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Dwarf Fortress => DF Community Games & Stories => Topic started by: Superdorf on March 02, 2019, 04:24:55 pm

Title: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on March 02, 2019, 04:24:55 pm
Old thread: http://www.bay12forums.com/smf/index.php?topic=173161.0
Quote from: wierd
Among the gods, there has always been a rivalry between the divinities of darkness, and those of creation. War in heaven has been tried in the past, but the results are too terrible even for the gods themselves. Even the lords of eternal night have forsworn to never act in such a way again.

Instead, to settle disputes and challenges, a system of "resolution through proof" was established.  It was through this new celestial decree, that the world of the Dark Crucible was created.

The forces of light and creation, disturbed by the corrupt and destructive nature of the beings produced by the forces of darkness, laid a challenge before their foul kinsmen. "We labor eternally to create worlds of peace and harmony, and you create nothing. You take what we have made, and twist it into horrors. You take the great forests we labor to cultivate, and turn them into barren expanses of death and decay.  We challenge you: CREATE SOMETHING OF YOUR OWN."

And so, they did.

In a shameless mockery of the denizens of light and creation, the dark gods created a world like no other. Every effort was taken. The safe, orderly matter of the world's foundations they instead produced from the essences of pestilence, pain, cruelty and decay themselves given solid forms. Unspeakable horrors innumerable they created wholesale, and placed upon the world. Vast forests of evil, seas of despair, deserts of madness, and savannas of cruelty they meticulously crafted.  Then, in a final backhanded blow, the gods of darkness performed one last act of blasphemous creation.

They created perfect replicas of the favored children of the light-- Elves, Men, and Dwarves-- and placed them into this savage charnel-house of their own design. To test their plans, they watched for a millenium, as the creatures they had made ruthlessly slaughtered the facsimiles of the light: quickly, efficiently, and in their totality. Content with their design, the evil ones laughed, and gloated, and rested... not realizing in their hubris that they were wrong; Stalwart and hardy, they had made their copies of dwarven kind only TOO well. Clinging to existence in dark places overlooked even by the dark gods themselves, small pockets of the proud children of the mountains took refuge, gnawing impotently at the roots of great peaks, clawing through the filthy rotting flesh of the world to take refuge in its bones beneath, or hiding in obscurity in dark goblin pits as either prisoners, chattel, or illegal residents. No-one knows how many lie in hiding, awaiting the fullfillment of their inner natures-- Riches, Power, Prestige and Order. A mighty civilization to be proud of, built on honest labor and the merits of fine craft...

Self-righteous, and full of pride, the lords of darkness challenged back:

"Take what we have made, and make this a world of order! Do so only with what we have created, since you loathe having things changed so much!" they jeered-- A million voices both seductive and foul alike, cackling from the blackness of creation.

With a subtle touch, the light shone on a single spot on this accursed plane.

A multiverse waits with bated breath, as seven children of Armok creep into the jungle with the name "Dawnthunder" at their lips, a vision of a new life and a fire in their hearts guiding them...

But who will stand last, masters of the crucible?

DAWNTHUNDER
It menaces with spikes of smokerock

Welcome one and all! What we have here is a bog-standard succession game with a twist: we've plonked our lucky seven smack in the middle of the very nastiest continent known to dwarf. We've got megabeasts galore, undeath in every corner, goblins out the wazoo, and...

...duplicated RAWs.

That's right, duplicated RAWs, with all the madness that entails. The very fabric of the world has been mangled beyond recognition, and our dwarves get to take on the chaos that ensues thereby. Can they do it? Let's find out.

Spoiler: Rules! (click to show/hide)
These rules serve merely as placeholders for now. If anyone wants to see something changed, let me know.

Spoiler: Dorfings! (click to show/hide)

Spoiler: Turnlist! (click to show/hide)
Title: Re: Dawnthunder: Born of chaos
Post by: Superdorf on March 02, 2019, 04:25:21 pm
Quotes

Spoiler (click to show/hide)
Title: Re: Dawnthunder: Born of chaos
Post by: Superdorf on March 02, 2019, 04:26:17 pm
Turns

1: Superdorf
- Everywhere is awful (http://www.bay12forums.com/smf/index.php?topic=173393.msg7937766#msg7937766)
- Blessed are the peacemakers (http://www.bay12forums.com/smf/index.php?topic=173393.msg7937816#msg7937816)
- First blood (http://www.bay12forums.com/smf/index.php?topic=173393.msg7937845#msg7937845)
- Royalty, ravens, kaleidoscopic anthills (http://www.bay12forums.com/smf/index.php?topic=173393.msg7938207#msg7938207)
- Your queen commands thee (http://www.bay12forums.com/smf/index.php?topic=173393.msg7938273#msg7938273)
- Dead horse, undead horse (http://www.bay12forums.com/smf/index.php?topic=173393.msg7938315#msg7938315)
- It menaces with spikes of tetanus (http://www.bay12forums.com/smf/index.php?topic=173393.msg7938619#msg7938619)
- Of magma and mushrooms (http://www.bay12forums.com/smf/index.php?topic=173393.msg7939024#msg7939024)
- Architecture in the slate (http://www.bay12forums.com/smf/index.php?topic=173393.msg7939345#msg7939345)
- Improbable geology (http://www.bay12forums.com/smf/index.php?topic=173393.msg7940259#msg7940259)
- A song of... uh... lignite and fire (http://www.bay12forums.com/smf/index.php?topic=173393.msg7940457#msg7940457)
- Dwarven sushi, dwarven engineering (http://www.bay12forums.com/smf/index.php?topic=173393.msg7940960#msg7940960)
- It's a good thing dwarves don't unionize (http://www.bay12forums.com/smf/index.php?topic=173393.msg7942030#msg7942030)
- And there was screaming and gnashing of teeth (http://www.bay12forums.com/smf/index.php?topic=173393.msg7942466#msg7942466)
- Hey look, we have a militia now! (http://www.bay12forums.com/smf/index.php?topic=173393.msg7943930#msg7943930)
- This was a triumph (http://www.bay12forums.com/smf/index.php?topic=173393.msg7944698#msg7944698)

2: wierd
- Agricultural engineering in the deeps (http://www.bay12forums.com/smf/index.php?topic=173393.msg7944991#msg7944991)

3: scourge728
- Death in the caverns (http://www.bay12forums.com/smf/index.php?topic=173393.msg7948057#msg7948057)

4: Vindcara
- Likot was not happy (http://www.bay12forums.com/smf/index.php?topic=173393.msg7949157#msg7949157)
- The queen is deadly (http://www.bay12forums.com/smf/index.php?topic=173393.msg7949157#msg7949157)

