Whoa, Perplexicon in space!
Name: Edward Whitmore
Starting Area: Military Base
Starting Weapon: 092AIAR
Starting Extra: AF01-LUPUS
External Statistics:
Static Defense: 3
Mobile Defense: 3
Liminary Targeting: 3
Unbound Targeting: 6
Internal Statistics:
Compatibility: 6
Transcendence: 9
Alright, here's the sheet. Because my modify post button isn't working correctly for some reason.
Name: Beirus O'Greenahan
Starting Area: Military Base
Starting Weapon: 092AIAR
Starting Extra: AF-01 Pharoah
External Statistics: Please distribute 15 points
Static Defense: 0
Mobile Defense: 7
Liminary Targeting: 3
Unbound Targeting: 5
Internal Statistics: Please distribute 15 points
Compatibility: 5
Transcendence: 10
Well. This is awesome. Perplexicon with mechs? Count me in.
I don't really want to swoop in at the last minute and risk interrupting the respawn-mechanics test, but damn I need to waitlist and get in on this awesomesauce.
Name: Ned Killy (of Space-Australian heritage)
Starting Area: Dump me wherever, maybe coming out of a shower, where I have been blissfully unaware of the commotion this whole time?
Starting Weapon: A Monkeywrench multitool I can clip onto my belt. If I have one.
Starting Extra: A PDA-ish computer with a variety of interfaces/adapters built in with an internal long life or radioisotope battery. Something I can hack/code with. Or Youtube. For bonus points the retro look https://www.netbsd.org/gallery/in-Action/hpeyerl-jornada.jpg (https://www.netbsd.org/gallery/in-Action/hpeyerl-jornada.jpg) (Go nuts, license for GM artistic freedom over 9000 on this item. Want to be evil and deny me this pleasure? Hand me an abacus.)
If anything here is unACCEEEPTABBLEEEEEEE!, just let me know.
External Statistics: Please distribute 15 points
Static Defense: 2
Mobile Defense: 4
Liminary Targeting: 2
Unbound Targeting: 6
Internal Statistics: Please distribute 15 points
Compatibility: 8
Transcendence: 7
Also please PM me or whatever if you want another pair of Java-compatible programming hands :)) (I've helped make some simple tools for Perplexicons before, and I don't have to know all of the rules to make them, word translators and the like; I understand if not tho, it seems things are going pretty damn well atm anyway!)
((No way I'm going to go with someone called 'Smothered_Mate', lets see what Tzinacan does then.))
Name:Lewis Ryles.
Operator(Optional):Tzinacan.
Starting Area:Colony Center.
Starting Weapon:Revolver.
Starting Extra:Mysterious Matchbox.
External Statistics: Please distribute 15 points
Static Defense:2
Mobile Defense:5
Liminary Targeting:3
Unbound Targeting: 5
Internal Statistics: Please distribute 21 points
Compatibility:8
Transcendence:13
((Is that it?))
((Ooh, no waitlist. Read the first few pages for flavor, skipped current events for hilarity.))
Name: Vaguely Swell
Operator(Optional): Not sure what this means.
Starting Area: Maintenance Facility
Starting Weapon: Hefty toolbox, containing one (1) lunch
Starting Extra: Whatever frame would be suitable for semi-skilled labor, somewhere covering both general hauling and tetchy mechanic's work on things not convenient to be brought into Maintenance. Likely small, although (probably?) not exoskeleton level small.
External Statistics: Please distribute 15 points
Static Defense: 9
Mobile Defense: 0
Liminary Targeting: 0
Unbound Targeting: 6
Internal Statistics: Please distribute 21 points
Compatibility: 8
Transcendence: 13
"Okay, things are officially weird, maybe this is all a dream, maybe the orbital battle never happened, maybe the entire war never happened..."
Ryles stands in the rain for a minute, then sighs.
"Waking up would be really good right about now."
Ryles goes out onto the street and recalls the local points of interest while getting into the swing of letting forth a constant stream of magic, 53.
Off the top of your head, the nearby points of interest are: the massive unnatural tempest above (could be a popular tourist attraction after the war's over, you could probably hire people as tour guides for the inside of the storm and probably sell safety gear to tourists), your workplace (where you do, whatever it is that people throw money at you for) which is one street down and two across from where you are, at 40th and 74th, located near a small supermarket, one of the innumerable pubs nearby (which come in varying degrees of sleaziness, legality, price and criminal activity), and the commotion down below (fire, smoke, screaming, and all that jazz). Oh, also, there's that cozy little gambling parlor on 41st and 80th! It's kinda seedy, but you've been assured that it's perfectly legal. Probably. Maybe. Close enough to legal.
Oh, and there are also the explosions that happen on this floor. Started a week ago. Not too sure why. Though rumor has it that there's a group of System League agents hiding somewhere with a metric shit ton of explosives and an inversely proportional amount of impulse control.
[COMP: 2/2] You conjure the shimmering outline of a dragon that decided that it would rather do something other than be a fat pyromanic slob that lives by the motto "Horde riches, get bitches". Also known as a lizard.
"Into the storm? And you didn't even send me an umbrella? I'll try to make sure my dying gurgles are understandable. O'Greenahan out." Beirus responds to HQ before closing the comm link.
"Looks like it's just going to be us, Jus. Hopefully I don't run into whatever that LATRANS did." Beirus remarks casually.
Into the storm!
As you make your remark, someone taps your shoulder lightly. Well, lightly for mobility armor at least. Johnny is there, ALCYONE in hand.
"Hey boss, I know this is meant to be a 'solo' mission and all that jazz, but we've been assigned overwatch. We'll try and cover your back, but well, it's the damnedest thing, they're more worried for us than you. Been told to ditch you and run if it gets too hot. I'd say you've pissed off someone high up, but,"
He nods towards your prototype weapon.
"I'm beginning to think that it's more that you've caught their eye. You okay with that? I mean, I know you pilot those cursed frames for a living, but I fear that they might overdo it and end up putting you in a casket. I-"
Novjoy interjects, as she walks over, AIAR in hand.
"I believe what he's trying to say sir, is to that we'd hate to see you out there. Don't push yourself out there."
Mirai just nods silently while adjusting her ALCYONE's sights.
Hate to ruin the moment you're having here, but it's best to tell you right now.
If they go deep into the anomaly, near the eye of the storm, they won't be returning.
The march towards the anomaly is tense, though uneventful and in due time you find yourself at the edge of the storm.
You are standing before the business district, a gleaming expanse of glass and steel. Above, the serpentine forms of enormous black clouds spiral chaotically, bringing forth a torrential downpour. Distant thunder roars and chilling gales howl amidst the incessant rattle of the rain. Even here, at the edge, the weather is nothing short of horrid. It's a wonder that your armor is even able maintain anything resembling a grip on the water slicked roads. Visibility is, poor. The hydrophobic material of your visor is helping keep the droplets off your field of view, but the sheer density of the deluge isn't doing you any favors.
The rest of your squad are several meters behind you in a loose formation, the barrels of their weapons sweeping around cautiously for the umpteenth time.
The densely packed buildings, haphazardly varying in size and purpose (though generally into one of the three categories of commercial, corporate and dining) ought to provide shelter if you need it. Assuming of course that they aren't filled with some sort of horrible aberrations.
(http://i1371.photobucket.com/albums/ag286/Emilia_P_Strevia/BrokenHeavenEdge_zpsdrjk0apt.jpg)
Blue is the "mostly normal" area
Black are buildings
Mesh are sources of shelter that aren't buildings (awnings, gazebos, arcardes, etc.)
Orange is the approximate border
"Huh... neat. Oh hey AAAA"
DOOOOOODGE
[MDEF vs. BEES: 2 vs. 3] You throw yourself out of the way as the blade launches itself at your chest with a roaring buzz. A ripping and searing pain tells you that you didn't make it out entirely unscathed. Your left hand is gone, having been torn apart, ripped off and burnt. It never even touched the sword, it seems that just being close enough causes grievous harm. The heat has thankfully cauterized the stump, so at least you aren't bleeding out. Infection would be a concern, but with how this is going, you'd have finished this course or died trying by the time it would matter.
The swarm disperses as the buzzing abates, the murder bees apparently having had their hunger for flesh sated, at least for now.
Well, you're still in the same section of the cave, having looted a sword, sacrificed a toaster, and fed a constellation of bees. So, guess the million dollar question is, "Are any of those things related?". Your back is to the altar. The smashed cage to your front. There is a path to the left, and a path to the right.
Ao Shi
"Oh wow, that was quite experience! I definitely prefer role of couch stragtegist over frontline soldier, albeit I did some sick sweet moves there... Hahaha!"
"Hmm, this would look good on you." Ao says and picks up the diadem. "Do you have any idea if it does anything else besides being probably valuable?"
+3 UTAR, +2 MDEF, +2 COMP, +3 TRAN
Pick up the diadem. Examine it. Obtain information, check if it doesn't look too girly on my head. Wear it if Red thinks it isn't dangerous to do so.
Make my way to outside and see if the videogame entity left anything else behind.
Word: 27
"Well aside from making you look like a girl... it's projecting a reality-altering field sort of like what that core was trapping you in, as in, it's doing that already. It's shiny and is some sort of boss loot so probably isn't trapped like 99% sure well 87%, maybe.... I guarantee it will probably not kill you. Since you know, it's already doing its thing and you aren't dying."
Nothing that it left around. You head up the stairs and find yourself in a large warehouse with several shelves of shipping containers, all of which are locked bar four that have been blown open what the big hole in the wall suggests to be artillery shrapnel. Outside you can see several glass and metal buildings with trees dotting the edges of the open lawn, now ruined by flame, bullet and artillery. This is, or rather, was likely the center of one of the many universities or research areas that are predominant on Floor 4.
Nothing noticeable happens when you wear the diadem. Other than it clashing horribly with the rest of your outfit.
[COMP: 4] Looks like you still aren't too lucky with magic. But, the good news is that your spell only fizzles and doesn't murder you to death.
"Hello, there," Vaguely says in the general direction of the nonchalant intruder.
Type HELP into the interface. If it fails to respond, press enter to get it back to a proper menu, and try again.
You type in your command and hit the enter key.
Error: "HELP" is not a valid operator
Huh. You hit enter again, there ought to be some sort of way to configure the network settings later on anyway. It does not go to a proper menu. It goes to a video of sorts, though it's muted and no matter what buttons you press you can't bring up a control panel for it. You see white, a pale deathly white. Not the white of bones, bones can still harbor microbial life. No, this was the white of metamaterial plating, blasted by cosmic rays, cratered by interstellar dust. You look up from the screen. But the screen is gone. The room is gone. You are gone.
With sight not your own, with thoughts approaching delirium, you watch it. An agent of the Exiled Shepherd.
Its robes are white. The pale deathly white. Styled after the regalia of ancient primaries. Its armor, a cold silver. Silver forged in the imagery of early spacesuits, yet bearing the flourished plating of romanticized medieval armor. Its halo, a radiant gold. A fractually-repeating set of metallic curves that seem to move with no physical connection to the rest of the being. Its wings are colorless. Angular fields of twisted reality, from within which impossible forces churn.
Transient fluctuations in every viable quantum field ripple out from it, encoding arbitrary mathematical patterns. Prime numbers. Catalan numbers. The Fibonacci series. And should such calls fall upon deaf ears, there were the other patterns. Patterns you do not know. Patterns you could not know, for they arose from inconceivable, unthinkable abstract systems, systems that rival mathematics in their complexity and beauty. Each as capable, if not more at describing the universe and the laws of physics. Imaginary words in imaginary languages, cried out in the hopes that someone, anyone understands them.
Behind it, are its kin. Each looking similar, yet not quite the same. Colors, designs and appearances all vary amongst the vast legion. Those lesser worn, and those that had to be salvaged, they tended to bear the greatest deviations of them all.
Within their wake, the fundamental forces twist and shift. Strength and range fluctuating wildly in the span of chronons. Lifeless planets tear themselves asunder, pledging their mass to bolster the exiles' ranks. And with, this imperfect replication, more errors emerge. Mutations of sorts. They were not perfect after all. And indeed, they bear their battlescars proudly to emphasize that. So that those who see them will know. They are neither gods, nor demons, but something greater - the triumphs of mortals. Grand culminations of sacrifice upon sacrifice, imperfection upon imperfection.
Trailing behind their endless march are the Territory Lords of their first and, for now, only contemporaries, watching intently with sightless eyes.
You blink, and find that you are again yourself and where you once were. Except, the tablet has vanished. In its place is a perfect duplicate of your toolbox, complete with a packed lunch inside. There also appears to be an enormous, pellucid bubble jutting out of the floor beneath your desk, currently out of sight of everyone else. Engraved upon its silvery membrane are the words "Your services are needed. Touch to accept".
"Uh, sorry about that. I seem to be dying quite often recently."
Get my clothes back on. Then do as they said - knees on the ground, hands behind my head.
"Edward Whitmore (you may also call me the Ladlemonger), NEE Armor Frame Pilot. That wreck over there -" Edward motions at his destroyed Frame with his head "- is mine. Good to see you folks are still alive."
"Okay, 'Whitmore', just stay as you are, if it gets too uncomfortable, lie down. But don't come any closer, and no sudden movements. Backup should be here soon. Now, supposing you are who you claim to be, how did you come back to life? And why were you in a limo?"
"Psst. Hey, go ask something only he would know!"
Another voice, lower in pitch and noticeably warmer. Guess the other pilot's still alive as well.
"Such as?"
"I dunno, maybe the crap the psycho was babbling on about?"
"He was broadcasting an unencrypted message, anyone could have heard that."
"Anyone except you, you mean?"
"Well excuse you me, if I can't FUCKING hear over you screaming about how we were all going to die."
Huh. Well, her voice is still icy as ever, though any semblance of professionalism had thoroughly evaporated.
"In all fairness, you were screaming as well."
"Yeah, but unlike you, I stopped after the first five minutes. And didn't mention marriage either."
So, while they continue bickering, would you like to skip to when help arrives? Or do something else?
First, quietly (so others can't hear me over the calamity that is my current steed) ask DECOHERENT what he thinks of the situation/where he thinks I should head now. What is the nearest "issue" the Handlers want dealt with?
Attempt to steer the murderbear in that direction, avoiding unnecessary loss of life, if possible.
You also notice that a soldier is following you, equipped with basic rifles and roughshod armor constructed of ceramic cast offs and metal scraps. He addresses you respectfully
"Sir who has such great fortune upon himself. I would ask you allow me, a lowly decade to join a vaunted century like you! So that I may improve myself as you do yourself. What say you? May I join you in the glorious reclamation of our enemies goods and chattels?"
Say the following to my new follower:
*ahem* "If you wish to come with I, to... better yourself... through varied experiences the like of which you probably have never seen, you are welcome to do so, but take note: my purpose is much more specific than mere plunder and destruction. If that is all you seek then you belong elsewhere."
The colony where everything is actually happening perhaps? Or you can hunt some laser deer.
Yes, that actually helps our cause.
The nearest specific issue is Floor 3 but there are also issues on Floor 1 and Floor 0.
There is also some sort of divine incursion on Floor 4.
"Experience is as valuable as gold. I shall follow thee."
Looks like you've gained yourself a follower.
You guide the bear with great skill as it seemingly gravitates towards the nearest transport station on its own accord. It seems to have stopped trying to shake you off, and has instead devoted its time to rearranging itself a heart of copper wire that is rotated rapidly by the shifting magnets within. The maglev train station, well, it's seen better days, that's for sure. All the nonessential fixtures have been removed and cemented over, while all the electronics have been visibly rewired to alternate power supplies and have had various components removed and replaced. Probably so that the NEE can't remotely shut them off or something. The good news is, the transport train just closed its doors, so the platform's abandoned, meaning there aren't any weapons at risk of flying into you.
The bad news is, the death bear is currently trying to mount itself to the back of said train. Guess this is the last chance you have to get the hell off before you, your rope horse, and your new squire go riding off behind a maglev atop a magnetic winged doom bear with a gun for a face.
Derek retreats slowly, continuing down the stairs.
You wisely decide to fuck this noise and get the hell out. Unfortunately, upon turning around you find that two figures have appeared in your peripheral vision, one on each side.
They are formed of bleached bone twisted into a blasphemous mimicry of bandages, wrapping around and around in the form of a mummy. Flayed skin hangs upon them, stitched together and tattooed with the incomprehensible symbols of a long dead tongue. Formless, indescribable implements of glistening steel pin its torn chest open, restraining the struggling bone as it bleeds with a scarlet ichor. Inside, lies an infinite expanse of defiled, leprous flesh. From within, countless nameless appendages for which neither language nor thoughts can ascribe a description reach forwards towards you. Mechanical, yet resembling no mechanism in existence, indeed you can only see their outlines, which consist of the wisps of smoke, the silhouettes of the room, and the brief images that flicker into your vision ((sort like this (https://upload.wikimedia.org/wikipedia/commons/0/04/Wenceslas_Hollar_-_Landscape_shaped_like_a_face_%28State_1%29.jpg))). Disturbingly enough, the extremities of the outlines appear to be undergoing rapid ossification, bone beginning to form in the very air only to flake away, leaving contrails of black light in their wake.
A multitude of bright flashes pierce the darkness, splashing brilliant white stains upon the smoke in rapid succession as time stops. Foster slugs. Fucking Foster slugs. Who the fuck gave the shoggoths shotguns?
Wake.
"Yo, got a few minutes?"
Trailing behind his question with similar nonchalance is one of the Loremaster Technicians. He's dressed in the usual uniform consisting of overalls colored predominantly grey with muted green highlights and a flatcap with gold five-pointed star and eye embroidery. He seems to be carrying a bag of those assorted, individually wrapped chocolates. He seems to only be eating the plain chocolates.
"You're one of the guys who didn't get caught right? Rigged up that chair and all that? Well, the damned soldiers broke some shit lower down and we're gonna need to go survey it and figure out a fix. You seem competent, so how 'bout it? Fix some dangerous malfunctioning shit? We'll make it worth your while, promise."
He begins sauntering over to a nearby panel van.
"Oh and, don't worry 'bout your superiors getting miffed. It wasn't too hard to sweet-talk them."
To handler: "At this point, I don't really care who I join so long as I'm alive, mostly human, and not brainwashed."
James got rather irritated at the helmet's poor quality. It may however be the only thing keeping him alive if the reactor is much of a problem. It was thus a gamble, if he decided to try to improve it.
Peculiar, this new "internal monologue", whatever it was.
Goodness. Anyway, if only he hadn't burned Memento Mori. With that, he could have determined whether or not it would be a good idea to tinker with the helmet, or wear or not wear it to the reactor... decisions, decisions.
Did he even have to fix the reactor, anyway?
James wanted to live. But no. He was something different now. His voice had changed in recognition of that. And this monologue had appeared in recognition of that also.
James was something different now. Something better. Supposedly, he had magic words he could speak to produce powerful effects. But he had no idea how to use them, and his handler(?) couldn't help with that, for some reason.
Why not, James couldn't fathom. But he had Memento Mori. The ability to see where he would more likely die.
But could he change that, with his own decisions? Could he change that...
That was a question, indeed. But that was irrelevant now... he had a task. And he might successfully escape doing it. But what else was there? What purpose was there to his life now?
And with that, James realized it- he was special, for once. He radiated a tad bit of Awesome. He had 3 handguns(1 supertech), a cool(not) looking helmet, magic powers, a cool handler... magic powers and words...
His physical capabilities were better than ever before, for certain. Not as good James would have preferred, but good.
James had to face facts. He wanted to live, to go on being mundane, to be a technician once again. But that was past. He was special now. And that would never change(he hoped it would, but it didn't seem to be changing anytime soon).
Maybe that was why he shut down- his unconscious needed time to process a realization it had made.
But now his consciousness had made that very same realization too.
There was a single word that could accurately pick James out from the vast majority of this world's other inhabitants.
And that word was very simple, only 4 letters: hero. James was a hero now.
He saw what needed doing, and he realized that he was the man for the job.
One of the only men for the job, really.
It was time.
James nodded to himself after finishing his proper internal monologue. He switched a single bullet from the handgun with 12 bullets to the other with 10(he wanted a little evenness, but perhaps he was just stalling himself). Then he donned the helmet(horrible though it was), flicked the safeties off the two bullet using pistols(if they had safeties), and went to face his new life.
And with that, James headed towards the facility. Wherever. Danger didn't matter so much now. It was good to know where it was, though, but it didn't matter so much now. He was going to win.
And with that, James thought to himself, "Job one. Let's do this."
Look around. See if I can't find anything that looks like an entrance to this 'Flight of Fantasy' thing. Didn't the aliens mention it too, now that I think about it? They said that an entrance will appear when I need it and I certainly do feel like I need it. Try to will it into existence maybe?
If I find the entrance, run in there. Try to pick a moment in which I'm not being watched too much.
You begin to look around, trying to find an entrance to this practically abstract location. You have a name, and not much else really. No idea what the place looks like, no idea where it is. In other words, you have no idea what an entrance would even look like, let alone where it would be once it magically appears. But you look for it anyway, because that's how magic works, isn't it? A bunch of arbitrary crap that flies in the face of all reason. And soon enough, you find it.
It was right in front of you. You stare at the plating of the soldier before you, looking into one the small gaps between two of the pieces. And as you look at them more, it no longer seems so small. Soon, you find that you can't take your eyes off of it, or perhaps it is now so large that no matter where you look, you can only see more of the gap and not even a single trace of the plates that outline it.
You are no longer where you once were. Indeed, to the soldier standing guard over you, and cameras built into their exoskeleton, you just vanished. The ghost of a dead soldier, returned to the grave.
Outlines trace their way into the darkness, followed by details, colors, and finally, light. You are in a gothic cathedral, sitting on a surprisingly comfortable pew (seriously, it's softer than it should be ans you have plenty of leg space) and facing an enormous stained glass mural depicting a skeleton being impaled by a radiant scythe while giving precisely zero fucks. Arranged on a desk folding out from the back of the pew in front of you, are six colorful fliers, not unlike those you would find in a travel agency. Strangely, aside from the names and locations at the front of each, they consist entirely of pictures.
The brochure depicts the frame that killed you and the rest of your squad. Sort of. Its arms have been replaced with those missing from the dismembered frames and wields both their heavy cannons. Also, it's damaged head has been replaced with a luchadore mask. It is standing in the middle of a giant wrestling ring, opening fire upon its assailant who is about to connect with an elbow drop. Said assailant being a grim mockery of a LUPUS frame, assembled out of reanimated bones that bear runic inscriptions. It is also wearing a luchadore mask and appears to be wielding an enormous ladle wreathed in green discharges, identical to those that your 'candy tin' conjured.
The photo shows the interior of a streetscape enclosed inside a larger gothic building. The substructures here are low-rise and appear to be carved from solid crystalline rock, though there is no way in hell they actually are carved, seeing as they are clearly supersized cabinets filled with servers. Standing in the center of the image is, uh. Well, you can see some of its skeleton, and its far too sturdy to have come from a human, even if its general figure implies otherwise. Tentacles and lamprey mouths coil around bare metallic bones, acting as substitutes for flesh. Growth-stunted limbs for which there are no names grasp blindly outwards. Draped around it is a cloak seemingly made of pure darkness, lined with inward facing spines. The being's eyes glow blood red, the only real vibrancy in its otherwise monochrome form.
The picture shows several headless figures in light armor painted with urban camouflage. They are riding, uh, they look like the bastard child of a motorbike and cruise missile. Streamlined with pointed noses, with an air intake protruding from below at an angle. The one in front has thrown, some sort of short rod, from which an intense, lance-like explosion is erupting from. Those behind them are wielding whip like weapons comprised of thinner, disjointed rods. In the background, you chained figures silhouetted by the ceiling lights, and what appear to be wheel-wielding skeletons lurking in the alleyways.
Uh. This one seems to just have a bunch of illustrations of random weird shit, stitched together rather poorly through an image processing program. There seems to be some hideous, winged lady with snakes for hair (or maybe her head is covered in snakes, it's hard to say which) having her head chopped off by some guy with a mirror, and a fucking winged horse is erupting from her neck. This image is copied and pasted numerous times to take up most of the space. What remains is filled out by another similarly edited image where a lady in rudimentary armor is exploding (as in, they literally added a generic image of one of those cinematic explosions onto it) out of the head of a statue of some half-naked bearded guy.
Well, it certainly does depict the skyline of Floor 3 quite faithfully. Though there's a violent tempest raging above, bringing down a torrential downpour. Beneath the eye of the storm is a spire-like skyscraper without a doubt taller than all the other buildings, and yet in spite of that, it isn't getting struck by lightning like you think it would. Another oddity about this building is that it's the only one with all its lights on, though you can't really make out what's inside. Circling above, are enormous tentacled birds formed of ice, with sickle-like claws that trail with arcs of energy. In the foreground is a LATRANS frame getting blown out of the air by numerous bolts of lightning that arc from raindrop to raindrop, converging onto it from every direction.
This one shows a small group of NEE and System League soldiers fighting alongside each other. They appear to have fortified their position inside a building and are opening fire upon a group of well, they'll basically just masses of raw meat with glowing yellow eyes, three gazelle horns and lamprey mouths. The volley of fire seems to be working in keeping the charging monstrosities at bay, though the soldiers themselves certainly don't look like they're having a good day at work.
Sitting to one side at the front of the building is the alien monolith-kiosk thing. Its screen lights up with one of those waving emoticons you'd find on a social media site.
Ryles sighs.
"Both, most likely."
Go to the center of the bar and get a drink that won't knock me off my feet.
You get a good ol' fashioned beer that, of course, tastes like beer. It obviously doesn't knock you off your feet seeing as it's basically yellowy water when you get down to percentages. The chatter continues around you, now beginning to transition from (mostly) credible news to far from credible rumors, which is sounding more and more ridiculous, such as demons invading the frontline because why the fuck not, and someone's girlfriend's ex-boyfriend's colleagues' friend's CO that turned into some sort of action hero by wall-running in a cursed frame and almost single-handedly driving off a System League assault on one of the maintenance facilities.
