Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Toaster on July 12, 2013, 03:16:02 pm

Title: The Pit of Magic: A Perplexicon Game. [Oh well.]
Post by: Toaster on July 12, 2013, 03:16:02 pm
Lovingly ripped from Piecewise's Perplexicon (http://www.bay12forums.com/smf/index.php?topic=119572.0)!

You suddenly find yourself in a large, round room with seven others.  Each of you is wearing ragged clothing and holding a book of magic.  The book is filled with magical words, but there's no hint of what they do.  Will you master the Pit Tome and slay those that would kill you for your power, or will you just be fodder for someone else's greatness?


Welcome to the Pit of Magic, a deathmatch with modular magic!  As said, it's heavily ripped inspired by Perplexicon, and many of the concepts remain.

Rules:
Deathmatch with modular magic.  You can cast spells with any number of words up to your pool total.  Word order, what you are doing with your hands, which way you are facing or looking, and what you are thinking may matter.  Pool is refilled at the end of each turn, or by one point a turn if you are in combat.  Health is chunky salsa- no hit points here.

You may PM me your exact action if you wish to hide your secrets from others, but please post something here.  I reserve the right to not wait for everyone to process a turn, but I will wait for those in combat.

The book may change from time to time.  Such changes won't be announced, except in very unusual circumstances.

Spoiler: A few more rules (click to show/hide)


Character Sheet:
Spoiler (click to show/hide)

Stats:
Spoiler (click to show/hide)

The Pit Tome:
Spoiler (click to show/hide)

A Map of the Pit:
Spoiler (click to show/hide)

Fan Art:
Spoiler (click to show/hide)

Waitlist:

Tsuchigumo550 (http://www.bay12forums.com/smf/index.php?topic=128459.msg4524313#msg4524313)
mastahcheese (http://www.bay12forums.com/smf/index.php?topic=128459.msg4539175#msg4539175)
Nivim (http://www.bay12forums.com/smf/index.php?topic=128459.msg4555373#msg4555373) (Send early notice)
DaveTheGrave (http://www.bay12forums.com/smf/index.php?topic=128459.msg4572867#msg4572867)
TCM (http://www.bay12forums.com/smf/index.php?topic=128459.msg4573472#msg4573472)
Nahere (http://www.bay12forums.com/smf/index.php?topic=128459.msg4580688#msg4580688)
Xantalos (http://www.bay12forums.com/smf/index.php?topic=128459.msg4608133#msg4608133)
Sarzael (http://www.bay12forums.com/smf/index.php?topic=128459.msg4609008#msg4609008)
Tavik Toth (http://www.bay12forums.com/smf/index.php?topic=128459.msg4609492#msg4609492)
Hapah (http://www.bay12forums.com/smf/index.php?topic=128459.msg4621516#msg4621516)
Harry Baldman (http://www.bay12forums.com/smf/index.php?topic=128459.msg4621545#msg4621545)
Eotyrannus (http://www.bay12forums.com/smf/index.php?topic=128459.msg4649051#msg4649051)


Indefinite Waitlist:

The Ensorceler (PC issues)
SailFlame (http://www.bay12forums.com/smf/index.php?topic=128459.msg4469757#msg4469757)  (AWOL)
Title: Re: The Pit of Magic: A Perplexicon Game [0/8]
Post by: Toaster on July 12, 2013, 03:16:44 pm
Memories of the Fallen

Fuzzy (http://www.bay12forums.com/smf/index.php?topic=128459.msg4412078#msg4412078):  Impaled by Derm's bone spear.
Chanala (http://www.bay12forums.com/smf/index.php?topic=128459.msg4413588#msg4413588):  Turned himself into a torso-halberd, which was thrown into a wall of spikes by Derm.
Xantalos (http://www.bay12forums.com/smf/index.php?topic=128459.msg4418052#msg4418052):  Curbstomped by Tod-5 after an excellent chokehold KO.
Joe (http://www.bay12forums.com/smf/index.php?topic=128459.msg4421402#msg4421402):  After several narrow escapes, was finally shoved by Derm into a wall of spikes.
Tod-5 (http://www.bay12forums.com/smf/index.php?topic=128459.msg4443413#msg4443413):  After a long fight, punched out then torched by Derm.
Jack (http://www.bay12forums.com/smf/index.php?topic=128459.msg4449717#msg4449717):  One handed hammer thrown into a spiked wall by Pariah.
The Golden Scholar (http://www.bay12forums.com/smf/index.php?topic=128459.msg4454591#msg4454591):  Discovered how to summon a black hole, which promptly sucked him in.
Charles (http://www.bay12forums.com/smf/index.php?topic=128459.msg4457837#msg4457837):  Eaten by Bob, the human black hole.
Pariah (http://www.bay12forums.com/smf/index.php?topic=128459.msg4465099#msg4465099):  In an attempt to eat two people with a black hole, only succeeded in eating himself.
Derek (http://www.bay12forums.com/smf/index.php?topic=128459.msg4471653#msg4471653):  Eaten by a black hole halberd summoned by Bob.
Hale (http://www.bay12forums.com/smf/index.php?topic=128459.msg4478691#msg4478691): Unsuccessfully attempted to deal with extraplanar entities.
Bob (http://www.bay12forums.com/smf/index.php?topic=128459.msg4478691#msg4478691):  Turned his body into an extraplanar battleground.
Myra (http://www.bay12forums.com/smf/index.php?topic=128459.msg4486588#msg4486588):  Sucked into a gumball-based black hole summoned by Derm.
Derm (http://www.bay12forums.com/smf/index.php?topic=128459.msg4492918#msg4492918):  Lost a coup-de-grace duel with Dave.
Somnus (http://www.bay12forums.com/smf/index.php?topic=128459.msg4492918#msg4492918): Shoved into a bottomless pit by Ocil.
Chantala (http://www.bay12forums.com/smf/index.php?topic=128459.msg4500858#msg4500858):  Ate a Hadoken served up by Danath.
syvarris (http://www.bay12forums.com/smf/index.php?topic=128459.msg4514389#msg4514389):  Impaled by Dave's crystal spear.
Algem (http://www.bay12forums.com/smf/index.php?topic=128459.msg4522025#msg4522025):  Failed to bargain with an extraplanar dimension.
Shane (http://www.bay12forums.com/smf/index.php?topic=128459.msg4528711#msg4528711):  Walked into Dave's spear ambush.
Mastah (http://www.bay12forums.com/smf/index.php?topic=128459.msg4538070#msg4538070):  Killed by Alish's poorly-aimed lightning.
Terence (http://www.bay12forums.com/smf/index.php?topic=128459.msg4538070#msg4538070):  Said lots of words and paid the price.
Danath (http://www.bay12forums.com/smf/index.php?topic=128459.msg4558510#msg4558510):  Had his head exploded by Alish's arcane arms.
Andy (http://www.bay12forums.com/smf/index.php?topic=128459.msg4572375#msg4572375):  Curbstomped by Ocil after selling a broken leg as hard as he could.
Dave (http://www.bay12forums.com/smf/index.php?topic=128459.msg4572375#msg4572375):  Ocil stole and killed him by his own spear, Derm's Bane.
Nahere (http://www.bay12forums.com/smf/index.php?topic=128459.msg4580415#msg4580415):  Aggroed a giant steel moose, who smashed him straight through a wall.
Alish (http://www.bay12forums.com/smf/index.php?topic=128459.msg4608122#msg4608122):  After being heavily injured, suicided straight into Bigf01t.
Xantalos (http://www.bay12forums.com/smf/index.php?topic=128459.msg4608122#msg4608122):  Sucked into Bigf01t's black hole stream.
Merkan (http://www.bay12forums.com/smf/index.php?topic=128459.msg4608122#msg4608122):  Pulled into a rift summoned by the corrupted Joseph.
Ocil (http://www.bay12forums.com/smf/index.php?topic=128459.msg4608122#msg4608122):  Blasted by Tod-6's arcane laser.
Joseph (http://www.bay12forums.com/smf/index.php?topic=128459.msg4611883#msg4611883):  Severely electrocuted by Hapah.
Hapah (http://www.bay12forums.com/smf/index.php?topic=128459.msg4621490#msg4621490):  Obliterated by Outcast Wizard's massive arcane burst.
Tod-6 (http://www.bay12forums.com/smf/index.php?topic=128459.msg4621490#msg4621490):  After turning himself into walking singularity, Jabon force blasted him hard enough to force self-collapse.
Eo the Boomeratior (http://www.bay12forums.com/smf/index.php?topic=128459.msg4648878#msg4648878):  Had his head blown off by an arcane hug around the neck from Outcast Wizard.
Title: Re: The Pit of Magic: A Perplexicon Game [0/8]
Post by: scapheap on July 12, 2013, 03:26:23 pm
When I get back.

Name: Jack
Appearence: A dude with grey hair and eyes, wearing a bathrobe.
Stats
Strength:  0
Dexterity:  1
Speed:  0
Endurance:  0
Potency:  3
Will:  3
Channelling:  2
Title: Re: The Pit of Magic: A Perplexicon Game [0/8]
Post by: Xantalos on July 12, 2013, 03:26:57 pm
Evidently, then? Reserve.

Spoiler: Xantalos (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game [0/8]
Post by: Dermonster on July 12, 2013, 03:36:06 pm
LETS GOOOO

Title: Re: The Pit of Magic: A Perplexicon Game [0/8]
Post by: Chink on July 12, 2013, 03:36:53 pm
Spoiler (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game [0/8]
Post by: Tiruin on July 12, 2013, 03:46:42 pm
Toaster?

Hosting an RTD?

Oh, deathmatch  :-\

Spoiler (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game [0/8]
Post by: Lalasa on July 12, 2013, 03:48:24 pm
Spoiler (click to show/hide)

I hope I'm not too late :D
Title: Re: The Pit of Magic: A Perplexicon Game [0/8]
Post by: FuzzyZergling on July 12, 2013, 03:49:17 pm
Spoiler: Character Sheet (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game [0/8]
Post by: Toaster on July 12, 2013, 03:51:02 pm
Keep in mind the bloody nature of the game means that RP is entirely optional.


Also, I'm almost done.
Title: Re: The Pit of Magic: A Perplexicon Game [0/8]
Post by: Remuthra on July 12, 2013, 03:55:02 pm
Name Joe Bridger
Appearence An old man in a gray wifebeater and bunny slippers under a pink bathrobe. Wears red wraparound shades and a black fedora. Has a leather glove on his right hand.
Stats
Strength: 0
Dexterity: 0
Speed: 3
Endurance: 0
Potency: 0
Will: 6
Channelling: 0
Title: Re: The Pit of Magic: A Perplexicon Game [0/8]
Post by: Toaster on July 12, 2013, 04:10:00 pm
And that's 8.  Those that are reserves, I'm throwing you in the pit as placeholders because I need to start now.

The book is now in the OP.  If you have questions, ask away.



The eight of you appear in a pit.  Each of you is holding a stained, bloody, and battered book, filled with words of incredible magical power, but with no clue what each word does.

You are all in a large round room, with a fifty-foot high domed ceiling.  About fifteen feet up is an eight-foot ledge that goes all the way around- no railing.  The diameter of room is one hundred feet or so.  On the north and east are stairs up to the ledge in the wall.  On the southeast corner is a ladder up.  To the south is a narrow passage to another room.  On the west is a wide passage to another room that looks wide open.  The floor in this room is dirt, but the footing is solid.  Patches of weeds are in a couple places.

In the center of the room, lying in the floor, is a battleaxe.  Its handle is steel and the head is shining obsidian- it looks quite deadly.


Each of you is standing about 15 feet from the wall, in a circle.  Player 1 is north, player 2 is northeast, Player 3 is east, and so on to Player 8 who is northwest.

Go!

Quote from: Players
Scapheap:  [Scapheap]
Xantalos:  Xantalos
Derm:  Derm
Chink:  Chanala
Tiruin:  Myra
Lasla:  Derek Grimdur
FuzzyZergling:  Fuzz
Remuthra:  Joe Bridger
Title: Re: The Pit of Magic: A Perplexicon Game [0/8]
Post by: Remuthra on July 12, 2013, 04:12:25 pm
Read book./b]
Title: Re: The Pit of Magic: A Perplexicon Game [0/8]
Post by: Lalasa on July 12, 2013, 04:15:29 pm
Derek blinks for a moment before scampering towards the narrow passage.  He has no idea what's going on but he already doesn't like the fact that he's in a hole with random odd-looking strangers.
Title: Re: The Pit of Magic: A Perplexicon Game [0/8]
Post by: Chink on July 12, 2013, 04:16:31 pm
Offer an alliance to any players willing to accept, and grab the battleaxe. Speak the words "Tepsy Necti" at any who try to take the battleaxe, assuming they aren't one of my allies.
Title: Re: The Pit of Magic: A Perplexicon Game [0/8]
Post by: Dermonster on July 12, 2013, 04:16:55 pm
Oh hell Lalasa's character name is going to confuse the shit out of me.

Also this book, man. Sixty damn pages!?

Also is there no *Page One*?

Movement and science!
Title: Re: The Pit of Magic: A Perplexicon Game [0/8]
Post by: Tiruin on July 12, 2013, 04:21:52 pm
Myra looked to her left and right, two men were flanking her. Just moments before, a sense of disorientation and intangible force. She looked at the battleaxe, then at her book, then back at the weapon as she gripped the only thing in her hands in worry.

Studying the book was damned enough, having found it on some remote area far away from the common road.

This was not a good day. The rest seemed disoriented too, but the atmosphere...It was disconcerting.

Their auras smelled of death. There was only one thing to try out, now.


"Who are you all?"

Spoiler: Action (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game [0/8]
Post by: Xantalos on July 12, 2013, 04:24:19 pm
Hmm.
Jignec Baist.

Target a random person, pointing at them with my index finger, thinking thoughts of evil and destruction and whatnot.
Title: Re: The Pit of Magic: A Perplexicon Game [0/8]
Post by: FuzzyZergling on July 12, 2013, 05:17:14 pm
Climb upwards onto the ledge.
Title: Re: The Pit of Magic: A Perplexicon Game [0/8]
Post by: Harry Baldman on July 12, 2013, 05:52:11 pm
Aw yeah. Time to have some good fun. Things are mixed up and ready to go. Love the way the book's organized and written, by the way. Are there missing pages?

Spoiler: Tod-5 (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game [0/8]
Post by: GreatWyrmGold on July 12, 2013, 05:57:49 pm
INININ!

Spoiler: Golden Scholar, The (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game [0/8]
Post by: GreatWyrmGold on July 12, 2013, 06:04:30 pm
Also is there no *Page One*?
A lot of pages are missing.
Title: Re: The Pit of Magic: A Perplexicon Game [0/8]
Post by: The Ensorceler on July 12, 2013, 06:53:18 pm
Yay! I thought I'd missed my chance completely when Perplexicon ended.

Charles: A skinny man who appears not to have gone outside for years. He is wearing a ragged T-shirt with the name Babbage emblazoned across it in gigantic letters.

Strength: 0
Dexterity: 1
Speed:  1
Endurance: 0
Potency:  3
Will:  1
Channelling:  3
Title: Re: The Pit of Magic: A Perplexicon Game [0/8]
Post by: Toaster on July 12, 2013, 07:00:19 pm
Also is there no *Page One*?

Actually, there will be a flavorful page one.  I just haven't written it yet.  I finished this up in a touch of a hurry and it got missed.  I'll have it up soon.
Title: Re: The Pit of Magic: A Perplexicon Game [0/8]
Post by: Harry Baldman on July 12, 2013, 07:02:34 pm
What about the pages in the middle, like 10, 11 and 12? Are those going to be filled in in time as well?
Title: Re: The Pit of Magic: A Perplexicon Game [0/8]
Post by: Toaster on July 12, 2013, 07:26:34 pm
Maybe.
Title: Re: The Pit of Magic: A Perplexicon Game [0/8]
Post by: GreatWyrmGold on July 12, 2013, 07:34:14 pm
Next question: The title. Why does it still say 0/8?
Title: Re: The Pit of Magic: A Perplexicon Game. [Introductions]
Post by: Toaster on July 12, 2013, 07:37:10 pm
Does not.


Maybe.

For a more complete answer, note that the book is in rough shape.  Some pages are burned/stained/illegible/missing.
Title: Re: The Pit of Magic: A Perplexicon Game. [Introductions]
Post by: Toaster on July 12, 2013, 09:27:12 pm
Read book./b]

Damn, that's a lot of magic words.  Hey, was this note in the front here before?

Beware, reader, for this book was not meant for human hands.  Its power is far too great for mortal man for comprehend.  It is scrambled and confused for a reason.  Do not read it, do not say the words within, and do not search for the pattern.

No, there is no pattern!  Beware!  Burn this book at once!


Is that blood it is written in?  Hmmm.


Derek blinks for a moment before scampering towards the narrow passage.  He has no idea what's going on but he already doesn't like the fact that he's in a hole with random odd-looking strangers.

You decide that discretion is the better part of valor and get out to the south.

The southern room is a fifteen by sixty foot rectangular room, with east-west being the long direction.  You entered from the northern wall, near the eastern wall.  The entire southern wall is covered in nasty looking steel spikes.  Better not touch them.  The western wall contains another passage.


Offer an alliance to any players willing to accept, and grab the battleaxe. Speak the words "Tepsy Necti" at any who try to take the battleaxe, assuming they aren't one of my allies.

You walk over to the axe.  No one else makes a move for it, so you calmly pick it up and examine it.  Fine workmanship, and the blade is wickedly sharp.


Movement and science!

You head east and climb the nearby stairs to the ledge overlooking the room.  You point at the wall and start casting spells.

[Pot:3]  What appears to be a rib comes into being in front of you and falls to the ground.

[Pot:4]  A lump of flesh the size of a bowling ball coalesces into being and falls to the ground with a wet thud.

[Pot:6]  A huge block of wood appears and lands on the flesh.  You hear a wet pop- ugh.

[Pot:4]  A piece of leather the size of a t-shirt joins the collection of crap on the floor.

[Pot:5]  Now the pile is covered in hair.  Put it all together and you could have an 80s rock band.


Spoiler: Action (click to show/hide)

No one responds, so you say your word.

[Pot:1] You sneeze halfway through saying it, and waste your magical energy.


Hmm.
Jignec Baist.

Target a random person, pointing at them with my index finger, thinking thoughts of evil and destruction and whatnot.

(Going to assume you meant Jigenc)

A random person you say?  [1d8: 8]  That Joe guy looks like a jerk, what with those slippers.  You point at him and say your words, nearly bubbling over with evil intent.

[Pot:1+1]  Nothing happens.


Climb upwards onto the ledge.

You head up the north stairs.  There's a great view of the everyone standing around in confusion.


Quote from: Players
Scapheap:  [Scapheap]  -  North side, Grand Room
Xantalos:  Xantalos - Northeast side, Grand Room
Derm:  Derm - East Ledge, Grand Room
Chink:  Chanala - Center, Grand Room  [Obsidian Battleaxe]
Tiruin:  Myra - South side, Grand Room
Lasla:  Derek Grimdur - East side, Spike Room
FuzzyZergling:  Fuzz - North Ledge, Grand Room
Remuthra:  Joe Bridger - Northwest side, Grand Room
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Xantalos on July 12, 2013, 09:33:34 pm
Same words! Throw in a few angry flourishes.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Tiruin on July 12, 2013, 09:37:35 pm
((I saw that edit :I I have no bonus.))

This is strange. Very strange. I browsed the book, and said one of the words in it..

How foolish. Why would just saying a word mean anything. I'm no mage.

But..I'm confused. Why are the others here if they aren't doing anything?


Examine the book. Try to search for any author while doing so, or any other words which would give identification or warning.

While proceeding to the southern room.


"Can anyone else speak? What's going on here?"
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Lalasa on July 12, 2013, 09:41:58 pm
By this point Derek finally opens and looks at his book nervously.  Seeing the weird pictures and words written in it, he decides the best course of action would be to see if the book is a magical book.  After all, it's what a book would look like if it were magical, right?  As he is alone, he feels doing a small test would not be too bad.  If the book is not magical, he'll simply hit anybody threatening that comes near him with it~! 

"Nodi?" he squeaks nervously, pointing a trembling finger at the spikes near the south end of the wall.

Derek always wanted to be able to do something cool for once.  Magic would do. 

As he speaks the word, he doesn't notice that someone else has entered the room after him (yet).
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Dermonster on July 12, 2013, 09:45:10 pm
"Interesting..."

Movement and research!
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Toaster on July 12, 2013, 09:46:12 pm
((I saw that edit :I I have no bonus.))

Derp.  I actually forgot Xantalos's bonus, and edited the wrong roll.  Fixed on both counts.


"Nodi Zemonif?" he squeaks nervously, pointing a trembling finger at the spikes near the south end of the wall.

You only have sufficient pool to say one word.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Unholy_Pariah on July 12, 2013, 09:52:19 pm
Name: Pariah
Description: Your typical tall muscly murderer guy.
STR: 3
DEX: 3
End: 1
Pot: 1
Wil: 0
Chan: 1

Can you send me a pm when i get in?
Ill probably follow this anyway but itd be nice to have a backup alert.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Toaster on July 12, 2013, 09:59:55 pm
Sure.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Lalasa on July 12, 2013, 10:01:06 pm
((I saw that edit :I I have no bonus.))

Derp.  I actually forgot Xantalos's bonus, and edited the wrong roll.  Fixed on both counts.


"Nodi Zemonif?" he squeaks nervously, pointing a trembling finger at the spikes near the south end of the wall.

You only have sufficient pool to say one word.

Fixed.  There's only one word there now.  :P
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Remuthra on July 12, 2013, 10:03:38 pm
Gesture at Xantalos. Say the magic word Fangshm.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Toaster on July 12, 2013, 10:05:11 pm
Gesture at Xantalos. Say the magic word Fangshm.

You don't have any channeling, so you can't use magic words at all.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Remuthra on July 12, 2013, 10:05:54 pm
Gesture at Xantalos. Say the magic word Fangshm.

You don't have any channeling, so you can't use magic words at all.
Can I use magic body language?
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Unholy_Pariah on July 12, 2013, 10:07:28 pm
I suppose hitting someone with a magic book might count as magic body language...
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Chink on July 12, 2013, 10:17:51 pm
Go through the narrow passage to the other room in the south. Try the words "Tepsy Necti", then "Smastendip" aimed at the ground behind me.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: FuzzyZergling on July 12, 2013, 10:57:58 pm
Cast Fircerain at the ground below.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Corsair on July 13, 2013, 05:03:10 am
JOINING
Spoiler (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game [0/8]
Post by: scapheap on July 13, 2013, 05:26:26 am
Spoiler: I'm back (click to show/hide)

Point at wall, say word
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Toaster on July 13, 2013, 12:29:45 pm
Same words! Throw in a few angry flourishes.

[Pot:3+1]  A shimmering image of what appears to be a fencing sword appears, then fades without effect.


Examine the book. Try to search for any author while doing so, or any other words which would give identification or warning.

While proceeding to the southern room.


There's no text, writing, or anything on the covers or the spine- well, ignoring the scuffs, burns, and- yeah, that's clearly a bloodstain.  The pages (besides the first, and the ones you can't read) just have a page number, words, and usually a symbol of some sort.

You head into the spike room as Derek begins a spell attempt.


"Nodi?" he squeaks nervously, pointing a trembling finger at the spikes near the south end of the wall.

You point at a promising spike and speak your word.

[Pot:1+1]  You're not sure, but you thought you saw a bit of grey fog over your right shoulder for a split second.


Movement and research!

You move away from the pile and start testing again.

[Pot:3]  A clog of hair the size of a rat appears and lands.  Nice.

[Pot:4]  A spherical shimmering image appears and fades away.

[Pot:2]  You get another shimmering effect, but it's so fuzzy and unclear you have no idea what it is.

[Pot:3]  Yet another shimmering blob.  Uh... it's wider at the bottom than the top?

[Pot:2]  Another unidentifiable blob.


Not quite so successful, this time.


Gesture at Xantalos. Say the magic word Fangshm.

You lack the innate magical power to use the words.  As far as magical body language... yeah, whacking someone with the book is probably your best bet.  You could always just punch him.


Go through the narrow passage to the other room in the south. Try the words "Tepsy Necti", then "Smastendip" aimed at the ground behind me.

You run off with the battleaxe before anyone gets any ideas, and join Derek and Myra in the spike room.  Magic time!

[Pot:5+1]  A gentle colorless glow appears around your left arm.  It fades in intensity, but it doesn't go away completely.  Huh.  Well, let's try this other one.

[Pot:2+1]  A faint shimmer appears in the air.  It's long and thin with a blob at one end... you think.


Cast Fircerain at the ground below.

[Pot:6-1]  A shimmering image appears in the air before you.  Hmm... yeah, that's a whip.   Too bad it faded away.


Point at wall, say word

You awaken from your stupor.  Seeing that many of the others have already wandered off, you just menace the nearest wall.

[Pot:5+1] A big pile of bones clatters to the ground in front of you.  Many of them are clearly larger than human.


Quote from: Players
Scapheap:  Jack  -  North side, Grand Room
Xantalos:  Xantalos - Northeast side, Grand Room
Derm:  Derm - East Ledge, Grand Room
Chink:  Chanala - East side, Spike Room  [Obsidian Battleaxe]
Tiruin:  Myra - East side, Spike Room
Lasla:  Derek Grimdur - East side, Spike Room
FuzzyZergling:  Fuzz - North Ledge, Grand Room
Remuthra:  Joe Bridger - Northwest side, Grand Room
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Remuthra on July 13, 2013, 12:31:34 pm
Beat him to death with my magic book.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Dermonster on July 13, 2013, 12:35:08 pm
Words and research!
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Lalasa on July 13, 2013, 12:43:38 pm
Derek closes the book shut with a snap when he realizes someone else is in the room.  "I don't know what's going on!  I swear!"

He can't help but feel a bit disappointed that nothing really interesting happened.  Sure, no one ever said Derek had magical qualities, but it would certainly help to be magical since everyone is so weird around here.

"Do you know what this thing is?  This creepy book filled with gibberish?" he asks Myra, since she looks mostly okay.

The sudden approach of Chanala and his battleaxe startles the already nervous Derek, and he repeats "Nodi" again, this time unwittingly at Chanala.

 
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Gamerlord on July 13, 2013, 12:48:13 pm
((Post to watch, probably read through once i catch up on the original.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: scapheap on July 13, 2013, 12:48:27 pm
Okay

Hold hands apart facing inward, says words
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: piecewise on July 13, 2013, 12:48:50 pm
I watch this game with great interest and glee.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Gamerlord on July 13, 2013, 12:55:50 pm
((Actually, on second thought, waitlist me, but don't put me in without me saying so. Playing quite a few games right now, but i don't want to lose a chance at this one.
Spoiler (click to show/hide)
))
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Chink on July 13, 2013, 01:54:19 pm
Offer an alliance with the other people in my room, so that we can find the way out of here easier. After that, speak the words "Puboub Olitylari Enlastax".
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Sarzael on July 13, 2013, 02:06:16 pm
Name: Alish
Appearance: Young woman (15-16 years old) with long dark hair and happy face. Deep blue eyes.

Strength:  0
Dexterity:  0
Speed:  0
Endurance:  0
Potency:  3
Will:  3
Channelling:  3

Also Toaster, did you add the word for Virus (or something similar?)
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Remuthra on July 13, 2013, 02:11:02 pm
Offer an alliance with the other people in my room, so that we can find the way out of here easier. After that, speak the words "Puboub Olitylari Enlastax".

"Alliance accepted, youngun. Gotta stick together, y'know?"
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Toaster on July 13, 2013, 02:34:25 pm
Also Toaster, did you add the word for Virus (or something similar?)


Maybe.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: FuzzyZergling on July 13, 2013, 03:44:31 pm
Lightly clench my hand like I'm holding something, and cast Fircerain again, this time on my hand.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Xantalos on July 13, 2013, 03:53:12 pm
Hmm. Perhaps Puboub Enur will serve me better.

Say words, kick in genital area if assaulted.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Sarzael on July 13, 2013, 04:26:14 pm
Lightly clench my hand like I'm holding something, and cast Fircerain again, this time on my hand.
I guess this works same as Perplexicon in that stuff, and if its so, Fircerain is Whip. But what that whip is made out of? Nothing. Thus it dissapears. You have to add a second word that gives it a material: Shareeb Shubba in Perplexicon would be Metal Rod, here (Material) Fircerain.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Toaster on July 13, 2013, 05:18:10 pm
Beat him to death with my magic book.

Hmm. Perhaps Puboub Enur will serve me better.

Say words, kick in genital area if assaulted.

[Joe Spd:5+1]
[Xantalos Spd:5-1]

[Joe Dex:5-1]
[Xantalos Dex:4-1]

[Joe Str:1-1]

Joe, sensing danger, forgoes magic in favor of old-fashioned violence.  He charges Xantalos and swings the book at him.  Xantalos can't quite dodge, but the blow is so terrible that Joe falls over.  Xantalos sees his chance to strike back with magic.

[Xantalos Pot:2]

A tiny puff of sawdust shoots straight forward about six inches and dissipates.    Well, magic has failed, so why not a kick to the family jewels?  He aims a stomp.

[Xantalos Dex:6-1]
[Joe Dex:5-1]

[Xantalos Str:6-1]
[Joe End:3-1]

The blow isn't square, but Xantalos connects.  Joe howls in pain and grabs his thigh- he looks distracted.  (-1 next turn)


Words and research!

You say your first magic.

[Pot:3]  A hatchet, formed of bone, appears in the air and clatters to the floor.  It's got an armbone handle and a shoulderblade blade, which isn't very sharp.  Well, it's something solid.  Next!

[Pot:5]  A bush sprouts out of the ground, grows, and greens up.  It's a nice boxwood, about 4 feet to a side.

[Pot:1]  Nothing happens.

[Pot:2]  Nothing continues to happen.


The sudden approach of Chanala and his battleaxe startles the already nervous Derek, and he repeats "Nodi" again, this time unwittingly at Chanala.

You say your word again.

[Pot:1]  And get nothing.


Hold hands apart facing inward, says words

[Pot:1]
[End:5]

All the flesh falls of your left hand, and the bones that are left turns fuse, then become flexible and bendy.  Also, you're bleeding from the stump- might want to get that checked.


Offer an alliance with the other people in my room, so that we can find the way out of here easier. After that, speak the words "Puboub Olitylari Enlastax".

[Pot:4+1]

A spear, about six feet long, forms in front of you.  The shaft is wooden, and the head is razor-sharp glass, with barbed edges.  Keep going like this and you'll be a walking armory.


Lightly clench my hand like I'm holding something, and cast Fircerain again, this time on my hand.

[Pot:3]  You get a shimmering image again.  Whatever it is is long and thin- you assume it's another whip.


Quote from: Players
Scapheap:  Jack  -  North side, Grand Room  {Left hand is foot-long bone whip, stump is bleeding}
Xantalos:  Xantalos - Northeast side, Grand Room
Derm:  Derm - East Ledge, Grand Room
Chink:  Chanala - East side, Spike Room  [Obsidian Battleaxe]
Tiruin:  Myra - East side, Spike Room
Lasla:  Derek Grimdur - East side, Spike Room
FuzzyZergling:  Fuzz - North Ledge, Grand Room
Remuthra:  Joe Bridger - Northeast side, Grand Room  {On ground, in pain (-1 rolls next turn)
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Remuthra on July 13, 2013, 05:20:18 pm
"Alright, boy, playtime's over."
Fight through the pain, take revenge.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Xantalos on July 13, 2013, 05:23:16 pm
Back away, utter Haer Poincale Bical.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Chink on July 13, 2013, 05:25:57 pm
((You forgot to add my potency bonus.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Remuthra on July 13, 2013, 05:39:11 pm
Accidental post.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: scapheap on July 13, 2013, 05:43:44 pm
point at person and say words
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Dermonster on July 13, 2013, 06:04:58 pm
This is shaping up nicely...

Research!
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: GreatWyrmGold on July 13, 2013, 06:09:45 pm
I have a question: Who all is compiling a Super Secret Wordlist?
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Unholy_Pariah on July 13, 2013, 06:39:51 pm
Derm
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Lalasa on July 13, 2013, 06:41:08 pm
Derek doesn't feel safe with a lunatic that caries battleaxes and summons spears.  Without looking back Derek squeaks and runs down the Western passage.  Dying is not on his to-do list.  Axe-maniacs are probably liars, right?
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Toaster on July 13, 2013, 06:53:23 pm
((You forgot to add my potency bonus.))

I sure did.  Your spear is now nastier.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Xantalos on July 13, 2013, 06:55:10 pm
Derm
But how? He's just saying 'move and research'.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Chink on July 13, 2013, 06:59:32 pm
Pick up the spear, and speak the words "Gostophori Yeat Gynal".

Derm
But how? He's just saying 'move and research'.
I think he's PMing Toaster with the words he wants.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Xantalos on July 13, 2013, 07:06:24 pm
...
You sneaky bastards.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: GreatWyrmGold on July 13, 2013, 07:09:00 pm
You weren't here for Perplexicon, were you?
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Xantalos on July 13, 2013, 07:10:59 pm
You weren't here for Perplexicon, were you?
No. No I was not.
What was that, by the way?
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Harry Baldman on July 13, 2013, 07:20:55 pm
No. No I was not.
What was that, by the way?

What this game is based on, with differently-spelled and differently-organized words that have mostly the same meaning (though Toaster's revised them to a degree). The principle of this game is the same as that of the first phase of Perplexicon, the arena phase.

Derm is the only one from the original Perplexicon's players (scapheap as well, but scapheap stopped playing before the real escalation started) on the current player list, so things are bound to get interesting.

As for the whole PM'ing of turns and words, that is a thing you do in this game if you like to have toys of your own. Otherwise, as dear old Garth Garplacks of Garstorpit fame learned, things tend to even out eventually.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: GreatWyrmGold on July 13, 2013, 07:22:08 pm
...

One of the more popular RtD games. Concluded recently and suddenly. The thread's still running pretty strong. If you can't find it for some reason, it's here.

Ninja'd by a more in-depth explanation. (http://www.bay12forums.com/smf/index.php?topic=119572.0)
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Toaster on July 13, 2013, 07:41:32 pm
PMing me turns is totally acceptable if you don't want everyone to know your tricks.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Dermonster on July 13, 2013, 07:56:00 pm
But I want to know all of their tricks!~
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Chink on July 13, 2013, 08:00:12 pm
PMing me turns is totally acceptable if you don't want everyone to know your tricks.
Good. I'll start doing that, then.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Dermonster on July 13, 2013, 08:02:46 pm
Dammit.

Also, Bone hatchet not in inventory?
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Chink on July 13, 2013, 08:04:31 pm
Dammit.

Also, Bone hatchet not in inventory?
Aww, don't be too sad. You can still steal my spell for making very deadly spears.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Dermonster on July 13, 2013, 08:05:43 pm
If I can decipher which part means glass and which means spear I'll be happy only then.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Chink on July 13, 2013, 08:10:51 pm
Current analysis suggests spear is "Olitylari".
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Toaster on July 13, 2013, 08:45:07 pm
Dammit.

Also, Bone hatchet not in inventory?

If someone summons an object, I don't have you automatically pick it up, since not all objects are necessarily something you want to pick up.  If your action is something like "Say words, pick up the result" then you will grab it (unless it's clearly dangerous, in which case you'll get an "are you sure?")

Neither the bone axe or the glass spear were picked up.


EDIT- On that note, I am following the original Piecewise rule where if someone summons something and it's ignored, it disappears after a few turns so I don't have to track every piece of random crap that gets created.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: FuzzyZergling on July 13, 2013, 10:20:21 pm
Cast at the ground.
[PM sent to name spell]
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: DaveTheGrave on July 13, 2013, 10:31:54 pm
Hope im not too late, I was waiting for something like this to pop up.

Name: Dave
Appearence: 5"9, Slender build, Medium Length brown hair, Grey eyes, Rugged Black Tunic.

Stats:
Spoiler (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Vakothu on July 13, 2013, 10:56:12 pm
I would like to join.  I'll be watching this, but PM me when my turn comes up just in case.
Spoiler: Character (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: DaveTheGrave on July 13, 2013, 11:02:27 pm
I dun fucked up, forget this post
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: GreatWyrmGold on July 13, 2013, 11:11:52 pm
If I can decipher which part means glass and which means spear I'll be happy only then.
You didn't figure that out?
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Tiruin on July 13, 2013, 11:35:29 pm
((Of course, everything happens when I'm asleep...Again. Wasted turn >_>))
"Do you know what this thing is?  This creepy book filled with gibberish?" he asks Myra, since she looks mostly okay.

The sudden approach of Chanala and his battleaxe startles the already nervous Derek, and he repeats "Nodi" again, this time unwittingly at Chanala.
"I literally have no idea what it is. Found it on the wayside, and curious about its contents.

"Which mean no logic to me whatsoever..And I-"
You run off with the battleaxe before anyone gets any ideas, and join Derek and Myra in the spike room.  Magic time!

Buh. Great. Armed people without any inclination of w-...
Offer an alliance with the other people in my room.
"Don't hurt me, and I won't hurt you. Nobody here has the manners to introduce themselves, so excuse me if I'm a bit guarded here.

"And those weapons. That too. Get away from me, please."

This is really stupid.

"Do you know what Venes means?" she said, gesturing casually.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Toaster on July 14, 2013, 12:13:47 am
"Alright, boy, playtime's over."
Fight through the pain, take revenge.
Back away, utter Haer Poincale Bical.

[Joe Spd:2+1-1]
[Xantalos Spd:2-1]

[Joe Dex:5-1-1]
[Xantalos Dex:4-1]

[Joe Str:1-1-1]

Despite the pain, Joe manages to get up before Xantalos can take advantage.  Joe aims another swing at him, but this one is so terrible that he lands flat on his face.  Xantalos takes this opportunity to back away and launch a spell.

[Pot:1+1]  What appear to be ley lines attempt to spread over Xantalos's body, but they quickly fade.


point at person and say words

Meanwhile, Jack gets into position and launches a spell.

[Pot:2+1]  A whip that appears to be fashioned from the spine of a small animal comes into being.  It's about two feet long, with a flexible spine whip and a tibia handle.

Your hand stump is still bleeding quite a bit.


This is shaping up nicely...

Research!

[Pot:1]  Nothing happens.

[Pot:6]  Nothing happens.

[Pot:5]  Nothing happens.

[Pot:1]  Nothing happens.

[Pot:4]  Guess what?  Nothing happens.

...


Derek doesn't feel safe with a lunatic that caries battleaxes and summons spears.  Without looking back Derek squeaks and runs down the Western passage.  Dying is not on his to-do list.  Axe-maniacs are probably liars, right?

You book it down the passage to the west.  You emerge onto a sturdy stone bridge crossing a ravine.  The ravine stretches off as far as you can see to the north and south.  It goes about twenty feet up, and down... well, you certainly don't see a bottom.  You toss a rock in and listen for it to hit... and listen... and listen...

The bridge itself is about twenty feet long and eight feet wide.  It has siderails, but they're fairly low- you could easily trip over them and join that rock in falling endlessly.  At least the bridge is obviously very strong.

Another passage goes west on the other side of the bridge.


Pick up the spear, and speak the words "Gostophori Yeat Gynal".

You collect your spear, and say your Magic Words.

[Pot:1+1]  What appears to be a small, yet hairy, piece of concrete drops straight down from your hand.


"Do you know what Venes means?" she said, gesturing casually.

You glance around warily and say your word.

[Pot:1]  Nothing happens.


Cast at the ground.

You don't have any pool, so you can't cast.  The hell was I doing letting you try to cast earlier?  I should have been paying more attention, derp.  The previous casts will stand, though.

Quote from: Players
Scapheap:  Jack  -  North side, Grand Room  {Left hand is foot-long bone whip, stump is bleeding}
Xantalos:  Xantalos - Northeast side, Grand Room  (3/6 Pool)
Derm:  Derm - East Ledge, Grand Room
Chink:  Chanala - East side, Spike Room  (Left arm glowing) [Obsidian Battleaxe, Glass-headed Spear]
Tiruin:  Myra - East side, Spike Room
Lasla:  Derek Grimdur - On the Bridge, Bottomless Pit
FuzzyZergling:  Fuzz - North Ledge, Grand Room
Remuthra:  Joe Bridger - Northeast side, Grand Room  {On ground}


Note- I forgot to start tracking Xantalos's pool for his little scrap, but it's there now.  Remember, your pool is refilled for free each turn, unless you're in combat, in which case you regain one point per turn, by default.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Xantalos on July 14, 2013, 12:23:13 am
Same words.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Tiruin on July 14, 2013, 12:27:54 am
"You're quite armed, though." Myra said to Chanala, "I'm Myra. A Biologist in trade and profession. What say we explore this place before..err, you put those things to use?"
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Dermonster on July 14, 2013, 12:30:14 am
Well shit.

Research!
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: scapheap on July 14, 2013, 03:24:37 am
Bandged my hand stump with shirt then word at person.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Lalasa on July 14, 2013, 10:28:29 am
Since bridges aren't of much use except for crossing them, Derek decides not to wait around for axe-maniacs and crosses the bridge, disappearing down the west passage at the end of it.  Besides, large pits combined with short rails are unnerving.  Of course, nothing seems to be "safe" or "stable" in this place but still!
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Chink on July 14, 2013, 01:43:05 pm
"That sounds like a good idea. Best to know the terrain in case anyone decides that you or I would make a good target."

Speak words.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: FuzzyZergling on July 14, 2013, 03:09:00 pm
Head to the Northeast side and jump down on the man on the ground (Joe).
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Toaster on July 14, 2013, 09:18:33 pm
We're waiting on Remuthra since he's mixed up in murder.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Tiruin on July 14, 2013, 09:52:05 pm
"That sounds like a good idea. Best to know the terrain in case anyone decides that you or I would make a good target."
"You do know your arm is glowing, right? Unless you've got bio-luminescence, I'd request you to watch that arm.

"I'll just head out and explore."

Yes.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Sarzael on July 15, 2013, 08:10:27 am
Will i get an warning (Private message) or something when i start?
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Toaster on July 15, 2013, 08:47:24 am
I'll try to send reminders when people get put in.  Given we've got a pretty good scrap started up, death should be happening soon.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Toaster on July 15, 2013, 09:04:19 am
Also, here's a godawful not-to-scale MSPaint map of what has been explored so far.  (Spoiler- the map isn't very big)



(http://i.imgur.com/sUgpxRu.png)
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: piecewise on July 15, 2013, 01:21:59 pm
What the heck, might as well

Spoiler (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Dermonster on July 15, 2013, 01:23:21 pm
oshit
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Remuthra on July 15, 2013, 01:50:33 pm
Keep swinging.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Toaster on July 15, 2013, 02:55:19 pm
Same words.
Bandged my hand stump with shirt then word at person.
Head to the Northeast side and jump down on the man on the ground (Joe).
Keep swinging.

[Xan Spd:4-1]
[Jack Spd:6-1]
[Fuzzy Spd:6]
[Joe Spd:4+1]

[Fuzzy Dex:4+1]
[Joe Dex:2-1]

[Fuzzy End:4]
[Joe End:5-1]

Before Joe and Xantalos can continue their fight, they are interrupted by Fuzzy going Hulkamania and bodyslamming Joe from above.  Joe is caught unprepared and there is the sound of several ribs cracking.  Fuzzy rolls off and ends up in the floor, but Joe took the brunt of the impact, and is too stunned to get up.

Jack rips up his shirt as best he can, and ties a rough tourniquet around his left wrist.  [End:5]  Looks like the bleeding has stopped- you don't think you'll be dying, for now.  He then takes this opportunity to sneak in some magic.

[Pot:2+1]  A clog of hair lands on Xantalos's shoulder.  You don't think he noticed.  In any case, he is preparing magic of his own.

(It's Pioncale, btw)

[Xan Pot3+1:]  The ley lines return, and this time they form over your entire body, and settle in to a slight glow, and hold stable.


Research!

You continue your exploration of this magical tome.

[Pot:1]  Nothing happens.

[Pot:5]  A shimming image appears, in the shape of a pyramid, then fades.

[Pot:3]  Another shimmering image appears.  Uh... it's solid and kinda rounded?

[Pot:5]  Yet another shimmering image.  This one appears to be a prism.

[Pot:5]  And this one is a cone.


Much more informative, all things considered.


crosses the bridge, disappearing down the west passage at the end of it. 

You cross the bridge without incident, and find yourself in a new room.  This room is round, much like the room you began in, but much smaller- perhaps twenty feet in diameter.  The most striking feature of the room is the ceiling- thirty feet overhead there is a pool of magma, that appears to be suspended upside down.  It's certainly not pouring into the room and appears stable enough, however.

In the center of the room is a small ornately-designed table.  On the table rests a wand.

Besides the door you came in, the only exit is to the north.


Speak words.

You say your words.

[Pot:6+1]  Brightly glowing ley lines quickly spread over your body, and flash with a sudden brightness.  With a sharp jerk, your head and all your limbs begin retracting into your body.  Your legs fuse and vanish into your body, while your lower spine greatly lengthens out of your pelvis.  Your head is swallowed in, but your cervical vertebrae lengthen and jut out into a spike.  Your arms also are sucked in, while your shoulderblades lengthen.  Your right shoulderblade forms into a massive axe blade, while your left shoulderblade twists and contorts outward into a hook.  You fall to the ground, your torso deformed into a horrifying halberd.  You are still alive, but you cannot move beyond twisting your "shoulders" a bit and you have no mouth to speak.

This may be a problem.


Yes.

Well, Chanala seems to have rather more serious problems than a glowing arm now, so you just get out before you turn into a cutlass or something.

You return to the main room just in time to see Fuzzy roll off Joe.  Nine point five for the dismount, you think.


Quote from: Players
Scapheap:  Jack  -  Northeast side, Grand Room  {Left hand is foot-long bone whip, tourniquet on stump}
Xantalos:  Xantalos - Northeast side, Grand Room  (1/6 Pool)  {Ley lines on body}
Derm:  Derm - East Ledge, Grand Room
Chink:  Chanala - East side, Spike Room  (Is just a torso, which is a halberd)
Tiruin:  Myra - South side, Grand Room
Lasla:  Derek Grimdur - East side, Magma Room
FuzzyZergling:  Fuzz - Northeast side, Grand Room  {On ground}
Remuthra:  Joe Bridger - Northeast side, Grand Room  {On ground, ribs broken}





Attention waitlisters:  Considering this game wouldn't exist without him, I told Piecewise that I'd jump him to the front of the waitlist.  Something tells me it'll start moving pretty quickly here in a minute.
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: Xantalos on July 15, 2013, 03:01:51 pm
Casually walk away, disengage from combat, etc.
If assaulted, damage enemy genitals. 
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: Dermonster on July 15, 2013, 03:04:21 pm
"Well now."

Research, then go grab Chanala
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: Remuthra on July 15, 2013, 03:05:08 pm
Kill...Fuzzy...
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: Toaster on July 15, 2013, 03:09:09 pm
"Well now."

Research, then grab the hatchet and go Execute Chanala.

The person you can't have possibly seen change into a halberd?

Actually, I'll take this opportunity to point out that given the circumstances, there's pretty much no way to prevent this sort of metagaming (similar to someone respawning knowing what words their predecessor used) so feel free to overlook it.  Do note that casting several spells, grabbing an item, then moving to another room and killing someone is going to be more than can be done in one turn.  For magical science, I'll stick with the original limit of five separate spells a turn (as was done in the previous game), noting of course that being in combat may change things up.
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: Dermonster on July 15, 2013, 03:13:35 pm
Isn't she like, right below me?

Also there wasn't a limit, five was just the highest pool anyone had had at any one time. I'm pretty sure, at least.

Also I was editing the action before you posted because I had already realized that and thought of a potentially more betterer action, so there's that.
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: Toaster on July 15, 2013, 03:16:31 pm
I could be wrong about that applying to spells, but I'm certain that it applied to will-based actions.  I consider it a reasonable limit of what to do in a turn, at least, so I'm sticking with it.

And no, she's in the spike room, which is the next room to the south.  But like I said, totally cool with it.
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: GreatWyrmGold on July 15, 2013, 03:17:49 pm
He seems mildly perplexed.
He could be quite an icon.

Oh, and would you crazy people mind becoming murderous crazy people?
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: Dermonster on July 15, 2013, 03:19:36 pm
Will wasn't based off pool.

I suppose I can just cast five more complicated spells once I get more pool.
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: Toaster on July 15, 2013, 03:19:50 pm
Joe was a good end roll away from death that turn, to be fair- Fuzzy did nail the landing.

(And if he hadn't, the end roll would have been much harder for him to pass)
Title: Re: The Pit of Magic: A Perplexicon Game. [Hair Band]
Post by: Xantalos on July 15, 2013, 03:20:06 pm
He seems mildly perplexed.
He could be quite an icon.

Oh, and would you crazy people mind becoming murderous crazy people?
For once, no.
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: FuzzyZergling on July 15, 2013, 03:20:58 pm
Smash Joe's chest in.
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: Lalasa on July 15, 2013, 03:38:10 pm
Since Derek doesn't have much to defend himself with and is certainly not very strong on his own, he picks up the wand.  It looks quite nice anyway, and it might help him along with the magic book, right?  Then, not forgetting about the magma, he then quickly runs back the way he came.  Magma is dangerous no matter what position it is in, and somehow he doubts floating lava stays that way for too long.
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: mastahcheese on July 15, 2013, 03:45:28 pm
YES. I want in on this.

Character Sheet:
Spoiler (click to show/hide)
This is too awesome to pass up.

EDIT: Changed my stats
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: DaveTheGrave on July 15, 2013, 03:52:59 pm
btw Im Dave The Grave, not great. Though I am 3rd cousin twice removed from Alexander.
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: Chink on July 15, 2013, 03:57:14 pm
Be a very effective weapon, hope for untransformation.
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: mastahcheese on July 15, 2013, 04:03:13 pm
Hey, wait, if someone scores a kill with Chink, does the wielder or Chink get the point?
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: Tsuchigumo550 on July 15, 2013, 04:03:24 pm
oh fuck i missed the start of this how

Spoiler (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: Dermonster on July 15, 2013, 04:04:25 pm
Hey, wait, if someone scores a kill with Chink, does the wielder or Chink get the point?

This is a question the answer of I wish to know.
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: GreatWyrmGold on July 15, 2013, 04:08:17 pm
What would a sentient halberd even do with the points?
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: Dermonster on July 15, 2013, 04:09:55 pm
Presumably feverently push them into endurance.
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: Chink on July 15, 2013, 04:12:59 pm
I wonder if my stats will affect my bearer, now that I'm a sentient magical halberd.
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: Toaster on July 15, 2013, 04:30:49 pm
btw Im Dave The Grave, not great. Though I am 3rd cousin twice removed from Alexander.

A thousand apologizes.  The person responsible for this error has been sacked.


Hey, wait, if someone scores a kill with Chink, does the wielder or Chink get the point?

The wielder.   Now, if someone propped him up near a doorway and he wiggled until he fell and clove someone in twain, Chink would get the point.  In cases like this, it's whoever committed the effort to get the kill.  Similarly, if someone was mind controlled into killing someone, the one controlling the mind would get the point.
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: mastahcheese on July 15, 2013, 04:44:23 pm
So if someone dropped Chink off a ledge on someone's head, the dropper would get the point.
If Chink fell off on his own, he would.

Ok.
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: GreatWyrmGold on July 15, 2013, 04:47:10 pm
Who would get the point if Chink jumped off a ledge onto his own head?
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: Chink on July 15, 2013, 04:51:12 pm
Who would get the points if I wiggled in such a way as to make it so that a swing that would have missed instead hit the target and killed it?
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: scapheap on July 15, 2013, 04:51:46 pm
Whip Fuzzy with my 'hand'
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: Unholy_Pariah on July 15, 2013, 06:14:43 pm
Quote from: toaster
Attention waitlisters: Considering this game
wouldn't exist without him, I told Piecewise that
I'd jump him to the front of the waitlist.
Something tells me it'll start moving pretty
quickly here in a minute.

I would be ashamed of you had you not done this.
I wonder if i could forcibly make him ally with me...
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: Toaster on July 15, 2013, 06:39:56 pm
So if someone dropped Chink off a ledge on someone's head, the dropper would get the point.
If Chink fell off on his own, he would.

Right.

Who would get the point if Chink jumped off a ledge onto his own head?

Nobody.  This rule applies to all cases of self-inflicted death.

Who would get the points if I wiggled in such a way as to make it so that a swing that would have missed instead hit the target and killed it?

I'm going to go with the wielder still on this one.  Given you lack any sense organs beyond your skin, it's going to be rather difficult for you to be any actual help.
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: GreatWyrmGold on July 15, 2013, 06:42:53 pm
Wait, he has skin?
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: Chink on July 15, 2013, 06:45:03 pm
I still have some skin on the "handle". I don't much else, though.
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: Toaster on July 15, 2013, 06:53:58 pm
He has skin everywhere except the sharp bits.
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: Tiruin on July 15, 2013, 07:06:30 pm
((Oh goodness wasted turns again.))

Myra blinked at the sudden commotion in the room.

"Yeah, I'll just be going..there. What's with the fighting..."

Err, get out?
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: Dermonster on July 15, 2013, 07:07:50 pm
I'm not sure if I like the fact that the only thing Chink will ever feel again is me swinging his shaft around.
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: Chink on July 15, 2013, 08:05:41 pm
I'm not sure if I like the fact that the only thing Chink will ever feel again is me swinging his shaft around.
At least I can be satisfied in the fact the my weaponry is larger than yours.
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: piecewise on July 15, 2013, 08:53:41 pm
I'm not sure if I like the fact that the only thing Chink will ever feel again is me swinging his shaft around.
At least I can be satisfied in the fact the my weaponry is larger than yours.

If there is anything I can say about the original perplexicon and, it seems, it's new incarnation, it's that it seems tailor made for dick jokes.
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: RathofSTS on July 15, 2013, 09:17:12 pm

This looks interesting.
I just finished reading 2/3rds of the original only to find out that it had ended.
Even had a list 70+ of words...

Character Sheet:
Spoiler (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [Halberd Man]
Post by: Toaster on July 15, 2013, 09:35:11 pm
Casually walk away, disengage from combat, etc.
If assaulted, damage enemy genitals. 


Your magical power expended, you whistle and walk away, in the grand tradition of Saturday morning cartoons.  Thankfully, your crotch-stomping skills are not called upon.

(Mod note:  Your pool will fully refill at the end of next turn, assuming you continue to not be in combat.)


"Well now."

Research, then go grab Chanala


Your murder sense tells you that you need to head south, after a bit of magical demystification.

[Pot:5] Another of the now-familiar shimmering images.  This one appears to be a pickaxe.  How dwarven.

[Pot:4] This one's some sort of tool.  Long handle, flat blade at the end.  Digging tool or something?

[Pot:1] Nothing happens.

[Pot:2] A faint shimmering blob.

[Pot:3] Uh... it's a thin squarish shape.

You head to the southern room, note the spikes on the wall, and pick up the Amazing Torso Halberd.

[Str:4] Ugh... barely, that is.  This thing must weigh 50 pounds- not exactly what you want in a weapon.  It's not helpful that the torso part is still pretty much human sized.  Maybe you could drop it on someone.


Kill...Fuzzy...
Smash Joe's chest in.
Whip Fuzzy with my 'hand'

[Joe Spd: 2+1]
[Fuzzy Spd: 1]
[Jack Spd: 4-1]

[Joe End:6-1]

[Joe Dex:1-1]
[Jack Dex:1]

[Fuzzy Dex vs Joe:6+1]
[Fuzzy Dex vs Jack:4+1]


Despite being a feeble old man with several broken ribs, Joe is on his feet before Fuzzy can finish him off.  He and Jack both go for Fuzzy at the same time... and they both miss spectacularly.  Their attacks are so god-awful that Fuzzy barely has to do anything to avoid them.  If he hadn't been on the ground, he could have easily countered both of them at the same time.  Joe has gone down again after his terrible attack, so Fuzzy goes for a stomp.

[Fuzzy Dex:6+1]
[Joe Dex:2-1]

[Fuzzy Str:1+1]

[Joe End:2-1]

Joe is far too stunned to avoid the attack in any way, but Fuzzy, despite his excellent aim, only delivers a light thump.  If he hadn't connected directly with a broken rib, Joe wouldn't have noticed.  As it is, it still drew a howl of pain.


Since Derek doesn't have much to defend himself with and is certainly not very strong on his own, he picks up the wand.  It looks quite nice anyway, and it might help him along with the magic book, right?  Then, not forgetting about the magma, he then quickly runs back the way he came.  Magma is dangerous no matter what position it is in, and somehow he doubts floating lava stays that way for too long.

You grab the wand, and are pleasantly surprised when no horrible traps pop out and kill you.  You beat a hasty retreat to the bridge, and examine the wand.  It’s about eighteen inches long with a felt grip and crystal tip, and it’s covered in burn marks, scrapes, and unidentifiable stains.  Despite all this, it is clearly solid and functional, and looks to remain that way for quite some time.  Something tells you that, whatever it is, you don’t think anything in the book could produce something like this.

Huh.


Be a very effective weapon, hope for untransformation.

You feel a pair of hands grab your shaft, and you are wielded.  Let's hope you will be thrusted into many unsuspecting men.

Your attempts to deactivate the transformation prove fruitless.  Uh oh.


Err, get out?

The howls of pain are your cue to leave, so you head back to the spike room.  Passing through, you study it in greater detail.  Hmm... yeah, those are nasty looking spikes.  You don't think you could get one off without a hacksaw, and even then the angle would be tricky.  Putting them all on that wall must have been time consuming as well.

Beyond the spike room, you meet Derek coming out from the far side of the bridge, and stopping on the west side to examine whatever it is he's holding.  Examining your surroundings, you admire the fine workmanship on the bridge.  It would take some serious force to do damage to it... though with railings that low, even bad footwork could send you over the edge.   There's a breeze coming through this room, but not so much that it would affect a bowshot, for example.

Your curiosity sated for now, you attempt your magic word.

[Pot:5]  Several bars of silver form out of the air and clatter heavily to the ground.

Quote from: Players
Scapheap:  Jack  -  Northeast side, Grand Room  {Left hand is foot-long bone whip, tourniquet on stump}
Xantalos:  Xantalos - North side, Grand Room  (2/6 Pool)  {Ley lines on body}
Derm:  Derm - East side, Spike Room  [Chink the Halberd]
Chink:  Chanala - East side, Spike Room  (Is just a torso, which is a halberd)  [Wielded by Derm]
Tiruin:  Myra - East side of bridge, Bottomless Pit
Lasla:  Derek Grimdur - West side of bridge, Bottomless Pit  [Wand]
FuzzyZergling:  Fuzz - Northeast side, Grand Room
Remuthra:  Joe Bridger - Northeast side, Grand Room  {On ground, ribs broken, in pain (-1 next turn)}


If there is anything I can say about the original perplexicon and, it seems, it's new incarnation, it's that it seems tailor made for dick jokes.

Good thing I'd never stoop to that level.  Oh wait.
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: FuzzyZergling on July 15, 2013, 09:42:34 pm
Pick up Joe and throw him at Jack.
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Dermonster on July 15, 2013, 09:43:16 pm
"You poor meaty bastard. Maybe I can find a use for you, eh?"

Actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Chink on July 15, 2013, 09:44:09 pm
Be the subject of more dick jokes.
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: GreatWyrmGold on July 15, 2013, 09:49:20 pm
Dammit Xantalos, I'll have to wait until I'm actually in to do any more research, won't I?
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Remuthra on July 15, 2013, 09:58:32 pm
Retreat to the spike room.
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Xantalos on July 15, 2013, 11:00:48 pm
Dammit Xantalos, I'll have to wait until I'm actually in to do any more research, won't I?
Yes.
...
I'm a swear word for you now, aren't I?
Hehehe
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Dermonster on July 15, 2013, 11:05:33 pm
I've been a swear for a long time.
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Xantalos on July 15, 2013, 11:06:49 pm
I've been a swear for a long time.
Yes, but solely for one person? It's a compliment.
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Tiruin on July 15, 2013, 11:17:21 pm
Myra stopped and looked at the man on the far end of the room--someone she saw earlier. She sees him holding a stick, perhaps a wand or something for prodding things..

"Do you need help?"

Examine room.
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Lalasa on July 16, 2013, 12:36:30 am
Derek snapped to attention as the sound of a familiar woman's voice.  It seems the normal-ish looking lady was back, but Derek was no longer as afraid.  He was armed now with what he supposed was a magical stick.  Maybe it could help make use out of this odd book?  Waving it around a few times, he turns to look at Myra, an unhappy frown on his face.

"If you could help me get out of this wonky place, I'd gladly accept it.  I hate it here!  Everything is really dangerous and there are crazy people with axes!  Do you think this thing can do magic?" Derek asks, his question hanging in the air.

Thumbing through the book, he finds a page with a decently sane and gore-free picture.  Pointing his wand at nothing in particular, he attempts a spell again.  "Delanes!" he exclaims, emboldened by his find.
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Xantalos on July 16, 2013, 12:38:03 am
Heh. Silly old person.

Find a secluded area.
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: scapheap on July 16, 2013, 02:10:11 am
More whipping at fuzzy
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Tiruin on July 16, 2013, 04:39:46 am
"If you could help me get out of this wonky place, I'd gladly accept it.  I hate it here!  Everything is really dangerous and there are crazy people with axes!  Do you think this thing can do magic?" Derek asks, his question hanging in the air.
"Crazy people indeed, the way back is filled with fighting and whatnot. I believe the connection is with the books we hold.

"...Though, it also makes sense. What we've seen recently is magic. What's the problem over there? No way out or the lack of a door? I'll help you." Myra replied, discerning the man to have no malevolent intent. "..Well, that is, if you're ok with that. It's been only minutes and people have been spouting words and gesturing like mad.

"Makes me wonder who else found these books...I'm Myra, by the way."
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Toaster on July 16, 2013, 08:13:54 am
Pick up Joe and throw him at Jack.
Retreat to the spike room.
More whipping at fuzzy

[Fuzzy Spd:6]
[Joe Spd:1+1-1]
[Jack Spd:6-1]

[Fuzzy Str:4]
[Fuzzy Dex:2+1]
[Joe Dex:2-1-1]

[Fuzzy Dex:2+1]
[Jack Dex:1]

[Fuzzy Str:3]

Jack moves to attack Fuzzy, but Fuzzy is faster.  He moves to weaponize Joe, but forgets that people are really heavy.   He's able to get him up, but the best he can do is just shove Joe in the way of Jack, who completely fails to dodge.  The two of them go down in a tangled heap, and are unable to extricate themselves in time to execute their own plans.


"You poor meaty bastard. Maybe I can find a use for you, eh?"

Actions!

You move to the doorway, but nothing happens.


Be the subject of more dick jokes.

The Flesh Weapon Shop:  You can't beat our meat!


Examine room.

There's not too much else to say about this room, so you examine the silver bars instead.  You're no metallurgist, but they look like perfectly pure silver to you.  You could pick one up, sure, but it's pretty heavy and would make a fairly poor weapon.  Will magic work?  Let's find out.

[Pot:2]  Nothing happens.

Shrugging, you leave them behind and head to the west side of the bridge and join Derek.


"Delanes!" he exclaims, emboldened by his find.

You hold out your new wand and say your word.

[Pot:2+1] Nothing happens.  The wand also did nothing, so you're not sure if it did have- or would have had- any actual effect on the spell.


Find a secluded area.

The manpile over there shows no sign of abating, and everyone else has left the room.  You head up the north stairs.  It's pretty secluded on the ledge, since no one else is up here.


Quote from: Players
Scapheap:  Jack  -  Northeast side, Grand Room  {Left hand is foot-long bone whip, tourniquet on stump, on ground}
Xantalos:  Xantalos - North ledge, Grand Room  {Ley lines on body}
Derm:  Derm - At south exit, Grand Room  [Chink the Halberd]
Chink:  Chanala - At south exit, Grand Room  (Is just a torso, which is a halberd)  [Wielded by Derm]
Tiruin:  Myra - West side of bridge, Bottomless Pit
Lasla:  Derek Grimdur - West side of bridge, Bottomless Pit  [Wand]
FuzzyZergling:  Fuzz - Northeast side, Grand Room
Remuthra:  Joe Bridger - Northeast side, Grand Room  {On ground, ribs broken}
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: GreatWyrmGold on July 16, 2013, 08:15:32 am
Is Chanala ever going to do any actions?
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Toaster on July 16, 2013, 08:20:59 am
Chanala is actually in a bad place.  The transformation is stuck in the "on" position, and he is unable to attempt spells to fix it.  Pretty much the only options are someone coming along and fixing him, him somehow gaining control over flesh and trying to fix himself by will, or Derm saying "screw it" and chucking him into the spikes/bottomless pit/other method of murder.

If Chink just wishes to become NPCed and let the next person in line in, I will accept that as well.
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: GreatWyrmGold on July 16, 2013, 08:33:38 am
I'd appreciate that. I don't think it makes sense that an inanimate object should hold up the waitlist.
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Chink on July 16, 2013, 08:45:01 am
I'm fine with being NPC'ed and letting the next person in, on the condition that if I somehow get transformed back, I regain my position as a player.
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: scapheap on July 16, 2013, 09:08:26 am
Get up and whip Fuzzy.
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: draco1234 on July 16, 2013, 09:13:52 am
Can I be added to the waitlist?

Name: Danath

Appearance: a shabby man of average height, with short brown and curly hair, dark brown eyes, and a crooked nose.  He has a nervous demeanour.

Stats:

Strength: 1
Dexterity: 1
Speed: 1
Endurance: 0
Will: 0
Potency: 3
Channeling: 3

Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Dermonster on July 16, 2013, 10:41:04 am
If he gets NPC'd I better still get a point if I kill him.

Things!
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Remuthra on July 16, 2013, 10:45:28 am
Crawl away to the spike room.
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Gamerlord on July 16, 2013, 10:47:23 am
Whats the Bay12 rule on dicking someone over in a forum game if they aren't updating their forum game?
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Tiruin on July 16, 2013, 10:50:40 am
Whats the Bay12 rule on dicking someone over in a forum game if they aren't updating their forum game?
To PM them instead of 'dicking' them over.

Also why're you posting something like this here?



Myra nudged Derek, "There's a path moving west of here, I'll head up first if you could watch my back, thanks."

Venture forth!
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Gamerlord on July 16, 2013, 10:52:25 am
Whats the Bay12 rule on dicking someone over in a forum game if they aren't updating their forum game?
To PM them instead of 'dicking' them over.

Also why're you posting something like this here?
Couldn't think of somewhere else to ask. Plus I had this thread open when I thought of it. I'm lazy.
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Lalasa on July 16, 2013, 11:00:26 am

Myra nudged Derek, "There's a path moving west of here, I'll head up first if you could watch my back, thanks."

Derek smacks the wand against his thigh a couple of times.  "I guess it must be broken?  Or maybe I'm not magical." he mumbles, a bit disappointed.

"If you're alright entering the room with a floating lava ceiling, I can't really argue."

Derek follows Myra, glancing behind him every few moments.
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Tiruin on July 16, 2013, 11:18:48 am
"A floating what now.

"Lava can't float..but then at least we know we're aboveground. Err, could you detail that tiny bit there about the lava?"
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Toaster on July 16, 2013, 11:23:51 am
I'm fine with being NPC'ed and letting the next person in, on the condition that if I somehow get transformed back, I regain my position as a player.

If he gets NPC'd I better still get a point if I kill him.


Considering you're worth a point and people want that point, I can do the NPCification, but I'm leaving your soul value in there.  I find it rather likely that you'll be destroyed before you get fixed.

I think this solution is the best balance for not screwing people over.  You'll change at the end of the coming turn.
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Lalasa on July 16, 2013, 11:32:53 am
"A floating what now.

"Lava can't float..but then at least we know we're aboveground. Err, could you detail that tiny bit there about the lava?"

"That's the room I got this magical wand from.  The ceiling is made out of floating lava.  I thought it would fall on me when I took this from the center table like most traps would, so I ran out.  Lava didn't pour out through the passage so I'd guess it's still up there.  I don't know why it's breaking physics.  It was like that before I got there, really!
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Tiruin on July 16, 2013, 11:50:34 am
"...So what else is in there? No other passages? Did you try throwing the wand at the lava or pointing it at it?" I won't ask on the physics. "And if so, th-..

"...You know, a passing thought nudged me on why there's a huge pit-thing here. Does lava make a sound when it moves?"
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Lalasa on July 16, 2013, 11:55:36 am
"There is another passage, but I didn't go down it yet.  If the lava fell down and I ran that way I would have trapped myself inside whatever room I'd find.  I didn't do anything with the lava!  I'll bet if I threw this wand at it, it would burn to a crisp.  It looks hot enough!"

"I don't think lava would make a lot of noise were it to move, but lava is really hot.  We'd probably feel it before we'd see it."
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Tiruin on July 16, 2013, 11:58:53 am
"...Well at least we'll know if it gets too hot on if our books burn first.

"I'm going for that passage--beats being with the rest back there. It's nothing but violence."
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Lalasa on July 16, 2013, 12:01:41 pm
"This is exactly why hanging around with axe-maniacs is a bad idea!  They talk normally for one second and then BAM!  They start swinging weaponry around!  ...What are they doing anyway?  I ran out before I could get cut in half."
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Xantalos on July 16, 2013, 12:33:52 pm
Research!
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: FuzzyZergling on July 16, 2013, 12:56:41 pm
Stomp on Joe's left arm.
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: GreatWyrmGold on July 16, 2013, 01:01:19 pm
"...Well at least we'll know if it gets too hot on if our books burn first.
((Unless you have some sort of nerve condition, you'd feel it before your books burned.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Tiruin on July 16, 2013, 01:31:02 pm
"...Well at least we'll know if it gets too hot on if our books burn first.
((Unless you have some sort of nerve condition, you'd feel it before your books burned.))
((I know that you can feel the heat, but there's a difference here.))



"This is exactly why hanging around with axe-maniacs is a bad idea!  They talk normally for one second and then BAM!  They start swinging weaponry around!  ...What are they doing anyway?  I ran out before I could get cut in half."
"Cutting each other in half. I don't know. The sounds of pain and annoyance are very hard to differentiate. It didn't sound good."
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: GreatWyrmGold on July 16, 2013, 01:31:39 pm
((How so?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Toaster on July 16, 2013, 02:50:55 pm
Get up and whip Fuzzy.
Crawl away to the spike room.
Stomp on Joe's left arm.
If he gets NPC'd I better still get a point if I kill him.

Things!
I'm fine with being NPC'ed and letting the next person in, on the condition that if I somehow get transformed back, I regain my position as a player.

[Jack Spd:2-1]
[Joe Spd:3+1]
[Fuzzy Spd:3]
[Derm Spd:3]

[Fuzzy Dex:5+1]
[Joe Dex:6-1]

[Fuzzy Str:2]

Joe starts crawling away, as Fuzzy goes for his arm.  Joe is quick, but Fuzzy has the advantage of being on his feet.  Again, the blow is square but Fuzzy seriously underestimates the strength in his feet.  Joe manages to get halfway across the room as Fuzzy finds himself distracted.

[Derm Pot:2]  What looks like a bone toothpick shoots straight forward about six inches from Derm before flopping to the ground lamely.  Derm shrugs, then moves to meet Joe with a blow from Chinkberd.

[Derm Str:4]

[Derm Dex:2]
[Joe Dex:5-1]

Chinkberd is still very heavy.  Joe sees the blow coming and is able to roll out of the way.

[Jack Dex:1]
[Fuzzy Dex:2+1]

At least, Jack completely whiffing another attack on Fuzzy provides a distraction.

"You'd think one of us could kill the other."


Derm notices an odd shudder in the Chinkberd.  It's like it went into a daze, if a halberd-shaped torso could go into a daze.


Venture forth!

Derek smacks the wand against his thigh a couple of times.  "I guess it must be broken?  Or maybe I'm not magical." he mumbles, a bit disappointed.

"If you're alright entering the room with a floating lava ceiling, I can't really argue."

Derek follows Myra, glancing behind him every few moments.

Derek is pleased to note that slapping the wand on his leg does not cause horrible self-immolation.  Surely there's some way to work this thing?  Why would a broken wand be sitting around?

The two of you walk into the magma room again.  The magma and table are sitting there, unchanged.  There's no sign of any trap or hostility of any type.  The magma bubbles away peacefully on the ceiling.


Research!

Man, those people down below are pretty incompetent.  Let's see what this book has to offer.

[Pot:5+1] A very large gout of fire bursts into being in front of you, nearly singing your eyebrows in the process.

[Pot:6+1] A chunk of solid gold the size of a SUV smashes into the ground in front of you, nearly knocking you over with the vibrations it causes.  You'd be filthy rich now if there was any way you could pick this up.

[Pot:1+1] Nothing happens.

[Pot:5+1] A pile of bones appears in the air and drops to the ground.  Femurs, skulls, ribs, and that arm bone is about four feet long.  Hmm.

[Pot:6+1] A bright colorless glow envelops your head, but quickly fades away.  Huh.


Bob bursts into being in the center of the Spike Room.  He looks around bemusedly, perhaps looking for players to torment.


Quote from: Players
Scapheap:  Jack  -  Northeast side, Grand Room  {Left hand is foot-long bone whip, tourniquet on stump}
Xantalos:  Xantalos - North ledge, Grand Room  {Ley lines on body}
Derm:  Derm - Center, Grand Room (3/5 Pool) [Chink the Halberd]
Bob:  Center, Spike Room
Tiruin:  Myra - East side, Magma Room
Lasla:  Derek Grimdur - East side, Magma Room  [Wand]
FuzzyZergling:  Fuzz - Northeast side, Grand Room
Remuthra:  Joe Bridger - Center, Grand Room  {On ground, ribs broken}
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Remuthra on July 16, 2013, 03:15:37 pm
It's amazing my inexplicable resistance to getting murdered.
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Toaster on July 16, 2013, 03:17:13 pm
I know, right?  Twice you've been a single roll from death.
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Dermonster on July 16, 2013, 03:25:55 pm
Second verse, same as the first!
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: FuzzyZergling on July 16, 2013, 03:31:44 pm
Keep on attacking Joe.
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: piecewise on July 16, 2013, 03:39:25 pm
(I will say everything out loud. Because I am not here to survive, so much as I am here to inject chaos and hopefully die in an entertaining fashion.)

Bob looks around.

"Spike pit...magic book...someone spiked the cheetos again. Well, as long as I'm hallucinating, I might as well enjoy it. Lemme see..."

He flips through the book, scratching his chin as he does so.

"Wizard needs spreadsheet, badly. Oh well, these look fun."

Say the following, all individually.
Gostophori
Nunpachori
Ofactidio

Once finished, and if still breathing, Bob attempts to find a place that is both far from other wizards and yet is also not precariously placed over open pits of spikes or magma or giant spiders or other such things.


Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Remuthra on July 16, 2013, 03:48:05 pm
Get up, run away.
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: GreatWyrmGold on July 16, 2013, 04:00:09 pm
(I will say everything out loud. Because I am not here to survive, so much as I am here to inject chaos and hopefully die in an entertaining fashion.)
Thank you!
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Lalasa on July 16, 2013, 04:01:46 pm
((I am also saying anything I discover out loud because Derek is not secretive.  I don't care whether I win or lose as long as I encounter !FUN!
You probably already guessed this though.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: GreatWyrmGold on July 16, 2013, 04:07:25 pm
((You don't seem to be saying much, though.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Xantalos on July 16, 2013, 04:16:58 pm
Researchizzle!
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Lalasa on July 16, 2013, 04:18:27 pm
((In character.  If you've never encountered magic before and all your attempts with it are failures, why would you logically be inspired to fruitlessly try again?  That's why I'm not trying much.  I'm excited about the tome, but I'm also roleplaying and the personality I'm using doesn't support it.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: GreatWyrmGold on July 16, 2013, 04:23:28 pm
((Point. Doesn't make it less annoying that the only character who isn't PMing their words isn't using words anyhow.
Bob not included, as he just appeared last turn.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Lalasa on July 16, 2013, 04:31:50 pm
((I don't like it either, but at the same time it does prevent every character from automatically knowing words they didn't discover.  That doesn't make any sense either.  This way, people can keep their successes to themselves and the characters don't behave like they're attached to a hive mind.  It makes it more competitive.

I just justify it for myself that other characters know what's going on/are naturally built for arenas/are secretive psychopaths.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Dermonster on July 16, 2013, 04:34:21 pm
I justify my excessign metagaming as 'If it allows me to grow in power whilst sowing more destruction and death without dying myself, IT'S AWWWRIGHT!'

I paradoxically do not like everyone elses metagaming, cause that makes my job (Your numerous and gruesome deaths) harder. Hurrah for Derm centered morality.
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: GreatWyrmGold on July 16, 2013, 04:38:03 pm
Hey, you're more open about hypocrisy than many.
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Xantalos on July 16, 2013, 04:40:11 pm
I'm just focused on figuring out the magic thing. Then shenanigans.
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Toaster on July 17, 2013, 08:09:36 am
We're waiting for Scapheap since he's tied up in that big melee.

For the record, quorum for doing a turn is five players, assuming everyone directly involved in combat is present.
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: scapheap on July 17, 2013, 08:16:56 am
Everyday I'm whipping(Fuzzy)
Title: Re: The Pit of Magic: A Perplexicon Game. [Tailor Made for Dick Jokes]
Post by: Toaster on July 17, 2013, 09:04:27 am
Second verse, same as the first!
Keep on attacking Joe.
Get up, run away.
Everyday I'm whipping(Fuzzy)

[Derm Spd:5]
[Fuzzy Spd:2]
[Joe Spd:5+1]
[Jack Spd:1-1]

[Derm Str:6]

[Derm Dex:3]
[Joe Dex:4-1]

[Derm Str:4]
[Joe End:5-1]

Joe finally gets up and tries to get away, but Derm has a shot at a parting swipe with the Chinkberd.  The blow isn't well aimed, but it connects with the spike.  Joe catches it on bone, and sends him flying down with a gash on his left shoulderblade.  His head of speed does allow him to roll away from Derm a bit.

Derm turns to the other two fighters, points, and says his words.

[Derm Pot:5]

[Jack Dex:4]
[Fuzzy Dex:1+1]

[Fuzzy End:1]

A nasty looking spear of sharpened bone appears in front of Derm and rockets straight forward.  Jack sees it coming and dodges away, but Fuzzy isn't looking, and catches it square through the chest.  He looks down to see bits of heart and lung poking out, before collapsing.  His body turns to ash and fades away.

A pinprick of light rises from the ash and floats into Derm's chest.

Jack, suddenly lacking a target, backs away from Derm.


Say the following, all individually.
Gostophori
Nunpachori
Ofactidio

Once finished, and if still breathing, Bob attempts to find a place that is both far from other wizards and yet is also not precariously placed over open pits of spikes or magma or giant spiders or other such things.

Bob, wondering where his hallucinogen-laced snack food has gone, shrugs and begins reading words from the magic book.

[Pot:1+1]  A few strands of hair poof into existence and float lazily downward.

[Pot:5+1]  Nothing happens, as far as you can tell.

[Pot:1+1]  A rusty iron chunk the size of your fingernail drops to the ground in front of you.

As far as running goes, you back up to the northern wall, away from the spikes.  There's screaming coming from the northern door and you saw a couple people out the western door.  You're alone in this room, and at least the spikes aren't under you.


Researchizzle!

Cast spells every day

[Pot:2+1] A hazy shimmering image appears before you.  Hmmm... looks pretty rounded.

[Pot:3+1] A chunk of crystal the size of a watermelon appears before you and thuds to the ground.

[Pot:3+1] Nothing happens.

[Pot:6+1] Great gouts of green gushing liquid appear and splash down in front of you.  Some splashes on your shoe, and it starts hissing and eroding.  Ah, acid- better not drink it.

[Pot:4+1] Nothing happens.


Tod-5 phases in on the South Ledge in the Grand Room.  His sensors indicate he's boned.


Quote from: Players
Scapheap:  Jack  -  Northeast side, Grand Room  {Left hand is foot-long bone whip, tourniquet on stump}
Xantalos:  Xantalos - North ledge, Grand Room  {Ley lines on body}
Derm:  Derm - Center, Grand Room (1/5 Pool) [Chink the Halberd] (2)
Piecewise: Bob -  North Center, Spike Room
Tiruin:  Myra - East side, Magma Room
Lasla:  Derek Grimdur - East side, Magma Room  [Wand]
Harry Baldman:  Tod-5 - South Ledge, Grand Room
Remuthra:  Joe Bridger - South side, Grand Room  {On ground, ribs broken}


And finally we have our first kill.
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: Dermonster on July 17, 2013, 09:36:14 am
Into Potency with thee!

"Hehe... Hehahaha! HAHAHAHAHAH!"

Actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: scapheap on July 17, 2013, 09:40:12 am
Cast spell at Derm
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: Harry Baldman on July 17, 2013, 09:53:55 am
"~Welcome-one-welcome-all! I-wish-you-merriment!~"

Perform research.
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: piecewise on July 17, 2013, 10:00:39 am
Bob looks over his DM screen before setting it on his head like a hat.

"It's no prismatic spray but it will have to do!"

Ofactidio Nunpachori

And then, because it sounds sorta like haggis

Umbulaggis

Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: Lalasa on July 17, 2013, 11:00:21 am
((Derek is waiting for Myra to take an action.  He's a pretty dependent person, so he's not about to go off somewhere on his own now that he's following somebody.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: FuzzyZergling on July 17, 2013, 11:24:54 am
((Oh well, that was fun. Damn you, RNG!))
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: syvarris on July 17, 2013, 12:24:21 pm
Oh hey, somebody is running a Perplexicon-like!  You should have posted a link in the original thread. :P

Anyways, put me on the waitlist.  I'll make an actual sheet once I read through the thread.  The waitlist seems long enough that I'll have time.
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: Remuthra on July 17, 2013, 01:15:16 pm
Off I go!
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: Xantalos on July 17, 2013, 03:15:00 pm
More research!
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: Tiruin on July 17, 2013, 06:39:35 pm
((Derek is waiting for Myra to take an action.  He's a pretty dependent person, so he's not about to go off somewhere on his own now that he's following somebody.))
((Timezones :/))

Search for another passage other than the one we came through. And follow Derek.

"Seems to be a perfect room. Nothing else stating how the magma is up there..

"Unless there's some sort of transparent barrier that is."
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: Lalasa on July 17, 2013, 06:46:47 pm
Derek skitters down the northern passage that he spotted earlier, looking back to see if Myra came too.  He figured she'd get annoyed if he randomly went off somewhere, but it also was silly to wait around for people or lava to kill them, right?

"The other way is down here.  Let's go before whatever is holding the lava up decides it wants to quit!"  Whether or not it's stable is something I don't want to test! 
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: Tiruin on July 17, 2013, 06:50:07 pm
"Coming! Just wondering how we got here, is all."

((@GWG about that note on burning books and whatnot: I'd prod on how old the pages look to me, and their flimsiness to my character.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: Toaster on July 17, 2013, 09:21:19 pm
Into Potency with thee!

"Hehe... Hehahaha! HAHAHAHAHAH!"

Actions!
Cast spell at Derm

[Derm Spd:4]
[Jack Spd:3-1]

[Jack Pot:3+1]

With Derm's head start, Jack only get his spell off as Derm hits the doorway.  It wouldn't have mattered, anyway- it only pops into being right in front of Jack.  But it's quite the effect- a seriously large- the size of a small car- chunk of obsidian thuds into the ground in front of you.  You couldn't throw this at him if you wanted to.

Derm, meanwhile, enters the spike room, intent on throwing the Chinkberd into a wall of spikes.

[Str:4]  Hurrfff... it's heavy, but he impales the Chinkberd.  It starts bleeding everywhere, then crumbles into ash.  Whew, what a workout.  Another pinprick of light embeds itself in Derm's chest.


Perform research.
More research!

[Tod Spd:6+1]
[Xantalos Spd:6-1]

Xantalos begins his research.

[Pot:1]  Nothing happens.

[Pot:2]  A shimmering image appears.  What it is, you have no idea.

[Tod Dex:6+1]
[Xan Dex:4-1]

[Tod Str:3]

Also, a strange looking fellow tackles you to the ground from behind and begins trying to choke you.  He's got the upper hand, but you're not losing air yet.


Ofactidio Nunpachori

And then, because it sounds sorta like haggis

Umbulaggis

Your immediate security established, you start combining words.

[Pot:5+1]  Like last time, you get a chunk of iron, but this time it is much larger.  Much unlike last time, it shatters when it hits the floor.  That's unusual.

[Pot:1+1]  A tiny shard of crystal joins the iron fragments on the floor.


Off I go!

Shockingly, no one tries to kill you.  You get up and make it to the spike room, clutching your broken ribs.  Oh hey, there's Derm and someone new in here.  Hmm.


Search for another passage other than the one we came through. And follow Derek.
Derek skitters down the northern passage that he spotted earlier, looking back to see if Myra came too.  He figured she'd get annoyed if he randomly went off somewhere, but it also was silly to wait around for people or lava to kill them, right?

The only other exit is to the north, so you both head that way.

It leads to a large natural cavern, with uneven walls and ceilings.  There are several stalagmites and stalagmites, and a still, but deep, pool in the northwest.  The room is quite large, bigger than even the grand room.  This cavern curves gently to the northeast, where there is a wide passage that leads to a large room.  You think it might be the room you started in.

There's some natural growth in the room, as well as a few glimmers of crystal in the wall.


Quote from: Players
Scapheap:  Jack - Northeast side, Grand Room  (Pool 1/2, will refill at end of next turn) {Left hand is foot-long bone whip, tourniquet on stump}
Xantalos:  Xantalos - North ledge, Grand Room  (Pool 5/6, Ley lines on body)  {On ground, under and being choked by Tod}
Derm:  Derm - Southeast side, Spike Room (2/5 Pool, will refill at end of next turn) (3)
Piecewise: Bob -  North Center, Spike Room
Tiruin:  Myra - South entrance, Cavern
Lasla:  Derek Grimdur - South entrance, Cavern  [Wand]
Harry Baldman:  Tod-5 - North Ledge, Grand Room  {On ground, on top of and choking Xan}
Remuthra:  Joe Bridger - East side, Spike Room  {Ribs broken}
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: Toaster on July 17, 2013, 09:22:03 pm
Piecewise, I have no idea how you handled the World Beyond.  I have six tabs open just to run a turn for this game.
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: Dermonster on July 17, 2013, 09:27:49 pm
"Heheh... Hello again."

Actions!

Also, I'd like a more complete stats page. I kinda know what they look like now but I want to make sure they're attributed right.
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: Remuthra on July 17, 2013, 09:47:47 pm
Sneak up behind him and garrote him with my book.
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: Toaster on July 17, 2013, 10:01:35 pm
Also, I'd like a more complete stats page. I kinda know what they look like now but I want to make sure they're attributed right.

Quote from: Derm
Strength: 0 [-1]
Dexterity:  1
Speed:  1
Endurance:  1
Potency:  3 [+1]
Will:  0 [-1]
Channelling:  5
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: piecewise on July 17, 2013, 10:07:04 pm
Piecewise, I have no idea how you handled the World Beyond.  I have six tabs open just to run a turn for this game.
It's certainly not because I'm a robot. What would ever give you that idea! HA..haha.




Bob looks at the shattered ball of iron and the bit of crystal.

"Iron shouldn't shatter. This should not be a thing. Hmm. Lets try something entirely different."

Zebridonce
Icht
Bahemnitol

Pick up a shard of Iron if it looks sharp enough to function as a make shift knife but also can be held in such a way as not to horribly maim me when I try to pick it up/swing it around/sacrifice small animals and children to dark gods with it.
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: Chink on July 17, 2013, 11:29:31 pm
Spoiler: Waitlist. (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: Xantalos on July 17, 2013, 11:35:48 pm
Cast spell.
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: TCM on July 18, 2013, 12:11:15 am
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: Nahere on July 18, 2013, 02:22:35 am
How did I miss this?
Spoiler: Waitlist (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: Harry Baldman on July 18, 2013, 03:16:44 am
Shift to a sleeper hold. Also, roll over so that he is on top, facing upwards. If he says something, listen in on it.
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: mastahcheese on July 18, 2013, 10:53:46 am
I'm just waiting for someone to make a character with max strength just so they can wield torso-halberds.
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: GreatWyrmGold on July 18, 2013, 10:56:29 am
Maybe once they learn how to turn others into torso-halberds.
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: mastahcheese on July 18, 2013, 10:59:08 am
Maybe once they learn how to turn others into torso-halberds.
You have to admit, that'd be a pretty darn powerful attack spell, turning people into halberds.
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: Sarzael on July 18, 2013, 03:02:35 pm

How did I miss this?
Spoiler: Waitlist (click to show/hide)

Is it me or do both of you have one unused point?
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: TCM on July 18, 2013, 03:03:29 pm
I thought we started with 9 points?
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: Harry Baldman on July 18, 2013, 03:04:47 pm
We do only get 9 points in this iteration. Sarzael's just confusing this with Perplexicon's character creation, which had 10 by the end.
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: Angle on July 18, 2013, 03:29:19 pm
PTW
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: Nahere on July 18, 2013, 05:43:17 pm
((There's no awareness stat this time round, so we get less points.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: Tiruin on July 18, 2013, 06:42:13 pm
Search for another passage other than the one we came through. And follow Derek.
Derek skitters down the northern passage that he spotted earlier, looking back to see if Myra came too.  He figured she'd get annoyed if he randomly went off somewhere, but it also was silly to wait around for people or lava to kill them, right?

The only other exit is to the north, so you both head that way.

It leads to a large natural cavern, with uneven walls and ceilings.  There are several stalagmites and stalagmites, and a still, but deep, pool in the northwest.  The room is quite large, bigger than even the grand room.  This cavern curves gently to the northeast, where there is a wide passage that leads to a large room.  You think it might be the room you started in.

There's some natural growth in the room, as well as a few glimmers of crystal in the wall.
"Any idea what to do here?" Myra said to her companion, "I could try to analyze the flora, but then I'd be sure that these things won't match what I've studied in my whole life.

...

"I wonder why there are crystalline deposits here."

Analyze ye flora and crystals! Determine their physical characteristics!
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: Lalasa on July 18, 2013, 07:05:51 pm
"I don't know..." Derek responds, shuffling his feet nervously.  He didn't have any experience with rocks or moss.

"Maybe there's something in the pool?  Let me go check!" he says, running off to examine the pool.  The lady might get annoyed if he didn't help with something, and it would be awkward just to stand around while she did all the work.

Why and how did I get here?  I don't like it but there isn't a way out!  This is bad...! Bewildered and confused, his thoughts settle on complaining, but that doesn't help the situation either.  No matter what it seems like he's trapped in these caves for the time being.
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: Fr0stByt3 on July 18, 2013, 09:12:13 pm
PTW
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: Toaster on July 18, 2013, 10:04:20 pm
"Heheh... Hello again."

Actions!

Also, I'd like a more complete stats page. I kinda know what they look like now but I want to make sure they're attributed right.
Sneak up behind him and garrote him with my book.

(For future reference, you should probably be more specific who "him" is.  I'm assuming here you meant Derm.)

(Also, doh, Derm is -1 str.  He should have failed several of those str checks for using the heavy Chinkberd.  Too late now- really the only one that mattered was throwing him in the spikes. Again, OH WELL.)

[Derm Spd:6]
[Joe Spd:3+1]

[Derm Dex:4]
[Joe Dex:2-1]

[Derm Str:6-1]

Derm and Joe both lunge for each other, but Derm is faster.  He grapples Joe, locks his arms, and drags him over to the spikes.  One more throw and Joe will be in sharp trouble.

[Derm Str:5-1]
[Joe Str:4-1]

[Joe End:5-1]

Derm is able to force Joe back into the spikes, but the angle is poor and Joe only gets his right arm lacerated.

[Joe End:4-1]

[Joe Dex:2-1]
[Derm Dex:6]

Between Derm's grip and the pain in his ribs, Joe is totally unable to break out of the lock he's in.


Zebridonce
Icht
Bahemnitol

Pick up a shard of Iron if it looks sharp enough to function as a make shift knife but also can be held in such a way as not to horribly maim me when I try to pick it up/swing it around/sacrifice small animals and children to dark gods with it.

Seemingly oblivious to the attempted murder happening nearby, you continue your magical research.

[Pot:3+1]  A sort of flicker flops lamely out from your hand.  Huh.

[Pot:3+1]  Another shimmering form.  It seems to lack any solid definition, and looks thick and viscous.  Hrm.

[Pot:5+1]  Yet another shimmering form.  This one's a big pair of nunchucks.  Cool.

Well, the shattered iron is most certainly a thing, so you go about weaponizing a piece.

[Dex:4-1]  The most likely piece breaks when you pick it up.  So much for those sacrifices.


Cast spell.
Shift to a sleeper hold. Also, roll over so that he is on top, facing upwards. If he says something, listen in on it.

[Xan Spd:1-1]
[Tod Spd:5+1]

[Tod Dex:3+1]
[Xan Dex:1-1]

[Tod Str:5]

[Xan End:4-1]

Tod, in a move that would put tears in the eyes of any MMA trainer, puts Xantalos in a perfect triangle choke.  Xantalos, his windpipe nearly crushed, passes out quickly.


(Seriously, with those rolls, if Xan's end roll had been a couple points lower you would have snapped his neck.)


Analyze ye flora and crystals! Determine their physical characteristics!

The flora is exactly what you'd expect to see in a natural cavern.  Ferns, patches of moss, other low light plants, and some mushrooms.  Better not eat those.  The crystals... they're shiny.  Also embedded in the walls, so you can't get ye crystal.

As far as you can tell, they're totally non-magical in every way.


running off to examine the pool

You walk to the shore of the pool.  There's a few feet of sandy beach around most of the edge of the pool, but the west to north side backs up to the rock wall.  It's probably thirty feet at its widest point, but looking in to it you can tell most of it is very, very deep.  As in you don't know how deep deep.



Quote from: Players
Scapheap:  Jack - Northeast side, Grand Room  {Left hand is foot-long bone whip, tourniquet on stump}
Xantalos:  Xantalos - North ledge, Grand Room  (Pool 6/6, Ley lines on body)  {On ground, unconscious, in chokehold}
Derm:  Derm - Southeast side, Spike Room (3/5 Pool) (3)
Piecewise: Bob -  North Center, Spike Room
Tiruin:  Myra - West wall, Cavern
Lasla:  Derek Grimdur - Southeast beach of Pool, Cavern  [Wand]
Harry Baldman:  Tod-5 - North Ledge, Grand Room  {On ground, under and choking Xan}
Remuthra:  Joe Bridger - Southeast side, Spike Room  {Ribs broken, right arm lacerated}
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: Xantalos on July 18, 2013, 10:12:28 pm
Actions.
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: Toaster on July 18, 2013, 10:15:05 pm
You're out for the count this turn, by the way.
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: Xantalos on July 18, 2013, 10:18:33 pm
You're out for the count this turn, by the way.
That's what I'm attempting to remedy.
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: Remuthra on July 18, 2013, 10:19:44 pm
Flail about.
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: Dermonster on July 18, 2013, 10:36:29 pm
End him.
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: TCM on July 18, 2013, 10:42:15 pm
Yeah, title feature! Maybe not. But close enough. :3

Until Andy enters the pit, I'd like to imagine an orchestra playing softly in the ground, gradually getting louder until it culminates in his entrance with his theme song.
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: Chink on July 18, 2013, 10:44:11 pm
Yeah, title feature! 

Until Andy enters the pit, I'd like to imagine an orchestra playing softly in the ground, gradually getting louder until it culminates in his entrance with his theme song.
I think it's more of a reference to the fact that four different players are currently killing each other by wrestling. Also, Toaster, can I change my waitlisted character? I think some changing of my stats might be necessary for better survival chances.
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: Remuthra on July 18, 2013, 10:45:33 pm
Joe Bridger spits upon your petty magic. You must kill him like a man!
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: Toaster on July 18, 2013, 10:56:08 pm
Yeah, title feature! 

Until Andy enters the pit, I'd like to imagine an orchestra playing softly in the ground, gradually getting louder until it culminates in his entrance with his theme song.
I think it's more of a reference to the fact that four different players are currently killing each other by wrestling. Also, Toaster, can I change my wait listed character? I think some changing of my stats might be necessary for better survival chances.

Chink's right, but you certainly fit with the theme.

And sure, you can change it.  Don't even have to tell me- the waitlist consists of me linking to the post where the player entered the waitlist.  I won't even really look at the stats until said person is in.
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: TCM on July 18, 2013, 11:15:31 pm
Whoops, missed that. Still, I like that creating my non-magic melée character coincided with everyone rasselin' each other to death.
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: Chink on July 18, 2013, 11:19:44 pm
Whoops, missed that. Still, I like that creating my non-magic melée character coincided with everyone rasselin' each other to death.
Coincidentally, you aren't the only one of those now.

EDIT: Toaster, how high would the potency roll on a material spawning spell have to be to damage another player seriously? I remember somewhere back someone rolled pretty high and ended up launching a chunk of material the size of a small car at high speeds, so I'm wondering if I could feasibly weaponize it. Also, would the barrier on potential damage be lower for certain materials, like fire?
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: Toaster on July 19, 2013, 12:31:38 am
EDIT: Toaster, how high would the potency roll on a material spawning spell have to be to damage another player seriously? I remember somewhere back someone rolled pretty high and ended up launching a chunk of material the size of a small car at high speeds, so I'm wondering if I could feasibly weaponize it. Also, would the barrier on potential damage be lower for certain materials, like fire?

Most anything could be weaponized if used cleverly.  That said, it's based on a combination of the base used and any other words it's combined with.  Going off purely elements that have been revealed, acid is dangerous pretty easily while hair might take some clever usage to be deadly.

RTD standard rules do apply, where 3 is a "meh" result and 4 is "pretty good," so that should give you some idea. 
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: Xantalos on July 19, 2013, 12:35:25 am
Well, I did do the gold spell that was the size of a car.
If I get killed, I'll try once more to be cool scientist guy. Then ... not so much.
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: mastahcheese on July 19, 2013, 12:39:39 am
If you combine Xan's discovery of gold with Piecewise's apparent liquid spell, you might get molten gold.

Even if you can't use it violently, you'd be rich!
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: Harry Baldman on July 19, 2013, 01:26:35 am
Stomp on Xantalos' face and throat until he is no more.
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: Sarzael on July 19, 2013, 05:51:54 am
EDIT: Toaster, how high would the potency roll on a material spawning spell have to be to damage another player seriously? I remember somewhere back someone rolled pretty high and ended up launching a chunk of material the size of a small car at high speeds, so I'm wondering if I could feasibly weaponize it. Also, would the barrier on potential damage be lower for certain materials, like fire?

Most anything could be weaponized if used cleverly.  That said, it's based on a combination of the base used and any other words it's combined with.  Going off purely elements that have been revealed, acid is dangerous pretty easily while hair might take some clever usage to be deadly.

RTD standard rules do apply, where 3 is a "meh" result and 4 is "pretty good," so that should give you some idea.

I wonder, would there perhaps be any chance that you add back the gods?
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: BFEL on July 19, 2013, 07:26:18 am
Name: Terence Mcgee
Appearance: glasses, pimply, curly red hair, total absence of muscle definition. A stereotypical nerd
Stats: Channeling-9

I think you can guess the rest of his stats.
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: Sarzael on July 19, 2013, 07:50:53 am
Name: Terence Mcgee
Appearance: glasses, pimply, curly red hair, total absence of muscle definition. A stereotypical nerd
Stats: Channeling-9

I think you can guess the rest of his stats.
First action: Summon a sword... Which falls over his head with the sharp edge due to -1 Potency and a bad roll.
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: Toaster on July 19, 2013, 07:54:17 am
I wonder, would there perhaps be any chance that you add back the gods?

I won't rule it out, but I'm not promising anything.

With the current shape of the arena, it won't be too much trouble to add a couple more rooms if the current layout gets stale.  New features could be slipped in that way.  With gods though, if I did add them, they'd probably be chosen when you spawn with no real option to change them mid-life.  (I'd figure out something for living players at the time I added them.)  I'd also add something to make atheism a viable choice.


I do have one an endgame idea just to throw out and see if people like.  If one max level person kills another max level person, respawning would be disabled.  It would become everyone versus this powerhouse.  If that person could kill off everyone else, he/she would be the winner.  If that person died, the empty slots would fill back up and the game would keep going.  If I still wanted to run the game, I could then reshuffle the book, make a new arena, and start everyone fresh.  The winner would probably get input into the new system as a reward.

No idea if I'd actually do that- just an idea to toss out.
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: GreatWyrmGold on July 19, 2013, 08:27:06 am
If you combine Xan's discovery of gold with Piecewise's apparent liquid spell, you might get molten gold.

Even if you can't use it violently, you'd be rich!
Only if you killed everyone else to discover the word for "gold"

I do have one an endgame idea just to throw out and see if people like.  If one max level person kills another max level person, respawning would be disabled.  It would become everyone versus this powerhouse.  If that person could kill off everyone else, he/she would be the winner.  If that person died, the empty slots would fill back up and the game would keep going.  If I still wanted to run the game, I could then reshuffle the book, make a new arena, and start everyone fresh.  The winner would probably get input into the new system as a reward.

No idea if I'd actually do that- just an idea to toss out.
.
Sounds fun. And Fun.
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: Lalasa on July 19, 2013, 10:15:58 am
((I like the endgame idea, even though there's a 98% chance the winner isn't me.  :p))

The pool is incredibly deep and does not seem to be hiding anything of value.  Derek is at a loss for what to do, so he decides to dip his wand in the pool of water.  If nothing happens from that, he'll try tapping on the crystals with the wand instead.  Even if he isn't magical, the wand may still work, right?
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: piecewise on July 19, 2013, 10:37:18 am
"Nunchucks eh? And me without my limited edition 'Game of Death' jumpsuit."

Flifact
Oente
Pioncale

"Wonder if I can find a gun in here...Be nice to have something for protection that doesn't crumble into tiny useless pieces.That or maybe a cement igloo. "


Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: Toaster on July 19, 2013, 11:24:46 am
Actions.
Stomp on Xantalos' face and throat until he is no more.

[Str:5]  Stomp stomp stomp splat.  A pinprick of light rises out from under your stomping boot and floats into your chest.

[Xantalos is dead.  Tod-5 gains a point!]


Flail about.
End him.

[Joe Spd:1+1]
[Derm Spd:2]

[Joe Dex:6-1]
[Derm Dex:6]

[Derm Str:5-1]
[Joe Str:5-1]

Derm and Joe continue to grapple each other, but Derm isn't able to push his advantage any harder than to prevent Joe from escaping, and lining him up for another attack.


The pool is incredibly deep and does not seem to be hiding anything of value.  Derek is at a loss for what to do, so he decides to dip his wand in the pool of water.  If nothing happens from that, he'll try tapping on the crystals with the wand instead.  Even if he isn't magical, the wand may still work, right?

You dip your wand into the pool.  The wand is now wet.  Tiny ripples spread out from the point of contact, sending miniature waves crashing onto the sandy beach.  The water quickly settles down.  You are almost disappointed when an eldritch abomination entirely fails to jump out of the water and rearrange your entrails.

That done, you tap the crystals.  They'd probably make a ringing tone if they were bigger and not mostly embedded in the rock.  The want, for its part, just makes the crystals a little wet, spreading its dampness around.  Surely there's some way to use it, but banging it on random things doesn't do it.


Flifact
Oente
Pioncale

Your weaponizing plans foiled and replaced with thoughts of nunchuck-based destruction, you continue your magical research.

[Pot:5+1]  A series of bright magical ley lines appear and run down your left leg, then flare brightly.  They leave no trace and appear to have done nothing, however.

[Pot:4+1]  A similar effect, but the bright flare replaced by a slow fade, happens on your right leg.

[Pot:5+1]  The same effect as the first happens, but this time across your whole body.



The Golden Scholar bursts into being in the middle of the bottomless pit bridge.  The transition surprises him so much he drops his staff into the pit.  Dammit.


Quote from: Players
Scapheap:  Jack - Northeast side, Grand Room  {Left hand is foot-long bone whip, tourniquet on stump}
GreatWyrmGold:  The Golden Scholar - Center of the Bridge, Bottomless Pit
Dermonster:  Derm - Southeast side, Spike Room (4/5 Pool) (3)
Piecewise: Bob -  North Center, Spike Room
Tiruin:  Myra - West wall, Cavern
Lasla:  Derek Grimdur - Western Wall near the Pool, Cavern  [Wand]
Harry Baldman:  Tod-5 - North Ledge, Grand Room  (2)
Remuthra:  Joe Bridger - Southeast side, Spike Room  {Ribs broken, right arm lacerated}
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: Chink on July 19, 2013, 11:33:21 am
((I now know exactly how my self-to-halberd spell works. Thank you, piecewise.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: Dermonster on July 19, 2013, 11:35:40 am
Dammit piecewise you're giving away all the good ones.

"I think it's time we finished this. Say goodnight."

Harpoon!
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: GreatWyrmGold on July 19, 2013, 11:44:15 am
"No! The Staff of Magi...well, not much that can be done about it now. Speaking of now, where am I?" He looks into the pit...

Lummate.

"Not what I--wait, what? That was...unexpected."

Further (semi-)public science: Pioncale Ofactidio; Kiforiter.
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: BFEL on July 19, 2013, 11:48:35 am
Name: Terence Mcgee
Appearance: glasses, pimply, curly red hair, total absence of muscle definition. A stereotypical nerd
Stats: Channeling-9

I think you can guess the rest of his stats.
First action: Summon a sword... Which falls over his head with the sharp edge due to -1 Potency and a bad roll.

Hey it will probably kill me, but with NINE words, it will undoubtedly be the most hilarious and awesome death ever.
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: Harry Baldman on July 19, 2013, 11:52:06 am
"~Wondrous-miracles!~"

+1 Channeling. Then do things.
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: piecewise on July 19, 2013, 12:56:15 pm
"Oh ho! Lets see about this then shall we?"

Ofactidio Pioncale

"And something for the road..."

Terosifi

Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: Tiruin on July 19, 2013, 04:08:07 pm
"Derek," Myra says, gesturing at the crystals and flora around her, "Nothing I can see here that's wrong with all this. They're all mundane, if my suspicions need any supernatural proof. However, they may also be useful. Crystals embedded in walls, and..mushrooms of unknown potential. Must not eat though, I'm unsure if they're poisonous or hallucinogenic.

"...Now to only find out how to harvest them. Probably won't matter if we keep on exploring, hmm?"
And the rest? There may already be dead. In a smaller room than this.
"Though this is quite a large room with nothing to hide, and it somehow leads back to the main-wait I'll check it out.",She (http://www.bay12forums.com/smf/index.php?topic=128459.msg4416206#msg4416206) added, checking out the path heading Northeast.
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: Xantalos on July 19, 2013, 04:11:58 pm
Hmm.

Spoiler: Xantalos (click to show/hide)
No offense, Harry, but I'll be coming after you when I get in.
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: Harry Baldman on July 19, 2013, 04:16:26 pm
Hey, come on. You had no strength, no speed, no dexterity and no endurance. If that's not an invitation to be mugged for your soul, I don't know what is.
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: Lalasa on July 19, 2013, 04:23:21 pm
"Are you sure we want to go back there?  Hey- wait!" Derek says, a bit worried.  He didn't ant to meet any crazy people, but he didn't want to be left alone.  It wouldn't be nice anyway, leaving a perfectly friendly lady to wander around all by herself.  The least he could do was come along and offer some support... if he didn't get frightened off.

Derek follows Myra nervously.
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: Tiruin on July 19, 2013, 04:28:00 pm
"You don't have to follow me though, just stay safe. At least I know someone I can trust here." Myra said back to her companion. "I'll be testing what words are in this book from time to time."

She also looks in front of her and says "Cuidinina".
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: Toaster on July 20, 2013, 01:25:49 pm
We're just waiting on Remuthra, since he's playing the murder game.
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: Remuthra on July 20, 2013, 01:29:51 pm
Oh, I didn't post my "dun't di" message this turn?

Dun't di.
Title: Re: The Pit of Magic: A Perplexicon Game. [Why use magic when you can wrestle?]
Post by: Toaster on July 20, 2013, 04:28:33 pm
Harpoon!
Dun't di.

[Derm Spd:5]
[Joe Spd:1+1]

[Derm Str:5-1]
[Joe Str:2-1]

[Joe End:3-1]

Derm and Joe continue their grapple, with Derm finally shoving Joe backwards hard.  Joe falls back into the spikes, and gains several new perforations in his torso.  He chokes, coughs, bleeds, and perishes.  As he fades to ash, a pinprick of light flies out and embeds itself in Derm's chest.

[Joe is dead.  Derm gains a point.]


Lummate.

"Not what I--wait, what? That was...unexpected."

Further (semi-)public science: Pioncale Ofactidio; Kiforiter.

You look into the pit.  It's deep.  There's a lot of magic to do here, so let's get cracking.

[Pot:3+1]  Nothing happens, as far as you can tell.

[Pot:1+1]  Magical ley lines attempt to form themselves over your body, but they lack the energy to finish, and fade away.  Phooey.

[Pot:6+1]  FOOOOOOSH goes the fireball that appears right in front of you.  You didn't really want those eyebrows anyway.


"~Wondrous-miracles!~"

+1 Channeling. Then do things.

[Tod Dex:1+1]
[Derm Dex:5-1]

You hustle and bustle so much to get to your target that Derm hears you coming and cleanly dodges your attack.  Oopsie.


Ofactidio Pioncale

"And something for the road..."

Terosifi

Completely ignoring the murder and attempted murder, you continue to work your magic.

[Pot:6+1]  Ley lines appear and crisscross your body with rapid speed and burst into magical energy before you can blink.  You shudder, shiver, and feel your skin hardening and your body growing colder.  Within seconds, you have been fully transformed into a man made of solid iron.  You look at yourself, then perform the stereotypical move of picking up a rock from the ground and crushing it in your hand- squeak, squeak, grind.

But you're not done yet!

[Pot:1+1]  Oh wait, maybe you are.  You get what looks like a rat's legbone.


checking out the path heading Northeast.
Derek follows Myra nervously.
She also looks in front of her and says "Cuidinina".

(In the future, please keep your actions in one post)

The two of you walk to the northeast, following the natural curve of the cavern.  This section looks much the same as the lower half, with the uneven floors and walls continuing.  You reach the eastern passage, and sure enough- it's a passage back to the room you started in.  As far as you can see, there's only one person in there now.

Myra shrugs and says her word.

[Pot:4]  A good-sized piece of rubber falls to the ground, bouncing a few times.  Hmm.


Charles appears square in the middle of the Grand Room.  He squints in the light.



Quote from: Players
Scapheap:  Jack - Northeast side, Grand Room  {Left hand is foot-long bone whip, tourniquet on stump}
GreatWyrmGold:  The Golden Scholar - Center of the Bridge, Bottomless Pit
Dermonster:  Derm - Southeast side, Spike Room (5/5 Pool) (4)
Piecewise: Bob -  North Center, Spike Room  (Made of Iron)
Tiruin:  Myra - Eastern Exit, Cavern
Lasla:  Derek Grimdur - Eastern Exit, Cavern  [Wand]
Harry Baldman:  Tod-5 - Southeast side, Spike Room  (2)
The Ensorceler:  Charles - Center, Grand Room
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Dermonster on July 20, 2013, 04:33:09 pm
Point to strength.

"Hehehe... Power overwhelming! You wish to take me on? Already I have become half again more powerful!"

Words and actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Remuthra on July 20, 2013, 04:33:36 pm
Laugh from my throne in heaven.
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: mastahcheese on July 20, 2013, 04:55:50 pm
Wow, piecewise could crush you guys.
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: piecewise on July 20, 2013, 05:19:51 pm
"I AM FERROUS METAL HUMAN! Now then, lets see...I could make some crystal Nunchucks, for if I ever decide to host that Ninja's Ball. Or some hair for a new weave...ah whatever."

Ustrint
Josionp
Fluslit

If anyone looks at me funny, sweep the leg, grab head, crush like sparrow's egg.
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Harry Baldman on July 20, 2013, 05:25:53 pm
"~Taking-you-on-not-strictly-required. Seemed-good-opportunity-like-filthy-cultist. Apparently-mistaken! Duel-to-death-for-relatively-high-stakes-I-assume. Or-both-walk-away? Murder-others-instead?~"

Actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Dermonster on July 20, 2013, 05:52:16 pm
"You would attempt a truce? Not likely. All shall perish by my hand. I grow tired of these constant interruptions to my research. You will die, and you shall pave the way for others to do the same."
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: DaveTheGrave on July 20, 2013, 05:57:14 pm
(( Everydeath brings me closer to stealing other peoples public work, muahahahhahahah))
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: GreatWyrmGold on July 20, 2013, 09:47:28 pm
Hey! piecewise stole my spell!
Or independently had the same idea at a suspicious time. Still, I posted first, I deserve being considered the inventor!
Anyways, what happened with Lummare?

Cuidinina Kiforiter Josionp Pioncale
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Toaster on July 20, 2013, 09:57:02 pm
Hey! piecewise stole my spell!
Or independently had the same idea at a suspicious time. Still, I posted first, I deserve being considered the inventor!
Anyways, what happened with Lummare?

Cuidinina Kiforiter Josionp Pioncale

Oh crap, I missed that.  Let me go edit...

Done.  Missed your flavor too.
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: piecewise on July 20, 2013, 10:08:41 pm
Hey! piecewise stole my spell!
Or independently had the same idea at a suspicious time. Still, I posted first, I deserve being considered the inventor!
Anyways, what happened with Lummare?

Cuidinina Kiforiter Josionp Pioncale
Considering I'm doing everything out in the open and I discovered Iron and full body tattoo for myself, in public, I dunno how I stole anything?

Also, not sure what you're talking about with inventor and flavor and such?
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: GreatWyrmGold on July 20, 2013, 10:36:12 pm
Simple. I had pretty much the same exact spell as you cast last turn. It's the one that failed. But I posted it first.
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Chink on July 20, 2013, 10:58:29 pm
Simple. I had pretty much the same exact spell as you cast last turn. It's the one that failed. But I posted it first.
You didn't leave it public. There is no way he could have known you were casting a similar spell to his.
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: GreatWyrmGold on July 20, 2013, 10:59:59 pm
Actually, those spells are more public than they look.

Besides, I am fully aware he probably came to it the same way I did. I just got a little annoyed because he got his product to market faster, so to speak.
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Chink on July 20, 2013, 11:04:57 pm
Wait, you just used the transparent tag to hide your spells? I thought you PM'ed them. Nice to know more kind people are willing to share their spells.
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Dermonster on July 20, 2013, 11:49:16 pm
Yeah these puplic words, while helpful, are annoying cause they're also public to everyone else.

If you could just PM me your results that would be much better.
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Bigf00t on July 21, 2013, 01:10:36 am
OH HELL YES.
Spoiler: Sasquatch Number 1 (click to show/hide)
Need in. *twitch* BadlY. *Tw1tCh*
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Tiruin on July 21, 2013, 04:26:28 am
Myra looked at her companion and examined the new person--someone she didn't remember from the original..6? 7? at the start.

He also had the book.

"This is truly strange. Everyone I saw, or passed along the way carry the same darned book. I wonder what would happen if I tried to somehow burn this or drop it into that pit, or the lava earlier?"

Acquire bouncy rubber. "Ofactidio seems like a good word to apply to this thing. Somehow I believe these words in the book..manifest. Whether they have meaning or not is questionable-

...

"This is strange. I did not see the writing on page one before. However, I'll try such. Derek, did you see anyway out of this place from earlier?"

Retrace my steps into the magma chamber.
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: GreatWyrmGold on July 21, 2013, 07:19:45 am
Wait, you just used the transparent tag to hide your spells? I thought you PM'ed them. Nice to know more kind people are willing to share their spells.
Yup! It keeps them slightly harder to get to for the spells I want to keep half-secret, while still keeping them public.

Yeah these puplic words, while helpful, are annoying cause they're also public to everyone else.

If you could just PM me your results that would be much better.
My words are public so that everyone can see them. If you want the old Aether team up, you need to start it up. Or at least indicate that you want to.
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Lalasa on July 21, 2013, 10:16:41 am
"I didn't see a way out of here.  I wish I did!!  I never thought about breaking the book.  Perhaps if we try we'll be let out?  Maybe the whole point is the follow the warnings?"  Derek muses, his eyes glancing nervously over the other mean in the corner.

Dropping the book, he cries "Abioutt!" and points his wand at the tome.  Derek hopes a destructive spell will hit it.  He then follows Myra if nothing of note happens.
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Sarzael on July 21, 2013, 02:59:14 pm
Has the word for Control come out in public yet?
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Dermonster on July 21, 2013, 03:01:39 pm
Good lord I hope not.
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Angle on July 21, 2013, 03:08:48 pm
You know what, I'll go ahead and jump on the waiting list.

Spoiler (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Toaster on July 21, 2013, 07:44:36 pm
Words and actions!
Actions!

[Derm Spd:1]
[Tod Spd:2+1]

[Tod Dex:6+1]
[Derm Dex:2]

[Tod Str:3]
[Derm:4]

Both Tod and Derm move to attack, but Tod is faster.  With a flying leap, he slams full-force into Derm, grabs his arms, and starts trying to shove him into the spikes.  Despite being a bit pinned, Derm is able to hold fast against the assault, long enough to squeeze out a spell.

[Pot:5+1]  Just behind Tod, a torso formed of solid concrete, shot through with rebar bones, comes into being.  It's quite magnificent, really, being much stronger and bulkier-looking than a human torso; really an ogre of a torso.  It thuds heavily to the ground behind Tod, looking like it could withstand a cannonball.  Too bad your own torso isn't that cool.


Laugh from my throne in heaven.

You cry on the ground in limbo.


Ustrint
Josionp
Fluslit

You suppress your nunchuck based thoughts for now, at least until you can make swordchucks instead.  Magic time!

[Pot:2+1]  You get a gold nugget.  Neat.

[Pot:1+1]  A tiny piece of scrap steel flops to the ground in front of you.

[Pot:4+1]  Several bars of silver join the collection of metal.


Cuidinina Kiforiter Josionp Pioncale

Your first plan foiled, you go with Plan B.

[Pot:4+1]  Shining magical ley lines spread out from your chest and crisscross your entire body.   The glow mostly fades, but they remain, throbbing with potential.


Acquire bouncy rubber. "Ofactidio seems like a good word to apply to this thing. Somehow I believe these words in the book..manifest. Whether they have meaning or not is questionable-

...

"This is strange. I did not see the writing on page one before. However, I'll try such. Derek, did you see anyway out of this place from earlier?"

Retrace my steps into the magma chamber.

You grab the rubber.  Bouncy.

[Pot:5]  A large chunk of iron crashes to the ground in front of you.  You consider grabbing it too, but it's seriously heavy.  You don't see any way to attach it to the rubber, so you just head back to the magma chamber.  It's just the same as you left it.


Dropping the book, he cries "Abioutt!" and points his wand at the tome.  Derek hopes a destructive spell will hit it.  He then follows Myra if nothing of note happens.

You throw down the book and point your wand at the book.  Nothing happens until you say your word.

[Pot:4+1]  A small tree bursts from the ground under the book, knocking it to the side.  It grows about eight feet, sprouts many leafy branches, and blossoms.  Pretty.

You shrug, grab the book back, and follow Myra back to the magma room, and also note the complete lack of changes.




Scapheap, a blank expression on his face, seems to be even less active now.  A green 3 appears above his head.



Quote from: Players
Scapheap:  Jack - Northeast side, Grand Room  {Left hand is foot-long bone whip, tourniquet on stump} [ANTI-AFK:3]
GreatWyrmGold:  The Golden Scholar - Center of the Bridge, Bottomless Pit  (Ley lines covering whole body)
Dermonster:  Derm - Southeast side, Spike Room (3/5 Pool) (4)
Piecewise: Bob -  North Center, Spike Room  (Made of Iron)
Tiruin:  Myra - North Exit, Magma Room [Holding sheet of rubber]
Lasla:  Derek Grimdur - North Exit, Magma Room  [Wand]
Harry Baldman:  Tod-5 - Southeast side, Spike Room  (2)
The Ensorceler:  Charles - Center, Grand Room


Scapheap has triggered the inactivity system.
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Dermonster on July 21, 2013, 07:49:16 pm
Fucking I used the wrong word damn it how did this happen.

"Shit, wait, wrong word. One second, your death shall be with you shortly."

Actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: piecewise on July 21, 2013, 09:23:53 pm
"Steel is always better than iron. Lets get stainless."

Josionp Pioncale

Qadschrona

Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Dermonster on July 21, 2013, 09:46:59 pm
I'm starting to get irritated at people who don't PM words.

I love the fact that I'm getting new words but its completely overshadowed that every other player now knows them too.
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Lalasa on July 21, 2013, 09:54:09 pm
I'm starting to get irritated at people who don't PM words.

I love the fact that I'm getting new words but its completely overshadowed that every other player now knows them too.

((Sorry for not being secretive.  Or not.  I harbor a slight dislike for any submitted interaction that is just "Actions!" so I'm not about to start that.))
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Toaster on July 21, 2013, 10:28:13 pm
Don't worry- there may or may not be something 100% new to this game that people will need to work at a bit to figure out, even if the word is said publicly.
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: GreatWyrmGold on July 21, 2013, 10:34:50 pm
I'm starting to get irritated at people who don't PM words.

I love the fact that I'm getting new words but its completely overshadowed that every other player now knows them too.
It's intentional on my part. I'm hoping to make this a different-feeling game from Perplexicon. Heck, I have half a mind to make my word compilation public...but that would remove all the challenge, so I won't.

Attempt to activate the ley lines.

Should I survive this, which I hope I do:
Uticat
Villognio
Bical
Injurnerib
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: The Ensorceler on July 21, 2013, 10:55:05 pm
Charles, glancing through his book, immediately perceives he is in a VR psychological experiment run by a psychotic appliance obsessed with magic and decides he will win this thing. For his pet thing. And his fish bowl.

Charles walks up behind Jack, placing his left hand to Jack's mouth, and calmly says icht kiforiter yeat. And then jumps backwards in horror.
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Thearpox on July 21, 2013, 11:04:03 pm
I'm starting to get irritated at people who don't PM words.

I love the fact that I'm getting new words but its completely overshadowed that every other player now knows them too.
It's intentional on my part. I'm hoping to make this a different-feeling game from Perplexicon. Heck, I have half a mind to make my word compilation public...but that would remove all the challenge, so I won't.
Or maybe you guys could begin to like... roleplay your knowledge?
Like consiously not auto-picking a known word, even if you meta-know it.
Maybe rolling a die to see which word you say if you don't IC know any words that would help in the said situation.

I know roleplaying is hard, but once you get past that initial hurdle, it's actually a lot more enjoyable. Maybe have a couple rules to help roleplaying, like through how many rooms one can hear you say the words.
And it helps add irony to the situation. What was the word, when Greek playwriters had something hidden from the character, but revealed to the audience? You should have that.
And it's also much more enjoyable to read for someone who's not playing.
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: GreatWyrmGold on July 21, 2013, 11:05:57 pm
I don't particularly have the inclination to keep a separate list of everything my character knows, especially when the likes of dermonster won't be limiting themselves like that.

No offense, derm. You're just...violent.
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Chink on July 21, 2013, 11:08:51 pm
It's a deathmatch game. They don't tend to be heavily focused on roleplaying.
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Thearpox on July 21, 2013, 11:15:11 pm
Chink: It's a deathmatch match game with a puzzle aspect. I'm not asking you to form relationships or likes and dislikes for your character. But roleplaying your knowledge is actually what you are already doing when you are sending pm's. It's just that now you would be doing that in open sight.


The thing is, that PM's words is one of the most BS ways to prevent everyone from knowing everything.

First of all, (and I don't know if you've actually dealt with this already) if you're with someone in the same room, you should still know what words they said regardless of how secretive they are.

And the whole thing with making a new character that will have the knowledge of the previous one.

Or PM'ing words when your characters are on the opposite sides of the world. (less of an issue now, but still.)

And the fact that PM's are private, also kills the entire cheering audience part.
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Lalasa on July 21, 2013, 11:23:34 pm
I'm roleplaying (or trying to kinda).  That's why I'm intentionally ignoring anything anybody else discovers.  It's derm's problem that he's bothered by public words because not everyone is playing as competitively.  I don't expect to win, I just like playing a scared little man running around trying to burn forbidden books and growing trees.

The same argument of irritation could be made for having to read Movement and research! for every post.  It's really boring.

If you're actively looking to copy other people's discoveries, then that's playing to win only and ignoring all logic barriers.  I won't partake in that and in fact refuse to. 
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: piecewise on July 21, 2013, 11:34:49 pm
I'm starting to get irritated at people who don't PM words.

I love the fact that I'm getting new words but its completely overshadowed that every other player now knows them too.

I just want to watch the world burn. Easier to do that if I give everyone matches.
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: The Ensorceler on July 21, 2013, 11:45:17 pm
You didn't give us matches. You gave us napalm.
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Harry Baldman on July 22, 2013, 12:03:36 am
"Admittedly-that-is-a-very-nice-torso."

Keep trying!
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Corsair on July 22, 2013, 05:31:49 am
You didn't give us matches. You gave us napalm.
More like nuclear submarines
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: GreatWyrmGold on July 22, 2013, 08:59:26 am
So far, he's mostly given us candles.
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Toaster on July 22, 2013, 10:17:51 am
From a moderator perspective, RPing is entirely optional.  I don't care if you PM or post your words- whatever works best for you.  I'm not here to enforce anything- I'm just running the turns.



Actions!
Keep trying!

[Derm Spd:1]
[Tod Spd:6+1]

[Tod Str:2]
[Derm Str:3]

Tod, with superhuman speed, adjusts his stance and continues trying to shove Derm into the spikes.  Derm is still able to hold his ground.  He squeezes out another spell in the scuffle.

[Derm Pot:2+1]  Magical ley lines spread across Derm's body weakly, and seem to be unable to fully interconnect.  They flare and discharge their magical energy.

Derm shudders and solidifies, his skin turning grey, then shiny.  His eyes fade, then glow with an internal fire.  Derm is now, for all appearences, a steel golem, burning with a bright internal flame.  He grins, smoke seeping out of his mouth.  With his newfound form, he grabs for Tod.

[Derm Dex:4]
[Tod Dex:5+1]

Tod, seeing what was developing, was able to evade his grasp.  The two fighters circle each other, looking for an opportunity to strike.


Josionp Pioncale

Qadschrona

Iron can get pretty rusty.  Why not try something shinier?

[Pot:6+1]  The ley lines return.  Much the same as last time, except the lesser iron is banished away and replaced by shining steel.  Much better.  The squeak's gone too!

[Pot:1+1]  Nothing happens.


Attempt to activate the ley lines.

Should I survive this, which I hope I do:
Uticat
Villognio
Bical
Injurnerib

You concentrate on activating the ley lines.  They respond to your thought, and you stagger a bit, as everything begins to change at once.  Your skin darkens and thickens, you feel your bones becoming much harder, and your insides heat up.  The shifting ends, and you stand up.  Your skin is solid, flexible rubber.  Your eyes are two orbs of glowing fire, and you feel like you insides are on fire as well.  As best as you can tell, your bones are now solid steel.

Pretty badass, all things considered.  Now onward to probably not as cool magic.

[Pot:2+1]  A shimmering blobby mass appears.  Hmm..  it's long and tubular, with something pokey at one end.

[Pot:3+1]  Another shimmering mass, though this one is clearer.  It's another long tube, this one standing up, with what kinda looks like a foot at the end.

[Pot:6+1]  This shimmering image is quite detailed and ornate, showing you a giant torso, with rippling muscles, massive pecs, and washboard abs.  You swore you saw it alternately flexing its pecs at you.

[Pot:6+1]  Yet another image, this one of a massive hand.  It's giving you the finger.


Charles walks up behind Jack, placing his left hand to Jack's mouth, and calmly says icht kiforiter yeat. And then jumps backwards in horror.

You walk up to Jack and poke him.  He doesn't respond.  Shrugging, you cover his mouth with your left and say some magic words.

[Pot:5+1]  A massive amount of what can be best described as gooey fire is summoned by your spell.  Given its solidish nature, it looks to be incredibly good for burning things like people.  Less good for you, it also shot straight down.  Like, onto your feet.

...

"AAAAAAAA"

[Dex:4]  Your flying backwards leap clears you of the gooey fire, but not fast enough that your feet aren't now soaked in it.

[End:6-1]  Thinking quickly, you kick off your shoes, and manage to get nothing worse than a few superficial burns and losing all the hair on your lower legs.

[Jack End:6-1]  The pool is big enough that Jack's now standing in it, but he hasn't ignited... yet.  He should probably move.



Speaking of Jack, the green 3 over his head turns into a yellow 2.

You didn't give us matches. You gave us napalm.

The irony is delicious.


Quote from: Players
Scapheap:  Jack - Northeast side, Grand Room  {Left hand is foot-long bone whip, tourniquet on stump} [ANTI-AFK:2]
GreatWyrmGold:  The Golden Scholar - Center of the Bridge, Bottomless Pit  (Ley lines covering whole body- Body is rubber skin over steel bones and fire guts.)
Dermonster:  Derm - Southeast side, Spike Room (1/5 Pool, Body is steel with a core of fire) (4)
Piecewise: Bob -  North Center, Spike Room  (Made of Steel)
Tiruin:  Myra - North Exit, Magma Room [Holding sheet of rubber]
Lasla:  Derek Grimdur - North Exit, Magma Room  [Wand]
Harry Baldman:  Tod-5 - Southeast side, Spike Room  (2)
The Ensorceler:  Charles - Northeast side, Grand Room (1/3 Pool)
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Harry Baldman on July 22, 2013, 10:29:58 am
"~Ah-magic. Wonderfully-fun.~"

Do things.
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: piecewise on July 22, 2013, 10:33:33 am
Puboub
Kaverbel
Abioutt

Bob looks down at the spikes below. The spikes are set into solid ground right? So a hypothetical man of steel could just fall down there; deflect harmlessly off the spikes and then begin a long and comfortable life of harvesting lichen and occasionally cleaning up corpses?
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Dermonster on July 22, 2013, 10:43:29 am
"Let's get this party started, shall we?"

Through the fire and the flames!
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Toaster on July 22, 2013, 10:43:58 am
The spikes are mounted up and down the southern wall.  They're pointing horizontally, not vertically.  There's no pit or anything here.
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: GreatWyrmGold on July 22, 2013, 10:53:41 am
See if I can turn back human. If so, turn metally again. See if my rubber skin looks human-like.

Amne
Puefixtr
Fakenrea
Venes
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Lalasa on July 22, 2013, 10:59:46 am
Derek grows a bit tried waiting for Myra's direction, so he starts looking for other magical ways to off the book.  No better way to destroy a book then by it's own contents, right?  Pointing his wand at the book, he tries:

"Gostophori!

This time he hopes again that the lightning bolt means destructive spells.  Or at least more destructive than a tree.
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: piecewise on July 22, 2013, 11:00:44 am
The spikes are mounted up and down the southern wall.  They're pointing horizontally, not vertically.  There's no pit or anything here.
Spikes, but not in a pit? What sort of new age, avant-garde joint you running here? I demand a return to the way it was! If we allow spikes to be on walls, where does it end? Swinging blade traps on the floor? Or that swing down the length of the path, rather then across it?

No sir! I am forming the Defense of Traps coalition.  We shall protect traditional, wholesome, trap placement and work for a return to Indiana Jones standards. If it doesn't have a giant rolling stone ball, then I don't want to know about it.
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Toaster on July 22, 2013, 11:03:48 am
I know, right?  Spikes on the wall, magma ceilings, what the hell is going on here?  At least the bottomless pit is pointing downward instead of some sort of quantum-inward trap.

Or, to put it another way...

"Don't second guess magic." Null says
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: GreatWyrmGold on July 22, 2013, 11:08:38 am
I think someone turned the rooms funny directions before setting them down.
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: scapheap on July 22, 2013, 11:35:43 am
"Not the fench toast! Wait..."

Walk off the pool

(The obsidian spell made me disappear)
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: The Ensorceler on July 22, 2013, 07:12:45 pm
"Oh! I'm sorry, I thought you were part of the tutorial.        *awkward silence*         I... I guess I should do something about that then."
Charles, feeling something is expected from him, tries to save Jack from the spreading pool of Greek fire. Gostophori?
((If the last round didn't count as combat, I'll have Charles say Josionp Pioncale Enur and try to flying tackle Jack out of the fire.))
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Toaster on July 22, 2013, 09:07:19 pm
I'm going to treat an action of "play defensive" as a +1 bonus to any dex and speed rolls.


Do things.
Through the fire and the flames!

[Tod is defending]

Derm attempts to breathe fire, but only gets enough flame to light a candle.  With a metal shrug, he rushes for Tod.

[Derm Dex:3]
[Tod Dex:4+1+1]

Tod is able to outmaneuver any grab that Derm tries.  Frustrated, Derm resorts to magic.

[Derm Pot:5+1]

[Tod Dex:1+1+1]
[Tod End:4]

Derm summons up a very large cloud of flame, aimed right in front of him where Tod was standing.  Tod tries to dodge, but it comes up too quickly and the flames scorch him.  He's burned, but not too badly.


Puboub
Kaverbel
Abioutt

Steelman must cast magic!

[Pot:2+1]  You get wood.  Just a large branch's worth, enough for a small campfire.

[Pot:5+1]  A couple cow's worth of leather piles up in sheets in front of you.  Hmm.

[Pot:1+1]  A few leaves burst into being and float down on top of the leather.  How natural.


See if I can turn back human. If so, turn metally again. See if my rubber skin looks human-like.

Amne
Puefixtr
Fakenrea
Venes

You experiment with the markings, and discover that you can change back and forth at will.  Neat.  You are still human shaped, but you look more like a car tire than a person.  Onward, magic!

[Pot:5+1]  You get a shimmering image of an ornate metal breastplate.

[Pot:4+1]  This shimmering image is the legs of a suit of armor.

[Pot:6+1]  Armor that could cover the arms of a giant is shown to you next.

[Pot:2+1]  Uh... you're not sure on this one, it's awfully blurry.  It's a pair of... something.


Derek grows a bit tried waiting for Myra's direction, so he starts looking for other magical ways to off the book.  No better way to destroy a book then by it's own contents, right?  Pointing his wand at the book, he tries:

"Gostophori!

Lightning bolt means destructive, right?  Let's find out.

[Pot:2+1]  Or it just means hair, a clog of which appears and falls on the book.  Hairy.  You don't think the wand was involved at all in that spell- perhaps there's some other way to use it?


Walk off the pool
Charles, feeling something is expected from him, tries to save Jack from the spreading pool of Greek fire. Gostophori?

Jack snaps out of his daze, the number over his head fading.  "Something's cooking?  Smells good.  Oh hey, it's me.

...

AAAAAAAAAAAAA"

[Jack Dex:4]
[Jack End:5-1]

Jack's flop is about as effective as Charles was at getting out, but his legs do have a few burns on them.  He'll be okay.

Charles helpfully comes up and tries to put out the fire.

[Pot:6+1]  A giant mass of hair falls directly into the pool and burns up rapidly.  Both of you gag on the stench of burning hair.


Quote from: Players
Scapheap:  Jack - Northeast side, Grand Room  {Left hand is foot-long bone whip, tourniquet on stump, legs burned}
GreatWyrmGold:  The Golden Scholar - Center of the Bridge, Bottomless Pit  (Ley lines covering whole body- Body is rubber skin over steel bones and fire guts.)
Dermonster:  Derm - Southeast side, Spike Room (1/5 Pool, Body is steel with a core of fire) (4)
Piecewise: Bob -  North Center, Spike Room  (Made of Steel)
Tiruin:  Myra - North Exit, Magma Room [Holding sheet of rubber]
Lasla:  Derek Grimdur - North Exit, Magma Room  [Wand]
Harry Baldman:  Tod-5 - Southeast side, Spike Room  (2) {Burns on arms}
The Ensorceler:  Charles - Northeast side, Grand Room (1/3 Pool)
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Dermonster on July 22, 2013, 09:11:10 pm
"And so marks your end. Your name will be a footnote in my autobiography once I conquor the local equivalent of a ruling government."

FINISH HIM!
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Lalasa on July 22, 2013, 09:17:49 pm
Obviously the lightning bolt page wasn't terribly destructive after all. Disappointing.  But there were many other violent-looking pages in the book.  Brushing off the hair from the cover, Deren picks it up and gives it another read through.  Finding a different page, he places the book down again and aims a new word at the tome.

"Villognio!"

Derek is a bit worried about Myra.  She's been awfully quiet the entire time they've been in the magma room.  But maybe she's so deep in thought that nothing he's doing matters to her anymore?  Derek nudges Myra a little anyway.
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: GreatWyrmGold on July 22, 2013, 09:45:45 pm
"Intriguing."

Haer
Jigenc
Lodr
Smastendip
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: The Ensorceler on July 22, 2013, 10:46:28 pm
"That's not what I was expecting, but since you're fine, do you think we'd be better off as a team?
((He was supposed to drown on the stuff... oh well, new plan.))
"I think I know how to regrow our leg hair. If you know what I mean."
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: piecewise on July 22, 2013, 11:33:27 pm
"Hmm Hmm HmmMMMmmm. Nothing fun here. Lets see.."

Sienit
Fluslit
Exanfidul

"I hope one of these is something fun."
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: scapheap on July 23, 2013, 01:32:37 am
"That's not what I was expecting, but since you're fine, do you think we'd be better off as a team?
((He was supposed to drown on the stuff... oh well, new plan.))
"I think I know how to regrow our leg hair. If you know what I mean."
"Probable best not to do that."

Cast a PM spell at the fire pool
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Harry Baldman on July 23, 2013, 03:39:12 am
"~Oh-dear. Will-experiment-be-suspended-by-incredibly-cheesy-windbag? Let's-find-out.~"

Indeed, let's find out.
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Toaster on July 23, 2013, 08:35:20 am
FINISH HIM!
Indeed, let's find out.

[Derm Spd:2]
[Tod Spd:3+1]

Tod executes plan GTFO, running faster than Derm can grab at him.  Derm chases Tod all the way across the bridge over the bottomless pit, past Bob and The Golden Scholar, when Derm suddenly finds himself fleshy again, all trace of the ley lines gone.


aims a new word at the tome.

"Villognio!"

Derek nudges Myra a little anyway.

You nudge Myra.  A bit of drool forms at the side of her mouth, her expression vacant.  Shrugging, you attempt to kill the book again.

[Pot:6+1]  A shimmering image appears before you, of a heavily muscled leg, tall enough to be for a giant.  It fades away.


Haer
Jigenc
Lodr
Smastendip

Ignoring the two men running past you, you continue to focus on your magic.

[Pot:6+1]  A shimmering image of a massive, heavily ornate and detailed polearm appears before you.  Looks like a halberd of the gods.

[Pot:1+1]  Another shimmering image, but there's no telling what it is.  Unless it's The Blob.

[Pot:4+1]  This shimmering image is clearly a sword.  Useful for murder.

[Pot:4+1]  And this one is a nice battleaxe, the kind you expect to see in the hands of an executioner.


Sienit
Fluslit
Exanfidul

You continue the search for Fun.

[Pot:1+1]  A few bits of a greenish-goldish metal appear before you.

[Pot:6+1]  A massive hunk of silver crashes down to the ground.  It's enough to feed a whole army of werewolf hunters.

[Pot:5+1]  A whopper pile of bronze crashes down next.  You could outfit a couple Roman soldiers with this.


Quote from: Players
Scapheap:  Jack - Northeast side, Grand Room  {Left hand is foot-long bone whip, tourniquet on stump, legs burned}
GreatWyrmGold:  The Golden Scholar - Center of the Bridge, Bottomless Pit  (Ley lines covering whole body- Body is rubber skin over steel bones and fire guts.)
Dermonster:  Derm - West exit, Bottomless Pit (2/5 Pool) (4)
Piecewise: Bob -  North Center, Spike Room  (Made of Steel)
Tiruin:  Myra - North exit, Magma Room [Holding sheet of rubber]
Lasla:  Derek Grimdur - North exit, Magma Room  [Wand]
Harry Baldman:  Tod-5 - West exit, Bottomless Pit  (2) {Burns on arms}
The Ensorceler:  Charles - Northeast side, Grand Room (2/3 Pool, will refill at end of next turn)
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: GreatWyrmGold on July 23, 2013, 08:52:17 am
Nextly:
Abcolosan
Baist
Gigogice
Obsero
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Lalasa on July 23, 2013, 08:53:30 am
((Quick question, can I test more than one word at once as long as they are single words?  This has been bothering me a little because I can't tell and I don't want to have to edit anything out.))
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Toaster on July 23, 2013, 08:54:49 am
Yes.  See the post above you?  That's four casts of four one-word spells.  If he had put them all on one line, I'd have treated it as one four-word spell.
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Harry Baldman on July 23, 2013, 09:08:25 am
"~Fascinating!~"

Keep on running!
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Lalasa on July 23, 2013, 09:09:43 am
((Except I couldn't tell if my stats allowed that or not, or if it was someone's else's thing, y'know?))

Myra hasn't really been helping out a lot... I guess she became tired from all the running about?  One can't be blamed for that, so Derek decides not to disturb her anymore and tries to play at being wizard.  After all, he grew a tree so he could probably do some other stuff!

Derek reads through the book again and tries the following for the destruction of the book:
"Terosifi!
Puboub!
Haustiver!
Kaverbel!


Apparently he likes the lightning-bolt page.
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: piecewise on July 23, 2013, 09:54:10 am
"Hmm, Believe I had a repeat in there. How embarrassing."

Zemonif
Nodi
Kiallum
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: The Ensorceler on July 23, 2013, 10:10:36 am
"I meant this."
Charles says Kaverbel Gostophori Flifact.
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Dermonster on July 23, 2013, 11:15:00 am
"Grr..."

Actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Harry Baldman on July 23, 2013, 11:40:54 am
"Grr..."

"~What-is-it-sir? Any-issues? Maybe-I-can-help? Am-qualified-chiropractor-I-am.~"
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Dermonster on July 23, 2013, 11:58:23 am
"You are annoying."
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Harry Baldman on July 23, 2013, 12:14:45 pm
"You are annoying."

"~How-so? Care-providing-feedback? Feedback-is-very-important. Anonymous-review-for-posterity-yes?~"
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Dermonster on July 23, 2013, 12:52:25 pm
"You have not died yet."
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Harry Baldman on July 23, 2013, 01:00:44 pm
"You have not died yet."

"~Your-testimony-has-been-recorded-sir! I-shall-seek-to-address-this-problem-in-one-of-two-ways! Thank-you-for-your-input!~"
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Toaster on July 23, 2013, 01:02:28 pm
Nextly:
Abcolosan
Baist
Gigogice
Obsero

Ignoring the ruckus the other two are making, you continue your magic.

[Pot:2+1]  Nothing happens.

[Pot:4+1]  Nothing happens.

[Pot:5+1]  Nothing happens.

[Pot:3+1]  Despite all expectations, nothing happens.

Welp.


Keep on running!
Actions!

[Tod Spd:5+1]
[Derm Spd:1]

[Tod Dex:1+1]
[Derm Dex:2]

[Tod Str:3]
[Derm End:6]

Derm tries to turn around, but Tod is on him in an instant.  Tod punches Derm right in the throat, but Derm just laughs at the blow and takes off running.  Tod gives chase, and chases him all the way to the south entrance of the Grand Room.


((Except I couldn't tell if my stats allowed that or not, or if it was someone's else's thing, y'know?))

Derek reads through the book again and tries the following for the destruction of the book:
"Terosifi!
Puboub!
Haustiver!
Kaverbel!


(Number of spells/actions per turn outside of combat isn't tied to stats at all (except you can only cast as long as you have pool.))

You continue your efforts to bring affront to the book using spells from said book.  Ironic!

[Pot:5+1]  A large pile of bones clatters on top of the book.  You have to knock some away to even see the book for the next try.

[Pot:5+1]  Now there's several logs of wood on top of the book.  You have to struggle a bit to get them clear for another go.

[Pot:1+1]  A tiny fleshy lump spluts down onto the book.  You nudge it aside with your foot- ick.

[Pot:4+1] Now there are some sheets of leather on it.  All and all, not exactly what you had in mind!


Zemonif
Nodi
Kiallum

Continuing to ignore the people running past you in the grand tradition of Benny Hill, you concentrate on your magic.

[Pot:1+1]  Nothing happens, so that you notice.

[Pot:4+1]  A puff of grey fog comes into being and floats over your right shoulder.  It stays there for a few moments then breaks apart and goes away.   Huh.

[Pot:1+1]  A shimmering blob appears.  Yeah, that's probably supposed to be something.


Charles says Kaverbel Gostophori Flifact.

"See, this is how you do it."

[Pot:5+1]  Bright magical ley lines appear and crisscross your left leg, then burst with energy.  Your left leg shrinks, shrivels, and toughens into a core of solid leather.  From this core, sure enough, your leg hair regrows- except now it grows long and thick, not unlike sheep's wool.  Several inches of thick, coarse wool surround your leg, filling it out to its original size.

... Huh, how about that.  Jack does not look impressed.


Quote from: Players
Scapheap:  Jack - Northeast side, Grand Room  {Left hand is foot-long bone whip, tourniquet on stump, legs burned}
GreatWyrmGold:  The Golden Scholar - Center of the Bridge, Bottomless Pit  (Ley lines covering whole body- Body is rubber skin over steel bones and fire guts.)
Dermonster:  Derm - South exit, Grand Room (3/5 Pool) (4)
Piecewise: Bob -  North Center, Spike Room  (Made of Steel)
Tiruin:  Myra - North exit, Magma Room [Holding sheet of rubber]
Lasla:  Derek Grimdur - North exit, Magma Room  [Wand]
Harry Baldman:  Tod-5 - South exit, Grand Room  (2) {Burns on arms}
The Ensorceler:  Charles - Northeast side, Grand Room (Left leg is wooly leather)
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Dermonster on July 23, 2013, 01:08:04 pm
"Your efforts have been rich, and now for them you shall die."


Actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Harry Baldman on July 23, 2013, 01:13:38 pm
"~Right-then. Let's-be-good-friends.~"

Try again, same conditions apply fully.
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: piecewise on July 23, 2013, 01:29:03 pm
Curiouser and Curiouser

Josionp Kiallum Zemonif



Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: GreatWyrmGold on July 23, 2013, 03:01:50 pm
"Hmm, Believe I had a repeat in there. How embarrassing."
"You certainly did. Hm, this current line of experimentation is...interesting. Evidently, they're not good spells on their own..."

Zentol
Sabidetria Terosifi Furicalnec
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Angle on July 23, 2013, 03:03:57 pm
Zentol

OHSHI-
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: GreatWyrmGold on July 23, 2013, 03:07:50 pm
Zentol
OHSHI-
I am confirming that.
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: scapheap on July 23, 2013, 03:18:27 pm
"That's not what I was expecting, but since you're fine, do you think we'd be better off as a team?
((He was supposed to drown on the stuff... oh well, new plan.))
"I think I know how to regrow our leg hair. If you know what I mean."
"Probable best not to do that."

Cast a PM spell at the fire pool
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Lalasa on July 23, 2013, 03:29:27 pm
Well Myra is of no help, in fact she seems to have completely gone to sleep.  Derek realizes the irony of trying to destroy the book using the book, but throwing it straight upwards to the upside-down magma pool feels impossible.  So he continues his research!  Still aimed at the book, he tries spells from a new page-

"Ristreabod!

((Haha, I didn't even notice I put the same word twice.  And I'll fix it so there's only one.  This is why I asked if I could even do more than one.  Gotta be consistent Mr./Ms. Toaster ;D ))
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Toaster on July 23, 2013, 03:33:35 pm
Do you mean to have the same word twice?

EDIT:  Oh wait, I didn't notice that you only have one channeling.  Yeah, you would only be able to use one word per turn, even out of combat.  We'll just let the last turn slide.
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: The Ensorceler on July 23, 2013, 08:55:46 pm
"Oh no. More people. Hey people, are you nice?!" To Jack ,"Do you know these guys? And what do you think of them?"

If either Derm or Tod move into the northeastern half of the room, shoot them. If either Derm or Tod speak anything other than English, shoot them. If Jack badmouths either Derm or Tod, shoot them. If they both look dangerous in any of these ways, blast them.
Shooty spell: Enur Umbulaggis. Blasty (?) spell: Enur Nunpachori Umbulaggis
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Toaster on July 23, 2013, 10:06:32 pm
Actions!
Try again, same conditions apply fully.
If either Derm or Tod move into the northeastern half of the room, shoot them. If either Derm or Tod speak anything other than English, shoot them. If Jack badmouths either Derm or Tod, shoot them. If they both look dangerous in any of these ways, blast them.
Shooty spell: Enur Umbulaggis. Blasty (?) spell: Enur Nunpachori Umbulaggis


(Heads up- if your conditionals are vague and I'm about to run a turn, I'm guessing.)

[Derm Spd:2]
[Tod Spd:3+1]
[Charles Spd:6]

Yeah, these two look pretty violent.  Better blast them.

[Charles Pot:6+1]

[Charles Dex:4]
[Derm Dex:5]
[Tod Dex:6+1]

[Derm Dex:5]
[Tod Dex:2+1]

[Tod End:2]

A simply massive chunk of crystal forms in the air, hover there for a second, then shoots straight forward toward Derm and Tod.  They both see it coming and dive out of the way, Tod diving hard enough to slam into the ground and knock the wind out of himself.  The crystal hunk sails past both of them and slams into the wall.

It shatters into a million pieces.

Shards of crystal fly outward at both Derm and Tod, but Derm ducks, bobs, weaves, and manages to dodge all the dangerous ones.  Tod, prone on the floor, isn't so lucky.  Several of the largest chunks miss him, but he is peppered with many razor-sharp shards, and begins bleeding from several places on his back.  Derm is quick to take advantage by pointing at him and launching a spell.

[Derm Pot:6+1]  A massive glob of gooey gold forms in the air and flies directly forward, straight over Tod's head.  It splatters into a wall fifteen feet beyond, leaving a big golden mess.  Dammit.


Josionp Kiallum Zemonif

Time to take all these words and start rubbing them together.

[Pot:2+1]  A steel boomerang appears right in front of you, then falls to the floor.  Too bad it's about six inches long and bent wrong, or this might be pretty cool.


Zentol
Sabidetria Terosifi Furicalnec

((I was wondering when someone would notice that))

[Pot:6+1]  A massive pile of suckers, hard candies, chocolates, and other assorted sweets pops into being in front of you and falls into a giant sugary heap.

You can't help but feel some omnipresent overlord of this pit is laughing at you.

[Pot:6+1]  What appears to be a three-foot tongue made of cartilaginous bone flops to the ground in front of you.  That's... strange.  You reach out to touch it just to see what it feels like, and your hand goes straight through it.


Cast a PM spell at the fire pool

It's mostly burnt out now, but you aim to where it was.

[Pot:1+1]  A few drops of gooey iron splut to the ground in front of you.  Ooo...kay.  It's not really molten, since it's not hot.  It's just gooey.


Still aimed at the book, he tries spells from a new page-

"Ristreabod!

((Haha, I didn't even notice I put the same word twice.  And I'll fix it so there's only one.  This is why I asked if I could even do more than one.  Gotta be consistent Mr./Ms. Toaster ;D ))

((I try to be, but I sometimes forget to double check everything.  That's why I need alert readers to spot mistakes!))

[Pot:1+1]  Nothing happens.  You swear the book is taunting you.


Quote from: Players
Scapheap:  Jack - Northeast side, Grand Room  {Left hand is foot-long bone whip, tourniquet on stump, legs burned}
GreatWyrmGold:  The Golden Scholar - Center of the Bridge, Bottomless Pit  (Ley lines covering whole body- Body is rubber skin over steel bones and fire guts.)
Dermonster:  Derm - South exit, Grand Room (1/5 Pool) (4)
Piecewise: Bob -  North Center, Spike Room  (Made of Steel)
Tiruin:  Myra - North exit, Magma Room [Holding sheet of rubber]
Lasla:  Derek Grimdur - North exit, Magma Room  [Wand]
Harry Baldman:  Tod-5 - South exit, Grand Room  {On ground, burns on arms, several bleeding cuts on back} (2)
The Ensorceler:  Charles - Northeast side, Grand Room (1/3 Pool, Left leg is wooly leather)

By the way, if you hadn't noticed, the key here is (Magical effects, including pool) [Inventory] {Injuries} (Point Value).  If something's not there, there's nothing interesting to report- full pool, no inventory, uninjured, only worth one point.
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Dermonster on July 23, 2013, 10:11:34 pm
"A miss. And yet you are undefended and wounded. I believe the time has come."

Kill Tod dead.


((Wait, gooey metal isn't hot? What?))
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Vakothu on July 23, 2013, 10:35:14 pm
{snip}
((Wait, gooey metal isn't hot? What?))
((It's just metal in the form of a goo, not molten metal.))
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: GreatWyrmGold on July 23, 2013, 10:36:27 pm
((Magic! Or he meant that it wasn't quite molten. Reasonable enough, given how malleable metals are even when solid.))

"...Interesting?"

Kiallum Abioutt
Zemonif Abioutt
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Dermonster on July 23, 2013, 10:48:08 pm
((Uh. No. If a metal is malleable enough to be 'gooey' its at least a few hundred degrees in celcius.

Magic shouldn't really be an excuse here but it's probably going to be.))
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: GreatWyrmGold on July 23, 2013, 10:55:06 pm
((To the first: There's a distinction between "gooey" and "liquid," which is what I was going for.

For the second, remember the solid lightning and the phantom images and the violation of thermodynamics and the cartilaginous tongues and stuff. Cold gooey iron is where you draw the line?))
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Dermonster on July 23, 2013, 10:56:30 pm
((Not being able to fire molten gold at will is where I draw the line.

But alas, the line is made of chalk and will be washed away by my tears. I don't really have a problem with this, but it does annoy me.))
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Toaster on July 23, 2013, 11:06:13 pm
This is a magic game- physics takes a back seat here.

The gooey fire was hot because it was fire.  Assuming ice is an element, if you summoned gooey ice, it'd be cold.   And gooey.

Perhaps another combination of words will get you what you seek?
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Dermonster on July 23, 2013, 11:07:52 pm
Probably magma.

I'll work it out eventually.
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Bigf00t on July 24, 2013, 01:07:17 am
In the meantime, you could always just add fire. What could possibly go wrong, right?
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Harry Baldman on July 24, 2013, 02:25:44 am
"A miss. And yet you are undefended and wounded. I believe the time has come."

"~Fortunately-for-you-somebody-actually-competent-decided-to-help.~"

Do things.
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: scapheap on July 24, 2013, 02:27:16 am
(Can two or more people cast a spell so if bob and I casted a three part spell(Two parts mine, one part his) would it work?)
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Vakothu on July 24, 2013, 06:11:21 am
(Can two or more people cast a spell so if bob and I casted a three part spell(Two parts mine, one part his) would it work?)
((That wouldn't work in Perplexicon, but I don't know if Toaster will handle it differently.))
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: scapheap on July 24, 2013, 06:17:22 am
(Can two or more people cast a spell so if bob and I casted a three part spell(Two parts mine, one part his) would it work?)
((That wouldn't work in Perplexicon, but I don't know if Toaster will handle it differently.))
(That why I'm asking.)
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Toaster on July 24, 2013, 07:55:49 am
(Can two or more people cast a spell so if bob and I casted a three part spell(Two parts mine, one part his) would it work?)

Right now, no.  It's an interesting idea, though.
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Lalasa on July 24, 2013, 09:45:25 am
Now that won't do, that won't do at all.  Derek tries the word on the book once more.

"Ristreabod!"

He wonders if Myra is alright.  Maybe he should try poking her again to wake her up?
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: piecewise on July 24, 2013, 11:15:58 am
"Boomerang? I seem to be finding all the esoteric weapons. Now I just need to find the Pinga (http://www.mfa.org/collections/object/throwing-knife-pinga-523290)."

Pame
Tifesslos
Sabidetria

Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Thearpox on July 24, 2013, 11:18:40 am
((I don't know about you guys, but I am rooting for Bob all the way. Go Bob!))
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: The Ensorceler on July 24, 2013, 11:31:39 am
Charles psyches himself up, readying himself to act as quickly as possible next turn.
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Toaster on July 24, 2013, 11:36:57 am
Charles psyches himself up, readying himself to act as quickly as possible next turn.


