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Other Projects => Other Games => Topic started by: Folly on March 21, 2019, 09:29:19 pm

Title: Satisfactory - Factory-Builder now in EA
Post by: Folly on March 21, 2019, 09:29:19 pm
Satisfactory (https://www.satisfactorygame.com/)

Developed by CoffeeStain and published through EpicGames, Satisfactory is a game about harvesting resources and using those resources to build machines that harvest more resources to build bigger machines and so forth. Optimizing for efficiency is optional.

Satisfactory features large hand-crafted maps full of aesthetic appeal and hidden resources, some of which are guarded by alien monsters. There is a substantial tech-tree to progress through, and lots of impressively giant machines with moving parts.

Being in Early Access, there are a few resources which do not yet have associated tech trees. However, the content already implemented covers all of the essentials, and should easily justify the current purchase price.

(https://i.redd.it/m1og0gdplin21.jpg)(https://i.redd.it/7jq55chsakn21.png)
(https://i.redd.it/0nhamlti6jn21.png)(https://i.imgur.com/lCWz0O5.jpg)
(https://i.redd.it/bxlznz7fyjn21.png)(https://i.redd.it/19ezjw5igcn21.png)
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: etgfrog on March 22, 2019, 12:13:46 am
While this game is in my interest, I'm am avoiding the epic game store because of its problems. Hopefully if by the time it reaches steam the complaints will be fixed.

Spoiler: epic games store rant (click to show/hide)

Edit. I'll agree that the thread should focus on the game.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Chiefwaffles on March 22, 2019, 03:34:23 am
Cool.


Got the game. It’s fun but boy is power annoying in the first tiers. You have to run everything on biomass which is a limited resource and your power costs to up pretty quickly as well. Animations and models are surprisingly nice too.
Though honestly the best thing so far is how generous the game is with conveyor placement. You worry about the beginning and the end and very rarely does the game tell you it’s invalid placement or too sharp a turn or too short or whatever. Surprisingly refreshing.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Folly on March 22, 2019, 05:28:31 am
Got the game. It’s fun but boy is power annoying in the first tiers. You have to run everything on biomass which is a limited resource and your power costs to up pretty quickly as well.

Make sure you are under-clocking your buildings as necessary, so they don't burn biofuel any faster than necessary.
Once you unlock the chainsaw, you can go out and fell a few trees and bring back enough wood to make several thousand biofuel units.


After finishing my new blade-runners today, I went out and did some exploring.
(https://i.imgur.com/98l4uUn.jpg)(https://i.imgur.com/4cLNSYT.jpg)
The space elevator in the background marks my homebase. The next picture is the same spot looking in the opposite direction. This world really is huge, and I've yet to find where it ends.
(https://i.imgur.com/UUrq61X.jpg)(https://i.imgur.com/WB5pEU0.jpg)
I also rebuilt my iron-processing area. It's...not pretty. But I now have three tier-2 iron components on full auto, minus the fuel which I still have to load manually.
I started out trying to build a multi-floor factory to conserve space, but ran into issues trying to move ingredients vertically. I've got some ideas for my next attempt though...
One of the things I like best about Satisfactory is 100% refund on any deconstructed buildings, allowing me to experiment to my heart's content.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Trekkin on March 22, 2019, 10:33:48 am
I have also heard rumors it has a data collecting scheme, haven't bothered to look up the articles on it though.

Have a relevant Reddit post. (https://www.reddit.com/r/PhoenixPoint/comments/b0rxdq/epic_game_store_spyware_tracking_and_you/) I'm not surprised, though, given Tencent.

Have fun with your Chinese spyware, everyone.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Radsoc on March 22, 2019, 10:48:57 am
What is this game? Minecraft meets Factorio?

I don't like yet another store (and with less indie games). I'm heavily invested in Steam. No probs with the Chinese though, they would never give me probs, unlike the bad guys of my own country. :P
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Chiefwaffles on March 22, 2019, 01:24:13 pm
Have fun with your Chinese spyware, everyone.
I will have fun thanks.
By the way Tencent owns Riot, the company behind Path of Exile, owns a notable part of Ubisoft, part of Tesla, part of Activision Blizzard, and more.


