 2016, 07:15:43 pm
Liiiink!
Naaaaviiiii!
KHAAANNN!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on February 22, 2016, 10:55:48 pm
Liiiink!
Naaaaviiiii!
KHAAANNN!
CREEEEEEEEEEEED!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on February 22, 2016, 11:19:06 pm
Liiiink!
Naaaaviiiii!
KHAAANNN!
CREEEEEEEEEEEED!
TASSAAAAADAAAAR!!!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on February 23, 2016, 01:24:36 am
Liiiink!
Naaaaviiiii!
KHAAANNN!
CREEEEEEEEEEEED!
TASSAAAAADAAAAR!!!
DEEERRRRRRRRRRRRRRRRRRRRRRM!!!!!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: H4zardZ1 on February 23, 2016, 03:41:42 am
Okay, i have an another odd idea:
Each stat, instead of adding straight bonuses(except for +x/+x, it is effectively a straight bonus), it instead increases the part of the dice instead. For example;
Base dice is 1~6
X stat is 0/+2
When X stat is used, then
1~(6+Stat)=1~(6+2)=1~8

Another example-
Base dice is 1~20
Y stat is 0/+5
When Y stat is used, then
1~(20+stat)=1~(20+5)=1~25

The first part, however, adjusts the lower side of the dice. For example:
Base Dice is 1~6
Z stat is -1/0
When Z stat is used, then
(1-stat)~6=(1-1)~6=0~6
So it's like this:
-1/+4 at 1~6 becomes 0~10
+1/-4 at 1~6 becomes a sure 2.
Note: trying to add bonuses beyond it's current max, or trying to add maluses beyond it's current min, well, divide by two and round down (max to bonuses, min to maluses).
Adding bonuses to the lower side of the dice, however, costs triple as much as adding bonuses the upper side. The reverse doesn't apply to maluses, however.
Not sure if this will work.
Liiiink!
Naaaaviiiii!
KHAAANNN!
CREEEEEEEEEEEED!
TASSAAAAADAAAAR!!!
DEEERRRRRRRRRRRRRRRRRRRRRRM!!!!! why u do thes
This is what wants me to scream "TREES, DAMMIT!"

Related: SHAUUUUNNNNNNN

Edit:
Sounds pretty cool. I have an idea that will make things more immersive for the spectators.

Since the spectators are the ones who are designing the cars, how about also giving them the ability to create their own brands? To clarify, you know how there are all those car companies (Honda, Tesla, Chevrolet, etc.), well maybe you can have the spectators also be fictional car companies that designed those vehicles. Obviously the spectator will be able to name the company themselves. Let me show you an example.

Spectator: Fallacy of Urist
Name of company: Racer's Delight

Urist designs a few cars and if he's into it enough, he'll probably add some nice flavour text. So, when the player receives their randomly selected car, they will know that it was made by Racer's Delight. Of course, the spectator themselves is anonymous, only the brand is known.

Of course, how much of an impact this has will be dependent on how far you take it. Currently, in the state that I presented it to you, it should make for some fun flavour text.
It could be like in Borderlands, with each different brand having something unique to them that is copyrighted, and can get other brands and drivers in trouble for copying them. Also, you could also get special awards along with the general cash award for sponsoring a specific brand, including those outside of racing, like coke companies, and shoe manufacturers.
Brands for certain people... Yep. Other sponsor things.... not so much.
Or there could be a hidden perk and malus for each brand that's never mentioned in game (but used, obviously). Would make it stranger.
This is the perfect way of 'buffing' Modification stat: The racer can notice sabotages in the vehicle for general, and also fix them. And also sabotage other people's vehicle.
Note: Sabotages in the vehicle, either from the sender or another people, must be is recommended sending it in a PM'd.





What is the perfect time for me to launch the game?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on February 23, 2016, 05:10:42 am
Okay, i have an another odd idea:
Each stat, instead of adding straight bonuses(except for +x/+x, it is effectively a straight bonus), it instead increases the part of the dice instead. For example;
Base dice is 1~6
X stat is 0/+2
When X stat is used, then
1~(6+Stat)=1~(6+2)=1~8

Another example-
Base dice is 1~20
Y stat is 0/+5
When Y stat is used, then
1~(20+stat)=1~(20+5)=1~25

The first part, however, adjusts the lower side of the dice. For example:
Base Dice is 1~6
Z stat is -1/0
When Z stat is used, then
(1-stat)d~=(1-1)~6=0~6
So it's like this:
-1/+4 at 1~6 becomes 0~10
+1/-4 at 1~6 becomes a sure 2.
Note: trying to add bonuses beyond it's current max, or trying to add maluses beyond it's current min, well, divide by two and round down (max to bonuses, min to maluses).
Adding bonuses to the lower side of the dice, however, costs triple as much as adding bonuses the upper side. The reverse doesn't apply to maluses, however.
Not sure if this will work.
I had similar idea before. The problem is how do you handle the extremes (overshoots, total failures) when everybody has different dice. If one has 1-6 die and another 6-15 die, does it mean the latter will overshoot most of the time and technically never fails? Or do you scale it so that both can fail, but latter will always win against the first one?

It's workable, but I feel like it slips a bit on the gray side of the concept of RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: H4zardZ1 on February 23, 2016, 06:03:59 am
Okay, i have an another odd idea:
Each stat, instead of adding straight bonuses(except for +x/+x, it is effectively a straight bonus), it instead increases the part of the dice instead. For example;
Base dice is 1~6
X stat is 0/+2
When X stat is used, then
1~(6+Stat)=1~(6+2)=1~8

Another example-
Base dice is 1~20
Y stat is 0/+5
When Y stat is used, then
1~(20+stat)=1~(20+5)=1~25

The first part, however, adjusts the lower side of the dice. For example:
Base Dice is 1~6
Z stat is -1/0
When Z stat is used, then
(1-stat)~6=(1-1)~6=0~6
So it's like this:
-1/+4 at 1~6 becomes 0~10
+1/-4 at 1~6 becomes a sure 2.
Note: trying to add bonuses beyond it's current max, or trying to add maluses beyond it's current min, well, divide by two and round down (max to bonuses, min to maluses).
Adding bonuses to the lower side of the dice, however, costs triple as much as adding bonuses the upper side. The reverse doesn't apply to maluses, however.
Not sure if this will work.
I had similar idea before. The problem is how do you handle the extremes (overshoots, total failures) when everybody has different dice. If one has 1-6 die and another 6-15 die, does it mean the latter will overshoot most of the time and technically never fails? Or do you scale it so that both can fail, but latter will always win against the first one?

It's workable, but I feel like it slips a bit on the gray side of the concept of RTD.
The bonus min part (at least, at this system) is more stat-heavy than the max, so it acts like most +(number)s. So basically no epic failures if +1/(irrelevant) or more.
The overshot part is the max of the dice.

...Although most stat-games erased overshot but kept the epic failure in. Let me ask a question: Which stat system is better for my upcoming game, current or the above?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: H4zardZ1 on February 23, 2016, 09:53:03 am
On a D2, it would overshoot 1/2 of the time.

Why don't you just only use them for rolling off?
most stat-games erased overshot
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on February 23, 2016, 12:02:23 pm
Believe it or not, a system like the one you're discussing already exists.  Not that yours doesn't have some merits, but the one I'm going to tell you about is probably simpler to understand.

The system to which I refer is Sean Mirrsen's progressive die system, which I will copy pasta here. I'm not 100% sure when it was first used/suggested/created, but it can be found in a few places like here (http://www.bay12forums.com/smf/index.php?topic=87215.15) and here (http://www.bay12forums.com/smf/index.php?topic=123092.40). I've always kind of liked it for a few reasons.

Quote
=== PROGRESSIVE ROLL RULES ===

For every Action a Player submits, the Game Master rolls a die to determine its outcome.
The number of sides on the die rolled is determined by the value of the skill or attribute assigned to performing said Action.
The outcomes are selected from a predetermined list, sorted by severity:
Epic Fail(EF): The intended result was not achieved, and the character suffers additional problems as a consequence.
Failure(F): The intended result was not achieved, but no further complications occur.
Partial Success(PS): The result is only partially achieved, with exact degree determined circumstantially by GM.
Success(S): The result is achieved, though the character may suffer unintended consequences.
Epic Success(ES): The result is achieved, and any consequences turn out positively for the character.
Overshot(OS): The result is nominally achieved, but the character suffers consequences from intentionally or unintentionally "overdoing" the action.

The table of outcomes is determined thus:
(Die Value):[Roll Value]-Outcome;

(D1):[1]-Epic Fail.
(D2):[1]-EF;[2]-Fail.
(D3):[1]-EF;[2]-F;[3]-Partial Success.
(D4):[1]-EF;[2]-F;[3]-PS;[4]-Success.
(D5):[1]-EF;[2]-F;[3]-PS;[4]-S;[5]-Overshot.
(D6):[1]-EF;[2]-F;[3]-PS;[4]-S;[5]-Epic Success;[6]-OS.

Above (D6), the outcome table is expanded by padding Success outcomes inbetween Partial and Epic Successes.
Thus, for instance, a roll of (D10) will look like this:

(D10):[1]-EF;[2]-F;[3]-PS;[4-8]-S;[9]-ES;[10]-OS.

As a rule of thumb, the severity of the overshots and epic fails will depend on the value of the die being rolled - so getting a [5] out of a (D5) is a much milder overshot than a [10] out of a (D10)

Basically, bonuses increase die size rather than result, leading to diminishing returns. Personally, I think enhancing all of the results might be better, not just overshot and epic failure.  I'd probably add more perfect successes further down the line if I didn't do just that. Suffice to say that it is a versatile system, which is why I'm disappointed that it doesn't get used more. The main downside it that it warrants a random number generator, as I doubt many people own a d7/d9/d11. I mostly like it because it penalizes dump stats much higher.

Another downside is that contested rolls between two or more highly skilled/extremely strong things can be somewhat vague, as both sides usually succeed to some degree. Very few games would warrant rolling more a die larger than d12 though, so I feel it is passable in that regard. The system definitely fizzles out in effectiveness around the d20 though.

For awhile now, I've actually been considering building a modified progressive system that goes Epic fail, fail, fail, partial success, partial success, success, and THEN we start adding higher degrees of success. We would upgrade fails to partial successes, partial successes to successes, and successes to epic successes. There would be no positive overshot in such a system, but perhaps Epic fail would have it's own table. Such a system would mostly symbolize a d6 as the average, unskilled person's ability to do any given task. Going up to d8 or d10 would be someone who mostly knows what they're doing, and a d12 would be more professional. Of course, an rtd should always have a chance of failure, because otherwise there's not much point in rolling dice really is there.

The basic d6 is a good system on its own, especially in a minimalist setting, but adding bonuses and penalties to it defeats the purpose. 6 numbers or results is far too rigid to throw off like that, from what I've seen. Even a +1 bonus is such an absurd advantage under such a system that if one does a little statistics, either everyone has to minmax in such a system, or no one does.  In most cases, a more complex game warrants a more complex system. That's not to say that there aren't exceptions, but those games are generally more exceptional due to the people that run them than the system used to run them.

Well, that ended up being a larger wall of text than I thought I would make, but I hope it'll be useful.

Edit: Another alternative could be a hybrid system, where both the die size and the modifier increase or decrease. I think that's what you're creating though, so carry on.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Salsacookies on February 23, 2016, 02:36:27 pm
Link! (http://www.bay12forums.com/smf/index.php?topic=156488.0)

Went with Singapore for the setting. May decide to visit Dubai later, I could see this working as a globetrotting squad game
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on February 24, 2016, 04:17:36 am
It would be great to come up with a fool proof mechanism for finding an extra spare hour in every day and undying motivation and inspiration to enable a return to GMing.

I've thought about games with a built in definite end point, say, Turn 10.

To summarise: Woe is me.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on February 24, 2016, 04:35:42 am
Well, inspiration tends to breed motivation. What are you feelin? Naked Flaming Priest-Off 4: Haunted Hill?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on February 24, 2016, 07:20:38 am
Ha!

Well. No, surprisingly.

I have three current ideas, apart from the other ideas I have temporarily forgotten. One, indeed, is Roll to Not Be Naked or Aflame. Two is Roll to Be a Janitor at GenCorp. Both of these are variations on "Roll to Live", in my mind. Three is Roll to Brian, since my other Monty Python adaptation worked quite well.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on February 24, 2016, 07:29:39 am
I vote for #2, because I'LL REDEEM MYSELF THIS TIME DAMN IT.
Whatever the case, though, a new la game would be excellent. :D
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: H4zardZ1 on February 24, 2016, 07:34:34 am
Believe it or not, a system like the one you're discussing already exists.  Not that yours doesn't have some merits, but the one I'm going to tell you about is probably simpler to understand.

The system to which I refer is Sean Mirrsen's progressive die system, which I will copy pasta here. I'm not 100% sure when it was first used/suggested/created, but it can be found in a few places like here (http://www.bay12forums.com/smf/index.php?topic=87215.15) and here (http://www.bay12forums.com/smf/index.php?topic=123092.40). I've always kind of liked it for a few reasons.

Quote
=== PROGRESSIVE ROLL RULES ===

For every Action a Player submits, the Game Master rolls a die to determine its outcome.
The number of sides on the die rolled is determined by the value of the skill or attribute assigned to performing said Action.
The outcomes are selected from a predetermined list, sorted by severity:
Epic Fail(EF): The intended result was not achieved, and the character suffers additional problems as a consequence.
Failure(F): The intended result was not achieved, but no further complications occur.
Partial Success(PS): The result is only partially achieved, with exact degree determined circumstantially by GM.
Success(S): The result is achieved, though the character may suffer unintended consequences.
Epic Success(ES): The result is achieved, and any consequences turn out positively for the character.
Overshot(OS): The result is nominally achieved, but the character suffers consequences from intentionally or unintentionally "overdoing" the action.

The table of outcomes is determined thus:
(Die Value):[Roll Value]-Outcome;

(D1):[1]-Epic Fail.
(D2):[1]-EF;[2]-Fail.
(D3):[1]-EF;[2]-F;[3]-Partial Success.
(D4):[1]-EF;[2]-F;[3]-PS;[4]-Success.
(D5):[1]-EF;[2]-F;[3]-PS;[4]-S;[5]-Overshot.
(D6):[1]-EF;[2]-F;[3]-PS;[4]-S;[5]-Epic Success;[6]-OS.

Above (D6), the outcome table is expanded by padding Success outcomes inbetween Partial and Epic Successes.
Thus, for instance, a roll of (D10) will look like this:

(D10):[1]-EF;[2]-F;[3]-PS;[4-8]-S;[9]-ES;[10]-OS.

As a rule of thumb, the severity of the overshots and epic fails will depend on the value of the die being rolled - so getting a [5] out of a (D5) is a much milder overshot than a [10] out of a (D10)

Basically, bonuses increase die size rather than result, leading to diminishing returns. Personally, I think enhancing all of the results might be better, not just overshot and epic failure.  I'd probably add more perfect successes further down the line if I didn't do just that. Suffice to say that it is a versatile system, which is why I'm disappointed that it doesn't get used more. The main downside it that it warrants a random number generator, as I doubt many people own a d7/d9/d11. I mostly like it because it penalizes dump stats much higher.

Another downside is that contested rolls between two or more highly skilled/extremely strong things can be somewhat vague, as both sides usually succeed to some degree. Very few games would warrant rolling more a die larger than d12 though, so I feel it is passable in that regard. The system definitely fizzles out in effectiveness around the d20 though.

For awhile now, I've actually been considering building a modified progressive system that goes Epic fail, fail, fail, partial success, partial success, success, and THEN we start adding higher degrees of success. We would upgrade fails to partial successes, partial successes to successes, and successes to epic successes. There would be no positive overshot in such a system, but perhaps Epic fail would have it's own table. Such a system would mostly symbolize a d6 as the average, unskilled person's ability to do any given task. Going up to d8 or d10 would be someone who mostly knows what they're doing, and a d12 would be more professional. Of course, an rtd should always have a chance of failure, because otherwise there's not much point in rolling dice really is there.

The basic d6 is a good system on its own, especially in a minimalist setting, but adding bonuses and penalties to it defeats the purpose. 6 numbers or results is far too rigid to throw off like that, from what I've seen. Even a +1 bonus is such an absurd advantage under such a system that if one does a little statistics, either everyone has to minmax in such a system, or no one does.  In most cases, a more complex game warrants a more complex system. That's not to say that there aren't exceptions, but those games are generally more exceptional due to the people that run them than the system used to run them.

Well, that ended up being a larger wall of text than I thought I would make, but I hope it'll be useful.

Edit: Another alternative could be a hybrid system, where both the die size and the modifier increase or decrease. I think that's what you're creating though, so carry on.
...Reminds me of a game that i read. Skill increases the dice from 1~4 to 1~7, if i'm not wrong.

Hybrid system, but rather than modifier itself, the min part of the dice increases instead. It's effectively a +1 with 1 less dice size.




Unless something happens or i get lazy, thread starts tomorrow (at GMT+8?). You can send vehicle and maps now, and quick!
...Or do i need to send the quote here?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on February 24, 2016, 09:14:34 am
I vote for #2, because I'LL REDEEM MYSELF THIS TIME DAMN IT.
Whatever the case, though, a new la game would be excellent. :D

I would very much enjoy running one. I don't know if I can make the time though, or use the time writing it as relaxation from the current stresses which mean I have no time, if that makes sense.

I have to think.

Also it's very possible that I've gone either bad or rusty :)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on February 24, 2016, 09:16:26 am
It's been so long... Gencorp, you said? The Gencorp?
I still remember crazy axe employee versus his boss from reading the old Gencorp game!

So best of luck to you.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on February 24, 2016, 12:08:23 pm
Thank you. I think I'd need it.

And yes, the very same GenCorp.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on March 07, 2016, 10:27:38 am
After my last reboot flopped epically (I really overestimated the want for high story telling RTD's), I was wondering wether there is any interest in one of the following.

A high fantasy rtd, which I would like to reboot. Namely Monster Hunter RTD (http://www.bay12forums.com/smf/index.php?topic=116153.msg3594150#msg3594150). Back then I was a young faggot with somewhat shit story telling, but I believe that I significantly improved and I renewed some of the content in separate documents.

There's also a mech rtd with a module based system A la gundam-ish? With a hex-based combat system, which I never properly ran or....

some gag rtd which I sometimes work on. I was wondering how it would look like on a wiki based page, so I imported three 'classes' to give you a feel.

http://ortd.wikidot.com/wiki:muscle-saint
http://ortd.wikidot.com/wiki:gun-mage
http://ortd.wikidot.com/wiki:patessarie-girl

It would be some wacky ass rtd, in a mish mash high fantasy world. With some other classes being Mad scientist (Has one ability, namely to pick up random junk and transform it into not so safe but working devices of mass destruction), The counter-striker (Gun based class akin to a gunslinger) or the hobo (With the ability to even make gods give you stuff, because of your begging skills).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on March 07, 2016, 11:20:24 am
I would totally hunt monsters.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Nakéen on March 07, 2016, 05:29:17 pm
After my last reboot flopped epically (I really overestimated the want for high story telling RTD's), I was wondering wether there is any interest in one of the following.

A high fantasy rtd, which I would like to reboot. Namely Monster Hunter RTD (http://www.bay12forums.com/smf/index.php?topic=116153.msg3594150#msg3594150). Back then I was a young faggot with somewhat shit story telling, but I believe that I significantly improved and I renewed some of the content in separate documents.

There's also a mech rtd with a module based system A la gundam-ish? With a hex-based combat system, which I never properly ran or....

some gag rtd which I sometimes work on. I was wondering how it would look like on a wiki based page, so I imported three 'classes' to give you a feel.

http://ortd.wikidot.com/wiki:muscle-saint
http://ortd.wikidot.com/wiki:gun-mage
http://ortd.wikidot.com/wiki:patessarie-girl

It would be some wacky ass rtd, in a mish mash high fantasy world. With some other classes being Mad scientist (Has one ability, namely to pick up random junk and transform it into not so safe but working devices of mass destruction), The counter-striker (Gun based class akin to a gunslinger) or the hobo (With the ability to even make gods give you stuff, because of your begging skills).
Even better,  mix all of the above in a whacky monster hunting adventure with mechs and a recurring Checkov's hobo !

With an epic and enthrallong over arching plot about the fate of the world and a salt of ancient conspiracy... 

(And yes,  I would play such a RTD)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Twinwolf on March 07, 2016, 09:14:09 pm
I can't decide between Monster Hunter and mechs. I'd probably play both.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: WillowLuman on March 07, 2016, 09:17:51 pm
A game wherein alien agents are sent to an obscure, backwater planet known as "Earth," blending with the locals as best they can to hunt for a fugitive believed to be doing the same.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Salsacookies on March 07, 2016, 09:32:30 pm
(I like the idea of Monster Hunters with mechs. Makes me think of fantasy Lost Planet. I'd play that)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Nakéen on March 07, 2016, 11:13:07 pm
(I like the idea of Monster Hunters with mechs. Makes me think of fantasy Lost Planet. I'd play that)
(To push the madness further, the Mechs could be made out of/reinforced with monster parts. Oh yeah.)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on March 09, 2016, 05:18:05 am
(I like the idea of Monster Hunters with mechs. Makes me think of fantasy Lost Planet. I'd play that)

I'm having a hard time to justify it solely as a mech monster hunter rtd, since there would be little progression in regards to world development because monsters don't have hidden agenda's and the futuristic elements nullify the need. They just do what their instincts tell them to. Basically, you'd get a contract from someone, gather some information and prepare gear, find the beast, slay it in varying methods, bring back proof of succession, get mad scrilla, repeat. The monsters would get increasingly harder, but you'd get increasingly stronger in return where eventually you'd be like high end wow characters, coated in colorful armor with blade of mass doom +7 and thermite cannon +3.

There can be subplots where someone is manipulating monsters, or natural events but you can use that only so many times before it gets stale. While human to human or alien race to human conflict is much more broad and interesting to describe as the reasons can vary from simple war for turf to political struggle to assassination attempts and the prevention of that.

Anyhow, I'm combining some elements and there should be a thread up soon.

So at best, it would be a mech rtd. Where you can hunt monsters for bounties.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Nakéen on March 09, 2016, 05:27:59 am
I noticed you spoke of aliens. I think plot problems depend of what will be the definition of Monsters in your RTD.

Will they be natural creatures only following their instincts as you said ?
Or will they be natural sentient creatures with a hidden agenda ?

Or you could even make those monsters "mechs" for the alien faction. They would be bio-engineered war machines controlled by aliens for a rough example. Just with that, you could do loooot of things.

I feel like I'm throwing ideas without thinking.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on March 09, 2016, 05:33:06 am
Or you could even make those monsters "mechs" for the alien faction. They would be bio-engineered war machines controlled by aliens for a rough example. Just with that, you could do loooot of things.

Vat grown warbeasts piloted by sapient spiders.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on March 09, 2016, 05:39:21 am
I noticed you spoke of aliens. I think plot problems depend of what will be the definition of Monsters in your RTD.

Will they be natural creatures only following their instincts as you said ?
Or will they be natural sentient creatures with a hidden agenda ?

Or you could even make those monsters "mechs" for the alien faction. They would be bio-engineered war machines controlled by aliens for a rough example. Just with that, you could do loooot of things.

I feel like I'm throwing ideas without thinking.

When I think of a monster hunter, I think of someone hunting natural beasts. Like hunting lions, elephants,etc. Just local Fauna on some random planet and as it can happen, people, or someone else can work on a planet and suddenly some monsters come pestering them. Though instead of lions, you get massive 16m tall spined worms which spit corrosive acid and have 22 eyes.

If you were to fight vat grown monsters, then this would strictly mean that you are fighting against an other race. Whilst you may be indeed be killing monsters, you are doing it in purpose to stop the others from making any more. So you are at war, not hunting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Nakéen on March 09, 2016, 05:51:48 am
Oh right, it's all in the hunting term. I understand better what you meant, my bad.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Salsacookies on March 09, 2016, 06:01:29 am
If you can't think of any logical reason for mechs, then don't put them in. I was just thinking that was a cool idea, don't ruin your idea just to try to shoehorn that in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on March 09, 2016, 12:30:46 pm
(I like the idea of Monster Hunters with mechs. Makes me think of fantasy Lost Planet. I'd play that)

I'm having a hard time to justify it solely as a mech monster hunter rtd, since there would be little progression in regards to world development because monsters don't have hidden agenda's and the futuristic elements nullify the need. They just do what their instincts tell them to. Basically, you'd get a contract from someone, gather some information and prepare gear, find the beast, slay it in varying methods, bring back proof of succession, get mad scrilla, repeat. The monsters would get increasingly harder, but you'd get increasingly stronger in return where eventually you'd be like high end wow characters, coated in colorful armor with blade of mass doom +7 and thermite cannon +3.

There can be subplots where someone is manipulating monsters, or natural events but you can use that only so many times before it gets stale. While human to human or alien race to human conflict is much more broad and interesting to describe as the reasons can vary from simple war for turf to political struggle to assassination attempts and the prevention of that.

Anyhow, I'm combining some elements and there should be a thread up soon.

So at best, it would be a mech rtd. Where you can hunt monsters for bounties.
I noticed you spoke of aliens. I think plot problems depend of what will be the definition of Monsters in your RTD.

Will they be natural creatures only following their instincts as you said ?
Or will they be natural sentient creatures with a hidden agenda ?

Or you could even make those monsters "mechs" for the alien faction. They would be bio-engineered war machines controlled by aliens for a rough example. Just with that, you could do loooot of things.

I feel like I'm throwing ideas without thinking.

When I think of a monster hunter, I think of someone hunting natural beasts. Like hunting lions, elephants,etc. Just local Fauna on some random planet and as it can happen, people, or someone else can work on a planet and suddenly some monsters come pestering them. Though instead of lions, you get massive 16m tall spined worms which spit corrosive acid and have 22 eyes.

If you were to fight vat grown monsters, then this would strictly mean that you are fighting against an other race. Whilst you may be indeed be killing monsters, you are doing it in purpose to stop the others from making any more. So you are at war, not hunting.

Hunting is just war against nature.

Let's say that the race that made these monsters (be they vat-grown abominations of science, rogue robots, natural fauna infected with grey goo nanites, or even just Ridiculously Hostile Wildlife) has since died out, possibly at the hand of their creations, and now humans have found this natural world rich with natural resources, alien technology, and habitable biosphere that has a teeny tiny rampaging monster problem. So, the government (whether a United Nations of Sol type deal or whatever Megacorp is trying to exploit the planet) decides they want to kill all the monsters, ideally to extinction.

Now, let's also say that something the scale of total planetary genocide is beyond the abilities of this government, either because they lack the funds or knowhow to do it or because the phrase "total planetary genocide" is horrible PR. Instead, they institute a bounty system; the settlers, workers, and freelance mercenaries on the planet can make a lucrative living fighting these horrible monsters for cash, and the government doesn't have to use any resources beyond cash money or be seen murdering alien babies. On top of a standard "per-head" basis, the government also periodically has exclusive contracts which can be bid upon by the more organized or well-equipped bounty hunters; stuff like "we found the lair of the Queen of the Ravenous Fire Spidants, go take her out," or "we learned that the Steelflayer swarms seem to converge on this one plain every few years to breed, escort these scientists so we can study and eradicate them," or "our archaeologists have found what appears to be an ancient alien factory, go look for tech, mind the Rage Mantis hive." And that's just as far as the "Man vs Nature" conflict goes; competition for these contracts (especially the one-offs) could foster hostility and outright bloodshed between rival bounty hunters, monster rights activists could show up to protest and perhaps violently oppose the bounty hunting, the extinct alien creators could be not-so-extinct, yadda yadda yadda.

Teal Deer: hunting monsters is only as boring as you make it
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on March 09, 2016, 01:22:23 pm
Snip

Hmm fair points. It's just that i'm hellbent around the idea of plots being huge. As in they affect nations/the world/planets/universe, etc and racial conflict generally tends to accomplish this.  But then again, a good story teller should be able to make this work. So I should get cracking.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: _DivideByZero_ on March 22, 2016, 01:26:52 pm
I feel tempted to made a game that takes place in a universe with alternate physics. The goal is to make it easily approachable for people without in-depth knowledge of physics, and I'm going to expand on the physics for a story I might write in the future regardless, but I'm wondering if anyone would really be interested in that kind of thing. That kind of thing being general relativity and chemistry.

Although I do suppose 'alternate chemistry' is just a fancy word for 'magic.' We'll see.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on March 23, 2016, 03:27:25 pm
I am a person without an in depth knowledge of physics and this sounds interesting, dbz.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: heydude6 on March 23, 2016, 03:33:25 pm
I am a person without an in depth knowledge of physics and this sounds interesting, dbz.
Same.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Fniff on March 23, 2016, 03:35:44 pm
I think people don't mind in-depth science if it brings interesting results. So as long as the players can exploit the alternate physics and it's not just a background thing, it should interest people.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on March 23, 2016, 05:40:40 pm
I think people don't mind in-depth science if it brings interesting results. So as long as the players can exploit the alternate physics and it's not just a background thing, it should interest people.
Proper science is hard to do right but amazing when it is.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TheBiggerFish on March 23, 2016, 05:44:13 pm
I'm interested in that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on March 23, 2016, 11:46:52 pm
I feel tempted to made a game that takes place in a universe with alternate physics. The goal is to make it easily approachable for people without in-depth knowledge of physics, and I'm going to expand on the physics for a story I might write in the future regardless, but I'm wondering if anyone would really be interested in that kind of thing. That kind of thing being general relativity and chemistry.

Although I do suppose 'alternate chemistry' is just a fancy word for 'magic.' We'll see.
Does this mean cartoon physics?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: _DivideByZero_ on March 24, 2016, 08:06:36 pm
I feel tempted to made a game that takes place in a universe with alternate physics. The goal is to make it easily approachable for people without in-depth knowledge of physics, and I'm going to expand on the physics for a story I might write in the future regardless, but I'm wondering if anyone would really be interested in that kind of thing. That kind of thing being general relativity and chemistry.

Although I do suppose 'alternate chemistry' is just a fancy word for 'magic.' We'll see.
Does this mean cartoon physics?

No it means tachyons and thermodynamics being all screwed up, i.e. being able to be infinitely cold but having an absolute zero for heat.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Nakéen on March 24, 2016, 08:19:00 pm
Might as well use Great Dwarven Physics ! :)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Haspen on April 02, 2016, 05:41:42 pm
My crazy mind had this 'brilliant' idea of making Medieval Fodder a bit more wild, fast-paced and free-for-all. The result:

Spoiler: Arena of the Ages (click to show/hide)

I mean the mechanics are simple and easy; it's more about class balance. Of course I want to make the first game a test game to see how the classes fare.

Whaddaya guys think, tho?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: DoctorMcTaalik on April 02, 2016, 08:58:12 pm
Whaddaya guys think, tho?

So are your possible actions dictated entirely by skills? Or can you elect to do whatever?

Also, are non-combat actions processed like normal rtd actions (each number is assigned a success level), or is everything pass/fail?

Regardless, I like the concept, and would be happy to participate in a test game, if you plan on doing one soon. Dibs on Celtic Warrior!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Haspen on April 03, 2016, 02:03:24 am
There's no non-combat actions. All you do is combating until one Avatar remains. Everyone has a particular skillset described at their Avatar info + a set of Common Actions :v

Testgame is here already! (http://www.bay12forums.com/smf/index.php?topic=157353.0)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on April 16, 2016, 12:12:36 am
Time for me to launch my own perplexicon (http://www.bay12forums.com/smf/index.php?topic=157610.0)
With the complex derived stats to avoid minmaxing
And a few tweaks to help avoid some issues seen in recent perplexicons.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: H4zardZ1 on May 13, 2016, 06:09:44 am
I was struck with an idea, but i can't explain. Welp.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on June 11, 2016, 04:58:35 pm
Hello friends,

I'm somewhat in a pickle as I'm unsure how to continue in regards to lore progression, I got a few idea's but unsure which one I should implement. I can't openly state them, as the said players are in that rtd and could read this. But I would appreciate it if I could PM someone these idea's and have this person give his opinion. I feel like I would have an easier time making a decision then.

Just give me a heads up in any way and i'll pm the details straight away.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Ensorceler on June 11, 2016, 05:14:47 pm
I've got time to look at some stuff. Might want at least one other person, though, because I'm interested in helping as a way to get experience for my own stuff.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on June 11, 2016, 06:06:50 pm
Ooh, I could look at things. I like looking at things.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on June 12, 2016, 03:00:04 am
I, too, have a fondness for things and stuff. I'd like to help.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on June 14, 2016, 05:15:48 pm
Me too (please)!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on July 03, 2016, 05:10:19 am
God damn it I want to play Roll to Become a Hero (http://www.bay12forums.com/smf/index.php?topic=138663.0). Can someone restart it?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on July 03, 2016, 05:28:02 am
God damn it I want to play Roll to Become a Hero (http://www.bay12forums.com/smf/index.php?topic=138663.0). Can someone restart it?

The clear solution is to make your own. It's easy, and you can make sure it gets done right!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on July 03, 2016, 08:27:43 am
The problem with that plan is that you can't play the game if you are the one running it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on July 03, 2016, 08:30:05 am
Running a game is like playing it, but way better.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Whisperling on July 03, 2016, 12:19:43 pm
Running a game is like playing it, but way better.

I, for one, do enjoy running games, but I doubt that's a sentiment shared by everyone. Probably why there are inevitably more players than there are GMs.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: GiglameshDespair on July 03, 2016, 12:44:19 pm
Running games, to me, is a different kind of fun to playing them.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NJW2000 on July 09, 2016, 08:31:08 am
I'm trying to think of a good name for an rtd where the players buy ebay items from a limited cash pool, which are then used to generate weapons, beasts and traps.

Currently got "Roll to Ebay", but that seems a bit generic. Any name ideas?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on July 09, 2016, 08:45:17 am
Drop the "Roll to" part. Add some other random words. "Ebay weapons sale" maybe?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Elephant Parade on July 09, 2016, 09:18:24 am
Maybe make the title sound like eBay spam? "HI-QUALTY WEPONS I PAY SHIPPING BIDS START AT $4.00", or something similar?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on July 12, 2016, 10:56:21 am
Damned : An RTD

You find yourself in Tartaros, the realm of the damned, like all others who lost their immortal souls. Whether you got here through vile magic, despicable acts or by signing an ill considered deal with a daemon, demon or other underworld denizen, matters not . The room is lighted by strange non-shadows, the darkness flowing underneath your benches and into a gutter. In the center, a daemon is speaking, his body constantly changing shapes even as you look. He has been speaking for what appears to have been eons, but may as well have been minutes - Time has little meaning in a place like this.

The daemon tells you a tale about how the enemy, appeared from the primal chaos, and bound it, restraining the uncontrolled magic and binding it to their rules. The natural residents of this primal world, tried to intervene, but found this new world rejected even their very existence. Desperate, they tried to preserve the primal realm, and succeeded, though barely. In this new world the gods had created, the last remnant of the primordial chaos became known as Tartaros, the underworld.

Now, the daemon says, it's making you an offer. It'll offer you your immortal souls, undoing all the debt you owned, allowing you to leave Tartaros, and return to the surface realms. In exchange, they require that you destroy one of the seven great Wonders that binds the magic of the world, weakening the crushing hold the gods have on the underworld.

Spoiler: Sign-up sheet (click to show/hide)



Spoiler: Dealing with demons (click to show/hide)

Spoiler: Magic (click to show/hide)

Spoiler: The 7 great Wonders (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on July 12, 2016, 12:16:00 pm
Running games, to me, is a different kind of fun to playing them.
It's the difference between Sub and Dom~
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NJW2000 on July 12, 2016, 03:11:49 pm
Spoiler (click to show/hide)



Spoiler: Dealing with daemons (click to show/hide)

Spoiler: Magic (click to show/hide)

Spoiler: The 7 great Wonders (click to show/hide)
[/spoiler]
... wrong place?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Elephant Parade on July 12, 2016, 03:12:50 pm
-snip-
... wrong place?
I'd imagine he's asking for feedback.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on July 12, 2016, 03:31:40 pm
-snip-
... wrong place?
I'd imagine he's asking for feedback.
But he actually didn't ask anything.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on July 12, 2016, 03:34:03 pm
I assumed that was implied.

But yeah, feedback, interest check, stuff like that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: heydude6 on July 12, 2016, 03:55:15 pm
I'll be honest, I'm not too big of a fan of your writing style. Since I'm not a good writer myself I can't give too much advice but what I'll say is this. You use too many commas. Maybe this is a subjective opinion and not everyone will agree with it but these commas draw me nuts. Some of them don't even seem to be grammatically correct.

Take this example right here:
The natural residents of this primal world, tried to intervene, but found this new world rejected even their very existence.

I don't see why this comma is there. Maybe you were trying to simulate the storyteller pausing for dramatic effect but if an actual storyteller were pausing that often, he probably wouldn't be considered a very good storyteller.

This is all subjective though and I could very well be completely wrong. I'm no expert after all. If you still want some advice from me a good rule of thumb I follow is to use a maximum of one comma per sentence unless there's something like a list in it. If you find yourself using too many commas, then either cut some out or use periods instead. You probably needed to express that idea in multiple sentences anyway.

Anyone else have thoughts?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on July 12, 2016, 04:05:50 pm
Yeah, there are to many commas there. Partially a result of that being a draft document which was written and changed piece by piece, leading to weird sentences like that.

Though I suppose I do use a lot of commas. Should be attentive of that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NJW2000 on July 12, 2016, 04:43:19 pm
Looks fantastic, I'd probably play if I had time. You shouldn't have trouble getting players for this!

Could have a tiny bit more explanation of curses, virtues, what they are and how they work. I'd be happy to suggest a couple and see what sticks, but some players might want a better idea of how they function/affect the game from the start.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on July 12, 2016, 04:52:01 pm
Could stand to remove the bio section, since the virtues and curses section already will let you know what kind of character the player wants, and it's not like it's terribly clear what sort of bio (beyond 'fantasy', which is going to get you invariably disappointing results if you've got any kind of image in your head) you're looking for. Maybe replace it with 'concept', which is a more concise way of describing the kind of character you'd use in a game like this. Otherwise seems like a good idea for a reasonably crunchy RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: MidnightJaguar on July 12, 2016, 05:28:18 pm
It looks pretty neat, might play it if I can come up with any interesting ideas for a character.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on July 12, 2016, 05:47:14 pm
I assumed that was implied.

But yeah, feedback, interest check, stuff like that.
What actually forces the players to destroy a monument? Can't they just accept the contract and continue living life normally? If d(a)emons and/or fiends will pressure them, what keeps the players from taking shelter from them by pledging themselves to a god or other powerful patron and/or staying inside churches and such?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on July 12, 2016, 05:53:42 pm
The curses force you to complete the contract, as they're so deeply integrated into your soul that you need a demon to get them out. In addition, being cursed in this way can only happen voluntarily, and not all people are willing to deal with those who deal with demons.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on July 13, 2016, 12:48:09 pm
The curses force you to complete the contract, as they're so deeply integrated into your soul that you need a demon to get them out. In addition, being cursed in this way can only happen voluntarily, and not all people are willing to deal with those who deal with demons.
What if my character's curse is Sloth and/or procrastination?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on July 13, 2016, 02:28:08 pm
There is a reason I pick the curses. Unlike the other options, were you get to choose from a list.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on July 13, 2016, 04:01:22 pm
Nice to see the ancient wound system dug up, 10e10 :)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on July 13, 2016, 04:19:42 pm
It's a good system. Also, one I'm somewhat familiar with.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: H4zardZ1 on July 14, 2016, 06:48:57 am
Alright then, i want to try a mechanic here(wizards indeed). If you are interested, please say an amount of Circle 1 spells, Circle 2 spells, Circle 3 Spells and Circle 4 spells. The sum of all chosen amount of all circles must be 5. For example: 3 Circle 1 spels, no Circle 2 spells, 2 Circle 3 spells and no Circle 4 spells.

The circle affects cooldown(renders you unable to cast(including spells other that the cast spell!) for a certain amount of time), type and power of the spell.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on July 14, 2016, 08:01:50 am
What do people generally like to know when picking races? Which aspects of their cultures should be defined? I got a few races, where I describe their origins and looks a bit but nothing clear regarding their culture.
For example I got this on a paper about elfs and dryads (2 of the 9 or so races): (Keep in mind that this is still a heavy WIP)

Spoiler (click to show/hide)

I compressed it into a page like this. Disregard the bear picture, that's for another race.
http://mhrtd.wikidot.com/wiki:elves

Dryads are incomplete but I was wondering how I should structure these things so that people get a good grasp of what it would mean to roll up an elf character or w/e and integrate that into their background story.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NJW2000 on July 14, 2016, 08:07:22 am
Alright then, i want to try a mechanic here(wizards indeed). If you are interested, please say an amount of Circle 1 spells, Circle 2 spells, Circle 3 Spells and Circle 4 spells. The sum of all chosen amount of all circles must be 5. For example: 3 Circle 1 spels, no Circle 2 spells, 2 Circle 3 spells and no Circle 4 spells.

The circle affects cooldown(renders you unable to cast(including spells other that the cast spell!) for a certain amount of time), type and power of the spell.
Two circle two spells, one circle 3, one circle 4, one circle 5

That right?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on July 14, 2016, 08:30:50 am
What do people generally like to know when picking races? Which aspects of their cultures should be defined? I got a few races, where I describe their origins and looks a bit but nothing clear regarding their culture.

A race's description should include hooks to build characters from. For this reason a creation myth, being ancient history and most likely a myth, tends to be useless for the creation of a character. You want to put in facts.

For instance, with the dryads you've got the facts that they all spawn from the same great tree, that they seem to have a connection with the personification of nature (without specifying what that might be, how it manifests and how a dryad learns or is taught to use it), and that they're somehow unusual in their physiology. Creating characters is a matter of placing hooks for cool concepts you'd like to see, and there just aren't really very many to work from there.

To generate more hooks, you need to answer more questions. In terms of dryad physiology, for example: how are they unusual or plant-like? Do they photosynthesize? Can you graft bits of different dryads like those of cherry trees? Can you reproduce a dryad via cuttings? Can you tell a dryad's age by counting its rings? If a limb is cut off, does it regenerate in the same place, or do dryads with adventurous lives become decreasingly humanoid as the scarring builds up and new limbs take place of the old? Do they only need water, light and minerals to live? Or are they like humanoid apples, wandering the earth far and wide so that they may die in opportune places, their hearts serving as seeds for new great trees that will germinate in an age many generations from now? You want to put in something that makes people go "that kicks ass, I've got a character idea forming that takes advantage of this".

As for elves, what did they give up? Living for 600 years, being forever beautiful and being an old hand at all kinds of magic makes giving up your humanity sound like a pretty amazing deal. Some explanation for why they're frail, maybe? Do they serve as natural dumps for demonic ooze building up underground, kept alive only by consistent application of divine sorcery? Are they perhaps dissatisfied with this state of affairs and tempted to go out into the world to find a cure for it?

That does bring up another point, which is that these races have a slightly "happily ever after" feel to them where they live in their god-forest without a care in the world, two great super-races of non-humans that do not share your feeble human concerns. Introducing notable problems and issues they may experience is also a good source of character hooks.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on July 14, 2016, 09:27:30 am
What do people generally like to know when picking races? Which aspects of their cultures should be defined? I got a few races, where I describe their origins and looks a bit but nothing clear regarding their culture.

A race's description should include hooks to build characters from. For this reason a creation myth, being ancient history and most likely a myth, tends to be useless for the creation of a character. You want to put in facts.

For instance, with the dryads you've got the facts that they all spawn from the same great tree, that they seem to have a connection with the personification of nature (without specifying what that might be, how it manifests and how a dryad learns or is taught to use it), and that they're somehow unusual in their physiology. Creating characters is a matter of placing hooks for cool concepts you'd like to see, and there just aren't really very many to work from there.

