Trence uses Counter!
Willis uses Rapid Fire!
Sessha uses Armor You on Willis and Flurry of Daggers!
(9)(11)(5)
You run up and try to get the crowd's attention with a loud whistle, after taking up a combat stance.
There are many takers.
(Series of surprisingly high rolls)
Trence takes 71 damage! He manages to drop three people, and wound almost a dozen more with counterattacks.
Sessha and Willis both attack the large mob, Willis raining down arrows and hitting nearly everyone, and Sessha mostly limiting herself to the people in front of, and around, Trence. A couple more people are dropped, but most of the crowd is intact.
The monk you saw was not among them, taking an arrow but not a dagger or a counter strike. The mob leader does become apparent at this point, not the monk, but a standard buffing cleric at the back, who hits about a dozen people with a group heal, largely negating their wounds.
Encounter Start!Two groups of Mob Members, A and B. The first group seems a bit ranged and caster heavy, while the second group seems to have heavier armour. There are 6-8 people in each group.
There is a third group that's still near the building gate. This one includes the monk you noticed earlier.
The mob leader is present, and seperate. She's a Concordat cleric, but is wearing undecorated robes.
Trence Colunstin
28/99 (89) HP
45/45 MP
Fight
-> Slash! Attack one creature.
Damage +++
-> Double Strike! Attack one creature twice. Tiring.
Damage +++
Skills
-> Counter! Counterattack any creature that attacks Trence. Tiring.
Damage +++
Magic
-> Dragon Form. Choose up to 3.
Venom, Cost 5MP
Ice, Cost 5MP
Water, Cost 5MP
Blade, Cost 10MP
Gear:
Lizard Greatsword (+4) Wind attuned, bonus wind damage, less normal damage.
Silversteel Cuirass w Nature Emblem. (+4) Normal defense, Slight magic defense.
Life Protection Amulet
Ring of Elemental Armour
Minor resistance to Fire
Minor resistance to Cold
Minor resistance to Water
Minor resistance to Wind
Minor resistance to Electricity
Minor resistance to Earth
Poison Immunity
Minor resistance to Nature
Minor weakness to Void
Willis Naver
80/80 (70) HP
8/32 MP
Fight
-> Shoot! Attacks one creature with arrows.
Damage +++
-> Rapid Fire! Attacks all creatures in a group with arrows. Tiring.
Damage +
-> Ice Arrow! Attacks one creature with cold-infused arrows.
Damage +++, Cold enchanted.
Skills
-> Meditation. Next spell does one damage level more than normal.
Magic
-> Meteor Strike! Massive fire damage that hits a whole group of enemies. Costs 28 MP.
-> Absolute Zero. Extreme cold damage to a single enemy. Costs 22 MP.
-> Fireworks! Moderate fire damage that hits all enemies. Costs 24 MP.
-> Tsunami! Heavy water damage that hits all enemies. Costs 36 MP.
Gear:
Silverwood Bow (+3)
Silversteel Cuirass w Nature Emblem (+4) Normal defense, Slight magic defense.
Web Shooters
Amulet of Life Protection
Minor resistance to Fire
Minor resistance to Earth
Minor resistance to Nature
Sessha Naver
184/184 HP
52/58 MP
Fight
-> Dagger Throw. Attacks one creature with thrown knives.
Damage +++
-> Flurry of Darts+. Attacks all creatures in a group with thrown knives.
Damage +
-> Trick shot. Critically attacks one creature with a thrown knife. Tiring.
Damage +++ Increased chance of critical
Skills
-> Poison Dagger (disabling) Adds automatic debuff attempts to dagger attacks, along with a chance of inflicting several disabling status effects.
-> Poison Dagger (lethal) Adds poison status effect to dagger attacks. Guaranteed to take effect on non-resistant targets.
-> Backstab. Charges for a turn to do massive damage to a target next turn. Tiring.
Damage ++++++
-> Indignation. Raises magic resistance on self by one level.
Magic
-> Heal, cost 6 MP Heals a little.
-> Healmore, cost 18 MP Heals a lot
-> Group Heal, cost 20 MP Heals all party members for a little.
-> Vertigo, cost 5 MP. Reduces target's attack and defense.
-> Armor One, cost 12 MP. Increases defense significantly for one target
-> Sonic Stun, cost 11 MP. Target may miss next turn.
-> Shadow Messenger, cost 6 MP. Talk to any known target within this city.
Gear:
Mithril Hawkeye Daggers (+5) Crit chance maxed.
Storm Shadow Leather (+5) Moderate lightning resist, Significant magic defense, Slightly reduced defense.
Ring of Elemental Armor
Haste Boots
Minor resistance to Fire
Minor resistance to Cold
Minor resistance to Water
Minor resistance to Wind
High resistance to Lightning
Minor resistance to Earth
10 potions
5 high potions
2 mana potions
3 scan crystals (See enemy stats/equipment)
2 antidote herbs (Cancel poison)
4 smoke bombs (Escape from encounter)
1 smelling salts. (Revives at 10%)
1 Vial? (Shatter to use on a group of people.)