Bay 12 Games Forum

Dwarf Fortress => DF Modding => Topic started by: Jordrake on September 27, 2010, 01:41:28 pm

Title: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Jordrake on September 27, 2010, 01:41:28 pm
S.L.A.D.E - Silliness and Levity Add Dwarven Enjoyment
Package download here, yo. (http://dffd.wimbli.com/file.php?id=3207)

You ever just have fun with modding? Marshmallow mountains? Rivers of hot fudge? Teddy bears as weapons, which you then use as an Adventurer to beat up actual bears? Soda rather than alcohol? Christopher Walken?

Forget that last one.

Anyway, S.L.A.D.E is a project that anyone can contribute to, it's aim being to have a ramshackle mountain made of oddness and wacky.
Perhaps the most fun part is trying to be strange in Dwarf Fortress.

So far I have one weapon and two new rocks (the idea for one of which I completely stole). That's where you come in. My imagination and modding skill stretches only so far. I'm not asking a lot. If you have an idea and the skill to execute it, post your product, and it will be added to the big gooey pile o' fun. If you have an idea you can't pull off, drop it off for more experienced modders to try out. Got the skills but not the ideas? I refer you to the previously mentioned idea-machines without the aforementioned skills?
Don't have ideas OR skill? That doesn't mean you can sit back and enjoy the Fun.

So, how about my contributions? You wanna see 'em? Here they are.
Code: [Select]
item_weapon_silliness

[ITEM:WEAPON]

[ITEM_WEAPON:ITEM_WEAPON_P_CUTTER]
[NAME:pizza cutter:pizza cutters]
[ADJECTIVE:giant]
[SIZE:1100]
[SKILL:AXE]
[TWO_HANDED:66500]
[MINIMUM_SIZE:62000]
[MATERIAL_SIZE:5]
[ATTACK:EDGE:25000:4000:slash:slashes:wheel:1250]
[ATTACK:BLUNT:20000:6000:bash:bashes:handle:1250]

Code: [Select]
inorganic_stone_silliness

[OBJECT:INORGANIC]

[INORGANIC:STONEX] Stonex! For all your stoney needs! Warning: Product is not magma safe and may not meet all your stoney needs.
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:Stonex brand stone][DISPLAY_COLOR:7:7:1][TILE:'S']
[SEDIMENTARY]
[SOLID_DENSITY:1400]
[IS_STONE]
[MELTING_POINT:9562]
[BOILING_POINT:10642]

[INORGANIC:V_GNEISS]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:very gneiss][DISPLAY_COLOR:7:7:1][TILE:'=']
[BASIC_COLOR:7:0]
[METAMORPHIC]
[IS_STONE]

Wanna make the world of Dwarf Fortress that little bit weirder? Nothing's stopping you.
Title: Re: S.L.A.D.E (Communal modding project)
Post by: treytrey119 on September 27, 2010, 02:06:16 pm
the mod i'm workingon is rather silly adding  a willy wonka flavour with new race and plants and toys
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Bohandas on September 27, 2010, 11:17:13 pm
Code: [Select]
[INORGANIC:MOZZARELLIUM_ORE]
[STATE_NAME_ADJ:ALL_SOLID:mozzarellium ore][DISPLAY_COLOR:7:7:1][TILE:'O']
[DISPLAY_COLOR:6:0:1]
[MATERIAL_VALUE:4]
[SPEC_HEAT:450]
[METAL_ORE:MOZZARELLIUM:100]
[METAL_ORE:MINERAL_MOZZARELLA:50]
[THREAD_METAL:MOZZARELLIUM:100]
[THREAD_METAL:MINERAL_MOZZARELLA:50]
[IGNITE_POINT:NONE]
[MELTING_POINT:12768]
[BOILING_POINT:17150]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:2670]
[LIQUID_DENSITY:3300]
[IMPACT_YIELD:120000]
[IMPACT_FRACTURE:120000]
[IMPACT_STRAIN_AT_YIELD:50000]
[COMPRESSIVE_YIELD:1080000]
[COMPRESSIVE_FRACTURE:1080000]
[COMPRESSIVE_STRAIN_AT_YIELD:1000]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:15000]
[TENSILE_STRAIN_AT_YIELD:50000]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:50000]
[SHEAR_YIELD:115000] used spider silk from wikipedia
[SHEAR_FRACTURE:120000]
[SHEAR_STRAIN_AT_YIELD:10000]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:50000]
[MAX_EDGE:70]
[ABSORPTION:100]
[ENVIRONMENT:ALL_STONE:CLUSTER_SMALL:2]
[IS_STONE]


Code: [Select]
[INORGANIC:MOZZARELLIUM]
[STATE_NAME_ADJ:ALL_SOLID:mozzarellium][DISPLAY_COLOR:7:7:1][TILE:'O']
[DISPLAY_COLOR:6:0:1]
[MATERIAL_VALUE:9]
[SPEC_HEAT:450]
[METAL_ORE:MINERAL_MOZZARELLA:100]
[METAL_ORE:MINERAL_MOZZARELLA:25]
[METAL_ORE:MINERAL_MOZZARELLA:10]
[THREAD_METAL:MINERAL_MOZZARELLA:100]
[THREAD_METAL:MINERAL_MOZZARELLA:50]
[THREAD_METAL:MINERAL_MOZZARELLA:25]
[THREAD_METAL:MINERAL_MOZZARELLA:10]
[THREAD_METAL:MOZZARELLIUM:10]
[IGNITE_POINT:10978]
[MELTING_POINT:10768]
[BOILING_POINT:17150]
[HEATDAM_POINT:10338]
[COLDDAM_POINT:8570]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:3670]
[LIQUID_DENSITY:3300]
[IMPACT_YIELD:120000]
[IMPACT_FRACTURE:120000]
[IMPACT_STRAIN_AT_YIELD:50000]
[COMPRESSIVE_YIELD:1080000]
[COMPRESSIVE_FRACTURE:1080000]
[COMPRESSIVE_STRAIN_AT_YIELD:1000]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:15000]
[TENSILE_STRAIN_AT_YIELD:50000]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:50000]
[SHEAR_YIELD:1150000]
[SHEAR_FRACTURE:1200000]
[SHEAR_STRAIN_AT_YIELD:100000]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:50000]
[MAX_EDGE:420]
[ABSORPTION:100]
[IS_METAL]
[ITEMS_METAL]
[ITEMS_AMMO]
[ITEMS_SOFT]


Code: [Select]
[INORGANIC:MINERAL_MOZZARELLA]
[USE_MATERIAL_TEMPLATE:MINERAL_CHEESE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:mineral mozzarella]
[MATERIAL_VALUE:3]
[IMPACT_YIELD:11000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:40000]
[COMPRESSIVE_YIELD:11000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:40000]
[TENSILE_YIELD:11000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:40000]
[TORSION_YIELD:11000]
[TORSION_FRACTURE:9750]
[TORSION_STRAIN_AT_YIELD:40000]
[SHEAR_YIELD:11000] no data
[SHEAR_FRACTURE:7500]
[SHEAR_STRAIN_AT_YIELD:40000]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:50000]

Code: [Select]
[MATERIAL_TEMPLATE:MINERAL_CHEESE_TEMPLATE]
[STATE_COLOR:ALL_SOLID:YELLOW]
[STATE_NAME:ALL_SOLID:cheese]
[STATE_ADJ:ALL_SOLID:cheesy]
[STATE_COLOR:LIQUID:YELLOW]
[STATE_NAME:LIQUID:melted cheese]
[STATE_ADJ:LIQUID:melted cheesy]
[STATE_COLOR:GAS:YELLOW]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:4:0:1]
[MATERIAL_VALUE:1]
[SPEC_HEAT:4181]
[IGNITE_POINT:10338]
[MELTING_POINT:10078]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:1300]
[LIQUID_DENSITY:1300]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:6600] used high salinity ice
[SHEAR_FRACTURE:6600]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:0]
[ABSORPTION:100]
[REACTION_CLASS:CHEESE]
[CHEESE_CREATURE]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Bohandas on September 28, 2010, 10:58:33 am
I'm also working on a soda machine building. I'll post it when it's finished (along with its associated reactions).
Title: Re: S.L.A.D.E (Communal modding project)
Post by: StealthArcher on September 28, 2010, 11:04:52 am
I'm adding such craziness as a race of Mass Effect krogan who can onehandedly slay dragons and giants, unarmed.   And a race of men with balls of steel.
Title: Re: S.L.A.D.E (Communal modding project)
Post by: JediaKyrol on September 28, 2010, 11:14:36 am
I'm adding such craziness as a race of Mass Effect krogan who can onehandedly slay dragons and giants, unarmed.   And a race of men with balls of steel.

those two should be permanently at war...Krogans got the mad nad jealousy.
Title: Re: S.L.A.D.E (Communal modding project)
Post by: 3 on September 28, 2010, 11:22:12 am
I think this monstrosity (http://dffd.wimbli.com/file.php?id=2912) fits in quite well.
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Bohandas on September 28, 2010, 11:41:19 am
Oh, also, fossils:

Code: [Select]
[INORGANIC:FOSSIL]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:3]
[BONE]
[TOOTH]
[DISPLAY_COLOR:7:7:1][TILE:253]
[IS_GEM:fossil:fossils:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:99]
[ENVIRONMENT:SEDIMENTARY:CLUSTER:2]
[ENVIRONMENT:SEDIMENTARY:VEIN:14]
[ENVIRONMENT:SOIL:CLUSTER_ONE:75]
[ENVIRONMENT:SOIL:CLUSTER_SMALL:45]

[INORGANIC:FOSSIL_SHELL]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:3]
[SHELL]
[DISPLAY_COLOR:7:7:1][TILE:253]
[IS_GEM:fossilized shell:fossilized shells:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:94]
[ENVIRONMENT:SEDIMENTARY:CLUSTER:7]
[ENVIRONMENT:SEDIMENTARY:VEIN:12]
[ENVIRONMENT:SOIL:CLUSTER_ONE:80]
[ENVIRONMENT:SOIL:CLUSTER_SMALL:25]

[INORGANIC:FOSSIL_HORN]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:3]
[HORN]
[DISPLAY_COLOR:7:7:1][TILE:253]
[IS_GEM:fossilized horn:fossilized horns:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:97]
[ENVIRONMENT:SEDIMENTARY:CLUSTER:2]
[ENVIRONMENT:SEDIMENTARY:VEIN:14]
[ENVIRONMENT:SOIL:CLUSTER_ONE:75]
[ENVIRONMENT:SOIL:CLUSTER_SMALL:45]

[INORGANIC:FOSSIL_HUMANOID]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:25]
[BONE]
[ITEMS_HARD]
[DISPLAY_COLOR:7:7:1][TILE:64]
[IS_GEM:humanoid fossil:humanoid fossils:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:85]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_ONE:95]

[INORGANIC:FOSSIL_PRECAMBRIAN]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:14]
[BONE]
[DISPLAY_COLOR:0:7:1][TILE:157]
[IS_GEM:precambrian fossil:precambrian fossils:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:42]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_ONE:56]
[ENVIRONMENT_SPEC:SHALE:CLUSTER:2]


[INORGANIC:FOSSIL_UNSETTLING]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:31]
[BONE]
[ITEMS_HARD]
[IGNITE_POINT:11000]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAX_EDGE:12500]
[DISPLAY_COLOR:7:7:1][TILE:'&']
[IS_GEM:unsettling fossil:unsettling fossils:OVERWRITE_SOLID]
[ENVIRONMENT:ALL_STONE:CLUSTER_ONE:8]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_ONE:12]
[ENVIRONMENT:IGNEOUS_INTRUSIVE:CLUSTER_SMALL:15]
[ENVIRONMENT_SPEC:SLADE:CLUSTER_SMALL:100]

Title: Re: S.L.A.D.E (Communal modding project)
Post by: PTTG?? on September 28, 2010, 12:36:17 pm
I remember some great old bugs that would allow very strange things to happen, things like Mule Silk Anvils and Plump Helmet Tallow swords, and a dwarf wearing beds, chairs, chests, and cabinets as armor.

Not to mention planting a bed as a seed.

I dream of a fortress that will live up to that wonderous concept.
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Jordrake on September 28, 2010, 01:15:27 pm
cabinets as armor.
The Armoire of Invincibility!

Liking the submissions so far people, though I'm not sure in what way fossils are silly.
Title: Re: S.L.A.D.E (Communal modding project)
Post by: JediaKyrol on September 28, 2010, 02:18:56 pm
cabinets as armor.
The Armoire of Invincibility!

Liking the submissions so far people, though I'm not sure in what way fossils are silly.

haven't the young earth "scientists" told you?  There's no such thing as fossils...you're just seeing coincidental patterns in the rock!
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Bohandas on September 28, 2010, 03:04:50 pm
cabinets as armor.
The Armoire of Invincibility!

Liking the submissions so far people, though I'm not sure in what way fossils are silly.

haven't the young earth "scientists" told you?  There's no such thing as fossils...you're just seeing coincidental patterns in the rock!

Well, actually, now that you mention it, by default, the worlds generated by the game are no more than 1050 years old at start.

...But I digress. The thing is, even if you ignore te world-gen thing, I still just have a funny image in my head of a bespectacled, lab-coated dwarven paleontologist, which just strikes me as funny for some reason. That's the main reason why its funny (which is admittedly kind of weak).
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Bohandas on September 28, 2010, 03:11:30 pm
On a more clearly humorous note, I'm working on a money tree which can be planted and grown, but so far I can't get it to compile right. I may have to scrap it and code it out more normally and just have money extracted from it using custom reactions

Code: [Select]
[PLANT:MONEY_TREE]
[NAME:money tree][NAME_PLURAL:money trees][ADJ:money tree]

[BASIC_MAT:INORGANIC:MONEY_TREE_BODY]
[EDIBLE_COOKED]

[PICKED_TILE:36][PICKED_COLOR:2:0:1]
[GROWDUR:2500][VALUE:8]

[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen lucre]
[STATE_NAME_ADJ:LIQUID:lucre]
[STATE_NAME_ADJ:GAS:boiling lucre]
[MATERIAL_VALUE:10]
[DISPLAY_COLOR:2:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]

[DRINK:LOCAL_PLANT_MAT:DRINK]

[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:5]
[EDIBLE_COOKED]

[SEED:money tree seed:money tree seeds:4:0:1:LOCAL_PLANT_MAT:SEED]
[SPRING][SUMMER]
[FREQUENCY:1]
[CLUSTERSIZE:3]
[PREFSTRING:profit margin]
[GOOD]
[WET]
[BIOME:LAKE_TEMPERATE_FRESHWATER]
[BIOME:LAKE_TROPICAL_FRESHWATER]
[BIOME:LAKE_TROPICAL_BRACKISHWATER]
[BIOME:RIVER_TEMPERATE_FRESHWATER]
[BIOME:RIVER_TROPICAL_FRESHWATER]
[BIOME:RIVER_TROPICAL_BRACKISHWATER]
[BIOME:MARSH_TEMPERATE_FRESHWATER]
[BIOME:FOREST_TROPICAL_MOIST_BROADLEAF]
[BIOME:POOL_TEMPERATE_FRESHWATER]
[BIOME:FOREST_TEMPERATE_BROADLEAF]
[SHRUB_TILE:36]
[DEAD_SHRUB_TILE:155]
[SHRUB_COLOR:2:0:0]
[DEAD_SHRUB_COLOR:4:0:1]


Code: [Select]
[INORGANIC:MONEY_TREE_BODY]
[USE_MATERIAL_TEMPLATE:STRUCTURAL_PLANT_TEMPLATE]
[METAL_ORE:COPPER:90]
[METAL_ORE:SILVER:10]
[METAL_ORE:GOLD:5]

...acutally, now that I think of it, if I use custom reactions, I can extract the money directly as coins...
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Bohandas on September 28, 2010, 03:19:16 pm
cabinets as armor.
The Armoire of Invincibility!

Liking the submissions so far people, though I'm not sure in what way fossils are silly.

haven't the young earth "scientists" told you?  There's no such thing as fossils...you're just seeing coincidental patterns in the rock!

Well, actually, now that you mention it, by default, the worlds generated by the game are no more than 1050 years old at start.

...But I digress. The thing is, even if you ignore te world-gen thing, I still just have a funny image in my head of a bespectacled, lab-coated, dwarven paleontologist, which just strikes me as funny for some reason. That's the main reason why its funny (which is admittedly kind of weak).

Code: [Select]
[ITEM_ARMOR:ITEM_ARMOR_LABCOAT]
[NAME:labcoat:labcoats]
[UBSTEP:MAX]
[LBSTEP:1]
[LAYER:COVER]
[COVERAGE:150]
[LAYER_SIZE:20]
[LAYER_PERMIT:50]
[MATERIAL_SIZE:5]
[SOFT]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Untelligent on September 28, 2010, 03:35:07 pm
Here's a few small samples from a Kingdom of Loathing mod I was working on (which in itself would probably fit the theme of this mod):



Spoiler: Dodecapede (click to show/hide)

Spoiler: Dodecapede body (click to show/hide)


Spoiler: A Few Weapons (click to show/hide)

Spoiler: Meat (Ore) (click to show/hide)
Spoiler: Meat (Metal) (click to show/hide)
Of Course!



All ideas originally thought of by the KoL dev team, of course.
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Bohandas on September 28, 2010, 07:33:11 pm
Mad Scientist's Laboratory

Code: [Select]
[BUILDING_WORKSHOP:MAD_SCIENTIST]
[NAME:mad scientist's laboratory]
[NAME_COLOR:7:0:1]
[DIM:5:5]
[WORK_LOCATION:2:2]

[BUILD_LABOR:MECHANIC]
[BUILD_LABOR:ALCHEMIST]
[BUILD_LABOR:METAL_CRAFT]

[BUILD_KEY:CUSTOM_SHIFT_M]

[BLOCK:1:1:0:0:0:1]
[BLOCK:2:0:0:1:0:0]
[BLOCK:3:0:0:0:0:0]
[BLOCK:4:0:0:0:0:0]
[BLOCK:5:1:0:1:0:0]


[TILE:0:1:162:' ':' ':' ':232]
[TILE:0:2:209:' ':' ':' ':' ']
[TILE:0:3:' ':' ':' ':' ':' ']
[TILE:0:4:' ':' ':' ':' ':' ']
[TILE:0:5:' ':' ':157:' ':' ']


[COLOR:0:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:0:2:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:0:3:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:0:4:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:0:5:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]

[TILE:1:1:' ':' ':157:209:232]
[TILE:1:2:162:' ':' ':' ':' ']
[TILE:1:3:' ':149:' ':' ':' ']
[TILE:1:4:' ':' ':' ':' ':' ']
[TILE:1:5:' ':' ':' ':157:' ']


[COLOR:1:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:1:2:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:1:3:0:0:0:6:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:1:4:0:0:0:6:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:1:5:0:0:0:6:0:0:0:0:0:0:0:0:0:0:0]


[TILE:2:1:149:' ':' ':157:' ']
[TILE:2:2:' ':157:' ':' ':' ']
[TILE:2:3:' ':' ':232:' ':' ']
[TILE:2:4:149:' ':' ':' ':' ']
[TILE:2:5:' ':' ':' ':162:209]

[COLOR:2:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:2:2:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:2:3:0:0:0:6:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:2:4:0:0:0:6:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:2:5:0:0:0:6:0:0:0:0:0:0:0:0:0:0:0]

[TILE:3:1:157:218:196:191:157]
[TILE:3:2:149:179:232:179:' ']
[TILE:3:3:149:192:196:217:' ']
[TILE:3:4:' ':' ':' ':' ':' ']
[TILE:3:5:08:' ':209:' ':162]


[COLOR:3:1:1:0:1: 2:0:1:2:0:1: 2:0:1: 1:0:1]
[COLOR:3:2:7:0:1: 2:0:1:0:0:0: 2:0:1: 7:0:0]
[COLOR:3:3:7:0:1: 2:0:1:2:0:1: 2:0:1: 7:0:0]
[COLOR:3:4:7:0:0: 7:0:0:7:0:0: 7:0:0: 7:0:0]
[COLOR:3:5:7:4:1: 7:0:0:0:15:0: 7:0:0: 7:0:1]

[BUILD_ITEM:1:BUCKET:NONE:NONE:NONE][EMPTY][CAN_USE_ARTIFACT]

[BUILD_ITEM:1:TRACTION_BENCH:NONE:NONE:NONE][CAN_USE_ARTIFACT]

[BUILD_ITEM:1:TABLE:NONE:NONE:NONE][CAN_USE_ARTIFACT]

[BUILD_ITEM:1:THREAD:NONE:METAL:COPPER]

[BUILD_ITEM:3:TRAPPARTS:NONE:NONE:NONE]

[BUILD_ITEM:2:FLASK:VIAL:NONE:NONE]

[BUILD_ITEM:3:BAR:NONE:METAL:NONE]

[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]

Code: [Select]
[REACTION:SEPERATE_COPPER_WIRES2]
[NAME:untangle copper wiring (mad sci)]
[BUILDING:MAD_SCIENTIST:CUSTOM_U]
[REAGENT:A:1:ROUGH:NO_SUBTYPE:INORGANIC:COPPER_WIRING]

[PRODUCT:100:1:THREAD:NO_SUBTYPE:METAL:COPPER][PRODUCT_DIMENSION:15000]
[SKILL:EXTRACT_STRAND]


[REACTION:FIX_RADIO2]
[NAME:repair radio]
[BUILDING:MAD_SCIENTIST:CUSTOM_R]
[REAGENT:A:1:ROUGH:NO_SUBTYPE:INORGANIC:RADIO_BROKEN]
[REAGENT:WIRES:150:THREAD:NO_SUBTYPE:METAL:COPPER]

[PRODUCT:100:1:TOY:ITEM_TOY_RADIO:INORGANIC:STEEL_STAINLESS]
[SKILL:METALCRAFT]


[REACTION:SALVAGE_MEDICAL_SUPPLIES2]
[NAME:salvage medical supplies]
[BUILDING:MAD_SCIENTIST:CUSTOM_SHIFT_M]
[REAGENT:A:1:ROUGH:NONE:INORGANIC:MEDICAL_EQUIPMENT]
[REAGENT:B:1:BOX:NONE:NONE:NONE][EMPTY][BAG][PRESERVE_REAGENT]
[PRODUCT:100:2:POWDER_MISC:NONE:INORGANIC:PLASTER][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:B]
[PRODUCT:100:2:THREAD:NONE:PLANT_MAT:GRASS_TAIL_PIG:THREAD][PRODUCT_DIMENSION:7500]
[PRODUCT:100:1:SPLINT:NONE:INORGANIC:CHROMIUM]
[PRODUCT:100:1:FLASK:NONE:GLASS_CLEAR:NONE]
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:SCRAP_GLASS]
[SKILL:MECHANICS]
[SKILL:APPRAISAL]

[REACTION:MAKE_METAL_TRAPPART2]
[NAME:make metal mechanism]
[BUILDING:MAD_SCIENTIST:CUSTOM_M]
[REAGENT:A:150:BAR:NO_SUBTYPE:METAL:NONE]
[PRODUCT:100:1:TRAPPARTS:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[FUEL]
[SKILL:MECHANICS]
[SKILL:METALCRAFT]

[REACTION:DIAMOND_FROM_COAL2]
[NAME:convert coal to diamond]
[BUILDING:MAD_SCIENTIST:CUSTOM_D]
[REAGENT:A:2:BOULDER:NO_SUBTYPE:INORGANIC:COAL_BITUMINOUS]
[PRODUCT:100:1:ROUGH:NONE:INORGANIC:DIAMOND_LY]
[FUEL]
[SKILL:ALCHEMY]

[REACTION:DIAMOND_FROM_LIGNITE2]
[NAME:convert lignite to diamond]
[BUILDING:MAD_SCIENTIST:CUSTOM_L]
[REAGENT:A:2:BOULDER:NO_SUBTYPE:INORGANIC:LIGNITE]
[PRODUCT:100:1:ROUGH:NONE:INORGANIC:DIAMOND_LY]
[FUEL]
[SKILL:ALCHEMY]

[REACTION:SALVAGE_GEARS2]
[NAME:salvage gears]
[BUILDING:MAD_SCIENTIST:CUSTOM_SHIFT_G]
[REAGENT:A:1:ROUGH:NO_SUBTYPE:INORGANIC:GEAR_IRON]
[PRODUCT:100:2:TRAPPARTS:NONE:INORGANIC:IRON]
[SKILL:MECHANICS]
[SKILL:METALCRAFT]

[REACTION:SALVAGE_ENGINE_PARTS2]
[NAME:salvage gears]
[BUILDING:MAD_SCIENTIST:CUSTOM_SHIFT_E]
[REAGENT:A:1:ROUGH:NO_SUBTYPE:INORGANIC:ENGINE_PARTS]
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:BELT_RUBBER]
[PRODUCT:100:3:TRAPPARTS:NONE:INORGANIC:CHROMIUM]
[SKILL:MECHANICS]
[SKILL:METALCRAFT]


[REACTION:SALVAGE_ROBOT_PARTS2]
[NAME:salvage robot parts]
[BUILDING:MAD_SCIENTIST:CUSTOM_SHIFT_R]
[REAGENT:A:1:ROUGH:NO_SUBTYPE:INORGANIC:ROBOT_PARTS]
[PRODUCT:100:2:TRAPPARTS:NONE:INORGANIC:CHROMIUM]
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:ANTENNA]
[PRODUCT:100:2:ROUGH:NO_SUBTYPE:INORGANIC:COPPER_WIRING]
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:BATTERY]
[SKILL:MECHANICS]
[SKILL:METALCRAFT]

[REACTION:METAL_BAG2]
[NAME:make wire bags]
[BUILDING:MAD_SCIENTIST:CUSTOM_SHIFT_B]
[REAGENT:A:1500:THREAD:NO_SUBTYPE:METAL:NONE]
[PRODUCT:100:1:BOX:BAG:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:WEAVING]
[SKILL:CLOTHESMAKING]

[REACTION:METAL_BAG_TWO2]
[NAME:make wire mesh bags]
[BUILDING:MAD_SCIENTIST:CUSTOM_B]
[REAGENT:A:1500:CLOTH:NO_SUBTYPE:METAL:NONE]
[PRODUCT:100:1:BOX:BAG:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:METALCRAFT]
[SKILL:CLOTHESMAKING]

[REACTION:MAKE_BROKEN_RADIO2]
[NAME:build crappy radio]
[BUILDING:MAD_SCIENTIST:CUSTOM_SHIFT_A]
[REAGENT:A:150:BAR:NO_SUBTYPE:METAL:TIN]
[REAGENT:WIRES:1500:THREAD:NO_SUBTYPE:METAL:COPPER]
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:RADIO_BROKEN]
[SKILL:METALCRAFT]

[REACTION:METAL_PACK]
[NAME:make wire mesh backpacks]
[BUILDING:MAD_SCIENTIST:CUSTOM_K]
[REAGENT:A:1500:CLOTH:NO_SUBTYPE:METAL:NONE]
[PRODUCT:100:1:BACKPACK:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:METALCRAFT]
[SKILL:CLOTHESMAKING]

[REACTION:ROCKET_FIST]
[NAME:make rocket fist]
[BUILDING:MAD_SCIENTIST:CUSTOM_SHIFT_F]
[REAGENT:A:450:BAR:NO_SUBTYPE:NONE:NONE]
[PRODUCT:100:1:TRAPCOMP:ITEM_TRAPCOMP_ROCKETFIST:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:METALCRAFT]
[SKILL:MECHANICS]


[REACTION:EXTRUDE_COPPER]
[NAME:extrude copper wiring]
[BUILDING:MAD_SCIENTIST:CUSTOM_w]
[REAGENT:A:150:BAR:NO_SUBTYPE:METAL:COPPER]
[PRODUCT:100:1:ROUGH:NO_SUBTYPE:INORGANIC:COPPER_WIRING]
[FUEL]
[SKILL:METALCRAFT]
[SKILL:MECHANICS]
[SKILL:SMELT]

[REACTION:STONE_CAGE]
[NAME:carve stone cage]
[BUILDING:MAD_SCIENTIST:CUSTOM_J]
[REAGENT:A:1:BOULDER:NO_SUBTYPE:STONE:NONE]
[PRODUCT:100:1:CAGE:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:MASONRY]

[REACTION:METAL_PIPES]
[NAME:forge metal pipe section]
[BUILDING:MAD_SCIENTIST:CUSTOM_SHIFT_P]
[REAGENT:A:200:BAR:NO_SUBTYPE:METAL:NONE]
[PRODUCT:100:1:PIPE_SECTION:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[FUEL]
[SKILL:FORGE_FURNITURE]

[REACTION:LAVA_RESISTANT_MECHANISMS]
[NAME:make pipe section from lava resistant rock]
[BUILDING:MAD_SCIENTIST:CUSTOM_SHIFT_L]
[REAGENT:A:150:BAR:NO_SUBTYPE:METAL:NONE][MAGMA_BUILD_SAFE]
[REAGENT:POWER:1:ROUGH:NO_SUBTYPE:INORGANIC:CELL_ENERGY][PRESERVE_REAGENT]
[PRODUCT:100:1:TRAPPARTS:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:MECHANICS]
[SKILL:METALCRAFT]


[REACTION:EXTRACT_DOG_BLOOD]
[NAME:extract dog blood]
[BUILDING:MAD_SCIENTIST:CUSTOM_SHIFT_L]
[REAGENT:A:1:FLASK:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]
[REAGENT:DONOR:1:PET:DOG:NONE:NONE][PRESERVE_REAGENT]
[REAGENT:PRECISION_EQUIPMENT:1:WEAPON:NONE:NONE:NONE][PRESERVE_REAGENT][CAN_USE_ARTIFACT]
[PRODUCT:100:1:LIQUID_MISC:NONE:CREATURE_MAT:DOG:BLOOD][PRODUCT_TO_CONTAINER:A]
[SKILL:INTIMIDATION]
[SKILL:MELEE_COMBAT]
[SKILL:ANIMALCARE]
[SKILL:DRESS_WOUNDS]
[SKILL:MISC_WEAPON]
[SKILL:SURGERY]

[REACTION:EXTRACT_COW_BLOOD]
[NAME:extract cow's blood]
[BUILDING:MAD_SCIENTIST:CUSTOM_L]
[REAGENT:A:1:FLASK:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]
[REAGENT:DONOR:1:PET:COW:NONE:NONE][PRESERVE_REAGENT]
[REAGENT:PRECISION_EQUIPMENT:1:WEAPON:NONE:NONE:NONE][PRESERVE_REAGENT][CAN_USE_ARTIFACT]
[PRODUCT:100:1:LIQUID_MISC:NONE:CREATURE_MAT:COW:BLOOD][PRODUCT_TO_CONTAINER:A]
[SKILL:INTIMIDATION]
[SKILL:MELEE_COMBAT]
[SKILL:ANIMALCARE]
[SKILL:MISC_WEAPON]


[REACTION:TRANSITION_LENS_WINDOW]
[NAME:make photochromic glass window]
[BUILDING:MAD_SCIENTIST:CUSTOM_SHIFT_W]
[REAGENT:A:150:BAR:NO_SUBTYPE:METAL:SILVER]
[REAGENT:B:150:BAR:NO_SUBTYPE:PEARLASH:NONE]
[REAGENT:C:150:NONE:NONE:NONE:NONE][REACTION_CLASS:SANDS]
[REAGENT:CHEMISTRY:2:FLASK:VIAL:NONE:NONE][EMPTY][PRESERVE_REAGENT]
[PRODUCT:100:1:WINDOW:NONE:INORGANIC:GLASS_PHOTOCHROMIC]
[SKILL:GLASSMAKER]
[SKILL:ALCHEMY]

[REACTION:TRANSITION_LENS_STATUE]
[NAME:make photochromic glass statue]
[BUILDING:MAD_SCIENTIST:CUSTOM_SHIFT_S]
[REAGENT:A:150:BAR:NO_SUBTYPE:METAL:SILVER]
[REAGENT:B:150:BAR:NO_SUBTYPE:PEARLASH:NONE]
[REAGENT:C:150:NONE:NONE:NONE:NONE][REACTION_CLASS:SANDS]
[REAGENT:CHEMISTRY:2:FLASK:VIAL:NONE:NONE][EMPTY][PRESERVE_REAGENT]
[PRODUCT:100:1:STATUE:NONE:INORGANIC:GLASS_PHOTOCHROMIC]
[SKILL:GLASSMAKER]
[SKILL:ALCHEMY]

Add this reaction to another workshop so that you can produce the wiring needed to build the lab in the first place.
Code: [Select]
[REACTION:SEPERATE_COPPER_WIRES1]
[NAME:untangle copper wiring]
[BUILDING:<Insert More Accessible/Buildable Building Here>:CUSTOM_U]
[REAGENT:A:1:ROUGH:NO_SUBTYPE:INORGANIC:COPPER_WIRING]

[PRODUCT:100:1:THREAD:NO_SUBTYPE:METAL:COPPER][PRODUCT_DIMENSION:15000]
[SKILL:EXTRACT_STRAND]


The next two things are stolen from the wasteland mod but necessary for some of the mad scientist lab reactions to function:
Code: [Select]
[INORGANIC:COPPER_WIRING]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:5][DISPLAY_COLOR:4:7:0][TILE:225][IS_GEM:copper wiring:copper wiring:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:80]
[ENVIRONMENT:SOIL:VEIN:50]

[INORGANIC:RADIO_BROKEN]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:35][DISPLAY_COLOR:2:7:0][TILE:129][IS_GEM:broken radio:STP:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:50]
[ENVIRONMENT:SOIL:CLUSTER_SMALL:25]

[INORGANIC:MEDICAL_EQUIPMENT]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:30][DISPLAY_COLOR:4:7:1][TILE:'+'][IS_GEM:medical equipment:medical equipment:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:10]
[ENVIRONMENT:SOIL:CLUSTER_SMALL:5]
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Bohandas on September 28, 2010, 07:55:15 pm
Forgot to add this reacton with the mad scietist lab:

Code: [Select]
[REACTION:MAKE_YOUR_OWN_DOG]
[NAME:make your own dog 2.0]
[BUILDING:MAD_SCIENTIST:CUSTOM_SHIFT_D]
[REAGENT:A:1:CORPSEPIECE:NONE:NONE:NONE][UNROTTEN]
[REAGENT:B:2:LIQUID_MISC:NONE:CREATURE_MAT:DOG:BLOOD] [REAGENT:C:1:BOULDER:NONE:INORGANIC:PEAT]
[REAGENT:D:1500:THREAD:NONE:NONE:NONE]
[PRODUCT:100:1:PET:DOG:MALE:TRAINED_WAR]
[FUEL]
[SKILL:ALCHEMY]
[SKILL:SUTURE]

(Inspired, of course, by the Aqua Teen Hunger Force episode "Hand Bananna")
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Bohandas on September 28, 2010, 08:38:10 pm
As promised, the building raw for the "soda" machine:

Code: [Select]

[BUILDING_WORKSHOP:SODA_MACHINE]
[NAME:Vending Machine]
[NAME_COLOR:7:0:1]
[DIM:1:1]
[WORK_LOCATION:1:1]

[BUILD_LABOR:MECHANIC]

[BUILD_KEY:CUSTOM_SHIFT_V]

[BLOCK:1:0]

[TILE:0:1:7]
[COLOR:0:1:0:0:1]

[TILE:1:1:128]
[COLOR:1:1:7:0:1]

[TILE:2:1:8]
[COLOR:2:1:1:4:0]

[TILE:3:1:10]
[COLOR:3:1:4:1:1]

[BUILD_ITEM:1:TRAPPARTS:NONE:NONE:NONE]

[BUILD_ITEM:2:FLASK:NONE:NONE:NONE]

[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]

Although, upon further thought, I should probaly make it a bit larger so that they don't have to stand on top of the machine to use it...


(By the way, i'll post the reaction raws for the soda machine later, after I've written them...)
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Jordrake on September 29, 2010, 01:59:58 pm
Righty-ho. Upon consideration, fossils in DF is rather silly. They're in.
Also, labcoats? I am jealous that I didn't think of it myself.
I'll get to work on compiling these into one folder and uploading it to DFFD, but I've never worked with custom buildings or reactions, so it'd be helpful if someone could give me the format for the beginning bits of those.
Also, for nerdfighting DFers.
Code: [Select]
[CREATURE:P_S_ELEPHANT]
[DESCRIPTION:A tiny, adorable animal, thought for a while to be mere legend. Known for it's cute trumpeting, it makes far better pets and far worse war animals than it's larger cousin.]
[NAME:puppy-sized elephant:puppy-sized elephants:puppy-sized elephant]
[CASTE_NAME:puppy-sized elephant:puppy-sized elephants:puppy-sized elephant]
[CHILD:10][GENERAL_CHILD_NAME:tiny elephant calf:tiny elephant calves]
[CREATURE_TILE:'e'][COLOR:7:0:0]
[PETVALUE:500]
[PET]
        [COMMON_DOMESTIC]
[LARGE_ROAMING]
[BIOME:ANY_TROPICAL_FOREST]
[BIOME:SHRUBLAND_TROPICAL]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:7]
[BENIGN][MEANDERER][NATURAL]
[PREFSTRING:amazing alliterative adorableness]
[BODY:QUADRUPED:TAIL:2EYES:2EARS:TRUNK:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:2TUSKS:GENERIC_TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:IVORY:TOOTH_TEMPLATE]
[STATE_NAME:ALL_SOLID:ivory]
[STATE_ADJ:ALL_SOLID:ivory]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:IVORY:IVORY_TEMPLATE]
[TISSUE_NAME:ivory:NP]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:700]
[BODY_SIZE:2:0:1000]
[BODY_SIZE:5:0:1250]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:50:70]
[ATTACK:KICK:BODYPART:BY_CATEGORY:FOOT_FRONT]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK:GORE:BODYPART:BY_CATEGORY:TUSK]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:gore:gores]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_WITH]
[DIURNAL]
[HOMEOTHERM:10066]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_BROWN:1:IRIS_EYE_GOLD:1:IRIS_EYE_YELLOW:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:5]
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Bohandas on September 29, 2010, 04:55:17 pm
The next two things are stolen from the wasteland mod but necessary for some of the mad scientist lab reactions to function:
Code: [Select]
[INORGANIC:COPPER_WIRING]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:5][DISPLAY_COLOR:4:7:0][TILE:225][IS_GEM:copper wiring:copper wiring:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:80]
[ENVIRONMENT:SOIL:VEIN:50]

[INORGANIC:RADIO_BROKEN]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:35][DISPLAY_COLOR:2:7:0][TILE:129][IS_GEM:broken radio:STP:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:50]
[ENVIRONMENT:SOIL:CLUSTER_SMALL:25]

[INORGANIC:MEDICAL_EQUIPMENT]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:30][DISPLAY_COLOR:4:7:1][TILE:'+'][IS_GEM:medical equipment:medical equipment:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:10]
[ENVIRONMENT:SOIL:CLUSTER_SMALL:5]

Come to think of it, you should just life the entire set of junk based gems from the wasteland mod:

Spoiler (click to show/hide)
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Grimlocke on September 29, 2010, 07:37:18 pm
This is taking of nicely. We could make try to make the most rediculous community fort with it.

Also, this demanded its making.
Code: (Grand Cheeseworks) [Select]
[BUILDING_WORKSHOP:CHEESEWORKS]
[NAME:Grand Cheeseworks]
[NAME_COLOR:6:0:1]
[WORK_LOCATION:3:3]
[BUILD_LABOR:MAKE_CHEESE]
[DIM:5:5]
[BLOCK:1:0:0:0:0:0]
[BLOCK:1:0:1:0:0:0]
[BLOCK:1:0:1:0:1:0]
[BLOCK:1:0:1:0:1:0]
[BLOCK:1:1:1:0:0:0]
[TILE:0:1:32:126:32:32:32]
[TILE:0:2:32:179:0:229:32]
[TILE:0:3:218:176:61:37:32]
[TILE:0:4:32:32:32:37:32]
[TILE:0:5:32:37:32:126:32]
[COLOR:0:1:0:0:0:6:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:0:2:0:0:0:0:0:1:0:0:1:6:0:0:0:0:0]
[COLOR:0:3:0:0:1:6:0:0:0:0:1:6:0:0:0:0:0]
[COLOR:0:4:0:0:0:0:0:0:0:0:0:6:0:0:0:0:0]
[COLOR:0:5:0:0:0:6:0:0:0:0:0:6:0:0:0:0:0]
[TILE:1:1:32:126:0:32:32]
[TILE:1:2:32:176:32:229:246]
[TILE:1:3:179:176:61:176:32]
[TILE:1:4:179:176:32:37:32]
[TILE:1:5:176:32:32:126:32]
[COLOR:1:1:0:0:0:6:0:0:6:0:0:0:0:0:0:0:0]
[COLOR:1:2:0:0:0:6:0:0:0:0:0:6:0:0:0:6:0]
[COLOR:1:3:0:0:1:0:6:0:0:0:1:6:0:1:0:0:0]
[COLOR:1:4:0:0:1:6:6:1:0:0:0:6:0:0:0:0:0]
[COLOR:1:5:6:0:0:0:0:0:0:0:0:6:0:0:0:0:0]
[TILE:2:1:32:126:32:32:246]
[TILE:2:2:218:176:229:218:246]
[TILE:2:3:246:8:61:8:37]
[TILE:2:4:179:176:45:37:32]
[TILE:2:5:176:128:32:247:0]
[COLOR:2:1:0:0:0:6:0:0:0:0:0:0:0:0:0:6:0]
[COLOR:2:2:0:0:1:6:6:1:6:0:0:0:0:1:6:6:1]
[COLOR:2:3:0:6:0:6:0:0:0:0:1:6:0:1:6:0:0]
[COLOR:2:4:0:0:1:6:6:1:0:0:1:6:0:0:0:0:0]
[COLOR:2:5:6:6:1:6:0:1:0:0:0:6:0:0:6:0:0]
[TILE:3:1:47:126:32:32:246]
[TILE:3:2:213:178:229:214:246]
[TILE:3:3:246:8:61:8:37]
[TILE:3:4:198:177:196:176:37]
[TILE:3:5:176:128:32:247:32]
[COLOR:3:1:6:0:0:6:0:0:0:0:0:0:0:0:6:6:1]
[COLOR:3:2:0:0:1:6:6:1:6:0:0:0:0:1:6:6:1]
[COLOR:3:3:2:6:0:6:6:1:0:0:1:6:6:1:6:0:1]
[COLOR:3:4:0:0:1:6:6:1:0:0:1:6:6:1:6:0:0]
[COLOR:3:5:6:6:1:6:6:1:0:0:0:6:0:0:0:0:0]
[BUILD_ITEM:4:CHEESE:NONE:NONE:NONE][CAN_USE_ARTIFACT]

Code: (Reactions) [Select]
[REACTION:MAKE_CHEESEBLOCK]
    [NAME:make cheese blocks]
    [BUILDING:CHEESEWORKS:CUSTOM_B]
    [REAGENT:cheese:2:CHEESE:NONE:NONE:NONE]
    [PRODUCT:100:1:BLOCKS:NONE:GET_MATERIAL_FROM_REAGENT:cheese:NONE]
    [SKILL:CHEESEMAKING]
[REACTION:MAKE_CHEESEBAR]
    [NAME:make cheese bars]
    [BUILDING:BONECARVERS:CUSTOM_SHIFT_B]
    [REAGENT:cheese:2:CHEESE:NONE:NONE:NONE]
    [PRODUCT:100:1:BAR:NONE:GET_MATERIAL_FROM_REAGENT:cheese:NONE]
    [SKILL:CHEESEMAKING]
[REACTION:MAKE_CHEESEDOOR]
    [NAME:make cheese door]
    [BUILDING:CHEESEWORKS:CUSTOM_D]
    [REAGENT:cheese:2:CHEESE:NONE:NONE:NONE]
    [PRODUCT:100:1:DOOR:NONE:GET_MATERIAL_FROM_REAGENT:cheese:NONE]
    [SKILL:CHEESEMAKING]
[REACTION:MAKE_CHEESEFLOODGATE]
    [NAME:make cheese flood gate]
    [BUILDING:CHEESEWORKS:CUSTOM_F]
    [REAGENT:cheese:2:CHEESE:NONE:NONE:NONE]
    [PRODUCT:100:1:FLOODGATE:NONE:GET_MATERIAL_FROM_REAGENT:cheese:NONE]
    [SKILL:CHEESEMAKING]
[REACTION:MAKE_CHEESEHATCHCOVER]
    [NAME:make cheese hatch cover]
    [BUILDING:CHEESEWORKS:CUSTOM_H]
    [REAGENT:cheese:2:CHEESE:NONE:NONE:NONE]
    [PRODUCT:100:1:HATCH_COVER:NONE:GET_MATERIAL_FROM_REAGENT:cheese:NONE]
    [SKILL:CHEESEMAKING]
[REACTION:MAKE_CHEESETHRONE]
    [NAME:make cheese throne]
    [BUILDING:CHEESEWORKS:CUSTOM_C]
    [REAGENT:cheese:2:CHEESE:NONE:NONE:NONE]
    [PRODUCT:100:1:CHAIR:NONE:GET_MATERIAL_FROM_REAGENT:cheese:NONE]
    [SKILL:CHEESEMAKING]
[REACTION:MAKE_CHEESETABLE]
    [NAME:make cheese table]
    [BUILDING:CHEESEWORKS:CUSTOM_T]
    [REAGENT:cheese:2:CHEESE:NONE:NONE:NONE]
    [PRODUCT:100:1:TABLE:NONE:GET_MATERIAL_FROM_REAGENT:cheese:NONE]
    [SKILL:CHEESEMAKING]
[REACTION:MAKE_CHEESECOFFIN]
    [NAME:make cheese coffin]
    [BUILDING:CHEESEWORKS:CUSTOM_K]
    [REAGENT:cheese:2:CHEESE:NONE:NONE:NONE]
    [PRODUCT:100:1:COFFIN:NONE:GET_MATERIAL_FROM_REAGENT:cheese:NONE]
    [SKILL:CHEESEMAKING]
[REACTION:MAKE_CHEESEARMORSTAND]
    [NAME:make cheese armor stand]
    [BUILDING:CHEESEWORKS:CUSTOM_A]
    [REAGENT:cheese:2:CHEESE:NONE:NONE:NONE]
    [PRODUCT:100:1:ARMORSTAND:NONE:GET_MATERIAL_FROM_REAGENT:cheese:NONE]
    [SKILL:CHEESEMAKING]
[REACTION:MAKE_CHEESERACK]
    [NAME:make cheese weapon rack]
    [BUILDING:CHEESEWORKS:CUSTOM_W]
    [REAGENT:cheese:2:CHEESE:NONE:NONE:NONE]
    [PRODUCT:100:1:WEAPONRACK:NONE:GET_MATERIAL_FROM_REAGENT:cheese:NONE]
    [SKILL:CHEESEMAKING]
[REACTION:MAKE_CHEESEGRATE]
    [NAME:make cheese grate]
    [BUILDING:CHEESEWORKS:CUSTOM_C]
    [REAGENT:cheese:2:CHEESE:NONE:NONE:NONE]
    [PRODUCT:100:1:GRATE:NONE:GET_MATERIAL_FROM_REAGENT:cheese:NONE]
    [SKILL:CHEESEMAKING]
[REACTION:MAKE_CHEESEBED]
    [NAME:make cheese bed]
    [BUILDING:CHEESEWORKS:CUSTOM_B]
    [REAGENT:cheese:2:CHEESE:NONE:NONE:NONE]
    [PRODUCT:100:1:BED:NONE:GET_MATERIAL_FROM_REAGENT:cheese:NONE]
    [SKILL:CHEESEMAKING]
[REACTION:MAKE_CHEESECAGE]
    [NAME:make cheese cage]
    [BUILDING:CHEESEWORKS:CUSTOM_J]
    [REAGENT:cheese:2:CHEESE:NONE:NONE:NONE]
    [PRODUCT:100:1:CAGE:NONE:GET_MATERIAL_FROM_REAGENT:cheese:NONE]
    [SKILL:CHEESEMAKING]
[REACTION:MAKE_CHEESESPLINT]
    [NAME:make cheese splints]
    [BUILDING:CHEESEWORKS:NONE]
    [REAGENT:cheese:2:CHEESE:NONE:NONE:NONE]
    [PRODUCT:100:1:SPLINT:NONE:GET_MATERIAL_FROM_REAGENT:cheese:NONE]
    [SKILL:CHEESEMAKING]
[REACTION:MAKE_CHEESECRUTCH]
    [NAME:make cheese crutch]
    [BUILDING:CHEESEWORKS:NONE]
    [REAGENT:cheese:2:CHEESE:NONE:NONE:NONE]
    [PRODUCT:100:1:CRUTCH:NONE:GET_MATERIAL_FROM_REAGENT:cheese:NONE]
    [SKILL:CHEESEMAKING]

Code: (Entity tags) [Select]
    [PERMITTED_BUILDING:CHEESEWORKS]
    [PERMITTED_REACTION:MAKE_CHEESEBLOCK]
    [PERMITTED_REACTION:MAKE_CHEESEBAR]
    [PERMITTED_REACTION:MAKE_CHEESEDOOR]
    [PERMITTED_REACTION:MAKE_CHEESEFLOODGATE]
    [PERMITTED_REACTION:MAKE_CHEESEHATCHCOVER]
    [PERMITTED_REACTION:MAKE_CHEESETHRONE]
    [PERMITTED_REACTION:MAKE_CHEESETABLE]
    [PERMITTED_REACTION:MAKE_CHEESECOFFIN]
    [PERMITTED_REACTION:MAKE_CHEESEARMORSTAND]
    [PERMITTED_REACTION:MAKE_CHEESERACK]
    [PERMITTED_REACTION:MAKE_CHEESEGRATE]
    [PERMITTED_REACTION:MAKE_CHEESEBED]
    [PERMITTED_REACTION:MAKE_CHEESECAGE]
    [PERMITTED_REACTION:MAKE_CHEESESPLINT]
    [PERMITTED_REACTION:MAKE_CHEESECRUTCH]

I was just making a mod that lets me make a bunch of stuff out of bones, so copying and replacing bone with cheese was quickly done. Havnt tested it yet, so beware evil typos.

