Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: inaluct on July 24, 2016, 02:12:00 pm

Title: Zombie Survival RTD: Turn 4: 6/6
Post by: inaluct on July 24, 2016, 02:12:00 pm
0853, 32 Febtober, 2051 C.E.

The cold concrete walls of your government-provided I'm With Her© Preferred Voter Housing© feel refreshingly cool in the warm stagnant atmosphere of your one room apartment on the Xth floor. You grumble uncomfortably on your mattress, desperate to snatch a few more moments of blissful twilight sleep before being forced to face another monotonous day. In seven minutes, the parade of low-volume advertisements on the iScreen will halt and the daily mandatory programming will blare to technicolor life.

Suddenly, a shattering crash and a terrified scream split the serene morning. They're coming from outside, far below.

----

This is a game about lighthearted zombie survival with limited resources in the not-too-distant postapocalyptic future.

You begin the game in your government provided housing, high above the street. You have never served in the military. You are not a survivalist. You are not any kind of edgy badass. You are not prepared for this.

----
Maybe you actually are prepared for this. You have five character points (CP):

1CP - You have a PrivilegePass© that lets you cut in government food lines and allows you to collect 100% of government assistance. Everyone else only gets 73%. To make up for past injustices, white cishet males are not allowed to take this advantage unless they can come up with some sort of identity label that makes them oppressed.

2CP - Knife license. It took several years and a background check, but your license to possess destructive knife devices finally came back. You are allowed to own as many knives as you want.

2CP - Actual skills. You have three actually useful skills. Yes, you have to buy this if you want any. They can be basically anything you want, from Medic to Marksmanship to Climbing. Anybody can choose as many useless skills as they want, but those should be things like Star Wars Knowledge.

2CP - Useful talent. You have some kind of useful attribute, like being fast or strong or smart or beautiful. You can't have a PrivilegePass© and you have to wear some device to counteract your ability like in Harrison Bergeron. Can be taken multiple times. Iterations after the first cost only 1CP.

2CP - Ghost. You're not on any registry. You have no social media accounts. No one has your DNA, fingerprints, iris scans, face, or gait pattern on record. You're not even registered here, you just moved in without asking. The iScreen in your room doesn't even work. There is no official record of your existence at all.

3CP - You have an assortment of objects in your possession that might actually be useful. Everybody else gets some things too, but you get to pick three items that you actually own in real life, and one item of your choice that you do not need to own. None of these can be firearms of any kind, or knives with blades longer than three inches, unless you have a knife license. None of these can be gasoline powered (see 876 U. S. C. § 74823, Environmental Protection Act of 2040)

3CP - Strange power. You have some unusual ability that normal people do not, and it isn't critical thinking. For 4CP, you get to choose what it is, within reason. For 5CP, you get two that I come up with or you get to choose one that is slightly unreasonable.

5CP - Firearms license. Somehow, some way, you managed to get your license to exercise your right to bear arms. Maybe it was a bureaucratic mistake. Anyway, you own one flintlock musket of your choice and a healthy amount of powder, shot, and all the accessories that you'll need to kill zombies just like the founding fathers intended. You may also choose a wheellock or a pistol or any other firearm of a design that existed as of or prior to 25 September, 1789. You are technically also a member of the militia and have additional obligations in that regard.

?CP - Something else. Pitch me your idea!

----

Your character sheet:
Name:
Pronouns:
Gear: (Leave this blank for now unless you bought items.)
Description: (Keep it pretty short.)

----

Player List:
Name: Edgar Treston
Pronouns: What you would expect from a male human.
Gear:
Description: Your archetypical nerd, except a tad bit older and with a goatee.

CP Spending:
-1 CP: Flimsy Nerd: Edgar is... not the most fit. He's not obese, but he's rather skinny and, as earlier stated, unfit. -1 to stamina and whatnot. ((subject to approval))
2 CP: Useful Talent: Edgar, being a nerd, has several nerdish skills, namely Mathematics, Electrical Engineering, and Chemistry.
4 CP: Strange Power: Edgar always seems to know when someone or something has it in for him. To be precise, he can sense hostile intent towards him, including its degree and location, as long as it is within half a mile of him.

((I bet he either dies horribly early on or ends up becoming the most powerful of the characters.))

Your character sheet:
Name: Walter Walterdale
Pronouns:??? Not sure what to put here
Gear: (Leave this blank for now unless you bought items.)
Description: A pale, skinny young male with dark, shifty looking eyes.

CP: 5 for telekinesis


Spoiler (click to show/hide)

Vanilla build is a GO!
Although, given the nature of the "Useful Skills" and maybe the "Privledgepass" advantages, it's difficult to say what is or isn't "Vanilla."

Spoiler: Character Sheet (click to show/hide)

I'm gonna attempt something wacky. If it's too wacky, I'll make another one.

Spoiler (click to show/hide)

Wait List:
Spoiler (click to show/hide)
Strange game with something something privilege being thrown in? Unsure where that tone came from since it's not mentioned in the OP.



ZOMBIE POINTS LEADERBOARD
12 zombie points: Jie, as played by AzyWng
8 zombie points: Gary, as played by Dustan Hache
6 zombie points: Bubbles the ape, as played by Legendary Marksdorf
5 zombie points: Lil John, as played by crazyabe
4 zombie points: Walter, as played by vishdafish
3 zombie point: Edgar, as played by FallacyofUrist

INJURY LEADERBOARD
Battered and bloodied - Jie
Large bump on head, headache - Lil John
Bleeding arm wound, zombie bite - Gary
Battered and bruised, noose around neck - Walter
Title: Re: Zombie Survival RTD: 0/6, Now Accepting Players!
Post by: Dustan Hache on July 24, 2016, 02:35:24 pm
interested, Lmme see if i can come up with a sheet sometime
Title: Re: Zombie Survival RTD: 0/6, Now Accepting Players!
Post by: FallacyofUrist on July 24, 2016, 02:49:26 pm
Name: Edgar Treston
Pronouns: What you would expect from a male human.
Gear:
Description: Your archetypical nerd, except a tad bit older and with a goatee.

CP Spending:
-1 CP: Flimsy Nerd: Edgar is... not the most fit. He's not obese, but he's rather skinny and, as earlier stated, unfit. -1 to stamina and whatnot. ((subject to approval))
2 CP: Useful Talent: Edgar, being a nerd, has several nerdish skills, namely Mathematics, Electrical Engineering, and Chemistry.
4 CP: Strange Power: Edgar always seems to know when someone or something has it in for him. To be precise, he can sense hostile intent towards him, including its degree and location, as long as it is within half a mile of him.

((I bet he either dies horribly early on or ends up becoming the most powerful of the characters.))
Title: Re: Zombie Survival RTD: 0/6, Now Accepting Players!
Post by: inaluct on July 24, 2016, 02:51:35 pm
Acceptable! You're in!
Title: Re: Zombie Survival RTD: 1/6, Now Accepting Players!
Post by: vishdafish on July 24, 2016, 02:59:34 pm
Your character sheet:
Name: Walter Walterdale
Pronouns:??? Not sure what to put here
Gear: (Leave this blank for now unless you bought items.)
Description: A pale, skinny young male with dark, shifty looking eyes.

CP: 5 for telekinesis
Title: Re: Zombie Survival RTD: 1/6, Now Accepting Players!
Post by: inaluct on July 24, 2016, 03:01:27 pm
Your character sheet:
Name: Walter Walterdale
Pronouns:??? Not sure what to put here
Gear: (Leave this blank for now unless you bought items.)
Description: A pale, skinny young male with dark, shifty looking eyes.