5: MCreeper
- Queen scratches! Queen kills! Queen needs to be put down! (http://www.bay12forums.com/smf/index.php?topic=173393.msg7952935#msg7952935)
- Dwarves get mutilated! (http://www.bay12forums.com/smf/index.php?topic=173393.msg7953310#msg7953310)
- And then they murdered her for seven more pages (http://www.bay12forums.com/smf/index.php?topic=173393.msg7957388#msg7957388)

Interlude: delphonso
- Let's take a look at this beautiful hellscape (http://www.bay12forums.com/smf/index.php?topic=173393.msg7956539#msg7956539)
- The giant emu corpse stands up (http://www.bay12forums.com/smf/index.php?topic=173393.msg7957315#msg7957315)
- The weasel was impossible to kill (http://www.bay12forums.com/smf/index.php?topic=173393.msg7957388#msg7957388)
- Lots of dodging and jumping away from clouds of boiling poison (http://www.bay12forums.com/smf/index.php?topic=173393.msg7962596#msg7962596)

Interlude: methylatedspirit
- The dwarven fortress of Machineheat (http://www.bay12forums.com/smf/index.php?topic=173393.msg7960862#msg7960862)

6: Solitarian
- Really very little changed... except the population (http://www.bay12forums.com/smf/index.php?topic=173393.msg7962802#msg7962802)

7: Onyx Discforge
- Oh! Oh, heavens! How horrifying! (http://www.bay12forums.com/smf/index.php?topic=173393.msg7970948#msg7970948)

8: wierd
- 1000+ undeads in the caverns (http://www.bay12forums.com/smf/index.php?topic=173393.msg7971203#msg7971203)
- The Cleaners (http://www.bay12forums.com/smf/index.php?topic=173393.msg7973391#msg7973391)
- Progress is slow and painful (http://www.bay12forums.com/smf/index.php?topic=173393.msg7972322#msg7972322)
- This should be a pretty deadly little go-kart track (http://www.bay12forums.com/smf/index.php?topic=173393.msg7973337#msg7973337)
- MUAHAHAHAHAH (http://www.bay12forums.com/smf/index.php?topic=173393.msg7973391#msg7973391)
- The zombie cave dragon is proving most difficult to terminate (http://www.bay12forums.com/smf/index.php?topic=173393.msg7973401#msg7973401)
- Shutdown for maintenance (http://www.bay12forums.com/smf/index.php?topic=173393.msg7973403#msg7973403)
- Zombies inbound (http://www.bay12forums.com/smf/index.php?topic=173393.msg7973440#msg7973440)
- Foolish undead, thinking you could win via FPS death! (http://www.bay12forums.com/smf/index.php?topic=173393.msg7974766#msg7974766)
- Thank you for your purchase of a Lithotech Autonomous Zombie Pacification Unit! (http://www.bay12forums.com/smf/index.php?topic=173393.msg7974826#msg7974826)

9: Superdorf
We forty survivors (http://www.bay12forums.com/smf/index.php?topic=173393.msg7975283#msg7975283)
Strange geometries (http://www.bay12forums.com/smf/index.php?topic=173393.msg7975370#msg7975370)
It *spat* at me! (http://www.bay12forums.com/smf/index.php?topic=173393.msg7975804#msg7975804)
Worrisome silence (http://www.bay12forums.com/smf/index.php?topic=173393.msg7976096#msg7976096)
Squawking birds (http://www.bay12forums.com/smf/index.php?topic=173393.msg7977232#msg7977232)
A tantrum; a traphall (http://www.bay12forums.com/smf/index.php?topic=173393.msg7977674#msg7977674)

10: MCreeper
And I'm officially quitting this (http://www.bay12forums.com/smf/index.php?topic=173393.msg7989253#msg7989253)

11: nezclaw
Congratulations, kid (http://www.bay12forums.com/smf/index.php?topic=173393.msg8009910#msg8009910)
Heheheheheheheheh (http://www.bay12forums.com/smf/index.php?topic=173393.msg8009933#msg8009933)
WHY DO WE HAVE SO MANY PLUMP HELMETS. (http://www.bay12forums.com/smf/index.php?topic=173393.msg8010506#msg8010506)
The next months went smoothly enough (http://www.bay12forums.com/smf/index.php?topic=173393.msg8010580#msg8010580)
Progress has continued apace (http://www.bay12forums.com/smf/index.php?topic=173393.msg8010861#msg8010861)
Our hearts go out to her husband (http://www.bay12forums.com/smf/index.php?topic=173393.msg8011088#msg8011088)
-distant yelling about bees- (http://www.bay12forums.com/smf/index.php?topic=173393.msg8011579#msg8011579)
Another siege! (http://www.bay12forums.com/smf/index.php?topic=173393.msg8011603#msg8011603)
Just what we needed (http://www.bay12forums.com/smf/index.php?topic=173393.msg8011912#msg8011912)
why?? Armok why? (http://www.bay12forums.com/smf/index.php?topic=173393.msg8012536#msg8012536)

12: QuantumDrop
I have a lot of work to do (http://www.bay12forums.com/smf/index.php?topic=173393.msg8189792#msg8189792)
The Hammers took care of it (http://www.bay12forums.com/smf/index.php?topic=173393.msg8190381#msg8190381)
Title: Re: Dawnthunder: Born of chaos
Post by: wierd on March 02, 2019, 04:55:24 pm
Overworld map

(https://i.postimg.cc/T1kBBHTn/region2-01050-01-01-world-map.png)

Short version of the old thread:

"Let's do a succession game in a duplicated raws world!"  - There was much interest.

Research was conducted to create a reliably stable duplicated raw set. Worlds were generated.  Consensus was for a small world.

The world was created with as high an evil quantity as the world spinner allows before producing unplayable worlds. Also features absurd numbers of megabeasts, megabeast caves, semi-megabeasts, night creature types, evil weathers, evil region interactions, curses, and savagery.

There is no surface soil as it has all been replaced, via the magic of duplicated raws, with unnatural materials like "execrable soot" instead.  This has had serious consequences:

There do not appear to be any kinds of tree aside from Willow Trees in all the test embarks I have performed. These only grow near water sources, and are rare. They do not seem to grow back.
There are no surface plants other than grasses in those tests.
Legends mode says every other civilization aside from goblins are officially dead.
Through some still-not-understood mechanism, the game still generates dwarven migrants.
Stone layers appear 'mostly' unaffected, but distributions of divine metals appear to be greatly increased, and DFHack's FixVeins constantly complains about fixing incorrect inclusion types.
[FUN research discoveries redacted, for FUN]
The absence of soil means you MUST farm on mud. No exceptions.
The lack of surface plants (anywhere) means you cannot obtain seeds for surface crops, which means you must grow only underground.

