Bay 12 Games Forum

Dwarf Fortress => DF Community Games & Stories => Topic started by: The Master on February 27, 2014, 12:25:12 pm

Title: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: The Master on February 27, 2014, 12:25:12 pm
“We have been travelling for days now. Can’t we stop? The goblins will still be looting the fortress instead of following a handful of dwarves.”

The good doctor was always apt to make a complaint, most likely due to the fact that the most physically-demanding activity was holding a knife and cutting on the wounded.

“Pipe down, Doc. You may have heard only stories of goblins and their slimy green-skinned folk. But they are not just old wives tales to scare children. They are true; Those monsters enjoy nothing more than torturing and bleeding a dwarf slowly, then making babbles out of the bones for cheap laughs and bragging rights. We here of the core know this first hand. I’ve seen several a brave recruit be savaged by those bastards, and came upon families that had the misfortune to be found by ambushers. Aye, they are a sick breed, a blight on this world.”

At this the corporal spat to further show his distaste for the green-skins.

“Never underestimate the thirst for blood that those bastards have.”

With those final words of the corporal, the doc looked down at his feet and trudged on with the rest of us. That will probably earn us a few more hours of respite from the doc’s discomfort.

After the sun began to set I signalled for the troop to stop, if seven and a few dogs can count as a troop. Everyone was used to making a small travel camp save for the doc, of course, as he fumbled with his gear. Looking about I can see the sadness on my soldiers’ faces. Being an only child with no family of my own and my parents dying when I was just a baby, I cannot imagine the losses they suffered.

They lost lovers, children, friends, aunts, uncles, parents, and grandparents. All I remember was General Nil, the old grizzled bear of a dwarf that raised me like his own, looking me in the eyes and saying, “Son, there comes a time where fighting is just not enough, and retreat becomes an option. And you know I’m a strong believer the retreating is for the green-skins. But it seems they may have very well got us this time, I need you and the Corporal to take a few men and Doctor Kilrud out as far as you can. Why the doc? We both know not to ask questions, son, Now go! I and the 9th legion will take as many of these green bastards to Hell with us as we can.”

Those were the only words he spoke to me that day, hell, in months. But that scarred face and eyes gave away warmth and pride, yet sadness, too, when he gave me my final orders.

“Sir, uh.. I.. We have a problem.”

Turning around to the lieutenant holding a scribe board, nervousness was plain on his face.

“What is it, Lieutenant?”

He merely handed me the board. Taking it, I was worried about what was written on it as well, as I was illiterate. The lieutenant had written down a list of supplies as well as sketched drawings of each item; he’d also included a tally chart for the count, and many of the counts were dangerously low. If we went on like this, we’d starve in less than three days.
Dropping the board so it hung by my hip, I turned to my weary travel group. “Alright, listen up everyone. We’ve travelled nearly as far as we can on the little food that we started with. And there is no doubt that the green-skins will soon be hot on our trails. When they started, we don’t know. Could have been right after we left, or it could be a week from now. Either way they are coming for us, and our supplies are low. We can’t go on much longer, or we will just walk ourselves to death. I am for dying on my feet, but not from starvation, thirst, or exhaustion. I want to die weapon-in-hand, doing the thing I love most. Killing green-skins.”

A few smiles managed to creep onto some of the group’s faces, the rest too tired or depressed to manage a reply other than listen.

“Now since the case is walk and die, or root and gather what supplies we can from the area and fight, I choose fight! Who is with me!” This rallied some ‘Hoorahs!’ and in one case ‘Aw, yeah!’ Even the ones too tired managed to show a war face.

“Sir, where should we set up base?”

Giving some more thought into our goal, I surveyed the area some more. We managed to wander into a swamp; not the best of places. Seeing it would be difficult to dig into the embracing earth, I turned, sighing, and pointed to the best location.

“Over there seems better than nothing. Let the axe squad know they’ll be cutting timber. I want some walls up while we figure out how deep we can dig. Tell them that this place shall be called Willedabyss.”

With a salute, the soldier ran off to the rest to spread the word. Here is where we begin our life in Willedabyss, Udngalak.
(http://i.imgur.com/cOPOBkf.png)

Overseer list:
Green = finished
Orange = in progress?
Yellow = in progress
Red = skipped
Purple = notified


1. The Master
2. danmanthedog
3. Deus Asmoth
4. CaptainMcClellan
5. wasara
6. Hugo_The_Dwarf

To be Dorfed:
Deus Asmoth - Book keeper named Asmoth
CaptainMcClellan - Male jeweler or craftsdwarf. Preferably jeweler. Named Ringo.
jrrocks05 - male doctor named Apollo. wears all dark clothing including lab coat and hood. wants to learn how to use an crossbow.
wasara - Any adult, name him wasara
Title: Re: Guess who's back guys! -Succession fortress planning stages-
Post by: Hugo_The_Dwarf on February 27, 2014, 12:43:02 pm
I would suggest for a mod(s):
Norse Fortress (http://www.bay12forums.com/smf/index.php?topic=132308.0)
Genesis Reborn (http://www.bay12forums.com/smf/index.php?topic=109846.0)
Legends of Forlorn Realms (http://www.bay12forums.com/smf/index.php?topic=84186.0)
Title: Re: Guess who's back guys! -Succession fortress planning stages-
Post by: CaptainMcClellan on February 27, 2014, 02:09:44 pm
Heyo. I'd like to play a succession fortress. ( Other than my own. Hint hint. * cough * check signature * cough * XD ) As per the planning, it depends on how much fun you want to have. If you want to have lots of fun, you should settle on a glacier in an evil terrain and not give up until you have successfully built a fortress. Anyway, I want to go ahead and reserve a spot if at all possible. I'm still a bit noobish and am slightly useless beyond the first ten years. ( I think I did pretty good, I hit the learning cliff and immediately started climbing. It only get steeper from here! )

As for world gen, you should put the savagery as high as possible. Also, if at all possible, see that the necromancer level is high. Megabeast level also. And try to limit aquifers. Aquifers aren't fun, they're just annoying. :| I don't really know what parameters make a happy happy fun land but I'm sure between all the commenters you'll get something. If you use mods, please nothing that requires more than Lazy Newb Pack to run, I don't wanna have to find new mods. I dunno. If you want to attract homestuck fans... use the fortbent mod. http://www.bay12forums.com/smf/index.php?topic=89267.0 ( This can be a double-edged sword, because whilst their insanity will cause much fun to occur, it will also likely make for some insufferable posts and far too many quotes/references/tumblr links. Also, it's technically no longer a Dwarf Fortress, although it can be modded a bit further with some entity tags to make it possible to play as any civ. That's all a matter of personal taste.  )

Other fun stuff: Mess with things to get a demonic king of the dwarves, mod in gunpowder, have lava aquifers, strange beasts that turn dwarves into toothpicks, a mod that causes overused stills to explode. I don't know, this is Dwarf Fortress. Fun ensuing is inevitable.
Title: Re: Guess who's back guys! -Succession fortress planning stages-
Post by: danmanthedog on February 27, 2014, 02:39:14 pm
Im thinking masterwork Mod.
Also try to make the Nothing mod and SOH work togather if its posseble.
Title: Re: Guess who's back guys! -Succession fortress planning stages-
Post by: The Master on February 27, 2014, 04:28:41 pm
If you use mods, please nothing that requires more than Lazy Newb Pack to run, I don't wanna have to find new mods.
I'd like to point out that the save file holds all the mods besides DFhack which i'm pretty sure is included anyway in Lazy Newb Pack.
Quote from: CaptainMcClellan
As for world gen, you should put the savagery as high as possible. Also, if at all possible, see that the necromancer level is high. Megabeast level also.
I'm not looking for an instant suicide run! ;D
Quote from: CaptainMcClellan
And try to limit aquifers. Aquifers aren't fun, they're just annoying.
I actually disagree! It's actually not terribly difficult to plug it up and it adds another level of risk when mining, which increases the FUN factor while also not making it impossible to survive upon embark! The oilfurnace comic perfectly explains how to do it.
(http://i.imgur.com/BNsvOpD.png)

Quote from: CaptainMcClellan
Mess with things to get a demonic king of the dwarves, mod in gunpowder, have lava aquifers, strange beasts that turn dwarves into toothpicks, a mod that causes overused stills to explode.
I'm sure I can find someone who could mod in a demonic king, but the rest i'm not too sure about. Besides, there's already many mods that add guns and gunpowder! I like the Demon king idea though!



Quote from:  danmanthedog
Im thinking masterwork Mod.
I'm definitely using Masterwork as the base mod.
Quote from:  danmanthedog
Also try to make the Nothing mod and SOH work togather if its posseble.
I'm not sure what SOH is and I've only read the story that introduced the Nothing but never used the mod.



Quote from: Hugo_The_Dwarf
I would suggest for a mod(s):
Norse Fortress
Genesis Reborn
Legends of Forlorn Realms
Unfortunately Hugo, I'm pretty sure those are all overhaul mods. Those would almost certainly conflict with Masterwork. If anyone reading this thread knows about how to make LFR compatible though, say so!
Actually, it seems that only Norse is incompatible! Also, your mod is compatible as well!
Title: Re: Guess who's back guys! -Succession fortress planning stages-
Post by: Hugo_The_Dwarf on February 27, 2014, 05:06:22 pm
for challenge I would suggest these rules:
Only Stockpiles, Bedrooms, and Tombs be underground.
Everything else aboveground (Altho the first 3 years some things can be underground for the fact it's had to make aboveground forts)
Title: Re: Guess who's back guys! -Succession fortress planning stages-
Post by: The Master on February 27, 2014, 05:54:45 pm
Updated the OP with a question for you guys.
Title: Re: A new unnamed Sucession Fortress!
Post by: danmanthedog on February 28, 2014, 08:27:05 am
The SOH mod is the Spawn of Holoiscat (sorry can't spell it and to lzy to look but i say turn on all easy uys and turn on all median guys execpt for badgermen and furies. As for hard I say turn on jotur and nightwings.
Title: Re: A new unnamed Sucession Fortress!
Post by: CaptainMcClellan on February 28, 2014, 09:18:49 am
Yeeeeeahh. I've had some bad experiences with aquifers. I tried the double-slit method, but I messed it up. Mm. If we're going to do aquifers, at least make the embark site multi-biome with part having an aquifer and part not having it. This is so that we can at least get stone without having to wait two or three years and embark with special equipment for draining aquifers and making large tunnels. I like being a tunnel king. ;)

Hmmm... I think that Spiderfiends would be the only thing that I wouldn't want, just for the same reason you said not to put all the settings to maximum. Suicide runs are really fun though, if you can survive them. I once settled in an evil glacier in a high savagery world, and I actually managed to make it a few months before the zombie yetis dismembered half of my embark party, who came back to life and attacked their former friends, half of which went insane. Amazingly, I still survived that with exactly two dwarves, only to starve because I didn't bring enough materials and there were no trees.

As per lava aquifers, if you mean you're not sure we should then you are right. It is possible though, with !!SCIENCE!!. The exploding stills would be a little different. It'd be much more difficult to mod because you'd have to work in new variables and a custom announcement. Elsewhich is totally within mod-range, difficulty though...
Title: Re: A new unnamed Sucession Fortress!
Post by: The Master on February 28, 2014, 12:11:10 pm
A multi-biome embark sounds like a smart move. I'll make sure to do that. Also, I'm sure I could get Hugo to make lava aquifers.  :P
Title: Re: A new unnamed Sucession Fortress!
Post by: CaptainMcClellan on February 28, 2014, 12:47:17 pm
Awesome sauce. Tabasco. Lava. Eventually everything I say will lead back to one of a few base topics that we were already talking about. ( Even if we were talking about it six years ago. )

In one particular fit of insanity, I once contemplated settling a four-biome embark site. I decided against it, simply because of the great likelyhood of lag-spikes. I don't have the best of computers.

Hmm... Also, I would suggest investing in swimming skill for your miners if you can afford the embark points. And... depending on where you settle, it might be a rather good idea to bring some extra wood. I dunno. Let me know what the game/you name the fortress though. Announce it in dramatic emphasis. Also, an interesting, but risky, strategy is to not embark with an anvil at all and use those 100 embark points for other supplies/skills. This hinges on hoping the caravan has the sense to bring an anvil and whether you can afford it when they do. Early fortresses can and usually do survive for a year or two without a metalworking industry. In fact, theoretically one could make it all the way through the third year working with stone and wood alone. I wouldn't advise it though. Fourth year's usually when everything goes bad and you'll need a well armed militia.
Title: Re: A new unnamed Sucession Fortress!
Post by: The Master on February 28, 2014, 05:26:18 pm
Alright. I think it's time we start finishing the preparations. Who wants to go after me? First come, first serve.
Title: Re: A new unnamed Sucession Fortress!
Post by: danmanthedog on February 28, 2014, 09:08:12 pm
I have time for a round. Do you want us to RP?
Title: Re: A new unnamed Succession Fortress
Post by: Deus Asmoth on February 28, 2014, 09:10:43 pm
Could I take a turn as well?
Title: Re: A new unnamed Sucession Fortress!
Post by: CaptainMcClellan on February 28, 2014, 11:37:52 pm
My turn after that. And I'm RP'ing no matter what.
Title: Re: A new unnamed Sucession Fortress!
Post by: The Master on March 01, 2014, 12:53:16 am
RP by all means! I'll have a proper OP set up with the turn list, dorfing list, etc in about 12 hours. Gonna sleep for now though.
Title: Re: ☼Masterwork Succession Fortress: ☼
Post by: The Master on March 01, 2014, 04:02:14 pm
Updated the OP. Now, who wants a dwarf, what name do you want, and what profession?
Title: Re: Masterwork Succession Fortress
Post by: Deus Asmoth on March 01, 2014, 04:17:15 pm
I'd like the bookkeeper whenever we get one, named Asmoth.
Title: Re: ☼Masterwork Succession Fortress: ☼
Post by: CaptainMcClellan on March 01, 2014, 04:21:23 pm
Male jeweler or craftsdwarf. Preferably jeweler. Name's Ringo.
Title: Re: ☼Masterwork Succession Fortress: ☼
Post by: wasara on March 01, 2014, 04:23:08 pm
Almost missed this, can I have a turn please?
I'd also like to be dorfed as well. Any adult would suffice, name him wasara.
Title: Re: ☼Masterwork Succession Fortress: ☼
Post by: jrrocks05 on March 01, 2014, 05:44:24 pm
i want a male doctor named Apollo. he wears all dark clothing including lab coat and hood. he is always smoking even those he knows the risk. he wants to learn how to use an crossbow. he shows no emotions and he is not social
Title: Re: ☼Masterwork Succession Fortress: ☼
Post by: The Master on March 01, 2014, 07:33:33 pm
Almost missed this, can I have a turn please?
I'd also like to be dorfed as well. Any adult would suffice, name him wasara.
There's always room for more on the overseer list and i'll put you on the dorfing list too!
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: The Master on March 01, 2014, 07:43:06 pm
Op has been completely overhauled with the story and the official setup for it. I'll have the spring update up within the next day or two.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: The Master on March 01, 2014, 09:17:01 pm
Wow, the game is running so quickly on my computer that it was summer before I even realized it. It's currently mid-fall and already three are dead from brook trolls. Including me. Nobody else named died though. For canon purposes I think the next person on the list should take over. I don't have much of a journal written up yet because again, time flew by without me realizing it. Good luck danmanthedog and make sure to download Masterwork Dwarf Fortress and use the savefile with that. No offence by the way, but for your journals you'll use spell-check right?

Here is the save: http://dffd.wimbli.com/file.php?id=8450
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 01, 2014, 09:58:31 pm
Downloading now, umm whats the settings for masterwork? Like diseases harder stuff?
Edit- Yeah Its not that i'm a bad speller its just i type fast and keyboard is old. Grammar on the other hand is a whole different story :D
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: jrrocks05 on March 02, 2014, 12:43:06 am
Have I been dorfed yet
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: Timeless Bob on March 02, 2014, 07:23:28 am
I claim the 1st female baby to be born to the fortress - name her "Mississippi Jones" ("Lil Miss" for short.)  Missy will want to be an archeologist when she grows up, and put relics in museums!
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 02, 2014, 07:30:42 am
No one has been dorfed yet, Im trying to keep it from havng a tantrum spiral. I got through the aquafier with out doing that cavern collapsing way. We also have no drinks, seeds, and plants! Damm Master you eat them all before you die. :P
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: Deus Asmoth on March 02, 2014, 10:55:10 am
Shouldn't there still be seeds even if all the plants were eaten? We may need to consider robbing a few caravans in order to get food. And to annoy the elves.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: wasara on March 02, 2014, 11:27:21 am
Quick, assign everybody to plant gathering! We might be able to survive yet! Pray to Armok that we shall not die here! Beware the brook trolls!
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 02, 2014, 11:32:26 am
Yeah. Run little dwarfs.

Can you slaughter any animals atm?
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 02, 2014, 04:47:35 pm
Well I was able to sell off goods for seeds and plants and drinks so yay we live. Also WTF Every source of water has like 5 rotten fish pieces and we have over 600 dang fish! Never mind that Here is the dwarfs you can choice so choice each one.


edit- I cant do this i don't know if its a bug but i cant switch any dwarf to mining, my fps is slowing to a crawl with the thousands of fish bodies. So so one else take over  just dont care any more.


Edit 2- Everything is okay
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: The Master on March 02, 2014, 05:27:10 pm
the FPS should be fine but as for the mining, I don't know why that's happening. I suppose the next person on the list should take over from my save then. If this doesn't work, then I can just reembark somewhere else in a similar location.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 02, 2014, 05:57:43 pm
Hey guys, if it's just a matter of fish corpses, we can just use DFHack's "clean" util. It may be slightly cheating, but if it's necessary. Or we could just get the guy with the beefiest computer to set up a Quantum Dump.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: jrrocks05 on March 02, 2014, 06:06:57 pm
Wait for someone with doctors skill then dorf Apollo
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 02, 2014, 06:08:27 pm
Well whats the command to clean the rotten fish? I will try to get going but now its all job labors its like i can't change what master choices for the dwarfs jobs.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 02, 2014, 06:17:49 pm
Uhh... "clean all" I think? Just type that into the DFHack console.

And yea, you can change their overall job, just change the job preferences so that they do different jobs. Eventually that'll become their job.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 02, 2014, 06:32:50 pm
Uhh... "clean all" I think? Just type that into the DFHack console.

