Okay heres what happened in my turn. Save .http://dffd.wimbli.com/file.php?id=8455 (http://dffd.wimbli.com/file.php?id=8455)
1.I was able to stop tantrum spiral first time.
2.Dwarf traders came, bought steeloak seeds and drinks.
3.Got migrants so pop up to 20.
4.Nightmares came killed about 12 people.
5.Elfs came bought sunberrys and random crap.
6.Got first mood which he wanted glass for so it failed.
7.More migrants which raised pop to 48.
8. No humans came to fort for some odd reason.
9.Got legendary fighter, which got killed later by nightwings.
10.Lost 3 dwarfs to nightwings.
11.Got rockforge, Toxicology lab, ammo casting, minting, mega beast cells, and finally great forge from the researchers.
12.Dwarf traders again with another glass mood but it work him making a glass and slag grate :(
13.Two goblin ambushes which killed 7 dwarfs by shooting through a crack in the second floor master left.
14.Legionnaire recruit went berserk killing all wounded dwarfs lowering pop to 20 or so.
15. I think tantrum spiral but I think you can pull through if you can switch the jobs because i cant make anybody a damn mason haa.
16.We have silver, copper, nickel.
Pictures.
(http://i1283.photobucket.com/albums/a558/danmanthedog/dwarfs_zps6b90bdaa.png)
(http://i1283.photobucket.com/albums/a558/danmanthedog/stocks_zpsa8fea4bf.png)[spoiler](http://i1283.photobucket.com/albums/a558/danmanthedog/level1_zpsc2b34beb.png)(http://i1283.photobucket.com/albums/a558/danmanthedog/level2_zps6720e86b.png)
@danmanthedog: Impressive blood spatter on that field there, eh?
@All: TANTRUM! TANTRUM! * dwarves roll around in blood and climb up walls and fist fight in the bathroom *
Later: This is an obsidian slab. All craftsdwarfship is of the highest quality. On the item is a picture of dwarves and dwarves. The dwarves are throwing rock mugs at each other. This refers to the legendary tantrum spiral that lasted from the rule of danmanthedog to the rule of Shadowhammer, who used his mighty Shadowhammer to give dwarves tension-relief therapy. This patented therapy was invented before the beginning of time and is the secret of the dwarven kind. Therefore, it is enclosed in obsidian spoiler tags that can only be activated by those with the mind and heart of a dwarf.
Dwarven tension-relief therapy involves using a hammer to open a new hole in the dwarf's head to let off pressure and provide the boiling fury steam an outlet out of the braincavern. This allows the dwarven brain to return to it's normal size, which is about one cubic centimeter larger. Also, See below for the secrets of life and death.
*removed for the safety of future generations*
Well, and i'm dropping this bombshell on everyone right now, but don't expect walls or being underground to stop invaders anymore. All overseers are required to tick the two boxes under misc in the Masterwork settings. It should look like below
(http://i.imgur.com/71GyOkV.png)
So I'd focus on training the military to be as strong as possible. Every dwarf must be able to hold his or her own in battle.
So danger rooms OK or not OK?
Also what's razing invaders? I think I need to update masterwork DF.
Danger rooms are pretty much a requirement at this point. It is the best and fastest way to quickly train your army. As for your other question...
It means they can knock down walls.
Edit: As for the labor bug, is it possible that autolabor or autolabor 2 is on? If either of them are, then type in autolabor 0 in the console and then also type autolabor2 disable. That'll make sure that neither are running.
Screenshot fail:
(http://s3.postimg.org/phqhyl177/Theworldisburning.png)
(http://ts4.mm.bing.net/th?id=HN.607998834670896879&pid=15.1)
(http://2.bp.blogspot.com/_F8-wSrYwXik/TKJHmmbBK3I/AAAAAAAAABI/ib5rAoCI5KA/s1600/rayman-raving-rabbids-scream.jpg)
(http://www.oldsoftware.com/images/mad.jpg)
Caterpillars are armoks tools for destruction, Man and elf are cousins to the changling dsfsdfdcv.
So before you turn is up and when everybody calms can you post a picture of dwarfs so we can get dwarfing up and running.
LADYBUGS FLIEING THROUGH MAGMA SINGING TALE OF HORRORS TO PASSING TRAVELERS dffdfgddWSFDFVDCD I GOT DILL WEED IN MY LUNGS!!
Am i dead yet in the fort yet?
ACT done, posting fortress update in a few mins, again sorry for the lack of screencaps.
Yes. So are Asmoth and Wasara. Asmoth was shot dead, which is mostly my fault. Hell if I know what happened to Wasara.
Apparently, there's some sort of disease spreading around the fortress. The dwarves aren't so much injured as they are running fevers. I release the broker/chief medical dwarf from his brokery to go start treating the varied ill. Also, I found the hospital! And it's haunted. Yep. There's a violent ghost hanging out near the ill. This needs to be taken care of now.
14th Hematite: Metalsmith is striken with the Melancholy.
21st Hematite: A diplomat has left stymied.
2nd Malachite: Things are starting to turn around. Several dwarves are recovering from the mysterious fever. In fact, only a very few of the dwarves are still incapacitated.
3rd Malachite: Stukos Merigosstam, Woodcutter was found dead of dehydration today. Fortunately, we should have plenty of coffins ready.
Later that day: Nil Ostmugshith was found dead. Also, there's a murder with four witnesses, so I'm going to go ahead and convict him.
7th Malachite: Apparently, some "very important research" about Kestrals was completed today. That's cool. I guess.
17th Malachite: New migrants are here. The mayor also placed a ban on amulets.
