It is either Age of the ____ or the Golden Age.It always ends up as the age of the elf, because the bastards overrun the world after everyone else dies.
What exactly are the different ages?The ones I know of are:
I must test what happens when everything everywhere dies.That's the spirit! Kill everything!
I'll gen a pocket world and use an adventurer to kill everyone.
I finally saw a world arrive at the Age of Fairy Tales, which happens if mundane creatures (ie humans) make up at least 90% of the world's civilized population with the requirement that there are still a few fantasy creatures lurking around. In this case, it was a kobold cave that their scouts never found. I guess all of the fairy tales were about people having their crap stolen.
I must test what happens when everything everywhere dies.
I'll gen a pocket world and use an adventurer to kill everyone.
According to a Toady quote from the 2008 devlog:QuoteI finally saw a world arrive at the Age of Fairy Tales, which happens if mundane creatures (ie humans) make up at least 90% of the world's civilized population with the requirement that there are still a few fantasy creatures lurking around. In this case, it was a kobold cave that their scouts never found. I guess all of the fairy tales were about people having their crap stolen.
Looks like it doesn't have anything to do with megabeasts, just civilizations.
Twilight I think (when all megabeasts are dead)....And vampires sparkling in the sun appear...
Ah, that's what that series needs!Twilight I think (when all megabeasts are dead)....And vampires sparkling in the sun appear...
But if Mega and semi-mega die, there's more percentage of mundane crits anyway.
It's the same thing.
Age of Heroes: Occurs when there are a lot of elite/legendary military around. As I recall, somebody was able to show that you could actually TRIGGER the Age of Heroes in Fortress mode by building a large enough military(or whipping out a couple extra megabeasts).
Age of foo: Occurs when foo becomes dominant in the world by a wide enough margin. Apparently works for anything...civs if they become powerful enough relative to everyone else and creatures if a single one rampages long enough.
I think if you had a sufficiently powerful individual carp....
The distinction between Golden Age and Twilight Age particularly interests me, since both seem to be marked by a total absence of megabeasts, the yardstick for standard ages. What's the difference in world gen between civilizations prospering and civilizations declining? Do you get Twilight when civilization runs out of room to expand, and so stagnates, or when wars and old age (but mostly wars, since we're not looking for an age of elves here) cause the population to decline...? Or is there some hidden flag that trips (random, simulated, or scripted) that says "and now intelligent life in this world is circling the drain"? It's certainly not that Golden comes first and Twilight then follows, or at least, things can skip directly from Heroes to Twilight.
I know I've achieved the Age of Death, via a prolonged combination of adventurer killing sprees (followed by magma suicides) and miner assassination squads (for caving in Dark Fortresses, followed by self-termination of the embark team under the last cave-in). I should experiment a bit, though. (Besides, it sort of gives me a sense of accomplishment to embark with not just the last dwarves in the world, but the last civilized beings, and be told "The world has passed into The Age of Death".)
Under these circumstances it'd be fun and interesting to intervene with adventurers, etc, and then let history keep running "hands-off" for a while afterward to see the results.
He's asking how the game determines that the civs are collapsing, though.
So, there's an age of death. But what if someone made a lever operated pump in fortress mode that could flood the world, which was then operated in adventure mode, killing every land creature not underground? What would that be?
I took a peek at the string dump page, and it seems to confirm an Age of Emptiness (I think it was mentioned in a few other threads). I'm not really sure what makes it different from an Age of Death, though (Age of Death kills off all (playable?) civs, Age of Emptiness kills the world? I'd have to mess around with the wildlife data itself to figure it out, because it seems making insane parameters to make desert forests or evil tundras only nets me things like zombie giants.)
I'll probably mess around with pocket worlds containing nothing but a megabeast or two (with cheating to make sure I don't die to random animals while I'm searching for the megabeasts) and see what happens. I haven't spawned any worlds with nothing less than one megabeast, usually no more than five if I'm lucky.
EDIT: I just spawned a world with a skeletal titan and skeletal ettin. That's awesome and I'll see if there's any way I can Not Die trying to track them.
imagine the age of (dwarf or adventurer) :P better still if it's an elf. you kill it and then it's the age of the killerThat would be simply awesome if you could get an age named after you. It'd be even funnier if you went for the most ridiculous name you could, so the whole world proclaims, 'IT IS THE AGE OF ANUSANGER!'
