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Author Topic: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+  (Read 85034 times)

Jordrake

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #315 on: March 31, 2011, 04:25:36 pm »

Never again.
I am never letting you gits create stuff for months without me incorporating it. That was like an hour or two of just copy/pasting and adding permissions. I am gonna start regularly updating this thing, if only for my own sanity.

And another plea for consideration, just to make my job a little easier, please include the permissions for stuff you add and do not use spoiler tags with code tags, because it shows up as a small spoiler box with a tinier code box inside. If I want to copy or even look at your contribution, I have to quote your post. Keep me sane. Pick between [.spoiler] and [.code].

Anyway, 1.5 done. I forgot whilst updating to make note of new contributors, so if you submitted stuff to the update and you aren't on the list, please point it out so I can credit you. I had to cherrypick the best stuff just so this didn't keep me up all night, so I'm sorry if I overlooked your contribution. Inzaniak, I didn't add your coffee because it has the potential to stand up as a minor mod on it's own, and coffee doesn't really scream hilarity anyway.
« Last Edit: April 02, 2011, 05:55:10 am by Jordrake »
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Eldrick Tobin

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #316 on: March 31, 2011, 08:09:43 pm »

Anyone fixed cave spider men? (check here for online viewable version: http://www.bay12forums.com/smf/index.php?topic=67002.msg1619002#msg1619002

I get tissue errors all over the place. Tissues are over my head. Something needs more eye colors... whoosh. I'm there. Something needs LESS ass types... chop... off come inappropriate entries.

Tissue layers? I hide under the desk and hope they go away. It starts looking like really obfuscated c code to me after a point. I like to think I'm a fairly competent debugger ... but I don't get this logic... maybe if I manage to fix the ashes too... in the meantime... help?

*as it's not my critter I've not hit the modders help thread... but I'm close*

UPDATE: Fixed the ashes whining in the errorlog.
Totally Unnecessary -.-;

Spoiler (click to show/hide)

However I'm going insane with the Cave Spider Men. It hates the sodding hell out of the Spidey_Suit. Even plopping in the real data and not the ARG# entries it's still pissed. Nothing has a tissue thickness... 'reverting' spiderman_tissue_layers to vertebrate_tissue_layers ... leaves a squeaky clean errorlog. So I'm heading to http://www.bay12forums.com/smf/index.php?topic=53740.0 for aid.

Wish me luck! If success is found all kinds of Spandexed weirdos could happen.
Issue with another mod. (message not just deleted so that people don't seem to be talking to themselves)
« Last Edit: April 01, 2011, 02:37:49 pm by Eldrick Tobin »
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Eldrick Tobin
Behold the unimpressive Aspectus Lolin mod. || My Little Arachnid Fortress attempt...
I mumble to myself on tumblr... Sometimes about DF Modding.

TurkeyXIII

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #317 on: April 01, 2011, 08:48:58 am »

Just re-tested cave spider men with 31.24's arena, no errors in the errorlog.  Are all the relevant bits in the zip you downloaded?  There should be four things; b_detail_plan, material_template, tissue_template, creature.
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A medium-sized bird with a distinctive fleshy wattle that hangs from the underside of the beak, and a fleshy protuberance that hangs from the top of its beak called a snood.

Eldrick Tobin

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #318 on: April 01, 2011, 12:58:36 pm »

Spoiler (click to show/hide)

(Spoilering previous UNNEEDED data) UPDATE the 13th Updates in Space

I know I said it wasn't a S.L.A.D.E. problem. However I noticed I'd renamed:
Code: [Select]
body_detail_silliness.txt to
Code: [Select]
b_detail_plan_silliness.txt
This was all that was needed for the Cave Spider Man issue. The file needs renaming. Probably something everyone but me just chuckles over and changes themselves. Whee. I'm so much happier now  :'(

BUT HIS SANITY REFUSED TO CHANGE.
« Last Edit: April 01, 2011, 05:18:34 pm by Eldrick Tobin »
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Bohandas

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #319 on: April 03, 2011, 02:42:07 pm »

Something from The Church of the SubGenius ("The joke that you can believe in")