So, you just going to sit here and try to drown me in liquor?
Or are you going to go do something more, exciting?
Such as blackmail. Seriously. Pick a person. Any person.
I'll give you something to talk about. See how they react.
You want to know that you aren't crazy right?
This ought to prove it to you.
Or going to a warzone via a Japanese gameshow run by skeletons appointed by God?
You have one of their matches after all.
To handler: "At this point, I don't really care who I join so long as I'm alive, mostly human, and not brainwashed."
James got rather irritated at the helmet's poor quality. It may however be the only thing keeping him alive if the reactor is much of a problem. It was thus a gamble, if he decided to try to improve it.
Peculiar, this new "internal monologue", whatever it was.
Goodness. Anyway, if only he hadn't burned Memento Mori. With that, he could have determined whether or not it would be a good idea to tinker with the helmet, or wear or not wear it to the reactor... decisions, decisions.
Did he even have to fix the reactor, anyway?
James wanted to live. But no. He was something different now. His voice had changed in recognition of that. And this monologue had appeared in recognition of that also.
James was something different now. Something better. Supposedly, he had magic words he could speak to produce powerful effects. But he had no idea how to use them, and his handler(?) couldn't help with that, for some reason.
Why not, James couldn't fathom. But he had Memento Mori. The ability to see where he would more likely die.
But could he change that, with his own decisions? Could he change that...
That was a question, indeed. But that was irrelevant now... he had a task. And he might successfully escape doing it. But what else was there? What purpose was there to his life now?
And with that, James realized it- he was special, for once. He radiated a tad bit of Awesome. He had 3 handguns(1 supertech), a cool(not) looking helmet, magic powers, a cool handler... magic powers and words...
His physical capabilities were better than ever before, for certain. Not as good James would have preferred, but good.
James had to face facts. He wanted to live, to go on being mundane, to be a technician once again. But that was past. He was special now. And that would never change(he hoped it would, but it didn't seem to be changing anytime soon).
Maybe that was why he shut down- his unconscious needed time to process a realization it had made.
But now his consciousness had made that very same realization too.
There was a single word that could accurately pick James out from the vast majority of this world's other inhabitants.
And that word was very simple, only 4 letters: hero. James was a hero now.
He saw what needed doing, and he realized that he was the man for the job.
One of the only men for the job, really.
It was time.
James nodded to himself after finishing his proper internal monologue. He switched a single bullet from the handgun with 12 bullets to the other with 10(he wanted a little evenness, but perhaps he was just stalling himself). Then he donned the helmet(horrible though it was), flicked the safeties off the two bullet using pistols(if they had safeties), and went to face his new life.
And with that, James headed towards the facility. Wherever. Danger didn't matter so much now. It was good to know where it was, though, but it didn't matter so much now. He was going to win.
And with that, James thought to himself, "Job one. Let's do this."
Your pistols do indeed have safeties. You walk into the building, through the shattered remains of the glass doors.
"Mostly human"?
So you aren't ENTIRELY opposed to a little bit of augmentation then?
In that case, when this little matter's resolved, see if you can weasel out an
infusion or transmutation unit out as payment. Not sure if they've got one.
But it's worth a shot.
As you may be happy to hear, we can resurrect you in the event of death.
Still, I wouldn't recommend dying, it is still painful for the most part.
In case you want another fire axe that won't even break, one of our, 'contacts'
by the broadest definitions of such a term, has you covered.
Enjoy your doubtlessly fruitful future as a heroic axe murderer.
Preferably by killing whatever left this horrid mess.
A duplicate of your fire-axe lodges itself in your mind, like the grimoire.
((Bound Weapon - Fire Axe gained!))
Well, you can't see too well, thanks to the damn helmet, but it seems that the floor is utterly littered with, well, it's as if someone took a bunch of metal statues of dogs, shot them repeatedly with a cannon, and then haphazardly placed them in messy piles. The broken pieces seem to leak some sort of viscous purple fluid. It seems that this new life of yours involves some very angry janitors. Strewn in lesser numbers amidst the debris are corpses that you can only presume to be human. By and large, the majority of them seem to have died from bloodloss, judging by the numerous bite wounds and chunks of missing flesh. However, some of them appear to have broken bones, one of them seems to have had their face sanded off (thankfully the helmet's camera feed is too poor to let you see much other than the noticeably missing mass). Two of them however, look like they were punched to death by a frame or something seeing as they've been utterly pulverized in numerous locations with extreme force.
There are two sets of doors both of which have been left wide open, the one at the back of the room leads further into the factory, whilst the one to the right opens to what were more furnished rooms, offices or administration perhaps?
Check surroundings for dangers and sprint to the building on right when it seems safe enough. Talky stuff with soldiers.
"What's the situation?"
Spellings: 3d 72 -M. Since Red can cover me talking to her, maybe she can cover result of the spell so it hopefully doesn't startle anyone.
"We're waiting for evac, doesn't really matter whose shows up first. A bunch of unidentified units showed up and attacked us, so we figured we might as well band together and drive them off. Well, more things showed up and now we're hiding from the thing down there."
They gesture down the stairs.
"It's fast, so not too sure if they stairs will do much good. It's armored too. Has, some sort of glowing spear. It's backed by other things as well, walking strobelights basically. Makes hitting it even harder."
Another soldier glances at you
"Say, what's a civilian like you doing here on the frontlines anyway? You able to shoot well? Because any more manpower is definitely welcome. And it ain't like you're going to fare any better out there than if you were with us."
"Your cute lil' tiara's reacting to them, princess. I'm detecting increased field activity, that just so happens to be on top of all of the people here. Could be anything from combat augmentations, to making them fantasize about you. Want me to do a scan? I can narrow down the possibilities a bit. Or do you want to save it for whatever they're hiding from?"
[COMP: 4/4] It seems that Red doesn't need to, seeing as nothing actually happens.
"Okay... I'm going to assume this is all actually happening even though I would really prefer it weren't." Vaguely looks for their toolbox, accidentally summoning the copy. "Uh."
Play around with the toolbox summoning. How fast can it appear, where can it appear, stuff like that. Try shooting the gun into a wall, too.
It appears seemingly instantaneously, but it can only be conjured into your hand. If you let it go, it vanishes after a while, though the 'timer' seems to reset if you grab it again. You can also dismiss it at will, and you cannot summon more than one instance of it.
Firing the gun, you find that it has no recoil at all. You'd think it's a good thing, but it also means that you really don't get much feedback from firing at all. Were it not for the gauge displaying the number of active bullets, the strange hallucinatory lines you see that mark the projected trajectories and the shrinking circles that represent the delay until the next shot can be fired. You put a shot into the wall, dealing negligible damage. Seriously, it's not much of bullet hole, it just slams into and barely buries itself in.
Then, you pull the other trigger. There's a slight, nearly imperceptibly small delay. Then, gauge resets to show no active bullets and place you shot pretty much explodes. It isn't too large an explosion, nor was it particularly energetic. There's no flash of light or anything like that. No, here a nice chunk of the wall around the bullet, and the bullet itself seem to just turn into powder and fly out, leaving behind a crater.
"I could get down with burninating some of those asshole bees, that's for sure. Oh shit, what's that burning stuff I just made? Sounds like your area of expertise. Can I make a gun that shoots that crap? I might have to try some more magic shit."
Run up the ramp to the high exit in the east.
If I am being followed and the danger is near: (I assume the exit has some sort of chokepoint) Face the exit chokepoint and 1d 8b to block it.
Otherwise 0e 80 at a convenient wall past the exit and just keep going.
You could. You could also just fire it at foes. You've already found two attack functions after all.
Even if they aren't the easiest to aim. Or just summon it near flammable things and start an inferno.
The hissing of the black substance turns into a crackle as the sand ignites with ruby flames where the powder touches it. You begin running up the ramp noting the trails of footprints that go up and down is length when you notice something shimmering at the top. Which, probably isn't signifying anything pleasant.
It seems to be a person. A mostly-invisible person made out of some sort of mostly-invisible substance that shimmers energetically. A mostly-invisible person that is now adopting a side-on stance that showcases its fists of poorly-defined form but definite power. And you know, the fact that it wants to murder you. But you probably already knew that. Everything here wants to murder you, so it isn't much of a huge surprise.
Oh god damnit.
If my face would be visible if I would be identifiable in the photo:
Motion for the reporter to come over for a selfie with the murderbear and it's gallant (if obviously not in control) "handler".
Hope that the bear wants to eat it. It would likely have a small power source/battery and some complex internals (*nudge nudge bear*)
Other than that, I'd like to go see whats going down on floor 4. If I can coerce the bear to follow (with promises of delicious ferromagnetics). The really dumb part of me wants to try combining the magnetic Murderbear and the AI referenced in someone else's post.
If the bear won't budge/go towards floor 4 then head off myself. As much as I really want to keep him/it/her around I may just have to leave this little carnage-maker to his nap. (as much of a bad idea THAT probably is too)
If I find a nice quiet area without witnesses or security cameras say "f6 ff", ask my new friend to be lookout; No need for him to know my magic abilities explicitly... unless he is actually one of the System League agents/on the side of the handlers.
Keep an eye out for some non-military-affiliated clothes. Even just a jacket, although an engineers uniform of either side's would be perfect.
I have plans.
You probably could be identified through the photo. But then again you're also meant to be dead and left a rather confusing corpse in your apartment. The reporter happily complies, sauntering over as he- What's he doing with that camera? He's handing it over to someone else? He must've misunderstood, you just need to go explain the situation and then the bear can go- Wait, what's he holding? No! No! No! He's taking out a fucking phone! Well, the net result is that the bear is now munching on his phone, he's mildly embarrassed, and the person who was holding the camera is just taking photos while everyone else laughs. Foiled again it seems.
The bear, tired of being photographed decides to nest in the corner and sleep which makes your plan of attempting to tug it to your fun adventure a bit difficult. Oh well, you've still got Ropey. Floor 4 is a little worse for wear, but mostly recognizable even if the buildings lack power and bear definite battle scars. The soldiers are being rallied into various groups, from what you can make out from the shouting, most of their objectives seem to revolve around investigating areas populated by unidentified units, and bailing out their comrades from other unidentified units.
After finding a secluded alley you speak the words, with your squire watching the alley entrance and occasionally glancing back to watch you as you speak into thin air.
[COMP: 6] You feel the spell come together then fall flat causing a mild tingle and nothing else.
You realize you don't need to actually say the words, right?
"What are you doing exactly?"
He gazes up and down at you.
"And, I've been meaning to ask you this earlier, but, what happened to your N-Y Syringe? Did you use it already? Or are you trialing one of the experimental ones like me?"
There are no discarded jackets or anything similar that fit your criteria unfortunately. So far you can only find cardboard boxes and newspaper.
"Roger that. Hold position, I'll go check it out." Beirus responds over the radio. He heads up to the roof of the apartment building and walks over to the edge, sizing up the gap over the street.
Jump across to the roof of the other building if it is the same height or lower than the apartment, with a running start. Keep an eye out for that shadow thing my team saw. Wait for a bit on the roof to see if the thing shows itself. If not, clear the building from the top down with the ALCYONE drawn. If the other building is too tall or too far to jump, head back down through the apartment building and cross to the other building. If there is a lounge or something on the bottom floor, have a seat and see if the creature shows up. If not, clear the building from bottom to top.
Yeah, uh, you might not make the jump. Seriously. It's on the other side of the street and while you're fast, you're not that fast. After all the exoskeleton is more of an endurance enhancement thing than a speed enhancement thing. So with your hopes and dreams foiled once again by the laws of physics (one day, one fucking day, you are going to have enough magical compatibility and knowledge to make physics your bitch, and you are going to relish it), you descend back down and cross the street. The downpour is, as torrential as before, if not more so.
You're about to enter the lobby when you catch a glimpse in the reflection of the glass doors. It's faint and the rain isn't helping much, but you're sure you see it. Namely because you know, you can do the whole 'stop time and look around while planning on how to murder people' thing. Peering out from the alleyway beside the building your were just in, hidden away from the view of your squad is, you know how when a droplet hits water and splashes back up? Well, imagine that, but much larger, and in the shape of a robed figure, its featureless face peering at you beneath its hood. In the skies above, diving down towards you are a small flock of those weird birds, they look sort of like icy, emaciated crows. They are still a fair ways off though.
Derek sees if he can find somewhere else to run away to.
Are you sure you want to do that? The chamber hasn't exactly changed, so you can always run further in and hopefully find other exits, take cover behind a pillar or try kiting those monstrosities away from the stairs.
Because right now, there are white hot pieces of metal heading towards your face at ludicrous speeds. And while you can just stand there and try looking for more ways out in the smog-choked darkness, your insurance provider is not going to be happy with you.
"Yeah, that was mostly a joke."
First of all - an equipment check. Try to include my own frame into it.
Afterwards throw one of the luchadore skeletons at the LANDSKNECHT, if my equipment check decides they are weapons-grade (fakedit: oh, those are the corpses of the three guys that were on top of my LUPUS). If they aren't - let's try out my ladle on the most dangerous piece of equipment it has.
Most of it's the same, it's based on the frame that killed you after all. I'll summarize the old details for you.
It's a 00-LANDSKNECHT/AF, core is protected with reactive armor that erupts with proceesed sugar. Can be a real problem if it gets on your cameras.
Legs are blackbox with energy thrusters. Durable, stable, agile and low latency. Arms are LUPUS of course.
Time for the changes. The head is now LUPUS as well, so it's got the full sensor package, not that it matters much when you're this close and have nowhere to hide.
Still it's more durable so it might not be as easy to blow it off like last time, plus the camera functionality's greater.
Chaingun's been replaced with two heavy cannons, they're both loaded with high explosive anti-armor rounds.
They've replaced the pre-Fall tech with things that are equivalent. So the gateway weapon now runs on blatant magic that shouldn't even exist.
It's still its most dangerous weapon, in between its high output, volume of fire and sheer versatility.
And instead of having an FCS unit, it just has a crystal ball that can tell the future. Yes, really.
The good news is this new frame of yours, the AF01-DIRUS, and no that isn't an actual NEE frame, is better than the old one. Well, overall at least.
It doesn't have any of the electronic warfare hardware, but none of that would be too useful here anyway. It has no actuators to speak of and is
animated through magic. So it can still move even if they pump it full of holes as long as the cockpit's fine. It's tougher than it looks as well
since even if you shatter the bones, they'll still stay in place, it isn't like there's anything holding them in place right now anyway.
One extra feature is that it can purge individual parts. The purgable parts in question being the head, limbs, and the entire front half of the core.
Yes, that includes part of the cockpit, so you'll have no screens at all if you that, though you'll still be able to see through the gaping
hole in your frame. Thankfully, it doesn't eject any of the controls.
You've got three sets of flares each of which are able to force your opponent's weapons to target them. Yep, they look like your old squadmates. Real classy.
Bear in mind that it doen't prevent them from just physically bashing you though.
And then of course there's that greatladle. Yes, greatladle, like a greatsword. Believe me, I didn't coin the term.
Firstly, it literally sucks the life out of everything nearby in order to power itself. Oh and it can cause death with its very touch,
though that effect can be resisted, still wouldn't recommend licking it or anything like that. It automatically wreathes itself in a corrosive aura when swung,
making it even more lethal against flesh, and capable of damaging inorganic substances as well. Oh and on top of that, the aura is discharged at the end
of the swing in the form of a blast of dark magic. Again, it corrodes things. So if you aren't too confident in melee, you can just rely on that.
Then again, you seemed pretty happy shoot-punching it in the face last time.
Still want to swing at it? Or going to try out the ranged attack?
"... rest in peace."
James sighs, then heads further inwards, perhaps trying to determine what caused this damage.
You reach the end of the administrative area, the cubicles giving away to desks sealed off behind clear plastic in their own little rooms. There's blood as well, not as much as before. Still, there are still several corpses lining the way to the door at the back. The doors that had been flung wide open. So, guess not everyone died then. Hooray for them. That just leaves the bodies to bury, probably not your thing really. You're an engineer-slash-action-hero, not a gravedigger after all.
Besides, you have far better things to be doing now, like dragging human remains out of the bellies of the four beasts that stand before you now. Violently if need be. You know that sculpture, Unique Forms of Continuity in Space (https://upload.wikimedia.org/wikipedia/commons/thumb/f/fd/'Unique_Forms_of_Continuity_in_Space'%2C_1913_bronze_by_Umberto_Boccioni.jpg/220px-'Unique_Forms_of_Continuity_in_Space'%2C_1913_bronze_by_Umberto_Boccioni.jpg)? Well they look like that, albeit canine and formed of gleaming steel. You've seen parts of them before, littering the ground of the lobby in haphazard piles. The surfaces of these live specimens are constantly rippling almost fluidly as they stalk towards you bearing the bloodstained blades they have for teeth.
"When we get back, all of you are spending time at the target range. I guess it's time to test out the new toy R&D gave me." Beirus says over the squad channel.
Let's try that gout of plasma thing. Sweep it across the flock. Then try to get to cover.
[LTAR vs. MDEF: 5 vs. 3] With a deafening roar, blue-hot plasma erupts forth from your weapon. It isn't so much a jet, as much as it's a continuous, barely directed explosion. The blast shatters the flock, the rapidly cooling plasma devouring bird and rain alike. Unfortunately, you can't actually do much aiming when firing it, mainly because you can't see shit thanks to the burning radiance, so your sweep is pretty much made half-blind.
The four surviving birds, the ones on the fringes of the flock that managed to scatter, swoop around the blast, diving at you.
[MDEF vs. LTAR: 7 vs. 4] You dive backwards, the glass doors of the apartment resisting but ultimately shattering as your exoskeleton slams against and then through it. Sickle-like talons swipe at you, leaving lingering arcs of electricity in their wake, but ultimately failing to hit you.
Now that you've gotten a much closer view, a view that is probably a bit too close for comfort, you can see that they're made entirely of ice and vapor. Their torsos are skeletal, with their backs missing, exposing the blade-like tentacles that emerge from behind their thick sternums. Their wings are wreathed in miniature clouds, while their discharge-wreathed talons look like a set of sickles.
You are currently sailing backwards through the air into an apartment lobby, accosted by a shower of glass and a few homicidal ice birds. Wat do?
Welp.
I'm a dolt.
Anyway, Explore for a bit, look for any sort of production/military buildings that may be of use for looting (Fallout style :P ), if I dont
find any join up with one of the groups of soldiers going to bail up their mates under attack from "unidentified units".
Also mutter my previous thought-question about alternate magic use/invoking methods to my handler.
You look around and note down several places as you wander through the street. Three of them in particular stand out: a MAS Corporation Archaeology building, an AMD Technology center, and a facility belonging to Shade Research. But unfortunately, they're utterly worthless because they're mostly filled with useless crap related to blackbox technology from back when humans were on the cusp of godhood, as opposed to anything truly useful such as ceramic mugs. Okay, with a lot of luck, you might just be able to come across some sort of hypothetical machine that conjures them out of thin-air, but that's a bit of a long shot, sure it'll be like an even better version of Pascal's Wager, but it's still not too likely. Damn it, where are the kitchenware stores when you need them?
No tips, no. But, I will let you know that your magic isn't unique.
Others can take a gamble with the same principles, hedge their bets and refine it even.
But they can't cast anything they desire on the spot unassisted like you.
You know, since you're here, we do have a few menial errands to run.
Just rifling through paperwork and files for an investigation, boring stuff. Safe stuff.
But we'll send some more resources your way if you do, not that much though - it's pretty menial work like I said.
If it doesn't interrupt your busy schedule of summoning magical bears and using them to dig you a deeper treason hole of course.
Ao Shi
To Red: "You are not? Bummer..." Ao sighs dejectedly.
"Guess I have to deal with dissapointing reality. I suppose we could set that place as a goal here,
though I really would like to get my mecha back first. I know you can't tell me details, but can you at least tell
if this magic thingy has word for bullets?"
It would really good to find a word for bullets. d0.
Grab a rifle.
To my good soldiers: "The only place without power you say? Do you happen to have any idea
location of power lines there? Transformers? Fusebox? Monsters plus lack of power equals something is leeching it
right from the source. Destroying it would be rather beneficial, don't you think?"
"Probably, I dunno. But even if I knew I wouldn't tell you anything straight. Messing with you is so easy, being in your head and all! heheh!"
She impishly replies while playing with a hallucinatory newton's cradle while what appears to be a childish drawing of a girl in an engineer's uniform, labelled 'Mal' yells ineffectually at her in the background.
[COMP: 12/1] You conjure the shimmering image of a magnificent sword out of purple light. Unfortunately, you currently are not equipped with any firearms that fire swords at people. Not yet at any rate.
"Afraid we don't, sorry. We were just expecting to go shoot the other guys here, no offense."
They gesture somewhat apologetically to another soldier
"None taken. We could try fanning out around the research center, I'd figure it'd be somewhere in it or near it. Issue is, well, it's down there."
They point down the stairs.
"The place grew past its initial lot, so they just put some of the newer buildings nearby in the city. Where the creatures were we fought are."
Rifle get.
"Agh! CRAAAP!"
Just keep running and try to juke past it. If it looks like it's going to catch me, hit it with a 3d 88 ulez and just keep running.
[MDEF vs. LTAR: -3 vs. 6] Good lord, well, you succeed in juking your face into its fist. Which also happens to be the last thing that goes through your head. Messily.
THANKS OBAMA
Before the debris from what used to be your skull even settles, you find yourself awakening in the middle of the cathedral, once again dressed in 50's clothing. As if it were all just a bad dream.
>Better luck next time then.
>Try another? Or leave?
>Your consolation prize:
They toss you six revolver rounds. They are inscribed with the same insignia as the matchbox you once had.
+3 EXT points
+3 INT points
[-] Died horribly
[-] Fell for a trap
[+] Effective methods
"I see..."
Go up to "Jimmy" and say, "Hey, having a good time with Natalie these days?"
He looks at you, and for a brief moment you see a look of utter terror flash across his face. It is the look of someone who has just realized that what they thought was a glory hole was actually an irradiated woodchipper. With rusty blades. That are actually just vaguely blade-shaped colonies of spiders. While reading this awkwardly forced and horribly mutilated rhetoric. Point is, he does not look like he's having very pleasant thoughts.
"H-How do you know Natalie?"
He blurts out, evidently not doing the best to maintain his composure.
Shoot it up, but don't activate yet. If it actively threatens me, activate all bullets.
"Can... Can you talk? If not, this could get tricky, but, uh." Louder, "I have some authority here. Please don't try to fight.
Okay well this is going to be... interesting.
[UTAR vs. SDEF: -2 vs. 5] You unload your weapon at the beast. Your shot go wild and ricochet off its plating before impacting into the scrap-castles around the room. The creature turns and screeches in a horrible combination of a bird call, grinding glass and tearing steel. It begins moving towards you examining you closely as it does, it's sword-like claws scraping along the ground menacingly.
It cocks it's head as you speak, seeming to lack some inherent understanding of your attempts at communication.
((8/10 bullets used))
Derek runs further down the next set of stairs.
Okay, so, you took cover behind a pillar previously, meaning you can't run forwards. There are two shoggoths flanking you, so you can only run backwards. And it is at that point that something precipitates from the haze. You don't even get a good look at it before you feel a hard impact followed by the feeling of being crushed by the two shoggoths.
YOU DIED
You wake up next to Winston in the middle of the cathedral.
>Well, sucks to be you.
>Next time, try not to die.
"You realize you need to use the resources to make yourself better right? Not just cling onto them like pieces of bling?"
+2 EXT points
+2 INT points
[-] Died horribly
[-] Poor positional awareness
[+] Survival
-snip-
((What do you mean exactly by "and not just an in universe trade"? Your list of meta-recorded spells vs the ones you've actually done?))
"No offence to your own suggestion, but I get the feeling that if I push my luck and make the question too broad, then the answer will just be worse then what I would've got by keeping the question focused on the main part."
"Besides, it doesn't take all that long before I can ask my operator another question."
((Action quoted for ease of GMing))
"TZINACAN, tell me the secrets of this big-ass tower."
((Oh, I just meant RPing our characters swapping words, my list is significantly meta, or else I'd just have futuristic magnet deathbears :)) ))
"Yea no offense taken, that's probably the best course of action."
Say "29", preferably behind something (like a wall, or big car/van, whatever) so even if I spawn an accidental flash-bang and the sniper/spotter team was paying attention they would hopefully not notice. Hopefully. How far away are we?
Also ask my handler for any useful info he may have on this scenario, and if he has any useful tibbits or tricks we could make use of either on this place or the people guarding it (if he has any info he can give us at all that is).
This isn't everything but it's anything I know with a moderate degree of certainty atm. This could all be figured out by just trolling though the posts made so far, but to save time:
Substances:
DESIGNATION | WORD | COST
05 Blood Metal 4
07 Acetone 3
0b Rope/Fibres 1
12 Black Magic? Decaying Stuff? Necromancy? That sort of deal 5
1d Volitile BlackPowder 1 > 6
1f Neodium / Magnets 1 > 5
22 Adv-Polymers (Anything, Plastic-ceramics or Hightech Fabrics) 3
3d Wax 1
44 Obsidian 1
99 Cloth 1
FORMS/SHAPES:
01 Timepiece of any description 1
02 Chains 1
03 Boar 1
04 Whip 1
09 Rifle/Shotgun when user mentioned Shotguns 6
0a Horse 1-3 (To tame it you need a TRANS roll of 4 or more)
1c Gargoyle (Human) 4
35 Belt 1-6 (probably 1)
53 Lizard 2
72 Pencil 0
84 Chestplate 1
8b Table 0
a5 Mace 1 > 4
a8 Bear 1 > 5 (To tame it you need a TRANS roll of between 5 > 10 or more, assuming normal "less than 1/2 = crit-fail" rules apply to taming too)
be Glaive 1
d0 Sword 1
ed ?Handgun 1_6
ef Wheel 1
TARGETING:
ixc Fire like Bullets! 3
otrm "Protection" 2 (standard perplexicon aura I assume)
sabb Fire At Enemy/Target? 1
ulez ?Fire Forward?Wall ?2
NOW Y'ALL HAVE NO EXCUSE TO DIE EXCEPT ALL WORDS NOT ON THIS LIST, SECURITY FORCES, NIGHTMARISH ABOMINATIONS, FREAK WEATHER, TRIPPING ON SIDEWALK, TRIPPING ON ACID, GRATUITOUS VIOLENCE AND "FRIENDLY FIRE". AND EVERYTHING ELSE. AND EVERYTHING ON THIS LIST.