Edit: whoops, hasty copy paste work fixed. Cheers for the headup.
Title: Re: S.L.A.D.E (Communal modding project)
Post by: fivex on September 29, 2010, 08:48:02 pm
Spoiler (click to show/hide)
"Throne" should be "chair"
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Bohandas on September 29, 2010, 08:49:25 pm
As promised, the building raw for the "soda" machine:

Code: [Select]

[BUILDING_WORKSHOP:SODA_MACHINE]
[NAME:Vending Machine]
[NAME_COLOR:7:0:1]
[DIM:1:1]
[WORK_LOCATION:1:1]

[BUILD_LABOR:MECHANIC]

[BUILD_KEY:CUSTOM_SHIFT_V]

[BLOCK:1:0]

[TILE:0:1:7]
[COLOR:0:1:0:0:1]

[TILE:1:1:128]
[COLOR:1:1:7:0:1]

[TILE:2:1:8]
[COLOR:2:1:1:4:0]

[TILE:3:1:10]
[COLOR:3:1:4:1:1]

[BUILD_ITEM:1:TRAPPARTS:NONE:NONE:NONE]

[BUILD_ITEM:2:FLASK:NONE:NONE:NONE]

[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]

Although, upon further thought, I should probaly make it a bit larger so that they don't have to stand on top of the machine to use it...


(By the way, i'll post the reaction raws for the soda machine later, after I've written them...)

Ok, here's my preliminary idea for what the "soda" machine reactions will look like

Code: [Select]
[REACTION:STOCK_SODAMACHINE_DWARF_WINE]
[NAME:stock vending machine with dwarven wine]
[BUILDING:SODA_MACHINE:CUSTOM_SHIFT_W]
[REAGENT:A:1:DRINK:NONE:PLANT_MAT:MUSHROOM_PLUMP_HELMET:DRINK]
[PRODUCT:100:1:COIN:NONE:INORGANIC:NICKEL]
[SKILL:OPERATE_PUMP]

[REACTION:GET_FROM__SODAMACHINE_DWARF_WINE]
[NAME:get dwarven wine from vending machine]
[BUILDING:SODA_MACHINE:CUSTOM_W]
[REAGENT:A:1:COIN:NONE:INORGANIC:NICKEL]
[REAENT:CUP:GOBLET:NONE:NONE:NONE][PRESERVE_REAGENT]
[PRODUCT:100:1:DRINK:NONE:PLANT_MAT:MUSHROOM_PLUMP_HELMET:DRINK][PRODUCT_TO_CONTAINER:CUP]
[SKILL:OPERATE_PUMP]
Title: Re: S.L.A.D.E (Communal modding project)
Post by: forsaken1111 on September 29, 2010, 08:55:31 pm
A soda machine that pays you to stock it?
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Bohandas on September 29, 2010, 09:01:16 pm
By the way, a friendly warning about the stuff I've posted:

Oh, and please note that much of the stff I've posted so far is ether untested or only partially tested*, or tested and found to be buggy**

I bring this up because I'm not at all sure that the second soda machine reaction will work. Can you actually use a goblet as a container in the current version of the game?

(Several things have also been tested successfully however; With my mad scientist raws, You can definitely Build the mad scientist laboratory, Unravel copper wiring into copper strands, Convert coal into (light yellow) diamonds, carve stone cahes, and make metal mechanisms. Also, all of the fossils work)





*The version of th metal "Mozzarellium which I've psted early i this thread is slightly different from te version which I actually tested.

**For example, if you try to use the reaction to make bags from copper wiring, you wind up with ten copper chests. And the mony tree as written won't compile (although I'm almost finished wit the corrected version)
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Bohandas on September 29, 2010, 09:06:13 pm
A soda machine that pays you to stock it?

Well I had to create a source of coins in case of the very real possibility that it will be built before the fortress has advanced to the dwarven economy stage.

Additionally, I think that it would probably be reasonable to assume that the guy sent to restock the machine might also be the guy sent to gather up the revenue that the machine has collected...

...But mainly its to fudge the economics of the situation, as I said the first time.


EDIT: P.S.: Please pretend that this post appears prior to my previous post. The conversation makes a lot more sense that way...
(I wrote the last post before the post that i'm replying to here was posted...if you can follow that sentence...)
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Vertigon on September 29, 2010, 09:26:10 pm
Idea get! As you probably already know, your title spells S.A.L.D.E. which is unacceptable. How about

S. illiness,
L. evity
A. nd
D. warven
E. ntertainment
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Zaerosz on September 29, 2010, 09:32:29 pm
Oh, also, fossils:

Code: [Select]
[INORGANIC:FOSSIL]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:3]
[BONE]
[TOOTH]
[DISPLAY_COLOR:7:7:1][TILE:253]
[IS_GEM:fossil:fossils:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:99]
[ENVIRONMENT:SEDIMENTARY:CLUSTER:2]
[ENVIRONMENT:SEDIMENTARY:VEIN:14]
[ENVIRONMENT:SOIL:CLUSTER_ONE:75]
[ENVIRONMENT:SOIL:CLUSTER_SMALL:45]

[INORGANIC:FOSSIL_SHELL]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:3]
[SHELL]
[DISPLAY_COLOR:7:7:1][TILE:253]
[IS_GEM:fossilized shell:fossilized shells:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:94]
[ENVIRONMENT:SEDIMENTARY:CLUSTER:7]
[ENVIRONMENT:SEDIMENTARY:VEIN:12]
[ENVIRONMENT:SOIL:CLUSTER_ONE:80]
[ENVIRONMENT:SOIL:CLUSTER_SMALL:25]

[INORGANIC:FOSSIL_HORN]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:3]
[HORN]
[DISPLAY_COLOR:7:7:1][TILE:253]
[IS_GEM:fossilized horn:fossilized horns:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:97]
[ENVIRONMENT:SEDIMENTARY:CLUSTER:2]
[ENVIRONMENT:SEDIMENTARY:VEIN:14]
[ENVIRONMENT:SOIL:CLUSTER_ONE:75]
[ENVIRONMENT:SOIL:CLUSTER_SMALL:45]

[INORGANIC:FOSSIL_HUMANOID]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:25]
[BONE]
[ITEMS_HARD]
[DISPLAY_COLOR:7:7:1][TILE:64]
[IS_GEM:humanoid fossil:humanoid fossils:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:85]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_ONE:95]

[INORGANIC:FOSSIL_PRECAMBRIAN]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:14]
[BONE]
[DISPLAY_COLOR:0:7:1][TILE:157]
[IS_GEM:precambrian fossil:precambrian fossils:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:42]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_ONE:56]
[ENVIRONMENT_SPEC:SHALE:CLUSTER:2]


[INORGANIC:FOSSIL_UNSETTLING]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:31]
[BONE]
[ITEMS_HARD]
[IGNITE_POINT:11000]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAX_EDGE:12500]
[DISPLAY_COLOR:7:7:1][TILE:'&']
[IS_GEM:unsettling fossil:unsettling fossils:OVERWRITE_SOLID]
[ENVIRONMENT:ALL_STONE:CLUSTER_ONE:8]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_ONE:12]
[ENVIRONMENT:IGNEOUS_INTRUSIVE:CLUSTER_SMALL:15]
[ENVIRONMENT_SPEC:SLADE:CLUSTER_SMALL:100]



...I'd like to use this in my mod, if you don't mind.
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Bohandas on September 29, 2010, 09:32:40 pm
Idea get! As you probably already know, your title spells S.A.L.D.E. which is unacceptable....

S.L.A.D.E - Silliness and Levity Add Dwarven Enjoyment

No, it spells S.A.L.A.D.E.
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Bohandas on September 29, 2010, 09:33:20 pm
Oh, also, fossils:

Code: [Select]
[INORGANIC:FOSSIL]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:3]
[BONE]
[TOOTH]
[DISPLAY_COLOR:7:7:1][TILE:253]
[IS_GEM:fossil:fossils:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:99]
[ENVIRONMENT:SEDIMENTARY:CLUSTER:2]
[ENVIRONMENT:SEDIMENTARY:VEIN:14]
[ENVIRONMENT:SOIL:CLUSTER_ONE:75]
[ENVIRONMENT:SOIL:CLUSTER_SMALL:45]

[INORGANIC:FOSSIL_SHELL]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:3]
[SHELL]
[DISPLAY_COLOR:7:7:1][TILE:253]
[IS_GEM:fossilized shell:fossilized shells:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:94]
[ENVIRONMENT:SEDIMENTARY:CLUSTER:7]
[ENVIRONMENT:SEDIMENTARY:VEIN:12]
[ENVIRONMENT:SOIL:CLUSTER_ONE:80]
[ENVIRONMENT:SOIL:CLUSTER_SMALL:25]

[INORGANIC:FOSSIL_HORN]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:3]
[HORN]
[DISPLAY_COLOR:7:7:1][TILE:253]
[IS_GEM:fossilized horn:fossilized horns:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:97]
[ENVIRONMENT:SEDIMENTARY:CLUSTER:2]
[ENVIRONMENT:SEDIMENTARY:VEIN:14]
[ENVIRONMENT:SOIL:CLUSTER_ONE:75]
[ENVIRONMENT:SOIL:CLUSTER_SMALL:45]

[INORGANIC:FOSSIL_HUMANOID]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:25]
[BONE]
[ITEMS_HARD]
[DISPLAY_COLOR:7:7:1][TILE:64]
[IS_GEM:humanoid fossil:humanoid fossils:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:85]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_ONE:95]

[INORGANIC:FOSSIL_PRECAMBRIAN]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:14]
[BONE]
[DISPLAY_COLOR:0:7:1][TILE:157]
[IS_GEM:precambrian fossil:precambrian fossils:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:42]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_ONE:56]
[ENVIRONMENT_SPEC:SHALE:CLUSTER:2]


[INORGANIC:FOSSIL_UNSETTLING]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:31]
[BONE]
[ITEMS_HARD]
[IGNITE_POINT:11000]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAX_EDGE:12500]
[DISPLAY_COLOR:7:7:1][TILE:'&']
[IS_GEM:unsettling fossil:unsettling fossils:OVERWRITE_SOLID]
[ENVIRONMENT:ALL_STONE:CLUSTER_ONE:8]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_ONE:12]
[ENVIRONMENT:IGNEOUS_INTRUSIVE:CLUSTER_SMALL:15]
[ENVIRONMENT_SPEC:SLADE:CLUSTER_SMALL:100]



...I'd like to use this in my mod, if you don't mind.

Sure!
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Bohandas on September 29, 2010, 10:18:06 pm
Instruments!

Code: [Select]
item_instrument_extended_further

[OBJECT:ITEM]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_VUVUZELA]
[NAME:vuvuzela:vuvuzelas]
[HARD_MAT]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_THEREMIN]
[NAME:theremin:theremins]
[HARD_MAT]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_TRIANGLE]
[NAMEtriangle:triangles]
[HARD_MAT]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_COWBELL]
[NAME:cow bell:cow bells]
[HARD_MAT]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_KAZOO]
[NAME:kazoo:kazoos]
[HARD_MAT]
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Bohandas on September 29, 2010, 10:38:49 pm
Code: [Select]
[ITEM_GLOVES:ITEM_GLOVES_FOAM_HAND]
[NAME:'we're number one' hand:'we're number one' hands]
[LAYER:COVER]
[COVERAGE:150]
[LAYER_SIZE:25]
[LAYER_PERMIT:18]
[MATERIAL_SIZE:1]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]

BTW, it retains the [SOFT] and [LEATHER] because there isnt a [FOAM] tag andcloth and leather both seem about equally close approximations (though cloth is too soft and leather's too hard...)...
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Bohandas on September 29, 2010, 10:54:49 pm
In descriptor_shape_standard, replace this:

Code: [Select]
[SHAPE:DIAMOND]
[NAME:diamond:diamonds]
[TILE:4]

With this:

Code: [Select]
[SHAPE:DIAMOND]
[NAME:diamond:diamonds]
[ADJ:baseball]
[ADJ:Neil]
[ADJ:HMS]
[TILE:4]
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Jordrake on September 30, 2010, 01:40:29 am
Idea get! As you probably already know, your title spells S.A.L.D.E. which is unacceptable. How about

S. illiness,
L. evity
A. nd
D. warven
E. ntertainment
I've seen people disregard words like 'and' and 'to' for the sake of acronyms so

Silliness and
Levity
Add
Dwarven
Enjoyment

Would be acceptable, I'm willing to change the title if anyone else thinks I should.
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Flaede on September 30, 2010, 05:54:22 am
I'm liking the silliness in here. How about The Rock So Heavy Armok Couldn't Mine It? I call it Salade. And it appears in 1 tile clusters near the surface.

Spoiler (click to show/hide)
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Deon on September 30, 2010, 07:12:48 am
Quote from: Bohandas
Code: [Select]
[REACTION:SEPERATE_COPPER_WIRES2]
[NAME:untangle copper wiring (mad sci)]
[BUILDING:MAD_SCIENTIST:CUSTOM_U]
[REAGENT:A:1:ROUGH:NO_SUBTYPE:INORGANIC:COPPER_WIRING] [PRODUCT:100:1:THREAD:NO_SUBTYPE:METAL:COPPER][PRODUCT_DIMENSION:15000]
[SKILL:EXTRACT_STRAND]

[REACTION:FIX_RADIO2]
[NAME:repair radio]
[BUILDING:MAD_SCIENTIST:CUSTOM_R]
[REAGENT:A:1:ROUGH:NO_SUBTYPE:INORGANIC:RADIO_BROKEN]
[REAGENT:WIRES:150:THREAD:NO_SUBTYPE:METAL:COPPER]
[PRODUCT:100:1:TOY:ITEM_TOY_RADIO:INORGANIC:STEEL_STAINLESS]
[SKILL:METALCRAFT]

Code: [Select]
[INORGANIC:COPPER_WIRING]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:5][DISPLAY_COLOR:4:7:0][TILE:225][IS_GEM:copper wiring:copper wiring:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:80]
[ENVIRONMENT:SOIL:VEIN:50]

[INORGANIC:RADIO_BROKEN]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:35][DISPLAY_COLOR:2:7:0][TILE:129][IS_GEM:broken radio:STP:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:50]
[ENVIRONMENT:SOIL:CLUSTER_SMALL:25]

[INORGANIC:MEDICAL_EQUIPMENT]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:30][DISPLAY_COLOR:4:7:1][TILE:'+'][IS_GEM:medical equipment:medical equipment:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER_SMALL:10]
[ENVIRONMENT:SOIL:CLUSTER_SMALL:5]
I see what you did here :P.
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Bohandas on September 30, 2010, 12:05:50 pm
Crazy instruments from the Blue Man Group (http://en.wikipedia.org/wiki/Blue_Man_Group)

Code: [Select]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_BLUEMAN_TUBULUM_BACKPACK]
[NAME:backpack tubulum:backpack tubulums]
[HARD_MAT]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_BLUEMAN_PIANO_SMASHER]
[NAME:piano smasher:piano smashers]
[HARD_MAT]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_BLUEMAN_AIRPOLE]
[NAME:airpole:airpoles]
[HARD_MAT]
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Bohandas on September 30, 2010, 12:15:56 pm
[ITEM_TOY:ITEM_TOY_PINBALL]
[NAME:pinball machine:pinball machines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_BOBBLEHEAD]
[NAME:bobblehead:bobbleheads]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_AIRHOCKEY]
[NAME:air-hockey machine:air-hockey machines]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_DWARVEN_BARBIE]
[NAME:moria beach barbie doll:moria beach barbie dolls]
[HARD_MAT]
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Scaraban on October 01, 2010, 05:24:17 pm
behold my ridiculous creation:
Spoiler (click to show/hide)
note: did not change color so still bronze colored but all the awesome of sweet cotton candy
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Deon on October 01, 2010, 05:30:36 pm
Quote
note: did not change color
Why?

[CREATURE_TILE:'C'][COLOR:3:0:1]


Voila!
Title: Re: S.L.A.D.E (Communal modding project)
Post by: PTTG?? on October 01, 2010, 05:45:48 pm
What I want to see is a pitchblende colossus that is relatively weak- though it's resilient, it's slow and brittle- and emits clouds of dust that cause nausia, blindness, pain, blisters, mutation, and glowing.
Title: Re: S.L.A.D.E (Communal modding project)
Post by: lolghurt on October 01, 2010, 05:49:51 pm
I wish I had found this earlier. I buggered something up in DF and it would rain various materials instead of raining properly.
It would have been so fun to run all of these mods in it. But I've replaced the files.
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Grimlocke on October 01, 2010, 08:42:26 pm
Sounds like suplicate raws. Those usualy crash the game a lot.
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Scaraban on October 01, 2010, 08:46:53 pm
now for most awesomely cool colossi i will probably evermake:
Spoiler (click to show/hide)
i'm reasonably certain its completely invincible, it completely destroys any number of ACs
Title: Re: S.L.A.D.E (Communal modding project)
Post by: ghosteh on October 01, 2010, 09:45:06 pm
now for most awesomely cool colossi i will probably evermake:
Spoiler (click to show/hide)
i'm reasonably certain its completely invincible, it completely destroys any number of ACs

Now make it humorously short
Title: Re: S.L.A.D.E (Communal modding project)
Post by: lolghurt on October 02, 2010, 01:38:29 am
now for most awesomely cool colossi i will probably evermake:
Spoiler (click to show/hide)
i'm reasonably certain its completely invincible, it completely destroys any number of ACs

Now make it humorously short
[BODY_SIZE:0:0:10]
short enough?
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Jordrake on October 02, 2010, 02:02:44 pm
now for most awesomely cool colossi i will probably evermake:
Spoiler (click to show/hide)
i'm reasonably certain its completely invincible, it completely destroys any number of ACs
The 'S' in SLADE? Yeah, that stands for silliness, not sadomasochism. Feel free to put your suicide colossi in your own game, but I shan't package it with S.L.A.D.E, unless someone can think of a better way to do it, so that the end user has the choice.
Title: Re: S.L.A.D.E (Communal modding project)
Post by: blackmagechill on October 02, 2010, 02:24:01 pm
behold my ridiculous creation:
Spoiler (click to show/hide)
note: did not change color so still bronze colored but all the awesome of sweet cotton candy
fix'd.
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Jordrake on October 02, 2010, 03:09:19 pm
V.1.0 (http://dffd.wimbli.com/file.php?id=3207)
Yeah, that's our first version up. Woop. I've probably missed several things out, both in the files and the DFFD description, feel free to correct me and laugh at how stupid I am.
Title: Re: S.L.A.D.E (Communal modding project)
Post by: TurkeyXIII on October 03, 2010, 05:13:00 pm
[BODY_SIZE:0:0:10]
short enough?
Then you're going to need
[ITEMCORPSE:FIGURINE:NO_SUBTYPE:INORGANIC:SLADE]
Title: Re: S.L.A.D.E (Communal modding project)
Post by: lolghurt on October 03, 2010, 07:39:49 pm
[BODY_SIZE:0:0:10]
short enough?
Then you're going to need
[ITEMCORPSE:FIGURINE:NO_SUBTYPE:INORGANIC:SLADE]
no, it still drops a statue.
it's made of SLADE. it already doesn't make sense.
also won't the tiny colossus still weigh a lot?
what size are the pieces of stone in the raws?
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Bohandas on October 03, 2010, 07:45:11 pm
Updates to the money tree (hopefully should compile now):


Code: [Select]
[PLANT:MONEY_TREE]
[NAME:money tree][NAME_PLURAL:money trees][ADJ:money tree]

[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[EDIBLE_COOKED]
[MATERIAL_VALUE:8]

[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]

[PICKED_TILE:157][PICKED_COLOR:2:0:1]
[GROWDUR:1998][VALUE:8]

[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen lucre]
[STATE_NAME_ADJ:LIQUID:lucre]
[STATE_NAME_ADJ:GAS:boiling lucre]
[MATERIAL_VALUE:10]
[DISPLAY_COLOR:2:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]

[DRINK:LOCAL_PLANT_MAT:DRINK]

[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:8]
[EDIBLE_COOKED]

[USE_MATERIAL_TEMPLATE:EXTRACT:PLANT_EXTRACT_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen liquidity]
[STATE_NAME_ADJ:LIQUID:liquidity]
[STATE_NAME_ADJ:GAS:boiling liquidity]
[MELTING_POINT:9905]
[BOILING_POINT:12500]
[MATERIAL_VALUE:100]
[DISPLAY_COLOR:7:0:1]
[EXTRACT_STORAGE:FLASK]

[EXTRACT_STILL_VIAL:LOCAL_PLANT_MAT:EXTRACT]

[SEED:money tree future:money tree futures:4:0:1:LOCAL_PLANT_MAT:SEED]
[SPRING][SUMMER]
[FREQUENCY:1]
[CLUSTERSIZE:3]
[PREFSTRING:profit margin]
[WET]
[GOOD] (can omit this line if desired)
[BIOME:LAKE_TEMPERATE_FRESHWATER]
[BIOME:LAKE_TROPICAL_FRESHWATER]
[BIOME:LAKE_TROPICAL_BRACKISHWATER]
[BIOME:RIVER_TEMPERATE_FRESHWATER]
[BIOME:RIVER_TROPICAL_FRESHWATER]
[BIOME:RIVER_TROPICAL_BRACKISHWATER]
[BIOME:MARSH_TEMPERATE_FRESHWATER]
[BIOME:FOREST_TROPICAL_MOIST_BROADLEAF]
[BIOME:POOL_TEMPERATE_FRESHWATER]
[BIOME:FOREST_TEMPERATE_BROADLEAF]
[SHRUB_TILE:157]
[DEAD_SHRUB_TILE:155]
[SHRUB_COLOR:2:0:0]
[DEAD_SHRUB_COLOR:4:0:1]

Code: [Select]
[REACTION:COIN_HARVEST]
[NAME:harvest coins from money tree]
[BUILDING:SAWMILL:CUSTOM_SHIFT_M]
[REAGENT:A:1:PLANT:NONE:PLANT_MAT:MONEY_TREE:PLANT]
[PRODUCT:100:1:COIN:NONE:INORGANIC:COPPER]
[PRODUCT:80:2:COIN:NONE:INORGANIC:COPPER]
[PRODUCT:80:1:COIN:NONE:INORGANIC:SILVER]
[PRODUCT:60:2:COIN:NONE:I0NORGANIC:SILVER]
[PRODUCT:60:1:COIN:NONE:INORGANIC:GOLD]
[PRODUCT:20:1:COIN:NONE:INORGANIC:PLATINUM]
[PRODUCT:20:1:BAR:NONE:INORGANIC:GOLD][PRODUCT_DIMENSION:150]
[PRODUCT:100:2:SEEDS:NONE:PLANT_MAT:MONEY_TREE:SEED]
[PRODUCT:25:1:SEEDS:NONE:PLANT_MAT:MONEY_TREE:SEED]
[SKILL:PROCESSPLANTS]

Sawmill building stolen from the sawmill mod:
Code: [Select]
building_sawmill

[OBJECT:BUILDING]

[BUILDING_WORKSHOP:SAWMILL]
[NAME:Sawmill]
[NAME_COLOR:7:0:1]
[DIM:3:3]
[WORK_LOCATION:2:2]
[BUILD_LABOR:CARPENTER]
[BUILD_KEY:CUSTOM_SHIFT_F]
[BLOCK:1:0:0:0]
[BLOCK:2:0:0:0]
[BLOCK:3:0:0:0]
[DIM:3:3]
[TILE:0:1:32:32:0]
[TILE:0:2:61:32:47]
[TILE:0:3:0:32:32]
[COLOR:0:1:0:0:0:0:0:0:7:0:0]
[COLOR:0:2:7:0:0:0:0:0:6:0:0]
[COLOR:0:3:7:0:0:0:0:0:0:0:0]
[TILE:1:1:178:178:178]
[TILE:1:2:61:32:45]
[TILE:1:3:32:0:0]
[COLOR:1:1:7:0:0:7:0:0:7:0:0]
[COLOR:1:2:7:0:0:0:0:0:7:0:0]
[COLOR:1:3:0:0:0:7:0:0:7:0:0]
[TILE:2:1:201:205:187]
[TILE:2:2:178:32:180]
[TILE:2:3:32:0:178]
[COLOR:2:1:7:0:0:7:0:0:7:0:0]
[COLOR:2:2:7:0:0:0:0:0:7:0:0]
[COLOR:2:3:0:0:0:7:0:0:7:0:0]
[TILE:3:1:201:205:187]
[TILE:3:2:186:0:125]
[TILE:3:3:8:0:188]
[COLOR:3:1:7:0:0:7:0:0:7:0:0]
[COLOR:3:2:7:0:0:7:0:0:7:0:0]
[COLOR:3:3:7:0:0:7:0:0:7:0:0]
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]
Title: Re: S.L.A.D.E (Communal modding project)
Post by: blackmagechill on October 03, 2010, 07:55:48 pm
Filthy lucre. Always.
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Urist Imiknorris on October 03, 2010, 09:24:16 pm
what size are the pieces of stone in the raws?

Hardcoded. 70 L. One slade boulder weighs 14000 kg.
Title: Re: S.L.A.D.E (Communal modding project)
Post by: lolghurt on October 03, 2010, 10:16:32 pm
what size are the pieces of stone in the raws?

Hardcoded. 70 L. One slade boulder weighs 14000 kg.
no, i mean in BODY_SIZE terms.
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Scaraban on October 03, 2010, 11:45:34 pm
what size are the pieces of stone in the raws?

Hardcoded. 70 L. One slade boulder weighs 14000 kg.
my slade is actually even heavier than vanilla so my warhammers/lashes are even more ridiculous
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Bohandas on October 04, 2010, 06:31:47 pm
Here's some more crazy instruments:

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_DIDGERIDOO]
[NAME:didgeridoo:didgeridoos]
[HARD_MAT]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_PLAYER_PIANO]
[NAME:player piano:player pianos]
[HARD_MAT]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_ONE_MAN_BAND]
[NAME:one-man band:one-man bands]
[HARD_MAT]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_AMP_SPINAL_TAP]
[NAME:amp that goes up to eleven:amps that go up to eleven]
[HARD_MAT]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_WASHBOARD (http://en.wikipedia.org/wiki/Washboard#The_washboard_as_a_musical_instrument)]
[NAME:washboard:washboards]
[HARD_MAT]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_ACCORDIAN]
[NAME:accordian:accordians]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_BAGPIPES]
[NAME:bagpipes:bagpipes]

EDIT: Almost left out the accordian and bagpipes
Title: Re: S.L.A.D.E (Communal modding project)
Post by: TherosPherae on October 04, 2010, 06:34:20 pm
Gimme a second; I modded in a bunch of new "gems" on my laptop....
Title: Re: S.L.A.D.E (Communal modding project)
Post by: fivex on October 04, 2010, 08:44:35 pm
Materials:
Code: [Select]
[INORGANIC:IVEIN]
[STATE_NAME_ADJ:ALL_SOLID:ima firin mah vein]
[THREAD_METAL:IMETAL:100]
[TILE:154]
[ITEM_SYMBOL:'*']
[MATERIAL_VALUE:150]
[DISPLAY_COLOR:4:4:1]
[MELTING_POINT:25000]
[MAT_FIXED_TEMP:10068]
[BOILING_POINT:50000]
[SOLID_DENSITY:7600000]
[IMPACT_YIELD:4000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:4000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:4000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:4000000]
[TORSION_FRACTURE:5000000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:4000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:4000000]
[BENDING_FRACTURE:5000000]
[BENDING_STRAIN_AT_YIELD:100]
[DEEP_SPECIAL]
[MAX_EDGE:0] to contrast adamantine
[ITEMS_HARD]
[IS_STONE]

[INORGANIC:IMETAL]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:ima firin mah]
[DISPLAY_COLOR:4:4:1]
[MATERIAL_VALUE:300]
[MELTING_POINT:25000]
[MAT_FIXED_TEMP:10068]
[BOILING_POINT:50000]
[SOLID_DENSITY:7600000]
[IMPACT_YIELD:4000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:4000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:4000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:4000000]
[TORSION_FRACTURE:5000000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:4000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:4000000]
[BENDING_FRACTURE:5000000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:0] to contrast adamantine
[WAFERS]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[ITEMS_SOFT]

[INORGANIC:ICHEESE]
[STATE_NAME:SOLID:ima firin mah cheese]
[STATE_ADJ:SOLID:ima firin mah cheesey]
[STATE_NAME:SOLID_POWDER:ima firin mah cheese powder]
[STATE_ADJ:SOLID_POWDER:im firin mah cheese powder]
[DISPLAY_COLOR:4:4:1]
[MATERIAL_VALUE:300]
[MELTING_POINT:25000]
[MAT_FIXED_TEMP:10068]
[BOILING_POINT:50000]
[SOLID_DENSITY:7600000]
[IMPACT_YIELD:4000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:4000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:4000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:4000000]
[TORSION_FRACTURE:5000000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:4000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:4000000]
[BENDING_FRACTURE:5000000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:0] to contrast adamantine
[REACTION_CLASS:CHEESE]
[CHEESE_CREATURE]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]

[INORGANIC:IDYE]
[STATE_NAME_ADJ:ALL_SOLID:ima firin mah dye]
[DISPLAY_COLOR:4:4:1]
[MATERIAL_VALUE:300]
[MELTING_POINT:25000]
[MAT_FIXED_TEMP:10068]
[BOILING_POINT:50000]
[SOLID_DENSITY:7600000]
[IMPACT_YIELD:4000000]
[IMPACT_FRACTURE:5000000]
[IMPACT_STRAIN_AT_YIELD:100]
[COMPRESSIVE_YIELD:4000000]
[COMPRESSIVE_FRACTURE:5000000]
[COMPRESSIVE_STRAIN_AT_YIELD:100]
[TENSILE_YIELD:4000000]
[TENSILE_FRACTURE:5000000]
[TENSILE_STRAIN_AT_YIELD:100]
[TORSION_YIELD:4000000]
[TORSION_FRACTURE:5000000]
[TORSION_STRAIN_AT_YIELD:100]
[SHEAR_YIELD:4000000]
[SHEAR_FRACTURE:5000000]
[SHEAR_STRAIN_AT_YIELD:100]
[BENDING_YIELD:4000000]
[BENDING_FRACTURE:5000000]
[BENDING_STRAIN_AT_YIELD:100]
[MAX_EDGE:0] to contrast adamantine
[POWDER_DYE:RED]
[EDIBLE_RAW]
Reactions:
Code: [Select]
[REACTION:IWAFERS]
[NAME:begin firin IFM wafers]
[BUILDING:SMELTER:NONE]
[REAGENT:A:15000:THREAD:NO_SUBTYPE:METAL:IMETAL]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:IMETAL][PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:SMELT]

[REACTION:MAKE_ICHEESE]
[NAME:tan IFM wafers into cheese]
[BUILDING:TANNER:CUSTOM_W]
[REAGENT:A:150:BAR:NONE:METAL:IMETAL]
[PRODUCT:100:1:CHEESE:NONE:INORGANIC:ICHEESE]
[SKILL:TANNER]

[REACTION:GRIND_CHEESE]
[NAME:grind cheese]
[BUILDING:CGRINDER:CUSTOM_SHIFT_N]
[REAGENT:A:1:CHEESE:NONE:NONE:NONE]
[REAGENT:B:1:BOX:NONE:NONE:NONE][EMPTY][BAG][PRESERVE_REAGENT]
[PRODUCT:100:1:POWDER_MISC:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:B]
[SKILL:CHEESEMAKING]

[REACTION:GRIND_ICHEESE]
[NAME:finely grind metal cheese]
[BUILDING:CGRINDER:CUSTOM_SHIFT_M]
[REAGENT:A:1:CHEESE:NONE:INORGANIC:ICHEESE]
[REAGENT:B:1:BOX:NONE:NONE:NONE][EMPTY][BAG][PRESERVE_REAGENT]
[PRODUCT:100:1:POWDER_MISC:NONE:INORGANIC:IDYE][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:B]
[SKILL:CHEESEMAKING]
Buildings:
Code: [Select]
[BUILDING_WORKSHOP:CGRINDER]
[NAME:Cheese grinder]
[NAME_COLOR:7:0:1]
[WORK_LOCATION:2:2]
[BUILD_LABOR:CHEESEMAKING]
[BUILD_KEY:CUSTOM_SHIFT_C]
[DIM:1:1]
[TILE:0:1:220]
[COLOR:0:1:6:0:1]
[TILE:1:1:79]
[COLOR:1:1:6:0:1]
[TILE:2:1:162]
[COLOR:2:1:6:0:1]
[TILE:3:1:111]
[COLOR:3:1:6:0:1]
[BUILD_ITEM:1:QUERN:NONE:NONE:NONE][CAN_USE_ARTIFACT]
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]
I haven't tested anything involving grinding cheese but the metal is pretty much a super dense(38 times as dense, to be exact. At 100fps it takes 1.5(estimate) seconds to move a boulder one tile) red cotton candy that is naturally warm. Oh, and it can be made into cheese which can then be ground into dye. Which isn't tested.
And the metal cheese IS edible and can be cooked
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Urist Imiknorris on October 04, 2010, 09:31:13 pm
Metal cheese. What will the modders think of next?
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Flaede on October 04, 2010, 10:14:01 pm
Metal cheese. What will the modders think of next?

If I could just get bodypart reactions working properly, I'd be making headcheese. And toe-cheese. And toe-jam.
Title: Re: S.L.A.D.E (Communal modding project)
Post by: TurkeyXIII on October 05, 2010, 03:15:01 am
Code: [Select]
[OBJECT:CREATURE]

[CREATURE:SPIDER_CAVE_MAN]
    [DESCRIPTION:A bite from a radioactive cave spider has given it superhuman speed and agility.]
    [NAME:cave spider man:cave spider men:cave spider man]
    [CREATURE_TILE:'S'][COLOR:4:0:1]
    [LARGE_ROAMING]
    [BIOME:SUBTERRANEAN_CHASM]
    [UNDERGROUND_DEPTH:1:3]
    [FREQUENCY:100]
    [POPULATION_NUMBER:30:50]
    [CLUSTER_NUMBER:5:10]
    [FEATURE_ATTACK_GROUP]
    [CAN_LEARN][CAN_SPEAK]
    [CANOPENDOORS]
    [BENIGN]
    [CANNOT_UNDEAD]
    [THICKWEB][WEBIMMUNE]
    [USE_MATERIAL_TEMPLATE:SILK:SPIDERMAN_SILK_TEMPLATE]
    [WEBBER:LOCAL_CREATURE_MAT:SILK]
    [PREFSTRING:friendly neighbourhood]
    [PREFSTRING:tingling spidey sense]
    [BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:TEETH:RIBCAGE]
    [BODY_DETAIL_PLAN:STANDARD_MATERIALS]
    [BODY_DETAIL_PLAN:STANDARD_TISSUES]
    [USE_TISSUE_TEMPLATE:SPIDEY_SUIT:SPIDEY_SUIT_TEMPLATE]
    [BODY_DETAIL_PLAN:SPIDERMAN_TISSUE_LAYERS:SPIDEY_SUIT:SKIN:FAT:MUSCLE:BONE]
    [BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
    [USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
    [TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
    [USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
    [TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
    [USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
    [USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
    [TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
    [TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
    [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
     [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
        [TL_MAJOR_ARTERIES]
    [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
    [BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
    [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
    [BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
    [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
    [TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
    [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
    [HAS_NERVES]
    [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
    [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
    [CREATURE_CLASS:GENERAL_POISON]
    [GETS_WOUND_INFECTIONS]
    [GETS_INFECTIONS_FROM_ROT]
    [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
    [PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]

    [PHYS_ATT_RANGE:STRENGTH:450:950:1150:1250:1350:1550:2250]         +
    [PHYS_ATT_RANGE:AGILITY:1600:1900:2200:2500:2800:3200:3500]        ++++
    [PHYS_ATT_RANGE:TOUGHNESS:450:950:1150:1250:1350:1550:2250]        +
    [MENT_ATT_RANGE:SPATIAL_SENSE:900:1300:1500:1800:2000:2300:2600]   +++

    [BODY_SIZE:0:0:4000]
    [BODY_SIZE:1:168:17500]
    [BODY_SIZE:12:0:70000]
    [BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
    [BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
    [MAXAGE:60:120]
    [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
        [ATTACK_SKILL:GRASP_STRIKE]
        [ATTACK_VERB:punch:punches]
        [ATTACK_CONTACT_PERC:100]
        [ATTACK_FLAG_WITH]
        [ATTACK_PRIORITY:MAIN]
    [ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
        [ATTACK_SKILL:STANCE_STRIKE]
        [ATTACK_VERB:kick:kicks]
        [ATTACK_CONTACT_PERC:100]
        [ATTACK_FLAG_WITH]
        [ATTACK_PRIORITY:SECOND]
    [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
        [ATTACK_SKILL:BITE]
        [ATTACK_VERB:bite:bites]
        [ATTACK_CONTACT_PERC:100]
        [ATTACK_PENETRATION_PERC:100]
        [ATTACK_FLAG_EDGE]
        [ATTACK_PRIORITY:SECOND]
        [ATTACK_FLAG_CANLATCH]
    [BABY:1]
    [CHILD:12]
    [EQUIPS]
    [ALL_ACTIVE]
    [HOMEOTHERM:10067]
    [SPEED:750]
    [SWIMS_LEARNED][SWIM_SPEED:2500]
    [CASTE:FEMALE]
        [FEMALE]
        [CASTE_NAME:cave spider woman:cave spider women:cave spider woman]
        [MULTIPLE_LITTER_RARE]
    [CASTE:MALE]
        [MALE]
        [CASTE_NAME:cave spider man:cave spider men:cave spider man]
Code: [Select]
[OBJECT:BODY_DETAIL_PLAN]

[BODY_DETAIL_PLAN:SPIDERMAN_TISSUE_LAYERS]
    [BP_LAYERS:BY_CATEGORY:BODY:ARG4:50:ARG3:5:ARG2:1:ARG1:2]
    [BP_LAYERS:BY_CATEGORY:BODY_UPPER:ARG4:50:ARG3:5:ARG2:1:ARG1:2]
    [BP_LAYERS:BY_CATEGORY:BODY_LOWER:ARG4:50:ARG3:5:ARG2:1:ARG1:2]
    [BP_LAYERS:BY_CATEGORY:ARM:ARG5:25:ARG4:25:ARG3:5:ARG2:1:ARG1:2]
    [BP_LAYERS:BY_CATEGORY:ARM_UPPER:ARG5:25:ARG4:25:ARG3:5:ARG2:1:ARG1:2]
    [BP_LAYERS:BY_CATEGORY:ARM_LOWER:ARG5:25:ARG4:25:ARG3:5:ARG2:1:ARG1:2]
    [BP_LAYERS:BY_CATEGORY:HAND:ARG5:25:ARG4:25:ARG3:5:ARG2:1:ARG1:2]
    [BP_LAYERS:BY_CATEGORY:LEG:ARG5:25:ARG4:25:ARG3:5:ARG2:1:ARG1:2]
    [BP_LAYERS:BY_CATEGORY:LEG_UPPER:ARG5:25:ARG4:25:ARG3:5:ARG2:1:ARG1:2]
    [BP_LAYERS:BY_CATEGORY:LEG_LOWER:ARG5:25:ARG4:25:ARG3:5:ARG2:1:ARG1:2]
    [BP_LAYERS:BY_CATEGORY:FOOT:ARG5:25:ARG4:25:ARG3:5:ARG2:1:ARG1:2]
    [BP_LAYERS:BY_CATEGORY:HEAD:ARG4:50:ARG3:5:ARG2:1:ARG1:2]
    [BP_LAYERS:BY_CATEGORY:NECK:ARG4:50:ARG3:5:ARG2:1:ARG1:2]
    [BP_LAYERS:BY_CATEGORY:EYE:EYE:100]
    [BP_LAYERS:BY_CATEGORY:TOOTH:TOOTH:100]
    [BP_LAYERS:BY_CATEGORY:NOSE:ARG2:1:ARG1:2]
    [BP_LAYERS:BY_CATEGORY:EAR:ARG2:1:ARG1:2]
    [BP_LAYERS:BY_CATEGORY:LUNG:LUNG:100]
    [BP_LAYERS:BY_CATEGORY:MOUTH:ARG4:10:ARG2:1]
    [BP_LAYERS:BY_CATEGORY:RIB_TRUE:ARG5:100]
    [BP_LAYERS:BY_CATEGORY:RIB_FALSE:ARG5:100]
    [BP_LAYERS:BY_CATEGORY:RIB_FLOATING:ARG5:100]
    [BP_LAYERS:BY_CATEGORY:HEART:HEART:100]
    [BP_LAYERS:BY_CATEGORY:GUTS:GUT:100]
    [BP_LAYERS:BY_CATEGORY:LIVER:LIVER:100]
    [BP_LAYERS:BY_CATEGORY:STOMACH:STOMACH:100]
    [BP_LAYERS:BY_CATEGORY:PANCREAS:PANCREAS:100]
    [BP_LAYERS:BY_CATEGORY:SPLEEN:SPLEEN:100]
    [BP_LAYERS:BY_CATEGORY:KIDNEY:KIDNEY:100]
    [BP_LAYERS:BY_CATEGORY:JOINT:ARG5:4:ARG4:1]
    [BP_LAYERS:BY_CATEGORY:SPINE:NERVE:2:ARG5:2]
    [BP_LAYERS:BY_CATEGORY:BRAIN:BRAIN:100]
    [BP_LAYERS:BY_CATEGORY:FINGER:ARG5:25:ARG4:25:ARG3:5:ARG2:1:ARG1:2]
    [BP_LAYERS:BY_CATEGORY:TOE:ARG5:25:ARG4:25:ARG3:5:ARG2:1:ARG1:2]
    [BP_LAYERS:BY_CATEGORY:LIP:ARG4:10:ARG3:5:ARG2:1]
    [BP_LAYERS:BY_CATEGORY:CHEEK:ARG2:100]
    [BP_LAYERS:BY_CATEGORY:EYELID:ARG2:100]
    [BP_LAYERS:BY_CATEGORY:THROAT:ARG2:100]
    [BP_LAYERS:BY_CATEGORY:SKULL:ARG5:100]
Code: [Select]
[OBJECT:TISSUE_TEMPLATE]

[TISSUE_TEMPLATE:SPIDEY_SUIT_TEMPLATE]
    [TISSUE_NAME:costume:NP]
    [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:SILK]
    [RELATIVE_THICKNESS:1]
    [HEALING_RATE:50]

    [VASCULAR:0]
    [PAIN_RECEPTORS:0]
    [CONNECTS]
    [TISSUE_SHAPE:LAYER]
Code: [Select]
[OBJECT:MATERIAL_TEMPLATE]

[MATERIAL_TEMPLATE:SPIDERMAN_SILK_TEMPLATE]
    [STATE_COLOR:ALL_SOLID:WHITE]
    [STATE_NAME:ALL_SOLID:silk]
    [STATE_ADJ:ALL_SOLID:silk]
    [STATE_COLOR:LIQUID:WHITE]
    [STATE_NAME:LIQUID:melted silk]
    [STATE_ADJ:LIQUID:melted silk]
    [STATE_COLOR:GAS:WHITE]
    [STATE_NAME:GAS:n/a]
    [STATE_ADJ:GAS:n/a]
    [DISPLAY_COLOR:7:0:1]
    [MATERIAL_VALUE:2]
    [SPEC_HEAT:420]
    [IGNITE_POINT:NONE]
    [MELTING_POINT:10631]
    [BOILING_POINT:NONE]
    [HEATDAM_POINT:10342]
    [COLDDAM_POINT:9900]
    [MAT_FIXED_TEMP:NONE]
    [SOLID_DENSITY:1150]
    [LIQUID_DENSITY:1150]
    [MOLAR_MASS:NONE]
    [IMPACT_YIELD:52920]
    [IMPACT_FRACTURE:52920]
    [IMPACT_STRAIN_AT_YIELD:529200]
    [COMPRESSIVE_YIELD:52920]
    [COMPRESSIVE_FRACTURE:52920]
    [COMPRESSIVE_STRAIN_AT_YIELD:529200]
    [TENSILE_YIELD:52920]
    [TENSILE_FRACTURE:52920]
    [TENSILE_STRAIN_AT_YIELD:529200]
    [TORSION_YIELD:52920]
    [TORSION_FRACTURE:52920]
    [TORSION_STRAIN_AT_YIELD:529200]
    [SHEAR_YIELD:45000] using nylon
    [SHEAR_FRACTURE:75000]
    [SHEAR_STRAIN_AT_YIELD:529200]
    [BENDING_YIELD:52920]
    [BENDING_FRACTURE:52920]
    [BENDING_STRAIN_AT_YIELD:529200]
    [MAX_EDGE:0]
    [ABSORPTION:100]
    [SILK]
    [ITEMS_SOFT]
    [ROTS]

Goes wherever a cave spider can!
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Bohandas on October 05, 2010, 06:56:22 am
Forgot to add this reacton with the mad scietist lab:

Code: [Select]
[REACTION:MAKE_YOUR_OWN_DOG]
[NAME:make your own dog 2.0]
[BUILDING:MAD_SCIENTIST:CUSTOM_SHIFT_D]
[REAGENT:A:1:CORPSEPIECE:NONE:NONE:NONE][UNROTTEN]
[REAGENT:B:2:LIQUID_MISC:NONE:CREATURE_MAT:DOG:BLOOD] [REAGENT:C:1:BOULDER:NONE:INORGANIC:PEAT]
[REAGENT:D:1500:THREAD:NONE:NONE:NONE]
[PRODUCT:100:1:PET:DOG:MALE:TRAINED_WAR]
[FUEL]
[SKILL:ALCHEMY]
[SKILL:SUTURE]

(Inspired, of course, by the Aqua Teen Hunger Force episode "Hand Bananna")

It should be noted, however. that while this reaction works, it doesn't work quite the way its supposed to (it creates an "unknown creature" instead of a dog).
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Deon on October 05, 2010, 09:54:55 am
You can only make vermin.
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Bohandas on October 05, 2010, 11:05:29 am
You can only make vermin.

