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Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: Lectorog on April 30, 2011, 02:19:35 pm

Title: The Horror of Birdsplosion
Post by: Lectorog on April 30, 2011, 02:19:35 pm
Embarking with 5 turkey hens and a turkey gobbler; only 36 points and producing a lot of food. Great idea, right?

I locked the birds up in a 5x5 room with 5 nest boxes. I'd planned to wait until they hatched some eggs and then harvest the poults and spare eggs.

Next spring: 3 unit pages of poults. The 5x5 room is completely full, often 3 or 4 turkeys to a tile. This all happened in under a year, starting with five turkeys. The poults are savagely mauling each other. One poult has already died, and the walls are covered in turkey blood. I'm honestly afraid to open the door. I worry for the safety of my fort and my FPS.

Catsplosions are nothing. Fear the fowl.
Title: Re: The Horror of Birdsplosion
Post by: Psieye on April 30, 2011, 02:25:51 pm
Welcome to turkeys, fast gaining notority for how many eggs each one can lay. Oh and they take 2 years not 1 to grow up.
Title: Re: The Horror of Birdsplosion
Post by: Lagslayer on April 30, 2011, 02:27:43 pm
BIRDFALL! Put a turkey hen in a single tile room with a locked door. Instead of walls, have the area channeled out and over a meeting area below it. New turkeys are born, everything enrages, and they dodge into the meeting area below. For greater effect, use several such rooms, each with a chained turkey hen.
Title: Re: The Horror of Birdsplosion
Post by: DrKillPatient on April 30, 2011, 02:37:47 pm
If you can make the downward fall big enough to have them explode into turkey bones on impact, place butcher/bonecarver workshops directly beneath the platform. With just the right amount of turkeys, one could theoretically have a constant rain of poults that matches the workshop's production speed.
Title: Re: The Horror of Birdsplosion
Post by: Lectorog on April 30, 2011, 02:50:34 pm
BIRDFALL! Put a turkey hen in a single tile room with a locked door. Instead of walls, have the area channeled out and over a meeting area below it. New turkeys are born, everything enrages, and they dodge into the meeting area below. For greater effect, use several such rooms, each with a chained turkey hen.

I'm not sure whether it's more embarrassing that I actually tried this or that I failed and most of my hall's roof collapsed. I'll find somewhere to implement a birdfall.

Death count: 7 poults. 5 bleed-outs, 2 suffocations.
Title: Re: The Horror of Birdsplosion
Post by: martys1103 on April 30, 2011, 02:53:45 pm
If you can make the downward fall big enough to have them explode into turkey bones on impact, place butcher/bonecarver workshops directly beneath the platform. With just the right amount of turkeys, one could theoretically have a constant rain of poults that matches the workshop's production speed.
Dwarf Fortress- where nightmare fuel always is recycled into business plan.
Title: Re: The Horror of Birdsplosion
Post by: EveryZig on April 30, 2011, 03:13:56 pm
You could have several layers falling into to the same shaft with the following design ( I think dodging happens with the same total frequency regardless of the number of available spaces to dodge to):

Each floor:

 . = empty space above a long fall
# = wall
d = locked door
n = nest box with poultry

#####
  d n .#
#####
Title: Re: The Horror of Birdsplosion
Post by: Lost Requiem on April 30, 2011, 03:20:12 pm
Birdfall sounds like some kind of Biblical plague.
Title: Re: The Horror of Birdsplosion
Post by: Lectorog on April 30, 2011, 03:25:23 pm
This will happen. Only one question:
Does the male turkey need to have access to the hens and eggs for them to hatch, or does he just need to be on the map? I plan to make a 1-square pasture space on the nest box, assuming that will work, as well as tightly closing and forbidding the doors.
Fun will be had, One way or another.

Death count: 15 poults. 7 bleed-outs, 8 suffocations.
Title: Re: The Horror of Birdsplosion
Post by: Daetrin on April 30, 2011, 03:26:23 pm
Birdfall sounds like some kind of Biblical plague.

Or something from Bob the Angry Flower (http://www.angryflower.com/hamste.html)
Title: Re: The Horror of Birdsplosion
Post by: EveryZig on April 30, 2011, 03:51:45 pm
This will happen. Only one question:
Does the male turkey need to have access to the hens and eggs for them to hatch, or does he just need to be on the map? I plan to make a 1-square pasture space on the nest box, assuming that will work, as well as tightly closing and forbidding the doors.
Fun will be had, One way or another.