-snip-
((What do you mean exactly by "and not just an in universe trade"? Your list of meta-recorded spells vs the ones you've actually done?))
"No offence to your own suggestion, but I get the feeling that if I push my luck and make the question too broad, then the answer will just be worse then what I would've got by keeping the question focused on the main part."
"Besides, it doesn't take all that long before I can ask my operator another question."
((Action quoted for ease of GMing))
"TZINACAN, tell me the secrets of this big-ass tower."
((Oh, I just meant RPing our characters swapping words, my list is significantly meta, or else I'd just have futuristic magnet deathbears :)) ))
"Yea no offense taken, that's probably the best course of action."
Say "29", preferably behind something (like a wall, or big car/van, whatever) so even if I spawn an accidental flash-bang and the sniper/spotter team was paying attention they would hopefully not notice. Hopefully. How far away are we?
Also ask my handler for any useful info he may have on this scenario, and if he has any useful tibbits or tricks we could make use of either on this place or the people guarding it (if he has any info he can give us at all that is).
This isn't everything but it's anything I know with a moderate degree of certainty atm. This could all be figured out by just trolling though the posts made so far, but to save time:
Substances:
DESIGNATION | WORD | COST
05 Blood Metal 4
07 Acetone 3
0b Rope/Fibres 1
12 Black Magic? Decaying Stuff? Necromancy? That sort of deal 5
1d Volitile BlackPowder 1 > 6
1f Neodium / Magnets 1 > 5
22 Adv-Polymers (Anything, Plastic-ceramics or Hightech Fabrics) 3
3d Wax 1
44 Obsidian 1
99 Cloth 1
FORMS/SHAPES:
01 Timepiece of any description 1
02 Chains 1
03 Boar 1
04 Whip 1
09 Rifle/Shotgun when user mentioned Shotguns 6
0a Horse 1-3 (To tame it you need a TRANS roll of 4 or more)
1c Gargoyle (Human) 4
35 Belt 1-6 (probably 1)
53 Lizard 2
72 Pencil 0
84 Chestplate 1
8b Table 0
a5 Mace 1 > 4
a8 Bear 1 > 5 (To tame it you need a TRANS roll of between 5 > 10 or more, assuming normal "less than 1/2 = crit-fail" rules apply to taming too)
be Glaive 1
d0 Sword 1
ed ?Handgun 1_6
ef Wheel 1
TARGETING:
ixc Fire like Bullets! 3
otrm "Protection" 2 (standard perplexicon aura I assume)
sabb Fire At Enemy/Target? 1
ulez ?Fire Forward?Wall ?2
NOW Y'ALL HAVE NO EXCUSE TO DIE EXCEPT ALL WORDS NOT ON THIS LIST, SECURITY FORCES, NIGHTMARISH ABOMINATIONS, FREAK WEATHER, TRIPPING ON SIDEWALK, TRIPPING ON ACID, GRATUITOUS VIOLENCE AND "FRIENDLY FIRE". AND EVERYTHING ELSE. AND EVERYTHING ON THIS LIST.
((Eh, I'll do it the propah way, I now has no excuses.))
"Anyway, this is what I've found so far."
-----II-----
53:Lizard.
84:Fancy chestplate
8b:Table.
-----III----
otrm:Protection?
"I see your leg and I'll raise you a ladle."
Meet the LANDSKNECHT's leg with a swing of my ladle. Resume ranged attacks afterwards. Go for quantity instead of aiming anywhere in particular.
Time stops. The ghostly images precipitating with singular purpose as they spread out from your location, trying to find the best position, the one wherein you shall hit your foe no matter what they try. Yet, the projection of their kick remains the same, unchanging in the face of response. It seems that they are unwilling, or unable to avoid it, instead seeking to maximize the power of the strike. The spectral images converge becoming one. The vision of a ladle colliding against the vision of a leg. A trading of blows, wherein both are willing to accept the costs.
History repeats itself.
This happened the first time as well, and in the end, white hot metal flooded your cockpit. You still remember that pain. The pain of death. The pain of failure. Something that you've since grown used to. You were weak then, but a soldier, naive to what the world would hurl at you. But now, even now, you have accepted your destiny. You are the Ladlemonger, Lord of Undeath, Bane of Storefront Security Products, and you will not stand down.
Time resumes.
[?DEF: AUTOFAILURE][LTAR: AUTOSUCCESS] Your greatladle wreathes itself in a corrosive aura, colliding with the LANDSKNECHT's leg. It is a weapon, designed to be used in combat between armor frames, designed to endure hard impact and even gunfire without a single scratch. But this? Technology from before the Fall of living gods, brought to bear with a crushing blow? That is too much for even it to withstand.
Dire runes rend themselves upon the air. Corrosion and decay surge forth once more. The screams of the damned. The wrath of the dead. All explode forth.
The impact is not kind. Your frame is flung against the ropes. Your frontal plating is all gone. Your rear core plating has been shattered and is slowly healing. You're down to the secondary cameras in your core, the primary ones in your head not responding. If the frame still has a head. But fallen on the other side of the ring is your foe. Their left leg missing, their reactive armor no doubt depleted. Experimentally, you swing what remains of your weapon. Corrosion wreathes it and ripples forth, weaker than before, but still functional.
Checkmate.
We're not even going to bother rolling for this one. Your opponent doesn't have much in the way of MDEF anymore, or any melee options either. And with one skeleflare active, and one other ready to take its place, their firepower won't come into play quickly enough. You slash wildly into the air, corrosion spilling forth in a mad frenzy. First, you deplete what power is left in their reactive armor, the distance too great for the blasts of molasses to faze you. They try to dodge, but, they can't do much, the thrusters on their remaining leg letting them move, but not with enough control to throw off your aim. More and more decay waves crash against them. Soon enough, all that remains is the rusted husk of a once-fearsome frame.
"Aaaaannnnnnnddddd the winner, by the complete, and utter destruction of their opponent isssssssss, The Ladlemonger!"
YOU DEFEATED
The crowd applauds, the applauds breaking into cheers, the cheers breaking into chanting. They're changing your name. Your new name.
Your eyes snap open. You are in the cathedral again, standing before the alter.
>Congratulations! You have prevailed!
>We hereby bequeath unto you, Caladlebolg!
Another great-ladle, this one fit for a person to wield, precipitates into your hand, not unlike your Bound AIAR.
((Bound Weapon - Caladlebolg gained!))
>And formally acknowledge you as the Ladlemonger!
With that your clothes melt into a formless grey, bulky plating precipitating and expanding outwards. You are clad in a grand set of ashen white armor, incredibly light despite its bulk, its metallic sheen belying the fact that, judging by its texture, it seems to be made out of styrofoam. Surprisingly study styrofoam, but still not something worth trusting to protect you in anything more life-threatening than a larping session. Anchored to the obligatory spiky protrusions is a billowing black cloak, its immaterial form flowing through the air, comprised of mascara and eyeliner, contrasting the cold glint of the oversized championship belt at your waist. Completing it is a mask in the form of a stylized, melting skull, the top partially covered by a hood that looks like it came from a ghillie suit that had been spray-painted black.
>Go forth and let the world know your name
>For that, we shall grant you further power
The remaining brochures flutter before you as JUS conjures ten points of red light.
Decided where to go next?
+5 EXT points
+5 INT points
[+] The gamble paid off
"Well, my uh...operator, told me a bunch of things that would probably be more useful to someone who isn't me, all I really know is that there's probably something moving around inside there able probably able to tear out our throats and possibly our guts out while invisible in a weird way, as well as the fact that whatever we're looking for is located in the western "shaft", which may or may not be one of the smaller buildings attached, I dunno."
"Other then that I've got a batch of trivia that may or may not be helpful when we're actually inside."
Ryles watches Killy summon lumps of metal.
"I think I can use that particular word."
"Lets see..."
Try crafting magicks together, "29 84"
[COMP: 5/3] You summon a silvery breastplate and pauldrons, that clatter lightly to the ground. Hmm considering its relatively low density, it may not be enough stop a rifle round, not comfortably at least.
"HAH! Take that you bloody hounds!"
Well that was quite effective.
Bonus points if you can do it to more than one at a time.
James Heign nods to himself, then makes use of the weight gun again, trying to get several of the wolves in its field this time.
[LTAR vs. SDEF: -1 vs. 1, 1] ((Well, the RNG does not like you today.)) Even as time remains frozen, as you mentally place the field, you know it won't be a clean hit. They had options, too many movement options to cover. You needed more time, more time in a world without time, to cut off their escape routes, to prepare your contingency measures. Time resumes. You tap the range-setter and pull the trigger, a bit less confidently than before. The two closest foes manage to quickly shift their positions the field envelops them mid-lunge, shifting their weight backwards, going more upright. They take the brunt of the impact with their hind legs. Their legs are crushed. Their bodies shattered. Their jaws broken. But their heads are still intact. Mostly intact. Leaping from their own shattered remains, they lunge towards you, metallic maws gaping wide open, their entire bodies having already regenerated in mere moments.
"Oh boy... I'm suddenly having second thoughts. A lot of second thoughts. That thing is absurdly dangerous... Give me second to think this over once again."
Empty words to no one in particular.
((Rethinking the plan in both IC and OOC. Will edit once something comes up.))
"Okay guys, so I'm chickening out here. It's probably better if I continue on my original goal and retrieve my LATRANS down on maintenance facility. It's definitely better against that monster than going with only two guns and overwatch. It's also probably better if you too move as far away from the spearman and his posse as possible. Wanna tag along? It's not a retreat by the way, just strategic re-evaluation of options."
Abort the mission! Self-preservation programs activate! Stay away from the monster guy and keep advancing to where my mech is. Persuade these guys coming with me, but don't bother waiting for them. If they come, good, if they don't, wish them luck.
Magic: -E
Two NEE troopers are ordered to go with you to get additional reinforcements.
How would you like to go there by the way? Still going to run down the main road? Or would you like to take a longer way around, giving the core building wide berth to minimize the chances of having your nervous system getting tentacle raped with a spool of barbed wire? Or...
"There is a faster way of getting there, much safer, much quicker, but you can't bring those two with you."
((This won't take a turn by the way, we'll give you a personal mini-update when you respond to this.))
[COMP: 4/3] You feel a great yet cautious sense of power, one that is tempered with a mixture of dread and fear.
-snip-
Try crafting magicks together, "29 84"
"Sounds like a good idea to me. What do you say we sit here for a spell and figure out our next move while we get some basic science out of the way?"
"10 72"
[COMP: 14/6] ((What is it with you and weird animals?)) Shimmering into view for you, and only you, are the outlines of a manticore. A lion with a mane of paintbrush heads, a scorpion-like tail terminating in a large, sharpened fountain pen nib, and the face of a bored office worker. Its maw and claws are lined with countless stylus blades. It dissipates with no elements to complete it.
Beirus opens a channel to his squad. "You remember when I said there would be a time when I told y'all to run and not look back? This is that time. You haul ass and you do not stop until you get back to base. Now go!" Beirus closes the channel to his squad and opens one to HQ. "This is Beirus O'Greenahan, reporting in from the anomaly. It seems to be filled with creatures that embody the storm. Birds made of lightning and ice, and some sort of humanoid that looks like a raindrop. And the storm itself may or may not be sentient. I think I pissed it off. Looks like it's turning into a giant snake made of storm clouds. Sorta like that Storm Elephant from that old holovid, Jim and the Enormous Fig. I'm sending my squad back, and I'm going to see if I can reach the center of this anomaly. I'll try to report on what I see on the way for as long as I can. I apologize in advance if this channel becomes filled with incoherent death screams. And if I get through this, I expect a meal when I get back to base. A good meal, like a big steak, not that freeze dried MRE shit. And please, for the love of God, have the squad put in some serious time at the shooting range when they get back. I think they may have gotten too comfortable with the targeting assists provided by their frames." Beirus takes a moment to check the position of the storm snake and looks down the road towards the center of the anomaly.
Make sure my squad gets away and that the storm monster is focused on me instead of them. Then haul ass towards the center of the anomaly. Cut through buildings if I need to in order to dodge lightning bolts or whatever else. If that monster gets too close and I can line up a shot, blast through it with a plasma gout. Otherwise, use the ALCYONE and my Bound Weapon to harass it and keep it focused on me until my squad is clear. If I actually make it to the building at the center and it's a skyscraper with windows, Equipment Check it, run up the side of it to whatever floor the tech is on and use the ALCYONE to blast open a window to get inside.
"Reading you clear O'Greenahan. Your squad have already been picked up by our radio tracers and we have a truck on the way to them. The barometric pressure look really above you guys and not so much elsewhere, is there some way you can hide from the storm to see if it passes? Also apology accepted, and the steak will waiting in the wings. Yeah. we were betting on that cavalcade of failure that your squaddies call shooting... don't worry Captain Caid will be giving them an extensive lecture about 'attending the range rather than the fucking pub you incompetent fools'."
You run, raising both weapons to the heavens and opening fire. Your ALCYONE clip soon runs dry, though the Bound Weapon's absurd rate of fire is more than making up for it, the recoil dampened by your exoskeleton and the loss of accuracy mattering little considering the size of your target. The black clouds simply swirl above, neither flinching from your fire, nor descending to engage you.
Your radio crackles to life.
"Hey uh, sir the -argh! Get the fuck off of me you bloody-"
It cuts off amidst the sound of gun fire and cursing, clicking back several seconds later.
"Sir? The birds can't get through our armor, punching works if they start trying to claw you. Heading out now. Don't you die in there."
You run and keeping on running, a mad, desperate dash as the tempest rages. Soon enough you clear two blocks, but progress is beginning to slow. The inky darkness remains overhead, smaller than before but also more focused, its center remaining directly above you. More hooded figures appear; some keep pace, collapsing and rising back up in front of you as you pass; others peer at you from the alleys or behind the glass of nearby buildings.
You manage to go another half block, a slow trudge. It's hard to even push forwards now, the relentless gale contesting each and every step, countless raindrops bombarding you with each passing moment.
"We're out! Heading back to base now. You able to escape?"
Time stops as pale lines, trajectories, fill your world; the circles that mark their origins so densely packed, they blot out the clouds themselves.
Too many. Too many to dodge. Too many to block. You're going to get hit. Question is, how much it'll hurt, how quickly you can get into cover.
To your left is a car dealership. To your right is moderately tall office building.
((Just a reminder that you can sacrifice your attacking action to use both your defensive stats.))
((Still not caught up, but putting in an action for now))
Search the area. Any clues as to whereabouts to any of the prey?
"Bug, any ideas?"
Look for fresh corpses. That's always a good bet.
You wander around the street past rubbish skips and dirty industrial buildings. The occasional car or bus speeds past, madly speeding away, desperate to escape whatever fresh hell was wrought here. In the distance, you see that several industrial centers have begun producing smoke and embers rather than their usual products. As you wander, you hear a horrid grinding sound, punctuated by several wet crunches. From a nearby alley flies out a bloodstained mess of flesh and broken bone. Stalking out after it is a walking skeleton. Yellowed bones moving without muscles to propel them, eyeless sockets trained upon its long-dead victim.
It hefts a large tire-less wheel, a complex assembly of gears and engine cylinders keeping it in motion.
[TRAN: -1] There is something wrong with it, something terribly terribly wrong with it. Something about it, is just off, unnatural. The fact that it's spinning so quickly, that the gears are interlocking like so, that the cylinders are keeping it running, you're not really sure why, they seem so horrid; you've seen objects spin faster, you know that clockwork makes perfect sense, and internal combustion isn't exactly a mystery either, yet, watching them here, you can't help but feel that what you see before you should not be allowed to exist.
It lunges forth, choking black smoke pouring from its weapon as it slams the wheel against the corpse, pressing it down, grinding away at its broken form before bringing it back down for yet another crushing blow. It hasn't noticed you, and you're far away enough that you could probably maintain your distance if it gives chase. However, the black miasma is already beginning to creep towards you, blowing forth towards you with a windless gale, as if intending to smother you.
James trembles for a moment. Then he stares at the wolf very, very, intently...
Oi mate, what's wrong with you?
Enough of this.
"DIE..."
James drives his(non-bound) fire axe through the last wolf's head. If attacked, he attempts to dodge.
[LTAR vs. MDEF: -1 vs. 0] Axe Attack.
You swing at the wolf but a jolt of pain sends you staggering forwards, your axe cleaving into its body but failing to deal a mortal blow, which, considering that it rapidly regenerates, is far from ideal.
[MDEF vs. LTAR: 4 vs. 4] Enemy Attack.
[LTAR vs. MDEF: 3 vs. 0] Axe Attack.
Seeing its chance it lunges at you again, a little pain might have stopped you the first time, but it's not going to stop you again. First, you leap back, kicking off the ground with supernatural agility, keeping you out of its reach. You quickly lean forwards as soon as you land, driving your legs against the floor in dash forwards as the wolf tries to follow up with a second lunge, its motion serving only to drive its head into your readied axe.
Your short charge sends you straight through the wolf, its bisected body blowing apart from a seemingly far greater impact, fragments clattering to the ground.
Sote flickers into view, an illusionary hand to your side, examining your wound, regarding it with a concerned expression that while not disingenuous, is evidently artificial, an acknowledgement more than any sort of real worry.
Feeling alright? There should be first aid kits in the factory,
my scans can guide you to the nearest one if that is your wish.
Before the Ladlemonger enters the APC, he turns back to the soldiers and bows slightly.
"May the Ladle light up guide your path with its gross incandescence."
Get in the APC. Pedal to the metal. Find my soon-to-be-companion, so that we may engage in jolly cooperation. If I find him and he is getting attacked, call upon the power of Caladlebolg and destroy his enemies. If using spells at the same time as attacking physically is a thing, throw some '12 ixc' into the mix.
The engine roars. You floor the accelerator, and flick the windshield wipers to as high as they can go. A small blessing that all cars have them, even in an underground colony, if not because no-one could be bothered designing models without them, then because car washes window cleaner still give them some token use. Indeed, these are as good as those you'd find on other planets where storms are actually a concern for drivers, that is to say, they are of negligible use. For whatever arcane specifications they designed were for sadly did not list "murderous underground storm" amongst the conditions they were meant to handle. A futile smear of motion on a blur of rain.
The wind roars. Two blocks in and you see the black clouds, roiling and shrinking, like ink in water played in reverse. Flashes of lightning piercing the congealing darkness. Soon you are three blocks in
The thunder roars. You see the building above which the clouds gather, and something that is tearing apart its edifice, you can't see too clearly. Clearly this is your stop. You brake and swerve, sending your van careening into a drift as you swing open the door. An icy roc, like the one on that brochure rakes its claws against a building, explosions blasting apart a widening hole in the reception. You swing your legs out, striking your right heel against the van's side as if performing an axe kick, and then you run. Your run along the side of your van, mid-drift, Caladlebolg manifesting in your hand as you leap off.
[COMP: 9/8] Spell.
[UTAR vs. MDEF: 5 vs. 3] Bound Weapon Attack. Spell Attack.
[MDEF vs. LTAR: 4 vs. 7] Enemy Attack.
[TRAN: 6/9] Enemy Resist.
As you swing, so too does the roc. It's smaller than the one in the brochure, yet up close now, it's still far too large. Sickle like talons swing towards you, wreathed in, and trailing arcs of octarine energy. Your left foot hits the ground, you relax the joints, letting your leg flex with the motion. Your right foot touches the ground, you kick off into a sideways leap, swinging Caladlebolg.
Your armor bubbles like tar, a machine-gun spray of oily globs bursting forth. So you see the corrosion roil forth from your greatladle. You see the rotted flesh that bubbles from your spell bolts. You see the familiar green sparks. And then, you see octarine. A great octarine arc, and the claws that they arc upon.
Pain. Burning pain. Cutting pain. Worse, far worse than anything you've felt. The chaingun had the courtesy to finish you off. This did not. You manage to lessen the impact a bit, and at the very least reduced a killing blow to a likely mortal wound. Perhaps you wish you hadn't.
You skid along the road, blood mixing with rain. The choking smell of ozone mixes with the sickly sweet scent of your own burnt flesh.
If you were to stop time once more, if you were to look at yourself, you would see a broken body. Fractured and cloven bones, charred and missing skin, and lichtenberg figures carved around the flesh that exploded apart. You don't need to however, for you can already know that death approaches.
At least you brought them time.
At least, this grave shall be for two. The corrosion had found its mark, blighting the ice and decaying the bone. The bolts too had hit, and as you skidded along the ground, you could see that a great green spark in the shape of a hand reaching out of the roc, bending backwards into itself and discharging with a flash.
[MDEF vs. LTAR: 3 vs. 1] Enemy Attack.
Its corpse falls, crashing down upon you, its final flap seeking as to secure its vengeance. You may not be alive for much longer, but there is still time, however little. It shall not deny you that.
Adrenaline pumping, pain fading, you throw yourself forwards, passing under as it crashes behind you. Good riddance.
You try to crawl, try to fight the worsening pain, to focus your fading consciousness, but you can't. In your attempts to crawl, you bolt upright into a jog. As you try to fight the pain, you find that there is no pain. You don't feel tired. You feel alert, focused, ready.
You feel the rain on your skin, your missing skin. You look down.
You've healed. You healed as soon as the roc perished, and only now did you notice. Perhaps "heal" is not the best term. Were you to go to your GP, they would not say that you were healed, actually they'd just run away screaming. For though you are not dead, you aren't quite alive either. Around your wounds the flesh rotted, leaking a petroleum-like fluid that now pools in your wounds and replaces the missing skin. In the tiny hole left in your chest, just in the gap between mended ribs, you can see your heart, black and shriveled now, yet beating steadily.
"What's this? From first glance it looks upgraded, but in reality it is downgrade? Damn... I drew short stick again. Unless there's something else. Hmm..."
Systems check, RTFM. What's new software-wise? Anything about the gun?
Is the Alcubierre Drive useable within city scale? How precise it is? Preparations needed? Danger radius for humans not intented for transport? Cooldown?
Check with Red if that undanger teleport works with LATRANS. If it does, then use it to get right back to the coke monster plaza at any spot that doesn't instantly provoke hostile attention or damage infrastructure. Otherwise use the Alcubierre Drive from location where it doesn't ruin everything, of course assuming it can be used precisely enough. If not... well, I have to take the long route.
The systems are secure although several software and hardware notifications about new additions and non-standard gear. The weapon appears to be a almost turret like weapon mounted on the forearm that can pivot in multiple directions it also has it's own cameras and sensors allowing for it to pick out small targets easier.
You read the on-system manual on Alcubierre jumping which brings your attention to a warning that the particle sweep has been disabled, which while possibly sounding perfectly reasonable to a buffoon who doesn't work on frames, is the sort of message that sends alarm bells ringing in your head. Not only should that not be disabled, disabling it shouldn't even be an option, there should be numerous mechanical interlocks specifically built into the drive to stop that from ever occurring, because otherwise whatever is in front of the frame at the end of a jump is not going to be there anymore, blasted apart with a spray of high-energy particles.
Looking at the software you see further modifications with the capacitor's capacity having been halved and the navigation software is three version numbers ahead of the latest that you have previously seen. The software system is described as granting "rapid short range movement through dense terrain by chained warp envelope manipulations with additional assault field". You also manage to find the drive specs.
Type: Nonlinear Assault Drive model 37-dA
Envelope Buffer: 30 mm
Navigational Accuracy: +- 0.0001 %
Effective Velocity: 35c
Current Charge: 49.91/50.00 MC
Charge Rate: 0.56 MC/minute
Checking the UI, you see that you are able to plan a series of jumps in rapid-succession to reach locations you lack a direct line of sight to. Unfortunately, that also entails a murderous blast of radiation being released by every single jump, proportional to jump distance. Seems that so long as you have enough charge, you can use it without any delay between jumps.
Seeing as the jumps involve colossal quantities of collateral damage, you just fly out out the hanger, using the frame's thrusters. Well, it's certainly refreshing being able to use what you once repaired, even with the realization that you will likely have to repair whatever damage it sustains.
Returning to coke demon plaza, you find that you can't see a damn thing. It's like rave in there, except with flashbangs instead of strobelights. You might honestly be better off with the distorted sensory feeds seeing as it's at least. There's just this mass of light and sound charging forth, a LUPUS frame spraying it with chaingun fire in an attempt to keep it at bay.
The spearman is probably somewhere in there, seeing as there are a few corpses on the ground, though for all you know they might have just died from massive epileptic fits or something. The rest of the soldiers are behind the frame, making a fighting retreat as they fire grenades in, the vague direction of the demon's post code.
Stay out of the spider's reach. Shoot it with my ALCYONE and bound weapon. Keep an eye on that roc. If it manages to get far enough into the building that I have a clear shot that won't miss, blast it with a Plasma Gout. Otherwise, try to continue further into the building. Watch out for any more lightning spiders or threats like that.
You discharge two ALCYONE rounds and all four barrels of your bound weapon into the spider, the bullets ineffectually passing through it and putting several holes in the elevator. Well, that's going to be an issue.
Making a turn and running further into the building, parallel to the street, the roc leaves your line of sight, as does the spider. There are no spotters nor any suspiciously sparking electronics in your path, however you do skirt past a symbol on the ground, one that you give wide berth. Up ahead, inscribed upon a wall is another one.
The roc's cacophany has ceased. Now, you hear only the storm and your own footsteps once more.