Hmmm.   I hadn't planned on this kind of action, but what do people think of something like this giving a bonus- skipping a turn for a bonus the following turn?  I don't see an issue with a +1 to speed or maybe even +2 from an action like this.  I don't think I could give a bonus to strength or potency, though (and endurance wouldn't really make sense.)
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Dermonster on July 24, 2013, 11:38:24 am
I don't see why you can't just increase the pool cost for a +1 to potency. Like putting a fuckton of coal in a steam train.
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Harry Baldman on July 24, 2013, 11:40:10 am
+2 to speed makes sense, as does Derm's suggestion. I support both, to be honest.
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Toaster on July 24, 2013, 12:19:11 pm
Okay, now I do like the "burn extra pool for more potency" idea.  It'd probably suck if it wasn't a 1:1 burn, but there should be some sort of limit on it.  I think the amount you should be able to spend should be capped at your potency bonus plus one.  So if you had 3 Potency and 5 channeling, you could say "Klaatu Verata Nictu" and spend two extra pool for +2 bonus, for a total of +3 bonus.


Hmm... that actually sounds overpowered in my book.  Let's adjust that to each +1 pot costs an extra point, so the first is one, the second is two, and so on.  The example above would require six total pool.


Sound good?
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Dermonster on July 24, 2013, 12:21:43 pm
I'm going to need more pool. Sounds fine.

Also is that an actual spell? (half joking)
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Harry Baldman on July 24, 2013, 12:22:46 pm
Nah, better double the pool cost for a bonus. Otherwise the bonus comes too cheaply and, in the case of a 1:1 burn, there's really very little reason not to use it. Well, in my opinion, anyway.
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: GreatWyrmGold on July 24, 2013, 12:23:26 pm
I'm going to need more pool.
Isn't that how it always is?

Also is that an actual spell? (half joking)
Sure. Try saying it.
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Toaster on July 24, 2013, 12:41:15 pm
Doubling it is too much.  What about 2 points for +1 and you can't use it more than once?  Stacking it might get extreme.
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Chink on July 24, 2013, 12:44:31 pm
Two points per word of the spell, or two points total?
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Toaster on July 24, 2013, 12:44:41 pm
Total.
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Sarzael on July 24, 2013, 12:45:40 pm
Doubling it is too much.  What about 2 points for +1 and you can't use it more than once?  Stacking it might get extreme.
Allow it to be stacked, but make the quantity needed for each stack being the square of the earlier.
2,4,8,16,32,64,128...
So, for a +1, you need 3. For +2, 5. For +3, 9.
Since theres really no reason to use it more than three times, i suggest doing 3,9,27. 27 is a reachable number if you concentrate on pool, but i dont think many people will take it.
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Dermonster on July 24, 2013, 12:46:55 pm
THought I saw some fibbonachi in there but I misremembered.
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: piecewise on July 24, 2013, 12:50:42 pm
When it comes to boosting potency with Pool, you could have diminishing returns as a method of controlling it. 1 gives +1, 3 gives +2, 6 gives +3. 
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Harry Baldman on July 24, 2013, 12:57:38 pm
I was for doubling the cost because that means that the bonus is only practical to apply when evoking a single element, possibly with a two word spell if you've got pool to burn. That would mean you can't just boost an 8 word spell with a single extra point of pool.

But if that doesn't seem good, you could go with utilizing pool to boost the Potency stat for a single roll on one turn. So if you've got 2 Potency, you can spend one point to get a +1 to the roll or 4 to get a +2, while if you've got 1 Potency, you can spend 2 points to get a +1 or 5 to get a +2.
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Dermonster on July 24, 2013, 12:59:24 pm
That... could make points between 1, 3, 6, 9 and so on more worthwhile.
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Toaster on July 24, 2013, 01:03:57 pm
I like that.  I like that so much that I could consider generalizing it so you can boost ANY stat with pool at a 1:1 ratio.  It gives pool a use for those less magically inclined, comes with cost control, and, as Derm said, makes those inexact stat levels have some value.

I do think if we do the above, it should come with some sort of cooldown so it can't be done every turn.
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Dermonster on July 24, 2013, 01:08:47 pm
You can only boost a particular stat once every three turns, in keeping with the 'three stat points for a +1' number theme thing?
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Thearpox on July 24, 2013, 01:09:23 pm
Make the cost jump to the next level after you use it, and have it decrease by one level every turn?

So if you boost your stat by one this turn, boosting it by one next turn would cost as much as boosting it by two first turn. And the next turn of use is the same as boosting it by three the first turn.
And every turn of inaction lowers the cost of it by one level. What do you think?
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Harry Baldman on July 24, 2013, 01:11:10 pm
I like that.  I like that so much that I could consider generalizing it so you can boost ANY stat with pool at a 1:1 ratio.  It gives pool a use for those less magically inclined, comes with cost control, and, as Derm said, makes those inexact stat levels have some value.

I do think if we do the above, it should come with some sort of cooldown so it can't be done every turn.

Maybe halt pool regeneration for the turn the boost was used? Two turns, if you feel like it.
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Toaster on July 24, 2013, 03:32:19 pm
Okay then, two new abilities (and codifiying dodging)

Dodge:  Spend a turn dodging incoming attacks instead of attacking back or changing location.  This grants you +1 to dex and speed rolls for the turn.

Focus:  Spend a turn preparing to do something, such as lifting something heavy, waiting for an opportunity in combat, making a hard jump, etc.  That's all you do that turn, but you get a +1 (+2 in case of combat initiative) the next turn if you take that action.

Overdrive:  You may spend pool points at a 1:1 ratio to increase one stat for one turn.  You may only do this once every three turns.

Sound good?  Taking all comments and suggestions.



Kill Tod dead.
Do things.
Charles psyches himself up, readying himself to act as quickly as possible next turn.

Charles watches the action, and keeps an eye out for an opportunity to strike.  [+2 initiative next turn]

[Derm Spd:6]
[Tod Spd:6+1]

[Tod Dex:5+1]
[Derm Dex:4]

[Tod Str:4]
[Derm End:5]

Derm moves in, but Tod is quicker.  He jumps up and aims a kick square at the family jewels.  Derm is unable to block it, and the blow is good, but Derm just squints, grunts, and shrugs it off.  He responds with magic.

[Pot:1+1]  He shoots a few sparks onto Tod's chest, which fail to ignite anything.  Shrugging, he tries to kick his legs a bit.

[Derm Dex:2]
[Tod Dex:2+1]

[Derm Str:4]
[Tod End:4]

Tod avoids the brunt of the blow, and the rest isn't very effective.


Kiallum Abioutt
Zemonif Abioutt

Setting aside giant tongue-based research for now, you move into other areas.

[Pot:4+1]  A woody plant grows up in front of you, bends at an angle, then falls off the root.  What is left is a nice, woody, planty boomerang.  Huh, interesting.

[Pot:2+1]  A small bush grows right where the boomerang plant grew, nudging it aside as it sprouts.


Now that won't do, that won't do at all.  Derek tries the word on the book once more.

"Ristreabod!"

He wonders if Myra is alright.  Maybe he should try poking her again to wake her up?

You poke Myra in the eye.  She doesn't respond.  Shrugging, you try to destroy the book again.

[Pot:4+1]  Nothing happens.  Welp.


Pame
Tifesslos
Sabidetria

Dreaming of obscure throwing knives, you try again.

[Pot:6+1]  A shimmering image of a giant crossbow- more a small ballista- appears in front of you.  Neat.

[Pot:3+1]  What appears to be a straight stick, with a pointy end and something at the opposite end.  Well, if the last word was bow...

[Pot:4+1]  Nothing happens.  Drat.



Myra's face glazes over.  A green 3 appears above her head.



Quote from: Players
Scapheap:  Jack - Northeast side, Grand Room  {Left hand is foot-long bone whip, tourniquet on stump, legs burned}
GreatWyrmGold:  The Golden Scholar - Center of the Bridge, Bottomless Pit  (Ley lines covering whole body- Body is rubber skin over steel bones and fire guts.)
Dermonster:  Derm - South exit, Grand Room (1/5 Pool) (4)
Piecewise: Bob -  North Center, Spike Room  (Made of Steel)
Tiruin:  Myra - North exit, Magma Room [Holding sheet of rubber] [ANTI-AFK:3]
Lasla:  Derek Grimdur - North exit, Magma Room  [Wand]
Harry Baldman:  Tod-5 - South exit, Grand Room  {Burns on arms, several bleeding cuts on back} (2)
The Ensorceler:  Charles - Northeast side, Grand Room (2/3 Pool, Left leg is wooly leather, +2 initiative next turn)
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Harry Baldman on July 24, 2013, 03:36:34 pm
"~Your-consistent-failure-to-use-magic-effectively-is-troubling-good-sir. As-is-my-lacking-physical-ability. This-will-be-considered-next-time-around.~"

Do things.
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Dermonster on July 24, 2013, 03:38:22 pm
"This is becoming entirely too bothersome."

Advance!
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Angle on July 24, 2013, 03:41:30 pm
is the waiting list up to date? Cause I'm not on it.
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: GreatWyrmGold on July 24, 2013, 04:05:59 pm
Suggestion: Suggest that suggesters underline their suggestions and put them in the top of their turn posts. This way, you see them and whatnot.
Suggestion: Add these rules to the OP somewhere.
Suggestion: Some sort of "blood magic," where harm to yourself or (less efficiently?) some kind of bound/willing other person can replace Pool.


-----

"Interesting."

Eolginv Jonin Hisha Enur
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: piecewise on July 24, 2013, 04:47:38 pm
"Ah, finally, something interesting. Lets see..."

Echapl
Cozoacump
Ridenetali
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: scapheap on July 24, 2013, 04:59:08 pm
"I'm going to kill someone, want to join Bob?"

Go wandering and cast PM spell
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: The Ensorceler on July 24, 2013, 07:20:21 pm
Sprinting towards Derm and Tod, Charles jumps, screams Pioncale Enur and attempts to kick Derm's and Tod's heads off.

((I've wondered about the efficiency of this spell for a while now. Any bets on whether I'll wind up as a fine mist floating above the intermingled chunks of Derm and Tod?))
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: GreatWyrmGold on July 24, 2013, 07:29:30 pm
((I hope you hit. Otherwise you will SO regret that...))
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Lalasa on July 24, 2013, 07:47:16 pm
This book is beginning to annoy Derek.  How could he get rid of it if it simply refused to burn to a crisp?  And was the wand even helping him at all?  Myra wasn't even doing anything herself.  Instead a weird number appeared over her head out of all things.

Derek pushes Myra.  "Hello?  Are you alright?  He hoped to wake her up before something happened and he'd never learn her name.

He tries "Sauma!" on the weird number above Myra's head.  Maybe if he can shoot it down with something, nothing bad will happen to his companion!

((On GWG's suggestion, I am now shooting the inactivity counter.  Yay!))
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: GreatWyrmGold on July 24, 2013, 07:49:39 pm
((No! Target the number!))
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Lalasa on July 24, 2013, 07:52:19 pm
((No! Target the number!))
((I am now shooting a floating number.  This better pay off haha!))
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: The Ensorceler on July 24, 2013, 08:00:27 pm
((I hope you hit. Otherwise you will SO regret that...))
((My potency rolls have been [5+1][6+1][5+1][6+1], so I regret nothing. I'm pretty sure I would only die if I roll:
[6+1]pot [1]dex You glance back as you complete your spell, flinging yourself towards the spike room at Mach 3.
[1]dex You tuck your arms and legs, narrowly fitting through the door.
[6]end Yeah... you hit the spikes, so you're still dead, but you broke through the wall and now there's a new room. Yay?

Pariah has entered the arena!
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Unholy_Pariah on July 24, 2013, 08:44:51 pm
Sweet!

Words and actions and owait...
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Angle on July 24, 2013, 08:50:35 pm
Lolnope. Look again.
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Toaster on July 24, 2013, 09:00:20 pm
Spoiler: Sasquatch Number 2 (click to show/hide)

Your stats don't add up- I'm assuming because you have a period for a potency number.

is the waiting list up to date? Cause I'm not on it.

It is now.  Spoiler:  I am a lazy, lazy man.
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Unholy_Pariah on July 24, 2013, 09:32:06 pm
It was a joke... in your immortal words
Lolnope. Look again.

Sweet!

Words and actions and owait...
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: piecewise on July 24, 2013, 09:46:12 pm
"I'm going to kill someone, want to join Bob?"

Go wandering and cast PM spell

"I dunno." Bob says, consulting his DM screen. "My combat stats are pretty abysmal. I put all my points in science and ballroom dancing."





"Yeah I know. I was drunk when I stat'd"
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Angle on July 24, 2013, 09:57:04 pm
Joke on me, then... ???
Title: Re: The Pit of Magic: A Perplexicon Game. [I am Iron Man]
Post by: Bigf00t on July 25, 2013, 12:37:24 am
Spoiler: Sasquatch Number 2 (click to show/hide)
Your stats don't add up- I'm assuming because you have a period for a potency number.
"Haahahhaaahahahaha.. Oh."
I like to think that the "." potency is some number so powerful that the mere decimal symbols cannot account for it's greatness... but that would put me over cap (and fu..MAGIC with math), so I'll fix that now. Thanks.
((That's awkward))
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: scapheap on July 25, 2013, 04:52:19 am
"I'm going to kill someone, want to join Bob?"

Go wandering and cast PM spell

"I dunno." Bob says, consulting his DM screen. "My combat stats are pretty abysmal. I put all my points in science and ballroom dancing."

"Yeah I know. I was drunk when I stat'd"
"'In a dance with death, lead.'"
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Tiruin on July 25, 2013, 06:20:05 am
This book is beginning to annoy Derek.  How could he get rid of it if it simply refused to burn to a crisp?  And was the wand even helping him at all?  Myra wasn't even doing anything herself.  Instead a weird number appeared over her head out of all things.

Derek pushes Myra.  "Hello?  Are you alright?  He hoped to wake her up before something happened and he'd never learn her name.

He tries "Sauma!" on the weird number above Myra's head.  Maybe if he can shoot it down with something, nothing bad will happen to his companion!

((On GWG's suggestion, I am now shooting the inactivity counter.  Yay!))
Myra blinked at the word uttered by Derek.

"I'm alive-alright! I mean.

"...Just thinking. This book and all. Everyone has it.

"I'll try to throw it into the lava."
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Toaster on July 25, 2013, 10:17:19 am
Do things.
Advance!
Sprinting towards Derm and Tod, Charles jumps, screams Pioncale Enur and attempts to kick Derm's and Tod's heads off.

[Derm Spd:4]
[Tod Spd:1+1]
[Charles Spd:1+2]

Derm takes off running, through the spike room.  Tod turns to chase, but is suddenly interrupted.

[Charles Pot:4+1]  Ley lines from across your skin, but they turn brown and fade away.  Your brilliant plan looks like it won't work.  You've got a good head of speed, though, so you enact the rest of your plan!

[Charles Dex:3]
[Tod Dex:3+1]

[Charles Str:1-1]

Charles takes a flying leap at Tod's head, but he avoids the brunt of it.  Well, brunt is a bad word, since the kick is terrible, Charles just bounces off, and lands in a heap on the floor, face down.  Tod shrugs and runs off after Derm.


Eolginv Jonin Hisha Enur

And now for taking several words and stringing them together!

[Pot:2+1]  From out your finger, what appears to be a small Nerf dagger shoots straight forward.  It flies into the pit and falls out of sight.  Huh.


Echapl
Cozoacump
Ridenetali

Ignoring, yet again, Derm and Tod as they run past you, you move on to more magic.

[Pot:5+1]  A column of water appears and splashes down in front of you.  Wet.

[Pot:6+1]  A massive rock forms in the air and slams down heavily, splashing water all over you.

[Pot:5+1]  A large gust of wind blows even more of the water away from you.

Just need Fire and Heart and you can summon Captain Planet.


Go wandering and cast PM spell

You wander, but you aren't sure where, so you just kind of wander in a circle.

[Pot:5+1]  A shimmering blob of nothing shoots straight down from you into the floor.


He tries "Sauma!" on the weird number above Myra's head.  Maybe if he can shoot it down with something, nothing bad will happen to his companion!

You eyeball the floating digit- surely that can't be good.  Let's try to magic it.

[Pot:1+1]  Well, that's definitely a shimmering blob.  It's probably supposed to be something.


"I'll try to throw it into the lava."

Myra jerks awake with a start.  The number fades away.

You chuck the book upwards.  It goes just over halfway before falling back down with a thud.



Quote from: Players
Scapheap:  Jack - Northeast side, Grand Room  {Left hand is foot-long bone whip, tourniquet on stump, legs burned}
GreatWyrmGold:  The Golden Scholar - Center of the Bridge, Bottomless Pit  (Ley lines covering whole body- Body is rubber skin over steel bones and fire guts.)
Dermonster:  Derm - West of Center, Spike Room (2/5 Pool) (4)
Piecewise: Bob -  North Center, Spike Room  (Made of Steel)
Tiruin:  Myra - North exit, Magma Room [Holding sheet of rubber]
Lasla:  Derek Grimdur - North exit, Magma Room  [Wand]
Harry Baldman:  Tod-5 - Center, Spike Room  {Burns on arms, several bleeding cuts on back} (2)
The Ensorceler:  Charles - South Exit, Grand Room (1/3 Pool, Left leg is wooly leather)
Title: Re: The Pit of Magic: A Perplexicon Game. [It's Nerf or Nothing]
Post by: Dermonster on July 25, 2013, 10:21:33 am
"And the circle is complete."

Actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [It's Nerf or Nothing]
Post by: Harry Baldman on July 25, 2013, 10:23:24 am
"~I'll-return-momentarily-good-sir. Or-I-will-die. In-any-event-fun-shall-be-had!~"

Have fun!
Title: Re: The Pit of Magic: A Perplexicon Game. [It's Nerf or Nothing]
Post by: piecewise on July 25, 2013, 10:30:48 am
"Hmm. Time to try something potentially dangerous."

Ridenetali Nodi Pioncale
Title: Re: The Pit of Magic: A Perplexicon Game. [It's Nerf or Nothing]
Post by: GreatWyrmGold on July 25, 2013, 01:01:37 pm
Here's hoping you maintain your structural consistency!

Zebridonce
Zebridonce Wighthill

Tral
Title: Re: The Pit of Magic: A Perplexicon Game. [When in doubt, use hair]
Post by: Lalasa on July 25, 2013, 04:15:49 pm
Myra blinked at the word uttered by Derek.

"I'm alive-alright! I mean.

"...Just thinking. This book and all. Everyone has it.

"I'll try to throw it into the lava."

"Perhaps I can try throwing mine into that really big pit?"

Derek heads to the chasm room and stands on the middle of the stone bridge.  Since the book followed the practical rules of gravity, it also did not float up to the ceiling- so burning it in the upside-down lava pool was impossible.  What was not impossible however, was dropping it down that right-sided hole!
Title: Re: The Pit of Magic: A Perplexicon Game. [It's Nerf or Nothing]
Post by: Toaster on July 25, 2013, 10:39:28 pm
No turn likely tonight.  At least that gives the last three a chance to post.
Title: Re: The Pit of Magic: A Perplexicon Game. [It's Nerf or Nothing]
Post by: The Ensorceler on July 25, 2013, 11:54:49 pm
"Huh. Would have thought that would work."
Charles will be disappointed and (physically) evasive.
Title: Re: The Pit of Magic: A Perplexicon Game. [It's Nerf or Nothing]
Post by: scapheap on July 26, 2013, 02:21:18 am
Find someone who isn't bob. Cast another spell
Title: Re: The Pit of Magic: A Perplexicon Game. [It's Nerf or Nothing]
Post by: Toaster on July 26, 2013, 08:34:44 am
Actions!
Have fun!
Charles will be disappointed and (physically) evasive.

Charles gets ready to evade.  There's no one here, but he's gonna evade the SHIT out of them.

[Derm Spd:1]
[Tod Spd:4+1]

[Tod Dex:3+1]
[Derm Dex:1]

[Tod Str:1]

Tod, acting before Derm can react or even attempt to block, brushes some dust off Derm's throat with his fist.  Whoopsie, too fast.  Derm blinks, then responds with magic.

[Derm Pot:1+1]  Magical ley lines attempt to cover Derm's entire body, but there's not enough energy behind them to complete.  They fade away uselessly.



Ridenetali Nodi Pioncale

[Pot:5+1]  A grey fog appears again by your right shoulder.  This time, it forms fully and appears to settle in just over it.  It fades from view, but something tells you it's still there.


Zebridonce
Zebridonce Wighthill

Tral

[Pot:1+1]  Nothing much happens.

[Pot:6+1]  A shimmering image of a majestic tower shield flops lamely out of your hand.

[Pot:4+1]  A four-legged shimmering image appears before you.  Looks like a large ten-point stag.


Derek heads to the chasm room and stands on the middle of the stone bridge.  Since the book followed the practical rules of gravity, it also did not float up to the ceiling- so burning it in the upside-down lava pool was impossible.  What was not impossible however, was dropping it down that right-sided hole!

Determined to get rid of the book, you take the obvious approach.  Walking to the edge of the bottomless pit, you toss it in.  Down it tumbles, spinning, spinning, spinning, until it is out of sight.  You watch for a couple minutes more, as any sound it was making fades.  A few minutes later, you shrug and step back.

"Looks like it's gone."  You idly scratch at your side, and find the book tucked in your clothes.

...

Looks like getting rid of the book isn't going to work.  Perhaps there's something in this wand?  You still haven't figured out how to work it.


Find someone who isn't bob. Cast another spell

Well, there's that Charles guy at the other end of the room.  You mosey his way and work some magic.

[Pot:4+1]  A sturdy-looking set of iron arm guards appear and clang to the ground.  They're well-made and look to offer a fair amount of protection.


Quote from: Players
Scapheap:  Jack - South side, Grand Room  {Left hand is foot-long bone whip, tourniquet on stump, legs burned}
GreatWyrmGold:  The Golden Scholar - Center of the Bridge, Bottomless Pit  (Ley lines covering whole body- Body is rubber skin over steel bones and fire guts.)
Dermonster:  Derm - West of Center, Spike Room (1/5 Pool) (4)
Piecewise: Bob -  North Center, Spike Room  (Made of Steel)
Tiruin:  Myra - North exit, Magma Room [Holding sheet of rubber]
Lasla:  Derek Grimdur - West end of bridge, Bottomless Pit  [Wand]
Harry Baldman:  Tod-5 - West of Center, Spike Room  {Burns on arms, several bleeding cuts on back} (2)
The Ensorceler:  Charles - South Exit, Grand Room (2/3 Pool, Left leg is wooly leather)
Title: Re: The Pit of Magic: A Perplexicon Game. [It's Nerf or Nothing]
Post by: GreatWyrmGold on July 26, 2013, 08:40:42 am
Hm...
Zebridonce Uhlotar Rhossenina
Luffermo
Title: Re: The Pit of Magic: A Perplexicon Game. [It's Nerf or Nothing]
Post by: scapheap on July 26, 2013, 09:08:09 am
Put on my arm guards as best as I can with the fact of my whipfist. Greet Charles.

"Hello sir."
Title: Re: The Pit of Magic: A Perplexicon Game. [It's Nerf or Nothing]
Post by: Dermonster on July 26, 2013, 09:58:15 am
"... Are we at a stalemate?"

Actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [It's Nerf or Nothing]
Post by: Tiruin on July 26, 2013, 10:50:36 am
Myra rubbed her fingers as she wondered what the commotion was all about. Then she felt something rubbery.

Shoot that book towards the lava utilizing the rubber sheet! Or..how does a sheet of rubber look like?
Title: Re: The Pit of Magic: A Perplexicon Game. [It's Nerf or Nothing]
Post by: piecewise on July 26, 2013, 11:40:08 am
Thats...weird...Alrighty then. Lets try this again.

Josionp Pame

Alviscos
Title: Re: The Pit of Magic: A Perplexicon Game. [It's Nerf or Nothing]
Post by: GreatWyrmGold on July 26, 2013, 01:18:17 pm
Thats...weird...
Agreed.
Title: Re: The Pit of Magic: A Perplexicon Game. [It's Nerf or Nothing]
Post by: The Ensorceler on July 26, 2013, 03:02:49 pm
"There. Scared those wierdos off."
Charles turns and walks over to Jack.
"So, do you agree we'd be safer together yet? I've got some interesting ideas about how to weaponize this book, but you... do you know any effective magic?
Title: Re: The Pit of Magic: A Perplexicon Game. [It's Nerf or Nothing]
Post by: Harry Baldman on July 26, 2013, 03:13:16 pm
"... Are we at a stalemate?"

"~We-really-aren't. You-are-simply-doing-poorly-at-magic. I-honestly-wish-you-luck.~"

Things! Yeah!
Title: Re: The Pit of Magic: A Perplexicon Game. [It's Nerf or Nothing]
Post by: Lalasa on July 26, 2013, 03:21:25 pm
Well that idea to get rid of the book failed, but continuing along his line of thought, Derek realized he still didn't know what to do with the wand he picked up earlier.  Maybe there's more to it than it looks?  The small ornate weapon has yet to prove useful, but maybe that could change.  In fact, maybe it was the key to leaving this dratted hole.

Derek goes back to the Magma Room.  He also tries figuring out what the wand could be used for.
Title: Re: The Pit of Magic: A Perplexicon Game. [It's Nerf or Nothing]
Post by: Toaster on July 26, 2013, 09:14:01 pm
Zebridonce Uhlotar Rhossenina
Luffermo

You continue your research into this word.

[Pot:6+1]  A pickaxe forms and falls out of your hand and splats out on the floor.  Investigating it, you notice two things.  One, it is made of paper, somewhat of a cross between paper coiled up and papier mache.  Two, it's about seven feet long.  Somehow you doubt its combat effectiveness.

[Pot:1+1]  Yep, that's a shimmering image all right.  Blobby and indistinct too.



Put on my arm guards as best as I can with the fact of my whipfist. Greet Charles.
Charles turns and walks over to Jack.

The two of you walk together and make nice.  Jack, with help from his feet, rolling about, and a helping hand from Charles, manages to get his arm guards on.  They fit well.



Actions!
Things! Yeah!

[Derm Spd:1]
[Tod Spd:1+1]  (Random.org hates both of you)

[Tod Dex:2+1]
[Derm Dex:5]

[Derm Dex:5]
[Tod Dex:6+1]

Tod lunges forward and goes for another grapple, which Derm evades with ease.  Derm counters back with a grapple of his own, which is evaded with equal ease.  Derm screams a word in frustration.

[Derm Pot:1+1]  (I mean really hates you)

Pretty sparkles!



Shoot that book towards the lava utilizing the rubber sheet! Or..how does a sheet of rubber look like?

http://cfrubber.com/Rubber%20Sheet.htm  It's about 2' by 4'.

Yeah, that's not going to work.  Looks like Derek is having no luck destroying the book either- perhaps you should try something else?



Josionp Pame

Alviscos

Shrugging your steel shoulders, you speak another spell.

[Pot:3+1]  You get a steel shortbow.  Not bad, except it's got a hell of a draw weight on it.

As soon as your spell is cast, the grey fog on your shoulder reappears, then bursts into action.  Ley lines form across your body brightly, then burst into light.  The steel on your body fades back into flesh as the old magic is pushed out, then your skin fades, thins, and turns to air.  Your whole body shrivels into dust, and yet you remain, a man formed of pure air- a walking windstorm.

...Huh.

You almost forget to cast your other spell.

[Pot:2+1]  A flash of pure light pops into being, making you see spots for some time.


Derek goes back to the Magma Room.  He also tries figuring out what the wand could be used for.

You eyeball the wand.  So how does this thing work, anyway?  You wave it around, and nothing happens.  You swear at it in Swahili, but that does nothing.  Sticking it up your nose also fails.  Annoyed, you point it at a wall and mentally order it to work.

[Wand:1]
[End:2]

Your legs turn into iron boots.  They're odd iron boots, with a long protrusion from the end- almost like a club.  This makes it tricky to walk, what with no knees or anything.

Something tells you this wand is unpredictable and fickle.



Quote from: Players
Scapheap:  Jack - South side, Grand Room  [Iron Armguards] {Left hand is foot-long bone whip, tourniquet on stump, legs burned}
GreatWyrmGold:  The Golden Scholar - Center of the Bridge, Bottomless Pit  (Ley lines covering whole body- Body is rubber skin over steel bones and fire guts.)
Dermonster:  Derm - West of Center, Spike Room (1/5 Pool) (4)
Piecewise: Bob -  North Center, Spike Room  (Made of Air)
Tiruin:  Myra - North exit, Magma Room [Holding sheet of rubber]
Lasla:  Derek Grimdur - West side, Magma Room  [Wand]  {Legs are iron bootclubs}
Harry Baldman:  Tod-5 - West of Center, Spike Room  {Burns on arms, several bleeding cuts on back} (2)
The Ensorceler:  Charles - South side, Grand Room (Left leg is wooly leather)
Title: Re: The Pit of Magic: A Perplexicon Game. [Pretty Sparkles!]
Post by: Hapah on July 26, 2013, 09:21:44 pm
Waitlist please!

Spoiler: Character Sheet (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [Pretty Sparkles!]
Post by: Dermonster on July 26, 2013, 09:22:24 pm
"This is starting to get really annoying."

Second verse, same as the verse.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pretty Sparkles!]
Post by: GreatWyrmGold on July 26, 2013, 10:36:24 pm
I think I've got the first couple pages, plus several others and scattered words, nailed down pretty well.

"Gosh darn it. That Zebridonce word doesn't seem to be doing much...unless..."

Zebridonce Zentol. Munch on candy.
Zentol. Offer candy to someone nearby.
Oozoto
Title: Re: The Pit of Magic: A Perplexicon Game. [Pretty Sparkles!]
Post by: Lalasa on July 26, 2013, 11:38:28 pm
Something tells Derek the wand doesn't like him much.  Maybe it is the fact that his feet are gone.  In a near panic, Derek calls out to Myra.  "I think I broke my legs.  They're made out of metal and my toes are weird! he cries, trying to keep hi balance.

He also tries to reverse the metal leg syndrome in any way possible with said stupid wand.  If he screwed up his legs with it, it might fix them for him again!
Title: Re: The Pit of Magic: A Perplexicon Game. [Pretty Sparkles!]
Post by: piecewise on July 27, 2013, 12:01:53 am
Hmmm Hmm.

Alviscos Josionp Tifesslos

Title: Re: The Pit of Magic: A Perplexicon Game. [It's Nerf or Nothing]
Post by: scapheap on July 27, 2013, 04:44:35 am
"There. Scared those wierdos off."
Charles turns and walks over to Jack.
"So, do you agree we'd be safer together yet? I've got some interesting ideas about how to weaponize this book, but you... do you know any effective magic?
"It slow go, but I got the tools to make almost a full suit of armour, the problem comes that it will take four more...turns? Time move weird here. I also need to find someone I don't mind killing."

Seek the nearby fight.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pretty Sparkles!]
Post by: Harry Baldman on July 27, 2013, 08:26:25 am
"This is starting to get really annoying."

"~Tell-me-about-it.~"

Also actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Pretty Sparkles!]
Post by: The Ensorceler on July 27, 2013, 11:19:15 am
"Ah hah. Ahahaha. HAHAHA! Heh..."
Charles has gained an ally!

"Wait... what was I doing again? Oh yeah, protection type research. First off... my body is weak. Steel is strong. I do not like steel wool. Bend your will to mine, Steel Wool, for I have summoned you!"

Pioncale... Josionp... GOSTOPHORI!
Title: Re: The Pit of Magic: A Perplexicon Game. [Pretty Sparkles!]
Post by: Sarzael on July 27, 2013, 12:23:48 pm
... IS NO ONE GONNA DIE???

I also want to play ;_;
Title: Re: The Pit of Magic: A Perplexicon Game. [Pretty Sparkles!]
Post by: Dermonster on July 27, 2013, 01:30:11 pm
Working on it!
Title: Re: The Pit of Magic: A Perplexicon Game. [Pretty Sparkles!]
Post by: GreatWyrmGold on July 27, 2013, 02:30:00 pm
There are much less roundabout ways to die, derm.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pretty Sparkles!]
Post by: Dermonster on July 27, 2013, 02:36:39 pm
There are several direct ways to make others do so, Wyrm.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pretty Sparkles!]
Post by: GreatWyrmGold on July 27, 2013, 02:42:17 pm
I was making a joke based on the fact that your statement was vague on who you were working on killing.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pretty Sparkles!]
Post by: Dermonster on July 27, 2013, 02:53:04 pm
And I was making a statement on how thats not a good joke.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pretty Sparkles!]
Post by: GreatWyrmGold on July 27, 2013, 02:54:08 pm
And I was unaware of this and explaining that it was a joke.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pretty Sparkles!]
Post by: Angle on July 27, 2013, 03:47:24 pm
And I was staring at the wreckage and snickering to myself.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pretty Sparkles!]
Post by: Toaster on July 27, 2013, 11:28:03 pm
Second verse, same as the verse.
Also actions!

The two of you continue your underwhelming fight.

[Derm Spd:5]
[Tod Spd:2+1]

[Derm Dex:2]
[Tod Dex:3+1]

Derm grabs for Tod again, but goes wide right.  Enraged, he magics at him again.

[Derm Pot:6+1]
[Tod End:6]
[Derm End:6]

A massive gout of flame erupts in front of Derm, engulfing Tod.  Tod, in his pain, lunges out and pulls Derm in with him- but the cloud is too dispersed by the time Derm enters the area.  Tod staggers back, his burns much worse now.  Most of his hair is burned off, it looks like he's having trouble seeing, and he's clearly in pain.


Zebridonce Zentol. Munch on candy.
Zentol. Offer candy to someone nearby.
Oozoto

[Pot:6+1]  A six-foot candy cane flops out from your hand.  Sadly, there are no children nearby to tempt with it.

[Pot:4+1]  A bunch of candy bars form in the air in front of you and pile onto the ground.  Hmmm.

[Pot:1+1]  It's hard to tell since you can't really see your own head, but you think magical ley lines tried to appear on it.


He also tries to reverse the metal leg syndrome in any way possible with said stupid wand.  If he screwed up his legs with it, it might fix them for him again!

You bang on your leg with the wand, yelling at it to fix your leg.  When nothing happens, you angry point it forward and will it to do something.

[Wand:3]  A small dagger, made seemingly of woven hair, appears in front of you and falls to the ground.  On inspection, you notice the hilt is a pair of tiny wings.  The blade is about as sharp as your finger.


Seek the nearby fight.

You mosey toward where Derm and Tod are clashing.  Better not get too close- that was a pretty big fireball.


Alviscos Josionp Tifesslos

You combine one of your favorite words with two others to see what shakes out.

[Pot:4+1]  A stack of arrows appears and falls to the ground.  The shafts are steel, but the heads appear to be... solid light?  They're bright and radiating heat.


Pioncale... Josionp... GOSTOPHORI!

You rub your words together, visions of metal sheep in your head.

[Pot:6+1]  Magical ley lines race across your body, causing the magic in your leg to be forcibly kicked out.  Your leg returns to normal for a split second before the ley lines burst and exert their power on you.  Your body shrinks to a tight steel core, which quickly begins to grow massive amounts of hair.  The hair curls and forms a dense core around your solid frame.  It's not metallic hair, but it's pretty damn thick.


Quote from: Players
Scapheap:  Jack - Center, Spike Room  [Iron Armguards] {Left hand is foot-long bone whip, tourniquet on stump, legs burned}
GreatWyrmGold:  The Golden Scholar - Center of the Bridge, Bottomless Pit  (Ley lines covering whole body- Body is rubber skin over steel bones and fire guts.)
Dermonster:  Derm - West of Center, Spike Room (1/5 Pool) (4)
Piecewise: Bob -  North Center, Spike Room  (Made of Air)
Tiruin:  Myra - North exit, Magma Room [Holding sheet of rubber]
Lasla:  Derek Grimdur - West side, Magma Room  [Wand]  {Legs are iron bootclubs}
Harry Baldman:  Tod-5 - West of Center, Spike Room  {Burns covering body, partially blinded, several bleeding cuts on back, in pain} (2)
The Ensorceler:  Charles - South side, Grand Room (Entire body is wooly over steel frame)


Looks like our murder drought is almost over.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pretty Sparkles!]
Post by: Dermonster on July 27, 2013, 11:32:12 pm
"Finally. Let's finish this foolishness."

Reckoning.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pretty Sparkles!]
Post by: GreatWyrmGold on July 27, 2013, 11:40:17 pm
Munch on the candy bars and take the candy cane as a weapon.

Zebridonce Kiforiter
Zebridonce Wighthill
Title: Re: The Pit of Magic: A Perplexicon Game. [Pretty Sparkles!]
Post by: piecewise on July 28, 2013, 12:01:12 am
Load up the bow and shoot an arrow into the wall to see how it works. Here's hoping it explodes.

And just for fun:

Alviscos Zentol Pioncale
Title: Re: The Pit of Magic: A Perplexicon Game. [Pretty Sparkles!]
Post by: Unholy_Pariah on July 28, 2013, 12:12:17 am
Guess i should start meta-gaming now...
Title: Re: The Pit of Magic: A Perplexicon Game. [Pretty Sparkles!]
Post by: Hapah on July 28, 2013, 12:14:15 am
Guess i should start meta-gaming now...
Where's the fun in that? I plan to just jump in and start sayin' random words. I'll probably end up turning myself into a Nerf golem or something.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pretty Sparkles!]
Post by: Dermonster on July 28, 2013, 12:16:33 am
I'd counter ask what the fun is in not being able to play for an untold amount of deaths but I want you to remain ignorant and vulnerable so I won't.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pretty Sparkles!]
Post by: Gamerlord on July 28, 2013, 01:30:26 am
((Piecewise! Turn yourself into candy!))
Title: Re: The Pit of Magic: A Perplexicon Game. [Pretty Sparkles!]
Post by: Harry Baldman on July 28, 2013, 03:09:39 am
"~Yowch. Way-to-stop-sucking-buddy.~"

Do things.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pretty Sparkles!]
Post by: scapheap on July 28, 2013, 03:12:24 am
PM
Title: Re: The Pit of Magic: A Perplexicon Game. [Pretty Sparkles!]
Post by: The Ensorceler on July 28, 2013, 03:39:50 pm
"Close enough. Now for a weapon. Hmm... Bow and hairrow? Nah, how about...

Enlastax Jignec Fircerain
Then grab my new weapon and head to just outside the spike room

((How big is the spike room? Because its getting really crowded. ))
((Also, do I feel pain with my hairs? This is pretty important for my next plan.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Pretty Sparkles!]
Post by: piecewise on July 28, 2013, 04:09:58 pm
((Piecewise! Turn yourself into candy!))
Done and done.

Taking all requests of words from non-currently playing people. I am the Conduit of science.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pretty Sparkles!]
Post by: mastahcheese on July 28, 2013, 04:18:03 pm
((Piecewise! Turn yourself into candy!))
Done and done.

Taking all requests of words from non-currently playing people. I am the Conduit of science.
This is amazing
Title: Re: The Pit of Magic: A Perplexicon Game. [Pretty Sparkles!]
Post by: Empiricist on July 28, 2013, 04:19:49 pm
((Piecewise! Turn yourself into candy!))
Done and done.

Taking all requests of words from non-currently playing people. I am the Conduit of science.
This is amazing
Oh my, it's a suggestion game inside an RTD! Despite not even being the GM, @Piecewise has managed to start taking turns from players :P
Title: Re: The Pit of Magic: A Perplexicon Game. [Pretty Sparkles!]
Post by: Tiruin on July 28, 2013, 04:27:58 pm
"Derek!" Myra called, "I see your predicament..may I handle the wand instead--I'm pretty sure everything is caused by that thing, and that I'll try something on those..inorganic legs of yours. Just to help."

Need to help him.

She pointed at Derek's iron-ish legs, whispering the word "Sienit."
Title: Re: The Pit of Magic: A Perplexicon Game. [Pretty Sparkles!]
Post by: Toaster on July 28, 2013, 07:33:58 pm
Well, the first half of the post got eaten.  Going to try to recreate it, but it'll lack numbers.

Also Piecewise is subordinating my game, HALP



Tod jumps at Derm with surprising speed given his condition.  Taking Derm by surprise, Tod wraps his arms around Derm and gives him an affectionate hug.  Derm shoves him off and lines up a punch to the face.  As Derm's fist connects, Jack shoots wind-driven sparks at Derm, as kind of a victory sparkle.  Tod's knocked out by the blow, and Derm magically burns him to death.  A pea-sized bit of light flies out of the ash and into Derm's chest.


[Tod is dead.  Derm gains two points.]


Munch on the candy bars and take the candy cane as a weapon.

Zebridonce Kiforiter
Zebridonce Wighthill

Om nom nom- sugary.  You take the cane, but it looks more like a novelty toy than a weapon.

[Pot:6+1 I think]  A bigass fireball flops out from your hand.  It'd have scorched your legs if they were flesh.  It still smarted as is.

[Pot:3+1  Woo, random.org had this one still up]    A shimmering image falls from your hand.  It's thin and squarish- looks like it could block an attack.


Alviscos Zentol Pioncale

You take requests from the voices in your head.

[Pot:6+1]  The familiar ley lines appear, drawing on the air that forms your body.  You are zapped back to flesh before a new form takes hold.  You are transformed into a being of light candy.  It's all sugar-free and healthy- wait, no.  You are now a core of solid light, with a candy coating.  Your eyes shine like beacons, your fingers drip like melting chocolate.


Enlastax Jignec Fircerain
Then grab my new weapon and head to just outside the spike room

((How big is the spike room? Because its getting really crowded. ))
((Also, do I feel pain with my hairs? This is pretty important for my next plan.))

(Spike room is 15'x60', with the spikes along the 60' south wall and a 10' ceiling.  There's actually a good amount of room in there.  The spikes are about 18 inches long.  And it's just like the hair on your head, so cutting it won't hurt but yanking it will.)

[Pot:2+1]  An odd weapon forms in front of you and falls to the ground.  It appears to be a glass rapier, with an oddly segmented blade.  It looks cool, but you're not sure how a thrusting weapon with a segmented blade is a good idea.  Plus, it's only about 18 inches long and the point is rounded.  Shrugging, you grab it and head to the spike room door.


She pointed at Derek's iron-ish legs, whispering the word "Sienit."

You point your finger at Derek's ex-legs and try to magic them better.

[Pot:2]  A tiny lump of copper lands on them.  It fails to help.



Pariah pops into being in the center of the cavern.  He flexes his muscles and looks for a head to crush.



Quote from: Players
Scapheap:  Jack - Center, Spike Room  (1/2 Pool) [Iron Armguards] {Left hand is foot-long bone whip, tourniquet on stump, legs burned}
GreatWyrmGold:  The Golden Scholar - Center of the Bridge, Bottomless Pit  (Ley lines covering whole body- Body is rubber skin over steel bones and fire guts.)  [Giant novelty candy cane club]
Dermonster:  Derm - West of Center, Spike Room (1/5 Pool) (6)
Piecewise: Bob -  North Center, Spike Room  (Made of Light with a Candy coating)
Tiruin:  Myra - West side, Magma Room [Holding sheet of rubber]
Lasla:  Derek Grimdur - West side, Magma Room  [Wand]  {Legs are iron bootclubs}
Unholy_Pariah: Pariah -  Center, Cavern
The Ensorceler:  Charles - South exit, Grand Room (Entire body is wooly over steel frame) [Glass segmented short rapier]
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Dermonster on July 28, 2013, 07:38:32 pm
Two to dex.

"Another? Come at me then!"

Face Jack and dodge anything he attempts to do.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Unholy_Pariah on July 28, 2013, 07:45:47 pm
actions
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: GreatWyrmGold on July 28, 2013, 07:47:37 pm
"Aha!"

Zigula
Yanjunc
Expologi
Jazanteaso
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Chink on July 28, 2013, 07:57:13 pm
Pieciwise, can you try Nodi Whiachmat Tifesslos?
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Tiruin on July 28, 2013, 07:59:43 pm
"Ok..err," Why can't I make this better? Improve darnit! "Just one more time!"

"Tepsy!"
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: piecewise on July 28, 2013, 08:02:58 pm
Pieciwise, can you try Nodi Whiachmat Tifesslos?
Nodi Whiachmat Tifesslos!

Also, I thought Alviscos was light, not wind. Isn't Ridenetali wind? Shouldn't I be a glowstick covered in skittles?

Also also, try shooting the wall with my glowing tipped arrows. For giggles, and to see what they do.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Toaster on July 28, 2013, 08:35:53 pm
Also, I thought Alviscos was light, not wind. Isn't Ridenetali wind? Shouldn't I be a glowstick covered in skittles?

Herp and derp, you are correct!  I shall rectify this at once.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: piecewise on July 28, 2013, 08:38:20 pm
Also, I thought Alviscos was light, not wind. Isn't Ridenetali wind? Shouldn't I be a glowstick covered in skittles?

Herp and derp, you are correct!  I shall rectify this at once.
Many thanks, Toasty one.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Lalasa on July 28, 2013, 09:19:15 pm
Derek is not happy.  Not only has the wand failed to say sorry, its only response was to give him the strangest looking dagger he's ever seen.  It didn't even look sharp!  How useless...

"Ah!  I don't know how I'll ever make my legs normal again!  This feels very weird..." he says rather unhappily.  He tries reversing the iron spell on his legs with his wand again, and if that fails to cause anything interesting to happen, he'll hand the wand to Myra so that she could try.

"Please try not to turn them into Jell-o or something."
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: mastahcheese on July 28, 2013, 10:41:21 pm
HEY PIECEWISE!

I think a couple updates back, someone made a shape that formed a deer.

When you're done with your current spell, can you try to turn your self into a deer?
Better yet, make someone else a deer, so you can still experiment.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: piecewise on July 28, 2013, 10:47:06 pm
HEY PIECEWISE!

I think a couple updates back, someone made a shape that formed a deer.

When you're done with your current spell, can you try to turn your self into a deer?
Better yet, make someone else a deer, so you can still experiment.
I have no idea what the word for deer is, unfortunately. Otherwise I would already have made a crossbow that shoots them at people.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: GreatWyrmGold on July 28, 2013, 10:57:01 pm
Hold on, I caught it. It was Tral, I believe.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: The Ensorceler on July 28, 2013, 10:58:38 pm
"Oh. You. Well, you're not getting away from me this time...

Charles seems to have some lingering issues with Derm. He screams Kiforiter Ridenetali Enur specifically at Derm, but generally down the length of the room.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Unholy_Pariah on July 28, 2013, 11:05:04 pm
((I think we already have all the words for a deer bow and i managed an infinite arrow bow from the original with only 4 pool.))
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: mastahcheese on July 28, 2013, 11:09:36 pm
Infinite deer shooting bow?
Win.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Unholy_Pariah on July 29, 2013, 12:50:46 am
((Im not sure if toaster will allow a 4 pool deer bow due to the fact it uses a shape instead of n element though...

Still, steel bow candy deer arrow should be interesting))
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Harry Baldman on July 29, 2013, 04:54:24 am
Oh well. I tried. Waitlist again!

Spoiler: Tod-6 (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Toaster on July 29, 2013, 08:21:31 am
We're just waiting for Scapheap now, to see what he does with Derm.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Sarzael on July 29, 2013, 08:41:01 am
Yay! One less!

*Some days later*
Finally its my tu... WAIT WHAT THE HELL I GOT HEADSHOT BY A... *Goes away criying*
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: scapheap on July 29, 2013, 08:56:13 am
Okay

PM spell at Derm
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Toaster on July 29, 2013, 10:04:49 am
Face Jack and dodge anything he attempts to do.
PM spell at Derm
"Oh. You. Well, you're not getting away from me this time...

Charles seems to have some lingering issues with Derm. He screams Kiforiter Ridenetali Enur specifically at Derm, but generally down the length of the room.

[Jack Spd:1]
[Charles Spd:5]

[Charles Pot:5+1]

[Derm Dex:5+1+1]
[Jack Dex:3]
[Jack End:6-1]

Charles bursts into the spike room, faces Derm, and shouts his magic.  A massive blast of wind-driven fire roars down the hallway.  Derm, on the defensive, dives to the floor and out of the way.  Jack wasn't quite prepared, but he was off center from the blast, so he just shrugs it off.  Charles uses the distraction to charge at Derm.

[Charles Dex:4]
[Derm Dex:3+1]

[Charles Str:3-1]

Charles wraps his segmented rapier around Derm's neck, but doesn't impede blood or airflow with it.  Jack, seeing an opening, goes for Derm.

[Jack Dex:1]
[Derm Dex:6+1+1]

Engraved on the wall is a masterfully designed image of Jack the Human and Derm Fistwizard the Human.  Jack is lying on the floor.  Derm Fistwizard is laughing.


actions

[Spd:4-1]  (I sometimes do speed checks when you ask to go a long distance, like you did here)

Huff, puff... you make it all the way across the bottomless pit bridge, but no farther.  Whew.


Zigula
Yanjunc
Expologi
Jazanteaso

You prepare yourself for more magical science.  Magic and science... isn't that a bit of a contradiction?  Oh well.

[Pot:6+1] A shimmering image of a sphere.  It's the most spherical sphere you ever laid your seeing-spheres on.  You weep spherical tears.

[Pot:6+1]  A cubical cube!  You lament your lack of anything cube shape in your body to make a dumb joke over.

[Pot:4+1]  A shimmering image of a pyramid.  It's obvious what it is, but it's not so perfect as to make you cry or anything.

[Pot:5+1]  A giant shimmering cylinder.  For some reason you think of cats.


"Tepsy!"

You try to magic Derek some more.

[Pot:4+1]  Nothing happens, that you see.


Nodi Whiachmat Tifesslos!

Also also, try shooting the wall with my glowing tipped arrows. For giggles, and to see what they do.

The voices in your head command you, so you ignore the blast of fire and the three-way murderfest just a few feet in front of you and obey.

[Pot:3+1]  The grey fog appears again, and settles in just over your right shoulder before fading into it.

You pick up the bow and arrows.  HURRRRRRRGH yeah you can't pull that bow back.  It's like trying to bend something made of steel- oh wait.


He tries reversing the iron spell on his legs with his wand again, and if that fails to cause anything interesting to happen, he'll hand the wand to Myra so that she could try.

At least you could eat Jell-O legs.

[Wand:1]   A chunk of ice shoots straight up, about five feet.  Then gravity wins and it comes crashing down on you.

[End:5]  You smash it aside manfully.

Sighing, you give the wand to Myra.  This thing is unpredictable.


Quote from: Players
Scapheap:  Jack - West of Center, Spike Room  (2/2 Pool) [Iron Armguards] {Left hand is foot-long bone whip, tourniquet on stump, legs burned}
GreatWyrmGold:  The Golden Scholar - Center of the Bridge, Bottomless Pit  (Ley lines covering whole body- Body is rubber skin over steel bones and fire guts.)  [Giant novelty candy cane club]
Dermonster:  Derm - West of Center, Spike Room (2/5 Pool) (6)  {Grappled by Charles}
Piecewise: Bob -  North Center, Spike Room  (Made of Light with a Candy coating) [Steel Shortbow, Lightheaded Steel Arrows]
Tiruin:  Myra - West side, Magma Room [Holding sheet of rubber, Wand]
Lasla:  Derek Grimdur - West side, Magma Room  {Legs are iron bootclubs}
Unholy_Pariah: Pariah -  West end, Bottomless Pit Room
The Ensorceler:  Charles - West of Center, Spike Room (1/3 Pool, Entire body is wooly over steel frame) [Glass segmented short rapier] {Grappling Derm}
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Dermonster on July 29, 2013, 10:11:46 am
"Oh. It appears I have more company than expected."

Escape the grappel and keep dodging.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Toaster on July 29, 2013, 10:13:51 am
Do note that to get the dodging bonus, you must do nothing else- including fleeing.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: scapheap on July 29, 2013, 10:14:41 am
Cast spell
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Dermonster on July 29, 2013, 10:16:40 am
Do note that to get the dodging bonus, you must do nothing else- including fleeing.

I just meant the paper rapier thing.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Toaster on July 29, 2013, 10:17:23 am
Gotcha.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Toaster on July 29, 2013, 10:18:46 am
How the hell did this post end up in this thread?
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: GreatWyrmGold on July 29, 2013, 10:25:11 am
"I wonder what would happen if I combined those."

Aion
Rhypenita
Putriddle
Cerringu
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Unholy_Pariah on July 29, 2013, 01:12:02 pm
be sad that i couldnt steal one of bobs hardlight arrows.

Seek alternative armaments and do defensive stuff.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: The Ensorceler on July 29, 2013, 04:48:50 pm
How does this keep happening!? Why can't you die!?!

Charles knocks Derm towards the spikes while continuing to strangulate him.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: piecewise on July 29, 2013, 05:29:30 pm
Iker
Zibr
Boster
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Tavik Toth on July 29, 2013, 06:12:36 pm
Spoiler: wait list (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: The Ensorceler on July 29, 2013, 06:18:05 pm
((Are you sure you want all those twos? Only 0s, 1s, and multiples of three have an effect on your rolls. If, however, you wanted an underpowered but easily upgraded character, that's completely up to you.))
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Toaster on July 29, 2013, 10:59:10 pm
Escape the grappel and keep dodging.
Cast spell
Charles knocks Derm towards the spikes while continuing to strangulate him.
be sad that i couldnt steal one of bobs hardlight arrows.

Seek alternative armaments and do defensive stuff.


[Derm Spd:1]
[Jack Spd:1-1]
[Charles Spd:5]
[Pariah Spd:6-1]

[Charles Str:5-1]
[Derm Str:1]

[Derm End:1]

Charles turns his weak grip into a vice grip, dragging him right up to the spikes.  Derm scrabbles for air then passes out.

[Pariah Dex:6+1]
[Jack Dex:5]

[Pariah Str:1+1]

Pariah, lamenting not finding any weapons lying around, runs screaming at the top of his lungs at Jack, and flings himself at him bodily.  He manages to clip Jack and knock him to his knees, distracting him enough that he can't get his spell off.  Pariah lands hard then bounces up.


Aion
Rhypenita
Putriddle
Cerringu

You ponder geometry for a bit, then go back to magic.

[Pot:4+1]  Nothing happens.

[Pot:3+1]  Nothing happens again.

[Pot:4+1]  Nothing continues to happen.

[Pot:4+1]  Yet again, nothing happens.


Iker
Zibr
Boster

The voices in your head quiet down, so you pick some words on your own.

[Pot:5+1]  An area in front of you goes completely dark for a second.  You could feel the oppressive darkness radiating outward at you.

**As soon as this happens, the grey fog emerges from your shoulder and activates.  A shimmering image appears.  It's really hard to tell just what the hell this is supposed to be.  As best you can tell, it's a flat top piece of furniture crossed with something long and thin, with one pointy end.  What the crap?

[Pot:5+1]  Nothing happens.

[Pot:3+1]  A shimmering image appears before you.  It's kinda like a triangular cylinder?


Quote from: Players
Scapheap:  Jack - West of Center, Spike Room  (2/2 Pool) [Iron Armguards] {Left hand is foot-long bone whip, tourniquet on stump, legs burned}
GreatWyrmGold:  The Golden Scholar - Center of the Bridge, Bottomless Pit  (Ley lines covering whole body- Body is rubber skin over steel bones and fire guts.)  [Giant novelty candy cane club]
Dermonster:  Derm - In front of spikes, West of Center, Spike Room (3/5 Pool) (6)  {Grappled by Charles, unconcious}
Piecewise: Bob -  North Center, Spike Room  (Made of Light with a Candy coating) [Steel Shortbow, Lightheaded Steel Arrows]
Tiruin:  Myra - West side, Magma Room [Holding sheet of rubber, Wand]
Lasla:  Derek Grimdur - West side, Magma Room  {Legs are iron bootclubs}
Unholy_Pariah: Pariah -  West of Center, Spike Room
The Ensorceler:  Charles - In front of spikes, West of Center, Spike Room (2/3 Pool, Entire body is wooly over steel frame) [Glass segmented short rapier] {Grappling Derm}
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Dermonster on July 29, 2013, 11:01:27 pm
Shit shit do things.

Wait, I didn't get any bonuses?
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: GreatWyrmGold on July 29, 2013, 11:03:44 pm
Cybea
Noyaniumma
Taurniso
Eyessin
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Toaster on July 29, 2013, 11:07:40 pm
Dodging is a bonus to strength and dexterity.  Since he was grappling you, he didn't have to have an additional dex roll to make an attack.  Even if you had gotten +1 str from dodging, the result would not have changed.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Dermonster on July 29, 2013, 11:12:46 pm
I would like to make note that charles holds four points of unconcious meatsack in his hands at the moment.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: TCM on July 29, 2013, 11:15:54 pm
I would like to make note that charles holds four points of unconcious meatsack in his hands at the moment.

Mako Man runs up to the front seats of the audience.

"Don't worry Derm-brother! Get to the ropes and he can't pin you out!"
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Toaster on July 29, 2013, 11:23:27 pm
Six points, actually.  Get it while it's hot!  Kill them both and you get seven points!  Nine for all four of them!
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: The Ensorceler on July 29, 2013, 11:37:48 pm

[Tod Dex:3+1]
[Xan Dex:1-1]

[Tod Str:5]

[Xan End:4-1]

Tod, in a move that would put tears in the eyes of any MMA trainer, puts Xantalos in a perfect triangle choke.  Xantalos, his windpipe nearly crushed, passes out quickly.


(Seriously, with those rolls, if Xan's end roll had been a couple points lower you would have snapped his neck.)

((Shouldn't I have decapitated Derm with my sharp, glass, rapier whip? Especially since he should have had a -1 on strength rolls?))

If not, Charles will continue sawing away at Derm's throat with the rapier; if so, however, Charles is smart enough to know he's a target now. He runs back to the Grand Room before people start to get ideas.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Dermonster on July 29, 2013, 11:38:49 pm
Isn't your whip made of paper? I read paper somewhere.

Also I put a point into Str a while back. Specifically for this.

GET IDEAS PEOPLE.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Toaster on July 29, 2013, 11:44:10 pm
It's glass, not paper.  GWG made a paper pickaxe- perhaps that is what you are thinking of?

Rapiers (https://en.wikipedia.org/wiki/Rapier) are thrusting weapons, so they're only supposed to be sharp at the tip.  Yours isn't even sharp there, so Derm's head is still firmly attached.  It's a passable garrote, though.

EDIT:  I see that they *can* be sharp along the blade as well, but 1) they're still designed for thrusting  2) yours is kinda crappy.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: The Ensorceler on July 29, 2013, 11:47:19 pm
((Wait, paper? in the initial description it says glass. In every inventory reference it says glass.
And I saw four points used: 1 in Pot, 2 in Dex, and, uh... oops... fine. A point in strength. Sorry about that))


Unless you retro-edited that :-\.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Lalasa on July 30, 2013, 12:15:56 am
Well... until Myra finds a way to operate the wand, Derek may as well test out the capabilities of his bootclubs, in case it's permanent.  Which of course, he really hopes it isn't.

Derek tests his range of mobility and capability for kicking with his odd legs while he waits for Myra to do something.

He also tries "Haustiver!", aimed at his legs.  Might as well start somewhere for the reversal process!
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Unholy_Pariah on July 30, 2013, 01:40:04 am
continue my assault, the destroyer must be saved.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: scapheap on July 30, 2013, 02:46:39 am
PM
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: piecewise on July 30, 2013, 08:01:15 am
Iker Alviscos Pioncale!

Charge the man holding derm while screaming "I HAVE BEEN SECRETLY INFLUENCED TO PROTECT HIM BECAUSE HE PROMISES TO CAUSE CHAOS AND MUUUUUUUUUUUUUUUUUURDER!"

Attempt to get my fingers into the man's eyes. Or bite his nipples. Or grab his dangly bits and twist them off.

Bob don't play.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Toaster on July 30, 2013, 08:08:53 am
You're up early.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: piecewise on July 30, 2013, 08:53:47 am
You're up early.
Yep. 5 am. Perfect time to RP!
Title: Re: The Pit of Magic: A Perplexicon Game. [Derm's Bone Spear]
Post by: Toaster on July 30, 2013, 09:24:13 am
Charles will continue sawing away at Derm's throat with the rapier
continue my assault, the destroyer must be saved.
PM
Iker Alviscos Pioncale!

Charge the man holding derm while screaming "I HAVE BEEN SECRETLY INFLUENCED TO PROTECT HIM BECAUSE HE PROMISES TO CAUSE CHAOS AND MUUUUUUUUUUUUUUUUUURDER!"

[Charles Spd:5]
[Pariah Spd:5-1]
[Jack Spd:4-1]
[Bob Spd:2+1]

[Charles Overdrive:+1 End]
[Charles Str:5]
[Derm End:6]

Charles, seemingly surging with energy, tightens his grip on Derm's neck.  Derm, despite the best efforts of his attacker, does not die, though he's not waking up any time soon.

[Pariah Dex:1+1]
[Jack Dex:6+1]

[Coinflip:Charles]
[Charles Dex:2]

[Pariah Str:5+1]
[Charles End:3]

Pariah badly aims a punch at Jack, who dodges skillfully, but instead of counterattacking, hoodwinks Pariah into aiming at the Derm/Charles struggle.  Pariah follows through anyway, cracking Charles in the side of the head.  Charles is dazed a bit and loses his grip on Derm, who falls to the floor.

[Bob Pot:5+1]

Bob, screaming about protecting the avatar of murder, throws out more magic.  The now-familiar ley lines appear, brightly zapping away his candy form, then flashing into power.  Bob shines brightly for a moment, then is lost in a dark bubble, before finally settling on his new form.  He is still man shaped, though his skin is now a patchwork of moving light and dark, giving him the appearance of a Rorschach test.

He screams in fury then charges at Charles.

[Bob Dex:6-1]
[Charles Dex:2]

[Bob Str:3-1]
[Charles End:2]

Bob uses Pariah's distraction to execute a series of sissy slaps on Charles, as he is unable to find purchase on any sensitive areas.  Despite this, Charles feels a bit tired from Bob's touch.


Cybea
Noyaniumma
Taurniso
Eyessin

Frustrated by your lack of effect, you try a different page.

[Pot:4+1] A glob of green liquid forms and splashes down in front of you.  From the sizzle, you're guessing that's acid.

[Pot:2+1] A small glob of magma appears in the air and splots down.  It rapidly begins cooling.

[Pot:1+1] A few drops of brown liquid appear and splash down on the cooling magma, which is still hot enough that the liquid ignites when it touches.  That smell... is that... BOOZE!

[Pot:5+1] A glob of greenish, foul smelling liquid appears and splashes down over everything else.  The smell alone makes you feel sick.


Derek tests his range of mobility and capability for kicking with his odd legs while he waits for Myra to do something.

He also tries "Haustiver!", aimed at his legs.  Might as well start somewhere for the reversal process!

It's pretty much nil.  You can move with your hips, but that's about it- everything below the hip is dead weight.

[Pot:4+1]  A great big lump of flesh appears and lands by your legs.  It slowly pulsates.


Quote from: Players
Scapheap:  Jack - In front of spikes, Spike Room  (2/2 Pool) [Iron Armguards] {Left hand is foot-long bone whip, tourniquet on stump, legs burned}
GreatWyrmGold:  The Golden Scholar - Center of the Bridge, Bottomless Pit  (Ley lines covering whole body- Body is rubber skin over steel bones and fire guts.)  [Giant novelty candy cane club]
Dermonster:  Derm - In front of spikes, West of Center, Spike Room (4/5 Pool) (6)  {On ground, unconcious}
Piecewise: Bob -  In front of spikes, Spike Room  (1/3 Pool, Made of Light and Dark) [Steel Shortbow, Lightheaded Steel Arrows]
Tiruin:  Myra - West side, Magma Room [Holding sheet of rubber, Wand]
Lasla:  Derek Grimdur - West side, Magma Room  {Legs are iron bootclubs}
Unholy_Pariah: Pariah -  In front of spikes, Spike Room
The Ensorceler:  Charles - In front of spikes, West of Center, Spike Room (3/3 Pool, Entire body is wooly over steel frame) [Glass segmented short rapier] {A bit tired}


In case it isn't clear, Derm's still out for next turn, but will wake up at turn end unless something changes.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Gamerlord on July 30, 2013, 09:25:02 am
Come on, two people die already!
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Toaster on July 30, 2013, 09:26:49 am
There's a five-way fight going on.  Surely there will be blood, especially if someone starts throwing AoE attacks with wild abandon.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: piecewise on July 30, 2013, 09:46:22 am
Grab Derm's unconscious body and drag him away, somewhere safe and away from the people trying to murder him.

Cease doing this if I notice that my touch has the unfortunate side effect of killing him.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Toaster on July 30, 2013, 09:58:07 am
I'm assuming you mean Charles?
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Dermonster on July 30, 2013, 10:28:46 am
WAKE UP AND WORDS!
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: piecewise on July 30, 2013, 10:55:21 am
I'm assuming you mean Charles?
The guy choking derm. If Charles is the guy choking derm, then yes.

I can't be expected to remember the names of everyone I've tried to stab.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Toaster on July 30, 2013, 10:56:25 am
Well, he was choking Derm, but Pariah knocked him off.  Now Derm is in a heap on the floor.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: scapheap on July 30, 2013, 11:02:17 am
PM
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: piecewise on July 30, 2013, 11:55:37 am
Well, he was choking Derm, but Pariah knocked him off.  Now Derm is in a heap on the floor.
Oh, in that case, changed my action.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Lalasa on July 30, 2013, 11:59:00 am
Picking a page at random, Derek continues to try words from the book to attept fixing his damaged leg.  The flesh spell had been a little underwhelming, and now he had no idea what he wanted to use from the book.

"Gagossemat!
Ousne!
Orceotemb!
Fierd!"
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Thearpox on July 30, 2013, 12:44:07 pm
"Gagossemat!
Ousne!
Orceotemb!
Fierd!"

((Aren't you still restricted to one word?))
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: GreatWyrmGold on July 30, 2013, 01:59:30 pm
Bulg
Nainq
Vinarsu
Sahe
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: The Ensorceler on July 30, 2013, 03:40:20 pm
((Well that escalated rapidly.))

Pioncale Noyaniumma Alviscos.
You people will seriously regret that.

Stomp on Derm's face, and then throw punches at Pariah and Bob.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Unholy_Pariah on July 30, 2013, 04:37:13 pm
pm actions
Title: Re: The Pit of Magic: A Perplexicon Game. [The Candyman Can]
Post by: Toaster on July 30, 2013, 05:36:48 pm
Grab Derm's unconscious body and drag him away, somewhere safe and away from the people trying to murder him.

Cease doing this if I notice that my touch has the unfortunate side effect of killing him.
PM
Pioncale Noyaniumma Alviscos.
You people will seriously regret that.

Stomp on Derm's face, and then throw punches at Pariah and Bob.
pm actions

[Bob Spd:3+1]
[Jack Spd:1-1]
[Charles Spd:1]
[Pariah Spd:4-1]

[Bob Str:4-1]

Bob acts first, grabbing Derm and running.  Well, not really running because Derm's pretty heavy.  Hurg... you get him plenty clear of the spikes, at least.  Also, you notice you're leaving burns on his ankles, so you drop him.  "Sorry, Avatar of Murder."

[Pariah Dex:2+1]
[Jack Dex:3]

[Pariah Str:6+1]
[Jack Str:1-1]

Pariah, ignoring this, picks Jack up with one hand and flings him into the spikes.  Vlad the Impaler would be impressed.  A pinprick of light flies out into Pariah.

[Jack is dead.  Pariah gains one point.]


[Charles Pot:5+1]

Magical ley lines, now familiar to pretty much everyone, spread across Charles's body.  The wool reverts to flesh briefly before the ley lines burst.  Charles's frame turns into red hot magma.  Cracks occasionally ripple across the surface, revealing a bright internal light.  Roaring, he charges toward Derm and goes for a stomp.

[Charles Dex:5]
[Charles Str:2-1]

Unused to his new form, it's less of a stomp and more of a foot poke.  The force of the blow does nothing, but the heat burns Derm's face badly.


"Gagossemat!
Ousne!
Orceotemb!
Fierd!"


"Magic, why are you so unpredictable?"

[Pot:1+1]  You get a shimmering blob.  About as helpful as you expected.

You don't have the magical energy to cast anything else beyond that first word.


Bulg
Nainq
Vinarsu
Sahe

[Pot:4+1]  Nothing.

[Pot:6+1]  Nada.

[Pot:6+1]  Zilch.

[Pot:4+1]  Squat.

Bleah.




Hale spawns in the center of the Great Room.  He scratches his head and wonders where everyone is.

Derm wakes up to a really painful face, a man made of light and dark looking over him lovingly, and a man made of magma looking for a place to put his boot.  Uh oh.


Quote from: Players
Corsair:  Hale - Center, Grand Room
GreatWyrmGold:  The Golden Scholar - Center of the Bridge, Bottomless Pit  (Ley lines covering whole body- Body is rubber skin over steel bones and fire guts.)  [Giant novelty candy cane club]
Dermonster:  Derm - West of Center, Spike Room (5/5 Pool) (6)  {Face badly burned}
Piecewise: Bob -  West of Center, Spike Room  (2/3 Pool, Made of Light and Dark) [Steel Shortbow, Lightheaded Steel Arrows]
Tiruin:  Myra - West side, Magma Room [Holding sheet of rubber, Wand]
Lasla:  Derek Grimdur - West side, Magma Room  {Legs are iron bootclubs}
Unholy_Pariah: Pariah -  In front of spikes, Spike Room  (2)
The Ensorceler:  Charles - West of Center, Spike Room, West of Center, Spike Room (1/3 Pool, Made of magma with a light core) [Glass segmented short rapier] {A bit tired}
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Dermonster on July 30, 2013, 05:41:33 pm
"Oh. Hello. Prepare to die."

Actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: scapheap on July 30, 2013, 05:44:50 pm
(Not even a END check? I'm sure I could of broken the spikes.)

Name: Clair Lorene
Appearence: A red headed girl of 8 years. Blue eyes and a sky blue dress. Hold a teddy bear.
Stats
Strength:  0
Dexterity:  1
Speed:  1
Endurance:  1
Potency:  3
Will:  0
Channelling:  3
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Unholy_Pariah on July 30, 2013, 05:50:23 pm
You rolled a zero on strength... that in and of itself would kill or maim you.

pm action.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: scapheap on July 30, 2013, 05:53:59 pm
You rolled a zero on strength... that in and of itself would kill or maim you.
Quote
Used for physical combat and picking up heavy things
kill me how?
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: draco1234 on July 30, 2013, 05:58:06 pm
You rolled a zero on strength... that in and of itself would kill or maim you.
Quote
Used for physical combat and picking up heavy things
kill me how?

I think he means that as you rolled a 0 for strength, while Pariah rolled a 7, the disparity is so great that you wouldn't even get a chance at an endurance roll.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: GreatWyrmGold on July 30, 2013, 05:58:14 pm
Terrible luck?

Yulastomet
If that was anything:
Spoiler (click to show/hide)
Otherwise:
Toussmism
Myxida
Anneell
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: scapheap on July 30, 2013, 06:02:29 pm
You rolled a zero on strength... that in and of itself would kill or maim you.
Quote
Used for physical combat and picking up heavy things
kill me how?

I think he means that as you rolled a 0 for strength, while Pariah rolled a 7, the disparity is so great that you wouldn't even get a chance at an endurance roll.
I can live without some organs.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Unholy_Pariah on July 30, 2013, 06:08:05 pm
You rolled a zero on strength... that in and of itself would kill or maim you.
Quote
Used for physical combat and picking up heavy things
kill me how?

I think he means that as you rolled a 0 for strength, while Pariah rolled a 7, the disparity is so great that you wouldn't even get a chance at an endurance roll.
This but not entirely so, lets say you were trying to hold a heavy spike up that is poised above your gut, if you roll a one you drop it and are injured based on your end roll, if you roll a zero it impales you fully and you either die instantly or one turn later.

I was simply the reason you were holding said spike.
Heres an easier way to comprehend it, rolling a 0 in something gives the related end a roll of End:1
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Toaster on July 30, 2013, 06:27:28 pm
(Not even a END check? I'm sure I could of broken the spikes.)

I think he means that as you rolled a 0 for strength, while Pariah rolled a 7, the disparity is so great that you wouldn't even get a chance at an endurance roll.

This, pretty much.  I actually did give you an END roll I didn't show, but I ruled that anything other than a perfect five was death.  You didn't get it.

Heres an easier way to comprehend it, rolling a 0 in something gives the related end a roll of End:1

This isn't strictly true.  Since it was an opposed strength check, the difference matters a lot.  Since it was huge, he threw you hard enough to send you all the way in.  If you hadn't been killed out right, you'd still have been bleeding to death.



If that was anything:

You should probably be more specific.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: GreatWyrmGold on July 30, 2013, 06:33:22 pm
How do you want me to put it?
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: piecewise on July 30, 2013, 06:34:53 pm
Echapl! Echapl a lot! Until Lavaguy hardens into a big obsidian statue!

I wonder how that darkness stuff reacts to lava...
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Unholy_Pariah on July 30, 2013, 06:40:55 pm
Why are you attacking me? Im helping you!

Echapl the lava guy.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Thearpox on July 30, 2013, 06:56:07 pm
((Ha ha ha ha ha! Oh you people with the worst uncoordinated alliances ever. I can only try to comprehend this. You are helping Derm, who is going to kill you right now, or maybe only one of you is helping Derm, but you still fight each other... ha ha ha!))
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Dermonster on July 30, 2013, 07:00:26 pm
I'm attempting to murder magma guy, I enlisted the aid of piecewise who's targeting the wrong guy, and Unholy is a free agent doing god knows what.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Unholy_Pariah on July 30, 2013, 07:02:39 pm
((Ensorceler is trying to kill derm who is being protected by me who is being attacked by piecrwise who is protecing derm who iis defending himsrlf against ensorceler who is being attacked by me.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Doomblade187 on July 30, 2013, 07:09:26 pm
((Ensorceler is trying to kill derm who is being protected by me who is being attacked by piecrwise who is protecing derm who iis defending himsrlf against ensorceler who is being attacked by me.))
((Pardon me while I try to comprehend that.))

EDIT: ((Makes sense now. Took two readings.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Dermonster on July 30, 2013, 07:10:40 pm
Basically I'm the VIP, piecewise is my overzealous bodyguard, Unholy is an admiring vigalante, and encorselor is in a colossal ammount of trouble.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: TCM on July 30, 2013, 07:16:40 pm
Basically I'm the VIP, piecewise is my overzealous bodyguard, Unholy is an admiring vigalante, and encorselor is in a colossal ammount of trouble.

((Derm is like the hooker who charges way too much for everything, Piecewise is the guy trying to get the hooker's services but never has enough money and tries to barter using Bus coupons, Unholy is that tall lanky guy in camo clothing who ends everything with "GOD BLESS YOU" and Encorselor is that one white guy who tries convincing everyone that Eminem is the greatest artist of all time.

I refuse to make any parallels unless they involve the people in my neighborhood when I used to live in an apartment.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: GreatWyrmGold on July 30, 2013, 07:23:51 pm
Basically I'm the VIP, piecewise is my overzealous bodyguard, Unholy is an admiring vigalante, and encorselor is in a colossal ammount of trouble.
Where do I fit into this analogy?
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Toaster on July 30, 2013, 07:30:33 pm
How do you want me to put it?

As in define "anything."  Anything more than "nothing happens?"  Something solid summoned?  Two dancing pigeons who put on a Broadway song and dance from the fifties?


Basically I'm the VIP, piecewise is my overzealous bodyguard, Unholy is an admiring vigalante, and encorselor is in a colossal ammount of trouble.
Where do I fit into this analogy?

Screw that- I want to know how I fit in TCM's analogy.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: GreatWyrmGold on July 30, 2013, 07:33:27 pm
How do you want me to put it?
As in define "anything."  Anything more than "nothing happens?"  Something solid summoned?  Two dancing pigeons who put on a Broadway song and dance from the fifties?
I would have thought that "Anything more than 'Nothing happens'" would be the typically-assumed interpretation, as well as being the desired one.
Two dancing pigeons putting on a 50's Broadway song-and-dance routine would definitely be worth further investigation into words on that page.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Dermonster on July 30, 2013, 07:35:51 pm
Is there a word combination that causes that?
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Unholy_Pariah on July 30, 2013, 07:38:27 pm
Basically I'm the VIP, piecewise is my overzealous bodyguard, Unholy is an admiring vigalante, and encorselor is in a colossal ammount of trouble.
Where do I fit into this analogy?
Youre the groupie playing with himself in the corner.

Is there a word combination that causes that?
Id assume that control flesh bird speech X2 would work, especially if you gave them tiny canes and hats.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: The Ensorceler on July 30, 2013, 07:55:07 pm
Eh... heh. You woke up.
Charles tackles Derm, going for another stranglehold.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: piecewise on July 30, 2013, 08:15:49 pm
Bodyguard? I suppose. More I'm just interested in keeping him alive for the purpose of causing chaos. Also, I'm not very physically capable, and a derm on my side for the time being is helpful. Eventually he'll betray me, like Hitler to Stalin in the early days of WWII, but Till that day I shall continue to science.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Thearpox on July 30, 2013, 08:24:50 pm
Bodyguard? I suppose. More I'm just interested in keeping him alive for the purpose of causing chaos. Also, I'm not very physically capable, and a derm on my side for the time being is helpful. Eventually he'll betray me, like Hitler to Stalin in the early days of WWII, but Till that day I shall continue to science.
Uh, that was a weird comparison, since both ruled huge empires in their days, and also because Stalin won... I see what you did there. Yeah, believe it or not, but I think that in a one on one, you will win. Derm is already weakened, and you have a better physical form. And because you have a DM screen. Also, I find hilarious the idea of protecting chaos. Because chaos needs protection.

Oh, and thank you everyone for your explanations. I've had a lot of fun reading those.

Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Sarzael on July 31, 2013, 04:58:18 am
GOGOGO! Im getting closer :D
I still got the feeling i will not have a chance before someone randomly kills me for no apparent reason.

Also: CIRCLES! We need em.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Corsair on July 31, 2013, 06:04:32 am
"Umm so yeah this isn't the bathroom... AND OH JESUS GIANT LAVA THING!.. OH PLEASE DONT KILL MEEEE!"
FLEE from the murder fest
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Tiruin on July 31, 2013, 07:24:22 am
Concern.

Whatever magic or intangible force existed here had the power to shift reality and defy the laws of life and physics itself.

This was intriguing.

"Derek, can you feel your legs?"

"Escosall." Myra says, focusing on the general notion of helping Derek with his problem.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Unholy_Pariah on July 31, 2013, 07:51:07 am
((Psst you may wish to try finding the dorbaelo equivalent if you desire to repair his legs, that or get lucky with the wand.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Lalasa on July 31, 2013, 10:45:22 am
"I cannot feel them.  They aren't natural anymore and don't even seem to want to move too much.  Possible because they are much too heavy and of the wrong shape.

Derek doesn't really do much at this point probably because his legs are metal and a pain in the neck to move, Myra is borrowing the wand, and random spellwords don't do all that much.  To add to that, it's apparent he has little mobility.  It's quite annoying.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Toaster on July 31, 2013, 12:02:23 pm
Actions!
pm action.
Echapl! Echapl a lot! Until Lavaguy hardens into a big obsidian statue!
Charles tackles Derm, going for another stranglehold.

[Derm Spd:5]
[Pariah Spd:3]
[Bob Spd:4+1]
[Charles Spd:2]

[Derm Pot:1+1]

[Bob Pot:1+1]

Bob and Derm shout spells at the same time, to vaguely equal effect.  Ley lines attempt to form over his body, but they don't have enough energy to complete.  Bob unloads a double blast of his preferred word, and gets a nice mist of water that evaporates when it gets near Charles.

Derm backs away from the magma murder man.

[Pariah Pot:5]

Pariah steps toward Charles and shouts his word.  Charles is enveloped in darkness, the light from his body barely visible.  As it fades, he looks tired and shaky.

[Charles Dex:1-1]

He just stands there, unable to move himself to attack.



Yulastomet
If that was anything:
Spoiler (click to show/hide)
Otherwise:
Toussmism
Myxida
Anneell


You cast your first word, to see if it does anything.

[Pot:1+1]  A shimmering blob appears, that you have no idea what is.  Does that count as anything?  Uhh... sure, I guess.  Onto the the spoiled words!  Wait, what's a spoiler?

[Pot:4+1] You get another shimmering image.  This one is distinctly a tail.  Uh... okay.

[Pot:6+1]  Another shimmering image, this of a pair of razor-sharp claws.  They slash at your gut!  Good thing they're immaterial.

[Pot:6+1]  A whole lot of nasty-looking fangs.  Chomp chomp chomp.


FLEE from the murder fest

You flee from the giant murderfest that you can't even see because it's happening in the next room over.  The end result is you run around in circles a few times.


"Escosall." Myra says, focusing on the general notion of helping Derek with his problem.

[Pot:2]  You don't notice anything.  Unhelpful.


Derek doesn't really do much at this point probably because his legs are metal and a pain in the neck to move, Myra is borrowing the wand, and random spellwords don't do all that much.  To add to that, it's apparent he has little mobility.  It's quite annoying.

You lament your situation.  Well, they're pretty much dead weight now.  You could always cut them off, though there's that whole bleeding to death thing.


Quote from: Players
Corsair:  Hale - Center, Grand Room
GreatWyrmGold:  The Golden Scholar - Center of the Bridge, Bottomless Pit  (Ley lines covering whole body- Body is rubber skin over steel bones and fire guts.)  [Giant novelty candy cane club]
Dermonster:  Derm - West side, Spike Room (2/5 Pool) (6)  {Face badly burned}
Piecewise: Bob -  West of Center, Spike Room  (1/3 Pool, Made of Light and Dark) [Steel Shortbow, Lightheaded Steel Arrows]
Tiruin:  Myra - West side, Magma Room [Holding sheet of rubber, Wand]
Lasla:  Derek Grimdur - West side, Magma Room  {Legs are iron bootclubs}
Unholy_Pariah: Pariah -  West of Center, Spike Room  (2)
The Ensorceler:  Charles - West of Center, Spike Room, West of Center, Spike Room (2/3 Pool, Made of magma with a light core) [Glass segmented short rapier] {Exhausted}
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Dermonster on July 31, 2013, 12:46:50 pm
Useless ass Pot rolls! I can't get high from this!

Words and actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Toaster on July 31, 2013, 12:51:45 pm
A couple notes:

First, I made an actually pretty much to scale map!

(http://i.imgur.com/YBTKXcL.png)


Second, I should note something on form rolls, since they're all the rage these days.  Here's a table of what happens from your pot roll:

0 and below:  Very bad things
1: Bad things
2: Nothing
3: Instant activation, 3 turn duration
4: One shot form
5: Activate at will, reusable
6: Instant activation, activate at will, reusable
7: Instant activation, always on
8+: Permanently on, unless you figure out how to get rid of it (And the higher the roll the harder it is to get rid of)

Do note that if you roll a 4 or 5 the form will not activate unless you specifically say to activate it.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: GreatWyrmGold on July 31, 2013, 01:13:31 pm
Which room am I in?

Toussmism
Myxida
Anneell
Jupedem
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Toaster on July 31, 2013, 01:30:04 pm
Everyone's location is in the status quote at the bottom, but going clockwise:

Grand Room:  Hale (Corsair)
Spike Room:  Derm, Bob (Piecewise), Pariah, Charles (The Ensorceler)
Bottomless Pit:  The Golden Scholar (GWG)
Magma Room:  Myra (Tiruin), Derek (Lalasa)
Cavern:  Nobody
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: GreatWyrmGold on July 31, 2013, 01:33:04 pm
Missed that.

Am I in the pit, or on the bridge?
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Thearpox on July 31, 2013, 01:35:59 pm
Missed that.

Am I in the pit, or on the bridge?
((Of course you're in the pit, why would you be on the bridge? Falling, and falling, and falling for the last few turns.

And the fact that it says in the "center of the bridge" just means that you're squarely under the bridge of course. Why would it mean anything different?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: piecewise on July 31, 2013, 01:59:38 pm
Hmm, actually:

Walk over to the lava room and poke it with my pinky to see if it's dangerous to me in my glowstick form.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Dermonster on July 31, 2013, 02:09:56 pm
Piece, you're on the wrong guy.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: The Ensorceler on July 31, 2013, 03:21:22 pm
Cast Alviscos on myself and parry anyone attacking me. Drop the rapier too, it's completely useless.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Sarzael on July 31, 2013, 04:11:26 pm
What happens if you get like a 20 on a roll?
Its actually possible. Max 40 points.
39 points=+13 Points and 1 channeling.
Now, we can either find a word to increase Potency or use will to modify our own stats. Since we dont have will, there are chances we may end up exploding. Lets say we have good luck and get +1 to potency, (It would also be possible to use both to get a +2)
14-15.
Now we get an 6 to the dice. 20-21. While this would be strangely impolikesibble godlyncommon, i feel it wouldnt be right if it had same effect as an 8.
*Casts fire word, gets 21, burns the whole arena*
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Toaster on July 31, 2013, 04:33:01 pm
At 39 pot, 1 channelling, and 0 everything else, the odds are extremely high of you killing yourself if you cast at all.


And everyone else, but it's not like THAT matters.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: TCM on July 31, 2013, 04:34:35 pm
At 39 pot, 1 channelling, and 0 everything else, the odds are extremely high of you killing yourself if you cast at all.


And everyone else, but it's not like THAT matters.

If you use a spell that kills yourself and 1 or more other people, where do the points go? Do they just disappear?
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Dermonster on July 31, 2013, 04:35:20 pm
Yes.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Unholy_Pariah on July 31, 2013, 04:47:48 pm
uhhh do stuff
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Toaster on July 31, 2013, 07:19:06 pm
If you use a spell that kills yourself and 1 or more other people, where do the points go? Do they just disappear?

Yeah, they're all gone.


Piecewise:  That magma is thirty feet in the air, floating on the ceiling.  Sure you want to try that?
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Toaster on July 31, 2013, 07:23:15 pm
Also, everyone:  I made a mistake in this turn:

http://www.bay12forums.com/smf/index.php?topic=128459.msg4447195#msg4447195

It's in Piecewise's action, and I led off the part I just edited in with a **.  It doesn't actually change anything, but I noticed it was off and wanted to fix it.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Gamerlord on July 31, 2013, 08:34:58 pm
Hey PM me when I'm in.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Toaster on July 31, 2013, 10:19:13 pm
Will do.  I've been PMing everyone as a matter of course.  You are next in line.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Corsair on August 01, 2013, 06:10:37 am
((Wait I thought the big murder thing was right next to me... derp))
"So huh uh magic book... well I guessss there wont be any side effects... hopefully"
Zemonif , Waherroh , Pame
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: GreatWyrmGold on August 01, 2013, 07:32:59 am
For what it is worth: I'm away from home and therefore am currently uncertain of if I will have access to my wordlist. *crosses fingers*
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Toaster on August 01, 2013, 08:37:02 am
Words and actions!
Walk over to the lava room and poke it with my pinky to see if it's dangerous to me in my glowstick form.
Cast Alviscos on myself and parry anyone attacking me. Drop the rapier too, it's completely useless.
uhhh do stuff

[Derm Spd:5]
[Bob Spd:5+1]
[Charles Spd:1]
[Pariah Spd:3]

Bob hightails it out of the room, running across the bridge, past a big rubbery guy, and into the room with a magma ceiling.  You jump up to poke the magma, but are short by over twenty feet.  Perhaps another plan is in order?

Derm, for his part, faces Charles and shouts his words.

[Derm Pot:1+1]

A few drops of acid fire forward then fall lamely to the ground.  Derm continues to back away to the west.

Charles drops his whip, and Pariah grabs it and heads west to the bridge as well.  Charles shrugs as things get boring around him, and casts his spell.

[Pot:1+1]  There's a tiny flash of light about five feet in front of him, which is the range of all those single words spells.  Hmm... will probably need to find a way to specify "target me" if he want wants to try that.

Charles seems to shake off the exhaustion.


Toussmism
Myxida
Anneell
Jupedem

You ignore the light/dark man running past you and the muscly dude walking in, and focus on your magic.

[Pot:3+1]  An arc of lightning forms in front of you.  Zappy.

[Pot:5+1]  A point of nothing appears a few feet in front of you, then starts sucking everything around it in.  Including you.

[Scholar Str:2-1]  You resist for a few seconds, then lose your balance and go flying in headfirst.  SLURP.


[The Golden Scholar is dead.  His power goes to no one.]


((Wait I thought the big murder thing was right next to me... derp))
"So huh uh magic book... well I guessss there wont be any side effects... hopefully"
Zemonif , Waherroh , Pame

Composing yourself at the lack of immediate danger, you start saying words at random.

[Pot:6]  The spell audibly fizzles.  Hmmm.

[Pot:1]  Nothing happens.

[Pot:5]  A shimmering image appears in the air before you, detailed yet tangible.  It takes the shape of a bow, then fades away into nothingness.



Shane appears in the center of the cavern.  He wonders when his appearance will be decided on.


Quote from: Players
Corsair:  Hale - Center, Grand Room
Gamerlord:  Shane - Center, Cavern
Dermonster:  Derm - West end, Spike Room (1/5 Pool) (6)  {Face badly burned}
Piecewise: Bob -  East Entrance, Magma Room  (2/3 Pool, Made of Light and Dark) [Steel Shortbow, Lightheaded Steel Arrows]
Tiruin:  Myra - West side, Magma Room [Holding sheet of rubber, Wand]
Lasla:  Derek Grimdur - West side, Magma Room  {Legs are iron bootclubs}
Unholy_Pariah: Pariah -  East end, Bottomless Pit [Glass segmented short rapier] (2)
The Ensorceler:  Charles - West of Center, Spike Room (2/3 Pool, Made of magma with a light core)


Oh dear.  THAT word has come into play.
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Sarzael on August 01, 2013, 08:45:48 am
Yaaaaay! Blackhole wars! Also one death closer... Sadly it had to be HIM :P
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Toaster on August 01, 2013, 08:48:32 am
Ironically, the four way fight fell apart, and the guy who hasn't moved since he spawned died.
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Unholy_Pariah on August 01, 2013, 08:56:40 am
It didnt so much fall apart as fail apart.
Still, much irony was discovered.

stuff and things.
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Gamerlord on August 01, 2013, 08:56:43 am
SAY:
Ustrint Terosifi
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Unholy_Pariah on August 01, 2013, 08:58:29 am
Probably not and your nowhere near it.
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Toaster on August 01, 2013, 09:02:05 am
((Is that black hole still there?))

No, and you weren't near it anyway.  It was two rooms away from you- you're in the Cavern and it was on the bridge over the bottomless pit.
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Gamerlord on August 01, 2013, 09:03:06 am
Cool, fixed.
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Bigf00t on August 01, 2013, 09:03:40 am
Hey guys!

I've got a bit of a surprise for you Toaster! (and everyone else, but semantics ;) )
After doing some fanart for perplexicon (no matter how bad is was!) when I saw your to-scale paint map, I wanted to try my hand at those awesome old-game style maps.. and I think it went fairly well!

I might yet do a little more work on it, perhaps add color if people are interested in it. Who knows! I don't.

Link to ma Tumbr:
http://brownienerd.tumblr.com/post/57063251674/right-listen-up-you-tumblrz-have-i-got-news-for (http://brownienerd.tumblr.com/post/57063251674/right-listen-up-you-tumblrz-have-i-got-news-for)
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Tiruin on August 01, 2013, 09:16:00 am
((>_> Timezones))

Alright, an object. I need an object. Maybe I can't act on the person--why did I think of this, it's still attached to his body--so maybe I can modify a tool for the person in question.

Let me see. What bars did I create before? I've this rubber band..hmm.


Myra looked at the iron bar (http://www.bay12forums.com/smf/index.php?topic=128459.msg4424277;topicseen#msg4424277) she..'summoned' earlier and decided to try to animate it.

I wonder if I can apply my conceptual knowledge of biology here. Pretty much a long shot with all these garbled words..

...


"Terosifi."

((That is AMAZING.))
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Toaster on August 01, 2013, 10:50:04 am

This is now canon.  Thanks, man, that's awesome!


EDIT:  The battleaxe and the wand in the logo is a nice touch.
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: piecewise on August 01, 2013, 11:03:03 am
I know what must be done. Run back into the spike room.

Myxida Pioncale

If transformation is successful, Apply hugs to man attacking derm. If no one is attacking derm, simply enjoy my negative radiance.
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Dermonster on August 01, 2013, 11:10:03 am
"What is wrong with my power!?"

Retreat to the grand room.
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Sarzael on August 01, 2013, 01:11:03 pm
I know what must be done. Run back into the spike room.

Myxida Pioncale

If transformation is successful, Apply hugs to man attacking derm. If no one is attacking derm, simply enjoy my negative radiance.
Sorry (I hope im wrong) but i think your dead?

Edit: Oh welp it was GreatWyrm who summoned the blackhole.
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: piecewise on August 01, 2013, 07:15:57 pm
I know what must be done. Run back into the spike room.

Myxida Pioncale

If transformation is successful, Apply hugs to man attacking derm. If no one is attacking derm, simply enjoy my negative radiance.
Sorry (I hope im wrong) but i think your dead?

Edit: Oh welp it was GreatWyrm who summoned the blackhole.
Not dead quite yet. Emphasis on Yet.
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Lalasa on August 01, 2013, 09:14:41 pm
Derek, debating on the best way to sit down, immediately notices Bob when he comes in and... attempts to poke the floating lava?  Is this man another lunatic?  I hate lunatics.  But you have to be friendly to them, otherwise they'll stab you while you're turned around.  And there's magic here too, so it could be a magical knife.

"Um... hello sir?  May we help you?  Or... perhaps you know how to reverse a bad case of iron legs?" Derek asks Bob timidly, shuffling his heavy bootclubs as much as he could shuffle them considering their immobility.

"Zazievale!" Derek tries, going back to trying to fix his odd and mangled metal feet.

((That pencil sketch map is beautiful, Bigf00t.))
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Unholy_Pariah on August 01, 2013, 09:21:22 pm
((Im curious to see how toaster will treat a vacuum transformation from a balancing perspective.))
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Bigf00t on August 01, 2013, 10:20:15 pm
Thanks guys!  :D Pretty damn pleased you like it!
My first Fannon. Wow. Yay!
I might colour it yet, if I do, I'll post a link here somewhere.

Yea, I didn't put in the starting gear into the arena, so I figured, hey... why not!
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Dermonster on August 01, 2013, 10:28:41 pm
Now you need to draw the people~
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: TCM on August 01, 2013, 10:37:04 pm
Now you need to draw the people~

Hey, don't pressure our resident artist. :P
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: GreatWyrmGold on August 01, 2013, 11:09:38 pm
*sees title* Dammit derm.
*reads turn* Dammit dice.

Is the bridge okay?

Anyways, for my future reference here (http://www.bay12forums.com/smf/index.php?topic=128459.msg4454591#msg4454591) is where I need to pick up my science-checking when I can get Google Drive again.

I know what must be done. Run back into the spike room.

Myxida Pioncale

If transformation is successful, Apply hugs to man attacking derm. If no one is attacking derm, simply enjoy my negative radiance.
Oh this should be hilarious.
Even if I didn't accidentally destroy the bridge, at least my SCIENCE will live on. Which brings me to my new character:

Spoiler: Science Man (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: The Ensorceler on August 01, 2013, 11:57:59 pm
Attack Bob as soon as he enters the spike room, with an emphasis on not letting him cast his spell.   
i.e. take his head off.
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Corsair on August 02, 2013, 02:22:28 am
"People! Ack, retreat!, don't turn me into mince.... please"
Go back up the stairs and hide behind corner from Derm, then cast magic

Okarar, Uticat, Yulistila
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Bigf00t on August 02, 2013, 04:46:45 am
I'll just say this, but drawing people is much easier when they give accurate self-descriptions  :P
That's why when I did that thing for perplexicon two people were, well, lets say "plain".  ;D

My current plan is if anything truly epic comes up in the time it takes you to kill the next 13 peeps I might draw it, or if derm kills them ALL perhaps him on a mountain of ash and skulls. Or you could just get his address and see that NOW.   ;)

It really comes down to whimsy!
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Unholy_Pariah on August 02, 2013, 05:04:00 am
I dunno theres a couple of cool things that have happened already.

Theres me impaling that guy with a one handed throw.
Theres that 4 way fight before it failed apart.
Theres GWG discovering a microsingularity.
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Sarzael on August 02, 2013, 05:47:39 am
I dunno theres a couple of cool things that have happened already.

Theres me impaling that guy with a one handed throw.
Theres that 4 way fight before it failed apart.
Theres GWG discovering a microsingularity.
Do not forget Torsohalberdman!
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: GreatWyrmGold on August 02, 2013, 06:55:41 am
I'll just say this, but drawing people is much easier when they give accurate self-descriptions  :P
Psst. I based The Golden Scholar off of Raistlin. Kinda.
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Gamerlord on August 02, 2013, 07:07:51 am
Just draw me as an average guy with a question mark for a face.
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Corsair on August 02, 2013, 07:32:07 am
((A nervous looking guy with dark tousled hair in dark robes hiding behind the gate frame on the upper level of the grand room))
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Unholy_Pariah on August 02, 2013, 07:47:15 am
((Tall, muscular, white skin, and dark hair for my character if you draw him.))
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Toaster on August 02, 2013, 07:54:35 am
An evil overlord watching his prisoners kill each other in hilarious ways.

...what?
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Sarzael on August 02, 2013, 08:01:03 am
An evil overlord watching his prisoners kill each other in hilarious ways.

...what?
Spoiler (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Toaster on August 02, 2013, 08:02:23 am
I see what you did there.
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Corsair on August 02, 2013, 08:33:24 am
((looks around confused))
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Toaster on August 02, 2013, 08:41:17 am
GWG:  The bridge is fine.  It's a very stout bridge and will take more directed action to destroy it then mere magical shenanigans.


stuff and things.
"Terosifi."

[Pariah Spd:2]
[Myra Spd:6+1]

((Summoned junk disappears after a few turns if no one interacts with it.))

Myra sits and considers the situation.  That iron bar seems to have disappeared at some point, so he faces the bootclubs again.

[Pot:2]  What looks like a mouse legbone appears and plinks off the leg.  Not helpful.

[Pariah Dex:3+1]
[Myra Dex:3]

[Pariah Str:1+1]
[Myra Str:5]

And then a muscled man comes in from the bridge room and grabs the wand in an attempt to steal it away.  Myra, in an adrenaline-fueled surge, shoves him off entirely.  He rolls back and stands up in a fighter's stance, odd-looking glass whip in his hand.


Ustrint Terosifi

You look around and see that you're in a cavern, holding a magical book.  Shrugging, you rattle off a couple words out of the book.

[Pot:4+1]  Close to a human's worth of bones and a few bars of gold materialize in thin air and drop to the ground.  Looks like something you'd see in a pirate movie.


I know what must be done. Run back into the spike room.

Myxida Pioncale

If transformation is successful, Apply hugs to man attacking derm. If no one is attacking derm, simply enjoy my negative radiance.
Attack Bob as soon as he enters the spike room, with an emphasis on not letting him cast his spell.   
i.e. take his head off.


[Bob Spd:2+1]
[Charles Spd:2]

[Bob Pot:4+1]

Bob runs into the spike room and assumes his casting stance.  Charles runs to intercept, but can't stop him in time.

The magical ley lines appear across Bob's flesh once more, pushing the light and dark away and returning his flesh to normal.  They crisscross his body in a dangerous-looking pattern, then settle in.  Grinning, he wills them to activate.

It's hard to describe what happens next- his flesh is sucked inward, but leaving an area of nothingness behind, still in the shape of a man.  Everything he was carrying is sucked in, and the form starts flexing inward.  It's clear Bob is constantly struggling to hold it in shape. 

[Bob Str:4-1]  Which he is failing at.  His form contracts somewhat, his arms and legs shorter than they were.  His change of form does not stop everything from being sucked toward him, including Charles.

[Charles Str:1-1]  Charles isn't nearly as lucky.  He loses his footing almost instantly and is sucked violently and messily inward.

[Bob End:6-1]  As Charles is sucked in, Bob feels a strange lurch and readjustment to his form.  He shrugs it off.


[Charles is dead.  Bob gains a point.]


Retreat to the grand room.

You run, even as the wind suddenly starts blowing toward the direction you came from.  You emerge in the grand room.  Someone you hadn't seen before hides from you as you come in.


"Zazievale!" Derek tries, going back to trying to fix his odd and mangled metal feet.

The lunatic runs off, so you shrug and cast at your feet some more.

[Pot:5+1]  A cone-shaped area in front of you glimmers, then fades.

Then another lunatic comes in and fails to mug Myra of her wand.


"People! Ack, retreat!, don't turn me into mince.... please"
Go back up the stairs and hide behind corner from Derm, then cast magic

Okarar, Uticat, Yulistila


There's no corners in a round room, so you just run up the stairs then cower near the wall.

((Also I'm treating this as three separate casts, given the commas.))

[Pot:6]  A shimmering image of an impressive table appears in front of you, then fades away.

[Pot:1]  Nothing happens.

[Pot:6]  Another shimmering image appears, this of a helmet.  It's fairly ornate, with plumes and a faceguard.



Alish appears in the center of the bridge over the bottomless pit.  She's still smiling, but she probably shouldn't be.


Quote from: Players
Corsair:  Hale - North Ledge, Grand Room
Gamerlord:  Shane - Center, Cavern
Dermonster:  Derm - South Exit, Grand Room  {Face badly burned} (6)
Piecewise: Bob - West side, Spike Room  (1/3 Pool, Walking Vacuum)  {Somewhat scrunched in} (2)
Tiruin:  Myra - West side, Magma Room [Holding sheet of rubber, Wand]
Lasla:  Derek Grimdur - West side, Magma Room  {Legs are iron bootclubs}
Unholy_Pariah: Pariah -  West side, Magma Room [Glass segmented short rapier] (2)
Sarzael:  Alish - Center of Bridge, Bottomless Pit
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Gamerlord on August 02, 2013, 08:45:07 am
Josionop Terosifi
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: piecewise on August 02, 2013, 08:50:31 am
Put that point in pool.
 Wait. Concentrate on staying solid and in one piece. Hold myself together and in one uncollapsed human shape.
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Toaster on August 02, 2013, 09:24:43 am
Assuming you stay out of combat, you'll be full pool next turn.  The 1/3 (now 1/4 with the pool point) is correct for this turn.
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Gamerlord on August 02, 2013, 09:26:01 am
Do we get full pool restoration if we're out of combat?
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Toaster on August 02, 2013, 09:27:36 am
Yes.  There's a one turn cooldown once you leave combat, then it's full.  Anyone whose pool isn't listed is in "instant full restore" mode.


On that note, Derm's pool should be full now.  I need to fix that.
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Gamerlord on August 02, 2013, 09:32:36 am
Awesome.
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Tiruin on August 02, 2013, 09:37:43 am
((I've a wand? XD))

Myra turned to view the interloper, and noticed someone familiar.

...No. Not again. Another killer. I can't escape. Maybe I can distract him while Derek..His weapon. Strange.

She pointed the wand at the strange entity, and shouted. "Cybea!"
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Toaster on August 02, 2013, 09:51:53 am
((I've a wand? XD))

Derek gave you his wand that gave him so many fits.
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Unholy_Pariah on August 02, 2013, 09:53:19 am
continued attempts at thievery
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Dermonster on August 02, 2013, 10:26:45 am
FULL POOOL.

"Finally, away from all that nonsense.

Actions and movement!
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Sarzael on August 02, 2013, 10:36:47 am
Words and Move.
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Lalasa on August 02, 2013, 11:27:04 am
This time a crazy guy came in for sure.  He was trying to rob Myra!  Somehow he needed to stop that and quickly.  He quickly went over his mental list of words, and remembered one that actually did something.

Pointing at the space right above the muscled man's head, Derek shouts "Puboub!", hoping that the effect he remembered is one that will help.  He also tries to walk over and kick him with his bootclub.

If Derek were to land a hit with his oddly shaped iron toes, he might be able to stall the man long enough for them to leave.
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: GreatWyrmGold on August 02, 2013, 01:19:32 pm
Aw, no legacy for making a black hole?
For my future reference here (http://www.bay12forums.com/smf/index.php?topic=128459.msg4454591#msg4454591) is where I need to pick up my science-checking when I can get Google Drive again.
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Toaster on August 02, 2013, 01:52:43 pm
Josionop Terosifi

You look at what you've done and try again.

[Pot:3+1]  A bar of steel and a few more bones join the pile on the floor.  Welp.


Put that point in pool.
 Wait. Concentrate on staying solid and in one piece. Hold myself together and in one uncollapsed human shape.

You put all your focus on not collapsing.

[Str: 4-1+1]

Well... you don't get any worse.  It's still a constant fight, though.


She pointed the wand at the strange entity, and shouted. "Cybea!"
continued attempts at thievery
Pointing at the space right above the muscled man's head, Derek shouts "Puboub!", hoping that the effect he remembered is one that will help.  He also tries to walk over and kick him with his bootclub.

[Myra Spd:5+1]
[Pariah Spd:2]
[Derek Spd:4]

[Myra Pot:1]
[Myra End:3]

Myra is the first to react.  She points the wand at Pariah and yells her word, causing her own left arm to turn to acid.  Being a liquid, it falls to the floor, leaving a bleeding, slightly corroded stump.  Myra screams in pain.

[Derek Pot:3+1]

Derek tries to help as well, saying his magic word.  A few feet in front of him, right next to Pariah, a log of wood appears and thuds to the floor.  Snarling, he goes for a kick.  Unfortunately, he can't walk with his legs, so he improvises by walking with his legs and swinging his lower body.

[Derek Dex:2-2]

Or he would, at least, if the odd walking motion didn't cause him to fall over.

Pariah goes for the throat.

[Pariah Dex:4+1]
[Myra Dex:6]

[Pariah Str:1+1]

Myra starts flailing a bit, which makes it hard to go for a stranglehold, so he settles for a punch.  It glances off her shoulder harmlessly.

As far as Myra can tell, the wand didn't do anything in that spell.  Maybe it must be activated separately?


Actions and movement!

Derm, finally unmolested, heads up the east stairs in the grand room.  Approaching the ledge, he begins his science again.

[Pot:1+1]  A scrap of cloth appears and flutters down.

[Pot:6+1]  A large strange looking stone appears and goes crashing down.  It's an odd looking metal, but you can't recognize it.

[Pot:2+1]  Ice ice baby.

[Pot:5+1]  This gives you a large chuck of obsidian.

[Pot:4+1]  And now the entire pile of crap you summoned is covered in blood.  Nice.


Words and Move.

You look around for a ladder.  Well, you're on a bridge over a bottomless pit, with doors east and west of you.  West has three people trying to kill each other, and east has what appears to be a living black hole.  Maybe you should just stay here?  There's magic to try, anyway.

[Pot:6+1]  A grey fog appears over your right shoulder, then settles in just over it.  Huh.


Quote from: Players
Corsair:  Hale - North Ledge, Grand Room
Gamerlord:  Shane - Center, Cavern
Dermonster:  Derm - East ledge, Grand Room  {Face badly burned} (6)
Piecewise: Bob - West side, Spike Room  (Walking Vacuum)  {Somewhat scrunched in} (2)
Tiruin:  Myra - West side, Magma Room [Holding sheet of rubber, Wand]  {Left arm is gone, bleeding out}
Lasla:  Derek Grimdur - West side, Magma Room  {Legs are iron bootclubs}
Unholy_Pariah: Pariah -  West side, Magma Room [Glass segmented short rapier] (2)
Sarzael:  Alish - Center of Bridge, Bottomless Pit
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Sarzael on August 02, 2013, 01:57:06 pm
Welp, a magic 7 wasted into something that seems kinda useless hmmm...

Touch the Fog with hand, and see if it spreads. (Im pretty sure i included the word for full body?). Ill asumme my magic has regenerated and try Magic.
If someone gets nearby run. If i cant run, yell Myxida(Blackhole) at who gets nearby while pointing him with finger.
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Dermonster on August 02, 2013, 02:00:21 pm
"Finally, progress."

Research!
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Lalasa on August 02, 2013, 02:06:39 pm
Things were going rather badly.  Derek watched as Myra's arm turned into acid and splashed onto the floor.  Ick.  Not only that but now he can't much of anything at all because he fell over.  That may be an issue.

Derek tries his best to pull himself off of the ground,  If he succeeds, he'll try to hit the muscled man with his spellbook.  He needs to get that crazy guy off of his companion!
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Unholy_Pariah on August 02, 2013, 06:02:25 pm
stuff
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Thearpox on August 02, 2013, 06:13:45 pm
((If Piecewise can't get online today, anybody wants to play him until he comes back on Monday?))
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: piecewise on August 02, 2013, 08:19:56 pm
((If Piecewise can't get online today, anybody wants to play him until he comes back on Monday?))
BOO!


Pioncale Ustrint Anneell Toussmism
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Corsair on August 02, 2013, 08:47:58 pm
((Dammit missed a turn stupid timezones))
"Ooh hm uhh..."
move away from derm then: Aion, Noyaniumma Fircerain
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Gamerlord on August 03, 2013, 12:17:25 am
Colatica
-seperate-
Zibr
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Sarzael on August 03, 2013, 09:05:13 am
((If Piecewise can't get online today, anybody wants to play him until he comes back on Monday?))
BOO!


Pioncale Ustrint Anneell Toussmism
I would be triying not to collapse and implode rather than casting words. Concentrating seems to compensate your lack of strenght.
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Harry Baldman on August 03, 2013, 09:12:45 am
Actually, Bob can just deactivate the form at will - he got a 5 on it, yes? He should go back to normal in that case.
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Sarzael on August 03, 2013, 09:32:34 am
Actually, Bob can just deactivate the form at will - he got a 5 on it, yes? He should go back to normal in that case.
Yes, but i think if he collapses and doesnt deactivate at time, he will implode and die.
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: The Ensorceler on August 03, 2013, 12:20:50 pm
Ack. It seems that my weakness is speed rolls. Derm will now Derm you all, you monsters.
On an unrelated note, would dumping, for example, a truck sized lump of gold into blackhole-Bob have a significant effect on his mass/ability to remain stable?

Waitlist me again, I'll make my new charachter soonish.
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Sarzael on August 03, 2013, 12:56:33 pm
Ack. It seems that my weakness is speed rolls. Derm will now Derm you all, you monsters.
On an unrelated note, would dumping, for example, a truck sized lump of gold into blackhole-Bob have a significant effect on his mass/ability to remain stable?

Waitlist me again, I'll make my new charachter soonish.
Probably it would, considering that he had to do an endurance roll when he took a human. But it would probably cause it to implode, and scrap to get thrown everywhere, potentially severing (and killing) everyone nearby. And im not exactly an Endustredextspeedy one.
Also derm wont derm me if he wants to not be eaten by a blackhole.
Next turn ill see if i keep the luck of my last turn roll.
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Dermonster on August 03, 2013, 01:05:14 pm
Everyone will be Derm'd.

It is merely a matter of time. And research. And not getting five goddamn ones in a row I mean seriously.
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Toaster on August 03, 2013, 04:55:14 pm
I should have the turn up later today.
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Toaster on August 03, 2013, 09:19:52 pm
Except not, because I just noticed we lack Tiruin.
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Tiruin on August 03, 2013, 11:02:55 pm
((For the record, I blame timezones D:))

Pain. Why now..why here.

My arm. Just great. At least I'm left-handed..

Great. He's still standing and better than ever. Grah. If..If only I could be useful.


"H-Haer.."

My arm..Just great..My arm..
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Unholy_Pariah on August 03, 2013, 11:05:56 pm
Alrighty then, ignore my ignoring of myra.
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Sarzael on August 04, 2013, 04:10:14 am
((For the record, I blame timezones D:))

Pain. Why now..why here.

My arm. Just great. At least I'm left-handed..

Great. He's still standing and better than ever. Grah. If..If only I could be useful.


"H-Haer.."

My arm..Just great..My arm..

If i knew the word for control i would be able to heal you fully, even give you a new arm. Sadly i dont :(
Not like i would help you if i could, you made the turn come out later D: monster!
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Tiruin on August 04, 2013, 05:07:58 am
you made the turn come out later D: monster!
"I-it's nn-not my ff-fault..Timezones!"

/me runs off crying. Or dying. Both have the same effect in this situation. :(
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Defiatos on August 04, 2013, 06:23:01 am
Anyone mind if I make a character and wait here for death?

So for the wait list and stuff.

Spoiler (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Tomcost on August 04, 2013, 12:11:50 pm
Ahh, the smell of insanity. Makes me want to play...

Spoiler: Character sheet
(click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: DaveTheGrave on August 04, 2013, 03:03:06 pm
I should have the turn up later today.
Does that me I'll be in later today? :p, someone better die
Title: Re: The Pit of Magic: A Perplexicon Game. [There Goes the Neighborhood]
Post by: Toaster on August 04, 2013, 09:52:31 pm
Damn slacker GMs

Touch the Fog with hand, and see if it spreads. (Im pretty sure i included the word for full body?). Ill asumme my magic has regenerated and try Magic.
If someone gets nearby run. If i cant run, yell Myxida(Blackhole) at who gets nearby while pointing him with finger.

It's not visible any more.  Somehow, you can sense it's there, but it doesn't seem to be visible or interact in any way.  Shrugging, you move on to your magic.

[Pot:3+1]  Magical ley lines flow across your skin.  They form together in a loose configuration, then settle in to your skin, shining faintly.

As soon as your spell is over, the grey fog appears and bursts.  Another set of ley lines appears, overwriting the one you just cast, but they fail to connect and form anything.  They disperse instead.

Huh.


Research!

Magical research must continue if you wish to verb yourself at everyone.

[Pot:5+1]  A huge glob of slime appears and splatters down in front of you.  Yuck- it's on your legs!

[Pot:6+1]  A tree trunk appears in front of you and slams to the ground.  Woody.  As far as you can tell, it's normal wood- not like you can pick it up and really test it.

[Pot:4+1]  Another set of boards appear.  You pick one up and smack the pile with it, and it snaps easily.  Hm.


Derek tries his best to pull himself off of the ground,  If he succeeds, he'll try to hit the muscled man with his spellbook.  He needs to get that crazy guy off of his companion!
stuff
"H-Haer.."

[Derek Spd: 4]
[Pariah Spd: 4]
[Myra Spd: 2]

[Derek Dex:5-1]
[Pariah Dex:1+1]

[Derek Str:5-1]
[Pariah End:3]

Derek finds he is able to swing himself on his hands enough to get at Pariah, who is too focused on casting to get away in time.  Derek cracks him in the side of the knee with his spellbook, and Pariah swears and grabs it... right after his spell fires off.

[Pariah Pot:4]

[Pariah Str:1+1]
[Derek Str:4-1]
[Myra Str:4]

A point of darkness of infinitesimal size and extreme mass appears, sucking everything and everyone nearby inward with its gravitational force.  Myra, a bit back, holds her ground, while Derek scrabbles at the floor, getting dragged a bit toward it and scraping his face.  Pariah, ironically, is the only one unable to resist, distracted by the blow to the knee.  He flies toward it and his midsection is sucked inward, sending his legs one way and his head another.  Both quickly crumble to ash as the vacuum vanishes.

Myra just stares, forgoing saying her word as her assailant is torn asunder.


[Pariah is dead.  His power goes to no one.]


Pioncale Ustrint Anneell Toussmism

Perhaps this vacuum existence isn't all it is cracked up to be?  You have to struggle to stabilize yourself before you can try to reverse it.

[Str:4-1]  You scrunch inward even more- this spell better work!

[Pot:5+1]  You speak your words, and the ley lines form across your body, overpowering the extreme vacuum and restoring your flesh, before they flash and activate.  Your frame shrinks inward and turns to gold.  Electric arcs flow out from your inner core and fill in the gaps.  Something- you're not sure what, seems to shimmer around your body.  You can't tell what it is until you nudge a loose rock with your foot, and it is repelled much harder than you would expect.  Huh.

Unfortunately, you're also about three feet tall thanks to the residual effects of your vacuum existence.


move away from derm then: Aion, Noyaniumma Fircerain

You get away from the scary man, and work your magic.

[Pot:5]  Nothing happens that you notice.

[Pot:5]  A sinister-looking whip forms in the air and falls to the ground.  It's formed entirely of magma, its lash steaming and boiling.  Nasty.


Colatica
-seperate-
Zibr


[Pot:3+1]  Nothing happens.

[Pot:2+1]  Nothing continues to happen.


Dave appears by the eastern wall of the Spike Room.  He looks at the spikes lining the wall to the south of him- better not hug those.

Quote from: Players
Corsair:  Hale - North Ledge, Grand Room
Gamerlord:  Shane - Center, Cavern
Dermonster:  Derm - East ledge, Grand Room  {Face badly burned} (6)
Piecewise: Bob - West side, Spike Room  (Walking Vacuum)  {Somewhat scrunched in} (2)
Tiruin:  Myra - West side, Magma Room [Holding sheet of rubber, Wand]  {Left arm is gone, bleeding out}
Lasla:  Derek Grimdur - West side, Magma Room  {Legs are iron bootclubs}
DaveTheGrave: - Dave - East edge, Spike Room
Sarzael:  Alish - Center of Bridge, Bottomless Pit
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Gamerlord on August 04, 2013, 09:55:13 pm
Bulg Sahe
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Toaster on August 04, 2013, 09:55:34 pm
Black holes are now tied with the spike wall for most popular method of death.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Dermonster on August 04, 2013, 10:10:57 pm
"I need a better method of testing those, it appears..."

More tests!
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Unholy_Pariah on August 04, 2013, 11:05:43 pm
Rewaitlist.

Name: Outcast Wizard
Description: a tall man completely hidden beneath a hooded robe.
Stats:
3 pot
2 pool
1 spd
1 Dex
1 end
1 str

Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 05, 2013, 01:40:59 am
Use this turn to focus onto obtaining potency.

Blackhole Myxida attackers.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Corsair on August 05, 2013, 01:52:16 am
"Cool"
Gostophori Smastendip Froitry and try to pickup the whip safely (relatively)
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: piecewise on August 05, 2013, 08:08:42 am
Oh good, I'm a magic midget.


Boster josionp

Sabidetria josionp
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Toaster on August 05, 2013, 08:44:42 am
Use this turn to focus onto obtaining potency.

If you're saying you wish to overdrive, note that it'd come and be gone this turn.  If you're just trying to buff yourself for next turn, that won't work.  See below.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: draco1234 on August 05, 2013, 09:06:43 am
I don't suppose you could update the op with the extra rules?  I think it would be easier for newcomers.  (dodge rules etc.)
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 05, 2013, 09:13:24 am
Oh good, I'm a magic midget.

Anyone have words they want me to try?
Eeeeh, if you find control word, please tell me.
Anyways, you should go back and see the words you tried and didnt do anything, and use them along with other words.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Toaster on August 05, 2013, 09:22:38 am
I don't suppose you could update the op with the extra rules?  I think it would be easier for newcomers.  (dodge rules etc.)

Good idea, and done.  I did make a small clarification- I had intentionally intended that this wouldn't work for Potency, or Strength if used on a melee attack, but decided that was a bit arbitrary- and I never actually said that.  Instead, I specified that if used for Potency, it only applies to the first spell cast in a turn, and dropped the Strength bit.  As such, Sarzael, said action does indeed work.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 05, 2013, 09:33:08 am
I don't suppose you could update the op with the extra rules?  I think it would be easier for newcomers.  (dodge rules etc.)

Good idea, and done.  I did make a small clarification- I had intentionally intended that this wouldn't work for Potency, or Strength if used on a melee attack, but decided that was a bit arbitrary- and I never actually said that.  Instead, I specified that if used for Potency, it only applies to the first spell cast in a turn, and dropped the Strength bit.  As such, Sarzael, said action does indeed work.
So, i can focus to get potency for next turn, right?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Toaster on August 05, 2013, 09:38:35 am
Yes, but it will only apply to the first spell you cast that turn, assuming you cast more than one.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Unholy_Pariah on August 05, 2013, 10:11:42 am
Hey toaster, you have me listed as dying twice, one handedly hammer throwing myself into a spike wall and you forgot to add me to the waitlist.

I require that you fix these grievous and in one case entertaining errors.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Toaster on August 05, 2013, 10:16:15 am
Consider them rectified.


Spoiler- I am lazy about updating the waitlist.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Unholy_Pariah on August 05, 2013, 10:18:16 am
Yay, now im only incompetant instead of suicidal.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Toaster on August 05, 2013, 10:19:12 am
On an unrelated note, I have finally actually added the Fan Art section to the OP instead of just thinking I did.  Thanks again, Bigf00t!
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: DaveTheGrave on August 05, 2013, 12:36:28 pm
Pmed Actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Toaster on August 05, 2013, 03:05:05 pm
Bulg Sahe

[Pot:6+1]  Nothing happens.  Hmm.


More tests!

Frustrated at your lack of solid progress, you try some more magic.

[Pot:6+1]  A shimmering image of a dagger.  It spins around on its blade.

[Pot:4+1]  A spear forms before you.  Its shaft is shining steel, with a head formed of brightly shining light.  As it drops to the ground, the head bounces up a lot higher than you would expect.


Use this turn to focus onto obtaining potency.

You channel your inner Saiyan and charge your power level.  You scream a few times for good measure.


Gostophori Smastendip Froitry and try to pickup the whip safely (relatively)

(I'm assuming that the third word is supposed to be Froi)

[Pot:4]  A woodcutter's axe forms and falls to the ground.  It's made entirely out of woven hair, including the blade, and is about as sharp as woven hair.  It's also huge- about seven and a half feet long, with a handle like your leg and a blade as tall as your forearm and longer than that.

Shrugging, you gingerly touch the whip with your finger- and swear as the flesh burns and chars.  Nope, turns out touching magma is a bad idea.


Oh good, I'm a magic midget.

Boster josionp
Sabidetria josionp

You certainly are.  It's a small inconvenience.  Perhaps it'll only last a short time?  You may have to lay low.  Don't try to be a big deal.  Keep your nose low to the ground.  Don't try to reach above your height, you know?

[Pot:3+1]  You get what appears to be a prism-shaped hunk of steel.  It'd be useful to make rainbows if you could shine a light through it.

[Pot:3+1]  Another chunk of steel.  You reach to touch it to see if you notice anything special about it, and your hand goes straight through it.


Pmed Actions!

You head away from the scary looking spikes, north into the large round room.  You head out until you're clear of the overhead ledge.  It's quite a big room, and it looks like you're not alone.  Shrugging, you try your hand at magic.

[Pot:4]  In front of you forms a brown pony.  It appears normal at first glance, except for its lack of mane.  Looking closer, you realize it has rather wrinkled skin.  Patting its flank, you realize two things.  First, its skin is clearly tanned leather.  Second, whatever is under its skin is hard as rock.

It turns and gives you a disinterested look, then bends down and munches on an errant weed.


Quote from: Players
Corsair:  Hale - North Ledge, Grand Room
Gamerlord:  Shane - Center, Cavern
Dermonster:  Derm - East ledge, Grand Room  {Face badly burned} (6)
Piecewise: Bob - West side, Spike Room  (Body is force and electricity over gold)  {Half Size} (2)
Tiruin:  Myra - West side, Magma Room [Holding sheet of rubber, Wand]  {Left arm is gone, bleeding out}
Lasla:  Derek Grimdur - West side, Magma Room  {Legs are iron bootclubs}
DaveTheGrave: - Dave - South side, Grand Room
Sarzael:  Alish - Center of Bridge, Bottomless Pit  (Potency Focus)
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 05, 2013, 03:30:58 pm
Become Super Saiyan and kill everyone
Action!
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Dermonster on August 05, 2013, 06:40:20 pm
"Hrm."

Grab the spear. Actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Gamerlord on August 05, 2013, 11:42:18 pm
Ustrint Echapl
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: DaveTheGrave on August 06, 2013, 01:00:47 am
Dave does Actions! and braces hismelf.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Corsair on August 06, 2013, 02:01:33 am
"OWW... also weird"
Froi Fintieshro Ouzzitt pickup result if possible
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: piecewise on August 06, 2013, 02:44:03 am
Walk over to Tiruin. If I still have those arrows with the burning tips, attempt to use one to close her wounds. If not hug her until a combination of force and electricity takes her off to the promised land.

If she is dead by the time I get there:

Josionp Pame tifesslos myxida

Because I like living dangerously.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 06, 2013, 02:51:39 am
Walk over to Tiruin. If I still have those arrows with the burning tips, attempt to use one to close her wounds. If not hug her until a combination of force and electricity takes her off to the promised land.

If she is dead by the time I get there:

Josionp Pame tifesslos myxida

Because I like living dangerously.
Also, who has the wand?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Tiruin on August 06, 2013, 05:11:43 am
Walk over to Tiruin.
(You know exactly where I am O_o?)

Also, who has the wand?
(I do. Do you want to be a jerk and hit me without an introduction too?)


Myra moved over to Derek's side, huddling near him. "Just great, huh. Magical intervention saves us as much as it hurts us.

"I'm pretty cautious, so I'm only trying one word at a time. Doesn't seem to be that effective however I'm willing to try it in tandem with you. I mean, you say a word then I say the next one right after your intonation. Magic and all that, right?"

I wonder if this works..how does magic work anyway. I only need something to help us.

Myra pointed to the word 'Aion' in her book, showing it to Derek and readying to say it if he agrees to the idea.

(If Derek/Lalasa can't reply prior to next update: Myra points her wand at the ground in front of her, about a few feet away and says "Aion!")
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 06, 2013, 05:19:34 am
No, but considering you re not using it, maybe you could hand it to me? I wanna test if it has to do with the Will stats, and considering you re probably gonna die... You could hand it to me and then safely cast a blackhole and kill everyone who attacks you (Along with yourself, but you will have revenge at least)
I wont force you to anything though, so please?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Toaster on August 06, 2013, 11:13:51 am
Become Super Saiyan and kill everyone
Action!

Actually, with that +1 overdrive you're throwing in, Super Saiyan seems more appropriate.  You raise your power level some more and cast a spell.

[Pot:2+1+1+1]  Magical ley lines appear and crisscross your body.  They settle in to your flesh, in a smooth and controlled motion.


Grab the spear. Actions!
Froi Fintieshro Ouzzitt pickup result if possible

[Derm Spd:6]
[Hale Spd:5]

[Derm Pot:6+1]
[Derm Dex:6]
[Hale Dex:6]
[Hale Str:5]

[Hale End:2]

Derm, facing Hale, says his words.  A sphere of glass, surrounding a point of nothingness, forms in the air before Derm.  It hovers for a second then fires directly forward.  Halfway across the room, the glass shatters and collapses inward toward the point.  The point slows down as the suction begins.  Hale, seeing it coming, dodges the only way he can- straight off the ledge.  He falls off and lands with a crack, breaking his right arm.


Ustrint Echapl

Oblivious to all the attempts at murder going on, you continue practicing magic.

[Pot:5+1]  Your magic produces several gold bars and quite a lot of water.  They thud and splash down in front of you, respectively.


Dave does Actions! and braces hismelf.

So what to do with a pony?  How about magic!

[Pot:3+1]  A shimmering image appears before you.  It's a bit blurry, but you can tell it's a hand thanks to how big it is- about a foot and a half across.

The pony, for its part, wanders away a bit to munch on a different weed.


If not hug her until a combination of force and electricity takes her off to the promised land.
(If Derek/Lalasa can't reply prior to next update: Myra points her wand at the ground in front of her, about a few feet away and says "Aion!")[/b]

(Yes he does.  He's been in the magma room, so looking there for you first is a logical choice.)

[Bob Spd:1+1]
[Tiruin Spd:4+1]

Pointing her wand forward, Myra tries her word.

[Pot:3]  Nothing happens.  Dammit.  Then a short golden man, crackling with electricity, storms in.

[Bob Dex: 2-1]
[Myra Dex:3]

He charges at Myra, jumps to tackle her, and completely whiffs.  He skids along the ground and slides into the wall.  Myra just looks at him and shakes her head.

Myra is also starting to feel woozy.  Perhaps she should do something about her bleeding stump?




Quote from: Players
Corsair:  Hale - North side, Grand Room {Right arm broken}
Gamerlord:  Shane - Center, Cavern
Dermonster:  Derm - East ledge, Grand Room  (1/5 Pool) {Face badly burned} (6)
Piecewise: Bob - West edge, Magma Room  (Body is force and electricity over gold)  {Half Size} (2)
Tiruin:  Myra - West side, Magma Room [Holding sheet of rubber, Wand]  {Left arm is gone, bleeding out, woozy}
Lasla:  Derek Grimdur - West side, Magma Room  {Legs are iron bootclubs}
DaveTheGrave: - Dave - South side, Grand Room
Sarzael:  Alish - Center of Bridge, Bottomless Pit  (Body covered in ley lines)
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Gamerlord on August 06, 2013, 11:16:11 am
Zigula Lodr
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 06, 2013, 12:01:59 pm
Activate my Power! Test new body (See if im more flexible or something)! And then Words!
Also an question, can you overcharge different stats same turn?
For example, once every three turns, would you be able to overcharge Potency AND Will (Or other stats?), of course being separate in cost (2 Pool for Potency, one for will, as example)
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Lalasa on August 06, 2013, 12:13:26 pm
Derek, who has been dazed by all the events going on, snaps back to attention when yet another lunatic runs into the room and attempts to crash into Myra... only to hit the far end of the wall.  Smooth.

Also, Myra seemed to have wanted something from him while he was stunned.  Who is also bleeding out.  This is getting really bad.

"Wait!  Your arm is still bleeding!" he finally realizes (some hero) and ripping off a chunk of his shirt, he tries to tie it around Myra's stump to stop the blood loss.

Derek also keeps an eye on the new weirdo.  If that electric devil tries to make a move, he'll throw the book at it.  That thing's crazy.

((Sorry for not responding.  I was at SiX Flags all day yesterday, and now I'm at my cousin's place which doesn't always let me access a PC.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 06, 2013, 12:17:14 pm
Derek, who has been dazed by all the events going on, snaps back to attention when yet another lunatic runs into the room and attempts to crash into Myra... only to hit the far end of the wall.  Smooth.

Also, Myra seemed to have wanted something from him while he was stunned.  Who is also bleeding out.  This is getting really bad.

"Wait!  Your arm is still bleeding!" he finally realizes (some hero) and ripping off a chunk of his shirt, he tries to tie it around Myra's stump to stop the blood loss.

Derek also keeps an eye on the new weirdo.  If that electric devil tries to make a move, he'll try to hit him away with his book

((Sorry for not responding.  I was at SiX Flags all day yesterday, and now I'm at my cousin's place which doesn't always let me access a PC.))

Eh, a tip, try to hit him away with his book isnt the best idea, considering hes not only made out of electricity but also repulsive force.
Chances are you will end up fliying by the airs and breaking your own skull from triying to attack him phisically. Use magic, else your best bet is to run like hell. I dont know how much potency he had, but if it was less than a five, the transformation should go away after a few turns, in that case, dodge until then is a good idea.
You could try throwing the book at him (Book is immortal, as we have all seen, so dont worry about it) and see if that slows him down.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Lalasa on August 06, 2013, 12:19:00 pm
(I'm not claiming to play my character smartly because Derek only serves to amuse me with his misadventures.  I may edit if I feel like it though, although I doubt repulsive force is visible and obvious.)
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 06, 2013, 12:21:43 pm
(I'm not claiming to play my character smartly because Derek only serves to amuse me with his misadventures.  I may edit if I feel like it though, although I doubt repulsive force is visible and obvious.)
Well, i guess he knows what a conductor is.
Try attacking him with a metal, but from a safe range. Electricity is weak to conductors, thus metal should be able to weaken him.
This tip is mostly for Tiruin, since her character is who does magic on your little team, he could try something like Full Body Steel, but i wouldnt try it, since absorbing the electricity may affect her, but throwing a good ol rock of metal, ah yes, THAT is magic.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Lalasa on August 06, 2013, 12:25:59 pm
((My list of known words is at home, and I'm not at home.  Derek is suffering from temporary amnesia. :P ))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: DaveTheGrave on August 06, 2013, 12:26:21 pm
Will the pony to allow me to ride it, more specifically if needed, into battle.

After which, do actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Tiruin on August 06, 2013, 01:19:00 pm
"Why do random people keep on attacking without any introduction?!

"Who are you all?!"

And he's made of gold. And with electricity.

..

Sure, life is unfair, but I won't die to these weird things. Isn't there anything that can be solved without this inane magic?
Fight them with a two by four sheet of rubber, of course.

Thrice-damned book.


Run over towards the watery pool, getting as far as I can from the newcomer.

And angling the wand at the newcomer, Myra shouts "Melia!"


Of all words. Intonation seems to be the strangest way to activate this 'magic'. No thought, no pure force of will. Just intonation.
I try to think ways on redirecting it, yet these scribbles have to mean something despite the utter ridiculousness in speaking them. Whoever made these words would have great trouble in pronouncing right given how I say it.

Cursed dialect.

"Derek, if I die, I'd just like to say thanks. Thanks for being my friend, in here of all fiendish places."

No, but considering you re not using it, maybe you could hand it to me? I wanna test if it has to do with the Will stats, and considering you re probably gonna die... You could hand it to me and then safely cast a blackhole and kill everyone who attacks you (Along with yourself, but you will have revenge at least)
I wont force you to anything though, so please?
[1. I don't know your character.
2. I used it every time I cast a spell.
3. I'm always probably going to die, so my worth is being made into a value--this obviously hurts my feelings.
4. Safety, and the notion of something illogical does make a convincing argument.
5. Revenge is not what I'm aiming for.
6. Sure, go get that wand. Everyone blatantly knows where the magma room and can guess where I am.]

>_>

Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 06, 2013, 01:28:13 pm
...
Another way to beat him would be to make him fall on the water (or throw water at him), being careful not to touch it when that happens.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Thearpox on August 06, 2013, 01:30:21 pm
...
Another way to beat him would be to make him fall on the water (or throw water at him), being careful not to touch it when that happens.
((In this discussion of how to beat Piecewise, what I like most, is how similar it looks to discussions on strategies to beat game bosses. Piecewise is basically a video game boss.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Tiruin on August 06, 2013, 01:35:25 pm
...
Another way to beat him would be to make him fall on the water (or throw water at him), being careful not to touch it when that happens.
((If one discharges electricity, it would be strange to concur that if a conductive substance (which ain't pure water, but in this case I'm betting this does, as it should be impure given its close proximity to the surroundings) if I had anyway to ionize something, it would really help my cause.

Problem is, I've no idea how the battle mechanics work as it seems Toaster has ran an attacker headfirst without me spotting it (opposing speed rolls only), or..do I have any idea what the wand does. Or most of the words. Or my bias against magic and its imbuing properties and rant rant rant blargh.

I'm doomed. No more ideas please unless you are Derek and within hearing range, thanks. u_u))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 06, 2013, 01:48:11 pm
...
Another way to beat him would be to make him fall on the water (or throw water at him), being careful not to touch it when that happens.
((If one discharges electricity, it would be strange to concur that if a conductive substance (which ain't pure water, but in this case I'm betting this does, as it should be impure given its close proximity to the surroundings) if I had anyway to ionize something, it would really help my cause.

Problem is, I've no idea how the battle mechanics work as it seems Toaster has ran an attacker headfirst without me spotting it (opposing speed rolls only), or..do I have any idea what the wand does. Or most of the words. Or my bias against magic and its imbuing properties and rant rant rant blargh.

I'm doomed. No more ideas please unless you are Derek and within hearing range, thanks. u_u))
I think the wand works with will, Just tell it to work and it will do something. I havent yet found the way to track how that Something works, low rolls may cause things that can pretty much destroy you, and i havent seen yet high rolls with it. If you re desesperate should try it, maybe with some luck it will do something helpful. Try to speak with it though mind and specify what you want it to do (And it seems i broke your last petition)
Battle Mechanic Works:
First speed roll (Of both) to see who attacks first.
Then dexterity roll (Of both) to see if you avoid/he punches himself accidentally
Then strenght/potency/will roll (Of attacker).
Then endurance/will roll (Of attacked).
If you survive, depending on your rolls, you may or may not have a chance to counterattack.
You can hide that you re going to attack by pming Toaster the exact action you want to do, and im not sure, but i think that if your character doesnt know hes gonna be attacked, attacker wins initiative.

Atleast, thats how i think it works. Now cast a metal at him and run, is your best bet at living, aside of somehow throwing him to lake.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: GreatWyrmGold on August 06, 2013, 01:48:46 pm
No, but considering you re not using it, maybe you could hand it to me? I wanna test if it has to do with the Will stats, and considering you re probably gonna die... You could hand it to me and then safely cast a blackhole and kill everyone who attacks you (Along with yourself, but you will have revenge at least)
I wont force you to anything though, so please?
[1. I don't know your character.
2. I used it every time I cast a spell.
3. I'm always probably going to die, so my worth is being made into a value--this obviously hurts my feelings.
4. Safety, and the notion of something illogical does make a convincing argument.
5. Revenge is not what I'm aiming for.
6. Sure, go get that wand. Everyone blatantly knows where the magma room and can guess where I am.]

>_>
((What does the wand even do?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Lalasa on August 06, 2013, 01:51:38 pm
((Well, Derek was trying to stop the bleeding on Myra's arm, but Myra ran out of the room, so I don't know how that will go.  Toaster may make my action first, but they might also make Myra's first, and then Derek can't help.

From what I can tell, the wand does random effects based on where you aim it and how lucky you are.  Of course, the wand has not proven terribly useful to me so far  ever since it turned Derek's legs into solid iron.  The wand doesn't seem to support words and works outside of them.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 06, 2013, 01:57:52 pm
Quote
((What does the wand even do?
It seems to cast random stuff (Probably its not random, just looks so) when activated. In one of the posts, Toaster said that you ´´Will the Wand to activate``, so i want to see if will has to do with its power.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Tiruin on August 06, 2013, 02:09:06 pm
((Well, Derek was trying to stop the bleeding on Myra's arm, but Myra ran out of the room, so I don't know how that will go.  Toaster may make my action first, but they might also make Myra's first, and then Derek can't help.

From what I can tell, the wand does random effects based on where you aim it and how lucky you are.  Of course, the wand has not proven terribly useful to me so far  ever since it turned Derek's legs into solid iron.  The wand doesn't seem to support words and works outside of them.))
((...I'm still in the room :/))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: GreatWyrmGold on August 06, 2013, 02:17:19 pm
Grab the spear. Actions!
Froi Fintieshro Ouzzitt pickup result if possible

[Derm Spd:6]
[Hale Spd:5]

[Derm Pot:6+1]
[Derm Dex:6]
[Hale Dex:6]
[Hale Str:5]

[Hale End:2]

Derm, facing Hale, says his words.  A sphere of glass, surrounding a point of nothingness, forms in the air before Derm.  It hovers for a second then fires directly forward.  Halfway across the room, the glass shatters and collapses inward toward the point.  The point slows down as the suction begins.  Hale, seeing it coming, dodges the only way he can- straight off the ledge.  He falls off and lands with a crack, breaking his right arm.
You know what I noticed?
No Froi Fintesro Ouzzit. It would probably be a warm hybrid of two atypical weapons, but I still want to see the result. And I'm sure Hale would find it fairly useful!

Anyways, free to everyone, GreatWyrmGold's Compilation of Words! (https://docs.google.com/document/d/1y0J_L5EHmsRtuJjiAbbhUzmrfKmEWPbK2eiaaO1sMCE/edit) This includes every page's suspected theme and the meaning of every word I know or can guess. PEACH.
(If you're all good, I might even make it viewable by everyone! Hahaha, aren't I funny?)
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: draco1234 on August 06, 2013, 02:21:19 pm
Grab the spear. Actions!
Froi Fintieshro Ouzzitt pickup result if possible

[Derm Spd:6]
[Hale Spd:5]

[Derm Pot:6+1]
[Derm Dex:6]
[Hale Dex:6]
[Hale Str:5]

[Hale End:2]

Derm, facing Hale, says his words.  A sphere of glass, surrounding a point of nothingness, forms in the air before Derm.  It hovers for a second then fires directly forward.  Halfway across the room, the glass shatters and collapses inward toward the point.  The point slows down as the suction begins.  Hale, seeing it coming, dodges the only way he can- straight off the ledge.  He falls off and lands with a crack, breaking his right arm.
You know what I noticed?
No Froi Fintesro Ouzzit. It would probably be a warm hybrid of two atypical weapons, but I still want to see the result. And I'm sure Hale would find it fairly useful!

Anyways, free to everyone, GreatWyrmGold's Compilation of Words! (https://docs.google.com/document/d/1y0J_L5EHmsRtuJjiAbbhUzmrfKmEWPbK2eiaaO1sMCE/edit) This includes every page's suspected theme and the meaning of every word I know or can guess. PEACH.
(If you're all good, I might even make it viewable by everyone! Hahaha, aren't I funny?)

Damn you! :P  I just spent all morning compiling one of those..  Almost the same too, though I didn't have Gagossemat on mine :S
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: GreatWyrmGold on August 06, 2013, 02:23:57 pm
I would have released it earlier, but it didn't feel like the right time, and I didn't have the latest bits added until just before I noted that turn mistake.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Toaster on August 06, 2013, 02:24:50 pm
Also an question, can you overcharge different stats same turn?

No.

Will the pony to allow me to ride it, more specifically if needed, into battle.

You'll have to try it and see.

Problem is, I've no idea how the battle mechanics work as it seems Toaster has ran an attacker headfirst without me spotting it (opposing speed rolls only), or..do I have any idea what the wand does. Or most of the words. Or my bias against magic and its imbuing properties and rant rant rant blargh.

The catch here is I can't really get in your head.  If you give me a straight action, I'm going to run it as written, regardless of changing circumstances*.  If you specify "unless someone attacks me, in which case do this," I can run with that.  Otherwise, I'd have to try to guess how you would respond to an attack.

*Unless the attack blows an arm off or removes your target or something.  For example, Corsair's character was going to cast a spell until he jumped off the ledge to avoid vacuumy death.

((Well, Derek was trying to stop the bleeding on Myra's arm, but Myra ran out of the room, so I don't know how that will go.  Toaster may make my action first, but they might also make Myra's first, and then Derek can't help.
((...I'm still in the room :/))

That would likely be resolved via speed rolls, unless an action was changed.


Battle Mechanic Works:
First speed roll (Of both) to see who attacks first.
Then dexterity roll (Of both) to see if you avoid/he punches himself accidentally
Then strenght/potency/will roll (Of attacker).
Then endurance/will roll (Of attacked).
If you survive, depending on your rolls, you may or may not have a chance to counterattack.
You can hide that you re going to attack by pming Toaster the exact action you want to do, and im not sure, but i think that if your character doesnt know hes gonna be attacked, attacker wins initiative.

This is fairly accurate, except the last phrase.  In case of conflict, I roll speed regardless.  If someone has a "if I am attacked..." style action, I run that if the other person has the intent of attacking.  When I nixed the awareness stat, any function it had is essentially wrapped into speed- if you go first, it is assumed you noticed and reacted accordingly.

If someone managed to launch an attack from completely out of line of sight, then it would be different.


Basically, I'm trying to run it like Piecewise did without many of his written rules.

What I have been doing:

Opposed speed rolls to see who goes first.  In case of ties, do both actions at once.
Opposed aiming rolls, when applicable.  In some cases (if whatever the attacker does is not aimed), the defender may get a straight dodge roll (IE not opposed.)  Not in some cases- for example, an element said with no targeting appears about five feet in front of the caster, and neither party rolls for dex.  In opposed cases, ties go to the attacker, defender beating by one is a partial dodge.  Defender beating by 3+ allows a counterattack if in melee range.
Assuming the attack was successful, then damage is handled.  If a spell, original potency is considered versus an endurance roll.  If it's a melee attack, strength considered versus endurance.  If it's a grapple, it's an opposed strength check.

When considering damage, the source is taken into account along with rolls.  If someone throws a rock at another player, a Str 5 throw and a End 2 hit might knock them down.  If it's a quality steel sword, the same rolls would probably result in the target bleeding out.  If someone launches a boulder the size of a house at you and it hits, you're dead without a endurance roll.

Will-based effects are handled similarly.



Clear as mud?  I handle a lot of this by feel instead of rule because I'm bad at writing this stuff down.



PPE: Yeah, he was too busy trying not to die to cast.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: GreatWyrmGold on August 06, 2013, 02:27:27 pm
Oh, so there wasn't any time left in the turn after he landed?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 06, 2013, 02:30:16 pm
Will the pony to allow me to ride it, more specifically if needed, into battle.

You'll have to try it and see.
He isnt asking if the pony will let him ride it, hes saying that he will attempt to use the WILL stat to control the pony. Is kinda weird is me who noticed out first O_O.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: draco1234 on August 06, 2013, 02:30:49 pm
I wish people would hurry up and start killing each other again, I'm itching to start playing this!
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Toaster on August 06, 2013, 02:31:19 pm
Will the pony to allow me to ride it, more specifically if needed, into battle.

You'll have to try it and see.
He isnt asking if the pony will let him ride it, hes saying that he will attempt to use the WILL stat to control the pony. Is kinda weird is me who noticed out first O_O.

Oh hey, you're correct.  Derp!


Oh, so there wasn't any time left in the turn after he landed?

More like OH GOD MY ARM IS BROKEN



Also, interesting list.  Heh heh.  Anyone found the pattern yet?  You know, the one that doesn't exist?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 06, 2013, 02:34:51 pm
I wish people would hurry up and start killing each other again, I'm itching to start playing this!
Well, on one side, we have Piecewise, creator of the previous games, the man made out of electricity and repulseforce, who knows most of the rules!
On the other side, two random people, one with iron foot, and the other missing an arm, both with bare knownledge about battle!
Who will win? All of this and more, on the next turn!

Will the pony to allow me to ride it, more specifically if needed, into battle.

You'll have to try it and see.
He isnt asking if the pony will let him ride it, hes saying that he will attempt to use the WILL stat to control the pony. Is kinda weird is me who noticed out first O_O.

Oh hey, you're correct.  Derp!


Oh, so there wasn't any time left in the turn after he landed?

More like OH GOD MY ARM IS BROKEN



Also, interesting list.  Heh heh.  Anyone found the pattern yet?  You know, the one that doesn't exist?
Well, with basic Perplexicon knowledge i guess all the words in a page will be of same type, for example, the word for Sphere, Pyramid, Cube and stuff will be on same page.
Im triying to find pages about Concepts, which is probably one which contains ´´Doesnt do anything`` and about Targeting, which i guess can be either ´´Doesnt do anything`` or like Perplexicon, on which ´´Your left arm tingles`` ´´An invisible force is shot on front of you``.
And inside those page i search for specific words.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: GreatWyrmGold on August 06, 2013, 02:39:47 pm
Well, with basic Perplexicon knowledge i guess all the words in a page will be of same type, for example, the word for Sphere, Pyramid, Cube and stuff will be on same page.
Im triying to find pages about Concepts, which is probably one which contains ´´Doesnt do anything`` and about Targeting, which i guess can be either ´´Doesnt do anything`` or like Perplexicon, on which ´´Your left arm tingles`` ´´An invisible force is shot on front of you``.
And inside those page i search for specific words.
Empirical evidence has long since proven the first point.
Beware looking for Targeting on its own! It's possibly on one of the pages I've labeled or will label "Modifiers," which is what I say when all I'm certain of is that it does nothing without some other word.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 06, 2013, 02:49:50 pm
Well, with basic Perplexicon knowledge i guess all the words in a page will be of same type, for example, the word for Sphere, Pyramid, Cube and stuff will be on same page.
Im triying to find pages about Concepts, which is probably one which contains ´´Doesnt do anything`` and about Targeting, which i guess can be either ´´Doesnt do anything`` or like Perplexicon, on which ´´Your left arm tingles`` ´´An invisible force is shot on front of you``.
And inside those page i search for specific words.
Empirical evidence has long since proven the first point.
Beware looking for Targeting on its own! It's possibly on one of the pages I've labeled or will label "Modifiers," which is what I say when all I'm certain of is that it does nothing without some other word.
A little fix to your list, Nodi seems to be ´´The next turn``, so that when you cast it along with other words, nothing will happen till the next turn.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: GreatWyrmGold on August 06, 2013, 02:53:04 pm
Are you sure?

...Where were all those smoke-and-fog spells?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: draco1234 on August 06, 2013, 03:21:28 pm
What Nodi seems to do is create a grey fog over your shoulder, containing whatever words you said along with it.  On your next turn, the grey fog activates, and a spell is cast equal to whatever words went into it's construction.  E.g.  if you said Nodi Kiforiter Enur, I believe the fog would settle over your shoulder, and on the next turn it would disperse and shoot a fireball forward.

Edit: though mind you I've only seen it used for self-transformations, so it may only work on spells affecting yourself.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: GreatWyrmGold on August 06, 2013, 03:23:18 pm
Hm, I will test this when Science Man appears!

...Is the waitlist up to date?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 06, 2013, 03:27:06 pm
Yes i think.
Sadly, it may be quite a while before you come back. However Derm and Bob presence should accelerate things.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: GreatWyrmGold on August 06, 2013, 03:29:41 pm
What is the proper form of "Dammir derm" when the problem is that he isn't causing enough wanton destruction?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Hapah on August 06, 2013, 03:44:27 pm
Where's the waitlist at, anyway?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 06, 2013, 03:47:29 pm
Where's the waitlist at, anyway?
First post.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: GreatWyrmGold on August 06, 2013, 03:54:16 pm
Where's the waitlist at, anyway?
22 waiters.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: magmaholic on August 06, 2013, 04:15:32 pm
Why?
WHY?
WHY IS DERM BADASS WHEREVER HE GOES?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: piecewise on August 06, 2013, 04:41:57 pm
"Hmm. Lets try to at least make something interesting before I die, eh?"

Shout the following, with my stumpy arms raised like a child attempting to gain the power of grayskull.

"Haer Josionp Toussmism myxida!"

Cross my fingers that its great power is not too much for us all. If it turns out to be stable, pick it up and begin hacking at Tiruin's head and face area. If not, laugh. Laugh even if it pulls me in.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: SailFlame on August 06, 2013, 04:48:52 pm
I would like to join the super long waiting list.
Spoiler (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: draco1234 on August 06, 2013, 04:54:23 pm
"Hmm. Lets try to at least make something interesting before I die, eh?"

Shout the following, with my stumpy arms raised like a child attempting to gain the power of grayskull.

"Haer Josionp Toussmism myxida!"

Cross my fingers that its great power is not too much for us all. If it turns out to be stable, pick it up and begin hacking at Tiruin's head and face area. If not, laugh. Laugh even if it pulls me in.

Hey, if you want to try something fun, try summoning a black hole deer.  Bonus points for it being on fire and/or being thrown at someone.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 06, 2013, 05:31:48 pm
I would like to join the super long waiting list.
Spoiler (click to show/hide)
You can put two points more on stats. May i suggest Channeling and Potency?
Also, 2 on stats re just as good as 1 unless you plan on leveling them to 3.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Dermonster on August 06, 2013, 06:50:30 pm
"Damn. Didn't go far enough."

Actions and such!
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Corsair on August 07, 2013, 01:07:32 am
"HEY.... SUCK ON THIS"
ENUR FROI NOYANIUMMA him
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 07, 2013, 05:04:56 am
"HEY.... SUCK ON THIS"
ENUR FROI NOYANIUMMA him
Make sure you re facing him. You dont want Enur to cast in opposite direction he is at.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Tiruin on August 07, 2013, 05:14:29 am
Where's the waitlist at, anyway?
It's Hapah. O_o

:D
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 07, 2013, 05:14:53 am
Where's the waitlist at, anyway?
It's Hapah. O_o

:D
What happens with Hapah?

Toaster is online! That means update soon :D?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Toaster on August 07, 2013, 09:44:11 am
Hapah is a cool dude, that's what.

GWG:  Finally got a chance to compare your list to the master copy.   Heh.



Zigula Lodr

[Pot:5+1]  A shimmering image appears before you.  It's of an impressive-looking greatsword.  Impressive, because you've never seen a spherical sword like this one before.  It's completely round, without an edge on it anywhere.  It fades away as you gawk at it.


Activate my Power! Test new body (See if im more flexible or something)! And then Words!

You activate the ley lines, and your body changes.  Your entire body liquifies into a mostly clear, green tinted liquid.  Despite your liquid form, you don't seem to be any more flexible as you do a few jumping jacks.  Shrugging, you try more magic.

[Pot:1+1]  A shimmering blob appears.  Blobby.


"Wait!  Your arm is still bleeding!" he finally realizes (some hero) and ripping off a chunk of his shirt, he tries to tie it around Myra's stump to stop the blood loss.

Derek also keeps an eye on the new weirdo.  If that electric devil tries to make a move, he'll throw the book at it.  That thing's crazy.
Run over towards the watery pool, getting as far as I can from the newcomer.

And angling the wand at the newcomer, Myra shouts "Melia!"

Shout the following, with my stumpy arms raised like a child attempting to gain the power of grayskull.

"Haer Josionp Toussmism myxida!"

Cross my fingers that its great power is not too much for us all. If it turns out to be stable, pick it up and begin hacking at Tiruin's head and face area. If not, laugh. Laugh even if it pulls me in.

[Myra Spd:4+1]
[Derek Spd:2]
[Bob Spd:2+1]

[Myra Pot:5+1] 

Myra screams a word at Bob.  A patchwork of air sparkles then shoots straight up into the ceiling.  Frustrated, Myra, feeling faint at this point, hightails it out of the room as Bob begins to raise his arms.

[Bob Pot:4+1]

"BY THE POWER OF GRAYSKULL, I HAVE THE POWER!"

A halberd forms in front of Bob.  Its handle is shining steel, and its head is crackling electricity.  At the join between the two sections is a strange point of blackness.  It sits there hovering for a second, then the entire thing shakes, shudders, and collapses in on itself.  The force then extends to Bob and Derek.

[Bob Str:5-1]
[Derek Str:2-1]

Bob, used to this force a bit, is able to hold his ground.  Derek, unlike Bob, is instantly sucked in screaming.  As the singularity bursts with a crack, a pinprick of light falls out of it into Bob's tiny chest.


[Derek is dead.  Bob gains one point.]


Will the pony to allow me to ride it, more specifically if needed, into battle.

After which, do actions!

You exert your mental force at the pony, point to it, wave at it, and say "Oi!  C'mere!"  It completely ignores you.  Well, you could always just try getting on?

[Dex:5-1]  You walk up to it, pat it a few times, then clamber on.  It's hard to get on, and you're not sure how much control you actually have without a saddle, bridle, or stirrup, but sure enough, you're on.  The pony seems rather unperturbed.

[Pot:5]  A shimmering image appears before you.  It's a nice-looking bow.


Actions and such!
ENUR FROI NOYANIUMMA him

[Derm Spd:2]
[Hale Spd:6]

[Hale Pot:6]

Hale faces Derm, taunts him and screams his words of power.  A massive glob of magma the size of a box truck forms and fires straight forward.  Both men watch wide-eyed as it screams directly under Derm and slams into the staircase opening, splattering everywhere, glowing red hot.

Derm starts going down the stairs, but stops 3/4 of the way down when he realizes the path is full of magma.



Somnus appears in the center of the Spike Room.  He stares around in wonder.


Quote from: Players
Corsair:  Hale - North side, Grand Room (1/3 Pool) {Right arm broken}
Gamerlord:  Shane - Center, Cavern
Dermonster:  Derm - East staircase, Grand Room  (2/5 Pool) {Face badly burned} (6)
Piecewise: Bob - West edge, Magma Room  (1/5 Pool, Body is force and electricity over gold)  {Half Size} (3)
Tiruin:  Myra - South side, Cavern [Holding sheet of rubber, Wand]  {Left arm is gone, bleeding out, faint}
Vakothu:  Somnus - Center, Spike Room
DaveTheGrave: Dave - South side, Grand Room  [Riding leathery pony]
Sarzael:  Alish - Center of Bridge, Bottomless Pit  (Body is greenish liquid)
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Gamerlord on August 07, 2013, 09:45:44 am
Ustrint Zigula
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: GreatWyrmGold on August 07, 2013, 09:46:02 am
GWG:  Finally got a chance to compare your list to the master copy.   Heh.
Good "heh" or bad "heh"?

I hate ninja!
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Toaster on August 07, 2013, 09:49:48 am
Just a "Heh."
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Lalasa on August 07, 2013, 09:54:52 am
((It was a good run! *salutes*  Good luck Tiruin!  I may enter the waitlist again when it isn't so huge.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: GreatWyrmGold on August 07, 2013, 10:03:12 am
So, when Hell freezes over?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Lalasa on August 07, 2013, 10:13:07 am
So, when Hell freezes over?

((Who says it can't?  I hear Hell already has a sector that's ice.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: GreatWyrmGold on August 07, 2013, 10:18:49 am
As does Earth. Two, in fact. Go to, say, Florida and see if you think Earth is frozen over.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: piecewise on August 07, 2013, 10:19:31 am
Put the point in pool. I now have enough pool to start doing large sections of a page each turn. Beginning Science! protocols.

