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Finally... => Forum Games and Roleplaying => Topic started by: Ukrainian Ranger on August 02, 2015, 09:10:26 am

Title: Multiplayer Arms Race game, interest check and discussion
Post by: Ukrainian Ranger on August 02, 2015, 09:10:26 am
Hey, UR, you have one weapon design game already, made only the first turn and now you are considering to start another one?

Blame Sensei. His format is great. GMing while not spending your effort to playing other side is, in fact, easier. I want more or less combine what he did and my own ideas. What will be different

1) All countries from "Papers, Please" universe.... Or 4 of them to make it more manageable.
2) Not a suggestion game. Each nation gets its player
3) PMs for turns, because we all know that not all players can avoid metagaming
4) No damned spies. Instead players get reverse-engineering phase.
5) No permanent war, some countries will be at peace, some will wage wars, some will form alliances
6) List of available research. If you don't have jet engine plane in the list, you can't even try.
7) Players will have a chance to buy starting weapons using point system similar to my game but with some effort to balance it for multilayer
8  ) Resources will be energy\metal\rares
9) Likely different cost system, one more tier and max number of weapons allowed per tier.
10) No daily updates because I am not a text writing machine like Sensei and more nations mean more work.


Is anyone interested?

I am open to  suggestions because I have a rough outline of game system and it may change. I am not sure that I will start it, but discussing can't hurt
Title: Re: Multiplayer Arms Race game, interest check and discussion
Post by: 10ebbor10 on August 02, 2015, 09:13:27 am
I'm interested, but I'm concerned towards the sustainability. Loads of design games out there.
Title: Re: Multiplayer Arms Race game, interest check and discussion
Post by: Kashyyk on August 02, 2015, 09:15:04 am
I've actually been coming up with half-baked ideas of this for the past few days, so if you want help running it I'd be happy (or just a spot is cool too :P)
Title: Re: Multiplayer Arms Race game, interest check and discussion
Post by: evilcherry on August 02, 2015, 09:17:00 am
I'm thinking about some kind of multi-forum arms race. Maybe we actually team up and collaborate to host one? It'll be great.
Title: Re: Multiplayer Arms Race game, interest check and discussion
Post by: 10ebbor10 on August 02, 2015, 09:17:42 am
I'm thinking about some kind of multi-forum arms race. Maybe we actually team up and collaborate to host one? It'll be great.
That sounds like something that would fail before turn 1.
Title: Re: Multiplayer Arms Race game, interest check and discussion
Post by: Ukrainian Ranger on August 02, 2015, 09:19:05 am
I'm interested, but I'm concerned towards the sustainability. Loads of design games out there.
Yeah, it is one of reasons why I am not that sure that starting now is a good idea but discussing the game system can't hurt anyone.


MultiGM games... I had no positive experience here.
Title: Re: Multiplayer Arms Race game, interest check and discussion
Post by: Hiddenleafguy on August 02, 2015, 09:49:01 am
I can be Republica! I would like to play please!
Title: Re: Multiplayer Arms Race game, interest check and discussion
Post by: evilcherry on August 02, 2015, 12:40:07 pm
Okay, serious reply, UR.

1) All countries from "Papers, Please" universe.... Or 4 of them to make it more manageable.
2) Not a suggestion game. Each nation gets its player

-The main charm for his game is the suggestion game format, and multiple players supporting each nations makes a ton of banter.

3) PMs for turns, because we all know that not all players can avoid metagaming

-No need for that. Metagaming was non-existent, and it won't matter anyway. I do suggest informal leaders tallying votes should give an advantage to rolls.

4) No damned spies. Instead players get reverse-engineering phase.

-Just combine it. Spies do add tons of flavor to the game.

5) No permanent war, some countries will be at peace, some will wage wars, some will form alliances

-I think this might be introducing too much complexity into the game.

6) List of available research. If you don't have jet engine plane in the list, you can't even try.
7) Players will have a chance to buy starting weapons using point system similar to my game but with some effort to balance it for multilayer

I'm neutral on this, but hell the horsekiller is one of the reason that the game is interesting. You just can't make it as complicated as HOI and assume that it would pan out like Risk.

8  ) Resources will be energy\metal\rares
9) Likely different cost system, one more tier and max number of weapons allowed per tier.
10) No daily updates because I am not a text writing machine like Sensei and more nations mean more work.


Is anyone interested?

I am open to  suggestions because I have a rough outline of game system and it may change. I am not sure that I will start it, but discussing can't hurt

In short:
Player-bashing
Irrational kneejerking
You intentionally left both of them out.
Title: Re: Multiplayer Arms Race game, interest check and discussion
Post by: Ukrainian Ranger on August 02, 2015, 01:44:35 pm
Quote
-The main charm for his game is the suggestion game format, and multiple players supporting each nations makes a ton of banter.
Subjective. suggestion games have their positives, single player games have their positives

Quote
No need for that. Metagaming was non-existent, and it won't matter anyway. I do suggest informal leaders tallying votes should give an advantage to rolls.
I fail to believe it. At least unintentional metagaming exist. our brain can't get information and don't use it

Quote
Just combine it. Spies do add tons of flavor to the game.
Subjective. I dislike it. In fact it is the only thing I dislike in Sensei's game. I play this game to create weapons and don't see a defeat that is a direct result of spying rolls.