(http://i.imgur.com/9yfdVK2.png)
Blue is Whitmore.
Green is O'Greenahan.
Purple are spotters.
White is the dead roc.
Red is the lightning spider.
Orange are the markings.
"Better then standing out here until something kills us, lets go."
See if we can go around the back.
Ditto
You slowly make your way around towards the rear side of the building until you run out of carpark, and stop at a slightly oblique angle. The building behind is a large warehouse with a connection to the main building through a covered walkway. Several guards with shotguns and rifles are patrolling the grounds, from here, you can see four with rifles and three with shotguns.
"Necromancy sounds like the best thing to mesh with fear, lets try it and to hell with the consequences."
USE OUR ULTIMATE POWER! 12 F1 A8 SABB.
((We probably should ask hour handlers if this is possible first))
Ask handler, if they say IMPOSSIBRUUUUU then DON'T F#KING DOI IT CAP'T'N!
If they say it is possible, and how, then DOOO EEIIIT!
ACTIVATE "LUCK" TRADECRAFT[/u]
COMBINE OUR ULTIMATE POWAAAAAR! FULL COMP THIS BIATCH! CO-OPERATIVELY1!
(http://images6.fanpop.com/image/articles/200000/dragon-ball-all-fusion_200734_2.jpg?cache=1358772834)
1: Hopefully. Oh god.
"Okay Soteriologist, wish me luck- It's hero time!"
Dude, not original.
I suppose I'll have to come up with a better catchphrase later...
You know Memento Mori? Let's use it. It will show the paths that lead to certain, likely, and probable death. Hypothetically, it should show the method of attack with least chance of death to self. If it does, do it. If attacked, dodge.
The shadows reveal paths to death, there are an awful lot of them. Anywhere within 3 meters of the beast is a death zone, absolute, guaranteed death, extending even up and behind it. The tails give rise to a triplet of intersecting arcs over its front that spread to cover it from most forms of frontal attack with a murder curtain, though it seems to lack any ranged options.
UTAR vs. SDEF: AUTOSUCCESS] Gravity attack.
LTAR vs. MDEF: 0 vs. 3] Murderlobster attacks.
Seems that it's best to keep your distance, so taking a step back, you draw your twin pistols and, red. Bright red, wreathing the area. Huh. You quickly swap them out for your gravity gun, the crimson reassuring dulling from "you're fucked" back to "you're probably fucked".
Rushing towards you on its spiked legs, it lashes out with the three scorpion tails at once from different directions. Red. Bright burning red. Something's wrong. You practically hurl yourself backwards as pull the trigger, then the world burns octarine. Out of the explosion of the tails rushes forth.
Pain. Burning pain. You stagger backwards. It caught you in the abdomen, the wound bleeding, burning, liquifying before your eyes, rapidly expanding. Memento Mori begins to wind down, the world slowly reddening as if stained by your weeping wound. But there's a beacon of life still, a single, clear spot, your ipod.
I shall dispense with the pleasantries, you're pretty fucked up right now.
Run for now. We can stop the bleeding, maybe.
Break open the case, there should be a length of metal, rip it out and bend it into a loop.
Stab yourself, torso, above the wound. Between the ribs, or your throat.
Focus on one of the words in your head, and direct it there.
Hurry, time's running out.
(http://i.imgur.com/QNgtmwY.png)
See the blueish strip in the red box? That.
The apparently-explosive monstrosity finishes reeling from its crushed head, seemingly only mildly inconvenienced from gravitational decapitation and is now about to charge at you. Lovely.
Aaahahhhhhh damnit. I should not have made that boar :P Oh well!
"SECOND VERSE, SAME AS THE FIRST! MOSTLY!"
Cast "22 ixc" at the boar (fight fire with fire! ;D ), other than that go take a gun or two from the most dead soldiers. I may need it.
Use mobile defense to dodge out of the way of the boar if necessary, and don't be afraid to test the guns on the boar if I get a chance.
COMP: 3] Killy's spell.
MDEF vs. UTAR: 1 vs. 0] Killy's spell attack versus Killy.
MDEF vs. UTAR: 3 vs. 0] Killy's spell attack versus Ryles.
MDEF vs. UTAR: 0 vs. 0] Killy's spell attack versus Ropey & Squire.
SDEF vs. UTAR: 5 vs. 0] Killy's spell attack versus Boar.
COMP: 9/7] Ryles' spell.
TRAN: 4] Ryles' synchronization.
UTAR vs. SDEF: AUTOSUCCESS] Ryles attacks boar.
MDEF vs. UTAR: AUTOFAILURE] Sniper shoots at Killy.
Et tu? Et tu?
The spell goes off funny, shots spraying out in all directions straight in front of you. Including towards you. The shots themselves appear to be bright particle beams as per usual.
Fortunately everyone hits the deck in time for the particle spray to demolish a good portion of frontages of both the glass building and the warehouse leaving gaping holes in both rather than in you guys. The next few seconds drag out into eternity as you hear the tromp of feet, the men from the front of the building. The boar also begins charging you. Looks like it isn't your day. You begin to get up to defend yourself.
You hear nothing just a sudden blackness envelops you and you wake up somewhere else. A dark apartment, the computer is still on with the hard-drive whirring away in the background. Your clothes are missing. Around the room is a small cot and a desk on which is a pile of roughly organized papers covered in scribbles.
Sniper from the roof shot you during your recovery.
Stacking the decks only works on the cards you know about.
You need to get back there, your partner's in trouble.
He made a few bad bets, and what he's unleashed could make further ops near that building riskier.
We need to go kill it.
Back off as swiftly as possible, if the boar makes a go at me then MDEF dodge either way that has open space in it, except up, unless I'm trapped.
If it DOES make a go which it probably will, use my LTAR to make another swing after dodging.
Dismiss my broom, take out my vacuum cleaner, and...fire at the boar, preferably keep firing until the boar is dead or I run out of ammo, using all my UTAR.
Fire out 1f a8 sabb with all COMP at the boar as well with the same UTAR pool.
As you dash away from Killy's spell, you hear a crack, shortly fired by a distant gunshot. You turn just in time to admire your comrade's new exit wound, right before the boar gores his corpse. Turning side-on, you dismiss your weapon and draw your vacuum with your left hand, bringing it into line perpendicular to your body. A grand magical circle traces itself before your weapon, time seeming to slow for everything else as it rapidly grows. Then, it flares with power, you swing your arm a few degrees you pull the trigger.
The spell fires first, a large, vaguely streamlined mass, your cleaver ripped from you to join it. As it flies off, you notice that the cleaver has reverted to its old saber form once more. The summoned creature slams into the boar, its body too massive to be blocked. As its still reeling from the blow, your shot, a burning rainbow crashes into it, tearing a hole through its frame.
It might have survived, it's hard to tell, giving its mechanical construction, but before it can give any indication, it finds itself torn apart by the magnet death bear. The ursine mass shifting to integrate whatever ferromagnetic components from its prey, along with both sabers now into its form.
The good news is that it doesn't charge at you or anything, the bad news is that it doesn't appear to be an actual ally either.
Get into cover or try and find the sniper.
You can't save yourself from attacks you can't predict.
"I have an idea, but I'm not certain it will work. It also might kill you."
If Beirus consents, dab my finger in his blood and write '12' on him. Try to apply magic to the numbers. If that doesn't work (and my COMP points weren't drained), try '12 84' and put the armor on him. Maybe one of these will turn him into the similar state (aka half-dead, but not really) as I am.
If none of these work, or Beirus does not want to be a test subject - look for meds in the APC and try to patch him up. If no meds are found, but I have something I could improvise with, try that. Then help Beirus into the building.
Also, fire off my Eq. Check. Beirus' will recharge next turn anyway, assuming he lives.
COMP: 9/5] Whitemore's magic.
TRAN: 15/5] O'Greenahan's Resist.
Well, so much for hygiene. You dab, almost jamming, your finger into the edge of one of his wounds and attempt to trace the numerals onto him, they aren't really visible due to his chest unfortunately already being somewhat blood-stained. Nonetheless you focus, trying to somehow channel the spell into him. It's, not working, but it's not entirely failing either.
The spell's definitely going off, but it isn't manifesting immediately like the usual casting. You try retracing a few times but to no effect, not until your finger reaches the edge of a wound. You feel it, a connection, the spell activating.
Instinctively, you jab your finger into the wound and see that a green spark in the shape of a hand discharges from his chest, reaching towards you. Something pulls it back, dragging it back into him. His blood blackens and congeals, his pulse slowing. The influence ripples outwards from your finger, spreading across his body, flesh and bone rapidly decaying, liquifying into oil. Something gives way and your hand falls further in. There's no heartbeat, no heart, no lungs. Your hand brushes against something near the back, it feels flexible, slimy what remains of his spine perhaps?
Everything beneath his neck is pretty much just petroleum with a few traces of coal. He seems pretty alert though and seems to still have full control of his body.
This will only last so long as your hand remains inside him.
You'll need to jam in some kind of antenna, like a nail or aerial to make it more stable.
Speaking of which the van has one. Shrapnel went through the engine, so it's inoperable at this point.
For future reference, your comrade's weapon is the SOL18I. Weighted ceramic-tungsten body.
Projects an plasma blade 18'' long or a gout of plasma. The latter depleting its battery. 50% battery remaining.
As for what's up ahead? You're currently out of range for me. You'll need to push forwards.
"That didn't *gurgle* go as well as I had hoped. Drowning in my own blood. That's like number *gurgle* two on my list of the worst way to die. Fuck this *gurgle* storm. Ladlemonger, you got any ideas?"
Let Whitmore try his ideas out. It's TRANS to resist, right? Don't outright deny the magic so much as control it to heal me and shape me into a better version of myself. Better as in not bleeding to death or corrupted beyond recognition, and maybe with the ability to fire off necrotic blasts and beams and whatnot. Or to control that energy through my will. If that doesn't work and I'm not dead, check the APC quickly for a med kit or anything that might help, like mysterious syringes or something. Then try to get inside the building.
So feel a tingle as your comrade tenderly fists your chest wound and then everything below the neck becomes crude oil. Small green sparks begin to discharge into you from the surrounding air. Strangely, you can still feel and move your body pretty well.
We'll end the turn here for you two, seeing as while it did 'work', it's not going to be too easy to fight if the Ladlemonger wield you like a sock puppet.
Right. Let's get reckless. Double jump back and forth with Alcubierre Drive, trying to avoid damaging soldiers and cause matter annihilation in spot where the junkie will be shortly.
You prime the drive and all the feeds cut out for a microsecond while the jump program activates. To an external observer the LATRANS frame is breifly cloaked in a feild of warped air, like a mirage. Then it flickers for a heartbeat to be replaced by something akin to the surface of a star which explodes violently obliterating said observer.
The feed cuts back in and the only mark of the demon is a shadow burned into the building it was leaping from. The buildings around you have had up to their first ten meters completely atomized while the next few meters are still glowing orange in places, steel and glass melted like wax while anything organic is either burning or ash blowing in the shockwave. The damage is far greater in the ones you moved towards, with little damage to those behind you.
YOU DEFEATED
+4 EXT points
+4 INT points
[+] Completely Untouched
[+] Victory
[-] Overwhelming Advantage
Your frame's radio crackles to life.
"This is Andrukas. Once you're finished up report to Floor 1 and observe the anomalous units. Engage at your leisure, I only require your observation."
"Well this stinks."
James grimaces, then makes use of his absurd lightness, leaping into the air, hopefully above the bloody lobster monster's explosion. If attacked in mid-air, he tries dodging by pushing off against it--hey, he's aerogel! If he survives this turn, he launches another attack with his gravity pistol.
[MDEF vs. LTAR: 3 vs. 6] Heign attempts to leap over the Murder Lobster's explosion
[LTAR vs. MDEF: 2 vs. 1] Heign uses "weight" gun. Evasion is impossible, roll is only for damage mitigation.
You see visions of what is to come, what may be done. They aren't promising. There is no escape, and try as you might, you won't clear the blast.
Once, in ages past, in times that may or may not have been, there was a young prince standing at the crossroads. To his left, was certain death. To his front, was hunger and cold. To his right, was hardship. He need not have rode forth, and yet he did. He took the path to the right, and though he knew hardship, became a hero.
He was a fool. An imbecile, skilled in neither combat nor guile, and yet he was a hero, for he would go where his fellows dare not venture. It is of course, a platitude now, the tritest of cliches, to dare think heroism may be born of courage alone. And yet, even the most cowardly of heroes have their moments of bravery, for else they are naught.
Here you stand, with a body born of magic, a testament to humanity's glory days, a contract with the reaper. All you really need is a bit of courage. And really, let's be honest here, the heirloom you broke is far more valuable than your life at this point.
Steadying yourself, you charge forwards and leap upwards. At the apex, you swing your legs, running along the wall. It lunges at you. You kick off, a final boost. The air shimmers, and burns a brilliant octarine. The blast clips your boots, detonating them. Your feet are gone. Shattered. There is no pain, just a sudden loss of feeling as you are launched, clearing the rest of the blast.
As you hurtle through the air, your hold down the range adjuster, not even needing to look as you fire upside down. A sickening, wet crunch confirms what you already know as you land into a graceful roll behind your crippled foe.
You're off-balance now with the injury you've sustained, and you still hear the clicking of your foe as it skids to a stop. But you can also see, that its movements are sluggish and lurching, its tails swaying unsteadily, not long for this world. It begins skittering backwards, your vision tracing in another blast radius, one that soon extends in size as it lowers its tails backwards.
Crawl if you must, but dispatch it with care.
When this assignment's over, I can give you a body anew.
((Your feet are missing, but your legs are pretty much still intact, so you can sort of run along unsteadily along them, though you can't really stand on them. You can also crawl pretty quickly, hell you can crawl and fire your mundane pistols at the same time if need be like if John Woo made a remake of The Grudge starring Chow Yun-Fat as the ghost.))
Clear the airspace from demons. Then shoot any remaining demons on ground.
To Red: "This is getting hectic. I already miss the times when I could walk around killing myself accidentally with magic and you would insult me. Stupid me, making promises I have to work hard to keep. What's the deal with that black smoke?"
"Well I thought you understood your own incompetence by now and I didn't need to constantly remind you sweetie. Also that shadow is a cloaking field as you could have guessed... idiot~."
[UTAR vs. MDEF: 7 vs. 1] Ao opens fire on aerial units.
[UTAR vs. SDEF: 4 vs. 5] Ao opens fire on ground units.
[UTAR vs. MDEF: 2 vs. 1] LUPUS opens fire on ground units.
[MDEF vs. LTAR: 1 vs. 4] LUPUS attempts to evade the darkness.
You manage to pulp all of the air demons with ease firing off shots with your heavy cannon nailing them in surprisingly few hits each, the sniping package has definitely improved your accuracy. The ground demons however take cover near your non-bullet-proof, very delicious comrades making hitting them very difficult. The NEE LUPUS opens up on some of the demons from it's lower position with it's rifle which is embarrassingly larger than your own.
It manages to down a handful of the annoying meatball demons before the shadow decides to join the party. It detaches itself from the lobby of the building like a sinister cloud and forms an orb of rippling darkness then it spawns several dozen tentacles. The LUPUS attempts to switch targets but is too late and the orb attacks before it can counter swinging its tentacles like cleavers at the frame.
The frame is much worse for wear now lacking one of its arms and having a mixture of coolant, oil and viscera slowly dripping out of the cockpit which features several new windows.
(Ask DECOHERENT)
"Hey... those sigils. One of those happens to be a die, a symbol I'm sure you appreciate. Also there are 8 sigils, and I was given the choice of 8 handlers.."
"Care to let me take a peek at your hand there DECOHERENT? Care to share why this guy was so interested with you all?
Hmm.
Lets risk it.
"12 d0"
Lets make a decay-sword :D
If the spell works, and looks like it won't coal/oil-ify my hand on touch (best to poke very carefully with a pinky, hell I got two), use it to corrode/destroy/weaken the door of the safe, use my bound multitoolwrench to finish off the door if needed and check the contents.
Take anything of practical value.[/i]
(Ask DECOHERENT)
"Also you mentioned I should get back to my impromptu ally, shall I be legging it or is a "free" ride on the cards?
He manifests once again before you, and speaks, with the kind of slick nonchalance befitting his appearance.
"Now, I wouldn't normally be as frivolous as Red, but you did ask nicely... but I'm afraid, that -"
From his pocket, he produces a playing card
"- Is not my card."
It's neater and glossier, but it is, without a doubt, a replica of the image marked with a crosshair.
"As for their interest, if you saw people like you, doing what you do, I'd wager you'd take quite the interest as well. There's no free ride, but you're close enough you won't need one."
[COMP: 11/6] Killy's spell.
You make a sword, it looks really evil being made of bone and having glowing runes it seems to whisper and move when you aren't looking directly at it. You decide to touch the sword with your pinky because that is totally safe.
[TRAN: 3/6] Killy's resist.
The instant your pinky touches it, a green arc in the shape of a hand rushes from your chest and grasps it by the blade. You die, and wake again in the same room which now features a sword that is very probably definitely evil and a coalified corpse.
We'll assume you grab some more clothes and take back the knife.
Beirus mutters something unitelligible under his breath as he looks at the dragon. "So we do what, Jus? Help the dragon fight? Or use the distraction to try to get to the thing causing this anomaly?
If Jus says to help, use Equipment Check on the dragon if it works, then help the dragon by firing on the Rock with my Bound weapon, and use the Plasma sword if they get close. If they cluster, try to hit them all with a plasma blast. If Jus says to go inside, go inside, get directions or use Equipment Check looking up if Jus says the anomaly thingy is in range, and head in the direction of the anomaly causing object. Watch out for traps and lightning spiders. Kill any watchers I see inside.
I'll follow Beirus' lead on this. If we fight the rocs - use Caladlebolg and '12 ixc' on them. If we go inside, be ready to use Caladlebolg and my necrotic missiles at any foe within.
Anomaly source.
Now.
Dragon identified. Record found in Flight of Fantasy databases.
XII: Stasis Wing Emperor-Drake. Go complain to the skeletons about it. I didn't name it.
It's from before the Fall, a common topic nowadays it seems. Part of an advisory AI network.
Can't figure out its original purpose right now, it's only a fragment and it's gone completely haywire. They all are.
The AI itself is likely somewhere within its center of mass, and projecting the rest of its body, yes those rocks too, they're just extensions of its body.
Issue is, it's effectively impervious to all harm.
If you can somehow get into its body, I can try and disable it, but it's so badly damaged we won't be able to make something out of it.
Not unless you get the other two units of its local group here.
It's repurposed some of its utility functions to freeze areas in time, and some of its interfacing to have some kind of pseudo-mind control.
So yes, bad news all around.
I'm not picking up the source here, but the anomaly is definitely in this area, and the building's foundations don't extend that far down.
It has to be on one of the upper floors.
Oh and, don't take the lift, I'm picking up electrical anomalies within it.
Those birds are, evidently also parts of this anomaly. They're really more Red's specialty, but I am able to pick up arcane energy readings in their discharges.
Steer clear away from those arcs, they'll explode flesh on contact.
Those tendrils also act as a sensory array, they're able to pick up every faint electrical fields, including those in your brain and heart.
They don't seem to be too good at spotting though, I'm not entirely sure why, by all rights they seem far more suited for directing the storm than those hooded entities.
You both head toward the tower and make it halfway before the party rather inconsiderately decides to be with you guys and the party is not the conventional cake variety but instead the 'MURDER THE SHIT OUTTA BITCHES' kind of party and it just so happens that the two of you are the super special guests of honor. Fortunately the other guests are preoccupied so you can dodge their incidental collateral (read as: you) damage with ease, allowing the rocs to charge the dragon and its thralls while the dragon begins to really wreck shop using pre-Fall hax.
First it's a dragon so it just turns one roc into a snowcone with a crushing swipe of its tail while its thralls begin engaging the smaller birds, preventing them from interfering with it's fight with the remaining five. The rocs retaliate, forming together into a massive spiraling double helix of static and swirling wind, one doesn't join the funnel, instead hanging back near the far end. Then, from the clouds above arcs lightning in a blinding flash. It redirects them into the helix and they rapidly begin to multiply. You can barely see as the bolts multiply and condense into a bolt several meters wide.
It lances towards the dragon at a c-fractional (approximately 33% according to Jus) velocity. Only your enhanced reflexes allow you to track the next move. The dragon looks at the beam of pure destruction and simply takes the hit. It doesn't flinch as it takes 126% the yield of Hiroshima: The Musical's climax straight to the face and is totally fine. The blastwave of the colossal bolt sends both of you flying into the air and causes the snow to be blown away entirely in the area around the bolt. The snow and debris freeze.
They ice over, frozen, unmoving in mid-air.
Continued attempts to enforce change are futile.
Accept that eternity is superior.
Feel my majesty and weep, lesser ones.
It unleashes the force of its will. The voices of countless people, past, present, and future coursing through your mind in a matter of nanoseconds. All of them demand, exhort and cajole for you to submit; to submit to their desire to remain, to stop, to slow, to preserve. To change no more, for the future is too uncertain. To become as absolute and eternal as the very bedrock of this universe.
[COMP: 12/8] O'Greenahan's Resist.
[COMP: 1] Whitmore's resist.
Berius: You notice Hawk's eyes begin glowing a hellish blue as you both tumble through the air, he calmly dismisses Caladlebolg and conjures his 09AIAR, as he swings his arm towards you, with intent to open fire.
Hawk: Your head is currently swimming with unnatural thoughts. You also notice that Berius is a dirty liberal who must be purged before he revokes your right to bear the arms you are about to smite him with.
Not sure how lucid you are, Ladlemonger.
But if you are unable to break free soon enough, we shall terminate you and bring you back away from this influence.
"Damn, I hope this transformation lasts long enough for me to do my business here."
Tell the Squire to pull up the trapdoor, from an angle that'd keep him protected by the lid as he lifts it up, be ready to shoot anything that comes up with my vacuum with all UTAR, jump back if whatever coming out is especially nasty.
If nothing comes out...tell the Squire to watch the door so no one comes in behind us, go down the depths within, and explore, unless going down proves to be unreasonable for one reason or another.
But shove a dead body in first if it proves dark and hard to see.
The squire lifts the trapdoor with a grunt as he covers the door with his rifle "Clear!".
The trapdoor reveals a room beneath lit only by emergency lighting so it is quite dim. The dead body lands with a thud and little else. Once you enter you are in a corridor made of concrete lined with cables and pipes. As you look around the dim emergency lighting makes it difficult to see detail beyond fifty meters in either direction. In the distance you hear cackling.
(http://i.imgur.com/QYvcwOw.png?fb)
Resist XII's will. The Ladlemonger is no one's thrall!
[TRAN: 13/7] Whitmore tries not to violently purge O'Greenahan.
[TRAN: 7/7] Whitmore tries to resist IV's influence.
Tumbling through the air, you level the rifle as Beirus' head; he, in turn pins you with his gaze. He makes no attempt to dodge, no attempt to fight back, he just stares you down with almost cocky confidence. You notice you finger pulling the trigger, and, in that instant, your mind goes silent. The voices, their will, it's gone. Just flat out vanished. Swinging your rifle, the hellish spray of bullets misses Beirus and you tumble into a rough landing.
Presumably you follow Berius to the safe place that is not the outside.
"You had better! And fixing my iPod would be nice too... how am I supposed to be a good hero without good music?"
Okay then. Gravity blast it again. If that doesn't kill it, James attempts evasion by pushing himself above the explosion. Using his arms.
[LTAR vs. MDEF: 5 vs. 3] Heign uses "weight" gun. Evasion is impossible, roll is only for damage mitigation.
You crush the squid-lobster-scorpion abomination's tails along their midsection. It screeches and slides to a halt, curling up like a dying spider and quickly expiring. Your enhanced vision, however, still displays the "giant explodey killzone", so it might not be safe to go teabag it just yet.
PREY SLAUGHTERED
Excellent, excellent.
Formidable prey carry formidable bounties.
Prey upon its corpse and reap what was sown.
As for the device, I'm sure those skeletal weirdos are happy to provide one. For services yet to be rendered of course.
+20 EXT points
+20 INT points
[+] Extremely Dangerous Foe
[+] No Armor
[+] One Attempt
[-] Unavoidable Weapon
[-] Received Help
Ao smiles. "Well, let's take it down then, shall we? Check out what makes it tick and I'll jam some highspeed wrenches into its cogs."
Bioscan assisted aim. Shoot.
Shoot all non-humans still moving around.
"You should shoot it there..."
Your scan reveals the heart of the beast; a massive multi-chambered mass of muscle and barbed wire right in the center of it's chest you open fire with your rifle as it flies towards you.
[UTAR vs. SDEF: 13 vs. 7] Opening fire.
[LTAR vs. MDEF: 11 vs. 7] Avoiding retaliation
You hit the target square in the chest with a hail of machinegun fire, it drops into the ground with a tremendous crash and is obscured by rubble and rising dust. From the rubble erupts a roar of fury and several blasts of black burning energy.
"This one's 'pure'. The core made it, it's like a giant angry cenobite midget or something."
You manage to dodge most of the blade slashes but the last one catches you mid-dodge, the dark energy slashes through your frame's left arm and leg while it damages the other severely.
A number of warnings immediately flash up some obvious such as "PART X DAMAGED", and some serious "FLIGHT SYSTEM COMPROMISED", and some very serious "ALCUBIERRE STABILITY COMPROMISED".
Realise that I'd rather have someone watching my back next to me instead of him watching my back a long distance away, call down the squire and tell him to keep an eye on where we're coming from.
Go down right(? Forward? Idk go somewhere) of the corridor/ladder until I find something.
Since we have a moment for some magic now:06, and 08, separate with comp split between.
Squire drops down atop Ropey and covers your flank.
[TRAN: 4] Spell, 06.
[TRAN: 3/1] Spell, 08.
The first spell fizzles, the second one conjures a large lump of dark grey metal that thuds to the floor heavily.
