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Dwarf Fortress => DF Adventure Mode Discussion => Topic started by: 100killer9 on December 04, 2009, 11:45:56 pm

Title: After the age of heroes...
Post by: 100killer9 on December 04, 2009, 11:45:56 pm
...what age is it?
Title: Re: After the age of heroes...
Post by: smjjames on December 05, 2009, 12:03:44 am
Twilight I think (when all megabeasts are dead)....
Title: Re: After the age of heroes...
Post by: Doomshifter on December 05, 2009, 12:30:18 am
I thought it was the Golden Age? Or is that when everyone is at peace?

Because whenever I force the world to gen to a really late date, it always ends up in the golden age.
Title: Re: After the age of heroes...
Post by: Phantom on December 05, 2009, 12:44:08 am
It is either Age of the ____ or the Golden Age.
Title: Re: After the age of heroes...
Post by: Doomshifter on December 05, 2009, 01:28:07 am
It is either Age of the ____ or the Golden Age.
It always ends up as the age of the elf, because the bastards overrun the world after everyone else dies.
Title: Re: After the age of heroes...
Post by: Pandarsenic on December 05, 2009, 01:37:15 am
What exactly are the different ages?
Title: Re: After the age of heroes...
Post by: Doomshifter on December 05, 2009, 01:40:09 am
What exactly are the different ages?
The ones I know of are:
Age of Myth
Age of Heroes
Age of (Megabeast)
Age of (Megabeast/Demon and Megabeast/Demon)
Age of (demon's name)
Age of (Race)
The Golden Age
Title: Re: After the age of heroes...
Post by: Pandarsenic on December 05, 2009, 01:45:44 am
Huh. Explain them and their triggers?
Title: Re: After the age of heroes...
Post by: Phantom on December 05, 2009, 01:50:23 am
If a demon or a megabeast has went on a huge killing spree and hasn't been stopped, it becomes the Age of the ___
Title: Re: After the age of heroes...
Post by: Roundabout Lout on December 05, 2009, 02:22:18 am
I've only seen the Age with megabeast or demon in pocket worlds.

Exactly how long are some of you genning these worlds?

I genned a 2008 once last year, and there was a city full of super legendary humans who still only manage to break even with the elves. It was STILL the age of heroes
Title: Re: After the age of heroes...
Post by: Doomshifter on December 05, 2009, 02:43:39 am
Age of Myth is when all the megabeasts are dead, and they may as well have been myth.

Age of Heroes is 'when the last of the world's powers are fighting their final battles' or something like that. Very few megabeasts.

Age of (megabeast/demon) is when there's one beast who just single-handedly is better than everyone else.

Age of (two beasts/demons) is when there are two of them at the same time.

Age of (race) is when that race is the dominant race and nobody can touch them. It usually ends up elves because they're everywhere, bastards.

Golden Age is when everyone is peaceful for once. No megabeasts, no wars, no worries!
Title: Re: After the age of heroes...
Post by: KaelGotDwarves on December 05, 2009, 03:18:26 am
There's also the Age of Twilight when there's hardly any named creatures left alive in the entire world. Age of (race) triggers when it's pretty much only that race left.
Title: Re: After the age of heroes...
Post by: Haspen on December 05, 2009, 09:17:50 am
I get 'Age of Fairy Tales' in my mod. It's just when world is 'at normal' (occasional wars and stuff) and it's been long (tens/hundreds of years?) since all megabeasts and semimegabeasts died.

It goes:
Age of Myth (mythical beasts, woohoo!) -> Age of Legends -> Age of Heroes (just few left) -> Age of Fairy Tales.

I must go and check if 'Age of Civilization' was really there or I was having hallucinations.

We should make a compiled list of possible 'Ages', stuff it into Wiki and voila.

*I will go and try to get screenies.

EDIT: Here it is, 'The Age of Fairy Tales'!
Spoiler (click to show/hide)

Last Megabeast died: 163.
Last Semimegabeast died: 169.

EDITEDIT: Still working on getting 'Age of Civilization'.
Title: Re: After the age of heroes...
Post by: 100killer9 on December 05, 2009, 11:55:18 am
I must test what happens when everything everywhere dies.
I'll gen a pocket world and use an adventurer to kill everyone.
Title: Re: After the age of heroes...
Post by: Doomshifter on December 05, 2009, 12:02:05 pm
I must test what happens when everything everywhere dies.
I'll gen a pocket world and use an adventurer to kill everyone.
That's the spirit! Kill everything!
Title: Re: After the age of heroes...
Post by: Untelligent on December 05, 2009, 12:40:31 pm
According to a Toady quote from the 2008 devlog:

Quote
I finally saw a world arrive at the Age of Fairy Tales, which happens if mundane creatures (ie humans) make up at least 90% of the world's civilized population with the requirement that there are still a few fantasy creatures lurking around. In this case, it was a kobold cave that their scouts never found. I guess all of the fairy tales were about people having their crap stolen.

Looks like it doesn't have anything to do with megabeasts, just civilizations.


I've also had the "Age of Three Powers," which is apparently a bit like "The Age of <name>" or "The Age of <name> and <name>" except there's apparently three of the buggers running around.
Title: Re: After the age of heroes...
Post by: Lamey on December 05, 2009, 01:30:04 pm
I must test what happens when everything everywhere dies.
I'll gen a pocket world and use an adventurer to kill everyone.

Kill the humans first - I seem to remember mention of an "Age of Fantasy" if you've only got elves, dwarves, and the like running about.
Title: Re: After the age of heroes...
Post by: 100killer9 on December 05, 2009, 02:58:14 pm
I don't have goblins or kobolds here, so I can't see if there's an "Age of death" upon not having a playable civilization.
Title: Re: After the age of heroes...
Post by: Argonnek on December 05, 2009, 04:30:52 pm
I've genned a world where there were only goblins, all other civs being dead. It was called the age of the goblin, and I made a thread about it a while back in the Dwarf mode discussion board.
Title: Re: After the age of heroes...
Post by: Haspen on December 06, 2009, 06:59:47 am
According to a Toady quote from the 2008 devlog:

Quote
I finally saw a world arrive at the Age of Fairy Tales, which happens if mundane creatures (ie humans) make up at least 90% of the world's civilized population with the requirement that there are still a few fantasy creatures lurking around. In this case, it was a kobold cave that their scouts never found. I guess all of the fairy tales were about people having their crap stolen.

Looks like it doesn't have anything to do with megabeasts, just civilizations.

But if Mega and semi-mega die, there's more percentage of mundane crits anyway.

