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Dwarf Fortress => DF Community Games & Stories => Topic started by: Replica on March 26, 2013, 08:01:05 am

Title: Fallout: Equestria - Orange (Community Stable)
Post by: Replica on March 26, 2013, 08:01:05 am
Fallout: Equestria (http://www.bay12forums.com/smf/index.php?topic=118893.0)
The Cult of the Last Orange
A POST APOCALYPTIC PONY FRUIT HELL PARADISE

(http://fc02.deviantart.net/fs70/f/2013/082/8/d/holypng_by_cerer-d5z1p8e.png) (http://cerer.deviantart.com/art/Holy-Orange-361196798)


Intro:
(Section subject to change...)

Previously... (http://www.bay12forums.com/smf/index.php?topic=121259.0)

The legendary city stable of Lemon went through with a massive settling effort by sending a large number of its population ("volunteers", ponies who had become brainwashed with the idea of "saving" Lemon from the evils of the wasteland by leaving it) off into the wastelands to settle the land for the purposes of reducing overpopulation.

And it worked, far better than the leaders of Lemon had expected.
Over a thousand ponies left Lemon on various expeditions and Lemon no longer suffered from severe overpopulation, in fact, Lemon could actually let more ponies into its stable.
The few ponies who had remained in the shanty towns were let in, and their scrap homes and lousy hovels were largely disassembled and cleared out of the way, the area surrounding Lemon was left barren and it became easier than ever to defend the citadel that served as its entrance from the oppressive alliance of raiders, slavers, steel rangers and unity alicorns.

Things didn't go as well for the expeditions however...
Many were lost entirely to the horrors of the wasteland, some fell to mutants and raiders, some to starvation and disease, others disappeared completely never to be heard from again... A few were properly established but ended up becoming ruled by incompetent or oppressive overseers and fell to chaos...
The losses were high, and it was estimated by the Lemon leadership that a good 89% of the settling parties sent out didn't make it past their first year.
But even the settlements that did, and survived, settlements such as Silveryvale, Crabsouls, Savepeaks, Lizardorb and Pineapple, didn't have it easy.
Silveryvale, which was located in an idylic little valley, ended up becoming constantly harassed by raiders and slavers, and had to bribe them in various ways to keep them off their backs, Crabsouls, a little town set up in Horseshoe Bay on the eastern coast had serious problems with horrific sea creatures screwing up their fishing operations, Savepeaks over at the Unicorn Range was nearly wiped out twice by the flocks of savage birds living in the mountains, Lizardorb at the edge of the San Palomino Desert had problems with hellhound raids, Pineapple in the outskirts of Cloudsdale ended up becoming completely pinned down below ground by the ghoulish pegasus remnants which still lived among the scrap fields there...
Almost every semi-succesful settlement had some form of serious problem and had a hard time establishing themselves despite all the gear and equipment Lemon had given away to help them survive.

After roughly a year had passed since the last settling party had left Lemon the leaders of Lemon decided to evaluate the progress of the more lucrative expeditions.
Small teams of power armored soldiers were sent out all over the wastes to check up on the settlements which had managed to stay in touch with them, and to bring back surviving ponies from those who hadn't.
For the stables mentioned the situations were as following.

At Silveryvale the situation was fine aside from the aforementioned raider and slaver harassment, the team there helped wipe out the local raider warbands to ease the pressure off their backs, and that settlement was left as it was.
The ponies over at Crabsouls were brought back to Lemon, because the sea creatures there had claimed nearly all of their fisherponies, which left the settlement without a source of food, they had already began to starve there.
The team who got to Savepeaks stayed for a week to help train the local militia, fix a few of their busted turrets as well as provide general advice on how to deal with the birds and keep its ponies safe from aerial attacks.
After they repelled a swarm of over a hundred vultures the team returned to Lemon with Savepeaks most badly injured ponies which were then given medical care back home.
Lizardorb was found completely wiped out by the time the team from Lemon arrived, the hellhounds had broken through from below by digging through their food storage, just a week prior to their arrival Lizardorb had a population of nearly 70 ponies, about 1/3 of them had been foals.

Then there was Pineapple, the team arrived to its location and was immediately attacked by ghouls from all sides, they wiped them all out without taking as much as a scratch, Pineapple was assumed defunct until one of the soldiers detected a large number of ID tags marked on the map.
The team feared the worst and expected to find some sort of mass-grave, but instead they found the stable of Pineapple, completely intact and filled with well nourished (but bored) ponies, its leader, Replica Planternourish had apparently managed to keep everyone safe and secure at the cost of her own sanity and cool.
Replica was found to be a nervous wreck which according to the ponies identified as her closest friends had become strangely obsessed with farming and fruit.
They explained that they had been stuck down there because they had no means to secure the surface and go through with their planned scavenging operations, and that Replica had refused to even consider it or any alternative option (another option being to breach the caverns and search for hidden bunkers and facilities).
After signing in with the Lemon leaders the team was instructed to bring everypony back to Lemon.
And they returned, safe and sound.

But things had changed since they last saw Lemon, it wasn't the place it used to be...



I wont write the story bits on a regular basis anymore, they take too much time and I don't have as much of a motivation to do them now as I had with Pineapple.
I might however write a fic about Orange once it reaches its inevitable end, so that's where any personal traits you got for your character(s) play in.
If I get around to it I will use your chosen name as your story characters name and attempt to weave requests and such in, otherwise everything will just be improvised on.


Pending Players:

Gzoker (Chief of Security, Herbalist or Doctor) (REF) (http://www.bay12forums.com/smf/index.php?topic=124333.msg4138307#msg4138307)
Maklak (Unicorn, male, mechanic)
Urist McGamer (Unicorn, female, possible manager) (REF) (http://www.bay12forums.com/smf/index.php?topic=124333.msg4150453#msg4150453)


Entries/Stories/Sessions:

01 - Gameplay (http://www.bay12forums.com/smf/index.php?topic=124333.msg4140681#msg4140681)
02 - Gameplay (http://www.bay12forums.com/smf/index.php?topic=124333.msg4144491#msg4144491)
03 - Gameplay (http://www.bay12forums.com/smf/index.php?topic=124333.msg4155117#msg4155117)
04 - Gameplay (http://www.bay12forums.com/smf/index.php?topic=124333.msg4176606#msg4176606)
05 - Gameplay (http://www.bay12forums.com/smf/index.php?topic=124333.msg4180612#msg4180612)


Embark Day:

Spoiler: Neighbours (click to show/hide)
Spoiler: Ingame World Map (click to show/hide)
Spoiler: Embark Supplies (click to show/hide)
Spoiler: Embark Area (click to show/hide)
Spoiler: Surface Prospect (click to show/hide)

Embark party:

For round two we have the following embark party.
5 earth ponies, 2 unicorns.
3 earth pony stallions, 2 earth pony mares and 2 unicorn mares.

Two ponies from the embark party are still free.

Listed skills are as of 2013-04-19 (5th session).