So far I’d say Satisfactory is to Factorio what Terraria is to Minecraft. Similar core gameplay concept, but ultimately with very different executions and focuses on different parts of that concept. They fit nicely together. I probably like Factorio more, but I still really enjoy Satisfactort.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: FakerFangirl on March 22, 2019, 01:46:30 pm
A factory-builder with gpu-intensive graphics...
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: LoSboccacc on March 22, 2019, 02:47:48 pm
yeah I am skeptical about the ability of the game to scale to factorio level of madness but I saw some huge factories run with no stutter from some steamer so maybe it can be done
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Cruxador on March 22, 2019, 03:08:34 pm
Saw the ads for this and it's about... Chopping down forests to build factories? Why would you want that? Even if you love factories, surely that much focus on the environmental damage is a bit of a turnoff? Andit's not like the factories in this game are any less ugly than real ones. Is it like Monopoly where it's supposed to make the thing it models look bad?

I have also heard rumors it has a data collecting scheme, haven't bothered to look up the articles on it though.

Have a relevant Reddit post. (https://www.reddit.com/r/PhoenixPoint/comments/b0rxdq/epic_game_store_spyware_tracking_and_you/) I'm not surprised, though, given Tencent.

Have fun with your Chinese spyware, everyone.
From the comments, looks like somebody getting worked up over not necessarily a big deal. It's slow and poorly coded but there's no real evidence that it's spying on you at a level beyond the industry standard.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: MCreeper on March 22, 2019, 03:33:49 pm
I guess, someone can be fine with cutting virtual trees to build virtual factories.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Folly on March 22, 2019, 04:22:45 pm
Saw the ads for this and it's about... Chopping down forests to build factories? Why would you want that?

First of all, they are alien forests, so it's not like you're destroying earth's ecosystem. Also you are contractually obligated to efficiently utilize any and all resources available for your FICSIT Inc overlords.

Besides, biofuel processed from trees only serves as an early-game energy source, or possibly a quick-and-dirty energy supply when setting up a new outpost with limited supplies. By midgame, factory builders are pillaging the much more plentiful coal mines for fuel, so that they can pollute the air with entire entire fields of smokestacks~
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Levi on March 22, 2019, 04:27:07 pm
Protecting the environment is for those loser civilizations that don't have interstellar travel and are stuck where they evolved.   :P
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Cruxador on March 22, 2019, 06:14:02 pm
Also you are contractually obligated
That... Also doesn't strike me as fun.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Chiefwaffles on March 22, 2019, 06:29:25 pm
It’s... a video game. No different than killing people in shooter games.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Cruxador on March 22, 2019, 06:58:29 pm
It’s... a video game. No different than killing people in shooter games.
There's a difference between some fun violence, or even fun evil, and tiresome corporate wage slavery and waste.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Chiefwaffles on March 22, 2019, 08:12:56 pm
Uh. Wow.

It’s a game where you build factories. That’s it. It seems like you don’t like that gameplay concept and are using it to campaign against it. It’s just not for you, man. I don’t see why you’re so worked up about the fluff beyond the gameplay.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Cruxador on March 22, 2019, 09:56:52 pm
Uh. Wow.

It’s a game where you build factories. That’s it. It seems like you don’t like that gameplay concept and are using it to campaign against it. It’s just not for you, man. I don’t see why you’re so worked up about the fluff beyond the gameplay.
I shared my impression and then continued to talk to people who talked to me about it. That's not a campaign, that's how threads here always work. There's no need to act like I shat on your dog.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Shooer on March 22, 2019, 10:02:47 pm
I shared my impression and then continued to talk to people who talked to me about it. That's not a campaign, that's how threads here always work. There's no need to act like I shat on your dog.
You also assumed background fluff to game-play mechanics.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Cruxador on March 22, 2019, 10:09:26 pm
I shared my impression and then continued to talk to people who talked to me about it. That's not a campaign, that's how threads here always work. There's no need to act like I shat on your dog.
You also assumed background fluff to game-play mechanics.
Maybe look at what I actually wrote. I talked about perception and portrayal of the game only, because that's the only part I'm qualified to talk about. But since that sort of thing is usually supposed to reflect what the game's about (and it's on Epic, so I don't have steam reviews or anything to go by) I reckon it's significant enough to mention.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: milo christiansen on March 23, 2019, 01:44:05 am
Wow, someone's liberal feathers got ruffled. You should play Factorio, where you generate huge forest-killing pollution clouds and kill giant swarms of natives in "industrial" fashion.

Giant farms of coal fired boilers, mining drills, and expanses of concrete. One of the best games ever made.