It's the same thing.
Title: Re: After the age of heroes...
Post by: Neruz on December 06, 2009, 07:11:16 am
There's an Age of Ledgends too. I remember seeing it every now and then.
Title: Re: After the age of heroes...
Post by: carebear on December 06, 2009, 08:54:20 am
Twilight I think (when all megabeasts are dead)....
And vampires sparkling in the sun appear...
Title: Re: After the age of heroes...
Post by: Doomshifter on December 06, 2009, 09:10:38 am
Twilight I think (when all megabeasts are dead)....
And vampires sparkling in the sun appear...
Ah, that's what that series needs!
A LARGE DOSE OF BRONZE COLOSSUS. THAT'S LIKE WHAT, FIVE OF 'EM?
Title: Re: After the age of heroes...
Post by: Flying Carcass on December 06, 2009, 08:05:06 pm
I've also seen Age of Three Powers when there were two demons and a mega beast in a pocket world.
Title: Re: After the age of heroes...
Post by: Untelligent on December 06, 2009, 11:11:06 pm
But if Mega and semi-mega die, there's more percentage of mundane crits anyway.

It's the same thing.

The quote said only civilization creatures counted.
Title: Re: After the age of heroes...
Post by: Stargrasper on December 07, 2009, 12:09:11 am
I can't say I've testing too much, but my understanding of ages is as follows:

Age of Myth: Occurs early, when there are a lot of megabeasts and the like running around.  Age when the creatures of myth rule the world.

Age of Legends: When a lot of the megabeasts have been whipped out, but there's still a lot of them around.

Age of Heroes: Occurs when there are a lot of elite/legendary military around.  As I recall, somebody was able to show that you could actually TRIGGER the Age of Heroes in Fortress mode by building a large enough military(or whipping out a couple extra megabeasts).

Age of foo: Occurs when foo becomes dominant in the world by a wide enough margin.  Apparently works for anything...civs if they become powerful enough relative to everyone else and creatures if a single one rampages long enough.

Age of Three Powers: Never seen it personally.  Supposedly occurs when there are three dominants.

Age of Civilization: Read about it somewhere on the forums...apparently occurs when humans are the only thing left, no fantasy creatures at all.

Golden Age: Seems to be the point when the megabeasts are largely/completely gone and all of the civilizations are flourishing.

Age of Twilight: Occurs when civilization recedes.  The world is literally coming to an end at this point...or at least all civilization is, anyway.

Also, any of these can theoretically repeat, ie Second Golden Age, Fourth Age of Myth, Fifth Age of Heroes.  Getting some of them to repeat is tricky, though.  This can be taken to some MAJOR extremes...like the 24th Twilight Age (http://www.bay12games.com/forum/index.php?topic=20555.msg221484#msg221484) in the one example I saw from a really old thread.  Getting the Age of Twilight to repeat that many times must have been fun.
Title: Re: After the age of heroes...
Post by: Pandarsenic on December 07, 2009, 12:56:29 am
Age of Heroes: Occurs when there are a lot of elite/legendary military around.  As I recall, somebody was able to show that you could actually TRIGGER the Age of Heroes in Fortress mode by building a large enough military(or whipping out a couple extra megabeasts).

Oh, I did that. One of my forts had 2 titans come, being wiped out by my dozens of champions (I had more immigrants than I knew what to do with) and it went into Age of Heroes for no apparent reason, which is mostly what sparked my curiosty about this.
Title: Re: After the age of heroes...
Post by: Flying Carcass on December 07, 2009, 01:18:38 am
Quote
Age of foo: Occurs when foo becomes dominant in the world by a wide enough margin.  Apparently works for anything...civs if they become powerful enough relative to everyone else and creatures if a single one rampages long enough.

So... theoretically it could be the Age of Carp?
 :o
Title: Re: After the age of heroes...
Post by: Pandarsenic on December 07, 2009, 01:46:16 am
I think if you had a sufficiently powerful individual carp....
Title: Re: After the age of heroes...
Post by: Flying Carcass on December 07, 2009, 02:07:37 am
I think if you had a sufficiently powerful individual carp....

Hmm... pocket world... detain a carp and sacrifice a substantial number of blokes to it in fortress mode and then run around in adventure mode with a powerful adventurer committing genocide (on all but the carp)... I think it could be done!  ;)

Of course, it may be necessary to mod the carp to live longer.
Title: Re: After the age of heroes...
Post by: Nobody1225 on December 07, 2009, 02:44:49 am
The distinction between Golden Age and Twilight Age particularly interests me, since both seem to be marked by a total absence of megabeasts, the yardstick for standard ages.  What's the difference in world gen between civilizations prospering and civilizations declining?  Do you get Twilight when civilization runs out of room to expand, and so stagnates, or when wars and old age (but mostly wars, since we're not looking for an age of elves here) cause the population to decline...?  Or is there some hidden flag that trips (random, simulated, or scripted) that says "and now intelligent life in this world is circling the drain"?  It's certainly not that Golden comes first and Twilight then follows, or at least, things can skip directly from Heroes to Twilight.

I know I've achieved the Age of Death, via a prolonged combination of adventurer killing sprees (followed by magma suicides) and miner assassination squads (for caving in Dark Fortresses, followed by self-termination of the embark team under the last cave-in).  I should experiment a bit, though.  (Besides, it sort of gives me a sense of accomplishment to embark with not just the last dwarves in the world, but the last civilized beings, and be told "The world has passed into The Age of Death".)

Under these circumstances it'd be fun and interesting to intervene with adventurers, etc, and then let history keep running "hands-off" for a while afterward to see the results.
Title: Re: After the age of heroes...
Post by: Doomshifter on December 07, 2009, 04:02:33 am
I know what I must do now.

I must bring about the age of death with a single adventurer.
Title: Re: After the age of heroes...
Post by: elizar on December 07, 2009, 07:50:53 am
I decided to test this out and genned several pockets to the year 10000.

In most cases, I got to the Golden age, one to the Age of Elven, one to the Age of Civilization. In the former, there were just elves left with one dwarf fortress. The latter was just humans.

I also got the Age of Indignation. I was pumped when I saw that, as I was seeing an Age no one had seen before.

It was then I learned that in rare cases, an Age of [Megabeast] doesn't always take the first name, but the first word in the title that was given to the megabeast.

Somethingsomething the Indignation of Something was a Hydra.
Title: Re: After the age of heroes...
Post by: Murphy on December 07, 2009, 08:03:27 am
Yeah, and those names can be amusing. There was a mention of an age named "The Age of Last Time" on the boards some time ago. Too bad "Last Time" was only a titan's name...
Title: Re: After the age of heroes...
Post by: Stargrasper on December 07, 2009, 09:50:53 am
The distinction between Golden Age and Twilight Age particularly interests me, since both seem to be marked by a total absence of megabeasts, the yardstick for standard ages.  What's the difference in world gen between civilizations prospering and civilizations declining?  Do you get Twilight when civilization runs out of room to expand, and so stagnates, or when wars and old age (but mostly wars, since we're not looking for an age of elves here) cause the population to decline...?  Or is there some hidden flag that trips (random, simulated, or scripted) that says "and now intelligent life in this world is circling the drain"?  It's certainly not that Golden comes first and Twilight then follows, or at least, things can skip directly from Heroes to Twilight.