CP: 5 for telekinesis
In!
Title: Re: Zombie Survival RTD: 2/6, Now Accepting Players!
Post by: vishdafish on July 24, 2016, 03:03:37 pm
Btw, if I spend 5cp to let you choose what kind of abilities I get, what kind of stuff will you pick?
Title: Re: Zombie Survival RTD: 2/6, Now Accepting Players!
Post by: crazyabe on July 24, 2016, 03:10:51 pm
Title: Re: Zombie Survival RTD: 2/6, Now Accepting Players!
Post by: inaluct on July 24, 2016, 03:12:36 pm

Spend that last CP on one more skill. Why is your character such a manlet? Accepted.

Btw, if I spend 5cp to let you choose what kind of abilities I get, what kind of stuff will you pick?
I don't know yet. I'll probably make a table and roll some dice on it or something.
Title: Re: Zombie Survival RTD: 3/6, Now Accepting Players!
Post by: Dustan Hache on July 24, 2016, 03:16:46 pm
Inaluct, if the year is 2050, why are we restricted to ball and powder guns? Shouldn't we have access to some bolt action weapons and proper bullets at least, if not sci fi plasma rifles by now?
Title: Re: Zombie Survival RTD: 2/6, Now Accepting Players!
Post by: crazyabe on July 24, 2016, 03:18:46 pm


Spend that last CP on one more skill. Why is your character such a manlet? Accepted.
[Sarcasm]Because You Said to "Keep it Short"[/sarcasm]
Title: Re: Zombie Survival RTD: 3/6, Now Accepting Players!
Post by: inaluct on July 24, 2016, 03:37:05 pm
Inaluct, if the year is 2050, why are we restricted to ball and powder guns? Shouldn't we have access to some bolt action weapons and proper bullets at least, if not sci fi plasma rifles by now?
Things have changed since our founding fathers wrote the second amendment, and this is a dystopian future in which it has been interpreted as 1. only applying to a militia and 2. not applying to terrifying babykilling "assault" rifles, only to weapons that already exist at the time.

By the way, I'm noting you down as a thought criminal. This may have in-game effects.



Spend that last CP on one more skill. Why is your character such a manlet? Accepted.
[Sarcasm]Because You Said to "Keep it Short"[/sarcasm]
badum tish
Title: Re: Zombie Survival RTD: 3/6, Now Accepting Players!
Post by: Dustan Hache on July 24, 2016, 04:55:36 pm
Spoiler (click to show/hide)
Title: Re: Zombie Survival RTD: 3/6, Now Accepting Players!
Post by: inaluct on July 24, 2016, 05:49:06 pm
Spoiler (click to show/hide)
Accepted!
Title: Re: Zombie Survival RTD: 4/6, Now Accepting Players!
Post by: Dustan Hache on July 24, 2016, 07:14:16 pm
HAHA! I tricked Inaluct into accepting a sheet that required pronouns, using ADJECTIVES! The fool has no idea how this will affect the game! Muahahaha!
Title: Re: Zombie Survival RTD: 4/6, Now Accepting Players!
Post by: AzyWng on July 24, 2016, 07:40:08 pm
Vanilla build is a GO!
Although, given the nature of the "Useful Skills" and maybe the "Privledgepass" advantages, it's difficult to say what is or isn't "Vanilla."

Spoiler: Character Sheet (click to show/hide)
Title: Re: Zombie Survival RTD: 4/6, Now Accepting Players!
Post by: Legendary Marksdorf on July 25, 2016, 09:56:34 am
I'm gonna attempt something wacky. If it's too wacky, I'll make another one.

Spoiler (click to show/hide)
Title: Re: Zombie Survival RTD: 4/6, Now Accepting Players!
Post by: Tiruin on July 25, 2016, 10:03:21 am
Spoiler (click to show/hide)
Strange game with something something privilege being thrown in? Unsure where that tone came from since it's not mentioned in the OP.
Title: Re: Zombie Survival RTD: 6/6
Post by: inaluct on July 25, 2016, 06:48:28 pm
0858 32 Febtober 2051 C. E.

Name: Edgar Treston
Pronouns: What you would expect from a male human.
Gear:
Description: Your archetypical nerd, except a tad bit older and with a goatee.

CP Spending:
-1 CP: Flimsy Nerd: Edgar is... not the most fit. He's not obese, but he's rather skinny and, as earlier stated, unfit. -1 to stamina and whatnot. ((subject to approval))
2 CP: Useful Talent: Edgar, being a nerd, has several nerdish skills, namely Mathematics, Electrical Engineering, and Chemistry.
4 CP: Strange Power: Edgar always seems to know when someone or something has it in for him. To be precise, he can sense hostile intent towards him, including its degree and location, as long as it is within half a mile of him.

((I bet he either dies horribly early on or ends up becoming the most powerful of the characters.))
Ed is sitting up on his bed, dressed in a pair of striped boxer shorts and a stained white wifebeater. It is the most problematic article of clothing he owns. In the cabinet against the wall he has several outfits worth of drab street clothes on hangers, a tripod mounted telescope, an old electric chainsaw that he found and recently finished repairing, an extra blanket, and a pile of large zip ties. He also has a chair and a small table, as well as a bed frame with a mattress and a blanket. His door has a peephole. Under his bed is a soldering iron.

You sense the presence of extreme hostile intent from several sources on the ground floor and immediately in front of the building. It is not focused personally on you, but is a sort of general intense malice.

Your character sheet:
Name: Walter Walterdale
Pronouns:??? Not sure what to put here
Gear: (Leave this blank for now unless you bought items.)
Description: A pale, skinny young male with dark, shifty looking eyes.

CP: 5 for telekinesis
Walter is lying in bed, wearing ??? favorite pair of cute owl pajamas. ??? has a sparsely furnished room, but has a bedframe (and mattress, and blanket) as well as a table, a chair, and a cabinet containing a baseball bat, a large metal stew pot, a cinderblock, a paring knife, and a pair of carbon fiber skis that ??? fished out of a dumpster, as well as several pairs of street clothes.

The screams downstairs are getting louder and more frequent.

John is sitting up on his bed in a pair of plaid boxer shorts the color of mint chocolate chip ice cream. His room has roughly the same furnishings as the two rooms already described in this post, but his cabinet contains a copy of Don Quixote perched on the shelf at the top, a large and ostentatious WWF wrestling belt, a 1000 foot roll of 550 nylon cord, a ski mask, and an assortment of clothes in husky youth sizes.

John's door is blockaded and nailed shut, and there is old police tape strung up along the outside. One of the ventilation grates in the wall is torn open, and he uses it for ingress and egress. It connects to the communal laundry room and opens up, well concealed, behind a wall of energy efficient dryers.

The screams downstairs are frequent and loud. The big people sheep must be acting up again.

Spoiler (click to show/hide)
Twenty Ten floors above the dark streets of the city, Dr. Mason lives in a run down tenement. An eccentric and brilliant man, Mason is a loner, a thinker, a man of ideas. Ideas forbidden in the New Society; the society for which he works, the society in which he lives, the society he will set free.