18th Malachite: Disuth Sarveshtosid was found dead of dehydration today. Bye-bye dear. Shoshin Themnolonul also died of dehydration.
26th Malachite: Everything's running smoothly once more. I just want to record and report an event of interest. Today a werewolf fisherman was seen in Willedabyss! I'm having him put to death since he is attacking our dwarves. Otherwise I'd keep him and just lock him in a cell on the full moons. Cos, how awesome is a resident werewolf! And that's that. He's dead now.
28th Malachite: Ingish Alrisid, Fisherdwarf, has been found dead.
4th Galena: Eshtan Bemtekkud, Metalsmith, has died of thirst.
6th Galena: Danmanthedog Shotomoltar has been found dead, dehydrated.
15th Galena: Ceshfot Soshgedor has fallen into a fey mood. I wonder what legendary artifact will come out of this mood.
16th: Ceshfot has claimed a Magma Forge. :D We could be getting a legendary sword out of this! LEGENDARY DWARVEN SWA'AD!
20th Galena: Following some attacks from a mummy, one of which claimed the life of Suthmam Cugganikthag, I have deployed a squad to take it down.
22nd Galena: A vile force of darkness has arrived! We are under siege by goblins! An ambushing party managed to get in before the drawbridge was raised, along with a child snatcher. Fortunately, it should be quite difficult to escape and I have the military after the ambushers. None the less, I fear casualties will ensue. And several dwarves are already unhappy... Things were going so well, too.
26th Galena: The leader of the Merchant's guild is meeting with me.
28th Galena: The first casualty of the siege, Asob Keneshtan
2nd Limestone: Why does my silly body keep trying to grab the fallen who've fallen on the outside. Maybe I should build some siege engines to get this over and done with. Hmm, yes. Let's try that.
3rd Limestone: Ceshfot has begun his mysterious construction. Also, I suspect that we have lost about ten dwarves to this siege, although only one or two have been reported.
5th Limestone: Just finished a meeting with the Elves' Trade Guild-Master. I guess she wasn't aware of what went down at the Depot.
6th Limestone: An attack on two fronts! Those bastard ant-people! As if it weren't enough that we're being attacked by goblins, now the ant-people are on the attack. And not just that... I think they've already killed somebody. It still feels weird being able to see everything in the fortress and yet still have to wait for a report of a death. The troglodytes took the magma forges! They interrupted Ceshfot's mood job, causing him to instantly fall to Melancholy. We lost Zas Nomalbakat and her child also.
15th Limestone: * coughs and sniffs * Several dwarves found dead.
1st Sandstone: Iden Ber has grown attached to a pair of bronze greaves. Why is that important enough that the fortress feels the need to tell me?
2nd Sandstone: Asmoth cancels Operate Pump: Went Berserk. Well then, that's all fine and good. Let's kill our former leader. * chuckles then sighs, then coughs *
Ok, so he doesn't like that so much, he's chasing me around. It'd be kinda hilarious if it weren't me. Oh! Here comes Iden Ber. And... dead. Bye Asmoth. You'll be missed. Mmm... I've gotta see about memorializing people. That, uh... * cough cough * that chase took it out of me though. Whhheeewwff. Ah well, back to work.
4th Sandstone: Tirist Tulongusil, Spearlord, has grown attached to a fleece cloak. Some migrants have arrived. It's... maybe like ten dwarves?
What!? Oh crap! Ok, the fortifications I built to retain water don't retain water. * coughs * My bad. That's not the "Oh crap". The "Oh Crap" is that the stone worker had her baby with her when she was carving the fortification! Look, there wasn't even supposed to be water in here yet, I don't know what happened. I was just trying to make a serenity waterfall for the hospital. It's supposed to fall several floors down and pool up and maybe even pumped away elsewhere. That's not important right now, the thing is that when the room flooded it knocked her backward and she dropped her baby! I don't... I don't know if she'll be able to fight the flood and get him... Oh well, at least the baby seems pretty calm about all this. He lost a father to tragedy recently... that's horrible. Even worse, if he drowns then his mom will probably not... HOLY CRAP! IT WAS DANMAN'S WIFE! DANMAN'S WIFE! DANMAN'S SON! Lookout Dan Jr. I'm going to get this solved. MASONRY SQUAD AWAY! * hacking cough *
Ohhhhhhhhhh! DANMAN'S WIFE! WHY DID YOU BRING YOUR KIDS TO WORK!? WHY HAVEN'T I MADE A RULE AGAINST THAT!? Danman's other son is struggling against the flood whilst his mother tries to rescue his baby brother. WHERE ARE THOSE MASONS!? * hacks up phlegm * ( Well, at least the mist half of my idea is working. The flooding though... Where's the spitoon? ) Oh, that's what it is... the water's too deep to build. They don't want to risk their own necks for someone else's baby. >.< All I can hope is that Danman's ghost doesn't come back to murder everyone before we can get slabs engraved for him. If we the baby survives... I need to find a way to train everyone to swim. Or at least the military. I think I have an idea on how to do that too.
12th Sandstone: An animal trainer has been found dead and Danman's family is still struggling against the onslaught of my plumbing mishap. Umm, due to the series of unfortunate events I'm relegating all children that aren't still nursing into a single spot. Yeah... I hope they don't all end up orphans.
~Go Danfamily go!~
I pinpointed the source of the flooding! It was coming from a pump on the surface. I ordered the dwarf to stop pumping, I don't know if that will be enough to save Danman's family. * coughs violently, wheezes *
((OOC: Danman, I swear I'm not trying to eradicate your entire family on purpose. ))
16th Sandstone: My daughter just got attacked and beat the crap out a "Deep One". She killed it with her fists. I'm so proud. :) Also, good news. Danman's wife succesfully saved Dan Jr.