And yea, you can change their overall job, just change the job preferences so that they do different jobs. Eventually that'll become their job.
Nope that didn't remove rotting fish, the fish is classified as trash so  hope that helps a bit.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 02, 2014, 06:39:18 pm
Oh. :/ Well that wouldn't be under clean. One sec while I consult the internet...
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 02, 2014, 06:48:37 pm
Try "autodump destroy <fish item name>" You'll have to do it with each kind of fish by-product.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 02, 2014, 06:50:33 pm
Oh. :/ Well that wouldn't be under clean. One sec while I consult the internet...
Ninja'd I found it out it took ten minutes of trying to put it in but its fix, But the next problem computer froze causing me to lose progress so i have to re due the time spent on it which is like 40 minutes.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 02, 2014, 06:56:33 pm
You don't happen to have a better comp?
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 02, 2014, 07:17:26 pm
Its fine I fixed everything I think it was because of dwarf blood rain and regular rain and something else that cause my fps to hit 30.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 02, 2014, 07:34:33 pm
Mmhmm. Good that you fixed it. Anyway, those two commands should be enow for cleaning and upping FPS.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 03, 2014, 08:23:03 am
New dwarf that can be claimed also our stocks are okay. (What are steel oaks) Ps. how long should i go for since I started in autumn

(http://i1283.photobucket.com/albums/a558/danmanthedog/dwarfs_zpsf6698627.png)

Edit- God dang it nightmare came and killed everyone but 8 so dammit.

Edit2- Will dorf everybody at the end of my turn.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: Hugo_The_Dwarf on March 03, 2014, 11:27:55 am
I'll take a turn I guess, have to download masterwork tho. I'll dwarf myself during my turn.
Title: Re: Masterwork Succession Fortress
Post by: Deus Asmoth on March 03, 2014, 11:35:43 am
I think you could play to the end of your second year if you want.
Title: Re: Masterwork Succession Fortress
Post by: danmanthedog on March 03, 2014, 01:40:52 pm
I think you could play to the end of your second year if you want.
You sure?
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 03, 2014, 01:46:56 pm
You don't want to play anymore Deus Asmoth?
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: The Master on March 03, 2014, 01:52:54 pm
I think what he's saying is that Hugo can have two turns if he likes, right?
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 03, 2014, 01:55:14 pm
Oh, ok. Well then, as long as everyone's cool with it. Go for it guy.
Title: Re: Masterwork Succession Fortress
Post by: Deus Asmoth on March 03, 2014, 02:23:52 pm
I meant since he started in autumn, he'd be going to the end of both Master's turn and his own if he played the full length of his own turn (I do still want to play)
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 03, 2014, 02:24:43 pm
Ohhhhh... Ok. ( Thanks for clarifying. )
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 03, 2014, 03:56:54 pm
Okay heres what happened in my turn. Save .http://dffd.wimbli.com/file.php?id=8455 (http://dffd.wimbli.com/file.php?id=8455)

1.I was able to stop tantrum spiral first time.
2.Dwarf traders came, bought steeloak seeds and drinks.
3.Got migrants so pop up to 20.
4.Nightmares came killed about 12 people.
5.Elfs came bought sunberrys and random crap.
6.Got first mood which he wanted glass for so it failed.
7.More migrants which raised pop to 48.
8. No humans came to fort for some odd reason.
9.Got legendary fighter, which got killed later by nightwings.
10.Lost 3 dwarfs to nightwings.
11.Got rockforge, Toxicology lab, ammo casting, minting, mega beast cells, and finally great forge from the researchers.
12.Dwarf traders again with another glass mood but it work him making a glass and slag grate  :(
13.Two goblin ambushes which killed 7 dwarfs by shooting through a crack in the second floor master left.
14.Legionnaire recruit went berserk killing all wounded dwarfs lowering pop to 20 or so.
15. I think tantrum spiral but I think you can pull through if you can switch the jobs because i cant make anybody a damn mason haa.
16.We have silver, copper, nickel.

Pictures.

Spoiler (click to show/hide)
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: Hugo_The_Dwarf on March 03, 2014, 04:25:28 pm
I'll pm Deus Asmoth.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 03, 2014, 05:37:29 pm
I'll pm Deus Asmoth.
Thanks whew that was a hard one.
Title: Re: Masterwork Succession Fortress
Post by: Deus Asmoth on March 03, 2014, 06:04:56 pm
I don't think I'll be able to get the save until Wednesday or Thursday, is that ok?
Title: Re: Masterwork Succession Fortress
Post by: danmanthedog on March 03, 2014, 07:35:30 pm
I don't think I'll be able to get the save until Wednesday or Thursday, is that ok?
Wow real going okay? Through ask mister THE MASTER.
Title: Re: Masterwork Succession Fortress
Post by: The Master on March 03, 2014, 09:19:02 pm
I don't think I'll be able to get the save until Wednesday or Thursday, is that ok?
That's completely fine. Take as much time as you need. Just don't abandon us and you'll be fine.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: Hugo_The_Dwarf on March 03, 2014, 09:46:17 pm
Spoiler (click to show/hide)

Just because atm i'm bored.

A room in horrible disarray caused only by someone in a great rush to leave, poking just out from under a pillow was a letter. The message inscribed on it goes: My dearest brother, I have caught news that a handful of survivors of the 11th legion was found encamped by ol' night hags swamp. I hope that in my absence you will find this letter and perhaps follow me to their location, I do miss our sister dearly. Dom. This senseless war has taken my parents, and I thought my sister was lost too, but now my younger brother wishes to go chasing a rumor? If I don't go and find him, I may have nothing left.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: jrrocks05 on March 03, 2014, 09:52:14 pm
Am I dorfed?
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 04, 2014, 06:49:02 am
Am I dorfed?
Umm yeah I could not dwarf any body because of a tantrum spiral happing but i did dorf me so unless you wanr a crazy dwarf I would wait till they calm down.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 04, 2014, 09:32:14 am
@danmanthedog: Impressive blood spatter on that field there, eh?

@All: TANTRUM! TANTRUM! * dwarves roll around in blood and climb up walls and fist fight in the bathroom *

Later: This is an obsidian slab. All craftsdwarfship is of the highest quality. On the item is a picture of dwarves and dwarves. The dwarves are throwing rock mugs at each other. This refers to the legendary tantrum spiral that lasted from the rule of danmanthedog to the rule of Shadowhammer, who used his mighty Shadowhammer to give dwarves tension-relief therapy. This patented therapy was invented before the beginning of time and is the secret of the dwarven kind. Therefore, it is enclosed in obsidian spoiler tags that can only be activated by those with the mind and heart of a dwarf.

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 04, 2014, 11:40:06 am
@danmanthedog: Impressive blood spatter on that field there, eh?

@All: TANTRUM! TANTRUM! * dwarves roll around in blood and climb up walls and fist fight in the bathroom *

Later: This is an obsidian slab. All craftsdwarfship is of the highest quality. On the item is a picture of dwarves and dwarves. The dwarves are throwing rock mugs at each other. This refers to the legendary tantrum spiral that lasted from the rule of danmanthedog to the rule of Shadowhammer, who used his mighty Shadowhammer to give dwarves tension-relief therapy. This patented therapy was invented before the beginning of time and is the secret of the dwarven kind. Therefore, it is enclosed in obsidian spoiler tags that can only be activated by those with the mind and heart of a dwarf.

Spoiler (click to show/hide)

Spoiler (click to show/hide)
Indeed that is the nonly way to help them, also I think the human juicier followed the master here!
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: The Master on March 04, 2014, 11:50:22 am
also I think the dwarven juicier followed the master here!
Fixed.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 04, 2014, 12:10:19 pm
Yes!
Title: Re: Masterwork Succession Fortress
Post by: Deus Asmoth on March 04, 2014, 02:29:31 pm
So, I think I might just wall in the fortress for my year so that we can get past all this death and destruction stuff and on to the more important things, like making socks.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 05, 2014, 09:04:47 am
Haha. That's certainly one way to go. We're facing a siege from the undead yes? What I did in my fort was just keep the defenses others had built and sent out a vampire to take down the undead. It worked pretty well, decimating a force of zombies down to like 7 or 8, who were quickly taken by the regular militia. And when we break the siege, we should start setting up traps straight away. Goblin grinders work pretty well. ( Though I had an unfortunate bit of fun when some goblin gibs gummed up the works, allowing a whole score of zombies to get in. >.< Never trust even your best trap systems to work by themselves. )
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 05, 2014, 10:18:37 am
Haha. That's certainly one way to go. We're facing a siege from the undead yes? What I did in my fort was just keep the defenses others had built and sent out a vampire to take down the undead. It worked pretty well, decimating a force of zombies down to like 7 or 8, who were quickly taken by the regular militia. And when we break the siege, we should start setting up traps straight away. Goblin grinders work pretty well. ( Though I had an unfortunate bit of fun when some goblin gibs gummed up the works, allowing a whole score of zombies to get in. >.< Never trust even your best trap systems to work by themselves. )
are we under attack by undead? I only fought against nightwings and gobbos.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 05, 2014, 11:56:32 am
Oh. I coulda sworn someone had mentioned an attack by the undead. Hey, a question for all the overseers, does anyone plan to make a soap industry? XD
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: Hugo_The_Dwarf on March 05, 2014, 11:58:29 am
I might if it hasn't been done yet
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: Deus Asmoth on March 05, 2014, 12:03:21 pm
I don't think soap is going to be featuring in my turn at any rate. I usually leave it for a few years.

Just getting the save now, btw. Hopefully things are not as bad as I think they might be.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 05, 2014, 12:07:15 pm
I know, I read the process it almost seems not worth ever doing. Except for the difficulty. Which is why I want to do it. ( I doubt I actually will, at least not during my first turn. Maybe 7+ turns later when I come up again. )

Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: jrrocks05 on March 05, 2014, 03:32:26 pm
I'll wait
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: wasara on March 05, 2014, 08:15:29 pm
By the way, is there any scummy types of defenses I shouldn't make? This gonna be my first succession game turn and I don't know the proper manners of what not to do.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: The Master on March 05, 2014, 10:45:57 pm
Well, and i'm dropping this bombshell on everyone right now, but
Spoiler (click to show/hide)
So I'd focus on training the military to be as strong as possible. Every dwarf must be able to hold his or her own in battle.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: wasara on March 05, 2014, 11:45:13 pm
So danger rooms OK or not OK?
Also what's razing invaders? I think I need to update masterwork DF.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: Deus Asmoth on March 06, 2014, 05:09:46 am
Wait, so goblins are going to burn our stuff? Dammit.

By the way, the dwarves are refusing to change their assigned jobs. Every time I remove a profession from them or add one, it just reverts back to the way it was before the second I leave their job screen. I've even tried using the Therapist and that does nothing.

Asmoth's Log, Granite 118.

I've been forced to take command of Willedabyss, as to not do so would be to allow anarchy to bring this fortress to ruin. There are several major problems that I intend to rectify, and then I plan to get these stockpile records up to standard, as all these question marks after everything are giving me a headache.

The first order of business is to dig out a proper dining room, since as far as I can tell, nearly all of our tables are under water. I don't know why. Next, I'll be digging out some proper bedrooms, and preferably hamstringing the mad bastard who's been forcing us to sleep above ground. Above. Ground.

I've also ordered the mechanics to put some cage traps outside the entrance, which will hopefully stop the many, many deaths that have been happening recently.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 06, 2014, 06:58:27 am
Wait, so goblins are going to burn our stuff? Dammit.

By the way, the dwarves are refusing to change their assigned jobs. Every time I remove a profession from them or add one, it just reverts back to the way it was before the second I leave their job screen. I've even tried using the Therapist and that does nothing.

Asmoth's Log, Granite 118.

I've been forced to take command of Willedabyss, as to not do so would be to allow anarchy to bring this fortress to ruin. There are several major problems that I intend to rectify, and then I plan to get these stockpile records up to standard, as all these question marks after everything are giving me a headache.

The first order of business is to dig out a proper dining room, since as far as I can tell, nearly all of our tables are under water. I don't know why. Next, I'll be digging out some proper bedrooms, and preferably hamstringing the mad bastard who's been forcing us to sleep above ground. Above. Ground.

I've also ordered the mechanics to put some cage traps outside the entrance, which will hopefully stop the many, many deaths that have been happening recently.
that's the bug i was having. You just have to hope you get the dwarf with the job you need for it to work :(
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: The Master on March 06, 2014, 08:27:22 am
So danger rooms OK or not OK?
Also what's razing invaders? I think I need to update masterwork DF.
Danger rooms are pretty much a requirement at this point. It is the best and fastest way to quickly train your army. As for your other question...
Spoiler (click to show/hide)

Edit: As for the labor bug, is it possible that autolabor or autolabor 2 is on? If either of them are, then type in autolabor 0 in the console and then also type autolabor2 disable. That'll make sure that neither are running.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: Deus Asmoth on March 06, 2014, 09:29:38 am
So now I can't seem to load the save file at all. I'll try a few things, but if I can't get it working again, you might as well skip me.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 06, 2014, 09:47:50 am
Yychh. That's unfortunate. I hope this game doesn't get too buggy. Also, I don't want Deus Asmoth's efforts to go to waste. Anywho, my method of dealing with invaders involves trap overload. Is anyone opposed to trap overload? No? Good. If you can put a mechanic in the corner making mechs ad infinitum and mebbe a carpenter making giant spiky balls. If nothing else, giant spiky balls make an excellent trade item and are basically the salvation of my one-player fortress that I've nicknamed "Goophalls". ( I used the military squad and a Doctor embark, not realizing it had no seeds. Starvation almost happened. Also, grey goo is falling from the sky x20 )

Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: The Master on March 06, 2014, 10:46:40 am
If need be, I suppose we can re-embark in another swamp so that poor Hugo doesn't have to write another backstory.
Besides, there's a big update for Masterwork anyway that might be more fun to use.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 06, 2014, 11:15:21 am
Mm. If need be, I suppose. Let's not let that need arise.

Also: I JUST NOW GOT THIS VERSION! Ah well. I don't suppose another large download is going to hurt my school any. :)
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: Deus Asmoth on March 06, 2014, 11:58:33 am
Ok, so my current plan is downloading the save again and hoping it was just a glitch that broke the last one. I won't lose too much data, since I only got to the end of spring. I'm assuming that if I can't load my own save file, there's no point in uploading it.
Title: Re: Masterwork Succession Fortress
Post by: Deus Asmoth on March 07, 2014, 02:22:10 pm
Everything seems to be working properly now, so here's spring.

Asmoth's Log, 1st of Hematite 118

I hate goblins. But more on that later. Once I finished sorting out the mire of labour problems in the fortress, things started going more smoothly. The miners finished digging out some bedrooms in late Slate, so I've had them searching for magma, which should be useful in some way or another. Construction has also been proceeding on an above ground dining room with more that one table, and I've gotten a small graveyard dug as well, because all there coffins littered everywhere are a bit creepy.

One of our carpenters started muttering and running around the fortress, then vanished for a couple of weeks, reappearing with a grate that he calls Cloudpages.

The elven merchants arrived a few weeks ago, along with a squad of goblin archers. I called the militia to action, but they all muttered something about needing a drink first. Only the militia commander and Nabreth Sankestasob went to fight them Wasara, the commander was killed, most likely because he didn't bring any weapons. Or armour. Nabreth killed two goblins, so he's the commander now. The elves didn't have anything worthwhile.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 07, 2014, 02:27:14 pm
Listen guys. My birthday is the 10th, so this weekend the fam and I are going to go do stuff for that. So if Deus Asmoth finishes his turn in the next two days, I'd like a day or two to claim. I still want to take my turn though.
Title: Re: Masterwork Succession Fortress
Post by: wasara on March 07, 2014, 04:53:42 pm
Everything seems to be working properly now, so here's spring.

Asmoth's Log, 1st of Hematite 118

I hate goblins. But more on that later. Once I finished sorting out the mire of labour problems in the fortress, things started going more smoothly. The miners finished digging out some bedrooms in late Slate, so I've had them searching for magma, which should be useful in some way or another. Construction has also been proceeding on an above ground dining room with more that one table, and I've gotten a small graveyard dug as well, because all there coffins littered everywhere are a bit creepy.

One of our carpenters started muttering and running around the fortress, then vanished for a couple of weeks, reappearing with a grate that he calls Cloudpages.

The elven merchants arrived a few weeks ago, along with a squad of goblin archers. I called the militia to action, but they all muttered something about needing a drink first. Only the militia commander and Nabreth Sankestasob went to fight them Wasara, the commander was killed, most likely because he didn't bring any weapons. Or armour. Nabreth killed two goblins, so he's the commander now. The elves didn't have anything worthwhile.
"I DON'T NEED WEAPONS OR ARMOUR! I'LL KILL THOSE FILTHY GOBLINS WITH MY BARE HANDS!"
*Last words of Wasara, suicidal commander of Willedabyss*

Don't you have the military set to carry their equipment at all times? Well, anyway at least I died in the line of duty. I'll try and see if I can think up a story explaining why I did that. Don't bother redorfing me, I'll do it when my turn comes along.
Title: Re: Masterwork Succession Fortress
Post by: Deus Asmoth on March 07, 2014, 05:33:55 pm
I think that I forgot to turn off woodcutting on him, so when I told him to do something military related, he dropped his axe and went on his merry way. I guess he must have seen the goblins while looking for a weapon and gone all Leeroy Jenkins on them.

I have everyone but Ringo dwarfed now, though Apollo is part-timing as a mason so I can get that dining hall up.

By the way, are arrows bigger in Masterwork or something? One dwarf got decapitated by one, and another got his leg severed by one.
Title: Re: Masterwork Succession Fortress
Post by: Deus Asmoth on March 08, 2014, 09:09:57 am
Asmoth's Log, Summer of 118

Work on the magma forges is going well. We now have one full squad of fully equipped and competent dwarfs. Of course, by competent I mean that each of them should be capable of routing a goblin siege single handed. They're only using bronze for now, as the miners are on the search for flux stones. My hopes for covering the entrances of the fortress with glass traps was dashed by the discovery that we have no sand.

One of our masons took a workshop and started gathering materials. He stood there for a few weeks, saying that he needed cloth, but via apostles weren't able to pray us up any. Naturally, the second he went insane, the humans arrived.

No sign of any goblins this season, apart from a few kidnappers. I threw them into the rubbish chute, along with all those corpse bits we have lying around. It leads directly to our magma.