If not attacked:

"Oh ho! That was rather interesting! Unfortunate that I couldn't contain that power. Hmm."

Jupedem
irros
pumat
colatica Haustiver

If attacked, Activate MAD protocols:
Myxida Myxida Myxida Myxida Myxida 


Anyone want some weapons? I can start making some neat ones.



So, when Hell freezes over?

((Who says it can't?  I hear Hell already has a sector that's ice.))
Following the Dante model the lower levels of hell are all very chilly. Then again, The divine comedy is basically fanfiction, so it might not be the most accurate depiction of a non-existent place.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Dermonster on August 07, 2013, 10:22:00 am
"..."

Shrug. Walk over to the north ledge.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: TCM on August 07, 2013, 10:23:17 am
((Does it require an action to walk from a room to an adjacent one?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: GreatWyrmGold on August 07, 2013, 10:30:12 am
((piecewise reminded me. If anyone's interested in performing some SCIENCE, I'm willing to hire testers. Let's say...two words of spells for each word of testing you do, divided up among as many pieces of equipment or whatever as you want whenever we're both in the arena. Details negotiable.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Lalasa on August 07, 2013, 10:30:40 am
As does Earth. Two, in fact. Go to, say, Florida and see if you think Earth is frozen over.

((I'm done, okay?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Toaster on August 07, 2013, 10:31:48 am
((Does it require an action to walk from a room to an adjacent one?))

If the trip is short, it usually won't take up your whole turn.  Walking halfway across the arena won't leave you enough time to do anything when you get there.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: draco1234 on August 07, 2013, 10:32:30 am
((piecewise reminded me. If anyone's interested in performing some SCIENCE, I'm willing to hire testers. Let's say...two words of spells for each word of testing you do, divided up among as many pieces of equipment or whatever as you want whenever we're both in the arena. Details negotiable.))

I'd happily test (when I get in), though I'm not sure I understand the terms of the agreement.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: GreatWyrmGold on August 07, 2013, 10:37:22 am
((piecewise reminded me. If anyone's interested in performing some SCIENCE, I'm willing to hire testers. Let's say...two words of spells for each word of testing you do, divided up among as many pieces of equipment or whatever as you want whenever we're both in the arena. Details negotiable.))
I'd happily test (when I get in), though I'm not sure I understand the terms of the agreement.
Let's say I have you test a single word, Saketoreno say. When we both were in, you could ask me to cast a two-word spell on your behalf. Maybe you want a steel breastplate to protect you from harm, so you request Josionp Amne. You don't need to choose until you actually collect, and you can "save up" words--half a dozen one-word spells for a three-word spell, a five-word spell, and two simple two-word spells, maybe.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: TCM on August 07, 2013, 10:43:19 am
((piecewise reminded me. If anyone's interested in performing some SCIENCE, I'm willing to hire testers. Let's say...two words of spells for each word of testing you do, divided up among as many pieces of equipment or whatever as you want whenever we're both in the arena. Details negotiable.))

((IC: "THE ONLY PIECE OF EQUIPMENT YOU'LL GET FROM ME IS A KNUCKLE SANDWICH BROTHER! OOOOH, IMMA GETCHA'!"))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Toaster on August 07, 2013, 10:46:18 am
Put the point in pool. I now have enough pool to start doing large sections of a page each turn. Beginning Science! protocols.

Since you were in combat last turn, your pool won't full refill until next turn, giving you 1/5 for this turn.  I forgot to update it, so that's a my bad.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: piecewise on August 07, 2013, 10:58:09 am
Put the point in pool. I now have enough pool to start doing large sections of a page each turn. Beginning Science! protocols.

Since you were in combat last turn, your pool won't full refill until next turn, giving you 1/5 for this turn.  I forgot to update it, so that's a my bad.
Ah, well dang. In that case, Sit down and wait for my magics to come back to me. If someone attacks me, MAD protocols, just to a lesser extent.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 07, 2013, 11:45:21 am
Summon Inner Saiyan: Potency Focus!

And myxida attackers.

Also, wether you guys trust me or not, im RPing. Just you dont see what i do because you re not there.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: magmaholic on August 07, 2013, 02:33:18 pm
myxida is garstopit :I
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 07, 2013, 02:34:20 pm
myxida is garstopit :I
What? No! Its black hole. Gastorpit was poison.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: magmaholic on August 07, 2013, 02:35:36 pm
myxida is garstopit :I
What? No! Its black hole. Gastorpit was poison.
Gastorpit was doom tentacle dimension spell :V
both are freaky flippin things
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Vakothu on August 07, 2013, 02:55:54 pm
If there is anybody immediately around me get away from them, then try PM spells.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Harry Baldman on August 07, 2013, 03:04:22 pm
Gastorpit was doom tentacle dimension spell :V
both are freaky flippin things

Nope, that's Zentol. Garstorpit was just poison.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: piecewise on August 07, 2013, 03:30:53 pm
myxida is garstopit :I
Nah, Garstopit was safer, myxida could end up killing the caster even if they roll 5.  Reason I use Myxida is because I have no self preservation.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 07, 2013, 03:31:10 pm
Gastorpit was doom tentacle dimension spell :V
both are freaky flippin things

Nope, that's Zentol. Garstorpit was just poison.
And what we cast here is a Singularity, not the Other. (Or candy!)
Also, yay Toaster online! That means update :D?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Toaster on August 07, 2013, 03:46:26 pm
Well, we do have quorum, but it'll be a bit before I can bang out an update.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 07, 2013, 03:48:44 pm
Well, we do have quorum, but it'll be a bit before I can bang out an update.
Ouch. My heart. (Seriously through, why i am so excited about a update if probably all what i will do will be randomly scream focusing my potency?)
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Toaster on August 07, 2013, 03:51:56 pm
I felt that way the first game when just recharging pool!
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 07, 2013, 04:10:14 pm
I felt that way the first game when just recharging pool!
Also, this is an small idea for another specific move:
Absorb: Basically, it serves to lower one dice roll of yourself by 1, but you may only do it before you know the results.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: DaveTheGrave on August 07, 2013, 04:44:19 pm
Attempt to get better control of the pony then do actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: mastahcheese on August 07, 2013, 05:05:10 pm
Anyways, free to everyone, GreatWyrmGold's Compilation of Words! (https://docs.google.com/document/d/1y0J_L5EHmsRtuJjiAbbhUzmrfKmEWPbK2eiaaO1sMCE/edit) This includes every page's suspected theme and the meaning of every word I know or can guess. PEACH.
(If you're all good, I might even make it viewable by everyone! Hahaha, aren't I funny?)
I saved this to my favorites in my browser, I had my own copy about half-way done.
Also I'm totally not making this super easy to find for every new person to use.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: draco1234 on August 07, 2013, 05:13:23 pm
Should make the game more interesting anyway.  It will be less about who knows the more powerful words, and more about who can think of the most creative uses/combinations for them.

Who knows, it may even help stop Derm's (and Piecewise's) reigns of terror. (and get me in the game quicker ;) )
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 07, 2013, 05:17:04 pm
But, do we really want to stop them? They keep new blood joining.
I wouldnt attack them unless they do first.

However there are powers which must not be unleashed... Except by me, the main Mentalist of the game (Highest Will)
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: mastahcheese on August 07, 2013, 05:20:30 pm
But, do we really want to stop them? They keep new blood joining.
I wouldnt attack them unless they do first.
I have to agree with this, they keep the player pool shuffling.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: GreatWyrmGold on August 07, 2013, 05:35:30 pm
Should make the game more interesting anyway.  It will be less about who knows the more powerful words, and more about who can think of the most creative uses/combinations for them.
A fair part of my hope.

Quote
Who knows, it may even help stop Derm's (and Piecewise's) reigns of terror. (and get me in the game quicker ;) )
That would be a nice side effect. Aside from the fact that I'd likely not get in this side of Christmas.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Tiruin on August 07, 2013, 05:37:43 pm
((It was a good run! *salutes*  Good luck Tiruin!  I may enter the waitlist again when it isn't so huge.))
(;__; There goes all my friends.)



Myra took a look back into the previous room, and turned back. She shuddered, both with fear and anger at her current frailty, and the loss of a friend to the people of this place.

It was madness. Delusional, subverted madness.

Her arm was still bleeding. Granted, it was the arm further from the heart, but still. She was sure it would end in blood loss judging from the loss of the artery and the gap next to it.

There must be some way to fix it.

..."Curse this place. Josionp." she said, cradling the stump of her arm while examining the area and pointing the wand at a space in front of her.

Other than the other person, she was glad nobody was currently attacking her.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: mastahcheese on August 07, 2013, 05:37:55 pm
Looking through the list, I desperately want to add new meaning to it.
Once I get in, Imma experiment.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Toaster on August 07, 2013, 09:25:46 pm
Well, we have all the actions but one, except Corsair and Derm are trying to murder each other.  As such, we'll have to wait a bit.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Dermonster on August 07, 2013, 09:27:35 pm
I'm killing so many people that it's actually stalling the game~
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Toaster on August 07, 2013, 10:17:02 pm
Spoiler:  Derm will attempt to murder waitlisters next
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: TCM on August 07, 2013, 10:59:42 pm
Spoiler:  Derm will attempt to murder waitlisters next

((NOT THIS WAITLISTER BROTHER! OH YEEEEEAHHHHHHHHH!))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: mastahcheese on August 08, 2013, 01:04:09 am
What if I promise to never hide my words?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Thearpox on August 08, 2013, 01:13:30 am
Spoiler:  Derm will attempt to murder waitlisters next
Just a question. Is there going to be long term consequences for non-bleeding injuries? Because I remember that Derm got his face badly burned, and I was wondering if you were going to start applying some nasty effects that would be happening in the real world to a human that had his face badly burned, and didn't treat it in any way. Or even treated, frankly.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: mastahcheese on August 08, 2013, 02:21:09 am
Spoiler: I was bored (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 08, 2013, 02:38:34 am
Spoiler: I was bored (click to show/hide)
You write better with a painting program than me in real life...
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: mastahcheese on August 08, 2013, 02:41:01 am
Spoiler: I was bored (click to show/hide)
You write better with a painting program than me in real life...
...And that's with my wife shaking the computer because she can't get comfortable.


Is Piecewise still accepting suggestions?
Looks through GWG word repository...
You should cast....

Hyosolourn Tral Bahemnitol Enur
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Corsair on August 08, 2013, 03:39:05 am
"YEAH RIGHT"
Be ready to defend
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 08, 2013, 04:49:51 am
Spoiler: I was bored (click to show/hide)
You write better with a painting program than me in real life...
...And that's with my wife shaking the computer because she can't get comfortable.


Is Piecewise still accepting suggestions?
Looks through GWG word repository...
You should cast....

Hyosolourn Tral Bahemnitol Enur
He cant cast this turn.

"YEAH RIGHT"
Be ready to defend
Dang, that took a while.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: draco1234 on August 08, 2013, 07:15:55 am
Spoiler: I was bored (click to show/hide)
You write better with a painting program than me in real life...
...And that's with my wife shaking the computer because she can't get comfortable.


Is Piecewise still accepting suggestions?
Looks through GWG word repository...
You should cast....

Hyosolourn Tral Bahemnitol Enur

Dear god, I wonder what a stag/nunchuck hybrid would look like...
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: GreatWyrmGold on August 08, 2013, 07:50:01 am
What if I promise to never hide my words?
Good for you! Derm doesn't care. He's more of an advocate of the secret-power thing.

So! Anyone willing to Science for me?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Toaster on August 08, 2013, 08:45:00 am
Ustrint Zigula

You play around some more with magical effects.

[Pot:6+1]  And you get a huge golden sphere.  It thuds down hard enough to shake the ground.


Shrug. Walk over to the north ledge.

You wait off the murder for now.


Ah, well dang. In that case, Sit down and wait for my magics to come back to me. If someone attacks me, MAD protocols, just to a lesser extent.

Twiddle them thumbs.


Summon Inner Saiyan: Potency Focus!

"AAAAAAAAA"


If there is anybody immediately around me get away from them, then try PM spells.

Nah, you're pretty alone.  Magic time!

[Pot:4+1]  A cone-shaped hunk of cloth falls to the ground in front of you.  Um... useful?

[Pot:5+1]  This gives you a large chunk of obsidian.


Attempt to get better control of the pony then do actions!

Without any tack, this is probably as good as you can get.  If only you had a carrot on a stick...

[Pot:4]  You get a small fireball and a gust of wind.  The pony jerks back and away from the fireball, but you don't lose your grip.  That might be a problem.


..."Curse this place. Josionp." she said, cradling the stump of her arm while examining the area and pointing the wand at a space in front of her.

You swear at the world for putting you here, then try more magic.

[Pot:5]  A large chunk of steel forms and falls to the ground.  Not helpful.

You're very lightheaded now and feeling faint.  Maybe you could try to bandage the wound?


Be ready to defend

You posture for an attack that never comes.  Well, that was anti-climatic.




Man, I barely got any dice rolled that turn.


Quote from: Players
Corsair:  Hale - North side, Grand Room (2/3 Pool) {Right arm broken}
Gamerlord:  Shane - Center, Cavern
Dermonster:  Derm - North Ledge, Grand Room  (3/5 Pool) {Face badly burned} (6)
Piecewise: Bob - West edge, Magma Room  (Body is force and electricity over gold)  {Half Size} (3)
Tiruin:  Myra - South side, Cavern [Holding sheet of rubber, Wand]  {Left arm is gone, bleeding out, very faint (Two turns from passing out)}
Vakothu:  Somnus - Center, Spike Room
DaveTheGrave: Dave - South side, Grand Room  [Riding leathery pony]
Sarzael:  Alish - Center of Bridge, Bottomless Pit  (Body is greenish liquid)

Derm and Hale will have full pool at end of the turn if they don't reengage combat.

Spoiler:  Derm will attempt to murder waitlisters next
Just a question. Is there going to be long term consequences for non-bleeding injuries? Because I remember that Derm got his face badly burned, and I was wondering if you were going to start applying some nasty effects that would be happening in the real world to a human that had his face badly burned, and didn't treat it in any way. Or even treated, frankly.

Not really.  Blood loss is one thing (see: Myra) but I'm not going to model an infection- that's juts a bit too much detail for me to worry about.

Now, if someone slaps him in the face, it's going to be a lot more painful than without the burn.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Gamerlord on August 08, 2013, 08:50:15 am
Ustrint Lodr
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: GreatWyrmGold on August 08, 2013, 09:15:39 am
Come ON guys, new spells!
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 08, 2013, 09:32:02 am
Come ON guys, new spells!
Dont worry.

WORDS!
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: GreatWyrmGold on August 08, 2013, 09:36:00 am
Oh, now you're just mocking me.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 08, 2013, 09:37:52 am
Oh, now you're just mocking me.
What?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: piecewise on August 08, 2013, 09:40:43 am

Jupedem
irros
pumat
colatica Haustiver

If attacked, Activate MAD protocols:
Myxida Myxida Myxida Myxida Myxida 
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 08, 2013, 09:42:27 am
A question, if someone attacked other person, and that other person did something to kill himself, but the other person (Attacker) didnt die, would the point of the dead be lost or go to attacker? Since the attacked did that because attacker attacked him, and wouldnt have done it otherwise. Also Piecewise, im absolutely not talking about you.

Same, if a person is attacked in the bridge, and then decides to jump rather than to die, would point be lost or go to the attacker that forced her to semi-voluntarily jump?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Toaster on August 08, 2013, 09:51:55 am
I would probably award the point to the attacker if they had already done damage, assuming suicide was intentional.  Now, if someone shot something at another player, and the target accidentally dodged off the bridge to their doom, then I would definitely give the the point to the attacker, even if the attack itself didn't hit.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: GreatWyrmGold on August 08, 2013, 10:02:04 am
Oh, now you're just mocking me.
What?
You say, "Don't worry, I'll science!" and then you make it private.

Anyways. More hypothetical scenarios! If:
A turned into an axe-handed monstrosity
A cut B in half
C made A fall into a black hole
B bled to death
...what would happen to B's point(s)?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Toaster on August 08, 2013, 10:04:12 am
Anyways. More hypothetical scenarios! If:
A turned into an axe-handed monstrosity
A cut B in half
C made A fall into a black hole
B bled to death
...what would happen to B's point(s)?

In this case, they'd go nowhere.  C does not inherit the rights to B's points.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 08, 2013, 10:20:38 am
Oh, now you're just mocking me.
What?
You say, "Don't worry, I'll science!" and then you make it private.

Anyways. More hypothetical scenarios! If:
A turned into an axe-handed monstrosity
A cut B in half
C made A fall into a black hole
B bled to death
...what would happen to B's point(s)?
Welp, ill tell you the results if you dont tell the others about it.
That was the deal, right?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: draco1234 on August 08, 2013, 10:36:31 am
Oh, now you're just mocking me.
What?
You say, "Don't worry, I'll science!" and then you make it private.

Anyways. More hypothetical scenarios! If:
A turned into an axe-handed monstrosity
A cut B in half
C made A fall into a black hole
B bled to death
...what would happen to B's point(s)?
Welp, ill tell you the results if you dont tell the others about it.
That was the deal, right?

I doubt it, as his list of words is public :P
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: piecewise on August 08, 2013, 11:47:21 am
WORDS! Glorious public words for everyone! Speed us on our final journey, from spawn to flaming, electrified, blackhole'd despawn!
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Toaster on August 08, 2013, 12:03:35 pm
We need more hilarious combinations of words that result in something totally useless, like the wind legs of yore.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: draco1234 on August 08, 2013, 12:09:20 pm
One thing I was wondering, in case anyone has found out, does using a more localised transformation (such as your arm) remove any generalised transformation you have?  For example, can you be a man made of gold, but with hands of rock?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: piecewise on August 08, 2013, 01:38:33 pm
We need more hilarious combinations of words that result in something totally useless, like the wind legs of yore.
Nothing but meat rods as far as the eye can see.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: DaveTheGrave on August 08, 2013, 01:39:09 pm
Pat the pony lightly before doing some crazy pmed actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: GreatWyrmGold on August 08, 2013, 02:26:07 pm
Welp, ill tell you the results if you dont tell the others about it.
That was the deal, right?
It was, but since you PM'd me about it I didn't think you wanted it public.
And let me tell you, it's bugging me, but...Science! Knowledge!
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 08, 2013, 02:51:01 pm
Welp, ill tell you the results if you dont tell the others about it.
That was the deal, right?
It was, but since you PM'd me about it I didn't think you wanted it public.
And let me tell you, it's bugging me, but...Science! Knowledge!
Well, i dont really care. Its a knowledge alliance.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Vakothu on August 08, 2013, 02:52:19 pm
Go the the pit bridge, if there is nobody hostile around say Words
((I'll generally share the results of my science the turn afterwards.  The words I used last turn were, respectively, "Rogran Reflosingl" and "Duablam"))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 08, 2013, 02:55:38 pm
Go the the pit bridge, if there is nobody around say Words
((I'll generally share the results of my science the turn afterwards.  The words I used last turn were, respectively, "Rogran Reflosingl" and "Duablam"))
Im there, but as long as you dont experiment dangerous i will let you stay. Either ways i will probably be moving soon.
Anyways Tiruin will surely say Thanks you, her character desesperately need clothes.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Vakothu on August 08, 2013, 03:04:43 pm
Im there, but as long as you dont experiment dangerous i will let you stay. Either ways i will probably be moving soon.
Anyways Tiruin will surely say Thanks you, her character desesperately need clothes.
((I honestly have no idea whether my experiments will be dangerous, I'm trying to discover unknown words.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: draco1234 on August 08, 2013, 03:05:52 pm
As your secret knowledge alliance is now public, I'll join if you'll accept me (once I get in).  I'm guessing we'd just share our known words through pm.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 08, 2013, 04:02:03 pm
As your secret knowledge alliance is now public, I'll join if you'll accept me (once I get in).  I'm guessing we'd just share our known words through pm.
Fine. Its not like that is my ONLY secret alliance.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 08, 2013, 04:03:09 pm
. (Pretty sure i hit modify!)
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Corsair on August 08, 2013, 04:22:34 pm
((Just checked your definition of Fior GWG, it is incorrect))
"YEAH RIGHT"
Be ready to dodge any attacks
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Sarzael on August 08, 2013, 04:32:56 pm
((Just checked your definition of Fior GWG, it is incorrect))
"YEAH RIGHT"
Be ready to dodge any attacks
Im pretty sure he ran for good.
I would chase him down, hes hurt.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Unholy_Pariah on August 08, 2013, 05:30:44 pm
Not that i dont enjoy seeing myra siffer after failing to kill her but shouldnt the acid she converted her arm into have cauterised the wound?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: GreatWyrmGold on August 08, 2013, 05:33:34 pm
((Just checked your definition of Fior GWG, it is incorrect))
My definition for what?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Unholy_Pariah on August 08, 2013, 05:37:59 pm
Fior, its a word.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: GreatWyrmGold on August 08, 2013, 05:44:50 pm
Not according to my search function.

...What new pages were added?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Toaster on August 08, 2013, 05:45:38 pm
Not that i dont enjoy seeing myra siffer after failing to kill her but shouldnt the acid she converted her arm into have cauterised the wound?

While I can find that acid cauterization is a thing, I cannot find how long it takes.  If you can find that application of roughly half a second would do so, then I shall unbleed her to death.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Tsuchigumo550 on August 08, 2013, 05:52:44 pm
Acid should work faster than a regular fire would on principle that you're splashing it over the entire wound and it's burning faster than fire would- it would hurt like a motherfucker and leave burns, I think, but it... may have been enough. Maybe. Depends on the extent of the wounding. If she had, say, one minute left to live, it's a possibility you could have saved her. It's not, like, super likely, but it would help by quite a bit.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Toaster on August 08, 2013, 05:57:27 pm
Well, picture your arm, all the way to the shoulder, suddenly becoming acid.  The problem is there's nothing holding it to the area- gravity immediately takes hold.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: wolfchild on August 08, 2013, 05:58:02 pm
I told myself i would not, but this is too awesome to not wait list.

Name: Sage silver
Appearance, A pale man, about 2 meters tall, with silver(actal silver at least in look) hair and eyes, wearing a robe of some kind of silver thread
Stats
Strength: 
Dexterity:  1
Speed:  1
Endurance:  1
Potency: 1
Will: 
Channelling:  5
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Unholy_Pariah on August 08, 2013, 05:59:05 pm
Not that i dont enjoy seeing myra siffer after failing to kill her but shouldnt the acid she converted her arm into have cauterised the wound?

While I can find that acid cauterization is a thing, I cannot find how long it takes.  If you can find that application of roughly half a second would do so, then I shall unbleed her to death.
There isnt any half seconds with acid, its a liquid and therefore it clings to whatever it touches and keeps burning until its fully diluted, washed away or runs out of stiff to burn through.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Dermonster on August 08, 2013, 06:55:42 pm
"Hrm."

Actions and such!
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: mastahcheese on August 08, 2013, 08:14:45 pm
Spoiler: Got bored again (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Toaster on August 08, 2013, 10:00:11 pm
Okay, Pariah has convinced me.  Congratulations Tiruin, Myra is no longer bleeding to death.  She's still faint from bloodloss, though.  That should go away soon unless you get better magically.  Or worse via violence or failure.


Ustrint Lodr

[Pot:6+1]  A massive golden greatsword appears before you and crashes to the ground.  It's easily seven feet long with a wide blade.


WORDS!

You do some WORDS.

[Pot:2+1+1]  A steel largemouth bass appears before you and falls to the ground, flopping around.  Its fins are clear.

Unsurprisingly, willing it to do anything fails.

Shrugging, you spend what remains of your time walking into the cavern.


Jupedem
irros
pumat
colatica Haustiver

Oh me oh my, but there's quite a lot of magic to be done today.

[Pot:5+1]  A burst of octarine (http://www.urbandictionary.com/define.php?term=Octarine) energy blasts out in front of you.  Magical.

[Pot:6+1]  What appears to be a jagged scar in the air forms in front of you, then cracks open into a black rift in space.  Out of this rift spew forth several tentacles, grasping, groping, trying to grab on to anything solid.  A massive maw, complete with eleven jagged teeth each having a central eye, gnashes out from the center at you.  All around is the sound of gnashing and moaning.  Just as a tentacle nears your foot, the rift sucks everything in and snaps closed.  Let's hope this next word doesn't connect you to another horrible plane of existence!

[Pot:4+1]  A golden circle forms in the air in front of you, then cracks open to form another rift in reality.  Golden mist pours out, and a warm light shines through.  There is the sound of chanting coming from within.  While it looks peaceful, a steel sword with a gold trim lashes out at you.  The rift shimmers, then the circle snaps shut.

Huh.


[Pot:6+1]  This gets you a massive lump of flesh, about the size of a brown bear.  It pulsates slightly.  A visual inspection shows no unusual elements.


Pat the pony lightly before doing some crazy pmed actions!

You pat the pony.  Its ears twitch.  Your mental command has no effect.  Shrugging, you try magic again.

[Pot:6]  A blast of outward force and a large burst of electricity are the result of your spell.  The resounding thunder spooks your pony, who rears and tries to throw you.

[Str:5]  Good thing you're a rodeo champ or you might have eaten dirt.  As is, you're now riding the pony which has retreated into the spike room and is headed for the opposite door.


Go the the pit bridge, if there is nobody hostile around say Words

There's no one there when you arrive, so you work your magic.

[Pot:5+1]  There's a colorless glow around your head, but it fades away without doing anything.  Hmm- visible, you guess.

[Pot:2+1]  The same thing, though fainter, around your torso.

[Pot:5+1]  As the first time, left arm.


Be ready to dodge any attacks

You channel your inner Neo.

"Woah."


Actions and such!

Disregarding murder some more, you work your magic.

[Pot:2+1]  A steel helmet forms in front of you and plops down.  It'd be great protection if your head was the size of a grapefruit.

[Pot:5+1]  This results in a shimmering image of a massive morningstar.



Quote from: Players
Corsair:  Hale - North side, Grand Room {Right arm broken}
Gamerlord:  Shane - Center, Cavern
Dermonster:  Derm - North Ledge, Grand Room  {Face badly burned} [Steel spear with force-light head] (6)
Piecewise: Bob - West edge, Magma Room  (Body is force and electricity over gold)  {Half Size} (3)
Tiruin:  Myra - South side, Cavern [Holding sheet of rubber, Wand]  {Left arm is gone, feeling faint}
Vakothu:  Somnus - Center of Bridge, Bottomless Pit
DaveTheGrave: Dave - Center, Spike Room  [Riding leathery pony]
Sarzael:  Alish - South Exit, Cavern  (Body is greenish liquid)
Title: Re: The Pit of Magic: A Perplexicon Game. [Oh Hell]
Post by: Toaster on August 08, 2013, 10:00:59 pm
I sense some !!FUN!! happening now.


Also, mastahcheese, nice work.  Looks like I'll have to update the fanart section now.
Title: Re: The Pit of Magic: A Perplexicon Game. [Oh Hell]
Post by: Dermonster on August 08, 2013, 10:15:32 pm
*Looks at inventory* Did I pick up that spear? I swore I put in an action to do that.

*Annoyed grunt*

Actions
Title: Re: The Pit of Magic: A Perplexicon Game. [Oh Hell]
Post by: mastahcheese on August 08, 2013, 10:23:12 pm
Also, mastahcheese, nice work.  Looks like I'll have to update the fanart section now.
Thanks! I'll make more whenever I get bored.

Also, looks like piecewise just found his latest source of !!FUN!!

I lolled at the octarine reference.
Title: Re: The Pit of Magic: A Perplexicon Game. [Oh Hell]
Post by: Toaster on August 08, 2013, 10:47:27 pm
*Looks at inventory* Did I pick up that spear? I swore I put in an action to do that.

*Annoyed grunt*

Actions

What spear?
Title: Re: The Pit of Magic: A Perplexicon Game. [Oh Hell]
Post by: Gamerlord on August 08, 2013, 10:48:10 pm
Duablam Lodr
Title: Re: The Pit of Magic: A Perplexicon Game. [Oh Hell]
Post by: Tiruin on August 08, 2013, 10:51:33 pm
((I really hate timezones >_>

Yay wasted turns.

Anyway, I've to argue against that point on acid. If it's enough to..cause significant burns or be as corrosive as I guess it is, then it's cauterized from the start.))

"Wighthill.."

Myra looked at the piece of metal in front of her, and sighed. One armed, and very much at a disadvantage..

This was so unfair.
Title: Re: The Pit of Magic: A Perplexicon Game. [Oh Hell]
Post by: GreatWyrmGold on August 08, 2013, 10:53:52 pm
((I really hate timezones >_>

Yay wasted turns.
Timezones are annoying. I never realized that applied to RP-light games like this one, too.
Title: Re: The Pit of Magic: A Perplexicon Game. [Oh Hell]
Post by: wolfchild on August 08, 2013, 10:56:05 pm
((I really hate timezones >_>

Yay wasted turns.
Timezones are annoying. I never realized that applied to RP-light games like this one, too.

Actually I find it is more true with games like this, where turns can be thrown out at more than one a day, on the more RPy RTDs itl typically be at least 24 hours between turns, making timezones LESS of an issue, although not a non issue
Title: Re: The Pit of Magic: A Perplexicon Game. [Oh Hell]
Post by: Dermonster on August 08, 2013, 10:56:27 pm
*Looks at inventory* Did I pick up that spear? I swore I put in an action to do that.

*Annoyed grunt*

Actions

What spear?

That steel light force spear I made.

This one. (http://www.bay12forums.com/smf/index.php?topic=128459.msg4466586#msg4466586) I put in an action to pick it up immediantly after you posted that turn.
Title: Re: The Pit of Magic: A Perplexicon Game. [Oh Hell]
Post by: Toaster on August 08, 2013, 11:11:16 pm
You sure did.  It was in your back pocket.
Title: Re: The Pit of Magic: A Perplexicon Game. [Oh Hell]
Post by: Vakothu on August 09, 2013, 12:14:03 am
"Hmm, I might as well finish off that page."
Say "Uraderke, Raveri, Qadschrona"

((Last turn was "Swinat", "Ausanolo", and "Necti"))
Title: Re: The Pit of Magic: A Perplexicon Game. [Oh Hell]
Post by: Corsair on August 09, 2013, 01:02:10 am
"Now to fix this.... also check some things.."
Pioncale Irros, activate if nessecary try and "fix" broken arm if possible say Edaphi
Title: Re: The Pit of Magic: A Perplexicon Game. [Oh Hell]
Post by: piecewise on August 09, 2013, 01:18:22 am
(Hehe! I found magic and Zentol all in one turn? This is a good day.)

"Everything is as it should be. I'm feeling very still, and I think my book knows which way to go."

Smile and read the words that I'm positive will introduce fun into all our bleak and pointlessly long lives.

colatica Jupedem irros pumat Pioncale

If this works and I become some sort of horrifying, giant crossbreed conduit of magical energy, lovecraftian horror and heavenly fury, make sure I say something cool before I lose my mind and begin tearing my way across the cosmos on a blood throne made of screaming fetuses.

That or, you know, if it fails, twiddle my thumbs.
Title: Re: The Pit of Magic: A Perplexicon Game. [Oh Hell]
Post by: Unholy_Pariah on August 09, 2013, 01:45:41 am
do you even have any willpower to resist the eldritch horrors with?
Title: Re: The Pit of Magic: A Perplexicon Game. [Oh Hell]
Post by: Corsair on August 09, 2013, 01:57:58 am
PW IS the eldritch horror
Title: Re: The Pit of Magic: A Perplexicon Game. [Oh Hell]
Post by: Sarzael on August 09, 2013, 03:06:45 am
Stuff! Also will my little pet dissapear if i dont do anything with it? Perhaps someone has the horrible idea of touching it!
And, im busy with other stuff, but someone should stop Piecewise... Really. Perhaps someone can throw my fish at him? Maybe it becomes an aggresive killing machine and kills everyone in the room.
Title: Re: The Pit of Magic: A Perplexicon Game. [Oh Hell]
Post by: DaveTheGrave on August 09, 2013, 04:03:37 am
Ride pony back into the grand room, then try new actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Oh Hell]
Post by: Toaster on August 09, 2013, 11:03:19 am
Let's see how many people manage to kill themselves this turn.


Actions

You channel your inner potency.  What horrors are you planning to unleash?


Duablam Lodr

Ignoring the unwieldable golden sword, you try something else.

[Pot:5+1]  This results in an obsidian claymore.  Heavy, but usable.


"Wighthill.."

You lament your wounds, then try some magic.

[Pot:6]  A shimmering image appears of a tall tower shield.  It fades away.


Say "Uraderke, Raveri, Qadschrona"[/b]

(I'm assuming that's three separate casts)

[Pot:5+1]  This time it's your right arm that glows.

[Pot:4+1]  Left leg.

[Pot:1+1]  Nothing really happens.


"Now to fix this.... also check some things.."
Pioncale Irros, activate if nessecary try and "fix" broken arm if possible say Edaphi


You play with dangerous magic.

[Pot:5]  Jet black ley lines crisscross your body, and settle in under you control.  Grinning, you activate them.

[Will:1-3]  And collapse to the ground screaming.

A jagged scar forms on your chest and rips into a rift in reality.  Your body shifts and warps, forming tentacles, eyes, mouths, and other unidentifiable body parts.  You shake and convulse uncontrollably.  Finally, a massive tentacle whips out of the rift, wraps around what remains of your neck, and pulls you into your own chest as you scream in an otherworldly tongue.  The rift snaps shut as you are pulled through.

[Hale is dead.  His power goes to no one.]


colatica Jupedem irros pumat Pioncale

You do your best to emulate your suicidal brethren.

[Pot:5+1]  A mass of magical ley lines, in many shifting colors crisscross your body, forcing back the magic and returning you to flesh.  Some of the lines almost seem to be fighting each other.  They erupt in a magical burst.

[Will:1-1-3]
[Will:3-1-3]

And you scream.

Down the left half of your body forms a jagged rift, while the right side of your body gains a golden circle.  Both rifts open at the same time, and your body becomes a warzone.  From your left burst a mass of toothy-mawed tentacles, while from your right several mail-clad arms wield swords and spears with a golden trim.  The two sides immediately begin clashing over your body, which has begun erupting with magical energy.  Streamers of octarine follow the movements of the battle as the two sides attempt to gain an advantage over each other.  Eventually reinforcements arrive for each side- skeletal arms from the left, and plated arms from the left.  Each of these arms grabs on to half your body and begins to pull.   As the rifts close, your body is torn in half as each side drags part of you back into their rift.  As the two sides snap shut with a magical burst, the only thing that is left of you is a bloodstain on the ground.

[Bob is extremely dead.  His power goes to no one.]


Stuff! Also will my little pet dissapear if i dont do anything with it? Perhaps someone has the horrible idea of touching it!
And, im busy with other stuff, but someone should stop Piecewise... Really. Perhaps someone can throw my fish at him? Maybe it becomes an aggresive killing machine and kills everyone in the room.

As will all living summons, it will stick around until killed.  Or, in this case, it flops over the edge of the pit.

Also, from the bloodcurdling screams and horrible other noises that will haunt your nightmares, it seems Bob has stopped himself.

You wave at Myra, then say some words.

[Alish Pot:3+1]
[Myra Dex:3]
[Myra End:3]

Alish shoots a fireball straight forward at Myra.  She tries to dodge, but still catches it on the side, causing burns on the right of her torso.  Alish, not letting up, charges Myra.

[Alish Dex:3]
[Myra Dex:1]
[Myra End:6]

Alish wraps her arms around Myra, screaming "GIVE ME THAT WAND!"  Myra, for her part, turns her body so the acid doesn't really get on her- but her clothes are soaked, and starting to dissolve away.  That'll be a problem very soon.


Ride pony back into the grand room, then try new actions!

The pony is too spooked to listen to you, but he does calm down and stop before he leaves the spike room.  Shrugging, you try more magic.

[Pot:6]  A set of crystal claws appears before you and falls to the ground.  If you could get a good grip on them, they'd probably make a nice weapon- though that's probably not what you had in mind.


Cromwell and Algem spawn into the Magma Room.  They eye each other warily and consider the door behind each of them.

Quote from: Players
Mastacheese:  Cromwell - North Side, Magma Room
Gamerlord:  Shane - Center, Cavern
Dermonster:  Derm - North Ledge, Grand Room  (Pot Focus) {Face badly burned} [Steel spear with force-light head] (6)
Tsuchigumo550:  Algem - East Side, Magma Room
Tiruin:  Myra - South side, Cavern [Holding sheet of rubber, Wand]  {Left arm is gone, feeling faint, clothes soaked in acid and dissolving}
Vakothu:  Somnus - Center of Bridge, Bottomless Pit
DaveTheGrave: Dave - Center, Spike Room  [Riding leathery pony]
Sarzael:  Alish - South side, Cavern  (Body is greenish liquid)  {Hugging Myra}

Two suicides!  Not bad, but there's so much potential for more!
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Dermonster on August 09, 2013, 11:06:53 am
"Hrm. He killed himself before I could do the job. Dissapointing."

Actions! Research!
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tiruin on August 09, 2013, 11:10:00 am
((The action I did was directed at the steel I just summoned a while ago by the way.

..Also, acid? It all fell off before. Where did the new acid come from?! >_>))
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: draco1234 on August 09, 2013, 11:13:47 am
((The action I did was directed at the steel I just summoned a while ago by the way.

..Also, acid? It all fell off before. Where did the new acid come from?! >_>))

The one hugging you is made of the stuff.  Good luck.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 09, 2013, 11:19:30 am
((The action I did was directed at the steel I just summoned a while ago by the way.

..Also, acid? It all fell off before. Where did the new acid come from?! >_>))
Ehh, its my body.

Attempt to touch her eyes, nose inside, ear inside, and mouth inside when possible. Do not let her say words. Hug harder so that she doesnt escape.
You know this all can be fixed peacefully Tiruin.

Also, shouldnt the potency of my fireball be 6? I overdrived two channeling, and it was 3 turns since my last overdrive (Overdrive to make body acid, test new body(1), focus(2), summon(3), overdrive fireball.
So she should be more hurt than she currently is. Way more. Like, 1/3 more.

Overdrive one strenght point.

If she manages to get away, Words pointing at her.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Gamerlord on August 09, 2013, 11:25:00 am
Wield the obsidian claymore. Say Duablam Wighthill.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tiruin on August 09, 2013, 12:00:19 pm
((...

I hate timezones. Denied turns. Denied actions. Ugh. I'm feeling I found several unfair portions on this. Just feelings anyway so don't pay attention to that >___>))

Acid acid acid.

Water to acid? Great, I don't know the word FOR water.

Ughhhgh. If I die, it won't be to this ugly creep!

What defeats acid.

HOW DOES THIS THING MOVE?!

Great. It's hugging me. GREAT. Now it'll what. Spread on me because of it's liquid nature? Come on! It even speaks!

Curse this book. It's not even being dissol-


"Get away from me!"

Dissociate evil pH monster.

Meaning USE THIS DAMN BOOK TO SHOVE IT AWAY, AND GET THE HELL OUT OF HERE.

Stab that wand into that thing.


...Nothing matters. Nobody cares. It all comes down to possessions.

Give me that wand. Oh, let's not mind how you kill me in the process.

Give me your book.

Give me your soul.

Thrice damn this.


((Peacefully. With you ending me. Yes, that's real peaceful. <__<))
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 09, 2013, 12:05:30 pm
((Peacefully. With you ending me. Yes, that's real peaceful. <__<))
Peacefully means you give me the wand and i go away (Without killing). In my action i included that if you dropped the wand, i would just take it and leave you in peace, and perhaps later on, if i find a way, even help you.
Also, probably attempting to stab or smash somethign made out of a liquid isnt the best idea. I know the word for water, and i can tell you, but doing so in middle of a battle wouldnt be the best idea. Perhaps later if you give me the wand? Its not like you have used it at all (No, saying you use it while casting an spell is not using it, since it isnt activated that way)

Also, take in consideration, you will probably be burnt harder if Toaster fixes my action. Maybe to death. So giving it to me is probably the best thing you can do. Ill search a way to cure you :P
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tiruin on August 09, 2013, 12:12:23 pm
((That's all metagaming. Something I abhor.

"Oh yes, I'll give this wand to you. Peacefully. After you corroded me and my clothing. The only other thing I have than myself."

Also, let's always assume acid is corrosive and can burn everything it touches, ok? That's a fine definition of acid. >____>

But whatever. Continue. Hopefully this will end out well.))
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Toaster on August 09, 2013, 12:12:52 pm
Arg.  I knew someone wanted to overdrive, I even looked back for it, but I couldn't find the damned thing.

However, overdrive increases the STAT, not the BONUS, so even if you did overdrive it wouldn't actually change anything.  Perhaps you should just let me leave it as is?


(I get the feeling I did this wrong that prior turn.  I'd also let that stand as well)
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tiruin on August 09, 2013, 12:14:00 pm
((Overdrive whatnow??))
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Toaster on August 09, 2013, 12:16:05 pm
There are some other actions you can take with specific outcomes.  In general, if it makes sense, you can do it.

Dodge:  Spend a turn dodging incoming attacks instead of attacking back or changing location.  This grants you +1 to dex and speed rolls for the turn.  Does not require initiative roll.

Focus:  Spend a turn preparing to do something, such as lifting something heavy, waiting for an opportunity in combat, making a hard jump, etc.  That's all you do that turn, but you get a +1 (+2 in case of combat initiative) the next turn if you take that action.

If used to focus on casting a spell [improve Potency], it is only good for the first spell you cast the following turn.

Overdrive:  You may spend pool points at a 1:1 ratio to increase one stat for one turn.  You may only do this once every three turns.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 09, 2013, 12:17:08 pm
((Overdrive whatnow??))
Oh doesnt really matter.
Since i didnt overdrive earlier turn, ill do it now.

Also, do you mean you will give me the wand or what?
You know, i can make you new clothes, and i didnt corrode you at all. Yet.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Toaster on August 09, 2013, 12:27:21 pm
((The action I did was directed at the steel I just summoned a while ago by the way.

Myra notes that every time she's summoned a single word element (minus the acid arm incident) it's appeared about five feet in front of her, regardless of where she was trying to aim it.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tiruin on August 09, 2013, 12:30:57 pm
((Overdrive whatnow??))
Oh doesnt really matter.
Since i didnt overdrive earlier turn, ill do it now.

Also, do you mean you will give me the wand or what?
You know, i can make you new clothes, and i didnt corrode you at all. Yet.
((I can rant on acid, as all acids are corrosive, but I'll withhold that due to game mechanics and me berating myself for being a jerk :(

...And yes. If, for some reason, your body cannot corrode the material of the wand, judging by how I stab you with it, and based on whether I'm fast enough. [And cheers to me wondering how you got so close without getting a dodge roll post-fireball casting >_>]

Anyway.

...

I'm really wondering how you all keep your own discoveries and get the combinations as is, perfectly. But that's another story.

Ty @Toaster. That confirms one suspicion I have.))
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 09, 2013, 12:34:24 pm
((Overdrive whatnow??))
Oh doesnt really matter.
Since i didnt overdrive earlier turn, ill do it now.

Also, do you mean you will give me the wand or what?
You know, i can make you new clothes, and i didnt corrode you at all. Yet.
((I can rant on acid, as all acids are corrosive, but I'll withhold that due to game mechanics and me berating myself for being a jerk :(

...And yes. If, for some reason, your body cannot corrode the material of the wand, judging by how I stab you with it, and based on whether I'm fast enough. [And cheers to me wondering how you got so close without getting a dodge roll post-fireball casting >_>]

Anyway.

...

I'm really wondering how you all keep your own discoveries and get the combinations as is, perfectly. But that's another story.

Ty @Toaster. That confirms one suspicion I have.))
This isnt a RP, its an battle arena. If you want to RP, thats fine, but it also gives your opponents an advantage.
Also, i also have an attack ready in case you run away, and its an magic attack, thus chances are i will have advantage at it, considering how my char is phisically weak (I wont get a -1 though thanks to my overdrive)

Also, my acid is less corrosive than normal acid, since its on an nonpure status (Fullbody), thus chances are that if i stop attacking you wont get to much damage from it.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Empiricist on August 09, 2013, 12:40:11 pm
((RP isn't that much of an advantage, in the previous Perplexicon game, I was able to sort of RP (I was in-character but no one was consistently RP'ing until later on so my character didn't having much RP interactions with other people) rather peacefully. As long as you figure out the syntax of word combinations, you should have enough deterrence or influence to be safe. Alliances are probably vital if you intend to RP someone more opposed to violence, especially since this is a battle arena.))
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 09, 2013, 12:44:59 pm
((RP isn't that much of an advantage, in the previous Perplexicon game, I was able to sort of RP (I was in-character but no one was consistently RP'ing until later on so my character didn't having much RP interactions with other people) rather peacefully. As long as you figure out the syntax of word combinations, you should have enough deterrence or influence to be safe. Alliances are probably vital if you intend to RP someone more opposed to violence, especially since this is a battle arena.))
In the previous Perplexicon game i didnt see anyone really RPing until the second stage, on which you didnt need to kill players for souls, just NPCs, thus you was safer.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Empiricist on August 09, 2013, 12:49:43 pm
((Yeah but near the end people started getting more violent towards each other for some reason so it pretty much began to resemble the old times except with better equipment and alliances.))
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 09, 2013, 12:52:54 pm
((Yeah but near the end people started getting more violent towards each other for some reason so it pretty much began to resemble the old times except with better equipment and alliances.))
By the end, people was bored and they wanted fun, and since respawn was instant...
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Empiricist on August 09, 2013, 12:54:04 pm
((Yeah, so it resembled a battle arena at that point.))
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Gamerlord on August 09, 2013, 12:54:22 pm
Don't kill me, I'm giving out words like candy!
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Empiricist on August 09, 2013, 12:55:31 pm
((Personally I think this game is a bit blasphemous: I don't see any murderous magical bears running around. :P))
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 09, 2013, 12:56:57 pm
((Personally I think this game is a bit blasphemous: I don't see any murderous magical bears running around. :P))
Well, for some reason Toaster made it so you cant control creatures just with will... Thus people dont really want to summon.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tiruin on August 09, 2013, 12:58:46 pm
Also, my acid is less corrosive than normal acid, since its on an nonpure status (Fullbody), thus chances are that if i stop attacking you wont get to much damage from it.
>__>


((You don't need to tell me everything there.))
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Empiricist on August 09, 2013, 01:01:48 pm
((Would Alish be damaged by what they're doing? Since their body IS reacting in the process of corroding Myra. Or is this similar to the original where fullbody enchantments don't attenuate their user?))
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 09, 2013, 01:02:28 pm
Don't kill me, I'm giving out words like candy!
I dont want you to give words publicly...

((Would Alish be damaged by what they're doing? Since their body IS reacting in the process of corroding Myra.))

I dont think so, im somehow liquid but solid at same time. Im a liquid but i follow the physics of a solid.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Gamerlord on August 09, 2013, 01:03:54 pm
Don't kill me, I'm giving out words like candy!
I dont want you to give words publicly...

((Would Alish be damaged by what they're doing? Since their body IS reacting in the process of corroding Myra.))

I dont think so, im somehow liquid but solid at same time. Im a liquid but i follow the physics of a solid.
EVERYONE PROTECT YOUR WORD-MONKEY FROM SARZAEL!
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tiruin on August 09, 2013, 01:06:16 pm
I dont think so, im somehow liquid but solid at same time. Im a liquid but i follow the physics of a solid.
((If Alish [whose name I only know now.. :/] is able to sustain said form, and be able to maintain such for an extended amount of time then there are no repercussions with her form coming into contact with other physical substances that do not affect the form in any way.

However that form is not specified, but I'm pretty sure it won't be affected by cloth and other human tissue.

And no, physics has less of a grip here than chemistry.))
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tomcost on August 09, 2013, 01:07:47 pm
Don't kill me, I'm giving out words like candy!
I dont want you to give words publicly...

((Would Alish be damaged by what they're doing? Since their body IS reacting in the process of corroding Myra.))

I dont think so, im somehow liquid but solid at same time. Im a liquid but i follow the physics of a solid.
EVERYONE PROTECT YOUR WORD-MONKEY FROM SARZAEL!
I CALL THE HIDDEN SPAM POWERS OF THE WAILISTERS TO ANNOY SARZAEL
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 09, 2013, 01:36:01 pm
Normal Acid: The acid you cast by saying Cybea with no other words.
From there, do the scale. My acid is less powerful than if i just casted Cybea, burning slower and less powerfully from a normal touch.

Also Tomcost, you should be happy, there is a chance i end up killing Tiruin if he doesnt do what i want peacefully, thus decreasing your wait.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tomcost on August 09, 2013, 01:47:51 pm
I'm just kidding
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: TCM on August 09, 2013, 01:49:56 pm
((Is there a map or list of where everyone's current location is at?))
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tiruin on August 09, 2013, 01:53:24 pm
((Is there a map or list of where everyone's current location is at?))
Quote from: Players
Mastacheese:  Cromwell - North Side, Magma Room
Gamerlord:  Shane - Center, Cavern
Dermonster:  Derm - North Ledge, Grand Room  (Pot Focus) {Face badly burned} [Steel spear with force-light head] (6)
Tsuchigumo550:  Algem - East Side, Magma Room
Tiruin:  Myra - South side, Cavern [Holding sheet of rubber, Wand]  {Left arm is gone, feeling faint, clothes soaked in acid and dissolving}
Vakothu:  Somnus - Center of Bridge, Bottomless Pit
DaveTheGrave: Dave - Center, Spike Room  [Riding leathery pony]
Sarzael:  Alish - South side, Cavern  (Body is greenish liquid)  {Hugging Myra}
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 09, 2013, 01:54:33 pm
((Is there a map or list of where everyone's current location is at?))
By the end of each Toaster turn.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: TCM on August 09, 2013, 01:56:17 pm
((Welp, I'm dumb.))
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Toaster on August 09, 2013, 01:57:40 pm
Well, for some reason Toaster made it so you cant control creatures just with will... Thus people dont really want to summon.

?  This hasn't changed from the original.


I MADE A LITTLE PERSON!
Does that mean I figured out the word for human? Nice.

Susan tries communicating with him. "Hello", she says, wondering how he will respond.

He doesn't respond. He doesn't even look at you, he just stares ahead blankly.




"Oi! Crystal golem!  Go break up that fight!"

Attempt to command the crystal golem to go break up that fight.  Also put on wings and see if I can fly.  (Jump in place- don't do anything silly like jump off the ledge.)
You think your hardest, pointing and gesturing, yelling "OI, Go thataway!" but it is all for naught, the Living Crystal doesn't seem to want to follow your commands.


Also, any acid mentioned here is Fantasy Acid, which of course follows different rules than normal acids.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Dermonster on August 09, 2013, 02:02:52 pm
Nobody knows the control word, is the thing.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tiruin on August 09, 2013, 02:10:56 pm
Also, any acid mentioned here is Fantasy Acid, which of course follows different rules than normal acids.
((I <PROFANITY> knew it.))
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 09, 2013, 02:13:45 pm
Also, any acid mentioned here is Fantasy Acid, which of course follows different rules than normal acids.
((I <PROFANITY> knew it.))
I also did O_O Did you even look at Perplexicon Wordlist OOC?
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tiruin on August 09, 2013, 02:20:36 pm
Also, any acid mentioned here is Fantasy Acid, which of course follows different rules than normal acids.
((I <PROFANITY> knew it.))
I also did O_O Did you even look at Perplexicon Wordlist OOC?
(...No. Will I receive any heartwarming comments if I said yes? :(

Anyway, yeah. crisis over, I feel like a jerk. Woo~)
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: DaveTheGrave on August 09, 2013, 02:33:22 pm
Turn the pony back, and take him to the grand room, while still doing actions!

Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 09, 2013, 02:45:37 pm
Also, any acid mentioned here is Fantasy Acid, which of course follows different rules than normal acids.
((I <PROFANITY> knew it.))
I also did O_O Did you even look at Perplexicon Wordlist OOC?
(...No. Will I receive any heartwarming comments if I said yes? :(

Anyway, yeah. crisis over, I feel like a jerk. Woo~)
Chances are you will die anyways sooo. Crisis restarted.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tsuchigumo550 on August 09, 2013, 03:00:48 pm
I have no idea what any of the words do, I'm not going to PM any of them at all, I'm not above reading something later but I'm going in completely fresh. So, here we go. CANNONBALL!

---

Look at the other guy, who's equally as bewildered as I am.

"Hey, uhh, since I really don't know what I'm doing, how about we try not to kill each other? I think I'll probably wind up doing a good enough job of that myself."

Myxida Enlastax! how about I don't kill myself today mmkay
((By the way, what did I almost do? I assume SPAWN THE ELDER GODS.))

Oyestmesit Ollospon!
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 09, 2013, 03:03:09 pm
I have no idea what any of the words do, I'm not going to PM any of them at all, I'm not above reading something later but I'm going in completely fresh. So, here we go. CANNONBALL!

---

Look at the other guy, who's equally as bewildered as I am.

"Hey, uhh, since I really don't know what I'm doing, how about we try not to kill each other? I think I'll probably wind up doing a good enough job of that myself."

Myxida Enlastax!
Whatever you do, please, change the first word. DONT USE IT. Under any concept. Except if you want to suicide. I give you this tip because you recently started. But dont do it. EVER. Its the worst word you could have even though of randomly using.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: draco1234 on August 09, 2013, 03:14:49 pm
I have no idea what any of the words do, I'm not going to PM any of them at all, I'm not above reading something later but I'm going in completely fresh. So, here we go. CANNONBALL!

---

Look at the other guy, who's equally as bewildered as I am.

"Hey, uhh, since I really don't know what I'm doing, how about we try not to kill each other? I think I'll probably wind up doing a good enough job of that myself."

Myxida Enlastax!
Whatever you do, please, change the first word. DONT USE IT. Under any concept. Except if you want to suicide. I give you this tip because you recently started. But dont do it. EVER. Its the worst word you could have even though of randomly using.

I don't know, those two words together might be interesting.  But I suppose we had better warn him of the extreme danger.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 09, 2013, 03:22:40 pm
I have no idea what any of the words do, I'm not going to PM any of them at all, I'm not above reading something later but I'm going in completely fresh. So, here we go. CANNONBALL!

---

Look at the other guy, who's equally as bewildered as I am.

"Hey, uhh, since I really don't know what I'm doing, how about we try not to kill each other? I think I'll probably wind up doing a good enough job of that myself."

Myxida Enlastax!
Whatever you do, please, change the first word. DONT USE IT. Under any concept. Except if you want to suicide. I give you this tip because you recently started. But dont do it. EVER. Its the worst word you could have even though of randomly using.

I don't know, those two words together might be interesting.  But I suppose we had better warn him of the extreme danger.
What did Enlastax mean? If its an form, it wont really matter. Those things dont usually stay on a form for a lot of time.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tsuchigumo550 on August 09, 2013, 03:32:41 pm
I assume I just tried to summon an eldritch elder god.

I'm trying that at some point, by the way, possibly whilst hugging someone.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tomcost on August 09, 2013, 03:34:51 pm
*Checks own research, then checks GWG's research.

It is a material, and I think that someone already used that combination of words before (derm, maybe)
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 09, 2013, 03:35:12 pm
I assume I just tried to summon an eldritch elder god.

I'm trying that at some point, by the way, possibly whilst hugging someone.
It doesnt have to phisically do with you, and its better to use it at range from who you want to kill. But still, stay away from that word unless you have a good strenght stat.
Also, i saved your life. HOW WILL YOU PAY IT OFF!
Just joking. The knowledge of that a weak soul that i can collect if needed is wandering around is more than enough for me :)

Also, since you asked what you were about to do, ill put it on a spoiler for if you want to read:
Spoiler (click to show/hide)

What you re gonna do now is (Unknown) (Unknown ITEM)
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Thearpox on August 09, 2013, 03:43:13 pm
((Someone should try to blackhole the eldrich abominations. It could get interesting.

Also, that was a good end for Piecewise. A battle between light and darkness, he he he. Someone should try it when we get someone very high willed. Maybe black hole + everything Bob did.))
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tsuchigumo550 on August 09, 2013, 03:44:14 pm
...

...

KISS OF DEATH

Also yeah, that light and dark thing was cool. I kinda want to try those words with a form, such as a sword or something, but since I'm doing at least the first character totally blind... Fun should happen.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 09, 2013, 03:45:39 pm
((Someone should try to blackhole the eldrich abominations. It could get interesting.

Also, that was a good end for Piecewise. A battle between light and darkness, he he he. Someone should try it when we get someone very high willed. Maybe black hole + everything Bob did.))

Well, im going for will, soooo... Perhaps ill try it if i live long enough. Still, 9 points just to negate the effects of those two words is beast. 12 to have +1. 15 +2...
I guess with a focus and overdrive i could get +2 with 9 points on Will, giving fairly high chances of sucess.

Anyways, i would rather experiment with a Magic Repulsive Blackhole.
But only chance for me to get those points quick would be to kill Derm. And thats unlikely. Very. Unlikely.
Perhaps i will hug newcomers till i get the points? Think about it! Your sacrifices will bring SCIENCE!
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Thearpox on August 09, 2013, 03:45:57 pm
Also yeah, that light and dark thing was cool. I kinda want to try those words with a form, such as a pony or something, but since I'm doing at least the first character totally blind... Fun should happen.
((Sounds good to me.

PS: Now would finally be the time for everyone to finally team up on Derm. He no longer has a DM protecting him, after all.))
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 09, 2013, 03:51:21 pm
Also yeah, that light and dark thing was cool. I kinda want to try those words with a form, such as a pony or something, but since I'm doing at least the first character totally blind... Fun should happen.
((Sounds good to me.

PS: Now would finally be the time for everyone to finally team up on Derm. He no longer has a DM protecting him, after all.))
Dont count on me. Even if i though there was any way to kill him on my current status, i would rather ally him. I dont do it because i know he will kill me then later. So i prefer being pragmatic to him and just dont get nor to close nor to far.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tsuchigumo550 on August 09, 2013, 03:51:40 pm
Hug me and I'll give you the self-sacrificing KISS OF DEATH. Because it's the only thing I know that scares people.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 09, 2013, 04:03:41 pm
Hug me and I'll give you the self-sacrificing KISS OF DEATH. Because it's the only thing I know that scares people.
You mean Blackhole? You dont know the word for Full Body. And also, you cant speak while you have acid inside your mouth.
Title: Re: The Pit of Magic: A Perplexicon Game. [Oh Hell]
Post by: GreatWyrmGold on August 09, 2013, 05:01:33 pm
((I really hate timezones >_>

Yay wasted turns.
Timezones are annoying. I never realized that applied to RP-light games like this one, too.
Actually I find it is more true with games like this, where turns can be thrown out at more than one a day, on the more RPy RTDs itl typically be at least 24 hours between turns, making timezones LESS of an issue, although not a non issue
Assuming that you're not RPing, of course.

"Hmm, I might as well finish off that page."
Say "Uraderke, Raveri, Qadschrona"

((Last turn was "Swinat", "Ausanolo", and "Necti"))
Can't you just post the words you're using?

Anyways. Anyone want to try [Heaven/Hell] [Material] [Item]? I think that could be a Blessed/Cursed Item, or something like that.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Harry Baldman on August 09, 2013, 05:09:26 pm
Can't you just post the words you're using?

I think he's doing that because, if he finds something really useful, like the control word, he can successfully keep it secret for a while, thus giving himself an advantage. I guess he would do the same for words like "where I'm pointing at", "enhance", "quicken" and so forth.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tsuchigumo550 on August 09, 2013, 05:34:59 pm
Quote
[Heaven/Hell]

ROUND ONE

HEAVEN OR HELL

LET'S ROCK
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Vakothu on August 09, 2013, 06:19:32 pm
Can't you just post the words you're using?

I think he's doing that because, if he finds something really useful, like the control word, he can successfully keep it secret for a while, thus giving himself an advantage. I guess he would do the same for words like "where I'm pointing at", "enhance", "quicken" and so forth.
((This is correct, I PM most of the unknown words I want to test, then if they are not overly dangerous/useful I will post what I said next turn, if they are I will post them if when I die.))
Say "Venes", "Okablex", and a PM word
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: draco1234 on August 09, 2013, 06:23:20 pm
*Checks own research, then checks GWG's research.

It is a material, and I think that someone already used that combination of words before (derm, maybe)

I believe Derm used the words for black hole, sphere, glass, and propel forwards.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Dermonster on August 09, 2013, 06:23:46 pm
I used five words.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: draco1234 on August 09, 2013, 06:27:44 pm
were those four words part of it? If not then I do apologise :P
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: mastahcheese on August 09, 2013, 10:33:09 pm
Oh snap I'm in this!

If I'm not attacked, perform secret spell!(Go ahead and reveal any spells I cast upon turn updates.)
If I am attacked then RRRAGAGHAGHAG spell!
Title: Re: The Pit of Magic: A Perplexicon Game. [Oh Hell]
Post by: Sarzael on August 10, 2013, 03:51:36 am
((I really hate timezones >_>

Yay wasted turns.
Timezones are annoying. I never realized that applied to RP-light games like this one, too.
Actually I find it is more true with games like this, where turns can be thrown out at more than one a day, on the more RPy RTDs itl typically be at least 24 hours between turns, making timezones LESS of an issue, although not a non issue
Assuming that you're not RPing, of course.

"Hmm, I might as well finish off that page."
Say "Uraderke, Raveri, Qadschrona"

((Last turn was "Swinat", "Ausanolo", and "Necti"))
Can't you just post the words you're using?

Anyways. Anyone want to try [Heaven/Hell] [Material] [Item]? I think that could be a Blessed/Cursed Item, or something like that.
Did anyone try doing that in Perplexicon?
Either ways, Blackhole weapons werent exactly sucessful.

Can't you just post the words you're using?

I think he's doing that because, if he finds something really useful, like the control word, he can successfully keep it secret for a while, thus giving himself an advantage. I guess he would do the same for words like "where I'm pointing at", "enhance", "quicken" and so forth.

The points you say only works when combined with others, and as far as i know, hes only using one word on each.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Empiricist on August 10, 2013, 03:56:31 am
((Yeah, I recall however, that in Perplexicon, [attack_material][weapon/attack/shape_type][form_material][weapon/shape_type] would allow such things to be a bit safer. If memory serves, [blackhole][propelled_sphere][clockwork][bow] resulted in Corsair's singularity armcannon in Perplexicon, perhaps something similar could be achieved? Though mind you it was never actually used so the specifics such as whether or not a strength roll is still required are unknown.))
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 10, 2013, 04:13:59 am
((Yeah, I recall however, that in Perplexicon, [attack_material][weapon/attack/shape_type][form_material][weapon/shape_type] would allow such things to be a bit safer. If memory serves, [blackhole][propelled_sphere][clockwork][bow] resulted in Corsair's singularity armcannon in Perplexicon, perhaps something similar could be achieved? Though mind you it was never actually used so the specifics such as whether or not a strength roll is still required are unknown.))
Wait, wasnt Corsair armcannon made though will?
Either ways, we lack the word for clockword.

Myxida Enur Zigula () Pame.

Also: Where im thinking at>Where im pointing at. Im triying to find that.

Toaster Online! WE NEED MORE UPDATEEEEEEEE!
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Toaster on August 10, 2013, 01:13:58 pm
Probably tonight, sorry.  Just hitting the high points ATM.


Also you're stalking me and it's scary
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 10, 2013, 01:30:28 pm
Probably tonight, sorry.  Just hitting the high points ATM.


Also you're stalking me and it's scary
You re a toaster. What did you expect? People stalk toasters, else the toasters fire damn burning bread at them from behind, you toasters re evil by nature! So we must stalk you to ensure you dont traition us.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: GreatWyrmGold on August 10, 2013, 03:30:45 pm
My idea is that "Zentol"ey words aren't really materials per se.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Vakothu on August 10, 2013, 03:35:25 pm
My idea is that "Zentol"ey words aren't really materials per se.
If all goes well I'll be able to test that next turn.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 10, 2013, 03:56:29 pm
My idea is that "Zentol"ey words aren't really materials per se.
If all goes well I'll be able to test that next turn.
But, what if you have to do a will roll to see if the weapon eats you or not? I think it fits me more (Biggest will so far). But if you want to risk yourself on an possibly suicide action like two persons already did.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Vakothu on August 10, 2013, 04:00:44 pm
But, what if you have to do a will roll to see if the weapon eats you or not? I think it fits me more (Biggest will so far). But if you want to risk yourself on an possibly suicide action like two persons already did.
I think they had to do a will roll because they were trying to turn part of themselves into Chaos/Order|Hell/Heaven.  I'm willing to try a possibly suicidal spell to test that.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 10, 2013, 04:34:57 pm
But, what if you have to do a will roll to see if the weapon eats you or not? I think it fits me more (Biggest will so far). But if you want to risk yourself on an possibly suicide action like two persons already did.
I think they had to do a will roll because they were trying to turn part of themselves into Chaos/Order|Hell/Heaven.  I'm willing to try a possibly suicidal spell to test that.
Checked it, in Perplexicon, Zentol weapons didnt need Will Roll, but there were more elements, shuch as Gastorpit, in that weapon. Maybe they had to do.
Still, how did they make the ´´Zentol tells you words`` thing?

Checked it out: Zentol Pouerstol. Other Mind.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: mastahcheese on August 10, 2013, 05:27:19 pm
I can't wait to see what I find out with my spell, assuming I don't get attacked, that is.

Wait, with no piecewise or derm...

I had planned on who to protect for when my turn came up, but now I don't know anymore.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 10, 2013, 05:29:15 pm
I can't wait to see what I find out with my spell, assuming I don't get attacked, that is.

Wait, with no piecewise or derm...

I had planned on who to protect for when my turn came up, but now I don't know anymore.
Derm is alive i think.
But, he will kill you if you attempt to ally him.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: mastahcheese on August 10, 2013, 05:30:33 pm
Oh! so he is.

Now to go and summon an elk made of candy.
lalala..
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Dermonster on August 10, 2013, 06:36:29 pm
I never killed or tried to kill piecewise when he aided me.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: mastahcheese on August 10, 2013, 06:53:52 pm
Derm is a honorable type of evil.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Dermonster on August 10, 2013, 06:55:29 pm
Theres also the fact that I failed all of my spells about four times in a row so who knows if I just didn't get the chance?
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: mastahcheese on August 10, 2013, 06:57:08 pm
I'm willing to take that chance.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Toaster on August 10, 2013, 08:14:29 pm
Theres also the fact that I failed all of my spells about four times in a row so who knows if I just didn't get the chance?

"Officer, I didn't kill that man!  I was too busy trying to kill these other people!"



Actions! Research!


Stupid jerks, offing themselves before you could steal the power in their souls.

[Pot:6+1]  A colorless glow envelops your head, then fades into nothingness.

[Pot:4+1]  Nothing happens.

[Pot:4+1]  A shimmering image appears before you, of a scaly winged drake.  It fades into nothingness.

[Pot:3+1]  Another shimmering image.  This one is small, has four pawed legs, pointy ears, and a long tail.

[Pot:3+1]  Yet another image, this of a larger cloven-hooved animal with what looks like an udder.


Attempt to touch her eyes, nose inside, ear inside, and mouth inside when possible. Do not let her say words. Hug harder so that she doesnt escape.
You know this all can be fixed peacefully Tiruin.

Overdrive one strenght point.

If she manages to get away, Words pointing at her.
Dissociate evil pH monster.

Meaning USE THIS DAMN BOOK TO SHOVE IT AWAY, AND GET THE HELL OUT OF HERE.

Stab that wand into that thing.


[Alish Spd:1-1]
[Myra Spd:3+1]

[Myra Str:5]
[Alish Str:4]

[Myra Dex:5]
[Alish Dex:5-1]

[Myra Str:1]

Myra manages to break Alish's grip and escape the grapple.  Myra gently pokes Alish with the wand tip, then yells some magic.

[Myra Pot:4]
[Alish End:3]

A small burst of fire erupts around Alish.  She isn't terribly affected, but it does give Myra a chance to run.  Alish faces her, snarls, and shouts her own magic.

[Alish Pot:2+1]
[Myra Dex:6]

A small bolt of electricity shoots lazily forward which Myra easily dodges as she runs across the cavern.  Myra notes that the wand appears totally unaffected by the acid.  Also, she notes her clothes are mostly corroded off, with only undergarments preserving any modesty.

"I WANT THAT WAND!" screams Alish at the retreating figure.


Wield the obsidian claymore. Say Duablam Wighthill.

It's heavy, but you can use it.

[Pot:4+1]  An obsidian heater shield appears before you and falls to the ground.  It looks well made.


Myxida Enlastax! how about I don't kill myself today mmkay

Oyestmesit Ollospon!

Man, that was almost a hell of a random first word.

[Pot:5]  A shimmering image appears before you of a human-sized figure.  Uh... well... you know catgirls?  Well, this is unquestionably a catorc.  It's tall, muscular, and ugly like you expect it to be, but it's also got whiskers, cat ears, cat hands and feet, and a long tail.

It fades away before you can decide if it's kawaii or not.


Turn the pony back, and take him to the grand room, while still doing actions!

He's not interested in turning.  Damn it- if only you had some reins or something.

[Pot:5]  Magical ley lines flow out and cover your entire body.  They settle in, and appear ready for your control.


Say "Venes", "Okablex", and a PM word

You say more random magical words.

[Pot:4+1]  This gives you a nice shimmering image of a pair of gauntlets.

[Pot:5+1]  This one is a pair of full-length boots.

[Pot:3+1]  And this last one is a shimmering image of something that is small, has four pawed legs, pointy ears, and a long tail.


If I'm not attacked, perform secret spell!(Go ahead and reveal any spells I cast upon turn updates.)
If I am attacked then RRRAGAGHAGHAG spell!

That other guy just ignores you, so secret spells ahoy!

[Pot:2]  A shimmering blob appears before you.  Blobby.  It's probably supposed to be something, but there's hardly any detail at all.

You then realize you only have the magical capacity to utilize three words a turn, so you can't cast the second spell.



Quote from: Players
Mastacheese:  Cromwell - North Side, Magma Room
Gamerlord:  Shane - Center, Cavern  [Obsidian Greatsword]
Dermonster:  Derm - North Ledge, Grand Room  (Pot Focus) {Face badly burned} [Steel spear with force-light head] (6)
Tsuchigumo550:  Algem - East Side, Magma Room
Tiruin:  Myra - Center, Cavern [Holding sheet of rubber, Wand]  {Left arm is gone, feeling faint, clothes soaked in acid and dissolving}
Vakothu:  Somnus - Center of Bridge, Bottomless Pit
DaveTheGrave: Dave - Center, Spike Room  (Ley lines covering body) [Riding leathery pony]
Sarzael:  Alish - South side, Cavern  (1/3 Pool, Body is greenish liquid)


Sorry for the lateness.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Dermonster on August 10, 2013, 08:22:39 pm
BITCHES I FOUND THE WORD FOR DRAGON.

Where's control? Gimme control. I neeeeeed control.

"Oh hells the fuck yes. I need me some of that."

Further actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: mastahcheese on August 10, 2013, 08:59:07 pm
BITCHES I FOUND THE WORD FOR DRAGON.
I WILL FIND OUT

Secret words to join Derm's cool party!
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: GreatWyrmGold on August 10, 2013, 09:00:44 pm
Dammit derm, why can't you share at least that one word?
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Vakothu on August 10, 2013, 10:30:58 pm
Possibly suicidal science time!  Say "Pumat Aidelifi Venes".
PM word was Ollospon, which means cat.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Gamerlord on August 11, 2013, 12:00:41 am
GIVE US THE WORD DERM. I MUST HAVE A DRAGON SWORD.
Ollospon.
-seperate-
Oyestmesit
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: mastahcheese on August 11, 2013, 12:17:49 am
Well, I'm going to do one try to see if I can get it, in secret, and consider releasing it to the public at a later date, but if I fail I'll do some different tests.

EDIT:
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tiruin on August 11, 2013, 01:46:00 am

Also, she notes her clothes are mostly corroded off, with only undergarments preserving any modesty.
Bloody great. I know only little enough to turn into magic, and now I'm..

Ugh. Damned monsters. I need to test out more words..but it seems impossible. This is impossible. Science doesn't even have free reign here, and there's no raw material I can use unless I could somehow transmute things.

Which is..argh.


"Blasted place. If this isn't the nine circles of Hell, then it's just surely a pit all down.

"You're one of the worst, damned scum. If you want this wand, you could've just ASKED. But you had to harm me.

"You sick, atrocious creature. Do you like degrading others like that? Huh?"

((I do note you forgot to update it and say whether my clothes are still dissolving or not >_> Because that's quite an annoying fantasy acid you've got there.))

"Come on, rely on your ludicrous magic. Fight me, coward!"

((I had this feeling since halfway--those with lesser points in word power are at a huge disadvantage. Bluh bluh >_>))

Let's see..if my inferences, then the pages all have similar words. I wonder what else is similar to fire? Asphyxiation? Combustion? Well, one way to find out.

Also, metagaming. Love that note here. :/
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: mastahcheese on August 11, 2013, 01:48:37 am
According to your character info it says that they are still dissolving.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tiruin on August 11, 2013, 01:53:45 am
According to your character info it says that they are still dissolving.
(("'Fantasy' acid". <Profanity>.))
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Thearpox on August 11, 2013, 01:55:06 am
Quote
((I had this feeling since halfway--those with lesser points in word power are at a huge disadvantage. Bluh bluh >_>))
((That's actually not true. You just have to play very aggressively in the beginning, and quickly upgrade the power post-creation. Playing possum... not a good long-term strategy.))
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: piecewise on August 11, 2013, 02:03:44 am
Derm. Derm.

Just start combining multiple animal words with flesh. Create the worst crimes against nature possible.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: mastahcheese on August 11, 2013, 02:04:49 am
I suggested a nunchuk-deer.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: draco1234 on August 11, 2013, 02:50:57 am
Or a Cat-Dragon prism.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: DaveTheGrave on August 11, 2013, 03:22:24 am
Activate ley lines, examine, deactivate. Get abck on pony, and will some of its leathery body to turn into reins. Because why not.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 11, 2013, 04:23:33 am

Also, she notes her clothes are mostly corroded off, with only undergarments preserving any modesty.
Bloody great. I know only little enough to turn into magic, and now I'm..

Ugh. Damned monsters. I need to test out more words..but it seems impossible. This is impossible. Science doesn't even have free reign here, and there's no raw material I can use unless I could somehow transmute things.

Which is..argh.


"Blasted place. If this isn't the nine circles of Hell, then it's just surely a pit all down.

"You're one of the worst, damned scum. If you want this wand, you could've just ASKED. But you had to harm me.

"You sick, atrocious creature. Do you like degrading others like that? Huh?"

((I do note you forgot to update it and say whether my clothes are still dissolving or not >_> Because that's quite an annoying fantasy acid you've got there.))

"Come on, rely on your ludicrous magic. Fight me, coward!"

((I had this feeling since halfway--those with lesser points in word power are at a huge disadvantage. Bluh bluh >_>))

Let's see..if my inferences, then the pages all have similar words. I wonder what else is similar to fire? Asphyxiation? Combustion? Well, one way to find out.

Also, metagaming. Love that note here. :/
Its not whats similar to fire, its another elements like Fire. In the page of elements where Air was, there was also Ice and Water.
Also, you got me angry now.

Did she drop the wand? If yes, take it and gently leave her in peace (If she doesnt corrode first)
Else follow her and Word. (PM Stuff)

This is your last chance. If you dont give the wand now, ill chase you down, not till i get it, but until you die.

BITCHES I FOUND THE WORD FOR DRAGON.

Where's control? Gimme control. I neeeeeed control.

"Oh hells the fuck yes. I need me some of that."

Further actions!

Not really anything new, i know the page it is at, and if i dont remember bad, there were around 6 words there, two of which already have been tested. Sooo, 4 chances.
Either ways, ill be sciencing for Control word. If you dont kill me now, you can force me to tell you later :P
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tiruin on August 11, 2013, 04:29:17 am
((Haha, got you angry [not personal? D:]. So is corroding someone who just entered on grounds of greed.))
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 11, 2013, 04:35:50 am
((Haha, got you angry [not personal? D:]. So is corroding someone who just entered on grounds of greed.))
The angry would be IC. I do like some challenge. Whats the point of the game if you get anything when you want, however, get ready, im casting two of the most powerful (But semingly safe) words i know at you. Wand or death.

Ill tell you, in perplexicon, the best endurance roll i saw to survive the first word, managed to get out the player... As a torso. Literally, half body got destroyed by spell. And i dont know how high the roll was.

Anyways, count of wounds so far from me: Burnt torso, corroded clothes.
Wounds you did to me: Pretty much... Nothing. A minor burn perhaps, but doesnt really hurt me since im made out of an non combustible liquid.

Also, you call me the worst... You havent fought Derm yet. And you didnt just enter, you were of the first persons. Give me the wand, and you will be able to keep your soul. And perhaps ill also be able to do something about your ehm... Missing arm, if wand works the way i think it works.

On other topic, did my fish fall off the pit yet?
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: GreatWyrmGold on August 11, 2013, 06:08:24 am
Also, she notes her clothes are mostly corroded off, with only undergarments preserving any modesty.
Bloody great. I know only little enough to turn into magic, and now I'm..
Ugh. Damned monsters. I need to test out more words..but it seems impossible. This is impossible. Science doesn't even have free reign here, and there's no raw material I can use unless I could somehow transmute things.
Which is..argh.

Poor Myra. Try "Rogran Amne" and "Rogan Puefixtr" to make makeshift clothes until better words can be found.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tiruin on August 11, 2013, 06:24:13 am
Also, she notes her clothes are mostly corroded off, with only undergarments preserving any modesty.
Bloody great. I know only little enough to turn into magic, and now I'm..
Ugh. Damned monsters. I need to test out more words..but it seems impossible. This is impossible. Science doesn't even have free reign here, and there's no raw material I can use unless I could somehow transmute things.
Which is..argh.

Poor Myra. Try "Rogran Amne" and "Rogan Puefixtr" to make makeshift clothes until better words can be found.
Toaster?

Hosting an RTD?

Oh, deathmatch  :-\

Spoiler (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 11, 2013, 06:26:25 am
Also, she notes her clothes are mostly corroded off, with only undergarments preserving any modesty.
Bloody great. I know only little enough to turn into magic, and now I'm..
Ugh. Damned monsters. I need to test out more words..but it seems impossible. This is impossible. Science doesn't even have free reign here, and there's no raw material I can use unless I could somehow transmute things.
Which is..argh.

Poor Myra. Try "Rogran Amne" and "Rogan Puefixtr" to make makeshift clothes until better words can be found.
Toaster?

Hosting an RTD?

Oh, deathmatch  :-\

Spoiler (click to show/hide)
Aaaand thats why you need my help. If i get the wand and it works the way i think it works, i may be able to fully heal you, probably even giving you a whole new arm.
Id rather have you as an ally than as an enemy, but you will die if you dont give me that wand.

Why do you even want it so much anyways? As far as i know, the only things it did was convert Derek legs into metal clubs and almost snipe you with an ice chunk.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: GreatWyrmGold on August 11, 2013, 06:35:49 am
Also, she notes her clothes are mostly corroded off, with only undergarments preserving any modesty.
Bloody great. I know only little enough to turn into magic, and now I'm..
Ugh. Damned monsters. I need to test out more words..but it seems impossible. This is impossible. Science doesn't even have free reign here, and there's no raw material I can use unless I could somehow transmute things.
Which is..argh.

Poor Myra. Try "Rogran Amne" and "Rogan Puefixtr" to make makeshift clothes until better words can be found.
Toaster?

Hosting an RTD?

Oh, deathmatch  :-\

Spoiler (click to show/hide)
...
Just Rogran, then.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 11, 2013, 09:10:16 am
Also, she notes her clothes are mostly corroded off, with only undergarments preserving any modesty.
Bloody great. I know only little enough to turn into magic, and now I'm..
Ugh. Damned monsters. I need to test out more words..but it seems impossible. This is impossible. Science doesn't even have free reign here, and there's no raw material I can use unless I could somehow transmute things.
Which is..argh.

Poor Myra. Try "Rogran Amne" and "Rogan Puefixtr" to make makeshift clothes until better words can be found.
Toaster?

Hosting an RTD?

Oh, deathmatch  :-\

Spoiler (click to show/hide)
...
Just Rogran, then.
Shouldnt Myra be triying to find a word to survive me rather than casting useless stuff?
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tiruin on August 11, 2013, 10:29:08 am
((I don't know half of that though, and don't depend on meta despite it. Also..I'm pretty sure it must be a double-bound word as most things are. Because I've findings of my own when words are spoken and connecting them with faint images, and tangible objects. :v))
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Angle on August 11, 2013, 11:24:36 am
I think you get nine points to start out with, not eight.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tiruin on August 11, 2013, 11:31:56 am
Quote
You get nine stat points to start with, distributed as you please.  Each player is worth one point to start with, plus one for the sum value of their kills.  Total stat cap is fifty.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: GreatWyrmGold on August 11, 2013, 12:16:08 pm
Shouldnt Myra be triying to find a word to survive me rather than casting useless stuff?
Probably. Still, it would be useful to know how to make clothes. That, and I wanted to see what would happen if someone tried to summon a cloth breastplate.

((I don't know half of that though, and don't depend on meta despite it.
Fair enough.

Quote
Also..I'm pretty sure it must be a double-bound word as most things are. Because I've findings of my own when words are spoken and connecting them with faint images, and tangible objects. :v))
Rogran is cloth. Saying it lets you summon...cloth. You can make cloth into clothing.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Toaster on August 11, 2013, 02:01:18 pm
Post tonight... maybe.  Not a lot of time today.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 11, 2013, 03:03:52 pm
Post tonight... maybe.  Not a lot of time today.
NOOOOOOOOOOOUUUUUUUUOOOOOOOOOOUUUUUUUU!
Either ways, what is your timezone?
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Lalasa on August 11, 2013, 03:51:52 pm
((What amuses me incredibly is that while Derek held the wand, nobody tried to take it, but he moment he gives it to Myra she gets mugged three times(?).  Also, still watching the chaos unfold from the spectators' seat.))
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 11, 2013, 04:11:36 pm
((What amuses me incredibly is that while Derek held the wand, nobody tried to take it, but he moment he gives it to Myra she gets mugged three times(?).  Also, still watching the chaos unfold from the spectators' seat.))
You died before i could really get any power. And is harder to kill two persons than to kill one.
I would have attacked later or sooner either ways. (If they didnt give it nicely to me)
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Toaster on August 11, 2013, 09:40:55 pm
Either ways, what is your timezone?

EST.  (GMT -5)



Further actions!
"Come on, rely on your ludicrous magic. Fight me, coward!"
Did she drop the wand? If yes, take it and gently leave her in peace (If she doesnt corrode first)
Else follow her and Word. (PM Stuff)

[Derm Spd:1]
[Myra Spd:2+1]
[Alish Spd:5-1]

Myra stops to point the wand at Alish as she charges.  Alish closes the gap and gets her word out first.

[Alish Pot:1+1]  A tiny rift opens in the air, cracking open enough for a jet-black eye to look at them both.  It snaps shut with a hiss.  Myra gets her word out next.

[Myra Pot:4] A fair amount of water appears and splashes on Alish.  There's a bit of sizzle where the two liquids meet, but Alish doesn't deform or anything.  Myra runs toward the Grand Room again, with Alish behind- just in time to see Derm pop out and cast a spell.

[Derm Pot:6+1+1]  A rift forms in the air near Derm.  It cracks open, revealing a grotesque head that has eight eyes, three mouths, and countless claws, fangs, and horns.  The central mouth opens a tentacled maw and spits what appears to be a black gumball straight forward toward where Derm was facing.

[Myra Dex:2]  Myra barely sees it coming as it slams into her stomach.  As it impacts, it shatters and collapses inward on itself, beginning to suck inward at a frightful pace.  The burst right on top of her gives her no chance to resist.  Myra, along with the wand, are sucked into the black hole.

[Alish Str:4-1]
[Alish End:3-1]

Alish, despite being further back, did not see it coming.  She is thrown off her feet and dragged forward, leaving an oozing trail of acid behind her, but manages to avoid death.

Derm, for his part, ducks behind the wall back into the Grand Room as the singularity collapses with a thunderclap.  A single point of light goes into his chest.

[Myra is dead.  Derm gains one point.]


Secret words to join Derm's cool party!

You set out to cure yourself of dragon envy.

[Pot:2]  Your first attempt yields a shimmering image of an indistinguishable blob.

[Pot:5]  Your second attempt gives you a shimmering large carp.

[Pot:1]  And that's just a complete failure.


Possibly suicidal science time!  Say "Pumat Aidelifi Venes".

Meow meow.

[Pot:4+1]  A golden circle forms in the air, that opens into a rift.  Out of this rift, along with the sound of distant chanting, comes an arm bearing a gift- a pair of gauntlets whose fingers are long vicious claws.  The arm drops the gauntlets in front of you, then reaches back in as the rift snaps shut.

You examine the gauntlets.  They appear to be steel trimmed with gold, but something about them is obviously otherworldly.


GIVE US THE WORD DERM. I MUST HAVE A DRAGON SWORD.
Ollospon.
-seperate-
Oyestmesit


You also find yourself with dragon envy.

[Pot:5+1]  This results in a shimmering image of what appears to be a sabertooth tiger.  Yikes.

[Pot:3+1]  Another shimmering image.  It's ugly and scrawny, like a goblin or something.


Activate ley lines, examine, deactivate. Get abck on pony, and will some of its leathery body to turn into reins. Because why not.

You command the lines to activate, and they respond.  Your flesh hardens, sinks inward a bit, then forms jagged ridges.  Between these jagged ridges form arcs of electricity that flow along your body, as you turn wholly crystalline and electric.

Your pony- suddenly getting shocked and poked from above- bucks your ass off, and runs like hell west out of the spike room.  You sigh and deactivate the transformation, returning yourself to flesh.  You try to mentally reach out to the pony to zero effect.


Ocil spawns on the southeast ledge of the Grand Room.  He does his best to continue not to stand out.


Quote from: Players
Mastacheese:  Cromwell - North Side, Magma Room
Gamerlord:  Shane - Center, Cavern  [Obsidian Greatsword]
Dermonster:  Derm - West exit, Grand Room  (1/5 Pool) {Face badly burned} [Steel spear with force-light head] (7)
Tsuchigumo550:  Algem - East Side, Magma Room
RathofSTS:  Ocil - Southeast Ledge, Grand Room
Vakothu:  Somnus - Center of Bridge, Bottomless Pit
DaveTheGrave: Dave - Center, Spike Room  (Ley lines covering body)
Sarzael:  Alish - South side, Cavern  (1/3 Pool, Body is greenish liquid)  {Leaking a bit of acid}


The OP is updated on a "when I get around to it" basis.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Gamerlord on August 11, 2013, 09:43:38 pm
Pumat Ollospon.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Dermonster on August 11, 2013, 09:50:09 pm
Point to pool.

"Hehehehehe. Oh yes. Hrm, what to do, what to do?"

Back to the north side. Be prepared to dodge anything incoming.


((Do I have full pool? I'm going to assume I have full pool.))
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Thearpox on August 11, 2013, 09:57:23 pm
((Do I have full pool? I'm going to assume I have full pool.))
((What are your other stats besides pool? Can't find them.

Also, Toaster. Wouldn't this be a good time to increase the number of active players by one or two? Seeing as Derm equals everyone else combined in sould, you know.))
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Dermonster on August 11, 2013, 09:58:40 pm
Hehehe.

Actually I want to see my stats too. I think I have one in everything but will, three in dex and pot, and six in pool.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tiruin on August 11, 2013, 10:03:56 pm
((...Well, that was anticlimactic, but at least nobody has that wand. Water > acid = reaction :(

Ah well. good while playing, I guess.))
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Toaster on August 11, 2013, 10:07:35 pm
((Do I have full pool? I'm going to assume I have full pool.))

That is a bad assumption.  My fault- you should be at 1/5 (now 1/6, because the new point only increases maximum.)


Also, Toaster. Wouldn't this be a good time to increase the number of active players by one or two? Seeing as Derm equals everyone else combined in sould, you know.))

I'm not ready to increase the time requirement.

Hehehe.

Actually I want to see my stats too. I think I have one in everything but will, three in dex and pot, and six in pool.

I believe that's right, but I'd have to check the sheets I already closed.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Dermonster on August 11, 2013, 10:08:31 pm
Very well then.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Vakothu on August 11, 2013, 10:18:23 pm
Put on the gauntlets and take a few swings at the air.  Then walk to the east side of the room and see if they can scratch the stone walls.
((That settles it, Pumat and, by association, Irros can indeed work as materials.))
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: mastahcheese on August 11, 2013, 10:26:07 pm
Ah, dang it, in that last picture of the Pit Tome I made, I put the words of page 8 on the spot for page 7...

Now I have to fix that, might as well make pages 6 - 9 while I'm at it...
Also I mis-spelled the runes at the top of page 7 anyway...

So many mistakes, so little time.

Point my finger at Tsuchigumo550, since he's in the same room as me and apparently not doing anything, and say a couple words to test something out.

"Now this won't hurt a bit, it's totally harmless. I Promise."
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: RathofSTS on August 11, 2013, 10:40:50 pm
Yes, finally in!
Inconspicuously run to the west side of the spike room.

Rough placement of players on the map.
Spoiler (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tsuchigumo550 on August 11, 2013, 10:41:56 pm
((Did I forget to bold my words or something?))

Completely buried in reading the tome, Algem completely ignores the man pointing at her.

Rogran Ixiestell.

Maybe... that will result in something interesting?
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: mastahcheese on August 11, 2013, 10:54:12 pm
Rough placement of players on the map.
Spoiler (click to show/hide)
Ah, thank you, this is nice.

EDIT: Ok, I got the pages fixed, page 7 is now correct, page 8 is in it's proper spot with the misspelling in the runes fixed, and page 9 has been added.

Spoiler (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: DaveTheGrave on August 12, 2013, 01:19:07 am
Activate ley lines, and do Actions! (Ill pm soon)
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 12, 2013, 03:03:00 am
Actions!

Dang Derm, it was mine, i almost had killed it D: And you also destroyed the wand.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tiruin on August 12, 2013, 03:30:47 am
((...Now that came off as insulting XD))
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 12, 2013, 04:48:48 am
((...Now that came off as insulting XD))
I dont think you can destroy the wand so easily, if its an unique item... Atleast i hope so. You cant destroy the book :P And i have got an idea about how to possibly get it back...
Or, if its not possible to get it back, i have a plan B... But i need souls. Hundreds of them... THOUSANDS OF THEM... More like ten of them. (Spawn Hug mode Activate!)
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Bigf00t on August 12, 2013, 10:01:47 am
Huh, I look away for a mere day or three and NEXMINUTE. Pages, Many many pages of turnFun.

BTW? I think I've found my inspiration. @PW, you, as bob the DM. You, as the local of a war between LIGHT AND DARK ITSELF!THE WAR OF THE AGES ACROSS YOUR SCREAMING FORM!A FURY TO SMITE THE BARRIERS BETWEEN WORlds.

*cough*

Not tonight, and tomorrow I have work 4 uni that needs doing, BUT SOON.

W(*0*)W
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Dermonster on August 12, 2013, 10:03:27 am
What?
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Toaster on August 12, 2013, 11:23:16 am
Pumat Ollospon.

Ignoring the murder happening near you, you work some more magic.

[Pot:4+1]  A golden circle inscribes itself in the air before you, then snaps open into a rift in reality.  Out of this rift, amid a golden glow, steps forth a majestic lion.  Its fur and mane appears to be woven from golden thread.  Its claws are shining steel, and its teeth sharpened pearl.  Its most striking feature, though, is its eyes- solid gold pupilless orbs.  It strides forth and looks at you as the rift behind it shuts almost completely.  It's hard to see, but there is a golden thread trailing behind the lion leading toward the rift.

The lion walks purposely toward you and stares you down.  It sniffs you for a second before grunting and turning its head.  It walks around, smelling the air.  The lion then turns toward Alish, lets loose an otherworldly echoing roar, and charges.


Back to the north side. Be prepared to dodge anything incoming.

You giggle in murderish delight before running off to the north of the grand room.


Put on the gauntlets and take a few swings at the air.  Then walk to the east side of the room and see if they can scratch the stone walls.

You grab the gauntlets and put them on.  Immediately, you feel a surge of energy from them running into your flesh, and your body and mind are assaulted.

[End:2-1]  You feel the gauntlets binding themselves to you, and your mind is filled with strange, alien thoughts.  The effects drop you to your knees, and your mind is clouded.

You don't have the presence of mind to be able to do anything further, but you do notice that when you fell, the stone floor was scratched a bit- perhaps just a bit more than you'd expect steel claws to scratch stone.  You're not Wolverine or anything, though.


Point my finger at Tsuchigumo550, since he's in the same room as me and apparently not doing anything, and say a couple words to test something out.

You point your finger at the girl with the vacant expression and say your words.

[Pot:2]  You feel a tiny bit of magical energy trying to do something, but nothing happens.  Shrugging, you try something else.

[Pot:4]  You turn your head just in time to see the air behind you waver a bit.


Inconspicuously run to the west side of the spike room.

You run with your head down and successfully get to the west of the spike room, past the unhorsed man.


((Did I forget to bold my words or something?))


Rogran Ixiestell.

I looked three times for an action from you and never saw it.

[Pot:5]  A glob of liquid appears before you and splats to the ground.  Uh... if you didn't know any better, you would say that was liquid cloth.


Activate ley lines, and do Actions! (Ill pm soon)

You go back to your crystal form.  You continually fail to mentally contact the pony- you're pretty sure that is never going to work unless something changes.  Shrugging, you face the wall and point your hand at it.

[Pot:1]  A crystal spear appears in the air before you, hovers for a second- and shoots straight back into you.

[End:1-1]  Well, the point of it doesn't hurt, but the impact is enough to knock you flat on your back.  You crack your head on the stone, hearing a crystalline crack as you black out.


Actions!

Well, the wand is gone, and Derm ducked away, so perhaps running away from that charging golden lion that that one fellow summoned would be a good plan?

[Lion Spd:2]
[Alish Spd:3]

It gets off to a sluggish start, so you are able to outpace it for now as you run into the magma room past one of the two occupants.



Quote from: Players
Mastacheese:  Cromwell - North Side, Magma Room
Gamerlord:  Shane - Center, Cavern  [Obsidian Greatsword]
Dermonster:  Derm - North edge, Grand Room  (6/6 Pool) {Face badly burned} [Steel spear with force-light head] (7)
Tsuchigumo550:  Algem - East Side, Magma Room
RathofSTS:  Ocil - West side, Spike Room
Vakothu:  Somnus - Center of Bridge, Bottomless Pit  [Hallowed Golden Claws]
DaveTheGrave: Dave - Center, Spike Room  (Crystal-Electric Form)  {Unconscious, cracked skull}
Sarzael:  Alish - Northeast Side, Magma Room  (2/3 Pool, Body is acid)  {Leaking a bit of acid}
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: DaveTheGrave on August 12, 2013, 11:26:41 am
Get up n shit.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Dermonster on August 12, 2013, 11:28:35 am
You messed up my pool total.

"Well now, this is going to be fun."

Actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Toaster on August 12, 2013, 11:36:08 am
You messed up my pool total.

That I did.  It's now correctly 6/6.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: RathofSTS on August 12, 2013, 12:02:23 pm
Onward!

Map
Spoiler (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 12, 2013, 01:55:28 pm
Actions!

Gamelord, control your cat, or i will have a looong talk with you after im done with it.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Vakothu on August 12, 2013, 02:37:06 pm
Try to clear my mind.  If that is successful, attempt to gain control over the alien thoughts.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tsuchigumo550 on August 12, 2013, 04:00:38 pm
((It's probable I thought I posted it and never did, didn't mean that as a "OH MY GOD YOU MISSED SOMETHING YOU BAD MAN".))

"H-huh? Hey. You there. Stop pointing at me, don't you know it's rude? N-not that I could feasibly STOP you from doing that, as the only thing I know how to do with this book is make liquid clothing and hit things. So, uhh, don't make me hit you with a book kinda-almost hard enough to cause discomfort."

The man successfully dealt with, continue studying.

Yograditc Tepsy?

After observing the results, if not injured, dead, or otherwise preoccupied, turn attention back to the man, and wave the tome around in a barely threatening manner.


Spoiler: Found it (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: mastahcheese on August 12, 2013, 04:38:49 pm
Since that person is now annoyed at me pointed at them, point at the new person in the room and try my first two words again.
Really need to figure this out...

Then say Dolik in a Doctor Who accent.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Toaster on August 12, 2013, 09:05:26 pm
((It's probable I thought I posted it and never did, didn't mean that as a "OH MY GOD YOU MISSED SOMETHING YOU BAD MAN".))

Spoiler: Found it (click to show/hide)

Oh hey, I did do you.  Three turns back (http://www.bay12forums.com/smf/index.php?topic=128459.msg4483733#msg4483733)
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Toaster on August 12, 2013, 09:42:33 pm
I wrote the whole turn, then realized Sarzael tried to cast a three word spell with two pool.  I sent a PM for clarification, but no turn until that's fixed, since he's got a lion trying to murder him and stuff.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 13, 2013, 03:02:02 am
Welp sorry. I though i would regenerate one pool.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: GreatWyrmGold on August 13, 2013, 06:21:38 am
Wow. Just insanity.

Wordlist updated.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Toaster on August 13, 2013, 07:22:46 am
Welp sorry. I though i would regenerate one pool.

You did- you went from 1/3 to 2/3.



Get up n shit.

Nope, you're out for the count.  You'll wake up at the end of this turn, as long as no one murders you or anything.  </foreshadowing>


Actions!

Your murder sense a-tingling, you head off to the spike room to off that poor unconscious dude.  You stand over him and thrust mightily with your spear.

[Derm Str:6]
[Dave End:6]

You thrust mightly, all right.  You don't seem to burn him any, but his head is smashed back into the ground by the blow.  However, you strong thrust does get the metal close enough to the body to create an arc.

[Derm End:1]  You are blasted backwards flat on your back, shocked unconscious.


Onward!
Try to clear my mind.  If that is successful, attempt to gain control over the alien thoughts.

You focus on clearing your mind, but you cannot block them out completely.  They are there, ever urging you onward, pushing an alien desire.  It feels sort of like... retribution?

[Rath Dex:3+1]
[Somnus Dex:1]

[Rath Str:3+1]
[Somnus Str:5]

Then an angry muscular man charges in and attempts to shove you off the bridge.  He is close to successful, as you're pushed up to the edge.  The claws come up to counterattack, half of your will and seemingly half not.

[Somnus Dex:4]
[Rath Dex:4+1]

[Somnus Str:4]
[Rath End:6-1]

Rath is able to see them coming and avoid the brunt of the blow, only suffering minor scratches.  He's still grappling you, though.


Actions!

BAD KITTY

[Alish Spd:5-1]
[Lion Spd:2]

You continue to run, still able to outpace the lion.  It keeps up, ignoring everyone else you pass as you run across the bridge.

Suddenly, the lion is sucked backwards.  It flies out of the room and back into the portal from whence it came, which snaps shut and disappears. 


Yograditc Tepsy?

After observing the results, if not injured, dead, or otherwise preoccupied, turn attention back to the man, and wave the tome around in a barely threatening manner.

You posture and attempt to appear menacing.

[Pot:6]  Magical ley lines appear around your left arm.  They shake, shimmer, and burst with energy, but it appears that the magic spent itself and did nothing, as far as you can tell.


Since that person is now annoyed at me pointed at them, point at the new person in the room and try my first two words again.
Really need to figure this out...

Then say Dolik in a Doctor Who accent.

You make the brilliant decision to point magic at the acid woman as she runs from a golden murder lion.

[Pot:3]  Magical ley lines try to form around your body, but they fizzle out.  Looks like that combination just doesn't work.

Shrugging, you try your other word in your bad accent.

[Pot:6]  The air to your right wavers and shakes.


Algem and Cromwell hear a thunk from the center of the room.  On the ornate table sits a wand, shaking slowly to a stop.  Where did that come from?

Dave wakes up, feeling dazed.  You'd almost swear you got hit again when you were out.


Quote from: Players
Mastacheese:  Cromwell - North Side, Magma Room
Gamerlord:  Shane - Center, Cavern  [Obsidian Greatsword]
Dermonster:  Derm - Center, Spike Room  (6/6 Pool) {Face badly burned, Unconscious} [Steel spear with force-light head] (7)
Tsuchigumo550:  Algem - East Side, Magma Room
RathofSTS:  Ocil - Center of Bridge, Bottomless Pit
Vakothu:  Somnus - Center of Bridge, Bottomless Pit  [Hallowed Golden Claws]
DaveTheGrave: Dave - Center, Spike Room  (Crystal-Electric Form)  {Cracked skull, dazed}
Sarzael:  Alish - West Side, Spike Room  (3/3 Pool, Body is acid)  {Leaking a bit of acid}
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Dermonster on August 13, 2013, 09:02:50 am
"..."

Actions.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: draco1234 on August 13, 2013, 09:24:11 am
Out of curiosity, when are you going to update the memories of the fallen?
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Gamerlord on August 13, 2013, 09:29:51 am
Toast, next time can you PM me if I don't send in an action?
Tepsy Ollospon.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Toaster on August 13, 2013, 09:39:38 am
Toast, next time can you PM me if I don't send in an action?
Tepsy Ollospon.

I don't require all actions to be in if to run a turn, so I typically am not looking for missing people as long as the requirements are met.  (Requirements being at least 5 of 8 players, including everyone currently involved in combat.)

Out of curiosity, when are you going to update the memories of the fallen?

Much like the OP, this is updated on "when I get around to it."  I'll try to do it soon.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 13, 2013, 09:57:18 am
Actions!

Sorry for PMing you three times Toaster. Should read the whole post rather than my part before doing actions.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Toaster on August 13, 2013, 10:02:00 am
It's all good- you're not the first.  I'm sure everyone has 142 pages of PMs in their inbox, right?
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 13, 2013, 10:36:19 am
It's all good- you're not the first.  I'm sure everyone has 142 pages of PMs in their inbox, right?
Blame forums for not letting edit PMs.

Also i got 5 pages about PoM and im not GM.

Also, mastahcheese, point at ground or ill feed you... To the eyes and tentacles of the Zentol Dimension.

Also, post number 1000 :D
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: DaveTheGrave on August 13, 2013, 11:25:10 am
Get up quickly, look around, then notice quickly: 1. I got hit again somehow, 1. There's a man unconscious next to me, with a spear?.

Point hand at derm, and do the same spear launching spell as last time. If unsucessful in murdering him, use his own spear to kill him, unless mines better.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: RathofSTS on August 13, 2013, 11:27:59 am
Push him off the edge.

Map
Spoiler (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tsuchigumo550 on August 13, 2013, 11:29:01 am
"T-that was almost cool..."

Sienit Zibr.

((I assume non-combat pool fully regens or something? By my calculations I'd have 2 right now, so...))

If I have the pool left over for it, Macenes Tepsy.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Toaster on August 13, 2013, 11:33:22 am
((I assume non-combat pool fully regens or something? By my calculations I'd have 2 right now, so...))


Yep.  1 per turn otherwise.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 13, 2013, 11:50:39 am
...

You said, Point at the newcomer, which is to say, at the acid woman, which is to say, at me.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Toaster on August 13, 2013, 12:07:49 pm
I don't really count reciprocated failure spells as combat, if that's the point you're getting at.  If the person indicates murderous intent, then I might say otherwise.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 13, 2013, 12:45:06 pm
I don't really count reciprocated failure spells as combat, if that's the point you're getting at.  If the person indicates murderous intent, then I might say otherwise.
Still, i wouldnt like a random burst of whatever to vaporize me because the random dude was pointing at me.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Vakothu on August 13, 2013, 02:31:31 pm
It seems it's finally time for a Combat Turn
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 13, 2013, 02:43:57 pm
It seems it's finally time for a Combat Turn
You have magic? If so do Pioncale Aneell and he will have trouble pushing you.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Vakothu on August 13, 2013, 02:48:24 pm
It seems it's finally time for a Combat Turn
You have magic? If so do Pioncale Anneell and he will have trouble pushing you.
Yes, I have magic, but while turning my body into repulsive force might work, I have a different plan in mind.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 13, 2013, 02:56:38 pm
It seems it's finally time for a Combat Turn
You have magic? If so do Pioncale Anneell and he will have trouble pushing you.
Yes, I have magic, but while turning my body into repulsive force might work, I have a different plan in mind.
Turning yourself into Intangible Fullbody and let him fall to the void?

Get up quickly, look around, then notice quickly: 1. I got hit again somehow, 1. There's a man unconscious next to me, with a spear?.

Point hand at derm, and do the same spear launching spell as last time. If successful in killing him, deactivate and reactivate ley lines, to see if they regenerate injuries.
BOLD!

TOASTER ONLINE! UPDATEEES! *Zombie sounds*
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: DaveTheGrave on August 13, 2013, 04:10:39 pm
Get up quickly, look around, then notice quickly: 1. I got hit again somehow, 1. There's a man unconscious next to me, with a spear?.

Point hand at derm, and do the same spear launching spell as last time. If unsucessful in murdering him, use his own spear to kill him, unless mines better.

Boldified
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Dermonster on August 13, 2013, 04:23:35 pm
Dammit man.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: draco1234 on August 13, 2013, 04:29:57 pm
Could this be the end of Derm?  Tune in tonight folks to find out.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: DaveTheGrave on August 13, 2013, 04:53:00 pm
One man, and one derm, fighting it out for positions of pony rider. Who will win this battle, the world may never know!
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Dermonster on August 13, 2013, 04:54:34 pm
...?

What pony?
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Angle on August 13, 2013, 05:18:33 pm
The pony is gone. Long Gone.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: mastahcheese on August 13, 2013, 09:36:33 pm
Since everyone is complaining about me pointing at people when my spell only affected myself, new plan.

Proceed to do something that will actually affect something.

Also, stay the frick away from that wand.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: DaveTheGrave on August 13, 2013, 09:43:39 pm
I just want to be able to change my title to derm slayer.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Dermonster on August 13, 2013, 09:44:20 pm
You shall not.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Toaster on August 13, 2013, 10:39:15 pm
The pony has made to the cavern.  Looks like it wants a drink.


Actions.

Gonna have to sleep that one off, bro.


Tepsy Ollospon.

Hello random pony walking past.

[Pot:6+1]  Nothing happens.  Dammit.


Actions!

You run back and grab the wand.  No one else goes for it, so you dance around with glee at your new possession.

You note the acid has no effect whatsoever on it, and that it looks a hell of a lot like the one Myra had.  In fact, you'd swear it's the same one.

Point hand at derm, and do the same spear launching spell as last time. If unsucessful in murdering him, use his own spear to kill him, unless mines better.

You try again with your spear launchery.

[Pot:3]  A sort of spear shaped small piece of crystal forms in front of you- it's at least thin and (compared to its width) long.  It shoots straight forward, several feet over the prone Derm.

Kinda lame.  That lightheaded spear looks pretty swell, actually.  You grab that and stab the prone Derm a few times.  It's odd- the light head really just causes burns, but whenever he's hit with it, the part you hit just bounces away hard.  Shrugging, you apply it to his head.  A few good whacks to the side and you're pretty sure his neck is broken from the recoil.  He crumbles into ash and a ball of light the size of a baseball floats up and into your chest.

[Derm is dead.  Dave gains seven points.]


Push him off the edge.
It seems it's finally time for a Combat Turn

[Ocil Spd:1+1]
[Somnus Spd:4]

[Somnus Str:2]
[Ocil Str:2+1]

Somnus tries to push Ocil back and break off the grapple.  He only gets two small steps away from the edge.

[Ocil Str:2+1]
[Somnus Str:2]

Ocil pushes him back, right up to the ledge, enough to make Somnus stumble.

[Somnus Dex:1]

Somnus recovers by falling forward.  Wait no, that's backwards.  He scrabbles for the edge.

[Somnus Dex:1]

And misses entirely.   AAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

From the depths rises a tiny pinprick of light which flies into Ocil's chest.

[Somnus is dead.  Ocil gains one point.]


"T-that was almost cool..."

Sienit Zibr.

((I assume non-combat pool fully regens or something? By my calculations I'd have 2 right now, so...))

If I have the pool left over for it, Macenes Tepsy.

Your mom thinks you're cool.

[Pot:5]  A large lump of copper forms in the air and falls to the ground.  When it hits the ground, it cracks.  The copper, not the ground.  Shrugging, you try your other spell.

[Pot:4]  Nothing happens.


Proceed to do something that will actually affect something.

Also, stay the frick away from that wand.

Since so much as looking at the wand makes the acid woman hiss at you, you ignore it as hard as you can.

[Pot:1]
[End:2]

Your legs turn into bronze axes.  You wobble, and fall over.

[Dex:2]
[End:3]

Directly onto one of the axe blades.  In addition, you're bleeding from a large gash in your now-crippled left arm.  Son of a bitch.


Danath and Chantala portal in on opposite sides of the Grand Room.  The two of you eyeball each other, looking for a sign of hostility.


Quote from: Players
Mastacheese:  Cromwell - North Side, Magma Room  {Legs are bronze axes, left arm is crippled and bleeding above the elbow}
Gamerlord:  Shane - Center, Cavern  [Obsidian Greatsword]
Draco1234:  Danath - Northeast side, Grand Room
Tsuchigumo550:  Algem - East Side, Magma Room
RathofSTS:  Ocil - Center of Bridge, Bottomless Pit (2)
Chink: Chantala - Southeast side, Grand Room
DaveTheGrave: Dave - Center, Spike Room  (Crystal-Electric Form)  {Cracked skull}  (8)
Sarzael:  Alish - West Side, Spike Room  (Body is acid) [Wand] {Leaking a bit of acid}



Syvarris is actually next on the waitlist, but he hasn't been on the forum in over ten days.  I went ahead and passed him up for now.


And with the death of Derm, all eight of the original players are now dead.  That means it's Q&A time!

How do you like the game so far?  Anything I could do better?  Anything you especially like/dislike?  Anything you don't understand?  Any other questions or comments?
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Gamerlord on August 13, 2013, 10:40:02 pm
Zibr Ollospon.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Dermonster on August 13, 2013, 10:42:12 pm
Wait, what? That wasnt in the original! He never said anything about using my spear!

I really dislike this unconciousness mechanic. It just makes the game completely unfair to the reciever, and it's kinda bullshit when you can't defend yourself. Remove it.

I wish to lodge infinity profanities. Against everyone. Forever. Put me back in the wait list.

Also no Str/end rolls man? He didn't even have to roll to kill me with that spear?
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: TCM on August 13, 2013, 10:47:15 pm
((My comments: "OH YEEEEAAAAHHH SNAP INTO AN ARENA!"))
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Toaster on August 13, 2013, 10:52:45 pm
Wait, what? That wasnt in the original! He never said anything about using my spear!

I really dislike this unconciousness mechanic. It just makes the game completely unfair to the reciever, and it's kinda bullshit when I can't defend myself. Remove it.

I wish to lodge infinity profanities. Against everyone. Forever. Put me back in the wait list.

Yeah, he edited that in.  I only care at the point I run the turn.

And it sucks, but it doesn't come up often- usually the result of bad rolls against certain attacks.  You overshot that attack (negative consequences) and threw a 1 on your endurance roll.  You did survive your first unconsciousness, and it was a two-turner.

EDIT:  You only had to roll str because he's made of crystal, which is much stronger than flesh.  If you had thrown a four or five, you would have killed him.  See ...

...

Oh hey, I did make Tod roll str when he killed off Xantalos.  Okay, fine, I'll roll str for him, but it's going to be heavily biased against you like all prone attacks are.

[Dave Str:5]

Sorry, you're still dead.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Dermonster on August 13, 2013, 10:54:40 pm
Dammit.

Unconciousness is still crap. I only survived my first one 'cause piecewise is nice.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Thearpox on August 13, 2013, 10:55:31 pm
Dammit.

Unconciousness is still crap.
Yeah, totally. We should have instant death instead. That'd make it more fair, right?

PS: The cool smiley is very appropriate.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Dermonster on August 13, 2013, 10:59:29 pm
*Miscellanious grumbling*
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: RathofSTS on August 13, 2013, 11:02:27 pm
Not wanting to meet the fate Ocil silently moves onwards.
Spend point.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: DaveTheGrave on August 13, 2013, 11:06:39 pm
Wait so how do I use my seven points? Just stats?
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Toaster on August 13, 2013, 11:18:02 pm
Yep.  Seven more to go with your initial nine.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: DaveTheGrave on August 13, 2013, 11:20:30 pm
+3 Channeling
+2 Dexterity
+1 Endurance
+1 Potency
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Dermonster on August 13, 2013, 11:21:13 pm
And all of it for pretty much free~
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: DaveTheGrave on August 13, 2013, 11:21:48 pm
And all of it for pretty much free~
Hey man you attacked me while I was unconcious :p
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Dermonster on August 13, 2013, 11:22:30 pm
and all for pretty much free
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: DaveTheGrave on August 13, 2013, 11:23:46 pm
(I totally just killed you on 69, just saying)
Reminisce on the kill for a moment, then actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Unholy_Pariah on August 13, 2013, 11:28:38 pm
Exactly, if anyone should be dead its you, not derm.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Dermonster on August 13, 2013, 11:30:59 pm
Also, please change your forum title thingy away from 'Derm Slayer', or I might actually unleash my already barely supressed nerd rage.

I get very irrationally attached to things, man. Don't insult my pride on top of it.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: DaveTheGrave on August 13, 2013, 11:37:47 pm
Also, please change your forum title thingy away from 'Derm Slayer', or I might actually unleash my already barely supressed nerd rage.

I get very irrationally attached to things, man. Don't insult my pride on top of it.
Alright, I'm just excited.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Dermonster on August 13, 2013, 11:38:52 pm
Thnak you.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: TCM on August 14, 2013, 12:04:20 am
("Derm wouldn't have died if he went for the rope break. Or just tagged out.")
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Dermonster on August 14, 2013, 12:07:04 am
Tried to tag out, Sarz didn't grab the bait.

And now nobody gets the dragon word.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: mastahcheese on August 14, 2013, 12:33:27 am
And now nobody gets the dragon word.
DANG IT DAVE I WILL MURDER THE *EXPLETIVE DELETED* OUT OF YOU

Turn my axes back into fleshy legs, get my inept butt back up!
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Dermonster on August 14, 2013, 12:39:30 am
In retrospect I should have announced that if someone stopped dave from killing me, I would have PM'd them the word for dragon. Probably wouldn't have made a difference, but maybe.

Oh well. I'll go slink off now, and when I get back you are going to have a giant, giant problem.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: draco1234 on August 14, 2013, 02:33:30 am
(Woohoo, I'm finally in the game!) 

Also Chink, do you mind us not killing each other straight away?

Actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 14, 2013, 02:59:32 am
Well, i knew it was Myra one. Now its mine.
Ok, Wand Stuffy Stuff!

Dammit.

Unconciousness is still crap. I only survived my first one 'cause piecewise is nice.
AND IM NOT MOAHAHAHA!
I had my revenge for Tiruin Soul by leaving you alone when you asked for help :P

In retrospect I should have announced that if someone stopped dave from killing me, I would have PM'd them the word for dragon. Probably wouldn't have made a difference, but maybe.

Oh well. I'll go slink off now, and when I get back you are going to have a giant, giant problem.

Not if my wand works. Plus Dave has now your souls. If i get wand to work we will be the two most powerful players.
Either ways, you said that ´´If i didnt kill you or helped me kill him``, i didnt kill you. THUS I WANT MY WORD! Nah not really, i know the page it is at.

Also, now that Derm is dead, lets begin an new empire of peace and prosperity!!!... Wait a dude just got thrown from the bridge by another dude. Well, there goes the peace.

(Woohoo, I'm finally in the game!) 

Also Chink, do you mind us not killing each other straight away?

Actions!

Ill protect you.

Anyways, im pretty sure Derm will get some channeling and some potency and convert himself into a whatever dragon.

My question: In Perplexicon, if you asked the admin (Piecewise) he could make your action secret (Not telling the results) as long as there was no one else with sight capacity in the room. (Basically, there is no one else or they are blind/unsconcious.

Also suggestion: Make Will affect on how much time you re unsconcious. Every turn you re unsconcious you can do a will roll to see if you wake up.
First turn: 5/6+=You wake up.
Second Turn: 4/5/6+=You wake up.
Third Turn: 3/4/5/6+=You wake up.
And so on, the minimum to wake up being a one, cuz zeros suck.

This seems a more fair system and adds will another use apart of magic. In fact, perhaps you could do a will roll to avoid while sleeping? 4+=You can do a dexterity roll to avoid with a -2 (That -2 can be negated with points on dexterity)

Aaaand finally another question:
In original Perplexicon you could do more stuff with souls apart of converting them into points, you could give them to other players and stuff. Is it possible to do that here?

And edit title, preferably something to do with Derm death.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 14, 2013, 03:04:49 am
.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Vakothu on August 14, 2013, 06:02:51 am
I rolled two twos then two ones, the dice must not have liked me.
I might as well take a chance and make a character with no bonuses or penalties, I wonder how long they will last.
Spoiler: New Character (click to show/hide)
Edit: Changed character's name to be less similar to Sarzael's username.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 14, 2013, 06:21:50 am
I rolled two twos then two ones, the dice must not have liked me.
I might as well take a chance and make a character with no bonuses or penalties, I wonder how long they will last.
Spoiler: New Character (click to show/hide)

Arazael... Damn you.
Anyways, you spawn right after Derm, so if theres a two player kill...
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Harry Baldman on August 14, 2013, 06:26:00 am
Also suggestion: Make Will affect on how much time you re unsconcious. Every turn you re unsconcious you can do a will roll to see if you wake up.
First turn: 5/6+=You wake up.
Second Turn: 4/5/6+=You wake up.
Third Turn: 3/4/5/6+=You wake up.
And so on, the minimum to wake up being a one, cuz zeros suck.

This seems a more fair system and adds will another use apart of magic. In fact, perhaps you could do a will roll to avoid while sleeping? 4+=You can do a dexterity roll to avoid with a -2 (That -2 can be negated with points on dexterity)

Why not use Endurance for that as well? Seems to fit better, considering that it's a physical ailment of a sort.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 14, 2013, 06:27:16 am
Also suggestion: Make Will affect on how much time you re unsconcious. Every turn you re unsconcious you can do a will roll to see if you wake up.
First turn: 5/6+=You wake up.
Second Turn: 4/5/6+=You wake up.
Third Turn: 3/4/5/6+=You wake up.
And so on, the minimum to wake up being a one, cuz zeros suck.

This seems a more fair system and adds will another use apart of magic. In fact, perhaps you could do a will roll to avoid while sleeping? 4+=You can do a dexterity roll to avoid with a -2 (That -2 can be negated with points on dexterity)

Why not use Endurance for that as well? Seems to fit better, considering that it's a physical ailment of a sort.
You use Endurance to see wether you go unsconcious or not (And to help negating damage while asleep), but after that its the willpower that you need to be able to wake up and resume fight.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Harry Baldman on August 14, 2013, 07:04:13 am
How can you use willpower, which is, by its very nature, an action of your conscious mind, if you're unconscious? It really doesn't make sense to me.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 14, 2013, 07:07:52 am
How can you use willpower, which is, by its very nature, an action of your conscious mind, if you're unconscious? It really doesn't make sense to me.
By your logic we would be dead while we sleep. We actually use mind while unconscious, else we wouldnt dream.
If you by the morning re very sleepy, what do you use if you want to get out of bed, endurance or willpower?
Yes, if you had endurance, you wouldnt be so sleepy, but you re, thus it doesnt matter anymore. You use your will to get up and resume your life.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Harry Baldman on August 14, 2013, 07:12:17 am
Let me put it like this - in a dream, can you make yourself wake up on command? The example you brought up was when a person has already woken up and is sleepy.

You can't will away the minor brain damage or oxygen deprivation that struck you unconscious, either. It's all a matter of how your body recovers. The mind hardly figures into it, really.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tomcost on August 14, 2013, 07:44:54 am
I'm siding with Harry in this debate. Willpower would have to do when your concious mind has some degree of control over your body. If it doesn't, then it's not willpower, because you are not using your will. Willpower could be used when, for example, you have a lot of pain and you decide to move anyways. There is no way to decrease the pain, just to ignore it, and for that you would need willpower.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 14, 2013, 08:19:51 am
Let me put it like this - in a dream, can you make yourself wake up on command? The example you brought up was when a person has already woken up and is sleepy.

You can't will away the minor brain damage or oxygen deprivation that struck you unconscious, either. It's all a matter of how your body recovers. The mind hardly figures into it, really.
Wait, are you speaking about logic in a forum game? Whats next, economy?
Endurance already has enough uses, let will shine a bit more, its pretty much useless without Control word.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tomcost on August 14, 2013, 08:24:06 am
For the uselessness of that stat is that I created my character with 0 will, as I'm not going to get with the heaven/hell stuff.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Harry Baldman on August 14, 2013, 08:26:52 am
And when the control word becomes known, will shall become omnipresent and at least a second or third thought in everyone's character build. Will doesn't need to shine at all, in my opinion. It'll become obligatory soon enough.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 14, 2013, 08:30:33 am
And when the control word becomes known, will shall become omnipresent and at least a second or third thought in everyone's character build. Will doesn't need to shine at all, in my opinion. It'll become obligatory soon enough.
Oooooh if you knew...
Dang, i need to see next turn to know if my plan begins to work...
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Unholy_Pariah on August 14, 2013, 08:41:05 am
How is it that you played the original and failed to realize that will is blatantly overpowered?
The only thing that ever held it back even slightly was that you needed an item or god to channel it through.

I mean seriously, i created organic thornbush grenades, then wwolin detonated someones spine and then toaster hijacked someones mind and forced him to summon a MOTHERFUCKING BLACK HOLE CLUSTER BOMB.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 14, 2013, 08:50:45 am
How is it that you played the original and failed to realize that will is blatantly overpowered?
The only thing that ever held it back even slightly was that you needed an item or god to channel it through.

I mean seriously, i created organic thornbush grenades, then wwolin detonated someones spine and then toaster hijacked someones mind and forced him to summon a MOTHERFUCKING BLACK HOLE CLUSTER BOMB.
I had hmm, three turns in the original.
Also, it was me who said that Will was the best stat and managed to get two large groups agaisnt me because of that.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Eotyrannus on August 14, 2013, 09:00:17 am
I DEMAND JOINERY.

Spoiler (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Harry Baldman on August 14, 2013, 09:07:38 am
I had hmm, three turns in the original.
Also, it was me who said that Will was the best stat and managed to get two large groups agaisnt me because of that.

Will is powerful, but to use it, you need one of several things:

A) the ability to cast complex magic (at least 2-3 words).
B) a buddy or buddies who can cast complex magic for you.
C) the ability to steal a control item from somebody else.
D) Scarlon.

The first three require somebody to know the control word (or, for lesser functionality in the first case, a will-based targeting word), while the fourth is currently impossible. And Will, unlike Potency and Channeling, functions perfectly well on its own and, while less versatile than true magic (when used by someone with knowledge of a lot of words, which equates to anyone not lazy and not going for the self-imposed 'no metagaming' challenge), is also functionally infinite. So will is really powerful, but not all-powerful, being largely item-based, magic-based or cooperation-based.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 14, 2013, 09:13:43 am
I had hmm, three turns in the original.
Also, it was me who said that Will was the best stat and managed to get two large groups agaisnt me because of that.

Will is powerful, but to use it, you need one of several things:

A) the ability to cast complex magic (at least 2-3 words).
B) a buddy or buddies who can cast complex magic for you.
C) the ability to steal a control item from somebody else.
D) Scarlon.

The first three require somebody to know the control word (or, for lesser functionality in the first case, a will-based targeting word), while the fourth is currently impossible. And Will, unlike Potency and Channeling, functions perfectly well on its own and, while less versatile than true magic (when used by someone with knowledge of a lot of words, which equates to anyone not lazy and not going for the self-imposed 'no metagaming' challenge), is also functionally infinite. So will is really powerful, but not all-powerful, being largely item-based, magic-based or cooperation-based.

You dont require Scarlon, Scarlon made will stronger and gave ability to control minds without the correct words.
Actually, i dont require the first nor third. And B is already accomplished.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tomcost on August 14, 2013, 09:14:17 am
With the current rate of murder and not experimentation, I think that the control word won't be discovered for a long time. On the other hand, once the page where it is supposed to be is discovered, maybe the process will accelerate.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 14, 2013, 09:17:45 am
With the current rate of murder and not experimentation, I think that the control word won't be discovered for a long time. On the other hand, once the page where it is supposed to be is discovered, maybe the process will accelerate.
I dont need to discover it. HAhahahaha...
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tomcost on August 14, 2013, 09:20:43 am
May I ask how did you discover it? Nobody has been testing magic in other people, just testing on their own, so I doubt that you know which word it is.

Anyway, I didn't play the original, so  don't know the particularities of how does the control word work.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 14, 2013, 09:21:44 am
May I ask how did you discover it? Nobody has been testing magic in other people, just testing on their own, so I doubt that you know which word it is.

Anyway, I didn't play the original, so  don't know the particularities of how does the control word work.
I didnt say i discovered it either. I just dont need to discover it. Atleast i hope. That I hope will be converted on a Yes or a Not the next turn.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tomcost on August 14, 2013, 09:27:16 am
Ahh, I misunderstood that. Happy !!Science!!
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 14, 2013, 09:35:37 am
Ahh, I misunderstood that. Happy !!Science!!
Also in the original you had to apply the control word to an item along with an element, being a minimum of three word longs casting. ´´Control Fire Ring``, would make a ring that lets you control fire.
You could only wear two control items or they would explode. (That wont be a ploblem for me if it works), and once you had control, you could do virtually anything with that element as long as you had enough will.

For example, a dude tried to prize another person for helping him, and he made the bones of the arm of that other dude form a whip though will... He forgot he didnt had flesh control and the arm of the other dude literally exploded, however he obtained a weapon (Its own, broken, bone whip arm) that allowed him to survive long, and even kill some people with it.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tomcost on August 14, 2013, 09:39:31 am
I see. Now that I know the sistem, I realize that I won't use it, anyway. Unless there is mind control, that's a whole different subject. I have other plans involving magic. Like turning someone's head into booze and drinking it to death
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 14, 2013, 09:40:51 am
I see. Now that I know the sistem, I realize that I won't use it, anyway. Unless there is mind control, that's a whole different subject. I have other plans involving magic. Like turning someone's head into booze and drinking it to death
Theres mind control, but is not easy to find the words to obtain it. In the original Scarlon gave you a mask that allowed you to do it at all times if you wore it, however the only other way is though a complex combination of words, most of which we dont know, and if your opponent beated you at will, bad stuff could happen to you.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Harry Baldman on August 14, 2013, 09:41:45 am
You dont require Scarlon, Scarlon made will stronger and gave ability to control minds without the correct words.
Actually, i dont require the first nor third. And B is already accomplished.

Actually, you do if you can't get the first three. That's kind of the point I'm making - if you couldn't get either of the first three, you could choose Scarlon. Or, even better, Nul-sheal, though the elements could get a bit random in her case.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 14, 2013, 09:42:53 am
You dont require Scarlon, Scarlon made will stronger and gave ability to control minds without the correct words.
Actually, i dont require the first nor third. And B is already accomplished.

Actually, you do if you can't get the first three. That's kind of the point I'm making - if you couldn't get either of the first three, you could choose Scarlon. Or, even better, Nul-sheal, though the elements could get a bit random in her case.
I dont know nor hopefully need the first or third, second is optional and accomplished (I can make a minion/minions to accomplish the second anyways, but i dont think they will be needed)
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tomcost on August 14, 2013, 09:44:21 am
So, control just let's you manipulate something at will, and to do that you have to have a pre-casted item that allows you to do so. In an universe where players can change their material at will, I don't see that as something really overpowered, really.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 14, 2013, 09:52:29 am
So, control just let's you manipulate something at will, and to do that you have to have a pre-casted item that allows you to do so. In an universe where players can change their material at will, I don't see that as something really overpowered, really.
You can manipulate yourself to increase your stats, however, only the first bonus is free, everything else you manipulate in your own body with will is compensated though the lose of something.
Want more speed? You may lose strenght.
And you may also manipulate your own items or the nearbyhoods. This whole zone is made out of stone, i may as well make some stones levitate, change their shape to become swords, make them wickedly sharp, and fire them at great speeds towards nearby persons.

Or command the air around a person to move away from his lungs, having him suffocate.
Or summon a fireball, then use control to remote control it so that it doesnt miss.
Or convert that piece of metal over there into a shield that levitates around me, protecting me from damage.
Or heal someone made out of flesh.
Or, as in Perplexicon, make a tree which gives fruit-grenades that when thrown create spiked thorns around all the zone.

And will is also required to control minions, like Dave horse, or my fishy. (1 Will for a minion, 4 for two, 7 for three, 11 for four, and so on)
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Harry Baldman on August 14, 2013, 09:55:15 am
So, control just let's you manipulate something at will, and to do that you have to have a pre-casted item that allows you to do so. In an universe where players can change their material at will, I don't see that as something really overpowered, really.

It was way more threatening in the original Perplexicon, where people didn't discover the full-body word in the first five turns of the game (in fact, it was only at the end of the first phase - the arena phase - that such a thing became common knowledge). As such, nobody with regular, public knowledge was safe from somebody who had, say, bone control.

Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 14, 2013, 09:56:19 am
So, control just let's you manipulate something at will, and to do that you have to have a pre-casted item that allows you to do so. In an universe where players can change their material at will, I don't see that as something really overpowered, really.

It was way more threatening in the original Perplexicon, where people didn't discover the full-body word in the first five turns of the game (in fact, it was only at the end of the first phase - the arena phase - that such a thing became common knowledge). As such, nobody with regular, public knowledge was safe from somebody who had, say, bone control.
You just dont think big enough. If this works you all will learn.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Dermonster on August 14, 2013, 09:56:36 am
I always advocated for the secrecy thing.

If everyone knows everything it just kinda leads to the same thing over and over. Void balls and full body steel.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 14, 2013, 09:58:05 am
I always advocated for the secrecy thing.

If everyone knows everything it just kinda leads to the same thing over and over. Void balls and full body steel.
Yeah true. I have tried to form a group with those who were saying words in public so that we get more power as our enemies knowledge decreases. Most didnt listen though.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tsuchigumo550 on August 14, 2013, 10:08:01 am
I'm doing my first character with all public, all blind plays, then I'll worry about alliances and words and the like after one death.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 14, 2013, 10:10:24 am
I'm doing my first character with all public, all blind plays, then I'll worry about alliances and words and the like after one death.

So, if I kill you, you will go private?
Well, looks like I have work to do... Hehehe... (JOKE)
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Dermonster on August 14, 2013, 10:11:53 am
I had planned on murdering all public speakers.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tomcost on August 14, 2013, 10:15:51 am
As it was said earlier, the idea of the public speakers are to encourage creativity, and hopefully make the game funnier than a game where the same combination is always used by the same person.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Dermonster on August 14, 2013, 10:18:47 am
Thats a weird brand of logic.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Harry Baldman on August 14, 2013, 10:22:12 am
I had planned on murdering all public speakers.

Gotta say, I agree with this idea. It's no fun at all if everyone knows everything.

As it was said earlier, the idea of the public speakers are to encourage creativity, and hopefully make the game funnier than a game where the same combination is always used by the same person.

It's also a bit boring when everybody knows all the really good elements to use, because it eliminates all intrigue and need for effort and science, which is what makes all the funny combinations possible and ultimately satisfying.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 14, 2013, 10:34:30 am
My idea was to stop public speakers though diplomacy and kill those who remain.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tomcost on August 14, 2013, 10:58:48 am
As it was said earlier, the idea of the public speakers are to encourage creativity, and hopefully make the game funnier than a game where the same combination is always used by the same person.

It's also a bit boring when everybody knows all the really good elements to use, because it eliminates all intrigue and need for effort and science, which is what makes all the funny combinations possible and ultimately satisfying.
I haven't thought it that way. Anyway, I will still get satisfaction once I turn someone into booze and drink him, it doesn't matter if I didn't discovered any words.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 14, 2013, 11:04:48 am
As it was said earlier, the idea of the public speakers are to encourage creativity, and hopefully make the game funnier than a game where the same combination is always used by the same person.

It's also a bit boring when everybody knows all the really good elements to use, because it eliminates all intrigue and need for effort and science, which is what makes all the funny combinations possible and ultimately satisfying.
I haven't thought it that way. Anyway, I will still get satisfaction once I turn someone into booze and drink him, it doesn't matter if I didn't discovered any words.
Well, we know one of the three words needed for it, and the page of other needed to do so.
Either ways, i got clear my next victim. (Is not anyone of the earlier quoted posts, and is somebody who is currently ingame), but will be a while before i do an attack.
And to kill that person, ill apply a tactic that i originally had made in case i would have had to fight Derm.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tomcost on August 14, 2013, 01:50:43 pm
I haven't thought it that way. Anyway, I will still get satisfaction once I turn someone into booze and drink him, it doesn't matter if I didn't discovered any words.
Well, we know one of the three words needed for it, and the page of other needed to do so.
We know booze, we know all the words that target specific body parts. Assuming you can't target somebody's body by pointing at him, we need the page that targets stuff only.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Vakothu on August 14, 2013, 02:36:14 pm
Arazael... Damn you.
Anyways, you spawn right after Derm, so if theres a two player kill...
Yeah, I realized that that might cause some confusion, so it's less similar to your username now.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: syvarris on August 14, 2013, 02:55:56 pm
Hey!  Yes, I have been on a vacation for the last two weeks, but you could at least send a PM to confirm!

I still need to read through this, but here's my char, if I'm in.
Pot:3
Chan:6

Immediately upon spawning, run away from anybody who approaches.  If anybody points at me, or makes a face or anything that migt possibly be considered aggresive, shout SPELL at them as many times as possible.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 14, 2013, 03:03:57 pm
Hey!  Yes, I have been on a vacation for the last two weeks, but you could at least send a PM to confirm!

I still need to read through this, but here's my char, if I'm in.
Pot:3
Chan:6

Immediately upon spawning, run away from anybody who approaches.  If anybody points at me, or makes a face or anything that migt possibly be considered aggresive, shout SPELL at them as many times as possible.
Calm down dude, im still in the game, Derm is dead, Dave, who so far seems to be semingly peaceful got his souls, and there is only one dude who has attempted an aggresion and is still alive, and i got an powerful artifact on my hands.
Also, i dont think you really want those stats, Zentol doesnt give you phisical stuff here, remember? And dont even try doing it with full body unless you want to end like Piecewise and Corsair...
There must die someone for you to be able to appear, so i guess we should kill the only person alive who has killed someone else without being for self-defense?

And theres also Gamerlord, who tried experimenting dangerous magic... Over me. He summoned a damned golden hallowed lion and then couldnt stop it when the lion attempted to eat me, luckily i was able to outrun the lion with my superspeed until it dissapeared. That was an accident, but really, dont get near gamerlord unless you intend on killing him.

Also, about the PM thing... I think you have enough to read for a week.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: syvarris on August 14, 2013, 03:14:31 pm
Well, I'm not up to date on what's going on really.  All I know is that there were eight or so people before me on the waitlist two weeks ago, and now I'm in.  That means lots of people have died.  So I'm just being safe, and making sure nobody touches me before I'm up to date.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 14, 2013, 03:18:27 pm
Well, I'm not up to date on what's going on really.  All I know is that there were eight or so people before me on the waitlist two weeks ago, and now I'm in.  That means lots of people have died.  So I'm just being safe, and making sure nobody touches me before I'm up to date.
Your not in game yet. You can take one or two turns probably to get up to date.
You should be in game, but since you were afk, people who was after you skipped in the waitlist, so you will come as soon as someone dies.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Thearpox on August 14, 2013, 03:19:30 pm
Quote
Also, i dont think you really want those stats, Zentol doesnt give you phisical stuff here, remember? And dont even try doing it with full body unless you want to end like Piecewise and Corsair...
To be fair, the fullbody stuff was actually working out pretty for him until he commited suicide.

And are you actually trying to convince somebody that this place is not dangerous? I sense an ulterior motive.

Also, reading through all the plans to kill everyone who spoke words publicly, I'm glad to see you guys dead. Because that's a level of metagaming I find repulsive. Killing somebody for playing the game how they want to play it.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 14, 2013, 03:26:51 pm
Quote
Also, i dont think you really want those stats, Zentol doesnt give you phisical stuff here, remember? And dont even try doing it with full body unless you want to end like Piecewise and Corsair...
To be fair, the fullbody stuff was actually working out pretty for him until he commited suicide.

And are you actually trying to convince somebody that this place is not dangerous? I sense an ulterior motive.

Also, reading through all the plans to kill everyone who spoke words publicly, I'm glad to see you guys dead. Because that's a level of metagaming I find repulsive. Killing somebody for playing the game how they want to play it.
Welp, im not dead. But i gave those people a chance to continue playing. Someday will be time to clean up those who declined my offer.
Killing somebody for playing how they want to play it? Well, arent we playing how we want to play too when we decide to do so? Have we less right to keep our position safe by triying to decrease general knowledge while increasing individual one?

And currently the arena is semingly safe, most people is currently busy with spell testing, and the main killers (Piecewise and Derm) are dead.

Well, I'm not up to date on what's going on really.  All I know is that there were eight or so people before me on the waitlist two weeks ago, and now I'm in.  That means lots of people have died.  So I'm just being safe, and making sure nobody touches me before I'm up to date.
The count of deaths that i remember:
Ton**** of Derm kills.
Bob(Piecewise) dieing ripped in half when he tried two conflictive full body materials (Zentol and a heavenly type material) and finally consumed by each of those.
Corsair being consumed by the Zentol Fullbody due to his lack of will.
Tiruin death, i almost killed her character while attempting to get !!THE WAND!!, but Derm came on the last moment and attacked us both with a blackhole, and she couldnt resist.
Derm Death by Dave, when Dave went unsconcious by a failed spear summoning, Derm came to attack, however Dave electric body electrocuted him and made him fall unsconcious, just as Dave woke up and broke Derm neck with a repulse force spear.
Vakothu being thrown down the bottomless pit by someone i dont remember but that is still alive.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Dermonster on August 14, 2013, 03:29:17 pm
If the arena is safe, the arena is boring.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 14, 2013, 03:30:57 pm
If the arena is safe, the arena is boring.
It is currently safe. There was also an stage in Perplexicon where this happened, people was to busy in midgame attempting to get ready for the future that they didnt care about present battles, however, when that future came, was when the true epic battles began.
And there is one or two dangerous people around, but i can take care of them if necesary.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Thearpox on August 14, 2013, 03:32:49 pm
Quote
Well, arent we playing how we want to play too when we decide to do so? Have we less right to keep our position safe by triying to decrease general knowledge while increasing individual one?
To decrease that knowledge, you're killing other people. If they actually an formed an alliance, and were actually semi-organized, this might be even a little bit fun. But as it stands, it's a very bad form of Darwinism and exclusionary behavior, and makes the game less fun for everyone on the sidelines.

And actually, Piecewise wasn't a killer. He was absolutely a science guy with a suicide bent.

If the arena is safe, the arena is boring.
It is currently safe. There was also an stage in Perplexicon where this happened, people was to busy in midgame attempting to get ready for the future that they didnt care about present battles, however, when that future came, was when the true epic battles began.
And there is one or two dangerous people around, but i can take care of them if necesary.
Big ego much?
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 14, 2013, 03:40:12 pm
Quote
Well, arent we playing how we want to play too when we decide to do so? Have we less right to keep our position safe by triying to decrease general knowledge while increasing individual one?
To decrease that knowledge, you're killing other people. If they actually an formed an alliance, and were actually semi-organized, this might be even a little bit fun. But as it stands, it's a very bad form of Darwinism and exclusionary behavior, and makes the game less fun for everyone on the sidelines.

And actually, Piecewise wasn't a killer. He was absolutely a science guy with a suicide bent.

If the arena is safe, the arena is boring.
It is currently safe. There was also an stage in Perplexicon where this happened, people was to busy in midgame attempting to get ready for the future that they didnt care about present battles, however, when that future came, was when the true epic battles began.
And there is one or two dangerous people around, but i can take care of them if necesary.
Big ego much?
Gamerlord isnt really dangerous if you dont get close while he experiments. And the other dude, well, he better not try to push me if he doesnt want to end up on the bones.
Also, i kill people, in a killing game. I had direct impact in Tiruin death in order to obtain this wand. Derm killed many people, Dave killed Derm, a dude threw another dude down the botomless pit, and you ask me not to kill? Seems fair. Ill just stay over here seeing how people throw blackholes, tentacles and dragons at me.

Anyways, perhaps you re right, but its also unfair for us.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Dermonster on August 14, 2013, 03:51:36 pm
It's the bit where you're talking like you're the new king of the pit.

Newsflash: You aint.

(I'm actually wondering why Dave wasn't unconcious for another round like I was when I was being strangled. I did crack him in the head pretty damn hard and I know he got 6 end, but so did I back then and his head was pretty damaged already.)
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 14, 2013, 03:55:42 pm
It's the bit where you're talking like you're the new king of the pit.

Newsflash: You aint.

(I'm actually wondering why Dave wasn't unconcious for another round like I was when I was being strangled. I did crack him in the head pretty damn hard and I know he got 6 end, but so did I and his head was pretty damaged already. Semantics, I suppose.)

Actually, i dont consider myself any kind of power. I dont even have a soul (Thanks to you in part), im just saying that right now the Pit is seemingly safe, i dont see how that has to do with me being more or less powerful.
Right now the most powerful player is Dave, even though he is thanks to me (I saved his life and gave him the hint he needed to kill you), but that doesnt make him less powerful in any way.
I got as much power as the other soulless players, know pretty much same words and i barely have more experience.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Dermonster on August 14, 2013, 04:11:09 pm
And now you're taunting me.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Thearpox on August 14, 2013, 04:17:14 pm
Sazrael: Oh will you chill out. "All your souls are aquired due to me!", "I participated in everything!", "You owe all your power to me!", "All who do not agree with my policies are going to be exterminated!".

If that's not a sign of you behaving like a kind of the pit, I don't know what is.
PS: Also, please stop taunting Dermonster.

Quote
Also, i kill people, in a killing game. I had direct impact in Tiruin death in order to obtain this wand. Derm killed many people, Dave killed Derm, a dude threw another dude down the botomless pit, and you ask me not to kill? Seems fair. Ill just stay over here seeing how people throw blackholes, tentacles and dragons at me.
It's not killing people, it's what people you choose to kill.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tsuchigumo550 on August 14, 2013, 04:22:35 pm
Quote
PS: Also, please stop taunting Dermonster.
Because this is generally bad not for just the taunter, but everyone within a 20-mile radius.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Thearpox on August 14, 2013, 04:24:29 pm
Quote
PS: Also, please stop taunting Dermonster.
Because this is generally bad not for just the taunter, but everyone within a 20-mile radius.
No, but it is bad for the forum thread. I'm not a fan of idealizing Derm or covering before him, but when you've got an easily irritatable player, taunting him is a bad idea.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 14, 2013, 04:25:37 pm
Sazrael: Oh will you chill out. "All your souls are aquired due to me!", "I participated in everything!", "You owe all your power to me!", "All who do not agree with my policies are going to be exterminated!".

If that's not a sign of you behaving like a kind of the pit, I don't know what is.
PS: Also, please stop taunting Dermonster.

Quote
Also, i kill people, in a killing game. I had direct impact in Tiruin death in order to obtain this wand. Derm killed many people, Dave killed Derm, a dude threw another dude down the botomless pit, and you ask me not to kill? Seems fair. Ill just stay over here seeing how people throw blackholes, tentacles and dragons at me.
It's not killing people, it's what people you choose to kill.

Anyways, perhaps you re right, but its also unfair for us, since they decrease our power.

You should try coming over here and see how you react :P
All your souls are aquired due to me!: Not true. I had part, since i told him to edit his action so that he actually used Derm weapon, else Derm would still be alive, and i told him for his own safety not to wear off the full body crystal, atleast until head is fixed, or the damage may multiply in flesh. In perplexicon was kinda common people who took severe injuries but were fine in steel body died almost instantly after going back to flesh. I dont see how that hurts anyone else than Derm, and either ways, it was him who did the work.
I participated in everything!: What? Lets see... I attacked Tiruin and took a wand. Seems certainly a lot of stuff.
Taunting Derm: Fine, i dont see how i taunted him more than Dave when he took Derm Slayer title.
"All who do not agree with my policies are going to be exterminated!": Not true. I didnt kill GreatWyrmGold, nor would do as an example. Nor any of the guys who are in this room, even though they are doing public stuff. Either ways, this is a game on where you have to try to survive. To survive you need power. Revealing certain words severely decrease my power.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Thearpox on August 14, 2013, 04:28:43 pm
Yeah, not gonna argue with this. Not a topic I consider worthy to argue about. And I would like to ask everyone not to argue on my behalf. Don't want to escalate this.

Quote
You should try coming over here and see how you react
Eh, I would probably actually roleplay in this game to a limited amount, make my words visible, and make you my enemy. ;D
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 14, 2013, 04:53:58 pm
Yeah, not gonna argue with this. Not a topic I consider worthy to argue about. And I would like to ask everyone not to argue on my behalf. Don't want to escalate this.

Quote
You should try coming over here and see how you react
Eh, I would probably actually roleplay in this game to a limited amount, make my words visible, and make you my enemy. ;D
Thats what happens when we dont get enough daily dose of turns. (In no way intention to insult Toaster, i think hes doing pretty good!)
Either ways, who votes Pit of Magic for the Hall of Fame?
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tomcost on August 14, 2013, 04:58:18 pm
Shouldn't the game age a little more before voting? And I'm not talking about rules, I'm just saying this because the game it's still young
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: DaveTheGrave on August 14, 2013, 05:38:35 pm
I am an hero.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Dermonster on August 14, 2013, 05:40:31 pm
*Blinks*

Well, go ahead if you want to, I guess.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: draco1234 on August 14, 2013, 06:29:02 pm
Just a quick query:  I have sent my action to Toaster through PM, yet it doesn't appear in my sent messages list.  Does this mean it hasn't sent, or is that normal?  I sent it again to make sure, but it's still not coming up.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tsuchigumo550 on August 14, 2013, 06:31:20 pm
It only appears if you check "save in my inbox" or something, but yes, it's normal.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 15, 2013, 04:53:16 am
Just a quick query:  I have sent my action to Toaster through PM, yet it doesn't appear in my sent messages list.  Does this mean it hasn't sent, or is that normal?  I sent it again to make sure, but it's still not coming up.
Pretty sure it has been sent.
Either way Thearpox, why dont you give it a try?

Toaster, im stalking you again. I know you re online. You gonna bring update D:?
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Toaster on August 15, 2013, 09:41:52 am
My question: In Perplexicon, if you asked the admin (Piecewise) he could make your action secret (Not telling the results) as long as there was no one else with sight capacity in the room. (Basically, there is no one else or they are blind/unsconcious.

I... suppose I could do that (as long as you didn't get mad when I forgot and post it anyway.)  Any objections?

Also suggestion: Make Will affect on how much time you re unsconcious. Every turn you re unsconcious you can do a will roll to see if you wake up.
First turn: 5/6+=You wake up.
Second Turn: 4/5/6+=You wake up.
Third Turn: 3/4/5/6+=You wake up.
And so on, the minimum to wake up being a one, cuz zeros suck.

Right now unconsciousness is one turn only, assuming nothing is keeping you there.  Derm was out for two turns because he was still getting choked.

Aaaand finally another question:
In original Perplexicon you could do more stuff with souls apart of converting them into points, you could give them to other players and stuff. Is it possible to do that here?

No, and I don't have any plans to change that.  If there's a really awesome idea, maybe, but considering this is still deathmatch it's not very likely.


toaster hijacked someones mind and forced him to summon a MOTHERFUCKING BLACK HOLE CLUSTER BOMB.

Good times.


It was way more threatening in the original Perplexicon, where people didn't discover the full-body word in the first five turns of the game (in fact, it was only at the end of the first phase - the arena phase - that such a thing became common knowledge).

That word did indeed change the flow of this game.  of course there are still awesome other things people haven't figured out yet


Hey!  Yes, I have been on a vacation for the last two weeks, but you could at least send a PM to confirm!

I still need to read through this, but here's my char, if I'm in.
Pot:3
Chan:6

Since I already told the other two they were in, I'm going to have to leave you off for now; sorry.  But don't worry, you're still first place on the waitlist.


Either ways, who votes Pit of Magic for the Hall of Fame?

Save the accolades for the original.  I'm just standing on the shoulders of giants, etc etc


Just a quick query:  I have sent my action to Toaster through PM, yet it doesn't appear in my sent messages list.  Does this mean it hasn't sent, or is that normal?  I sent it again to make sure, but it's still not coming up.

I got them both.


Toaster, im stalking you again. I know you re online. You gonna bring update D:?

NO UPDATE FOR YOU

I was just off the forum yesterday.  Once I finish this post (and it's done when you're reading this) I'll start the turn.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 15, 2013, 09:43:23 am
Oh dang.
Either way, no objections.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: GreatWyrmGold on August 15, 2013, 09:43:38 am
I just want to be able to change my title to derm slayer.
Good luck.

Dammit.

Unconciousness is still crap. I only survived my first one 'cause piecewise is nice.
How unusual. It's a bad thing to be knocked unconscious.
Name a game where being unconscious doesn't lead quickly to death.
And you rolled a 1 for the End roll. Would you rather have been killed outright?

How can you use willpower, which is, by its very nature, an action of your conscious mind, if you're unconscious? It really doesn't make sense to me.
While I'm a bit uncertain about the logic, I have to agree with the conclusion.
If nothing else, Endurance should contribute.

Well, I'm not up to date on what's going on really.  All I know is that there were eight or so people before me on the waitlist two weeks ago, and now I'm in.  That means lots of people have died.  So I'm just being safe, and making sure nobody touches me before I'm up to date.
The count of deaths that i remember:
Ton**** of Derm kills.
Bob(Piecewise) dieing ripped in half when he tried two conflictive full body materials (Zentol and a heavenly type material) and finally consumed by each of those.
Corsair being consumed by the Zentol Fullbody due to his lack of will.
Tiruin death, i almost killed her character while attempting to get !!THE WAND!!, but Derm came on the last moment and attacked us both with a blackhole, and she couldnt resist.
Derm Death by Dave, when Dave went unsconcious by a failed spear summoning, Derm came to attack, however Dave electric body electrocuted him and made him fall unsconcious, just as Dave woke up and broke Derm neck with a repulse force spear.
Vakothu being thrown down the bottomless pit by someone i dont remember but that is still alive.
You left out The Golden Scholar discovering gravity.

Sazrael: Oh will you chill out. "All your souls are aquired due to me!", "I participated in everything!", "You owe all your power to me!", "All who do not agree with my policies are going to be exterminated!".

If that's not a sign of you behaving like a king of the pit, I don't know what is.
Demanding that other players make you a crown.
And yeah, Sazrael is being kinda a jerk.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: scapheap on August 15, 2013, 09:47:04 am
Dammit.

Unconciousness is still crap. I only survived my first one 'cause piecewise is nice.
How unusual. It's a bad thing to be knocked unconscious.
Name a game where being unconscious doesn't lead quickly to death.
And you rolled a 1 for the End roll. Would you rather have been killed outright?
Half life, at least one of the harvest moons, pokemon and dragon quest off the top of my head.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 15, 2013, 09:49:34 am
Well, I'm not up to date on what's going on really.  All I know is that there were eight or so people before me on the waitlist two weeks ago, and now I'm in.  That means lots of people have died.  So I'm just being safe, and making sure nobody touches me before I'm up to date.
The count of deaths that i remember:
Ton**** of Derm kills.
Bob(Piecewise) dieing ripped in half when he tried two conflictive full body materials (Zentol and a heavenly type material) and finally consumed by each of those.
Corsair being consumed by the Zentol Fullbody due to his lack of will.
Tiruin death, i almost killed her character while attempting to get !!THE WAND!!, but Derm came on the last moment and attacked us both with a blackhole, and she couldnt resist.
Derm Death by Dave, when Dave went unsconcious by a failed spear summoning, Derm came to attack, however Dave electric body electrocuted him and made him fall unsconcious, just as Dave woke up and broke Derm neck with a repulse force spear.
Vakothu being thrown down the bottomless pit by someone i dont remember but that is still alive.
You left out The Golden Scholar discovering gravity.
Im not sure, but i think Syvarris already knew that. May be wrong though, either ways is on the original memories of the fallen.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: GreatWyrmGold on August 15, 2013, 09:53:24 am
Name a game where being unconscious doesn't lead quickly to death.
Half life, at least one of the harvest moons, pokemon and dragon quest off the top of my head.
And in how many of those is death possible?
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Nicholas1024 on August 15, 2013, 09:54:20 am
Well, if you're playing a Nuzlocke run and count "sleep" as unconsciousness...
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: TCM on August 15, 2013, 09:57:57 am
Name a game where being unconscious doesn't lead quickly to death.
Half life, at least one of the harvest moons, pokemon and dragon quest off the top of my head.
And in how many of those is death possible?

Death via unconsciousness is a pretty rare trope overall in Movies and Video Games where it is usually used to transport and/or a character against their will. Instant death or slow death by lethal wounds are much more common.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: GreatWyrmGold on August 15, 2013, 10:00:37 am
Realistically, though, when an enemy wants to kill you and you're unconscious...what're you going to do? He can just slit your throat, death within the minute.

Anyways. Since my alliance with Mr. King-Of-The-Pit is pretty unproductive, and since he's decided to declare open season for himself on people who don't PM words all sneaky-like...his plan involves using the wand. I think he thinks it lets you do just about anything without using words, if your Will is high enough.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: TCM on August 15, 2013, 10:03:35 am
Realistically, though, when an enemy wants to kill you and you're unconscious...what're you going to do? He can just slit your throat, death within the minute.

You were talking 'bout video games. :3
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: GreatWyrmGold on August 15, 2013, 10:06:29 am
I realized that that was a bad example when scapheap brought up the list of video games where 0 HP means unconsciousness and death is almost never a thing. As well as when I considered that most video games don't include a coup de grace mechanic, or even much in the way of unconsciousness a lot of the time.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tiruin on August 15, 2013, 10:11:30 am
((...Wait, choking prolonged unconsciousness which was due to shock?

Err, there are missing details there, or at least an Endurance roll :(

Anyway, divert the talk back to the game instead of deviating and comparing it to similar 'tropes', please.))
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Dermonster on August 15, 2013, 10:16:57 am
I was unconcious before. I remained unconcious due to a str 5 against an end 6, a feat which was not repeated with my spear and crystal mans already damaged head with a higher str roll.

THe conversation has been slightly confusing to follow so I dont know if this was what you were asking about.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: TCM on August 15, 2013, 10:58:58 am
((...Wait, choking prolonged unconsciousness which was due to shock?

Err, there are missing details there, or at least an Endurance roll :(

Anyway, divert the talk back to the game instead of deviating and comparing it to similar 'tropes', please.))

((B-but I don't like the game discussion, reminds me too much of bad times in some of my own games.))
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: DaveTheGrave on August 15, 2013, 12:22:09 pm
killing derm just threw this thread off the rails lol
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tavik Toth on August 15, 2013, 12:38:03 pm
((Can we get on withn the killing and the zapping and being sucked into black holes?))
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Toaster on August 15, 2013, 01:48:10 pm
Zibr Ollospon.

[Pot:5+1]  This gets you a shimmering image of a thin-looking sabertooth tiger.


Not wanting to meet the fate Ocil silently moves onwards.
Spend point.

You sneak into the magma room and look around.  Well, there's a guy with axe legs who is bleeding a lot, a woman made of acid giggling with glee about that wand she's holding, and one more dude staring glumly at a broken lump of copper.

Business as usual, you suppose.


Reminisce on the kill for a moment, then actions!

Ahh, good times.

[Pot:6+1]  An obsidian helmet falls to the ground.  Well, it'd protect your head if you crouched down and got under it, since it's way too huge to actually wear.

[Pot:2+1]  Now you have an obsidian breastplate that's too small to wear to go with it.  Damn it.

And you don't have the pool for your third spell since you need to wait a turn for a full fill.  So next time.


Turn my axes back into fleshy legs, get my inept butt back up!

Your legs don't respond to any sort of mental urging to unaxe.  Perhaps magic will do?

[Pot:2]  This just gets you a shimmering blob of indeterminate shape.

[Pot:1]  Nothing happens.

Maybe not.


Actions!

You yawn, stretch, and say your words.

[Pot:3+1]  Magical ley lines form across your body.  They join together and fade in to your skin.

(Did you realize your two PMs had a different word for the last word?  I used the later PM.)


Well, i knew it was Myra one. Now its mine.
Ok, Wand Stuffy Stuff!