Also, the bottom left corner of the world is on fire again today. * hacking cough * As if I weren't already having enough problems breathing. This is just like this place, stop pumping water into the fort for five seconds and everythibng spontaneously combusts.
21st Sandstone: Those Deep Ones are particularly fatal. I just now realized that they've killed 3 dwarves: Bim Dural ( Gem Cutter ), Stinthad Merrang (Untrained Legionaire), and Kigok Shash ( Siege Operator ).
Fire burn.
24th Sandstone: I found a horrifying sight recently, one of the beds in the current hospital is covered in the blood of over twenty dwarves. To think that I...
(http://s29.postimg.org/hjk4qwo53/Hospital_of_horrors.png)
Whirling, the Mummy, is once again angry. I'd kill him, but his name makes me want to try to catch him in a cage and hang him from the battlements instead. * wheezing laughter, followed by a series of nasty sounding coughs * Nevermind. He made the mistake of attacking Iden Ber. That guy is so brutal with a hammer that whenever he hits anything it explodes into a cloud of whatever it's made of. ( In this case dust. ) I wonder... Just what his skill level is. Her. Oops. Apparently Iden Ber is a she. Makes sense, all of the badasses that I've seen since getting her end up being female. Also, what the hell? She has no right foot! So you're telling me should just hobbles around on a crutch and obliterates everything that opposes her? What a true dwarf! Just for fun I might have her go out and kill the Weasels that've been seen around the fort. Also, this siege is getting really annoying. They can't even access our fortress because they're stuck on a ledge, but I don't think antpeople leave. EVER. It's been like five months of them just standing in place.
(http://s24.postimg.org/u5guzqanp/They_live_here_now.png)
4th Timber: It's raining dwarf blood again. Considering we can't grow crops anyway, why don't we just build a roof over the bulk of the fortress? Yea. Dwarfblood isn't good for the health, after all. Plus I can make some actual battlements this way to protect from the kinda crap that happened to Asmoth.
5th Timber: Hooray, we've struck several valuable mineral deposits.
~Mineralization~
7th Timber: The weasels have give provocation. Deploying our Hammerdwarf.
8th Timber: (http://s1.postimg.org/658zbxb7j/Magmapool.png)
16th: Our poor mayor withdrew from society today. I've rarely, no never, seen this happen. Apparently, he was all fired up about making some kind of something, and it didn't pan out. I wonder if this'll come back later to be important.
19th Timber: We have struck living stone.
21st Timber: The Dwarven trade caravan has arrived! * coughs violently * Ach! A goblin ambush attacked them! The liasion flees in terror, the troops are deployed. Fortunately, Armok decides to smile on us: IT'S RAINING DWARF BLOOD. Even better: The Merchant took one look at this place and went Stark Raving Mad: FREE STUFF! Also, Id Sharshid has gone Berserk and Mountain Tuskox has gone stark raving mad. The rest of the dwarven caravan turns tail and runs.
22nd Timber: The mayor has claimed a Leatherworks, I'm scared...
When it rains blood it pours.
(http://s30.postimg.org/ahylnqpa9/Whenitrainsblood.png)
23rd: The have a war elephant warrior. This place is going to Boatmurdered.
(http://s29.postimg.org/is2yff9rr/BOATMOIDERED.png)
(( OOC: Wasara... I don't think we're making it to your next turn. ))
25th of Timber: Well... We're safely holed up inside. The bridges are drawn. Iden Ber... she's stuck outside. I'm going to try to save her, but I don't know if it'll work. Lolor Govul has created a masterpiece. I really don't think that I'm going to be able to take down the Elephants with a dwarf alone.
((OOC: Yea, I used Dwarf Therapist to remove the "Recover Corpse" job cos I was sick of the job cancel spam. If we break the siege, I'll put it back. If not, then Wasara, remember to when you beat the Siege. ))
26th Timber: Faedog has reverted to a wild state.
I'm invoking a treacherous gambit, lowering the drawbridge to distract the marauding elephants before they can ambush Iden Ber and squad, who were conveniently napping in the blood. It seems to be working, but with expected consequences... One has gotten in so far and I am ordering another lever pull. Hopefully we can keep this up, using the singular soldier *inside* the wall and the remaining forces outside it to pick of the elephants one by one. It's either that or lose our entire military. We can't afford that when we are in a siege-prone, blood-raining, murderous evil zone.
28th: That was the dwarfiest thing I've ever seen. The five members of The Standards of Ownership just took down the entire invading force of elephants. That's about a 3:1 ratio in the elephants' favour! NOT A SINGLE CASUALTY! Not even Stakud Zagel, the infant son of one of the axedwarves. She carried him into battle. With elephants. And he's still alive.
((OOC:It took twenty-eight tries and a slight bit of cheating. I used fastdwarf, sue me. The timing was a pain to get just right! Also, I turned off fastdwarf as soon as the elephants were dead.))
29th Timber: I got so caught up in the excitement of the elephant slaughter and the siege break that I forgot to say, the mayor finished his legendary artifact. It's called Plankbeauty and it's a legendary chitinplate robe.
(http://s2.postimg.org/qv4hncxt5/artifakta.png)
3rd of Moonstone: Happy birthday Dan Jr. We're all so proud to see you up and walking now. If only your father were here to see this...
(http://s27.postimg.org/6sdo2zuwz/Happybday.png)
9th of Moonstone: We've been having a few Troglodyte thieves show up in the below zones.