And so Dr. Mason shuffles across the room, careful not to knock over the enormous whirring motorized flipbook machine that he has parked right in front of the camera of his iScreen, showing a looping image of him sleeping and occasionally moving around to the cybernetic eye. Behind the unwieldy contraption, his room is a mess of wires and electrical components, along with various small mechanical components. In his cabinet (doors long ago removed and affixed over the windows) he has an illegal kitchen knife in excess of three inches in length, a deflated air mattress that he sleeps on to save space in the room, and a blanket, as well as several pairs of of street clothes and a lab coat. Parked in the corner of the room is his pride and joy, a functioning golf cart, which he constructed himself from the parts of a crashed drone. Insanely illegal.

Vanilla build is a GO!
Although, given the nature of the "Useful Skills" and maybe the "Privledgepass" advantages, it's difficult to say what is or isn't "Vanilla."

Spoiler: Character Sheet (click to show/hide)
Jie is chilling on his bed in some Journey To The West (2014) print antique pajamas passed down from his ancestors, sharpening the long and heavy single edged dao that he is permitted to keep (as part of his cultural heritage). In the cabinet of his room he has an absurdly bright 10000 lumen flashlight, a long fighting knife, a roll of duct tape, a car battery, a fire axe, a large jar of pickled cow brains, and several sets of street clothes.

The screams downstairs echo off the concrete walls. Jie has been preparing for this for a long time.

I'm gonna attempt something wacky. If it's too wacky, I'll make another one.

Spoiler (click to show/hide)

Bubbles leaps from his bed shrieking in anger and rage at having been awoken at this hour by bloodcurdling screams. He grabs the door of his cabinet and tears it off, revealing a large bunch of bananas, a golf bag full of golf clubs, an X-acto knife set, and a collapse-able hang glider folded up in storage position. Bubbles is wearing his only outfit; an oversized fedora and a very short trenchcoat.
Title: Re: Zombie Survival RTD: Turn 1: 6/6
Post by: vishdafish on July 25, 2016, 07:18:08 pm
Go to the cabinet and wield the baseball bat with both hands and put the paring knife in my pocket.
Title: Re: Zombie Survival RTD: Turn 1: 6/6
Post by: FallacyofUrist on July 25, 2016, 08:29:30 pm
"Oh dear, oh dear oh dear oh dear. What-what is happening?"

If Edgar's room has a window, he takes a peek out of it, attempting to see where the hostile intent is coming from. He also attempts to remember what floor he is on.
Title: Re: Zombie Survival RTD: Turn 1: 6/6
Post by: Dustan Hache on July 25, 2016, 08:35:25 pm
Dr.Mason? don't kid myself, I don't know that much about science and healing. Gary the Inventive might be a better title.

Regardless of all that, I should probably go for a walk to get more parts. Don't forget my street clothing, and remember to hide my chef's knife in the waistband of my pants.

Title: Re: Zombie Survival RTD: Turn 1: 6/6
Post by: crazyabe on July 25, 2016, 08:42:51 pm
I put on my Ski Mask and a Pair of Pants as well as a Shirt before grabbing my roll nylon cord and Leaving, Wondering Who did what this time.
Title: Re: Zombie Survival RTD: Turn 1: 6/6
Post by: Legendary Marksdorf on July 25, 2016, 08:44:59 pm
"Eee ee EEK EEK ooh ooh EE !" Bubbles angrily screams, which roughly translates to "What happening right now ? Bubbles hope nobody want bubbles' bananas. BANANAS MINE !"

Bubbles takes an iron club from the golf bag as his main weapon, takes some X-acto knives and puts them in one of his pockets and takes as many bananas as possible, stashing them in his pockets and under his fedora.

He then slowly and quietly advances towars the source of the screams.
Title: Re: Zombie Survival RTD: Turn 1: 6/6
Post by: AzyWng on July 25, 2016, 11:21:40 pm
Jie knew what to do. However, he felt as if there was something wrong. Something... Missing.

He tried to remember if he had a backpack. If he did, he'd go wear it.

Regardless of if he had a backpack, Jie changed into his street clothes and picked up his dao and fighting knife, storing them in places where he could access them quickly (in his belt for example.) He then picked up the flashlight and stored it in his pocket. If he used the dao or knife in one hand and blinded an enemy with the flashlight held in his other...

Duct tape was always useful, so Jue picked up that, too.

The car battery was probably too heavy to be useful, and it'd be somewhat cumbersome even if it was, so he left it alone.

The fire axe would probably be used to break down doors and the like, as opposed to used as a weapon - Jie didn't have much experience or knowledge in using axes of any kind as weapons. He put it in his back, tearing up one set of street clothes (or just the shirt) and fashioning a sling/rope of sorts to let it hang the axe around his back.

The pickled cow brains he took as well. Some might turn their nose or make jokes, but at least if a hungry thief searched in his stuff for food they wouldn't be likely to take it.

Jie thought about which floor he was on and exactly how close the screams were as he moved down the stairs as quickly and quietly as he could. A bit of doubt crossed his mind - he'd look a hell of a fool if this was nothing - but it quickly vanished as he realized he'd never forgive himself if he'd ignored a potential danger to the people.


((I wonder if this guy is gonna die first.))
Title: Re: Zombie Survival RTD: Turn 1: 6/6
Post by: inaluct on July 26, 2016, 07:34:03 pm
Go to the cabinet and wield the baseball bat with both hands and put the paring knife in my pocket.
??? grabs the baseball bat and slides the paring knife into the pocket of ??? adorable owl pajamas, ignoring the metal pot and other objects in the cabinet.

The iScreen blares to life, broadcasting an image of Supreme Leader Chelsea Clinton III as patriotic music plays, drowning out the screams below.

"Oh dear, oh dear oh dear oh dear. What-what is happening?"

If Edgar's room has a window, he takes a peek out of it, attempting to see where the hostile intent is coming from. He also attempts to remember what floor he is on.
Edgar peeks out the window. In the courtyard below, a teeming mass of unusually pale (white privilege?) people in tattered clothes, some with significant traumatic injuries obviously incompatible with life, are devouring a large pile of gore that was presumably an obese human several minutes ago. The windows on the ground floor are broken and the graying bodies squirm languidly into them. The squirming morlocks (?) are the source of the hostile intent. Behind him, his iScreen begins to shriek the typical morning program.

Edgar is on Floor X. It's a very good distance up, right above Floor IX.

Dr.Mason? don't kid myself, I don't know that much about science and healing. Gary the Inventive might be a better title.

Regardless of all that, I should probably go for a walk to get more parts. Don't forget my street clothing, and remember to hide my chef's knife in the waistband of my pants.


Don't be so modest, Dr. Mason. Gary changes into a pair of gray cargo pants, hiking boots, and a brown jacket. He slips his illegal chef's knife into his waistband and opens his door to greet the day. As he steps out into the hallway, shuffling aside a pile of clothing and wire, [4] he notices an extremely sick looking individual stagger up the staircase and into view at the distant end of the hallway. They seem to stumble, landing on the concrete floor with a thud and moving extremely slowly as they begin to shamble to their feet. Fucking junkies.

On the opposite end of the hallway, you see one of your neighbors step out from his room wearing his trademark trenchcoat and fedora. He is a very short, very hairy man, and he does not speak English. You've exchanged pleasantries with him a few times in the past, but you're not sure what ethnicity he is, exactly. Perhaps Turkish? Behind him, your crazy Chinese neighbor with the knife license (how horrible! Who needs a knife, anyway?) emerges into the hallway with a sword and a backpack, immediately throws open the stairwell door nearest to him, and vanishes through it.