You dance your wandy dance, point it forward, charge your mental reserves, and will it to work.

[Wand:5]  There's a burst of fire in front of you, and it coalesces into what appears to be a tail.  The fire is odd, though, as if it's some sort of gas rather than the fire you know and love.

It's not really what you had in mind.




Quote from: Players
Mastacheese:  Cromwell - North Side, Magma Room  {Legs are bronze axes, left arm is crippled and bleeding above the elbow}
Gamerlord:  Shane - Center, Cavern  [Obsidian Greatsword]
Draco1234:  Danath - Northeast side, Grand Room  (Ley lines covering whole body)
Tsuchigumo550:  Algem - East Side, Magma Room
RathofSTS:  Ocil - East Entrance, Magma Room (2)
Chink: Chantala - Southeast side, Grand Room
DaveTheGrave: Dave - Center, Spike Room  (Crystal-Electric Form)  {Cracked skull}  (8)
Sarzael:  Alish - West Side, Spike Room  (Body is acid) [Wand] {Leaking a bit of acid}
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: DaveTheGrave on August 15, 2013, 02:08:36 pm
Sigh, then do some more sexy actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 15, 2013, 02:09:53 pm
Welp, atleast my legs arent axes.

Further Actions.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: GreatWyrmGold on August 15, 2013, 03:03:21 pm
Can't you people PLEASE do some public Science? Or at least take me up on my offer for some tests?
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Eotyrannus on August 15, 2013, 03:06:49 pm
Can't you people PLEASE do some public Science? Or at least take me up on my offer for some tests?
When I get in, I'll help you out if you ask and if you've figured out a hilariously awesome use for it. And vice versa.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Angle on August 15, 2013, 03:17:07 pm
Seeing as we seem to have a split between those in favor of public science and those against, I have a compromise - Those of us in favor of science shall form Team Science, and shall share freely the results of our research with each other, while keeping them secret from those in favor of secrecy. Sound good?
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Thearpox on August 15, 2013, 03:18:19 pm
Seeing as we seem to have a split between those in favor of public science and those against, I have a compromise - Those of us in favor of science shall form Team Science, and shall share freely the results of our research with each other, while keeping them secret from those in favor of secrecy. Sound good?
I have a vague feeling of deja vu.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: GreatWyrmGold on August 15, 2013, 03:27:09 pm
Seeing as we seem to have a split between those in favor of public science and those against, I have a compromise - Those of us in favor of science shall form Team Science, and shall share freely the results of our research with each other, while keeping them secret from those in favor of secrecy. as well as the general public Sound good?
Yes.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tsuchigumo550 on August 15, 2013, 03:28:12 pm
I'd join TEAM SCIENCE.

Just so I can scream about doing science.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Toaster on August 15, 2013, 03:30:01 pm
I'd join TEAM SCIENCE.

Just so I can scream about doing science.


Just don't forgot to actually do your science (cough cough)
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: draco1234 on August 15, 2013, 05:12:28 pm
Well, I should probably activate my ley lines, then actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Harry Baldman on August 15, 2013, 05:14:33 pm
I'd join TEAM SCIENCE.

Just so I can scream about doing science.


Just don't forgot to actually do your science (cough cough)

It'd be funny to have a guy who keeps yelling "SCIENCE" as he punches people out and stomps on their remains.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: GreatWyrmGold on August 15, 2013, 05:26:34 pm
SCIENCE MAN DOES NO SUCH VIOLENT THING.

Okay, when Science Man spawns he's going to only speak in all caps, especially when doing Science.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Gamerlord on August 15, 2013, 07:35:22 pm
TEAM SCIENCE GOOOOOO!
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: TCM on August 15, 2013, 07:40:41 pm
TEAM RELIGION FIRES BACK!

YOU KNOW WHAT SCIENCE HAS? TEST TUBES. BUT WHAT DO WE HAVE? BRICKS.

BRICKS > TEST TUBES

Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Dermonster on August 15, 2013, 07:43:47 pm
The phrase 'Nuns with guns' comes to mind.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Gamerlord on August 15, 2013, 08:24:43 pm
Shit, forgot to put down an action.

Ollospon Zibr.
(Experimenting with reversing the words.)
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: RathofSTS on August 15, 2013, 09:41:01 pm
Tear of a piece of my shirt and use it to stop axeleg's bleeding.

and Map
Spoiler (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: mastahcheese on August 15, 2013, 11:45:33 pm
Tear of a piece of my shirt and use it to stop axeleg's bleeding.
Thank you.

Ok, try to say something useful for once.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 16, 2013, 04:47:04 am
Tear of a piece of my shirt and use it to stop axeleg's bleeding.
Thank you.

Ok, try to say something useful for once.
Why not ´´Full body flesh``? That either fixes you... Or makes you axes of flesh rather than copper.
Im not sure if it works without Marks, but you could always try Pioncale Ollospon Flifact/Oente Haustiver Khallifi
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: GreatWyrmGold on August 16, 2013, 06:57:15 am
TEAM RELIGION FIRES BACK!

YOU KNOW WHAT SCIENCE HAS? TEST TUBES. BUT WHAT DO WE HAVE? BRICKS.

BRICKS > TEST TUBES
Before I respond, how seriously do you want me to take you?
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Toaster on August 16, 2013, 12:18:47 pm
Before I respond, how seriously do you want me to take you?

How seriously does one ever take TCM?



Sigh, then do some more sexy actions!

Oh baby.

Nope, it doesn't work.  There's no connection at all.  Shrugging, you try again.

[Pot:2+1]  A small helmet to go with the small chestpiece.

[Pot:2+1]  And now you have two small chestpieces.

[Pot:2+1]  And legplates to match!

You swear a couple times.


Welp, atleast my legs arent axes.

Further Actions.
Ok, try to say something useful for once.
Tear of a piece of my shirt and use it to stop axeleg's bleeding.

Ocil bandages up Cromwell's arm.  At least he won't bleed to death now.  As he does so, Alish says some magic.

[Alish Pot:1+1]  She gets a shimmering blob.  Useful.

[Alish Pot:3+1]  A large shard of crystal forms in the air, hovers for a second, then shoots straight at Cromwell.

[Cromwell Dex:6-2]  Despite his lack of usable legs, Cromwell manages to get out of the way of the shard, which cracks into the ground behind him.  He looks at you with anger in his eyes, and responds with magic.

[Pot:6]  Cromwell's left arm glows with magic for a few moments, then the magic fades into his arm, remaining there.


Well, I should probably activate my ley lines, then actions!

You activate the lines.  They flare brightly and burn off, then you start changing.  Your flesh hardens into solid bronze, your joints becoming articulated metal.  It's odd, though- despite being solid metal, you feel... insubstantial, like you're not really there.

Shrugging, you turn toward Chantala and scream.  "HADOKEN!"

[Danath Pot:4+1]

[Danath Dex:2]
[Chantala Dex:4-1]

A shimmering sphere hovers in front of you for a second, then rockets straight forward.  It's aimed poorly, though, and only manages to clip Chantala on the side.

[Chantala Str:4-1]
[Chantala End:2-1]

Chantala, though, being weak and wimpy, is sent skidding across the room.  He bounces and bashes several times, ending up with a broken neck.  He twitches and is still.  A pinprick of light rises from his vanishing corpse and flies into Danath.

[Chantala is dead.  Danath gains one point.]


Ollospon Zibr.

What happens this way?

[Pot:6+1]  Looks pretty much the same, expect replace "sabertooth tiger" with "huge damn liger."


Syvarris spawns into being at the center of the pit bridge.  He notes that it looks like a long, long fall.


Quote from: Players
Mastacheese:  Cromwell - North Side, Magma Room  (1/3 Pool) {Legs are bronze axes, left arm is crippled}
Gamerlord:  Shane - Center, Cavern  [Obsidian Greatsword]
Draco1234:  Danath - Northeast side, Grand Room  (Bronze form) (2)
Tsuchigumo550:  Algem - East Side, Magma Room
RathofSTS:  Ocil - East Entrance, Magma Room (2)
syvarris: syvarris - Center of Bridge, Bottomless Pit
DaveTheGrave: Dave - Center, Spike Room  (Crystal-Electric Form)  {Cracked skull}  (8)
Sarzael:  Alish - East Side, Magma Room  (1/3 Pool, Body is acid) [Wand] {Leaking a bit of acid}


And Chink's second character dies without making an action.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: GreatWyrmGold on August 16, 2013, 12:28:40 pm
[Pot:2+1]  And now you have two small chestpieces.
*chuckles internally*

Ask the GM to update the waitlist.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Toaster on August 16, 2013, 12:30:46 pm
They can't all be dick jokes.


Fine, fine.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: syvarris on August 16, 2013, 01:17:44 pm
De-capitalize my name.  It's supposed to be lowercase, dangit!

Then say words and do things.  Say dangerous words at anyone who gets on the bridge with me.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Toaster on August 16, 2013, 01:32:17 pm
De-capitalize my name.  It's supposed to be lowercase, dangit!

I had your username uncapitalized, and you didn't specify a game name.  So I got to pick, muahahahaha!  I mean, changed.


Waitlist and Memories of the Fallen are up to date.  We're at 16 deaths.  Some quick stats:

Most popular method of death:  Black Hole (5)
Percentage of suicides:  31.25%  (5 of 16)
Most Kills:  Derm (5)
Percent of kills that were completely physical:  31.25%  (5 of 16)

Five appears to be the magic number.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: GreatWyrmGold on August 16, 2013, 01:34:51 pm
Wouldn't "derm" tie "black hole" as most common method of death, then?

And what percentage of suicides were accidental?
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: DaveTheGrave on August 16, 2013, 01:36:29 pm
((Sarzael, dont just murder everybody D: ))

Noticing a commotion to the side, David does some more actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Toaster on August 16, 2013, 01:44:12 pm
Mastacheese, you are now immortalized in the Fan Art section.

Wouldn't "derm" tie "black hole" as most common method of death, then?

And what percentage of suicides were accidental?

If you want to interpret it that way, sure.

I assume all of them?  Unless you count Bob's entire magical career as a berserk rage culminating in spectacular death.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tsuchigumo550 on August 16, 2013, 01:52:51 pm
Rhypenita Flifact Umbulaggis Umbilig.

Look around at the other two people, then speak.

"Might wanna go somewhere else, because there's no telling the kind of horrific things I'll do by randomly picking words out of the book with no hint as to what they're for."
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 16, 2013, 02:09:31 pm
Wait what? How the hell did that went to hit Cromwell? I didnt point anywhere...
Mastahcheese, i promise i didnt mean to attack you...
Sigh, ill use cloth. Safer than Crystal.

Ill do what Tsuchigumo says and Move towards... Well, what is the most lonely place so far? Then do words.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: draco1234 on August 16, 2013, 06:44:18 pm
Well..... that was more deadly than I expected.

And Chink's second character dies without making an action.

I feel evil.

Well, put point into channelling, then science! unless someone bothers me, in which case actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: GreatWyrmGold on August 16, 2013, 07:04:54 pm
Wait what? How the hell did that went to hit Cromwell? I didnt point anywhere...
What word did you use?
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: mastahcheese on August 16, 2013, 10:20:13 pm
Wait what? How the hell did that went to hit Cromwell? I didnt point anywhere...
Mastahcheese, i promise i didnt mean to attack you...
Oh, don't worry, I trust you completely, Sarzael....

Activate
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Gamerlord on August 16, 2013, 11:55:14 pm
Cybea Enur.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 17, 2013, 04:01:53 am
Wait what? How the hell did that went to hit Cromwell? I didnt point anywhere...
Mastahcheese, i promise i didnt mean to attack you...
Oh, don't worry, I trust you completely, Sarzael....

Activate
I guess that means you dont? What would i win at attacking a person while there are other four persons around me? Im not suicidal...
And you can see i was experimenting since the first word i said was an shape with no material, thus it didnt really do anything except show me the meaning of the word. If i had intention to fight i would have casted something like Zentol once or twice rather than a crystal, i just was testing one of the modifier pages, and i needed a material so i randomly took crystal, and i think it was a targeting page...

An Zentol with 4 Potency would be way more deadly than just an crystal...
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: DaveTheGrave on August 17, 2013, 04:20:06 am
Well if there was some sort of telepathic unkown alliance, there ocudl be multipel, murders, and two winners? Just a theory. Also, uhm, zentol is candy lol.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 17, 2013, 07:20:35 am
Well if there was some sort of telepathic unkown alliance, there ocudl be multipel, murders, and two winners? Just a theory. Also, uhm, zentol is candy lol.
I mean, the word which has the same effect that Zentol had in Perplexicon. You know which word it is (I think), not the Zentol of this game.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: GreatWyrmGold on August 17, 2013, 07:57:33 am
Irros. Zentol is candy, here, while Garstopit...well, why don't you test it?
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 17, 2013, 08:09:16 am
Irros. Zentol is candy, here, while Garstopit...well, why don't you test it?
Maybe ill do if i dont get attacked. Perhaps it is cookies. Also i know Irros is Zentol, but i was triying to avoid saying it.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tsuchigumo550 on August 17, 2013, 08:52:39 am
what happens if we say irros zentol? Do we get Cthulu Pops?
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: GreatWyrmGold on August 17, 2013, 09:09:39 am
what happens if we say irros zentol? Do we get Cthulu Pops?
Do you want to try it?
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Dermonster on August 17, 2013, 10:14:51 am
I did it when I shot the eldritch vaccuum gumball.

It just gives you an eldritch gumball.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Toaster on August 17, 2013, 02:15:01 pm
Then say words and do things.  Say dangerous words at anyone who gets on the bridge with me.

You look around and ready your magic.

[Pot:2+1]  Aw, what a cute little steel helmet.  You try again.

[Pot:2+1]  Damn it.

[Pot:4+1]  There we go.  A nice steel helmet with a flip down visor.  You put it on- perfect fit.


((Sarzael, dont just murder everybody D: ))

Noticing a commotion to the side, David does some more actions!

Uh... I never got a PM from you.  I'm going to assume you wanted to try again.

[Pot:6+1]  Another giant obsidian helmet.

[Pot:4+1]  There we go- a perfect-fit obsidian chestplate.

[Pot:4+1]  And matching legplates of obsidian.  Nice!

As it turns out, though, armor made of rock is pretty damn heavy.


Rhypenita Flifact Umbulaggis Umbilig.

You're sure picking a bunch of words at random and tacking them together cannot possibly go wrong.

[Pot:5]  A network of magical ley lines encircles your left leg.  They settle in and look very controlled.


Ill do what Tsuchigumo says and Move towards... Well, what is the most lonely place so far? Then do words.

Well, there's someone on both the bridge and in the cavern, but at least the cavern's pretty large.  You head that way to do your magic.

[Pot:3+1]  A shimmering image appears.  It's a large animal of some kind... horns, four legs, cloven feet, tail, udder... udder?  Udder.


I feel evil.

Well, put point into channelling, then science! unless someone bothers me, in which case actions!

Eeeeeeeeeeeevil.

You're at 1/4 since you just killed someone, so that science will have to hold.  (I forgot to change your sheet- my bad)


Activate

You focus on activating your arm, and the glow bursts into magic.

The magic causes your right arm to glow in the same way your left did.   Uh... huh.  What does casting this one do?

I also have you at 1/3 pot, so you don't actually cast it.


Cybea Enur.

[Pot:1+1]  A few drops of acid sputter straight forward about four feet.


Quote from: Players
Mastacheese:  Cromwell - North Side, Magma Room  {Legs are bronze axes, left arm is crippled}
Gamerlord:  Shane - Center, Cavern  [Obsidian Greatsword]
Draco1234:  Danath - Northeast side, Grand Room  (Bronze form) (2)
Tsuchigumo550:  Algem - East Side, Magma Room  (Left leg is covered in ley lines)
RathofSTS:  Ocil - East Entrance, Magma Room (2)
syvarris: syvarris - Center of Bridge, Bottomless Pit  [Steel Helmet]
DaveTheGrave: Dave - Center, Spike Room  (Crystal-Electric Form)  {Cracked skull}  (8)
Sarzael:  Alish - South side, Cavern  (Body is acid) [Wand] {Leaking a bit of acid}


Now you're all full pool.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Gamerlord on August 17, 2013, 02:17:20 pm
Umbulaggis Necti
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: draco1234 on August 17, 2013, 02:35:20 pm
Repeat previous spell (the one I PM'd)

Also, I didn't tick save to inbox, and I forgot the words I used.  I don't suppose you could PM them to me Toaster? Thanks.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: DaveTheGrave on August 17, 2013, 02:55:07 pm
Put that shit on then do some pming actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: GreatWyrmGold on August 17, 2013, 04:03:21 pm
C'mon, Tsuchi, activate it! Worst-case scenario, you discover that you discovered the word for "Exploding" or "Volitle" and your leg turns to crystal then explodes.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Tsuchigumo550 on August 17, 2013, 04:09:43 pm
Mutter to myself. "These don't LOOK like they'll explode into acidic kitten death lasers the second I activate them, so, uhh... I might try it in a bit.

Yulastomet Adjug! then, Irros Zentol!

then
Activate magitattoo.
((About how... cohesive, let's say, were my words? A mess of un-ordered garbage, or something not lolsuck?))

((Also, if anyone feels like letting me do some less chaos science, I'd super appreciate armor words, or THE COW WORD PLEASE, and I'll science a word you don't want to say if you give me one, if you want me to.))
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: GreatWyrmGold on August 17, 2013, 04:19:36 pm
Well let's see.

There was, if I recall my skimming correctly, [Modifier] Left-Leg Crystal [Modifier]

So, AFAIK, it's about as normal and cohesive as anything.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 17, 2013, 05:09:05 pm
Cybea
-seperate-
Enur

Cybea is acid.
Enur is ´´In front of me``.

If your gonna science, atleast do something useful.

Actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: GreatWyrmGold on August 17, 2013, 05:10:30 pm
Cybea
-seperate-
Enur

Cybea is acid.
Enur is ´´In front of me``.

If your gonna science, atleast do something useful.
I suspect that it's time to link my list (https://docs.google.com/document/d/1y0J_L5EHmsRtuJjiAbbhUzmrfKmEWPbK2eiaaO1sMCE/edit) again.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: mastahcheese on August 17, 2013, 05:12:33 pm
So are both of my arms glowing now?
Huh, why are they just glowing?

Attempt to Cast? Use? the glow on my arm.
That should have...

Whatever, I'm back at full pool, so try those words again.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 17, 2013, 05:26:34 pm
So are both of my arms glowing now?
Huh, why are they just glowing?

Attempt to Cast? Use? the glow on my arm.
That should have...

Whatever, I'm back at full pool, so try those words again.
Im not sure, but i think i found the word you re in love with?
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: mastahcheese on August 17, 2013, 05:28:55 pm
So are both of my arms glowing now?
Huh, why are they just glowing?

Attempt to Cast? Use? the glow on my arm.
That should have...

Whatever, I'm back at full pool, so try those words again.
Im not sure, but i think i found the word you re in love with?
I don't know, what do you think I'm trying to do?
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: syvarris on August 17, 2013, 06:02:22 pm
"Baltaeol...  ralthel phal-aeo gonteli?  Con-thorbdalion concoteael!""Wait... Many small helmets?  Weak magic!"

Put on my helmet, and flip the visor down.  Does it protect my neck at all?

"Hmm... shaazeshelial hoal kallth!""Hmm... I have an idea!"

Say the two spells I sent you.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Toaster on August 17, 2013, 07:34:44 pm
So are both of my arms glowing now?

No.  The turn prior the spell you cast made your left arm glow.  Activating it this turn made your right arm glow, then casting that spell also made your right arm glow.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: RathofSTS on August 17, 2013, 09:25:15 pm
Ocil asks axe legs if he can make a steel spear with his magic while preparing to defend if attacked.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: mastahcheese on August 17, 2013, 09:33:37 pm
So are both of my arms glowing now?

No.  The turn prior the spell you cast made your left arm glow.  Activating it this turn made your right arm glow, then casting that spell also made your right arm glow.
So activating it made it switch arms?

...so what the heck does it do?
Guess I'd better find something to punch... for science, of course.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 18, 2013, 04:29:31 am
So are both of my arms glowing now?

No.  The turn prior the spell you cast made your left arm glow.  Activating it this turn made your right arm glow, then casting that spell also made your right arm glow.
So activating it made it switch arms?

...so what the heck does it do?
Guess I'd better find something to punch... for science, of course.
Create an flesh horse and punch it for science.

Ocil asks axe legs if he can make a steel spear with his magic while preparing to defend if attacked.

Just Steel? So boring.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: RathofSTS on August 18, 2013, 10:53:17 pm
Ocil asks axe legs if he can make a steel spear with his magic while preparing to defend if attacked.

Just Steel? So boring.

Best thing I could think off that I could pick up without destroying my hand.
But, now that you mention it, Derm hand some kind of light tipped spear.
Something like that could be more useful.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Unholy_Pariah on August 18, 2013, 10:56:02 pm
Nooo summon a horse made of burning crystal that causes everything it touches to become brittle and shatter.
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Rolepgeek on August 18, 2013, 11:10:34 pm
Name: Damon Harper
Appearance: Somewhat scrawny guy with glasses. Dirty blonde hair. Tanned arms and face, extremely pale everywhere else.
Stats
Strength:  0
Dexterity:  1
Speed:  1
Endurance:  1
Potency:  3
Will: 1
Channelling: 2
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Sarzael on August 19, 2013, 02:16:14 am
Ocil asks axe legs if he can make a steel spear with his magic while preparing to defend if attacked.

Just Steel? So boring.

Best thing I could think off that I could pick up without destroying my hand.
But, now that you mention it, Derm hand some kind of light tipped spear.
Something like that could be more useful.
Any person with three channelling can make an dangerous spear out of any element that you can hold by making the tip out of a different material.

My acid senses warn me of Toaster Updating!
Title: Re: The Pit of Magic: A Perplexicon Game. [In which the wait list is shortened]
Post by: Toaster on August 19, 2013, 08:56:11 am
Any person with three channelling can make an dangerous spear out of any element that you can hold by making the tip out of a different material.

I'm experimenting with "smart" combinations (especially with 5s on pot rolls) of elements for multi-element creations. 





Umbulaggis Necti

You determine that Umbulaggis is really fun to say.

[Pot:6+1]  A glimmering glow settles in to your left arm.  It fades in, but remains.


Repeat previous spell (the one I PM'd)

You try again.  Thankfully the GM remembered your good original pot roll for you.  Wait, GM?  Roll?  What?

[Pot:4+1]  A large bat with a wingspan over a foot comes into being.  It flies around your head for a few moments then roosts under a ledge.  Uh... okay?


Put that shit on then do some pming actions!

You put it on.  It's damned heavy.  It'd be nice if you had a helmet that fit, so you try that again.

[Pot:2+1]  Dammit.

[Pot:5+1]  There we go.  It's a little big and really heavy, but you slap it on and head to the magma room.  Slowly.


Yulastomet Adjug! then, Irros Zentol!

then
Activate magitattoo.
((About how... cohesive, let's say, were my words? A mess of un-ordered garbage, or something not lolsuck?))

Well, let's see what happens when you activate that leg, eh?  A spot of the ol' magic first, though.

[Pot:4]  An image of a pair of shimmering horns shoots off to your left.  Hmm.

[Pot:3]  A small jagged scar appears in the air in front of you.  It cracks open enough for a fleshy tentacle to come out.  The tentacle opens up and spits something out at you, before it is sucked back in the rift.  The rift snaps shut behind it.

You look at what was spat at you- it looks like a gummy bear, or maybe a gummy Cthulhu.  It's only pulsating slightly.

Shrugging, you activate your left leg.  The ley lines shine, then activate.  Your leg shivers, shakes, and turns into crystal.  It would be pretty cool if it wasn't also half the size that the leg once was.

[Dex:1]  You fall flat on your face.  Ow.


Actions!

[Pot:5+1]  A network of magical ley lines cover your entire body.  They push back the acid and restore the flesh, before they flash brightly and activate.

Your turn into a burning, shimmering, flickering, octarine form of pure arcane energy.  Nifty.


Attempt to Cast? Use? the glow on my arm.
That should have...

Whatever, I'm back at full pool, so try those words again.

Shrugging, you activate the glow that's now on your right arm.  It flares into life.

A shimmering image of a pair of horns forms before you.  It fades away.  Rolling your eyes, you say the two words you PMed me for the previous turn.

[Pot:5]  Your right arm glows again, same as last time.


"Baltaeol...  ralthel phal-aeo gonteli?  Con-thorbdalion concoteael!"

Put on my helmet, and flip the visor down.  Does it protect my neck at all?

"Hmm... shaazeshelial hoal kallth!"

Say the two spells I sent you.

You say a bunch of silly meaningless words as you flip the front visor down.  Just like a medieval knight.  Looks like there's a bit of neck coverage from some chainmail hanging down- if you had a matching chest piece, you'd be all good.

[Pot:1+1]  You're not sure, but at the spot where you're currently looking, a mouse-sized steel breastplate may have just appeared.

[Pot:4+1]  A steel breastplate appears in front of you- what looks like it would be a perfect match to your helmet appears.  It hovers in front of you for a second then shoots through the door to the magma room, straight at Algem.  Ocil and Dave are in the way, though.

[Dave Dex:1]

Dave doesn't even see it coming before it crashes into the back of him.  Between the armor made of solid rock and his own sturdy construction, it doesn't hurt at all.


Ocil asks axe legs if he can make a steel spear with his magic while preparing to defend if attacked.

You prepare to dodge any incoming attacks.  Thankfully, the random steel armor flying in doesn't go for you.


Quote from: Players
Mastacheese:  Cromwell - North Side, Magma Room  (Right arm glow) {Legs are bronze axes, left arm is crippled}
Gamerlord:  Shane - Center, Cavern  (Left arm glow) [Obsidian Greatsword]
Draco1234:  Danath - Northeast side, Grand Room  (Bronze form) (2)
Tsuchigumo550:  Algem - East Side, Magma Room  (Left leg is crystal and small)  {On Ground}
RathofSTS:  Ocil - East Entrance, Magma Room (2)
syvarris: syvarris - Center of Bridge, Bottomless Pit   [Steel Helmet]
DaveTheGrave: Dave - East Entrance, Magma Room  (Crystal-Electric Form)  [Obsidian helmet, chestplate, and legplates]  {Cracked skull}  (8)
Sarzael:  Alish - South side, Cavern  (Body is acid) [Wand] {Leaking a bit of acid}


Armor-throwers and target(s)- I have elected to not put you in combat mode since I don't think the weaponization was intentional and no damage was done.  As such, you still have full pool.

Also I think I'm going to mention when people enter/exit combat mode pool regeneration here from now on to reduce confusion.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: Gamerlord on August 19, 2013, 08:58:06 am
Try and activate the glow thingy.
Then completely random words.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: GreatWyrmGold on August 19, 2013, 09:11:43 am
Okay, I'm confused about Page 77. It has three words which may mean "Small". I'm willing to pay you in the future for testing those words. Tack one page-77 word onto an object-material spell and let me know you're taking this offer, and you'll get 4 Word Credits. You even get to keep whatever you make!
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: Tomcost on August 19, 2013, 09:27:19 am
Someone has to eat that gummy Cthulhu!
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: Sarzael on August 19, 2013, 10:18:54 am
Science!
And try to see if i can go through walls.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: draco1234 on August 19, 2013, 10:35:25 am
Hmm...  Try to command the bat to come to my arm, then actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: syvarris on August 19, 2013, 11:27:51 am
((That was not -at all- what I intended.  If I were trying to kill someone, I would have used a spear.))

"Tealtael?" syvarris clucks his tongue.  That's not what was supposed to happen. "Movement?"

Scamper over and grab my new armor.  Wear it.  If anyone attacks, say fight words.  If people ignore me, run back to the bridge.  Don't go near Dave.  Say good words, then if I'm attacked say fight words.

syvarris says to Dave: "Kares halthel!  Shaazeshelial phal-aeo zoth-hareth!  Shaazeshelial dalthcael, shareeb donbel noreeb- phal-aeo canthobitael!" "Protection man!  I'm an idiot!  I thought, steel chestplate would appear in my hand- Not fire at you!"
Then he wanders off back to the bridge, muttering along the way.   "Baltaellsheral?  Dontalthelielio?  Conshalo.  Hmm...""Bracers?  Leggings?  Weak.  Hmm..."

syvarris smacks his face.  "Shaazeshelial phal-aeo phal-aeo zoth-hareth!  Donbel conshalo, karenthar conshalo; Xeroshal rabelthal shareeb caltarothcal!""I'm such a idiot!  Chestplate weak, flesh weak; converting my body to steel strong!"
Once back to the bridge, say good words.  Then, if nobody interrupts, say science words.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: mastahcheese on August 19, 2013, 02:14:51 pm
Ok, so that meant horns, new words time.

Forget my arm, PM new words.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: DaveTheGrave on August 19, 2013, 03:23:12 pm
Do some pmed actions at the crazy man.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: Tsuchigumo550 on August 19, 2013, 03:25:17 pm
"Well, no matter where it comes from, candy is candy. And candy is good!"

Pick up the candy. Contemplate eating the candy.

Decide to science before nomming on the cthulu candy.

Zentol Eolginv. then Zentol Zemonif.

After observing the results, eat the cthulu candy.

((None of the words are PMed as they're open source as of GWG's sheet. I'm doing your science, GWG, just because I'm also curious. May or may not cash in on those sweet words.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: Sarzael on August 19, 2013, 03:27:29 pm
Do some pmed actions at the crazy man.
Whos the crazy man (I guess you wont tell)? Also BOLD!
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: syvarris on August 19, 2013, 04:15:59 pm
I'm going to assume the guy speaking in magic.  Which would be me.

So, action edited.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: Thearpox on August 19, 2013, 04:19:35 pm
syvarris says to Dave: "Kares halthel!  Shaazeshelial phal-aeo zoth-hareth!  Shaazeshelial dalthcael, shareeb donbel noreeb- phal-aeo canthobitael!"

Then he wanders off back to the bridge, muttering along the way.
"Baltaellsheral?  Dontalthelielio?  Conshalo.  Hmm..."

syvarris smacks his face.  "Shaazeshelial phal-aeo phal-aeo zoth-hareth!  Donbel conshalo, karenthar conshalo; Xeroshal rabelthal shareeb caltarothcal!"
((Are you just making this up, or am I missing something? Because I definitely cannot understand what you're saying.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: syvarris on August 19, 2013, 04:25:52 pm
Not making it up.  In fact, I'd bet a good number of people around here can understand half of that with no assistance.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: Sarzael on August 19, 2013, 04:27:22 pm
((Are you just making this up, or am I missing something? Because I definitely cannot understand what you're saying.))
Lets say its the Latin language of this game.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: RathofSTS on August 19, 2013, 07:09:28 pm
Seeing the chaos unfolding around him Ocil decides to dash off...
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: Toaster on August 19, 2013, 10:35:30 pm
I love you guys.


Try and activate the glow thingy.
Then completely random words.


You mentally command the glow to activate, and it responds, burning off.

A large hunk of crystal materializes in front of you, then crashes to the ground.  Huh.

COMPLETELY random words?  Without you sending me a suggestion?  Oh, now you're just tempting fate.

[Pot:2+1]  A tiny piglet made of candy poofs into being.  It looks at you with confused gumdrop eyes, then starts snuffling around with its chocolate nose, wagging its cotton candy tail.


Science!
And try to see if i can go through walls.

Let's try some SCIENCE!

[Pot:2+1]  The magical ley lines come back, weakly push your magical form away, then pop you back into your acid form.  Perhaps that word doesn't go with that other word like you thought it would.

You walk into the wall.  Ouch.


Hmm...  Try to command the bat to come to my arm, then actions!

It ignores you.

[Pot:4+1]  This produces a praying mantis that's about a foot long.  It seems to be unconcernedly looking at you, which is expected.  Rather less expected, it just hovers there after you summon it.  That's something.

[Pot:6+1]  A quivering bit of nothing goes shooting off to the southwest.


Scamper over and grab my new armor.  Wear it.  If anyone attacks, say fight words.  If people ignore me, run back to the bridge.  Don't go near Dave.  Say good words, then if I'm attacked say fight words.
Do some pmed actions at the crazy man.
Seeing the chaos unfolding around him Ocil decides to dash off...

[syvarris Spd: 5-1]
[Dave Spd: 3]
[Ocil Spd: 1+1]

Syvarris looks up and sees Dave and Ocil looking at him, with murder in their eyes.  He quickly readies a defensive spell before Dave can fire his spell off.

[Pot:1+1]  Magical ley lines sputter and fail to encircle you.  Growling, you try another spell.

[syvarris Pot:2+1]
[syvarris Dex:6-1]

A jagged scar forms in the air in front of you.  It cracks open a little bit, allowing a skeletal appendage to poke through about a foot and a half.  It cracks off, then shoots forward point first as the rift snaps shut.

[Ocil Dex:6+1] 
[Dave Dex:3]

Ocil, who is advancing on you ahead of Dave, is first in the way.  He flings himself to the side and skids nearly over the edge of the pit, his legs sliding over up to his knees.  Dave is less able to dodge and only partially avoids it.  It smashes into his obsidian armor and breaks in half, bouncing off and away.   He shrugs it off and readies his spell.

[Dave Pot:3+1]
[Dave Dex:5]

[syvarris Dex:1-1]
[syvarris End:2-1]

A crystal spear hovers in front of Dave for a moment, before streaking forward straight at syvarris, who seems to step in to it.  It catches him square in the chest, knocking him back onto the bridge into a rapidly growing pool of blood.  He twitches a few times and is still.  A pinprick of light flies into Dave.

Ocil scrambles back to his feet, standing right there at the edge of the pit south of the bridge.

[syvarris is dead.  Dave gains a point.]


Forget my arm, PM new words.

Yeah, forget that useless glow stuff!

[Pot:5+1]  The glow on your right arm is replaced by a different glow.  Damn it.


Pick up the candy. Contemplate eating the candy.

Decide to science before nomming on the cthulu candy.

Zentol Eolginv. then Zentol Zemonif.

After observing the results, eat the cthulu candy.

You contemplate eating the candy spawned from some horrible otherworldly tentacle. (http://www.youtube.com/watch?v=CwSgnp_Fr9Y)  Man, you should go into politics or something.

[Pot:1]  Candy shoots backwards out of your hand and all over you.  Good thing this wasn't magma or acid or Satan's vomit or anything.

[Pot:2]  A candy bar appears in thin air and drops on your head.  Not useful.

Man, all this candy makes you hungry.  Why, it'd be brilliant to eat this!

[Will:6]  YUCK.  You hurriedly vomit it out.  You do your best to rid your mind of the taste.


Andy Ravage busts into the ring, in the center of the Spike Room.  He rips off his shirt as he listens to the music in his head- are you ready to rumble?


Quote from: Players
Mastacheese:  Cromwell - North Side, Magma Room  (Right arm glow) {Legs are bronze axes, left arm is crippled}
Gamerlord:  Shane - Center, Cavern  (Left arm glow) [Obsidian Greatsword]
Draco1234:  Danath - Northeast side, Grand Room  (Bronze form) (2)
Tsuchigumo550:  Algem - East Side, Magma Room  (Left leg is crystal and small)  {On Ground}
RathofSTS:  Ocil - Southwest Side, Bottomless Pit (2)
TCM:  Andy Ravage - Center, Spike Room
DaveTheGrave: Dave - East Entrance, Magma Room  (1/3 Pool, Crystal-Electric Form)  [Obsidian helmet, chestplate, and legplates  (Helmet not worn),  Force-light steel spear]  {Cracked skull}  (9)
Sarzael:  Alish - South side, Cavern  (Body is acid, temporarily) [Wand] {Leaking a bit of acid}
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: DaveTheGrave on August 19, 2013, 11:10:38 pm
+1 End
_________

Shoot crystal spear at dude running, if he is killed, do some pmed actions. If he isnt then shoot another spear.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: Gamerlord on August 19, 2013, 11:13:33 pm
WHOO! SAYING RANDOM WORDS DOESN'T GO WRONG!

Say words. First word in the pair is Zentol, second chosen at random.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: RathofSTS on August 19, 2013, 11:28:11 pm
Get away from edge and run.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: mastahcheese on August 20, 2013, 12:17:23 am
Dang it!

Try new words!
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: draco1234 on August 20, 2013, 04:41:36 am
Fascinating..  More science!
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: GreatWyrmGold on August 20, 2013, 06:09:29 am
Any chance that runic magic could be added at some point?
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: Sarzael on August 20, 2013, 06:15:54 am
Sigh. Go back to magic form.

Once back to magic form, test once again if i can go though walls.

Any chance that runic magic could be added at some point?

You now want to try my Fusion Circle idea, right? Making all the eight players into one...

Also guys careful, Dave entered Murder Mode!
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: Toaster on August 20, 2013, 07:16:44 am
Shoot crystal spear at dude running, if he is killed, do some pmed actions. If he isnt then shoot another spear.

You're at 1/3 pool.

Any chance that runic magic could be added at some point?

I'm not a robot like Piecewise, so don't hold your breath.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: syvarris on August 20, 2013, 01:39:13 pm
With his dying breath, syvarris says one last thing: "Halthel... ushaal phal-aeo zoth-hareth..."Translation:"Man... you're an idiot..."

With that, he collapses fully and goes silent for the first time in his short life.

May I ask why the heck I was attacked?   Also, Add me back into the waitlist, please.  Even if I haven't been active for awhile, please PM me before skipping next time.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: Toaster on August 20, 2013, 01:44:36 pm
May I ask why the heck I was attacked?   Also, Add me back into the waitlist, please.  Even if I haven't been active for awhile, please PM me before skipping next time.

Well, when I checked, you hadn't even logged on to the forum in 10 days or so.  You only lost a turn or two anyway.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: syvarris on August 20, 2013, 01:48:38 pm
I know.  You were entirely correct with what you did, for most cases.  But I do that sometimes- I just don't post in awhile, even if I'm actively reading threads.  But I almost always keep good track of my email regardless, so if you send me a PM I'm likely to be available.

Also, I've edited in translations on all my posts, if anyone cares.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: Sarzael on August 20, 2013, 04:03:15 pm
With his dying breath, syvarris says one last thing: "Halthel... ushaal phal-aeo zoth-hareth..."Translation:"Man... you're an idiot..."

With that, he collapses fully and goes silent for the first time in his short life.

May I ask why the heck I was attacked?   Also, Add me back into the waitlist, please.  Even if I haven't been active for awhile, please PM me before skipping next time.

I guess he didnt like being thrown a chestplate. Perhaps if it was a helmet...
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: TCM on August 20, 2013, 04:21:27 pm
The horns continued to rise in the musical scale, getting higher and higher in a magnificent crescendo to stop only at a sudden note accompanied with a drum smash. Then...perfection. (http://www.youtube.com/watch?v=P9k1EvSX7W0)

"OH YEAHHHHH!" Mako Man put both his arms up as he walked through the room, basking in the glory of the audience, wherever they were. "ARE YOU READY LADIES AND GENTLEMEN? BECAUSE I'M READY! LET'S DO IT!" He pointed towards the heavens, another glorious introduction.

Mako Man Andy Ravage heads through the Grand Room to get to the Cavern, avoiding any magic weirdos along the way.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: Tsuchigumo550 on August 20, 2013, 04:57:36 pm
welp glad it was the WILL roll that was a 6 i guess i mean i don't have elder gods in my stomach.
---

"Well... that did not taste like candy ewww."

"I can magic up better candy than that... Hmmm...

Puboub Okarar (if I get a failure here, redo it instead of the next words)
then
Zentol Hyporevist

Well, time to prove it and open up a candy shop or something."



((Also. If someone has the balls to say "Pumat Anneell Irros Myxida", I'll do anything, even if it's protect you from other players in nothing but a loincloth.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: DaveTheGrave on August 20, 2013, 08:06:32 pm
May I ask why the heck I was attacked?   Also, Add me back into the waitlist, please.  Even if I haven't been active for awhile, please PM me before skipping next time.

Well, when I checked, you hadn't even logged on to the forum in 10 days or so.  You only lost a turn or two anyway.
Then jsut do...previously pmed actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: killerhellhound on August 20, 2013, 10:29:04 pm
Waitlist
Name: Mark Sheperd
appearance: A Black robed fellow with hood and hat with an scar on the left side of his face and brown hair
Strength: 0
Endurance:1
Speed:0
Dexterity:0
Awareness: 1
Potency:  3
Will: 3
Channeling:1

(( my plan is to RP someone who just got dumped in this world so I will not be reading posts before this one to get the full effect so If I ask stupid questions then just humor me. Bring on the !!FUN!! :D))
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: mastahcheese on August 20, 2013, 10:30:30 pm
(( my plan is to RP someone who just got dumped in this world so I will not be reading posts before this one to get the full effect so If I ask stupid questions then just humor me. Bring on the !!FUN!! :D))
Sweet, can I experiment on you?

You know I'm reliable because I have axes for legs.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: DaveTheGrave on August 20, 2013, 11:05:07 pm
(( my plan is to RP someone who just got dumped in this world so I will not be reading posts before this one to get the full effect so If I ask stupid questions then just humor me. Bring on the !!FUN!! :D))
Sweet, can I experiment on you?

You know I'm reliable because I have axes for legs.
Do pioncale myxdia...do eeet!
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: mastahcheese on August 20, 2013, 11:06:47 pm
(( my plan is to RP someone who just got dumped in this world so I will not be reading posts before this one to get the full effect so If I ask stupid questions then just humor me. Bring on the !!FUN!! :D))
Sweet, can I experiment on you?

You know I'm reliable because I have axes for legs.
Do pioncale myxdia...do eeet!
I'm not that gullible.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: DaveTheGrave on August 20, 2013, 11:08:39 pm
Not you the other guy
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: mastahcheese on August 20, 2013, 11:10:03 pm
Not you the other guy
Oh, carry on then.

Although Pioncale Tral might be more effective.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: DaveTheGrave on August 20, 2013, 11:11:40 pm
I just had an idea, but im not willing to try it myself for reasons. But if someoen wants to try it I can pm you the whoel idea with explanatiosn on why you wont die :D
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: mastahcheese on August 20, 2013, 11:13:18 pm
How much pool would be needed?
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: DaveTheGrave on August 20, 2013, 11:15:53 pm
2
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: killerhellhound on August 21, 2013, 12:34:03 am
(( my plan is to RP someone who just got dumped in this world so I will not be reading posts before this one to get the full effect so If I ask stupid questions then just humor me. Bring on the !!FUN!! :D))
Sweet, can I experiment on you?

You know I'm reliable because I have axes for legs.
Sigg
Also if you can convince me IC I may let you.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: syvarris on August 21, 2013, 06:05:00 am
Aww, too bad I just died.  It'd be fun to attampt to rp with you.  Despite the fact my char only speaks in magic, I guess...

Anyways, Tsuchigumo has a free contract of slavery extremely dedicated service for anyone who says "Pumat Anneell Irros Myxida".  And I mean Tsuchigumi serves whoever says that.  That might be worth building a character around.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: Sarzael on August 21, 2013, 07:08:14 am
Aww, too bad I just died.  It'd be fun to attampt to rp with you.  Despite the fact my char only speaks in magic, I guess...

Anyways, Tsuchigumo has a free contract of slavery extremely dedicated service for anyone who says "Pumat Anneell Irros Myxida".  And I mean Tsuchigumi serves whoever says that.  That might be worth building a character around.
I only have three channeling sooo.
Also, Myxida is blackhole, if you didnt realize. The most probable is that everything else will be eaten by the blackhole.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: Toaster on August 21, 2013, 10:01:57 am
WHOO! SAYING RANDOM WORDS DOESN'T GO WRONG!

Say words. First word in the pair is Zentol, second chosen at random.

Yet.

[Pot:5+1]  This gets you a nice pile of hair and candy mixed together.  Ick.

The candy piglet snuffles up to the pile and starts munching on a chocolate bar.


Get away from edge and run.

And you run, you run so far away.   All the way across the bridge and to the far end of the Spike Room.


Try new words!

[Pot:1]  Nothing happens.

Damn it.


Fascinating..  More science!

Sweet delicious science.

[Pot:3+1]  A gila monster appears before you and flops onto the ground.  It eyeballs you lazily.


The bat swoops down and grabs the mantis.  It takes a bite, which breaks the mantis into two withering halves.  The bat seems to gain strength as it carries the remainder off, back under the ledge.  Huh.


Sigh. Go back to magic form.

Once back to magic form, test once again if i can go though walls.

You've done the whole acid thing- the other way was cooler.

[Pot:6+1]  The ley lines come back in full force, wiping out the acid markings and bursting into full energy.  You are back into your previously tested magical form.

Hmm.  You can push into the wall about an inch, but something stops you from going any further.


Mako Man Andy Ravage heads through the Grand Room to get to the Cavern, avoiding any magic weirdos along the way.

You posture your wall all the way to the cavern.


Puboub Okarar (if I get a failure here, redo it instead of the next words)
then
Zentol Hyporevist

You spit, still trying to get the taste out of your mouth.

[Pot:5]  You get a fairly nice ornate wooden door.  Uh... that's a success, you guess?

[Pot:3]  Awww, a tiny candy horse!  How cute!  It whinnies, sniffs the air, and trots off toward the north.


Then jsut do...previously pmed actions!

You hide in the corner and wait for anyone to come in the room.   No one does- just that other guy running out.


Quote from: Players
Mastacheese:  Cromwell - North Side, Magma Room  (Right arm glow) {Legs are bronze axes, left arm is crippled}
Gamerlord:  Shane - Center, Cavern  (Left arm glow) [Obsidian Greatsword]
Draco1234:  Danath - Northeast side, Grand Room  (Bronze form) (2)
Tsuchigumo550:  Algem - East Side, Magma Room  (Left leg is crystal and small)  {On Ground}
RathofSTS:  Ocil - East side, Spike Room (2)
TCM:  Andy Ravage - East Entrance, Cavern
DaveTheGrave: Dave - East Entrance, Magma Room  (Crystal-Electric Form)  [Obsidian helmet, chestplate, and legplates  (Helmet not worn),  Force-light steel spear]  {Cracked skull}  (9)
Sarzael:  Alish - South side, Cavern  (Body is arcane energy) [Wand]
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: Gamerlord on August 21, 2013, 10:27:56 am
WHOO! SAYING RANDOM WORDS DOESN'T GO WRONG!

Say words. First word in the pair is Zentol, second chosen at random.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: Sarzael on August 21, 2013, 11:02:39 am
Words
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: syvarris on August 21, 2013, 01:35:42 pm
Aww, too bad I just died.  It'd be fun to attampt to rp with you.  Despite the fact my char only speaks in magic, I guess...

Anyways, Tsuchigumo has a free contract of slavery extremely dedicated service for anyone who says "Pumat Anneell Irros Myxida".  And I mean Tsuchigumi serves whoever says that.  That might be worth building a character around.
Also, Myxida is blackhole, if you didnt realize. The most probable is that everything else will be eaten by the blackhole.

Shhh!  Don't point out my attempts to shorten the waitlist! :P
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: Tomcost on August 21, 2013, 02:10:07 pm
I have an idea for Science (not destructive one).

Considering that Necti seems to delay an spell, would we be able to use it to combine different spells, in case we don't have enough pool?

I mean:

Player has 2 pool. He wants to become a steel man with magma in its interior. He would need three words for that, but he can say: Necti [target own body] in one turn, then Necti [Steel] in other, then Necti [magma] in the other, then activate the thing.

How about that? Would it be possible?
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: Sarzael on August 21, 2013, 02:17:09 pm
I have an idea for Science (not destructive one).

Considering that Necti seems to delay an spell, would we be able to use it to combine different spells, in case we don't have enough pool?

I mean:

Player has 2 pool. He wants to become a steel man with magma in its interior. He would need three words for that, but he can say: Necti [target own body] in one turn, then Necti [Steel] in other, then Necti [magma] in the other, then activate the thing.

How about that? Would it be possible?
Nope. And the word isnt Necti, i know because i was the one to discover it.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: GreatWyrmGold on August 21, 2013, 02:23:34 pm
Necti is Left Arm. So Necti Josionp would make your left arm a lovely shade of steel-colored.

[Delay] Pioncale Josionp plus Pioncale Noyaniumma might work. Maybe.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: Tomcost on August 21, 2013, 02:26:34 pm
Necti is left arm? Shit. Wasn't it the fog thingy? The one which triggered at the next turn? Damn, I think that I will start again from GWG's research.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: magmaholic on August 21, 2013, 02:41:05 pm


Quote
You spit, still trying to get the taste out of your mouth.

[Pot:5]  You get a fairly nice ornate wooden door.  Uh... that's a success, you guess?

[Pot:3]  Awww, a tiny candy horse!  How cute!  It whinnies, sniffs the air, and trots off toward the north.
MY LITTLE PONU,MYYY LITLLE PONU AAAAHAHAAAHAHAAAAAAAAAAEAAAA


Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: DaveTheGrave on August 21, 2013, 02:45:12 pm
Stay low and do some hot ass actions.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: Sarzael on August 21, 2013, 03:04:21 pm
Necti is left arm? Shit. Wasn't it the fog thingy? The one which triggered at the next turn? Damn, I think that I will start again from GWG's research.
Meh. It wouldnt work anyways. I was the one to find the use of the word you re saying soooo...
Either ways, greatwyrmgold should know the word. Should.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: GreatWyrmGold on August 21, 2013, 03:25:18 pm
Necti is left arm? Shit. Wasn't it the fog thingy? The one which triggered at the next turn? Damn, I think that I will start again from GWG's research.
Meh. It wouldnt work anyways. I was the one to find the use of the word you re saying soooo...
Either ways, greatwyrmgold should know the word. Should.
I'm pretty sure I do, but I can't find it.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: RathofSTS on August 21, 2013, 03:33:21 pm
Do PM!
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: Sarzael on August 21, 2013, 03:50:43 pm
Necti is left arm? Shit. Wasn't it the fog thingy? The one which triggered at the next turn? Damn, I think that I will start again from GWG's research.
Meh. It wouldnt work anyways. I was the one to find the use of the word you re saying soooo...
Either ways, greatwyrmgold should know the word. Should.
I'm pretty sure I do, but I can't find it.
Ill tell you it, if you want, but you will owe me a word.
Also, i know a word from page 47, and i can tell you its not Critters. Animals, maybe, but critters... Not really.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: GreatWyrmGold on August 21, 2013, 03:55:47 pm
I'd be game for that.

And what's the difference between an animal and a critter?
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: Sarzael on August 21, 2013, 03:57:45 pm
I'd be game for that.

And what's the difference between an animal and a critter?
Well, you marked other pages with different names.
Also, i dont really understand what you mean with I'd be game for that.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: Tsuchigumo550 on August 21, 2013, 05:11:17 pm
"That was suppos't to be a table. Oh well.

Fluslit Jigenc Fircerain Pumat
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: killerhellhound on August 21, 2013, 05:45:00 pm


Quote
You spit, still trying to get the taste out of your mouth.

[Pot:5]  You get a fairly nice ornate wooden door.  Uh... that's a success, you guess?

[Pot:3]  Awww, a tiny candy horse!  How cute!  It whinnies, sniffs the air, and trots off toward the north.
MY LITTLE PONU,MYYY LITLLE PONU AAAAHAHAAAHAHAAAAAAAAAAEAAAA
Save the pony!
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: GreatWyrmGold on August 21, 2013, 05:52:27 pm
I'd be game for that.

And what's the difference between an animal and a critter?
Well, you marked other pages with different names.
Also, i dont really understand what you mean with I'd be game for that.
I don't have a firm nomenclature system. The page names are mostly guesses for what the words on that page are.
And I mean that this:
Ill tell you it, if you want, but you will owe me a word.
is an acceptable deal.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: draco1234 on August 21, 2013, 06:19:33 pm
Well, this should be interesting...

SCIENCE!
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: TCM on August 21, 2013, 08:01:26 pm
"OH YEAH!"

Mako Man rips off another shirt that had somehow appeared on his chest in the last few seconds without anyone noticing.

"LET'S GET SOME ACTION IN HERE!"
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: Toaster on August 21, 2013, 10:08:19 pm
WHOO! SAYING RANDOM WORDS DOESN'T GO WRONG!

Say words. First word in the pair is Zentol, second chosen at random.
"LET'S GET SOME ACTION IN HERE!"

[Shane Spd:6-1]
[Andy Spd:3-1]

What does this word do?

[Pot:4+1]  It gives you a big chocolate cylinder, that's what it does.  It's like the world's largest Tootsie Roll.

Andy Ravage, meanwhile, rips off another shirt and comes running at Shane.

[Andy Dex:1+1]
[Shane Dex:5]

Andy Ravage charges, jumps, and executes a perfect flying dropkick directly into the air two feet to the left of Shane's face.  He slams to the ground as Shane readies a swipe with his obsidian sword.

[Shane Dex:5]
[Andy Dex:4+1]

[Shane Str:1-1]

OW CHARLEY HORSE


Words

Word up.

[Pot:2+1]  You summon several two-foot crystal cows.  Um... well, your arcane form didn't change anything.

One of them moos at you.

A tiny candy pony struts through them and starts munching on a pile of hairy candy above you, next to the candy piglet.  What's next, a tiny cowboy?


Stay low and do some hot ass actions.

You hang low and wait for anyone to enter.  No one does.


Do PM!

You wander toward the cavern.  Hmmm... nope, don't see any.


Fluslit Jigenc Fircerain Pumat

Your little pony has left for the cavern.  Aw.

[Pot:1 OH DEAR]
[End:1 WELP]

A golden circle appears on your chest.  As it cracks open, a mail-clad arm emerges, wielding what appears to be a silver rapier-whip.  The arm turns toward you, whips the rapier around your neck, and drags you, screaming, into your own chest.  The circle cracks shut and you are simply gone.

[Algem is dead.  His power goes to no one.]


SCIENCE!

Time to push the boundaries of common sense.

[Pot:4+1]  With a great rush of heat, a beast formed of magma appears.  It appears to be some horrible cross between a lion and a bat, with the powerful body of a lion and a bat's wings and head.  It shakes its head and turns around to face you.  It looks at you, appearing to squint, and screams a very high-pitched roar.

You know, running does seem like a good option.


Nahere spawns in the center of the Spike Room.  He pulls close his hood and looks around.


Quote from: Players
Mastacheese:  Cromwell - North Side, Magma Room  (Right arm glow) {Legs are bronze axes, left arm is crippled}
Gamerlord:  Shane - Center, Cavern  (Left arm glow) [Obsidian Greatsword]
Draco1234:  Danath - Northeast side, Grand Room  (Bronze form) (2)
DEAD
RathofSTS:  Ocil - East Entrance, Cavern (2)
TCM:  Andy Ravage - Center, Cavern
DaveTheGrave: Dave - West entrance, Bottomless Pit  (Crystal-Electric Form)  [Obsidian helmet, chestplate, and legplates  (Helmet not worn),  Force-light steel spear]  {Cracked skull}  (9)
Sarzael:  Alish - South side, Cavern  (Body is arcane energy) [Wand]
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: Gamerlord on August 21, 2013, 10:09:27 pm
"WHAT THE HELL."
THROW THE CANDY PIGLET AT HIM AND RUN FOR IT.
Overdrive channeling into speed.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Dermonster on August 21, 2013, 10:15:12 pm
Fifteen/sixteen more...
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Unholy_Pariah on August 21, 2013, 10:21:14 pm
((13 for me... at this death rate ill be back in about a month, then you'll join me a week later.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Dermonster on August 21, 2013, 10:23:24 pm
((And then you'll be back in the waitlist three days after that.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Nahere on August 22, 2013, 12:32:07 am
"-sheral Zorhaltoran! Wait, what. Huh. New world, new arena, new book."
He flips through his tome.
"And new words. Nice organisation though, and a bunch are already filled in to boot. I knew that deal was a good idea. In any case, safety first:
Josionp Pioncale."
Activate mark. If attacked, face attacker and say:
"Enur Noyaniumma!"
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 22, 2013, 12:34:37 am
Stay hidden, cause fuck it yolo.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: mastahcheese on August 22, 2013, 01:36:09 am
I missed a turn? Oh well, Try those words again.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: killerhellhound on August 22, 2013, 01:39:52 am
Waitlist
Name: Mark Sheperd
appearance: A Black robed fellow with hood and hat with an scar on the left side of his face and brown hair
Strength: 0
Endurance:1
Speed:0
Dexterity:0
Awareness: 1
Potency:  3
Will: 3
Channeling:1

(( my plan is to RP someone who just got dumped in this world so I will not be reading posts before this one to get the full effect so If I ask stupid questions then just humor me. Bring on the !!FUN!! :D))
Update
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 22, 2013, 02:19:55 am
Sigh. Move to Grand Room. Eat candy horse

GreatWyrm: The word you re searching for is Nodi, of page 70.

"WHAT THE HELL."
THROW THE CANDY PIGLET AT HIM AND RUN FOR IT.
You realize, hes faster than you, right? You should use your magic if you want to survive, he has none.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Gamerlord on August 22, 2013, 02:54:33 am
Not enough combat words yet.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 22, 2013, 02:57:44 am
Not enough combat words yet.
Welp. Overdrive some channeling into speed/dexterity, 1 would be enough to tie out. That should help. Or saying Pioncale (Something). He has no magic, thus if you make yourself something like electricity, theres no way he could damage you. But you can damage him. A lot.

Fifteen/sixteen more...

Pretty sure someone will kill you as soon as you spawn. I dont think to much people really want to deal with you once again.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: draco1234 on August 22, 2013, 04:48:33 am
......Well, damn.

Actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 22, 2013, 04:53:09 am
......Well, damn.

Actions!
Im not sure, but i dont think it will attack you. I would still run away though, just in case... You may want to overdrive some speed.

Also, what would happen if you got a -1 roll to Potency while casting an spell? Is possible if someone did Drain (Target word) Potency, which would reduce your potency by 1, thus if you had a 0 stats on potency, you would get a -2, and if you got a roll of 1, 1-2=-1.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Tsuchigumo550 on August 22, 2013, 04:02:38 pm
FUCK.

Spoiler: Waitlist me. (click to show/hide)

-I'm going to be playing Derya as someone who should be on medication, but goes off said meds around the time she winds up in the arena. This leads to her freaking out, wondering if any of what she's seeing is real, and having some extreme trust issues. Reactions to people and things will be varied- sometimes, she'll ignore you, others, she'll try to stab you until you leave the room, sometimes she won't stop chasing you until you're out of sight or dead. Sometimes she'll be helpful. I'm using a d20 to determine her moods every turn. Should be fun.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: TCM on August 22, 2013, 04:37:14 pm
"YOU THINK YOU CAN BEAT THE MAKO MAN?"

Action Time!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: killerhellhound on August 22, 2013, 05:38:32 pm
FUCK.

Spoiler: Waitlist me. (click to show/hide)

-I'm going to be playing Derya as someone who should be on medication, but goes off said meds around the time she winds up in the arena. This leads to her freaking out, wondering if any of what she's seeing is real, and having some extreme trust issues. Reactions to people and things will be varied- sometimes, she'll ignore you, others, she'll try to stab you until you leave the room, sometimes she won't stop chasing you until you're out of sight or dead. Sometimes she'll be helpful. I'm using a d20 to determine her moods every turn. Should be fun.
!!FUN!!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: RathofSTS on August 22, 2013, 06:11:59 pm
Join fun/action!(PM)
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Tsuchigumo550 on August 22, 2013, 06:23:43 pm
Methinks:
Spoiler: Results of d20 (click to show/hide)

And if the first turn is a 1, and the next is a 19, I'll still be in "Worsen" because it's not possible to jump up or down more than one level at a time.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: Toaster on August 23, 2013, 10:33:48 am
"WHAT THE HELL."
THROW THE CANDY PIGLET AT HIM AND RUN FOR IT.
Overdrive channeling into speed.
Sigh. Move to Grand Room. Eat candy horse
Action Time!
Join fun/action!(PM)

[Shane Spd:6]
[Alish Spd:2-1]
[Andy Spd:1-1]
[Ocil Spd:5+1]

"PIGDOKEN!"

[Shane Dex:5]
[Andy Dex:2+1]

[Shane Str:6-1]
[Andy End:1+1]

[Ocil Dex:2+1]
[Andy Dex:4+1]

Shane grabs the grazing piglet and chucks it at his attacker with surprising efficiency at the same time Ocil runs in to grab Andy.  While Andy is able to dodge Ocil's grab, he steps right into the piglet, catching the porcine projectile square in the face.  Totally unprepared, it drops him back to the ground.  Shane takes the distraction as an opportunity to run like hell to the south.

Alish, approaching the melee, says her words.

[Pot:6+1]

[Alish Dex:4-1]
[Andy Dex:6+1-2 (on ground]
[Ocil Dex:3+1]

[Alish End:5-1]

A score of jagged scars appear in the air all around all three of the combatants, each cracking into an otherworldly rift.  Jagged tentacles emerge from every rift, searching and grasping.  Andy and Ocil are able to dodge them (Ocil barely), but one- despite her form- wraps around Alish's leg.  It doesn't hurt her and quickly lets go, but it does prevent her from taking any more actions.

The piglet manages to evade them, but the horse is grabbed full around the body and is dragged, whinnying in terror, back into one of the rifts.  The rifts snap shut in a horrible cacophany.

Andy jumps back up.  His main target's long gone, but this one punk looks like a good fight.

[Andy Dex:3+1]
[Ocil Dex:2+1]

[Andy Str:6+1]
[Ocil End:3]

"SNAP INTO THIS!"  Andy rushes Ocil, grabs him by the head and uses his momentum to smash Ocil into the ground, face first.  There's an audible crack.  Ocil rolls over, still on his back, with blood gushing from his nose- a dazed look on his face.

"OOH YEAH!"


Josionp Pioncale."[/color]
Activate mark. If attacked, face attacker and say:
"Enur Noyaniumma!"


You certainly hope there's no bloodshed or murder going on anywhere!

[Pot:5+1]  Magical ley lines crisscross your flesh across your whole body.  They surge, form up, and burst into magical energy without your intervention.  Your flesh hardens, and your body turns to steel.

Nice.


Stay hidden, cause fuck it yolo.

You continue to cower in a corner.


I missed a turn? Oh well, Try those words again.

[Pot:1]  Sad trombone.


Actions!

Well, no one appears to be coming through the door, and you don't like the way that lionbat is eyeballing you, so you stick to your original plan.

[Pot:4+1]

[Dex:3]
[Lionbat Dex:1]

[Lionbat End:4]

"HADOKEN!"

Your sphere of force sends the lionbat blasting backwards, but he misses the door to the cavern by a good ten feet.  And he's getting back up slowly.  And he looks REALLY pissed now.  Um.


Quote from: Players
Mastacheese:  Cromwell - North Side, Magma Room  (Right arm glow) {Legs are bronze axes, left arm is crippled}
Gamerlord:  Shane - North Entrance, Magma Room  (2/2 Pool, Left arm glow) [Obsidian Greatsword]
Draco1234:  Danath - Northeast side, Grand Room  (Bronze form) (2)
Nahere: Nahere - Center, Spike Room (Steel body)
RathofSTS:  Ocil - Center, Cavern (2) {Nose is broken, dazed, on ground}
TCM:  Andy Ravage - Center, Cavern
DaveTheGrave: Dave - West entrance, Bottomless Pit  (Crystal-Electric Form)  [Obsidian helmet, chestplate, and legplates  (Helmet not worn),  Force-light steel spear]  {Cracked skull}  (9)
Sarzael:  Alish - Center, Cavern  (2/3 Pool, Body is arcane energy) [Wand]

All four of you fighting are in combat regen mode, though only Alish has a non-full pool anyway.  Shane will be out of combat regen mode if he isn't in combat next turn.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Gamerlord on August 23, 2013, 10:38:24 am
How far away from Andy am I?
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Toaster on August 23, 2013, 10:41:54 am
He's at the center of the cavern, and you're just outside it in the magma room.   It's a good fifty feet or so.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Gamerlord on August 23, 2013, 11:05:26 am
Um...
Move far, far away from EVERYONE else.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Toaster on August 23, 2013, 11:21:50 am
Given that every room is occupied, you may wish to be more specific.  All player locations are in the status post.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Gamerlord on August 23, 2013, 11:28:56 am
Head east, through to the spike room and then north to the grand chamber.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 23, 2013, 11:41:53 am
Head east, through to the spike room and then north to the grand chamber.
Im pretty sure if you do you will get assaulted by Dave.

Either ways: 1/2 Targets accomplished. Gamerlord is safe, now lets eliminate the attackers.

Stab the closest person with wand, unless someone else comes in, on which case, run out of the room. (Attempt to avoid going to the magma monster room unless neccesary)

Also draco, you tried to send us your damned monster???

Head east, through to the spike room and then north to the grand chamber.

You realize, magma monster is there, right? It would be kinda stupid that after i attempt to save you risking my own life (Not gonna lie on that i also want some souls, but still) you burn by a lionbat.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: GreatWyrmGold on August 23, 2013, 01:37:58 pm
"PIGDOKEN!"
Plan: Science Man's combat will involve various varieties of magical pigs.

Six words to anyone who can tell me the word for "Pig"!
(Note: I mean that you will be will be owed six words whenever I spawn. An attack at an enemy, a sweet piece of gear, a neat pet, multiple things, whatever.)
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Thearpox on August 23, 2013, 01:41:55 pm
Either ways: 1/2 Targets accomplished. Gamerlord is safe, now lets eliminate the attackers.
((Have you two got a "hidden" alliance going?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 23, 2013, 02:25:37 pm
Either ways: 1/2 Targets accomplished. Gamerlord is safe, now lets eliminate the attackers.
((Have you two got a "hidden" alliance going?))
No, he just doesnt bother me and the others two are dangerous.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: RathofSTS on August 23, 2013, 02:46:44 pm
Initiate strategy g67K0.

PM
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: draco1234 on August 23, 2013, 02:53:04 pm
Also draco, you tried to send us your damned monster???

To be honest, I was just trying to get it away from me.

Actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 23, 2013, 02:56:21 pm
Initiate strategy g67K0.

PM
Run?
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Thearpox on August 23, 2013, 02:58:28 pm
Initiate strategy g67K0.

PM
Run?
((Hey, at least he's not using the first letters of Greek alphabet. That's always something to be thankful for.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: TCM on August 23, 2013, 03:12:41 pm
"WHERE DO YOU THINK YOU'RE GOING?"

Action!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 23, 2013, 03:13:14 pm
"WHERE DO YOU THINK YOU'RE GOING?"

Action!
Welp, where do YOU think you re going? YOU RE MINE!

"PIGDOKEN!"
Plan: Science Man's combat will involve various varieties of magical pigs.

Six words to anyone who can tell me the word for "Pig"!
(Note: I mean that you will be will be owed six words whenever I spawn. An attack at an enemy, a sweet piece of gear, a neat pet, multiple things, whatever.)
If i tell you the page on which it most probably is, will you give me hmmm... Three/Four?
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: Sarzael on August 23, 2013, 03:17:29 pm
.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Nahere on August 23, 2013, 06:56:58 pm
"Now then, back to my previous work."
Grab onto a spike and brace myself against being pulled if this goes terribly wrong. Say:
"Josionp Pame Myxida Tifesslos."
While facing away from the spikes, and imagining a steel crossbow that generates and fires blackhole bolts.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: GreatWyrmGold on August 23, 2013, 08:28:05 pm
"PIGDOKEN!"
Plan: Science Man's combat will involve various varieties of magical pigs.

Six words to anyone who can tell me the word for "Pig"!
(Note: I mean that you will be will be owed six words whenever I spawn. An attack at an enemy, a sweet piece of gear, a neat pet, multiple things, whatever.)
If i tell you the page on which it most probably is, will you give me hmmm... Three/Four?
47.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 23, 2013, 09:00:40 pm
Continue to camp, eyeing for anyone.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Toaster on August 23, 2013, 09:20:17 pm
Head east, through to the spike room and then north to the grand chamber.
Continue to camp, eyeing for anyone.

Shane keeps running- no one from the cavern appears to be chasing him.  He leaves the magma room toward the bridge, and gets ambushed.

[Dave Pot:5+1]

[Dave Dex:3]
[Shane Dex:1]

[Shane End:2]

Dave fires a razor-sharp crystal lance at close range, catching Shane right in the chest.  It impales him like a harpoon, knocking him twitching to the ground.  Shane claws at the wound, weakly trying to save himself, before his hands go still.  His body crumbles to ash and sends a pinprick of light up to Dave.


[Shane is dead.  Dave gains one point.]


Stab the closest person with wand, unless someone else comes in, on which case, run out of the room. (Attempt to avoid going to the magma monster room unless neccesary)
Initiate strategy g67K0.
Actions!
Action!

[Alish Spd:6-1]
[Ocil Spd:1+1-1 (Dazed)]
[Danath Spd:5]
[Andy Spd:6-1]

(Super speed tie go)

Danath decides to make a run for it- run past the lionbat and into the cavern, hoping to bait it into there.  Can he get past it before it gets up?

[Danath Spd:5]
[Lionbat Spd:1]

No problem.  As he runs past it, the lionbat is finally on its feet, and it emits another high pitched roar.  It follows him in.

Andy and Alish, meanwhile, both move at once.  Alish has a nasty feeling something is coming, what with that horrible screech coming from the far end off the cavern, so she turns tail and runs south.  Andy is too busy executing an elbow drop to notice.

[Andy Dex:2+1]
[Ocil Dex:6+1-2+1 (on ground, defensive)]

Ocil, despite being on the ground, quickly rolls out of the way, more expecting the blow to be coming than actually seeing it.  Andy slams down a few inches short of the target.  He pounces back up, and the two of them start circling each other...  as Danath comes running into the cavern, a horrible beast made of magma chasing him; a lion with the head of a bat, and wings.  It screams again.


Grab onto a spike and brace myself against being pulled if this goes terribly wrong. Say:
"Josionp Pame Myxida Tifesslos."
While facing away from the spikes, and imagining a steel crossbow that generates and fires blackhole bolts.


You brace yourself for horrible failure.

[Pot:1+1]  A tiny thing appears, that glimmers before it seemingly sucks into itself and vanished.  Well... that was certainly some kind of failure.


Terence bursts into being in the center of the Grand Room.  His hands itch with nerdy power.


Quote from: Players
Mastacheese:  Cromwell - North side, Magma Room  (Right arm glow) {Legs are bronze axes, left arm is crippled}
BFEL:  Terence - Center, Grand Room
Draco1234:  Danath - Northeast side, Cavern  (3/4 Pool, Bronze form) (2)
Nahere: Nahere - Center, Spike Room (Steel body)
RathofSTS:  Ocil - Center, Cavern (2) {Nose is broken}
TCM:  Andy Ravage - Center, Cavern
DaveTheGrave: Dave - West entrance, Bottomless Pit  (Crystal-Electric Form)  [Obsidian helmet, chestplate, and legplates  (Helmet not worn),  Force-light steel spear]  {Cracked skull}  (10)
Sarzael:  Alish - North entrance, Magma Room  (3/3 Pool, Body is arcane energy) [Wand]
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: GreatWyrmGold on August 23, 2013, 09:31:38 pm
[Pot:1+1]  A tiny thing appears, that glimmers before it seemingly sucks into itself and vanished.  Well... that was certainly some kind of failure.
You might even say that...it sucks.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Toaster on August 23, 2013, 09:43:27 pm
http://instantrimshot.com/
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Nahere on August 23, 2013, 09:56:11 pm
"Hmph."
Try again with hopefully less instant sucking:
"Josionp Pame Myxida Tifesslos."
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: RathofSTS on August 23, 2013, 09:56:37 pm
Attempt to attack and attenuate Andy as I ignore beast/daneth unless either approaches upon which Ocil flee eastward.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: TCM on August 23, 2013, 10:03:36 pm
Dropkick Ocil and then run for it.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: mastahcheese on August 23, 2013, 10:14:44 pm
Wave to the energy-person with the wand who just entered my new home with my good arm. Then say some words and hope for the best.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 23, 2013, 10:15:32 pm
+1 Strength (That should make it easier to move in my armour right?)
_____________

Exit to the East over the pit and into the spiek room if confronted, do actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Gamerlord on August 24, 2013, 12:29:26 am
((FUCK YOU DAVE.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 24, 2013, 03:19:08 am
((FUCK YOU DAVE.))
Fuck you, i warned you about ambush and you didnt listen.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: BFEL on August 24, 2013, 03:31:06 am
HURRAY! I AM NOW IN.....I don't know where I'm entering or anything, but hey, details are unimportant!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 24, 2013, 03:33:13 am
HURRAY! I AM NOW IN.....I don't know where I'm entering or anything, but hey, details are unimportant!
You re in center of the grand room, next to the cavern on where the madness awaits. JOIN THE MADNESS!

Also actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: GreatWyrmGold on August 24, 2013, 09:27:37 am
Someone's clueless? Perfect time to repost the link to my Wonderful (if incomplete) List of Words (https://docs.google.com/document/d/1y0J_L5EHmsRtuJjiAbbhUzmrfKmEWPbK2eiaaO1sMCE/edit)!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Toaster on August 24, 2013, 09:27:47 am
((FUCK YOU DAVE.))
[/quote

You really got unlucky- I was 3/4 of the way through the turn before he posted.  I did have your turn done and a note to edit in whether there was a magma murderbeast in the grand room when you got there.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 24, 2013, 11:18:19 am
((FUCK YOU DAVE.))
[/quote

You really got unlucky- I was 3/4 of the way through the turn before he posted.  I did have your turn done and a note to edit in whether there was a magma murderbeast in the grand room when you got there.
God level quotes, by toaster.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 24, 2013, 04:09:49 pm
((FUCK YOU DAVE.))
[/quote

You really got unlucky- I was 3/4 of the way through the turn before he posted.  I did have your turn done and a note to edit in whether there was a magma murderbeast in the grand room when you got there.
God level quotes, by toaster.
TCM and Ocil are mine.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: TCM on August 24, 2013, 04:13:24 pm
((FUCK YOU DAVE.))
[/quote

You really got unlucky- I was 3/4 of the way through the turn before he posted.  I did have your turn done and a note to edit in whether there was a magma murderbeast in the grand room when you got there.
God level quotes, by toaster.
TCM and Ocil are mine.

(("You wanna' take on the Mako Man? If you can possibly take down the Mako Man, that makes you eligible for a reward: a certificate declaring that YOU DON'T EXIST! OH YEEEAHHH!"))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: BFEL on August 24, 2013, 04:26:02 pm
((welp, I have 9 channeling, so time to see if I can make the craziest spell in history))

Unhoteptio Waherro Maxiact Saketoreno Ristreabod Fangshm Navat Loodo Jambogr

Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 24, 2013, 04:31:57 pm
((FUCK YOU DAVE.))
[/quote

You really got unlucky- I was 3/4 of the way through the turn before he posted.  I did have your turn done and a note to edit in whether there was a magma murderbeast in the grand room when you got there.
God level quotes, by toaster.
TCM and Ocil are mine.

(("You wanna' take on the Mako Man? If you can possibly take down the Mako Man, that makes you eligible for a reward: a certificate declaring that YOU DON'T EXIST! OH YEEEAHHH!"))
You cant hurt me. While i can hurt you. A lot. If you didnt realize yet, you cant fight a person made out of arcane energy with fist.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: TCM on August 24, 2013, 04:46:12 pm
Mako Man briefly paused to make a declaration for Alish.

"YOU KNOW HOW MANY TIMES ARCANE MAGIC HAS WON A TITLE BELT? I COULD COUNT THAT NUMBER ON MY FINGERS, EVEN IF I DIDN'T HAVE ANY FINGERS, BUT THAT NUMBER IS ZERO. THE CLOSEST ARCANE MAGIC HAS BEEN TO THE BELT IS WHEN THE UNDERTAKER TOOK IT, BUT THEN MAKO MAN ANDY RAVAGE ELBOW DROPPED HIS ARCANE BUTT OUTTA' THERE. OH YEAH, MAKO MAN. WORLDWIDE WRESTLING CHAMPION SIX YEARS STRAIGHT. YOU MIGHT HAVE FANCY-PANCY HARRY POTTER VOODOO-HODO MAGIC TRICKS UP YOUR SLEEVE, BUT THAT'S NOT WHAT MAKES YOU A CHAMPION. BRAINS, BRAWN, AND GUTS, THAT'S WHAT MAKES A TRUE CHAMPION, 100%. I'LL TAKE ANYONE WHO SAYS OTHERWISE ANYWHERE, ANY TIME. MAKO MAN, OOOOOHHHH YEEEAAAAHHHH!" 

Mako Man ripped off another shirt before running at Ocil again.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 24, 2013, 05:16:54 pm
Mako Man briefly paused to make a declaration for Alish.

"YOU KNOW HOW MANY TIMES ARCANE MAGIC HAS WON A TITLE BELT? I COULD COUNT THAT NUMBER ON MY FINGERS, EVEN IF I DIDN'T HAVE ANY FINGERS, BUT THAT NUMBER IS ZERO. THE CLOSEST ARCANE MAGIC HAS BEEN TO THE BELT IS WHEN THE UNDERTAKER TOOK IT, BUT THEN MAKO MAN ANDY RAVAGE ELBOW DROPPED HIS ARCANE BUTT OUTTA' THERE. OH YEAH, MAKO MAN. WORLDWIDE WRESTLING CHAMPION SIX YEARS STRAIGHT. YOU MIGHT HAVE FANCY-PANCY HARRY POTTER VOODOO-HODO MAGIC TRICKS UP YOUR SLEEVE, BUT THAT'S NOT WHAT MAKES YOU A CHAMPION. BRAINS, BRAWN, AND GUTS, THAT'S WHAT MAKES A TRUE CHAMPION, 100%. I'LL TAKE ANYONE WHO SAYS OTHERWISE ANYWHERE, ANY TIME. MAKO MAN, OOOOOHHHH YEEEAAAAHHHH!" 

Mako Man ripped off another shirt before running at Ocil again.
Well then come and fight. You will make the whole thing easier, ill take Ocil later.
Title: Re: The Pit of Magic: A Perplexicon Game. [Armor Delivery Service]
Post by: Tomcost on August 24, 2013, 05:37:46 pm
I have an idea for Science (not destructive one).

Considering that Necti seems to delay an spell, would we be able to use it to combine different spells, in case we don't have enough pool?

I mean:

Player has 2 pool. He wants to become a steel man with magma in its interior. He would need three words for that, but he can say: Necti [target own body] in one turn, then Necti [Steel] in other, then Necti [magma] in the other, then activate the thing.

How about that? Would it be possible?
Regarding this: I got confused because of the similarity of the actual word for 1 turn after. Definitely someone should try this with the actual word, though.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: mastahcheese on August 24, 2013, 08:17:10 pm
I posted my turn, right?
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: BFEL on August 24, 2013, 08:21:02 pm
How has no-one commented on my crazy spell yet?
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Angle on August 24, 2013, 08:23:07 pm
You might want to include a material - It'd be a shame if it failed because it didn't have a complete form.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 24, 2013, 09:55:02 pm
Im nto 100% sure if I pmed, I thoguht I did :/
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: TCM on August 24, 2013, 10:15:03 pm
How has no-one commented on my crazy spell yet?

You forgot "Zaggin Rof Efil."
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: syvarris on August 24, 2013, 11:37:43 pm
You might want to include a material - It'd be a shame if it failed because it didn't have a complete form.

Yeah, use "Myxida".  That should work well.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 25, 2013, 05:17:38 am
You might want to include a material - It'd be a shame if it failed because it didn't have a complete form.

Yeah, use "Myxida".  That should work well.
Or better, Irros Pioncale.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Toaster on August 25, 2013, 09:45:41 am
"Josionp Pame Myxida Tifesslos."[/b]

Second verse, same as the first.

[Pot:5+1]  A steel crossbow forms.  Integrated into the form are what appear to be solid black crossbow bolts.  Unfortunately, it's hard to tell because the bolts quickly collapse, suck the rest of the bow in, then start sucking everything nearby, including you.

[Str:5-1]  You brace yourself and ride out the suction until the singularity collapses.  Good idea, didn't work.


Attempt to attack and attenuate Andy as I ignore beast/daneth unless either approaches upon which Ocil flee eastward.
Dropkick Ocil and then run for it.
Quote from: Draco1234
I didn't post but I did PM!

[Ocil Spd:3+1]
[Andy Spd:4-1]
[Danath Spd:6]
[Lionbat Spd:2]

Danath: I'm not sure what rock you mean so I'm going to assume you meant the lionbat.

[Danath Pot:6+1]

[Danath Dex:6]
[Lionbat Dex:5]

[Lionbat End:2]

Danath lines up and fires off another massive HADOUKEN straight forward at the lionbat, which catches it full in the face.  It's sent flying backwards, smashing it back into the wall.  It looks dazed and possibly injured, but with a beast made of magma it's hard to tell.  Danath runs for the pool and dives in.  It's cold and deeper than he can tell.

Ocil ignores this and goes for Andy.

[Ocil Dex:6+1]
[Andy Dex:3+1]

[Ocil Str:6+1]
[Andy End:1+1]

Ocil grabs Andy, spins him around, and jumping bodyslams him into the ground.  There's another crack, and this time it's Andy's right leg.

[Andy Dex:5+1]
[Ocil Dex:3+1]

Andy's able to push Ocil off, but the shock of the slam and the suddenly broken leg prevents him from mounting a counterattack.

The lionbat staggers upward.  It's able to stand, at least, but at this point it's clearly injured.


Wave to the energy-person with the wand who just entered my new home with my good arm. Then say some words and hope for the best.

Howdy, stranger!

[Pot:4]  Magical ley lines crisscross your body.  They form together in a loose connection.

You notice that they didn't cross over your axe-legs.  Perhaps they're no longer considered truly a part of your body?


+1 Strength (That should make it easier to move in my armour right?)

Exit to the East over the pit and into the spiek room if confronted, do actions!

Yep, especially since you now have +1 there.

In any case, no one bugs you, so RANDOM WORD TIME IT IS.

[Pot:2+1]  You get a shimmering blurry image.  Uh... it's a pole or something, with something on the end.


Also actions!

Almost missed you over lack of bold.

Well, I'm looking at your action, and since nothing comes out of the cavern, it looks like you're not doing anything.


Unhoteptio Waherro Maxiact Saketoreno Ristreabod Fangshm Navat Loodo Jambogr

You say words until your mouth gets sore.

[Pot:6-1]  A magical fog appears and floats above your right shoulder.  It falls into it and fades from view, but you can tell it's still there.


Quote from: Players
Mastacheese:  Cromwell - North side, Magma Room  (Right arm glow, fullbody ley lines) {Legs are bronze axes, left arm is crippled}
BFEL:  Terence - Center, Grand Room
Draco1234:  Danath - In the Pool, Cavern  (1/4 Pool, Bronze form) (2)
Nahere: Nahere - Center, Spike Room (Steel body)
RathofSTS:  Ocil - Center, Cavern (2) {Nose is broken}
TCM:  Andy Ravage - Center, Cavern  {On ground, right upper leg is broken}
DaveTheGrave: Dave - West entrance, Bottomless Pit  (Crystal-Electric Form)  [Obsidian helmet, chestplate, and legplates  (Helmet not worn),  Force-light steel spear]  {Cracked skull}  (10)
Sarzael:  Alish - North entrance, Magma Room  (Body is arcane energy) [Wand]
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 25, 2013, 09:48:24 am
Actions.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: draco1234 on August 25, 2013, 09:49:39 am
Damn, it seems I wasn't clear with my actions :( sorry about that.

anyway, actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: RathofSTS on August 25, 2013, 10:03:10 am
PM
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 25, 2013, 10:09:37 am
(Oh yeah, its about to get real!)

Think for a moment before doing some actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 25, 2013, 10:28:36 am
(Oh yeah, its about to get real!)

Think for a moment before doing some actions!
Eh... I would recommend you not to... hmm... get near cavern... this turn.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 25, 2013, 10:37:24 am
(Well if you mxydia, I should be far enough away, and or heavy enough to stay away.)
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 25, 2013, 11:55:02 am
(Well if you mxydia, I should be far enough away, and or heavy enough to stay away.)
If you look at two turns ago, i casted an spell which affected the whole room, so i dont really need to be close, as it will simply appear right next to you, and your form has some very visible weakness...

Either ways, what about this: Ocil for me, Draco for you, and TCM for whoever kills him first. If you come to the cavern, do it though grand room path, please. Else there are higher chances of me accidentally hitting you with my spell.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Toaster on August 25, 2013, 12:00:53 pm
Sounds like this upcoming turn will be fun to GM.


I will note that even if you weren't wearing armor of solid obsidian, the long way is probably too far to go in one turn.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: TCM on August 25, 2013, 12:03:41 pm
Action Time!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 25, 2013, 12:07:18 pm
Action Time!
Enjoy your probably last turns. If i dont kill you Dave probably will...

Sounds like this upcoming turn will be fun to GM.


I will note that even if you weren't wearing armor of solid obsidian, the long way is probably too far to go in one turn.
It scares me when the GM says that the turn will be fun...
But my spell isnt really original, i got three pool after all, but i hope it kills someone.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Nahere on August 25, 2013, 02:38:07 pm
"I guess I need the Beobrathael equivalent. Or maybe clockwork.
Words:
"Josionp Pame Cybea Tifesslos."
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sean Mirrsen on August 25, 2013, 02:42:06 pm
((Posting to watch.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Thearpox on August 25, 2013, 02:42:14 pm
"I guess I need the Beobrathael equivalent. Or maybe clockwork.
Words:
"Josionp Pame Cybea Tifesslos."

((I like the idea of all these people being Perplexicon connoisseurs, moving from arena to arena, and "tasting" them all, commenting on the word choice, and so on. Especially if you play the same character in multiple arenas and make references to them.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 25, 2013, 02:44:34 pm
((Posting to watch.))
You sure you dont want to play? Ya know, one or two free souls around would really help me.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: mastahcheese on August 25, 2013, 02:59:18 pm
Dang it.

Oh well, should be good anyway, Activate my leylines, then breakdance with my axe legs.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sean Mirrsen on August 25, 2013, 03:19:37 pm
((Posting to watch.))
You sure you dont want to play? Ya know, one or two free souls around would really help me.
((My soul wouldn't be any more "free" than anyone else's. :P While experimentation is an interesting part of this, I would much rather participate in coordinated problem-solving using this mechanic, rather than a direct deathmatch.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 25, 2013, 03:27:04 pm
((Posting to watch.))
You sure you dont want to play? Ya know, one or two free souls around would really help me.
((My soul wouldn't be any more "free" than anyone else's. :P While experimentation is an interesting part of this, I would much rather participate in coordinated problem-solving using this mechanic, rather than a direct deathmatch.))
Like Null teached us long, long ago, ´´Half of the magic is the actual preparation``, which you wouldnt have time to accomplish if you get attacked as soon as you spawn.
Currently there are three ´´free`` souls in the arena, Ocil containing two, and TCM containing one. The ploblem is that those two didnt get any way to counter magic, they just got strenght, and, no matter how strong you are, you cant really beat anyone who has powerful enough magic, and half brain (Kinda the opposite of gamerlord, who ran away without even attempting to defend and then got caught in the obvious Dave ambush)
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sean Mirrsen on August 25, 2013, 03:38:42 pm
((What I meant is, mine would be no different from any other waitlister's. You don't get another 'free' soul just because I join - the number of players remains the same.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 25, 2013, 04:07:20 pm
Also, NO ONE GET NEAR BFEL! HE COULD EXPLODE IN ANY MOMENT! WE DONT KNOW WHAT KIND OF POWERS MAY BE INSIDE THAT LITTLE CLOUD OVER HIS RIGHT SHOULDER! Its not Nodi thus i guess that its activation will take over a turn... Hes literally a walking unpredictable time bomb.

I have an idea for Science (not destructive one).

Considering that Necti seems to delay an spell, would we be able to use it to combine different spells, in case we don't have enough pool?

I mean:

Player has 2 pool. He wants to become a steel man with magma in its interior. He would need three words for that, but he can say: Necti [target own body] in one turn, then Necti [Steel] in other, then Necti [magma] in the other, then activate the thing.

I told it wont work. What would happen is that first the ley lines fail to materialize due to lack of material, then you summon some steel, and finally some magma. Wont work.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: TCM on August 25, 2013, 05:06:25 pm
they just got strenght, and, no matter how strong you are, you cant really beat anyone who has powerful enough magic, and half brain

((Every RPG with a warrior character/path, which is a huge majority of them, disproves your point.

And now you assume Mako Man is stupid? Why? Mako Man graduated from the top of his college Class, Majoring in Awesome Wrestling, and minoring in Biochemistry. So far, Alish hasn't done anything to make herself seem particularly bright in any way.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 25, 2013, 05:14:29 pm
I sure will like to argue with your soul once i consume it.
You find yourself in a room.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: BFEL on August 25, 2013, 05:17:32 pm
Also, NO ONE GET NEAR BFEL! HE COULD EXPLODE IN ANY MOMENT! WE DONT KNOW WHAT KIND OF POWERS MAY BE INSIDE THAT LITTLE CLOUD OVER HIS RIGHT SHOULDER! Its not Nodi thus i guess that its activation will take over a turn... Hes literally a walking unpredictable time bomb.

Hehe, I like that I did one thing and immediately became feared.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 25, 2013, 05:41:55 pm
Also, NO ONE GET NEAR BFEL! HE COULD EXPLODE IN ANY MOMENT! WE DONT KNOW WHAT KIND OF POWERS MAY BE INSIDE THAT LITTLE CLOUD OVER HIS RIGHT SHOULDER! Its not Nodi thus i guess that its activation will take over a turn... Hes literally a walking unpredictable time bomb.

Hehe, I like that I did one thing and immediately became feared.
If our fears become true, you will be dead within a few turns.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Tomcost on August 25, 2013, 05:51:27 pm
Considering the pages where the words come from, I really don't know if something bad is going to happen, actually. I see a tool/uncommon weapon word, some metamagical words (those that affect the spell, not the contents of it, like delays), some shapes, and a bunch of stuff that we presume are going to be some kind of modifiers without any physical effect without an specific target or material. I don't think that he is going to die, just that something weird may happen, or absolutely nothing that a human could feel would happen.

Still, I'm just speculating on the nature of some pages.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Toaster on August 25, 2013, 09:20:08 pm
Also, NO ONE GET NEAR BFEL! HE COULD EXPLODE IN ANY MOMENT! WE DONT KNOW WHAT KIND OF POWERS MAY BE INSIDE THAT LITTLE CLOUD OVER HIS RIGHT SHOULDER! Its not Nodi thus i guess that its activation will take over a turn... Hes literally a walking unpredictable time bomb.

Hehe, I like that I did one thing and immediately became feared.

Don't forget that your pool refilled since you're not in combat, so you can cast again if you wish.



Speaking of pool, I was thinking about this game on the Porcelain Throne and decided that the current pool mechanic is a bit confusing.  So, with a bit of a nod to Angle, here's a theoretical change:


Pool is no more.  Channeling limits the maximum number of words you can use in a single spell.  Max two spells per turn out of combat, one spell in combat.

Thoughts?  Opinions?  I won't change anytime soon unless there's overwhelming support.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: GreatWyrmGold on August 25, 2013, 09:21:23 pm
Either way, just let us know.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 25, 2013, 09:32:35 pm
So what you're saying is:

2 spells per turn, and chenneling=How manyw ords you can say. Sounds alright.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Dermonster on August 25, 2013, 09:33:38 pm
But.

But I likes being able to say five spells per turn.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Angle on August 25, 2013, 09:42:13 pm
I don't think pool is confusing, I just don't like the way it balances the game. With my Contamination mechanic, you can use as many words as you like - but there are risks, especially if you don't have good channeling. This means that complicated magic, which is the most interesting, isn't limited to a few select people in the late game, but is instead available to everyone from the beginning, while still putting some limits on magic. It also changes things from being a hard cap on how much magic you can do, to being a soft cap depending on how much you're willing to push you're luck.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Thearpox on August 25, 2013, 10:11:20 pm
Pool is no more.  Channeling limits the maximum number of words you can use in a single spell.  Max two spells per turn out of combat, one spell in combat.

Thoughts?  Opinions?  I won't change anytime soon unless there's overwhelming support.
((The thing to keep in mind, is that one of the features of Perplexicon is that more complex words "cost" more to cast than simple short ones. And that's a huge thing, players have to make strategies by counting the words, choosing the best ones, combining short ones and the long ones, et cetera.

It also makes more sense that somebody who's spent a lot of time in combat and is exchausted can no longer make complex words, and has to resort to simpler ones. I believe that it helps the feeling that prolonged combat is supposed to envoke, and also encourages the players to seek periods of rest in between constant fighting. This can also come into play if a powerful players has been exchausted, and is now trying "recharge," while the lot of weaker players are trying to prevent him from doing so.

If you take away that system, you take all of that away. And I don't think that's a good thing. You're changing the barrier between the long and short words from a gradual one to a hard line. There isn't any reason now to use three word words when you can afford four. You're taking away any changes in combat and necessary strategies as it goes on, removing the need for the players to plan ahead. Now all combat rounds look exactly the same, which isn't a good thing.

And finally, I do think that one spell per round in combat is way too harsh of a restriction. A powerfull wizard should be able to blast away many spells at the same time if he's in a hurry and there's one annoying midget standing before him. As for two spells when not in combat, that too is also too harsh, the people here are used to three or four. And for both combat and non-combat, I think that unfortunately, there is no ideal number to allow people.


However, with regards to the pool being confusing. I do believe that there are some things you could change. First of all, when you gain a soul, you can add a point to any of your stats OR your pool. That (at least to someone who hasn't played the game) is confusing and unnecessary. If chanelling equals the number of words you can say, why say that you are adding points to pool? Is there a difference between adding them to the pool and adding them to the channeling? Just say that you are adding them to chanelling, remove the wording that says you can add them to the pool, and that will make it less confusing. In other words, make the stats and the pool completely separate in the mind of the user.

Secondly, there is this system of overdrive. Of using the pool to temporarily boost their stats. While I believe that this is a good idea, I don't think it's been presented especially well. I am not sure, but I think most people are forgetting to use it (that's one thing where I may be wrong). That is because this isn't exactly well advertized, as in neither Toaster neither anyone else is frequently reminding people of this possibility. And it is not the thing that people would exactly expect to see or understand unless they read the entire thread. Either scrap the system, better remind people that they can use it, (at the end of each post, at the beginning of each fight) or only allow it to people with... say 6+ pool. In other words, when a person gains 6 or more pool, you will tell them that they can use this system. Because that person will likely have been playing for a while, they will more likely remember to use it, and they won't have to absord the knowledge of this system at the same time as all the stuff they have to learn when creating a character.

And finally, I do believe that most of the confusion was when the people exited combat and didn't know that their pool was empty. If you simply decrease the number of turns they have to wait before having their pool recharged by one, a lot of the confusion will go away. And it will also make the game more fast-paced. Not sure if that is a good thing or not, but it will deal with the confusion. Alternatively, have the pool recharge by "n" (I think 4 is a good number) amount each turn out of cambat. If instead of waiting for their entire pool to recharge instantly at a specific turn, the players will simply rechange some amount every turn, it might help.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 26, 2013, 01:25:02 am
Pox, you should read the rules once again, half of what you said makes no sense at all.
And i use the tertiary actions (OFD).
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Thearpox on August 26, 2013, 01:27:59 am
Pox, you should read the rules once again, half of what you said makes no sense at all.
And i use the tertiary actions (OFD).
As long as the other half is sound...

Also, I don't know what tertiary actions are.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 26, 2013, 02:46:01 am
Pox, you should read the rules once again, half of what you said makes no sense at all.
And i use the tertiary actions (OFD).
As long as the other half is sound...

Also, I don't know what tertiary actions are.
Overdrive, Focus, Dodge.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: GreatWyrmGold on August 26, 2013, 06:28:36 am
Being fully awake, I realize that having a high Channeling would mean much less.

I am now opposed to the rule change, for SCIENCE MAN!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 26, 2013, 06:36:14 am
Being fully awake, I realize that having a high Channeling would mean much less.

I am now opposed to the rule change, for SCIENCE MAN!
I also dont like the 2 spells thing. Agree with you. I dont care about channeling and pool being fused, though.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: TCM on August 26, 2013, 06:59:40 am
Channeling? Pool?

Uh, yeah. Magic. You should do...the...stuff. With the things.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Toaster on August 26, 2013, 07:48:14 am
Okay, so not really popular.  No problem.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 26, 2013, 08:03:32 am
Channeling? Pool?

Uh, yeah. Magic. You should do...the...stuff. With the things.
I second this motion with full confidence!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: BFEL on August 26, 2013, 08:12:18 am
HURRAY! MORE SPELL TIME!

Pioncale Cuidinina Irros Fircerain Iker Pumat Ebut Eolginv Tibrugg

This one is a doozy.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Tomcost on August 26, 2013, 08:18:22 am
HURRAY! MORE SPELL TIME!

Pioncale Cuidinina Irros Fircerain Iker Pumat Ebut Eolginv Tibrugg

This one is a doozy.

Quote
Irros

Quote
Irros

Good luck!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 26, 2013, 08:23:04 am
HURRAY! MORE SPELL TIME!

Pioncale Cuidinina Irros Fircerain Iker Pumat Ebut Eolginv Tibrugg

This one is a doozy.

Quote
Irros

Quote
Irros

Good luck!
Irros itself isnt that dangerous. More people died to Myxida. (He will die because of Pioncale though!)
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: GreatWyrmGold on August 26, 2013, 08:25:24 am
"It's less deadly than making a black hole" isn't exactly a great achievement...
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Tomcost on August 26, 2013, 08:32:19 am
He will die, he has a -1 to every stat, so he won't be able to last long. I like how most of the deaths have been suicides!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sean Mirrsen on August 26, 2013, 08:37:08 am
HURRAY! MORE SPELL TIME!

Pioncale Cuidinina Irros Fircerain Iker Pumat Ebut Eolginv Tibrugg

This one is a doozy.

Quote
Irros

Quote
Irros

Good luck!
Irros itself isnt that dangerous. More people died to Myxida. (He will die because of Pioncale though!)
((Yeah, switch that Irros to a... Tepsy, or Tral, and it should be more interesting to watch.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 26, 2013, 08:53:19 am
HURRAY! MORE SPELL TIME!

Pioncale Cuidinina Irros Fircerain Iker Pumat Ebut Eolginv Tibrugg

This one is a doozy.

Quote
Irros

Quote
Irros

Good luck!
Irros itself isnt that dangerous. More people died to Myxida. (He will die because of Pioncale though!)
((Yeah, switch that Irros to a... Tepsy, or Tral, and it should be more interesting to watch.))
Its not like he is gonna do a lot anyways, seeing the elements ill probably take him and use him as my own personal weapon if he changes the Irros... That is if he doesnt explode, of course.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 26, 2013, 09:07:29 am
I hope he rolls like a 1-1 pot or something, just gets owned.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 26, 2013, 09:13:55 am
I hope he rolls like a 1-1 pot or something, just gets owned.
Nah, i hope he rolls a 5 (His max) so i can use him as weapon! I didnt have time to make a weapon yet, and a whip doesnt sound to bad... If he doesnt explode.
Oh, hes also using Pumat apart of Irros! I think that hes triying to actually suicide in Bob-Style.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 26, 2013, 09:20:13 am
Yeah, he's trying to make himself go nuclear pretty much, take out as many people as he can.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sean Mirrsen on August 26, 2013, 09:21:26 am
((Haha yeah, he's actually using Fircerain too. Yeah, his best bet would be swapping out Pioncale then. For survival, I mean.

Though we've yet to see what his last spell does, too, so there's a nonzero chance that none of this will matter much. :P))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 26, 2013, 09:28:22 am
Yeah, he's trying to make himself go nuclear pretty much, take out as many people as he can.
Thats why i recommended everyone getting out of grand room...
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 26, 2013, 09:32:38 am
Nah, hes gonna get super low pot, then he's gonna die, via a one legged mako man.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 26, 2013, 09:34:53 am
Nah, hes gonna get super low pot, then he's gonna die, via a one legged mako man.
Well, that is if TCM survives the next turn (Which should be soon, Toaster onliney). Im gonna attack either him or Ocil, whoever is closer. (Removed)
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 26, 2013, 09:35:46 am
All my agreements are signed in blood.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 26, 2013, 09:38:58 am
All my agreements are signed in blood.
Oops (Removed)
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 26, 2013, 09:40:25 am
Ill stick to my Original Gangster, pmed plans.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Toaster on August 26, 2013, 09:43:43 am
Actions.
actions!
PM
actions!
Action Time!

[Alish Spd:2-1]
[Danath Spd:4]
[Ocil Spd:4+1]
[Dave Spd:4]
[Andy Spd:3-1+1]
[Lionbat Spd:1]

Ocil, in prime position, goes for a killing blow.

[Ocil Dex:3+1]
[Andy Dex:3+1-2+1]

[Ocil Str:2+1]
[Andy End:2+1]

Ocil starts throttling Andy, but doesn't do much more than establish a grip on his neck.

Danath looks at the lionbat to see if he's after him, but suddenly the universe realizes a solid bronze man in a pool of water isn't going to float.

[Danath Str:6]  A huge effort and splash later, Danath is lying on the beach.  So much for seeing on the lionbat, you guess.

Meanwhile, Dave has been running toward the cavern.

[Dave Str:6+1]  Oh yeah, that armor is much easier to handle now, though he may have overdone the running a bit.  He clunks down inside the cavern and faces Ocil with his hand raised.

[Dave Pot:4+1]

[Dave Dex:1+1]
[Ocil Dex:3+1]

Ocil ducks as a crystal spear, its head crackling with electricity, zips over his head.  It thuds into the northern wall and sticks in a bit.

Alish comes into the cavern as the lionbat finally gets up and ready.  It screams again, and turns to face Ocil and Dave.

[Lionbat End:5]

It charges toward Dave as Alish readies a spell of her own.

[Lionbat Dex:3]
[Dave Dex:6]

Dave easily avoids the charge, despite his heavy armor, and the lionbat goes skittering past, as Alish fires.

[Alish Pot:6+1]

Alish gets closest to Ocil, raises her hand, points it straight at him, and speaks her words.  With booming peals of thunder, dozens of lightning bolts form and shoot straight backwards out the south door.  Oops.


Activate my leylines, then breakdance with my axe legs.

You activate your ley lines, and watch your form shift and change.  Your skin grows hard and scaly while your features begin to shift.  Your face elongates and becomes reptilian, while your arms stretch out into claws.  You feel wings growing from your back, and is that a tail growing?

With the exception of your still-axe legs, you have transformed into a copper drake.  You note that instead of being solid copper, you are still flesh on the inside, but with copper colored (and by the feel, at least partially metallic) scales.  You wonder what else that means, but you are interrupted by a dozen lightning bolts.

[Alish Dex:4-1]
[Mastah Dex:1-2]

Bolt after bolt pounds in to you.  Your scales protect you a little bit, but the bolts are too numerous and too powerful.  When they end, you are nothing but a metallic stain on the ground.

[Mastacheese is dead.  Alish gains one point.]


"I guess I need the Beobrathael equivalent. Or maybe clockwork.
Words:
"Josionp Pame Cybea Tifesslos."


Let's try this again.

[Pot:4+1]  This time, you get a steel bow with acid arrows integrated into the frame.  Unfortunately, you also don't see away to get those acid arrows OUT of the bow.  Oops.  Maybe some of your silly nonsense magic ideas would help.


(Hint- there's at least a couple ways to get what you want.)


Pioncale Cuidinina Irros Fircerain Iker Pumat Ebut Eolginv Tibrugg

Why say one word when you can say nine?

[Pot:4-1] You say all those words.  Ley lines crawl along your body from head to toe, crisscrossing you in what appear to lines fighting each other.  They burst into energy before they can settle in.

[Will:1-1-3]
[Will:2-1-3]

"AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH"

On your right side a golden circle appears, while your left side gains a jagged scar.  Both these open up into otherworldly rifts.  Moaning and chanting fills the air as out of both sides come a multitude of forms.  From the right, what appears to be the snout of a golden dragon breathing darkness pokes through, while from the left emerge several whip-like rubbery tentacles.  The two sides begin to clash, treating your body as a battlefield.  The grey fog on your shoulder reappears during this, but it appears to burst and reform as another cloud of grey fog.  It goes to settle in over your right shoulder again, but your entire body is ripped in half before it can truly settle.  The tentacles drag you one way while the dragon drags another chunk of you into its own portal.  The two rifts snap shut, and you are simply gone.

[Terence is extremely dead.  His power goes to no one.]



Xantalos spawns into the center of the Grand Room.  Man, what's that smell?  Why is there a bloodstain here?

Bigf01t appears at the center of the bridge over the bottomless pit.  Muahahaha!



Quote from: Players
Xantalos: Xantalos - Center, Grand Room
Bigf00t: Bigf01t - Center of Bridge, Bottomless Pit
Draco1234:  Danath - Pool Beach, Cavern  (2/4 Pool, Bronze form) (2)
Nahere: Nahere - Center, Spike Room (Steel body)
RathofSTS:  Ocil - Center, Cavern (2) {Nose is broken, choking Andy}
TCM:  Andy Ravage - Center, Cavern  {On ground, right upper leg is broken, being choked by Ocil}
DaveTheGrave: Dave - South of Center, Cavern  (Crystal-Electric Form)  [Obsidian helmet, chestplate, and legplates  (Helmet not worn),  Force-light steel spear]  {Cracked skull}  (10)
Sarzael:  Alish - Center, Cavern  (1/3 Pool, Body is arcane energy) [Wand] (2)


Two deaths, and not one was in the murdercavern.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Dermonster on August 26, 2013, 09:47:17 am
Thirteen more...

Also haha someone discovered the dragon word and they immediantly got killed.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 26, 2013, 09:47:27 am
Wait what? MASTAHCHEESE? Well, that wasnt my plan... Wow. Soul to channeling. Actions!.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 26, 2013, 09:50:18 am
Point hand at lionbat, repeat actions, and put the helmet on and shit!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 26, 2013, 09:51:29 am
Thirteen more...

Also haha someone discovered the dragon word and they immediantly got killed.
Hilarious: While that in the battle no one dies so far, instead, we get even more people, everyone else is dieing... Also that makes three 7 potency spells in a row! The lucky number yay!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Toaster on August 26, 2013, 09:54:35 am
I was amused by that.


On that note, waitlisters, better get ready because it looks like more murder is coming.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Tomcost on August 26, 2013, 09:56:25 am
Yeahhhh, two less. Now I have to wait until 8 more die...
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 26, 2013, 09:56:48 am
Dont worry, many a plan for the future. I have an irrational fear that everyone around me is secretly plottign agaisnt me in pms, anyone else get that feeling?
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Dermonster on August 26, 2013, 09:57:13 am
I have so many plans man you don't even know.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 26, 2013, 09:58:00 am
I have so many plans man you don't even know.
I have more then a plan, I have teh world greatest magical formula, if it comes to it.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 26, 2013, 09:58:13 am
I have so many plans man you don't even know.
I plan to kill you as soon as you spawn.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Dermonster on August 26, 2013, 10:01:13 am
Good to know!~
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sean Mirrsen on August 26, 2013, 10:04:57 am
((I plan to give the GM of the next Perplexicon a little program to keep track of permuted lists based on a simple alphanumeric key.

Meaning, a way to make every single character's spellbook unique.

It is quite amusing when people spawn with ready words of total destruction, but it would be quite curious to see how it works if everyone started at a blank slate. :P))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Angle on August 26, 2013, 10:07:52 am
That's how I've been keeping things in my game, though it's too early in to matter much.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Thearpox on August 26, 2013, 01:55:10 pm
((I plan to give the GM of the next Perplexicon a little program to keep track of permuted lists based on a simple alphanumeric key.

Meaning, a way to make every single character's spellbook unique.

It is quite amusing when people spawn with ready words of total destruction, but it would be quite curious to see how it works if everyone started at a blank slate. :P))
((I will tell you how it will end up. With the few remaining veterans camping on the newcomers.

Unless you change some other aspect of the deathmatch to avoid that.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sean Mirrsen on August 26, 2013, 01:59:40 pm
((Almost any spell allows for a dodge check. Use a larger arena with more tactical options, and perhaps some kind of basic weapon dispensory, and physical characters will have a great chance against even experienced spellcasters, who still have to roll too.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Tomcost on August 26, 2013, 02:02:59 pm
((Almost any spell allows for a dodge check. Use a larger arena with more tactical options, and perhaps some kind of basic weapon dispensory, and physical characters will have a great chance against even experienced spellcasters, who still have to roll too.))

((Then you will have a bunch of somewhat strong and durable meatbags against some beigns made of magma who can alter reality by speaking))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 26, 2013, 02:03:46 pm
((Almost any spell allows for a dodge check. Use a larger arena with more tactical options, and perhaps some kind of basic weapon dispensory, and physical characters will have a great chance against even experienced spellcasters, who still have to roll too.))
Physical characters do NOT stand a chance agaisnt spellcasters by theirselves. Look at TCM and Ocil, they cant even hurt me due to my body, and any spellcaster who find the words could replicate this body.
And you cant have everything, dexterity, strenght and endurance. There are spells which ignore avoid roll and go directly to endurance, there are spells which drag you and need strenght rolls, there are spells just like the one i used this turn that do not use a endurance roll, just a dexterity one. Fine, you can have a +1 to all of them, but does that really achieve something? They can still attack you while you dont manage to hit them without your hand exploding.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Empiricist on August 26, 2013, 02:06:06 pm
((Almost any spell allows for a dodge check. Use a larger arena with more tactical options, and perhaps some kind of basic weapon dispensory, and physical characters will have a great chance against even experienced spellcasters, who still have to roll too.))
Physical characters do NOT stand a chance agaisnt spellcasters by theirselves. Look at TCM and Ocil, they cant even hurt me due to my body, and any spellcaster who find the words could replicate this body.
((The main issue is that this doesn't have the deities that the original had. It is unsurprising that the magic users have an advantage, this IS a magic-focused game after all, so physical characters can't do much unless they acquire a useful weapon.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Thearpox on August 26, 2013, 02:06:22 pm
((On the other hand, having 3 or 5 versions of the spellbook could potentially make the game more interesting.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: draco1234 on August 26, 2013, 02:09:24 pm
Well, let's make this a party..

Actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Nahere on August 26, 2013, 02:18:32 pm
"Ah, I think I see how to fix this."
Say words while thinking of a crossbow that shoots forward acid:
"Josionp Pame Enur Cybea."
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 26, 2013, 02:54:49 pm
Well, let's make this a party..

Actions!
Currently there are five players plus a magma lion in a battle, come on everyone, join the party! Lets make this a 8 players battle! Not to forget about candy pig and crystal cows!
Actually i would join the battle if i was one of the newbies, is safer here, so far everyone who died was OUTSIDE the battle.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: BFEL on August 26, 2013, 02:58:19 pm
I love how my character died by the way.

I'm so glad I did that.

Terence will always be remembered as the crazy spellcaster who used nine word superspells.
And then got eaten by them.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: GreatWyrmGold on August 26, 2013, 02:59:50 pm
"Ah, I think I see how to fix this."
Say words while thinking of a crossbow that shoots forward acid:
"Josionp Pame Enur Cybea."
Have you tried using the fire-forward word? The nice thing is, you'll know instantly if that succeeds, because if it doesn't you'll have a crossprojectile.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 26, 2013, 03:00:48 pm
I love how my character died by the way.

I'm so glad I did that.

Terence will always be remembered as the crazy spellcaster who used nine word superspells.
And then got eaten by them.
Bob beated you, he also died almost exactly same way. Piecewise will always be the first, you will just be remembered as a dude who tried to copy him... MOAHAHAHAHAAH!

"Ah, I think I see how to fix this."
Say words while thinking of a crossbow that shoots forward acid:
"Josionp Pame Enur Cybea."
Have you tried using the fire-forward word? The nice thing is, you'll know instantly if that succeeds, because if it doesn't you'll have a crossprojectile.
Pretty sure he either needs the Clockwork word or the Machine word. Neither of them are public.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: GreatWyrmGold on August 26, 2013, 03:19:45 pm
"Ah, I think I see how to fix this."
Say words while thinking of a crossbow that shoots forward acid:
"Josionp Pame Enur Cybea."
Have you tried using the fire-forward word? The nice thing is, you'll know instantly if that succeeds, because if it doesn't you'll have a crossprojectile.
Pretty sure he either needs the Clockwork word or the Machine word. Neither of them are public.
That's not what he wants. He wants a crossbow that fires acid.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Tomcost on August 26, 2013, 03:30:41 pm
"Ah, I think I see how to fix this."
Say words while thinking of a crossbow that shoots forward acid:
"Josionp Pame Enur Cybea."
Have you tried using the fire-forward word? The nice thing is, you'll know instantly if that succeeds, because if it doesn't you'll have a crossprojectile.
Pretty sure he either needs the Clockwork word or the Machine word. Neither of them are public.
That's not what he wants. He wants a crossbow that fires acid.
I think that h needs the "containing" word.

Still, that won't help, as a crossbow fires using a string, and you know, firing liquids is way different than firing objects.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Dermonster on August 26, 2013, 03:45:05 pm
I can make acid arrows.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 26, 2013, 03:48:45 pm
I can make acid arrows.
Everyone can.

"Ah, I think I see how to fix this."
Say words while thinking of a crossbow that shoots forward acid:
"Josionp Pame Enur Cybea."
Have you tried using the fire-forward word? The nice thing is, you'll know instantly if that succeeds, because if it doesn't you'll have a crossprojectile.
Pretty sure he either needs the Clockwork word or the Machine word. Neither of them are public.
That's not what he wants. He wants a crossbow that fires acid.
Clockwork word could be used to fire stuff such as electricity, not electricity arrows, just electricity, and so Machine can too. Null used the Machine word to make a Arcane Beam Turret.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: TCM on August 26, 2013, 04:23:10 pm
Action Time!

I have so many plans man you don't even know.
I plan to kill you as soon as you spawn.

((Sarazael trying to oust dermonster out of his rank, shit is hyped.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: mastahcheese on August 26, 2013, 04:26:31 pm
That's it. I can Dragon. Making new character.

Also, I find it funny how you also accidentally shot a chunk of crystal at me earlier.

You die first.

Spoiler (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 26, 2013, 04:40:08 pm
That's it. I can Dragon. Making new character.

Also, I find it funny how you also accidentally shot a chunk of crystal at me earlier.

You die first.

Spoiler (click to show/hide)
Actually i used word for nearbiest person both times, first unknowingly, this time triying to get Ocil.
Also i knew dragon word since long ago.
And the dragon part didnt help you agaisnt my storm.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: RathofSTS on August 26, 2013, 06:42:18 pm
PM.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Bigf00t on August 26, 2013, 08:10:50 pm
You're in!
You're in!
You're in!
Oh HELL YEA.

"So, I think you will fin... AW HELL NO! NOT AGAIN DAMNIT!"

Teleport mid sentence. How rude he thought.

"[expletive redacted]. *sigh* Preparation, science and murder I suppose. Lets start with some prep."

Opening the grimore once more, he is dejected to find his work set so far back, this book seems... different, and vandalized. Badly. Fortunately some words have already been filled in, with a note about something "meta". ((FYI, I've just taken a few spells said openly from the start of the game to get me started a little faster. I know some don't like this kind of thing but each to their own I suppose eh?))

"Pioncale Josionp Jupedem"
((If possible, focus on making this form utilize the "Jupedem" to enhance my survivability. Given that things tend to take multiple forms and appear in different ways in this gam-wait-what, do you think this should be possible? Small changes to the possible outcomes of a spell? Favoring one possibility over another?))
((Yet more OOC, Derm, please chillax over my public word use here, all of these words have been used publicly and in at least one famous situation. I do plan to PM words later, but for this turn? Nope))

Also take the time to position myself on the spike room side of the bottomless pit, standing on the bridge makes me a little nervous. I should have drawn a chair in!


((I'm unlikely to just attack you randomly, unless you are to dangerous to be allowed to live and conveniently near me. Do not misunderstand. I find souls very tasty indeed. If you have peaceful intentions, act by them, if not... be vary careful indeed ;D)
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 27, 2013, 02:05:11 am
You should do Pioncale Josionp Pumat.
And come to cavern! Is safer there, so far no one died there while three died outside!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 27, 2013, 03:15:35 am
I think next turn is takign so long becuase of death.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 27, 2013, 05:01:06 am
Since a few turns they re coming at around 5-6 PM of Spanish time. Earlier on the always came out at 7-8 AM, while i was sleeping.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 27, 2013, 05:10:25 am
Midn telling me what spanish time is? Im not familiar with this timezone
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 27, 2013, 05:12:08 am
Midn telling me what spanish time is? Im not familiar with this timezone
12:11(To 13:11) right now.
Also Draco should be ´´Covered in water``.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: draco1234 on August 27, 2013, 06:55:44 am
Actually, I doubt I would be (incorporeal)
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Toaster on August 27, 2013, 08:48:35 am
I just noticed Xantalos hasn't logged on to the forum in five days.  If he doesn't reappear by next turn, he'll get sucked back into the waitlist in AWOL status and the next person will get in.

I have been reminded he said he'd be out for ten days.  As such, Angle's now in in his place, and Xan will hover at the top of the waitlist until his return.


Wait what? MASTAHCHEESE? Well, that wasnt my plan... Wow. Soul to channeling. Actions!.
Point hand at lionbat, repeat actions, and put the helmet on and shit!
Actions!
Action Time!
PM.

[Alish Spd:5-1]
[Dave Spd:6]
[Danath Spd:2]
[Andy Spd:3-1]
[Ocil Spd:3+1]
[Lionbat Spd:6]

[Lionbat End:2]  The lionbat stops, staggered, and appears to be catching its breath, or whatever it is horrible magma beasts do when they're winded.  Or lavaed, or rocked  No one is sure.

Meanwhile, Dave gets ready to cast another spell, then remembers his pool his nearly empty.  He shrugs, faces Alish, spear forward, and says a single word.

[Dave Pot:4+1]  A glimmering bit of nothing shoots straight forward.  Nope, that doesn't work.

Alish goes for Ocil as Ocil jumps up and goes for Dave.  Alish is closer.

[Alish Dex:2-1]
[Ocil Dex:4+1]

She also misses by a mile.  Ocil is too busy to go for the obvious counterattack attempt.

[Ocil Dex:5+1]
[Dave Dex:6]

[Ocil Str:6+1]
[Dave Str:2+1]

With a gargantuan effort, Ocil shoves Dave over, who topples with a mighty crash.

[Ocil Dex:5+1]
[Dave Dex:5]

[Ocil Str:1+1]
[Dave Str:1+1]

Ocil knocks Dave's helmet loose- he can't quite get it off, but it's not on right and over his eyes.

Andy is quite surprised to find Ocil left him to move on to the next target.  He starts crawling that way when Danath launches his spell.

[Danath Pot:2+1]  A cute baby magma drakeling appears.  Somehow, your urge to laugh manically is drained.

It looks around confused for a minute, then begins sniffing the ground.


Say words while thinking of a crossbow that shoots forward acid:
"Josionp Pame Enur Cybea."

Let's try it this way

[Pot:6+1]  A huge crossbow, steel shot through with a greenish liquid, appears and hovers before you for a second, then rockets straight forward into the wall.

Nope, not that way.


"Pioncale Josionp Jupedem"
((If possible, focus on making this form utilize the "Jupedem" to enhance my survivability. Given that things tend to take multiple forms and appear in different ways in this gam-wait-what, do you think this should be possible? Small changes to the possible outcomes of a spell? Favoring one possibility over another?))
((Yet more OOC, Derm, please chillax over my public word use here, all of these words have been used publicly and in at least one famous situation. I do plan to PM words later, but for this turn? Nope))

Also take the time to position myself on the spike room side of the bottomless pit, standing on the bridge makes me a little nervous. I should have drawn a chair in!


You wander over to the side of the bridge, and ready your spell.

[Pot:4+1]  Magical ley lines form, crisscrossing your body.  They form, join together, and settle in to your body.  They look firm and controlled.


Quote from: Players
Angle: Joseph - Center, Grand Room
Bigf00t: Bigf01t - East side, Bottomless Pit (Ley lines covering whole body)
Draco1234:  Danath - Pool Beach, Cavern  (1/4 Pool, Bronze form) (2)
Nahere: Nahere - Center, Spike Room (Steel body)
RathofSTS:  Ocil - South of Center, Cavern (2) {Nose is broken, on Dave}
TCM:  Andy Ravage - Center, Cavern  {On ground, right upper leg is broken}
DaveTheGrave: Dave - South of Center, Cavern  (3/6 Pool, Crystal-Electric Form)  [Obsidian helmet, chestplate, and legplates  (Helmet crooked),  Force-light steel spear]  {Cracked skull}  (10)
Sarzael:  Alish - South of Center, Cavern  (2/4 Pool, Body is arcane energy) [Wand] (2)
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 27, 2013, 08:53:01 am
... Dave...

Move out!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 27, 2013, 08:53:07 am
Fix helmet with one hand while actionsing with the other!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 27, 2013, 08:58:12 am
Why does it still say i have 2/3 Pool? Shouldnt it be 2/4?
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Toaster on August 27, 2013, 08:59:22 am
Note to Players:

Helpful Correspondent La has reminded me that Xan said he'd be away for 10 days or so.   As such, I'll put him back on the waitlist and let Angle come out and play.  So Xantalos is now Angle.



Sarzael:  Yes it should.  Fixing that.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 27, 2013, 09:45:13 am
Wait, bigfoot, you re allied with Derm? YOU MUST DIE!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 27, 2013, 09:49:02 am
Derm msut not be allowed to surface again, I'll kill him with his own spear if it comes to it. For the second time!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Angle on August 27, 2013, 09:51:02 am
I live! Joseph runs into a corner and begins flipping through his book. "Words, words, words... at least some them have notes next to them.  Let's see here..."

Actions.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 27, 2013, 10:07:52 am
Derm msut not be allowed to surface again, I'll kill him with his own spear if it comes to it. For the second time!
Agreed.

I live! Joseph runs into a corner and begins flipping through his book. "Words, words, words... at least some them have notes next to them.  Let's see here..."

Actions.
I see stopping your players from using the advantage of knowledge beforehand doesnt stop you of doing it :P
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Dermonster on August 27, 2013, 10:08:25 am
God dammit, people.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: GreatWyrmGold on August 27, 2013, 10:08:48 am
Come on! We just need a black hole south of center and a couple murders, and SCIENCE MAN! will be able to SCIENCE! everyone into a new age of knowledge!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Eotyrannus on August 27, 2013, 10:09:13 am
God dammit, people.
DON'T WORRY DERM I SHALL NOT ATTEMPT TO DEVOUR YOUR SOUL SOMETIMES
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Dermonster on August 27, 2013, 10:12:18 am
Yes because the game is extroardinarily fun when everyone plans to murder my ass the second I spawn after a month long wait.

Sometimes I think this game is too popular.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 27, 2013, 10:15:11 am
Come on! We just need a black hole south of center and a couple murders, and SCIENCE MAN! will be able to SCIENCE! everyone into a new age of knowledge!
You also won a top priority site on my personal to slay list.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: GreatWyrmGold on August 27, 2013, 10:21:37 am
Yes because the game is extroardinarily fun when everyone plans to murder my ass the second I spawn after a month long wait.

Sometimes I think this game is too popular.
You're just too infamous.

Come on! We just need a black hole south of center and a couple murders, and SCIENCE MAN! will be able to SCIENCE! everyone into a new age of knowledge!
You also won a top priority site on my personal to slay list.
What? WHY?!?
(It's not like this is new knowledge. Or like killing someone giving everyone free knowledge is going to endear you to the newbies/people who haven't been alive in the Arena long.)
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Eotyrannus on August 27, 2013, 10:23:51 am
DERM LET'S FIGURE OUT HOW TO WEAPONISE HEAVEN SAFELY AND EFFICIENTLY
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 27, 2013, 10:29:33 am
Come on! We just need a black hole south of center and a couple murders, and SCIENCE MAN! will be able to SCIENCE! everyone into a new age of knowledge!
You also won a top priority site on my personal to slay list.
What? WHY?!?
(It's not like this is new knowledge. Or like killing someone giving everyone free knowledge is going to endear you to the newbies/people who haven't been alive in the Arena long.)
[/quote]
As i said, personal reasons which dont have to do with power.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: GreatWyrmGold on August 27, 2013, 10:35:07 am
Mind elaborating/repeating?
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: draco1234 on August 27, 2013, 10:43:30 am
Wait, what? How did that send a blob of magma forward?  It was a creature word + magma....
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Toaster on August 27, 2013, 10:44:48 am
Oops.

Hang on.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Angle on August 27, 2013, 10:49:20 am
Derm msut not be allowed to surface again, I'll kill him with his own spear if it comes to it. For the second time!
Agreed.

I live! Joseph runs into a corner and begins flipping through his book. "Words, words, words... at least some them have notes next to them.  Let's see here..."

Actions.
I see stopping your players from using the advantage of knowledge beforehand doesn't stop you of doing it :P

Well, if everyone else is going too... And of course, I don't strictly stop them from using knowledge beforehand, I just make it more difficult. You can always kill someone and take their words, though you can't take their soul.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: draco1234 on August 27, 2013, 10:50:30 am
Also, how have I got 3/6 pool? :S  I had four pool before.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Toaster on August 27, 2013, 10:53:04 am
Note to all:  Turn has been changed a bit.  Ocil is now still on top of Dave instead of burned.  Danath has summoned something cute and cuddly.

Also, how have I got 3/6 pool? :S  I had four pool before.


All those D names- I had yours and Dave's pool backwards.



Sorry for the confusion- turn should be correct now.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: draco1234 on August 27, 2013, 11:00:18 am
I'm beginning to regret pointing it out now  :P

Actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 27, 2013, 11:37:02 am
Actions changed/pmed for change in turn.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 27, 2013, 12:03:31 pm
DERM LET'S FIGURE OUT HOW TO WEAPONISE HEAVEN SAFELY AND EFFICIENTLY
High will?
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Eotyrannus on August 27, 2013, 12:07:27 pm
DERM LET'S FIGURE OUT HOW TO WEAPONISE HEAVEN SAFELY AND EFFICIENTLY
High will?
We could try using someone ELSE's will, perhaps with an aiming spell.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 27, 2013, 12:10:06 pm
DERM LET'S FIGURE OUT HOW TO WEAPONISE HEAVEN SAFELY AND EFFICIENTLY
High will?
We could try using someone ELSE's will, perhaps with an aiming spell.
I have 3 Will, but unless you know the word for Drain i dont think it will be to useful, unless you plan on killing someone with it.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Eotyrannus on August 27, 2013, 12:12:25 pm
DERM LET'S FIGURE OUT HOW TO WEAPONISE HEAVEN SAFELY AND EFFICIENTLY
High will?
We could try using someone ELSE's will, perhaps with an aiming spell.
I have 3 Will, but unless you know the word for Drain i dont think it will be to useful, unless you plan on killing someone with it.
As long as we keep it far away from ourselves, it might do better. I wonder if there's any personality words, such as 'Loyal' or 'Allied'. 'Allied Heaven Black hole Magma Dragon' could be quite fun for us, and !!fun!! for our enemies.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 27, 2013, 12:38:27 pm
DERM LET'S FIGURE OUT HOW TO WEAPONISE HEAVEN SAFELY AND EFFICIENTLY
High will?
We could try using someone ELSE's will, perhaps with an aiming spell.
I have 3 Will, but unless you know the word for Drain i dont think it will be to useful, unless you plan on killing someone with it.
As long as we keep it far away from ourselves, it might do better. I wonder if there's any personality words, such as 'Loyal' or 'Allied'. 'Allied Heaven Black hole Magma Dragon' could be quite fun for us, and !!fun!! for our enemies.
There is Control word, which if used correctly, allows you to convert anyone on your ally... Wether they want or not.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Eotyrannus on August 27, 2013, 12:45:44 pm
DERM! I POLITELY ASK THEE TO FIND US THIS WORD, SO THAT WE MAY ALL ALLY OURSELVES AS HEAVENMANCERS AGAINST THE ANTI-DERM CONGOLEMERATE!

Unless the 'Control' word goes horribly wrong, like making the Heavenbeast control us. Which would be amusing, but not very constructive in destroying our enemies under a rain of heavenfire.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Tomcost on August 27, 2013, 12:49:35 pm
I would definitely incarnate the hellish rebellion against the heavenly dictatorship. But just because tentacles are cooler than golden mail.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 27, 2013, 12:59:23 pm
DERM! I POLITELY ASK THEE TO FIND US THIS WORD, SO THAT WE MAY ALL ALLY OURSELVES AS HEAVENMANCERS AGAINST THE ANTI-DERM CONGOLEMERATE!

Unless the 'Control' word goes horribly wrong, like making the Heavenbeast control us. Which would be amusing, but not very constructive in destroying our enemies under a rain of heavenfire.
Control word uses a will roll for pretty much anything having to do with its actual effect (Not with the word itself), while controlling creatures is easy, controlling people isnt. Why? Controlling creatures doesnt need a will roll (Atleast, it didnt need one), while people does. Plus to people you need to have the word for Though.

Tomcost: I use tentacles!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Tomcost on August 27, 2013, 01:07:14 pm
I'm not looking for allies, yet. I will probably go with GWG to test stuff first.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Eotyrannus on August 27, 2013, 01:08:22 pm
I HAVE JUST HAD THE MOST BRILLIANT IDEA. MAYBE WE COULD USE CONTROL TO REPLICATE THE CHINKBERD! EXCEPT WORKING!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 27, 2013, 01:24:38 pm
I HAVE JUST HAD THE MOST BRILLIANT IDEA. MAYBE WE COULD USE CONTROL TO REPLICATE THE CHINKBERD! EXCEPT WORKING!
Considering some of my plans if i found the control word had to do with converting GWG into a living throne...

I'm not looking for allies, yet. I will probably go with GWG to test stuff first.
I didnt say i wanted alliance. However, if you attempt to protect GWG i will eliminate you too.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Nahere on August 27, 2013, 02:09:45 pm
"Gah, screw it, going to skip ammo generation 'till I get more words."
Brace against spikes again, say words while thinking of crystal bolts that shatter into blackholes:
"Umbulaggis Tifesslos Nunpachori Myxida."


((I'm probably going to need the (contains) word here, but it's still worth a shot.))]
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Tomcost on August 27, 2013, 02:13:03 pm
^Tomcost silently expects the result of that spell.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Toaster on August 27, 2013, 02:14:04 pm
Control word uses a will roll for pretty much anything having to do with its actual effect (Not with the word itself), while controlling creatures is easy, controlling people isnt. Why? Controlling creatures doesnt need a will roll (Atleast, it didnt need one), while people does. Plus to people you need to have the word for Though.

IIRC, control on animals and such was a straight roll while on people was an opposed roll.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: GreatWyrmGold on August 27, 2013, 02:33:24 pm
I HAVE JUST HAD THE MOST BRILLIANT IDEA. MAYBE WE COULD USE CONTROL TO REPLICATE THE CHINKBERD! EXCEPT WORKING!
Considering some of my plans if i found the control word had to do with converting GWG into a living throne...
Why do you feel the need to antagonize me? I'm just a philanthropist scholar.

Quote
I'm not looking for allies, yet. I will probably go with GWG to test stuff first.
I didnt say i wanted alliance. However, if you attempt to protect GWG i will eliminate you too.
Seriously, why are the knowledge-hoarders going after the ones who give their knowledge away? Because they want to be in power, they want to stay there. They don't want the new players with no ability to have experimented extensively to be able to depose them, they don't want a level playing field. Those of us with our open-source magic, we make sure everyone knows knowledge coming in--you don't have to be forced into a knowledge alliance with some long-term player to learn the secrets of Myxidia or Irros. Those on top, the ones with the knowledge monopoly, they can use that monopoly to get souls so they survive, do more science, gain more knowledge that they keep to themselves, stay on top.
Let's stop this. I'm going to be forming the Alliance of Mages for Public Arcane Knowledge (AMPAK). Members of AMPAK promise to make all knowledge they learn public, and to help other AMPAK members when they are in distress. Who is with me?
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Tavik Toth on August 27, 2013, 02:38:17 pm
((*rasies hand*))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Tomcost on August 27, 2013, 02:43:30 pm
Umm, this will get me killed, so, umm I'm out.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sean Mirrsen on August 27, 2013, 02:54:18 pm
I HAVE JUST HAD THE MOST BRILLIANT IDEA. MAYBE WE COULD USE CONTROL TO REPLICATE THE CHINKBERD! EXCEPT WORKING!
Considering some of my plans if i found the control word had to do with converting GWG into a living throne...
Why do you feel the need to antagonize me? I'm just a philanthropist scholar.

Quote
I'm not looking for allies, yet. I will probably go with GWG to test stuff first.
I didnt say i wanted alliance. However, if you attempt to protect GWG i will eliminate you too.
Seriously, why are the knowledge-hoarders going after the ones who give their knowledge away? Because they want to be in power, they want to stay there. They don't want the new players with no ability to have experimented extensively to be able to depose them, they don't want a level playing field. Those of us with our open-source magic, we make sure everyone knows knowledge coming in--you don't have to be forced into a knowledge alliance with some long-term player to learn the secrets of Myxidia or Irros. Those on top, the ones with the knowledge monopoly, they can use that monopoly to get souls so they survive, do more science, gain more knowledge that they keep to themselves, stay on top.
Let's stop this. I'm going to be forming the Alliance of Mages for Public Arcane Knowledge (AMPAK). Members of AMPAK promise to make all knowledge they learn public, and to help other AMPAK members when they are in distress. Who is with me?
((I'm not in the game, but... *raises hand* :P))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: GreatWyrmGold on August 27, 2013, 03:01:16 pm
((*rasies hand*))
((You want to be in AMPAK?))

((I'm not in the game, but... *raises hand* :P))
((Are you on the waitlist?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 27, 2013, 03:03:12 pm
((*rasies hand*))
((You want to be in AMPAK?))

((I'm not in the game, but... *raises hand* :P))
((Are you on the waitlist?))
Not really. And yes, doing this puts you in danger.
Also ill kill you because since it seems im the King of the Pit, ill do what i please, and that includes killing you, hopefully, in a horrible manner.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Empiricist on August 27, 2013, 03:05:27 pm
((*rasies hand*))
((You want to be in AMPAK?))

((I'm not in the game, but... *raises hand* :P))
((Are you on the waitlist?))
Not really. And yes, doing this puts you in danger.
((But surely even the presence of the people with monopolies put them in danger? I should note that it is possible to just secretly establish it and PM everyone other than the possible hostiles the words used each turn. After all, they'd have to kill everyone else to be absolutely sure no publicly speaking people are active...))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Eotyrannus on August 27, 2013, 03:06:54 pm
((*rasies hand*))
((You want to be in AMPAK?))

((I'm not in the game, but... *raises hand* :P))
((Are you on the waitlist?))
Not really. And yes, doing this puts you in danger.
((But surely even the presence of the people with monopolies put them in danger? I should note that it is possible to just secretly establish it and PM everyone other than the possible hostiles the words used each turn. After all, they'd have to kill everyone else to be absolutely sure no publicly speaking people are active...))

Just one bit of bad luck for you, Sarzael, and you will be so dead you'll be dead.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sean Mirrsen on August 27, 2013, 03:07:20 pm
((I'm not in the game, but... *raises hand* :P))
((Are you on the waitlist?))
((No, I'm not in the game at all. I just agree with the sentiment.

It's actually much better for the game this way. An alliance of weaker mages just needs enough people to shout "propel blackhole" at the overbuffed self-imposed kings-of-the-pit to get positive results.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Tavik Toth on August 27, 2013, 03:12:00 pm
((*rasies hand*))
((You want to be in AMPAK?))
((Yep.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Tsuchigumo550 on August 27, 2013, 03:19:13 pm
((HOLY SHIT I HAVE INTERNET AGAIN))

So yeah. I am back, if I'm in or nor, just figured I'd let people know in case.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 27, 2013, 03:29:10 pm
((*rasies hand*))
((You want to be in AMPAK?))

((I'm not in the game, but... *raises hand* :P))
((Are you on the waitlist?))
Not really. And yes, doing this puts you in danger.
((But surely even the presence of the people with monopolies put them in danger? I should note that it is possible to just secretly establish it and PM everyone other than the possible hostiles the words used each turn. After all, they'd have to kill everyone else to be absolutely sure no publicly speaking people are active...))
But, isnt that the point of the game? Killing all you can? Except if they re your allies.

((I'm not in the game, but... *raises hand* :P))
((Are you on the waitlist?))
((No, I'm not in the game at all. I just agree with the sentiment.

It's actually much better for the game this way. An alliance of weaker mages just needs enough people to shout "propel blackhole" at the overbuffed self-imposed kings-of-the-pit to get positive results.))
Not really. I know quite a few ways to be safe from blackholes.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Empiricist on August 27, 2013, 03:38:40 pm
((*rasies hand*))
((You want to be in AMPAK?))

((I'm not in the game, but... *raises hand* :P))
((Are you on the waitlist?))
Not really. And yes, doing this puts you in danger.
((But surely even the presence of the people with monopolies put them in danger? I should note that it is possible to just secretly establish it and PM everyone other than the possible hostiles the words used each turn. After all, they'd have to kill everyone else to be absolutely sure no publicly speaking people are active...))
But, isnt that the point of the game? Killing all you can? Except if they re your allies.
((Yes, but a certain degree of finesse is required. If you get forced to fight everyone, then survival rates just plummet. No one can realistically fight the majority of players simultaneously. Picking them off one by one, that's easy. But if they're all opening fire on someone, they'll eventually screw up a roll and get killed by the magical firing squad. To indiscriminately kill brings this risk. But it also likely results in a massive blaze of glory.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Dermonster on August 27, 2013, 03:42:32 pm
Which is my apparent fate since everyone seems to have it out for me.

I'm legitimately worried that I'll only have one or two turns before said 'seven vs one' and I won't be able to do anything.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 27, 2013, 03:47:24 pm
((*rasies hand*))
((You want to be in AMPAK?))

((I'm not in the game, but... *raises hand* :P))
((Are you on the waitlist?))
Not really. And yes, doing this puts you in danger.
((But surely even the presence of the people with monopolies put them in danger? I should note that it is possible to just secretly establish it and PM everyone other than the possible hostiles the words used each turn. After all, they'd have to kill everyone else to be absolutely sure no publicly speaking people are active...))
But, isnt that the point of the game? Killing all you can? Except if they re your allies.
((Yes, but a certain degree of finesse is required. If you get forced to fight everyone, then survival rates just plummet. No one can realistically fight the majority of players simultaneously. Picking them off one by one, that's easy. But if they're all opening fire on someone, they'll eventually screw up a roll and get killed by the magical firing squad. To indiscriminately kill brings this risk. But it also likely results in a massive blaze of glory.))
Im not fighting everyone simultaneously, im just fighting 4 people and a magmalion. And so far it didnt go to bad, considering im the only one who isnt hurt?

Which is my apparent fate since everyone seems to have it out for me.

I'm legitimately worried that I'll only have one or two turns before said 'seven vs one' and I won't be able to do anything.
So far only two people have called your death. And we may not even make it up to then.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Thearpox on August 27, 2013, 03:53:07 pm
Who is with me?
((I'm not in the game, but... *raises hand* :P))
((Yeah, pretty much exactly the same for me. To be honest, the game right now is getting to the point of becoming boring to watch. Five people in a row shouting "Actions". The beginning was a lot more interesting and fun.

Also, I am really hoping for Sazrael's death right now.

And completely unrelated, but the current fight going on right now reminds me of the "Cursed Tournament" in ER, when 4 people died outside of the tournament, to none actually participating.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 27, 2013, 03:57:38 pm
Who is with me?
((I'm not in the game, but... *raises hand* :P))
((Yeah, pretty much exactly the same for me. To be honest, the game right now is getting to the point of becoming boring to watch. Five people in a row shouting "Actions". The beginning was a lot more interesting and fun.

Also, I am really hoping for Sazrael's death right now.

And completely unrelated, but the current fight going on right now reminds me of the "Cursed Tournament" in ER, when 4 people died outside of the tournament, to none actually participating.))
I think you will have to wait a bit more for my death, dear. Also, i dont find this boring.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Thearpox on August 27, 2013, 04:00:39 pm
Who is with me?
((I'm not in the game, but... *raises hand* :P))
((Yeah, pretty much exactly the same for me. To be honest, the game right now is getting to the point of becoming boring to watch. Five people in a row shouting "Actions". The beginning was a lot more interesting and fun.

Also, I am really hoping for Sazrael's death right now.

And completely unrelated, but the current fight going on right now reminds me of the "Cursed Tournament" in ER, when 4 people died outside of the tournament, to none actually participating.))
I think you will have to wait a bit more for my death, dear. Also, i dont find this boring.
((Of course you are not. You are the one in the thick of things. But everyone on the sidelines does.

And I'm calling on every player right now to kill this abomination. For Free Press!))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 27, 2013, 04:25:54 pm
Actually, i will try to find a mid ground: I tell my words next turn if i dont really care about them, and keep them to me else.
Still killing GWG for own reasons, though.

Obdon is cow, and need to find fish word in my PMs.

And i wont deliberately target scientists as victims on battle (may do at random) unless they somehow bother me.

And no one is really in conditions to kill me (This doesnt mean i consider people weak, except maybe a pair, but most wouldnt obtain profit in doing so).
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: GreatWyrmGold on August 27, 2013, 05:04:52 pm
Not really. And yes, doing this puts you in danger.
Also ill kill you because since it seems im the King of the Pit, ill do what i please, and that includes killing you, hopefully, in a horrible manner.
When someone accuses you of trying to take over an otherwise fun game, the typical response is to prove the accuser wrong or promise not to do so, not to prove him right.
And you know what? You're not immortal. Perhaps you'll recall a certain French king, late 18th century? Granted, his death was followed by a time of chaos, another couple kings, and another couple revolutions, but that was because the French had to govern France. Anyways, that didn't help the old King feel better, so watch out or you'll get killed by some black holes.

((No, I'm not in the game at all. I just agree with the sentiment.
Well, thanks for the moral support. I suppose the AMPAK will only be two for now.

Quote
It's actually much better for the game this way. An alliance of weaker mages just needs enough people to shout "propel blackhole" at the overbuffed self-imposed kings-of-the-pit to get positive results.))
I'm glad you agree with our mission. We're not really weaker, though; it's more like if the US told North Korea (and incidentally Canada, Australia, European nations, etc) how to make all of its fun high-tech weapons.

But, isnt that the point of the game? Killing all you can? Except if they re your allies.
Which is why we are killing you.

Quote
Quote
It's actually much better for the game this way. An alliance of weaker mages just needs enough people to shout "propel blackhole" at the overbuffed self-imposed kings-of-the-pit to get positive results.))
Not really. I know quite a few ways to be safe from blackholes.
Like what, lucky Str rolls?

Which is my apparent fate since everyone seems to have it out for me.

I'm legitimately worried that I'll only have one or two turns before said 'seven vs one' and I won't be able to do anything.
Well, you have my word that if you don't indiscriminately murder tons of people, I won't even lift a...syllable?...to oppose you.

Also, I am really hoping for Sazrael's death right now.
((I'm willing to wait until SCIENCE MAN! can do the honors, given how much he's wanted to kill me. Not that I have any choice, nor would I complain if I couldn't.))

Also, i dont find this boring.
You're not the one being killed by knowledge monopolists, are you?

Still killing GWG for own reasons, though.
Quote
And i wont deliberately target scientists as victims on battle (may do at random) unless they somehow bother me.
Explain, please.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Dermonster on August 27, 2013, 05:27:17 pm
Which is my apparent fate since everyone seems to have it out for me.

I'm legitimately worried that I'll only have one or two turns before said 'seven vs one' and I won't be able to do anything.
Well, you have my word that if you don't indiscriminately murder tons of people, I won't even lift a...syllable?...to oppose you.

I still have two or three people on my hit list. You can guess who. If anyone gets to one specific one before I do I'll go after them.

Otherwise I'll just sit in a corner for a while.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: TCM on August 27, 2013, 05:42:46 pm
((Guys, great idea; why don't we team up and all just kill Alish? We can go back to murdering each other afterwards.

My justification is God Complex. If you're equal to everyone else but start going around putting marks on everyone like Il Duce, you're going to end like...well, Il Duce. Look at Derm, the chaos wizard is now being zoned on by a bunch of people. Not putting my opinion on this one, but yeah, that's what happens. I think anyone clowning like that deserves to get taken out by a temporary alliance en masse, it's not just a protection thing but a judicial and moral prospect. Case in point: Every movie/T.V. Show/Book/Game/whatever with someone attempting to control a hierarchy or hierarchy-esque system during a power struggle.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sean Mirrsen on August 27, 2013, 05:56:54 pm
((Someone should really turn this game into a King of the Hill type thing.

...
Or Capture the Flag...))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Tomcost on August 27, 2013, 06:01:16 pm
((Someone should really turn this game into a King of the Hill type thing.

...
Or Capture the Flag...))
((Who says we can't? We make a candy ball, and the winner is whoever eats it. Do you like the idea?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sean Mirrsen on August 27, 2013, 06:08:19 pm
((I mean officially.

Actually, it's fairly easy to do, the KoH at least. Whoever has the wand is King, and gets a point for every turn of possession.
Which means everybody should probably turn their attention towards murderifying Alish, lest she gain the first KoH point of the game.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Thearpox on August 27, 2013, 06:21:08 pm
((I mean officially.

Actually, it's fairly easy to do, the KoH at least. Whoever has the wand is King, and gets a point for every turn of possession.
Which means everybody should probably turn their attention towards murderifying Alish, lest she gain the first KoH point of the game.))
((Are you sure you don't want to take it to "Publishing the Perplexicon" thread. Seems a better avenue for interesting ideas than Toaster's game. At least... it doesn't derail the game that way.))

((Guys, great idea; why don't we team up and all just kill Alish? We can go back to murdering each other afterwards.

My justification is God Complex. If you're equal to everyone else but start going around putting marks on everyone like Il Duce, you're going to end like...well, Il Duce. Look at Derm, the chaos wizard is now being zoned on by a bunch of people. Not putting my opinion on this one, but yeah, that's what happens. I think anyone clowning like that deserves to get taken out by a temporary alliance en masse, it's not just a protection thing but a judicial and moral prospect. Case in point: Every movie/T.V. Show/Book/Game/whatever with someone attempting to control a hierarchy or hierarchy-esque system during a power struggle.))
((See? Exactly what I'm talking about! TCM is being very reasonable here. The rest of you (Especially Dave) should stop attacking each other for a moment, and bond over a common enemy. (And then fight over the wand, he he he.)))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: TCM on August 27, 2013, 06:35:35 pm
Action Time!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: GreatWyrmGold on August 27, 2013, 06:58:32 pm
TCM is being very reasonable here.
While the source and the precise conclusion are questionable, the logic is good. Teaming up against a common foe is an excellent strategy.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: RathofSTS on August 27, 2013, 07:02:01 pm
PM.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Toaster on August 27, 2013, 09:24:09 pm
I probably will do the endgame thing I mentioned earlier (once someone hits max souls no one spawns in- if the max soul person kills everyone else they win, otherwise we resume spawning), except the proposed max (fifty) is probably a wee bit high.  What do you think is better?  Thirty to trigger endgame?  Forty?  A different endgame altogether?
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Bigf00t on August 27, 2013, 10:42:52 pm
Well, there seems to be an argument brewing... what to do, what to do... IGNORE IT! AHA! GENIUS!
((But honestly guys? I'm kinda a little unnerved. Can't we all just be friends? In this death-match? Guys?))
Well, I think it is time for words of magic, don't you?

ACTIVATE DA LEY LINES!

Spoiler: Here be my words (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: TCM on August 27, 2013, 10:54:34 pm
I probably will do the endgame thing I mentioned earlier (once someone hits max souls no one spawns in- if the max soul person kills everyone else they win, otherwise we resume spawning), except the proposed max (fifty) is probably a wee bit high.  What do you think is better?  Thirty to trigger endgame?  Forty?  A different endgame altogether?

By the time someone gets around 40 or so, won't they have so many stats they'll easily be able to counter and decimate everyone else easily?

I was thinking, what if at a certain number of points, say, 20, the character can transport to another arena to face a final boss NPC thats incredibly tough, and whoever is able to kill it becomes the winner?
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 28, 2013, 02:57:10 am
I probably will do the endgame thing I mentioned earlier (once someone hits max souls no one spawns in- if the max soul person kills everyone else they win, otherwise we resume spawning), except the proposed max (fifty) is probably a wee bit high.  What do you think is better?  Thirty to trigger endgame?  Forty?  A different endgame altogether?

By the time someone gets around 40 or so, won't they have so many stats they'll easily be able to counter and decimate everyone else easily?

I was thinking, what if at a certain number of points, say, 20, the character can transport to another arena to face a final boss NPC thats incredibly tough, and whoever is able to kill it becomes the winner?
So basically, Null. Also, there are atleast two ways to shut a blackhole down without strenght rolls, but only one of them is public right now. I guess you dont realize what is it, though.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Empiricist on August 28, 2013, 02:58:54 am
I probably will do the endgame thing I mentioned earlier (once someone hits max souls no one spawns in- if the max soul person kills everyone else they win, otherwise we resume spawning), except the proposed max (fifty) is probably a wee bit high.  What do you think is better?  Thirty to trigger endgame?  Forty?  A different endgame altogether?

By the time someone gets around 40 or so, won't they have so many stats they'll easily be able to counter and decimate everyone else easily?

I was thinking, what if at a certain number of points, say, 20, the character can transport to another arena to face a final boss NPC thats incredibly tough, and whoever is able to kill it becomes the winner?
So basically, Null.
((Presumably without him tripping over his own shoelaces...
...He's going to trip over his opponent's shoelaces isn't he?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 28, 2013, 03:04:02 am
I probably will do the endgame thing I mentioned earlier (once someone hits max souls no one spawns in- if the max soul person kills everyone else they win, otherwise we resume spawning), except the proposed max (fifty) is probably a wee bit high.  What do you think is better?  Thirty to trigger endgame?  Forty?  A different endgame altogether?

By the time someone gets around 40 or so, won't they have so many stats they'll easily be able to counter and decimate everyone else easily?

I was thinking, what if at a certain number of points, say, 20, the character can transport to another arena to face a final boss NPC thats incredibly tough, and whoever is able to kill it becomes the winner?
So basically, Null.
((Presumably without him tripping over his own shoelaces...
...He's going to trip over his opponent's shoelaces isn't he?))
Yeah that part was kinda stupid, he should have flied or something, he didnt even have chance to do any roll before falling right over his sword...
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Toaster on August 28, 2013, 08:43:09 am
Eh... not sure I like the idea of a "final boss" fight.  I'd be too cruel in my complete knowledge of the book.

(Turn coming)
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 28, 2013, 08:44:02 am
weew toasters on, hopefully this shit be ready yo.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 28, 2013, 08:45:57 am
weew toasters on, hopefully this shit be ready yo.
I already knew he was on. I stalk him. All day long.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 28, 2013, 08:47:36 am
Thats.....hot.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Tomcost on August 28, 2013, 08:48:32 am
((Why when there are no updates Bay12 gets so...wierd?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 28, 2013, 08:50:35 am
Thats.....hot.
How you though i have been the first to post after half of the turns?

Eh... not sure I like the idea of a "final boss" fight.  I'd be too cruel in my complete knowledge of the book.

(Turn coming)
Fun fact: Null only had twenty souls. Same quantity as you, yet not you and all the other players in the game were able to beat him. Some preparation (Antimagic armor and sword, and some stats increasing tatoos), a big pool (I think it was infinite) and knowledge (He knew all the words, he was Piecewise after all) and he became so powerful that Piecewise had to kill him in the most anticlimatic way possible.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: GreatWyrmGold on August 28, 2013, 09:16:43 am
((Why when there are no updates Bay12 gets so...wierd?))
Updatelessness leads to boredom. Boredom leads to madness(er). Madness(er) leads to weirdness. And weirdness leads to...infractions.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Tiruin on August 28, 2013, 09:23:43 am
((Why when there are no updates Bay12 gets so...wierd?))
((Only the newcomers. Back in my day, it wasn't as deviant.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Gamerlord on August 28, 2013, 09:35:45 am
So what's happened since I died?
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 28, 2013, 09:41:22 am
So what's happened since I died?
The original 2 player battle has evolved into a five player battle, with an special invite: The magma lionbat! And i have got the wand for hmm... Since two turns after Tiruin died?
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Toaster on August 28, 2013, 10:12:41 am
weew toasters on, hopefully this shit be ready yo.
I already knew he was on. I stalk him. All day long.

All day erry day.



Move out!
Actions changed/pmed for change in turn.
Actions!
Action Time!
PM.

[Alish Spd:5-1]
[Dave Spd:3]
[Danath Spd:4]
[Andy Spd:1-1+1]
[Ocil Spd:3+1]
[Lionbat Spd:5]

[Lionbat End:2]  The lionbat growls and slinks off to a corner.   Looks like he's giving up this fight for now.

Danath and Alish both look at the fight, shrug, and run.  Alish heads south into the Magma Room and Danath goes into the Grand Room with his arms over his head.

[Ocil Dex:6+1]
[Dave Dex:3]

[Ocil Str:3+1]
[Dave End:5]

Ocil jumps up from on top of Dave and goes for the Throatstomp Surprise.  He hits hard, but is unable to hurt Dave any.  The only effect is Ocil's leg coming in contact with Dave's electric form.

[Ocil End:4]  OW DAMMIT.  Ocil jumps back, not badly hurt but interrupted- giving Dave a chance to react.

[Dave Str:4+1]  Dave manages to stand up all that armor.  Phew.  His dreams of armlocks crushed, he goes for another grapple.

[Dave Dex:5-1]
[Ocil Dex:3+1]

[Dave Str:4+1]
[Ocil Str:3+1]

Dave is able to grapple him, but Ocil doesn't get shocked... yet.

Andy lies there and dodges attacks that never come.  He mourns his femur, snapped like a Slim Jim.


Meanwhile in the Magma Room, Alish studies the wand.  It certainly doesn't appear to be alive or anything- it certainly hasn't communicated with her.  In fact, the only interaction it seems to accept is a mental command to activate.  From her recollection, she can't recall it ever doing what she wanted it to do.

Shrugging, she points it forward and says her word.

[Pot:2+1]  A few pieces of candy appear and fall down.  Hmmm... doesn't look like the wand had any effect on the spell.


Actions.

Ooo, a whole new book!  There's MAGIC to be done!

You head toward the cavern, since you heard shouting from there and another guy just retreated out of it.  You peek your head and arm around the corner and say your words.

[Pot:2+1]  A jagged scar opens in front of you.  It cracks open into a small rift, out of which shoots a small horse... well, it's vaguely equine, at least; no horse you know of has that many teeth, or tentacles.  It shoots straight forward from your center mass, which ends up being at the wall instead of where you were pointing, twisted as you were to point around the door.

It snaps around a bit, looking for something for a few seconds before getting sucked back into the rift, which snaps shut.

Shrugging, you back away and hope no one noticed.


Brace against spikes again, say words while thinking of crystal bolts that shatter into blackholes:
"Umbulaggis Tifesslos Nunpachori Myxida."


Stupid magic, not giving you what you want.

[Pot:6+1] A large pile of crossbow bolts appear.  They have crystal shafts and jet black tips.  They look awesome, but the tips all collapse together.  It's odd- you're not sure if a point of nothingness can shatter, but the interconnection was very strange.  It still tries to eat you, though.

[Str:5-1]  "NOT TODAY, STEPHEN HAWKING!"


ACTIVATE DA LEY LINES!

Spoiler: Here be my words (click to show/hide)

Let's see what these lines do.  You activate them.

The magical lines burst into energy, and your body begins changing.  Your flesh shrinks in and hardens, while a field of magical energy surrounds you, crackling with octarine light.  Not bad, but what about more magic?

[Pot:4+1]  An odd contraption forms in front of you.  As best you can tell, it's a steel bracer with a swordblade attached,designed so you can use your arm as a sword.  Interesting.




Quote from: Players
Angle: Joseph - West Exit, Grand Room (2/4 Pool)
Bigf00t: Bigf01t - East side, Bottomless Pit (Body is arcane field over steel core)
Draco1234:  Danath - West Side, Grand Room  (2/4 Pool, Bronze form) (2)
Nahere: Nahere - South Center, Spike Room (Steel body)
RathofSTS:  Ocil - South of Center, Cavern (2) {Nose is broken, on Dave}
TCM:  Andy Ravage - Center, Cavern  {On ground, right upper leg is broken}
DaveTheGrave: Dave - South of Center, Cavern  (4/6 Pool, Crystal-Electric Form)  [Obsidian helmet, chestplate, and legplates  (Helmet crooked),  Force-light steel spear]  {Cracked skull}  (10)
Sarzael:  Alish - North Exit, Magma Room  (2/4 Pool, Body is arcane energy) [Wand] (2)

Alish and Danath will fully fill their pool at end of next turn if they stay out of combat.  Joseph is now in combat mode.

