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Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: GavJ on November 18, 2014, 01:59:06 pm

Title: Nobody ever freaking attacks me anymore in 2014
Post by: GavJ on November 18, 2014, 01:59:06 pm
I don't know what's going on. I do not have invaders turned off in init...

I embark on several forts at this point, in places that clearly indicate lots of neighbors, one of them was even at war with both humans and elves and hostile goblins all at once.
I make millions and millions of created wealth. That same fort that was at war with everybody was cranking out like 20 superior adamantine serrated discs a year just to try and get invaders.
I am just in a regular old foresty area, not on a weird mountain or anything inaccessible. And these civs are within a few tiles of me on the world map, not right at the edge of my range.

Yet 5 years, 6 years in, nobody, nothing. Not a single wimpy goblin sieges. Not even a baby snatcher. Titans and forgotten beasts flow in like water, so the wealth is definitely working on one leve. I've killed a dozen in each fort. I also get plenty of traders from any civs I'm not at war with, no problem. yet NO INVADERS.

The hell?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Archereon on November 18, 2014, 02:00:49 pm
Embark near a necromancer tower. Look on in horror as the heavily armored and armed legions of the undead utterly annihilate entire squads of legendary warriors.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: GavJ on November 18, 2014, 02:04:10 pm
I hate zombies, I do not find them fun, they just grind my FPS down and present little or no challenge or interest since there is only one or two good safe ways to deal with them.

Even if they do invade, that doesn't help me fix the issue of the ones I actually want to invade still not doing so.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Lemunde on November 18, 2014, 02:20:52 pm
Same here. I made a really awesome drowning trap and nobody ever showed up to trip it. Maybe there's some kind of trigger other than wealth that attracts them. Do you have a population cap? Artifacts turned off?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Fr1gid on November 18, 2014, 02:27:18 pm
I have noticed this as well but I have enough wealth and over 100 pop.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: pisskop on November 18, 2014, 02:28:16 pm
Ive noticed.

I have a world where the gobos and dwarves are at war and neither side is curbstomping the other.  Im going to run a fort and probably pray that they show up.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: GavJ on November 18, 2014, 06:08:58 pm
Same here. I made a really awesome drowning trap and nobody ever showed up to trip it. Maybe there's some kind of trigger other than wealth that attracts them. Do you have a population cap? Artifacts turned off?
artifacts are always on in my forts, most of them have pop 20-30 capped, but my most recent one I set to 80, and have been at 80 for a year or two and still nothing.

(if that is a trigger, though, it shouldn't be)
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: smeeprocket on November 18, 2014, 06:11:16 pm
weird, I personally just barely survived the most recent goblin siege.

Although the rest of the civs around me don't seem to have problems with attacks.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Dyret on November 18, 2014, 06:20:49 pm
Yeah, I've gotten some fairly brutal ones as well. Maybe they get tied up with other settlements now that they don't always win?

Although the rest of the civs around me don't seem to have problems with attacks.

They don't seem to tell you about most battles. After I retired my last fort and checked the legends everyone seemed to have been attacked by everyone at some point, but the liason never bothered to tell me about it, except for when invaders successfully grabbed a Dwarf site.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: kingu on November 18, 2014, 06:32:27 pm
same here. 5 years in now and not even a thief.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: StagnantSoul on November 18, 2014, 06:51:22 pm
I just had a 90 goblin attack. First siege in weeks. Real life weeks. Tough siege too, five cave dragons and some jabberers and ogres. Even had a demon made of rose gold.

Question: would weapon traps full of silver war hammers and spiked ball one-hit the undead, since that's blunt damage?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: pisskop on November 18, 2014, 07:03:49 pm
I just had a 90 goblin attack. First siege in weeks. Real life weeks. Tough siege too, five cave dragons and some jabberers and ogres. Even had a demon made of rose gold.

Question: would weapon traps full of silver war hammers and spiked ball one-hit the undead, since that's blunt damage?

one-hit?  Not guaranteed.  But given all the damage I cant see them not getting mauled.

Blunt damage seems to be better because it doesnt sever parts and bruising everything seems to count for pulping as cutting would.  and since its easier to bruise . . .
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: smeeprocket on November 18, 2014, 07:08:14 pm
I just had a 90 goblin attack. First siege in weeks. Real life weeks. Tough siege too, five cave dragons and some jabberers and ogres. Even had a demon made of rose gold.

Question: would weapon traps full of silver war hammers and spiked ball one-hit the undead, since that's blunt damage?

Dear God, how many sieges does one go through before it gets to that?

Incidentally, what is the length of time between each siege on average? I need a lot of recovery time.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: StagnantSoul on November 18, 2014, 07:15:22 pm
I've just had tons of spambushes before now. A spambush is when an elven ambush, then a goblin ambush arrive, followed each season by ambushes. I've had ten ambushes from the goblins in four years, and four from the elves. Then that siege came. Only lost one soldier to the spambushes, but got half my military killed, meaning eight dwarves killed, from that siege. The cave dragons and the demon did the most of the damage.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Fniff on November 18, 2014, 07:20:02 pm
Unrelated, but I thought this was in General Discussion and people were complaining how they aren't assaulted in the streets anymore.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: smeeprocket on November 18, 2014, 07:24:15 pm
I think that's a frustration we all experience.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: utunnels on November 18, 2014, 07:24:51 pm
I noticed something.
Sometimes when I got a siege, I close the game without saving.
When I reloaded the save (before the siege), there's no siege.

I can understand werebeast, titan and fb attacks are random, but shouldn't a siege army travel to your place before attack? Or perhaps they changed their mind on the way?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: StagnantSoul on November 18, 2014, 07:25:49 pm
Maybe a deer killed them off.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Weremammoth on November 18, 2014, 07:30:24 pm
I've had an issue with this as well.  Four years in a haunted biome with over four mil. created wealth and the only conflict I saw was a single giant one-shotted by a macelord.  I was out of range for the gobbos, but the world was infested with various beasts so I expected a little more than one paltry attack.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Frogging101 on November 18, 2014, 07:32:52 pm
I noticed something.
Sometimes when I got a siege, I close the game without saving.
When I reloaded the save (before the siege), there's no siege.

I can understand werebeast, titan and fb attacks are random, but shouldn't a siege army travel to your place before attack? Or perhaps they changed their mind on the way?

This happened to me too. I closed the game and reloaded before the siege (yeah, save scumming is bad, but my marksdwarves had gone out with no ammo through no fault of mine, and I thought that was stupid and unfair), and the siege just didn't happen after I reloaded.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: smeeprocket on November 18, 2014, 07:40:10 pm
Like everyone doesn't kill the game now and then.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Aslandus on November 18, 2014, 08:15:48 pm
I just had a 90 goblin attack. First siege in weeks. Real life weeks. Tough siege too, five cave dragons and some jabberers and ogres. Even had a demon made of rose gold.

Question: would weapon traps full of silver war hammers and spiked ball one-hit the undead, since that's blunt damage?

Dear God, how many sieges does one go through before it gets to that?

Incidentally, what is the length of time between each siege on average? I need a lot of recovery time.
Usually it's about a year, but with world simulation now a thing it's not really something you can predict as well as previous versions...

As for the not getting sieges thing, it might just be the way your world genned, I've had a couple of goblin invasions, though nothing with more than 30 invaders at once...
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: StagnantSoul on November 18, 2014, 08:17:17 pm
It may be the fact that I'm literally on the same map tile as the largest goblin fortress, touching it's border, that gets me ambushed so much.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: GavJ on November 18, 2014, 08:18:27 pm
I'm not sure what you mean by "just the way the world genned" It genned with 2 wars in range. What other worldgen detail would override that?! And how do i make it not?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Aslandus on November 18, 2014, 09:17:41 pm
I'm not sure what you mean by "just the way the world genned" It genned with 2 wars in range. What other worldgen detail would override that?! And how do i make it not?
I don't know anything about worldgen either, I guessed something that sounded luck-based, because what I meant is that you just haven't had the "luck" of getting attacked (assuming you consider being attacked a good thing, which it appears you do).

Maybe the goblins don't have the population to be sending raiding parties (in which case it may just be a matter of time before they do start attacking), maybe the goblin fortresses themselves are landlocked in some way, but if you're willing to cycle through several fortresses to get attacked, perhaps you would be willing to save your current world to a backup folder and gen a new one, though I can't be sure it'll help...
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: StagnantSoul on November 18, 2014, 09:19:30 pm
Maybe the elves and goblins are fighting each other.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: GavJ on November 19, 2014, 12:29:40 am
Oh, I always make new worlds for new forts, simply because there are usually only 1 or 2 sites in a world I like.

So although it may very well be a world gen issue, it's definitely not a "one weird quirky world outlier" situation, because I am observing this over several worlds associated with my several 2014 forts.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Lemunde on November 19, 2014, 12:03:53 pm
I think this may be an issue of the goblins being more interested in attacking other people instead of you. Even if they show up as neighbors, if some other civ is closer they'll probably get attacked first. This may be a case where you have to go out of your way to make yourself a more tempting target.

After checking legends I found that even though my current fortress is still technically neighbors with goblins, it's located in a region well outside their borders. However some human civs seem to be contesting their territory.

Edit: Also this might be an issue with a history that's too short. Your world might not be generating enough sites if there isn't enough history for them to do so.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: GavJ on November 19, 2014, 04:13:57 pm
I would actually expect the opposite to be true. A shorter history with fewer sites should attack me more.

Them attacking each other shouldn't change with mroe sites, because both targets and attackers are increasing at the same time.

However, as time goes on, and my fort size isn't changing, then I become a smaller and smaller portion of the total population and less of a relative interest that would be worth sending an army to.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Sergarr on November 19, 2014, 04:26:14 pm
I would actually expect the opposite to be true. A shorter history with fewer sites should attack me more.

Them attacking each other shouldn't change with mroe sites, because both targets and attackers are increasing at the same time.

However, as time goes on, and my fort size isn't changing, then I become a smaller and smaller portion of the total population and less of a relative interest that would be worth sending an army to.
I don't think invaders are currently attacking sites based on their population...

And the targets are most certainly not increasing with more sites, since there is a snowball kind of effect; one side which have the initial advantage is likely to increase that advantage. Therefore, after a long history, the number of invadable entities is probably not that high.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Melting Sky on November 19, 2014, 04:53:39 pm
I saw you mention earlier that you tend to cap your population at very low numbers. This may be part of the issue, at least for those fortresses that have been capped at under 80. A population of 80 has been a magic number in the past in determining if you can be attacked by some of the larger threats like mounted sieges, so you might want to try running more than just one or two fortresses up past that mark and see if that breaks your dry spell.

Another possible cause of the problem could be related to that bug we had earlier in the release where the over world pathing was broken when determining neighbors. I remember for instance having forts that were literally right next to necromancer towers or goblin civs yet they would not show up as neighbors. I remember one forest fortress I had in particular where it should have had 4 or 5 necromancer towers in range yet not even half showed up as neighbors. Toady patched this bug which allowed the neighbors to show up properly again, but perhaps there is still some underlying over world movement and pathing problems that are still going on where civs that should be able to reach you still think they can't and thus don't send sieges? I assume you've checked to see if the neighboring hostiles have normal population levels? If they are dying or fledgling sites with only a handful of citizens they won't have troops to attack you with.

You mentioned that you always start your forts in a fresh world because you have very specific conditions that your embarks sites must meet. Perhaps it is something about the topography and other specific conditions you look for in an embark that is related to the problem. Have you tried just picking a completely random embark site with a lot of hostile neighbors to see if its the type of embarks you are choosing that is somehow related to the issue?

My final guess is that perhaps you are just astronomically unlucky in this regard and the game has been sending you mega beasts instead of sieges. I don't know if this still holds true in the new version or not since troops and their movements are now modeled in greater detail, but in past versions if you save scummed before a siege, sometimes instead of a siege a mega beast would show up and vice versa. It seemed like the game would determine if you met the conditions required to incur an attack and would then choose from a list of possible local threats and pick one randomly. To test this theory you could save scum repeatedly the next time you are attacked and see if it changes what you are attacked by or not. If this is the case you could probably increase the odds of being attacked by civs instead of mega beasts by decreasing beast numbers in world gen or simply letting world gen run longer. How long of a history do you run when you play? You aren't starting in like year 10 or something, are you?

The fact that others are reporting being sieged normally and you are not suggests it may be something you are doing different than everyone else that has uncovered the quirky game behavior.

Edit: I should add that in general sieges seem to be considerably less common in DF 2014 than in the older versions but they shouldn't be non-existent under normal circumstances. The decrease in sieges is a consequence of the fact that the game doesn't conjure the troops out of thin air like it used to. Anything that decreases the populations of aggressive civs will negatively impact the number and size of the sieges you can expect to receive. A couple of suspect world gen perimeters that come to mind include the number of mega beasts, history length and savagery. You might want to tinker with those variables if you have set them to unusual values during world gen.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: kingu on November 25, 2014, 03:22:51 am
After six (6!) in game years I had my first goblin encounter. No thieves, No snatchers, just a siege out of nowhree. They attacked with one small squad. I have a fully mature fortress. The king has even arrived with 4 legendary weaponmasters. This seems a bit unbalanced
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Skuggen on November 25, 2014, 07:32:01 am
My newest fort is fairly close to all civs (humans, dwarves, goblins and tower. No elf civilization survived worldgen \o/). Only ones that show up regularly are the dwarves. Took over 2 years for the first human caravan. Haven't seen a single goblin. I do get visited by necromancers fairly regularly, but they always show up with no zombies and immediately get scared off by the dogs :)
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Lemunde on December 02, 2014, 03:14:05 am
I don't know if people are still having a problem with this but while looking through the raws I discovered goblins (and other races) have the tag:

[PROGRESS_TRIGGER_POP_SIEGE:3]

After googling around I figured out that this number represents a certain population tiers. Specifically 3 represents a population of 80 where (as someone mentioned earlier) certain things start happening. I'm going to try lowering this to 1, genning a new world and starting a new fort with a population cap of 50 to see what happens. I'll keep you posted.

Edit: This is a very old thread but I think it's relevant. http://www.bay12forums.com/smf/index.php?topic=58013.0
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: GavJ on December 02, 2014, 03:39:59 am
Quote
3 represents a population of 80
Wow that's ridiculous, okay. "Hey what units should we use for a population requirement in the user init files?" "Hmm... how about groups of 27 dwarves?" "Not just dwarves period?" "No, definitely 27 dwarf units" "Okay, well I'll just go label that th--" "No, don't label the units. Everybody will just know that it is 27 dwarves, trust me."

... *facepalm*
Anyway, that's probably it then. I've only hit 80 with one fort for a year and a half or something.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: WDDworf on December 02, 2014, 03:45:45 am
The way sieges work have been adjusted tremendously (atleast I think / experienced that).

I've been running my fort for 4, or 5 years with Human, Dwarves and Goblin neighbours.
The Dwarves shown up from year 1 with a goblin liaison.
The Humans started showing up from year.. 3 I think.
The Goblin just showed up in the last year with about 10 men strong in a siege (for the first time, except for kobolds/gremlins).

The humans also have an Olm man diplomat.

I've had more than 100 dwarves pretty soon.. I think in year 2.. and the produced wealth must be getting pretty high as well.
Multiple forgotten beasts (twice a human giant); always elves showing up as werebeasts.

I had the feeling several Dwarven settlements got attacked (and lost) by the Goblin.. and only after that I got sieged.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Ancalagon_TB on December 02, 2014, 07:50:28 am
Is the popcap "trigger" based on total dwarven numbers or the number of adults (soo many babies!!)?   I too have never been sieged :(
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Lemunde on December 02, 2014, 08:37:37 am
Is the popcap "trigger" based on total dwarven numbers or the number of adults (soo many babies!!)?   I too have never been sieged :(

Hard to say. I would assume it's the total population as having to keep up with a different number for adults would require slightly more programming. You know, path of least resistance and all that. But you never know.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: pisskop on December 02, 2014, 08:39:59 am
yes, those numbers list minimal requirements.  At least one must be met, out of the 5, for a siege to occur.

otherwise only ambushes or smaller forms of conflict will occur.

but i have no clue how anything affects size of siege/frequency
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: smakemupagus on December 02, 2014, 08:54:33 am
Quote
3 represents a population of 80
Wow that's ridiculous, okay. "Hey what units should we use for a population requirement in the user init files?" "Hmm... how about groups of 27 dwarves?" "Not just dwarves period?" "No, definitely 27 dwarf units" "Okay, well I'll just go label that th--" "No, don't label the units. Everybody will just know that it is 27 dwarves, trust me."

... *facepalm*
Anyway, that's probably it then. I've only hit 80 with one fort for a year and a half or something.

The units for several different triggers (population, wealth, etc.) are all normalized to a common five point scale. 
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: MDFification on December 02, 2014, 04:40:12 pm
Same here. I made a really awesome drowning trap and nobody ever showed up to trip it. Maybe there's some kind of trigger other than wealth that attracts them. Do you have a population cap? Artifacts turned off?
artifacts are always on in my forts, most of them have pop 20-30 capped, but my most recent one I set to 80, and have been at 80 for a year or two and still nothing.

(if that is a trigger, though, it shouldn't be)

20-30 pop cap is far too low to attract goblin sieges. Raising it was a good move.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: TheHossofMoss on December 02, 2014, 05:38:55 pm
Reminds me of that lyric in a certain Slipknot song, "F^ck me, I'm all out of enemies!"
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Ancalagon_TB on December 03, 2014, 01:25:28 am
How peculiar.  The day after I post, goblin siege!  Hopefully there will be more, as there were only 11 of them so it was quite underwhelming...

... although their timing was perfect.  I was doing a major re-org of my squads and they had weapons and piece of armor missing.  One of them bashed a goblin to death with a wooden shield, and I think another went with naked legs.  Not too worried though, one axelord decapitated 4 gobos by himself :D
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Voidlord on December 03, 2014, 08:04:05 am
Check the error log, you might have the error that armies camp forever, so no sieges...
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Naryar on December 03, 2014, 03:51:17 pm
I have fortress defense on, haven't had any attacks on the first year. That is normal, tbh.

I'll see if more hostile civs = more attacks.

But if attacks are that rare, I may just stop playing df2014. Or maybe just build stuff, but half the fun of DF IS crushing your enemies and spilling blood for Armok, after all.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: smeeprocket on December 03, 2014, 03:53:13 pm
yea I rely on those invasions to cull large swaths of my population.

It starts to get crowded without large amounts of war casualties.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Baffler on December 03, 2014, 04:05:59 pm
There is significant anecdotal evidence that holding goblin prisoners will increase the number of attackers in sieges, presumably trying to recover the prisoners before you can subject them to whatever horrible things you have planned for them.

yea I rely on those invasions to cull large swaths of my population.

It starts to get crowded without large amounts of war casualties.

There's a solution now though, just put the more useless dwarves in webbed cages and deport them to Siberia the Mountainhomes with the traders.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: GavJ on December 03, 2014, 04:06:50 pm
Check the error log, you might have the error that armies camp forever, so no sieges...
What error log? Also, if it is that error, is there anything I could do about it anyway?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: smeeprocket on December 03, 2014, 04:07:40 pm
There is significant anecdotal evidence that holding goblin prisoners will increase the number of attackers in sieges, presumably trying to recover the prisoners before you can subject them to whatever horrible things you have planned for them.

yea I rely on those invasions to cull large swaths of my population.

It starts to get crowded without large amounts of war casualties.

There's a solution now though, just put the more useless dwarves in webbed cages and deport them to Siberia the Mountainhomes with the traders.

I think what I need is more military tbh. and it needs to be training around the clock. I only have 3 or 4 people in a squad train in a month, but I just need full time military for the sieges that probably won't happen.

I've been avoiding cage traps, tho, those things are easy mode.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Voidlord on December 03, 2014, 04:53:23 pm
Check the error log, you might have the error that armies camp forever, so no sieges...
What error log? Also, if it is that error, is there anything I could do about it anyway?
the errorlog will be under in the dwarf fortress folder.
the error I have seen is this: camp order missing parent -- army will camp forever.

I have had large fortresses, with a lot of wealth and not been sieged, and the common feature is this in the errorlog
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Uronym on December 03, 2014, 10:27:13 pm
This problem bothers me a lot too.

Necromancers are happy to rush you in the first year with endless hordes practically invincible zombies, but if goblins show up anymore, it is usually extremely late, possibly decades after embark, and extremely small; at that point in the game, even just jokes.

One theory in a thread I made a while ago was that goblins were taking a long time to arrive at your site, because some people reported getting regular invasion progression after several years of nothing, and armies have to travel now. Still, embarking right next to goblin civilizations doesn't necessarily get you the desired attacks, so it's probably something else really complicated.

The one sure solution is to fall back to previous versions, which is a shame. This seems like a pretty critical bug, but without any leads, Toady will probably not look into it for a while at least.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: GavJ on December 03, 2014, 10:44:16 pm
Quote
without any leads, Toady will probably not look into it for a while at least.
post above yours:
Quote
I have had large fortresses, with a lot of wealth and not been sieged, and the common feature is this in the errorlog

Sounds like a lead to me! Not too useful to me as a player if I can't prevent or change it, but surely useful to toady.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Uronym on December 03, 2014, 10:48:52 pm
Quote
without any leads, Toady will probably not look into it for a while at least.
post above yours:
Quote
I have had large fortresses, with a lot of wealth and not been sieged, and the common feature is this in the errorlog

Sounds like a lead to me! Not too useful to me as a player if I can't prevent or change it, but surely useful to toady.

Sounds great, then; we just need to see if Toady knows what it means, or find out ourselves before making a bug report.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: TheHossofMoss on December 04, 2014, 09:29:23 am
I miss having an actual SIEGE of like 90 goblins, plus 20 trolls, and the general riding a voracious cave crawler.

Ahh.... those were the good days.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: IgnacM991 on December 04, 2014, 11:07:46 am
I'm afraid that this old fashioned siege would conquer my fortress by dropping the FPS to the HFS.
Well, it seems that my i7 can't handle the DF at this moment.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Broseph Stalin on December 04, 2014, 11:23:26 am
I haven't had a siege since those two to seven person bandit groups would wander through in the earlier versions.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 04, 2014, 11:56:13 am
I would personally love to see big sieges with trolls smashing through those stupid 1 tile thick wooden walls and drawbridges, or goblins setting them alight, but it seems that they have been unintentionally weakened. Giving siegers the option of destroying certain fortifications and walls would make them far more potent.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: TheHossofMoss on December 04, 2014, 12:04:55 pm
I would personally love to see big sieges with trolls smashing through those stupid 1 tile thick wooden walls and drawbridges, or goblins setting them alight, but it seems that they have been unintentionally weakened. Giving siegers the option of destroying certain fortifications and walls would make them far more potent.

Or at least giving them the ability to have "sappers" that dig a hole under the wall, or ladders to get over them. That may be planned, I'm not sure. But it would make sense. Especially the ladder part, considering we now have stepladders.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: smeeprocket on December 04, 2014, 01:40:54 pm
I would settle for them just actually appearing. Baby steps.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Voidlord on December 04, 2014, 02:00:51 pm
It is bloody annoying, you train and equip a decent military some one squad with battleaxes the other with silver warhammers, and nothing, no sieges
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 04, 2014, 02:05:43 pm
I would settle for them just actually appearing. Baby steps.

That just seems like a bug fix, really. Adding sappers and wall destruction would require more serious work and cannot be expected until DF2016.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Bartok on December 04, 2014, 02:18:42 pm
Has anyone tried changing the value to 2 instead of 3?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: MDFification on December 04, 2014, 03:40:00 pm
I would settle for them just actually appearing. Baby steps.

That just seems like a bug fix, really. Adding sappers and wall destruction would require more serious work and cannot be expected until DF2016.

Or a DFhack plugin.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 04, 2014, 03:57:54 pm
Maybe that is why Dfhack is taking so long to update...
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: smjjames on December 04, 2014, 04:06:01 pm
Check the error log, you might have the error that armies camp forever, so no sieges...
What error log? Also, if it is that error, is there anything I could do about it anyway?
the errorlog will be under in the dwarf fortress folder.
the error I have seen is this: camp order missing parent -- army will camp forever.

I have had large fortresses, with a lot of wealth and not been sieged, and the common feature is this in the errorlog

Even if nobody really knows what's going on with the army will camp forever error, you should still post a bug report IMO, not sure if theres a corelating bug report though.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Ancalagon_TB on December 04, 2014, 07:09:41 pm
sappers would totally change the dynamics.  The main strength of the dwarves is their ability to shape the environment.   Sappers would severely diminish the value of this ability
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: thegoatgod_pan on December 05, 2014, 04:36:34 am
So I am having this too. I specifically chose a site close to a goblin civ, with which I am at war. I rapidly got a king in the first year.

Year 3, no goblins.

I've attacked the humans, hopefully this will provoke a war with them.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 05, 2014, 11:23:18 am
sappers would totally change the dynamics.  The main strength of the dwarves is their ability to shape the environment.   Sappers would severely diminish the value of this ability

Yes, and that would be a good thing, because beating up goblins was far too easy even when they did arrive. A squad of 10 legendary dwarves in even steel equipment trashed any number of goblins which arrived.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: The Bard on December 05, 2014, 12:22:27 pm
All sappers would do is murder you via FPS death with their pathing and leaving tunnels everywhere.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: pisskop on December 05, 2014, 12:27:23 pm
All sappers would do is murder you via FPS death with their pathing and leaving tunnels everywhere.
Hardly.  If sappers were a thing Im certain both pathing and refilling open spacing would be improved
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Aslandus on December 05, 2014, 01:13:11 pm
sappers would totally change the dynamics.  The main strength of the dwarves is their ability to shape the environment.   Sappers would severely diminish the value of this ability

Yes, and that would be a good thing, because beating up goblins was far too easy even when they did arrive. A squad of 10 legendary dwarves in even steel equipment trashed any number of goblins which arrived.
Legendary dwarves in steel armor are SUPPOSED to be nigh invincible to goblins, unless you are facing ten weaponmasters all in full steel from the gobbo side there's no way the goblins could match that head on (and dwarves are the only ones who know how to make steel). Keeping in mind how much infrastructure goes into the training and arming of those troops, should the goblins who just found some stuff and decided to attack a fortress really be that lethal to an established military complex?

Sappers or ladder carriers are good ideas to be sure, more things you would have to design you defenses around and safety of walls could only be temporary. But keep in mind that the point of a "siege" is more about isolation than murder, tearing down walls is hard but if it was a little harder to feed and clothe your dwarves without the stuff brought by caravans, being trapped where caravans can't reach could be much more deadly...

Pperhaps a new type of invasion like a "raid" would be where sappers come in, where they focus on breaking through defenses and stealing your stuff rather than just hunting down and killing all the dwarves they find...
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: GavJ on December 05, 2014, 01:21:17 pm
Sieges in real life wouldn't really be a thing if crops could grow without sunlight and nobody needed any fresh water except what they got from brewed mushrooms, and only defenders could dig holes.

The concept of a siege wouldn't make sense anymore. You could stand there for 500 years and still never starve them out. It's either attack or go home.

Unless you add things like sappers.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Melting Sky on December 05, 2014, 02:12:42 pm
I would settle for them just actually appearing. Baby steps.

That just seems like a bug fix, really. Adding sappers and wall destruction would require more serious work and cannot be expected until DF2016.