Death count: 15 poults. 7 bleed-outs, 8 suffocations.
No need for the males being anywhere near. All creatures in DF reproduce by long distance spores (or magic).
Title: Re: The Horror of Birdsplosion
Post by: Naryar on April 30, 2011, 04:04:24 pm
Poults are so small they will only drop skulls on death, so be sure to put craftsdwarf's workshops close to your birdfall.

On the other hand, this is excellent for training bone carvers and having loads of free junk (namely, poult totems) to sell to the caravan.

Title: Re: The Horror of Birdsplosion
Post by: Mister Always on April 30, 2011, 04:35:19 pm
Or you could divert the poults to a number of other pastures.

Also, I suggest peafowl instead of turkeys, I hear they grow up faster.
Title: Re: The Horror of Birdsplosion
Post by: Sarda on April 30, 2011, 04:42:29 pm
Poults are so small they will only drop skulls on death, so be sure to put craftsdwarf's workshops close to your birdfall.

On the other hand, this is excellent for training bone carvers and having loads of free junk (namely, poult totems) to sell to the caravan.
Wish you could make gear from skulls specifically. Elf skull helms, pauldrons, and all that stuff.
Title: Re: The Horror of Birdsplosion
Post by: Mister Always on April 30, 2011, 04:43:47 pm
Poults are so small they will only drop skulls on death, so be sure to put craftsdwarf's workshops close to your birdfall.

On the other hand, this is excellent for training bone carvers and having loads of free junk (namely, poult totems) to sell to the caravan.
Wish you could make gear from skulls specifically. Elf skull helms, pauldrons, and all that stuff.

Oh, fuck yeah.
Title: Re: The Horror of Birdsplosion
Post by: darkflagrance on April 30, 2011, 04:50:17 pm
One day, I'd love to write that I bought an entire shipment of goods from the elven caravan...with ten bins of elf skull goblets :3
Title: Re: The Horror of Birdsplosion
Post by: Lectorog on April 30, 2011, 04:56:11 pm
Four more poult-hatching sessions. This more than makes up for the twenty-some deaths. Birdfall construction has been deemed necessary by the overseer.

Countless newly-hatched turkey offspring plummet hundreds of feet down a shaft to explode into gore and still-undeveloped bones below. Dwarves stand ready in the darkness to collect the tiny skulls, carving each into a grim totem of sorts. From this bloody chamber the macabre crafts are hauled up by the bin, soon to be sold to eager traders.
Sounds like a reasonable way to deal with overpopulation.
Title: Re: The Horror of Birdsplosion
Post by: cdrcjsn on April 30, 2011, 06:10:36 pm
I just stuff all the poults into a single cage until they're older and have more meat on them.

If you build several cages, you can designate one for each season so you'll know when to harvest the lot two years down the line.
Title: Re: The Horror of Birdsplosion
Post by: Quietust on April 30, 2011, 06:52:38 pm
If you can make the downward fall big enough to have them explode into turkey bones on impact, place butcher/bonecarver workshops directly beneath the platform. With just the right amount of turkeys, one could theoretically have a constant rain of poults that matches the workshop's production speed.

Tame animal corpses cannot be butchered - this would only work with wild turkeys, and wild animals don't claim nest boxes.
Title: Re: The Horror of Birdsplosion
Post by: Firnagzen on April 30, 2011, 08:29:16 pm
Bonus points if you use the birdfall idea, and have the impact zone in the middle of your dining area so you can harden your dwarves to death.
Title: Re: The Horror of Birdsplosion
Post by: SirAaronIII on April 30, 2011, 08:55:35 pm
If you build several cages, you can designate one for each season so you'll know when to harvest the lot two years down the line.
That's...
That's actually a brilliant and obvious solution for me.
In all seriousness, I always forget which poults are how old. That's a good plan!
I'm pretty dumb like that.  :-X
Title: Re: The Horror of Birdsplosion
Post by: Flying Dice on April 30, 2011, 10:19:41 pm
If you can make the downward fall big enough to have them explode into turkey bones on impact, place butcher/bonecarver workshops directly beneath the platform. With just the right amount of turkeys, one could theoretically have a constant rain of poults that matches the workshop's production speed.

Tame animal corpses cannot be butchered - this would only work with wild turkeys, and wild animals don't claim nest boxes.

Since when did wanton bloodshed need to make sense?
Title: Re: The Horror of Birdsplosion
Post by: cdrcjsn on April 30, 2011, 11:08:55 pm
If you build several cages, you can designate one for each season so you'll know when to harvest the lot two years down the line.
That's...
That's actually a brilliant and obvious solution for me.
In all seriousness, I always forget which poults are how old. That's a good plan!
I'm pretty dumb like that.  :-X

Just remember to make a (N)ote of which cage is which.