If you're wondering, there's a hidden roll to see if anyone grappling Dave gets zapped.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 28, 2013, 10:18:16 am
What about my experiments? Didnt i have time or...?
Potency Focus.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Toaster on August 28, 2013, 10:20:09 am
What about my experiments? Didnt i have time or...?
Potency Focus.


What experiments?  I never got a PM from you.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 28, 2013, 10:22:13 am
Hold him against me and actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Tomcost on August 28, 2013, 10:22:58 am
[Str:5-1]  "NOT TODAY, STEPHEN HAWKING!"
Simply epic.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 28, 2013, 10:24:44 am
If you're wondering, there's a hidden roll to see if anyone grappling Dave gets zapped.
Oh yeah, it about to get real.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 28, 2013, 10:24:53 am
What about my experiments? Didnt i have time or...?
Potency Focus.


What experiments?  I never got a PM from you.
In my Sent Items it tells i sent Toaster a PM containing the experiments and actions the 27 August.

Pit Of Magic
« Sent to: Toaster on: August 27, 2013, 03:55:13 pm »
ReplyReplyReply with quoteQuoteRemove this messageRemove
Move to magma room, then, blablabla.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Toaster on August 28, 2013, 11:44:33 am
Dammit, I'm blind.

Edited in.  It doesn't affect anyone but you so no real turn changes.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: draco1234 on August 28, 2013, 12:04:26 pm
Actions
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Angle on August 28, 2013, 12:08:41 pm
Climb up the stairs and take a look at the unrevealed areas.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 28, 2013, 01:49:56 pm
Hold him against me and actions!
Modified for BOLDING purposes!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Thearpox on August 28, 2013, 02:09:47 pm
((And another turn where nobody dies. I think the lionbat represents the overall state of things. Now if only Ocil and Dave manage to ungrapple and disperse without killing each other, that will make my day.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Toaster on August 28, 2013, 02:11:56 pm
It appears that five person fights are doomed to end in no death.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 28, 2013, 02:17:42 pm
((And another turn where nobody dies. I think the lionbat represents the overall state of things. Now if only Ocil and Dave manage to ungrapple and disperse without killing each other, that will make my day.))
Hey im not done yet, just a temporal rest to get pool back and focus my potency! I wont stop until i have atleast other two souls.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: GreatWyrmGold on August 28, 2013, 02:40:08 pm
"NOT TODAY, STEPHEN HAWKING!"
I'd say Hawking would be rolling around in his wheelchair if he was aware of what was going on with these "black holes".

It appears that five person fights are doomed to end in no death.
Strangely, this is a bad thing.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Nahere on August 28, 2013, 02:45:04 pm
"Something tells me I should stop taunting physics. Oh well, time to violate the conservation of energy again!"
"Josionp Jupedem Lodr."
Create arcane lightsaber.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: RathofSTS on August 28, 2013, 03:18:22 pm
PM.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Bigf00t on August 28, 2013, 11:54:23 pm
"Well, tingly!"

Pick up and wear ArmBlade on right arm.

"Well, I think I shall permit myself a moment of science, I shall need unique words if I am to be able to trade with these fellow... individuals"

Pausing a moment to listen to the far off, but not far off enough for comfort, sounds of murder and screaming, he casts SOME MAGIC WORDS!

((Yo Sarzael, I hope you don't have any... lethal intentions regarding my good self. I would be... disappointed.))
((  :P ))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 29, 2013, 12:39:35 am
"Well, tingly!"

Pick up and wear ArmBlade on right arm.

"Well, I think I shall permit myself a moment of science, I shall need unique words if I am to be able to trade with these fellow... individuals"

Pausing a moment to listen to the far off, but not far off enough for comfort, sounds of murder and screaming, he casts SOME MAGIC WORDS!

((Yo Sarzael, I hope you don't have any... lethal intentions regarding my good self. I would be... disappointed.))
((  :P ))
I hope you notice its a whole SWORD on your arm, not a small blade :p shouldve used the dagger word instead.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 29, 2013, 02:49:25 am
"Well, tingly!"

Pick up and wear ArmBlade on right arm.

"Well, I think I shall permit myself a moment of science, I shall need unique words if I am to be able to trade with these fellow... individuals"

Pausing a moment to listen to the far off, but not far off enough for comfort, sounds of murder and screaming, he casts SOME MAGIC WORDS!

((Yo Sarzael, I hope you don't have any... lethal intentions regarding my good self. I would be... disappointed.))
((  :P ))
Right now i have some lethal intentions for someone who isnt you.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Bigf00t on August 29, 2013, 06:57:09 am
"Well, tingly!"

Pick up and wear ArmBlade on right arm.

"Well, I think I shall permit myself a moment of science, I shall need unique words if I am to be able to trade with these fellow... individuals"

Pausing a moment to listen to the far off, but not far off enough for comfort, sounds of murder and screaming, he casts SOME MAGIC WORDS!

((Yo Sarzael, I hope you don't have any... lethal intentions regarding my good self. I would be... disappointed.))
((  :P ))
Right now i have some lethal intentions for someone who isnt you.

Huh. Good. Reassuring.

-REPEAT-
I hope you notice its a whole SWORD on your arm, not a small blade :p shouldve used the dagger word instead.
Although it may not be "optimal", it leaves my hands open for grabbing, and I'd have to carry a sword anyway. Plus, I'm a man made of steel! I'M ALLOWED TO RUN WITH SCISSORS DAMMIT!
((But thank you for the concern ;D))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 29, 2013, 07:03:33 am
The blades to long for you to use the arm with the bracer on it, its a sword, not a dagger.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 29, 2013, 08:15:22 am
Toaster... Is... ONLINE!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 29, 2013, 08:21:59 am
:D
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Toaster on August 29, 2013, 08:28:58 am
Stalk stalk

Good news is this turn is next on my priority list.  Bad news is I don't have an action from TCM.  Since no one has bothered him lately, I don't think I need it, though.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 29, 2013, 08:30:20 am
Stalk stalk

Good news is this turn is next on my priority list.  Bad news is I don't have an action from TCM.  Since no one has bothered him lately, I don't think I need it, though.
Perhaps any player who doesnt do an action goes on Auto-Dodge action?
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 29, 2013, 08:59:40 am
Stalk stalk

Good news is this turn is next on my priority list.  Bad news is I don't have an action from TCM.  Since no one has bothered him lately, I don't think I need it, though.
I say he squirms
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Toaster on August 29, 2013, 09:02:04 am
Potency Focus.

You channel your inner Goku.


Hold him against me and actions!
PM.

[Dave Spd:4]
[Ocil Spd:3+1]

[Dave Str:2+1]
[Ocil Str:4+1]

The two men struggle for a second, Dave trying to maintain and Ocil trying to break the grapple, with Ocil breaking free in the end.  He goes for another stomp.

[Ocil Dex:3+1]
[Dave Dex:3]

[Ocil Str:4+1]
[Dave End:4]

Ocil lands a well-aimed stomp on Dave's throat, eliciting a pained cough from Dave.  Ocil drops to a knee and attempts to spin Dave's helmet all the way around.

[Ocil Str:1+1]  No dice, though.  Dave snarls and goes for a counterattack.

[Dave Str:6+1 (Standing up in all that armor is hard)] 

[Dave Dex:1]
[Ocil Dex:3+1]

Ocil evades Dave's clumsy grab, and sends Dave right back down to the ground- at least he's on his back and not face first.


Actions

"PLEASE DON'T HURT ME!"


Climb up the stairs and take a look at the unrevealed areas.

You climb up the stairs and survey the area.  Well, these stairs put you on a ledge overlooking the grand room.  It's about fifteen feet up, so jumping probably isn't wise.  Out of here are exits to the west and south.  The western one leads into that cavern you saw, while the southern one looks like it goes into spikes or something.

(Not quite sure what you meant- the whole map's been explored)


"Josionp Jupedem Lodr."
Create arcane lightsaber.

Maybe a melee weapon would better suit your needs.

[Pot:3+1]  A gladius appears before you and plops to the ground.  It's solid steel, but appears to be shot through with energy currents- including the handle.  Hmmmm.


Pick up and wear ArmBlade on right arm.

Pausing a moment to listen to the far off, but not far off enough for comfort, sounds of murder and screaming, he casts SOME MAGIC WORDS!

You pick up the armblade.  A blast of energy arcs into it from your hand, and blows a chunk out of it where your hand touched, sending the remainder back to the ground.

Uh... maybe stick with magic?

[Pot:5+1]  This summons a strange object.  It looks like an ordinary hand saw except with a few differences.  First, it appears to be constructed of solid impenetrable darkness.  Its handle is large, but the blade is much smaller than you would expect.  It's very thin, but as best you can tell, the edge looks razor sharp.

You wonder if you can pick it up without exploding it.



Quote from: Players
Angle: Joseph - West side of Ledge, Grand Room (4 Pool)
Bigf00t: Bigf01t - East side, Bottomless Pit (3 Pool) Body is arcane field over steel core)
Draco1234:  Danath - West Side, Grand Room  (4 Pool, Bronze form) (2)
Nahere: Nahere - South Center, Spike Room (4 Pool) (Steel body)
RathofSTS:  Ocil - South of Center, Cavern (2) (0 Pool) {Nose is broken}
TCM:  Andy Ravage - Center, Cavern  (0 Pool) {On ground, right upper leg is broken}
DaveTheGrave: Dave - South of Center, Cavern  (5/6 Pool, Crystal-Electric Form)  [Obsidian helmet, chestplate, and legplates  (Helmet crooked),  Force-light steel spear]  {On ground, Cracked skull}  (10)
Sarzael:  Alish - North Exit, Magma Room  (4 Pool, Body is arcane energy, Potency Focus) [Wand] (2)


I'm experimenting with a status format change.  Now everyone's pool is listed. If it is listed as (4 Pool) then you are not in combat regen mode, and have full pool at the start of every turn.  If it is listed as (4/4 Pool), then you are in combat regen mode, and will regain 1 pool every turn by default.  Those with no pool will always be 0 Pool.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 29, 2013, 09:03:44 am
Unlimited Blade Works! Also swap the r with the d.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 29, 2013, 09:05:02 am
Stay on back and do some actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: draco1234 on August 29, 2013, 09:49:20 am
Actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: GreatWyrmGold on August 29, 2013, 09:58:42 am
Actions
"PLEASE DON'T HURT ME!"
You had to PM that?
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 29, 2013, 09:59:10 am
Actions
"PLEASE DON'T HURT ME!"
You had to PM that?
I think he had an action, but since no one attacked him, he just said that.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Angle on August 29, 2013, 10:09:29 am
Avoid people and do Science!  Abioutt Fioltrin Ollospon Enur.

Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: draco1234 on August 29, 2013, 10:11:38 am
Actions
"PLEASE DON'T HURT ME!"
You had to PM that?
I think he had an action, but since no one attacked him, he just said that.

Correct.  I Pm'd a defensive action, and tried to be as non-threatening as possible.  Hence, the 'please don't hurt me' :P
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: GreatWyrmGold on August 29, 2013, 10:25:39 am
Actions
"PLEASE DON'T HURT ME!"
You had to PM that?
I think he had an action, but since no one attacked him, he just said that.
Oh hush you, those ideas are no fun.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Nahere on August 29, 2013, 02:09:04 pm
"Of course. It works for arrows, but not swords. If this place had runes I could use a conversion circle, but other than that... Hmmm. Maybe it has something to do with luck?"
Try again, imagining a sword with a steel handle and arcane blade:
"Jupedem Lodr Josionp."
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: RathofSTS on August 29, 2013, 02:36:05 pm
More PM.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 29, 2013, 02:50:22 pm
"Of course. It works for arrows, but not swords. I this place had runes I could use a conversion circle, but other than that... Hmmm. Maybe it has something to do with luck?"
Try again, imagining a sword with a steel handle and arcane blade:
"Jupedem Lodr Josionp."

Id say it has to do with the order of the words.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: TCM on August 29, 2013, 04:56:36 pm
((I was going to send a PM, but I was waiting on Toaster's response to one of my PM's.))

Action Time!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Bigf00t on August 29, 2013, 11:40:19 pm
"That... was awesome! Science has granted me a SUPER PUNCH! YEEEAAAA!"
*ahem*

((If I cannot use this saw, does anyone want it? Sarzael, if I cannot touch it, than you most certainly cannot, but Nahere you are also close, you're just made of steel so maybe... I would have to insist you don't use it to remove my face though!))

"It seems this book, although much more convoluted and mystifying then the last 5 paged nightmare I'd dealt with, still has a science gratifying pattern. EXCELLENT"

MOAR SCIENCE

((Blasting away any items I make, although it's a nice power, is going to make gearing up quite difficult...  :-\ ))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Nahere on August 30, 2013, 02:49:32 am
"That... was awesome! Science has granted me a SUPER PUNCH! YEEEAAAA!"
*ahem*

((If I cannot use this saw, does anyone want it? Sarzael, if I cannot touch it, than you most certainly cannot, but Nahere you are also close, you're just made of steel so maybe... I would have to insist you don't use it to remove my face though!))

((It depends if my own weapon works, and I'm not sure how sharp shadow is. And rest assured, I will not attack a fellow scientist/weapons crafter.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Xantalos on August 30, 2013, 04:24:29 am
Back! However, I'm kinda caught up with what happened in the rest of the forum and such while I was away. So I'll be in on the next death, I suppose.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 30, 2013, 05:02:07 am
I already have a weapon which works fine for me, so i dont need more, thanks for offer though.

Back! However, I'm kinda caught up with what happened in the rest of the forum and such while I was away. So I'll be in on the next death, I suppose.
Hopefully that will be soon.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 30, 2013, 06:12:43 am
May be.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 30, 2013, 09:35:40 am
Impatience corrodes my body, i have waited eight years for Starcraft II to come out and am about to wait two for Starbound yet i have trouble waiting a day for each turn O_O.
Why isnt Toaster online yet! Something goes wrong here! I feel it!

Note: This post isnt supposed to be taken seriously.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 30, 2013, 10:17:19 am
Im scared. Hold me.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 30, 2013, 10:25:42 am
Im scared. Hold me.
I dont think that would be a good idea... At all.
Who would win in a hug, the dude made out of pure energy, or the dude made out of crystal and electricity? I dont know you, but i dont want to try.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: GreatWyrmGold on August 30, 2013, 10:29:43 am
Im scared. Hold me.
I dont think that would be a good idea... At all.
Who would win in a hug, the dude made out of pure energy, or the dude made out of crystal and electricity? I dont know you, but i dont want to try.
I want you to try!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 30, 2013, 10:40:33 am
Im scared. Hold me.
I dont think that would be a good idea... At all.
Who would win in a hug, the dude made out of pure energy, or the dude made out of crystal and electricity? I dont know you, but i dont want to try.
I want you to try!
Fine. You re the dude made out of crystal and electricity with a potency 3 roll.

Either ways, my body is an potency 7 while his is an potency five. Mine is more powerful... But its also permanent O_O.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 30, 2013, 10:45:09 am
Also my secret roll of sexyness
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 30, 2013, 10:47:37 am
Also my secret roll of sexyness
I wonder if i have a secret roll to see if i explode people?
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 30, 2013, 10:48:34 am
Doubt it. You're body probably acts similar to fire.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 30, 2013, 11:00:29 am
Doubt it. You're body probably acts similar to fire.
Fire burns. I gently explode what i touch.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: GreatWyrmGold on August 30, 2013, 01:54:35 pm
Im scared. Hold me.
I dont think that would be a good idea... At all.
Who would win in a hug, the dude made out of pure energy, or the dude made out of crystal and electricity? I dont know you, but i dont want to try.
I want you to try!
Fine. You re the dude made out of crystal and electricity with a potency 3 roll.
No, I'm the waitlister who benefits from one or both of you dying.

Doubt it. You're body probably acts similar to fire.
Fire burns. I generally explode what i touch.
And yet, fire burns most things. Or at least scorches them.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Toaster on August 30, 2013, 02:16:42 pm
Turn will come when I'm not exhausted.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 30, 2013, 02:17:34 pm
Turn will come when I'm not exhausted.
Thats fine :P

Im scared. Hold me.
I dont think that would be a good idea... At all.
Who would win in a hug, the dude made out of pure energy, or the dude made out of crystal and electricity? I dont know you, but i dont want to try.
I want you to try!
Fine. You re the dude made out of crystal and electricity with a potency 3 roll.
No, I'm the waitlister who benefits from one or both of you dying.
Sorry to say, we arent fighting anytime soon, and if we do, i wont be the one starting the fight.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 30, 2013, 02:18:29 pm
.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: DaveTheGrave on August 30, 2013, 02:54:44 pm
I fear for toasters safety.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sarzael on August 30, 2013, 03:08:39 pm
I fear for toasters safety.
Yeah! The one that posted was obviously an imposter!
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Sean Mirrsen on August 30, 2013, 04:56:24 pm
I fear for toasters safety.
Yeah! The one that posted was obviously an imposter!
((Impoaster?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Unholy_Pariah on August 30, 2013, 07:10:41 pm
I fear for toasters safety.
Yeah! The one that posted was obviously an imposter!
((Impoaster?))
I suddenly have a mental image of a certain appliance growing wings and small horns then flying around spitting flaming toast at people...
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Tsuchigumo550 on August 30, 2013, 08:23:47 pm
I'm typing this from the afterlife. That pun smashed my skull, tearing apart my brain with it's triple-pun power.

Imposter, poster, toaster. These aren't the toasters we're looking for?
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Toaster on August 30, 2013, 08:42:31 pm
And it provided me with motivation to poast an update, so eyes open.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Toaster on August 30, 2013, 09:27:43 pm
So I've given up caffeine for 10 days on a dare.  Yesterday was headache and cranky, today is tired as hell.  I blame any mistakes on that.


Unlimited Blade Works! Also swap the r with the d.
Stay on back and do some actions!
Actions!
More PM.
Action Time!

(Sarzael: I figured as much)

[Alish Spd:2-1]
[Dave Spd:1]
[Danath Spd:4]
[Ocil Spd:4+1]
[Andy Spd:2-1]

(Speed ties go)

Ocil, in a rage, goes for Dave's spear-wielding wrist. 

[Ocil Dex:3+1]
[Dave Dex:5]

[Ocil Str:3+1]
[Dave End:6]

The blow isn't square, and Dave just laughs it off.  Ocil grabs for the spear anyway, and grabs the steel shaft.  That is still in Dave's hand.  That is sparking with electricity.

[Ocil End:4+1]  He lets go with a swear, jumping back up.

Meanwhile, Danath has come back into the cavern, lines up, and screams.

"HADOUKEN!"

[Danath Pot:4+1]

[Danath Dex:4]
[Ocil Dex:3+1]

[Ocil End:5+1]

A sphere of force fires straight forward at Dave, but flies straight over him and into Ocil's chest.  He's shot backwards, flipping and skidding over, right to the feet of the lionbat.  Oh dear.

[Lionbat End:4]

[Lionbat Dex:2]
[Ocil Dex:3+1]

It stands up and screeches again, swiping a burning paw at Ocil, but he rolls away and backs up quickly.


Andy swears as his target is blasted away, too far to hobble.


Alish runs over to Danath as Dave stands up (as he's no longer pinned), slaps his helmet to fix it, and prepares to launch his own spell.  Alish stands, 100% sure that she is closer to Danath than anyone else, confident this will work.  She screams, lets loose her power, and says her spell.

[Alish Pot:4+1+1]

A jagged black scar forms in the air, then rips open wide.  A horrible-looking tentacle bursts out, waves around a bit, then cracks, whiplike, sending two dozen jet-black swords flying.  They shoot directly east into the wall, most bouncing off with a couple sticking in.  The tentacle slithers back in, and the rift snaps shut.

As Danath eyeballs her, Alish just looks at the swords and sighs.  Perhaps that word doesn't mean what she thinks it does?

Dave, meanwhile, also launches a spell.

[Dave Pot:3+1]

[Dave Dex:3]
[Ocil Dex:3+1]

[Ocil End:6+1]

A crystal dagger forms in the air, cracking with electricity and humming with arcane force.  It points at Ocil and flies his way.  Ocil tries to dodge, but it clips his right arm.  Where it touched, a chunk of meat is blasted out.  Ocil shouts and swears, grabbing his bleeding arm.


Avoid people and do Science!  Abioutt Fioltrin Ollospon Enur.

You avoid people and do some Science!

[Pot:6+1]  A cat forms in the air before you.  It's no little cat, though- it's a huge damn liger that looks like you could ride it if it wouldn't just turn around and bite you in half in one go.  It also appears to be formed of living plants, with woody skin and a leafy tail.  It hovers in the air for a moment before it flies straight forward across the grand room, smacking into the wall on the east ledge.  It bounces off and lands on its feet, seemingly unbothered by its crash landing.  It looks around, sniffing the air.


Try again, imagining a sword with a steel handle and arcane blade:
"Jupedem Lodr Josionp."


"Not what I wanted.  Maybe this will work?"

[Pot:1+1]  You get a little piece of steel that blows itself up.  Damn it.


MOAR SCIENCE

Ahh, power.  It gives so much, but can make things difficult...

You gingerly poke the saw.  Well, it doesn't blow up, and neither do you, but it does make your poking finger feel weak.  Perhaps leave it alone for now, and try new magic.

[Pot:6+1]  A massive wad of paper shoots straight up.  It hits the ceiling and explodes, sending chunks of rock flying.  A few hit you, but they just explode too.  You stand back up straight from your protective crouch and look up.  Well, there's a few cubic feet of rock missing now- huh.


Quote from: Players
Angle: Joseph - West side of Ledge, Grand Room (4 Pool)
Bigf00t: Bigf01t - East side, Bottomless Pit (3 Pool) Body is arcane field over steel core)
Draco1234:  Danath - North Side, Cavern  (2/4 Pool, Bronze form) (2)
Nahere: Nahere - South Center, Spike Room (4 Pool) (Steel body)
RathofSTS:  Ocil - Southwest Side, Cavern (0 Pool) {Nose is broken, upper right arm is injured and bleeding} (2)
TCM:  Andy Ravage - Center, Cavern  (0 Pool) {On ground, right upper leg is broken}
DaveTheGrave: Dave - South of Center, Cavern  (1/6 Pool, Crystal-Electric Form)  [Obsidian helmet, chestplate, and legplates,  Force-light steel spear]  {On ground, Cracked skull}  (10)
Sarzael:  Alish - North Side, Cavern  (1/4 Pool, Body is arcane energy) [Wand] (2)
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Unholy_Pariah on August 30, 2013, 09:36:21 pm
((You all suck, how hard is it to just kill someone already?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Lenglon on August 30, 2013, 09:36:43 pm
So I've given up caffeine for 10 days on a dare.  Yesterday was headache and cranky, today is tired as hell.  I blame any mistakes on that.
I did that several years ago when I got stuck in the middle of nowhere for two weeks and just plain couldn't find any. It... well, to be blunt, it sucked. It was some of the most miserable two weeks I've ever had.
However, afterwards I flat refused to have any caffeine at all for the next four months, because by that point the worst was over, and I was recovering. and I never wanted to go through that again.
I've limited myself to at most one can a week (I average one can every couple months) since then, and I've never regretted the decision to stay away from it since I was done with it anyway. I've gotten far fewer headaches in general and none of the particularly bad ones, the ones that would keep me up all night in pain if i didn't do something about them.

so, fair warning, you are NOT through the worst of it yet, tomorrow is going to suck even more than today did. But it gets better eventually, and if you stay away afterwards you won't regret it.
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: RathofSTS on August 30, 2013, 10:08:23 pm
PM.
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Toaster on August 30, 2013, 10:18:49 pm
My wife (the darer) is in week three, and says she felt much better afterwards.

My problem is I love coke too much, especially with pizza.  I at least did cut out the sugary ones already for good, and limited myself to just with meals (I'd rather have something else for just "I'm thirsty and need a drink" anyway.)

We'll see how it is come day 10.  I think my problem was I got one of those Mio-type things with caffiene in them, and it pushed me from a moderate to heavy user. (Before, I averaged two cans of Coke a day, which is only about 70mg, which is less than your typical cup of coffee.)
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: mastahcheese on August 30, 2013, 10:21:11 pm
I'm so lucky that I'm one of those people that can shove whatever unhealthy junk they come across into their bodies and suffer almost no consequences for it.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: GreatWyrmGold on August 30, 2013, 10:48:57 pm
So I've given up caffeine for 10 days on a dare.  Yesterday was headache and cranky, today is tired as hell.  I blame any mistakes on that.
I've given up caffeine forever on personal preferences. I get up at 6, no problems after the first 15 minutes or so. Unless I do something and stay up until 45 minutes ago or so...

Why did no one die in the melee a however-you-say-three-in-French?

Ride the plant liger! A pliger mount would be awesome!

Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Tiruin on August 30, 2013, 10:57:17 pm
My wife (the darer) is in week three, and says she felt much better afterwards.

My problem is I love coke too much, especially with pizza.  I at least did cut out the sugary ones already for good, and limited myself to just with meals (I'd rather have something else for just "I'm thirsty and need a drink" anyway.)

We'll see how it is come day 10.  I think my problem was I got one of those Mio-type things with caffiene in them, and it pushed me from a moderate to heavy user. (Before, I averaged two cans of Coke a day, which is only about 70mg, which is less than your typical cup of coffee.)
((Med note: prefer water instead. For despite it saying 0g sugar or whatnot on the labels, most other ingredients (as trivial as they are) are hidden.

..And don't overdose on caffeine. It affects your nerves, to say bluntly :/ Not good. Stimulants and all, the body reacts to such and develops a tolerance for it over time. Cut down on it :)

*Tiruin cheers on Lenglon's advice*))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Bigf00t on August 31, 2013, 12:24:46 am
MOAR SCIENCE
Ahh, power.  It gives so much, but can make things difficult...

You gingerly poke the saw.  Well, it doesn't blow up, and neither do you, but it does make your poking finger feel weak.  Perhaps leave it alone for now, and try new magic.

[Pot:6+1]  A massive wad of paper shoots straight up.  It hits the ceiling and explodes, sending chunks of rock flying.  A few hit you, but they just explode too.  You stand back up straight from your protective crouch and look up.  Well, there's a few cubic feet of rock missing now- huh.
"Huh. Best. Science. Yet".
*chuckles*
"I have damaged the almighty pit! Hazar!"
...
*furious scribbling in book*
"The sounds of carnage of which I can magically-decipher-into-actions has given me a wholesomely destructive idea... yea..."

Save wholesomely destructive idea until later, but in the meantime, continue word-treasure hunt.

((Stay Toasty sir! We've all got your back. As fellow (ex)caffeine fiends we're here if you need us!))
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Nivim on August 31, 2013, 03:58:48 am
(I'd rather have something else for just "I'm thirsty and need a drink" anyway.)
If you care for some anecdote, out of the drinks I've encountered, the best feelings tend to come from various kinds of herbal tea and organic juices. Every time I'm beginning to feel I've overworked or poisoned my body somehow, I can flood it with strong chamomile tea, then either ignore such problems to keep working (if needed), or rest to completely get rid of them.

Waitlist.
Spoiler: Character. (click to show/hide)

And, Toaster, would you be so kind as to PM me shortly before my turn is up?
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: DaveTheGrave on August 31, 2013, 04:12:11 am
Get up and do some actions.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Nahere on August 31, 2013, 04:14:30 am
Try again, imagining a sword with a steel handle and arcane blade:
"Josionp Lodr Jupedem."
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Sarzael on August 31, 2013, 04:15:48 am
(I'd rather have something else for just "I'm thirsty and need a drink" anyway.)
If you care for some anecdote, out of the drinks I've encountered, the best feelings tend to come from various kinds of herbal tea and organic juices. Every time I'm beginning to feel I've overworked or poisoned my body somehow, I can flood it with strong chamomile tea, then either ignore such problems to keep working (if needed), or rest to completely get rid of them.

Waitlist.
Spoiler: Character. (click to show/hide)

And, Toaster, would you be so kind as to PM me shortly before my turn is up?
While your build allows for high survival, you will literally have MANY ploblems killing anyone with magic at all. I recommend putting atleast one Channeling. I would put Speed to 1 and get 1 potency and 1 channeling. Trust me, its the only way you will be able to fight powerful mages.

Actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Nivim on August 31, 2013, 04:31:23 am
While your build allows for high survival, you will literally have MANY ploblems killing anyone with magic at all. I recommend putting atleast one Channeling. I would put Speed to 1 and get 1 potency and 1 channeling. Trust me, its the only way you will be able to fight powerful mages.
Oh, certainly, certainly. I fully expect to change my stats a few times as the game continues-- but you see, this is what I want to enter with if, by some catastrophe, a couple dozen people take their leave over the next few days.
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Sarzael on August 31, 2013, 04:40:56 am
While your build allows for high survival, you will literally have MANY ploblems killing anyone with magic at all. I recommend putting atleast one Channeling. I would put Speed to 1 and get 1 potency and 1 channeling. Trust me, its the only way you will be able to fight powerful mages.
Oh, certainly, certainly. I fully expect to change my stats a few times as the game continues-- but you see, this is what I want to enter with if, by some catastrophe, a couple dozen people take their leave over the next few days.
Speed isnt really that useful sometimes, unless you re dealing with someone who fires blackholes at you and you want to kill him before he has chance to do so. But if someone fires blackholes at you he most certainly has a body out of some element, making it nigh impossible to kill with fist. And it is hard to obtain weapons without magic, only way to do so is stealing them to someone who does, and we go back to first ploblem. (Or ally someone, but chances are you will be backstabbed), atleast one channeling will let you to defend. And a potency point will stop stuff from killing you without even giving you a chance to do an endurance roll. (Converting your lungs into kittens isnt that good, ya know?)

((You all suck, how hard is it to just kill someone already?))
More than you think. Way more.
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: draco1234 on August 31, 2013, 06:10:25 am
Oh, it's like that is it?

Actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: GreatWyrmGold on August 31, 2013, 10:03:22 am
((You all suck, how hard is it to just kill someone already?))
More than you think. Way more.
Just shoot black holes at people.
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Toaster on August 31, 2013, 07:52:17 pm
I'm so lucky that I'm one of those people that can shove whatever unhealthy junk they come across into their bodies and suffer almost no consequences for it.

Wait till you get older.  /me is looking at 30

As for the other advice, thanks.  I'm a Southern boy, so I'm used to a good bit of (black) tea.  My wife's a fan of the organic, so we do keep fruit juices on hand for the kids.


Oh hey, I bet you folks want a turn.
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Toaster on August 31, 2013, 07:53:24 pm
OH GOD WRONG THREAD
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Toaster on August 31, 2013, 08:33:13 pm
PM.
Get up and do some actions.
Actions!
Actions!
Quote from: TCM
I didn't post but I PMed!

[Ocil Spd:6+1]
[Dave Spd:5]
[Alish Spd:3-1]
[Danath Spd:4]
[Andy Spd:1-1]
[Lionbat Spd:1]

"Fuck this," says Ocil.  He books it out of there before anyone can grab him.  As he hits the south side of the grand room, he stops to bandage his arm with a few ripped strips from his sleeve.

[Dave Str:2+1]  Dave tries to run, but he spends all his time just standing his heavy ass up.

Danath turns to Alish, growls, and says his words.

[Danath Pot:2+1]
[Alish Str:5-1]

A small shockwave shoots outward from Danath.  Alish is pushed back a bit and has a bit of sand blown at her, but she stands her ground.

Alish growls right back, boosts her agility, and levels the wand at him.

[Wand:6]  A large chunk of plastic forms in the air, and falls to the ground.  Both combatants look at it and blink.

Alish shrugs and charges.

[Alish Dex:4]
[Danath Dex:1]

Alish jumps at him and grabs his head.  There's quite a few explosions, sending shards of bronze everywhere, but the end result is a headless Danath, who crumbles into ash.  A pea-sized point of light embeds itself in Alish's chest.

Alish notes that her hands sting and feel raw, like a bad rope burn.

[Danath is dead.  Alish gains two points.]


[Lionbat End:6]  The lionbat jumps up and screams.  It turns its head toward Dave and charges.

[Lionbat Dex:1]
[Dave Dex:5]

Dave watches in wonder as it misses by a wide margin.  For a scary-looking beast, it doesn't appear very effective.


Andy just lies there, target cockblocked again.


Save wholesomely destructive idea until later, but in the meantime, continue word-treasure hunt.

No one is here to offend you, so you stick with science.

[Pot:2+1]  A grey fog appears over your right shoulder.  It fades into your shoulder, seemingly still present.


Try again, imagining a sword with a steel handle and arcane blade:
"Josionp Lodr Jupedem."

Let's try that again.

[Pot:6+1]  You get exactly that, except it looks like something even Cloud would have a bit of trouble wielding.


Xantalos appears right by the table in the Magma Room.  He has a strange sense of deja-vu.



Quote from: Players
Angle: Joseph - West side of Ledge, Grand Room (4 Pool)
Bigf00t: Bigf01t - East side, Bottomless Pit (3 Pool) Body is arcane field over steel core)
Xantalos:  Xantalos - Center, Magma Room (6 Pool)
Nahere: Nahere - South Center, Spike Room (4 Pool) (Steel body)
RathofSTS:  Ocil - South Side, Grand Room (0 Pool) {Nose is broken, upper right arm is injured} (2)
TCM:  Andy Ravage - Center, Cavern  (0 Pool) {On ground, right upper leg is broken}
DaveTheGrave: Dave - South Center, Cavern  (2/6 Pool, Crystal-Electric Form)  [Obsidian helmet, chestplate, and legplates,  Force-light steel spear]  {Cracked skull}  (10)
Sarzael:  Alish - North Side, Cavern  (1/4 Pool, Body is arcane energy) [Wand] (4)
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Xantalos on August 31, 2013, 08:38:39 pm
What the fack? I don't remember the fack happened here. Hey look a magic book! Hmm ... says not to use. Definetely using it.

Actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Angle on August 31, 2013, 08:51:33 pm
Hmm. Do I notice any special Qualities to that Plant Liger I summoned?

Moar Science! Upsopi Abioutt Ollospon Enur!
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: GreatWyrmGold on August 31, 2013, 09:04:23 pm
It's made of plants.

Also: Yay someone died!
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Tsuchigumo550 on August 31, 2013, 09:28:14 pm
Also: Yay someone died!


Isn't this how murder cults are started? No one dies and the townsfolk get bored?

There's no way that would ever happen to mURDER! MURDER! MURDER!
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Thearpox on August 31, 2013, 09:40:09 pm
OH GOD WRONG THREAD
((Triple-Poaster much?))


((Also, someone who is not Dave needs to kill Sazrael. Becuase I'd like this to have at least a duopoly.

And I find it hilarious that Andy, who has pretty much been a free soul with no way of retaliation has spent so many turns on the floor, not moving, in the middle of all the fighting.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Nahere on August 31, 2013, 09:42:09 pm
Try again, imagining a sword with a steel handle and arcane blade:
"Josionp Lodr Jupedem."
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: RathofSTS on August 31, 2013, 10:02:00 pm
Observe the room and then Actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: TCM on August 31, 2013, 10:53:13 pm
OH GOD WRONG THREAD
((Triple-Poaster much?))


((Also, someone who is not Dave needs to kill Sazrael. Becuase I'd like this to have at least a duopoly.

And I find it hilarious that Andy, who has pretty much been a free soul with no way of retaliation has spent so many turns on the floor, not moving, in the middle of all the fighting.))

((What do you expect him to do? Die? Stand back up? He's Selling.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Thearpox on August 31, 2013, 10:55:53 pm
OH GOD WRONG THREAD
((Triple-Poaster much?))


((Also, someone who is not Dave needs to kill Sazrael. Becuase I'd like this to have at least a duopoly.

And I find it hilarious that Andy, who has pretty much been a free soul with no way of retaliation has spent so many turns on the floor, not moving, in the middle of all the fighting.))

((What do you expect him to do? Die? Stand back up? He's Selling.))
((Uhh... try to make friends and offer to be a front-line cannon-fodder in return for regenerated legs and a chance to survive? Sounds like a good idea, in fact the only idea that offers you any chance of anything.

PS: Selling? What? What does it mean in the context?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: TCM on August 31, 2013, 11:09:13 pm
OH GOD WRONG THREAD
((Triple-Poaster much?))


((Also, someone who is not Dave needs to kill Sazrael. Becuase I'd like this to have at least a duopoly.

And I find it hilarious that Andy, who has pretty much been a free soul with no way of retaliation has spent so many turns on the floor, not moving, in the middle of all the fighting.))

((What do you expect him to do? Die? Stand back up? He's Selling.))
((Uhh... try to make friends and offer to be a front-line cannon-fodder in return for regenerated legs and a chance to survive? Sounds like a good idea, in fact the only idea that offers you any chance of anything.

PS: Selling? What? What does it mean in the context?))

((In the context of Wrestling, Selling refers to the act of an wrestler to act as if he really was in pain/injured/dazed as the result of an attack.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Bigf00t on September 01, 2013, 01:14:53 am
"OH GOD OH GOD OH DAMNIT OH HELL"
*Eying the mysterious fog as it fades with a sense of foreboding doom*
"If that thing activates... crap!"
((If anyone wants to know, I chose a form, a material, and this damn word that surprisingly ISN'T nodi... I don't want to turn into a rabbit or something! I'd make the best of it though...  >:( ;D))

WORDS AND SCHEMING TO COCK-BLOCK MAGIC ITSELF!

((hopefully))
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Sarzael on September 01, 2013, 04:01:33 am
It's made of plants.

Also: Yay someone died!
But it means two more souls for me.
One soul to pool one soul to dexterity. Actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: DaveTheGrave on September 01, 2013, 04:03:38 am
Finally up, do some actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Sarzael on September 01, 2013, 04:08:19 am
OH GOD WRONG THREAD
((Triple-Poaster much?))


((Also, someone who is not Dave needs to kill Sazrael. Becuase I'd like this to have at least a duopoly.

And I find it hilarious that Andy, who has pretty much been a free soul with no way of retaliation has spent so many turns on the floor, not moving, in the middle of all the fighting.))
Draco and Ocil give more souls. And Andy cant really do anything to run so i keep him till im done getting the other two.
Also why would anyone who isnt beetween those three dudes try to kill me? I hadnt planned kill anyone else for now. Except GreatWyrm.
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: draco1234 on September 01, 2013, 05:19:44 am
Wait, what!?   What happened to the fact that I was immaterial?
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Sarzael on September 01, 2013, 05:46:06 am
Wait, what!?   What happened to the fact that I was immaterial?
I dont know. What do you think happened?
Also i lied i know what happened!
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: draco1234 on September 01, 2013, 06:22:32 am
I know it probably just hit me anyway, but as my immaterialness was never listed at the bottom, I'm just checking it wasn't forgotten about or something.
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: TCM on September 01, 2013, 07:07:51 am
Action Time!
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Toaster on September 01, 2013, 12:49:46 pm
I know it probably just hit me anyway, but as my immaterialness was never listed at the bottom, I'm just checking it wasn't forgotten about or something.

Nope, I remembered it.
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: DaveTheGrave on September 01, 2013, 01:04:07 pm
Oh Shit toasters on. Its goin down.
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Tomcost on September 01, 2013, 01:06:18 pm
Oh, well, if you can touch something inmaterial and blow it up, I'm going to need to find something better.
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: draco1234 on September 01, 2013, 01:16:14 pm
I know it probably just hit me anyway, but as my immaterialness was never listed at the bottom, I'm just checking it wasn't forgotten about or something.

Nope, I remembered it.

In that case, how did he kill me so easily?  The info may come in useful in the future. 

Also waitlisting:

Name: Draco

Strength - 1
Dexterity - 1
Potency - 1
Channelling - 6
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Sarzael on September 01, 2013, 01:36:08 pm
Wow, no one realizes. I though it was pretty obvious.
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: DaveTheGrave on September 01, 2013, 01:50:31 pm
because alish is made of exploding magic juice. That's why.
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Nivim on September 01, 2013, 01:53:11 pm
I find this conversation confusing because I don't even remember any "intangibility" happening in the first place. Maybe it only lasted a turn or two or was overwritten by another enchantment?
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Sarzael on September 01, 2013, 02:21:56 pm
I find this conversation confusing because I don't even remember any "intangibility" happening in the first place. Maybe it only lasted a turn or two or was overwritten by another enchantment?
Im pretty sure there have been atleast two people who has used word for Immaterial.
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Toaster on September 01, 2013, 09:31:41 pm
No turn likely tonight, sadly.


If a spell or interaction doesn't go like you think it should, there are three possibilities:

1.  The spell (or item) doesn't work like you think it does.
2.  Mod error.
3.  Another player has changed the situation in a way you don't realize.


If you think it's the second case, please tell me and I will double check- I have already screwed up a couple things.  Remember, though, that the game is based on information intentionally withheld from you, so be careful when you assume.
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Sarzael on September 02, 2013, 02:50:08 am
No turn likely tonight, sadly.


If a spell or interaction doesn't go like you think it should, there are three possibilities:

1.  The spell (or item) doesn't work like you think it does.
2.  Mod error.
3.  Another player has changed the situation in a way you don't realize.


If you think it's the second case, please tell me and I will double check- I have already screwed up a couple things.  Remember, though, that the game is based on information intentionally withheld from you, so be careful when you assume.
Im pretty sure its the third.
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Sarzael on September 03, 2013, 08:37:52 am
Toaster is online! Do we get turn today?
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Toaster on September 03, 2013, 08:52:07 am
Today, yes.  Hopefully sooner rather than later.
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Bigf00t on September 03, 2013, 09:30:52 am
...

Damn timezones. Midnight here give or take. Oh well, I guess I get to sleep to wait for awesomesauce! Hows the caffine deprivation going? Good I hope!
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Toaster on September 03, 2013, 12:04:22 pm
I think I'm over the hump.  So far I think I can tell I was at some point exchanging caffeine for enough sleep, and modifications have been made there.

But good news for the future- caffeine free Coke Zero does exist!



Actions!

[Pot:2]  Magical ley lines attempt to encircle your head, but they fail to connect or activate.  They fade away, leaving no trace.


Hmm. Do I notice any special Qualities to that Plant Liger I summoned?

Moar Science! Upsopi Abioutt Ollospon Enur!

Yep, it's made of plants, all right.  Hmmm... it took slamming into that wall like a champ, at least.


[Pot:3+1]  A housecat made of plants appears in the air before you.  It hovers there for a second before rocketing into the far wall.  It hits the wall with a thud, falls, and lies still.

You cat killer.


Try again, imagining a sword with a steel handle and arcane blade:
"Josionp Lodr Jupedem."

Unhappy with your supersword, you try again.

[Pot:4+1]  You get pretty much exactly what you wanted.  Bingo.


Observe the room and then Actions!
One soul to pool one soul to dexterity. Actions!
Finally up, do some actions!
Action Time!

[Ocil Spd:2+1]
[Alish Spd:6-1]
[Dave Spd:2]
[Andy Spd:3-1]
[Lionbat Spd:3]

Alish sticks her hand into the plastic.  It goes straight through.  Hmm.

Shrugging, she runs up to intercept Ocil, who is coming out of the grand room.  She leaps at him to bash him with her arm... which goes straight through him.  He turns, cocks his head at Alish, then points and laughs.

"Ha ha!" (http://www.youtube.com/watch?v=rX7wtNOkuHo)

Ocil continues on to his intended target, Andy, and goes to put the boot in.

[Ocil Dex:4+1]
[Andy Dex:5+1-2]

[Ocil Str:4+1]
[Andy End:4+1]

Ocil stomps hard on his neck.  Andy coughs, sputters, and wheezes, but doesn't look permanently injured, so Ocil kicks him in the head.

[Ocil Dex:5+1]
[Andy Dex:5+1-2]

[Ocil Str:3+1]
[Andy End:2+1]

Andy blacks out.


[Lionbat End:4]

The lionbat screams again.  It faces Dave and charges.

[Lionbat Dex:6]
[Dave Dex:3]

[Lionbat Str:4]
[Dave End:1]

This time, he plows into Dave dead center and slashes him with his claws.  His chestplate is fractured, only still covering him because he is now on his back.  It's beginning to heat up from the lionbat's body, as well.

Dave and Andy are unable to do anything due to injuries received and outside-intervention based change of plan.


WORDS AND SCHEMING TO COCK-BLOCK MAGIC ITSELF!

Fearful of what you have wrought upon yourself, you try to counteract it.

[Pot:2+1]  The same thing happens again, except this time over your left shoulder.  You sense that they're both there now.

You look at your right shoulder, but nothing happens- even when you poke it.



Quote from: Players
Angle: Joseph - West side of Ledge, Grand Room (4 Pool)
Bigf00t: Bigf01t - East side, Bottomless Pit (3 Pool, Body is arcane field over steel core)
Xantalos:  Xantalos - Center, Magma Room (6 Pool)
Nahere: Nahere - South Center, Spike Room (4 Pool) (Steel body)
RathofSTS:  Ocil - South Side, Grand Room (0 Pool) {Nose is broken, upper right arm is injured} (2)
TCM:  Andy Ravage - Center, Cavern  (0 Pool) {On ground, right upper leg is broken, unconscious}
DaveTheGrave: Dave - South Center, Cavern  (3/6 Pool, Crystal-Electric Form)  [Obsidian helmet and legplates,  Force-light steel spear]  {Cracked skull}  (10)
Sarzael:  Alish - North Side, Cavern  (2/5 Pool, Body is arcane energy) [Wand] (4)


Sorry about the various delays.
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Sarzael on September 03, 2013, 12:07:09 pm
Actions! (Also if it isnt clear, activate whatever magic does)

Also Toaster, please dont despawn the plastic thing.
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Xantalos on September 03, 2013, 12:11:16 pm
Aww.

Same words!
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: GreatWyrmGold on September 03, 2013, 12:16:27 pm
You know what I've been replacing sleep with?

Nothing whatsoever.

My current sleeping schedule is messed up.
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Sean Mirrsen on September 03, 2013, 12:27:22 pm
I've been replacing sleep with Dungeons of Dredmor. "Messed up" doesn't even begin to describe my sleep patterns.
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Sarzael on September 03, 2013, 12:28:44 pm
Am i the only one who sleeps well?
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Tomcost on September 03, 2013, 12:30:08 pm
Am i the only one who sleeps well?
*Tomcost pokes his head into the thread

Me too!
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Angle on September 03, 2013, 01:50:42 pm
Nooooo! Kitty!
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Sarzael on September 03, 2013, 02:15:08 pm
Nooooo! Kitty!
You will have to pay! Get him to the Cat-Council room! There he shall be punished with cats of FIRE and DOOM!
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: DaveTheGrave on September 03, 2013, 02:19:26 pm
Fight back and actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Nahere on September 03, 2013, 02:45:09 pm
Take sword.
"Heh, magic just loves eights, doesn't it. Eighth colour, eight mages, eight gods, eight eyes... Wait. The z-word still lets us become horrific abominations? I guess some things never change."
Science:
"Colatica Josionp Tral."
If attacked in melee, use sword. If attacked at range, use:
"Myxida Enur."
Spoiler: Engage! (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: GreatWyrmGold on September 03, 2013, 02:50:57 pm
Am i the only one who sleeps well?
I sleep well. For instance, just over an hour ago I laid down on the hallway floor, using my laptop bag as a pillow, and took a refreshing half-hour nap!
My problem is that I don't sleep enough.
*glares at Bay12 and the internet in general*
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: DaveTheGrave on September 03, 2013, 02:56:44 pm
"Myxida Enur."
"Myxida Enur."
"Myxida Enur."

Not gonna work out to well.
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: GreatWyrmGold on September 03, 2013, 02:58:02 pm
Works better than Myxidia Jump-Into-The-Black-Hole.

And as far as Myxidias go, one fired ahead is pretty good.
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: DaveTheGrave on September 03, 2013, 03:03:13 pm
Except for the part where its a black hole, which would/should pull you with it.
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Tomcost on September 03, 2013, 03:04:19 pm
Who cares if there are more deaths? Oh right, us, the waitlisters!
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: GreatWyrmGold on September 03, 2013, 03:19:43 pm
Except for the part where its a black hole, which would/should pull you with it.
Getting it away from you is still a better idea than letting it sit next to you.
That's not a high bar, but it's true.
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Dermonster on September 03, 2013, 04:19:39 pm
Who calls upon the sugary Derm?
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: TCM on September 03, 2013, 04:38:35 pm
WAKE UP TIME.
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Sarzael on September 03, 2013, 04:49:03 pm
Who calls upon the sugary Derm?
*Toc toc*
Who is it?
Blackhole!
What?
*Everything is absorbed by a singularity*

TCM: Hope is the last to be lost.
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: TCM on September 03, 2013, 04:53:00 pm
Who calls upon the sugary Derm?
*Toc toc*
Who is it?
Blackhole!
What?
*Everything is absorbed by a singularity*

TCM: Hope is the last to be lost.

"Death is temporary. Immortality is forever." -Sun Tzu
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Sarzael on September 03, 2013, 04:56:04 pm
Who calls upon the sugary Derm?
*Toc toc*
Who is it?
Blackhole!
What?
*Everything is absorbed by a singularity*

TCM: Hope is the last to be lost.

"Death is temporary. Immortality is forever." -Sun Tzu
If you die, ill make sure Ocil comes with you so you can pwn him forever in your immortality. Not for you, FOR THE SOULS!
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Rolepgeek on September 03, 2013, 05:48:56 pm
Death, death, death!
I vote for killy death al a carte mortum.
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: GreatWyrmGold on September 03, 2013, 06:43:16 pm
Who calls upon the sugary Derm?
What happened to your avatar?
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Dermonster on September 03, 2013, 06:58:47 pm
UNFORTUNATELY. THE PARTY'S ADVENTURE. HAS MET ITS END. AT THE HANDS OF A HORRIBLE ABOMINATION DRESSED IN LIKE. A GREEN WIZARD OUTFIT. THE BIG BANG HAPPENS. BUT IN REVERSE. WE WILL NEED A NAME FOR THIS. AS IT IS LIKELY TO HAPPEN MORE THAN ONCE. LET'S CALL IT. "DERMING."
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: RathofSTS on September 03, 2013, 07:14:47 pm
Ocil performs Actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: DaveTheGrave on September 03, 2013, 07:37:03 pm
Jesus derm, youre still number 12
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Bigf00t on September 04, 2013, 01:49:15 am
SCIENCE, ACTIONS, ALL THAT JAZZ.

((Hey guys, if anyone knows the word for "target someone else's body", I have some glorious words I'm willing to trade. Also goodwill. ;D))
Title: Re: The Pit of Magic: A Perplexicon Game. [Cat-based Beasts]
Post by: Toaster on September 04, 2013, 10:20:01 am
Actions! (Also if it isnt clear, activate whatever magic does)

Also Toaster, please dont despawn the plastic thing.
Fight back and actions!
Ocil performs Actions!

Sarzael: You mean the plastic chunk the wand spawned?  It's still there for now.

[Alish Spd:5-1]
[Dave Spd:4]
[Ocil Spd:3+1]  //Really, random.org?
[Lionbat Spd:2]  //Hint:  Location becomes more relevant with speed ties

Everyone moves at once, Alish casting a spell, Ocil going for a finisher on Andy, and Dave trying to get the lionbat off him.

[Alish Pot:5+1]  Alish says her words.  Magical ley lines appear, forcing off the magic of her arm- which unravels it from her whole body, returning her wholly to flesh.  The ley lines on her left arm knit together and burst into magical energy.  Now, only her left arm is arcane force.

[Ocil Str:3+1]  Ocil stomps on Andy's head until he turns into ash.  A pinprick of light emerges and embeds itself in his chest.

[Andy is dead.  Ocil gains one point.]

[Dave Dex:2]
[Lionbat Dex:6]

Dave can't manage to get a hand on his spear to stab the lionbat off him.

The three of them then each make a follow up move.

[Dave Pot:6+1] Dave sticks his hand onto the lionbat and says his words with a flourish.  Nothing happens.

He jerks his hand back because magma is hot.

[Ocil Dex:4+1]
[Dave Dex:1]

Ocil runs up and grabs Dave's spear without him even noticing.  Let's see if he notices this!

[Ocil Dex:3+1]
[Dave Dex:5]

[Ocil Str:5+1]
[Dave End:2]

Dave does notice, and tries to dodge away from the incoming spear, but Ocil catches his neck on the side.  The force exerted by the spear, combined with the existing cracks on his head, result in Dave's head shattering into quite a few pieces.  Dave's body crumbles into ash, leaving only a glowing ball of light the size of a soccer ball.  It flies into Ocil.

[Dave is dead.  Ocil gains ten more points.]

He is enjoying the rush of power as Alish comes up behind him.

[Alish Dex:1]
[Ocil Dex:2+1]

Alish, master of sneak attacks, completely fails to hit Ocil, and in fact only barely avoids falling on top of her own arcane arm.


The lionbat swipes Dave's armor again, scattering the fragments of chestplate, then sniffs the remains.


Aww.

Same words!

[Pot:4+1] Magical ley lines encircle your head.  They knit together and settle in, looking very controlled.


Take sword.
"Heh, magic just loves eights, doesn't it. Eighth colour, eight mages, eight gods, eight eyes... Wait. The z-word still lets us become horrific abominations? I guess some things never change."
Science:
"Colatica Josionp Tral."

You pick up the sword.  Wicked.

[Pot:6+1]  This results in an enormous moose of solid steel.  Its shoulders brush up against the ceiling, and it has to bow its head to not smack its head on it.  It snuffles around a bit.

All you need is a huge steel squirrel and you'll be set.


SCIENCE, ACTIONS, ALL THAT JAZZ.

You inflict science upon the world.

[Pot:5+1]  Nothing happens.

[Pot:6+1]  Nothing happens.

[Pot:3+1]  A glimmering bit of nothing shoots off to the northeast.

Welp.


Nooooo! Kitty!

You sit there and feel like an asshole.

(I didn't see an action from you)


Hapah and Tod-6 spawn into the Grand Room;  Hapah on the eastern wall and Tod-6 on the western wall.  Hapah heeds nothing, while Tod-6 issues a warning about handling with care.


Quote from: Players
Angle: Joseph - West side of Ledge, Grand Room (4 Pool)
Bigf00t: Bigf01t - East side, Bottomless Pit (3 Pool, Body is arcane field over steel core)
Xantalos:  Xantalos - Center, Magma Room (6 Pool)
Nahere: Nahere - South Center, Spike Room (4 Pool) (Steel body) [Steel-Arcane Lightsaber]
RathofSTS:  Ocil - South Center, Cavern (0 Pool) {Nose is broken, upper right arm is injured} [Force-light steel spear](13)
Hapah:  Hapah - East Edge, Grand Room (2 Pool)
Harry Baldman:  Tod-6 - West Edge, Grand Room (3 Pool)
Sarzael:  Alish - South Center, Cavern  (1/5 Pool, Left arm is arcane energy) [Wand] (4)
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Tomcost on September 04, 2013, 10:30:27 am
Woo, more deaths! Although that guy with 13 souls is worrying me
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Harry Baldman on September 04, 2013, 10:34:24 am
"~I-do-love-peace. Tranquility-is-essential.~"

Say words!
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Angle on September 04, 2013, 10:36:36 am
Hmmm. What to do, what to do...
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Xantalos on September 04, 2013, 10:43:26 am
Wordinate!
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Sarzael on September 04, 2013, 11:00:39 am
Dang. This is going bad. Who knows, perhaps ill die soon.

Actions. (Also preference to move towards the bottomless pit zone)
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: DaveTheGrave on September 04, 2013, 02:06:47 pm
well poopity, throw me back into the loop!

Stats:
Spoiler (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Nahere on September 04, 2013, 02:22:57 pm
"Hmm... Is it that it is alive despite being steel? Wait, could it be..."
Will the moose to walk in a circle around me. If it does not respond, summon a normal steel moose and compare:
"Josionp Tral."
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Dermonster on September 04, 2013, 03:22:36 pm
*Quietly updates hit list*
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: GreatWyrmGold on September 04, 2013, 03:23:52 pm
*Quietly updates hit list*
Isn't your hit list just "Whoever gets in my way"?

Seriously, though, who's on your hit list, the 13-souls guy?
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Dermonster on September 04, 2013, 03:24:33 pm
The owner of the souls I lost when I died.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Sarzael on September 04, 2013, 03:45:29 pm
The owner of the souls I lost when I died.
To bad you wont kill him. Ill kill you if i live to do so. Else im pretty sure someone will anyways.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: GreatWyrmGold on September 04, 2013, 03:46:19 pm
The owner of the souls I lost when I died.
Is that the 13-souls guy?
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Hapah on September 04, 2013, 03:47:39 pm
Let's start simple!

Josionp Hisha.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Dermonster on September 04, 2013, 04:00:18 pm
Currently, yes.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Toaster on September 04, 2013, 04:05:25 pm
So if the souls are lost to the arena, will you kill the arena?
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Dermonster on September 04, 2013, 04:08:22 pm
Either I have them or nobody does. Either way works.

Having them taken away in such a manner as I did (And for months now) is an insult I cannot abide.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: GreatWyrmGold on September 04, 2013, 04:18:47 pm
Why, how were they taken away?
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Sarzael on September 04, 2013, 04:24:37 pm
Why, how were they taken away?
Derm attempts to kill dave unsconcious and fails. A lot. He goes unsconcious and suplicates me to save him. I dont care and dave kills him. Now ocil killed dave.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Dermonster on September 04, 2013, 04:27:26 pm
Technically I just PM'd everybody nearby, just like back with piecewise.

Also I'm out for you too, you self righteous prick.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: RathofSTS on September 04, 2013, 04:33:57 pm
Ocil feels that his inconspicuousness has been diminished by this new power despite only being know as the "13-souls guy".
He proceeds to take actions and spend points.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: TCM on September 04, 2013, 04:48:44 pm
Well, my first go-about has taught me one thing.

FIGHTER CHARACTERS ARE SUPREME TIER.

Name: Zubaz, A.K.A. The Baz

Appearance: A man with white hair and a black Kung-fu garb along with black boots. Additionally, he wears forearm guards with dozens of metal spikes on each, as well as a spiky black tattoo that covers his face. His eyes constantly spark with electricity.

Stats:
Strength:  1
Dexterity:  6
Speed: 1
Endurance:  1
Potency:  0
Will:  0
Channelling:  0

Bio: Zubaz trained all his life to become a master of Lightning Attacks such as Lightning Uppercut and Lightning Dive Kick. Despite being the greatest Lightning Fighter in all of history, he was not allowed in any fighting competitions because of how stupid he looked. He turned to the Pit, since it was an underground organization that had very low standards for incoming participants.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Tsuchigumo550 on September 04, 2013, 05:43:18 pm

Bio: Zubaz trained all his life to become a master of Lightning Attacks such as Lightning Uppercut and Lightning Dive Kick. Despite being the greatest Lightning Fighter in all of history, he was not allowed in any fighting competitions because of how stupid he looked. He turned to the Pit, since it was an underground organization that had very low standards for incoming participants.


Heheheheheh...

Also.
Spoiler (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Toaster on September 04, 2013, 08:07:06 pm
Waitlist and Memories of the Fallen up to date.  That makes 24 deaths.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Dermonster on September 04, 2013, 08:29:07 pm
Oh the spear has a name now does it.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Unholy_Pariah on September 04, 2013, 08:42:21 pm
I think toaster was referring to dave as the bane of your existance))
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Dermonster on September 04, 2013, 09:10:55 pm
Sentance structure dictates that it's the spear.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Unholy_Pariah on September 04, 2013, 09:24:14 pm
((Debatable.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Toaster on September 04, 2013, 10:59:38 pm
Well, I almost renamed the spear in his inventory...
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: GreatWyrmGold on September 05, 2013, 06:31:49 am
Sentance structure dictates that it's the spear.
It sure seems like it's the spear.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Bigf00t on September 05, 2013, 08:00:10 am
LORUM IPSUM (turn things)
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Toaster on September 05, 2013, 09:50:59 am
Say words!
Hmmm. What to do, what to do...

[Tod Spd:5]
[Joseph Spd:3]

Tod-6 beeps about peace and tranquility, then casts his spell.

[Tod Pot:2+1]  Magical ley lines cover his body, weakly intertwining.  They burst apart into energy before they can join together.  Tod heats up, turning stony, then becoming made of magma.  Very... slow... mag...ma.

Damn... it.

Angle, shrugging, points down at Tod over the ledge and says his own words.

[Pot:1+1]  A golden circle tries to form in the air, but never completes enough to open.  Oops.

Tod looks back up.  "Syntax...error."


Wordinate!

You continue your science.

[Pot:3+1]  A sizable beetle made of plastic appears on the wall in the center of your field of view.  It starts scurrying up the wall, minding its own business.  It also has a pyramid-shaped body, with a little pyramid head and six reverse pyramid legs.  It seems to scurry quite well for its odd body.


Actions. (Also preference to move towards the bottomless pit zone)
He proceeds to take actions and spend points.

[Alish Spd:4-1]
[Ocil Spd:1+1]

Alish runs for it, with Ocil not far behind.  She makes it halfway across the pit bridge, and Ocil's entering the pit room.


Will the moose to walk in a circle around me. If it does not respond, summon a normal steel moose and compare:
"Josionp Tral."


The moose ignores you.  Shrugging, you try again.

[Pot:2+1]  This gets you a solid steel Bambi.  Shoot that, Mr. Hunter.

The moose starts sniffing some of the spikes.


Let's start simple!

Josionp Hisha.

You start simple.

[Pot:6+2]  Well, you suppose you could call it a steel dagger, though a huge one.  You'll have to wield it with two hands, and it's still proportioned like a dagger, making it awkward to use.


LORUM IPSUM (turn things)

Damn people chasing each other into your room of SCIENCE.  Why won't they leave you alone?

[Pot:2+1]  You get an odd sword.  The hilt is small anyway, barely big enough to fit in your hand.  The blade looks smaller and thinner than it should, but it still seems fairly sharp.

You doubt you could pick it up without exploding it, though.


Quote from: Players
Angle: Joseph - West side of Ledge, Grand Room (1/4 Pool)
Bigf00t: Bigf01t - East side, Bottomless Pit (3 Pool, Body is arcane field over steel core)
Xantalos:  Xantalos - Center, Magma Room (6 Pool, Ley lines covering head)
Nahere: Nahere - South Center, Spike Room (4 Pool) (Steel body) [Steel-Arcane Lightsaber]
RathofSTS:  Ocil - West Entrance, Bottomless Pit (1/3 Pool) {Nose is broken, upper right arm is injured} [Force-light steel spear](13)
Hapah:  Hapah - East Edge, Grand Room (2 Pool)
Harry Baldman:  Tod-6 - West Edge, Grand Room (1/3 Pool, Body is magma)
Sarzael:  Alish - Center of Bridge, Bottomless Pit  (2/5 Pool, Left arm is arcane energy) [Wand] (4)
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Harry Baldman on September 05, 2013, 10:00:19 am
"~I-dooooo-nooooot-entiiiiirely-aaaappreeeeciaaaate-thaaaaat,~" Tod says, slowly turning to the other guy. "~Whyyyy-caaan-weee-nooot-kiiiill-ooother-peeeople-insteaaaad?~"

Focus on dodging things from all directions in case the fellow on the ledge does not feel like peace for some reason. Hope I regenerate full pool if he does not mean me any harm right now.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Angle on September 05, 2013, 10:07:18 am
Yeah, sure. Sounds good.

Hang out and avoid anyone who tries to kill me.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Xantalos on September 05, 2013, 10:44:02 am
Words!
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Sarzael on September 05, 2013, 01:14:23 pm
Ocil has three pool now, so he took some magic.

Actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Nahere on September 05, 2013, 02:43:34 pm
Slice the moose, note if it seems unusually strong or durable.
"Sienit Klicalempt Tral."
Examine new creation.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: RathofSTS on September 05, 2013, 05:58:01 pm
Actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Hapah on September 05, 2013, 06:53:13 pm
Climb the stairs to the upper ledge.

Josionp Wighthill.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Bigf00t on September 06, 2013, 06:20:59 am
Turn. Science. Glaring at intruders. *sigh*.
((BTW, I may have trouble posting for the next few days, at home = deadzone 4 internet. Ill try tho. TRY.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Sarzael on September 06, 2013, 08:37:46 am
Also i had an idea for what non prayers boost would be if something similar to god is added.
Perhaps they start with more souls? A player can choose to start with nine souls and a god or to start with... 12? souls and no god.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Toaster on September 06, 2013, 11:45:29 am
FYI:  Updates may be slow for the next five days to a week.  I will try to get one out later today, though.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Toaster on September 06, 2013, 08:49:05 pm
Focus on dodging things from all directions in case the fellow on the ledge does not feel like peace for some reason. Hope I regenerate full pool if he does not mean me any harm right now.
Hang out and avoid anyone who tries to kill me.

You two kiss and make up.


Words!

Words!

[Pot:3+1] You get a buckler made out of solid darkness.  It's awfully short.


Actions!
Actions!

[Alish Spd:4-1]
[Ocil Spd:5+1]

Ocil suddenly stops and runs back into the cavern.  Alish, surprised, says her magic anyway.

[Pot:1+1]  The ley lines sputter and fail to do anything.  Considering her options, Alish just shrugs and stays where she is.


Slice the moose, note if it seems unusually strong or durable.
"Sienit Klicalempt Tral."
Examine new creation.

The moose isn't paying attention- it looks like it might start grazing on the spikes.  Shrugging, you slash at it with your new toy.

[Nahere Dex:6-1]

[Nahere Str:6-1]
[Moose End:4]

You slash at the back of the moose's left knee, and explode out a large chunk of it.  Well, at first you can't tell if it's exceptionally strong or tough.

But it is exceptionally pissed.

[Moose Dex:5-1 (bad leg)]
[Nahere Dex:5-1]

[Moose Str:5+1]
[Nahere End:1-1]

Despite his leg being nearly useless, the moose is able to turn around with a resounding bellow.  He sees you, lowers his head, and charges.  He smashes straight into you, his massive bulk driving you about four feet back into the stone wall.  You may be made of steel, but so is the moose.  The last thing you hear is your chest cavity cracking inward.

[Nahere is dead.  His power goes to no one.]


Climb the stairs to the upper ledge.

Josionp Wighthill.

You head up the stairs and try some magic.

[Pot:6+2]  A steel shield the size of a single-car garage door slams heavily into the ground before you.  It's less shield and more barricade.

Too bad you aren't a giant or something.


Turn. Science. Glaring at intruders. *sigh*.
((BTW, I may have trouble posting for the next few days, at home = deadzone 4 internet. Ill try tho. TRY.))

(No problem- do what you can.)


You glare at the now single intruder.

[Pot:5+1]  A broadsword appears.  It's got a steel blade and an arcane energy hilt.

Wait, shit, that's backwards.


Merkan Lore pops into being in the center of the Grand Room.  He sizes up the situation.


Quote from: Players
Angle: Joseph - West side of Ledge, Grand Room (4 Pool)
Bigf00t: Bigf01t - East side, Bottomless Pit (3 Pool, Body is arcane field over steel core)
Xantalos:  Xantalos - Center, Magma Room (6 Pool, Ley lines covering head)
Tavik Toth:  Merkan - Center, Grand Room (1 Pool)
RathofSTS:  Ocil - South side, Cavern (2/3 Pool) {Nose is broken, upper right arm is injured} [Force-light steel spear] (13)
Hapah:  Hapah - East Ledge, Grand Room (2 Pool)
Harry Baldman:  Tod-6 - West Edge, Grand Room (Body is magma)
Sarzael:  Alish - Center of Bridge, Bottomless Pit  (1/5 Pool, Left arm is arcane energy) [Wand] (4)

Easy turn, as it happens.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Xantalos on September 06, 2013, 08:57:15 pm
Actions dawg.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: GreatWyrmGold on September 06, 2013, 10:07:36 pm
[Nahere is dead.  His power goes to no one.]
((But why not have a slightly more powerful giant steel moose?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Nahere on September 06, 2013, 11:04:55 pm
((So it turns out fullbody transformations are way more fragile, and no longer solid. Welp.))
Rewaitlist.


Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Toaster on September 06, 2013, 11:16:23 pm
That, or you aggroed an enormous moose of solid steel and got an end roll of zero.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Nahere on September 06, 2013, 11:25:55 pm
((That too, but I'm still pretty sure we didn't have chest cavities back in the original when transformed. Hell, you got reduced to an electric head that one time with no problems but a severe lack of mobility. Oh well, better luck next time I guess.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Unholy_Pariah on September 06, 2013, 11:49:21 pm
((That too, but I'm still pretty sure we didn't have chest cavities back in the original when transformed. Hell, you got reduced to an electric head that one time with no problems but a severe lack of mobility. Oh well, better luck next time I guess.))
Yes but that version didnt have a waitlist.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Bigf00t on September 07, 2013, 01:06:58 am
FRIENDSHIP IS MAGIC MURDER

Lol jk. Science!
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Sarzael on September 07, 2013, 03:31:45 am
See if i can take broadsword hilt with my arcane arm.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Tavik Toth on September 07, 2013, 04:01:31 am
Walk up stairs. Shout Kiforiter if attacked at whoever is attacking.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Harry Baldman on September 07, 2013, 08:13:43 am
"~Iiiii-aaam-glaaaad.~"

More words!
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: RathofSTS on September 07, 2013, 05:05:59 pm
Focus spell casting!
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Hapah on September 08, 2013, 10:48:29 am
Touch the garage door shield and say Fioltrin Rhypenita.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Angle on September 08, 2013, 12:54:43 pm
I have absolutely no idea what to do with this character.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: TCM on September 08, 2013, 05:02:43 pm
I have absolutely no idea what to do with this character.

1. Become Wrestler.
2. Wrestle everyone.
3. Secure Title Belt.
4. Win.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Unholy_Pariah on September 08, 2013, 05:51:04 pm
I have absolutely no idea what to do with this character.

1. Become Wrestler.
2. Wrestle everyone.
3. Secure Title Belt.
4. Win.
1. Be made of lava
2. Get wrestled.
3. Aquire soul.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: GreatWyrmGold on September 08, 2013, 08:05:47 pm
I have absolutely no idea what to do with this character.
Since he's fictional, suicide is an excellent option as it gets more waitlisters in.
Warning: Do not try this at home. Suicide has permanent effects which you would later regret if you weren't dead.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Angle on September 08, 2013, 09:05:24 pm
Yeah, I think I'll just do that. Commit Suicide.

On second though, Irros Pioncale. If I survive, murder everything.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Xantalos on September 08, 2013, 09:06:15 pm
Yeah, I think I'll just do that. Commit Suicide.
Why not say the words that got piecewise killed? Go out epically.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Dermonster on September 08, 2013, 09:08:51 pm
At least go to a populated area and detonate an AoE sucide spell.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Lenglon on September 08, 2013, 09:21:37 pm
why not try to develop a "safe" blackhole spell?
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Tsuchigumo550 on September 08, 2013, 09:39:44 pm
or you could try that spell I posted a while back that was basically "push pull holy evil" or something please do that
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Bigf00t on September 09, 2013, 12:06:52 am
Walk into middle of large room.
Say BLACKHOLE as many times as your channeling allows.
???
Discover if elements still stack to super-power their effects like they did in the original.
...
Oh yea, and likely die... but its for SCIENCE!
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Sarzael on September 09, 2013, 04:27:01 am
Walk into middle of large room.
Say BLACKHOLE as many times as your channeling allows.
???
Discover if elements still stack to super-power their effects like they did in the original.
...
Oh yea, and likely die... but its for SCIENCE!
I was gonna do this with Many Many Many Many (Something)
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Sarzael on September 09, 2013, 04:28:25 am
Yeah, I think I'll just do that. Commit Suicide.

On second though, Irros Pioncale. If I survive, murder everything.
You wont survive. Im pretty sure you need a will roll of 5, and considering how the max you can get with that form if you didnt put any points on will is 3...
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Unholy_Pariah on September 09, 2013, 05:08:11 am
Ignore all previous suggestions, summon an "enhanced large strong persistant vacuum" or some smaller variation including "pesistant vacuum"
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Sarzael on September 09, 2013, 05:12:20 am
Ignore all previous suggestions, summon an "enhanced large strong persistant vacuum" or some smaller variation including "pesistant vacuum"
Do we know word for persistant?
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Toaster on September 09, 2013, 03:48:14 pm
Not dead, I promise.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Sarzael on September 09, 2013, 07:21:40 pm
Not dead, I promise.
You already warned us, so i dont care waiting.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Toaster on September 09, 2013, 08:18:35 pm
Actions dawg.

Let's see, who is closest?  Bit of a tossup, so let's ask random.org.

Random.org says Alish.

See if i can take broadsword hilt with my arcane arm.

[Xan Spd:5-1]
[Alish Spd:5-1]

Alish picks up the sword.  It feels odd, the arcane-on-arcane touch, but it looks like you can hold it safely.  As you do, Xan walks in the room, points at you, and says some words.

[Xan Pot:3+1]

Five feet in front of Xan, a gout of fire appears and burns out.  Since Alish is well out of range of the blast, it doesn't affect her at all.  Shrugging, she points the wand at Xan and says "Thaltelsho!"

[Wand:1]
[Alish End:3-1]

Alish's arms turn into rather cubic electric claws.  The electricity arcs and grounds out, leaving a rather armless and swordless Alish standing there.  Xan laughs.


FRIENDSHIP IS MAGIC MURDER

But what if magic is murder?

[Pot:6+1]  A strange creature pops into being in front of you.  It looks like your stereotypical grey alien (http://en.wikipedia.org/wiki/Grey_alien), except this one is made of dark green plastic.  It looks at you, then raises its hand to you.

[Alien Pot:3+2]
[Alien Dex:4]

[Bigf01t Dex:2]

You stand there as a bolt of magma impacts square in the middle of your chest.  The magma is exploded away, but your chest feels raw.

The alien, seeing how ineffective this was, slowly backs up.


Walk up stairs. Shout Kiforiter if attacked at whoever is attacking.

Hmmm... there's two sets of stairs.  Random.org says you take the north stairs.  You remain unattacked.


More words!

Daaammmnnn  slllooowww mmmaaaagggmmmaaa.

[Pot:6+1]  Magical ley lines quickly spread across your body before bursting into energy.

Your turn into a bilious green liquid.  Thankfully, your form remains solid.  It's tough to tell at first what this liquid is- it's not acid or anything, but it's certainly not something you want to drink.  The slowness went away with the magma, so that's a relief.


Focus spell casting!

KYAAAAAAAAAAAAAAA


Touch the garage door shield and say Fioltrin Rhypenita.

You place your hand on the "shield."

[Pot:4+2]  Nothing happens.


On second though, Irros Pioncale. If I survive, murder everything.

You enact Plan Stupid.

[Pot:2+1]  The ley lines come and surround you.  They don't connect, but they do activate.

[Will:3-3]

"GHAAAAAAAAARGH!"

A jagged black scar forms on your chest, and cracks open.  Multiple tentacles reach out and grab you, while a larger central one lashes out and jams itself into your throat, pumping a viscous liquid into your stomach.  You feel your body twist and deform, as extra eyes form and deform, rolling around and sinking back into your skin.  The fingers on your left hand fall off, and your arm becomes more like a tentacle.  Your right arm grows longer and thinner, while your legs become digitigrade.  Your back humps, and you hunch over.  The tentacles release you and suck back into your chest, but the jagged scar remains.

[End:3-1]  You collapse on the ground, panting.  Strange voices- more primitive urges, really- enter your head, demanding you get up and kill everyone.


Quote from: Players
Angle: Joseph - West side of Ledge, Grand Room (4 Pool, Form of Corruption)
Bigf00t: Bigf01t - East side, Bottomless Pit (1/3 Pool, Body is arcane field over steel core)
Xantalos:  Xantalos - West exit, Bottomless Pit (5/6 Pool, Ley lines covering head)
Tavik Toth:  Merkan - North Ledge, Grand Room (1 Pool)
RathofSTS:  Ocil - South side, Cavern (3 Pool, Pot Focus) {Nose is broken, upper right arm is injured} [Force-light steel spear] (13)
Hapah:  Hapah - East Ledge, Grand Room (2 Pool)
Harry Baldman:  Tod-6 - West Edge, Grand Room (Body is greenish liquid)
Sarzael:  Alish - Center of Bridge, Bottomless Pit  (2/5 Pool, No arms) [Wand] (4)


Bet no one saw that coming.

The lionbat has retreated to the corner again.  The candy piglet is eating the candy, still.  The plastic alien is looking at Bigf01t.  The crystal cow herd is still standing around.  That's all I can remember.  (No one can see what the steel moose is up to.)
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: GreatWyrmGold on September 09, 2013, 08:44:09 pm
Probably plotting its next murder, hoping to gain a single point of Pool. And some vocal cords. It will harvest the vocal cords and souls of its victims until it is a giant steel moose that can cast magic. Of death.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Angle on September 09, 2013, 09:21:49 pm
Get Up and Kill Everyone.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Bigf00t on September 09, 2013, 10:17:29 pm
FRIENDSHIP IS MAGIC MURDER
But what if magic is murder?
[Pot:6+1]  A strange creature pops into being in front of you.  It looks like your stereotypical grey alien (http://en.wikipedia.org/wiki/Grey_alien), except this one is made of dark green plastic.  It looks at you, then raises its hand to you.
[Alien Pot:3+2]
[Alien Dex:4]
[Bigf01t Dex:2]
You stand there as a bolt of magma impacts square in the middle of your chest.  The magma is exploded away, but your chest feels raw.
The alien, seeing how ineffective this was, slowly backs up.
*A wide grin slowly forms on my arcane face*
"Mwa. Ha. HAHAHa."
"I shall call you Little Green!"
Ignoring the creatures demands to be called Dende:
Demand the little creature is to fight with me, or die. If it tries ANYTHING but agreeing...
SEND IT INTO THE PIT
((Woo! First magical minion summon! All I need is the word for control and... well ;D
BTW Toaster, did it speak words? I should have heard them if it did. I hope it didn't..! 8)))
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Sarzael on September 10, 2013, 07:26:50 am
Sigh. Wait to see if someone goes out of the room, if someone stays, do Actions.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Harry Baldman on September 10, 2013, 07:51:43 am
"~No-trouble-please-crazy-guy-maybe?~"

Do things!
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Tavik Toth on September 10, 2013, 10:45:05 am
shout Echapl at tentacle dude.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Thearpox on September 10, 2013, 10:51:51 am
Get Up and Kill Everyone.
((If your corruption's desires are perfectly in line with yours, are you still getting corrupted?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Xantalos on September 10, 2013, 01:29:54 pm
The expected!
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Hapah on September 10, 2013, 01:46:47 pm
Josionp Hisha again!
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Sarzael on September 10, 2013, 01:51:15 pm
FRIENDSHIP IS MAGIC MURDER
But what if magic is murder?
[Pot:6+1]  A strange creature pops into being in front of you.  It looks like your stereotypical grey alien (http://en.wikipedia.org/wiki/Grey_alien), except this one is made of dark green plastic.  It looks at you, then raises its hand to you.
[Alien Pot:3+2]
[Alien Dex:4]
[Bigf01t Dex:2]
You stand there as a bolt of magma impacts square in the middle of your chest.  The magma is exploded away, but your chest feels raw.
The alien, seeing how ineffective this was, slowly backs up.
*A wide grin slowly forms on my arcane face*
"Mwa. Ha. HAHAHa."
"I shall call you Little Green!"
Ignoring the creatures demands to be called Dende:
Demand the little creature is to fight with me, or die. If it tries ANYTHING but agreeing...
SEND IT INTO THE PIT
((Woo! First magical minion summon! All I need is the word for control and... well ;D
BTW Toaster, did it speak words? I should have heard them if it did. I hope it didn't..! 8)))
And what if i tell the alien YOUR WEAKNESS? Arcane force has various weakness, one being superior to all the others!
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Bigf00t on September 10, 2013, 09:15:53 pm
FRIENDSHIP IS MAGIC MURDER
-SNIP!-
*A wide grin slowly forms on my arcane face*
"Mwa. Ha. HAHAHa."
"I shall call you Little Green!"
Ignoring the creatures demands to be called Dende:
Demand the little creature is to fight with me, or die. If it tries ANYTHING but agreeing...
SEND IT INTO THE PIT
((Woo! First magical minion summon! All I need is the word for control and... well ;D
BTW Toaster, did it speak words? I should have heard them if it did. I hope it didn't..! 8)))
And what if i tell the alien YOUR WEAKNESS? Arcane force has various weakness, one being superior to all the others!
If you say "BlackHole", Imma find you, and Imma slap you. :P Actually no, do tell. I'm curious now! (Just leave Little Green out of the loop ;D)
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Sarzael on September 11, 2013, 02:45:37 am
FRIENDSHIP IS MAGIC MURDER
-SNIP!-
*A wide grin slowly forms on my arcane face*
"Mwa. Ha. HAHAHa."
"I shall call you Little Green!"
Ignoring the creatures demands to be called Dende:
Demand the little creature is to fight with me, or die. If it tries ANYTHING but agreeing...
SEND IT INTO THE PIT
((Woo! First magical minion summon! All I need is the word for control and... well ;D
BTW Toaster, did it speak words? I should have heard them if it did. I hope it didn't..! 8)))
And what if i tell the alien YOUR WEAKNESS? Arcane force has various weakness, one being superior to all the others!
If you say "BlackHole", Imma find you, and Imma slap you. :P Actually no, do tell. I'm curious now! (Just leave Little Green out of the loop ;D)
Actually, its quicksilver. It works as a mirror and reflects arcane energies.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: RathofSTS on September 11, 2013, 07:04:26 pm
Shout into the empty cavern Toussmism Josionp Pioncale!
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Bigf00t on September 11, 2013, 10:54:58 pm
FRIENDSHIP IS MAGIC MURDER
-SNIP!-
-SNiPs-
And what if i tell the alien YOUR WEAKNESS? Arcane force has various weakness, one being superior to all the others!
-snip-
Actually, its quicksilver. It works as a mirror and reflects arcane energies.
Huh.
((Yup. One word post, sortof))
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Toaster on September 12, 2013, 12:01:18 pm
Still not dead.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Xantalos on September 12, 2013, 12:01:39 pm
Undead?
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Toaster on September 13, 2013, 08:58:11 am
Get Up and Kill Everyone.
shout Echapl at tentacle dude.

A horrible chorus echoes in Joseph's head.  There are no voices or words, just moans, squeals, and utterances.  All that can be perceived is an urge to kill.  Looking around, there's a man on the north side of the ledge that looks... tasty.

[Joseph Spd:1]
[Merkan Spd:5-1]

[Merkan Pot:3]

Merkan shouts his word at the charging... thing.  About a gallon of water forms and splashes onto the floor.  It fails to stop the charge.

[Joseph Dex:6-1]
[Merkan Dex:5]

[Joseph Str:4-1]
[Merkan End:4]

Joseph lashes out with his arms, aiming to entrap and maim Merkan.  He is unable to dodge, but the blows do not inflict serious harm, and he's not entangled.


Demand the little creature is to fight with me, or die. If it tries ANYTHING but agreeing...
SEND IT INTO THE PIT
((Woo! First magical minion summon! All I need is the word for control and... well ;D
BTW Toaster, did it speak words? I should have heard them if it did. I hope it didn't..! 8)))

You didn't hear it say anything, but your gut tells you it's following at least similar rules to you.  And it's clearly not your friend.

Sigh. Wait to see if someone goes out of the room, if someone stays, do Actions.
The expected!

[Bigf01t Spd:2-1]
[Alish Spd:2-1]
[Xan Spd:2-1]
[Alien Spd:1]

You all stand around with dumb looks on your faces.  Everyone- eventually- all moves at once.  Bigf01t runs east out the door, Alish runs west toward Xantalos, Xantalos and the alien each cast a spell to the combatant east of them.

[Xan Pot:1+1]

Xan manifests a candle flame.  It doesn't stop Alish, surprisingly.

[Alien Pot:4+2]

The alien summons another plastic alien.  The first one gestures at Bigf01t- they appear to be communicating, somehow.

Alish, meanwhile, makes it to Xan and unloads her spell.

[Pot:2+1]  A few small black holes open up.  They suck in quite a bit of dust and grit, but they're not strong enough to pull in an entire person.

The aliens turn and look at the two of you.


Bigf01t, unsure quite what is going on, sticks to his original science-based idea.

[Bigf01t Pot:6+1]  Well, you think it's supposed to be an obsidian rapier, but looking at how big and especially long the damn thing is, it's more like an obsidian lance.  Seriously, this thing is at least twelve feet long.


"~No-trouble-please-crazy-guy-maybe?~"

Do things!

You run into the cavern, where Ocil is either trying to go Super Saiyan or relieve his constipation.


Josionp Hisha again!

Let's try this again.

[Pot:3+2]  This is a masterwork steel dagger.  On its handle is an image of a masterwork steel dagger.  It is encircled with bands of steel.


Shout into the empty cavern Toussmism Josionp Pioncale!

You release your pent up energy into the no longer empty cavern.

[Pot:3+1+1]  Magical ley lines encircle your body, crawling across your skin.  They link up into a strong bond, brimming with control.



Quote from: Players
Angle: Joseph - North Ledge, Grand Room (4 Pool, Form of Corruption)
Bigf00t: Bigf01t - West side, Spike Room (3 Pool, Body is arcane field over steel core)
Xantalos:  Xantalos - West exit, Bottomless Pit (5/6 Pool, Ley lines covering head)
Tavik Toth:  Merkan - North Ledge, Grand Room (1/1 Pool)
RathofSTS:  Ocil - South side, Cavern (3 Pool, Ley lines covering body) {Nose is broken, upper right arm is injured} [Force-light steel spear] (13)
Hapah:  Hapah - East Ledge, Grand Room (2 Pool)
Harry Baldman:  Tod-6 - South of Center, Cavern (Body is greenish liquid)
Sarzael:  Alish - West Exit, Bottomless Pit  (1/5 Pool, No arms) (4)


Get Up and Kill Everyone.
((If your corruption's desires are perfectly in line with yours, are you still getting corrupted?))

That's an interesting question.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Sarzael on September 13, 2013, 09:07:14 am
Many blackholes didnt work. Well, The End.

Tavik, use Pumat to fight him.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Bigf00t on September 13, 2013, 10:58:24 am
[Alien Pot:4+2]
The alien summons another plastic alien.  The first one gestures at Bigf01t- they appear to be communicating, somehow.

[Bigf01t Pot:6+1]  Well, you think it's supposed to be an obsidian rapier, but looking at how big and especially long the damn thing is, it's more like an obsidian lance.  Seriously, this thing is at least twelve feet long.

Quote from: Players
Angle: Joseph - North Ledge, Grand Room (4 Pool, Form of Corruption)
Bigf00t: Bigf01t - East side, Bottomless Pit (3 Pool, Body is arcane field over steel core)
Xantalos:  Xantalos - West exit, Bottomless Pit (5/6 Pool, Ley lines covering head)
Tavik Toth:  Merkan - North Ledge, Grand Room (1/1 Pool)
RathofSTS:  Ocil - South side, Cavern (3 Pool, Ley lines covering body) {Nose is broken, upper right arm is injured} [Force-light steel spear] (13)
Hapah:  Hapah - East Ledge, Grand Room (2 Pool)
Harry Baldman:  Tod-6 - South of Center, Cavern (Body is greenish liquid)
Sarzael:  Alish - West Exit, Bottomless Pit  (1/5 Pool, No arms) (4)
Great. Self replication. Oops.

Also, [penis_joke].

Also also BTW, I'm not updated, as I'm not in combat (I dodged ;D) I still have full pool right?

I THINK IT IS TIME TO "TIDY UP". SCIENCE TEH GREEN MOFOS.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Toaster on September 13, 2013, 11:03:55 am
Yep.

EDIT:  Your location was wrong, though.  Fixed that.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Tavik Toth on September 13, 2013, 11:15:34 am
Shout Pumat.

Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Sarzael on September 13, 2013, 12:29:08 pm
Punch tentacle dude in face then shout Pumat.
I wouldnt punch him... Hes literally a walking rift to another dimension, punching him wouldnt be good... It would probably be as dangerous as punching me when i was made out of arcane energy.

Bigfoot: THEY RE REPLICATING! Dang, you just proved my theory for self creature replication by teaching them to summon more of them true. Now those two will summon four! Then eight! Then sixteen! Then 32 64 128 256 512 1024 2048 4096 8192 AND MORE! Then they all will cast Many Giant Blackholes and the arena will be absorbed into DOOM AND CHAOS AND DOOM!
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Angle on September 13, 2013, 12:53:32 pm
Reply with Irros Enur Irros, then grapple if necessary.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Sarzael on September 13, 2013, 12:57:31 pm
Reply with Irros Enur, then grapple if necessary.
Irros Enur fires a projectile, and normally it isnt that strong. Normal Irros is better if you re at close range, since it creates a rift that can draw him on.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Angle on September 13, 2013, 12:59:48 pm
Shouldn't I get a moving rift?
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: GreatWyrmGold on September 13, 2013, 01:27:20 pm
Also, [penis_joke].
((That indicates a penis with jokelike qualities. I think you're looking for [JOKE:PENIS]. I can't believe I'm participating in this discussion.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: RathofSTS on September 13, 2013, 09:14:05 pm
Activate lines.
Say words.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Harry Baldman on September 14, 2013, 02:57:13 am
Leave conditionally!
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Xantalos on September 14, 2013, 03:04:49 am
I put done action thing.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Tsuchigumo550 on September 14, 2013, 10:14:21 am
((Maybe corruption works based on what you're corrupted with? Like, if you want to do evil and you're evil-corrupted, that's nothing, but say you're corrupted with the holy element. You have to resist to do something unjust, like attack unprovoked or defend people.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: syvarris on September 14, 2013, 10:54:50 am
Shouldn't I get a moving rift?

Just gonna pop in to answer this.  I used that spell back right before I got killed, and it launched a irros... thing from a rift.  IIRC it just shattered uselessly against my enemy's armor.  So in this case, I would suggest you go with irros said alone, twice.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Bigf00t on September 14, 2013, 10:47:06 pm
Even better, Irros X2 then immediate running away.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Thearpox on September 14, 2013, 11:32:41 pm
Even better, Irros X2 then immediate running away.
((Has anyone tried Irros Myxida yet, and would it even be possible?

What I'd like to see is Hell, followed by Black Hole. The black hole is going to begin sucking in the tentacles, which will get ripped off as the rift closes. And then you've got yourself some tentacles you can wave around!))
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Sarzael on September 15, 2013, 03:33:51 am
Even better, Irros X2 then immediate running away.
((Has anyone tried Irros Myxida yet, and would it even be possible?

What I'd like to see is Hell, followed by Black Hole. The black hole is going to begin sucking in the tentacles, which will get ripped off as the rift closes. And then you've got yourself some tentacles you can wave around!))
Irros Myxida would create a rift which spits a otherwordly blackhole.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: syvarris on September 15, 2013, 01:20:56 pm
So it would be tentaclefication instead of spaghettification?

I shudder to think how it would differ.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Sarzael on September 15, 2013, 03:18:42 pm
So it would be tentaclefication instead of spaghettification?

I shudder to think how it would differ.
Otherwordly stuff usually requires an additional will roll to see if it eats your mind.
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Toaster on September 15, 2013, 08:11:59 pm
Many blackholes didnt work. Well, The End.
I THINK IT IS TIME TO "TIDY UP". SCIENCE TEH GREEN MOFOS.
I put done action thing.

https://www.youtube.com/watch?v=JSUIQgEVDM4

[Alish Spd:3]
[Bigf01t Spd:1-1]
[Xan Spd:2-1]
[Alien1 Spd:1]
[Alien2 Spd:3]

The second alien points away from Bigf01t.  The other looks at him for a moment, then the second one runs past Xan to the west.

Alish, channelling into speed, pushes past it and charges right at Bigf01t.  Seeing the move, he goes to intercept her with his arcane self.

[Alish Dex:6]
[Bigf01t Dex:5]

Alish charges right into Bigf01t.  Turns out trying to grapple a guy made of force that explodes you doesn't work.  The original alien remains expressionless as it is coated in gibs, but it does turn to run.

[Alish is dead.  Bigf01t gains four points.]

Xan reacts as the original alien tries to run past him.

[Xantalos Pot:5+1]  Xan's left arm starts glowing.  The alien slips past easily toward its cohort.

Bigf01t growls, pointing at Xan.

[Bigf01t Pot:3+1]

[Bigf01t Dex:3-1]
[Xan Dex:1-1]

[Xan Str:1-1]

Bigf01t fires a stream of a half dozen points of nothingness straight forward, aimed poorly at Xan.  It would have missed him, but Xan dodges right into one.  It hits his arm and activates, sucking first Xan's arm in, then his whole body.

[Xan is dead.  Bigf01t gains one point.]


Shout Pumat.
Reply with Irros Enur Irros, then grapple if necessary.
Quote from: Hapah
(I didn't post but I did PM!)

[Merkan Spd:6-1]
[Joseph Spd:2]
[Hapah Spd:6-1]

Merkan and Hapah both shout spells out at the crazy twisted man.

[Merkan Pot:2]
[Hapah Pot:1+2]

[Hapah Dex:5-1]
[Joseph Dex:1]

[Joseph End:6]

Merkan gets a tiny golden circle that emits what sounds like angry chanting for a few seconds.  Hapah conjures a small glob of magma, which shoots straight forward and catches Joseph in the chest.  He shrieks in pain as the magma cools, solidifying onto his chest.

The pain doesn't stop him from getting out a spell.

[Joseph Pot:4+1]

[Merkan Dex:1]
[Merkan End:1]

Joseph screams in joy as the jagged scar opens beside Merkan.  Several tentacles lash out, grabbing Merkan around both legs and an arm.  He has just enough time to scream in terror before he is dragged into the rift, which closes behind him.

[Merkan is dead.  Joseph gains a point.]


[?:5]  The magic starts to fade from Joseph's form, but some strange energy pumps back into it, keeping it alive.


Activate lines.
Say words.

Leave conditionally!

[Ocil Spd:5+1]
[Tod Spd:1]

Ocil activates the ley lines covering his body.  His body turns into electricity arcing around a steel skeleton.  Pretty metal.  He even gets off some science to go with.

[Ocil Pot:2+1]  About a half gallon or so of blood appears and falls to the ground.  Splat.

Tod faces Ocil, focuses on his aim, and rips off a spell.

[Tod Pot:6+1]

[Tod Dex:3]
[Ocil Dex:1+2]

Octarine light gathers in a circle around Tod's outstreched hand, focuses inward, then shoots straight forward in a beam several feet wide.  It isn't straight, but it's close enough.  Ocil's entire midsection is obliterated, as well as decent-sized chunk of wall on the far side of the cavern.

A large ball of light goes into Tod's chest.

[Ocil is dead.  Tod gains 14 points.]




Clair and Science Man spawn in on opposite sides of the Spike Room.  Clair clings on to her bear while Science Man adjusted his suit.  They both look in wonder at the massive steel moose that's grazing on steel spikes.

[Unmade Character by The Ensorceler] and Jabon spawn in near each other in the southern half of the Grand Room.  The former hovers in mystery while the latter scratches at his beard.


Quote from: Players
Angle: Joseph - North ledge, Grand Room (4/4 Pool, Form of Corruption) (2)
Bigf00t: Bigf01t - East entrance, Bottomless Pit (1/3 Pool, Body is arcane field over steel core) (6)
GreatWyrmGold: Science Man - West side, Spike Room (6 Pool)
The Ensorceler:  ??? - Southeast side, Grand Room (?? Pool)
Tomcost: Jabon - Southwest side, Grand Room (3 Pool)
Hapah:  Hapah - East ledge, Grand Room (1/2 Pool)
Harry Baldman:  Tod-6 - South of center, Cavern (1/3 Pool, Body is greenish liquid) (14)
Scapheap: Clair - East side, Spike Room (3 Pool)

Well, that was a seriously bloody turn.   Too bad Xan never activated the ley lines on his head- I would have laughed.


Defiatos:  He hasn't logged in to the forum in over a week.  I skipped him for now, but he remains first in the waitlist.  If you're just lurking, delurk and let me know you're still around.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 15, 2013, 08:15:14 pm
((Yes! Now let me check my word document...))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Xantalos on September 15, 2013, 08:15:59 pm
Goddamn. Well that was short.
Also I'm not even making an attempt to understand any of the words. Just blurbling them out.
Waitlist same guy.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: TCM on September 15, 2013, 08:18:30 pm
Thus, an era ends and a new one begins, as goes the cycle.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 15, 2013, 08:24:44 pm
"What ho! Greetings, fair maiden! I will now attempt SCIENCE to amaze you!

"Colatica Esperseli Podoinde! You have a gift!
"Ixiestell Ridenetali Ousne! And now a fair pet for thee!"
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Dermonster on September 15, 2013, 08:28:52 pm
Only a few more...
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Angle on September 15, 2013, 08:34:25 pm
Point in pool. Irros Fircerain, then use my new whip to kill that other dude who attacked me.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 15, 2013, 08:39:09 pm
PMed words!
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Bigf00t on September 15, 2013, 09:01:59 pm
"U....h.... OK. Huh."

PMed NEW STATS!
PMed MASTER PLAN!


"Well, it seems TEST: MURDER was a success, bar Little Green and his new friend... *grr*"
*looks down sadly*
"Condolence letters may or may not be forwarded to your immediate family... which is not known... so. Yea."
*massivly cheers up*
"YOUR SOULS SHALL SERVE SCIENCE! YOUR DEATH BRINGS YOU BUT MORE GLORY THAN EVER!"

(( IF ANYONE CAN ELIMINATE THE ALIEN THREAT, REWARDS ARE ON OFFER ))

((BTW, I feel bad for re-waitlisting you peoples, but you were in combat in my pit so...  ;D If it makes you feel better, I may offer condolence science upon your return  :) ))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tsuchigumo550 on September 15, 2013, 09:25:45 pm
((All those dead people and I'm still SUPER far from being able to run Derya. Come on people! Murder! Murder is always the best option!))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Thearpox on September 15, 2013, 09:32:36 pm
((Shouldn't it be four points instead of two for Alish? Bigfoot should be at 6.

Also, awesome turn. Funny, sometimes it's four deaths in a turn, sometimes a death in six turns.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Bigf00t on September 15, 2013, 09:48:20 pm
((Shouldn't it be four points instead of two for Alish? Bigfoot should be at 5.

Also, awesome turn. Funny, sometimes it's four deaths in a turn, sometimes a death in six turns.))

I is cool with this. Thank you Thearpox! I would have missed that... *derp* MOR POWAR!

Quote from: Players
-snip-
Xantalos:  Xantalos - West exit, Bottomless Pit (5/6 Pool, Ley lines covering head)
-snip
Sarzael:  Alish - Center of Bridge, Bottomless Pit  (2/5 Pool, No arms) [Wand] (4)
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 15, 2013, 10:11:02 pm
Yeah, that's correct.  Fix in the AM.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Harry Baldman on September 16, 2013, 12:47:39 am
"~Yippee! Lovely-wonderful-mounds-of-happiness! Classic-Tod-tradition-of-opportunistic-dickery-upheld. Overseer-must-be-proud.~"

Improve self, then focus!

(( IF ANYONE CAN ELIMINATE THE ALIEN THREAT, REWARDS ARE ON OFFER ))

((I might be able to help with that. As well as other problems, actually.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Hapah on September 16, 2013, 01:14:48 am
Balls.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: scapheap on September 16, 2013, 02:15:06 am
Tame the moose
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Unholy_Pariah on September 16, 2013, 02:20:34 am
((The perplexicon genre is too popular for its own good... we need more games with a shared waitlist, probably different wordsets though.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 16, 2013, 02:21:55 am
Just two errors:
1. Doesnt matter a lot, but why we had dext roll if i wanted to suicide to him and he kill me?
2. I had three souls, not two (Apart of my own one) so bigfoot won 3/4 souls of killing me. (I killed mastah-1 and draco-2) (Just noticed Thearpox already said this)

Bigfoot is doing good use of the words i told him to kill Xan :P

Either ways, to waitlist.
New char stats: 6 Dext 1 Pot 2 Chann.

((Shouldn't it be four points instead of two for Alish? Bigfoot should be at 6.

Also, awesome turn. Funny, sometimes it's four deaths in a turn, sometimes a death in six turns.))
Two of those deaths were thanks to me. One in part, atleast. Also, bigfoot, why do you feel sorry? Xantalos got what he deserves and i suicided wanting.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 16, 2013, 06:32:37 am
((The perplexicon genre is too popular for its own good... we need more games with a shared waitlist, probably different wordsets though.))
((I'll consider it, once I come up with a good "twist".))

((Oh, and derm: Please either rejoin Twilight Academy or exorcise your spirit from the premises. Overshots from the past 12 hours include an attempt to make a smaller version of oneself (lead to said self replicating exponentially until the creator managed to stop it at over a thousand minis), breaking a rock (unknown), and creating a seal to merge the minis into one being (unknown).))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 16, 2013, 07:59:15 am
Just two errors:
1. Doesnt matter a lot, but why we had dext roll if i wanted to suicide to him and he kill me?
2. I had three souls, not two (Apart of my own one) so bigfoot won 3/4 souls of killing me. (I killed mastah-1 and draco-2) (Just noticed Thearpox already said this)

1. It would have worked unless you had both thrown ones; then you would have missed each other and I would have laughed.
2. Fixed. (He got four from you.)
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 16, 2013, 08:03:29 am
Just two errors:
1. Doesnt matter a lot, but why we had dext roll if i wanted to suicide to him and he kill me?
2. I had three souls, not two (Apart of my own one) so bigfoot won 3/4 souls of killing me. (I killed mastah-1 and draco-2) (Just noticed Thearpox already said this)

1. It would have worked unless you had both thrown ones; then you would have missed each other and I would have laughed.
2. Fixed. (He got four from you.)
I though a one would be something along the lines *You fall from the bridge to the pit* Or that would be a zero?
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 16, 2013, 08:07:17 am
((The perplexicon genre is too popular for its own good... we need more games with a shared waitlist, probably different wordsets though.))
((I'll consider it, once I come up with a good "twist".))

((Oh, and derm: Please either rejoin Twilight Academy or exorcise your spirit from the premises. Overshots from the past 12 hours include an attempt to make a smaller version of oneself (lead to said self replicating exponentially until the creator managed to stop it at over a thousand minis), breaking a rock (unknown), and creating a seal to merge the minis into one being (unknown).))

I once had the idea of doing some kind of Perplexicon but based on the Mistborn saga on where you could eat different metals for different effects and you would use different alloys to make ´´phrases``.

Goddamnit, this should have been an edit, not a whole new post...
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 16, 2013, 08:29:28 am
I though a one would be something along the lines *You fall from the bridge to the pit* Or that would be a zero?

The severity of a 1 (and a 6, really) depend on the complexity of what you're trying to do.  If you were tying your shoes and you rolled a one, you'd, at worse, pull the lace out of your shoe.  If you were trying to walk across a tightrope, you'd fall and probably rack yourself on the way down.

Now a zero, yeah, going over the edge would have been an option.  Zeros are simply horrible failures and can easily kill you outright when magic is involved.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 16, 2013, 08:43:37 am
I though a one would be something along the lines *You fall from the bridge to the pit* Or that would be a zero?

The severity of a 1 (and a 6, really) depend on the complexity of what you're trying to do.  If you were tying your shoes and you rolled a one, you'd, at worse, pull the lace out of your shoe.  If you were trying to walk across a tightrope, you'd fall and probably rack yourself on the way down.

Now a zero, yeah, going over the edge would have been an option.  Zeros are simply horrible failures and can easily kill you outright when magic is involved.
And what would be most dangerous, a potency MINUS ONE (Possible though the words Potency and Drain, Caltarothcal Shasharasp in Perplexicon) or a potency twenty (Possible too, modifiying your body though will you can increase Potency to +1, then though you mark body with potency for +2, then stats (Up to 50 would mean 48 Potency and 2 Channeling being the best, which would do 16, +2=18, then Focus for +19, get a 1 and you got a 20, and up to 25!)
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 16, 2013, 09:07:03 am
Well, it depends on the spell.  A potency 25 boosted black hole would probably destroy the arena.  In any case, double digit pot rolls are firmly in the realm of "danger to yourself and others."
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 16, 2013, 09:10:13 am
Well, it depends on the spell.  A potency 25 boosted black hole would probably destroy the arena.  In any case, double digit pot rolls are firmly in the realm of "danger to yourself and others."
And, if we destroy the arena, what would happen next? And if we do an Irros, would we create a rift big enough as for the eldritch creatures theirselves enter our realm?
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 16, 2013, 09:11:08 am
If you manage to completely destroy the arena, I'd probably restart it with some changes.


I do have some interesting ideas for a CTF variant.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 16, 2013, 09:20:18 am
If you manage to completely destroy the arena, I'd probably restart it with some changes.


I do have some interesting ideas for a CTF variant.
CTF? What?
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Bigf00t on September 16, 2013, 09:21:16 am
Bigfoot is doing good use of the words i told him to kill Xan :P
-snip-
Also, awesome turn. Funny, sometimes it's four deaths in a turn, sometimes a death in six turns.))
Two of those deaths were thanks to me. One in part, atleast. Also, bigfoot, why do you feel sorry? Xantalos got what he deserves and i suicided wanting.
Glad you liked it :D
I feel bad due to dat waitlist, and also I am not a violent person, but as demonstrated sufficiently effective!

"~Yippee! Lovely-wonderful-mounds-of-happiness! Classic-Tod-tradition-of-opportunistic-dickery-upheld. Overseer-must-be-proud.~"
(( IF ANYONE CAN ELIMINATE THE ALIEN THREAT, REWARDS ARE ON OFFER ))
((I might be able to help with that. As well as other problems, actually.))
Well... you may just have my attention... I would be willing to "open my wallet spellbook". I have a system that allows very quick science! (SYSTEM ITSELF IS NOT FOR SALE, ONLY PRODUCT) If you have a "master plan", my PM inbox is always open..!
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 16, 2013, 09:22:55 am
Bigfoot is doing good use of the words i told him to kill Xan :P
-snip-
Also, awesome turn. Funny, sometimes it's four deaths in a turn, sometimes a death in six turns.))
Two of those deaths were thanks to me. One in part, atleast. Also, bigfoot, why do you feel sorry? Xantalos got what he deserves and i suicided wanting.
Glad you liked it :D
I feel bad due to dat waitlist, and also I am not a violent person, but as demonstrated sufficiently effective!

"~Yippee! Lovely-wonderful-mounds-of-happiness! Classic-Tod-tradition-of-opportunistic-dickery-upheld. Overseer-must-be-proud.~"
(( IF ANYONE CAN ELIMINATE THE ALIEN THREAT, REWARDS ARE ON OFFER ))
((I might be able to help with that. As well as other problems, actually.))
Well... you may just have my attention... I would be willing to "open my wallet spellbook". I have a system that allows very quick science! (SYSTEM ITSELF IS NOT FOR SALE, ONLY PRODUCT) If you have a "master plan", my PM inbox is always open..!
DONT YOU DARE TELL ANYONE THE WORD FOR MANY.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 16, 2013, 10:14:09 am
I do have some interesting ideas for a CTF variant.
CTF? What?
Capture the Flag.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 16, 2013, 10:20:45 am
I do have some interesting ideas for a CTF variant.
CTF? What?
Capture the Flag.
Oh, oh oh! I have an idea: one side is Zentol, the other is Heaven. Each one have a sphere created through the respective spells that grants power to the team. On each base there is also a contained black hole created through their respective side spells. The winner is whoever team manages to grab the sphere of the opposite team and throw it in its own blackhole.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 16, 2013, 10:25:35 am
I do have some interesting ideas for a CTF variant.
CTF? What?
Capture the Flag.

That.

Since I'm sorta waiting for The Ensorceler to come up with a character, I can take a minute to detail that.  I was thinking two teams of four in a long rectangularish arena, mirrored on both sides.   Each team would have its own spellbook, with about 50% of the in-game words shared between and 25% each unique to the team.  There would be an "introductory" period of around five turns where each team could gear up with instant pool recharge and friendly fire being off.  This would give people a chance to gear up and learn the book a bit.  I'd probably use a grid for positioning, since movement in a CTF game would be much more important.  People would get X squares of movement a turn, with speed being a direct modifier to that (No rolling to see how far you would go to make things more objective.)  Once the game started, killed players would respawn after a turn delay.  Game would play to 1-3 points, depending on how long it takes to score.

The middle of the arena could have fun hazards and dangerous prizes as well.


PPE:  Yeah, something like that.  Nice flavor idea, too.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tavik Toth on September 16, 2013, 11:09:26 am
(Damn it.)

Spoiler: waitlist (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Empiricist on September 16, 2013, 11:41:34 am
Would the flags be affected by magic? I presume that they can't be destroyed or teleported away, but could something such as a blackhole move them? Or could they be enchanted?

Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 16, 2013, 11:48:34 am
Would the flags be affected by magic? I presume that they can't be destroyed or teleported away, but could something such as a blackhole move them? Or could they be enchanted?

If they can be magic affected game would be to easy. Control What im thinking of converts into Control Artifact, then you make the artifact float all the way to you, exploding the hearts of people who dare get close to it.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sean Mirrsen on September 16, 2013, 12:04:50 pm
Yeah, and make them nullify magic, actively, but within a very short range. This way nonmagic speed- and dex- based builds have a place, being able to use the flags for defense, and you can't just brute-magical-force your way into the opposing fort and get away with the flag, as your magic will be useless while you're carrying it.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 16, 2013, 12:20:01 pm
They should nullify magic, but also, maybe, drain 1 point from every stat. That way having, for example, a 4 in speed wouldn't be the same thing as having a 3, as the bones would be lost upon grabbing the flag.

More flavor ideas: the spheres are the things that control the black holes, so, when someone grabs them, their respective black hole enters a safe mode in which you can't throw anything inside, thus making mandatory to have both spheres to get a point.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 16, 2013, 12:21:29 pm
Yeah, and make them nullify magic, actively, but within a very short range. This way nonmagic speed- and dex- based builds have a place, being able to use the flags for defense, and you can't just brute-magical-force your way into the opposing fort and get away with the flag, as your magic will be useless while you're carrying it.
Dexterity is one of the best attributes in the game... Enough of it and no one will be able to touch you. Only blackholes can really harm you then, and those can be avoided if you combine it with will and blackhole control. If a player achieves high enough will and dexterity no force in the game will be able to stop him.

If you only follow Pit of Magic will may seem a useless stats... Tell that to the Sky Pirates of Perplexicon, both of which died when Toaster controlled their minds. Im not sure but i think he made one of them fire a cluster blackhole at the other to then suicide with a dagger.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 16, 2013, 12:22:53 pm
Actually, in the CFT, there should be fixed stats. The only incentive to kill other people should be to slow them.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 16, 2013, 12:26:03 pm
Actually, in the CFT, there should be fixed stats. The only incentive to kill other people should be to slow them.
Still, there are words that increase dexterity and will, and you can then use your own will to further increase your speed.
Have 3 Dexterity, 3 Will and 3 Channeling and if you have time and know the words no one will be able to stop you.

Whole body Agile Will+, and then make a Control what im thinking of Ring, and use that ring to make your bones flexible or something so that its easier to avoid. Speed also works. Dexterity/Speed+Will makes the best combos in game, since if your dext+will you can avoid what they throw at you while closing potentially dangers (Like blackholes) and with speed+will you can explode their brains before they can move a finger.

3 Dext+3 Will=+1 to each. With words, +2. With will, +3 to dext and +2 to will. You re now one of the most dangerous players ingame.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Angle on September 16, 2013, 12:28:30 pm
You should consider adopting my system for the CTF Variant. Allow people to have up to +3 or -3 in stats to start with, with an equal number of each, but no points for killing people.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 16, 2013, 12:49:05 pm
Dammit derm, when you leave a game don't leave your overshooting spirit!
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 16, 2013, 12:51:59 pm
Actually, in the CFT, there should be fixed stats. The only incentive to kill other people should be to slow them.
Still, there are words that increase dexterity and will, and you can then use your own will to further increase your speed.
Have 3 Dexterity, 3 Will and 3 Channeling and if you have time and know the words no one will be able to stop you.

Whole body Agile Will+, and then make a Control what im thinking of Ring, and use that ring to make your bones flexible or something so that its easier to avoid. Speed also works. Dexterity/Speed+Will makes the best combos in game, since if your dext+will you can avoid what they throw at you while closing potentially dangers (Like blackholes) and with speed+will you can explode their brains before they can move a finger.

3 Dext+3 Will=+1 to each. With words, +2. With will, +3 to dext and +2 to will. You re now one of the most dangerous players ingame.
Or, you know, just remove those words that affect stats, because it would be just not fair. Imagine that a team gets words for dexterity and speed, while the other gets words for will and strenght. It would be pretty unbalanced.


You should consider adopting my system for the CTF Variant. Allow people to have up to +3 or -3 in stats to start with, with an equal number of each, but no points for killing people.
I support this.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 16, 2013, 01:00:12 pm
You should consider adopting my system for the CTF Variant. Allow people to have up to +3 or -3 in stats to start with, with an equal number of each, but no points for killing people.
Will is the most powerful stat if you use it correctly... It wouldnt be a good idea to give people a chance to have a +5 to it. -3 Strenght, Increase Will. -3 Endurance, Increase speed. Words+Will would allow you to have a +5 to will and a +5 to speed... Rolls 11 to will, the whole other team explodes.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 16, 2013, 01:03:41 pm
You should consider adopting my system for the CTF Variant. Allow people to have up to +3 or -3 in stats to start with, with an equal number of each, but no points for killing people.
Will is the most powerful stat if you use it correctly... It wouldnt be a good idea to give people a chance to have a +5 to it. -3 Strenght, Increase Will. -3 Endurance, Increase speed. Words+Will would allow you to have a +5 to will and a +5 to speed... Rolls 11 to will, the whole other team explodes.
Well, let's change that to one team with dexterity and will, while the other has speed and strenght. Would this be way more unfair?
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Angle on September 16, 2013, 01:12:52 pm
You are assuming that you know several rare, hard to learn words. If you know how to increase a stat, it's possible to give yourself like +6, between marks, equipment, and inherent bonuses. So that +3 to start with doesn't change much.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 16, 2013, 01:25:15 pm
You should consider adopting my system for the CTF Variant. Allow people to have up to +3 or -3 in stats to start with, with an equal number of each, but no points for killing people.
Will is the most powerful stat if you use it correctly... It wouldnt be a good idea to give people a chance to have a +5 to it. -3 Strenght, Increase Will. -3 Endurance, Increase speed. Words+Will would allow you to have a +5 to will and a +5 to speed... Rolls 11 to will, the whole other team explodes.
Well, let's change that to one team with dexterity and will, while the other has speed and strenght. Would this be way more unfair?
Yes. A person with pure strenght cant do a thing agaisnt someone with high will, not even being faster. Let me put it like that: A Person with 7 Will can control three creatures at a time, and 3 Channeling gives him the ability to do an item if he knows the word, which allows him to control everything. Even if that person is slow, you can control literally anything you can imagine, including minds. And for the ´´What im thinking of`` word there is not a limit range, a willmancer could be making heads explode from his base while protected by three powerful summons, no matter how far they are.
Still, you can have an Strong Metal Lion, Speedy Electric Hawk and Winged Diamond Sword to protect you, and not only that, will allows you to increase some of their stats without using words, so you can make a metal lion with +2 rolls to strenght, or a metal lion with +1 strenght and +1 speed...
Those three creatures theirselves wouldnt be so dangerous if they werent a mere distraction. A turn and some luck is all what needs a person with will to make your blood as heavy as quicksilver.
And Will can also heal and do many other things the other stats lack.

Angle: They arent that hard to learn nor rare. If you already have knowledge of what to expect you can learn to use it quite fast. And rare... You only have to test each page once to get a general idea of where it may be. With a team of people that wont take long.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 16, 2013, 01:29:37 pm
You should consider adopting my system for the CTF Variant. Allow people to have up to +3 or -3 in stats to start with, with an equal number of each, but no points for killing people.
Will is the most powerful stat if you use it correctly... It wouldnt be a good idea to give people a chance to have a +5 to it. -3 Strenght, Increase Will. -3 Endurance, Increase speed. Words+Will would allow you to have a +5 to will and a +5 to speed... Rolls 11 to will, the whole other team explodes.
Well, let's change that to one team with dexterity and will, while the other has speed and strenght. Would this be way more unfair?
Yes. A person with pure strenght cant do a thing agaisnt someone with high will, not even being faster. Let me put it like that: A Person with 7 Will can control three creatures at a time, and 3 Channeling gives him the ability to do an item if he knows the word, which allows him to control everything. Even if that person is slow, you can control literally anything you can imagine, including minds. And for the ´´What im thinking of`` word there is not a limit range, a willmancer could be making heads explode from his base while protected by three powerful summons, no matter how far they are.
Still, you can have an Strong Metal Lion, Speedy Electric Hawk and Winged Diamond Sword to protect you, and not only that, will allows you to increase some of their stats without using words, so you can make a metal lion with +2 rolls to strenght, or a metal lion with +1 strenght and +1 speed...
Those three creatures theirselves wouldnt be so dangerous if they werent a mere distraction. A turn and some luck is all what needs a person with will to make your blood as heavy as quicksilver.
And Will can also heal and do many other things the other stats lack.

Angle: They arent that hard to learn nor rare. If you already have knowledge of what to expect you can learn to use it quite fast. And rare... You only have to test each page once to get a general idea of where it may be. With a team of people that wont take long.
So, having words that increase stats would be unfair, as the words would have to be randomly divided between the groups, which could end up in a situation like what you have just described.

I'm just trying to help Toaster to balance the thing.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 16, 2013, 02:01:24 pm
Well, that got some excitement generated!  Maybe that'll be next round.

The words would be mostly NOT randomly split- I would break them apart for balance.  Things like control and stat boosts would be in the "both teams get these" section... though giving one team dex and the other speed is an interesting idea.  Control-based actions would be ineffective for moving the flag, though something like a gust of wind might work as well.  Teleporting and destroying them (even via rifts and black holes) would be out.

The word list would be cut down (and rearranged) as well.  Some of the less useful ones that I added to this game to screw with you would be gone, but I also can't promise that useful words you expect to exist will be there.  [This also applies to the current game- not everything that was in Perplexicon is in here.]

I like the idea of using stats more like Angle's game.  That way grinding out kills wouldn't really do anything for you, other than sending that player away for a couple turns.

Keep in mind that outside the initial startup phase, turns spent SCIENCEing are turns you're not progressing toward your goal.


If you only follow Pit of Magic will may seem a useless stats... Tell that to the Sky Pirates of Perplexicon, both of which died when Toaster controlled their minds. Im not sure but i think he made one of them fire a cluster blackhole at the other to then suicide with a dagger.

I can tell you the control word does exist in the current game, in mostly the same form it did for the original.  It'll be found eventually.

(Also the cluster black hole ex/implosion was big enough to kill both of them and destroy the entire ship- I targeted the one of them that had the lower will stat.)
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 16, 2013, 02:11:16 pm
Will we be able to change our stats before re-spawning? That would allow for flexibility.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 16, 2013, 02:16:01 pm
Hm.  I'd almost rather force you to make a choice and stick with it.  If I did allow respecs, they would be limited in some way.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 16, 2013, 02:19:00 pm
I see. Maybe some base stats and flexible ones? Mostly so that we don't get someone with a +3 to speed that can outrun everybody and capture the flag again and again without even geting hit, and without giving the other team a way to counteract this.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 16, 2013, 02:24:42 pm
Hm.  I'd almost rather force you to make a choice and stick with it.  If I did allow respecs, they would be limited in some way.
And would you be able to use Teleportation Circles? Even if you cant teleport orb though them it would allow for some interesting traps, like activating it when enemies are getting nearby and teleporting them just a few kilometers of distance...

Either ways, if every team knows the powerful spells such as control pretty much everyone would go will, Will is the strongest stats in the game pretty much, if you dont have a nice quantity of will you get converted into a cube of flesh, the ploblem with will is that you need specific words for it to be useful, but once it is... Well, unless you add circles of Enchantment so that we can imbue ourselves with Dispel Magic circles which makes us resistant to will... And even then, while they cant directly make stuff like *explode your eyes* they can still make stuff like *Convert a building into a giant sword, then throw it at you*

I see. Maybe some base stats and flexible ones? Mostly so that we don't get someone with a +3 to speed that can outrun everybody and capture the flag again and again without even geting hit, and without giving the other team a way to counteract this.
What im thinking of word has unlimited range. Just make a blackhole spawn over his head, no matter where he is. If he has no strenght or will and blackhole control hes dead.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sean Mirrsen on September 16, 2013, 03:54:21 pm
How about a game of "CTF Escalation"? Killing gives no stat points, stat-altering words are locked or replaced. However, the team that brings the flag home gives the opposing team members, each, an extra point, permanent, for every flag they've lost. So that with the first flag, the enemy gets 1 extra point, with the second they get 3 extra points total, up to a total of 10 extra points with the fourth flag, in a game to five captures. This keeps the game balanced and allows the losing team to catch up, unless the winning team just outskills or outsmarts them.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 16, 2013, 04:33:10 pm
How about a game of "CTF Escalation"? Killing gives no stat points, stat-altering words are locked or replaced. However, the team that brings the flag home gives the opposing team members, each, an extra point, permanent, for every flag they've lost. So that with the first flag, the enemy gets 1 extra point, with the second they get 3 extra points total, up to a total of 10 extra points with the fourth flag, in a game to five captures. This keeps the game balanced and allows the losing team to catch up, unless the winning team just outskills or outsmarts them.
Now one of the teams must go half players to speed and half to will, then create a fusion circle and fuse whole team in a super person.
The other team will be: Oh sh** once armies of walking abominations and earthquakes destroy the base.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Thearpox on September 16, 2013, 05:58:37 pm
You know guys, a Capture The Flag game doesn't have to include a flag. It can be a battle for some objects in the middle, like a well of souls. You know, if you capture the well, you receive a soul every turn. Or maybe some magic device the teams would have to activate, with the trick being that since the magics are different, they would have to be in possession of it for some time or start over.

Or, the teams could have some objectives akin to destroying the other team's base, or say stealing something from there. (Yeah I know, it's basically the flag at that point, but less meta.) The thing is, if you have concrete teams, you could have them be less "random being thrown in together" and more "These people have a place in the world, and have some objectives to fulfill, and have some reasons for fighting the other team." As for that object getting accidentally destroyed, there could be some fallback objectives. Harder, but there.

And another thing you can do the moment you order people into teams, is passive defenses and NPC's. Although that might be a stretch. But the funny thing is that these "NPC's" could be controlled by other people in the forum who are not playing. And I don't think that the battle should be Heaven vs Hell. These forces seem like they would exist apart from that struggle.

As for the soul mechanic, it should definitely remain, although maybe get a little more complicated. There should definitely be ways of coming back from behind. With the system as it is now, a a few lucky rolls can turn the balance from roughly equivalent to vastly overpowering. Maybe only partially award these souls to the other team, distributing the rest between the team members? That, and maybe also have some other possibilities for catching up even with less souls. Or maybe make the overall souls get awarded not for killing other people, but for possession of static objects, with the souls lost when the person dies.

One thing I'm wary of the most, is the teams intelligence. How exactly do you plan to have that work out? Moving everything to PM's might work, even if making this boring. One interesting, but probably unrealistic thing would be to put each team in their own separate forum. And then it would be a Bay12 vs SomeOtherForum. The thing about this type of game, is that knowing what your opponents are doing is very important, and the more things are kept secret, the "better" the game flows.

Almost finally, regarding respawning. Since there's probably going to be more players wanting to play this then there are players, I think that there should be a waitlist. And when a person dies, he goes to the waitlist instead of respawning. As for the one turn delay, I'm not sure this is necessary. And maybe have more than two teams?

And this seems oddly relevant if you're making teams different:
Spoiler (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 16, 2013, 07:23:22 pm
CTF is just a generic term for "go in the enemy base and retrieve their MacGuffin and bring it back," so it doesn't have to be a literal flag.

But you are correct that there are other team-based option.  Team Deathmatch was actually the first one I considered, but CTF sounded more appealing.  It could be played one of two ways- either each team member has X number of lives, or one side wins when they get Y kills.

Other options are Capture and Hold (IE Control Point from TF2), with a series of points to hold on to.  Hold all of then for X turns to win.  It could be played requiring either ordered or unordered captures.  An obvious derivative is King of the Hill, though I'm not sure how well it'd work in a Perplexicon-like.  Maybe put some NPC nasty on the hill (which would likely be a literal hill) that tries to kill anything in the capture zone.

Assault could work as well.  Have one static team of four or so players starting with a smattering of word knowledge and basic equipment, inside a fortified zone.  The other team, which would be dynamic (IE filling from waitlist) and a bit larger (perhaps six instead of four) would be pushing in to destroy a central objective.  Hmmm... I like this one.

Speaking of waitlists, I'd (at least initially) favor short rounds.  More work to resort the book each time, but that's effort only on my part.

Bay12 versus Some Other Forum would be nice, except I really only hang here.  Someone else with ties elsewhere could GM it though (cough hint cough.)


As for team discussion, Quicktopic could be used, though I agree that stifling discussion a bit is an unfortunate side effect.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: TCM on September 16, 2013, 07:30:52 pm
Yes. A person with pure strenght cant do a thing agaisnt someone with high will, not even being faster. Let me put it like that: A Person with 7 Will can control three creatures at a time, and 3 Channeling gives him the ability to do an item if he knows the word, which allows him to control everything. Even if that person is slow, you can control literally anything you can imagine, including minds. And for the ´´What im thinking of`` word there is not a limit range, a willmancer could be making heads explode from his base while protected by three powerful summons, no matter how far they are.

Strength/Speed based characters have the initial advantage over Will and even Channeling people in the early game. A hearty supply of words doesn't offer much help early on before the meanings are deciphered. Before they're with a proper arsenal, good wizards are usually quite squishy when it comes to physicality, which means any spell can be deflected with a good dropkick to the face.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Thearpox on September 16, 2013, 07:54:34 pm
CTF is just a generic term for "go in the enemy base and retrieve their MacGuffin and bring it back," so it doesn't have to be a literal flag.
Exactly! But for some reason people always understand and picture it as an actual, literal flag. Just check the last few pages of this thread to see proof of this. And there is no good reason why.

Quote
Speaking of waitlists, I'd (at least initially) favor short rounds.  More work to resort the book each time, but that's effort only on my part.
Not sure I understand what you mean here.

Quote
Assault could work as well.  Have one static team of four or so players starting with a smattering of word knowledge and basic equipment, inside a fortified zone.  The other team, which would be dynamic (IE filling from waitlist) and a bit larger (perhaps six instead of four) would be pushing in to destroy a central objective.  Hmmm... I like this one.
I personally find the assault more interesting than capture the McGuffin. Unless the win condition for the fortified team is a certain kill number.

Quote
As for team discussion, Quicktopic could be used, though I agree that stifling discussion a bit is an unfortunate side effect.
I feel like you're underestimating the issue. If we divide the entire Perplexicon into... "layers" of "stuff" we end up with several. First, are the actual words spoken. Then, there's the results of these words. Then, the strategy and alliances. And finally, the locations of players.

Some of these things should unquestionably be hidden to opposing team (words spoken). However, knowledge of any one of these layers confers a meta advantage to the opposing team. Even if you use Quicktopic for discussion, you still have the locations and the things happening on one team's side publicly known.

Yes. A person with pure strenght cant do a thing agaisnt someone with high will, not even being faster. Let me put it like that: A Person with 7 Will can control three creatures at a time, and 3 Channeling gives him the ability to do an item if he knows the word, which allows him to control everything. Even if that person is slow, you can control literally anything you can imagine, including minds. And for the ´´What im thinking of`` word there is not a limit range, a willmancer could be making heads explode from his base while protected by three powerful summons, no matter how far they are.

Strength/Speed based characters have the initial advantage over Will and even Channeling people in the early game. A hearty supply of words doesn't offer much help early on before the meanings are deciphered. Before they're with a proper arsenal, good wizards are usually quite squishy when it comes to physicality, which means any spell can be deflected with a good dropkick to the face.
That is correct. Do I take it you've decided to join the Debate Crew?
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 16, 2013, 07:59:23 pm
Quote
Assault could work as well.  Have one static team of four or so players starting with a smattering of word knowledge and basic equipment, inside a fortified zone.  The other team, which would be dynamic (IE filling from waitlist) and a bit larger (perhaps six instead of four) would be pushing in to destroy a central objective.  Hmmm... I like this one.
I personally find the assault more interesting than capture the McGuffin. Unless the win condition for the fortified team is a certain kill number.

The only problem I have with it is what is a good wincon for the defending team?  I can only think of two ways- kill a certain number of attackers, or just keep a score of how many turns you last and see what team can do the best.


Quote
As for team discussion, Quicktopic could be used, though I agree that stifling discussion a bit is an unfortunate side effect.
I feel like you're underestimating the issue. If we divide the entire Perplexicon into... "layers" of "stuff" we end up with several. First, are the actual words spoken. Then, there's the results of these words. Then, the strategy and alliances. And finally, the locations of players.

Some of these things should unquestionably be hidden to opposing team (words spoken). However, knowledge of any one of these layers confers a meta advantage to the opposing team. Even if you use Quicktopic for discussion, you still have the locations and the things happening on one team's side publicly known.

I see what you're saying here.  The problem with hiding more is the more that is hidden, the less interesting the game is for spectators.

I'd probably just run a test game with an openness level comparable to this one and see how it goes.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: TCM on September 16, 2013, 08:23:43 pm
Yes. A person with pure strenght cant do a thing agaisnt someone with high will, not even being faster. Let me put it like that: A Person with 7 Will can control three creatures at a time, and 3 Channeling gives him the ability to do an item if he knows the word, which allows him to control everything. Even if that person is slow, you can control literally anything you can imagine, including minds. And for the ´´What im thinking of`` word there is not a limit range, a willmancer could be making heads explode from his base while protected by three powerful summons, no matter how far they are.

Strength/Speed based characters have the initial advantage over Will and even Channeling people in the early game. A hearty supply of words doesn't offer much help early on before the meanings are deciphered. Before they're with a proper arsenal, good wizards are usually quite squishy when it comes to physicality, which means any spell can be deflected with a good dropkick to the face.
That is correct. Do I take it you've decided to join the Debate Crew?

Not really, but I'll do anything to defend the integrity of Physical Characters, who have been victimized enough in the world of magic arenas.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 16, 2013, 08:26:20 pm
Actually, having a physical tank backed up by a caster that can deck you would be quite powerful.  Someone with good physical stats and even a simple steel sword could wreak havok on a line of mages that couldn't get a spell out in time.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 16, 2013, 08:46:09 pm
The art of being a good mage is preparation. The art of being a good face-puncher is anticipation.


About some concepts that were discussed:
-No NPCs. Players can make sentient beings on their own, there is no point in introducing beings controlled by the GM, as they will eventually be introduced. I'm against waitlister-control of NPCs also, as someone could just join the waitlist to give bad orders to the NPCs to favor one team.
-Team DeathMatch should have as winning condition the amount of kills earned.
-Assault's winning condition, as far as I know, has always been either to accomplish the objective for the attacking team, or by resisting enough time for the defenders. That way the teams can rotate afterwards. A kill-based winning condition may be based in luck (words backfiring during test stage causing many random deaths).
-Captre and Hold: Meh
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Thearpox on September 16, 2013, 09:40:39 pm
Quote
Assault could work as well.  Have one static team of four or so players starting with a smattering of word knowledge and basic equipment, inside a fortified zone.  The other team, which would be dynamic (IE filling from waitlist) and a bit larger (perhaps six instead of four) would be pushing in to destroy a central objective.  Hmmm... I like this one.
I personally find the assault more interesting than capture the McGuffin. Unless the win condition for the fortified team is a certain kill number.

The only problem I have with it is what is a good wincon for the defending team?  I can only think of two ways- kill a certain number of attackers, or just keep a score of how many turns you last and see what team can do the best.
I just personally dislike having an endless stream of respawning attackers running forward, until at some arbitrary point the kill counter is reached, and the stage ends. Elimination, on the other hand, makes more sense. Or really, if the game actually encourages the attackers to push back and regroup from time to time, a large part of the problem is solved.

Maybe make the respawning gradually decrease as the time goes on? Instead of having an abrupt change from full to none, have the time it takes to respawn/number of active members in a team gradually change as the time goes on.

Or alternatively, give the defending team some tasks they need to accomplish. Except to make sure it doesn't kill the exploration of magic nature of the game.

Quote
I see what you're saying here.  The problem with hiding more is the more that is hidden, the less interesting the game is for spectators.

I'd probably just run a test game with an openness level comparable to this one and see how it goes.
And that is the the problem I was talking about, wasn't it.

Oh well, just make sure to have concrete rules for how it goes, we can't just have some people giving away secrets and some people asking for "advantages" as we have in here.

Actually, having a physical tank backed up by a caster that can deck you would be quite powerful.  Someone with good physical stats and even a simple steel sword could wreak havok on a line of mages that couldn't get a spell out in time.
Teamwork! An arcane-body physical character with a heavenly sword and a telepathic mind-control-protecting link to his caster friend, who will also be using shared vision to throw out some spells. What a symbiotic relationship.


The art of being a good mage is preparation. The art of being a good face-puncher is anticipation.


About some concepts that were discussed:
-No NPCs. Players can make sentient beings on their own, there is no point in introducing beings controlled by the GM, as they will eventually be introduced. I'm against waitlister-control of NPCs also, as someone could just join the waitlist to give bad orders to the NPCs to favor one team.
-Team DeathMatch should have as winning condition the amount of kills earned.
-Assault's winning condition, as far as I know, has always been either to accomplish the objective for the attacking team, or by resisting enough time for the defenders. That way the teams can rotate afterwards. A kill-based winning condition may be based in luck (words backfiring during test stage causing many random deaths).
-Captre and Hold: Meh
NPC's: It depends on how you implement them. And the idea was that they were not controlled by the waitlisters, but by secretly picked Toaster's friends. Honestly, even real life friends could work.
Deathmatch: No support?
Assault: Yeah, if this gets to an organised teams stage, luck will have to be nerfed. Eventually. And this goes not just for the Assault.
Catpre and Dloh: Hem.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sean Mirrsen on September 16, 2013, 10:28:12 pm
There was a game at one point, called... I think it was Mobile Forces. It had a game-mode that was pretty unique to it at the time. Sort of a reverse CTF.

Somewhere on the map, a truck spawns. This truck has a trailer attached, with a giant bomb on it. Each team attempts to find the truck, and then drive it to the opponents' base, to blow it up. The bomb has a timer too.

The game made it fun by having some interesting vehicle dynamics, but maybe something similar could be fun in this form as well?

Also, what about King of the Hill? With a location (team-based) or an item (individual).
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Thearpox on September 16, 2013, 10:38:14 pm
Quote
Somewhere on the map, a truck spawns. This truck has a trailer attached, with a giant bomb on it. Each team attempts to find the truck, and then drive it to the opponents' base, to blow it up. The bomb has a timer too.
That sounds really cool.

Quote
Also, what about King of the Hill?
Don't you think this is already resembling King of The Hill? One person has all the souls, everyone else is trying to get these souls themselves.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 17, 2013, 12:46:18 am
Yes. A person with pure strenght cant do a thing agaisnt someone with high will, not even being faster. Let me put it like that: A Person with 7 Will can control three creatures at a time, and 3 Channeling gives him the ability to do an item if he knows the word, which allows him to control everything. Even if that person is slow, you can control literally anything you can imagine, including minds. And for the ´´What im thinking of`` word there is not a limit range, a willmancer could be making heads explode from his base while protected by three powerful summons, no matter how far they are.

Strength/Speed based characters have the initial advantage over Will and even Channeling people in the early game. A hearty supply of words doesn't offer much help early on before the meanings are deciphered. Before they're with a proper arsenal, good wizards are usually quite squishy when it comes to physicality, which means any spell can be deflected with a good dropkick to the face.
That is correct. Do I take it you've decided to join the Debate Crew?

Not really, but I'll do anything to defend the integrity of Physical Characters, who have been victimized enough in the world of magic arenas.
You would have a point... If in the game Toaster is speaking about you didnt start with 75% of the words, including control. Really, a pure physical character haves no chance. Fine your fast and strong, but you would have same ploblem than you did here: How would you hurt for example someone made of Arcane Energy? How would you destroy though a circle of Repel Flesh before your brain explodes due to the will dude inside? How would you beat the hordes of creatures that would come?

Seriously, if there are fixed stats and you start with enough points, 1 will and 38 channeling is ALL you need to create this:
Giant Magic Eldritch Steel Strong Fast Agile Resistant Potency+ Will+ Dragon, Poison Teeth, Magic Draining Crystal Gas Breath, Arcane Energy Necromantic Life Drain Eye Beams, Solid Dark Magma Claws, Solid Acid Horns, Solid Darkness Absorb Strenght Wings.

Considering you start with Control and What im thinking of, a player could literally control anything on the whole map he can think about, and if lucky, he will only need one turn per kill. Or less. A will mage can easily kill a bunch of people in a turn causing earthquakes, or mind controlling one into casting a living hell over them.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Nahere on September 17, 2013, 01:28:23 am
Bear in mind that starting with a word does not necessarily include starting with a translation of it. Toaster mentioned a few spare starting turns to science and make equipment, implying not all words will be known at start.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Thearpox on September 17, 2013, 01:58:44 am
Physical characters are useless.
What Nahere said.

Also, what Toaster said still applies. A 38 word Awemedinade Dragon that is transformed from a physical character will still probably destroy the same dragon that is a mage.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 17, 2013, 07:31:12 am
Yeah, if I gave you starting words, they'd be more Steel and Helmet and less Control and Arcane.  You'd have to science out the big stuff, and it may be tricky to do so if some muscular fellow keeps bashing your skull in with a club.


Will has some built in limiters.  See:

Hmm... I wonder.

Modified Science.

[will:1+2]
[john will:3]

Both you and john spasm violently and collapse to the ground with terrible headaches.

And that was a tie.  Failing the opposed roll is bad- doing so badly is worse, and may even allow the control to flow the other way.

If it became a real problem, I could just either nerf the scope of its effect (so a bigger action would take longer) or sim in some sort of "will points" that wears you out the more you mentally command things.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 17, 2013, 07:47:41 am
Yeah, if I gave you starting words, they'd be more Steel and Helmet and less Control and Arcane.  You'd have to science out the big stuff, and it may be tricky to do so if some muscular fellow keeps bashing your skull in with a club.


Will has some built in limiters.  See:

Hmm... I wonder.

Modified Science.

[will:1+2]
[john will:3]

Both you and john spasm violently and collapse to the ground with terrible headaches.

And that was a tie.  Failing the opposed roll is bad- doing so badly is worse, and may even allow the control to flow the other way.

If it became a real problem, I could just either nerf the scope of its effect (so a bigger action would take longer) or sim in some sort of "will points" that wears you out the more you mentally command things.
Actually, you dont need to do opposed rolls, you can just create a earthquake under him, or a blackhole that only affects that person.
Either ways, will itself can be used to increase will, which gives you an extra +1(You can get more if you sacrifice other stats, so you can sacrifice useless strenght to get more). You can use marks to get +2. With 6 Will points that makes +4, and you still have three four points for channeling. (Note, im speaking about Perplexicon rules, since those are the only we know so far, we dont know exactly how will may work in here)
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Thearpox on September 17, 2013, 07:58:14 am
If it became a real problem, I could just either nerf the scope of its effect (so a bigger action would take longer) or sim in some sort of "will points" that wears you out the more you mentally command things.
It all becomes a problem when you have someone with a +5 or more. But to be fair, that's the case with anything in RtD systems. It's just that Will has the distinction of something that doesn't require much interaction with other skills, and can also be something that most people don't have a lot of points in.

Speaking of the RtD limitations (not really), has anyone here played Fate Core? Because I've heard of it as a system that is also simple to learn, but provides great sense of progression and uniqueness. And is not broken.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 17, 2013, 08:00:04 am
I've never heard of it.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 17, 2013, 08:09:07 am
If it became a real problem, I could just either nerf the scope of its effect (so a bigger action would take longer) or sim in some sort of "will points" that wears you out the more you mentally command things.
It all becomes a problem when you have someone with a +5 or more. But to be fair, that's the case with anything in RtD systems. It's just that Will has the distinction of something that doesn't require much interaction with other skills, and can also be something that most people don't have a lot of points in.

Speaking of the RtD limitations (not really), has anyone here played Fate Core? Because I've heard of it as a system that is also simple to learn, but provides great sense of progression and uniqueness. And is not broken.

The ploblem with will is that you can literally do ANYTHING with it, as long as you have the materials. And materials can be easily obtained, or you can for example not convert stone into steel, but make a stone steel hard and diamond sharp, then shape it as an sword, while it being light as a feather in weight. And will can also heal way easier than normal magic, plus you can use will to change your stats at any time. Oh look! A blackhole and i dont have blackhole control, but i have bone control! Ill make my own bones heavier increasing my strenght while reducing my speed and dext! Oh wait look! An impossible to avoid spell! Ill reduce my speed and max my endurance! Oh look, an army of creatures comes at me! Ill reduce all my stats except will and control them all while exploding the brains of enemy persons!

Will replaces all the other stats and upgrades them. (Except pool, which any person should have atleast three of). Also, trust me, if you suddenly get control word in middle of a game, and had somewhat amount of will from before, there is no force that is gonna stop you except tons of luck. Use it to attack the player with most souls and make his bones explode, then use all his souls to further get more will, then just spawn kill everyone to get more souls on will.
There will be a point of in where people wont simply be able to start with enough will to kill whoever did that, but the other stats will be useless agaisnt him too.

Only way to protect you from direct will attacks would be imbue yourself with Dispel Magic, but circles are not in this game, thus you cant. And even if you could, they can still do stuff like creating swords of stone and firing them at you, or moving all the air around you away so you cant breathe.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 17, 2013, 09:01:37 am
Will isn't going to let you completely break physics.  Some amount of conservation of mass will still apply.  Willing yourself stronger will make you slower, and things like that.  Converting one material to another entirely is outside the scope of will.

Also, will changes aren't instant.  It's not going to help you if a black hole opens up right next to you, for example.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 17, 2013, 09:14:19 am
Will isn't going to let you completely break physics.  Some amount of conservation of mass will still apply.  Willing yourself stronger will make you slower, and things like that.  Converting one material to another entirely is outside the scope of will.

Also, will changes aren't instant.  It's not going to help you if a black hole opens up right next to you, for example.
I do know that to win stats you must sacrifice other, and you dont convert stuff, you just give qualities to things that dont normally have them. And i dont know about Pit of Magic, but in Perplexicon if you had control of it and good enough will rolls you could instantly shut down black holes.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Thearpox on September 17, 2013, 09:23:15 am
Sazrael, I feel like you're focusing too much on how it was in Perplexicon, and not enough on how it should work.

We're not creating an exact clone of Perplexicon, we're designing a new game based on Perplexicon. If you are telling the truth about how the system worked in the original Perplexicon, and I'm assuming you are, then it wasn't a very good or balanced system. And if Toaster was Piecewise, then I would straight up tell him that it needs to be changed.

So please, and I hate to be direct, but please stop bringing up how stuff worked in the original Perplexicon as a source. It isn't always something to be followed, and it's at the point of stifling discussion about how things should work. We can't (for example) talk about the usability of physical characters based on how they worked then.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Harry Baldman on September 17, 2013, 09:25:02 am
I do know that to win stats you must sacrifice other, and you dont convert stuff, you just give qualities to things that dont normally have them. And i dont know about Pit of Magic, but in Perplexicon if you had control of it and good enough will rolls you could instantly shut down black holes.

((I am under the impression that an artifact that controls black holes must have a black hole somewhere within its construction. As such, it would rapidly collapse on itself, leaving only a black hole where it once was, yes? All black hole items made so far have followed this principle.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Unholy_Pariah on September 17, 2013, 09:26:01 am
Will isn't going to let you completely break physics.  Some amount of conservation of mass will still apply.  Willing yourself stronger will make you slower, and things like that.  Converting one material to another entirely is outside the scope of will.

Also, will changes aren't instant.  It's not going to help you if a black hole opens up right next to you, for example.
I do know that to win stats you must sacrifice other, and you dont convert stuff, you just give qualities to things that dont normally have them. And i dont know about Pit of Magic, but in Perplexicon if you had control of it and good enough will rolls you could instantly shut down black holes.
I dont recall anyone ever shutting down a black hole with a will roll let alone as an instant reaction.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 17, 2013, 09:33:02 am
Also, not waiting any more for The Ensorceler.  If he hasn't gotten a character done in ~24 hours, he gets bounced to AWOL status and the next person goes in.



"What ho! Greetings, fair maiden! I will now attempt SCIENCE to amaze you!

"Colatica Esperseli Podoinde! You have a gift!
"Ixiestell Ridenetali Ousne! And now a fair pet for thee!"

You attempt to impress a small girl with magic.

[Pot:4]  You conjure up a chest-high plastic wall.  You're not sure she is impressed.

[Pot:3]  Awww, a puppy!  Its consistency is odd and best described as liquid wind, but who cares, puppy!  It yips cheerfully.

Puppy!


Point in pool. Irros Fircerain, then use my new whip to kill that other dude who attacked me.
Balls.

[Joseph Spd:5]
[Hapah Spd:1-1]

Joseph roars in delight over the death.

[Pot:2+1]  A small rift cracks open, and a snaky tentacle comes out.  The rift snaps shut, leaving the tentacle behind.  It's certainly whiplike, but it's awfully short.  Joseph grabs it anyway.

[End:4-1]  Joseph can feel barbs sinking into his flesh as he grabs the whip.  The whispers from it join the chorus in his head.

He charges Hapah, brandishing the whip.

[Joseph Dex:5-1]
[Hapah Dex:1-1]

[Joseph Str:2-1]

Hapah just stares dumbly as the attack comes.  If Joseph had put any actual force behind it, it probably would have messed him up.  Instead, Hapah snaps out of it and snaps out a spell.

[Hapah Pot:5+2]

[Joseph End:2-1]

Hapah unleashes a blinding flash of electrical discharge.  It arcs directly into Joseph, who convulses several times and collapses to the ground, smoldering and decaying into ash.

[Joseph is dead.  Hapah gains two points.]



PMed words!

You speak your words.

[Pot:3]  Magical ley lines weakly cross your body.  They fail to join together before they all burn off in a burst of magical energy.

Your body erodes away, replaced with an airy windy medium.  You're still in one piece though, somehow staying together.

You test out your new form by running to the spike room.   Awww, lookit the puppy!


PMed NEW STATS!
PMed MASTER PLAN!


You chill out and feel the power.  Oh yeeeah.



Improve self, then focus!

You, like many others before you, tap your inner Saiyan.  AAAAAAAAAAAAAAAA


Tame the moose

"Nice giant steel moose.  Do you want to be my friend?"

It ignores you.  Perhaps you should be more specific on method?

Anyway, if the moose fails, that puppy is pretty cute.


The Ensorceler's wavy existence flickers.  Without form, it will be gone very shortly.


Outcast Wizard poofs into being in the north side of the cavern.  Why is he an outcast?  Must be a good reason if he ended up here.


Quote from: Players
Unholy_Pariah:  Outcast Wizard - North edge, Cavern (2 Pool)
Bigf00t: Bigf01t - East entrance, Bottomless Pit (6 Pool, Body is arcane field over steel core) (6)
GreatWyrmGold: Science Man - West side, Spike Room (6 Pool)
The Ensorceler:  ??? - Southeast side, Grand Room (?? Pool)
Tomcost: Jabon - East side, Spike Room (3 Pool, Body is air)
Hapah:  Hapah - East ledge, Grand Room (1/2 Pool) (3)
Harry Baldman:  Tod-6 - South of center, Cavern (3 Pool, Body is greenish liquid) (14)
Scapheap: Clair - East side, Spike Room (3 Pool)

Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Harry Baldman on September 17, 2013, 09:36:36 am
Continue.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 17, 2013, 09:40:36 am
Will isn't going to let you completely break physics.  Some amount of conservation of mass will still apply.  Willing yourself stronger will make you slower, and things like that.  Converting one material to another entirely is outside the scope of will.

Also, will changes aren't instant.  It's not going to help you if a black hole opens up right next to you, for example.
I do know that to win stats you must sacrifice other, and you dont convert stuff, you just give qualities to things that dont normally have them. And i dont know about Pit of Magic, but in Perplexicon if you had control of it and good enough will rolls you could instantly shut down black holes.

I can tell you now that in Pit, in the time you have to not get sucked into a black hole, you won't be able to make the change.  For less instant (but still fast) attacks, you may get a speed roll to attempt the change.  Fail that and you're stuck as is.

((I am under the impression that an artifact that controls black holes must have a black hole somewhere within its construction. As such, it would rapidly collapse on itself, leaving only a black hole where it once was, yes? All black hole items made so far have followed this principle.))

Yes, it must have black hole involved somewhere in its construction.  All attempts thus far have failed, but that doesn't mean it's impossible.

That said, just because you can control them, doesn't mean you can just create them.  (I realize this makes for some horrible physics implications, but let's just ignore physics for this one word.)
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Unholy_Pariah on September 17, 2013, 09:50:49 am
be all inconspicuos and shit whilst checking the pond for magical fish, also magical plans.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 17, 2013, 10:01:08 am
Hm...let's see...
SCIENCE MAN! voice, Mk II:

"Here is your puppy, little girl! And now, to prepare for any ruffians I might come across!
"Pioncale Josionp! Giderboo Insubbla! Necti Jupedem!"


Give puppy to little girl. Move away from little girl, say words.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Hapah on September 17, 2013, 11:04:22 am
+1 Strength +1 Channeling

Keefugat.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: The Ensorceler on September 17, 2013, 11:24:22 am
Sorry, I'd fallen behind, so it took a whle to catch back up.

New character:
     Carlos, Charles' mexican cousin.
     dex 1
     end 1
     pot 1
     chan 5
Who's ready for some ˇˇscience!!?
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: syvarris on September 17, 2013, 11:40:56 am
I guess I'm late to the party, but IMO it'd be cool to have an RTS type Perplexicon game.

Really, the ideal game would be the one PW is talking about in my sig.  I love everything about that.  But that seems unlikely to ever appear, so here's an idea.

Two teams, fighting to control specific parts of a very chaotic world.  I'm thinking that each room should be semi-randomized, with various aspects greatly altered- You could have one room with no gravity, and another where the only light comes from motion, along with some other hazard.  This would present a PvE challenge to the game.

The game would revolve around finding certain rooms, which each have some benefit to the team.  Win conditions could be something simple, like "Capture ten of the fifteen special rooms" or "find and destroy the other team's base room", or something more complex- "Find these five types of artifact spread across the whole dungeon" or "Use magic to make six rooms safe for your allies, and extend your base into them".


If you wanted to go a more RTS-style route, you could have a fairly traditional fantasy setting with two castles on either side of a large area.  Each team has limited magic and a few mages.  You have to search the area for more magic sources, while commanding an army you can expand or enhance with magic. 

To promote relying on an army rather than just turning into a dragon and massacring everything, you could make each castle have a room where magic is safer and more powerful.  If you cast "Zombie Human" there, you might get twenty zombies, whereas outside you'll only get one, and it might overshoot or fail.

Thoughts?  Honestly, I'd just like to get away from the simple deathmatchs we've been doing.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 17, 2013, 11:46:16 am
PMed Action!
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 17, 2013, 11:46:32 am
Sounds neat. Anyone know how to program a really complex RTS?
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 17, 2013, 11:50:17 am
Sounds neat. Anyone know how to program a really complex RTS?
You mean, programming a RTS from scratch, or creating a mod for one?

As far as I know, Warcraft 3 had many aptitudes to be modded into something like this.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Thearpox on September 17, 2013, 02:07:20 pm
RTS ideas
First of all, it would be a Turn-Based Strategy. By default. Sorry to nitpick, but I don't see it working any other way, and it can be an important distinction.

Second, the important part of a strategy like that is controlling an army. In a team based game. An army. Controlled by team. Order. Controlled by Chaos. Does anyone see a problem with this?

Either you make a single person on the team the leader of the army, with every else working as a support and basically doing what the leader says. And spoilers, it will probably only be fun for two players. Unless you make it a two-player game.

Or you just divide up the army among players, in which case you basically end up with a "gang" (Or, the word I would must prefer to use that is much more applicable to this is "droojinas," (Дружина) which literally means "A group of friends".) warfare. And that can be awesome. But very chaotic, and the fun will be in sending all the gullible minions under your command to slaughter.


As for the rooms, it sounds very interesting, but honestly, it doesn't depend in any way on it being a Strategy. I support the rooms idea, but the also work in a Deathmatch, Capture McGuffing, Assault, et cetera.

PS: Apparently, I'm the person who critiques, analyzes, and comments on ideas people have. So... I suppose if anyone has something they want analyzed, you can send it to me. I suppose that's official now.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 17, 2013, 02:11:18 pm
Or you just divide up the army among players, in which case you basically end up with a "gang" (Or, the word I would must prefer to use that is much more applicable to this is "droojinas," (Дружина) which literally means "A group of friends".) warfare. And that can be awesome. But very chaotic, and the fun will be in sending all the gullible minions under your command to slaughter.

You mean a spot of the ol' ultra-violence?
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Thearpox on September 17, 2013, 02:22:58 pm
Or you just divide up the army among players, in which case you basically end up with a "gang" (Or, the word I would must prefer to use that is much more applicable to this is "droojinas," (Дружина) which literally means "A group of friends".) warfare. And that can be awesome. But very chaotic, and the fun will be in sending all the gullible minions under your command to slaughter.

You mean a spot of the ol' ultra-violence?
Was that a pun? Because I'm really bad at them.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: TCM on September 17, 2013, 02:51:24 pm
You would have a point... If in the game Toaster is speaking about you didnt start with 75% of the words, including control. Really, a pure physical character haves no chance. Fine your fast and strong, but you would have same ploblem than you did here: How would you hurt for example someone made of Arcane Energy? How would you destroy though a circle of Repel Flesh before your brain explodes due to the will dude inside? How would you beat the hordes of creatures that would come?

Seriously, if there are fixed stats and you start with enough points, 1 will and 38 channeling is ALL you need to create this:
Giant Magic Eldritch Steel Strong Fast Agile Resistant Potency+ Will+ Dragon, Poison Teeth, Magic Draining Crystal Gas Breath, Arcane Energy Necromantic Life Drain Eye Beams, Solid Dark Magma Claws, Solid Acid Horns, Solid Darkness Absorb Strenght Wings.

Considering you start with Control and What im thinking of, a player could literally control anything on the whole map he can think about, and if lucky, he will only need one turn per kill. Or less. A will mage can easily kill a bunch of people in a turn causing earthquakes, or mind controlling one into casting a living hell over them.

Key phrase: initial advantage.

It doesn't matter what sort of words you have if you have no clue what they mean. A physical character is not going to be intimidated by a mage going: "I will summon a giant monstrous beast that will kill you! Just give me a few turns to figure out the words, and please stop punching me in the face." Plus, if you're going to devote your Stats to Channeling and Will, you can't be very good at dodging or blocking attacks. All the Will in the world doesn't help you recover from having your face smashed into the ground repeatedly.

How do you hurt someone of Arcane Energy? Find one of the plentiful magical weapons laying around, or get a wizard friend like I did. Circle of Repel Flesh? Just use your increased agility to run away while the slower and squishier mages succumb. How do you beat a horde of creatures? Kill their creator before he or she can summon them.

It was only my own fault for not getting involved earlier, when words had not been fully defined. Physical characters are to sprinters as mages are to marathoners. The victor would be determined based on the length and point of the race.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 17, 2013, 02:55:54 pm
Or you just divide up the army among players, in which case you basically end up with a "gang" (Or, the word I would must prefer to use that is much more applicable to this is "droojinas," (Дружина) which literally means "A group of friends".) warfare. And that can be awesome. But very chaotic, and the fun will be in sending all the gullible minions under your command to slaughter.

You mean a spot of the ol' ultra-violence?
Was that a pun? Because I'm really bad at them.

http://en.wikipedia.org/wiki/A_Clockwork_Orange
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 17, 2013, 03:31:40 pm
You would have a point... If in the game Toaster is speaking about you didnt start with 75% of the words, including control. Really, a pure physical character haves no chance. Fine your fast and strong, but you would have same ploblem than you did here: How would you hurt for example someone made of Arcane Energy? How would you destroy though a circle of Repel Flesh before your brain explodes due to the will dude inside? How would you beat the hordes of creatures that would come?

Seriously, if there are fixed stats and you start with enough points, 1 will and 38 channeling is ALL you need to create this:
Giant Magic Eldritch Steel Strong Fast Agile Resistant Potency+ Will+ Dragon, Poison Teeth, Magic Draining Crystal Gas Breath, Arcane Energy Necromantic Life Drain Eye Beams, Solid Dark Magma Claws, Solid Acid Horns, Solid Darkness Absorb Strenght Wings.