Although there are probably some bugs involved with this, it is also the fundamental change to how sieges are generated and actually simulated that is causing most of the lack of goblin sieges. In the past the goblins were basically conjured from thin air whenever the game determined it was time for you to be attacked. Now each individual goblin that attacks you is actually simulated. We can never go back to the way things were where you would get hit by a 100+ goblins and trolls a year simply because the game doesn't work that way anymore. Getting more goblins to attack is actually a much more serious programing undertaking than most of the other suggestions that have been made since it involves over world pathing, army logistics and site population mechanics etc.

Even if you make the AI target the player way more often than other sites it still won't provide the sort of constant seiges we are used to from the older versions. Adding a building destroyer 3 tag to the game that would allow a creature to destroy any construction would not take much programing at all nor would giving goblins better equipment such as full suits of iron/bronze for their elite or better yet the new divine metal gear if that goblin civ includes a fortress on a demon's spire. Making goblin engineers capable of disarming traps also probably wouldn't be that heavy of a programing task.

Some of the other suggestions such as improved pathing AI and undermining/burrowing are admittedly serious programing undertakings that will need to be part of a serious game version update rather than a quick patch.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: GavJ on December 05, 2014, 02:37:19 pm
Which is still pretty much a bug or rather an error in design, though... Players want to be attacked. Changing the fundamental structure of the game in a way that makes players not get attacked anymore is making the game less of a good game and may need to be seriously reconsidered, and soon... I.e., that's not just a sufficient explanation or justification by itself to say that it  has changed.

I'm not saying we go back to making them out of thin air. But you also probably don't want the world to simulate goblins COMPLETELY realistically as in treating you no differently than any other fort. You'll need something in between -- adding parameters in that cause them to bias toward your fort beyond its actual strategic value or the actual chance of stumbling across it.

And you say the populations can't support that. Okay, so up the populations and the gobline breeding rate too so that they can!

Etc. etc. Excuses for a boring game don't make the game fun. Fixing the problem makes a game fun.

If there turns out to be no way to really fix the problem, then the feature should be rolled back, honestly. I don't think this is likely -- I think there are probably lots of ways to make it work with dynamic simulation. But IF there weren't, then it would be rolled back, not just "oh well, the game doesn't do what we want anymore" and give up...

(this is all a bit hyperbolic. It's still a fun game. But just less so.)
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: GavJ on December 05, 2014, 02:39:23 pm
More succinctly: Leaving it like it is when a new feature broke something is not something you should do for very long.

If you can fix it easily, do so ASAP.

If you can't fix it easily, roll back the change until you have time to do whatever difficult stuff it takes to fix it.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Naryar on December 05, 2014, 02:48:36 pm
yeah there needs to be a fix to that... DF without enemies isn't DF.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 05, 2014, 04:45:17 pm
Which is still pretty much a bug or rather an error in design, though... Players want to be attacked. Changing the fundamental structure of the game in a way that makes players not get attacked anymore is making the game less of a good game and may need to be seriously reconsidered, and soon... I.e., that's not just a sufficient explanation or justification by itself to say that it  has changed.

I'm not saying we go back to making them out of thin air. But you also probably don't want the world to simulate goblins COMPLETELY realistically as in treating you no differently than any other fort. You'll need something in between -- adding parameters in that cause them to bias toward your fort beyond its actual strategic value or the actual chance of stumbling across it.

And you say the populations can't support that. Okay, so up the populations and the gobline breeding rate too so that they can!

Etc. etc. Excuses for a boring game don't make the game fun. Fixing the problem makes a game fun.

If there turns out to be no way to really fix the problem, then the feature should be rolled back, honestly. I don't think this is likely -- I think there are probably lots of ways to make it work with dynamic simulation. But IF there weren't, then it would be rolled back, not just "oh well, the game doesn't do what we want anymore" and give up...

(this is all a bit hyperbolic. It's still a fun game. But just less so.)

Actually, if I had the choice of conjuring goblins from the air or blasting them towards the player's fort and the current system, I would take the current system. The persistent world and total simulation is a great step forward for the game, and goblins should not be exempt from that. Nor do I want any favouritism towards the player's fort - that is simply a lazy way of making fake difficulty which the other forts in the game do not experience and unbalances the simulation. If players want to be attacked they can embark next to a necromancer tower or goblin fort which should just attack them by proximity. Rather than making goblin attacks come from nothing, or sending them towards the player all the time, it would be better to just make them much stronger and capable of doing things like tunnelling and destroying some walls, so that when they did come, there would be a serious fight and likely the end of the fortress unless the dwarves were very well prepared.

Rolling back the feature would be a big step back for the simulation, which is one of the best things about DF. This is not a game of COD zombies where the enemies come endlessly. Each enemy must be tracked and act in a sensible (by dwarven standards) way, with logistics and so on. And I prefer it like this, knowing that no stupid stuff is being stacked against me. If that means no invasions every year, then that means no invasions every year.

Of course, if players still want more fights, there is always the possibility of making underground animal men and other foes much, much more threatening...no invasions may come from above, but many from below...
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: pisskop on December 05, 2014, 04:53:39 pm
To the 'nobody attacks me' crowd

I've found out that the goblins arent using some of the weapons they could be, like giant axes, due to a bug.  I reduced the minsize of several 2h weapons from 62500 to 60000, the size of gobbos.  They are doing much better now . . .  Even keeping parity with their elven oppressors.

Seriously, for better goblins, give them the ability to use the very weapons they can make!

A side benefit is giving dwarves who are large enough the ability to use those weapons as well.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: bluephoenix on December 05, 2014, 05:22:13 pm
I really don't mind not being besieged every single year, I got my forts first siege after 5 years and that's okay.
There are other things to do besides squashing goblins.

Also it is good that the players fort does not get attacked constantly like in any random RTS, it would bother me a lot now that the world is alive.
Look here we have the NPC fortress "cavesprinkled" in the green mountains, what a nice fort, oh look player fortress "troubledchairs" that is right next to cavesprinkled gets a huge goblin siege every 6 months... That would look really out of place, why is the players fort different?

If you want to get attacked, you can dig down any time you like.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Naryar on December 05, 2014, 06:50:05 pm
this is funny because back then in 0.34 i remember being sieged up to 6 times a year with Fortress Defense 2. Which was a bit much, to be honest. Too much shit to clean outside. But three or four times a year was fine, iirc.

Now people are happy with not being sieged every year :O
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: GavJ on December 05, 2014, 07:21:34 pm
Quote
so that when they did come, there would be a serious fight and likely the end of the fortress unless the dwarves were very well prepared.
This does not sound remotely fun, sorry. Sit around for 20 years being bored then sudden random annihilation of your fort unless you have been constantly vigilant, which you wouldn't be because an attack almost never happens and that would be super annoying and unreasonable to expect to be always prepared for it. No thanks.

Quote
Rolling back the feature would be a big step back for the simulation
Uh I'm simply referring to the goblins and sieges, not the entire simulation of the game world!!! That would be absurd to roll back.

By "roll back" I mean only the sieges aspect. I.e. go ahead and keep having armies walking aroudn and everything else, but simply temporarily stick in a few lines of code that say "armies ignore player + other goblins are spawned to attack player only, until we have time to get around to fixing the problem that was caused, then we'll put it back."
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Aslandus on December 06, 2014, 12:20:57 am
Quote
so that when they did come, there would be a serious fight and likely the end of the fortress unless the dwarves were very well prepared.
This does not sound remotely fun, sorry. Sit around for 20 years being bored then sudden random annihilation of your fort unless you have been constantly vigilant, which you wouldn't be because an attack almost never happens and that would be super annoying and unreasonable to expect to be always prepared for it. No thanks.

What kind of defenses are you using that require you to be constantly vigilant or your fortress just explodes? If you had 20 years to prepare, you had time to build walls, about 600 traps, train a legendary military and clad them all in steel armor and steel weapons. Basically, you should've been ready...

Etc. etc. Excuses for a boring game don't make the game fun. Fixing the problem makes a game fun.

I'll cut to the chase: people want different things. Some people want more things to kill, some people want to be left alone, some people want a realistic simulation of a world so they can feel like they're actually keeping a community of dwarves alive rather than just "playing a game". You can probably revert to older versions or find a mod that does what you want (or make one if you know how) but I personally like the more simulation, less gamey approach that is being taken.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: GavJ on December 06, 2014, 02:46:18 am
Quote
If you had 20 years to prepare, you had time to build walls, about 600 traps, train a legendary military and clad them all in steel armor and steel weapons. Basically, you should've been ready...
But nobody is going to do that. That's such a colossal, unfun, ridiculous waste of time. I don't even remember the last time I played a fort for 20 years, if ever, or even 10, really. I would NOT do ANY of those things, because the chances would be much higher that I would get bored of the fort before anything came of it, and it would just be riling myself up for nothing.

BEST case scenario, I prepared for 10 hours of gameplay for a minute and 35 second event. Uh no. Screw that. If the game were like that, I would just completely ignore defense entirely, and on the off chance goblins attacked after only 4 years, just go "oh well" and make a new fort. Because that would be way less annoying than spending hours preparing for epic goblins in 12 forts without ever seeing one.

Quote
You can probably revert to older versions
And not get any benefit from any other updates? That is not a reasonable solution.

Notice that I did not say at any point the game should not ultimately be realistically simualted. I said it should be fixed soon, or if not a high priority, then a TEMPORARY stopgap should be put in place to fix the broken side effect, until such time as it can be made to work well while still running off of the full simulation and actual historical figures. I agree that is the best ultimate goal. Ideally with parameters that control underlying things in the realistic simulation to make it, realistically, provide different kinds of gameplay that different people enjoy.

But that's not what we have now. We have an undercooked system that wasn't apparently ready yet, and it needs some bandaids until it is fully baked.

Also notice that the stopgap measure DOES allow almost everybody of diverse interests to get what they want -- if you want few invasions or more invasions, or for them to come in different general time periods, random or not random, different sizes of invasions, any of those preferences are easily accommodated. Generated goblins just for sieges would be trivial to control with a custom parameters until a better realistically driven system is in place. Thus, the solution satisfies every group of people except the ones who happen to like simulations for their own sake aside from gameplay. Which I dare say is probably a small minority.

So am I maybe a small minority too. But not me + the people who want later but reliable sieges + the people who want lots of ambushes + the people who want blah blah, everybody else who would benefit from a less capricious and broken system.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Naryar on December 06, 2014, 04:53:28 am
No, it is an issue of the game.

If some hippies players do not want to fight at all, there is an option in the game that removes invaders.

If some players want occasional fighting, then put your fortress far away from a goblin encampment and necromancer towers. Besides, goblins are only active in winter, 1 attack per year is a reasonable pace.

And if players want some action, like first ambushes in end of year 2 - year 3 and the first siege a few years thereafter, and then some consequent goblin attacks, they should have it !
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 06, 2014, 05:26:16 am
The system is neither capricious nor broken. Armies just behave in a sensible way and do not beeline for the player's fort. A lot of you seem to want extra goblins spawning without regard to logistics and so on, which would unbalance the simulation and be a massive inconsistency - why don't elves get loads of extras materialising all the time, or dwarves?

When goblins arrived, I never said they would be unbeatable, or anything close to unbeatable. I just said that they would wreck the fortress if players had not prepared properly with traps, concentric defences and loads of legendary dwarves. If they had, the goblins would be soundly beaten. And, sure enough, I and many other players do not find preparing fort defences to be boring. Remember that if they are sieging, it is because they think they can win - nobody starts a fight with somebody he thinks will batter him if he has any sense.

If people are not being attacked even if they embark right next to a goblin fort/necromancer tower, then something is wrong, but that fix needs to come based on the current system, by making goblins attack more, making them stronger, breed faster and so on, not by using simulation breaking, lazy, "gamey" tactics like making loads of goblins appear for no reason and throwing them at the player's fort. One of the best things about DF is its simulation. If it resorts to launching waves of enemies at the player, it is turning into COD zombies, and that is not a good thing.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Col_Jessep on December 06, 2014, 06:22:43 am
The system is neither capricious nor broken. Armies just behave in a sensible way and do not beeline for the player's fort. A lot of you seem to want extra goblins spawning without regard to logistics and so on, which would unbalance the simulation and be a massive inconsistency...
I embarked in a tile away from a dark fortress with 10,000 gobbos and 5,000 trolls. Nothing happened for years. I think it would feel more "realistic" if the goblins would send a couple of soldiers ASAP to fuck up those 7 crazy dwarfs who are trying to build a new fortress within spitting distance of their capital.

Besides, DF has no problem conjuring migrants, traders and even your monarch from thin air. I'd have no problem with it if it would just generate a couple of raiders and bandits and the odd siege every now and then.

Realism is all nice and stuff but in games it's better to make things fun and then put them into a setting that makes them seem plausible. And who said Armok can't just create 50 goblins and trolls from thin air because he is bored?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Sergarr on December 06, 2014, 07:20:26 am
Even if sieges would be conjured from air, you'd run into a problem where dwarves will not attack the goblins and just stand there.

These two bugs combine with each other to make DF unplayable as a war game.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 06, 2014, 10:34:17 am
The system is neither capricious nor broken. Armies just behave in a sensible way and do not beeline for the player's fort. A lot of you seem to want extra goblins spawning without regard to logistics and so on, which would unbalance the simulation and be a massive inconsistency...
I embarked in a tile away from a dark fortress with 10,000 gobbos and 5,000 trolls. Nothing happened for years. I think it would feel more "realistic" if the goblins would send a couple of soldiers ASAP to fuck up those 7 crazy dwarfs who are trying to build a new fortress within spitting distance of their capital.

Besides, DF has no problem conjuring migrants, traders and even your monarch from thin air. I'd have no problem with it if it would just generate a couple of raiders and bandits and the odd siege every now and then.

Realism is all nice and stuff but in games it's better to make things fun and then put them into a setting that makes them seem plausible. And who said Armok can't just create 50 goblins and trolls from thin air because he is bored?

This shows a problem with the current situation, but the solution is just to make that dark fortress attack small nearby settlements more often, resulting in your being attacked, not conjuring goblins from the air. Armok conjuring things, if it is in game, should apply to all races and not be focused solely on the player's fort. If there are 10,000 goblins around it should not be hard to make 20 of them come to attack the fort. I agree that it is silly that no goblins have attacked, but I would prefer for the goblins to just be much more aggressive to small nearby settlements and try to "nip the bud" before they grow with small armies. That seems doable and fits with the current, better model of the game.

To Sergarr:
DF is not a war game. I do agree that goblins do not attack enough in some cases, but goblins sieges are not and should not be the focus of the game.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Aslandus on December 06, 2014, 11:52:35 am
The system is neither capricious nor broken. Armies just behave in a sensible way and do not beeline for the player's fort. A lot of you seem to want extra goblins spawning without regard to logistics and so on, which would unbalance the simulation and be a massive inconsistency...
I embarked in a tile away from a dark fortress with 10,000 gobbos and 5,000 trolls. Nothing happened for years. I think it would feel more "realistic" if the goblins would send a couple of soldiers ASAP to fuck up those 7 crazy dwarfs who are trying to build a new fortress within spitting distance of their capital.

Besides, DF has no problem conjuring migrants, traders and even your monarch from thin air. I'd have no problem with it if it would just generate a couple of raiders and bandits and the odd siege every now and then.

Realism is all nice and stuff but in games it's better to make things fun and then put them into a setting that makes them seem plausible. And who said Armok can't just create 50 goblins and trolls from thin air because he is bored?

This shows a problem with the current situation, but the solution is just to make that dark fortress attack small nearby settlements more often, resulting in your being attacked, not conjuring goblins from the air. Armok conjuring things, if it is in game, should apply to all races and not be focused solely on the player's fort. If there are 10,000 goblins around it should not be hard to make 20 of them come to attack the fort. I agree that it is silly that no goblins have attacked, but I would prefer for the goblins to just be much more aggressive to small nearby settlements and try to "nip the bud" before they grow with small armies. That seems doable and fits with the current, better model of the game.

To Sergarr:
DF is not a war game. I do agree that goblins do not attack enough in some cases, but goblins sieges are not and should not be the focus of the game.
That sounds like a more sensible solution, have the goblins actually attack more often when you are closer rather than having a static "will attack or won't attack" if you're in range... (granted I don't know what the coding actually looks like but it seems from the existence of this thread that proximity isn't considered very much)

Also I'm surprised people think this game is supposed to be centered around killing goblins rather than building fortresses or leading dwarves, I mean it's called "Dwarf Fortress" not "Goblin Murder Simulator"...
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Ancalagon_TB on December 06, 2014, 11:59:34 am
If you want to use that argument, well... it is call fortress - which implies a strong defensive position.  It's not called "dwarven city" ;)
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Sergarr on December 06, 2014, 12:00:07 pm
Dwarf Fortress is centered about killing enemies. It's the key part of the FUN of DF, and taking it out turns DF into a boring city simulator.

Also, most of mechanics in the game are used only during combat. Bodyparts, weapons, armor, traps, siege weapons, physical strength, all these things matter only for combat. You can deny it all you want, but Dwarf Fortress is a game centered around killing stuff.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 06, 2014, 12:38:52 pm
...although adding peacetime crime and plagues would make the city simulation much less boring.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: GavJ on December 06, 2014, 02:48:30 pm
I embarked in a tile away from a dark fortress with 10,000 gobbos and 5,000 trolls. Nothing happened for years. I think it would feel more "realistic" if the goblins would send a couple of soldiers ASAP to fuck up those 7 crazy dwarfs who are trying to build a new fortress within spitting distance of their capital.
This. The current setup should be satisfying to NEITHER people who want to be attacked NOR people who enjoy realism, because it is accomplishing neither.

If you can fix it by just making them slightly more aggressive or something, then great. If it's too much more complicated than that, though, then I don't think we should have to wait for 2 years for a more complicated solution with a game that is boring for anybody who knows the basics of setting up a fort already.

Spawning goblins is an easy fix until the more complicated things can be put in place. But sure, only if actually necessary. Go ahead and try some simple realistic fixes first, by all means. Smaller armies that circulate more might help too.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 06, 2014, 03:16:33 pm
An easy way to fix this would be to allow smaller raiding parties to leave goblin fortresses as well as big armies. Small forts, below the size needed for a mayor, would be attacked by these parties of perhaps 20 goblins or so, and they would range over a short distance around the fortress. Just making them more aggressive to very close forts could also work if it did not unbalance the game in other ways.

Spawning goblins, if it is implemented as a stopgap fix, should be optional, at least by DFhack or something.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: dwarf_reform on December 06, 2014, 04:16:55 pm
I'm slowly growing the highly uninformed thought that eventually DF will cease to function before "1.0" is realized.. I'm just not so sure I care where the army that just attacked me came from, even if I were able to trace their movement through Legends, or to research the squad commander and find out his son was kidnapped by the opposing army and is now their leader..

I dunno.. I may not muster up the eloquence I need, here.. :> For now it feels like every siege can be handled with the exact same tactics, and it barely matters who is out there needing killed.. Just with the enhanced fruit/plant set-up, its easier than ever to just close the gate and ignore attackers.. It always makes me think of Terraria and their "clown" enemy, who had the unique power of being able to destroy things you built.. That clown had the power to strike fear into your heart, and enough people complained about fear so that now the clown bombs cannot destroy blocks (and as a result I view the clown as.. well, a clown!)

Not saying we complained the fear out of DF, at all! Just saying that recent updates have enhanced survivability while adding little-to-no new danger elements to the game.. For instance, now that food production is quite a bit easier, maybe its time to consider implementing that food-rot/preservation mechanic fully.. or maybe try to get rising water levels added back in..

A part of the "I'm SAFE!!" feeling a lot of players have had recently could be due to a lack of danger in the natural world.. Somewhere I suggested 'animal migration' swarms, where a herd of randomized-yet-plausible animals (wolves, bears, keas, snakes, birds, anything, really..) enter and cross the map from east-to-west/west-to-east or north-south/south-north, like they're migrating across.. I'm sure other things are coming later on, like on-site sabotage, but for now I think DF balance is thrown off by an overly large influx of "good" content..

We need more evil :> Ah, and its always nice to keep options available for setting up a fully peaceful world (or fully psychotic world), just to cater to that play style..
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Bigheaded on December 06, 2014, 04:18:55 pm
So is anyone getting attacked regularly by goblins and have tips to ensure they are attacking?

Might try very few civilisations and hope the lack of them encourages the goblins to attack me, rather than anyone else.


As LOSING IS FUN, and it's getting harder to lose, not losing is quite often quite boring.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Uronym on December 06, 2014, 04:27:25 pm
If you don't want to get attacked, there are better city simulators. If you want to fight war, there are better war games.

But Dwarf Fortress is a special kind of both, and more. That's why I play it, anyway. Or used to. I'll have to wait until invasions actually happen again.

It's fun and all to make defenses, that is true. But it's no fun unless they are eventually tested, so that we can see how well they work, or die hilariously.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Magistrum on December 06, 2014, 04:36:47 pm
Well, things are just like aways for me... I think you guys are suffering from the old "forgot to check neighborhood before embarking" problem. It's just that now embarking needs extra attention, because distance.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Naryar on December 06, 2014, 04:45:39 pm
I have Fortress Defense installed, a three year fort and 60 dwarves. 230000 created wealth. So yes, I do believe I should have seen a goblin ambush, not to mention a frogman siege.

All I have seen is three kobold thieves. Nothing more.

It's not worth it playing dwarf fortress without enemies.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Magistrum on December 06, 2014, 04:58:57 pm
Oh, I think you got angered the RNG... Anyone made the bug report yet? This may get fixed soon, but probably without "goblins out of thin air" workaround.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Naryar on December 06, 2014, 05:00:47 pm
I hope toady sees all this and fixes something.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Magistrum on December 06, 2014, 05:04:56 pm
Well, he probably already saw, and the bug report ensures that he will take care of it sooner or later. Besides this isn't a small issue like undergarments over pants(yes, I'm talking about you, superdudes) this is a gamebreaking bug, so will be taken care of soon.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Bigheaded on December 06, 2014, 07:32:31 pm
community fort i'm in is enjoying some attacks. Population just hit 80 again (had dropped from some FB's somehow enterring the fort).

Feel free to ask for a turn: http://www.bay12forums.com/smf/index.php?topic=142169.300
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Robsoie on December 06, 2014, 11:56:30 pm
I don't know if anyone play Adventure mode , but in adventure mode you sometime run into "army in march" , troops that leave their homeplace to go attack another location.

Unfortunately there's a big bug there ( reported here (http://www.bay12games.com/dwarves/mantisbt/view.php?id=6798) ) that is present since the 1st release of DF2014 : you will notice those armies will stop to camp, but then will never move again, when you get to such location, you usually notice that the "armies" are not only very small, ... but more importantly they're sleeping, you can wait day , night , months, whatever , they will never wake up.

It's not only armies, it's nearly every groups (refugees too) and not only goblins but dwarves/humans/elven "armies" (well small parties i should say) that are affected.

Now that Fortress Mode is working together with Adventure Mode, i wonder if this big adventure mode bug is responsible too of the boring lack of invaders despite one may play with invaders enabled and close to goblin sites.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: smjjames on December 07, 2014, 12:06:49 am
I don't know if anyone play Adventure mode , but in adventure mode you sometime run into "army in march" , troops that leave their homeplace to go attack another location.

Unfortunately there's a big bug there ( reported here (http://www.bay12games.com/dwarves/mantisbt/view.php?id=6798) ) that is present since the 1st release of DF2014 : you will notice those armies will stop to camp, but then will never move again, when you get to such location, you usually notice that the "armies" are not only very small, ... but more importantly they're sleeping, you can wait day , night , months, whatever , they will never wake up.

It's not only armies, it's nearly every groups (refugees too) and not only goblins but dwarves/humans/elven "armies" (well small parties i should say) that are affected.

Now that Fortress Mode is working together with Adventure Mode, i wonder if this big adventure mode bug is responsible too of the boring lack of invaders despite one may play with invaders enabled and close to goblin sites.


Actually, I've seen big groups, including the one I linked to in the report there.  Oddly, that army kept respawning, even after using DFhack to give them a magma bath.

I've also seen armies consisting of animals for some odd reason.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: GavJ on December 07, 2014, 12:45:45 am
Quote
I think you guys are suffering from the old "forgot to check neighborhood before embarking" problem
There are like half a dozen people in the thread including myself who said they embarked in the same tile or right next to gigantic civilizations full of goblins and still don't get attacked for years and years...
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 07, 2014, 05:06:58 am
Quote
I think you guys are suffering from the old "forgot to check neighborhood before embarking" problem
There are like half a dozen people in the thread including myself who said they embarked in the same tile or right next to gigantic civilizations full of goblins and still don't get attacked for years and years...

...which is certainly a serious problem, which may be the fault of goblins not sending out raiding parties or the camps not moving bug that Robsole posted.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Col_Jessep on December 07, 2014, 05:35:56 am
I would also like some slightly tougher beasts for later in the game or more dragons and rocs. Cyclops wanders onto the map in year 7:

Spoiler (click to show/hide)

I'll start training my civilians for war now. Somebody could have got hurt! =P
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 07, 2014, 07:27:19 am
The cyclops certainly should not have fainted after being hit in the hand. That was not the case for even human soldiers in history, never mind giant monsters. A hit in the hand should stop use of that hand, but not disable an opponent completely in the same way that broken legs would.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Broseph Stalin on December 07, 2014, 08:25:37 am
It's entirely too easy for someone to pass out from pain.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Col_Jessep on December 07, 2014, 08:26:02 am
Six months have passed. I'm beginning to equip my civilians now, training begins next month.

The Giantess Nemen Illuduthra has come!
A gigantic creature resembling a human, almost unparalleled in size!


Spoiler (click to show/hide)

Oh...

I expected a gigantic creature of unparalleled size to be a tiny bit more pain resistant. I get that they can't hit a legendary swordsdwarf but it would be nice if they would not give in to pain after the first strike... :'(
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Broseph Stalin on December 07, 2014, 08:28:15 am
The way it works right now is the first guy to get injured passes out so the only way for something to be remotely threatening is for it to be difficult to hit (try to avoid flanking something with more than two dwarves), heavily armored, or incapable of feeling pain.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Naryar on December 07, 2014, 08:38:21 am
Semimegabeasts are nonthreatening, this ain't nothing new. They have been weak since 0.31 at least. You want a challenge ? Bronze colossus, hydra, dragon, or a good forgotten beast.

More dragons and rocs is totally possible (just increase the number of megabeast "caves" which is actually a limit on the number of megabeasts), the only issue is that they start to burninate towns to the ground and i'm pretty sure 10x normal number of megabeasts (as i have now) kills off civilizations.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 07, 2014, 10:27:57 am
The way it works right now is the first guy to get injured passes out so the only way for something to be remotely threatening is for it to be difficult to hit (try to avoid flanking something with more than two dwarves), heavily armored, or incapable of feeling pain.

This system is daft. Animals often fight after being injured worse than the wounds described. The whole gives in to pain thing needs to be massively reduced.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: bluephoenix on December 07, 2014, 10:50:20 am
Spoiler (click to show/hide)

Oh...

I expected a gigantic creature of unparalleled size to be a tiny bit more pain resistant. I get that they can't hit a legendary swordsdwarf but it would be nice if they would not give in to pain after the first strike... :'([/spoiler]
See how it says "fracturing the bone"?
That is the problem, bones have waaay too many pain receptors right now.
You need to go to your raw folder and change tissue_template_default to make bone have less pain receptors, I have it on 17.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: smjjames on December 07, 2014, 10:53:09 am
The way it works right now is the first guy to get injured passes out so the only way for something to be remotely threatening is for it to be difficult to hit (try to avoid flanking something with more than two dwarves), heavily armored, or incapable of feeling pain.