You walk towards the fork and ten meters from the fork is a pair of corpses halfheartedly jammed into the piping, their blood pooling beneath them. From the blood you can see traceries of strange arcane sigils which glow a faint purple. The air around them moves like heat haze.
Ok, little bit crazy busy this week, so we'll keep it simple(ish):
"Thank you DECOHERENT, for your candor. I must admit, it is quite the interesting world I seem to have found myself in, or quite an odd world that seems to have found itself to where I happened to be.
Killy quietly ponders the mysteries of the cosmos... and since the sigils do not match the styles of his handler how he expected, he wonders just what aspects or attributes they do match.
"22 ed" and hope to hell I don't Tyrannosaurus Wrekt my self again. :P
If the spell works, grab the result, hope it at least has a full chamber or charge enough for one load worth of rounds! Either way yea, grab the clothes and knife.
Killy takes one last hard look at the sigils before heading out of the apartment, heading whatever the most likely route to my embattled, impromptu friend. Ask DECOHERENT, or.. Decon for short? If I need directions.
Decon is fine by me.
[TRAN: 11/6] Spell.
You conjure a large chrome pistol with no apparent magazine, although it appears to fire bullets given the rifling in the chamber and the small tungsten lozenge in the back of the weapon behind a small panel. Under the barrel are a long line of heat-sinks welded in place. It has an old fashioned mechanical trigger though which is surprisingly mundane.
After taking a few turns and consulting a couple of automated information kiosks you find the location of shade research, which is surrounded by a staggeringly large line of arcane script perfectly aligned with the boundaries of the plot. As you move around it appears to re-orient so that it is always visible without parallax. Above the runes is a faint ripple like a heat haze.
Quiet, isn't it? Your friend drew quite a lot of attention.
"If you want to kill me, you'll have to catch me first."
Run inside and start heading upstairs. Bob, weave, zig, and zag to dodge attacks. Shoot any spotters I see, watch out for mines and spiders. Stay away from the lifts. And if the drake tries mind control again and I beat it, see if I can turn the link back on it to tame it or weaken it or something.
[TRAN: 12/8] Navigating the architectural abomination.
You begin running "up" the tower, unfortunately they contracted M.C. Escher for the interior design so even taking a step forward is a creative exercise in perspective management. Having run down, through, around and up multiple corridors and hallways you stop to take a breather and try to figure out where the hell you are. At this point several things happen. The hallway ahead and behind you explodes into a pair of maelstroms, while the lightning that courses through the building like a nervous system beginning to give you funny looks. Also the dragon tires of swatting at ice-birds and begins climbing up the tower, only turning to occasionally backhand the incidental annoyance.
I got a new sheet ready. Name: Iliana Travieso
Handler: MALEBRANCHE
Faction: System League
Role: Armor Frame Pilot
External Statistics:
Static Defense: 4
Mobile Defense: 2
Liminary Targeting: 4
Unbound Targeting: 5
Internal Statistics:
Compatibility: 12
Transcendence: 9
"Man, is this an overkill contest I accidentally joined in?" Ao wheezes.
While I can still see the tentacle monster I try some magic: 22 5c ulez
"Seems like we have a few party crashers, don't think whatshisface will be too happy"
[COMP: 4] Spell
Fizzle.
Your chair continues sailing and reverse-defenestrates you into an apartment. A quiet hiss informs you that foam is now being pumped into the remaining thrusters, can't have volatile tubes of propellants left as such after all. It's a messy single bedroom unit with a kitchenette, sparsely furnished and ultimately quite drab and boring, the kind that people buy for the sole sake of renting out to university students or having a convenient place to cheat on their spouse.
"Alright then... I don't think I'm going to loot or zombify this thing any time soon, so... adventure!"
James investigates the slightly less lethal thing. How does he move to it without legs? He flies by flapping his arms very quickly. That's a thing he can do because 22 MDEF and aerogel transformation.
Like a moderately, extremely stupid looking bird you flap, stumble, and curse your way outside. Honestly less like a bird more like a dying confused fish, which really isn't helped by the fact that however little you weigh, you still have weapons, knick-knacks, and that helmet weighing you down, but screw the rules you're a magical aerogel man.
You make your way out and around the corner to be greeted by a sight that sends chills down your theoretically existent spine. Deadhand, and not just ordinary soldiers or drones, Witch Knights.
Supposedly the most deadly combat insertion force ever created by man, they are all heavily armored in plate carved with runes that glow with unearthly light. One wields a long golden stave which ends in a candelabra of crystal, above it a shimmering blue sphere that crackles with energy while in their offhand they have a sword bound with snaking trails of runes and script. Three have shields and bearded axes, while the final two have spears and shining blued metal nets.
They turn to face you as soon as you round the corner.
"Contact! SE Relative!"
The voice comes out modulated, inhuman.
Well, their reputation may be fearsome, but they look like they aren't equipped to deal with you at any rate, they look better off trying to mug a dragon. One of the shield-bearers pulls out a combat knife, one that glistens with a hazy, almost indistinct aura.
[TRAN: 13/2] Resistance
"Identify yourself."
Cold, commanding. A shame their posture doesn't match, not when you shrug off the effects. You feel like you ought to have felt fear then, they seem to as well, and for a moment, their masks slip. Most of them take a step back. A few of them tremble, ever so slightly, but you notice it of course. And all of the clutch their weapons just that little bit more tightly.
"Fire! I need fire! Light!"
Ryles fires a shot from his vacuum down the corridors while frantically going through his magics.
06 COMP 3, 0e COMP 3, 0f COMP 2.
[COMP: 3] Spell #1
[COMP: 0] Spell #2
[COMP: 3/3] Spell #3
You cast and then feel excruciating pain as part of your skin on your right arm transforms into a horrific red mist that effectively liquefies your hand into mince in seconds and begins work on the rest of your arm and, by extension, you. The next spell makes it awfully hard to breath, and your gasps come out all high-pitched and weird, you can't seem to get the suffocating gas out of your lungs, or perhaps, it's being generated your your lungs. Your third spell summon a glinting metallic lump that lands, relatively lightly on the ground. That's, one out of the three at least, and unfortunately, it isn't much reason to celebrate seeing as the rainbow you discharged ignites the gas, which, rather violently detonates your lungs. Your transformation reverts. With your lungs blown apart, and both arms lost, shock quickly sets in, perhaps rather mercifully, seeing as the last thing you remember is your body continuing to liquefy.
You awaken in a dark apartment, someone has been here very, very, recently. Someone's gone through through the scribbled papers on the desk, and rifled through the drawers. Also, there's the clearly evil sword on the ground next to a corpse that's been reduced to coal, that's a pretty dead giveaway.
This exit point is near enough to the objective. Your mission still stands.
Your comrade revived here and has been sent back into the fray.
Be careful, the Agents of the Crown were summoned by your erroneous hand, and seek to oppose you.
Well, try drawing on something with the crayon, I dunno, a circle on the pavement? Toss the crayon in the air?
DO SOME SCIENNNCE! : "0e"
Anyway, back to Grand Theft Auto, brought to you by an immortal magical jackass!
"Hey Decon, ready for some old-school mischief?"
Take a look around for a medium/fast car, not too damaged (or negligibly so) with a sturdy, well protected cockpit/cabin. Helps if the rest is sturdy too. Nothing fancy enough to have security mechanisms that'll lock me in or something tho.
If keys for cars still exist in this universe take a look in the usual places for the millennia denoted 2000, in/under seats, glovebox, sunvisor.
If no keys found, or keys don't exist, summon up my MULTITOOL and see about getting this thing started without setting off every alarm in a 3 block radius.
If I can get in/get it started, alarm or not, DRIVE THAT THING RIGHT AT WHERE MY OLD PAL VENTURED FORTH!!!
MAXIMUM EFFORT!
(Take it carefully until I cross the boundary, or if something starts to happen FULL SPEED. Park this thing right next to the hole and run up to the squire, or seeing as my comrade is... in trouble... perhaps a little further back :P)
You continue making your mother hypothetically proud by drawing a circle in the pavement in crayon. Good for you. Well, you've established that it's a decent crayon, not one of those cheap budget ones that require you to practically scrub with it, and that it seems to be pretty mundane in all except origin. You toss it upwards, an underarm throw.
[4] ? ? ?
You hear a sharp crackle, and feel the faintest rush of air against your face. The crayon, is gone. Or rather, it's smashed somewhere upon the ceiling of this floor, having been propelled hard enough to break the damn sound barrier.
[COMP: 8/2] Spell
The spell goes off, but you don't notice anything at first, that is, until you try to comment on it, quickly finding that your voice has become incredibly high pitched. The effect wears off quickly enough though.
You find a decently sturdy sedan and mash open the driver-side window. A shrill shriek announces that the alarm has gone off, that, was basically unavoidable, no-one on this street was foolish enough to leave their windows open or their doors unlocked unfortunately. This car's owner however, was indeed foolish enough to leave their keys in the sunvisor
It seems that you are too late. Your ally has perished, magical mishap I'm afraid.
What are the chances.
He's been resurrected in the same exit point as you, and is still assigned to this mission.
((Cutting you action off at here in case Blazing's death has changed it. If not, then just say so, we'll do a mini-update that continues it according to plan.))
"Shit. I fucking hate lightning spiders. Ladlemonger, you know any magic to fling some metal past them, maybe ground them to it? Or maybe to make a magnet that might disrupt them?"
See if I can find a loose, throwable piece of metal this isn't hiding a lightning spider and isn't in their jumping range. Basically, if it ain't close to me, I don't want to go get it and possibly get zapped/combust. If I do find such a piece of debris, toss it by one of the sparking fixtures the spiders hide in to see if it will make them jump to the metal piece and ground them there. Aim for a fixture away from me so the spiders can't jump to the metal in mid-flight and then to me. Wait until Ladlemonger tries the magnets first, though.
"I can do magnets."
'1f ixc' at any lighting spiders and any places where they're hiding.
[COMP: 10/6] Whitmore's Spell
A spray of silvery metal erupts forth from just in front of the Ladlemonger, it isn't exactly easy to aim, but enough of it heads in the right direction. Both of you almost immediately have to avert your eyes and cover your ears as with a continuous, deafening roar, the spiders erupt forth, spindly limbs of blinding light arcing towards the whole of you, the image almost burning into your retinas. Eventually, after far too long a time, it ceases. The light, the sound. Seems that they've given up. The metal continues to spark, even more angrily than before, but now, the arcs crackle backwards, back into the metal, apparently restrained, if not trapped.
The wall explodes and the two of you find yourselves staring off against three more of those ice rocs. It'd probably be more of an imposing sight if they had any more ranged attack or any means to actually dodge while inside the tower.
-snip-
((Here are your starting options, pick one. We'll give a more proper introduction in a mini-update.))
You pilot a LANDSKNECHT frame armed with a worn and rather dated machinegun. You're not sure where half the parts come from, and have a feeling you may not want to know either. You have an amazing but unreliable FCS, high-performance limbs, energy thrusters, impenetrable shielding, teleportation, and infinite energy to power all of that, but using them makes your frame try to fry your brain. You find yourself fighting unknown units on Floor 4.
You pilot a LANDSKNECHT frame kitted out for recon with an impressive array of sensors and an amazing but unreliable FCS. Magical reactive armor and LUPUS frame limbs make it fairly durable in combat as well. Its peculiar ECM system is capable of disrupting all electronics in the area, though only momentarily, which will hopefully be enough to steal a weapon because the frame's current one is abysmal. You're being sent out to help secure and transport technology from Floor 4.
You pilot a manned PUPPET frame modified for higher performance and sustained high-speed flight. It comes with a more advanced head unit with a far better sensor array than the norm, and plating augmentations designed specifically to minimize damage from charged particles and electrical attacks. It is armed with a sword that, if used right, deals more damage than normal. You're being sent into the Floor 3 Tempest to investigate the anomaly.
You'll be piloting a manned PUPPET frame equipped with a machine-gun, rather unremarkable in construction. It's waiting for you in the hanger. You have yet to take a mission, so what you do, and who you link up with, is up to you. You may be able to acquire additional weapons and modifications depending on what goal you choose, and with this newfound magic of yours, you might just be able to perform a few modifications of your own.
James Heign:
"Bit of both. Carry me, then when you see something you want really dead, throw me at them."
Yeah. That.
They nod and pick you up. You are now being given a piggyback ride by the stave-wielder, perhaps not the most dignified arrangement for all those involved, but it works well enough thanks to your light weight. As you enter the reception, a few of them stop to collect some shards from the crushed wolves. Soon enough, you all arrive back where the monster's corpse lies.
"I-is it dead?"
"Does it look alive?"
"N-no, but I mean, i-is it safe to..."
[TRAN: 12/2] Resistance
One of them draws their knife and, after practising the motion a few times, throw it at the corpse. The world burns octarine once more, this time, at a more comfortable distance, the arcane explosion blasting apart the weapon and deepening the crater in which its epicentre lay.
"It is now."
"Not gonna lie, you saved us a lot of trouble, I wasn't looking forwards to fightin' that thing."
"Heh, that makes two of us."
Your impromptu mount nods to the axe wielders who hesitantly approach, shields out. As they near it, their strides gain confidence and they begin sinking their weapons into its chitinous form, their cleaving blows gaining strength and certainty with each strike.
"There's somethin' we need to cut out of it. Should be the most dangerous thing there in here. Should be."
((Also, we will be ruling that, since you're so lightweight that you don't really hamper the person carrying you, and you're in a position wherein you can still exert some influence over their movement if you try, you can still use MDEF while riding them. If your MDEF roll is higher than theirs (which it will almost always will be), your roll overwrites theirs, allowing you to protect both yourself and them.
Yes, this does mean that you PCs could all gather around and form some kind of horrible aerogel piggyback totem pole that requires enemies to beat six MDEF rolls to hit, but we're reasonably confident there are enough drawbacks to that such that it doesn't become the new meta or something :P))
"I know I didn't. What's conductive loop? Please teach me. Teach me many things!"
Try enchanting again if Red can teach anything useful. It was free gun so I may as well do experiments here. See if I can construct magical antenna Red is talking about. 22 is the word for enchanting experiments.
Otherwise do easy magic... hmm, when in doubt c4. And dd. Split COMP evenly for both.
Wait for the bus.
[COMP: 2] Enchant, 22
[COMP: 2] Spell, c4
[COMP: 2/1] Spell, dd
You repurpose part of a wire coat-hanger into a loop and jam it into your weapon, you fizzle however, as does your following spell. For your second spell, you conjure an image of a pair of vambraces and rerebraces.
The bus arrives eventually, an old electric intercity coach with peeling paint and dirty windows. Sure enough, there's plenty of bodies inside it, they look like they've been pulverised with an obscene amount of force, yet oddly, the interior around them doesn't seem to have any of the impact damage you'd expect. The driver is a uniformed skeleton, it tips its hat as you enter. Waiting for you in one of the seats near the side doors, is an odd, bulky helmet with an elaborate harness that makes it quite hard to shift when fully secured and a sensor array mounted to the front, its interior is dotted with a series of electrodes. Next to it, is a sleek combat shotgun, and thirty scarlet shells for it. A note rests beneath it.
Put on the helmet before you leave. Secure it tight. The shotgun is loaded with six shells. All of those are incendiary. Think of it as a distraction. You'll have to provide your own weapons. Locate and engage the anomalous units. Further instructions will follow.
The bus speeds along all the way down to the newly battle-scarred landscape of Floor 1, dropping you off in a semi-industrial area. There are several large holes blasted into the facility to the east, to the north is another such facility in notably better condition. In the west, lie warehouses, and to the south the residential buildings lie burning.
"Jus, when I die, send me over to the Dead Hand. I want to take a look at their gear. And if Dead Hand isn't a possibility, just plop me back to an NEE base."
Summon myself a new '12 84'. Replace my breastplate with the new one, should I not fail the spell. Start looking through the various syringes and see which ones seem useful. I am going to die again soon, so I probably don't have to worry about overdosing too. If overdosing on those is a thing. Grab a few grenades and bind them together with cloth from the uniforms. Making a few grenade bundles for whatever is waiting for us up there sounds like a good idea. If we got unlimited time to prepare (and thus am able to cast another spell with full COMP) do a '12 d0' and give the result to Beirus, since his sword is now more or less useless (and if I've got time for another full COMP spell, do yet another '12 84' but for Beirus, this time).
Once the Ladlemonger's preparations are complete, he'll turn to Beirus with a grin under his skull mask.
"Ready to die, my friend?"
[COMP: 6/6] Spell, 12 84
You conjure another rune-inscribed chest plate of bleached bone and oil-like fluid.
The wind seems to have died down now and you have plenty of time to prepare, almost as if the tower is giving you the time so you can throw your best shot at it. Perhaps 'it' is convinced of victory, or it has some unknown purpose achieved in waiting you cannot guess at. Grenade scavenging produces a single bundle cluster bomb.
As for the syringes, Beirus' Equipment Check manages to pick out the five unused ones. Come to think of it, if these are the only ones that haven't been used, then it could really only mean one of two things - their owners perished before they could use them, or, more concerning, their owners had, given the choice between using them, and death, chose death. All of them are apparently magical, which is to say that the horrible side-effects that may or may not exist aren't constrained by the laws of physics. Lovely.
You take three, one transformation, two enhancements. Beirus takes the remaining two.
[COMP: 9/6] Spell, 12 d0
[COMP: 10/6] Spell, 12 84
You conjure up an obviously evil sword of bone with glowing runes that seem to shift and whisper in the corner of your vision, followed by another chestplate with a slightly sturdier construction to the first one.
Jus gives you your resurrection options.
You will be leading a squad of fellow Witch Knights on Floor 0 charged with capturing, dead or alive, a particularly powerful unit located on the outer edge of the anomaly. Your fire support unit will be deploying spells that aim to cripple large, power foes. In addition, they have sent constructs ahead of you to help soften up the target, and have procured autoframe support in the form of PUPPETs.
You alone have been deployed to Floor 1 to hunt down and capture an exceptionally dangerous unit. For this purpose your equipment have a more defensive bias, aimed towards keeping you alive while you whittle down your foe. Your weapons are quite powerful, designed for executing vulnerable foes at close-range while your fire support unit will be using spells geared towards binding evasive targets.
A group of NEE and System League soldiers have found themselves pinned down by unknown units on Floor 4. Equipped with a general purpose urban warfare kit, your fire support unit featuring wide area bombardment spells, your objective to eliminate the unidentified units and rescue the soldiers. This is admittedly, as much a propaganda mission as it is an attempt to curry favor with both sides.
There have been reports of certain, interesting, pieces of technology sighted on Floor 4, pieces of technology the kingdoms would very much like to get their hands on. Equipped for guerrilla warfare and skulduggery, your orders are to get in there, steal as much as you can, and get the hell out of there. Very much the kind of smash and grab job the System League are better known for.
Beirus returns the grin. "Not without a fight."
Gather supplies, mostly grenades and useful looking combat drugs. Also grab an 09AIAR and an 07AIAR. Grab an extra clip for each out of the other guns.
"Jus, is there any way to hook the plasma blade into the generator to siphon power? Or any way to shut off the generator?"
[TRAN: 7/6] Resistance
The armour, takes some effort to put on due to the wrench sticking out of chest, you end up have to force it in a bit deeper before you can put it on. As soon as your hand touches the sword, a great green spark, in the shape of a hand, like those that came from the rocs your ally life-drained, arcs from your chest, reaching towards the blade. You pick it up anyway, dragging the energy back into yourself without even the slightest flinch.
You find and retrieve the firearms and associated ammunition for each easily, the combat drugs prove somewhat elusive, requiring Jus' assistance to locate the only discovering two usable syringes. They're both magical in nature, one transforms, the other enhances according to him. You also pick up three grenades.
Considering the generator has been controlling almost everything trying to murder you since entering this storm, I wouldn't recommend it.
Disabling the generator is easy enough, you just need to break it. The problem is that its security system has multiple contingencies and will try and eat you.
"MALEBRANCHE, you said they were pre-Fall. Any idea how they got here? I'd also appreciate knowing what you're supposed to be good at."
Recall -01 and use its gun to shoot the last two pez guys. If they haven't fought back effectively, take the time to shoot one only in the top half and the other only in the bottom half.
[UTAR vs. MDEF: 1 vs. -1] '01 opens fire on a Pez Dispenser
[UTAR vs. MDEF: 3 vs. -1] '01 opens fire on another Pez Dispenser
For once, the PUPPET works 100% perfectly. It sneaks up, for whatever measure the phrase may be applied to a giant thruster-propelled robot, behind the pair of mechanical monsters, places its STINGER behind each and executes them like a professional assassin.
It is frankly amazing how it managed to not fuck up.
You notice, sheepishly that your MUSKETEER has run out of ammunition (as it only can hold one round in its chamber). Guess it was lucky that the PUPPET worked so well.
an ai on flr2 made them
old ais are re-activating and gathering, attracted by disturbances
i has magic
i can make stuff work
more powers later, need more sys rsrcs to use
+8 EXT points
+6 INT points
[+] Brutally Effective
[-] Sat Still Near the End
Name: Therebus Ennis
Handler (if any): SCHROEDINBUG
Faction: System League
Role: Armor Frame Pilot
External Statistics: Please distribute 15 points
Static Defense: 0
Mobile Defense: 5
Liminary Targeting: 5
Unbound Targeting: 5
Internal Statistics: Please distribute 21 points
Compatibility: 14
Transcendence: 7
((I meant to take the PUPPET's gun and use it myself. I'll use more careful wording next time.))
+3 SDEF
+2 MDEF
+3 LTAR
+4 COMP
+2 TRAN
"Good things to know. Terrifying, but good to know."
Order -01 to fall in behind me, and resume delivering the mystery box. Take the carcasses of the last two pez guys with us; if they're full of pre-Fall tech, I want it. While we travel, try out Work, Damnit! on my reactive armor system to see how good it is at maintenance work, and finally work up the courage to try some magic. "Well, MALEBRANCHE, you gave me magic that you can't even use, so it must be pretty good stuff." Use the magics: "a9" "11"
((If I were to summon the hypothetical Necrotic Manticore, would it telefrag me because of the enclosed space of the cockpit, or is the magic system nicer than that?))
-snip-
You pilot a LANDSKNECHT frame armed with a worn and rather dated machinegun. You're not sure where half the parts come from, and have a feeling you may not want to know either. You have an amazing but unreliable FCS, high-performance limbs, energy thrusters, impenetrable shielding, teleportation, and infinite energy to power all of that, but using them makes your frame try to fry your brain. You find yourself fighting unknown units on Floor 4.
You pilot a LANDSKNECHT frame geared towards close quarter combat. Armed with an exceptionally powerful energy weapon and maneuvering unit to help get it into range, it is an utter monster at close range. A monster with legs that can't support their own weight. And arms they have no real control over. And which is also rumored to be cursed. Really cursed. You'll be fighting an army of Dead Hand units that are rampaging through the surface camps.
You pilot a manned PUPPET frame modified for higher performance and sustained high-speed flight. It comes with a more advanced head unit with a far better sensor array than the norm, and plating augmentations designed specifically to minimize damage from charged particles and electrical attacks. It is armed with a sword that, if used right, deals more damage than normal. You're being sent into the Floor 3 Tempest to investigate the anomaly.
You'll be piloting a manned PUPPET frame equipped with a machine-gun, rather unremarkable in construction. It's waiting for you its hanger on Floor 5. You have yet to take a mission, so what you do, and who you link up with, is up to you. You may be able to acquire additional weapons and modifications depending on what goal you choose, and with this newfound magic of yours, you might just be able to perform a few modifications of your own.
((Just a micro-update so that Fish can select his options before the next update.))
((I think Beirus is in need of booping.))
((On it!))
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Name:
Beirus O'Greenahan
Location:
Broken Heaven - Eye of the Storm, Tower, Penultimate Floor
Handler:
JUS_AD_BELLUM
Tradecrafts:
Equipment Check [3 Turn Cooldown][1 Turn Until Recharged]: Locks onto all observed pieces of equipment and provides a feed of relevant data.
Support Override [Passive]: When receiving fire support intended, at least partially, to aid the user, they may hijack its targeting.
Bindings:
09AIAR: Quad-barreled bullpup superposed-load assault rifle. Indestructible. Conjured and dismissed at will. Dissipates if it leaves the wielder's hand for too long. Far weaker than usual, but boasts an absurd rate of fire due to having infinite ammunition.
SDEF: 1
MDEF: 9
LTAR: 5
UTAR: 8
COMP: 7
TRAN: 20
Status:
Shrapnel wounds to chest.
Broken ribs, piercing one lung.
Necromantic Transformation below the neck. Maintained by a spanner.
Inventory:
NEE Pilot's Uniform: Standard-issue uniform that identifies Armor Frame pilots loyal to the NEE. Stained with blood.
IW05-ALCYONE: PDW, fires silent subsonic explosive solid air bullets. 8 rounds remaining. 1 spare magazine.
ZGMF-SOL:18I: Experimental plasma blade based off of pre-Fall technology. Can project a gout of plasma. Makes great toast. Battery depleted - cannot project a blade or gout until replaced.
Military Medkit: A full medic's kit capable of handling pretty much any combat injury, provided the patient is willing to lie down and relax.
Necrotic Sword: A bone sword covered in runes that shift and whisper when you aren't looking at them. Seems to attempt to rip out the life force of anything that touches it.
Necrotic Armor: A chestplate formed of bleached bones and what appears to be crude oil with burning green runes.
Grenades (x3): Standard-issue System League grenades.
09AIAR: Quad-barreled bullpup superposed-load assault rifle. Can discharge an entire barrel or multiple barrels in a single blast. All 4 barrels have 10 rounds. 4 spare barrels.
07AIAR: A highly customizeable bullpup assualt rifle. A quite accurate weapon. Equipped with a holographic sight. 30 rounds remaining. 1 spare magazine.
Transformation Syringe: A System League auto-injector filled with an experimental concoction of magical origin. It transforms its user.