To generate more hooks, you need to answer more questions. In terms of dryad physiology, for example: how are they unusual or plant-like? Do they photosynthesize? Can you graft bits of different dryads like those of cherry trees? Can you reproduce a dryad via cuttings? Can you tell a dryad's age by counting its rings? If a limb is cut off, does it regenerate in the same place, or do dryads with adventurous lives become decreasingly less humanoid as the scarring builds up and new limbs take place of the old? Do they only need water, light and minerals to live? Or are they like humanoid apples, wandering the earth far and wide so that they may die in opportune places, their hearts serving as seeds for new great trees that will germinate in an age many generations from now? You want to put in something that makes people go "that kicks ass, I've got a character idea forming that takes advantage of this".

As for elves, what did they give up? Living for 600 years, being forever beautiful and being an old hand at all kinds of magic makes giving up your humanity sound like a pretty amazing deal. Some explanation for why they're frail, maybe? Do they serve as natural dumps for demonic ooze building up underground, kept alive only by consistent application of divine sorcery? Are they perhaps dissatisfied with this state of affairs and tempted to go out into the world to find a cure for it?

That does bring up another point, which is that these races have a slightly "happily ever after" feel to them where they live in their god-forest without a care in the world, two great super-races of non-humans that do not share your feeble human concerns. Introducing notable problems and issues they may experience is also a good source of character hooks.

As far as I remember your advice has always been good. Anyhow here's the slightly reworked part, to see if i'm going in the good direction. Bolded are the new parts

Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on July 14, 2016, 09:30:56 am
Huh. I just realized ExKirby hasn't been on since 2014. So nobody can change the thread title.

Drat, my plot to grab post 10k is foiled.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on July 14, 2016, 09:43:14 am
What do people generally like to know when picking races? Which aspects of their cultures should be defined? I got a few races, where I describe their origins and looks a bit but nothing clear regarding their culture.

For normal species with humanlike biology, the most important part is cultural norms, I think. Characters come from some culture and that culture has shaped their mind, it is basis to deviate from. What is accepted and what not, what is below their grace and what not. Otherwise it is just humans with slightly different ears (usually). Nothing interesting there.

For those with different biology the biology itself becomes more of importance like HB said. How the biology affects their culture and worldview?

Though I probably just pick what looks coolest.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: H4zardZ1 on July 14, 2016, 10:22:06 am
Alright then, i want to try a mechanic here(wizards indeed). If you are interested, please say an amount of Circle 1 spells, Circle 2 spells, Circle 3 Spells and Circle 4 spells. The sum of all chosen amount of all circles must be 5. For example: 3 Circle 1 spels, no Circle 2 spells, 2 Circle 3 spells and no Circle 4 spells.

The circle affects cooldown(renders you unable to cast(including spells other that the cast spell!) for a certain amount of time), type and power of the spell.
Two circle two spells, one circle 3, one circle 4, one circle 5

That right?
Hmm... okay then.

Need more players to test.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: 10ebbor10 on July 14, 2016, 10:25:41 am
Huh. I just realized ExKirby hasn't been on since 2014. So nobody can change the thread title.

Drat, my plot to grab post 10k is foiled.

There's one amphibian who can.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on July 14, 2016, 10:35:15 am
As far as I remember your advice has always been good. Anyhow here's the slightly reworked part, to see if i'm going in the good direction. Bolded are the new parts

If the presence of the tree's influence is undetectable, why would a prospective elf refuse the nectar of the gods? Is it only directly undetectable (the elven collective nevertheless gives off a somewhat creepy impression of singlemindedness, for instance, in the vein of 'oh, we don't need leaders, the will of the people is known to all' or 'you crazy kids and your tantrums, the nectar ceremony will straighten you right out, you should have seen me in my growing years')? Is there perhaps a certain risk of mortality (given that it does seem to mess you up to make you an elf) that some are unwilling to inflict upon their sweet little children? You might also want to give more incentive to pick a half-elf, such as reduced frailty and so forth.

Anyway, that's a good direction to go into. And as AM said, you should probably give more ideas about culture, or at least a description of what living on the Great Tree (I imagine something like a treetop city with several miles of verticality, but the details are eluding me) is like.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on July 14, 2016, 11:05:01 am
As far as I remember your advice has always been good. Anyhow here's the slightly reworked part, to see if i'm going in the good direction. Bolded are the new parts

If the presence of the tree's influence is undetectable, why would a prospective elf refuse the nectar of the gods? Is it only directly undetectable (the elven collective nevertheless gives off a somewhat creepy impression of singlemindedness, for instance, in the vein of 'oh, we don't need leaders, the will of the people is known to all' or 'you crazy kids and your tantrums, the nectar ceremony will straighten you right out, you should have seen me in my growing years')? Is there perhaps a certain risk of mortality (given that it does seem to mess you up to make you an elf) that some are unwilling to inflict upon their sweet little children? You might also want to give more incentive to pick a half-elf, such as reduced frailty and so forth.

Anyway, that's a good direction to go into. And as AM said, you should probably give more ideas about culture, or at least a description of what living on the Great Tree (I imagine something like a treetop city with several miles of verticality, but the details are eluding me) is like.

Elf children born of elf parents would get it automatically, because of the said influence. But half pairings like Human x elf, elf x beastfolk(Some races, not all) or elf x orc, would produce half-offspring. The elf would suggest to drink, while the other would perhaps deny it for whatever reason. It's not supposed to be a common case, but it is present. They want more people to join the 'community', so they aren't picky if anyone from outside wants to join. Not all races would get the ear thing and frailty thing though, orcs for example would remain mostly the same. Because they are of a different genus altogether and magic works different on them when it comes to transformational things.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on July 14, 2016, 08:08:48 pm
I see some problems with elves and half-elves.

First, why would elves want to go adventuring? As far as I can tell there's no reason for them to do so. Maybe have some spark of their humanity remain and in some elves this translates into subconsciously wanting some kind of freedom from the mind-control tree, leading them to leave the forest for a time to satisfy their wanderlust.
Second, why don't half-elves just drink from the god-damn nectar? It gives them better magic with no downsides.
Third, why are they inherently good at archery? It's completely understandable if it was a cultural thing and they grew up learning it, but being born with that ability makes no sense.
Fourth, why wouldn't parents give their babies the cool-aid? There's no reason for them not to and their culture should be enough to make it a normal act, something that's as natural of an act as having dinner.
Fifth, elves and humans being able to interbreed makes sense since they're practically the same species, but orcs are presumably different species altogether, right? Even the life magic that should normally make such a pairing possible doesn't really work since you said magic works differently on them.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on July 15, 2016, 02:50:11 am
I see some problems with elves and half-elves.

First, why would elves want to go adventuring? As far as I can tell there's no reason for them to do so. Maybe have some spark of their humanity remain and in some elves this translates into subconsciously wanting some kind of freedom from the mind-control tree, leading them to leave the forest for a time to satisfy their wanderlust.
Second, why don't half-elves just drink from the god-damn nectar? It gives them better magic with no downsides.
Third, why are they inherently good at archery? It's completely understandable if it was a cultural thing and they grew up learning it, but being born with that ability makes no sense.
Fourth, why wouldn't parents give their babies the cool-aid? There's no reason for them not to and their culture should be enough to make it a normal act, something that's as natural of an act as having dinner.
Fifth, elves and humans being able to interbreed makes sense since they're practically the same species, but orcs are presumably different species altogether, right? Even the life magic that should normally make such a pairing possible doesn't really work since you said magic works differently on them.

TGT= The Great Tree

Take notice that I did say that it was still a heavy WIP, so there are loose ends everywhere.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NJW2000 on July 15, 2016, 03:43:40 am
Need more players to test.
Reposting because it got buried.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on July 18, 2016, 06:51:00 am
Hello guys, back again. This time with a more mechanics related question. It's regarding the use of classes and I would like to have your opinions about them.

I'm a person which likes to have options when it comes to character job progression, some probably share the same opinion. It gives you the ability to mold your character as you see fit without limitations. In a fantasy rtd, If I want to use bows, magic and axes. I get to use all three of them and if I want to expand beyond that, I can choose to do so. So having classes in that regard, would limit my options. While giving options is a good thing, it also increases the complexity drastically and decreases the uniqueness that I can put into it by introducing uniquenesses to some classes.

But from what I noticed, is that people like to optimize or streamline their characters to a specific branch of game play anyway. Ranged weapons users tend to stick to using ranged weapons, though they sometimes make use of a sidearm or magic to fix some of their shortcomings. Melee stick to melee and so on. So by giving classes, it allows me to limit the complexity of character progression while at the same time allowing me to create passive skills, or unique skills to differentiate the classes and define clear strengths and weaknesses.
However this dangerously plays into a mmo concept of DPS,Tank, support. Where a party of players would try to balance out their group instead of focusing on creating their fun and unique character or risking in gimping their group.

I figured I could use either of these systems, if I'd go for classes.

Linear job progression
Your classical mmo progression. Squire -> Knight -> Protector. Clearcut and simple, provides very defined roles with little surprises. Some like this for it's simplicity allowing you to focus on other things and other detest it exactly for this simplicity.

Branching Job progression
A less common system for mmo's, but it introduces variety in mixed classes. Often these classes sacrifice the specialization for variety, so a pure class would be stronger in a specific thing as opposed to having more options. For example a squire progression with dark & holy mixed in.
Base class |1st progression |2nd progression |3rd progression |
Paladin -> Hero
Squire -> Knight -> Protector -> Guardian
Black Knight -> Overlord

Specialization progression
Same as previously a lesser common system, but this one introduces again more variety. You basically choose an X amount of specializations (In my case I would go for 3, with the chance to earn a 4rth.) and depending on your combination you'd get an class name assigned to yourself.
So Nature + Ranger + Healing, would grant you a druid class. Nature + Ranged + Melee would give you the ranger. Elemental + Melee + Acrobatics would give you a spelldancer class. You get the idea.
The major difference is that there is strictly no stronger progression. There is no pure build. Every combination leads to a unique class which it's ups and downs.

On another note, if classes are present, what do you guys think about race unique classes. Classes which can only be chosen by a certain race and no other. Do you guys think that these are totally unnecessary or warranted if there are some unique characteristics like racial physiology or cultural traits which enable the race to have this class? Or should there be an alternative accessible for all races albeit weaker compared the unique class?

So what are your opinions on these? And which ones do you like to see, when looking for an rtd?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NJW2000 on July 18, 2016, 07:09:28 am
I think the last progression option is groovier, dunno how easily it could be done.

Not something I have much experience with, haven't played as many games with class progression.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on July 18, 2016, 07:36:06 am
I think the last progression option is groovier, dunno how easily it could be done.

Not something I have much experience with, haven't played as many games with class progression.

You basically forgo combat skills, which are often seen like novice sword user, or gun user etc. for set skills or passives. As an example for the ranger. Every specialization has a defining weapon. Keep in mind that this is how I think about this, so it's open to interpretation. I'll pick the example druid class.

Nature = Staves
Healing = Scepters, Foci, talismans
ranged = Ranged non-gun weapons.

So you get weapon proficiency in those 3 weapon classes. The druid class gives you an unique passive tailored to the 3 specializations and the feel of the class. The passive would be something like increased healing while nearby to plants, or using nature magic automatically heals nearby allies, or the ability to create dryad summons, I don't know. Working on the fly with this one, but you get the idea.

In those specializations you'd get skillpoints which you can use to further specialize yourself into the tree. So if you opt for bestial companions you can spec into that, or if you want greater healing, you can spec into that, etc.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on July 18, 2016, 08:08:31 am
Specialization progression seems something interesting, however it means greatest amount of work for you because you have to come up with a class for each and every combination. With mentioned examples you already have 120 possible combinations. Can you do that? You could whip up something on spot when player picks their combos to reduce your initial workload.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on July 18, 2016, 08:59:43 am
Specialization progression seems something interesting, however it means greatest amount of work for you because you have to come up with a class for each and every combination. With mentioned examples you already have 120 possible combinations. Can you do that? You could whip up something on spot when player picks their combos to reduce your initial workload.

Hell yeah I can. Some excel magic to create all possible combinations, would leave me just with the trouble of naming them. The trouble of that is also relatively easy, as my master google-fu skills should reveal custom lists of rpg's class names which I have to shift through.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NJW2000 on July 18, 2016, 09:07:39 am
Before doing to that, I'd compute the number of combinations. How many specializations are there?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on July 18, 2016, 09:59:53 am
Before doing to that, I'd compute the number of combinations. How many specializations are there?

With 10 specs:
Offense/Melee ???
Ranged
Defense
Dark
Light
Nature
Elemental (Fire, water, earth, Air, Electric)
Arcane
Vitalism/ Healing/Buffs
Trickery(Illusion, Shadowplay)

These should take in account all of the things that I have in mind. Keep in mind that I haven't described them yet, but curses, necromancy, etc would be put in dark. So each spec covers a broad array of things.

and each combination consisting of 3, we get 120 combinations. With 4, we get 210. I can easily create an excel sheet with formulas which show detailed information about the specializations once selected. So initially you get 3 columns, where you pick one of the 11 specs and once chosen the formula would display the class name and the related information.

EDIT: Edited list from 11 to 10, guns removed and put into ranged.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: GiglameshDespair on July 18, 2016, 10:08:30 am
Why are ranged and guns separate categories?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on July 20, 2016, 10:20:19 pm
I've come up with a magic system that I wanted to run by this thread.


All mages have a certain amount of MP with which to cast spells.

There are three types of mages: internal, external, and ritual.
Internal mages can self-regenerate and improve their physical stats. Their variety is weak but the effects per MP are the highest of the three types.
External mages are typical spellcasters. They shoot lightning, heal allies, and have access to kinesis. All their spells have to originate from them so they can't just create a fireball inside someone else's lungs.
Ritual mages have access to complex and long-lasting spellwork. Ritual magic is held back by needing time, preparation, and physical ingredients. An instant spell of the type cast by internal and external mages cast by a ritual mage only has a 10% chance of success.

Every time a mage levels up, they get +1MP and a new spell which they can choose. For every three spells of the same element they acquire, they gain a bonus MP that can only be used for that element.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: _DivideByZero_ on July 20, 2016, 11:12:24 pm
I like the progression and the bonus MP for each element. Internal and External seem like bad names, although being bad with names I don't know what would be better.

Ritual seems like it would have to be pretty powerful, like the ability to make a huge magic circle that causes enemies to revive as zombies. If it's that powerful, then it seems like it would be fun.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: _DivideByZero_ on July 21, 2016, 02:56:19 am
Something I was working on...

(http://i.imgur.com/S6Zpnyf.gif)

Spoiler: Transcript (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on July 21, 2016, 04:57:35 am
Ritual seems like it would have to be pretty powerful, like the ability to make a huge magic circle that causes enemies to revive as zombies. If it's that powerful, then it seems like it would be fun.
It's more about complexity and endurance rather than power. An external necromancer can revive enemies as zombies until the combat is done while the ritual necromancer can revive an enemy as a week-long minion with all of its skills and abilities. High-power spells require powerful reagents or lots of MP.

Something I was working on...
Looks interesting, but don't leave the character creation so freeform that it resembles Roll to Space Pirate (nothing wrong with it, it's just that you'd be copying). Leave a few ground rules for your players to work around such as 'must not be an impossible existence' or 'magic A is magic A'.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on July 21, 2016, 05:00:34 am
Something I was working on...

Text jumps around too much, it doesn't flow very well. Too much irrelevant information PC most likely doesn't comprehend and makes note of that on multiple occasion, conveying sense "We are so much better than you (PC), we are very much aware of the fact, and we want to ensure you too know it".
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on July 21, 2016, 06:19:56 am
Something I was working on...

Snip

Spoiler: Transcript (click to show/hide)

It looks alright, but I have to agree with AM. The text flows too fast and doesn't have a natural typing feel to it. Slow it down, create very short stops after large amounts of text to show it like the thing is thinking ( I assume that these are virtual beings) and then talking.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on July 21, 2016, 10:23:32 am
It looks alright, but I have to agree with AM. The text flows too fast and doesn't have a natural typing feel to it. Slow it down, create very short stops after large amounts of text to show it like the thing is thinking ( I assume that these are virtual beings) and then talking.
It wasn't animated when I wrote my opinion, so I referred to slightly different thing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: _DivideByZero_ on July 21, 2016, 11:45:18 am
Sure. I think the irrelevant info is in-character though. Maybe I can add half-sized matrix style threads popping in between paragraphs to give the desired effect?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: heydude6 on July 21, 2016, 01:30:35 pm
My advice is this:

Get a script and have all that text written down inside it.

Then open a word processor and record yourself typing down the script into the processor (use a camera to record if you don't have screen capture software, the quality of the footage isn't important). Then using your recording, you can get a feel for how the average human types and add the necessary pauses. Some of the pauses may be shorter or longer depending on wether you had to refresh your memory by looking at the script or wether the speaker was supposed to think before typing it in. If you feel lazy, you can just use the pauses you had while you were typing, it doesn't have to be perfect.

A bit tedious but I think It'll help a lot.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: _DivideByZero_ on July 21, 2016, 06:27:52 pm
Something I was working on...
Looks interesting, but don't leave the character creation so freeform that it resembles Roll to Space Pirate (nothing wrong with it, it's just that you'd be copying). Leave a few ground rules for your players to work around such as 'must not be an impossible existence' or 'magic A is magic A'.

To be honest (and no offense to Kevak here) but Roll to Space Pirate hasn't really... existed for the past few months.
I'll probably include classes of organisms and technologies and eras and such to guide character creation. If a player wants to go outside the lines with a good idea, though, I can't really say no.

My advice is this:

Get a script and have all that text written down inside it.

Then open a word processor and record yourself typing down the script into the processor (use a camera to record if you don't have screen capture software, the quality of the footage isn't important). Then using your recording, you can get a feel for how the average human types and add the necessary pauses. Some of the pauses may be shorter or longer depending on wether you had to refresh your memory by looking at the script or wether the speaker was supposed to think before typing it in. If you feel lazy, you can just use the pauses you had while you were typing, it doesn't have to be perfect.

A bit tedious but I think It'll help a lot.

I added a variable pause after punctuation, spaces, and newlines. I hope that made it a bit more natural.
Is it (still) too fast?

(http://i.imgur.com/Wnpw5km.gif)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on July 21, 2016, 09:41:25 pm
That looks better.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on July 21, 2016, 11:10:36 pm
@DBZ: That looks really cool. What font is that?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: _DivideByZero_ on July 21, 2016, 11:14:27 pm
The font is Pixel Unicode (http://www.dafont.com/pixel-unicode.font)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: _DivideByZero_ on July 23, 2016, 11:31:50 pm
So for a game that's set in the far, far future, should I just let players exercise their creativity via the ol "magic is indistinguishable from technology" clause, or do you think it would be a good idea to have some sort of list of technobabble to justify common tropes and get people's thoughts rolling? I get the feeling nobody's going to read most of it, and it would be more limiting than anything given the nature of a "anything that can happen, probably has happened somewhere" setting.

On the other hand, I think I need to give people some sense of direction for making a character.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on July 24, 2016, 12:57:45 am
My advice is to make the magic special and something that requires exploration in order to advance. The inherent difference between magic and technology is that technology needs a device (a gun, a computer, cybernetics) while magic is just something you use.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Whisperling on July 24, 2016, 01:21:18 am
My advice is to make the magic special and something that requires exploration in order to advance. The inherent difference between magic and technology is that technology needs a device (a gun, a computer, cybernetics) while magic is just something you use.

Not necessarily. I mean, the flavor and such is different, but a flaming sword is a device, of a sort. And hacking/coding is a technology-oriented thing you can just do.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: _DivideByZero_ on July 24, 2016, 01:36:58 am
My advice is to make the magic special and something that requires exploration in order to advance. The inherent difference between magic and technology is that technology needs a device (a gun, a computer, cybernetics) while magic is just something you use.
My advice is to make the magic special and something that requires exploration in order to advance. The inherent difference between magic and technology is that technology needs a device (a gun, a computer, cybernetics) while magic is just something you use.

Not necessarily. I mean, the flavor and such is different, but a flaming sword is a device, of a sort. And hacking/coding is a technology-oriented thing you can just do.

Perhaps allow flaming swords and such as technology, so people can make their magical girl/whatnot if they want, but have exploration of psionics be a major part of the gameplay and prevent people from starting off with it? Seems legit to me.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Whisperling on July 24, 2016, 02:00:07 am
My advice is to make the magic special and something that requires exploration in order to advance. The inherent difference between magic and technology is that technology needs a device (a gun, a computer, cybernetics) while magic is just something you use.
My advice is to make the magic special and something that requires exploration in order to advance. The inherent difference between magic and technology is that technology needs a device (a gun, a computer, cybernetics) while magic is just something you use.

Not necessarily. I mean, the flavor and such is different, but a flaming sword is a device, of a sort. And hacking/coding is a technology-oriented thing you can just do.

Perhaps allow flaming swords and such as technology, so people can make their magical girl/whatnot if they want, but have exploration of psionics be a major part of the gameplay and prevent people from starting off with it? Seems legit to me.

That'd be neat. You'd have to make the psionics pretty different from effects you can get with technology, though, at least if you want players to go after them for anything other than flavor reasons. That could come in terms of raw power vs. flexibility, stuff you can't get via normal means (probably mind effects, in this case), whatever else. Just make sure it has a leg up on technology somewhere (and by extension make sure there's some stuff tech can't do) so players are actually incentivized to get their hands on it.

(Sorry for possible rambling/repetition, it's late enough that I probably shouldn't be writing anything.)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: _DivideByZero_ on July 24, 2016, 02:10:57 am
That'd be neat. You'd have to make the psionics pretty different from effects you can get with technology, though, at least if you want players to go after them for anything other than flavor reasons. That could come in terms of raw power vs. flexibility, stuff you can't get via normal means (probably mind effects, in this case), whatever else. Just make sure it has a leg up on technology somewhere (and by extension make sure there's some stuff tech can't do) so players are actually incentivized to get their hands on it.

That's more or less the case. A fire sword (tech) would do exactly what it says on the tin. A soulmetal sword (magic) could be enchanted with whatever element you want it to.

It'd give players a leg up so there'd be a reason to explore it, without forcing players to use magic directly (I've had several games where players didn't really want to use extravagant forms of magic).

Quote
(Sorry for possible rambling/repetition, it's late enough that I probably shouldn't be writing anything.)

I don't see a problem.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on July 24, 2016, 11:23:06 pm
My advice is to make the magic special and something that requires exploration in order to advance. The inherent difference between magic and technology is that technology needs a device (a gun, a computer, cybernetics) while magic is just something you use.

Not necessarily. I mean, the flavor and such is different, but a flaming sword is a device, of a sort. And hacking/coding is a technology-oriented thing you can just do.
You need a computer to hack.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: _DivideByZero_ on July 25, 2016, 01:13:32 am
Computers wouldn't be hard to come by in the setting. Most rocks on planets are probably computers.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Whisperling on July 25, 2016, 01:41:15 am
Most rocks on planets are probably computers.

Well. Guess hacking skill would be a really good investment.

What exactly would those be for, though? Sensors? Additional processing power/storage just thrown all over the place? And actually, would that mean people would find a bunch of tech-related stuff just by cracking open random things?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: _DivideByZero_ on July 25, 2016, 01:50:58 am
Hmm,

Hacking rocks to determine their mineral composition
Hacking plants to grow in different shapes
Hack the wall so you can see through it
Hack the ground to cause an earthquake
Steal a bunch of processing power in order to hack something else...

Anything with actual security would be hard to hack just as in real life, but there's gonna be at least one planet where the locals thought "hey let's make a planet into a friendly paradise and see how it goes." So it would depend on exactly the place in question, because there's a lot of different places in the universe, but if some players invest a lot into hacking I'll be sure to give them opportunities.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Whisperling on July 25, 2016, 01:56:47 am
Hmm,

Hacking rocks to determine their mineral composition
Hacking plants to grow in different shapes
Hack the wall so you can see through it
Hack an earthquake...
Steal a bunch of processing power in order to hack something else...

Anything with actual security would be hard to hack just as in real life, but there's gonna be at least one planet where the locals thought "hey let's make a planet into a friendly paradise and see how it goes." So it would depend on exactly the place in question, because there's a lot of different places in the universe, but if some players invest a lot into hacking I'll be sure to give them opportunities.

So there are some places you can throw it at everything and see what happens, and others where it's a tad more traditional? Sounds good, although I'm almost certain some things on the paradise planets will be horribly abusable. Grab a healing device, hack it to accelerate growth or cause cancer through the same process, hack the growth pattern of the grass, then get basically complete control of the environment.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: _DivideByZero_ on July 25, 2016, 02:10:00 am
Perhaps. If the designers of this particular world really wanted living gods to roam the world and control its inhabitants to their whims, then it could be a thing. But if the feature isn't already in the grass, you can't make it turn to gold or somesuch. That would be beyond its capabilities.

That's what psionics/magic is for, which is an esoteric sort of thing that you only really have a sort of glimpse of. It basically involves breaking the laws of physics and doing stuff that'd be virtually impossible even with sufficient technology, like causing all the oxygen molecules in a room to sink to the floor to suffocate its occupants.

Plus, players are embodied beings. The setting involves a "corruption" which takes control of digital life running on the planet-wide mainframe (if relevant). That's why you need a second body to host your consciousness, otherwise you get assimilated into the borg. Even an AI character who could copy itself would just end up with corrupted versions of itself.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Whisperling on July 25, 2016, 03:09:36 am
Didn't really mean golden grass, that would be really ridiculous. Mostly, say, changing the way it would grow so that you can throw giant wooden spears at will, grow walls around people, encase them in plant matter, etc. So, not exactly god on earth proportions, but powerful enough with little enough hacking that it (or something similar to it) could cause a balance issue somewhere down the road. Then again, I don't really know what the average power level is going to be, so it might not be at all problematic.

Embodied beings, yeah. Did read the GIF thingamabob, after all (although I'm not sure I understand what you mean by a "second" body). Of course, the corruption does make it seem like the everything-is-a-computer-worlds are more deathtraps than anything else. Guess it depends on what form that corruption takes/what it actually does with the mainframes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: _DivideByZero_ on July 25, 2016, 03:54:45 am
Well, that would be restricted by how fast the grass could grow. Again, it depends on the limitation of the system. It's a balancing point so players have a reason to invest in equipment and skills, rather than just putting all points into Cybermancy and Intelligence and controlling everything. I mean you totally could try. The power level will be pretty high usually.

Embodied beings, yeah. Did read the GIF thingamabob, after all (although I'm not sure I understand what you mean by a "second" body). Of course, the corruption does make it seem like the everything-is-a-computer-worlds are more deathtraps than anything else. Guess it depends on what form that corruption takes/what it actually does with the mainframes.

Sorry, I meant in the context of an AI who wants to use the computerized rocks/grass/planet as a host. You'd want a backup body.
Humans and such only have one body, of course. You could play a pair of bodies with a shared consciousness, though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: H4zardZ1 on July 26, 2016, 02:28:36 am
I want to ask if this will suit better at RTD or normal FG&R boards.
Spoiler: Might be snippy. (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: GiglameshDespair on July 26, 2016, 06:13:39 am
I want to ask if this will suit better at RTD or normal FG&R boards.
Spoiler: Might be snippy. (click to show/hide)
Spoiler: >.> (click to show/hide)

Is English a second language for you?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Andres on July 26, 2016, 07:20:36 am
I want to ask if this will suit better at RTD or normal FG&R boards.
If rolling to dodge is present, it goes in RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Adversary on July 27, 2016, 03:39:10 pm
Now, I've been a little out of touch (Read as: What is ER and why does it have its own sub-board, and where did all the create-your-own-dragon games go), but how long ago did the last Roll to Dodge a Song die?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on July 27, 2016, 04:22:28 pm
Now, I've been a little out of touch (Read as: What is ER and why does it have its own sub-board, and where did all the create-your-own-dragon games go), but how long ago did the last Roll to Dodge a Song die?

Only bell that name rings was IronyOwl's one that took songs as inspirations for locales, and that I believe to have been more of a stillbirth than a death.

EDIT: oh, the original one (http://www.bay12forums.com/smf/index.php?topic=46790.0) died in 2010 before this thread was even a thing. Huh.

EDIT: and another one (http://www.bay12forums.com/smf/index.php?topic=68938.0) died that same year. And also a different one (http://www.bay12forums.com/smf/index.php?topic=64871.0), still 2010.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Adversary on July 27, 2016, 04:29:28 pm
Now, I've been a little out of touch (Read as: What is ER and why does it have its own sub-board, and where did all the create-your-own-dragon games go), but how long ago did the last Roll to Dodge a Song die?

Only bell that name rings was IronyOwl's one that took songs as inspirations for locales, and that I believe to have been more of a stillbirth than a death.

EDIT: oh, the original one (http://www.bay12forums.com/smf/index.php?topic=46790.0) died in 2010 before this thread was even a thing. Huh.

EDIT: and another one (http://www.bay12forums.com/smf/index.php?topic=68938.0) died that same year.

Ah, my thanks. Just an interesting concept from a while back that I wanted to make sure hadn't been done to death in the meantime.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on July 27, 2016, 04:33:03 pm
So there appear to have been five in total, the last two are a stillbirth from 2011 (http://www.bay12forums.com/smf/index.php?topic=85245.msg2294463#msg2294463) and IO's slightly different never-really-born remix from 2012 (http://www.bay12forums.com/smf/index.php?topic=120729.msg3891125#msg3891125), the only one I personally witnessed. So four years ago! Man, how time flies.

An ancient and noble lineage, that one. And hypothetically a pretty good concept if you can somehow put some mechanics to work with it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Adversary on July 27, 2016, 04:46:44 pm
Quite. As I recall, one of the problems was that, when characters were based on songs, people were really happy to build characters, but the song aspect petered out after that. Same things for the worlds, really.

Songs are (reasonably) quick, and, for games like the Roll-to-Dodge-a-song series, I think there needs to be some way to have them move faster rather than trap a group or an individual with a particular song for any long period of time.

Bah. Perhaps I'll postulate something random later. Ideas upon ideas, but better to focus on doing one or two things well than to just expectorate good intentions.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: _DivideByZero_ on July 27, 2016, 06:17:46 pm
Reminds me of a recent idea I had to make a game where everyone is a bard that plays heavy metal in the post-apocalyptic remnants of a fantasy world. Couldn't quite narrow down what role songs would actually play, other than just flavor.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Adversary on July 28, 2016, 11:51:58 am
Might be interesting to do a little arena with the song theme.

Each character in the Arena starts with one song, they turn that song in along with an archetype and maybe a bio if they're feeling like going above and beyond.

The song must be between 1 and 7 minutes. (I'd prefer shorter, but... Metallica) This song in combination with their archetype generates the character's special abilities+equip (just like some earlier iterations of the Roll to Dodge a Song).

The arena itself also has three songs of its own, and these three songs, plus the songs of each of the players, are added to a playlist where only the next track is visible. Each track lasts 1+1d4 turns.

Now, all players have their abilities all the time, but, if a player's track comes up, they get a boost to their health, and all their abilities become MUCH more effective.

If an arena track comes up, a unique environmental hazard begins, but no players get bonuses.


Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: origamiscienceguy on August 11, 2016, 08:27:00 am
A simple RTD: You are a pidgey

You start as a low level pidgey having to fight other pokemon for food, and sometimes fight for your freedom from trainers. You level up and move to new areas of kanto, eventually evolving into Pidgeotto and Pidgeot. As you move to new areas, though, you have to fight tougher pokemon in the enviroment.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on August 11, 2016, 08:43:44 am
A simple RTD: You are a pidgey

You start as a low level pidgey having to fight other pokemon for food, and sometimes fight for your freedom from trainers. You level up and move to new areas of kanto, eventually evolving into Pidgeotto and Pidgeot. As you move to new areas, though, you have to fight tougher pokemon in the enviroment.

It'll work as a minimalist or basic rtd, it won't last very long (From what I've witnessed) but can be fun if executed well. If you don't have much time or want to get your feet wet with running rtd's these are a good entry point i'd say.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on August 15, 2016, 02:55:56 am
Just gonna do a quick interest check on that space whale game. The one Sean Mirrsen ran a long while back and I asked permission to run but never did. Basically, I've got everything more or less ready if anyone wants to go and hunt eldritch whales in space. So, anyone want to do that?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on August 15, 2016, 03:11:59 am
Hmm... was I in that one? With randomly-generated space whales? I vaguely remember being sad that it didn't last more than a couple of turns or so.   
Sounds very interesting either way!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on August 15, 2016, 03:19:47 am
You were indeed in that. You had 0 agility so you had to pilot your suit to get around, if that helps you remember.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on August 16, 2016, 12:35:36 am
Thread is up. http://www.bay12forums.com/smf/index.php?topic=160014.0
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tomasque on August 17, 2016, 11:46:50 pm
 I know this is non-sequitur, but do you guys know a good mechanic for a ftl-style forum game where one player is the crew, and one player is the merciless void of space? Sounds really random, but I've been inspired to make something like this (and run it, later), but all I can think of is a few specifics, and I need something a bit more "core mechanic-y" that I can build off of.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Whisperling on August 18, 2016, 12:12:09 am
I know this is non-sequitur, but do you guys know a good mechanic for a ftl-style forum game where one player is the crew, and one player is the merciless void of space? Sounds really random, but I've been inspired to make something like this (and run it, later), but all I can think of is a few specifics, and I need something a bit more "core mechanic-y" that I can build off of.

Kinda depends on what you want "the merciless void of space" to do. Do they control encounters, manipulate planets and asteroids, I don't know, try and break into the ship? Mechanics and stuff will definitely come, but that second player's role is important, and seems to be left pretty vague judging by what you've posted here.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tomasque on August 18, 2016, 09:12:40 am
 -They would control "the enemy" in hostile encounters.
 -Also, they could influence Luck-related random rolls: Wandering (space) monster or spaceship, the location of a random meteor hit or ship malfunction, and attributes of a star system or planet (and the more it was scanned, the less they can influence it).
 -Lastly, they would have an immediate "surprise encounter" they could use once per game, at any time.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tomasque on August 18, 2016, 11:51:07 pm
Only once per game?
Yeah, but it can happen anytime, and they get to choose what it is (but it has to be something that has been encountered that game).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NJW2000 on August 22, 2016, 02:12:38 pm
Basically, want to know if a skill system makes sense.

Spoiler: textdump (click to show/hide)

Any comments?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on August 22, 2016, 03:28:34 pm
I think you need more stats. 2 pairs seems to not be enough.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: _DivideByZero_ on August 22, 2016, 03:31:16 pm
Invites too much minmaxing. Players can just dump all their points into one stat at the expense of the other and make a character that doesn't really need the other stat anyway.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tomasque on August 22, 2016, 05:47:03 pm
It seems to be based off the idea of a Good/Evil + Lawful/Chaotic alignment system. Is that true?

 Anyway, I like the idea of pairs, but Nobility and Discipline seem too alike, and even the names kind of add to that. In addition, I think that a third pair - or perhaps this time a trio - should be added. In fact, if you really want to go off-the-rails here, you could have it be a duo, a trio, and a quartet!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NJW2000 on August 22, 2016, 07:35:10 pm
It seems to be based off the idea of a Good/Evil + Lawful/Chaotic alignment system. Is that true?

 Anyway, I like the idea of pairs, but Nobility and Discipline seem too alike, and even the names kind of add to that. In addition, I think that a third pair - or perhaps this time a trio - should be added. In fact, if you really want to go off-the-rails here, you could have it be a duo, a trio, and a quartet!
I think you need more stats. 2 pairs seems to not be enough.
Will definitely consider adding more stats. Get what you mean about the nobility/discipline thing, perhaps making discipline just about self-control and endurance might be better.

Not sure how a trio would work...

Not based off good/evil so much as tropes.

Invites too much minmaxing. Players can just dump all their points into one stat at the expense of the other and make a character that doesn't really need the other stat anyway.
Minmaxing will get you... -1/3 and -2/3.
Sheesh, yeah, that's pretty bad. May have to remove bonus statpoints entirely, or just have 1... or perhaps penalise low stats heavily.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: _DivideByZero_ on August 23, 2016, 04:41:00 am
You could add a system that's only positive, or only allows a maximum of +1/-1 per category with a broad number of categories.

I learned my lesson with my most recent game. >.<
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on September 04, 2016, 06:33:34 am
I wanna play a biker gang RTD. :( Why aren't there any of those getting around?

Because none of us have read enough early Hunter S. Thompson, obviously, so nobody's qualified.

I don't know enough about motorcycles. Or biker gangs. Or the US, for that matter.
The biker gangs in my country tend to be pretty pissweak these days.

Only one answer, then - supernatural biker gangs in a high fantasy setting. Elves with chains and cannibalistic initiation rituals, and a massive love for smoking opium in whatever tree they camp out in that night. Human merchants living in fear of what rides out in the night. Sort of like the Wild Hunt, in a way.

Come to think of it, the Wild Hunt is basically a supernatural biker gang. It all fits!
Ya know, I'm thinking of actually making this as my first proper RTD in a long time, instead of the generic kung-fu adventure I'd been planning.
Could be fun? Would anyone be interested in playing such a thing? I still need to finish updating a couple of my minimalists first, but I think an elvish biker gang would be something inspiring enough to keep me updating it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TheBiggerFish on September 04, 2016, 11:36:59 am
@Yoink:That would be cooooooool.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on September 04, 2016, 11:51:39 am
Any premise is worth following up on if you find you can pour enthusiasm into it. As long as the sheet's not too involved I'm sure you could scare up a good few players.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on September 04, 2016, 10:03:33 pm
Damn, it's been a while.

But I guess I picked a good time to come back, if Yoink's planning on running an RTD. I'd totally be in for that, especially if it's some kinda Biker Gang thing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on September 05, 2016, 06:00:44 am
...I guess I picked a good time to come back, if Yoink's planning on running an RTD.
Aw, you. *blush*


Hmm, I'm not at my home computer right now but I'm still pondering the setting for this RTD.
Elvish biker gang. Would their bikes be grown from the trees themselves? Or are these elves more okay with metalsmithing etc.? I suppose they're outcasts from elvish society at large anyway, so they wouldn't really care about normal elvish traditions. So many details to work out... I might actually have to do some worldbuilding for once. >.>
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Sean Mirrsen on September 05, 2016, 09:02:12 am
Boredom levels rising.

Idly mulling about a quasi-RTD system based around "hit dice", with differences.

1 or 2 on the die is a "miss".
5 or 6, or more generally the highest two numbers on the die, is a "hit".

A roll with no hits, and less than half the dice being misses, is a plain failure.
A roll with no hits and at least half the dice being misses, is an Epic Failure.
A roll with half or more dice being misses, but at least some hits, is a "faulty success".
A roll with at least some hits and less than half the dice being misses, is a plain success.
A roll half or more dice being hits, as long as it's at least 4 hits, is a Critical Success.
A roll with at least one hit and all dice aside from hits being misses, is an Overshot. Results vary depending on proportion of hits to misses.
A Critical Success roll that's also an Overshot can be referred to as an Overcrit, and have especially crazy results.

The number of dice rolled for a check is the same all the time, I'm thinking 6.
The outcome can be modified in two ways - adding or removing dice, or adding or removing sides on the dice.
There's also thresholds, i.e. a minimum amount of successes for not failing, which can be used to set difficulty.

Using an Excel spreadsheet here, I'm going to try and see what sort of distributions this leads to.
Results are in order of: Epic Fail, Failure, Faulty Success, Success, Critical Success, OverShot, OverCrit.

Spoiler: Sets of 100, 6xd6 (click to show/hide)

Significant prevalence of successes, with a fair amount of faults. Criticals, failures, and overshots all hovering around the same low probability.

Now let's add a die to the pool:

Spoiler: Sets of 100, 7xd6 (click to show/hide)

Significant increase in successes and criticals, while failures, faults, and overshots, all drop significantly. Good all-round bonus.

If a die is subtracted from the pool instead:

Spoiler: Sets of 100, 5xd6 (click to show/hide)

While the proportion of successes does not change much, critical successes sharply decrease, and overshots and failures of both varieties are more probable.

Next let's add a side to the dice:

Spoiler: Sets of 100, 6xd7 (click to show/hide)

Increasing die size seems to reduce the probability of overshots, criticals, and faults. Makes sense. The difference seems to settle more in the failure side, however.

And then let's reduce the die size instead:

Spoiler: Sets of 100, 6xd5 (click to show/hide)

The probability of regular success sharply drops compared to default, but so does the probability of outright failure. Instead, there's faults, overshots, and overcrits all around.

Rolling sets of d4s is hilarious, there's 2/3rds overshots, 1/3rds overcrits, and the occasional critical success or epic fail.

So, some interesting data. What does it all amount to?

The default dice toss is likely to be a simple success, or a faulty success, with low chances of failures or criticals/overshots.

Increasing dice pool size decreases the likelihood of the result going askew, either as a failure or a fault/overshot. Equivalent of having better skill, or less stressful conditions. Larger pools overcome thresholds easier.
A smaller pool increases the chances of things going wrong critically, and has trouble with thresholds.

Increasing the die size makes it harder to land hit or miss on them, so things that depend on particular amount of hits or misses are affected. Critical successes are the first to go, but with bigger increases critical failures drop too, and things settle into either success or failure. I feel like this represents the approach to doing an action - a calm, slow approach will either succeed or fail, whereas a frantic, or hot-blooded rush will mean more likelihood of messing up, but less chance of outright failure if the person is skilled enough. That's also a thing that happens, how these two alterations interact with each other, and how they interact with the threshold.

For instance.
Low-skill character (dice pool 4), rushing (d5) into an easy task (threshold 0):
14% chance critfail, 2% fail, 18% faulty success, 43% success, 3% critical, 20% overshot.

Same character taking their time (d8): 8% critfail, 15% fail, 7% fault, 65% success, 0% critical, 5% overshot.
Same character, taking their time on a difficult task (threshold 2): 16% chance critfail, 70% chance fail, 8% fault, 3% success, 1% critical, 2% overshot.
Same character, rushing (d5) into the difficult task: 13% critfail, 29% fail, 17% fault, 19% success, 1% critical, 20% overshot.

Since they're low on skill, taking their time does not improve their chances on a difficult task as it does on the easy one - but going all-out they might accomplish something, even if still likely to mess up or critically fail.

Now a higher-skill character (pool 8), same things:
Rushing into easy task: 1% critfail, 0% fail, 26% fault, 23% success, 35% critical, 11% overshot, 4% overcrit
Taking time on easy task: 1% critfail, 9% fail, 4% fault, 73% success, 12% critical, 1% overshot
Taking time on difficult task: 1% critfail, 57% fail, 7% fault, 21% success, 14% critical.
Rushing into difficult task: 1% critfail, 6% fail, 35% fault, 17% success, 25% critical, 14% overshot, 2% overcrit

Skilled character will most likely succeed in doing an easy task the long way, and is very likely to spectacularly succeed if rushing into it. And even with a difficult task, taking time significantly reduces the chance of doing something wrong - it's just doing, doing well, or not doing at all. Rushing into a difficult task reduces the chance of failure significantly, but results in a large chance of doing it wrong (or very right).



I dunno, I was just bored at work and decided to torment OpenOffice Calc with a self-calculating random Shadowrun-style rolls spreadsheet. Not sure if this can even go into anything as it is. But feel free to discuss. :3
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on September 05, 2016, 09:54:59 am
Hmm, I'm not at my home computer right now but I'm still pondering the setting for this RTD.
Elvish biker gang. Would their bikes be grown from the trees themselves? Or are these elves more okay with metalsmithing etc.? I suppose they're outcasts from elvish society at large anyway, so they wouldn't really care about normal elvish traditions. So many details to work out... I might actually have to do some worldbuilding for once. >.>
Option:

Take the less serious route. Make it a Bicycle gang. Teenage elves riding around on wooden bikes terrorizing elf societies with their "Fancy speed machines".
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on September 05, 2016, 10:00:53 am
Or have them ride horses, the original motorcycles.