I know I've achieved the Age of Death, via a prolonged combination of adventurer killing sprees (followed by magma suicides) and miner assassination squads (for caving in Dark Fortresses, followed by self-termination of the embark team under the last cave-in).  I should experiment a bit, though.  (Besides, it sort of gives me a sense of accomplishment to embark with not just the last dwarves in the world, but the last civilized beings, and be told "The world has passed into The Age of Death".)

Under these circumstances it'd be fun and interesting to intervene with adventurers, etc, and then let history keep running "hands-off" for a while afterward to see the results.

Yes, it's true both are more or less marked by the near total annihilation of the megabeasts...but the other criterium is different.  Namely, in the Golden Age, not only is there pretty much universal peace(usually) but all civilizations are in balance and expanding if there's room.  I believe it's that peaceful balance thing that triggers the Golden Age.

The Age of Twilight is the opposite...if it's peaceful, it's solely because there's nobody left to go to war with.  Civilizations the world over are collapsing.  There's plenty of room for expansion with all the civs falling, but nobody's in a position to expand into it.  The world is literally falling apart.  Don't be surprised if you see one civ per continent and they're so far apart neither knows the other exists.  This age is symbolized by the fall of pretty much all civilization into ruin.
Title: Re: After the age of heroes...
Post by: Pandarsenic on December 07, 2009, 11:39:37 am
He's asking how the game determines that the civs are collapsing, though.
Title: Re: After the age of heroes...
Post by: 100killer9 on December 07, 2009, 05:20:49 pm
So, there's an age of death. But what if someone made a lever operated pump in fortress mode that could flood the world, which was then operated in adventure mode, killing every land creature not underground? What would that be?
Title: Re: After the age of heroes...
Post by: Nobody1225 on December 07, 2009, 05:55:22 pm
He's asking how the game determines that the civs are collapsing, though.

Exactly.  The game doesn't seem to track resource consumption or population constraints, and the only way to stop population growth is with killing, so with megabeasts removed from the picture, how can all civs be in a state of collapse?  If one was dominating the others in warfare, then it'd be the Age of the Winning Side, right?

But something must be happening, because in long world-gens, we see the Twilight Age.  Sometimes after a golden age, sometimes immediately after the last megabeast falls.

Theoretically, I guess, a period of mutual warfare could deplete everyone's population, and then the warfare ends (with no side really "winning") and everyone would look to be on the decline...but that would be a transient dark age, not a twilight age, because the population would always bounce back after a period without warfare, unless the world gen counts a lot of factors I don't think it does (yet).

EDIT:
So, there's an age of death. But what if someone made a lever operated pump in fortress mode that could flood the world, which was then operated in adventure mode, killing every land creature not underground? What would that be?

Strictly speaking, it would still be an Age of Death, unless the Dwarves held out (I don't have high hopes--the world gen'd Mountainhomes couldn't withstand a flood any better than a Dark Fortress, and a fortress mode fort would have to be abandoned and so wouldn't protect any dwarves), in which case it'd be the Age of Dwarves.

Truthfully speaking, it should be the Age Of The Merfolk's Ultimate Vengeance For All Those Air-Drowning Farms, You Sick, Sick, A-Holes.
Title: Re: After the age of heroes...
Post by: 100killer9 on December 07, 2009, 09:36:50 pm
Well, you could technically completely seal in an elven retreat, a kobold cave, a dwarven mountainhome, a dark fortress, and a town in fortress mode before flooding the world. I wonder what would happen if you ran a bunch of adventurers to advance history? I can't imagine many wars would take place in isolation, and all megabeasts would drown.
Title: Re: After the age of heroes...
Post by: Haspen on December 08, 2009, 07:38:04 am
What I found here, I compiled and put here:

http://dwarffortresswiki.net/index.php/Calendar#Ages

But I keep having a feeling I missed something...
Title: Re: After the age of heroes...
Post by: A-chana on December 08, 2009, 08:22:43 am
I took a peek at the string dump page, and it seems to confirm an Age of Emptiness (I think it was mentioned in a few other threads). I'm not really sure what makes it different from an Age of Death, though (Age of Death kills off all (playable?) civs, Age of Emptiness kills the world? I'd have to mess around with the wildlife data itself to figure it out, because it seems making insane parameters to make desert forests or evil tundras only nets me things like zombie giants.)

I'll probably mess around with pocket worlds containing nothing but a megabeast or two (with cheating to make sure I don't die to random animals while I'm searching for the megabeasts) and see what happens. I haven't spawned any worlds with nothing less than one megabeast, usually no more than five if I'm lucky.

EDIT: I just spawned a world with a skeletal titan and skeletal ettin. That's awesome and I'll see if there's any way I can Not Die trying to track them.
Title: Re: After the age of heroes...
Post by: Doomshifter on December 08, 2009, 01:03:00 pm
I took a peek at the string dump page, and it seems to confirm an Age of Emptiness (I think it was mentioned in a few other threads). I'm not really sure what makes it different from an Age of Death, though (Age of Death kills off all (playable?) civs, Age of Emptiness kills the world? I'd have to mess around with the wildlife data itself to figure it out, because it seems making insane parameters to make desert forests or evil tundras only nets me things like zombie giants.)

I'll probably mess around with pocket worlds containing nothing but a megabeast or two (with cheating to make sure I don't die to random animals while I'm searching for the megabeasts) and see what happens. I haven't spawned any worlds with nothing less than one megabeast, usually no more than five if I'm lucky.

EDIT: I just spawned a world with a skeletal titan and skeletal ettin. That's awesome and I'll see if there's any way I can Not Die trying to track them.

If you're doing it entirely for Science, then use Dwarf Companion to boost your shield/armour/weapon skills up to 95+ legendary, and put all your stats on 100. You'll be nigh invincible.
Title: Re: After the age of heroes...
Post by: 100killer9 on December 08, 2009, 06:05:30 pm
Maybe agevof death is many deaths in a short time, age of emptiness involves very few deaths due to nothing being alive anymore.
Title: Re: After the age of heroes...
Post by: skaltum on December 09, 2009, 08:02:35 am
imagine the age of (dwarf or adventurer) :P better still if it's an elf. you kill it and then it's the age of the killer
Title: Re: After the age of heroes...
Post by: Doomshifter on December 09, 2009, 10:25:19 am
imagine the age of (dwarf or adventurer) :P better still if it's an elf. you kill it and then it's the age of the killer
That would be simply awesome if you could get an age named after you. It'd be even funnier if you went for the most ridiculous name you could, so the whole world proclaims, 'IT IS THE AGE OF ANUSANGER!'
Title: Re: After the age of heroes...
Post by: Haspen on December 09, 2009, 11:51:27 am
That would be simply awesome if you could get an age named after you. It'd be even funnier if you went for the most ridiculous name you could, so the whole world proclaims, 'IT IS THE AGE OF ANUSANGER!'

