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Forum Games and Roleplaying / Re: Word association game 2^15.57: exponential wordin'
« on: August 21, 2023, 08:42:32 am »
pale in the forest
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Thanks. All those are now cannot_undead tagged.Bug report: undead echidna corpse, 10 kg, is unkillable. 50+ pages of combat report. Squad of 9 have silver and bronze weapons. Two dwarves dead.Sounds like the vanilla echidna bug.
Only its "upper body" takes hits and it can not bleed out.
- worn clothes into thread, reactions:
wasnt CLOTHIER, wasnt CLOTHIER_WORKSHOP. LOOM didn't work. building name is CLOTHES. Was hard to find, not in wiki.
-how to enforce worn ones? Via stockpile proximity... and stockpile set to worn ones.
- what happens when leather item is made into thread? banned leather unravel now.
ANY_PLANT_MATERIAL] ANY_SILK_MATERIAL] ANY_YARN_MATERIAL] cant combine em so.. new class: REACTION_CLASS:UNRAVEL_THREAD and the two hair types, yarnable and unyarnable, are mislabled maybe.
--PRODUCT:100:1:xxthread:xxx:GET_MATERIAL_FROM_REAGENT:A:NONE]
--PRODUCT:100:1:CLOTH:NONE:PLANT_MAT:GRASS_TAIL_PIG:THREAD]
could add --NOT_IMPROVED] to source item but nah.
[REACTION:THREAD_FROM_SOCKS] 2019-02, low 40% chance
[NAME:unravel sock into thread]
[BUILDING:CLOTHES:NONE]
[REAGENT:A:1:SHOES:ITEM_SHOES_SOCKS:NONE:NONE] [REACTION_CLASS:UNRAVEL_THREAD]
[PRODUCT:40:1:THREAD:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE] [PRODUCT_DIMENSION:15000] --THREAD:NONE Standard dimension = 15000.
yay "sheep wool yarn" came out. Success.
[SKILL:CLOTHESMAKING]
[REACTION:THREAD_FROM_SHOES] 2019-02
[NAME:unravel shoe into thread] [BUILDING:CLOTHES:NONE]
[REAGENT:A:1:SHOES:ITEM_SHOES_SHOES:NONE:NONE] [REACTION_CLASS:UNRAVEL_THREAD]
[PRODUCT:60:1:THREAD:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE] [PRODUCT_DIMENSION:15000]
[SKILL:CLOTHESMAKING]
[REACTION:THREAD_FROM_TROUSERS] 2019-02
[NAME:unravel trousers into thread]
[BUILDING:CLOTHES:NONE]
[REAGENT:A:1:PANTS:ITEM_PANTS_PANTS:NONE:NONE] [REACTION_CLASS:UNRAVEL_THREAD]
[PRODUCT:100:1:THREAD:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE] [PRODUCT_DIMENSION:15000]
[SKILL:CLOTHESMAKING]
[REACTION:THREAD_FROM_BRAIES] 2019-02
[NAME:unravel braies into thread] [BUILDING:CLOTHES:NONE]
[REAGENT:A:1:PANTS:ITEM_PANTS_BRAIES:NONE:NONE] [REACTION_CLASS:UNRAVEL_THREAD]
[PRODUCT:100:1:THREAD:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE] [PRODUCT_DIMENSION:15000]
[SKILL:CLOTHESMAKING]
[REACTION:THREAD_FROM_SKIRT] 2019-02
[NAME:unravel skirt into thread] [BUILDING:CLOTHES:NONE]
[REAGENT:A:1:PANTS:ITEM_PANTS_SKIRT:NONE:NONE] [REACTION_CLASS:UNRAVEL_THREAD]
[PRODUCT:100:1:THREAD:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE] [PRODUCT_DIMENSION:15000]
[SKILL:CLOTHESMAKING]
[REACTION:THREAD_FROM_SKIRT_LONG] 2019-02
[NAME:unravel long skirt into thread] [BUILDING:CLOTHES:NONE]
[REAGENT:A:1:PANTS:ITEM_PANTS_SKIRT_LONG:NONE:NONE] [REACTION_CLASS:UNRAVEL_THREAD]
[PRODUCT:100:1:THREAD:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE] [PRODUCT_DIMENSION:15000]
[SKILL:CLOTHESMAKING]
[REACTION:THREAD_FROM_HOOD] 2019-02
[NAME:unravel hood into thread] [BUILDING:CLOTHES:NONE]
[REAGENT:A:1:HELM:ITEM_HELM_HOOD:NONE:NONE] [REACTION_CLASS:UNRAVEL_THREAD]
[PRODUCT:80:1:THREAD:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE] [PRODUCT_DIMENSION:15000]
[SKILL:CLOTHESMAKING]
[REACTION:THREAD_FROM_TURBAN] 2019-02
[NAME:unravel turban into thread] [BUILDING:CLOTHES:NONE]
[REAGENT:A:1:HELM:ITEM_HELM_TURBAN:NONE:NONE] [REACTION_CLASS:UNRAVEL_THREAD]
[PRODUCT:100:1:THREAD:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE] [PRODUCT_DIMENSION:15000]
[SKILL:CLOTHESMAKING]
[REACTION:THREAD_FROM_GLOVES] 2019-02, low chance like sock.