You might say this is too easy, too boring. But I say there's barely anything as inherently funny as a horse.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on September 05, 2016, 10:21:37 am
snip


*nods sagely.* I recognize some of those words.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: DoctorMcTaalik on September 05, 2016, 11:06:45 am
Nah man, packs of elvish bikers ride up and down the Gnommish Steppe, following the migration routes of the walking tree-cattle. Their mastery of the motorcycle is unparalleled, and their skill at bikeback archery has earned them a fearsome reputation across the continent. All it would take would be a series of skilled, charismatic leaders to unite the disparate gangs, and they could not only conquer those pesky city-dwarves to the east, but also establish the largest contiguous motorcycle club the world has ever seen.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: heydude6 on September 05, 2016, 12:19:46 pm
This has got to be my favourite suggestion for the setting so far! I initially imagined this as shadowrun, but centred on an elvish biker gang, but for reasons that I still don't understand, it seems that I was the only one who saw it that way. Anyway, you guys just keep doing what your doing and stay crazy.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on September 05, 2016, 01:30:37 pm
A few images that I think might fit this idea:

Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on September 05, 2016, 01:47:18 pm
On another note, since it feels like it's been grossly underrepresented around here, I'm kinda working on putting together a Kingdom of Loathing-based RTD. I'm not planning on following the main story/quest progressing, but the setting will be all there. I'm still kinda debating whether or not to run it very structured, like Syndicate by TCM, or more wild and "Wingin' It" like RTD Princess Celestia by TCM.

If I were to go the more structured route, players would probably see a lot more stats, equipment, and a lot more individuality. I'd probably have to break out the spreadsheet(s) and hate myself for a little bit, but in the end it would see a lot more exploration within the Kingdom of Loathing and a lot more linearity. So a fun time all around. A fun time with rules, but a fun time nonetheless.

If I were to go the more "Wingin It" route, players would realize that stats are kinda silly, items do weird stuff if you can think of weird stuff for them to do, and chunky salsa is on the menu all day every day. I'd probably spend more time writing creatively, and I'd break out MS Paint, and a couple google docs to keep track of possible goofy references and future combats. It'd be more on the route of Mall Fight, a lot of boss fights, in-fighting, but with an actual plot this time, perhaps even a hint of linearity. Sometimes. Plus, in the end the setting wouldn't be confining, but things have a chance to get too chaotic, for both players and the GM.

I'm just wondering, before I actually start it, what kind of people would be into it? Either style, just felt like doing a heads-up/head-count.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NJW2000 on September 05, 2016, 03:43:01 pm
The latter, because getting involved with playing kol properly is the thing that made me stop playing, and the former reminds me of that. I felt like you couldn't laugh at the jokes and play efficiently. So I'd run away from a stat-heavy kol game, but might play the other.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on September 06, 2016, 06:40:55 am
Yoink, Dr McTaalik's idea is quite good. You should also read the Hunter S Thomson book. Anyway, it sounds like a good idea for a game. You could also make them tiny elves, 6 inches tall, herding chickens across the steppe, riding on barely domesticated guinea pigs and harvesting the eggs.

If anyone has seen the children's programme Ben and Holly, this is what I want to base my next game on.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on September 06, 2016, 02:02:36 pm
The latter, because getting involved with playing kol properly is the thing that made me stop playing, and the former reminds me of that. I felt like you couldn't laugh at the jokes and play efficiently. So I'd run away from a stat-heavy kol game, but might play the other.


Yeah, probably gonna go with that too. Makes it more fun for me, probably more fun for everyone else too.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NJW2000 on September 06, 2016, 03:09:31 pm
The other alternative is using your medium humourously like kol, and producing a game that groans under the weight of its own ridiculous stats and rules, for the players to bend and exploit. But I dunno how funny that could be.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on September 06, 2016, 05:19:11 pm
Nobody Likes The Lackeys (http://www.bay12forums.com/smf/index.php?topic=160446.0), available now on Blu Ray, DVD, and on Demand.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Sean Mirrsen on September 12, 2016, 10:13:00 am
Boredom strikes, take two.

I've revised some variables on my hit/miss system, bringing it to a more RTD-suited form.

The dice are now always d6. By default, every action or dodge rolls 6 of them. If the particular game uses stats and skills, the combined value of the highest relevant stat and skill would be the number of dice rolled, in this case the game must be designed in such a way that the combined total of 6 is the "average" number of dice a regular character would roll.

The main means of altering probability on the side of the DM is the Threshold, representing the difficulty of the action. 0 difficulty would be a simple action that an untrained but otherwise functional and sane person would have little difficulty with doing. 1 difficulty would be sort of difficult, 2 would be very difficult, 3 would be nigh impossible, and it would ramp up with that. Threshold can be negative, for tasks that should be so easy they are only checked against for the odds of spontaneous critical failure.

With every roll of X dice, some dice can be hits, some misses, some neither. 1 or 2 is a miss. 5 or 6 is a hit. The qualifications get... very interesting with threshold involved.

Threshold is subtracted from the number of rolled hits, to a minimum of 0.
Threshold is added to the number of rolled misses, unless it is negative.

A roll with no net hits that does not qualify for other outcomes is a Failure. Failures can have severity determined by the number of rolled misses.
A roll with only 1 net hit that doesn't qualify for any other outcomes is a "scraped by" result, a "partial success".
Two or more net hits is a Success, unless all other dice are misses.
Exactly 5 net hits is a Perfect Success, unless all other dice are misses.
A roll with all dice landing on either hit or miss, results in an Overshot. Exact outcome dependent on number of hits and misses rolled.
Finally, a roll with all but one die, or all dice, landing on "miss", is a critical failure.

I've done similar bouts of extensive testing as last time, and I think this one feels a lot more like an RTD. You can give out +1s to actions a lot easier this way, as it only extends the pool, and the threshold mechanic is very punishing even with relatively small values.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Ragenaut on September 21, 2016, 09:01:18 pm
Sounds like a cool dice system, could you link me to your original dice post, please? I just stumbled upon your revision, and I'd like to read the rest.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Ragenaut on September 21, 2016, 09:30:31 pm
I've had an idea running through my head for awhile, and I'd like to see if this forum would like to give it a shot.

THE COLD CENTURY: THE COLD WAR RTD
This game would be a Dwarf Fortress-esq Black Comedy RTD that has players fighting each other as either the Allies and USA, or as the Soviet USSR, along with other Third party groups that come along, like the Nazi Axis or the Vietcong. The game would take place during different "Cold Eras", from Red October 1917, to World War Two, and all the way forward to the dawn of the internet, and the fall of the Soviet Union. However, the Soviet Union does not have to fall in this game, you, as the players, change the history of the Cold War, with the only things set in stone being the presence of the two superpowers of that time, at least, until the end, then the gloves officially come off.

With that being said, here are the Cold Eras:
1917-1930: The Cub and the Chick
1931-1945: The Blue, the Red, and the Black
1946-1962: The Red Scare
1963-1978: The Yellow Menace Rises
1979-1987: The Red Scare 2- Soviet Boogaloo
1988-1991: The Bear and the Eagle
1992+: The Millenial Dawn and Great Thaw

As for rules, I have no idea of what would be best. The only solid rule would be that all players must have an active character on either the USA or the USSR. Afterwards, you may make another character that is Third Party. Anyways, thoughts? Ideas of a good rule system to handle the large amount of players I hope to have? Questions on what I could expand on. Thanks for reading.

P.S: Anyone able to draw up propaganda? Their service would undoubtedly be invaluable to this game! It would be much appreciated.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on September 23, 2016, 04:51:57 pm
Seems interesting, though perhaps not best suited as an RTD. Unless you're in charge, it seems rather difficult to change the events of the cold war as one person, or even a group of people.

Perhaps it'd be better either as a suggestion game where the players collectively control one leader, or a game where the players control high ranking officials(or business owners I guess?) Still, if you think you can handle the load of multiple competing nations, more power to you.

Furthermore, the cold war didn't really feature any proper armed combat. However, making the players (even if not all of them) spies would be a good way of adding direct conflict to the game.

In any event this is going to be a lot of research, and I wish you the best of luck. The cold war was very much a war of cultures, so don't forget to consider the role sports, music, and art played in the war, among many other things.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Ragenaut on September 23, 2016, 07:56:17 pm
Seems interesting, though perhaps not best suited as an RTD. Unless you're in charge, it seems rather difficult to change the events of the cold war as one person, or even a group of people.

Perhaps it'd be better either as a suggestion game where the players collectively control one leader, or a game where the players control high ranking officials(or business owners I guess?) Still, if you think you can handle the load of multiple competing nations, more power to you.

Furthermore, the cold war didn't really feature any proper armed combat. However, making the players (even if not all of them) spies would be a good way of adding direct conflict to the game.

In any event this is going to be a lot of research, and I wish you the best of luck. The cold war was very much a war of cultures, so don't forget to consider the role sports, music, and art played in the war, among many other things.
Thanks for the feedback, and yeah, I'll have all the players play as high ranking officials, or spies, or probably just super soldiers, basically whatever they want. Thing is, I'm wanting to make this a legendary, mythologized version of the Cold War, where the heroes are one man armies, and plans and schemes are extremely bold and cool, with battles of epic proportions.

Basically, take what they did to Dynasty Warriors, and apply it to the Cold War. I will respect the war for what it is though, I won't parody or mock any aspect of it. I want epicness, not mockery, and I'll be sure to do all the research that's necessary to make sure to honor the war of cultural values that it was.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on September 24, 2016, 02:41:56 am
Ah yes, that sounds a fair bit more workable. I might even play something like that. Wonder what it would be like to run NASA in that sort of setting. Eheh, can someone say giant robot fights in space/on the moon against russia?

... Okay, that sounds awesome enough that it actually that needs to be a game on its own come to think about it.

Edit: So you're really going with the era mechanic then? Do you have any plans as to time scale? A set amount of passage per turn? Major events mainly advancing time? A mix, perhaps?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Ragenaut on September 24, 2016, 07:08:20 am
The eras aren't really a timeline, but more like a setting our characters act in. We act in an era until we've either exhausted everything we can do from it, or get bored of it. We then head to the next era, which will have quite a different feel to it, and different things to do. Rinse and repeat until we reach the final era. 
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: H4zardZ1 on September 24, 2016, 07:23:48 am
Chaotic Arms Race ahoy.

...Actually, i dunno if the statement above is true or not.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on November 04, 2016, 07:41:51 am
So there is this thread in Other Games called Dungeon Crawl 0.19 tournament with the words Punch Club underneath.

I could have sworn for a second it said Pub Crawl Tournament, and I thought what a good idea for an rtd that would be.


Shortly after I thought, no, it would be stupid.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on November 04, 2016, 08:17:35 am
Which is to say somebody should do it anyway.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TheBiggerFish on November 04, 2016, 11:23:27 am
Which is to say somebody should do it anyway.
You volunteering?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NJW2000 on November 04, 2016, 11:23:53 am
Sounds pretty Yoink.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on November 04, 2016, 12:24:05 pm
So there is this thread in Other Games called Dungeon Crawl 0.19 tournament with the words Punch Club underneath.

I could have sworn for a second it said Pub Crawl Tournament, and I thought what a good idea for an rtd that would be.


Shortly after I thought, no, it would be stupid.

Wouldn't that basically be The World's End in RTD form (either by design or by sudden dramatic turns in the premise as the GM gets bored)? Sounds pretty brilliant, truth be told.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on November 04, 2016, 12:27:04 pm
So there is this thread in Other Games called Dungeon Crawl 0.19 tournament with the words Punch Club underneath.

I could have sworn for a second it said Pub Crawl Tournament, and I thought what a good idea for an rtd that would be.


Shortly after I thought, no, it would be stupid.

Ah, but what would the goal be? To win the most bar fights? To achieve Maximum Inebriation? To survive a plethora of meaningless sexual encounters that only seem like a good idea through the twin lenses of beer goggles and existential dread? To become a local legend in as many pubs, clubs, and tavernubs as possible via an intricate and fickle reputation system?

Or... ALL OF THE ABOVE, with each crawler attempting to achieve their own chosen victory condition while foiling the attempts of their competitors? Perhaps by burning down the tavern once it becomes clear that one of the crawlers is nearing victory? Perhaps while using a dungeon crawler aesthetic and style?

Perhaps?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TheBiggerFish on November 04, 2016, 12:40:42 pm
Idea:

ROLL TO MINIMALIST RTD

YOU ARE GM OF MINIMALIST RTD

YOU ROLL TO MAKE GAME
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on November 04, 2016, 01:08:26 pm
Ah, but what would the goal be? To win the most bar fights? To achieve Maximum Inebriation? To survive a plethora of meaningless sexual encounters that only seem like a good idea through the twin lenses of beer goggles and existential dread? To become a local legend in as many pubs, clubs, and tavernubs as possible via an intricate and fickle reputation system?

Or... ALL OF THE ABOVE, with each crawler attempting to achieve their own chosen victory condition while foiling the attempts of their competitors? Perhaps by burning down the tavern once it becomes clear that one of the crawlers is nearing victory? Perhaps while using a dungeon crawler aesthetic and style?

Perhaps?

You have to do the Golden Mile, in the process sorting through your personal issues! There may be spacetime adventures.

Idea:

ROLL TO MINIMALIST RTD

YOU ARE GM OF MINIMALIST RTD

YOU ROLL TO MAKE GAME

It's been done. Many, many times.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: DoctorMcTaalik on November 04, 2016, 01:14:32 pm
Can the crawlers also be elven biker Mongols? Please?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on November 04, 2016, 01:44:08 pm
Can the crawlers also be elven biker Mongols? Please?

It's like the Iditarod, but with ale troughs instead of sled dogs.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on November 04, 2016, 03:24:39 pm
You guys are forgetting that the pubs are arranged into an infinite sprawl of ever-changing dungeon, and that it's rumored that the one who makes it to the end... top... bottom... okay look, most of the people in here are really drunk and emotionally unstable, you can't expect a coherent story about what you're looking for or where it is. But it's probably pretty neat, and that's all the excuse you need to classify it as an EPIC ADVENTURE! rather than the inebriated desperation you had previously penciled in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: monk12 on November 04, 2016, 04:00:22 pm
You guys are forgetting that the pubs are arranged into an infinite sprawl of ever-changing dungeon, and that it's rumored that the one who makes it to the end... top... bottom... okay look, most of the people in here are really drunk and emotionally unstable, you can't expect a coherent story about what you're looking for or where it is. But it's probably pretty neat, and that's all the excuse you need to classify it as an EPIC ADVENTURE! rather than the inebriated desperation you had previously penciled in.

Oooh, so now it's like a softball Beer League where any door will open if you chug a flagon of something or other. They still get to be elven mongol bikers, right? All tearing down a winding non-Euclidean hellroad through an interstitial void while out of their mind on whatever this infinite series of dungeon pubs can find to brew, pulling into a courtyard/parking lot suspended in eternal night, getting past the bouncer and into the new pub's hooch.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NJW2000 on November 04, 2016, 04:07:11 pm
If there's no Orginal Content objections, I think imma do it.

The presence is that several beings from varying worlds have fallen into the Drink Dimension, and must pass through an endless succession of booze-ups, pubs and licensed establishments in order to return to their own universe.

I like the first bit, but the idea of players objectives taking them out the game seems bad.

Also, how to deal with stuff mechanics-wise? Considering having people grow more and more powerful the drunker they are til they pass out.
Or I dunno. Because boozing itself, while a fine thing in a RTD, generally ends in unconsciousness.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: DoctorMcTaalik on November 04, 2016, 05:00:40 pm
Quote
Also, how to deal with stuff mechanics-wise? Considering having people grow more and more powerful the drunker they are til they pass out.
Or I dunno. Because boozing itself, while a fine thing in a RTD, generally ends in unconsciousness.

Possibly bad ideas that immediately came to mind:

Maybe players could gain stat bonuses as they got increasingly drunk, based on what sort of drunk their character is? Angry drunks gain strength bonuses, stubborn gain willpower, goofy drunks would get, I dunno, a bonus to initiative or something (if that's a thing), etc. Everybody gets a dex malus. Maybe certain brews could have additional bonuses/maluses associated with them.

Orrrrrrr, every time somebody's BAC goes up by a certain amount, roll a die, and add a corresponding modifier from some sort of "booze-effects" table. Some effects have bonuses, some have maluses, some have both. As you increase your BAC, you roll larger and larger dice. Lower numbers on the table would be generally milder effects, while higher numbers would give you larger bonuses and maluses, or render you unconscious.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NJW2000 on November 04, 2016, 05:18:09 pm
Some sort of combination...


As people's BAC increases, their ability to manipulate the drunk dimension increases. Their ability for ordinary things decreses correspondingly...?

Gain sobriety by moving/discovering new worlds?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on November 04, 2016, 05:40:56 pm
Martials are sober, wizards are blind drunk?

...seems pretty standard.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NJW2000 on November 04, 2016, 06:03:40 pm
Failing rolls gains sobriety. Pubs lead into one another through portals. Some pubs are connected to another world or dimension.

Your powers when drunk increase according roughly to BAC, and involve a) manipulation of the drunk dimension, so gravity, portals, non-euclidean spacebending, matrix stuff, creation of new parts of the drunk dimension, etc and b) whatever speciality your character chooses e.g. wolves, fire, guns, toadstools, electronics, etc.

Martials are sober, wizards are blind drunk?

...seems pretty standard.
More of drunks get really big stuff done, they're the muscle. Sobers do the finesse that requires accuracy rather than wild overshoots.

Six characters, replace on death. Character gen completely\pretty much open.

No real aim, thats for characters.