10th of Moonstone: And now an ambush. I'll just send the best squad to see that this is taken care of straight away. In the future, someone really might ought to do something about the Trogolodytes. Find out where they live and wipe them out or some such.
((OOC: Switching to Linux laptop now, no more screenshots. ))
Wow, even among troglodytes all the badasses are female. Three are already named. Justifyably so as it seems they've all killed a dwarf apiece.
12th Moonstone: Nabreth of the long name, military commander, has grown attached to a fleece coat. It's rainin' dwarf blood! Also, I forget the downsides to instant conscription. Like, for example, when ordered to move the hell away from combat, they will completely ignore this. Thus, it actually probably would have been better to let them remain civilians and flee. Apollo and two other dwarves were in a hallway being chased by troglodyte soldiers, I conscripted them into the Drool of Spoons and ordered them to station behind the animate sword. Apollo listened, the other two not so much. I guess we can take solace in that another former leader didn't die on my watch, that the dwarves are so loyal to him that they'd give up their lives for him. Why isn't he in charge again? Op
(( OOC: We took out a battalion of elephants with ONE dwarf. Why is it that a rampaging troglodyte can take down three dwarves by itself? ))
Later: Recant previous entry. * coughs loudly * Apollo bravely died in battle today against the troglodyte kind. I am the only remaining dwarf who has run this place. That said, I'm running the hell away from those devious little bugs. Even if I don't...
(( OOC: For those keeping score, that's Asmoth on the battlements with a goblin's arrow, Danman in the halls with nudity and dehydration, and Apollo in the caverns with a Troglodyte's mace. ))
13th Moonstone: Well, to add insult to injury, the animate sword killed the maceman who killed Apollo and the other guy. If you two had just RUN AWAY like sensible beings, but who am I kidding. It is a shame upon the honour of dwarves to run away from even the most deadly of foe. Including the foe that we could crush underboot if it didn't have a disproportionately large mace to swing at us. Also, to the dingo who continues to interrupt Iden Ber in the retrieval of her hammer, I hope she applies her hammer directly to your testes. Unless you're another badass female, in which case... Just die, ok? Also, B squad, shame on you that you still haven't killed that dingo. Whatever, Iden is pretty close. I'm fairly sure she can just kill you now. ( Also, the little pisser is female, which means I'm sure she'll pull some weird crap to suddenly turn our best hammerdwarf into Ludicrous Gibs. Hey Armok, go f*** your wife so she'll stop f***ing us over! * coughs repeatedly until blood comes up * Ha... ha... Very... funny. What does it matter? )
14th: * heavy sigh * Iden is too busy looting a dead comrade for gear. I admire your pragmatism, but seriously, it's just a dingo. Zamnuth Uzol, a guard recruit, was struck down by a troglodyte. I bet it's a female too. * hacking cough, more cough blood * Ugh... This mind reading, fortress collective thing. It's... exhausting. I just... want to lie down. Heh. It was pretty satisfying at first, and I take pride in all my accomplishments, but this just isn't fun anymore. I wonder... the voice only said I had to make it a year. It's early winter now. I can make it another two months. Then I'd like to retire. In... in more... happy news. Endok Lened's birthday is today. He's now an adult, at least by Willedabyss's standards. They start them working young here... though I can see why. * cough, wheeze * Gotta finish the moat. Gotta kill the troglodytes, gotta finish the hospital. I'd like to finish the training facility. And the watering hose. When we get the forges... up again. Weapon traps. Weapon traps everywhere. Elephants and troglodytes. Who knows what else this place has in store for the future madmen? Right now... get my equipment. Then I will worry about everything else.
Datan, Sethal, Ablel. The names all float into my mind and I know with the upmost assuredity: They are dead. Enough is enough. If they're going to kill large droves of my population, then we're at least going to fight back. I'm instituting a draft. It occurs to me: a better solution is to issue a civil alert. The evacuation begins. All this trouble... over some bugs. Next leader: You need to build traps and an army. I don't think I'll finish any of my projects, but I'm going to try.
18th: Isn't it amazing what the military can do when it bothers to do anything at all? Here it is, only a few days later and most of the troglodytes are gone. Just to be sure, the A squad is going in to kill the rest and I'm keeping everyone above ground for a little while. As per me, I'm actually putting some study into the military arts. Actually, the remaining troglodytes are caged. Well done everyone. We can go back inside now. Good thing, because in another shower of blessing, it's raining dwarf blood again. I swear, if I ever go stark raving mad I'll probably say two things: "Troglophants" and "It's raining dwarf blood again!" I only wish I could find the way back to the world I come from, a world where it isn't always raining dwarf blood. That'd require me knowing how I got here in the first place though.
20th: After an entire month... Finally killed that dingo.
21st: The ghosts are getting restless. Kilrud Becor, ghostly Diagnoser is beating up Zulban Kor.
22nd: The death count keeps rolling in. It's funny, growing up I was always told horror stories about elephants, but these troglodytes have killed like twenty dwarves since I took over and the elephants didn't kill anybody. Well, I'd tell my kids about it, but they lived it.
26th Moonstone: * clears throat * The farmer is throwing a tantrum. I suspect he'll calm down soon enough though.
1st Opal: Oh fun. A bunch of Brook Trolls now. I deployed all of the troops. They managed to strike down one of our hammerdwarves, but we won the day. I'm actually feeling a bit better today, must be the impending retirement. I look forward to going Iback to things like cutting jewels and engraving walls.
18th Opal: Luror Sarvesh, the Ambassador, died of thirst today. His tuskox did also.
22nd Opal: Udir Nomes passed a ban on export of amulets.