Considering you start with Control and What im thinking of, a player could literally control anything on the whole map he can think about, and if lucky, he will only need one turn per kill. Or less. A will mage can easily kill a bunch of people in a turn causing earthquakes, or mind controlling one into casting a living hell over them.

Key phrase: initial advantage.

It doesn't matter what sort of words you have if you have no clue what they mean. A physical character is not going to be intimidated by a mage going: "I will summon a giant monstrous beast that will kill you! Just give me a few turns to figure out the words, and please stop punching me in the face." Plus, if you're going to devote your Stats to Channeling and Will, you can't be very good at dodging or blocking attacks. All the Will in the world doesn't help you recover from having your face smashed into the ground repeatedly.

How do you hurt someone of Arcane Energy? Find one of the plentiful magical weapons laying around, or get a wizard friend like I did. Circle of Repel Flesh? Just use your increased agility to run away while the slower and squishier mages succumb. How do you beat a horde of creatures? Kill their creator before he or she can summon them.

It was only my own fault for not getting involved earlier, when words had not been fully defined. Physical characters are to sprinters as mages are to marathoners. The victor would be determined based on the length and point of the race.
Will doesnt help you if you re being smashed in the face agaisnt the ground... Oh wait look at that giant lion behind you. Oh wait you looked at it! Your brain just exploded.
Aaaand thats the reason you had so many chances at beating me. Circle of repel flesh wouldnt be a weapon but rather a protection, you wouldnt be able to get though it with your mere fists within a few turns (Depending on mage channeling) since will doesnt require pool, you can destroy people outside while safe of physical characters.
And sprinting doesnt really help you, as once you get the words to define the position you can attack players without the distances matter anymore. *Lava Where im thinking at* now its raining lava over you, or right where you step, or inside your lungs. Same with Control What im thinking of, it can affect anything you can think off, thus you could be controlled even if you re running two rooms away.

Science is gonna be done, considering there are more players at magic than physical, you cant stop that, and words will be learnt. One single turn can find a word that will easily kill physical characters. And so far no magical weapons have been able to hurt arcane energy persons. The only words i remember in Perplexicon capable of heavily hurting Arcane Energy were quicksilver and Arcane Energy itself, but triying to take a weapon out of arcane energy isnt a good idea, even if the hilt seems safe. And a weapon out of solid quicksilver will be too heavy as to be useful, and to toxic as to be safe to use.

Willmancers do not need for speed and avoiding, they can simply create a few creatures to slow enemies down while skulls are crushed, blood boils, eyes fly away like rockets, and persons are controlled into destroying stuff and killing themselves.

Conclusion: Pure-Physical characters will never beat an magical player with same quantity of souls. Magic weapons can be easily destroyed by Dispel Magic.
Also people wasnt original enough with will back in Perplexicon. Did anyone ever try to make a will-modified living magic armor? *Tries to punch person in the face, when suddenly spikes grow from helmet and pierce your hand, then the armor casts a lightning and you re dead.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: syvarris on September 17, 2013, 03:55:43 pm
RTS ideas
First of all, it would be a Turn-Based Strategy. By default. Sorry to nitpick, but I don't see it working any other way, and it can be an important distinction.

Second, the important part of a strategy like that is controlling an army. In a team based game. An army. Controlled by team. Order. Controlled by Chaos. Does anyone see a problem with this?

Either you make a single person on the team the leader of the army, with every else working as a support and basically doing what the leader says. And spoilers, it will probably only be fun for two players. Unless you make it a two-player game.

Or you just divide up the army among players, in which case you basically end up with a "gang" (Or, the word I would must prefer to use that is much more applicable to this is "droojinas," (Дружина) which literally means "A group of friends".) warfare. And that can be awesome. But very chaotic, and the fun will be in sending all the gullible minions under your command to slaughter.


As for the rooms, it sounds very interesting, but honestly, it doesn't depend in any way on it being a Strategy. I support the rooms idea, but the also work in a Deathmatch, Capture McGuffing, Assault, et cetera.

PS: Apparently, I'm the person who critiques, analyzes, and comments on ideas people have. So... I suppose if anyone has something they want analyzed, you can send it to me. I suppose that's official now.

I used RTS primarily because that's just a term I use to define that type of game.  With turn based, I tend to think of a small, specific group of pieces, with rigid and detailed locations and everything.  It might not really make sense, but the terms imply different things to me.  But that's just semantics, and not worth arguing over.

How I would handle the army thing is simple: When someone makes more critters for the army, they control them.  You can tell them to obey someone else, or join this group or whatever, but they start off under your command.  So if somebody is off adventuring for supplies, he doesn't control too much of the army, whereas if he's in the castle just making more troops he'll control lots.


And yeah, the rooms thing doesn't depend on it being strategy.  It could easily work well with any team game, although a free-for-all game would probably not do so well.


Also, Sarzael, you're wrong.  Simply put, it took the people in the original perplexicon over thirty turns to figure out the control word.  Nobody ever figured out the words for dispel magic, or that "Kallth" was "What I'm thinking of" rather than "What I'm pointing at".  I'll bet none of you know any of those words now, either.  Obviously, a physical stat focused guy could tromp you right now if those are the only defences you can think of.  And a physical person can easily kill most summons that a low level person could make, and dodge most of their attacks.

Yes, if you had two hundred turns to practice science then you could easily wup a fighter with five times your souls, in a multitude of ways.  But you could easily wup a mage with a fifth your knowledge too.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: TCM on September 17, 2013, 04:14:38 pm
Will doesnt help you if you re being smashed in the face agaisnt the ground... Oh wait look at that giant lion behind you. Oh wait you looked at it! Your brain just exploded.
Aaaand thats the reason you had so many chances at beating me. Circle of repel flesh wouldnt be a weapon but rather a protection, you wouldnt be able to get though it with your mere fists within a few turns (Depending on mage channeling) since will doesnt require pool, you can destroy people outside while safe of physical characters.
And sprinting doesnt really help you, as once you get the words to define the position you can attack players without the distances matter anymore. *Lava Where im thinking at* now its raining lava over you, or right where you step, or inside your lungs. Same with Control What im thinking of, it can affect anything you can think off, thus you could be controlled even if you re running two rooms away.

Science is gonna be done, considering there are more players at magic than physical, you cant stop that, and words will be learnt. One single turn can find a word that will easily kill physical characters. And so far no magical weapons have been able to hurt arcane energy persons. The only words i remember in Perplexicon capable of heavily hurting Arcane Energy were quicksilver and Arcane Energy itself, but triying to take a weapon out of arcane energy isnt a good idea, even if the hilt seems safe. And a weapon out of solid quicksilver will be too heavy as to be useful, and to toxic as to be safe to use.

Willmancers do not need for speed and avoiding, they can simply create a few creatures to slow enemies down while skulls are crushed, blood boils, eyes fly away like rockets, and persons are controlled into destroying stuff and killing themselves.

Conclusion: Pure-Physical characters will never beat an magical player with same quantity of souls. Magic weapons can be easily destroyed by Dispel Magic.
Also people wasnt original enough with will back in Perplexicon. Did anyone ever try to make a will-modified living magic armor? *Tries to punch person in the face, when suddenly spikes grow from helmet and pierce your hand, then the armor casts a lightning and you re dead.

You're speaking in pure hypothetical again. And Science takes time, at best it takes one turn. One turn, plenty of time to get shoulder-checked from the other side of the room. And that's supposing you find a good word immediately, instead of finding "flower" or "yellow", which are just as likely as finding anything else. The physical characters does not need to have any set-up to do an uppercut or headbutt. If you set up the hypothetical that will-based characters can easily summon up familiars, I can do the exact same and say that physical characters can bash you in before you could get a decent word out.

I made a physical character. He only could hurt and killed because of physical moves. And his killer died attempting magic.

Starting mages are weaker than physical characters. They have the potential to overpower physical characters, but in all situations with a new mage and new melee character battling, all variables make the former weaker than the latter at that point. The option of the mage is either to try to fight back, run away, or attempt a spell, which might be something good, and then might be properly cast.

Also, I find that I can have more fun role-playing physical characters than mages. And you can't beat that. 
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Hapah on September 17, 2013, 04:17:44 pm
Also, I find that I can have more fun role-playing physical characters than mages. And you can't beat that.
Quoted for Truth; Play as you wish to play.

(When will the murder resume?)
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Thearpox on September 17, 2013, 04:31:25 pm
Repeating the same stuff all over again.
Playing the same game.
Saying the same things all over again.
Guys, I ask you to stop. You're repeating yourself, and it isn't interesting anymore. If you really want to continue this, please take this PM, or even better, call each other. Because forum communication is obviously not doing it well for you.

Because for the last dozen posts it's been Sazrael repeatedly telling all the awesome things a mage could do in an apparently broken Perplexicon, to TCM's repost that it all doesn't matter because those things won't be discovered yet. And Sazrael is obviously wrong because it is true that if stuff isn't discovered, then it can't be used. Unfortunately, we seem to have run out of words to say that, so it's time to put the lid on the whole thing.

Or you just divide up the army among players, in which case you basically end up with a "gang" (Or, the word I would must prefer to use that is much more applicable to this is "droojinas," (Дружина) which literally means "A group of friends".) warfare. And that can be awesome. But very chaotic, and the fun will be in sending all the gullible minions under your command to slaughter.

You mean a spot of the ol' ultra-violence?
Was that a pun? Because I'm really bad at them.
http://en.wikipedia.org/wiki/A_Clockwork_Orange
"Droog" literally means "friend". That's a dumb name for a gang. Дружина is not a gang name, it's a type of war-oriented social structure.

Quote
How I would handle the army thing is simple: When someone makes more critters for the army, they control them.  You can tell them to obey someone else, or join this group or whatever, but they start off under your command.  So if somebody is off adventuring for supplies, he doesn't control too much of the army, whereas if he's in the castle just making more troops he'll control lots.
How would this stop us from having the worst even organisation? If someone adventuring is beneficial to the team at a certain point, there will either be a leader who will point fingers, or the chances are that we won't get what we want when we need. And the more competitive we become, the more we will need to act as a coherent unit, the more it will be a two-person game.

The whole thing with transferring armies goes here. If we act like everyone has his own drujina, (different spelling!) them people will keep their armies to themselves, and it's a team of individuals making bad decisions all the time. If people actually share armies, it becomes an actual strategy game, but we get progressively less individualism to our effectiveness.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: TCM on September 17, 2013, 04:42:54 pm
Repeating the same stuff all over again.
Playing the same game.
Saying the same things all over again.
Guys, I ask you to stop. You're repeating yourself, and it isn't interesting anymore. If you really want to continue this, please take this PM, or even better, call each other. Because forum communication is obviously not doing it well for you.

Because for the last dozen posts it's been Sazrael repeatedly telling all the awesome things a mage could do in an apparently broken Perplexicon, to TCM's repost that it all doesn't matter because those things won't be discovered yet. And Sazrael is obviously wrong because it is true that if stuff isn't discovered, then it can't be used. Unfortunately, we seem to have run out of words to say that, so it's time to put the lid on the whole thing.

But I'm winning!
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: syvarris on September 17, 2013, 04:44:27 pm
So... If everyone goes their own way, and messes around uselessly, their team won't be very good.  And if everyone works together coherently, then their team will be effective.

I must be missing something, because that seems fairly logical.

Off-topic, has anyone else noticed that TCM is being perfectly logical and not at all silly right now?  Just seems odd. PREPOSTEDIT: Nevermind.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Thearpox on September 17, 2013, 04:58:24 pm
But I'm winning!
You already won! And now it's time to swallow your victory and walk away.

So... If everyone goes their own way, and messes around uselessly, their team won't be very good.  And if everyone works together coherently, then their team will be effective.

I must be missing something, because that seems fairly logical.

Off-topic, has anyone else noticed that TCM is being perfectly logical and not at all silly right now?  Just seems odd. PREPOSTEDIT: Nevermind.
To rephrase: If everyone goes their own way, and messes around uselessly, their team won't be very good.  And if everyone works together coherently, then the team will be almost certainly masterminded by one guy who will be making all the decisions, making the other players nothing more than his pawns, or more accurately his minions, and it won't be very fun for them.

As for TCM, yeah. And I think that is a good thing. Makes him less of a one-sided caricature of himself.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: syvarris on September 17, 2013, 05:05:28 pm
Ahh.  Well, my reply is just "I don't think that's what would happen.".

I'd give examples of why, and probably bring up Aether/Bismuth from the last game, but I have better things to do and I already seem to argue with you a lot.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Thearpox on September 17, 2013, 05:13:41 pm
Ahh.  Well, my reply is just "I don't think that's what would happen.".

I'd give examples of why, and probably bring up Aether/Bismuth from the last game, but I have better things to do and I already seem to argue with you a lot.
You believe Aether/Bismuth was an example of a good organisation? ...Okay. No comment on that aspect. But I just do want to point out that they weren't strictly fighting for world supremacy, and the team divisions weren't exactly set in stone.

But hey, if you simply don't think that will happen, have fun. Maybe some people would still enjoy that. I know I wouldn't unless I was the top dog, but then I'm not everyone. If you get a game going, I'd like to see how it plays out.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: syvarris on September 17, 2013, 06:50:05 pm
Ugh... No.  I meant that Aether was an example of a group that was pretty much a loose alliance.  There were no real rules for the members.  While Bismuth was a organized group, that kept stricter tabs on people and had a definite leader.

You're saying that the team that is coherent and organized would be less fun.  But being part of Bismuth was more fun, IMO.


And as to the last part... That's entirely correct.  No offense, but you seem like the type of person who needs to be on top.  But most people really aren't that type.

Guh.  This is all irrelevant.  I'm certainly not going to run it for a long while, if at all, and this probably wouldn't affect my ideas too much anyway.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Dermonster on September 17, 2013, 07:47:42 pm
Aether was best team and you know it.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 17, 2013, 07:50:58 pm
syv: When were you ever part of Aether?

From our intelligence on Aether, it sounded pretty unpleasant, what with rationed words and orders and stuff. Aether..."Don't kill another Aetherian, share your secrets, try not to die, if you must try to get killed by another Aetherian." And half of those rules were made up just now.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: syvarris on September 17, 2013, 08:11:57 pm
syv: When were you ever part of Aether?

From our intelligence on Aether, it sounded pretty unpleasant, what with rationed words and orders and stuff. Aether..."Don't kill another Aetherian, share your secrets, try not to die, if you must try to get killed by another Aetherian." And half of those rules were made up just now.

...I honestly have no idea what to think of this.  :-\
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Empiricist on September 17, 2013, 08:17:29 pm
@Syvarris was our double agent in Bismuth. And Bismuth's double agent in us. He was literally the intelligence division of both factions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 17, 2013, 08:35:08 pm
...Dangit. I had confused him with someone else.

It's been a while since Perplexicon.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 17, 2013, 09:12:31 pm
Spoiler:  I joined Bismuth because my non-magic character couldn't cast any more and I had no use for secret words.  Plus, I wanted a control stone whip that YOU JERKS NEVER MADE FOR ME.  </fakerage>

Also, rules note, since someone asked:  Focuses don't stack- they apply only to the next turn.



Continue.

AAAAAAAAAAAAAAAAAAAAAMAGIC!

[Pot:4+1+1]  Jet black ley lines, sucking inward with power, rapidly cover your body.  They crisscross together tightly and burst into energy.

Your form turns jet black, then suddenly starts violently sucking everything nearby toward you.

[Str:3+4]  You easily maintain the stability of your form.

You grin, but no one can tell.


be all inconspicuos and shit whilst checking the pond for magical fish, also magical plans.

You can't see anything in there besides water.  It looks quite deep.  Shrugging, you cast your magic.

[Pot:1+1]  Ley lines try to cross your body, but they lack enough energy to do so, and burn off impotently.

With a sigh, you retreat to the Grand Room.



"Here is your puppy, little girl! And now, to prepare for any ruffians I might come across!
"Pioncale Josionp! Giderboo Insubbla! Necti Jupedem!"


Give puppy to little girl. Move away from little girl, say words.

"Puppy, go play with her!"  It yips and runs around excitedly.  AWWWWW

[Pot:6]  The ley lines come, burst into energy, and turn you into steel.  There's only so many ways to describe this interestingly.

[Pot:1]  Your right arm turns into a quite lovely throwing knife; too bad it falls off.  If you weren't made of steel, you would probably be bleeding a lot now.  As it is, it still stings like a bitch.

[Pot:2]  Nothing happens.  Damn it.


+1 Strength +1 Channeling

Keefugat.

No, keefug you!

[Pot:4+2]  A quite large chunk of ice forms in front of you and thuds to the ground.  Now all you need is a giant glass of whiskey.


PMed Action!

POWER LEVEL IS OVER 9000!


The waveform collapses and Carlos appears in the unknown haze.  A voice speaks to him from the fourth wall, telling him he gets to add one more point.


Quote from: Players
Unholy_Pariah:  Outcast Wizard - West side, Grand Room (2 Pool)
Bigf00t: Bigf01t - East entrance, Bottomless Pit (6 Pool, Body is arcane field over steel core) (6)
GreatWyrmGold: Science Man - West side, Spike Room (6 Pool, Body is steel) {Right arm is gone}
The Ensorceler:  Carlos - Southeast side, Grand Room (3 Pool)
Tomcost: Jabon - East side, Spike Room (3 Pool, Body is air, Potency focus)
Hapah:  Hapah - East ledge, Grand Room (3 Pool) (3)
Harry Baldman:  Tod-6 - South of center, Cavern (3 Pool, Body is vacuum) (14)
Scapheap: Clair - East side, Spike Room (3 Pool)


The disappointment in the lack of violence in this turn is tempered by the anticipation of likely very soon-to-be violence.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 17, 2013, 09:19:50 pm
((I almost knew what was Harry going to do. And I haven't got the slightiest idea about how to kill him. Well, maybe that question can be answered by: what would happen if vacuum meets repulsive force?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 17, 2013, 09:21:45 pm
Only one way to find out, isn't there?
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 17, 2013, 09:25:12 pm
((Yep, but that's not going to be me. Let the rest do the hard potentially lethal work.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Unholy_Pariah on September 17, 2013, 09:57:09 pm
((Well he needs to make strength rolls to sustain his form, if enough people hurl strength draining spells at him he should implode))

do magical stuff that does not involve weakening harry. please dont kill me
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 17, 2013, 09:58:28 pm
"This is not ideal! Let us try this again, but different! And successful!
"Necti Jupedem! Uraderke Uticat Anneell Bawsencif!"
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Hapah on September 17, 2013, 10:18:17 pm
Finally figured out what I want to do with my character!

((How would a man made of blackholes even move?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 17, 2013, 10:20:53 pm
Allow me to reference the Null Clause.

"Don't second guess magic." Null says
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: The Ensorceler on September 17, 2013, 10:33:33 pm
Uh... Carlos retroactively casts:

Josionp Venes Eolginv Loodo Anneel

Please let this work...
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 17, 2013, 11:09:20 pm
You only have three pool, but you do have one point you haven't spend.  Put it in channeling and you can do a four word spell.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Harry Baldman on September 18, 2013, 12:10:05 am
"~I've-told-every-little-star-just-how-sweet-I-think-you-are. Why-haven't-I-told-you?~"

Take a leisurely walk over to the Grand Room. Open up arms for vacuum hugs in case anyone comes over.

((I suspect this might not work as well as I initially thought, mostly due to a thing I've overlooked, but it is nothing one cannot fix with improved stats.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 18, 2013, 01:02:19 am
Will doesnt help you if you re being smashed in the face agaisnt the ground... Oh wait look at that giant lion behind you. Oh wait you looked at it! Your brain just exploded.
Aaaand thats the reason you had so many chances at beating me. Circle of repel flesh wouldnt be a weapon but rather a protection, you wouldnt be able to get though it with your mere fists within a few turns (Depending on mage channeling) since will doesnt require pool, you can destroy people outside while safe of physical characters.
And sprinting doesnt really help you, as once you get the words to define the position you can attack players without the distances matter anymore. *Lava Where im thinking at* now its raining lava over you, or right where you step, or inside your lungs. Same with Control What im thinking of, it can affect anything you can think off, thus you could be controlled even if you re running two rooms away.

Science is gonna be done, considering there are more players at magic than physical, you cant stop that, and words will be learnt. One single turn can find a word that will easily kill physical characters. And so far no magical weapons have been able to hurt arcane energy persons. The only words i remember in Perplexicon capable of heavily hurting Arcane Energy were quicksilver and Arcane Energy itself, but triying to take a weapon out of arcane energy isnt a good idea, even if the hilt seems safe. And a weapon out of solid quicksilver will be too heavy as to be useful, and to toxic as to be safe to use.

Willmancers do not need for speed and avoiding, they can simply create a few creatures to slow enemies down while skulls are crushed, blood boils, eyes fly away like rockets, and persons are controlled into destroying stuff and killing themselves.

Conclusion: Pure-Physical characters will never beat an magical player with same quantity of souls. Magic weapons can be easily destroyed by Dispel Magic.
Also people wasnt original enough with will back in Perplexicon. Did anyone ever try to make a will-modified living magic armor? *Tries to punch person in the face, when suddenly spikes grow from helmet and pierce your hand, then the armor casts a lightning and you re dead.

You're speaking in pure hypothetical again. And Science takes time, at best it takes one turn. One turn, plenty of time to get shoulder-checked from the other side of the room. And that's supposing you find a good word immediately, instead of finding "flower" or "yellow", which are just as likely as finding anything else. The physical characters does not need to have any set-up to do an uppercut or headbutt. If you set up the hypothetical that will-based characters can easily summon up familiars, I can do the exact same and say that physical characters can bash you in before you could get a decent word out.

I made a physical character. He only could hurt and killed because of physical moves. And his killer died attempting magic.

Starting mages are weaker than physical characters. They have the potential to overpower physical characters, but in all situations with a new mage and new melee character battling, all variables make the former weaker than the latter at that point. The option of the mage is either to try to fight back, run away, or attempt a spell, which might be something good, and then might be properly cast.

Also, I find that I can have more fun role-playing physical characters than mages. And you can't beat that.
Last thing is your opinion.
Also, you cant kill, as i said, seven mages at once. And a mage might beat a physical character, overall considering they can overdrive.
You can bash one person. Then what? In a turn seven people with magic can easily do enough science as that will 99% find a word able to kill phisical. And then you wont stand a chance agaisnt most good mages.

Also Harry just used all the points on strenght... Does he realize that he still has to do endurance rolls whenever he absorbs stuff? Just throw a giant metal cylinder or something at him and he should implode.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: scapheap on September 18, 2013, 02:29:29 am
(What were my stats again?)

find puppy
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Thearpox on September 18, 2013, 04:38:20 am
((It might be a stupid question, but does vacuum equal black hole in this game? And if not, what's the practical difference?))

((Also syvarris, I have a lot of things to reply to your statement now. You know, hours pass, ideas come up. But unfortunately, I do not have the time right now, so if you'd like an exhaustive response involving my theories for why people play games, what's so involving about them, and so on, do let me know. Or somebody else for that matter. Or we can just forget about this argument for now.

Although I am a little annoyed by you saying that it's all irrelevant anyway. First of all, we are in a public space, so if anyone wants to make such a game sometime, these discussions can be helpful later. Two, the concepts we are discussing can extend much farther than Perplexicon. And I don't think there are a lot of people in the world having serious discussions about Forum Game Theory. I often find myself recycling the arguments I and others have developed before in new debates. And thirdly, everything is irrelevant if in the grand scheme of things. I honestly enjoy arguments for their own sake.))

((And yes, GrateWyrm is the best attention-deficit multitasker ever. The number of times this has caused him misunderstanding and caused me hilarity is astounding.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Nivim on September 18, 2013, 07:09:02 am
Spoiler: Thearpox  [= (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 18, 2013, 07:33:59 am
Action!
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 18, 2013, 07:55:53 am
(What were my stats again?)

Scapheap
Name: Clair Lorene
Appearence: A red headed girl of 8 years. Blue eyes and a sky blue dress. Hold a teddy bear.
Stats
Strength:  0
Dexterity:  1
Speed:  1
Endurance:  1
Potency:  3
Will:  0
Channelling:  3
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Harry Baldman on September 18, 2013, 08:02:48 am
Also Harry just used all the points on strenght... Does he realize that he still has to do endurance rolls whenever he absorbs stuff? Just throw a giant metal cylinder or something at him and he should implode.

((Actually, I do. It is an issue I intend to fix soon.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 18, 2013, 08:03:58 am
To be honest, I'm still trying to decide what getting a modified 10 on a stability roll should do to you.  I feel like it should do SOMETHING, being an ungodly-sized overshot and all.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Harry Baldman on September 18, 2013, 08:06:28 am
To be honest, I'm still trying to decide what getting a modified 10 on a stability roll should do to you.  I feel like it should do SOMETHING, being an ungodly-sized overshot and all.

((Increase in size? After all, if a failure causes shrinkage, a 5, 6 and possibly a 7 make things good, then 8 and more should correspond to increases in proportion.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Dermonster on September 18, 2013, 08:06:51 am
Wormhole
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Unholy_Pariah on September 18, 2013, 08:10:20 am
((Uncontrolled magical overload resulting in massive spell detonation?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 18, 2013, 08:11:47 am
((Maybe shape him differently? (So stable that it becomes a perfect shpere) Or maybe too much stability should make him slow? My two cents))

((Increase in proportion will lead to the whole arena being consumed. Not that it doesn't make sense, anyway))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 18, 2013, 08:56:20 am
It's like you momentarily forgot how unreliable memory is
((I'll leave this here for interpretation.))

To be honest, I'm still trying to decide what getting a modified 10 on a stability roll should do to you.  I feel like it should do SOMETHING, being an ungodly-sized overshot and all.
((Temporal stasis?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 18, 2013, 09:04:32 am
To be honest, I'm still trying to decide what getting a modified 10 on a stability roll should do to you.  I feel like it should do SOMETHING, being an ungodly-sized overshot and all.
((Temporal stasis?))
((If it were a blackhole, yes, but it's vacuum.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 18, 2013, 09:13:08 am
((People keep calling it a vacuum, but it doesn't act much like one. Nor much like a black hole. I'm hunching that Mydidia is some kind of attractive force, perhaps gravity.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Unholy_Pariah on September 18, 2013, 09:15:47 am
((Oh are we talking modified 10 vacuums not modified 10's in general?

Probably the instantaneous creation of a microsingularity that will instantly consume all of the loose objects and atmosphere in the same room as it.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 18, 2013, 09:19:14 am
((People keep calling it a vacuum, but it doesn't act much like one. Nor much like a black hole. I'm hunching that Mydidia is some kind of attractive force, perhaps gravity.))
((It seems to work as an extreme lack of matter in a given point (with unnatural matter levels below 0). If it were a black hole, it wouldn't cease to exist, as it should actually grow. The vacuum also explains why it dissapears: because it has been filled.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: The Ensorceler on September 18, 2013, 09:23:50 am
Sorry, I'd fallen behind, so it took a whle to catch back up.

New character:
     Carlos, Charles' mexican cousin.
     dex 1
     end 1
     pot 1
     chan 5
Who's ready for some ˇˇscience!!?
I've got 5 pool, so I'm still casting. And I guess I'll put the point in dexterity.
Title: Re: The Pit of Magic: A Perplexicon Game. [Farmville]
Post by: Tomcost on September 18, 2013, 09:27:56 am
[Str:5-1]  "NOT TODAY, STEPHEN HAWKING!"
Or, we can just go "Fuck physics".
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 18, 2013, 09:28:25 am
do magical stuff that does not involve weakening harry. please dont kill me

You run away from the direction air is suddenly flowing.

[Pot:3+1]  Ley lines cover your body, bound in a loose configuration.

No one attacks you as you cower.


"This is not ideal! Let us try this again, but different! And successful!
"Necti Jupedem! Uraderke Uticat Anneell Bawsencif!"


Yep, still stings like hell.

[Pot:5]  A glow surrounds your left arm, which settles in.

[Pot:4]  There is a slight glimmer where your right arm used to be, but nothing else happens.


Finally figured out what I want to do with my character!

You rejoice in self-identity.

[Pot:3+2]  A golden circle forms in the air before you.  The center cracks open into a planar rift, through which you swear you can hear chanting.  From the circle, a mailed glove emerges, holding a full steel helmet with a golden trim.  The glove drops the helmet, retreats into the circle, and vanishes as the rift collapses.

You look at the helmet.  At first, it looks like a standard full-face steel helmet, but it just seems... otherworldly.  Shrugging, you put it on.

[End:2-1]  What feel like shackles around your skull lock down, and the helmet sticks to your head firmly.  Whispers from another world fill your ears, and you start to feel like something beyond is influencing you.  The whispers seem quite pleased with your recent victory over the forces of corruption.

Wait, forces of corruption?  That's not your own thought.


Josionp Venes Eolginv Loodo Anneel

Oh wait, I'm an idiot; you did have five points in channeling.  You still have the one stat point to spend, though.  Dex it is.

[Pot:4]  The magic wavers a bit; it's as if a couple things in this spell were contradictory.  A steel helmet, in the shape of a sallet (http://en.wikipedia.org/wiki/Sallet), with a wavering aura finally appears- directly above you.  It drops on your head, the rim catching your skull.

[End:4]  The impact knocks you completely over.  Oof.  "Didn't expect that!" you say as you stand up.


Take a leisurely walk over to the Grand Room. Open up arms for vacuum hugs in case anyone comes over.

[Str:4+4]  AHHH SO STABLE.

You stroll into the Grand Room, noting how little things keep flying at you.  Everyone else seems to be running away from you.  Wonder why?


find puppy

You kneel over and call to the puppy.  It runs up to you and licks you- it's like a sudden gust of wind just brushed over your leg.  Petting him is very strange- it's like putting your hand on top of a flowing river, except the river is dry.

Also D'AWWW


Action!

[Pot:3+1]  Magical ley lines begin to cross your body.  The lines cross your body and intertwine in a loose configuration.

You activate it, and become Wind Man, man made of air.  Cue airhead jokes.

Also you run through the Spike Room on in to the Magma Room.  Oh hey, there's a couple plastic aliens in here who are looking at you.


Quote from: Bigfoot
My turn almost got missed because I didn't post to the thread!

No subtle reminders here or anything.

[Pot:1+1]  You get a little tiny something, which you can't really tell what is before it flies into your chest and explodes.  Well, it's certainly not resistant to the force of your body.

[Pot:4+1]  This gets you a hefty looking club made out of ice.  You deactivate your body form and return to chest.  Wielding it doesn't seem to let you control ice, though.  Neither does it not explode when you reactivate your form, though it seems to have exploded a smaller chunk of it than the last time you tested something.  Shrugging, you kick it into the pit.



Quote from: Players
Unholy_Pariah:  Outcast Wizard - Southwest ledge, Grand Room (2 Pool)
Bigf00t: Bigf01t - East entrance, Bottomless Pit (6 Pool, Body is arcane field over steel core) (6)
GreatWyrmGold: Science Man - West side, Spike Room (6 Pool, Body is steel, Left arm is glowing) {Right arm is gone}
The Ensorceler:  Carlos - Southeast side, Grand Room (3 Pool)
Tomcost: Jabon - East side, Magma Room (3 Pool, Body is air)
Hapah:  Hapah - East ledge, Grand Room (3 Pool) [Hallowed Steel Helmet] (3)
Harry Baldman:  Tod-6 - East side, Grand Room (3 Pool, Body is vacuum) (14)
Scapheap: Clair - East side, Spike Room (3 Pool)

My "I forgot something" sense is nagging me, but I can't find anything I did miss.  Let me know if you see something.



((It might be a stupid question, but does vacuum equal black hole in this game? And if not, what's the practical difference?))

It would probably be best described as a Hollywood black hole- a magical entity that sucks everything nearby into itself.  Very short-lived unless successfully bound to something solid.  In any case, something that plays fast and loose with physics.

[Str:5-1]  "NOT TODAY, STEPHEN HAWKING!"
Or, we can just go "Fuck physics".

That's one way to put it!
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Unholy_Pariah on September 18, 2013, 09:42:22 am
((@toaster, what are the rankings for ley line rolls? As in 6 is permanent etc.))

be somewhat concerned by the fact a black hole is following me, perform magical actions.
Title: Re: The Pit of Magic: A Perplexicon Game. [Pariah the Impaler]
Post by: Toaster on September 18, 2013, 09:49:32 am
Second, I should note something on form rolls, since they're all the rage these days.  Here's a table of what happens from your pot roll:

0 and below:  Very bad things
1: Bad things
2: Nothing
3: Instant activation, 3 turn duration
4: One shot form
5: Activate at will, reusable
6: Instant activation, activate at will, reusable
7: Instant activation, always on
8+: Permanently on, unless you figure out how to get rid of it (And the higher the roll the harder it is to get rid of)

Do note that if you roll a 4 or 5 the form will not activate unless you specifically say to activate it.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Unholy_Pariah on September 18, 2013, 09:52:38 am
Cheers.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 18, 2013, 10:22:31 am
((People keep calling it a vacuum, but it doesn't act much like one. Nor much like a black hole. I'm hunching that Mydidia is some kind of attractive force, perhaps gravity.))
((It seems to work as an extreme lack of matter in a given point (with unnatural matter levels below 0). If it were a black hole, it wouldn't cease to exist, as it should actually grow. The vacuum also explains why it dissapears: because it has been filled.))
((Hence:))
((People keep calling it a vacuum, but it doesn't act much like one. Nor much like a black hole. I'm hunching that Mydidia is some kind of attractive force, perhaps gravity.))



Clearly, I cannot regrow my arm so easily! Criminy!
Bulg Jonin Uticat?
And, Loodo Noviski Tepsy!


Activate glow on left arm.
Words.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 18, 2013, 10:25:23 am
((People keep calling it a vacuum, but it doesn't act much like one. Nor much like a black hole. I'm hunching that Mydidia is some kind of attractive force, perhaps gravity.))
((It seems to work as an extreme lack of matter in a given point (with unnatural matter levels below 0). If it were a black hole, it wouldn't cease to exist, as it should actually grow. The vacuum also explains why it dissapears: because it has been filled.))
((Hence:))
((People keep calling it a vacuum, but it doesn't act much like one. Nor much like a black hole. I'm hunching that Mydidia is some kind of attractive force, perhaps gravity.))
((But a kind of attractive force wouldn't make matter dissapear, and also wouldn't dissapear on its own. That's why I say it's a kind of point with a negative matter))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Unholy_Pariah on September 18, 2013, 10:30:26 am
((People keep calling it a vacuum, but it doesn't act much like one. Nor much like a black hole. I'm hunching that Mydidia is some kind of attractive force, perhaps gravity.))
((It seems to work as an extreme lack of matter in a given point (with unnatural matter levels below 0). If it were a black hole, it wouldn't cease to exist, as it should actually grow. The vacuum also explains why it dissapears: because it has been filled.))
((Hence:))
((People keep calling it a vacuum, but it doesn't act much like one. Nor much like a black hole. I'm hunching that Mydidia is some kind of attractive force, perhaps gravity.))
((But a kind of attractive force wouldn't make matter dissapear, and also wouldn't dissapear on its own. That's why I say it's a kind of point with a negative matter))
((Dude its obviously a wormhole linked to the land of lost socks.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 18, 2013, 10:33:10 am
((People keep calling it a vacuum, but it doesn't act much like one. Nor much like a black hole. I'm hunching that Mydidia is some kind of attractive force, perhaps gravity.))
((It seems to work as an extreme lack of matter in a given point (with unnatural matter levels below 0). If it were a black hole, it wouldn't cease to exist, as it should actually grow. The vacuum also explains why it dissapears: because it has been filled.))
((Hence:))
((People keep calling it a vacuum, but it doesn't act much like one. Nor much like a black hole. I'm hunching that Mydidia is some kind of attractive force, perhaps gravity.))
((But a kind of attractive force wouldn't make matter dissapear, and also wouldn't dissapear on its own. That's why I say it's a kind of point with a negative matter))
((Dude its obviously a wormhole linked to the land of lost socks.))
((So, if I summon a dwarf and throw him inside a black hole, I'm being like god and sending him to the paradise?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Unholy_Pariah on September 18, 2013, 10:35:10 am
((People keep calling it a vacuum, but it doesn't act much like one. Nor much like a black hole. I'm hunching that Mydidia is some kind of attractive force, perhaps gravity.))
((It seems to work as an extreme lack of matter in a given point (with unnatural matter levels below 0). If it were a black hole, it wouldn't cease to exist, as it should actually grow. The vacuum also explains why it dissapears: because it has been filled.))
((Hence:))
((People keep calling it a vacuum, but it doesn't act much like one. Nor much like a black hole. I'm hunching that Mydidia is some kind of attractive force, perhaps gravity.))
((But a kind of attractive force wouldn't make matter dissapear, and also wouldn't dissapear on its own. That's why I say it's a kind of point with a negative matter))
((Dude its obviously a wormhole linked to the land of lost socks.))
((So, if I summon a dwarf and throw him inside a black hole, I'm being like god and sending him to the paradise?))
((God no, your just locking him outside your fort during a siege.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 18, 2013, 10:36:19 am
((Ok, too much derail. I don't want to bother Toaster))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Harry Baldman on September 18, 2013, 10:37:38 am
Plan-Plan, step two!
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 18, 2013, 10:43:54 am
Hah ha, bother me.  Who says you're not just giving me ideas?
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 18, 2013, 10:57:34 am
((People keep calling it a vacuum, but it doesn't act much like one. Nor much like a black hole. I'm hunching that Mydidia is some kind of attractive force, perhaps gravity.))
((It seems to work as an extreme lack of matter in a given point (with unnatural matter levels below 0). If it were a black hole, it wouldn't cease to exist, as it should actually grow. The vacuum also explains why it dissapears: because it has been filled.))
((Hence:))
((People keep calling it a vacuum, but it doesn't act much like one. Nor much like a black hole. I'm hunching that Mydidia is some kind of attractive force, perhaps gravity.))
((But a kind of attractive force wouldn't make matter dissapear, and also wouldn't dissapear on its own. That's why I say it's a kind of point with a negative matter))
((As to the first: It could easily crush matter similarly to how black holes do, just to a lesser extent and with a lesser mass, so it doesn't go far enough to make a gravitational singularity. As to the second: Why not?
And if it was negative matter, somehow, how would people made of Myxidia not be destroyed when they "absorb" an amount of matter equal to their mass? And while I'm at it, what happens to the matter? The closest thing to that which exists is antimatter; this and any other method of destroying matter would release energy, and this energy release would be obvious.
Further evidence: It is on the same page as the repulsive force and other words which I could classify as "energies".))

Hah ha, bother me.  Who says you're not just giving me ideas?
Are you implying that you don't know what Myxidia is?
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 18, 2013, 11:22:43 am
What, me make up things as I go along?  Don't be silly.

Hah hah.  Ha.  *runs*
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Hapah on September 18, 2013, 11:33:10 am
Suit up!
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 18, 2013, 11:43:08 am
((People keep calling it a vacuum, but it doesn't act much like one. Nor much like a black hole. I'm hunching that Mydidia is some kind of attractive force, perhaps gravity.))
((It seems to work as an extreme lack of matter in a given point (with unnatural matter levels below 0). If it were a black hole, it wouldn't cease to exist, as it should actually grow. The vacuum also explains why it dissapears: because it has been filled.))
((Hence:))
((People keep calling it a vacuum, but it doesn't act much like one. Nor much like a black hole. I'm hunching that Mydidia is some kind of attractive force, perhaps gravity.))
((But a kind of attractive force wouldn't make matter dissapear, and also wouldn't dissapear on its own. That's why I say it's a kind of point with a negative matter))
((As to the first: It could easily crush matter similarly to how black holes do, just to a lesser extent and with a lesser mass, so it doesn't go far enough to make a gravitational singularity. As to the second: Why not?
And if it was negative matter, somehow, how would people made of Myxidia not be destroyed when they "absorb" an amount of matter equal to their mass? And while I'm at it, what happens to the matter? The closest thing to that which exists is antimatter; this and any other method of destroying matter would release energy, and this energy release would be obvious.
Further evidence: It is on the same page as the repulsive force and other words which I could classify as "energies".))

Hah ha, bother me.  Who says you're not just giving me ideas?
Are you implying that you don't know what Myxidia is?
((While discussing these things is fun, I sometimes find that as it already is defying the laws of physics this doesn't have much sense, but I will keep on discussing anyway.
Arguments:
1) If it crushes matter, then there would be at least a point of an incredible wheight where the black hole used to be. hat point would inmediately fall and maybe break the floor.
2) Black holes do not dissapear over time. They keep growing as long as there is mass to absorb.
3) People made of black hole-thing has to do an endurance roll upon absorbing stuff, thus absorbing stuff weakens them, unless they roll high enough
4) As it is not "antimatter", but an impossible physically but mathematically feasible "negative matter", that, as negative numbers and positive numbers, negates its opposite.
5) The "classification" argument may be invalid considering how Toaster is not sure of what it is exactly))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 18, 2013, 11:58:28 am
2) Black holes do not dissapear over time. They keep growing as long as there is mass to absorb.

http://en.wikipedia.org/wiki/Hawking_radiation
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 18, 2013, 12:05:18 pm
2) Black holes do not dissapear over time. They keep growing as long as there is mass to absorb.

http://en.wikipedia.org/wiki/Hawking_radiation
((I said "as long as there is mass to absorb". There is plenty of mass in the arena, even in the form of air. So the black hole shouldn't collapse, unless it is not a black hole and it is another phenomenon))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Unholy_Pariah on September 18, 2013, 01:59:10 pm
2) Black holes do not dissapear over time. They keep growing as long as there is mass to absorb.

http://en.wikipedia.org/wiki/Hawking_radiation
((I said "as long as there is mass to absorb". There is plenty of mass in the arena, even in the form of air. So the black hole shouldn't collapse, unless it is not a black hole and it is another phenomenon))
((A wormhole to the land of lost socks is the only logical explanation.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 18, 2013, 07:03:39 pm
((People keep calling it a vacuum, but it doesn't act much like one. Nor much like a black hole. I'm hunching that Mydidia is some kind of attractive force, perhaps gravity.))
((It seems to work as an extreme lack of matter in a given point (with unnatural matter levels below 0). If it were a black hole, it wouldn't cease to exist, as it should actually grow. The vacuum also explains why it dissapears: because it has been filled.))
((Hence:))
((People keep calling it a vacuum, but it doesn't act much like one. Nor much like a black hole. I'm hunching that Mydidia is some kind of attractive force, perhaps gravity.))
((But a kind of attractive force wouldn't make matter dissapear, and also wouldn't dissapear on its own. That's why I say it's a kind of point with a negative matter))
((As to the first: It could easily crush matter similarly to how black holes do, just to a lesser extent and with a lesser mass, so it doesn't go far enough to make a gravitational singularity. As to the second: Why not?
And if it was negative matter, somehow, how would people made of Myxidia not be destroyed when they "absorb" an amount of matter equal to their mass? And while I'm at it, what happens to the matter? The closest thing to that which exists is antimatter; this and any other method of destroying matter would release energy, and this energy release would be obvious.
Further evidence: It is on the same page as the repulsive force and other words which I could classify as "energies".))

Hah ha, bother me.  Who says you're not just giving me ideas?
Are you implying that you don't know what Myxidia is?
((While discussing these things is fun, I sometimes find that as it already is defying the laws of physics this doesn't have much sense, but I will keep on discussing anyway.
Arguments:
1) If it crushes matter, then there would be at least a point of an incredible wheight where the black hole used to be. hat point would inmediately fall and maybe break the floor.
2) Black holes do not dissapear over time. They keep growing as long as there is mass to absorb.
3) People made of black hole-thing has to do an endurance roll upon absorbing stuff, thus absorbing stuff weakens them, unless they roll high enough
4) As it is not "antimatter", but an impossible physically but mathematically feasible "negative matter", that, as negative numbers and positive numbers, negates its opposite.
5) The "classification" argument may be invalid considering how Toaster is not sure of what it is exactly))
((1. The arena was unaffected by any of the massive forces we have brought to bear against it. I can see a speck of neutronium or something smacking into the floor and being ignored.
2. When did I say this was a black hole? I guessed it was a massive, temporary (usually) attractive force.
3. The way I read it, absorbing stuff DISRUPTS them, because it is an uneven force on their body unlike the even force that pulling in air would be. If it was like you've claimed, absorbing stuff would be like more hit points, which would be lost over time as air was absorbed.
4. Physically impossible and extremely nonsensical. Especially since matter with negative mass ("negative energy," it's called) has a repulsive effect, not an attractive one.
5. It's circumstantial evidence, but it's circumstantial evidence on the same side as many other convincing arguments.))

2) Black holes do not dissapear over time. They keep growing as long as there is mass to absorb.

http://en.wikipedia.org/wiki/Hawking_radiation
((I said "as long as there is mass to absorb". There is plenty of mass in the arena, even in the form of air. So the black hole shouldn't collapse, unless it is not a black hole and it is another phenomenon))
((A wormhole to the land of lost socks is the only logical explanation.))
((If you weren't being satirical, I would disprove that hypothesis heavily.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 18, 2013, 07:28:12 pm
For the record, there's a hole blown in one wall of the cavern and big chunk missing above the eastern door in the Pit room.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Bigf00t on September 18, 2013, 09:17:43 pm
For the record, there's a hole blown in one wall of the cavern and big chunk missing above the eastern door in the Pit room.
:D

Quote from: Bigfoot
My turn almost got missed because I didn't post to the thread!

No subtle reminders here or anything.

...
Oops.  :-[
ANYWAY!

TURN THINGS! SCIENCE! AND MAGICALS!
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Unholy_Pariah on September 18, 2013, 09:30:56 pm
((I dont know the meaning of the word satirical. seriously i dont, is it like jesting?

Anyways a wormhole between the arena and empty space aka vacuum is the only explanation that allows for sustained attraction, ignoring gravity and the dissapearance of absorbed mass.

Due to the fact that the wormhole links to vacuum the matter sucked through would simply be flung into the depths of space allowing for a practically infinite amount of matter to be absorbed.

As it is an energy based phenomenon it would be largely unaffected by gravity and therefore would not fall after creation.

Also having to make endurance rolls when absorbing large objects could ostensibly be caused by them impacting the wall of the space/time tunnel causing it to destabalise and possibly collapse in on itself.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 18, 2013, 09:32:44 pm
http://en.wikipedia.org/wiki/Satire
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 18, 2013, 09:33:13 pm
((I dont know the meaning of the word satirical. seriously i dont, is it like jesting?
((More or less.))

Quote
Anyways a wormhole between the arena and empty space aka vacuum is the only explanation that allows for sustained attraction, ignoring gravity and the dissapearance of absorbed mass.
Due to the fact that the wormhole links to vacuum the matter sucked through would simply be flung into the depths of space allowing for a practically infinite amount of matter to be absorbed.
As it is an energy based phenomenon it would be largely unaffected by gravity and therefore would not fall after creation.
Also having to make endurance rolls when absorbing large objects could ostensibly be caused by them impacting the wall of the space/time tunnel causing it to destabalise and possibly collapse in on itself.))
((Why would it not destabilize from taking in large amounts of air?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 18, 2013, 09:33:40 pm
((GWG, I'm going to quit this discussion about Myxida. We will eventually end up eventually in circular logic because of the "Fuck physics" initial point from where we are discussing. It was fun while it lasted, though))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 18, 2013, 09:36:29 pm
((Agreed.

Once we get all the words, shall we commence science on the nature of Myxidia?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Unholy_Pariah on September 18, 2013, 09:54:23 pm
((I dont know the meaning of the word satirical. seriously i dont, is it like jesting?
((More or less.))

Quote
Anyways a wormhole between the arena and empty space aka vacuum is the only explanation that allows for sustained attraction, ignoring gravity and the dissapearance of absorbed mass.
Due to the fact that the wormhole links to vacuum the matter sucked through would simply be flung into the depths of space allowing for a practically infinite amount of matter to be absorbed.
As it is an energy based phenomenon it would be largely unaffected by gravity and therefore would not fall after creation.
Also having to make endurance rolls when absorbing large objects could ostensibly be caused by them impacting the wall of the space/time tunnel causing it to destabalise and possibly collapse in on itself.))
((Why would it not destabilize from taking in large amounts of air?))
((Its like a drainpipe in a bathtub, without external help it cannot drain the atmosphere fast enough to do damage to itself.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 18, 2013, 09:57:54 pm
((Air's not that much less dense than random objects...and with the quantities that it would be rushing in from, from every square inch of surface area, that is a significant quantity of air. Much more in a single turn than all the solid objects he could be expected to absorb.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Unholy_Pariah on September 18, 2013, 10:04:52 pm
((Air's not that much less dense than random objects...and with the quantities that it would be rushing in from, from every square inch of surface area, that is a significant quantity of air. Much more in a single turn than all the solid objects he could be expected to absorb.))
((But air is also nearly weightless and therefore goes exactly where the attractive forces take it whereas a rock has much greater weight and will fly off course at the slightest provocation, the heavier the object is the greater the effects of its own inertia will be on its trajectory.

Thus heavy objects strike wall and air does not.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 19, 2013, 01:10:12 am
Welp i found the pattern.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 19, 2013, 05:47:38 am
((Air's not that much less dense than random objects...and with the quantities that it would be rushing in from, from every square inch of surface area, that is a significant quantity of air. Much more in a single turn than all the solid objects he could be expected to absorb.))
((But air is also nearly weightless and therefore goes exactly where the attractive forces take it whereas a rock has much greater weight and will fly off course at the slightest provocation, the heavier the object is the greater the effects of its own inertia will be on its trajectory.
Thus heavy objects strike wall and air does not.))
((...Wait, what?))

Welp i found the pattern.
((What pattern?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Harry Baldman on September 19, 2013, 06:14:12 am
((But air is also nearly weightless and therefore goes exactly where the attractive forces take it whereas a rock has much greater weight and will fly off course at the slightest provocation, the heavier the object is the greater the effects of its own inertia will be on its trajectory.

Thus heavy objects strike wall and air does not.))

((A rock will not fly off course at the slightest provocation, as it is heavy and difficult to accelerate in any direction. And air does strike walls - it's called wind.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 19, 2013, 06:16:49 am
((I would have said something like that, but I'm almost certain that he isn't saying what it sounds like he's saying.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Unholy_Pariah on September 19, 2013, 06:31:57 am
((I would have said something like that, but I'm almost certain that he isn't saying what it sounds like he's saying.))
((Im saying that the heavier an object is the harder it is to alter its trajectory.

Thus a large rock or steel sword entering on an angle will fly into the event horizon and slowly turn into the main stream of force (thus impacting the wall if it doesnt turn fast enough) whereas air will instantly match trajectories with the main stream of force due to its distinct lack of weight.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 19, 2013, 06:49:49 am
((Assuming that the attractive force's acceleration is insufficient to overcome that, yes.

But your point actually proves mine in a way: Air is always being drawn into the hole--why doesn't that destabilize Myxidia men?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Harry Baldman on September 19, 2013, 06:53:46 am
((Assuming that the attractive force's acceleration is insufficient to overcome that, yes.

But your point actually proves mine in a way: Air is always being drawn into the hole--why doesn't that destabilize Myxidia men?))

((Because this is a magical setting and air doesn't actually exist. There's wind, sure (it's even an element), but no air. What makes things combust is actually phlogiston.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Unholy_Pariah on September 19, 2013, 06:57:57 am
((Assuming that the attractive force's acceleration is insufficient to overcome that, yes.

But your point actually proves mine in a way: Air is always being drawn into the hole--why doesn't that destabilize Myxidia men?))
((Because it doesnt impact the walls of the tunnel due to the fact its too light for its inertia to carry it off course.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 19, 2013, 07:08:09 am
((Assuming that the attractive force's acceleration is insufficient to overcome that, yes.

But your point actually proves mine in a way: Air is always being drawn into the hole--why doesn't that destabilize Myxidia men?))
((Because it doesnt impact the walls of the tunnel due to the fact its too light for its inertia to carry it off course.))
((Air impacts the walls of tunnels no matter what speed it is travelling at.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Nivim on September 19, 2013, 07:21:57 am
((Maybe I shouldn't have spoilered my warnings to Thearpox; this is getting tedious in addition to being very silly.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 19, 2013, 07:24:04 am
((Because I realized my last post was a bit vague, and because I expect someone else to post before I finish, here is a more in-depth explanation:))


((Maybe I shouldn't have spoilered my warnings to Thearpox; this is getting tedious in addition to being very silly.))
((Hey, I was right: I'd get ninja'd!))
((Anyways. I'm sorry about being tedious. Maybe my fun thought experiment will liven things up?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Unholy_Pariah on September 19, 2013, 07:31:54 am
Stupid phone, lemme fix this
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 19, 2013, 07:33:35 am
((I'm confused. Where does the stream of force come in?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Unholy_Pariah on September 19, 2013, 07:42:07 am
((it doesn't, that was a crummy reply that shouldn't have even been posted.
My phone didn't copy my updated reply after losing internet connectivity and posted the initial "how can i disprove this without thinking" thing that i always write but don't post in order to give myself inspiration via methods of "that's retarded, this is how it actually works."

anyways, my real argument was that air doesn't impact the sides as such, it kinda flows along the sides laterally and doesn't really do anything whereas a sword or stone would strike the wall on a more direct angle causing the wall to rupture outwards.

its like the difference skimming a rock along a sheet of ice and throwing it directly at its surface, skimming the ice may cause some slight cracks to form whereas throwing it straight down will create a hole.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 19, 2013, 07:45:07 am
((it doesn't, that was a crummy reply that shouldn't have even been posted.
My phone didn't copy my updated reply after losing internet connectivity and posted the initial "how can i disprove this without thinking" thing that i always write but don't post in order to give myself inspiration via methods of "that's retarded, this is how it actually works."
((Ah. That makes sense. Might I suggest typing the "How can I disprove this without thinking?" thing somewhere you won't accidentally post it? Google Docs, perhaps?))

Quote
anyways, my real argument was that air doesn't impact the sides as such, it kinda flows along the sides laterally and doesn't really do anything whereas a sword or stone would strike the wall on a more direct angle causing the wall to rupture outwards.

its like the difference skimming a rock along a sheet of ice and throwing it directly at its surface, skimming the ice may cause some slight cracks to form whereas throwing it straight down will create a hole.))
((Why wouldn't the air impact the sides of the wormhole?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 19, 2013, 07:47:28 am
The only reason it works is because a little demon (http://en.wikipedia.org/wiki/Maxwell%27s_demon) makes it work.

Welp i found the pattern.

O RLY?
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Unholy_Pariah on September 19, 2013, 07:53:48 am
((it doesn't, that was a crummy reply that shouldn't have even been posted.
My phone didn't copy my updated reply after losing internet connectivity and posted the initial "how can i disprove this without thinking" thing that i always write but don't post in order to give myself inspiration via methods of "that's retarded, this is how it actually works."
((Ah. That makes sense. Might I suggest typing the "How can I disprove this without thinking?" thing somewhere you won't accidentally post it? Google Docs, perhaps?))
((because that involves opening extra tabs on my phone and it usually works.))

Quote
Quote
anyways, my real argument was that air doesn't impact the sides as such, it kinda flows along the sides laterally and doesn't really do anything whereas a sword or stone would strike the wall on a more direct angle causing the wall to rupture outwards.

its like the difference skimming a rock along a sheet of ice and throwing it directly at its surface, skimming the ice may cause some slight cracks to form whereas throwing it straight down will create a hole.))
((Why wouldn't the air impact the sides of the wormhole?))
((its not that it doesn't impact it, it is the manner in which it impacts against the wall, specifically the angle of impact.
Its like trying to break a pane of glass by sliding a rock along its surface instead of just throwing it straight into it, sure you will scratch it up a lot but your not gonna punch a hole in it.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 19, 2013, 07:56:16 am
The only reason it works is because a little demon (http://en.wikipedia.org/wiki/Maxwell%27s_demon) makes it work.
((Well, that's no fun to talk about. Besides, the theory doesn't work.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Unholy_Pariah on September 19, 2013, 07:57:40 am
The only reason it works is because a little demon (http://en.wikipedia.org/wiki/Maxwell%27s_demon) makes it work.
((Well, that's no fun to talk about. Besides, the theory doesn't work.))
((dammit GWG i liked that little demon.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 19, 2013, 08:17:16 am
Also guys should we summon Null? Last time to do it someone had to say ´´Zentol Mind`` then Zentol told you some words which created a humanoid. When Toaster reached twenty souls, the humanoid killed himself and from his blood surged the portal that brought Null here, perhaps we should try it here? (Note may not work)


http://www.bay12forums.com/smf/index.php?topic=119572.msg3944406#msg3944406 (Also i would like to know in Perplexicon words how the hell Toaster did that)

Welp i found the pattern.
((What pattern?))
[/quote]
The nonexistant one!
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Unholy_Pariah on September 19, 2013, 08:24:27 am
Also guys should we summon Null? Last time to do it someone had to say ´´Zentol Mind`` then Zentol told you some words which created a humanoid. When Toaster reached twenty souls, the humanoid killed himself and from his blood surged the portal that brought Null here, perhaps we should try it here?


http://www.bay12forums.com/smf/index.php?topic=119572.msg3944406#msg3944406 (Also i would like to know in Perplexicon words how the hell Toaster did that)

((you and i remember this very differently, in my recollection null was summoned as a plot event when toaster reached twenty souls and vanished in a puff of anticlimax when we migrated to the open world setting.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 19, 2013, 08:26:49 am
Also guys should we summon Null? Last time to do it someone had to say ´´Zentol Mind`` then Zentol told you some words which created a humanoid. When Toaster reached twenty souls, the humanoid killed himself and from his blood surged the portal that brought Null here, perhaps we should try it here?


http://www.bay12forums.com/smf/index.php?topic=119572.msg3944406#msg3944406 (Also i would like to know in Perplexicon words how the hell Toaster did that)

((you and i remember this very differently, in my recollection null was summoned as a plot event when toaster reached twenty souls and vanished in a puff of anticlimax when we migrated to the open world setting.))
Ideas was mine so i say We. Plus im still playing.
Also, you should read the post. And go back some posts.
Someone used a word having to do with Zentol and it said ´´He heard a scaldering voice on his mind`` that person later said he had been pmed some phrases, of which they didnt know all the words.
He did the words and it summoned a clawed eldritch humanoid, when Toaster reached 20 souls, the humanoid killed himself and from his blood and heart opened the portal that brought Null, avatar of the Other (The eldritch) to Perplexicon.

Perhaps your memory isnt to good?
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 19, 2013, 08:28:19 am
((you and i remember this very differently, in my recollection null was summoned as a plot event when toaster reached twenty souls and vanished in a puff of anticlimax when we migrated to the open world setting.))
((I recall that that is what piecewise said.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 19, 2013, 08:30:12 am
((you and i remember this very differently, in my recollection null was summoned as a plot event when toaster reached twenty souls and vanished in a puff of anticlimax when we migrated to the open world setting.))
((I recall that that is what piecewise said.))
You should reread the Null turns. Overall the one i linked.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Unholy_Pariah on September 19, 2013, 08:38:52 am
((you and i remember this very differently, in my recollection null was summoned as a plot event when toaster reached twenty souls and vanished in a puff of anticlimax when we migrated to the open world setting.))
((I recall that that is what piecewise said.))
You should reread the Null turns. Overall the one i linked.
((nah sarzael is right, sort of. i misread his post and thought he was saying someone actually summoned null directly as a result of the zentol mind spell.

where he was half wrong is that the humanoid was completely irrelevant to nulls summoning and was just a convenient plot anchor for piecewise to use, if the humanoid didn't exist piecewise would have used another less colorful method to spawn him in as null was a preset plot event.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 19, 2013, 08:53:41 am
No one ever actually said those words.  I almost did, but chickened out.  They were Zentol Halthel Concoteael Conthal, if you don't remember, so Other Human Magic Large.

The clawed human came from here (http://www.bay12forums.com/smf/index.php?topic=119572.msg3865455#msg3865455), and the words for it are right there.

That spell I used to kill Possibly was just Boost Arcane WhereI'mPointing.  I found WhereI'mPointing early and used the hell out of it.


So yeah, his appearance was plot device.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 19, 2013, 09:21:31 am
No one ever actually said those words.  I almost did, but chickened out.  They were Zentol Halthel Concoteael Conthal, if you don't remember, so Other Human Magic Large.

The clawed human came from here (http://www.bay12forums.com/smf/index.php?topic=119572.msg3865455#msg3865455), and the words for it are right there.

That spell I used to kill Possibly was just Boost Arcane WhereI'mPointing.  I found WhereI'mPointing early and used the hell out of it.


So yeah, his appearance was plot device.
Now someone must do Many Boosted Arcane Whereimpointing. Why one when you can have two? Or three? Or over nine thousand?
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 19, 2013, 09:27:35 am
I'd be interested to hear what you think the pattern is.  Turn up soon- or at least I think we have enough.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Unholy_Pariah on September 19, 2013, 09:41:11 am
((Someone needs to do "many boosted holy humans" whilst another player does "many boosted eldritch humans" from the other side of the room.

Then they should both sit back and watch as everything and everyone between them gets torn to pieces.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 19, 2013, 09:49:15 am
I'd be interested to hear what you think the pattern is.  Turn up soon- or at least I think we have enough.
Quote from: Possibly, Sarzael's Mind
1. I claim to have a pattern.
2. People try to figure out a pattern.
3. ???
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 19, 2013, 10:03:21 am
I'd be interested to hear what you think the pattern is.  Turn up soon- or at least I think we have enough.
Not publicly :P
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 19, 2013, 10:05:49 am
((Agreed.

Once we get all the words, shall we commence science on the nature of Myxidia?))
((I would gladly do some pseudo-science, with precautions, obviously))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 19, 2013, 10:14:10 am
be somewhat concerned by the fact a black hole is following me, perform magical actions.

The black holes are out to get you, so you activate your markings.  You form becomes arcane energy.

[Pot:1+1]  You get a magical toothpick that evaporates pretty quickly.  Dammit.

You sigh and just concentrate on avoiding Hawking's Nightmare down there.


Clearly, I cannot regrow my arm so easily! Criminy!
Bulg Jonin Uticat?
And, Loodo Noviski Tepsy!


Activate glow on left arm.
Words.

First things first, you activate that glow.  It flares brightly and bursts.  A large burst of arcane energy poofs out about five feet in front of you.  Huh, octariney.  Words next.

[Pot:3]  An arm made out of foam appears and falls to the ground.  It's too small for you, anyway.

[Pot:4]  You and everything around you are suddenly covered in rancid green slime, exploded outward from a burst over your head.  Ugh.


Plan-Plan, step two!
Suit up!

[Tod Str:5+4]  Super stable.  I really think something bad should happen to you here, but I haven't got a damn clue what.  I guess you start getting denser.

[Tod Spd:6]
[Hapah Spd:6-1]

Tod points his hand up at Hapah and says his words.

[Pot:1+1]  A few sparkles of magical energy shoot straight forward.  Since Hapah is on the ledge above him, they would have missed hilariously if the spell hadn't failed hilariously.

Hapah, seeing this, looks at the chunk of ice next to him.  He gives it a shove.

[Str:1]  HURRRRRR OOF.  He just manages to shift it onto his foot.  Ouch, dammit!


TURN THINGS! SCIENCE! AND MAGICALS!

Grumbling, you try again.

[Pot:1+1]  The same little tiny something appears and self-annihilates on your chest again.  Damn it!

[Pot:6+1]  A great big silvery metallic lump appears in front of you.  It half flies into your chest and half pulls you into it.  The end result is the same- it annihilates itself on you, but holy shit it stings like hell.  It feels like the whole top layer of flesh (if you had any) of your torso is burned off, and the impact was enough to leave you winded.


((I don't want to bother Toaster))

(No action post but a PM was sent)

You blow through there into the cavern.  Unfortunately, that means running past the aliens.

[Jabon Spd:5]
[Alien Spd:2]

You're almost out the door when the spell comes.

[Alien Pot:5+2]
[Alien Dex:5]

[Jabon Dex:2]

A massive chunk of silver flies directly at you... and goes straight through your torso, unaffected.  It slams into the wall hard enough to shake the walls, and you just keep running into the cavern.

Partway across, you stop to pant and cast a quick spell.

[Pot:6]  A grey fog appears and settles in over your right shoulder.  You can feel its presence.



Quote from: Players
Unholy_Pariah:  Outcast Wizard - Southwest ledge, Grand Room (2 Pool, Body is arcane)
Bigf00t: Bigf01t - East entrance, Bottomless Pit (6 Pool, Body is arcane field over steel core) {Winded, Chest feels burned/raw} (6)
GreatWyrmGold: Science Man - West side, Spike Room (6 Pool, Body is steel) {Right arm is gone.  Covered in slime}
The Ensorceler:  Carlos - Southeast side, Grand Room (3 Pool)
Tomcost: Jabon - South side, Cavern (3 Pool, Body is air)
Hapah:  Hapah - East ledge, Grand Room (3 Pool) [Hallowed Steel Helmet] {Chunk of ice on foot} (3)
Harry Baldman:  Tod-6 - East side, Grand Room (1/3 Pool, Body is vacuum) (14)
Scapheap: Clair - East side, Spike Room (3 Pool)



I'd be interested to hear what you think the pattern is.  Turn up soon- or at least I think we have enough.
Not publicly :P

That's what PMs are for!
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Unholy_Pariah on September 19, 2013, 10:21:30 am
rage at dice, do magic right this time.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Harry Baldman on September 19, 2013, 10:24:29 am
"~Kind-sir! You-are-overly-inconvenient-to-murder-casually-and-you-look-to-be-in-pain! I-propose-we-do-not-try-to-murder-one-another! Instead-we-murder-everyone-else! Yes?~"

If yes, walk off to nearby cavern and words. If no... well, walk off to cavern and words. Really, there's no need for a conditional here.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 19, 2013, 10:44:32 am
((I stated that I wanted to say some words in the PM if I remember right))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 19, 2013, 10:47:24 am

Anyways.

"This is disturbing! I will need to remember not to use that word again! Now to cleanse myself!
Exaceste Echapel! Navat Echapel! Daina Echapel!
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Bigf00t on September 19, 2013, 10:49:45 am
TURN THINGS! SCIENCE! AND MAGICALS!

"WHAT THE HELL! WHY DOES THIS KEEP HAPPENING!"
...
*Figures it out*
...
"GODDAMNIT I AM STUPID"
"Right. 'Harmless' things:"

Welp i found the pattern.
O RLY?
I've been using A pattern for science, no bloody clue if it is THE pattern but eh.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Hapah on September 19, 2013, 10:51:19 am
Overly complicated conditional response!
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: TCM on September 19, 2013, 04:39:31 pm
Last thing is your opinion.
Also, you cant kill, as i said, seven mages at once. And a mage might beat a physical character, overall considering they can overdrive.
You can bash one person. Then what? In a turn seven people with magic can easily do enough science as that will 99% find a word able to kill phisical. And then you wont stand a chance agaisnt most good mages.

LOOK AT ALL THESE HYPOTHETICALS.
MAD HYPOTHETICAL.
MASTER OF HYPOTHETICAL.
CAN'T STOP ME, HYPOTHETICALS FOR DAYS.
SHIT IS FUCKING HYPOTHETICAL.

I'M UP HERE WITH THESE PARTY PEOPLE, WAITING IN LINE FOR THESE HYPOTHETICALS.
Y'ALL LIKE SOME HYPOTHETICALS?
CROWD: FUCK YEAH HYPOTHETICALS! WOO, HYPOTHETICALS!
OH MAN ITS CRAZY HYPOTHETICAL UP IN HERE.



Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 19, 2013, 05:35:55 pm
Yo dawg, I heard you like hypotheticals...
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 19, 2013, 08:58:04 pm
Small change to Tomcost's turn.  It doesn't affect anyone else, though.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Bigf00t on September 20, 2013, 03:10:17 am
((Ah, nothing like looking over the tome while waiting for time to pass..!))

*Bigf01t reads the tome intently, quickly shuffling between pages while waiting for his voice to catch up with this thoughts*

((How through it is everyone? I've got 127 words and all bar four of the pages' general meanings (or at least what I think they are). Turns out I have only just crossed the halfway mark. Yay.))

((Hey Derm, only three more "unfortunate accidents" and you get to smash people! Isn't this exciting!))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 20, 2013, 07:15:54 am
Actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 20, 2013, 08:10:04 am
((Ah, nothing like looking over the tome while waiting for time to pass..!))

*Bigf01t reads the tome intently, quickly shuffling between pages while waiting for his voice to catch up with this thoughts*

((How through it is everyone? I've got 127 words and all bar four of the pages' general meanings (or at least what I think they are). Turns out I have only just crossed the halfway mark. Yay.))

((Hey Derm, only three more "unfortunate accidents" and you get to smash people! Isn't this exciting!))
Reasons to kill Derm as soon as he spawns:
1) Souls.
2) Life.

Do not let him get to much power :P
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Dermonster on September 20, 2013, 08:21:15 am
Oh don't you even start with that I've been waiting fucking months.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Unholy_Pariah on September 20, 2013, 09:01:53 am
((Ah, nothing like looking over the tome while waiting for time to pass..!))

*Bigf01t reads the tome intently, quickly shuffling between pages while waiting for his voice to catch up with this thoughts*

((How through it is everyone? I've got 127 words and all bar four of the pages' general meanings (or at least what I think they are). Turns out I have only just crossed the halfway mark. Yay.))

((Hey Derm, only three more "unfortunate accidents" and you get to smash people! Isn't this exciting!))
Reasons to kill Derm as soon as he spawns:
1) Souls.
2) Life.

Do not let him get to much power :P
reasons not to kill derm as soon as he spawns:
1) sense of fair play.
2) first row seats to the apocalypse.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Harry Baldman on September 20, 2013, 09:04:40 am
((Besides, Derm does cool, possibly deadly science. You gotta love cool, possibly deadly science, right?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 20, 2013, 09:08:00 am
((Besides, Derm does cool, possibly deadly science. You gotta love cool, possibly deadly science, right?))
If you love him so much go give him a hug.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Unholy_Pariah on September 20, 2013, 09:11:29 am
((Besides, Derm does cool, possibly deadly science. You gotta love cool, possibly deadly science, right?))
If you love him so much go give him a hug.
((i would but it would be counter productive to his characters prospects of living.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 20, 2013, 09:14:54 am
((Why would you want to kill Derm? The most dangerous players are those with more souls, it's not dependant on the particular player. There are many known words, so everybody has the same threat level when they start.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 20, 2013, 09:23:28 am
((How through it is everyone? I've got 127 words and all bar four of the pages' general meanings (or at least what I think they are). Turns out I have only just crossed the halfway mark. Yay.))
((I have at least guesses for about as many words.))

Oh don't you even start with that I've been waiting fucking months.
((Try not to be so omnicidal next life. You'll reincarnate as someone who not everyone wants to kill.))

((Besides, Derm does cool, possibly deadly science. You gotta love cool, possibly deadly science, right?))
((Only when the words are public knowledge. AMPAK!))

((Why would you want to kill Derm? The most dangerous players are those with more souls, it's not dependant on the particular player. There are many known words, so everybody has the same threat level when they start.))
((Derm has...talents.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 20, 2013, 01:51:36 pm
((Why would you want to kill Derm? The most dangerous players are those with more souls, it's not dependant on the particular player. There are many known words, so everybody has the same threat level when they start.))
You have no idea. If you want to live dont let him have time to prepare!
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 20, 2013, 01:56:11 pm
((Please, we are in a universe where what happens with our actions depends on chance. And also the control word has not been discovered yet. And I'm pretty sure that the rest will eventually team up on him, considering his fame))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 20, 2013, 02:10:53 pm
((He's not famous. George Washington is famous. Martin Luther King, Jr, is famous. Weird Al is famous. dermonster...is infamous.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 20, 2013, 02:14:06 pm
((Well, yes, I said exactly the opposite of what I wanted to say. Anyway, we will have to see what do the rest of the players do when he spawns))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 20, 2013, 02:18:51 pm
((Please, we are in a universe where what happens with our actions depends on chance. And also the control word has not been discovered yet. And I'm pretty sure that the rest will eventually team up on him, considering his fame))
Fine. I will give the word for Many to whoever kills Derm :P Multiply your spells power today!
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 20, 2013, 02:22:36 pm
((Please, we are in a universe where what happens with our actions depends on chance. And also the control word has not been discovered yet. And I'm pretty sure that the rest will eventually team up on him, considering his fame))
Fine. I will give the word for Many to whoever kills Derm :P Multiply your spells power today!
((...Dammit. Sorry, derm. I cannot resist the lure of SCIENCE!))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Dermonster on September 20, 2013, 02:23:45 pm
...
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 20, 2013, 02:26:14 pm
((Somebody's fame or infame most of the time play against the individual who has them. At least in competitive games))

((Can someone tell me the feats of great Derm in the original Perplexicon? Because I haven't finished reading it all and I don't particularly pay attention to who does each thing))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Dermonster on September 20, 2013, 02:29:40 pm
Not much of anything, actually. By the time I got in the second time after my first stupid death, we got into the open world soon afterwards and the whole 'Everyone spawns at the same place + ELDRITCH HORROR OH NOES' pretty much killed the competitive player killing till near the end.

I did lead TEAM AETHER the best team ever, though. Mostly we just screwed around doing our own thing.

I did manage a six player kill streak in here on my first life, before the dice went retarded and the unconscious guy I hit in the head with a Str6 didn't lose a turn like I did when that happened to me, and killed me with my own spear.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 20, 2013, 02:34:42 pm
((Mostly, it's derm's memetic tendency towards destroying things in general. Often via overshot.
"[6+3] Run" indeed.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 20, 2013, 02:36:45 pm
((So, there is no problem until he gets more souls. Meh))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Dermonster on September 20, 2013, 02:37:38 pm
This is exactly what I was afraid of, anyway. Everybody is going to be bearing down on me at once and I won't be able to do shit but die and wait for another however many months only for the exact same thing to happen there too.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 20, 2013, 02:38:52 pm
This is exactly what I was afraid of, anyway. Everybody is going to be bearing down on me at once and I won't be able to do shit but die and wait for another however many months only for the exact same thing to happen there too.
((I'll tell you what: I'll do my best to discover Many on my own before you spawn so I won't need to kill you to learn it.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Dermonster on September 20, 2013, 02:40:38 pm
Or you could show some team loyalty and not get bribed.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Nivim on September 20, 2013, 02:45:19 pm
This is exactly what I was afraid of, anyway. Everybody is going to be bearing down on me at once and I won't be able to do shit but die and wait for another however many months only for the exact same thing to happen there too.
Can you really say you've tried to downplay your reputation?
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Dermonster on September 20, 2013, 02:47:41 pm
It's mostly Sarzael being a fear monger in this case.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 20, 2013, 03:15:14 pm
This is exactly what I was afraid of, anyway. Everybody is going to be bearing down on me at once and I won't be able to do shit but die and wait for another however many months only for the exact same thing to happen there too.
((I'll tell you what: I'll do my best to discover Many on my own before you spawn so I won't need to kill you to learn it.))
Since i have plans to kill you ill just warn you already that im not going to share the word with you, wether you kill Derm or not :P, so happy science. The deal is valid for everyone else though.

For some reason i feel i shouldnt say this hmmm... But oh well, i guess i will get the stuff clear beforehand.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Dermonster on September 20, 2013, 03:16:33 pm
Are you even playing at the moment?
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Empiricist on September 20, 2013, 03:24:18 pm
Are you even playing at the moment?
((He does not have a living character at this moment.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Dermonster on September 20, 2013, 03:51:34 pm
Then why are you listening to him?
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 20, 2013, 03:52:47 pm
Then why are you listening to him?
Shhhhh, he may get in again.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Dermonster on September 20, 2013, 03:54:57 pm
Shh about what?
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 20, 2013, 03:57:03 pm
rage at dice, do magic right this time.
Overly complicated conditional response!

[Outcast Spd:4]
[Hapah Spd:1-1]

While Hapah tries to free his foot, Outcast Wizard runs up to him and works his magic.

[Outcast Pot:6+1]

[Outcast End:6]
[Outcast Dex:3]

Hapah is annihilated in a massive blast of arcane energy.  The blast is so great that the edge of it catches Outcast Wizard too, blasting him backwards.  The force knocks him right over the side of the ledge, but he manages to grab hold before he tumbles downward.  It's a good thing, too, because he would have fallen very close to Tod-6: even hanging here he can feel the pull.  He still feels sore from the blast as a grape-sized ball of light enters his chest.

[Hapah is dead.  Outcast Wizard gains three points.]


If yes, walk off to nearby cavern and words. If no... well, walk off to cavern and words. Really, there's no need for a conditional here.

Looks like that violence got resolved for you, so you just walk away, enjoying a long walk surrounded by murder.

[Str:2+4]  Also you don't collapse under your own weight.


Exaceste Echapel! Navat Echapel! Daina Echapel!

Ewwwwwwwww.

[Pot:2]  A tiny ripple of water forms around you and goes outward.  Not enough to do anything.

[Pot:4]  A cone of water shoot out from behind you.  It reasonably cleans behind you.

[Pot:6]  A blast of water explodes right in your face.  It blasts you clean, as well as blasting you flat on your back.  Ow.


'Harmless' things

Is anything harmless when it comes to magic?

[Pot:5+1]  A large wooden warhammer pops into being in front of you.  You deactivate your form to give it a try.

[End:5]  OH DAMN THAT STINGS EVEN WORSE.  You man up and take the pain, though your chest looks like it has a really nasty burn on it.

Picking up the warhammer, you will it to allow you to control wood.  There's no response.  You do give it a couple swings, and it feels like it swings faster than it ought to for it size.  You put it down and try your next words.

[Pot:6+1]  A massive wood log appears and slams down in front of you.  You can't pick it up, but putting your hand on it and trying to make it change shape does nothing.  It's normal wood, as far as you can tell.

You reactivate your form.  Well, it's probably in there somewhere.


Actions!

Indeed, Harry comes in the cavern.  You face him and will the magic to activate.  Nothing happens.  Well, time to do this the traditional way.

[Pot:6]  A very bushy bush grows out of the ground and there's a large burst of force.  Ooops.

Then the grey fog appears and activates.

[Jabon Dex:3]
[Tod Dex:2]

The air in front of Jabon shimmers, then something invisible shoots straight out toward Tod-6.  It seems to curve inward, catching Tod's attraction, who doesn't even see it coming to dodge.

[Tod End:1]  The full force of the blast catches Tod before it is sucked away by his form.  He slams hard backwards, directly into the wall.  The damage to his body and shock to his system is enough to break his concentration.  Tod shudders, shimmers, and collapses inward on himself with a resonating crack.

A large ball of brightly shining light escapes and makes its way over to Jabon.

[Tod-6 is dead.  Jabon gains fourteen points.]


Azilain spawns in at the north side of the cavern.  He looks around in a brown way.

Derm poofs into existence in the center of the Grand Room.  He looks pissed about something.


Quote from: Players
Unholy_Pariah:  Outcast Wizard - East ledge, Grand Room (1/2 Pool, Body is arcane) (4)
Bigf00t: Bigf01t - East entrance, Bottomless Pit (6 Pool, Body is arcane field over steel core) {Winded, Chest feels burned/raw} (6)
GreatWyrmGold: Science Man - West side, Spike Room (6 Pool, Body is steel) {Right arm is gone.  On ground.}
The Ensorceler:  Carlos - Southeast side, Grand Room (3 Pool)
Tomcost: Jabon - South side, Cavern (2/3 Pool, Body is air) (15)
Vakothu: Azilain - North side, Cavern (3 Pool)
Dermonster: Derm - Center, Grand Room (5 Pool)
Scapheap: Clair - East side, Spike Room (3 Pool)

In a rush so check for errors.

Derm:  Did you want the same character?  I gathered so, but I wasn't sure.

Defiatos and Sailflame:  Are you still interested in playing?  I'm passing you over for now for, respectively, lack of response and inactivity.

Also I seriously need to update the waitlist.



And happy 2k replies!  I might just have a present for you folks next turn.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 20, 2013, 03:58:26 pm
Nah, it doesn't matter, he must have read it by this time.

PseudoEDIT: whooooooooooooo!
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Dermonster on September 20, 2013, 04:01:06 pm
THE TIME HAS COME.

Yes, same character.

"Oooooh I'm not making THAT mistake again!

Beholdeth!
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Hapah on September 20, 2013, 04:05:15 pm
Welp. See you all in three months, I guess!

Spoiler: Waitlist, please (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Harry Baldman on September 20, 2013, 04:22:27 pm
Glad to have given the power balance some more mobility! Also, even gladder to see power pass into the hands of somebody slightly better prepared to use it.

Speaking of.

Spoiler: Tod-7 (click to show/hide)

Definitely not going to take three months, though. Not at the rate we're going. Especially now that Derm's here. Besides, waitlist's quite short now.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 20, 2013, 04:28:14 pm
PMed stats and actions!

((I'm not better prepared to use it at all, just came up with a method to partially overcome the uncertainty of the dice. And got lucky, really lucky))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Harry Baldman on September 20, 2013, 04:30:02 pm
Pretty sure you have more than just eight words committed to memory, so I'd say you're better prepared. Plus, you probably won't spend 12 points on strength, so there's that.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 20, 2013, 04:43:02 pm
((I wasn't really sure if the thing would actually harm you, by the way))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: The Ensorceler on September 20, 2013, 05:09:18 pm
Okay then, Carlos leaves his suspended animation. (computer trouble, sorry)
Arms and armor...
  Carlos puts on the helmet and first says Jupedem Ofactidio Pioncale, and then Jupedem Jigenc
  He also tries to activate the helmet. Is any of the spell that created it intact?
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Unholy_Pariah on September 20, 2013, 06:24:01 pm
note to self: do not discover the word large/enhance whilst using melee range spells.

Do stuff and add stats.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 20, 2013, 07:59:28 pm
I was amused that two people separately exploded a spell in their face this turn.


Also I have eight unread PMs, what the crap
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 20, 2013, 08:02:25 pm
One of those PMs was Wolfchild passing his turn.  So that means Vakothu, you're up instead!
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Vakothu on September 20, 2013, 08:31:32 pm
((I expected it to take longer then that.))
Magical Experimentation
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 20, 2013, 08:51:00 pm
Waitlist is up to date and your surprise is ready for next turn.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 20, 2013, 09:56:30 pm
Or you could show some team loyalty and not get bribed.
((1. What team?
2. I'd be willing to accept a similar offer from you to not get killed. Heck, even a somewhat lesser offer. Capitalism, ho!))

It's mostly Sarzael being a fear monger in this case.
((That, and he knows how to buy mercenaries in this game.))

Since i have plans to kill you ill just warn you already that im not going to share the word with you, wether you kill Derm or not :P
((What the Irros is wrong with you?))



"Well then! I am clean at least! Now...I have nothing better to do, so let us do rapid-fire SCIENCE!
"Ebut! Oyestmesit! Alcarb! Benoussrew! Reoxidinn! Fangshm!"

((Six spells.))

((Next turn, I should have a guess for what every page is.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Unholy_Pariah on September 20, 2013, 10:04:17 pm
((@Derm: i dont buy into sarzels fear mongering and unless provoked im probably not gonna even look in your direction, can i expect similar treatment?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Dermonster on September 20, 2013, 10:17:50 pm
I've already said that I only have one or two specific targets and then I'm good on the murder train.

Unless circumstances change, you are not one of them.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 20, 2013, 10:18:50 pm
((Mind reminding us all of who they are? If I'm on the hit list I'd like to know.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Dermonster on September 20, 2013, 10:21:21 pm
Maybe I should keep that a secret. But you aren't on it.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 20, 2013, 10:30:52 pm
((Yay! Keeping a public wordlist is not punishable by death!))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: mastahcheese on September 20, 2013, 10:34:16 pm
Waitlist is up to date
I remember when you said my fan art would be on the OP.
Man, those were the days.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Dermonster on September 20, 2013, 10:35:18 pm
Oh.

I forgot about that.

Hm.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 20, 2013, 11:16:28 pm
Waitlist is up to date
I remember when you said my fan art would be on the OP.
Man, those were the days.


Okay, really?  I totally remember putting that in there.  I blame the forum for that one.  (I'll fix it soon)
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Bigf00t on September 20, 2013, 11:19:31 pm
Oh don't you even start with that I've been waiting fucking months.
I just want to say, I'm actually glad Derm is back, if you will excuse the pun, he kinda DID get shafted... but mostly that waitlist. Owch. Might pay to be more careful with that murder in the future. I've injured myself by NOT thinking of the extra possibilities of my form and the spells I was casting... I'll have it covered soon tho.

reasons not to kill derm as soon as he spawns:
1) sense of fair play.
2) first row seats to the apocalypse.
Damn Straight!

BTW TOASTER! TURN THANGS!
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 21, 2013, 03:11:24 am
PMed stats and actions!

((I'm not better prepared to use it at all, just came up with a method to partially overcome the uncertainty of the dice. And got lucky, really lucky))
Well go kill Derm now if you want to keep those souls and gain an extra POWERFUL word.
You do realize, hes gonna attack you right? 11 of the 15 souls you have were Derm souls... And he said hes gonna take them back. Kill him now before he has time to get ready :P
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Unholy_Pariah on September 21, 2013, 03:35:08 am
PMed stats and actions!

((I'm not better prepared to use it at all, just came up with a method to partially overcome the uncertainty of the dice. And got lucky, really lucky))
Well go kill Derm now if you want to keep those souls and gain an extra POWERFUL word.
You do realize, hes gonna attack you right? 11 of the 15 souls you have were Derm souls... And he said hes gonna take them back. Kill him now before he has time to get ready :P
((those souls would have been mine if my arcane sword wasn't a toothpick... also quit your fear mongering hes not going to assault a 15 soul behemoth without charging up first.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 21, 2013, 03:37:10 am
PMed stats and actions!

((I'm not better prepared to use it at all, just came up with a method to partially overcome the uncertainty of the dice. And got lucky, really lucky))
Well go kill Derm now if you want to keep those souls and gain an extra POWERFUL word.
You do realize, hes gonna attack you right? 11 of the 15 souls you have were Derm souls... And he said hes gonna take them back. Kill him now before he has time to get ready :P
((those souls would have been mine if my arcane sword wasn't a toothpick... also quit your fear mongering hes not going to assault a 15 soul behemoth without charging up first.))
And im saying lets do not give him time to charge up. And Tomcost isnt very experienced with the game either. A random dude killed Ocil, just like Tomcost (Random number N2) killed... Whoever killed Ocil. And you think Derm wouldnt be able to kill him if we give him time?

And he will probably go get Bigfoot first, since he has many souls too.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sean Mirrsen on September 21, 2013, 03:42:56 am
Although I dislike the premise of "everyone kills everyone", I have to ask. Is there even a point of not doing that in an explicitly deathmatch game? It's not like Derm killing everyone is significantly different from someone else killing everyone.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 21, 2013, 03:50:43 am
Although I dislike the premise of "everyone kills everyone", I have to ask. Is there even a point of not doing that in an explicitly deathmatch game? It's not like Derm killing everyone is significantly different from someone else killing everyone.
Has GWG said before, Derm has... talents.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Unholy_Pariah on September 21, 2013, 04:00:19 am
Although I dislike the premise of "everyone kills everyone", I have to ask. Is there even a point of not doing that in an explicitly deathmatch game? It's not like Derm killing everyone is significantly different from someone else killing everyone.
Has GWG said before, Derm has... talents.
and if you had read the original arena parts as thoroughly as you seem, you would realize that they are pretty much limited to him getting killed near instantly upon joining.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 21, 2013, 09:05:26 am
Oh.
I forgot about that.
Hm.
((...Dammit derm.))

Although I dislike the premise of "everyone kills everyone", I have to ask. Is there even a point of not doing that in an explicitly deathmatch game? It's not like Derm killing everyone is significantly different from someone else killing everyone.
Has GWG said before, Derm has... talents.
and if you had read the original arena parts as thoroughly as you seem, you would realize that they are pretty much limited to him getting killed near instantly upon joining.
((I was referring to his tendency to cause massive collateral damage with his overshots.))


((Although yeah, the fear-mongering is kinda silly. Oh, and action edited shortly.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 21, 2013, 10:14:47 am
((Question to Sarzael: why do you want Derm killed? He is going to shorten the waitlist anway))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 21, 2013, 10:28:01 am
((Fear. He's afraid that derm will kill him when he spawns. Which will definitely happen, since derm is angry at Sar for trying to get him killed. Only difference is, this is certain, and Sar has made sure that derm will accumulate plenty of souls before Sar spawns.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Unholy_Pariah on September 21, 2013, 10:39:39 am
((Ironically by advocating spawn killing as much as he does hes increasing the risk of me helping Derm spawn kill him even if Derm and i become enemies in the meantime.
Such is my distaste for the practice especially with the re-spawn time in perplexicon games that i would not hesitate to stop mid-fight and help Derm obliterate him if asked even if my allies forbade it.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 21, 2013, 10:41:44 am
((Hell, I would help him kill Sar for all the fear-mongering he is causing))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 21, 2013, 11:58:08 am
And i would cast an Many Large Blackhole as soon as i spawn and kill half of the people saying about killing me.
Either ways thing goes as follows:
If Derm gets no souls, theres a big chance i will be able to kill him.
For Derm to get souls, he must kill people. What people must he kill? The currently alive. Who are currently alive? You. Well, some of you.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 21, 2013, 12:03:24 pm
((Problem:
To cast it, you need 3 pool, which means that you are left with 6 attribute points. To guarantee the success of the spell, you would need to put the rest in potency, I guess. That would leave you with a penalty in both speed, dexterity, and strength. There are many possible outcomes from this:
1) Someone physically kicks the crap out of you before you do anything.
2) You get exploded by someone.
3) You kill the people in the same room as you, including yourself.

Conclusion: if you keep saying these things, I think that you won't be able to play for more than a few turns))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 21, 2013, 12:14:05 pm
((Problem:
To cast it, you need 3 pool, which means that you are left with 6 attribute points. To guarantee the success of the spell, you would need to put the rest in potency, I guess. That would leave you with a penalty in both speed, dexterity, and strength. There are many possible outcomes from this:
1) Someone physically kicks the crap out of you before you do anything.
2) You get exploded by someone.
3) You kill the people in the same room as you, including yourself.

Conclusion: if you keep saying these things, I think that you won't be able to play for more than a few turns))
And who says i want to play for more than a few turns hm? Im taking a break of serious playing the next game, perhaps the one after it, seeing how currently im on other Perp-Games.
Either ways i am surprised i survived that long in my first round. And i could have last longer, but decided to take a break of the game. Just a thing: I know to regenerate arms :P
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 21, 2013, 12:19:21 pm
((Well, I don't like to judge people, so I will end this here. Just remember that games are played for fun, and that some kind of attitudes take some fun away from them))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 21, 2013, 01:17:20 pm
Sarzael:  Did you re-waitlist?  I don't have you down.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Dermonster on September 21, 2013, 01:20:06 pm
(Shhhh)
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Tomcost on September 21, 2013, 01:33:44 pm
((I just find hilarious how we ended up doing this))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 21, 2013, 01:38:35 pm
((Hell, I would help him kill Sar for all the fear-mongering he is causing))
((I would, as well, if I wasn't in the middle of SCIENCE! or something at the time of course.))

((Problem:
To cast it, you need 3 pool, which means that you are left with 6 attribute points. To guarantee the success of the spell, you would need to put the rest in potency, I guess. That would leave you with a penalty in both speed, dexterity, and strength. There are many possible outcomes from this:
1) Someone physically kicks the crap out of you before you do anything.
2) You get exploded by someone.
3) You kill the people in the same room as you, including yourself.

Conclusion: if you keep saying these things, I think that you won't be able to play for more than a few turns))
And who says i want to play for more than a few turns hm? Im taking a break of serious playing the next game, perhaps the one after it, seeing how currently im on other Perp-Games.
Either ways i am surprised i survived that long in my first round. And i could have last longer, but decided to take a break of the game. Just a thing: I know to regenerate arms :P
((Let me summarize what I am reading: "I don't really care how long I get to play, so I'm going to try out trolling the arena when I get in. Trolling...with black holes!"
Oh, and how do you regenerate arms?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 21, 2013, 01:42:45 pm
((Hell, I would help him kill Sar for all the fear-mongering he is causing))
((I would, as well, if I wasn't in the middle of SCIENCE! or something at the time of course.))

((Problem:
To cast it, you need 3 pool, which means that you are left with 6 attribute points. To guarantee the success of the spell, you would need to put the rest in potency, I guess. That would leave you with a penalty in both speed, dexterity, and strength. There are many possible outcomes from this:
1) Someone physically kicks the crap out of you before you do anything.
2) You get exploded by someone.
3) You kill the people in the same room as you, including yourself.

Conclusion: if you keep saying these things, I think that you won't be able to play for more than a few turns))
And who says i want to play for more than a few turns hm? Im taking a break of serious playing the next game, perhaps the one after it, seeing how currently im on other Perp-Games.
Either ways i am surprised i survived that long in my first round. And i could have last longer, but decided to take a break of the game. Just a thing: I know to regenerate arms :P
((Let me summarize what I am reading: "I don't really care how long I get to play, so I'm going to try out trolling the arena when I get in. Trolling...with black holes!"
Oh, and how do you regenerate arms?))
Via words there are two ways: Repair Full Body (Or repair arms would also work) or the same way you grew wings back in Perplexicon but with arms, if my guesses are right.
Via will you would need Flesh, Bone and Blood control to totally repair an arm. Flesh and Blood, being organic, could be regenerated, but perhaps you would need to cast some bones beforehand.

Currently i am playing in another Perplike game, so im getting in mainly to try have revenge agaisnt some people. The kill Derm is mostly a tip.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: GreatWyrmGold on September 21, 2013, 06:20:32 pm
A tip which you are paying people to do...

Oh, and bone is organic. It's certainly more alive than blood.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on September 21, 2013, 09:38:53 pm
THE TIME HAS COME.

Yes, same character.

"Oooooh I'm not making THAT mistake again!

Beholdeth!

You run toward the magma room, but don't quite make it before you stop to catch your breath.  You work some magic while you wait.

[Pot:6]  Magical ley lines surround your body and burst into energy.  You morph into a shifting mass of energies, with magical energy, light, darkness, and a shimmering force all flowing across your body.  They don't move in any pattern you can detect.


PMed stats and actions!

((I'm not better prepared to use it at all, just came up with a method to partially overcome the uncertainty of the dice. And got lucky, really lucky))

You walk past Derm on the way to the door leading from the cavern to the Grand Room and lay down some magic.

[Pot:1+2]  Aww, what a cute steel kitten!

It totally fails to block the doorway.


Okay then, Carlos leaves his suspended animation. (computer trouble, sorry)
Arms and armor...
  Carlos puts on the helmet and first says Jupedem Ofactidio Pioncale, and then Jupedem Jigenc
  He also tries to activate the helmet. Is any of the spell that created it intact?

(All good)

You slap the helmet on.   Head protection++

As far as you can tell, the helmet doesn't do anything fancy other than that kickback around the rim.

[Pot:1]
[End:5]

The magic backfires, turning your left pinky into inert iron and your right pinky into arcane force, which promptly blows off your right ring finger.  Ow.

You're too distracted to cast the second spell.


note to self: do not discover the word large/enhance whilst using melee range spells.

Do stuff and add stats.


"Who knew that blowing spells up in my face was a bad thing?"

The ledge is fifteen feet up, so dropping is probably a bad idea.

[Str:3]  HRRRRR, whew this is hard.  You don't make any progress getting up, but you're not any worse off.


Magical Experimentation

Maaaaaaaagic.

[Pot:4]  You get a chunk of ice.  It's normal ice, as far as you can tell.

[Pot:2]  A bit of slime dribbles on the ice.  Ick.


"Well then! I am clean at least! Now...I have nothing better to do, so let us do rapid-fire SCIENCE!
"Ebut! Oyestmesit! Alcarb! Benoussrew! Reoxidinn! Fangshm!"


Time for mass magic!

[Pot:4]  A shimmering image appears of a large scaly intelligent looking beast.

[Pot:4]  Another shimmering image, this of an ugly muscular humanoid.

[Pot:2]  Nothing happens, as far as you can tell.

[Pot:5]  This shimmering image is unquestionably a bear.  Bear bear bear.

[Pot:2]  Nothing happens.

BZZZT five spell limit a turn.  Forgot that, sorry.  (I didn't roll the last one, if it's not sufficiently obvious.)


BTW TOASTER! TURN THANGS!

Oh yeah, shake your turn thang baby!

You poke the big log with your arcane finger.  It arcane blows a hole in it.  Huh.

[Pot:1+1]  You get a stick.  Woo, stick.

[Pot:3+1]  This gives you a large wooden board.  It's shooting out strange magical energies.  Not arcane like you, but just some sort of magic light show.

You deactivate the form and pick up the stick.  Yep, it's a stick.  You put it back down.

You're not sure if you should pick up that board.  You activate your form, just in case.





The north wall of the Grand Room starts shaking, then bits of sand and stone fall inward as a pickaxe blade suddenly juts through.  The hole is quickly widened, and a small figure strides in, as the wall is patched up behind him.  The figure is short yet broad, and quite imposing.  He is clad in solid -steel armor- from the neck down.  His head is covered by a =steel helmet, inlaid with crystal=.  He holds a *steel hammerpick*, which looks as if it could easily kill you with either the hammer or pick end.  At his side is a ☼shimmering silvery steel shield☼.  Around his shoulder is a rough-looking Xcloth bagX.  Finally, strapped to his back is a ☼steel battleaxe☼, whose head appears to be glowing magma.

His extremely thick and busy beard trails to the ground, and his face is so hairy that the only flesh you see is his nose.

He sniffs the air and looks around searchingly.


Urist Lamkalallibash has arrived!



Quote from: Players
Unholy_Pariah:  Outcast Wizard - Hanging on East ledge, Grand Room (2 Pool, Body is arcane) (4)
Bigf00t: Bigf01t - East entrance, Bottomless Pit (6 Pool, Body is arcane field over steel core) {Chest feels burned/raw} (6)
GreatWyrmGold: Science Man - West side, Spike Room (6 Pool, Body is steel) {Right arm is gone}
The Ensorceler:  Carlos - Southeast side, Grand Room (3 Pool)  {Left pinky is nonliving iron, last two fingers of right hand are blown off}
Tomcost: Jabon - East Exit, Cavern (4 Pool, Body is air) (15)
Vakothu: Azilain - North side, Cavern (3 Pool)
Dermonster: Derm - South Side, Cavern (5 Pool)
Scapheap: Clair - East side, Spike Room (3 Pool)

Urist Lamkalallibash - North edge, Grand Room
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Dermonster on September 21, 2013, 09:42:05 pm
Wat.

"Well... that was loud. Gotta get ready, and fast..."

Beholdeth!
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Vakothu on September 21, 2013, 09:50:42 pm
Lightly touch the slime to see if it does something, if not pick up the ice and see if it has any characteristics different from normal ice (Heavier, lighter, stronger, etc…) if nothing seems different hurl the ice against the wall.
First spell had an unclear result, but the slime word is Noviski.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: GreatWyrmGold on September 21, 2013, 10:03:17 pm
Enter the Grand Chamber.

"Greetings! I will grant you a gift!"

"Umbilig Putriddle Ustrint Madingl!"

"How do you like that? Now then...

"Bulg Haustiver!"
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Thearpox on September 21, 2013, 10:06:34 pm
((So are we going to have a battle between aliens riding a steel moose, and a dwarven dwarf?

Also, Toaster. Would this be a good idea to allow players to choose their spawning positions?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Toaster on September 21, 2013, 10:18:20 pm
That'd be a pretty cool fight.


Letting players choose where to spawn is interesting, but has a couple issues.  When do they spawn relative to the death of the prior player?  If "instantly" as it is now, then you have to wait for those players to choose a spawn location.  If "Next turn" then there's the chances of other players moving/acting to screw with that.  I prefer the flow of just picking a safe-ish spot and letting them go.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Unholy_Pariah on September 21, 2013, 10:19:40 pm
((Does fall damage even affect arcane people?))

do stuff.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Bigf00t on September 21, 2013, 11:00:34 pm
RIGHT! TIME TO PREPARE.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Toaster on September 21, 2013, 11:05:08 pm
((Does fall damage even affect arcane people?))

do stuff.


There's one way to find out.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Xantalos on September 21, 2013, 11:05:41 pm
((Does fall damage even affect arcane people?))

do stuff.


There's one way to find out.
Push someone else off a cliff?
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Toaster on September 21, 2013, 11:06:00 pm
Now you're thinking with violence.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Thearpox on September 21, 2013, 11:23:52 pm
That'd be a pretty cool fight.


Letting players choose where to spawn is interesting, but has a couple issues.  When do they spawn relative to the death of the prior player?  If "instantly" as it is now, then you have to wait for those players to choose a spawn location.  If "Next turn" then there's the chances of other players moving/acting to screw with that.  I prefer the flow of just picking a safe-ish spot and letting them go.
((Uh, when the players reach the top five in the waitlist, send them a pm to send you a pm of their spawn location? I never said to make the spawn location public.

And the reason I'm bringing this up, is that if we've got a lot of dangerous stuff going that are not the players, we might have a problem a players spawning right next to a murderous magma-shooting aliens. Although it's a solvable problem even without changing anything.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 22, 2013, 03:59:25 am
Sarzael:  Did you re-waitlist?  I don't have you down.
Yeah i should be in the list with same name and stats 6 dext 1 pot 2 channel. Im pretty sure i said this some time ago.
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: TCM on September 22, 2013, 08:23:05 am
Sarzael:  Did you re-waitlist?  I don't have you down.
Yeah i should be in the list with same name and stats 6 dext 1 pot 2 channel. Im pretty sure i said this some time ago.

6 Dex? That's some fine physicality you got there. :P
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 22, 2013, 08:28:25 am
Science!
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Sarzael on September 22, 2013, 08:47:11 am
Sarzael:  Did you re-waitlist?  I don't have you down.
Yeah i should be in the list with same name and stats 6 dext 1 pot 2 channel. Im pretty sure i said this some time ago.

6 Dex? That's some fine physicality you got there. :P
Dexterity is used to aim spells, causing a contrary roll. Dexterity is just as neccesary, if not more, as potency. Avoiding is an extra.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: The Ensorceler on September 22, 2013, 12:31:36 pm
Try once more to turn myself into octiron. (Jupedem Ofactidio Pioncale)

Then, to the dwarf, Zazievale Iker.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 22, 2013, 12:40:10 pm
((Can someone translate the name of the Dwarf? Because I don't find the last part in the raws.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Toaster on September 22, 2013, 12:49:28 pm
Stone Melt Axe.  Can you believe there's not a word for magma in there?

Therapox:  I'm keeping track of where the dangerous stuff is- you'll notice I didn't spawn anyone in the magma room despite it being empty of players.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Dermonster on September 22, 2013, 12:51:28 pm
Wait what.

HOLD UP.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 22, 2013, 12:51:52 pm
Stone Melt Axe.  Can you believe there's not a word for magma in there?

Therapox:  I'm keeping track of where the dangerous stuff is- you'll notice I didn't spawn anyone in the magma room despite it being empty of players.
Why is magma room dangerous? As long as you dont touch the roof...

Either ways: Experiment for someone to try:
Repulsive-Force Blackhole.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 22, 2013, 12:57:54 pm
Stone Melt Axe.  Can you believe there's not a word for magma in there?

Therapox:  I'm keeping track of where the dangerous stuff is- you'll notice I didn't spawn anyone in the magma room despite it being empty of players.
Why is magma room dangerous? As long as you dont touch the roof...

Either ways: Experiment for someone to try:
Repulsive-Force Blackhole.
You just want to shorten the waitlist. You know that it will only produce a bunch of repulsive force and a black hole. Just that.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: GreatWyrmGold on September 22, 2013, 01:00:09 pm
Then stick in a shape, as well. I'm guessing that it would do precisely nothing if we did that. Or maybe it would make a properly-contained black hole.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 22, 2013, 01:19:39 pm
Stone Melt Axe.  Can you believe there's not a word for magma in there?

Therapox:  I'm keeping track of where the dangerous stuff is- you'll notice I didn't spawn anyone in the magma room despite it being empty of players.
Why is magma room dangerous? As long as you dont touch the roof...

Either ways: Experiment for someone to try:
Repulsive-Force Blackhole.
You just want to shorten the waitlist. You know that it will only produce a bunch of repulsive force and a black hole. Just that.
Add Enur to the mix and throw it far away from you, what i want to see is if repulsive force negates blackhole effects, in which case, you would have a good good good weapon to use agaisnt the dude with most souls in the game...
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 22, 2013, 01:22:53 pm
Stone Melt Axe.  Can you believe there's not a word for magma in there?

Therapox:  I'm keeping track of where the dangerous stuff is- you'll notice I didn't spawn anyone in the magma room despite it being empty of players.
Why is magma room dangerous? As long as you dont touch the roof...

Either ways: Experiment for someone to try:
Repulsive-Force Blackhole.
You just want to shorten the waitlist. You know that it will only produce a bunch of repulsive force and a black hole. Just that.
Add Enur to the mix and throw it far away from you, what i want to see is if repulsive force negates blackhole effects, in which case, you would have a good good good weapon to use agaisnt the dude with most souls in the game...
Who is dead, and noted that being a living blackhole has disadvantages.

Then stick in a shape, as well. I'm guessing that it would do precisely nothing if we did that. Or maybe it would make a properly-contained black hole.
I have been thinking about that, and I think that we need the word "containing" for that. And then, we wouldn't be able to grab the object, because of the repulsive force. So I don't think that it would be possible.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 22, 2013, 01:27:40 pm
Stone Melt Axe.  Can you believe there's not a word for magma in there?

Therapox:  I'm keeping track of where the dangerous stuff is- you'll notice I didn't spawn anyone in the magma room despite it being empty of players.
Why is magma room dangerous? As long as you dont touch the roof...

Either ways: Experiment for someone to try:
Repulsive-Force Blackhole.
You just want to shorten the waitlist. You know that it will only produce a bunch of repulsive force and a black hole. Just that.
Add Enur to the mix and throw it far away from you, what i want to see is if repulsive force negates blackhole effects, in which case, you would have a good good good weapon to use agaisnt the dude with most souls in the game...
Who is dead, and noted that being a living blackhole has disadvantages.

Then stick in a shape, as well. I'm guessing that it would do precisely nothing if we did that. Or maybe it would make a properly-contained black hole.
I have been thinking about that, and I think that we need the word "containing" for that. And then, we wouldn't be able to grab the object, because of the repulsive force. So I don't think that it would be possible.
Either ways it should be done. I like science about already discovered words. Who knows, the fusion may have some weird properties. Quicksilver reflects Arcane Energy, perhaps Repulsive force does something to blackholes? Creating a zone on where you re both being attracted and repelled at the same time potentially causing you to rip in half if you re made out of weak materials? Perhaps even something related to Space-time?
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 22, 2013, 01:30:04 pm
((I'm not against science by any means. I'm going to practice some whenever I can. But I think that maybe altering the space-time continuum is too much. I'll pass on that))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Toaster on September 22, 2013, 08:09:19 pm
Don't worry- if you break space-time continuity I'll make sure it's entertaining.  For me, at least



Beholdeth!

You peer into the magma room.   There appear to be two plastic aliens dissecting a cow in there.  Hmmm.

[Pot:3]  A glimmering shape appears and falls to the ground.  It's hard to tell what it is, since it's nearly transparent, but it looks like a jumbled mass of armor bits.


Lightly touch the slime to see if it does something, if not pick up the ice and see if it has any characteristics different from normal ice (Heavier, lighter, stronger, etc…) if nothing seems different hurl the ice against the wall.

The slime is slimy, sticky, and stinky- just what you expect from normal slime.  You heft the ice and inspect it physically- as far as you can tell, there's nothing odd about it.

You chuck it at the wall.  It bounces off, still in one piece.


Enter the Grand Chamber.

"Greetings! I will grant you a gift!"

"Umbilig Putriddle Ustrint Madingl!"

"How do you like that? Now then...

"Bulg Haustiver!"


You look toward the dwarf and speak your magic.

[Pot:3]  A little golden hippo appears right where you're looking.  It looks around.  The dwarf looks at it, blinks, and says, almost questioningly, "Limul?"

[Pot:1]  You collapse to the ground with a sudden severe headache.


do stuff.

You stretch down and drop.

[Dex:6+1]  You stick the landing, do a backflip, and bow for the crowd.  Woo!  Yeah!  Your shouting attracts the attention of the dwarf, who gives you a weird look.

You retreat to the spike room and do a little magic.

[Pot:3+1]  You get a fairly large chunk of glass.

[Pot:5+1]  This gets you a shimmering image of a cute little bunny.  Actually, it's fairly large.

Also AWWW WIND PUPPY PLAYING WITH LITTLE GIRL


RIGHT! TIME TO PREPARE.

Suit up.

[Pot:5+1]  You get a big arcane warhammer.  Does it floating there count as a mysterious effect?

[Pot:3+1]  This gets you a small arcane shield.  It doesn't do anything weird that you can tell.


You equip both items, but you can't get either of them to do anything cool (besides the warhammer floating there.  No, it won't support your weight.)


Science!

Delicious magical science.

[Pot:5+2]  A pretty damn good sized dragon forms in front of you.  It's a good twelve feet at the shoulder, with a broad body and shining scales of a strange color that could best be described as a combination of greenish yellow and purple.

It looks intelligent, and it doesn't look friendly.  It also turns and looks at you.  Maybe that was a bad plan?


Try once more to turn myself into octiron. (Jupedem Ofactidio Pioncale)

Then, to the dwarf, Zazievale Iker.

You'll make this spell work, damn it.

[Pot:3]  Magical ley lines weakly crawl along your flesh.  They don't link together before they burst and activate, turning your body into an iron core with arcane force arcing over it.

It also explodes your helmet off your head, leaving your ears ringing.  Oops.

You turn and approach the dwarf, who is looking at the hippo again, greed in his (her?  It's really hard to tell- don't female dwarves have beards too?) eyes.


[Pot:3]  A bright flash of light flares out in front of you.  It spooks the hippo, who bolts southeast, and pisses off the dwarf, who points at you with his hammerpick and roars out what is unquestionably a battlecry.  Maybe that was a bad idea?

Quote from: Urist
!

[Urist Dex:1+1]
[Carlos Dex:4]

He charges you, leading with his shield, but you easily sidestep him.  He turns back and looks at you, murder in his eyes.


Quote from: Players
Unholy_Pariah:  East side, Spike Room (3 Pool, Body is arcane) (4)
Bigf00t: Bigf01t - East entrance, Bottomless Pit (6 Pool, Body is arcane field over steel core) [Arcane hoverhammer, Arcane shield] {Chest feels burned/raw} (6)
GreatWyrmGold: Science Man - Center, Grand Room (6 Pool, Body is steel) {Right arm is gone, on ground, cannot cast magic next turn}
The Ensorceler:  Carlos - Northeast side, Grand Room (3 Pool)  {Left pinky is nonliving iron, last two fingers of right hand are blown off}
Tomcost: Jabon - East Exit, Cavern (4 Pool, Body is air) (15)
Vakothu: Azilain - North side, Cavern (3 Pool)
Dermonster: Derm - South Side, Cavern (5 Pool, Arcane/Force/Light/Dark mixed form)
Scapheap: Clair - East side, Spike Room (3 Pool)

Urist Lamkalallibash - Northeast side, Grand Room
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 22, 2013, 08:21:49 pm
((Hmm, maybe I will cause a massive cleanup of people))

Run to where Urist is. Say words!
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Dermonster on September 22, 2013, 08:24:56 pm
"Needs more cowbell."

Attempt Two!
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Unholy_Pariah on September 22, 2013, 09:09:39 pm
Summon goblin, urge dwarf to kill goblin, avoid puppy as if its made of exploding wind puppy because if i touch it it will be.

((Should i summon a goblin? Im thinking i should gonna summon a goblin.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Samarkand on September 22, 2013, 09:23:24 pm
((I'm not against science by any means. I'm going to practice some whenever I can. But I think that maybe altering the space-time continuum is too much. I'll pass on that))
((Mayhaps the apparent paradox of a repulsive blackhole would be resolved by demonstrating that a spacial repulsion by a blackhole can only be attained by it causing you to move back in time. So you would create a time machine. :) I like relativity, and that's the closest I could come up with in terms of a relativistic explanation of a repulsive black hole. ))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: GreatWyrmGold on September 22, 2013, 09:47:06 pm
((Hm, I need a bit of Potency...well, there's someone right there...))

"Zounds! A villain is attacking the good dwarf! Fear not, for SCIENCE MAN is here to save the day!"

Run towards Carlos, shouting something about justice and science. Point to Punch Carlos. Like a superhero! Whose powers have been temporarily disabled!
Heroic speech. Also, dodge flying goblins.


"Enur Anneel Myxidia Olitylari! Pumat Oyestmesit!"

((I'm not against science by any means. I'm going to practice some whenever I can. But I think that maybe altering the space-time continuum is too much. I'll pass on that))
((Mayhaps the apparent paradox of a repulsive blackhole would be resolved by demonstrating that a spacial repulsion by a blackhole can only be attained by it causing you to move back in time. So you would create a time machine. :) I like relativity, and that's the closest I could come up with in terms of a relativistic explanation of a repulsive black hole. ))
((You're assuming that Myxidia is "Black-Hole". I'm guessing that it is, instead, an attractive force. But let's find out!))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Bigf00t on September 22, 2013, 10:03:10 pm
"Arcane... hover-hammer. Huh"
*Swing it around some to get a feel for it*
"...Huh."
"We say we do these things for SCIENCE, but geez... this is the Pit where 'science' has DIED."
 :D
"AND IT IS GLORIOUS!"

"SCIENCE UP!"

(( This. Is. Awesome. Dwarven incursion, discussion about the MEANING of a 'singularity', with constant up-close observation ;), Hawking's Nightmare, much more but all with a hint of cryptographic fun. Awesome. ))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Vakothu on September 23, 2013, 02:26:20 am
((That's what I was hoping that word did.))
Stomp on the ice, then if it doesn't break say Fioltrin Josionp Pioncale.
Fioltrin almost certainly means durable/strong.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Unholy_Pariah on September 23, 2013, 02:28:37 am
((Launch goblin at dwarf, yay or nay?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sean Mirrsen on September 23, 2013, 02:34:06 am
((Launch goblin at dwarf, yay or nay?))
((Make it an iron goblin, and yes.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Unholy_Pariah on September 23, 2013, 02:41:30 am
((Alrighty then, ill give it until i get home for the others to vote then ill get to working on how to do it without angering him, well not directing his anger at me anyway...))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Thearpox on September 23, 2013, 04:27:04 am
((Launch goblin at dwarf, yay or nay?))
((Make it an iron goblin, and yes.))
((Make it a second yes, and I wonder how many words for goblin dwarfs have.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Unholy_Pariah on September 23, 2013, 04:58:25 am
((Probably quite a few, all of them derogatory.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 23, 2013, 05:44:06 am
((I don't know if you realized this, but I'M TAKING A GIANT INTELLIGENT ARCANE-DRAGON to Urist. I think that you all should run))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Unholy_Pariah on September 23, 2013, 06:18:26 am
((hey GWG could you do me a favor and punch my glass lump, i wanna see if my spell mad big glass or enhanced (bulletproof) glass but my arcane hands would just explode it if i tried touching it.))

((I don't know if you realized this, but I'M TAKING A GIANT INTELLIGENT ARCANE-DRAGON to Urist. I think that you all should run))
((yay dragons... wait can it fit through doors?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 23, 2013, 06:19:07 am
((It can blow up the doors))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Unholy_Pariah on September 23, 2013, 06:24:10 am
((right... arcane dragon...  missed that key word...
i think im just gonna scoot around to the magma room once i finish casting goblins about.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 23, 2013, 06:27:11 am
((Magma room has plastic aliens that cast magic. There is no safe place anymore))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Unholy_Pariah on September 23, 2013, 06:36:16 am
((plastic aliens, they cant kill me via physical contact and chances are i can just say "big/enhance arcane cone-blast" then keep walking.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 23, 2013, 06:38:07 am
((Yeah, but do you want to risk yourself doing that?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Thearpox on September 23, 2013, 06:50:20 am
((I don't know if you realized this, but I'M TAKING A GIANT INTELLIGENT ARCANE-DRAGON to Urist. I think that you all should run))
((I don't think you're taking it anywhere. More like it'll try to take you to it's teeth. I think you missed the cue where it isn't friendly.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 23, 2013, 06:53:27 am
((I didn't, but he will chase me, so he will end up where Urist is))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Unholy_Pariah on September 23, 2013, 07:01:45 am
((possibly not... but its that or giant ass arcane dragon that can and will fuck me up.

maybe it will leave me alone if i prostrate myself before it and throw gold everywhere?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 23, 2013, 07:14:53 am
((I'm thinking about following a simmilar strategy))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Unholy_Pariah on September 23, 2013, 07:22:12 am
((quick question so i can gauge how terrified i should be, when you summoned that alien was it a third word that let them use magic if so did you include it in the dragon?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 23, 2013, 07:33:22 am
((I think that Bigfoot summoned the Alien. Judging by the stats, I think that they have, at least, 1 point in dexterity, 1 in speed, 6 in potency and 2 in pool. This means that the aliens spawn with more stats than players. Damn.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: GreatWyrmGold on September 23, 2013, 07:34:01 am
((Launch goblin at dwarf, yay or nay?))
((Nay.))

((I don't know if you realized this, but I'M TAKING A GIANT INTELLIGENT ARCANE-DRAGON to Urist. I think that you all should run))
((Um, I suggest you run first.))

((hey GWG could you do me a favor and punch my glass lump, i wanna see if my spell mad big glass or enhanced (bulletproof) glass but my arcane hands would just explode it if i tried touching it.))
(("Certainly, citizen, as soon as I have taken down this villainous rogue!"))

((I'm thinking about following a simmilar strategy))
((That might be a good idea, but I'm going to watch you guys first. Seriously, a giant dragon which explodes anything it touches...can we nickname it TPK?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Toaster on September 23, 2013, 07:41:04 am
Note- the dragon is fleshy.  It does have octarine-colored scales, though.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 23, 2013, 07:43:19 am
((Regarding its effects, it's the same))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 23, 2013, 08:45:13 am
I know an spell that would kill every single person except you in a turn (Not counting turns for preparation)... Ploblem: It needs around 30 channeling... And circles.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 23, 2013, 08:49:45 am
((And it would be boring then. The chaos that will come will be way funnier than just killing everyone. Because, well, maybe with enough potency I could make a black hole that destroys even the arena, but that wouldn't be fun))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Toaster on September 23, 2013, 08:54:55 am
Don't worry- there are plenty of highly deadly combinations that are fun and exciting as well.


Waiting on The Ensorceler since he aggroed that dwarf.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 23, 2013, 08:57:44 am
((I guess that that dwarf is the first of a series of NPCs that will appear to challenge us?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: GreatWyrmGold on September 23, 2013, 09:02:34 am
((Here's hoping I don't botch the Dex roll and accidentally hit the dwarf.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 23, 2013, 09:07:00 am
((Don't worry, you won't))
Spoiler: To dissapoint GWG (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Unholy_Pariah on September 23, 2013, 09:11:56 am
((Here's hoping I don't botch the Dex roll and accidentally hit the dwarf. or science man))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: GreatWyrmGold on September 23, 2013, 09:23:21 am
((Don't worry, you won't))
Spoiler: To dissapoint GWG (click to show/hide)
...Dammit derm headaches. Editing action.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Unholy_Pariah on September 23, 2013, 09:44:12 am
((Make sure to include "dodge flying goblins"

I just hope i used the right words and im not gonna fire a shrapnel blast made of little iron goblin figurines.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 23, 2013, 09:52:19 am
((And it would be boring then. The chaos that will come will be way funnier than just killing everyone. Because, well, maybe with enough potency I could make a black hole that destroys even the arena, but that wouldn't be fun))
My one is way more epic than a blackhole. Literally, a Arcane-Energy laser that covers most of the arena.

However my theory could be used easier for defensive systems and orbital strikes that can be fired from many angles.

Also, i was gonna post this in Perpublicon but since the last post in there is already mine, i guess i will post it here. (This is my semi-randomtime public spell concept)

Magic Pool Batteries: Small Golden Knife Inject Magic. Basically a small knife which you use to make a small wound on yourself, then it injects some magic onto your body, regenerating your pool.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 23, 2013, 09:54:36 am
Magic Pool Batteries: Small Golden Knife Inject Magic. Basically a small knife which you use to make a small wound on yourself, then it injects some magic onto your body, regenerating your pool.
This will make you explode, not regenerate magic.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 23, 2013, 09:57:53 am
Magic Pool Batteries: Small Golden Knife Inject Magic. Basically a small knife which you use to make a small wound on yourself, then it injects some magic onto your body, regenerating your pool.
This will make you explode, not regenerate magic.
No, the word we know and GreatWyrmGold though magic isnt magic, its arcane energy (Perhaps they were fused in PoM?). Magic its a word which when used alone causes random effects, when used in summonings caused them to be able to cast magic, and when used in forms it either burns you real bad or gives you true spellcasting power (Extra potency and the ability to harm your own body for extra channeling). It can also be used to make things like the one i said if you re original enough.

Just in consideration, this may not be the case for Pit of Magic. I was gonna post this on Perpublicon, but that post gets less attention and i already had a post there and didnt want to double post, so i posted it there, the concept is based on Perplexicon magic.

You wouldnt explode, but perhaps it would burn. Would need testing, is just a concept.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 23, 2013, 10:00:19 am
((Well, as this is a different game, I don't want to think in Perplexicon terms. And, considering how the aliens are able to cast magic, the word has already been discovered, or you don't need it to make a humanoid cast magic.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 23, 2013, 10:02:07 am
((Well, as this is a different game, I don't want to think in Perplexicon terms. And, considering how the aliens are able to cast magic, the word has already been discovered, or you don't need it to make a humanoid cast magic.))
BigFoot discovered the true Magic word, or apparently seems so considering last turn he summoned a wooden table imbued in MAGIC (Not Octarine), and he also summoned the Replicators.
And as i said, im actually speaking on Perplexicon concepts for this kind of spells. Many of the concepts of Perplexicon work similar in here though, so some should work.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Thearpox on September 23, 2013, 10:37:17 am
I know an spell that would kill every single person except you in a turn (Not counting turns for preparation)... Ploblem: It needs around 30 channeling... And circles.
((You truly are a master of the hypothetical. If I had more than thirty points to toss around, and I didn't get them incrementally but all at once, (which would mean I wouldn't need to balance out my stats,) I would be able to destroy the entire arena with my bare ass. That's not exactly an achievement, sweeping death lasers or not.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Unholy_Pariah on September 23, 2013, 11:13:12 am
I xould destroy the arena with 10 pool or less if i was so inclined, hell tomcost could destroy the arena a few turns from now if he put some thought in and if he magicked himself up right.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 23, 2013, 11:25:45 am
((But I don't want to do so. I'm just screwing around, while creating dragons with the potential to end my life))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 23, 2013, 12:18:21 pm
I could become indestructible with 6 Words...

Either ways, while those wouldnt be useful in a close arena (And many not even possible due to lack of circles), they would have been a hell lot of power in Perp Open World, being able to make stuff such as a shield that reflects pretty much anything at cost of magic, a sword that kills with a mere scratch most of the things, impossible to avoid orbital strikes of arcane energy doom, controlling creatures exceeding your will cap, praying to more than one god at same time safely, i had concepts for all of those things with may have worked. Some of them may even work here, such as controlling living things over your will limit and orbital strikes to a degree, only ploblem is that the roof isnt so high in this one.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Toaster on September 23, 2013, 01:11:03 pm
I could become indestructible with 6 Words...

I bet you can't.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: GreatWyrmGold on September 23, 2013, 01:14:58 pm
I could become indestructible with 6 Words...
I bet you can't.
I will second the bet and if required provide matching funds knowledge.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 23, 2013, 01:20:46 pm
Yay for game balance!
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 23, 2013, 01:24:09 pm
I could become indestructible with 6 Words...

I bet you can't.
Not indestructible but very hard to destroy, atleast.
Whole-Body Fast Agile Arcane-Energy Dispel/Drain/Absorb Magic.

Horray for being Arcane Energy with a bonus to speed and dexterity and magic resistance. Remember Null Sword? Now apply it to the whole body, with bonus to dexterity and speed. Endurance and Strenght are not that neccesary being Arcane, since what i touch explodes without strenght rolls.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 23, 2013, 01:28:13 pm
I could become indestructible with 6 Words...

I bet you can't.
Not indestructible but very hard to destroy, atleast.
Whole-Body Fast Agile Arcane-Energy Dispel/Drain/Absorb Magic.

Horray for being Arcane Energy with a bonus to speed and dexterity and magic resistance.
One spell: black hole.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 23, 2013, 01:29:55 pm
I could become indestructible with 6 Words...

I bet you can't.
Not indestructible but very hard to destroy, atleast.
Whole-Body Fast Agile Arcane-Energy Dispel/Drain/Absorb Magic.

Horray for being Arcane Energy with a bonus to speed and dexterity and magic resistance.
One spell: black hole.
Dispel Magic, remember? The blackhole would shut down, if it works as i think. Just look at Null Sword. Any magic, wether it be a fireball, or a arcane beam dissapeared in contact with it. So unless an army of people decides to jump at me until all my arcane energies goes off it would be kinda hard to hurt me.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 23, 2013, 01:32:56 pm
Then it would depend on if the black hole is a magic phenomenon, or if it is a physical phenomenon. Still, we could just shoot lava at you until your arcane energy fades away.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 23, 2013, 01:54:37 pm
Then it would depend on if the black hole is a magic phenomenon, or if it is a physical phenomenon. Still, we could just shoot lava at you until your arcane energy fades away.
Since Dispel isnt known yet in here ill say what would happen in Perplexicon:
The only case I know of, is Null Sword. It negated fireballs, even though they re fire, they were made by magic, which makes me suspect, and Piecewise confirmed it, magic immunity dispels incoming magic attacks, so they just dissapear.
The weakness would be Marks, if you say Nearbiest Person Whole body hair, its current form would break and he would become, well, hairy man.
The other weakness, not confirmed, would be using enviroment non-magic materials and throw them via strong or will.
Dexterity helps avoiding, and speed may make you able to explode them or something before they react.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 23, 2013, 02:20:54 pm
I'm not saying that it is not a good plan, just that it is not perfect, like the blackhole plan.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 23, 2013, 02:26:21 pm
I'm not saying that it is not a good plan, just that it is not perfect, like the blackhole plan.
Blackhole plan? Either ways i think i may have the way to form a stable (Non dissapearing) blackhole and maximize his potential making it dangerous for enemies but safe for yourself.
Ploblem: For it to be of any use you need circles. WHAT A SURPRISE.

Is fun how circles were barely used in Perplexicon except by a few and now most of the good ideas i have need them. Except unlimited creatures control and a few more all need them.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Thearpox on September 23, 2013, 02:35:10 pm
I could become indestructible with 6 Words...

I bet you can't.
Not indestructible but very hard to destroy, atleast.
Whole-Body Fast Agile Arcane-Energy Dispel/Drain/Absorb Magic.

Horray for being Arcane Energy with a bonus to speed and dexterity and magic resistance. Remember Null Sword? Now apply it to the whole body, with bonus to dexterity and speed. Endurance and Strenght are not that neccesary being Arcane, since what i touch explodes without strenght rolls.
Easy. Cave-in.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 23, 2013, 02:45:30 pm
I could become indestructible with 6 Words...

I bet you can't.
Not indestructible but very hard to destroy, atleast.
Whole-Body Fast Agile Arcane-Energy Dispel/Drain/Absorb Magic.

Horray for being Arcane Energy with a bonus to speed and dexterity and magic resistance. Remember Null Sword? Now apply it to the whole body, with bonus to dexterity and speed. Endurance and Strenght are not that neccesary being Arcane, since what i touch explodes without strenght rolls.
Easy. Cave-in.
And being agile and fast absolutely doesnt help that. Overall considering you can overdrive 6 channeling or cast magic yourself.  You start with nine points. 6 To channeling three to speed. +1 Speed. After form +2 speed +1 dext. Overdrive 6 channeling to speed (+4 Rolls) and its very probable by the time they realized you move their head isnt there anymore.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Thearpox on September 23, 2013, 02:48:15 pm
I don't think you'd get a speed roll at that point, just an endurance one.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Harry Baldman on September 23, 2013, 02:52:27 pm
Losing all your pool to get a guaranteed success to a single roll (well, mostly guaranteed) is a pretty silly strategy, considering that you have a -1 to strength, -1 to endurance and a net 0 for dexterity (which you just so happen to use for dodging) to back it up, not to mention a -1 to potency if you for some reason would like to use your magic in combat.

Also, giant puddle of mercury. An arcane energy person's worst enemy.

Also, roll a 6+4 on speed. Run into wall. Explode amusingly. Have fun rolling for endurance.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 23, 2013, 03:02:00 pm
Losing all your pool to get a guaranteed success to a single roll (well, mostly guaranteed) is a pretty silly strategy, considering that you have a -1 to strength, -1 to endurance and a net 0 for dexterity (which you just so happen to use for dodging) to back it up, not to mention a -1 to potency if you for some reason would like to use your magic in combat.

Also, giant puddle of mercury. An arcane energy person's worst enemy.

Also, roll a 6+4 on speed. Run into wall. Explode amusingly. Have fun rolling for endurance.

You dont seem to realize most of what i have been speaking of.
First, agile and speedy words increase the points by +3, giving a +1 to rolls. You dont do strenght rolls when being arcane energy if you use your body as weapon, since it just explodes everything. And unless that giant puddle of mercury is natural it will simply dissapear when you get nearby due to Dispel Magic. You can start with 6 Points on channeling and three on some other stats you think you will need, personally i would take speed or dext.

Thearpox: +2 to Endurance is also nice. And you can get a speed roll to kill the person who would cause the cavein before he actually does it.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Hapah on September 23, 2013, 03:06:39 pm
Any chance you lot can take this somewhere else? Reading pages of posts that boil down to "Nuh uh" and "Uh huh!" isn't particularly entertaining for, well, anyone.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 23, 2013, 03:24:01 pm
Any chance you lot can take this somewhere else? Reading pages of posts that boil down to "Nuh uh" and "Uh huh!" isn't particularly entertaining for, well, anyone.
The idea was to take this to Perpublicon, but seeing how i was the last dude to post there and i dont want to double post :P and also, that you cant understand the beauty of such a debate is not my ploblem. Who knows, perhaps it could save your life someday to know the weakness of some of those spells.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: GreatWyrmGold on September 23, 2013, 03:28:41 pm
Not indestructible but very hard to destroy, atleast.
Whole-Body Fast Agile Arcane-Energy Dispel/Drain/Absorb Magic.
"Bwa ha ha! I am now invulnerable to all kinds of attacks! Wait, what's happening to my body?"
And that is how Sarzael absorbed himself to death.
Or we could throw big objects at you and watch the massive explosions tear you apart--being able to generate explosions with a touch does not mean that you are immune to explosions.
Or we could just encase you in something like a repulsive-energy-steel cage. Who cares if you're alive, if you can't do anything?
Or we could find a nonmagical, nonmaterial attack. Or, depending on how the Dispel Magic Body spell works, we might just be able to take control of your mind or body and go from there.

One spell: black hole.
Dispel Magic, remember? The blackhole would shut down, if it works as i think. Just look at Null Sword. Any magic, wether it be a fireball, or a arcane beam dissapeared in contact with it. So unless an army of people decides to jump at me until all my arcane energies goes off it would be kinda hard to hurt me.
[/quote]
Assuming that the black hole/attractive force/whatever attracts with not magic, and doesn't use magic to generate the attractive force (and that Myxidia isn't just a wormhole to a vacuum which draws you in via suction or something like that), you would also need to be completely immune to magic instead of just being able to "turn off" the magic. Oh, and you need to survive.
In short, that requires a number of assumptions to be true.

Blackhole plan? Either ways i think i may have the way to form a stable (Non dissapearing) blackhole and maximize his potential making it dangerous for enemies but safe for yourself.
I doubt it.

I don't think you'd get a speed roll at that point, just an endurance one.
Yeah, you ca't exactly dodge the ceiling.

-snip-
You dont seem to realize most of what i have been speaking of.
Just like you don't seem to realize much of ours!

Quote
And unless that giant puddle of mercury is natural it will simply dissapear when you get nearby due to Dispel Magic.
Once you summon something, it has ontological inertia. And wouldn't the quicksilver reflect the dispelling magic?

Quote
You can start with 6 Points on channeling and three on some other stats you think you will need, personally i would take speed or dext.
Congratulations! You now have -1 to the rolls stopping you from dying when you get hit!

Quote
Thearpox: +2 to Endurance is also nice. And you can get a speed roll to kill the person who would cause the cavein before he actually does it.
Where would you get the +2 to End?
And you know that caveins can be done by surprise or from far away, right? We've got a dwarf--give him five rocks and a good payment, and we'll have a cave-in trap before you can say...well, the full name of titin, certainly.

Any chance you lot can take this somewhere else? Reading pages of posts that boil down to "Nuh uh" and "Uh huh!" isn't particularly entertaining for, well, anyone.
But I like pointing out that Sarzael lied!
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Harry Baldman on September 23, 2013, 03:38:41 pm
Any chance you lot can take this somewhere else? Reading pages of posts that boil down to "Nuh uh" and "Uh huh!" isn't particularly entertaining for, well, anyone.
The idea was to take this to Perpublicon, but seeing how i was the last dude to post there and i dont want to double post :P and also, that you cant understand the beauty of such a debate is not my ploblem. Who knows, perhaps it could save your life someday to know the weakness of some of those spells.

It's not really a beautiful debate. To be frank, it's getting extremely annoying, as it is based purely on hypotheticals, "nuh-uh" and "uh-huh" sounds on both sides, and, in my case, not being able to leave a completely pointless conversation well enough alone due to a lapse in personal judgment.

So yeah, probably best to go over to the Perpublicon thread if you want to argue all this, because it's extremely tangential to the Pit of Magic.

But I like pointing out that Sarzael lied!

You see, this right here is why this isn't really a debate at all. It's essentially a bunch of people pushing their own personal interpretations of rules that are extremely vague at best on each other. It's not really contributing anything at all. To anything.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 23, 2013, 03:39:29 pm
Not indestructible but very hard to destroy, atleast.
Whole-Body Fast Agile Arcane-Energy Dispel/Drain/Absorb Magic.
"Bwa ha ha! I am now invulnerable to all kinds of attacks! Wait, what's happening to my body?"
And that is how Sarzael absorbed himself to death.
Or we could throw big objects at you and watch the massive explosions tear you apart--being able to generate explosions with a touch does not mean that you are immune to explosions.
Or we could just encase you in something like a repulsive-energy-steel cage. Who cares if you're alive, if you can't do anything?
Or we could find a nonmagical, nonmaterial attack. Or, depending on how the Dispel Magic Body spell works, we might just be able to take control of your mind or body and go from there.

One spell: black hole.
Dispel Magic, remember? The blackhole would shut down, if it works as i think. Just look at Null Sword. Any magic, wether it be a fireball, or a arcane beam dissapeared in contact with it. So unless an army of people decides to jump at me until all my arcane energies goes off it would be kinda hard to hurt me.
Assuming that the black hole/attractive force/whatever attracts with not magic, and doesn't use magic to generate the attractive force (and that Myxidia isn't just a wormhole to a vacuum which draws you in via suction or something like that), you would also need to be completely immune to magic instead of just being able to "turn off" the magic. Oh, and you need to survive.
In short, that requires a number of assumptions to be true.

Blackhole plan? Either ways i think i may have the way to form a stable (Non dissapearing) blackhole and maximize his potential making it dangerous for enemies but safe for yourself.
I doubt it.

I don't think you'd get a speed roll at that point, just an endurance one.
Yeah, you ca't exactly dodge the ceiling.

-snip-
You dont seem to realize most of what i have been speaking of.
Just like you don't seem to realize much of ours!

Quote
And unless that giant puddle of mercury is natural it will simply dissapear when you get nearby due to Dispel Magic.
Once you summon something, it has ontological inertia. And wouldn't the quicksilver reflect the dispelling magic?

Quote
You can start with 6 Points on channeling and three on some other stats you think you will need, personally i would take speed or dext.
Congratulations! You now have -1 to the rolls stopping you from dying when you get hit!

Quote
Thearpox: +2 to Endurance is also nice. And you can get a speed roll to kill the person who would cause the cavein before he actually does it.
Where would you get the +2 to End?
And you know that caveins can be done by surprise or from far away, right? We've got a dwarf--give him five rocks and a good payment, and we'll have a cave-in trap before you can say...well, the full name of titin, certainly.

Any chance you lot can take this somewhere else? Reading pages of posts that boil down to "Nuh uh" and "Uh huh!" isn't particularly entertaining for, well, anyone.
But I like pointing out that Sarzael lied!
[/quote]
You dont seem to understand how Dispel Magic works at all. It dispels incoming magic, not internal magic. You wont dispel yourself, just things coming. And yes, you could throw big objects to me, thats what extra dexterity and speed is for, helping avoid. And magic projectiles (Fireball, or plain metal casted by magic) will dissapear. And using Base Perplexicon, Dispel Magic makes you immune to all kinds of magic except marks, that includes will. And Repulsive-Energy-Steel cage would dissapear as soon as i get close.

Think of Null Sword. I would be just like that but in whole body. A fireball comes towards me? It dissapears without harm. You could take down the ceiling, again, thats what dext and speed are there for. Not invulnerable, but way harder to kill.

And quicksilver only reflects Arcane Energy, not magic dispelling, thus it would dissapear.

I dont need endurance and strenght: Arcane energy doesnt need strenght rolls to explode stuff, and theres no point on resisting stuff if you hardly get hit (Magic immune, except for Marks) and extra dexterity.

+2 Endurance would be what you get from overdriving 6 channeling.

And you can say *If person gets nearby, overdrive 3 speed (Would make either +2 or +3 depending on normal stats) and chances are he will explode or you are atleast able to get out of there.

Finally, in case i was wrong, thats not lieing, is called being wrong. And im pretty sure im not, perhaps in Pit of Magic, but im speaking about Perplexicon base, with gods, circles and open world.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Dermonster on September 23, 2013, 03:41:05 pm
Perplexicon Base doesn't exist as a game anymore, and probably never will. Revisions have taken place, even in Pit.

Stop talking about it.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Nivim on September 23, 2013, 03:43:40 pm
Sarzael, this can't be good for your thoughts or clear headedness. Are you sure you don't want to just stop? Not even taking it to another thread or PMs, but leaving without a word until your turn comes up.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 23, 2013, 03:48:11 pm
Perplexicon Base doesn't exist as a game anymore, and probably never will. Revisions have taken place, even in perpublicon.

Stop talking about it.
I know of atleast three games with Perplexicon Base/Near Base.
And i like to discuss good strategies no one considered.

Nivim: Why should i? While i agree with going to Perpublicon (A better thread to discuss Perp-Base), i wont post there until someone else does first.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Lenglon on September 23, 2013, 03:49:53 pm
Nivim: Why should i? While i agree with going to Perpublicon (A better thread to discuss Perp-Base), i wont post there until someone else does first.
BLAH

EDIT: not double posting
MORE BLAH

EDIT: not triple posting either
EVEN MORE BLAH

EDIT: nope, no quad-posts for me
HERE, HAVE SOME MORE BLAH
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: GreatWyrmGold on September 23, 2013, 04:03:34 pm
It's not really a beautiful debate. To be frank, it's getting extremely annoying, as it is based purely on hypotheticals, "nuh-uh" and "uh-huh" sounds on both sides, and, in my case, not being able to leave a completely pointless conversation well enough alone due to a lapse in personal judgment.
But hypotheticals are fun...okay.

Quote
But I like pointing out that Sarzael lied!
You see, this right here is why this isn't really a debate at all. It's essentially a bunch of people pushing their own personal interpretations of rules that are extremely vague at best on each other. It's not really contributing anything at all. To anything.
[/quote]
A joke I was attempting to make is why this isn't a debate?

Anyways...moved to Perpublicon. Let's see Sar's response.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 23, 2013, 04:06:13 pm
Ahhh, the peace of getting exploded and mangled without discussions, just like the old days. (Or that's what would say a Perplexicon veteran)
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Hapah on September 23, 2013, 04:25:11 pm
Thank you to all involved parties!

(Hapah gains Diplomacy +1)

Ahhh, the peace of getting exploded and mangled without discussions, just like the old days. (Or that's what would say a Perplexicon veteran)
I'm not against all discussions, though! It's just that the ongoing one had a tone and flavor that didn't really fit here, I think.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Toaster on September 23, 2013, 07:34:23 pm
While we wait, let me remind the players that when you use magic, your stance, gestures, and thoughts may influence the outcome of your spell.  If you're shooting for something, be specific and you may be more likely to get it.

Really oddball combos may require a perfect 5 roll to get exactly what you want.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Bigf00t on September 23, 2013, 10:50:08 pm
((Well, as this is a different game, I don't want to think in Perplexicon terms. And, considering how the aliens are able to cast magic, the word has already been discovered, or you don't need it to make a humanoid cast magic.))
BigFoot discovered the true Magic word, or apparently seems so considering last turn he summoned a wooden table imbued in MAGIC (Not Octarine), and he also summoned the Replicators.
And as i said, im actually speaking on Perplexicon concepts for this kind of spells. Many of the concepts of Perplexicon work similar in here though, so some should work.
BTW, the word that gave my Alien Replicator friends magic... is NOT the same word that made my lightshow wooden plank. (O_o)
I still don't know what the plank does.

I could become indestructible with 6 Words...

I bet you can't.
THE AUTHORITY HAS SPOKEN!  ;D

Ahhh, the peace of getting exploded and mangled without discussions, just like the old days. (Or that's what would say a Perplexicon veteran)
...
Oh heck, *I'M* one of these people!

I HAVE A SUGGESTION! INSTEAD OF "DEBATING", WHY NOT SCIENCE! PIT YOUR WILLS AGAINST EACH OTHER IN THE PIT OF DEATH!
((Dat argument.))

EDIT:
While we wait, let me remind the players that when you use magic, your stance, gestures, and thoughts may influence the outcome of your spell.  If you're shooting for something, be specific and you may be more likely to get it.

Really oddball combos may require a perfect 5 roll to get exactly what you want.
... Now I feel like an idiot wasting all of those turns on random magical effects. Why did I not do this?
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Toaster on September 24, 2013, 09:10:28 am
((Hmm, maybe I will cause a massive cleanup of people))

Run to where Urist is. Say words!

Nice dragon.  Don't eat me dragon.  Gonna run like hell dragon.

[Dragon Dex:5]
[Jabon Dex:5+1]

You dodge backwards as the dragon swipes at you.  You evade the worst of it, but the tips catch you... and go straight through you.  Oh, yeah.  The dragon roars in anger, but you're into the grand room before he can do anything about that.

Now, that dwarf...


Summon goblin, urge dwarf to kill goblin, avoid puppy as if its made of exploding wind puppy because if i touch it it will be.
"Zounds! A villain is attacking the good dwarf! Fear not, for SCIENCE MAN is here to save the day!"

Heroic speech. Also, dodge flying goblins.
Quote from: Urist
MURDER

[Jabon Spd:6+1-2]
[Outcast Spd:5]
[Science Spd:5-1]
[Urist Spd:3+1]

Jabon and Outcast Wizard both come in to the Grand Room to see what the ruckus is.  Jabon approaches the dwarf as Outcast Wizard lines up his spell.

[Outcast Pot:4+1]  An orc made out of iron appears in front of you.  It hovers there for a second, snarling at you, before it shoots straight forward.  It sails across the arena and smacks into the wall.

Orc?  Goblin?  Close enough.  You gesture toward it and try to speak dwarvish at the dwarf.

Meanwhile, Jabon comes up to the dwarf and works some magic.

[Jabon Pot:4+2]  A greatsword formed out of arcane energy forms and falls to the ground.  Jabon pokes it lightly with the tip of his left pinky.  It goes through it.  Oh, yeah.


Science Man stands up and shouts some nonsense that everyone ignores.


Urist, perhaps convinced by Outcast Wizard, refocuses attention on the orc.  He charges, putting away his hammerpick and getting out his battleaxe.  The magma head still looks quite sharp, but also glows with radiant heat.

[Urist Dex:5+1]
[Orc Dex:5]

[Urist Str:5+2]
[Orc End:5]

The orc catches the blow in the chest, giving him a nasty glowing gash.  He roars in pain and swipes at the dwarf.

[Orc Dex:4]
[Urist Dex:1+1]

[Orc Str:6]
[Urist End:2+2]

The blow clangs into the dwarf's armor.  He staggers backward, but appears unharmed.


"Needs more cowbell."

Attempt Two!

Don't fear the reaper.

[Pot:6]  Well, there's your plate mail made of solid force.  Might be tricky to grab and put on, but it's there.  It's big and bulky, but it'll fit.

[Pot:5]  And a nice helmet to go with.

[Pot:1]  Nothing happens.


*Swing it around some to get a feel for it*

"SCIENCE UP!"

It doesn't feel weird when you swing it- the only difference is it doesn't drop if you let go.  It certainly has mass, as much as arcane energy bound to the form of matter does, at least.

You set the gear aside, drop your form, and try some new magic.

[Pot:3+1]  You get a good-sized lump of copper.

[Pot:6+1]  A very large lump of copper.

[Pot:2+1]  An odd-looking lump of copper, a bit bigger than the first one.

Playing around with the copper, you are unable to determine anything special with the first two.  The third is clearly flimsier than the other two, and feels a bit lighter than the first one despite being a bit bigger.

You reactivate your form and kick the lumps into the pit.  The first two fly off with a foot-induced explosions.  The third blows a larger chunk off and sails into the pit in three pieces.


Stomp on the ice, then if it doesn't break say Fioltrin Josionp Pioncale.

A good stomping leaves the ice intact.  It stubbornly refuses to break.

[Pot:1]
[End:4]

Your right hand turns to inert steel.  This proves unhelpful for holding things.


Quote from: Players
Unholy_Pariah:  South side, Grand Room (1/3 Pool, Body is arcane) (4)
Bigf00t: Bigf01t - East entrance, Bottomless Pit (6 Pool, Body is arcane field over steel core) [Arcane hoverhammer, Arcane shield] {Chest feels burned/raw} (6)
GreatWyrmGold: Science Man - Center, Grand Room (6 Pool, Body is steel) {Right arm is gone}
The Ensorceler:  Carlos - Northeast side, Grand Room (3 Pool)  {Left pinky is nonliving iron, last two fingers of right hand are blown off}
Tomcost: Jabon - Northeast side, Grand Room (3/4 Pool, Body is air) (15)
Vakothu: Azilain - North side, Cavern (3 Pool)  {Right hand is inert steel}
Dermonster: Derm - South Side, Cavern (5 Pool, Arcane/Force/Light/Dark mixed form)
Defiatos: Wilbur Wilson Deerkill - East side, Spike Room (2 Pool)

Urist Lamkalallibash - North side, Grand Room
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 24, 2013, 09:21:44 am
((Theory confirmed, hell yes!. Turn coming in some time. Vakothu, mind if I pt your character ot of his missery? Won't act if you say no))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Unholy_Pariah on September 24, 2013, 09:27:11 am
((mind if i take that sword tom?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 24, 2013, 09:41:34 am
((No, I don't mind, so take it. I was just doing science.))

((Let's keep Urist busy. After the orc we will need something like burning zombie elephants, or something simmilar. Maybe with "fire bone elephant" it would be enough.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Unholy_Pariah on September 24, 2013, 09:47:44 am
((cheers))

((im hoping the orc will last a while and id rather not summon a flaming skeletal elephant without firing it across the room, preferably without him seeing me summon it.

if he catches on that i summoned the orc he might turn on me and im somewhat concerned about his shimmering shield.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 24, 2013, 09:52:48 am
((Good point))

((Now that I think about it, darkness had some kind of weakening quality. Would light help to heal? Hmm, I may do some science on Vakothu's character if he agrees))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: GreatWyrmGold on September 24, 2013, 09:57:04 am
((Theory confirmed, hell yes!
((Which theory?))

"My power returns! But there is another villain accosting the innocent dwarf! I must stop this posthaste!"

"Pioncale Aion! Anneel Myxidia Sauma Enur!"

Turn towards and point at either the iron orc or Carlos (whichever is farther from me, the dwarf, and other innocents at the time) when saying that second spell.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 24, 2013, 10:00:59 am
((One that relates to how arcane energy works and its dangerousness to other materials))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 24, 2013, 10:01:49 am
((Good point))

((Now that I think about it, darkness had some kind of weakening quality. Would light help to heal? Hmm, I may do some science on Vakothu's character if he agrees))
Light Burns, doesnt heal. BURNS.

If you want to heal you should have got will... And find the control word. And make an Bone Blood Flesh control item. Or find the Repair word and the Nearbiest Person/Who Im thinking of/Who im pointing at and say *Repair Targeting word Whole Body*.

((One that relates to how arcane energy works and its dangerousness to other materials))
What arcane energy you speak about? All i have seen is you being intangible. I also was for a while, how else would i have exploded draco head?
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Unholy_Pariah on September 24, 2013, 10:05:04 am
grab the sword and enact plans for dwarf recruitment.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Toaster on September 24, 2013, 10:10:59 am
Nearbiest

This is a hilarious word.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: GreatWyrmGold on September 24, 2013, 10:12:31 am
If you want to heal you should have got will... And find the control word. And make an Bone Blood Flesh control item. Or find the Repair word and the Nearbiest Person/Who Im thinking of/Who im pointing at and say *Repair Targeting word Whole Body*.
((I'd go with the first one; it's a much better panacea.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 24, 2013, 11:14:44 am
((Let's say what we know about arcane energy IN THIS GAME:
-It explodes in contact with everything, excluding air and the floor of the arena.
-It is consumed while doing so.

It seems that works a bit like anti-matter, destroying itself when it comes in contact with every kind of matter, and releasing energy (in the form of explosions). Air and the material that makes the floor are the exception, for plot reasons. Considering that there is no word for "floor material", air is the only available arcane-safe material))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Unholy_Pariah on September 24, 2013, 11:20:46 am
((im not sure we can really make that second assumption as only one person has been affected in that manner, it could be a side effect of his hybrid body.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 24, 2013, 11:22:49 am
((Well, the energy eventually dissipates upon collision, right? Anyway, that part is not fundamental to my theory of what does it affect))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: GreatWyrmGold on September 24, 2013, 11:45:34 am
((If it's antimatter-like, it's absurdly inefficient...unless it's absorbing the energy contained in the matter to charge a sort of cosmic battery that powers magic?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 24, 2013, 11:52:59 am
((It's just anti-matter-like regarding how it releases energy upon colliding with any kind of matter that hasn't got plot armor))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 24, 2013, 12:12:48 pm
((If it's antimatter-like, it's absurdly inefficient...unless it's absorbing the energy contained in the matter to charge a sort of cosmic battery that powers magic?))
Its not Magic, its Arcane Energy. They re different materials unless Toaster fused them onto one, which seems unlikely. Bigfoot has the answers for this if hes willing to share, considering the word for Magic is the one used to allow creatures use spells and he made the replicator menace.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 24, 2013, 12:16:22 pm
((If it's antimatter-like, it's absurdly inefficient...unless it's absorbing the energy contained in the matter to charge a sort of cosmic battery that powers magic?))
Its not Magic, its Arcane Energy. They re different materials unless Toaster fused them onto one, which seems unlikely. Bigfoot has the answers for this if hes willing to share, considering the word for Magic is the one used to allow creatures use spells and he made the replicator menace.
((It's not a replicator menace, as the original alien has a pool of 2, which is not enogh to make another magic plastic alien, just plain boring plastic aliens.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Toaster on September 24, 2013, 12:17:49 pm
Clair, after a long period of playing with the wind puppy, suddenly jumps to her feet.  "Wind Puppy, I love you!  Let us leave this place, together!"  The puppy yips happily.  The two of them run to the pit room.  They jump into the air, Clair grabbing the puppy around the waist, and the two of them fly out over the pit together.

Clair has left the game!



Wilbur Wilson Deerkill pops into existence in the Spike Room.  He doffs his top hat at the apparently docile giant steel moose that's in there with him.



Spoiler (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Dermonster on September 24, 2013, 01:44:31 pm
"Hehe. Soon."

More stuffs!
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: GreatWyrmGold on September 24, 2013, 02:12:31 pm
((If it's antimatter-like, it's absurdly inefficient...unless it's absorbing the energy contained in the matter to charge a sort of cosmic battery that powers magic?))
Its not Magic, its Arcane Energy. They re different materials unless Toaster fused them onto one, which seems unlikely. Bigfoot has the answers for this if hes willing to share, considering the word for Magic is the one used to allow creatures use spells and he made the replicator menace.
I'm pretty sure you're misunderstanding my point, and certainly my terminology.
1. "Arcane Energy" causes explosions and destroys stuff. If the destruction causes the expplosion, we would expect more energy to be released; thus, some energy is being lost.
2. Magic inherently violates physics by creating matter and energy from nothing...
3. ...unless there is a sort of "cosmic battery" that powers magic.
4. Thus, the arcane energy might transform matter into energy for this "cosmic battery".
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Vakothu on September 24, 2013, 02:22:17 pm
((How did Durable Steel Full-body make my hand turn into arcane energy?  Anyways, give me around 2 turns to try to survive, then feel free to experiment.))
Say Oildin Kiforiter then touch the (hopefully solid) fire with my stump, touch the light orb instead if Jabon gets to me in time.


Disregard this entire post.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 24, 2013, 02:24:38 pm
((If it's antimatter-like, it's absurdly inefficient...unless it's absorbing the energy contained in the matter to charge a sort of cosmic battery that powers magic?))
Its not Magic, its Arcane Energy. They re different materials unless Toaster fused them onto one, which seems unlikely. Bigfoot has the answers for this if hes willing to share, considering the word for Magic is the one used to allow creatures use spells and he made the replicator menace.
I'm pretty sure you're misunderstanding my point, and certainly my terminology.
1. "Arcane Energy" causes explosions and destroys stuff. If the destruction causes the expplosion, we would expect more energy to be released; thus, some energy is being lost.
2. Magic inherently violates physics by creating matter and energy from nothing...
3. ...unless there is a sort of "cosmic battery" that powers magic.
4. Thus, the arcane energy might transform matter into energy for this "cosmic battery".
I hope this time that cosmic battery arent the eldritch creatures like last time.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: GreatWyrmGold on September 24, 2013, 02:26:02 pm
((If it's antimatter-like, it's absurdly inefficient...unless it's absorbing the energy contained in the matter to charge a sort of cosmic battery that powers magic?))
Its not Magic, its Arcane Energy. They re different materials unless Toaster fused them onto one, which seems unlikely. Bigfoot has the answers for this if hes willing to share, considering the word for Magic is the one used to allow creatures use spells and he made the replicator menace.
I'm pretty sure you're misunderstanding my point, and certainly my terminology.
1. "Arcane Energy" causes explosions and destroys stuff. If the destruction causes the expplosion, we would expect more energy to be released; thus, some energy is being lost.
2. Magic inherently violates physics by creating matter and energy from nothing...
3. ...unless there is a sort of "cosmic battery" that powers magic.
4. Thus, the arcane energy might transform matter into energy for this "cosmic battery".
I hope this time that cosmic battery arent the eldritch creatures like last time.
Well, if it is, we're making them weaker every time we cast a spell!
And stronger every time we use arcane energy to blow something up.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 24, 2013, 02:37:16 pm
((I will still try to help you and do some science on the light thing.))

Go to where Azilain is, say Oildin Alviscos Zigula

((Possible effects of the glowing orb: a) it heals, because darkness weakens. b) it burns, because light is energy. Applying it to your bleeding arm will either heal or cauterize it, so there is nothing to lose))


See my next post for the action.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 24, 2013, 03:16:38 pm
((If it's antimatter-like, it's absurdly inefficient...unless it's absorbing the energy contained in the matter to charge a sort of cosmic battery that powers magic?))
Its not Magic, its Arcane Energy. They re different materials unless Toaster fused them onto one, which seems unlikely. Bigfoot has the answers for this if hes willing to share, considering the word for Magic is the one used to allow creatures use spells and he made the replicator menace.
I'm pretty sure you're misunderstanding my point, and certainly my terminology.
1. "Arcane Energy" causes explosions and destroys stuff. If the destruction causes the expplosion, we would expect more energy to be released; thus, some energy is being lost.
2. Magic inherently violates physics by creating matter and energy from nothing...
3. ...unless there is a sort of "cosmic battery" that powers magic.
4. Thus, the arcane energy might transform matter into energy for this "cosmic battery".
I hope this time that cosmic battery arent the eldritch creatures like last time.
Well, if it is, we're making them weaker every time we cast a spell!
And stronger every time we use arcane energy to blow something up.
Welp, the last time we made them stronger every time we casted an spell, since that got them closer to the mortal dimension, while that using magic of the gods made them weaker.