Everyone remember to have !!FUN!!.  This world is designed for it. :D
Title: Dawnthunder: Everywhere is awful
Post by: Superdorf on March 02, 2019, 05:46:14 pm
(https://i.imgur.com/q7QjwoN.png)

They said he was mad. They said it was sure death to leave the safety of the underdark. But you get an idea, a really big idea, lodged in your brainpan, you've gotta follow it, ya know? Daedalus Squashedmirrors, Armorer Extraordinaire, had seen a Vision, a Vision of glory in the wastes, and that was enough for him.

---------------------------------------------------------------------------

"So we're stopping... here?"
Spoiler (click to show/hide)

"Ayup," said Daedalus, grinning.

"You know, there's a reason they call it the Grim Jungle!"

"Funny thing," said Daedalus. "Do you realize, just about every nook and cranny of this world is named that way? The Hill of Screaming, the Forest of Withering, the Ice of Insanities-- and don't get me started on the Naughty Fat Hills!"
Spoiler (click to show/hide)

"Way I figger it, the Grim Jungle's pretty tame in comparison. Everywhere's named something awful anyway."

"Everywhere is awful", muttered the weaponsmith. Nobody debated the point.

"At any rate," said Dodok the woodworker, "I think the wheels fell off the wagon three miles ago."
Spoiler (click to show/hide)

Daedalus grinned wider. "Exactly. Strike the earth!"
Spoiler (click to show/hide)

---------------------------------------------------------------------------
Spoiler: OOC (click to show/hide)
Title: Re: Dawnthunder: Born of chaos
Post by: Rockeater on March 02, 2019, 05:47:01 pm
Ptw
Title: Re: Dawnthunder: Born of chaos
Post by: delphonso on March 02, 2019, 06:28:48 pm
This is going to be great.
Title: Re: Dawnthunder: Born of chaos
Post by: scourge728 on March 02, 2019, 07:11:05 pm
ptw
Title: Re: Dawnthunder: Blessed are the peacemakers
Post by: Superdorf on March 02, 2019, 07:29:02 pm
Granite 15th, 1050
---------------------------------------------------------------------------
Being the only dwarf with a pickaxe, Scourge struck the earth. Then she struck it again. And again. And pretty soon she had a rhythm going, and she just disappeared down there.

(https://i.imgur.com/TISzIta.png)

Daedalus watched a while, fascinated, then turned away. "Oi, Dodok, what sorta junk we got in that wagon anyway?"

Dodok hopped onto a shattered wheel and craned her neck to peek inside. "Uh... we got rocks."

"Rocks?" asked Daedalus.

"Rocks," said Dodok.
Spoiler (click to show/hide)

Daedalus made a sort of "pfft" noise with his lips. "Do we have anything else in there?"

"Uh... yeah," said Dodok, rummaging through the supplies. "We got... logs... food... drink... hey, somebody left a hammer in here." Dodok pulled out a junky-looking war hammer. "Where'd this old thing come from?"

"Mine," said a dwarf, and stepped forward. "That is Hammer of Peace."
"What?"
"Is Atir's Hammer of Peace," said the dwarf, whose name was Atir apparently. "For making land peaceful."
"Lovely!" said Daedalus, grinning again. "We have a militia commander!"

(https://i.imgur.com/1jtjMw6.png)

---------------------------------------------------------------------------
Spoiler: OOC (click to show/hide)
Title: Re: Dawnthunder: Born of chaos
Post by: methylatedspirit on March 02, 2019, 08:39:34 pm
ptw
Title: Dawnthunder: First blood
Post by: Superdorf on March 02, 2019, 09:10:31 pm
16th of Granite, 1050
---------------------------------------------------------------------------
"Hey Daedalus?"
"Mm?"
"What d'you suppose that is?"

(https://imgur.com/wjv8njR.png)

---------------------------------------------------------------------------

Spoiler (click to show/hide)

Dodok came running into Scourge's dig-hole. "Workshop! I need a workshop!"

"What?"

"There's an owl out there!" yelled Dodok. "We need to fortify! Now!"

"That's... owls aren't all that dangerous," said Scourge.
"This one is!"

Spoiler (click to show/hide)

"Oh."
---------------------------------------------------------------------------

Spoiler (click to show/hide)

"Ugh. Why would you build anything with this gunk?"
"Quick-- light-- usable," said Dodok, hammering furiously at something. "Hatch cover." Pounding a final stake, she held the newly made hatch cover to the light.

"Huh," said Olon the mechanic. "Well, I'll put it over the stair. You lot wanna go grab the food and bring it in?"

"Sure," said Dodok, and the six clambered back up to fetch the barrels.
---------------------------------------------------------------------------
20th of Granite, 1050
---------------------------------------------------------------------------

"IT SAWW MEEEE"

"Saw? Owl? I KILL!" Atir dashed up the stairs with hammer in hand.

(https://imgur.com/QPiT8j4.png)

Atir called out to Olon, who had ran far to the north in her panic. "You can come back now! Owl is peaceful! I pacify!"

(https://i.imgur.com/u2I0na3.png)

Olon returned, surprisingly calm about the whole situation. "We have got to get underground."
Title: Re: Dawnthunder: Born of chaos
Post by: scourge728 on March 02, 2019, 10:08:46 pm
I hope you know you've set the bar way too high with those drawings, I know for a fact I can't match them
Title: Re: Dawnthunder: Born of chaos
Post by: methylatedspirit on March 02, 2019, 11:51:26 pm
Is this biome reanimating? I really don't want to know what happens when "absurd numbers of megabeasts" is combined with "reanimating biomes".
Title: Re: Dawnthunder: Born of chaos
Post by: wierd on March 03, 2019, 04:41:42 am
We'll find out! :P
Title: Re: Dawnthunder: Born of chaos
Post by: delphonso on March 03, 2019, 12:27:01 pm
I love you, Dorfthunder. Live forever, even as animated monsters.
Title: Re: Dawnthunder: Born of chaos
Post by: Vindcara on March 03, 2019, 02:06:31 pm
Great job Superdorf!

Please dorf me as Iden Inkycried
Also, I'd like to retroactively say I was the one to say "Everything is awful"
Title: Re: Dawnthunder: Born of chaos
Post by: Superdorf on March 03, 2019, 02:30:00 pm
I hope you know you've set the bar way too high with those drawings, I know for a fact I can't match them
Of course. I'm just making those for the fun of it.

