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Author Topic: Roller's Block (RTD Brainstorming Thread) (HAPPY LATE BIRTHDAY) (Derm is 5k)  (Read 698279 times)

TolyK

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #930 on: June 25, 2011, 01:52:52 am »

You know, as I'm doing this, I'm starting to wonder if I should keep this heavily or lightly RTD-ish. If the latter, if I should keep this in the RTD forums or the FGaR forum. What do you guys think? Because I like the RTDs' crowd, but I don't really want to restrain myself so much.
FG:RP

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TolyK

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #931 on: June 25, 2011, 01:53:28 am »

USA: Oh hi Iran I'll station five-million troops in Afghanista-
Iran: OH NO YOU DON'T *NUKE*
Everyone else around: WTF IRAN *Invade invade invade*
Some-other-country-around-there: USA? Would you please move away those troops?
USA: No.
Some-other-country-around-there: *Condemns actions of the USA*
USA: OH YOU BASTARD *Condemns actions of the other guy*
Russia: Oh I'm so glad we're out of the Cold War with those two maniacs going about.
China: Russia, since the USA is currently busy, we're coming to take your stuffs.
Russia: Shit.
I MUST SIG THIS - TO THE SIG THREAD!
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Tarran

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #932 on: June 25, 2011, 02:09:16 am »

...
I MUST SIG THIS - TO THE SIG THREAD!
Oh, wow, I didn't even know that was remotely funny to anyone. I suspect it made you laugh since you're going to sig it. So I'm glad to make someone laugh.
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adwarf

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #933 on: June 25, 2011, 05:46:47 pm »

Does anyone know what caused the last Mass Effect RTD to die?
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Taricus

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #934 on: June 25, 2011, 05:51:13 pm »

I switched it into and RPG, and that died due to my writing/laziness.
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adwarf

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #935 on: June 25, 2011, 05:53:04 pm »

I switched it into and RPG, and that died due to my writing/laziness.
Ah well since I just got Mass Effect 1, and 2 today I was thinking of making a new ruleset to it, adn was wondering if there were any problems with your system, and if I could use it as the base for mine.
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Taricus

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #936 on: June 25, 2011, 05:58:06 pm »

Really wasn't any ruleset for mine to be honest.
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adwarf

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #937 on: June 25, 2011, 06:00:05 pm »

Really wasn't any ruleset for mine to be honest.
Well then this might take a bit. Oh well I should be able to do it if I can stop playing Mass Effect, Dragon Age, and Fallout NV
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IronyOwl

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #938 on: June 26, 2011, 01:40:41 am »

So, for RPG-ish games, which do you all think is better: A single team of six, or two teams of four? Presumably with the two teams being on the same side and juggling members every so often, but I'd like to hear about any other scenarios you might have in mind.
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adwarf

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #939 on: June 26, 2011, 01:43:03 am »

So, for RPG-ish games, which do you all think is better: A single team of six, or two teams of four? Presumably with the two teams being on the same side and juggling members every so often, but I'd like to hear about any other scenarios you might have in mind.
The single team of six is what you see most often, and the two teasm of four I have only seen in Wraith, but it seems to work quite well in that since the teammates are pretty intertwined. I think its more up to GM preference, and that what ever you feel works best will do.
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Bdthemag

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #940 on: June 26, 2011, 01:56:25 am »

My next RTD is going to be a zombie survival thing. But like Zomboid its the story of how you died. 4 Players will be in each "Story", by a certain amount of turns they will die. Its not just a "randomly get shot in the face" kind of death but more of a "die saving the others from an explosion" death. Alternatively, at the start I could randomly pick a player to be the "Savior" or the "Traitor". Nearing the end of the Story either the Savior will attempt to sacrifice himself for the rest, or the traitor will screw everyone over and get away.

Thoughts?
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Talarion

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #941 on: June 26, 2011, 02:36:33 am »

My next RTD is going to be a zombie survival thing. But like Zomboid its the story of how you died. 4 Players will be in each "Story", by a certain amount of turns they will die. Its not just a "randomly get shot in the face" kind of death but more of a "die saving the others from an explosion" death. Alternatively, at the start I could randomly pick a player to be the "Savior" or the "Traitor". Nearing the end of the Story either the Savior will attempt to sacrifice himself for the rest, or the traitor will screw everyone over and get away.

Thoughts?

Three thumbs up? Sounds like an interesting idea.
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Bdthemag

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #942 on: June 26, 2011, 02:45:34 am »

My next RTD is going to be a zombie survival thing. But like Zomboid its the story of how you died. 4 Players will be in each "Story", by a certain amount of turns they will die. Its not just a "randomly get shot in the face" kind of death but more of a "die saving the others from an explosion" death. Alternatively, at the start I could randomly pick a player to be the "Savior" or the "Traitor". Nearing the end of the Story either the Savior will attempt to sacrifice himself for the rest, or the traitor will screw everyone over and get away.

Thoughts?

Three thumbs up? Sounds like an interesting idea.
Right now im making the rules. Currently everyone is expected to die, but depending on how the traitor/savior acts a few may survive. For example the group has managed to make it to an evac point, but the military is nowhere to be found. After accidently setting off a loud alarm inside the building a large horde is alerted to where they are. There is no escape, they cannot fight off the horde. Death will be certain. Then the Savior/Traitor will have a chance to do something special. If there is a Savior then he can say to the rest "Get out of here! I'll distract them!" he could think of a plan to find out on how to distract them. Lets say he tries to distract them with a large explosion, he looks for explosive materials and succesfully makes an unstable explosive. He then gets to the roof of the building and starts throwing explosives off the top of it. If he is getting succesful rolls then the horde should be more focused on attacking him. The other three escape without the horde noticing them. The horde slowly advances to the roof and the Savior is killed. The Savior is then dead and cannot come back, no revives nothing. But the other 3 can advance to the next story. Saviors won't occur that often though, traitors will, and there is also a chance for neither of them appearing.

Applying the above scenario, the traitor will try to play it out differently. It will also be hard playing as the Traitor since you have to make the others think that you aren't planning to betray them. So for example the group is trapped in the building with an alarm blaring, horde outside waiting to eat them. He thinks up a plan, he decides that he is going to start a fire in the building, distracting the horde and the group, and escape. He succesfully lights part of the building on fire, the survivors are trapped inside that particular part of the building. The horde of zombies focus on that part of the building. The 3 die, but the traitor slips out the backdoor. The Traitor then plays in the next story.

Does this sound good so far? Any suggestions?
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Talarion

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #943 on: June 26, 2011, 03:17:29 am »

It sounds good... is it by any chance based off L4D? It reminds me of it. You should maybe add a random chance for there to be a way for all 4 to escape? It's up to you though. And I don't have time to think up other ideas, so... my apologies.
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Bdthemag

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Re: Roller's Block (RTD Brainstorming Thread)
« Reply #944 on: June 26, 2011, 03:21:15 am »

It sounds good... is it by any chance based off L4D? It reminds me of it. You should maybe add a random chance for there to be a way for all 4 to escape? It's up to you though. And I don't have time to think up other ideas, so... my apologies.
Nope not based off of L4D, I actually got the idea from Drag's Wraith RTD. I liked the idea of having fewer people but multiple games. I got some inspiration from the Roguelike Cataclysm, and Project Zomboid. Also 4 people will not escape, most of you will die. Some may die without getting to the end, I wanted a RTD which strongly focused on the point "Your going to Die soon".

Expect me to either post it in a few minutes, or in the morning.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.
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