And apparently, blue peahens are better than turkeys so I'm switching my bird farms over to those.  They're only slightly smaller, but they grow to full adult size in one year instead of two years.
Title: Re: The Horror of Birdsplosion
Post by: Alastar on May 01, 2011, 03:16:14 am
Wish you could make gear from skulls specifically. Elf skull helms, pauldrons, and all that stuff.

What, no codpieces?
Title: Re: The Horror of Birdsplosion
Post by: Dareon Clearwater on May 01, 2011, 04:58:27 am
And apparently, blue peahens are better than turkeys so I'm switching my bird farms over to those.  They're only slightly smaller, but they grow to full adult size in one year instead of two years.
Ducks, on the other hand, are almost completely useless, all they butcher into is a skull. >:(
Title: Re: The Horror of Birdsplosion
Post by: Psieye on May 01, 2011, 09:30:26 am
If you can make the downward fall big enough to have them explode into turkey bones on impact, place butcher/bonecarver workshops directly beneath the platform. With just the right amount of turkeys, one could theoretically have a constant rain of poults that matches the workshop's production speed.

Tame animal corpses cannot be butchered - this would only work with wild turkeys, and wild animals don't claim nest boxes.

Since when did wanton bloodshed need to make sense?
He was referring to the attempt to make crafts out of the wanton bloodshed afterwards. You can have your rain of birds but you can't do anything useful with it.
Title: Re: The Horror of Birdsplosion
Post by: EveryZig on May 01, 2011, 09:52:32 am
When corpses explode from falling, you can butcher the the pieces even if you could not butcher a whole body. That is how my dwarfs (without modding them) can have *Goblin tallow roasts*.
Title: Re: The Horror of Birdsplosion
Post by: Renzuko on May 01, 2011, 11:20:28 am
*raises an eyebrow* re-he-heally...suddenly my 12z lvl dodge me trap has become way, way more fun...i'll be able to get x bones and x tallow then eh...guess i'll dig out space to make a butcher and a kitchen down at the bottom level...
Title: Re: The Horror of Birdsplosion
Post by: Cyroth on May 01, 2011, 12:55:18 pm
If they fall deep enough and land on a person, will they damage them?

If so, build several 50z level over your entrance and use them to rain down feathery bombs onto goblins.


Turkey poult #428 collides with an obstacle.
The goblin swordsmans head takes the full force of the impact, jamming the skull trough the brain.
Title: Re: The Horror of Birdsplosion
Post by: Lectorog on May 01, 2011, 01:42:00 pm
If they fall deep enough and land on a person, will they damage them?

If so, build several 50z level over your entrance and use them to rain down feathery bombs onto goblins.


Turkey poult #428 collides with an obstacle.
The goblin swordsmans head takes the full force of the impact, jamming the skull trough the brain.
If the bits can't be used to make crafts, I think I'll do this. Even if it isn't damaging... there's gonna be a giant turkey drop-tower somewhere around my fortress. It will happen. The dropzone can be sort of like a welcome mat, with more blood, bones, and concussion possibilities.
And, if what EveryZig said is true, the parts can be used for additional profit.

Or just, you know...
I just stuff all the poults into a single cage until they're older and have more meat on them.

If you build several cages, you can designate one for each season so you'll know when to harvest the lot two years down the line.
But where's the fun in that?
Title: Re: The Horror of Birdsplosion
Post by: CapnUrist on May 01, 2011, 03:38:24 pm
It's been determined that falling objects and creatures do not harm creatures they fall upon, not does it harm the falling creatures; the bottom creatures "catches" the falling animal.

While I can't find the thread, this concept has already been considered for use in military deployment.
Title: Re: The Horror of Birdsplosion
Post by: EveryZig on May 01, 2011, 03:57:02 pm
However, if enemies do walk directly under the drop zone, the landed poult would act as a decoy and possibly lead the invaders into more traps.
Title: Re: The Horror of Birdsplosion
Post by: Lectorog on May 01, 2011, 04:12:38 pm
I made the drop-tower about 12z high at the first drop point. Only two hens were left when I built it, and one quickly dodged away from her poults, falling off. I'll need to get some more hens from the next caravan, if I can get any more caravans.

