and a logo in the front that lights up when it's still working.
Why don't they save themselves the $0.15 and not bother installing a light?
I kid, I kid.
As to Ioric's comment: Doesn't BF:BC2 feature destructible buildings on the 360 as well? I think you're either underestimating the consoles or overestimating the average user's PC (although admittedly the original Crysis wasn't aimed at the average user's PC anyways!), but I would be very surprised if destruction wasn't possible. BC2 uses a simple system: once enough wall segments have been blasted away, the building plays a pre-scripted 'implosion' animation.
If the collapses happen fast enough, you'd probably never notice if every building played a generic collapse animation each time - especially since you'd rarely be focusing on a building while it collapses, and the scattered holes in the walls would make every collapse look at least
somewhat unique. There's no need for physics objects to go flying through the air, or for the building to splinter into hundreds of physics props - having physics props spawned looked cool in the original Crysis, but it was fairly impractical and wouldn't make sense for a concrete skyscraper.
In short, the full-blown physic-based collapses of Crysis may or may not be beyond the capacity of a console, but there's absolutely no need for such a high-demand collapse to be possible. Proper and liberal use of semi-scripted collapses would make destructible buildings require minimal CPU/RAM power.