This one is looking very "Factorio, but 3D" with its own twist on things. I'm interested.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Gabeux on March 23, 2019, 07:50:00 am
We'd probably not want to sink down that sort of argument-hole in this thread, very easy to see it making a thread about a great game being locked for stupid reasons. Pretty sure what Cruxador brought up is actually what the developers intended to be part of the fluff (irony being part of the fluff), and it's also a interesting piece of feedback.

I was surprised that even people I didn't expect to like this game ended up loving and dumping lots of hours into it. I was not going to buy it because it's on the Epic Store - I was supporting the Epic vs. Steam wars at first, but things are getting stupid now.
I played 2 hours of the Open Alpha weekend and really enjoyed it. I really like Factorio and I still play modded Minecraft with a bunch of tech mods to this date, and I think there's potential for me to like this more than Factorio. Although Factorio is *really* good on what it does, the reason I prefer modded Minecraft is that if I get bored of automating and making production/storage layouts, I can just head out on an adventure, exploring, decorating, building or anything else. I miss having some "downtime" or "sideline" activities in Factorio.
Not that this is a bad thing for Factorio, I like that we have a game that's 100% focused on its purpose and proposition (automation and factory-building), but it's not my preferred, go-to thing.
If Satisfactory addresses that I can see me playing it a lot. And it's a lot of easier for them to address this since the game is in a 3D first-person environment.

I'll be 'forced' to buy it since I have people asking me every couple days if I got it yet. Seems funny it's made by the same folks as Goat Simulator, though. What a change in tone!
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Rex_Nex on March 23, 2019, 12:56:55 pm
I miss having some "downtime" or "sideline" activities in Factorio.

I think this hits the nail on the head, and if Satisfactory is to become real competition, this is something they need to continually design around. Factorio will always be a better factory management game, there's just so much polish and time put into that exact thing. However, every Factorio patch I find myself secretly wishing they added something else, gingerly waiting terrain changes, native life additions, new ways to explore and interact with the world. But that's clearly not what Factorio is really about, and that's fine. Satisfactory can be a good factory game too, but pushing that exploration and interaction with the world is the way I would like to see them deviate from Factorio's path.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: FakerFangirl on March 23, 2019, 01:50:58 pm
Well now I wanna play some Factorio.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Sergius on March 23, 2019, 02:03:47 pm
Protecting the environment is for those loser civilizations that don't have interstellar travel and are stuck where they evolved.   :P

Yeah, what are you, some kind of elf?
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Sirian on March 23, 2019, 02:10:40 pm
This game is a lot of fun, I bought it the day of EA release and have been playing ever since. It already has a lot of content to explore and there are monthly updates scheduled with new tech tiers.

The game looks quite polished and I haven't encountered any significant bug yet.

Unlike tree-hugging elves, I have no qualms about mowing down forests and paving over everything with glorious concrete and metal, I even think that I will eventually cover the whole map. You don't actually need to build on foundations, but I think it looks cleaner this way.

I heard lots of people complain about early power generation, but really it's not that big of an issue. As you go from leaves, to biomass, to biofuel, you get more and more bang for your buck, and then you can either rush coal or build lots of biofuel burners and fill them with stacks of 200, then make sure to connect them all to your grid and to keep your power generation way above your consumption. This will ensure that biofuel stacks are consumed slowly and remove the need to micromanage them.

Oh and I don't really care about the Epic launcher, it seems like they take a smaller cut than Steam (5% instead of 10% 12% instead of 30%) so if that means more money to the devs, it's all good in my book. I've read quite a number of ridiculous things about that Epic launcher, but when I looked it up I understood that it had been blown way out of proportions and turned into a quasi-conspiracy theory. In reality, there's no real concern to be had, so I don't know why some people are overracting so much, to the point of boycotting it. I honestly don't think that a Steam monopoly is good for gamers and devs.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Gabeux on March 23, 2019, 03:09:22 pm
Issue with Epic is about the whole exclusivity and using their mountains of money to keep games from other platforms. Any platforms.
I also thought some competition against Steam is good, but exclusives talk is console talk, and consoles are for peasants. Therefore, exclusives talk is peasant talk, and it's gonna turn PC Gaming into peasant wars: next generation of young people will be dressing Epic or Steam t-shirts and swearing at each other.

And of course, using exclusives makes competition not about the best service, not about the best platform, not about the best company, but about Which Fucking Launcher I Need Now To Play This Videogame That Is Only Available In One of Them?™

Along with that, I doubt any most new contenders in virtual distributors would have the mountains of money to secure exclusive AAA and Indie releases. This effectively kills any new possible (viable) competition.