This system is daft. Animals often fight after being injured worse than the wounds described. The whole gives in to pain thing needs to be massively reduced.

Yeah, theres a bug report or two on it.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Col_Jessep on December 07, 2014, 11:49:03 am
Semimegabeasts are nonthreatening, this ain't nothing new. They have been weak since 0.31 at least. You want a challenge ? Bronze colossus, hydra, dragon, or a good forgotten beast.
After the cyclops I reloaded and didn't send in my military. The cyclops did quite a number on my civilians. They can be quite dangerous in an early fort but not after 7 years. I have 40 legendary swordsdorfs (and 10 lazy-ass markdorfs who only train a couple of hours when they feel like it).

A giantess or cyclops could bring some family or friends later in the game. That would make the fight more interesting. Or maybe they could use a door or table as shield and a log as club...   :D

I think the main problem is that the balance probably works well for adventure mode but is too easy for fortress mode. Some enemy types are too rare. I've never seen a bronze colossus, hydra, roc or dragon! Never had a vampire in my fort either. My fort size is 82+4 kids with 3.5 million in wealth so the FUN stuff should trigger.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 07, 2014, 12:23:03 pm
See how it says "fracturing the bone"?
That is the problem, bones have waaay too many pain receptors right now.
You need to go to your raw folder and change tissue_template_default to make bone have less pain receptors, I have it on 17.

As soon as I read "bones have pain receptors" I knew something was wrong. All receptors of any kind are found in the flesh, most in the skin. While a raws edit could solve these problems (there should really be a "better raws" mod, maybe I should make one), it would be much better if it was fixed by default.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Naryar on December 07, 2014, 12:58:15 pm
I can say from experience that simple bone fractures are not very painful. Well, clean bone fractures at least.

However, the hand has quite a bit of bones and cartilage so fractures are messy AND the hand has the most receptors of any body surface overall (no idea about if it has the most pain receptors of any body surface), so there's also that.

Still I doubt a broken hand would have people (or cyclopses) pass out from the pain. Have maluses to fighting due to shock doubtlessly, but pass out from the pain ?

Semimegabeasts are nonthreatening, this ain't nothing new. They have been weak since 0.31 at least. You want a challenge ? Bronze colossus, hydra, dragon, or a good forgotten beast.
After the cyclops I reloaded and didn't send in my military. The cyclops did quite a number on my civilians. They can be quite dangerous in an early fort but not after 7 years. I have 40 legendary swordsdorfs (and 10 lazy-ass markdorfs who only train a couple of hours when they feel like it).

Well, yeah, any semimegabeast will kill civilian dwarves easily (then again if they fall on an adept miner it's another thing). They are however rather weak against any worthy militia.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Sergarr on December 07, 2014, 01:05:09 pm
See how it says "fracturing the bone"?
That is the problem, bones have waaay too many pain receptors right now.
You need to go to your raw folder and change tissue_template_default to make bone have less pain receptors, I have it on 17.

As soon as I read "bones have pain receptors" I knew something was wrong. All receptors of any kind are found in the flesh, most in the skin. While a raws edit could solve these problems (there should really be a "better raws" mod, maybe I should make one), it would be much better if it was fixed by default.
In fact, it appears from my cursory raw examination that the bones in DF have the biggest number of pain receptors out of all tissues!

In fact, it's 10 times bigger than the next runner up (50 for bones vs 5 for skin, muscles and the like).

Hilariously enough, the actual nervous tissue doesn't appear to have any pain receptors in it at all. YEAH.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Ancalagon_TB on December 07, 2014, 01:52:50 pm
See how it says "fracturing the bone"?
That is the problem, bones have waaay too many pain receptors right now.
You need to go to your raw folder and change tissue_template_default to make bone have less pain receptors, I have it on 17.

As soon as I read "bones have pain receptors" I knew something was wrong. All receptors of any kind are found in the flesh, most in the skin. While a raws edit could solve these problems (there should really be a "better raws" mod, maybe I should make one), it would be much better if it was fixed by default.

Erm... While the "minerally" part of bones have no pain receptors per say, they are surrounded with tissue that *does*, called the Periosteum.  When the fracture damages this layer of tissue, severe pain follows.  Having the game put pain receptors inside the bone is an acceptable approximation of reality IMO.  There may be too many, but there should be some. 
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Ancalagon_TB on December 07, 2014, 01:53:57 pm
Semimegabeasts are nonthreatening, this ain't nothing new. They have been weak since 0.31 at least. You want a challenge ? Bronze colossus, hydra, dragon, or a good forgotten beast.
After the cyclops I reloaded and didn't send in my military. The cyclops did quite a number on my civilians. They can be quite dangerous in an early fort but not after 7 years. I have 40 legendary swordsdorfs (and 10 lazy-ass markdorfs who only train a couple of hours when they feel like it).

A giantess or cyclops could bring some family or friends later in the game. That would make the fight more interesting. Or maybe they could use a door or table as shield and a log as club...   :D

I think the main problem is that the balance probably works well for adventure mode but is too easy for fortress mode. Some enemy types are too rare. I've never seen a bronze colossus, hydra, roc or dragon! Never had a vampire in my fort either. My fort size is 82+4 kids with 3.5 million in wealth so the FUN stuff should trigger.

Make sure you have more than 100 dwarves, that seems to be an important treshold for sieges.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Bigheaded on December 07, 2014, 03:10:03 pm
Quote
Make sure you have more than 100 dwarves, that seems to be an important treshold for sieges.
It's 80 (that includes children), just had a full goblin assault at 81 pop. Although no mounts.


Also, i tried making a slightly more evil region to help the goblins through, and it appears to have worked, i've had the first thieves i've seen in a long time turn up within a year.
I'm pretty sure i'll be getting attacked soon.


Idea is, is that in a non savage world, the animals don't kill half the siege before it gets to you, i've seen 3 worlds now where an elephant has taken out a dragon (i was trying to get the right sort of world and i decided to check legends to see how many goblins were in the legends and noticed all these dead dragons).

I think the chances of goblins surviving walking past badgers is pretty decent. Although my bets probably on the badgers... especially if honey is involved.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 07, 2014, 03:53:40 pm
Erm... While the "minerally" part of bones have no pain receptors per say, they are surrounded with tissue that *does*, called the Periosteum.  When the fracture damages this layer of tissue, severe pain follows.  Having the game put pain receptors inside the bone is an acceptable approximation of reality IMO.  There may be too many, but there should be some.

I would consider that tissue to fall within the remit of "flesh" myself, but I understand that having receptors in the bones represents that. The numbers must still be reduced to stop monsters fainting as described earlier.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Col_Jessep on December 08, 2014, 11:49:35 am
Year 8, 11th Opal. 40 Legendary swordsdwarf are honing their skills to perfection. 10 nearly useless crossbowdwarfs derp around in the archery and all but 6 civilians (4 kids) have been trained in armor and shield use and are at least great or master sworddwarfs.

The Cyclops Ata has come!
A giant humanoid monster with a single eye set in its forehead.


Spoiler (click to show/hide)

I guess we all know how this went for the giant monster... =3
Didn't bother to alarm the civies since the clever monster bee-lined it to my veteran swordsdorf squad.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 08, 2014, 12:11:48 pm
I thought of a more sensible fix for the monsters fainting from pain. When in combat, creatures should experience an adrenaline rush which greatly reduces pain from injuries. This means that creatures will not stupidly faint and be killed by a broken toe, but they will be incapacitated after the fight is over. This would more accurately represent combat injuries and make monsters more threatening.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Sergarr on December 08, 2014, 01:56:39 pm
The even more sensible solution would be to nerf the melee damage so that not every single attack pierces to the bone. Lowering the weapon penetration values by a factor of 100 should do that nicely.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 08, 2014, 02:21:48 pm
I agree that too many attacks break bones in the first place, but an animal should not faint from a single broken bone in an extremity anyway. Swords in particular should not break bones very often at all, mostly just cutting the flesh.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Button on December 08, 2014, 03:06:44 pm
One feature of DF2014 which is reducing my Fun is forgotten beasts fighting in the caverns - with the wildlife and with each other. It used to be that if you ignored FBs they'd pile up, so you had an incentive to try to take them out quickly. Now they just kill each other - and with all their syndromes, it's too often fatal to both beasts. Occasionally even normal wildlife will take them out - my dining room has a bunch of engravings of the (wild) jabberer Tattooedwealthy laughing as Esnust the Abyssal Urn makes a plaintive gesture. While I agree that that's pretty awesome, rushing to get your military trained and your cavern defenses up because if you don't hurry, all the Forgotten Beasts will be dead is like... the opposite of Dwarf Fortress.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Col_Jessep on December 08, 2014, 03:08:43 pm
I think the semi-megabeasts are just giant babies. Here, a giant rattlesnake was tip-toeing around my main entrance and I send a squad:

Spoiler (click to show/hide)

She lasted longer than the megabeasts. And that strike to the teeth was brutal, teeth flying everywhere:

Spoiler (click to show/hide)

Tearing apart the muscle and the spleen! Jeez, getting a pickaxe jammed into your spleen, I guess that's really a good reason to give in to pain.  :o

PS. I agree with the forgotten beasts, Button.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Sergarr on December 08, 2014, 03:40:51 pm
I agree that too many attacks break bones in the first place, but an animal should not faint from a single broken bone in an extremity anyway. Swords in particular should not break bones very often at all, mostly just cutting the flesh.
That happens because cutting weapons have ridiculous penetration values, vastly exceeding the comparative thickness of body layers.

I've just calculated it and the average swordsman with a steel sword has enough force behind his slash to cut the leg's bones ten times over (assuming he cuts through the skin and muscle beforehand). I'm preeeeetty sure that's not how it is in real life.

(though I'm not sure if my calcs are actually correct...)
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Naryar on December 08, 2014, 03:42:25 pm
One feature of DF2014 which is reducing my Fun is forgotten beasts fighting in the caverns - with the wildlife and with each other. It used to be that if you ignored FBs they'd pile up, so you had an incentive to try to take them out quickly. Now they just kill each other - and with all their syndromes, it's too often fatal to both beasts. Occasionally even normal wildlife will take them out - my dining room has a bunch of engravings of the (wild) jabberer Tattooedwealthy laughing as Esnust the Abyssal Urn makes a plaintive gesture. While I agree that that's pretty awesome, rushing to get your military trained and your cavern defenses up because if you don't hurry, all the Forgotten Beasts will be dead is like... the opposite of Dwarf Fortress.

What fun reduction ? You are not simply thinking dwarven enough.

Wall off the caverns, use cagetraps+cave-in traps to catch FB's and everything in the caverns.

Then build an arena and MAKE THEM FIGHT EACH OTHER for your dwarves's viewing pleasure. And yours as well, of course.

Cavern Wars!

Also yes, jabberers are bad-ass and definitely can kill some FB's.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: BoredVirulence on December 08, 2014, 03:58:16 pm
I agree that too many attacks break bones in the first place, but an animal should not faint from a single broken bone in an extremity anyway. Swords in particular should not break bones very often at all, mostly just cutting the flesh.
That happens because cutting weapons have ridiculous penetration values, vastly exceeding the comparative thickness of body layers.

I've just calculated it and the average swordsman with a steel sword has enough force behind his slash to cut the leg's bones ten times over (assuming he cuts through the skin and muscle beforehand). I'm preeeeetty sure that's not how it is in real life.

(though I'm not sure if my calcs are actually correct...)

Swords should nearly always break someones bones. Even a dull sword will often fracture the bones underneath if there is no protective gear. A sharpened sword can cleave through a mans torso, not to mention what it would do to the femur...

The numbers may be off (and indeed, a single slash should not cleave through 10 femurs), but a sharpened sword against anything unarmored is pretty much a 1 hit kill in real life.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Sergarr on December 08, 2014, 04:12:01 pm
Okay I've found a little mistake here. It's not 10 times over. It's "just" three times. And that's just a dull sword, with a masterwork weapon, you can cleave through a bone six times bigger than a human arm's one in one slash.

The penetration values on weapons are so big that a sword sword can (if wielded by somebody very strong and huge) cut off an elephant's leg in one slash. I'm pretty sure that's physically impossible.

In fact, if you mod the short sword to have x100 velocity that it has, you can easily sever elephant's legs. That's probably kinda unrealistic right here.

I'm pretty sure the penetration values should be equal to weapon's size or lesser than that, since that's what the game uses for body part attacks. For a short sword, that would mean the difference between 4000 penetration and 300 penetration. The thickness of an elephant's leg is about 400, so that should help alleviate that problem.


In general, DF's physics are so crude the only reason why nobody has figured them out is because all these values are hidden deeply inside the code. But now, armed with formulas and calculators, we should make things right.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: BoredVirulence on December 08, 2014, 04:33:31 pm
Okay I've found a little mistake here. It's not 10 times over. It's "just" three times. And that's just a dull sword, with a masterwork weapon, you can cleave through a bone six times bigger than a human arm's one in one slash.

The penetration values on weapons are so big that a sword sword can (if wielded by somebody very strong and huge) cut off an elephant's leg in one slash. I'm pretty sure that's physically impossible.

Considering dwarf fortress has no such thing as a dull sword, I'm going to assume we mean a low quality sword. A sharpened, but otherwise ordinary, sword should be able to cut through at least 2 human femurs, which is the strongest bone in your body. 3 could very well be possible, but I certainly won't claim it. The humerus isn't a particularly strong bone, so I could imagine cutting through 6 in one swing (not really the same thing as making one giant super bone), although this could too be implausible.

Bone is a peculiar thing, it doesn't cut very well, and its really just the blunt force on a small area that causes very specific breaks, so as we start adding, things behave much more differently and become difficult to predict. The more outlandish scenarios are pretty hard to predict.

However I believe that the right man, with a large two handed sword, could cut through an elephants leg in a single swing. Keep in mind that the macuahuitl could cut through a horses torso. It wasn't really a single swing, there would be sawing action, but for a wooden club with bits of glass on the side, that's impressive. A great sword has a much better cutting edge, and likely even more momentum than the macuahuitl, so it may be up to the task. I assume your calculations were for a dwarven short sword, and that certainly couldn't do the job.

So I'll agree, the numbers are off. But I honestly think some people here have unrealistic beliefs on the limitations of these weapons. That's understandable, we don't usually slice each other up anymore, but think about the forces involved. If a normal sword (granted not a short sword) can cut through two pigs torso's (closest human analog) in a single swing, it has the potential to do some damage. Even without its cutting edge, the sheer momentum involved in a metal club with a small contact area is certainly going to break some bones.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 09, 2014, 11:19:14 am
While a strong man could cut through bone with a very strong sword if it was laid down on the ground, doing so against a moving enemy while keeping the strikes short to increase speed and decrease fatigue and strike recovery time is a different story. Real swordsmen did not swing their swords like baseball bats or wood axes, instead making quick stabs and cuts. Swords were also susceptible to breaking or jamming in wounds if they dug in too deeply. A poorly executed, strong cut against bone where the flat hit the bone would often break the sword. Even good warriors often broke swords in battle - Richard I of England broke one just pushing someone aside with the flat.

Stories of creatures being bisected by swords should be taken with some scepticism. It is likely that the horse cut by the macuahuitl was sawn in half rather than being sliced with a single blow. A great sword was NOT sharper than a macuahuitl - obsidian edges are usually better at cutting that metal ones - but it was stronger and less likely to chip and break.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Button on December 09, 2014, 02:30:00 pm
One feature of DF2014 which is reducing my Fun is forgotten beasts fighting in the caverns - with the wildlife and with each other. It used to be that if you ignored FBs they'd pile up, so you had an incentive to try to take them out quickly. Now they just kill each other - and with all their syndromes, it's too often fatal to both beasts. Occasionally even normal wildlife will take them out - my dining room has a bunch of engravings of the (wild) jabberer Tattooedwealthy laughing as Esnust the Abyssal Urn makes a plaintive gesture. While I agree that that's pretty awesome, rushing to get your military trained and your cavern defenses up because if you don't hurry, all the Forgotten Beasts will be dead is like... the opposite of Dwarf Fortress.

What fun reduction ? You are not simply thinking dwarven enough.

Wall off the caverns, use cagetraps+cave-in traps to catch FB's and everything in the caverns.

Then build an arena and MAKE THEM FIGHT EACH OTHER for your dwarves's viewing pleasure. And yours as well, of course.

Cavern Wars!

Also yes, jabberers are bad-ass and definitely can kill some FB's.

That's what I was hoping to do, but they're dying before I get around to them. I shouldn't be thinking, "I need to hurry up and catch that FB before something kills it!".
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Bigheaded on December 09, 2014, 02:32:06 pm
I think the semi-megabeasts are just giant babies. Here, a giant rattlesnake was tip-toeing around my main entrance and I send a squad:

Spoiler (click to show/hide)

She lasted longer than the megabeasts. And that strike to the teeth was brutal, teeth flying everywhere:

Spoiler (click to show/hide)

Tearing apart the muscle and the spleen! Jeez, getting a pickaxe jammed into your spleen, I guess that's really a good reason to give in to pain.  :o

PS. I agree with the forgotten beasts, Button.

I've an idea which i'm considering. What if... everything in the caverns was absolutely crazy freaking dangerous?
Imagine giant cave spiders... where 4 of them spawn... at 10 times the size!

Also, Crundles regularly will charge directly into your fort (i find most cavern beasts like to hang out ouside your meeting hall, which is interesting). Also had a forgotten beast wandering the hospital, which makes me wonder where they attack.

Not entirely sure how graphics work, it may be simple enough to add some extra graphics and add in some extra animals also. Or just reuse some.

Changing the amount of GCS and their size is fairly easy, not entirely sure how to make them grow faster, which would be quite key, Although if using a 200 year old world, these animals should be near to fully grown (although it takes 1000 years for a cave dragon to fully grow).

Worth a thought anyway and would be funny just catching a few in traps then unleashing them on goblins and such just to see the results.
Now if a siege came along with goblins riding a cave dragon which is 10 times its current size... well. I'll leave that thought.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: BoredVirulence on December 09, 2014, 03:07:27 pm
While a strong man could cut through bone with a very strong sword if it was laid down on the ground, doing so against a moving enemy while keeping the strikes short to increase speed and decrease fatigue and strike recovery time is a different story...
An average man with a decent steel sword can cut someone's arm off without it being secured to a target (Nearly free floating, inertia is the only thing providing resistance), if the arm is unarmored, and the swing is decent. It doesn't need all of the power he can muster, a full swing will generate enough momentum. It wouldn't fatigue him more than any other full swing. Bone isn't that strong, at least most aren't.
It is worth noting that since the target is nearly free floating, and inertia is what is providing resistance to the swords movement, the sword would require a good deal of momentum. Hence, a full swing is certainly needed.

... Swords were also susceptible to breaking or jamming in wounds if they dug in too deeply. A poorly executed, strong cut against bone where the flat hit the bone would often break the sword. Even good warriors often broke swords in battle - Richard I of England broke one just pushing someone aside with the flat...
Most were iron swords too. Steel swords had a remarkable ability to not break. Reconstructed Ulfberht blades (rare steel sword) have shown the ability to stab directly into wooden shields, and bend rather than break. However, you do bring up a point, because most swords were crappy iron, they were likely instructed to be more careful, and that tradition would have continued even with steel swords occasionally present. Its also worth noting that while those blades are believed to be reconstructed in an authentic manner, its still possible they don't reflect the nature of the sword. Either way, right now we are talking about steel swords (Or, I thought we were).

... It is likely that the horse cut by the macuahuitl was sawn in half rather than being sliced with a single blow. A great sword was NOT sharper than a macuahuitl - obsidian edges are usually better at cutting that metal ones - but it was stronger and less likely to chip and break.
Yeah, those accounts are certainly somewhat false, and they were definitely partially sawed through. While obsidian is sharper than a steel sword, it won't hold its edge. The moment it touches bone, it will snap, and it will be just the wooden club breaking the bone. A great sword has an advantage, if its steel, it won't break. The macuahuitl probably needed to saw through the horse because it lost much of its cutting power half way through. I do believe that this scenario would be very dependent on a high quality steel great sword, wielded by a very strong man, some luck, and maybe an elephant with a bone condition. It may not even be plausible, but to consider it ridiculous is an overstatement.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: smjjames on December 09, 2014, 03:08:59 pm
Just wanted to note that this has been derailed for the last page and a half or so.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Aslandus on December 09, 2014, 04:37:37 pm
Just wanted to note that this has been derailed for the last page and a half or so.
And it will continue to do so unless the OP locks the thread
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: BoredVirulence on December 09, 2014, 04:39:31 pm
Just wanted to note that this has been derailed for the last page and a half or so.
And it will continue to do so unless the OP locks the thread
Or we can get back on topic. Which I would do, but I have nothing to add to that conversation. Although, I admit, I think this topic has largely been exhausted.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 10, 2014, 12:03:31 pm
An average man with a decent steel sword can cut someone's arm off without it being secured to a target (Nearly free floating, inertia is the only thing providing resistance), if the arm is unarmored, and the swing is decent. It doesn't need all of the power he can muster, a full swing will generate enough momentum. It wouldn't fatigue him more than any other full swing. Bone isn't that strong, at least most aren't.
It is worth noting that since the target is nearly free floating, and inertia is what is providing resistance to the swords movement, the sword would require a good deal of momentum. Hence, a full swing is certainly needed.

Most were iron swords too. Steel swords had a remarkable ability to not break. Reconstructed Ulfberht blades (rare steel sword) have shown the ability to stab directly into wooden shields, and bend rather than break. However, you do bring up a point, because most swords were crappy iron, they were likely instructed to be more careful, and that tradition would have continued even with steel swords occasionally present. Its also worth noting that while those blades are believed to be reconstructed in an authentic manner, its still possible they don't reflect the nature of the sword. Either way, right now we are talking about steel swords (Or, I thought we were).

Yeah, those accounts are certainly somewhat false, and they were definitely partially sawed through. While obsidian is sharper than a steel sword, it won't hold its edge. The moment it touches bone, it will snap, and it will be just the wooden club breaking the bone. A great sword has an advantage, if its steel, it won't break. The macuahuitl probably needed to saw through the horse because it lost much of its cutting power half way through. I do believe that this scenario would be very dependent on a high quality steel great sword, wielded by a very strong man, some luck, and maybe an elephant with a bone condition. It may not even be plausible, but to consider it ridiculous is an overstatement.

I would consider a good steel sword (made with the right amount of carbon) to be the "very strong" sword I mentioned, compared to weaker swords made of iron, poor steel or bronze. One of the great weaknesses of the samurai sword against the European sword is that is was made from poor iron and was very sharp, but weak against hard objects. A great sword, when used properly, would not have snapped.

My point about laying the bone on the ground is, as you have said, that in a fight that bone will not be held rigidly in place as it is hit. My further point is that a "full swing" would be a stupid thing to do in a fight, because it requires lots of energy, is slower, and if it misses, which it likely will because of its slower and "telegraphed" nature, the enemy can quickly strike before the swinger has recovered to defend himself. Historical longsword fighting mostly involved short stabs and cuts for this reason. Big, lumbering swings were stupid things to do because the foe would just dodge, then strike in as the swinger recovered to swing again. The only time a "full swing" would be used is to finish a defeated opponent, or, in the DF case, if the enemy was a beast so slow that it could not dodge. Even then, the swordsdwarf would have to be careful not to get his blade stuck and be hit while trying to pull it from the foe.

European knights had their own system of martial arts which trained skilled swordsmanship and discouraged swinging the sword like a felling axe at a tree. It is likely that, given their fondness for single combat, dwarves would have something similar - Historical Dwarven Martial Arts, maybe.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: BoredVirulence on December 10, 2014, 12:45:28 pm
The weapons stats are based on what it can do. A steel sword can do all of those things I described (well, maybe). Its stats have nothing to do with what is smart in a fight. So just because to competent warriors fighting each other wouldn't normally do a full swing (which they would do occasionally), doesn't mean that a steel sword should only ever produce cuts and not break bones. Even a small stab, or a short swing, would fracture bones occasionally, if you're penetrating to the flesh, then your bones are going to see some damage (unless its a purposeful shallow slice).

Counter point. What of an armed assailant attacking unarmed, and unarmored, civilians? There is little reason to be cautious, so full swings will be used more often. A steel sword can most certainly cut a mans arms off, as he raises them to defend himself. The stats of the sword reflect this. If there is a bug anywhere, it should be to make short swings used more often, and full swings less often, but I think that's already modeled in game? The numbers are probably a little off, and it would be nice to see a community overhaul of the raws, adjusting things, but I would not say the numbers are far off.

If powerful strikes are used to aggressively in combat, I would support a tweak to that. Ideally, somehow influenceable by the raws so that individuals could tweak their dwarves to have the appropriate amount of restraint in combat they deem necessary. We can argue about the frequency at which bones will break with shorter swings, or the frequency that full swings would be used, maybe swords do break bones too often, but its not because the sword is modeled incorrectly, maybe combat needs a tweak?

(And here I think we've finally agreed. You're arguing breaking occurs too often, I argued a sword is very, very capable at break bones often, and the argument has since veered towards how combat is handled.)

I think the only way to solve it now is for someone to create Historical Dwarven Martial Arts, get many practitioners, stage mock-up battles, and once skill converges on a true fighting style, we take the frequency of different attacks used by those practitioners, and try and model that in game. Or we could use a historical analog, but that seems less dwarfy to me...
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Max™ on December 11, 2014, 03:26:45 am
I've never thought of a dorf as being physically much like a human, more like a cross between a bear, a beard, a beer, and I guess some badger tossed in there, in a vaguely humanoid form. The tales of dorfs punching charging warhorses out from under their riders were in older versions, true, but I've got a modern fort where a dorf tossed a troll 9 or 10 urists by the ear, with his teeth... so when I ponder what a weapon could do in the hands of a dorf, I would lean more towards "what would it do in the hands of a chimpanzee or gorilla with relevant training" than "what would a european knight be able to do", maybe that's just me.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Col_Jessep on December 11, 2014, 04:34:52 am
I've never thought of a dorf as being physically much like a human...
Yup, they are definitely not shorter humans. =D
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Ancalagon_TB on December 11, 2014, 07:49:40 am
As someone with over 2 years of medieval sword fighting training (alas, I had to stop due to injury), I can tell you that you do *not* swing a sword like a baseball bat.  This doesn't mean that you are swinging weakly.... When executed properly, the tip of your sword will be moving *very* fast.   Part of the reason why is because the centre of gravity of a sword is not that far from the hilt.  So in a way, you can "tumble" the sword around its own centre of gravity, which requires a lot less energy.

A sword strike chipping or even breaking bone is very believable to me.

And yes, material does matter a lot.  Modern swords* are made of high quality steel and can be much more resilient than some of the not so great (metallurgy wise) swords of the past.  I would expect dwarven swords to have reached that level of metallurgic skill.

*do not confuse a modern sword re-creation with a "sword like object", an sword-shaped wall decoration.  An improperly constructed sword is a menace, and should not be swung around.   Two main faults are using stainless steel (most stainless steels are too brittle, the sword will break) and improper tang construction (a thin steel rod welded to the blade, the weld being a weak point in a location of high stress).

This leads to stuff like this:  https://www.youtube.com/watch?v=v2EQWCpnIR8
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Aslandus on December 11, 2014, 09:27:58 am
People are really getting into nitpicking the fighting system of this pre-alpha game that already has a more in depth combat system than 90% of games...
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 11, 2014, 11:17:52 am
People are really getting into nitpicking the fighting system of this pre-alpha game that already has a more in depth combat system than 90% of games...

And because it is so much better, we think we can get it even further.