Ahah, pure awesome.

Sigg'd.
Title: Re: After the age of heroes...
Post by: Doomshifter on December 09, 2009, 12:07:11 pm
Haspen, you have no idea how much I'd be motivated to play Adventurer mode for that SIMPLE REASON. I'd kill everyone just for that purpose.
Title: Re: After the age of heroes...
Post by: Haspen on December 09, 2009, 12:13:41 pm
Haspen, you have no idea how much I'd be motivated to play Adventurer mode for that SIMPLE REASON. I'd kill everyone just for that purpose.

So why you're still on forums and not doing that? Remember to post results :P
Title: Re: After the age of heroes...
Post by: Doomshifter on December 09, 2009, 12:17:38 pm
Haspen, you have no idea how much I'd be motivated to play Adventurer mode for that SIMPLE REASON. I'd kill everyone just for that purpose.

So why you're still on forums and not doing that? Remember to post results :P
Because I'm in bed on my laptop and far too lazy =w=
*is a lazy girl, and likes it that way*
Title: Re: After the age of heroes...
Post by: Hectonkhyres on December 09, 2009, 01:50:17 pm
It is either Age of the ____ or the Golden Age.
It always ends up as the age of the elf, because the bastards overrun the world after everyone else dies.
It depends on worldgen settings. If you have low variability on rainfall and temperature you are likely to have these ungodly, world-spanning forests that are positively flooded with elves. It higher variability maps (like I use with wild abandon) elven civilizations rarely get more than a handful of cities to their name and tend to either be annexed by the humans or wiped out by the goblins within the first 200 years.
That would be simply awesome if you could get an age named after you. It'd be even funnier if you went for the most ridiculous name you could, so the whole world proclaims, 'IT IS THE AGE OF ANUSANGER!'
I would feel it mandatory to name my adventurer 'Aquarius'.
Because I'm in bed on my laptop and far too lazy =w=
*is a lazy girl, and likes it that way*
Wait... you are female? There is a woman on the internet much less Dwarf Fortress?
My mind has been blown.
Title: Re: After the age of heroes...
Post by: A-chana on December 09, 2009, 06:11:09 pm
She's not even the only one on this topic. Don't worry, mind = blown here as well.

On the subject of the world of skeletal everything (except giant cave spiders. Those turned out normal.), I ran into some problems. Mainly, 1) I didn't make caves automatically visible on the map, which makes searching worse, and 2) I'm terrible at finding things in Adventure Mode anyway, so even with DC helping me I can't find the skeletal titan when I'm in the same area as it. Depressing.

Since I'm running around as Mary Sue Anusballs the Angelic Act of Ancients or whatever, I can probably go into full-out cheater mode and just use DC to kill everything, and say it was her aura spreading out.

Speaking of which, this is also a world with very little wildlife (nothing even ambushes me during travel), which would be good for testing what happens when everything's dead. The most I found was an area crawling with chasm beasts, and even then a bunch were dumb enough to off themselves in the chasm while I wandered about like an idiot just trying to find some place that wasn't a pond or more grassland. I just don't know if they'll respawn or something when I travel away.

So, tl;dr, I have a good world for testing what happens when all that exists are skeletal groundhogs and such. I'm just terrible when it comes to killing it. I'm gonna have to mess with it again later so see what kinds of ages I can trigger.
Title: Re: After the age of heroes...
Post by: skaltum on December 09, 2009, 06:45:04 pm

Speaking of which, this is also a world with very little wildlife (nothing even ambushes me during travel),

were you an elf?
Title: Re: After the age of heroes...
Post by: A-chana on December 09, 2009, 07:53:13 pm

Speaking of which, this is also a world with very little wildlife (nothing even ambushes me during travel),

were you an elf?

Nope, human made with "Play now!". There are no civilizations in this world at all, so I wouldn't really have a choice either way.
Title: Re: After the age of heroes...
Post by: skaltum on December 09, 2009, 10:47:33 pm
simple. populate the world with adv ;D
Title: Re: After the age of heroes...
Post by: Doomshifter on December 10, 2009, 01:11:09 am
Wait... you are female? There is a woman on the internet much less Dwarf Fortress?
My mind has been blown.
Contrary to popular belief, having a vagina doesn't make you incapable of using the internet. Also, there are female nerds. They're just less common. I, for one, am rather nerdy. I play WH40K, I do pen+paper RPGs and... well, I play DF avidly!

EDIT: Okay, I'm beginning my adventurer game. The world is a Small world, one size above Pocket. My hypothesis is that I'll need to kill a LOT of people to get my name up there as one of the powers. One of my other hypothesis' are that only megabeasts can get their name as a power, due to their world-gen 'rampages'.

My starting options are Human: Play Now!, Human of Behal Lihost, Elf of Inale Lená and Dwarf of Vabôk Dakas. I'll start as a Axedwarf, as I usually do. Axes are fun!

TIRIST AGAKAZTONG, or TIRIST ANUSSTENCH, FEMALE AXEDWARF! Strike the world!

EDIT: Torn apart by wolves literally three travel-steps from the dwarven site.
Title: Re: After the age of heroes...
Post by: Pandarsenic on December 10, 2009, 03:12:57 am
...

Ouch.

I suspect superpowering yourself with Dwarf Companion may be in order.
Title: Re: After the age of heroes...
Post by: skaltum on December 10, 2009, 03:10:26 pm
or play as a bronze colossi
Title: Re: After the age of heroes...
Post by: Ringmaster on December 10, 2009, 05:07:59 pm
This (http://www.bay12games.com/forum/index.php?topic=46033.0) might be relevant.
Title: Re: After the age of heroes...
Post by: GenericOverusedName on December 10, 2009, 05:21:41 pm
Been lurking in this thread, trying to see how I can destroy the entire world as well.

If you just want to kill everything as an adventurer and don't care about fairness, you can use a custom critter I made.

Add this either to one of the pre-existing creature files, or make your own.
Spoiler (click to show/hide)

Either make your own entity file, or add this on to entity_default.txt.
Spoiler (click to show/hide)

If all goes right, our friendly Avatar of Armok should appear as a Play Now! option, but otherwise never appear ingame. Well, unless you retire as a peasant as one, but who would want to do that?