I put on my Ski Mask and a Pair of Pants as well as a Shirt before grabbing my roll nylon cord and Leaving, Wondering Who did what this time.
The furtive pygmy pulls on his ski mask (little pompom on top, of course), as well as a pair of pants and a shirt. He grabs his roll of nylon cord and crawls out through the air duct into the communal laundry room at the end of the hall. [4] A soft wet thud sounds from outside at the top of the stairwell, like an unresponsive drunk falling face first onto the ground. Doors slam at the other end of the hallway.

"Eee ee EEK EEK ooh ooh EE !" Bubbles angrily screams, which roughly translates to "What happening right now ? Bubbles hope nobody want bubbles' bananas. BANANAS MINE !"

Bubbles takes an iron club from the golf bag as his main weapon, takes some X-acto knives and puts them in one of his pockets and takes as many bananas as possible, stashing them in his pockets and under his fedora.

He then slowly and quietly advances towars the source of the screams.

Bubbles draws a sand wedge from his golf bag with an ear splitting screech, the golf club making that noise that katanas make when they're drawn from their sheath in weeb cartoons, a sparkle of light playing off the shaft. He tosses a handful of X-acto knives into his trenchcoat pocket and then loads up on bananas, the starchy fruit hanging off of him like bandoliered ammunition as he steps out into the hallway. [4] In the middle of the hallway stands one of Bubbles' long time neighbors. It's Gary! Gary gave Bubbles a banana once when Bubbles started shrieking at him and swinging from a light fixture angrily. Past Gary, on the other side of the hallway, a human figure languorously flops on the concrete floor. Behind Bubbles, a door opens and a heavily armed man clatters out, hurls open the stairwell door with a slam, and disappears inside.

Jie knew what to do. However, he felt as if there was something wrong. Something... Missing.

He tried to remember if he had a backpack. If he did, he'd go wear it.

Regardless of if he had a backpack, Jie changed into his street clothes and picked up his dao and fighting knife, storing them in places where he could access them quickly (in his belt for example.) He then picked up the flashlight and stored it in his pocket. If he used the dao or knife in one hand and blinded an enemy with the flashlight held in his other...

Duct tape was always useful, so Jue picked up that, too.

The car battery was probably too heavy to be useful, and it'd be somewhat cumbersome even if it was, so he left it alone.

The fire axe would probably be used to break down doors and the like, as opposed to used as a weapon - Jie didn't have much experience or knowledge in using axes of any kind as weapons. He put it in his back, tearing up one set of street clothes (or just the shirt) and fashioning a sling/rope of sorts to let it hang the axe around his back.

The pickled cow brains he took as well. Some might turn their nose or make jokes, but at least if a hungry thief searched in his stuff for food they wouldn't be likely to take it.

Jie thought about which floor he was on and exactly how close the screams were as he moved down the stairs as quickly and quietly as he could. A bit of doubt crossed his mind - he'd look a hell of a fool if this was nothing - but it quickly vanished as he realized he'd never forgive himself if he'd ignored a potential danger to the people.


((I wonder if this guy is gonna die first.))
Jie does, in fact, have a backpack. He slides it on and places the duct tape and jar of cow brains inside, wrapping the large jar in a set of clothes. He changes into another set and grabs his weapons, tucking the dao and knife into his belt, flashlight in his pocket. He slings the axe over his back with another belt, counts all of his fingers to remember which floor he's on (X is Roman numeral 10, right?) and steps out into the hallway. Halfway down he sees the hairy little man who lives on his floor brandishing a golf club, and then further down he sees Gary standing around in street clothes. There is a pile of filthy clothes (or maybe a drunk?) lying on the ground at the opposite end of the hallway.

[1] Jie loudly throws open the door of the stairwell nearest to him and strides inside. He is immediately presented with the baleful presence of a pale figure in tattered clothes drenched in blood. The pale man stares blankly at Jie as he reaches the mangled bone claws of his hands towards him and [5] lunges up the stairs with surprising quickness, closing the distance and now a scarce two feet from our imperiled hero.

You have a split second left to act before impact. What do you do?
Title: Re: Zombie Survival RTD: Turn 1: 6/6
Post by: crazyabe on July 26, 2016, 07:39:37 pm
Now To Go Stomp on that Drunk's Head, Perhaps I'll Search his Pockets for Something to Steal Afterwards...
Title: Re: Zombie Survival RTD: Turn 1: 6/6
Post by: vishdafish on July 26, 2016, 07:59:44 pm
Go towards the screams, cautiously, looking out for any danger.
Title: Re: Zombie Survival RTD: Turn 1: 6/6
Post by: Dustan Hache on July 26, 2016, 08:04:41 pm
On second thought.. Check that my cart has a battery and fuel in it, grab everything easily portable and wrap it in the blanket, stow it in the cart, and pull my knife in case that junkie I saw goes berserk or something. the drugs these days tend to be absurdly strong. Let bubbles in if he wants to get in my room too.
Title: Re: Zombie Survival RTD: Turn 1: 6/6
Post by: Legendary Marksdorf on July 26, 2016, 08:53:27 pm
Tip your fedora to Gary, then cautiously approach the collapsed human figure. Poke it from a safe distance with your golf club and examine it more closely. If it reacts aggressively or attemps to attack you, bash it's head with the golf club.
Title: Re: Zombie Survival RTD: Turn 1: 6/6
Post by: AzyWng on July 26, 2016, 11:28:03 pm
Jie, while not perpetuating the stereotype of knowing martial arts, he at least how to handle himself when he couldn't reach a weapon.

Rapidly entering a crouched stance, Jie prepared to meet his attacker. When his assailant collided with him, he'd lean his weight forward and tackle the madman. This would send them tumbling down the stairs, but with a bit of luck it would be the madman who was slammed against the stairwell wall.
Title: Re: Zombie Survival RTD: Turn 1: 6/6
Post by: FallacyofUrist on July 27, 2016, 08:30:25 am
"Oh dear oh no what am I gonna do?"

Edgar panics for a moment. Then, he checks for hostile intent on his floor. If he doesn't find any, he opens his door, and gets to warning everybody about the zombies. If people don't listen, he tells them to look out of the windows on the front of the building.
Title: Re: Zombie Survival RTD: Turn 1: 6/6
Post by: inaluct on July 27, 2016, 07:13:06 pm
Now To Go Stomp on that Drunk's Head, Perhaps I'll Search his Pockets for Something to Steal Afterwards...
John scuttles out from the laundry room and into the hallway, ignoring the small assemblage of normies that are gathering, and advances on the pale figure slumped at the foot of the stairs. Fucking junkies.

The vile odious munchkin raises his foot and [6] brings it down hard on the back of the obtunded figure's head in a vicious curb stomp, crushing bone and grating fractured skull together. [5] The degenerate lies motionless on the ground for a moment, but then begins to moan quietly and lethargically wiggle as John rifles through his pockets, withdrawing [6] a wallet full of cash and the keys to a Ferrari. A hybrid, of course.

[+1 zombie point!]

Go towards the screams, cautiously, looking out for any danger.
??? peeks out of ??? room. Some vagabonds are standing in the hallway. A masked pygmy is standing over a slumped figure at the end of the hallway. Dark crimson blood is pooling under the figure's head. Bandits! Ravagers!