Spoiler: Bee Dengray (click to show/hide)
Earth Pony, male, 24, Expedition Leader
[2] Woodcutter, [1] Grower, [1] Negotiator, [3] Intimidator, [2] Pacifier, [2]  Persuader, [2]  Conversationalist, [3] Judge of Intent

Spoiler: Dell Abbeyplunge (click to show/hide)
Unicorn, female, 21, Bookeeper/Manager
[1] Carpenter, [17] Mason, [10] Record Keeper, [13] Organizer
Overworked logistics and operations director.
Claimed by Lycaeon

Spoiler: Dignity Clashsweet (click to show/hide)
Earth Pony, male, 31, Farmer/Brewer
[19] Miner, [7] Grower, [5] Brewer

Unicorn, female, 36, Swordspony/Militia Commander
[1] Woodcutter, [1] Mason, [3] Fighter, [6] Swordspony, [5] Dodger
Commander and mare in charge.
Claimed by Byakugan01

Spoiler: Rabbit "Paula" (click to show/hide)
Earth Pony, female, 24, Therapist (REF) (http://www.bay12forums.com/smf/index.php?topic=124333.msg4133130#msg4133130)
[8] Miner, [1] Mason, [5] Consoler, [2] Pacifier, [2] Comedian, [1] Flatterer
"Mom"
Claimed by P(ony)SI

Spoiler: Sacrifice Trimcrowd (click to show/hide)
Earth Pony, female, 22, Farmer/Brewer
[20] Miner, [6] Grower, [5] Brewer
Dig-dug-farmer.
Claimed by Pokon

Earth Pony, male, 23, Butcher/Cook (REF) (http://www.bay12forums.com/smf/index.php?topic=124333.msg4135886#msg4135886)
[2] Woodcutter, [1] Leatherworker, [5] Butcher, [8] Cook
Worst cook of Orange.
Claimed by Iceblaster


Migrants:

Earth Pony, female, 30, Farmer/Mechanic
[8] Grower, [3] Mechanic, [1] Thresher, [1] Clothier
Traumatized and fruit obsessed clumsy robotics expert.
Replica

Spoiler: Mist Puzzlegate (click to show/hide)
Unicorn, female, 50, Metalcrafter/Mechanic
[1] Animal Dissector, [2] Furnace Operator, [13] Mechanic, [1] Dodger, [1] Armor User, [1] Shield User, [3] Gunner, [5] Consoler, [6] Conversationalist, [5] Intimidator, [4] Judge of Intent, [6] Tracker
CEC Engineer.
Corai

Spoiler: Euphoria Whiskerentry (click to show/hide)
Earth Pony, male, 43, Hammerpony Sergeant
[1] Animal Trainer, [1] Animal Caretaker, [1] Trapper, [3] Grower, [14] Potash Maker, [2] Miller, [1] Dodger, [1] Fighter, [1] Gunner, [4] Comedian, [9] Conversationalist, [12] Negotiator
Skull taker and spine crusher.
Fr0stByt3 (REF) (http://www.bay12forums.com/smf/index.php?topic=124333.msg4134732#msg4134732)

Unicorn, female, 28, Armorsmith
[2] Gunner, [3] Furnace Operator, [1] Fisherpony, [1] Fish Cleaner, [1] Fish Dissector, [1] Dodger
VIP, Very Important Pony.
Indigo_Surprise

Unicorn, male, 56, Medical Pony
[1] Tanner, [1] Dyer, [20] Gem Setter, [8] Conversationalist, [3] Intimidator, [3] Judge of Intent, [3] Persuader
Incredibly fit doctor who worked all that crescent fat off of him over at Pineapple.
Rinahrific

Earth Pony, male, 33, Riflepony
[1] Dodger, [1] Armor User, [1] Shield User, [6]  Gunner, [1] Butcher, [1] Herbalist, [1] Beekeeper, [1] Fisherpony, [1] Fish Cleaner, [1] Fish Dissector
Has to put up with clumsy robotics experts.
Splint
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Splint on March 26, 2013, 08:19:31 am
A PTW. I doubt I'll claim a pony this time around.
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Iceblaster on March 26, 2013, 09:48:39 am
I would like... Eagle Soundwasp and if possible, maker her a chemist later on.

EDIT:Name change to Lightning Runner, personality wise she doesn't like crowds, but will socialize if needed
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: gzoker on March 26, 2013, 10:13:38 am
Blaze Lakenest I choose you! If he is still available and i can get him.
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Replica on March 26, 2013, 11:01:02 am
Done and done.
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Byakugan01 on March 26, 2013, 02:02:39 pm
Oooh, can I have Twig Paintbrush? It would greatly amuse me if she became a drill sergeant or the like later on, what with her teaching skills.
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Pokon on March 26, 2013, 02:31:59 pm
I think I will claim Angel. It would be funny if he eventualy married Bunny, because, well...
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Replica on March 26, 2013, 02:54:30 pm
Sure.

I think I will claim Angel. It would be funny if he eventualy married Bunny, because, well...

You'll have to pick a name other than Pokon though, what with this (and the story) being a continuation of Pineapple.
That alright with you?
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Pokon on March 26, 2013, 03:08:22 pm
Sure.

I think I will claim Angel. It would be funny if he eventualy married Bunny, because, well...

You'll have to pick a name other than Pokon though, what with this (and the story) being a continuation of Pineapple.
That alright with you?

Sure. Actualy, Angel will be just fine.
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Indigo_Surprise on March 26, 2013, 03:30:08 pm
I'm laying my claim on Bunny Oilgrowth, renaming her to Rose Gold. Let the arms be manufactured and the bedrooms propagated.
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: P(ony)SI on March 26, 2013, 03:37:58 pm
Orange, yay!
I would like to be Island Jungleentry, under the name of Paula.
Personality-wise, she's calm and motherly.
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Replica on March 26, 2013, 03:42:51 pm
Solid copy on all.
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Lycaeon on March 26, 2013, 09:23:47 pm
I'm happy to see the new community Stable up, Replica, but I have some bad news...I just released an update that fixes several problems with the new version, including potential crashing on the military screen, as well as adding new features like conversion of blank ponies into actual working slaves. :(

I highly recommend porting over Orange if it isn't too much trouble (You'll have to gen a new world, but hopefully not much redoing will be needed). If you decide not to, then Ctrl-Shift-Q'ing at various intervals should protect your save in case there's a crash.

Best of luck! :D
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Iceblaster on March 26, 2013, 10:47:55 pm
I'm happy to see the new community Stable up, Replica, but I have some bad news...I just released an update that fixes several problems with the new version, including potential crashing on the military screen, as well as adding new features like conversion of blank ponies into actual working slaves. :(

I highly recommend porting over Orange if it isn't too much trouble (You'll have to gen a new world, but hopefully not much redoing will be needed). If you decide not to, then Ctrl-Shift-Q'ing at various intervals should protect your save in case there's a crash.

Best of luck! :D

[Yay] it! Apple will have to be restarted... Meh, embark was crap... I just double checked the prospect and it had no High Salvage
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Replica on March 27, 2013, 04:08:30 am
I'm happy to see the new community Stable up, Replica, but I have some bad news...I just released an update that fixes several problems with the new version, including potential crashing on the military screen, as well as adding new features like conversion of blank ponies into actual working slaves. :(

I highly recommend porting over Orange if it isn't too much trouble (You'll have to gen a new world, but hopefully not much redoing will be needed). If you decide not to, then Ctrl-Shift-Q'ing at various intervals should protect your save in case there's a crash.

Best of luck! :D

Serves me right for being way to eager and setting it up before waiting at the very least half a week like Maklak warned.

I can manage either way, really.

Alright folks, a poll has been set up, the answer which gets the most votes wins (even if only a single vote has been cast, because democracy).
Poll expires on the 29th (Sweden, evening).
Title: Re: Fallout: Equestria - Orange (Community Stable)(Poll Running)
Post by: Fr0stByt3 on March 27, 2013, 05:50:01 am
Could I have Frost come at some point? I don't mind waiting.
Earth Pony, Military/Miner
Icy blue coat[Doesn't matter what it says in-game] and Mane
Cutie mark is a Shield with a spear and sword crossed over it.
Title: Re: Fallout: Equestria - Orange (Community Stable)(Poll Running)
Post by: Replica on March 27, 2013, 08:33:07 am
Could I have Frost come at some point? I don't mind waiting.
Earth Pony, Military/Miner
Icy blue coat[Doesn't matter what it says in-game] and Mane
Cutie mark is a Shield with a spear and sword crossed over it.