[NAME:unravel glove into thread] [BUILDING:CLOTHES:NONE]
[REAGENT:A:1:GLOVES:ITEM_GLOVES_GLOVES:NONE:NONE] [REACTION_CLASS:UNRAVEL_THREAD]
[PRODUCT:40:1:THREAD:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE] [PRODUCT_DIMENSION:15000]
[SKILL:CLOTHESMAKING]
--ARMOR (upperbody wear category):
[REACTION:THREAD_FROM_COAT] 2019-02
[NAME:unravel coat into thread] [BUILDING:CLOTHES:NONE]
[REAGENT:A:1:ARMOR:ITEM_ARMOR_COAT:NONE:NONE] [REACTION_CLASS:UNRAVEL_THREAD]
[PRODUCT:100:1:THREAD:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE] [PRODUCT_DIMENSION:15000]
[SKILL:CLOTHESMAKING]
[REACTION:THREAD_FROM_SHIRT] 2019-02
[NAME:unravel shirt into thread] [BUILDING:CLOTHES:NONE]
[REAGENT:A:1:ARMOR:ITEM_ARMOR_SHIRT:NONE:NONE] [REACTION_CLASS:UNRAVEL_THREAD]
[PRODUCT:100:1:THREAD:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE] [PRODUCT_DIMENSION:15000]
[SKILL:CLOTHESMAKING]
[REACTION:THREAD_FROM_CLOAK] 2019-02
[NAME:unravel cloak into thread] [BUILDING:CLOTHES:NONE]
[REAGENT:A:1:ARMOR:ITEM_ARMOR_CLOAK:NONE:NONE] [REACTION_CLASS:UNRAVEL_THREAD]
[PRODUCT:100:1:THREAD:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE] [PRODUCT_DIMENSION:15000]
[SKILL:CLOTHESMAKING]
[REACTION:THREAD_FROM_CAPE] 2019-02
[NAME:unravel cape into thread] [BUILDING:CLOTHES:NONE]
[REAGENT:A:1:ARMOR:ITEM_ARMOR_CAPE:NONE:NONE] [REACTION_CLASS:UNRAVEL_THREAD]
[PRODUCT:100:1:THREAD:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE] [PRODUCT_DIMENSION:15000]
[SKILL:CLOTHESMAKING]
[REACTION:THREAD_FROM_TUNIC] 2019-02
[NAME:unravel tunic into thread] [BUILDING:CLOTHES:NONE]
[REAGENT:A:1:ARMOR:ITEM_ARMOR_TUNIC:NONE:NONE] [REACTION_CLASS:UNRAVEL_THREAD]
[PRODUCT:100:1:THREAD:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE] [PRODUCT_DIMENSION:15000]
[SKILL:CLOTHESMAKING]
[REACTION:THREAD_FROM_TOGA] 2019-02
[NAME:unravel toga into thread] [BUILDING:CLOTHES:NONE]
[REAGENT:A:1:ARMOR:ITEM_ARMOR_TOGA:NONE:NONE] [REACTION_CLASS:UNRAVEL_THREAD]
[PRODUCT:100:1:THREAD:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE] [PRODUCT_DIMENSION:15000]
[SKILL:CLOTHESMAKING]
[REACTION:THREAD_FROM_VEST] 2019-02
[NAME:unravel vest into thread] [BUILDING:CLOTHES:NONE]
[REAGENT:A:1:ARMOR:ITEM_ARMOR_VEST:NONE:NONE] [REACTION_CLASS:UNRAVEL_THREAD]
[PRODUCT:100:1:THREAD:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE] [PRODUCT_DIMENSION:15000]
[SKILL:CLOTHESMAKING]
[REACTION:THREAD_FROM_DRESS] 2019-02
[NAME:unravel dress into thread] [BUILDING:CLOTHES:NONE]
[REAGENT:A:1:ARMOR:ITEM_ARMOR_DRESS:NONE:NONE] [REACTION_CLASS:UNRAVEL_THREAD]
[PRODUCT:100:1:THREAD:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE] [PRODUCT_DIMENSION:15000]
[SKILL:CLOTHESMAKING]
[REACTION:THREAD_FROM_ROBE] 2019-02
[NAME:unravel robe into thread] [BUILDING:CLOTHES:NONE]
[REAGENT:A:1:ARMOR:ITEM_ARMOR_ROBE:NONE:NONE] [REACTION_CLASS:UNRAVEL_THREAD]
[PRODUCT:100:1:THREAD:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE] [PRODUCT_DIMENSION:15000]
[SKILL:CLOTHESMAKING]
[REACTION:THREAD_FROM_KIMONO] 2019-02, exotic, dwarves can't make.