On second thought.. Check that my cart has a battery and fuel in it, grab everything easily portable and wrap it in the blanket, stow it in the cart, and pull my knife in case that junkie I saw goes berserk or something. the drugs these days tend to be absurdly strong. Let bubbles in if he wants to get in my room too.
Gary runs back inside; his cart is good to go. He heads back out just in time to see a masked munchkin stomp on the degenerate's head. A sickening crack resonates down the hall. Holy shit.

Tip your fedora to Gary, then cautiously approach the collapsed human figure. Poke it from a safe distance with your golf club and examine it more closely. If it reacts aggressively or attemps to attack you, bash it's head with the golf club.
Bubbles doffs his hat to Gary in passing and cautiously pokes the prone figure, which has just had its head stomped on by a midget. It goes from quiet moaning to suddenly screaming and awkwardly lashes out at the ape! [1] vs [6] The impossibly-mangled corpsebeing flails ineptly, ragged hands raking air, and Bubbles brings down his sand wedge hard. The skull caves and splits, splattering blood and brain matter all over the hairy ape and the savage pygmy as the figure's partially disintegrated head seems to loll to the side in two opposite directions. The mangled body jerks and freezes rigidly in place.

[+3 zombie points!]

Jie, while not perpetuating the stereotype of knowing martial arts, he at least how to handle himself when he couldn't reach a weapon.

Rapidly entering a crouched stance, Jie prepared to meet his attacker. When his assailant collided with him, he'd lean his weight forward and tackle the madman. This would send them tumbling down the stairs, but with a bit of luck it would be the madman who was slammed against the stairwell wall.

Jie braces himself and [4] vs [3] meets his opponent's lunge with a forceful shove. The two tumble head over heels down the stairs ([1], [3]), slamming into every step before colliding hard, Jie first, into the stairwell wall. Jie feels hot blood ooze from his brow down over his eye as his assailant, who up close resembles nothing other than a rotting corpse, looms threateningly over him.

Status change: battered and bloody.

"Oh dear oh no what am I gonna do?"

Edgar panics for a moment. Then, he checks for hostile intent on his floor. If he doesn't find any, he opens his door, and gets to warning everybody about the zombies. If people don't listen, he tells them to look out of the windows on the front of the building.
Oh god. The horror. These are ZOMBIES.

[+1 zombie point!]

Pinpricks of searing aggression stream up every stairwell, but none are on the floor. The sick malodorous ache of low level malice that has always seemed to permeate the laundry room is stronger now, more bitter, and in the hall. But it is sometimes like this anyway. Such is life.

Edgar leans out of his room into the hallway and screams "ZOMBIES! THERE ARE FUCKING ZOMBIES IN THE BUILDING! AAAAAAAAH!"
Title: Re: Zombie Survival RTD: Turn 1: 6/6
Post by: Legendary Marksdorf on July 27, 2016, 07:34:37 pm
Poke the body again to be absolutely sure it won't attack anymore. Once you're sure that thing died, victory screech, then check his body for potential bananas. If he doesn't have any, eat one of these perfect curvacious yellow fruits from your pocket, then go through the door that chinese man went through earlier and assess the situation.
Title: Re: Zombie Survival RTD: Turn 1: 6/6
Post by: Dustan Hache on July 27, 2016, 07:39:33 pm
"Zombies? Oh great. I was telling everyone that in this state of living there were no less than 5 possible causes for zombie apocalypse with all the requirements met. EVERYONE! GET IN THE GOLF CART IF YOU WANT TO LIVE!"
Get my nearby neighbors into the golf cart, and then start driving it down the building, mowing down anything that gets in my way with it.
This means saving the guy who I think just tumbled down the stairs first.

(question: what are zombie points for?)
Title: Re: Zombie Survival RTD: Turn 1: 6/6
Post by: AzyWng on July 27, 2016, 07:42:06 pm
Jie'd have to check on his injuries later, his plan hadn't gone as well as he thought. The wannabe warrior let out a small chuckle of self-loathing: He'd worried about looking like a fool for going to arms over nothing, but now there was a cause for going to arms and here he was, looking like a fool.

Although the person who'd just panicked and screamed about zombies was a decidedly bigger fool. Whoever they were, they'd need to learn to stay cool very quickly.

Jie drew back both his legs before kicking out at his assailant's own. If the kick connected, Jie'd follow up with a push or second kick to knock his attacker down the stairs. If the kick missed, Jie'd draw his dao and slash at the corpse. If he failed yet again (which seemed a worryingly probable possibility at this point), he'd draw his knife and swing or stab that too, with his main goal being to push away his attacker..

What the hell was going on?


((Basically, do the very first part of this attack (not the roll and punch afterwards) (https://youtu.be/W2TuS9AAQoI?t=1m57s) followed up by a shove. If that fails, attack with all available weaponry with the aim of pushing the corpse back.))
Title: Re: Zombie Survival RTD: Turn 1: 6/6
Post by: crazyabe on July 27, 2016, 07:53:29 pm
"Thats Fine with me Mr."
Onto the Golf Cart I go!
Title: Re: Zombie Survival RTD: Turn 1: 6/6
Post by: vishdafish on July 27, 2016, 07:57:42 pm
"Damn vagabonds, ruining the scenery."

Smash one vagabonds head with the baseball bat and use telekinesis to pierce another vagabonds throat with my knife.
Title: Re: Zombie Survival RTD: Turn 1: 6/6
Post by: FallacyofUrist on July 27, 2016, 08:45:13 pm
"Uh... yes! Definitely! Just let me get my stuff!"

Edgar grabs his chainsaw, soldering iron, and whatnot, then gets on the golf cart. Shouting about zombies the whole time.
Title: Re: Zombie Survival RTD: Turn 1: 6/6
Post by: inaluct on July 28, 2016, 07:12:43 pm
Poke the body again to be absolutely sure it won't attack anymore. Once you're sure that thing died, victory screech, then check his body for potential bananas. If he doesn't have any, eat one of these perfect curvacious yellow fruits from your pocket, then go through the door that chinese man went through earlier and assess the situation.
Yup. It's dead. Bubbles shrieks and holds his golf club horizontally above his head, jumping around in crazed triumph before messily stuffing a banana in his mouth and sprinting down the hallway and into the stairwell.

The Chinaman is in a bad way. He is lying on his back, bruised and bloodied, and there is a walking corpse looming menacingly over him.

"Zombies? Oh great. I was telling everyone that in this state of living there were no less than 5 possible causes for zombie apocalypse with all the requirements met. EVERYONE! GET IN THE GOLF CART IF YOU WANT TO LIVE!"
Get my nearby neighbors into the golf cart, and then start driving it down the building, mowing down anything that gets in my way with it.
This means saving the guy who I think just tumbled down the stairs first.

(question: what are zombie points for?)
Gary pulls on his driving goggles and revs his golf cart, [1] driving it awkwardly through the door and sort of getting stuck in the narrow hallway. He backs up and goes forward, conducting a 9 point turn while shouting at everyone to get in the golf cart. It takes him forever, but he eventually gets it oriented correctly and facing straight down the hallway.

Right now, you can use zombie points to buy zombies on a one for one basis. In the very near future, you will be able to buy whatever items you want for zombie points. I'm adding a preliminary list to the original topic post. Suggest items that you want and I'll add them.

Jie'd have to check on his injuries later, his plan hadn't gone as well as he thought. The wannabe warrior let out a small chuckle of self-loathing: He'd worried about looking like a fool for going to arms over nothing, but now there was a cause for going to arms and here he was, looking like a fool.