[PLANT:HABAFROPZIPULOPS]
   [NAME:habafropzipulops][NAME_PLURAL:habafropzipulops][ADJ:habafropzipulops]
   [PICKED_TILE:231][PICKED_COLOR:2:0:1]
   [DEAD_SHRUB_COLOR:4:0:1]
   [SHRUB_TILE:231]
   [DRY][WET]
   [BIOME:ANY_TEMPERATE_FOREST]
   [BIOME:FOREST_TAIGA]
   [BIOME:MOUNTAIN]
   [BIOME:GLACIER]
   [BIOME:DESERT_SAND]
   [VALUE:5]
   [USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
      [MATERIAL_VALUE:6]
   [BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
   [USE_MATERIAL_TEMPLATE:THREAD:THREAD_PLANT_TEMPLATE]
      [MATERIAL_VALUE:10]
      [STATE_COLOR:ALL_SOLID:GREEN]
      [DISPLAY_COLOR:0:0:1]
      [HEATDAM_POINT:10350]
      [COLDDAM_POINT:9800]
      [MAT_FIXED_TEMP:NONE]
      [SOLID_DENSITY:1390]
      [LIQUID_DENSITY:NONE]
      [MOLAR_MASS:NONE]
      [IMPACT_YIELD:23000]
      [IMPACT_FRACTURE:23000]
      [IMPACT_STRAIN_AT_YIELD:24500]
      [COMPRESSIVE_YIELD:23000]
      [COMPRESSIVE_FRACTURE:23000]
      [COMPRESSIVE_STRAIN_AT_YIELD:24500]
      [TENSILE_YIELD:23000]
      [TENSILE_FRACTURE:23000]
      [TENSILE_STRAIN_AT_YIELD:24500]
      [TORSION_YIELD:23000]
      [TORSION_FRACTURE:23000]
      [TORSION_STRAIN_AT_YIELD:24500]
      [SHEAR_YIELD:990000] used cotton
      [SHEAR_FRACTURE:990000] used cotton
      [SHEAR_STRAIN_AT_YIELD:23000]
      [BENDING_YIELD:23000]
      [BENDING_FRACTURE:23000]
      [BENDING_STRAIN_AT_YIELD:24500]
   [THREAD:LOCAL_PLANT_MAT:THREAD]
   [USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
      [STATE_NAME_ADJ:ALL_SOLID:frozen gurupe]
      [STATE_NAME_ADJ:LIQUID:gurupe]
      [STATE_NAME_ADJ:GAS:boiling gurupe]
      [STATE_COLOR:ALL:YELLOW]
      [MATERIAL_VALUE:10]
      [DISPLAY_COLOR:6:0:1]
      [EDIBLE_RAW]
      [EDIBLE_COOKED]
      [PREFIX:NONE]
   [DRINK:LOCAL_PLANT_MAT:DRINK]
   [GOOD]
   [SAVAGE]
   [SPRING][SUMMER][AUTUMN][WINTER]
   [PREFSTRING:smokability]
   [PREFSTRING:ethenogenic properties]
   [PREFSTRING:healing]
   [PREFSTRING:holiness]
   [FREQUENCY:45]
   [CLUSTERSIZE:4]

praise "BOB"
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Inzaniak

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #320 on: April 04, 2011, 07:58:14 am »

To celebrate my new blog:
Code: [Select]
[PLANT:BANANAPHONE]
[NAME:bananaphone][NAME_PLURAL:bananaphones][ADJ:bananaphone]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:2]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PICKED_TILE:13][PICKED_COLOR:5:0:1]
[DEAD_PICKED_TILE:182]
[GROWDUR:361][VALUE:3]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen bananaphone beer]
[STATE_NAME_ADJ:LIQUID:bananaphone beer]
[STATE_NAME_ADJ:GAS:boiling bananaphone beer]
[MATERIAL_VALUE:1]
[DISPLAY_COLOR:5:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:bananaphone seed:bananaphone seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[SPRING][SUMMER]
[PREFSTRING:ringing]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[DRY][WET]
[BIOME:ANY_TROPICAL_BROADLEAF]

EDIT:

Quote
[PREFSTRING:ringing]

Epic! Added...
« Last Edit: April 05, 2011, 07:09:17 am by Inzaniak »
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narhiril

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #321 on: April 04, 2011, 10:42:08 am »

To celebrate my new blog:
Code: [Select]
[PLANT:BANANAPHONE]
[NAME:bananaphone][NAME_PLURAL:bananaphones][ADJ:bananaphone]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:2]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PICKED_TILE:13][PICKED_COLOR:5:0:1]
[DEAD_PICKED_TILE:182]
[GROWDUR:361][VALUE:3]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen bananaphone beer]
[STATE_NAME_ADJ:LIQUID:bananaphone beer]
[STATE_NAME_ADJ:GAS:boiling bananaphone beer]
[MATERIAL_VALUE:1]
[DISPLAY_COLOR:5:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:bananaphone seed:bananaphone seeds:0:0:1:LOCAL_PLANT_MAT:SEED]
[SPRING][SUMMER]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[DRY][WET]
[BIOME:ANY_TROPICAL_BROADLEAF]

[PREFSTRING:ringing]

Mekboy

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #322 on: April 04, 2011, 11:38:49 am »

Sword-chucks, yo.

Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_SWORD_CHUCKS_YO]
[NAME:sword-chucks:sword-chucks]
[SIZE:500]
[SKILL:SWORD]
[TWO_HANDED:10000000000]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:9]
[ATTACK:EDGE:10000:10000:murderise:murderises:four whirling blades:5000]

EDIT: Another one I just finished. Ninjas as semi-megabeasts.