Hmm... I suppose that Maybe I could have it make a lap-dog or something by adding new creature based on the dog but with the [VERMIN] tag and a reduced size.

(...Though I guess that it Wouldn't be very useful though, and it would screw up the Aqua Teen refrence...)
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Jordrake on October 05, 2010, 11:23:46 am
V.1.1 Is up. If future contributors would mind, could you throw in the DIY bit? I'm getting tired of writing [PERMITTED_REACTION:ETC]
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Bohandas on October 05, 2010, 08:16:01 pm
New Noble Position: Campaign Contributor

Code: [Select]
[POSITION:CAMPAIGN_CONTRIBUTOR]
[NAME:mayoral campaign contributor:mayoral campaign contributors]
[SITE]
[NUMBER:AS_NEEDED]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:70]
[BRAG_ON_KILL]
[KILL_QUEST]
[COLOR:5:0:0]
[ACCOUNT_EXEMPT]
[DEMAND_MAX:1]
[MANDATE_MAX:1]
[PUNISHMENT_EXEMPTION]
[SLEEP_PRETENSION]
[REQUIRED_OFFICE:50]
[REQUIRED_BEDROOM:150]
[REQUIRED_DINING:250]

I think that this actually does have the potential to be useful. When your legendary...whatever...has gotten to trouble with the hammerer, you just go into the nobles screen and...  "oh, hmm... it seems that he's made a large campaign contribution, let him go..."
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Flaede on October 05, 2010, 08:26:53 pm
ooh. Campaign contributor, favoritist promotions, meaningless positions, perversion of justice. I like it.
I wonder if you can set it up so a 'meaningless' noble position can appoint the mayor.
Title: Re: S.L.A.D.E (Communal modding project)
Post by: lolghurt on October 05, 2010, 10:22:19 pm
ooh. Campaign contributor, favoritist promotions, meaningless positions, perversion of justice. I like it.
I wonder if you can set it up so a 'meaningless' noble position can appoint the mayor.
[APPOINTED_BY:BOOKKEEPER]
that should work, no?
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Flaede on October 05, 2010, 10:56:19 pm
ooh. Campaign contributor, favoritist promotions, meaningless positions, perversion of justice. I like it.
I wonder if you can set it up so a 'meaningless' noble position can appoint the mayor.
[APPOINTED_BY:BOOKKEEPER]
that should work, no?

YES! The bookkeeper as kingmaker. "I keep the books. I tally the votes. Who do you think decides who's mayor?"
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Bohandas on October 05, 2010, 11:23:38 pm
Another ridiculous Position: The Flash-In-The-Pan Celebrity:

[POSITION:FLASH_IN_THE_PAN]
      [NAME:flash in the pan celebrity:flash in the pan celebrities]
      [SITE]
      [NUMBER:1]
      [ELECTED]
      [PRECEDENCE:55]
      [FLASHES]
      [SQUAD:2:bodyguard:bodyguards]
      [SQUAD:3:sycophant:sycophants]
      [BRAG_ON_KILL]
      [CHAT_WORTHY]
      [KILL_QUEST]
      [COLOR:5:0:0]
      [ACCOUNT_EXEMPT]
      [DEMAND_MAX:1]
      [PUNISHMENT_EXEMPTION]
      [SLEEP_PRETENSION]
      [REQUIRED_CABINETS:2]
      [REQUIRED_BEDROOM:5]
      [REQUIRED_DINING:5]
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Flaede on October 06, 2010, 12:05:28 am
Another ridiculous Position: The Flash-In-The-Pan Celebrity:

you should totally add [DETERMINES_COIN_DESIGN] - the wiki says that then their face will be the one on the coins.
Collector's items!
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Bohandas on October 06, 2010, 01:35:56 pm
Another ridiculous Position: The Flash-In-The-Pan Celebrity:

you should totally add [DETERMINES_COIN_DESIGN] - the wiki says that then their face will be the one on the coins.
Collector's items!

Ok

[POSITION:FLASH_IN_THE_PAN]
      [NAME:flash in the pan celebrity:flash in the pan celebrities]
      [SITE]
      [NUMBER:1]
      [ELECTED]
      [PRECEDENCE:55]
      [FLASHES]
      [SQUAD:2:bodyguard:bodyguards]
      [SQUAD:3:sycophant:sycophants]
      [BRAG_ON_KILL]
      [CHAT_WORTHY]
      [KILL_QUEST]
      [COLOR:5:0:0]
      [ACCOUNT_EXEMPT]
      [DEMAND_MAX:1]
      [PUNISHMENT_EXEMPTION]
      [SLEEP_PRETENSION]
      [DETERMINES_COIN_DESIGN]
      [REQUIRED_CABINETS:2]
      [REQUIRED_BEDROOM:5]
      [REQUIRED_DINING:5]
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Jordrake on October 06, 2010, 01:44:54 pm
I've never modded threads or anything before, anyone know how we could throw in some stylin' corduroy?
Title: Re: S.L.A.D.E (Communal modding project)
Post by: PTTG?? on October 06, 2010, 02:05:53 pm
Beware it's breath of deadly denim vapor!
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Bohandas on October 06, 2010, 02:49:29 pm
No clue on denim; should probably be a highly processed cotton thread derivitive...

...In the meantime, how about HEMP cloth instead?!?
(...and hemp brownies, and hemp resin and...)

[PLANT:FLOWER_HEMP]
   [NAME:hemp][NAME_PLURAL:hemps][ADJ:hemp]
   [USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
      [EDIBLE_VERMIN]
      [EDIBLE_COOKED]
   [BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
      [PICKED_TILE:237][PICKED_COLOR:5:0:0]
      [VALUE:5]
   [USE_MATERIAL_TEMPLATE:EXTRACT:PLANT_EXTRACT_TEMPLATE]
      [STATE_NAME_ADJ:ALL_SOLID:frozen hashish]
      [STATE_NAME_ADJ:LIQUID:hashish]
      [STATE_NAME_ADJ:GAS:boiling hashish]
      [MATERIAL_VALUE:40]
      [DISPLAY_COLOR:0:0:1]
      [EXTRACT_STORAGE:BARREL]
      [PREFIX:NONE]
      [EDIBLE_COOKED]
      [SYNDROME]
         [SYN_NAME:very stoned]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_INHALED]
         [CE_DIZZINESS:SEV:100:PROB:95:RESISTABLE:SIZE_DILUTES:START:15:PEAK:100:END:250]
   [EXTRACT_VIAL:LOCAL_PLANT_MAT:EXTRACT]
   [USE_MATERIAL_TEMPLATE:LEAF:LEAF_TEMPLATE]
      [MATERIAL_VALUE:14]
      [EDIBLE_COOKED]
      [EDIBLE_RAW]
      [SYNDROME]
         [SYN_NAME:stoned]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_INHALED]
         [CE_DIZZINESS:SEV:75:PROB:85:RESISTABLE:SIZE_DILUTES:START:15:PEAK:100:END:250]
      [LEAVES:pot leaf:pot leaves:2:0:0:2:0:0:6:LOCAL_PLANT_MAT:LEAF]
   [USE_MATERIAL_TEMPLATE:THREAD:THREAD_PLANT_TEMPLATE]
      [MATERIAL_VALUE:2]
   [THREAD:LOCAL_PLANT_MAT:THREAD]
   [USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
      [MATERIAL_VALUE:1]
      [EDIBLE_VERMIN]
      [EDIBLE_COOKED]
   [SEED:hemp seed:hemp seeds:6:0:0:LOCAL_PLANT_MAT:SEED]
   [SUMMER][AUTUMN]
Title: Re: S.L.A.D.E (Communal modding project)
Post by: lolghurt on October 06, 2010, 05:46:52 pm
No clue on denim; should probably be a highly processed cotton thread derivitive...

...In the meantime, how about HEMP cloth instead?!?
(...and hemp brownies, and hemp resin and...)

[PLANT:FLOWER_HEMP]
   [NAME:hemp][NAME_PLURAL:hemps][ADJ:hemp]
   [USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
      [EDIBLE_VERMIN]
      [EDIBLE_COOKED]
   [BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
      [PICKED_TILE:237][PICKED_COLOR:5:0:0]
      [VALUE:5]
   [USE_MATERIAL_TEMPLATE:EXTRACT:PLANT_EXTRACT_TEMPLATE]
      [STATE_NAME_ADJ:ALL_SOLID:frozen hashish]
      [STATE_NAME_ADJ:LIQUID:hashish]
      [STATE_NAME_ADJ:GAS:boiling hashish]
      [MATERIAL_VALUE:40]
      [DISPLAY_COLOR:0:0:1]
      [EXTRACT_STORAGE:BARREL]
      [PREFIX:NONE]
      [EDIBLE_COOKED]
      [SYNDROME]
         [SYN_NAME:very stoned]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_INHALED]
         [CE_DIZZINESS:SEV:100:PROB:95:RESISTABLE:SIZE_DILUTES:START:15:PEAK:100:END:250]
   [EXTRACT_VIAL:LOCAL_PLANT_MAT:EXTRACT]
   [USE_MATERIAL_TEMPLATE:LEAF:LEAF_TEMPLATE]
      [MATERIAL_VALUE:14]
      [EDIBLE_COOKED]
      [EDIBLE_RAW]
      [SYNDROME]
         [SYN_NAME:stoned]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_INHALED]
         [CE_DIZZINESS:SEV:75:PROB:85:RESISTABLE:SIZE_DILUTES:START:15:PEAK:100:END:250]
      [LEAVES:pot leaf:pot leaves:2:0:0:2:0:0:6:LOCAL_PLANT_MAT:LEAF]
   [USE_MATERIAL_TEMPLATE:THREAD:THREAD_PLANT_TEMPLATE]
      [MATERIAL_VALUE:2]
   [THREAD:LOCAL_PLANT_MAT:THREAD]
   [USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
      [MATERIAL_VALUE:1]
      [EDIBLE_VERMIN]
      [EDIBLE_COOKED]
   [SEED:hemp seed:hemp seeds:6:0:0:LOCAL_PLANT_MAT:SEED]
   [SUMMER][AUTUMN]

wouldn't
[NAME:hemp][NAME_PLURAL:hemps][ADJ:hemp]
be
[NAME:hemp:hemp:hemp]
as that seems to be how the tag also works, and I'm sure hemp is both singular and plural anyway.
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Bohandas on October 06, 2010, 06:43:33 pm
No clue on denim; should probably be a highly processed cotton thread derivitive...

...In the meantime, how about HEMP cloth instead?!?
(...and hemp brownies, and hemp resin and...)

[PLANT:FLOWER_HEMP]
   [NAME:hemp][NAME_PLURAL:hemps][ADJ:hemp]
   [USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
      [EDIBLE_VERMIN]
      [EDIBLE_COOKED]
   [BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
      [PICKED_TILE:237][PICKED_COLOR:5:0:0]
      [VALUE:5]
   [USE_MATERIAL_TEMPLATE:EXTRACT:PLANT_EXTRACT_TEMPLATE]
      [STATE_NAME_ADJ:ALL_SOLID:frozen hashish]
      [STATE_NAME_ADJ:LIQUID:hashish]
      [STATE_NAME_ADJ:GAS:boiling hashish]
      [MATERIAL_VALUE:40]
      [DISPLAY_COLOR:0:0:1]
      [EXTRACT_STORAGE:BARREL]
      [PREFIX:NONE]
      [EDIBLE_COOKED]
      [SYNDROME]
         [SYN_NAME:very stoned]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_INHALED]
         [CE_DIZZINESS:SEV:100:PROB:95:RESISTABLE:SIZE_DILUTES:START:15:PEAK:100:END:250]
   [EXTRACT_VIAL:LOCAL_PLANT_MAT:EXTRACT]
   [USE_MATERIAL_TEMPLATE:LEAF:LEAF_TEMPLATE]
      [MATERIAL_VALUE:14]
      [EDIBLE_COOKED]
      [EDIBLE_RAW]
      [SYNDROME]
         [SYN_NAME:stoned]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_INHALED]
         [CE_DIZZINESS:SEV:75:PROB:85:RESISTABLE:SIZE_DILUTES:START:15:PEAK:100:END:250]
      [LEAVES:pot leaf:pot leaves:2:0:0:2:0:0:6:LOCAL_PLANT_MAT:LEAF]
   [USE_MATERIAL_TEMPLATE:THREAD:THREAD_PLANT_TEMPLATE]
      [MATERIAL_VALUE:2]
   [THREAD:LOCAL_PLANT_MAT:THREAD]
   [USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
      [MATERIAL_VALUE:1]
      [EDIBLE_VERMIN]
      [EDIBLE_COOKED]
   [SEED:hemp seed:hemp seeds:6:0:0:LOCAL_PLANT_MAT:SEED]
   [SUMMER][AUTUMN]

wouldn't
[NAME:hemp][NAME_PLURAL:hemps][ADJ:hemp]
be
[NAME:hemp:hemp:hemp]
as that seems to be how the tag also works, and I'm sure hemp is both singular and plural anyway.

Oops, I must've missed that...
You see, this hemp plant is based on a hemp plant from another mod, which i made a few improvements to (Viz. I added the pot leaves and the thread, and I changed the name of the extract from "hemp resin" to the more florid synonym "hashish"). I must've missed the error in the name when i was editing it. Come to think of it, it also seems to be missing biome and shrub frequency information ("BIOME:..." "FREQUENCY:..." "STACK_SIZE:..."  etc.); Do these have default values, or an I going to have to add stuff?

Here is a (partially) corrected version (only the name has been corrected so far):

   [NAME:hemp][NAME_PLURAL:hemp][ADJ:hemp]
   [USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
      [EDIBLE_VERMIN]
      [EDIBLE_COOKED]
   [BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
      [PICKED_TILE:237][PICKED_COLOR:5:0:0]
      [VALUE:5]
   [USE_MATERIAL_TEMPLATE:EXTRACT:PLANT_EXTRACT_TEMPLATE]
      [STATE_NAME_ADJ:ALL_SOLID:frozen hashish]
      [STATE_NAME_ADJ:LIQUID:hashish]
      [STATE_NAME_ADJ:GAS:boiling hashish]
      [MATERIAL_VALUE:40]
      [DISPLAY_COLOR:0:0:1]
      [EXTRACT_STORAGE:BARREL]
      [PREFIX:NONE]
      [EDIBLE_COOKED]
      [SYNDROME]
         [SYN_NAME:very stoned]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_INHALED]
         [CE_DIZZINESS:SEV:100:PROB:95:RESISTABLE:SIZE_DILUTES:START:15:PEAK:100:END:250]
   [EXTRACT_VIAL:LOCAL_PLANT_MAT:EXTRACT]
   [USE_MATERIAL_TEMPLATE:LEAF:LEAF_TEMPLATE]
      [MATERIAL_VALUE:14]
      [EDIBLE_COOKED]
      [EDIBLE_RAW]
      [SYNDROME]
         [SYN_NAME:stoned]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_INHALED]
         [CE_DIZZINESS:SEV:75:PROB:85:RESISTABLE:SIZE_DILUTES:START:15:PEAK:100:END:250]
      [LEAVES:pot leaf:pot leaves:2:0:0:2:0:0:6:LOCAL_PLANT_MAT:LEAF]
   [USE_MATERIAL_TEMPLATE:THREAD:THREAD_PLANT_TEMPLATE]
      [MATERIAL_VALUE:2]
   [THREAD:LOCAL_PLANT_MAT:THREAD]
   [USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
      [MATERIAL_VALUE:1]
      [EDIBLE_VERMIN]
      [EDIBLE_COOKED]
   [SEED:hemp seed:hemp seeds:6:0:0:LOCAL_PLANT_MAT:SEED]
   [SUMMER][AUTUMN]
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: Bohandas on October 06, 2010, 08:01:11 pm
Dangerous Toys

[ITEM_TOY:ITEM_TOY_LIGHTER]
[NAME:lighter:lighters]
[HARD_MAT]

[ITEM_TOY:ITEM_TOY_RAZOR_BLADES]
[NAME:razor blade:razor blades]
[HARD_MAT]

Inappropriate Toys:
Spoiler: inappropriate toys (click to show/hide)


DIY Entity Permissions:
[TOY:ITEM_TOY_RAZOR_BLADES]
[TOY:ITEM_TOY_LIGHTER]
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: Bohandas on October 06, 2010, 09:29:20 pm
Does anybody know anything about tissue material editing within creature raws?

I would like to create a custom vermin made entirely out of stone so that my dwarves can adopt them as "Pet Rocks"
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: Bohandas on October 06, 2010, 09:45:02 pm
Replacement For/Enhanced Version Of DESCRIPTOR_SHAPE: DESCRIPTOR_SHAPE_SILLY

descriptor_shape_silly

[OBJECT:DESCRIPTOR_SHAPE]

[SHAPE:STAR]
   [NAME:star:stars]
   [WORD:STAR]
   [ADJ:three-pointed]
   [ADJ:four-pointed]
   [ADJ:five-pointed]
   [ADJ:many-pointed]
   [ADJ:porn]
   [ADJ:rock]
   [ADJ:ninja]
   [ADJ:throwing]
   [ADJ:death]
   [ADJ:zero-pointed]
   [ADJ:one-pointed]
   [ADJ:two-pointed]
   [ADJ:movie]
   [ADJ:exploding]
   [ADJ:collapsing]
   [ADJ:pulsing]
   [ADJ:gamma-ray-bursting]
   [TILE:'*']

[SHAPE:CRESCENT]
   [NAME:crescent:crescents]
   [WORD:CRESCENT]
   [ADJ:narrow]
   [ADJ:thick]
   [ADJ:fertile]
   [TILE:'(']

[SHAPE:CROSS]
   [NAME:cross:crosses]
   [WORD:CROSS_NOUN]
   [ADJ:broad]
   [ADJ:tall]
   [ADJ:thin]
   [ADJ:noughts and]
   [TILE:'+']

[SHAPE:SQUARE]
   [NAME:square:squares]
   [ADJ:logan]
   [ADJ:nerdy]
   [ADJ:T-]
   [ADJ:hip]
   [ADJ:time]
   [TILE:254]

[SHAPE:CIRCLE]
   [NAME:circle:circles]
   [ADJ:traffic]
   [ADJ:magic]
   [ADJ:many-pointed]
   [ADJ:logical]
   [ADJ:inner]
   [ADJ:elite]
   [TILE:9]

[SHAPE:DIAMOND]
   [NAME:diamond:diamonds]
   [ADJ:baseball]
   [ADJ:neil]
   [ADJ:HMS]
   [TILE:4]

[SHAPE:SUN]
   [NAME:sun:suns]
   [WORD:SUN]
   [ADJ:shining]
   [ADJ:blazing]
   [ADJ:cancer-inducing]
   [ADJ:skin aging]
   [ADJ:blinding]
   [ADJ:carcinogenic]
   [ADJ:eclipsed]
   [ADJ:exploding]
   [ADJ:collapsing]
   [ADJ:pulsing]
   [ADJ:cancer-causing]
   [ADJ:burning]
   [ADJ:gamma-ray-bursting]
   [TILE:15]

[SHAPE:MOON]
   [NAME:moon:moons]
   [WORD:MOON]
   [ADJ:hidden]
   [ADJ:full]
   [ADJ:crescent]
   [ADJ:blue]
   [ADJ:half]
   [ADJ:flabby]
   [ADJ:hairy]
   [TILE:7]

[SHAPE:WAVE]
   [NAME:wave:waves]
   [WORD:WAVE]
   [ADJ:sine]
   [ADJ:matter]
   [ADJ:gnarly]
   [ADJ:bodacious]
   [ADJ:righteous]
   [ADJ:left handed]
   [ADJ:right handed]
   [ADJ:tidal]
   [ADJ:sound]
   [ADJ:electromagnetic]
   [TILE:247]

[SHAPE:MOUNTAIN]
   [NAME:mountain:mountains]
   [WORD:MOUNTAIN]
   [ADJ:brokeback]
   [ADJ:cold]
   [ADJ:space]
   [ADJ:splash]
   [ADJ:big rock-candy]
   [TILE:30]

[SHAPE:CLOUD]
   [NAME:cloud:clouds]
   [ADJ:storm]
   [ADJ:rain]
   [ADJ:fart]
   [ADJ:sulfur]
   [ADJ:stinking]
   [ADJ:steam]
   [ADJ:smoke]
   [ADJ:smog]
   [ADJ:exhaust]
   [ADJ:cumulus]
   [ADJ:cumulonimbus]
   [TILE:236]

EDIT: Added additional* "gamma ray bursting" adjective to SUN and STAR, and made some adjectives that could apply to either actually apply to either/both
*(ie. in addition to the silly things i had already added)
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: Bohandas on October 06, 2010, 10:17:31 pm
New Armor Clothing: Mascot Costume:

[ITEM_ARMOR:ITEM_ARMOR_MASCOT]
[NAME:mascot costume:mascot costumes]
[UBSTEP:MAX]
[UPSTEP:MAX]
[LBSTEP:MAX]
[LAYER:COVER]
[COVERAGE:100]
[LAYER_SIZE:30]
[LAYER_PERMIT:120]
[MATERIAL_SIZE:5]
[SHAPED]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: 3 on October 07, 2010, 04:28:32 am
Replacement For/Enhanced Version Of DESCRIPTOR_SHAPE: DESCRIPTOR_SHAPE_SILLY

This is absolutely gold.

Does anybody know anything about tissue material editing within creature raws?

I would like to create a custom vermin made entirely out of stone so that my dwarves can adopt them as "Pet Rocks"

You'll want to make a new tissue within the creature out of the mat you want to use:

Code: [Select]
[TISSUE:ROCK]
        [TISSUE_NAME:rock:rock]
        [TISSUE_MATERIAL:INORGANIC:GABBRO]
        [MUSCULAR]
        [FUNCTIONAL]
        [STRUCTURAL]
        [RELATIVE_THICKNESS:1]
        [CONNECTS]
        [TISSUE_SHAPE:LAYER]

(copied from the Bronze Colossus entry)

Then you can just add TISSUE_LAYER:ALL:ROCK to make everything out of it.
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Bohandas on October 07, 2010, 11:51:10 am
Oops, I must've missed that...
You see, this hemp plant is based on a hemp plant from another mod, which i made a few improvements to (Viz. I added the pot leaves and the thread, and I changed the name of the extract from "hemp resin" to the more florid synonym "hashish"). I must've missed the error in the name when i was editing it. Come to think of it, it also seems to be missing biome and shrub frequency information ("BIOME:..." "FREQUENCY:..." "STACK_SIZE:..."  etc.); Do these have default values, or an I going to have to add stuff?


Ok, this should work now (hopefully):

   [NAME:hemp][NAME_PLURAL:hemp][ADJ:hemp]
   [USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
      [EDIBLE_VERMIN]
      [EDIBLE_COOKED]
   [BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
      [PICKED_TILE:237][PICKED_COLOR:5:0:0]
      [VALUE:5]
   [USE_MATERIAL_TEMPLATE:EXTRACT:PLANT_EXTRACT_TEMPLATE]
      [STATE_NAME_ADJ:ALL_SOLID:frozen hashish]
      [STATE_NAME_ADJ:LIQUID:hashish]
      [STATE_NAME_ADJ:GAS:boiling hashish]
      [MATERIAL_VALUE:40]
      [DISPLAY_COLOR:0:0:1]
      [EXTRACT_STORAGE:BARREL]
      [PREFIX:NONE]
      [EDIBLE_COOKED]
      [SYNDROME]
         [SYN_NAME:very stoned]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_INHALED]
         [CE_DIZZINESS:SEV:100:PROB:95:RESISTABLE:SIZE_DILUTES:START:15:PEAK:100:END:250]
   [EXTRACT_VIAL:LOCAL_PLANT_MAT:EXTRACT]
   [USE_MATERIAL_TEMPLATE:LEAF:LEAF_TEMPLATE]
      [MATERIAL_VALUE:14]
      [EDIBLE_COOKED]
      [EDIBLE_RAW]
      [SYNDROME]
         [SYN_NAME:stoned]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_INHALED]
         [CE_DIZZINESS:SEV:75:PROB:85:RESISTABLE:SIZE_DILUTES:START:15:PEAK:100:END:250]
      [LEAVES:pot leaf:pot leaves:2:0:0:2:0:0:6:LOCAL_PLANT_MAT:LEAF]
   [USE_MATERIAL_TEMPLATE:THREAD:THREAD_PLANT_TEMPLATE]
      [MATERIAL_VALUE:2]
   [THREAD:LOCAL_PLANT_MAT:THREAD]
   [USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
      [MATERIAL_VALUE:1]
      [EDIBLE_VERMIN]
      [EDIBLE_COOKED]
   [SEED:hemp seed:hemp seeds:6:0:0:LOCAL_PLANT_MAT:SEED]
   [SUMMER][AUTUMN]
   [WET]
   [CLUSTERSIZE:5][FREQUENCY:10][GROWDUR:500]
   [PREFSTRING:leaves][PREFSTRING:versatility][PREFSTRING:mind-expanding properties]
   [BIOME:ANY-LAKE][BIOME:ANY_RIVER][BIOME:SHRUBLAND_TEMPERATE][BIOME:ANY_TEMPERATE_FOREST]
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: Emily on October 07, 2010, 04:36:40 pm
Put on elves: (Or goblins or cats or crundles or whoever is bugging lately.  As an aside, this should not be put on creatures you want to use the remains of, since they will leave none)

[HOMEOTHERM:10000]
[SELECT_MATERIAL:ALL][MELTING_POINT:10020][BOILING_POINT:10020]

You know how rain used to make you melt?  Well it still can, selectively.

Also you can lower the melting or boiling point to make it take effect faster.  Though if you bring it too low it will result in you not needing to touch water to initiate the process.

(Also you might want to add a liquid and gas name to the materials, so you don't find clouds of elf n/a.  Though frankly I find the prospect of elves leaking "n/a" much creepier, so I kept it.)
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: ledgekindred on October 07, 2010, 08:21:08 pm
Well I'm not sure how silly this is, but this is my literal take on the Catsplosion problem:

edit: spoilering seems to break the ability to see it at all.  removing spoiler tag.  someone let me know if this still makes it unreadable.

Code: [Select]
[CREATURE:CAT]
  [DESCRIPTION:A small mammalian carnivore.  It is usually domestic and hunts vermin.  May explode if mishandled.]
  [NAME:cat:cats:cat]
  [CASTE_NAME:cat:cats:cat]
  [CREATURE_TILE:'c'][COLOR:0:0:1]
  [PETVALUE:20]
  [LARGE_ROAMING]
  [VERMINHUNTER]
  [COMMON_DOMESTIC][BENIGN]
  [CARNIVORE][NATURAL][PET]
  [PREFSTRING:aloofness]
  [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ:4TOES_RQ:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
  [BODYGLOSS:PAW]
  [BODY_DETAIL_PLAN:STANDARD_MATERIALS]
  [BODY_DETAIL_PLAN:STANDARD_TISSUES]
  [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
  [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
  [USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
  [USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
  [TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
  [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
   [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
    [TL_MAJOR_ARTERIES]
  [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
  [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
  [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
  [TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
  [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
  [HAS_NERVES]

  [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
  [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]

  begin fun

  [USE_MATERIAL_TEMPLATE:EXPLOSIVE_CAT_BLOOD:CREATURE_EXTRACT_TEMPLATE]
    [STATE_NAME:ALL_SOLID:frozen explosive cat blood]
    [STATE_NAME_ADJ:ALL_SOLID:frozen explosive cat blood]
    [STATE_NAME:LIQUID:condensed explosive cat blood]
    [STATE_NAME_ADJ:LIQUID:condensed explosive cat blood]
    [STATE_NAME:GAS:explosive cat blood]
    [STATE_NAME_ADJ:GAS:explosive cat blood]
    [STATE_COLOR:ALL:CARMINE]
    [PREFIX:NONE]
    [ENTERS_BLOOD]
    [SYNDROME]
      [SYN_NAME:catsplosion lung]
      [SYN_IMMUNE_CREATURE:CAT:ALL]
        remove cat immunity for more Fun.  add dwarf immunity for less Fun.
      [SYN_AFFECTED_CLASS:GENERAL_POISON]
      [SYN_INHALED]
      [CE_DIZZINESS:SEV:10:PROB:100:START:20:PEAK:500]   persistent, mild dizziness
      [CE_NAUSEA:SEV:100:PROB:100:START:1000:PEAK:2000]  followed some time after by constant, heavy puking
      [CE_NECROSIS:SEV:100:PROB:100:BP:BY_CATEGORY:HAND:ALL:START:2000:PEAK:2500:END:3000]
      [CE_NECROSIS:SEV:100:PROB:100:BP:BY_CATEGORY:FOOT:ALL:START:2000:PEAK:2500:END:3000]
                  then hands and feet start to rot
      [CE_NECROSIS:SEV:100:PROB:100:BP:BY_CATEGORY:LUNG:ALL:START:3000:PEAK:3500:END:4000]
                  eventually lungs do too
      [CE_BLEEDING:SEV:100:PROB:100:BP:BY_CATEGORY:MOUTH:ALL:START:5000:PEAK:6000]
                  if they don't puke to death, die from rot infection, or suffocate from rotten lungs,
                  the infected will start puking blood until they die, muahaha!  "catsplosion problem" indeed.

  based on iron man gas tissue layer
  [TISSUE:EXPLOSIVE_CAT_BLOOD]
    [TISSUE_NAME:explosive cat blood:NP]
    [TISSUE_MATERIAL:LOCAL_CREATURE_MAT:EXPLOSIVE_CAT_BLOOD]
    [TISSUE_MAT_STATE:GAS]
    [RELATIVE_THICKNESS:50]
    [TISSUE_LEAKS]
    [TISSUE_SHAPE:LAYER]

  [TISSUE_LAYER_UNDER:BY_CATEGORY:ALL:EXPLOSIVE_CAT_BLOOD]
    under all other tissue layers, so only exposed when skin, fat, etc layers are broken.
    explodes with some force and can cause knockback/minor bruising outside of syndrome effects.

  end fun

  [CREATURE_CLASS:GENERAL_POISON]
  [GETS_WOUND_INFECTIONS]
  [GETS_INFECTIONS_FROM_ROT]
  [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
  [PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
  [BODY_SIZE:0:0:500]
  [BODY_SIZE:1:0:2000]
  [BODY_SIZE:2:0:5000]
  [BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
  [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
  [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
  [MAXAGE:10:20]
  [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
    [ATTACK_SKILL:BITE]
    [ATTACK_VERB:bite:bites]
    [ATTACK_CONTACT_PERC:100]
    [ATTACK_PENETRATION_PERC:100]
    [ATTACK_FLAG_EDGE]
    [ATTACK_PRIORITY:MAIN]
    [ATTACK_FLAG_CANLATCH]
  [ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
    [ATTACK_SKILL:STANCE_STRIKE]
    [ATTACK_VERB:scratch:scratches]
    [ATTACK_CONTACT_PERC:100]
    [ATTACK_PENETRATION_PERC:100]
    [ATTACK_FLAG_EDGE]
    [ATTACK_PRIORITY:MAIN]
  [CHILD:1]
  [GENERAL_CHILD_NAME:kitten:kittens]
  [DIURNAL]
  [HOMEOTHERM:10070]
  [SWIMS_INNATE][SWIM_SPEED:2500]
  [MUNDANE]
  [CASTE:FEMALE]
    [FEMALE]
  [CASTE:MALE]
    [MALE]
  [SELECT_CASTE:ALL]
    [SET_TL_GROUP:BY_CATEGORY:BODY_UPPER:HAIR]
     [PLUS_TL_GROUP:BY_CATEGORY:BODY_LOWER:HAIR]
     [PLUS_TL_GROUP:BY_CATEGORY:LEG_FRONT:HAIR]
     [PLUS_TL_GROUP:BY_CATEGORY:LEG_REAR:HAIR]
  [TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
        [TLCM_NOUN:hair:SINGULAR]
    [SET_TL_GROUP:BY_CATEGORY:EAR:HAIR]
  [TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
        [TLCM_NOUN:ears:PLURAL]
    [SET_TL_GROUP:BY_CATEGORY:TAIL:HAIR]
  [TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
        [TLCM_NOUN:tail:SINGULAR]
    [SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
  [TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
        [TLCM_NOUN:head:SINGULAR]
    [SET_TL_GROUP:BY_CATEGORY:FOOT_FRONT:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:RFTOE1:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:RFTOE2:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:RFTOE3:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:RFTOE4:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:RFTOE5:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:LFTOE1:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:LFTOE2:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:LFTOE3:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:LFTOE4:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:LFTOE5:HAIR]
  [TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
        [TLCM_NOUN:front paws:PLURAL]
    [SET_TL_GROUP:BY_CATEGORY:FOOT_REAR:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:RRTOE1:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:RRTOE2:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:RRTOE3:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:RRTOE4:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:LRTOE1:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:LRTOE2:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:LRTOE3:HAIR]
     [PLUS_TL_GROUP:BY_TOKEN:LRTOE4:HAIR]
  [TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
        [TLCM_NOUN:rear paws:PLURAL]
    [SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
  [TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
        [TLCM_NOUN:skin:SINGULAR]
    [SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
      [TL_COLOR_MODIFIER:IRIS_EYE_AMBER:1:IRIS_EYE_AQUA:1:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_ASH_GRAY:1:IRIS_EYE_AUBURN:1:IRIS_EYE_AZURE:1:IRIS_EYE_BLUE:1:IRIS_EYE_BRASS:1:IRIS_EYE_BRONZE:1:IRIS_EYE_BROWN:1:IRIS_EYE_CERULEAN:1:IRIS_EYE_CHESTNUT:1:IRIS_EYE_CHOCOLATE:1:IRIS_EYE_CINNAMON:1:IRIS_EYE_COPPER:1:IRIS_EYE_DARK_BLUE:1:IRIS_EYE_DARK_BROWN:1:IRIS_EYE_DARK_CHESTNUT:1:IRIS_EYE_DARK_GREEN:1:IRIS_EYE_DARK_OLIVE:1:IRIS_EYE_DARK_TAN:1:IRIS_EYE_ECRU:1:IRIS_EYE_EMERALD:1:IRIS_EYE_FERN_GREEN:1:IRIS_EYE_GRAY:1:IRIS_EYE_GREEN:1:IRIS_EYE_JADE:1:IRIS_EYE_LIGHT_BLUE:1:IRIS_EYE_LIGHT_BROWN:1:IRIS_EYE_MAHOGANY:1:IRIS_EYE_MIDNIGHT_BLUE:1:IRIS_EYE_OCHRE:1:IRIS_EYE_OLIVE:1:IRIS_EYE_PALE_BLUE:1:IRIS_EYE_PALE_BROWN:1:IRIS_EYE_PALE_CHESTNUT:1:IRIS_EYE_PERIWINKLE:1:IRIS_EYE_PINE_GREEN:1:IRIS_EYE_RAW_UMBER:1:IRIS_EYE_RUSSET:1:IRIS_EYE_SEA_GREEN:1:IRIS_EYE_SEPIA:1:IRIS_EYE_SKY_BLUE:1:IRIS_EYE_SLATE_GRAY:1:IRIS_EYE_SPRING_GREEN:1:IRIS_EYE_TAN:1:IRIS_EYE_TAUPE_DARK:1:IRIS_EYE_TAUPE_GRAY:1:IRIS_EYE_TAUPE_MEDIUM:1:IRIS_EYE_TAUPE_PALE:1:IRIS_EYE_TAUPE_SANDY:1:IRIS_EYE_TEAL:1:IRIS_EYE_TURQUOISE:1]
        [TLCM_NOUN:eyes:PLURAL]


Replace your ordinary cat with this one in the creature_domestic.txt raw.  I'll leave it up to the player to determine why this may or may not be silly.
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: Bohandas on October 07, 2010, 10:38:52 pm
One more tiny modification to the hemp plant:

Spoiler: Improved Hemp Raws (click to show/hide)

New Bonus illicit Substance:
(again, made via heavy modification and expansion of an existing raw for this plant which I got from another mod...)
Spoiler: Cocaine Raws (click to show/hide)

And a couple of other custom edits of (legal) plants from other mods, this time including controversial additions of the [EVIL] tag
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: Flaede on October 07, 2010, 11:19:52 pm
It's too bad plants don't have castes. We could have a random chance that a certain mushroom turns poisonous. :D
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: Jordrake on October 08, 2010, 10:33:51 am
I've had to make some hard decisions as the steely director of this mod.
First and foremost, I have not included the explodey stuff, for two main reasons.
1. It's pretty simple to ramp up homoeotherm, and anyone that wanted to do it could do it independently.
2. While amusing to watch, it is not in and of itself particularly funny of silly.

Secondly, I have not packaged tobacco and cotton. While illegal substances in a fantasy setting are rather funny, particularly cannabis, tobacco is among the foremost killers of our time, not very light-hearted. As for cotton, it's just pretty simple. Aside from giving it the [EVIL] tag for it's roots in the south, I can't see the funny bits.

Finally, I have packaged the erotic toys. If we're letting our players screw around with weed and such, I don't see why we should make sex a taboo topic. Also, the fact that there is no sex nor genitalia in DF makes them funny to me. I will include a maturity warning on the DFFD page, just in case.

But I'm running a democracy here, people. If any of you think I should include these with the SLADE package, or even just throw them in the DIY section, speak up. Uploading the new version of the package now.
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: PTTG?? on October 08, 2010, 10:45:52 am
That all sounds fair enough to me.
Certainly, someone else who wants to enclude anything you exclude could just pick it up from here, anyway.
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: ledgekindred on October 08, 2010, 01:38:27 pm
First and foremost, I have not included the explodey stuff, for two main reasons.
1. It's pretty simple to ramp up homoeotherm, and anyone that wanted to do it could do it independently.
2. While amusing to watch, it is not in and of itself particularly funny of silly.

actually if you look at the raws, I haven't touched homeotherm at all.  I'm not a modding expert so it may not be all that thrilling, but it did take me a lot of messing around and tweaking to get it just right.  just sayin...
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: Jordrake on October 08, 2010, 01:42:27 pm
First and foremost, I have not included the explodey stuff, for two main reasons.
1. It's pretty simple to ramp up homoeotherm, and anyone that wanted to do it could do it independently.
2. While amusing to watch, it is not in and of itself particularly funny of silly.

actually if you look at the raws, I haven't touched homeotherm at all.  I'm not a modding expert so it may not be all that thrilling, but it did take me a lot of messing around and tweaking to get it just right.  just sayin...
Sorry I didn't examine it, it's just hard to read through code when you can't see an entire line of text all at once. I just sort of assumed it was homoeothermic explosion.
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: ledgekindred on October 08, 2010, 01:52:37 pm
Sorry I didn't examine it, it's just hard to read through code when you can't see an entire line of text all at once. I just sort of assumed it was homoeothermic explosion.

No worries.  I tried to comment the changes pretty thoroughly - mostly for myself.  So it's (hopefully) easy to find the changes and see what they do.  No hurt feelings if it doesn't qualify but it does make for some real Fun.  (And incidentally can make catsplosions somewhat useful.  Which in itself probably disqualifies it.  :/ )

edit: Well $*@t.  I went back to make sure nothing got scrambled when I pasted my cat mod that would make it unreadable and now I can't view it at all.  Clicking the spoiler tag seems to do nothing.  Maybe I can fix that.

edit: tried to fix.
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: Jordrake on October 08, 2010, 02:20:33 pm
Upon review, that looks rather nifty. I shall throw that in next update.
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: Bohandas on October 09, 2010, 01:01:34 am
Here's another custom plant. This one's taken from the mythology of the Church of the SubGenius (http://www.subgenius.com/) (the "rock-and-roll party church od swinging abnormals" and self-proclaimed "weirdest cult on earth")

Habafropzipulops ("frop")
(Frop is like the nectar and ambrosia of the ancient olympian gods, except instead of being the food or drink of the gods, its the marajuana-like smokable plant of the gods)

[PLANT:HABIFROPZIPULOPS]
   [NAME:habifropzipulops][NAME_PLURAL:habifropzipulops][ADJ:habifropzipulops]
   [USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
      [EDIBLE_VERMIN]
      [EDIBLE_COOKED]
   [BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
      [PICKED_TILE:237][PICKED_COLOR:5:0:0]
      [VALUE:9]
   [USE_MATERIAL_TEMPLATE:EXTRACT:PLANT_EXTRACT_TEMPLATE]
      [STATE_NAME_ADJ:ALL_SOLID:frozen panacea]
      [STATE_NAME_ADJ:LIQUID:panacea]
      [STATE_NAME_ADJ:GAS:boiling panacea]
      [MATERIAL_VALUE:120]
      [DISPLAY_COLOR:0:0:1]
      [EXTRACT_STORAGE:VIAL]
      [PREFIX:NONE]
      [EDIBLE_COOKED]
   [EXTRACT_VIAL:LOCAL_PLANT_MAT:EXTRACT]
   [USE_MATERIAL_TEMPLATE:LEAF:LEAF_TEMPLATE]
      [MATERIAL_VALUE:24]
      [EDIBLE_COOKED]
      [EDIBLE_RAW]
      [SYNDROME]
      [SYN_NAME:fropped]
         [SYN_AFFECTED_CLASS:GENERAL_POISON]
         [SYN_INHALED]
         [CE_DIZZINESS:SEV:15:PROB:95:RESISTABLE:START:15:PEAK:40:END:10500]
   [LEAVES:frop leaf:frop leaves:2:0:0:2:0:0:6:LOCAL_PLANT_MAT:LEAF]
   [USE_MATERIAL_TEMPLATE:THREAD:THREAD_PLANT_TEMPLATE]
      [COMPRESSIVE_YIELD:1450999]
      [COMPRESSIVE_FRACTURE:1550999]
      [COMPRESSIVE_ELASTICITY:100000]
      [TENSILE_YIELD:570999]
      [TENSILE_FRACTURE:870999]
      [TORSION_YIELD:570999]
      [TORSION_FRACTURE:870999]
      [SHEAR_YIELD:1275999]
      [SHEAR_FRACTURE:1406999]
      [SHEAR_ELASTICITY:100000]
      [BENDING_YIELD:690999]
      [BENDING_FRACTURE:990999]
      [MATERIAL_VALUE:12]
   [THREAD:LOCAL_PLANT_MAT:THREAD]
   [USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
      [MATERIAL_VALUE:9]
      [EDIBLE_VERMIN]
      [EDIBLE_COOKED]
   [SEED:frop seed:frop seeds:6:0:0:LOCAL_PLANT_MAT:SEED]
   [SUMMER][AUTUMN]   
   [WET]
   [GOOD][SAVAGE]
   [CLUSTERSIZE:5]
   [FREQUENCY:8]
   [GROWDUR:575]
   [PREFSTRING:entheogenic properties]
   [PREFSTRING:versatility]
   [PREFSTRING:healing power]
   [PREFSTRING:mind-expanding properties]
   [BIOME:ANY_LAKE]
   [BIOME:ANY_RIVER]
   [BIOME:SHRUBLAND_TEMPERATE]
   [BIOME:ANY_TEMPERATE_FOREST]
   [BIOME:MOUNTAIN]
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: Bohandas on October 09, 2010, 02:04:51 pm
More Toys:
[ITEM_TOY:ITEM_TOY_BUBBLEWRAP]
[NAME:bubble wrap:bubble wrap]

[ITEM_TOY:ITEM_TOY_POTATO_HEAD]
[NAME:Mister Bloated-Tuber Head:Mister Bloated-Tuber Heads]
[HARD_MAT]

Permissions:
[TOY:ITEM_TOY_BUBBLEWRAP]
[TOY:ITEM_TOY_POTATO_HEAD]
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: h3lblad3 on October 09, 2010, 02:17:02 pm
I can't seem to find the entries for coke.

I was going to make a brewery reaction to change it to "coke cola".  8)
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: Bohandas on October 09, 2010, 08:30:56 pm
As seen on Futurama...

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_HOLOPHONER]
[NAME:holophoner:holophoners]
[HARD_MAT]
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: Bohandas on October 10, 2010, 04:26:19 pm
Idea:
If somebody could dig up the relevant physical statistics for marshmallow, we could mod in a marshmallow material and make a marshmallow colossus.
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: Jordrake on October 10, 2010, 04:41:27 pm
Idea:
If somebody could dig up the relevant physical statistics for marshmallow, we could mod in a marshmallow material and make a marshmallow colossus.
You have done more for this mod than I would dare ask of anyone, comrade.
Title: Re: S.L.A.D.E (Communal modding project)
Post by: Bohandas on October 11, 2010, 04:29:06 pm
You can only make vermin.

Hmm... I suppose that Maybe I could have it make a lap-dog or something by adding new creature based on the dog but with the [VERMIN] tag and a reduced size.

(...Though I guess that it Wouldn't be very useful though, and it would screw up the Aqua Teen refrence...)