Easy enough, sure.

Poll is leaning highly towards yes for now, going to gen a new world and search for a good embark in the meantime.
If there is an overwhelming majority for "yes, new gen" by tomorrow I'll end the poll early and use the new embark instead.
Title: Re: Fallout: Equestria - Orange (Community Stable)(Poll Running)
Post by: Replica on March 27, 2013, 03:28:09 pm
There, have the new embark prepared, definitely looking like I'll be using this.
These is the new embark party, with skills and character screens, take your picks now if you'd like, I'll update the OP with the new ponies tomorrow and TRY and lift this off by evening (ca 24 hours from now, I guess).

Spoiler: Party (click to show/hide)

New surface prospect

Spoiler: Prospect (click to show/hide)

New embark area

Spoiler: Embark (click to show/hide)

New bad news

Spoiler: Badnews (click to show/hide)
Title: Re: Fallout: Equestria - Orange (Community Stable)(Poll Running)
Post by: Byakugan01 on March 27, 2013, 04:48:38 pm
Could I claim Rabbit? Again, drill Sergeant later on if appropriate.
Title: Re: Fallout: Equestria - Orange (Community Stable)(Poll Running)
Post by: Maklak on March 27, 2013, 04:58:17 pm
I think it would be clearer who's who if you added special talents of ponies to their list. I know they are in the screenshots, but you list a lot of things already anyway.

That's a lot of ponies specialised in food, you should be happy. Plus that's a lot of good salvage. Normal wood may be a bit of a problem, though.

> Only food is 50 meat, forgot to bring anything else
Meh, just butcher the wagon pullers and set your farmers to gather plants and you should be fine until the first caravan or harvest.

> Goddamned river as opposed to nice safe brook
It will keep at least some of the hostile wildlife away from you. Later you can build a bridge and put cage traps on one end (but leave a 3-wide snaking path for caravans, similar to the entrance of Ponderplanned). River is actually a good thing this way. This is what Master Red Eye teaches us: take what you have and turn it to your advantage.

Carp is pretty harmless if you stay a few tiles from the river. Radigators may be a bit of a problem. Bloodwings can kill ponies quickly, but send two semi-competent soldiers with bronze equipment against one and it dies quickly.

Pink Cloud... well, it is "{m}ilitary -> {a}lerts -> Panic" when it shows up and the game pauses.
Title: Re: Fallout: Equestria - Orange (Community Stable)(Poll Running)
Post by: Iceblaster on March 27, 2013, 05:15:03 pm
I would like Sea Steed, Name change to Lightning Runner and doesn't like crowds, though will socialize if needed
Title: Re: Fallout: Equestria - Orange (Community Stable)(Poll Running)
Post by: Replica on March 27, 2013, 05:35:10 pm
Could I claim Rabbit? Again, drill Sergeant later on if appropriate.

Eeeeh, sorry, I am saving Rabbit for P(ony)SI for now since he picked the same pony before I had to regen.
A bit as a favor since I chat with him on steam from time to time.
So I'll want to hear from him first, if he doesn't want her, then you can have her.

I would like Sea Steed, Name change to Lightning Runner and doesn't like crowds, though will socialize if needed

k.

>I think it would be clearer who's who if you added special talents of ponies to their list. I know they are in the screenshots, but you list a lot of things already anyway.

Great that you answered your own question, Mak.

>The rest

I know all that already, but thanks for the advice anyway.
Title: Re: Fallout: Equestria - Orange (Community Stable)(Poll Running)
Post by: Maklak on March 27, 2013, 05:49:13 pm
> > I think it would be clearer who's who if you added special talents of ponies to their list. I know they are in the screenshots, but you list a lot of things already anyway.
> Great that you answered your own question, Mak.
That wasn't a question. It was a low priority request. I didn't answer it and neither did you.

> I know all that already, but thanks for the advice anyway.
Yeah, I do that sometimes. Since you can survive in a bad biome and I don't even try, that kinda makes you a "better" DF player by default.
Title: Re: Fallout: Equestria - Orange (Community Stable)(Poll Running)
Post by: Replica on March 27, 2013, 06:00:45 pm
I know they are in the screenshots-

I list age, gender, race and skills because those are what matter the most when choosing a pony.
If you want to know what their actual caste is then just check the screenshot and search part of the description of that caste using CTRL+F in the list of castes I compiled.
If their talent wasn't already there in plain view at the bottom of their character screencap then I would have listed it. :P
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Byakugan01 on March 27, 2013, 09:04:34 pm
That's okay...looking at the ponies again, I would like to change my selection to Eagle-she's the one with the military skills (I misread the section initially-I thought rabbit with the military pony!)
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Lycaeon on March 27, 2013, 11:27:02 pm
I'll take Dell Abbeyplunge please. :)

Also, a fix for a small bug I missed: Open the dfhack.init file in your DF folder with notepad, find this line "keybinding add Alt-F "gui/workflow status"", and change Alt-F to Alt-Y. That way you won't have the chance of accidentally opening the DFhack workflow window while placing cabinets.

Looking forward to the new terrors we'll be faced with. :D
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Replica on March 28, 2013, 04:14:36 am
Everything is prepared now.
Yes won by 10 votes, which considering the small number of readers/participants I have can sort of be counted as "an overwhelming majority". Sort of.
I'll wait today and start tomorrow (or if I am lucky and the slots are filled by evening, tonight).

For those who picked a pony before the new embark: I'm sorry, especially for Indigo who wanted a really specific rare'ish caste of pony.
Go ahead and pick a new pony if you want too, or sign on as a migrant.

That's okay...looking at the ponies again, I would like to change my selection to Eagle-she's the one with the military skills (I misread the section initially-I thought rabbit with the military pony!)

Congratulations commander.
Lemon military doctrine follows the same pattern as the German Empire from WW1.

Leader is always at the head of the charge.
May the fruit gods have mercy on your soul.

I'll take Dell Abbeyplunge please. :)

Also, a fix for a small bug I missed: Open the dfhack.init file in your DF folder with notepad, find this line "keybinding add Alt-F "gui/workflow status"", and change Alt-F to Alt-Y. That way you won't have the chance of accidentally opening the DFhack workflow window while placing cabinets.

Looking forward to the new terrors we'll be faced with. :D

Noted, thanks.

As for dangers, well, we are surrounded by all enemy civs save for standard raiders apparently with Unity being just on the other side of the mountain not far from our site and the Steel Rangers having some freaky fortress/concentration camp with over 1600 wastelanders in it.
Then, of course, there are the batshit (literally in this case) nutty local wildlife to worry about.
So yeah, this will be fun.
Title: Re: Fallout: Equestria - Orange (Community Stable)(Updated with new embark)
Post by: gzoker on March 28, 2013, 06:21:52 am
I'm going to wait until the first migrant wave to pick a pony this time.
Title: Re: Fallout: Equestria - Orange (Community Stable)(Updated with new embark)
Post by: Byakugan01 on March 28, 2013, 07:55:31 am
Good! That means all the glory will be mine! And when I receive too many wounds valiantly defending the stable, I can go drill Sergeant on the green recruits! And I read your reply in the X-Com Council Spokesman's voice. That might prove to be worryingly prophetic...
Title: Re: Fallout: Equestria - Orange (Community Stable)(Updated with new embark)
Post by: Replica on March 28, 2013, 12:34:26 pm
I'm going to wait until the first migrant wave to pick a pony this time.