Overall, the Epic vs. Steam talk was good and fun until it got stupid. Epic should go make its own console instead of messing with my industry.

I also haven't bought Electronic Arts games in about 10 years. Won't make any difference but as some space troopers say.. I'm doing my part.

Epic is just throwing money and buying their place in the market because they know it will work, know that no one will stop them. The likelihood of them becoming like EA is pretty high (controversial moves + not caring about it because they know they have enough money and enough kids, families giving gifts, casuals and people that just don't care buying their stuff and helping them survive through any storm being the EA modus operandi).
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Trolldefender99 on March 23, 2019, 03:32:00 pm
Actually, Epic isn't hurting Steam nearly as much as its hurting GOG. GOG is the true "victim" with Epic's exclusives+much cheaper for publishers

Steam is big enough to weather the storm
GOG...not so much
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: milo christiansen on March 23, 2019, 06:34:37 pm
GOG still holds the old games and DRM-free markets, and I don't see Epic contesting either one all that strongly. DRM free maybe a little, since they have no store DRM solution unlike Steam, but nothing is stopping games sold on Epic from having DRM.

GOG really should have been doing more to appeal to developers if they actually wanted to compete in the new games market.

As for Epic: The whole "Epic is spyware!" BS is way overblown (oh no, they preload your Steam friends list just in case you decide to link your accounts), and the "but they are owned by the Chinese!" BS ignores the fact that so are a bunch of other companies no one seems to care about (also, Tencent does not have a controlling interest in Epic, so it kinda doesn't matter).

Making matters more absurd is the whole "exclusives" thing. Exclusive to Epic is *nothing* like console exclusives. You can still buy the game and play it on PC, where a console exclusive can only be bought and played on that console, not to mention that Epic exclusives are often available on consoles too so it is even less like a traditional exclusive. It is the equivalent of needing to go to Gamestop instead of Walmart. Who cares?

Steam exclusives were fine for years, now that there is a second store that is getting some exclusives it is suddenly bad? Uh huh. Pull the other one.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Criptfeind on March 23, 2019, 06:51:42 pm
As for Epic: The whole "Epic is spyware!" BS is way overblown (oh no, they preload your Steam friends list just in case you decide to link your accounts), and the "but they are owned by the Chinese!" BS ignores the fact that so are a bunch of other companies no one seems to care about (also, Tencent does not have a controlling interest in Epic, so it kinda doesn't matter).

Tbh this is just because you've not seen it, not because no one cared. Tencent taking ownship of parts of companies HAS caused concern about those companies, I've seen such concerns brought up plenty of times (and Tencent blamed either seriously or in a joking fashion for anything said companies do wrong from there on out) it's just I think, the first time such concerns have been so wide spread and more importantly are being expressed outside of a already sorta stuck fandom. Like when tencent buys lol lol fans might complain, but no one that doesn't play lol is going to care and lol fans aren't just going to stop playing lol, the damage is sorta done. It's only now that we see a tencent company (even if it's not a controlling share that tencent owns) very aggressively start gobbling up tons and tons of games all at the same time that all the upset has come together into one mass large enough for you to see.

Making matters more absurd is the whole "exclusives" thing. Exclusive to Epic is *nothing* like console exclusives. You can still buy the game and play it on PC, where a console exclusive can only be bought and played on that console, not to mention that Epic exclusives are often available on consoles too so it is even less like a traditional exclusive. It is the equivalent of needing to go to Gamestop instead of Walmart. Who cares?

Steam exclusives were fine for years, now that there is a second store that is getting some exclusives it is suddenly bad? Uh huh. Pull the other one.

I think the main thing is that they are taking exclusives that were advertised and even sold on steam and now saying that these highly anticipated games HAVE to be purchased on their shady ass client despite promises to the contrary. False advertising isn't cool and isn't a "Who cares?"

Also trying to get customers though buying up exclusives for your shitty service instead of trying to make an actually good service that can compete sucks. Although I kinda understand because I doubt even if the epic launcher was better then steam it could win past the installed userbase, but it's still pretty shitty. They could have at least made a good client.

TBH I was looking forward to satisfactory, but the world is full of games. Shady ass lying is enough that for me it's moved from a "I'll buy it in early access" to "Eh well, I'll look into getting it on sale or pirating it later if it turns out good enough." After all, clearly coffee stain studios is pretty untrustworthy now in general.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Chiefwaffles on March 23, 2019, 07:47:24 pm
Can we maybe keep Epic discussion to another thread?
It's one thing to complain about this being Epic-exclusive, but then there's just talking/arguing about Epic itself without any connection to the game.
And calling Coffee Stain an UNTRUSTWORTHY DEVELOPER that you'll probably pirate the games of is an overstatement for them. They... accepted a timed exclusivity deal for a free platform on the PC. That doesn't really make them untrustworthy nor shady.