Spoiler: Lapdog Raws (click to show/hide)
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: Bohandas on October 11, 2010, 05:32:13 pm
Code: [Select]
[REACTION:MAKE_YOUR_OWN_DOG]
[NAME:make your own dog 2.0]
[BUILDING:MAD_SCIENTIST:CUSTOM_SHIFT_D]
[REAGENT:A:1:CORPSEPIECE:NONE:NONE:NONE][UNROTTEN]
[REAGENT:B:2:LIQUID_MISC:NONE:CREATURE_MAT:DOG:BLOOD]
[REAGENT:C:1:BOULDER:NONE:INORGANIC:PEAT]
[REAGENT:D:1500:THREAD:NONE:NONE:NONE]
[PRODUCT:100:1:PET:DOG:MALE:TRAINED_WAR]
[FUEL]
[SKILL:ALCHEMY]
[SKILL:SUTURE]

Below is a corrected version that uses the lapdog and should be functional

[REACTION:MAKE_YOUR_OWN_DOG]
   [NAME:make your own dog 2.0]
   [BUILDING:MAD_SCIENTIST:CUSTOM_SHIFT_D]
   [REAGENT:A:1:CORPSEPIECE:NONE:NONE:NONE][UNROTTEN]
   [REAGENT:B:2:LIQUID_MISC:NONE:CREATURE_MAT:DOG:BLOOD]
   [REAGENT:C:1:BOULDER:NONE:INORGANIC:PEAT]
   [REAGENT:D:1500:THREAD:NONE:NONE:NONE]
   [PRODUCT:100:1:PET:YIP_DOG:NONE:NONE]
   [FUEL]
   [SKILL:ALCHEMY]
   [SKILL:SUTURE]
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: PTTG?? on October 11, 2010, 06:46:06 pm
Does it actually understand multiple required skills?
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: Bohandas on October 11, 2010, 07:17:15 pm
Does it actually understand multiple required skills?

I've tested other reactions that call multiple skills and had them compile and be usable (including the original version of make your own dog, although that was useless* for other reasons). I can't be sure if it will actually use any/all/a specific selection of the skills called for though.

* But still could be selected and successfully produced a product
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: Bohandas on October 12, 2010, 07:12:27 pm
Presenting the Money Tree's subterranean cousin, the Root of All Evil:

Spoiler: Root Of All Evil Raws (click to show/hide)

(BTW, do you think that for the drink's frozen state I should change "Frozen Filthy Lucre" to "Filthy Frozen Lucre"???)
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: BodyGripper on October 12, 2010, 09:42:43 pm

Spoiler: Improved Hemp Raws (click to show/hide)

Hehe, very cool.  But is there anything that could be done to make the "Syndrome" more enjoyable?  For example, it'd be nice if it caused a happy thought, improved social skills, or made your dwarf hungry.   :P 
I assume these things aren't doable, but a man can dream.
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: Bohandas on October 12, 2010, 11:31:50 pm
Presenting the Money Tree's subterranean cousin, the Root of All Evil:

Spoiler: Root Of All Evil Raws (click to show/hide)

(BTW, do you think that for the drink's frozen state I should change "Frozen Filthy Lucre" to "Filthy Frozen Lucre"???)

An associated reaction:


[REACTION:PRECIOUS_HARVEST]
   [NAME:harvest swag from root of all evil]
   [BUILDING:SAWMILL:CUSTOM_SHIFT_M]
   [REAGENT:A:1:PLANT:NONE:PLANT_MAT:ROOT_OF_ALL_EVIL:PLANT]
   [PRODUCT:100:1:BAR:NONE:INORGANIC:COPPER][PRODUCT_DIMENSION:150]
   [PRODUCT:45:1:BAR:NONE:INORGANIC:SILVER][PRODUCT_DIMENSION:150]
   [PRODUCT:15:1:BAR:NONE:INORGANIC:GOLD][PRODUCT_DIMENSION:150]
   [PRODUCT:25:1:ROUGH:NONE:INORGANIC:ONYX]
   [PRODUCT:25:1:ROUGH:NONE:INORGANIC:CARNELIAN]
   [PRODUCT:25:1:ROUGH:NONE:INORGANIC:BLOODSTONE]
   [PRODUCT:10:1:ROUGH:NONE:INORGANIC:PYRITE]
   [PRODUCT:5:1:ROUGH:NONE:INORGANIC:PINK JADE]
   [PRODUCT:5:1:ROUGH:NONE:INORGANIC:MOONSTONE]
   [PRODUCT:1:1:ROUGH:NONE:INORGANIC:DIAMOND_LY]
   [PRODUCT:100:2:SEEDS:NONE:PLANT_MAT:ROOT_OF_ALL_EVIL:SEED]
   [PRODUCT:25:1:SEEDS:NONE:PLANT_MAT:ROOT_OF_ALL_EVIL:SEED]
   [SKILL:PROCESSPLANTS]
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: Bohandas on October 12, 2010, 11:50:49 pm

Spoiler: Improved Hemp Raws (click to show/hide)

Hehe, very cool.  But is there anything that could be done to make the "Syndrome" more enjoyable?  For example, it'd be nice if it caused a happy thought, improved social skills, or made your dwarf hungry.   :P 
I assume these things aren't doable, but a man can dream.

In response to this issue, there don't seem to be any mood improving syndrome effects at this time......
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: ledgekindred on October 13, 2010, 12:21:14 pm
Presenting the Money Tree's subterranean cousin, the Root of All Evil:

(BTW, do you think that for the drink's frozen state I should change "Frozen Filthy Lucre" to "Filthy Frozen Lucre"???)

The food and drink should have a syndrome that causes a mild fever and swelling of the head.
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: Flaede on October 13, 2010, 01:00:26 pm
Presenting the Money Tree's subterranean cousin, the Root of All Evil:

(BTW, do you think that for the drink's frozen state I should change "Frozen Filthy Lucre" to "Filthy Frozen Lucre"???)

how about "Cold, Hard, Lucre" ? Is that possible?
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: uber pye on October 13, 2010, 08:51:06 pm
Code: [Select]
[REACTION:ADV_FLUFFY_WAMBLER_FINDER]
[NAME:find fluffy wambler]
[ADVENTURE_MODE_ENABLED]
[PRODUCT:50:3:VERMIN:NO_SUBTYPE:WAMBLER_FLUFFY:WAMBLER_FLUFFY]
[SKILL:TRAPPING]

CUTENESS
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: lolghurt on October 17, 2010, 12:36:18 am
Code: [Select]
[REACTION:ADV_FLUFFY_WAMBLER_FINDER]
[NAME:find fluffy wambler]
[ADVENTURE_MODE_ENABLED]
[PRODUCT:50:3:VERMIN:NO_SUBTYPE:WAMBLER_FLUFFY:WAMBLER_FLUFFY]
[SKILL:TRAPPING]

CUTENESS
[PRODUCT:50:3:VERMIN:NO_SUBTYPE:SLADE:SLADE]
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: Grimlocke on October 17, 2010, 08:27:46 am
And now the scariest soil ever!

[INORGANIC:SAND_AMPER]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:amper sand][DISPLAY_COLOR:6:6:1][TILE:'&']
[SOIL][AQUIFER][SOIL_SAND]
[SOLID_DENSITY:1600]

also santaclase.

[INORGANIC:SANTACLASE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:santaclase][DISPLAY_COLOR:4:7:0][TILE:1]
[ENVIRONMENT:IGNEOUS_INTRUSIVE:CLUSTER:100]
[ENVIRONMENT:METAMORPHIC:CLUSTER:100]
[IS_STONE]
[ITEM_SYMBOL:1]
[SPEC_HEAT:409]
[IGNITE_POINT:11440]
[MELTING_POINT:NONE]
[BOILING_POINT:16708]
[SOLID_DENSITY:1346]
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: Bohandas on October 17, 2010, 06:18:03 pm
Ok, new(ish) creature: Rodents of Unusul Size ("R.O.U.S.") (a refrence to the movie "The Princess Bride").
The stats are mostly the same as the large rats ([CREATURE:RAT_LARGE]) in creature_subterranean, but the name and biome have been changed.

Spoiler: R.O.U.S. (click to show/hide)
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: TherosPherae on October 17, 2010, 07:49:33 pm
Add into armor raws:
Spoiler (click to show/hide)

Add to gem raws:
Spoiler (click to show/hide)

And this goes into creature_standard:
Spoiler (click to show/hide)
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: Bohandas on October 17, 2010, 10:10:36 pm
we could replace adamantine with actual cotton candy, or at least add it as a second, alternate [DEEP_SPECIAL] material...
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: fivex on October 18, 2010, 03:54:02 pm
we could replace adamantine with actual cotton candy, or at least add it as a second, alternate [DEEP_SPECIAL] material...
Actually it would be a third since one of my contributions was a [DEEP_SPECIAL] material.
And now the scariest soil ever!

[INORGANIC:SAND_AMPER]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:amper sand][DISPLAY_COLOR:6:6:1][TILE:'&']
[SOIL][AQUIFER][SOIL_SAND]
[SOLID_DENSITY:1600]
The worst part:
If you use a tileset, it will actually look like demons.
Title: Re: S.L.A.D.E (Communal modding project) - Now With Illegal Substances!
Post by: Jordrake on October 18, 2010, 04:51:09 pm
I've gathered up all the raw moddage that's gone on since the last update, but it's currently kinda late. I'll give my package a quick once-over tomorrow afternoon and upload it then.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Jordrake on October 19, 2010, 01:46:33 pm
Latest package uploaded for great justice.
If anyone has enough spare time to do the menial tasks like listing our additions for the DFFD page and tidying up the raws, that would be mondo appreciated and I will put you near the top of the contributors list, as well as rewarding you with a cookie*.

*Cookie is metaphorical and any attempts to retrieve, taste or consume will be pointless and stupid
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: fivex on October 19, 2010, 03:12:48 pm
Here a list of things that were added
Creatures:
Spoiler (click to show/hide)
Vermin:
Spoiler (click to show/hide)
Toys:
Spoiler (click to show/hide)
Instruments:
Spoiler (click to show/hide)
Armor/clothing:
Spoiler (click to show/hide)
Weapons:
Spoiler (click to show/hide)
Buildings:
Spoiler (click to show/hide)
Plants:
Spoiler (click to show/hide)
Stone/ores/soil:
Spoiler (click to show/hide)
Gems:
Spoiler (click to show/hide)
Metals:
Spoiler (click to show/hide)
Other inorganic things:
Spoiler (click to show/hide)
Edit: Crap, forgot to list the metals and some things made from it >_<
Added them
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Jordrake on October 19, 2010, 03:53:12 pm
I put the sawmill in it's own file because it's taken from a different mod, just like the stuff stolen from wasteland. If you think I ought to stick it in with the rest of our buildings, I don't mind. Also, fixing I'ma firin' mah vein.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: fivex on October 19, 2010, 03:55:44 pm
I put the sawmill in it's own file because it's taken from a different mod, just like the stuff stolen from wasteland. If you think I ought to stick it in with the rest of our buildings, I don't mind. Also, fixing I'ma firin' mah vein.
If it's like that then yeah I say leave it in its own file.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: fivex on October 20, 2010, 03:22:23 am
[ITEM_WEAPON:ITEM_WEAPON_CLAWS]
[NAME:clawed gloves:clawed gloves]
[SIZE:100]
[SKILL:SNEAK]
[TWO_HANDED:10]
[MINIMUM_SIZE:10]
[MATERIAL_SIZE:2]
[ATTACK:BLUNT:1:10:punch:punches:NO_SUB:5000]
[ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250]
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:20000:4000:slap:slaps:NO_SUB:1250]

Title: Re: S.L.A.D.E (Communal modding project) - PANTS ON HEAD RETARDED
Post by: Flaede on October 22, 2010, 06:43:35 pm
:D

Code: [Select]
[ITEM_HELM:ITEM_HELM_UNDERPANTS]
[NAME:loincloth:loincloths]
[LAYER:OVER]
[COVERAGE:30]
[LAYER_SIZE:10]
[LAYER_PERMIT:30]
[MATERIAL_SIZE:1]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]

Code: [Select]
[ITEM_HELM:ITEM_HELM_PANTS]
[PREPLURAL:pairs of]
[NAME:trousers:trousers]
[LAYER:COVER]
[COVERAGE:50]
[LAYER_SIZE:15]
[LAYER_PERMIT:30]
[MATERIAL_SIZE:4]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Jordrake on October 23, 2010, 10:30:13 am
Is it possible to make a drink that isn't simply brewed from one plant and made instead from a custom reaction, and if so can someone give me the necessary knowledge of the process?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Bohandas on October 23, 2010, 12:30:21 pm
Is it possible to make a drink that isn't simply brewed from one plant and made instead from a custom reaction, and if so can someone give me the necessary knowledge of the process?

I think that you would have to define a custom material in the inorganic raws using the PLANT_ALCOHOL_TEMPLATE. and then define a custom reaction with DRINK:NONE:INORGANIC:(your custom material) as its output, (and it must use a barrel as a container to hold the drink as well)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Bohandas on October 23, 2010, 02:09:39 pm
Is it possible to make a drink that isn't simply brewed from one plant and made instead from a custom reaction, and if so can someone give me the necessary knowledge of the process?

I think that you would have to define a custom material in the inorganic raws using the PLANT_ALCOHOL_TEMPLATE. and then define a custom reaction with DRINK:NONE:INORGANIC:(your custom material) as its output, (and it must use a barrel as a container to hold the drink as well)

I'll try to rephrase this explanation in a mopre coherent maner sometime soon, when I can concentrate better...
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Jordrake on October 23, 2010, 02:12:52 pm
Is it possible to make a drink that isn't simply brewed from one plant and made instead from a custom reaction, and if so can someone give me the necessary knowledge of the process?

I think that you would have to define a custom material in the inorganic raws using the PLANT_ALCOHOL_TEMPLATE. and then define a custom reaction with DRINK:NONE:INORGANIC:(your custom material) as its output, (and it must use a barrel as a container to hold the drink as well)

I'll try to rephrase this explanation in a mopre coherent maner sometime soon, when I can concentrate better...
That's okay, I got it.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Jordrake on October 23, 2010, 05:28:07 pm
I've probably got it very wrong, but observe the prototype for the creation of the Pan-Galactic Gargle Blaster

Where?
Code: [Select]
[BUILDING_WORKSHOP:MIXERY]
[NAME:Mixery]
[NAME_COLOR:7:0:1]
[WORK_LOCATION:2:2]
[BUILD_LABOR:BREWING]
[BUILD_KEY:CUSTOM_M]
[DIM:3:3]
[BLOCK:1:0:0:1]
[BLOCK:2:0:1:1]
[BLOCK:3:0:0:0]
[TILE:0:1:32:32:32]
[TILE:0:2:150:32:32]
[TILE:0:3:32:32:32]
[COLOR:0:1:0:0:0:0:0:0:0:0:0]
[COLOR:0:2:6:0:0:0:0:0:0:0:0]
[COLOR:0:3:0:0:0:0:0:0:0:0:0]
[TILE:1:1:32:32:222]
[TILE:1:2:9:223:32]
[TILE:1:3:32:32:32]
[COLOR:1:1:0:0:0:0:0:0:6:0:0]
[COLOR:1:2:6:0:0:6:0:0:0:0:0]
[COLOR:1:3:0:0:0:0:0:0:0:0:0]
[TILE:2:1:32:32:222]
[TILE:2:2:10:223:219]
[TILE:2:3:32:210:32]
[COLOR:2:1:0:0:0:0:0:0:6:0:0]
[COLOR:2:2:6:0:0:6:0:0:6:0:0]
[COLOR:2:3:0:0:0:6:0:0:0:0:0]
[TILE:3:1:32:32:222]
[TILE:3:2:10:219:135]
[TILE:3:3:0:210:0]
[COLOR:3:1:0:0:0:0:0:0:6:0:0]
[COLOR:3:2:6:0:0:6:0:0:7:6:0]
[COLOR:3:3:6:0:0:6:0:0:6:0:0]
[BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]
[BUILD_ITEM:1:BUCKET:NONE:NONE:NONE][EMPTY][CAN_USE_ARTIFACT]

With what?
Code: [Select]
[PLANT:ROOT_BEEBLEBROX]
[NAME:beeblebrox root][NAME_PLURAL:beeblebrox roots][ADJ:beeblebrox root]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:19][PICKED_COLOR:1:0:1]
[WET][BIOME:ANY_WETLAND]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen janx spirit]
[STATE_NAME_ADJ:LIQUID:ol' janx spirit]
[STATE_NAME_ADJ:GAS:boiling janx spirit]
[MATERIAL_VALUE:1]
[DISPLAY_COLOR:3:0:1]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[SPRING][SUMMER][AUTUMN][WINTER]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[PREFSTRING:galactic origins]

How?
Code: [Select]
[REACTION:MAKE_GARGLE_BLASTER]
 [NAME:engineer pan-galactic gargle blaster]
 [BUILDING:MIXERY:CUSTOM_P]
 [REAGENT:A:1:BUCKET:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]
 [REAGENT:B:1:DRINK:NONE:PLANT:ROOT_BEEBLEBROX]
 [PRODUCT:100:1:DRINK:NONE:INORGANIC:GARGLE_BLASTER][PRODUCT_TO_CONTAINER:A]

And the product?
Code: [Select]
[INORGANIC:GARGLE_BLASTER]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen pan-galactic gargle blaster]
[STATE_NAME_ADJ:LIQUID:pan-galactic gargle blaster]
[STATE_NAME_ADJ:GAS:evaporated pan-galactic gargle blaster]
[MATERIAL_VALUE:10]
[DISPLAY_COLOR:5:0:1]
[EDIBLE_RAW]
                [SYNDROME]
                  [SYN_NAME:unbelievably drunk]
                  [SYN_AFFECTED_CLASS:GENERAL_POISON]
                  [SYN_INHALED]
                  [CE_DIZZINESS:SEV:100:PROB:85:RESISTABLE:SIZE_DELAYS:START:15:PEAK:100:END:250]
                  [CE_DROWSINESS:SEV:100:PROB:55:RESISTABLE:SIZE_DELAYS:START:15:PEAK:100:END:250]
                  [CE_UNCONSCIOUSNESS:SEV:100:PROB:35:RESISTABLE:SIZE_DELAYS:START:15:PEAK:100:END:250]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]

I plan to add more ingredients, such as Acturian Mega-Gin, once I'm certain I've got the whole sequence down. Any input on this one.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Zaerosz on October 23, 2010, 05:30:21 pm
By request:

Code: [Select]
[PLANT:BERRY_HELL]
[NAME:hellberry][NAME_PLURAL:hellberries][ADJ:hellish]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:25]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[REACTION_CLASS:OIL]
[MATERIAL_REACTION_PRODUCT:SOAP_MAT:LOCAL_PLANT_MAT:SOAP]
[PICKED_TILE:58][PICKED_COLOR:0:0:1]
[DRY][WET][BIOME:SUBTERRANEAN_CHASM]
[BIOME:SUBTERRANEAN_WATER]
[VALUE:25]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen tortured spirits]
[STATE_NAME_ADJ:LIQUID:tortured spirits]
[STATE_NAME_ADJ:GAS:boiling tortured spirits]
[MATERIAL_VALUE:25]
[DISPLAY_COLOR:0:0:1]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[SPRING][SUMMER][AUTUMN][WINTER]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:10]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:hellberry seed:hellberry seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[UNDERGROUND_DEPTH:5:5]
[FREQUENCY:50]
[CLUSTERSIZE:5]
[PREFSTRING:rarity and taste of suffering]
[USE_MATERIAL_TEMPLATE:SOAP:SOAP_TEMPLATE]

If you're not using my mod, delete the last line and [REACTION_CLASS:SOAP].
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: fivex on October 23, 2010, 06:02:26 pm
By request:

Code: [Select]
[PLANT:BERRY_HELL]
[NAME:hellberry][NAME_PLURAL:hellberries][ADJ:hellish]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:25]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[REACTION_CLASS:OIL]
[MATERIAL_REACTION_PRODUCT:SOAP_MAT:LOCAL_PLANT_MAT:SOAP]
[PICKED_TILE:58][PICKED_COLOR:0:0:1]
[DRY][WET][BIOME:SUBTERRANEAN_CHASM]
[BIOME:SUBTERRANEAN_WATER]
[VALUE:25]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen tortured spirits]
[STATE_NAME_ADJ:LIQUID:tortured spirits]
[STATE_NAME_ADJ:GAS:boiling tortured spirits]
[MATERIAL_VALUE:25]
[DISPLAY_COLOR:0:0:1]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[SPRING][SUMMER][AUTUMN][WINTER]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:10]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:hellberry seed:hellberry seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[UNDERGROUND_DEPTH:5:5]
[FREQUENCY:50]
[CLUSTERSIZE:5]
[PREFSTRING:rarity and taste of suffering]
[USE_MATERIAL_TEMPLATE:SOAP:SOAP_TEMPLATE]

If you're not using my mod, delete the last line and [REACTION_CLASS:SOAP].
Unfortunately, plants set to underground_depth 5:5 or 4:4 or 4:5 or whatever will never grow or exist, unfortunately(Not even if you make slade a soil!)
So you would have to change it so that it grows in the third cavern or make a reaction so that seeds can be gotten from slade or something
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Zaerosz on October 23, 2010, 09:16:58 pm
Shouldn't they grow on mud that you put down there by pumping water down an adamantine tube?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: fivex on October 24, 2010, 05:06:28 am
Shouldn't they grow on mud that you put down there by pumping water down an adamantine tube?
No as far as I'm aware of.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: TurkeyXIII on October 29, 2010, 03:46:46 am
Code: [Select]
[CREATURE:SHARK_LOAN]
[DESCRIPTION:A large, vicious creature that preys on the desperate and gullible. It will attempt to repossess anything it believes it is owed.]
[NAME:loan shark:loan sharks:loan shark]
[CASTE_NAME:loan shark:loan sharks:loan shark]
[CHILD:1][GENERAL_CHILD_NAME:loan shark trainee:loan shark trainees]
[CREATURE_TILE:'S'][COLOR:6:0:1]
[LARGE_ROAMING]
[AMPHIBIOUS][UNDERSWIM]
[LARGE_PREDATOR]
[CANOPENDOORS]
[PETVALUE:300]
[BIOME:OCEAN_TEMPERATE]
[CURIOUSBEAST_GUZZLER]
[CURIOUSBEAST_ITEM]
[POPULATION_NUMBER:15:30]
[PREFSTRING:profit margins]
[BODY:BASIC_2PARTBODY:BASIC_HEAD:BASIC_3PARTLEGS:SIDE_FINS:DORSAL_FIN:TAIL:2EYES:HEART:GUTS:ORGANS:NECK:SPINE:BRAIN:SKULL:MOUTH:RIBCAGE:GENERIC_TEETH]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[REMOVE_MATERIAL:BONE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[REMOVE_TISSUE:BONE]
[MATERIAL:GOLD]
[STATE_NAME:SOLID:gold]
[STATE_NAME:SOLID_POWDER:gold dust]
[STATE_ADJ:ALL_SOLID:gold]
[STATE_NAME_ADJ:LIQUID:molten gold]
[STATE_NAME_ADJ:GAS:boiling gold]
[DISPLAY_COLOR:6:6:1]
[MATERIAL_VALUE:30]
[SPEC_HEAT:129]
[MELTING_POINT:11915]
[BOILING_POINT:15141]
[SOLID_DENSITY:19320]
[LIQUID_DENSITY:17310]
[MOLAR_MASS:196967]
[IMPACT_YIELD:175000]
[IMPACT_FRACTURE:350000]
[IMPACT_STRAIN_AT_YIELD:97]
[COMPRESSIVE_YIELD:175000]
[COMPRESSIVE_FRACTURE:350000]
[COMPRESSIVE_STRAIN_AT_YIELD:97] bulk modulus 180 GPa
[TENSILE_YIELD:50000]
[TENSILE_FRACTURE:100000]
[TENSILE_STRAIN_AT_YIELD:64] young's modulus 78 GPa
[TORSION_YIELD:50000]
[TORSION_FRACTURE:100000]
[TORSION_STRAIN_AT_YIELD:185]
[SHEAR_YIELD:50000]
[SHEAR_FRACTURE:100000]
[SHEAR_STRAIN_AT_YIELD:185] shear modulus 27 GPa
[BENDING_YIELD:50000]
[BENDING_FRACTURE:100000]
[BENDING_STRAIN_AT_YIELD:64]
[MAX_EDGE:10000]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[BUTCHER_SPECIAL:COIN:NONE]
[TISSUE:MONEY]
[TISSUE_NAME:coin:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:GOLD]
[RELATIVE_THICKNESS:1]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER_UNDER:BY_CATEGORY:BODY_UPPER:MONEY]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:CARTILAGE:CARTILAGE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:5000]
[BODY_SIZE:1:0:50000]
[BODY_SIZE:5:0:150000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:20:30]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_EDGE]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SLAP:BODYPART:BY_CATEGORY:TAIL]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:slap:slaps]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_WITH]
[ALL_ACTIVE]
[NO_DRINK]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:500]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]

Although I couldn't get fortress mode to treat the butcher product as an actual coin.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Jordrake on October 29, 2010, 06:16:54 am
DFFD folder updated with extreme prejudice. Added a full list of additions to the description.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Flaede on October 29, 2010, 08:45:32 pm
did you just add the pants-on head? It will need to be added as acceptable clothing to at least the human civ for it to show up in-world.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: TherosPherae on October 29, 2010, 10:46:42 pm
The Derpicorn:
Spoiler (click to show/hide)
Title: Re: S.L.A.D.E (Communal modding project)
Post by: GreatWyrmGold on October 29, 2010, 11:16:11 pm
a Kingdom of Loathing mod
Awesome.

------
I'll come up with something once my modding skills advance past the "copy/paste civs and add Civ_Controlable" stage.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Jordrake on October 30, 2010, 04:04:49 am
did you just add the pants-on head? It will need to be added as acceptable clothing to at least the human civ for it to show up in-world.
That's what the DIY file is for. It has all the permissions in it for the consumer to slap into their civ of choice.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Flaede on October 30, 2010, 12:39:24 pm
did you just add the pants-on head? It will need to be added as acceptable clothing to at least the human civ for it to show up in-world.
That's what the DIY file is for. It has all the permissions in it for the consumer to slap into their civ of choice.
Ah. Missed that. Awesome.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: fivex on October 31, 2010, 02:41:39 pm
Add this to end of the goblin entity file:
Code: [Select]
[METAL_PREF]
[DIPLOMAT_BODYGUARDS]
[MERCHANT_BODYGUARDS]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PULL]
[WILL_ACCEPT_TRIBUTE]
[POSITION:DIPLOMAT]
[NAME:diplomat:diplomats]
[NUMBER:1]
[RESPONSIBILITY:MAKE_INTRODUCTIONS]
[RESPONSIBILITY:MAKE_PEACE_AGREEMENTS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[RESPONSIBILITY:ESTABLISH_COLONY_TRADE_AGREEMENTS]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:70]
[DO_NOT_CULL]
[COLOR:7:0:1]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:3]
[REQUIRED_BOXES:3]
[REQUIRED_CABINETS:2]
[REQUIRED_RACKS:2]
[REQUIRED_STANDS:2]
[REQUIRED_OFFICE:1500]
[REQUIRED_BEDROOM:1500]
[REQUIRED_DINING:1500]
[POSITION:MAYOR]
[NAME:mayor:mayors]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[RULES_FROM_LOCATION]
[ELECTED]
[PRECEDENCE:60]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[COLOR:5:0:0]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:2]
[MANDATE_MAX:1]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:500]
[REQUIRED_BEDROOM:500]
[REQUIRED_DINING:500]
This allows goblins to trade with other [BABYSNATCHING] civilizations. I also added [METAL_PREF] so they don't just sell mostly cloth and stone items. This shouldn't have any effect on non [BABYSNATCHING] civilizations.
Now for my real contribution in this post.
Body file:
Code: [Select]
[BODY:SIX_TENTACLESG]
[BP:RUT:right upper tentacle:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:400]
[BP:LUT:left upper tentacle:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:400]
[BP:RUTC:right upper claw:STP][CON:RUT][RIGHT][CATEGORY:CLAW][GRASP]
[DEFAULT_RELSIZE:50]
[BP:LUTC:left upper claw:STP][CON:LUT][LEFT][CATEGORY:CLAW][GRASP]
[DEFAULT_RELSIZE:50]
[BP:RMT:right middle tentacle:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:400]
[BP:LMT:left middle tentacle:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:400]
[BP:RMTC:right middle claw:STP][CON:RMT][RIGHT][CATEGORY:CLAW][GRASP]
[DEFAULT_RELSIZE:50]
[BP:LMTC:left middle claw:STP][CON:LMT][LEFT][CATEGORY:CLAW][GRASP]
[DEFAULT_RELSIZE:50]
[BP:RLT:right lower tentacle:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:400]
[BP:LLT:left lower tentacle:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:TENTACLE]
[DEFAULT_RELSIZE:400]
[BP:RLTC:right lower claw:STP][CON:RLT][RIGHT][CATEGORY:CLAW][GRASP]
[DEFAULT_RELSIZE:50]
[BP:LLTC:left lower claw:STP][CON:LLT][LEFT][CATEGORY:CLAW][GRASP]
[DEFAULT_RELSIZE:50]

[BODY:HUMANOIDSEVEN]
[BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LB:lower body:lower bodies][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:NK1:first neck:STP][CON:UB][CATEGORY:NECK]
[DEFAULT_RELSIZE:700]
[BP:NK2:second neck:STP][CON:UB][CATEGORY:NECK]
[DEFAULT_RELSIZE:700]
[BP:NK3:third neck:STP][CON:UB][CATEGORY:NECK]
[DEFAULT_RELSIZE:700]
[BP:NK4:fourth neck:STP][CON:UB][CATEGORY:NECK]
[DEFAULT_RELSIZE:700]
[BP:NK5:fifth neck:STP][CON:UB][CATEGORY:NECK]
[DEFAULT_RELSIZE:700]
[BP:NK6:sixth neck:STP][CON:UB][CATEGORY:NECK]
[DEFAULT_RELSIZE:700]
[BP:NK7:seventh neck:STP][CON:UB][CATEGORY:NECK]
[DEFAULT_RELSIZE:700]
[BP:HD1:first head:STP][CON:NK1][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:HD2:second head:STP][CON:NK2][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:HD3:third head:STP][CON:NK3][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:HD4:fourth head:STP][CON:NK4][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:HD5:fifth head:STP][CON:NK5][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:HD6:sixth head:STP][CON:NK6][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:HD7:seventh head:STP][CON:NK7][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:RUA:right upper arm:STP][CON:UB][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA:left upper arm:STP][CON:UB][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA:right lower arm:STP][CON:RUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA:left lower arm:STP][CON:LUA][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH:right hand:STP][CON:RLA][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH:left hand:STP][CON:LLA][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RUL:right upper leg:STP][CON:LB][LIMB][RIGHT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:LUL:left upper leg:STP][CON:LB][LIMB][LEFT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:RLL:right lower leg:STP][CON:RUL][LIMB][RIGHT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:LLL:left lower leg:STP][CON:LUL][LIMB][LEFT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:RF:right foot:right feet][CON:RLL][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:LF:left foot:left feet][CON:LLL][STANCE][LEFT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
Creature file:
(next post because otherwise the post is too long)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: fivex on October 31, 2010, 02:57:22 pm
Code: [Select]
[CREATURE:DHUMAN]
[DESCRIPTION:Humans that have been possessed by malicious forces. Despite this, the evilness appears to be genetic. They

are known for their millitaristic nature and odd mutations]
[NAME:dark human:dark humans:dark human]
[CREATURE_TILE:'U'][COLOR:3:0:0]
[INTELLIGENT]
[CANOPENDOORS]
[EVIL]
[PREFSTRING:mutations]
[PREFSTRING:evilness]
[PREFSTRING:millitary]
[MAXAGE:60:120]
[BABY:1]
[CHILD:12]
[EQUIPS]
[DIURNAL]
[HOMEOTHERM:10067]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_HAIR:hair]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MANNERISM_EYELIDS]
[MUNDANE]
[CASTE:FEMALE]
[CASTE_NAME:dark human(n):dark humans(n):dark human(n)]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACI

AL_FEATURES:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:4000]
[BODY_SIZE:1:168:17500]
[BODY_SIZE:12:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:NECK]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[CASTE:MALE]
[CASTE_NAME:dark human(n):dark humans(n):dark human(n)]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACI

AL_FEATURES:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:4000]
[BODY_SIZE:1:168:17500]
[BODY_SIZE:12:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:NECK]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[MALE]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[CASTE:FEMALEW]
[CASTE_NAME:dark human(W):dark humans(W):dark human(W)]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACI

AL_FEATURES:TEETH:RIBCAGE:2WINGS]
[FLIER]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:4000]
[BODY_SIZE:1:168:17500]
[BODY_SIZE:12:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:NECK]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[CASTE:MALEF]
[CASTE_NAME:dark human(f):dark humans(f):dark human(f)]
[MALE]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACI

AL_FEATURES:TEETH:RIBCAGE:SIX_TENTACLESG:]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:4000]
[BODY_SIZE:1:168:17500]
[BODY_SIZE:12:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:NECK]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[CASTE:FEMALEA]
[CASTE_NAME:dark human(a):dark humans(a):dark human(a)]
[FEMALE]
[AMPHIBIOUS]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACI

AL_FEATURES:TEETH:RIBCAGE:SIDE_FINS:DORSAL_FIN]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:4000]
[BODY_SIZE:1:168:17500]
[BODY_SIZE:12:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:NECK]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[CASTE:MALES]
[CASTE_NAME:dark human(S):dark humans(S):dark human(S)]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACI

AL_FEATURES:TEETH:RIBCAGE:TAIL:LARGE_MANDIBLES]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:4000]
[BODY_SIZE:1:168:17500]
[BODY_SIZE:12:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:NECK]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[MALE]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[CASTE:FEMALEM]
[CASTE_NAME:dark human(m):dark humans(m):dark human(m)]
[BODY:HUMANOIDSEVEN:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH

:FACIAL_FEATURES:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:4000]
[BODY_SIZE:1:168:17500]
[BODY_SIZE:12:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:NECK]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[ALCOHOL_DEPENDENT]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]


[TL_COLOR_MODIFIER:AMBER:1:AUBURN:1:BLACK:1:BROWN:1:BUFF:1:BURNT_SIENNA:1:BURNT_UMBER:1:CHARCOAL:1:CHESTNUT:1:CHOCOLATE:1:CINNAM

ON:1:COPPER:1:DARK_BROWN:1:DARK_CHESTNUT:1:DARK_TAN:1:ECRU:1:FLAX:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:LIGHT_BROWN:1:MAHOGANY:1:

OCHRE:1:PALE_BROWN:1:PALE_CHESTNUT:1:PUMPKIN:1:RAW_UMBER:1:RUSSET:1:SAFFRON:1:SEPIA:1:TAN:1:TAUPE_DARK:1:TAUPE_GRAY:1:TAUPE_MEDI

UM:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:hair:SINGULAR]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:hair:SINGULAR]
[TLCM_TIMING:ROOT:40:0:70:0]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[TLCM_TIMING:ROOT:70:0:90:0]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[TISSUE_LAYER_APPEARANCE_MODIFIER:HIGH_POSITION:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyebrows:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyelashes:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
[TISSUE_LAYER_APPEARANCE_MODIFIER:CURLY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:GREASY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[TISSUE_STYLE_UNIT:HAIR:STANDARD_HAIR_SHAPINGS]
[TSU_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[TISSUE_STYLE_UNIT:BEARD:STANDARD_BEARD_SHAPINGS]
[TSU_NOUN:beard:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[TISSUE_STYLE_UNIT:MOUSTACHE:STANDARD_MOUSTACHE_SHAPINGS]
[TSU_NOUN:moustache:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_STYLE_UNIT:SIDEBURNS:STANDARD_SIDEBURNS_SHAPINGS]
[TSU_NOUN:sideburns:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]


[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHEST

NUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:YEARLY:0:100:30:0:NO_END]
[APP_MOD_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]


[TL_COLOR_MODIFIER:IRIS_EYE_AMBER:1:IRIS_EYE_AQUA:1:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_ASH_GRAY:1:IRIS_EYE_AUBURN:1:IRIS_EYE_AZURE:1

:IRIS_EYE_BLUE:1:IRIS_EYE_BRASS:1:IRIS_EYE_BRONZE:1:IRIS_EYE_BROWN:1:IRIS_EYE_CERULEAN:1:IRIS_EYE_CHESTNUT:1:IRIS_EYE_CHOCOLATE:

1:IRIS_EYE_CINNAMON:1:IRIS_EYE_COPPER:1:IRIS_EYE_DARK_BLUE:1:IRIS_EYE_DARK_BROWN:1:IRIS_EYE_DARK_CHESTNUT:1:IRIS_EYE_DARK_GREEN:

1:IRIS_EYE_DARK_OLIVE:1:IRIS_EYE_DARK_TAN:1:IRIS_EYE_ECRU:1:IRIS_EYE_EMERALD:1:IRIS_EYE_FERN_GREEN:1:IRIS_EYE_GRAY:1:IRIS_EYE_GR

EEN:1:IRIS_EYE_JADE:1:IRIS_EYE_LIGHT_BLUE:1:IRIS_EYE_LIGHT_BROWN:1:IRIS_EYE_MAHOGANY:1:IRIS_EYE_MIDNIGHT_BLUE:1:IRIS_EYE_OCHRE:1

:IRIS_EYE_OLIVE:1:IRIS_EYE_PALE_BLUE:1:IRIS_EYE_PALE_BROWN:1:IRIS_EYE_PALE_CHESTNUT:1:IRIS_EYE_PERIWINKLE:1:IRIS_EYE_PINE_GREEN:

1:IRIS_EYE_RAW_UMBER:1:IRIS_EYE_RUSSET:1:IRIS_EYE_SEA_GREEN:1:IRIS_EYE_SEPIA:1:IRIS_EYE_SKY_BLUE:1:IRIS_EYE_SLATE_GRAY:1:IRIS_EY

E_SPRING_GREEN:1:IRIS_EYE_TAN:1:IRIS_EYE_TAUPE_DARK:1:IRIS_EYE_TAUPE_GRAY:1:IRIS_EYE_TAUPE_MEDIUM:1:IRIS_EYE_TAUPE_PALE:1:IRIS_E