Ancalagon_TB is right about good sword technique. A good sword strike is quick and direct, not a swing. This is true regardless of strength, so a dwarf who is many times stronger than a man would still do this. The reasons for this are that a quick strike leaves less time for the opponent to react, is less exhausting and does not get stuck in the enemy. Impact energy increases much more quickly with speed than mass, since kinetic energy=half mass*velocity^2 - hence why bullets do so much damage.

These are basic facts of physics and physiology true of super strong dwarves just as much as humans.

As dwarves gain weapon skills to legendary, they should also use their weapons more sensibly. A new recruit may make huge, easily dogdeable slashes, but a legendary swordsdwarf should be much quicker and more restrained in his strikes.

A *steel short sword* should be able to cut and break bone. A copper short sword, not so much. Even a steel sword's ability to do this should be based on item quality - many historical swords were somewhat poorly made, as Ancalagon_TB said.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Sergarr on December 11, 2014, 11:35:15 am
Nitpick: DF doesn't actually use kinetic energy. It uses momentum, contact areas and various yields and fractures to determine the damage. But it doesn't use energy.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 11, 2014, 02:32:52 pm
Even if DF is based only on momentum, force=mass*acceleration (kinetic energy is this integrated, or, alternatively, this is kinetic energy differentiated). If the sword is moving faster, it will have more momentum (mass*velocity) and decelerate faster on hitting the target and hit with more force. Therefore, the sword should hit the enemy while moving very quickly. But this can be achieved with good striking technique that does not involve swinging the sword like a baseball bat while the foe dodges away and strikes the swinger as he raises his sword to swing again.

In a way, it is similar to swinging a golf club - thrashing wildly at the ball leads to poor shots and quick exhaustion, while a quick but controlled strike can send the ball hundreds of metres without requiring too much effort.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Sergarr on December 11, 2014, 02:39:45 pm
Sorry, but swords (and any other weapons) have practically zero deceleration when going through multiple layers.
Also, with current contact areas, short sword's contact area is about 10 times greater than the contact area of an average elephant's leg.
So swords in DF are not really swords, but rather gigantic shredders, if you slash with them.

DF really should depict those values directly into user's interface, or else we're going to spend eternity trying to find all these bugs.

(EDIT) For information: average contact area of an upper human body is about ~100 units. Contact area of a short short slash is 20000 units.

To get even slightly close to realism, we would need to decrease the weapon's contact areas by the factor of 1000.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Uronym on December 11, 2014, 03:01:48 pm
Personally, I have no problem with the combat system. Sometimes, the results seem far-fetched (like skulls being crushed in fistfights), and legendary dwarves kill like a humanoid blender, but that is fine with me. Could be improved, but not serious.

What bothers me is that the goblins never actually seem to come anymore, so any problems with the combat system itself are almost entirely irrelevant. There is nothing to test your defenses against, or the fighting capabilities of your dwarves, or your mobilization capability. All that can be tested is your patience as you wait for goblins that never come but only get almost literally unbeatable zombies, which are no fun at all.

(I like goblins more anyway, for their flavor; zombies make it feel like another stupid zombie defense game.)
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 11, 2014, 03:05:10 pm
In my opinion, these values are completely, utterly bugged and must be changed, massively decreasing weapon contact area for a start. I remember alarm bells going off when a legendary swordsdwarf bisected a marsh titan with a thick shell across its body. Something is rotten in the state of DF, and I don't mean all that marsh titan meat spilled everywhere after a tantrumming dwarf smashed the butcher's shop. Reducing this ridiculous damage would make fights against beasts much, much harder, along with stopping them from fainting from a broken toe. My real problem with this is that 1. it is utterly stupid and, more importantly, 2. it makes the game far too easy if legendary dwarves can just cut titans in half then go home for *prepared troll lung roast*.

I have done a little more research on the matter of swords cutting bone and found some skeletons from the Viking age which have had both legs cut with a single strike and skulls cut through. Swords were clearly capable of cutting bone, but these Viking swords were made of very pure crucible steel by very skilled swordsmiths - they would be *steel short sword*s in game. These feats should not be so possible with swords of lower quality or made from weaker materials. I have yet to research how much damage iron and bronze swords could do to bone, but I know that splitting a skull with a copper sword is somewhat unlikely.

I have little knowledge of swords made of materials other than steel, so I do not really feel qualified to say too much about them. Purchasing iron or bronze swords is a very low priority for me given how expensive well made swords are.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Sergarr on December 11, 2014, 03:10:10 pm
There really should be another mod in the lieu of "Broken Arrow" one, but for meele weapons. Oh wait, I'm a modder.

brb, going to mod
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 11, 2014, 05:09:07 pm
Thank you for the effort. I would be happy to test your mod once it is done if you give me the link.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Sergarr on December 11, 2014, 05:21:06 pm
A quick question: should a heavy slashing strike from a steel two-handed sword on a lying opponent hack through a steel breastplate, or not?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Max™ on December 11, 2014, 05:46:23 pm
Steel vs steel is going to be less effective if you aren't punching holes with a stab, a slashing strike going through is going to take a lot more leverage, like jaws of life type stuff, rather than hacking at it.

I'd expect a dulled blade, a loud clang, scrapes and gouges across the armor, but not hack through, no. If anything it would dent/bend the plate inwards before the material gave out, which would hurt but again shouldn't leave a bisected corpse.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Col_Jessep on December 11, 2014, 09:07:31 pm
I would be very interested in that mod too!

One other problem with DF's fighting system is the way soldiers train. I often see my soldiers train kicking, biting, wrestling... and they use those "skills" in fights a lot. I don't want my militia commander to bite or kick a forgotten beast while he is holding a masterwork steel sword or axe. Or worse he might try to strangle a zombie. GG, no RE.

Any chance you can make them use their actual weapon more? Maybe not exclusively but a lot more than they do now.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Magistrum on December 12, 2014, 09:01:55 am
Kicking, punching, grasping enemy limbs/weapons, and shield bashes are very important to fighting, so it really isn't a problem, but trying to bite a gigantic creature while you hold a steel spear might not be intend...
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Sergarr on December 12, 2014, 09:23:15 am
That's a bug that I cannot fix without using some ugly-looking solutions.

In other news, DF weapon physics start to behave wonky with combination of low contact area and low momentum.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 12, 2014, 10:27:22 am
Kicking, punching, grasping enemy limbs/weapons, and shield bashes are very important to fighting, so it really isn't a problem, but trying to bite a gigantic creature while you hold a steel spear might not be intend...

Shield bashes and grabs, yes, but an armed warrior would not use punches and kicks much while he still has his weapon. An ugly solution is only better if it is not too ugly.

An excellent addition would be the risk of a dwarf breaking his knuckles or teeth (not fainting as a result) after hitting or biting thick bone. Gauntlets would act as knuckle dusters and protect the dwarf's fists, allowing him to punch goblins in the head with impunity.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Magistrum on December 12, 2014, 12:21:59 pm
I also think throwing a punch against a breastplate should not end well for the attacker, but kicking is really important at fighting ( knocking people out of their feet, breaking knees)
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 12, 2014, 12:57:50 pm
I also think throwing a punch against a breastplate should not end well for the attacker, but kicking is really important at fighting ( knocking people out of their feet, breaking knees)

Kicking was only really used in history to soften the opponent when weapons were high (swords blocking a strike to the head, for example). In this case, a kick in the groin or knee could be very useful to shake the opponent's balance. In other cases attacks with weapons were far more useful, since the weapon being forcefully parried did not lead to the striker suffering a fall or worse. If a leg is caught kicking, the kicker can easily be thrown to the ground. As Anderson Silva learned, launching lots of leg kicks can also lead to very nasty injuries if the leg is struck with the opponent's knee, and he was not fighting enemies with swords.

Even punching a normal skull should often end badly for an untrained, unarmoured dwarf.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Magistrum on December 12, 2014, 01:05:18 pm
About Anderson Silva... Yeah, he just got unlucky, the kick got defended, and he landed the wrong part of the leg in the opponent.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: smeeprocket on December 12, 2014, 01:32:58 pm
Yea that happened like one time in Silva's career, and he has thrown a lot of kicks, most of them very effective.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 12, 2014, 01:41:16 pm
...but that one time would make other warriors think twice about doing the same, especially if the enemy is armoured or a mega beast, when they can just hit with their weapons at much lower risk. Armed combat is very different from unarmed combat (to clarify, I was mainly referring to armed combat, the Silva comment was just an aside on the dangers of kicks generally) in that strikes using bits of the body are still used, especially knees and elbows, but mainly as a second choice after just using the weapon. This has the advantage of not risking damage to the striking body part while also dealing more damage, an overall gain. I'm not saying that dwarves should never kick, far from it, or that they should be injured all the time, but kicking should only assist an armed attack and not be the main part of it.

Even without unlucky injuries, the chance of being caught and thrown is not negligible, and in an armed battle this could easily lead to death as the downed victim is mobbed, kept down and finished. Generally, no one wants to go to the ground in a massed fight because of the dangers of being mobbed, a very different situation from an unarmed 1-on-1 fight where wrestling can offer a win and being thrown is not usually disastrous. How much damage would a kick do to some bigger DF enemies anyway? Yes, it could easily knock over a goblin if a dwarf kicked his knee, but the same does not apply to titans.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Ancalagon_TB on December 13, 2014, 12:18:31 am
A significant minority of swordfights would devolve into wrestling matches.

When two good swordsmen are fighting, they are jousting for position - the "fight for the centre".  You want to outmaneuver your opponent to be in a position where you can easily strike him and he has a hard time striking back.  This is done both with footwork and swordplay. 

Sometimes that means closing in, too close to be using swords, and well now you have a wrestling match.  Sometimes the grappling will be very short - pin the other guy's arm and bash him on the head! - but sometimes the person initiating the grapple doesn't quite manage to finish the job and it's not a swordfight anymore...

All that being said, perhaps it should be a separate thread - and the point that there is no point to a combat system if the foes don't show up is rather pertinent.

Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Sergarr on December 13, 2014, 05:26:46 am
A modded sword with realistic contact area appears to be unable to cut off arms because it pulps them before cutting off, and pulped bodyparts refuse to come off.

Think I understand now why swords had these huge contact areas now.

Goddammit.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 13, 2014, 06:45:01 am
A significant minority of swordfights would devolve into wrestling matches.

When two good swordsmen are fighting, they are jousting for position - the "fight for the centre".  You want to outmaneuver your opponent to be in a position where you can easily strike him and he has a hard time striking back.  This is done both with footwork and swordplay. 

Sometimes that means closing in, too close to be using swords, and well now you have a wrestling match.  Sometimes the grappling will be very short - pin the other guy's arm and bash him on the head! - but sometimes the person initiating the grapple doesn't quite manage to finish the job and it's not a swordfight anymore...

All that being said, perhaps it should be a separate thread - and the point that there is no point to a combat system if the foes don't show up is rather pertinent.

Sword fights did turn to wrestling sometimes, and often if both parties were armoured. Many duels ended in grappling. But if the combatants were in battle and both were wary of other foes around them who might intervene and strike them while they were on the ground, they would be much less likely to engage in such combat. Very often the 2 fighters would make a few strikes at each other, realise the other was equally skilled, and move on to attack someone easier. Becoming embroiled in single combat in the middle of a battle is not very wise, since both fighters are focused solely on each other and not on the foe coming up from behind.

The importance of formations is also true here. Wrestling obviously breaks formation and exposes the fighters to the enemy, as well as opening a gap in the lines for the enemy to penetrate.

Battles and duels (fights against multiple opponents and fights against 1 opponent) are fundamentally different in that the former saw much more tentative fighting and less grappling, with most people staying in formation, while the latter often involved wrestling and body strikes like kicks. Combat in DF would also have to be divided in this way - is the opposition 1 goblin, or 10? Tactics would be very different depending on this. In the former case, a dwarf could wrestle down the goblin, but that would be very unwise if there are 9 other goblins waiting to jump in.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Aslandus on December 13, 2014, 10:00:01 am

Battles and duels (fights against multiple opponents and fights against 1 opponent) are fundamentally different in that the former saw much more tentative fighting and less grappling, with most people staying in formation, while the latter often involved wrestling and body strikes like kicks. Combat in DF would also have to be divided in this way - is the opposition 1 goblin, or 10? Tactics would be very different depending on this. In the former case, a dwarf could wrestle down the goblin, but that would be very unwise if there are 9 other goblins waiting to jump in.
In this case, perhaps there should be some option for squads to either fight using a dueling mentality (for light infantry, swordsdwarf types) or in formation (more for speardwarfs and heavily-armored squads)
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Sergarr on December 13, 2014, 10:06:02 am

Battles and duels (fights against multiple opponents and fights against 1 opponent) are fundamentally different in that the former saw much more tentative fighting and less grappling, with most people staying in formation, while the latter often involved wrestling and body strikes like kicks. Combat in DF would also have to be divided in this way - is the opposition 1 goblin, or 10? Tactics would be very different depending on this. In the former case, a dwarf could wrestle down the goblin, but that would be very unwise if there are 9 other goblins waiting to jump in.
In this case, perhaps there should be some option for squads to either fight using a dueling mentality (for light infantry, swordsdwarf types) or in formation (more for speardwarfs and heavily-armored squads)
You'd better wait until there are actual formations in the game. That and shit like specifying actual dimensions for weapons (so you can have long-but-thin swords and not confuse them with square-faced mauls), specifying which part of the weapon deal actual damage (not just whole of it), having weapon be made of multiple parts (mono-metal spears are stupid), and many, many more improvements to actual low-level combat.

We would have to wait for at least 3 years for all that to occur, most likely.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Aslandus on December 13, 2014, 10:44:33 am

Battles and duels (fights against multiple opponents and fights against 1 opponent) are fundamentally different in that the former saw much more tentative fighting and less grappling, with most people staying in formation, while the latter often involved wrestling and body strikes like kicks. Combat in DF would also have to be divided in this way - is the opposition 1 goblin, or 10? Tactics would be very different depending on this. In the former case, a dwarf could wrestle down the goblin, but that would be very unwise if there are 9 other goblins waiting to jump in.
In this case, perhaps there should be some option for squads to either fight using a dueling mentality (for light infantry, swordsdwarf types) or in formation (more for speardwarfs and heavily-armored squads)
You'd better wait until there are actual formations in the game. That and shit like specifying actual dimensions for weapons (so you can have long-but-thin swords and not confuse them with square-faced mauls), specifying which part of the weapon deal actual damage (not just whole of it), having weapon be made of multiple parts (mono-metal spears are stupid), and many, many more improvements to actual low-level combat.

We would have to wait for at least 3 years for all that to occur, most likely.
I thought we were just talking hypotheticals here, not actual suggestions...
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 13, 2014, 11:32:37 am
Regarding formations, their use has little to do with what armour or weapons are being used, though shields certainly help. Well trained military dwarves with any kind of armour and weaponry should be able to form lines and defend each other from attacks. The Romans used formations with swords, and combat is easily possible out of formation with a spear. Even mixed weapon formations were common in the late mediaeval period, where pikes, bills, crossbows, early muskets and 2-hand swords coexisted within infantry units.

Attacking large numbers of enemies solo is just plain stupid, regardless of what the dwarf is using. Similarly, lining up in formation to fight a single kobold is completely unnecessary, regardless of the dwarves' equipment. How the dwarves fight should instead be decided by the number and nature of their opposition. Special tactics would be needed to defeat beasts, using siege engines, traps (the whole trapavoid thing is somewhat silly, unless it is changed to actually avoid the traps - megabeasts should not just walk through masterwork traps unscathed) and climbing onto the beast to attack its weak points, usually on its head (eyes, brain and so on). As for light infantry, they were very unlikely to fight duels, preferring to skirmish with the enemy using hit and run tactics.

Untrained dwarves would have none of these concerns and charge in uncoordinated like they do now.

A general weapons update would be excellent and go far to fix these problems. These are not only hypotheticals, since DF's combat is currently broken and needs sorting out.

Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Aslandus on December 13, 2014, 11:50:31 am
You may be right about the weapons and armor, I was just writing that as a suggestion of what militia squad build you might want to use for those options.

Most people would have different gauges for what warrants what response, and taking decisions like that out of the hands of players is the basic problem this thread is responding to and why we had a three page long discussion about making goblins appear out of the ether. I'm fine with it being an option to turn on, but it shouldn't be automatic (and that's not even taking into account the data processing required to determine what response to use automatically).
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 13, 2014, 01:06:53 pm
It all depends on how much you think dwarves obey their masters. Quite a lot is not in control of the player, but military features generally are. Dwarves seem fairly obedient most of the time, so ordering them to use certain tactics may be fair for the player, but I feel that trained military dwarves should form formations by default unless the opposition is very weak or the player orders them to charge. Ordering new recruits to form formations should result in their not doing it properly.

Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Ancalagon_TB on December 13, 2014, 01:11:03 pm
Combat in DF would also have to be divided in this way - is the opposition 1 goblin, or 10? Tactics would be very different depending on this. In the former case, a dwarf could wrestle down the goblin, but that would be very unwise if there are 9 other goblins waiting to jump in.

Ah, but the goblins also have similar considerations - it may be silly for a dwarf to get in a wrestling match with a goblin when 9 other goblins are rushing in... but it may be an *excellent* idea for the goblin!  All the goblin has to do is hold on while his buddies poke holes in the dwarf.

Anyway, all this to say that I'm not too bothered by dwarves bitting, kicking etc, because I know how random and chaotic sword combat can be, and that at some instant, *not* using your sword (axe etc) is the right thing to do. 
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 13, 2014, 01:28:11 pm

Ah, but the goblins also have similar considerations - it may be silly for a dwarf to get in a wrestling match with a goblin when 9 other goblins are rushing in... but it may be an *excellent* idea for the goblin!  All the goblin has to do is hold on while his buddies poke holes in the dwarf.

Anyway, all this to say that I'm not too bothered by dwarves bitting, kicking etc, because I know how random and chaotic sword combat can be, and that at some instant, *not* using your sword (axe etc) is the right thing to do.

The goblin would only want to if there were not 9 other dwarves ready to jump in as well. 10 goblins against 1 dwarf is MASSIVELY different from 10 goblins against 10 dwarves. In the former case, yes, the goblin would wrestle. The latter case? No, or at least not as a first choice - he might if he was disarmed or his weapon broke.

Real close combats in battle were NOT usually every man for himself, if the army was remotely disciplined, since soldiers usually want to survive far more than they want to kill the enemy. Instead, soldiers stayed together for mutual protection and picked the easiest fights. They would not get too focused on one foe in case his comrade intervened. This applied to both sides of the combat. Look at the Romans - their sword combat was very bloody, somewhat chaotic, but not random, and they usually beat foes who did not understand this. The same could be said of hoplite battles or the spear formations of the early Muslims. In fact, in all these cases, most deaths usually occurred after one side ran away - the tight formations led to few deaths during the main phase of combat. This is true for most battles at the time, where most soldiers who died died while routing, not while opposing the enemy.

Battles, except between completely wild barbarians, usually involved a lot of teamwork and soldiers protecting each other. They were not like DF's individualistic encounters. Wrestling did happen, but it was usually a second resort after a weapon broke, the enemy closed to very short range or something similar, and prolonged wrestling matches were rare indeed, with one party dumped on the ground and finished fairly quickly.

Biting someone in armour will usually only result in broken teeth. Kicking, punching and wrestling can do damage and be very useful for single combat, but in battle it is generally better to just stay in formation and try to break the opponent's.

Before you think I am trying to dismiss wrestling, I am not - in a 1-on-1 armoured duel, or a dogpiling situation as you described, it is a massive part of combat and very useful indeed. In fact, in an armoured sword duel, wrestling and half-swording are the main tactics. It would just not be the first tactic for battle.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: CaptainArchmage on December 13, 2014, 02:27:02 pm
To be honest it should take the goblins a while to find your fortress and organise a large-scale attack. We're getting along to army-related features in the development cycle and some of that was dealt with DF2014.

One other thing that may be stopping invasions: civilisations have a 30-tile reach, rather than a continent-wide reach barring mountain ranges and the like. On large maps this may mean you will not have any goblins or kobolds nearby.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Sergarr on December 13, 2014, 02:37:20 pm
We should probably resolve the main issue why long-timed forts aren't viable - FPS - first, before we start to speak of realistic fort populations (definitely more than merely 200) and realistic siege sizes and realistic wait-times.

It would require something akin to the way Adventure mode handles armies (abstracting them if you're far away). Abstracting fort's population is gotta be more difficult without losing resolution, though, but entirely possible.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Aslandus on December 13, 2014, 03:50:54 pm
Biting someone in armour will usually only result in broken teeth. Kicking, punching and wrestling can do damage and be very useful for single combat, but in battle it is generally better to just stay in formation and try to break the opponent's.

Before you think I am trying to dismiss wrestling, I am not - in a 1-on-1 armoured duel, or a dogpiling situation as you described, it is a massive part of combat and very useful indeed. In fact, in an armoured sword duel, wrestling and half-swording are the main tactics. It would just not be the first tactic for battle.
Things like this make me think there should be a military menu for "martial arts" or something where, similar to how you can select equipment for a dwarf, you can select what attacks they are allowed/encouraged to use (and get angry when they don't pay attention because they have no discipline) and perhaps what defensive strategy they should use (dodging, parrying, blocking with a shield, etc.) rather than just having RNG determine attack types...

It would probably be useful in cases like live training if you want them to use less lethal attacks to make the "training dummy" last longer or to prevent your soldiers from punching and scratching the enemy when they should just be chopping its head off with their axe...
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 13, 2014, 05:20:27 pm
I think the player should have a moderate level of control over his dwarves - enough to tell them to charge, hold the line and so on, but not so much he can tell them specifically to dodge or shield block all the time. Whether they do these things should be down to their circumstances. Dodging is not possible when in a shield wall; using the shield to block is much more sensible. Against a beast's attack that would smash any solid defence, a dodge and possible shield deflection (angling the shield to glance the blow rather than taking it straight) would be a sensible idea, and dwarves would do it for self preservation regardless of their orders. In the same way, dwarves would not wrestle while in formation.

One feature I think players should be able to control is ordering dwarves to try to capture enemies instead of killing them. I remember seeing "non lethal combat" on Toady's development list and dwarves should be able to do it too. If dwarves are asked to capture an enemy, they will wrestle it and try not to strike killing blows. However, if the threat level escalates to the point where this is no longer possible, they will still kill the target.

Dwarves with no discipline should behave as they currently do, attacking wildly with no regard for tactics, but with less success.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: bluephoenix on December 14, 2014, 05:29:40 am
We should probably resolve the main issue why long-timed forts aren't viable - FPS - first, before we start to speak of realistic fort populations (definitely more than merely 200) and realistic siege sizes and realistic wait-times.

It would require something akin to the way Adventure mode handles armies (abstracting them if you're far away). Abstracting fort's population is gotta be more difficult without losing resolution, though, but entirely possible.
Well once you reached your pop limit, the FPS usually stay the same.
How would you abstract fort population? Would you have one dwarf represent 10 dwarves and call it "group of farmers" or something?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Naryar on December 14, 2014, 05:41:58 am
I am quite sure all the serious, Total War-esque military orders will happen in the army arc.

Yes I want my dwarves to make spear walls/pike walls, maybe even schiltroms, spearhead formations (for charging), shield walls, and be able to set up the conflict level. Of course when a dwarf actually dies it should probably go to Lethal or even No Quarter pretty quick.

Or simply the complete lack of any formation if my dwarves happen to vastly overpower the opposition.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Sergarr on December 14, 2014, 05:47:01 am
We should probably resolve the main issue why long-timed forts aren't viable - FPS - first, before we start to speak of realistic fort populations (definitely more than merely 200) and realistic siege sizes and realistic wait-times.

It would require something akin to the way Adventure mode handles armies (abstracting them if you're far away). Abstracting fort's population is gotta be more difficult without losing resolution, though, but entirely possible.
Well once you reached your pop limit, the FPS usually stay the same.
How would you abstract fort population? Would you have one dwarf represent 10 dwarves and call it "group of farmers" or something?
I was thinking of something like a "revolving door" type of system. So every moment there are only so many active dwarves in the gameplay, and other dwarves are not active (sleeping). The sleeping dwarves accumulate some sort of "time points", which then they use to accelerate stuff like crafting and hauling when they wake up to compensate for the time spent sleeping, but they would also have to eat/drink a lot.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 14, 2014, 06:31:28 am
If the number of dwarves is capped at, say, 200, and animals are kept constant by butchering or gelding, does FPS death still happen? If so, is it just because of items? In that case, trading or atom smashing would help. I know that atom smashing saved my 200 dwarf forts from FPS death in the past, though they ran very slowly.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Bigheaded on December 14, 2014, 07:04:11 am
be warned of cave spider webs, literally just cleared out 6000 of them in one fort using dfhack, seemed to increase FPS by 1 or 2, and when it's at about 15, you take what you can get.

Simply the amount of dwarves & animals is probably the biggest fps killer. Although i'd say dwarves reduced it a lot more than animals.

So yes, i would say the amount of items on the map does impact the amount of FPS. Cleaning the map (removing vomit/blood etc) appears to help also.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Sergarr on December 14, 2014, 07:24:46 am
Also, pathfinding seems to take a lot of processor time. So block off big spaces left after mining if you don't need them any more.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 14, 2014, 10:29:58 am
Also, pathfinding seems to take a lot of processor time. So block off big spaces left after mining if you don't need them any more.

Do dwarves wander through these big open spaces, or are they just considered in every pathing calculation?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: miauw62 on December 14, 2014, 10:39:07 am
Also, pathfinding seems to take a lot of processor time. So block off big spaces left after mining if you don't need them any more.

Do dwarves wander through these big open spaces, or are they just considered in every pathing calculation?
They're considered in some pathing calculations, yes. Especially if they come from a higher Z and are going to a Z below the mined area. I recall some threads on the subject but I'm too lazy to find them.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 14, 2014, 12:31:51 pm
Then walling off areas may make some difference, but I think number of dwarves is more important.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: CaptainLambcake on December 14, 2014, 08:20:48 pm
Population: 85
Year: 4

Not a single siege or ambush, only goblin sighted was a werehamster.  I've killed my first FB and an ettin.  They are neighbors, do I just wait?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Uronym on December 14, 2014, 09:03:35 pm
Population: 85
Year: 4

Not a single siege or ambush, only goblin sighted was a werehamster.  I've killed my first FB and an ettin.  They are neighbors, do I just wait?

Back when the thread was still firmly on its rails, this was discussed. We came to the conclusion that it is essentially chance; you might get goblins like in the old versions, or you might not see any ever. We simply don't understand why they show or don't show anymore.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: CaptainLambcake on December 14, 2014, 09:32:27 pm
Population: 85
Year: 4

Not a single siege or ambush, only goblin sighted was a werehamster.  I've killed my first FB and an ettin.  They are neighbors, do I just wait?

Back when the thread was still firmly on its rails, this was discussed. We came to the conclusion that it is essentially chance; you might get goblins like in the old versions, or you might not see any ever. We simply don't understand why they show or don't show anymore.

Thank you, i'll try making a new fort.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Ancalagon_TB on December 15, 2014, 12:38:06 am
Population: 85
Year: 4

Not a single siege or ambush, only goblin sighted was a werehamster.  I've killed my first FB and an ettin.  They are neighbors, do I just wait?

I didn't get any siege at all until I exceeded 100 - then I got 2 sieges in a row (and I'm anticipating a third... at least I hope so, I built a big drowning chamber and everything!).  So perhaps wait a little bit more?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Skuggen on December 15, 2014, 06:27:02 am
I rather like the idea of tactics being something the civilization can learn, like taming/training animals.