Tomcost: Go watch Piecewise, its confirmed light burns. If you want to cauterize the wound... Well, but if you get a high potency you may freaking burn him to ashes. Even though... Burning his arm to ashes might be a good idea. He may grow another, i know how to do that. (But what would you offer me to tell you?)

Someone should get wings (The page where that word is kinda obvious) and grow a pair of wings, then go see whats in the dark depths of the pit.
My imagination tells me that there will be eldritch. Ton of eldritch tentacles ready to get you. My mind tells me there will be artifacts and stuff. But my intuition tells me there will be nothing, and that like the wand it will be a plain joke... Or perhaps it isnt :D? Who has the wand right now, may i know?
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Toaster on September 24, 2013, 03:17:37 pm
Oh shit, you're right.  I mentally had you casting arcane instead of steel.  You're no longer bleeding- fixing turn now.


EDIT- Fixed.  The wand's still on the ground where the last person who had it (you) died, so right near where Bigf01t's standing.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 24, 2013, 03:27:49 pm
Move to the spike room, say words.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: GreatWyrmGold on September 24, 2013, 05:22:30 pm
Welp, the last time we made them stronger every time we casted an spell, since that got them closer to the mortal dimension, while that using magic of the gods made them weaker.
That violates the--! Magic, right.

Quote
Someone should get wings (The page where that word is kinda obvious) and grow a pair of wings, then go see whats in the dark depths of the pit.
My imagination tells me that there will be eldritch. Ton of eldritch tentacles ready to get you. My mind tells me there will be artifacts and stuff. But my intuition tells me there will be nothing, and that like the wand it will be a plain joke... Or perhaps it isnt :D? Who has the wand right now, may i know?
I'll even tell y'all the word for wings: It's either Emarion or Equing. No idea what the "Grow
EDIT- Fixed.  The wand's still on the ground where the last person who had it (you) died, so right near where Bigf01t's standing.
If SCIENCE MAN! wasn't so busy SCIENCE!ing and SUPERHERO!ing, he might look into that.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Vakothu on September 24, 2013, 07:59:40 pm
((I'm not going to try to do anything about that hand yet.))
Do Magic Things.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Bigf00t on September 24, 2013, 08:30:09 pm
Oh yea. If I can do so while holding my stuff, grab the wand too :P (Seriously. Yup)

"Alas, this word is more elusive than I had hoped. *sigh* Moar science."

TURN THINGAMAGICS
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 25, 2013, 01:03:15 am
Welp, the last time we made them stronger every time we casted an spell, since that got them closer to the mortal dimension, while that using magic of the gods made them weaker.
That violates the--! Magic, right.

Quote
Someone should get wings (The page where that word is kinda obvious) and grow a pair of wings, then go see whats in the dark depths of the pit.
My imagination tells me that there will be eldritch. Ton of eldritch tentacles ready to get you. My mind tells me there will be artifacts and stuff. But my intuition tells me there will be nothing, and that like the wand it will be a plain joke... Or perhaps it isnt :D? Who has the wand right now, may i know?
I'll even tell y'all the word for wings: It's either Emarion or Equing. No idea what the "Grow
  • From You" (or however you want to put it) word is...
EDIT- Fixed.  The wand's still on the ground where the last person who had it (you) died, so right near where Bigf01t's standing.
If SCIENCE MAN! wasn't so busy SCIENCE!ing and SUPERHERO!ing, he might look into that.
Well, i dont think this specific algorithm changed, so all what you would need to make them grow from you would be (Material) Wings Torso. (And no, this wouldnt convert your torso into wings, Torso (Material) Wings would do that, the order of words is important! :P).
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Defiatos on September 25, 2013, 07:02:36 am
Wilbur Wilson Deerkill had no idea where he was, well except that it was a room with spikes... And a metal moose.

"Well, a good day to you fine sir," He says, tipping his hat off to the curious metal moose before then flipping through the pages of the odd book in his hands, "Good sir... Would you by any chance happen to know what these words are?"

After a moment of thought, "Probably not... Well... I wonder what happens if I say..."

Then he says gibberish words while waving book around, vaguely pointing in the direction of the moose
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: GreatWyrmGold on September 25, 2013, 08:31:06 am
Well, i dont think this specific algorithm changed, so all what you would need to make them grow from you would be (Material) Wings Torso. (And no, this wouldnt convert your torso into wings, Torso (Material) Wings would do that, the order of words is important! :P).
((I'll test that theory when I get a chance to regrow my arm.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 25, 2013, 08:33:08 am
Well, i dont think this specific algorithm changed, so all what you would need to make them grow from you would be (Material) Wings Torso. (And no, this wouldnt convert your torso into wings, Torso (Material) Wings would do that, the order of words is important! :P).
((I'll test that theory when I get a chance to regrow my arm.))
Well, if that does work to grow wings, it should also work to regrow arms. Try (Material) (Arm that you re lacking) (Upper body/Torso/Head/Leg/Whatever site you want to grow it from)
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Toaster on September 25, 2013, 01:35:39 pm
With a sound like a fart in reverse, a portal appears and sucks away Carlos before anyone else can touch him.  He flies backwards, perhaps into some list where he will have to wait.



"My power returns! But there is another villain accosting the innocent dwarf! I must stop this posthaste!"

"Pioncale Aion! Anneel Myxidia Sauma Enur!"

Turn towards and point at either the iron orc or Carlos (whichever is farther from me, the dwarf, and other innocents at the time) when saying that second spell.
grab the sword and enact plans for dwarf recruitment.
Move to the spike room, say words.


[Science Spd:2-1]
[Outcast Spd:5]
[Jabon Spd:6+1]
[Urist Spd:6+1]
[Orc Spd:1]

The dwarf, confused by one of his targets vanishing, looks around again.  He looks around and settles back on the orc.  Jabon takes his distraction as a chance to run out of the Grand Room.

[Urist Dex:1+1]
[Orc Dex:1]

[Urist Str:1+2]
[Orc End:1]  //Four ones in a row

The dwarf's axe stroke isn't impressive, but it catches in the orc's right knee, crippling the leg.  The orc drops to a crouch, howling in pain.

Outcast Wizard, meanwhile, grabs the sword that Jabon summoned and closes in on the orc.  Looks like a good time to strike since the dwarf mangled his knee.

[Outcast Dex:4+1]
[Orc Dex:5-2]

He grabs the orc's left wrist, which promptly explodes his whole hand off.  The orc screams again.

Science Man, meanwhile, says his words.

[Science Pot:2]  They fail.

Carlos is kind of gone, so Science Man shrugs and faces the orc.

[Science Pot:5]  A set of bolas appear in the air in front of him.  They are strange looking, with one head clear and shimmering and the other a point of darkness.  They shoot straight forward at the orc... but the others are right there too.

[Science Dex:2]

They miss everyone and hit the wall, where the dark head activates, drawing the rest of the bolas in and pulling on everyone nearby.

[Orc Str:4]
[Urist Str:2+2]
[Outcast Str:6]

Everyone hunkers down and withstands the pull until the point closes with a crack.

The orc, hurt as he is, still goes for the dwarf.

[Orc Dex:1-2]

He falls flat on his face, and the dwarf takes a chance for a counterstrike.

[Urist Dex:1+1]
[Orc Dex:3-2]

[Urist Str:1+2]
[Orc End:3]

The blow clangs off the back of the orc's head, leaving another small gash.

--

Meanwhile, Jabon, making it to the spike room, says his own words.

[Pot:3+2]  A grey fog forms and settles in to Jabon's right shoulder.


More stuffs!

You put on the armor and helmet.  It's a bit tricky- it's like they're bouncing away from you- but you get them on.

[Pot:2]  You get a tiny mishmash of elements.  Nope.


((I'm not going to try to do anything about that hand yet.))
Do Magic Things.

Grumble, damn magic.

[Pot:3]  A lump of silvery metal a bit bigger than your fist forms and falls to the ground.  Your right hand flies forward and sticks to it.  You try to pull it away, but the metal sticks to it like... a magnet.  It's also a lot heavier than it has any business being.

Shit.

Also, the loud clang attracts the attention of that dragon someone summoned.  You knew it was in the same room as you, right?

The dragon, who had been looking at the door out trying to figure out a way through, now looks at you.


TURN THINGAMAGICS

Wand Get!

[Pot:5+1]  A large chunk of obsidian appears, supported by two smaller obsidian pillars.  You're about to reach out and test with it when the pillars start moving, and the obsidian chunk walks off.  It gets about ten feet and steps into the pit.

Welp.

[Pot:3+1]  A chunk of obsidian, a bit bigger than a watermelon, appears.  Right over your head.

[Dex:6]  You easily sidestep it... oh wait, ledge!

[Dex:5]  You regain your balance and don't fall over.  Whew.

[Pot:3+1]  Another chunk of obsidian, this one in the usual spot in front of you.  It's about the same size as the former one.

Testing out as you had been, you notice that the second chunk appears to be pushing away the first one.  Hmm.  You pit both chunks.


Then he says gibberish words while waving book around, vaguely pointing in the direction of the moose

You talk to the moose.  It ignores you.

[Pot:2]  This gets you a bit of wood and a bit of... foam?  Hmm.


Eo the Boomeratior bursts into being on the west side of the Spike Room.  He grins like a madman at everyone he sees.



Quote from: Players
Unholy_Pariah:  North edge, Grand Room (2/3 Pool, Body is arcane) [Arcane greatsword] (4)
Bigf00t: Bigf01t - East entrance, Bottomless Pit (6 Pool, Body is arcane field over steel core) [Arcane hoverhammer, Arcane shield, Wand] {Chest feels burned/raw} (6)
GreatWyrmGold: Science Man - Center, Grand Room (1/6 Pool, Body is steel) {Right arm is gone}
Eotyrannus: Eo the Boomeratior - West side, Spike Room (2 Pool)
Tomcost: Jabon - East side, Spike Room (1/4 Pool, Body is air) (15)
Vakothu: Azilain - North side, Cavern (3 Pool)  {Right hand is inert steel (stuck to heavy magnet)}
Dermonster: Derm - South Side, Cavern (5 Pool, Arcane/Force/Light/Dark mixed form) [Force Helmet, Force Platemail]
Defiatos: Wilbur Wilson Deerkill - East side, Spike Room (2 Pool)

Urist Lamkalallibash - North edge, Grand Room


I'm about to need a better system to keep track of all the junk you people summon.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: GreatWyrmGold on September 25, 2013, 01:42:45 pm
That could have been much worse! Also much more interesting.

What system are you using now?



"Begone, foul beast! Stand back, citizens, this could get dangerous!"

Charge the orc!

"Noyaniumma!"
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Dermonster on September 25, 2013, 01:44:13 pm
"Hrm."

Once more into the breech!
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Eotyrannus on September 25, 2013, 01:57:04 pm
EDIT: Taking a bit more time so I don't turn my arm into a whip or something.

Stats please! I'll shove them in my notes which I forgot to make.

EDIT 2: Found it! You guys go post something so I can do something. I HAVE A PLAN-wait no that would fail. Dangit.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Toaster on September 25, 2013, 02:46:53 pm
GWG:  Memory, except for Urist.



Stats please!

Eotyrannus
Name: Eo the Boomeratior
Appearence: A guy with poofy black hair, brown eyes, tall stature, brown jeans, a long brown trenchcoat and a permanent insane grin.
Stats:
Strength: 0
Dexterity: 0
Speed: 3
Endurance: 3
Potency: 0
Will: 1
Channelling: 2
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Eotyrannus on September 25, 2013, 02:52:46 pm
Hooray!

Eo walks into the Grand Room.

"Oh look everyone's dying how nice let's help out killing the orc!" With a flourish and a point of the finger, he closes the distance with his speed, and shouts (with a point of the finger):

"Ustrint Enur!"

He has no idea why he shouted those words, but he has the feeling it will send an angry lump of metal flying past the crowd and straight into the iron Orc's face. "Hehe, iron orc. I wonder if you could smelc it heheee!"
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 25, 2013, 02:57:12 pm
((Considering how I wasn't at combat in this turn, shouldn't I have full pool))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Toaster on September 25, 2013, 02:59:18 pm
You had to dodge out of it, so no.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 25, 2013, 03:01:22 pm
((Running means dodging? I never was on that combat. Oh well, I think I will have to deal with that.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Toaster on September 25, 2013, 03:11:34 pm
Well, run out, dodge out, whatever you want to call it.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 25, 2013, 03:19:04 pm
((Bigfoot, you may want to get near me this turn, because things may go south at the end of my turn))

Stand at the entrance to the bottomless pit looking at the door that leads to the magma room
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 25, 2013, 03:39:39 pm
Just get out of that bridge before you fall Foot :P
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: GreatWyrmGold on September 25, 2013, 04:42:59 pm
GWG:  Memory, except for Urist.
...I'd make a suggestion if I wasn't afraid you'd think I was being patronizing or something.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Vakothu on September 25, 2013, 07:21:47 pm
If the dragon is already trying to kill me point the palm of my hand that still works at the dragon, then say Myxida Enur Zebridonce focusing on a black hole coming from my hand's palm and hitting the dragon.  Otherwise say Ustrint Zigula and roll it towards the dragon.
I said Putriddle Guite, which appears to mean "Heavy Magnet"
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Toaster on September 25, 2013, 07:27:08 pm
GWG:  Memory, except for Urist.
...I'd make a suggestion if I wasn't afraid you'd think I was being patronizing or something.

Well, the obvious answer is Google Docs, which is what I use for everything else.  I'm just (spoiler alert) lazy.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Unholy_Pariah on September 25, 2013, 07:42:33 pm
((Goddamnit GWG, no black holes.))

stuff
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: GreatWyrmGold on September 25, 2013, 07:53:28 pm
((Noted. I'm doing magma now.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Bigf00t on September 26, 2013, 12:19:11 am
Just get out of that bridge before you fall Foot :P
((Bigfoot, you may want to get near me this turn, because things may go south at the end of my turn))

Stand at the entrance to the bottomless pit looking at the door that leads to the magma room
... Oh SHIIII ...

May I kill my replicator friends? I DO have more pool, and have an idea!

EDIT: Still do tell, but I'm just going to PM my turn now with a conditional I suppose.

STOP! TURNTHINGS HAMMERTIME! (Not really hammering but... I'mma smash! :P)
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 26, 2013, 07:41:09 am
Just get out of that bridge before you fall Foot :P
((Bigfoot, you may want to get near me this turn, because things may go south at the end of my turn))

Stand at the entrance to the bottomless pit looking at the door that leads to the magma room
... Oh SHIIII ...

May I kill my replicator friends? I DO have more pool, and have an idea!

EDIT: Still do tell, but I'm just going to PM my turn now with a conditional I suppose.

STOP! TURNTHINGS HAMMERTIME! (Not really hammering but... I'mma smash! :P)
Or well, you can make yourself intangible and ignore everyone except tomcost who is also intangible. Know the best? While you re intangible you can use the wand, and it is still tangible... You can attack stuff with the wand (Phisically, dont activate it for gods sake).
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 26, 2013, 07:53:41 am
((@Bigfoot: I'm going to kill the replicators, that's why I casted the spell beforehand, because if it had been a godly overshoot, I would have thrown it to the void. Now, please, get away from my line of sight if you want to live to do more science))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Toaster on September 26, 2013, 08:31:10 am
Mod Note:  I'll be away this weekend, so this update is almost certainly the last one until Monday.  I'll try to check updates via phone, so if you have any burning questions I'll try to answer them.


"Begone, foul beast! Stand back, citizens, this could get dangerous!"

Charge the orc!

"Noyaniumma!"
Eo walks into the Grand Room.

"Oh look everyone's dying how nice let's help out killing the orc!" With a flourish and a point of the finger, he closes the distance with his speed, and shouts (with a point of the finger):

"Ustrint Enur!"
stuff


[Science Spd:5-1]
[Eo Spd:6+1]
[Outcast Spd:2]
[Orc Spd:3]
[Urist Spd:5+1]


Eo runs into the Grand Room.  Everyone's having a party and he wasn't invited!  Time to add a magical mixer.

[Eo Pot:1-1]
[Eo End:4+1]

Eo's right arm turns into solid gold.  The weight of that would drag him down if it didn't immediately shoot forward.

[Eo End:2+1]  Ow ow ow ow ow goes Eo as he bumps and scrapes along the ground, coming to rest a few feet short of the fight.  He's nice and scraped up.

The dwarf by now is wholly interested in finishing off this orc.

[Urist Dex:6+1]
[Orc Dex:3-2]

[Urist Str:2+2]
[Orc End:5]

The first blow doesn't do it, so he lines up another.

[Urist Dex:1+1]
[Orc Dex:4-2]

[Urist Str:1+2]
[Orc End:3]

Still not dead.  The dwarf looks pretty pissed.

By now, Science Man has run forward and readied his spell.

[Pot:4]

A glob of magma appears and drops onto the orc.  There is a horrible gurgle from under the magma, and the orc quits moving.

The dwarf looks at you and Outcast angrily, then looks at Eo's arm greedily.


Outcast wizard backs up.  A bit late to warn the dwarf about what was coming, but he looks like he came out of it okay.  He still looks angry, though.  You hold the sword out defensively in front of you, waiting for any attackers.


Once more into the breech!

Let's try that again.

[Pot:5]  A shield forms and clangs to the ground.  The body is steel with a nice leather grip.  The blocking side is covered in shining light and an odd shimmering surface.  It doesn't quite look mirrored, but it's pretty damn cool looking anyway.


Stand at the entrance to the bottomless pit looking at the door that leads to the magma room

You do this, as Bigf01t gets out of your way.  You prepare yourself for magical greatness that never comes.


If the dragon is already trying to kill me point the palm of my hand that still works at the dragon, then say Myxida Enur Zebridonce focusing on a black hole coming from my hand's palm and hitting the dragon.  Otherwise say Ustrint Zigula and roll it towards the dragon.

Yeah, you're pretty sure it's about to eat you.

[Azilain Spd:3]
[Dragon Spd:5]

[Dragon Dex:3]
[Azilain Dex:1]

[Dragon Str:6]
[Azilain End:4]

It lashes out with its claws, carving several deep gashes into your chest and knocking you back quite a bit.  You have the presence of mind to right yourself and get your spell out.

[Azilain Pot:2]  The magnet stuck to your hand shimmers, as if something is happening to it, but it doesn't change.  Well crap.


STOP! TURNTHINGS HAMMERTIME! (Not really hammering but... I'mma smash! :P)

You work some science while Jabon blows past you.

[Pot:1+1]  You get a tiny silver lump.  You can't figure out anything special about it, but with a crappy spell effect like that, who knows what special effects simply didn't take?

Jabon is just standing there and not casting, so you take that as "attempt failure."  You nudge past him, point at the door, and let loose with your spell.

[Pot:1+1]  A few points of arcane energy sparkle out of your finger, fly forward a bit, and pop.  Welp.


Quote from: Players
Unholy_Pariah:  North side, Grand Room (3/3 Pool, Body is arcane) [Arcane greatsword] (4)
Bigf00t: Bigf01t - East entrance, Bottomless Pit (6 Pool, Body is arcane field over steel core) [Arcane hoverhammer, Arcane shield, Wand] {Chest feels burned/raw} (6)
GreatWyrmGold: Science Man - North Edge, Grand Room (1/6 Pool, Body is steel) {Right arm is gone}
Eotyrannus: Eo the Boomeratior - North Side, Grand Room (1/2 Pool)  {Right arm is inert gold, scraped up}
Tomcost: Jabon -  East entrance, Bottomless Pit (4 Pool, Body is air) (15)
Vakothu: Azilain - North side, Cavern (1/3 Pool)  {Right hand is inert steel (stuck to heavy magnet)}
Dermonster: Derm - South Side, Cavern (5 Pool, Arcane/Force/Light/Dark mixed form) [Force Helmet, Force Platemail]
Defiatos: Wilbur Wilson Deerkill - East side, Spike Room (2 Pool)

Urist Lamkalallibash - North edge, Grand Room
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Dermonster on September 26, 2013, 08:33:28 am
"Now we're getting somewhere."

Equipmentizing, HOOOOOO
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 26, 2013, 08:38:35 am
Lol. SomEOne is gonna lose an arm :D
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Toaster on September 26, 2013, 08:40:07 am
Random.org does seem to like blowing up right limbs.  Eo's just lucky he had a +1 to end.  If it was a -1 instead, he'd be dead.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Defiatos on September 26, 2013, 08:51:28 am
"Wood, excellent!"

Picking up the wood, he smiles, and starts walking up the north exit of the spike room, bidding the moose goodbye, and pointing his bit of wood (he has left the foam behind) onward while saying a newfound phrase.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 26, 2013, 08:54:49 am
Ok, do Actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Eotyrannus on September 26, 2013, 09:36:03 am
"Well that was a horrible failure I think that the correct term is Pioncale Puidina!"

Eo activates the markings and flees.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Toaster on September 26, 2013, 10:03:22 am
Puidina

I don't see that word.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: GreatWyrmGold on September 26, 2013, 10:20:26 am
"Greetings, short-and-bearded citizen! Are you unharmed?"

Talk to the dwarf.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Eotyrannus on September 26, 2013, 10:23:42 am
Puidina

I don't see that word.

Durp-de-durp, Cuidina.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Bigf00t on September 26, 2013, 10:32:31 am
TURN THING = SUBMITTED

Sorry Tomcost, couldn't help myself! :P (also I didn't read your response until AFTER the turn but... :D)

I wish you better luck!
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 26, 2013, 11:31:20 am
((Oh, well, it doesn't matter. I had sent some conditionals too to my past turn too. Damned fog that decided to dissappear))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Vakothu on September 26, 2013, 06:02:49 pm
Time for some high risk magic!
Not enough pool, nevermind.
Get ready to dodge!  If I have to take a hit, try to get the dragon to tear off my useless hand.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Unholy_Pariah on September 26, 2013, 09:52:43 pm
perform actions i shall pm when i get home.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Thearpox on September 26, 2013, 10:34:08 pm
((Anybody else finds it hilarious that the waitlist has been moving very quickly for the last few months, but has completely ground to a halt ever since Derm arrived? I mean seriously, we've had exactly zero deaths from player action, and the two that we did have, were both from inactivity.

All hail Derm, avatar of peace!))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Dermonster on September 26, 2013, 10:36:32 pm
Well, see, this is what we call a setup for something called a multikill.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Unholy_Pariah on September 26, 2013, 11:25:32 pm
So wait... were not ignoring each other just to troll sarzael?
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Bigf00t on September 26, 2013, 11:52:51 pm
((All hail Derm, avatar of peace!))
I so want to sig this. So much.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Thearpox on September 27, 2013, 12:07:43 am
((All hail Derm, the avatar of peace!))
I so want to sig this. So much.
((It may become out of date very quickly. But go ahead if you want. And yes, it does look better bold.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 27, 2013, 01:02:28 am
So wait... were not ignoring each other just to troll sarzael?
If you guys dont realize, Derm has been making himself some armor and weapons...
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Nahere on September 27, 2013, 01:21:58 am
((Yeah, it's almost as if he's worried that everyone will try and kill him again. I wonder why.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sean Mirrsen on September 27, 2013, 03:19:26 am
((Yeah, it's almost as if he's worried that everyone will try and kill him again. I wonder why.))
((I think it's more that he's worried that everyone will try to prevent him from killing everyone again.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Thearpox on September 27, 2013, 04:30:19 am
(( 1). Yes, I noticed he's just making preparations. Doesn't make the lull any less hilarious.

2). It's not just Derm that's not killing other players. No one has been attempting to kill other players for the last several turns.
    Tomcost, the many-souls, has been doing research and environmental management.
    Bigfoot, the second-biggest, has been focused purely on research. I mean for god's sake, he and Tomcost has just passed each other, and Tom even made an effort to warn him what was about to happen to make sure he was all-right.
    Then we have several people fighting with Urist. And not a single person actually fighting against another player.

It's like we reached a critical mass of nice people who want to do Science. I know that it's got nothing to do with Derm, but, well, he isn't killing anyone for now either, and it's still hilarious that that critical mass coincided with his reappearance.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 27, 2013, 07:20:43 am
(( 1). Yes, I noticed he's just making preparations. Doesn't make the lull any less hilarious.

2). It's not just Derm that's not killing other players. No one has been attempting to kill other players for the last several turns.
    Tomcost, the many-souls, has been doing research and environmental management.
    Bigfoot, the second-biggest, has been focused purely on research. I mean for god's sake, he and Tomcost has just passed each other, and Tom even made an effort to warn him what was about to happen to make sure he was all-right.
    Then we have several people fighting with Urist. And not a single person actually fighting against another player.

It's like we reached a critical mass of nice people who want to do Science. I know that it's got nothing to do with Derm, but, well, he isn't killing anyone for now either, and it's still hilarious that that critical mass coincided with his reappearance.))
Bigfoot also made himself weapons and a shield. This is the calm before the storm. Just like when Derm died, there were some turns of peace... Then bam 6 players battle+magma lion. (Fun fact, more people died outside of the battle than in the battle itself)
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: GreatWyrmGold on September 27, 2013, 08:13:34 am
((Anybody else finds it hilarious that the waitlist has been moving very quickly for the last few months, but has completely ground to a halt ever since Derm arrived? I mean seriously, we've had exactly zero deaths from player action, and the two that we did have, were both from inactivity.
All hail Derm, avatar of peace!))
((It's almost like he was accused of being an avatar of omnicide before spawn and wanted to avoid that reputation by not killing or threatening anyo--))

Well, see, this is what we call a setup for something called a multikill.
((Dammit derm, I'm trying to help you!))

    Then we have several people fighting with Urist. And not a single person actually fighting against another player.
((Also people fighting with a guy summoned to fight Urist. And I think that one guy, the man with the painfully failed golden rocket punch, was trying to attack Urist.))

Quote
It's like we reached a critical mass of nice people who want to do Science. I know that it's got nothing to do with Derm, but, well, he isn't killing anyone for now either, and it's still hilarious that that critical mass coincided with his reappearance.))
((Whoo! Science (https://docs.google.com/document/d/1y0J_L5EHmsRtuJjiAbbhUzmrfKmEWPbK2eiaaO1sMCE/edit?pli=1)!))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Bigf00t on September 27, 2013, 08:22:58 am
(( 1). Yes, I noticed he's just making preparations. Doesn't make the lull any less hilarious.

2). It's not just Derm that's not killing other players. No one has been attempting to kill other players for the last several turns.
    Tomcost, the many-souls, has been doing research and environmental management.
    Bigfoot, the second-biggest, has been focused purely on research. I mean for god's sake, he and Tomcost has just passed each other, and Tom even made an effort to warn him what was about to happen to make sure he was all-right.
    Then we have several people fighting with Urist. And not a single person actually fighting against another player.

It's like we reached a critical mass of nice people who want to do Science. I know that it's got nothing to do with Derm, but, well, he isn't killing anyone for now either, and it's still hilarious that that critical mass coincided with his reappearance.))
Bigfoot also made himself weapons and a shield. This is the calm before the storm. Just like when Derm died, there were some turns of peace... Then bam 6 players battle+magma lion. (Fun fact, more people died outside of the battle than in the battle itself)
By the way, I forgot to thank Tomcost for the warning, so... thank you!
About the weapon and shield... would you believe self-defense? Everyone else was arming up at the time, and I took the opportunity to test some effect words too, resulting in my hoverhammer.
...
Thinking about it, I might just have one of the greater collections of words at the moment. Huh. Not entirely sure how mine compares to GWG's. @GWG: Super-Sci-High-Five!
...
WHY THE HECK DO I HAVE A SUDDEN DESIRE TO BUILD A LIBRARY IN A DEATHMATCH GAME!
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Toaster on September 27, 2013, 08:26:18 am
To be fair, even in the original there were lulls of peace interspersed with bouts of murder.  Don't worry, for the murder will come.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Bigf00t on September 27, 2013, 08:31:41 am
To be fair, even in the original there were lulls of peace interspersed with bouts of murder.  Don't worry, for the murder will come.
I suppose it is a fair point, after all, I DID eventually kill people. Surprisingly effectively. Granted one of them wanted it.

Still. I just thought people would band together AGAINST Urist, not FOR Urist. Huh. I'm just waiting for that moment his "allies" are his best next target.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 27, 2013, 08:47:53 am
((By the way, the warning was from a black hole that I was supposed to fire foward into the magma room to get rid of the damned aliens, and I don't know why the fog didn't activate. Yes, I'm pre-casting black holes to know if I will get an overshoot, because an overshoot with a black hole can't be good at all, and in that case I can jst fire it into the void.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 27, 2013, 09:32:41 am
Change in my turn:


-Say Oildin Echapl
-Say Pesifyini Echapl

Stare into the void after that, just in case.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 27, 2013, 10:01:51 am
To be fair, even in the original there were lulls of peace interspersed with bouts of murder.  Don't worry, for the murder will come.
I suppose it is a fair point, after all, I DID eventually kill people. Surprisingly effectively. Granted one of them wanted it.

Still. I just thought people would band together AGAINST Urist, not FOR Urist. Huh. I'm just waiting for that moment his "allies" are his best next target.

Well, you know the word for Many, one of the most powerful words. Now just do Many (Magic/Word you used for aliens) (Strong material, arcane energy?). If you knew the word for Enhanced you would create the end of all the things.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 27, 2013, 10:07:23 am
((The aliens can just cast 2 pool spells, with enhanced, maybe they could fully replicate! And then you could beat Derm in that!))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 27, 2013, 10:09:50 am
((The aliens can just cast 2 pool spells, with enhanced, maybe they could fully replicate! And then you could beat Derm in that!))
Let me just say that Toaster casted an Enhanced Arcane-Energy Where im pointing at and he casted a beam that desintegrated the target and made a big big big hole in the floor.

Now if he had made a wand with that spell everyone would have been fuc***...
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: GreatWyrmGold on September 27, 2013, 10:11:00 am
Thinking about it, I might just have one of the greater collections of words at the moment. Huh. Not entirely sure how mine compares to GWG's.
...Mine's public. You can look at it. Wish I could say the same of yours...

Quote
@GWG: Super-Sci-High-Five!
@Bigf00t: Super-Sci-High-Five!

Quote
WHY THE HECK DO I HAVE A SUDDEN DESIRE TO BUILD A LIBRARY IN A DEATHMATCH GAME!
Just build it OOC like I did.

Well, you know the word for Many, one of the most powerful words. Now just do Many (Magic/Word you used for aliens) (Strong material, arcane energy?). If you knew the word for Enhanced you would create the end of all the things.
((Dammit Sar.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 27, 2013, 10:13:21 am
((Well, I'm doing some public science in my turn, but mainly to prove a theory I have through empirical evidence))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 27, 2013, 10:14:38 am
Actually i made a theory that has to do with that spell, it was my Orbital Attack theory, on where you use a creature with that spell as breath attack, then with will you gave it shape so that you could draw a teleportation circle right in front of the mouth, you then send that creature to somewhere far far far, and connect that circle to another which you control, wether its a creature or will-telekinesis, you send the circle to target someone, then order the creature to fire the Enhanced Large Arcane-Beam Explode Many Enhanced (What you want, i would choose electricity) Spheres.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 27, 2013, 10:16:58 am
((Too complicated, really. The "Where I'm thinking" word wouldn't make things easier?)
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 27, 2013, 10:22:44 am
((Too complicated, really. The "Where I'm thinking" word wouldn't make things easier?)
But if you make it this way it only has the initial cost and every other time its free. Unless you want to waste 9 Pool every time you want to use this spell, this would make it cheaper, as you would only have to pay an initical cost of 10 or so, and since every other time it will be the creature you summoned casting it instead, you would have free attacks of total destruction.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 27, 2013, 10:24:47 am
((Anyway, it still requires a mechanic from the original Perplexicon))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Eotyrannus on September 27, 2013, 10:32:01 am
(I just need two points, and I can TAKE OVER THE WORLD!)
(And by that I mean be useful.)
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 27, 2013, 10:32:32 am
((Anyway, it still requires a mechanic from the original Perplexicon))
Circles. But, in Perplexicon, the world was way bigger. Since in Pit of Magic the arena is way smaller, circles wouldnt really be needed anymore.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Unholy_Pariah on September 27, 2013, 10:49:20 am
((With a sufficiently complete wordlist and 3 pool you can become immensely powerful using the old perplexicon system.

Hell i knew a way to give myself +2 dex, strength and endurance as well as constantly increasing pool, i just didnt know all of the necessary translations.

No i will not tell you how, theres a chance i may be able to do it later this game.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 27, 2013, 11:36:33 am
((With a sufficiently complete wordlist and 3 pool you can become immensely powerful using the old perplexicon system.

Hell i knew a way to give myself +2 dex, strength and endurance as well as constantly increasing pool, i just didnt know all of the necessary translations.

No i will not tell you how, theres a chance i may be able to do it later this game.))
Enhanced (Attribute increase word?) And i also know the increasing pool, is one of the things i did in one of my spells theories.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Toaster on September 30, 2013, 09:08:33 am
And we're back.  You may now resume your regularly scheduled magical murder.



Equipmentizing, HOOOOOO

You equip the shield, and admire how it looks on your arm until your arm shifts to arcane force and blows the strap off.  The rest of the shield clatters to the ground, which you look at, sniffling softly.

[Pot:5+1]  Well, it's close to what you wanted.  It's indeed a sword with a leather grip and a steel pommel, but it has two blades- one of flame and the other of condensed darkness.

Considering your last experience, you don't know if you can use it anyway.


Picking up the wood, he smiles, and starts walking up the north exit of the spike room, bidding the moose goodbye, and pointing his bit of wood (he has left the foam behind) onward while saying a newfound phrase.

You grab the wood.  It's not much more than a twig, but it's something.  Walking north out of the spike room, you see a heavily-armored dwarf and several people in the distance- looks like they're having fun.  Let's try MAGIC.

[Pot:4]  A boomerang made out of bone forms and clatters to the ground.  It's not sharp or anything, but it'll probably come back if you toss it.


"Well that was a horrible failure I think that the correct term is Pioncale Puidina!"

Eo activates the markings and flees.
"Greetings, short-and-bearded citizen! Are you unharmed?"
Talk to the dwarf.
perform actions i shall pm when i get home.

[Eo Spd:5+1]
[Science Spd:3-1]
[Outcast Spd:4]
[Urist Spd:2+1]


(It's actually Cuidinina, but your clarification was close enough)
[Eo Pot:3-1]  The ley lines fail to form, and fizzle out uselessly.

[Eo Str:1-1]  You fall back over attempting to stand up with your extremely heavy arm.


[Outcast Dex:5+1]
[Eo Dex:4-1-1]

Outcast Wizard walks over to Eo and gives him a hug around the neck, which messily blows Eo's head off.  Sadly for Outcast Wizard, the arm dissolves into ash along with the rest of the body.

[Eo the Boomeratior is dead.  Outcast Wizard gains one point.]

Enjoying the new power, he says some magic.

[Outcast Pot:6+1]  The magical ley lines return, speedily kicking out his old form and blazing across his body in a new form.  They activate and burst into energy rapidly, returning him to the arcane form- except now he's nine feet tall.  Awesome.


The dwarf looks at the giant man of arcane energy over twice his height, then looks at the one-armed steel man next to him.  He raises his axe, shouts a dwarven battle cry, and charges Science Man.

[Urist Dex:4+1]
[Science Dex:1-1]

[Urist Str:2+2]
[Science End:6]

The axe head goes about one inch into Science Man's left arm and sticks.  A look of rage passes over the dwarf's face.


Science Man decides that diplomacy has already failed, and just tries to free himself.

[Science Str:1-1]  Oh yeah, that just twisted the blade in his arm.  He's losing some feeling in his arm now.


TURN THING = SUBMITTED

Shake your turn thing, oh yeah.

[Pot:5+1]  Another hunk of gold.  You can't really tell anything special about this one.

[Pot:1+1]  A tiny chip of bronze.  Too tiny and crappy to test anything.

[Pot:1+1]  See previous spell, except replace bronze with obsidian.


Get ready to dodge!  If I have to take a hit, try to get the dragon to tear off my useless hand.

You prepare dodge its attacks as best you can with your hand weighed down.

[Str:5]  Either the fear or the adrenaline does it for you, as you manage to get moving with your hand weighed down as the dragon charges again.

[Dragon Dex:3]
[Azilain Dex:4+2]

The dragon swipes again, but this time you dodge back and evade its blow.  The dragon glares at you then opens its mouth, which starts glowing.  Oh dear.


-Say Oildin Echapl
-Say Pesifyini Echapl

Stare into the void after that, just in case.

You stare into the void.  It stares back.

[Pot:5+2]  A massive burst of water vapor pours into the air.

The grey fog suddenly appears and activates.  A point of darkness shoots forward, and with a whoosh, the vapor starts flowing in its direction.  There's a echoing crack in the far distance.

[Pot:3+2]  A chunk of room-temperature ice.  Hmmm.


Damon Harper poofs into being in the Spike Room.  He scratches his head- is that a giant steel moose?


Quote from: Players
Unholy_Pariah:  North side, Grand Room (1/3 Pool, Body is big and arcane) [Arcane greatsword] (5)
Bigf00t: Bigf01t - East entrance, Bottomless Pit (6 Pool, Body is arcane field over steel core) [Arcane hoverhammer, Arcane shield, Wand] {Chest feels burned/raw} (6)
GreatWyrmGold: Science Man - North Edge, Grand Room (2/6 Pool, Body is steel) {Right arm is gone, left arm has magma axe embedded in it, and going numb}
Rolepgeek: Damon Harper - East Side, Spike Room (2 Pool)
Tomcost: Jabon -  East side, Bottomless Pit (4 Pool, Body is air) (15)
Vakothu: Azilain - North side, Cavern (2/3 Pool)  {Right hand is inert steel (stuck to heavy magnet), chest is cut and bleeding}
Dermonster: Derm - South Side, Cavern (5 Pool, Arcane/Force/Light/Dark mixed form) [Force Helmet, Force Platemail]
Defiatos: Wilbur Wilson Deerkill - South side, Grand Room (2 Pool)

Urist Lamkalallibash - North edge, Grand Room
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: GreatWyrmGold on September 30, 2013, 09:18:18 am
((Curse his sudden but inevitable...well, it isn't really a betrayal, but still!))

"What! You were a villain all along! Well, I cannot believe that I was fooled by such a ludicrously underhanded and simplistic trick! You, Urist, have revealed yourself to be an agent of evil, and hence I will respond with overwhelming force fitting your betrayal! You will regret the day you turned from the path of good and down the trail of evil and greed! Prepare yourself, villain, for your defeat is at hand, as you have revealed your true colors to SCIENCE MAN! But, first I will ready myself!"

Remove axe. Say words.

"Pioncale Bical-Uticat-Villognio-Swinat!" "Pioncale Ustrint Ebut Uticat! Mirkin Taurniso!

Attack with axe or breath weapon or claws/teeth/tail.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 30, 2013, 09:23:37 am
((Curse his sudden but inevitable...well, it isn't really a betrayal, but still!))

"What! You were a villain all along! Well, I cannot believe that I was fooled by such a ludicrously underhanded and simplistic trick! You, Urist, have revealed yourself to be an agent of evil, and hence I will respond with overwhelming force fitting your betrayal! You will regret the day you turned from the path of good and down the trail of evil and greed! Prepare yourself, villain, for your defeat is at hand, as you have revealed your true colors to SCIENCE MAN! But, first I will ready myself!"

Remove axe. Say words.

"Pioncale Bical-Uticat-Villognio-Swinat!"

Attack with axe.
Because losing one arm wasnt enough, now your gonna lose the other too O_O.
Have you considered to regrow them? I already told you how.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: GreatWyrmGold on September 30, 2013, 09:25:49 am
How am I "trying" to lose the other one?

I'm trying to get my regeneration. I'm just trying a way that doesn't turn me into an orc, especially since this also lets me try something...new.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Unholy_Pariah on September 30, 2013, 09:28:34 am
Noooo, turn yourself into a big golden dragon and step on him, you saw how much he liked gold... he will be too dazzled by greed to dodge your attack.

do stuff.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: GreatWyrmGold on September 30, 2013, 09:33:11 am
But...the science...okay.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on September 30, 2013, 09:37:02 am
How am I "trying" to lose the other one?

I'm trying to get my regeneration. I'm just trying a way that doesn't turn me into an orc, especially since this also lets me try something...new.
I didnt say you were triying, you just have an magma axe inside it.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Toaster on September 30, 2013, 09:51:16 am
Waitlist and Memories of the Fallen up to date!  It's almost like you have a competent GM!
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Unholy_Pariah on September 30, 2013, 10:00:15 am
((Oh shit... the dragon has a breath attack which i can only assume is going to be pure arcane energy...))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 30, 2013, 10:01:00 am
((Muahahaha?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Unholy_Pariah on September 30, 2013, 10:07:30 am
((I wonder if GWG will get a breath attack?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Toaster on September 30, 2013, 10:10:19 am
GWG should probably double check his pool.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: GreatWyrmGold on September 30, 2013, 10:12:46 am
Curses!
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Bigf00t on September 30, 2013, 10:24:34 am
And we're back.  You may now resume your regularly scheduled magical murder.
TURN THING = SUBMITTED
Shake your turn thing, oh yeah.
[Pot:5+1]  Another hunk of gold.  You can't really tell anything special about this one.
[Pot:1+1]  A tiny chip of bronze.  Too tiny and crappy to test anything.
[Pot:1+1]  See previous spell, except replace bronze with obsidian.
-The dragon glares at you then opens its mouth, which starts glowing.  Oh dear.-
Hey! The dragon thing is just how I handled it with a friend here! (I made a mini arena for him to science and die, he ended up with a bronze-dragon pet, with it's own kill count, dual whips (one a 6+1 crystal whip, other iron) one (left) arm made of hair (5+1 = rhino-horn) One silver (right) leg and an alien face. It was a good day.) I approve.

Also, why does science not like me  :'( have I not given it everything!

OK! IT IZ TIME FO DA CRAZZY SCI!
Mad.
SCIENCE.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on September 30, 2013, 10:33:58 am
Science!
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Eotyrannus on September 30, 2013, 11:12:24 am
Respawn!
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Dermonster on September 30, 2013, 01:40:34 pm
"Damn. Gotta solve that..."

Words and shit!
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Vakothu on September 30, 2013, 03:23:58 pm
Say Jupedem Podoinde and try to hide behind anything that appears
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Toaster on September 30, 2013, 04:10:52 pm
What's that second word?
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Vakothu on October 01, 2013, 12:27:26 am
What's that second word?
If you are talking to me, it is the first word on page 53.
If not, disregard this message.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on October 01, 2013, 07:09:33 am
What's that second word?
If you are talking to me, it is the first word on page 53.
If not, disregard this message.
He asked you for the word "podoinde", but it actually is in the book, so I don't know why did he ask.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Toaster on October 01, 2013, 07:44:13 am
*facepalm*

It'd help if I searched the wordlist for it instead of the player list.  Derp.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Toaster on October 01, 2013, 12:04:35 pm
Pariah:  You still have one point to spend.

Remove axe. Say words.

"Pioncale Bical-Uticat-Villognio-Swinat!" "Pioncale Ustrint Ebut Uticat! Mirkin Taurniso!

Attack with axe or breath weapon or claws/teeth/tail.
do stuff.

[Science Spd:6-1]
[Outcast Spd:6]
[Urist Spd:1+1]

Outcast wizard bellows out a word from his great height.

[Pot:2+1]  There's a small burst of darkness in front of him, that causes no real effect.  Shrugging, he just goes for a kill.

[Outcast Dex:3+1]
[Urist Dex:5+1]

The dwarf dodges beneath his blow.

Science Man yells a lot at the dwarf, then tries to free his arm.

[Science Str:3-1]  Nope.  At least it's not worse this time.  He shrugs and tries to magic his way out of this.

[Science Pot:4]  Magical ley lines spread across his body, returning it to flesh, and also causing his arm stump to start bleeding.  Oh yeah.  Also, that magma axe stuck in it REALLY BURNS NOW.  It does come out as he start flailing around, though- at least it's cauterized.

Science Man activates the lines in preparation of an attack.  He turns into a green scaly drake- that's still missing one arm and injured in the other.  He doesn't think he has a breath attack.

[Science End:3]  He heaves and huffs- the pain is distracting him. (-1 dex to this attack roll)

[Science Dex:6-1-1]
[Urist Dex:5+1]

The dwarf blocks his attack with his shield.  He looks at his two attackers, and goes for the obviously easier target.

[Urist Dex:6+1]
[Science Dex:5-1]

[Urist Str:2+2]
[Science End:1]

His magma axe cleaves right under Science Man's right shoulder and into his chest, carving and burning a horrible wound.  Science Man roars in pain.

{Fatally wounded:1 turn remaining.}


OK! IT IZ TIME FO DA CRAZZY SCI!

You pull out all the stops on your science.

[Pot:5+1]  A large staff made entirely of arcane energy forms in the air.  It hovers in the air shaking for a few seconds, as if something in the magic is contradicting itself.  Eventually, it fires north-northeast straight into the wall, dropping to the floor.

You walk over and pick it up, but nothing you try gives any indication of special properties- not willing cool stuff to happen, not poking the wall with it, not swinging it around.


Science!

This is quite the sciencetastic area, isn't it?

[Pot:4+2]  A jet of water shoots out from your finger in the direction you're pointing.

[Pot:4+2]
[Will:6+1]  You hear a splash from the opposite side of the room.  You turn, and see quite a bit of water flooding from the area you had in mind.  How about that...


Words and shit!

Damn you magic!

[Pot:1+1]  You get a twisted lump of weird-looking steel.  Damn you magic!


Say Jupedem Podoinde and try to hide behind anything that appears

[Azilain Spd:6]
[Dragon Spd:3]

Oh crap oh crap oh crap oh crap

[Azilain Pot:5] A large wall of arcane energy pops into being.  You get down behind it just as the dragon's mouth lights up.

[Breath:3]* A burst of arcane energy arcs out of the mouth of the dragon.  It slams into the wall, blowing a chunk out of the far side.  Looks like it bought you a little time.

The dragon is regarding the wall.  You're pretty sure it can just step around it...



Quote from: Players
Unholy_Pariah:  North side, Grand Room (2/3 Pool, Body is big and arcane) [Arcane greatsword] (5)
Bigf00t: Bigf01t - East entrance, Bottomless Pit (6 Pool, Body is arcane field over steel core) [Arcane hoverhammer, Arcane shield, Wand] {Chest feels burned/raw} (6)
GreatWyrmGold: Science Man - North Edge, Grand Room (1/6 Pool, Dragon Form) {Right arm is gone, left arm has massive gash, chest is half-sliced through, one turn from death}
Rolepgeek: Damon Harper - East Side, Spike Room (2 Pool)
Tomcost: Jabon -  East side, Bottomless Pit (4 Pool, Body is air) (15)
Vakothu: Azilain - North side, Cavern (1/3 Pool)  {Right hand is inert steel (stuck to heavy magnet), chest is cut and bleeding}
Dermonster: Derm - South Side, Cavern (5 Pool, Arcane/Force/Light/Dark mixed form) [Force Helmet, Force Platemail]
Defiatos: Wilbur Wilson Deerkill - South side, Grand Room (2 Pool)

Urist Lamkalallibash - North edge, Grand Room




*Inherent breath weapons are 1d4+2 for effect, following standard RTD results.  Magical breath spells (which may or may not exist, cough cough) are unaffected by this rule.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: GreatWyrmGold on October 01, 2013, 12:10:46 pm
((DAMMIT.))

"You have not seen the last of SCIENCE MAN!"

Retreat.

((Dammit, I only have 1 Pool...when you say "drake" injured in one "arm," you mean that I am something with manual dexterity, right?))

"Rogran..."

Use the result to bind my wound.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Toaster on October 01, 2013, 01:26:29 pm
((Yes, you have manual dexterity, though you only have one injured arm.  Also, even if you perfectly bind your wound, it won't be enough to save you- your right lung is basically cut in half.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on October 01, 2013, 01:29:24 pm
((Can I kill you, GWG? Please? [Insert here more annoying "Please" with additional Es to increase the annoyance]))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on October 01, 2013, 01:34:03 pm
GWG is having a bad streak with magma...
If you knew Repair Whole-body you could be saved... Or not, since you have one pool, but someone else could heal you then... Control would also work...
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on October 01, 2013, 01:38:27 pm
((Those are all hypotheticals, nobody knows those words yet, and he only has one turn left. So, he will die))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Dermonster on October 01, 2013, 01:46:57 pm
"Dammit. One more try."

Work dat mojo, boy!
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on October 01, 2013, 02:24:59 pm
((Those are all hypotheticals, nobody knows those words yet, and he only has one turn left. So, he will die))
They are not hypotheticals, but you re right in the no one knows the words yet (We dont even know if they exists in this game).
And yes, he will die. And he will come two deaths after me. Oooh im gonna enjoy that.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on October 01, 2013, 03:39:30 pm
Well, Actions!
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Unholy_Pariah on October 01, 2013, 05:06:56 pm
spend EO's soul on will like i was meant to but forgot to include in my pm, do stuff with my 2 pool.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Vakothu on October 01, 2013, 07:38:12 pm
Use the arcane wall to remove the magnet and a good bit of my useless hand, then sprint for the closest room, unless that room is behind the dragon, if so, sprint for the other one.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Toaster on October 01, 2013, 07:48:06 pm
I'll have to break mod impartiality for a moment to say that is a clever move.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: GreatWyrmGold on October 01, 2013, 08:42:41 pm
((Yes, you have manual dexterity, though you only have one injured arm.  Also, even if you perfectly bind your wound, it won't be enough to save you- your right lung is basically cut in half.))
((Will it at least delay my death long enough to get some Pool?))

((Can I kill you, GWG? Please? [Insert here more annoying "Please" with additional Es to increase the annoyance]))
((If I can't save myself, sure. I'd appreciate if you did so with some public Science, though.))

((Those are all hypotheticals, nobody knows those words yet, and he only has one turn left. So, he will die))
They are not hypotheticals, but you re right in the no one knows the words yet (We dont even know if they exists in this game).
((I'd call that pretty hypothetical.))

Quote
And yes, he will die. And he will come two deaths after me. Oooh im gonna enjoy that.
((Why? Beating up the Public-Science-Man in the Spec-Evo forums isn't enough?))

I'll have to break mod impartiality for a moment to say that is a clever move.
((Which one?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Toaster on October 01, 2013, 10:56:15 pm
((Yes, you have manual dexterity, though you only have one injured arm.  Also, even if you perfectly bind your wound, it won't be enough to save you- your right lung is basically cut in half.))
((Will it at least delay my death long enough to get some Pool?))

I'll have to break mod impartiality for a moment to say that is a clever move.
((Which one?))

No.

Vakothu's.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Bigf00t on October 02, 2013, 02:47:57 am
IMAGINATIVE TURN DESCRIPTION

So. Close. On the plus side I AM learning lots of fun words!

Also @Vakothu: Seconded. Clever!
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Toaster on October 02, 2013, 09:29:45 am
A couple hints:  Remember that you're basically making a sentence with magical words.  If you make a phrase with words that simply makes no sense, a part of the spell may "burn off" and take no effect.  If something is directly contradictory, one of the contradicting parts will take effect and the other is ignored.  If you get a poor roll, you may not get all the cool effects that a success would have given you.  With the "concept" words, be creative and you may get something sweet.

Just something to keep in mind.



"You have not seen the last of SCIENCE MAN!"

Retreat.

"Rogran..."

Use the result to bind my wound.
spend EO's soul on will like i was meant to but forgot to include in my pm, do stuff with my 2 pool.


[Science Spd:6-1]
[Outcast Spd:1]
[Urist Spd:1+1]

Science Man runs to the south.  He barely manages to cough out a word.

[Pot:6]  A giant pile of cloth appears, and Science Man lies down in it and dies.  A point of light flies to the dwarf.

[Science Man is dead.  His power is taken by Urist Lamkalallibash]

Urist looks at Outcast Wizard and roars.

[Urist Dex:4+1]
[Outcast Dex:6+1]

Urist charges Outcast Wizard with the shield, but he dodges out of the way.  The dwarf keeps running to the south.

Outcast Wizard is able to catch up with him enough to get his word out.

[Outcast Pot:5+1] A blast of arcane energy blows off Urist's chest and leg armor, exposing some ragged clothing underneath, hair poking out of the various holes and tatters.  He keeps running, and reaches into his sack... wait, is his sack moving on its own?


"Dammit. One more try."

Work dat mojo, boy!

Grr.

[Pot:4+1]  A strange looking set of full-sleeve gloves appears.  It appears to be made of metallic cloth- supple and bendy like cloth, but unyielding like steel.  It doesn't quite lay all the way closed, as if there's an invisible inner layer.

You put them on.  They don't explode.  You pick up the sword.  It also doesn't explode.  Neat.

Oh hey, there's a dragon chasing a guy your direction.


Actions!

Let's see what this magic can do.

[Pot:2+2]  A chunk of steel appears in front of you.  It looks like normal steel, except it's hovering where you summoned it.

[Pot:5+2]  A massive slab of steel appears.  This one crashes heavily to the ground.  Looks normal to you.


Use the arcane wall to remove the magnet and a good bit of my useless hand, then sprint for the closest room, unless that room is behind the dragon, if so, sprint for the other one.

[Azilain Spd:3]
[Dragon Spd:3]


You swing your arm toward the wall.

[Str:4]  You blow off the magnet and the fingers from your hand, leaving it light enough to run normally.  Good enough.

You turn to run, but the dragon has already sidestepped the wall- shit.

[Dragon Dex:2]
[Azilain Dex:1]

[Dragon Str:3]
[Azilain End:4]

The dragon swipes you again with his claws, opening up a couple more cuts on your arm.  You run south, the dragon chasing you.


IMAGINATIVE TURN DESCRIPTION

Imagination!  You set your arcane tools to the side.

[Pot:2+1]  Copper!  Woo!

[Pot:4+1]  More copper!  Also woo!

You deactivate your form and play around with the copper.  None of your testing reveals special properties, except the first lump seems to be more prone to breaking.

You set them aside and reactivate your form.  Picking up the shield, you will it to change.  Nothing happens.


Mark Sheperd appears on the north ledge of the Grand Room.  He broods as he watches a giant man made of arcane energy chasing a dwarf the other direction.




Quote from: Players
Unholy_Pariah:  Center, Grand Room (2/3 Pool, Body is big and arcane) [Arcane greatsword] (5)
Bigf00t: Bigf01t - East entrance, Bottomless Pit (6 Pool, Body is arcane field over steel core) [Arcane hoverhammer, Arcane shield, Wand] {Chest feels burned/raw} (6)
Killerhellhound: Mark Sheperd - North ledge, Grand Room (1 Pool)
Rolepgeek: Damon Harper - East side, Spike Room (2 Pool)
Tomcost: Jabon -  East side, Bottomless Pit (4 Pool, Body is air) (15)
Vakothu: Azilain - North of Center, Cavern (2/3 Pool)  {Right hand is inert steel (fingers gone), chest is cut and bleeding}
Dermonster: Derm - South Side, Cavern (5 Pool, Arcane/Force/Light/Dark mixed form) [Force Helmet, Force Platemail, Force Clothsteel Armguards, Twin Blade Darkfire Sword]
Defiatos: Wilbur Wilson Deerkill - South side, Grand Room (2 Pool)

Urist Lamkalallibash - Center, Grand Room (6)

For the record, Urist is worth five souls plus the soul value of his kills.  He was made with more points than that, but he doesn't get the benefit of soul power he earns.


Also, Killerhellhound:  You put a point in Awareness, which doesn't exist in this game.  You may move that point elsewhere.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on October 02, 2013, 09:34:50 am
((Toaster, I had changed my turn by the time you made the update, maybe you didn't see it))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Unholy_Pariah on October 02, 2013, 09:47:57 am
stuff, and things, and contingencies.

((Six on potency and i didnt even singe his leg hair  :-\))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: GreatWyrmGold on October 02, 2013, 09:57:27 am
Curse your sudden but inevitable demise!

Spoiler: Combat Girl (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Unholy_Pariah on October 02, 2013, 10:04:44 am
Curse your sudden but inevitable betrayal!
Ftfy

Edit:is it bad that this caused me to get out of bed at 20 to 1 in the moring to search for my toy dinosaurs and actually become dissapointed upon discovering they had been moved?
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Bigf00t on October 02, 2013, 10:09:46 am
A couple hints:  Remember that you're basically making a sentence with magical words.  If you make a phrase with words that simply makes no sense, a part of the spell may "burn off" and take no effect.  If something is directly contradictory, one of the contradicting parts will take effect and the other is ignored.  If you get a poor roll, you may not get all the cool effects that a success would have given you.  With the "concept" words, be creative and you may get something sweet.
Oh this nearly HAS to be with how I've been wasting my turns.. *groan*

"Stuff it."
*groan*
"Crazy-time science is more fun anyway."
Bigf01t looks up, and sees Tomcost experimenting away.
And realizes he's been talking to himself the entire time.
...
"Hi. Science?"

((Turn + Submit = More fun.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Vakothu on October 02, 2013, 10:16:01 am
Overcharge my speed with my two current pool and try do dash past Derm before he has a chance to do anything.  Hope that the dragon sees him as a bigger threat.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Bigf00t on October 02, 2013, 10:22:26 am
Overcharge my speed with my two current pool and try do dash past Derm before he has a chance to do anything.  Hope that the dragon sees him as a bigger threat.
You just keep on coming up with clever ideas don't you? ;D
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Lenglon on October 02, 2013, 10:28:21 am
Overcharge my speed with my two current pool and try do dash past Derm before he has a chance to do anything.  Hope that the dragon sees him as a bigger threat.
You just keep on coming up with clever ideas don't you? ;D
Once enough words are known, this becomes more a game of creativity and prediction than one of systematic investigation.
vakothu is doing well, but keep in mind, this is Derm we're talking about here. I'd wait a bit before handing out any congratulations.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Tomcost on October 02, 2013, 10:32:15 am
Umm, yes, sure..

Do science.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Bigf00t on October 02, 2013, 10:56:08 am
Overcharge my speed with my two current pool and try do dash past Derm before he has a chance to do anything.  Hope that the dragon sees him as a bigger threat.
You just keep on coming up with clever ideas don't you? ;D
Once enough words are known, this becomes more a game of creativity and prediction than one of systematic investigation.
vakothu is doing well, but keep in mind, this is Derm we're talking about here. I'd wait a bit before handing out any congratulations.
...
Good point.
(I'll wait)
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Thearpox on October 02, 2013, 10:56:55 am
Overcharge my speed with my two current pool and try do dash past Derm before he has a chance to do anything.  Hope that the dragon sees him as a bigger threat.
You just keep on coming up with clever ideas don't you? ;D
Once enough words are known, this becomes more a game of creativity and prediction than one of systematic investigation.
vakothu is doing well, but keep in mind, this is Derm we're talking about here. I'd wait a bit before handing out any congratulations.
((So we are completely discounting the possibility that Derm is gonna be the hero in a force armor, and challenge the dragon? A pity.

Also, I agree that vakothu is creative, but I really don't see what's so unusual about it to congratulate it so much. Really, especially on this level (how to not die to Derm, how to run away when you've got an arm with a magnet stuck to it, etc), it should sort of be the norm. Or maybe I'm just setting my standards too high.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on October 02, 2013, 11:47:12 am
Overcharge my speed with my two current pool and try do dash past Derm before he has a chance to do anything.  Hope that the dragon sees him as a bigger threat.
You just keep on coming up with clever ideas don't you? ;D
Once enough words are known, this becomes more a game of creativity and prediction than one of systematic investigation.
vakothu is doing well, but keep in mind, this is Derm we're talking about here. I'd wait a bit before handing out any congratulations.
((So we are completely discounting the possibility that Derm is gonna be the hero in a force armor, and challenge the dragon? A pity.

Also, I agree that vakothu is creative, but I really don't see what's so unusual about it to congratulate it so much. Really, especially on this level (how to not die to Derm, how to run away when you've got an arm with a magnet stuck to it, etc), it should sort of be the norm. Or maybe I'm just setting my standards too high.))
Its more probable that Derm is the evil warlord who manages to enslave the dragon and then uses it to seed pain and fear around the world(Arena).
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Unholy_Pariah on October 02, 2013, 12:28:19 pm
Overcharge my speed with my two current pool and try do dash past Derm before he has a chance to do anything.  Hope that the dragon sees him as a bigger threat.
You just keep on coming up with clever ideas don't you? ;D
Once enough words are known, this becomes more a game of creativity and prediction than one of systematic investigation.
vakothu is doing well, but keep in mind, this is Derm we're talking about here. I'd wait a bit before handing out any congratulations.
((So we are completely discounting the possibility that Derm is gonna be the hero in a force armor, and challenge the dragon? A pity.

Also, I agree that vakothu is creative, but I really don't see what's so unusual about it to congratulate it so much. Really, especially on this level (how to not die to Derm, how to run away when you've got an arm with a magnet stuck to it, etc), it should sort of be the norm. Or maybe I'm just setting my standards too high.))
Its more probable that Derm is the evil warlord who manages to enslave the dragon and then uses it to seed pain and fear around the world(Arena).
Its most probable derm ignores it till it notices him and then conducts science in a different room.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on October 02, 2013, 01:27:02 pm
Overcharge my speed with my two current pool and try do dash past Derm before he has a chance to do anything.  Hope that the dragon sees him as a bigger threat.
You just keep on coming up with clever ideas don't you? ;D
Once enough words are known, this becomes more a game of creativity and prediction than one of systematic investigation.
vakothu is doing well, but keep in mind, this is Derm we're talking about here. I'd wait a bit before handing out any congratulations.
((So we are completely discounting the possibility that Derm is gonna be the hero in a force armor, and challenge the dragon? A pity.

Also, I agree that vakothu is creative, but I really don't see what's so unusual about it to congratulate it so much. Really, especially on this level (how to not die to Derm, how to run away when you've got an arm with a magnet stuck to it, etc), it should sort of be the norm. Or maybe I'm just setting my standards too high.))
Its more probable that Derm is the evil warlord who manages to enslave the dragon and then uses it to seed pain and fear around the world(Arena).
Its most probable derm ignores it till it notices him and then conducts science in a different room.
Mine is still more probable than first one.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Dermonster on October 02, 2013, 01:44:37 pm
"Well then."

Beholdeth!
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Bigf00t on October 02, 2013, 10:32:27 pm
-snip-
((So we are completely discounting the possibility that Derm is gonna be the hero in a force armor, and challenge the dragon? A pity.

Also, I agree that vakothu is creative, but I really don't see what's so unusual about it to congratulate it so much. Really, especially on this level (how to not die to Derm, how to run away when you've got an arm with a magnet stuck to it, etc), it should sort of be the norm. Or maybe I'm just setting my standards too high.))
It is the norm I suppose, I just congratulated him because his action choice took me by surprise, most notably not many people seem to be using the overcharging method, and he is going for +2 in his speed stat to give him a +1 roll, which is something I'd forgotten about in the midst of all my science :-[
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Unholy_Pariah on October 02, 2013, 11:08:53 pm
((I considered overcharging my strength to attack urist but the fact of the matter is id need to hit him first.
Science is more fun, science and throwing orcs at people.

Oh and if anyone decides to throw a magnetic orc at urist i will gladly refrain from attacking its creator.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Sarzael on October 03, 2013, 01:05:04 am
-snip-
((So we are completely discounting the possibility that Derm is gonna be the hero in a force armor, and challenge the dragon? A pity.

Also, I agree that vakothu is creative, but I really don't see what's so unusual about it to congratulate it so much. Really, especially on this level (how to not die to Derm, how to run away when you've got an arm with a magnet stuck to it, etc), it should sort of be the norm. Or maybe I'm just setting my standards too high.))
It is the norm I suppose, I just congratulated him because his action choice took me by surprise, most notably not many people seem to be using the overcharging method, and he is going for +2 in his speed stat to give him a +1 roll, which is something I'd forgotten about in the midst of all my science :-[
I was like the single one who used Focus and Overcharge for a BIIIG while.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Unholy_Pariah on October 03, 2013, 01:06:34 am
-snip-
((So we are completely discounting the possibility that Derm is gonna be the hero in a force armor, and challenge the dragon? A pity.

Also, I agree that vakothu is creative, but I really don't see what's so unusual about it to congratulate it so much. Really, especially on this level (how to not die to Derm, how to run away when you've got an arm with a magnet stuck to it, etc), it should sort of be the norm. Or maybe I'm just setting my standards too high.))
It is the norm I suppose, I just congratulated him because his action choice took me by surprise, most notably not many people seem to be using the overcharging method, and he is going for +2 in his speed stat to give him a +1 roll, which is something I'd forgotten about in the midst of all my science :-[
I was like the single one who used Focus and Overcharge for a BIIIG while.
Some of us prefer versatility and spamming science.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Bigf00t on October 03, 2013, 01:11:51 am
-snip-
((So we are completely discounting the possibility that Derm is gonna be the hero in a force armor, and challenge the dragon? A pity.

Also, I agree that vakothu is creative, but I really don't see what's so unusual about it to congratulate it so much. Really, especially on this level (how to not die to Derm, how to run away when you've got an arm with a magnet stuck to it, etc), it should sort of be the norm. Or maybe I'm just setting my standards too high.))
It is the norm I suppose, I just congratulated him because his action choice took me by surprise, most notably not many people seem to be using the overcharging method, and he is going for +2 in his speed stat to give him a +1 roll, which is something I'd forgotten about in the midst of all my science :-[
I was like the single one who used Focus and Overcharge for a BIIIG while.
I don't tend to focus, as that burns away a turn of SCIENCE! (this would change if I am trying to make one specific good thing and want high pot, or one supaaapower attack ;)) and I don't tend to use overcharge as I am too busy using my pool in other ways :-\
Damn me and my obsessive science-y ways.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: TCM on October 03, 2013, 06:47:18 am
I was like the single one who used Focus and Overcharge for a LOOONG while.

((Fixed your quote. Because once we lose grammar, what sort of barbarism does our society descend into?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Unholy_Pariah on October 03, 2013, 06:50:28 am
I was like the single one who used Focus and Overcharge for a LOOONG while.

((Fixed your quote. Because once we lose grammar, what sort of barbarism does our society descend into?))
((Rap music and l33t speak.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: TCM on October 03, 2013, 06:56:08 am
I was like the single one who used Focus and Overcharge for a LOOONG while.

((Fixed your quote. Because once we lose grammar, what sort of barbarism does our society descend into?))
((Rap music and l33t speak.))

((Hey, HEY. Just because you don't understand the grammatical rules of Afro-Creole doesn't mean it lacks a strict sense of grammar. :P

I can't really vouch for l33t though, as it does seem less grounded and more fluid than conventional language.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: GreatWyrmGold on October 03, 2013, 07:40:48 am
((Afro-Creole is not rap. Unless I'm missing something.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Bigf00t on October 03, 2013, 10:27:10 am
I was like the single one who used Focus and Overcharge for a LOOONG while.

((Fixed your quote. Because once we lose grammar, what sort of barbarism does our society descend into?))
((Rap music and l33t speak.))

((Hey, HEY. Just because you don't understand the grammatical rules of Afro-Creole doesn't mean it lacks a strict sense of grammar. :P

I can't really vouch for l33t though, as it does seem less grounded and more fluid than conventional language.))

I'd say l33t sp3ak is to English, what interpretative dance is to "normal" dance. I mean VERY interpretative like, it is yellow therefore it is a lemon dirigible, or something.

Or at least it CAN be that... creative.
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: Toaster on October 03, 2013, 11:17:37 am
stuff, and things, and contingencies.

[Outcast Spd:2+1]
[Urist Spd:3+1]

As Urist runs, he pulls something out of his backpack.  It's... a cat?  He focuses hard, then chucks it over his shoulder at you.

[Urist Dex:2+1+1]
[Outcast Dex:4+1]

[Outcast Dex:3+1]

The cat, meowing in confusion, lands directly in front of you.  And explodes.  The blast is a bit ahead of you and doesn't hurt you, but it does send out a surprisingly large number of additional cats.  You dodge several of them, but there are so many that some hit you- and every cat sent out explodes when it hits something.

[Outcast End:3]  The explosions hurt, but one in particular catches you right in the knee and sends you slamming down to the ground.  Your leg hurts and you'll probably be limping a bit, but it's not broken.

By the time you stand back up Urist is gone around the corner into the Spike Room.

[Wilbur Dex:2-1]
[Wilbur End:1]

One of the cats catches Wilbur right in the legs.  The left one is blown off at the knee, and the right one is scratched quite a bit.  Blood starts gushing from the wounds.  {Bleeding out: 3 turns}


"Hi. Science?"
Do science.

You decide to work wonderful science together!  Bigf01t is up first.

[Bigf01t Pot:1+1]  A wisp of grey fog appears but blows away.  Damn it.

[Bigf01t Pot:1+1]  Something made of arcane energy appears, but it fizzles out.  Damn it!

You set aside your arcane tools again and attempt to will the two grey fogs- still present, you note- to activate.  They don't.  Damn it!!

Jabon steps up to the plate.

[Jabon Pot:6+2]  A large grey fog settles in to his right shoulder.

[Jabon Pot:4+2]  A grey fog settles in to his left shoulder.  Jabon smirks at Bigf01t.

Jabon walks over and gives Bigf01t a little playful punch.  His hand goes right through Bigf01t.  Oh yeah.


Overcharge my speed with my two current pool and try do dash past Derm before he has a chance to do anything.  Hope that the dragon sees him as a bigger threat.
Beholdeth!

[Vakothu Spd:1+1]
[Derm Spd:4+1]
[Dragon Spd:1]

Derm, seeing the approaching party, walks over to the door and says his words.

[Derm Pot:6]  A large shimmering barrier pops up, blocking the door.  Muahaha.

Vakothu runs up, sees the wall, and dives behind Derm.  "Hey Dragon, eat him, not me!"

The dragon looks at the two of you, rears back his head, and prepares to fry both of you with his breath.



Damon looks at the approaching noise, and sees that a somewhat armored but heavily armed dwarf has entered the room, murder in his eyes.



Quote from: Players
Unholy_Pariah:  South of Center, Grand Room (3/3 Pool, Body is big and arcane) [Arcane greatsword] {Left leg is injured} (5)
Bigf00t: Bigf01t - East entrance, Bottomless Pit (6 Pool, Body is arcane field over steel core) [Arcane hoverhammer, Arcane shield, Wand] {Chest feels burned/raw} (6)
Killerhellhound: Mark Sheperd - North ledge, Grand Room (1 Pool)
Rolepgeek: Damon Harper - East side, Spike Room (2 Pool)
Tomcost: Jabon -  East side, Bottomless Pit (4 Pool, Body is air) (15)
Vakothu: Azilain - South Exit, Cavern (1/3 Pool)  {Right hand is inert steel (fingers gone), chest is cut and bleeding}
Dermonster: Derm - South Exit, Cavern (2/5 Pool, Arcane/Force/Light/Dark mixed form) [Force Helmet, Force Platemail, Force Clothsteel Armguards, Twin Blade Darkfire Sword]
Defiatos: Wilbur Wilson Deerkill - South side, Grand Room (2 Pool)  {Left leg gone at knee, right leg wounded.  Bleeding out: 3 turns.}

Urist Lamkalallibash - Center, Grand Room (6)


Reminder- Everything the dwarf has is possible to make with the right words.  Even that.


Also, turn tomorrow will be either late or nonexistent.
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Sarzael on October 03, 2013, 11:42:29 am
Wow. They werent on fire?
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Bigf00t on October 03, 2013, 11:46:13 am
FML.

RE-MAGIC. AGAIN.

((Also, I'm guessing Explosive Flesh Cat Machine Many Explosive Flesh Cat? Probably a better way, but that's what strikes me ATM.
I've got a nasty little surprise for the bearded bastard should he come into the Bottomless pit room. Inspired by his own bag-o-tricks. ;D))
Title: Re: The Pit of Magic: A Perplexicon Game. [Urist Lamkalallibash]
Post by: GreatWyrmGold on October 03, 2013, 12:08:44 pm
As Urist runs, he pulls something out of his backpack.  It's... a cat?
((Looks like...the cat is out of the bag.))

Quote
[Bigf01t Pot:1+1]  A wisp of grey fog appears but blows away.  Damn it.

[Bigf01t Pot:1+1]  Something made of arcane energy appears, but it fizzles out.  Damn it!

You set aside your arcane tools again and attempt to will the two grey fogs- still present, you note- to activate.  They don't.  Damn it!!
((Better luck next turn. Geez, two 1's in a row? Thank Zentol you had that +1 Pot...))
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Sarzael on October 03, 2013, 01:06:09 pm
FML.

RE-MAGIC. AGAIN.

((Also, I'm guessing Explosive Flesh Cat Machine Many Explosive Flesh Cat? Probably a better way, but that's what strikes me ATM.
I've got a nasty little surprise for the bearded bastard should he come into the Bottomless pit room. Inspired by his own bag-o-tricks. ;D))
More like Flesh Cat Explode Many Flesh Cat Explode (Whatever they explode into)
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Vakothu on October 03, 2013, 02:39:49 pm
((Damn, I was going to block that door after I got through, well played.))
Dodge!
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Dermonster on October 03, 2013, 02:42:27 pm
"Hahaha. The time is nigh."

Things and stuff.
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Unholy_Pariah on October 03, 2013, 05:15:15 pm
dwarf hunting

((Dwarf is apparently still in grand room :P))
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Tomcost on October 03, 2013, 05:19:20 pm
Will fogs to activate, say Words!
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Tsuchigumo550 on October 03, 2013, 05:46:59 pm
((I'm willing to bet the cat bomb had less words. Something like "breaks apart" involved, methinks))
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Rolepgeek on October 03, 2013, 09:20:13 pm
THINGS AND STUFF
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Sarzael on October 04, 2013, 12:59:56 am
((I'm willing to bet the cat bomb had less words. Something like "breaks apart" involved, methinks))
No, that was made with the word Explode.
Flesh(Cat Material, required) Cat(Cat) Explode(Makes it explode into following word) Many(Many) Flesh(Cat Material) Cat(Cat) Explode(Explode into) (Whatever they explode onto, repulsive force/arcane-energy, whatever.
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: GreatWyrmGold on October 04, 2013, 06:24:52 am
Maybe that last word isn't there, and it defaults to kabooms?
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Tomcost on October 04, 2013, 06:28:48 am
Maybe that last word isn't there, and it defaults to kabooms?
I was thinking about the exact same thing.

Also, I don't know if the living things words need a material or if they default to "normal" beings if no material is used. Like, if you say "cat", you get a normal cat, with blood, bones, flesh, etc. But, if you say "magma cat", you get a cat made of magma
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Defiatos on October 04, 2013, 07:15:15 am
He screamed and yelled as he toppled over from the loss of his left leg.

"Curses!" He yelled, spewing out "Words!" and throwing his bone boomerang at Urist.

At least he still had his other leg.
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: killerhellhound on October 04, 2013, 07:20:02 am
I am here Still dont know what the hell is going on. !!FUN!! is coming
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Tomcost on October 04, 2013, 07:23:57 am
I am here Still dont know what the hell is going on. !!FUN!! is coming
((I swear that if discover the control word, I will make you a !!doctor!! staff.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Sarzael on October 04, 2013, 07:37:11 am
I am here Still dont know what the hell is going on. !!FUN!! is coming
((I swear that if discover the control word, I will make you a !!doctor!! staff.))
Doctor staff? Flesh Bone and Blood control are the required for a decent healing control item.
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Tomcost on October 04, 2013, 07:38:44 am
I am here Still dont know what the hell is going on. !!FUN!! is coming
((I swear that if discover the control word, I will make you a !!doctor!! staff.))
Doctor staff? Flesh Bone and Blood control are the required for a decent healing control item.
You don't know which kind of doctor Killerhellhound is, hahahahaHAHAHAHA*cough*.

But, yes, I will do that. When I get one more pool.
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Sarzael on October 04, 2013, 07:41:19 am
((Damn, I was going to block that door after I got through, well played.))
Dodge!
I told you how to survive the dragon, but did you listen to me? Noooo! Now THOU SHALT PROBABLY DIE!
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Toaster on October 04, 2013, 07:42:24 am
Actually, for a proper doctor staff, you'd need the words for Staff, Wings, and Snake. (http://en.wikipedia.org/wiki/Caduceus)
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Tomcost on October 04, 2013, 07:47:38 am
But it will just allow you to control wings and snakes, then. Or to control winged snakes.
Or, by that effect, to control Aztec deities. (http://en.wikipedia.org/wiki/Quetzalcoatl)
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Toaster on October 04, 2013, 07:49:04 am
You say that like it's a bad thing.
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Tomcost on October 04, 2013, 07:51:04 am
I just said that it has limited uses. A broader category like what flesh encompases is more flexible.
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Unholy_Pariah on October 04, 2013, 08:12:27 am
Wing snake staff (of) control flesh should work, i made an iron ring that controlled fire using a similar method in the original.
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Tomcost on October 04, 2013, 08:15:05 am
But it needs lot of words! And the staff I want to make has nothing to do with actual medicine and healing. Hell, I think that I will put Irros inside the mix too.
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: killerhellhound on October 04, 2013, 09:01:55 am
To clarity I am more of a flesh craftier then a doctor but can serve as a doctor if you are A dying and dont care what happens as long as you live or B are Insane (So I can operate on everyone here) and last C want to become something more then any one believed you could, Maybe become a dragon as long as you can provide a dragons corpse and are willing to lay your life on the line for power.
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Sarzael on October 04, 2013, 09:23:07 am
Wing snake staff (of) control flesh should work, i made an iron ring that controlled fire using a similar method in the original.
Control word allowed you to control every other MATERIAL used in the creation on the original.
Thus an iron ring of control fire would control both iron and fire, did you ever try to control iron with it? And controlling wings and that stuff wouldnt work there since it only allowed you to control materials and certain concepts.

Either ways, final combo of items:
Amulet/Necklace of Control what im thinking of: Control everything anywhere!
Ring of Dispel What Im Thinking of: Dispel any spells anywhere!
Ring of Drain What im thinking of: Drain life and magic and strenght and speed and lots more of stuff anywhere! (This is specially useful combined with the Necklace, drain will to make controlling easier!)

Make those three with a cool body, good stats and some other useful stuff (Living armor that can cast spells enhanced though will and words, weapons that inject weird stuff like ´´Liquid Crystal`` on enemy bodies) a cool base (For example a living tower or something) and some guards (Since armor and tower are living, if you know word to increase will you can make them control stuff too, and thus you would be able to control a infinite number of creatures, just imagine: You control two creatures. Those two creatures control four. Those four control eight. Since you control the two that control the four, you can order those two to order those four to order those eight to attack enemies) and you have won.
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]'
Post by: GreatWyrmGold on October 04, 2013, 09:48:16 am
Until someone discovers the word for "Invisible," does a "Pioncale [Invisible]," sneaks up to you, and gives a Myxidia hug.

Or an Irros hug. Either or.
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Unholy_Pariah on October 04, 2013, 10:00:03 am
Wing snake staff (of) control flesh should work, i made an iron ring that controlled fire using a similar method in the original.
Control word allowed you to control every other MATERIAL used in the creation on the original.
Thus an iron ring of control fire would control both iron and fire, did you ever try to control iron with it? And controlling wings and that stuff wouldnt work there since it only allowed you to control materials and certain concepts.

Either ways, final combo of items:
Amulet/Necklace of Control what im thinking of: Control everything anywhere!
Ring of Dispel What Im Thinking of: Dispel any spells anywhere!
Ring of Drain What im thinking of: Drain life and magic and strenght and speed and lots more of stuff anywhere! (This is specially useful combined with the Necklace, drain will to make controlling easier!)

Make those three with a cool body, good stats and some other useful stuff (Living armor that can cast spells enhanced though will and words, weapons that inject weird stuff like ´´Liquid Crystal`` on enemy bodies) a cool base (For example a living tower or something) and some guards (Since armor and tower are living, if you know word to increase will you can make them control stuff too, and thus you would be able to control a infinite number of creatures, just imagine: You control two creatures. Those two creatures control four. Those four control eight. Since you control the two that control the four, you can order those two to order those four to order those eight to attack enemies) and you have won.
*Bzzzt* wrong, what each item controls is or was reliant on spell formation.

Everything in the original was based off of the location of the word in the spell and not just its inclusion, thats why my piezo-electric staff controlled both electricity and crystal whereas my ring only controlled fire and why i ended up with a pair of mechanical bull arms instead of a mount.

Seriously, you gotta stop giving people bad advice and hating on derm... they both make me sad.
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: GreatWyrmGold on October 04, 2013, 10:08:59 am
Remember the time someone tried to make a bear that controlled flesh and bone?
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Unholy_Pariah on October 04, 2013, 10:10:48 am
Yeah... it ended up chasing me, good times.
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Toaster on October 04, 2013, 10:11:49 am
Either ways, final combo of items:
Amulet/Necklace of Control what im thinking of: Control everything anywhere!
Ring of Dispel What Im Thinking of: Dispel any spells anywhere!
Ring of Drain What im thinking of: Drain life and magic and strenght and speed and lots more of stuff anywhere! (This is specially useful combined with the Necklace, drain will to make controlling easier!)

It'd suck if "what I'm thinking of" didn't exist, now wouldn't it?
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Sarzael on October 04, 2013, 10:35:51 am
Either ways, final combo of items:
Amulet/Necklace of Control what im thinking of: Control everything anywhere!
Ring of Dispel What Im Thinking of: Dispel any spells anywhere!
Ring of Drain What im thinking of: Drain life and magic and strenght and speed and lots more of stuff anywhere! (This is specially useful combined with the Necklace, drain will to make controlling easier!)

It'd suck if "what I'm thinking of" didn't exist, now wouldn't it?
Oh well. What im pointing at works too. Because that one does actually exist, RIGHT?
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Tomcost on October 04, 2013, 04:21:48 pm
Oh, oh oh! Now I have a little more knowledge!
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Sarzael on October 04, 2013, 04:35:43 pm
Remember the time someone tried to make a bear that controlled flesh and bone?
It would have worked if they added the word Magic to the mix.
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Unholy_Pariah on October 04, 2013, 04:46:43 pm
Remember the time someone tried to make a bear that controlled flesh and bone?
It would have worked if they added the word Magic to the mix.
It would have worked if they added another control word, control bear control flesh would have likely given them a minion capable of detonating spleens.
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: GreatWyrmGold on October 04, 2013, 08:00:18 pm
Remember the time someone tried to make a bear that controlled flesh and bone?
It would have worked if they added the word Magic to the mix.
Grammar is important. Grammar goes beyond important if you want to go beyond basics.

Take real languages; since everyone reading this probably understands English, I'll use that. If you don't understand grammar but know your vocabulary, you can communicate simple ideas pretty simply; put "me," "have," and "pain" in any order and people will probably understand that you are in pain. More complex sentences--say, "The bear caused my pain"--require knowledge of grammar to avoid making it sound like you hurt the bear or else just gibberish.
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: mastahcheese on October 04, 2013, 08:10:40 pm
"My pain caused the Bear."
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: TCM on October 04, 2013, 08:14:38 pm
"My pain caused the Bear."

Effect: Spawn a bear whenever injured.

Seems pretty rad.
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Toaster on October 04, 2013, 09:59:07 pm
Quote
A panda walks into a cafe. He orders a sandwich, eats it, then pulls out a gun and shoots the waiter. "Why?" groans the injured man. The panda shrugs and walks out, tossing a badly punctuated wildlife manual over his shoulder. When the waiter consults the book, he finds the explanation for this behaviour. The entry for "panda" reads: "Large black and white mammal native to China. Eats, shoots and leaves."
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Unholy_Pariah on October 04, 2013, 10:12:55 pm
So bad  :P
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Toaster on October 05, 2013, 08:56:52 pm
Due to PC issues, this will have to wait until Monday.  Sorry!
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Dermonster on October 05, 2013, 08:57:28 pm
Noooooooooooo!
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: GreatWyrmGold on October 05, 2013, 09:07:59 pm
MMEEEEHH.
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Unholy_Pariah on October 05, 2013, 10:14:48 pm
Sooo... tomorrow then?
Title: Re: The Pit of Magic: A Perplexicon Game. [Catsplosion]
Post by: Toaster on October 07, 2013, 09:21:41 am
RE-MAGIC. AGAIN.

Damn you, unpredictable magic!

[Pot:1+1]  Son of a bitch.

[Pot:4+1]  A set of arcane bolas forms and falls to the floor.  You bend down and pick them up, and they shoot foam at you.

...

You toss them in the pit.  That was unhelpful.


Dodge!
Things and stuff.

[Derm Spd:5]
[Dragon Spd:6]

Derm moves to attack Vakothu, but the dragon is faster.

[Dragon Breath:5]
[Dragon Dex:5]

[Derm Dex:6]
[Vakothu Dex:5+2]

[Derm End:2]

A blast of arcane energy roars out of the dragon's mouth.  Vakothu is able to avoid it, but Derm catches the edge of the blast on his left leg.  Unfortunately, Derm has no armor on his legs- the blast blows it off just above the knee.

Derm crashes to the ground, his plans forgotten.  The dragon is looking at him, approaching for another attack.


dwarf hunting
THINGS AND STUFF

((Oops, forgot to update his location.))

[Outcast Spd:4]
[Damon Spd:2]
[Urist Spd:4+1]

The dwarf growls at Damon and charges.

[Urist Dex:6+1]
[Damon Dex:6]

[Urist Str:5+2]
[Damon End:6]

The dwarf cleanly and neatly lops off Damon's left leg.  The burning head cauterizes the wound for him.

Outcast Wizard bursts in behind the dwarf and launches his attack.

[Outcast Pot:2+1]

[Urist Dex:4+1]
[Damon Dex:5-2]

[Damon End:5]

A fairly unimpressive cone of magma shoots forward- it's a big cone, but it's more of a spray than a solid stream of magma.  The dwarf dodges and rolls away from it, but Damon is unable to dodge effectively.  He just grimaces and takes the few burns he gets from it, though.

Angry now, Damon finally unleashes his spell.

[Damon Pot:5+1]  A shimmering image of a great big werewolf appears before him, before fading away a couple seconds later.

Swearing, Damon scrabbles at the ground and tries to pull himself away.


Will fogs to activate, say Words!

The fogs ignore you.  Jerk fog.

[Pot:3+2]  A few bars of steel.  Yay steel.

[Pot:3+2]  A few more bars of steel.  Yay more steel.

They look the same to you.


"Curses!" He yelled, spewing out "Words!" and throwing his bone boomerang at Urist.

He's out of the room, but you shout your words anyway.

[Pot:5+1]  A bit of magical nothing shoots out at a 45 degree angle toward your right.



Quote from: Players
Unholy_Pariah:  East side, Spike Room (1/3 Pool, Body is big and arcane) [Arcane greatsword] {Left leg is injured} (5)
Bigf00t: Bigf01t - East entrance, Bottomless Pit (6 Pool, Body is arcane field over steel core) [Arcane hoverhammer, Arcane shield, Wand] {Chest feels burned/raw} (6)
Killerhellhound: Mark Sheperd - North ledge, Grand Room (1 Pool)
Rolepgeek: Damon Harper - East of Center, Spike Room (1/2 Pool) {Left leg is gone}
Tomcost: Jabon -  East side, Bottomless Pit (4 Pool, Body is air) (15)
Vakothu: Azilain - South Exit, Cavern (2/3 Pool)  {Right hand is inert steel (fingers gone), chest is cut and bleeding}
Dermonster: Derm - South Exit, Cavern (3/5 Pool, Arcane/Force/Light/Dark mixed form) [Force Helmet, Force Platemail, Force Clothsteel Armguards, Twin Blade Darkfire Sword] {Left leg blown off above knee}
Defiatos: Wilbur Wilson Deerkill - South side, Grand Room (2 Pool)  {Left leg gone at knee, right leg wounded.  Bleeding out: 2 turns.}

Urist Lamkalallibash - East Side, Spike Room (6)


Sorry for the delay.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Sarzael on October 07, 2013, 11:21:29 am
GOGOGO DRAGON GOGOGO!
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 07, 2013, 12:49:46 pm
((Bigfoot, you are free to test the materials I have just spawned to see if one of them can control the other one))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Dermonster on October 07, 2013, 01:40:24 pm
"RrrrrRRRRRAUGH!"

GOD DAMMIT.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 07, 2013, 01:43:06 pm
I like how everybody is dying.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Sarzael on October 07, 2013, 02:05:43 pm
I like how everybody is dying.
The souls of person that dragon kills will probably go to you, even if you re not controlling it.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 07, 2013, 02:07:26 pm
((I don't think so, but I'm enjoying the carnage that resulted from that experiment.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 07, 2013, 02:15:50 pm
I like how everybody is dying.
The souls of person that dragon kills will probably go to you, even if you re not controlling it.

This is correct.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 07, 2013, 02:17:15 pm
I like how everybody is dying.
The souls of person that dragon kills will probably go to you, even if you re not controlling it.

This is correct.
FUCKING AWESOME. So, I can passively collect souls!

Anyway, Bigfoot's replicators are probably worse in the long term.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Vakothu on October 07, 2013, 04:17:08 pm
Turn stuff
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: GreatWyrmGold on October 07, 2013, 07:01:03 pm
This is correct.
Noted...I waitlisted already, right?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Rolepgeek on October 07, 2013, 09:57:14 pm
CURSES AND DAMNATION
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Bigf00t on October 07, 2013, 10:08:28 pm
I like how everybody is dying.
The souls of person that dragon kills will probably go to you, even if you re not controlling it.

This is correct.
FUCKING AWESOME. So, I can passively collect souls!

Anyway, Bigfoot's replicators are probably worse in the long term.
SO MUCH YES. YES.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Unholy_Pariah on October 07, 2013, 10:12:48 pm
actions
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 07, 2013, 10:40:41 pm
This is correct.
Noted...I waitlisted already, right?

I... think so?  You made a female, right?



I wonder just how many aliens there are now!
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: GreatWyrmGold on October 07, 2013, 11:00:16 pm
The waitlist is somewhat out of date.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: killerhellhound on October 08, 2013, 01:42:33 am
I was told I'm in but dont seem to be in and am not on the waitlist
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Bigf00t on October 08, 2013, 06:00:34 am
This is correct.
Noted...I waitlisted already, right?
I... think so?  You made a female, right?

I wonder just how many aliens there are now!
EPIC FORESHADOWING.

Also:

TURN = SUBMITTED.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Sarzael on October 08, 2013, 08:14:18 am
This is correct.
Noted...I waitlisted already, right?
I... think so?  You made a female, right?

I wonder just how many aliens there are now!
EPIC FORESHADOWING.

Also:

TURN = SUBMITTED.

Dah, if you learn the word for Enhanced make them Enhanced so that they can actually cast magic theirselves too.
If Their normal pool is of two, their enhanced one would be of three/four (If enhanced exists, i hope so), If three they would be able to sucesfully cast ´´Magic Plastic Alien`` in which case they would be able to create aliens capable of casting, but not of succesfully replicating, creating thus some kind of hierarchy on where the one that can create magic aliens rules the others, If its on four, they will just clone till everyone dies because of lack of oxygen (If they breath).
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 08, 2013, 08:40:33 am
I was told I'm in but dont seem to be in and am not on the waitlist

You are- third player on the status block at the bottom of every update.  You started in this post (http://www.bay12forums.com/smf/index.php?topic=128459.msg4655085#msg4655085).


Also, if it's not clear, I don't wait for everyone to post before running a turn.  I just make sure I have at least 5/8 and everyone currently in combat.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 08, 2013, 11:42:29 am
Forgot to say:

Science!
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: killerhellhound on October 08, 2013, 08:21:56 pm
Mark looks around for stuff to kill and/or loot
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 09, 2013, 12:58:44 pm
This is probably going to have to wait until tonight.  Sorry for being slack lately.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 09, 2013, 09:02:32 pm
Damn slackass GMs.

GOD DAMMIT.
Turn stuff

[Derm Spd:3]
[Vakothu Spd:6]
[Dragon Spd:3]

Vakothu runs past the dragon, and focuses himself on preparing a spell.

Derm tries to negotiate with the dragon.  "HEY! I am literally made out of BURNING ARCANE ENERGY THAT WILL MAkE YOUR STOMACHE EXPLODE. wouldn't the injured guy made of regular meat be far more tasty!?"

The dragon doesn't appear to agree, as he slashes out at Derm with his claws.  Derm yells back, "If you let me live, I will pay you tribute of precious materials and meat!"

[Dragon Dex:3]
[Derm Dex:3-2]

[Dragon Str:6]
[Derm End:3]

The dragon slashes at Derm's head, his claws smashing into Derm's helmet.  The blow rebounds both of them, sending the dragon staggering back a bit and Derm's head crashing down.  Derm takes it okay, though, and manages to get out his spell at the dragon- despite his helmet now being severely crooked, blocking much of his view.

[Derm Pot:4]
[Dragon End:5]

With the dragon immediately in front of him, the green liquid cone Derm shoots forward has no chance of missing.  It splatters across the dragon's chest, searing it in several places but causing no serious injury.  The dragon roars, stepping backwards.


CURSES AND DAMNATION
actions

[Damon Spd:4]
[Outcast Spd:1]
[Urist Spd:5+1]

The dwarf rushes heedlessly at Outcast Wizard, shield first.

[Urist Dex:4+1]
[Outcast Dex:1+1]

[Urist Str:3+2]
[Outcast End:1]

The dwarf bashes Outcast in the left knee with his shield.  There's an audible pop, and Outcast crashes down, leg screaming in pain.  The dwarf steps back and shouts a battle cry.

Damon tries his magic again.

[Damon Pot:5+1]  Another shimmering image of a rather impressive looking werewolf.  Too bad it's not real.

He scrabbles backward as best he can without his leg.

[Outcast End:6]  Pain?  What pain?  OUTCAST WIZARD LOVES THE PAIN.  He throws himself forward, ignoring the further pop coming from his knee, and shouts magic at the dwarf.

[Outcast Pot:4+1]
[Urist End:2+2]  The blast catches the dwarf on his left arm, where his shield is- and the shield blocks all the energy.  Damn it!


TURN = SUBMITTED.

There is a season, turn, turn, turn. (http://www.youtube.com/watch?v=fHvf20Y6eoM)

[Pot:6+1]  A huge crossbow, formed of arcane energy, appears before you.  It's usable, but big enough to be awkward and require full use of both arms.

The string looks to be pure light... and something in your gut tells you it's not completely stable.  You poke it with your toe, and nothing happens.  You heft it safely, but you're a bit unsure... do you REALLY want to try firing this thing?


Science!

You're getting a bit of magic weapon envy now, looking at Bigf01t's compensation launcher.

[Pot:1+2]  This results in the strangest looking creature you've ever seen.  It's a goblin, and a puny one at that, despite being made out of paper.  In addition to being short, it's also extremely emaciated, to the point it can barely stand under its own weight.  It looks at you pathetically and lets out a feeble grunt.


Mark looks around for stuff to kill and/or loot

Hmm... there's no loot around here, but there's a guy whose leg is blown off and bleeding to death.  Well... close enough!  You head on over and commence with the head stomping.

[Mark Dex:2]
[Wilbur Dex:1-2]

You stomp and miss the first time.  This guy is on the ground, missing a leg, writing in pain, and half bled to death, and you MISSED.  Good thing there's nothing stopping you from trying again until you connect.

[Mark Str:3-1]  You lightly stomp his head a few times.  All things considered, it's not a big deal to him.

(Hint: Vague actions often lead to violence)


Quote from: Players
Unholy_Pariah:  East side, Spike Room (1/3 Pool, Body is big and arcane) [Arcane greatsword] {Left leg is badly injured, especially the knee; cannot stand on it} (5)
Bigf00t: Bigf01t - East entrance, Bottomless Pit (6 Pool, Body is arcane field over steel core) [Arcane hoverhammer, Arcane shield, Wand, Arcane Great Crossbow] {Chest feels burned/raw} (6)
Killerhellhound: Mark Sheperd - South Side, Grand Room (1 Pool)
Rolepgeek: Damon Harper - Center, Spike Room (1/2 Pool) {Left leg is gone}
Tomcost: Jabon -  East side, Bottomless Pit (4 Pool, Body is air) (15)
Vakothu: Azilain - South Exit, Cavern (3/3 Pool, Pot Focus)  {Right hand is inert steel (fingers gone), chest is cut and bleeding}
Dermonster: Derm - South Exit, Cavern (1/5 Pool, Arcane/Force/Light/Dark mixed form) [Force Helmet (crooked), Force Platemail, Force Clothsteel Armguards, Twin Blade Darkfire Sword] {Left leg blown off above knee, helmet crooked and blocking view}
Defiatos: Wilbur Wilson Deerkill - South side, Grand Room (2 Pool)  {Left leg gone at knee, right leg wounded.  Bleeding out: 1 turn.}

Urist Lamkalallibash - East Side, Spike Room (6)


I feel bad for you, Pariah- any other hit location than left arm and you would have finally landed a serious blow on the dwarf.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Dermonster on October 09, 2013, 09:06:54 pm
"I will not die here! Not in this place! Not at this time!"

Beholdeth.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 09, 2013, 09:11:56 pm
Moar Science!
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 09, 2013, 09:22:17 pm
Tiny turn change:  The wimpy goblin is made out of paper- I forgot to specify.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: TCM on October 09, 2013, 09:25:12 pm
((This shit is like Highlander, but instead of decapitation, anywhere between the left knee and foot is the target.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 09, 2013, 09:28:44 pm
Random.org likes hitting the left side, it appears.  Left leg is 1 on the hit location D6, so you should be happy it's not your end roll instead.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Bigf00t on October 09, 2013, 10:09:50 pm
Does anyone (perhaps anyone who is dying already) want to try firing my "Compensation Launcher"? ;D
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Rolepgeek on October 09, 2013, 10:22:07 pm
What the hell? Wilbur attacks me, but Mark was the one trying? Who even is Urist? A player or not? And I shouldn't be bleeding out; didn't it cauterize the wound?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: killerhellhound on October 09, 2013, 10:28:11 pm
Keep stomping Wilmor

(Rolepgeek I think the GM got us confused as Wilmor is the only one in the same room as me)
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Unholy_Pariah on October 10, 2013, 05:01:34 am
stuff

((Do you roll dice for affected limbs?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Bigf00t on October 10, 2013, 07:32:05 am
Turn.
Spoilered, not PMed, as words are already known:
Spoiler: WORDS (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 10, 2013, 07:44:41 am
What the hell? Wilbur attacks me, but Mark was the one trying? Who even is Urist? A player or not? And I shouldn't be bleeding out; didn't it cauterize the wound?

Whoops.  You're not involved in that last exchange.  Yeah, you're not bleeding out- Wilbur (Defiatos) is.  Fixing that now.

Urist is the first boss.

((Do you roll dice for affected limbs?))

Typically, yes.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Vakothu on October 10, 2013, 07:47:35 am
Time for some Magic
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Defiatos on October 11, 2013, 05:51:15 am
Wilbur clutches his bleeding stump of a leg, and cries out, "More Words!"
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Bigf00t on October 11, 2013, 09:42:00 am
The dwarf bashes Outcast in the left knee with his shield.  There's an audible pop, and Outcast crashes down, leg screaming in pain.  The dwarf steps back and shouts a battle cry.
Lolwat.

Also, test-fire INTO THE MAGMA ROOM, quick modification to past turn. For teh lolz.

((Also, can we rename "Arcane Great Crossbow" in my inventory to "Compensation Launcher"? Please?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: GreatWyrmGold on October 11, 2013, 10:09:05 am
The dwarf bashes Outcast in the left knee with his shield.  There's an audible pop, and Outcast crashes down, leg screaming in pain.  The dwarf steps back and shouts a battle cry.
Lolwat.
Not literally.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 11, 2013, 11:12:23 am
Yes.  The dwarf shield-bashed him SO HARD that his LEG screamed in pain.  It's pretty metal.

Also, done.



I got most of the way through the turn and realized that Rolepgeek still needs to submit a turn.  I'll shoot him a PM.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Rolepgeek on October 11, 2013, 11:44:38 am
How do I get in on the word exchange thing?

I know werewolf, at least.
Turn submitted, as well.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 11, 2013, 12:33:07 pm
Thanks for the quick reply!



Beholdeth.
Time for some Magic

[Derm Spd:3]
[Azilain Spd:5]
[Dragon Spd:1]

Azilain is the first to move.  He faces the dragon, raises his hand, channels his focus, and says his words.

[Azilain Pot:4+1]
[Azilain Dex:3]

[Dragon Dex:4]

A point of darkness flies out from his finger.  The dragon moves to dodge, but it clips his side and activates.

[Derm Str:2]
[Azilain Str:6]

A powerful black hole appears, sucking things in with rather extreme force.  The dragon, at point blank range, is slurped in noisily before he can even react.  Derm, still fairly close, is sucked in as well with all his gear.  Azilain himself digs his feet in and manages to withstand the pull until the singularity closes with an earsplitting crack.

Well, that's that problem solved.

[Derm is dead.  Azilain gains one point.]


Moar Science!

You feel like you should put that thing out of its misery.  It's just hunched over and wheezing.

[Pot:1+2]  Three tiny goblins appear.  They're, like, a foot tall each.

They look at you and let out high-pitched growls.  Awww, they're cute!


Keep stomping Wilmor
Wilbur clutches his bleeding stump of a leg, and cries out, "More Words!"

[Mark Spd:1-1]  //Oh man I almost called you Damon again
[Wilbur Spd:5]

Wilbur, barely conscious, rattles out magic words.

[Wilbur Pot:4]  A shimmering image appears before him.  It's... uh... what?  Looks like a cross between a limb and armor?  You're not even sure how that works.

[Mark Dex:1]
[Wilbur Dex:3-1]

[Mark Str:1-1]  Mark trips and falls on his face.  Ow.

Wilbur lies back and stops breathing.  His body decays into ash.

[Wilbur is dead.  His power is taken by Urist Lamkalallibash.]


stuff
Turn submitted, as well.

[Outcast Spd:6]
[Damon Spd:4]
[Urist Spd:5+1]

Urist charges forward with his shield as Outcast Wizard barks out a spell.

[Outcast Pot:1+1]  A few magical sparkles flutter into the air.  Damn it!

[Urist Dex:2+1]
[Outcast Dex:1-1]

[Urist Str:6+2]
[Outcast End:5]  //Lucky you.

The dwarf smashes Outcast Wizard full across the face with his shield.  His head slams backwards into the stone, leaving a ringing in his ears and spots in his vision.  {Dazed:  -1 rolls next turn}

Damon, for his part, scrambles backwards as best as a one-legged man can.


Turn.
Spoilered, not PMed, as words are already known:
Spoiler: WORDS (click to show/hide)

And now for something completely a bit different.

[Pot:3+1] A nice simple arcane energy helmet.  You slap it the ol' noggin.

[Pot:2+1] Arcane energy chainmail that's five sizes too small.  Dammit.

[Pot:2+1] Matching too small leggings.  Dammit!

You walk across the bridge almost to the door of the Magma Room, point your massive tool into it, and fire away at the closest plastic alien- of which you note there are still only two.

[Bigf01t Dex:4+1]
[Alien2 Dex:4]

[Alien2 End:6]

As you press the trigger, a small cylinder of light fires out of the Compensation Launcher.  It arcs gracefully into the alien's chest and detonates on impact in a massive burst of light.  Once you can see again, you can see that the alien you hit is on the ground, clutching at its eyes.  Its chest looks a bit melted.

The other alien is looking at you, with the blank expression of its species.  A shimmering image of a treasure chest, filled with gold, is fading away from it.

[Alien1 Pot:6+2]  A massive longhorn steer made of solid magma is called into being.  It's so big you don't think it could fit out of the room it's in.  Which is a good thing, because it looks directly at you and bellows.


Derya pops into the arena at the north side of the Cavern.  She twitches, glancing around nervously.

Cromwellius The Second appears with a crack at the north side of the Grand Room.  The vengeance you seek is in another castle.



Quote from: Players
Unholy_Pariah:  East side, Spike Room (1/3 Pool, Body is big and arcane) [Arcane greatsword] {Left leg is badly injured, especially the knee; cannot stand on it, Dazed (-1 rolls next turn)} (5)
Bigf00t: Bigf01t - East entrance, Bottomless Pit (1/6 Pool, Body is arcane field over steel core) [Arcane hoverhammer, Arcane shield, Arcane Helmet, Wand, Arcane Great Crossbow "Compensation Launcher"] {Chest feels burned/raw} (6)
Killerhellhound: Mark Sheperd - South Side, Grand Room (1 Pool)
Rolepgeek: Damon Harper - West of Center, Spike Room (2/2 Pool) {Left leg is gone}
Tomcost: Jabon -  East side, Bottomless Pit (4 Pool, Body is air) (15)
Vakothu: Azilain - South Exit, Cavern (1/3 Pool)  {Right hand is inert steel (fingers gone), chest is cut and bleeding} (2)
Tsuchigumo550: Derya Shirazi - North Side, Cavern (3 Pool)
mastahcheese: Cromwellius The Second - North Side, Grand Room (3 Pool)

Urist Lamkalallibash - East Side, Spike Room (7)
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Rolepgeek on October 11, 2013, 12:44:18 pm
Some more quick replies.

Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Dermonster on October 11, 2013, 01:28:02 pm
FUCKFUCKFUCKFUCKFUCK GOD FUCKING DAMMIT.


GET ME BACK IN THAT LIST.


Shouldn't force have protected me from crushing!?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 11, 2013, 01:34:37 pm
If you had been sucked in first it might have saved the dragon.  But no, it didn't save you.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: GreatWyrmGold on October 11, 2013, 01:36:41 pm
How do I get in on the word exchange thing?
The what?

It's... uh... what?  Looks like a cross between a limb and armor?  You're not even sure how that works.
((Armored limbs?)) (http://tvtropes.org/pmwiki/pmwiki.php/Main/BreadEggsBreadedEggs)
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Thearpox on October 11, 2013, 02:19:01 pm
((For the last week I've been cheering for Vakothu, and of course the powerful Science pair, Bigfoot and Tomcost. So I'm very happy with this turn's outcome.

By the way, do you two (Tomcost, Bigfoot) share your word lists? Because if nothing else, it seems like you guys made an alliance, which isn't a bad thing.

Having everyone except for the Science pair injured was also very entertaining, as was the fact the the creatures created by the said pair + Urist have been dominating the arena. Also, I wonder if you two should accept Vakothu into the "alliance," would certainly he group my favorite characters all into one bundle.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Unholy_Pariah on October 11, 2013, 03:13:45 pm
stuff.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tsuchigumo550 on October 11, 2013, 05:50:04 pm
Look around the magma room. Shakily ascertain the location of any persons nearby, and hide in a safe corner.

"T-this... must be... a dream... Can't... be a remnant of... wait...

This... book? The accused book? Oh god. Oh gods. Why do you torment me so? Why?"

Thumb through the book.

"Let me... try to remember... what was it... the words..."
Fircerain Jigenc Fluslit.
"If that works, then... I'll be armed, and... less helpless against... them."
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Vakothu on October 11, 2013, 06:55:18 pm
Wave non-threateningly at Derya, then say Rogran and use the cloth to bandage my chest.
+1 to potency
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Bigf00t on October 11, 2013, 09:37:44 pm
((For the last week I've been cheering for Vakothu, and of course the powerful Science pair, Bigfoot and Tomcost. So I'm very happy with this turn's outcome.

By the way, do you two (Tomcost, Bigfoot) share your word lists? Because if nothing else, it seems like you guys made an alliance, which isn't a bad thing.

Having everyone except for the Science pair injured was also very entertaining, as was the fact the the creatures created by the said pair + Urist have been dominating the arena. Also, I wonder if you two should accept Vakothu into the "alliance," would certainly he group my favorite characters all into one bundle.))

No direct share, mostly just ideas about science and perhaps splitting words to science and sharing the result, which I am reasonably happy to do with any science-minded denizen of the pit. Trading has become difficult as I am down to my last 53 truly unknown words (and 7 more I know, just not the order). Most of these are forms. (There are a few words I am unsure of, but we will see)
Once I clean up the Magma Room I won't have much more to do but innovate and science, unless some poor fool wants to pick a fight, in which case I won't be aiming to be accommodating.

I must say I am a little disappointed with the "Compensation Launcher" (Thanks for the rename BTW  ;D), I was hoping for something a little more... killy.
Oh well, if anyone wants to trade for an arcane mega-flashbang launcher do ask.

[TURN_SUBMIT]

EDIT: Waitaminute, shouldn't I have full pool? My last turn I basically poked the compensation launcher with my toe and picked it up. No combat. Nevermind. Forgot I tried spawning armor... :-[
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: killerhellhound on October 11, 2013, 09:39:41 pm
Seeing Cromwellius appear on the other side of the room call Mark calls out "Hey do you want to team up strength in numbers and all that?"
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: GreatWyrmGold on October 11, 2013, 10:14:20 pm
Seeing Cromwellius appear on the other side of the room call Mark calls out "Hey do you want to team up strength in numbers and all that?"
You could also do an action this turn.

For instance, you could attack Cromwellius. Just saying, all acquaintanceships end in betrayal if they last long enough, you might as well get a jump-start on it.
*Not responsible if you use this terrible, terrible advice in real life, where it is worse to follow.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: mastahcheese on October 11, 2013, 11:31:17 pm
Seeing Cromwellius appear on the other side of the room call Mark calls out "Hey do you want to team up strength in numbers and all that?"
"Well, let's see..."

Words first, then decide!
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: TCM on October 11, 2013, 11:36:15 pm
Seeing Cromwellius appear on the other side of the room call Mark calls out "Hey do you want to team up strength in numbers and all that?"
You could also do an action this turn.

For instance, you could attack Cromwellius. Just saying, all acquaintanceships end in betrayal if they last long enough, you might as well get a jump-start on it.
*Not responsible if you use this terrible, terrible advice in real life, where it is worse to follow.

My alliance ended due to stompy people, not betrayal!
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: killerhellhound on October 11, 2013, 11:54:37 pm
Lets see what this does Mark thinks as he flips through the book
Word
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: mastahcheese on October 11, 2013, 11:56:39 pm
Lets see what this does Mark thinks as he flips through the book
Word
((Wow, you have one pool.
Which in this game means you can either be worthless or unleashe an uncontrolled monstrosity on innocent bystanders.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: killerhellhound on October 12, 2013, 12:35:36 am
((I tried to fix that but my dex failed so bad while trying to curbstomp someone who was bleeding out and didnt try to stop me.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: GreatWyrmGold on October 12, 2013, 08:52:38 am
Seeing Cromwellius appear on the other side of the room call Mark calls out "Hey do you want to team up strength in numbers and all that?"
You could also do an action this turn.

For instance, you could attack Cromwellius. Just saying, all acquaintanceships end in betrayal if they last long enough, you might as well get a jump-start on it.
*Not responsible if you use this terrible, terrible advice in real life, where it is worse to follow.
My alliance ended due to stompy people, not betrayal!
It didn't survive long enough.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 12, 2013, 09:01:12 am
Keep doing science
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: killerhellhound on October 13, 2013, 06:07:40 am
I will be leaving in the morning for a 5 day camp so you guys know I will have no internet

is there anything I can do so I dont have to wait for a new spot on the waitlist like having my charater frozen or something
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: GreatWyrmGold on October 13, 2013, 07:52:43 am
I once had a character frozen in place for a while in Perplexicon. Someone stripped him naked and leaned him against a wall.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: killerhellhound on October 13, 2013, 08:06:00 am
better then dead
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 13, 2013, 10:10:05 pm
Sorry, gentlemen (I don't think there are any ladies in the group): this weekend was awful and I'm too braindead to run a turn.

Killerhellhound:  I don't think I see a problem with that as long as no one is attacking you this turn.  I'll check for sure when I run the turn.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tiruin on October 13, 2013, 10:16:01 pm
((Get well soon Toaster :D
Also, yeah, I believe you're all gentlemen as you killed us all off earlier. xD))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 13, 2013, 10:22:13 pm
Thanks!  But I'm healthy- I just had a surprise 14 hour shift yesterday (starting at 6:30 PM, that is) thanks to a blown transformer.  I'm running off four hours of sleep and am about to pass out.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: GreatWyrmGold on October 13, 2013, 10:24:02 pm
Wow. Good night, sleep tight, and try to sneak a nap in tomorrow.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Elephant Parade on October 13, 2013, 11:51:14 pm
Waitlisting because why not.

Spoiler (click to show/hide)

Anybody have a time estimate on when I'll be in, assuming deaths continue at the current rate?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: GreatWyrmGold on October 14, 2013, 08:27:17 am
Later. It's not like a steady flow of people through the waitlist, game, and grave; it's more like radioactive decay, where death comes in clusters and scattered individuals.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 14, 2013, 02:28:30 pm
 Wanna see how this evolved? (https://docs.google.com/file/d/0B0B5TG3hVeOeeWFGbExpVkZlbWM/edit?usp=drive_web)

The rotation of players if fairly high at this moment, so if it keeps being like this there will be a new player every two updates.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 14, 2013, 02:33:32 pm
Permission denied on that thing that I am totally interested in seeing.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Elephant Parade on October 14, 2013, 02:34:38 pm
Permission denied on that thing that I am totally interested in seeing.
Same here. You troll, sir.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 14, 2013, 02:36:03 pm
Shit, I'm new to google drive, I will try to change it.

By the way, how do I  change it so that anyone can see it?

EDIT:
Now this should work (https://docs.google.com/file/d/0B0B5TG3hVeOeeWFGbExpVkZlbWM/edit?usp=sharing)
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 14, 2013, 02:39:31 pm
Double post to say that it works now.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: mastahcheese on October 14, 2013, 02:54:35 pm
Wow, that's some impressive info dumping there.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 14, 2013, 03:01:27 pm
Wow, that's some impressive info dumping there.
Thanks! I realized that I had little experience in Excel and decided to do something about it. There were much more updates than I thought, though. The numbers may scare you, but the only thing that I did actively was to input the number of deaths (and those who stopped playing without dying) each update.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: GreatWyrmGold on October 14, 2013, 03:22:59 pm
Why does the second graph count off in 0.5 deaths? Are you preparing for if someone turns undead, or was it an automatic thing?

Also, look at that graph. Notice how jagged it is? Yeah, that's what I was talking about earlier.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: mastahcheese on October 14, 2013, 03:36:47 pm
I don't mind the jaggedness.
As for the 0.5 thing, back when I used Excel, it did that to me all the time, so I'm guessing it's some problem with Excel.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 14, 2013, 03:43:20 pm
Yeah, it was an automatic thing.

Anyway, you should consider the highest and lowes points.

The jaggedness is because of, well, I don't have any idea of how to remove it, it's done from raw data, its supposed to look like that.

Anyway, there is a pattern in all this: if you average the thing, someone dies every two updates more or less.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 14, 2013, 03:56:20 pm
Aye, that it is.  I'm also impressed that I've kept this running for 70 71 updates.



Some more quick replies.
stuff.

[Damon Spd:2]
[Outcast Spd:4]
[Urist Spd:5+1]

Urist Lamkalallibash has entered a marital trance!

[Urist Dex:2+1]
[Outcast Dex:2-1-1]

[Urist Str:6+2+1]
[Outcast End:4-1]

Urist moves in a blur, his shield crashing down on Outcast's good leg.  A crunch and a snap of energy is heard as the leg shatters, then a zap as it the energy arcs and dissipates.  The rebound from the energy knocks Urist flat on his back.

Outcast Wizard, his mobility further reduced, starts crawling toward the grand room.  He doesn't make it very far, though.

Damon, marveling at the blow the dwarf inflicted, suddenly wishes very much to have his leg back.  He tries some magic.

[Damon Pot:6+1]  A larger than human leg forms itself out of pure arcane energy in front of him.  It's quite the nice leg.  Too bad there doesn't appear to be any way to affix it to his body.


Look around the magma room. Shakily ascertain the location of any persons nearby, and hide in a safe corner.

"T-this... must be... a dream... Can't... be a remnant of... wait...

This... book? The accused book? Oh god. Oh gods. Why do you torment me so? Why?"

Thumb through the book.

"Let me... try to remember... what was it... the words..."
Fircerain Jigenc Fluslit.
"If that works, then... I'll be armed, and... less helpless against... them."

You look around the cavern, since you're in it and not the magma room.  There's some guy near the south.  There are two doors- one east, right near you, and one south behind some fellow down there waving at you.  You're not sure at this distance, but there may be something shimmering in front of the southern door.  Beyond that, there's... some sort of beast that appears to be made of magma in the southwest corner.  It looks hurt, though.

The book... looks not entirely unlike that other book you remember, but the words are all different.  Well, except for THAT word on page eight- you recognize it, though there's no telling what it does now.

You pick out a few likely-looking words and try them out.

[Pot:6]  An odd-looking weapon made entirely of silver forms in front of you.  It looks like a whip, but segmented.  Each segment appears to be a thin metal rod.  The last rod is pointed.  It's also fairly large.


Wave non-threateningly at Derya, then say Rogran and use the cloth to bandage my chest.
+1 to potency

Time to do something about that bleeding.

[Pot:1]
[End:1]

Both your legs turn into inert cloth.  Shit.

Unravel your left foot to bind your chest? (Y/N)


[TURN_SUBMIT]

You back up to the opposite door.  A crash sounds from the Magma Room- looks like that bull is trying to bash its way out.  One tactical retreat later, you're in the Spike Room.  Oh look, there's a giant steel moose in the middle of the room- it looks much less interested in violence, though.

You whack your shield on everything and try to will it to control things, move, come to life, or get up and boogie, but nothing happens.  Bah.

The launcher... hard to say.  Clearly it's an intrinsic effect of the launcher, but you're not sure exactly what caused it.  There's got to be a reason, but you don't know what it is.


Words first, then decide!

Let's just see what this magic does first, eh?

[Pot:1]
[End:1]

You collapse to the ground, coughing and hacking.  Your skin turns scaly and flaky, while your left leg turns into fire and burns away.  Well, it cauterized the wound at least!


Keep doing science

Oh my science!

[Pot:6+2]  A grey fog appears over your right shoulder, pushes out the fog that was already there, and settles in.

Hm.


I will be leaving in the morning for a 5 day camp so you guys know I will have no internet

is there anything I can do so I dont have to wait for a new spot on the waitlist like having my charater frozen or something

You temporarily phase out of reality.  [GM SHIELD ACTIVE]


Quote from: Players
Unholy_Pariah:  East side, Spike Room (2/3 Pool, Body is big and arcane) [Arcane greatsword] {Left leg is badly injured, especially the knee; cannot stand on it, Right leg gone} (5)
Bigf00t: Bigf01t - East entrance, Spike Room (6 Pool, Body is arcane field over steel core) [Arcane hoverhammer, Arcane shield, Arcane Helmet, Wand, Arcane Great Crossbow "Compensation Launcher"] {Chest feels burned/raw} (6)
Killerhellhound: Mark Sheperd - South Side, Grand Room (1 Pool)  [GM SHIELD ACTIVE]
Rolepgeek: Damon Harper - West of Center, Spike Room (1/2 Pool) {Left leg is gone}
Tomcost: Jabon -  East side, Bottomless Pit (4 Pool, Body is air) (15)
Vakothu: Azilain - South Exit, Cavern (3 Pool)  {Right hand is inert steel (fingers gone), chest is cut and bleeding, legs are inert cloth} (2)
Tsuchigumo550: Derya Shirazi - North Side, Cavern (3 Pool)
mastahcheese: Cromwellius The Second - North Side, Grand Room (3 Pool)

Urist Lamkalallibash - East Side, Spike Room (7) {Flat on his back}
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 14, 2013, 04:10:06 pm
((I didn't know that there were so many updates too. I think that I wouldn't have done the data gathering if I had known that beforehand))

Temporary procasination of Science!

((Warning to everybody in the same room: this may get ugly, I don't trust that 8 I just got))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: mastahcheese on October 14, 2013, 04:11:58 pm
Great, the only person I could ally with, and he's phased out, and once again I've just butchered my leg.

Screw it, recast.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tsuchigumo550 on October 14, 2013, 04:25:55 pm
Pick weapon up, swing it around a bit. Determine if it's able to reliably kill someone or if it's largely nonlethal.
if weapon is sufficiently lethal
Stash the weapon on my person somehow, such as sticking it through a belt loop or something.
Yanjunc Haustiver Bulg.
Observe result. If hostile, slash it.
if weapon is not very lethal ((my intended purpose))
Stash the weapon on my person somehow, such as sticking it through a belt loop or something.
Bawsencif Reoxidinn Fluslit, while imagining a weapon or twin weapons, able to launch multiple projectiles at the same time or nearly the same time in a burst, made of silver. ((If this is what I think it is...))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Vakothu on October 14, 2013, 07:04:45 pm
((Really, I survived several turns against an arcane-breathing dragon just to turn my legs to cloth with a single word?))
If I am in any immediate danger of bleeding to death from the wounds in my chest, yes.  If I am in no danger of immediately bleeding out then Overcharge Potency by one and say Haustiver Flifact, focusing on my left leg turning back into flesh, if ley lines appear activate them.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Unholy_Pariah on October 14, 2013, 07:21:41 pm
words and self dragging
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 14, 2013, 08:02:29 pm
((Really, I survived several turns against an arcane-breathing dragon just to turn my legs to cloth with a single word?))

I know, right?  Such is the whim of magic.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: GreatWyrmGold on October 14, 2013, 08:55:55 pm
The jaggedness is because of, well, I don't have any idea of how to remove it, it's done from raw data, its supposed to look like that.
My point was that there is not a consistent Death Rate. Deaths tend to happen in bursts, and certainly not consistently.
Incidentally, any chance you'll continue the Death Graph?



You temporarily phase out of reality.  [GM SHIELD ACTIVE]
Suggest the GM add someone from the waitlist to keep Fun levels up to par. Conceal that my true motive is to increase the number of players.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 14, 2013, 09:33:01 pm
I have Reasons for not doing that.



Since we're at the point I can talk about words a bit more openly (seeing as 71 turns have gone past), I'm considering a bit of a change. 

Up until now, pretty much every single spell that does something results in a physical object (the glows, ley lines, and grey fogs being the exceptions seen so far.)  This is because I interpret the words heavily toward creating a physical object.  That's cool and all, but what about the cool spells that can be done that don't result in a physical object?

Let's take a word that has been seen- Hover.   Previously, if you said "Hover Steel" you'd get a chunk of steel that just floats there.  That's cool and all, but what if you wanted to make an existing piece of steel float?  In the original, you'd either mark it with the hover word or use a control item.

What if, instead, "Hover Steel" made steel in the target area float?

That you know of, there's no pure spell way to do that.  I think it might be interesting to alter the way words similar to "Hover" to act differently if not bound to a form.  "Hover Steel Cat" would still get you a floating steel cat, but if you said "Steel Cat" then "Hover Steel" then the cat would start floating (for a time- not permanently.)  Now if you just said "Hover," nothing would happen as it does now.

Let's take a couple more example words that may or may not exist: Repair and Convert.  Now, if you said "Repair Flesh" you'd just get a hunk of flesh that didn't do anything special- words that don't make sense in the spell just "burn off."  But I think everyone would like that to be a heal spell, right?  Now, if you said "Repair Flesh Staff," you'd get a staff of flesh that healed flesh you smacked with it.

Convert would require two element words to work.   "Convert Steel Air" would make that steel sword being waved at you a lot less threatening.  "Convert Steel" wouldn't make sense and would get nothing (though steel in the target area might shudder or something to give you a hint.)

The only question is what is a reasonable defense against this action?  Assuming a "Break" word exists,  "Break Flesh" would be a general all-purpose attack spell.  Is that just an End roll to resist?  What about "Break Steel" against that nice steel armor set you're wearing?  Do I give the items an End roll?  A Will roll is a sensible first suggestion, but it really makes no sense in context for equipment.


Thoughts?  Opinions?  Derisive laughter?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Rolepgeek on October 14, 2013, 09:43:10 pm
Still disappointed that Arcane Leg didn't give me a leg.

I have to figure what Arcane (My Left) Leg is.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: GreatWyrmGold on October 14, 2013, 09:45:13 pm
I'd rather keep spells as they are the way they are, and also add an "Enchant" word. "Enchant Hover" might make something you are touching hover. "Enchant Fire" might make a flaming sword. Stuff like that.

As to the other ideas...go nuts. I'd make resisting magic a Will roll in general, regardless of if it targets you or your equipment. Justify it with a Manton Aura or something.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Unholy_Pariah on October 14, 2013, 09:58:41 pm
I'd rather keep spells as they are the way they are, and also add an "Enchant" word. "Enchant Hover" might make something you are touching hover. "Enchant Fire" might make a flaming sword. Stuff like that.

As to the other ideas...go nuts. I'd make resisting magic a Will roll in general, regardless of if it targets you or your equipment. Justify it with a Manton Aura or something.
I think i alteady know that word, i tried using it to turn my greatsword into an arcane blast but i futzed the roll so i dunno if it is.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 14, 2013, 10:15:12 pm
I'd rather keep spells as they are the way they are, and also add an "Enchant" word. "Enchant Hover" might make something you are touching hover. "Enchant Fire" might make a flaming sword. Stuff like that.

What if that word already existed?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: mastahcheese on October 15, 2013, 02:36:19 am
You could try Angle's approach in his game.

All magic requires a whole sentence to work. If you don't fill in a parameter, you get a random result.
So you need a material, an item, a direction, and a verb.
You could say "Create Steel Sword In_My_Hand" and a steel sword will be summoned into your hand.

If you leave out the "Steel" part, then you still get a sword in your hand, but the material will be random.
You could get fire, copper, flesh, hair, Hell, whatever.

So if you only say a single word, things get really crazy.

It makes it so that saying multiple words doesn't make you more powerful, just more precise.

In his game, I managed to delete all of the blood from my body from only saying a single word.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Unholy_Pariah on October 15, 2013, 02:53:38 am
No offense to angle but i dislike that system, it completely undermines the core gameplay mechanics that make perplexicon so great.
The whole reason i love perplexicon is because it forces you to be creative, i dont just wanna say big dragon breath and get a 200 foot long eldritch monstrosity that spews arcane energy at the rate of a broken dam, i want my spell stucture to fail horribly and i want to breathe out a massive blast of shimmering images of ancient wyrms and have my skull caved in by another player wielding a wooden mallet because i forgot to include a material.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 15, 2013, 06:49:44 am
The jaggedness is because of, well, I don't have any idea of how to remove it, it's done from raw data, its supposed to look like that.
My point was that there is not a consistent Death Rate. Deaths tend to happen in bursts, and certainly not consistently.
Incidentally, any chance you'll continue the Death Graph?
Yes, now that the structure is made, it's a matter of typing two numbers each update (will update once someone dies)

I have Reasons for not doing that.



Since we're at the point I can talk about words a bit more openly (seeing as 71 turns have gone past), I'm considering a bit of a change. 

Up until now, pretty much every single spell that does something results in a physical object (the glows, ley lines, and grey fogs being the exceptions seen so far.)  This is because I interpret the words heavily toward creating a physical object.  That's cool and all, but what about the cool spells that can be done that don't result in a physical object?

Let's take a word that has been seen- Hover.   Previously, if you said "Hover Steel" you'd get a chunk of steel that just floats there.  That's cool and all, but what if you wanted to make an existing piece of steel float?  In the original, you'd either mark it with the hover word or use a control item.

What if, instead, "Hover Steel" made steel in the target area float?

That you know of, there's no pure spell way to do that.  I think it might be interesting to alter the way words similar to "Hover" to act differently if not bound to a form.  "Hover Steel Cat" would still get you a floating steel cat, but if you said "Steel Cat" then "Hover Steel" then the cat would start floating (for a time- not permanently.)  Now if you just said "Hover," nothing would happen as it does now.

Let's take a couple more example words that may or may not exist: Repair and Convert.  Now, if you said "Repair Flesh" you'd just get a hunk of flesh that didn't do anything special- words that don't make sense in the spell just "burn off."  But I think everyone would like that to be a heal spell, right?  Now, if you said "Repair Flesh Staff," you'd get a staff of flesh that healed flesh you smacked with it.

Convert would require two element words to work.   "Convert Steel Air" would make that steel sword being waved at you a lot less threatening.  "Convert Steel" wouldn't make sense and would get nothing (though steel in the target area might shudder or something to give you a hint.)

The only question is what is a reasonable defense against this action?  Assuming a "Break" word exists,  "Break Flesh" would be a general all-purpose attack spell.  Is that just an End roll to resist?  What about "Break Steel" against that nice steel armor set you're wearing?  Do I give the items an End roll?  A Will roll is a sensible first suggestion, but it really makes no sense in context for equipment.


Thoughts?  Opinions?  Derisive laughter?
I like the current system. If the word for enchanting an item works, then there would not be necessary any change, you just need to know the word to change already existing stuff.

I'm on favor of things like break needing at least a material or form to be effective. Endurance rolls for people: yes. Endurance rolls for items: no. The potency check is already enough.

I think that you are worried of us not finding the meaning of some words by this time, but we will eventually figure out it on our own.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: GreatWyrmGold on October 15, 2013, 08:03:57 am
I'd rather keep spells as they are the way they are, and also add an "Enchant" word. "Enchant Hover" might make something you are touching hover. "Enchant Fire" might make a flaming sword. Stuff like that.
What if that word already existed?
Then why do we need a whole new system?

By the way...what is the chance of us being able to make (say) an anvil, some wood, some floating steel, and a hammer, then making a floaty suit of armor from that?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Unholy_Pariah on October 15, 2013, 08:19:19 am
I'd rather keep spells as they are the way they are, and also add an "Enchant" word. "Enchant Hover" might make something you are touching hover. "Enchant Fire" might make a flaming sword. Stuff like that.
What if that word already existed?
Then why do we need a whole new system?

By the way...what is the chance of us being able to make (say) an anvil, some wood, some floating steel, and a hammer, then making a floaty suit of armor from that?
((quite high if you also have the requisite solid fire, bucket of water and adequate strength and dexterity.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 15, 2013, 11:31:44 am
Well, if you can rip your shirt into a bandage, I don't see a problem with forging hoverswords from hoversteel.

I may have been not entirely clear- this was not about changing the mechanics of making enchanted items, but more about "Repair Flesh" going from being mostly useless to being a heal spell, and changes of that nature.  If it's unpopular, we can drop it and go on as we are.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: GreatWyrmGold on October 15, 2013, 11:37:43 am
So, verb words? I'm fine with that.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 15, 2013, 12:00:39 pm
((If you say, repair flesh, in this old system, wouldn't it repair some flesh? Or create flesh that repairs stuff? I don't see anything wrong with the current system))



((Warning to all players: I'm going to do potentially dangerous magic stuff in the spike room next turn, so stay away. Seriously, you saw that 8))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 15, 2013, 12:46:21 pm
((If you say, repair flesh, in this old system, wouldn't it repair some flesh? Or create flesh that repairs stuff? I don't see anything wrong with the current system))

It'd create a lump of flesh that may repair flesh if you hit it.  The issue is how vague it becomes.

On the other hand, if you said "flesh repair staff" then you would get- under either system- a staff that could repair flesh it smacked.


EDIT:  The lack of a form is really the key issue.  Giving the element a form solidifies the magic that exists.  Without it, it's kind of lame.  Giving someone a flesh control... lump because they said "flesh control" isn't something I really want to do.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 15, 2013, 12:51:58 pm
((If you say, repair flesh, in this old system, wouldn't it repair some flesh? Or create flesh that repairs stuff? I don't see anything wrong with the current system))

It'd create a lump of flesh that may repair flesh if you hit it.  The issue is how vague it becomes.

On the other hand, if you said "flesh repair staff" then you would get- under either system- a staff that could repair flesh it smacked.


EDIT:  The lack of a form is really the key issue.  Giving the element a form solidifies the magic that exists.  Without it, it's kind of lame.  Giving someone a flesh control... lump because they said "flesh control" isn't something I really want to do.
So, it would be mainly a matter of "coolness"? We will eventually find a way to make anything cool.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: GreatWyrmGold on October 15, 2013, 02:07:08 pm
Toaster: One thing to consider is a bit of grammar sprinkled into the magic.

Not every word needs to be an adjective. Verbs might take a little thought to implement correctly ("Repair? What is being repaired?"), but it would probably be worth it. I believe Experiments In Magic has a few verbs, you could (probably) take some inspiration from that.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Sarzael on October 15, 2013, 02:08:08 pm
I think that all should be order, even if its not to much sense making.
IE: Flesh Repair: Flesh THAT Repairs.
     Repair Flesh: Flesh GETS repaired.
... Or just make concepts not working under mixed with certain words.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tsuchigumo550 on October 15, 2013, 03:14:36 pm
I'm curious as to how you interpret multiple materials in a single item.

Like, let's say you had Steel Wood Sword. Theoretically, you'd get a sword made equally of the two materials, but you had been aiming for a wooden hilt and a steel edge. Of course, it has no in-game value... which is kind of sad, I'd like to see a trader or something that gives value to such a thing, and "thinking" the result is the fix, but... IDK. I just think there should be a way to clarify that. Because, there's so many ways to imply a Wood/Steel Sword.

And it's even worse with ranged things. Does the gun fire wood bullets from a steel frame?

Argh.
---

Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Sarzael on October 15, 2013, 03:16:36 pm
I'm curious as to how you interpret multiple materials in a single item.

Like, let's say you had Steel Wood Sword. Theoretically, you'd get a sword made equally of the two materials, but you had been aiming for a wooden hilt and a steel edge. Of course, it has no in-game value... which is kind of sad, I'd like to see a trader or something that gives value to such a thing, and "thinking" the result is the fix, but... IDK. I just think there should be a way to clarify that. Because, there's so many ways to imply a Wood/Steel Sword.

And it's even worse with ranged things. Does the gun fire wood bullets from a steel frame?

Argh.
---

Toaster said he usually goes for the ´´logical`` combinations, so if you make a Steel Wood Sword its more likely to have wood hilt and steel blade, but it also has to do with syntax and order and stuff.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tsuchigumo550 on October 15, 2013, 03:25:30 pm
What if I wanted to create something... alive? Ish?

Would it be possible for me to make a parasitic plant that takes over other life-forms, similar to Cordyceps, with the current vocabulary?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Rolepgeek on October 15, 2013, 06:52:51 pm
Oh god keep moving away from the bad dwarf oh god oh please door
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 15, 2013, 08:03:00 pm
I'm curious as to how you interpret multiple materials in a single item.

I'm experimenting with "smart" combinations (especially with 5s on pot rolls) of elements for multi-element creations. 

Some things are harder to interpret, like Derm and his quad-force full body form.


What if I wanted to create something... alive? Ish?

[Pot:5+1]  A large chunk of obsidian appears, supported by two smaller obsidian pillars.  You're about to reach out and test with it when the pillars start moving, and the obsidian chunk walks off.  It gets about ten feet and steps into the pit.

Welp.

Like that?

Quote
Would it be possible for me to make a parasitic plant that takes over other life-forms, similar to Cordyceps, with the current vocabulary?

Hmmmmm... really, not sure.  You may be able to surprise me, though.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tsuchigumo550 on October 15, 2013, 08:05:34 pm
I'm thinking something like

Plant Control Flesh ((Some sort of mind word)) ((some sort of modifier meaning large or growth)) sentinent....
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Sarzael on October 16, 2013, 01:05:06 am
I'm thinking something like

Plant Control Flesh ((Some sort of mind word)) ((some sort of modifier meaning large or growth)) sentinent....
The *mind* word would be Thought... And why would you want that?
Also correct syntax would be: Sentient Large Magic Plant Control Flesh.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 16, 2013, 12:59:27 pm
I see no support for my proposed change, so I'll just can it for now.



Screw it, recast.

It's funny.  If you succeed on the second try, you're considered persistent.  If the second attempt fails as badly as the first, you're considered incompetent or insanse.

[Pot:2]

Well, incompetent is better than insane, right?


Pick weapon up, swing it around a bit. Determine if it's able to reliably kill someone or if it's largely nonlethal.
if weapon is sufficiently lethal
Stash the weapon on my person somehow, such as sticking it through a belt loop or something.
Yanjunc Haustiver Bulg.
Observe result. If hostile, slash it.

You grab it and swing it around.  Well, it's got some weight to it.  The point's probably useless, but it's basically a long chain, in terms of weaponization.  It even has a grip!  Unsure, you call it lethal enough and stash it.

[Pot:4]  A cube about the size of a large cooler comes into being- and it's made entirely of flesh.  It pulses slightly- and then you notice the cubic mouth on it opening.

"aaaaaaaaaaAAAAAaaaaaaaa"

That's not creepy at all.


If I am in any immediate danger of bleeding to death from the wounds in my chest, yes.  If I am in no danger of immediately bleeding out then Overcharge Potency by one and say Haustiver Flifact, focusing on my left leg turning back into flesh, if ley lines appear activate them.

You're not going to bleed to death any time soon, so you try Plan Save A Leg.

[Pot:5+1]  The tinest bit of a ley line forms at the top of your leg, but winks out.  Looks like the magic doesn't consider your leg there any more- this way isn't going to work.


words and self dragging
Oh god keep moving away from the bad dwarf oh god oh please door
Temporary procasination of Science!

[Outcast Spd:2]
[Damon Spd:4]
[Jabon Spd:1+1]
[Urist Spd:5+1]

The dwarf, ignoring Outcast Wizard for a moment, runs back over toward Damon, axe at the ready.

"Nice dwarf!  Don't eat me!"

[Urist Dex:3+1]
[Damon Dex:6-2]

[Urist Str:4+2]
[Damon End:3]

Damon's best efforts at backpedalling just result in his abdomen being cut in half from his groin almost to his diaphragm.  Ouch?  {Fatally wounded- one turn until death.}

((I feel bad for you- (spoiler) I use random targeting for Urist and he only had a 20% chance to attack you over Outcast Wizard.))

Outcast Wizard tries his best to not die.

[Outcast Pot:6+1]  A large grey-scaled dragon comes into being right in front of Outcast Wizard.  It looks around angrily, its mouth glowing an almost quicksilver light.

The dwarf appears nonplussed.

Meanwhile, Jabon is coming in from the pit.  Once he passes under the moose, he sees that there is now a dragon joining the club of dwarf, energy man, and partially bisected man.  A man made of air may be the least of his worries, so you stick with doing Plan A by yourself.  You advance.

[Jabon Dex:5+1]
[Urist Dex:5+1]

He's too distracted to dodge as you stick your hand toward his face- and bounce off the crystal in his helmet.  What gives?  Well, point blank range is almost as good.

[Jabon Pot:5+2]

[Urist Dex:6+1]

The dwarf flings himself backwards as a jet of magma erupts forth from your hand.  He manages to avoid it, but lands flat on his back in front of the dragon, who takes the attack of opportunity.

[Dragon Dex:6]
[Urist Dex:6+1]

[Dragon Str:6]   //String of rolls: 6 5 5 5 6 6 6 6
[Urist End:1+2]

Urist half manages to roll away, but not before the dragon can open a serious gash on his upper right leg.  He howls in pain.

As this happens, the grey fog over Jabon's right shoulder reappears, then activates.

[Jabon Dex:6+1]
[Dragon Dex:5]

The dragon tries to dodge, but it can't get its bulk out the way in time, as a massive beam of arcane energy fires directly forward from Jabon.  It blasts a huge hole in the dragon, which screams, collapses, and dies into a pile of quickly-decaying meat.

There's not really enough time for your other spell after all that.




Bigf01t continues to hear crashing from the Pit room.  It sounds like it's getting louder.


Quote from: Players
Unholy_Pariah:  East side, Spike Room (1/3 Pool, Body is big and arcane) [Arcane greatsword] {Left leg is badly injured, especially the knee; cannot stand on it, Right leg gone} (5)
Bigf00t: Bigf01t - East entrance, Spike Room (6 Pool, Body is arcane field over steel core) [Arcane hoverhammer, Arcane shield, Arcane Helmet, Wand, Arcane Great Crossbow "Compensation Launcher"] {Chest feels burned/raw} (6)
Killerhellhound: Mark Sheperd - South Side, Grand Room (1 Pool)  [GM SHIELD ACTIVE]
Rolepgeek: Damon Harper - West of Center, Spike Room (2/2 Pool) {Left leg is gone, abdomen cut in half, one turn until death}
Tomcost: Jabon -  East side, Spike Room (3/4 Pool, Body is air) (15)
Vakothu: Azilain - South Exit, Cavern (3 Pool)  {Right hand is inert steel (fingers gone), chest is cut and bleeding, legs are inert cloth} (2)
Tsuchigumo550: Derya Shirazi - North Side, Cavern (3 Pool)
mastahcheese: Cromwellius The Second - North Side, Grand Room (3 Pool, right leg is gone, skin is scaly)

Urist Lamkalallibash - East Side, Spike Room (7) {On ground, right upper leg scratched}
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 16, 2013, 01:20:44 pm
Aaaaaalright. That was a crazy turn. And I don't like when people don't die in the first turn I attack them.

Another general warning: I'm going to cast a black hole, so stay the fuck away from the spike room.

Go to the downed dwarf, say Eolginv Myxida, at point blank or inside his damned chest.

If he survives, say Cybea, while standing in a place that would cause the acid to fall over him.

If he doesn't survive, say Cybea over Rolepgeek's character (because you are already dead)
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: GreatWyrmGold on October 16, 2013, 01:37:08 pm
((Go Jabon, Dwarfwounder and Dragonslayer! Should he have gotten a point for that?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 16, 2013, 01:41:26 pm
((Nope.  Summons aren't worth points.  Vakothu got a point because his black hole ate Derm as well.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 16, 2013, 01:59:57 pm
((Damn, I need to know what is the dwarf's helmet made of. Getting my windy hands inside him and causing a magma explosion from inside his head would have been epic))
Title: Re: The Pit of Magic: A Perplexicon Game. [Killllllllll FRENZY!]
Post by: Toaster on October 16, 2013, 02:17:07 pm
His head is covered by a =steel helmet, inlaid with crystal=.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 16, 2013, 02:42:54 pm
((I meant which spells, as I doubt cristals alone would repel me))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tsuchigumo550 on October 16, 2013, 02:57:01 pm
Pat the fleshy cube... somewhere AWAY from it's mouth. See if it's angry, or happy, or... just content or something. It hasn't tried to eat me yet, so...

Try:
Mirkin Losigonic Fluslit.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Rolepgeek on October 16, 2013, 03:01:23 pm
Damon gurgles, then looks up at the dwarf and holds up his hands, middle fingers up. "Fuck...you..."

Words of Vengeance
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 16, 2013, 03:02:04 pm
Damon gurgles, then looks up at the dwarf and holds up his hands, middle fingers up. "Fuck...you..."

Words of Vengeance
I bet that it is a black hole
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Rolepgeek on October 16, 2013, 03:04:38 pm
Damon gurgles, then looks up at the dwarf and holds up his hands, middle fingers up. "Fuck...you..."

Words of Vengeance
I bet that it is a black hole
Nope. Slightly less deadly, slightly more awesome.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 16, 2013, 03:13:46 pm
Allright, I hope Urist finally dies.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Vakothu on October 16, 2013, 03:14:30 pm
Might as well Experiment, here's hoping I get lucky and find something that will help.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Unholy_Pariah on October 16, 2013, 03:44:06 pm
enact plan: run away.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: GreatWyrmGold on October 16, 2013, 04:44:16 pm
((Nope.  Summons aren't worth points.  Vakothu got a point because his black hole ate Derm as well.))
((I think exceptions could be made for unusually tough summons. At least, that's how I would do it.))

Mirkin Losigonic Fluslit.
I just noticed the public wor dusers.
...I need to stop trying to run on 6-7 hours of sleep.
(Granted, I've realized this for other reasons. Like how I napped through the parts of lab when we were waiting for stuff to happen...)

enact plan: run away.
Hm...it's as intricate as it is flawless!
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: mastahcheese on October 16, 2013, 05:14:49 pm
RE FREAKING CAST
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 16, 2013, 09:40:17 pm
Double turn day madness!



Go to the downed dwarf, say Eolginv Myxida, at point blank or inside his damned chest.

If he survives, say Cybea, while standing in a place that would cause the acid to fall over him.

If he doesn't survive, say Cybea over Rolepgeek's character (because you are already dead)
Words of Vengeance
enact plan: run away.

http://www.youtube.com/watch?v=YSgpU70MZno

5 3 2 3

[Jabon Spd:5+1]
[Damon Spd:3]
[Outcast Spd:2]
[Urist Spd:3+1]

Jabon reacts with lightning speed, sending his hand toward Urist's chest.

[Jabon Dex:1+1]
[Urist Dex:4+1]

Urist dodges away with ease.  Growling, Jabon points and says his words anyway.

[Jabon Pot:4+2]
[Jabon Dex:6+1]

[Urist Dex:4+1]

[Jabon Str:3+1]
[Damon Str:5-1]


A point of darkness bursts forth from Jabon's finger, and impacts on Urist square in the chest.  The dwarf barely has time to swear before the point activates, sucking the dwarf and all his gear in.  Jabon briefly thinks he sees a glimmer in his sack before it vanishes- and the pull reaches him.  Jabon is able to stand firm, and Damon grabs at the ground and holds on tight until the singularity vanishes, one dwarf fatter.

[Urist Lamkalallibash has been slain!  Jabon gains seven points.]

Speaking of Damon, Jabon walks over to him and says his word.

[Jabon Pot:3+2]
[Damon End:6]

A nice load of acid drops on Damon.  He screams, but is not too terribly injured- at least, not enough to stop him from casting one final spell.  The dwarf gone, he realigns his aim at the jerk tormenting him.

[Damon Pot:5+1]

A massive beast forms out of the air- a monstrosity of arcane energy.  Its body stands like a human, but on digitigrade legs.  Its muscular body is hunched forward, and its head very lupine.  The arcane werewolf sniffs the air, then howls and turns, advancing slowly toward Outcast Wizard.

Outcast Wizard, seeing the new threat, starts backing up slowly.  He gets to the door of the great room, focusing on casting a spell.

Damon closes his eys, mouths "Asshole," and perishes.  His soul power floats away to the ether.

[Damon is dead.  His power goes to no one.]


Pat the fleshy cube... somewhere AWAY from it's mouth. See if it's angry, or happy, or... just content or something. It hasn't tried to eat me yet, so...

Try:
Mirkin Losigonic Fluslit.

You pet the cube.  It's warm, pulsating and moaning.

"...iiillllllll eeeeee..."

Ick.

[Pot:3]  A small silver snake forms.  Its body is unusually stiff and its head is unusually large.  Hmm.

It slithers away.  Sss.


Might as well Experiment, here's hoping I get lucky and find something that will help.

Let's see if magic gets you out of this too.

[Pot:2]  Nothing happens.

[Pot:1]  Nothing happens.

[Pot:1]  Guess what!


RE FREAKING CAST

Damn you magic!

[Pot:5]  Oh hey, I have to go back and look at your spell now.

Magical ley lines crawl across your skin.  They hook together and settle in, feeling under your control.


Dave poofs into existence at the center of the Grand Room.  Time for some fun!


Quote from: Players
Unholy_Pariah:  East exit, Spike Room (2/3 Pool, Body is big and arcane, Pot Focus) [Arcane greatsword] {Left leg is badly injured, especially the knee; cannot stand on it, Right leg gone} (5)
Bigf00t: Bigf01t - East entrance, Spike Room (6 Pool, Body is arcane field over steel core) [Arcane hoverhammer, Arcane shield, Arcane Helmet, Wand, Arcane Great Crossbow "Compensation Launcher"] {Chest feels burned/raw} (6)
Killerhellhound: Mark Sheperd - South Side, Grand Room (1 Pool)  [GM SHIELD ACTIVE]
DaveTheGrave: Dave - Center, Grand Room (4 Pool)
Tomcost: Jabon -  East side, Spike Room (1/4 Pool, Body is air) (22)
Vakothu: Azilain - South Exit, Cavern (3 Pool)  {Right hand is inert steel (fingers gone), chest is cut and bleeding, legs are inert cloth} (2)
Tsuchigumo550: Derya Shirazi - North Side, Cavern (3 Pool)
mastahcheese: Cromwellius The Second - North Side, Grand Room (3 Pool, right leg is gone, skin is scaly, ley lines covering body)

Nivim:  I'm passing you for now because you haven't logged in in two weeks.  You'll stay at the top, though.

Damon's power went nowhere because Jabon didn't really hurt him enough to not take the credit from Urist, who was already dead.

Speaking of, the first boss has been defeated!  Did you folks like it?  Sadly, since he was eaten by a black hole, you don't get to see the cool reward he had in his bag.  No, it wasn't another cat (but if you had killed him quickly you could have gotten that!)
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Rolepgeek on October 16, 2013, 10:32:20 pm
Name: Damien Harpier
Appearance: Skinny, smart, and surprisingly athletic.
Stats:
Strength: 0
Speed: 0
Dexterity: 1
Endurance: 1
Will: 0
Potency: 3
Channeling: 4

I think we can all agree that a magic werewolf is more awesome than a simple black hole.

By the way, before you destroy it, Tomcost, remember that you don't get anything for it. And it will distract Outcast Wizard while you do whatever.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Vakothu on October 16, 2013, 11:25:22 pm
Same words, hoping for more conclusive results.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Bigf00t on October 17, 2013, 12:27:47 am
...

Damn being busy, I miss TWO turns! Ack!

Ok, Let's try and clean things up... shall we?

STOP! CLEAN-UP TIME!

Edited for reasons.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: mastahcheese on October 17, 2013, 12:38:08 am
ACTIVATE THE LINES!
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 17, 2013, 07:44:13 am
Try to touch the wall and see if I can feel it. Then focus potency.

Will PM the stats.

EDIT:
Updated statistics. (https://docs.google.com/file/d/0B0B5TG3hVeOeMFVwQmdQdTI0TkU/edit?usp=drive_web&pli=1) (Graphs a the last page)
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Elephant Parade on October 17, 2013, 09:37:52 am
Try to touch the wall and see if I can feel it. Then focus potency.

Will PM the stats.

EDIT:
Updated statistics. (https://docs.google.com/file/d/0B0B5TG3hVeOeMFVwQmdQdTI0TkU/edit?usp=drive_web&pli=1) (Graphs a the last page)
A link to the statistics should probably go in the original post.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: GreatWyrmGold on October 17, 2013, 09:59:51 am
I didn't like Urist because he killed me.

But aside from that, the boss was great.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Unholy_Pariah on October 17, 2013, 10:08:32 am
I disliked his indestructability and the fact he destroyed my legs, i mean my bigass magnet dragon only scratched his leg and we had to throw the jerk into a black hole to off him.

Aside from that though he was great.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 17, 2013, 10:34:19 am
That fight gave me a lot of Science to do.


By the way, I will resort to blackholes only if I can't kill something in a badass way.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 17, 2013, 12:28:18 pm
I intentionally gave him an arcane-proof (Electricity too, but no one tried that) shield to deal with its power.  His +2 endurance helped him quite a bit, too.

Tomcost, I totally approved of your idea to off him, and it would have worked spectacularly if he hadn't kept dodging you.  Had your spell failed, he would have demonstrated his ability to injure you despite your form.



And the reward would have been what survived of his gear plus the Tankard of Infinite Booze.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Hapah on October 17, 2013, 12:32:06 pm
Tankard of Infinite Booze.
You spell "The Holy Grail" really poorly, Toaster.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 17, 2013, 03:49:26 pm
But, I wanted to fill his brain with magma! Thats not fair! -Tomcost does a childish ramble-

Anyway, I will find better ways to kill somebody. And I already have an idea, but I would need some knolwdedge first.

Toaster, I can PM you my idea if you want.


On the statistics topic, it would be nice if Toaster could have a banner on his sig that reads:

"The Pit of Magic, where a waitlister enters the Arena every x updates!"

But I don't have any clue on how to do it.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 17, 2013, 03:52:44 pm
I'm always interested in hearing player theories and ideas.  I'm still disappointed no one seems at all interested in figuring out the pattern of the pages.

Alas, my sig is full of both lines and characters.  That's why the wonderful La quote isn't linked.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Xantalos on October 17, 2013, 04:03:40 pm
The sig thread calls, Toaster.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: GreatWyrmGold on October 17, 2013, 08:17:53 pm
I'm always interested in hearing player theories and ideas.  I'm still disappointed no one seems at all interested in figuring out the pattern of the pages.
Maybe once we get a handle on the words.

But if you want to get a crack at the pattern, here (https://docs.google.com/document/d/1y0J_L5EHmsRtuJjiAbbhUzmrfKmEWPbK2eiaaO1sMCE/edit?pli=1) is that public wordlist. If you see any patterns (or any page "themes," or any pages that are missing from the list), speak up for the good of public science!
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Rolepgeek on October 17, 2013, 08:47:52 pm
I'm always interested in hearing player theories and ideas.  I'm still disappointed no one seems at all interested in figuring out the pattern of the pages.
Maybe once we get a handle on the words.

But if you want to get a crack at the pattern, here (https://docs.google.com/document/d/1y0J_L5EHmsRtuJjiAbbhUzmrfKmEWPbK2eiaaO1sMCE/edit?pli=1) is that public wordlist. If you see any patterns (or any page "themes," or any pages that are missing from the list), speak up for the good of public science!

I'll share some stuff, but you people will just have to guess how to make lupine doom-beasts.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 17, 2013, 09:20:22 pm
The sig thread calls, Toaster.

I'll get around to it sometime maybe


Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: GreatWyrmGold on October 17, 2013, 09:40:12 pm
I'll share some stuff, but you people will just have to guess how to make lupine doom-beasts.
Share whatever you want to.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 18, 2013, 05:42:40 am
I'll share some stuff, but you people will just have to guess how to make lupine doom-beasts.
Share whatever you want to.
Come on, we know that you want to share your chaotic genius.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: killerhellhound on October 18, 2013, 06:03:14 am
Back from camp

now actions

Word at wall and then walk over to talk to Dave
"Hey mate can we work together strength in numbers and all that."
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Bigf00t on October 18, 2013, 09:06:18 am
@Toaster, I'm just curious what you mean by "pattern"...
I hope I didn't sound snobbish or arrogant, this is all dumped straight from the brain-cage, so bear with me!
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 18, 2013, 09:13:51 am
@Toaster, I'm just curious what you mean by "pattern"...
I hope I didn't sound snobbish or arrogant, this is all dumped straight from the brain-cage, so bear with me!
That's the theory we all have, but didn't care to tell anybody (on both subjects).

Anyway, about the pattern, maybe there is some kind of patter besides page themes, but it is neither obvious nor really useful.

And you didn't sound snobbish. You can't sound snobbish after Oktoberfest. Well, maybe it you are THAT kind of drunk.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 18, 2013, 09:16:49 am
What you figured out is correct and probably a bit obvious.  But can you predict what's on a page without trying any of the words?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 18, 2013, 09:19:31 am
What you figured out is correct and probably a bit obvious.  But can you predict what's on a page without trying any of the words?
There is a problem with that: we already know what is in each page. And it is mostly public knowledge by this time. So it would be like cheating.

The only page in which GWG's list has nothing can be guessed by discarding the rest of the possible pages.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 18, 2013, 09:20:55 am
Maybe if I ever got around to adding more pages *cough*


I probably made the pattern too hard compared to the effort of just sciencing a page.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 18, 2013, 09:29:26 am
Maybe if I ever got around to adding more pages *cough*


I probably made the pattern too hard compared to the effort of just sciencing a page.
Mainly, that was the cause. Nobody would care to decipher a patter if you just need on pool to decipher a whole page.

About pages:
I want otherworldy forces!

I claim necromancy beforehand. I'm already thinking in how will I make my Scythe.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: GreatWyrmGold on October 18, 2013, 09:45:59 am
Maybe if I ever got around to adding more pages *cough*


I probably made the pattern too hard compared to the effort of just sciencing a page.
Probably, yes.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 18, 2013, 01:53:18 pm
Same words, hoping for more conclusive results.

Second verse, same as the first.

[Pot:3]  Nothing continues to happen.

[Pot:1]  Damn it.

[Pot:6]  A glimmering bit of nothing shoots out from your right index finger.


STOP! CLEAN-UP TIME!

Where are your parachute pants when you need them?  You channel your power and speak your words.

[Bigf01t Pot:2+1+1]
[Bigf01t Dex:3]

A point of darkness flies forward from your finger, through the doorway out of the Spike Room, across the bridge, and right into the doorframe into the Magma Room.  Oops.

It activates, sucking in a few chunks of rock that the magma bull has knocked loose, and pops.  Welp.

The bull seems unaffected- the sound of him nearly having the doorway widened enough continues unchanged.  He'll be through any minute now.


ACTIVATE THE LINES!

You activate the ley lines, and turn into a red-scaled drake.  You feel a burning sensation at the back of your throat, like you need to cough.