The dining room is nearly finished. After we get everything set up, I'm hoping to build a wall around the fortress, maybe with weapon traps around it in case any goblins try to demolish it.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 08, 2014, 09:52:30 am
Wait, so goblins are going to burn our stuff? Dammit.

By the way, the dwarves are refusing to change their assigned jobs. Every time I remove a profession from them or add one, it just reverts back to the way it was before the second I leave their job screen. I've even tried using the Therapist and that does nothing.

Asmoth's Log, Granite 118.

I've been forced to take command of Willedabyss, as to not do so would be to allow anarchy to bring this fortress to ruin. There are several major problems that I intend to rectify, and then I plan to get these stockpile records up to standard, as all these question marks after everything are giving me a headache.

The first order of business is to dig out a proper dining room, since as far as I can tell, nearly all of our tables are under water. I don't know why. Next, I'll be digging out some proper bedrooms, and preferably hamstringing the mad bastard who's been forcing us to sleep above ground. Above. Ground.

I've also ordered the mechanics to put some cage traps outside the entrance, which will hopefully stop the many, many deaths that have been happening recently.
Umm the water is my fault I dug to far next to a reserve that master made, I was not able to save any items but i was able to keep dwarfs alive. :D
Edit- Do we have any relics or fossles? That's how I get good weapons during my first years of my fort.
Title: Re: Masterwork Succession Fortress
Post by: Deus Asmoth on March 08, 2014, 12:29:07 pm
Erm... we probably do, but I haven't noticed. I'm not all that familiar with Masterwork, so I'm not sure what to do with them even if we have any. We do have a rune armory and rune weapon forge now, though. I've been trying to get them to research magic, but we seem to be missing something. We definitely have platinum, tanned hides and stone, I can't recall what else is needed.
Title: Re: Masterwork Succession Fortress
Post by: danmanthedog on March 08, 2014, 03:28:20 pm
Erm... we probably do, but I haven't noticed. I'm not all that familiar with Masterwork, so I'm not sure what to do with them even if we have any. We do have a rune armory and rune weapon forge now, though. I've been trying to get them to research magic, but we seem to be missing something. We definitely have platinum, tanned hides and stone, I can't recall what else is needed.
Need to build archaeology building which is just blocks and journal and hourglass also magic is fucking annoying to research, But I playing my own fort on gear map and I already found 3 guardian of armoks thanks to the fossils and old chests. :P
Title: Re: Masterwork Succession Fortress
Post by: Deus Asmoth on March 08, 2014, 09:22:50 pm
We don't seem to have any fossils at the moment, but we to have a masterful amethyst statue thanks to the golem that wandered in and tried to kill up all.
Title: Re: Masterwork Succession Fortress
Post by: danmanthedog on March 08, 2014, 09:49:57 pm
We don't seem to have any fossils at the moment, but we to have a masterful amethyst statue thanks to the golem that wandered in and tried to kill up all.
Damm, and hmm that sucks about the fossils.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 10, 2014, 08:01:24 am
Back from the weekend festivities and ready to claim.
Title: Re: Masterwork Succession Fortress
Post by: Deus Asmoth on March 10, 2014, 10:21:17 am
Asmoth's Log, Autumn 118

Things have been pretty quiet lately. The masons finished that dining room and are in the middle of building a barracks for our military. We've had three goblin ambushes, but the militia took care of them with no casualties. They also killed a golem that wandered into the fortress from the lowest cavern, and I put its corpse in my office.

The caravans arrived from the mountainhomes, so I bought anything that seemed useful and have them a decent offering for the king. All going well, we should get a baron before the end of next year. He would, of course, be instantly murdered by an angry goat or something, but it's the thought that counts.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 10, 2014, 01:15:32 pm
Journal of Danman it is made out of baderdog leather and hanging rings of thrall fingers.

Date unknown
"Hmm it seems that we don't have any lovely fossils, I think we should cast a vote to locate a few lovely relics. I also think we need more badgerdogs, because who doesn't like badgerdoggies they are furry and and vicious so I will demend Deus to trade my badgerdoggies. That is all my friends."
Title: Re: Masterwork Succession Fortress
Post by: Deus Asmoth on March 10, 2014, 03:32:36 pm
So it turns out that we actually do have some fossils, or at least one anyway. A lumberjack got possessed and is using one to make something. We don't have an abacus to make an archaeologist's workshop with, though.
Title: Re: Masterwork Succession Fortress
Post by: danmanthedog on March 10, 2014, 06:39:54 pm
So it turns out that we actually do have some fossils, or at least one anyway. A lumberjack got possessed and is using one to make something. We don't have an abacus to make an archaeologist's workshop with, though.
That mother trucker wasting that good fossil, you do know that you can make a abacus easily.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: Deus Asmoth on March 11, 2014, 10:20:55 am
Yeah, but everything classified as finished goods keeps getting juggled around between stockpiles, so no one will actually use them for anything. Winter was reasonably quiet in any case, I got the dining room and barracks finished, and there's a wall going up around the perimiter of the fortress. We got invaded by a bunch of cyclopes and giants near the end of the year, and the military killed them without losing anyone, but then one of them threw a fireball just before dying which set the west side of the map on fire and killed four of our military. Our record accuracy is only high at the moment, I was intending to get it perfect in winter but I forgot to.

http://dffd.wimbli.com/file.php?id=8470 (http://dffd.wimbli.com/file.php?id=8470)
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 11, 2014, 11:01:57 am
Yeah i hate wen the stockpile juggle happens, it sucks when your trying to research crap.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 11, 2014, 11:27:50 am
I've got the save, I'll begin after lunch and world history. Actually, I might not begin until I get home from school. I have to read "Pride and Prejudice" for British lit., so that'll both waste my time and put me in an appropriate (fell) mood for playing Dwarf Fortress. ( I don't like most Classical Literature. And based on the cover, the first line, and the cover art, I don't think this will be an exception. Cue all the people defending it because it's "good literature" and "a classic" and "really not as bad as you think". I don't want to hear it. The only thing that will change my opinion is being forced to read it, but that will probably only make me like it less. We'll see. ) I will get started today though. Any tips on what I should do? ( This is my first time playing the Masterwork mod and I note a lot of talk about research, archaeology, and magic. How much of a preference should I put on that versus "regularish" Dwarfy things? )
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 11, 2014, 03:14:26 pm
I've got the save, I'll begin after lunch and world history. Actually, I might not begin until I get home from school. I have to read "Pride and Prejudice" for British lit., so that'll both waste my time and put me in an appropriate (fell) mood for playing Dwarf Fortress. ( I don't like most Classical Literature. And based on the cover, the first line, and the cover art, I don't think this will be an exception. Cue all the people defending it because it's "good literature" and "a classic" and "really not as bad as you think". I don't want to hear it. The only thing that will change my opinion is being forced to read it, but that will probably only make me like it less. We'll see. ) I will get started today though. Any tips on what I should do? ( This is my first time playing the Masterwork mod and I note a lot of talk about research, archaeology, and magic. How much of a preference should I put on that versus "regularish" Dwarfy things? )
You need a lot of research and archaeology is fine if you can find lots of fossils because of the random goodies it gives you. For reasearch I would do weapon, armor, all the metal forges traps if you doing heavy defense and finally magic or ammo cast.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 12, 2014, 10:59:28 am
Oh Lord... I just opened the save file and everything is on fire.

~The world is burning~

Ok, now in character.

I uh... Seem to have wandered into another strange portal and have surfaced in a strange new world. I don't know where I am or how I got here, but there seems to be a large wildfire off to the west. I walk toward a wall that I can see off to the Northeast. Another dwarf runs up to me and asks

 "Are you the one?"
 
 "I'm a one."
 
 "No, are you the one that the Mountainhomes sent to take over?"
 
 "Oh. Yeah, sure."
 
 I'd never been the Overseer of a fortress before, so I figured I'd give it a try.
 
 "Then follow me sir!"
 
 She grabbed me by the wrist and practically dragged me along by my face.
 
 "Quickly! We have to put out the fire."
 
 "Yeah. Wait what?"
 
 "The fire sir."
 
 "Oh. It doesn't seem to be dangerous, I mean it's moving away from us."
 
 "Well... "
 
 "I mean... I guess we could set up some pump systems to put out the fire."
 
 "By the time you did that, the fire would burn out."
 
 "Exactly."
 
 "Well then, I guess we'll get you started as the Overseer. What's your name?"
 
 "Ringo McClellan."
 
 "What a weird name. It's not a big surpirse though. I guess there's just some place where they grow Administrators like heads of cabbage and give them weird names."
 
 "Yeah, something like that."
 
 "Anyways, no time for that. Come inside quickly, we've got a lot to do today."
 
 She leads me inside and then runs off to go do some other task. I spend a little time exploring the place and determine that it makes no sense at all. Well that's fine, I'll figure it out. I look at some conveniently available maps. A dwarf in the hallway asks me why I'm narrating all my actions. I wave him on and tell him that I'm the new overseer.
 
 "New Overseer."
 
 He nods and gives me a strange look. Why am I the weird one? This whole place is covered in flames and dwarf blood. These maps are super cryptic. Oh wait, I have them upside down. No, that's still not that much better.
 
 "Snatcher!"
 
 I look around. I don't see anything. Wait a mintute... the maps are moving. What the hell? Ah... Oh Armok my brain! What is this?
 
 "WELCOME NEW OVERSEER."
 
 "Yeah, uh... hi."
 
 "I HAVE BEQUEATHED TO YOU THE POWER OF ALL GREAT DWARVEN OVERSEERS. YOU ARE NOW OMNISCIENT TO THE FULLEST DISCOVERED EXTENTS OF WILLEDABYSS."
 
 "What's Willedabyss?"
 
 "IT IS WHERE YOU ARE NOW."
 
 "Oh."
 
 "IN ADDITION, YOU CAN NOW BE IN TWO PLACES AT ONCE. YOUR BODY WILL FUNCTION AS IT ALWAYS HAD BUT YOUR MIND WILL STAY IN A SAFE PLACE TO CONTROL THE FORTRESS. ALL DWARVES HERE WILL BE BENT TO YOUR WILL AND YOU WILL HAVE NEAR GOD-LIKE POWERS."
 
 "Seems pretty awesome."
 
 "YOU WILL ALSO HAVE FULL RESPONSIBILITY FOR THE WELL-BEING OF THE FORTRESS, IF YOU FAIL YOU WILL SUFFER A HORRIBLE DEATH AND THEN BE FORCED TO CONTINUE WORKING AS A GHOST."
 
 "Oh..."
 
 Well that was weird... Whoa... My body's walking away. Well... I guess I'd better get to work on that whole "Snatcher" thing. Doo-de-doo. Oh, I can see it! KILL IT KILL IT! Wait... where'd it go? Hmm... Better see what else I can do. I think I'm going to start building pumps to wash the blood off the fort.
 
 1st Granite: A Genie has been found dead.
 
15th Granite: It's raining Dwarfblood again.

24th Granite: An Alchemists' Guild dwarf was struck down by nightwings. I've mobilized both squads to put an end to them.

26th Granite: Shoshin Themnolonul, Crafters-Guild peasant throws a tantrum.
27th Granite: Metalsmith is also throwing a tantrum.

((OOC: I worry a tantrum spiral might start happening soon. I intend to try and build some mist generators, a well, a soapery, and some other things to increase morale. All of you were so busy with your necrofantastic This-and-thats that you forgot to take care of your dwarves, and with the loss of that Alchemist peasant we're about to have the first steps of a tantrum spiral. Not saying that you did anything wrong, just that I won't be able to accomplish any nice dwarven things for at least the first half of my turn. One thing I'd like to do though is set up a catapult battery to fend off those pesky nightwings. Also. I'm building a moat with a drawbridge around what appears to be the main bulk of the fort. You're welcome.

Oh yea, I also took two attempts on this, but due to serious mishaps on my first try I started over. Call me whatever you like, over-cautious, coward, enemy to the fun. I particularly think that starting over was the way to go here. I shouldn't lose half of both squads, a former overseer, and a few caverns in one season. I could understand if this happened while we were under attack or something, but it didn't. Also, I don't know exactly why but the dates seem to be out of sync. The announcement board puts the days about a week later than the status board, so that's what the date discrepancies are about. Also, I'm sticking to the more basic dwarven features until I really figure out the new research and archaeology features. Good luck to the next player and I hope you actually know how to do this stuff. I'm playing my character as a semi-oblivious first-time overseer from another dimension anyway, so you can be the guy who comes in to "fix all the broken stuff". We'll have to see how the rest of the year pans out, I may prove to be competent yet! XD ))
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 12, 2014, 11:03:00 am
Also, as per Danman's suggestions, I'm going to set researching of alchemy. I tried setting a research task in the first attempt at Spring, and it failed. All I could read out of all the options was "Research" the rest of it was off-screen. Doesn't matter, I'll figure it out or someone will tell me how to do it. Either way it'll get done.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: Pascale on March 12, 2014, 11:25:06 am
Intriguing! I don't suppose I could be dorfed? Preferably female, name her Iridsif.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 12, 2014, 12:33:39 pm
Also, as per Danman's suggestions, I'm going to set researching of alchemy. I tried setting a research task in the first attempt at Spring, and it failed. All I could read out of all the options was "Research" the rest of it was off-screen. Doesn't matter, I'll figure it out or someone will tell me how to do it. Either way it'll get done.
Could you post a picture of the reasearch promble for the rest of us, I never got around to reasearching... I think I didn't i can't really remember that much. Also I kinda think poisen making and appling is useless for melee weapon unless you squad set the dwarfs to carry that one weapon which I'm to lazy to, who ever is next if its posseble make lots of statues, fancy food and does the psycolgists do anything for tatrums?
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 12, 2014, 01:42:38 pm
The psychatrist is the one tantruming! Also, is a Changeling important?
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 12, 2014, 02:12:03 pm
The psychatrist is the one tantruming! Also, is a Changeling important?
Hmm that is indeed a hard times, Yes you use them in megabeast cell reasearch to make new megabeasts till kill and earn rewards or souls which which are then used to boast all of the dwarfs military skills to 10.

Edit- other then that I don't think they do anything else.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 12, 2014, 02:19:47 pm
That's too bad then, a tantruming Dwarf punched it to death.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: wasara on March 12, 2014, 10:53:21 pm
I'm inheriting a fortress that's going into a tantrum spiral AGAIN! *sigh* Well look like my turn will be a !FUN! one eh?
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 13, 2014, 07:57:44 am
Yeah. Probably so. Depends on whether I can manage the insanity before it gets too bad.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 13, 2014, 11:06:04 am
Well it is the MASTER"S fort and you know how the master is, plus I would have kept at least the tatrum down If i ever got to the hole in the wall near the first hospital which allowed crossbow access causing legion recruit killing all the wounded dwarfs then haa but you know how dwarfs are.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 13, 2014, 11:47:29 am
Well, it'll help you to know that I have succesfully patched the hole in the wall, moved most of the antpeople to the surface, ( so that they stop cancelling jobs and so I can sell them to elves for booze, our stocks of which are at critical levels and only exacerbating the tantrum spiral. Not to mention slowing the dwarves so that I can't get a hold of things so easy. ) built two drawbridges linked to the same lever on both of the main gates, and half-finished a lovely moat.

EDIT: Also, is it the Master's fault that nothing is organized? Because... I thought I was sloppy until I took over Willedabyss.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 13, 2014, 03:14:52 pm
Well he did say let time pass him really fast. I did try to organize but with the flooding of the meeting hall and the constant nightwing, goblin ambush in the second year everything has kinda hard.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 13, 2014, 08:41:52 pm
3rd Slate: A Lumberjack is throwing a tantrum.

5th Slate: Well damn. Rattlesnakes, tantrums and a stolen baby. Even worse, the most recent tantrum was that of the guy who was supposed to be digging a well. Ib Todorablel was kidnapped.
6th Slate: THe entire fort is devolving into mass tantruming... There's really not a damn thing I can do about it. I have nothing to make them happy that doesn't involve them working. Good job Mayor, starting a fist fight.

9th Slate: What's up with those Guild Representatives? Are they interrupting work for a reason?
10th Slate: Oh yea, and did I mention it's RAINING DWARF BLOOD AGAIN!?!?!?

18th Slate: Ingiz Stinstukos created two masterpieces. Also we have a Barghest problem. I've ordered the construction of some traps which should help alleviate this.
19th Slate: Luror Debtekkud, a Speardwarf, has been missing for a week and a Craftsdwarf, Stukos Merigosstam, has fell into a mood claimed a workshop.
20th Slate: Rakust Shusugrodem, Farmers Guild Dwarf Miner insomniac has been found dead. Luror Debtekkud has also been found dead.
21st Slate: Iton Nabidkumil, the Stark Raving Mad Furnace Operator has died of Thirst. Also, Disuth Sarveshtosid, the Peasant I made an Architect has decided to throw a tantrum and cancel the construction of the drawbridge.
24-25th Slate: In mid-tantrum, the Architect murdered a changling, I would punish him but I don't have any one else to do the work. Ah, screw it. AND ON TOP OF EVERYTHING ELSE, IT'S RAINING DWARFBLOOD AGAIN. Also, nobody told me that we were at war with the ant people!
26th Slate: Some migrants have arrived! Hooray. Well, these guys can do all the work all the rest of the dwarves are too busy tantruming to do. Welcome to Willedabyss, the dumping ground for all of the universes' blood drains. I've scheduled Dismuth to be executed, he continually tantrums and does nothing but fist fights. Now that he's expendable, he's dead. I charged him with a cold case murder. I don't really think he did it, but we'll never know who actually did.
Not too bad, I've given the migrants a look-over and we've gained a Suturer, a Cook, a few Peasants, an Armorer, a Diagnoser, several others. About 27 dwarves, rough estimate.
1st Felsite: Zas Zamnuthsaram has died of thirst. Time to crank up booze production, I guess.
2nd Felsite: Today Tulon Nish gave birth to a baby boy in her sleep. Apparently, she was woken by her baby choking on the afterbirth. How pleasant.
3rd Felsite: And the festivities end with another rain of blood. It just struck me, that boy is going to grow up thinking that blood raining from the sky is perfectly normal.
4th Felsite: Our miner was knocked unconscious by a cave-in. Ironically, it caved-in below him and he's just fine.
12th Felsite: Bembul Osodustuth, Marksdwarf has been found dead. Presumed to have died in the line of duty.
13th Felsite: Well... apparently a child got interrupted in the task of reporting a crime. Interrupted by a tantrum. Haha, I can just picture it. "Man, F*** this! We don't need no stinkin' police! I'll just throw a tantrum and take care of it myself."
23rd Felsite: Many tantrums, many injuries. No dwarven insanity. Where is the hospital? I'd like to find out where all these dwarves are going when they get hurt.
24th Felsite: Oh look! The elven caravan. Let's trade all these ant people for booze. I'm thirsty.
25th Felsite: Stukos Merigosstam, the sergeant who claimed a Craftsshop finished his construction: Manthul, a wooden figurine of Bekxob Blanketedcombats. I... I'm feeling an overwhelming sadness. And unproductivity. I try focusing in on the overwhelming pit of sorrow and find it focuses around a dwarf. It's Disuth Sarveshtosid! There's a look of pure misery on her face that I haven't seen in years. She surely has been struck by the melancholy! This... is the same dwarf that I convicted of murder to stop her from starting fist-fights. I... I feel like such a bastard. No, no Disuth... think about your boyfriend.