Is this biome reanimating? I really don't want to know what happens when "absurd numbers of megabeasts" is combined with "reanimating biomes".
It almost certainly is, and pretty soon you're gonna see exactly what happens when "absurd numbers of megabeasts" is combined with "reanimating biomes".  :D

Please dorf me as Iden Inkycried
Also, I'd like to retroactively say I was the one to say "Everything is awful"
Dorfed and retconned.
Title: Dawnthunder: Royalty, ravens, kaleidoscopic anthills
Post by: Superdorf on March 03, 2019, 04:17:17 pm
"That's... mph... the last one. Food's all in," said Vindcara, leaning on a food barrel to catch his breath. "Now what?"
"Hm," said Daedalus. "Atir, see anything nasty out there?"

"All is nasty," said Atir. "World is nasty. Earth is tainted. Grass is dying. Anthills are glowing." And indeed, a nearby anthill was at that moment putting on rather an impressive light show.

(https://imgur.com/diUosdS.png)   -->   (https://imgur.com/WnrOipy.png)   -->   (https://imgur.com/0vsSDKo.png)

"But also there are dead ravens flying through sky."

(https://imgur.com/rKF5b9S.png)

"Hm... dead ravens. D'you think you could kill a dead raven?" asked Daedalus.
"Dead raven is already dead."

"Pfft. Pacify. Could you pacify a dead raven," said Daedalus.

Atir grinned a manic grin. "Yes," she said. "That, I could do."

"Great," said Daedalus, a happy twist at the corner of his mouth. "Ladies and gent, we're going back up there. Grab as much wood and rock as you can, shove it anywhere there's room. Scourge, think you can keep up with the digging?"

Only the sound of crumbling smoke-rock met him in answer. Shrugging, Daedalus clambered out the hatch.

(https://imgur.com/EPBEb14.png)
---------------------------------------------------------------------------

"Hey Daedalus," said Olon while hauling rocks one morning, "a funny thing occurred to me the other night..."
"Mmph?" mumbled Daedalus from behind an especially large rock.

"Our civilization died centuries ago, right?"
"Mmph."
"So there's been no need for a queen, right?"
"Mmph."
"Buuut we're trying to start our civilization over again, right? You said it the other day-- "a new chapter of dwarven history."

"MmppfGNA." Daedalus set down his rock. "What are you trying to say?"

"We-e-ll, shouldn't a civilization have a queen to rule it?"
Daedalus frowned."We don't have a queen."
"Well, maybe we need a queen," said Olon.
"We don't need a queen," said Daedalus.
"Can I be queen?"

Daedalus thought about it a moment, then waved a hand. "Eh, sure. Knock yourself out. Just don't stop hauling rocks."

(https://imgur.com/p0OsOk6.png)

"Great!" said Olon, beaming. "I'm gonna go mandate something!" And she was gone.

Maybe that was a mistake, thought Daedalus, stumping off to grab another rock.
---------------------------------------------------------------------------

The next few weeks were busy ones. As the ravens circled overhead, the dwarves of Dawnthunder labored day and night to bring the supplies in, with Atir keeping watch and Scourge digging like a mad-dwarf to make room for it all. For all the rest of the month the dwarves hauled... and on the last day of Granite, the ravens took notice.

(https://imgur.com/nJ28BgS.png)
---------------------------------------------------------------------------

"Open hatch," said Atir, rapping on the wood. "Giant cardinals coming. Dead cardinals. I cannot fight."
"Giant cardinals? But... what about the ravens?"
"I pacify."

Spoiler (click to show/hide)
---------------------------------------------------------------------------
Title: Re: Dawnthunder: Born of chaos
Post by: Solitarian on March 03, 2019, 04:33:15 pm
I was hoping that the raws would be duplicated even more, as this world seems far too tame for this premise. Still, I will follow this series with interest, though I shall not participate, as I would surely just accidentally kill everyone. In the future, could I be dorfed as some kind of scholarly type? A bookkeeper or librarian or something like that would be good.
Title: Re: Dawnthunder: Born of chaos
Post by: methylatedspirit on March 03, 2019, 06:19:52 pm
The more duplicated the raws, the less stable the game tends to be. Screwing with just the materials is the safest bet for a succession fort. The exact reason, I'm not sure, but my guess is that the game doesn't care about such details until a fort or adventurer is actually being played.
Title: Re: Dawnthunder: Born of chaos
Post by: Superdorf on March 03, 2019, 07:13:55 pm
I will follow this series with interest, though I shall not participate, as I would surely just accidentally kill everyone. In the future, could I be dorfed as some kind of scholarly type? A bookkeeper or librarian or something like that would be good.
I am honored by your presence, good sir! I'll keep an eye out for a scholarly sort of dwarf. You could take Queen Olon if you like? She's our designated bookkeeper.
Title: Dawnthunder: Your queen commands thee
Post by: Superdorf on March 03, 2019, 07:32:27 pm
With the hatch blocked, the dwarves set themselves to new tasks. While Scourge started digging lower to see what might lie below the smoke-rock, Dodok, Olon, and Daedalus set about constructing a few workshops from smokerock. The stuff was surprisingly easy to work with, what with its weighing next to nothing

(https://imgur.com/ho5Fcby.png)

and pretty soon the chamber began to take on a rather homely appearance.

(https://i.imgur.com/Z5vPQhg.png)

---------------------------------------------------------------------------
4th of Slate, 1050
---------------------------------------------------------------------------

Just as Daedalus finished putting up the last shop, somebody tapped him on the shoulder. "Hm, what-- oh. Olon?"

Olon, queen of the dwarves, stood before Daedalus in all her majesty, looking... not very imperious, actually. She seemed downright giddy. "I've got it," she cried. "My mandate!"

"Your... mandate."

"My mandate," she said, nodding solemnly. "I was thinking and thinking, trying to think what our fortress will need most, and just now I thought of it!" Olon attempted a regal bearing. "Daedalus Stukononul, expedition leader of the White Hammer, your queen commands thee: make us some coffins!"

(https://i.imgur.com/opOt8LY.png)

"Coffins."
Olon bounced a little. "Uh-huh!"

Daedalus pinched the bridge of his nose. "How many coffins?"
"Uhh... three of them. For now."
"Three coffins."
"Yeah!"

"...I'll see what I can do," said Daedalus, resigning himself to his fate. "Oi, Scourge! What sort of rock we got down there?"

A distant voice sounded from below. "Lessee... we got... wicked vapor rock... profane gloom rock... sphalerite... sphalerite... sphalerite... sphalerite... bismuthinite... sphalerite..."

"Wait, how much sphalerite is down there?"
"A lot," said Scourge.

"Is there... is there any *rock* down there?"
"Not really," said Scourge. "Lots of sphalerite though."

Daedalus sighed. "Keep digging."
---------------------------------------------------------------------------

Two days later, Scourge struck slate. Olon declared herself manager, broker, and bookkeeper in celebration.