Edit: Oh, make sure to set your combat preferences to Strike in order to use that crazy telepathic mind explosion thing I added. It's quite fun. Also, you can fly. Enjoy.
Title: Re: After the age of heroes...
Post by: A-chana on December 10, 2009, 06:15:42 pm
I wouldn't be able to repopulate the world through adventurer mode -- I'd have to abandon the adventurer, I think, and because there're no towns, that'd mean she'd die and never meet her own male clone, Gary Stu.

That other topic is really informative. I think it means that I have to have a dwarf civ at some point or another to have actual age changes, though (unless there's a way to do Dwarf Mode without a civilization -- I'll run a fort of a single zombie giant if I have to). This sadly disqualifies pretty much every world I spawned (at most, they had humans or occasionally elves, but no other civs).

Still, once I get free time, I can try killing the whole world and seeing what happens. Alternatively, I can take a regular world and just kill off 90% of the population to see if that would count for an Age of Death (I can see it now: Taking quests to slay megabeasts and semimegabeasts, recruiting some buddies to tag along with me and be awesome, and then turning on everyone ever aside from my party and maybe a few Kobolds.)

Really, though, I should probably stop talking and start doing.
Title: Re: After the age of heroes...
Post by: elizar on December 12, 2009, 05:34:55 pm
I genned a few more worlds.

What I got was interesting. Instead of saying the Megabeast's name, it gave me the megabeast's species.

It's similar to "Age of Titan and Demon" But for dragons I got "The Draconic Age", while I got in another world "The Age of the Titan".

Both ages had only one megabeast.
Title: Re: After the age of heroes...
Post by: skaltum on December 12, 2009, 06:06:51 pm
i might make my current own machine race (modded and explodes) with the semi-megabeast tag or the megabeast tag and see what fun i get as well as how many times it fluctuates between emptyness (adv annihilation) and legend myth etc and perhaps the age of the machine :D
Title: Re: After the age of heroes...
Post by: GrafZeppelin on December 13, 2009, 02:52:09 pm
I managed to get to "The Golden Age" which then went to "The Age of Dwarves", and then to "The Second Golden Age".
Title: Re: After the age of heroes...
Post by: Stargrasper on December 14, 2009, 12:06:10 am
I managed to get to "The Golden Age" which then went to "The Age of Dwarves", and then to "The Second Golden Age".

What's ironic is that probably means the dwarves caused the end of the first golden age and the second was probably caused by the dwarves being somehow devastated (or the other civs becoming more powerful, but that's unlikely).  Darned trouble-making dwarves... always flooding valley forests with magma...

Seriously, though, I'm curious; how long was that Age of Dwarves?  Can you tell what caused it to start/end?
Title: Re: After the age of heroes...
Post by: elizar on December 14, 2009, 02:34:28 am
This is actually the result of breeding.

The Golden age will not come by unless there's peace. I had this coming in the order it is shown here. "Age of the Goblin/Golden Age/Age of the Dwarf/Second Golden Age/Second Age of the Dwarf"

During all that time were only dark fortresses. Each was trying to outbreed and murder the other.

You can't get the Golden age if there are any wars going on. Golden Age means peace.
Title: Re: After the age of heroes...
Post by: Frogwarrior on December 16, 2009, 02:48:01 am
I encountered something interesting in a succession game I played on a pocket dimension. When the game started, it was The Demonic Age (since apparently all the megabeasts were dead and the starting demon was still alive). The age changed after I broke HFS.
Title: Re: After the age of heroes...
Post by: carebear on December 20, 2009, 10:12:45 am
What is it that changes the age from Legends to Heroes? Whatever it was it didn't happen in my last standard wordgen of 233 years.
Title: Re: After the age of heroes...
Post by: Haspen on December 20, 2009, 10:18:08 am
What is it that changes the age from Legends to Heroes? Whatever it was it didn't happen in my last standard wordgen of 233 years.

Decreasing number of Megabeasts/Semimegabeasts.
Title: Re: After the age of heroes...
Post by: skaltum on December 20, 2009, 11:37:18 am
i think heroes is also influenced by the amount and proficiancy of all the soldiers in a world.
Title: Re: After the age of heroes...
Post by: Haspen on December 20, 2009, 11:47:21 am
For science:

Get a world with 'Age of Legends', make a fort, train ~100 or more heroes without killing any bypassing Megabeasts, and see if there will be an Age change at New Year.
Title: Re: After the age of heroes...
Post by: skaltum on December 20, 2009, 01:15:58 pm
For science:

Get a world with 'Age of Legends', make a fort, train ~100 or more heroes without killing any bypassing Megabeasts, and see if there will be an Age change at New Year.

in a smaller or pocket world as well :)
Title: Re: After the age of heroes...
Post by: Stargrasper on December 20, 2009, 01:45:40 pm
As I stated way back on the second page:

Quote from: Stargrasper
Age of Heroes: Occurs when there are a lot of elite/legendary military around.  As I recall, somebody was able to show that you could actually TRIGGER the Age of Heroes in Fortress mode by building a large enough military(or whipping out a couple extra megabeasts).

Yes, you can trigger the Age of Heroes with a large and proficient enough military.  It helps to whip out megabeasts, but the information we have implies that simply have a huge military will trigger the Age of Heroes.
Title: Re: After the age of heroes...
Post by: Haspen on December 20, 2009, 02:35:00 pm
As I stated way back on the second page:

Quote from: Stargrasper
Age of Heroes: Occurs when there are a lot of elite/legendary military around.  As I recall, somebody was able to show that you could actually TRIGGER the Age of Heroes in Fortress mode by building a large enough military(or whipping out a couple extra megabeasts).

Yes, you can trigger the Age of Heroes with a large and proficient enough military.  It helps to whip out megabeasts, but the information we have implies that simply have a huge military will trigger the Age of Heroes.

I think I have to stop modding for a while and test it by myself, because I still don't believe it. I mean, it's 'Age of Heroes' because you made army of Heroes? It seems a bit, I dunno, *too easy* for me :P

But oh nevermind this small rant.
Title: Re: After the age of heroes...
Post by: Stargrasper on December 20, 2009, 03:59:21 pm
I think I have to stop modding for a while and test it by myself, because I still don't believe it. I mean, it's 'Age of Heroes' because you made army of Heroes? It seems a bit, I dunno, *too easy* for me :P

But oh nevermind this small rant.

Maybe, but check the wiki for Heroes and Champions (http://dwarffortresswiki.net/index.php/Hero#Heroes_and_Champions) under Soldier.  It makes it very clear that your soldiers literally become 'heroes' and then 'champions' as they gain a lot of experience.  It stands to reason that having a lot of heroes or better could lead to the Age of Heroes.  Really, it's a wonder there isn't an Age of Champions for us to trigger.