Anyways, regarding the actual game:
So far I'm thinking that while the 3D is of course pretty and verticality is cool, 2D is just better for this kind of game. It allows for more focus on optimization and the puzzle aspect with the most information relayed onto the screen. But it's good that Satisfactory is 3D. It's unique enough in addition with the actual gameplay to set it apart from Factorio while making it a good game.

Tier system is an interesting approach to progression, but I wish it was all centralized at the Space Elevator so you could probably automate all of that. I mean, you're obviously meant to automate the parts needed to progress in sub-tier-things, but you still gotta turn them in yourself.

Fun fact: You can add splitters/merges directly onto existing conveyor belts.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Folly on March 23, 2019, 08:22:08 pm
Oh and I don't really care about the Epic launcher, it seems like they take a smaller cut than Steam (5% instead of 10%) so if that means more money to the devs, it's all good in my book.

While I'm in favor of moving the launcher discussion out of this thread, I just had to correct this point. Steam's standard cut is 30%, not 10%. And as much as I enjoy using Steam, I can understand why publishers are moving away from them over this factor.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: milo christiansen on March 23, 2019, 08:31:52 pm
Yeah, I was watching someone play this, and it didn't take long to realize that there is no challenge to belt routing. You can just go over the mess.

I used to think I wanted Factorio 3D, but now I think I want Factorio with RTS-style 3D graphics. 3D, but constrained into a 2D plain.

As for what Cripfeind said: I could not agree less, but I see no point in continued discussion on the topic. Trying to refute conspiracy theories is ultimately doomed to not changing the minds of anyone who believes them.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Sirian on March 24, 2019, 02:32:53 am
Oh and I don't really care about the Epic launcher, it seems like they take a smaller cut than Steam (5% instead of 10%) so if that means more money to the devs, it's all good in my book.

While I'm in favor of moving the launcher discussion out of this thread, I just had to correct this point. Steam's standard cut is 30%, not 10%. And as much as I enjoy using Steam, I can understand why publishers are moving away from them over this factor.

Oops, correct, it's 12% to Steam's 30%, I have no idea where I pulled those numbers from  ???

Yeah, I was watching someone play this, and it didn't take long to realize that there is no challenge to belt routing. You can just go over the mess.

Yes and no, for small projects you can, but once you get to a certain level of complexity, if you want to optimize in certain ways, you need a certain level of forethought. I've seen some horrendous designs from streamers, which "work" but with awful bottlenecks and abusing the leniency of the game to build their monstrosities on thin air.

My own factory is nowhere near elegant, but it's decent enough and I'm definitely interested in seeing what other people are coming up with.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: LoSboccacc on March 24, 2019, 02:53:24 am
steam cut is not for the sale but is for using the marketplace. steam gets no cut out of keys sold outside the steam marketplace. so keys off kickstarters and people you can reach yourself are at an effective 0% rate
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: IWishIWereSarah on March 24, 2019, 03:22:53 am
I used to think I wanted Factorio 3D, but now I think I want Factorio with RTS-style 3D graphics. 3D, but constrained into a 2D plain.

Yeah, playing the Beta of Satisfactory makes me want to play a more complete version of Factory Town, which is basically closer to Factorio, but prettier and with another theme...
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Folly on March 26, 2019, 05:36:57 am
I spent most of tonight rebuilding my copper-works.

(https://i.imgur.com/2q2h3wR.jpg)

This is the first project I put a bit of effort into. It's 100% efficient with no overclocking or underclocking. And if my math is correct(not a safe bet!) it should be outputting 180 wire/m and 90 cable/m.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Levi on March 26, 2019, 10:34:51 am
That looks pretty awesome.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Gabeux on March 26, 2019, 11:21:02 am
Looking good! I've noticed I waste a good amount of time trying to make stuff compact and looking passably OK. Making the conveyors align to look minimally good every time can take too long for no reason. But it's so cool.  :P

I'm still halfway through Tier 3 and I'm really impressed with the overall look and feel of the game. The sights and sounds, designs of machines, animations and so on.
I'm still not sold on it being better (or even close) than Factorio on those games' basic premises yet -- not that anyone thinks or implies that -- but it's damn fun and can easily keep me playing the whole day.