(https://i.imgur.com/xe0Qecg.png)

---------------------------------------------------------------------------
7th of Slate, 1050
---------------------------------------------------------------------------
Tink... tink... tink... *SPLURCH*

(https://imgur.com/biFrTEk.png)

(https://imgur.com/JLFcvAa.png)

---------------------------------------------------------------------------
"Yeah, I know."
"You know?"

"Sure," said Daedalus. "We're in a jungle. There was bound to be groundwater somewhere. I'm just surprised it took us this long to find it!"
"Well-- well how am I supposed to dig through it?"

"You don't!" cried Daedalus. "We have enough rock up here to last us, and we can start a farm with the water! Just start carving out somewhere to put the food down there-- things are getting a bit cramped, what with the workshops and all. Get a drink first, maybe? You look parched."

"...Fine," said Scourge. "But we're gonna have to pierce that thing sooner or later, so you had better figure something out."

"Trust me," said Daedalus, grinning. Scourge stumped off for the ale-barrels, a thunderous expression on her face.

(https://imgur.com/eKjAtUh.png)
---------------------------------------------------------------------------
Title: Re: Dawnthunder: Born of chaos
Post by: Enemy post on March 03, 2019, 08:29:07 pm
Can I have a dwarf, please?
Title: Re: Dawnthunder: Born of chaos
Post by: Superdorf on March 03, 2019, 08:49:26 pm
Can I have a dwarf, please?
Sure, but if you don't mind I'd like to wait for a migrant wave first. Do you have any name/gender/profession/whatever preferences?
Title: Dawnthunder: Dead horse, undead horse
Post by: Superdorf on March 03, 2019, 09:47:59 pm
8th of Slate, 1050
---------------------------------------------------------------------------
Looking for something to do, Olon wandered over to the carpenter's workshop. "What's that?"

Spoiler (click to show/hide)

"Corkscrew," said Dodok, squinting as she etched a long spiral pattern into a log. "Daedalus wants stuff for a screw pump. Says we're gonna build a farm with it."

"Oh. How will we do that?"
"We'll pump the water up, I guess. Hey, did Daedalus kill those horses yet?"

From across the room, a confused horse uttered its last cry. "Bree-ee-ee?" *CRUNCH*

"Yes."

(https://i.imgur.com/gCrjQJA.png)
---------------------------------------------------------------------------
12th of Slate, 1050
---------------------------------------------------------------------------
Something smelly and soft and rustly crawled up behind Olon. Wheeling, she punched it reflexively.

Spoiler (click to show/hide)

"D-did... did you see that?"
Daedalus nodded. "We saw that. Best watch out, the other'll probably be crawling about too."
"Yeah. Yeah, it probably will," said Olon, a gleeful expression spreading across her face. "And we'll just give it a royal thrashing, won't we?"
---------------------------------------------------------------------------
Title: Re: Dawnthunder: Born of chaos
Post by: Vindcara on March 03, 2019, 11:50:01 pm
Well, good to have that whole reanimating question cleared up.
Title: Re: Dawnthunder: Born of chaos
Post by: methylatedspirit on March 04, 2019, 02:34:32 am
Tangentially related, but, this is what DFhack believes the density of smokerock to be.
(https://i.imgur.com/eebmx9O.png)
This is what DFhack thinks of the molar mass (in kg/mol, probably) of smokerock. Keep in mind, the molar mass of hydrogen molecules is around 2000 kg/mol, and the average molar mass of dry air is around 29000 kg/mol.
(https://i.imgur.com/0MpAhx2.png)
DFhack's drunk, it needs to go home.
Title: Re: Dawnthunder: Born of chaos
Post by: Enemy post on March 04, 2019, 02:35:18 am
Can I have a dwarf, please?
Sure, but if you don't mind I'd like to wait for a migrant wave first. Do you have any name/gender/profession/whatever preferences?

No problem. Anything's fine, although I'd prefer male.
Title: Re: Dawnthunder: Born of chaos
Post by: Solitarian on March 04, 2019, 02:46:09 am
You could take Queen Olon if you like? She's our designated bookkeeper.

The queen? Well, that's quite the offer. I accept. The great scholar Solitarian shall bring us to victory... or be eaten by a weretree.
Title: Re: Dawnthunder: Born of chaos
Post by: wierd on March 04, 2019, 05:06:09 am
We could arguably make zinc hammers out of all that sphalerite... As well as zinc barrels/bins..  the issue is fuel at this point.

Also-- You *CAN* put the smoke boulders to use as something other than raw building material since jewelers can cut and encrust with it.  Its not worth a lot, but it builds the skill, and gets rid of the stuff.


I suggest creation of an atom smasher to effectively deal with the hair menace. Hair zombies are particularly difficult to put down by ordinary means.
Title: Re: Dawnthunder: Born of chaos
Post by: methylatedspirit on March 04, 2019, 05:19:12 am
There's nothing stopping you from breaching all three cavern layers to get to the magma, no? It's just that, taking that route could kill the fort six ways from Sunday. Keywords include "megabeast", "reanimating biome", "zombiefied wildlife", and "accidental flooding". But you know, apart from that, "perfectly" "good" plan.
Title: Re: Dawnthunder: Born of chaos
Post by: wierd on March 04, 2019, 05:30:35 am
Now now now..

I was not meaning "mass processing" here, more "A single hammer dwarf is a singe point of failure", and getting say, 3 to 4 more hammers (which should be quite doable with some wood to use as fuel) would be very beneficial at some near to future point.

Also, doesn't double-slit still work?  (also, max-subregions is turned to max. This means there is a good chance the aquifer could be simply bypassed by looking for an edge.)
Title: Re: Dawnthunder: Born of chaos
Post by: methylatedspirit on March 04, 2019, 06:25:56 am
Alright, that puts the maximum number of logs needed at 8 (smelting 4 zinc bars to make 4 war hammers). Not exactly the end of the world, I can't see any major problems with that plan.
Title: Re: Dawnthunder: Born of chaos
Post by: Hanslanda on March 04, 2019, 08:50:14 am
Ptw
Title: Re: Dawnthunder: Born of chaos
Post by: methylatedspirit on March 04, 2019, 10:08:21 am
Can I be dorfed? I'd like one of the peasants* of the next migration wave, preferably male.
*If not available, the least skilled. If that's not available, the dumbest.
Title: Re: Dawnthunder: Born of chaos
Post by: Superdorf on March 04, 2019, 12:07:17 pm
Tangentially related, but, this is what DFhack believes the density of smokerock to be.
(https://i.imgur.com/eebmx9O.png)
This is what DFhack thinks of the molar mass (in kg/mol, probably) of smokerock. Keep in mind, the molar mass of hydrogen molecules is around 2000 kg/mol, and the average molar mass of dry air is around 29000 kg/mol.
(https://i.imgur.com/0MpAhx2.png)
DFhack's drunk, it needs to go home.
Ahh that's hilarious. This stuff is so broken.
We could arguably make zinc hammers out of all that sphalerite... As well as zinc barrels/bins..  the issue is fuel at this point.