Should be pretty doable.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on November 04, 2016, 07:03:08 pm
So... here's a sample OP for the PUBCRAWL:
~~~
Lo! Ye seek the Mug of Perpetual and Perfect Booze! It lies at the bottom of the Labyrpub, a massive 3-dimensional maze made of pubs from a variety of different worlds! As you go through the Labyrpub, you will become more and more drunk, granting you more power and more insanity! You will gain loot! And maybe allies!

Just hope that you're the first to make it to the Mug, for 5 others seek to take it as well...

Spoiler: Character Sheet (click to show/hide)
Spoiler: Rolls (click to show/hide)
Spoiler: Non-Unique Bestiary: (click to show/hide)
Spoiler: Map Known Thus Far: (click to show/hide)

Anybody have suggestions?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on November 05, 2016, 12:18:46 am
The pubs should have different themes; at the very least one should offer karaoke.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TheBiggerFish on November 05, 2016, 09:42:49 am
FoU:Other than 'post the link here' not at all!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NJW2000 on November 05, 2016, 05:51:52 pm
So... you gonna do it, FoU?

Because I'm considering it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Nosaneinme on November 05, 2016, 05:53:51 pm
What should I do, It been long time since do Just complete Random RTD that doesn't have any rules
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on November 05, 2016, 10:16:07 pm
Because I'm considering it.
Nah, you can do it. I'm... somewhat occupied. I doubt I could consistently make turns. Calculus for the lose.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on November 05, 2016, 10:22:33 pm
Because I'm considering it.
Nah, you can do it. I'm... somewhat occupied. I doubt I could consistently make turns. Calculus for the lose.

Calculus is fecking awesome, I can't tell you how much I use that shit. Remember,
Spoiler: Rules for Life (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: _DivideByZero_ on November 05, 2016, 11:36:47 pm
I've been experimenting with a concept of using physical stats to determine the maximum "power level" of a player and rolling multiple d6's based on that value, rather than rolling once and adding a bonus. To succeed, you have to roll as many 4's and above as the difficulty of an action. Some of you might recognize this from my current arena game. It's a modified version of that one.

The advantage, in my eyes, is that it lets me use re-rolls as a way to represent skill level. So your physical stats are the absolute limit on what you can do, while your skills allow you to re-roll X times based on your skill level. Being better at doing something makes you more reliable, but unskilled characters still have a chance of pulling off something in the same difficulty range.

On the other hand, I can't help but feel like I'm just trying to be novel for the sake of novelty.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NJW2000 on November 06, 2016, 05:30:50 am
Done. (http://www.bay12forums.com/smf/index.php?topic=161413.0) Roll to Booze-up running.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on November 06, 2016, 12:55:39 pm
Well that expanded quicker than I expected, I was just away for a day! I did have some plot ideas akin to monk12 and hb's but more like a stag do. Drunkenness mechanic initial thoughts involved increasing dice sizes, I think. Anyway, good luck with the game! I wasn't going to do it, I have enough trouble with my own, even after receiving shamanic-like plot-direction visions.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Nosaneinme on November 06, 2016, 02:40:12 pm
Hey, can someone help me?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on November 06, 2016, 02:50:53 pm
With what?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Nosaneinme on November 06, 2016, 04:43:29 pm
With what?
This
What should I do, It been long time since do Just complete Random RTD that doesn't have any rules

I don't know what popular right now, well I'm just thinking of doing what I originally did
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on November 06, 2016, 04:49:49 pm
Deathmatches are nearly always nice.

I could set one of those up in fifteen minutes or less.

More importantly: what exactly are you looking for in a game you would run(long or short to update, complicated or simple, fewer or more players, free-form or structured, plotted or plotless)?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on November 06, 2016, 05:40:47 pm
With what?
This
What should I do, It been long time since do Just complete Random RTD that doesn't have any rules

I don't know what popular right now, well I'm just thinking of doing what I originally did
Do a game about kittens, where you... wait, no, about NYANkittens, where you have to grow them into nyancats before crushing them to make delicious, highly-prized nyanwine and putting it in your nyancellars to age it to perfection. Wait this makes no sense at all does it?

How about a game where the players are, uh. Uhmm. *Yoink looks around the room for inspiration* ...Giraffes, and they're searching the Sahara (and later on various other environments, possibly voted on by the players) for fancy scarves to collect and wear. The player who earns the most scarf points by [ARBITRARY TIME/TURN LIMIT] wins, and is installed in the newly-built Giraffe Palace to rule over Giraffe Kingdom, with the other players taking the roles of various advisers and ministers as the game shifts into the form of some kind of mutant kingdom builder/strategy/4x/colony management sim.   
Yeahhh that'll be great lock it in you're welcome.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on November 07, 2016, 05:00:36 pm
Yeah, you should run a game you're sure you want to run, not "what's popular right now."
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Nosaneinme on November 07, 2016, 07:48:35 pm
Yeah, you should run a game you're sure you want to run, not "what's popular right now."

I just want RP again, that all
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on November 08, 2016, 08:11:43 am
IO is correct.

You need to find a setting and/or theme that pleases you, a story that you want to continue, a tone that you like, and a ruleset that suits; and then hope the combination will produce characters you want to RP with and for.

Good luck.


Speaking of which, Roll to Great War: Blackadder would be a good game. You are going to be sent over the top at dawn tomorrow, and have 24 hours/turns to get out of it. Lighthearted.

The Apprentice: Siberia. The players are apprentice shamans and must pass various tests including confronting carniverous reindeer and psychodelic moss. Horror. Psychodelic doesn't look like it's written right.

The Priests: Rural Ireland Version. The players are priests in rural Ireland and must serve Mass, administer to their flock, that kind of thing. But something goes awry, and instead of competing for promotion to Bishop, the priests must join forces to combat the greater threat. Gritty and ultra-detailed realist.

Best Man. The players are members of a stag do and end up 300 miles away from the wedding, which is tomorrow. They have lost all of their clothes and money, and must get the groom back. Unfortunately they are horrifically drunk and so use a special 1,1,1,3,5,6 dice. (3 is my least favourite die roll, as a GM.) Farce. (obviously, but there are many tones that would work well with this - what if they've just woken up to find one of their members brutally murdered, and all of them covered in his blood?)

Roll to Brian. The players are competing holy men during the Roman occupation of Judea. They must compete for followers, but also avoid being put to death.


I've got a couple more but lunchtime is over.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on November 08, 2016, 08:47:49 am
I believe it's psychedelic.

Oh man, I want to play almost all of those games. Why have I never thought of a Blackadder RTD before?!
Unfortunately I doubt I possess the comedic genius needed to even approach such a Herculean task, but I would love to participate in such a thing as a player if it were to become a thing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on November 08, 2016, 09:10:21 am
Yeah, I would love that too.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on November 08, 2016, 09:21:34 am
The Apprentice: Siberia. The players are apprentice shamans and must pass various tests including confronting carniverous reindeer and psychodelic moss. Horror. Psychodelic doesn't look like it's written right.

I didn't know I needed this in my life.

I just want RP again, that all

Put in the time to develop an idea, work a bit on your overall coherence and legibility, and then you should be pretty good to run a game!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Nosaneinme on November 08, 2016, 11:52:48 am
IO is correct.

You need to find a setting and/or theme that pleases you, a story that you want to continue, a tone that you like, and a ruleset that suits; and then hope the combination will produce characters you want to RP with and for.

Good luck.


Speaking of which, Roll to Great War: Blackadder would be a good game. You are going to be sent over the top at dawn tomorrow, and have 24 hours/turns to get out of it. Lighthearted.

The Apprentice: Siberia. The players are apprentice shamans and must pass various tests including confronting carniverous reindeer and psychodelic moss. Horror. Psychodelic doesn't look like it's written right.

The Priests: Rural Ireland Version. The players are priests in rural Ireland and must serve Mass, administer to their flock, that kind of thing. But something goes awry, and instead of competing for promotion to Bishop, the priests must join forces to combat the greater threat. Gritty and ultra-detailed realist.

Best Man. The players are members of a stag do and end up 300 miles away from the wedding, which is tomorrow. They have lost all of their clothes and money, and must get the groom back. Unfortunately they are horrifically drunk and so use a special 1,1,1,3,5,6 dice. (3 is my least favourite die roll, as a GM.) Farce. (obviously, but there are many tones that would work well with this - what if they've just woken up to find one of their members brutally murdered, and all of them covered in his blood?)

Roll to Brian. The players are competing holy men during the Roman occupation of Judea. They must compete for followers, but also avoid being put to death.


I've got a couple more but lunchtime is over.

Thank you, these are all very good ideas and I always wanted to do something like that
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TheBiggerFish on November 11, 2016, 12:32:50 am
*psychedelic.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on November 11, 2016, 04:15:00 am
I believe it's psychedelic.

Too slow, TBF, too slow!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on November 12, 2016, 05:16:55 pm
How much interest would there be in a Wizard's Whacky Death Race game?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on November 23, 2016, 08:53:05 am
How much interest would there be in a Wizard's Whacky Death Race game?
Many much interests, especially from me.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TheBiggerFish on November 23, 2016, 11:28:51 am
How much interest would there be in a Wizard's Whacky Death Race game?
All of it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on November 23, 2016, 12:19:25 pm
Okay. (http://www.bay12forums.com/smf/index.php?topic=161623.0)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Egan_BW on November 25, 2016, 09:55:33 pm
Lithobreakers: Roll to Collide

The players are Artificial Intelligences on board automated missiles/spacecraft, which are currently on a collision course for a little blue-green planet, where they will detonate their antimatter conversion warheads and kill everything.
They have but a few hours of existence to learn about the world that they were born into, talk to the people they're going to blow up and the AI on the warship they were launched from, shoot point defences at other point defences that are shooting at still more point defences, and come to terms with the fact that they were created to both die and kill billions of people.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on November 26, 2016, 05:36:54 am
Lithobreakers: Roll to Collide

The players are Artificial Intelligences on board automated missiles/spacecraft, which are currently on a collision course for a little blue-green planet, where they will detonate their antimatter conversion warheads and kill everything.
They have but a few hours of existence to learn about the world that they were born into, talk to the people they're going to blow up and the AI on the warship they were launched from, shoot point defences at other point defences that are shooting at still more point defences, and come to terms with the fact that they were created to both die and kill billions of people.

Sounds more like a pitch for a short story than a game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on November 26, 2016, 10:41:43 am
Sounds more like a pitch for a short story than a game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Egan_BW on November 26, 2016, 04:29:18 pm
Yeah, but it's more fun if I put a real person through that. Maybe it would be a good IF story.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on December 02, 2016, 08:21:32 am
How about:

Roll to Cop
The players are, like, cops.

Roll to First Aid
The players are first aiders in a busy office, and have to respond to first aid requests – paper cuts, falls, heart attacks, that kind of thing. It’s also PVP competitive play, as whoever successfully treats an incident gets a pay rise and a level up.

Roll to Yoga
This is, like, a game about yoga practitioners going on an epic quest through space and time, and it gets updated quite regularly.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on December 02, 2016, 11:08:15 am
How about:

Roll to Cop
The players are, like, cops.

Where? When? Futuristic street cops á la Judge Dredd or victorian era fantasy world office cops like... I don't know, someone?


Roll to First Aid
The players are first aiders in a busy office, and have to respond to first aid requests – paper cuts, falls, heart attacks, that kind of thing. It’s also PVP competitive play, as whoever successfully treats an incident gets a pay rise and a level up.

I feel that may result more corpses than treated patients.


Roll to Yoga
This is, like, a game about yoga practitioners going on an epic quest through space and time, and it gets updated quite regularly.

...I got nothing on this.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on December 02, 2016, 11:19:15 am
Roll to Yoga
This is, like, a game about yoga practitioners going on an epic quest through space and time, and it gets updated quite regularly.
It all sounded quite doable and exciting 'til the last part, then I realised it couldn't possibly be a serious idea.
You got my hopes up La. :'( Man I still need to get on the waitlist for that, don't I. So good.  
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on December 02, 2016, 09:54:15 pm
Roll to Cop
The players are, like, cops.
I don't think it'd translate well to a forum game, but I was recently amused by the idea of a "supernatural police" type setup where the cops are of the bumbling small town variety, and thus fairly out of their depth for petty theft let alone murderous werewolf cults.

Alternatively, where the cops are similarly inept but not actually expected to do anything, so they have to investigate noise complaints that are hopefully not the screaming of the damned while assorted vampire hunters and supernatural investigators pass through doing their considerably more hardcore thing. At that point it'd probably be more fun to play as the actual guys, though.

Roll to First Aid
The players are first aiders in a busy office, and have to respond to first aid requests – paper cuts, falls, heart attacks, that kind of thing. It’s also PVP competitive play, as whoever successfully treats an incident gets a pay rise and a level up.
So Surgeon Simulator: The Forum Game?

"I bash open his sternum with a hammer, cut out the heart, put the new heart in, and, uh, glue the ribcage back together?"
"You bash open his sternum with a hammer, cut out his stomach, fumble the heart into a nearby trash can, and accidentally glue the utensil tray into his ribcage. He is now armored, gutless, and still has a bad heart."

Roll to Yoga
This is, like, a game about yoga practitioners going on an epic quest through space and time, and it gets updated quite regularly.
Well that just doesn't sound feasible.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Egan_BW on December 02, 2016, 10:03:29 pm
At that point it'd probably be more fun to play as the actual guys, though.
Yeah, but that's the central joke, see.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on December 03, 2016, 02:29:14 am
That reminds me, IO, of this famous surgeon pioneer back in the good old days when surgery was done in public for people to observe. He was renowned for his speed in amputating legs, and in one demonstration he achieved a 300% mortality rate. He accidentally sliced off his patient's testicles, and with a backswing of his knife stabbed his assistant - he later died of the infected wound - and an observing woman was so horrified by the dying amputee's suffering she fainted to death.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on December 03, 2016, 03:58:39 am
That reminds me, IO, of this famous surgeon pioneer back in the good old days when surgery was done in public for people to observe. He was renowned for his speed in amputating legs, and in one demonstration he achieved a 300% mortality rate. He accidentally sliced off his patient's testicles, and with a backswing of his knife stabbed his assistant - he later died of the infected wound - and an observing woman was so horrified by the dying amputee's suffering she fainted to death.

Robert Liston (https://en.wikipedia.org/wiki/Robert_Liston#Liston.27s_most_famous_cases).

Amputated the leg in under 2 ½ minutes (the patient died afterwards in the ward from hospital gangrene; they usually did in those pre-Listerian days). He amputated in addition the fingers of his young assistant (who died afterwards in the ward from hospital gangrene). He also slashed through the coat tails of a distinguished surgical spectator, who was so terrified that the knife had pierced his vitals he dropped dead from fright.

That was the only operation in history with a 300 percent mortality.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on December 06, 2016, 04:22:19 pm
So I've been thinking of doing a homebrew for a while and I've got enough of an idea for how it would function to ask for some opinions before I start doing the more in depth stuff. Keep in mind that I've got nothing in terms of actual numbers for any systems or anything, I just have the idea of how they'll work.

The idea is a pacific rim style mech vs giant monster game. I know some of these exist already but none of them quite do what I want them to. The basic mechanics here are pretty simple, sort of an Xcom deal where the players start with a small base, low level tech and primitive mechs, and then via winning fights against stronger and stronger monsters, they level that base up, develop new tech and get better machines.

The Mechs themselves are based around a "Frame" a sort of base skeleton that is then customized. I've played with several ideas of how to make these things, from whole body frames to individual part frames (Ie you can switch off the leg or arm part of a frame and keep the torso, or something similar), but regardless of that decision, the frames determine the base stats of the mech, as well as things like available load and number of part slots.

From there players "slot in" the parts they want on the frame. So a basic frame might have 3 chest slots, 3 arm slots per arm, 2 leg slots per leg and 1 head slot, all of which act as places to put parts. Some parts, like the reactor and the cockpit are critical and have to be there, and generally in certain places, while others are completely optional. A cockpit has to be in the head or chest slots, a reactor has to be in the chest, but a flamethrower could go just about anywhere. The frame and the part both have HP which is added together to create the HP of that section of the mech. Armor can then be added on top of this, which effectively adds more HP and protects the function of parts from damage, so that sections can be damaged without losing functionality.

Once functional parts start taking damage, they have a chance to malfunction or fail when you try to use them. For instance, if I have the previously mentioned flamethrower embedded in an arm slot and it's been badly damaged, I'll roll each time the player uses it. If the roll comes up bad I'll roll again on a malfunction chart and see what happens. These effects could be many things, from a simple jam to a catastrophic and explosive failure. It should be noted that these "Malfunction rolls" apply not only to use of the functional part but also to the part of the machine its in. So if that part was in the left arm, any use of the left arm would have a chance of malfunction, albeit with a different chart of failures. For instance, it could have a power connection failure and the arm could go dead because the power was severed. These failures can sometimes be fixed "On the fly" if the players have the right cockpit parts installed. Like frames, cockpits have slots that can be filled with optional addons. For instance, a power control panel would allow them to take a turn to try and reroute power around the failure and fix the arm. Where as a Blast Bolt panel would allow them to sever the dead arm and gain enhanced movement because of the lighter weight.

Weight and power work much the same, though inverted. For power, you have your reactor outputting a specific amount of power while each part has a Min, Optimal and Max power it needs. For instance, I might have a laser rifle that requires 5 power at optimal, 3 min and 8 max. Below 3 it won't function, and at 3 it will have a -2 penalty to damage. At 5 it will do normal damage while at 8 it will do +3 damage over normal. If they have the right parts they can overload it, putting more than 8 in and getting higher bonuses at the cost of damaging the laser. For weight it works the same, but opposite; Frames have a optimal and max weight, with higher weights slowing them and lower weights making them faster.

Part of piloting the mech is controlling where the power is currently routed to, sort of like FTL. So you can shift power around to increase damage or speed or just get it away from parts you're not using. There's also the option to shift it to sections in order to increase specific stats, such as to the arms to increase strength and to the legs to increase speed.

The giant monsters will be handled in much the same way; with a "Skeleton" base and then organic addons such as horns, fire breath and the like, with different skeletons and parts locked off in "Tiers". I intend to also make a random generation system for the monsters that can be used to generate random monsters to fight rather than having to custom build every one of them.

Combat will be grid based and fairly standard in terms of the basic mechanics of how to hit and dodge and such. Simple opposed rolls with the difference between rolls acting as a bonus to set weapon damage. The more tactical aspect of the combat comes from targeting parts and limbs in order to destroy or incapacitate them. Each slot as a location on the frame (see shitty paint image), so destroying the shoulder slot of a mech will sever the whole arm, and likewise with a creature. Mechs have the benefit that they can only truly be stopped by destroying the cockpit or reactor while creatures can bleed out and die from limb loss and the like.

(http://i.imgur.com/VKuQxiA.png)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on December 10, 2016, 06:37:15 pm
So I've been thinking of doing a homebrew for a while and I've got enough of an idea for how it would function to ask for some opinions before I start doing the more in depth stuff. Keep in mind that I've got nothing in terms of actual numbers for any systems or anything, I just have the idea of how they'll work.

The idea is a pacific rim style mech vs giant monster game. I know some of these exist already but none of them quite do what I want them to. The basic mechanics here are pretty simple, sort of an Xcom deal where the players start with a small base, low level tech and primitive mechs, and then via winning fights against stronger and stronger monsters, they level that base up, develop new tech and get better machines.

The Mechs themselves are based around a "Frame" a sort of base skeleton that is then customized. I've played with several ideas of how to make these things, from whole body frames to individual part frames (Ie you can switch off the leg or arm part of a frame and keep the torso, or something similar), but regardless of that decision, the frames determine the base stats of the mech, as well as things like available load and number of part slots.
All of my yes.

From there players "slot in" the parts they want on the frame. So a basic frame might have 3 chest slots, 3 arm slots per arm, 2 leg slots per leg and 1 head slot, all of which act as places to put parts. Some parts, like the reactor and the cockpit are critical and have to be there, and generally in certain places, while others are completely optional. A cockpit has to be in the head or chest slots, a reactor has to be in the chest, but a flamethrower could go just about anywhere. The frame and the part both have HP which is added together to create the HP of that section of the mech. Armor can then be added on top of this, which effectively adds more HP and protects the function of parts from damage, so that sections can be damaged without losing functionality.
What's the point of restricting certain things to certain slots? If I want my cockpit located in my robot's dick and its head to be nothing but an electrified grappling hook launcher, is there a reason not to allow that?

For that matter, have you considered generalizing parts more? Instead of having humanoid and arachnoid frame types, for example, you could just take a torso/large frame with an appropriate number of connection slots- or connection slots could be a regular slot you're using to bolt a new limb into rather than a component- and then start attaching limb frames topped with walker pads or hands or gatling guns or whatever you're after. Presumably weight and power requirements act as the primary balancing mechanism here, so a centaur with four arms ends up being slower and devoting more internal space to reactors than a similarly proportioned humanoid. But on the other hand, it's got four legs, which should be boosting its speed or stability or just letting each leg frame be cheaper than the humanoid's have to be, and four arms which should similarly be giving it arm-appropriate benefits, and if its lower body frame is larger that gives it more space for those reactors.

It'd be a lot more work, but you love complex do-it-yourself bullshit. Plus everyone would immediately make some kind of tauric crab-millipede abomination, which gives you more opportunities to blow their many, many limbs off. It also means the enemies don't have to be stuck as upright lizards either.

Once functional parts start taking damage, they have a chance to malfunction or fail when you try to use them. For instance, if I have the previously mentioned flamethrower embedded in an arm slot and it's been badly damaged, I'll roll each time the player uses it. If the roll comes up bad I'll roll again on a malfunction chart and see what happens. These effects could be many things, from a simple jam to a catastrophic and explosive failure. It should be noted that these "Malfunction rolls" apply not only to use of the functional part but also to the part of the machine its in. So if that part was in the left arm, any use of the left arm would have a chance of malfunction, albeit with a different chart of failures. For instance, it could have a power connection failure and the arm could go dead because the power was severed. These failures can sometimes be fixed "On the fly" if the players have the right cockpit parts installed. Like frames, cockpits have slots that can be filled with optional addons. For instance, a power control panel would allow them to take a turn to try and reroute power around the failure and fix the arm. Where as a Blast Bolt panel would allow them to sever the dead arm and gain enhanced movement because of the lighter weight.
If I might suggest, those actions might be better as general actions your specific rig could be more or less suited to, rather than either/or choices made in the hangar. Having your arm damaged and not being able to (try to) reroute power or sever it or overload the weapon in it or something sounds boring and uncinematic.

It would also, if you were so inclined, give you another few stat axes to screw around with.

Weight and power work much the same, though inverted. For power, you have your reactor outputting a specific amount of power while each part has a Min, Optimal and Max power it needs. For instance, I might have a laser rifle that requires 5 power at optimal, 3 min and 8 max. Below 3 it won't function, and at 3 it will have a -2 penalty to damage. At 5 it will do normal damage while at 8 it will do +3 damage over normal. If they have the right parts they can overload it, putting more than 8 in and getting higher bonuses at the cost of damaging the laser. For weight it works the same, but opposite; Frames have a optimal and max weight, with higher weights slowing them and lower weights making them faster.

Part of piloting the mech is controlling where the power is currently routed to, sort of like FTL. So you can shift power around to increase damage or speed or just get it away from parts you're not using. There's also the option to shift it to sections in order to increase specific stats, such as to the arms to increase strength and to the legs to increase speed.

The giant monsters will be handled in much the same way; with a "Skeleton" base and then organic addons such as horns, fire breath and the like, with different skeletons and parts locked off in "Tiers". I intend to also make a random generation system for the monsters that can be used to generate random monsters to fight rather than having to custom build every one of them.

Combat will be grid based and fairly standard in terms of the basic mechanics of how to hit and dodge and such. Simple opposed rolls with the difference between rolls acting as a bonus to set weapon damage. The more tactical aspect of the combat comes from targeting parts and limbs in order to destroy or incapacitate them. Each slot as a location on the frame (see shitty paint image), so destroying the shoulder slot of a mech will sever the whole arm, and likewise with a creature. Mechs have the benefit that they can only truly be stopped by destroying the cockpit or reactor while creatures can bleed out and die from limb loss and the like.

(http://i.imgur.com/VKuQxiA.png)
This looks good, but what would the decisionmaking process be for targeting various parts? You probably don't want "stab it in the face" to be the answer every time, but it's hard to make dynamic decisions unless they're based on changing conditions.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Egan_BW on December 11, 2016, 03:31:50 am
Please let me put my robot's cockpit in its crotch.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on December 11, 2016, 03:07:41 pm
My Programming fancy has been tickled. I have spare time for the first time in a long time, so I might have some fun with this...

Well, nearly no one reads edits, but if you do, here's the frame of what I'm doing...

Each robot/kaiju is composed of a series of sections. Each section has a frame/skeleton attribute. Each frame/skeleton then also has at least one module slot (exactly 1, for current testing)

In order to make this somewhat simple, I've made a relatively easy set of commands to string these things together.

Code: (testArm) [Select]
new frame base arm1
new frame base arm2
new frame base arm3

load module baseRocket arm1
load module basePlating arm2
load module baseHand arm3

con arm1 arm2
con arm2 arm3

EOF

So, block by block. First this little snippet constructs three sections.
Second, it loads a rocket module into the first section, heavy plating into the second section, and a hand into the third section.
Third, it connects the three sections together into one long strand.

So, in essence, it build one arm. That's nice, but it's going to get messy and really, really repetitive for long structures Making a spider monster with six legs or a mech with four 'wings' that are all the same would be tedious and unnecessarily error prone. That in mind, we give you the make functionality. Take a look at this,

Code: ( testBody) [Select]
new frame base head
new frame base lChest
new frame base core
new frame base rChest
new frame base lhip
new frame base rhip

load module baseCockpit head
load module basePlating lChest
load module basePlating rChest
load module baseReactor core
load module baseLaser lhip
load module baseLaser rhip

make larm testArm
make rarm testArm
make lleg testLeg
make rleg testLeg

con head core
con core lChest
con core rChest
con lchest lhip
con rchest rhip

con lchest larm
con rchest rarm
con lhip lleg
con rhip rleg

EOF

What this does is it builds the torso of the mech Piecewise sketched out. All the commands are familiar up until you get to the 'make' function. Think of this sort of like #include, with a bit of a twist. It copies the contents of the file defined as the second argument, where every section name is given the first argument as a tag- with the very important exception of the first section of the new file.

The first section of the new file is forcibly renamed to the first argument, which enables it to be linked in the base file without knowing what it was called in the called file.

So, basically, what this version does is it sets up the entirety of the body, builds two arms (in such a way that each section is still uniquely identified, which will be crucial later), and then builds two legs. That done, it connects the chest together, then binds the known first element of the arms to the sides of the chest and bind the first element of the legs to their respective hips.

The parsed version then looks like this,
 
Code: [Select]
new frame base head
new frame base lChest
new frame base core
new frame base rChest
new frame base lhip
new frame base rhip

load module baseCockpit head
load module basePlating lChest
load module basePlating rChest
load module baseReactor core
load module baseLaser lhip
load module baseLaser rhip

new frame base larm
new frame base larm_arm2
new frame base larm_arm3

load module baseRocket arm1
load module basePlating larm_arm2
load module baseHand larm_arm3

con arm1 larm_arm2
con larm_arm2 larm_arm3

new frame base rarm
new frame base rarm_arm2
new frame base rarm_arm3

load module baseRocket arm1
load module basePlating rarm_arm2
load module baseHand rarm_arm3

con arm1 rarm_arm2
con rarm_arm2 rarm_arm3

new frame base lleg
new frame base lleg_leg2
new frame base lleg_leg3

load module baseBooster leg1
load module basePlating lleg_leg2
load module baseFoot lleg_leg3

con leg1 lleg_leg2
con lleg_leg3 leg4

new frame base rleg
new frame base rleg_leg2
new frame base rleg_leg3

load module baseBooster leg1
load module basePlating rleg_leg2
load module baseFoot rleg_leg3

con leg1 rleg_leg2
con rleg_leg3 leg4


con head core
con core lChest
con core rChest
con lchest lhip
con rchest rhip

con lchest larm
con rchest rarm
con lhip lleg
con rhip rleg

EDIT 2: Base commands are now surrounded by brackets in order to minimize naming issues.

EDIT 3: Ugh. Design decisions. Everything was going so smoothly up until the module level.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on December 12, 2016, 12:43:07 am
*Several hundred lines later.*

Okay, so the frame assembler works. The module loader works for weapon, armor, and utility type modules, but still needs to have power, feet, and cockpit type modules added.

After that loading is tested, then we can start adding on the diagnostic panels, getting the logic for activating a module of arbitrary type operational, then we can work out power flow and module damage.

Once we have that done we can work on pilot input strings, and proceed from there into testing.

Because of how its shaping up, it seems rather likely that a portion of the players will be staying behind, acting as engineers trying to design viable mecha and mecha modules, while the active duty players used the fruit of the engineer's labors to do battle. Waiting list people would likely love that idea.

 While no one step is terrible complex, it can add up quickly. The syntax for assembling a mecha, as shown above, is really quite simplistic when properly partitioned into various units and assembled using the make command.  Modules, are, unfortunately, a bit more complicated. This is an example of the Basic Booster. No numbers are thought out, it's just there to make sure things load when they're asked to load.

Code: [Select]
utility
[name] Basic Booster
[module_hp] 10
[module_ap] 10
[module_wt] 5
[module_pw] 5
[max_malfunction] 0.5
[malfunction_threshhold] 0.7
[power_drain] 3
[malfunction_damage] 5
[bleed_rate] 2
[bleed_chance] 1
[glitch_chance] 2
[explode_chance] 1
[skip_chance] 3
[disable_chance] 2
Utility Specific
[optimal_power] 7
[power_modifier] 0.4
[redline] 10
[redline_malfunction] 0.35
[global_shield] 0
[boost_damage] 0
[boost_accuracy] 0
[boost_evasion] 0.5
[capacity] 3
[current_charges] 3
[spool_cost] 10
[spool_unit] 1
EOF

It'll naturally need some comments before I send the mecha engineers to wreak havoc trying to design new things, but it has the ability handle pretty much anything that it needs.

Weapons are similarly large (see below), but armor is nice and concise.
Code: [Select]
weapon
Basic Laser
[name] Basic Laser
[module_hp] 10
[module_ap] 10
[module_wt] 5
[module_pw] 3
[max_malfunction] 0.3
[malfunction_threshhold] 0.5
[power_drain] 5
[malfunction_damage] 3
[bleed_rate] 1
[bleed_chance] 1
[glitch_chance] 3
[explode_chance] 1
[skip_chance] 3
[disable_chance] 2
Weapon Specific
[max_damage] 5
[min_damage] 3
[armor_pierce] 1
[accuracy_mod] 1
[optimal_power] 5
[power_modifier] 0.3
[redline] 8
[redline_Malfunction] 0.2
[capacity] -1
[current_ammo] 0
[spool_cost] 0
[spool_unit] 0
EOF

Because a mecha is liable to have at least 6 modules that aren't armor, the amount of work it takes to construct a mecha with a large number of unique or custom made parts increases dramatically.

Still, be fun to be an engineer and see the fruit of your labors blast apart Kaiju.

I'm going to close my eyes for a little while, but this is an interesting problem.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TheBiggerFish on December 12, 2016, 12:47:00 am
*lightning crackles*
*there is a sound as of a keyboard being furiously typed upon*
IT'S HAPPENING

Also, Draignean and piecewise, in the same game?  How are you going to keep literally everybody from trying to join?

What language are you coding in?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on December 12, 2016, 12:50:45 am
*lightning crackles*
*there is a sound as of a keyboard being furiously typed upon*
IT'S HAPPENING

Also, Draignean and piecewise, in the same game?  How are you going to keep literally everybody from trying to join?

What language are you coding in?

What? No, I'm just playing with the system. He's welcome to use what I come up with (you know, it being his idea that I'm riffing on), but we haven't talked about running a game together.

I'm just using plain old java. It's easy to set people up with a jar and an archive so they can do their own module prototyping and play with stuff that way.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tiruin on December 12, 2016, 05:53:06 am
I've been a fish these past months x_x
Good news is planning to revamp my RtD and run another one before the end of this year. Hopefully :P
And send NAV the RtD Formatting guide and stuff. Because I'm finally free from academics other than OJT next year \o/

Do we still have a mechanics testing thread? :-X I'm trying to find out if HP based games run better with armor being an additional to HP or if it's better to remove damage from rolls. The former seems better since it covers the general idea of being armored while the latter seems better for more lighthearted games that aren't that mechanics heavy.

...And I haven't been that exact with how heavy I'm even planning >__> I'd love tips though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on December 12, 2016, 09:05:38 am
Do we still have a mechanics testing thread? :-X I'm trying to find out if HP based games run better with armor being an additional to HP or if it's better to remove damage from rolls. The former seems better since it covers the general idea of being armored while the latter seems better for more lighthearted games that aren't that mechanics heavy.

You could take a page out of Numenera's playbook and make damage fixed, with rolls required to dodge the entirety of the damage (which is a property of each weapon/enemy), and armor subtracting from the fixed damage.

...And I haven't been that exact with how heavy I'm even planning >__> I'd love tips though.

Don't write any lore. Just make up the starting scenario, and riff on the premise from there.

Also do let me know if you manage to get a game together, I'd like to give making a sheet a shot.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: GiglameshDespair on December 12, 2016, 09:13:10 am
Do we still have a mechanics testing thread? :-X I'm trying to find out if HP based games run better with armor being an additional to HP or if it's better to remove damage from rolls. The former seems better since it covers the general idea of being armored while the latter seems better for more lighthearted games that aren't that mechanics heavy.

...And I haven't been that exact with how heavy I'm even planning >__> I'd love tips though.
Well, armour as damage resistance wirks easily with other mechanics like armour penetration, abilities that decrease or increase armour, etc.
I guess it depends how light you want your system to be, but I'd say it's better than straight armour as hp.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on December 12, 2016, 10:32:36 am
I've been a fish these past months x_x
Good news is planning to revamp my RtD and run another one before the end of this year. Hopefully :P
And send NAV the RtD Formatting guide and stuff. Because I'm finally free from academics other than OJT next year \o/

Do we still have a mechanics testing thread? :-X I'm trying to find out if HP based games run better with armor being an additional to HP or if it's better to remove damage from rolls. The former seems better since it covers the general idea of being armored while the latter seems better for more lighthearted games that aren't that mechanics heavy.

...And I haven't been that exact with how heavy I'm even planning >__> I'd love tips though.

Personally, I find a hybrid approach to cover the idea of armor well and also provide good mechanics. Instead of just having armor be an additional HP pool, or having armor be flat damage reduction,  make it so that armor absorbs up until a certain point and takes part of the damage.

How much the armor absorbs and how much damage it takes can be fun to play with, and it allows for the other two types of armor to be specific subsets. For example, consider these the stats

Armor Points: HP for armor.
Armor Threshold: How much damage the armor can negate from a single attack. Damage above the threshold goes to HP.
Armor Soak: Percentage of how much damage (rounding up) the armor takes when it blocks an attack.

This means that,

Armor Points:  X
Armor Threshold: INF (Just a really large number for RTD purposes)
Armor Soak: 100

represents the option where armor operates as a layer of bonus health, and

Armor Points:  (Doesn't matter)
Armor Threshold: X (How much damage you want the armor to reduce by)
Armor Soak: 0

represents the option where the armor operates as a flat reduction against damage.  So, this system gives you the power of those, but it also lets you have things like,

Armor Points:  3
Armor Threshold: 1000
Armor Soak: 0.1

which is a piece of armor/shielding/magical aegis that essentially locks out the first three attacks that hit it, pretty much regardless of power, then breaks.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on December 13, 2016, 03:17:14 am
Double posting, but for a good cause.

This is the output of the initial run of the the health diagnostics, for a mech in perfect condition.
Code: [Select]
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Undamaged Modules: 18/18
Undamaged Frames: 18/18

Overal Hit Points: 1080/1080
0 [||||||||||||||||||||] 1080
Overal Armor Points: 1080/1080
0 [||||||||||||||||||||] 1080

+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
This is the output of the initial run for the basic test case, where all modules are destroyed.

Code: [Select]
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Undamaged Modules: 0/18
Undamaged Frames: 18/18

Overal Hit Points: 900/1080
0 [|||||||||||||||||   ] 1080
Overal Armor Points: 900/1080
0 [|||||||||||||||||   ] 1080

head:
Frame HP: 50/50
Frame Armor: 50/50
Base_Cockpit Module HP: 0/10
Base_Cockpit Module Armor: 0/10
core:
Frame HP: 50/50
Frame Armor: 50/50
Basic_Reactor Module HP: 0/10
Basic_Reactor Module Armor: 0/10
lchest:
Frame HP: 50/50
Frame Armor: 50/50
Base_Plating Module HP: 0/10
Base_Plating Module Armor: 0/10
lhip:
Frame HP: 50/50
Frame Armor: 50/50
Basic_Laser Module HP: 0/10
Basic_Laser Module Armor: 0/10
lleg:
Frame HP: 50/50
Frame Armor: 50/50
Basic_Booster Module HP: 0/10
Basic_Booster Module Armor: 0/10
lleg_leg2:
Frame HP: 50/50
Frame Armor: 50/50
Base_Plating Module HP: 0/10
Base_Plating Module Armor: 0/10
lleg_leg3:
Frame HP: 50/50
Frame Armor: 50/50
Base_Foot Module HP: 0/10
Base_Foot Module Armor: 0/10
larm:
Frame HP: 50/50
Frame Armor: 50/50
Basic_Rocket Module HP: 0/10
Basic_Rocket Module Armor: 0/10
larm_arm2:
Frame HP: 50/50
Frame Armor: 50/50
Base_Plating Module HP: 0/10
Base_Plating Module Armor: 0/10
larm_arm3:
Frame HP: 50/50
Frame Armor: 50/50
Basic_Chainsword Module HP: 0/10
Basic_Chainsword Module Armor: 0/10
rchest:
Frame HP: 50/50
Frame Armor: 50/50
Base_Plating Module HP: 0/10
Base_Plating Module Armor: 0/10
rhip:
Frame HP: 50/50
Frame Armor: 50/50
Basic_Laser Module HP: 0/10
Basic_Laser Module Armor: 0/10
rleg:
Frame HP: 50/50
Frame Armor: 50/50
Basic_Booster Module HP: 0/10
Basic_Booster Module Armor: 0/10
rleg_leg2:
Frame HP: 50/50
Frame Armor: 50/50
Base_Plating Module HP: 0/10
Base_Plating Module Armor: 0/10
rleg_leg3:
Frame HP: 50/50
Frame Armor: 50/50
Base_Foot Module HP: 0/10
Base_Foot Module Armor: 0/10
rarm:
Frame HP: 50/50
Frame Armor: 50/50
Basic_Rocket Module HP: 0/10
Basic_Rocket Module Armor: 0/10
rarm_arm2:
Frame HP: 50/50
Frame Armor: 50/50
Base_Plating Module HP: 0/10
Base_Plating Module Armor: 0/10
rarm_arm3:
Frame HP: 50/50
Frame Armor: 50/50
Basic_Chainsword Module HP: 0/10
Basic_Chainsword Module Armor: 0/10
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

It needs refinement, and additions to tell how many modules are disables/destroyed/glitched/bleeding, and a priority display for damage modules, but it's functional. Still have to get power/weight loading diagnostics and module diagnostics going, but the framework is in place.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on December 13, 2016, 09:22:31 am
Also do let me know if you manage to get a game together, I'd like to give making a sheet a shot.

Yes me too, Tiruin
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on December 13, 2016, 02:14:20 pm
Also do let me know if you manage to get a game together, I'd like to give making a sheet a shot.

Yes me too, Tiruin

Yes, now that I have a little free time, I would certainly like to try my hand at a sheet.

Speaking of a little free time, more diagnostics! The power section of the power/weight diagnostic is up...
Code: [Select]
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Power Diagnostic
Power Use Power Gen. Net Power
       0         10        10
-100% [||||||||||O||||||||||] +100%

Capacitor Charge: 50/50
0 [||||||||||||||||||||] 50
Turns until fully charged: 0.0
0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O
Underpowered Sections:
head:
Frame Power: 0/3
Base_Cockpit Module Power: 0/1
core:
Frame Power: 0/3
Basic_Reactor Module Power: 0/3
lchest:
Frame Power: 0/3
Base_Plating Module Power: 0/1
lhip:
Frame Power: 0/3
Basic_Laser Module Power: 0/3
lleg:
Frame Power: 0/3
Basic_Booster Module Power: 0/5
lleg_leg2:
Frame Power: 0/3
Base_Plating Module Power: 0/1
lleg_leg3:
Frame Power: 0/3
Base_Foot Module Power: 0/1
larm:
Frame Power: 0/3
Basic_Rocket Module Power: 0/3
larm_arm2:
Frame Power: 0/3
Base_Plating Module Power: 0/1
larm_arm3:
Frame Power: 0/3
Basic_Chainsword Module Power: 0/3
rchest:
Frame Power: 0/3
Base_Plating Module Power: 0/1
rhip:
Frame Power: 0/3
Basic_Laser Module Power: 0/3
rleg:
Frame Power: 0/3
Basic_Booster Module Power: 0/5
rleg_leg2:
Frame Power: 0/3
Base_Plating Module Power: 0/1
rleg_leg3:
Frame Power: 0/3
Base_Foot Module Power: 0/1
rarm:
Frame Power: 0/3
Basic_Rocket Module Power: 0/3
rarm_arm2:
Frame Power: 0/3
Base_Plating Module Power: 0/1
rarm_arm3:
Frame Power: 0/3
Basic_Chainsword Module Power: 0/3
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+


EDIT: and the simplistic loading diagnostic...
Code: [Select]
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Weight and Loading Diagnostic

Current Load: 180/200
0 [||||||||||||||||||  ] 200

Current Speed Factor: 0
Functional Feet: 2/2
0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O
Feet:
lleg_leg3:
Base_Foot Loading: 0/100
rleg_leg3:
Base_Foot Loading: 0/100
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on December 13, 2016, 02:49:42 pm
This already looks like a huge pain in the ass, Draig, but please continue.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on December 13, 2016, 02:50:09 pm
A man leaves to do finals for a few days and suddenly people are turning his half finished ideas into java gadgets.

Damn, I'll have to actually finish this now...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on December 13, 2016, 03:02:38 pm
A man leaves to do finals for a few days and suddenly people are turning his half finished ideas into java gadgets.

This is how I operate. My thesis was based off something my sister idly wondered at dinner once.

This already looks like a huge pain in the ass, Draig, but please continue.

To program? A bit. We're somewhere around 2k lines I think. Thirteen class files (not all of them are instantiable, but still), but the beauty of it is that once it's actually written, it's going to be the easiest thing in the world.

Each round the pilots get the diagnostics back from their mechs, that tells them everything internal to their mech they need to mech decisions, which mechs the only responsibility of the GM describing the Kaiju mech-that-is-no-mech and filling the flavor texts. The system is the mechs best thing to having an extra DM to handle the fiddly stuff.

The way it's set up, mech actions will likely be submitted in a sort of pseudo-programming format where the users mech lists of 3-5 (depending on the rules) actions. The actions will look something like

[PROTECT (section)]
[REROUTE (section)]
[REDUCE POWER (section) (amount)]
[ACTIVATE (section) {if targetable (target)}]
etc

So that these are fed into the program, the program  operates the mechs and mechs the diagnostics which the DM gives back to the players to mech new actions.

Mechs for the Mech throne.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on December 13, 2016, 03:31:45 pm
This is how I operate. My thesis was based off something my sister idly wondered at dinner once.

You wrote a thesis on Draignean, where is the mustard?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on December 13, 2016, 03:35:57 pm
Actually, we were talking about the internal parasites of goats (my parents and my sister are currently goat farmers part-time), and we ended up talking about fecal egg counting.

Essential my thesis was on
"Why couldn't we just have a computer do that?"

Which is possibly the best question to ask about anything.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on December 13, 2016, 03:43:00 pm
Very good :)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on December 13, 2016, 04:58:07 pm
A man leaves to do finals for a few days and suddenly people are turning his half finished ideas into java gadgets.

This is how I operate. My thesis was based off something my sister idly wondered at dinner once.

This already looks like a huge pain in the ass, Draig, but please continue.

To program? A bit.
OH, I thought this was all being done by hand. Nevermind. Carry on.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on December 13, 2016, 05:01:03 pm
A man leaves to do finals for a few days and suddenly people are turning his half finished ideas into java gadgets.

This is how I operate. My thesis was based off something my sister idly wondered at dinner once.

This already looks like a huge pain in the ass, Draig, but please continue.

To program? A bit.
OH, I thought this was a forum game. Nevermind. Carry on.

Well, it has the potential to be a forum game. It's a program that runs the entirety of the background calculations, so those things in the code tags are generated via commands, rather than made by hand. I don't even want to think about how much effort it would take to write out a complete mech diagnostic by hand.

The specific game doesn't matter that much, the program is just to run combat mechanics.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on December 13, 2016, 08:27:17 pm
I've got a bit of time between tests here so let me throw down some example numbers and shit to help you (and me) get a better handle on the system.

So lets start most basic, right? It's what you'd start with in game before you researched anything.  The basic frame would be quite lacking in terms of slots and have iffy stats.  For instance it might have the following slots

1 head
1 chest
2 per arm
1 pelvis
1 per leg.

Now, armor does not take a slot, it's built in over slots so you can always throw on armor. The main restraint on being a great big mech armadillo is the fact that armor costs money and has weight. Slower means getting hit more, so you need to balance your ability to dodge with your ability to take a hit if you mess up.  In case you're wondering the way I'm considering running weight and its effect on speed is like this:

Your weight maximum and your speed are basically the same number, but multiplied by 100. So if the frame's base speed is 12, it means that the weight capacity is 1200.  And when you add weight to that, you subtract from that number and that eventually subtracts from the speed of the frame. For instance, if the weight capacity is 1200 and I slap on 500 weight, the amount left is 700 and my unit's speed drops to 7.  Simple, right? And parts that increase your max load will increase your speed by making it easier to carry more.  Oh and in case you're wondering, the frame itself has weight, but it only comes into play if a limb or something is lost. For instance, an arm might weight 300 units, so when a mech loses its arm in combat, it gains a +3 speed bonus because it is lighter.

So our basic frame would have 9 total slots and each part would have its base HP.  For this starter frame lets call it 50 HP per limb or head section and then 100 HP in the chest. Now, I want to start putting stuff into this thing to get it running. The basic cockpit can only go in the head, and the basic reactor only goes in the core, so those slots are filled just to get the thing running. The reactor is pretty heavy  and robust (100 HP) but the cockpit is light (20 HP) so we're still running pretty fast.  In terms of weapons there are a few choices. Energy weapons use a lot of power but they usually have no ammo restrictions and are good against certain armors. Powered kinetic weapons such as rail guns or pile drivers deal more damage than standard kinetic weapons but usually require both power and ammo. And Kinetic weapons like cannons and missiles need minimal power (Ie in terms of drawing energy from the reactor they need zero, but if wiring is damaged they can still be rendered unusable), but are usually weaker and have strict ammo restrictions. Of course, this isn't universally true for anything, just a general idea. 

I want to stick a tesla arc (50 HP) into the fist of my mech, because the only thing better than a big ass punch is a big ass punch that also has lightning on it. Tesla arcs are energy weapons, and drain a big chunk of power each time they're used, regardless of if you hit or not.  For sake of example, lets say that my reactor  can put out 300 power each turn, and can store 1000 in reserve.  The frame has its own requirements, though they're fairly minimal . Lets say combined, all the parts of the frame eat 50 power total a turn to remain active. So we have an effective 250 power per turn. This assumes you're running the frame parts on optimal settings, you could run minimal and have decreased stats or max and boost your stats. We'll assume optimal for now. My tesla arc has a minimum power of 300 to use once, but has an internal battery that can store up to 900 energy. As such, I'm probably gonna set the power systems such that at least 50 or so power is automatically routed to those batteries each turn, just so I'll have some power built up for using it.

In the pelvis I'm gonna put a big ass missile. Because innuendo.  And though that missile takes no power, it is pretty heavy, so it slows my mech down a fair bit. In order to compensate, I'm gonna stick a hydraulics booster in the right leg, increasing my carry weight and thus negating some of the speed loss.  I'm also gonna stick a targeting system in my cockpit. It takes energy to use it, but it gives a bonus to hit with the missile and makes targeted attacks easier.

Next I'll give my mech a ranged weapon. In this case I'm gonna go with an external weapon, one the mech will hold in its hand rather than one built into the arm. External weapons are good in that they don't take up slots, but bad in that they tend to be somewhat limited. Melee external weapons are all basic kinetics (at least at start) that can be knocked from your hand or destroyed, and ranged weapons have less ammo than integrated counterparts.  But they can be ditched without specialized cockpit systems. In this case I'm gonna give my mech a scatter gun, A tri-barrel giant shotgun that fires a cloud of shrapnel. It hits lots of parts, but does low overall damage.

At this point I'm happy with the loadout so I'm gonna armor up a bit. I'll stick another hydraulic booster in the leg, to get some more carry capacity, and then put two layers of armor (50 each) on the head and 1 layer on the chest. Then 1 layer on both slots on the melee arm, just to prevent it from being severed so easily.  The head has 170 HP at this point, the chest 250, and the melee arm has 100 on the top slot and 150 on the tesla arc slot. I've got some funding left so what I'm gonna do last is throw a Limiter Override console into the cockpit and specifically leave it powered down. Powered down consoles use no energy but their functions can't be accessed in this state and it takes a turn or two for them to boot up once powered.


And  thats a rough idea of what building a mech would be like, obviously with numbers just made up off the top of my head and a lot of stuff abstracted or assumed. Still, it gives you an idea how it will function.  I'll probably do a little showing of how it behaves in combat next....
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on December 13, 2016, 09:25:40 pm
Alright, literally all of that is capable of being simulated on the current system, with one major and one minor exception.

Major
Armor, in the current system, is a basic attribute of pretty much everything that can be broken. However, it really can't be increased, per-module, outside of making a better version of the same part and re-manufacturing. The way you can get around this, and up-armor a mech, is to install an armor module. Armor modules have next to no chance of most malfunctions, high armor values, and fair HP. Armor modules also have the special ability that they have a chance to intercept attacks made to linked sections. This is the reason why, in the example mech, there are armor panels in the middle of each arm.

Minor
Speed is also a function entirely of the special foot module. Each foot has a load max and a max speed factor. The load max is the max load that the particular foot can bear, and the speed factor is the ideal max speed that it could produce at minimal load. So, if the foot has a speed factor of 10, then it has a speed of 10 at 0% load, and a speed of 5 at 50% load, and will have a speed of 1 for 90%-100%.  This can create a trade-off between foot modules that have very high load maximums, and ones that have decent speed factors. For multiple limbs, the load is automatically distributed evenly, but it can also be manually distributed, just as one would evenly distribute power. For asymmetric load levels (A quadruped design with light front legs and powerful back legs), the speed of the mech is the speed of the slowest foot.

Oh, and a slight PPE to this. As the overall size of the mech increases, the chance to hit a part of it (not necessarily the part you targeted) increases. So while a centipede with a hundred legs can reach a close to optimal speed factor, it's going to be incredibly power hungry, and while it's fast and it's going to be hard as hell to hit a specific part, it would be almost impossible to miss it entirely.

I have no idea if the systems we're creating will be compatible, but it's rather interesting.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on December 13, 2016, 11:20:50 pm
One thing I should point out, now that I'm back home and sitting down is that there's a hard division between the player and the mech. Players aren't mechs, mechs aren't players. Players have their own stats and mechs have their own stats, but they interact. Lemme explain.

So your player has some basic stats like strength and dex (these might come in handy for certain "on foot" things) but most of the game is gonna be mech fighting and as such the important stats will more than likely be their pilot related stats. For instance, lets say (Because these aren't set in stone yet) players have a stat called "Reflexes" and that corresponds to a Mech's stat of "Dexterity".  In combat, the player rolls Reflexes to dodge enemy attacks and to aim their own using their mech. However, Reflexes and Mech Dexterity are co-limiting factors: players can never get a roll that is higher than the lowest stat. For instance, if the player has a reflexes of 6 and the Mech has dexterity of 10, then the player will never roll greater than 6. Which is fairly obvious: the pilot just isn't good enough to push the machine to its limits. The opposite is also true, a player with 10 reflexes in a 6 dex mech won't be able to roll higher than 6 because, no matter how fast he reacts, the mech only moves so quickly.

In this way the skill of the pilot and the capacities of the mech both matter, and great pilots need great mechs to truly shine. 

One additional interesting thing is this: As they level up, players will not only start having the ability to roll higher, but they'll lose their lower numbers. As such, players with some skill in combat won't only roll high, they'll stop rolling low. And this means that a really good pilot will be able to control even a low level mech better than a low level pilot.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Egan_BW on December 13, 2016, 11:31:36 pm
What if a pilot is so good that they're incapable of rolling a number low enough for a mech to use? Like if a mech has 1-5 Dex, but the pilot has 6-11 Reflexes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on December 13, 2016, 11:42:32 pm
What if a pilot is so good that they're incapable of rolling a number low enough for a mech to use? Like if a mech has 1-5 Dex, but the pilot has 6-11 Reflexes.
Then they roll 5's all the time. At least in that stat.

Of course, if you have a high level pilot using some junker like that, you are already gonna be in deep water because the Kaiju out there is rolling 9-16.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on December 14, 2016, 01:09:07 am
And the final module diagnostic block, present in rough form.

Code: [Select]
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Cockpit Diagnostic Information
Functioning Cockpit Modules: 1/1

Base_Cockpit:
Mounted on: head
HP: 10/10
Armor: 10/10
Power: 0/1
Status:   
- - - - - - - - - - - - - - - - - - - - - - - - - - -


0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O
Weapon Diagnostic Information
Functioning Weapon Modules: 6/6

Basic_Laser:
Mounted on: lhip
HP: 10/10
Armor: 10/10
Cur. Power Power Needed Opt. Power
       0         3        5
Damage: 3-5 With Armor Piercing: 1
Malfunction Chance: 0.0
Accuracy Modifier: 2.0
Status:   
- - - - - - - - - - - - - - - - - - - - - - - - - - -


Basic_Rocket:
Mounted on: larm
HP: 10/10
Armor: 10/10
Cur. Power Power Needed Opt. Power
       0         3        3
Damage: 5-10 With Armor Piercing: 5
Malfunction Chance: 0.0
Accuracy Modifier: 2.5
Ammo: 5/5
Status:   
- - - - - - - - - - - - - - - - - - - - - - - - - - -


Basic_Chainsword:
Mounted on: larm_arm3
HP: 10/10
Armor: 10/10
Cur. Power Power Needed Opt. Power
       0         3        3
Damage: 1-10 With Armor Piercing: 0
Malfunction Chance: 0.0
Accuracy Modifier: 1.5
Status:   
- - - - - - - - - - - - - - - - - - - - - - - - - - -


Basic_Laser:
Mounted on: rhip
HP: 10/10
Armor: 10/10
Cur. Power Power Needed Opt. Power
       0         3        5
Damage: 3-5 With Armor Piercing: 1
Malfunction Chance: 0.0
Accuracy Modifier: 2.0
Status:   
- - - - - - - - - - - - - - - - - - - - - - - - - - -


Basic_Rocket:
Mounted on: rarm
HP: 10/10
Armor: 10/10
Cur. Power Power Needed Opt. Power
       0         3        3
Damage: 5-10 With Armor Piercing: 5
Malfunction Chance: 0.0
Accuracy Modifier: 2.5
Ammo: 5/5
Status:   
- - - - - - - - - - - - - - - - - - - - - - - - - - -


Basic_Chainsword:
Mounted on: rarm_arm3
HP: 10/10
Armor: 10/10
Cur. Power Power Needed Opt. Power
       0         3        3
Damage: 1-10 With Armor Piercing: 0
Malfunction Chance: 0.0
Accuracy Modifier: 1.5
Status:   
- - - - - - - - - - - - - - - - - - - - - - - - - - -


0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O0O
Weapon Diagnostic Information
Functioning Weapon Modules: 2/2

Basic_Booster:
Mounted on: lleg
HP: 10/10
Armor: 10/10
Cur. Power Power Needed Opt. Power
       0         5        7
Ammo: 3/3
Reload Cost: 10
Status:   
- - - - - - - - - - - - - - - - - - - - - - - - - - -


Basic_Booster:
Mounted on: rleg
HP: 10/10
Armor: 10/10
Cur. Power Power Needed Opt. Power
       0         5        7
Ammo: 3/3
Reload Cost: 10
Status:   
- - - - - - - - - - - - - - - - - - - - - - - - - - -


+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

Again, rough, but it's decent enough that I can start working on the action loop basics. Power grid distribution, load distribution, and the begins of the turn system are next on the list. Probably going to take it a bit slow, one to give PW a chance to think (I hadn't even considered a typical stat system, and adding that on post-hoc would be a bit of a pain if I go forward blind), and two so I can work on my own games. This satisfies my urge to build absurdly complex systems, but my actual players need love too.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on December 14, 2016, 01:34:30 am
Had a dream last night, the bit I remember was RTD-related so I guess I'll post it here.

I was participating in some new Lawas RTD with some kinda sci-fi setting, possibly somewhat like ER but it seemed a lot more similar to some kind of old X-Men comic or something, I don't know. Kinda low-power superhero stuff, and I think players controlled multiple characters at least some of the time, like their own little group of heroes. Again, kinda like those old '90s X-Men comics I vaguely remember.

Anyway, there were plenty of comedic moments from what I recall.
I don't recall much, but I remember my goofy, bumbling character managing to defeat (or at least drive off) some utterly alien, seemingly invulnerable foe by accidentally activating the laser eyes (some kind of gadget?) that he'd forgotten he had. I think he'd looted it off some reasonably badass female villain earlier in the dream, don't remember anything about the scene or how the player characters took her down, though.

All in all it seemed pretty fun. Shame I don't remember more of it, though.
I think the "utterly alien, seemingly invulnerable foe" had the physical appearance of some weird, floating and spiky multi-coloured portal thing.
That's all I got. Probably left it too long since waking up to remember more.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on December 14, 2016, 08:52:29 am
Had you been eating a lot of blue cheese before bed?

In twenty years, when I've finished my current game, perhaps I should consider a sci-fi setting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Radio Controlled on December 17, 2016, 05:48:24 pm
A man leaves to do finals for a few days and suddenly people are turning his half finished ideas into java gadgets.

Damn, I'll have to actually finish this now...
How're the finals treating you anyways? Are you ready to Make Medicine Great Again (through traumatic bloodletting techniques)?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on December 18, 2016, 12:43:53 am
A man leaves to do finals for a few days and suddenly people are turning his half finished ideas into java gadgets.

Damn, I'll have to actually finish this now...
How're the finals treating you anyways? Are you ready to Make Medicine Great Again (through traumatic bloodletting techniques)?
Easy enough, just time consuming. I am learning quite well how to put Millions of electron volts worth of gamma radiation into old ladies.


Oh also, I've been dabbling in this mech thing. Its far from complete but I think I have the basics worked out here, more or less.  Heres a PDF of what I have so far.

https://www.pdf-archive.com/2016/12/18/mech/mech.pdf

It includes a basic frame and some basic components, as well as a mech sheet for A TOTALLY ORIGINAL AND NOT AT ALL COPYRIGHT INFRINGING mech called Romani Hazard.

I've also been thinking about/poking at games involving
1. 1970's new age movement accidentally unleashing cosmic horror via transcendental meditation
2. A game involving the players being the crew of a very large vehicle as it traverses very dangerous locations. I haven't decided on what kind of vehicle, I have like 12 different ideas and they all work.
3. A game about digging downward through a seemingly infinite planetary crust and the strange things encountered on the way.
4. Rival Schools style high school battling game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on December 19, 2016, 06:57:22 am
I've also been thinking about/poking at games involving
1. 1970's new age movement accidentally unleashing cosmic horror via transcendental meditation

This sounds nice.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on December 19, 2016, 10:06:16 am
2. A game involving the players being the crew of a very large vehicle as it traverses very dangerous locations. I haven't decided on what kind of vehicle, I have like 12 different ideas and they all work.
If it's a flying/floating train with turrets and gathering crew and equipment over time, I'm interested on account of it being a childhood paper&pencil game of mine.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on December 19, 2016, 10:35:40 am
1. 1970's new age movement accidentally unleashing cosmic horror via transcendental meditation
Ideally there would be no one "behind it all". It would just be a massive fluke.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: piecewise on December 19, 2016, 11:22:49 am
1. 1970's new age movement accidentally unleashing cosmic horror via transcendental meditation
Ideally there would be no one "behind it all". It would just be a massive fluke.
If by that you mean it wasn't the master plan of someone, then no. There's a source, a patient zero as it were, their discoveries were accidental
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on December 23, 2016, 01:05:50 am
2. A game involving the players being the crew of a very large vehicle as it traverses very dangerous locations. I haven't decided on what kind of vehicle, I have like 12 different ideas and they all work.
If it's a flying/floating train with turrets and gathering crew and equipment over time, I'm interested on account of it being a childhood paper&pencil game of mine.

Oh damn I had a pnp game sorta like that too. Its part of what inspired that awful giant space ship idea I had a while back that never went anywhere. Also idea 3 appeals to me because of this flash game called motherload. Heck combine the two it could work. Actually yeah do that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NJW2000 on December 24, 2016, 02:14:24 pm
Been musing recently on an urban-magic sort of game.

The chestnut idea was just a little joke about how if mage hoodlums scratched up the paintjob on your car, they might write evil runes on it just to really ruin your life.

Also been having thoughts about spell catalysts being ordinary scavenged objects, belonging to various classes (wand, staff, broomstick, effigy, idol, etc or whatever) and casting spells dependent on what they were. E.g. a length of rusty copper pipe torn from the wall of an abandoned council block might cast spells to do with hot water and steam, or maybe gas and fire. And might have varying spells attuned if it was a wand or a staff.

Might allow for a lot of variety while still keeping the system lazy.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: S34N1C on December 24, 2016, 05:05:57 pm
2. A game involving the players being the crew of a very large vehicle as it traverses very dangerous locations. I haven't decided on what kind of vehicle, I have like 12 different ideas and they all work.
If it's a flying/floating train with turrets and gathering crew and equipment over time, I'm interested on account of it being a childhood paper&pencil game of mine.

Oh damn I had a pnp game sorta like that too. Its part of what inspired that awful giant space ship idea I had a while back that never went anywhere. Also idea 3 appeals to me because of this flash game called motherload. Heck combine the two it could work. Actually yeah do that.
I would play that
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on December 27, 2016, 01:10:33 pm
So, I final little update before I totally leave for new year's hiatus.

Scale: Each component has a scale. I don't now quite what end the scale is based at yet, but the scale is a representation of the size of  the individual frame chunk (and thus the module that it can load. Our mostly likely starting point (because it makes everything nice powers of 2 and allows very fine control) we can start with a block size of 1.5 inches, consider this to be scale 0. That in mind, consider the following progression,

Scale 0: 1.5"
Scale 1: 3"
Scale 2: 6"
Scale 3: 1'
Scale 4: 2'
Scale 5: 4'
Scale 6: 8'
Scale 7: 16'
Scale 8: 32'
Scale 9: 64'
Scale 10: 128'

A jaeger, using Piecewise's original diagram, is built on scale level of 8. This means that each component is, roughly, 32 feet tall, 32 feet wide, and 32 feet deep. (Yes, Jaegers are not built in minecraft blocks, just bear with me.) The total height of the original diagram was 6, which gives a total eight of 192, the actual G.D. was 260 feet tall, so we're ~2 height units off, but she was a leggy girl, and we can sort of use the imaginoscope to say that the interior volume of the blocks remains constant, and the blocks we're using are a bit thinner and a bit taller than the reference scale. We're in the right ballpark of scale.

Now, the reason for using this absurd system of scale is so that we can represent other things. Many things. All the things. Consider a cat. Google tells me that, on average, a cat is roughly 9 inches tall and 12-18 inches from tip of nose to dock of tail. Thus we can represent a cat using a scale level of 1. It'll have a head, roughly three body sockets (front shoulders, core, potentially another core, and then hips), and four legs that are 2 units each. Now, the tail can then be represented as one or more units of scale 0, to represent its additional fineness of structure.

You might be thinking at this point that I've gone a little off the deep end here, but the point of this system is that I can unify damage across everything from cats, to infantry, to fighter jets, to jaegers, to super kaiju on a scale never before seen. I can just make a module called 'claw' and depending on the size of the module it could be a rat claw (s0), a cat claw (s1), a wolverine claw (s2), a cheetah claw (s3) [Not the best example since they have stubby claws], a tiger claw (s4), and because there's really nothing on earth that has claws that's a scale level larger than a tiger, we'll jump straight up to kaiju claws (s8). Conversion is simple. All we need is a reference scale. The reference scale is the one we use to conceptualize how a module should behave on a scale that we can comprehend. For that purpose, we're going to use S3 as our reference scale. Why? Because the same layout that makes the basic mech serves equally well to make a person at that scale, which makes it a lot easier to ballpark hp, damage, and all those other wonderful things. To convert, we can multiply most of the key attributes (like damage dealt, hp, armor,etc) by one of two factors. If we're scaling up (making a Kaiju claw) we multiply the attributes by (2(Snew-Sref))3, if we're scaling down, we use 1/(2(Sref-Snew))3. We're using the cube here because our transform is three dimensional, and that creates some rather incredible alterations.

Let's consider a s3 biological body segment that has 50 hp, and a claw module with a damage of 15-35. These numbers are complete ass-pulls, but they'll serve for the example. A cat size body segment (s1) would convert to having an HP of ~78dHp, and so, across all segments, the cat would have a total HP of of about 6.25 (or 625 dHp), and its claws would deal 23-55 dHp of damage. Thus, attacking with all claws, a cat could deal approximately  0.92-2.2 damage (92-220 dHp)  per turn of damage. This is a good set of numbers. A cat can conceivably deal damage to a human. Fifty cats could conceivably kill a human. However, a human (if they hit) could easily cripple cat with even a basic punch or kick.


Now, let's look at the kaiju scale version (s8). The Kaiju body segment would have an hp of 1.6384 MHp (1638.4 kHp), and a single swipe of its claws would deal 491.520-1146.880  kHp of damage. That's building destroying damage scale. That's the kind of scale that laughs at the antics of mortals, at the sight which mankind is subject to the same feeling of panic which is aroused by natural cataclysms, those devastating upheavals of the Earth, against which wisdom and strength alike are of no avail. That is the scale of destruction that generates the terror experienced wherever the established order of things is upset, when security ceases to exist, when all that was previously protected by the laws of man and nature is suddenly placed at the mercy of brutal, unreasoning force.*

*VNV: Chosen

Ahem.

Anyway. Scale also plays into how easy something is to hit. A man with a pistol is going to have a devil of a time shooting a specific part of a cat, and a difficult time shooting a cat in general, but it really shouldn't be possible for him to do that much missing if he's within a reasonable range of the 200' tall kaiju. Of course, super-large creatures, like Kaiju, get map area attacks that deal damage to all units that are substantially smaller and occupy a designated tile (or tiles). They don't have to turn people to fine red mist one at a time, or go through the hassle of trying to hit a specific person. They just rend the area and bury their foes beneath the rubble.

Essentially, the system of scale is designed so that a full battle can be run simultaneously. Infantry, tanks, planes, jaegers, improbable japanese airships, all fighting eldrazi spawn, hydralisks, shoggoths, eldritch shamblers, and enormous kaiju. It would work for a bunch of different systems, so I'm fiddling with the idea of modular stats.

Other Things: Well, I had more planned to write, but I'm pretty much out of time. Basically, complexity is another bound for mechs, and is basically a representation of how many modules can be controlled by the ai/pilot/brain, and can be extended by secondary ai clusters, proto-brains, extra pilots (either in sequence of in drift), and the like. Basically, it was an add-on with scale that discourages building systems via linking up large numbers of redundant small modules instead of just going with a single larger module. Power-flow is a bit more nuanced.

Bah, I might write more later. Suffice to say, system won't be up for a while but it will be cool when it is.

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Egan_BW on December 28, 2016, 02:27:06 am
Oh dear.
If you can somehow make all that work, you shall be a god among GMs.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on December 30, 2016, 05:11:10 am
I've been on a sort of Tremors kick lately for some bizarre reason. Just now I had the idea to make an RTD or Forum Game of some variety based on Tremors. Figures that whenever I get a good idea, it is when I'm trying to sleep. Anyone interested? Shouldn't be too difficult creating a setting of sorts. I don't plan on being too close to the movies or anything like that.

Just gonna throw down some stuff for later when I wake up just so I don't forget when I fall asleep. Mostly just loose ideas, not all these things are gonna apply at once probably.

Doesn't have to be chunky salsa, but probably will be. RTD mechanics might not necessarily happen, but it might be a good way to ensure that people actually fail sometimes, which would definitely make things more interesting.

Gameplay Possibilities:
1: Players are town residents. Escaping the town or killing all the graboids to win. People probably submit their own character.
2: Have one player control the graboids, the rest are town folk. Graboids win if all humans die. Probably will use mostly pms for both teams.
3: All players control their own graboid, and face townsfolk controlled by me. Kill humans to evolve maybe?
Restrictions:
1: Make character types limited. Not everyone can be a paranoid gun hoarder. People can still submit their own character though.
2: Pre-made characters, first come first serve.
3: Try to enforce IC behavior. These people probably shouldn't know anything about the monsters.

Note to self: Consider using the new forms introduced in the newer movies and not just the first one. Genre savvyness might make things too easy otherwise.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on December 30, 2016, 07:58:16 am
What is Tremors?

Been musing recently on an urban-magic sort of game.

The chestnut idea was just a little joke about how if mage hoodlums scratched up the paintjob on your car, they might write evil runes on it just to really ruin your life.

Also been having thoughts about spell catalysts being ordinary scavenged objects, belonging to various classes (wand, staff, broomstick, effigy, idol, etc or whatever) and casting spells dependent on what they were. E.g. a length of rusty copper pipe torn from the wall of an abandoned council block might cast spells to do with hot water and steam, or maybe gas and fire. And might have varying spells attuned if it was a wand or a staff.

Might allow for a lot of variety while still keeping the system lazy.
I'd play that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on December 30, 2016, 02:02:25 pm
Its an old Kevin Bacon movie. One of the best. Sort of a low budget monster movie. If you haven't seen it you really should, its kind of a classic.

Edit for brief summery: Basically, protagonists and such live in a small town called Perfection, Nevada. Total Populations around 20 people. Suddenly town comes under attack by these big underground worms, they have to figure out how to escape or combat them. Notable for having really good direction. Very little wasted time. Most of the characters are actually quite intelligent about their situation as well, which isn't the usual fare in these sorts of movies. Generally speaking, the characters don't do stupid things for no reason, and only rarely can you say "They should have done this, that, or some other thing." Example: The monster is underground? Well then, let's get up on the roofs and figure out a plan for what to do from there.

The monsters are blind, heavily armored, and generally sense prey by vibrations. Sound is a sort of vibration of course, but walking on the ground is probably most deadly for you. They're also fairly intelligent, and learn and adapt over time. The first movie is generally the best, and there are 4 more films of varying quality(and apparently one more in the works), as well as a TV series.

Edit: As an aside, the urban magic thing sounds somewhat interesting.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on December 30, 2016, 03:01:53 pm
You don't actually need to play by PMs in the versus mode if the monsters can't see, since you'll be describing the landscape in different terms to them in that case, so it'll be difficult to translate the information precisely. As a welcome side effect it'll also be actually watchable and a lot more playable.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on December 30, 2016, 04:06:11 pm
I guess that's true. I'll probably not be doing a round like that first though. It'll be easier to make sure everything works if I only have one team to work with, so the first scenario is probably what I'll go with. Still, I'll definitely consider letting the players be monsters if I run it again(assuming I run it at all).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NJW2000 on January 03, 2017, 10:47:32 am
So... I'd like some advice/info from gms on rolling.

Do you roll for enemies, or just take the player character's rolls and decide the outcome based on those exclusively?

With each method, how do you make some enemies stronger or weaker?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on January 03, 2017, 11:34:50 am
Ho!

When I have enemies, I roll for their action results.

To make them stronger or weaker, I either "weight" them(a 5 against an imp might kill it, a 5 against a horned devil might... not) or give them bonuses to their rolls.

I don't see how you could do it any other way.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TCM on January 03, 2017, 12:49:32 pm
So... I'd like some advice/info from gms on rolling.

Do you roll for enemies, or just take the player character's rolls and decide the outcome based on those exclusively?

With each method, how do you make some enemies stronger or weaker?

I typically treat every enemy the same as I would the players, in that they have their own stats and rolls, so that the players feel like they have more variety and more possible solutions when facing different types of unique enemies.

There are various ways you can handle the different power levels among players and enemies. One is to concretely effect the rolls; in a D20 system, a player fighting a slightly more skilled enemy may face a -1 malus to their relevant combat rolls (or you can do the opposite and give that skilled enemy a +1, this all depends on the context of the game and situation) while someone who completely outclasses them in every way might result in them getting -10 or even higher.

In classic D&D fashion, you could give weaker enemies smaller die and larger enemies bigger die.

In a more Chunky Salsa style of game, you could simply use the direct context of the situation to determine the outcome of rolls. Say in one game with a D20 die, your standard human being punches a God character, with [20 vs. 1] roll. Even if it's the greatest punch they could possibly throw, it does absolutely nothing due to the power difference between the attacker and defender. As you can see, this system is better for games where players and enemies are mostly on the same power level, where either party getting a good roll would logically do damage to the receiver. This is especially prevalent in more realistic games with Human and/or Humanoids fighting one another.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on January 06, 2017, 12:10:14 pm
I'm going to post this before I forget. It's inspired by TankKit's accident with his recent suggestion game. It may be TOO meta, though.
It's called "Roll to Dodge Being a Suggestion Game". It would start with all players being the same average Joe, and the goal would be to become distinctly separate people. By controlling Joe with a specific personality over several turns, you would pop into existance as a person with that personality. HOWEVER, some new players/some of Joe's players would be assigned to that new person, called Bob. If a player, as one character, acts like another character, they move to that character. Maybe there's some other goal everyone's aiming for, like finding an artifact to permanently cleave Joe's personalities from him, but this is all I have for now. What do you think?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Egan_BW on January 06, 2017, 05:36:05 pm
That's pretty cool. I tend to like suggestion game-RTD hybrid ideas. One I thought up would involve the players being an AI, and every time that AI makes a copy some active player becomes that character. Or rather, due to the coinflip nature of it, they randomly become either the original or the copy. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on January 06, 2017, 05:44:16 pm
That's pretty cool. I tend to like suggestion game-RTD hybrid ideas. One I thought up would involve the players being an AI, and every time that AI makes a copy some active player becomes that character. Or rather, due to the coinflip nature of it, they randomly become either the original or the copy. :P

Might work, but I see two problems: First, AIs would come up with a single best course of action, so the potential randomness of PCs could easily disturb the suspension of disbelief. With a good enough explanation, it could work. Second, though how would an AI become multiple different people/bodies, with individual parts easily moving between said bodies?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Egan_BW on January 06, 2017, 06:00:12 pm
First, you would appear to be assuming something big about something that does not yet exist in real life. ;) I see no reason that artificial life would be any less fallible than organic life.
Second, by creating a new body and putting a copy of its current mind inside. The important part is not that a certain "part" of that mind's personality leaves and inhabits a new mind, but that both minds have a shared history. The single player remembers having been the original, the suggestion hivemind also remembers having been the original. What was one person becomes two identical people, who then diverge.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on January 06, 2017, 06:08:10 pm
Good points. Also, it gave me an idea. What if, to make a body for a certain personality type, the players need to find a NPC with that or a similar personality. For example, if one PC distinctly had a destructive personality behind their suggestions, an arsonist, demolitionist, or other such person could become their new body. A pacifistic personality might be able to take the body of a priest, or maybe a vegetarian.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on January 07, 2017, 10:50:52 am
Good points. Also, it gave me an idea. What if, to make a body for a certain personality type, the players need to find a NPC with that or a similar personality. For example, if one PC distinctly had a destructive personality behind their suggestions, an arsonist, demolitionist, or other such person could become their new body. A pacifistic personality might be able to take the body of a priest, or maybe a vegetarian.

So if I was a compulsive nude arsonist who can work a room, that'd pretty much lock me into priesthood?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on January 07, 2017, 10:56:40 am
Good points. Also, it gave me an idea. What if, to make a body for a certain personality type, the players need to find a NPC with that or a similar personality. For example, if one PC distinctly had a destructive personality behind their suggestions, an arsonist, demolitionist, or other such person could become their new body. A pacifistic personality might be able to take the body of a priest, or maybe a vegetarian.

So if I was a compulsive nude arsonist who can work a room, that'd pretty much lock me into priesthood?

I don't exactly get it. So I guess no. The "nude arsonist" part seems more destructive and lunatic. In the end, it's up to the GM. Closer fits should be easier to make into a new body than stretches like that..maybe. I probably couldn't run it myself.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Pancaek on January 07, 2017, 11:11:42 am
I thought the priesthood quip was pretty good, made me smirk.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on January 07, 2017, 11:16:19 am
But there's an actual idea there as well, a better principle to give PCs bodies would possibly be by whatever seems funniest at the time.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on January 07, 2017, 11:53:48 am
Like I said, it's up to the GM. That does give me an idea, though I'm not sure how it led me to this: a poor roll on getting a body would give a different, unstable body rather different from the one they wanted. While unstable, if the players don't give suggestions  that would fit the personality of the body, the body is lost. The body would eventually stabilize, and then play for those in that body could resume as normal.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: lawastooshort on January 07, 2017, 05:19:44 pm
Thanks HB, that gave me some nostalgic happiness :)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Egan_BW on January 07, 2017, 07:47:02 pm
Normal RTD, but randomly every few turns the players switch bodies with each other.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on January 07, 2017, 08:15:44 pm
How about a normal RTD, but every few turns, characters changes Classes with one another? You may be able to use a skill well with your current class, but the class change might make it very ineffective, or give it a whole different effect. Inversely, classes stay with the character, and determine your stats and ability to use skills, while your SKILLS swap every few turns.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Egan_BW on January 07, 2017, 08:35:18 pm
That's just statistical chaos. Much better if you suddenly find yourself in a totally different situation, in a completely different body. :D
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Kadzar on January 08, 2017, 04:16:58 am
What about body-switch tag, where, if you manage to tag a person, you both switch bodies. No tagsies backsies.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on January 08, 2017, 04:24:59 am
What if a game was ONLY body-switching chaos? Might be through 'tag' at some points, might be completely random at others. Every player would bring some mental capabilities, like a spell or proper unarmed fighting techniques, as well as their starting body. To balance, either body type could affect some mental stats, like orks getting reduced intelligence or magic, or mind and body would be balanced separately. But, in the end, what would be the goal?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on January 08, 2017, 04:25:19 am
What about body-switch tag, where, if you manage to tag a person, you both switch bodies. No tagsies backsies.
What happens if three people link hands with each other in a circle?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Haspen on January 08, 2017, 04:43:58 am
What about body-switch tag, where, if you manage to tag a person, you both switch bodies. No tagsies backsies.
What happens if three people link hands with each other in a circle?

SNATCHER ROULETTE! Favorite pasttime of teen body snatchers, and you can play too! Simple rules! Simple fun~!

"Why did I get Maggie's body again? I hate Maggie, dammit! *canned laughter track*"
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on January 08, 2017, 04:46:24 am
For circular swaps, the minds rotate around the group. For people A1, B2, and C3, where the letter is the kind and the number is the body, we either have A2, B3, C1 or A3, B1, C2, depending on whether the minds rotate clockwise or counterclockwise.
Also, in at least one point, a mind should be able to inhabit an inanimate object. Maybe for the whole game. Maybe there's a limited amount of bodies, and bodiless minds must inhabit inanimate objects and/or unstable monster bodies to fight those with stable bodies to gain a stable body of it's own. If it lacks a stable body for too long, it dies.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on January 08, 2017, 12:53:14 pm
Have y'all heard of a minigame for Minecraft called Death Swap? If not, look it up. I think it's relevant.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on January 08, 2017, 12:59:59 pm
I've heard of it, I thing. Two people are very, very far apart in a Minecraft world, and swap positions every so often. Their goal is to set up traps to kill the other person when they swap positions. Not sure how we could use any of those ideas, though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on January 08, 2017, 11:55:00 pm
What if the mind-swapping game was a deathmatch?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on January 09, 2017, 08:36:53 am
It would be unfair to swap the minds of someone heavily wounded and in danger with someone safe and sound. How could we avoid this?

-Only swap people with similar amounts/severity of wounds/depleted health.
-Wounds are seen as happening to the mind/spirit, with the body reducing them. Thus, they swap alongside the mind.
-Wounds "anchor" the mind to the body, preventing/reducing the chances of swapping bodies.

Also, there's another thing to consider: Do the minds swap, putting players in new situations, or do the bodies swap, leaving the players in the same situation with different options? The former makes more unconventional bodies reasonable (becoming a mermaid mid-fight could easily be lethal in the latter), but the latter allows one's work and progress to not immediately be given away.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on January 09, 2017, 08:37:52 am
What if the mind-swapping game was a deathmatch?

Sounds good. Give players weak or average bodies to start with, scatter enemies with stronger bodies throughout the field to swap with.

Maybe make weakened bodies easier to swap to and harder to swap from, in order to prevent people from going directly human>dragon or human>bronze collosus right away. Also give bonuses/penalties based on similarities between bodies. Possibly have players endure penalties for a couple turns while they get used to their body and some such.

Actually all these suggestions might not be best for a death match, thinking about this deeper.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on January 09, 2017, 09:22:57 am
Person, reminds me of an old game idea I had while lurking. It was Kirby-esque, in that PCs could absorb a Power, a physical expression of an element/property/concept from an object or defeated enemy, using the Power to access a Form. Each Form was essentially a class that could be leveled up, with it's own stats, weaknesses, resistances, and skills. Only one could be active at a time, but some Powers could combine to make a different Power, such as the combination of the Powers of Shadow and Dagger to create a Ninja Power and access the Ninja Form. These fused Powers' Forms would usually be stronger and rarer that the previous forms (possibly exclusive to Power fusion), and, after a few levels, could be used if you only had one of their material Powers (that were fused to create it). However, Power fusion could require some levels in the material Forms, and might backfire, destroying one or both of the Powers used.

Is this clear?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on January 09, 2017, 08:48:32 pm
Seems clear to me.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on January 09, 2017, 09:15:10 pm
Well, I remember a little more of it now. A Form, on level up, could require you to consume a Power to unlock a new skill, and there may be multiple different skills gainable from it depending on which Power was consumed. For example, a Bomber role could unlock a Fire bomb, Ice bomb, Smoke bomb or maybe even a Slime bomb at such a point. Also, a Power could take a physical form for a turn or two, whether by willed release by a PC using it or by containment in certain mobile devices, letting the PCs keep backups of powers they like. Not sure if all this would be too much (it would be best introduced gradually), but one day, when I'm more experienced and have more time, I could run the RTD. Or, if someone liked and understood the idea enough, I might let them run it for me, if they wanted.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Egan_BW on January 09, 2017, 09:19:43 pm
It would be unfair to swap the minds of someone heavily wounded and in danger with someone safe and sound. How could we avoid this?

-Only swap people with similar amounts/severity of wounds/depleted health.
-Wounds are seen as happening to the mind/spirit, with the body reducing them. Thus, they swap alongside the mind.
-Wounds "anchor" the mind to the body, preventing/reducing the chances of swapping bodies.

Also, there's another thing to consider: Do the minds swap, putting players in new situations, or do the bodies swap, leaving the players in the made situation with different options? The former makes more unconventional bodies reasonable (becoming a mermaid mid-fight could easily be lethal in the latter), but the latter allows one's work and progress to not immediately be given away.
Why are we avoiding being unfair and putting players in dangerous situations with no warning? In my mind, that was the whole point of this thing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on January 09, 2017, 09:52:52 pm
It would be unfair to swap the minds of someone heavily wounded and in danger with someone safe and sound. How could we avoid this?

-Only swap people with similar amounts/severity of wounds/depleted health.
-Wounds are seen as happening to the mind/spirit, with the body reducing them. Thus, they swap alongside the mind.
-Wounds "anchor" the mind to the body, preventing/reducing the chances of swapping bodies.

Also, there's another thing to consider: Do the minds swap, putting players in new situations, or do the bodies swap, leaving the players in the made situation with different options? The former makes more unconventional bodies reasonable (becoming a mermaid mid-fight could easily be lethal in the latter), but the latter allows one's work and progress to not immediately be given away.
Why are we avoiding being unfair and putting players in dangerous situations with no warning? In my mind, that was the whole point of this thing.
It's one thing to give someone a disadvantageous body and make them roll with the punches. It's another to put someone into a body about to die, making them lose without a thing they could do to avoid it. We should avoid the latter, as no one finds enjoyment from the latter.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on January 27, 2017, 09:32:06 pm
So…I finally decided to start my first game on the forums. I have plenty of ideas for games, but i’d rather get some basic experience and reputation as a GM before I work on any of the better, bigger ones.  I’ve gathered some of the simple ideas here, since I can’t decide which one to put up/finish first, and I’d want to check for interest on the games/glaring mistakes I’ve made.

Spoiler: 1. Roll to Charge (click to show/hide)

Spoiler: 2. Roll to Reference (click to show/hide)

Spoiler: 3. Wild Magic Arena (click to show/hide)


Anyway, I’m open to suggestions and help. If you think that you could pull the game off, I might be willing to give it to you. If you opened ANY of my spoiler, thanks for your time.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Whisperling on January 28, 2017, 12:25:00 am
Of those, I'm liking wild magic the most. Roll to charge is also interesting, but a bit confusing in that there doesn't seem to be a definite system for determining charge effects- you jump around a bit between special abilities and straight bonuses.


If it were me, I would make "normal" charge give bonuses to things that the object would logically be used for, maybe with a very slight supernatural effect if it would otherwise be kind of underwhelming. Something like a sword would just get bonuses to stabbing things, but sitting in that charged chair for a while might make you so rested and refreshed that you actually become physically stronger, since a bonus for sitting down in a chair is going to be more or less useless.

If that were the case for normal charge, the really weird/magical stuff would probably come with the flavored charge, and determining results would likely be pretty simple. Do give it some downside as compared to normal charge, though, so that people have a reason to use both. In this scenario, it would probably just do magicy stuff without providing a bonus (which you'd need plain charge for).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on January 28, 2017, 03:02:03 am
The aid provided by a charge can take many forms. Sometimes the object itself itn't rolled for, such as trivial actions like sitting in a chair, and sometimes the object's uses aren't part of the roll, such as using a charged potted plant to block your enemy's way. A +X bonus wouldn't apply here, since the object doesn't get a roll in the first situation, and it wouldn't be used for an intended purpose in the second. Multiple forms of aid allow the charge to have an affect more of the time.
Normal charge affects were already going to enhance or object's purposes and uses. For example, a charged pairing knife wouldn't be any/much better at stabbing and slashing, but it could easily fit off a good chunk of skin. Though people sit on stairs, a charged stair wouldn't do anything sitting-based, and would likely just send them up/down the stairs by a large amount when/if they sat. Skills could allow for modified versions of normal charges, such as a charge simply protecting the object from harm, or maybe imbuing another object with one of the charged object's properties.
I considered extra concepts one gains to charge with being based on some of the things they charged normally, additionally requiring a certain amount of normal charges so that there would be object's to base it on. Also, a concept-based charge would not be able to help with certain things. A Kinetically-charged medkit might be hard to heal with.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Elephant Parade on January 28, 2017, 04:26:11 pm
The aid provided by a charge can take many forms. Sometimes the object itself itn't rolled for, such as trivial actions like sitting in a chair, and sometimes the object's uses aren't part of the roll, such as using a charged potted plant to block your enemy's way. A +X bonus wouldn't apply here, since the object doesn't get a roll in the first situation, and it wouldn't be used for an intended purpose in the second. Multiple forms of aid allow the charge to have an affect more of the time.

Normal charge affects were already going to enhance or object's purposes and uses. For example, a charged pairing knife wouldn't be any/much better at stabbing and slashing, but it could easily fit off a good chunk of skin. Though people sit on stairs, a charged stair wouldn't do anything sitting-based, and would likely just send them up/down the stairs by a large amount when/if they sat. Skills could allow for modified versions of normal charges, such as a charge simply protecting the object from harm, or maybe imbuing another object with one of the charged object's properties.

I considered extra concepts one gains to charge with being based on some of the things they charged normally, additionally requiring a certain amount of normal charges so that there would be object's to base it on. Also, a concept-based charge would not be able to help with certain things. A Kinetically-charged medkit might be hard to heal with.
Important forum formatting tip: put an empty line between each paragraph, like I did here.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on January 28, 2017, 04:42:52 pm
Got it. Anyway, I've decided that I'll probably try the Wild Magic one. I think I'll call it Wild Hearth- Magic RTD. Is the name good? Also, does anyone know which RTD I'm referring to here? It's important for the game.
I know what you’re thinking, but I already know the list of aspects I want to use. I just can’t remember where it is. Someone else made it on this forum (I can’t remember who) and used it to randomly generate stuff for their own RP. I can’t remember the name, but it was supposed to be some episodic space-traveling adventure with sky Nazis, jetpack Soviets, a tooth gun, business gnomes, a ripped boss whose own rocket throne was used against it, and a player playing some robot with a screen face that ended up being covered in Nazi swasticas against its will. Once I find it, I’ll ask the creator for permission to use the list, and once he’s OK, the game can start.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NJW2000 on January 28, 2017, 05:06:57 pm
Digital Hellhound, I think would be my best guess. Not that he'd be the only person on bay12 to have made an aspect list.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on January 28, 2017, 06:12:53 pm
Got it. Anyway, I've decided that I'll probably try the Wild Magic one. I think I'll call it Wild Hearth- Magic RTD. Is the name good? Also, does anyone know which RTD I'm referring to here? It's important for the game.
I know what you’re thinking, but I already know the list of aspects I want to use. I just can’t remember where it is. Someone else made it on this forum (I can’t remember who) and used it to randomly generate stuff for their own RP. I can’t remember the name, but it was supposed to be some episodic space-traveling adventure with sky Nazis, jetpack Soviets, a tooth gun, business gnomes, a ripped boss whose own rocket throne was used against it, and a player playing some robot with a screen face that ended up being covered in Nazi swasticas against its will. Once I find it, I’ll ask the creator for permission to use the list, and once he’s OK, the game can start.

That would indeed be Digital Hellhound's Guns, Cash and Glory (http://www.bay12forums.com/smf/index.php?topic=152289.0). A year and a half ago, oh my! Took me a little while to remember what I played in that. Good old Evil Roy.

Not the right person to ask permission, mind you, because that game was based on Fniff's (http://piratepad.net/NmK4swYrq6) random lists what he made a longer time ago. Based on my own experience, however, just make your own random table - it's easy and fun (you're literally just making a list), and last time I told Fniff to do it he made that very list! And last time I did it I made The Forgotten Art, which was itself a take on the Grimoire of Questionable Spells from Seventh Sanctum.

Basically the thing is that the table is just words, so you might as well fill it with words that are personally fun to you. The ability to turn that into tooth guns and jetpack suits lies within your own head and all that shit.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on January 28, 2017, 06:21:12 pm
Whoops! I already PM'd Digital Hellhound about it, and he just said the same thing. Guess I'll ask Fniff, then. The list is just SO vast, with so many unique possibilities. It is PERFECT for what I am planning, and I'd rather not reinvent the wheel. Besides, if there are things missing from the list that I'd want, I could add them on, whether to Fniff's list or in my own, personal version of it. Lastly, the game DH ran with the list was short-lived, and the generator deserves a second chance.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on January 28, 2017, 06:54:13 pm
the game DH ran with the list was short-lived, and the generator deserves a second chance.

On my standards, it was surprisingly long-lived! And yeah, all too short. As always, I cannot for the life of me understand why I didn't pick it up again like I was supposed to.

Fniff's list needs more love, but a word of warning - the page gets hit by bizarre vandalism semi-frequently, though the list is always saved in the page history so it's easy to restore. Check out the revisions there if you want to see just how bizarrely!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on January 28, 2017, 07:08:36 pm
..Does anyone know a website or something that could alphabetically organize a list of words? I feel like it would make the list a lot neater and easier to check for specific words. That way, I could figure out if a descriptor is on the list or not without having to look through all of it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on January 28, 2017, 07:39:07 pm
Speaking of Fniff's list: I made a loot generator that heavily utilizes his aspects list in order to be more compact.

Could I get 3 test subjects to horribly murderize each other and see how well it works?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Whisperling on January 28, 2017, 07:41:44 pm
..Does anyone know a website or something that could alphabetically organize a list of words? I feel like it would make the list a lot neater and easier to check for specific words. That way, I could figure out if a descriptor is on the list or not without having to look through all of it.

I'd be willing to make one in scratch (AKA lazy programming thing) if nobody else knows something along those lines. Should be reasonably simple.

Speaking of Fniff's list: I made a loot generator that heavily utilizes his aspects list in order to be more compact.

Could I get 3 test subjects to horribly murderize each other and see how well it works?

Sure.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on January 28, 2017, 07:53:55 pm
Speaking of Fniff's list: I made a loot generator that heavily utilizes his aspects list in order to be more compact.

Could I get 3 test subjects to horribly murderize each other and see how well it works?
Sign me up. Randomly generated loot was the inspiration for the first RTD I ever thought up. I probably won't put it up for a few months, but it's one of my favorites. Mind if I rate the generation, on a scale of 1 to Wwolin?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on January 28, 2017, 08:09:00 pm
Go right ahead.

Whisperling's loot: A pair of good-quality headphones with a button on one side.
OceanSoul's loot: A bound spell book with a picture of a horseshoe on the front.

You'll see what they do when the fight starts.
Potential self-lethality: high.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on January 28, 2017, 08:19:12 pm
Whose self-lethality?
Try to understand the contents of the book. Either cast something from the book in front of me or on myself, depending on the gut feeling I have from what I read.
Edit: That is, when the fight starts.
Edit2: When I first open the book, open it away from me, in case horses start racing out of it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Beirus on January 28, 2017, 08:28:04 pm
You still need another test subject?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on January 28, 2017, 08:49:30 pm
Whose self-lethality?
:P
You still need another test subject?
Beirus' loot: A man in a military uniform, wielding a rifle.
~~~
Three men appear in an arena. Only one can leave.