Really only thing I hope ATM is what I mentioned before: they need to diversify activities a bit. Maybe add some threats, maybe make it so buildings and decoration is a cool and full-fledged feature. If the game only focus 100% on the production lines, I think it will feel a bit shallow or void ("empty inside").

I'm very happy that random wrecks, build painting and vehicles (and the auto-pilot feature) and a bunch of other little details are already in, so I'm pretty sure it will take a great direction.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Glloyd on March 26, 2019, 05:41:50 pm
How much content is there currently in the game? Even Factorio didn't really get great until 0.12ish, so I'm wondering whether this is worth checking out now, or if one is better off waiting a year or so for bugs to get fixed and more depth to be added?
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Folly on March 27, 2019, 06:17:01 am
(https://i.imgur.com/6ocCARi.jpg)

I found 2 adjacent coal nodes in the jungle, so I decided to set up a long-term power solution. The 10 coal generators I've built so far use less than half of the coal tapped from just one of the nodes, and they are generating more than 3x the power being consumed by all my factories, so hopefully I won't need to worry about power for a while.

How much content is there currently in the game? Even Factorio didn't really get great until 0.12ish, so I'm wondering whether this is worth checking out now, or if one is better off waiting a year or so for bugs to get fixed and more depth to be added?

Satisfactory currently has 6 technology tiers to unlock, with at least 2 more in development. If you're expecting Factorio levels of complexity, you'll find that Satisfactory falls short in it's current state.
There is a lot of map to explore and collectables to grab, though only one of the three varieties of collectables currently has a use in your factories.
I definitely feel there is enough content to justify the purchase price right now...but at the same time, I totally understand anyone who would prefer to wait until it is a more complete game before diving in.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Folly on March 28, 2019, 07:47:44 am
(https://i.imgur.com/wIMn3HL.jpg) (https://i.imgur.com/MU1mcBG.jpg)

This was my first somewhat successful attempt at a vertical project. The pillar in the center has 2 belts going up, and 2 belts going down. A mk2 Miner on the ground sends iron ore up to the second floor, where it gets smelted into ingots before traveling up to the third floor, where the ingots are processed into 30 iron sheets/m and 60 iron rods/m, which then get sent back down to the ground to be deposited in storage containers I can easily access.

I still feel like I should be able to make it more compact and pretty...but for now, at least it's functional, and with a minimal footprint on the ground.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Sergius on March 28, 2019, 10:27:40 am
Game needs a vertical conveyor.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Sirian on March 29, 2019, 02:00:20 am
Game needs a vertical conveyor.

It's planned for the first big update :

Update #1 - End of April
• Quartz Research Chains
• Sulfur Research Chains
Conveyor Lifts

Update #2 - End of May
• Tier 7 (Nuclear and Aluminium)
• Trains
• Overhaul late game areas
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Immortal-D on April 04, 2019, 08:30:42 pm
I just started a new game in the jungle map, if anyone cares to join me.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Immortal-D on April 08, 2019, 02:48:36 pm
I am dreaming of conveyors and power grids :-[  As an aside, I named my new game 'Dwarf Fortress' after starting in the Jungle side of the map :D
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: ventuswings on April 08, 2019, 06:15:43 pm
Yeah, I was watching someone play this, and it didn't take long to realize that there is no challenge to belt routing. You can just go over the mess.

I used to think I wanted Factorio 3D, but now I think I want Factorio with RTS-style 3D graphics. 3D, but constrained into a 2D plain.

Yeah, another 3D game called Factory Town has this "problem" as well, not sure how it can be circumvented as extra dimension just gives so much possibilities. I guess player can still challenge oneself with optimization but one will never be forced to belt rout since everything can be solved via adding extra floor.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Folly on April 08, 2019, 07:51:22 pm
Belts do have limitations at to how closely they can encroach on machines and how steeply they can ascend/descend. The third dimension certainly opens up options, but it's a far cry from simply being able to connect anything to anything else without issue.

A much bigger factor to factory simplification imo is that splitters do not wait for each output before moving on to the next. This means that if one output lane gets backed up, the other lanes will continue feeding, and thus perfect balancing is not required. Though efficient design is it's own reward, so you can do it anyway.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Sirian on April 08, 2019, 08:51:33 pm
A much bigger factor to factory simplification imo is that splitters do not wait for each output before moving on to the next. This means that if one output lane gets backed up, the other lanes will continue feeding, and thus perfect balancing is not required. Though efficient design is it's own reward, so you can do it anyway.