From the poults that already fell, I've gotten mutilated corpses, a variety of limbs, and beaks. Lots of beaks. The products can't be used for anything, nor are any poult corpses so far butcherable, but the tower's pretty cool.

I caged up all of the poults left over. I'm debating between letting them mature, selling them, or throwing them into the river. Any solution promises Fun.
Title: Re: The Horror of Birdsplosion
Post by: Necro910 on May 01, 2011, 06:23:13 pm
I made the drop-tower about 12z high at the first drop point. Only two hens were left when I built it, and one quickly dodged away from her poults, falling off. I'll need to get some more hens from the next caravan, if I can get any more caravans.

From the poults that already fell, I've gotten mutilated corpses, a variety of limbs, and beaks. Lots of beaks. The products can't be used for anything, nor are any poult corpses so far butcherable, but the tower's pretty cool.

I caged up all of the poults left over. I'm debating between letting them mature, selling them, or throwing them into the river. Any solution promises Fun.
Have a vault full of skulls.

Seal it with multiple z-levels of floodgates, and claim your throne as Urist, Slayer of Fowl Beasts!
Title: Re: The Horror of Birdsplosion
Post by: Redgaia on May 01, 2011, 06:24:43 pm
Got a nubbish question for you guys... If I cage my birdsplosion, will the polts mature inside the cage? I dislike the amount of animals, but if I could get more than skull totems out of a cage deal, it would be pretty good... If not, back to making a pit of death for the turkeys :P
Title: Re: The Horror of Birdsplosion
Post by: gentgeen on May 01, 2011, 06:27:37 pm
Yes, they will age inside a cage. They just won't breed. So, if you want to use a turkey or peafowl or goose for breeding stock, you'll have to let them out. I suggest you only let "gigantic and fat" birds breed, as size seems to be inherited, and bigger birds produce (potentially) more stuff when harvested.
Title: Re: The Horror of Birdsplosion
Post by: Redgaia on May 01, 2011, 06:39:50 pm
Awesome, thanks. I was worried I was going to sit on a pile of useless feathers for a couple of years only to find that they don't grow in cages, then slaughter the lot for their skulls. Pity skulls can't be made into stuff other than totems atm though. No skull thrones yet, outside of a stupendously lucky moody dorf or somesuch.
Title: Re: The Horror of Birdsplosion
Post by: Necro910 on May 01, 2011, 06:44:41 pm
Awesome, thanks. I was worried I was going to sit on a pile of useless feathers for a couple of years only to find that they don't grow in cages, then slaughter the lot for their skulls. Pity skulls can't be made into stuff other than totems atm though. No skull thrones yet, outside of a stupendously lucky moody dorf or somesuch.
Drop skulls on invaders! bwahahah.

CRITICAL HIT!
0.0000000000000000001 damage!

>:3
Title: Re: The Horror of Birdsplosion
Post by: Redgaia on May 01, 2011, 07:25:52 pm
The spinning !!turkey polt skull!! hits the marksgoblin in the upper body, crushing the third floating rib and tearing the heart!
Ah well, if only. How high does the tower have to be for turkeys to explode into gibs on impact?
Title: Re: The Horror of Birdsplosion
Post by: Necro910 on May 01, 2011, 07:29:24 pm
The spinning !!turkey polt skull!! hits the marksgoblin in the upper body, crushing the third floating rib and tearing the heart!
Ah well, if only. How high does the tower have to be for turkeys to explode into gibs on impact?
Not sure.

But exploding turkeys don't do damage. Falling objects (NOT CREATURES), do. The heavier, the better; so time to use your microcline!
Title: Re: The Horror of Birdsplosion
Post by: Redgaia on May 01, 2011, 07:37:22 pm
Eh, I just wanted the novelty of some exploding turkeys, but you make an excellent point. Pity I don't have any of the bugged "wooden" logs that appeared in the last version of the genesis mod. Those things weighed enough that it took a hauler most of a season to move them from depot to stockpile, and had something like an 8 digit weight value... but that's off topic. I find that if one leaves the turkey polts long enough in an enclosed space, they kill each other, driving the population back down to manageable, non-fps killing levels. Besides, at least they don't adopt dwarves like cats do... I had a guy who liked cats and he had something like 20 of the fuzzy bastards following him around. I think he must have been adopted by 4 full litters plus the parents... bad times.
Title: Re: The Horror of Birdsplosion
Post by: EveryZig on May 01, 2011, 07:58:28 pm
Would this work to keep the hen from dying?