YE_TAUPE_SANDY:1:IRIS_EYE_TEAL:1:IRIS_EYE_TURQUOISE:1]
[TLCM_NOUN:eyes:PLURAL]
And the entity:
(again in a seperate post because otherwise the post is too long >_>)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: fivex on October 31, 2010, 03:00:33 pm
Code: [Select]
[ENTITY:EVILPLAIN]
[CIV_CONTROLLABLE]
[CREATURE:DHUMAN]
[TRANSLATION:HUMAN]
[DIGGER:ITEM_WEAPON_PICK]
[WEAPON:ITEM_WEAPON_WHIP]
[WEAPON:ITEM_WEAPON_AXE_BATTLE]
[WEAPON:ITEM_WEAPON_HAMMER_WAR]
[WEAPON:ITEM_WEAPON_SWORD_SHORT]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_MACE]
[WEAPON:ITEM_WEAPON_CROSSBOW]
[AMMO:ITEM_AMMO_BOLTS]
[WEAPON:ITEM_WEAPON_BOW]
[AMMO:ITEM_AMMO_ARROWS]
[WEAPON:ITEM_WEAPON_PIKE]
[WEAPON:ITEM_WEAPON_HALBERD]
[WEAPON:ITEM_WEAPON_SWORD_2H]
[WEAPON:ITEM_WEAPON_SWORD_LONG]
[WEAPON:ITEM_WEAPON_MAUL]
[WEAPON:ITEM_WEAPON_AXE_GREAT]
[WEAPON:ITEM_WEAPON_FLAIL]
[WEAPON:ITEM_WEAPON_MORNINGSTAR]
[WEAPON:ITEM_WEAPON_SCIMITAR]
[WEAPON:ITEM_WEAPON_AXE_TRAINING]
[WEAPON:ITEM_WEAPON_SWORD_SHORT_TRAINING]
[WEAPON:ITEM_WEAPON_SPEAR_TRAINING]
[ARMOR:ITEM_ARMOR_BREASTPLATE:COMMON]
[ARMOR:ITEM_ARMOR_MAIL_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_LEATHER:COMMON]
[ARMOR:ITEM_ARMOR_COAT:COMMON]
[ARMOR:ITEM_ARMOR_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_CLOAK:COMMON]
[ARMOR:ITEM_ARMOR_TUNIC:COMMON]
[ARMOR:ITEM_ARMOR_TOGA:UNCOMMON]
[ARMOR:ITEM_ARMOR_CAPE:COMMON]
[ARMOR:ITEM_ARMOR_VEST:COMMON]
[ARMOR:ITEM_ARMOR_DRESS:COMMON]
[ARMOR:ITEM_ARMOR_ROBE:COMMON]
[HELM:ITEM_HELM_HELM:COMMON]
[HELM:ITEM_HELM_CAP:COMMON]
[HELM:ITEM_HELM_HOOD:COMMON]
[HELM:ITEM_HELM_TURBAN:UNCOMMON]
[HELM:ITEM_HELM_MASK:RARE]
[HELM:ITEM_HELM_VEIL_HEAD:UNCOMMON]
[HELM:ITEM_HELM_VEIL_FACE:RARE]
[HELM:ITEM_HELM_SCARF_HEAD:UNCOMMON]
[GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
[GLOVES:ITEM_GLOVES_GLOVES:COMMON]
[GLOVES:ITEM_GLOVES_MITTENS:COMMON]
[SHOES:ITEM_SHOES_SHOES:COMMON]
[SHOES:ITEM_SHOES_BOOTS:COMMON]
[SHOES:ITEM_SHOES_BOOTS_LOW:COMMON]
[SHOES:ITEM_SHOES_SOCKS:COMMON]
[SHOES:ITEM_SHOES_SANDAL:COMMON]
[SHOES:ITEM_SHOES_CHAUSSE:UNCOMMON]
[PANTS:ITEM_PANTS_PANTS:COMMON]
[PANTS:ITEM_PANTS_GREAVES:COMMON]
[PANTS:ITEM_PANTS_LEGGINGS:COMMON]
[PANTS:ITEM_PANTS_THONG:UNCOMMON]
[PANTS:ITEM_PANTS_SKIRT:COMMON]
[PANTS:ITEM_PANTS_SKIRT_SHORT:COMMON]
[PANTS:ITEM_PANTS_SKIRT_LONG:COMMON]
[PANTS:ITEM_PANTS_BRAIES:UNCOMMON]
[SHIELD:ITEM_SHIELD_SHIELD]
[SHIELD:ITEM_SHIELD_BUCKLER]
[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
[TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
[TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
[TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
[TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
[TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
[TOY:ITEM_TOY_PUZZLEBOX]
[TOY:ITEM_TOY_BOAT]
[TOY:ITEM_TOY_HAMMER]
[TOY:ITEM_TOY_AXE]
[TOY:ITEM_TOY_MINIFORGE]
[INSTRUMENT:ITEM_INSTRUMENT_FLUTE]
[INSTRUMENT:ITEM_INSTRUMENT_TRUMPET]
[INSTRUMENT:ITEM_INSTRUMENT_HARP]
[INSTRUMENT:ITEM_INSTRUMENT_DRUM]
[INSTRUMENT:ITEM_INSTRUMENT_PICCOLO]
[CLOTHING]
[CURRENCY_BY_YEAR]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
[SELECT_SYMBOL:WALL:NAME_WALL]
[SELECT_SYMBOL:REMAINING:ARTIFICE]
[SELECT_SYMBOL:REMAINING:EARTH]
[CULL_SYMBOL:ALL:SUBORDINATE]
[CULL_SYMBOL:ALL:UNTOWARD]
[CULL_SYMBOL:ALL:NEGATIVE]
[CULL_SYMBOL:ALL:UGLY]
[CULL_SYMBOL:ALL:NEGATOR]
[METAL_PREF]
[GEM_PREF]
[STONE_PREF]
[OUTDOOR_WOOD]
[INDOOR_FARMING]
[USE_CAVE_ANIMALS]
[USE_ANIMAL_PRODUCTS]
[USE_EVIL_ANIMALS]
[USE_EVIL_PLANTS]
[USE_EVIL_WOOD]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PULL]
[COMMON_DOMESTIC_MOUNT]
[COMMON_DOMESTIC_PET]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[EQUIPMENT_IMPROVEMENTS]
[ART_IMAGE_ELEMENT_MODIFIER:PLANT:64]
[ART_IMAGE_ELEMENT_MODIFIER:TREE:64]
[ITEM_IMPROVEMENT_MODIFIER:RINGS_HANGING:64]
[ITEM_IMPROVEMENT_MODIFIER:BANDS:384]
[ITEM_IMPROVEMENT_MODIFIER:SPIKES:384]
[ADVENTURE_TIER:6]
[FRIENDLY_COLOR:1:0:1]
[DEFAULT_SITE_TYPE:CAVE_DETAILED]
[LIKES_SITE:CAVE_DETAILED]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:TREE_CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[TOLERATES_SITE:CAVE]
[START_BIOME:ANY_GRASSLAND]
[START_BIOME:ANY_SAVANNA]
[START_BIOME:ANY_SHRUBLAND]
[BIOME_SUPPORT:ANY_WETLAND:1]
[BIOME_SUPPORT:ANY_DESERT:1]
[BIOME_SUPPORT:ANY_FOREST:2]
[BIOME_SUPPORT:ANY_OCEAN:12]
[BIOME_SUPPORT:ANY_LAKE:3]
[BIOME_SUPPORT:ANY_GRASSLAND:3]
[BIOME_SUPPORT:ANY_SAVANNA:2]
[BIOME_SUPPORT:ANY_SHRUBLAND:2]
[BIOME_SUPPORT:ANY_RIVER:4]
[DIPLOMAT_BODYGUARDS]
[MERCHANT_BODYGUARDS]
[PROGRESS_TRIGGER_POPULATION:2]
[PROGRESS_TRIGGER_PRODUCTION:2]
[PROGRESS_TRIGGER_TRADE:2]
[PROGRESS_TRIGGER_POP_SIEGE:3]
[PROGRESS_TRIGGER_PROD_SIEGE:0]
[PROGRESS_TRIGGER_TRADE_SIEGE:0]
[ACTIVE_SEASON:WINTER]
[SIEGER]
[AMBUSHER]
[MAX_STARTING_CIV_NUMBER:100]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:120]
[RELIGION:PANTHEON]
[RELIGION_SPHERE:FORTRESSES]
[RELIGION_SPHERE:JEWELS]
[RELIGION_SPHERE:METALS]
[RELIGION_SPHERE:MINERALS]
[RELIGION_SPHERE:MOUNTAINS]
[RELIGION_SPHERE:WEALTH]
[WANDERER]
[BEAST_HUNTER]
[SCOUT]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ENGRAVER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:GEM_CUTTER]
[PERMITTED_JOB:GEM_SETTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:STRAND_EXTRACTOR]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:CHEESE_MAKER]
[PERMITTED_JOB:MILKER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:MILLER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:DYER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:SOAP_MAKER]
[PERMITTED_JOB:POTASH_MAKER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:MECHANIC]
[PERMITTED_JOB:SIEGE_ENGINEER]
[PERMITTED_JOB:SIEGE_OPERATOR]
[PERMITTED_JOB:PUMP_OPERATOR]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_BUILDING:SOAP_MAKER]
[PERMITTED_REACTION:TAN_A_HIDE]
[PERMITTED_REACTION:RENDER_FAT]
[PERMITTED_REACTION:MAKE_SOAP]
[PERMITTED_REACTION:MAKE_PEARLASH]
[PERMITTED_REACTION:MAKE_PLASTER_POWDER]
[PERMITTED_REACTION:BITUMINOUS_COAL_TO_COKE]
[PERMITTED_REACTION:LIGNITE_TO_COKE]
[PERMITTED_REACTION:BRASS_MAKING]
[PERMITTED_REACTION:BRASS_MAKING2]
[PERMITTED_REACTION:BRONZE_MAKING]
[PERMITTED_REACTION:BRONZE_MAKING2]
[PERMITTED_REACTION:ELECTRUM_MAKING]
[PERMITTED_REACTION:ELECTRUM_MAKING2]
[PERMITTED_REACTION:BILLON_MAKING]
[PERMITTED_REACTION:BILLON_MAKING2]
[PERMITTED_REACTION:PEWTER_FINE_MAKING]
[PERMITTED_REACTION:PEWTER_FINE_MAKING2]
[PERMITTED_REACTION:PEWTER_TRIFLE_MAKING]
[PERMITTED_REACTION:PEWTER_TRIFLE_MAKING2]
[PERMITTED_REACTION:PEWTER_LAY_MAKING]
[PERMITTED_REACTION:PIG_IRON_MAKING]
[PERMITTED_REACTION:STEEL_MAKING]
[PERMITTED_REACTION:NICKEL_SILVER_MAKING]
[PERMITTED_REACTION:BLACK_BRONZE_MAKING]
[PERMITTED_REACTION:STERLING_SILVER_MAKING]
[PERMITTED_REACTION:ROSE_GOLD_MAKING]
[PERMITTED_REACTION:BISMUTH_BRONZE_MAKING]
[PERMITTED_REACTION:ADAMANTINE_WAFERS]
[WORLD_CONSTRUCTION:TUNNEL]
[ETHIC:KILL_ENTITY_MEMBER:JUSTIFIED_IF_NO_REPERCUSSIONS]
[ETHIC:KILL_NEUTRAL:JUSTIFIED_IF_NO_REPERCUSSIONS]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
[ETHIC:TORTURE_FOR_FUN:SHUN]
[ETHIC:TORTURE_ANIMALS:SHUN]
[ETHIC:TREASON:PUNISH_CAPITAL]
[ETHIC:OATH_BREAKING:ACCEPTABLE]
[ETHIC:LYING:PERSONAL_MATTER]
[ETHIC:VANDALISM:JUSTIFIED_IF_GOOD_REASON]
[ETHIC:TRESPASSING:ACCEPTABLE]
[ETHIC:THEFT:PUNISH_SERIOUS]
[ETHIC:ASSAULT:JUSTIFIED_IF_GOOD_REASON]
[ETHIC:SLAVERY:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
[WILL_ACCEPT_TRIBUTE]
[BABYSNATCHER]
[LAND_HOLDER_TRIGGER:1:50:10000:100000]
[LAND_HOLDER_TRIGGER:2:60:20000:200000]
[LAND_HOLDER_TRIGGER:3:70:30000:300000]
[POSITION:GENERALOFTHEARMIES]
[NAME:general of the armies:generals of the armies]
[SQUAD:50:grand soldier:grand soldiers]
[NUMBER:1]
[SUCCESSION:BY_POSITION:GENERAL]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[RESPONSIBILITY:MILITARY_STRATEGY]
[RESPONSIBILITY:BUILD_MORALE]
[RESPONSIBILITY:COLLECT_TAXES]
[PRECEDENCE:1]
[COMMANDER:GENERAL:ALL]
[LAND_NAME:nation capitol]
[RULES_FROM_LOCATION]
[MENIAL_WORK_EXEMPTION]
[MENIAL_WORK_EXEMPTION_SPOUSE]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[DETERMINES_COIN_DESIGN]
[COLOR:5:0:0]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:10]
[MANDATE_MAX:5]
[REQUIRED_BOXES:10]
[REQUIRED_CABINETS:5]
[REQUIRED_RACKS:5]
[REQUIRED_STANDS:5]
[REQUIRED_OFFICE:10000]
[REQUIRED_BEDROOM:10000]
[REQUIRED_DINING:10000]
[REQUIRED_TOMB:10000]
[COMMANDER:GENERAL:ALL]
[POSITION:GENERAL]
[NAME:general:generals]
[SITE]
[LAND_HOLDER:3]
[LAND_NAME:province capitol]
[SUCCESSION:BY_POSITION:LIEUTENANT]
[COMMANDER:LIEUTENANT:ALL]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[RESPONSIBILITY:MILITARY_STRATEGY]
[RESPONSIBILITY:BUILD_MORALE]
[RESPONSIBILITY:COLLECT_TAXES]
[APPOINTED_BY:GENERALOFTHEARMIES]
[SQUAD:40:soldier:soldiers]
[PRECEDENCE:20]
[MENIAL_WORK_EXEMPTION]
[MENIAL_WORK_EXEMPTION_SPOUSE]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[COLOR:4:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:5]
[MANDATE_MAX:3]
[REQUIRED_BOXES:5]
[REQUIRED_CABINETS:3]
[REQUIRED_RACKS:3]
[REQUIRED_STANDS:3]
[REQUIRED_OFFICE:2500]
[REQUIRED_BEDROOM:2500]
[REQUIRED_DINING:2500]
[REQUIRED_TOMB:2500]
[POSITION:LIEUTENANT]
[NAME:lieutenant:lieutenants]
[SITE]
[LAND_HOLDER:2]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[RESPONSIBILITY:MILITARY_STRATEGY]
[RESPONSIBILITY:BUILD_MORALE]
[RESPONSIBILITY:COLLECT_TAXES]
[SQUAD:30:soldier:soldiers]
[COMMANDER:MAJOR:ALL]
[SUCCESSION:BY_POSITION:MAJOR]
[APPOINTED_BY:GENERAL]
[PRECEDENCE:30]
[MENIAL_WORK_EXEMPTION]
[MENIAL_WORK_EXEMPTION_SPOUSE]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[COLOR:4:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:3]
[MANDATE_MAX:2]
[REQUIRED_BOXES:3]
[REQUIRED_CABINETS:2]
[REQUIRED_RACKS:2]
[REQUIRED_STANDS:2]
[REQUIRED_OFFICE:1500]
[REQUIRED_BEDROOM:1500]
[REQUIRED_DINING:1500]
[REQUIRED_TOMB:1500]
[POSITION:MAJOR]
[NAME_MALE:major:majors]
[SITE]
[LAND_HOLDER:1]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[RESPONSIBILITY:MILITARY_STRATEGY]
[RESPONSIBILITY:BUILD_MORALE]
[RESPONSIBILITY:COLLECT_TAXES]
[SUCCESSION:BY_POSITION:COLONEL]
[APPOINTED_BY:LIEUTENANT]
[SQUAD:20:soldier:soldiers]
[PRECEDENCE:40]
[MENIAL_WORK_EXEMPTION]
[MENIAL_WORK_EXEMPTION_SPOUSE]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[COLOR:4:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:2]
[MANDATE_MAX:1]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:500]
[REQUIRED_BEDROOM:500]
[REQUIRED_DINING:500]
[REQUIRED_TOMB:500]
[POSITION:SETTLER]
[NAME:settler:settlers]
[SITE]
[NUMBER:1]
[REPLACED_BY:COLONEL]
[RULES_FROM_LOCATION]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[RESPONSIBILITY:MANAGE_PRODUCTION]
[RESPONSIBILITY:TRADE]
[RESPONSIBILITY:ACCOUNTING]
[RESPONSIBILITY:LAW_ENFORCEMENT]
[RESPONSIBILITY:EXECUTIONS]
[RESPONSIBILITY:ESCORT_TAX_COLLECTOR]
[SQUAD:7:settlement guard:settlement guards]
[PRECEDENCE:110]
[DO_NOT_CULL]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[POSITION:COLONEL]
[NAME:colonels:colonels]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[RESPONSIBILITY:LAW_ENFORCEMENT]
[RESPONSIBILITY:EXECUTIONS]
[RESPONSIBILITY:ESCORT_TAX_COLLECTOR]
[REQUIRES_POPULATION:30]
[SQUAD:10:fortress guard:fortress guards]
[RULES_FROM_LOCATION]
[PRECEDENCE:60]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[COLOR:5:0:0]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:2]
[MANDATE_MAX:1]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:500]
[REQUIRED_BEDROOM:500]
[REQUIRED_DINING:500]
[POSITION:HEAD_DOCTOR]
[NAME:head doctor:head doctors]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:HEALTH_MANAGEMENT]
[APPOINTED_BY:SETTLER]
[APPOINTED_BY:COLONEL]
[PRECEDENCE:165]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[POSITION:MANAGER]
[NAME:manager:managers]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:MANAGE_PRODUCTION]
[APPOINTED_BY:COLONEL]
[PRECEDENCE:160]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[REQUIRED_OFFICE:1]
[POSITION:BROKER]
[NAME:broker:brokers]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:TRADE]
[APPOINTED_BY:COLONEL]
[PRECEDENCE:170]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[POSITION:BOOKKEEPER]
[NAME:bookkeeper:bookkeepers]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:ACCOUNTING]
[APPOINTED_BY:COLONEL]
[PRECEDENCE:180]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[REQUIRED_OFFICE:1]
[POSITION:DIPLOMAT]
[NAME:diplomat:diplomats]
[NUMBER:1]
[RESPONSIBILITY:MAKE_INTRODUCTIONS]
[RESPONSIBILITY:MAKE_PEACE_AGREEMENTS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[APPOINTED_BY:GENERALOFTHEARMIES]
[PRECEDENCE:80]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[ACCOUNT_EXEMPT]
[DO_NOT_CULL]
[COLOR:7:0:1]
[DUTY_BOUND]
[DEMAND_MAX:3]
[REQUIRED_BOXES:3]
[REQUIRED_CABINETS:2]
[REQUIRED_RACKS:2]
[REQUIRED_STANDS:2]
[REQUIRED_OFFICE:1500]
[REQUIRED_BEDROOM:1500]
[REQUIRED_DINING:1500]
[POSITION:OUTPOST_LIAISON]
[NAME:liaison:liaisons]
[NUMBER:1]
[RESPONSIBILITY:ESTABLISH_COLONY_TRADE_AGREEMENTS]
[APPOINTED_BY:GENERALOFTHEARMIES]
[PRECEDENCE:80]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[ACCOUNT_EXEMPT]
[DO_NOT_CULL]
[COLOR:7:0:1]
[DUTY_BOUND]
[DEMAND_MAX:3]
[REQUIRED_BOXES:3]
[REQUIRED_CABINETS:2]
[REQUIRED_RACKS:2]
[REQUIRED_STANDS:2]
[REQUIRED_OFFICE:1500]
[REQUIRED_BEDROOM:1500]
[REQUIRED_DINING:1500]
Yes, you read that right. There is no specific military noble.
Instead, the equivilant of the expedition leader/mayor and the baron, count, duke and monarch lead the only sqauds you will have.
All of the squads not lead by the expedition leader/mayor equivalent are bigger the normal(the colonel/mayor's squad is normal sized and the expedition leader/settler's squad has a maximum of 7 dark humans in it)
Also you might want to add a note in the DIY file that says add the permissions to the dark human entity file.
I also haven't tested if the promotion chain works correct. If it does, killing the general of the armies should cause a most noble positions to shift up one rank(this should also cause a new colonel to be elected)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Jordrake on October 31, 2010, 03:24:22 pm
Um, I don't mean to be dismissive because you've clearly put a lot of work into that, but that doesn't really fit the theme of this mod. Evil, militant humans aren't all that fun. While I will throw this mod into my own game and run it alongside SLADE, because gosh darn it I love mixing mods, I won't package it with SLADE. I suggest you expand upon it and upload your own minor mod based around dark humans. I'm sure it'll be fantastic.
Not a bash on the quality of your work, just saying the theme doesn't fit in. Thanks anyway.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: fivex on October 31, 2010, 03:29:25 pm
Um, I don't mean to be dismissive because you've clearly put a lot of work into that, but that doesn't really fit the theme of this mod. Evil, militant humans aren't all that fun. While I will throw this mod into my own game and run it alongside SLADE, because gosh darn it I love mixing mods, I won't package it with SLADE. I suggest you expand upon it and upload your own minor mod based around dark humans. I'm sure it'll be fantastic.
Not a bash on the quality of your work, just saying the theme doesn't fit in. Thanks anyway.
Yeah, I wasn't too sure if it was that silly. The reason I did put it here despite that was pretty much that at first I thought it might be a bit sillier then it is, and I put it in here in case people thought that it was actually that silly.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: TherosPherae on October 31, 2010, 06:27:17 pm
For the mineral raws:
Spoiler (click to show/hide)
For the metal raws:
Spoiler (click to show/hide)
For the soil raws:
Spoiler (click to show/hide)

Hooray for Dungite!
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: TherosPherae on October 31, 2010, 06:48:25 pm
Also.

From the creator of the Derpicorn... comes... THE FLAMING DERPICORN

Code: [Select]
[CREATURE:FDERPICORN]
[DESCRIPTION:A fat, stupid, amphibious horse-like creature with a limp horn growing from its forehead. How it has survived is unknown to neither man nor dwarf. This one levitates and has flames pouring out its nostrils, though...]
[NAME:flaming derpicorn:flaming derpicorns:flaming derpicorn]
[CASTE_NAME:derpicorn:derpicorns:derpicorn]
[CREATURE_TILE:'D'][COLOR:7:0:1]
[PETVALUE:100]
[DRAGONFIREBREATH]
[FIREIMMUNE_SUPER]
[PREFSTRING:stupidity]
[LARGE_ROAMING]
[AMPHIBIOUS]
[BEACH_FREQUENCY:90]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:7]
[GRASSTRAMPLE:0]
[BIOME:FOREST_TAIGA]
[BIOME:ANY_TEMPERATE_FOREST]
[BIOME:ANY_TROPICAL_FOREST]
[BIOME:SHRUBLAND_TEMPERATE]
[BIOME:SHRUBLAND_TROPICAL]
[BENIGN][MEANDERER]
[BODY:QUADRUPED_HOOF:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:GENERIC_TEETH:RIBCAGE:HEAD_HORN:EYELIDS:CHEEKS]
[MOUNT]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:6000000]
[BODY_SIZE:1:0:300000000]
[BODY_SIZE:2:0:600000000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:900:950:980:1000:1020:1050:1100]
[MAXAGE:10:20]
[ATTACK:BITE:BODYPART:BY_CATEGORY:HORN]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:stab:stabs]
[ATTACK_CONTACT_PERC:40]
[ATTACK_PENETRATION_PERC:50]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_FRONT]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:50]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_WITH]
[ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_REAR]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:50]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_WITH]
[ATTACK:BITE:BODYPART:BY_CATEGORY:HORN]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:land headfirst:lands headfirst]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_PRIORITY:SECOND]
[CHILD:1][GENERAL_CHILD_NAME:flaming derpicorn foal:flaming derpicorn foals]
[DIURNAL]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:2500]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_GOLD:1]
[TLCM_NOUN:eyes:PLURAL]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:4]

There may be a couple bugs, didn't have time to test it.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Jordrake on November 01, 2010, 07:06:53 pm
How I mine for fish?
Code: [Select]
[INORGANIC:OH_CARP]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:3]
[DISPLAY_COLOR:7:1:0][TILE:224]
[IS_GEM:fish:fish:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER:2]
[ENVIRONMENT:SOIL:CLUSTER_ONE:75]
[ENVIRONMENT:SOIL_SAND:CLUSTER_SMALL:45]
Like that.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: TherosPherae on November 01, 2010, 08:28:50 pm
How I mine for fish?
Code: [Select]
[INORGANIC:OH_CARP]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[MATERIAL_VALUE:3]
[DISPLAY_COLOR:7:1:0][TILE:224]
[IS_GEM:fish:fish:OVERWRITE_SOLID]
[ENVIRONMENT:SEDIMENTARY:CLUSTER:2]
[ENVIRONMENT:SOIL:CLUSTER_ONE:75]
[ENVIRONMENT:SOIL_SAND:CLUSTER_SMALL:45]
Like that.
Take it one step further. Make gems for pike, carp, turtles, and all the other swimmy things in DF. But make sure the Carp ones spontaneously evaporate into harmful gas once your miners mine them out.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: TherosPherae on November 01, 2010, 10:54:31 pm
Erg. Don't add the Derpicorns yet; I found an error in testing. Apparently, they (both normal and flaming) produce like over 9000 meat.... and the normal ones are somehow intangible to hunters.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on November 02, 2010, 01:51:36 pm
Courtesy of my research on IPoTDGW (Internet protocall over TransDimensional GateWay), the post made in an alternate universe where B12 was more like an average forum:

lol nube o no u dindt red the frst p0st! ths is spposd to b a WH40KK MOD lol. gtfo o m thrd

One of these days I aught to copy some stuff from Liberal crime fortress or the Raw Travesties thread.

Bendingdestroiers, for instance. Or megabeast celebrities.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: TherosPherae on November 06, 2010, 07:37:39 pm
Fixed the derpicorn raws.
Spoiler (click to show/hide)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Jordrake on November 08, 2010, 06:37:30 pm
Working on adding "imagination", produced at an Imaginarium, which can be used to make Imaginary Tea at a Mixery.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Flaede on November 08, 2010, 07:06:24 pm
how would one go about having a "martini shaker" toy be used but not consumed in a Mixery reaction?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Grimlocke on November 08, 2010, 07:50:19 pm
Just toss [PRESERVE_REAGENT] behind the reagent.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Neonivek on November 08, 2010, 11:53:01 pm
Working on adding "imagination", produced at an Imaginarium, which can be used to make Imaginary Tea at a Mixery.

Better yet, an Imaginarium that makes Imagination... however whenever someone constructs it. Nothing happens.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Naes Draw on November 09, 2010, 10:55:00 am
What about nerf training weapons?

You have a Crossbow (http://nerfguns.org/nerf-crossbow) and some of the newer stuff has swords and axes and the like. The trick is where do you get the materials? Should they be added as minerals to dig up, or do you make them out of something preexisting?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Jordrake on November 09, 2010, 12:35:59 pm
Come with me
And you'll be
In a world of
Pure imagination

Etcetera..

Additions to inorganic:
Code: [Select]
[INORGANIC:IMAGINATION]
[STATE_NAME:ALL_SOLID:solid imagination]
[STATE_NAME:LIQUID:pure imagination]
[STATE_NAME:GAS:floating imagination]
[DISPLAY_COLOR:0:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:4181]
[IGNITE_POINT:NONE]
[MELTING_POINT:10000]
[BOILING_POINT:10200]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAT_FIXED_TEMP:10001]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_ELASTICITY:100]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_ELASTICITY:100]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_ELASTICITY:100]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_ELASTICITY:100]
[SHEAR_YIELD:6600]
[SHEAR_FRACTURE:6600]
[SHEAR_ELASTICITY:100]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_ELASTICITY:100]
[ABSORPTION:100]
[ROTS]
[GOO_MAP_DESCRIPTOR]


[INORGANIC:IMAGINARY_TEA]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:imaginary frozen tea]
[STATE_NAME_ADJ:LIQUID:imaginary tea]
[STATE_NAME_ADJ:GAS:imaginary boiling tea]
[MATERIAL_VALUE:10]
[DISPLAY_COLOR:7:0:0]
[EDIBLE_RAW]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]

Additions to buildings:
Code: [Select]
[BUILDING_WORKSHOP:IMAGINARIUM]
[NAME:imaginarium]
[NAME_COLOR:5:0:1]
[BUILD_LABOR:BREWING]
[BUILD_KEY:CUSTOM_I]
[DIM:3:3]
[TILE:0:1:201:181:32]
[TILE:0:2:32:15:32]
[TILE:0:3:32:32:32]
[COLOR:0:1:4:2:0:2:4:0:0:0:0]
[COLOR:0:2:0:0:0:2:4:0:0:0:0]
[COLOR:0:3:0:0:0:0:0:0:0:0:0]
[TILE:1:1:201:205:187]
[TILE:1:2:32:15:208]
[TILE:1:3:32:32:32]
[COLOR:1:1:2:4:0:4:2:0:2:4:0]
[COLOR:1:2:0:0:0:4:2:0:4:2:0]
[COLOR:1:3:0:0:0:0:0:0:0:0:0]
[TILE:2:1:201:205:187]
[TILE:2:2:32:15:186]
[TILE:2:3:32:198:188]
[COLOR:2:1:4:2:0:2:4:0:4:2:0]
[COLOR:2:2:0:0:0:2:4:0:2:4:0]
[COLOR:2:3:0:0:0:2:4:0:4:2:0]
[TILE:3:1:201:205:187]
[TILE:3:2:186:15:186]
[TILE:3:3:200:205:188]
[COLOR:3:1:2:4:0:4:2:0:2:4:0]
[COLOR:3:2:4:2:0:4:2:0:4:2:0]
[COLOR:3:3:2:4:0:4:2:0:2:4:0]
[BUILD_ITEM:4:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]
[BUILD_ITEM:2:TOY:NONE:NONE:NONE][CAN_USE_ARTIFACT]
[BUILD_ITEM:1:STATUE:NONE:NONE:NONE][CAN_USE_ARTIFACT]

Additions to reactions:
Code: [Select]
[REACTION:MAKE_IMAGINARY_TEA]
 [NAME:serve imaginary tea]
 [BUILDING:MIXERY:CUSTOM_T]
 [REAGENT:A:1:BUCKET:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]
 [REAGENT:B:1:LIQUID_MISC:NONE:INORGANIC:IMAGINATION]
 [PRODUCT:100:1:DRINK:NONE:INORGANIC:IMAGINARY_TEA][PRODUCT_TO_CONTAINER:A]

[REACTION:IMAGINE]
 [NAME:imagine..]
 [BUILDING:IMAGINARIUM:CUSTOM_I]
 [REAGENT:A:1:BUCKET:NONE:NONE:NONE][EMPTY][PRESERVE_REAGENT]
 [PRODUCT:25:1:LIQUID_MISC:NONE:INORGANIC:IMAGINATION][PRODUCT_TO_CONTAINER:A]

I'm in unfamiliar territory when it comes to modding reactions, inorganics and buildings, so if anyone has any input they want to give I welcome it.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Grimlocke on November 09, 2010, 01:03:23 pm
Hehehe imagination rots?

Anyway theres some errors there. The second inorganic wont work, you can only make materials like that in plant raws. You can either make the tea like the first material (just put in the edible_raw tag) or make an imaginary tea plant (doesnt have to grow anywhere, just to make the drink show up right in stockpiles).

The first reaction isnt going to work, the game cant handle liquid reagents now (besides lye, that is). Might want to make 'imagination' a glob or something.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Jordrake on November 10, 2010, 10:54:53 am
Right. Few questions.
1. Is there any way to make drinks not made of plants alcoholic?
2. How do I make imagination a glob?

EDIT: Ninja bears
Code: [Select]
[CREATURE:BEAR_NINJA]
[DESCRIPTION:A large, but surprisingly sneaky omnivore, fabled as one of the most dangerous beasts of the forests.]
[NAME:ninja bear:ninja bears:ninja bear]
[CASTE_NAME:ninja bear:ninja bears:ninja bear]
[CHILD:1][GENERAL_CHILD_NAME:ninja bear cub:ninja bear cubs]
[CREATURE_TILE:'000'][COLOR:0:0:0]
[PETVALUE:500]
[PET]
[NATURAL]
[LARGE_ROAMING][FREQUENCY:2]
[POPULATION_NUMBER:1:2]
[CLUSTER_NUMBER:1:1]
[BIOME:FOREST_TAIGA]
[BIOME:ANY_TEMPERATE_FOREST]
[CURIOUSBEAST_EATER]
[CURIOUSBEAST_GUZZLER]
[GRASSTRAMPLE:0]
[LARGE_PREDATOR]
[NO_WINTER][MEANDERER]
[PREFSTRING:stealth]
[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ:5TOES_RQ:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODYGLOSS:PAW]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[SELECT_TISSUE:HAIR]
[INSULATION:200]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:12000]
[BODY_SIZE:1:0:60000]
[BODY_SIZE:2:0:120000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:20:30]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[DIURNAL]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
        [TRAPAVOID]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_BROWN:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:2]
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: fivex on November 10, 2010, 03:04:49 pm
Right. Few questions.
2. How do I make imagination a glob?
Make it a solid at room temperature and change liquid_misc to glob in the reaction. Don't have it output to a bucket or barrel.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Deviled on November 10, 2010, 05:50:43 pm
I'm curently working on min bears and actual clowns. I'll post them when I'm done
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: nordak on November 14, 2010, 11:52:59 pm
Just a "BUMP".
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Jordrake on November 15, 2010, 11:24:38 am
Just a "BUMP".
I guess that's my cue to upload the next package, huh? Well, I'll get right to that.

EDIT:Done and done.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Flaede on November 15, 2010, 04:29:23 pm
Anybody thinking of doing something with the new "tools" type items?

Rubber chickens? Wet noodles?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Jordrake on November 15, 2010, 04:56:03 pm
For centuries, Dwarves have dreamed of a tool upon which they can depend for more than a single task.
A tool not only useful in practical terms, but one so beautiful and pleasing to the eye that they would label it as their own.
A took of the Dwarves.
That dream has been realised.
BEHOLD! THE MIGHTY DWARVEN SPORK!

Code: [Select]
[ITEM_TOOL:ITEM_TOOL_SPORK]
[NAME:dwarven spork:dwarven sporks]
[VALUE:10]
[METAL_WEAPON_MAT]
[TOOL_USE:HOLD_MEAT_FOR_CARVING]
[TOOL_USE:LIQUID_SCOOP]
[TILE:'/']
[SIZE:150]
[SKILL:SWORD]
[TWO_HANDED:22500]
[MINIMUM_SIZE:4000]
[MATERIAL_SIZE:1]
[ATTACK:EDGE:1:100:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:15:400:strike:strikes:handle:1000]

This serves the dual purpose of 1. Being awesome and 2. Finding out if tools can do more than one thing.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Jordrake on November 19, 2010, 12:55:11 pm
Get the reference, win a cookie!
Code: [Select]
[REACTION:THE_KIND_OF_GUY_I_AM]
 [NAME:pull sword out of dress]
 [REAGENT:A:ARMOR:ITEM_ARMOR_DRESS:NONE:NONE]
 [PRODUCT:100:1:WEAPON:ITEM_WEAPON_SHORT_SWORD:METAL:IRON]
 [PRODUCT:100:1:ARMOR:ITEM_ARMOR_SEXIER:GET_MATERIAL_FROM_REAGENT:A:NONE]
 [ADVENTURE_MODE_ENABLED]

Code: [Select]
[ITEM_ARMOR:ITEM_ARMOR_SEXIER]
[NAME:sexier dress:sexier dresses]
[UBSTEP:MAX]
[LBSTEP:MAX]
[LAYER:UNDER]
[COVERAGE:50]
[LAYER_SIZE:10]
[LAYER_PERMIT:50]
[MATERIAL_SIZE:5]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Deviled on November 19, 2010, 06:44:23 pm
I quickly moded some instruments in.

Code: [Select]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_BALALAIKA]

[NAME:balalaika:balalaikas]

[HARD_MAT]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_BOOBAM_DRUM]

[NAME:boobam drum:Boobam drums]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_BFP]

[NAME:bowafridgeaphone:bowafridgeaphones]

[HARD_MAT]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_DAXO]

[NAME:daxophone:daxophones]

[HARD_MAT]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_TNG]

[NAME:triple-neck guitar:triple-neck guitars]

[HARD_MAT]
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Deviled on November 20, 2010, 07:00:09 pm
I just want to quickly 1-up Jordrake with my newest invention. Behold! The knork!
Code: [Select]
[ITEM_TOOL:ITEM_TOOL_KNORK]

[NAME:knork:knorks]

[VALUE:10]

[METAL_WEAPON_MAT]

[TOOL_USE:MEAT_CARVING]
[TOOL_USE:LIQUID_SCOOP]
[TOOL_USE:HOLD_MEAT_FOR_CARVING]
[TOOL_USE:MEAT_SLICING]
[TOOL_USE:LIQUID_COOKING]
[RANGED:CROSSBOW:BOLT]
[SHOOT_FORCE:1000]
[SHOOT_MAXVEL:1000]
[TILE:'/']

[SIZE:150]

[SKILL:DAGGER]

[TWO_HANDED:22500]

[MINIMUM_SIZE:4000]

[MATERIAL_SIZE:1]

[ATTACK:EDGE:800:600:slash:slashes:NO_SUB:1250]

[ATTACK:EDGE:4:800:stab:stabs:NO_SUB:1000]

[ATTACK:BLUNT:15:400:strike:strikes:handle:1000]
It's a spoon-fork-knife-cauldron-crossbow combo
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Naes Draw on November 20, 2010, 07:01:33 pm
I just want to quickly 1-up Jordrake with my newest invention. Behold! The knork!
Code: [Select]
[ITEM_TOOL:ITEM_TOOL_KNORK]

[NAME:knork:knorks]

[VALUE:10]

[METAL_WEAPON_MAT]

[TOOL_USE:MEAT_CARVING]
[TOOL_USE:LIQUID_SCOOP]
[TOOL_USE:HOLD_MEAT_FOR_CARVING]
[TOOL_USE:MEAT_SLICING]
[TOOL_USE:LIQUID_COOKING]
[RANGED:CROSSBOW:BOLT]
[SHOOT_FORCE:1000]
[SHOOT_MAXVEL:1000]
[TILE:'/']

[SIZE:150]

[SKILL:DAGGER]

[TWO_HANDED:22500]

[MINIMUM_SIZE:4000]

[MATERIAL_SIZE:1]

[ATTACK:EDGE:800:600:slash:slashes:NO_SUB:1250]

[ATTACK:EDGE:4:800:stab:stabs:NO_SUB:1000]

[ATTACK:BLUNT:15:400:strike:strikes:handle:1000]
It's a spoon-fork-knife-cauldron-crossbow combo

If that works then you win.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Deviled on November 20, 2010, 07:14:09 pm
I can't get it to appear in arena mode.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: 3 on November 20, 2010, 07:32:31 pm
The weapon-based tokens should only work on items classed specifically as weapons, so the chances of it working are not good at all.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: magmaholic on November 20, 2010, 10:03:08 pm
i have an idea.
I WONDER
WILL IT BLEND?
(http://krinkels.net/movies/MD2010.html)

Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Naes Draw on November 21, 2010, 02:10:35 pm
I have this sudden, idle interest in seeing if Phazon is possible, at least in some form. Although, it might be a bit too much for this mod.

What would it do?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Bohandas on December 02, 2010, 12:10:08 am
More Instruments:

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_SLIDE_WHISTLE]
[NAME:slide-whistle:slide-whistles]
[HARD_MAT]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_DRUM_MACHINE]
[NAME:electronic drum machine:electronic drum machines]
[HARD_MAT]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_MOUSE_ORGAN]
[NAME:ewing mouse organ:ewing mouse organs]
[HARD_MAT]
(c.f. Monty Python's Flying Circus Episode 2: Sex & Violence http://www.ibras.dk/montypython/episode02.htm#5 (http://www.ibras.dk/montypython/episode02.htm#5))

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_MOUSE_ORGAN_ALTERNATE_WORDING]
[NAME:pythonian mouse organ:pythonian mouse organs]
[HARD_MAT]
(c.f. Monty Python's Flying Circus Episode 2: Sex & Violence http://www.ibras.dk/montypython/episode02.htm#5 (http://www.ibras.dk/montypython/episode02.htm#5))


Entity strings for aforementioned instruments:

[INSTRUMENT:ITEM_INSTRUMENT_SLIDE_WHISTLE]
[INSTRUMENT:ITEM_INSTRUMENT_DRUM_MACHINE]
[INSTRUMENT:ITEM_INSTRUMENT_MOUSE_ORGAN]
[INSTRUMENT:ITEM_INSTRUMENT_MOUSE_ORGAN_ALTERNATE_WORDING]

P.S. A Brainwave:
oh, by the way, just had a thought, re. kooky musical instruments: Since the holiday season is fast approaching, can anybody remember the names of the crazy musical instruments from "How The Grinch Stole Christmas"? I can only remember one clearly enough to be able to spell it:

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_WHOVILLE_JING_TINGLERS]
[NAME:set of jing-tinglers:sets of jing-tinglers]
[HARD_MAT]

[INSTRUMENT:ITEM_INSTRUMENT_WHOVILLE_JING_TINGLERS]

(btw. Is it just me, or does the name "jing-tinglers" sound really obscene if heard out of context?)

Title: Who Lives In A Pineapple under The Sea
Post by: Bohandas on December 02, 2010, 12:17:31 am
Inspired by SpongeBob:

Band Geeks:

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_BANDGEEKS_TORTURE]
[NAME:instrument of torture:instruments of torture]
[HARD_MAT]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_BANDGEEKS_MAYONAISE]
[NAME:jar of  mayonaise:jars of mayonaise]

[ITEM_INSTRUMENT:ITEM_INSTRUMENT_BANDGEEKS_HORSERADISH]
[NAME:horseradish:jars of horseradish]

[INSTRUMENT:ITEM_INSTRUMENT_BANDGEEKS_TORTURE]
[INSTRUMENT:ITEM_INSTRUMENT_BANDGEEKS_MAYONAISE]
[INSTRUMENT:ITEM_INSTRUMENT_BANDGEEKS_HORSERADISH]



From SpongeBob SquarePants Ep.35:Band Geeks
Squidward: People, people, settle down. OK, now, how many of you have played musical instruments before?
Plankton: Do instruments of torture count?
Squidward: No.
Patrick: Is mayonnaise an instrument?
Squidward: No Patrick, Mayonnaise is not an instrument. [Patrick raises his hand]
Squidward: Horseradish is not an instrument either. [Patrick lowers his hand]
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Flaede on December 02, 2010, 12:40:34 am
:o

Someone needs to add radishes to the list of a Horse's internal organs. I have no clue how to go about it, or I'd do it myself.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: EuchreJack on December 02, 2010, 10:21:20 am
How about a weapon that is a stuffed alligator CARP that also does piercing damage with its teeth, and the teeth also inject venom into the target.  Perhaps the tail can do slashing damage as well.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Deviled on December 04, 2010, 04:24:36 pm
I just want to quickly 1-up Jordrake with my newest invention. Behold! The knork!
Code: [Select]
[ITEM_TOOL:ITEM_TOOL_KNORK]

[NAME:knork:knorks]

[VALUE:10]

[METAL_WEAPON_MAT]

[TOOL_USE:MEAT_CARVING]
[TOOL_USE:LIQUID_SCOOP]
[TOOL_USE:HOLD_MEAT_FOR_CARVING]
[TOOL_USE:MEAT_SLICING]
[TOOL_USE:LIQUID_COOKING]
[RANGED:CROSSBOW:BOLT]
[SHOOT_FORCE:1000]
[SHOOT_MAXVEL:1000]
[TILE:'/']

[SIZE:150]

[SKILL:DAGGER]

[TWO_HANDED:22500]

[MINIMUM_SIZE:4000]

[MATERIAL_SIZE:1]

[ATTACK:EDGE:800:600:slash:slashes:NO_SUB:1250]

[ATTACK:EDGE:4:800:stab:stabs:NO_SUB:1000]

[ATTACK:BLUNT:15:400:strike:strikes:handle:1000]
It's a spoon-fork-knife-cauldron-crossbow combo

If that works then you win.

I'm seeing peasents use them in adventure mode, don't know about the crossbow bit tho.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Flaede on December 04, 2010, 06:21:53 pm
How about a weapon that is a stuffed alligator CARP that also does piercing damage with its teeth, and the teeth also inject venom into the target.  Perhaps the tail can do slashing damage as well.

I'm actually curious about this. What happens if you wield a live vermin that has a poisonous bite?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Assassinfox on December 04, 2010, 08:23:55 pm
Get the reference, win a cookie!
Code: [Select]
[REACTION:THE_KIND_OF_GUY_I_AM]
 [NAME:pull sword out of dress]

Code: [Select]
[ITEM_ARMOR:ITEM_ARMOR_SEXIER]
[NAME:sexier dress:sexier dresses]

Scott Pilgrim!  :)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Jordrake on December 05, 2010, 06:10:54 am
Get the reference, win a cookie!
Code: [Select]
[REACTION:THE_KIND_OF_GUY_I_AM]
 [NAME:pull sword out of dress]

Code: [Select]
[ITEM_ARMOR:ITEM_ARMOR_SEXIER]
[NAME:sexier dress:sexier dresses]

Scott Pilgrim!  :)
Congratulations, you win a cookie!
The cookie is, unfortunately, metaphorical.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Assassinfox on December 05, 2010, 03:21:56 pm
It's metaphorically delicious!
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: !!crundle!! on December 05, 2010, 03:26:33 pm
I just want to quickly 1-up Jordrake with my newest invention. Behold! The knork!
Code: [Select]
[ITEM_TOOL:ITEM_TOOL_KNORK]

[NAME:knork:knorks]

[VALUE:10]

[METAL_WEAPON_MAT]

[TOOL_USE:MEAT_CARVING]
[TOOL_USE:LIQUID_SCOOP]
[TOOL_USE:HOLD_MEAT_FOR_CARVING]
[TOOL_USE:MEAT_SLICING]
[TOOL_USE:LIQUID_COOKING]
[RANGED:CROSSBOW:BOLT]
[SHOOT_FORCE:1000]
[SHOOT_MAXVEL:1000]
[TILE:'/']

[SIZE:150]

[SKILL:DAGGER]

[TWO_HANDED:22500]

[MINIMUM_SIZE:4000]

[MATERIAL_SIZE:1]

[ATTACK:EDGE:800:600:slash:slashes:NO_SUB:1250]

[ATTACK:EDGE:4:800:stab:stabs:NO_SUB:1000]

[ATTACK:BLUNT:15:400:strike:strikes:handle:1000]
It's a spoon-fork-knife-cauldron-crossbow combo

If that works then you win.

I'm seeing peasents use them in adventure mode, don't know about the crossbow bit tho.

Wrestle one away from those poor shits and try it.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Deviled on December 05, 2010, 05:30:01 pm
I just want to quickly 1-up Jordrake with my newest invention. Behold! The knork!
Code: [Select]
[ITEM_TOOL:ITEM_TOOL_KNORK]

[NAME:knork:knorks]

[VALUE:10]

[METAL_WEAPON_MAT]

[TOOL_USE:MEAT_CARVING]
[TOOL_USE:LIQUID_SCOOP]
[TOOL_USE:HOLD_MEAT_FOR_CARVING]
[TOOL_USE:MEAT_SLICING]
[TOOL_USE:LIQUID_COOKING]
[RANGED:CROSSBOW:BOLT]
[SHOOT_FORCE:1000]
[SHOOT_MAXVEL:1000]
[TILE:'/']

[SIZE:150]

[SKILL:DAGGER]

[TWO_HANDED:22500]

[MINIMUM_SIZE:4000]

[MATERIAL_SIZE:1]

[ATTACK:EDGE:800:600:slash:slashes:NO_SUB:1250]

[ATTACK:EDGE:4:800:stab:stabs:NO_SUB:1000]

[ATTACK:BLUNT:15:400:strike:strikes:handle:1000]
It's a spoon-fork-knife-cauldron-crossbow combo

If that works then you win.

I'm seeing peasents use them in adventure mode, don't know about the crossbow bit tho.

Wrestle one away from those poor shits and try it.

I'll try.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on December 08, 2010, 10:56:59 am
Hmm... Metaphorical Plump Helmet Biscuts?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Bohandas on January 17, 2011, 04:06:18 pm
[INORGANIC:WILD_CARD_SLOT]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:wildstone][DISPLAY_COLOR:5:2:0][TILE:156]
[ENVIRONMENT:ALL_STONE:CLUSTER_ONE:100]
[ENVIRONMENT:SOIL:CLUSTER_ONE:75]
[ENVIRONMENT:SOIL_SAND:CLUSTER_ONE:75]
[ENVIRONMENT:METAMORPHIC:CLUSTER_SMALL:25]
[ITEM_SYMBOL:'*']
[METAL_ORE:IRON:50]
[METAL_ORE:COPPER:90]
[METAL_ORE:TIN:75]
[METAL_ORE:STEEL:7]
[METAL_ORE:GOLD:19]
[METAL_ORE:PLATINUM:8]
[METAL_ORE:PEWTER_FINE:25]
[METAL_ORE:SILVER:31]
[METAL_ORE:LEAD:6]
[METAL_ORE:NICKEL:21]
[METAL_ORE:BISMUTH_BRONZE:15]
[METAL_ORE:LEAD:100]
[METAL_ORE:PLATINUM:4]
[METAL_ORE:ALUMINUM:15]
[METAL_ORE:STEEL:2]
[METAL_ORE:ADAMANTINE:1]
[SOLID_DENSITY:5100]
[MATERIAL_VALUE:56]
[IS_STONE]
[MELTING_POINT:12736]
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Bohandas on January 19, 2011, 07:21:19 pm
Based on a creature from Adventure Time With Finn And Jake (http://www.cartoonnetwork.com/tv_shows/adventuretime/index.html), I give you, The "Whywolf":

Spoiler: The WHYWOLF (click to show/hide)

(B.T.W. I've underlined (and bolded) the lines where the Whywolf differes from a Werewolf)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Bohandas on January 24, 2011, 08:48:48 pm
Corrected Why-Wolf

Spoiler: The WHYWOLF (click to show/hide)

I forgot to remove the [SLOW_LEARNER] tag and add the [CAN_SPEAK] tag to the original version. I reposted it instead of editing it because i wanted to bump this thread.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Flaede on January 24, 2011, 11:10:36 pm
Whatabout Wherewolves and Waaaaampiers?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Abyss, Holder of Light on January 25, 2011, 12:56:27 am
Hmm, how about extracting mercury from cinnabar (that leads to mercury poisoning to the smelter)?
Yellowcake uranium from pitchblende that has a 15% chance of bursting into flames in the workshop?
Titanium from ilmenite?
And a lot more alloys from metals far and wide?

Glass bongs? "Adult" DVDs?
Spoiler (click to show/hide)
Swiss Knives? Joke books?

Animal suits? Leather thongs?

Spoiler (click to show/hide)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on January 27, 2011, 02:47:20 pm
I'm seconding the uranium extraction idea. It'd be great for hammers and bolts (high density) but horrible for holding an edge. Of course, each complete reaction would produce a small cloud of symptom-spreading powder... maybe it gets encased in lead when forged, making it safe for use in finished weapons, but dangerous to work with. Then there would be the one percent chance of a critical mass when smelting it, which would cause several high-temperature active bars to be made and a ton of high-power symptom dust to be created, presumably flooding the workshop and nearby areas.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Flaede on January 27, 2011, 06:03:49 pm
Back to crazy monsters, what about an Alot?

http://hyperboleandahalf.blogspot.com/2010/04/alot-is-better-than-you-at-everything.html

Is it possible to add a creature type to the FB variants? That would probably be best, since right there in that post is "Alot of fire", and "Alot of steam mist"

Even just adding Alot to the engraving possibilities would be cool.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on January 27, 2011, 06:35:09 pm
Seconded.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Bohandas on January 28, 2011, 11:35:18 pm
Whatabout Wherewolves and Waaaaampiers?

Those are good ideas...

Spoiler: Wherewolf (click to show/hide)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: TurkeyXIII on January 29, 2011, 09:05:58 am
That natural skill in sneaking won't do much for the wherewolf if it doesn't sneak.  You might need [AMBUSHPREDATOR] or [MISCHIEVIOUS] to make it appear cloaked.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Bohandas on January 29, 2011, 09:58:31 am
Whatabout Wherewolves and Waaaaampiers?

Those are good ideas...

Spoiler: Wherewolf (click to show/hide)


That natural skill in sneaking won't do much for the wherewolf if it doesn't sneak.  You might need [AMBUSHPREDATOR] or [MISCHIEVIOUS] to make it appear cloaked.

OK

Spoiler: Wherewolf- CORRECTED (click to show/hide)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: rephikul on January 29, 2011, 10:15:57 am
Do note that mischievous creatures also run away as soon as they are spotted.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Flaede on January 29, 2011, 05:42:26 pm
Hehe.
Wherewolf: "Don't look at me! I'm Hideous!" *runs away*
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: BigD145 on February 01, 2011, 05:20:14 pm
These are hilarious. I support them with a bump.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: taro8 on February 04, 2011, 11:51:55 pm
Heres and idea: a building that requires Pitchblende to build and it generates crapton of energy. Yup, you guessed it: The Dwarven Nuclear Reactor.

Also, while we are at it, how about depleted uranium bolts, they would pierce armors with ease.

Oh to go with this, a new siege engine a heavy repeating crossbow, basically it would be like heavy machine gun, just put it in a pilebox and cut down your foes in case they wonder their stupid ass into range.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Bohandas on February 05, 2011, 10:58:34 am
Heres and idea: a building that requires Pitchblende to build and it generates crapton of energy. Yup, you guessed it: The Dwarven Nuclear Reactor.

I don't think that we can mod in new energy production devices at the current stage of the game's development, (but that would be an interesting idea to consider if in some later edition we can add such things in the raws).

I suppose, however, that instead of powering gear assemblies and millstones or whatever, that we could make it a workshop and have the pitchblende (and/or other actinide-series element heavy rocks) act as a reagent (along with the appropriate raw materials) for reactions that do the same job as multiple repetitions of a coal powered reaction. Like, you could make several metal swords with one reaction, using one unit of nuclear fuel, for example.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Deviled on February 05, 2011, 12:01:57 pm
Heres and idea: a building that requires Pitchblende to build and it generates crapton of energy. Yup, you guessed it: The Dwarven Nuclear Reactor.

I don't think that we can mod in new energy production devices at the current stage of the game's development, (but that would be an interesting idea to consider if in some later edition we can add such things in the raws).

I suppose, however, that instead of powering gear assemblies and millstones or whatever, that we could make it a workshop and have the pitchblende (and/or other actinide-series element heavy rocks) act as a reagent (along with the appropriate raw materials) for reactions that do the same job as multiple repetitions of a coal powered reaction. Like, you could make several metal swords with one reaction, using one unit of nuclear fuel, for example.
And the nuclear fuel coud be set to an incredebly high temp.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: elf-fondling human on February 05, 2011, 06:51:02 pm
Anybody make nekomimi and maid stuff yet?

Spoiler: cat stuff (click to show/hide)

Spoiler: Maid stuff (click to show/hide)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: taro8 on February 05, 2011, 08:43:55 pm
Hmm, then maybe new building that would allow creation of depleted uranium, with, in turn, could be used to create awesome armor piercing bolts and arrows, also I think that hammers made out of that would be pretty awesome too. Also I like the idea of "Nuclear Forge" it just sounds dwarfy.

Also another idea, how about adamantium-depleted uranium pics that are capable of mining out slade? You would need that Nuclear Forge to craft this.