In Memoriam: A Living Obituary:
"She has a thin body with almost no fat on it. Her straight hair is extremely long. She has high cheekbones. Her tall small-lobed ears are extraordinarily broad. Her somewhat narrow eyes are slightly wide-set. Her ears are somewhat splayed out. Her eyebrows are somewhat high. Her hair is saffron. Her skin is copper. Her eyes are raw umber. Her nose is slightly upturned.
She is incredibly quick to heal and incredibly tough, but she is weak and quite susceptible to disease.
Disuth Sarveshtosid likes greenware, ironbone, star sapphire, onzuivoo horn, teh color saffron, throwing spears, figurines and leatherwing bats for their chittering squeeks. When possible, she prefers to consume brontothere, horse cheese, swamp whiskey and dwarven sugar. She absolutely detests bloodflies.
She has very good focus and a great feel for the surrounding space, but she has very bad intuition, a poor memory and poor creativity.
She is very friendly. She is candid and sincere in dealings with others. She finds helping others rewarding. She needs alcohol to get through the working day and is starting to work slowly due to its scarcity.

The miasma is rising from the dead things in the caverns. The tantrum spiral is spreading and gaining speed and now I feel awful because of the Melancholy Dwarf.

26th Felsite: The construction of the moat is coming along nicely. There's now a pleasant amount of blue to contrast with all the blood-spatter, guts, and vomit. Well, I mean the vomit's pretty nice, cos it adds the green that's lacking everywhere else in this Armok-blasted fortress. I've got the dwarves hauling ant-people to the trading depot and a few gems as well. I'd like to take a moment to peruse the wares the elves brought with them. Gotta wait for the broker to get there first.
27th Felsite: It's raining dwarf blood again. I can feel the morale dropping. Heck, if this happens this often every year we might as well make an official T-shirt for it! I can just picture it: "Dwarf Blood happens." We could even use the dwarf blood as dye to give the shirts that real authenticity that makes things sell so well.
27th Felsite Evening: Oh great! Onul Thirasob went Beserk. I figure it was only a matter of time, still it's unpleasant to see. Better have him put down, then buried. I've heard of some dwarves coming back as murderous ghosts.
28th Felsite: Metalsmith throws tantrum. Metalsmith took the trade goods and HE THREW THEM ON THE GROUND! I dunno, I feel like I should report these tantrums, but they're getting kinda boring.
(( Bad news Danman, you just went Stark Raving Mad! ))
1st Hematite: Well, Summer comes and with the shift in season, all sanity has snapped. We officially have a Sampler box of all known dwarven insanities as Danmanthedog went Stark Raving Mad today. But wait! It gets better! Apparently, my body is stupid without me as it sustained some idiotic injury and is now resting in the unlocatable hospital. Seriously! How is it that I am in the hospital, yet can't find the hospital? Oh yea, an axedwarf came back as a ghost. And this is certainly the day that just won't end. Ezum Tetthushsakzul, Axedwarf was interupted in his attempt to rest injuries. Which brings to mind an important question: Why do we have rattlesnakes in the hospital? There is some good news, if you can call it that, the berserking child has been struck down. Uh... I had a bunch of coffins made earlier for the looney mayor, so I'll see about laying some of these dwarves to rest there. First though, to try and get the hospital into something that looks like order. Oh! I get it! The reason why I can't find the hospital is because there is no hospital. Well, that's something I can fix.
2nd Hematite: A snatcher. I'm almost kind of rooting for him. Less mouths to feed, less dwarves to go berserk, less corpses to bury. I... I suppose I have to deal with it though. I mean, if they were my kids being snatched I would expect someone to help.
(( OOC: By the by, I finally figured out why all my dwarves would never inter their fallen comrades properly. Apparently, one has to designate coffins for burial. I wasn't aware. Thanks Willedabyss, you have made me a smarter man! :D Also, in a fit of irony "O Rosto De Um Assassino" - lit. "The Face of a Killer" just came on my music playlist. Hooray for appropriate timing! :D Muahahahah! ))
4th-ish Hematite: Trading in motion. Sunshine!? They. have. SUNSHINE! I hope they're happy parting with it. Also, I should sheck and see if they have Sun berries. I should like to start producing our own Sunshine. CRAP. The cages are made of wood. FRIGGIN' ELVES. Screw it. Since we're probably gonna have a siege, let's just rob them blind.
I have bad news and I have bad news. 80 out of 90 dwarves are resting in the imaginary hospital. The construction of the real one was suspended due to mass-injury. Those uninjured are busy mixing the elven blood with the dwarf blood. Which can only lead to a counterattack next spring. * sighs * It's not easy being king.

Summary of the current madness:
-Nearly all the dwarves are injured.
-Danman is Starkraving mad.
-We've had about 5-8 casualties.
-BLOOD. EVERYWHERE. BLOOD.
-All our booze is underwater
-The moat isn't finished. I am disappointed.
-The windmill garden-hose is broken.
-2 elves are dead.
-There's mysterious troglodyte ambushes down below.
-Miasma clouds are wafting upward from the caverns.
-Almost every single dwarf is unhappy.
-Tantrums are now so common, I don't bother reporting them any more.

All for want of a happy brewer and some metal cages.
(( OOC: I'm taking a break for a day or two, resuming on Monday. We shall see how well I do at salvaging the mess that we made. Admittedly, it was mostly my fault for not setting up a better alcohol industry with its own barrel, plant, and booze stockpiles in its own building. Ironically, I think I'm going to kill most of our dwarves setting up the defenses! :D Believe me... I am trying for minimum casualties. Also, I'm so, so sorry Wasara. And in case anyone's wondering why I haven't posted screenshots, let's show you what Linux does to screenshots. ))
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 13, 2014, 08:44:25 pm
Screenshot fail:
Spoiler (click to show/hide)
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: wasara on March 14, 2014, 02:43:32 pm
So, should I try and salvage the situation or should we just end this here?
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 14, 2014, 02:48:31 pm
My turn's not even over yet! And besides, never give up until the clowns come. Losing is fun!
Title: Re: Willedabyss
Post by: Deus Asmoth on March 14, 2014, 03:24:15 pm
How did everyone become so unhappy? They were pretty much fine at the end of my turn, apart from the ones that were on fire.

I'm almost certain that the only time it doesn't rain dwarf blood here is when the land is on fire.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 14, 2014, 04:00:55 pm
A lot of it probably had to do with a few attacks by wild animals, the rain of blood, and poor management of booze stockpiles. It just tantrum spiraled from there. The last thing is my fault and I'm fixing that now. And as far as tantrum spirals go, this one's going rather smooth and should be an easy recovery once we get A) More booze B) A proper hospital and C) a mist generator. The first thing I'm getting right now. The second thing soon thereafter, and the third hopefully before midsummer's end.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 14, 2014, 04:48:13 pm
GNHFgfbgf I GOT CHICENS IN MY EARS AND BADGER DOGS UP MY TOES GFFBDRFVF SUNSHINE RAINBOW HAPPYNESS ALL THE DWARFS JUMP ON ME AND WE SHALL RIDE THE SUNSHINE TRAIN DFGVDFVD
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 14, 2014, 04:53:04 pm
Spoiler (click to show/hide)
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: wasara on March 14, 2014, 05:14:11 pm
My turn's not even over yet! And besides, never give up until the clowns come. Losing is fun!
Oh, sorry. I thought the turn was over with the summery and everything :p.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 14, 2014, 05:15:59 pm
Nope. Just takin' a break for my sanity's sake. :)
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 14, 2014, 05:20:21 pm
Caterpillars are armoks tools for destruction, Man and elf are cousins to the changling dsfsdfdcv.

Spoiler (click to show/hide)
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 14, 2014, 05:32:36 pm
Mm. Sure. I should be able to do that.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: Hugo_The_Dwarf on March 17, 2014, 08:14:46 pm
hate to sound pushy, anyway you can finish up your turn soon? Like to see this ball rolling again.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 18, 2014, 07:55:47 am
Yeah, I'm already in Autumn. I'll finish up today most likely, if I don't fall asleep during school today like yesterday. I meant to finish my turn yesterday, but then I got kidnapped by the sandman.

EDIT: But first I have to take the ACT.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 18, 2014, 10:17:06 am
LADYBUGS FLIEING THROUGH MAGMA SINGING TALE OF HORRORS TO PASSING TRAVELERS dffdfgddWSFDFVDCD I GOT DILL WEED IN MY LUNGS!!
Spoiler (click to show/hide)
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 18, 2014, 12:22:15 pm
ACT done, posting fortress update in a few mins, again sorry for the lack of screencaps.

Spoiler (click to show/hide)
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: wasara on March 18, 2014, 12:53:32 pm
I was killed in a goblin siege. Went in without armor and weapons.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 18, 2014, 06:48:24 pm
Ah.
Apparently, there's some sort of disease spreading around the fortress. The dwarves aren't so much injured as they are running fevers. I release the broker/chief medical dwarf from his brokery to go start treating the varied ill. Also, I found the hospital! And it's haunted. Yep. There's a violent ghost hanging out near the ill. This needs to be taken care of now.
14th Hematite: Metalsmith is striken with the Melancholy.
21st Hematite: A diplomat has left stymied.
2nd Malachite: Things are starting to turn around. Several dwarves are recovering from the mysterious fever. In fact, only a very few of the dwarves are still incapacitated.
3rd Malachite: Stukos Merigosstam, Woodcutter was found dead of dehydration today. Fortunately, we should have plenty of coffins ready.
Later that day: Nil Ostmugshith was found dead. Also, there's a murder with four witnesses, so I'm going to go ahead and convict him.
7th Malachite: Apparently, some "very important research" about Kestrals was completed today. That's cool. I guess.
17th Malachite: New migrants are here. The mayor also placed a ban on amulets.
18th Malachite: Disuth Sarveshtosid was found dead of dehydration today. Bye-bye dear. Shoshin Themnolonul also died of dehydration.
26th Malachite: Everything's running smoothly once more. I just want to record and report an event of interest. Today a werewolf fisherman was seen in Willedabyss! I'm having him put to death since he is attacking our dwarves. Otherwise I'd keep him and just lock him in a cell on the full moons. Cos, how awesome is a resident werewolf! And that's that. He's dead now.
28th Malachite: Ingish Alrisid, Fisherdwarf, has been found dead.
4th Galena: Eshtan Bemtekkud, Metalsmith, has died of thirst.
6th Galena: Danmanthedog Shotomoltar has been found dead, dehydrated.
15th Galena: Ceshfot Soshgedor has fallen into a fey mood. I wonder what legendary artifact will come out of this mood.
16th: Ceshfot has claimed a Magma Forge. :D We could be getting a legendary sword out of this! LEGENDARY DWARVEN SWA'AD!
20th Galena: Following some attacks from a mummy, one of which claimed the life of Suthmam Cugganikthag, I have deployed a squad to take it down.
22nd Galena: A vile force of darkness has arrived! We are under siege by goblins! An ambushing party managed to get in before the drawbridge was raised, along with a child snatcher. Fortunately, it should be quite difficult to escape and I have the military after the ambushers. None the less, I fear casualties will ensue. And several dwarves are already unhappy... Things were going so well, too.
26th Galena: The leader of the Merchant's guild is meeting with me.
28th Galena: The first casualty of the siege, Asob Keneshtan
2nd Limestone: Why does my silly body keep trying to grab the fallen who've fallen on the outside. Maybe I should build some siege engines to get this over and done with. Hmm, yes. Let's try that.
3rd Limestone: Ceshfot has begun his mysterious construction. Also, I suspect that we have lost about ten dwarves to this siege, although only one or two have been reported.
5th Limestone: Just finished a meeting with the Elves' Trade Guild-Master. I guess she wasn't aware of what went down at the Depot.
6th Limestone: An attack on two fronts! Those bastard ant-people! As if it weren't enough that we're being attacked by goblins, now the ant-people are on the attack. And not just that... I think they've already killed somebody. It still feels weird being able to see everything in the fortress and yet still have to wait for a report of a death. The troglodytes took the magma forges! They interrupted Ceshfot's mood job, causing him to instantly fall to Melancholy. We lost Zas Nomalbakat and her child also.
15th Limestone: * coughs and sniffs * Several dwarves found dead.
1st Sandstone: Iden Ber has grown attached to a pair of bronze greaves. Why is that important enough that the fortress feels the need to tell me?
2nd Sandstone: Asmoth cancels Operate Pump: Went Berserk. Well then, that's all fine and good. Let's kill our former leader. * chuckles then sighs, then coughs *
Ok, so he doesn't like that so much, he's chasing me around. It'd be kinda hilarious if it weren't me. Oh! Here comes Iden Ber. And... dead. Bye Asmoth. You'll be missed. Mmm... I've gotta see about memorializing people. That, uh... * cough cough * that chase took it out of me though. Whhheeewwff. Ah well, back to work.

4th Sandstone: Tirist Tulongusil, Spearlord, has grown attached to a fleece cloak. Some migrants have arrived. It's... maybe like ten dwarves?

What!? Oh crap! Ok, the fortifications I built to retain water don't retain water. * coughs * My bad. That's not the "Oh crap". The "Oh Crap" is that the stone worker had her baby with her when she was carving the fortification! Look, there wasn't even supposed to be water in here yet, I don't know what happened. I was just trying to make a serenity waterfall for the hospital. It's supposed to fall several floors down and pool up and maybe even pumped away elsewhere. That's not important right now, the thing is that when the room flooded it knocked her backward and she dropped her baby! I don't... I don't know if she'll be able to fight the flood and get him... Oh well, at least the baby seems pretty calm about all this. He lost a father to tragedy recently... that's horrible. Even worse, if he drowns then his mom will probably not... HOLY CRAP! IT WAS DANMAN'S WIFE! DANMAN'S WIFE! DANMAN'S SON! Lookout Dan Jr. I'm going to get this solved. MASONRY SQUAD AWAY! * hacking cough *

Ohhhhhhhhhh! DANMAN'S WIFE! WHY DID YOU BRING YOUR KIDS TO WORK!? WHY HAVEN'T I MADE A RULE AGAINST THAT!? Danman's other son is struggling against the flood whilst his mother tries to rescue his baby brother. WHERE ARE THOSE MASONS!? * hacks up phlegm * ( Well, at least the mist half of my idea is working. The flooding though... Where's the spitoon? ) Oh, that's what it is... the water's too deep to build. They don't want to risk their own necks for someone else's baby. >.< All I can hope is that Danman's ghost doesn't come back to murder everyone before we can get slabs engraved for him. If we the baby survives... I need to find a way to train everyone to swim. Or at least the military. I think I have an idea on how to do that too.
12th Sandstone: An animal trainer has been found dead and Danman's family is still struggling against the onslaught of my plumbing mishap. Umm, due to the series of unfortunate events I'm relegating all children that aren't still nursing into a single spot. Yeah... I hope they don't all end up orphans.

(http://s1.postimg.org/9489fvw5r/Willedabyss.png)
Danman's family and the bystanders: A miner and a ghostly axedwarf.

I pinpointed the source of the flooding! It was coming from a pump on the surface. I ordered the dwarf to stop pumping, I don't know if that will be enough to save Danman's family. * coughs violently, wheezes *

((OOC: Danman, I swear I'm not trying to eradicate your entire family on purpose. ))

(( OOC: The rest should be ready by tomma. ))
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 18, 2014, 08:14:10 pm
HOW DARE YOU PUT MY LOVELY WIFE AND CHILD IN DANGER! I CURSE ON THE 1000 YEARS OF CHICKENS IN YOUR EARS AND CATAPILLERS IN YOUR BUTT HOLE! I THE AMAZING FLYING BADGERDOG HAVE SPOKEN DGDHBFHBUDBFBDFHBVH
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 18, 2014, 08:17:25 pm
I'm so sorry! I turned out the pump!
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 20, 2014, 08:23:21 am
... WOW. This fort is pretty insane. Update soon.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: The Master on March 20, 2014, 11:09:44 am
HOW DARE YOU PUT MY LOVELY WIFE AND CHILD IN DANGER! I CURSE ON THE 1000 YEARS OF CHICKENS IN YOUR EARS AND CATAPILLERS IN YOUR BUTT HOLE! I THE AMAZING FLYING BADGERDOG HAVE SPOKEN DGDHBFHBUDBFBDFHBVH
Wow. That was close to how insane I am. Close.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 20, 2014, 12:32:30 pm
I want a medal. I'm the first Overseer to have had all the named dwarves killed off. Hooray for decimation.

Nonetheless, it's still alive and stable enough to save. Moreover, I think a dorfing list will even be possible. :)
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 20, 2014, 01:09:39 pm
HOW DARE YOU PUT MY LOVELY WIFE AND CHILD IN DANGER! I CURSE ON THE 1000 YEARS OF CHICKENS IN YOUR EARS AND CATAPILLERS IN YOUR BUTT HOLE! I THE AMAZING FLYING BADGERDOG HAVE SPOKEN DGDHBFHBUDBFBDFHBVH
Wow. That was close to how insane I am. Close.
Thank you I try my hardest.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 20, 2014, 03:04:33 pm
Apparently, there's some sort of disease spreading around the fortress. The dwarves aren't so much injured as they are running fevers. I release the broker/chief medical dwarf from his brokery to go start treating the varied ill. Also, I found the hospital! And it's haunted. Yep. There's a violent ghost hanging out near the ill. This needs to be taken care of now.

14th Hematite: Metalsmith is striken with the Melancholy.

21st Hematite: A diplomat has left stymied.
2nd Malachite: Things are starting to turn around. Several dwarves are recovering from the mysterious fever. In fact, only a very few of the dwarves are still incapacitated.
3rd Malachite: Stukos Merigosstam, Woodcutter was found dead of dehydration today. Fortunately, we should have plenty of coffins ready.