Although the person who'd just panicked and screamed about zombies was a decidedly bigger fool. Whoever they were, they'd need to learn to stay cool very quickly.

Jie drew back both his legs before kicking out at his assailant's own. If the kick connected, Jie'd follow up with a push or second kick to knock his attacker down the stairs. If the kick missed, Jie'd draw his dao and slash at the corpse. If he failed yet again (which seemed a worryingly probable possibility at this point), he'd draw his knife and swing or stab that too, with his main goal being to push away his attacker..

What the hell was going on?


((Basically, do the very first part of this attack (not the roll and punch afterwards) (https://youtu.be/W2TuS9AAQoI?t=1m57s) followed up by a shove. If that fails, attack with all available weaponry with the aim of pushing the corpse back.))
[4] Jie's first kick connects hard, twisting back the zombie's arm and throwing him off balance. He rocks back and adds his weight to a double kick to the zombie's chest, [2]vs[2] connecting far too low and hitting the zombie at the hips. The corpse topples over onto Jie, clawing awkwardly at him as he draws his knife and [6]vs[1] plunges it deep into the ghoul's eyesocket, crunching audibly through the sphenoid bone as Jie braces one hand around the hilt and pushes as hard as he can with his other hand on the butt of the blade. The knife slides in far, the top of the hilt disappearing into the putrid oozing jelly of the ocular humors. The corpse shudders to a tetanic stop.

[+5 zombie points!]

A pale woman with hollow, dead eyes shambles up the stairs and dully regards Jie and the inert corpse slumped over him. A split second passes, and she lunges.

"Thats Fine with me Mr."
Onto the Golf Cart I go!
[1] The pygmy is so short that he has to climb onto the golf cart seat and lay on his stomach while kicking his legs to get up on it, but he finally does. It's very physically humorous, like Don Quixote or The Three Stooges.

"Damn vagabonds, ruining the scenery."

Smash one vagabonds head with the baseball bat and use telekinesis to pierce another vagabonds throat with my knife.
??? lets out a terrified scream and [5]vs[3] runs over to bring ??? baseball bat down hard on the head of the masked pygmy in the front seat of the golf cart. Bonk! The masked midget cries out in pain and reflexively aims a stubby kick [1]vs[5] at Walter's wrist, but ??? pulls out of the way easily and the tiny foot slashes air, throwing the pygmy off balance and leaving him flailing on his back in his seat.

John now has a large bump on his head. Ow.
Walter levitates the knife into the air, spinning it with what appears to be deadly precision towards Gary's throat! [3]vs[3] Gary watches in indignant shock as the knife misses him by a mile and lodges deeply in the plastic canopy of the golf cart.

"Uh... yes! Definitely! Just let me get my stuff!"

Edgar grabs his chainsaw, soldering iron, and whatnot, then gets on the golf cart. Shouting about zombies the whole time.
Edgar runs up just in time to see his neighbor Gary sitting in a golf cart next to a flailing midget in a ski mask, as a pale and androgynous human clubs the midget with a baseball bat and seemingly magically levitates a knife into the canopy of the golf cart. My, things have escalated quickly. Still screaming about zombies, Edgar jumps in the back of the cart with his chainsaw at the ready and all of his other potentially useful worldly possessions close at hand. The moaning and screaming from outside is getting louder.
Title: Re: Zombie Survival RTD: Turn 4: 6/6
Post by: Dustan Hache on July 28, 2016, 07:21:02 pm
"Could you please not attack me while we escape the zombie apocalypse, goddamit?
Bubbles, Chineese man, get out of the way or lay as flat on the ground as you can, I'm gonna run my cart down the stairway! Other guy, Get that chainsaw rev'd and ready to cut some flesh!"
Start driving down the stairs to save the others and clear a path through the zombie apocalypse. Try not to get stabbed/bashed by the berserk telepath.
Title: Re: Zombie Survival RTD: Turn 4: 6/6
Post by: vishdafish on July 28, 2016, 07:33:47 pm
"Pygmies...I hate pygmies!!!

Pmed action
Title: Re: Zombie Survival RTD: Turn 1: 6/6
Post by: crazyabe on July 28, 2016, 08:34:02 pm
"Fuck off asshole!"
Tie, then Throw a noose over that asshole's head.
Title: Re: Zombie Survival RTD: Turn 4: 6/6
Post by: FallacyofUrist on July 28, 2016, 09:15:09 pm
"uh... let's go!"

Edgar rides the golf cart. Any zombies in his path get chainsawed.
Title: Re: Zombie Survival RTD: Turn 4: 6/6
Post by: AzyWng on July 28, 2016, 11:30:52 pm
An escape vehicle! But the driver had a reckless plan not too different from his own. Hopefully it'd go better than his.

Resisting the urge to fight back, Jie lay as flat as he could. He'd only fight back if the golf cart missed the zombie.
Title: Re: Zombie Survival RTD: Turn 4: 6/6
Post by: Legendary Marksdorf on July 29, 2016, 03:18:03 am
Using your acrobatics skill, slide on the banister, jumping off and smashing the pale woman with your sand wedge as you arrive sufficiently near to do that.
Title: Re: Zombie Survival RTD: Turn 4: 6/6
Post by: inaluct on July 29, 2016, 07:07:00 am
This is all sort of one big group turn, so just read everything instead of only what's below your quoted message.

"Could you please not attack me while we escape the zombie apocalypse, goddamit?
Bubbles, Chineese man, get out of the way or lay as flat on the ground as you can, I'm gonna run my cart down the stairway! Other guy, Get that chainsaw rev'd and ready to cut some flesh!"
Start driving down the stairs to save the others and clear a path through the zombie apocalypse. Try not to get stabbed/bashed by the berserk telepath.
Gary floors it. The golf cart's electric motor whirrs to life powerfully as it speeds down the hallway!

Finish him!!! Bring my baseball bat down on his head, hard, using telekinesis to speed up my blow.
Walter rears back and brings ??? bat up in an overhead swing as the golf cart barrels down on ???, [2] narrowly missing John's head and instead putting a dent in the seat back behind him.

"Fuck off asshole!"
Tie, then Throw a noose over that asshole's head.
[4] John frantically ties a noose of 550 cord and lassos Walter around the neck. The golf cart drives on and [5] Walter smoothly dodges out of the way, flattening ???self against the wall and avoiding being crushed beneath the terrible wheels of this apocalyptic chariot.

Edgar sort of watches in confusion as the noose is pulled tight and [2] Walter is yanked from ??? feet and dragged behind the cart as it barrels down the hallway.

Using your acrobatics skill, slide on the banister, jumping off and smashing the pale woman with your sand wedge as you arrive sufficiently near to do that.
The cart crashes through the stairwell doors just in time to see Bubbles take a hard swing at the zombie looming over Jie, [5]vs[6] connecting with her head so hard that the aluminum shaft of the club bends and wraps around her skull.

[Bubbles earned +1 zombie point!]

She stops, injured and stunned, [2-1] a split second before being splattered against the wall by the overladen golf cart slamming hard into her.

[Gary earned +3 zombie points!]

[3] Walter is dragged down the stairs, and becomes battered and bruised.

[4] Lying perfectly still, Jie manages to pass between the wheels of the cart unharmed. He crawls out and hops to his feet just in time to see two more of the undead shamble up the next flight of stairs from below, [5]vs[4] and for Edgar to swing his chainsaw in a sweeping arc, messily severing an arm from the closest one.