Enhancement Syringe: A System League auto-injector filled with an experimental concoction of magical origin. It enhances its user.
Other:
The Promise of a Steak: A steak for surviving the incursion into Broken Heaven. Will be cooked and received upon getting out alive.
Name:
James Heign
Location:
The Wild Hunt - Electronics Factory Floor
Handler:
SOTERIOLOGIST
Tradecrafts:
Memento Mori [3 Turn Cooldown][3 Turns Until Recharged]: Shows all the paths that lead to certain, likely and probable death.
Cataphile's Waltz [2 Turn Cooldown][Ready]: Teleport up to 25m in any direction, so long as the target location is not filled-in.
Bindings:
Fire Axe: A fire axe, sharper but also lighter than it should be. Indestructible. Conjured and dismissed at will. Dissipates if it leaves the wielder's hand for too long. Its center of weight seems to have been shifted so that it can be thrown more effectively.
SDEF: 3
MDEF: 22
LTAR: 8
UTAR: 5
COMP: 17
TRAN: 27
Status:
Bite wounds in the side. Disinfected and patched up.
Blood loss. Not enough to have any noticeable effect though.
Large wound in abdomen.
Feet are shattered. Hard to stay upright now. Wall running is no longer an option.
Full Aerogel Transformation. Antenna is a looped piece of metal jammed in the throat. Very lightweight.
Inventory:
NEE Engineer's Uniform: Standard-issue uniform that identifies engineers employed by the NEE.
Fire Axe: An axe designed to break down doors and windows during emergencies.
Self-Defense Pistol: A semiautomatic handgun that fires .45 cartridges. All working parts are metal, the rest of it consists of polymers to reduce weight and improve ergonomics. 11 rounds remaining.
Self-Defense Pistol: A semiautomatic handgun that fires .45 cartridges. All working parts are metal, the rest of it consists of polymers to reduce weight and improve ergonomics. 11 rounds remaining.
"Weight" Gun: A box-like weapon that seemingly increases the effects of gravity on targeted objects. Rather than firing anything, it targets a specific region and applies its effects there. Battery at 80%.
Med Kit: A med kit containing various implements for treating various injuries. Contains alcohol (pure enough to disinfect and be a bad idea to drink), bandaids, cotton balls, cotton swabs, iodine, bandages, and hydrogen peroxide. Comes with a button that calls an ambulance. Opened and partially used.
Sensory Modification Helmet: A helmet that blocks off all sights and sounds, replacing them with diminished, edited equivalents from its inbuilt cameras and microphones.
Wolf Head Shards: Shards of the shattered heads of metal wolves.
Wolf Teeth: Sharp metal teeth extracted from a bite wound.
iPod: An ancient device from a bygone era, predating both humanity's rise and subsequent fall. Now smashed open with a piece of metal removed.
Other:
Name:
Edward 'Ladlemonger' Whitmore
Location:
Broken Heaven - Eye of the Storm, Tower, Penultimate Floor
Handler:
JUS_AD_BELLUM
Tradecrafts:
Equipment Check [3 Turn Cooldown][Ready]: Locks onto all observed pieces of equipment and provides a feed of relevant data.
Necrotic Cache [3 Turn Cooldown][Ready]: Spawn two necrotic "clips", each for a known weapon in the area. They may be for the same weapon.
Bindings:
09AIAR: Quad-barreled bullpup superposed-load assault rifle. Indestructible. Conjured and dismissed at will. Dissipates if it leaves the wielder's hand for too long. Far weaker than usual, but boasts an absurd rate of fire due to having infinite ammunition.
Caladlebolg: Necrotic greatladle, wreaths itself with a cossorive aura when swung. Indestructible. Conjured and dismissed at will. Dissipates if it leaves the wielder's hand for too long. For performing acts befitting of the Ladlemonger, its user shall be granted upgrades to this.
SDEF: 3
MDEF: 5
LTAR: 3
UTAR: 9
COMP: 14
TRAN: 12
Status:
Chest blown apart, skin missing, flesh burnt and cleaved. Bones have mended, soft-tissue been replaced with a petroleum-like substance. Flesh near wound has rotted. Seemingly fine now.
Inventory:
Steel Ladles (x7): Soup ladles for serving soup or other liquid food, surprisingly effective when used against people.
Dark Magic Candy Tin: A mass of small bones the size and shape of a sweets tin. Contains a heart of coal. Seemingly inert.
Formerly Outdoor Clothing: Tough, insulative, waterproof clothing with styrofoam plating, a skull-like mask, and a billowing black cloak of cosmetic products.
Backpack: A waterproof backpack for keep dry what needs to be kept dry.
Dried Ration Packs (x5): They are what they are, and what they are not, is food.
Handheld GPS: A GPS unit with an inbuilt map and the ability to set waypoints. Designed for the outdoors, it doesn't work too well inside the colony.
Walking Pole: A pole designed to assist in traversing treacherous terrain, can work well enough as a melee weapon.
Necrotic Armor: A chestplate formed of bleached bones and what appears to be crude oil with burning green runes.
Necrotic Armor Shreds: A chestplate formed of bleached bones and what appears to be crude oil with burning green runes. Utterly annihilated, only a few shreds of bone remain.
Grenade Bundle: Six standard-issue System League grenades tied together with cloth.
Transformation Syringe: A System League auto-injector filled with an experimental concoction of magical origin. It transforms its user.
Enhancement Syringe (x2): A System League auto-injectors filled with an experimental concoction of magical origin. They enhance their user.
Necrotic Arm Armor: A set of dark steel arm armor.
Other:
Armored Transport: A van with light armor plating and a reasonably powerful engine. Driveshaft and engine heavily damaged, effectively inoperable. Shrapnel damage. Holes torn in plating.
Name:
Ao Shi
Location:
FLR01 - Lonestar Brew Factory
Handler:
RED_QUEEN
Tradecrafts:
Bio Scan [3 Turn Cooldown][Ready]: Gives the positions of all relevant entities in an specified area along with some data.
Bio Scan II [Upgrade]: Bio Scan now rates entity stats on a scale of "Strong, Good, Neutral, Weak, Terrible".
Bindings:
Plasma Torch: A cordless plasma torch capable of cutting through armor. Knife-like grip with the plasma exiting from one of the ends. Can remain on indefinitely. Indestructible. Conjured and dismissed at will. Dissipates if it leaves the wielder's hand for too long. Dim enough to not cause vision impairment. Weaker than usual.
SDEF: 3
MDEF: 10
LTAR: 2
UTAR: 13
COMP: 16
TRAN: 16
Status:
Fine
Inventory:
NEE Engineer's Uniform: Standard-issue uniform that identifies engineers employed by the NEE.
Casual Clothes: These aren't yours. Stored in your MRM03 locker.
Looted Diadem: A metal diadem that projects a reality altering field. Makes humans more friendly towards the wearer.
Advanced Armor: Body armor for the torso with plating, a mirror-sheen, and inbult electronics of unknown purpose.
First Aid Kit: A run of the mill first aid kit containing various implements for treating various injuries. Contains alcohol (pure enough to disinfect and be a bad idea to drink), bandaids, cotton balls, cotton swabs, iodine, bandages, and hydrogen peroxide.
Futuristic Pistol: A pistol with an underslung laser sight and a silencer-like integrated component. Seems to be a gauss weapon. 7 shots remaining.
09AIAR: Quad-barreled bullpup superposed-load assault rifle. Can discharge an entire barrel or multiple barrels in a single blast. 3 barrels have 10 rounds. The remaining barrel only has 1 round remaining. The number "22" is written on it. A wire coat hanger, repurposed as a metal loop is stuck into it.
Sensor Helmet: A helmet with inbuilt sensors and electrodes. Its current effects are unknown.
Combat Shotgun: A pump-action shotgun loaded with incendiary shells. 6 shells loaded. 30 spare shells.
Advanced Arm Braces: Sleeves of fine grey cloth with hard plastic-like plating, they have connectors that allow them to be attached to a compatible chest piece.
Other:
Radio Set: The detachable radio set from an AF02-LATRANS frame's ejector seat.
Silver Cowry: An animated cowry the size of a basketball made from silver, conjured by magic. Tamed and loyal to Ao Shi. Currently fine.
Name:
Ned Killy
Location:
Floor 4 - Shade Research Building, Floor -3, Lobby-side Fire Escape
Handler:
DECOHERENT
Tradecrafts:
Luck [3 Turn Cooldown][Ready]: For one turn, any dice roll of 3 will also constitute as one success to its relevant roll.
Bindings:
Multitool: Sort of like a Swiss army knife. Except bulkier. And specialized in repairing/refitting computers. Also functions as a monkey-wrench. Indestructible. Conjured and dismissed at will. Dissipates if it leaves the wielder's hand for too long.
SDEF: 2
MDEF: 4
LTAR: 3
UTAR: 6
COMP: 14
TRAN: 7
Status:
Fine
Inventory:
Stranger's Clothes: A bit too large, but better than nothing.
Kitchen Knife: For those who want to go stabbing but want a bit more versatility in their choice of murder weapon.
Futuristic Pistol: A large chrome pistol with an array of heat-sinks below the barrel. It lacks a magazine but likely fires solid sounds. 25 shots remaining.
Sturdy Sedan: Definitely not yours, the broken driver-side window and blaring alarm say that much. But it's a car, it's sturdy and it does its job. Parked in the Shade Research Building's lobby.
Other:
Name:
Iliana Travieso
Location:
Floor 5 - System League Base, Perimeter
Handler:
MALEBRANCHE
Tradecrafts:
Work, Damnit! [3 Turn Cooldown][3 Turns Until Recharged]: Magically forces a broken object to work, as long as it hasn't been entirely destroyed. Results may vary.
Bindings:
02-SHORTY/PDW: Bullpup personal defense weapon. Indestructible. Conjured and dismissed at will. Dissipates if it leaves the wielder's hand for too long. Weaker than usual but has infinite ammunition.
SDEF: 7
MDEF: 4
LTAR: 7
UTAR: 5
COMP: 16
TRAN: 11
Status:
Fine
Inventory:
System League Uniform: A System League soldier's uniform in urban camouflage. Both ranks are rather low.
02-SHORTY/PDW: Bullpup personal defense weapon. Accurate and reliable. It has 50 rounds in its magazine that fits flush with the weapon's frame.
Other:
00-LANDSKNECHT/AF: 5 meter tall Armor Frame. Capable of grafting and using parts of any similarly-classed frame. LUPUS limbs. Head has full-spectrum and electromagnetic vision, comes with excellent zoom. ECM unit can disrupt electronics in a semi-directed cone, keeping it on results in odd effects. Damage to the plating on the core and arms. Very minor damage to legs. The core's molasses reactive armor is currently at full, frontal core channels have taken a small amount of damage, but that damage no longer seems to be affecting reactive armor performance at all.
Destroyed Pez Dispenser Silo (x2): Some manner of frame-like unit equipped with sophisticated cruise missiles and some kind of firey explosion ability. Summoned by an AI unit on Floor 2. Neutralized via STINGER rounds to the back.
Name:
Therebus Ennis
Location:
Surface - System League Reserves, Near Biometal Site
Handler:
SCHROEDINBUG
Tradecrafts:
Arrow of Simurgh [3 Turn Cooldown][Ready]: Shows the weakpoints of a target. Can also simulate the effects of given attacks on those points if prompted.
Bindings:
02-SHORTY/PDW: Bullpup personal defense weapon. Indestructible. Conjured and dismissed at will. Dissipates if it leaves the wielder's hand for too long. Weaker than usual but has infinite ammunition.
SDEF: 0
MDEF: 5
LTAR: 5
UTAR: 5
COMP: 14
TRAN: 7
Status:
Fine
Inventory:
System League Uniform: A System League soldier's uniform in urban camouflage. Both ranks are rather low.
02-SHORTY/PDW: Bullpup personal defense weapon. Accurate and reliable. It has 50 rounds in its magazine that fits flush with the weapon's frame.
Other:
00-LANDSKNECHT/AF: 5 meter tall Armor Frame. Capable of grafting and using parts of any similarly-classed frame. LUPUS core. PUPPET legs with inbuilt energy thrusters, incapable of supporting the frame's weight and must constantly use energy to remain upright and to move more quickly. Head is an armored compound eye system for CQB. PHARAOH arms with improvised chain bindings. Crystalline pylon weapons system seems to turn all solids in its self-limited cone of fire into salt.
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Name:
Beirus O'Greenahan
Location:
Broken Heaven - Eye of the Storm, Tower, Generator Chamber
Handler:
JUS_AD_BELLUM
Tradecrafts:
Equipment Check [3 Turn Cooldown][Ready]: Locks onto all observed pieces of equipment and provides a feed of relevant data.
Support Override [Passive]: When receiving fire support intended, at least partially, to aid the user, they may hijack its targeting.
Bindings:
09AIAR: Quad-barreled bullpup superposed-load assault rifle. Indestructible. Conjured and dismissed at will. Dissipates if it leaves the wielder's hand for too long. Far weaker than usual, but boasts an absurd rate of fire due to having infinite ammunition.
SDEF: 1
MDEF: 9
LTAR: 5
UTAR: 8
COMP: 7
TRAN: 20
Status:
Shrapnel wounds to chest.
Broken ribs, piercing one lung.
Necromantic Transformation below the neck. Maintained by a spanner.
Inventory:
NEE Pilot's Uniform: Standard-issue uniform that identifies Armor Frame pilots loyal to the NEE. Stained with blood.
IW05-ALCYONE: PDW, fires silent subsonic explosive solid air bullets. 8 rounds remaining. 1 spare magazine.
ZGMF-SOL:18I: Experimental plasma blade based off of pre-Fall technology. Loaded with a necrotic battery, and now projects entropic blades. Can drain its entire battery to intensify and briefly prevent its user from dying before attempting to heal all wounds sustained during this state.
Military Medkit: A full medic's kit capable of handling pretty much any combat injury, provided the patient is willing to lie down and relax.
Necrotic Sword: A bone sword covered in runes that shift and whisper when you aren't looking at them. Seems to attempt to rip out the life force of anything that touches it.
Necrotic Armor: A chestplate formed of bleached bones and what appears to be crude oil with burning green runes.
Grenades (x3): Standard-issue System League grenades.
09AIAR: Quad-barreled bullpup superposed-load assault rifle. Can discharge an entire barrel or multiple barrels in a single blast. All 4 barrels have 10 rounds. 4 spare barrels.
07AIAR: A highly customizeable bullpup assualt rifle. A quite accurate weapon. Equipped with a holographic sight. 30 rounds remaining. 1 spare magazine.
Transformation Syringe: A System League auto-injector filled with an experimental concoction of magical origin. It transforms its user.
Enhancement Syringe: A System League auto-injector filled with an experimental concoction of magical origin. It enhances its user.
Necrotic Arm Armor: A set of dark steel arm armor.
Other:
The Promise of a Steak: A steak for surviving the incursion into Broken Heaven. Will be cooked and received upon getting out alive.
Name:
James Heign
Location:
The Wild Hunt - Electronics Factory Floor
Handler:
SOTERIOLOGIST
Tradecrafts:
Memento Mori [3 Turn Cooldown][2 Turns Until Recharged]: Shows all the paths that lead to certain, likely and probable death.
Cataphile's Waltz [2 Turn Cooldown][Ready]: Teleport up to 25m in any direction, so long as the target location is not filled-in.
Bindings:
Fire Axe: A fire axe, sharper but also lighter than it should be. Indestructible. Conjured and dismissed at will. Dissipates if it leaves the wielder's hand for too long. Its center of weight seems to have been shifted so that it can be thrown more effectively.
SDEF: 3
MDEF: 22
LTAR: 8
UTAR: 5
COMP: 17
TRAN: 27
Status:
Bite wounds in the side. Disinfected and patched up.
Blood loss. Not enough to have any noticeable effect though.
Large wound in abdomen.
Feet are shattered. Hard to stay upright now. Wall running is no longer an option.
Full Aerogel Transformation. Antenna is a looped piece of metal jammed in the throat. Very lightweight.
Inventory:
NEE Engineer's Uniform: Standard-issue uniform that identifies engineers employed by the NEE.
Fire Axe: An axe designed to break down doors and windows during emergencies.
Self-Defense Pistol: A semiautomatic handgun that fires .45 cartridges. All working parts are metal, the rest of it consists of polymers to reduce weight and improve ergonomics. 11 rounds remaining.
Self-Defense Pistol: A semiautomatic handgun that fires .45 cartridges. All working parts are metal, the rest of it consists of polymers to reduce weight and improve ergonomics. 11 rounds remaining.
"Weight" Gun: A box-like weapon that seemingly increases the effects of gravity on targeted objects. Rather than firing anything, it targets a specific region and applies its effects there. Battery at 80%.
Med Kit: A med kit containing various implements for treating various injuries. Contains alcohol (pure enough to disinfect and be a bad idea to drink), bandaids, cotton balls, cotton swabs, iodine, bandages, and hydrogen peroxide. Comes with a button that calls an ambulance. Opened and partially used.
Sensory Modification Helmet: A helmet that blocks off all sights and sounds, replacing them with diminished, edited equivalents from its inbuilt cameras and microphones.
Wolf Head Shards: Shards of the shattered heads of metal wolves.
Wolf Teeth: Sharp metal teeth extracted from a bite wound.
iPod: An ancient device from a bygone era, predating both humanity's rise and subsequent fall. Now smashed open with a piece of metal removed.
Other:
Name:
Edward 'Ladlemonger' Whitmore
Location:
Broken Heaven - Eye of the Storm, Tower, Generator Chamber
Handler:
JUS_AD_BELLUM
Tradecrafts:
Equipment Check [3 Turn Cooldown][3 Turns Until Recharged]: Locks onto all observed pieces of equipment and provides a feed of relevant data.
Necrotic Cache [3 Turn Cooldown][3 Turns Until Recharged]: Spawn two necrotic "clips", each for a known weapon in the area. They may be for the same weapon.
Bindings:
09AIAR: Quad-barreled bullpup superposed-load assault rifle. Indestructible. Conjured and dismissed at will. Dissipates if it leaves the wielder's hand for too long. Far weaker than usual, but boasts an absurd rate of fire due to having infinite ammunition.
Caladlebolg: Necrotic greatladle, wreaths itself with a cossorive aura when swung. Indestructible. Conjured and dismissed at will. Dissipates if it leaves the wielder's hand for too long. For performing acts befitting of the Ladlemonger, its user shall be granted upgrades to this.
SDEF: 3
MDEF: 5
LTAR: 3
UTAR: 9
COMP: 14
TRAN: 12
Status:
Chest blown apart, skin missing, flesh burnt and cleaved. Bones have mended, soft-tissue been replaced with a petroleum-like substance. Flesh near wound has rotted. Seemingly fine now.
Inventory:
Steel Ladles (x7): Soup ladles for serving soup or other liquid food, surprisingly effective when used against people.
Dark Magic Candy Tin: A mass of small bones the size and shape of a sweets tin. Contains a heart of coal. Seemingly inert.
Formerly Outdoor Clothing: Tough, insulative, waterproof clothing with styrofoam plating, a skull-like mask, and a billowing black cloak of cosmetic products.
Backpack: A waterproof backpack for keep dry what needs to be kept dry.
Dried Ration Packs (x5): They are what they are, and what they are not, is food.
Handheld GPS: A GPS unit with an inbuilt map and the ability to set waypoints. Designed for the outdoors, it doesn't work too well inside the colony.
Walking Pole: A pole designed to assist in traversing treacherous terrain, can work well enough as a melee weapon.
Necrotic Armor: A chestplate formed of bleached bones and what appears to be crude oil with burning green runes.
Necrotic Armor Shreds: A chestplate formed of bleached bones and what appears to be crude oil with burning green runes. Utterly annihilated, only a few shreds of bone remain.
Grenade Bundle: Six standard-issue System League grenades tied together with cloth.
Transformation Syringe: A System League auto-injector filled with an experimental concoction of magical origin. It transforms its user.
Enhancement Syringe (x2): A System League auto-injectors filled with an experimental concoction of magical origin. They enhance their user.
Necrotic Explosion Amplifiers (x2): Glass-like baubles filled with a viscous black fluid. When attached to a grenade, the resulting explosion becomes corrosive and may heal its user with the life force of those who perish within it.
Other:
Armored Transport: A van with light armor plating and a reasonably powerful engine. Driveshaft and engine heavily damaged, effectively inoperable. Shrapnel damage. Holes torn in plating.
Name:
Ao Shi
Location:
FLR01 - Lonestar Brew Factory
Handler:
RED_QUEEN
Tradecrafts:
Bio Scan [3 Turn Cooldown][Ready]: Gives the positions of all relevant entities in an specified area along with some data.
Bio Scan II [Upgrade]: Bio Scan now rates entity stats on a scale of "Strong, Good, Neutral, Weak, Terrible".
Bindings:
Plasma Torch: A cordless plasma torch capable of cutting through armor. Knife-like grip with the plasma exiting from one of the ends. Can remain on indefinitely. Indestructible. Conjured and dismissed at will. Dissipates if it leaves the wielder's hand for too long. Dim enough to not cause vision impairment. Weaker than usual.
SDEF: 3
MDEF: 10
LTAR: 2
UTAR: 13
COMP: 16
TRAN: 16
Status:
Fine
Inventory:
NEE Engineer's Uniform: Standard-issue uniform that identifies engineers employed by the NEE.
Casual Clothes: These aren't yours. Stored in your MRM03 locker.
Looted Diadem: A metal diadem that projects a reality altering field. Makes humans more friendly towards the wearer.
Advanced Armor: Body armor for the torso with plating, a mirror-sheen, and inbult electronics of unknown purpose. Attached to it are sleeves of fine grey cloth with hard plastic-like plating. The air faintly ripples around it.
First Aid Kit: A run of the mill first aid kit containing various implements for treating various injuries. Contains alcohol (pure enough to disinfect and be a bad idea to drink), bandaids, cotton balls, cotton swabs, iodine, bandages, and hydrogen peroxide.
Futuristic Pistol: A pistol with an underslung laser sight and a silencer-like integrated component. Seems to be a gauss weapon. 7 shots remaining.
09AIAR: Quad-barreled bullpup superposed-load assault rifle. Can discharge an entire barrel or multiple barrels in a single blast. 3 barrels have 10 rounds. The remaining barrel only has 1 round remaining. The number "22" is written on it. A wire coat hanger, repurposed as a metal loop is stuck into it.
Sensor Helmet: A helmet with inbuilt sensors and electrodes. Its current effects are unknown.
Combat Shotgun: A pump-action shotgun loaded with incendiary shells. 6 shells loaded. 30 spare shells.
Other:
Radio Set: The detachable radio set from an AF02-LATRANS frame's ejector seat.
Silver Cowry: An animated cowry the size of a basketball made from silver, conjured by magic. Tamed and loyal to Ao Shi. Currently fine.
Name:
Ned Killy
Location:
Floor 4 - Shade Research Building, Floor -3, Lobby-side Fire Escape
Handler:
DECOHERENT
Tradecrafts:
Luck [3 Turn Cooldown][Ready]: For one turn, any dice roll of 3 will also constitute as one success to its relevant roll.
Bindings:
Multitool: Sort of like a Swiss army knife. Except bulkier. And specialized in repairing/refitting computers. Also functions as a monkey-wrench. Indestructible. Conjured and dismissed at will. Dissipates if it leaves the wielder's hand for too long.
SDEF: 2
MDEF: 4
LTAR: 3
UTAR: 6
COMP: 14
TRAN: 7
Status:
Fine
Inventory:
Stranger's Clothes: A bit too large, but better than nothing.
Kitchen Knife: For those who want to go stabbing but want a bit more versatility in their choice of murder weapon.
Futuristic Pistol: A large chrome pistol with an array of heat-sinks below the barrel. It lacks a magazine but likely fires solid sounds. 25 shots remaining.
Sturdy Sedan: Definitely not yours, the broken driver-side window and blaring alarm say that much. But it's a car, it's sturdy and it does its job. Parked in the Shade Research Building's lobby.
Other:
Name:
Iliana Travieso
Location:
Floor 5 - System League Base, Perimeter
Handler:
MALEBRANCHE
Tradecrafts:
Work, Damnit! [3 Turn Cooldown][2 Turns Until Recharged]: Magically forces a broken object to work, as long as it hasn't been entirely destroyed. Results may vary.
Bindings:
02-SHORTY/PDW: Bullpup personal defense weapon. Indestructible. Conjured and dismissed at will. Dissipates if it leaves the wielder's hand for too long. Weaker than usual but has infinite ammunition.
SDEF: 7
MDEF: 4
LTAR: 7
UTAR: 5
COMP: 16
TRAN: 11
Status:
Fine
Inventory:
System League Uniform: A System League soldier's uniform in urban camouflage. Both ranks are rather low.
02-SHORTY/PDW: Bullpup personal defense weapon. Accurate and reliable. It has 50 rounds in its magazine that fits flush with the weapon's frame.
Other:
00-LANDSKNECHT/AF: 5 meter tall Armor Frame. Capable of grafting and using parts of any similarly-classed frame. LUPUS limbs. Head has full-spectrum and electromagnetic vision, comes with excellent zoom. ECM unit can disrupt electronics in a semi-directed cone, keeping it on results in odd effects. Damage to the plating on the core and arms. Very minor damage to legs. The core's molasses reactive armor is currently at full, frontal core channels have taken a small amount of damage, but that damage no longer seems to be affecting reactive armor performance at all. Currently in garage, awaiting repairs.
Destroyed Pez Dispenser Silo (x2): Some manner of frame-like unit equipped with sophisticated cruise missiles and some kind of firey explosion ability. Summoned by an AI unit on Floor 2. Neutralized via STINGER rounds to the back. Currently being stripped down.
Unknown Frame Shotgun: A shotgun usable with the 00-LANDSKNECHT/AF. Details currently unknown. Will be delivered to the garage.