So if your civ is experienced at fighting elves, your dwarves will know to use certain formations and tactics when facing different types of them (shield wall when facing archers, otherwise stand around laughing at their wooden equipment).
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: CaptainLambcake on December 15, 2014, 05:30:59 pm
I'll try raising pop cap to 100, but I ran out of plump helmet seeds somehow so I worry about sustaining it.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Bigheaded on December 16, 2014, 07:41:54 am
I'll try raising pop cap to 100, but I ran out of plump helmet seeds somehow so I worry about sustaining it.

If you have a large area of sand/soil. dig a large amount out, make sure you've seen the caverns. You should then get cavern plants to grow in the area you dug out. designate the area for plant gathering (d->p) once or twice a year, problem solved. Picking up some extra seeds from the caravan can't hurt either.

If you're able to get outside with a safe area for farming, it helps getting some seeds for above ground farming also.

If you're worried about food, then breeding some form of animal is usually the easiest way.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 16, 2014, 11:33:56 am
Running out of food in DF is hard to do with an established fort of even 200 dwarves. It is only during the first 2 years or so that players have to worry about starving.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Volfgarix on December 16, 2014, 11:48:57 am
Depends where you embark.
If you went to forested area, then even first years aren't hard, just gather plants/fruits and hunt animals.
Food making is so damn easy.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 16, 2014, 01:54:09 pm
Depends where you embark.
If you went to forested area, then even first years aren't hard, just gather plants/fruits and hunt animals.
Food making is so damn easy.

Too easy, especially agriculture. Crop cycles should be longer, proper irrigation, soil degradation...

All things to hope for in DF2016.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: CaptainLambcake on December 16, 2014, 05:14:58 pm
ive been playing for a year and never worried about running out of food.  I come with about 50 plump seeds and i'm fine.  somehow I ran out of them this time.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Bigheaded on December 16, 2014, 05:30:36 pm
ive been playing for a year and never worried about running out of food.  I come with about 50 plump seeds and i'm fine.  somehow I ran out of them this time.
we still don't get what the problem is. Do you have access to the outside? if so you can just designate 4 dwarves to pick plants. If you do not, go down to the caverns and make an entrance that is 1 tile think and really long, and then fill that with cage traps (about 10 should be adequate, 20 to be on the very safe side) this should produce a large amount of food if you butcher anything which comes from the caverns and get the military to train on the troglodytes. Or even just make indoor farming, i would "expect" you have at least 1 layer of soil you can use and allow plants to grow there.

Also, see how many animals you have. At worst butcher the lot and request new ones from caravan.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Aslandus on December 16, 2014, 08:33:15 pm
Depends where you embark.
If you went to forested area, then even first years aren't hard, just gather plants/fruits and hunt animals.
Food making is so damn easy.

Too easy, especially agriculture. Crop cycles should be longer, proper irrigation, soil degradation...

All things to hope for in DF2016.
Not to mention how dwarves only need to eat like 4 times a year each, my current fortress has about 2000 prepared meals and growing with a population of 120...
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Ancalagon_TB on December 17, 2014, 08:46:47 am
ive been playing for a year and never worried about running out of food.  I come with about 50 plump seeds and i'm fine.  somehow I ran out of them this time.

2 suggestions: 

1: Make sure that in the kitchen view (U) that you aren't cooking them - that kills the seeds.  The mature plant has to be eaten raw or brewed to generate more seeds

2:  You have built farm plots, are you sure that they have been designated to grow specific crops?  Are there barrels and stockpile to collect the mature crops?  How much farm area do you have? 

You shouldn't run out of plump helmets unless something is wrong.   
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 17, 2014, 12:03:30 pm
Cooking plump helmet destroys the spawn, so don't cook them. Dwarves can eat them raw. Just brew them.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Snaake on December 17, 2014, 04:32:37 pm
To the 'nobody attacks me' crowd

I've found out that the goblins arent using some of the weapons they could be, like giant axes, due to a bug.  I reduced the minsize of several 2h weapons from 62500 to 60000, the size of gobbos.  They are doing much better now . . .  Even keeping parity with their elven oppressors.

Seriously, for better goblins, give them the ability to use the very weapons they can make!

A side benefit is giving dwarves who are large enough the ability to use those weapons as well.

This is a known bug from over 2½ years ago (http://www.bay12games.com/dwarves/mantisbt/view.php?id=5812). Although goblins not using them might be a new bug, but probably related, anyway. I used to do that RAW edit-workaround all the time in 34.xx.


In general, in this thread (when it was still mostly about the no-attacks problem, although it seems to have re-railed itself somewhat) a lot of people seem to be confusing what is most likely a bug that results in a few players practically not getting attacked at all, with a new feature, which does make the game more balanced, by making sieges a *bit* more rare. 34.xx and earlier had a thread every now and then about players complaining about nonstop attacks (2-3 a year), and/or not having nearly enough time to clean up after an attack even if sieges did only happen once per year (this has happened to pretty much everyone at one point or another, I think). Now others are complaining that attacks are rare - note my previous comment that if attacks aren't happening at all, it's more probably a bug, and posting more saves/trying to narrow down the cause or causes would be more productive than whining that your war game is broken. And that that's *clearly* the one true purpose of the game, because you say so.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 18, 2014, 12:03:33 pm
The weapons bug is an old one, but one that really needs fixing, especially when it is so simple to fix.

I mostly agree with Snaake on this - goblin attacks have not stopped, I have got them myself, as have other players. There are fewer of them now, but the problem is the stories of players embarking next to dark fortresses and not being attacked at all (a bug) rather than goblin armies actually having to follow basic logistics and make some sense (a feature).
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Miuramir on December 18, 2014, 02:38:23 pm
Abstracting fort's population is gotta be more difficult without losing resolution, though, but entirely possible.

Old-school miniatures gaming did this in a semi-abstract fashion.  One physical miniature would often represent 5, 10 or even 20 men; few gamers could afford (store, transport, etc.) enough actual minis for even a late-period 1,040 man legion, let alone a pre-Marian one of over 5,000 combat effective plus support, auxiliaries, train, etc.  Yet, for simplicity's sake, combat was frequently resolved as if the minis were individuals once formations were broken.  Many computer games have similar abstractions; a "worker" unit off collecting wood or minerals or constructing a building would logically represent many such workers in a more realistic depiction; but simplified to increase FPS and decrease micro-management. 

DF sort of does this already; 7 people is far too small to start a reasonable colony, and a hamlet of 100-200 people would not usually be nearly so self-sufficient in a wide variety of industries, for instance.  If you mentally scale populations up by a factor of 10 or so things make more logical sense.  In some senses the Hill Dwarf integration is supposed to help cover the above; the player's fort effectively being the "keep" and industrial hub for a much larger community. 

I've got some comments on medieval combat for another time; in short, pre-1400 manuals are quite scarce, and much of what we think of as "medieval" dates from much later than DF's close date.  Even the famous Liechtenauer (https://en.wikipedia.org/wiki/Johannes_Liechtenauer) tradition / corpus is largely comprised of later works, although the core dates back to the proper period.  (And note re: another diversion: Paulus Kal's (https://en.wikipedia.org/wiki/Paulus_Kal) famous list of Fencing Masters (https://en.wikipedia.org/wiki/Johannes_Liechtenauer#Society_of_Liechtenauer) includes Ott Jud (https://en.wikipedia.org/wiki/Ott_Jud), "wrestling master to the rulers of Austria".)  One of my holiday projects is to go over copies of and commentary on I.33 (https://en.wikipedia.org/wiki/Royal_Armouries_Ms._I.33), which is arguably both one of the most DF-appropriate and one of the earliest Fechtbuch (combat manuals). 

In another direction, DF combat is more often like Celtic or Frankish tribes squabbling amongst themselves than organized, trained Roman tactics.  Very small numbers, no formations to speak of, individual "heroes" who are dramatically more effective than the ordinary rabble, etc.  We don't really *have* armies until the Army Arc; what we've got are more roving bands of surly bandits. 

It's nearly certain that the near-lack of attacks in some situations is not a *balance* issue, but a *bug*; or more likely a whole series of them.  Generation and movement of world-map "armies" is fairly new and quite fiddly still; I have a vague suspicion that some of the "army with no valid orders" errors may be due to either their source or target being taken over while they are in route, for instance.  But there are still valid questions about how often serious attacks *should* happen, once bugs are fixed. 

Goblins don't need to eat or drink.  Think about that for a moment.  One of the reasons is so that they can build up huge populations in evil and/or inhospitable areas, and don't need to worry about a supply train when attacking things like glacier fortresses.  They are frequently ruled by demons; one of the difficulties may be that the major overhaul to demons in recent versions has made them far more interesting for adventurers, but perhaps less effective at leading their goblin subjects to war.  Looking ahead, one logical way of controlling things is to have goblins act (attack) in a more "video game" like fashion, without regard for politics or logistics, unlike other races; this would allow players to generate worlds and pick locations with more or less such attacks as fits their preferences.  Of course, purely human politics created, and purely realistic logistics supported, the so-called "Hundred Years' War (https://en.wikipedia.org/wiki/Hundred_Years%27_War)" period.  By all accounts it was a terrible time to be (briefly) alive; but fairly interesting from a military history standpoint, and the earlier parts of it are period for DF. 

One fascinating "end game" scenario might be that if you have a demon-ruled goblin civ nearby when you breach HFS, they might drop everything to besiege you, led by their dark ruler in person. 
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 18, 2014, 03:01:43 pm
Goblins should obey the same rules as everyone else for attacks, with politics and logistics, as they do now. They should not just hurl themselves at the player's fort again and again and keep on dying like they used to.

Goblins not eating or drinking is because of their demonic possession, though I think they should need to, and devour the flesh of sentient beings. Having them attack without logistics would ruin and unbalance the world simulation, something Toady tries hard to avoid. DF is not a tower defence game.

The Hundred Years' War was an on-off conflict, but of course England and France (and many other humans) fought a lot over the years. No simulation breaking is necessary to create prolonged states of war.

Was that a comment on mediaeval life expectancy? The low average age of death was because of huge numbers of children dying; mediaeval adults usually lived to about 60 or so, and many lived longer than that, since even this figure is an average including childbirth deaths, plague and so on. Remember that even the ancient Bible speaks of men living for "three score and ten" (70) years.

Wrestling was immensely useful in individual, armoured fighting, and should be shown as such in DF. Half swording and stabbing through gaps in the armour should also be added.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Iamblichos on December 18, 2014, 03:48:52 pm
Amazingly, now that I've updated to .40.19, I **FINALLY** got a real goblin siege with more than 7 goblins!  My latest fort got three squads of greenies and a squad of trolls - all encountered the Axe Lord cuisinart and went down immediately, but it was the thought that counted.  I missed the wars.  So nice to see armies again!
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 18, 2014, 04:24:36 pm
Amazingly, now that I've updated to .40.19, I **FINALLY** got a real goblin siege with more than 7 goblins!  My latest fort got three squads of greenies and a squad of trolls - all encountered the Axe Lord cuisinart and went down immediately, but it was the thought that counted.  I missed the wars.  So nice to see armies again!

Good news. The next thing is to give the goblins better skills and gear so they can actually compete with legendary dwarves, at least a little.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Voidlord on December 23, 2014, 06:24:29 am
Look like it might of been fixed, the .40.22 update has apparently fixed the army camps forever message, it was causing armies to get lost orr literally camping
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 23, 2014, 08:38:52 am
We just need some evidence from people's games that this has helped.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Pseudopuppet on December 23, 2014, 05:44:23 pm
Look like it might of been fixed, the .40.22 update has apparently fixed the army camps forever message, it was causing armies to get lost orr literally camping

It's for .23, not .22
http://www.bay12games.com/dwarves/mantisbt/changelog_page.php
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Voidlord on December 23, 2014, 06:20:06 pm
Shush you...
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: bluephoenix on December 23, 2014, 10:08:53 pm
Look like it might of been fixed, the .40.22 update has apparently fixed the army camps forever message, it was causing armies to get lost orr literally camping
Yeah it was probably one of the causes of no sieges.
Why do people say might "of", that is wrong grammar. It is might "have"... (Sorry it just annoys me that almost everyone on the internet adopted this strange way of typing.)
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Augster999 on December 23, 2014, 10:55:11 pm
Why do people say might "of", that is wrong grammar. It is might "have"... (Sorry it just annoys me that almost everyone on the internet adopted this strange way of typing.)
"Might've", when said, sounds like "Might of," so a lot of people confuse the two.
THE MORE YOU KNOW
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Ancalagon_TB on December 24, 2014, 04:04:48 am
As soon as I had exceeded the 100 population mark, I started getting attacked - every winter, 3 years in a row, with increasing numbers.  I had spent a lot of work on a large drowning chamber to help deal with the next attack... but they never came :(
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Naryar on December 24, 2014, 05:09:40 am
It seems lack of sieges has been fixed. Hail to the Toad !

Now just to wait for 0.40.23 and the obligatory dfhack/dwarf therapist updates.

Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 24, 2014, 08:46:32 am
What are you waiting for in 40.23?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Naryar on December 24, 2014, 09:20:39 am
What are you waiting for in 40.23?

The camp forever bug has been fixed, hence normally there should be more invasions.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 24, 2014, 02:31:32 pm
So it has not yet been added. Since the update has not been released there will presumably be more in it as well.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Ysyua on December 24, 2014, 03:58:17 pm
Bear in mind that the fix isn't targeting the invasions. It's a bug that could affect how many invaders you get.
While we're liable to see more invaders I wouldn't expect a return to the seasonal invasions of DF2012. Really, we won't know till it comes out and we can play it.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Voidlord on December 24, 2014, 04:04:09 pm
At least more invasions will come though....
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 24, 2014, 04:36:51 pm
Absolutely no invasions whatsoever would likely be caused by the bug and should be fixed by 40.23. Fewer invasions are a planned part of the game, but some should still arrive.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: omega_dwarf on December 24, 2014, 04:42:07 pm
Oh god, guess this means I should train some marksdwarves. Time is running out for the peaceful masons of Rulertaught. But I want some fun on this fort if I can get it without awakening the circus, so it's all good :P

Wonder if there will be a flood of backlogged invasions?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 24, 2014, 05:00:15 pm
Possibly, if players have been running forts for a long time. I am not sure exactly how the bug works.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: omega_dwarf on December 24, 2014, 11:23:30 pm
I guess it's possible that, since they're drawn from world populations, they send a few and then don't send anymore, even if they just idle...maybe?

I'll be interested to hear if 0.40.23 does indeed resolve it!
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Ysyua on December 26, 2014, 01:10:57 am
Interested in hearing peoples' experiences so far. I genned a world where my slowly dying dwarf civ (mountain halls are hella resilient) is warring with two 6,000+ strong goblin civs.

Haven't gotten very far because of Christmas. Although I noticed a lot of my migrants have arrived with "getting used to tragedy" in their thoughts pages.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: thegoatgod_pan on December 26, 2014, 03:59:42 pm
I got attacked in the .19 fort, I think they just take longer and don't have the same scripted conditions for coming.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Naryar on December 26, 2014, 04:05:17 pm
Moved a fort from 40.16 to 40.23. It's nearly two years old and at 39 dwarves so far, playing fortress defense as well.

Will tell you if I get sieges or ambushes.

Have the people who have played 40.23 longer than me had more sieges than the previous .40 versions ?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Maltavius on December 26, 2014, 06:20:23 pm
I started a new fort in 40.23, Standard settings on world-gen except for increased Savagery.

I've killed 5 or 6 forgotten beasts, 2 gremlins and alot of cave crocodiles but no invasions.

Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Voidlord on December 26, 2014, 06:45:43 pm
Yet, it still takes time for a invasion to arrive
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: tussock on December 27, 2014, 06:07:36 am
A 40.19 - 40.22 fort, I think I was six or seven years in, no fights other than a random giantess, which upset all the thirty wrestlers who near-instantly killed her. Upgrade to .23 there was immediately a goblin siege, which I had to lock out because the wee dears had become accustomed to peace. They wandered off not long after all my animals had to be butchered to stop them starving (plus, I needed food).

The dorf caravan came, winter freeze happened, widened my aquifer punch a bit (stupid 2-layer aquifer under 1-layer soil), and then some bandits, humans and dwarves, mostly, hilariously even ... well, spoilers. Anyway, the combat speed thing is terrifying, enemies jumping over rivers and climbing walls and whatnot, all at about 4-5 ticks per step. These ones are being persistent, booze is gone, food is scarce, so I'm arming up as well as I can and trying to split them up and pick them off, which pretty much works. Aside from how their leader blocked the first thirty attacks while hacking up three dorfs and only a lucky headshot with a =steel spear=, followed by a copper pick splitting his skull like a ripe melon ... which of course upset all the rookies, which is everyone. Punching people in armour does not work.

Glad I melted the spare anvil for that spear though. Really need to stop messing around and get a defence up. If only the deep ore had been something other than Sphalerite. I hope the mountainhome likes goblets, because importing steel is expensive, and this river kills far more fishermen than it's worth to fish for shellgoods. Not to mention the giant ravens, which never seem to turn up when there's a siege on. And of course all the forgotten beasts roaming the caverns have webs or worse.

Hey, at least there's a magma tube, which I should really get on and tap.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 27, 2014, 07:35:54 am
Looks like invasions are coming after all.

Glad to see that punching armour is properly useless.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Sergarr on December 27, 2014, 09:58:17 am
It would help if armor was pulpable, though. Right now armor is indestructible.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 27, 2014, 10:48:37 am
Armour did not really get completely destroyed by weapons in mediaeval warfare. Weapons like war hammers dented armour and smashed force through it that way, and could pierce it if struck hard enough, but the armour was not really "pulped". Only crushing weapons like war hammers, picks and maces should be able to crush through armour in this way, as could the pommel of a sword if struck hard enough. Battle axes were generally too light to achieve this, but if dwarves made an especially big one it could do it.

Pointy weapons like spears and swords (the blades) should be able to attack armoured opponents only by thrusting through gaps in the armour. This is unlikely to succeed, but can be made more likely by wrestling and gripping the weapon closer to the point (see half swording). This would accurately portray armoured sword and spear fighting, which in single combat was usually based on wrestling, stabbing through the gaps and gripping close to the point.

That said, armour bashed by war hammers should need repairing at the forge afterwards.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Aslandus on December 27, 2014, 02:45:58 pm
Yeah, pulping is a bit too far, maybe crushing but I doubt even a thirty foot tall titan bulging with muscles could turn solid metal into something resembling salsa...
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 27, 2014, 02:50:36 pm
The armour could become "dented" and have a chance of bashing weapons hitting the dent and doing more damage until it is repaired.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Aslandus on December 27, 2014, 03:09:05 pm
Indeed, and because dorfs aren't that smart, they'll keep using dented armor unless they are given time off to get it repaired, so you have more reason to give them a schedule rotation or run on a militia-style military rather than keeping soldiers training 24-7
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 27, 2014, 03:14:53 pm
They might notice, since dented armour could be very uncomfortable to wear.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Nikow on December 27, 2014, 04:14:42 pm
Isn't armor less effective after courple hits in game? If it's not completly defleting your atacks armor is less efective with every hit i think... In Adv mode. I think it needs !SCIENCE! in area mode.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Dorsidwarf on December 27, 2014, 07:30:40 pm
The necromancer who lives half a world away showed up four seasons in. Again.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Aslandus on December 27, 2014, 08:00:38 pm
The necromancer who lives half a world away showed up four seasons in. Again.
He heard you were embarking and immediately set out to greet your dwarves. Such a thoughtful neighbor, but his gifts leave something to be desired...
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: pisskop on December 27, 2014, 09:23:57 pm
Nonsense!  Invite him in, let him enjoy your finest gladiator games and be surrounded by the most extravagent furnishings.  Give him bacon and let him rest within your fort.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Loyal on December 27, 2014, 09:31:13 pm
Similar measures should probably be taken with weapons as well. After all, the main reason a Silver Warhammer works so well in DF is that it won't dent or deform on impact like it would IRL.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Graknorke on December 27, 2014, 09:50:25 pm
So much extra maths. Combat would bring the game to more of a chug than usual.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 28, 2014, 06:56:02 am
Similar measures should probably be taken with weapons as well. After all, the main reason a Silver Warhammer works so well in DF is that it won't dent or deform on impact like it would IRL.

Absolutely. Gold items should be very squishy. Extra maths is Toady's speciality anyway.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: utunnels on December 28, 2014, 07:38:11 am
Well heavier weapons should be more hard to hit the target, it depends on the strength, or perhaps the size of the wielder.
Otherwise, a gold maul should be able to break neck even if the target has steel helmet. Maybe it can be dented by the impact, but that doesn't prevent it from killing the target. Cutting weapons are another story, though.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Sergarr on December 28, 2014, 08:58:16 am
So much extra maths. Combat would bring the game to more of a chug than usual.
Unless combat happens in your game 24/7, it won't be an issue.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 28, 2014, 11:08:44 am
Well heavier weapons should be more hard to hit the target, it depends on the strength, or perhaps the size of the wielder.
Otherwise, a gold maul should be able to break neck even if the target has steel helmet. Maybe it can be dented by the impact, but that doesn't prevent it from killing the target. Cutting weapons are another story, though.

If the warrior is wearing a bevor (neck armour), or the angle of the blow is not within certain bounds, the neck will not jerk enough to snap. What is far more likely to kill the victim of the blow is the brain smashing against the inside of the skull.

Both the weight and the weight balance of a weapon must be considered. If most of the weight is at the hilt (most swords), the weapon will be quick and easy to strike with. If most of the weight is at the striking end (war hammer) it will be much slower and more tiring to strike with. Increasing the weight of the whacking end gives more force but longer strike recovery and more fatigue.

War hammers are about the size of normal hammers, so the amount of force and fatigue involved in using one is similar. A trained dwarf would not really swing the war hammer, and certainly not take a back swing; rather, he would use short, punching strikes, hitting hard but also quickly. Air resistance makes it hard to move things with a big surface area quickly, and being stronger gives diminishing returns on this since there is still the same volume of air to move. A stronger dwarf would be able to hit harder, but hitting the target would be far more governed by skill than strength, striking past the foe's defences and predicting his movement. It would actually be much harder for a bigger creature to hit a dwarf, since the dwarf can dodge and move more quickly.

Strength is important up to a certain point, but only so much force is needed to kill a foe with a strike; after that, it is endurance and speed which matter more.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Sergarr on January 04, 2015, 05:48:48 pm
Thank you for the effort. I would be happy to test your mod once it is done if you give me the link.

http://www.bay12forums.com/smf/index.php?topic=147241.0

I finally got around to it. Testing would be appreciated.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on January 04, 2015, 06:28:13 pm
I shall test the mod tomorrow.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: KingKaol on March 08, 2015, 11:49:10 pm
I guess the lack of sieges is explained by my low pop cap (25), but how can I incite the elves or humans to attack?

I embarked in an area with goblins, elves and humans. About 14 years, 30+million wealth, not a single goblin (no snatchers or ambushers etc.).

Supposedly the elves were 'at war' with my civ (reclaim), but I think that was actually war with an extinct civ with no survivors but a couple sites left, as I *think* the parent civ I was assigned is far away. When the elves showed up with diplomat+caravan they were listed as at 'peace'. One of my dwarves inherited a barony, and the elf diplomat started complaining about deforestation: I'm on a tundra embark so either they were complaining about cutting underground trees (i had only cut a few at that point), or they were complaining about another site my baron was in charge of? (If that's how it works, it says my dwarf is baroness of "Inkylashes", while my fort is called "Hoistpapers"; not sure if Inkylashes is just a title for the position or another site).
Anyway, I refused their demands every year but they keep coming back.

The humans initially were sending a vampire olm man diplomat. I left him alone for a few years until one of my dwarves was found drained of blood (10 years after my last migration wave, so obviously none of my current dwarves were vamps). Next year when he returned I sent the military out to kill him (which they did). But no retaliation from the humans. Next year they had a new liason (human this time) and the human caravan came as normal.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Salmeuk on March 09, 2015, 08:36:27 am
So much extra maths. Combat would bring the game to more of a chug than usual.

Combat calculations (even those that would account for wear and tear) pale in comparison to creature pathfinding and object tracking.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on March 09, 2015, 12:57:34 pm
So much extra maths. Combat would bring the game to more of a chug than usual.

Combat calculations (even those that would account for wear and tear) pale in comparison to creature pathfinding and object tracking.

Yes, and they do not go on all the time either. The biggest crushes on the CPU are dwarf pathfinding and tracking objects, which is why walling off caverns and atom smashing waste helps with FPS.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: krenshala on March 09, 2015, 03:29:47 pm
I thought it was temperature change calculations, then pathfinding, and then item tracking that were the top three in order?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Aslandus on March 09, 2015, 06:16:15 pm
I thought it was temperature change calculations, then pathfinding, and then item tracking that were the top three in order?
I don't think temperature change is the biggest drag, but it has almost no downside to turning off so it's usually the first thing people get rid of...
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Eldin00 on March 09, 2015, 07:08:54 pm
I find that turning off temperature only makes enough difference to really be noticeable if I either have wildfires burning, or am moving around a lot of magma.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Sadrice on March 09, 2015, 09:43:59 pm
Spoiler (click to show/hide)

Oh...

I expected a gigantic creature of unparalleled size to be a tiny bit more pain resistant. I get that they can't hit a legendary swordsdwarf but it would be nice if they would not give in to pain after the first strike... :'([/spoiler]
Replying to ancient posts, but my pedantry demands it.  That giant basically got hamstrung, and a nasty broken ankle with the weight of a giant falling on it sounds like the worst compound fracture imaginable.  Yeah, the "gives in to pain" thing definitely needs some adjusting, but in this case it's kinda understandable.

Spoiler (click to show/hide)
I would consider that tissue to fall within the remit of "flesh" myself, but I understand that having receptors in the bones represents that. The numbers must still be reduced to stop monsters fainting as described earlier.
The problem is, if you want to call that flesh, than there's flesh through the entire bone.  The bone is filled with living tissue, not just the bone marrow, which is important for many things, but especially production of blood cells, but the entire part of the bone that looks solid is suffused with living tissue, including sensory nerves.  If you look closely, you can see small holes for nerves and blood vessels, but there are further holes that are microscopic.  Bone is not dead tissue, like hair or nails, it is living, which allows it to actively repair itself.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on March 10, 2015, 08:20:46 am
The problem with gives in to pain is the lack of any sort of adrenaline to reduce the effects during combat. Adding it as a syndrome would be easy enough, as in this mod:
http://www.bay12forums.com/smf/index.php?topic=146737.0
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: KingKaol on March 16, 2015, 10:16:05 am
Update:

First goblin ambush on year 29! (after making some modifications to raw/objects/entity_default.txt):

Added [AMBUSHER] token to goblins
Added [SIEGER] token to goblins
Changed from level 2 -> level 1 for [PROGRESS_TRIGGER_POPULATION:1]
Changed from level 3 -> level 1 for [PROGRESS_TRIGGER_SIEGE:1]

Here are what the default settings seem to imply if I understand them:

- Only Dwarves and Humans have [SIEGER] token:- both have siege pop trigger set to level 3 (80 dwarves).
- Elves only have [AMBUSHER] token, they have a default non-siege pop trigger of level 1 (20 dwarves) so I'm not sure why I haven't seen any (unless ambushes are effected by the siege trigger level)
- Humans only have [SIEGER] token and non-siege trade trigger
- Goblins only have [BABYSNATCHER] (no ambusher or sieger) and a non-siege pop trigger of level 2 (50 dwarves). I think this means you won't see any goblins until you have 50 dwarves, and they will never ambush or siege
- Kobolds have [AMBUSHER] and [ITEM_THIEF] with the same non-siege pop trigger of 20 dwarves. I think the kobolds in my area were wiped out (the extinct dwarven civ from my reclaim has ownership of the cave but no civilized population)

So basically goblins will not attack until population is 50, only elves and kobolds will ambush, and only humans and dwarves will siege but not until population is 80.