[NAME:unravel orc-robe into thread] [BUILDING:CLOTHES:NONE]
[REAGENT:A:1:ARMOR:ITEM_ARMOR_KIMONO:NONE:NONE] [REACTION_CLASS:UNRAVEL_THREAD]
[PRODUCT:100:1:THREAD:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE] [PRODUCT_DIMENSION:15000]
[SKILL:CLOTHESMAKING]
=======================================================================================================================
"there are 3 types of corpses: CORPSE, CORPSEPIECE, and REMAINS. REMAINS are vermin remains, CORPSE is w/upperbody, CORPSEPIECE is w/o upperbody."
I want my tweaked large scale continent gen to be dominated by types of dragons. Maybe 75% Dragons and 50% cave dragons or somewhere around those %'s in terms of relative beasts/location.One would set the dragons to [FREQUENCY:100] and to appear in every type of biome. And set other animal frequencies to lower. (dragon:100, lynx:1, wolf:1, parrot:1, emu:1, frog:1 etc... total sum of freq = 200 ish)
2022-xx-xx: OldGenesis version 47.05f
Minerals and metals:
- pegmatite and dacite and olivine[olivine gabbro] from value 0 to 2. Orthoclase too.
- conglomerate (round 2mm gravel sandstone) from 0 to 1. Has been carved in history.
- feldspar and talc stay at zero value, don't craft from it, maaany better stones available.
- Alunite to 1, and will appear more in Rhyolite.
- Andesite from 0 to 2 value.
- black diorite(value 3) more common. Diorite from 0 to 1 value.
- copper from 7 to 8.
- aluminum ore rarer.
Animals:
- tiger and jaguar petvalue up due to rarity and pretty.
- a HYDRA is very strong, 11 tons of maiming. You should try ballistas against it. Made more common.
- single copper bolt to ETTIN foot topples 6.3 ton Ettin, fractured bone. This should not happen. Ettin size increased.
- what, three stone-fall traps kill a Dread Troll? Uncool.
- redja wolf (desert 20kg wolf) made 3x more common.
- soft turtle & gelatinous cube made more common.
- ROC boosted again.
- grizzly bear value up from 1000 to 5800. (mount)
- giant earthworms reach 290 kg size much sooner than 40 years.
- hare, rabbit, skunk: from suede-leather to fur-leather.
- Thunderbird boosted.
- sloth to give suede instead of armor-leather.
- gelatinous cube nerfed a little; was stronger than many titans.
- molemarians (molerat centauroids) from 110 kg to 130 kg.
Civs:
- boost beastman and serpentfolk babymaking. EVIL tag removed as it may limit biome too much.
- more appraisal skill to dwarf castes.
- centaurs breed more.
- dwarf alcohol happiness down a tiny bit, to get more tantrums.
- lizardmen salamander fireballs less often. (instead of every 30 ticks hurl 15-tile-range fire)
- deamon civ combat skills up, since they attack in 4-5 person squads only.
Other:
- language files checked for SUK, FUQ, FUK, FAC, A2NUS, A2NAL. Had too many Fuqua visitors.
Latin and Japan improvements.
- world gen mineral scarcity from 760 to 1200. Ores were too plentiful in my opinion.
- TIP: if a blood-raining zone, have trading depot indoors.
- toughtooth cane be cremated in the kiln, finally.
The skill ID for engraving has changed, it's not DETAILSTONE anymore. I've also tried ENGRAVER, ENGRAVING, STONECARVER, and STONECARVING. None of those are correct.Try also ENGRAVE, DETAIL, CARVE, STONECARVE, STONEDETAIL, ENGRAVESTONE