Plus, we have the one guy that did it. :D
Title: Re: After the age of heroes...
Post by: Randall Octagonapus on December 20, 2009, 06:15:03 pm
I ran a world for 5000 years and it just went from age of myth to legends then in year 200 it became the age of heroes and didnt change for the last 4800 years
Title: Re: After the age of heroes...
Post by: Stargrasper on December 20, 2009, 08:07:36 pm
I ran a world for 5000 years and it just went from age of myth to legends then in year 200 it became the age of heroes and didnt change for the last 4800 years

Yeah, the world kind of likes the stabilize at the Age of Heroes.  Not entirely sure why, but things basically stagnate at the Age of Heroes if there's not enough warfare to change circumstances.
Title: Re: After the age of heroes...
Post by: Time Kitten on December 21, 2009, 03:34:24 am
Naw, then you'd get a title doing it, and end up with "The Age of Peat Thrower" most likely.
Title: Re: After the age of heroes...
Post by: Satarus on December 21, 2009, 01:47:00 pm
Age of Heros is likely because you'll have a few demons running goblins and maybe a few odd semi-megabeasts after all the megabeasts die out.
Title: Re: After the age of heroes...
Post by: Hummingbird on December 21, 2009, 04:49:00 pm
Hopefully after the new release megabeasts will do enough real damage to get ages named after them in non-pocket worlds.
Title: Re: After the age of heroes...
Post by: Arkenstone on March 15, 2010, 06:00:31 pm
Been lurking in this thread, trying to see how I can destroy the entire world as well.

If you just want to kill everything as an adventurer and don't care about fairness, you can use a custom critter I made.

Add this either to one of the pre-existing creature files, or make your own.
Spoiler (click to show/hide)

Either make your own entity file, or add this on to entity_default.txt.
Spoiler (click to show/hide)

If all goes right, our friendly Avatar of Armok should appear as a Play Now! option, but otherwise never appear ingame. Well, unless you retire as a peasant as one, but who would want to do that?

Edit: Oh, make sure to set your combat preferences to Strike in order to use that crazy telepathic mind explosion thing I added. It's quite fun. Also, you can fly. Enjoy.
Naa, skip the wings and the telepathic explosions; I'd prefer an avatar that looks like this:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: After the age of heroes...
Post by: afrosquirrel on March 16, 2010, 01:35:23 am
I'd like to give some of this long world-genning a try, but I've been unable to figure out how to force worldgen to continue past 200-250 years. Is there something in the files that has to be changed, or is an option that I'm just not seeing?
Title: Re: After the age of heroes...
Post by: Haspen on March 16, 2010, 05:03:09 am
From Main Menu go to Design New World with Parameters.

Then move the cursor to higlight 'Medium'.

Hit 'e', and then change 'Year to Check Megabeast Percentage' to whatever you want. Go out of this window and hit enter (don't save the settings!)
Title: Re: After the age of heroes...
Post by: afrosquirrel on March 16, 2010, 10:12:58 pm
Thanks. I did a slight variation on that, however. I kept the world as 'Large', set the Civ number to '100,' and then set it to run for 10000 years.

After a few hours, I got tired of waiting, and stopped the gen at 6600ish, with over 1.7 million historical events. I've decided to begin my studies of the world with a fortress, rather than using Legends mode.

First thing I notice: Th only Dwarven civilization left is 'The Pale Irons,' in the far NW corner of the world, and we sem to have conquered a few elves (or possible Dark Elves, since this is Dig Deeper). I start the fortress of 'Ironfaint' and check the civ screen for my dwarfs...

Second thing: ...Elf King. Could we have finally found another Cacame?

Edit: Trade Liason just arrived. She's an Elf who is maxed in each of the three stats, has a title (the Grim H... I can't see the rest >_<), and wears carp leather gauntlets.
Title: Re: After the age of heroes...
Post by: Haspen on March 17, 2010, 05:38:29 am
Thanks. I did a slight variation on that, however. I kept the world as 'Large', set the Civ number to '100,' and then set it to run for 10000 years.

After a few hours, I got tired of waiting, and stopped the gen at 6600ish, with over 1.7 million historical events. I've decided to begin my studies of the world with a fortress, rather than using Legends mode.

First thing I notice: Th only Dwarven civilization left is 'The Pale Irons,' in the far NW corner of the world, and we sem to have conquered a few elves (or possible Dark Elves, since this is Dig Deeper). I start the fortress of 'Ironfaint' and check the civ screen for my dwarfs...

Second thing: ...Elf King. Could we have finally found another Cacame?

Edit: Trade Liason just arrived. She's an Elf who is maxed in each of the three stats, has a title (the Grim H... I can't see the rest >_<), and wears carp leather gauntlets.

1million events = 1 gigabyte of data. I think :P

Also, actually you can see the whole title of her. When you're 'v'iewing her, press tab few times. (it hides menus/minimap and stretches the window as well).
Title: Re: After the age of heroes...
Post by: Arkenstone on March 17, 2010, 06:05:53 pm
You know, maybe we can generate a large world with lots of humans but smaller groups of everything else, and try to get the Age of Fairy Tales or Civilization....
Title: Re: After the age of heroes...
Post by: LordSlowpoke on March 21, 2010, 06:16:01 am
Meh, I managed to get The Age of Fairy Tales in 30.

I only needed to smack the only megabeast (a goddamn skeletal dragon) with an industrial amount of peat. Seriously, I could just cover his cave with it and go back.

Edit: If that matters, before I killed the dragon the age was named "The Draconic Age".
Title: Re: After the age of heroes...
Post by: Akura on March 21, 2010, 01:07:08 pm
I think I tried to kill off a pocket world solo, but nothing happened. Maybe I got impatient and left while missing a few elves.

@Doomshifter last December: Wow. I <3 nerdy girls! :D
Title: Re: After the age of heroes...
Post by: Vertigon on March 21, 2010, 05:49:13 pm
-blank slate-
Title: Re: After the age of heroes...
Post by: Draco18s on February 21, 2012, 11:42:19 pm
Arise from the grave, my minion!

*Cough cough* Gah, the dust! *Fans the air*

First world I genned in 34.02 had something interesting happen:

Age of Myth
Age of Legends
Second Age of Myth
Second Age of Legends
Third Age of Myth
Third Age of Legends
Age of Heroes.

I've had some difficulty scrolling through the legends to figure out what, exactly, caused not only a second, but a THIRD Age of Myth.  All I can figure is that the actions of the new night terrors (gloom trolls, vampires, and such that cause transformations of other people) were sufficient enough to flip the balance back from "mostly heroes" to "mostly semi/mega-beasts" a couple times.

I did attempt to look at the legends, but couldn't find any conclusive evidence, gave up after about 10 minutes, started a fort (and promptly ran it into the ground doing paid work).

