I try to preserve the feel of default world gen, but make the climate more appropriate for the size of the map (instead of treating the map as a whole planet).
To that effect, I turn off poles and set the temperature to a very narrow range (I wish DF could randomly set a single temperature for the whole map, but the lowest resolution setting is to make each forest random and interpolate in between). I always turn off the biome tile number requirements.
For example, here's my params for generating a temperate archipelago:
(https://cyanoshare.s3-us-west-2.amazonaws.com/Dwarf-Fortress/misty-isles-map.png)
params:
Created for DF v0.47.02
[WORLD_GEN]
[TITLE:MISTY ISLES]
[DIM:65:65]
[EMBARK_POINTS:1504]
[END_YEAR:444]
[BEAST_END_YEAR:222:50]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:1:400:800:800]
[RAINFALL:0:100:101:101]
[TEMPERATURE:0:30:51:51]
[DRAINAGE:0:100:201:201]
[VOLCANISM:25:125:101:101]
[SAVAGERY:0:100:101:101]
[ELEVATION_FREQUENCY:5:70:0:15:0:15]
[RAIN_FREQUENCY:1:20:20:20:20:20]
[DRAINAGE_FREQUENCY:1:20:20:20:20:20]
[TEMPERATURE_FREQUENCY:1:20:20:20:20:20]
[SAVAGERY_FREQUENCY:4:0:20:20:20:40]
[VOLCANISM_FREQUENCY:1:20:20:20:20:20]
[POLE:NONE]
[MINERAL_SCARCITY:2500]
[MEGABEAST_CAP:7]
[SEMIMEGABEAST_CAP:13]
[TITAN_NUMBER:3]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:19]
[NIGHT_TROLL_NUMBER:13]
[BOGEYMAN_NUMBER:13]
[NIGHTMARE_NUMBER:13]
[VAMPIRE_NUMBER:13]
[WEREBEAST_NUMBER:13]
[WEREBEAST_ATTACK_TRIGGER:50:5000:50000]
[SECRET_NUMBER:22]
[REGIONAL_INTERACTION_NUMBER:22]
[DISTURBANCE_INTERACTION_NUMBER:22]
[EVIL_CLOUD_NUMBER:13]
[EVIL_RAIN_NUMBER:13]
[GENERATE_DIVINE_MATERIALS:1]
[ALLOW_DIVINATION:1]
[ALLOW_DEMONIC_EXPERIMENTS:1]
[ALLOW_NECROMANCER_EXPERIMENTS:1]
[ALLOW_NECROMANCER_LIEUTENANTS:1]
[ALLOW_NECROMANCER_GHOULS:1]
[ALLOW_NECROMANCER_SUMMONS:1]
[GOOD_SQ_COUNTS:1:16:63]
[EVIL_SQ_COUNTS:1:16:63]
[PEAK_NUMBER_MIN:1]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:4]
[VOLCANO_MIN:1]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:1:1]
[PERIODICALLY_ERODE_EXTREMES:0]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:0]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:2]
[NON_MOUNTAIN_CAVE_MIN:3]
[ALL_CAVES_VISIBLE:1]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:11]
[TOTAL_CIV_POPULATION:15000]
[SITE_CAP:333]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:0:0]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]