"Well? Get to it!"
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on January 28, 2017, 08:58:36 pm
Whose self-lethality?
Try to understand the contents of the book. Either cast something from the book in front of me or on myself, depending on the gut feeling I have from what I read.
Edit: That is, when the fight starts.
Edit2: When I first open the book, open it away from me, in case horses start racing out of it.
This, but try to identify the source of the voice, too.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Beirus on January 28, 2017, 09:03:12 pm
Have rifleman tell me what he can do, then have him go shoot (or whatever lethal thing he does) one of the others Whisperling. Also hide behind him for cover if necessary.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Whisperling on January 29, 2017, 11:11:39 am
Hold out headphones, then hit the button. If the resulting music is safe to have right next to my ears, put it on. If not, Beirus looks like he could use some deadly relaxing tunes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on January 29, 2017, 11:35:27 am
Y'know, now that I think of it, It might be good test some of the Wild Magic, in case there are any glaring flaws in it, whether mechanically or in it's interpretation on either my or the players' ends. Would anyone be willing to do a test round with it? If you do, just pick a simple element/material/object/etc. as a True Aspect, which could be used without consuming it. For simplicity's sake, everyone would get a +1 to rolls for the magic, and a pool of 5, meaning that you would get 5 random consumable Aspects for use in spells.
To cast a spell, simply list several of your current Aspects and/or True Aspect, and make a spell that involves all of them. The Aspect is then lost, unless it is your True Aspect, and a new Aspect will be given to you at the end of the turn. Spells with more aspects are generally more powerful, but beyond 3-Aspect spells, each additional aspect carries a -1 to the potency of it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TheBiggerFish on January 29, 2017, 12:24:58 pm
Ooh, meeeee!

Dibs on 'Magic'.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on January 29, 2017, 12:39:48 pm
..TBF, I'll just call it Arcane. Calling it simply Magic is too overarching and general. Anyway, your starting Aspects are (129,337,76,302,360) Intelligence, Satisfaction, Liquid, Dance, and Glue. Pretty random, but there are some physical things to work with.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Whisperling on January 29, 2017, 01:23:31 pm
((Count me in, I suppose.))
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on January 29, 2017, 01:42:03 pm
You didn't put up a True Aspect, so I'll just give you(47) Carvings. Anyway, your aspects are (84,140,3,354,41) Transformative, Steal(not a typo), Air, Sci-Fi, and Angelic. Pretty good. Think two people is enough? I could wait for more. Either way, it wouldn't be for another 3 hours or so before I could get home and start writing up the turn.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on January 29, 2017, 01:53:36 pm
This might be better if you're going to run tests (http://www.bay12forums.com/smf/index.php?topic=89348.msg2460270#msg2460270), though it's not been used in ages and isn't being maintained in any way, so you might be better off creating a new thread. Roller's Block isn't usually used for straight-up in-thread testing like this.

EDIT: Forgot just how old it is, hahh - definitely start your own.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on January 29, 2017, 01:57:33 pm
Draginean's still active, so I'll put the turn up there. In fact, I'm sure I could put a turn up now. Won't look too pretty (I'm using my phone), but it should work.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on January 29, 2017, 01:58:59 pm
Draginean's still active, so I'll put the turn up there. In fact, I'm sure I could put a turn up now. Won't look too pretty (I'm using my phone), but it should work.

Draignean is active, yes, but he has no obligation to update that thread after so long - I'd suggest starting your own thread for testing, or taking to PMs with interested players.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on January 29, 2017, 02:05:06 pm
The original poster isn't necessary for the thread to work. Heck, exkirby hasn't been on since 2014, and look at how successful Roller's Block still is! (Then again, Derm has surely passed 10k by now..)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on January 29, 2017, 02:39:43 pm
Fair enough.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on January 29, 2017, 03:32:57 pm
It's up in the Testing thread. I'd put a link, but I'm on my phone.

Edit:  Here. (http://www.bay12forums.com/smf/index.php?topic=89348.msg7343252#msg7343252)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Draignean on January 29, 2017, 03:59:48 pm
That's not something I expected to show up in my new replies... Truly science never dies.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on January 29, 2017, 04:20:17 pm
The original poster isn't necessary for the thread to work. Heck, exkirby hasn't been on since 2014, and look at how successful Roller's Block still is! (Then again, Derm has surely passed 10k by now..)

I posted the 5000th reply. I'm biding my time for 10k.

We already have a unified system. It's just the basic D6.

What you're all doing is extending it. There's no need to really make a standard when there already is one and people just modify it anyway to suit their needs.

5k get
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on January 29, 2017, 07:36:18 pm
the game DH ran with the list was short-lived, and the generator deserves a second chance.

On my standards, it was surprisingly long-lived! And yeah, all too short. As always, I cannot for the life of me understand why I didn't pick it up again like I was supposed to.

With this glorious generator revival going on, I wonder if I shouldn't revive Guns, Cash and Glory (http://www.bay12forums.com/smf/index.php?topic=152289.0) too. It appears I couldn't keep it going while in the army, and six months later when I got out... forgot I'd been planning to get back to it? Thought it was too late to go back? In any case, I wonder if there'd be interest if it was restored from this, uh, extended hiatus.

Not entirely sure I have the time, mind. I'll see about contacting the old players if I come to a 'yes' decision.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on January 29, 2017, 07:40:10 pm
I'd definitely join. Also, since Fniff hasn't responded to my prior PM,  do you think these things would work well in the generator?

Spoiler: Spoiler'd for size (click to show/hide)

In total, it's about 150. I had free time, and a fair amount of it was from an independent random-generation project of mine. Don't ask about it. It's not nearly ready, though. Neither am I. Or you.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on January 29, 2017, 07:52:04 pm
He's never complained about additions before, so go for it. I'd recommend dropping the weapons, though - there's a separate generator on the page for those already, so they're unnecessary for the aspect list.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on January 29, 2017, 08:01:16 pm
Admittedly, weapons might get redundant in weapon generation. But sword x crossbow would be quite an option. And consider the implications of a sword or crossbow drug. A gun of swords would be TOO cool, though. What I'm saying is, despite being rarely redundant, it opens up so many possibilities. Imagine a bow of [sword, homing, light]!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on January 29, 2017, 08:07:07 pm
I like the way you think. Hit it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on January 30, 2017, 10:05:56 am
With this glorious generator revival going on, I wonder if I shouldn't revive Guns, Cash and Glory (http://www.bay12forums.com/smf/index.php?topic=152289.0) too. It appears I couldn't keep it going while in the army, and six months later when I got out... forgot I'd been planning to get back to it? Thought it was too late to go back? In any case, I wonder if there'd be interest if it was restored from this, uh, extended hiatus.

Not entirely sure I have the time, mind. I'll see about contacting the old players if I come to a 'yes' decision.

Start a new one, it'll work just as well and you'll not have to drag the old players from their dusty tombs. That's the benefit of first-come-first-served, the people you get are the kind who A) can be bothered to put up a sheet, B) can be bothered to put up a post promptly and C) tend to be around at times that are compatible with your schedule.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on January 30, 2017, 10:59:56 am
Making turn in the testing thread, given OceanSoul just revived it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on January 31, 2017, 11:26:38 am
Hellhound, have you considered other types of equipment, weapons, etc.? I can think of a few:

-Skill of some sort, some passive boost or activated ability, based on a small table of potential groups (physical offensive, long-ranged support, etc. It would come in a pill or something, so that the buyer wouldn't have to be the one using it.

-New body. Pretty self explanatory. Maybe, for an added cost, it could function as an extra life, moving the user's conciousness into it when they die.

-Mercenary, of other form of ally. Might come from generator, or a few would be purchasable from the Galactic Black Market or whatever you called it.

-Side Quest, an alternate objective on the next/current mission, gaining extra tokens or a relevant piece of equipment, maybe even a vehicle, if successful.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on January 31, 2017, 12:00:09 pm
Hellhound, have you considered other types of equipment, weapons, etc.? I can think of a few:

-Skill of some sort, some passive boost or activated ability, based on a small table of potential groups (physical offensive, long-ranged support, etc. It would come in a pill or something, so that the buyer wouldn't have to be the one using it.

-New body. Pretty self explanatory. Maybe, for an added cost, it could function as an extra life, moving the user's conciousness into it when they die.

-Mercenary, of other form of ally. Might come from generator, or a few would be purchasable from the Galactic Black Market or whatever you called it.

-Side Quest, an alternate objective on the next/current mission, gaining extra tokens or a relevant piece of equipment, maybe even a vehicle, if successful.

For a GCG reboot? Those were all already in, largely. No straight-up 'skill generator' option, but consumables and equipment could give bonuses and abilities. I can see it being a separate generator too though. Hm.

I had some vague planning for extra bodies - there were clone tanks on the ship - purchaseable or earnable somehow. These would have to be very expensive, though.

I had plans for being able to buy support/mercenaries. Randomizing them only seems a logical next step. I rather like this idea, in fact. Plus more randomization of (important) enemies!

Side/bonus objectives sounds like a good idea, but I'm not so sure I'd generate them. You could already earn extra Tokens for any noteworthy rampages and accomplishments you did on the mission.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on January 31, 2017, 12:02:00 pm
I like the idea of purchasing mutated redshirts. And then it's only fair the enemy should have some as well.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on January 31, 2017, 12:09:25 pm
I like the idea of purchasing mutated redshirts. And then it's only fair the enemy should have some as well.
Note to self: when I get home, add Red and Shirt to the generator. Then, with Radioactive, we really CAN purchase mutated redshirts!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on January 31, 2017, 12:30:29 pm
Technically what you're buying would be normally a standard-issue red shirt, but the machine also guarantees that it will jam something vaguely suitable into it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on January 31, 2017, 01:22:37 pm
Words like Servant and Genetic could mutate it, as well as any of the animal words. Thinking about it a red-T-shirt-cannon could be rather effective in space. Sure, it's the people WEARing it that get one-shot, but trapping then under a pile of it should have the same affect. Besides, imagine just launching red shirts into space, waiting for some assumptive space captain to come across them.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on January 31, 2017, 11:30:33 pm
I had some vague planning for extra bodies - there were clone tanks on the ship - purchaseable or earnable somehow. These would have to be very expensive, though.
Pfft, everything's free when you know the AI's access codes!

You could already earn extra Tokens for any noteworthy rampages and accomplishments you did on the mission.
How much did I posthumously earn for crashing the mission site into the objective in an epic duel with the enemy captain? That I lost, but that's not important. It was a moral victory.

Besides, imagine just launching red shirts into space, waiting for some assumptive space captain to come across them.
"The Redshirt Tree, also known as the Mook Bush, is a prolific spacedwelling flora known for its curious reproductive cycle. To spread its seeds, it produces thousands upon thousands of fruits in the shape, consistency, and capability of low-quality sapient life forms, complete with their own hopes and dreams. These pods are fired at substantial fractions of C in all directions, in the hopes that they will be scooped up and conscripted into the navies of spacefaring races. From there, they are quickly husked by natural causes, such as plasma fire, bulkhead explosions, alien mind control parasites, carnivorous fauna bearing paralytic venom located on a hostile world with nothing of value save the ghosts of an empire long passed, or pneumonia. From these brutalized shells sprout Redshirt saplings, which benefit from a long adolescent growing period on a planetary body before ultimately floating to space to continue the cycle."
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on February 01, 2017, 12:08:38 am
Nice, Irony. I had originally meant for the cannon to fire actual red shirts, not the people who wear them. This might be better, though.
This just gave me an idea. The central personnel of a spaceship, The Enervation, gained their strength/smarts/importance by draining the rookie recruits of their metaphysical significance. Bound to the captains, the Redshirts would always be the ones to die when Fate designated their captain to die. Only the captains knew this, and seemingly nothing could change this. That is, until a warp speed accident causes them to encounter a metaphysical entity that punishes them by returning the Crew's significance and letting Fate finally kill the captains. However, the ship is now left in unidentified space with no particularly capable crew members to save them. Thankfully, the accident has left huge amounts of Signifigance in the fabric of space, which lets the crew develop and grow at astonishing rates!
Players would be the Redshirts, and while they would start off with no actual skills, they would have Preferences that make it easier to learn certain types of skills. Preferences could be for things like Biology, Arms, Navigation, or even Loving, Seriousness, and the Obvious! These Preferences and their gained skills then lead to Roles that one would find in Space Drama and other media, such as the Incompetent Assistant, Attractive Scientist, and even the Overprotective Father or Risk-Taking Youth, each with their own benefits! Would the crew be able to become The Next Next Generation? Do they even still want to? Either way, can they change their fate and survive the cold, lonely void of space?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on February 01, 2017, 06:49:42 am
I had some vague planning for extra bodies - there were clone tanks on the ship - purchaseable or earnable somehow. These would have to be very expensive, though.
Pfft, everything's free when you know the AI's access codes!

You could already earn extra Tokens for any noteworthy rampages and accomplishments you did on the mission.
How much did I posthumously earn for crashing the mission site into the objective in an epic duel with the enemy captain? That I lost, but that's not important. It was a moral victory.

All the Tokens. All of them. The Justice Corps would've made you employee of the month and funded a series of propaganda films about your glorious exploits. The whole galaxy would've known your face. Space Hitler would've gnashed his teeth and plotted for your doom.

Or like 3 Tokens and a stay at a cheap space resort, at the least.

HB's probably right as usual about the difficulty of straight-up continuing the old game with its old players, but I'd probably still give old players a chance to start play with their characters and some of their gear - a choice of one or two pieces, maybe. Or then throw all the old stuff into a vault where stuff can be retrieved somehow.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on March 05, 2017, 01:13:58 am
Should I revive one of my old RTDs or start a new one?
I was kind of thinking of running one where the players are cultists competing to bring their (probably exceedingly silly) demon master the tastiest sacrifices, most powerful artefacts and nicest-smelling soaps. But there are a few RTDs I regret abandoning so soon... pretty sure I still have the mostly-written next turn of Roll To Cruise lying around somewhere, y'know.       
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on March 05, 2017, 07:22:42 am
I'd say go halfway: Take an old, dead RTD of yours, change it up a little, and start that. Then again, EP's Roll to Level Up III didn't get far at all..
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on March 05, 2017, 07:36:27 am
The first thing you discover upon reviving an old RTD is usually why you dropped it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on March 05, 2017, 07:41:37 am
If that's the case, they might just need to adjust their grip, fix that slippery spot out of it, and resume normally.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Mr.Zero on March 14, 2017, 05:54:56 pm
Hello folks,
I have a couple questions about your experiences in playing RTD's. I'd love it if you could take a moment of your time and help me with answering these questions. There is no underlying motif for this except curiosity and see if I can draw a conclusion and perhaps adapt some of my ideas.

General
(Applicable when you've ran a RTD)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on March 14, 2017, 06:31:49 pm
Average lifespan: 2 weeks or thereabouts. Long-lived RTDs tend to not be very complex, or acquire their complexity along the way a la D22 or Einsteinian Roulette. Obviously an RTD isn't going to last if players aren't interested or a GM isn't motivated.

Interaction: it's better not to do out-of-turn interaction aside from crucial clarification because it really does slow things down a great deal as well as messes up the turn-action-turn cycle.

RTD preferences: a GM I know and/or something I can make a funny character for.

Stats: can usually do without them, but they can be fun to try and make builds with. It's a point of attachment to your character that's usually superior to backstory.

System preferences: class-based and skill-based systems are functionally equivalent for the most part. I tend to prefer class-based because they work much better with prompts (the typical "your character's profession in 2 words" kind of deal). No skill systems tend to be unpleasantly arbitrary. RTD difficulty should veer toward being easier because miscommunication is really easy in games (consider, for instance, the three clue rule in investigative games). Meatgrinders are essentially shit for the most part.

RTD time demands: be concise.

RTD design problems: keeping to the original good idea instead of adopting a newer, much worse idea. Coming up with things to do beyond the immediate starting situation.

Backstory: don't put it into a giant post next to the first one, nobody wants to read that shit. Don't put it into the first one either. Parcel it out in-game as needed.

Rebooting: because I (incorrectly) thought I could do it better the second time around. Rebooting something is usually a terrible idea when you can just make a different game instead.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Whisperling on March 14, 2017, 06:41:39 pm
-Snip-

All right, here goes.

1. Not long at all, in the majority of cases. There are always a few which have run for long periods of time, though.

As for the second part... well, that's a pretty complex question right there. Of the factors you listed, GM motivation is the kicker. It's why the majority of RTDs die as soon as they do- GMs simply realize that running a game it a lot of work, and activity gradually drops off due to procrastination or what-have-you.

I agree with Harry Baldman on the complexity point. It's good to have something easy for players to connect to, at least to begin with, and whatever is gained along the way is usually quite welcome.

Player interest is very rarely an issue, but it does occasionally rear its head. To be perfectly honest, I couldn't tell you too much about what causes it- just haven't seen it often enough.

2. I certainly don't expect it, no. If it's there, it's probably a comment on a player action or the like.

3. Personally, it's mostly a matter of interest. However, long-running games or those with a GM I know is reliable do look more appealing, since the game is less likely to die the moment we start to play.

4. Yeah, if I have to deal with it myself. If the GM wants to run it on their end, it's fine by me, but I'm lazy and I don't really want to spend oodles of time keeping track of numbers and/or my precise plan of action.

5.
5.1-5.3: Fine with whatever here, as long as it doesn't require too much micromanagement.
5.4: It varies a bit. Good if the whole thing is done well, potentially a big turn-off if it isn't.
5.5: Anything is OK, as long as it makes sense and you don't feel as if you're wasting massive amounts of effort.

6. If I have to spend a half hour dealing with your game, sorry, but I'm out the door. I've done it by choice in games that I truly enjoy, but you need to have something really nice going before I'm willing to put in that sort of effort.



Haven't really run an RTD, per se, but I have done a pretty similar thing on another forum.

1. Personally, I've always struggled with the amount of detail and/or planning to put into the premise and world. I have a tendency to spoil things by making them a tad too complex for what they are, and I'm still learning how to find a middle ground between that and the truly generic.

2. Some people like it, some people don't. Never really gotten a clear, concise response on this, but I can't imagine that lore is a bad thing as long as you make it clear that it isn't required reading.

3. Never done it. I can imagine doing something related and/or similar to a dead RPG, but rebooting it seems... wrong to me, somehow. If I've made a game that I'm truly invested in, I'll either continue it or end it with as much grace as is possible. I don't love treading that same territory again, and necroing it or creating a carbon copy does seem a bit like disturbing the dead.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Nakéen on March 14, 2017, 11:44:23 pm
Quote
What's the average lifespan of an RTD(Experiences include both player and GM)? And are there any obvious correlations with long/short lived RTD's such as player interest, RTD complexity, GM motivation,etc.
I will consider that long-runner RTD are not concerned by this question.

Even then, I have difficulties answering to the question. To me the trends would be:
Short-Lived RTDs: average of 2 weeks.
Medium-Lived RTDs: average of 1 month and a half.