 . = empty space above a long fall
# = wall
d = locked door
n = nest box
c = chain the hen is attached to

######
  d c n .#
######
Title: Re: The Horror of Birdsplosion
Post by: Redgaia on May 02, 2011, 01:43:46 am
Would this work to keep the hen from dying?

 . = empty space above a long fall
# = wall
d = locked door
n = nest box
c = chain the hen is attached to

######
  d c n .#
######
Not sure about that tbh... Won't the chicks spawn on top of the mother, start berserking over the lack of space since they're all crammed onto one tile, and beat the shit out of each other/the mother?
Title: Re: The Horror of Birdsplosion
Post by: HorridOwn4ge on May 07, 2011, 07:49:16 pm
Allright what about this the ultimate Butcher fowl battery ever

z-level = 0

######
#.CND#
######

z-level = -1

######
xxxxxD
######

Going to the hallway which leads towards the butcher shops, leatherworkers craftdwarf workshops etc.

Will this work?
Title: Re: The Horror of Birdsplosion
Post by: Lectorog on May 07, 2011, 09:15:31 pm
Allright what about this the ultimate Butcher fowl battery ever

z-level = 0

######
#.CND#
######

z-level = -1

######
xxxxxD
######

Going to the hallway which leads towards the butcher shops, leatherworkers craftdwarf workshops etc.

Will this work?


Of course it won't work. There's not nearly enough blood and gore involved. Drop can be NO LESS than 10 z-levels, and preferably 30 or more.

But, actually, a 1-level drop usually won't do more than stun. Unless you had planned to do the killing at the butcher's shop. That isn't as dwarfy though.

Also, use code. The symbols line up.
Code: [Select]
z-level = 0

######
#.CND#
######

z-level = -1

######
xxxxxD
######

Title: Re: The Horror of Birdsplosion
Post by: Karnewarrior on May 07, 2011, 09:27:50 pm
It's been determined that falling objects and creatures do not harm creatures they fall upon, not does it harm the falling creatures; the bottom creatures "catches" the falling animal.

While I can't find the thread, this concept has already been considered for use in military deployment.
Perhaps we can use this birdsplosion, then. A giant, droppable Bird-bomb? If we combine a kitten-pit with the ODST fowl tower then when gobbos walk across a retractable bridge, Urist puls the lever and the gobbos drop into a pit with a few hundred angry kitties. Then you pull another lever and a couple hundred turkeys join in the melee from a mile up, resulting in the most hilarious way to die ever concived.
Title: Re: The Horror of Birdsplosion
Post by: Ahrimahn on May 07, 2011, 09:31:58 pm
It's been determined that falling objects and creatures do not harm creatures they fall upon, not does it harm the falling creatures; the bottom creatures "catches" the falling animal.

While I can't find the thread, this concept has already been considered for use in military deployment.
Perhaps we can use this birdsplosion, then. A giant, droppable Bird-bomb? If we combine a kitten-pit with the ODST fowl tower then when gobbos walk across a retractable bridge, Urist puls the lever and the gobbos drop into a pit with a few hundred angry kitties. Then you pull another lever and a couple hundred turkeys join in the melee from a mile up, resulting in the most hilarious way to die ever concived.
You have created the most dwarven idea ever.
Title: Re: The Horror of Birdsplosion
Post by: Necro910 on May 07, 2011, 09:37:25 pm
It's been determined that falling objects and creatures do not harm creatures they fall upon, not does it harm the falling creatures; the bottom creatures "catches" the falling animal.

While I can't find the thread, this concept has already been considered for use in military deployment.
Perhaps we can use this birdsplosion, then. A giant, droppable Bird-bomb? If we combine a kitten-pit with the ODST fowl tower then when gobbos walk across a retractable bridge, Urist puls the lever and the gobbos drop into a pit with a few hundred angry kitties. Then you pull another lever and a couple hundred turkeys join in the melee from a mile up, resulting in the most hilarious way to die ever concived.
You have created the most dwarven idea ever.
...With magma

Now it's the most dwarven idea ever!
Title: Re: The Horror of Birdsplosion
Post by: Vorthon on May 07, 2011, 09:54:02 pm
It's been determined that falling objects and creatures do not harm creatures they fall upon, not does it harm the falling creatures; the bottom creatures "catches" the falling animal.

While I can't find the thread, this concept has already been considered for use in military deployment.
Perhaps we can use this birdsplosion, then. A giant, droppable Bird-bomb? If we combine a kitten-pit with the ODST fowl tower then when gobbos walk across a retractable bridge, Urist puls the lever and the gobbos drop into a pit with a few hundred angry kitties. Then you pull another lever and a couple hundred turkeys join in the melee from a mile up, resulting in the most hilarious way to die ever concived.
You have created the most dwarven idea ever.
...With magma

Now it's the most dwarven idea ever!