BTW: While we are at nuclear stuff, how about HazMat Suit armor?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: elf-fondling human on February 05, 2011, 10:13:55 pm
I feel like modding something, like the Dwarves, to be made of living slade would be really cool.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Deviled on February 05, 2011, 11:15:52 pm
I feel like modding something, like the Dwarves, to be made of living slade would be really cool.
We need sillythings.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Scaraban on February 05, 2011, 11:58:22 pm
make beards from cheese...
Title: Re: S.L.A.D.E (Communal modding project) - +Knife-Wrench+
Post by: Andux on February 06, 2011, 11:53:34 pm
Code: [Select]
[ITEM_TOOL:ITEM_TOOL_KNIFE_WRENCH] -- for kids!
[NAME:knife-wrench:knife-wrenches]
[VALUE:10]
[METAL_WEAPON_MAT]
[TOOL_USE:MEAT_SLICING]
[TILE:'/']
[SIZE:300]
[SKILL:MACE] substitute DAGGER or HAMMER if you prefer
[TWO_HANDED:22500]
[MINIMUM_SIZE:4000]
[MATERIAL_SIZE:1]
[ATTACK:EDGE:900:700:slash:slashes:knife:1250]
[ATTACK:EDGE:3:900:stab:stabs:knife:1000]
[ATTACK:BLUNT:10000:4000:bash:bashes:wrench:1250]

[ITEM_TOOL:ITEM_TOOL_DRILL_FORK] it can drill and fork -- mostly fork.
[NAME:drill-fork:drill-forks]
[VALUE:10]
[METAL_WEAPON_MAT]
[TOOL_USE:HOLD_MEAT_FOR_CARVING]
[TILE:'/']
[SIZE:500]
[SKILL:MINING] or something
[TWO_HANDED:47500]
[MINIMUM_SIZE:25000]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:5:200:jab:jabs:fork:1000]
[ATTACK:EDGE:20:2000:drill:drills:NO_SUB:2000]
[ATTACK:BLUNT:25:400:strike:strikes:grip:1250]
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Bohandas on February 07, 2011, 12:28:53 am
Here's a spork. I'm not sure if the changes I made to the attack values (its based on the carving fork tool, but I added the liquid_scoop use and tried to make the stab attack less powerful. I have no idea if I modded the right numbers in the right direction, however, as the attack information in wiki article on tool tokens (http://df.magmawiki.com/index.php/Tool_token) is fragmentary and poorly worded (the info in the weapon token article (http://df.magmawiki.com/index.php/DF2010:Weapon_token) is also more-or-less identical, and, thus, also useless)

[ITEM_TOOL:ITEM_TOOL_SPORK]
[NAME:spork:sporks]
[ADJECTIVE:large]
[VALUE:10]
[METAL_WEAPON_MAT]
[TOOL_USE:HOLD_MEAT_FOR_CARVING]
[TOOL_USE:LIQUID_SCOOP]
[TILE:'/']
[SIZE:150]
[SKILL:DAGGER]
[TWO_HANDED:22500]
[MINIMUM_SIZE:4000]
[MATERIAL_SIZE:1]
[ATTACK:EDGE:2:80:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:15:400:strike:strikes:handle:1000]
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: elf-fondling human on February 07, 2011, 03:26:15 pm
I haven't tested it yet, but I think I may have just made some stones edible...

Spoiler (click to show/hide)

Including Cotton Candy, so now the Circus is even more fun.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Deviled on February 07, 2011, 05:57:05 pm
Some one needs to make an actual cotton candy stone layar.And clowns.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: EpeeGnome on February 07, 2011, 07:15:57 pm
Some one needs to make an actual cotton candy stone layar.And clowns.
This is what I was thinking the whole time I was reading through this thread.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Deviled on February 07, 2011, 07:18:36 pm
Some one needs to make an actual cotton candy stone layar.And clowns.
This is what I was thinking the whole time I was reading through this thread.
I tryed modding in clowns but creatures are beond my modding level.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Scaraban on February 07, 2011, 07:22:45 pm
Some one needs to make an actual cotton candy stone layar.And clowns.
This is what I was thinking the whole time I was reading through this thread.
I tryed modding in clowns but creatures are beond my modding level.
MODDERS TO RAWS!!!!
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Vorthon on February 09, 2011, 10:39:47 am
I could contribute some stuff. Like some kind of monster made from tofu or something... or lawyers...
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Jordrake on February 09, 2011, 06:03:35 pm
Wow, this stayed more or less ongoing while I accidentally ignored Dwarf Fortress? I love this place..
So yeah, I'll look into updating the mod with the new stuff. Don't really have time to contribute anything myself besides the occasional idea or concept, so contributions are appreciated more than ever.
Thanks for being awesome, all y'all.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on February 09, 2011, 07:04:01 pm
I could contribute some stuff. Like some kind of monster made from tofu or something... or lawyers...

Hmmm... a monster made of lawyers... a legal construct...

How about Corporations? They're legally people, so since people can be made into vampires and werewolves and whywolves, it only makes sense that you could have a monstrous corporation that is literally made of law and contracts.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Deviled on February 09, 2011, 08:31:26 pm
I could contribute some stuff. Like some kind of monster made from tofu or something... or lawyers...

Hmmm... a monster made of lawyers... a legal construct...

How about Corporations? They're legally people, so since people can be made into vampires and werewolves and whywolves, it only makes sense that you could have a monstrous corporation that is literally made of law and contracts.
A corporation megabeast, I'm going to get on that.
EDIT:Nevermind.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Flaede on February 10, 2011, 12:34:53 am
I could contribute some stuff. Like some kind of monster made from tofu or something... or lawyers...

Hmmm... a monster made of lawyers... a legal construct...

How about Corporations? They're legally people, so since people can be made into vampires and werewolves and whywolves, it only makes sense that you could have a monstrous corporation that is literally made of law and contracts.
A corporation megabeast, I'm going to get on that.
EDIT:Nevermind.

Read the fine print, did you?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Deviled on February 10, 2011, 02:48:56 pm
I could contribute some stuff. Like some kind of monster made from tofu or something... or lawyers...

Hmmm... a monster made of lawyers... a legal construct...

How about Corporations? They're legally people, so since people can be made into vampires and werewolves and whywolves, it only makes sense that you could have a monstrous corporation that is literally made of law and contracts.
A corporation megabeast, I'm going to get on that.
EDIT:Nevermind.

Read the fine print, did you?
No, I couldn't figure out how to make a paper matrial for skin or a pencile meterial for teeth.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: NightS on February 10, 2011, 03:24:01 pm
Some ideas i might code later:

Nerf metal and nerf gun (with nerf ammo, of course)
Plexiglass windows
Plastic toys (and ore?)
Power weapons and chainsaw weapons (like wh 40k)
More :D
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on February 10, 2011, 04:25:31 pm
make beards from cheese...

Get this man a medal.

As for the nuclear forges, they could consume one lump of pitchblende and produce several (dozen?) bars of coke (effectively producing energy from the uranium) and a cloud of syndrome-causing dust that makes skin melt and horrible mutations to take place. Then we can build a dozen of these shops next to the king's throne.

Oh, it could make blobs of toxic waste, too. You could find a way to dump this in the path of siegers and cause them to melt too!
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: NightS on February 10, 2011, 05:09:33 pm
Also, i forgot this one new megabeast:

Manbearpig

Half man, half bear and half pig.
150% of pure evil.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Deviled on February 10, 2011, 06:43:36 pm
A quick weapon I made.
Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_BRIEF]
[NAME:briefcase:briefcases]
[SIZE:400]
[SKILL:HAMMER]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:3000]
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: BigD145 on February 10, 2011, 06:49:02 pm
A quick weapon I made.
Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_BRIEF]
[NAME:briefcase:briefcases]
[SIZE:400]
[SKILL:HAMMER]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:3000]

The bane of all Wee Free Men: Lawyers!
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Deviled on February 10, 2011, 06:52:22 pm
A quick weapon I made.
Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_BRIEF]
[NAME:briefcase:briefcases]
[SIZE:400]
[SKILL:HAMMER]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:3000]

The bane of all Wee Free Men: Lawyers!
Exactly what I was think of, now we just need to mod in a race of lawyers.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Bohandas on February 10, 2011, 07:23:50 pm
Exactly what I was think of, now we just need to mod in a race of lawyers.

Just copy the creature entry for humans and add the following lines:

[PERSONALITY:ALTRUISM:0:0:0]
[PERSONALITY:COOPERATION:0:0:0]
[PERSONALITY:EMOTIONALITY:0:0:0]
[PERSONALITY:INTELLECTUAL_CURIOSITY:40:70:100]
[PERSONALITY:MODESTY:0:0:0]
[PERSONALITY:STRAIGHTFORWARDNESS:0:0:0]
[PERSONALITY:SYMPATHY:0:0:0]
[PERSONALITY:TRUST:0:10:25]

[NATURAL_SKILL:LYING:10]
[NATURAL_SKILL:PERSUASION:7]
[NATURAL_SKILL:NEGOTIATION:7]
[NATURAL_SKILL:INTIMIDATION:7]
[NATURAL_SKILL:WHIP:3]
[NATURAL_SKILL:BITE:3]



[MENT_ATT_RANGE:LINGUISTIC_ABILITY:700:1200:1400:1500:1600:1800:2500]        ++

[EVIL]

[HABIT_NUM:TEST_ALL]
[HABIT:COLLECT_WEALTH:100]
[HABIT:COOK_BLOOD:100]
[HABIT:COLLECT_TROPHIES:50]
[HABIT:COOK_PEOPLE:50]


and change the bite attack as follows:

   [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:bite:bites]
      [ATTACK_CONTACT_PERC:100]
      [ATTACK_PENETRATION_PERC:100]
      [ATTACK_FLAG_EDGE]
      [SPECIALATTACK_SUCK_BLOOD:50:150]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_CANLATCH]

EDIT: Almost forgot this...
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Bohandas on February 10, 2011, 07:38:10 pm
For a public defender, instead copy the creature entry for humans and add these lines:

[PERSONALITY:ALTRUISM:0:55:100]
[PERSONALITY:ANXIETY:80:90:100]
[PERSONALITY:INTELLECTUAL_CURIOSITY:40:70:100]
[PERSONALITY:STRAIGHTFORWARDNESS:0:5:10]
[PERSONALITY:SYMPATHY:0:52:100]
[PERSONALITY:TRUST:0:55:100]
[PERSONALITY:VULNERABILITY:50:75:100]

[NATURAL_SKILL:LYING:10]
[NATURAL_SKILL:PERSUASION:7]
[NATURAL_SKILL:NEGOTIATION:7]
[NATURAL_SKILL:PACIFY:7]

[MENT_ATT_RANGE:LINGUISTIC_ABILITY:700:1200:1400:1500:1600:1800:2500]        ++

[BENIGN]

[HABIT_NUM:TEST_ALL]
[HABIT:COOK_VERMIN:50]
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Deviled on February 10, 2011, 08:04:28 pm
Why don't you just post the edited rars?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Jordrake on February 11, 2011, 11:57:48 am
By the by, what have I missed in terms of updates and new stuff in my absence.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Vorthon on February 11, 2011, 12:00:40 pm
I triggered a spasm of creativity. People are now trying to add lawyers to the game.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Scaraban on February 11, 2011, 12:01:43 pm
By the by, what have I missed in terms of updates and new stuff in my absence.
alot
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Deviled on February 11, 2011, 12:56:43 pm
By the by, what have I missed in terms of updates and new stuff in my absence.
Just read from your last post before  your absence.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Flaede on February 11, 2011, 03:16:38 pm
I triggered a spasm of creativity. People are now trying to add lawyers to the game.

Don't often see those two words together. Also, I think that the lawyer's heart should have a low fixed-temp. Not only should it be of stone, it should be cold.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Deviled on February 11, 2011, 03:44:39 pm
Quick lawyer, just needs the cold heart tissue and an entity.
Spoiler (click to show/hide)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Dutchling on February 11, 2011, 03:48:00 pm
I triggered a spasm of creativity. People are now trying to add lawyers to the game.

Don't often see those two words together. Also, I think that the lawyer's heart should have a low fixed-temp. Not only should it be of stone, it should be cold.

http://www.youtube.com/watch?v=v4OZyW8GoZo
nah, Lawyers are cool :P this a Dutch advertisement, the guy in car (Bram Moszkowicz) is the most famous/best lawyer of Holland.
obviously you'll have no idea why this is funny but that doesn't matter ...
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Flaede on February 12, 2011, 02:46:14 am
I triggered a spasm of creativity. People are now trying to add lawyers to the game.

Don't often see those two words together. Also, I think that the lawyer's heart should have a low fixed-temp. Not only should it be of stone, it should be cold.

http://www.youtube.com/watch?v=v4OZyW8GoZo
nah, Lawyers are cool :P this a Dutch advertisement, the guy in car (Bram Moszkowicz) is the most famous/best lawyer of Holland.
obviously you'll have no idea why this is funny but that doesn't matter ...

Fair e-nuff. Cultural differences, and I think I like your culture better.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: NobodyPro on February 12, 2011, 08:44:39 am
I might post my WIP Liberal once I refine it and catch those world-gen crashing bugs.

Edit: Spiderpig might make an appearance too.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Deviled on February 13, 2011, 01:06:07 pm
I'm think about modding the briefcase to shoot lawsuits.Should I.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Vorthon on February 13, 2011, 02:25:53 pm
I'm think about modding the briefcase to shoot lawsuits.Should I.

That gave me an idea: Staplers! What's more fun than shooting staples at people?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: BigD145 on February 13, 2011, 02:56:12 pm
Who took my stapler? One of these days I'm going to dump magma on the office...
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Deviled on February 13, 2011, 03:07:02 pm
I'm think about modding the briefcase to shoot lawsuits.Should I.

That gave me an idea: Staplers! What's more fun than shooting staples at people?
Hitting people with fish,
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Vorthon on February 13, 2011, 03:08:35 pm
Who took my stapler? One of these days I'm going to dump magma on the office...
<__<
>__>
*Runs away*

Then there's the idea of a dwarf lugging around a vending machine and shooting people with pop cans...
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Deviled on February 13, 2011, 03:10:22 pm
Who took my stapler? One of these days I'm going to dump magma on the office...
<__<
>__>
*Runs away*

Then there's the idea of a dwarf lugging around a vending machine and shooting people with pop cans...
what weapon absurdly large that does nothing.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Vorthon on February 13, 2011, 03:11:40 pm
Who took my stapler? One of these days I'm going to dump magma on the office...
<__<
>__>
*Runs away*

Then there's the idea of a dwarf lugging around a vending machine and shooting people with pop cans...
what weapon absurdly large that does nothing.

Have you ever been hit by a full pop can? it hurts. Now, replace the pop with steel and the aluminium with... steel. It would hurt even more.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Deviled on February 13, 2011, 03:13:42 pm
Yes it would hurt but imagine a dwarf carrying this giant thing that can't do anything.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Vorthon on February 13, 2011, 03:14:50 pm
Yes it would hurt but imagine a dwarf carrying this giant thing that can't do anything.

Except shoot people with pop cans. And this a mod where silliness is key, isn't it?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Deviled on February 13, 2011, 03:16:17 pm
Yes it would hurt but imagine a dwarf carrying this giant thing that can't do anything.

Except shoot people with pop cans. And this a mod where silliness is key, isn't it?
I mean a different object.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Scaraban on February 13, 2011, 03:50:03 pm
Yes it would hurt but imagine a dwarf carrying this giant thing that can't do anything.

Except shoot people with pop cans. And this a mod where silliness is key, isn't it?
I mean a different object.
A neeeeeeeeew object? :D
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Flaede on February 13, 2011, 04:02:45 pm
Yes it would hurt but imagine a dwarf carrying this giant thing that can't do anything.

Except shoot people with pop cans. And this a mod where silliness is key, isn't it?
I mean a different object.
A neeeeeeeeew object? :D
Cans. As ammo. wonderful. Can be made out of metal only?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Bohandas on February 13, 2011, 06:06:20 pm
I'm think about modding the briefcase to shoot lawsuits.Should I.

That gave me an idea: Staplers! What's more fun than shooting staples at people?

Has anyone ever played HRmageddon (http://games.adultswim.com/hrmageddon-puzzle-online-game.html) an adultswim.com?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: TurkeyXIII on February 13, 2011, 08:02:07 pm
You'd need to add [ITEMS_AMMO] to tin and aluminium.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on February 14, 2011, 10:49:02 am
I kinda like the idea of dwarves in wingtips and ties charging into battle and whapping invading goblins with briefcases.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Crazy Cow on February 14, 2011, 02:17:26 pm
Fear the might of the VORPAL CROSS-SWORD!
A mighty weapon of Dwarven ingenuity, the Vorpal Cross-Sword is the world's most amazing weapon. You want the perfect melee weapon? This thing boasts a wicked edge that cannot be matched! What's this, you say? You desire ranged weaponry? Well, this weapon can double as a crossbow that fires bolts, for the convenience of Dwarven civilizations. You can even dig with the thing! Just set your civilization's digging implement to the Vorpal Cross-Sword and you will never want another weapon again!
Comes in two variations. Deadly Cross-Swords are made of lesser material, requiring one wooden log, three stones and a mechanism. Vorpal Cross-Blades require one wooden log, three bars of iron and a mechanism. Currently, they are both produced at a smelter with the mechanics skill. If anyone could provide the name of the mechanic's workshop for use in the reactions, I would appreciate it.
Also note that the weapon uses the Sword skill for both attacking and firing, for convenient training.
Don't forget to add [PERMITTED_REACTION:DEADLY_CROSS_SWORD] and [PERMITTED_REACTION:VORPAL_CROSS_SWORD] to any entities you want showing up with these.

item_vcs_slade.txt:
Spoiler (click to show/hide)

iorganic_vcs_slade.txt
Spoiler (click to show/hide)

reaction_vcs_slade.txt
Spoiler (click to show/hide)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: taro8 on February 16, 2011, 12:41:33 pm
Is it possible to make catapult launch living things as projectiles? it would be cool if you could pelt sieging goblins with their friends captured earlier. Or at least their corpses or body parts.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Vorthon on February 16, 2011, 12:42:49 pm
Is it possible to make catapult launch living things as projectiles? it would be cool if you could pelt sieging goblins with their friends captured earlier. Or at least their corpses or body parts.
You could make a reaction which takes the results of butchering, and turns them into boulders... But that'd probably take new material templates (Muscle, brain, etc. with the [ROTS] tag removed.), and new inorganic tokens...
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Flaede on February 16, 2011, 07:39:40 pm
Is it possible to make catapult launch living things as projectiles? it would be cool if you could pelt sieging goblins with their friends captured earlier. Or at least their corpses or body parts.
You could make a reaction which takes the results of butchering, and turns them into boulders... But that'd probably take new material templates (Muscle, brain, etc. with the [ROTS] tag removed.), and new inorganic tokens...

Why remove the ROTS tag? All it needs to be is considered a stone by the game. If it then rots away, all the better!
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on February 17, 2011, 03:22:43 am
Moneybees.

They are bees that collect molten gold instead of honey. Unfortunately, they also inject it when angered, igniting nearby dwarves.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Flaede on February 17, 2011, 04:04:01 am
I don't know how to mod eggs yet. Anyone know how to make a Goose caste that lays golden eggs?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Bohandas on February 17, 2011, 01:35:53 pm
Found this in another thread:

I have an annoucement:

Bees Can Make Furniture!

I modded in bees that make furniture out of their wax as a hive product.


  :o

Here's the raws:

Spoiler: furniture bees (click to show/hide)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Vorthon on February 17, 2011, 01:36:41 pm
Found this in another thread:

I have an annoucement:

Bees Can Make Furniture!

I modded in bees that make furniture out of their wax as a hive product.


  :o

Here's the raws:

Spoiler: furniture bees (click to show/hide)

Am I a genius or what?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on February 17, 2011, 02:08:31 pm
Now I want to build a fortress entirely out of naturally-occurring furniture bee furniture. Have to add blocks to the list.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Deviled on February 17, 2011, 04:42:49 pm
I don't know how to mod eggs yet. Anyone know how to make a Goose caste that lays golden eggs?
Your going to want to modify this.
Spoiler (click to show/hide)
To something like this
Spoiler (click to show/hide)
Most likely needs tweeking.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Bohandas on February 17, 2011, 05:48:28 pm
Like This?

Spoiler: FABERGE_CHICKEN (click to show/hide)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: G-Flex on February 18, 2011, 08:25:29 am
Once LAYS_UNUSUAL_EGGS actually works, we need to mod in some good-aligned rabbit creatures that lay eggs that are actually toys. Made out of opal or pearl or something.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on February 18, 2011, 11:27:28 am
You could mod in chocolate...
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Vorthon on February 18, 2011, 11:32:48 am
You could mod in chocolate...

Damnit! Now I can't get an idea for vermin rabbits which you stick and a hive and then make chocolate furniture Or chocolate eggs out of my head.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Jack A T on February 18, 2011, 12:13:34 pm
Few more silly toys/instruments:
Spoiler (click to show/hide)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Bohandas on February 18, 2011, 01:23:42 pm
[ITEM_TOY:ITEM_TOY_ELFACTION]
[NAME:elf action figure:elf action figures]

When I saw the first line of this item I thought that the second line was going to say something very different :D
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Jordrake on February 18, 2011, 01:49:18 pm
Oh dude, we have eggs now? Awesome. That's cool. Anything else along this line that I missed?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on February 18, 2011, 02:19:27 pm
Bees, with hives, that make honey. Or forgotten beaest extract. Or furniture.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: NightS on February 18, 2011, 03:17:55 pm
Hell, you can make them make iron bars!
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on February 18, 2011, 03:36:59 pm
OMGOODNESS

CONSTRUCTION BEES

Make hives that make a "bar of bees" that is a metal made up of bees.
Then we can make bee armor, bee weapons, even bee buildings.

Then we can have our Dwarves covered from head to toe in bees.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Flaede on February 18, 2011, 04:15:58 pm
You could mod in chocolate...

Damnit! Now I can't get an idea for vermin rabbits which you stick and a hive and then make chocolate furniture Or chocolate eggs out of my head.

You could have the hive make wax nesting boxes...
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: ext0l on February 20, 2011, 10:16:43 pm
I made some bigger hydras. The dodecahydron boasts 12 heads and is slightly bigger than the hydra. The isocahydra has 20 heads and is even bigger still. One isocahydra can kill hundreds of kobolds!
Unfortunately, they still can't kill dragons or bronze colossuses.

Spoiler: Dodecahydra (click to show/hide)
Spoiler: Isocahydra (click to show/hide)

Next up: more poisonous blood
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Flaede on February 21, 2011, 01:29:17 am
If my honey glazing food reactions work, I see no reason why I couldn't just have a dwarf glaze everything in sight with honey. It'll make it much more valuable! It's decorated with expensive honey!

Spoiler: honey-glazed (click to show/hide)

Apparently if I want specific things only to be glazed, I can't use the above format. This way it might still be ok, since I dn't care what gets glazed.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on February 21, 2011, 01:44:15 am
Does that work with everything, or just pottery?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Flaede on February 21, 2011, 01:44:45 am
That is what I'm trying to find out. My current computer is a USBPC, though, so no testing yet for me. :(
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Scaraban on February 21, 2011, 02:44:25 am
OMGOODNESS

CONSTRUCTION BEES

Make hives that make a "bar of bees" that is a metal made up of bees.
Then we can make bee armor, bee weapons, even bee buildings.

Then we can have our Dwarves covered from head to toe in bees.
I want this more than everything right now...
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: NobodyPro on February 21, 2011, 03:09:32 am
OMGOODNESS

CONSTRUCTION BEES

Make hives that make a "bar of bees" that is a metal made up of bees.
Then we can make bee armor, bee weapons, even bee buildings.

Then we can have our Dwarves covered from head to toe in bees.
I want this more than everything right now...
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Scaraban on February 21, 2011, 05:19:17 pm
sort of like nano-mite armor or something they would still sting and stuff, i would explode from the awesomeness
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Vorthon on February 22, 2011, 09:12:52 am
IDEA!

Bees... That make... Bees!

Kiss youy FPS goodbye!
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: NightS on February 22, 2011, 11:09:19 am
OMG, if it is possible to make bees that make bees... Then we can have grey goo nano-bees, just make them of steel and an insanely high body temperature!
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Vorthon on February 22, 2011, 11:09:52 am
OMG, if it is possible to make bees that make bees... Then we can have grey goo nano-bees, just make them of steel and an insanely high body temperature!

The Beepocalypse is coming!
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: elf-fondling human on February 26, 2011, 09:23:13 pm
Elf-only pants item:
Code: [Select]
[ITEM_PANTS:ITEM_PANTS_DIAPER]
[NAME:DIAPER:DIAPERS]
[LAYER:UNDER]
[COVERAGE:25]
[LAYER_SIZE:10]
[LAYER_PERMIT:30]
[MATERIAL_SIZE:1]
[SOFT]
[CLOTH]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: UristMcDwarf on February 26, 2011, 09:55:52 pm
WAIT IDEA.

Make dwarfs that lay golden and platinum eggs and sell them to caravans for the lols
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Flaede on February 26, 2011, 10:04:42 pm
WAIT IDEA.

Make dwarfs that lay golden and platinum eggs and sell them to caravans for the lols

BETTER IDEA!

Easter Bunny!
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: UristMcDwarf on February 26, 2011, 10:07:57 pm
WAIT IDEA.

Make dwarfs that lay golden and platinum eggs and sell them to caravans for the lols

BETTER IDEA!

Easter Bunny!

Yes. Golden Egg Laying rabbits that we can tame and stuff in a pit as they poop out gold for us to sell.

This is truly dwarf fortress.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Flaede on February 26, 2011, 10:11:31 pm
WAIT IDEA.

Make dwarfs that lay golden and platinum eggs and sell them to caravans for the lols

BETTER IDEA!

Easter Bunny!

Yes. Golden Egg Laying rabbits that we can tame and stuff in a pit as they poop out gold for us to sell.

This is truly dwarf fortress.

I'm thinking untameable but benign... possibly with innate ambush? (does that allow for automatic stealthing? or does that have to be done by making it an item thief)
With a rare, fast, dangerous likes-fighting caste with sharp pointy teeth.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: UristMcDwarf on February 26, 2011, 10:14:44 pm
WAIT IDEA.

Make dwarfs that lay golden and platinum eggs and sell them to caravans for the lols

BETTER IDEA!

Easter Bunny!

Yes. Golden Egg Laying rabbits that we can tame and stuff in a pit as they poop out gold for us to sell.

This is truly dwarf fortress.

I'm thinking untameable but benign... possibly with innate ambush? (does that allow for automatic stealthing? or does that have to be done by making it an item thief)
With a rare, fast, dangerous likes-fighting caste with sharp pointy teeth.

Sharp COTTON CANDY TEETH
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: elf-fondling human on February 26, 2011, 10:24:40 pm
I feel that this is almost token...

http://www.youtube.com/watch?v=XcxKIJTb3Hg

Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Deviled on February 28, 2011, 03:50:22 pm
I have a few questions about a custom egg thing I have.
Spoiler (click to show/hide)
What should I have instead of LOCAL_CREATURE_MAT with, and yes I have a chocolate template here it is.
Spoiler (click to show/hide)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Jay on February 28, 2011, 04:43:03 pm
LOCAL_CREATURE_MAT is, obviously, telling it to look in that creature's material definitions for CHOCOLATE.
You are defining CHOCOLATE, though, separately, in the INORGANIC material definitions.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Deviled on February 28, 2011, 05:23:26 pm
LOCAL_CREATURE_MAT is, obviously, telling it to look in that creature's material definitions for CHOCOLATE.
You are defining CHOCOLATE, though, separately, in the INORGANIC material definitions.
I'm asuming I should chang it to INORGANIC MAT.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Jay on February 28, 2011, 06:21:30 pm
LOCAL_CREATURE_MAT is, obviously, telling it to look in that creature's material definitions for CHOCOLATE.
You are defining CHOCOLATE, though, separately, in the INORGANIC material definitions.
I'm asuming I should chang it to INORGANIC MAT.
Nope.
LOCAL_CREATURE_MAT:material
INORGANIC:material
PLANT_MAT:plant:material
CREATURE_MAT:creature:material
Someone feel free to correct me if I'm wrong, but those are the only four possible values for that field and the corresponding subtype syntaxes that I'm aware of.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Bohandas on March 09, 2011, 10:22:00 pm
Found this in another thread:

I have an annoucement:

Bees Can Make Furniture!

I modded in bees that make furniture out of their wax as a hive product.


  :o

Here's the raws:

Spoiler: furniture bees (click to show/hide)

Am I a genius or what?

This  gave me a hilariously dark idea:

[ITEM_TOOL:ITEM_TOOL_SLAVE_CAMP]
[NAME:tiny forced labor camp: tiny forced labor camps]
[VALUE:20]
[METAL_MAT]
[TOOL_USE:HIVE]
[TILE:22]
[SIZE:5000]
[MATERIAL_SIZE:2]
[CONTAINER_CAPACITY:12500]
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Scaraban on March 09, 2011, 11:45:59 pm
Found this in another thread:

I have an annoucement:

Bees Can Make Furniture!

I modded in bees that make furniture out of their wax as a hive product.


  :o

Here's the raws:

Spoiler: furniture bees (click to show/hide)

Am I a genius or what?

This  gave me a hilariously dark idea:

[ITEM_TOOL:ITEM_TOOL_SLAVE_CAMP]
[NAME:tiny forced labor camp: tiny forced labor camps]
[VALUE:20]
[METAL_MAT]
[TOOL_USE:HIVE]
[TILE:22]
[SIZE:5000]
[MATERIAL_SIZE:2]
[CONTAINER_CAPACITY:12500]
awesome
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Bohandas on March 11, 2011, 08:58:36 pm
WAIT IDEA.

Make dwarfs that lay golden and platinum eggs and sell them to caravans for the lols

BETTER IDEA!

Easter Bunny!

Yes. Golden Egg Laying rabbits that we can tame and stuff in a pit as they poop out gold for us to sell.

This is truly dwarf fortress.

I'm thinking untameable but benign... possibly with innate ambush? (does that allow for automatic stealthing? or does that have to be done by making it an item thief)
With a rare, fast, dangerous likes-fighting caste with sharp pointy teeth.

I think that you can do it with the [MISCHIEVIOUS] tag.

Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: BlastoiseWarlorf on March 11, 2011, 11:37:21 pm
Weapons of great Justice
Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_IRON_NINE]
[NAME:Nine Iron:Nine Irons]
[SIZE:400]
[SKILL:HAMMER]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000]

[ITEM_WEAPON:ITEM_WEAPON_CANE_CANDY_SHARPENED]
[NAME:sharpened candy cane:sharpened candy canes]
[SIZE:300]
[SKILL:SWORD]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[CAN_STONE]
[MATERIAL_SIZE:3]
[ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250]
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250]
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Bohandas on March 12, 2011, 12:37:15 am
Found this in another thread:

I have an annoucement:

Bees Can Make Furniture!

I modded in bees that make furniture out of their wax as a hive product.


  :o

Here's the raws:

Spoiler: furniture bees (click to show/hide)

Am I a genius or what?

This  gave me a hilariously dark idea:

[ITEM_TOOL:ITEM_TOOL_SLAVE_CAMP]
[NAME:tiny forced labor camp: tiny forced labor camps]
[VALUE:20]
[METAL_MAT]
[TOOL_USE:HIVE]
[TILE:22]
[SIZE:5000]
[MATERIAL_SIZE:2]
[CONTAINER_CAPACITY:12500]
awesome

On that note, could somebody help me fill in the blanks in these lines of code, for another custom creature (little mouse people*) that will be confined to the tiny forced labor camp:


[HIVE_PRODUCT:?? ??:201600:BAR:NONE:LOCAL_CREATURE_MAT:SOAP]
[HIVE_PRODUCT:?? ??:201600:THREAD:?? ??:LOCAL_CREATURE_MAT:NERVE][HIVE_PRODUCT:?? ??:201600:MEAT:?? ??:LOCAL_CREATURE_MAT:?? ??]*

* The mouse people are meant to be the counterpart to cat people that I am designing for a semi-unrelated project

Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: rephikul on March 12, 2011, 04:49:56 am
I would suggest making a new trap, called "giant carp statue" or something, which's like large serrated disc but deliver blunt damage. Working examples could be found at around 0:12 onward in this video (http://www.youtube.com/watch?v=PyA-h6f3vIA)
For a quick image reference, it looks like this:
Spoiler: spinning tuna (click to show/hide)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Bohandas on March 23, 2011, 12:30:38 am
I've been working on a revised version of my money tree plant that should actually work properly. I'll post it (and the associated buildings and reactions) in a couple of days, once I've gotten a chance to test it (or you can look here (http://www.bay12forums.com/smf/index.php?topic=80332.0))
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: elf-fondling human on March 23, 2011, 06:14:21 am
I would suggest making a new trap, called "giant carp statue" or something, which's like large serrated disc but deliver blunt damage. Working examples could be found at around 0:12 onward in this video (http://www.youtube.com/watch?v=PyA-h6f3vIA)
For a quick image reference, it looks like this:
Spoiler: spinning tuna (click to show/hide)

Oh my God, I hate those things! They're consistently the only trap in the entire game I still get caught by, and they still actually freak me out quite a bit.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Eldrick Tobin on March 23, 2011, 03:45:49 pm
So... wanted something more than my own stupid mods to try out with DFMM (AKA Dwarf Fortress Mod Manager, More Commonly Known As Valdemar's Mod Manager) so I got out the salade tongs (can I not be silly in a silly thread?) and added SLADE to the directories to import and then went ahead and tweaked out a merge.

And here's my report:

The Mixery has so far generated a glitch. It's refused to finish due to creature occupancy -no there isn't a pet, no there's no one invisible as they'd have been flambe from the pixie dragon pets lighting up... everything in front of them when the Kobold showed up... tried 3 different locations. Gonna try redesigning it maybe the fact a full section is trying to happen where the worker is standing.

The Mad Scientist workshop/engineering bay/thinger... has yet to produce a metal mechanism. They've had a year and plenty of resources. "Technological relics are hard to fathom!" would make sense as a response if my legendary engineer could speak up.


Otherwise fossils show up a mess, car tires, rough copper wire and fish etc all show up fine too.

Odd thing.

Ima firin mah Veins show up ... as paths to the Fun House where the Clowns hang out. Are they supposed to replace the Cotton Candy? I could see Red Vines (Ima Firin mah veins) replacing Cotton Candy in the appropriate mod for that (link escapes me at the moment... searching this forum hates all over me like a... think of a euphemism... think of a euphemism... GOT it! like I'm the girl in a Freaky String video. There. That's much classier. Wait! Found it! http://www.bay12forums.com/smf/index.php?topic=73251.msg1809647 (http://www.bay12forums.com/smf/index.php?topic=73251.msg1809647) )

Caravans often have Ima firin mah X objects... better have legendary items up for sale if you want to afford any. Oh and of course... this popped up:

"Avalanche Trustrope, Craftsloli has created Stretchblench, a steel footie pajamas!"

which then got referenced by:

"Clasp Bannernut, Farmshota has created Deadskewer Boat Lock, a tinfoil barrel!"

And not just once but Twice.


And as serious as the game has been what with 'Dwarves' slipping up and landing 6 z levels down in a flowing river with no legs functional... it HAS been nice to have the seriousness SHATTERED by a Tinfoil barrel with images of Steel Footie Pajamas.

I'd put it somewhere appropriate... just as soon as my people stop getting interrupted by Flaming Derpicorns.

Mods Tested:
S.L.A.D.E.

That's what's important. What else eh?
My junk: Aspectus Lolin (still alpha -aka very very Cheaty McUrist Cheatypants of the Sugar Shack), Foocubi, and InternetKraken's Diverse Creatures.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Inzaniak on March 24, 2011, 12:29:21 pm
I think dwarves need to play some sport and have some crowbars.

Football Field and reaction:
Spoiler (click to show/hide)

Crowbar:
Spoiler (click to show/hide)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Eldrick Tobin on March 24, 2011, 01:34:16 pm
The Mixery has so far generated a glitch. It's refused to finish due to creature occupancy -no there isn't a pet, no there's no one invisible as they'd have been flambe from the pixie dragon pets lighting up... everything in front of them when the Kobold showed up... tried 3 different locations. Gonna try redesigning it maybe the fact a full section is trying to happen where the worker is standing.

Hate to quote myself BUT!

The Redesign worked. Changed it from 'seated at a bar' to 'seated at a table' and moved the bar further away. It is called "The Mixery" sounds like a sit down kinda place... not like The Association where everyone is standing or at the bar waiting to die... I mean hook up `-`

(edits here!)

I forgot to put the changes into my post -.-;

Spoiler (click to show/hide)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on March 24, 2011, 03:59:31 pm
I think dwarves need to play some sport and have some crowbars.

Football Field and reaction:
Spoiler (click to show/hide)

Crowbar:
Spoiler (click to show/hide)

That's actually rather clever. Do you suppose you could break up the field into a number of sections, so you could have a couple teams of dwarves in various positions on the field?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Inzaniak on March 28, 2011, 10:35:58 am
Coffee mod, all the dwarves need want to drink some coffee before (or after) a hard day.
Code: [Select]
plant_coffee

[OBJECT:PLANT]

[PLANT:COFFEA_ARABICA]
[NAME:coffea arabica][NAME_PLURAL:coffea arabicas][ADJ:coffea arabica]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:1]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[EDIBLE_VERMIN]
[PICKED_TILE:13][PICKED_COLOR:4:0:1]
[DEAD_PICKED_TILE:182]
[GROWDUR:300][VALUE:2]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen arabica Coffee]
[STATE_NAME_ADJ:LIQUID:arabica Coffee]
[STATE_NAME_ADJ:GAS:boiling arabica Coffee]
[MATERIAL_VALUE:3]
[DISPLAY_COLOR:5:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:coffea arabica seed:coffea arabica seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[SPRING][SUMMER][AUTUMN]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[DRY][WET]
[BIOME:ANY_TROPICAL_BROADLEAF]

[PLANT:COFFEA_BENGHALENSIS]
[NAME:coffea benghalensis][NAME_PLURAL:coffea benghalensiss][ADJ:coffea benghalensis]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:3]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[EDIBLE_VERMIN]
[PICKED_TILE:13][PICKED_COLOR:2:0:1]
[DEAD_PICKED_TILE:182]
[GROWDUR:300][VALUE:4]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen bengal coffee]
[STATE_NAME_ADJ:LIQUID:bengal coffee]
[STATE_NAME_ADJ:GAS:boiling bengal coffee]
[MATERIAL_VALUE:3]
[DISPLAY_COLOR:5:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:coffea benghalensis seed:coffea benghalensis seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[SPRING]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[DRY][WET]
[BIOME:ANY_TROPICAL_BROADLEAF]

[PLANT:COFFEA_CANEPHORA]
[NAME:coffea canephora][NAME_PLURAL:coffea canephoras][ADJ:coffea canephora]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:3]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[EDIBLE_VERMIN]
[PICKED_TILE:13][PICKED_COLOR:4:0:0]
[DEAD_PICKED_TILE:182]
[GROWDUR:300][VALUE:3]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen robusta coffee]
[STATE_NAME_ADJ:LIQUID:robusta coffee]
[STATE_NAME_ADJ:GAS:boiling robusta coffee]
[MATERIAL_VALUE:4]
[DISPLAY_COLOR:5:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:coffea canephora seed:coffea canephora seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[SUMMER]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[DRY][WET]
[BIOME:ANY_TROPICAL_BROADLEAF]

[PLANT:COFFEA_CHARRIERIANA]
[NAME:coffea charrieriana][NAME_PLURAL:coffea charrierianas][ADJ:coffea charrieriana]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:1]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[EDIBLE_VERMIN]
[PICKED_TILE:13][PICKED_COLOR:2:0:1]
[DEAD_PICKED_TILE:182]
[GROWDUR:300][VALUE:4]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen cameroonian coffee]
[STATE_NAME_ADJ:LIQUID:cameroonian coffee]
[STATE_NAME_ADJ:GAS:boiling cameroonian coffee]
[MATERIAL_VALUE:2]
[DISPLAY_COLOR:5:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:coffea charrieriana seed:coffea charrieriana seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[SUMMER][AUTUMN][WINTER]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[DRY][WET]
[BIOME:ANY_TROPICAL_BROADLEAF]

[PLANT:COFFEA_CONGENSIS]
[NAME:coffea congensis][NAME_PLURAL:coffea congensiss][ADJ:coffea congensis]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:3]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[EDIBLE_VERMIN]
[PICKED_TILE:13][PICKED_COLOR:7:0:0]
[DEAD_PICKED_TILE:182]
[GROWDUR:300][VALUE:1]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen congo coffee]
[STATE_NAME_ADJ:LIQUID:congo coffee]
[STATE_NAME_ADJ:GAS:boiling congo coffee]
[MATERIAL_VALUE:2]
[DISPLAY_COLOR:5:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:coffea congensis seed:coffea congensis seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[SPRING][SUMMER][AUTUMN][WINTER]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[DRY][WET]
[BIOME:ANY_TROPICAL_BROADLEAF]

[PLANT:COFFEA_DEWEVREI]
[NAME:coffea dewevrei ][NAME_PLURAL:coffea dewevrei s][ADJ:coffea dewevrei ]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:2]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[EDIBLE_VERMIN]
[PICKED_TILE:13][PICKED_COLOR:3:0:1]
[DEAD_PICKED_TILE:182]
[GROWDUR:300][VALUE:4]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen excelsa coffee]
[STATE_NAME_ADJ:LIQUID:excelsa coffee]
[STATE_NAME_ADJ:GAS:boiling excelsa coffee]
[MATERIAL_VALUE:1]
[DISPLAY_COLOR:5:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:coffea dewevrei  seed:coffea dewevrei  seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[SPRING][AUTUMN][WINTER]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[DRY][WET]
[BIOME:ANY_TROPICAL_BROADLEAF]

[PLANT:COFFEA_EXCELSA]
[NAME:coffea excelsa][NAME_PLURAL:coffea excelsas][ADJ:coffea excelsa]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:4]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[EDIBLE_VERMIN]
[PICKED_TILE:13][PICKED_COLOR:4:0:1]
[DEAD_PICKED_TILE:182]
[GROWDUR:300][VALUE:1]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen liberian coffee]
[STATE_NAME_ADJ:LIQUID:liberian coffee]
[STATE_NAME_ADJ:GAS:boiling liberian coffee]
[MATERIAL_VALUE:2]
[DISPLAY_COLOR:5:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:coffea excelsa seed:coffea excelsa seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[SPRING][AUTUMN]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[DRY][WET]
[BIOME:ANY_TROPICAL_BROADLEAF]

[PLANT:COFFEA_LIBERICA]
[NAME:coffea liberica][NAME_PLURAL:coffea libericas][ADJ:coffea liberica]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:2]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[EDIBLE_VERMIN]
[PICKED_TILE:13][PICKED_COLOR:6:0:1]
[DEAD_PICKED_TILE:182]
[GROWDUR:300][VALUE:3]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen liberian coffee]
[STATE_NAME_ADJ:LIQUID:liberian coffee]
[STATE_NAME_ADJ:GAS:boiling liberian coffee]
[MATERIAL_VALUE:2]
[DISPLAY_COLOR:5:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:coffea liberica seed:coffea liberica seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[SPRING][AUTUMN][WINTER]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[DRY][WET]
[BIOME:ANY_TROPICAL_BROADLEAF]

[PLANT:COFFEA_MAURITIANA]
[NAME:coffea mauritiana][NAME_PLURAL:coffea mauritianas][ADJ:coffea mauritiana]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:1]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[EDIBLE_VERMIN]
[PICKED_TILE:13][PICKED_COLOR:5:0:0]
[DEAD_PICKED_TILE:182]
[GROWDUR:300][VALUE:2]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen café marron]
[STATE_NAME_ADJ:LIQUID:café marron]
[STATE_NAME_ADJ:GAS:boiling café marron]
[MATERIAL_VALUE:3]
[DISPLAY_COLOR:5:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:coffea mauritiana seed:coffea mauritiana seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[SPRING][WINTER]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[DRY][WET]
[BIOME:ANY_TROPICAL_BROADLEAF]

[PLANT:COFFEA_STENOPHYLLA]
[NAME:coffea stenophylla][NAME_PLURAL:coffea stenophyllas][ADJ:coffea stenophylla]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:3]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[EDIBLE_VERMIN]
[PICKED_TILE:13][PICKED_COLOR:6:0:1]
[DEAD_PICKED_TILE:182]
[GROWDUR:300][VALUE:2]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen sierra leonian coffee]
[STATE_NAME_ADJ:LIQUID:coffea sierra leonian coffee]
[STATE_NAME_ADJ:GAS:boiling sierra leonian coffee]
[MATERIAL_VALUE:1]
[DISPLAY_COLOR:5:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:coffea stenophylla seed:coffea stenophylla seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[SUMMER][AUTUMN][WINTER]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[DRY][WET]
[BIOME:ANY_TROPICAL_BROADLEAF]
MADE WITH RRC (http://www.bay12forums.com/smf/index.php?topic=79875.msg2083243#msg2083243)

WHICH COFFEE:

Coffea arabica
Arabica Coffee

Coffea benghalensis
Bengal coffee

Coffea canephora
Robusta coffee

Coffea charrieriana
Cameroonian coffee

Coffea congensis
Congo coffee

Coffea dewevrei
Excelsa coffee

Coffea excelsa
Liberian coffee

Coffea liberica
Liberian coffee

Coffea mauritiana
Café marron

Coffea stenophylla
Sierra Leonian coffee

That's actually rather clever. Do you suppose you could break up the field into a number of sections, so you could have a couple teams of dwarves in various positions on the field?

I don't have the time to do this at the moment because i'm working on other mods, feel free to edit it if you want.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Bohandas on March 28, 2011, 04:22:48 pm
We need to mod in some Aqua Teen Hunger Force related stuff. I just realized that in the default fullscreen tileset the rope/restraint symbol looks exactly like the "Insanoflex" logo from the Aqua-Teen movie.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Bohandas on March 30, 2011, 06:01:53 pm
We need to mod in some Aqua Teen Hunger Force related stuff...

This is a weapon alluded to in the Aqua Teen Hunger Force season 3 episode "The Last One". The Phillips Head Death-driver...

(the stats that I used are basically the same as those for a pike at this point, BTW)

[ITEM_WEAPON:ITEM_WEAPON_DEATH_DRVER]
[NAME:deathdriver:deathdrivers]
[ADJECTIVE:phillips-head=
[SIZE:800]
[SKILL:PIKE]
[TWO_HANDED:77500]
[MINIMUM_SIZE:62500]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250]
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: narhiril on March 30, 2011, 06:08:53 pm

Crowbar:
Spoiler (click to show/hide)

I've been using this as a crowbar for a while now.

Spoiler: Crowbar (click to show/hide)

This was going to be released as part of a mod I'm working on, but seeing as the idea is already out there, I thought I might as well post it.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Sphalerite on March 30, 2011, 06:35:59 pm
Presenting the Tofurkey.

It's something I made, an exercise in making an animal that when butchered yields material that isn't meat yet is still edible.  Inspired by the Plump Helmet Men, but unlike PHM these can actually be butchered and eaten:

Spoiler (click to show/hide)

Butchering one of these yields a lot of tofu and stuffing, both of which are plant-based materials that lack the [IMPLIES_ANIMAL_KILL] and can be safely served to vegetarians.  No bones, skull, leather, or feathers - it's all tofu!  They seem to live and breed normally, and even lay tofu eggs, although I'm not sure if the eggs are edible yet but they should hatch just fine.  They're also surprisingly hard to kill, on account of lacking blood, bones, and internal organs - you need to actually hack them to pieces to kill them.

And here's my experiment with LAYS_UNUSUAL_EGGS, the Magic Goose.  Most of these creatures are identical to the normal goose, but if you breed them for a while you may end up with an unusually colored goose that lays something different.