What kind of pony do you want though?
I wont post the character screens or list the migrants when they get here, way too much effort with the amount of migrants I get after just a few sessions.
Title: Re: Fallout: Equestria - Orange (Community Stable)(Updated with new embark)
Post by: Lycaeon on March 28, 2013, 12:36:52 pm
Advisory warning: There's an issue in the military screen were entering the equip screen has a chance of causing the game to crash. I haven't been able to pin down the cause yet, so I recommend quicksaving using [Ctrl-Shift-Q] before opening the military screen.
Title: Re: Fallout: Equestria - Orange (Community Stable)(Updated with new embark)
Post by: Replica on March 28, 2013, 01:51:50 pm
Saw that, will keep an eye on it and see if I can discover the cause of it when I play.
Title: Re: Fallout: Equestria - Orange (Community Stable)(Updated with new embark)
Post by: gzoker on March 28, 2013, 04:23:13 pm
A similar pony to the previous one. Something colorful with a wild strawberry or taijitu cutiemark. (good luck finding one :P ) I would like to be the chief of security, or a herbalist or a doctor, your choice. I would also like to wear a gasmask all the time.
Title: Re: Fallout: Equestria - Orange (Community Stable)(Updated with new embark)
Post by: Corai on March 28, 2013, 05:32:28 pm
I'd like to be poni'd as a unicorn migrant mare, preferably as a mechanic, if not, anything is fine. Leave the migrant's name as it is. It'llbebetterthanwhatthenamegeneratorscanget...

Title: Re: Fallout: Equestria - Orange (Community Stable)(Updated with new embark)
Post by: Replica on March 29, 2013, 06:44:43 pm
First stable report, or feh, stable, its more of a bunker, or a hole in the ground as of now.
Had a pretty long session which lasted all the way til the first migrant wave arrived and just shortly thereafter, so there is a bit to cover.

Spoiler: Stable Report #1 (click to show/hide)

That's all for now.
I had a bit of a... falling out with Splint earlier and got a bit peeved when Planetside 2 crashed on me for the billionth time during an op, so I am not feeling particularly motivated to write the story part of the first session right now.
But I'll get it done, sooner or later.
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Iceblaster on March 29, 2013, 07:31:52 pm
Nice, we got everything together... though I hope you can fix whatever happened with Splint.
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Splint on March 29, 2013, 09:14:32 pm
I hope we get things patched up too. Kind of depressing to come back to after admitting defeat to one's parents regarding college courses.
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Lycaeon on March 30, 2013, 02:09:38 pm
Great report, Replica! :D

> A chicken coop is set up for the small herd of chicken you brought with you.
I can't get enough of players bringing dozens of chickens with them for robot manufacturing. :P

> Replica, the broken basket case of a mare which used to lead the abandoned stable of Pineapple.
Good continuity there...it will be interesting to see how she copes with no longer having the mantle of responsibility (Unless she is the leader again, in which case :o).

Looking forward to seeing how the new Stable grows. :)
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Replica on March 31, 2013, 07:50:04 pm
Sorta got part of the first story bit finished, but I ended up with some kind of writers block, so it will be delayed for a little longer.
Played around a bit with Orange today though, so for now have another gameplay summary.

Spoiler: Stable Report #2 (click to show/hide)

Character screens and such will be updated tomorrow.
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Byakugan01 on April 01, 2013, 02:05:13 pm
Wait, I thought carp weren't deadly anymore (last I checked, it was Giant Sponges which held the underwater crown for King of Beasts). Why forbid fishing in that area?

Edit: Sacrifice? You do know that is not just tempting fate, that's practically seducing it right? ;)
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Pokon on April 01, 2013, 02:10:22 pm
Err, mind if I take Sacrifice?
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Replica on April 01, 2013, 04:15:02 pm
Err, mind if I take Sacrifice?

Yes I do mind.

Nah, not really. She is yours.
Still want her to be named Angel?
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Lycaeon on April 01, 2013, 11:50:21 pm
Yay! I made an artifact! :D

> Now I gotta see this grotesque piece of junk whenever I grab a meal.
Hey! It's not half bad for being carved out of a chunk of rock.

There's a hotfix for the military screen crash bug in the second post of the main thread.

Edit: There's also a new update, but it doesn't change much apart from the hotfix mentioned. There's no need to upgrade.
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Maklak on April 02, 2013, 03:29:06 am
I've made up my mind, I'd like a mechanic, male unicorn.
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Replica on April 02, 2013, 08:02:24 am
Yay! I made an artifact! :D

> Now I gotta see this grotesque piece of junk whenever I grab a meal.
Hey! It's not half bad for being carved out of a chunk of rock.

There's a hotfix for the military screen crash bug in the second post of the main thread.

Edit: There's also a new update, but it doesn't change much apart from the hotfix mentioned. There's no need to upgrade.

Yeah, but it looks so mean.
Why couldn't it have been a sculpture of an unicorn and an earth pony shaking hooves instead?

Anyways, saw the update and hotfix, I haven't experienced a crash yet, but I'll make sure to delete search.plug.dll later.

I've made up my mind, I'd like a mechanic, male unicorn.

Alright.
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Iceblaster on April 02, 2013, 04:56:40 pm
Yay! I made an artifact! :D

> Now I gotta see this grotesque piece of junk whenever I grab a meal.

Yeah, but it looks so mean.
Why couldn't it have been a sculpture of an unicorn and an earth pony shaking hooves instead?

NO! Then the filthy mud ponies would be recognized! We all know unicorns are the master race!
I don't really hate EPs I just think they are kind off useless except for the dirty jobs and military...


Hi Replica! I was wondering if I could volunteer my pony to go explore the caves as a hunter/fisherpony once we get around breaching them?
Also no armor or protection or anything, I don't even need an air rifle, I can hunt with my bare hooves.
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Pokon on April 02, 2013, 05:46:34 pm
Err, mind if I take Sacrifice?

Yes I do mind.

Nah, not really. She is yours.
Still want her to be named Angel?

Naw. Sacrifice fine.
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Replica on April 02, 2013, 10:08:33 pm
Naw. Sacrifice fine.

Right, right.

Yay! I made an artifact! :D

> Now I gotta see this grotesque piece of junk whenever I grab a meal.

Yeah, but it looks so mean.
Why couldn't it have been a sculpture of an unicorn and an earth pony shaking hooves instead?

NO! Then the filthy mud ponies would be recognized! We all know unicorns are the master race!
I don't really hate EPs I just think they are kind off useless except for the dirty jobs and military...


Hi Replica! I was wondering if I could volunteer my pony to go explore the caves as a hunter/fisherpony once we get around breaching them?
Also no armor or protection or anything, I don't even need an air rifle, I can hunt with my bare hooves.

Good idea!
And we wont even have to waste valuable equipment on you.

But seriously, I am partial to earth ponies, EP's are best pones and all that.
Being all racist against them when you are participating in an EP dominated stable is... not a very smart move.
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Iceblaster on April 03, 2013, 09:02:14 am
I happily volunteer for any dangerous work, and in no means was I persuaded by ANYTHING using the Ministry of Morale.

Seriously though, I do like EPs and have no hatred to them(Other than when they kill me in adventure mode) otherwise its just roleplay...sopleasedon'tkillme
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Urist_McGamer on April 03, 2013, 10:37:20 am
I've never participated in a community fort before, so now's the time to start!
I'd like to claim a pony, a unicorn mare with a knack for organization and a possibly unhealthy obsession with Twilight Sparkle and her ministry (i.e. covering every square inch of the the walls in her room with MAS posters).
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Replica on April 04, 2013, 12:06:30 am
I've never participated in a community fort before, so now's the time to start!
I'd like to claim a pony, a unicorn mare with a knack for organization and a possibly unhealthy obsession with Twilight Sparkle and her ministry (i.e. covering every square inch of the the walls in her room with MAS posters).