That would be simply awesome if you could get an age named after you. It'd be even funnier if you went for the most ridiculous name you could, so the whole world proclaims, 'IT IS THE AGE OF ANUSANGER!'
Haspen, you have no idea how much I'd be motivated to play Adventurer mode for that SIMPLE REASON. I'd kill everyone just for that purpose.
Because I'm in bed on my laptop and far too lazy =w=Haspen, you have no idea how much I'd be motivated to play Adventurer mode for that SIMPLE REASON. I'd kill everyone just for that purpose.
So why you're still on forums and not doing that? Remember to post results :P
It depends on worldgen settings. If you have low variability on rainfall and temperature you are likely to have these ungodly, world-spanning forests that are positively flooded with elves. It higher variability maps (like I use with wild abandon) elven civilizations rarely get more than a handful of cities to their name and tend to either be annexed by the humans or wiped out by the goblins within the first 200 years.It is either Age of the ____ or the Golden Age.It always ends up as the age of the elf, because the bastards overrun the world after everyone else dies.
That would be simply awesome if you could get an age named after you. It'd be even funnier if you went for the most ridiculous name you could, so the whole world proclaims, 'IT IS THE AGE OF ANUSANGER!'I would feel it mandatory to name my adventurer 'Aquarius'.
Because I'm in bed on my laptop and far too lazy =w=Wait... you are female? There is a woman on the internet much less Dwarf Fortress?
*is a lazy girl, and likes it that way*
Speaking of which, this is also a world with very little wildlife (nothing even ambushes me during travel),
Speaking of which, this is also a world with very little wildlife (nothing even ambushes me during travel),
were you an elf?
Wait... you are female? There is a woman on the internet much less Dwarf Fortress?Contrary to popular belief, having a vagina doesn't make you incapable of using the internet. Also, there are female nerds. They're just less common. I, for one, am rather nerdy. I play WH40K, I do pen+paper RPGs and... well, I play DF avidly!
My mind has been blown.
I managed to get to "The Golden Age" which then went to "The Age of Dwarves", and then to "The Second Golden Age".
What is it that changes the age from Legends to Heroes? Whatever it was it didn't happen in my last standard wordgen of 233 years.
For science:
Get a world with 'Age of Legends', make a fort, train ~100 or more heroes without killing any bypassing Megabeasts, and see if there will be an Age change at New Year.
Age of Heroes: Occurs when there are a lot of elite/legendary military around. As I recall, somebody was able to show that you could actually TRIGGER the Age of Heroes in Fortress mode by building a large enough military(or whipping out a couple extra megabeasts).
As I stated way back on the second page:Quote from: StargrasperAge of Heroes: Occurs when there are a lot of elite/legendary military around. As I recall, somebody was able to show that you could actually TRIGGER the Age of Heroes in Fortress mode by building a large enough military(or whipping out a couple extra megabeasts).
Yes, you can trigger the Age of Heroes with a large and proficient enough military. It helps to whip out megabeasts, but the information we have implies that simply have a huge military will trigger the Age of Heroes.
I think I have to stop modding for a while and test it by myself, because I still don't believe it. I mean, it's 'Age of Heroes' because you made army of Heroes? It seems a bit, I dunno, *too easy* for me :P
But oh nevermind this small rant.
I ran a world for 5000 years and it just went from age of myth to legends then in year 200 it became the age of heroes and didnt change for the last 4800 years
Been lurking in this thread, trying to see how I can destroy the entire world as well.Naa, skip the wings and the telepathic explosions; I'd prefer an avatar that looks like this:
If you just want to kill everything as an adventurer and don't care about fairness, you can use a custom critter I made.
Add this either to one of the pre-existing creature files, or make your own.Spoiler (click to show/hide)
Either make your own entity file, or add this on to entity_default.txt.Spoiler (click to show/hide)
If all goes right, our friendly Avatar of Armok should appear as a Play Now! option, but otherwise never appear ingame. Well, unless you retire as a peasant as one, but who would want to do that?
Edit: Oh, make sure to set your combat preferences to Strike in order to use that crazy telepathic mind explosion thing I added. It's quite fun. Also, you can fly. Enjoy.