Spoiler (click to show/hide)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Jordrake on March 31, 2011, 03:01:22 pm
Okay, right, I am going to try and package as much as possible as well as I can. I haven't modded or really played since about ten versions ago, so I may repeatedly mess up.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Sphalerite on March 31, 2011, 03:15:49 pm
Slight patch to the Magic Goose, I had some of the material tokens wrong.  This still isn't all that well tested, but doesn't throw any error messages anymore:

Spoiler (click to show/hide)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Jordrake on March 31, 2011, 04:25:36 pm
Never again.
I am never letting you gits create stuff for months without me incorporating it. That was like an hour or two of just copy/pasting and adding permissions. I am gonna start regularly updating this thing, if only for my own sanity.

And another plea for consideration, just to make my job a little easier, please include the permissions for stuff you add and do not use spoiler tags with code tags, because it shows up as a small spoiler box with a tinier code box inside. If I want to copy or even look at your contribution, I have to quote your post. Keep me sane. Pick between [.spoiler] and [.code].

Anyway, 1.5 done. I forgot whilst updating to make note of new contributors, so if you submitted stuff to the update and you aren't on the list, please point it out so I can credit you. I had to cherrypick the best stuff just so this didn't keep me up all night, so I'm sorry if I overlooked your contribution. Inzaniak, I didn't add your coffee because it has the potential to stand up as a minor mod on it's own, and coffee doesn't really scream hilarity anyway.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Eldrick Tobin on March 31, 2011, 08:09:43 pm
Anyone fixed cave spider men? (check here for online viewable version: http://www.bay12forums.com/smf/index.php?topic=67002.msg1619002#msg1619002 (http://www.bay12forums.com/smf/index.php?topic=67002.msg1619002#msg1619002)

I get tissue errors all over the place. Tissues are over my head. Something needs more eye colors... whoosh. I'm there. Something needs LESS ass types... chop... off come inappropriate entries.

Tissue layers? I hide under the desk and hope they go away. It starts looking like really obfuscated c code to me after a point. I like to think I'm a fairly competent debugger ... but I don't get this logic... maybe if I manage to fix the ashes too... in the meantime... help?

*as it's not my critter I've not hit the modders help thread... but I'm close*

UPDATE: Fixed the ashes whining in the errorlog.
Totally Unnecessary -.-;

Spoiler (click to show/hide)

However I'm going insane with the Cave Spider Men. It hates the sodding hell out of the Spidey_Suit. Even plopping in the real data and not the ARG# entries it's still pissed. Nothing has a tissue thickness... 'reverting' spiderman_tissue_layers to vertebrate_tissue_layers ... leaves a squeaky clean errorlog. So I'm heading to http://www.bay12forums.com/smf/index.php?topic=53740.0 (http://www.bay12forums.com/smf/index.php?topic=53740.0) for aid.

Wish me luck! If success is found all kinds of Spandexed weirdos could happen.
Issue with another mod. (message not just deleted so that people don't seem to be talking to themselves)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: TurkeyXIII on April 01, 2011, 08:48:58 am
Just re-tested cave spider men with 31.24's arena, no errors in the errorlog.  Are all the relevant bits in the zip you downloaded?  There should be four things; b_detail_plan, material_template, tissue_template, creature.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Eldrick Tobin on April 01, 2011, 12:58:36 pm
Spoiler (click to show/hide)

(Spoilering previous UNNEEDED data) UPDATE the 13th Updates in Space

I know I said it wasn't a S.L.A.D.E. problem. However I noticed I'd renamed:
Code: [Select]
body_detail_silliness.txt to
Code: [Select]
b_detail_plan_silliness.txt
This was all that was needed for the Cave Spider Man issue. The file needs renaming. Probably something everyone but me just chuckles over and changes themselves. Whee. I'm so much happier now  :'(

BUT HIS SANITY REFUSED TO CHANGE.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Bohandas on April 03, 2011, 02:42:07 pm
Something from The Church of the SubGenius (http://www.subgenius.com) ("The joke that you can believe in")



[PLANT:HABAFROPZIPULOPS]
   [NAME:habafropzipulops][NAME_PLURAL:habafropzipulops][ADJ:habafropzipulops]
   [PICKED_TILE:231][PICKED_COLOR:2:0:1]
   [DEAD_SHRUB_COLOR:4:0:1]
   [SHRUB_TILE:231]
   [DRY][WET]
   [BIOME:ANY_TEMPERATE_FOREST]
   [BIOME:FOREST_TAIGA]
   [BIOME:MOUNTAIN]
   [BIOME:GLACIER]
   [BIOME:DESERT_SAND]
   [VALUE:5]
   [USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
      [MATERIAL_VALUE:6]
   [BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
   [USE_MATERIAL_TEMPLATE:THREAD:THREAD_PLANT_TEMPLATE]
      [MATERIAL_VALUE:10]
      [STATE_COLOR:ALL_SOLID:GREEN]
      [DISPLAY_COLOR:0:0:1]
      [HEATDAM_POINT:10350]
      [COLDDAM_POINT:9800]
      [MAT_FIXED_TEMP:NONE]
      [SOLID_DENSITY:1390]
      [LIQUID_DENSITY:NONE]
      [MOLAR_MASS:NONE]
      [IMPACT_YIELD:23000]
      [IMPACT_FRACTURE:23000]
      [IMPACT_STRAIN_AT_YIELD:24500]
      [COMPRESSIVE_YIELD:23000]
      [COMPRESSIVE_FRACTURE:23000]
      [COMPRESSIVE_STRAIN_AT_YIELD:24500]
      [TENSILE_YIELD:23000]
      [TENSILE_FRACTURE:23000]
      [TENSILE_STRAIN_AT_YIELD:24500]
      [TORSION_YIELD:23000]
      [TORSION_FRACTURE:23000]
      [TORSION_STRAIN_AT_YIELD:24500]
      [SHEAR_YIELD:990000] used cotton
      [SHEAR_FRACTURE:990000] used cotton
      [SHEAR_STRAIN_AT_YIELD:23000]
      [BENDING_YIELD:23000]
      [BENDING_FRACTURE:23000]
      [BENDING_STRAIN_AT_YIELD:24500]
   [THREAD:LOCAL_PLANT_MAT:THREAD]
   [USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
      [STATE_NAME_ADJ:ALL_SOLID:frozen gurupe]
      [STATE_NAME_ADJ:LIQUID:gurupe]
      [STATE_NAME_ADJ:GAS:boiling gurupe]
      [STATE_COLOR:ALL:YELLOW]
      [MATERIAL_VALUE:10]
      [DISPLAY_COLOR:6:0:1]
      [EDIBLE_RAW]
      [EDIBLE_COOKED]
      [PREFIX:NONE]
   [DRINK:LOCAL_PLANT_MAT:DRINK]
   [GOOD]
   [SAVAGE]
   [SPRING][SUMMER][AUTUMN][WINTER]
   [PREFSTRING:smokability]
   [PREFSTRING:ethenogenic properties]
   [PREFSTRING:healing]
   [PREFSTRING:holiness]
   [FREQUENCY:45]
   [CLUSTERSIZE:4]

praise "BOB"
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Inzaniak on April 04, 2011, 07:58:14 am
To celebrate my new blog:
Code: [Select]
[PLANT:BANANAPHONE]
[NAME:bananaphone][NAME_PLURAL:bananaphones][ADJ:bananaphone]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:2]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PICKED_TILE:13][PICKED_COLOR:5:0:1]
[DEAD_PICKED_TILE:182]
[GROWDUR:361][VALUE:3]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen bananaphone beer]
[STATE_NAME_ADJ:LIQUID:bananaphone beer]
[STATE_NAME_ADJ:GAS:boiling bananaphone beer]
[MATERIAL_VALUE:1]
[DISPLAY_COLOR:5:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:bananaphone seed:bananaphone seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[SPRING][SUMMER]
[PREFSTRING:ringing]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[DRY][WET]
[BIOME:ANY_TROPICAL_BROADLEAF]

EDIT:

Quote
[PREFSTRING:ringing]

Epic! Added...
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: narhiril on April 04, 2011, 10:42:08 am
To celebrate my new blog:
Code: [Select]
[PLANT:BANANAPHONE]
[NAME:bananaphone][NAME_PLURAL:bananaphones][ADJ:bananaphone]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:2]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PICKED_TILE:13][PICKED_COLOR:5:0:1]
[DEAD_PICKED_TILE:182]
[GROWDUR:361][VALUE:3]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen bananaphone beer]
[STATE_NAME_ADJ:LIQUID:bananaphone beer]
[STATE_NAME_ADJ:GAS:boiling bananaphone beer]
[MATERIAL_VALUE:1]
[DISPLAY_COLOR:5:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:bananaphone seed:bananaphone seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[SPRING][SUMMER]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[DRY][WET]
[BIOME:ANY_TROPICAL_BROADLEAF]

[PREFSTRING:ringing]
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Mekboy on April 04, 2011, 11:38:49 am
Sword-chucks, yo.

Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_SWORD_CHUCKS_YO]
[NAME:sword-chucks:sword-chucks]
[SIZE:500]
[SKILL:SWORD]
[TWO_HANDED:10000000000]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:9]
[ATTACK:EDGE:10000:10000:murderise:murderises:four whirling blades:5000]

EDIT: Another one I just finished. Ninjas as semi-megabeasts.

Code: [Select]
[CREATURE:NINJA]
[DESCRIPTION: A deadly humanoid, known for it's impossible agility and ability to punch a man's head off. Basically, you're screwed.]
[NAME:ninja:ninjas:ninja]
[CASTE_NAME:ninja:ninjas:ninja]
[CREATURE_TILE:'N'][COLOR:3:0:0]
[CREATURE_SOLDIER_TILE:154]
[INTELLIGENT]
[NO_EAT]
[NO_DRINK]
[SPEED:250]
[NO_FEVERS]
[NO_DIZZINESS]
[NO_SLEEP]
[NOBREATHE]
[NOEXERT]
[NOFEAR]
[NONAUSEA]
[NOPAIN]
[NOSTUN]
[PRONE_TO_RAGE]
[CANOPENDOORS]
[SEMIMEGABEAST][DIFFICULTY:5]
[MISCHIEVIOUS]
[BIOME:ANY_LAND]
[NATURAL_SKILL
[ALL_ACTIVE]
[HABIT:USE_ANY_MELEE_WEAPON:100]
[LAIR:SHRINE:100]
[PREFSTRING:badassery]
[ATTACK_TRIGGER:80:10000:7500]
[LIKES_FIGHTING]
[BUILDINGDESTROYER:1]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:4000]
[BODY_SIZE:1:168:17500]
[BODY_SIZE:12:0:70000]
[ATTACK:NINJAPUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:ninja punch:ninja punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:NINJAKICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:ninja kick:ninja kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[NATURAL_SKILL:GRASP_STRIKE:8]
[NATURAL_SKILL:STANCE_STRIKE:8]
[NATURAL_SKILL:MELEE_COMBAT:8]
[NATURAL_SKILL:DODGING:8]
[NATURAL_SKILL:AXE:2]
[NATURAL_SKILL:SWORD:8]
[NATURAL_SKILL:DAGGER:8]
[NATURAL_SKILL:PIKE:2]
[NATURAL_SKILL:MACE:2]
[NATURAL_SKILL:HAMMER:2]
[NATURAL_SKILL:WHIP:2]
[NATURAL_SKILL:SPEAR:2]
[PHYS_ATT_RANGE:AGILITY:2000:2100:2150:2250:2350:2450:2550]
[PHYS_ATT_RANGE:STRENGTH:4000:4100:4150:4250:4350:4450:4550]
[MENT_ATT_RANGE:WILLPOWER:2000:2100:2150:2250:2350:2450:2550]
[SPHERE:DARKNESS]
[SPHERE:DEATH]
[SPHERE:FATE]
[SPHERE:MIST]
[SPHERE:MURDER]
[SPHERE:NIGHT]
[SPHERE:SILENCE]
[SPHERE:TRICKERY]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Bohandas on April 08, 2011, 08:11:16 pm
Mildly funny ancillary stuff from my custom catpeople

[ITEM_TOY:ITEM_TOY_BALL]
[NAME:ball:balls]

[REACTION:YARN_BALL]
   [NAME:make yarn ball]
   [BUILDING:CRAFTSMAN:CUSTOM_ALT_Y]
   [REAGENT:A:15000:THREAD:NONE:CREATURE_MAT:NONE:YARN]
      [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
   [PRODUCT:100:2:TOY:ITEM_TOY_BALL:GET_MATERIAL_FROM_REAGENT:A:NONE]
   [SKILL:SPINNING]
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: BigD145 on April 08, 2011, 09:35:49 pm
Has anyone made Happy Fun Ball (https://secure.wikimedia.org/wikipedia/en/wiki/Happy_Fun_Ball)?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Bohandas on April 08, 2011, 10:04:38 pm
Has anyone made Happy Fun Ball (https://secure.wikimedia.org/wikipedia/en/wiki/Happy_Fun_Ball)?

As what? A toy? a weapon? or an exotic material?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Sphalerite on April 09, 2011, 10:16:55 am
Has anyone made Happy Fun Ball (https://secure.wikimedia.org/wikipedia/en/wiki/Happy_Fun_Ball)?

As what? A toy? a weapon? or an exotic material?
A megabeast.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: BigD145 on April 09, 2011, 10:36:05 am
Has anyone made Happy Fun Ball (https://secure.wikimedia.org/wikipedia/en/wiki/Happy_Fun_Ball)?

As what? A toy? a weapon? or an exotic material?
A megabeast.

A vermin that explodes upon death!!

Do not taunt Happy Fun Ball. Do not let your wooden barrels taunt Happy Fun Ball. Do not let your cat taunt Happy Fun Ball.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: NightS on April 09, 2011, 04:03:15 pm
Like a cave blob but explodier you mean?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Inzaniak on April 09, 2011, 04:53:36 pm
We all know that dwarves hate technology... so here's a waffle keyboard:
Spoiler (click to show/hide)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on April 11, 2011, 05:44:09 pm
It should have different keys... Urist bashes Grobek with the space bar! Urist bashes Grobek with the "Y" key! Urist bashes Grobek with the control button! Urist deletes Grobek with the delete key!

EDIT:

Code: [Select]
[ATTACK:BLUNT:30:500:bash:bashes:space bar:2000]
[ATTACK:BLUNT:30:500:bash:bashes:enter key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:left shift key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:right shift key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:caps lock key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:left control key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:right control key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:windows key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:menu key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:left alt key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:right alt key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:tab key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:tilde key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"A" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"B" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"C" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"D" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"E" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"F" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"G" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"H" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"I" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"J" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"K" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"L" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"M" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"N" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"O" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"P" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"Q" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"R" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"S" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"T" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"U" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"V" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"W" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"X" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"Y" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"Z" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"1" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"2" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"3" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"4" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"5" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"6" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"7" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"8" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"9" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"0" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:comma key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:period key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:slash key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:backslash key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:semicolon key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:apostrophe key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:left bracket key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:right bracket key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:minus key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:equals key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:backspace key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"F1" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"F2" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"F3" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"F4" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"F5" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"F6" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"F7" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"F8" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"F9" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"F10" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"F11" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"F12" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:prnt screen/SysRq key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:scroll lock button:2000]
[ATTACK:BLUNT:30:500:bash:bashes:pause/break button:2000]
[ATTACK:BLUNT:30:500:bash:bashes:ins key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:home key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:page up key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:page down key:2000]
[ATTACK:BLUNT:30:500:delete:deletes:delete key:2000] OOOOH can we make this extra powerful?
[ATTACK:BLUNT:30:500:bash:bashes:end key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:up arrow key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:down arrow key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:left arrow key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:right arrow key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:secondary slash key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:secondary asterisk key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:secondary minus key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:secondary plus key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:secondary enter key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:secondary "1" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:secondary "2" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:secondary "3" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:secondary "4" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:secondary "5" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:secondary "6" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:secondary "7" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:secondary "8" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:secondary "9" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:secondary "0" key:2000]

EDIT: There you go. That should be all the keys.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: TurkeyXIII on April 12, 2011, 08:44:46 am
I imagined it would look a bit more like this (http://www.youtube.com/watch?v=YdsgOyu4irk).
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Vorthon on April 12, 2011, 08:48:48 am
And besides, wouldn't the dwarves just usually end up fat-fingering the keys?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: NightS on April 12, 2011, 09:53:16 am
Tosid - "Hey Urist, who's the dwarf?"
Urist strikes Tosid in the head face with the +Plastic keyboard+, jamming the skull through the brain and tearing the brain!
Tosid has been struck down
Urist - "I'm the dwarf"  8)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Deviled on April 12, 2011, 10:35:22 am
All i can imagine is them firing words.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on April 12, 2011, 01:10:34 pm
We need a mouse that uses flail skill.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Inzaniak on April 12, 2011, 01:25:13 pm
It should have different keys... Urist bashes Grobek with the space bar! Urist bashes Grobek with the "Y" key! Urist bashes Grobek with the control button! Urist deletes Grobek with the delete key!

EDIT:

Code: [Select]
[ATTACK:BLUNT:30:500:bash:bashes:space bar:2000]
[ATTACK:BLUNT:30:500:bash:bashes:enter key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:left shift key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:right shift key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:caps lock key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:left control key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:right control key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:windows key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:menu key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:left alt key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:right alt key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:tab key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:tilde key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"A" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"B" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"C" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"D" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"E" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"F" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"G" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"H" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"I" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"J" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"K" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"L" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"M" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"N" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"O" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"P" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"Q" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"R" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"S" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"T" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"U" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"V" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"W" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"X" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"Y" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"Z" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"1" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"2" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"3" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"4" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"5" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"6" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"7" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"8" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"9" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"0" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:comma key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:period key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:slash key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:backslash key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:semicolon key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:apostrophe key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:left bracket key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:right bracket key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:minus key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:equals key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:backspace key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"F1" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"F2" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"F3" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"F4" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"F5" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"F6" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"F7" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"F8" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"F9" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"F10" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"F11" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:"F12" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:prnt screen/SysRq key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:scroll lock button:2000]
[ATTACK:BLUNT:30:500:bash:bashes:pause/break button:2000]
[ATTACK:BLUNT:30:500:bash:bashes:ins key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:home key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:page up key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:page down key:2000]
[ATTACK:BLUNT:30:500:delete:deletes:delete key:2000] OOOOH can we make this extra powerful?
[ATTACK:BLUNT:30:500:bash:bashes:end key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:up arrow key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:down arrow key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:left arrow key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:right arrow key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:secondary slash key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:secondary asterisk key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:secondary minus key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:secondary plus key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:secondary enter key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:secondary "1" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:secondary "2" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:secondary "3" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:secondary "4" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:secondary "5" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:secondary "6" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:secondary "7" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:secondary "8" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:secondary "9" key:2000]
[ATTACK:BLUNT:30:500:bash:bashes:secondary "0" key:2000]

EDIT: There you go. That should be all the keys.
This is one of the most epic things i've ever seen.
So here's the new keyboard:
Spoiler (click to show/hide)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Bohandas on April 12, 2011, 02:43:46 pm
We need a mouse that uses flail skill.

You mean like in HRmageddon (http://games.adultswim.com/hrmageddon-puzzle-online-game.html) by AdultSwim?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Scaraban on April 13, 2011, 12:37:22 am
We need a mouse that uses flail skill.

You mean like in HRmageddon (http://games.adultswim.com/hrmageddon-puzzle-online-game.html) by AdultSwim?
god damn links leading me off to timesinks when I need to accomplish things today!!
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on April 28, 2011, 11:24:11 pm
By the virtue of the holy resurrection, and the torments of the damned, I conjure and exorcise thee, Spirit of N. deceased thread of S.L.A.D.E., to answer my liege demands, being obedient unto these sacred ceremonies, on pain of everlasting torment and distress....Berald, beroald, Balbin, Gab, Gabor, Agaba.Arise, arise, I charge and command thee!

Also, somebody compile a fresh version already.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Scaraban on April 29, 2011, 12:06:54 am
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Vorthon on April 29, 2011, 09:23:13 am
*Facepalm.*

Thank you, Scaraban. I'm blaming you for my sudden urge to read Lovecraft's works again.

Never read his works near midnight. Trust me, it makes a person jumpy.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Andux on April 29, 2011, 06:34:03 pm
*Facepalm.*

Speaking of which:

Code: [Select]
[PLANT:PALM_FACE]
[NAME:face-palm][NAME_PLURAL:face-palms][ADJ:face-palm]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[USE_MATERIAL_TEMPLATE:WOOD:WOOD_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:face-palm]
[PREFIX:NONE]
[TREE:LOCAL_PLANT_MAT:WOOD][TREE_TILE:226]
[PREFSTRING:faces]
[PREFSTRING:exasperated appearance]
[DRY]
[BIOME:ANY_TROPICAL]
[SAPLING]
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: NobodyPro on May 02, 2011, 03:50:15 am
^That's a winner.
Tomorrow I might whip up a batch of whimsical items and or creatures and on the weekend I might use the caste system for EVIL. By evil I mean LOLcats.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: fivex on May 02, 2011, 04:32:37 am
I haven't tested this and it'll probably  explode horribly but;
Code: [Select]
[ITEM_TOOL:ITEM_TOOL_BEE_BATH]
[NAME:bee bath:bee baths]
[VALUE:10]
[HARD_MAT]
[TOOL_USE:LIQUID_CONTAINER]
[TOOL_USE:HIVE]
[TILE:û]
[SIZE:2000]
[MATERIAL_SIZE:1]
[CONTAINER_CAPACITY:15000]
Code: [Select]
[TOOL:ITEM_TOOL_BEE_BATH]
Title: Re: S.L.A.D.E (Communal modding project)
Post by: NobodyPro on May 02, 2011, 05:42:52 am
Code: [Select]
[ITEM_INSTRUMENT:ITEM_INSTRUMENT_PORTAL_TURRET]
[NAME:turret:turrets]
[HARD_MAT]

If you found the Easter egg you know that this works, SPOILER ALERRRT.
Spoiler (click to show/hide)

Expect more Portal (and other) stuff soon.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: NightS on May 02, 2011, 06:25:41 am
COMPANION CUBE, COMPANION CUBE :D plz
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on May 02, 2011, 09:41:18 am
Yes

As a creature

With an obcenely high speed value.

So it shows up and doesn't move... or does it?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: NightS on May 02, 2011, 11:48:30 am
Better extremely slow.
Inmovile.
And aviable as a mount for goblins :D
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on May 02, 2011, 12:35:52 pm
Or as a dwarf pet. I like that.

I don't know how well that would work. For one thing, ordering it butchered would lead to the butcher running over, then laboriously slowly taking it over to the workshop, as if they can hardly bring themselves to follow the orders.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: NightS on May 02, 2011, 12:56:29 pm
Also make it insanely strong and/or big :D inmovable cube of doom.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on May 02, 2011, 01:20:45 pm
While we're at it, why not a turret civ?

Seriously now, If someone doesn't compile the new version of this, I will.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Scaraban on May 02, 2011, 03:10:15 pm
Fuck it. make a Combine Mod (as portal & Portal 2 takes place in the same canon as HL & HL 2) include just about everything
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on May 02, 2011, 03:38:57 pm
While you're add it, add some reactions for this monster:

Code: [Select]
[BUILDING_WORKSHOP:STILL_LARGE]
[NAME:Megastill]
[NAME_COLOR:7:0:1]
[DIM:7:8]
[WORK_LOCATION:2:7]
[BUILD_LABOR:BREWER]
[BUILD_KEY:CUSTOM_SHIFT_L]
[BLOCK:1:1:1:1:1:1:1:1]
[BLOCK:2:1:1:1:1:1:1:1]
[BLOCK:3:1:1:1:1:1:1:1]
[BLOCK:4:1:1:1:1:1:1:1]
[BLOCK:5:1:1:1:1:1:1:1]
[BLOCK:6:0:0:1:0:1:0:1]
[BLOCK:7:0:0:0:0:1:0:0]
[BLOCK:8:0:0:0:0:0:0:0]
[TILE:0:1:32:32:32:32:32:32:220]
[TILE:0:2:32:32:32:32:22:32:32]
[TILE:0:3:32:32:32:32:32:7:32]
[TILE:0:4:32:32:32:32:32:32:32]
[TILE:0:5:32:32:32:32:32:32:32]
[TILE:0:6:32:32:32:32:32:32:32]
[TILE:0:7:32:32:32:32:32:32:32]
[TILE:0:8:95:95:246:32:240:32:92]
[COLOR:0:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:7:0:0]
[COLOR:0:2:0:0:0:0:0:0:0:0:0:0:0:0:7:0:0:0:0:0:0:0:0]
[COLOR:0:3:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:7:0:0:0:0:0]
[COLOR:0:4:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:0:5:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:0:6:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:0:7:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:0:8:6:0:0:6:0:0:0:6:0:0:0:0:4:0:0:0:0:0:6:0:0]
[TILE:1:1:32:32:47:223:223:223:221]
[TILE:1:2:32:32:32:7:7:32:221]
[TILE:1:3:32:32:7:32:7:32:221]
[TILE:1:4:32:32:32:95:32:32:32]
[TILE:1:5:32:32:32:32:32:32:32]
[TILE:1:6:32:32:47:95:32:32:32]
[TILE:1:7:32:32:92:176:32:32:240]
[TILE:1:8:32:32:176:32:246:32:240]
[COLOR:1:1:0:0:0:0:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0]
[COLOR:1:2:0:0:0:0:0:0:0:0:0:7:0:0:7:0:0:0:0:0:7:0:0]
[COLOR:1:3:0:0:0:0:0:0:7:0:0:0:0:0:7:0:0:0:0:0:7:0:0]
[COLOR:1:4:0:0:0:0:0:0:0:0:0:7:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:1:5:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:1:6:0:0:0:0:0:0:6:0:0:6:0:0:0:0:0:0:0:0:0:0:0]
[COLOR:1:7:0:0:0:0:0:0:6:0:0:6:0:0:0:0:0:0:0:0:4:0:0]
[COLOR:1:8:0:0:0:0:0:0:6:0:0:0:0:0:0:6:0:0:0:0:4:0:0]
[TILE:2:1:222:223:223:223:223:223:221]
[TILE:2:2:222:0:0:0:126:247:221]
[TILE:2:3:222:0:0:0:0:126:221]
[TILE:2:4:222:0:0:0:0:0:221]
[TILE:2:5:222:220:8:220:220:220:221]
[TILE:2:6:32:47:176:32:95:179:186]
[TILE:2:7:32:32:176:32:47:47:218]
[TILE:2:8:32:32:246:32:32:240:32]
[COLOR:2:1:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0]
[COLOR:2:2:7:0:0:1:0:1:1:0:1:1:0:1:1:0:1:1:0:1:7:0:0]
[COLOR:2:3:7:0:0:1:0:1:1:0:1:1:0:1:1:0:1:1:0:1:7:0:0]
[COLOR:2:4:7:0:0:1:0:1:1:0:1:1:0:1:1:0:1:1:0:1:7:0:0]
[COLOR:2:5:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0:7:0:0]
[COLOR:2:6:0:0:0:6:0:0:6:0:0:0:0:0:6:0:0:4:0:0:4:0:0]
[COLOR:2:7:0:0:0:0:0:0:6:0:0:0:0:0:6:0:0:4:0:0:4:0:0]
[COLOR:2:8:0:0:0:0:0:0:0:6:0:0:0:0:0:0:0:4:0:0:0:0:0]
[TILE:3:1:222:223:223:223:223:223:221]
[TILE:3:2:222:247:126:0:0:1:221]
[TILE:3:3:222:0:0:126:0:247:221]
[TILE:3:4:222:126:0:0:247:126:221]
[TILE:3:5:222:220:220:220:220:220:221]
[TILE:3:6:178:178:192:196:196:191:246]
[TILE:3:7:32:177:213:240:191:192:191]
[TILE:3:8:246:32:247:32:192:196:217]
[COLOR:3:1:7:0:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:0:0]
[COLOR:3:2:7:0:0:2:1:0:2:1:0:1:1:1:2:1:0:1:1:1:7:0:0]
[COLOR:3:3:7:0:0:2:1:0:2:1:0:2:1:0:2:1:0:2:1:0:7:0:0]
[COLOR:3:4:7:0:0:2:1:0:2:1:0:2:1:0:2:1:0:2:1:0:7:0:0]
[COLOR:3:5:7:0:0:7:1:0:7:1:0:7:1:0:7:1:0:7:1:0:7:0:0]
[COLOR:3:6:6:0:0:6:0:0:4:0:0:4:0:0:4:0:0:4:0:0:0:6:0]
[COLOR:3:7:0:0:0:6:0:0:4:0:0:0:4:0:4:0:0:4:0:0:4:0:0]
[COLOR:3:8:0:6:0:0:0:0:2:0:0:0:0:0:4:0:0:4:0:0:4:0:0]
[BUILD_ITEM:1:BUCKET:NONE:NONE:NONE][EMPTY][CAN_USE_ARTIFACT]
[BUILD_ITEM:1:BARREL:NONE:NONE:NONE][EMPTY][CAN_USE_ARTIFACT]
[BUILD_ITEM:12:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]

A Megastill. It is big. Accessable from the south, worktile in the southwest corner.

I have no reactions for it, yet.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: NobodyPro on May 02, 2011, 05:03:53 pm
I was always going to do a companion cube pet. BRING ON THE ANIMAL KING!
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: NightS on May 03, 2011, 07:56:21 am
Maybe a little danger (it can blow up?) just make a 1% high fixed temp and a bit lower boiling temp
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on May 03, 2011, 09:51:12 am
It doesn't work like that. Either something will explode when it spawns, or else it won't explode without serious prompting.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Vorthon on May 03, 2011, 09:57:52 am
It doesn't work like that. Either something will explode when it spawns, or else it won't explode without serious prompting.

You could always give it an undirected dust attack...
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on May 04, 2011, 02:38:00 pm
Here's a complete new building.

Code: [Select]
[BUILDING_WORKSHOP:MIMEWORKSHOP]
[NAME:Invisible Box]
[NAME_COLOR:7:0:1]
[DIM:3:3]
[WORK_LOCATION:2:2]
[BUILD_LABOR:CONCENTRATION]
[BUILD_KEY:CUSTOM_SHIFT_I]
[BLOCK:1:1:1:1]
[BLOCK:2:1:0:1]
[BLOCK:3:1:1:1]
[TILE:0:1:32:32:250]
[TILE:0:2:92:32:32]
[TILE:0:3:0:32:196]
[COLOR:0:1:0:0:0:0:0:0:7:0:1]
[COLOR:0:2:7:0:1:0:0:0:0:0:0]
[COLOR:0:3:7:0:1:0:0:0:7:0:1]
[TILE:1:1:32:32:46]
[TILE:1:2:179:32:45]
[TILE:1:3:32:32:240]
[COLOR:1:1:0:0:0:0:0:0:7:0:1]
[COLOR:1:2:7:0:1:0:0:0:7:0:1]
[COLOR:1:3:0:0:0:0:0:0:7:0:1]
[TILE:2:1:61:196:249]
[TILE:2:2:179:32:32]
[TILE:2:3:192:92:240]
[COLOR:2:1:7:0:1:7:0:1:7:0:1]
[COLOR:2:2:7:0:1:0:0:0:0:0:0]
[COLOR:2:3:7:0:1:7:0:1:7:0:1]
[TILE:3:1:218:196:191]
[TILE:3:2:179:32:179]
[TILE:3:3:192:196:217]
[COLOR:3:1:7:0:1:7:0:1:7:0:1]
[COLOR:3:2:7:0:1:0:0:0:7:0:1]
[COLOR:3:3:7:0:1:7:0:1:7:0:1]

Yeah, the dwarf builds this and then can't leave. They take their miming seriously.

Note that if the dwarf inside dies, you probably won't be able to remove the building... ever.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: _DivideByZero_ on May 04, 2011, 02:54:15 pm
Drop a dwarf in from the top.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Vorthon on May 05, 2011, 07:14:43 am
Drop a dwarf magma in from the top.

Fixed that for you. :P
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: NightS on May 05, 2011, 09:45:10 am
I think we need a "lazor" weapon for the ima firin mah metal. It could have whip-like abilities, or, maybe, scourge. BUT RANGED!
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: NobodyPro on May 07, 2011, 07:47:31 am
!SPOILERS AHEAD!
Unfinished but still:
Code: [Select]
creature_standard

[OBJECT:CREATURE]

[CREATURE:TURRET_P]
[DESCRIPTION:(Write a kickass description here!)]
[NAME:dwarven turret:dwarven turrets:turret]
[CREATURE_TILE:'t'][COLOR:0:0:1]
[PETVALUE:30][NATURAL]
[LARGE_ROAMING]
[COMMON_DOMESTIC][GOOD][TRAINABLE]
[PREFSTRING:voices]
[BODY:BODY_HEAD:1EYE:HEART:THROAT:NECK:SPINE:BRAIN:SKULL:RIBCAGE] //Give 3 small legs
[BODY_DETAIL_PLAN:STANDARD_MATERIALS] //Make robotic
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE] //Replace with energy cell+battery acid BP.
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:0:12500]
[BODY_SIZE:2:0:30000]
[CHILD:1]
[GENERAL_CHILD_NAME:half made turret:half made turrets]
[HOMEOTHERM:10070]
[SWIMS_LEARNED][SWIM_SPEED:36000]
[MUNDANE]
[CASTE:DEFECTIVE]
[CASTE_NAME:defective turret:defective turrets:turret]
[POP_RATIO:20]
[SOUND:ALERT:100:1000:VOCALIZATION:"Ahh, come on!":says "Ahh, come on!":something robotic saying "Ahh, come on!"]
[SOUND:ALERT:100:1000:VOCALIZATION:"Whats a guy gotta do to get some bullets around 'ere!":says "Whats a guy gotta do to get some bullets around 'ere!":something robotic saying "Whats a guy gotta do to get some bullets around 'ere!"]
[SOUND:ALERT:100:1000:VOCALIZATION:"Ahh, for peat's sake!":says "Ahh, for peat's sake!":something robotic saying "Ahh, for peats sake!"]
[SOUND:ALERT:100:1000:VOCALIZATION:"Nope, still can't see":says "Nope, still can't see":something robotic saying "Nope, still can't see"]
[SOUND:ALERT:100:1000:VOCALIZATION:"Yep, still blind":says "Yep, still blind":something robotic saying "Yep, still blind"]
[SOUND:ALERT:100:1000:VOCALIZATION:"Click click click, still defective":says "Click click click, still defective":something robotic saying "Click click click, still defective"]
[SOUND:ALERT:100:1000:VOCALIZATION:"Yeah that's right, still defective":says "Yeah that's right, still defective":something robotic saying "Yeah that's right, still defective"]
[SOUND:ALERT:100:1000:VOCALIZATION:"Yeah, still not working":says "Yeah, still not working":something robotic saying "Yeah, still not working"]
[SOUND:ALERT:100:1000:VOCALIZATION:"Yep! Non-lethal as ever":says "Yep! Non-lethal as ever":something robotic saying "Yep! Non-lethal as ever"]
[SOUND:ALERT:100:1000:VOCALIZATION:"Can't- say- a thing":says "Can't- say- a thing":something robotic saying "Can't- say- a thing"]
[SOUND:ALERT:100:1000:VOCALIZATION:"Absolutely no improvement":says "Absolutely no improvement":something robotic saying "Absolutely no improvement"]
[SOUND:ALERT:100:1000:VOCALIZATION:"Not gettin' better with age":says "Not gettin' better with age":something robotic saying "Not gettin' better with age"]
[SOUND:ALERT:100:1000:VOCALIZATION:"Ehh, don't tell anyone about this":says "Ehh, don't tell anyone about this":something robotic saying "Ehh, don't tell anyone about this"]
[SOUND:ALERT:100:1000:VOCALIZATION:"Oh kay!":says "Oh kay!":something robotic saying "Oh kay!"]
[SOUND:ALERT:100:1000:VOCALIZATION:"Dang! Ok, if anyone asks, I killed you":says "Dang! Ok, if anyone asks, I killed you":something robotic saying "Dang! Ok, if anyone asks, I killed you"]
[SOUND:ALERT:100:1000:VOCALIZATION:"Hey, be a sport and just tell them I killed you":says "Hey, be a sport and just tell them I killed you":something robotic saying "Hey, be a sport and just tell them I killed you"]
[SOUND:ALERT:100:1000:VOCALIZATION:"Well played":says "Well played":something robotic saying "Well played"]
[SOUND:PEACEFUL_INTERMITTENT:60:10000:VOCALIZATION:"Hey, safe travels there":says "Hey, safe travels there":something robotic saying "Hey, safe travels there"]
[SOUND:PEACEFUL_INTERMITTENT:60:10000:VOCALIZATION:"Take me with you, please":says "Take me with you, please":something robotic saying "Take me with you, please"]
[SOUND:PEACEFUL_INTERMITTENT:60:10000:VOCALIZATION:"I wont let you down":says "I wont let you down":something robotic saying "I wont let you down"]
[SOUND:PEACEFUL_INTERMITTENT:60:10000:VOCALIZATION:"I, uh, I'm a bad man":says "I, uh, I'm a bad man":something robotic saying "I, uh, I'm a bad man"]
[SOUND:PEACEFUL_INTERMITTENT:60:10000:VOCALIZATION:"I'm not defective":says "I'm not defective":something robotic saying "I'm not defective"]
[SOUND:PEACEFUL_INTERMITTENT:60:10000:VOCALIZATION:"I'm not defective!":says "I'm not defective!":something robotic saying "I'm not defective!"]
[CASTE:WORKING]
[CASTE_NAME:turret:turrets:turret]
[MATERIAL_BREATH_ATTACK:INORGANIC:LEAD:SOLID_GLOB]
[POP_RATIO:100]
[SOUND:ALERT:100:1000:VOCALIZATION:"Hi":says "Hi":something robotic saying "Hi"]
[SOUND:ALERT:100:1000:VOCALIZATION:"Target aquired":says "Target aquired":something robotic saying "Target aquired"]
[SOUND:ALERT:100:1000:VOCALIZATION:"Dispensing product":says "Dispensing product":something robotic saying "Dispensing product"]
[SOUND:ALERT:100:1000:VOCALIZATION:"Firing":says "Firing":something robotic saying "Firing"]
[SOUND:ALERT:100:1000:VOCALIZATION:"Hello friend":says "Hello friend":something robotic saying "Hello friend"]
[SOUND:ALERT:100:1000:VOCALIZATION:"Gotcha":says "Gotcha":something robotic saying "Gotcha"]
[SOUND:ALERT:100:1000:VOCALIZATION:"There you are":says "There you are":something robotic saying "There you are"]
[SOUND:ALERT:100:1000:VOCALIZATION:"I see you":says "I see you":something robotic saying "I see you"]
[CASTE:DIFFERENT]
[CASTE_NAME:oracle turret:oracle turrets:turret]
[MATERIAL_BREATH_ATTACK:INORGANIC:LEAD:SOLID_GLOB]
[POP_RATIO:1]
[SOUND:ALERT:100:1000:VOCALIZATION:"I'm different":says "I'm different":something robotic saying "I'm different"]
[SOUND:PEACEFUL_INTERMITTENT:60:10000:VOCALIZATION:"Don't make lemonade":says "Don't make lemonade":something robotic saying "Don't make lemonade"]
[SOUND:PEACEFUL_INTERMITTENT:60:10000:VOCALIZATION:"Prometheus was punished by the gods for giving the gift of knowledge to man. He was cast into the pits of the earth and pecked by birds":says "Prometheus was punished by the gods for giving the gift of knowledge to man. He was cast into the pits of the earth and pecked by birds":something robotic saying "Prometheus was punished by the gods for giving the gift of knowledge to man. He was cast into the pits of the earth and pecked by birds"]
[SOUND:PEACEFUL_INTERMITTENT:60:10000:VOCALIZATION:"The answer is beneath us":says "The answer is beneath us":something robotic saying "The answer is beneath us"]
[CASTE:FRANKENTURRET]
[CASTE_NAME:frankenturret:frankenturrets:turret]
[POP_RATIO:5]
[CASTE:FAT_LADY]
[CASTE_NAME:fat turret:fat turrets:turret]
[MATERIAL_BREATH_ATTACK:INORGANIC:LEAD:SOLID_GLOB]
[POP_RATIO:1]
[SOUND:ALERT:100:1000:VOCALIZATION:"Hi":says "Hi":something robotic saying "Hi"]
[SOUND:ALERT:100:1000:VOCALIZATION:"Target aquired":says "Target aquired":something robotic saying "Target aquired"]
[SOUND:ALERT:100:1000:VOCALIZATION:"Dispensing product":says "Dispensing product":something robotic saying "Dispensing product"]
[SOUND:ALERT:100:1000:VOCALIZATION:"Firing":says "Firing":something robotic saying "Firing"]
[SOUND:ALERT:100:1000:VOCALIZATION:"Hello friend":says "Hello friend":something robotic saying "Hello friend"]
[SOUND:ALERT:100:1000:VOCALIZATION:"Gotcha":says "Gotcha":something robotic saying "Gotcha"]
[SOUND:ALERT:100:1000:VOCALIZATION:"There you are":says "There you are":something robotic saying "There you are"]
[SOUND:ALERT:100:1000:VOCALIZATION:"I see you":says "I see you":something robotic saying "I see you"]
[SOUND:PEACEFUL_INTERMITTENT:60:10000:VOCALIZATION:"...Cara bel, cara mia bella...":sings "...Cara bel, cara mia bella...":something robotic singing "...Cara bel, cara mia bella..."]
[SOUND:PEACEFUL_INTERMITTENT:60:10000:VOCALIZATION:"...Mia bambina, oh ciel...":sings "...Mia bambina, oh ciel...":something robotic singing "...Mia bambina, oh ciel..."]
[SOUND:PEACEFUL_INTERMITTENT:60:10000:VOCALIZATION:"...Che ella stima...":sings "...Che ella stima...":something robotic singing "...Che ella stima..."]
[SOUND:PEACEFUL_INTERMITTENT:60:10000:VOCALIZATION:"...Oh cara mia, addio...":sings "...Oh cara mia, addio...":something robotic singing "...Oh cara mia, addio..."]
[SOUND:PEACEFUL_INTERMITTENT:60:10000:VOCALIZATION:"...La mia bambina cara...":sings "...La mia bambina cara...":something robotic singing "...La mia bambina cara..."]
[SOUND:PEACEFUL_INTERMITTENT:60:10000:VOCALIZATION:"...perché non passi lontana...":sings "...perché non passi lontana...":something robotic singing "...perché non passi lontana..."]
[SOUND:PEACEFUL_INTERMITTENT:60:10000:VOCALIZATION:"...Sì, lontana da Scïenza...":sings "...Sì, lontana da Scïenza...":something robotic singing "...Sì, lontana da Scïenza..."]
[SOUND:PEACEFUL_INTERMITTENT:60:10000:VOCALIZATION:"...Cara, cara mia bambina...":sings "...Cara, cara mia bambina...":something robotic singing "...Cara, cara mia bambina..."]
[SOUND:PEACEFUL_INTERMITTENT:60:10000:VOCALIZATION:"...Ah, mia bella...":sings "...Ah, mia bella...":something robotic singing "...Ah, mia bella..."]
[SOUND:PEACEFUL_INTERMITTENT:60:10000:VOCALIZATION:"...Ah, mia cara...":sings "...Ah, mia cara...":something robotic singing "...Ah, mia cara..."]
[SOUND:PEACEFUL_INTERMITTENT:60:10000:VOCALIZATION:"...Ah, mia bambina...":sings "...Ah, mia bambina...":something robotic singing "...Ah, mia bambina..."]
[SOUND:PEACEFUL_INTERMITTENT:60:10000:VOCALIZATION:"...Oh cara, cara mia...":sings "...Oh cara, cara mia...":something robotic singing "...Oh cara, cara mia..."]
[CASTE:ANIMAL_KING]
[CASTE_NAME:animal king turret:animal king turrets:turret]
[MATERIAL_BREATH_ATTACK:INORGANIC:LEAD:SOLID_GLOB]
[POP_RATIO:1]

[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_RED:1]
[TLCM_NOUN:eye:SINGULAR]

[CREATURE:PERSONALITY_CORE]
[DESCRIPTION:(Write another kickass description here!)]
[NAME:dwarven personality core:dwarven personality cores:personality core]
[CASTE_NAME:dwarven personality core:dwarven personality cores:personality core]
[CREATURE_TILE:'o'][COLOR:0:0:1]
[PETVALUE:30][NATURAL]
[LARGE_ROAMING]
[COMMON_DOMESTIC][GOOD][TRAINABLE]
[PREFSTRING:personality]
[PET]
[BODY:BODY_HEAD:1EYE:HEART:THROAT:NECK:SPINE:BRAIN:SKULL:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS] //Make robotic
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE] //Replace with energy cell+battery acid BP.
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:0:12500]
[BODY_SIZE:2:0:30000]
[CHILD:1]
[GENERAL_CHILD_NAME:half made core:half made core]
[HOMEOTHERM:10070]
[SWIMS_LEARNED][SWIM_SPEED:36000]
[MUNDANE]
[CASTE:SPACE]
[SOUND:ALERT:100:1000:VOCALIZATION:"Space!":says "Space!":something robotic saying "Space!"]
[SOUND:PEACEFUL_INTERMITTENT:60:10000:VOCALIZATION:"Space... space":says "Space... space":something robotic saying "Space... space"]
[CASTE:MORON]
[SOUND:ALERT:100:1000:VOCALIZATION:"GAH! You look... good":says "GAH! You look... good":something robotic saying "GAH! You look... good"]
[SOUND:PEACEFUL_INTERMITTENT:60:10000:VOCALIZATION:"Turn around, I can't do it when you're looking":says "Turn around, I can't do it when you're looking":something robotic saying "Turn around, I can't do it when you're looking"]
[CASTE:FACT]
[SOUND:ALERT:100:1000:VOCALIZATION:"Fact sphere has many friends":says "Fact sphere has many friends":something robotic saying "Fact sphere has many friends"]
[SOUND:PEACEFUL_INTERMITTENT:60:10000:VOCALIZATION:"In 1934, at the request of a dying boy, Babe Ruth ate 75 hot dogs, then died of hot dog poisoning":says "In 1934, at the request of a dying boy, Babe Ruth ate 75 hot dogs, then died of hot dog poisoning":something robotic saying "In 1934, at the request of a dying boy, Babe Ruth ate 75 hot dogs, then died of hot dog poisoning"]
[CASTE:ADVENTURE]
[SOUND:ALERT:100:1000:VOCALIZATION:"Hello there pretty lady":says "Hello there pretty lady":something robotic saying "Hello there pretty lady"]
[SOUND:PEACEFUL_INTERMITTENT:60:10000:VOCALIZATION:"Yeah, I'm a black belt. In pretty much everything":says "Yeah, I'm a black belt. In pretty much everything":something robotic saying "Yeah, I'm a black belt. In pretty much everything"]
[CASTE:LOGIC]
[SOUND:ALERT:100:1000:VOCALIZATION:"One tablespoon all-purpose rhubarb":says "One tablespoon all-purpose rhubarb":something robotic saying "One tablespoon all-purpose rhubarb"]
[SOUND:PEACEFUL_INTERMITTENT:60:10000:VOCALIZATION:"One 18.25 ounce package chocolate cake mix":says "One 18.25 ounce package chocolate cake mix":something robotic saying "One 18.25 ounce package chocolate cake mix"]
[CASTE:CURIOSITY]
[SOUND:ALERT:100:1000:VOCALIZATION:"Who are you?":says "Who are you?":something robotic saying "Who are you?"]
[SOUND:PEACEFUL_INTERMITTENT:60:10000:VOCALIZATION:"What is that?":says "What is that?":something robotic saying "What is that?"]
[CASTE:ANGER]
[SOUND:ALERT:100:1000:VOCALIZATION:snarl:snarls:something robotic snarling]
[SOUND:PEACEFUL_INTERMITTENT:60:10000:VOCALIZATION:growl:growls:something robotic growling]

[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_RED:1]
[TLCM_NOUN:eye:SINGULAR]

[CREATURE:CUBE]
[DESCRIPTION:(Write another bloody awesome description here!)]
[NAME:weighted storage cube:weighted storage cubes:cube]
[CREATURE_TILE:'c'][COLOR:0:0:1]
[PETVALUE:30][NATURAL]
[LARGE_ROAMING]
[COMMON_DOMESTIC][GOOD][TRAINABLE]
[PREFSTRING:personality]
[BODY:BODY_HEAD:1EYE:HEART:THROAT:NECK:SPINE:BRAIN:SKULL:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS] //Make robotic
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE] //Replace with energy cell+battery acid BP.
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[BODY_SIZE:0:0:1000]
[BODY_SIZE:1:0:12500]
[BODY_SIZE:2:0:30000]
[CHILD:1]
[GENERAL_CHILD_NAME:half made core:half made core]
[HOMEOTHERM:10070]
[SWIMS_LEARNED][SWIM_SPEED:36000]
[MUNDANE]
[CASTE:REGULAR]
[CASTE_NAME:weighted storage cube:weighted storage cubes:cube]
[CASTE:COMPANION]
[CASTE_NAME:companion cube:companion cubes:cube]
[PET]
[CASTE:LASER]
[CASTE_NAME:refractor cube:refractor cubes:cube]
[CASTE:FRANKENTURRET]
[CASTE_NAME:frankenturret:frankenturrets:turret]
[PET]

[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_RED:1]
[TLCM_NOUN:eye:SINGULAR]
To prove I wasn't talking out of my ass. Expect updates.
This is going to be a part of my upcoming mod :).
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: NightS on May 07, 2011, 09:39:40 am
I havent played portal 2, but companion cube frankenturret hasnt got any sense if you ask me :P (if it was frankencube...)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: NobodyPro on May 07, 2011, 10:08:24 am
I havent played portal 2, but companion cube frankenturret hasnt got any sense if you ask me :P (if it was frankencube...)
Frankenturrets are half turret-half cube. They drag themselves around and speak gibberish.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Mekboy on May 07, 2011, 02:00:53 pm
What about bumping up the pet value of the companion caste?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: NobodyPro on May 07, 2011, 07:58:13 pm
As I said, unfinished. The first thing I did after posting that was give turrets legs. You'll also notice that without my mod, dwarves are unable to use them because of [GOOD].
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Ult1mara on May 17, 2011, 06:19:25 pm
Hi Jordrake,

There are ppl wanting me to do a First Look/Review, and maybe an LP, on this mod and it has peeked my interest b4

Any chance I could do the First Look/Review of the mod?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on May 17, 2011, 06:25:56 pm
He hasn't been online in a month. Once I've finished up my work, I'll compile a latest-version of this.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Ult1mara on May 17, 2011, 06:29:40 pm
Ahhh ok cool cheers for the update ^_^
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Eldrick Tobin on May 17, 2011, 08:04:48 pm
He hasn't been online in a month. Once I've finished up my work, I'll compile a latest-version of this.