Oh this one is easy, you don't even really need to post or say anything, you just sit on your hands and wait forever for me to actually post the damn story bits. :P

Anyway, sure, sounds good, by the description I could probably snatch an unicorn and lift the manager job off of Lycaeon (he is already the bookeeper anyway might as well split noble positions up).
Do you have a name in mind or do you want me to go with your username or the ingame genned one?
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Iceblaster on April 04, 2013, 02:22:58 am
Urist_Mcgamer, I would suggest your username or a custom name as it is easier to find you in a group of names instead of going back to the post you got your dorf/poni to find your name
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Urist_McGamer on April 05, 2013, 10:22:36 am
I've never participated in a community fort before, so now's the time to start!
I'd like to claim a pony, a unicorn mare with a knack for organization and a possibly unhealthy obsession with Twilight Sparkle and her ministry (i.e. covering every square inch of the the walls in her room with MAS posters).

Oh this one is easy, you don't even really need to post or say anything, you just sit on your hands and wait forever for me to actually post the damn story bits. :P

Anyway, sure, sounds good, by the description I could probably snatch an unicorn and lift the manager job off of Lycaeon (he is already the bookeeper anyway might as well split noble positions up).
Do you have a name in mind or do you want me to go with your username or the ingame genned one?

Urist will work, thanks. Not like any of the ponies in the stable have "normal" pony names anyways.
As for her personality quirks, I can imagine her pestering Lycaeon for new stockpile information on a daily basis and keeping checklists of everything. Basically, She idolizes Twilight and attempts to be like her as much as possible, even if the only information she has on Twi is whatever survived the war and 200 years of the wasteland.
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Iceblaster on April 05, 2013, 11:20:17 am
>>Tries to be like Twi and much as possible
>Only information is what survived the war and 200 years of wasteland

I would find this situation hilarious

Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Replica on April 05, 2013, 11:37:18 am
Third and last gameplay segment before I get my shit together and write that story over the weekend.

Spoiler: Stable Report #3 (click to show/hide)



I've never participated in a community fort before, so now's the time to start!
I'd like to claim a pony, a unicorn mare with a knack for organization and a possibly unhealthy obsession with Twilight Sparkle and her ministry (i.e. covering every square inch of the the walls in her room with MAS posters).

Oh this one is easy, you don't even really need to post or say anything, you just sit on your hands and wait forever for me to actually post the damn story bits. :P

Anyway, sure, sounds good, by the description I could probably snatch an unicorn and lift the manager job off of Lycaeon (he is already the bookeeper anyway might as well split noble positions up).
Do you have a name in mind or do you want me to go with your username or the ingame genned one?

Urist will work, thanks. Not like any of the ponies in the stable have "normal" pony names anyways.
As for her personality quirks, I can imagine her pestering Lycaeon for new stockpile information on a daily basis and keeping checklists of everything. Basically, She idolizes Twilight and attempts to be like her as much as possible, even if the only information she has on Twi is whatever survived the war and 200 years of the wasteland.

Oh, you'll be pleased to hear then that we have a total of 16 MAS posters in stock right now, and that I never ever burn ministry posters for any reason.
And what does that mean story wise?
Books, lots and lots of books. Written by Twilight herself probably.

But yeah, I gotcha.
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Urist_McGamer on April 05, 2013, 12:12:19 pm
"Oh my Luna,oh my Luna,oh my Luna! Lycaeon can I have the posters of Twlight Sparkle!" You ask bouncing up and down, startling Lycaeon "Um... Sure?" She responds giving you the bin with the Ministry of Arcane Sciences posters "Thank you very much" You say before galloping off to your room
If this seems too fangirlish, I apoligize

That actually sounds a lot like what I had in mind. Just imagine her reaction to finding out that a Twilight figurine was uncrated.

I've never participated in a community fort before, so now's the time to start!
I'd like to claim a pony, a unicorn mare with a knack for organization and a possibly unhealthy obsession with Twilight Sparkle and her ministry (i.e. covering every square inch of the the walls in her room with MAS posters).

Oh this one is easy, you don't even really need to post or say anything, you just sit on your hands and wait forever for me to actually post the damn story bits. :P

Anyway, sure, sounds good, by the description I could probably snatch an unicorn and lift the manager job off of Lycaeon (he is already the bookeeper anyway might as well split noble positions up).
Do you have a name in mind or do you want me to go with your username or the ingame genned one?

Urist will work, thanks. Not like any of the ponies in the stable have "normal" pony names anyways.
As for her personality quirks, I can imagine her pestering Lycaeon for new stockpile information on a daily basis and keeping checklists of everything. Basically, She idolizes Twilight and attempts to be like her as much as possible, even if the only information she has on Twi is whatever survived the war and 200 years of the wasteland.

Oh, you'll be pleased to hear then that we have a total of 16 MAS posters in stock right now, and that I never ever burn ministry posters for any reason.
And what does that mean story wise?
Books, lots and lots of books. Written by Twilight herself probably.

But yeah, I gotcha.

I look forward to your portrayal of my poni's antics as she attempts to enforce her job quotas as manager.
(I got the idea for her while looking at the industry flowcharts in the mod's thread.)
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Iceblaster on April 05, 2013, 12:22:02 pm
You could take the Duskfield approach and write short-medium length journals, as you have a chance to showcase your poni's personality so Replica doesn't have to go off of a short bit of descriptions(Not saying you have to though)
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Urist_McGamer on April 05, 2013, 01:04:59 pm
You could take the Duskfield approach and write short-medium length journals, as you have a chance to showcase your poni's personality so Replica doesn't have to go off of a short bit of descriptions(Not saying you have to though)

Sounds like a good idea, but I'm not sure how much I can write without knowing what poni Replica chooses for me. Maybe I don't fully understand what you mean, but I don't want to put Replica in a tight spot to conform to whatever circumstances I come up with for my poni.
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Iceblaster on April 05, 2013, 01:10:28 pm
[Taken from my Duskfield poni, for example]

Spoiler: First example (click to show/hide)

This should give you an idea of what I mean, but like I said, you don't have to use them, I just think of it as... character development, but like you said, if you don't want to put Replica in a tight situation, I completely understand
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Urist_McGamer on April 05, 2013, 02:15:00 pm
[Taken from my Duskfield poni, for example]

Spoiler: First example (click to show/hide)

This should give you an idea of what I mean, but like I said, you don't have to use them, I just think of it as... character development, but like you said, if you don't want to put Replica in a tight situation, I completely understand

Thanks, I'll probably get to writing something after reading Duskfields to get an idea of the context for your examples. (I guess I really am like Twi IRL... Doing everything by the book.)
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Iceblaster on April 05, 2013, 03:00:22 pm
After checking out the 3rd report, I have seen that you have 2 water talismans and 1 power talisman... and I only get stasis and neural talismans...

Spoiler (click to show/hide)
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Lycaeon on April 06, 2013, 12:55:20 pm
> An image of Bindbandits, that statue Dell made of the robot smashing that earth pony's right ear.
 :P

There's an unconfirmed report that military screen crashing is still possible, so I advise quick-saving as before just in case.
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Replica on April 11, 2013, 12:50:17 pm
So guys, just wanted to peek in to say that I wont be doing the story bits for now.
Just don't feel very motivated to do them at the moment and I have a few other things on my plate as well, other priorities.
So instead I'll just keep playing until Orange falls/I end it and post the gameplay summaries instead.
Once it ends I may or may not write a proper fic about it, we'll see.