24th Opal: What does it take to get dwarves to help an injured comrade? One of our legendary swordsdwarves is going to die of dehydration because every single dwarf is too busy to help. I'm deeply considering ordering every one to the surface until she's recovered. In fact, that's what I'm going to do.
(( OOC: * sigh * Dwarves are stupid. I had to draw a burrow directly from the hospital to the wounded, relegate them ALL to a burrow and then still wait as they wandered back and screwing around. BUT, I succesfully got them to actually bother and SAVE their comrade, who I know from my past five attempts would die in literally one day more from dehydration. ))
27th Opal: Turns out, it was too late. She died today. It's my fault. It's all our faults. How does one convict someone of a murder for which we're all guilty through complacency? Well at least I tried. * cough, hack * Here's what I'm going to do, I'm going to train myself until I can brutally eliminate all future threats to the fortress. That way I can make up for the loss of such a fine soldier and prevent future tragic deaths. Not to mention, I can kill things.
~The shadowbeast~
Shadowbeast attack, claimed another dwarf. Perhaps I'm being a tad obsessive about guarding the surface when I should really be worried about the caverns. That said, it's now time to seal them off and also booby trap the hell out of the magma forge zone.
2nd Obsidian: More Shadowbeast attacks. The population dwindles. Squad deployed to handle it. It's raining dwarf blood. My lungs hurt. That is all.
~Dealing with the shadow beast~
5th Obsidian: Stakzud Zagel has been weaned and can walk on his own. Good. Now his mother won't carry him into battle.
6th: Ingiz Stin, the mason I sent to build the wall to keep the shadowbeasts out was killed by a Shadow beast. And the squad goes out again. After this, I'm just going to have them kill every wild animal they can find.
7th: The A team is off fighting dragons. We're missing an Apostle of Armok. I'm ok with this considering how this fort tenure has gone. He has taken many sacrifices, it's about time one of his own went off to the deadspace.
9th Obsidian: Iden Ber died by spider. It's probably not safe to recover her body.
10th Obsidian: Has it ever not been raining blood? I almost don't remember. Another twenty days and I'm done. Another twenty days and I'm done. Another twenty days and I am done. Training a peasant whose birthday wasn't too long ago. And uh... we found the dead apostle.
15th Obsidian: THE PAIN! THE HORROR! Everything went dark. All is numb...
17th Obsidian: The rain washes away my sorrow and cleanse me.
22nd Obsidian: The ambush.
23rd: Osku, the animate axe has died. Also a legendary woodperson was struck down as well. And there's a siege.
24th: Another ambush. Curse them.
25th Obsidian: Nabreth Adil Tumamtizot Fikuk, military commander has bestowed the name Ensebthetust upon a bronze short sword.
(( OOC:
The save, and I'll edit in the pictures later, I'm... not now. http://dffd.wimbli.com/file.php?id=8487 ))
I'm playing on my desktop So DOUBLE UPDATE today!
Hematite 7: Setting up defences
(http://i.imgur.com/edb6Fdf.png)
Hematite 17: Made our engineer stop fishing and the artifact has begun construction.
Hematite 22: Stakud has made Itatkosh, A wooden hourglass!(worthless garbage)
Malachite 14: I have a loaded Catapult, half the walls constructed, And I'm trying to get some ballistas made(Important note to Hugo: I kinda just give people jobs to try and get things done quickly, so you might have tons of people with strange jobs running around)
Malachite 15: It's raining WATER! For once it's raining WATER instead of blood!
Galena 17: wow things go by fast with 4X the processing power.
Galena 22:Looks like we have(a little) action! A blood goat has been running around terrorizing things, MILITARY ASSEMBLE!
Huh, looks like the the goat was chasing the military. Once I gave the order the goat got it's skull bashed in.
Galena 27:A miner is throwing a tantrum
Limestone 1: The miner has calmed down
Limestone 5:The miner is throwing a tantrum, again. *sigh*
Limestone 6:The miner as, once again, calmed down. The mayor also ended a mandate, whatever that was.
Limestone 8:Mayer has banned export of large Gems.
Limestone 23: Dakost, tailor has been taken by a fey mood and claimed a clothiers shop!
Limestone 27:Migrants! We are now 49 STRONG!
Sandstone 1: Dakost has made Ish, a cotton-fiber kilt!
Sandstone 2: The most of the outer defenses have been made(just needs some more traps), I also need to find the forges to make Ballista ammo.
(http://i.imgur.com/fg6K5V1.png)Here's the defenses so far
Stopping here for today, if someone can point me toward the forges that would be great.
Yeah let's get this cannon fodder going, since I'm still dwarfed I think I'm good but try to get my son to start going into military or manager if it's possible.
Errrr, I found your son lying in the hospital.He has a broken wrist and ankle, a shattered pelvis(both hips broken), and a fractured shin. Sorry, but he's gonna be lucky if he survives considering the dwarf lying next to him died of thirst :-\.
We also have TWO schizophrenics BTW, both of them are open for dorfing :P.
Sandstone 2:WHAT ELF LEFT THE FORGES AND SMELTER UNCONSTRUCTED! *Wasara has canceled write logs, throwing tantrum*
(http://i.imgur.com/IBbtgmo.png)
The forge is being constructed right now
Sandstone 9: Looking at my death grinder, it's probably gonna need an extension to calculate for bridge reaction time
CURSES, I've been interrupted. Sorry, but thats all for today folks(played to Sandstone 17 BTW)
Nabreth Le-whatever, the Hunter who's Engraving a wall. As Mika if female, as Nikolai if male.