Quote
-I think this might be introducing too much complexity into the game.
I think permanent wars aren't that fun.
Title: Re: Multiplayer Arms Race game, interest check and discussion
Post by: 10ebbor10 on August 02, 2015, 01:46:34 pm
The problem with allowing players to organize is that they'll probably end up ganging up one someone, which isn't fun for those who are politically outmaneuvered.
Title: Re: Multiplayer Arms Race game, interest check and discussion
Post by: Ukrainian Ranger on August 02, 2015, 01:51:31 pm
The problem with allowing players to organize is that they'll probably end up ganging up one someone, which isn't fun for those who are politically outmaneuvered.
Hm, what do you mean?
Title: Re: Multiplayer Arms Race game, interest check and discussion
Post by: 10ebbor10 on August 02, 2015, 01:53:53 pm
Player 1 and 2 decide to cooperate. They attack player 3 together. It is impossible for player 3 to survive this attack, and thus he is obliterated, whatever he wants to do.
Title: Re: Multiplayer Arms Race game, interest check and discussion
Post by: Ukrainian Ranger on August 02, 2015, 01:56:03 pm
Well, that is if players control diplomatic side of the game. Not my plan.
Title: Re: Multiplayer Arms Race game, interest check and discussion
Post by: VoidSlayer on August 02, 2015, 02:34:11 pm
You could make the weapon designs be made by one person and have diplomatic actions determined by a SG group, hear me out.

Rather then tally up votes, you could randomly select from the votes for what happens, within reason.  So if the votes are peace with A, war with B, war with B, war with C, develop oil fields then any of those could happen.  It gives it a measure of randomness while still giving players control over the country.
Title: Re: Multiplayer Arms Race game, interest check and discussion
Post by: Ukrainian Ranger on August 02, 2015, 02:41:29 pm
Separating country management and design is an option but complexity will increase

There are some funny ways to run suggestion game that doesn't use  majority decides but I don't think it is a great idea
Title: Re: Multiplayer Arms Race game, interest check and discussion
Post by: evilcherry on August 03, 2015, 10:26:20 am
actually perpetual war and both sides hellbent of destroying each other makes the game interesting. In MMOs, 3-side games are the main ingredient in perpetual drama, people accusing other of playing politics and such.
Title: Re: Multiplayer Arms Race game, interest check and discussion
Post by: Ukrainian Ranger on August 03, 2015, 11:09:12 am
To each his own I think. I prefer interesting stories to competitive matches.

One of thing that I want to adress with design games is "wikipedia" problem. AK-47 can be created by late 19th century tools without many problems should timetraveler bring blueprints there.
Title: Re: Multiplayer Arms Race game, interest check and discussion
Post by: evilcherry on August 03, 2015, 11:24:07 am
To each his own I think. I prefer interesting stories to competitive matches.

One of thing that I want to adress with design games is "wikipedia" problem. AK-47 can be created by late 19th century tools without many problems should timetraveler bring blueprints there.
No, they aren't interesting stories. They will rather curse other players, and unless there is some superior GMing its hard to police.
Title: Re: Multiplayer Arms Race game, interest check and discussion
Post by: Rolepgeek on August 03, 2015, 11:35:11 am
Seems interesting.

I typically don't play these arms design games since I always end up feeling like there isn't a point when it's just the one side, but I like the 'design your unit' style games, which this seems similar to.

EDIT: Sidenote, 3-side wars are actually really goddamned rare in real life, and while they can work out well from a balance perspective for games that are purely about war and don't have to worry about the eventual consequences of such wars, they simply don't usually happen.

Hell, even in 1984, we were always allied with one of the other sides. Only two sides in that war. Just switches around what those two contain.

I would recommend an odd number of players, though.
Title: Re: Multiplayer Arms Race game, interest check and discussion
Post by: Aseaheru on August 03, 2015, 03:35:58 pm
 Wait, another one? What happened to Commissar of armaments2?

 Also, 5 weapon design games ongoing at once is a bit much, dontya think? Particularly when you are running two of them...
Title: Re: Multiplayer Arms Race game, interest check and discussion
Post by: Ukrainian Ranger on August 03, 2015, 03:40:02 pm
See the first post. I may continue the commissar as it got rather amusing situation with incompetent generals, if sensei's game didn't caught my attention, my own would go forward
Title: Re: Multiplayer Arms Race game, interest check and discussion
Post by: Aseaheru on August 03, 2015, 03:42:32 pm
Fair enough.

So, how are you doing this? This thread is used for actual turns, people PM you what they are doing?
Title: Re: Multiplayer Arms Race game, interest check and discussion
Post by: Ukrainian Ranger on August 03, 2015, 03:44:05 pm
This is an interest check so far. I am not sure that I will try and defenetly I will not try now when design games are everywhere.