By the way, if you have a currently generated world, these changes need to be made to the raws for that save.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Naryar on March 16, 2015, 12:12:35 pm
I've done that as well. Maybe adding ITEM_THIEF to goblins makes them more aggressive ?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Vattic on March 16, 2015, 03:26:56 pm
If I remember correctly SIEGER just makes them build and hang around a little camp fire when they do attack you.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Graknorke on March 17, 2015, 06:56:50 pm
If I remember correctly SIEGER just makes them build and hang around a little camp fire when they do attack you.
Aww, that's sweet.

On a sort of related note, do siegers have to eat or not? I know that goblins never have to, but what about humans if you manage to upset them?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Proudnerd on March 20, 2015, 01:31:43 am
If I remember correctly SIEGER just makes them build and hang around a little camp fire when they do attack you.
Aww, that's sweet.

On a sort of related note, do siegers have to eat or not? I know that goblins never have to, but what about humans if you manage to upset them?


Toady confirmed ages ago that siegers don't eat. The community was divided over the decision.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on March 20, 2015, 02:43:49 am
They should. Even goblins should have to supply themselves with dwarf meat, or whatever they eat. It can come onto the map by caravans.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Button on March 20, 2015, 09:44:27 am
Goblins actually don't eat.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on March 20, 2015, 10:14:19 am
Are they supposed to be sustained by some kind of force like a necromancer's enchantment?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Aslandus on March 20, 2015, 10:23:08 am
No NPCs eat, it's simply not a feature of the game yet, like how grazers don't require grass until they are tamed. It's probably a planned thing, but it's not really prioritized yet. If starvation was a thing for NPCs then sieges would have to bring food and drink with them or hunt the local wildlife and drink from ponds and rivers for sustenance, which would make it much easier to win simply by turtling and waiting for the siege army to die. At this point in development it seems like it's just for the sake of simplicity that they don't have to eat.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Vattic on March 20, 2015, 11:47:54 am
Are they supposed to be sustained by some kind of force like a necromancer's enchantment?
From what I understand it's something to do with their demonic origins.

No NPCs eat, it's simply not a feature of the game yet, like how grazers don't require grass until they are tamed. It's probably a planned thing, but it's not really prioritized yet. If starvation was a thing for NPCs then sieges would have to bring food and drink with them or hunt the local wildlife and drink from ponds and rivers for sustenance, which would make it much easier to win simply by turtling and waiting for the siege army to die. At this point in development it seems like it's just for the sake of simplicity that they don't have to eat.
Would be surprised if we didn't see non fort creatures eating / drinking in the next release's taverns.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on March 20, 2015, 04:04:37 pm
What exactly is the demonic origin of goblins?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Naryar on March 20, 2015, 04:14:12 pm
No NPCs eat, it's simply not a feature of the game yet, like how grazers don't require grass until they are tamed. It's probably a planned thing, but it's not really prioritized yet. If starvation was a thing for NPCs then sieges would have to bring food and drink with them or hunt the local wildlife and drink from ponds and rivers for sustenance, which would make it much easier to win simply by turtling and waiting for the siege army to die. At this point in development it seems like it's just for the sake of simplicity that they don't have to eat.

Actually, sentient residents of your fort eat and drink if they are on your side. And I'm not only talking about dwarves.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Number7 on March 20, 2015, 05:13:33 pm
Personally i'm embarking near two necromancer towers and goblins to try and get an interesting game. Without frequent invasions i find myself a lot less interested. Im new to the 2014 version so i'll see if theres a lot less sieges than before. I used to play the fortress defense mod, does anyone know if that's been updated for the 2014 version, or if theres a similiar mod?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Naryar on April 06, 2015, 05:23:01 pm
So, I've seen my first babysnatchers in DF2014.

They were modded Fortress Defense white tigermen babysnatchers, however - still no goblin snatchers at all.

Must be something with the goblin raws.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Dwarf_Fever on April 06, 2015, 07:40:03 pm
I don't know what's going on. I do not have invaders turned off in init...

Revert to 34.11, enjoy regular combat once again.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: TheHossofMoss on April 08, 2015, 02:56:01 pm
Part of me wants to revert back to .34, just for the insane amounts of invaders. But then I'd also be missing out on a lot of other stuff that I like in the current version.

It's just no fun when you get only 13 invaders every year, and your militia can take all of them down rather quickly. Hell, ONE of your militia can take them all down quickly.

Wasn't in because that the in the previous versions, invaders were a bit like caravan guards (randomly generated just for that instant)? Because I sure miss that....
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: TheFlame52 on April 08, 2015, 03:00:29 pm
My solution: Make differently named but identical copies of each entity. Makes more caravans come, plus you get 2-3 times the sieges. With multiple nations to declare war on, there are many possibilities!
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on April 16, 2015, 05:34:33 am
Part of me wants to revert back to .34, just for the insane amounts of invaders. But then I'd also be missing out on a lot of other stuff that I like in the current version.

It's just no fun when you get only 13 invaders every year, and your militia can take all of them down rather quickly. Hell, ONE of your militia can take them all down quickly.

Wasn't in because that the in the previous versions, invaders were a bit like caravan guards (randomly generated just for that instant)? Because I sure miss that....

The solution is for Toady to make legendary dwarves weaker compared to regular trained goblins, and to introduce formations and dogpiling so individuals cannot easily defeat 10 foes at once.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: TheHossofMoss on April 17, 2015, 04:46:37 pm
Part of me wants to revert back to .34, just for the insane amounts of invaders. But then I'd also be missing out on a lot of other stuff that I like in the current version.

It's just no fun when you get only 13 invaders every year, and your militia can take all of them down rather quickly. Hell, ONE of your militia can take them all down quickly.

Wasn't in because that the in the previous versions, invaders were a bit like caravan guards (randomly generated just for that instant)? Because I sure miss that....

The solution is for Toady to make legendary dwarves weaker compared to regular trained goblins, and to introduce formations and dogpiling so individuals cannot easily defeat 10 foes at once.

I don't know. I just miss my 80 goblin sieges like the Dickens.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on April 18, 2015, 01:32:32 pm
80 goblin sieges still happen sometimes. The problem is that even 80 goblins get whacked silly by 10 legendary dwarves, even in past versions. The solution is not for loads of goblins to come from nowhere, because those big armies still get killed easily much of the time, but for goblins to be a bit stronger relative to dwarves by adding siegecraft, tactics, formations, and generally making it a bit harder for 1 dwarf to kill 15 goblins. Sieges should follow this basic rule of combat: "if he does not think he can take you, and he is not cornered, he will not try". No sieging army should be so weak as to be crushed easily - at least not the second time.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Broseph Stalin on May 30, 2015, 12:41:22 pm
80 goblin sieges still happen sometimes. The problem is that even 80 goblins get whacked silly by 10 legendary dwarves, even in past versions. The solution is not for loads of goblins to come from nowhere, because those big armies still get killed easily much of the time, but for goblins to be a bit stronger relative to dwarves by adding siegecraft, tactics, formations, and generally making it a bit harder for 1 dwarf to kill 15 goblins. Sieges should follow this basic rule of combat: "if he does not think he can take you, and he is not cornered, he will not try". No sieging army should be so weak as to be crushed easily - at least not the second time.
They happen entirely too infrequently. Making goblins stronger doesn't solve anything if there aren't goblins to be fought.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Robsoie on May 30, 2015, 02:27:07 pm
I seem to remember that because goblins are immortal and get stronger with time, if you played in a long lived world , you had sieges coming with lots of fearsome goblin weaponmasters, and you would really need your own legendary to stand a chance (assuming of course you didn't go the easy way with walling all your fort or laying traps cage everywhere).

Though with how nearly never i saw sieges in df2014 it's probably not even worth testing with it as what's the point of having extremely powerfull enemies if they never really send any siege to you.

34.11 is still a great game if you want battles with your fortress mode, something lost to df2014 and that i really hope Toady will check before releasing the new version, it's just not fun making elaborated traps and defense when out of the undead, nothing come or nothing come in decent amount (my biggest goblin siege in df2014 was 8 goblins !) .
Nearly like playing with Invaders disabled.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: NW_Kohaku on May 30, 2015, 05:36:03 pm
Well, at least this makes me feel better about starting a fort in a world with extinct goblins... At least I'm not exactly missing that much. 
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Putnam on May 31, 2015, 12:13:41 am
So much extra maths. Combat would bring the game to more of a chug than usual.

Months old, but that's actually not true. Here's the extra math:

Code: [Select]
(attackForce/IMPACT_YIELD)*IMPACT_STRAIN_AT_YIELD
So not much at all. Of course, this... actually doesn't work. It's a dumb abstraction that a good look at any stress/strain curve will tell you is not indicative of reality, due to necking, spalling etc. concerns. But since DF doesn't actually tell you any of that, you can use this abstraction.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Graknorke on May 31, 2015, 04:48:28 pm
What about measuring the deformation on each weapon and how that affects future attacks? That's the bit I was thinking of.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Putnam on May 31, 2015, 04:52:10 pm
Maybe a simple, gamey accuracy drop or recover time increase (due to weird weight shift)?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Graknorke on May 31, 2015, 04:56:47 pm
Oh, gamey abstractions in a game. That makes a lot more sense than whatever I was trying to think of.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Sacasco on May 31, 2015, 05:02:42 pm
From what I've seen and heard, it doesn't seem that Toady does gamey abstractions. Possibly a drop in sharpness, resulting in a rise in contact area? I don't really know enough about the combat system to do more than guess. I think that would come long before the extra recovery time caused by a change in balance. I could be wrong, though.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on June 10, 2015, 12:27:52 pm
Decrease in sharpness would be the effect on sharp weapons. Deformation of blunt weapons would have to be serious to impact recovery time.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: bcmpinc on June 21, 2015, 12:56:56 pm
I'm also having the problem that I don't get any sieges, despite the fact that I embarked next to a goblin fortress and there is another one a bit further away. I've no idea what is causing this. I checked invaders in the init file, which is on. I produced large amounts of wealth: >10.000.000 dwarfbucks. In the end I decided to retire my fortress so I could start over in an evil biome. At that point I figured out that the mountain home of my civilization was abandoned/succumbed to an invasion, which would explain why suddenly one of my dwarves was elected as queen.

Was it because I embarked on a pocket world with only 5 years history?
Was it because the goblin fortress has been 'abandoned' or is under siege? I've seen goblin's fight humans when I walk around there in adventure mode.
Was it because my fortress had become the mountain homes?
Was it because it is my second embark in that world and I retired the first one? Or because I embarked on a 2x2 area?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: nimbus25 on June 21, 2015, 08:47:33 pm
Was it because I embarked on a pocket world with only 5 years history?
Was it because the goblin fortress has been 'abandoned' or is under siege? I've seen goblin's fight humans when I walk around there in adventure mode.
Was it because my fortress had become the mountain homes?
Was it because it is my second embark in that world and I retired the first one? Or because I embarked on a 2x2 area?

From what I've gathered from reading this thread, it's likely the 2nd. Seems like Goblins just don't care enough anymore to attack (plus a few bugs I think), plus if your civilization was getting sieged, would you lay siege to some random dorfs a few miles away?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Shonai_Dweller on June 23, 2015, 06:23:32 am
Quote
From what I've gathered from reading this thread, it's likely the 2nd. Seems like Goblins just don't care enough anymore to attack (plus a few bugs I think), plus if your civilization was getting sieged, would you lay siege to some random dorfs a few miles away?
I don't think it's that goblins don't care enough. Check out the amount of sieges that take place every year. Goblins are well up for a fight with anyone except the player most of the time.

I imagine, (begins theorizing), that goblins think like this:
'Spies report a new fortress, let's crush them!'
'Excellent, how many are there?'
'Seven!'
'Gather a war party, we'll attack next Spring!'
'Um...ok.'
Next spring...'Right let's go Dwarf stomping!'
'Hmm...Seems like there's now 85 Dwarves at the fortress.'
'85! We should have gathered more troops, let's go stomp something smaller...'

Which of course doesn't effect AI run targets as their numbers don't change much.
ends random speculation
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Shazbot on June 23, 2015, 10:15:31 am
A bit of !science!; mod goblins to be playable. Make a pocket world and one year of time. Embark your dwarf fortress, retire. Embark a goblin fortress nearby, retire. Adventure mode into the dwarf fortress and start asking questions about surroundings.

I'm curious if rumors of your fortress's founding have to percolate through the world until you get attacked.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Naryar on June 26, 2015, 03:28:54 am
So, 2 year world, lots of hostiles (playing with modded Fortress Defense), and about 2500 megabeasts in a pocket world.

Yet i am a bit above 100 dwarves and the only attack i've had was a single forgotten beast, and a few kobold thieves. Also a war elephant thief. Normally I would have had at least three sieges by then.

WHY. WHY.

And undead and werewolves are stronger than ever, so that means either embark on an evil biome and get constantly harassed by undead especially when you can't defend yourself (including TPK's due to resurrecting biomes. Oh have you brought war dogs ? Enjoy that horde of zombie war dogs), get utterly destroyed by an undead siege (now them zombies have armor and weapons, i mean what the fuck ?) at year one or being forced to turtle if I foolishly embark next to a tower.

Meanwhile the only threat in standard biomes is carelessness with magma werebeasts.

I'm gonna go back to 34.11 if this continues. Toady, fix that ASAP, everyone is getting annoyed with the utter lack of sieges.

And the worst thing is that modding seems to not do anything.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: CyberianK on June 26, 2015, 03:57:28 am
I decided I will kill some Elves because I am bored to death by no goblins coming. There are forest retreats everywhere in my area so that should help right? Or do the other races also don't come and siege you?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Robsoie on June 26, 2015, 07:48:20 am
I really hope the next version will fix those "no more" or "extremely rare" sieges, where is the fun of past versions in creating interesting trap system, training multiple military squads to prepare for epic battles when it's now all useless in current DF because none really come.

And indeed, the undead really need fixing, i wonder why Toady overpowered them that much, they were good enough as they were in 34.11
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: escondida on June 26, 2015, 10:09:45 am
I decided I will kill some Elves because I am bored to death by no goblins coming. There are forest retreats everywhere in my area so that should help right? Or do the other races also don't come and siege you?

You're thinking like a human. To offend the elves, you need to violate their ethics, not yours. Take a quick peek in entity_default.txt to see how they feel about murder, and then look at how they feel about killing plants. Then trade them some wooden goods a few times.

Personally, I find the humans to be a better target, though, because the only thing of value they bother to bring for trade--metal goods I can melt down--they also bring to war in the form of armor and weapons. Elves may be snooty, but if you want a tiger pit in your glacier embark, they're your best trading partners.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Chief10 on June 27, 2015, 10:54:12 am
I still don't understand what the issue is. I simply embarked adjacent to a goblin fortress and I got about 60 goblins per siege, twice a year, every year. The only difference I've noticed from previous versions is that you have to be near goblin sites to get invaded, and that thieves and snatchers are non-existent.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Chief10 on June 27, 2015, 11:06:01 am
I still don't understand what the issue is. I simply embarked adjacent to a goblin fortress and I got about 60 goblins per siege, twice a year, every year. The only difference I've noticed from previous versions is that you have to be near goblin sites to get invaded, and that thieves and snatchers are non-existent.

I forgot to add my world is 2000 years old, which IS a significant difference from the worlds you guys are playing on
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Robsoie on June 27, 2015, 11:47:33 am
I imagine in 2000 years of worldgen (i don't want to imagine how much time it would take for DF2014 to generate such a very long lived world on my system in a normal sized world) gobs population must be skyrocketting.

I wonder if it's really linked to pop numbers, can you check how much goblins you have in the nearby goblin dark fortress ?
In case you don't know how to, go to legends,
Once you're at the legends menu, go to "Historical Maps" and with the cursor just check the name of the dark fortress that generate your 60 gobs sieges regularly.
Press ESC to go back to the legends menu then press P to export the information as a text file

Then open regionX-serieofnumbers-world_sites_and_pops.txt and look for the dark fortress name you checked, this will give you the list of population it has.

Usually i worldgen 200 years old worlds , that makes my goblin dark fortresses populated in between 4 and 8 thousands of gobs (and as much trolls), with this kind of number i usually never see any siege when embarking near to them or when there is one, it's incredibly tiny (my biggest DF2014 goblin siege has been 8 gobs !)
I'm curious to see how many gobs you will find in that dark fortress, if the difference between the kind of number i see and yours is very high it could give a hint at to why sieges rarely happen for most people.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Chief10 on June 27, 2015, 02:06:06 pm
Unfortunately I can't view the legends or create a new world in region 4, which is the one I'm playing on, it only lets me access region 3 for some reason. Can I access this info from the save in the data folder?

Also I made some simple changes to improve the chances of sieges. On a "small region" in advance world gen I changed Population cap after civ creation to 25,000 (I think this was 10,000 originally) and Site Cap after civ creation to 290 (I think this was at 250).

I can no longer remember if I changed these, but in the raws, entity_default.txt for goblins I have: max starting civ number 130, max pop number 13000, max site pop number 140.

So yeah.. In retrospect I might get sieges so often because I fiddled with the goblin data.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Robsoie on June 27, 2015, 02:45:34 pm
I am running a DF2014 fort along one in 34.11 ,
For the DF2014 one, i removed the [MULTIPLE_LITTER_RARE] from the goblin entry and replaced it by [LITTERSIZE:10:20] so everytime a gob spawn their minigobs instead of 1 it will be between 10 and 20 minigobs

I worldgen-ed then on 200 years on a "smaller" region so distances may be much lower for army to decide to walk, and before embark i checked the dark fortress has a little more than 10000 gobs.

I embarked close enough, we'll see if despite being very high usually in my worlds, gobs pop need to be even more higher to get sieges coming. If i still don't see gobs, that's then not related to their site pop
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Vattic on June 27, 2015, 03:04:09 pm
I still don't understand what the issue is. I simply embarked adjacent to a goblin fortress and I got about 60 goblins per siege, twice a year, every year. The only difference I've noticed from previous versions is that you have to be near goblin sites to get invaded, and that thieves and snatchers are non-existent.
Some worlds they happily invade and in others they never/rarely seem to show up. My best guess is that the goblins have limited attention and will largely ignore your fort if they are busy raiding other places. There tend to be multiple dwarf, human, and elf civs beside your own that all may be drawing their attention. In other worlds they may already be attacking your civ before embark and so they also attack you reliably. It's unfortunately not so simple to check what each civ is up to before embark and things change in the time between world gen and embarking.

As for viewing your world's legends you want to make a copy of the region folder, name it something else, load it up, abandon your fort, and then check legends mode. You can only run one mode per world at a time (fort, adventure, or legends).
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Robsoie on June 28, 2015, 07:46:45 am
Some update on my test with ultra-productive gobs litters on a 250 years smaller worldgen-ed region (to avoid having too many civs, so gob attention wouldn't go too much to other things), embarking close to a dark fortress with 10000 gobs :
Quote
8: Nakootak, "Tormentconfined", dark fortress
   Owner: The Larval Nightmares, goblins
   Parent Civ: The Vice of Trials, goblins
   lord: Ases Juggledwrung, human
   296 humans
   17 dwarves
   13 elves
   1 pale taupe devil
   10128 goblins
   5100 trolls
   76 human prisoners
   16 elf prisoners
And there was no more elf civ, so it was down to dwarves, humans and gobs only.

Looked like a nice dark fortress that would be completely unplayable if you visit it in adventure mode, but maybe good if sieges only happens when gobs pop skyrocket like that.

After 3 ingame years of building up my fortress and getting more than 100k wealth, i finally got a goblin siege, they sure took their time, but at least they came, that's some progress in comparison to my last forts in which no gobs ever tried

My military was ready, 20 dwarves (in 2 squads) that had by then some good sword, warhammer and marksdwarves skills from 3 years of training.

Let's see what the mighty evil legion of gobs throw at me ... 10 gobs and some animal guy that probably took the wrong direction when trying to get home
(http://i.imgur.com/qMu2Md7.gif)

Oh well, so much for expectations, at least it beat my previous "biggest DF2014 siege ever" that had 8 gobs.

I guess then that dark fortress pop or your own pop does not really matter, those 10 gobs as obvious as it was indeed stood no chances and those flying body parts just filled my underground refuse stockpile (i always worry about a stealth necromancer , i remember a nasty surprise i got in 34.11)

One of my dwarf went in trance mid fight and sliced the same poor gob 3 times , an arm, a leg and the neck that sailed in arc, losing its neck oddly didn't killed him on spot, he died from head getting smashed by another of my warriors.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Raikaria on June 28, 2015, 07:59:02 am
Strangely enough after multiple games with no invaders; I make a new world... and Koblod Theif before the first year is up.

Better than nothing.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Robsoie on June 28, 2015, 08:21:53 am
Speaking of kobolds, during those 3 years of waiting, i got several thieves alert, one of my marksdwarves killed one of them, but due to how my fort is made, they never managed to get in and all ran away out of the map.

But what i never had is baby snatcher in those years (there are several babies in the fort), and something else i never had, that in fact i never had in any of my df2014 are ambushes like there was in past versions.

Do they even exist in df2014 or was it removed ?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: mobucks on June 28, 2015, 10:26:34 am
I've only been doing this for two forts but if I gen a world with a dwarf civ that is at war with goblins and play that they siege regularly. My fort is 15 years old, still at war with the goblins, and it says 356 goblins and 104 trolls have perished here.

I keep playing, hoping that perhaps some day they will siege with very high numbers (I think the most I've seen at once is ~70) and a goblin general. There was a year or two that passed without sieging, but they came back thankfully and sieged twice in the past year.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: nimbus25 on June 28, 2015, 02:19:17 pm
After genning about 8 different worlds or so trying to find a really good Gob war world, I finally found one. One dark pits (100 trolls + 51 gobs), and one dark fortress (10155 Gobs, 5100 trolls, 1 Bull Devil who appears to be the civ leader). Besides them, there are 4 dwarf forts, and nothing else. Both elves and humans have been wiped out. And, on the extreme bonus side, I'm settling right world tile over from the pits, as it's the only place on the northern half of the continent with Iron for some reason (according to DFhack's prospect all pre-embark).
Oh yeah, and I wound up doing what Robosie did with the modding, except my litter size is 25-35 (I had extreme difficulty getting a stable goblin civ that was not spread over 30 different sites)
Pics:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
World (from what I remember) is Smaller, very low civ, low sites, high beast, high savagery, and frequent minerals. Wish me luck...
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Robsoie on June 29, 2015, 06:35:04 am
Little follow up on my test world (http://www.bay12forums.com/smf/index.php?topic=145797.msg6334490#msg6334490) next to a 10000 gobs dark tower

After the very small 10 gobs "siege" that my dwarves destroyed without problems in the 3rd year of my fortress, i am now entering the 6th year of that fort and there have been no goblin coming since that pseudo-siege, despite the 6 shiny artifacts i have by to attract attention by now :)

i had a forgotten beast spawning in the deepest cavern , near the adamantine vein i spotted there , but i had walled the entrance, as my test is about seeing if and when goblins siege happen.
That Forgotten beast became probably as bored as me and decided to attack a blind ogre and died to it, no idea if the blind ogre survived , as i don't see him or his corpse anywhere.

Anways, still waiting for goblins to come, my fort is getting more and more populated and so run unfortunately more slowly with all those migrants that come.
My military is full iron since a while, but without goblins to come , there's no real point.

I'll try to wait until year 9 if i manage to resist the boring and slow gameplay there is currently on my fort, if there's still no goblin, goodbye df2014 and back to 34.11
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: mobucks on June 29, 2015, 08:01:06 am
The optimal way to guarantee sieges is to gen your world, run it for X years, go into legends mode and find a war between gobs and dwarves, note the date, and then re-gen the same world (region*-world_gen_param.txt contents added to the end of data/init/world_gen.txt) and stop the gen during that war. Start the game as that civ. Note that Civ X might be not at war depending on where your embark is located. Always move the embark around the entire map with the neighbors tab up to see where exactly you need to embark for there to be war. It's still a large area, but it's not the entire world.

In my experience, for whatever reason, goblin populations typically are the highest of any civ after 50-200 years because wars. The above is a bit tedious but it should work for almost any world you gen.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Robsoie on June 29, 2015, 08:53:37 am
On my experiment, being at "WAR" at embark does not really guarantee siege, because on this experiment when i embarked, the gobs were listed at "WAR" in the nearby civ list.
And on all the years my mountainhome liaison came, he only said "the world is the same as ever" and never mentionned any change of status regarding the situation, so the gobs should always be at war with us.

There's certainly something else involved , but i have no idea what it is at the moment (well, i'm sure it's just because it's bugged in df2014 as most people are experiencing the same anyways)

observations on that fort experiment :
- embarked close to a dark fortress with 10.000 gobs (due to increased litter in raw) on a 250 years smaller world, status was "WAR" in the embark with the gobs
- fortress is on its 6th year, 149 dwarves (a few died from their own stupidity, one died from a giant scorpion)
- 30 dwarves are in the military
- wealth/export is way past barony since 2 years, but never became one (probably yet another df bug) and is closing to county requirement by now (wealth is enough, only export isn't)
- 8 artifacts have been created, a 9th is ongoing.
- elf entity is extinct since before the creation of that fort
- in every of those 6 years , the liaison has only said "the world is the same as ever", never reporting any battle/conquest, despite we're at war with the gobs
- there have been several thiefs (kobolds) in every of those 6 years, none managed to fetch anything and ran away, a couple of them have been killed
- there have been 0 babysnatchers in every of those 6 years
- there have been 0 undead siege but it's because there was no tower in the nearby list when embarking
- there have been 0 ambush in every of those 6 years
- there have been 1 "siege" with only 10 gobs in the 3rd year
- a forgotten beast came some months after the failure of a goblin siege and was killed by a blind ogre
- in the caverns there are several amphibian people that are all "hostile", but are not attacking or being attacked by any dwarves or military walking or stationning right next to them (the infamous df2014 bug about morale and passivity i guess)

I'll wait a bit and retire to check the legends and see if there's something new that happens and wasn't mentionned by the liaison.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: mobucks on June 29, 2015, 09:29:41 am
I would give it at least a few more years. The appearance of even a single siege is promising, compared to what most people are getting. My sieges listed above started with a single squad of gobs, the next was two squads, the next was two squads plus a squad of trolls, increasing to what I've been getting lately which is 3-4 squads of each.

Pump that fortress wealth in the interim.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Robsoie on June 29, 2015, 09:54:48 am
Thanks to my very good fisherdwarves, i have mussel shells coming much faster than my several craftting workshop can transform them in shell craft, so as they're making shell craft repeatedly ad nauseam, the wealth is constantly increasing (currently 397k wealth)

I am just leaving things in the background (as the fort is self-sustening anyways), only checking from time to time if something paused the game to deal with it.