Well I dorfed you two and waiting for every body else but Im thinking that i should dwarf Master as a resting dwarf. Also Captian you have one kill which is....... a....... CORAL SNAKE!!! OMG What happened to the Master?
Nabreth Le-whatever, the Hunter who's Engraving a wall. As Mika if female, as Nikolai if male.
Well I dorfed you two and waiting for every body else but Im thinking that i should dwarf Master as a resting dwarf. Also Captian you have one kill which is....... a....... CORAL SNAKE!!! OMG What happened to the Master?
:O AMAZING! Coral snakes are super dangerous.
Ambiguous injury. Not sure if my worry is justified, but last I heard he was in the hospital. Ask Hugo, he might know more...
Double post yay... I hate doing that. Well got town portal, Advance siege weapons up and running. The siege of Putrid's were easy they just left, but know we are under siege by 3 forces... 3 FORCES!!! Trogs, Ant people, and humans to which half are gone thanks to sniper. Im also still working one getting chemistry up and working to which im on my 3 try so far.
Pictures.
(http://i1283.photobucket.com/albums/a558/danmanthedog/invaders_zpsdda2fd87.png)
(http://i1283.photobucket.com/albums/a558/danmanthedog/invaders2_zpsad905191.png)
Yea, but the last three times they sieged, they all got stuck on a ledge. I guess they've gotten smarter. :/
If that's what's necessary. Sounds fun, but be careful.
Well here is the save and good luck with the fort. I post about 10 new notes, they are just around places so just look randomly. Just to let you know I forgot to lock the first cavern door so you should go lock it before next siege. The buildings are not in order in the pictures.
Tasks: Chemistry, Machine factory, Try to get either the automatons or some other race items from the Em barker outfitter building. Also get a army up with the town portal.
SAVE: http://dffd.wimbli.com/file.php?id=8526 (http://dffd.wimbli.com/file.php?id=8526)
Pictures.
(http://i1283.photobucket.com/albums/a558/danmanthedog/workshops_zpsa3fff05c.png)(http://i1283.photobucket.com/albums/a558/danmanthedog/artafacts_zpse0264015.png)(http://i1283.photobucket.com/albums/a558/danmanthedog/prisanors_zps370c8185.png)(http://i1283.photobucket.com/albums/a558/danmanthedog/stats_zps6e3e3e89.png)
Ghghgh... More irl stuff. Friend hospitalized, gf suffered loss, final exams, sleep deprivation, college preparation, impending homelessness, new fiscal responsibilities w/o parent confidence really, unfriendly school folder setup, much computer troubles, minecrafting, RTD'ing, preparing to graduate, etc. I'm a busy little bee. Don't worry, I still am able to use the remainder of my school day ( that is, when I finish my tests ) to DF. So I have about 2-4 hours a day when I can, and will, be working on this fort. Will have update and hopefully be into the summer. Here's some teasers:
Double drow attack, flooded dorms, rains of blood, forgot to close drawbridge, temporal disruption, traders left/were killed, Depot inaccessable, plague spread but then died, down to thrity dwarves, top half is totally inaccessable atm with full evacuation to the lower half of the fort. Farming and logging in the upmost caverns is under construction. Didn't and won't be able to kick-start the Chemistry industry. Using an exploit to prevent Moody McPossessedbeard from going bananas and tantrum spiraling the fort into oblivion, but it's legitimately stressing me out cos we can't access any bone and I fear his patience will wear thin even despite the exploit. It's just now the Winter from the end of Danman's forsaken turn. * nonsensical frustration noises *
Oh yeah... and tragedy.
Mrs. Danman was struck down by invading Drow, orphaning little Danman Jr. who is the sole survivor of his family, besides his mysterious adventurer brother who didn't migrate to Willedabyss.
Oh yeah... and I should probably also look into a summer job. Maybe not though... And I should also probably start going to church again. But I'm lazy and can't drive. ( I really hope God doesn't get mad... I seriously don't know how much more I can take before having my own psychological breakdown. But so far he's being very kind, understanding, and helpful. So yay. Hopefully I don't screw that up by doing anything stupid, amoral, or stupid. But it's me, so... we'll see. (In seriousness, I don't think God's vindictive... much, so I don't think that I should have much a problem but... still. He demands a certain amount of respect I've been neglecting to give... and now I'm babbling. I sometimes forget the Bay12forums isn't my blog. ( Not that I have a blog. ) And wow, all these nested parentheses. ) Yeah, it's 2 AM and my mental state is probably about right for the folks over at !!Drunkfortress!!, so even if I had the thing... save file, right now, I don't think I should play. I'd probably fall asleep whilst everyone was massacred, and I can't even have a virtual massacre on my hands. My conscience can't take it... Hahah. I'm like the worst DF player ever. Or the best. But I tried. I tried so hard, and got so far... and this is not a Linkin Park song. I'm'a... Sleep soon. Yeah. Sleep is healthy. Finals tommorrow. Or, later today actually. My God, why did I keep Ro up this late? Why did I keep me up this late? Why am I telling all of you this? All these questions and more... never to be answered. But yeah.)