Also kinda looking forward to this... as I have a feeling your fixes might have a better feel for the mod than the fixes I implemented in AL  :-[ Some of my fixes are a tad barbarous in comparison to just fixing things till they work  :'( (which is my suspicion about your fixes  :D)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Random_Physics_Nerd on May 19, 2011, 02:09:21 pm
Would ridable warkittens qualify for this?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on May 19, 2011, 02:25:09 pm
Yes, if they're done by this weekend.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Random_Physics_Nerd on May 19, 2011, 02:33:56 pm
I could have it done in five minutes depending on if you'd prefer it as an entirely new creature, or just have kittens randomly born into a caste with new properties.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on May 19, 2011, 03:43:13 pm
I'm all for the warkittens as a caste.

Actually, do we already have a kitten caste with [SEVERONBREAK] and [FIXED_TEMP:9001]?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Random_Physics_Nerd on May 19, 2011, 03:56:54 pm
As in an already created mod?

I don't see a pre-made caste for kittens in my raws.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: narhiril on May 19, 2011, 04:05:17 pm
Spoiler: Wait a minute... (click to show/hide)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Random_Physics_Nerd on May 19, 2011, 04:12:18 pm
I also noticed a cheeseworks way back on page 3

This has inspired me to create a race of dwarves, made of cheese.

I'll take care of that after the kittens though.

edit: Anyone mind if the title of a warkitten is actually "war warkitten?"
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Ult1mara on May 19, 2011, 04:27:48 pm
So it is cool if I LP this and do a review on it yes?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: BunnyBob77 on May 19, 2011, 04:29:49 pm
I have a quick thing to contribute.  Teddy bear weapons!
Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_BEAR]
[NAME:teddy bear:teddy bears]
[SIZE:400
[SKILL:CONSOLER]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:70:250:hug:hugs:NO_SUB:2000]
[ATTACK:EDGE:5:9000:snuggle:snuggles:NO_SUB:1000]
[ATTACK:EDGE:10000:2800:cuddle:cuddles:NO_SUB:1250]
Untested, and the attacks were copied off of spear, axe, and mace from the genesis mod.  Let me know if it works! I'm pretty new to modding so I hope it's good. ;)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on May 19, 2011, 05:19:59 pm
I have read literally every thing ever written down, and I can say without hyperbole that that is the greatest thing I have ever read.

Although you are missing a "]" on the size tag.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: NobodyPro on May 19, 2011, 06:16:14 pm
Melee weapon dump, untested.
Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_FIST_POWER]
[NAME:power fist:power fists]
[SIZE:400]
[SKILL:GRASP_STRIKE]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:10:200:punch:punches:NO_SUB:2000]
[ATTACK:BLUNT:10:200:uppercut:uppercuts:NO_SUB:2000]

[ITEM_WEAPON:ITEM_WEAPON_FIST_FISTO]
[NAME:fisto:fisti]
[SIZE:400]
[SKILL:GRASP_STRIKE]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:10:200:fist:fists:NO_SUB:2000]

[ITEM_WEAPON:ITEM_WEAPON_STAPLER]
[NAME:stapler:staplers]
[SIZE:200]
[SKILL:DAGGER]
[TWO_HANDED:27500]
[MINIMUM_SIZE:5000]
[MATERIAL_SIZE:1]
[ATTACK:EDGE:2:1000:staple:staples:NO_SUB:1000]
[ATTACK:BLUNT:20:600:strike:strikes:NO_SUB:1000]

[ITEM_WEAPON:ITEM_WEAPON_HAMMER_BAN]
[NAME:banhammer:banhammers]
[SIZE:500]
[SKILL:HAMMER]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:5]
[ATTACK:BLUNT:100:2000:bash:bashes:NO_SUB:36000]

[ITEM_WEAPON:ITEM_WEAPON_MONITOR]
[NAME:monitor:monitors]
[SIZE:500]
[SKILL:HAMMER]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:10:200:monitor:monitors:NO_SUB:2000]

[ITEM_WEAPON:ITEM_WEAPON_HOLEPUNCH]
[NAME:holepunch:holepunches]
[SIZE:200]
[SKILL:DAGGER]
[TWO_HANDED:27500]
[MINIMUM_SIZE:5000]
[MATERIAL_SIZE:1]
[ATTACK:EDGE:2:1000:punch:punches:NO_SUB:1000]
[ATTACK:BLUNT:20:600:strike:strikes:NO_SUB:1000]

[ITEM_WEAPON:ITEM_WEAPON_CHAINSAW]
[NAME:chainsaw:chainsaws]
[SIZE:800]
[SKILL:AXE]
[TWO_HANDED:0]
[MINIMUM_SIZE:42500]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:40000:6000:hack:hacks:NO_SUB:2000]
[ATTACK:BLUNT:100:1000:strike:strikes:NO_SUB:1000]

[ITEM_WEAPON:ITEM_GLOVE_POWER]
[NAME:power glove:power gloves]
[ADJECTIVE:Nintendo]
[SIZE:800]
[SKILL:GRASP_STRIKE]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000]

[ITEM_WEAPON:ITEM_WEAPON_CHAINSWORD]
[NAME:chainsword:chainsword]
[SIZE:800]
[SKILL:SWORD]
[TWO_HANDED:0]
[MINIMUM_SIZE:42500]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:40000:6000:hack:hacks:NO_SUB:2000]
[ATTACK:BLUNT:100:1000:strike:strikes:NO_SUB:1000]

[ITEM_WEAPON:ITEM_WEAPON_KNIFE_SCOPED]
[NAME:combat knife:knives]
[ADJECTIVE:scoped]
[SIZE:200]
[SKILL:DAGGER]
[TWO_HANDED:27500]
[MINIMUM_SIZE:5000]
[MATERIAL_SIZE:1]
[ATTACK:EDGE:1000:800:slash:slashes:NO_SUB:1250]
[ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:20:600:strike:strikes:pommel:1000]

[ITEM_WEAPON:ITEM_WEAPON_SWORD_HUGE]
[NAME:sword:swords]
[ADJECTIVE:huge]
[SIZE:2000]
[SKILL:SWORD]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[CAN_STONE]
[MATERIAL_SIZE:3]
[ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:2250]
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:2000]
[ATTACK:BLUNT:20000:4000:slap:slaps:flat:2250]
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:2000]

[ITEM_WEAPON:ITEM_WEAPON_SWORD_GUN]
[NAME:gun-sword:gun-swords]
[ADJECTIVE:huge]
[SIZE:1000]
[SKILL:SWORD]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[CAN_STONE]
[MATERIAL_SIZE:3]
[ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:2250]
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:2000]
[ATTACK:EDGE:50:2000:shoot:shoots:NO_SUB:4000]
[ATTACK:BLUNT:20000:4000:slap:slaps:flat:2250]
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:2000]
Ranged weapons and ammo very soon.

EDIT: Two helmets.
Code: [Select]
[ITEM_HELM:ITEM_HELM_BOY_VIRTUAL]
[NAME:virtual boy:virtual boys]
[ARMORLEVEL:1]
[METAL_ARMOR_LEVELS]
[SHAPED]
[LAYER:ARMOR]
[COVERAGE:60]
[LAYER_SIZE:30]
[LAYER_PERMIT:20]
[MATERIAL_SIZE:2]
[HARD]
[METAL]
[BARRED]
[SCALED]

[ITEM_HELM:ITEM_HELM_MONITOR_HOLLOW]
[NAME:hollow monitor:hollow monitors]
[ARMORLEVEL:1]
[METAL_ARMOR_LEVELS]
[SHAPED]
[LAYER:ARMOR]
[COVERAGE:90]
[LAYER_SIZE:30]
[LAYER_PERMIT:20]
[MATERIAL_SIZE:2]
[HARD]
[METAL]
[BARRED]
[SCALED]
and two shields:
Code: [Select]
[ITEM_SHIELD:ITEM_SHIELD_UMBRELLA]
[NAME:umbrella:umbrella]
[ARMORLEVEL:1]
[BLOCKCHANCE:10]
[UPSTEP:1]
[MATERIAL_SIZE:2]

[ITEM_SHIELD:ITEM_SHIELD_SANDVICH]
[NAME:sandvich:sandviches]
[ARMORLEVEL:1]
[BLOCKCHANCE:5]
[UPSTEP:1]
[MATERIAL_SIZE:1]

EDIT2:
Code: [Select]
[CREATURE:CAT_OCTO]
[DESCRIPTION:A small mammalian carnivore.  It is usually domestic and hunts vermin. Oh, and it's got tentacles.]
[NAME:octocat:octocats:octocat]
[CASTE_NAME:octocat:octocats:octocat]
[CREATURE_TILE:'c'][COLOR:0:0:1]
[PETVALUE:20]
[LARGE_ROAMING][AMPHIBIOUS]
[AT_PEACE_WITH_WILDLIFE]
[HUNTS_VERMIN]
[RETURNS_VERMIN_KILLS_TO_OWNER]
[ADOPTS_OWNER]
[COMMON_DOMESTIC][BENIGN]
[CARNIVORE][NATURAL][PET]
[PREFSTRING:writhing aloofess]
[BODY:QUADRUPED:FOUR_TENTACLES:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:5TOES_FQ:4TOES_RQ:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODYGLOSS:PAW]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:500]
[BODY_SIZE:1:0:2000]
[BODY_SIZE:2:0:5000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:10:20]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[CHILD:1]
[GENERAL_CHILD_NAME:octopussy:octopussies]
[DIURNAL]
[HOMEOTHERM:10070]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:BODY_UPPER:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:BODY_LOWER:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:LEG_FRONT:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:LEG_REAR:HAIR]
[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EAR:HAIR]
[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
[TLCM_NOUN:ears:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:TAIL:HAIR]
[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
[TLCM_NOUN:tail:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
[TLCM_NOUN:head:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:FOOT_FRONT:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RFTOE1:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RFTOE2:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RFTOE3:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RFTOE4:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RFTOE5:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LFTOE1:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LFTOE2:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LFTOE3:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LFTOE4:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LFTOE5:HAIR]
[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
[TLCM_NOUN:front paws:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:FOOT_REAR:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RRTOE1:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RRTOE2:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RRTOE3:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:RRTOE4:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LRTOE1:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LRTOE2:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LRTOE3:HAIR]
[PLUS_TL_GROUP:BY_TOKEN:LRTOE4:HAIR]
[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
[TLCM_NOUN:rear paws:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_AMBER:1:IRIS_EYE_AQUA:1:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_ASH_GRAY:1:IRIS_EYE_AUBURN:1:IRIS_EYE_AZURE:1:IRIS_EYE_BLUE:1:IRIS_EYE_BRASS:1:IRIS_EYE_BRONZE:1:IRIS_EYE_BROWN:1:IRIS_EYE_CERULEAN:1:IRIS_EYE_CHESTNUT:1:IRIS_EYE_CHOCOLATE:1:IRIS_EYE_CINNAMON:1:IRIS_EYE_COPPER:1:IRIS_EYE_DARK_BLUE:1:IRIS_EYE_DARK_BROWN:1:IRIS_EYE_DARK_CHESTNUT:1:IRIS_EYE_DARK_GREEN:1:IRIS_EYE_DARK_OLIVE:1:IRIS_EYE_DARK_TAN:1:IRIS_EYE_ECRU:1:IRIS_EYE_EMERALD:1:IRIS_EYE_FERN_GREEN:1:IRIS_EYE_GRAY:1:IRIS_EYE_GREEN:1:IRIS_EYE_JADE:1:IRIS_EYE_LIGHT_BLUE:1:IRIS_EYE_LIGHT_BROWN:1:IRIS_EYE_MAHOGANY:1:IRIS_EYE_MIDNIGHT_BLUE:1:IRIS_EYE_OCHRE:1:IRIS_EYE_OLIVE:1:IRIS_EYE_PALE_BLUE:1:IRIS_EYE_PALE_BROWN:1:IRIS_EYE_PALE_CHESTNUT:1:IRIS_EYE_PERIWINKLE:1:IRIS_EYE_PINE_GREEN:1:IRIS_EYE_RAW_UMBER:1:IRIS_EYE_RUSSET:1:IRIS_EYE_SEA_GREEN:1:IRIS_EYE_SEPIA:1:IRIS_EYE_SKY_BLUE:1:IRIS_EYE_SLATE_GRAY:1:IRIS_EYE_SPRING_GREEN:1:IRIS_EYE_TAN:1:IRIS_EYE_TAUPE_DARK:1:IRIS_EYE_TAUPE_GRAY:1:IRIS_EYE_TAUPE_MEDIUM:1:IRIS_EYE_TAUPE_PALE:1:IRIS_EYE_TAUPE_SANDY:1:IRIS_EYE_TEAL:1:IRIS_EYE_TURQUOISE:1]
[TLCM_NOUN:eyes:PLURAL]
Amazing Horse:
Code: [Select]
[CREATURE:HORSE_AMAZING]
[DESCRIPTION:A large hooved, maned herbivore.  They can run swiftly and many are domesticated as steeds.It is amazing, tastes like lemonade.]
[NAME:amazing horse:amazing horses:amazing horse]
[CASTE_NAME:amazing horse:amazing horses:amazing horse]
[CREATURE_TILE:'H'][COLOR:7:0:0]
[PETVALUE:200]
[PREFSTRING:lemonade]
[LARGE_ROAMING]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:7]
[BIOME:GRASSLAND_TEMPERATE]
[BIOME:SAVANNA_TEMPERATE]
[COMMON_DOMESTIC][PACK_ANIMAL][WAGON_PULLER]
[TRADE_CAPACITY:2000]
[BENIGN][MEANDERER][PET]
[GRAZER:120]
[BODY:QUADRUPED_HOOF:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:GENERIC_TEETH:RIBCAGE]
[NATURAL][MOUNT]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HOOF:HOOF_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:100000]
[BODY_SIZE:1:0:200000]
[BODY_SIZE:2:0:500000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:10:20]
[ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_FRONT]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_REAR]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[CHILD:1][GENERAL_CHILD_NAME:horse foal:horse foals]
[DIURNAL]
[HOMEOTHERM:10068]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[USE_MATERIAL_TEMPLATE:MILK:MILK_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen lemonade]
[STATE_ADJ:ALL_SOLID:frozen lemonade]
[STATE_NAME:LIQUID:lemonade]
[STATE_ADJ:LIQUID:lemonade]
[STATE_NAME:GAS:boiling lemonade]
[STATE_ADJ:GAS:boiling lemonade]
[PREFIX:NONE]
[MILKABLE:LOCAL_CREATURE_MAT:MILK:20000]
[USE_MATERIAL_TEMPLATE:CHEESE:CREATURE_CHEESE_TEMPLATE]
[STATE_NAME:SOLID:horse lemon-flavoured cheese]
[STATE_ADJ:SOLID:horse cheese]
[STATE_NAME:SOLID_POWDER:horse lemon-flavoured cheese powder]
[STATE_ADJ:SOLID_POWDER:horse lemon-flavoured cheese powder]
[STATE_NAME:LIQUID:melted lemon-flavoured horse cheese]
[STATE_ADJ:LIQUID:melted lemon-flavoured horse cheese]
[STATE_NAME:GAS:boiling lemon-flavoured horse cheese]
[STATE_ADJ:GAS:boiling lemon-flavoured horse cheese]
[PREFIX:NONE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
Bunchie:
Code: [Select]
[CREATURE:BUNCHIE]
[DESCRIPTION:A large domestic pack animal.  It has a long neck.  It is prized for its hair.]
[NAME:bunchie:buchies:bunchie]
[CASTE_NAME:bunchie:bunchies:buchie]
[CHILD:1][GENERAL_CHILD_NAME:mini-bunchie:mini-bunchies]
[CREATURE_TILE:'L'][COLOR:2:0:1]
[PETVALUE:200]
[PREFSTRING:speed]
[PREFSTRING:phallic appearance]
[SPEED:400]
[LARGE_ROAMING]
[COMMON_DOMESTIC]
[BENIGN][MEANDERER][PET]
[GRAZER:333]
[BODY:QUADRUPED:2EYES:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:GENERIC_TEETH:RIBCAGE]
[NATURAL][MOUNT]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[SELECT_MATERIAL:HAIR]
[STATE_NAME:ALL_SOLID:wool]
[STATE_ADJ:ALL_SOLID:wool]
[YARN]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[SELECT_TISSUE:HAIR]
[TISSUE_NAME:wool:NP]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[SELECT_TISSUE_LAYER:HAIR:BY_CATEGORY:ALL]
[TL_RELATIVE_THICKNESS:10]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:18000]
[BODY_SIZE:1:0:90000]
[BODY_SIZE:2:0:180000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:15:30]
[ATTACK:KICK:BODYPART:BY_CATEGORY:FOOT_FRONT]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK:KICK:BODYPART:BY_CATEGORY:FOOT_REAR]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[DIURNAL]
[HOMEOTHERM:10068]
[SWIMS_INNATE][SWIM_SPEED:2500]
[TRADE_CAPACITY:1500]
[MUNDANE]
[CASTE:FEMALE]
[CASTE_NAME:bunchie:bunchies:bunchie]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[USE_MATERIAL_TEMPLATE:MILK:MILK_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen bunchie's milk]
[STATE_ADJ:ALL_SOLID:frozen bunchie's milk]
[STATE_NAME:LIQUID:bunchie's milk]
[STATE_ADJ:LIQUID:bunchie's milk]
[STATE_NAME:GAS:boiling bunchie's milk]
[STATE_ADJ:GAS:boiling bunchie's milk]
[PREFIX:NONE]
[MILKABLE:LOCAL_CREATURE_MAT:MILK:20000]
[USE_MATERIAL_TEMPLATE:CHEESE:CREATURE_CHEESE_TEMPLATE]
[STATE_NAME:SOLID:llama cheese]
[STATE_ADJ:SOLID:llama cheese]
[STATE_NAME:SOLID_POWDER:bunchie cheese powder]
[STATE_ADJ:SOLID_POWDER:bunchie cheese powder]
[STATE_NAME:LIQUID:melted bunchie cheese]
[STATE_ADJ:LIQUID:melted bunchie cheese]
[STATE_NAME:GAS:boiling bunchie cheese]
[STATE_ADJ:GAS:boiling bunchie cheese]
[PREFIX:NONE]
[CASTE:MALE]
[CASTE_NAME:bunchie:bunchies:bunchie]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GREEN:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]

EDIT3: Not silly now but wait until you cook:
Code: [Select]
[ITEM_FOOD:ITEM_FOOD_COOKIE]
[NAME:cookie]
[LEVEL:2]

[ITEM_FOOD:ITEM_FOOD_BREAD]
[NAME:bread]
[LEVEL:3]

[ITEM_FOOD:ITEM_FOOD_CAKE]
[NAME:cake]
[LEVEL:4]
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Random_Physics_Nerd on May 19, 2011, 08:41:46 pm
Did somebody order a warkitten?

(edit: look a couple posts down)

Their attacks are nothing to scream about, but they can dodge pretty well, and tear things up just enough for them to bleed to death while they stay just out of reach. They can also be used as mounts, but cannot be butchered.

edit: Well... I might have overpowered them a tiny bit, I'm still sort of new to modding. Could somebody take a look at the stats to see if they need toned down a bit?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: NobodyPro on May 19, 2011, 08:59:44 pm
Those [...PERC:x] tags are hugely overpowered! There's your problem. Take it down to about 200-ish.

EDIT: AHHH! Legendary War Kittens! Change those skills!
No [LIKES_FIGHTING]? [PRONE_TO_RAGE:x]? 50 is actually really low for an attribute AFAIK.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Random_Physics_Nerd on May 19, 2011, 09:03:36 pm
Will do done! Ironically, that's about where I orginally set them.
edit: Also, thanks for the advice.
edit part 2: Lowered the skills a bit.
edit part 3: Made them not run away. Also, those are rates for the physical attributes, the number is the cost to improve them, the lower the better. I might increase them just a bit though (the default is 500)
edit part 4:Bumped up the value to keep people from buying an army on embark, and threw in a prefstring for the fun of it.

Code: [Select]
[CASTE:WARKITTEN]
[CASTE_NAME:warkitten:warkittens:warkitten][CHILDNAME:runt:runts]
[MOUNT][NOT_BUTCHERABLE][LIKES_FIGHTING][PETVALUE:50][PREFSTRING:tenacity]
[BODY_SIZE:0:0:400]
[BODY_SIZE:1:0:450]
[BODY_SIZE:2:0:500]
[NATURAL_SKILL:BITE:7]
[NATURAL_SKILL:STANCE_STRIKE:7]
[NATURAL_SKILL:DODGING:8]
[PHYS_ATT_RATES:STRENGTH:300:NONE:NONE:NONE]
[PHYS_ATT_RATES:AGILITY:300:NONE:NONE:NONE]
[PHYS_ATT_RATES:TOUGHNESS:300:NONE:NONE:NONE]
[DESCRIPTION:A small mammalian carnivore.  This one is smaller but more aggressive and agile than the others.] [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH] [ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:150]
[ATTACK_PENETRATION_PERC:150]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH] [ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW] [ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:200]
[ATTACK_PENETRATION_PERC:200]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN] [ATTACK:EVSCERATE:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW] [ATTACK_SKILL:STANCE_STRIKE] [ATTACK_VERB:eviscerate:eviscerates]
[ATTACK_CONTACT_PERC:300]
[ATTACK_PENETRATION_PERC:300]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: FearfulJesuit on May 25, 2011, 02:29:50 pm
I can't do the raws at the moment, but I would like to expand on the fossils idea by adding in different period fossils. As an example, you would get Devonian fossils, which mostly wouldn't be worth much (they're just fish for the most part), which you would find in sandstone, which is where a lot of Devonian fossils were found, or much more valuable Cretaceous ones (dinos, after all) in chalk layers.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on May 25, 2011, 02:34:37 pm
Why not fossilized tennis shoes or coproliths? This is the S.L.A.D.E. mod, after all.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Vorthon on May 25, 2011, 06:26:41 pm
What this thing needs is a few references to the List of Things Mr. Welch is no Longer Allowed to do in a RPG.

Namely, number 73, 425 958, and 1372:
73. Not allowed to name my cudgel Ceremonial Whoopass Stick
425. Chainsaws and butter churns filled with bees do not use the same weapon skill.
958. No matter how practical, I can't have shotgunchucks.
1372. Even if the rules allow it, I cannot have a monofilament sledgehammer.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: FearfulJesuit on May 25, 2011, 06:50:31 pm
958. No matter how practical, I can't have shotgunchucks.
(http://t1.gstatic.com/images?q=tbn:ANd9GcTYwGVT2oAE1NyDckBbn4Ox75uQ-vTxZWgGgi87KBuiubDpGYWcGw&t=1)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Vorthon on May 25, 2011, 06:58:21 pm
958. No matter how practical, I can't have shotgunchucks.
(http://t1.gstatic.com/images?q=tbn:ANd9GcTYwGVT2oAE1NyDckBbn4Ox75uQ-vTxZWgGgi87KBuiubDpGYWcGw&t=1)

YES. JUST YES.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: NobodyPro on May 28, 2011, 06:57:54 am
Any chance of a bugfix release
I've narrowed mine down to:
Code: [Select]
*** Error(s) found in the file "raw/objects/building_silliness.txt"
Unrecognized Labor Token: CHEESEMAKING
Unrecognized Labor Token: BREWING
Unrecognized Labor Token: BREWING
Unrecognized Labor Token: CONCENTRATION
*** Error(s) finalizing the creature CAT_OCTO
CAT_OCTO:FEMALE:right upper claw, layer 1: Tissue NAIL was not found, using first tissue instead
CAT_OCTO:FEMALE:left upper claw, layer 1: Tissue NAIL was not found, using first tissue instead
CAT_OCTO:FEMALE:right lower claw, layer 1: Tissue NAIL was not found, using first tissue instead
CAT_OCTO:FEMALE:left lower claw, layer 1: Tissue NAIL was not found, using first tissue instead
CAT_OCTO:MALE:right upper claw, layer 1: Tissue NAIL was not found, using first tissue instead
CAT_OCTO:MALE:left upper claw, layer 1: Tissue NAIL was not found, using first tissue instead
CAT_OCTO:MALE:right lower claw, layer 1: Tissue NAIL was not found, using first tissue instead
CAT_OCTO:MALE:left lower claw, layer 1: Tissue NAIL was not found, using first tissue instead
after removing a couple of things like the Cave Spider Man and including the Wasteland metals file.

EDIT: Less
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: EmperorJon on May 28, 2011, 07:20:12 am
I've just discovered this and I really want to add something stupid. Do you have railguns yet...?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Yoink on May 28, 2011, 07:35:33 am
958. No matter how practical, I can't have shotgunchucks.
(http://t1.gstatic.com/images?q=tbn:ANd9GcTYwGVT2oAE1NyDckBbn4Ox75uQ-vTxZWgGgi87KBuiubDpGYWcGw&t=1)
You attack the goblin lasher, but he jumps away.
Your spinning sword-chuck strikes You in the head!
The severed part flies off in an arc.
You have been struck down.

The goblin lasher cracks up laughing.
The goblin lasher falls over.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: NobodyPro on May 28, 2011, 07:46:38 am
I've just discovered this and I really want to add something stupid. Do you have railguns yet...?
No railguns have been added yet but swordchucks have AFAIK.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Garbles on May 28, 2011, 09:44:10 am
I haven't seen punching weapons or throwing axes anywhere, but I didn't really think making them was worthy of a whole thread. So I present these three offerings to the project:

The Earthbreaker Fist! Because punching boulders out of the earth is way dwarfier than using a pick!
Spoiler (click to show/hide)
The Cestus! Because my militia was jealous of the miner's awesome fist!
Spoiler (click to show/hide)
The Throwing Axe! Because who doesn't want to separate goblin torsos at 20 paces!
Spoiler (click to show/hide)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on May 28, 2011, 12:50:23 pm
Axes don't have pommels. They have handles.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Garbles on May 28, 2011, 09:16:36 pm
Axes don't have pommels. They have handles.

Someone should let Toady know then, because I started by copying battle axes and adding ranged weapon tags.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Yoink on May 28, 2011, 09:19:13 pm
OH NOES!! THE AXE HAS A POMMEL!
THE REALISM OF THE ENTIRE THREAD IS ENDANGERED!!!
FLEEEEEE!
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Mekboy on May 29, 2011, 07:34:40 am
958. No matter how practical, I can't have shotgunchucks.
(http://t1.gstatic.com/images?q=tbn:ANd9GcTYwGVT2oAE1NyDckBbn4Ox75uQ-vTxZWgGgi87KBuiubDpGYWcGw&t=1)
You attack the goblin lasher, but he jumps away.
Your spinning sword-chuck strikes You in the head!
The severed part flies off in an arc.
You have been struck down.

The goblin lasher cracks up laughing.
The goblin lasher falls over.

I have added in sword chucks already.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Vorthon on June 04, 2011, 07:14:06 pm
someone mod in pOrtals that, when a dorf goes through, the dorf has a 1% chance of recieving a cake.

Unfortunately, not possible. Unless you mean a workshop pOrtal. But then the dorf wouldn't go anywhere.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: BigD145 on June 06, 2011, 05:04:32 pm
I'd love to see a were Easter Bunny that lays syndrome laden eggs for dwarven children to find. Next version. Le sigh.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on June 07, 2011, 11:29:31 am
Doors made of glass are called portals, for some reason.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: EvilTwin on June 07, 2011, 07:13:48 pm
Behold my reaction that can make any item into a random weapon of the corresponding material, by persuading the item to be a weapon instead!

Code: [Select]
[REACTION:BESTOW_WEAPON]
[NAME:Make something dangerous!:CUSTOM_D]
[BUILDING:QUERN:NONE]
[REAGENT:A:1:NONE:NONE:NONE:NONE]
[PRODUCT:100:1:WEAPON:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:PERSUASION]
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: TurkeyXIII on June 08, 2011, 01:52:25 am
Heh, it works too.  Except when my dude grabbed bronze bars and persuaded it to be a weapon, there were 150 weapons created instead.  And when someone else grabbed some pig tail fibre thread...
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Scaraban on June 08, 2011, 03:07:46 am
That's just because of the amounts these items are tracked in, though it is an interesting way to quickly arm an entire fort with metal clubs...
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: EvilTwin on June 08, 2011, 10:03:37 am
Hehe, fixed it here:

Code: [Select]
[REACTION:BESTOW_WEAPON]
[NAME:Make something dangerous!:CUSTOM_D]
[BUILDING:QUERN:NONE]
[REAGENT:A:1:NONE:NONE:NONE:NONE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:1:WEAPON:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:PERSUASION]

with the other reaction though, have fun atom smashing :P sorry!
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: NightS on June 08, 2011, 11:17:52 am
Can i get with that a plump helmet sword? (is it edible?)
Also, a reaction for armor instead of weapons is possible?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: EvilTwin on June 08, 2011, 11:25:53 am
1. Yes you can, but it isn't edible, since the game counts it as weapon and not as food.
2. There you go:

Code: [Select]
[REACTION:BESTOW_ARMOR]
[NAME:Make something protecting!:CUSTOM_A]
[BUILDING:QUERN:NONE]
[REAGENT:A:1:NONE:NONE:NONE:NONE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:1:ARMOR:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:PERSUASION]

Note that it makes any armor and clothing item your dwarves can make, I don't know how to make it specifically armor only or if it is even possible. (Clothing is counted as armor as well, that's why)
Products aren't edible either. :(
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: NightS on June 08, 2011, 11:48:21 am
Well, i think i will make myself a gneiss cap and a cat tallow robe...

Wait, what will happen if someone picks a cooked meal and uses it to make something? TIME FOR !!SCIENCE!!

(Sorry, but i cant do that now, im at work :P can someone please do it, i cant wait to see the results)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: EvilTwin on June 08, 2011, 12:51:15 pm
tried out valley herb roasts, he made them into 16 weapons all something like valley herb plant crossbow... (I didn't install my own fix as i just noticed...)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: NightS on June 13, 2011, 01:46:32 pm
Does this work?

[REACTION:THREADIFY]
[NAME:Make X Thread:CUSTOM_A]
[BUILDING:QUERN:NONE]
[REAGENT:A:1:NONE:NONE:NONE:NONE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:1:Thread:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:WEAVING]
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Jordrake on June 14, 2011, 10:19:32 am
I hereby officially hand command of this mod to those that have put the most work into it. God knows, that ain't me. Decide amongst yourself who's in charge of updating and bugfixing, but PTTG did say he'd do the next compilation.

You are all totally awesome.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on June 14, 2011, 10:44:45 am
OK. Hmm...

I'm lazy. Let's see if I can figure out a way to automate this...
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Flaede on June 14, 2011, 03:17:36 pm
I love this mod. It's insane! Glad it's still going in some form or other.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: NobodyPro on June 14, 2011, 07:22:45 pm
I'll take the reigns, I'll also bugfix all current entries so that they're atleast partially functional. Viva le SLADE.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on June 14, 2011, 09:15:03 pm
Spoiler (click to show/hide)

And I haven't even added anything yet! I might just strip out most of the lab's reactions if they all need stuff from wasteland...
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: NobodyPro on June 14, 2011, 09:42:11 pm
I've already located the materials necassary and can send you the file tomorrow. We may have to rewrite any inorganics that have been given alcohol tags as plants so that those tags work. Cave spider man seems beyond help at the moment.

Seems to be something wrong with the silliness weapons file that causes it to not be read. No idea what is causing this as I don't have the file with me. Possible a missing file definition at the top.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on June 14, 2011, 10:05:48 pm
Spoiler: Cavespiderman raws (click to show/hide)

The silly weapons raws were indeed misnamed. They appear to be working now. I've removed the spiderman raws for now.

The current errorlog:
Spoiler (click to show/hide)

Most of those look simple. Thanks, pro.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Eldrick Tobin on June 19, 2011, 05:44:53 pm
I had to change to this:

body_detail_silliness

[OBJECT:BODY_DETAIL_PLAN]

[BODY_DETAIL_PLAN:SPIDERMAN_TISSUE_LAYERS]


to this:

b_detail_plan_silliness

[OBJECT:BODY_DETAIL_PLAN]

[BODY_DETAIL_PLAN:SPIDERMAN_TISSUE_LAYERS]

 to get the spidermen to stop farting up the error log for me.

If anyone is nuts they can pick through Aspectus Lolin this boring folder: http://greypages.org/AspectusParts/My%20S.L.A.D.E/ (http://greypages.org/AspectusParts/My%20S.L.A.D.E/) (original DL from like March 17) for any other fixes I'm forgetting about at the moment. I just recall this one the most.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Eldrick Tobin on June 28, 2011, 12:02:15 am
And the thread is found all the way on page 6.

Anyway since I felt like a thread killer... I found a tool to actually generate diff/patch files so I could point out those changes I've made -and thus be more useful than 'dur I renamed a file and it iz okay' which isn't useful as I have a few other pieces different in regards to that. Like adding the cartilage back in for the nose/ears/something

The link is here: S.L.A.D.E.-diffs(1.x to My Slade).txt (https://github.com/EldrickWT/My-Crazy-Dwarf-Fortress-Mods/blob/master/raw-notes/S_L_A_D_E_-diffs(1_x%20to%20My%20Slade).txt)

Won't fit to paste it into the post. So. If anyone thinks I've got a nefarious scheme in place and doesn't trust my link I could pastebin the contents if so desired. If anyone wants me to strip out the "formatting only" changes so they don't get lost just lemme know.

Just trying to help get S.L.A.D.E. clean of un-fun error_log spam.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Eldrick Tobin on July 06, 2011, 11:57:35 pm
Not sure how much levity or silliness this might add... but if we have flaming derpicorns...

PRESENTING THE UNICORPION... as kinda requested in the Raw Travesties thread.

Spoiler (click to show/hide)

(Edit is due to not uploading the version with the horn :-[ )
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: jaxy15 on July 07, 2011, 01:05:27 am
Not sure how much levity or silliness this might add... but if we have flaming derpicorns...

PRESENTING THE UNICORPION... as kinda requested in the Raw Travesties thread.

Spoiler (click to show/hide)

(Edit is due to not uploading the version with the horn :-[ )
Why can't [PREFSTRING:unicorpion] be in there?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on July 07, 2011, 01:24:22 am
Well, guess I have to go back to trying to make this work. I might just completely remove the broken items since some of these things are so borked I don't want to get involved in rebuilding them just now.

If I do that, it should be easy enough to start re-adding things.

Starting with the Unicorpion.

We really need a "Forum Thread" creature. It could even produce silk. It would be undeadable, naturally.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: jaxy15 on August 10, 2011, 04:06:25 pm
You have my axe.

Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_AXE_SPRAY]
[NAME:AXE spray:AXE sprays]
[SIZE:200]
[SKILL:HAMMER]
[TWO_HANDED:20000]
[MINIMUM_SIZE:5000]
[MATERIAL_SIZE:1]
[ATTACK:BLUNT:10000:5000:spray:sprays:NO_SUB:6000]
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Crazy Cow on August 11, 2011, 03:44:22 pm
Who wants fish? I know I do.
Spoiler (click to show/hide)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on August 11, 2011, 03:47:23 pm
Who wants fish? I know I do.
Spoiler (click to show/hide)

Shouldn't that be a mineral? So you can mine for it?

...

Oh right, I was going to do something with this...
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Crazy Cow on August 11, 2011, 03:58:01 pm
Beat you to it :P

Spoiler (click to show/hide)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: jaxy15 on August 11, 2011, 04:03:04 pm
Beat you to it :P

Spoiler (click to show/hide)
Give it a syndrome.

Also, some armor:
Spoiler (click to show/hide)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Remuthra on August 12, 2011, 08:52:50 am
lolz forum thread. Also, bugs. DF has lots of bugs  :)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: jaxy15 on August 12, 2011, 09:14:10 am
Did someone say BUGS?!

Spoiler (click to show/hide)
They live down there because most of the time you must have really messed something up if you experience a bug.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: TurkeyXIII on August 12, 2011, 10:19:13 am
[METAL] no real way to make it out of glass
Sure there is!

Spoiler (click to show/hide)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: jaxy15 on August 12, 2011, 12:20:40 pm
[METAL] no real way to make it out of glass
Sure there is!

Spoiler (click to show/hide)
I thought about that AFTER I made the post.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: PTTG?? on August 12, 2011, 01:01:57 pm
It sounds more like something you'd make at a gemcutter's workshop...
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: TurkeyXIII on August 12, 2011, 10:14:34 pm
Jewellers workshops aren't available for custom reactions, neither are glass furnaces.  I figured quern or millstone because lenses can be ground into shape and polished.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Bohandas on September 26, 2011, 03:48:29 pm
Is this still being worked on? I bet we could come up with a lot of funny stuff to do with the new additions in the next edition of the game (which is sounding like it may only be a few weeks away now)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Mekboy on September 28, 2011, 01:49:19 pm
When the next version comes out, I am so making a were-human.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: BigD145 on September 28, 2011, 07:32:38 pm
When the next version comes out, I am so making a were-human.

Were-elf?

Make a special building called "HumanCon" especially for those werewolves cursed with being humanophiles.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Scottzar on October 07, 2011, 04:30:27 am
I'll contribute my Cuban Pete. It's a megabeast which is basically a GIGANTIC (3500 X as big as roc/BC) blob of ultra-fragile flesh. With 60 001 degree plasma for blood.
The spoiler has the creature, tissue, and materials.
Spoiler (click to show/hide)
Edit: added in the newer stats. Don't know how my old stats got in there.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Rose on October 07, 2011, 04:34:15 am
This project looks amusing. I will contribute later with mine-able treacle.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Putnam on October 09, 2011, 10:48:45 pm
I'm going to throw in a joke weapon I made for my mod.

Spoiler: sord... (click to show/hide)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Gizogin on October 09, 2011, 10:53:09 pm
I'm going to throw in a joke weapon I made for my mod.

Spoiler: sord... (click to show/hide)
I thought this had many, many more copies of those attacks, as well as a massively overpowered special attack...

Did I ever contribute my unkillable fluffballs to this?  If not, here they are:
Spoiler (click to show/hide)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Crazy Cow on October 09, 2011, 10:54:21 pm
Those attacks are stupidly overpowered. That weapon will cut through anything like butter.

EDIT:
Actually, those penetration depths are pathetic. It might not do much...
*performs SCIENCE*
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Sphalerite on October 10, 2011, 09:00:37 am
The Sharktopus:

creature_sharktopus.txt
Spoiler (click to show/hide)

body_sharktopus.txt
Spoiler (click to show/hide)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Putnam on October 10, 2011, 09:00:38 am
I'm going to throw in a joke weapon I made for my mod.

Spoiler: sord... (click to show/hide)
I thought this had many, many more copies of those attacks, as well as a massively overpowered special attack...


Yeah, that was back when you couldn't create them in Adventurer mode for free.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: InsanityPrelude on October 21, 2011, 02:06:58 am
I modded in the various mushrooms from Kingdom of Loathing. Thought they might fit best in this thread.

Since mushroom breeding isn't exactly possible in DF as of yet (or probably ever,) I just made the higher-gen ones deeper and harder to find.

Spoiler (click to show/hide)

I probably overlooked something. It's 2 in the morning.

Here's the reaction that should make getting oil from golden mushrooms work:

Spoiler (click to show/hide)

(That one might be handy if you have Flora and Fauna installed, too, as I noticed several plants in that have the structural material set as the PRESS_LIQUID_MAT item instead of seed paste and the standard reaction only covers paste.)
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Clotifoth on November 04, 2011, 09:19:40 pm
necropost!

Is this still happening? I love the idea but wish I could make it run and not crash :[
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Valience on November 21, 2011, 07:56:17 pm
Since mushroom breeding isn't exactly possible in DF as of yet (or probably ever,) I just made the higher-gen ones deeper and harder to find.

This is just a random thought, but couldn't you add a custom reaction to a workshop that uses x of two different seeds and has a chance of producing a single seed of the "bred" variety? Maybe make it take a long time like strand extracting and use the plant gathering skill (so it's actually useful for something :3). Then to make them keep breeding the seeds... make the plant not leave seeds somehow when eaten/brewed/whatever?
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Person on November 21, 2011, 11:08:54 pm
So wait, with the "make me a weapon"/etc reactions, a lot of the stuff won't have values for weapons and armor right? So is it randomized like glass used to be when the game loads? If so, idea for succession game. Luck fortress. Your survival is based on weapons getting randomized well for combat. Still might be too easy in vanilla. It's especially amusing because you ca go all with 1 material and hope that works, or go with many materials and guarantee getting screwed over somewhat.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Gizogin on November 21, 2011, 11:26:09 pm
So wait, with the "make me a weapon"/etc reactions, a lot of the stuff won't have values for weapons and armor right? So is it randomized like glass used to be when the game loads? If so, idea for succession game. Luck fortress. Your survival is based on weapons getting randomized well for combat. Still might be too easy in vanilla. It's especially amusing because you ca go all with 1 material and hope that works, or go with many materials and guarantee getting screwed over somewhat.
The randomization with glass happened because glass itself didn't have the values set.  The weapons will take on the properties of whatever material they're made of, as normally happens.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Person on November 21, 2011, 11:41:38 pm
The randomization with glass happened because glass itself didn't have the values set.  The weapons will take on the properties of whatever material they're made of, as normally happens.
Oh, everything has the values now because of material templates. Forgot. So if I were to remove
Spoiler: These Tags (click to show/hide)
or just remove the values, they would randomize?
Those are the ones from [MATERIAL_TEMPLATE:PLANT_SOAP_TEMPLATE] by the way, just as an example.
Also we need a reaction that makes things into bolts.

Edit: Thought about removing the template reference but that would probably mess things up badly because temperature and such is stored in there.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Putnam on November 21, 2011, 11:46:09 pm
So, you could make a metal without using the metal template-simply assigning a material value, melting point, boiling point, and name and let the rest randomize.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Person on November 21, 2011, 11:53:46 pm
So, you could make a metal without using the metal template-simply assigning a material value, melting point, boiling point, and name and let the rest randomize.
So this
Spoiler: Unmodified (click to show/hide)
becomes this?
Spoiler: Random (click to show/hide)
I'm considering NOT modifying gems simply because of how many there are. If I get enough time I will though.
Finished with metal, layer stone, and mineral stone files.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Person on November 22, 2011, 02:09:53 am
Ok done. All main combat values should be random for everything. Haven't tested yet, but if it works and people want it for some odd reason I'll upload the raws.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Putnam on November 22, 2011, 06:04:22 pm
Remember that you're going to have to remove all instances of the [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE] line.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Person on November 23, 2011, 04:57:07 pm
Remember that you're going to have to remove all instances of the [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE] line.
I didn't randomize metal because that messes up embarking. It chooses a metal for your picks and axes, often something expensive like bronze or iron, and you can't change it because there is no option. But yeah, I removed all other instances of the others.
It's working so far, haven't fought anything yet though. I noticed that things aren't getting assigned to stockpiles properly though.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: ironsnake345 on November 23, 2015, 09:25:42 pm
Huh. This thread's been dead for ten years.

Never mind that, it's necro time! Ñ

Genius idea if this ever gets picked up: salade colossus.

"This creature composed purely of a fantastically tough and dense material would be the bane of all beings, if it weren't for the fact that it barely comes up to a dwarf's ankle. They find contact with fleshy beings overstimulating, and prefer to flee basically any living creature they encounter, despite the fact that they pose ABSOLUTELY NO THREAT to the colossus's existence."

This would just be perfect. Just mining through the caverns and all of a sudden you see a tiny salade man being chased by a crundle. If anyone picks this up, do it; this would be amazing.
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Bohandas on November 23, 2015, 10:08:44 pm
Praise BOB! It's back!
Title: Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
Post by: Bearskie on November 24, 2015, 12:58:55 am
Back indeed it is. (http://www.bay12forums.com/smf/index.php?topic=153947.0)