Coming close to the end of that 6th year, i got a 2nd forgotten beast coming in one of the cavern, but it's walled to avoid wasting my time and framerate while the focus of that experiment is goblins.
Hopefully i'll see some results, but it sure takes its time.

edit : oh another Forgotten Beast just arrived, there's now 2 roaming in the caverns, i wonder if they're going to fight each other, it just killed a cave crocodile that was close to where it spawned.
This one is entirely made of vomit, i guess she was called by the mountains and rivers of vomit my cave adapted dwarves made in the exterior.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Bearskie on June 29, 2015, 11:20:54 am
Mmm... might want to share my own experience regarding the 40.xx era.  I'm one of those lucky ones who has managed to get consistent sieges throughout.  Once every year, goblins numbering in the 80s siege the isolated jungle fortress of Cloisteredtangle.  The region is split into the western and eastern fronts (imagine a large 'U') by an impenetarable wall of mountains and jungles.  Cloisteredtangle sits in the very middle.

Interestingly, the invasions only begun around the 3rd year of the fort.  Looking through legends, it soon becomes clear why is this the case:  during that year, a neighbouring goblin civilization declared absolute war on the my civilization.  Since then, yearly sieges, for 4 years now (each with its own intimidating name).  Large sieges too, but frankly the legendary hammerlords of Cloisteredtangle are absolutely OP, and it barely takes a small squad to defeat the entire army.

Yet year 8 was eerily quiet.  The yearly goblin invasion has come late.  Legends indicate that the sieging goblins have been losing out in wars back home, but until the year is over, one cant say for sure whether the war has ended.  If so, the dwarves are going to have to find other sources for their amusement.  Into the deep dark they will go.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Robsoie on June 29, 2015, 12:07:45 pm
Interesting to see your siege coming only in 3rd year, similarly to what i observed in my experiment.
But i wonder what lead them for your case to be yearly and large, as since i play df2014 i have only had :
- no siege at all is coming despite proximity of goblins
- some very rare and always very small sieges

The only strong and numerous sieges that come in my forts are undead one if i embark near a tower, but gobs in my games are incredibly rare.

while in 34.11 i had regular goblin sieges, ambushes and sometime very large one.

What kind of world size are you using and how many years have you let your world being generated ?

Anyways, the 7th year just started and ... a goblin siege !
So after the silly 10 gobs only weak siege from the 3rd year, now that my fort is much bigger, much more wealthy and my military much stronger, what kind of legion the gobs are sending to me :

(http://i.imgur.com/46BQb7b.gif)

10 gobs again ... :(

I'll wait for next year to see if they come again, but so far it's still as disapointing as it has been in all my df2014 games.
Though 2 "sieges" (if one can call this a siege) in the same fort ? that's a premiere in my df2014 fortress games.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Robsoie on June 29, 2015, 12:25:55 pm
My bad, i was wrong there was a second wave that just appeared 5/6 seconds after  so in the end it's not 10 but 36 gobs that came !

Spoiler (click to show/hide)

Much much better, i never saw such a big siege in df2014 (though it's still far from my big 34.11 and previous sieges) , great.

So it looks like goblins real "siege" takes a lot more years to come than in previous version when you're close to an overpopulated goblin site.

In that experiment , despite the goblin overpopulation, its proximity , the WAR status, and my fort being wealthy, it took them 7 years to send me an actual army (the 3rd year siege isn't worth of being called such a thing, it's more like a 34.11 and previous ambush, minus the sneaking ambushes did).

Just for fun, the aftermath of the big battle between those 36 evil gobs and my brave 30 dwarves military
Spoiler (click to show/hide)

I'll let the fort run one more year to see if they come again after their first real siege
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Robsoie on June 29, 2015, 05:02:19 pm
An update, we're now in summer of the 7th year of that fortress, as previously mentionned in the beginning of that year there was a goblin siege that came with 36 gobs.

And now ... there's another one ! a 2nd goblin siege on the same year in df2014 , can't believe it !
:D

Spoiler (click to show/hide)

what is happening ? so many fortresses in which gobs never came through many years and there i have
27 trolls , 57 gobs and 1 "troll hammerman" trying to destroy everything.

My wealth is at near 600k, but i had already run fortresses in df2014 in which i reached high wealth without any gobs coming, while it's known that gobs number usually follow your wealth, it's still puzzling at why they came this time, and why they only really came after 7 long boring years (well the mini siege of year 3 with the 10 gobs does not really count) and why they do not come in most of my long lived wealthy forts ?



For the fun, my military squads bravely faced the overwhelming numbers and ...
Spoiler (click to show/hide)

So i guess that conclude the experiment : " why in df2014 are goblins not coming in most forts and why are they sometime coming ? "
The conclusion is .... "i have no more idea now than i had before" :(

At least it's confirming the gobs number in an invasion are still linked to how high the wealth is.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Bearskie on June 29, 2015, 10:53:27 pm
Well there you go :) Personally I feel that the WAR status is the most important, in that goblins have to explicitly declare war on you before they start sending regular sieges; until then, it's only the rare invasion here and there.  Check your legends! Should be interesting.

Since you asked,

World size: Medium
Year: 132 (Generated at 125)
No mods, no tweaks, no DFhack.

Also, here's a screencap of the war that started it all.  Only the highlighted ones are attacks on the fortress itself; the rest are other NPC forts.

(http://i.imgur.com/3QGX3Xx.png)

It should be noted that the Ruthlessness of Cruelty is tied for the second largest civilization in this world; they are also the largest goblin civ.  Meanwhile the Guild of Pages is a coalition of fragmented dwarven forces (far smaller due to dwarves not doing very well in this world).  So perhaps civilization size and positioning may play a role in whether invaders can muster up enough force for attacks on civs.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: nimbus25 on June 29, 2015, 10:58:57 pm
Finally, after 4 years, the INSTANT it turns winter, goblin siege. An amazing 10 goblins show up, 5 of which fall into cage traps. To give them credit, a farmer died because for some reason he was incapable of running inside EITHER entrance into my fort, so he got trapped outside for target practice.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Camulus on June 30, 2015, 03:56:29 am
So necromancers entered my site twice now, and immediately left it again.
I embarked near a tower, so they came in year 1 and 2, but absolutely fakol came from it.
No violence, every time they just turn tail and run.


Why?
Why me?
Why am I missing out on the terror and the bloodshed?

 
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Camulus on July 01, 2015, 01:08:14 am
(http://puu.sh/iJ9xr/a4577849f3.png)

(http://puu.sh/iJ9Gr/5058518b92.png)

So the "siege" from at least one tower was logged, even though three attacks occurred. The message that pops up says "Invaders, drive them off!" and not ""The dead walk. Hide while you still can!", so perhaps there may be something to study there.

I guess I have to search for a related bug, forcing undead armies to leave the site immediately after entering.

Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Robsoie on July 01, 2015, 09:13:51 am
On a previous df2014 fort in which i embarked right next to a tower when i wanted to see if undead were as unwilling or very long to decide to siege as goblins, i observed a few things :

- undead are much more willing and quicker to decide to siege you (similar to 34.11) than goblins, that's great.
- most of the undead sieges had the necromancer exiting the map rather quickly, but his undead were staying forever (never had this problem in 34.11 in which necromancers go stealth around their troops)
- undead in df2014 are so silly overpowered (never understood why Toady did that, they were very balanced in 34.11) that you can't really get your army to fight them, you will have to use traps and walls to get rid of them, not much fun.
- i had one siege that had a mix of undead and living soldiers ( huh ? ) , and worse is that despite undead should attack anything living on sight, they were co-existing happily with the living soldiers, very bad bug probably linked to some faction and morale bug (reminding me of those "hostile" cavern animal people that never attack your nearby dwarves/military in df2014, or all the crap from adventure mode in which none really attack).
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Camulus on July 01, 2015, 09:35:13 am
On a previous df2014 fort in which i embarked right next to a tower when i wanted to see if undead were as unwilling or very long to decide to siege as goblins, i observed a few things :

- undead are much more willing and quicker to decide to siege you (similar to 34.11) than goblins, that's great.
- most of the undead sieges had the necromancer exiting the map rather quickly, but his undead were staying forever

Hmmm yes I had this, but the undead left right along with the necromancer.
Haven't had time yet, but will play around with this problem.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: nimbus25 on July 01, 2015, 09:41:53 am
First of Limestone, casual day trying to get all my armor figured out so my dwarves can actually start training again, when...
(http://i59.tinypic.com/14a652.png)
Oh boy. 31 goblins and 9 trolls. Pretty impressive.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Robsoie on July 01, 2015, 10:35:32 am
It's funny that after so many forts with no goblin ever coming, i make a fort to test one last time (as df2014 was boring me too much regarding this problem and i was simply going to keep using 34.11 instead) and suddenly as shown in this thread, they come and they even come in large number 3 times.

Though they take a long time to really come, 7 years (though the 3rd year ridiculous small siege isn't really counting in my eyes) in my test despite they have their base right next to my fort very overpopulated and at war with us since all that time.

Now if only i could figure out why they came this time without coming in any of my previous df2014 fort. The only difference is that i had larger litter for the gobs, allowing them to overpopulate faster than usual their base without having to worldgen a thousand year old world.
But some people apparently had big sieges in df2014 without having to edit the gobs litter size, so i'm still puzzling at why gobs siege happen sometime (and take a long time to actually come in force) and why they don't happen most of the time.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Naryar on July 01, 2015, 01:20:12 pm
I got an early goblin attack, year 2, i think. Ten goblins. Since then nothing, it's been a bit less than a year IIRC.

I assume it is due to my civ having 2 towns only and early on one of my starting seven claimed the position of king.

Which replaced a goblin king, which is always better.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Putnam on July 01, 2015, 01:28:24 pm
Quote from: http://www.bay12games.com/media/df_talk_19_transcript.html
Toady: ...The main thing dwarf mode gets this time around is this world continuation stuff with succession happening and your civilization not just dying out while you're playing, or whatever happens now with your guys walking on the screen and dying of old age, or I think I may have put in the thing where they just don't show up at all anymore, but you'll actually have that. You'll also be getting armies that are real. So, all the things that we're talking about with evil lieutenants and villains and all this stuff in adventure mode also applies to dwarf mode in terms of who's actually going to be showing up; you'll get people showing up with a story and a reason now, instead of just, like, the yearly goblin attack or whatever. Although, you still won't be able to respond, which is the big thing with the hill dwarves and army stuff we'll get to later.
Rainseeker:   Now, will there sometimes be fortresses that never experience a goblin attack, for instance?
Toady:   That is going to be something that's a lot more common now, so if you want to be a fortress that's a fortress, then you'd have to embark on the frontier, more of a border where you'd be harassed. It'll tell you about what you're getting into so you don't have to guess, but if you want to go the other direction and place yourself right in the middle of where the dwarves currently are then you're just not going to have those kinds of problems unless you invite them on yourself by digging downward, or whatever. So it'll be possible to have more control over your starting political situation, and you'll still have people to trade with that you can mess with, so if you really want to invite fighting with the elves or something like that and you want to keep squashing their caravans under drawbridges or whatever you want to do, then that'll still invite trouble, although it could be that the trouble you invite doesn't affect you specifically. If you start a war with the elves you might not be the closest settlement to the eleven border in which case you'd start a fight with one of your poor other dwarven civilizations, or whatever; you'd get the elves to attack one of your other sites.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: nimbus25 on July 01, 2015, 01:54:22 pm
Barely 3 months later, another siege. 4 trolls and 24 goblins. Smaller siege than before, but still coming. And less than a year's wait too!
EDIT: 3 months after that, more sieges. Seem to be a regular thing now.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Robsoie on July 01, 2015, 05:45:57 pm
On the Future of the Fortress thread, Toady posted a bunch of replies, one that should be interesting for this thread :
http://www.bay12forums.com/smf/index.php?topic=140544.msg6345218#msg6345218
Quote
Quote
  In current version while megabeast/undead can still come, when playing Fortress mode goblin sieges (extremely) rarely happen and sometime not at all in dozen of years of fortress running. Will this be improved in the upcoming version ? or will all those multi-species mixing in fort will make goblin siege even less likely ?
There was one pathing error that has been fixed for the next version that should improve the frequencies in some cases (some mountain embarks).  We'll have to see where it goes from there.  The species mixing doesn't change anything.

8th year summer in my fortress, and since the 2 sieges of the 7th year, there have been no gob coming to siege :(

My fort is much more wealthy than last year (non-stop legendary crafter working can do that), has more artifacts/named weapons , and piles of gobs/trolls remains in my self dug catacombs as a reminder that no living gob will manage to break our fort, only dead gobs will get in buried down there, i was expecting more sieges but nothing.

I had a human diplomat that came, the human had their civs in very bad shape in my world, i am surprised the gobs didn't finished them yet.
The thing is that this diplomat was a vampire that wasn't even hiding the fact he was one (http://www.bay12forums.com/smf/index.php?topic=15096.msg6344242#msg6344242).

No unholy monster will be allowed in dwarven homes, my military destroyed this beast.

Considering he was not a hidden vampire, it means the humans knew and were accomplice to that evil, they will certainly come now to try to avenge their master definitive death,, but they will know they have choosen to follow that beast very unwisely when they'll face my legendary full armored squads (8 years of training do that too).
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Isaac23 on July 02, 2015, 08:53:38 am
I'm about to slaughter some humie merchants just to get them to attack me, my military is bored.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Robsoie on July 02, 2015, 09:08:05 am
Year 8 is finished on my fort and it was a completely boring one in regards to siege, neither goblins or humans came despite my wealth is now absurdly high, and liaison still mention that "world is the same as ever" and the civ screen confirm that goblins are still at war with us.

And speaking about wealth, still not understanding why my fort is only a barony, according to the requirements for county and duchy , i am way, way past those requirement in wealth and export
(http://i.imgur.com/Zh3mxuq.gif)

Despite that my fort is still a barony ... despite upgrade to county and duchy are automatic when requirement are met and liaison come, but liaison came several time without upgrading to nothing.

Oh well .. 9th year of that fort existence, probably the last as it's frankly boring to have so much of nothing coming despite they should, 34.11 sure has problems of its own, but at least you get sieges coming to you without all those uneventful years in between, so you don't get all those preparation and military training for nothing.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: BoogieMan on July 02, 2015, 10:01:55 am
This is what has been keeping me from playing lately. Sieges are important as they give you something to prepare for and deal with.. But getting them seems to be really erratic.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Detros on July 02, 2015, 10:27:49 am
Year 8 is finished on my fort and it was a completely boring one in regards to siege, neither goblins or humans came despite my wealth is now absurdly high, and liaison still mention that "world is the same as ever" and the civ screen confirm that goblins are still at war with us.

And speaking about wealth, still not understanding why my fort is only a barony, according to the requirements for county and duchy , i am way, way past those requirement in wealth and export
(http://i.imgur.com/Zh3mxuq.gif)

900k doesn't sound to me like "absurdly high" amount of wealth. I got the first siege at like 700k after 3 years (depends on the scarcity of gems and metals in your world, of course). Also, I think in DF2014 the bigger amount of wealth can only help in getting you siege when goblins are actually looking where to go, and then only when you also look how other nearby sites are wealthy. But when goblins are too decimated they just can't muster siege party for some time.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Robsoie on July 02, 2015, 10:49:16 am
Absurdly high wealth in the sense that it's 3 times the amount i should need to have a duchy.

For the goblin numbers being decimated, it's simply not happening, they're still overwhelming in numbers in comparison to the other species, this experiment was made with a goblin fort that had goblin edited to have very high litter (default goblin only have "rare multiple litter") the goblins are then extremely numerous on that smaller world (i retired the fort temporarly to check and the nearby dark fortress is still having more than 10000 gobs and 5000 trolls).

They just don't come and as posted before, it maybe linked to what Toady mentionned about an army path bug that is fixed only for the next version of DF
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: nimbus25 on July 02, 2015, 12:43:13 pm
Absurdly high wealth in the sense that it's 3 times the amount i should need to have a duchy.
To be fair, I was around 1.8-1.9 million dwarfbucks created and 50k dwarfbucks exported (don't trade for much honestly) before I got a Baron, so it seems a little weird how it works. Another thing that should be looked into.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Robsoie on July 02, 2015, 01:00:40 pm
Yes, there's some bugs running through, on a previous fort i never actually got a mayor after 3 years.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: SyrusLD on July 02, 2015, 06:08:14 pm
So ... according to my newest experience I'll just say...

No-one attacking you? No !!FUN!! to be had? Dwarves lifespans are getting too long and their lifes become dull and pointless? Nobles unable to perform heroic deeds expected from them?

...

Embark near a tower. It will solve all your problems.



Like, seriously. On my last fortress I was attacked by 2 necromancers and 20+ undead after only three months, I had barely set up the basics for the fortress, not expecting such an early attack. The second siege with another 2 necromancers and 50+ undead came before the elven caravan - so at the start of the second year.
I decided to start a new fortress in the same world after that, also to see how long it will last or how it will "develop" when the history generation takes over. I wasn't entirely convinced by the design I used either, though it appeared to be quite efficient - but hard to set up, lots of work to be put in it.

Sadly I didn't get to the population required for the goblin sieges to start, so I can't say anything about that.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Robsoie on July 02, 2015, 06:35:38 pm
Tower undead sieges work in df2014, it's more the goblins siege that have a problem, in fact undead siege is the only siege you're guaranteed to see without having to wait for lots of years on a fortress if you embark near a tower.

If only goblins sieges were as reliable or the undead not overpowered in df2014
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Naryar on July 03, 2015, 02:36:11 am
Like, seriously. On my last fortress I was attacked by 2 necromancers and 20+ undead after only three months, I had barely set up the basics for the fortress, not expecting such an early attack. The second siege with another 2 necromancers and 50+ undead came before the elven caravan - so at the start of the second year.
I decided to start a new fortress in the same world after that, also to see how long it will last or how it will "develop" when the history generation takes over. I wasn't entirely convinced by the design I used either, though it appeared to be quite efficient - but hard to set up, lots of work to be put in it.

That is not Fun. It just forces you to turtle, use overpowered traps, and see your first migrant waves get brutally killed.

A siege at the end of second year is fine. A siege at three months is just ridiculous.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Detros on July 03, 2015, 03:31:14 am
Like, seriously. On my last fortress I was attacked by 2 necromancers and 20+ undead after only three months, I had barely set up the basics for the fortress, not expecting such an early attack. The second siege with another 2 necromancers and 50+ undead came before the elven caravan - so at the start of the second year.
I decided to start a new fortress in the same world after that, also to see how long it will last or how it will "develop" when the history generation takes over. I wasn't entirely convinced by the design I used either, though it appeared to be quite efficient - but hard to set up, lots of work to be put in it.

That is not Fun. It just forces you to turtle, use overpowered traps, and see your first migrant waves get brutally killed.

A siege at the end of second year is fine. A siege at three months is just ridiculous.
Game perspective aside, from the simulation one those enemies are there not to wait so you have time to prepare for them. But,yes, the difference between "near tower" (strong attacks soon) and "not near tower" (strong attacks usually nowhere soon) may often be too big.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Bearskie on July 03, 2015, 04:42:46 am
Care posting a screenshot of legends mode detailing the war versus your civilization?  It may shed light on some patterns of invasions and such.  Perhaps goblins are busy attacking other sites that are nonetheless part of your civ.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Naryar on July 03, 2015, 12:14:37 pm
This may seem obvious, but being the last standing fortress of your civilization seems to largely increase attacks.

As in, attack frequency is OK (aka: one attack per year) now instead of being insufferably low.

I seem to have messed up my Fortress Defense normal civ raws, though, because none of them are attacking.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Arek on July 03, 2015, 01:05:57 pm
Is there a way to mod the raws that will make ambushes and sieges more common again?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: SyrusLD on July 03, 2015, 01:34:48 pm
Like, seriously. On my last fortress I was attacked by 2 necromancers and 20+ undead after only three months, I had barely set up the basics for the fortress, not expecting such an early attack. The second siege with another 2 necromancers and 50+ undead came before the elven caravan - so at the start of the second year.
I decided to start a new fortress in the same world after that, also to see how long it will last or how it will "develop" when the history generation takes over. I wasn't entirely convinced by the design I used either, though it appeared to be quite efficient - but hard to set up, lots of work to be put in it.

That is not Fun. It just forces you to turtle, use overpowered traps, and see your first migrant waves get brutally killed.

A siege at the end of second year is fine. A siege at three months is just ridiculous.
Yeah, I was being a bit sarcastic, having two considerably big sieges within pretty much "the first year" is just too much, unless you really want a challenge - or as you put it: it forces you to turtle immediatly. Depending on what you want to do it might be interesting, but for any "normal" fortress, it's just pointless to embark near a tower.

Still need to see if Goblin sieges pop up for my new fortress. (First have to start that though...haven't even embarked yet, though I know where I want to embark.)
It'll have a requirement of 50 dwarves for sieges to start, as well as having 3 Goblin entities near.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Detros on July 03, 2015, 03:06:11 pm
... having two considerably big sieges within pretty much "the first year" is just too much, unless you really want a challenge - or as you put it: it forces you to turtle immediatly. Depending on what you want to do it might be interesting, but for any "normal" fortress, it's just pointless to embark near a tower.
IIRC there was discussed addition of an option on how many sieges should hit you and Today said this will be looked at during one of the next development runs, the one which should add some starting scenarios. I am now unable to find the direct link, though. Maybe somewhere in FotF (http://www.bay12forums.com/smf/index.php?topic=140544)?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Robsoie on July 03, 2015, 05:05:44 pm
I wish Toady would implement some kind of aggressivity and playerfocus variable for the entities definitions, so you would be able to make an entity more or less peaceful (with the extreme being between "willing to send armies every month" to "nearly never send any army") and for when they're at war how much they're willing to focus their attention on player fort (extreme would be focus their army only on player forts or "nearly never go for player fort")

So one could tailor the entity behaviours regarding war and siege to their liking and adjust then the game to between peaceful and siege nightmare
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: nimbus25 on July 03, 2015, 08:31:29 pm
I wish Toady would implement some kind of aggressivity and playerfocus variable for the entities definitions, so you would be able to make an entity more or less peaceful (with the extreme being between "willing to send armies every month" to "nearly never send any army") and for when they're at war how much they're willing to focus their attention on player fort (extreme would be focus their army only on player forts or "nearly never go for player fort")

So one could tailor the entity behaviours regarding war and siege to their liking and adjust then the game to between peaceful and siege nightmare
So maybe like, [HASSIEGE:#], # being the time (in months) between every siege? So [HASSIEGE:12] would be once a year, [HASSIEGE:6] twice a year, [HASSIEGE:24] every other year, [HASSIEGE:0] never, etc.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Putnam on July 03, 2015, 08:32:47 pm
that's really gamey
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Robsoie on July 03, 2015, 09:42:27 pm
It's no more "gamey" than
[TEMPERATURE:NO]
[WEATHER:NO]
[ECONOMY:YES]
[INVADERS:NO]
[CAVEINS:NO]
[ARTIFACTS:YES]

And allow more control when modding new species and entities.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: nimbus25 on July 03, 2015, 09:53:24 pm
Could also of course be less specific; instead of months it's by seasons so it could happen any time during a 3 month period, etc. etc. Just trying to provide a way to fine tune it other than Yes/No. Especially with the current Fun undead sieges that can overwhelm players easily (although do undead even have a modifiable raw? Never checked).
Granted, Toady could (probably) find a different fix for this, but it's something that could appeal to modders if they really need it
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: §k on July 04, 2015, 01:22:42 am
Does goblin ambush still exist?

I usually get siege very soon after population exceeds 80, but I've never seen a goblin ambush. I check civilization list now and then, so it's unlikely that they came and left undiscovered.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Putnam on July 04, 2015, 02:31:52 am
I have a feeling that ambushes are actually no longer in the game, since any army invasion is counted as a siege AFAIK.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Naryar on July 04, 2015, 05:11:06 am
Ambushes happen. But not with goblins.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Robsoie on July 04, 2015, 10:38:57 am
never saw a single goblin ambush in df2014
Either it's just buggy or it's been removed, but i find no trace of such removal in the various 40.x release changelogs.

For several 40.x versions, sieges were even more bugged than they are (there's a pathing bug Toady identified in 40.24 and will be fixed for next version) currently and goblins were simply never coming at all, so it's possible gob ambushes were afflicted the same, assuming Toady didn't just removed them without telling in changelog of course, but never got any fix.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Chief10 on July 04, 2015, 12:43:55 pm
900k isn't even close to "absurdly" wealthy my friend, 10mil+ is getting there...
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: pisskop on July 09, 2015, 09:38:11 am
I just got my second siege, now in Y3 or 4 . . .

The first was 12 gobbos in 2 squads.  This current one is 26 or so . . .  even with a few recruits sprinkled in :X

And while we are relatively 'wealthy'  (~400K) and have over 100 dwarves, we dont even have proper room set up for anyone who doesn require a special office.  Dorms and winding tunnels that extend from top to bottom.

The gobbos are also going almost their max distance to get to me.  And several juicy human settlements are nearby.  And elven, but (worldgen) elves are beastly for my worlds, what with their magic to make elephants the number 1 killer of demons.  LOL @ elves sending packs of enlarged and enraged suicide elephants at demons.  They wreck quite a few gobbo civs that way.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Larix on July 09, 2015, 10:26:41 am
Quote
never saw a single goblin ambush in df2014
Either it's just buggy or it's been removed, but i find no trace of such removal in the various 40.x release changelogs.

Goblins don't have the [AMBUSHER] tag. That they previously sent ambushes in spite of lack of the tag might have been the bug.

The very first goblin siege is almost always a token "scout force" of maybe ten goblins. That's been so in DF2012 as well.

I have a fort in a very old world with no remaining civ apart from goblins (my fort is reviving the dwarven civ). That one just got its second siege, and the first sizable one - 28 gobbos. Not particularly big, but quite enough for my four capable militiadwarfs (one of which was off getting plastered while the battle took place).

Another fort got the second "siege" of a small ranger squad. The challenge there is not dying of boredom while they sit by the traps and can't decide whether to advance or piss off - for two months. The only really interesting attack was a visit from a nearby tower, with about forty units.

My experience is fairly mixed - there seem to be fewer and less linear hostile activity, but forts with no action are in the minority. Having a world with no "distractions" for the gobbos probably helps (i.e. no non-gobbo civs apart from yours).
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: sculleywr on July 09, 2015, 12:49:45 pm
I'm at my pop cap of 120, with 3.6 million in wealth, and I murdered all the elves that came. I haven't seen any elf forces show up at my door despite the fact that we are at war. Goblins haven't even sent snatchers yet.

My main way of culling populations is ignoring mandates.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Robsoie on July 09, 2015, 06:09:42 pm
Finally reached years 10 of my experiment (that was all about trying to see why goblin siege come and why they don't) and decided to end it there, maybe i'll try as a last attempt to make it into a capital (only need some more offer to do instead of trade to reach the requirement) before i simply go back to 34.11

- i used default 40.24 and modded only the goblins so instead of having
[MULTIPLE_LITTER_RARE]
they would have
[LITTERSIZE:10:20]
So pop wouldn't be a problem.

- my world was set on Smaller (to keep civs rather close and avoid some "can't come to you because you're too far problem that could affect army, who know) and went on more than 250 year of worldgen.

- apparently elven civs were no more (confirmed by no elves merchant ever coming)

- i embarked next to the goblin dark fortress that at the time had a little more than 10000 gobs (and +/- 5000 trolls) in order to not have too much path for the gobs to do

- at the time of embark the goblins were at war with my civ.