Anyone interested in seeds?
Title: Re: After the age of heroes...
Post by: MaskedMiner on February 21, 2012, 11:45:45 pm
Age of myth: When there are tons of megabeast compared to people

Age of legends: When there are less megabeasts

Age of heroes: ? Less megabeast and more legendary warriors?

Golden age: Every race is at peace and no megabeasts

Twilight age: No megabeasts and every civilization is weak

Age of [race]: This race is dominant

Age of Fairytales: Humans are dominant

Age of civilization: Humans are dominant and all fantasy creatures are dead

Age of death: Every civilization is dead?

Age of emptiness every civilization member is dead?
Title: Re: After the age of heroes...
Post by: NW_Kohaku on February 22, 2012, 12:16:28 am
I actually had a world where it entered a 17th age of myth. 

I figure this is probably to do with enough heroes rising up and slaying some random beasties to make it an age of legends, then being overtaken by enough heroes either dying or being converted into werecritters to swing the balance back the other way. 

Werecritters really wreck the balance in this because they are simply so active and so capable of reproducing.
Title: Re: After the age of heroes...
Post by: RAKninja on February 22, 2012, 12:50:00 am
in these newest versions, i hit golden age at ~200 years, and stay there.
Title: Re: After the age of heroes...
Post by: Isa on February 22, 2012, 03:27:15 am
In legends, it's weird that the second golden age suddenly took a dip and became the age of death.

What is the age of death? Does it mean that all civilizations are extinct or that there are few humanoids left in the world?
Title: Re: After the age of heroes...
Post by: RAKninja on February 22, 2012, 04:17:45 am
In legends, it's weird that the second golden age suddenly took a dip and became the age of death.

What is the age of death? Does it mean that all civilizations are extinct or that there are few humanoids left in the world?
according to wiki (http://dwarffortresswiki.org/index.php/DF2012:Calendar#Ages) -

"The Age of Death is a time when there are no civilizations left alive. It is respected in Dwarf Mode, so no invaders, merchants, immigrants. "
Title: Re: After the age of heroes...
Post by: Batmantis on February 22, 2012, 04:40:30 am
Thanks for the sig.
Title: Re: After the age of heroes...
Post by: MaskedMiner on February 22, 2012, 05:52:01 am
Did I just waste my time writing explanation for all ages in last page?  :(
Title: Re: After the age of heroes...
Post by: Haspen on February 22, 2012, 08:42:16 am
Did I just waste my time writing explanation for all ages in last page?  :(

Given I did the same thing year or so ago?

Yessir :P
Title: Re: After the age of heroes...
Post by: Draco18s on February 22, 2012, 09:03:52 am
I actually had a world where it entered a 17th age of myth. 

I figure this is probably to do with enough heroes rising up and slaying some random beasties to make it an age of legends, then being overtaken by enough heroes either dying or being converted into werecritters to swing the balance back the other way. 

Werecritters really wreck the balance in this because they are simply so active and so capable of reproducing.

Hehe, that's pretty funny.

I don't mind hitting additional ages of myth, although the end and beginning triggers should be offset.  Eg. ends when 80% are alive, begins when it's 90%.  Would keep it from fluctuating over the border a lot.

in these newest versions, i hit golden age at ~200 years, and stay there.

I had one world last night hit the Golden Age around...year 70?  Worldgen ended at 102 or so.
Title: Re: After the age of heroes...
Post by: NW_Kohaku on February 22, 2012, 09:39:00 am
Well, the problem with werecritters isn't that it fluctuates the ages (in fact, where the ages go tends to give a fairly good indication of how the world is going - a rush straight ot the golden age means that all the civs got pretty lucky, and are expanding, but that such a thing means you'll probably get a lot of trade routes, which will lag your worldgen) but that werecritters are a major source of bloat in worldgen.

One werecritter goes on a rampage and infects a victim into being another werecritter.
Two werecritters go on a rampage and infect two more victims into being more werecritters.
Four werecritters go on a rampage and infect four more...

Each werecritter can go on a rampage two or three times a year.  Each rampage involves individual rolls for the werewolf attacking people and creatures - almost all of which involve citizens running away, and maybe, at most, a chicken getting eaten. 

Werecritter attacks can add several million events to worldgen.  I had a single town get attacked 10,000 times in a 350-year worldgen, after not being attacked at all for the first 80 years, and with an escalating number of werehedgehog rampages (apparently, they were Sonic fans...) reaching over 100 rampages per year for the past dozen or so years.  (And the population of the town was still in the thousands, and the livestock still existed, so these were pretty darn ineffectual rampages.)

It's a problem Toady needs to address (http://www.bay12games.com/dwarves/mantisbt/view.php?id=5269).  Turning off werebeasts results in much faster worldgen (http://www.bay12forums.com/smf/index.php?topic=100732.msg3013641#msg3013641).
Title: Re: After the age of heroes...
Post by: miauw62 on February 22, 2012, 10:17:46 am
There's also the Age of Twilight when there's hardly any named creatures left alive in the entire world. Age of (race) triggers when it's pretty much only that race left.

Age of fairytales is when humans own about 90% of the world and there are still some creatures around that their scouts havent discoverd or so.
Title: Re: After the age of heroes...
Post by: MaskedMiner on February 22, 2012, 10:50:15 am
Age of fairy tales is human version of "Age of [race]".

Age of civilization is something I've never personally seen myself  :P
Title: Re: After the age of heroes...
Post by: RAKninja on February 22, 2012, 01:26:02 pm
Well, the problem with werecritters isn't that it fluctuates the ages (in fact, where the ages go tends to give a fairly good indication of how the world is going - a rush straight ot the golden age means that all the civs got pretty lucky, and are expanding, but that such a thing means you'll probably get a lot of trade routes, which will lag your worldgen) but that werecritters are a major source of bloat in worldgen.

One werecritter goes on a rampage and infects a victim into being another werecritter.
Two werecritters go on a rampage and infect two more victims into being more werecritters.
Four werecritters go on a rampage and infect four more...

Each werecritter can go on a rampage two or three times a year.  Each rampage involves individual rolls for the werewolf attacking people and creatures - almost all of which involve citizens running away, and maybe, at most, a chicken getting eaten. 

Werecritter attacks can add several million events to worldgen.  I had a single town get attacked 10,000 times in a 350-year worldgen, after not being attacked at all for the first 80 years, and with an escalating number of werehedgehog rampages (apparently, they were Sonic fans...) reaching over 100 rampages per year for the past dozen or so years.  (And the population of the town was still in the thousands, and the livestock still existed, so these were pretty darn ineffectual rampages.)