Yea, I used to do all sorts of splitting/merging to match outputs and inputs (for instance, I still have a paper on my desktop with a schematic on how to turn four outputs of 90/min into 3 outputs of 120/min).

But now I just put a splitter in front of each input and a merger behind each output, and it just takes a bit of time for each machine to fill up in sequence, but soon everything is working fine, looking clean and organized, taking minimal space. I don't think I'll ever go back to doing things the hard way.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Immortal-D on April 08, 2019, 09:43:41 pm
In fairness, the game isn't supposed to be mentally intensive.  It's a relatively simpler type of fun, and I'm having a blast.  We're also missing the main story, which has an ETA of Summer.  Lastly, if anybody wants to help me pack up my base and move to a crazy-good spot I found, that would be super.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: forsaken1111 on July 02, 2019, 03:12:35 pm
Nuclear plants and trains are in. That is all.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: askovdk on June 09, 2020, 04:47:10 am
-Necro-
It's came out on the Steam store yesterday and is pure conveyer belt porn.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Ultimuh on June 29, 2020, 03:26:53 pm
I bought the game on Steam a few days ago, and I'm having fun.
Just switched my factory's power source from Biofuel to Coal.
Now I need to focus on Steel production, hopefully my new power plants will be able to manage that.
And no, I have not gone crazy with everything yet. Just a modest factory setup, for now.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: EuchreJack on June 29, 2020, 04:33:30 pm
I bought the game on Steam a few days ago, and I'm having fun.
Just switched my factory's power source from Biofuel to Coal.
Now I need to focus on Steel production, hopefully my new power plants will be able to manage that.
And no, I have not gone crazy with everything yet. Just a modest factory setup, for now.

Isn't switching from Biofuel to Coal and focusing on Steel production counter-productive?
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Shooer on June 29, 2020, 05:42:51 pm
Biofuel is trees/shrubs you have to harvest by hand.  Coal is infinite, and fully automated.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Ultimuh on June 29, 2020, 05:48:50 pm
I bought the game on Steam a few days ago, and I'm having fun.
Just switched my factory's power source from Biofuel to Coal.
Now I need to focus on Steel production, hopefully my new power plants will be able to manage that.
And no, I have not gone crazy with everything yet. Just a modest factory setup, for now.

Isn't switching from Biofuel to Coal and focusing on Steel production counter-productive?
Biofuel is a tier below coal in this game. And upgrading from iron to steel is a must if you want to make nay progress beyond the beginner stages.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: askovdk on June 30, 2020, 03:20:43 am
I’m at the end of tier 3, and it quite happy with how the game scales (even if it is rather unrealistic).
Just one high tier production can eat the output of 20 – 50 machines running with the output from several mines, so making big parallel setups becomes mandatory.

My latest build was a walled in box, it eats the output from a tier 2 iron mine, and exports 240 screws (and nothing else) per minute, that entire production is eaten by a part of my computer construction.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: forsaken1111 on June 30, 2020, 07:27:42 am
Screws are a huge bottleneck, so much so that I made one entire factory dedicated to turning 2 high quality iron nodes into screws and nothing else and I still run short sometimes.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Akura on April 13, 2021, 03:37:38 pm
Raising this thread to point out that Update 4 has been released. Main features are:

Drones: a late-game, small-volume, long-distance transit method.
Ziplines: zoom along your power lines because that's a reasonable idea.
Hoverpack: allows you to fly around your factory, apparently draws power from your power grid wirelessly.
Power storage, power switch: better means of handling power flow. Switches can be used as signs.
Lights: wall lights, floodlights, and streetlights.
Expanded nuclear production process. No mention of dealing with waste.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Folly on April 14, 2021, 06:24:23 pm
You can tell how long it's been since I played this game by the fact that after patching I got in and my power grid immediately crashed.
Spent most of last night completely rebuilding the water supply for my coal generators. For some reason the water pumps didn't want to push water uphill at an angle, so I had to extend a horizontal platform from the coal mine over to the lake, pump the water straight up to the platform and then let it flow horizontally to the generators.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Chiefwaffles on April 20, 2021, 10:05:30 am
Maaan. Nuclear Waste is still effectively unremovable. It can be processed into plutonium fuel rods, but then *those* generate plutonium waste which can't be used for anything or gotten rid of. In a game where every single other thing is infinite, the fact that this one thing isn't makes nuclear a complete no-go for me. It sucks. Especially when coal power plants (which, fun fact, produce more radioactive waste than nuclear power in real life) are renewable compared to it.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: forsaken1111 on April 20, 2021, 10:08:55 am
It isn't terribly hard to make a storage yard miles away which can store more hours of waste production than you will ever end up playing the game. I don't see why this is a problem. I throw all of mine in the desert, in a nice building I made. It can store something like 500 hours of waste production. I'll never play that long, so it's effectively a solved problem. If I expand my production I'll build a new storage building.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Chiefwaffles on April 20, 2021, 10:09:54 am
Yeah, that is very much true. It's just one of those things that get to me in games. Even if it's practically impossible to ever become a serious problem in any non-absurd amount of playtime, the fact that there is a theoretical limit to the amount of power you can produce via nuclear bothers me irrationally.