Also-- You *CAN* put the smoke boulders to use as something other than raw building material since jewelers can cut and encrust with it.  Its not worth a lot, but it builds the skill, and gets rid of the stuff.


I suggest creation of an atom smasher to effectively deal with the hair menace. Hair zombies are particularly difficult to put down by ordinary means.

No problem. Anything's fine, although I'd prefer male.
Alright then.

The queen? Well, that's quite the offer. I accept. The great scholar Solitarian shall bring us to victory... or be eaten by a weretree.
Queen Solitarian it is!

We could arguably make zinc hammers out of all that sphalerite... As well as zinc barrels/bins..  the issue is fuel at this point.
You can make hammers out of zinc? Cool! I might just, though I'm a little reluctant to burn potential aquifer-piercing supplies...

Also-- You *CAN* put the smoke boulders to use as something other than raw building material since jewelers can cut and encrust with it.  Its not worth a lot, but it builds the skill, and gets rid of the stuff.
Noted. It's kinda fun building stuff with it, though... such bright happy colors!

I suggest creation of an atom smasher to effectively deal with the hair menace. Hair zombies are particularly difficult to put down by ordinary means.
Hm, yes, either that or magma. I'd prefer magma.

There's nothing stopping you from breaching all three cavern layers to get to the magma, no? It's just that, taking that route could kill the fort six ways from Sunday. Keywords include "megabeast", "reanimating biome", "zombiefied wildlife", and "accidental flooding". But you know, apart from that, "perfectly" "good" plan.
We will breach that aquifer, and we will dig down to magma, come what may. It's just a matter of time.

Now now now... I was not meaning "mass processing" here, more "A single hammer dwarf is a singe point of failure", and getting say, 3 to 4 more hammers (which should be quite doable with some wood to use as fuel) would be very beneficial at some near to future point.
Hm, point taken. If I can't breach the aquifer in a timely fashion, I'll look into some wood-burning.

Also, doesn't double-slit still work?  (also, max-subregions is turned to max. This means there is a good chance the aquifer could be simply bypassed by looking for an edge.)
I'm pretty sure I combed the whole world for an embark-spanning aquifer... soo, I'll be using this method (http://www.bay12forums.com/smf/index.php?topic=169616.0) to pierce the thing straight through the middle.

Can I be dorfed? I'd like one of the peasants* of the next migration wave, preferably male.
*If not available, the least skilled. If that's not available, the dumbest.
Sure. I usually draft such dorfs into the military-- would you rather yours remain a civilian?

Today's going to be busy, especially with the snow to clean up. I'll try and put up an update at some point or other, but... no promises.
Title: Re: Dawnthunder: Born of chaos
Post by: wierd on March 04, 2019, 12:13:17 pm
(quick google says no, DF does not let you make pure zinc weapons, which is silly; it has similar working properties to pure copper, and a similar mass) 

Oh well.  If you find any copper, you can turn it into heavier bronze at least.
Title: Re: Dawnthunder: Born of chaos
Post by: MCreeper on March 04, 2019, 01:36:18 pm
Can i join?
Title: Re: Dawnthunder: Born of chaos
Post by: Superdorf on March 04, 2019, 03:05:34 pm
Can i join?
Sure, welcome aboard! I'll put you on the turnlist.

So I've been wondering... do we want a new thread title? The current one's just a placeholder, really.
Title: Re: Dawnthunder: Born of chaos
Post by: methylatedspirit on March 04, 2019, 03:53:49 pm
Can I be dorfed? I'd like one of the peasants* of the next migration wave, preferably male.
*If not available, the least skilled. If that's not available, the dumbest.
Sure. I usually draft such dorfs into the military-- would you rather yours remain a civilian?
Do whatever you want with them. It's probably inefficient to train their skills up from scratch.
Title: Re: Dawnthunder: Born of chaos
Post by: Solitarian on March 04, 2019, 04:26:23 pm
I eagerly anticipate the gruesome death of my regal dwarf.

So I've been wondering... do we want a new thread title? The current one's just a placeholder, really.

Yes! The title should definitely reflect the peculiarity of this game's duplicated raws. Here are some suggestions.

Dawnthunder: duplicator of raws
Dawnthunder: menaces with spikes of duplicated raws
Dawnthunder: double raws, double fun
Dawnthunder: !!duplicated raws!!
Dawnthunder: Duplicatedraws the Death of Dying
Title: Re: Dawnthunder: Born of chaos
Post by: methylatedspirit on March 04, 2019, 04:36:04 pm
I have one suggestion, but it's a bad joke:
Dawnthunder: smokerock's one hell of a drug.
Title: Re: Dawnthunder: Born of chaos
Post by: Superdorf on March 04, 2019, 05:02:35 pm
I have one suggestion, but it's a bad joke:
Dawnthunder: smokerock's one hell of a drug.
That is a truly terrible joke. I love it.  :D

So consensus seems to be we do indeed need a new title. The more suggestions we have for this before we pick, the better.
Title: Dawnthunder: It menaces with spikes of tetanus
Post by: Superdorf on March 04, 2019, 05:21:47 pm
15th of Slate
---------------------------------------------------------------------------

The food stockpile was plenty big enough for now, so Scourge decided to scout out the area around the aquifer a little bit. Just as she was getting into a rhythm, her pick lodged in something. She pulled on it, and--

(https://imgur.com/AeUE4b5.png)

---------------------------------------------------------------------------

"What?"
"It's exactly that, The cavern is the aquifer."

Spoiler (click to show/hide)

"There's some slate, and then wet sand all the way to the bottom. And you know what that means?" asked Scourge, grinning. "We don't have to touch it! We can just build straight through and keep going!"

"That's... but that's wonderful!" cried Daedalus. "Everybody, grab some smokerock and get down there!" And with that, Daedalus grabbed a chunk of the stuff himself and charged down the stairs hoisting it triumphantly over his head.

(https://imgur.com/oxhMjp8.png)

---------------------------------------------------------------------------

And so it went for the next several days. The dwarves of Dawnthunder scurried up and down, up and down, hauling smokerock down into the caverns while Scourge dug below, carving through rock like a dwarf possessed. Soon she'd cracked open another two caverns, and was forced to stop while the others built stairways down.