Code: [Select]
[CREATURE:NINJA]
[DESCRIPTION: A deadly humanoid, known for it's impossible agility and ability to punch a man's head off. Basically, you're screwed.]
[NAME:ninja:ninjas:ninja]
[CASTE_NAME:ninja:ninjas:ninja]
[CREATURE_TILE:'N'][COLOR:3:0:0]
[CREATURE_SOLDIER_TILE:154]
[INTELLIGENT]
[NO_EAT]
[NO_DRINK]
[SPEED:250]
[NO_FEVERS]
[NO_DIZZINESS]
[NO_SLEEP]
[NOBREATHE]
[NOEXERT]
[NOFEAR]
[NONAUSEA]
[NOPAIN]
[NOSTUN]
[PRONE_TO_RAGE]
[CANOPENDOORS]
[SEMIMEGABEAST][DIFFICULTY:5]
[MISCHIEVIOUS]
[BIOME:ANY_LAND]
[NATURAL_SKILL
[ALL_ACTIVE]
[HABIT:USE_ANY_MELEE_WEAPON:100]
[LAIR:SHRINE:100]
[PREFSTRING:badassery]
[ATTACK_TRIGGER:80:10000:7500]
[LIKES_FIGHTING]
[BUILDINGDESTROYER:1]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:4000]
[BODY_SIZE:1:168:17500]
[BODY_SIZE:12:0:70000]
[ATTACK:NINJAPUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:ninja punch:ninja punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:NINJAKICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:ninja kick:ninja kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[NATURAL_SKILL:GRASP_STRIKE:8]
[NATURAL_SKILL:STANCE_STRIKE:8]
[NATURAL_SKILL:MELEE_COMBAT:8]
[NATURAL_SKILL:DODGING:8]
[NATURAL_SKILL:AXE:2]
[NATURAL_SKILL:SWORD:8]
[NATURAL_SKILL:DAGGER:8]
[NATURAL_SKILL:PIKE:2]
[NATURAL_SKILL:MACE:2]
[NATURAL_SKILL:HAMMER:2]
[NATURAL_SKILL:WHIP:2]
[NATURAL_SKILL:SPEAR:2]
[PHYS_ATT_RANGE:AGILITY:2000:2100:2150:2250:2350:2450:2550]
[PHYS_ATT_RANGE:STRENGTH:4000:4100:4150:4250:4350:4450:4550]
[MENT_ATT_RANGE:WILLPOWER:2000:2100:2150:2250:2350:2450:2550]
[SPHERE:DARKNESS]
[SPHERE:DEATH]
[SPHERE:FATE]
[SPHERE:MIST]
[SPHERE:MURDER]
[SPHERE:NIGHT]
[SPHERE:SILENCE]
[SPHERE:TRICKERY]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
« Last Edit: April 04, 2011, 03:53:00 pm by Mekboy »
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Bohandas

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #323 on: April 08, 2011, 08:11:16 pm »

Mildly funny ancillary stuff from my custom catpeople

[ITEM_TOY:ITEM_TOY_BALL]
[NAME:ball:balls]

[REACTION:YARN_BALL]
   [NAME:make yarn ball]
   [BUILDING:CRAFTSMAN:CUSTOM_ALT_Y]
   [REAGENT:A:15000:THREAD:NONE:CREATURE_MAT:NONE:YARN]
      [DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
   [PRODUCT:100:2:TOY:ITEM_TOY_BALL:GET_MATERIAL_FROM_REAGENT:A:NONE]
   [SKILL:SPINNING]
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BigD145

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #324 on: April 08, 2011, 09:35:49 pm »

Has anyone made Happy Fun Ball?
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Bohandas

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #325 on: April 08, 2011, 10:04:38 pm »

Has anyone made Happy Fun Ball?

As what? A toy? a weapon? or an exotic material?
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Sphalerite

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #326 on: April 09, 2011, 10:16:55 am »

Has anyone made Happy Fun Ball?

As what? A toy? a weapon? or an exotic material?
A megabeast.
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BigD145

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #327 on: April 09, 2011, 10:36:05 am »

Has anyone made Happy Fun Ball?

As what? A toy? a weapon? or an exotic material?
A megabeast.

A vermin that explodes upon death!!

Do not taunt Happy Fun Ball. Do not let your wooden barrels taunt Happy Fun Ball. Do not let your cat taunt Happy Fun Ball.
« Last Edit: April 09, 2011, 10:38:12 am by BigD145 »
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NightS

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #328 on: April 09, 2011, 04:03:15 pm »

Like a cave blob but explodier you mean?
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Inzaniak

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Re: S.L.A.D.E (Communal modding project) - +Mozarellium Footie Pyjamas+
« Reply #329 on: April 09, 2011, 04:53:36 pm »

We all know that dwarves hate technology... so here's a waffle keyboard:
Spoiler (click to show/hide)
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