EDIT: There's also the political argument, where while minor this contributes to the irrational public view of nuclear power in comparison to fossil fuels like coal. But that's a whole different thing, outside of the game, and is political.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: forsaken1111 on April 20, 2021, 11:00:55 am
I don't feel that the political aspect of nuclear power really matters in the context of a video game. The important part is that it is easily solvable as a game mechanic. The fact that you can reprocess it now lessens the overall waste you produce as you can get two production cycles out of the same initial fuel, which is very nice.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Chiefwaffles on April 20, 2021, 11:08:30 am
Of course it doesn't matter in the context of the video game; hence I said it was outside of the game. But games have ramifications, even if very minor, outside of them. How media depicts things tends to influence how people see things. But again, politics, so I'd rather not talk about this aspect in it.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: forsaken1111 on April 20, 2021, 11:16:56 am
Sorry. I worded that poorly. I meant that the outside political issues didn't matter in the context that this video game has built, as in the story it is telling. It makes perfect sense that this company would use up and throw away waste rather than dealing with it responsibly. I understand that this could lead to some people having negative views of nuclear power, which is itself absurd as it's currently the safest sort of power production possible that isn't constrained by environmental factors such as wind and sunlight.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Chiefwaffles on April 20, 2021, 12:15:19 pm
Yeah, that's definitely a good point. I could imagine that ficsit would just dilute coal ash into the environment but put nuclear waste on you.

In other matters, are drones just a straight upgrade to trains? Just placed down my first port (holy shit it's huge) and it's starting to seem that way.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: forsaken1111 on April 20, 2021, 12:43:22 pm
Trains still have a much larger throughput iirc, you'd need quite a lot of drones to replace a train line, but for smaller scale transport they're amazing.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Jopax on April 21, 2021, 08:48:12 am
Have they actually removed the ability to sink plutonium fuel rods?

The experimental branch had this as a proper way of disposing of them, it was quite an investment and you couldn't run them trough the system a second time for more power but it was a great way to permanently deal with the waste. Plus you'd get some tickets out of it as well.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Akura on April 21, 2021, 06:30:46 pm
I just discovered that if you double-tap spacebar while working at the craft bench, it crafts automatically. I've been just putting something heavy on the spacebar to hold it down this entire time.

EDIT: Holy crap, you can alt-tab out of the game while doing this and it still crafts.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: PTTG?? on November 08, 2021, 11:15:49 pm
There's a huge update, including DEDICATED SERVERS!

According to the ancient traditions, I am running one.

Rather than spam up this thread, please PM me on discord for the invite info. We're going to try to make a game with a lot of neat megastructures and, ideally, a polite and respectful community.

Send me a friend request and I can give more details, including a join for the discord. I'm PTTG#4382 .
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: joey4track on April 22, 2024, 07:36:16 am
Anyone here still plays the game? I returned to it when they announced dedicated servers. Public servers were impossible to play on because of the toxic people there. Having a dedicated server gives you a chance to play the game peacefully and enjoy it. I rent my server on SuperCraft (https://supercraft.host/satisfactory-server-hosting) for only $6, it's the best one for that price.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: n9103 on April 24, 2024, 09:19:53 am
Off and on. More off.
I see it still getting updates though, so it stays on my radar for when I'm just bored of everything else I've got installed.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: Ozyton on April 24, 2024, 01:57:27 pm
Been wanting to play multiplayer with my friends group for a while but with the Factorio expansion publicly in the works I'm pretty sure they're all waiting for that specifically to get back into factory stuff.
Title: Re: Satisfactory - Factory-Builder now in EA
Post by: AlStar on April 25, 2024, 11:49:04 am
I'm waiting for the release of all the story-related stuff, which (from what I understand) should be coming out sometime this year.