Later that day: Nil Ostmugshith was found dead. Also, there's a murder with four witnesses, so I'm going to go ahead and convict him.

7th Malachite: Apparently, some "very important research" about Kestrals was completed today. That's cool. I guess.
17th Malachite: New migrants are here. The mayor also placed a ban on amulets.

18th Malachite: Disuth Sarveshtosid was found dead of dehydration today. Bye-bye dear. Shoshin Themnolonul also died of dehydration.
26th Malachite: Everything's running smoothly once more. I just want to record and report an event of interest. Today a werewolf fisherman was seen in Willedabyss! I'm having him put to death since he is attacking our dwarves. Otherwise I'd keep him and just lock him in a cell on the full moons. Cos, how awesome is a resident werewolf! And that's that. He's dead now.

28th Malachite: Ingish Alrisid, Fisherdwarf, has been found dead.

4th Galena: Eshtan Bemtekkud, Metalsmith, has died of thirst.

6th Galena: Danmanthedog Shotomoltar has been found dead, dehydrated.

15th Galena: Ceshfot Soshgedor has fallen into a fey mood. I wonder what legendary artifact will come out of this mood.
16th: Ceshfot has claimed a Magma Forge. :D We could be getting a legendary sword out of this! LEGENDARY DWARVEN SWA'AD!

20th Galena: Following some attacks from a mummy, one of which claimed the life of Suthmam Cugganikthag, I have deployed a squad to take it down.

22nd Galena: A vile force of darkness has arrived! We are under siege by goblins! An ambushing party managed to get in before the drawbridge was raised, along with a child snatcher. Fortunately, it should be quite difficult to escape and I have the military after the ambushers. None the less, I fear casualties will ensue. And several dwarves are already unhappy... Things were going so well, too.

26th Galena: The leader of the Merchant's guild is meeting with me.

28th Galena: The first casualty of the siege, Asob Keneshtan

2nd Limestone: Why does my silly body keep trying to grab the fallen who've fallen on the outside. Maybe I should build some siege engines to get this over and done with. Hmm, yes. Let's try that.

3rd Limestone: Ceshfot has begun his mysterious construction. Also, I suspect that we have lost about ten dwarves to this siege, although only one or two have been reported.
5th Limestone: Just finished a meeting with the Elves' Trade Guild-Master. I guess she wasn't aware of what went down at the Depot.

6th Limestone: An attack on two fronts! Those bastard ant-people! As if it weren't enough that we're being attacked by goblins, now the ant-people are on the attack. And not just that... I think they've already killed somebody. It still feels weird being able to see everything in the fortress and yet still have to wait for a report of a death. The troglodytes took the magma forges! They interrupted Ceshfot's mood job, causing him to instantly fall to Melancholy. We lost Zas Nomalbakat and her child also.

15th Limestone: * coughs and sniffs * Several dwarves found dead.

1st Sandstone: Iden Ber has grown attached to a pair of bronze greaves. Why is that important enough that the fortress feels the need to tell me?

2nd Sandstone: Asmoth cancels Operate Pump: Went Berserk. Well then, that's all fine and good. Let's kill our former leader. * chuckles then sighs, then coughs *
Ok, so he doesn't like that so much, he's chasing me around. It'd be kinda hilarious if it weren't me. Oh! Here comes Iden Ber. And... dead. Bye Asmoth. You'll be missed. Mmm... I've gotta see about memorializing people. That, uh... * cough cough * that chase took it out of me though. Whhheeewwff. Ah well, back to work.

4th Sandstone: Tirist Tulongusil, Spearlord, has grown attached to a fleece cloak. Some migrants have arrived. It's... maybe like ten dwarves?

What!? Oh crap! Ok, the fortifications I built to retain water don't retain water. * coughs * My bad. That's not the "Oh crap". The "Oh Crap" is that the stone worker had her baby with her when she was carving the fortification! Look, there wasn't even supposed to be water in here yet, I don't know what happened. I was just trying to make a serenity waterfall for the hospital. It's supposed to fall several floors down and pool up and maybe even pumped away elsewhere. That's not important right now, the thing is that when the room flooded it knocked her backward and she dropped her baby! I don't... I don't know if she'll be able to fight the flood and get him... Oh well, at least the baby seems pretty calm about all this. He lost a father to tragedy recently... that's horrible. Even worse, if he drowns then his mom will probably not... HOLY CRAP! IT WAS DANMAN'S WIFE! DANMAN'S WIFE! DANMAN'S SON! Lookout Dan Jr. I'm going to get this solved. MASONRY SQUAD AWAY! * hacking cough *


Ohhhhhhhhhh! DANMAN'S WIFE! WHY DID YOU BRING YOUR KIDS TO WORK!? WHY HAVEN'T I MADE A RULE AGAINST THAT!? Danman's other son is struggling against the flood whilst his mother tries to rescue his baby brother. WHERE ARE THOSE MASONS!? * hacks up phlegm * ( Well, at least the mist half of my idea is working. The flooding though... Where's the spitoon? ) Oh, that's what it is... the water's too deep to build. They don't want to risk their own necks for someone else's baby. >.< All I can hope is that Danman's ghost doesn't come back to murder everyone before we can get slabs engraved for him. If we the baby survives... I need to find a way to train everyone to swim. Or at least the military. I think I have an idea on how to do that too.

12th Sandstone: An animal trainer has been found dead and Danman's family is still struggling against the onslaught of my plumbing mishap. Umm, due to the series of unfortunate events I'm relegating all children that aren't still nursing into a single spot. Yeah... I hope they don't all end up orphans.



~Go Danfamily go!~



I pinpointed the source of the flooding! It was coming from a pump on the surface. I ordered the dwarf to stop pumping, I don't know if that will be enough to save Danman's family. * coughs violently, wheezes *


((OOC: Danman, I swear I'm not trying to eradicate your entire family on purpose. ))

16th Sandstone: My daughter just got attacked and beat the crap out a "Deep One". She killed it with her fists. I'm so proud. :) Also, good news. Danman's wife succesfully saved Dan Jr.

Also, the bottom left corner of the world is on fire again today. * hacking cough * As if I weren't already having enough problems breathing. This is just like this place, stop pumping water into the fort for five seconds and everythibng spontaneously combusts.

21st Sandstone: Those Deep Ones are particularly fatal. I just now realized that they've killed 3 dwarves: Bim Dural ( Gem Cutter ), Stinthad Merrang (Untrained Legionaire), and Kigok Shash ( Siege Operator ).

Fire burn.

24th Sandstone: I found a horrifying sight recently, one of the beds in the current hospital is covered in the blood of over twenty dwarves. To think that I...


Whirling, the Mummy, is once again angry. I'd kill him, but his name makes me want to try to catch him in a cage and hang him from the battlements instead. * wheezing laughter, followed by a series of nasty sounding coughs * Nevermind. He made the mistake of attacking Iden Ber. That guy is so brutal with a hammer that whenever he hits anything it explodes into a cloud of whatever it's made of. ( In this case dust. ) I wonder... Just what his skill level is. Her. Oops. Apparently Iden Ber is a she. Makes sense, all of the badasses that I've seen since getting her end up being female. Also, what the hell? She has no right foot! So you're telling me should just hobbles around on a crutch and obliterates everything that opposes her? What a true dwarf! Just for fun I might have her go out and kill the Weasels that've been seen around the fort. Also, this siege is getting really annoying. They can't even access our fortress because they're stuck on a ledge, but I don't think antpeople leave. EVER. It's been like five months of them just standing in place.

Spoiler: The terrifying siege (click to show/hide)

4th Timber: It's raining dwarf blood again. Considering we can't grow crops anyway, why don't we just build a roof over the bulk of the fortress? Yea. Dwarfblood isn't good for the health, after all. Plus I can make some actual battlements this way to protect from the kinda crap that happened to Asmoth.

5th Timber: Hooray, we've struck several valuable mineral deposits.

~Mineralization~

7th Timber: The weasels have give provocation. Deploying our Hammerdwarf.

8th Timber: (http://s1.postimg.org/658zbxb7j/Magmapool.png)

16th: Our poor mayor withdrew from society today. I've rarely, no never, seen this happen. Apparently, he was all fired up about making some kind of something, and it didn't pan out. I wonder if this'll come back later to be important.

19th Timber: We have struck living stone.

21st Timber: The Dwarven trade caravan has arrived! * coughs violently * Ach! A goblin ambush attacked them! The liasion flees in terror, the troops are deployed. Fortunately, Armok decides to smile on us: IT'S RAINING DWARF BLOOD. Even better: The Merchant took one look at this place and went Stark Raving Mad: FREE STUFF! Also, Id Sharshid has gone Berserk and Mountain Tuskox has gone stark raving mad. The rest of the dwarven caravan turns tail and runs.

22nd Timber: The mayor has claimed a Leatherworks, I'm scared...

When it rains blood it pours.
(http://s30.postimg.org/ahylnqpa9/Whenitrainsblood.png)

23rd: The have a war elephant warrior. This place is going to Boatmurdered.
(http://s29.postimg.org/is2yff9rr/BOATMOIDERED.png)

(( OOC: Wasara... I don't think we're making it to your next turn. ))

25th of Timber: Well... We're safely holed up inside. The bridges are drawn. Iden Ber... she's stuck outside. I'm going to try to save her, but I don't know if it'll work. Lolor Govul has created a masterpiece. I really don't think that I'm going to be able to take down the Elephants with a dwarf alone.

((OOC: Yea, I used Dwarf Therapist to remove the "Recover Corpse" job cos I was sick of the job cancel spam. If we break the siege, I'll put it back. If not, then Wasara, remember to when you beat the Siege. ))

26th Timber: Faedog has reverted to a wild state.

I'm invoking a treacherous gambit, lowering the drawbridge to distract the marauding elephants before they can ambush Iden Ber and squad, who were conveniently napping in the blood. It seems to be working, but with expected consequences... One has gotten in so far and I am ordering another lever pull. Hopefully we can keep this up, using the singular soldier *inside* the wall and the remaining forces outside it to pick of the elephants one by one. It's either that or lose our entire military. We can't afford that when we are in a siege-prone, blood-raining, murderous evil zone.

28th: That was the dwarfiest thing I've ever seen. The five members of The Standards of Ownership just took down the entire invading force of elephants. That's about a 3:1 ratio in the elephants' favour! NOT A SINGLE CASUALTY! Not even Stakud Zagel, the infant son of one of the axedwarves. She carried him into battle. With elephants. And he's still alive.

((OOC:It took twenty-eight tries and a slight bit of cheating. I used fastdwarf, sue me. The timing was a pain to get just right! Also, I turned off fastdwarf as soon as the elephants were dead.))

29th Timber: I got so caught up in the excitement of the elephant slaughter and the siege break that I forgot to say, the mayor finished his legendary artifact. It's called Plankbeauty and it's a legendary chitinplate robe.
(http://s2.postimg.org/qv4hncxt5/artifakta.png)

3rd of Moonstone: Happy birthday Dan Jr. We're all so proud to see you up and walking now. If only your father were here to see this...
(http://s27.postimg.org/6sdo2zuwz/Happybday.png)

9th of Moonstone: We've been having a few Troglodyte thieves show up in the below zones.

10th of Moonstone: And now an ambush. I'll just send the best squad to see that this is taken care of straight away. In the future, someone really might ought to do something about the Trogolodytes. Find out where they live and wipe them out or some such.

((OOC: Switching to Linux laptop now, no more screenshots. ))

Wow, even among troglodytes all the badasses are female. Three are already named. Justifyably so as it seems they've all killed a dwarf apiece.

12th Moonstone: Nabreth of the long name, military commander, has grown attached to a fleece coat. It's rainin' dwarf blood! Also, I forget the downsides to instant conscription. Like, for example, when ordered to move the hell away from combat, they will completely ignore this. Thus, it actually probably would have been better to let them remain civilians and flee. Apollo and two other dwarves were in a hallway being chased by troglodyte soldiers, I conscripted them into the Drool of Spoons and ordered them to station behind the animate sword. Apollo listened, the other two not so much. I guess we can take solace in that another former leader didn't die on my watch, that the dwarves are so loyal to him that they'd give up their lives for him. Why isn't he in charge again? Op

(( OOC: We took out a battalion of elephants with ONE dwarf. Why is it that a rampaging troglodyte can take down three dwarves by itself? ))

Later: Recant previous entry. * coughs loudly * Apollo bravely died in battle today against the troglodyte kind. I am the only remaining dwarf who has run this place. That said, I'm running the hell away from those devious little bugs. Even if I don't...

(( OOC: For those keeping score, that's Asmoth on the battlements with a goblin's arrow, Danman in the halls with nudity and dehydration, and Apollo in the caverns with a Troglodyte's mace. ))

13th Moonstone: Well, to add insult to injury, the animate sword killed the maceman who killed Apollo and the other guy. If you two had just RUN AWAY like sensible beings, but who am I kidding. It is a shame upon the honour of dwarves to run away from even the most deadly of foe. Including the foe that we could crush underboot if it didn't have a disproportionately large mace to swing at us. Also, to the dingo who continues to interrupt Iden Ber in the retrieval of her hammer, I hope she applies her hammer directly to your testes. Unless you're another badass female, in which case... Just die, ok? Also, B squad, shame on you that you still haven't killed that dingo. Whatever, Iden is pretty close. I'm fairly sure she can just kill you now. ( Also, the little pisser is female, which means I'm sure she'll pull some weird crap to suddenly turn our best hammerdwarf into Ludicrous Gibs. Hey Armok, go f*** your wife so she'll stop f***ing us over! * coughs repeatedly until blood comes up * Ha... ha... Very... funny. What does it matter? )
14th: * heavy sigh * Iden is too busy looting a dead comrade for gear. I admire your pragmatism, but seriously, it's just a dingo. Zamnuth Uzol, a guard recruit, was struck down by a troglodyte. I bet it's a female too. * hacking cough, more cough blood * Ugh... This mind reading, fortress collective thing. It's... exhausting. I just... want to lie down. Heh. It was pretty satisfying at first, and I take pride in all my accomplishments, but this just isn't fun anymore. I wonder... the voice only said I had to make it a year. It's early winter now. I can make it another two months. Then I'd like to retire. In... in more... happy news. Endok Lened's birthday is today. He's now an adult, at least by Willedabyss's standards. They start them working young here... though I can see why. * cough, wheeze * Gotta finish the moat. Gotta kill the troglodytes, gotta finish the hospital. I'd like to finish the training facility. And the watering hose. When we get the forges... up again. Weapon traps. Weapon traps everywhere. Elephants and troglodytes. Who knows what else this place has in store for the future madmen? Right now... get my equipment. Then I will worry about everything else.

Datan, Sethal, Ablel. The names all float into my mind and I know with the upmost assuredity: They are dead. Enough is enough. If they're going to kill large droves of my population, then we're at least going to fight back. I'm instituting a draft. It occurs to me: a better solution is to issue a civil alert. The evacuation begins. All this trouble... over some bugs. Next leader: You need to build traps and an army. I don't think I'll finish any of my projects, but I'm going to try.

18th: Isn't it amazing what the military can do when it bothers to do anything at all? Here it is, only a few days later and most of the troglodytes are gone. Just to be sure, the A squad is going in to kill the rest and I'm keeping everyone above ground for a little while. As per me, I'm actually putting some study into the military arts. Actually, the remaining troglodytes are caged. Well done everyone. We can go back inside now. Good thing, because in another shower of blessing, it's raining dwarf blood again. I swear, if I ever go stark raving mad I'll probably say two things: "Troglophants" and "It's raining dwarf blood again!" I only wish I could find the way back to the world I come from, a world where it isn't always raining dwarf blood. That'd require me knowing how I got here in the first place though.

20th: After an entire month... Finally killed that dingo.

21st: The ghosts are getting restless. Kilrud Becor, ghostly Diagnoser is beating up Zulban Kor.

22nd: The death count keeps rolling in. It's funny, growing up I was always told horror stories about elephants, but these troglodytes have killed like twenty dwarves since I took over and the elephants didn't kill anybody. Well, I'd tell my kids about it, but they lived it.

26th Moonstone: * clears throat * The farmer is throwing a tantrum. I suspect he'll calm down soon enough though.

1st Opal: Oh fun. A bunch of Brook Trolls now. I deployed all of the troops. They managed to strike down one of our hammerdwarves, but we won the day. I'm actually feeling a bit better today, must be the impending retirement. I look forward to going  Iback to things like cutting jewels and engraving walls.
18th Opal: Luror Sarvesh, the Ambassador, died of thirst today. His tuskox did also.

22nd Opal: Udir Nomes passed a ban on export of amulets.

24th Opal: What does it take to get dwarves to help an injured comrade? One of our legendary swordsdwarves is going to die of dehydration because every single dwarf is too busy to help. I'm deeply considering ordering every one to the surface until she's recovered. In fact, that's what I'm going to do.

(( OOC: * sigh * Dwarves are stupid. I had to draw a burrow directly from the hospital to the wounded, relegate them ALL to a burrow and then still wait as they wandered back and screwing around. BUT, I succesfully got them to actually bother and SAVE their comrade, who I know from my past five attempts would die in literally one day more from dehydration. ))

27th Opal: Turns out, it was too late. She died today. It's my fault. It's all our faults. How does one convict someone of a murder for which we're all guilty through complacency? Well at least I tried. * cough, hack * Here's what I'm going to do, I'm going to train myself until I can brutally eliminate all future threats to the fortress. That way I can make up for the loss of such a fine soldier and prevent future tragic deaths. Not to mention, I can kill things.

~The shadowbeast~

Shadowbeast attack, claimed another dwarf. Perhaps I'm being a tad obsessive about guarding the surface when I should really be worried about the caverns. That said, it's now time to seal them off and also booby trap the hell out of the magma forge zone.

2nd Obsidian: More Shadowbeast attacks. The population dwindles. Squad deployed to handle it. It's raining dwarf blood. My lungs hurt. That is all.

~Dealing with the shadow beast~

5th Obsidian: Stakzud Zagel has been weaned and can walk on his own. Good. Now his mother won't carry him into battle.
6th: Ingiz Stin, the mason I sent to build the wall to keep the shadowbeasts out was killed by a Shadow beast. And the squad goes out again. After this, I'm just going to have them kill every wild animal they can find.
7th: The A team is off fighting dragons. We're missing an Apostle of Armok. I'm ok with this considering how this fort tenure has gone. He has taken many sacrifices, it's about time one of his own went off to the deadspace.
9th Obsidian: Iden Ber died by spider. It's probably not safe to recover her body.
10th Obsidian: Has it ever not been raining blood? I almost don't remember. Another twenty days and I'm done. Another twenty days and I'm done. Another twenty days and I am done. Training a peasant whose birthday wasn't too long ago. And uh... we found the dead apostle.