While I'm late-night posting here... I might as well tell you. I was asleep most of the day, and I might be running a fever? But I had this terrible dream! And like... you probably won't get why it's so terrible. And honestly, we've all had worse. But anyway, I dreamt... that I got frozen for a thousand years. And when I woke up, it was like this horrible dystopian society, totally grungy and nasty. And anyway. So. I managed to find my way into the future-world equivalent of gamestop. Which evidentally hasn't had a new game in 900 years, because they're still selling after market Super Nintendos... and the entire staff, the entire staff were transvestites. And not feminine ones either. I'm talking about like... guys with beards in dresses, and a big muscular black guy in a lime green dress and fucking stupid 1970's earrings that look good on noone. Ok, but that's not even the horrible part. See cos like... I was in there for video games yes? And like... I wanted good ones. And there just weren't any. And so I manage to find a copy of Earthbound, of all things. But like... after begging for hours ( or a few minutes, dream time is weird ) they let me play it for free or have a demo or something. AND IT WAS AWFUL. IT WASN'T EARTHBOUND AT ALL! It was like... If someone had tried to use de-saturated 8-bit graphics to make a 3d version of Earthbound without all the story and music! WHAT EVEN!? And it like... broke my heart in half, because I realized, in a thousand years there just won't be any good videogames! And like... I maybe blew it outta proportion when I woke up, but it felt like I had gotten stabbed in the heart. And it got me to thinking, in a thousand years it'll be amazing if we even have stories or friendships or not crime. ( I should mention also, that the competing game store, while not "manned" by transvestites, had a full selection of virtual reality games. Sounds cool right? No. Best-selling title "Have Sex with the President". NOOOOOOOOOOOOO FUCKKKKIIINNGGGG WAAAAAAYY MANNN!!!!!!!!!! Please, please, please, please, please, please, please promise me you'll teach your kids that there's more to life than sex and violence. Even if you teach them the wrong things that are more to life... just enrich your children. Homeschool them and make them play Dwarf Fortress for a grade or something! I do not want to live in a world of government nerf, socialism, rampant crime, transvestite game stores, and removing the story/main characters because they're "too scary" or "don't conform to the ideals of the state". ( WHAT IS EARTHBOUND WITHOUT NESS, MUSIC, AND ITS CREEPY AS HELL VILLAINS? BORING! THAT'S WHAT! ) Mmfff. I don't like politics. I don't like Conservatives or Liberals. Both of them are bad, but at the moment, it seems the Liberals are the ones poised to make the next world order degenerate hell hole. You wanna know what Conservatives and Liberals are to me? Violent hypocritical idiots who won't accept new evidence and perverted hypocritical idiots who think they know everything when they clearly don't. Mmfmmfmf. And I'm sorry if I've offended either, but I beg you... please drop out of this nonsense and work more on making the world a better place instead of arguing over where to put the period in the laws that write people in and out of homes.
16th Sandstone: Dumat Sholkik has been possessed!
21st Sandstone: The mysterious illness appears to be inflicting sluggish, confused behavior... Unfortunately the dwarves won't lie down to let the doctors diagnose this illness. I just hope that recovery starts before casualties happen...
26th Sandstone: We've struck garnierite bearing rock. Along with a bunch of nice gems.
27th Sandstone: It's raining dwarf blood, also a Drow shielddancer?
2nd Timber: Building interrupted by Small Acid Blob. FUN.
5th Timber: I've passed a mandate to coat ammo with frozen poision. Should make combat more effective. I was going to do some research into golemification, but we apparently need an anvil. One should be queqed to be made.The illness persists, hence I have research being done into toxicology instead.
8th Timber: Dwarf blood. Drow Shielddancer. Can't find the thing when I actually look for it.
9th Timber: The mayor imposes a ban on the export of large gems. I wonder why.
11th Timber: Since my mandate to encrust ammo with frozen poision hasn't been validated yet, I decided to look
around and see who was the manager. I discovered we didn't have a manager, and as there were no suitable dwarves, I appointed Dan Man's Wife. Also... apparently the sleep quarters are flooded. Let me look into that leak again... Oh
well, at least the mist should be soothing.
13th Timber: Dwarf blood, dwarf blood.
14th Timber: Emtan Dostustubas, hereafter known as Emmet Dustbuscus, has been found dead of dehydration. And.... a Troglodyte hammer lord.
15th Timber: Oh happy happy, joy joy we have an attack of Drow! I guess that's what I get for not making sure the
drawbridge was shut after I let the wrestler in.
16th Timber: Interestingly... our outpost liaison and the Dwarven Caravan are here. And now they're gone again. Our Depot is "inaccessible".
18th Timber: We have been invaded by Drow! I made a huge mistake and kept the gates open and now thirteen or so Drow are zerg rushing in on us. I have ordered all dwarves to flee to the lower levels and am going to build a gate to block their access while I devise a way to slaughter them. I think I've already got it figured out how I'll do it. I just hope it works, I'd hate to have casualties.
20th Timber: Amazing! A second ambush! Where did all these Drow come from all of the sudden? Oh well, at least one
appears to be drowning in the moat. Also the new Drow won't be able to get in, because the gates are closed now.
(http://s28.postimg.org/4wl036171/Drowning_drow.png)
A particularly suicidal heroic Diagnoser named Gasis Ging is taking on the Drow himself, in direct defiance
of the orders to get underground. He appears to have killed one in methods I do not understand, reducing it to a
cloud of mist and a whole in the ground.
(http://s29.postimg.org/3ocqsc96f/Gasis_Ging.png)
21st Timber: Tragic news... Danman's wife is dead. Noone wants to tell Danman Jr. because he's been really happy lately. One might even say ecstatic.
In less important news, so is a cheesemaker.
23rd Timber: Well, half the fort is dead. The rest are fleeing below ground where I am building a new drawbridge and some fortifications. I have the forges making crossbows and bolts. Once the Drow come for the rest of us, badda-bing, badda-boom.
24th Timber: Lolor Nukadrith gave birth to a baby boy right there in the caverns. Circle of life, eh?
26th Timber: Rigoth Vath has been missing for a week.
27th Timber: More warm stone... There's some huge magma pit around.