Name:
Therebus Ennis
Location:
Surface - System League Reserves, Near Biometal Site
Handler:
SCHROEDINBUG
Tradecrafts:
Arrow of Simurgh [3 Turn Cooldown][Ready]: Shows the weakpoints of a target. Can also simulate the effects of given attacks on those points if prompted.
Bindings:
02-SHORTY/PDW: Bullpup personal defense weapon. Indestructible. Conjured and dismissed at will. Dissipates if it leaves the wielder's hand for too long. Weaker than usual but has infinite ammunition.
SDEF: 0
MDEF: 5
LTAR: 5
UTAR: 5
COMP: 14
TRAN: 7
Status:
Fine
Inventory:
System League Uniform: A System League soldier's uniform in urban camouflage. Both ranks are rather low.
02-SHORTY/PDW: Bullpup personal defense weapon. Accurate and reliable. It has 50 rounds in its magazine that fits flush with the weapon's frame.
Other:
00-LANDSKNECHT/AF: 5 meter tall Armor Frame. Capable of grafting and using parts of any similarly-classed frame. LUPUS core. PUPPET legs with inbuilt energy thrusters, incapable of supporting the frame's weight and must constantly use energy to remain upright and to move more quickly. Head is an armored compound eye system for CQB. PHARAOH arms with improvised chain bindings. Crystalline pylon weapons system seems to turn all solids in its self-limited cone of fire into salt.
Name: Padma Mangal
Handler (if any): N/A
Faction: New Earth Empire
Role: Civillian
External Statistics: Please distribute 15 points
Static Defense: 3
Mobile Defense: 3
Liminary Targeting: 4
Unbound Targeting: 5
Internal Statistics: Please distribute 21 points
Compatibility: 8
Transcendence: 13
Haaaang on a minute. I think I'm going to cast a spell.
08 a8 sabb, and I don't care about taming it. I just want to point it at the things on the side of me that I haven't just thruster-salt-combo'd at.
The result of this will be animate, right?
As you spin around to face them, their fingers pull the trigger. You see the shields split open, each swinging out in four pieces leaving faint shimmers in their wake. You see what lies behind them, the gaping lamprey mouths that they hide. And then, you focus on the words in your mind, you focus until they are all there is, until all else is naught.
[COMP: 6/5] Spell, 08 18 sabb
[COMP: 4] Synchronization
[SDEF vs. UTAR: AUTOFAILURE] Clockwork Automaton fires upon Bear
[MDEF vs. UTAR: 2 vs. 1] Clockwork Automaton fires upon Ennis
[MDEF vs. LTAR: 3 vs. 0] Black Vulture magics at Ennis
[MDEF vs. LTAR: 4 vs. 3] Clockwork Automaton slashes at Ennis
[MDEF vs. LTAR: 3 vs. 7] Sanguine Automaton slashes at Ennis
A titanic bear of lead, larger than even your frame crashes into existence to your left, a beam of octarine crashes through its head, and its now-headless corpse continues sailing to your left. Welp, at least you learned that in a frame everything is scaled to fit... and that you should be more careful about attempting to catapult leaden bears at your enemies.
The other constructs move to attack you.
The other cannon fires off several bolts of glowing dust but you pull off a dodge as the space just occupied a few moments ago erupts with electrical discharge. You continue your dodge as the scythe wielder flings itself at you with gutso, and though it manages to get close you manage to swat it away, but as you do the larger monster moves to attack. Its attack is far more savage, like a beast rather than a machine. Its katana sings out as it dodges around your attempts to withdraw to create some room. The blade dances across the surface of your frame, slice into the plates with the power of what appears to be pure weeaboo bullshit. The damage doesn't cripple but several plates have been loosened and you've got some minor damage from where it nicked some of the electronics and hydraulics.
James Heign:
"Hopefully whatever did that was the thing I killed earlier. If it's not... well, that's what you have me for."
Riding continues.
"Yeah that would be nice" They seem very unsure with your reassurances.
The group moves forward looking down each aisle with tense anticipation of attack. As you approach the back of the warehouse you hear a sound like someone crashing a car into a wall repeatedly. As soon as the front soldier crosses into the corridor, you see something, something that the others cannot see - a ghostly beam of ripples flicks to target him straight in the head.
Time slows, the soldier moves to a defensive stance then there is a noise from down the corridor. A scratching metallic noise and then, nothingness.
Everything, just seems to turn, off.
You see nothing. You hear nothing. Smell nothing, taste nothing, feel nothing. Not even your own thoughts. For that split second, everything is gone.
And then, the world explodes with light and sound. It's like standing right next to a howitzer as it fire. In fact, that is exactly what it's like. Because there is a sawn-off howitzer there, right in front of you, the smoking barrel mere inches from where the man's head was.
Its head is a sphere of star-filled night, its body is humanoid, though concealed by long white robes, and it floats in a side-on stance, holding the weapon one-handed with metallic tendrils that look awfully like human spines. It lingers for less than a second, and then, it is gone.
Smeared against the wall, his armor and shield having done naught, is its victim.
"Fuck."
"Hey, Malebranche, you wouldn't happen to have any ulterior motives lying around, would you? Because I need something to do and... I dunno, you're magic? Gimme a mission, or something."
Regardless of Malebranche's answer, I'll find Captain Manley and retrieve my reward. After I get it, go back to my 'garage' and practice some magic while I wait for my comrade to return with a gun. Cast 11 4a and gzdz.
options:
flr4 - ais creating a demons, also anomalous units, also alcubierre drive malfunction
flr3 - major spacial distortion and dragon
fl2 - source of missile frames
flr1 - 100s of unidentified units causing havoc
flr0 - is weird nao
Captain Manley is relatively easy to find with the stream of strange gear going in and out at a mostly constant rate. You register with your swipe card at the receptionist who is setup with several sheaves of paper and a briefcase laptop. She taps at the computer for a moment. Then another, after a few minutes she speaks up.
"Search and retrieval?"
"Yes..." you sigh, having already waited for nearly 20 minutes what with the line and the computer being as fast as continental drift.
"Okay got it... Item 225-B is assigned as mission reward. Wait here while I go get that."
The receptionist gets up and enters the large dun colored tent, emerging with a strange object.
It is a roughly kite shaped object made of multiple pieces of dark glossy metal around glowing green internal parts. The 'front' consists of one large central panel and two smaller side parts that possibly... flip out?
There are two large handles on the underside. Perhaps it is some sort of battering ram or shield?
[COMP: 3/2] Spell, 11 41
[TRAN: 7/2] Synchronization
[COMP: 3/2] Spell, gzdl
You summon a goat sculpted of colored glass that seems and flow and pulsate with the brilliant red heart within. You can see, distorted by the reflections and refraction of its body, its vibrant organs and bodily systems. Its body flows almost liquid-like it turns to face you, almost expectantly, as if awaiting orders.
Your fingertips get the feeling of pins and needles.
Quick magic experiment: 0d & 24, 8 COMP for both.
"Anyone in here or around, Red?"
[COMP: 10/6] Spell, 0d
[COMP: 8/1] Spell, 24
With your first spell, you summon the image of a strange serpentine creature with the wings and head of a bird and the legs of a lizard. With your second, you get the image of a generic container.
"Well then as you have requested, I will look around for you. There are five people inside, two rather handsome fellows with big muscles... mmm I must say I like the beefy ones. They are Good at CQC and Normal in all other areas. Two are slightly smaller, a man and woman both with good depth perception so Good snipers and Normal elsewhere. Good, but you're better" She pauses for a moment before continuing peering through the wall at something you cannot see. "Well hello sailor, the last one has very high Transcendence, now isn't that enticing? He is also breathing in welder fumes they're obviously doing some metal work in there."
Their positions highlight in your sight, they're all clustered together in the middle of the warehouse.
Mentally brace myself, and prepare my body for combat. Ready my pistol and cross the rune-line
If anything should attack me, activate my LUCK trade-craft, cast "44 ixc" and open fire with my pistol (or just use the pistol with full LTAR if I'd have to split it across the magic and pistol attacks) If the area/corridor is even slightly large enough use MDEF, only use SDEF if I have no hope to dodge.
You cross the rune line and are not instantly murder-raped by a dozen demons from the 16th layer of hell so go you! The rune line is different on this side while it was transparent on the outside inside it is mirrored and unyielding... maybe need to hold back on the celebration.
-snip-
You awaken from a troubled sleep, your apartment is dark and you hear a faint thud from the main room. You live alone and don't have any pets that could to that, so you investigate. On your coffee table is a silver box with a slightly cracked seam. Figuring that a bomb would be a bit overkill and strange considering the ornate nature of the box, you open it. Inside is an odd black tablet which spins with ancient command line style code, at which point it asks for a network connection. You just skip, seems to be online anyway. It stops and the screen cracks as it suddenly shocks you violently sending you unconscious.
You wake up and feel strange words and concepts swimming in your brain. Also you are quite vividly hallucinating, with thousands of complex mathematical calculations spinning around the room. They concern everything from the predictable pattern of dimples in the paint on your walls to the exact formula that describes the shape of the couch.
Then the world shifts. Your consciousness leaves your body and all its senses, but you can still "see" in some way. Make no mistake, this is not vision, this is not sight, but there lacks a word to describe it, and thus, "sight" must suffice.
You see everything around you. You see in incredible detail. But you cannot see even the flimsiest of details.
You see the building blocks of matter themselves, the electrons, the quarks. You see the fundamental forces. You see everything but you see nothing. For in seeing each and every building block, it becomes hard to see what they make. It is easy to see the quarks, but the hadrons? Those are trickier. Trickier still are the nuclei, and then the atoms. Molecules? Those are beyond your grasp.
Your vision lifts upwards and zooms out, everything the same meaningless mess, until... you see something else. Something that should not be there. You see something made not from quarks or leptons, but something else entirely. Something the models never predicted, something unlike anything else, some other form of matter, if it could even be called that. A roiling storm of it, no larger than a small car.
Your vision rises again, and now, once again you see more oddities in motion, you see what appear to be beams streaking through what you can only presume to be the air, some are formed of something like mundane matter but tinged with laws of reality unlike your own, others are again completely alien.
The world shifts again and you find yourself floating in a dark, featureless void, the only source of light come from the five matches before you, each held by a robed skeleton. Their jaws open, and the flames blow out.
You are now back in front of your coffee table and no longer tripping balls. The box is gone, but on the other side of the table is something resembling those monolithic advertising kiosks (http://2.wlimg.com/product_images/bc-full/dir_95/2835663/image-05_p_983112_58376.jpg). From it comes a voice, heavily accented, the words and syllables emphasized oddly.
"hello INFIDEL. i am SALESMAN. i am here to help. what do you want to know?"
"It might be the obvious move, but getting rid of those cables might weaken this thing."
Head on upstairs and use the enhancement syringe. Use my necrotic sword that Hawk gave me to try and cut as many cables as I can, with 1 UTAR allocated to each cable. If my enhancement syringe happens to give me the ability to jump high enough to reach the generator, jump and attack it with my plasma sword in that special attack mode thingy. If things go to shit and I get wounded in a way that significantly affects my ability to kill or not get killed, use the transformation syringe. Dodge attacks targeting me, preferably in a way that they damage the generator, cables, or monoliths if they miss.
"I shall see if the sphere can be damaged, then."
Enhancement syringe go! Caladlebolg + 12 ixc on the glowy sphere. Be ready to dodge.
The wind howls, the air freezes and the dozens of weapons, become hundreds. Mercifully, the PUPPET remains alone, spared from the duplication.
Berius: You use the syringe and feel heat suffuse your body, you soon begin to smoke and burn producing significant amounts of light and a pillar of black soot. The burning doesn't seem to harm you and causes the snow beneath your feet to melt making you quite obvious in the winter hellhole you now occupy. The hundreds of weapons around you seem to shift towards you menacingly, as if possessed by great animosity.
Hawk: You dose yourself and feel your head ache and vision swim as the drug takes effect. You feel far more competent and the weight and heft of your necrotic weaponry seems to feel far more natural to you, as you look around you can see dozens of small weakpoints in the arena of concrete you now occupy.
The PUPPET in the corner gets up, holes and rents in its armor patched with hardened ice. From its thrusters streams a storm of lightning and cloud forming a black billowing cloak lit by brilliant blue flashes.
The PUPPET reaches down as it begins to charge, sweeping its hands across the array of weapons, gathering swords of ice in its grasp as it moves towards you both. The dexterity and grace it shows is amazing, you know they can do this from their specs but seeing one achieve their limits is simply terrifying. It takes its bundle of swords and throws them out in front of itself reaching forward as if to catch them but missing completely... until you see it isn't a miss at all - they had frozen together in the air, and a single frame-sized hilt had extended backwards, right into its hand. It takes this new weapon, a massive blade five meters in length and holds it in a low guard behind it as it begins boosting towards you. The ice on its thrusters constantly melting and reforming to keep them barely under yellow hot. It screeches towards you pushing the absolute limits of every safety margin in pursuit of its only purpose - murder.
Hawk begins aiming upwards preparing his signature attack while Berius turns and starts sprinting towards the nearest monolith to climb to the vulnerable looking wires. Unfortunately 10 m/s sprinting is not in the same league as the PUPPET which as it reaches the pair is going at nigh 400 m/s. The PUPPET swings its blade upwards as it slows to engage, the blade leaving a tracery of purple-red darkness as a massive explosion of similar color goes off around the PUPPET.
[MDEF vs. UTAR: 6 vs. 10] Primordial Lord slashes at Whitmore
[MDEF vs. UTAR: 7 vs. 10] Primordial Lord slashes at O'Greenahan
[COMP: 6] Whitmore's Spell
UTAR vs. SDEF: 6 vs. 17] Whitmore fires upon the Core.
[MDEF vs. UTAR: 7 vs. 15] Primordial Lord fires upon O'Greenahan
[MDEF vs. LTAR: 14 vs. -1] Primordial Lord thrusts at Whitmore
The blast of energy hits both of you and where it touches you, it suddenly feels extremely cold for a brief instant and then, nothingness, as the limb freezes away into nothingness. Hawk is struck in his left leg leaving him with nothing below the knee, Berius is slightly luckier managing to only loose an oily arm halfway down the forearm which begins to regenerate very slowly.
You both begin a counter attack. Hawk uses the momentum of the blast to power an arcing swing of Caladlebolg towards the big glowing weakpoint, his spell having fizzled.
The corrosive wave from Caladlebolg roils towards the target exactly on center and the guns all around the arena shift and open fire disgorging an avalanche of metallic ice in a convergence of fury around the shot, which despite significant resistance, gets a significant way through; seems high penetration attacks would be advisable against this thing. The weapons shift back into an attack position.
This is definitely going to suck.
Berius: A single shot rings out from a rifle beneath you, it impacts, sending you spinning through the air. You feel an odd wet sensation on your cheek, you reach up and have a single final thought: I have more head than this right?
YOU DIED
Hawk: A single shot goes off and your partner goes down, head missing a significant amount of the right side. O'Greenahan falls down from his perch disappearing out of view behind the drifts of snow. The swords and blades all begin to point towards you and alternately in a flurry of shanking and shivving try to turn you into a shish-kebab. You are quickly turned into a pin cushion and briefly have an internal debate of if it was the 89th stab or the 88th stab that did it in the end.
YOU ALSO DIED
As the two of you float in an endless void, Jus speaks.
Good intelligence gathering back there, unfortunate that it got you before you could get any further.
It seems to be highly defensive and derives its attacks from theft of gear.
Penetrative attacks in concert are likely the best way to penetrate its defenses.
The PUPPET will be a problem but once destroyed it will be difficult for the entity to replace - it was unable to form replicas of it
unlike the other weapons.
We now know how the anomaly operates, what lies within, and how it fights.
With more firepower and soldiers, it shall fall soon enough.
You two did good.
And then, the world comes rushing back.
-snip-
You awaken in a small dark room that smells of detergent and is seemly filled with brooms and mops. You also are lacking your clothing now only wearing underwear which is slightly problematic, you also smell what seems to be steak.
+9 EXT points
+9 INT points
[+] Valuable Intel
[+] Effective Methods
[+] Good Teamwork
-snip-
Your name, is Edward Whitmore. Or, the Ladlemonger. Or, whatever you're calling yourself these days.
A few seconds ago, you were being shanked to death by a giant fractal ice sword. Your current employers don't know that. In fact, as far as they know, you've been with the Arcadian Coalition all your life - that's what they call themselves by the way, figures, 'Dead Hand' wouldn't look too good on the tourism brochures, not that they have tourism brochures mind you, or really tourists who don't come from one of their constituent kingdoms. The one you come from is, a thing. Maybe it's Sirius, maybe it's Fomalhaut, maybe it's somewhere else, that's, for the higher ups to file away, you? You've got a job to do.
Right now you are standing in an alleyway, looking like the world's most terrifying mugger, en route to bailing out some NEE and SL forces who have found themselves pinned down.
You are clad in heavy plate adorned arcane runes and urban camo, the two blending into one another so well you cannot tell where one begins and the other ends. Mounted to over right shoulder is a small circular unit that points forwards, the fire support module. You send a preloaded firing request. A mage reads it and fires it through a one way portal, and that little circle over your right shoulder just so happens to be the exit. In the old days, in the days of the Black Moon War it was done differently, you just had a line to your own personal mage, tell them what you want, and they'd give you exactly what you'll need, not just what the preloaded request says you need.
But after that war, things, changed. Couldn't keep it like that anymore. Or rather, some people, couldn't keep it in their pants. And those were the better ones, the worse ones, well, they tended to do things involving stupid bets and margarita dragons. Long story short, the old system ended with a round of not-quite-dishonorable-but-still-less-than-riveting discharges, out with the old, in with, something akin to ringing tech support, except somehow even more impersonal and almost all the calls just ask for murder.
In your case, you only have one request loaded, and that, is to make it rain a dust that burns everything with plasma. For everything indoors, you've been given a combat shotgun sleekly constructed with a glossy finish. Inscribed on the side in golden calligraphic text is the name Monarch Incorporated. It can hold 9 shells at a time, you have 18 extra shells and have been instructed to breathe deeply as if meditating when using it. Apparently that empowers it.
Lastly, your helmet comes inbuilt with a voice changer, makes everything come out cold and inhuman. Helps keep up appearances, keep everyone afraid, as afraid as some of the Witch Knights themselves.
See, there is a general consensus among the front-liners, and that is that they are fucked. Completely, and utterly fucked. The New Earth Empire slew unimaginable horrors birthed by man's fall from godhood. The System League, from the very brink of ruin rebuilt what they had once lost and learned how to harness what others would take others centuries to. And Vestige? Amidst all their corporate weapons and systems they have, something, something neither Arcadia nor the Consortium can even begin to understand, made through dark pacts or so the rumors say.
While all this was going on, what were the Arcadians doing? They were farming.
They are fucked. You are fucked. Everyone is fucked.
Also, giant robots. All the other people have giant robots. No, you don't get one. Because giant robots are not be practical. Then why do they get giant robots? Because witchcraft. Because something, and the Arcadians don't know what, is letting everyone else tell the laws of physics and really just all common sense and decency, to go suck it.
And fighting giant robots is already bad enough, but having to fight giant robots powered by witchcraft? That, that's a whole new level of awful.
Yes, Arcadian infantry have the means to fight them on even footing. You know what would be better than that? Giant fucking robots. Because in a fight between some guy and a giant robot, somebody's gonna be the bitch and it sure as hell ain't gonna be robot. If they land a good hit, you're dead, magic or no magic.
That's what they think at least. You? You were NEE. You also have action hero powers and happen to be very good at dodging things. So you're going into this with a hell of a lot more confidence. The fact that the aforementioned armor frames are on your side this time are also a nice bonus.
Your radio crackles to life.
What's that? Uhuh-uhuh. Okay. No you understand. Yeah, got it.
So, turns out the frames that are meant to be helping have gone haywire and are now flying around, murdering people with witchcraft.
+14 EXT points
+14 INT points
[+] Valuable Intel
[+] Effective Methods
[+] Good Teamwork
[+] Aided an Ally
((Took me a while, but I finally managed to get this written up.))
"Sounds fun." Beirus responds upon hearing his new assignment and signing the requisite forms before starting his report.[/color]
"We made our way to the anomaly without problems. Once entering, I took my squad to the roof of a nearby office building at the edge of the anomaly. The building was cleaned out of computers and other valuable assets. I suppose that could explain the behavior of the anomaly if it integrated all those computers. I spotted some strange birds near the center of the storm, traded Johnny my AIAR for his ALCYONE, and went downstairs to continue scouting. I cleared an apartment building and Mirai alerted me to some sort of figure they had caught a glimpse of that seemed to be watching me. I returned to ground level and saw an odd figure made water in an alleyway. I call them spotters. While not hostile on their own, the seem to act as the sight and other senses of the anomaly, which appears to act like an older AI. Very methodical, and its response to a threat is to throw more resources at it until it is destroyed. I noticed a flock of odd birds approaching our position, so I drew their attention while my squad..." Beirus takes a moment to pause, choosing his next words, "Provided suppressive fire. The birds were not suppressed, but a plasma gout from the sword made short work of them as I dove into a building. I got a closer look at the ones that survived, and they looked like skeletal birds made of ice and vapor, with electricity arcing on their talons. I eventually cut them down with the sword as I made my way back outside. The anomaly seemed to notice me after I killed the birds, because it sent a giant cloud serpent in my direction. After a heads up from my...source...whose existence I'm sure you are at least partially aware of, I ordered my squad to retreat and made a report to HQ as I ran further into the storm to try to reach the center. The closer I got, the more intense the storm was. My squad also reported back that the small birds couldn't pierce their armor. I shot every spotter I saw. A single bullet from the ALCYONE was enough to disperse them. When the cloud snake caught me, it dropped a ridiculous amount of heavy rain on me as I was trying to take cover in another office building. The rain was strong enough to crack the plates on the mobility armor. Then it got worse. A LUPUS-sized and much nastier version of those little birds flew down outside the building. Nastier beak, bigger talons, and the lightning on its talons actually blew things up on contact. I retreated further into the building to get away, but I ran into another monster. A spider made of lightning jumped at me from an elevator. Completely fried the electronics on the armor, but the blast knocked me far enough away to be out of its reach. The lightning spiders seem to be ground to whatever conductive material they nest in, and they can't go far from it. Their nests can be identified by the sparks and arcs of electricity they emit. At that point, my squad informed me that I had backup coming. Well, it was just one guy, but he's like me. Better at the magic stuff though. Edward Whitmore. Used to be one of ours before a LANDSKNECHT killed him and his squad. Don't know what he's doing now. He killed the lightning roc, though I didn't see a good view of how. I'd bet it was necrotic magic. As I retreated, I noticed a couple of symbols on the floor and wall. I found out that they act like mines, triggered by the anomaly. They form a reality distorting anomaly that lets them levitate themselves and their surroundings. They essentially make a whirling shell of debris around themselves, but destroying the mask at the center deactivates them. I also learned from my source that the spotters can salvage corpses and extract data from their brains, then turn the corpses into murderous ice zombies, though I did not see it happen. After we dealt with the masks, we made our way further towards the center. The skyscraper was surrounded by cyclonic winds, strong enough to strip flesh. We took cover in an office building at the edge of the wind wall to plan our assault. Also, I found that LATRANS that disappeared. It was embedded in a building across the street. Swarms of spotters were outside, as well as some lightning spiders in the air along with the large rocs. I retrieved the APC and we drove it backwards through the wind wall. The hail in the wall totalled the drive shafts and walls, along with my chest and lungs. A spotter manifested from the blood I coughed up and I shot it. Whitmore did some magic that transformed everything below my neck into petroleum and coal, like instantaneous decomposition. I was still alive though, and we anchored the enchantment to me using an spanner from the APC. Seems like conductive materials work to conduct magic too. We began running for the building when all hell broke loose. A dragon descended from the sky, made of bone carved with symbols and pictograms of some ancient civilization where it was a god, and what looked like dead stars inside its body. It was also surrounded by six winged shards of ice. My source informed me that it was called IV: Stasis Wing Emperor-Drake, was originally an advisory AI, and is also a piece of the things that the eldritch bastard invading our universe wants, and its virtually indestructible unless someone could get inside it. It also has the ability to freeze time around it and has a pseudo-mind control ability. The storm sent rocs to fight it. It obliterated one with its tail before four of the rocs formed a cyclone that a fifth directed lightning into. Once they built up enough lightning, they fired a bolt that traveled about 33% of the speed of light and struck with 126% of the force of an atomic bomb. The blast threw Whitmore and me to the ground, but the dragon didn't even flinch. It then tried to mind control us. I resisted, but Whitmore didn't. We retreated inside the building, which looked like the architect must have been insane. We ran up, down, through, and around so many corridors I lost count. We eventually made it into a hallway, but mines activated at either end. We dispatched the mines and continued upwards until we ran into a room with more of those spiders hiding in the exposed rebar and light fixtures. Whitmore used some magic to fire a silver metal at the hiding places, and the spiders seemed to become grounded and restrained by the new metal. Then it got worse. Three ice rocs tore open the wall of the building. The rocs used magic to fire an ice crystal spray at us, like a shotgun blast. We destroyed the rocs with more necrotic magic and the gout from the plasma sword. My source informed me of how the anomaly works. It has an armored generator that controls everything in the storm, apart from IV, and it gets stronger by harvesting the bodies of the ones that die within its range. It also has a semi-autonimous security system. Whitmore and I made our way to the penultimate floor where we gathered the supplies of the ones who didn't make it before us and prepared to assault the generator. Of note were the syringes we found on some SL guys. One of them lit me on fire, but it didn't burn me. Another enhanced Whitmore. I tried to call in an artillery strike, but the winds around the building were too strong and just blew the munitions away. Whitmore made some more ammo for the plasma blade with magic, but it turned it into a necrotic blade which could supposedly give me a few moments of super power and pseudo invulnerability. I didn't get a chance to test it, though. We made our way to the top and saw the generator. A big glowing sphere linked to eight monoliths by industrial cables. The security system manifested a PUPPET frame and multiple copies of weapons everywhere. It charged us while I tried to cut the cables and Whitmore attacked the sphere. It formed a huge sword of ice that appeared able to launch projectile slashes capable of freezing limbs to nothingness. It could also control all the weapons, as I found out when it shot me in the head. Let me see if I can preemptively answer some questions. Yes, I died. Yes, I was brought back. Yes, I still took the steak when I got back. No, I do not feel bad about it. Because I died and that deserves a steak. Now then, I'm sure y'all have at least a few questions. Or claims that I've gone insane."