[Edgar earned +1 zombie point!]

The golf cart is now on a tiny landing between two sets of stairs. Walter is sprawled on the upper flight of stairs with a noose around ??? neck, Bubbles is perched on the balustrade, Jie is standing near the cart, Gary is driving, John is in the front passenger's seat, and Edgar is leaning out of the back and screaming while frantically swinging a chainsaw.
Title: Re: Zombie Survival RTD: Turn 4: 6/6
Post by: vishdafish on July 29, 2016, 07:17:34 am
"Wooo! That was fun, how about we kill some zombies now, together?"

Attempt to get out of the noose.
Title: Re: Zombie Survival RTD: Turn 4: 6/6
Post by: Legendary Marksdorf on July 29, 2016, 08:18:25 am
Throw a flurry of X-Acto knives at the zombies.
Title: Re: Zombie Survival RTD: Turn 4: 6/6
Post by: AzyWng on July 29, 2016, 08:22:07 am
[REMOVED DUE TO DUPLICATE POST]
Title: Re: Zombie Survival RTD: Turn 4: 6/6
Post by: AzyWng on July 29, 2016, 08:23:16 am
"Thank you. It was rather foolish of me to try to get to the ground floor by myself, and I see that now. I'm with you."

Jie stood up, sheathing his knife and drawing his Dao before moving towards the golf cart, slashing any zombie that go too close. In the neck or head, preferably, but if he could knock them back that would be good too.
Title: Re: Zombie Survival RTD: Turn 4: 6/6
Post by: Dustan Hache on July 29, 2016, 09:10:36 am
Wait for everyone to board, then turn this puppy and start down the next flight of stairs. Repeat step 2 till the bottom floor is reached, or I run into a problem my cart can't beat on it's own.
Title: Re: Zombie Survival RTD: Turn 4: 6/6
Post by: FallacyofUrist on July 29, 2016, 10:12:34 am
"Uh... uh... please don't kill each other anymore?"

More chainsawing of zombies.
Title: Re: Zombie Survival RTD: Turn 1: 6/6
Post by: crazyabe on July 29, 2016, 12:44:43 pm
"WE NEED TO GO FASTER!"
I Try to Tie my cord to the cart.
Title: Re: Zombie Survival RTD: Turn 4: 6/6
Post by: inaluct on July 30, 2016, 07:16:46 pm
"Wooo! That was fun, how about we kill some zombies now, together?"

Attempt to get out of the noose.
[5] With the golf cart stopped, Walter easily slips the noose off of ??? neck.

Throw a flurry of X-Acto knives at the zombies.
[6]vs[1] and [3]; Bubbles unleashes a rapidfire flurry of X-Acto knives across the stairs at the zombies. One is peppered in the face, both eyes destroyed, and stumbles down blindly. With a sickening crunch, it lands face first on a step, driving an X-Acto knife into its brain. The other is pierced through the throat and also has its eyes destroyed, but it keeps coming, oozing blackening blood in thick coagulating drips.

[+4 zombie points!]

Maybe that was too much of a flurry; Bubbles is down to one X-Acto knife.

"Thank you. It was rather foolish of me to try to get to the ground floor by myself, and I see that now. I'm with you."

Jie stood up, sheathing his knife and drawing his Dao before moving towards the golf cart, slashing any zombie that go too close. In the neck or head, preferably, but if he could knock them back that would be good too.
Jie draws his dao and [5]vs[3-1] neatly bisects the remaining reanimated corpse. The two halves slide wetly to the ground.

[+3 zombie points!]

A flight below, the graying crowd surges slowly forward. They'll be here next turn... OR WILL THEY?

Wait for everyone to board, then turn this puppy and start down the next flight of stairs. Repeat step 2 till the bottom floor is reached, or I run into a problem my cart can't beat on it's own.
[1] They will. Gary backs up his cart and clumsily advances it, having trouble turning in the narrow spaces of the stairwell. He doesn't manage to orient it downstairs.

"Uh... uh... please don't kill each other anymore?"

More chainsawing of zombies.
Edgar revs his chainsaw and stands between the cart and the stairs, ready to chainsaw any zombies that approach the currently stationary cart, but also ready to hop aboard once it's ready to go.

"WE NEED TO GO FASTER!"
I Try to Tie my cord to the cart.
John ties his 550 cord to the frame of the cart [2] with a granny knot.
Title: Re: Zombie Survival RTD: Turn 4: 6/6
Post by: Dustan Hache on July 30, 2016, 07:23:59 pm
Keep trying! I did it once, I can do it again! ram the cart into the horde of zombies as soon as possible!
Title: Re: Zombie Survival RTD: Turn 4: 6/6
Post by: FallacyofUrist on July 30, 2016, 08:18:02 pm
"Uh... maybe we should go?"

Edgar uses his hostile intent sense to count the zombies and determine their location. Once the cart starts moving, he hops on it.
Title: Re: Zombie Survival RTD: Turn 4: 6/6
Post by: AzyWng on July 30, 2016, 08:30:34 pm
Jie hung back, not really capable of helping without the risk of hurting himself or others.
Title: Re: Zombie Survival RTD: Turn 4: 6/6
Post by: vishdafish on July 31, 2016, 01:06:38 am
Levitate the knife stuck in the golf cart and plunge it iin the nearest zombie head with telekinesis.
Title: Re: Zombie Survival RTD: Turn 4: 6/6
Post by: Legendary Marksdorf on July 31, 2016, 04:46:28 pm
The sand wedge is a BABY weapon. Throw that away and buy a morgenstern with zombie points. NOW WE'RE TALKING.

Get ready to smash any zombies that comes too near.
Title: Re: Zombie Survival RTD: Turn 4: 6/6
Post by: inaluct on August 01, 2016, 05:28:05 pm
Keep trying! I did it once, I can do it again! ram the cart into the horde of zombies as soon as possible!
[4] Gary successfully maneuvers the cart into place as his comrades almost entirely either wait or fall back, allowing the dead horde to advance!

A zombie lunges across through the front of the cart, [3]vs[1] raking its claws across Gary's face and sprawling forward onto him, but failing to restrain or bite him. Gary, for his part, is too startled to do much to stop it.

"Uh... maybe we should go?"

Edgar uses his hostile intent sense to count the zombies and determine their location. Once the cart starts moving, he hops on it.
[3] Unnumbered thousands. Edgar gulps and hops into the cart, ready to roll and revving his chainsaw menacingly to hide his fear. Unphased, a zombie rushes straight for him! [6]vs[4] The zombie impacts hard, lunging directly into Edgar's chainsaw, the whirring impaling it. It leans in and attempts to bite him on the neck, but he holds it at bay by forcing the chainsaw away from his body!

[+1 zombie point!]

Jie hung back, not really capable of helping without the risk of hurting himself or others.
Jie shrinks back, and the horde advances to meet him. [3]vs[4] A corpse lunges awkwardly and sprawls itself at his feet, clutching frantically at his ankles as Jie lops off an arm and then steps back from the wounded zombie.

[+1 zombie point!]

Levitate the knife stuck in the golf cart and plunge it iin the nearest zombie head with telekinesis.
[5]vs[6] Walter reaches out ??? quivering hand and the slides out of the canopy and plunges into the back of the head of the zombie attempting to eat Gary just as it leans in and bites a ragged chunk out of his arm. The knife slides in deep, and the zombie shudders to a frozen stop.