(https://imgur.com/WOZrTyS.png)

(https://i.imgur.com/u1nQi5n.png)

(https://imgur.com/qt4Rluh.png)
---------------------------------------------------------------------------
20th of Slate
---------------------------------------------------------------------------

Another day, another block. The dwarves had run out of smokerock, and so Daedalus took a block of slate with him as he descended into the caverns. He stopped at the opening to the third cavern, taking a moment to admire the wondrous expanse below him. Layers of phyllite gave way to magnificient columns of petrified wood, which yielded in turn to white marble and-- wait.

Was that...?

(https://i.imgur.com/BpmuOnz.png)

---------------------------------------------------------------------------

Spoiler (click to show/hide)

Daedalus danced onto the workshop floor, spinning with his arms spread wide. "Divine metal!" he cried. "Metal of the gods! Metal sublime! Oh joy! Oh rapture! Oh-- Olon! How goes the pot-making?"

"Great!" said Olon. "My name's not Olon though!"
"What?"

"My name's not Olon," said not-Olon. "I changed it!"
"...You've been Olon all the years I've known you."

"But all the years you've known me," said not-Olon patiently, "I wasn't a queen. Now I am! And a new queen should have a new name!"
"Ah," said Daedalus. "So... what's your new name?"

"Solitarian," said Solitarian.

(https://i.imgur.com/L2V8dhH.png)

"My name is Solitarian. And as your newly named queen, I command thee: make me three pair of boots."
"What?"

(https://imgur.com/WeEnObQ.png)

---------------------------------------------------------------------------

Spoiler: OOC (click to show/hide)
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: delphonso on March 04, 2019, 07:17:14 pm
Hopefully that rusted metal can be processed somehow.
Title: Dawnthunder: Of magma and mushrooms
Post by: Superdorf on March 05, 2019, 06:43:49 pm
24th of Slate, 1050
---------------------------------------------------------------------------
Down, down, down Scourge dug, carving the spiral staircase ever deeper, as the days and weeks crumbled by under the swing of her pick. Scourge swung, and the pick clove deep. Scourge pulled, and a blast of burning air rushed through the gap as the pick wrenched free from the rock, glowing.

(https://imgur.com/8K9iD5k.png)

(https://imgur.com/wHDdovQ.png)

(https://imgur.com/OoRWeXH.png)

It was good. Scourge began the long climb upwards, satisfied with her work.
---------------------------------------------------------------------------
10th of Felsite, 1050
---------------------------------------------------------------------------
Now she knew the lay of the deeps, Scourge set herself to carve in earnest. Already she had hollowed a chamber for the plantings, with a trench to draw water from the cavern-aquifer below.

(https://imgur.com/xOYDKQS.png)

Rejoicing at this welcome news, Daedalus began the brewing of their remaining mushroom supplies-- for surely there would now be no shortage.
Spoiler (click to show/hide)

---------------------------------------------------------------------------

(https://imgur.com/k0zxAlU.png)

A lone bugbat roosted on the ledge of the stairway, inspecting the strange incursion into its subterranean world.

(https://imgur.com/CcB1EXV.png)

Daedalus told somebody to seal the gap.
---------------------------------------------------------------------------
14th of Felsite, 1050
---------------------------------------------------------------------------
At last, the farm level was complete and ready for flooding.

(https://imgur.com/oohpuX7.png)

Satisfied, Scourge moved on to the stockpiles, and Solitarian set about the long task of bucket-flooding the farms... by herself. Dodok made more buckets, but Solitarian would allow no dwarf to help her. "A queen should provide for her subjects," she declared, and none could persuade her otherwise.

(https://imgur.com/GBWAutF.png)
---------------------------------------------------------------------------
2nd of Hematite, 1050
---------------------------------------------------------------------------

After two long weeks, Solitarian completed her great labor. Thikut the planter, pleased to have work at last, descended the long staircase to begin cultivation.
Spoiler (click to show/hide)

---------------------------------------------------------------------------
Spoiler: OOC (click to show/hide)
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: Hanslanda on March 06, 2019, 06:40:19 am
So far, very interesting. I'm hoping for a creatively insane megaproject somewhere down the line. Something involving the Madness Dust in great billowing clouds.
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: methylatedspirit on March 06, 2019, 06:51:45 am
Huh. That long without a farm, and in most cases I'd have considered it a lost cause. Then again, I've never tried to embark somewhere evil, so I'm probably overextrapolating from my experience in normal embarks in normal worlds.
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: wierd on March 06, 2019, 07:33:22 am
considering we started with a hammerdwarf, this is clearly a custom embark loadout.  he probably started with extra shrooms and booze.
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: Superdorf on March 06, 2019, 08:31:47 am
This was indeed a customized embark.
(https://imgur.com/3acY1Vo.png)
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: methylatedspirit on March 06, 2019, 08:40:55 am
100 units of bauxite. I guess time (to getting underground) was a major constraint, given that every moment that a dwarf is on the surface, is an opportunity for the game to screw you over?
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: Superdorf on March 06, 2019, 09:39:45 am
100 units of bauxite.
I wasn't sure how long it would take to get through the aquifer, or even if I could do so at all. The bauxite was to serve as a stone reserve for that unfortunate situation, and I hoped its magma-safety might come in handy later even if the aquifer proved a simple matter. (Which it did.)

I guess time (to getting underground) was a major constraint, given that every moment that a dwarf is on the surface, is an opportunity for the game to screw you over?

Sure. I figured I'd have to take the hauling in shifts, popping up and down whenever the wildlife died down a bit. But then we had things like owls and ravens near the beginning, and I was able to drag most of the basics inside right away. It went OK, all things considered.

Honestly, I really overplanned this. Everything just sort of clicked into place, regardless of my preparations.  :)
Title: Dawnthunder: Architecture in the slate
Post by: Superdorf on March 06, 2019, 11:19:20 am
6th of Hematite, 1050
---------------------------------------------------------------------------
Now that the essentials had been more or less taken care of, Scourge turned her attention to more luxurious commodoties-- such as bedrooms.

(https://imgur.com/WwpHKve.png)

Scourge was a little suspicious of the design Daedalus had laid out for her. He called it a "windmill pattern". Said it was a part of his Vision.

It looked cramped to her.
---------------------------------------------------------------------------

(https://imgur.com/L7xNm2w.png)

Three days later, Scourge finished hacking out the seventh bedroom nook. She was glad to stop carving nooks; they were finicky things to carve. Dig too far and you'd break right into another one.
---------------------------------------------------------------------------
12th of Hematite, 1050
---------------------------------------------------------------------------
"HnngHA"
"NnnnGA"
"HnnnGRA"

Spoiler (click to show/hide)

"Uh, Atir?"
"Nnng-- What." Atir lowered her hammer.
"What are you doing?"

"Drilling with hammer," grunted Atir. "Will fight better this way."
"Oh," said Dodok.