Sorry.

I'll still take applications and take your requests in consideration though, if I end up writing that fic all of that will be included.
Also, since the fic will be more loosely based on the actual game (don't have to write it as the game goes) I'll have more freedom to move around and write as I will, so your old characters from Pineapple will also make an appearance even if they don't technically exist in the same worldgen.
I'll let you know more about that as I go.
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Iceblaster on April 11, 2013, 09:37:23 pm
Replica, don't sweat it, as long as you get it out, we(Or I) don't care about the length or the quality take your time, only panic when you feel it needed
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Replica on April 14, 2013, 04:19:20 pm
4th session, stable gets swamped by migrants, some general work and organization is done.

Spoiler: Stable Report #4 (click to show/hide)

New character screens and such will be updated tomorrow, probably.
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Iceblaster on April 15, 2013, 10:33:02 am
Everything is going great...

>you'll still have to differentiate between an earth pony and a bonehead

>:(

>Lots of childbirth going on today, they are really going at it down in the bunker, even creepier with them all sharing 8 beds in a public dormitory.

:o This is... suprising...*Shiver*

>A prismatic smelter is built and scrap metal smelting operations are begun.
We got plenty of scrap metal, and quite a few steel chests to get rid of, so metal for armor isn't a problem.
Our only concern before we can armor our military is our apparent near total lack of fuel, wood is clearly out of the question, so we need to search for... alternative sources... if we can't get ahold of the fuel we need to cover our demand.
Unless of course the prismatic forge now happens to have reactions for security armor, which in that case makes all my concerns null.

Worst case, you have to burn some wood.
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Urist_McGamer on April 15, 2013, 11:53:28 am
> New Players

You missed my Twilight fangirl fanfilly unicorn poni...  :'(
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Iceblaster on April 15, 2013, 12:05:02 pm
>>New Players
>You missed my Twilight fangirl fanfilly unicorn poni :'(

Probably forgot about you... though he probably forgot to list it *Shrug*
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Replica on April 15, 2013, 12:28:43 pm
> New Players

You missed my Twilight fangirl fanfilly unicorn poni...  :'(

Not at all.

There is strangely, among my entire stable, no ponies that fit yours, Maklak's or gzokers criteria.
I could just take the first best pony for the three of you, but I'd really rather not just assign you useless ponies with social or soap maker castes.
I want you guys to be good at what you do.

Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Iceblaster on April 15, 2013, 12:39:58 pm
Now... about your bonehead thing, I think that is a double standard of Earth ponies over Unicorn ponies

[I love what you did with the text, using Bonehead instead of Unicorn Pony, it better describes what they are]
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Replica on April 16, 2013, 09:20:28 am
Sixth report, this one is a little picture heavy but should kinda bring you up to speed on some things.
Actually I don't know if it will bring you up to speed, if there is anything anyone wants to know for now just say so.

Spoiler: Stable Report #5 (click to show/hide)

Spoiler: Orange Stocks (click to show/hide)
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Iceblaster on April 16, 2013, 02:38:55 pm
Awesome... I'm a cook... I could make good food? Maybe... Make some bighorner stew?

Spoiler (click to show/hide)
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Maklak on April 16, 2013, 07:09:07 pm
> Snipers
Personally I'd merge sniper and gunner squads for now (I had good results with combat and hunting rifles) or at the very least put that sniper in a squad where she will get some cross-training in defensive skills.

> On another hoof I had the greatest idea ever, war trainable slaves.
Meh, those will be pretty weak. It's better to cage trap some wildlife and try to domesticate it.

> 1 - Internal Affairs (Security Team)
Tell me more about this. Is this a single weak pony with a wooden blunt weapon and no training?

> Martial Ponies come unarmed.
Some fights are won by kicks to the head, but it's generally better to give them some weapons. I use chainsaws, because they are plenty, cause bleeding and often sever body parts.

That's quite a lot of salvage. I got about that much good stuff in about 3 years.

Hm, no steel or bronze and almost out of coal. You must be smelting scrap into iron. Bronze is about as good and more fuel-efficient.

Wow, you got a lot of steel medium calibre bullets from somewhere. Enough to fill 8 ammo crates for miniguns.

As for selling chainsaws, I'd keep any masterworks and sell lower quality ones. If I wasn't selling prepared meals instead, that is.

There's hardly any armour, but hey, pipbucks and gas masks for everypony.

You have the Protectapony AI gems, which, along with some cheap parts, can upgrade Protectaponies to make them better. 3 of them in fact, if you want to keep one AI gem to copy it later (I forgot and run out:( ).
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Urist_McGamer on April 16, 2013, 07:50:43 pm
Seems like Orange is in need of a certain Twilight-obsessed unicorn mare to organize EVERYTHING at ALL TIMES so that nopony can remember the last time they had any time to themselves or went a day without hearing about how many crates or six-packs of Sparkle Cola need to be opened RIGHT NOW.
Just imagine a mare, a lot like Twilight personality-wise, who tries as hard as possible to be exactly like her adorkable lavender idol based only on what scant information survived until today.
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Iceblaster on April 16, 2013, 11:14:57 pm
Seems like Orange is in need of a certain Twilight-obsessed unicorn mare to organize EVERYTHING at ALL TIMES so that nopony can remember the last time they had any time to themselves or went a day without hearing about how many crates or six-packs of Sparkle Cola need to be opened RIGHT NOW.
Just imagine a mare, a lot like Twilight personality-wise, who tries as hard as possible to be exactly like her adorkable lavender idol based only on what scant information survived until today.

Oh Luna, you have sparked a short story(yay you all know my storytelling is good)

Spoiler (click to show/hide)
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Urist_McGamer on April 17, 2013, 10:15:05 am
Seems like Orange is in need of a certain Twilight-obsessed unicorn mare to organize EVERYTHING at ALL TIMES so that nopony can remember the last time they had any time to themselves or went a day without hearing about how many crates or six-packs of Sparkle Cola need to be opened RIGHT NOW.
Just imagine a mare, a lot like Twilight personality-wise, who tries as hard as possible to be exactly like her adorkable lavender idol based only on what scant information survived until today.

Oh Luna, you have sparked a short story(yay you all know my storytelling is good)

Spoiler (click to show/hide)

That's perfect, exactly like I imagined my poni to be. Considering her dislike of being TARDY, and the fact that Replica hasn't had a suitable poni show up yet, I'd imagine her to be quite upset when she finally arrives at Orange. (Maybe she was scavenging for Twilight Sparkle-related items and lost track of time... For several weeks...)
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Iceblaster on April 17, 2013, 11:36:22 am
Seems like Orange is in need of a certain Twilight-obsessed unicorn mare to organize EVERYTHING at ALL TIMES so that nopony can remember the last time they had any time to themselves or went a day without hearing about how many crates or six-packs of Sparkle Cola need to be opened RIGHT NOW.
Just imagine a mare, a lot like Twilight personality-wise, who tries as hard as possible to be exactly like her adorkable lavender idol based only on what scant information survived until today.

Oh Luna, you have sparked a short story(yay you all know my storytelling is good)

Spoiler (click to show/hide)

That's perfect, exactly like I imagined my poni to be. Considering her dislike of being TARDY, and the fact that Replica hasn't had a suitable poni show up yet, I'd imagine her to be quite upset when she finally arrives at Orange. (Maybe she was scavenging for Twilight Sparkle-related items and lost track of time... For several weeks...)