The life of a RTD is a whole, but to me the most defining factor is the GM's motivation. Even if the players are motivated, a RTD with a half-motivated GM won't last long. While in the reverse, a motivated GM will try to find ways to breath life into its RTD, or even put it on life-support in extreme cases.

That's another subject though.

Complexity is a bit unrelated to me, as Complexity is subject to player's taste. Simple RTDs will attract certain players, while more complex and thought through RTDs will attract another kind of players.


Quote
During the game do you expect additional interaction from the GM towards the players outside of providing turns? If so, what kind?
*looks awkwardly around*

I am pretty sure any player expect the GM to interact with the players about the status of upcoming turns, or possibility of delay.
Everyone wants a GM who communicate with the players, as it means the GM can be trusted. Being left in the dark as a player isn't always enjoyable.


Quote
Regarding your preferences in RTD's. What do you look for in an RTD? Good back story, GM fame(Maybe you know the dude), interest(Sci-fi, fantasy, video game subject such as Monster hunter or starcraft, realism), etc.

I'm a sucker for fantasy RTDs.
I don't particularly look for good backstory, but of course it is always a plus in my book. RTDs (and RPGs in general) are very flexible about backstory, so I don't really judge the book according to its cover.

Who know, good surprises could happen anytime.


Quote
Do you consider a complex system of stats/combat/status to be off-putting in general or as long as you don't have to do too much yourself?

Seeing a complex system of stats/combats/status makes me first go "woah", then go "mmh".
A complex system means the GM has an idea in mind, and that alone makes it very interesting to me. But a complex system also means more tracking and generally longer turns, which can sometime lead to a GM collapsing over its game's own complexity.

Conclusion: not off-putting. Just worried for GM.

Quote
How much do you (dis)like the following?
Quote
Class-based systems (EX: DND classes)

I don't mind classes as long as they don't lock/force yourself too much in one role.
I like flexibility and imagination overall, and if I were to make an analogy, I like classes that act as a "template" rather than "box".

Quote
Skill-based systems (Where your 'class' is defined by your selection of skills rather than just a class choice.
I like this, it gives flexibility and opens up a lot of possibilities.

Quote
No skill systems (Basically you roll a dice for everything and the result rarely changes outside of special occasions)
Mixed feelings. Pure rolling is fine when the setting is whacky and lighthearted, but when there are more serious "stakes" in a game, it feels harsh to know everything could backfire from a single dice roll you have no power over at all.

But there is beauty in that too, and I like that too. How screwy can the dice be.


Quote
Race selection (Do you prefer that PC's should all be human for w/e reason or that an extensive list of races should exist)
Depend on the setting of course. I like races when they make sense, it opens up a good amount of roleplaying possibilities.


Quote
RTD difficulty (Should the GM be harsh on players if they choose poorly, or should there be always some kind of escape/way out. Or does it depend on the type/setting of the RTD?)

RTD difficulty is a balance the GM must play with according to the setting. In all cases, constant overwhelming odds against the players invariably lead to bad things. Players need to feel they have a chance too, else it turns into a one-sided game with the GM bullying poor Players.

Too easy is generally much less dangerous, but can lead to players becoming less involved in their characters. If they know they don't run a single risk, roleplay will probably rocket right through the roof.


Quote
Do you prefer to have to spend long amounts of time (30+ mins) on reading/writing/conversing in a RTD or short? Or does this depend on the RTD setting?
It depends. If I'm in love with the RTD setting and the GM writing style, I wouldn't mind 30min-1h of reading a RTD turn.

Basically, as long as it doesn't feel like a chore, the amount of time doesn't matter. And it depends too, if the GM drops interesting plot and worldbuilding bombs at every corner, I can't help but savor them.

Quote
What part of designing your RTD, did you struggle the most with?

I have only ran semi-minimalistic RTDs so I didn't struggle that much during design. The hardest to me would be to adapt custom rules in such a way that the RTD feel doesn't disappear.


Quote
When you've provided additional content like extra back story, did you notice that the players made use of this or liked it?

I did, but of course it depends on players. Some are keen on using every bit of lore available to them, while some will just brush it off and continue with their antics.

Quote
If you've ever rebooted a RTD, why did you do it?

I did revive my RTD, which could be seen as a reboot in some way.

Because I'm sentimental and overly attached to what I create. And I never really wanted to go into hiatus in the first place, and circumstances forced me to, a bit.

Basically, because of unfinished business. It hurts to leave unfinished business behind, especially after planning a lot of events over.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on March 20, 2017, 12:30:50 pm
Ideas(both inspired by Tomasque's mafia games, so thanks to him):

RTD Marathon: Players compete in several sequential RTDs each based around a specific thing, trying to accrue the most victory points. Completing special objectives may give rewards for future rounds.

Exquisite Corps: Players design each other's character sheets using procedure detailed in spoiler, then take mission to do something or other, likely also designed by other players.
Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on March 20, 2017, 01:11:36 pm
For the first, you might want to give some degree of constance, something that make the RTDs seem like one whole thing rather than a bunch of separate mini-RTDs. Will part of the characters carry over? Can they gain things to carry over with them as the game progresses? Is there a plot that connects the games? Is it advanced by playing the games? Things like that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NJW2000 on March 20, 2017, 01:12:25 pm
Interesting. The latter involves a fair bit of faffing about before the game, which sets off alarm bells ringing for me at least (though better GMs can deal with it).

The former seems a little questionable given how hard it is to get several players and finish one RTD with them, but certainly doable. Keeping it tight and on-schedule would be important.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on March 20, 2017, 10:40:35 pm
I've put off answering this for far too long.

During the game do you expect additional interaction from the GM towards the players outside of providing turns? If so, what kind?
I generally try to answer questions and concerns, and like when other GM's do. However, too much interaction can make it hard to figure out when a thread is "really" updated, and where in the post pile that update is.
Regarding your preferences in RTD's. What do you look for in an RTD? Good back story, GM fame(Maybe you know the dude), interest(Sci-fi, fantasy, video game subject such as Monster hunter or starcraft, realism), etc.
Subject is pretty important. Harder to get engaged otherwise even if that subject is simply YOU AT FINAL BOSS. GM history is nice to have, but everyone starts somewhere.
Do you consider a complex system of stats/combat/status to be off-putting in general or as long as you don't have to do too much yourself?
I like a little complexity. Most GMs just get in over their head. Complex systems tend to have a lot more rolls, and more rolls means you need more motivation. That's a large part of why complex systems tend to die.

How much do you (dis)like the following?

Class-based systems (EX: DND classes)
Generally indifferent at best.
Skill-based systems (Where your 'class' is defined by your selection of skills rather than just a class choice.
Very much like these.
No skill systems (Basically you roll a dice for everything and the result rarely changes outside of special occasions)
Minimalism has a certain charm, and I enjoy the return to fkrm it represents. However, the system does have its own problems and quirks that can be offputting as both a player and gm.
Race selection (Do you prefer that PC's should all be human for w/e reason or that an extensive list of races should exist)
Never cared about races much. The only real issue I have is that certain races are just BEST at certain skillsets. As a result,  if you want to do x thing well you have to be y thing, or else it just isn't optimal. Of course the problem with that complaint is that racial differences make sense so yeah.
RTD difficulty (Should the GM be harsh on players if they choose poorly, or should there be always some kind of escape/way out. Or does it depend on the type/setting of the RTD?)
It depends. At some point you have to say "If you insist", and hit players with consequences if they do dumb things. Otherwise they never feel like they can never lose, and that can kill investment.
Do you prefer to have to spend long amounts of time (30+ mins) on reading/writing/conversing in a RTD or short? Or does this depend on the RTD setting?
Long RTD turns mean I can't read as many different games. Quality is a quantity all its own though.

(Applicable when you've ran a RTD)

What part of designing your RTD, did you struggle the most with?
Usually the setting and plot. Otherwise, mostly balancing thing so that players have a good variety of viable options.
When you've provided additional content like extra back story, did you notice that the players made use of this or liked it?
I'm not very good at that yet. I think a few people might appreciate the bit and pieces I've messed around with though. I generally try to keep it short.
If you've ever rebooted a RTD, why did you do it?
I mostly reboot other people's RTD games, because I'm an uncreative bastard. I always get permission though. I generally do it because I really like the concept.

Hope that helps.

As for the above discussion, I'd mention endless rtd but that was a trainwreck I'm sure everyone involved wants to forget about. Still, the format might hold something of value. I'm rooting for ya.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on March 23, 2017, 04:41:07 am
Interesting questions! I haven't played or run an RTD in some time, so memories may be clouded.

Spoiler: RTD Answer Hour (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on March 27, 2017, 02:24:04 pm
I've finalized my loot generator thingy. Technically speaking, the test is still ongoing, but given the eldritch abomination, I think we can call that one.

Now the question is, should I run that or RTD Marathon?
~~~
Will part of the characters carry over? Can they gain things to carry over with them as the game progresses?
Special rewards for optional objectives. So yes.

Is there a plot that connects the games? Is it advanced by playing the games? Things like that.
I was thinking the games would all take place in the same world, but over a long period of time. Round one could be ancient history, then we go to the enlightenment... or something like that. History might end up changed if RTD shenanigans get crazy enough.
~~~
Alternatively, I could reboot SCP League (http://www.bay12forums.com/smf/index.php?topic=154052.0). Or Auction Deathmatch (http://www.bay12forums.com/smf/index.php?topic=152192.msg6396033#msg6396033). I really need to stop leaving behind good ideas.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on March 30, 2017, 08:35:44 pm
I'd personally like to see the SCP game make a return. I liked the auction game quite a bit, but we've probably got a few too many deathmatches at the moment.

Lately, I've been staring at the For Science! stuff I've had lying around for ages. I've simplied things considerably from back when I tested it. Building the setting is going to take awhile though, and I'm not crazy enough to try and run 3 games at once, especially with my irl situation right now. Digital Hellhound, care to give it another go maybe?

I've been also working on Walmart Apocalypse as of late, in terms of building a store map. If you aren't aware, it happens to be a setting 4chan built way back and never really did anything with. Somehow it appeals to me to a rediculous degree. But again lol3gamesatonce.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TheBiggerFish on March 30, 2017, 08:51:32 pm
Oooh, SCPs.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: _DivideByZero_ on March 30, 2017, 09:29:59 pm
  • What's the average lifespan of an RTD(Experiences include both player and GM)? And are there any obvious correlations with long/short lived RTD's such as player interest, RTD complexity, GM motivation,etc.
Mine are usually a few months, but it varies a lot based on the GM. The biggest factor is GM interest, but player interest is also important. If I feel that the players aren't having fun, it cuts into my own interest in updating, even if I have important plot planned.

  • During the game do you expect additional interaction from the GM towards the players outside of providing turns? If so, what kind?
Not really. Answering questions at the top of each turn is good enough for most things. Sometimes there's a discussion about mechanics and such--that's what OOC threads are usually for.

  • Regarding your preferences in RTD's. What do you look for in an RTD? Good back story, GM fame(Maybe you know the dude), interest(Sci-fi, fantasy, video game subject such as Monster hunter or starcraft, realism), etc.
I look for something I can make an interesting character in, usually with not-too-restrictive rules.

  • Do you consider a complex system of stats/combat/status to be off-putting in general or as long as you don't have to do too much yourself?
There's always a level of off-putting to complex mechanics. The question is whether those mechanics are interesting (like destructible parts in a mecha game). I like mechanics that give freedom, though, and I never really liked the standard "opposed rolls with bonuses" method of dealing with combat.

Quote
  • How much do you (dis)like the following?
    • Class-based systems (EX: DND classes)
    • Skill-based systems (Where your 'class' is defined by your selection of skills rather than just a class choice.
    • No skill systems (Basically you roll a dice for everything and the result rarely changes outside of special occasions)
    • Race selection (Do you prefer that PC's should all be human for w/e reason or that an extensive list of races should exist)
    • RTD difficulty (Should the GM be harsh on players if they choose poorly, or should there be always some kind of escape/way out. Or does it depend on the type/setting of the RTD?)

Classes: If there's a wide variety of classes it veers into the "complex mechanics that aren't interesting" section because the majority of those classes won't ever be seen in a game. If there's only a few classes I'd prefer them to be general, and not something like you see in MMORPGs where every class has a grand total of one category of weapon.

Quote
  • Do you prefer to have to spend long amounts of time (30+ mins) on reading/writing/conversing in a RTD or short? Or does this depend on the RTD setting?
Now that I'm working I appreciate brevity... but it depends on how long between updates. I always feel compelled to try and match the GM with a similar amount of writing if feasible, which makes long turns a little harder to stomach.

Quote
  • What part of designing your RTD, did you struggle the most with?
Finding a way to mix in the intended storyline without infodumps/railroading.

Quote
  • When you've provided additional content like extra back story, did you notice that the players made use of this or liked it?
Most people don't usually read the backstory in my games. :(
Well, I can't say that, but perhaps its an issue with me not giving people enough to work with.

Quote
  • If you've ever rebooted a RTD, why did you do it?
Usually just to reuse backstory/plot, with fresh new characters.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on March 31, 2017, 08:17:29 am
I've been staring at the For Science! stuff I've had lying around for ages. I've simplied things considerably from back when I tested it. Building the setting is going to take awhile though, and I'm not crazy enough to try and run 3 games at once, especially with my irl situation right now. Digital Hellhound, care to give it another go maybe?

Heh, I ain't got the time either. I hope you do end up running it at some point, would follow it for sure.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on April 01, 2017, 11:37:58 pm
  • What's the average lifespan of an RTD(Experiences include both player and GM)? And are there any obvious correlations with long/short lived RTD's such as player interest, RTD complexity, GM motivation,etc.
My RTDs never lasted more than a few weeks. To me, the best RTDs are complex but not complicated, have a motivated GM, and at least a few motivated players (depending on the game type).

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  • During the game do you expect additional interaction from the GM towards the players outside of providing turns? If so, what kind?
I prefer for the GM not to be commenting on the player's/players' actions. I really dislike it when the GM decides to give OOC "hints" about what he expects them to do. A GM's game should speak for itself.

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  • Regarding your preferences in RTD's. What do you look for in an RTD? Good back story, GM fame(Maybe you know the dude), interest(Sci-fi, fantasy, video game subject such as Monster hunter or starcraft, realism), etc.
Setting plays a big part for me when it comes to picking a game to play.

As a GM, certain players filling my slots in my game make me not want to play because I hate the way they play. I'm fine with players playing in an unintended way, but some players are just really boring, repetitive, or lazy. This is a really big deal, but not something you can have control over if you don't want to come across as a jerk. It's difficult to be critical of a player's playstyle without it becoming personal.

Quote
  • Do you consider a complex system of stats/combat/status to be off-putting in general or as long as you don't have to do too much yourself?
Complexity is fine as long as it's intuitive on the surface level. In general, let the player start to play the game without him needing to read a bunch of bullshit, then as he gains interest he'll learn the mechanics on his own. If the player is hooked, he will be more willing to put in time to understand the mechanics, and that's where games become nuanced, rather than complicated. Basically, be subtle.

Quote
  • What part of designing your RTD, did you struggle the most with?
Mechanics. I think everyone has problems with this. I'm awash with ideas that sound fun to me, but when it comes to design I'm no good. It's been I think a year or more since I've run a game, so maybe things are different now.

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  • When you've provided additional content like extra back story, did you notice that the players made use of this or liked it?
Usually players who want to post (i.e. not people who are in a wiki
don't give a shit about backstory beyond the basic premise when they pick a game to post in. It's only AFTER they have been hooked that they typically start to seek out and absorb the details of your world.

Players choose games based on a premise. In a player based game, they want to play a character in a world with a particular premise and do one or a combination of these things: play a role, act out a fantasy, or generate drama/intrigue/action with NPCs or other players. But most of all, and this is especially in the case of suggestion games, players want to influence what happens in the game world.

Quote
  • If you've ever rebooted a RTD, why did you do it?
Because I really, really liked the premise and/or the mechanics and the old one never went anywhere.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: StrawBarrel on April 09, 2017, 10:41:23 pm
Post to watch.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on April 15, 2017, 04:42:51 am
I have been doing statistical research about what kind of games I'm good at. As GM, I mean. I have pretty good idea already, but that's my subjective opinion. Empirical research is needed to confirm that.

So here's a straw poll link (https://strawpoll.com/fx71gwf). Pick what you think are my three best games.

Links to all my games are here (http://www.bay12forums.com/smf/index.php?topic=161105.msg7231780#msg7231780). You'll notice few games missing from the poll, but that's because I consider those to be failures by all metrics. Didn't like them, didn't last long and so on.

So instead of wasting time and effort in future designing and running games I suck, I can focus where I'm already good at and produce better games.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on April 15, 2017, 04:57:27 am
I forgot you did Apocalypse How, it's interesting how the trajectory of that game directly paralleled Roll to Create a Supersoldier.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on April 15, 2017, 08:44:27 am
Both collapsed for same reason really; switching the game mode. What I should have done upon reaching end was to simply roll a metric ton of stuff and post epilogue and end the game with it. Instead I went along with original poorly planned (read "no plan whatsoever") adventuring idea and ruined whole thing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Nakéen on April 18, 2017, 04:46:05 am
Ooh. I don't know half of them. Some catching up will be needed to contribute to the poll.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NJW2000 on April 20, 2017, 08:26:44 am
So I've had some ideas for a game in which the players each control parts of a massive creature, the Leviathan.

Spoiler: Leviathan (click to show/hide)

I'm not sure about how to make the world. I think I want it to be a sort of patchwork of different realms, periods of history, and environments.

I don't know what shape the map should be... a grid seems too boring. Maybe squares on a grid where realms can cover multiple squares? I'm not sure how to generate that...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on April 20, 2017, 09:41:22 am
How would parts interact with eachother? For example, could a giant bird's head as the, well, head, aid the accuracy of attacks by other parts , due to being eagle-eyed? Is it possible to upgrade body parts? What about the matter of equipping things found in the wild? Giant trees as spears, a giant hollow geode as helmet? Would they be treated like parts? Could it be reasonably possible to make your own body parts?

If the original body is plain, wouldn't players want to be on the waitlist at first, ensuring they got a special part? What I'm trying to say is, is there a way for the Leviathan to start the game with some special parts? Perhaps each starting player could give a description of their part of the leviathan?

Lastly, have you considered alternate the kings of the concept? Instead of a behemoth whose parts are its body, perhaps some scrapped-together spaceship whose parts are rooms and systems of the ship, made from whatever floats by in the blind of space? A floating castle, whose parts are different sections and wings, created by using certain special objects as their thematic bases? ..and so on.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NJW2000 on April 20, 2017, 01:27:33 pm
How would parts interact with eachother? For example, could a giant bird's head as the, well, head, aid the accuracy of attacks by other parts , due to being eagle-eyed?
Possibly, though I'm leaning towards a more compartmentalised system for the rolls: use an eagle head to pass a Perception check, and a weapon to pass an Agression roll check.

Parts would interact in that certain parts could only be attached to others. Most things can attach to motivating (central), but apart from that weapons can only attach to manipulating, storing to digesting, etc.

Quote
Is it possible to upgrade body parts? What about the matter of equipping things found in the wild? Giant trees as spears, a giant hollow geode as helmet? Would they be treated like parts? Could it be reasonably possible to make your own body parts?
I've thought a tiny bit about upgrades, but they'd be difficult, and might get OP. Same for making your own.

 But parts will have quality tiers and varying health bars. Equipment is a hard one - "attacking" parts could perhaps stand in for weapons, but a sting isn't very much like a spear, is it? You manipulate a spear, but a sting is just part of you... armour is also an interesting idea, as a part in itself, or as something added onto a part to buffer the health bar.

Quote
If the original body is plain, wouldn't players want to be on the waitlist at first, ensuring they got a special part? What I'm trying to say is, is there a way for the Leviathan to start the game with some special parts? Perhaps each starting player could give a description of their part of the leviathan?
You're right, it would be boring for the starting players. Perhaps they should choose their own parts in some way.

Quote
Lastly, have you considered alternate the kings of the concept? Instead of a behemoth whose parts are its body, perhaps some scrapped-together spaceship whose parts are rooms and systems of the ship, made from whatever floats by in the blind of space? A floating castle, whose parts are different sections and wings, created by using certain special objects as their thematic bases? ..and so on.
That's possible, though I wanted the aesthetic of the game to be kinda weird: radios grafted onto human brains, tentacles holding massive stone fists, laser cannons being fed by a wood furnace...


Do you think people would actually want to play this?

I've also considered a fixed player-list, rpg style variation where the players each control part of a large mech - legs/wheel, stone/metal dermis, armoured head, chest engine, etc. Combat would involve balance (stuff pulling you to the ground), and human sized conflict as well, e.g. boarders and traps on the mech.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on April 20, 2017, 03:01:33 pm
I'd definitely want to try it, though it seems like it may be better as a suggestion game in its current format. The whole person-level scale sounds interesting, and it could have player customization, too. Players could be able to interact with other parts of the mech, even one another, to help fight each battle. I can envision some degree of abilities or roles for each player, and while it's not necessary, the idea does interest me. The mechanic, able to repair parts of the mech. The gunsman, able to shoot down whoever invades past the hull. The ace, a rounded pilot that can control other parts of the mech as well as his own when they have business elsewhere. The captain, who inspires his fellow pilots to do better than their best. The hero, who operates at full capacity, perhaps even beyond it, despite any damage his equipment takes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on April 21, 2017, 11:40:24 am
Leviathan seems like an interesting concept, but I do indeed like the mechanical idea a fair bit more. Combining Mecha taken to the logical conclusion, perhaps. Well, the logical conclusion other than ROW ROW FIGHT THE POWER.

As an aside, does anyone else remember text you could hover over like this?

That sort of thing has been in the back of my head ever since it was first used in Multiworld Madness. Damn that was way back in 2008 wasn't it? Almost a decade ago. Man time flies.

Anyway, I have no idea why it didn't get more use elsewhere. Truly endless possibilities, especially in terms of saving space/making turns more readable. Figured I'd put it here. Quote this post to see how it works. Check the next text too, as it uses a different(and shorter) tag! This uses a different tag!

Apparently Sean found it digging through the SMF help. The only real flaw I think is that it is difficult to read on mobile. That probably wasn't as relevant back in 2008 though, for obvious reasons.

Edit: I can now confirm that said hover text is inaccessible on my phone. Bah, what a shame.
Edit2: Yeah, having a button for it would be nice.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on April 22, 2017, 01:09:49 am
The problem with [abbr] tag is that there's no handy button to insert it into your message. It would be nice to have.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Egan_BW on April 22, 2017, 02:52:48 pm
Huh. Did chrome update to show the little dotted lines under abbr tags? I never saw those on my browser before.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on April 23, 2017, 01:57:57 am
I've started watching Bobobo-bo Bo-bobo again recently. I can't help but feel like the setting might be good for a forum game or RTD of some variety. Perhaps in the style of RTD Celestia, what with all the separate blocks/divisions of bad guys in the show. It'd probably be best to make this some weird alternate reality in order to justify the main cast of said show not being there if applicable. Anyway, the players would be acting to overthrow the evil empire for obvious reasons.

Unfortunately this would probably be far beyond my abilities to run even if I wasn't already running two games. So, I'm just gonna throw what I've got in here and hope someone else thinks it is a good idea. The final result doesn't have to be an RTD of course, but hey.
Spoiler: Wip First Post (click to show/hide)
Like half of the first paragraph was blatantly taken from the first episode. The puns were all my doing though. I'm not sorry. Hope someone else picks this up.

Wasn't expecting much of a responce, but this was basically asking the question of "would this setting be a good idea to hold a game in", so that I could know before I waste hours and hours doing setting building, which is not my greatest skill. I suppose no one is familiar enough with that particular anime here though. That happens sometimes. Maybe I could add more specifics, if people ask.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: StrawBarrel on April 27, 2017, 07:07:06 pm
I think a game set in Bobobo-bo Bo-bobo would be very viable. I only watched/read a bit of Bobobo-bo Bo-bobo, but I know it's crazy and hilarious. The craziness would allow you to world build with few boundaries and humor should easily keep everyone entertained and engaged. I'd join for sure.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on April 27, 2017, 07:42:16 pm
This should happen, at one point or another. I can allready think up a bunch of styles:

Fist of Reincarnation: Allows the fighter to change living things, or parts of them, into other living things. Turn a field of grass into a stampede of rabbits, or a brawny jock into a high-school nerd. Vice versa, even!

Fist of the Sniper: Do anything, and send that action far away. Punching, yelling, punching, licking, you name it. Also accounts for making illusions of distance real. Hold a water balloon so it looks like it's above your enemies, and it becomes giant and crashes down on them. Might also accelerate projectiles and make them more accurate.

Fist of Exchange: Swap something one person has or owns for something another owns, provided they're both in the vicinity. Personalities, fists, bodies, style of hair, names, positions, etc. Can apply to groups at once for ultimate shenanigans.

:Fist of Fo'tisf: Reverse most anything that actively happens. A punch heals, cutting hair makes it longer,  running in a direction makes you go the other way, etc. Potential for fun when combined wth other punches.

Fist of Magical Cards: Bobobo-bo Bo-bobo meets Yugi Moto....Again! Draw randomly generated cards and play them to turn the tides of battle! I summon Blue-Eyebrows White Dragon! How about Dark Magician Curls? Of course, Slif-hair the Sky Dragon! Plus, turn memories allies and defeated enemies into cards of their own right!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on April 28, 2017, 12:39:26 pm
That's some good stuff you've made. I'm glad there's some interest. I guess I'll start working on the setting/mechanics a bit, and we'll see how that goes in time.

Spoiler: Main things to resolve (click to show/hide)

Edit: The more that I think about this, the more it seems better suited for some sort of role playing thing rather than an RTD. We can certainly still do it this way though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on June 01, 2017, 04:51:49 pm
Not really sure where to post this, but this seems as good a place as any. I've been looking back on every game I've run, and I honestly think I've come a long way. While still kind of iffy, my writing skills have improved substantially since I ran my first rtd. I'm actually satisfied with the latest turn of Wiki Wars Redux in a way I am about very few things I've ever made.

So like I said, I've been looking back over some of my older games, and I feel more confident in the idea of running some of them than ever. The main reason I'm posting this is to gauge interest in my running some of said games. One in particular(Dwarven Races) is part of a niche that has gone sorely unfulfilled as of late. So here goes the recap I guess.



Spoiler: Original (click to show/hide)

... Wow, were those really basically my only original ideas? Damn. Well, the only ideas I made use of anyway. Let's move on to the other games, I guess.



Spoiler: Not Original (click to show/hide)

Let's see what else... well, nothing much really. Feel free to express your interest in whatever options you like.

Edit: Heh, I made this post way too long didn't I. Sorry. I'll add spoilers.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Ensorceler on June 02, 2017, 04:07:07 pm
Another way to spice up the Space Whale RTD could be to switch from a single ship to a fleet so that everyone can go toe to toe with the whale in their own ship. It might even be worth ditching hand weapons entirely at that point. I can also see it working with either one relatively vulnerable carrier ship playing an artillery/support/meat processing role with most players in fighters or with a group of roughly equivalent ships in a variety of combat roles. For the many ships one, maybe the whale is towed back to a processing station or something as a way to prevent one person from wasting a ship on the equipment.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Enemy post on June 04, 2017, 05:44:29 pm
I've heard a couple references to Chunky Salsa damage systems. Is that an organized rule somewhere I can read, or is it just a term for limb and organ damage?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on June 04, 2017, 05:50:35 pm
I've heard a couple references to Chunky Salsa damage systems. Is that an organized rule somewhere I can read, or is it just a term for limb and organ damage?

It's a reference to the Chunky Salsa Rule, which is that if your head is reduced to the appearance and consistency of chunky salsa, you're dead. In terms of damage systems, it just means you're doing whatever the fuck in regards to how damage works. An example is Einsteinian Roulette, where PW rolled for the body part hit and then roughly described what terrible thing happened to it (with endurance rolls to determine how dead you are sometimes).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Enemy post on June 04, 2017, 06:00:28 pm
I've heard a couple references to Chunky Salsa damage systems. Is that an organized rule somewhere I can read, or is it just a term for limb and organ damage?

It's a reference to the Chunky Salsa Rule, which is that if your head is reduced to the appearance and consistency of chunky salsa, you're dead. In terms of damage systems, it just means you're doing whatever the fuck in regards to how damage works. An example is Einsteinian Roulette, where PW rolled for the body part hit and then roughly described what terrible thing happened to it (with endurance rolls to determine how dead you are sometimes).

Alright.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on June 04, 2017, 06:25:37 pm
Alternate names would be "GM judgement" and "common sense" damage systems, eg "I think a bullet does this to you." It's convenient because it's simple, but it runs the risk of being inconsistent, unintuitive (if you're uncertain what the GM thinks of given weapons/armors/characters), unbalanced ("common sense" and "realism" are notoriously poorly balanced), and having difficulty meshing with other systems (like what being shot in the gut or losing an arm actually does mechanically).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on June 05, 2017, 12:42:23 am
Those ideas about the Space Whale RTD are pretty good. With a fleet, a lot of options start to open up. Guess I'll get to work on that. Another note: While upgrading the meat processor was highly effective in increasing cash flow, it sort of FELT like a dead stat to me sometimes. Your suggestions make for good possible solutions.

Spoiler: Ideas (click to show/hide)

But yeah with Chunky Salsa you have to really think things out and decide on a consistant wound/damage system. How deadly is a 5v4 as opposed to a 5v2 for instance? What about a 4v2 compared to a 3v1? Chunky Salsa isn't as random/easy/chaotic as one might think it is at times. It probably wouldn't have the same popularity on any other forum but this one, for obvious reasons.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on June 13, 2017, 04:59:45 am
I have decided to start work on a loot generator for a Looters Delight style game, but need to populate the tables.
I have a link here to a Google Doc Spreadsheet. It's on comment mode, so while changes you make won't take effect immediately, I can quickly implement them. I need M2:BX161 filled up (Yes, that is 12,960 cells), with objects adjectives or whatever else you can give me. Go nuts.

Duplicates are fine, but not too many, OK?

https://docs.google.com/spreadsheets/d/1JSvg-a6UCbNFB6LMDsuhSnB0WO82C1p_fzu_BBjKx2o/edit?usp=sharing

Remember, "Comment Only Mode" doesn't mean just comments, you can make edits instead of comments, but the edits will be turned into "suggestions". It's easier for me to accept suggestions than actual comments. Turns out suggesting mode is available in Docs, but not in Sheets.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: johiah on June 13, 2017, 03:15:37 pm
So I am considering starting a semi minimalist rpg where the only stats would be:

Health (5 "tokens" or some other arbitrary system)
Possession: Starts at 10, and when it reaches 100, bad things happen. Is increased when you roll badly while using demonic power. If you are possessed by more than one demon, the bonuses are greater, but possession increases faster.

Basically the plot would be: You used to do a thing that you state in your backstory. Now, whether accidentally or intentionally, you are possessed by a demon. The demon possessing you will have a specific thing, (like a demon of cunning), which would provide bonuses to actions involving what trait the demon is tied to, at the cost of increased possession on bad rolls. Demon hunters are hunting you. Survive.

Obviously, there would be more to it than this, but I don't feel like writing it all up right now.

Just wondering really, how many people would be interested, how many should play at once, and how fatal should it be.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NJW2000 on June 13, 2017, 03:45:11 pm
With fatality, I think there's a kinda band where it isn't great. Games should be not-very fatal, or dangerous enough that characters don't mind, otherwise the players may get annoyed. That said, I run a game right in the middle of that band, as Egan's going to find out, and I can remember some great forum games in it, so what do I know...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Egan_BW on June 13, 2017, 04:03:42 pm
With fatality, I think there's a kinda band where it isn't great. Games should be not-very fatal, or dangerous enough that characters don't mind, otherwise the players may get annoyed. That said, I run a game right in the middle of that band, as Egan's going to find out, and I can remember some great forum games in it, so what do I know...
Zeus, Devastator quoted this in IRC and nearly gave me a heart attack. Don't make me strangle you. Or if you do, at least do it while killing me.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on June 13, 2017, 05:05:45 pm
Demon possession, huh? I can think of a few ways to expand upon this:

-Does it have to be a DEMON possessing you? For example, why not a ghost, or other comparable mythic being? There could be other differences based on the type of possession. Ghost possession could make you better at some specific subject the spirit was good at in life, such as carpentry, metalworking, maybe gardening or dueling, but possession would increase if you didn't act upon the ghost's last wishes in life. Anything from seeking a lost love, protecting the peasant class, to simply fixing broken woodwork.

-Possessed by an angel. Given warding effects that protect the possessed from a specific thing, from fire to bad luck or piercing, but must act virtuous or something. Maybe, to differentiate from ghost possession, possession increases based on how much is warded.

-Possessed by an elemental. Provides magical abilities based on manipulating the specific element, each requiring a given amount of possession. Regenerates back to lower possession, but still steadily increases with increased usage of abilities.

-Possessed by eldritch being. Provides wider variety of abilities than an Elemental would provide, but increased possession is even more dangerous as lunatic quirks pop up. Some are sorta permanent, but can be removed for an increase in possession. Maybe the inverse, too; accepting a brief insanity from high possession as permanent can decrease your possession notably.

-For some mechanic other than a different possession, how about tasks to decrease your possession, or gain abilities or boosts based on your possessor? A demon of secrets may reduce your possession for hiding something from your group, or allow you to hide your very presence if you dig up some dirt on a certain notable politician.

-What is the end goal? Stopping the demon-hunters? Liberating your demon without liberating your life? Could it vary from person to person?

-How could one obtain multiple possessions, anyway?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: johiah on June 14, 2017, 10:37:44 am
All very good ideas. Probably something I will include, but I will need to change the history section residing in my head slightly.

Yeah the higher the possession the more power an entity can channel through you, but with the cost of becoming increasingly unstable.

The main characters wouldn't necessarily be in a group, but they will receive quests from those possessing them. Depending on the possessed these quests could be items that help the entity break the barrier to reality more easily, (Meaning you become more possessed in the process), or it could genuinely be trying to help you out of the goodness of its heart. You really don't know. Also I will use the demons as a method of giving characters information without needing to pm them or expose it some other way. (For example, a demon may advise that you kill someone. Assuming it was a demon or murder, this would be bad advice that would likely harm you. Your call.)
Depending on the character and the entity they are being possessed by, they may have end game quests that would let them "win", such as a war demon promising to leave you one tenth of his power and cease possessing you if you start a war between two nations. There won't be any real end game or true way to win unless you somehow take over the kingdom or kill everyone else. Only something on that level of spectacularity would count as winning.

As far as reducing possession, you can force part of the possession into tools or armor, failing resulting in increased possession and success resulting in a decrease with a powerful weapon, or just focusing on forcing it from your mind. However, doing so will result in lost time. Which means demon hunters will get closer. And failing while trying to reduce possession will result in an increase.

On the topic of gaining multiple possessions, I will keep THAT to myself. he means taking poorly worded deals with us. shush don't tell them. or what? or i will consume you. with my help. fine, okay, just wanted to give the poor innocents SOME warning.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: johiah on June 14, 2017, 01:32:17 pm
@OceanSoul
I made the actual topic thread, wrote the backstory, and explained character creation. If you want to join, or suggest a name for it, feel free. Some of the rules are still incomplete.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Digital Hellhound on June 20, 2017, 06:23:47 am
I'm thinking of running a short game with a set end point - a game that will actually be finished and not abandoned, if you can imagine such a thing. It'll be the great, the phenomenal, the wonderfully randomized GALACTIC DEATH RACE, continuing the legacy of various RTDs built around the same premise and heavily inspired by the film Redline. In short:

The players will take the role of racers in the GALACTIC DEATH RACE, a grand and deadly contest of Man and Machine through space and time, where borderline-suicidal racers face off in largely random-generated vehicles and compete to win glory, immortality and the prize of ten quintillion Space Bucks, or something like that.

The cars will be composed of various components randomized using Fniff's wonderful generators (http://piratepad.net/NmK4swYrq6). You could roll an Engine with [37] Berzerk and [537] Ivory, for example, resulting in an ivory-plated engine housing the spirit of a slain bull elephant, who will occasionally go into a rage and superboost the car's speed for a time. Or maybe your roll for a Weapon and get a [464] Crab, [4] Earth, [227] Sociopath: a flood of ground-scuttling psycho crabs who'll snip-snap another car's wheels to scraps when you launch 'em. Or a Frame of [37] Gas and [566] Decomposition, resulting in, uh, your car actually being built around an organic envelope, the rotting gas-bag of some alien creature. This could mean a lightweight but vulnerable car, or maybe one that can get a last-ditch burst of speed by bursting its own envelope and jetting out gas.

Each part of the track, which goes through mysterious World Gates and so may radically change with every section, is also random-generated, with the effects received determining what it's like. So a [616] Primeval, [61] Sharp and [543] Ice section would see you driving around the feet of mammoths and dodging giant falling ice spikes in the distant and frozen past.

Basically, built around the same idea as my previous random generation RTD (http://www.bay12forums.com/smf/index.php?topic=152289.msg6407053#msg6407053), now with RACING and A DEFINED LENGTH.

Spoiler: Mechanics (click to show/hide)

The whole thing would last for, like, ten different track sections, or until everyone was dead.

Probably, before the start of the race, the players would be free to bid on/pick and choose/mess about with Components for their cars from a list of generated ones. I'm not entirely sure yet. Maybe I'll have Sponsors, too, who can throw power boosts or new Components at the racers between rounds, or just sadistically throw new hazards onto the track. I dunno. The basic idea is clear, though!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NJW2000 on June 20, 2017, 07:09:50 am
I'd be in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on June 20, 2017, 10:22:44 am
Ya, ya, me too.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on June 20, 2017, 11:53:42 am
You had me when you said "random-generated vehicles". In.

Will the tracks be randomly-generated, too?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on June 20, 2017, 05:30:55 pm
What if I collect enough gimmicks to attach to my vehicle that I don't need an engine, wheels, or frame, and I'm left with just weapons and gimmicks? :P EG just a massive flamethrower, and a gimmick granting levitation or something, and some sort of force field.
I do think it unlikely, but I like the idea, and as such I think it will be my goal to collect as many gimmicks as I can.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on June 20, 2017, 06:44:47 pm
@Digital Hellhound: I'd be interested in that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on June 22, 2017, 10:50:35 pm
I have decided to start work on a loot generator for a Looters Delight style game, but need to populate the tables.
I have a link here to a Google Doc Spreadsheet. It's on comment mode, so I can quickly implement your ideas but can also filter bad ones out. I need M2:BX161 filled up (Yes, that is 12,960 cells), with objects adjectives or whatever else you can give me. Go nuts.

Duplicates are fine, but not too many, OK?

https://docs.google.com/spreadsheets/d/1JSvg-a6UCbNFB6LMDsuhSnB0WO82C1p_fzu_BBjKx2o/edit?usp=sharing
We are making great progress on this. Between me and at least 3 other people, probably more, we have filled 2,292/12,960 of the cells that need filling. That means we're about 1/6 there!
I should note that higher up should be weaker/worse/lower powered, with rows 42-61 being about average - stuff like medieval weapons, etc, with stuff like guns going later, and stuff like polished balls of dirt coming earlier.

We've got a lot of abstract stuff and modifiers already. Mostly I want objects now, with a few materials and a few modifiers too. Actually, maybe just as many materials as objects.

Comments below row 161 are likely to be missed, and if found will be moved to other places.

If you don't have ideas of your own, but you've been looking at another generator, like Fniff's, feel free to just copy over some aspects of that generator, but keep in mind that Fniff's for example is mostly modifiers, where as I need mostly objects and materials right now.


So, to show you what kind of crazy this generator gives, here's a few things produced by the auto-reroll equations I made:
Spoiler (click to show/hide)
Extra spaces probably mean that the RNG was picking from cells that are still blank. Since only a 6th to a 5th have been filled so far, I'm sure it will get crazier as we fill out more of the raw data spaces
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on June 22, 2017, 11:43:39 pm
All right, who tried to add "Dildo" to flabort's spreadsheet?

Perhaps more importantly, why did flabort approve it and genuinely add "Dildo" to his spreadsheet?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on June 22, 2017, 11:44:56 pm
All right, who tried to add "Dildo" to flabort's spreadsheet?

Perhaps more importantly, why did flabort approve it and genuinely add "Dildo" to his spreadsheet?
I did.  :P I figure it's a 1/12k chance, and especially because it requires a low roll.

Approved because I tried to add it. :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on June 23, 2017, 12:26:58 pm
Flabort, mind if I were to have a lot of suggestions in the same comment, to save space? Also, a few notes;

-There's five typos I noticed; Caesar Dressing (not Ceasar), Golem Guardians (same error as prior), and Memento Mori ("remember, you will die") was autocorrected to Momentum Mori, lorem (instead of lorum) ipsum,and mosquito has an extra "u" as the third letter.
-The subject of a few things could be unclear to whoever reads them, such as Sage being implied as a herb by nearby aspects in the base table, while it could also be an occupation/person. There's also obscure references.
-"Heart of the Cards   Boning Knife" appear a few times in the right side of the bottom-left table..almost too much. Is something wrong with the system here, or am I overlooking something?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on June 23, 2017, 04:36:38 pm
Momentum Mori was actually deliberate. I sent it in. It's a reference.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on June 23, 2017, 05:21:20 pm
Flabort, mind if I were to have a lot of suggestions in the same comment, to save space? Go ahead, although one suggestion per comment (with the comments pinned to cells) would be easier for me. Also, a few notes;

-There's five typos I noticed; Caesar Dressing (not Ceasar), Golem Guardians (same error as prior), and Memento Mori ("remember, you will die") was autocorrected to Momentum Mori, lorem (instead of lorum) ipsum,and mosquito has an extra "u" as the third letter.Thanks. I'll correct those ones. Except FoU's.
-The subject of a few things could be unclear to whoever reads them, such as Sage being implied as a herb by nearby aspects in the base table, while it could also be an occupation/person. There's also obscure references. All part of the fun,
 trying to guess which one was meant. It means I could do some wordplay, or I could interpret it either way.
-"Heart of the Cards   Boning Knife" appear a few times in the right side of the bottom-left table..almost too much. Is something wrong with the system here, or am I overlooking something? Those tables are made using equations (EG,
 "=INDIRECT(ADDRESS(Randbetween(170,190),Randbetween(2,11)))" ), with the ability for recursion. If the recursion results in a circle, it makes an error, but that's OK I can re-randomise by changing a single cell anywhere (hence the part labeled Scratch Pad). Only the ones in which on a 1d10 you would roll a 1 or 10 or both are recursive, BUT those can point at other cells which already have content, EG "Heart of the Cards   Boning Knife" might get repeated a couple times until I change a cell somewhere.
Responses in green.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Egan_BW on June 23, 2017, 06:26:27 pm
Momentum Mori was actually deliberate. I sent it in. It's a reference.
An excellent reference. (https://youtu.be/nZiorkb9F1M)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on June 29, 2017, 01:17:03 am
Progress continues on my random generator project.
I've decided to fill every cell that uses a formula in with a background color. So despite many cells still looking blank, they aren't.

Grey is taking from anywhere on the massive table on the right. Darker grey is taking more at once. Obviously I used that sparingly.
Yellow is taking from the tables on the left. Darker yellow is taking from better tables. Also used sparingly.
Purple is being used for anything on the table on the right, DOWN TO a certain point. I'm using this a lot more than grey, but I'm not going to use them in many rows. As in, once I get down to a certain point, I'm stopping the use of purple.

Blue is for the tables on the left, so that people don't get confused and try putting suggestions there.