It's a problem Toady needs to address (http://www.bay12games.com/dwarves/mantisbt/view.php?id=5269).  Turning off werebeasts results in much faster worldgen (http://www.bay12forums.com/smf/index.php?topic=100732.msg3013641#msg3013641).

thing is, my worlgens also take a long time, but i have yet to gen a werebeast heavy world.  i have not encountered ANY lairs, nor received any quests to kill werebeasts.  i do, on the other hand, have several hundred vampires....  all with killcounts in the thousands.

this is doing a basic worldgen, small world, 550 year history, most sites and civs available.
Title: Re: After the age of heroes...
Post by: NW_Kohaku on February 22, 2012, 09:25:57 pm
Age of fairy tales is human version of "Age of [race]".

Age of civilization is something I've never personally seen myself  :P

Fairy Tales is when there are almost no civilization creatures besides humans left, and all the mythological creatures are nearly dead.  (Since I think whatever-man creatures count, it'll probably be a cold day in Hell before you see one of those without modding the raws.)

Age of [race] is fairly common in pocket or smaller worlds, when they're in a small enough zone for one race to completely wipe out an entire other race in a single war, and claim total dominance in a fairly short period of time.
Title: Re: After the age of heroes...
Post by: Haspen on February 23, 2012, 07:00:41 am
After reading the itallic texts and regenning few worlds with my old mod, I believe that Twilight, Fairy Tales and Civilization ages are progressives like Myth/Legends/Heroes.

And the order would be: Age of Twilight (?% of 'magical' critters left) -> Age of Fairy Tales (90% of sentients are 'mundane', for example, humans (which means 10% of magic critters left)) -> Age of Civilization (no critters with 'magical' tag at all).
Title: Re: After the age of heroes...
Post by: MaskedMiner on February 23, 2012, 07:02:36 am
After reading the itallic texts and regenning few worlds with my old mod, I believe that Twilight, Fairy Tales and Civilization ages are progressives like Myth/Legends/Heroes.

And the order would be: Age of Twilight (?% of 'magical' critters left) -> Age of Fairy Tales (90% of sentients are 'mundane', for example, humans) -> Age of Civilization (no critters with 'magical' tag at all).

Actually, Twilight age seems to appear when all civilization are weak from wars/megabeast rampages and are weakening instead of becoming stronger. Thats what the description says too.
Title: Re: After the age of heroes...
Post by: Haspen on February 23, 2012, 07:08:25 am
After reading the itallic texts and regenning few worlds with my old mod, I believe that Twilight, Fairy Tales and Civilization ages are progressives like Myth/Legends/Heroes.

And the order would be: Age of Twilight (?% of 'magical' critters left) -> Age of Fairy Tales (90% of sentients are 'mundane', for example, humans) -> Age of Civilization (no critters with 'magical' tag at all).

Actually, Twilight age seems to appear when all civilization are weak from wars/megabeast rampages and are weakening instead of becoming stronger. Thats what the description says too.

I made that description back then and I can make it void any moment :P
Title: Re: After the age of heroes...
Post by: MaskedMiner on February 23, 2012, 07:09:17 am
Huh? .-.
Title: Re: After the age of heroes...
Post by: Haspen on February 23, 2012, 07:12:49 am
Huh? .-.

See, I was the guy who supplied all the ages descriptions with painful genning of worlds in my avernum mod (where magic critters died quickly, thus Age of Twilight and others happened), and now I genned few more words and I can bring out better conclusion: that those three ages are dependent on percentage of 'magical' critters left, and not civilizations like I thought back then :P
Title: Re: After the age of heroes...
Post by: MaskedMiner on February 23, 2012, 07:17:25 am
Oh, okay ._.
Title: Re: After the age of heroes...
Post by: Inarius on May 16, 2012, 06:52:18 am
Having a "Age of three powers" is easy. Just create a world with only 3 - either titan or megabeast- great creature.
You will first see "age of three powers", then "age of XX and XX", and after "Age of -nameofthecreature" or "Age of raceofthiscreature" or "The nameofthecreature-ic age" (For the titan, i haven't check wether it's "Titanic age" ? ^^ Seems to work only with dragon and not with Roccish, or Hydric)

After the age of myth and legends, there SHOULD be a "three power" or "age of XXX", when it's only 2 or 3 megabeast creature.

Title: Re: After the age of heroes...
Post by: Haspen on May 16, 2012, 07:13:20 am
After the age of myth and legends, there SHOULD be a "three power" or "age of XXX", when it's only 2 or 3 megabeast creature.

The problem is, any world that has Age of Myth/Legend is too large for Age of Heroes having less than 3 megabeasts/titans/FB's.

Which means small/medium/large worlds have chances of getting 'Age of Three Powers' close to 0.
Title: Re: After the age of heroes...
Post by: Inarius on May 20, 2012, 08:01:42 am
It's not "close to 0". It's 0. If it begins with "Age of Myth/legend", it can't be "Age of three power" and after "Age of XXX and XXX" and then "Age of XXX". Even in pocket world. It just doesn't happen. Eventually after the age of heroes come twilight/golden age and that's all.

And I think there should be more different ages (such as "Age of wars"), because it's not very original...
Title: Re: After the age of heroes...
Post by: Reudh on May 20, 2012, 08:25:21 am
I've never gotten anything other than:

Age of Myth
Age of Legends
Age of Heroes
Golden Age
Twilight Age.

Mind you, my computer tends to overheat and die at about the 550th year.
Title: Re: After the age of heroes...
Post by: Jeoshua on May 20, 2012, 10:57:02 pm
The werebeast/vampire bloat problem could be solved in a very elegant way, I think.

During a rampage, the beast MUST kill.  HAS to kill.  If they do not, they DIE.  A villager who gets scratched and runs away does not count, although they may be turned depending on their luck.  So a werebeast attacking a village must eat one of the villagers, or die.

Adds a new mechanic to Fortress mode, too.  Want to keep Urist McDracula alive?  You better figure out who you want to sacrifice.
Title: Re: After the age of heroes...
Post by: Uzu Bash on May 20, 2012, 11:18:03 pm
You mean as a worldgen only mechanic? Because that would be difficult to apply to community infiltrators and adventurers, though they could stand a little more challenge so they're less attractive and imbalanced.

How about if they simply had to compete for territory with night trolls and semi-megas? How often do you see them encountering each other in history; why aren't vampires and werewolves getting culled by those encounters and fights with each other? Why do I see 30 night trolls packed into one lair while vampires get their own, sometimes with no more than 4 others? Why are 12 hydra in one lair for that matter? I haven't seen bronze collosi since genning this world, but the way things have gone I'm afraid I'm going to meet them all in one place.
Title: Re: After the age of heroes...
Post by: camz123 on May 26, 2012, 07:02:07 pm
IIRC the age of emptiness takes into account almost all living creatures in the world. If you truly want to do it you must be the only living creature left, and then find a suitable way to deal with yourselfyourself.