15th Obsidian: THE PAIN! THE HORROR! Everything went dark. All is numb...

17th Obsidian: The rain washes away my sorrow and cleanse me.

22nd Obsidian: The ambush.

23rd: Osku, the animate axe has died. Also a legendary woodperson was struck down as well. And there's a siege.

24th: Another ambush. Curse them.

25th Obsidian: Nabreth Adil Tumamtizot Fikuk, military commander has bestowed the name Ensebthetust upon a bronze short sword.

(( OOC:

The save, and I'll edit in the pictures later, I'm... not now.  http://dffd.wimbli.com/file.php?id=8487  ))
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 20, 2014, 03:43:07 pm
If my kid is still alive can i be redwarf into to him.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 20, 2014, 05:54:39 pm
Oh yea. He's still alive. I already dorfed him as Danman Jr. So, I take back what I said before, we had one named dwarf survive.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 20, 2014, 07:17:23 pm
Oh yea. He's still alive. I already dorfed him as Danman Jr. So, I take back what I said before, we had one named dwarf survive.
Yeah... I wonder what his mind is like he probably saw his father butt naked in the middle of he hall screaming about bumble bees and badgerdog gods?
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: wasara on March 20, 2014, 08:50:20 pm
Ok, I'll probably get the save during school tomarrow (about 11PST). By the way, What did you seal the caverns with? Doors? What kind of milk-drinker uses doors? Real dwarfs use drawbridges! The only thing a doors good for is beating someone to death! But, good job On your turn. Can't wait to see what !fun! Will happen next!
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 21, 2014, 07:54:39 am
Ok, I'll probably get the save during school tomarrow (about 11PST). By the way, What did you seal the caverns with? Doors? What kind of milk-drinker uses doors? Real dwarfs use drawbridges! The only thing a doors good for is beating someone to death! But, good job On your turn. Can't wait to see what !fun! Will happen next!
Based on alternate reality play: Another attack by troglodytes. 10 Hammermen one hammerlord. ( That was when I decided I'm completely done with Willedabyss for now. Who knows though, it might go different for you being as you have a different version of the world. ) Again, best of luck. An yea, I used doors. But to be fair, the doors and walls didn't even get finished as both masons were brutally and fatally incapacitated en route. So... It's kinda. If you want to try to build a bridge down there, good luck. Also, be sure you eliminate those ramps, or the enemies will just go around the walls. That's what almost killed the miner I had removing the ramps. An' yea, based on my turn, you should have plenty of !!fun!! waiting for you. ( Don't worry, the surface catching fire is the least of your worries. None the less, you might want to finish the waterhose. All the mechs are in place and the screw pump is designated, but the dwarves couldn't get to it before Spring rolled around. ) One last thing: the dates in the announcements and the dates in the status screen aren't synced up. I went by the dates in the announcement, you choose how you want to do it.

Oh yea. He's still alive. I already dorfed him as Danman Jr. So, I take back what I said before, we had one named dwarf survive.
Yeah... I wonder what his mind is like he probably saw his father butt naked in the middle of he hall screaming about bumble bees and badgerdog gods?
Haha! Well he was only like seven months old, so he'll probably be ok. Your two older kids, on the other hand... ( To be fair I'm not even sure if they survive. )
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 21, 2014, 11:07:51 am
WHAT? I have other kids to..... I hope they are okey.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 21, 2014, 11:15:36 am
Yup. Three kids. I think it's two sons and a daughter, but it might be three sons. One's already grown, one's close to it, and the other just recently started to walk. One might be dead, but two were still alive last I checked. The mother too, I hope... I can't remember which Masons died to the forces of the Trogolodytes. Opportunistic little buggers... Attack us right when we're building a wall to keep 'em out.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 21, 2014, 01:35:27 pm
Some of the pictures added to the story, but I don't actually remember where all of these pictures go. That said, I'll get more uploaded later and added to my post.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: wasara on March 21, 2014, 04:45:00 pm
OK, save downloaded! I'll try and get something up tomorrow
*edit* looked at the save for a few minutes, my single player fortress looks like a little baby compared to this one  :'(
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 21, 2014, 07:20:45 pm
OK, save downloaded! I'll try and get something up tomorrow
*edit* looked at the save for a few minutes, my single player fortress looks like a little baby compared to this one  :'(

Haha! Yea. It's the most insane fortress I think I've done so far.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: wasara on March 22, 2014, 01:05:44 am
I think I need help, 9 days in about 3 trog ambushes came in from the 2nd cavern layer. Right now everyone is almost dead and we got, maybe 7 of them. Sorry, but what do I do now?
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 22, 2014, 01:48:33 am
Hmm. Back up from the save again. Burrow everyone to the surface with military alerts, wall in any exits that lead into the forts surface. Then set everyone to building traps completely surrounding the area at which the stairs outlet. ( It should be inside a building, shouldn't be hard. ) Also, have dwarves working both pumps as that will flood at least parts of the inside and create a soothing mist. Once the traps are complete, remove a single piece of the guardian wall that will let out into a field of traps. Rinse and repeat until the troglodyte ambushes stop. Then SEAL OFF THOSE CAVERNS. That's what I'd do anyway.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 22, 2014, 06:53:46 am
Hmm it seems that theses fools still do not know of my true self yet, but still I must help them survive if my plan is to be completed.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: The Master on March 24, 2014, 11:27:32 am
How goes the fort Wasara?
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: wasara on March 24, 2014, 01:05:39 pm
How goes the fort Wasara?
Here's the logs I have so far. Things are going pretty badly.
Granite 1: Starting to execute Mclellen’s plan
Granite 22:.......... sent the military down buy time, the military got murdered(still some lazy survivors) but got the fortress sealed from the surface. Trogs then went “FUCK THIS SHIT” and left. So I don’t know what happened but looks like everything is alright. Time to lock down the lower caverns.
We have 41 dwarfs in the fort currently.
Granite 27:Well, I'm gonna cancel the moat digging. Already got the miner stuck once and I don’t want to get him stuck again. Besides, the wall will do fine.
Slate 1: Found a carpenter dead in the second cavern, probably ignored the alert or something. Looks like the ghosts are starting to get restless to. Things are in a pretty bad state here.
Slate 3: well I need to be more aware. A corrupt animated armor has been killing things while I’ve been trying to get the cavern drawbridge built and get the miners on their asses. It’s already on the surface and I’ve sent the military at it The thing looks pretty busted up now but it looks like it got, let’s see....
fuck, we’re down to 29. Pretty sure I’m bad at this game
Slate 5:28.....
Slate 6: Alright! It’s now locked outside! Oh and our military is now non-existent.
Slate 8: bugger ran of the map.
Slate 10:engineer is throwing tantrum.
Slate 12: Engineer has calmed down. Just realized that there's a pump I should have turned off. Bedrooms are kinda flooded

One and a half months and half the forts dead. On top of that my laptop is hating the amount of moving water
I Kinda feel that I’m probably not the best choice to keep this fort from well, dieing Considering this is my first succession fort and I’m bad at the game. Should I continue trying to not fail? Or should I let someone else take my turn?
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 24, 2014, 01:11:09 pm
Just keep going if it fails then we can Just reclaimed
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: Hugo_The_Dwarf on March 24, 2014, 01:18:04 pm
yeah just have some fun with it, not easy but do your best.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 24, 2014, 05:34:04 pm
How goes the fort Wasara?
One and a half months and half the forts dead. On top of that my laptop is hating the amount of moving water
I Kinda feel that I’m probably not the best choice to keep this fort from well, dieing Considering this is my first succession fort and I’m bad at the game. Should I continue trying to not fail? Or should I let someone else take my turn?

So? This is only my second succession fort. And you play until you die.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: wasara on March 24, 2014, 10:49:02 pm
Sorry for being a bit of a downer, dosn't feel good when the first thing that happens when you load the save is watching an ambush kill each and everyone of your drawfs within 2 months of play. Now that fort on the scummed save has the 2nd cavern sealed up,(logs tomarrow when I get my laptop connected to the internet) things are looking up now. I should be able to get these logs out daily and get my turn finished by the weekend.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 25, 2014, 01:29:55 am
Excellent work Wasara! :D I look forward to seeing what happens next.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: wasara on March 25, 2014, 12:52:34 pm
Slate 13: Oh my, the flu is so bad even the ghosts are getting fixed. Maybe I should try and get a medicine industry up and running? Probably not, the flu dosn’t look too bad.
Slate 16: A nun of Armok went stark raving mad today.
Slate 19: Lower cavern bridge is built, now I just need to  get it linked it up.
Slate 24: One of the peasants in the hospital died of thirst, worst heathcare ever. Down to 27
Felsite 1: Someone threw a tantrum, stopped in a few days though.
Felsite 13:So the guy that threw the tantrum was found dead in the caverns today, I turned off all tree cutting there.
Felsite 18:2nd Cavern locked down, Lever is in the same room as the lever for the outside gates.
Felsite 20: Looks like I didn’t lock down the caverns soon enough, one silverfish is running around killing people (down to 26 know BTW) Lets see if the new military can take this down.
Looks like an animated spear beat the military to it. The silverfish is dead. (25 left)
Felsite 25:Huzzah, The siege has been broken!
Hematite 5:Nun of Armok has died of thirst somehow, just fell in the middle of a hallway. We have plenty of booze and a running river, don’t see why that happened.
Hematite 6: Stukad Zagel has withdrawn from society and claimed a craft dwarf workshop.

Had to stop here for today so I guess we get to see what artifact will be made tomorrow. Now that I’m getting comfortable with this fort I've got myself a little plan I made that I’ll let people look over and comment on.(mostly defensive stuff)
Priority 1: Make sally-port based invader grinder with traps and such outside.(the moat is gonna make this a wee bit annoying)
Priority 2: Train a small military
Priority 3: Make a second layer of defense in the tunnel that goes from outside in the inner fort, in case of fliers and such
Priority 1.5-2.5-3.5: Keep deaths to a minimum, that suit of armor took out half our guys and the number is dropping for assorted reasons.
Priority 4: Do something with the siege engine parts
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 25, 2014, 03:41:27 pm
Ok... so the population halved in my turn and now it's halved in yours. If this pattern continues there's not many turns left.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: wasara on March 25, 2014, 07:38:33 pm
I'm playing on my desktop So DOUBLE UPDATE today!
Hematite 7: Setting up defences
Spoiler (click to show/hide)
Hematite 17: Made our engineer stop fishing and the artifact has begun construction.
Hematite 22: Stakud has made Itatkosh, A wooden hourglass!(worthless garbage)
Malachite 14: I have a loaded Catapult, half the walls constructed, And I'm trying to get some ballistas made(Important note to Hugo: I kinda just give people jobs to try and get things done quickly, so you might have tons of people with strange jobs running around)
Malachite 15: It's raining WATER! For once it's raining WATER instead of blood!
Galena 17: wow things go by fast with 4X the processing power.
Galena 22:Looks like we have(a little) action! A blood goat has been running around terrorizing things, MILITARY ASSEMBLE!
Huh, looks like the the goat was chasing the military. Once I gave the order the goat got it's skull bashed in.
Galena 27:A miner is throwing a tantrum
Limestone 1: The miner has calmed down
Limestone 5:The miner is throwing a tantrum, again. *sigh*
Limestone 6:The miner as, once again, calmed down. The mayor also ended a mandate, whatever that was.
Limestone 8:Mayer has banned export of large Gems.
Limestone 23: Dakost, tailor has been taken by a fey mood and claimed a clothiers shop!
Limestone 27:Migrants! We are now 49 STRONG!
Sandstone 1: Dakost has made Ish, a cotton-fiber kilt!
Sandstone 2: The most of the outer defenses have been made(just needs some more traps), I also need to find the forges to make Ballista ammo.
Spoiler (click to show/hide)
Stopping here for today, if someone can point me toward the forges that would be great.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 25, 2014, 07:52:17 pm
They really changed from a little wood shack to a defend able fort. Nice one and the forges I have no clue.
Title: Re: Masterwork Succession Fortress
Post by: Deus Asmoth on March 25, 2014, 08:23:06 pm
Raining water!? What madness it this?
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: Hugo_The_Dwarf on March 25, 2014, 09:22:12 pm
Seems like most of my forts, walled in shambles made more for killing anything inside then outside.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: wasara on March 25, 2014, 11:24:05 pm
Oh, before I forget, let's get dorfing out of the way, shall we?
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 26, 2014, 06:21:09 am
Yeah let's get this cannon fodder going, since I'm still dwarfed I think im good but try to get my son to start going into military or manager if it's possible.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 26, 2014, 01:42:51 pm
Mmmm.... The forges. They're at the bottom of the fort. Underneath the caverns, just above the sea of magma. Best of luck. Also, a legendary kilt! :D And the moats seem to be working pretty well.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: wasara on March 26, 2014, 06:58:11 pm
Yeah let's get this cannon fodder going, since I'm still dwarfed I think I'm good but try to get my son to start going into military or manager if it's possible.
Errrr, I found your son lying in the hospital.He has a broken wrist and ankle, a shattered pelvis(both hips broken), and a fractured shin. Sorry, but he's gonna be lucky if he survives considering the dwarf lying next to him died of thirst :-\.

We also have TWO schizophrenics BTW, both of them are open for dorfing :P.

Sandstone 2:WHAT ELF LEFT THE FORGES AND SMELTER UNCONSTRUCTED! *Wasara has canceled write logs, throwing tantrum*
Spoiler (click to show/hide)
The forge is being constructed right now
Sandstone 9: Looking at my death grinder, it's probably gonna need an extension to calculate for bridge reaction time
CURSES, I've been interrupted. Sorry, but thats all for today folks(played to Sandstone 17 BTW)
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on March 26, 2014, 07:04:43 pm
How the hell did that happen to him?!?!?!
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: wasara on March 26, 2014, 10:25:33 pm
Probably the suit of armor that came by and killed about 25 people. You might have missed it, I talk about massacre pretty casually in my logs. He's 2 anyway the chances of him surviving his childhood are slim.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: Hugo_The_Dwarf on March 26, 2014, 10:27:04 pm
well if it makes to my turn and he lives yet, I will see to it that he makes it to his 12th bday well, not really but I can garentee 3 or 4
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 27, 2014, 12:00:45 am
Oh. :O At least one of those forges existed during my turn, I have no idea what happened. Unless... the Troglodytes have just gotten that good.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 27, 2014, 12:01:18 am
Also, anyone want me to make a TVTropes page for this fort?
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: Hugo_The_Dwarf on March 27, 2014, 08:16:10 am
Think we should have a few more turns before we make a tropes page? lol
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: wasara on March 27, 2014, 06:56:13 pm
Sandstone 28:working on Iron ballista arrows ( I'm using iron because we have 600+ bars)
Timber 8: spotted a arcane dwarf in our ranks, probably came in the migration wave. If the next guy wants to do something with him I have him marked with the profession "Level 1 Wizard"
Timber 9:A child was found dead, considering extra syndromes are on, we might have a serial killer.
Timber 11: We have over 600 raw fish, I'm disabling all fishing labors
Moonstone 9:I have the inner fort bridge linked and the the new outer grinder bridge linked. Time to build more traps. Looks like I have to start forging trap components now that I've depleted the weapon store a bit.
Moonstone 15:State of the forts pretty good, we have plenty of food and booze and we are relatively siege proof. However someone else is gonna have to train the military, I'm really bad at that :P.
Opal 1:Gonna stop for today and finish on friday.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 27, 2014, 07:52:13 pm
Think we should have a few more turns before we make a tropes page? lol

XD Not many more though. There's already been plenty madness. It's not like my fort, where things are rather calm and the enemies are killed without many personal casualties.

Also, serial killer...? That doesn't sound good. Also, I tried to have plenty of trap components ready, so I hope that helped.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: wasara on March 28, 2014, 06:41:52 pm
Opal 18: Okay, I think I have finally produced enough caged to stop the job cancellations.
Opal 22:Ballistas are fully loaded
Opal 26:It has rained normally several times now, this place finally looks like it's not drenched in blood
Obsidian 1: It's been a relatively boring year after I sealed the 3rd cavern layer(Just realized it was the 3rd not the 2nd by the way).
...... Nevermind, a shadowman popped in and the schizophrenics are dead(think it's a part of the syndrome).
Obsidian 11:looks like the shadowman is just terrorizing the fort, slowing down production but not causing any damage. Not yet anyway. The shadowman's brother seems to be caught in a cage trap, you can probably set up a vampire screening station with him.
Obsidian 15: ACCURSED ELVES! The elf caravan brought a goblin ambush, looks like aim-for-ya-throats. Time to send my small military to it's death!
Dammit, my dwarf who's in the already small military decided to take a break DURING THE GODDAMN GOBLIN SIEGE.
Obsidian 16:3 goblins, THREE GOBLINS! Those greenskins must think we're jokes! The elves took care of them. We took no casualties. One dwarf(me) took a bolt to the arm and is sitting in the infirmary. The other(ya, a military of 2, I said I was bad a military) got his arm DECAPITATED by a bolt, he's still going on like normal. Wanted to test out the grinder too.
Anyway, the elves are unloading their garbage goods.
Obsidian 18: Human siege arrived, ALL THE GODDAM FUN STUFF IS HAPPENING WHEN MY TURN IS ENDING. Hopefully I can get one grinder usage in before the end of the month.
Obsidian 20:scouted out the siege, looks like one squad of pikemen being lead by a human riding a tiger with a pistol. Gonna leave the grinder door open and hope they don't camp for the rest of the month.
Obsidian 22: got some food and drink, looks like my grinders inner bridge is messed up(bridges don't like being double linked)
Obsidian 24:Here they come! *Joyous laughter* Look at those limbs fly! HEY, why are you running cowards! I didn't get to see any of you die yet!
Sigh, my turns over
Anyway, the humans are probably regrouping, the tiger the leader was riding on lost a leg, and there's an arm lying in the moat.
Here's the save http://dffd.wimbli.com/file.php?id=8499
(I went by the date in the announcements)
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 29, 2014, 02:59:16 pm
Well done! Hugo's next right?
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: Hugo_The_Dwarf on March 30, 2014, 02:16:25 am
Will start my turn probably monday.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on March 30, 2014, 10:28:46 am
Alright. I look forward to it. :D
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: Hugo_The_Dwarf on March 31, 2014, 07:35:57 pm
work has been really crazy of late, and will be for a bit. I will try to get my turn started other then opening it up and looking at the fort, If someone wants a turn can go right ahead of me. Didn't expect work to pick up so much.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: wasara on April 01, 2014, 07:45:48 pm
No problem! Take as much time as you need.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on April 01, 2014, 08:29:06 pm
Same! I'm doing scholarships so... I kinda understand being busy.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: Hugo_The_Dwarf on April 01, 2014, 09:40:03 pm
I am actually completely confused with this fort, as I never played masterwork before, one thing that baffles me is this screw pump that is right near the brook by the north wall, aimed at a down stair which when followed goes right into a bedroom level. which then drained into a shaft leading to the caverns. Which I hope was some strange attempt to wash any cave invaders back down to the hole they dwell in.

