Bay 12 Games Forum
Finally... => Forum Games and Roleplaying => Topic started by: Ukrainian Ranger on August 02, 2015, 09:10:26 am
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Hey, UR, you have one weapon design game already, made only the first turn and now you are considering to start another one?
Blame Sensei. His format is great. GMing while not spending your effort to playing other side is, in fact, easier. I want more or less combine what he did and my own ideas. What will be different
1) All countries from "Papers, Please" universe.... Or 4 of them to make it more manageable.
2) Not a suggestion game. Each nation gets its player
3) PMs for turns, because we all know that not all players can avoid metagaming
4) No damned spies. Instead players get reverse-engineering phase.
5) No permanent war, some countries will be at peace, some will wage wars, some will form alliances
6) List of available research. If you don't have jet engine plane in the list, you can't even try.
7) Players will have a chance to buy starting weapons using point system similar to my game but with some effort to balance it for multilayer
8 ) Resources will be energy\metal\rares
9) Likely different cost system, one more tier and max number of weapons allowed per tier.
10) No daily updates because I am not a text writing machine like Sensei and more nations mean more work.
Is anyone interested?
I am open to suggestions because I have a rough outline of game system and it may change. I am not sure that I will start it, but discussing can't hurt
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I'm interested, but I'm concerned towards the sustainability. Loads of design games out there.
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I've actually been coming up with half-baked ideas of this for the past few days, so if you want help running it I'd be happy (or just a spot is cool too :P)
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I'm thinking about some kind of multi-forum arms race. Maybe we actually team up and collaborate to host one? It'll be great.
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I'm thinking about some kind of multi-forum arms race. Maybe we actually team up and collaborate to host one? It'll be great.
That sounds like something that would fail before turn 1.
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I'm interested, but I'm concerned towards the sustainability. Loads of design games out there.
Yeah, it is one of reasons why I am not that sure that starting now is a good idea but discussing the game system can't hurt anyone.
MultiGM games... I had no positive experience here.
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I can be Republica! I would like to play please!
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Okay, serious reply, UR.
1) All countries from "Papers, Please" universe.... Or 4 of them to make it more manageable.
2) Not a suggestion game. Each nation gets its player
-The main charm for his game is the suggestion game format, and multiple players supporting each nations makes a ton of banter.
3) PMs for turns, because we all know that not all players can avoid metagaming
-No need for that. Metagaming was non-existent, and it won't matter anyway. I do suggest informal leaders tallying votes should give an advantage to rolls.
4) No damned spies. Instead players get reverse-engineering phase.
-Just combine it. Spies do add tons of flavor to the game.
5) No permanent war, some countries will be at peace, some will wage wars, some will form alliances
-I think this might be introducing too much complexity into the game.
6) List of available research. If you don't have jet engine plane in the list, you can't even try.
7) Players will have a chance to buy starting weapons using point system similar to my game but with some effort to balance it for multilayer
I'm neutral on this, but hell the horsekiller is one of the reason that the game is interesting. You just can't make it as complicated as HOI and assume that it would pan out like Risk.
8 ) Resources will be energy\metal\rares
9) Likely different cost system, one more tier and max number of weapons allowed per tier.
10) No daily updates because I am not a text writing machine like Sensei and more nations mean more work.
Is anyone interested?
I am open to suggestions because I have a rough outline of game system and it may change. I am not sure that I will start it, but discussing can't hurt
In short:
Player-bashing
Irrational kneejerking
You intentionally left both of them out.
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-The main charm for his game is the suggestion game format, and multiple players supporting each nations makes a ton of banter.
Subjective. suggestion games have their positives, single player games have their positives
No need for that. Metagaming was non-existent, and it won't matter anyway. I do suggest informal leaders tallying votes should give an advantage to rolls.
I fail to believe it. At least unintentional metagaming exist. our brain can't get information and don't use it
Just combine it. Spies do add tons of flavor to the game.
Subjective. I dislike it. In fact it is the only thing I dislike in Sensei's game. I play this game to create weapons and don't see a defeat that is a direct result of spying rolls.
-I think this might be introducing too much complexity into the game.
I think permanent wars aren't that fun.
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The problem with allowing players to organize is that they'll probably end up ganging up one someone, which isn't fun for those who are politically outmaneuvered.
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The problem with allowing players to organize is that they'll probably end up ganging up one someone, which isn't fun for those who are politically outmaneuvered.
Hm, what do you mean?
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Player 1 and 2 decide to cooperate. They attack player 3 together. It is impossible for player 3 to survive this attack, and thus he is obliterated, whatever he wants to do.
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Well, that is if players control diplomatic side of the game. Not my plan.
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You could make the weapon designs be made by one person and have diplomatic actions determined by a SG group, hear me out.
Rather then tally up votes, you could randomly select from the votes for what happens, within reason. So if the votes are peace with A, war with B, war with B, war with C, develop oil fields then any of those could happen. It gives it a measure of randomness while still giving players control over the country.
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Separating country management and design is an option but complexity will increase
There are some funny ways to run suggestion game that doesn't use majority decides but I don't think it is a great idea
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actually perpetual war and both sides hellbent of destroying each other makes the game interesting. In MMOs, 3-side games are the main ingredient in perpetual drama, people accusing other of playing politics and such.
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To each his own I think. I prefer interesting stories to competitive matches.
One of thing that I want to adress with design games is "wikipedia" problem. AK-47 can be created by late 19th century tools without many problems should timetraveler bring blueprints there.
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To each his own I think. I prefer interesting stories to competitive matches.
One of thing that I want to adress with design games is "wikipedia" problem. AK-47 can be created by late 19th century tools without many problems should timetraveler bring blueprints there.
No, they aren't interesting stories. They will rather curse other players, and unless there is some superior GMing its hard to police.
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Seems interesting.
I typically don't play these arms design games since I always end up feeling like there isn't a point when it's just the one side, but I like the 'design your unit' style games, which this seems similar to.
EDIT: Sidenote, 3-side wars are actually really goddamned rare in real life, and while they can work out well from a balance perspective for games that are purely about war and don't have to worry about the eventual consequences of such wars, they simply don't usually happen.
Hell, even in 1984, we were always allied with one of the other sides. Only two sides in that war. Just switches around what those two contain.
I would recommend an odd number of players, though.
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Wait, another one? What happened to Commissar of armaments2?
Also, 5 weapon design games ongoing at once is a bit much, dontya think? Particularly when you are running two of them...
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See the first post. I may continue the commissar as it got rather amusing situation with incompetent generals, if sensei's game didn't caught my attention, my own would go forward
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Fair enough.
So, how are you doing this? This thread is used for actual turns, people PM you what they are doing?
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This is an interest check so far. I am not sure that I will try and defenetly I will not try now when design games are everywhere.