This will affect the randomness in a way, and reduce the number of cells that need filling with suggestions, but it doesn't mean I don't need more suggestions. Quite the contrary - my goal is to have from 60%-80% options being unique, and by adding in these formulaed cells it adds duplicates, which has brought the quantity of unique cells currently from ~87% to ~79%. Of course, the ones that are still blank from random chance aren't being counted, and I'm only up to ~25% of overall cells being filled, so statistically, I doubt when we fill in the remaining cells they will have all that much of an effect.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on July 01, 2017, 07:31:52 am
@Digital Hellhound: I'd be interested in that.
+1 Likewise
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on July 04, 2017, 09:33:32 am
Spoiler (click to show/hide)
Update on table progress.
There were so many comments on the table that I was unable to resolve comments any more. The only solution was to copy the table, delete the original, and rename the copy to the original's name, thereby clearing all comments.

Don't worry, I managed to approve (or unapprove) all the comments that were unresolved at the time before clearing the comments. But without the 2000+ comments clogging it up, it should run a bit faster now.

new link: Google Sheet (https://docs.google.com/spreadsheets/d/14u858N4DZbBYIiZGwT3o7Jmh4Mcge1iQOJtYn2JrpIs/edit?usp=sharing)

So just as a reminder, or a TL;DR for the quote above:
I'm making a loot table with the help of all of you.
It has equations and a built in RNG to construct a small table with a subset of all the possible items. This small table has a background in blue on the left. The table it pulls options from is on the right.
If you have a suggestion for an item to add to the table, put a comment on an empty cell.
Cells with backgrounds have equations; if they appear blank, but have a colored background, they are not empty cells, it's just that they are reading from empty cells.
We are filling the cells from M2 to BX161, and at this time we have nearly 30% of the space filled!
Cells further down should have better/more powerful/larger things.
We have enough abstract sentences and hard-to-define modifiers. We could use more objects, materials, qualifiers, objects, verbs, and other nouns. We probably have enough proper nouns too, so mostly objects.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: chaotic skies on July 05, 2017, 10:45:31 pm
.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on July 07, 2017, 05:28:15 pm
The idea didn't work out?
~~~
So, flabort, mind showing off a "finished product" loot, so to say? Not just the words involved, but something like how it might look in the game?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: chaotic skies on July 07, 2017, 06:15:01 pm
The idea didn't work out?
~~~
So, flabort, mind showing off a "finished product" loot, so to say? Not just the words involved, but something like how it might look in the game?
Decided to scrap it for personal reasons. The thread got hijacked into another RTD tho. Now called "RTD? I guess?," going to be moved to another thread at some point.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on July 07, 2017, 07:48:26 pm
The idea didn't work out?
~~~
So, flabort, mind showing off a "finished product" loot, so to say? Not just the words involved, but something like how it might look in the game?
Decided to scrap it for personal reasons. The thread got hijacked into another RTD tho. Now called "RTD? I guess?," going to be moved to another thread at some point.
It won't simply be moved. It will be...recreated, with a decent reduction in minimalism, a hint of plot, and a mechanically-inducible ending.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on July 07, 2017, 09:43:09 pm
The idea didn't work out?
~~~
So, flabort, mind showing off a "finished product" loot, so to say? Not just the words involved, but something like how it might look in the game?
Sure. While the table isn't finished yet, I'll just re-roll when a blank result comes up. I'll actually give you three finished products.

So let's say you had Luck-2. You gain your loot, and it might look like this:

[Loot (luck): 1d6-2=3] You get an oddly shaped spider; it's body is shaped like an arrow head, and it's carapace is shiny and hard like flint. It has hair sprouting from it's head, knotted and tied in braids that you would expect on a Mongolian leader, and in one of it's 8 legs it carries a tiny beer glass and in another it has a silk rag which it uses to wipe out the glass. It leaps up onto your shoulder and in it's deep but tiny voice shouts a warcry. You feel like it could listen to all your troubles and it wouldn't judge.

Spoiler: What words were rolled (click to show/hide)

Let's say you somehow got a kill with that spider, and gain a point in luck. You might get loot like this:

[loot (luck): 1d6-1=4] A suit of black armor appears, made of slivery metallic plates coated in a black tar. The tar seems to be irremovable, but the armor itself is incredibly hard. It's design is reminiscent of a dragon, from the helmet shaped like a dragon's angry maw, to the scaly motif etched into the arms and legs and the small wings on the back. All this decoration and tar seems like it would catch weapons too easily. You just hope nobody lights a match while you're wearing it.

Spoiler (click to show/hide)

So much further down the line, you've made several kills, and have luck+3. What loot will you gain?

[loot (luck): 1d6+3=6] You receive a Katana, a long narrow sword of oriental make. It is surrounded by an aura of swirling glowing particles, which are emitted by a scrap of red cloth tied to the hilt. Holding the Katana in your hand, you see visions of superior tactical positions for yourself and allies; though you feel less like a general and more like someone traveling a path that has already been taken before.

Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on July 08, 2017, 11:26:23 am
Epic. This is going to be really fun to play, I'm sure.

Bartender Jumping Spider Teleporting Genghis Khan.

If only I could preemptively nominate a game for the RTD hall of fame.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on July 08, 2017, 11:09:26 pm
Epic. This is going to be really fun to play, I'm sure.

Bartender Jumping Spider Teleporting Genghis Khan.

If only I could preemptively nominate a game for the RTD hall of fame.
I'm enjoying seeing most of these crowd-sourced words to make up the loot.

Obviously I want to point out that the faster we fill areas that are "emptier" the faster the game can get underway - it's possible I could start the game running before filling the sheets completely - maybe once it reaches 60% full. I'd just generate the loot the same way I did in the example.

The tables in blue are the key to the generation. Specifically the areas in darker blue. On a single blue table, each dark blue cell corresponds to a column in the table on the right. So that's 8*8 cells on these 10*10 tables that each correspond to a column; which means that there are 64 columns. Then which label is on the blue table tells you which rows in the column the cell chooses from. E.G. minus two draws from rows 2 to 21, minus one draws from 12 to 31, zero draws from 22 to 41, one draws from 32 to 51, etcetera. Yes, they overlap. So by filling a vertical area of 20 cells, you ensure a cell in the table on the left will always have a result, and the similar cells in the table above and the table below will each have a 50% chance of having a result.

So the remaining 36 cells in the blue tables - the light blue ones, the ones with a 1 or 10 involved - don't draw from the table on the right. Instead, they draw from either their own table, an immediately previous blue table, or an immediately following blue table. So in table Two, the multi-word cells draw mostly from Table Two, a small amount from Table Three, and a couple words from Table One.

So the other colored cells, the grey purple and yellow ones, are there to add some more randomness whilst duplicating some words to make it so that there's enough words to generate loot; they are partially space fillers, but also partially there to lower the statistic "Percentage of filled cells that are unique"; since I'm aiming for 66%-80% on that statistic, having the RNG duplicate words which changes when randomizing the page helps in a way that I don't exactly remember the words I need to describe. But grey is uncommon but pulls from the whole table, yellow is even more uncommon and is a duplicate of the light blue equations for a better table than the one that picks it, and purple is common and draws from equal or worse areas only, with darker purple areas ignoring particularly bad areas.

Well, all this technical talk about the RNG basically means, "Try and identify areas without many words and focus on there please". :P And "No more ninjas please and thank you".
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on July 09, 2017, 02:42:05 am
Flabort, why is your table in your trash can?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on July 09, 2017, 05:54:22 am
Flabort, why is your table in your trash can?
http://www.bay12forums.com/smf/index.php?topic=80900.msg7502413#msg7502413

It got too clogged up with "resolved" comments, so I reset the comments entirely. There's a new link, (https://docs.google.com/spreadsheets/d/14u858N4DZbBYIiZGwT3o7Jmh4Mcge1iQOJtYn2JrpIs/edit?usp=sharing) as described by the post I just linked.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NJW2000 on July 09, 2017, 06:08:45 am
Why does it update the stuff in the coloured cells every ten seconds or so?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on July 09, 2017, 06:18:01 am
Why does it update the stuff in the coloured cells every ten seconds or so?
Because every 10 seconds or so I update a cell, which updates every RNG cell.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on July 09, 2017, 10:38:31 am








...Nothing to see here, folks. Carry on.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Eschar on July 09, 2017, 04:17:45 pm
We should have an RTD in which the GM rolls twice for each action. The second roll is the normal roll; the first determines how literally the GM interprets the player's action.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on July 09, 2017, 07:07:08 pm
We should have an RTD in which the GM rolls twice for each action. The second roll is the normal roll; the first determines how literally the GM interprets the player's action.
I'm not so sure. Literal..ity can easily be made clear. For example, "Slash the blade of my sword into the Orc in front of me". Maybe if the players were limited to providing the tools to use and the result, the second roll could instead be for the sanity/expectability of the action..it's a little hard to describe. An action of "Use sword to damage Orc" could be interpreted as follows for..
1:  Hold blade of own sword, use handle to bash orc on the head. (this is a real technique)
2: Take an ally's sword, and throw it at the orc.
3: Take the orc's sword, and slash its head off.
4: Slash at orc with sword.
5: Wait for an opening, then use own sword to slice at Orc's chest.
6: Decapitate work by throwing own sword at its neck.
Add in different magic for players to use, from fire magic to a ring of gender bending, and this mechanic can bring truely chaotic turns. You don't even need to actively be using objects for it to harm you. An action to "Use kitchen utensils to cook meal" could end up relying on that Necronomicon as a cookbook, maybe even summoning a demonic chef for that devil's food cake. You get what I'm saying, right?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: chaotic skies on July 09, 2017, 11:03:10 pm
...Where do I sign up.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on July 10, 2017, 08:53:24 am
"No more ninjas please and thank you".
Well, somebody's disregarding this rule...
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on July 11, 2017, 02:29:00 am
"No more ninjas please and thank you".
Well, somebody's disregarding this rule...
*Whistles innocently*
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on July 11, 2017, 02:14:12 pm
"No more ninjas please and thank you".
Well, somebody's disregarding this rule...
*Whistles innocently*
Why'd it take me so long (at least 36 hours) to realize that meant actual ninjas in the generator, rather than someone putting up more generator suggestions while Flab was still catching up (or some other such definition of ninja-ing)?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Nosaneinme on July 11, 2017, 04:26:48 pm
I have idea it call ROLL TO ANARCHIST IN FANTASY WORLD...  where you play as Anarchist(an Ideology of your choice such Mutualism,Egoism and others) but I am not sure if any interested such idea and it been long since I do any RTD
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on July 15, 2017, 08:54:58 am
Before I forget, Splatoon RTD. To summarize the original game, players are half squid, half human kids that alternate between the two species as they use colorful ink-based weapons to color more turf in an arena that the other team. You are slowed in the enemy's ink, and are harmed if you get hit by their weapons, but so are they. As a squid, you move faster in your own ink, camouflaged from the enemy, and regenerate your own ink-based ammunition, but cannot shoot. Other team-based variants exist, as well as a "single-player" campaign against the dreaded Octarians that could shift well into a cooperative game mode.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Haspen on August 06, 2017, 11:33:18 am
I've brought back Medieval Fodder (http://www.bay12forums.com/smf/index.php?topic=165119.0), in its raw, frag-heavy, bloody team deathmatchy version, for the good or worse!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Nosaneinme on August 08, 2017, 01:46:24 am
I have idea it call ROLL TO ANARCHIST IN FANTASY WORLD...  where you play as Anarchist(an Ideology of your choice such Mutualism,Egoism and others) but I am not sure if any interested such idea and it been long since I do any RTD
Guys? what do you think?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Ensorceler on August 08, 2017, 02:41:55 am
Does your ideology actually do anything in gameplay terms? I'd be interested to see how you handle arbitrary value systems, if that is indeed the focus of the game and not just a thin coat of paint over Roll to Fantasy World Deathmatch.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NJW2000 on August 08, 2017, 02:56:49 am
"Fantasy world" can mean a lot of things. Tolkien-y? Steampunk?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Nosaneinme on August 08, 2017, 06:41:00 pm
Does your ideology actually do anything in gameplay terms? I'd be interested to see how you handle arbitrary value systems, if that is indeed the focus of the game and not just a thin coat of paint over Roll to Fantasy World Deathmatch.
Roleplaying with your ideology give bonus to your actions and it would  structured towards that...

"Fantasy world" can mean a lot of things. Tolkien-y? Steampunk?
Tolkien as Gernic Medieval Fantasy that has magic in it? It basically it meant cliche setting that would silly these 21th century ideology would obviously crash since none of the idealogy are built for pre-industrial days other than Anrcho-Prims
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: flabort on August 08, 2017, 10:29:44 pm
http://www.bay12forums.com/smf/index.php?topic=165159.0

Well, I started the game with the publicly sourced loot table. It's only 40% filled, but it's good enough; I included a link in the OP.

Have fun, you crazy kids.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on August 31, 2017, 06:43:14 am
In other looter's delight news, my own now has nobody on the waitlists. I need more people!
~~~
I had a dream last night(one I remember vaguely) about monsters and people who would breed their own monsters to combat them. I think I might run a game based on that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on September 04, 2017, 04:42:30 pm
In other looter's delight news, my own now has nobody on the waitlists. I need more people!
~~~
I had a dream last night(one I remember vaguely) about monsters and people who would breed their own monsters to combat them. I think I might run a game based on that.
With the players playing as the monsters, trying to break free from the control of their human oppressors?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on September 24, 2017, 02:13:16 pm
I've finally picked up a profile picture for myself!

It's the (un)holy symbol of Bhaal, Lord of Murder. I cited it as best as I could in my personal text, but the character limit for it is really restrictive. I had to abbreviate "Forgotten Realms" to "FR" and had to use the word "image" instead of "profile picture", but I think I did adequately.

I'm not sure if I'll stick with it- it looked better on Google Images than it does now as my profile picture. What do you guys think?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Harry Baldman on September 24, 2017, 02:28:52 pm
I don't think you need to put a citation on an avatar, dude.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on September 24, 2017, 02:32:09 pm
I don't think you need to put a citation on an avatar, dude.
Ah. I'll replace the citation with a more in-depth explanation of what the picture is, then.

I could also just go switch back to my old "Literal Genie" personal text, although it doesn't really fit/work anymore.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on September 24, 2017, 02:35:05 pm
After giving it some more thought, I've decided to switch my personal text to "Contrarian Extraordinaire".
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on October 01, 2017, 11:16:07 am
I've been working on this for a couple of days. It isn't just a rehash of someone else's idea for once, as far as I'm aware.

Spoiler: Idea (click to show/hide)

Spoiler: Actual Gameplay (click to show/hide)

Spoiler: Example Stat Sheets (click to show/hide)

Not all sheet information may be public. Hiding abilities seems quite tempting to me really. Still very much a work in progress.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on October 01, 2017, 11:45:41 am
You might want to take inspiration from the Pokemon Mystery Dungeon series (letting Pokemon have all of the abilities that they can (legally) have might result in some !!FUN!!, for instance (#BronzongOPOP)) or the tabletop Pokemon RPG.

But yeah, I'd be (very) interested.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on October 01, 2017, 11:46:33 am
What about Hidden Abilities, TM/HM moves, and egg moves?

InB4 someone becomes Arceus.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on October 01, 2017, 11:55:45 am
Currently each pokemon gets one ability chosen at random Hidden abilities are possible. I might just give them all possible abilities though yeah. TM/HM moves are probably a no-no but that'd be irritating to enforce and probably nerf weaker pokemon most. And yeah legendaries are possible, which is honestly the main reason earning earning KO's causes retirement.

I actually totally forgot the tabletop system existed, so I'm definitely going to take a look.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on October 01, 2017, 12:13:35 pm
Should one's Pokémon be completely random, or should they get a pick from 2-3 randoms? Also, should they automatically be the lowest evolutionary form, optionally in regards to baby Pokémon? There actually would be a benefit; as a baby, they have access to moves their evolved forms normally couldn't learn. Lastly, would someone HAVE to rejoin in their Pokémon's alternate forms if possible?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on October 01, 2017, 01:21:21 pm
Should one's Pokémon be completely random, or should they get a pick from 2-3 randoms? Also, should they automatically be the lowest evolutionary form, optionally in regards to baby Pokémon? There actually would be a benefit; as a baby, they have access to moves their evolved forms normally couldn't learn. Lastly, would someone HAVE to rejoin in their Pokémon's alternate forms if possible?
Can an evolved Pokemon use the moves that its previous evolutionary form had access to?

Can we ask for a Pokemon from a specific generation/set of generations? Could I, for example, ask for a Pokemon that was introduced in Gen IV or earlier (I would still have to use the rules/moves/stats of/from the current generation, of course)? Can we ask for a Pokemon of a specific type (but not a specific pair of types)? Could I, for example, ask to be given a Grass type pokemon?

If a Pokemon could learn a move in a previous generation but can't learn it in the current generation, can it still use that move? What about event-only move and Pokemon combinations? Could an event Pikachu with Surf use egg moves that actual event Pikachus couldn't actually use due to not having them in the form that they were passed out in?

I recommend using Smogon and/or Bulbapedia as a source, by the way.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on October 01, 2017, 01:25:42 pm
To OceanSoul:

Spoiler (click to show/hide)

To ATHATH:

Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ATHATH on October 18, 2017, 12:07:58 am
So, Person, how's the Pokemon game coming along?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on October 20, 2017, 05:55:20 pm
Haven't really been doing much with it. Probably going to finish current round of Wiki Wars first before I work on it more, assuming that no one else wants to run it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Custom Critical on October 21, 2017, 01:31:17 pm
Any toku fans that would be interested in    RTD?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on December 24, 2017, 05:14:48 pm
This has been bugging me for awhile, so I'll just dump it in here for someone to potentially use.

I'll form the head! An experiment in collaborative mecha building.

We've all seen it. The heroes are up against a formidable enemy, and have to transform their robots into a limb to make a bigger robot. It may not make sense, but everyone loves it. It's great, and everyone wants to be the head.

Now then, I have a question for you.

What if those robots had to fuse together and fight without being an optimal spread of a head, body, 2 arms, and two legs?

If you want to know the answer as much as I do, then please run this game. Maybe PVP? Dunno.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on December 24, 2017, 11:31:51 pm
Firstly, are we limited to conventional combiner mecha parts? As in, could someone control a tail, if they wanted to? How about the sword, or helmet, or even a parasol?
Second, could pieces be attached in unconventional ways, and if so, to what degree? Can a torso fit onto another torso? Can an arm have another arm attached to it? Can the head not be attached, and be held by an arm or another piece?
Third, how would the abilities of mechas and their parts be defined? Are abilities determined by bonus/malus to roll? Maybe different sized dice? Would mechas have stats that are compared for effects like damage, action order, etc? Do the pilots of the parts cumulatively decide on an action or set of actions, or can everyone just do their own thing?
Lastly, what would the end goal be? Defeat Alien invaders? Other mix n' match mechas? Would they be other PCs, or NPCs? Would they just be trying to do mundane tasks like go grocery shopping, walk the dog zord, get that promotion to assistant manager?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Ensorceler on December 25, 2017, 04:16:58 am
It seems extremely difficult to keep player actions meaningful. I think you need both a functional game when players are not combined and conflicting reasons to combine and stay separate. Here's how I'd do it:

Each player is a Robot Ranger, with a custom, unique robot. Each robot is its own distinct character, with its own sensible abilities. These can include things like flight, a weapons system, a force field, or less boring things. In addition, all robots have combiner abilities, which are broken into two parts. Primary abilities are used to act, but only one primary ability can be used per robot per turn, and there is probably a cooldown to prevent the same player or players from dominating control of the robot. This means that players have to take turns controlling a combined robot. Everyone except the player using a primary ability gets to use a secondary ability, which changes how the primary ability works.

The only way I think you could run it is to hide the mechanical side of gameplay from the players so that cheesing the system is impossible and if two abilities are incompatible you can just make something up under the hood, but that seems like a very risky way to run a game. Some sort of combining robot game is definitely possible, but maybe not one where multiple players form a single robot.

It's a very interesting game design challenge, at least. I think I might keep trying to figure out how to make it work.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on December 25, 2017, 05:12:31 pm
Here's something I came up with: Roll to Escape the IRS.

Your character is a tax evader of some kind, but the IRS is on their trail. As you might expect, they're breaking out the overkill: cyborgs and mass surveillance. Can you escape the country?

I already have a lot on my plate, there's no way I'm running this. If anyone else wants to...

Disclaimer: I do not support tax evasion.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Doomblade187 on December 25, 2017, 06:17:35 pm
You could add a scoring mechanism for them stealing extra money while on the run.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on December 27, 2017, 06:58:16 am
Haven't checked this thread in a bit because of reasons. Will try to answer those questions about my most recent idea. I'll probably end up repeating things a few times because my sleep cycle is currently in an awful state and I barely proofread this.

Firstly, are we limited to conventional combiner mecha parts? As in, could someone control a tail, if they wanted to? How about the sword, or helmet, or even a parasol?

That'd probably be up the the person running the game. Ideally it should be plausible for a mostly human shaped robot to fold up into whatever you're making, but that depends where the game will be on the super robot vs real robot scale. Given the somewhat silly premise, it'd probably be more interesting to lean towards the former. Heck, your initial robot might not necessarily have to be human shaped.

Quote
Second, could pieces be attached in unconventional ways, and if so, to what degree? Can a torso fit onto another torso? Can an arm have another arm attached to it? Can the head not be attached, and be held by an arm or another piece?

Good question. Limbs could probably just join at the... well, joints! A double arm bot would probably move by flexing around. Before you even ask: Yes. That would be simultaneously really dumb and amazing to witness. That's probably one of the simplest cases though. As for a torso to a torso... That'd probably end up either making some sort of (potentially mobile) fortress mecha or a flying "borg cube" sort of machine, depending on the robots involved. I'm not yet sure what implications a robot without a head would have to be honest.

It may be best to just have the head be a sub-part of some sort. Every robot might have a "command module" of some sort. Maybe it'll shaped like a head and placed somewhere on the robot. Maybe even somewhere inside the robot. Maybe not shaped like a head at all? Who knows? There's also the issue of self piloted (AI) robots of course... There's a lot of things to consider, needless to say. I do think having a clear head on the body should provide a notable bonus to most actions. I can't quite get across why I think that should be the case at the moment, unfortunately. Multiple heads should also be allowed, but probably be mostly redundant.

Quote
Third, how would the abilities of mechas and their parts be defined? Are abilities determined by bonus/malus to roll? Maybe different sized dice? Would mechas have stats that are compared for effects like damage, action order, etc? Do the pilots of the parts cumulatively decide on an action or set of actions, or can everyone just do their own thing?

When it comes to abilities/stats/dice systems/etc, it all depends how complex the gm and players want the game to be really. Anywhere from full minimalist to some gargantuan rule sheet with a billion sub tables like some people occasionally make here. I will say that being able to target individual parts of a robot should be possible, purely from a strategic standpoint. Meaningful decisions are key.

Pilots being in agreement should probably help in some respect, but they also shouldn't be forced to comply with the masses. That would basically just force half the players in a machine to just quote a post and say +1 rather than actually engage with the game. Not ideal, for sure. One option would for each player in a robot to have two actions. One would be their overall goal for the machine, and the second would be how they want to achieve that goal with their limb. Alternatively they could have some secondary goal to work towards.

Quote
Lastly, what would the end goal be? Defeat Alien invaders? Other mix n' match mechas? Would they be other PCs, or NPCs? Would they just be trying to do mundane tasks like go grocery shopping, walk the dog zord, get that promotion to assistant manager?

A monster of the week format honestly wouldn't be the worst way to go. However, a part of me is deeply amused by the prospect of our heroes (realizing they overslept) deciding to use an impromptu giant robot as a sort of carpool to make sure they get to work on time.

It seems extremely difficult to keep player actions meaningful. I think you need both a functional game when players are not combined and conflicting reasons to combine and stay separate.

Indeed! It's important for all the players to have things to do whether they're fused or not. One of the things that I (and probably a lot of other people) dislike about combining robots is that the new robot is basically only in control of the hero. Everyone else sort of gets sidelined in a lot of cases other than a cut in to yell stuff. I'd obviously want to avoid that.

I don't have anything concrete as of yet unfortunately, as I've been busy. The difference between passive and active effects does seem to be an important one. Ideally, all but the worst and most impractical combinations should be able to defeat your average robot. It'd be really dumb to try and fight with "literally just a pair of legs bot", but with enough jet thrusters it might not be impossible.

Quote
Here's how I'd do it:

Each player is a Robot Ranger, with a custom, unique robot. Each robot is its own distinct character, with its own sensible abilities. These can include things like flight, a weapons system, a force field, or less boring things. In addition, all robots have combiner abilities, which are broken into two parts.

I'll try and break this down a bit. Your method as a whole is certainly an interesting take that I quite like, but I'm gonna respond to each part separately because of reasons. This basic premise seems simple enough.

Quote
Primary abilities are used to act, but only one primary ability can be used per robot per turn, and there is probably a cooldown to prevent the same player or players from dominating control of the robot. This means that players have to take turns controlling a combined robot. Everyone except the player using a primary ability gets to use a secondary ability, which changes how the primary ability works.

I'd have liked some examples to differentiate between the two types, but given that I didn't exactly give everyone much to start with it'd sort of be hypocritical to ask someone to just make up example machines on the fly like that. All the same, I'd like to get a better idea about the difference between the two types.

I don't necessarily agree about the restriction on one primary ability per turn. However, you do want to be able to balance what exactly a machine can be capable of in one turn. I can understand that. Cooldowns do certainly seem to a good idea in theory to hand control between each player.

I've actually literally had a moment of mild inspiration right now so I'll put it here. The Dwarven Race RTD series had different modes of driving you could use during your turn. Aggressive driving added speed, but was riskier and might damage the car. Cautious driving was basically the opposite. Driving focus made you really good at driving but forfeited all actions. (Probably the least relevant example for this idea.) Naturally, standard driving had no bonuses or penalties.

It may be possible to port these "styles" over somehow or create new ones. Not sure how at the moment, but I'll think about it. Basically, give players different tactics to how they operate their limb, and potentially the robot as a whole. Ex: If you're a leg, walking aggressively might increase melee power due to speed, but make it harder to dodge.

Quote
The only way I think you could run it is to hide the mechanical side of gameplay from the players so that cheesing the system is impossible and if two abilities are incompatible you can just make something up under the hood, but that seems like a very risky way to run a game. Some sort of combining robot game is definitely possible, but maybe not one where multiple players form a single robot. It's a very interesting game design challenge, at least. I think I might keep trying to figure out how to make it work.

I do think character sheet submissions should be private messaged if this game happens. Players shouldn't know right off the bat what machine turns into what (other than their own of course). The game should probably start with a "There's no time to explain!" moment to shove the inevitably hideous robot right into the fray. I'm not quite sure about what to do after that though, as players would probably just ask each other what their robots do and engineer a functional (but mechanically boring) robot. I suppose that would depend on the total player count and the overall deadliness of the game. It might actually be a good idea to keep each round separate, and have new players each time. In that case, it would be important to keep the game relatively simple so that submitting and processing character sheets doesn't bog down the system. Alternatively, cycle the list of players (possibly somewhat randomly) for each mission. People can keep their old machine and character, but they'll just have to wait their turn.

Anyway, thanks for working on my little idea. Will try to check back again soon.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TamerVirus on February 02, 2018, 09:57:08 pm
I’ve been out of GM business for some time, but I’m kinda itching for in now that I’m posting here again.
I’m gonna throw down some fragmented ideas here so I don’t forget.

I’ve only really got a setting here
-Technologically primitive world, 99% is water, similar a planet spanning archipelago
-Tribes live either in ‘floating villages’ or interconnected wooden huts on sandbars
-most of the water is ankle to waist deep, but certain areas are basically ocean
-monsters are basically evil aquatic life: lobsterman, squidmen, evil fish monsters and the sort
-weaponry is cobbled together from scares resources: stingray tail spears, whale bone axes, etc
-naturalist magic? Talismans, totems and the like
-aesthetic ‘feel’: tropical, Polynesian mythology

I just can’t think of any sort of arching end goal or ‘motivation’

And here’s another half-formed idea:

-shoppers at a department store (the players) are trapped in an infinite mall dimension and have to survive/escape
-basically that IKEA SCP
-weapons are scavenged from stores and combined together ala dead rising
-aesthetic ‘feel’- abandoned malls, dead rising, vaporwave/mall soft

I’m also thinking of rebooting my freeform Creation game and the loot death match game, but both were really unwieldy and sapped my motivation after a while.

Hmmmm. Maybe I’ll run all of them. Or none of them. Don’t mind me, I’m just putting ideas to text
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Maximum Spin on February 02, 2018, 10:51:32 pm
I just can’t think of any sort of arching end goal or ‘motivation’
The Supervolcano God is going to end the world in an enormous eruption and somebody's gotta get sacrificed.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on February 03, 2018, 02:03:55 am
I've had a concept comparable to that first idea. Basically, some ancient sea goddess from Atlantis or Lemuria or such an ancient location awakened and submerged the modern world deep underwater. A goddess of earth, also waking up but weakened, was able to protect people, animals, and pieces of land by concentrating them inside spheres of land that left them unconscious before eventually float to the surface and they wake up. Some bubbles pop on their own on the surface, making floating island continually appear on the water's surface. Other bubbles stay sealed, but can be broken open by other land masses to expand them. The waters,  innately filled with ancient magics, caused fish to change and mutate, some becoming mermen of several kinds, and humans that weren't saved by the earth goddess were turned into marine, zombie-like creatures called the Drowned that arise on dark nights. Pieces of technology from Lemuria or wherever occasionally pop up, providing ways to learn of magic and figure out why it all happened in the first place.

I first thought it up as a survival video game of some sort, but it could reasonably work as an RTD. Players try their best to live on an island, having to scavenge food and other materials from islands that float alongside them before the currents take them away. 

But anyways, your game. Maybe have the tribal mythology oppose the existence of an ocean, and encourage the heroes to lower the water levels and reclaim the lands and cities lost in ancient times? Maybe preventing some society of monsters from unleashing an arcane storm that would flood the land further, all the way up to the sky? Something like that.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Questorhank on February 05, 2018, 01:43:26 am
My thoughts on...
I'll form the head! An experiment in collaborative mecha building.

As I understand it, what's been brought up so far would result in a character like this:
Quote from: Example
Pilot: Tony Stark
Mech: Iron Man Suit
Abilities: Jarvis (AI that give benefits to many actions), Flight (The suit can fly using thrusters on all 4 limbs), Lasers (Can shoot lasers from palms)
Forms: Arm
Abilities (based off of mech abilities): Targeting System (Jarvis)(+1 to attack), Stabilizers (Flight)(+1 when mega-mech flies), Lasers (Same as before)
With this example, it's easy to see how combat, or combining in general, could become repetitive. To fix this, there could be multiple ways to combine, namely Anarchy, Communal, and Asymmetrical.

I. Anarchy- This would probably be the most entertaining to watch. Each player would control their portion of the megabot, each doing what they want. There would need to be some cooperation, however. if one leg decides to run, the other kick, and the rest of the bot is trying punch, they should end up a heap on the ground. But at the same time, if one arm falls off, the other can still hit.

II. Communal- Ideally, in this form, all players have equal control. All bots involved would combine as evenly as possible, and gain abilities based off the bots that formed it. For example, we have two generic humanoid bots that decide to combine. The resulting bot could be something like (generic humanoid bot), only larger and with four arms. Both players would have to agree  on some things (like who to attack), but can retain some control on others (their pair of arms). Mechs combined like this would probably share a health pool.

III. Asymmetrical- One player gives up control to buff another. This would work best if bots could only asymmetrically combine to bots larger than they are. Going back to the first example, Iron Man decides to combine with D.Va's (one of his teammates) MEKA (has Shotgun, Jumppack, and Directed Force-field), he replaces some abilities, Lasers (was Shotgun), Limited Flight (Jumppack), and adds targeting computer (+1 to attack)(from Jarvis). D.Va retains use of Directed Force-field.

And all mechs can change what part of the megabot/how they're combined whenever. (Preferably not taking a whole turn to detach, or it'll never happen in combat)

I'm having trouble phrasing right now, I'll clarify if needed.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: OceanSoul on February 05, 2018, 12:49:30 pm
That would promote variety in combination "styles", but it could require an extra system or two to implement them, mainly from the Asymmetrical style, with some rules to define who controls what in Communal and maybe Anarchic styles. I can see the three on a sliding scale, from Anarchy to Assymetrical to Communal. Communal would avoid penalties that could occur from lack of cooperation in the other styles, but would act slower from everyone taking time to agree on what to do. Similarly, Anarchic would have quicker reactions from the absolute lack of need of approval for actions, but would be the most prone to stepping on its own feet, attempting to use too much power at  once, and other such things.

The scale ought to lean toward Anarchic, since it's chaotic (and therefore fun) and risky. Since there's so many things that the systems of a single mech could do and tell the other parts to do, an Anarchic system should have the possibility to be more powerful or resource-efficient than the other styles when the pilots are synchronized with each other. This might merit some stat or such that tracks/represents the ability of a given pair/group of pilots to cooperate. Perhaps Communal styles would be better for strengthening cooperation, since it requires a limited form of cooperation. This logic wouldn't apply to the Assymmetic style, since only one pilot would be in control...what would the other pilots be doing in that, anyway? Work on manual operation of certain subsystems, increasing the boost it applies to main mech? Getting into the metalwork and repairing damaged or broken parts?...maybe one mech could combine Assym-style as the buffer with another to take control of it while its original pilot does other things, like repairing their own mech, hacking into something, be in a coma, or the like. So I guess that teamwork could be trained in Assym-style combinations. I'm sure that it could even be trained when mechs aren't combined, just by working together toward the same goals, though the gains would be relatively small.

Anyway, I'm glad someone's still thinking about it. I know the idea has potential, but I doubt I have enough experience to run it myself.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: AoshimaMichio on February 12, 2018, 06:59:12 am
Hello guys, it has been a while, and I have gotten this itch to run games here once again.

So before I go ahead and post new thread, I figured I ought to ask first if anyone would even care to play it. The game in question would be Wild Magic: The Second Wind, largely based on my previous game Wild Mages (http://www.bay12forums.com/smf/index.php?topic=157303) but with some minor differences (mostly to prevent "A God I Am" moments on second turn).
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: heydude6 on February 14, 2018, 09:41:34 pm
Hello again. If anyone's seen my posts in the D&D thread and gamer's block, they might remember that I was working on a cyberpunk RTD. Anyway, I've made a lot of progress on it, but I need some advice coming up with rules for suppression.

Currently if a suppressed enemy is in cover they need to make a willpower roll if they attempt an action that would expose themselves to fire (such as popping up their head to shoot). Here's the table:

Suppression table
Code: [Select]
<= 1  Paralyzed by fear (hunker down and lose the turn)
 = 2  barely together   (-3 to the next action you perform this turn)
 = 3  majorly stressed  (-2 to the next action you perform this turn)
 = 4  midly agitated    (-1 to the next action you perform this turn)
 > 4  well composed     (no effect)

I think this is pretty nice at the moment, but my problem is that this only applies when the enemy is already in cover. What do you think the effects should be if someone attempts to suppress an enemy while they are exposed (I know in real life they wouldn't bother with suppression and simply shoot to kill, but I as a GM must be prepared for this scenario)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Egan_BW on February 14, 2018, 09:49:09 pm
Trying to suppress someone who's not in cover... like, what does that even look like? Normally suppression is to encourage someone to not expose themselves, so if they're already exposed you're more firing a warning shot. Maybe force the target to make a will save or run for the nearest cover. If there's no cover, then the shooter is just wasting ammo.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Doomblade187 on February 14, 2018, 10:09:12 pm
Hello guys, it has been a while, and I have gotten this itch to run games here once again.

So before I go ahead and post new thread, I figured I ought to ask first if anyone would even care to play it. The game in question would be Wild Magic: The Second Wind, largely based on my previous game Wild Mages (http://www.bay12forums.com/smf/index.php?topic=157303) but with some minor differences (mostly to prevent "A God I Am" moments on second turn).
Sounds fun.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: heydude6 on February 14, 2018, 10:22:58 pm
Trying to suppress someone who's not in cover... like, what does that even look like? Normally suppression is to encourage someone to not expose themselves, so if they're already exposed you're more firing a warning shot. Maybe force the target to make a will save or run for the nearest cover. If there's no cover, then the shooter is just wasting ammo.
I'll give some context. In my game, you don't explicitly suppress someone. Suppression is just something that happens to a target when enough bullets are fired their way. It makes it a lot simpler while still maintaining some of the depth a suppression mechanic can add. This works fine when the target is already in cover, but I haven't yet made rules regarding what happens if an enemy is exposed.

My biggest concern at the moment is the fact that I don't want the players to get stopped in their tracks just because some grunt decides to wildly spray his rifle in their general direction. Maybe I should allow that to happen, but that's why I'm here asking for advice.

EDIT: I think I'll settle for the force players to run for cover option if they fail the will roll, but I'd still like a second opinion.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Person on March 29, 2018, 01:23:36 am
-shoppers at a department store (the players) are trapped in an infinite mall dimension and have to survive/escape
-basically that IKEA SCP
-weapons are scavenged from stores and combined together ala dead rising
-aesthetic ‘feel’- abandoned malls, dead rising, vaporwave/mall soft
You should really look into Walmart Apocalypse for this. Even if you don't just end up running that, it'll be good inspiration.

Also, sorry I missed all the discussion on the mech building thing. You've given me a lot to work with, so I'll definitely come back to that idea at some point. Thanks for all that. It isn't burning me up anymore though, and I've still got turns to put up for my other games. I want to at least finish Wiki Wars, but life has been a royal pain lately.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TamerVirus on March 29, 2018, 10:01:51 am
You should really look into Walmart Apocalypse for this. Even if you don't just end up running that, it'll be good inspiration.

Digging the setting. Thanks for telling about that. Pretty interesting stuff, though at bit more fallouty than what I originally envisioned.
Ah well, I'm busy with that Kung Fu Man SG game at the moment and I have more than enough RL stuff to deal with at the moment that I dare not do more than one game at a time
I'll place it in the stuff I want to do later category
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: _DivideByZero_ on July 23, 2018, 02:52:22 pm
Thinking of another Folstag University of Magic (http://www.bay12forums.com/smf/index.php?topic=159877.msg7124348#msg7124348) style game, this time with a bit more structure.

The key difference is that it's a world I was working on for a far-future sci fi novel. Society is built around magic, and also dependent on it, hence the central role of magic universities.

The plan this time:
-Practical exam to start off with some action
-Project-based assignments so that players create something of their own
-Progression system based on practical exam results
-Magic based on signals/radio frequency circuits

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on July 23, 2018, 10:24:05 pm
I have a system I like, but it has a flaw. My efforts at correcting this flaw have been unsatisfying.

Spoiler: The System (click to show/hide)
Spoiler: The Problem (click to show/hide)
Help appreciated.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: _DivideByZero_ on July 24, 2018, 12:43:25 am
I have a system I like, but it has a flaw. My efforts at correcting this flaw have been unsatisfying.

Spoiler: The System (click to show/hide)
Spoiler: The Problem (click to show/hide)
Help appreciated.

What if you are +0? You can't store passion. Do you just gain a level in the skill automatically? If so, that's 2 turns to level 1, then a 50% chance per action for a 100% chance to level 2. The sequence is:

2 actions to level 1
2 actions to level 2
4 actions to level 3
6 actions to level 4
8 actions to level 5

Total is 22 like you said. So am I correct that to gain +1 you just need to roll a 1/5/6?

One immediate solution that comes to mind is to remove the requirement for spending passion to gain levels in a skill: you just always have a flat [1 / Current Level] chance to level up, and you will level up at twice the speed considering you go from a 50% chance to get a [1 / Level] chance to level up, to a flat [1 / Level] chance.. I think this makes your system less unique, though, and it takes emphasis away from that one decisive roll. So I would avoid this if I could.

What if you get +1 additional passion if you roll 1 on a passion-action? Or perhaps just double the passion you get from passion actions. To keep players from simply spending 1 token passion on every action, you could force players to use ALL passion on an action if they specify a passion action. Takes away a bit of player agency, but it cements a sort of theme where "passion knows no bounds" or something.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Ensorceler on July 24, 2018, 01:31:40 am
How about this for classes?

At character creation, pick three skills, and bundle them as a class, like so:
Spoiler: Starter Character (click to show/hide)
From then on, leveling skills in a class add to a total bonus across skills in the class. New skills can be added to a class you already have if relevant or left as classless skills. Pretty much whenever you want, you can create a new class for yourself out of any three skills you have, whether they are class skills or not. The only mandatory restriction is that all classes you have must always have a minimum of three skills in them. Optionally, you could lock in the three skills used to create a class and say they can't be moved to start a new class.

Properly calibrating the skill levels to level up a class should give you a rough doubling in bonuses accrued, but the groupings will be arbitrary and mostly unique to each player. Also rewards leveling general skills early, like Fire Magic so you have a reasonably high level hammer to hit all your nails with, then switching to specializing with new skills like Summon Flame Elemental, because with the baked in modifiers, your bonus modifiers from level and passion stretch further.

Capping skills at a certain level could be useful, to force specialized skills for really high power stuff, but that isn't necessarily good. I'd like to see how the system works in practice, but it looks fun to me.

Spoiler: Late Game Character (click to show/hide)

As seen here, relevant informarion is shown on the left (+bonus from class, class name, +bonus of skill including class bonus, name of skill) and useless stuff in the middle (level has no effect separate from bonus), then passion on the right where you can skip to it.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: IronyOwl on July 24, 2018, 02:21:32 am
What if you are +0? You can't store passion. Do you just gain a level in the skill automatically?
I'm uncertain what to do if you exceed your max passion. Particularly in the case of going from +0 to +1, I'm tempted to apply it retroactively to the action. Main problem here is that the player doesn't get a chance to specify, and in testing I kept thinking of the action normally before realizing, oh yeah, I have to apply something fancy to it. Not my first choice, but I don't have a better one.

For having a limit and exceeding it, I'm torn between the additional point being spent retroactively and all of it being spent at once. The former is probably mean, though.

In any case, yes, +0 to +1 requires 1 Passion, as does +1 to +2.

One immediate solution that comes to mind is to remove the requirement for spending passion to gain levels in a skill: you just always have a flat [1 / Current Level] chance to level up, and you will level up at twice the speed considering you go from a 50% chance to get a [1 / Level] chance to level up, to a flat [1 / Level] chance.. I think this makes your system less unique, though, and it takes emphasis away from that one decisive roll. So I would avoid this if I could.
It's also unfortunate in that a lot of skill levels require a separate roll. 1, 2, and 3 are fine, but 1/4 and 1/5 don't map directly to a d6. Needing to roll a separate die every time someone uses a +4 skill would be obnoxious.

What if you get +1 additional passion if you roll 1 on a passion-action? Or perhaps just double the passion you get from passion actions. To keep players from simply spending 1 token passion on every action, you could force players to use ALL passion on an action if they specify a passion action. Takes away a bit of player agency, but it cements a sort of theme where "passion knows no bounds" or something.
I did consider just giving 2 Passion per [1][5][6], but as you suggest it statistically allows players to spend a Passion every single turn, which detracts a fair bit from the special-ness. It also plays oddly with the lower levels, since you go straight from +0 to +1 and 1 Passion to immediately boost yourself to +2. From where you go immediately to 2/2 to boost yourself to +3, where you go straight to 2/3 and then to 4/3, unless you spend at least a point in the interim. Feels odd and chunky to me.

I could indeed force them to go whole hog if they're going any hog to deal with the passion poke thing, but you can still spend it as you get it so I dunno how much that'd change things. Plus everything would be in multiples of 2, which would be odd.

A related idea would be forcing players to max out their Passion before spending exactly that much, but I feel like that reduces agency more than I'd like. If you want to spend as much Passion as physically possible in one swing, that's fine. If you don't, I feel like you should be able to do smaller projects and only spend what you think you need.