So like everyone before me I have no idea where everything is, I'm going off a limb here and assume the magma forges are lost to us (since we happened to love a central staircase) Idk if the caves are open or sealed. Or even the condition of is it safe or not? I still can't find the levers, however I did dwarf myself and chosen to wear the artifact robe, kilt, and use a artifact sword.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on April 02, 2014, 07:56:43 am
That was... not exactly my intention. My idea was to build a mist generator for the hospital, but I ended up just flooding the hospital. Then I tried to fix it, and I flooded the bedrooms. An so on. If you get it working right, it can also be used for drowning invaders or teaching dwarves to swim. As per Masterwork, there are just new jobs, buildings, and enemies. It actually doesn't take that much longer to learn.

The caves should be sealed, but... no guarantees. Also the Magma Forges are lost to us for now. We'll have to get back down there and reclaim them, as well as booby-trapping the heck out of the lowest cavern level. That's where all the bloody troglodytes are. I'm pretty sure all the dwarves fled to the upper half of the fort and we might still be under attack. That's part of your challenge is to fix the security issues.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on April 02, 2014, 10:42:11 am
I have no idea what had changed so far, all I did was flood the the old meeting atea.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: Hugo_The_Dwarf on April 02, 2014, 11:06:41 am
Also Dan I'm not sure if you know this, but you have a 3 year old son that has no legs, and another son travelling the world. So the family line of Dan is not lost (you still have your other younger son and wife)
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on April 02, 2014, 11:07:55 am
Also Dan I'm not sure if you know this, but you have a 3 year old son that has no legs, and another son travelling the world. So the family line of Dan is not lost (you still have your other younger son and wife)

WHAT!? WHEN DID DAN JR LOSE HIS LEGS!!!! He didn't learn to swim just to lose his legs!
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: The Master on April 02, 2014, 11:16:38 am
Also Dan I'm not sure if you know this, but you have a 3 year old son that has no legs, and another son travelling the world. So the family line of Dan is not lost (you still have your other younger son and wife)

WHAT!? WHEN DID DAN JR LOSE HIS LEGS!!!! He didn't learn to swim just to lose his legs!
Are you implying people without legs can't swim? Watch Butterfly Circus. The whole movie only about 30 minutes and it's pretty inspiring.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on April 02, 2014, 11:19:57 am
Also Dan I'm not sure if you know this, but you have a 3 year old son that has no legs, and another son travelling the world. So the family line of Dan is not lost (you still have your other younger son and wife)

WHAT!? WHEN DID DAN JR LOSE HIS LEGS!!!! He didn't learn to swim just to lose his legs!
Are you implying people without legs can't swim? Watch Butterfly Circus. The whole movie only about 30 minutes and it's pretty inspiring.

Not at all, just that swimming at less than a year old is a Herculean task for a dwarf. Danman Jr. should go on to be a legendary hero with legs intact. Still, I guess that just makes him all the more impressive if he's able to do heroic tasks on crutches. Also, are there any wheel chairs or bamboo battle mechs in the Masterwork mod?

EDIT: Besides! That wasn't my point. My point was that I'm exasperated that a character I like lost his legs.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on April 02, 2014, 01:38:18 pm
My son.... he makes his father proud so very proud. I say put him in to an archer army also masterwork a huge lot more weapons, races, and religious buildings.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on April 02, 2014, 02:02:01 pm
Hear, hear! And a flagon of the best mead for the little tyke!
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: Hugo_The_Dwarf on April 02, 2014, 02:22:55 pm
My son.... he makes his father proud so very proud. I say put him in to an archer army also masterwork a huge lot more weapons, races, and religious buildings.

Sons lol you have 3 from what I found. One is waiting to pop on in from a migrant wave. a grown man.

So you have Danman Jr. (fine from what I seen)
Another 3 year old son, no legs
grown son, wandering the world.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on April 02, 2014, 02:42:05 pm
Oh, ok. I thought Jr. had lost his legs. And I wonder what happens when Danman's other son returns? I hope has a lot of military skills so that he can avenge his father. ( Or something... Danman died of Insanity, so I don't know how revenge works in that scenario. ) Of course, I guess he could always end up being a legendary cheesemaker.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on April 02, 2014, 03:05:29 pm
Oh, ok. I thought Jr. had lost his legs. And I wonder what happens when Danman's other son returns? I hope has a lot of military skills so that he can avenge his father. ( Or something... Danman died of Insanity, so I don't know how revenge works in that scenario. ) Of course, I guess he could always end up being a legendary cheesemaker.
Don't you dare put that blaspheme on my kid or i shall come back and haunt you and you really don't want that.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: wasara on April 02, 2014, 05:45:22 pm
Last time I check Danman Jr. had legs, his pelvis was just shattered and he had a fractured shin.
By the way, what do you mean we lost the magma forges? I made sure the main staircase was sealed from the 3rd cavern layer during my turn. The dwarf should be able to get it just fine. The levers (they have note) are near the bottom of the bedrooms and the grinder levers are near the staircase to the level with the majority of the workshops.

If you have any questions, ask me. I think I got everything figured out during my term.
P.S. There's a human siege going on right now right? I hope I uploaded the right save.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: Hugo_The_Dwarf on April 02, 2014, 09:36:26 pm
Yup correct save, also sorry you died. Human spear man just came out of nowhere, off'd you then went back to his group. He really hated you.

As for Danman
Danman Jr.
Dan's other son (no legs)

Right now trying to get things organized and such. mainly just hauling. Guy got possessed don't think I can save him. Also this praying stuff seems kinda OP can anyone do it or just rare peeps, I notice that mist comes out and engulfs them donno if it's a dangerous one. Plus a sickness is going around, who the hell puts annoying sicknesses into a mod?
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on April 03, 2014, 08:18:22 am
Poor Wasara. This fort really doesn't seem to like you too much. All the more reason to continue to help beat it into submission.

That's part of the challenge. I had an outbreak of the flu during my turn, and over half the population was put out of commission with a "slight fever". Really annoying! Even so, I like the realism.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on April 03, 2014, 08:23:46 am
is my one kid with no legs even awake or is he in coma? Also how many stones do we have because if we have alot of stone we can excavate the stones for some rellics but becaful of the glowing relic.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: Hugo_The_Dwarf on April 03, 2014, 10:54:01 am
nope your crippled son is actually crawling around, like to imagine him saying "I don't need your pity" and dragging his legless body across the ground. Stones we are good on right now as far as I know, building some paved roads with granite blocks i'm slowly trying to get a military built and things prettied up, right now locked us up good so I can try and haul all the bodyparts and corpses laying around into a nice pile. After that construction, training and use of all that prayed for bronze and such. Right now my guy is the only one taking his job seriously so I'm guessing our military will be one random dabbling dwarf wearing a kilt over his robe and using a artifact bronze sword.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on April 03, 2014, 01:08:53 pm
Haha! What about me? Am I even still alive right now? I don't remember.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: Hugo_The_Dwarf on April 03, 2014, 03:54:46 pm
idk what was your named dwarf? lol I'll have a look at the survivors.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on April 03, 2014, 05:36:20 pm
Ringo.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: Hugo_The_Dwarf on April 03, 2014, 06:34:24 pm
Nope appears you are dead
(http://i.imgur.com/OoxUwTS.png)
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on April 03, 2014, 06:50:25 pm
Ah well. I'm sure I'll be around again.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: Hugo_The_Dwarf on April 05, 2014, 10:31:16 am
Oh looks like Dan's crippled son has been found dead, probably from that pool of corrosive acid he tried to crawl through, that was one brave child.

Also Save (http://dffd.wimbli.com/file.php?id=8511)



I would have wrote up a story but I pretty much just started to try and get things looking better, more or less:
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on April 05, 2014, 11:34:54 am
CHICKIN POTPIE IN YOUR FACE! I CURSE THY FORT WITH A THOUSAND YEARS OF ANGRY DEMON ANUSES!
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: wasara on April 05, 2014, 12:47:25 pm
So, who's next?
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on April 05, 2014, 04:37:14 pm
Hugo.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: wasara on April 05, 2014, 04:55:12 pm
Umm, Hugo just went.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on April 05, 2014, 04:58:27 pm
Oh... then I guess we loop back around to the next person on the OP list. Except I don't think the Master's been around in a while... Wait, he was here 3 days ago. So he'll probably be back. If he isn't back in about five to eight days, I guess it's Danman's turn.

EDIT: PM'ed him. We're just waiting on a response. :)
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on April 05, 2014, 05:47:13 pm
Yeah my turn soon... im sad about my son and you guys didn't even do a double take about my last post that kinda makes my sad even more ha.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on April 05, 2014, 05:55:37 pm
Yeah my turn soon... im sad about my son and you guys didn't even do a double take about my last post that kinda makes my sad even more ha.

Sorry, my brain is just set to "auto-ignore all <h1> text and only read red text if it looks important." ( Which is very bad when people put warning labels on things. ) Plus Wasara posted so fast that I just kinda skimmed past to the next page without even seeing it. Also... * pats * I'm sure your son is up there in valhol with you and that he brought an extra set of clothes for you to wear.

Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: Hugo_The_Dwarf on April 05, 2014, 06:12:07 pm
The Master will be back in a few days or so, he suffered an accident and requires bed rest, doctors orders.

so I guess just re-run through the list unless someone new comes along.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on April 05, 2014, 06:21:03 pm
"Son why are you here?" "Im sorry father but I failed and our family name." "NOO! You have not failed instead you made it better, you lived with no legs. Do you know what that shows about you? It shows that you have the true spirit of a dwarf." *Both start to tear up* "I love you father." "I love you to son." "Also I brought these *pulls out a pair of pants*." *Cue the most manly father and son hug ever.*

Ninjaed- What happened!
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on April 05, 2014, 06:39:55 pm
The Master will be back in a few days or so, he suffered an accident and requires bed rest, doctors orders.

so I guess just re-run through the list unless someone new comes along.
Right then. Danman, you're up. :) Also, my sympathies to him. I hope for his quick recovery.

"Son why are you here?" "Im sorry father but I failed and our family name." "NOO! You have not failed instead you made it better, you lived with no legs. Do you know what that shows about you? It shows that you have the true spirit of a dwarf." *Both start to tear up* "I love you father." "I love you to son." "Also I brought these *pulls out a pair of pants*." *Cue the most manly father and son hug ever.*


* the most manliest tear is shed *

Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on April 06, 2014, 02:33:00 pm
Hm the fort look really good, but we have barely and research items done! Also where is the main bridge control at?
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: wasara on April 06, 2014, 02:47:25 pm
Hm the fort look really good, but we have barely and research items done! Also where is the main bridge control at?
Bedrooms, there's notes with them
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on April 06, 2014, 03:15:54 pm
Hm the fort look really good, but we have barely and research items done! Also where is the main bridge control at?
Bedrooms, there's notes with them

Thanks trying to get rid of siege because someone decided to adopt a boar when it has not even been inside yet and is on a dead trader body.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on April 09, 2014, 06:10:38 pm
Well I think some one should take my turn because..... well I accidentally let in a deadly dust tick Fb because I panicked and open the gate instead of closing it. :P
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on April 09, 2014, 07:50:53 pm
Well I think some one should take my turn because..... well I accidentally let in a deadly dust tick Fb because I panicked and open the gate instead of closing it. :P

Ppft. How bad's the damage?
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on April 09, 2014, 09:00:55 pm
Well I think some one should take my turn because..... well I accidentally let in a deadly dust tick Fb because I panicked and open the gate instead of closing it. :P

Ppft. How bad's the damage?
umm whole military is dead, plus almost all dwarfs except for one who I  forgot that I locked outside the fort during becaus siege... Don't ask. It's dust would suffocate you but you could still fight and move around so the dwarfs fought to their very last breath... literally so just revert back and skip me. :P
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: wasara on April 09, 2014, 10:51:30 pm
Hey! Not so fast! I had to watch everyone die during my turn and I didn't get to pass. Just save scum from the most recent save.
I believe in you!
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on April 10, 2014, 05:57:01 am
Sure i can still go on, but what abut my time limit on my turn and shit?
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on April 10, 2014, 08:07:35 am
Sure i can still go on, but what abut my time limit on my turn and shit?

What time limit?
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on April 10, 2014, 10:36:03 am
The one week time limit, do we have one of them?
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on April 10, 2014, 10:38:39 am
The one week time limit, do we have one of them?

Uh... we're willing to amend it if you are. The Master's out for a while anyway and none of us are in a hurry.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on April 10, 2014, 04:55:42 pm
Ummm... hmmm well we have a possessed hunter but here id whats strange it said he was a hunter. It now says hes a level one wizard!!
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: Hugo_The_Dwarf on April 10, 2014, 06:00:11 pm
Yeah I saw that lvl 1 wizard hunter, never thought much of him since I didn't know how to make use of his wizardry
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on April 10, 2014, 06:30:07 pm
I think we have to send him into the wizard school which I will try to make but he created a coal coffer. Also we have a giant FB chicken in the second caverns.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: wasara on April 10, 2014, 08:25:57 pm
But the question is "which school should we send him to?". There's 3 different buildings for wizard training. There is also 10 different paths( last time I checked) of training to take.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on April 10, 2014, 08:37:27 pm
NOOOO fire... How is the earth and water or white schools, well I got the alchemy up and running but know im going for toxicology, traps, machines and lastly metallurgy. :P We also got attacked by nightmare which an animate axe held them off intill they started to melt them selfs to which some named military women with a BABY came and slaughter them all ha.

edit- typing on phone so enjoy my sloppy grammer and spelling. :P So far everything is good execpt we lost a baby to something to which i decided we need sentry animals. Reasearching is hard thanks to idiots taking the paper away which takes at least 1 week to restart the research.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: wasara on April 11, 2014, 01:02:45 pm
Earth wizards are melee champs(stone skin, no pain, stuff like that), water wizards shoot ice shards, and white wizards are generally supports. There should be more info about the schools in the MDF guide that came with the mod.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on April 11, 2014, 04:57:50 pm
Whelp we got a stinking ambush from orcs and since there was no sentry animals one got in on a goat.... a goat but most of our military is dead or resting. We need to make steel or at least bloodsteel armor. Also I am dwarfing people so COME ONE COME ALL PICK YOUR FAVORITE DWARF.
(http://i1283.photobucket.com/albums/a558/danmanthedog/dwarfs_zpse550824e.png)
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: Meph on April 11, 2014, 05:55:55 pm
I would like to take Daral Mugshithshorast, the Bone Carver, dwarved as Mr.Mugshit-hshorast.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on April 11, 2014, 06:06:22 pm
Nabreth Le-whatever, the Hunter who's Engraving a wall. As Mika if female, as Nikolai if male.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on April 11, 2014, 06:15:49 pm
Nabreth Le-whatever, the Hunter who's Engraving a wall. As Mika if female, as Nikolai if male.
Well I dorfed you two and waiting for every body else but Im thinking that i should dwarf Master as a resting dwarf. Also Captian you have one kill which is....... a....... CORAL SNAKE!!! OMG 
Spoiler (click to show/hide)
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on April 11, 2014, 06:20:12 pm
Nabreth Le-whatever, the Hunter who's Engraving a wall. As Mika if female, as Nikolai if male.
Well I dorfed you two and waiting for every body else but Im thinking that i should dwarf Master as a resting dwarf. Also Captian you have one kill which is....... a....... CORAL SNAKE!!! OMG 
Spoiler (click to show/hide)
:O AMAZING! Coral snakes are super dangerous.
Spoiler (click to show/hide)
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: wasara on April 11, 2014, 06:27:47 pm
I'll take the broker, name him wasara as usual.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on April 12, 2014, 06:46:31 am
Well i named every one including the master but i fund out some interesting information about wasara's character, he has a pet hellfire turret!
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: wasara on April 12, 2014, 09:50:07 am
It must be tense during trading when I have a pet hellfire turrent with me :p
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on April 12, 2014, 11:00:47 am
It must be tense during trading when I have a pet hellfire turrent with me :p
Yeah I would think so too. Well we got a siege of putrid blendec with swords, but I got every one in before they got to entrice. I am using one crossbow dwarf to take them on which is working so far, also got magic, toxic and steam power up and running. I am in summer so turn coming to end soon. :P
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on April 12, 2014, 08:00:15 pm
Double post yay... I hate doing that. Well got town portal, Advance siege weapons up and running. The siege of Putrid's were easy they just left, but know we are under siege by 3 forces... 3 FORCES!!! Trogs, Ant people, and humans to which half are gone thanks to sniper. Im also still working one getting chemistry up and working to which im on my 3 try so far.

Pictures.
Spoiler (click to show/hide)
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on April 12, 2014, 08:05:49 pm
Double post yay... I hate doing that. Well got town portal, Advance siege weapons up and running. The siege of Putrid's were easy they just left, but know we are under siege by 3 forces... 3 FORCES!!! Trogs, Ant people, and humans to which half are gone thanks to sniper. Im also still working one getting chemistry up and working to which im on my 3 try so far.

Pictures.
Spoiler (click to show/hide)

At least the ant people are useless. Good luck with the trogs and the people. Congrats everyone on keeping this fort alive this long!
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on April 12, 2014, 09:16:26 pm
Double post yay... I hate doing that. Well got town portal, Advance siege weapons up and running. The siege of Putrid's were easy they just left, but know we are under siege by 3 forces... 3 FORCES!!! Trogs, Ant people, and humans to which half are gone thanks to sniper. Im also still working one getting chemistry up and working to which im on my 3 try so far.