Maybe I can read your mind...
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Replica on April 17, 2013, 03:00:10 pm
Maklak:

>Personally I'd merge sniper and gunner squads for now (I had good results with combat and hunting rifles) or at the very least put that sniper in a squad where she will get some cross-training in defensive skills.

What? No!
Once the VR is set up snipers need to train there NONSTOP, I'll set that reaction to run on repeat all the time.
And other skills wont be all that important, if I got my super valuable AMR snipers in melee then I'd be a shitty commander.

>>On another hoof I had the greatest idea ever, war trainable slaves.
>Meh, those will be pretty weak. It's better to cage trap some wildlife and try to domesticate it.

Oh not as war animals, war trainable so that I can assign them to whoever I want instead of putting them up for adoption.
Because slavery is magic.

>> 1 - Internal Affairs (Security Team)
>Tell me more about this. Is this a single weak pony with a wooden blunt weapon and no training?

Guess so, except I'll be using them as guards perhaps.
Haven't figured out what I want to do with the security team, still a bit early on to matter.

>Some fights are won by kicks to the head, but it's generally better to give them some weapons. I use chainsaws, because they are plenty, cause bleeding and often sever body parts.

Yeah well, I'll give them nothing at all because I am anal about assigning military castes weapons other than the one they specialize in.

>That's quite a lot of salvage. I got about that much good stuff in about 3 years.

Because of the shitty embarks you insist on going to.
Savage evil swamps I tells you.

>Hm, no steel or bronze and almost out of coal. You must be smelting scrap into iron. Bronze is about as good and more fuel-efficient.

Prismatic Smelter, smelting all the scrap since there is really not much I can do with it otherwise.
Haven't used a single unit of fuel.
When opening coal boxes you actually get coal in the form of boulders, which I still haven't touched (save for perhaps once).

>As for selling chainsaws, I'd keep any masterworks and sell lower quality ones. If I wasn't selling prepared meals instead, that is.

Of course, never sell masterwork weapons and armor.

>There's hardly any armour, but hey, pipbucks and gas masks for everypony.

Not yet anyways.
Soon I will have all the armor I'll ever want. c:
You wouldn't happen to remember if gas masks fit under security helmets and if gas masks make the units immune to pink cloud or if they need the full hazmat getup to live through it?

>You have the Protectapony AI gems, which, along with some cheap parts, can upgrade Protectaponies to make them better. 3 of them in fact, if you want to keep one AI gem to copy it later (I forgot and run out:( ).

Don't think I need to copy any gems with the salvage I get, and I'm not so sure how the robotics industry work, but this is good info, gonna try and get robotics up and running within the next few sessions.

Edit: Also, the three new player character screens are up.
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Maklak on April 17, 2013, 04:12:07 pm
> Sniper training.
Well, VRS is one way to do it, but I'm still a fun of taking pot-shots at wildlife because it gave me good results. I set up a barracks next to my entrance and told the gunner / sniper squad to train there. They did individual combat drills and demonstrations and got some dodge and mace skill. Meanwhile they shot at anything that came close and due to high learning rate bonus from cutie marks got legendary+5 in 2 years. Gunners used combat rifles and snipers used hunting rifles. The downside of this method is wasting some medium calibre ammo and putting them at risk.

> Smelting.
Well, if you have prismatic smelter, you should be able to make steel and go for combat armour, skipping security entirely, but it WILL take more scrap than bronze security armours that I'm a big fan of. Scrap makes 1.6 bars of iron, but 4 bars of bronze with "smelt bronze from ore".

> You wouldn't happen to remember if gas masks fit under security helmets and if gas masks make the units immune to pink cloud or if they need the full hazmat getup to live through it?
From what I saw gas masks won't protect ponies from even regular irradiated storms. They should fit with security or combat helmets just fine, but not the powered ones which have gas mask built in. 
I don't know if hazmat protects from pink cloud. It adds a syndrome that does something with irradiated interactions, but I haven't dug through it. Check your "raw/objects/item_armor.txt" to see if hazmat will fit under security and combat armour. There were some changes to that file from patch to patch as I argued about it.

> Protectaponies MK2
This is actually the easiest and cheapest thing to upgrade after mines and strapping explosives to Sprite-bots. Expensive robots are the ones that need miniguns. Protectaponies just need an AI gem (which can be copied at the Talisman Forge), wiring, battery, steel plate and a protectapony. This will:
* Give it steel "skin" instead of aluminium, increasing robustness and survivability.
* Increase Agility, Spatial and Kinaesthetic sense by 500 each (to 1k and 1.5k, respectively).
* Shorten the wait period on it's 3 lasers from 300 to 200 TUs.
* Increase Throw and Ranged combat from 4 to 6 and give it 2 Situational Awareness.

You can't make those from scratch (there is a minigun version instead), but war trained protectaponies mk2 should prove quite price-effective and ultimately every imported protectapony should undergo an upgrade. Those are like mobile turrets and unlike Mr Macintosh robots don't have a flamethrower, which to me makes Protectaponies more desirable.

The shortage of ammo and miniguns makes me use them for battle saddles first (because those can be recycled after the user dies) and I don't like flamethrowers for their setting the map on fire while often doing nothing to enemies, so my robot industry is going to be pretty limited. Oh and I never open medium calibre ammo crates. Those are too difficult to make.
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Replica on April 17, 2013, 04:49:08 pm
>Well, VRS is one way to do it, but I'm still a fun of taking pot-shots at wildlife because it gave me good results. I set up a barracks next to my entrance and told the gunner / sniper squad to train there. They did individual combat drills and demonstrations and got some dodge and mace skill. Meanwhile they shot at anything that came close and due to high learning rate bonus from cutie marks got legendary+5 in 2 years. Gunners used combat rifles and snipers used hunting rifles. The downside of this method is wasting some medium calibre ammo and putting them at risk.

Options that I don't have, because the only real wildlife on the surface are bloodwings and giant radscorpions and the entire site is ravaged by the ebola virus cloud on a frequent basis.
Maybe that will be viable if I get around to building a tower to station ranged units on and if protective gear protects units from pink cloud, because then I'll just be able to station my snipers on a high point and gun everything down like I did in Lemon, otherwise any military training that has to do with the surface is a no go for me.

>Well, if you have prismatic smelter, you should be able to make steel and go for combat armour, skipping security entirely, but it WILL take more scrap than bronze security armours that I'm a big fan of. Scrap makes 1.6 bars of iron, but 4 bars of bronze with "smelt bronze from ore".

I don't have to save on iron, so making my gear out of iron is fine.
And perhaps I could... but steel is harder to get a hold of, even with all the furniture to smelt, and I wont be able to fully gear my militia with it.
Still going to gear my best soldiers with steel gear however.

>Gas masks

Guess this takes testing.

> Protectaponies MK2

That is cheap... and protectaponies are a good force multiplier when attached to soldiers.
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Lycaeon on April 19, 2013, 08:14:03 pm
> Oh, I am proud to say that Replica (me!) is the first of our stable to give birth to a foal.
Congratulations! :P

> hen chicks and rooster chicks all chicks are placed in the same cage.
Now I'm envisioning a box filled with yellow fluff...awww...

> they are really going at it down in the bunker
Well, if you live in the wasteland and you're stuck in a Stable, there's not much else to do is there?

> Something very strange I observed is that the bloodwings really don't care much for ponies
Yeah, their rage settings aren't high enough, but I've noted that down.

> On another hoof I had the greatest idea ever, war trainable slaves.
 Careful...trained intelligent creatures are essentially lobotomized and stop learning skills.