How about this for classes?
Definitely interesting, but I'm concerned about players putting all of their skills into one class, or just neglecting anything they can't fit in there. I guess I could try to scale it so that putting more skills into a class required more total expenditure to raise the class (eg Soldier: Swords Shields Cooking is easier to level than Archmage: Every Magic Skill), but then I'd need to fine-tune the benefits of every possible number and level of skills to be balanced with each other.

Another option I like would be applying special abilities to class clusters, so you'd have some incentive to keep skills linked by some rationale. Maybe Swashbuckler has a Sea Shanty ability that improves Swashbuckler class skills on the ocean, so you want to keep your ocean things and only your ocean things in there, while Chaplain blesses targets of Chaplain class skills so you want to keep your supportive stuff in there. But then Swashbuckler becomes an ideal class to put Fishing and Chaplain has no reason not to gain Cooking, so maybe not.

Another thing I was thinking of was allowing you to combine skills, such as using Necromancy+Fire Magic to create flaming zombies. I could potentially limit such combinations to one per class, so a Druid (Life Magic/Plant Magic/Animal Taming) couldn't use both Life and Plant magics to grow plants at the same time, but their knowledge of Life Magic would improve their knowledge of Plant Magic. On the other hand, this would make "custom" classes ruinous; a Flame Priest could never use both his awesome fire and awesome divine powers at once, so ideally you'd want each class to have a "main" skill you actually intend to use, and at least two filler/utility skills you'd like to get stronger with your main skill, but would never consider using together with it. That's... probably not what I want classes do be/do?

As seen here, relevant informarion is shown on the left (+bonus from class, class name, +bonus of skill including class bonus, name of skill) and useless stuff in the middle (level has no effect separate from bonus), then passion on the right where you can skip to it.
Sometimes it's the little things; that formatting is quite good.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Ensorceler on July 24, 2018, 04:07:58 am
I can solve the "stuff everything into one class" problem: Classes are capped at six skills, and a skill can never be removed from a class. Instead, you can split a full class of six skills into two three-skill-classes, and rename both (previously used names are not banned, but simultaneous duplicates are). This probably lowers your class level, but you get an increasingly wide range of strong tools as you play, and no skill ever loses a level, only its class bonus sometimes. It might play a little bit better to cap at seven skills so you don't have to force a bad split in your skills. I think this might mean classless skills can no longer exist, so you'd end up forced into creating some generalist classes with a mix of your trash skills and overflow from actually good skills... Instead it would be correct play to split as soon as possible to create a class that would always claim trash skills, but that doesn't seem fun. With a cap on the skills in a class, I think it would be more important not to create skills willy-nilly. Maybe it's fine if a player can make a new skill every single turn in exchange for the benefits of never creating an un-asked-for skill? There isn't actually a benefit to having zillions of skills, so maybe the action economy preventing you from leveling if you spam skills is enough disincentive away from grabbing skills you don't want.

I think it is somewhat important not to let class bonuses become more complicated than a way of rewarding use of similar skills together and padding the +bonuses the way you asked for a solution. The push to create infinite unique passive effects will eventually create a lot of problems.

To me, the best parts of this system you're putting together are the ones that let you endlessly specialize down deeper and deeper rabbit holes without ever stepping on another player's toes. I'll definitely be watching any game that comes out of this system.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on August 19, 2018, 01:13:45 pm
I was thinking of running a sequel game. Of Roll to Magic.

Yeah. That game. I had a few rules changes in mind as well.

To speed up gameplay and increase murder, players have a deteriorating soul. In order to repair it and not die of broken soul, they need to gather and use Soul Essences by killing other players. When a player is killed, the Soul Essences are divided among the causes of that player's death, with a bonus for whoever landed the killing blow. For example, if Mage A with 5 Soul Essences was killed by Mage B, Mage C, and Mage D, and Mage B landed the last hit, Mage B would get 3 Soul Essences, and Mages C and D would get 1 each. This would make large alliances less viable and smaller ones more viable.

Rituals would be adjusted. Rather than being a way to create a large and powerful spell, they would feel more like proper rituals. For example, a mage could find a Ritual Scroll of Solar Bombardment, and in order to summon that giant sun laser they would not only need to get the sufficient Potency and Competency rolls, but also gather the ingredients needed for the ritual. Mages could possibly formulate their own rituals with difficulty or maybe a sacrifice of Soul Essences.

What do you think?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Whisperling on August 19, 2018, 03:29:30 pm
Honestly, that cuts out a lot of the stuff I liked about the original RtM. Deathmatch things were happening throughout, but by the end a lot of the players weren't there for the murder.

Enforcing fights that way removes some of the original appeal, although it's understandable if that's the game you want to run.

All for the ritual changes, though. The previous version had its niche, but it was also pretty boring.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on September 12, 2018, 04:51:04 pm
You know what this forum needs? Another Looter's Delight game. Maybe less PvP and more a quest to kill Magical Girl Death Queen or whatever. Whatever the world generator says.

Anyone up for it?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on September 12, 2018, 05:50:13 pm
Hell yes.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Beirus on September 12, 2018, 11:32:51 pm
Like a Looter's Delight-fueled quest or like a competition to kill Magical Girl Death Queen first?

Either way, it sounds awesome! Count me in.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on September 13, 2018, 04:09:19 pm
Prototyping the loot generator! Let's see what we have...

I'm working with a tier system, going from Mundane to Strange to Bizarre to Insane to Awesome.

Let's have some examples. First up Mundane.

The item is a trumpet. When played, it fires blasts of freezing edges. When part of a foe is frozen, the frozen part will turn into dirt and crumble away.

Strange!
 
The item is an amulet that absorbs gasses, especially harmful ones, and turns them into glass arrows which it stores inside it. The amulet can fire the glass arrows at enemies, and when they hit, they spew a stone-disintegrating gas.

Bizarre!

The item is a flute that turns any blood it touches into ash which it absorbs. Using that ash, it can conjure crossbow bolts which it fires at enemies when played. When its reservoirs are full, playing a note will consume all the ash and fire a shotgun blast of brown gemstones which explode into drunkeness-causing gas.

Insane!

The item is a motorcycle made of adamantine painted to look like copper. It has two buttons, one green and grey and one gold. When the green and grey button is pressed the motorcycle will cover itself in poisonous flails which will whirl around it, avoiding the rider but hitting everyone around the cycle. When the gold button is pressed the motorcycle will generate a sphere of golden gas around it. The gas absorbs the power of other loot. If another piece of loot spends too long exposed to the gas, it will explode and the motorcycle will become more complex.

Fun times, yeah?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Dermonster on September 13, 2018, 04:37:47 pm
Sounds *excellent*.

Give me the motorcycle. Everybody sacrifice all loot to the god cycle!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TamerVirus on September 13, 2018, 05:00:51 pm
I've always wondered what makes a good loot generator. I briefly ran a loot death match here some years ago and I remember my generator being some incoherent mash of excel sheets and stuff I just sorta winged
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Ensorceler on September 13, 2018, 05:07:11 pm
I don't know how the generator works, but there seems to be too many "gas" effects. Maybe some could be smoke, flames, a splash of liquid, dust, webs, beams of light, etc?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on September 13, 2018, 05:09:32 pm
I've always wondered what makes a good loot generator. I briefly ran a loot death match here some years ago and I remember my generator being some incoherent mash of excel sheets and stuff I just sorta winged
Sounds about accurate to the first Looter's Delight generator though.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Greenstarfanatic on September 22, 2018, 05:03:49 pm
Oooooh I love loot generators!

Also hey guys guess who's back because they've decided to catalogue all the RTD characters they ever made?

It's me.

I'm back.

And I...I think I'm going to start Mall Fight (http://www.bay12forums.com/smf/index.php?topic=114105.0) up again. With like...actually planning? And a plot? Because like...I'm an adult? With writing skills for once?

Anyone think they might want to hop onboard for that once it comes around in like a week or so?

Edit: During that weird little downtime the site had I managed to throw together most of the stuff I need to get it running for the first few chapters, so this is definitely going to be happening, if anyone is interested in joining!
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Doomblade187 on November 26, 2018, 07:12:24 pm
Hey, anyone want a dungeon crawling rtd? I should have some free time in a few weeks. Chunky salsa, overshoots, death and cyberpunky.

Edit: OR, a perplexicon.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: randomgenericusername on November 27, 2018, 06:59:52 am
I would be interested.

You know, I've had this idea for a while: An RTD in which the players are mooks protecting a final dungeon from a party of adventurers. Mooks evolve into stronger variants and forms upon death depending of the way they died and how much experience they gathered before dying. The more a monster survives before getting killed, the more experience they gain for their next life.

For example, lets say a player has a slime-class monster. They find the adventurers and are instantly killed with a torch. Next time they are able to evolve, they can either transform into a bigger slime from a different color or become a fire slime.

It would probably be semiminimalistic and with as many RPG tropes as possible. I might run it later when I have free time and if there's any interest on the concept.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The_Two_Eternities on November 27, 2018, 12:20:08 pm
I would be interested.

You know, I've had this idea for a while: An RTD in which the players are mooks protecting a final dungeon from a party of adventurers. Mooks evolve into stronger variants and forms upon death depending of the way they died and how much experience they gathered before dying. The more a monster survives before getting killed, the more experience they gain for their next life.

For example, lets say a player has a slime-class monster. They find the adventurers and are instantly killed with a torch. Next time they are able to evolve, they can either transform into a bigger slime from a different color or become a fire slime.

It would probably be semiminimalistic and with as many RPG tropes as possible. I might run it later when I have free time and if there's any interest on the concept.

That does sound like an interesting concept.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Persus13 on November 27, 2018, 05:16:36 pm
Sounds like a really cool idea. Now I'm trying to think about how to make that work with 5th edition D&D monsters.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: randomgenericusername on November 28, 2018, 07:06:44 am
I think the only things currently stopping me from making a thread is that: I won't have any free time until December as I was unexpectedly busy the whole month, and that I still don't have a name for it yet.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Trinculoisdead on November 30, 2018, 01:37:27 am
Monster Dungeon?

Monster: the Dungeoning

Monster Evolution

Dungeon Defense

This Isn't Even My Final Form!

You're welcome :P
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: randomgenericusername on November 30, 2018, 06:45:17 am
One of those would work, but I was hoping for something that didn't have "Monster" on the title, to not be too similar to You are a Monster (another RTD about evolving monsters.)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ANGRY_DEMON_NOISES on December 01, 2018, 03:12:46 pm
Dungeon Rush
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Aigre Excalibur on December 13, 2018, 02:44:38 am
I feel like a plotless roll to shoot em up game that's even simpler than starship troopers.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Screech9791 on December 13, 2018, 10:24:47 am
I feel like a plotless roll to shoot em up game that's even simpler than starship troopers.

I'm seconding this.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on December 13, 2018, 09:23:04 pm
I would definitely play it, though I feel like it should have some deep, thoughtful and entirely superfluous backstory that exists purely to be ignored by the players and their bloodthirsty, one-dimensional characters and make the chaos and destruction they cause all the more entertaining.   
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Aigre Excalibur on December 14, 2018, 04:58:43 am
I have a running idea centred around strikes and strikebreakers, but i'm thinking of importing it into a modernish setting.

"once upon a time we needed the unwashed masses to harvest our food, mine our coal and fight our wars... because who else is going to do it, us?"

"but now, we're taking an evolutionary leap forward. Everything the unwashed masses used to do can now be done more efficiently and more hygienically by machines... It is time to do away with those who failed to evolve..."

I'm also thinking about the Pittsburg strikes, the major deployments of tanks in civil unrest like Glasgow, 1918, Hungary 1945, and wondering how the narrative would change today with mass communications and social networking.

I'm also further thinking around the concept of labour unrest and how the pace of automation in the 21st century can push it to extremes. And how violence can be fostered and stoked.

Right now in December 2018 we have things like the yellow vest movement in France, an insurrection in Armenia that nobody cares about and a resurgence in populist politics across the world. But how can all that tension be directed at old concepts like class struggles and extreme inequality? Are such topics still relevant, or do they need to be reframed?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on December 14, 2018, 11:53:07 am
Well, it sounds interesting. I'm pretty sure the topics you mentioned still apply, but people don't really care so much as long as they have smartphones.

...an insurrection in Armenia that nobody cares about...
You got any information on this? Or links? Googling "Armenian insurrection" turned up nothing that didn't occur a century ago.   
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Aigre Excalibur on December 14, 2018, 01:45:36 pm
My mistake, Armenia just has a "revolutionary" election, but no violence. https://www.thenation.com/article/armenia-revolution-elections/

You think bread and games will keep the masses from violencing the ultra-rich who control the means of production? They say 42 people now own half the world as of 2018. And the financial machine still surges on while technology makes human labour more and more irrelevant for producing wealth.

https://www.theguardian.com/inequality/2018/jan/22/inequality-gap-widens-as-42-people-hold-same-wealth-as-37bn-poorest

https://policy-practice.oxfam.org.uk/publications/an-economy-for-the-99-its-time-to-build-a-human-economy-that-benefits-everyone-620170
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Aigre Excalibur on December 18, 2018, 11:59:42 pm
My attempt to convert ammo tables into a simple not over-engineered roll to dodge system

Based on the D6

Roll To hit:

1 Critfail
2 Miss
3 Glancing Blow
4 on target
5 Crit Hit, Automatic weapons score additional hits. Defenders get penalties to dodge.
6 Overkill for comedy

EDIT: for better text flow, roll cover saves first: 5+ for concealment, 4+ for hastily prepared, etc...

If hit, actor might Roll to Dodge to evade:

1 Critfail
2 Fail
3 Partial Fail
4 Glance
5 Evaded
6 Friendly Fire

On Failure to dodge:

Roll on Endurance and Armor to determine Effect

Effect of Weapons of different Calibres converted for D6 RTD
Where "Lethality" determines magnitude of damage, to be offset by armor/endurance stats. (Value is derived geometrically from converting muzzle energies rather than arithmatically)

Standard Pistols - Lethality 1 (Using 9x19mm +p as a baseline)
Heavy Pistols - Lethality 2
Magnum Pistols - Lethality 3
Super Magnums - Lethality 4

9mm Carbine - Lethality 2
Assault Rifle - Lethality 3
Battle Rifle - Lethality 4
Sniper Rifle - Lethality 5
Anti-Material Rifle - Lethality  6

12 Gauge Shotgun - Lethality 4
10 Gauge Shotgun - Lethality 5

Fragmentation Grenade: Lethality 1
60mm Mortar/RPG Rocket: Lethality 2
81 mm Mortar: Lethality 3
120 mm Mortar: Lethality 4
155 mm Artilery Shell: Lethality 5

Concealed Armor: Protection 1
Standard Soft Armor: Protection 2
Standard Rifle Plate: Protection 3
Heavy Rifle Plate: Protection 4
Light Tanks/ IFVs: Protection 5

Possible way of handling armor: Lethality - Protection gives you an damage effect value. Add the effect value as a bonus or penalty to a D6 and RTD for chunky salsa/injuries.

Example Rolls

Shooter A shoots with a standard pistol
Victim B is Wearing Rifle Plate
IF hit on a 3, 4, 5, 6 (Whereby a 3 incurs more penalties to demage effect, a 5 incurs penalties to dodge, bonuses to damage effect and a 6 might generate comedy)
Victim Dodges on a 4, 5, 6

If failure to dodge.
Assuming Target in the open
Damage effect value = 1-3 = -2
RTD with a -2 penalty to determine chunky salsa/injury magnitude



Melee System Draft:

Roll to hit -> Roll to dodge -> Determine Effect

Bare-Handed: Lethality -1
Improvised (Chair legs, trash cans, wooden farming implements, broken glass): Lethality 0
Simple: (Converted tools - Axes, metal farming implements, shovels, cooking implements, hunting bows?): Lethality 1
Martial: (Purpose built: Swords, Battleaxes, Maces, Warhammers, Polearms, longbows?) : Lethality 2
Exotic: (Masterwork damascus blades, folded steel Katanas, flamberge? Piston Driven Weapons?) Lethality 3
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Aigre Excalibur on December 19, 2018, 12:36:25 am
Test rolls:

[1] You miss. Your weapon explodes in your face. Your gun is useless without repairs.

[2] You miss cleanly. (Yawn.)

[5] You hit the thing dead centre... It tries to Dodge... [3] It Dives but fails to avoid the bullet... [4] But is saved by its foxhole?

[6] You hit the thing and its friend and its third cousin... [3-1] It tries to dodge but fails. [3-1] Its foxhole can't save it. [4] Its guts spill out of its belly

[1] Your barrel explodes. It's ruined. Your arms are also on fire.

[4] You hit. [5] It dodges

[4] You Hit [2] [1] No dodging or cover for this guy, [5] Target explodes getting brains all over its friends. They scream.

With a damage effect modifier of +2

[2] You miss

[1] Your rifle jams. And then your magazine falls to pieces.

[5] You hit [1][6-1] But the Foxhole saves them.

[5] You hit. [5-1] They narrowly dodge the bullet.

[3] You glance them. [2] They Fail to Dodge. (Assuming no cover.) [1+2-1] The bullet buries itself in their arm, but they shake it off and keep fighing.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Aigre Excalibur on December 19, 2018, 01:52:28 pm
Vehicle Combat System Scaled to D6 - Where each increments is an order of geometric magnitude.

Note: Muzzle energy stops making sense when it comes to anti-vehicle/anti-tank weapons. RHA penetration equivalents might be a better scale.

Baseline: 50 Cal - Lethality 6
20mm Autocannon - Lethality 7
25mm Autocannon - Lethality 8
Light Launchers - Lethality 9 in Anti Tank Role, Lethality 2 for High Explosives
Heavy Launchers - Lethality 10 in Anti Tank Role, Lethality 3 for High Explosives
120mm Main Battle Tank Gun - Lethality 10 in Anti Tank Role, Lethality 4 for High Explosives
155mm Howitzer - Lethality 4 Blast
50-100kg+ HE- Lethality 5 Blast
1 ton conventional explosives - Lethality 6 Blast
1/10 Kiloton Nuclear Artillery - Lethality 7 Blast
1 Kiloton Tactical Nuke - Lethality 8 Blast
Little Boy - Lethality 9 Blast
Fat Man/Nuclear Bunker Buster - Lethality 10
W5 High Yield Fission Bomb - Lethality 11
Megaton Thermonuclear Bombs - Lethality 12?

Protection:
Baseline: Heavy Rifle Plate - Protection 4
Ultra-Light Composite Armor (Humvee Kits) - Protection 5
Light Armor (Cougar MRAP, AMX-13, Sheridan, LAV-25, Bradley, BTR-Series, attack helicopters and aircraft?) - Protection 6
Medium Armor (T54/55/62, GEN1 MBTs ~100mm RHA) - Protection 7
Heavy Armor (Patton, IS-Series, T72 GEN2 MBTs, ~200mm RHA) - Protection 8
Heavy Composites (Abrams, T-80, Challenger 2 ~ 500mm+++ RHA) - Protection 9+++?
A bank Vault, Nuclear blast doors, 4m of steel reinforced concrete - Protection 10?

Notes:
Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Aigre Excalibur on December 19, 2018, 03:53:39 pm
Even more test rolling.

Mass Combat Test using AnyDice dot com:
Team A 30 Shooters. Skill +1 to shoot and dodge. Assault Rifles. 3+ Trenches. Protection 3 Armor

Team B 30 Shooters Skill +1 to shoot and dodge. Assault Rifles. 4+ Foxholes Protection 3 Armor.

Firing by turns:
Team A Fires
output [count {3,4,5,6} in 30d6] = 23 Hits
Foxhole Saves:
output [count {4,5,6} in 23d6] = 13 Saves. 23-13 = 10 hits
Dodge Saves:
output [count {3,4,5,6} in 10d6] = 6 Saves. 10-6 = 4 Hits

Damage Effect Output 1d6 x4 = 1, 5, 2, 3
Victim 1 suffers a richochet.
Victim 2 is hit in the neck, which starts to gush in a fountain of blood. He is also too distracted with his own body to return fire
Victim 3 Catches the round in his rifle plate. it has a marked dent where the impact is.
Victim 4 Is hit in the rifle plate. It starts to crack and deform.

29 Shooters from Team B shoot at team A

Team B Fires:
output [count {3,4,5,6} in 29d6] = 22 Hits
Trench Saves
output [count {3,4,5,6} in 22d6] = 16 Saves. 22-16 = 6 hits.
Dodge Saves
output [count {3,4,5,6} in 6d6] =2 Saves. 6-2 = 4 hits.

Damage Effect Output 1d6 x4 = 2, 6, 5, 4
Victim 1 Catches the round with his armor. There is a marked dent on impact.
Victim 2 Catches the round with his eyeball. It blows through his brains and out the other side.
Victim 3 Catches the round with his Helmet. It burrows into his skull and knocks him unconscious.
Victim 4 Catches the round in his chest. His armor fails and shatters. The bullet pierces a lung. He goes into shock. He is bleeding excessively from the inside.

27 Shooters from Team A survive to shoot again...

---

Possible streamlining of Damage Effects to facilitate mass combat:

Count Successes - Effective 4s, 5s, 6s for disabling injuries.
Set 25% or 1/3 of all disabling injuries as immediately Fatal. 75% or 2/3 of all disabling injuries as medical cases.

---

Shooting again with streamlined Damage effects:

27 Shooters from Team A Fire at Team B
output [count {3,4,5,6} in 27d6] = 20 hits
Foxhole Saves:
output [count {4,5,6} in 20d6] = 13 Saves. 20-13 = 7 Hits
Dodge Saves
output [count {3,4,5,6} in 7d6] = 4 Saves. 7-4 = 3 Hits
Disabling Injuries:
output [count {4,5,6} in 3d6] =0

Team B is hit 3 times but all its members survive to return fire.

29 Shooters from Team B fire at Team A
output [count {3,4,5,6} in 29d6] = 15 hits
Trench Saves
output [count {3,4,5,6} in 15d6] = 12 Saves. 15-12 = 3 hits.
Dodge Saves
output [count {3,4,5,6} in 3d6] = 2 Saves. 3-2 = 1 Hit
Disabling Injuries:
output [count {4,5,6} in 1d6] = 1

1/3 of 1 casualty is killed immediately! We just flip a dice, 5 or 6 kills em. 1d6 = 1

1 Member of Team A is badly wounded and needs medical attention. 26 Shooters remain in Team A.

Notes:
Spoiler (click to show/hide)


Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Aigre Excalibur on December 19, 2018, 06:28:34 pm
Throwing out some plot Ideas:

World War 3:

The Siege of Taiwan is a focal point. PLA doctrine has long stressed the importance of this gateway to the pacific. If US allies can hold Taiwan they could strangle China, which is now reliant on food imports to sustain itself. If Taiwan can be taken, Japanese shipping can be strangled and the rest of US controlled pacific bases in Japan, Korea and the Philippines will be in striking range.

Campaign Points:

Players can be an elite strike team for rpg purposes. GM can masturbate with mass combat around them if so desired.

Siege plot points for an RPG group could include

Prelimary Stages:
- Discovery and Force reconnaissance of the incoming forces
- Preliminary Spy Work. Both sides are saturating each other with spies.
- Infiltration - Commando Sorties for the PCs, vanguard actions from the opfor
- Investment and Counterworks of the besieged area. China sends naval and air cover. Taiwan and USA must move other pacific assets to reinforce. Players get dropped to blow up airfields, railways, open and close supply corridors...

Intermediate Stages:
- Key point defense - Straight up fighting for important areas.
- Diplomacy - ASEAN nations contain many USA bases and nominally support the USA in a case of war. But there is ludicrous amounts of chinese money and investments in those nations. They will want to remain neutral. - Hong Kong would most likely Revolt. - India might want to interfere and seize Tibet -> Whoever controls Tibet controls just about all of China's water supply.
- Investigation - Non-Combat oriented Players get to solve other non-combat problems. EG Counter-Espionage - investigation of People, Digital Warfare, dealing with Sabotage and supply SNAFUs... Instigated civil unrest, defusing strikes and protests. Assorted Intelligence gathering operations.

Advanced Stages
Escape - Get out of a fallen island state? (If enough previous missions are failed)
Last stand street fighting fiestas
Escalation - Russian intervention. Spillover into NATO Europe. Commitment of forces on multiple fronts. Possible mixed results in ASEAN results in ASEAN fighting itself, opening a precarious supply corridor for China. Iran and African chinese allies strike at UAE and Israel. But that's another campaign?


Notes:
Spoiler (click to show/hide)

Civil Disintegration

Capitalism gets more and more automated to unprecedented extremes. The rich need other people less and less to keep producing wealth. Governments are still impotently trying to tax the rich to ensure welfare and social stability. Growing youth unemployment results increasing danger of conflict escalation while the balance of power in terms of control of resources, money and property keeps shifting towards the ultra rich. More attempts at taxation and forced redistribution of wealth further alienates the rich while the respectable middle class start to lose political power due to their growing redundancy. Democracies only heighten tensions and reveals social fault lines as it only reveals the impotence of the masses to actually impose their will on those with real power. Governments lose power as effective tax bases decline. While the ultra rich, seeing the writing on the wall prepare themselves with private armies.

Eventually unrest degenerates into a permanent state of emergency and democracy ceases. The ultra-rich remain the only entities with the resources to enforce order.

RPG Ideas:

The Players fighting for the people are in a comedic situation of trying to occupy their own city after the ultra rich decide to evict them... Because the masses can't afford rents with non-existent jobs and the cities would be much cleaner and more beautiful without them around.

The players are an elite strike force sent to defend a gated community after the proleteriat decide that they have nothing to lose and try to storm the residences of the rich to kill the buggers who have been hoarding all the money and means of production.

Notes
- With an iron grip on the supply of money and goods, the ultra-rich might try a good old fashion population cull by inducing a famine. (Case in point - the Irish Potato Famine)
- The faction fighting for the Masses might try to desperately interdict supplies or set up new bases of production. Perhaps they try squatting on a farm... But still cant feed everyone. And reprisals on illegal squatters are harsh and brutal.
- The ultra-rich can escalate with mechanized armies and air power. The Proleteriat can only hope for a guerilla war. Total Surveillance is imposed which makes a guerilla campaign hell on the guerillas.
- Public relations never ceases. Despite brutality against debtors, mass market manipulations and the use of private armed forces, the rich must remain dedicated to progress, prosperity and the advancement of the human race. They even pride themselves on feats of charity. A few unevolved dissidents who stand in our way will not stop progress... and our ascension to the space age?

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Aigre Excalibur on December 21, 2018, 07:27:39 pm
Vehicle combat iteration; Modern Aerial Combat simplified for the D6

Given the damage scaling in: http://www.bay12forums.com/smf/index.php?topic=80900.msg7903031#msg7903031

So far infantry and tank combat have 4 rolls - Accuracy -> Cover -> Dodge -> Damage (modified by protection).

Vehicle dodging should be some form of mobility rating modified by driver skill. Mobility rating should be defined here to enable interaction between all types of vehicles.

Mobility:
-2: (Barnhouse) - Super heavy Mining trucks and landcrawlers, civilian tractors, civilian bulldozers.
-1: 3rd Gen MBTs, most civilian trucks, Cougar MRAP
0: Humvee, military Jeeps, Light ulitility/attack vehicles, most civilian cars.
+1: Performance Motorcycles, race-cars on roads.
+2: Helicopters, all types.
+3: Propeller Aircraft. Aerial gunships. Subsonic Jets.
+4: Transonic speeds (Mach 1+ Aircraft) (MIG-19, MIG-21, F-5/E)
+5: Supersonic Speeds (Mach 2 Aircraft) (F4, Mirage IIIE, F-15, F-16, F/A-18 MIG-29, SU-27/29) & Even Gen 5 Aircraft: F-22, F35, J-20, SU-57, Note: Model the countermeasures separetely.
+6?: All aspect stealth Aircraft: F-22, F35, J-20, SU-57) & Mach 3 Aircraft (SR-71 Blackbird, Bristol 188, Tsybin RSR)
+7: Hypersonic Missiles, Orbital craft.

Missile Combat
Mobility 4: Rocket pods
Mobility 5: AIM-9 Sidewinder, R-73
Mobility 6: AIM-7 Sparrow, AIM-120, R-27, Most SAM installations.

Assumptions:
All the above warheads are Lethality 5
Jet Aircraft Armor is at protection 4 (It's all aluminum and kevlar)

Roll to Acquire Target -> Roll to Dodge D6 modified by (Mobility of target - Mobility of incoming missile) -> Roll to damage (5-1 = +1 = 4/6 chance of damaging hits if rolled en masse)

Variables still undefined ---> How the heck do I want to deal with range? An AIM-120 taking 2 turns to hit a target?

Test

Pilot A in their F-15 fires an AIM-7 at Pilot B in a Su-27.

1. Pilot A rolls to acquire a lock. They succeed on a 4,5,6 without any modifications.
2. Pilot B rolls to dodge. The RTD roll is modified at 5-6 = -1, They dodge on a 5 or 6
3. Missile rolls to damage. The roll is modified at 5-1 = +1. They destroy something on a 3,4,5,6.

To do:

Modelling of countermeasures: Flares, Anti-Radar Chaff, Radar Jamming, Passive Stealth, Point Defense (anti-missile guns,lasers,missiles)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Parsely on December 21, 2018, 09:52:58 pm
Does a vehicle get -2 if it's not moving when it's shot or does it go lower?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Aigre Excalibur on December 21, 2018, 10:32:42 pm
Does a vehicle get -2 if it's not moving when it's shot or does it go lower?

We could GM Fiat unmoving vehicles... like if a guy on a motorbike notices a missile coming towards him he might reasonably apply his mobility to run away (or jump off his vehicle and find a ditch). If there's no chance of a vehicle avoiding a projectile we don't roll the dodge at all and go straight to rolling to model damage.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Aigre Excalibur on December 22, 2018, 06:26:45 am
EWAR Primer for the D6 - Part 1 Radar Jamming

Thus far in missile combat we have the following steps:

Roll to Acquire Target -> Roll to Dodge D6 modified by (Mobility of target - Mobility of incoming missile) -> Roll to damage

Ewar will generally either modify some of these rolls or add another layer of saves, acting as a "cover save" for vehicles.

Radar Noise Jamming

Area Jammers - blocks one or more or all frequencies of radar in the vicinity by signal spam.

Directional Jammer - blocks all frequencies by spamming at a known enemy radar at a single point.

Assumptions: All modern radars and radar jammers are frequency agile.

Strength 1: <10 KW Short Range SAM acquisition RAdars
Strength 2: 20 KW Civilian Air Traffic radars, high resolution fighter Radars
Strength 3: 100 KW Compact Long Range Radars found on destroyers and AWACS (~500 km range)
Strength 4: 500+ KW Hardened Radars found on some SAM systems.
Strength 5: 1-5 MW Deep Space Radiotelescopes

Jammers:
ALQ-99 should be Strength 3

Basic roll to Jam: ECM Strength + Operator Skill - ECCM Strength - Enemy Operator Skill.

Directional Jamming gives a +1 to jammer strength at a cost of being able to jam only one target.

Stealth

Stealth Capabilities give a -2 on an attacker's roll to achieve target lock. (No, I don't wana model signature radius) If detection is a thing, stealth will be used as a plot device.

Pyrophoric Flares

Flares give a 5/6 save against infra-red homing missiles. A flare pod uses a hardpoint on a fighter and is used up when deployed.

Infrared jamming

Omni-directional Jammers - Provides a 3/6 Save against IR-homing missiles
directional IR jammers - Jammer rolls on its own computer's skill to acquire a target lock on the missile. Then it provides a 4/6 save against the IR missile. (scrap this idea?)


Notes:
Spoiler (click to show/hide)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: syvarris on December 22, 2018, 09:19:40 pm
My attempt to convert ammo tables into a simple not over-engineered roll to dodge system

*Six dense posts full of mechanics follow*

Oh, Aigre, how I've missed your unique game systems.  I'll try to read over this and give my thoughts, but, uh, I'll be pretty busy in the near future.  May I suggest you put each of those posts fully inside a spoiler?  It would make it all much easier to parse.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Aigre Excalibur on December 31, 2018, 12:40:54 pm
Unoriginal idea for an antagonist:

Islamic Terrorists Freedom fighters... Lots and lots and lots of islamic fighters. Islam has the world's largest growing demographic in the world. Because Muslims seem to be breeding faster than any other ideological group, and they seem to be resilient to conversion to other religions and belief systems.

What about an armed Islamic conflict within western society. Perhaps the combatants are helped along by mass immigration, with combatants infiltrating along with refugees. But once west, Jihad is unleashed upon the free world.

Players would be first responders, maybe policemen, maybe an elite unit of some kind of special forces or mercenary group. A campaign would take the players from terrorist incident to terrorist incident where the PCs will be in the midst of war crimes in the making and have to deal with armed terrorists in a civilian heavy area of operations.

The heavy civilian presence also justifies the use of precision units and keeps tanks and heavy fire support (mostly) out of the picture.

Notes:
http://www.pewresearch.org/fact-tank/2017/04/06/why-muslims-are-the-worlds-fastest-growing-religious-group/
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Trinculoisdead on December 31, 2018, 01:33:07 pm
I was thinking about a kind of dinner party game. The characters are various distant relatives of this super-wealthy guy who has died recently and left a strange will behind: having no immediate family living, his fortune will be split amongst his more distant relatives by five of his closest friends and confidants, based upon how well these relatives fare in various tests of physicality, morality, and social etiquette. The game would take place over only a week or so, and the challenge would be in first figuring out what these five executors of the will value in a potential inheritor, and then convincing them that you fit that bill exactly.

I like the idea of the game placing emphasis on social graces, mental aptitude, and deception. And I think the competitiveness of it could lead to some quality back-stabbings, so to speak, as the various heirs work to undermine each other while scrabbling for the top. A kind of lobsters-in-a-bucket situation.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: The Adversary on January 30, 2019, 08:46:06 am
So, what's the average wait time on players like these days? I remember these boards moving significantly faster, once upon a time.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tomasque on February 04, 2019, 10:44:08 am
Things definitely seems to be slower than before. I only have 2 players in my game, and that's been on the front page for more than a week. (Then again, maybe it's just not that interesting of a game)

Here's my question: Since it's so hard to get new players for games, what are some ways to get people to sign up?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Egan_BW on February 04, 2019, 10:58:02 am
To be honest, I've never had trouble grabbing players even despite my habit of immediately losing interest in everything I try to run. :V

Though, the usual rules for catching people's attention apply. The title should be something people find worth clicking on, and the OP should start with a reason to keep reading.
TL;DR Clickbait. Use clickbait.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NJW2000 on February 04, 2019, 12:27:36 pm
Nothing wrong with advertising tastefully in different places. Your sigtext, for instance, the channels for idle chatter in other games you're a part of, b12 discords you're in, etc.

The players are often out there and willing, but just don't know their options.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tyrant Leviathan on March 19, 2019, 10:13:21 am
I too do games. The series I use are a multiverse gimmick in which “clusters” fall under catergorybif one and other games in other clusters.

Current games are Urban fantasy/sci fi with shower of horror

Honest to goodness sci fi conflicts.

Survival community games

And combat sports. ( One is fantasy world gladiator. The other is basically Mad World, but crazier.)
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Trinculoisdead on April 19, 2019, 01:02:44 pm
I'm not very good at making RtD games: the rules keep getting overly complicated.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: H4zardZ1 on March 15, 2020, 11:45:46 pm
Wow, are RTDs apparently dead for now?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Enemy post on March 16, 2020, 05:47:28 am
They’re declining in popularity, but I don’t think they’re dead yet.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Yoink on March 16, 2020, 12:32:10 pm
We need less rules, character sheets and bloat, and more minimalists!   
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: ZBridges on March 16, 2020, 02:38:46 pm
Does anyone have a theory for why they have declined in popularity?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: TamerVirus on March 16, 2020, 02:40:36 pm
Probably just less people on the forums in general
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: NJW2000 on March 16, 2020, 06:30:55 pm
Probably just less people on the forums in general
Could well be, things are getting quieter here, and have been for years.

Anyway, someone asked for a stupid minimalist RTD (http://www.bay12forums.com/smf/index.php?topic=175922.0)?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Devastator on March 16, 2020, 06:37:11 pm
There's just more people around in FG&RP instead of the subforum these days.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Naturegirl1999 on March 18, 2020, 04:12:51 pm
I’m part of that, it’s fun so far, also, I had an RTD that got complicated quickly, maybe I can bring the characters to a Minimalist world? There is a portal to...somewhere...after all
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: King Zultan on March 19, 2020, 09:11:05 am
I've noticed that a lot of the RTDs that have started recently have been put in forum games instead of RTD.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Eschar on March 21, 2020, 10:15:51 am
All the RTD's I've started have fizzled out relatively quickly. All those I've joined have too.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Egan_BW on March 21, 2020, 03:56:34 pm
we uh, lack certain qualities of reliability
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Eschar on March 23, 2020, 02:44:20 pm
As far as the ones I've run, it was more a function of me having no experience at all running an RTD, and also not planning out the non-minimalistic one (Assemblage) at all.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tyrant Leviathan on April 09, 2020, 10:14:38 pm
Hmmm. Brain storming for Dungeon Crisis as I have neglected it. Also felt like reviving one of my older games.

Pangaea: Community Sim fantasy  Conan style with freakken tammable dinosaurs and stuff.

Orbiter: A sequel, and a reboot. Onboard a floating mini planet orbiting a alien world, what do you do? This time everyone in one tribe just doing their part as I am npc stuff.

Under The Surface: Made new creepy monster notes and more dungeon situations, plus above world stuff. Sadly felt it was too complex but willing to die down.


Newbie

Green Hell: Squad RTD in space. Kinda like outer space Vietnam deal. Humans hired by aliens to assist in taking a valuable green planet, but it’s a whole lot of trouble ( and due to theme, PCs can die like crazy.)

Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Naturegirl1999 on April 09, 2020, 10:18:29 pm
Pangaea: Community Sim fantasy  Conan style with freakken tammable dinosaurs and stuff.
This sounds cool, I think an evolution game taking place here would be cool too
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tyrant Leviathan on April 09, 2020, 10:20:35 pm
Pangaea: Community Sim fantasy  Conan style with freakken tammable dinosaurs and stuff.
This sounds cool, I think an evolution game taking place here would be cool too

I had a old old game called The Dirty Legion on another forum. There everyone were basically custom/evolving mutant soldiers/commandos.

Lost notes though, could easily resurrect.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Naturegirl1999 on April 09, 2020, 10:37:19 pm
I was thinking like species of animals/plants, evolving different traits
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: King Zultan on April 10, 2020, 02:27:38 am
I had a old old game called The Dirty Legion on another forum. There everyone were basically custom/evolving mutant soldiers/commandos.

Lost notes though, could easily resurrect.
A game with constantly evolving mutant soldiers sounds cool.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tyrant Leviathan on April 10, 2020, 08:56:24 am
Hmm was thinking of renaming it Monster Corp. also that or Pangaea? As in Pangaea have magic, Dino’s, fantasy races, marriage stuff, people management, and well yeah the goal is to take a binadic tribe to establish a city that becomes a city.

There are 4 bug threats depending on which part of Pangaea your at in regards to the civilization out to try to conquer or rule you too.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tyrant Leviathan on April 10, 2020, 04:06:40 pm
Big not bug and yeah just got a ton of stuff in general. Like the prototype of Orbiter that was a Nad Max Earth. 2 styles.

Traveling nomads or people on a travel long battle fortress, looking for a new home ( nite the theme yet?) in one it could also lead to finding a new religion and stuff.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Tyrant Leviathan on April 10, 2020, 08:05:52 pm
My largest scale stuff are my fictional we2 situation with tech tree and a project I am still working on.

It’s basically the Dune universe with other sci fi influences and things, as a game.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on January 22, 2024, 08:46:30 pm
I'm aware the thread's been dead for a while, but it's also the best suited for me to use for the pitch I'm making.



Stats Are Dead, Long Live Praxis

Somewhere around trying to envision another set of stats for yet another RTD, I decided to try and design an alternative system, as a theoretical exercise.

A Praxis is a set of several linked concepts attached to a die. The Praxis also has a number of uses, as well as a level, and potentially even other effects.

An example would be...

Endure The Pain LV 1: (3 Uses)
Roll Endure The Pain when attempting to act while injured, push through harmful terrain, or (reflexive) survive a devastating physical attack.
(1, 2, 4, 4, 5, 6)
On 6: Negate all Wound penalties for 1 Turn.

Endure The Pain LV 2: (4 Uses)
Roll Endure The Pain when attempting to act while injured, push through harmful or difficult terrain, or (reflexive) survive a significant physical attack.
(1, 3, 4, 5, 5, 6)
On 5 or 6: Negate all Wound penalties for 2 Turns.

Endure The Pain LV 3: (5 Uses)
Roll Endure The Pain when attempting to act while injured, push through harmful or difficult terrain, or (reflexive) endure any physical attack.
(2, 4, 4, 5, 5, 6)
On 5 or 6: Negate all Wound penalties for 2 Turns, and remove your worst Wound.

Instead of having several stats, each player collects a set of Praxis, adding new ones or upgrading old ones as their character grows. In the event that a character has no applicable Praxis, or wishes to preserve uses, they can roll Unskilled Improvisation LVL N/A, which has infinite uses, but uses a basic (1, 2, 3, 4, 5, 6) die and has no bonuses.

Praxis are recharged when an applicable rest period occurs, or on specific other triggers (a full moon! landing a critical blow in combat!, etc).

While I like the mechanics benefit of this method, I do think there's a cost in bookkeeping to be had - you can make each player keep track of their own Praxis, but you'll still have to develop the Praxis you want to be available for your game, or add new ones on the fly, which has the risk of being unbalanced, especially in a competitive game. Additionally, players will have to decide in advance which Praxis they want to use reflexively, to deal with unexpected situations.

There's other potentials, such as using multiple Praxis in one action, Praxis that can be used to retroactively reroll the failures of another Praxis (Mitigate Disaster LV 1?), but all of this comes at a pretty high complexity cost.

Maybe that's why people just use stats.

What do you all think?
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Egan_BW on January 22, 2024, 09:24:22 pm
Seems too esoteric, like what does this system represent which stats don't suffice for? The limited uses? Then use a stamina meter or something.

There's mechanical complexity, but is that desired or does it just distract from the core fantasy of the RP? Since this isn't a standard system, you're also paying for the players having to learn and understand it, and their actions become more "use x mechanic on y object" rather than being a description of what a character does in a situation.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Egan_BW on January 22, 2024, 09:40:57 pm
How does the initiative system in Gate of Dreams work for you, fal? I was thinking I might want one, figuring out what order things happen in purely narratively is difficult for me.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: FallacyofUrist on January 22, 2024, 09:52:48 pm
How does the initiative system in Gate of Dreams work for you, fal? I was thinking I might want one, figuring out what order things happen in purely narratively is difficult for me.

At the start of each turn, each actor gets a 1d100 roll, plus/minus any bonuses or penalties. The result basically represents how much the actor is taking advantage of the current situation.

The actions are taken in order from the highest roll to the lowest at baseline, with a few extra notes:
-Things that take time to resolve or occur effectively move action resolution down by some number. A minor delay would be 20 points, a significant one by 40 points, and an immense one by 80 points.
-Rolling a natural 100 gives the actor a significant boon in the turn. Rolling a natural 1 ensures things work out in the worst possible way for the actor.
-For every 40 points in difference between one actor and another, a modifier of +- 1 is made to the first applicable RTD roll, for example increasing accuracy.

(This can chain a bit, because for every difference of 3 in a contested roll, I apply another +- 1 modifier to an appropriate subsequent roll, so a high accuracy roll against a low evasion roll can make a Resistance roll weaker.)

These combined rules are very good at breaking stalemates when combined with a wounds system.
Title: Re: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)
Post by: Egan_BW on January 22, 2024, 10:34:44 pm
And how easy is it to run for you? Does it ever make for strange results?