Make my report. If they want the short, concise version instead, make sure to cover everything about the types of enemies I saw, the behavior and abilities of them and the storm, the wind wall, the dragon, and anything else that would be incredibly important, and how the Ladlemonger helped. See if Jus wants me to add anything else, or what I should tell them if they start asking about him.
Oooh, perplexicon. Having just been invited back to the forums after a long time absent, at least for me, this sounds fun.
Name: Hector Johnathan Pashley
Handler: (What does this mean?) DECOHERENT
Faction: Vestige Conglomerate
Role: Infantry man
Static Defense: 2
Mobile Defense: 4
Liminary Targeting: 2
Unbound Targeting: 7
Compatibility: 14
Transendence: 7
James Heign:
"Perfect. To quote somebody a long time ago: can't touch this."
Cataphile's Waltz over to next to the gravity amplified monster, decapitate it with bound axe.
[LTAR vs. MDEF: AUTOSUCCESS] Axe strike on the monster
You flash over through a direction that has no mortal name, twisting around the deadly net stretched before you along a path you did not see prior, a detour that is a shortcut, and as you twist you swing your entire body into a axeblow straight through the being's neck cleaving its head straight off. It hits the floor and purple ichor leaks from the sparking stump.
As everything calms down the lights go out and all is dark except for a single screen which projects blue-white light over the room. On it a single progress bar fills and text streams by behind it.
Auxilliary computer core reboot initiated...
Errors detected in primary systems...
Memory errors at over 98%...
Main system reboot initiated...
Reboot failed...
Capacitor charge initiated...
Go down.
There is a computer.
Destroy it.
There is still time.
"Sorry for thinking effectiveness. I guess I could go for more fun route and talk them into my slaves. I mean, how's making people ignore me chatting with you in real time easier than silencing my foot steps in real time which should be much easier to predict and adapt to? Not that I'm complaining or really even understanding what you are exactly doing, but man is curious. Could ya entertain my pretty head?"
Silent deep breath. Swift movement at the door, hold breath, aim and fire. In order of priority: snipers, the sailor, and lastly beefy ones.
08 ixc at the ones still alive in reverse order.
"Well, A: I find it more amusing to confuse you with arbitrary distinctions and B: honestly mostly A but also effort~"
You stand up straight and swiftly begin to move towards the door, bracing for the coming fight.
"Hm..?"
[UTAR vs. SDEF: 3 vs. 1] Opening fire on the first sniper
[UTAR vs. SDEF: 3 vs. 0] Opening file on the second sniper
[UTAR vs. MDEF: 4 vs. 1] Opening fire on the sailor
[UTAR vs. MDEF: 1 vs. 2] Opening fire on the first beefy one
[UTAR vs. MDEF: 1 vs. 1] Opening fire on the second beefy one
[COMP: 9/4] Spell, 08 ixc
[UTAR vs. MDEF: 1 vs. 0] Spell attack on the second beefy one
[UTAR vs. MDEF: 3 vs. 1] Spell attack on the first beefy one
[MDEF vs. UTAR: 0 vs. 2] First sniper retaliates
The first two go down in a half second each, the bullet spears of your 09AIAR punching ragged holes in their bodies. You flick your
rifle right and fill the sailor with a burst of lead. The other two have caught up with you now and dive behind the half constructed frame unslinging their shotguns to retalliate.
You compass step left off your right foot bringing yourself quickly around to face the last two, a spray of something resembling grape shot flying out to meet them.
The spray while well spread unfortunately doesn't quite get them as they dive for cover, although not quite in this case means one of them having an arm and leg that look to be more destined for hamburger than anything else. The other is mostly okay other than catching shrapnel to the back. You hear a faint gurgle behind you. Obviously someone isn't quite dead yet.
You are surprised by a shot that by rights you probably should have dodged, perhaps you need to remember that you are unfortunately still mortal 'neath the badass exterior.
It impacts and feels like you've been stabbed in the back with a softball as the bullet proceeds to do fuck all to you, the impact spread out by advanced nano armour.
Well that was a wasted soliloquy.
"Told you so... would have been totally unnecessary on my part."
All that is left in your way is a lightly wounded man with a shotgun, and his comrade who is at this very moment succumbing to shock. You can already see phantom images of him blind-firing at your position. You just need to put an end to that.
"GET OUT OF THE WAAAAAAAAAAAY"
Run run run away from the Red Bearon!!
Soon another system league pilot joins you in your frantic flight from your own frame.
Excellent.
Focus on staying out of the way of those projected bullet paths (MDEF) and close the distance as fast and as soon as possible. The M60 is no derringer, he might have a harder time shooting me with it if I'm wrapped around his torso like a murderous groupie. Who also has a [Kitchen Knife], which I very much plan to use here.
"In the great words of SCOOB..."
As I close the distance open fire with my own handgun and pound the trigger, if I hit him that's awesome but mostly for suppression. (Thats right, I'm going to try and suppress a dude with a M60... with a handgun.)
((EDIT: If I must target something, go for the good-ol-fashioned center of mass. Something to slow him down a touch, add some more red to that tie))
"... YABBA ..."
Keep firing right up until just after I've found myself in his armpits and start stabbing.
But more than that; You know what this dangerous close-quarters engagement with an unknown M60 magical gunner needs? More dangerous magic.
"... DABBA..."
Once I'm close enough to count his nosehairs: a9 66 otrm
"... DIE."
[UTAR vs. SDEF: 4 vs. 2] Firing at the agent
[MDEF vs. UTAR: 3 vs. 5] Evading the machinegun fire
[COMP: 7/5] Spell, 19 66 otrm
Your charge is met with another burst of bullets from his M60.
Your fullisade of handgun fire hits home with two shots catching him in the shoulder. He reels back a stream of bullets from his machine gun stiching a line of sparks and concrete dust across the corridor. The burst catches you across the chest and you continue staggering on, your desire to kill this smug bastard outweighing the bloodloss.
As you close in, you cast and nothing really happens.
He laughs at your "failed" sorcery and pulls a jagged combat knife to finish you, going for a high strike straight through the collar bone towards the heart. At least he would if not for a sudden flash of movement over your shoulder and a giant clockwork scythe springs out of thin air parrying the strike. You take this oportunity to stab him right in the face.
"Guh.. cu... curses-"
He falls down, blood leaking from his face.
The world begins to warp, normalizing back to a sane normal corridor. The server room at the end.
You are bleeding out.
Easy now, it's just up ahead. Die if you want, but you ought to collect your winnings first, right?
Same as before, but add Plasma Dust.
[COMP: 15/8] Spell, 12 ixc
[UTAR vs. MDEF: 3 vs. 8] Spell attack and Caladlebolg
[LTAR vs. SDEF: 1 vs. 3] Wide Area Bombardment spell support
[MDEF vs. UTAR: 5 vs. 4,5] Not exploding
[LTAR vs. MDEF: 5 vs. 2] Gargoyle attack
The PUPPET frames seem to have wised up to your strategy of shooting black necrotic shit everywhere and quickly split apart flanking you as your spell impacts a nearby building. The frontage begins to decay, glass shattering and popping out of frames as the points of impact experience a thousand years in seconds. You lash out with Caladlebolg, weapon of legend, and miss by a meter as it continues its arcing flight around and above another shot of plasma appears where you gesture.
The weird bubbly things change, several of them unfolding and stretching out into pillars then forming a protective barrier causing the plasma to just make them look like a really radical sunset for a moment.
You barely dodge the next point-and-crush as the puppets attempt to paste you once again. The gargoyle finally springs into action
leaping into the bubbles like a cat armed with an assault rifle in an aviary. It just starts stomping all around causing them to rupture and collapse into naught.
"It's a shame, really. The eldritch monster trying to destroy our universe seems like the kind of enemy they would be able to unite against. Damn politics.
You mind showing me through the armory and R&D? And is there a mission for me already, or do I have a chance to work on some spells or something?"
Talking, touring. See if Jus can recommend any ways for me to get stronger or get better gear.
"Well that is how humanity has always been."
They begin leading your to the left and swipe their hand at the heavy blast door you wind up at. The octagonal door slides up and away into the ceiling letting off a high pitch hiss.
"Here is R&D, currently there are one hundred and sixty two projects in development."
Behind thick glass set into the walls you see dozens of work benches manned by white cleansuited scientists. Automated engineering
drones hover on the columns of air created by their whirring rotors, their tool tipped limbs dangling beneath them working on the
various projects beneath them under the direction of their human masters.
"The drones are part of how we keep everything moving so fast, they have almost doubled the research speed. This has led to seventeen new technological advances for the general military."
He gestures at a compact thruster pack in a metal frame.
"This is part of the new jump jet technology in the LUPUS."
You continue onward into the facility
"This is the armoury, it houses all modern military armaments plus a few of our own materials."
Deeper and deeper in you go until finally
"Now we are heading to the nexus of this facility where Officer Halliwell will be working to assist you."
You enter into a large room similar to the control center of NASA. On the screens are images of all over the colony and inside the facility.
Third to the left, one down.
On the specified screen is a single massive looking room and inside it the form of some sort of massive Armor Frame easily 30 meters in height, it is made of white armour plate over coppery metal, one entire side of it has been scourged by something and is bubbled and boiled away.
"Ah, I see you have noticed our centerpiece... that is what let facility develop so rapidly." He gestures and it takes up the majority of the view.
"It was found in orbit inside one of the radiation belts, from it we have started researching new technology formerly thought impossible. It has been designated as Unit-0 until we figure out a way into its computer core. The most amazing thing is that the cockpit is still sealed and we can detect that the pilot is still inside. For now we are doing our best to rebuild it mostly by just pumping electricity and raw material into it, although getting anything pure enough is difficult. As for the mission, we need you to sweep the perimeter. Your frame's waiting for you outside, due to the issues with the pharaoh frame we've exchanged it for a new setup just out of R&D awaiting production to roll out."
Well, the pilot knows how much death that frame is carrying better than I do. "OK THEN!" Ditch the shield, run like hell and, if I'm not immediately deadified, join up with the pilot. Look for a good attack material: 13(comp 4) 19(comp 4) 47(comp 4) 59(comp 4).
You join your newfound friend in running from the Red Bearon, taking cover behind a tent as the place you once stood is reduced to a plain of salt. It, seems to just be preoccupied with getting the pedals to work and flailing at everything nearby to worry about a few infantryman, for now at least.
[COMP: 3/6] Spell, 13
[COMP: 1/1] Spell, 19
[COMP: 3/5] Spell, 47
[COMP: 4/2] Spell, 59
Your first spell fizzles, your second conjures pieces of leather, your third too fizzles, and your fourth and last conjures a sudden crackling discharge of electricity before you.
-snip-
You are a black operations agent sent to resupply a team of now-activated sleeper agents. You have just finished killing time with a coffee break and will be arriving at the rendezvous point at the Lonestar Brew Factory on Floor 1. For this mission you have been given a designated marksmen rifle, sight-enhancing goggles, and a van full of supplies.
You are a sleeper agent stationed to watch over the Shade Research building on Floor 4. There have been reports of a seemingly supernatural force grasping the facility amidst a skirmish against System League forces, as such you are now active and have been ordered to investigate the disturbance. You are kitted with a designated marksmen rifle and disposable sensor units.
You are a mercenary working on the System League's payroll, and right now, you are in over your head. You are on the surface covering the evacuation of a field hospital. Heavily armed yet facing seemingly impossible odds, you are tasked with holding the line, an order whose own issuers don't even expect you to follow.
You, you work for clients within Vestige that care not to reveal their names. Equipped with strange cutting edge weaponry, you find yourself deployed to the frontlines of the surface, ostensibly you are here to assist the System League in eliminating the Dead Hand units through any means necessary, but in reality, your orders are to loot specific pieces of technology.
((This turn is very very very overdue sorry for making you all wait assignment rush then exams then being absolutely fucked afterwards because of how the whole aforementioned cluster fuck kinda screws with you.))
James Heign:
"Capacitor charge... probably not anything good. Alright then. Time for heroics! Blast, that still doesn't work."
That said, James is a mechanic. First, he tries to figure out if he can use the terminal to get admin access and shut down the capacitor charging. Quickly. If that doesn't work, he looks for an elevator or a downwards stairway that would lead to the computer he needs to destroy.
A quick glance is enough to make you realize it won't be that easy, figures. There's no damn keyboard, the damn thing must've interfaced with the circuits themselves or some shit. Well, time for the classic caveman approach then - hit it till it dies. One problem - the way down is at the end of the next hallway and it's filled with those metal flowers which are currently blindly lashing at the air with their tendrils.
DOOOOODGE the incoming stuff and talk the survivor down: "Hey man, you may want to surrender. I mean sure, we may be on opposing side but this shit is so damn confusing that I got no idea what's going on anymore. I got first aid kit I can lend you. We can talk this through. How about it? Okay, ambushing you like that was a dick move, I admit that, but you were building a frame and probably go on a rampage in my city so I couldn't take the risk. This is a god damn war and all. ...what I'm even apologizing for, fuck this shit, I'm an engineer for god's sake, why I'm even fighting here? This is crazy, don't you agree?"
Finish him with 09AIAR if he doesn't appear to be a very wise person.
You walk forwards, casually swaying out the way of that final blind spray. The final few rounds miss by a hair. Just as expected. It was a distance that while certainly small was entirely certain, a dodge is a dodge be it by an inch or by a mile, no need to jump and flail around more than necessary right?
The guy just stares at you jaw agape for a few awkward moments before slowly answering. You have the distinct feeling that were it not for the calming effects of that diadem, he'd probably be shitting his pants right about now.
"Um... sure... I am completely fine with not dying. So uh, what now...?"
Option #4, please.
You are on the surface. The surface which is trying to to its best impression of the apocalypse right now. Frame and construct duke it out to a backdrop of burning tents and Geiger-esque biometal fields. The noise is incessant, countless weapons with countless origins chattering away both far and near. It's a disorientating, chaotic mess, but now, even now, you know that the League is prevailing. That, was predetermined. The attacking force of constructs simply lacked the numbers and firepower to be more than what in the end, will be regarded a nuisance in the grand scheme of things. They had shock, they had awe, but when it comes down to it, it was just harassment. The analysts are saying that after than initial landing, League casualties will plummet. They'll be cautious. They'll take their time. But once they hit their stride, those constructs will be crushed.
Won't take more than a day. And that day is your chance, your window of opportunity. To heroically charge in, guns blazing as you, not-so-heroically loot shit and get the fuck out before anyone complains.
Your clients in particular have given you a list, a very short list detailed as follows with what scarce intel you have included with the various parts
- Barrel of Infinite Monkeys - A barrel that can release a limitless amount of monkeys. Don't ask.
- Monopolar Ferrites - Possibly a component of the "demon" anomaly weapons. Likely awaiting transit off-world for study. Likely a small container with a lot of warning messages.
- Thermal Area Denial System - Some kind of device that can freeze of incinerate its surrounding area. Probably also being sent off-world. Bulky.
- 'Phoenix' Autonomous Weapon System - Some sort of unmanned weapon capable of regenerating even after being completely destroyed. Determined to be too great a threat at present to be move off-world, its remains are presently held in a peripheral frame bay where they are trying to turn it into a power source.
Ideally, you'd be getting all four, you're getting a hefty commission after all, but, they'll be more than happy with just one of them if you can manage it.
Currently, you're prone amidst the torn remains of a tent, four automatons stalk towards you, two with smart cannons, two with cursed katanas. They haven't seen you yet, they know you're here but not where.
The smart cannons could engage you as soon as you reveal yourself. Assuming they're using standard magical payloads, your armor should provide some protection, it's designed to mitigate such attacks after all, but best not to rely on that - it could save your life, but that's about as far as the manufacturers are willing to promise. The swords on the other hand, they'll have to close the distance first, there's an initial ranged slash when they initially unsheath, but they've expended that already, of course, up close your armor won't do much, it can handle arcane energy, lightning and the like, enhanced physical strikes not so much.
You on the other hand, are armed with a 01GPSG, a Model 1 General-Pupose Submachine Gun.
A few things to clear up first: it is not suppressed, it is not a sniper rifle, it is not a heavy weapon, and it is most certainly not ergonomic. It is not suppressed, but it is so quiet the only thing you'll hear is the pull of the trigger. It is not a sniper rifle, but it will kill its mark from kilometers away. It is not a heavy weapon, but it will threaten anything short of a frame. And it is not ergonomic. It really, really, really isn't. There is absolutely no feedback when firing it at all - you pull the trigger and that's that, no kick, no flash, no sound. Pull the trigger and if it wasn't for the display you wouldn't be able to tell how many rounds you've just put down range. It is hard to aim - it lacks a stock, it doesn't have a bipod, and it is so ridiculously short you can barely hold it with both hands. So even if you have a scope on it, and you do, it's still hard to aim because you've got nothing to steady it with. And the cherry on the top of all of this, is that it doesn't even look or feel like a proper weapon. It looks like someone tried to pass a bubble gun off as an SMG by flattening the top to add a rail and spray painting it black.
The earlier versions? They were transparent and lacked an ammo counter, so not only would everyone think you were holding a children's toy, it could end up even less effective than one when you run dry and don't notice for half a damn firefight.
Point is, it's weird, it's quirky, but it works. Usually. And against these constructs, it'll definitely hurt.
...Use Arrow of Simurgh on the anomaly.
[TRAN: 1] Resist
You look at the fields of biometal and time seems to stop. It starts with a few points, points so tiny the naked eye cannot see them, points projected straight into your mind. Tiny imperfections visible only through an electron microscope. Next come the larger ones, and the larger ones. They build upon one another, lines and points. Faults, fissures, points of stress, points of damage. They spread. More and more, and where they intersect, they glow brighter and brighter. You see all the faults, scattered, seemingly arbitrarily positioned points. And in this instant you know each and every last one of them better than even your mother's face. Some will topple the spires. Some will still the mouths. But the more subtle ones, the ones you have enough firepower to strike, hit the right ones and patches of the field will start to die.
You'd say it's just a matter of hitting but it's a field, a fucking field. Those aren't exactly reknowned for their ninja-like reflexes now are they? No hitting it is the easy part. The hard part? That's the smog pouring out of it. Smog that wasn't there before.
Well, maybe that's not quite right.
It was there, it was there the whole time. In that first charge, you could hear some of the other pilots complaining about it. And then screaming about it. Screaming about all the things that dwelt within. They usually didn't scream for very long.
You really can't catch a break can you?
"Come on, man. I'm a cool magic wizard now." Shoot a 59 gzdz(comp 16) at the nearest enemy unit, on the off chance I've got the range. "See? I can fight a frame. Probably. With help."
[COMP: 15/4] 59 gzdz
[UTAR vs. MDEF: AUTOSUCCESS] Spell attack
You feel a tingling in your hand and point it with fingers splayed at the bearron. There is a thunderous detonation and flash of blue-white as a storm of lightning leaps from your fingers and out to the frame. The lightning arcs across the mercurial connections of the arms and straight into the cockpit. The frame falls silent and topples over, disabled, at least for now.
As it turns out, you most certainly can fight a frame, and it seems that the remaining constructs have taken notice seeing as they're now headed your way.
"Worry not, I have no intention of dying yet."
Look for a coil of anything conductive, either on my dead friend or on my way into the server room.
Jam it into the base of my neck and channel "22"
Grab my foe's hat, gun and check his pockets for any items of value or interest.
Finally, if I have not done so already head (back) to the server room.
(If I was unable to find some wiring somehow, even in light fittings like last time etc, just go straight to the server room)
Unfortunately the lights are LEDs set deep in the the ceiling, out of reach, looks like you won't get out of this one the regular way. You still have enough steam to finish the fight though. You grab the hat and gun, but as you look back down, you find that he's gone. There's no body, no blood, all traces of his existence erased save for what your wounds and your loot. You step forward and open the server room door using the various racks to support yourself you push through to the terminal and open the files that were the goal of this far longer than standard mission.
Say, before you expire, do you want to be resurrected back at that apartment? We can arrange
for other venues, some false identities, and a few cards to go with it.
Additionally completing this mission has unlocked new resources for our players and more for yourself.
You can all now imprint small Armour Frames that you have previously accessed onto the network to be summoned at
will after enough time has elapsed.
+9 EXT points
+8 INT points
[+] Tactical Genius
[++] Extended Operation
"Ooh, new toys. It's just like Christmas. Anyway, I have an ability that might let me get some more information about that frame than you currently have, if you want to take me down to see it. Although I suppose it could wait until after I sweep the perimeter."
If they take me down to see the frame, use Equipment Check on it, then let the researchers know if I find anything useful for them. If not, go get my new frame and use Equipment Check on it.
"Sure, you have full clearance. We'll send you down, come along now." The agent brings you down through dozens of layers of the facility, the air becoming hot and thick from the depth. After a long elevator ride down you come out before the titanic machine. It stands head and shoulders above even an ARES class. It's, breathtaking, beautiful in the way only divinity can be even in its current state, a wounded god on life support. You activate your scan.
But nothing happens.
No dice, its Defense Matrix is shielding it from our scans.
If you want to know what it is, that I can tell you.
It is a Protector unit. They were mechanical shells created for the purpose of protecting humanity's interests that grant their pilots
virtual godhood.
They hold enough control over reality that physical form was irrelevant in performance impact. As such they could be created in man's image.
At their heart, Frames are imperfect replications, built from what survived the Fall and whatever else is needed to supplement them in
carrying out their purpose. As you can see, there is still a long way to go.
Your new frame like the PHARAOH before it was a LUPUS variant, and the two were like night and day. The PHARAOH screamed power. A cannon so heavy it had to be mounted to the back, arms chained across the front as if barely restrained monsters, and that ominous black lustre of its talons steeped with the promise of bloodshed. The new AVALON on the other hand, it looks sort of like what would happen if you got all of R&D drunk and bet them that they couldn't make a working anime frame. For starters, its got wings. Four of them, golden and mechanical, folded on its back in a distinctively insectoid fashion. The chaingun has been replaced with a sleeker affair, something flatter and wider, mounted to the forearm and possessing a distinct lack of moving parts, must be some kind of energy weapon. The armor bulges at certain points on the legs - thruster housings, like those of larger frames, these must be the jump jets they were talking about, speaking of the armor, it the texture seems to be a bit different as well, some kind of different plating perhaps?
We'll say that you use Equipment Scan here as well since Jus never really carried out a scan on Unit-0.
AF01-AVALON. LUPUS variant using technology from UNIT-0 and designed for close-range urban warfare.
It is equipped with graphene armor affording it the same ballistics protection at reduced weight
but the armour also leaves it more vulnerable to thermal weaponry.
Primary weapon is a plasma rifle created using the same technology as the ZGMF-SOL:18I unit.
Accurate. But the bolts it fires attenuate with distance and are unsuitable for any engagement beyond midrange,
it is also capable of generating a blade of plasma for close quarters combat. Testing has shown that use of the
blade for can result in the frame or weapon sustaining damage or impairment from the superheated spray
it produces when cutting objects if the user is not careful.
Further testing has suggested that it only ever be referred to as a 'bayonet' lest users become too eager in
its use and start slashing random objects or going for needlessly flashy attacks instead of a quick stab to
the cockpit.
Energy-based jump jets allow it to make short hops to close in or traverse rough terrain.
The new weapon and thrusters have greatly increased the required generator outputs to operate it,
those wings are heatsinks and can be deployed to cool the frame faster or to glide and skim over
short obstacles.
"Would you just die already?"
Same as before!
[COMP: 11/8] Spell, 12 ixc
[UTAR vs. MDEF: 8 vs. 5] Spell attack and Caladlebolg
[MDEF vs. UTAR: 4 vs. 6] Avoiding the beams
[LTAR vs. MDEF: 8 vs. 6] Gargoyle attack
You strike out with a new burst of necrotic energy at the offending PUPPET frames striking one down as it's central core begins to disintegrate causing it to fly into a building in a sooty explosion of rocket fuel. The blast rocks the battlefield slightly and you are thrown off balance. The PUPPET that remains takes advantage of your momentary imbalance and puts a beam straight through your right arm.
Nothing happens. Nothing at all. It was the last PUPPET so there were no other targeting beams for its attack to intersect, and no intersections means no explosions. Which is to say it couldn't do much. Well, it could try punching you but considering its light armor and your combination of magic, speed, and shotgun? You wouldn't be betting on their odds.
Especially not when your gargoyle pins it to a building and rakes apart the flailing frame with its entropic claws.
A whoop of joy comes from the remaining soldiers as they stick their heads out, cautiously training their weapons on the sphere of silvery light. A few look your way, none for very long, you are still a bogeyman after all, yeah you're the bogeyman who saved them but also the one who just gave a live demonstration of what carnage he's capable of.
Eventually one of them speaks, NEE, a captain - you've seen the uniform plenty after all, "Um (fuck) uh thanks. I, I don't think we'd have gotten out of that alive if it weren't for you. You have no idea how scared we were-" he bites his tongue "or... maybe you do! I, I'm not saying you're a monster or anything but... er, um" he looks around at his comrades for help, his comrades who ware slowly backing away "y'know... the armor and freaky voic-" wow, he's like a deer caught in the headlights "L-look, you're scary okay! With your armor and your magic and, " he gestures at your gargoyle "whatever that is. I don't know how to talk to you okay? (Fuck) Er, do you drink? Could we buy you a beer or something? I mean, you did just save all our asses."
+4 EXT points
+4 INT points
[+] Effective Methods
((All of you gained a new ability due to Bigf00t completing his mission. Check the datasheet for more info!))