Sadly, your leg continues to not be there.


Try to touch the wall and see if I can feel it. Then focus potency.

It's... odd.  It's like your hand sinks a half inch or so through the wall, then is stopped.  You feel like you shouldn't second-guess magic.

FOCUS AAAAAAAAAAAH


Word at wall and then walk over to talk to Dave

You wake up with a start.  What happened, there?

[Pot:5]  You conjure up a big pile of hair.  Gross.

You wander over to Dave and start up a conversation.  He stares blankly forward, with eyes glassy and mouth ajar.


my legs

[Outcast Spd:1]
[Werewolf Spd:5]

The werewolf is on top of Outcast Wizard in a flash.

[Werewolf Dex:6]
[Outcast Dex:4-2]

[Werewolf Str:5]
[Outcast End:3]

[Outcast End:6]

The werewolf tears into Outcast Wizard's abdomen with his claws, causing a deep bleeding wound.  Outcast Wizard, breathing heavily, reaches out to grab the werewolf.

[Outcast Dex:1]
[Werewolf Dex:6]

[Werewolf Str:3]  The werewolf slaps his hand away, claws first.

With a grimace, Outcast Wizard tries some magic. 

[Outcast Pot:2+1] 
[Werewolf Dex:1]

A weak cone of arcane energy catches the wolf off guard and knocks him back off Outcast Wizard.  He turns back and growls.



Quote from: Players
Unholy_Pariah:  Outcast Wizard - East exit, Spike Room (1/3 Pool, Body is big and arcane, Pot Focus) [Arcane greatsword] {Left leg is badly injured, especially the knee; cannot stand on it, Right leg gone, Lower abdomen is gouged} (5)
Bigf00t: Bigf01t - East entrance, Spike Room (1/6 Pool, Body is arcane field over steel core) [Arcane hoverhammer, Arcane shield, Arcane Helmet, Wand, Arcane Great Crossbow "Compensation Launcher"] {Chest feels burned/raw} (6)
Killerhellhound: Mark Sheperd - Center, Grand Room (1 Pool)
DaveTheGrave: Dave - Center, Grand Room (4 Pool)
Tomcost: Jabon -  East side, Spike Room (4 Pool, Body is air, Pot Focus) (22)
Vakothu: Azilain - South Exit, Cavern (3 Pool)  {Right hand is inert steel (fingers gone), chest is cut and bleeding, legs are inert cloth} (2)
Tsuchigumo550: Derya Shirazi - North Side, Cavern (3 Pool)
mastahcheese: Cromwellius The Second - North Side, Grand Room (3 Pool, right leg is gone, skin is scaly, Is a fire drake)


Dave may be going back to the top of the waitlist with Nivim if he doesn't log back into the forum in a turn or so.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: GreatWyrmGold on October 18, 2013, 02:18:34 pm
You activate the ley lines, and turn into a red-scaled drake...Sadly, your leg continues to not be there.
Didn't I try pretty much that?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 18, 2013, 02:24:48 pm
He used a full body form, which works with whatever is left.  You used a leg form, which didn't have anything to target.  If you had half a leg and use the leg form, you'd get half a leg in the new form.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 18, 2013, 02:35:12 pm
Well, let's kill the deadly creations of these irresponsible players.

The werewolf will die One way, or another
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: GreatWyrmGold on October 18, 2013, 02:35:37 pm
He used a full body form, which works with whatever is left.  You used a leg form, which didn't have anything to target.  If you had half a leg and use the leg form, you'd get half a leg in the new form.
I was referring to when I also turned into a drake and promptly bled to death.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: killerhellhound on October 18, 2013, 02:45:17 pm
Well seeing as this guy is a vegetable Mark looks around for a way to kill him while trying out a

word.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 18, 2013, 02:49:33 pm
Oh, I see what you mean.  He turned his leg into fire, which cauterized the sever point.  Said cauterization still exists, so he's good.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: GreatWyrmGold on October 18, 2013, 02:55:40 pm
Oh, I see what you mean.  He turned his leg into fire, which cauterized the sever point.  Said cauterization still exists, so he's good.
Still, did her really expect the limb to come back?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 18, 2013, 03:01:15 pm
Oh, I see what you mean.  He turned his leg into fire, which cauterized the sever point.  Said cauterization still exists, so he's good.
Still, did her really expect the limb to come back?
So, Mastahcheese is female?

Oh, I see what you mean.  He turned his leg into fire, which cauterized the sever point.  Said cauterization still exists, so he's good.
I would be confused if it wasn't for the fact that we are in an internet forum.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Rolepgeek on October 18, 2013, 03:03:19 pm
It's a typo. It would be she in the context, not her.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: GreatWyrmGold on October 18, 2013, 03:05:34 pm
It's a typo. It would be she in the context, not her.
Precisely. Myf fingers sometimesd o this thing where the last lettero f the next word is added to the end of thew ord in front.
We see what you did there. Watch what you're saying or watch your throat.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 18, 2013, 03:12:17 pm
It's a typo. It would be she in the context, not her.
Precisely. Myf fingers sometimesd o this thing where the last lettero f the next word is added to the end of thew ord in front.
We see what you did there. Watch what you're saying or watch your throat.
I usually have the same problem, but I proofread most of my posts. Because I tend to make the kind of mistakes that have the potential to change the meaning of the whole post.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Unholy_Pariah on October 18, 2013, 06:36:00 pm
pitiful attempts to defend myself.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Vakothu on October 18, 2013, 07:01:55 pm
Another Experiment, because what else can I do?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: GreatWyrmGold on October 18, 2013, 10:51:37 pm
It's a typo. It would be she in the context, not her.
Precisely. Myf fingers sometimesd o this thing where the last lettero f the next word is added to the end of thew ord in front.
We see what you did there. Watch what you're saying or watch your throat.
I usually have the same problem, but I proofread most of my posts. Because I tend to make the kind of mistakes that have the potential to change the meaning of the whole post.
Yes, because the wrong gender pronoun would really derail what people thought you meant.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Bigf00t on October 19, 2013, 12:13:42 am
If anyone wants to help me with the 7 or 8 pot roll magma stag BEFORE it escapes, I would be grateful! As would our life expectancies.

I would also be inclined to help clean up that Werewolf.

I can also make amaze-ball weapons, for the record, as the individual with the highest pool and probably (maybe) greatest word count...

Regardless, FIRE "ARCANE COMPENSATOR" at the moose-thing's face, should slow it down/distract it, or make it hopefully rampage in it's room!
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: mastahcheese on October 19, 2013, 12:22:27 am
@GreatWrymGold: You seem to be under the assumption that I give a shiv about my legs.

I don't.

OK, so the only other two people in the room are a guy under GM shield, and Dave, who's currently away, as it seems, so I can't really combat them.

Meh, be peaceable, say a word or three.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 19, 2013, 10:57:34 am
If anyone wants to help me with the 7 or 8 pot roll magma stag BEFORE it escapes, I would be grateful! As would our life expectancies.

It's actually a bull.

OK, so the only other two people in the room are a guy under GM shield

Not any more.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 19, 2013, 11:03:33 am
If anyone wants to help me with the 7 or 8 pot roll magma stag BEFORE it escapes, I would be grateful! As would our life expectancies.
I will do the cleanup after I kill the arcane werewolf. Because it can make stuff explode, while the bull can't.


Those irresponsible players of today who summon things that they can't control....
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: GreatWyrmGold on October 19, 2013, 11:09:24 am
[Insert joke making fun of a political group you dislike here]
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tsuchigumo550 on October 19, 2013, 12:31:16 pm
((I have a feeling those symbols have a lot more to do with the patterns than they do the elements on their page.))

Pesifyini Tral Keefugat.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 21, 2013, 09:59:14 am
The werewolf will die One way, or another
pitiful attempts to defend myself.

Kids these days, summoning all sorts of horrible things, mumble grumble

[Jabon Spd:3+1]
[Outcast Spd:4]
[Werewolf Spd:2]

Jabon and Outcast Wizard both move for the werewolf at the same time.

[Outcast Pot:5+1]

[Werewolf End:4]

[Jabon Dex:3+2]
[Werewolf Dex:6]

[Jabon Pot:1+2+1]


The werewolf mostly dodges away from Jabon's had as Outcast Wizard fires off his spell.

Jabon summons a splash of blood, which explodes away from the werewolf's flank.  It doesn't seem to affect him nearly as much as the blast from Outcast Wizard's spell, which leaves the werewolf flat on his back and pawing at the large wound on his chest, a whimper coming out of him.  He's too hurt to counterattack, leaving Jabon open to throw his second spell.

[Jabon Pot:5+2]

A massive stream of liquid silver blasts forth from Jabon's finger.  The arcane energy does explode some of it away, but the werewolf starts shrieking as soon as the first drop hits.  It's not long before the werewolf is annihilated.

Actually, there's still quite a lot of silver left over, flowing around and pooling up.  Hm.


Well seeing as this guy is a vegetable Mark looks around for a way to kill him while trying out a

word.


You could always just choke him to death.

[Pot:2+1]  A grapefruit-sized chunk of rubber bounces off his head.  He doesn't blink.


Another Experiment, because what else can I do?

You could crawl to someone and murder them.

[Pot:1]
[End:3]

Your left arm turns to cloth.  Son of a BITCH.


Regardless, FIRE "ARCANE COMPENSATOR" at the moose-thing's face, should slow it down/distract it, or make it hopefully rampage in it's room!

You should be careful- technically, the moose-thing is the steel non-aggressive one near you, not the magma bull your context indicates.

In any case, bombs away!

[Bigf01t Dex:3]

Your shot goes wide and smacks the opposite door frame again.  The bull is still caught in the blast radius, though.

[Bull End:3]  It stops, bellows, and shakes its head several times.  Good thing too, because one more smash and it's in the pit room.


Meh, be peaceable, say a word or three.

[Pot:1]  Man, these dice hate you.
[End:4]  Your right hand turns into a scythe made of fire, which burns away.

That's okay, I don't need those extra limbs anyway!


((I have a feeling those symbols have a lot more to do with the patterns than they do the elements on their page.))

Pesifyini Tral Keefugat.

Maybe!

[Pot:3]  You get a Bambi made out of ice.   Awwww.





Dave shimmers, shakes, and is unsummoned.

Zubaz "The Baz" pops into place in the middle of the Grand Room.  His eyes spark as he looks for some ass to kick.


Quote from: Players
Unholy_Pariah:  Outcast Wizard - East exit, Spike Room (1/3 Pool, Body is big and arcane, Pot Focus) [Arcane greatsword] {Left leg is badly injured, especially the knee; cannot stand on it, Right leg gone, Lower abdomen is gouged} (5)
Bigf00t: Bigf01t - East entrance, Spike Room (2/6 Pool, Body is arcane field over steel core) [Arcane hoverhammer, Arcane shield, Arcane Helmet, Wand, Arcane Great Crossbow "Compensation Launcher"] {Chest feels burned/raw} (6)
Killerhellhound: Mark Sheperd - Center, Grand Room (1 Pool)
TCM: Zubaz - Center, Grand Room (0 Pool)
Tomcost: Jabon -  East side, Spike Room (1/6 Pool, Body is air) (22)
Vakothu: Azilain - South Exit, Cavern (3 Pool)  {Right hand is inert steel (fingers gone), chest is cut and bleeding, legs are inert cloth, left arm is inert cloth} (2)
Tsuchigumo550: Derya Shirazi - North Side, Cavern (3 Pool)
mastahcheese: Cromwellius The Second - North Side, Grand Room (3 Pool, right leg is gone, right hand is gone, skin is scaly, Is a fire drake)


And Dave goes back to the AWOL list.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Unholy_Pariah on October 21, 2013, 10:28:20 am
arm based victory dance.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Xantalos on October 21, 2013, 11:02:42 am
arm based victory dance.
Sigged.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 21, 2013, 11:44:27 am
((I think that I will eventually make a cleanup of players if you keep losing limbs and don't know how to make new ones grow. Because a deathmatch of invalids would be a great idea for another RTD))

Do a little science.

A word that I want in public domain (this is for you GWG):

Hyosolourn: blood.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: GreatWyrmGold on October 21, 2013, 12:45:49 pm
Thanks for the word, and for helping getting the waitlist moving!
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 21, 2013, 12:46:15 pm
Allow me to cite ER here:

"Sa'las: God of amputation. The Limb Collector."

The image on the opposing page shows a strange sort of being with a hard, geometrically shaped, faceless head, thin, talon tipped hands and a body hidden beneath a long robe. Out of it's back grows what could only be described as a tree made of human limbs, bundled legs and arms for a trunk and branches. The symbol at the bottom of the page is a bonesaw.

"Sa'las is the collector of limbs, both accidental amputation and purposeful. With the flesh of living men he grows the tree, the fruit of which is said to be the minds of new doctors yet unborn. Despite is appearance and ghoulish work Sa'las is a benevolent being, taking only the already severed limb, burnt in offering, as his payment. When he is prayed to or his sign is marked upon limbs about to be amputated or near the stumps of those already severed, he is said to injure swift recovery in return. Beyond this, his work brings new life or at least an aspect of life, where as many others in the pantheon simply gorge or enjoy themselves."
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 21, 2013, 12:52:10 pm
((But there are no gods in this game yet, right? RIGHT?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 21, 2013, 12:55:27 pm
Right.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tsuchigumo550 on October 21, 2013, 04:20:17 pm
Watch how the ice fawn and flesh cube interact, if at all, then:
Abcolosan Fakenrea Josionp.
((Should be fun if I'm able to do what I'm planning to do.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: TCM on October 21, 2013, 06:30:15 pm
Let's get things started.

ACTION TIME!
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Vakothu on October 21, 2013, 07:20:55 pm
Say Pioncale Rogran, because it appears I am destined for that anyway.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: mastahcheese on October 21, 2013, 08:13:45 pm
Yo
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: killerhellhound on October 21, 2013, 08:57:16 pm
Talk to the new arrival "Hi can we team up strength in numbers and all that"
(Any time I've said that someone has zoned out)
also can I get a PM of what word I send you toaster
also Word
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Bigf00t on October 22, 2013, 12:47:39 am
Regardless, FIRE "ARCANE COMPENSATOR" at the moose-thing's face, should slow it down/distract it, or make it hopefully rampage in it's room!
You should be careful- technically, the moose-thing is the steel non-aggressive one near you, not the magma bull your context indicates.

In any case, bombs away!

[Bigf01t Dex:3]

Your shot goes wide and smacks the opposite door frame again.  The bull is still caught in the blast radius, though.

[Bull End:3]  It stops, bellows, and shakes its head several times.  Good thing too, because one more smash and it's in the pit room.

I am starting to love this Flashbang launcher! It wasn't what I was going for, but awesome never-the-less!
Also @Toaster, THANK YOU for correctly inferring my intent, I really didn't need to aggro the moose, how uncharacteristically not saddistic kind of a GM!

TURN:

Set aside the "Compensator" for a moment...

If I can stay in one-word range (just inside the spike room, presumably with the bull stuck in the door to the pit room:
"Echapl Echapl"
At the bull, also pay attention, does repeating the same word in a sentence multiple times amplify it's effect relative to normal? (Is "Echapl Echapl" > "Echapl"? Draw on my experience of seeing single word use of elements for comparison.)

If the bull is reluctant to enter that range, or it doesn't seem safe for me, face bull and fire:
"Enur Echapl"

If I can safely swing the arcane hover-hammer at the thing's head from behind the door, go for it!

EDIT: One last thing, was I close enough to hear the words that made the magma bull? Does the alien even SPEAK it's words? If I heard the words, a PM with contents would be awesome, if not that's fine.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 22, 2013, 07:01:51 am
Say Pioncale Rogran, because it appears I am destined for that anyway.
((I laughed))

Regardless, FIRE "ARCANE COMPENSATOR" at the moose-thing's face, should slow it down/distract it, or make it hopefully rampage in it's room!
You should be careful- technically, the moose-thing is the steel non-aggressive one near you, not the magma bull your context indicates.

In any case, bombs away!

[Bigf01t Dex:3]

Your shot goes wide and smacks the opposite door frame again.  The bull is still caught in the blast radius, though.

[Bull End:3]  It stops, bellows, and shakes its head several times.  Good thing too, because one more smash and it's in the pit room.

I am starting to love this Flashbang launcher! It wasn't what I was going for, but awesome never-the-less!
Also @Toaster, THANK YOU for correctly inferring my intent, I really didn't need to aggro the moose, how uncharacteristically not saddistic kind of a GM!

TURN:

Set aside the "Compensator" for a moment...

If I can stay in one-word range (just inside the spike room, presumably with the bull stuck in the door to the pit room:
"Echapl Echapl"
At the bull, also pay attention, does repeating the same word in a sentence multiple times amplify it's effect relative to normal? (Is "Echapl Echapl" > "Echapl"? Draw on my experience of seeing single word use of elements for comparison.)

If the bull is reluctant to enter that range, or it doesn't seem safe for me, face bull and fire:
"Enur Echapl"

If I can safely swing the arcane hover-hammer at the thing's head from behind the door, go for it!

EDIT: One last thing, was I close enough to hear the words that made the magma bull? Does the alien even SPEAK it's words? If I heard the words, a PM with contents would be awesome, if not that's fine.

((If you buy some time, I will kill everything next turn when I get to full pool again))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 22, 2013, 07:47:47 am
Oh, I can be plenty sadistic.  I just don't want to unduly punish players for lack of clarity.

(That said, if you say "Go find something to murder" at me, all bets are off.)

If I can stay in one-word range (just inside the spike room, presumably with the bull stuck in the door to the pit room:

EDIT: One last thing, was I close enough to hear the words that made the magma bull? Does the alien even SPEAK it's words? If I heard the words, a PM with contents would be awesome, if not that's fine.

If it's not clear, the bull is not in the pit room.  He's one good smash from getting the door into the pit room big enough for himself. 


And you've never heard any of the aliens make any sounds at all.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Unholy_Pariah on October 22, 2013, 08:03:04 am
(That said, if you say "Go find something to murder" at me, all bets are off.)

((Hey that strange magical whatchamacallit just fell into the bottomless pit, we cant let it get of that easy... BONZAI!!!))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: DemonLord on October 22, 2013, 03:37:58 pm
 Id like to join this
 Name: Dickard Cain
 Appearance: Black hair and brown eyes wearing a shady old black cowl that hides most of his facial Features it is unkown whether or not his wearing anything under the cowl.
 Strength: 0
 Speed: 1
 Dexterity: 1
 Endurance: 0
 Potency: 3
 Will: 1
 Channeling: 3
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 22, 2013, 06:27:12 pm
((I want to suggest a change in the title to show the series of magical miscasts. How about [Where magical self-amputations occur on a healthy basis]?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tsuchigumo550 on October 22, 2013, 08:04:14 pm
More Magical Deaths Per Square Mile than Salem?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: killerhellhound on October 22, 2013, 08:08:34 pm
[Death is over quota]?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tsuchigumo550 on October 22, 2013, 08:30:10 pm
[Over (number of dead people) people served]?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Hapah on October 22, 2013, 08:32:39 pm
Amputations are Magic?
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 22, 2013, 09:08:23 pm
We'll see what the next turn holds.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Tomcost on October 22, 2013, 09:12:54 pm
((I doubt that anything interesting will happen next turn. Well, unless Vakothu manages to roll yet another one and becomes an inert cloth doll. Poor vakothu.

Or maybe that magma bull escaping. Yeah, that would be bad.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: killerhellhound on October 22, 2013, 10:04:20 pm
Amputations are Magic?
When I get more pool I will summon unicorns of amputation
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Unholy_Pariah on October 22, 2013, 10:14:14 pm
((When i get a larger pool i shall summon an evil bunny that reanimates severed limbs, just because.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: killerhellhound on October 22, 2013, 10:50:32 pm
((When i get a larger pool i shall summon an evil bunny that reanimates severed limbs, just because.))
((Will you name it angel))
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Sarzael on October 23, 2013, 02:47:01 am
((When i get a larger pool i shall summon an evil bunny that reanimates severed limbs, just because.))
I would be interesting in what words you would use.
I guess the simple form using Perplexicon words would be ´´(Material) Bunny animate Flesh``
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Unholy_Pariah on October 23, 2013, 04:55:21 am
((When i get a larger pool i shall summon an evil bunny that reanimates severed limbs, just because.))
I would be interesting in what words you would use.
I guess the simple form using Perplexicon words would be ´´(Material) Bunny animate Flesh``
Somehow i dont think that would work, the closest word to animate would be either alive or moving... so you would get something akin to a crab rabbit, living/moving flesh surrounded by a rabbit shaped exoskeleton made of the designated material.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: GreatWyrmGold on October 23, 2013, 07:00:44 am
Amputations are Magic?
When I get more pool I will summon unicorns of amputation
And then you screw up the syntax and get an amputee unicorn.

((When i get a larger pool i shall summon an evil bunny that reanimates severed limbs, just because.))
I would be interesting in what words you would use.
I guess the simple form using Perplexicon words would be ´´(Material) Bunny animate Flesh``
Somehow i dont think that would work, the closest word to animate would be either alive or moving... so you would get something akin to a crab rabbit, living/moving flesh surrounded by a rabbit shaped exoskeleton made of the designated material.
So you want to magically make a crabbit...
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Sarzael on October 23, 2013, 08:15:58 am
((When i get a larger pool i shall summon an evil bunny that reanimates severed limbs, just because.))
I would be interesting in what words you would use.
I guess the simple form using Perplexicon words would be ´´(Material) Bunny animate Flesh``
Somehow i dont think that would work, the closest word to animate would be either alive or moving... so you would get something akin to a crab rabbit, living/moving flesh surrounded by a rabbit shaped exoskeleton made of the designated material.
There WAS a word for Animate in Perplexicon.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on October 23, 2013, 10:08:50 am
arm based victory dance.

Throw yo hands in the ay-err, and wave them like like you just don't cay-err.


Do a little science.

Do a little science, make a little abomination, get down tonight.

[Pot:4+2] This gets you a fairly large crystal growth.

How about that- you sure can touch it.  It's sharp, too.


Watch how the ice fawn and flesh cube interact, if at all, then:
Abcolosan Fakenrea Josionp.
((Should be fun if I'm able to do what I'm planning to do.))

The ice fawn sniffs around.  The flesh cube just moans out, "killllllll mmeeeeeeee."  Classy.

[Pot:4] A set of steel armguards form.  They hover in the air in front of you.


Let's get things started.

ACTION TIME!

Talk to the new arrival "Hi can we team up strength in numbers and all that"

also Word

"Let's be friends!"

"NOPE."

[Zubaz Spd:4]
[Mark Spd:3-1]

[Zubaz Dex:1+2]
[Mark Dex:5]

Zubaz flings himself at Mark, but he skillfully dodges to the side.  Mark turns toward Zubaz and shouts his word.

[Mark Pot:3+1]  A gold bar forms and thuds to the ground.  Maybe you could bribe him away?


Say Pioncale Rogran, because it appears I am destined for that anyway.

You embrace your destiny.

[Pot:4]  A series of ley lines encircle your body in a loose configuration.


Yo

Yo yo yo yo, what it is.

[Pot:5]  A rather large scythe formed out of fire appears before you and clatters to the ground.  It's rather larger than you could wield comfortably.  You know, if it wasn't made out of fire.


Set aside the "Compensator" for a moment...


If the bull is reluctant to enter that range, or it doesn't seem safe for me, face bull and fire:
"Enur Echapl"

If I can safely swing the arcane hover-hammer at the thing's head from behind the door, go for it!

[Bigf01t Spd:5]
[Bull Spd:1]

As the bull rears back for another bash, you unleash your magic at him.

[Bigf01t Dex:2]
[Bigf01t Pot:4+1]

You seriously menace the wall next to the doorframe with a jet of water.  Man, your aim sucks.

The bull bashes into the pit room and charges across the bridge, intent on bashing down the doorframe you're currently hiding behind.  Perhaps you should do something about that.


Quote from: Players
Unholy_Pariah:  Outcast Wizard - East exit, Spike Room (3 Pool, Body is big and arcane, Pot Focus) [Arcane greatsword] {Left leg is badly injured, especially the knee; cannot stand on it, Right leg gone, Lower abdomen is gouged} (5)
Bigf00t: Bigf01t - East entrance, Spike Room (1/6 Pool, Body is arcane field over steel core) [Arcane hoverhammer, Arcane shield, Arcane Helmet, Wand, Arcane Great Crossbow "Compensation Launcher"] {Chest feels burned/raw} (6)
Killerhellhound: Mark Sheperd - Center, Grand Room (1 Pool)
TCM: Zubaz - Center, Grand Room (0 Pool)
Tomcost: Jabon -  East side, Spike Room (6 Pool, Body is air) (22)
Vakothu: Azilain - South Exit, Cavern (3 Pool, body is covered in ley lines)  {Right hand is inert steel (fingers gone), chest is cut and bleeding, legs are inert cloth, left arm is inert cloth} (2)
Tsuchigumo550: Derya Shirazi - North Side, Cavern (3 Pool)
mastahcheese: Cromwellius The Second - North Side, Grand Room (3 Pool, right leg is gone, right hand is gone, skin is scaly, Is a fire drake)
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Unholy_Pariah on October 23, 2013, 10:15:20 am
stuff.

((Yay im a turn title.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on October 23, 2013, 11:03:49 am
((Let's save the day!

Everybody get the fuck away from me and the pit room.))

Walk to the magma room, say:

Eolginv Reoxidinn Jupedem Zigula. Point at the magic alien until he is dead, then point at the bull if the magic is still having an effect.

((I'm killing the magic alien first because it is more dangerous in the long term that the bull))
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Bigf00t on October 23, 2013, 11:53:06 am
Well...

F### it.

Stand well back, if the bull gets stuck attacking this door, "Echapl" it right in the face. Dex rolls can suck it.

Also test out my Arcane hoverhammer on it's face from the (relative) safety of my side of the door.


Also, don't you want something a little more... killy? Tomcost? Arcane is a good choice, although I am going to seem biased. I swear my affinity for the stuff is solely due to my pot=5 tattoo. SWEAR. Although it is CERTAINLY effective!
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on October 23, 2013, 01:39:10 pm
((I'm going to try if I can make an arcane machingun at some point, it's mainly because of that. And I could just send a black hole, but you are too near. I may have a +2 to dexterity, but if I roll a 1 (causing me to get a 3) the black hole will be stuck at the entrance and you will be sucked in.

And arcane energy is the greatest killy thing in this game after black holes. Because something hit by it doesn't even roll for endurance.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Sarzael on October 23, 2013, 01:50:56 pm
((I'm going to try if I can make an arcane machingun at some point, it's mainly because of that. And I could just send a black hole, but you are too near. I may have a +2 to dexterity, but if I roll a 1 (causing me to get a 3) the black hole will be stuck at the entrance and you will be sucked in.

And arcane energy is the greatest killy thing in this game after black holes. Because something hit by it doesn't even roll for endurance.))
You can, you know, focus, overdrive? Get minimum 4 dexterity? With +2, Focus and Overdrive you have a safe 5.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on October 23, 2013, 02:22:56 pm
((I'm going to try if I can make an arcane machingun at some point, it's mainly because of that. And I could just send a black hole, but you are too near. I may have a +2 to dexterity, but if I roll a 1 (causing me to get a 3) the black hole will be stuck at the entrance and you will be sucked in.

And arcane energy is the greatest killy thing in this game after black holes. Because something hit by it doesn't even roll for endurance.))
You can, you know, focus, overdrive? Get minimum 4 dexterity? With +2, Focus and Overdrive you have a safe 5.
And then I would waste a turn. I'm aware of the focus and overdrive mechanics, but in this fight I have to act fast before that bull kills people and the aliens summon even more crap. And I have to keep some pool just in case. Also, for a black hole to kill someone they need to pass a strength check, so there is a 50% for each of them to survive, while if I just have to do an opposed d6 check with a +2, I have only a failure margin of 16%. Arcane energy doesn't do any rolls if it connects.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Toaster on October 23, 2013, 02:28:32 pm
It should give an endurance roll... have I been inconsistent?


EDIT:   ...depending on magnitude.  A pot roll of 3 or 4 probably will, 7 almost certainly won't.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Sarzael on October 23, 2013, 02:36:23 pm
It should give an endurance roll... have I been inconsistent?


EDIT:   ...depending on magnitude.  A pot roll of 3 or 4 probably will, 7 almost certainly won't.
So far the only reason for arcane energy to give endurance rolls you gave were for see if you bled to death or not after your arm exploding.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on October 23, 2013, 02:54:02 pm
It should give an endurance roll... have I been inconsistent?


EDIT:   ...depending on magnitude.  A pot roll of 3 or 4 probably will, 7 almost certainly won't.
So far the only reason for arcane energy to give endurance rolls you gave were for see if you bled to death or not after your arm exploding.
This.

So far, arcane energy explodes everything it touches. That means that actually there is no thing to rol for endurance afterwards. The same way a black hole touching you sucks you instantly. That's why we have seen so many arcane people and black holes. THey are the best weapons.

And I think that everything that has been touched by arcane energy has just exploded. Because no matter how much endurance you may have, nothing will prevent your arm from geting exploded.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Toaster on October 23, 2013, 03:08:29 pm
I could just be thinking of special cases like Urist's shield or arcane-arcane contacts.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on October 23, 2013, 03:12:58 pm
I could just be thinking of special cases like Urist's shield or arcane-arcane contacts.
These have been exceptions to the case "it just explodes" rules.

I haven't seen a common material survive contact with arcane energy.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Toaster on October 23, 2013, 03:14:57 pm
Perhaps someone needs to figure out its weakness.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Sarzael on October 23, 2013, 03:16:07 pm
Perhaps someone needs to figure out its weakness.
Quicksilver? Well, Tomcost used it agaisnt the Werewolf, right?
And in Blackholes it is Repulsive Force.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on October 23, 2013, 03:17:28 pm
Perhaps someone needs to figure out its weakness.
Quicksilver? Well, Tomcost used it agaisnt the Werewolf, right?
And in Blackholes it is Repulsive Force.
You are wrong in both. I keep those important scientific facts to myself.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Sarzael on October 23, 2013, 03:26:24 pm
Perhaps someone needs to figure out its weakness.
Quicksilver? Well, Tomcost used it agaisnt the Werewolf, right?
And in Blackholes it is Repulsive Force.
You are wrong in both. I keep those important scientific facts to myself.
I dont believe you, i was right on all. Toaster himself confirmed that ´´If derm, whose body was partially made out of repulsive force, went in the blackhole before the dragon, the dragon perhaps would have been saved`` and on werewolf death ´´Liquid Silver drops contact the werewolf, it explodes some of them, but it finally screams in pain and perishes`` (Not the actual words, but you get it)
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Eotyrannus on October 23, 2013, 03:35:48 pm
Perhaps someone needs to figure out its weakness.
Quicksilver? Well, Tomcost used it agaisnt the Werewolf, right?
And in Blackholes it is Repulsive Force.
You are wrong in both. I keep those important scientific facts to myself.
I dont believe you, i was right on all. Toaster himself confirmed that ´´If derm, whose body was partially made out of repulsive force, went in the blackhole before the dragon, the dragon perhaps would have been saved`` and on werewolf death ´´Liquid Silver drops contact the werewolf, it explodes some of them, but it finally screams in pain and perishes`` (Not the actual words, but you get it)

Yes, but it could be the werewolf that's vulnerable to liquid silver/quicksilver, instead of the arcane.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: GreatWyrmGold on October 23, 2013, 03:44:24 pm
That would work, IF it was actual liquid silver and IF the werewolf was not just "Dog Human" or something.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on October 23, 2013, 03:48:39 pm
Perhaps someone needs to figure out its weakness.
Quicksilver? Well, Tomcost used it agaisnt the Werewolf, right?
And in Blackholes it is Repulsive Force.
You are wrong in both. I keep those important scientific facts to myself.
I dont believe you, i was right on all. Toaster himself confirmed that ´´If derm, whose body was partially made out of repulsive force, went in the blackhole before the dragon, the dragon perhaps would have been saved`` and on werewolf death ´´Liquid Silver drops contact the werewolf, it explodes some of them, but it finally screams in pain and perishes`` (Not the actual words, but you get it)

Yes, but it could be the werewolf that's vulnerable to liquid silver/quicksilver, instead of the arcane.
Eotyrannus is wise. Scientifically, you can't confirm if the werewolf died because it was made of arcane energy or because it was a werewolf.

And, on the repulsive energy subject, that only confirms that repulsive force is more "filling" than normal matter, as if it were the actual weakness, Derm wouldn't have died.

That would work, IF it was actual liquid silver and IF the werewolf was not just "Dog Human" or something.
It was indeed a werewolf. The person who summoned it had a pool of 2, and, considering that the word for arcane was there too, that only means that the other word was werewolf.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Sarzael on October 23, 2013, 04:08:28 pm
Perhaps someone needs to figure out its weakness.
Quicksilver? Well, Tomcost used it agaisnt the Werewolf, right?
And in Blackholes it is Repulsive Force.
You are wrong in both. I keep those important scientific facts to myself.
I dont believe you, i was right on all. Toaster himself confirmed that ´´If derm, whose body was partially made out of repulsive force, went in the blackhole before the dragon, the dragon perhaps would have been saved`` and on werewolf death ´´Liquid Silver drops contact the werewolf, it explodes some of them, but it finally screams in pain and perishes`` (Not the actual words, but you get it)

Yes, but it could be the werewolf that's vulnerable to liquid silver/quicksilver, instead of the arcane.
Eotyrannus is wise. Scientifically, you can't confirm if the werewolf died because it was made of arcane energy or because it was a werewolf.

And, on the repulsive energy subject, that only confirms that repulsive force is more "filling" than normal matter, as if it were the actual weakness, Derm wouldn't have died.

That would work, IF it was actual liquid silver and IF the werewolf was not just "Dog Human" or something.
It was indeed a werewolf. The person who summoned it had a pool of 2, and, considering that the word for arcane was there too, that only means that the other word was werewolf.
It was a werewolf, and well, there is an quite easy way to confirm wether you used Quicksilver or Liquid Silver... But im lazy, so ill leave it to GreatWyrm to find it out. (Hint, Liquid Silver is two words, Quicksilver is one)
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on October 23, 2013, 04:09:51 pm
Perhaps someone needs to figure out its weakness.
Quicksilver? Well, Tomcost used it agaisnt the Werewolf, right?
And in Blackholes it is Repulsive Force.
You are wrong in both. I keep those important scientific facts to myself.
I dont believe you, i was right on all. Toaster himself confirmed that ´´If derm, whose body was partially made out of repulsive force, went in the blackhole before the dragon, the dragon perhaps would have been saved`` and on werewolf death ´´Liquid Silver drops contact the werewolf, it explodes some of them, but it finally screams in pain and perishes`` (Not the actual words, but you get it)

Yes, but it could be the werewolf that's vulnerable to liquid silver/quicksilver, instead of the arcane.
Eotyrannus is wise. Scientifically, you can't confirm if the werewolf died because it was made of arcane energy or because it was a werewolf.

And, on the repulsive energy subject, that only confirms that repulsive force is more "filling" than normal matter, as if it were the actual weakness, Derm wouldn't have died.

That would work, IF it was actual liquid silver and IF the werewolf was not just "Dog Human" or something.
It was indeed a werewolf. The person who summoned it had a pool of 2, and, considering that the word for arcane was there too, that only means that the other word was werewolf.
It was a werewolf, and well, there is an quite easy way to confirm wether you used Quicksilver or Liquid Silver... But im lazy, so ill leave it to GreatWyrm to find it out. (Hint, Liquid Silver is two words, Quicksilver is one)
Hint, or maybe something to make you doubt even more:
That substance was pretty complex, I used 4 words on that spell.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: GreatWyrmGold on October 23, 2013, 04:16:33 pm
((Which could be Quicksilver+3 or Liquid Silver+2. Which means that Sar's idea wouldn't have worked.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on October 23, 2013, 04:20:01 pm
((Which could be Quicksilver+3 or Liquid Silver+2. Which means that Sar's idea wouldn't have worked.))
I'm on a trolling mood today.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Eotyrannus on October 23, 2013, 04:27:53 pm
Someone just make an arcane brick and pour quicksilver on it. And then make... I dunno, a tiny werewolf out of cheese.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on October 23, 2013, 04:31:40 pm
Someone just make an arcane brick and pour quicksilver on it. And then make... I dunno, a tiny werewolf out of cheese.
Fact: it can be stated that any person that is not me doesn't know the word for quicksilver.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Vakothu on October 23, 2013, 06:28:14 pm
Activate ley lines, see if I can move my cloth limbs (Most likely not), then Focus on potency.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on October 23, 2013, 07:02:15 pm
Activate ley lines, see if I can move my cloth limbs (Most likely not), then Focus on potency.
Have I said that I find your character amusing? Well, if not, I'm doing it now.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: killerhellhound on October 23, 2013, 07:31:47 pm
Kill the crazy basted bash his head in with the brick and shout Word
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: TCM on October 23, 2013, 07:40:01 pm
Kill the crazy basted bash his head in with the brick and shout Word

Grab this guy by the throat and chokeslam him, then stomp the shit outta' him.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on October 23, 2013, 07:41:03 pm
((I'm surprised by the insistence of TCM on physical characters despite the advanced state of the game))
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: TCM on October 23, 2013, 07:46:21 pm
((I'm surprised by the insistence of TCM on physical characters despite the advanced state of the game))

((Cuz' why not?))
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on October 23, 2013, 07:50:47 pm
((I'm surprised by the insistence of TCM on physical characters despite the advanced state of the game))

((Cuz' why not?))
((If you prey on defenseless mages like KHH's character, the it's ok, for a while. But if you don't get points to spend in magic quickly, you will soon be overpowered by anyone who knows the word for arcane, which is, incidentally, everybody.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Toofer]
Post by: Toaster on October 23, 2013, 07:51:46 pm
FIGHTER CHARACTERS ARE SUPREME TIER.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: TCM on October 23, 2013, 07:53:38 pm
((I'm surprised by the insistence of TCM on physical characters despite the advanced state of the game))

((Cuz' why not?))
((If you prey on defenseless mages like KHH's character, the it's ok, for a while. But if you don't get points to spend in magic quickly, you will soon be overpowered by anyone who knows the word for arcane, which is, incidentally, everybody.))

((Arcane can't touch me, it's not even real.
Trust me, I got this.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Toaster on October 23, 2013, 07:54:26 pm
I will admit that Arcane is on the "to nerf" list if/when this gets rebooted.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on October 23, 2013, 07:56:27 pm
I will admit that Arcane is on the "to nerf" list if/when this gets rebooted.
((PW's classification on the substances will surely help you to choose which ones to use.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: GreatWyrmGold on October 23, 2013, 08:13:56 pm
I will admit that Arcane is on the "to nerf" list if/when this gets rebooted.
Suggested nerf: Make it explode on contact with air.
"Propel Many Arcane Spear!"
Sarzael* is dead! His power goes to no one.

*No offense. But, to be honest, you do tend to try to use one of a few words more than anyone else who could quickly to mind.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: TCM on October 23, 2013, 08:22:23 pm
I will admit that Arcane is on the "to nerf" list if/when this gets rebooted.

((I'd suggest for any future modifications is to make it highly unstable. It can still be powerful and capable of causing massive loss of life whatnot, but if you aren't careful you'll end up as your own victim. I think it would create a nice 'High Risk/High Reward' type dynamic.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Toaster on October 23, 2013, 08:27:10 pm
That's actually how it's written, but in reality I haven't done it.  Vacuum, sure, but there are several ways to mitigate its risks.


Especially one no one has figured out.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: killerhellhound on October 23, 2013, 08:55:01 pm
((I'm surprised by the insistence of TCM on physical characters despite the advanced state of the game))

((Cuz' why not?))
((If you prey on defenseless mages like KHH's character, the it's ok, for a while. But if you don't get points to spend in magic quickly, you will soon be overpowered by anyone who knows the word for arcane, which is, incidentally, everybody.))
can someone tell me what it is
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tsuchigumo550 on October 23, 2013, 09:14:08 pm
Grab floatyguards. Don floatyguards.

Component one, done. Luckily, nothing's come out of left field to destroy me and everything I love with dark, eldritch, suggestively-shaped tentacle appendages yet.

If I remember correctly...
Puefixtr Wighthill Fluslit ...
... while imagining armor similar to what I've made earlier, with one leg bearing a large shield that protects me when I crouch, rectangular in shape so that I can still run without banging my legs together.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: mastahcheese on October 23, 2013, 11:51:08 pm
Kill the crazy basted bash his head in with the brick and shout Word
Grab this guy by the throat and chokeslam him, then stomp the shit outta' him.
Fire breath both of them!
Try to hit mostly TCM, as killerhellhound tried to ally with me earlier.
Then pick up my fire scythe and throw it at them with my remaining arm before it burns off!
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Harry Baldman on October 24, 2013, 05:30:48 am
That's actually how it's written, but in reality I haven't done it.  Vacuum, sure, but there are several ways to mitigate its risks.

There was a problem in the original Perplexicon with the whole arcane body thing, which is that stepping on the floor while being made of it did not cause the floor to explode violently, which was handwaved away, while being made of that Conth stuff - antimatter or whatever - instantly killed you upon contact with the ground due to you exploding.

Maybe remove the handwave for arcane in this matter? Or maybe whenever it explodes something, it becomes spent and disappears? Otherwise the result is that the arcane element somehow has infinite energy. Not to mention that I haven't seen it stated that, say, an arcane spear that hits somebody just keeps on flying through in a straight line.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Sarzael on October 24, 2013, 06:27:18 am
((Which could be Quicksilver+3 or Liquid Silver+2. Which means that Sar's idea wouldn't have worked.))
If you look at the details, you can estimate about how much words it had, shape, targeting, stuff.

Someone just make an arcane brick and pour quicksilver on it. And then make... I dunno, a tiny werewolf out of cheese.
Fact: it can be stated that any person that is not me doesn't know the word for quicksilver.
I actually do.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on October 24, 2013, 07:59:05 am
((Which could be Quicksilver+3 or Liquid Silver+2. Which means that Sar's idea wouldn't have worked.))
If you look at the details, you can estimate about how much words it had, shape, targeting, stuff.

Someone just make an arcane brick and pour quicksilver on it. And then make... I dunno, a tiny werewolf out of cheese.
Fact: it can be stated that any person that is not me doesn't know the word for quicksilver.
I actually do.
I would like to hear which one do you think it is, then.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Sarzael on October 24, 2013, 08:30:42 am
((Which could be Quicksilver+3 or Liquid Silver+2. Which means that Sar's idea wouldn't have worked.))
If you look at the details, you can estimate about how much words it had, shape, targeting, stuff.

Someone just make an arcane brick and pour quicksilver on it. And then make... I dunno, a tiny werewolf out of cheese.
Fact: it can be stated that any person that is not me doesn't know the word for quicksilver.
I actually do.
I would like to hear which one do you think it is, then.
Since i cant know wether you used Liquid Silver or Quicksilver thats no option :P
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on October 24, 2013, 08:58:23 am
((Which could be Quicksilver+3 or Liquid Silver+2. Which means that Sar's idea wouldn't have worked.))
If you look at the details, you can estimate about how much words it had, shape, targeting, stuff.

Someone just make an arcane brick and pour quicksilver on it. And then make... I dunno, a tiny werewolf out of cheese.
Fact: it can be stated that any person that is not me doesn't know the word for quicksilver.
I actually do.
I would like to hear which one do you think it is, then.
Since i cant know wether you used Liquid Silver or Quicksilver thats no option :P
Then you stating that you know it has no proof whatsoever.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: GreatWyrmGold on October 24, 2013, 09:52:04 am
Ayup.

[insert Creationist joke here]
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Toaster on October 24, 2013, 11:39:35 am
Or maybe whenever it explodes something, it becomes spent and disappears?

This is actually the case, but no person has exploded enough stuff to seriously impair him/herself.


[insert Creationist joke here]

Not in my thread, please.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Bigf00t on October 24, 2013, 12:00:47 pm
Or maybe whenever it explodes something, it becomes spent and disappears?

This is actually the case, but no person has exploded enough stuff to seriously impair him/herself.

I have (-_-') My own chest for example. I was lucky enough to escape with a one-time pain/endurance roll, but it IS hardier than flesh! ;D
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Toaster on October 25, 2013, 11:06:29 am
I realize I'm being slack on this.  I'll try to have a turn out later today.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tsuchigumo550 on November 01, 2013, 08:36:13 pm
I think this thread has gone into cardiac arrest....


CLEAR.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Toaster on November 01, 2013, 08:40:23 pm
I know I'm way behind on this, and I'm sorry.  I haven't forgotten about it.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: mastahcheese on November 02, 2013, 12:45:08 am
WE BELIEVE IN YOU
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tsuchigumo550 on November 02, 2013, 07:07:36 am
I understand the not having free time/wanting to use free time thing, believe me. BELIEVE IN THE ME THAT BELIEVES IN YOU!
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on November 02, 2013, 10:07:07 am
Well, I briefly thought about bumping this then relized that the best games are those which are run by the GM because he wants it, instead of player pressure.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: GreatWyrmGold on November 02, 2013, 10:48:34 am
"Runned"?
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on November 02, 2013, 11:53:59 am
"Runned"?
I think that I will eventually put a warning in my sig about my bad grammar.

I have changed the verb into its proper past participle form. My apologies to anyone who got eyesores for that mistake, it also happens to me in my own language. Damn, it feels bad to be in this side.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Elephant Parade on November 02, 2013, 12:07:16 pm
"Runned"?
I think that I will eventually put a warning in my sig about my bad grammar.

I have changed the verb into its proper past participle form. My apologies to anyone who got eyesores for that mistake, it also happens to me in my own language. Damn, it feels bad to be in this side.
Don't worry. Your grammar is very good, especially if this isn't your main language. You mistakes rarely enough that I generally just figure that they're typos.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on November 02, 2013, 12:11:08 pm
"Runned"?
I think that I will eventually put a warning in my sig about my bad grammar.

I have changed the verb into its proper past participle form. My apologies to anyone who got eyesores for that mistake, it also happens to me in my own language. Damn, it feels bad to be in this side.
Don't worry. Your grammar is very good, especially if this isn't your main language. You mistakes rarely enough that I generally just figure that they're typos.
Well, thanks, I guess. But I have a dictionary at hand almost always just in case...
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Eotyrannus on November 02, 2013, 12:16:57 pm
Don't worry, irregular verbs are hard in any language. I, for one, am a native english speaker and I am yet to figure out the past tense for 'lie' (as in 'I am going to lie down').
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Elephant Parade on November 02, 2013, 12:20:07 pm
Don't worry, irregular verbs are hard in any language. I, for one, am a native english speaker and I am yet to figure out the past tense for 'lie' (as in 'I am going to lie down').
Lied, I think.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Unholy_Pariah on November 02, 2013, 12:24:26 pm
Im pretty sure its something along the lines of lay or layed, lied is the past tense of lying.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Elephant Parade on November 02, 2013, 12:28:27 pm
Im pretty sure its something along the lines of lay or layed, lied is the past tense of lying.

Layed is definitely wrong. Lay is a present tense. I'm pretty sure it's lied.

Edit: Wait, it is lay. That sounds weird.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tavik Toth on November 02, 2013, 12:31:47 pm
English is a strange language when you think about it.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on November 02, 2013, 12:48:48 pm
Oh, because you havent tried to conjugate Spanish verbs. They are going to blow your head. I actually know a fair bunch of "educated" (they went to school and all) people here that still use them wrong. Mix it with a quite particular dialect that affects a third of the persons and you have a recipe for regular grammar mistakes.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: GreatWyrmGold on November 02, 2013, 12:49:52 pm
Im pretty sure its something along the lines of lay or layed, lied is the past tense of lying.
Layed is definitely wrong. Lay is a present tense. I'm pretty sure it's lied.
Edit: Wait, it is lay. That sounds weird.
Or is it laid?

English is a strange language when you think about it.
It's half German and a third French, with everything else a veritable Spackle of other languages. What do you expect?
German and French are about as far apart as major European languages get, and...it's one-sixth Spackle.

Oh, because you havent tried to conjugate Spanish verbs. They are going to blow your head. I actually know a fair bunch of "educated" (they went to school and all) people here that still use them wrong. Mix it with a quite particular dialect that affects a third of the persons and you have a recipe for regular grammar mistakes.
I've taken Spanish classes, and let me tell you: Conjugating Spanish verbs may be complicated, but it doesn't have nearly as many exceptions as English.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on November 02, 2013, 12:53:12 pm
Oh, because you havent tried to conjugate Spanish verbs. They are going to blow your head. I actually know a fair bunch of "educated" (they went to school and all) people here that still use them wrong. Mix it with a quite particular dialect that affects a third of the persons and you have a recipe for regular grammar mistakes.
I've taken Spanish classes, and let me tell you: Conjugating Spanish verbs may be complicated, but it doesn't have nearly as many exceptions as English.
Well, that's a good point. The "exceptions" in Spanish are all similar to another, if not working the exact way. I don't find a pattern between English exceptions, or at least not one that is useful as a rule of thumb or similar.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: GreatWyrmGold on November 02, 2013, 12:59:49 pm
Oh, because you havent tried to conjugate Spanish verbs. They are going to blow your head. I actually know a fair bunch of "educated" (they went to school and all) people here that still use them wrong. Mix it with a quite particular dialect that affects a third of the persons and you have a recipe for regular grammar mistakes.
I've taken Spanish classes, and let me tell you: Conjugating Spanish verbs may be complicated, but it doesn't have nearly as many exceptions as English.
Well, that's a good point. The "exceptions" in Spanish are all simmilar to another, if not working the exact way. I don't find a pattern between English exceptions, or at least not one that is useful as a rule of thumb or simmilar.
And even rules of thumb are suspect.
To paraphrase Taylor Herbert, the "i before e except after c" rule has more exceptions than it has words that follow it.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Eotyrannus on November 02, 2013, 01:14:12 pm
Im pretty sure its something along the lines of lay or layed, lied is the past tense of lying.
Layed is definitely wrong. Lay is a present tense. I'm pretty sure it's lied.
Edit: Wait, it is lay. That sounds weird.
Or is it laid?
And thus my point is proved.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Unholy_Pariah on November 02, 2013, 01:16:58 pm
Im pretty sure its something along the lines of lay or layed, lied is the past tense of lying.
Layed is definitely wrong. Lay is a present tense. I'm pretty sure it's lied.
Edit: Wait, it is lay. That sounds weird.
Or is it laid?
And thus my point is proved.
Or was it proven?
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Eotyrannus on November 02, 2013, 01:21:28 pm
Im pretty sure its something along the lines of lay or layed, lied is the past tense of lying.
Layed is definitely wrong. Lay is a present tense. I'm pretty sure it's lied.
Edit: Wait, it is lay. That sounds weird.
Or is it laid?
And thus my point is proved.
Or was it proven?
MORE PROOF OBTAINED
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: GreatWyrmGold on November 02, 2013, 01:28:01 pm
Obtain, at least, is a regular verb.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Elephant Parade on November 02, 2013, 01:32:51 pm
Similar has only one "m."
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Toaster on November 02, 2013, 02:07:07 pm
http://www.quickanddirtytips.com/education/grammar/lay-versus-lie
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on November 02, 2013, 02:10:22 pm
Similar has only one "m."
Noted and editted.

And now this threas should be renamed to "The Pit of Magic, where we mutually correct our grammar if the GM doesn't update".

Again, how did this derail into a metalinguistic discussion?
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Unholy_Pariah on November 02, 2013, 02:17:18 pm
Similar has only one "m."
Noted and editted.

And now this threas should be renamed to "The Pit of Magic, where we mutually correct our grammar if the GM doesn't update".

Again, how did this derrail into a metalinguistic discussion?
A wizard did it.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Eotyrannus on November 02, 2013, 02:23:23 pm
Similar has only one "m."
Noted and editted.

And now this threas should be renamed to "The Pit of Magic, where we mutually correct our grammar if the GM doesn't update".

Again, how did this derrail into a metalinguistic discussion?
A wizard did it.
We're ALL wizards! That's not a helpful answer!
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Unholy_Pariah on November 02, 2013, 02:28:11 pm
Similar has only one "m."
Noted and editted.

And now this threas should be renamed to "The Pit of Magic, where we mutually correct our grammar if the GM doesn't update".

Again, how did this derrail into a metalinguistic discussion?
A wizard did it.
We're ALL wizards! That's not a helpful answer!
No i suppose not, but it's true nonetheless.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Elephant Parade on November 02, 2013, 02:58:04 pm
Derail has only one "r." I notice these things the instant I see them.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on November 02, 2013, 03:18:31 pm
Derail has only one "r." I notice these things the instant I see them.
Thanks again. But I think that it was a typo this time.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Bigf00t on November 03, 2013, 08:40:35 am
Again, how did this derrail into a metalinguistic discussion?
A wizard did it.
We're ALL wizards! That's not a helpful answer!

If only I had more sig space. Alas.

A Pit of Magic, less a meet of grammar Nazis, more like grammar tea-parties.

This is amazing, is this even on the internet?
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on November 03, 2013, 09:38:06 am
Again, how did this derrail into a metalinguistic discussion?
A wizard did it.
We're ALL wizards! That's not a helpful answer!

If only I had more sig space. Alas.

A Pit of Magic, less a meet of grammar Nazis, more like grammar tea-parties.

This is amazing, is this even on the internet?
It is on the darkest sanctuary of The Internet, hidding at the corner of the independent game-designers behind a wall of ASCII and defended by complicated mechanics.

But I disagree on the Tea Party comparation, as we don't have enough power to grab Bay12 by the balls and demand DF to be even more harcore while we threaten to stop donations if Toady doesn't agree, yet.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Sarzael on November 03, 2013, 01:51:44 pm
Im Spanish!
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on November 03, 2013, 01:57:46 pm
Im Spanish!
Well, that explains your tendency to use the indefinite article "an" in words which don't have an initial vowel sound.

Anyway, we are at a metalinguistic phase of discussion now, so feel free to correct anyone's grammar.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Toaster on November 03, 2013, 02:11:36 pm
You're grammer all sux.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Elephant Parade on November 03, 2013, 02:14:54 pm
You're grammer all sux.

But you gramor is badderest.

Im Spanish!

"I'm" is a contraction, and thus has an apostrophe where the letter is missing.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tsuchigumo550 on November 03, 2013, 02:53:19 pm
I wonder if dwarves have grammar nazis.

"'EY EW-RIST"

"IT'S HEY, URIST, WITH A COMMA!"

That dosen't actually need a comma it's the best i can think of.
Title: Re: The Pit of Magic: A Perplexicon Game. [Half of You Have Injured Left Legs]
Post by: Toaster on November 03, 2013, 02:54:08 pm
IT LIVES


stuff.

You grab your sword with both fists and utter your magic.

[Pot:3+1]  The sword turns into a pair of wings.  Uh.


Walk to the magma room, say:

Eolginv Reoxidinn Jupedem Zigula. Point at the magic alien until he is dead, then point at the bull if the magic is still having an effect.
Stand well back, if the bull gets stuck attacking this door, "Echapl" it right in the face. Dex rolls can suck it.

Also test out my Arcane hoverhammer on it's face from the (relative) safety of my side of the door.


[Jabon Spd:6+1]
[Bigf01t Spd:5]

Jabon runs across the spike room, past Bigf01t, through the bull (confusing it a second) and into the magma room.  Two aliens are staring at him.  Wait... which one is which?  OH WELL.

[Jabon Pot:4+2]
[Jabon Dex:3+2]

[Alien1 Dex:1]
[Alien2 Dex:4]

The first alien just stands there staring at you as your finger glows, then starts shooting out a series of glowing arcane spheres.  Three impact it in the chest, blowing it into several messy chunks.  The second dives for cover, but a sphere catches him in the back as you sweep your finger around the room back toward him.  The stream stops before you can turn your attention to the bull.

Well, that's that taken care of.  You also blew several chunks out of the walls.

Bigf01t, meanwhile, aims a spell at the bull.

[Bigf01t Pot:5+1]

[Bull End:5]

A large blob of water forms, right in the bull's face.  With a huge hiss and a burst of steam, the bull's front half rapidly cools off.  Despite being much stonier in the front now, it doesn't seem terribly affected- other than being pissed off.

It shakes and shudders when Jabon's spell goes off, though, and stops for a second.  Bigf01t takes this as a chance to field-test his hammer.

[Bigf01t Dex:1]

He fumbles it when attempting to get it in an attack position.  Damn it- the moment is lost.  The bull starts working on getting through this door.


Activate ley lines, see if I can move my cloth limbs (Most likely not), then Focus on potency.

You do this.  You are now whole cloth.  No, you still can't use the previously cloth limbs.

Focus is now happening.


Kill the crazy basted bash his head in with the brick and shout Word
Grab this guy by the throat and chokeslam him, then stomp the shit outta' him.
Fire breath both of them!
Try to hit mostly TCM, as killerhellhound tried to ally with me earlier.
Then pick up my fire scythe and throw it at them with my remaining arm before it burns off!


[Mark Spd:1-1]
[Zubaz Spd:2]

[Zubaz Dex:1+2]
[Mark Dex:2]

[Zubaz Str:4]
[Mark Str:5-1]

Zubaz moves like a snake, grabbing Mark around his throat.  Mark struggles and resists well enough to just get taken down instead of slammed down.  Zubaz still has his throat, though.

Mark can't reach the bar now (it'd probably be too heavy anyway) but goes for a counterattack anyway.

[Mark Dex:3]
[Zubaz Dex:2+2]

[Mark Str:4-1]

Zubaz half dodges the attack, and it's not strong enough to do more than distract Zubaz from getting a better grip.  Mark shouts his word anyway.

[Mark Pot:1+1]  A few steel shavings form in the air.   Not helpful.

Cromwellius, realizing his fire breath takes a bit to charge up, does so.


Grab floatyguards. Don floatyguards.

If I remember correctly...
Puefixtr Wighthill Fluslit ...
... while imagining armor similar to what I've made earlier, with one leg bearing a large shield that protects me when I crouch, rectangular in shape so that I can still run without banging my legs together.

You put them on.  You don't start floating, sadly- but they are really unobtrusive when you're wearing them.

[Pot:5]  You get a nice set of silver greaves, with a large legplate protecting the front of them.  They're practically mobile cover, though they do look pretty heavy.




Quote from: Players
Unholy_Pariah:  Outcast Wizard - East exit, Spike Room (3 Pool, Body is big and arcane, Pot Focus) [Arcane wings] {Left leg is badly injured, especially the knee; cannot stand on it, Right leg gone, Lower abdomen is gouged} (5)
Bigf00t: Bigf01t - East entrance, Spike Room (1/6 Pool, Body is arcane field over steel core) [Arcane hoverhammer, Arcane shield, Arcane Helmet, Wand, Arcane Great Crossbow "Compensation Launcher"] {Chest feels burned/raw} (6)
Killerhellhound: Mark Sheperd - Center, Grand Room (1 Pool)
TCM: Zubaz - Center, Grand Room (0 Pool)
Tomcost: Jabon -  East side, Spike Room (3/6 Pool, Body is air) (22)
Vakothu: Azilain - South Exit, Cavern (3 Pool, body is cloth, Pot Focus)  {Right hand is inert steel (fingers gone), chest is cut and bleeding, legs are inert cloth, left arm is inert cloth} (2)
Tsuchigumo550: Derya Shirazi - North Side, Cavern (3 Pool) [Steel Arm Floaties]
mastahcheese: Cromwellius The Second - North of Center, Grand Room (3 Pool, right leg is gone, right hand is gone, skin is scaly, Is a fire drake, Breath about to fire)

If I derped around and missed anything, let me know.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on November 03, 2013, 02:59:32 pm
((The two aliens are dead, right?))

Also: wooooo!
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tsuchigumo550 on November 03, 2013, 03:14:24 pm
DON HEAVY LEGS.

So, I may not be too quick in combat, but I should be able to block any high strikes with these gauntlets. My chainsword has reach, and might be able to strip others of their weapons... Hmm.

Walk into a new room, preferably one with people in it.

Abcolosan Kiallum Duablam.
Thinking of an incredibly sharp obsidian V, imagine it now weightless. Then imagine it ripping into flesh of anyone foolish enough to immediately declare an attack.

((Hell yes, I've been waiting for this. Also, I'm hoping that I can get one last good roll compared to the 1,1 that killed me last time.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Vakothu on November 03, 2013, 03:18:53 pm
More untested but hopefully helpful words.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on November 03, 2013, 03:47:34 pm
((Well, I guess that i have to finish that bull now.))

Warning to everybody: I'm going to cast a pretty undodgeable spell towards the bull so get away from the line that goes from my person towards the bull.

Probably undodgeable spell!
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Toaster on November 03, 2013, 05:51:45 pm
((The two aliens are dead, right?))

Quite.


At least the two you saw when you came in there.  You don't see any more, though.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tsuchigumo550 on November 03, 2013, 05:57:30 pm
((The two aliens are dead, right?))

Quite.


At least the two you saw when you came in there.  You don't see any more, though.

They're in a room we haven't seen yet, with nothing but ventilation systems. And right now, they're becoming Predaliens.

MAGIC PREDATOR/ALIENS.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Toaster on November 03, 2013, 06:08:35 pm
https://www.youtube.com/watch?v=aCbfMkh940Q
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: GreatWyrmGold on November 03, 2013, 07:00:56 pm
But I disagree on the Tea Party comparation, as we don't have enough power to grab Bay12 by the balls and demand DF to be even more harcore while we threaten to stop donations if Toady doesn't agree, yet.
Think English Tea Party.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Unholy_Pariah on November 03, 2013, 09:17:37 pm
science.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: mastahcheese on November 03, 2013, 11:14:21 pm
Roast them both!
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: TCM on November 03, 2013, 11:23:55 pm
ACTION TIME!
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Bigf00t on November 04, 2013, 05:09:55 am
First, *tip hat to Tomcost* "Thank you very muchly!"
I'm almost all out of loose ends.

Also. (Spoken slowly and with extreme emphasis:)
Field-test, the HAMMER.

EDIT: "move to the side behind the door-frame if things look... dicey. Let's see what Tomcost has planned."

EDIT #2: Stand to the side nice and safe, WAIT for Tomcost's attack, and do my thing AFTER, if bull not dead anyway.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on November 04, 2013, 06:07:33 am
First, *tip hat to Tomcost* "Thank you very muchly!"
I'm almost all out of loose ends.

Also. (Spoken slowly and with extreme emphasis:)
Field-test, the HAMMER.

Warning to everybody: I'm going to cast a pretty undodgeable spell towards the bull so get away from the line that goes from my person towards the bull and beyond the bull too, just in case)

Probably undodgeable spell!
I would move away if I were you. There is absolutely no room for dodging at the bottomless pi room.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: killerhellhound on November 04, 2013, 08:53:35 am
Break away from the crazy and get some distance  before word
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Bigf00t on November 04, 2013, 10:39:45 am
I am on the other side of the bull, but I will amend to move to the side behind the door-frame if things look... dicey.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Lenglon on December 01, 2013, 03:35:02 am
...
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Bigf00t on December 06, 2013, 09:18:41 am
Hello? Sir Toaster?
We eagerly await your return to this thread, to revive this game like a stale sliced bread;
 Here I have waited just like us all, all through to Summer from this Autumn's fall;
 With baited breath we await the up-date, but hope turns to despair at an alarming rate;
 Please forgive my struggles with verse and rhyme, and please return us to murder, science and crime...
 (against all forms of humanity).

Amen
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on December 06, 2013, 09:29:46 am
Should we turn this thread in a metalinguistic discussion like last time? That proved to be effective.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Toaster on December 06, 2013, 12:11:54 pm
Yeah, I kinda did let this die, didn't I?


How about this:

I close the waitlist, let the remaining players duke it out, and I declare last abomination standing the winner?  That way we have some closure.  Plus then I can open up the book and you can see the cool stuff I added that never got figured out.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on December 06, 2013, 12:18:16 pm
But! This has to keep going!

Is someone willing to GM this?

((Plus, I would win, and that is not fair, because I have way too many souls.))
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Toaster on December 06, 2013, 12:19:32 pm
Pride cometh before the fall.

Plus, someone might actually figure out the true weakness to Arcane first.  EDIT- Or wait, you're air, aren't you?
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Elephant Parade on December 06, 2013, 12:19:32 pm
But! This has to keep going!

Is someone willing to GM this?

((Plus, I would win, and that is not fair, because I have way too many souls.))

I'd like to preemptively join any game made by anybody, if I may.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on December 06, 2013, 12:20:52 pm
I would offer myself as a GM, but unfortunately I'm busy for, like, two weeks. Then I will be on holidays, so I would be able to run this. But not until then.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Toaster on December 06, 2013, 02:18:58 pm
Okay, then; I'll put it to a vote.


CURRENT PLAYERS:  Would you rather this end in a final battle or go on in the hands in another GM?
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on December 06, 2013, 07:48:14 pm
Another GM!

That way the bloodshed can continue.

(If you can wait two weeks I would be able to do it)
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Unholy_Pariah on December 06, 2013, 08:04:44 pm
Another GM!

That way the bloodshed can continue.

(If you can wait two weeks I would be able to do it)
This, but i cant host games with only phone internet :(
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Bigf00t on December 07, 2013, 01:28:31 am
I'd LOVE to GM, but... *sigh* Incredibly poor internet at home, and I have some other ideas about making a system to assist running the game, no AI super-coder unfortunatly, but just a way to standardize some aspects of turns and speed things up, now I might have time to work on it, but we'll see.

I'm cool with either a duke-out or another GM, I would have loved to make myself stronger but eh.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tsuchigumo550 on December 07, 2013, 10:32:09 am
I may be a non-player, but I'm thinking a final duel might be where we're headed. If nothing else, someone can take the ashes and add piecewise's new action-reaction system.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: GreatWyrmGold on December 07, 2013, 10:47:43 am
I might have considered GMing, but...

A. neither of my Perplexicon-inspired games did well.
B. I'm already working on another RtD I intend to start.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Toaster on December 07, 2013, 01:56:52 pm
I may be a non-player, but I'm thinking a final duel might be where we're headed. If nothing else, someone can take the ashes and add piecewise's new action-reaction system.


Actually, you're on the current player list.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tsuchigumo550 on December 07, 2013, 01:58:49 pm
Oh.

Well, derp. Completely forgot which games I lived for and which I didn't.

My vote stands, then, I guess. I'd like to Gm it too, but it wouldn't retain the same feel even if i did manage to stick with it.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: mastahcheese on December 07, 2013, 11:01:09 pm
I really wish I could GM this.

Either way is good for me.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: syvarris on December 12, 2013, 06:37:58 pm
Ehh, I could GM this.  Would be good practice for me.  But people would have to suffer a three-update a week schedule, at best.

I certainly don't want the words out, because I'm going to GM some type of Perplexicon game on B12 after mine ends, and it'd be cool if the ones from this game remain unknown.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tsuchigumo550 on December 12, 2013, 06:48:34 pm
Eh, i'd like to have the words unless a new gm steps up.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on December 12, 2013, 07:03:50 pm
If you can wait one week, I can definitely GM this.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Toaster on December 13, 2013, 01:12:25 pm
Unholy_Pariah: New GM
Bigf00t: Either Way
Killerhellhound:
TCM:
Tomcost: New GM
Vakothu:
Tsuchigumo550: Final Fight
mastahcheese: Either Way


I'll PM the three non-respondents, though I'll understand if they've just lost interest.

For the record, if it comes down to a tie, I'll break it by picking Final Fight.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on December 13, 2013, 02:06:23 pm
KillerHellHound hasn't been active, but it has been for just little more than a day.


Anyway, if the another GM option wins, I will have plenty of time to run this starting from the 21st of this month.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Vakothu on December 13, 2013, 02:25:01 pm
I'm also fine either way.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tsuchigumo550 on December 13, 2013, 06:03:01 pm
If Tomcost wishes to run this, and there is a tie, switch my vote. If there is no tie, consider my stance unchanged.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: killerhellhound on December 13, 2013, 07:42:48 pm
New GM
I only just got here
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Toaster on December 13, 2013, 07:54:33 pm
Well, that pushes it to a victory for New GM!  As such, I'll start taking applications now.  Tomcost, I have you listed already.


Anyone else interested?
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Remuthra on December 13, 2013, 07:56:33 pm
I return from the first thirty pages or so!

In.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on December 13, 2013, 08:14:07 pm
Anything needed for the application? Like, style, dedication, if there would be any change in mechanics or not, etc.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Toaster on December 13, 2013, 08:44:29 pm
I'm not going to demand any sort of creative control once I cede control, but I'll certainly be available if any of my cryptic notes need explanation.  Right now, the only other person who has seen the full book is Piecewise (though syvarris and I had a nice spoily chat about some mechanics.)  I'll probably make a "Pit of Magic GM" quicktopic or something.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Elephant Parade on December 13, 2013, 08:56:00 pm
I'm not going to demand any sort of creative control once I cede control, but I'll certainly be available if any of my cryptic notes need explanation.  Right now, the only other person who has seen the full book is Piecewise (though syvarris and I had a nice spoily chat about some mechanics.)  I'll probably make a "Pit of Magic GM" quicktopic or something.
You do know that Piecewise has made the PDF book available, right?
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Toaster on December 13, 2013, 09:25:39 pm
Sure am.  I actually just sent it to him today for him to lift any ideas he wants.

It probably won't help you much even if he does use ideas, because how sure can you be that he didn't change them?
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: GreatWyrmGold on December 13, 2013, 10:17:38 pm
You do know that Piecewise has made the PDF book available, right?
It's a Word document.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Elephant Parade on December 13, 2013, 10:23:50 pm
You do know that Piecewise has made the PDF book available, right?
It's a Word document.
Oh, right. Whatever. Not too much of a difference if you're just reading it.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: TCM on December 13, 2013, 10:32:12 pm
Eh, whatever y'all want.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Toaster on December 13, 2013, 10:41:10 pm
Actually, it's an Open Document.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tsuchigumo550 on December 15, 2013, 04:18:41 pm
I guess I'm in, if we're going to change characters/reset the arena.

I'll use the same stats as before, as soon as I dig them up.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Toaster on December 15, 2013, 08:48:12 pm
Since there was no real other interest, I'll send all the information over to Tomcost in the morning.  All hail your new GM overlord, etc etc.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Elephant Parade on December 15, 2013, 08:55:29 pm
So, I'm in if you're not keeping the old arena/waitlist, Tomcost.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Dermonster on December 15, 2013, 08:58:56 pm
Same.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Elephant Parade on December 15, 2013, 09:02:53 pm
Spoiler: Flimsy Wizard (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: GreatWyrmGold on December 15, 2013, 09:57:09 pm
Chargen rules the same?
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Unholy_Pariah on December 15, 2013, 10:39:39 pm
Ill be a bit sad to see my character go... but then again ill get new legs so...

In, tell me if i need to make a new sheet.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: mastahcheese on December 15, 2013, 10:44:07 pm
Yeah, do I need a new sheet?

Because I definitely want back in.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Bigf00t on December 16, 2013, 05:51:48 am
Goes without saying I'm still game, I tried to revive this game using "poetry".

Necro-poetimancy? ... Knowing my luck that probably translates to something nasty.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on December 16, 2013, 06:01:11 am
So, it seems that everybody wants to reset the arena (or maybe a new one?). I think that I will go with that criteria. Sadly, I will have to figure out how to not waste a lot of time making a new list of words. Luckily, a way to randomize the words and its meanings will help.

Updates will definitely start from the 21st onwards. Until that moment, there is time to make suggestions, recommendations, or just straightfoward saying that the old rules suck.

I will probably create a new thread, so that I have control over the first posts, but I will post a link here.

And, while I hate to do this, and I don't think that there is a way to prevent absent players:

PLAYERS WILL BE SELECTED BY THE ORDER IN WHICH THEY POST THEIR SHEETS, STARTING WITH THIS VERY SENTENCE.

Chargen rules the same?
So, with that, are you asking if rules will change? Or, umm, what exactly?


EDIT: as a formality, Elephant Parade will need to post his sheet again, just to be fair with everyone.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: TCM on December 16, 2013, 07:48:54 am
Name: 'Mako Man Andy Ravage'
Apperance: A muscled fellow wearing a sparkling golden-and-red wrestling suit, rad party glasses and a sombrero.
Stats:

Strength:  3
Dexterity: 3
Speed:  1
Endurance:  1
Potency:  0
Will: 1
Channelling:  0
Title: Re: The Pit of Magic: A Perplexicon Game. [Half the Man He Used to Be]
Post by: Unholy_Pariah on December 16, 2013, 07:49:53 am
Name: Outcast Wizard
Description: a tall man completely hidden beneath a hooded robe.
Stats:
3 pot
2 pool
1 spd
1 Dex
1 end
1 str
Ill just put this here for easy access.

Is there no reserving within this thread for current players/waitlisters?
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on December 16, 2013, 07:59:31 am
As we are starting from scratch (which seems to be the concensus), there won't br reserves from current players. If we had just kept this going, stuff would have been different.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Dermonster on December 16, 2013, 08:35:24 am
Name: Derm
Appearance: I put on my robe and wizard hat.

Strength: 0
Dexterity:  1
Speed:  1
Endurance:  1
Potency:  1
Will:  0
Channelling:  5
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: syvarris on December 16, 2013, 09:33:09 am
As we are starting from scratch (which seems to be the concensus),

Uhm, concensus?  The only player that expressed a preference was Unholy, and he seemed to want to keep his old char.  Everyone else who submitted sheets seemed to just be hedging their bets so they could be the first people in, in case everything was reset.


I'd create a sheet, but I already know about how some of the new mechanics work.  Like the mist.  So it would probably be unfair.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on December 16, 2013, 09:57:35 am
Both Derm and Elephant Parade stated that they would be in if there was a new arena and a new waitlist. The rest remained silent aboout that subject.

And, there is no way of knowing which rules will be accepted and which ones will be changed.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Toaster on December 16, 2013, 10:17:09 am
Your call, of course, but I would suggest two things.

1)  An actual vote on it by the current players.
2)  If you do start it over, you might as well start a new thread.

I suggested a new GM on the idea that the current game would continue.  If you want to host this game but not continue this one, I might as well run the final fight to give this one a bit of closure.  That said, if you DO want to totally restart, be my guest- you don't need permission from me.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: GreatWyrmGold on December 16, 2013, 10:41:36 am
So, it seems that everybody wants to reset the arena (or maybe a new one?). I think that I will go with that criteria. Sadly, I will have to figure out how to not waste a lot of time making a new list of words. Luckily, a way to randomize the words and its meanings will help.
Sadly, I can't help with random meanings, but something like this (http://www.seventhsanctum.com/generate.php?Genname=adname) should help you with the words themselves.

Quote
Chargen rules the same?
So, with that, are you asking if rules will change? Or, umm, what exactly?
Not just rules, the rules for character generation in specific. Basically, are we making the characters the same.
I'll assume so.

Spoiler: Dragon Knight (click to show/hide)
This should be Fun...
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on December 16, 2013, 10:51:53 am
Then it would be better if there is an actual player vote, then. When I prposed myself as a GM, I originally thought of continuing the game too, but I felt like if the players were pulling me in another direction.

So, yes, it would be better that those players who are curently in game could vote on whether to make a new game or continue this one.

IF we end up continuing this:
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: syvarris on December 16, 2013, 11:12:18 am
Both Derm and Elephant Parade stated that they would be in if there was a new arena and a new waitlist. The rest remained silent aboout that subject.

And, there is no way of knowing which rules will be accepted and which ones will be changed.

Well, if you're fine with me joining, and the game resets, I'll use this sheet.

Spoiler: Charsheet (click to show/hide)

Wanna make a villainous muggle alliance, TCM?
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Elephant Parade on December 16, 2013, 11:14:17 am
Spoiler: Flimsy Wizard (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: GreatWyrmGold on December 16, 2013, 11:43:17 am
Wanna make a villainous muggle alliance, TCM?
Sounds like I need to start a heroic muggle* alliance.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Dermonster on December 16, 2013, 03:54:52 pm
Villains Vs heroes?

Well then. I'll form the head! *Voltron sounds*
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: GreatWyrmGold on December 16, 2013, 03:56:33 pm
Not allowed. (http://theglen.livejournal.com/16735.html)
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Dermonster on December 16, 2013, 04:08:57 pm
I'll form the central nervous system!
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: TCM on December 16, 2013, 04:27:32 pm
Can't we just form a muggle supremacist gang? Our emblem can be a wizard getting punched in the face.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Dermonster on December 16, 2013, 04:29:31 pm
Oh, muggle. Missed that bit.

Back to the genocide I guess.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: TCM on December 16, 2013, 04:31:32 pm
Also, I believe that starting with a clean slate would be the much more efficient route to take.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: syvarris on December 16, 2013, 05:27:41 pm
Can't we just form a muggle supremacist gang? Our emblem can be a wizard getting punched in the face.

Fine by me.

Hmm.  Maybe Derm can join, as long as he pays tithes of weapons and armor.  In exchange for 'protection' in the form of not getting his nose shoved through his brain.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Dermonster on December 16, 2013, 05:29:03 pm
(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcT8o36y78ce2sjpdWV0YG4d6qJUpgpWLTVfrBvVF7c1HcjDYNCtpQ)
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: GreatWyrmGold on December 16, 2013, 06:06:04 pm
Hmm.  Maybe Derm can join, as long as he pays tithes of weapons and armor.  In exchange for 'protection' in the form of not getting his nose shoved through his brain.
Sounds like a plan!
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on December 16, 2013, 06:11:15 pm
So, only one of the players voted until now, and he is voting towards starting a fresh game.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Dermonster on December 16, 2013, 06:13:22 pm
I thought it was implied.

Fresh game!
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Unholy_Pariah on December 16, 2013, 06:15:09 pm
Fresh game i suppose, i dont wanna be the cripple when we get an influx of new players.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: syvarris on December 16, 2013, 06:24:30 pm
Fresh game i suppose, i dont wanna be the cripple when we get an influx of new players.

If I understand the situation correctly, there will only be one new player, to replace Tomcost.  There'll only be more players if the game is fresh.

I'm only joining if the game is fresh.  Punchface team must become a reality.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Unholy_Pariah on December 16, 2013, 06:29:12 pm
Fresh game i suppose, i dont wanna be the cripple when we get an influx of new players.

If I understand the situation correctly, there will only be one new player, to replace Tomcost.  There'll only be more players if the game is fresh.

I'm only joining if the game is fresh.  Punchface team must become a reality.
Plus replacements for those who werent responding for various reasons.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on December 16, 2013, 06:33:25 pm
There is one or two of those. Anyway, Unholy Pariah is made of arcane energy, so there wouldn't be much problem with a newbie getting in and trying to kill him. The problem would be Bigfoot, but he was pretty concentrated in science.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: GreatWyrmGold on December 16, 2013, 06:34:31 pm
I could go either way. The only reason I'd want a new game is so I could be in right away, and the only reason I'd want to keep the old one would be to maybe keep using my old wordlist.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tsuchigumo550 on December 16, 2013, 06:45:22 pm
I have to give up my murdersuit, and I had such good rolls on that...

Oh well.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Vakothu on December 17, 2013, 02:27:25 am
A fresh game would be fine.
Spoiler: Character (click to show/hide)
If we only get 9 points to start then -1 from Will.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: mastahcheese on December 17, 2013, 02:34:59 am
Perplexicon: Eat Fresh
Spoiler (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on December 17, 2013, 09:36:07 am
If we do a new game, character generation will be the same. The changes will be done to the arena, the worlist and maybe some mechanics.

Anyway, the players who want a new game (the ones that were not in the waitlist):
-Mastahcheese
-Vakothu
-TCM
-Unholy

Well, ths is enough concensus for a new game. This means that Toaster is free to do the final duel while I figure out how will I make the arena and a new wordlist. Hmm, unfortunately I need part of Toaster's wordlist to make mine, but I will figure out what to do meanwhile.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Toaster on December 17, 2013, 10:39:15 am
Do you need mine specifically?  The original book (https://www.dropbox.com/sh/llsh00sgxtfes77/aaDw5cegdk/perplexicon.odt) is out there and available.

That said, I will post mine once the Final Duel is over.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on December 17, 2013, 10:56:28 am
No, I don't need it, but I want to know some specific things, like the different triggering effects used in the fogs. I can still wait, as it will not be a specific part of my new wordlist, which I have already started.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Toaster on December 17, 2013, 11:31:15 am
A voice echoes in the arena.

"The one who survives this final fight will be raised as a champion!"

All the summoned animals besides the magma bull on the bridge and the giant steel moose in the spike room suddenly vanish.


DON HEAVY LEGS.

So, I may not be too quick in combat, but I should be able to block any high strikes with these gauntlets. My chainsword has reach, and might be able to strip others of their weapons... Hmm.

Walk into a new room, preferably one with people in it.

Abcolosan Kiallum Duablam.
Thinking of an incredibly sharp obsidian V, imagine it now weightless. Then imagine it ripping into flesh of anyone foolish enough to immediately declare an attack.

You put the legplates on.  If you squat down just right you can hide behind them.  Did I mention they were heavy?  Because you're not running anywhere in these.

You thud over to the Grand Room entrance and cast your spell.

[Pot:1]
[End:6-1]

Your left pinky turns into an obsidian boomerang.  Dammit.


More untested but hopefully helpful words.

[Pot:2+1]  You get a cloth staff that's about a foot and a half long and as thick as your pinky.

This magic stuff hates you, doesn't it?


Probably undodgeable spell!

You face the bull and let loose your magic.

[Jabon Pot:2+2]

[Jabon Dex:2+2]
[Bull Dex:6]

[Bull Dex:1]

A wall of arcane energy forms before Jabon.  It hovers before him for a moment before shooting straight forward at the bull.  The bull sees it coming and preternaturally dodges backwards... stepping back over the ledge.  It lands on his stomach, hooves scrabbling for purchase.  It fails to find any, and topples backwards over the edge, bellowing madly as it falls into the void.

Good enough!


science.

Hmm... there's no unusual changes to them, besides them not being a sword any more.  They act just like you would think wings of arcane energy would.

You set them aside and say your words.

[Pot:3+1+1]  A big, hairy, mean-looking werewolf comes into being.  It looks around with a cunning eye, sniffing the air.

"Hey buddy, could you take a few steps to the side?"

It ignores you.


Roast them both!
ACTION TIME!
Break away from the crazy and get some distance  before word

[Cromwellius Spd:5]
[Zubaz Spd:1]
[Mark Spd:4-1]

The man-dragon lets loose before the other two can move.

[Cromwellius Breath:3]

[Zubaz Dex:6+1+2]
[Mark Dex:1]

Zubaz flings himself away, rolling hard in the dirt and ending up face down.  Mark just stands there and watches the pretty flame as it wreaths around him.  The flame doesn't hurt him too badly, but his shirt is now on fire.

Ignoring this for the moment, Mark shouts a word at the fallen Zubaz.

[Mark Pot:1+1]  A few sparks of flame appear before him.  Pretty!


Field-test, the HAMMER.

Well, that's one way to unbull.  You give Jabon the thumbs-up.


Quote from: Players
Unholy_Pariah:  Outcast Wizard - East exit, Spike Room (3 Pool, Body is big and arcane) [Arcane wings] {Left leg is badly injured, especially the knee; cannot stand on it, Right leg gone, Lower abdomen is gouged} (5)
Bigf00t: Bigf01t - East entrance, Spike Room (2/6 Pool, Body is arcane field over steel core) [Arcane hoverhammer, Arcane shield, Arcane Helmet, Wand, Arcane Great Crossbow "Compensation Launcher"] {Chest feels burned/raw} (6)
Killerhellhound: Mark Sheperd - Center, Grand Room (1 Pool)  {A bit burned, shirt is on fire}
TCM: Zubaz - Center, Grand Room (0 Pool)  {Face down on ground}
Tomcost: Jabon -  East side, Spike Room (1/6 Pool, Body is air) (22)
Vakothu: Azilain - South Exit, Cavern (3 Pool, body is cloth)  {Right hand is inert steel (fingers gone), chest is cut and bleeding, legs are inert cloth, left arm is inert cloth} (2)
Tsuchigumo550: Derya Shirazi - West Door, Grand Room (3 Pool) [Steel Arm Floaties, Silver Mobile Cover Pants]
mastahcheese: Cromwellius The Second - North of Center, Grand Room (3 Pool, right leg is gone, right hand is gone, skin is scaly, Is a fire drake)
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Tomcost on December 17, 2013, 11:41:36 am
That's definitely a bad situation for me. Hmm.

PMed turn.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: GreatWyrmGold on December 17, 2013, 11:53:51 am
...Implying the occasional good situation?
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tomcost on December 17, 2013, 11:56:34 am
I'm talking about a 1 pool situation. That's bad for me. Well, for any character that relies on a +2 pot roll to kill stuff.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tsuchigumo550 on December 17, 2013, 04:28:31 pm
Attempt to use chainsword to remove obsidipinky, then prepare to use it for it's intended purpose.

Find the nearest player, and challenge them to a duel.


"Accept, and I will use no magic if you use no transformations."
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Unholy_Pariah on December 17, 2013, 07:17:46 pm
stuff i guess.
Title: Re: The Pit of Magic: A Perplexicon Game. [Arm-Based Victory Dance]
Post by: Bigf00t on December 17, 2013, 09:29:13 pm
-snip-
And, while I hate to do this, and I don't think that there is a way to prevent absent players:

PLAYERS WILL BE SELECTED BY THE ORDER IN WHICH THEY POST THEIR SHEETS, STARTING WITH THIS VERY SENTENCE.
-snip-

And THIS is why I sometimes dislike my timezone... and sleeping "patterns".


*ahem*

PMed TURN: NOW WITH MORE GENIUS

Oh I pray for your sakes none of you have a hostile turn for me XD

PS EDIT: BTW, a big thanks to Tomcost! Firstly for being a kind and valuable ally for SCIENCE and for shouldering the burden of our morbid creativity by volunteering and becoming the new GM! Merry Christmas!
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Toaster on December 17, 2013, 09:37:01 pm
Tomcost, you should really start a new thread at this point.  Also, will I be eligible to play?
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Unholy_Pariah on December 17, 2013, 09:43:44 pm
((i deleted my wordlist and forgot all my spells D:))
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: mastahcheese on December 18, 2013, 01:04:21 am
PMed Turn
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Vakothu on December 18, 2013, 03:12:25 am
Give up, there's nothing that I, as a cloth doll lying on the floor, can do.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tomcost on December 18, 2013, 05:35:06 am
Tomcost, you should really start a new thread at this point.  Also, will I be eligible to play?
I will do so when:
a) I have my wordlist almost finished (I don't like to make people wait).
b) I think of a name.

I'm sorry if I'm cluttering this thread.

You will be eligible. Maybe you will have a prefered position in the waitlist, but just that.


And, about some sheets, the stats are still at 9.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Toaster on December 18, 2013, 08:59:50 am
I'm sorry if I'm cluttering this thread.

You're not- I just thought it was odd to see sheets in this thread.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tomcost on December 18, 2013, 09:30:39 am
I'm sorry if I'm cluttering this thread.

You're not- I just thought it was odd to see sheets in this thread.
It was mainly because of the hype of the players.


I'm not going to take more waitlisters until I make a new thread, which I will post here. You may want to change your sheets once I set the rules for this, as some stats may be more important than they were before.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: GreatWyrmGold on December 18, 2013, 10:32:18 am
Well...what is going to be different between your game and the original Perplexicon?
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tomcost on December 18, 2013, 11:53:57 am
Spoiler: What I intend to do (click to show/hide)
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Toaster on December 18, 2013, 11:59:35 am
Some things I would change if I redid this:

1. Your #1.
2. Nerf- or more likely outright remove- fullbody forms.
3. Not structure the wordlist like I did.  It was a good idea in theory but not in practice.
4. Better structure my "what is weak to what" list ahead of time.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tomcost on December 18, 2013, 12:10:10 pm
Yes, there should be something more general in terms of weakness. If, say, arcane energy is weak to only one thing, then there is not a good probability of that thing being found. On the other hand, if there is a generic weakness, then it could be discovered and used with more flexibility.

The problem with fullbody forms was that there wasn't any weakness on many things. Yeah, you are made of metal, that's cool, but your joints shouldn't be able to bend so well now, effectively decreasing your dexterity.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Bigf00t on December 20, 2013, 02:53:00 am
When the temporary death-match is over before this thread dies someone PLEASE ask me what weaknesses I have found for most full-body spells...
Or you could take me on! I'll let you know of your weakness right then on the spot! ;D
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tomcost on December 20, 2013, 06:00:54 am
When the temporary death-match is over before this thread dies someone PLEASE ask me what weaknesses I have found for most full-body spells...
Or you could take me on! I'll let you know of your weakness right then on the spot! ;D
I imagine that they are something like:
-Blackhole
-Blackhole
-Crystal
-Blackhole
-Arcane (or blackhole too)
-Silver
-Blackhole.

Keep this going until every possible combination can be countered by blackholes has a weakness.

Anyway:

Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: TCM on December 20, 2013, 07:28:16 am
Run up to Lizard Dude. Perform suplex.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Bigf00t on December 20, 2013, 08:26:42 am
At some point I found the "repel" word, I'd love to find out what would happen if I chose blackhole-repel-blackhole. So bad.

-snip-
I imagine that they are something like:
-Blackhole
-Blackhole
-snip-
Keep this going until every possible combination can be countered by blackholes has a weakness.

Believe it or not... nope! (Well... YES but not what I had in mind!) I put SOME thought into this, not much granted but some.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tomcost on December 20, 2013, 08:55:11 am
There are some public weaknesses by this point, so that's true. I don't know if a composite substance including the word repel can be considered as a weakness (I'm not saying that it is not effective, just that it is not "formally" a weakness).

A blackhole that repels other blackholes? That's pretty uninteresting, unless you do this with... Oh no, I'm not going to say it, it will cause the destruction of the arena if someone decides to try it.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Unholy_Pariah on December 20, 2013, 10:35:03 am
I know one weakness that noone but me can exploit, except maybe tomcost... he knows lots of words.

Enchant touch + hair.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tomcost on December 20, 2013, 11:33:04 am
But you will explode what you touch, unless it's arcane.

Well, I know some weaknesses too. Remember the arcane werewolf?
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Unholy_Pariah on December 20, 2013, 07:23:40 pm
Well i could always touch the floor instead and make the area around myself arcane, it would completely fuck anyone who isnt me.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tomcost on December 20, 2013, 07:32:40 pm
Then the floor would explode in contact with the non-arcane floor.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Unholy_Pariah on December 20, 2013, 07:43:23 pm
((Only around the edges, if at all. The floor is magic like that, im sitting on it after all.))
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tomcost on December 20, 2013, 07:47:43 pm
I'm definitely going to correct that on my game.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Unholy_Pariah on December 20, 2013, 07:50:40 pm
((Your gonna make it so arcane beings explode the floor?))
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tomcost on December 20, 2013, 07:51:42 pm
You have just guessed most of my balance strategy!
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tsuchigumo550 on December 20, 2013, 08:02:20 pm
Wait, you're making us fight in an arena WITHOUT 1001 magical seals and 1001 wizards casting constant antimagic on the scenery?
It will last three turns. Tops.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: TCM on December 20, 2013, 11:47:39 pm
((How to fix Perplexicon:

Step 1: Nerf blackholes.
Step 2: Nerf Arcane magic.
Step 3: Add tables to enhance radical wrestling maneuvers.
Step 4: Done.))
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: GreatWyrmGold on December 20, 2013, 11:53:06 pm
Yet more evidence that TCM doesn't care about being taken seriously...
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: TCM on December 21, 2013, 12:34:04 am
Yet more evidence that TCM doesn't care about being taken seriously...

Proof that GWG is insecure about his sub-par wrestling technique.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: GreatWyrmGold on December 21, 2013, 12:47:29 am
You don't need wrestling technique when you can pin an enemy under a single claw.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Bigf00t on December 21, 2013, 12:56:18 am
BTW, the "repel" musing wasn't one of the weaknesses I was talking about, but yea, some things are harder to counter than others, and I look forward to seeing what we all come up with!
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: TCM on December 21, 2013, 03:17:10 am
You don't need wrestling technique when you can pin an enemy under a single claw.

The last person who could pin an enemy under a single claw got flipped over a turnbuckle and broken his face upon descent, so I refute that statement.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Bigf00t on December 21, 2013, 03:21:15 am
TCM, would you come to a middle ground, perhaps with the stance that magic is the wrestling of the mind?
...
SO TRYING to resist to give him anti-magic* gear and setting the pro on people...

*While typing anti-magic, I just realized I hold the two words needed. repel, and magic. My god why have I wasted my time in the pit so?! It wouldn't be perfect, but it would be so incredible...
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: TCM on December 21, 2013, 03:25:05 am
Magic can be mind-wrestling when it gets hype.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Bigf00t on December 21, 2013, 03:34:26 am
Ah... reminds me of several moments in the original Perplexicon, unfortunately most mind-wrestling was by pros vs people with no will stat! Not so much wrestling as surprise curb-stomping.  :P
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Unholy_Pariah on December 21, 2013, 04:36:38 am
I dont recall any mind wrestling and only one case of mind domination, it was glorious.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tomcost on December 21, 2013, 07:52:16 am
Wait, you're making us fight in an arena WITHOUT 1001 magical seals and 1001 wizards casting constant antimagic on the scenery?
It will last three turns. Tops.
The arena will be destructible. There won't be any privileges about anything. Both the air you breathe and the floor supporting you can be destroyed. That way there are no privileges with things like arcane beings. Big power will come at a high cost. You won't be able to reliably use any game-breaking spell for too long.

But don't worry, the destruction won't last forever.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: GreatWyrmGold on December 21, 2013, 10:26:27 am
Will black holes be realistic, or will they vanish without eating everything?
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tomcost on December 21, 2013, 11:19:21 am
They won't be blackholes, but vacuum. A special kind of vacuum that actually negates matter. Arithmetically, it would be like negative matter, in a sense that in contact with normal matter both get detroyed without releasing energy. That way vaccums will actually be temporary, and wouldn't imply high concentrations of mass. That way we reach a playable equilibrium between a "suction force" and a "black hole".

Think of what happens to negative numbers when you add positive numbers, basically that is how I want to handle it.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tomcost on December 24, 2013, 10:17:55 am
Gentlemen, I have all what is necessary to start the game, but I fear that doing so in the middle of these festivities will be met with a lot of abcent players, so I will postpone the game until after new year. Meanwhile, I will give the opportunity to those who were selected to modify their character sheets, as some stats will do different things.

Taken from what will be the thread:
Spoiler: Character sheet (click to show/hide)
Spoiler: Stats (click to show/hide)
Spoiler: Mechanics (click to show/hide)

EDIT: PM them to me to prevent clutter in this thread
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Toaster on December 26, 2013, 04:09:17 pm
Yet more evidence that TCM doesn't care about being taken seriously...

I consider his suggestions serious!  In fact, as a (terrible) Christmas present, I will tell him (and everyone) that Whiachmat is the word for table.  With the correct word combination, you could have a magic item that generated tables for you!





Blast.  I don't have Killerhellhound.  I'll PM him.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tomcost on December 26, 2013, 05:30:22 pm
KHH is still around here, he is trying to murder an unarmed fellow with a halberd in another RTD. But he tends to be absent from time to time.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Rolepgeek on December 27, 2013, 03:54:29 pm
Whoops. Anyway. I can only assume words will reset. Yay not being behind everyone else possibly!
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tomcost on December 27, 2013, 04:29:07 pm
Whoops. Anyway. I can only assume words will reset. Yay not being behind everyone else possibly!

You know, there was a public wordlist in this game.

I will tell him (and everyone) that Whiachmat is the word for table.
I missed this, but now Bigfoot would be able to make his arcane furniture lancher that he always wanted.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Rolepgeek on December 27, 2013, 08:04:25 pm
Whoops. Anyway. I can only assume words will reset. Yay not being behind everyone else possibly!

You know, there was a public wordlist in this game.

I will tell him (and everyone) that Whiachmat is the word for table.
I missed this, but now Bigfoot would be able to make his arcane furniture lancher that he always wanted.

Yes, but there were still words people had in private.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Bigf00t on December 28, 2013, 02:03:42 am
I will tell him (and everyone) that Whiachmat is the word for table.
I missed this, but now Bigfoot would be able to make his arcane furniture lancher that he always wanted.
*EEEEEEEEEE*!
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: killerhellhound on December 29, 2013, 11:37:07 pm
((I have no idea whats going on))

Run, dodge and try to grab a weapon of some kind

((sorry for the late post))
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tomcost on December 30, 2013, 05:49:18 am
((I have no idea whats going on))

Run, dodge and try to grab a weapon of some kind

((sorry for the late post))
((Hint: you are currently on fire.))
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: killerhellhound on December 30, 2013, 06:38:02 am
Crap


Run around and shout Word while pointing upwards
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Toaster on December 30, 2013, 11:21:57 am
PMed turn.
PMed TURN: NOW WITH MORE GENIUS

[Jabon Spd:2+1]
[Bigf01t Spd:1]

Jabon looks square at Bigf0t1 and shouts a word.

[Jabon Pot:6+2]
[Bigf01t End:5]

A massive burst of light blasts out from before Jabon.  Bigf01t howls and covers his eyes as Jabon sprints past him.  Bigf01t goes for an attack as he passes.

[Bigf01t Dex:4-1]
[Jabon Dex:1+2]

[Bigf01t Pot:5+1]

Despite the light, Bigf01t is able to get his hand on target in Jabon's chest as he says his words.  A burst of paper flops lamely from his hand and falls to the floor.  Perhaps what lets you stick your hand through him also means that your spell didn't work like you thought it would?

Jabon keeps running all the way to the Grand Room.


Attempt to use chainsword to remove obsidipinky, then prepare to use it for it's intended purpose.

Find the nearest player, and challenge them to a duel.


You attempt to shave down your finger.

[Dex:1]
[End:6-1]

You successfully wrap your sword well short of your finger and slice your hand.  Ouch!


Closest is that scrum of three players in the middle of the room, so you just shout at them.  They seem busy.


stuff i guess.

You kneel and place your hands on the floor.

[Pot:6+1]  The floor around you shudders, shifts, and rises up into several long tentacles of a silvery metallic substance. They rather seem to get Bigf01t's attention.

[Bigf01t Str:5]  He stands his ground, though they're obviously attracting him.


Say Aion Aion Pioncale and then torch them again.
Run up to Lizard Dude. Perform suplex.

[Cromwell Spd:5]
[Zubaz Spd:5]

Cromwell says his words as Zubaz charges him.

[Cromwell Pot:1]  Your transformation immediately ends, reducing you to a bleeding human with some bits missing.  You start to fall as Zubaz reaches you.

[Zubaz Dex:3+2]
[Cromwell Dex:4+1-2]

You snatch up the falling ex-dragon and go for a killer suplex.

[Zubaz Str:3]

He's pretty heavy still, though, so you end up just shoving him over onto his face, letting you hop on his back.

Run around and shout Word while pointing upwards

OH GOD FIRE

[Pot:6+1]  A deluge of water appears in front of you.  It'd be almost enough to knock you off your feet, but you dive into it anyway and extinguish your shirt.  Whew.


Give up, there's nothing that I, as a cloth doll lying on the floor, can do.

You submit to the cloth.

[I don't know:1]

You are turned into a jock strap.  It appears your cloth karma is poor.

[Vakothu is dead.  His power goes to no one.]


Quote from: Players
Unholy_Pariah:  Outcast Wizard - East exit, Spike Room (1/3 Pool, Body is big and arcane) [Arcane wings] {Left leg is badly injured, especially the knee; cannot stand on it, Right leg gone, Lower abdomen is gouged} (5)
Bigf00t: Bigf01t - East entrance, Spike Room (1/6 Pool, Body is arcane field over steel core) [Arcane hoverhammer, Arcane shield, Arcane Helmet, Wand, Arcane Great Crossbow "Compensation Launcher"] {Chest feels burned/raw, is being attracted to several metallic tentacles coming out of the floor} (6)
Killerhellhound: Mark Sheperd - Center, Grand Room (1 Pool)  {A bit burned, on ground}
TCM: Zubaz - Center, Grand Room (0 Pool)  {On top of Cromwell}
Tomcost: Jabon -  South Entrance, Grand Room (1/6 Pool, Body is air) (22)
Vakothu: Azilain - South Exit, Cavern (Is a jock strap)
Tsuchigumo550: Derya Shirazi - West Door, Grand Room (3 Pool) [Steel Arm Floaties, Silver Mobile Cover Pants]
mastahcheese: Cromwellius The Second - North of Center, Grand Room (1/3 Pool, right leg is gone, right hand is gone, skin is scaly)


Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tsuchigumo550 on December 30, 2013, 11:42:41 am
Cut boomerang from self again, but this time, no failures. Either it comes off of my hand or my hand comes off with it.
Go to the Grand room, warm up a grand monolouge.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: mastahcheese on December 30, 2013, 12:17:31 pm
Say words again, and get this idiot off of me!
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tomcost on December 30, 2013, 12:31:49 pm
Focus pot

I'm going to congratulate Unholy Pariah for his creativeness. I hope that the most creative player wins there. Also, Bigfoot has almost no pool and no str bonus, so he will eventually end up being grabbed by the tentacles.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Unholy_Pariah on December 30, 2013, 08:54:59 pm
((But i wasnt attacking anyone... i just wanted to see if that word was tentacles and that material was the only one i remembered aside from arcane and i didnt wanna risk the arcane tentacles being alive and angry with me.))

magic.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: GreatWyrmGold on December 30, 2013, 10:47:57 pm
((But i wasnt attacking anyone... i just wanted to see if that word was tentacles and that material was the only one i remembered aside from arcane and i didnt wanna risk the arcane tentacles being alive and angry with me.))
Evidently, they are tentacles, and not ones that listen very well...
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Unholy_Pariah on December 31, 2013, 12:38:41 am
((Remind me to actually pm toaster an action... dead space 3 distracted me.

Are necromorphs possible in this?))
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: TCM on December 31, 2013, 12:45:22 am
Jump up and Divekick Cromwellius's head into the floor.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Bigf00t on December 31, 2013, 03:34:14 am
*sigh*
"Oh Dammit"

WILL PM (HOPEFULLY CLEVER) TURN LATER

((I was hoping THAT wouldn't happen, and someone does it by accident at the first opportunity? Well played. Well played.
Also, I thought I was on the WEST side of this room, not the East, as that was the one I was standing at ready to smack the bull "a new one", but in it's face. Oh well. At least I have a contingency. Mwa. Ha. HA.))

@Tomcost, Nice escape there, I'm going to point out I had that turn as a conditional retaliation, *IF* you attacked me. I thought perhaps that the magic targeting system might have subverted your immaterial status. You can now rest assured that this is apparently not the case with an "on touch" spell, lucky for you as it turns out, I was going to explode your heart out from your paper chest *whew*... No harm no foul? ;D
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Unholy_Pariah on December 31, 2013, 03:54:20 am
Hey toaster im gonna need a ruling on my pool regen.

Non combat science affected character in combat, do i get full regen or combat regen?
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: killerhellhound on December 31, 2013, 04:23:17 am
Stay back from the fight and say word
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tomcost on December 31, 2013, 07:20:04 am
@Tomcost, Nice escape there, I'm going to point out I had that turn as a conditional retaliation, *IF* you attacked me. I thought perhaps that the magic targeting system might have subverted your immaterial status. You can now rest assured that this is apparently not the case with an "on touch" spell, lucky for you as it turns out, I was going to explode your heart out from your paper chest *whew*... No harm no foul? ;D
My vengance shall be terrible! Well, I was planning on doing something like what Unholy did, but on purpose. Now I will have to come up with something new. Anyway, I hope you two kill each other, it will make things more interesting than fightingg someone with half my stat points.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Toaster on December 31, 2013, 10:12:54 am
Hey toaster im gonna need a ruling on my pool regen.

Non combat science affected character in combat, do i get full regen or combat regen?

I gave you combat since your (yes, your) tentacles started affecting Bigf01t.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Unholy_Pariah on December 31, 2013, 10:27:25 am
Darn, im gonna have to be careful with that in future
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Bigf00t on January 01, 2014, 01:46:56 am
Does anyone know what Tomcost's form is like? Is he a person made out of air, or a sort of sentient whirlwind?
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Toaster on January 01, 2014, 12:07:29 pm
[Pot:3+1]  Magical ley lines begin to cross your body.  The lines cross your body and intertwine in a loose configuration.

You activate it, and become Wind Man, man made of air.  Cue airhead jokes.

^^



Also, we are at... 7/7.  Update today maybe.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Toaster on January 01, 2014, 12:40:55 pm
Cut boomerang from self again, but this time, no failures. Either it comes off of my hand or my hand comes off with it.
Go to the Grand room, warm up a grand monolouge.

Fuck you, finger!

[Dex:2]  You flail ineffectually at it.  Damn it!

[Dex:5]  There we go!  Left a tiny nub of rock to prevent it from bleeding, even!  You head on into the Grand Room.

"Sup?"


Say words again, and get this idiot off of me!
Jump up and Divekick Cromwellius's head into the floor.

[Cromwell Spd:3]
[Zubaz Spd:1]

The words you don't have the pool for?

[Cromwell Str:4]
[Zubaz Str:6]

You make a valiant effort to push him off, but to no avail.  He jumps off you anyway!

[Zubaz Dex:5+2]
[Cromwell Dex:4-1]

[Zubaz Str:4]
[Cromwell End:5-1]

...straight into the air, then straight back onto your head, boot first.  Your head smacks into the ground and you see stars and hear a crack.  [Nose broken, Dazed:-1 rolls next turn]


Stay back from the fight and say word

Meanwhile, Mark goes for an opportunistic attack.

[Pot:5+1]  Quite a lot of candy appears in front of you- enough sweets, chocolate, suckers, and jawbreakers to fill a small candy store.  It falls onto the floor in a sticky heap.

"Getcher candy here!  Can't watch a wrestling match without candy!"


Focus pot

I'm going to congratulate Unholy Pariah for his creativeness. I hope that the most creative player wins there. Also, Bigfoot has almost no pool and no str bonus, so he will eventually end up being grabbed by the tentacles.

AAAAAAAAAAAAAA

Oh yeah.  Feel it right in the nethers.


magic.
WILL PM (HOPEFULLY CLEVER) TURN LATER

[Outcast Dex:5]

Outcast Wizard rolls around with his wings, using them as a horribly awkward cleaver to slice off tentacles at the base.  Bigf01t leads with his shield and crashes into them, blowing several up that way.

The wings and shield both are destroyed, but the tentacle swarm is put down.

The two arcane men look at each other.  Do they really want to fight right now?

(Note- Since you both attacked the tentacles first and neither really wanted into combat in the first place, I took the peaceful option here which also puts you both at full pool.  If you really want to kill each other this turn, I can retcon.)


Quote from: Players
Unholy_Pariah:  Outcast Wizard - East exit, Spike Room (3 Pool, Body is big and arcane) {Left leg is badly injured, especially the knee; cannot stand on it, Right leg gone, Lower abdomen is gouged} (5)
Bigf00t: Bigf01t - East entrance, Spike Room (6 Pool, Body is arcane field over steel core) [Arcane hoverhammer, Arcane Helmet, Wand, Arcane Great Crossbow "Compensation Launcher"] {Chest feels burned/raw, is being attracted to several metallic tentacles coming out of the floor} (6)
Killerhellhound: Mark Sheperd - Center, Grand Room (1 Pool)  {A bit burned}
TCM: Zubaz - Center, Grand Room (0 Pool)
Tomcost: Jabon -  South Entrance, Grand Room (6 Pool, Body is air, Pot focus) (22)
Vakothu: Azilain - South Exit, Cavern (Is a jock strap)
Tsuchigumo550: Derya Shirazi - West Door, Grand Room (3 Pool) [Steel Arm Floaties, Silver Mobile Cover Pants]
mastahcheese: Cromwellius The Second - North of Center, Grand Room (2/3 Pool)  {Right leg is gone, right hand is gone, skin is scaly, broken nose, dazed (-1 rolls next turn)}
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tomcost on January 01, 2014, 01:07:47 pm
((Awww, I wanted an arcane wrestling tournament!))

PMed stuff.



It's alive (http://www.bay12forums.com/smf/index.php?topic=135081.msg4876620#msg4876620)
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tsuchigumo550 on January 01, 2014, 01:18:54 pm
Throw boomerang at Cromwellius.
No offense, but I'm going to take all of your souls eventually, so... better sooner than later.
Draw whipsword, and use it to deter anyone from attacking me.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: mastahcheese on January 01, 2014, 01:57:20 pm
Flip off the two guys about to brutally murder me, then kick TCM in the crotch with my remaining leg.

((At least he'll have a penalty to fight Tsuchi next turn, if this works.))
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Unholy_Pariah on January 01, 2014, 09:02:53 pm
((Nah i dont wanna fight him, i just didnt want him pulled over to me.))

actual magic.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: TCM on January 01, 2014, 11:36:39 pm
Run from Cromwellius to Derya, jump and Divekick his face.

Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: killerhellhound on January 02, 2014, 01:49:56 am
Mark sits down after gabbing some candy and starts cheering on the fight

Also WORD
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Bigf00t on January 02, 2014, 03:03:29 am
((Will my chest ever heal itself? I'm presuming no, but I thought it best to ask. It's not giving me any bad rolls or anything, but I suppose it would be a tender spot to poke if I ever go fleshy again.))

SuperMAGICfragilisticexpialidocious Turn. Yup.

EDIT TO THANK TOASTER FOR THE (Temporary) NON-VIOLENCE.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Toaster on January 02, 2014, 08:48:24 am
((Will my chest ever heal itself? I'm presuming no, but I thought it best to ask. It's not giving me any bad rolls or anything, but I suppose it would be a tender spot to poke if I ever go fleshy again.))

Not by itself, no.  Same as any other injury.

7/7 again.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Toaster on January 02, 2014, 03:16:52 pm
I'm really having to cross check my notes for this turn.


PMed stuff.
SuperMAGICfragilisticexpialidocious Turn. Yup.

Both of you flex your magical might.

[Jabon Spd:6+1]
[Bigf01t Spd:5]

[Jabon Pot:3+2+1]

Upon completion of his incantation, the ley lines on Jabon fizzle out and return him to his fleshy self.  A new set etches itself along his skin, and links together, then flares into energy.

Jabon mostly fades out and is left as a pale shimmer in the air.  There's a definite solidness to the form, but it's still hard to see.

Bigf01t is too focused on getting to the Grand Room and casting his own spell to notice.

[Bigf01t Pot:2+1]

A massive swarm of what appear to be muscular were-pups made of air form in front of Bigf01t and start shooting forward at Jabon.  Several hit where he is, but they just go straight through him like he isn't there.

The airwere pups roll around a bit, looking confused, then start fighting among themselves.  Despite their not-entirely-serious puppy attacks, the bites that do land look strong.

It's now kind of hard to walk, what with the several dozen little fighters.  They're kinda cute, but not AWW WIND PUPPY cute.


Both magical combatants just look at each other.  Jabon arches an eyebrow.


Throw boomerang at Cromwellius.
No offense, but I'm going to take all of your souls eventually, so... better sooner than later.
Draw whipsword, and use it to deter anyone from attacking me.
Flip off the two guys about to brutally murder me, then kick TCM in the crotch with my remaining leg.
Run from Cromwellius to Derya, jump and Divekick his face.

Derya throws the finger-boomerang at Cromwell.  Given it's basically a bent piece of rock two inches long, it's not very effective.

[Derya Spd:2]
[Cromwell Spd:4]
[Zubaz Spd:5]

Zubaz charges at Derya as she readies her sword-thing.

[Zubaz Dex:6+2]
[Derya Dex:3]

[Zubaz Str:4]
[Derya End:1-1]

Derya looks down at her sword right as Zubaz gives her a boot kiss.  She falls to the floor, out like a light.

Cromwell, meanwhile, says his own words.

[Cromwell Pot:4]  A series of black ley lines encircles his flesh, loosely linking together.  He continues to bleed from his wounds.


actual magic.

Lah de dah, magic all day erry day.

[Pot:5+1]  You get an arcane bow and arrow.

You tug on one arrow- it's fused to the frame of the bow.  Oops.  As far as you can tell, though, the bow works just fine.  You'll need separate ammo, though.


Mark sits down after gabbing some candy and starts cheering on the fight

Also WORD


You grab a big chocolate bar and a jawbreaker the size of your fist.  "Hell yeah!  Badass kick, man!"

[Pot:4]  You know, you never actually sent me a word.  Send me one soon and I'll retcon it in.

Nothing happens.

Quote from: Players
Unholy_Pariah:  Outcast Wizard - East exit, Spike Room (3 Pool, Body is big and arcane) {Left leg is badly injured, especially the knee; cannot stand on it, Right leg gone, Lower abdomen is gouged} (5)
Bigf00t: Bigf01t - South Entrance, Grand Room (1/6 Pool, Body is arcane field over steel core) [Arcane hoverhammer, Arcane Helmet, Wand, Arcane Great Crossbow "Compensation Launcher"] {Chest feels burned/raw} (6)
Killerhellhound: Mark Sheperd - Center, Grand Room (1 Pool)  {A bit burned}
TCM: Zubaz - Center, Grand Room (0 Pool)
Tomcost: Jabon -  South Entrance, Grand Room (1/6 Pool, Body is solid force, Pot focus) (22)
Vakothu: Azilain - South Exit, Cavern (Is a jock strap)
Tsuchigumo550: Derya Shirazi - West Door, Grand Room (3 Pool) [Steel Arm Floaties, Silver Mobile Cover Pants]  {Unconscious}
mastahcheese: Cromwellius The Second - North of Center, Grand Room (1/3 Pool, body is covered in ley lines)  {Right leg is gone, right hand is gone, skin is scaly, broken nose, dazed (-1 rolls next turn)}
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tsuchigumo550 on January 02, 2014, 03:20:53 pm
Be unconscious. Attempt to stop being unconscious.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tomcost on January 02, 2014, 04:43:03 pm
((For Bigfoot: nya nya (these are mockery sounds, right?). Being inmaterial is so last turn. Also, stop trying to kill me, or I will have to utterly destroy you. But I will wait until next turn to decide, as I don't want to cheese the kill. (please, don't cheese me meanwhile)))

Focus pot again.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: mastahcheese on January 02, 2014, 05:54:07 pm
Charge at Derya and Zubaz with the last of my possible strength, and ACTIVATE!!
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: TCM on January 02, 2014, 07:27:01 pm
Charge at Derya and Zubaz with the last of my possible strength, and ACTIVATE!!

"Fuck that."

Dodge incoming bullshit.

Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Unholy_Pariah on January 02, 2014, 07:35:15 pm
more magic
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: mastahcheese on January 02, 2014, 07:43:21 pm
"Fuck that."
Dodge incoming bullshit.
Well said, sir.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: killerhellhound on January 02, 2014, 10:49:00 pm
Sorry for not sending the word make it Sabidetria

this turn keep chilling and say Haer 


Changed this turns word
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Bigf00t on January 03, 2014, 01:39:43 am
((For Bigfoot: nya nya (these are mockery sounds, right?). Being inmaterial is so last turn. Also, stop trying to kill me, or I will have to utterly destroy you. But I will wait until next turn to decide, as I don't want to cheese the kill. (please, don't cheese me meanwhile)))

Focus pot again.
...
Oh.
In a moment of severe paranoia I thought you were planning to annihilate me. Well, in this turn anyway.
I just realised, both times I've "tested lethal methods" on your form.. have both been from a twitchy fear that you wanted to kill me.
...
Well THIS is awkward!

Well, with immediate non-violence presumed, I suppose I'll just go do something else. *sigh*

Run away to the Magma Room and focus pot. I have science to do. Briefly. THEN I'll get back to the deathmatch. Hopefully with less neurotic, but completely justified, fear.

EDIT: By the way, I'm actually really quite sorry about that, please enjoy the adorable failure. I COULD have just used a black hole, but I figured you deserved more than that, so at least there is that!
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tomcost on January 03, 2014, 07:08:32 am
((I hope that being made of force somewhat stops black holes. Don't worry, if I have to kill you, it will be epic. I weren't thinking about anihilating you, I just played defensively because, well, because you had motives to try to kill me now.))
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Toaster on January 03, 2014, 09:54:18 am
Sorry for not sending the word make it Sabidetria

That's one's easy to retcon, because nothing happens when you say it.  (Fixed turn too)


7/7 again!
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tomcost on January 03, 2014, 11:42:45 am
((KHH can't really do much with just one pool. He can't even do science, as the words that haven't been discovered are all modifiers that need at least a material word))
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Toaster on January 03, 2014, 12:12:43 pm
((KHH can't really do much with just one pool. He can't even do science, as the words that haven't been discovered are all modifiers that need at least a material word))

He could always kill someone for more points!



Focus pot again.

You shrug as Bigf01t runs off and AAAAAAAAAAAAA again.

Charge at Derya and Zubaz with the last of my possible strength, and ACTIVATE!!
Dodge incoming bullshit.

Zubaz sees Cromwell "charging" him on his one leg and prepares for incoming horrible as Cromwell nears enough to activate his ley lines.

[Cromwell Will:5-3-1-1]  (Fun fact: You had a 2/3 chance to simply die doing this)

Cromwell collapses to the ground screaming.  His flesh bubbles and shakes as a jagged rift forms on his chest and opens.  Darkness and the faint sound of screaming emanates from it, causing his appearance to warp.  His right arm melts and reforms into a solid mass at the end, almost like his arm is a mace.  He's no longer bleeding, as his blood turned black and caked over his wounds.

He snarls, looking around with eyes that no longer seem human.


Derya, meanwhile, wakes up and sees that there is now a monstrosity facing her.


more magic

Delicious magic!

[Pot:2+1]  You summon lots of little arcane arrows.  They're awfully small... you're not sure they'll even work.


this turn keep chilling and say Haer 

"A deal with another plane?  That's some trick right there!"

Man, this chocolate bar's good.

[Pot:5]  A shimmering image of a halberd forms in front of you, then fades away.


Run away to the Magma Room and focus pot. I have science to do. Briefly. THEN I'll get back to the deathmatch. Hopefully with less neurotic, but completely justified, fear.

You do this.  AAAA and all that.


Quote from: Players
Unholy_Pariah:  Outcast Wizard - East exit, Spike Room (3 Pool, Body is big and arcane) {Left leg is badly injured, especially the knee; cannot stand on it, Right leg gone, Lower abdomen is gouged} (5)
Bigf00t: Bigf01t - South Entrance, Grand Room (6 Pool, Body is arcane field over steel core, Pot Focus) [Arcane hoverhammer, Arcane Helmet, Wand, Arcane Great Crossbow "Compensation Launcher"] {Chest feels burned/raw} (6)
Killerhellhound: Mark Sheperd - Center, Grand Room (1 Pool)  {A bit burned}
TCM: Zubaz - Center, Grand Room (0 Pool)
Tomcost: Jabon -  South Entrance, Grand Room (6 Pool, Body is solid force, Pot focus) (22)
Vakothu: Azilain - South Exit, Cavern (Is a jock strap)
Tsuchigumo550: Derya Shirazi - West Door, Grand Room (3 Pool) [Steel Arm Floaties, Silver Mobile Cover Pants]
mastahcheese: Cromwellius The Second - North of Center, Grand Room (2/3 Pool, body is Corrupted)  {Right leg is gone, right arm is a fleshy mace, skin is scaly, broken nose}
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Toaster on January 03, 2014, 12:22:19 pm
I screwed up and posted half the turn early, causing me to rush the rest.  You might want to double check me.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: mastahcheese on January 03, 2014, 02:00:22 pm
((Huh, I was actually expecting to die doing that.))

Run up to Zubaz and destroyinate his face!

((I'm a double amputee with a dark mace arm, I must look pretty wretched by this point.))
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tomcost on January 03, 2014, 02:36:58 pm
((I think that mastahcheese has been just promoted to eldritch horror. That's a position very few people beside Xantalos ever get.))

PMed spell.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: GreatWyrmGold on January 03, 2014, 03:40:33 pm
((I'm a double amputee with a dark mace arm, I must look pretty wretched by this point.))
((You're just a mon-ster, no-body loves you.
He's just a mon-ster, from a pit of magic; spare him his life from this mon-strosity!))
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: mastahcheese on January 03, 2014, 03:41:27 pm
((I'm a double amputee with a dark mace arm, I must look pretty wretched by this point.))
((You're just a mon-ster, no-body loves you.
He's just a mon-ster, from a pit of magic; spare him his life from this mon-strosity!))
I take it you won't let me go, then?
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: GreatWyrmGold on January 03, 2014, 04:09:15 pm
((I'm a double amputee with a dark mace arm, I must look pretty wretched by this point.))
((You're just a mon-ster, no-body loves you.
He's just a mon-ster, from a pit of magic; spare him his life from this mon-strosity!))
I take it you won't let me go, then?
Bismillah, no! We will not let you go.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: TCM on January 03, 2014, 06:33:20 pm
((Huh, I was actually expecting to die doing that.))

Run up to Zubaz and destroyinate his face!

((I'm a double amputee with a dark mace arm, I must look pretty wretched by this point.))

Jump and facekick him to death finally for real!
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Unholy_Pariah on January 03, 2014, 08:32:40 pm
magic and stuff
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Toaster on January 03, 2014, 08:51:45 pm
((I'm a double amputee with a dark mace arm, I must look pretty wretched by this point.))
((You're just a mon-ster, no-body loves you.
He's just a mon-ster, from a pit of magic; spare him his life from this mon-strosity!))
I take it you won't let me go, then?
Bismillah, no! We will not let you go.


I love you guys.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: mastahcheese on January 03, 2014, 08:56:51 pm
((I'm a double amputee with a dark mace arm, I must look pretty wretched by this point.))
((You're just a mon-ster, no-body loves you.
He's just a mon-ster, from a pit of magic; spare him his life from this mon-strosity!))
I take it you won't let me go, then?
Bismillah, no! We will not let you go.


I love you guys.
But I'm just a poor boy, nobody loves me...
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: killerhellhound on January 03, 2014, 09:50:53 pm
((I'm a double amputee with a dark mace arm, I must look pretty wretched by this point.))
((You're just a mon-ster, no-body loves you.
He's just a mon-ster, from a pit of magic; spare him his life from this mon-strosity!))
I take it you won't let me go, then?
Bismillah, no! We will not let you go.


I love you guys.
But I'm just a poor boy, nobody loves me...
I love you you are a awesome GM

Also keep chilling and say Ebut while pointing at one of the non-eldritch people


((I love how I'm just shouting encouragement and eating choclate while in a free for all))
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: GreatWyrmGold on January 03, 2014, 09:52:22 pm
((I'm a double amputee with a dark mace arm, I must look pretty wretched by this point.))
((You're just a mon-ster, no-body loves you.
He's just a mon-ster, from a pit of magic; spare him his life from this mon-strosity!))
I take it you won't let me go, then?
Bismillah, no! We will not let you go.
I love you guys.
But I'm just a poor boy, nobody loves me...
That's the first one I did.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: mastahcheese on January 03, 2014, 10:02:05 pm
That's the first one I did.
Yes, it was, wasn't it?
Funny how these things turn out.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tsuchigumo550 on January 04, 2014, 10:41:58 am
"Oh shit oh shit oh shit I did NOT train for this..."
Lichism Anneell Enur! at Cromwellius!
"I think we should fight elsewhere, everyone, for now! The stakes are much, much higher..."
Take a defensive stance and draw whipsword. Focus attention on the eldritch Cromwellius, ready to counter if possible.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Bigf00t on January 05, 2014, 12:51:29 am
BEGIN TESTING
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Toaster on January 13, 2014, 02:20:31 pm
Run up to Zubaz and destroyinate his face!
Jump and facekick him to death finally for real!
Lichism Anneell Enur! at Cromwellius!

Take a defensive stance and draw whipsword. Focus attention on the eldritch Cromwellius, ready to counter if possible.

[Cromwell Spd:5]
[Zubaz Spd:3]
[Derya Spd:4]

With super...human? effort, Cromwell flings himself at Zubaz.

[Cromwell Dex:5+1-2]
[Zubaz Dex:1+2]

[Cromwell Str:5]
[Zubaz End:2]

Screaming incoherently, Cromwell brings his mace-fist down square into Zubaz's face.  He goes down like a sack of potatoes, with blood streaming from his face.

Cromwell turns and hisses at Derya as she lines up her spell.

[Derya Pot:6]

[Derya Dex:6]
[Cromwell Dex:5+1-2]

[Cromwell End:6-1]  //Lucky bastard

A very thin, hard to see stream fires directly forward from Derya toward Cromwell.  He's starting to slouch down again due to his missing leg, but the line still connects squarely.

It sends him flying all the way into the far wall, embedding him in the stone a full foot.  It's a wonder he's still alive, much less conscious.  He's also a bit wedged in there and dazed from the impact.  [-1 to next turn rolls]


((I think that mastahcheese has been just promoted to eldritch horror. That's a position very few people beside Xantalos ever get.))

PMed spell.

(What, with no tentacles?)

You do your magic thing.

[Pot:4+2+1]  A set of magical gauntlets of shining crystal appear before you.  You note there appears to be a shimmering border around them.  They're also huge like massive crystal Hulk Hands.

You try to put them on.

[Dex:2+2]  They are at first repelled when you pick them up, but you manage to wrangle your hands in.  Sure enough, they stay on!  They're heavy and bulky, though- don't punch yourself.


magic and stuff

You magic and stuff.

[Pot:5+1]  Now you have a huge pile of arcane arrows- enough to stock a squadron of archers.


Also keep chilling and say Ebut while pointing at one of the non-eldritch people

"BAM!  Right in the kisser!"

[Pot:3]  You get a vague shimmering form.  Uhh... a big animal?


BEGIN TESTING

Bigf01t does his secret magic in secret, since no one can see him and he asked for secrecy.


Quote from: Players
Unholy_Pariah:  Outcast Wizard - East exit, Spike Room (3 Pool, Body is big and arcane) {Left leg is badly injured, especially the knee; cannot stand on it, Right leg gone, Lower abdomen is gouged} (5)
Bigf00t: Bigf01t - South Entrance, Grand Room (6 Pool, Body is arcane field over steel core) [Arcane hoverhammer, Arcane Helmet, Wand, Arcane Great Crossbow "Compensation Launcher"] {Chest feels burned/raw} (6)
Killerhellhound: Mark Sheperd - Center, Grand Room (1 Pool)  {A bit burned}
TCM: Zubaz - Center, Grand Room (0 Pool)  {Unconscious, bleeding face}
Tomcost: Jabon -  South Entrance, Grand Room (6 Pool, Body is solid force) [Force-Crystal Hulk Hands] (22)
Vakothu: Azilain - South Exit, Cavern (Is a jock strap)
Tsuchigumo550: Derya Shirazi - West Door, Grand Room (1/3 Pool) [Steel Arm Floaties, Silver Mobile Cover Pants]
mastahcheese: Cromwellius The Second - East Wall, Grand Room (3/3 Pool, body is Corrupted)  {Right leg is gone, right arm is a fleshy mace, skin is scaly, broken nose, embedded in wall, dazed (-1 rolls next turn)}
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tomcost on January 13, 2014, 02:53:50 pm
((Damn, now I feel the need to give Mastahcheese some tentacle gloves))

Action coming later, have to finish TiM turn first.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Toaster on January 13, 2014, 03:09:15 pm
Action coming later, have to finish TiM turn first.

F5 F5 F5 F5
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tomcost on January 13, 2014, 03:23:49 pm
Action coming later, have to finish TiM turn first.

F5 F5 F5 F5
You can stop pressing it.

Action still coming later, I have to ask some things first.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: mastahcheese on January 13, 2014, 06:24:58 pm
Flail wildly at attackers!
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Unholy_Pariah on January 13, 2014, 06:32:08 pm
actions and stuff
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Bigf00t on January 14, 2014, 02:16:07 am
Huzzah! I think... MOAR PRIVATE SCIENCE!
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: killerhellhound on January 14, 2014, 03:03:05 am
Turn
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Toaster on January 14, 2014, 10:20:13 am
Turn

If you sent me a PM, I didn't get it.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: killerhellhound on January 14, 2014, 10:54:45 am
Sent it to the wrong person sorry it is now resent
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Toaster on January 14, 2014, 10:55:07 am
Got it.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tomcost on January 17, 2014, 08:03:19 pm
((Damn, I didn't post my turn!))

PM stuff
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Toaster on January 17, 2014, 08:19:52 pm
5/6 since Zubaz is KOed this turn.  Kinda do need Derya (though don't expect a turn until Monday anyway.)
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tsuchigumo550 on January 18, 2014, 08:04:24 pm
didn't realize the past turn came up, whoops.

---

"Holy shit... I did it... I- wait, movement? Holy shit, he, it, survived? Gods...
Run over to Zubaz and attempt to help him however I can.
"Come on... Get up, and out of here... Come on, I can't... I can't cast another spell right now, and h... it's still alive, I'm sure..."
Attempt to support/lift Zubaz out of the room, should anything attack me, attempt to defend via whip-sword.

Hyperventilate.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Toaster on January 20, 2014, 01:30:33 pm
This turn dedicated to Mastahcheese


Flail wildly at attackers!
"Holy shit... I did it... I- wait, movement? Holy shit, he, it, survived? Gods...
Run over to Zubaz and attempt to help him however I can.
"Come on... Get up, and out of here... Come on, I can't... I can't cast another spell right now, and h... it's still alive, I'm sure..."
Attempt to support/lift Zubaz out of the room, should anything attack me, attempt to defend via whip-sword.

Hyperventilate.
actions and stuff
Turn

[Cromwell Spd:3]
[Derya Spd:4]
[Wizard Spd:2]
[Mark Spd:5]

Mark runs over to where Cromwell is trying to get out of the wall, and says his word.

[Mark Pot:1]
[Mark End:6]

Mark's right middle finger turns to magma.  It burns like hell for a second, then rapidly cools, leaving his middle three fingers stuck together.

"Dammit, that's my flippin' finger!"

Derya moves to defend Zubaz and drag him away.

Cromwell, meanwhile, is stuck in a rock wall.  Can he drag himself over to attack range before she gets him backwards?

[Cromwell End:2-1-1]  Nope.  He just flops forward out of the wall.  At least he isn't bleeding any more thanks to the corrupt influence.

[End:3-1-1]  Cromwell's leg stump starts deforming a bit.

As Derya starts to drag Zubaz, Outcast Wizard puts his hand on the floor and says some words.

[Pot:2+1]
[End:3]

The ground under his hand turns glowing red.  The glow shakes a bit, then shoots directly under himself and turns the floor into a small puddle of magma.  It explodes quite nicely against his form, leaving him slightly dazed in a small floor divot.  {Slightly dazed:  -1 to next roll}

[Str:6-1]  Derya drags Zubaz effortlessly to the west exit of the Grand Room.  He wakes up, head pounding, staring up at her.


Huzzah! I think... MOAR PRIVATE SCIENCE!

Science happens.


PM stuff

Jabon runs off to the Cavern and jumps in the lake.  The only sign of what he's doing in there is bubbles coming up.


Quote from: Players
Unholy_Pariah:  Outcast Wizard - East exit, Spike Room (3 Pool, Body is big and arcane) {Left leg is badly injured, especially the knee; cannot stand on it, Right leg gone, Lower abdomen is gouged, slightly dazed} (5)
Bigf00t: Bigf01t - South Entrance, Grand Room (6 Pool, Body is arcane field over steel core) [Arcane hoverhammer, Arcane Helmet, Wand, Arcane Great Crossbow "Compensation Launcher"] {Chest feels burned/raw} (6)
Killerhellhound: Mark Sheperd - East edge, Grand Room (1 Pool)  {A bit burned, right hand has three fused fingers}
TCM: Zubaz - West door, Grand Room (0 Pool)  {Bleeding face}
Tomcost: Jabon -  In the lake, Cavern (6 Pool, Body is solid force) [Force-Crystal Hulk Hands] (22)
Vakothu: Azilain - South Exit, Cavern (Is a jock strap)
Tsuchigumo550: Derya Shirazi - West Door, Grand Room (2/3 Pool) [Steel Arm Floaties, Silver Mobile Cover Pants]
mastahcheese: Cromwellius The Second - East edge, Grand Room (3/3 Pool, body is Corrupted)  {Right leg is gone, right arm is a fleshy mace, skin is scaly, broken nose}



Thanks Mastahcheese!
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tomcost on January 20, 2014, 01:46:41 pm
Thanks Mastahcheese!
I suppose that this is because he nominated you for the Christmas giveaway?
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Toaster on January 20, 2014, 01:57:04 pm
That's correct.  I'll try to be faster on updates in return.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: killerhellhound on January 20, 2014, 02:26:36 pm
PM
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Parsely on January 20, 2014, 02:53:25 pm
PTW
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tsuchigumo550 on January 20, 2014, 04:42:48 pm
Sorry to leave so soon and all, but my job isn't done... If you'll be so kind as to not stab me in the back, that would be great.
Joisonp Insubbla, then walk back out to face Cromwellius ((if my pool regens to full for being outside of combat this turn))
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: mastahcheese on January 20, 2014, 05:28:03 pm
Thanks Mastahcheese!
I suppose that this is because he nominated you for the Christmas giveaway?
That's correct.  I'll try to be faster on updates in return.
Hey, you don't have to do anything for me, I was just trying to be a nice guy.

That said, time for some unspoiled magics.
Pioncale Aion Aion! DESTROY!
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Unholy_Pariah on January 20, 2014, 06:26:17 pm
swear profusely, charge pot, defend self with bow if necessary.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Bigf00t on January 20, 2014, 10:42:04 pm
Huzzah! I think... MOAR PRIVATE SCIENCE!

Science happens.

More science happens. This time with more success. I hope.

EDIT: I'd stay out of my room guys, it's going to be less... friendly in here for a while. You have been warned. If you enter and die, your fault, not mine.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Toaster on January 20, 2014, 10:42:23 pm
((if my pool regens to full for being outside of combat this turn))[/b]

It's currently 2/3, but if you don't get in combat this turn it'll switch back to full regen.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tomcost on January 24, 2014, 01:44:19 pm
PMed sciencey turns in advance.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tsuchigumo550 on January 24, 2014, 04:36:36 pm
((Avoid combat this turn.))
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Bigf00t on February 08, 2014, 01:28:53 am
EDIT: Gah crap, posted this in the wrong Perplexicon game thread :P
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tomcost on February 08, 2014, 12:27:22 pm
EDIT: Gah crap, posted this in the wrong Perplexicon game thread :P
This made me think this had updated. Dammit!
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: GreatWyrmGold on February 08, 2014, 06:14:24 pm
EDIT: Gah crap, posted this in the wrong Perplexicon game thread :P
This made me think this had updated. Dammit!
So did this!
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Tomcost on February 08, 2014, 06:43:07 pm
EDIT: Gah crap, posted this in the wrong Perplexicon game thread :P
This made me think this had updated. Dammit!
So did this!
Quote bump pyramid?
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: mastahcheese on February 08, 2014, 11:13:51 pm
EDIT: Gah crap, posted this in the wrong Perplexicon game thread :P
This made me think this had updated. Dammit!
So did this!
Quote bump pyramid?
Yes!
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: GreatWyrmGold on February 08, 2014, 11:24:47 pm
EDIT: Gah crap, posted this in the wrong Perplexicon game thread :P
This made me think this had updated. Dammit!
So did this!
Quote bump pyramid?
Yes!
Oh no, what did I start?
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: killerhellhound on February 09, 2014, 12:46:39 am
EDIT: Gah crap, posted this in the wrong Perplexicon game thread :P
This made me think this had updated. Dammit!
So did this!
Quote bump pyramid?
Yes!
Oh no, what did I start?
Dont worry GWG you've done worse things then this
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: smurfingtonthethird on February 09, 2014, 01:13:19 am
EDIT: Gah crap, posted this in the wrong Perplexicon game thread :P
This made me think this had updated. Dammit!
So did this!
Quote bump pyramid?
Yes!
Oh no, what did I start?
Dont worry GWG you've done worse things then this
Or has he? *ominious music
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: killerhellhound on February 09, 2014, 01:35:40 am
EDIT: Gah crap, posted this in the wrong Perplexicon game thread :P
This made me think this had updated. Dammit!
So did this!
Quote bump pyramid?
Yes!
Oh no, what did I start?
Dont worry GWG you've done worse things then this
Or has he? *ominious music
not Yet, damn linear time
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: GreatWyrmGold on February 09, 2014, 09:36:22 am
Dont worry GWG you've done worse things then this
Gee, thanks...
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Bigf00t on February 10, 2014, 06:10:11 am
EDIT: Gah crap, posted this in the wrong Perplexicon game thread :P
This made me think this had updated. Dammit!
So did this!
Quote bump pyramid?
Yes!
Oh no, what did I start?
Dont worry GWG you've done worse things then this
Or has he? *ominious music
not Yet, damn linear time
"I wonder if there is another turn and WHAT THE HELL IS HAPPENING HERE!?"
WHAT HAVE I DONE?
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: killerhellhound on February 10, 2014, 06:19:12 am
EDIT: Gah crap, posted this in the wrong Perplexicon game thread :P
This made me think this had updated. Dammit!
So did this!
Quote bump pyramid?
Yes!
Oh no, what did I start?
Dont worry GWG you've done worse things then this
Or has he? *ominious music
not Yet, damn linear time
"I wonder if there is another turn and WHAT THE HELL IS HAPPENING HERE!?"
WHAT HAVE I DONE?
you have killed us all
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Eotyrannus on February 15, 2014, 08:35:25 pm
EDIT: Gah crap, posted this in the wrong Perplexicon game thread :P
This made me think this had updated. Dammit!
So did this!
Quote bump pyramid?
Yes!
Oh no, what did I start?
Dont worry GWG you've done worse things then this
Or has he? *ominious music
not Yet, damn linear time
"I wonder if there is another turn and WHAT THE HELL IS HAPPENING HERE!?"
WHAT HAVE I DONE?
you have killed us all
Okay, guys. We can stop this if we don't make another post in th- GOSHDANGIT
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final Battle]
Post by: Toaster on June 04, 2014, 08:38:57 am
There is a rusty crackle in the air, as everyone jolts out of a stupor.

"Man, this place is a mess.  No wonder they repoed this place- no one clearly has been here in months.  Look at those poor saps out there.  I bet they don't even know that-"

There's the sound of someone being shushed.

"The mic's on, you idiot!"

A scuffling noise is heard, then the second voice comes on.

"Ahem.  There's been a bit of a change in management.  This place is going to become a magical strip mall, but there's some red tape involved with your group.  Turns out we can't just kill you all like we originally planned."  There's an audible sigh.

"So here's the deal; you have two choices.  One, you can stay here and fight to the death and the winner gets whatever the prize is supposed to be.  Looks like there's some crap about "ascension to godhood" but that can't be right, because it'd never be allowed.  We'll figure that out.  Anyway, your other choice is you can leave with your life, and we'll give you a parting gift of whatever you want.  Just pick up to four words out of your little book there, and we'll mash it together and give you that as a reward.  Deal?  Just let us know."

The crackle happens again, and there is silence.






Yeah, so, I'm a bit behind on updating this.  I want to wrap this up so I can do a reveal, so to make things shorter, I'll be throwing you all in the grand room and sealing the exits.  You can either fight for the grand prize or bow out early and get a consolation prize.  If you're leaving, tell me the four words you want (just like casting any spell) and I'll give your character a nice outro.  Otherwise, you stay in and fight and probably die.


Deal?  Deal.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: GreatWyrmGold on June 04, 2014, 08:42:25 am
Dang. Where'd my wordlist go? I know I made a public one somewhere...
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Tomcost on June 04, 2014, 08:49:01 am
I found the word list! (https://docs.google.com/document/d/1y0J_L5EHmsRtuJjiAbbhUzmrfKmEWPbK2eiaaO1sMCE/edit?pli=1)

I stay and fight!

Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: GreatWyrmGold on June 04, 2014, 11:06:24 am
Toaster found and PM'd it. He also says at least three pages are totally wrong.

I'll stay as well. If I have a character in.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Toaster on June 04, 2014, 11:09:51 am
You don't. The waitlist is no more- I should probably mention that.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: GreatWyrmGold on June 04, 2014, 11:14:11 am
No fighting then.

Pioncale Jupedem Ustrint Ebut?
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: DaveTheGrave on June 04, 2014, 11:15:24 am
Put me in coach! If I can kill derm, I can kill those other guys!
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Toaster on June 04, 2014, 11:15:32 am
That also only applies to the current players, who I PMed.  But you can pretend that [REDACTED] happened!
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: GreatWyrmGold on June 04, 2014, 11:24:31 am
Somehow, I expected that.

Worth a shot.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Tavik Toth on June 04, 2014, 11:33:28 am
Stay and Fight!
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: killerhellhound on June 04, 2014, 12:04:40 pm
Ustrint Aion Jupedem Bulg

"Bye guys give me a call if you active godhood."
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Unholy_Pariah on June 04, 2014, 12:37:33 pm
stay and fight.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: TCM on June 04, 2014, 01:54:09 pm
THERE CAN ONLY BE ONE.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Bigf00t on June 04, 2014, 10:38:51 pm
UM UM UM UM

Mr Toaster, do you still have the information regarding my character? The super-secret-stuff-that-because-no-one-could-see-me-I-left-as-a-surprise?  Particularly what equipment I had, I forget.


I think I remember making a pile of swords, but I'm not sure if that was a turn I did, or the turn I've been waiting on for a few months :P

If you could PM me my complete character info, I'll go over it and see if I am sufficiently ready for THE ENDING. Else I'll probs amazeballs outro.

@Everyone else: You guys are going to love it! :D (The surprise, it's a good one!)

((Aww, I'm going to be sad to see this go, first as it's been such fun, and secondly as I only just checked my old wordlist, and I HAVE SO MANY DAMN WORDS! *sobbing*))
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Toaster on June 05, 2014, 08:00:37 am
Before the FINAL FIGHT, I'll stop all bleeding wounds (missing limbs are still gone) and give everyone one turn to prepare.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Tavik Toth on June 05, 2014, 10:12:12 am
What do you mean by prepare?
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Toaster on June 05, 2014, 10:22:26 am
Pretty much what it sounds like; one turn to try to patch themselves up, organize/equip themselves, and maybe get in one last spell before the murder happens.

EDIT:

Unholy_Pariah: In
Bigf00t: Maybe
Killerhellhound: Out
TCM: In
Tomcost: In
Tsuchigumo550: No answer
mastahcheese: No answer

That's where we stand so far.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Tavik Toth on June 05, 2014, 01:25:08 pm
Pretty much what it sounds like; one turn to try to patch themselves up, organize/equip themselves, and maybe get in one last spell before the murder happens.

EDIT:

Unholy_Pariah: In
Bigf00t: Maybe
Killerhellhound: Out
TCM: In
Tomcost: In
Tsuchigumo550: No answer
mastahcheese: No answer

That's where we stand so far.
Forgot me.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Toaster on June 05, 2014, 01:37:47 pm
Sorry, but the waitlist is closed since I'm finishing this up.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Tavik Toth on June 05, 2014, 01:39:19 pm
Sorry, but the waitlist is closed since I'm finishing this up.
So what happened to my waitlisted guy?
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Toaster on June 05, 2014, 01:41:22 pm
He, like the rest of the waitlisters, does not get chucked into a pit from which most likely he will never return.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Tavik Toth on June 05, 2014, 01:42:10 pm
He, like the rest of the waitlisters, does not get chucked into a pit from which most likely he will never return.
I still want to die fighting!
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: mastahcheese on June 05, 2014, 03:11:37 pm
Tavik Toth can take my dude, I can't play.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Toaster on June 05, 2014, 08:21:19 pm
I am okay with that if he is.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Bigf00t on June 06, 2014, 02:21:41 am
I'm IN.

The Science Conglomerate will be pleased to rend the souls from your once-able bodies! ;D

Will you be giving us a dramatic turn before we are supposed to be preparing? (Other than the other one you just gave us)

Regardless: PREP TURN! LETS GET THIS PARTAY STARTED YEA!

((My body is ready. He he he))
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Toaster on June 06, 2014, 09:07:56 pm
Maybe.  I'm limited PC access this weekend, so I might not have the time.  I'll at least give you a cool fight start post.


If you want to go ahead and send your pre-turn turn, go ahead.  Just waiting to hear from Tsuchigumo and if Tavik would rather take the existing character or start fresh as his.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Tavik Toth on June 07, 2014, 01:54:32 am
I'd like to start as my character.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Toaster on June 07, 2014, 09:58:00 pm
Okies.  Feel free to send a pre-turn turn.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Tavik Toth on June 08, 2014, 06:32:41 am
Josionp Lodr
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Toaster on June 10, 2014, 10:17:50 am
Still haven't heard from Tsuchigumo, but in the interest of getting this over with...


Each of you suddenly appears in your own room.  There are no doors or windows, but the ceiling glows with enough light to see.  Your injuries have healed a bit, though missing limbs and odd forms are still as they were.  A voice echos from nowhere.

"One minute until start.  Be ready!"

With the exception of Mark.  He appears back in his home, but with a new presence in the room.


Ustrint Aion Jupedem Bulg

There's an odd bag in his room.  Inside the bag is an oddly-glowing very large ingot of gold.  It appears to be suffused with some sort of energy.  He swears that this ingot is regarding him, somehow.  Attempts to communicate with it fail.  Mark gets an inkling that this bag is specially designed to hold its contents, and touching it may be dangerous.

It'd probably sell for a hell of a lot to the right person, at least.  Too bad it's too heavy for him to lift.



I have a pre-turn from everyone except TCM and Tomcost.  Last chance for Tsuchigumo to show.

Actually...

Josionp Lodr

You have one pool.  I'll let you fix that if you'd like.  I have this as your sheet currently. (http://www.bay12forums.com/smf/index.php?topic=128459.msg4609492#msg4609492)

Quote from: Players
Unholy_Pariah:  Outcast Wizard - Somewhere (3 Pool, Body is big and arcane) {Left leg is badly injured, especially the knee; cannot stand on it, Right leg gone} (5)
Bigf00t: Bigf01t - Somewhere (6 Pool, Body is arcane field over steel core) [Arcane hoverhammer, Arcane Helmet, Wand, Arcane Great Crossbow "Compensation Launcher"] (6)
Killerhellhound: Mark Sheperd - East edge, Grand Room (1 Pool)  {A bit burned, right hand has three fused fingers}
TCM: Zubaz - Somewhere (0 Pool)
Tomcost: Jabon -  Somewhere (6 Pool, Body is solid force) [Force-Crystal Hulk Hands] (22)
Vakothu: Azilain - South Exit, Cavern (Is a jock strap)
Tsuchigumo550: Derya Shirazi - Somewhere (3 Pool) [Steel Arm Floaties, Silver Mobile Cover Pants]
Tavik Toth: Merkan Lore - Somewhere (1 Pool) 
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: TCM on June 10, 2014, 11:49:16 am
Pre-turn? Get buff or something.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Tavik Toth on June 15, 2014, 11:44:04 am
Josionp Lodr

You have one pool.  I'll let you fix that if you'd like.  I have this as your sheet currently. (http://www.bay12forums.com/smf/index.php?topic=128459.msg4609492#msg4609492)

Quote from: Players
Unholy_Pariah:  Outcast Wizard - Somewhere (3 Pool, Body is big and arcane) {Left leg is badly injured, especially the knee; cannot stand on it, Right leg gone} (5)
Bigf00t: Bigf01t - Somewhere (6 Pool, Body is arcane field over steel core) [Arcane hoverhammer, Arcane Helmet, Wand, Arcane Great Crossbow "Compensation Launcher"] (6)
Killerhellhound: Mark Sheperd - East edge, Grand Room (1 Pool)  {A bit burned, right hand has three fused fingers}
TCM: Zubaz - Somewhere (0 Pool)
Tomcost: Jabon -  Somewhere (6 Pool, Body is solid force) [Force-Crystal Hulk Hands] (22)
Vakothu: Azilain - South Exit, Cavern (Is a jock strap)
Tsuchigumo550: Derya Shirazi - Somewhere (3 Pool) [Steel Arm Floaties, Silver Mobile Cover Pants]
Tavik Toth: Merkan Lore - Somewhere (1 Pool) 

What do you mean fix it?
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: darkpaladin109 on June 15, 2014, 11:45:48 am
I just removed another giant insult-ridden argument between GWG and somebody.  This despite at least seven warnings and a few mutes for this very infraction.  I'm tired of cleaning up after GWG, so GWG has been banned.  Please adjust your games as necessary.
Posted in case he's in this.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Tsuchigumo550 on June 15, 2014, 12:46:40 pm
Eep. I didn't notice I was still in!

Abcolosan Duablam Haer!
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Toaster on June 16, 2014, 10:01:52 am
What do you mean fix it?

You're trying to cast a two-pool spell when you have one pool.  By "fix it" I meant you had the option to either change your sheet (since it had been a while since you posted it) or change it to something one-word.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Tavik Toth on June 16, 2014, 10:11:07 am
Edited profile.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Bigf00t on July 17, 2014, 07:32:27 am
I could be mistaken, but it appears that the final battle, the last-and-fast one designed to end this game... is taking as long as the game originally was :P
Short-story-shorter:.. Hello? Anyone here?
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Unholy_Pariah on July 17, 2014, 08:12:08 am
Im still here if toaster is.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Toaster on July 18, 2014, 03:00:47 pm
I haven't forgotten this; I'm just lazy/procrastination/distracted/doing other things, pick any number of the above.


Also, not sure if Tomcost ever sent me anything.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Tomcost on July 18, 2014, 03:18:34 pm
I haven't forgotten this; I'm just lazy/procrastination/distracted/doing other things, pick any number of the above.


Also, not sure if Tomcost ever sent me anything.
I did. Remember the overkill conversation?
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Toaster on July 18, 2014, 03:21:12 pm
No, but I'll take your word for it!

It's somewhere in my PMs.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Bigf00t on August 27, 2014, 09:09:59 pm
Right. I'm going to be "That Guy".

I've had this tab perpetually open since the reboot/final-round was announced.

Is this still going down? I'm starting to feel bad because of how many times I've Necro-ed this single thread.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Tomcost on August 27, 2014, 09:15:05 pm
RISE, SHAKE THE DUST OFF YOUR SHOULDERS AND BREATHE AGAIN!

I guess that I need better sentences for the animate dead spell.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Remuthra on August 27, 2014, 09:18:18 pm
RISE, SHAKE THE DUST OFF YOUR SHOULDERS AND BREATHE AGAIN!

I guess that I need better sentences for the animate dead spell.
That is not dead which can eternal lie
And with strange aeons, even threads may die
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: endlessblaze on December 21, 2014, 09:20:02 pm
Sooooo is this dead or.......what?
 ???
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: killerhellhound on December 21, 2014, 11:32:12 pm
dead now please dont necro something as old as this
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Toaster on December 23, 2014, 09:58:34 pm
:-\

I almost went to start updating this, but I figure everyone's lost their notes by now.  So now you're all winners!

Sorry about never getting this finished.  As a consolation, how about the book?

Spoiler alert (https://docs.google.com/document/d/1xgLn-4_f8c8z6z9xiUHsnH6Wkx9iXFUJfp8GecuUmQc/edit?usp=sharing)

The pattern I kept alluding to in figuring out what went where was based on the page number entirely- the symbols were a red herring. 

Elements:  Fibonacci numbers  [7] 2, 3, 5, 8, 13, 21, 34  [55, 89]
Targeting vectors:  Numbers where digits are equal [5]  22, 33, 44, 66, 77
Objects:  Prime Numbers [14]   7, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67
Concepts:  Squares [6]  4, 9, 16, 25, 36, 49 [64, 81]
Enchanting words:  Perfect Numbers [2] 6, 28  [Note- Next one is 496]
Contingency spells:  Weird Numbers [1]  70  [Note- Next one is 836]

Nodi and friends were contingency spells.  Nodi, in particular, was "activate this spell on casting of next spell."  Many people thought it was a one turn delay because they'd cast a spell next turn anyway, which caused it to activate.

Some thoughts:

No one found the control word.  Bigf00t *almost* did; in fact, he tried "Mind control wood" which would have given him an awesome tool, but flubbed it with a 2 pot roll.

The key to counteracting arcane was actually not quicksilver, like at least one person assumed.  It was candy!  I was a bit too generous with arcane objects; I should have made them more unstable.  The Compensation Launcher IIRC did have a flaw where it'd blow on a 1 attack roll.

Vacuum didn't affect Dark at all, and was countered by Force, and to a weaker extent Arcane.

Both Hallow and Corruption (Terraria reference ahoy) had specific rules for how they worked.  Corruption wanted to kill everything; if it was affecting you, it overrode any non-violent action.  Hallow was defined by retribution; it wanted you to kill anyone who attacked anyone unjustly. (IE was an aggressor against someone who had never aggressed.  Self-defense was okay.)  More than anything, though, they hated each other.

Nobody made swordchucks.  I was disappoint.

There were separate reptile and dragon words; the reptile one would have scaled to dinosaurs.  Also disappointment.

The page with eight words targeted the player in slot X; this tripped up several people who thought it was either "target nearest" or fire in a cardinal direction.

I very nearly didn't include the full-body word.

Xantalos threw a bunch of random words together early on, and ended up with a head transformation that would have turned his head into a bow that exploded as soon as he activated it.  He never did.

I wish I had made the wand a little less likely to maim you so people would use it more.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Dermonster on December 23, 2014, 10:18:11 pm
Still salty about that countered execution.

And then the force armor into vacuume thing.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Elephant Parade on December 23, 2014, 10:46:13 pm
Quote
Candy counters arcane.
That's incredible. A use for the most useless word.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Toaster on December 23, 2014, 10:50:19 pm
Putting it as "Zentol" was a tiny tiny clue.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: endlessblaze on December 23, 2014, 11:02:54 pm
Hay who says we all lost our notes? I never throw anything away.(and I keep stuff on electronics so I don't lose it or clutter everything) of course I never played and the others aren't me but....uggg I just want to play a perplexicon! Anyone know some active ones?
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Elephant Parade on December 23, 2014, 11:46:07 pm
Hay who says we all lost our notes? I never throw anything away.(and I keep stuff on electronics so I don't lose it or clutter everything) of course I never played and the others aren't me but....uggg I just want to play a perplexicon! Anyone know some active ones?
Tomcost's Perplexicon is active.
Title: Re: The Pit of Magic: A Perplexicon Game. [The Final-er Battle]
Post by: Toaster on December 24, 2014, 12:13:44 am
As well as Hawk132's New Arena, though that uses the newer ruleset.
Title: Re: The Pit of Magic: A Perplexicon Game. [Oh well.]
Post by: Tomcost on December 24, 2014, 10:20:02 am
I wanted a final showdown with Bigf00t, but I know I was going to win anyway due to my statistical advantage and the fact that I kept confusing the shit out of everyone with my inmaterial status. Anyway, that would have been fun.



If you wonder about the game I'm running (link in my sig):
I can't actually say that I use the old ruleset, because I have pretty much altered all the rules to eliminate chunky salsa rules, so that I can be fair with everyone.
Currently the game is pretty advanced (despite the fact that nobody has gathered enough souls to face the first official boss), and, as a bonus, Derm has died.

Oh, and after looking at the wordlist for this game, I will have to incorporate the word for honey badger at some point. Maybe in the next batch of unlockable words.
Title: Re: The Pit of Magic: A Perplexicon Game. [Oh well.]
Post by: Toaster on December 24, 2014, 10:21:06 am
He had come up with quite an interesting trick.  Insubstantial versus arcane would have been a whiff-fest.  Did anyone figure out the element that ignores insubstantial?
Title: Re: The Pit of Magic: A Perplexicon Game. [Oh well.]
Post by: Tomcost on December 24, 2014, 10:41:09 am
He had come up with quite an interesting trick.  Insubstantial versus arcane would have been a whiff-fest.  Did anyone figure out the element that ignores insubstantial?
Crystal, of course. That's why I made myself those big gloves amde of crystal, to do mind-games with people.
Title: Re: The Pit of Magic: A Perplexicon Game. [Oh well.]
Post by: Dermonster on December 24, 2014, 12:01:42 pm
Currently the game is pretty advanced (despite the fact that nobody has gathered enough souls to face the first official boss), and, as a bonus, Derm has died.

:(
Title: Re: The Pit of Magic: A Perplexicon Game. [Oh well.]
Post by: Tomcost on December 24, 2014, 12:58:47 pm
Currently the game is pretty advanced (despite the fact that nobody has gathered enough souls to face the first official boss), and, as a bonus, Derm has died.

:(
Hey, if you die, you give hope to the rest of the players.

By the way, this may not be the most appropiate moment, but do yo remember the arcane dragon I summoned in this game? Well, let's say that it was a gift for a potential threat in this game... AKA you.
Title: Re: The Pit of Magic: A Perplexicon Game. [Oh well.]
Post by: Dermonster on December 24, 2014, 01:00:30 pm
:3