[+3 zombie points!]
Gary now has a bleeding arm wound.

The sand wedge is a BABY weapon. Throw that away and buy a morgenstern with zombie points. NOW WE'RE TALKING.

Get ready to smash any zombies that comes too near.

Bubbles tries to throw away his sand wedge, but it's wrapped too firmly around a zombie's head from a couple turns back. Oh well. Such is life~

Instead, he claps his hands and raises one up to the sky, screaming incoherently as a formidable morgenstern materializes in his monkey grip!
[-8 zombie points!]

A zombie lunges at him [3]vs[5] and he effortlessly dodges out of the way before bringing the morgenstern down on it's head with a crack! [1] The zombie reels, head partially crushed by the impact, and it staggers blindly over the balustrade and plummets down into the screaming maelstrom.

[+3 zombie points!]
Title: Re: Zombie Survival RTD: Turn 4: 6/6
Post by: crazyabe on August 01, 2016, 05:33:49 pm
I try Jumping Mario-Style On Zombie Heads!
Title: Re: Zombie Survival RTD: Turn 4: 6/6
Post by: Dustan Hache on August 01, 2016, 05:49:13 pm
RUN THE- Wait, did bubbles just conjure a flail out of nothing? I must learn how to do that.
Attempt to reverse engineer the magic!

Title: Re: Zombie Survival RTD: Turn 4: 6/6
Post by: vishdafish on August 01, 2016, 05:52:05 pm
((Will Gary be infected if he dosent cauterise or amputate arm?))

Levitate knife out of zombies head and plunge into the zombie trying to bite Edgar with telekinesis. Aiming at the zombies head.
Title: Re: Zombie Survival RTD: Turn 4: 6/6
Post by: FallacyofUrist on August 01, 2016, 07:49:59 pm
"Thousands..."

Edgar loses his voice temporarily. And revs the chainsaw, with the zombie stuck on it.
Title: Re: Zombie Survival RTD: Turn 4: 6/6
Post by: AzyWng on August 01, 2016, 08:31:46 pm
While the six of them were proving to be surprisingly formidable fighters, even they couldn't take down that many zombies. While defending himself and his teammates, Jie asked:

"Uhm... Friends? Other way, perhaps?
Title: Re: Zombie Survival RTD: Turn 4: 6/6
Post by: Legendary Marksdorf on August 02, 2016, 12:23:11 am
War screech, then finish off the zombie that was attacking Edgar.
Title: Re: Zombie Survival RTD: Turn 4: 6/6
Post by: inaluct on August 02, 2016, 05:29:12 pm
I try Jumping Mario-Style On Zombie Heads!
[3] John clambers up on top of the golf cart canopy and leaps off, landing on the head of the nearest zombie. He and the zombie crash to the ground, the zombie's head impacting the concrete floor with a hard crack.

[+1 zombie point!]

Unfortunately, John is now lying on the floor on top of a zombie. Another zombie lunges for him [1]vs[6] and trips comically, slamming against the banister. Lying on his back, John uses both of his stubby legs to kick upward forcefully, shoving that zombie over the rail to fall down the stairwell. His exertion leaves him tired and still wiggling on his back.

[+3 zombie points!]

All of a sudden, the zombies around John freeze up and fall over on top of him!

RUN THE- Wait, did bubbles just conjure a flail out of nothing? I must learn how to do that.
Attempt to reverse engineer the magic!


[6] Your third eye opens and you feel a tingle of energy surge up your spine as an etheric choir blares into deafening song. You realize that you and all of humanity are connected throughout the world and throughout the distance universes. Bound to this mortal realm, your soul wanders the distant reaches like a timeless albatross. You see everything. You know how to use magic. Your latent psionic ability is manifesting.

[5] You feel pinpricks on your skin. Every zombie in sight grabs its head and seizes up, falling to the ground and twitching.

[+5 zombie points!]

((Will Gary be infected if he dosent cauterise or amputate arm?))

Levitate knife out of zombies head and plunge into the zombie trying to bite Edgar with telekinesis. Aiming at the zombies head.
Yes. He's already acting weird.

All of the moaning hordes suddenly fall silent and collapse to the ground. [1]vs[0] Walter levitates the knife into the air and clumsily telekinetically bounces it off the railing. It spirals down the gap in the stairwell.

Far below, the knife lands blade down in a zombie's back.

[+1 zombie point!]

"Thousands..."

Edgar loses his voice temporarily. And revs the chainsaw, with the zombie stuck on it.
The zombie on the chainsaw freezes up and [1] Edgar's chainsaw blade seizes on bone. The dead (heh) weight of the zombie drags Edgar's arms to the ground.

While the six of them were proving to be surprisingly formidable fighters, even they couldn't take down that many zombies. While defending himself and his teammates, Jie asked:

"Uhm... Friends? Other way, perhaps?
[1] I suppose it doesn't really count as defense when the zombies have stopped moving, but Jie walks over and decapitates a zombie lying on the ground. His dao grates against the concrete and he feels the edge bend at the tip of the sword. Oops.

[+3 zombie points!]

War screech, then finish off the zombie that was attacking Edgar.
[5] Bubbles screeches powerfully and pulps the head of the immobile zombie twisted around Edgar's chainsaw.

[+3 zombie points!]

The crazed ape wails and swings his morgenstern in wide, sweeping arcs, [3] not hurting anything because all of the zombies are lying down, but still. A berserk ape with a mace.
Title: Re: Zombie Survival RTD: Turn 4: 6/6
Post by: AzyWng on August 02, 2016, 05:33:19 pm
Maybe using such a long blade on an already downed opponent wasn't such a good idea after all. When it was safe, Jie checked on his dao and made sure it wasn't too badly damaged.
Title: Re: Zombie Survival RTD: Turn 4: 6/6
Post by: crazyabe on August 02, 2016, 05:34:14 pm
I'll Summon into existence a Pool Cue and Look For a Knife, Length Does NOT matter.
Title: Re: Zombie Survival RTD: Turn 4: 6/6
Post by: Legendary Marksdorf on August 02, 2016, 06:05:04 pm
Bring your mace down on the zombies that are lying on the ground.

You're taking too much risks out there. Conjure a chestplate and wear it under your trench coat.
Title: Re: Zombie Survival RTD: Turn 4: 6/6
Post by: Dustan Hache on August 02, 2016, 06:13:02 pm
after that marvelous experience, snap out of the trance and return to the sadly mortal part of reality. Someone has to get them to safety."Edgar, Walter. I need you both to use your powers to try and keep the zombies suppressed. I don't know what exactly happened, but It feels like you two have a link to whatever power just brought them down. Don't ask how I know."
Get driving, we have to get down the stairway before the zombies can recover.
Title: Re: Zombie Survival RTD: Turn 4: 6/6
Post by: vishdafish on August 02, 2016, 06:25:19 pm
*cough cough*
Title: Re: Zombie Survival RTD: Turn 4: 6/6
Post by: AzyWng on August 02, 2016, 11:38:59 pm
Jie wondered how the others were summoning flails and the like from nowhere. If Jie could conjure up a medkit...

Azywng decided that he should get his character Jie a medkit before he dropped from "Caution" all the way to "Danger".

Azywng bought a medkit with zombie points.
Title: Re: Zombie Survival RTD: Turn 4: 6/6
Post by: FallacyofUrist on August 03, 2016, 08:34:03 am
"Get off my chainsaw!"

Edgar kicks the zombie on his chainsaw.