> gas masks make the units immune to pink cloud or if they need the full hazmat getup to live through it?
Nothing protects against Pink Cloud, as Puppysmiles discovered on the Last Day.

All in all the Stable's building up quite nicely...your dormitory setup is especially impressive. :)
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Iceblaster on April 20, 2013, 12:59:57 am
>> hen chicks and rooster chicks all chicks are placed in the same cage.
>Now I'm envisioning a box filled with yellow fluff...awww...

Great you got me sad for butchering chicks for food :(

>> they are really going at it down in the bunker
>Well, if you live in the wasteland and you're stuck in a Stable, there's not much else to do is there?

Well there's making pretty pictures...drinking... and not much else so you're right
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Replica on April 20, 2013, 08:25:43 am
> gas masks make the units immune to pink cloud or if they need the full hazmat getup to live through it?
Nothing protects against Pink Cloud, as Puppysmiles discovered on the Last Day.

> On another hoof I had the greatest idea ever, war trainable slaves.
 Careful...trained intelligent creatures are essentially lobotomized and stop learning skills.

Nothing?

Oh, well, then that means that I will never be able to secure the surface permanently, I'll forever be forced to hide under ground.
At most I'll be able to build a sniper tower, and perhaps a small secluded above ground farming area, but no grazers (until I make an underground grazing area with moss) and absolutely no bees.

On the other hand, now I know that siegers wont be able to camp out on the surface forever either, because if not even the steel rangers with all their PA and rebreathers live through ebola... heh heh heh... There are good times ahead indeed...

Also, I don't need my personal unicorn slaves to be good at anything, I just want them as personal escorts.
Their job will be to just sit there and look pretty, preferably with a nice collar around their neck with a big nice metal tag reading "PROPERTY OF REPLICA" on the front. ;D
Heh, I swear, that by the end of this, with my war trainable standard sprite-bots, I'll have a whole entourage following Replica around.

Edit: Oh, and I updated the OP with all current player skills, every single one of them.
Wont update that regularly, but every now and then (when I feel arsed and am just idling around with nothing to do) I'll update them, new players will get theirs updated the next time I update skills.
Not that I get many new applicants these days. :P
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Maklak on April 20, 2013, 11:58:38 am
I'm interested in your results on securing the surface, because I suspect radiation storms can pass through walls. My wall around the embark with a fortification 1 tile outside of it doesn't stop storms. So how high does a wall need to be to stop them?
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Iceblaster on April 20, 2013, 02:11:22 pm
I'm interested in your results on securing the surface, because I suspect radiation storms can pass through walls. My wall around the embark with a fortification 1 tile outside of it doesn't stop storms. So how high does a wall need to be to stop them?

From the !SCIENCE! I've conducted, Rad-storms only go up two-three z-levels past their original z-level.

Also, I don't need my personal unicorn slaves to be good at anything, I just want them as personal escorts.
Their job will be to just sit there and look pretty, preferably with a nice collar around their neck with a big nice metal tag reading "PROPERTY OF REPLICA" on the front. ;D
Heh, I swear, that by the end of this, with my war trainable standard sprite-bots, I'll have a whole entourage following Replica around.

Unicorn Slaves? What- nevermind. Replica will have an entire mob of cold, metallic, emotionless Sprite-bots following him around, while everyone/pony else will have normal, fleshy, emotionfull Slaves following them around.

After reading this, I feel like we will be the new Paradise Falls/Old Appaloosa of the wastes.
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Replica on April 21, 2013, 08:58:14 am
I'm interested in your results on securing the surface, because I suspect radiation storms can pass through walls. My wall around the embark with a fortification 1 tile outside of it doesn't stop storms. So how high does a wall need to be to stop them?

You can't "secure the surface" per see on this embark, the ebola virus storm will still spawn wherever, and that is as dangerous to the enemy as it is to you.

But you can secure a small piece of it by building a wall around your little spot and then building a roof to cover it all, the tiles there will still count as surface tiles for the purposes of above ground farming (but not for beekeeping) and you will be protected by storms, weather and fliers (which will still fly over your 4+ z level walls).
The sniper tower will follow the same design: vertical tower with fortifications on top sealed off from fliers by a roof at the top.
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Urist_McGamer on April 22, 2013, 10:25:31 am
I'm interested in your results on securing the surface, because I suspect radiation storms can pass through walls. My wall around the embark with a fortification 1 tile outside of it doesn't stop storms. So how high does a wall need to be to stop them?

You can't "secure the surface" per see on this embark, the ebola virus storm will still spawn wherever, and that is as dangerous to the enemy as it is to you.

But you can secure a small piece of it by building a wall around your little spot and then building a roof to cover it all, the tiles there will still count as surface tiles for the purposes of above ground farming (but not for beekeeping) and you will be protected by storms, weather and fliers (which will still fly over your 4+ z level walls).
The sniper tower will follow the same design: vertical tower with fortifications on top sealed off from fliers by a roof at the top.

Maybe you could build a tower on stilts and farm on top of it. Farming works with muddied floors, right?
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Iceblaster on April 22, 2013, 12:06:04 pm
I'm interested in your results on securing the surface, because I suspect radiation storms can pass through walls. My wall around the embark with a fortification 1 tile outside of it doesn't stop storms. So how high does a wall need to be to stop them?

You can't "secure the surface" per see on this embark, the ebola virus storm will still spawn wherever, and that is as dangerous to the enemy as it is to you.

But you can secure a small piece of it by building a wall around your little spot and then building a roof to cover it all, the tiles there will still count as surface tiles for the purposes of above ground farming (but not for beekeeping) and you will be protected by storms, weather and fliers (which will still fly over your 4+ z level walls).
The sniper tower will follow the same design: vertical tower with fortifications on top sealed off from fliers by a roof at the top.

Maybe you could build a tower on stilts and farm on top of it. Farming works with muddied floors, right?

Yes it does, but the question is... How do you get the water up that high?
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Replica on April 22, 2013, 12:11:13 pm
Maybe you could build a tower on stilts and farm on top of it. Farming works with muddied floors, right?
Yes it does, but the question is... How do you get the water up that high?

Yep, that'd be problematic and require more in terms of engineering and micromanagement.
I could designate floors as ponds and have ponies dump water on the floor (I hear that's supposed to be a viable way to muddy floors), and then I'd only have to build a single vertical tower instead of adding an extra section to the tower at ground level, but that can end up being a bit risky.
So I'll probably just go with building a smaller area at ground level for farms, even if it will end up being a bit cramped and segmented by boulder tiles (which can't be farmed on unless muddied).
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Iceblaster on April 22, 2013, 12:29:26 pm
Maybe you could build a tower on stilts and farm on top of it. Farming works with muddied floors, right?
Yes it does, but the question is... How do you get the water up that high?

Yep, that'd be problematic and require more in terms of engineering and micromanagement.
I could designate floors as ponds and have ponies dump water on the floor (I hear that's supposed to be a viable way to muddy floors), and then I'd only have to build a single vertical tower instead of adding an extra section to the tower at ground level, but that can end up being a bit risky.
So I'll probably just go with building a smaller area at ground level for farms, even if it will end up being a bit cramped and segmented by boulder tiles (which can't be farmed on unless muddied).

Fix to boulders(That I found) Build over them, it should get rid of them.
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Replica on April 22, 2013, 08:04:41 pm
Fix to boulders(That I found) Build over them, it should get rid of them.

I just smooth them.
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Maklak on May 17, 2013, 03:35:19 pm
Is Orange over?
Title: Re: Fallout: Equestria - Orange (Community Stable)
Post by: Splint on May 17, 2013, 06:59:25 pm
Oh you know Replica. Just taking its sweet time.