28th: More and more missing dwarves.
7th Moonstone: Our level one wizard has transformed into an Arcane Dwarf!
13th Moonstone: Winter progresses, the dwarves are getting used to life in the depths. Since it's an ambush and not a siege, migrants can still enter and will almost immediately be drafted. For now, it's back to square one as we attempt to seal off the lower level and reestablish food sources there. Including a brewing industry. A benefit is that Willedabyss is essentially becoming two separate, independent fortresses in its function, which is good in case of siege. In fact, I've made that my goal. Sorry to those who were expecting me to advance the sciences, because that's just not going to happen. I need to get the population up enough to have two separate militaries, one for the top half, one for the bottom. Oh hey, and if we ever decide to go to the circus, the fort will already be designed so that we can lose the lower half if necessary. I would apreciate it, if you all started considering the caverns and below to be a symbiotic entity to the above caverns. The above caverns is totally in chaos, with at least a dozen drow riding beetles besieging it, mud and blood everywhere, and many corpses making for much miasma.
(http://s4.postimg.org/e3anojfzh/Generalplansfornewdorms.png)
23rd Moonstone: FIRE! Fire on the stairs into the sealed off area of the fortress, it's spreading taking out the undergrowth on the floor.
(http://s29.postimg.org/f56l6gn7b/Where_there_s_smoke.png)
STUPID. ASS. DWARVES. THEY ALL MADLY RUSHED INTO THE FIRE, HOPING TO GET AT THE BOOZE UPSTAIRS. OH WELL. ANOTHER 6
ARE DEAD, INCLUDING OUR MAYOR. Now I'm actually going to *LOCK* the doors.
(http://s28.postimg.org/5bdwd7tl9/Self_immolation.png)
(http://s4.postimg.org/xew7f4t65/Self_immolation2.png)
24th Moonstone: It seems a flaming dwarf fled into the cavern where we were about to establish a farm and where our lumber industry was. I believe the drow were the ones to set the fire. So... Mission accomplished for them.
28th Moonstone: NO! DANMAN JR. WAS FOUND DEAD. It appears the fire consumed most of his body.
(http://s30.postimg.org/a82nw36m9/Danman_Jr.png)
1st Opal: The fire continues to spread... We're down to 18 dwarves.
4th Opal: Not that it matters... but it's raining dwarf blood.
7th Opal: Are they mad!? People actually chose to migrate here? During a Drow attack!? Well, they're cannon-fodder anyway... Into the military with you.
8th Opal: REALLY!? "The mayor has mandated the production of certain goods" SERIOUSLY!? NOW'S NOT THE TIME NEWBIE.
Well, I guess the item's appropriate at least. He wants a single coffin. Presumably for himself. Way to be a defeatist.
10th Opal: Thus ends the single stupid migrant. Slain by drow. RIP.
11th Opal: It's rainin' Dwarf Blood. Once again it's rainin' dwarf blood. Blah-di-dah-di. If it doesn't stabilize
by the end of the year, I'm'a thinkin' o' abandonin' the fort.
12th Opal: Oh goody! More cannon fodder! Nah... I'm'a just... have 'em.. Like. Build a quick fortification or two.
And live there. If that doesn't work, they'll just be sent after the drow.
Sometimen later:
(http://s28.postimg.org/gqk0sp1n1/Willedabyssdwarvesshowlegendarydyingskills.png)
Wow. First time I ever had migrants flee back the way they came. Smart dwarves. Shame one of 'em was a swordsdwarf.
13th Opal: Op, nevermind. Swordsdwarf is dead.
17th Opal: More migrant. More dead. Dwarf blood. Rain of. The dehydration's kicking in, Nikolia just died of it.
20th Opal: Well... it happened.
(http://s29.postimg.org/fkvn4pd9z/Insanity.png)
As far as things go... coulda been worse. I mean, he coulda went berserk. Also a Diagnoser just died of thirst.
22nd Opal: Inod Deler died of thirst.
25th Opal: Since it's obvious the fort is gone, I'm gonna work 'em to death on the lower dorms. And hey, I might
lift the burrow restrictions and let the drow finish 'em. It's raining Dwarf blood once more.
27th Opal: The mayor's coffin is complete. I wonder why he wants it in the Dining Room though...
28th Opal: Well... it's not enough. The mayor is throwing a tantrum. I hope the tantrum makes a spiral. Should be
fun to washed.
5th Obsidian: Raining dwarf blood.
6th Obsidian: It's raining... actual water! A rain of mercy. Sort of.
16th Obsidian:
(http://s30.postimg.org/he873rjup/Siege.png)
FFFFUUUUUUUUUUUUUU
Ok, so now we're under siege from antmen. And some other mysterious force... with war tigers. There are like three pages worth of Invaders.
(http://s14.postimg.org/sqmqjyq5t/Invaders1.png)
(http://s3.postimg.org/j574p8xbn/Invaders2.png)
(http://s22.postimg.org/t0u8x9srl/Invaders3.png)
(http://s11.postimg.org/fdzt4aern/Invaders4.png)
(http://s21.postimg.org/fvyhw5rrr/Invaders5.png)
(http://s22.postimg.org/hsknn84bl/Invaders6.png)
(http://s11.postimg.org/aj6460gg3/Invaders7.png)
(http://s30.postimg.org/a93vheam9/Invaders8.png)
17th Obsidian: It's raining water. And we're all gonna die. Still, nice weather we're havin'.
24th Obsidian, Goblin Christmas Eve: There is but one dwarf left. The melancholy, suicidal Dumat Sholkik. Noone else remains.
1st Granite: We succumb to the invasion.