Thanks. I did a slight variation on that, however. I kept the world as 'Large', set the Civ number to '100,' and then set it to run for 10000 years.
After a few hours, I got tired of waiting, and stopped the gen at 6600ish, with over 1.7 million historical events. I've decided to begin my studies of the world with a fortress, rather than using Legends mode.
First thing I notice: Th only Dwarven civilization left is 'The Pale Irons,' in the far NW corner of the world, and we sem to have conquered a few elves (or possible Dark Elves, since this is Dig Deeper). I start the fortress of 'Ironfaint' and check the civ screen for my dwarfs...
Second thing: ...Elf King. Could we have finally found another Cacame?
Edit: Trade Liason just arrived. She's an Elf who is maxed in each of the three stats, has a title (the Grim H... I can't see the rest >_<), and wears carp leather gauntlets.
In legends, it's weird that the second golden age suddenly took a dip and became the age of death.according to wiki (http://dwarffortresswiki.org/index.php/DF2012:Calendar#Ages) -
What is the age of death? Does it mean that all civilizations are extinct or that there are few humanoids left in the world?
Did I just waste my time writing explanation for all ages in last page? :(
I actually had a world where it entered a 17th age of myth.
I figure this is probably to do with enough heroes rising up and slaying some random beasties to make it an age of legends, then being overtaken by enough heroes either dying or being converted into werecritters to swing the balance back the other way.
Werecritters really wreck the balance in this because they are simply so active and so capable of reproducing.
in these newest versions, i hit golden age at ~200 years, and stay there.
There's also the Age of Twilight when there's hardly any named creatures left alive in the entire world. Age of (race) triggers when it's pretty much only that race left.
Well, the problem with werecritters isn't that it fluctuates the ages (in fact, where the ages go tends to give a fairly good indication of how the world is going - a rush straight ot the golden age means that all the civs got pretty lucky, and are expanding, but that such a thing means you'll probably get a lot of trade routes, which will lag your worldgen) but that werecritters are a major source of bloat in worldgen.
One werecritter goes on a rampage and infects a victim into being another werecritter.
Two werecritters go on a rampage and infect two more victims into being more werecritters.
Four werecritters go on a rampage and infect four more...
Each werecritter can go on a rampage two or three times a year. Each rampage involves individual rolls for the werewolf attacking people and creatures - almost all of which involve citizens running away, and maybe, at most, a chicken getting eaten.
Werecritter attacks can add several million events to worldgen. I had a single town get attacked 10,000 times in a 350-year worldgen, after not being attacked at all for the first 80 years, and with an escalating number of werehedgehog rampages (apparently, they were Sonic fans...) reaching over 100 rampages per year for the past dozen or so years. (And the population of the town was still in the thousands, and the livestock still existed, so these were pretty darn ineffectual rampages.)
It's a problem Toady needs to address (http://www.bay12games.com/dwarves/mantisbt/view.php?id=5269). Turning off werebeasts results in much faster worldgen (http://www.bay12forums.com/smf/index.php?topic=100732.msg3013641#msg3013641).
Age of fairy tales is human version of "Age of [race]".
Age of civilization is something I've never personally seen myself :P
After reading the itallic texts and regenning few worlds with my old mod, I believe that Twilight, Fairy Tales and Civilization ages are progressives like Myth/Legends/Heroes.
And the order would be: Age of Twilight (?% of 'magical' critters left) -> Age of Fairy Tales (90% of sentients are 'mundane', for example, humans) -> Age of Civilization (no critters with 'magical' tag at all).
After reading the itallic texts and regenning few worlds with my old mod, I believe that Twilight, Fairy Tales and Civilization ages are progressives like Myth/Legends/Heroes.
And the order would be: Age of Twilight (?% of 'magical' critters left) -> Age of Fairy Tales (90% of sentients are 'mundane', for example, humans) -> Age of Civilization (no critters with 'magical' tag at all).
Actually, Twilight age seems to appear when all civilization are weak from wars/megabeast rampages and are weakening instead of becoming stronger. Thats what the description says too.
Huh? .-.
After the age of myth and legends, there SHOULD be a "three power" or "age of XXX", when it's only 2 or 3 megabeast creature.