Not until we find a way to chuck the resulting mess (Preferably while they're all still beating the living daylights out of each other) at elves. Then it'll be the most dwarven idea ever
Title: Re: The Horror of Birdsplosion
Post by: Necro910 on May 07, 2011, 09:55:25 pm
It's been determined that falling objects and creatures do not harm creatures they fall upon, not does it harm the falling creatures; the bottom creatures "catches" the falling animal.

While I can't find the thread, this concept has already been considered for use in military deployment.
Perhaps we can use this birdsplosion, then. A giant, droppable Bird-bomb? If we combine a kitten-pit with the ODST fowl tower then when gobbos walk across a retractable bridge, Urist puls the lever and the gobbos drop into a pit with a few hundred angry kitties. Then you pull another lever and a couple hundred turkeys join in the melee from a mile up, resulting in the most hilarious way to die ever concived.
You have created the most dwarven idea ever.
...With magma

Now it's the most dwarven idea ever!

Not until we find a way to chuck the resulting mess (Preferably while they're all still beating the living daylights out of each other) at elves. Then it'll be the most dwarven idea ever
We can drop goblins in there during the winter, and then drop the elves in during the spring!

MUHAHAHAHAH
Title: Re: The Horror of Birdsplosion
Post by: The Scout on May 07, 2011, 10:08:25 pm
I use turkeys to test my traps, which has left me with about 500 disabled turkeys, shitting out more turkeys. When the goblins come, they'll be devoured by the crippled turkey swarm.
Title: Re: The Horror of Birdsplosion
Post by: Organum on May 07, 2011, 11:40:36 pm
One day, I'd love to write that I bought an entire shipment of goods from the elven caravan...with ten bins of elf skull goblets :3
Spoiler (click to show/hide)

Only several pages late! Yeah...Go me.

Title: Re: The Horror of Birdsplosion
Post by: Vorthon on May 07, 2011, 11:43:07 pm
I use turkeys to test my traps, which has left me with about 500 disabled turkeys, shitting out more turkeys. When the goblins come, they'll be devoured by the crippled turkey swarm.

I think I found something for the sigtext thread...
Title: Re: The Horror of Birdsplosion
Post by: Dynastia on May 24, 2011, 06:32:01 pm
Obviously, this needs to be weaponised.

Level 1 (above)
      #####
      #HNRD
      #####
Level 2 (below)
     #######
     #.PXMMMM
     #######

Level 1
D- Locked Door
R- Restraint, for your egglaying hen
N -Nest Box
H -Hatch Cover, hooked up by a lever

Level 2
. = Empty Space, above your target
P- Pressure Plate, set to trigger on 1/7 of magma
X- Floodgate, connected to pressure plate.
M- Magmaduct, possibly fitted with an extra repeater further back to keep the level at 2/7 or 3/7, to prevent spillage

The Hatch should be positioned directly above the Pressure Plate. The apparatus itself should be positioned one level above a sealed trap-chamber, an entrance hall, an elf trade depot, or a goblin chokepoint.

The theory ; Hatch opens on lever pull. A small flock of poults fall through immediately, followed by the occasional dodger. All falling poults land on the 1/7 magma tile and burst into flames. They then, hopefully continue fighting, dodge into the empty space, landing amongst your invaders, running around and setting fire to them.

edit ; A patchwork of forbidden rum stockpiles will add to the party.
Title: Re: The Horror of Birdsplosion
Post by: Ahrimahn on May 24, 2011, 07:00:32 pm
Awesome idea!
Title: Re: The Horror of Birdsplosion
Post by: Cheveux on June 07, 2011, 11:07:36 pm
If falling objects do damage to creature they fall onto, I think I'll build a very tall tower with the birdfall device on top, about 20 z-level down in the tower I'll make a room with a floor made of hatches and under that room will be another fall of about 20-30 z-level which will lead to my trade depot.

This will make the bird falls onto the hatches and explode into gibs, I'll let the device amass a couple of hundreds of gibs and when elves come to trade, I'll pull the lever opening all the hatches so they get showered to death by turkey gibs.
Title: Re: The Horror of Birdsplosion
Post by: Sadrice on June 08, 2011, 07:09:24 pm
Having tested it, rocks falling 10 z-levels don't seem to damage livestock.