Then after embark, what happened with the goblins
- year 0 .. nothing
- year 1 .. nothing
- year 2 .. nothing
- year 3 .. goblin siege ! (http://www.bay12forums.com/smf/index.php?topic=145797.msg6334490#msg6334490) , though it was a very small one and my military that had been training for 3 years were good enough to destroy it.
- year 4 ... nothing
- year 5 ... nothing
- year 6 ... nothing
- year 7 ... goblin siege ! (http://www.bay12forums.com/smf/index.php?topic=145797.msg6338456#msg6338456) , a bigger one, the biggest i had observed in all my df2014 forts
- year 7 ... a few month later another goblin siege ! (http://www.bay12forums.com/smf/index.php?topic=145797.msg6339156#msg6339156), couldn't believe it, 2 sieges in the same year
- year 8 ... nothing, a  "human" diplomat (http://www.bay12forums.com/smf/index.php?topic=15096.msg6344242#msg6344242) came, he was a vampire and so we destroyed him (hoping those human vampire lovers would come)
- year 9 ... nothing
- year 10 ... nothing until summer when i decided it was enough to close that experiment.

observation :
- at the time i decided to call it enough, the goblin civ was still at war with us, and they have been at war with us every years in my civ screen, and my liaison mentionned to me "everything is the same as ever" so no peace treaty or anything went in the way
- probably the fort i got the most legendary (http://www.bay12forums.com/smf/index.php?topic=15096.msg6338191#msg6338191) civilians and military (http://www.bay12forums.com/smf/index.php?topic=15096.msg6338998#msg6338998) i ever got in df2014, so many artifacts and normal works were getting done that it's not a surprise
- despite we annihilated their vampire diplomats, the human civ never came to siege us or complain.
- in the last 2 years my fortress was a duchy (it took oddly a long time for my barony to upgrade to county, but it very fast went to duchy)
- several forgotten beasts came, 2 of them died from battle with blind ogres in the lowest caverns and 1 die because i forgot to wall a hole (fortunately it was a non-syndrome giving one and my military that was full legendary at the time destroyed it), never bothered about them, they weren't part of my experimentation.
- a were-something came on the surface and was easily killed, i was worried about my guards getting bitten, but it didn't happen, i had enough other things (http://www.bay12forums.com/smf/index.php?topic=15096.msg6335998#msg6335998) to deal with
- by year 10 half the for civilians were depressed (http://www.bay12forums.com/smf/index.php?topic=15096.msg6340119#msg6340119) and even oblivious/haggard due to intense depression, apparently just carrying corpses of goblins into refuses stockpiles (i wanted to simulate some kind of catacombs) do this, and dwarven justice (http://www.bay12forums.com/smf/index.php?topic=15096.msg6340075#msg6340075) does not help.
- the last 3 years were slow as i was full of dwarves and my numerous stockpiles (i didn't wanted to quantum them) were full , probably contributing a lot in my getting bored as everything was taking a lot of time to be done.
- dwarves vomit a lot (cave adaptation) , a very very lot , my fortress entrance was nearly having rivers of vomits all around.
- "hostile" thingy-man tribes you find in the caverns are actually not hostile at all , you can dance around them and .. nothing will happen, your military does not attack them either, probably another bug.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: pisskop on July 09, 2015, 06:20:58 pm
No, goblin sieges are definitely increasing in number and even composition/skill level somewhat as time goes on.  Certainly not as fast as 34.x, but perhaps its actually my wealth/their 'spare population' related.


I taken to calling these new style invaders 'rainbow squads' because of how diverse they are.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Detros on July 10, 2015, 06:20:15 pm
- "hostile" thingy-man tribes you find in the caverns are actually not hostile at all , you can dance around them and .. nothing will happen, your military does not attack them either, probably another bug.

This was already reported. See issue 7369 (http://www.bay12games.com/dwarves/mantisbt/view.php?id=7369).
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: gchristopher on September 03, 2015, 02:15:08 pm
Does anyone have any suggestions for getting more ambushers/invaders? After dozen games in 40.X versions, I've written it off as boring and gone back to 34.11.

I'll embark in an area with kobold and goblin neighbors each time, and nobody every shows up? (I know I'm getting all the trivial stuff right, like fulfilling all the pop/wealth/etc requirements for the relevant civs.)

Maybe it's because I'm usually in an interesting evil biome? Are the undead killing off the ambush/snatcher and siege events?

I don't see how people are enjoying 40.24, the only visitors I ever see are more boring undead and (the very limited supply of) necromancers. The world may as well be goblin-free in this version.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: darkflagrance on September 03, 2015, 03:53:42 pm
Does anyone have any suggestions for getting more ambushers/invaders? After dozen games in 40.X versions, I've written it off as boring and gone back to 34.11.

I'll embark in an area with kobold and goblin neighbors each time, and nobody every shows up? (I know I'm getting all the trivial stuff right, like fulfilling all the pop/wealth/etc requirements for the relevant civs.)

Maybe it's because I'm usually in an interesting evil biome? Are the undead killing off the ambush/snatcher and siege events?

I don't see how people are enjoying 40.24, the only visitors I ever see are more boring undead and (the very limited supply of) necromancers. The world may as well be goblin-free in this version.

You could try testing a mod that makes goblins more likely to siege your fort such as the Goblin Upgrade Mod (http://www.bay12forums.com/smf/index.php?topic=152788.0). Basically it makes goblins try to attack your fort sooner, and adds more goblin entities so that each goblin civ can try to attack your fort, rather than just one. It also makes sure late goblin sieges don't consist of mere recruits.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: gchristopher on September 03, 2015, 04:41:38 pm
You could try testing a mod that makes goblins more likely to siege your fort such as the Goblin Upgrade Mod (http://www.bay12forums.com/smf/index.php?topic=152788.0). Basically it makes goblins try to attack your fort sooner, and adds more goblin entities so that each goblin civ can try to attack your fort, rather than just one. It also makes sure late goblin sieges don't consist of mere recruits.

Neat. I've tried lowering the progress triggers, and that doesn't help, since the invaders never reach the player fortress?

[LIKES_SITE:PLAYER_FORTRESS] is intriguing! I wasn't aware that was a tag option.

I wonder if/how adding all the duplicate entities really helps, though? The number of civs is capped at world gen, so is the goal just to skew the count to be more of the goblin-type entities? Wouldn't you still have the same basic distribution of evil civilizations available to attack, whether or not they were all based on the same entity, or several similar entity entries? There'd still be the same basic problem of them never reaching the fortress? (I'm just asking, I'd be happy to hear they help somehow!)
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Putnam on September 03, 2015, 04:41:46 pm
I don't see how people are enjoying 40.24

there's more to the game than invasions and 0.40.01 was the version that introduced the feature that happens to be the entire point of the game?

I've said before: if you're seriously annoyed by that enough to switch versions and don't consider the world activation worth it, move to Gnomoria, because you may actually not get the point of this game.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urlance Woolsbane on September 03, 2015, 05:16:34 pm
I don't see how people are enjoying 40.24
I could point to a number of things, but I'll settle for two words: "Reanimating Biomes."

Zombies are especially dangerous in the current version, more powerful than even Toady wants them (http://www.bay12forums.com/smf/index.php?topic=140544.msg6481893#msg6481893). Maintaining a fort in with the threat of undeath is a very delicate balancing act. One mistake, and it can very easily be curtains for your dorfs. Not to mention the difficulty of ferrying in merchants and migrants or living without them. If that's not fun, I don't know what is.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Robsoie on September 03, 2015, 05:53:44 pm
After dozen games in 40.X versions, I've written it off as boring and gone back to 34.11.

The best solution is simply to go back to 34.11 in my opinion if you want a challenge that is not those one-punch kill undead, and even add multiple goblin entities in the raws to make nearly constant sieges.

But if you wish to try to keep going at 40.24 , a workaround to the lack of sieges (Toady mentionned there's an army pathing bug that is fixed only for the next version, regarding armies not coming in certain conditions) is to have everything else hostile to your embarks and willing to kill your dwarves, so basically you get the whole nature besieging you with the most intense desire being to destroy your dwarves.

It's not everyday you see those usually peaceful group of groundhogs suddenly rushing toward your dwarven settlement and try to savagely murder every single of your citizens.

That can make it for very silly fun fortresses, you can try the idea there :
http://www.bay12forums.com/smf/index.php?topic=152661.0
But in the creature_standard.txt included in this mini mod, remove the line
[CRAZED]
from the [CREATURE:DWARF] entry , as that entry , while interesting for adventure mode, would prevent dwarven fortresses to be playable (leading into immediate game over when tried).

Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: omega_dwarf on September 03, 2015, 06:56:33 pm
Toady mentionned there's an army pathing bug that is fixed only for the next version, regarding armies not coming in certain conditions

Just want to emphasize this point. Salvation may be coming! Plus a whole lot of interesting fortress visitors, the dynamics of your dwarves running an inn, libraries, temples, etc. Have faith! It may only be a month or two from now that the game becomes enjoyable to play again.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: gchristopher on September 03, 2015, 08:23:25 pm
there's more to the game than invasions and 0.40.01 was the version that introduced the feature that happens to be the entire point of the game?

Oh totally, agreed, running the world simulator after a game starts is great! (In theory) In practice, however, that aspect doesn't yet add too much to fortress-mode gameplay other than the hope that populations won't be exhausted. The lack of invaders is gameplay-breaking enough to fortress mode to at least justify a point release correcting whatever is causing it, instead of leaving the entire 40.X release experience working so poorly.

It matters most to me because I'd like to introduce DF to people who've played games like gnomoria, and snatchers/ambushers are a pretty critical part of the difficulty progression in DF. It's great that once you have a basic handle on food/booze/psychology, you're put under a little pressure to also defend yourself. Without them, you're left with options like:

But if you wish to try to keep going at 40.24 [....] have everything else hostile to your embarks and willing to kill your dwarves, so basically you get the whole nature besieging you with the most intense desire being to destroy your dwarves.

Yep! That's pretty much what I've been doing. Get the worst thralling weather you can find, plus reanimation for undead populations, and use dfhack to move every necromancer tower to within range! (Obviously a lot more if you want mods, but I prefer as close to vanilla as feasible, Modest Mod style.)

It's too bad that 40.X requires you to go to such extravagant (and possibly inconclusive) measures (http://www.bay12forums.com/smf/index.php?topic=148658.0) to get baddies to come towards your fortress, though. I remember Toadie mentioning changes to pathing, but I think some of the speedups have some severe downsides, especially on larger maps where arriving enemies may fail to even locate which part of the map the fortress is on.

Salvation may be coming! Plus a whole lot of interesting fortress visitors, the dynamics of your dwarves running an inn, libraries, temples, etc. Have faith! It may only be a month or two from now that the game becomes enjoyable to play again.

I hope so too!
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: MDFification on September 04, 2015, 04:05:52 pm
Honestly, I'll be happier when to found your fortress you have to actually lead a band of dwarves from the mountainhome to the site you're planing to build on. I feel like most players are embarking in regions where it's pretty darn infeasible for anything from actually inhabited areas to have pathed there, which is why they're getting fewer invaders (and probably when caravans physically move on the map they'll start getting fewer traders too). Forcing you to actually path to your fort in the first place would resolve that problem.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Bumber on September 05, 2015, 06:29:00 am
Honestly, I'll be happier when to found your fortress you have to actually lead a band of dwarves from the mountainhome to the site you're planing to build on. I feel like most players are embarking in regions where it's pretty darn infeasible for anything from actually inhabited areas to have pathed there, which is why they're getting fewer invaders (and probably when caravans physically move on the map they'll start getting fewer traders too). Forcing you to actually path to your fort in the first place would resolve that problem.
Hopefully boats and tunnels will make certain areas more accessible. We've got the tunnels, but I don't think they do anything for armies/caravans yet.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Detros on September 05, 2015, 10:25:17 am
Honestly, I'll be happier when to found your fortress you have to actually lead a band of dwarves from the mountainhome to the site you're planing to build on. I feel like most players are embarking in regions where it's pretty darn infeasible for anything from actually inhabited areas to have pathed there, which is why they're getting fewer invaders (and probably when caravans physically move on the map they'll start getting fewer traders too). Forcing you to actually path to your fort in the first place would resolve that problem.
Hopefully boats and tunnels will make certain areas more accessible. We've got the tunnels, but I don't think they do anything for armies/caravans yet.
Yay, goblin siege on rogallos!
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: SyrusLD on September 06, 2015, 06:04:00 am
At the start of Violentlash's 50th year of existence I got two sizeable goblin sieges within less than a week. As in: I smashed one and just as my military was back in the fortress and I was ready to remove the corpses and cages a second siege popped up.

Having several entities of each race (in range) and having embarked not far off from civilization has left Violentlash always with a lot of attention from sieges.
The only thing is, these sieges have not been much danger to even a non-legendary military I'd say. It's always just the same goblin-troll combo with very rarely an even weaker recruit-only sieges popping up. Where're the feared weapon masters, where are the mounts...?

I have been trying to also befriend the elves...so far, after several times having smashing (and slashing) success at taking care of their diplomats and caravans, I still have not received a single siege from them.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: omega_dwarf on September 06, 2015, 11:50:11 am
Embarked on a sinister goblin-only mini-continent (island.) I'll let you all know what happens. So far a lot of interesting news from the mountainhome (new queen, one site loss and several site reclaims), but we're only a couple seasons in, so no gobbos yet.

I've heard it mentioned that tougher terrain discourages sieges. Are goblins affected by the evil lands they usually live in? That would seem silly if Toady let that slip through - if goblin siege numbers were being reduced because they had to walk through their own evil homeland to get anywhere.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: darkflagrance on September 08, 2015, 09:39:29 am
It looks like PROGRESS_TRIGGER:1 (lowest possible) causes the earliest sieges to arrive about 3 or 6 years in, give or take a few. In comparison, goblins are PROGRESS_TRIGGER:3 for most things. I'm not sure whether their later progress trigger makes them arrive much, much later, but it would explain a lot.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: omega_dwarf on September 08, 2015, 10:03:55 am
It looks like PROGRESS_TRIGGER:1 (lowest possible) causes the earliest sieges to arrive about 3 or 6 years in, give or take a few. In comparison, goblins are PROGRESS_TRIGGER:3 for most things. I'm not sure whether their later progress trigger makes them arrive much, much later, but it would explain a lot.

How'd you find that? I thought those just corresponded to population and wealth levels. You can define what each of the progress triggers actually corresponds to in the raws, I think. I tried it once, to no avail.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Putnam on September 08, 2015, 05:32:28 pm
you cannot define what each of the progress triggers corresponds to
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: omega_dwarf on September 09, 2015, 09:41:43 am
Oh, okay. I must have just been changing which trigger, then. It was a while ago.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: darkflagrance on September 09, 2015, 10:28:46 am
It looks like PROGRESS_TRIGGER:1 (lowest possible) causes the earliest sieges to arrive about 3 or 6 years in, give or take a few. In comparison, goblins are PROGRESS_TRIGGER:3 for most things. I'm not sure whether their later progress trigger makes them arrive much, much later, but it would explain a lot.

How'd you find that? I thought those just corresponded to population and wealth levels. You can define what each of the progress triggers actually corresponds to in the raws, I think. I tried it once, to no avail.

Based on anecdotal evidence from my and others' forts, modded PROGRESS_TRIGGER:POPULATION:1 (or however it's spelled in the raws) enemies take 3-5 years to arrive. It's also possible the wealth or trade triggers are causing them to come, but as I said, it's very hard to figure out why and what causes this or can be done about it.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Chief10 on September 12, 2015, 05:44:51 pm
It looks like PROGRESS_TRIGGER:1 (lowest possible) causes the earliest sieges to arrive about 3 or 6 years in, give or take a few. In comparison, goblins are PROGRESS_TRIGGER:3 for most things. I'm not sure whether their later progress trigger makes them arrive much, much later, but it would explain a lot.

How'd you find that? I thought those just corresponded to population and wealth levels. You can define what each of the progress triggers actually corresponds to in the raws, I think. I tried it once, to no avail.

Based on anecdotal evidence from my and others' forts, modded PROGRESS_TRIGGER:POPULATION:1 (or however it's spelled in the raws) enemies take 3-5 years to arrive. It's also possible the wealth or trade triggers are causing them to come, but as I said, it's very hard to figure out why and what causes this or can be done about it.

I believe PROGRESS_TRIGGER:POPULATION:1 means sieges show up at 30 population.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: iceball3 on September 29, 2015, 11:54:31 am
Sorry if I'm bumping a dead topic, but has anyone checked if jacking up your exports through lopsided deals and offerings to your king may increase the chance of a siege?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: MantisMan on November 05, 2015, 11:22:33 pm
Not me, and I don't really have the time to check that.

Hey, omega_dwarf, what are the results of your experiment?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: omega_dwarf on November 06, 2015, 12:41:55 am
Erm, well...we're still fighting off smoke-induced thralls (see the minecart machine gun thread.) I only have 20 dwarves (although plenty of wealth), so I don't think I'm to the point where I'd be an interesting target yet to the goblins. The growth of the fort has been stunted by successive massacres of migrant waves. And college is doing a good job of making sure I don't have extra time on my hands.

So no results yet, and there probably won't be for another five or more dwarf years.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: pisskop on November 09, 2015, 11:45:33 am
Ive never had a problem in 40.24 in getting small sieges.  They arent as numerous, they don't ambush, and there are no childsnatchers, but Ive consistently gotten yearly or semi-yearly sieges.  They killed an invading roc.  Perhaps the locations I choose, which are usually strategically placed, make the difference.  They are even more effective early game due to the moral adjustments.

My issue with them is that the cheese or stuff that was semi-cheesy is now completely effective, since there are no more 1000 goblin sieges.  Minecarts, bridges, walls; all effective.  Spiral traps, bridge drops, all too effective.

Especially the walls.  People are complaining about how invaders can climb them; and indeed they do.  But, they do so insmall groups and a squad stationed topside can trash the 1 or 2 that do at any one time.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Button on November 09, 2015, 02:31:51 pm
Especially the walls.  People are complaining about how invaders can climb them; and indeed they do.  But, they do so insmall groups and a squad stationed topside can trash the 1 or 2 that do at any one time.

I've literally never had an invader climb a wall to get at my dwarves. I've had my dwarves climb down to try to get at the invaders, but never the other way around.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: TheFlame52 on November 09, 2015, 04:18:08 pm
Especially the walls.  People are complaining about how invaders can climb them; and indeed they do.  But, they do so insmall groups and a squad stationed topside can trash the 1 or 2 that do at any one time.
I've literally never had an invader climb a wall to get at my dwarves. I've had my dwarves climb down to try to get at the invaders, but never the other way around.
I have, though, had invading zombies (only zombies) climb dirt walls into my fort. Man, that was a short succession fort. My turn lasted one month, we had a zombie invasion, we had no military, zombies climbed down into the courtyard, the only survivor was a child.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: jonsnow on November 09, 2015, 05:40:56 pm
it's a common problem with the current version of dwarf fortress that makes it nearly unplayable.

For example, you'll have one invasion early and a bunch of wild life showing up your first year.  Then pretty soon no wild life or invasions ever occur for as long as you play.  I think it has something to do with the max unit amount this game tends to get completely bogged down when you have lots of pets/people.  I usually try not to embark with animals because I believe there's some sort of internal count for how many units can be on the map.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Mike_B20 on November 09, 2015, 07:31:57 pm
it's a common problem with the current version of dwarf fortress that makes it nearly unplayable.

For example, you'll have one invasion early and a bunch of wild life showing up your first year.  Then pretty soon no wild life or invasions ever occur for as long as you play.  I think it has something to do with the max unit amount this game tends to get completely bogged down when you have lots of pets/people.  I usually try not to embark with animals because I believe there's some sort of internal count for how many units can be on the map.

From what I've read elsewhere, the invaders also rely on natural population growth and recruitment in the current DF version, rather than armies just suddenly materializing out of nowhere; so, after a bad defeat it can take a LONG time for their army numbers to grow again.
This might also explain the size of subsequent sieges I've experienced; in my current game, the first siege was quite large(30), then there were a few very minor sieges(2 & 5 besiegers), followed by another sizeable siege several years later.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urlance Woolsbane on November 09, 2015, 09:21:14 pm
From what I've read elsewhere, the invaders also rely on natural population growth and recruitment in the current DF version, rather than armies just suddenly materializing out of nowhere; so, after a bad defeat it can take a LONG time for their army numbers to grow again.
This might also explain the size of subsequent sieges I've experienced; in my current game, the first siege was quite large(30), then there were a few very minor sieges(2 & 5 besiegers), followed by another sizeable siege several years later.
I've had a thought: The problem isn't with the population per se, seeing as Dark Pits are usually so crowded as to cause significant lag. So it would seem to be with the lack of military goblins. Might modding goblins and trolls to be naturally proficient with weapons result in larger sieges?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: darkflagrance on November 17, 2015, 03:44:41 am
From what I've read elsewhere, the invaders also rely on natural population growth and recruitment in the current DF version, rather than armies just suddenly materializing out of nowhere; so, after a bad defeat it can take a LONG time for their army numbers to grow again.
This might also explain the size of subsequent sieges I've experienced; in my current game, the first siege was quite large(30), then there were a few very minor sieges(2 & 5 besiegers), followed by another sizeable siege several years later.
I've had a thought: The problem isn't with the population per se, seeing as Dark Pits are usually so crowded as to cause significant lag. So it would seem to be with the lack of military goblins. Might modding goblins and trolls to be naturally proficient with weapons result in larger sieges?

I have noticed that given them natural skill in discipline and weapons doesn't make too much of difference in siege quality, sadly.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: omega_dwarf on November 17, 2015, 06:25:34 pm
From what I've read elsewhere, the invaders also rely on natural population growth and recruitment in the current DF version, rather than armies just suddenly materializing out of nowhere; so, after a bad defeat it can take a LONG time for their army numbers to grow again.
This might also explain the size of subsequent sieges I've experienced; in my current game, the first siege was quite large(30), then there were a few very minor sieges(2 & 5 besiegers), followed by another sizeable siege several years later.
I've had a thought: The problem isn't with the population per se, seeing as Dark Pits are usually so crowded as to cause significant lag. So it would seem to be with the lack of military goblins. Might modding goblins and trolls to be naturally proficient with weapons result in larger sieges?

I have noticed that given them natural skill in discipline and weapons doesn't make too much of difference in siege quality, sadly.

You could always replace the gobljn species with dragons/rocs/bronze colossi.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Chief10 on November 17, 2015, 06:52:10 pm
From what I've read elsewhere, the invaders also rely on natural population growth and recruitment in the current DF version, rather than armies just suddenly materializing out of nowhere; so, after a bad defeat it can take a LONG time for their army numbers to grow again.
This might also explain the size of subsequent sieges I've experienced; in my current game, the first siege was quite large(30), then there were a few very minor sieges(2 & 5 besiegers), followed by another sizeable siege several years later.
I've had a thought: The problem isn't with the population per se, seeing as Dark Pits are usually so crowded as to cause significant lag. So it would seem to be with the lack of military goblins. Might modding goblins and trolls to be naturally proficient with weapons result in larger sieges?

I have noticed that given them natural skill in discipline and weapons doesn't make too much of difference in siege quality, sadly.

You could always replace the gobljn species with dragons/rocs/bronze colossi.

Is this simple/not-buggy to do?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urlance Woolsbane on November 17, 2015, 09:06:09 pm
From what I've read elsewhere, the invaders also rely on natural population growth and recruitment in the current DF version, rather than armies just suddenly materializing out of nowhere; so, after a bad defeat it can take a LONG time for their army numbers to grow again.
This might also explain the size of subsequent sieges I've experienced; in my current game, the first siege was quite large(30), then there were a few very minor sieges(2 & 5 besiegers), followed by another sizeable siege several years later.
I've had a thought: The problem isn't with the population per se, seeing as Dark Pits are usually so crowded as to cause significant lag. So it would seem to be with the lack of military goblins. Might modding goblins and trolls to be naturally proficient with weapons result in larger sieges?

I have noticed that given them natural skill in discipline and weapons doesn't make too much of difference in siege quality, sadly.

You could always replace the gobljn species with dragons/rocs/bronze colossi.

Is this simple/not-buggy to do?
It should be simplicity itself. If you want them to equip weapons and armor, you'll have to go to a little more trouble, but only a little.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: pisskop on November 17, 2015, 11:23:04 pm
anything with hands can have their creature id swapped for the gobbos in  entity files,  and they will use weapons.  critters without graspers need those, but will run fine in worldgen.

suddenly minotaur baby nappers
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Chief10 on November 18, 2015, 12:07:36 am
Could someone tell me how to accomplish this?
Is it as simple as changing [goblin] to [minotaur] in the raws under the category "evil"?


edit: Also, do you have to make the changes in multiple places?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Putnam on November 18, 2015, 01:20:45 am
Yep, under entity EVIL change GOBLIN to MINOTAUR. Just the one place, entity_default.txt
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Robsoie on December 02, 2015, 11:48:49 am
So have anyone got a siege in 42.01 so far ?

On my test fortress i got 2 sieges in the  2 first years,
the first was an undead siege
(http://i.imgur.com/SkHmzZ9.jpg)

and the second was a regular one.
(http://i.imgur.com/P2bMvRr.gif)

The problem is that in both case, the sieging army exited the map immediately when i unpaused without even moving inside of it.

Not sure if it's some bizarre game mechanic there or if it's another bug, so has anyone got a real siege in the 42.01 fortress so far ?
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Speakafreak22 on December 02, 2015, 12:06:44 pm
So have anyone got a siege in 42.01 so far ?

On my test fortress i got 2 sieges in the  2 first years,
the first was an undead siege
-

and the second was a regular one.
-

The problem is that in both case, the sieging army exited the map immediately when i unpaused without even moving inside of it.

Not sure if it's some bizarre game mechanic there or if it's another bug, so has anyone got a real siege in the 42.01 fortress so far ?

This has happened to me in 2014 a few times so I don't think it's unique to this release. My guess is pathing issues, emotions, or leader issues.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Rince Wind on December 02, 2015, 12:07:52 pm
Or they were just on their way to another place and stumbled upon your fort by accident.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: omega_dwarf on December 02, 2015, 12:25:34 pm
Or they were just on their way to another place and stumbled upon your fort by accident.

I thought this was generally the case with observations like that.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Robsoie on December 02, 2015, 12:31:21 pm
I got several "just passing by" cases in DF2014, but everytime i noticed them to wander on the map a bit before they were moving away (in the case of undead they were usually forgetting a few undead behind that were then unable to move away from their spawning spot for the whole game duration).

In the case i mention, there was no wandering a bit , it was immediate exiting when i unpaused after the siege announcement.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Untrustedlife on December 04, 2015, 12:22:10 pm
So have anyone got a siege in 42.01 so far ?

On my test fortress i got 2 sieges in the  2 first years,
the first was an undead siege
(http://i.imgur.com/SkHmzZ9.jpg)

and the second was a regular one.
(http://i.imgur.com/P2bMvRr.gif)

The problem is that in both case, the sieging army exited the map immediately when i unpaused without even moving inside of it.

Not sure if it's some bizarre game mechanic there or if it's another bug, so has anyone got a real siege in the 42.01 fortress so far ?

plenty of people, sieges are way more common now.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Urist Tilaturist on December 29, 2015, 08:47:58 am
I think this thread can die now that it is almost 2016. Sieges are fixed now.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: Klitri on December 29, 2015, 12:10:43 pm
I completely agree with Urist, it's ridiculous that threads from 2006-2014 are still rampaging on the front page despite being game questions or stories, not megathreads. Let these types of threads die.
Title: Re: Nobody ever freaking attacks me anymore in 2014
Post by: darkflagrance on December 29, 2015, 01:18:55 pm
I third everyone else's agreement that this thread needs to die, and I put forward that the best way to ensure this thread dies is to keep posting in it asking other people to let it die, especially nearly a month after its last post.