Pictures.
Spoiler (click to show/hide)
They have steel and iron weapons plus numbers since we have only 4 members in the army but I have a plan which is open a way for them and let them get caught in about 20 cage traps and 3 full iron axe blade traps.
Spoiler (click to show/hide)

At least the ant people are useless. Good luck with the trogs and the people. Congrats everyone on keeping this fort alive this long!
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on April 12, 2014, 09:19:45 pm
Yea, but the last three times they sieged, they all got stuck on a ledge. I guess they've gotten smarter. :/
Spoiler (click to show/hide)
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on April 12, 2014, 09:25:12 pm
Yea, but the last three times they sieged, they all got stuck on a ledge. I guess they've gotten smarter. :/
Spoiler (click to show/hide)
Yeah I just hope it works and wtf is with my last post?!? There is also some disease of food thing going around that make the people extra tired, fever and lastly nausea which disrupts alot of stuff ha.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on April 12, 2014, 09:28:28 pm
Hahah, I've done it before. You've got to make sure that your cursor is after the end quote tag. And that's... really unfortunate. There was a fortress stopping outbreak of the flu in my turn. Almost everyone was in the hospital or bed, and those that weren't were bringing them water.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on April 13, 2014, 07:52:52 am
Hahah, I've done it before. You've got to make sure that your cursor is after the end quote tag. And that's... really unfortunate. There was a fortress stopping outbreak of the flu in my turn. Almost everyone was in the hospital or bed, and those that weren't were bringing them water.
It's gets kinda funny when dwarfs are sleeping and they get interrupted by the flu making them wake up go to the hospital then they sleep for 5 seconds then leave. ;D
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on April 13, 2014, 12:42:30 pm
Hahah, I've done it before. You've got to make sure that your cursor is after the end quote tag. And that's... really unfortunate. There was a fortress stopping outbreak of the flu in my turn. Almost everyone was in the hospital or bed, and those that weren't were bringing them water.
It's gets kinda funny when dwarfs are sleeping and they get interrupted by the flu making them wake up go to the hospital then they sleep for 5 seconds then leave. ;D

XD
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on April 13, 2014, 02:24:44 pm
Well I might have a problem, you see I open the cavern up for the any people to which a Trog ambush happen in the middle of the ant people so the Trogs decided to take up all the cages but I tried to bait some ant people into the back up weapon traps which work until a miner(who had the powers of neo.) ran through the door into the center of the ant army dodging every hit to which he ran back to his bed to sleep. So the army is useless, hugo let our level 10 crossbow dwarf die infront of him. So i can't save scum to a few hours back which im still kicking myself about but I can do the kill it with command so can I use it to keep the fort from being slaughter?
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on April 13, 2014, 03:09:12 pm
Only if it's absolutely necessary. Just put up some barricades. It's better to lose half of the fortress and follow the rules. After all, isn't that what the FUN is? Mm... Still, if it seems impossible any other way and you fail one or two tries at saving the fort. In that case, I'd say go for it.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on April 13, 2014, 03:14:21 pm
Only if it's absolutely necessary. Just put up some barricades. It's better to lose half of the fortress and follow the rules. After all, isn't that what the FUN is? Mm... Still, if it seems impossible any other way and you fail one or two tries at saving the fort. In that case, I'd say go for it.
I was going to do barricades but those ants man they swarm you like real ants, I will only use the kill command on their leaders and the ones about to kill the dwarfs other then that I will try to survive it. Also my god I hate the military they thought to fight Trogs who have rusty steel morningstars with only bronze armor on, so yeah they got slaughter very fast.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on April 13, 2014, 03:32:37 pm
Only if it's absolutely necessary. Just put up some barricades. It's better to lose half of the fortress and follow the rules. After all, isn't that what the FUN is? Mm... Still, if it seems impossible any other way and you fail one or two tries at saving the fort. In that case, I'd say go for it.
I was going to do barricades but those ants man they swarm you like real ants, I will only use the kill command on their leaders and the ones about to kill the dwarfs other then that I will try to survive it. Also my god I hate the military they thought to fight Trogs who have rusty steel morningstars with only bronze armor on, so yeah they got slaughter very fast.
Mmmmmm.... Alright.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on April 13, 2014, 03:57:11 pm
Only if it's absolutely necessary. Just put up some barricades. It's better to lose half of the fortress and follow the rules. After all, isn't that what the FUN is? Mm... Still, if it seems impossible any other way and you fail one or two tries at saving the fort. In that case, I'd say go for it.
I was going to do barricades but those ants man they swarm you like real ants, I will only use the kill command on their leaders and the ones about to kill the dwarfs other then that I will try to survive it. Also my god I hate the military they thought to fight Trogs who have rusty steel morningstars with only bronze armor on, so yeah they got slaughter very fast.
Mmmmmm.... Alright.
Yup well I killed the queen guards making them run away, got chemistry up and running before end of turn so I will post pictures notes and the save soon... I'm gonna miss this fort its a fun fort.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on April 13, 2014, 04:11:34 pm
Only if it's absolutely necessary. Just put up some barricades. It's better to lose half of the fortress and follow the rules. After all, isn't that what the FUN is? Mm... Still, if it seems impossible any other way and you fail one or two tries at saving the fort. In that case, I'd say go for it.
I was going to do barricades but those ants man they swarm you like real ants, I will only use the kill command on their leaders and the ones about to kill the dwarfs other then that I will try to survive it. Also my god I hate the military they thought to fight Trogs who have rusty steel morningstars with only bronze armor on, so yeah they got slaughter very fast.

Haha, yea... I guess the blood-rain grows on you.
Mmmmmm.... Alright.
Yup well I killed the queen guards making them run away, got chemistry up and running before end of turn so I will post pictures notes and the save soon... I'm gonna miss this fort its a fun fort.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on April 14, 2014, 09:56:22 am
Well here is the save and good luck with the fort. I post about 10 new notes, they are just around places so just look randomly. Just to let you know I forgot to lock the first cavern door so you should go lock it before next siege. The buildings are not in order in the pictures.

Tasks: Chemistry, Machine factory, Try to get either the automatons or some other race items from the Em barker outfitter building. Also get a army up with the town portal.

SAVE: http://dffd.wimbli.com/file.php?id=8526 (http://dffd.wimbli.com/file.php?id=8526)

Pictures.
Spoiler (click to show/hide)
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: Deus Asmoth on April 17, 2014, 05:35:01 am
I think I'm going to have to pass on my turn. I'll be busy for the next few weeks, so watching is about all I can do at the moment.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on April 17, 2014, 07:55:59 am
I guess that makes it my turn again. Cool, I'll get started today.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: The Master on April 21, 2014, 10:47:26 am
Sorry I've been gone for so long. I ran into a few medical problems and I haven't been able to even use the computer that much in quite a bit. Hopefully things are going well!
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on April 21, 2014, 10:59:04 am
Dude welcome back we all missed. We hope your feeling fine.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on April 21, 2014, 12:59:02 pm
Sorry I've been gone for so long. I ran into a few medical problems and I haven't been able to even use the computer that much in quite a bit. Hopefully things are going well!


Congrats! Also, it's going great! Temporal distortion is at an all time high, mysterious plagues are inflicting themselves, and most of the named dwarves are dead with no net gain of population since my last turn. This fort is great!
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: wasara on April 22, 2014, 11:21:57 am
So, after McClellan's turn should we hand the fort back to master, then continue the cycle or just continue the cycle?
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on April 23, 2014, 06:08:42 pm
So, after McClellan's turn should we hand the fort back to master, then continue the cycle or just continue the cycle?

Offer him a turn I think. He was injured. Also, just what is the plague that's been going around?
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on April 23, 2014, 07:49:19 pm
So, after McClellan's turn should we hand the fort back to master, then continue the cycle or just continue the cycle?

Offer him a turn I think. He was injured. Also, just what is the plague that's been going around?
Some type of fever, nausea, and extra drowsiness
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on April 23, 2014, 07:51:34 pm
So, after McClellan's turn should we hand the fort back to master, then continue the cycle or just continue the cycle?

Offer him a turn I think. He was injured. Also, just what is the plague that's been going around?
Some type of fever, nausea, and extra drowsiness

And vomiting. Don't forget the vomiting.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on April 26, 2014, 12:17:25 am
Sorry for the wait. Some things got busy and then when I got free time I spent it with irl friends instead. Will resume turn tomma since I am too tired to do so right now. Just wanted to make sure that everyone didn't think I'd just given up or anything.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on May 05, 2014, 02:15:11 am
Ghghgh... More irl stuff. Friend hospitalized, gf suffered loss, final exams, sleep deprivation, college preparation, impending homelessness, new fiscal responsibilities w/o parent confidence really, unfriendly school folder setup, much computer troubles, minecrafting, RTD'ing, preparing to graduate, etc. I'm a busy little bee. Don't worry, I still am able to use the remainder of my school day ( that is, when I finish my tests ) to DF. So I have about 2-4 hours a day when I can, and will, be working on this fort. Will have update and hopefully be into the summer. Here's some teasers:

Spoiler: Teasers, with Spoilers (click to show/hide)

Oh yeah... and tragedy.


Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on May 05, 2014, 10:06:35 am
NOOOOOOOOOOOOO SLAUGHTER THE DROWS TO THE VERY LAST ONE!

What was wrong with turn.. can't remember.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on May 05, 2014, 10:12:48 am
NOOOOOOOOOOOOO SLAUGHTER THE DROWS TO THE VERY LAST ONE!

What was wrong with turn.. can't remember.

EVERYTHING. * babbles incoherently * I don't know what went wrong with you, but everything epic failed on me. So! Vote to reclaim? Yes or no. ( Much appreciation if Master could put a poll. ) While it's technically possible for me to pull through, at this point I wouldn't count on it. Fort's pretty much dead with as it is,
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: danmanthedog on May 05, 2014, 11:19:51 am
I say reclaim. Also I feel that you should just put me famly in a bunker and let them live their till they die.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on May 05, 2014, 12:48:22 pm
I say reclaim. Also I feel that you should just put me famly in a bunker and let them live their till they die.

Spoiler (click to show/hide)
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on May 05, 2014, 02:01:17 pm
16th Sandstone: Dumat Sholkik has been possessed!
21st Sandstone: The mysterious illness appears to be inflicting sluggish, confused behavior... Unfortunately the dwarves won't lie down to let the doctors diagnose this illness. I just hope that recovery starts before casualties happen...
26th Sandstone: We've struck garnierite bearing rock. Along with a bunch of nice gems.
27th Sandstone: It's raining dwarf blood, also a Drow shielddancer?
2nd Timber: Building interrupted by Small Acid Blob. FUN.
5th Timber: I've passed a mandate to coat ammo with frozen poision. Should make combat more effective. I was going to do some research into golemification, but we apparently need an anvil. One should be queqed to be made.The illness persists, hence I have research being done into toxicology instead.
8th Timber: Dwarf blood. Drow Shielddancer. Can't find the thing when I actually look for it.
9th Timber: The mayor imposes a ban on the export of large gems. I wonder why.
11th Timber: Since my mandate to encrust ammo with frozen poision hasn't been validated yet, I decided to look

around and see who was the manager. I discovered we didn't have a manager, and as there were no suitable dwarves, I appointed Dan Man's Wife. Also... apparently the sleep quarters are flooded. Let me look into that leak again... Oh

well, at least the mist should be soothing.
13th Timber: Dwarf blood, dwarf blood.
14th Timber: Emtan Dostustubas, hereafter known as Emmet Dustbuscus, has been found dead of dehydration. And.... a Troglodyte hammer lord.
15th Timber: Oh happy happy, joy joy we have an attack of Drow! I guess that's what I get for not making sure the

drawbridge was shut after I let the wrestler in.
16th Timber: Interestingly... our outpost liaison and the Dwarven Caravan are here. And now they're gone again. Our Depot is "inaccessible".
18th Timber: We have been invaded by Drow! I made a huge mistake and kept the gates open and now thirteen or so Drow are zerg rushing in on us. I have ordered all dwarves to flee to the lower levels and am going to build a gate to block their access while I devise a way to slaughter them. I think I've already got it figured out how I'll do it. I just hope it works, I'd hate to have casualties.
20th Timber: Amazing! A second ambush! Where did all these Drow come from all of the sudden? Oh well, at least one

appears to be drowning in the moat. Also the new Drow won't be able to get in, because the gates are closed now.

(http://s28.postimg.org/4wl036171/Drowning_drow.png)

A particularly suicidal heroic Diagnoser named Gasis Ging is taking on the Drow himself, in direct defiance

of the orders to get underground. He appears to have killed one in methods I do not understand, reducing it to a

cloud of mist and a whole in the ground.

(http://s29.postimg.org/3ocqsc96f/Gasis_Ging.png)

21st Timber: Tragic news... Danman's wife is dead. Noone wants to tell Danman Jr. because he's been really happy lately. One might even say ecstatic.

In less important news, so is a cheesemaker.

23rd Timber: Well, half the fort is dead. The rest are fleeing below ground where I am building a new drawbridge and some fortifications. I have the forges making crossbows and bolts. Once the Drow come for the rest of us, badda-bing, badda-boom.

24th Timber: Lolor Nukadrith gave birth to a baby boy right there in the caverns. Circle of life, eh?

26th Timber: Rigoth Vath has been missing for a week.

27th Timber: More warm stone... There's some huge magma pit around.

28th: More and more missing dwarves.

7th Moonstone: Our level one wizard has transformed into an Arcane Dwarf!

13th Moonstone: Winter progresses, the dwarves are getting used to life in the depths. Since it's an ambush and not a siege, migrants can still enter and will almost immediately be drafted. For now, it's back to square one as we attempt to seal off the lower level and reestablish food sources there. Including a brewing industry. A benefit is that Willedabyss is essentially becoming two separate, independent fortresses in its function, which is good in case of siege. In fact, I've made that my goal. Sorry to those who were expecting me to advance the sciences, because that's just not going to happen. I need to get the population up enough to have two separate militaries, one for the top half, one for the bottom. Oh hey, and if we ever decide to go to the circus, the fort will already be designed so that we can lose the lower half if necessary. I would apreciate it, if you all started considering the caverns and below to be a symbiotic entity to the above caverns. The above caverns is totally in chaos, with at least a dozen drow riding beetles besieging it, mud and blood everywhere, and many corpses making for much miasma.

(http://s4.postimg.org/e3anojfzh/Generalplansfornewdorms.png)

23rd Moonstone: FIRE! Fire on the stairs into the sealed off area of the fortress, it's spreading taking out the undergrowth on the floor.

(http://s29.postimg.org/f56l6gn7b/Where_there_s_smoke.png)

STUPID. ASS. DWARVES. THEY ALL MADLY RUSHED INTO THE FIRE, HOPING TO GET AT THE BOOZE UPSTAIRS. OH WELL. ANOTHER 6

ARE DEAD, INCLUDING OUR MAYOR. Now I'm actually going to *LOCK* the doors.

(http://s28.postimg.org/5bdwd7tl9/Self_immolation.png)
(http://s4.postimg.org/xew7f4t65/Self_immolation2.png)

24th Moonstone: It seems a flaming dwarf fled into the cavern where we were about to establish a farm and where our lumber industry was. I believe the drow were the ones to set the fire. So... Mission accomplished for them.

28th Moonstone: NO! DANMAN JR. WAS FOUND DEAD. It appears the fire consumed most of his body.

(http://s30.postimg.org/a82nw36m9/Danman_Jr.png)

1st Opal: The fire continues to spread... We're down to 18 dwarves.

4th Opal: Not that it matters... but it's raining dwarf blood.

7th Opal: Are they mad!? People actually chose to migrate here? During a Drow attack!? Well, they're cannon-fodder anyway... Into the military with you.

8th Opal: REALLY!? "The mayor has mandated the production of certain goods" SERIOUSLY!? NOW'S NOT THE TIME NEWBIE.

Well, I guess the item's appropriate at least. He wants a single coffin. Presumably for himself. Way to be a defeatist.

10th Opal: Thus ends the single stupid migrant. Slain by drow. RIP.

11th Opal: It's rainin' Dwarf Blood. Once again it's rainin' dwarf blood. Blah-di-dah-di. If it doesn't stabilize

by the end of the year, I'm'a thinkin' o' abandonin' the fort.

12th Opal: Oh goody! More cannon fodder! Nah... I'm'a just... have 'em.. Like. Build a quick fortification or two.

And live there. If that doesn't work, they'll just be sent after the drow.

Sometimen later:
(http://s28.postimg.org/gqk0sp1n1/Willedabyssdwarvesshowlegendarydyingskills.png)

Wow. First time I ever had migrants flee back the way they came. Smart dwarves. Shame one of 'em was a swordsdwarf.

13th Opal: Op, nevermind. Swordsdwarf is dead.

17th Opal: More migrant. More dead. Dwarf blood. Rain of. The dehydration's kicking in, Nikolia just died of it.

20th Opal: Well... it happened.
(http://s29.postimg.org/fkvn4pd9z/Insanity.png)
As far as things go... coulda been worse. I mean, he coulda went berserk. Also a Diagnoser just died of thirst.

22nd Opal: Inod Deler died of thirst.

25th Opal: Since it's obvious the fort is gone, I'm gonna work 'em to death on the lower dorms. And hey, I might

lift the burrow restrictions and let the drow finish 'em. It's raining Dwarf blood once more.

27th Opal: The mayor's coffin is complete. I wonder why he wants it in the Dining Room though...

28th Opal: Well... it's not enough. The mayor is throwing a tantrum. I hope the tantrum makes a spiral. Should be

fun to washed.

5th Obsidian: Raining dwarf blood.
6th Obsidian: It's raining... actual water! A rain of mercy. Sort of.

16th Obsidian:
(http://s30.postimg.org/he873rjup/Siege.png)

FFFFUUUUUUUUUUUUUU

Ok, so now we're under siege from antmen. And some other mysterious force... with war tigers. There are like three pages worth of Invaders.

Spoiler: The massive invasion. (click to show/hide)

17th Obsidian: It's raining water. And we're all gonna die. Still, nice weather we're havin'.

24th Obsidian, Goblin Christmas Eve: There is but one dwarf left. The melancholy, suicidal Dumat Sholkik. Noone else remains. 

1st Granite: We succumb to the invasion.
Title: Re: ☼Masterwork Succession Fortress: Willedabyss☼
Post by: CaptainMcClellan on May 05, 2014, 02:16:38 pm
Save for you. Reclaim at your convenience. The Master can go next, if not whoever's next.

http://dffd.wimbli.com/file.php?id=8554