"NnnnGNA"

(https://imgur.com/dDLajKS.png)
---------------------------------------------------------------------------
14th of Hematite, 1050
---------------------------------------------------------------------------

Spoiler (click to show/hide)

Vindcara shoved his way into a neatly hewn chamber, pushing a pile of slate blocks in front of him. Scanning his surroundings with an expert eye-- it really was a nice spot Scourge had dug out for him-- he walked about the room, marking with a chunk of smokerock where he intended to put his kniferacks and worksurfaces. Already he could see a fine mincing kitchen in the making here, just as soon as he got all the loose stone out of the way... and he'd have to improvise some kind of knife. Maybe he could sharpen a piece of slate or something.
---------------------------------------------------------------------------
15th of Hematite, 1050
---------------------------------------------------------------------------
The kitchen was ready for use, and-- though it'd taken him several long hours-- Vindcara had managed to grind a shard of slate into a usable blade. Now to see about that horse meat.

(https://imgur.com/cXEzV81.png)

It was nice, Vindcara reflected, to get away from Solitarian for awhile. She'd been acting kind of strange around him lately.

Spoiler (click to show/hide)

---------------------------------------------------------------------------

"Daedalus?" asked Solitarian, as she chiselled out the bottom of a rock pot.
Daedalus raised his eyes from the plump helmet he'd been mashing. "Yeah?"

"Where'd our anvil go?"
"It's still outside," said Daedalus, "and I don't intend to grab it any time soon."

"Well, make another one sometime," said Solitarian. "Your queen commands thee. We're going to need more than one, you know."

(https://imgur.com/BQf3v4k.png)

---------------------------------------------------------------------------
19th of Hematite, 1050
---------------------------------------------------------------------------
There was no need for more workspace just now. It was time, Scourge decided, for something new. Something ambitious.

It was time to carve a dining hall.

(https://imgur.com/6SMZCNX.png)

Daedalus had laid out his Vision in detail. The hall was to be long and wide, with chambers on either side for various purposes. Long rows of stone tables would stretch across it, and eight staircases would provide access, radiating from the central one in a manner pleasing to the eye. Dwarves would come to witness this Vision in its glory, and Dawnthunder would recieve them well. Thus was the Vision, and thus it would be done.

Scourge was just happy she wouldn't have to eat on the floor anymore.
---------------------------------------------------------------------------
21st of Hematite, 1050
---------------------------------------------------------------------------
"Oi, Atir," said Daedalus one morning. "Solitarian was asking about the anvil the other day, and she's right-- we should bring it in sometime. Is it safe to go outside yet?"

Atir lifted the hatch cover a mite.

(https://imgur.com/JRZDDGc.png)

(https://i.imgur.com/jW8iAhA.png)

"No."
---------------------------------------------------------------------------
3rd of Malachite, 1050
---------------------------------------------------------------------------

(https://imgur.com/7eiBKIh.png)

After long weeks of knifework, Vindcara had finally cut through the very last of the horsemeat. The mincework was a little sloppier than he'd like, but that would surely improve with better tools. For now, he was content.
---------------------------------------------------------------------------
6th of Malachite, 1050
---------------------------------------------------------------------------
"Don't get me wrong-- it's a very nice mug indeed-- but how did you even carve this stuff?"

(https://imgur.com/ceSBNvj.png)

"I improvised!"

Well, thought Daedalus, at least it's not smokerock. And it really is a very nice mug.
---------------------------------------------------------------------------
9th of Malachite, 1050
---------------------------------------------------------------------------
After nearly three weeks of labor, Scourge squared the last corner with a triumphant swing. The dining hall was clear-- and already the others were fitting it with Dodok's fine masonry.

(https://imgur.com/RYHSyEm.png)

Until this day, Dawnthunder had been a dugout, the frantic scrapings of seven beleagured dwarves. Now the seven were well-fed and safe, and their hole had become a home.

Soon, it would become a fortress.
---------------------------------------------------------------------------
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: Superdorf on March 06, 2019, 11:51:51 am
Migrants have arrived, and they're not dead yet! Methylatedspirit, Enemy post, what names do you want your dorfs to go by?
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: Enemy post on March 06, 2019, 12:26:55 pm
Just Enemy post, please.
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: Solitarian on March 06, 2019, 03:12:32 pm
To fit the theme of this fortress, I think the furniture, weapons, walls, etc. should be made of unusual things. You could make tables of soap, for example.
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: Superdorf on March 06, 2019, 04:08:23 pm
To fit the theme of this fortress, I think the furniture, weapons, walls, etc. should be made of unusual things. You could make tables of soap, for example.

Hm, yes. Certainly I've been enjoying the smokerock for construction purposes-- it's so light and colorful! Just so long as you don't think too hard  about what it's made of...

Also, sphalerite crystal appears to be a workable rock; our dwarves will happily fashion the stuff into mugs, furniture or what have you. Given the striking nature of the mineral itself--

Spoiler: Sphalerite crystal (click to show/hide)

--I can only imagine the resulting works of craftsdwarfship are spectacular indeed.
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: methylatedspirit on March 06, 2019, 05:20:58 pm
A normal sphalerite mug just sounds painful to even touch.

I'll have my dwarf go by "methylatedspirit", though for the sake of storytelling, "Methyl" might be more suitable in dialogue.
Title: Dawnthunder: Improbable geology
Post by: Superdorf on March 08, 2019, 01:58:15 pm
---------------------------------------------------------------------------
12th of Malachite, 1050
---------------------------------------------------------------------------
Three months ago, Scourge had cracked open the pure mantle of the earth. Now she intended to make something of it.

(https://imgur.com/BKzEfgk.png)

There was no need for any great Vision now, for this was a labor close to Scourge's heart. Working by instinct, she chipped swiftly at the stone, content to let the pick do its good work. Two long days passed like flowing fire, and then--

(https://i.imgur.com/sWsRA6b.png)

There should not be water here. This was no place for water. Incredulous, Scourge dug deeper into the damp.

(https://imgur.com/ZBAh8Jz.png)

Even as the water began to flow, Scourge dug deeper still, hoping against hope... until, at last, she was forced back by the rising water.

(https://imgur.com/ifMthTo.png)

(https://imgur.com/H5ybAsc.png)

This was a terrible thing, water over magma. Scourge would have to try a higher level.
---------------------------------------------------------------------------
15th of Malachite, 1050
---------------------------------------------------------------------------
A furtive tapping at the hatch sounded over Atir's head. "Hsst!" whispered a voice. "Is anyone down there?"
"Hng," said Atir, raising her hammer. "Who walks over hatch?"
"Three dwarves!" whispered the voice, sounding frantic. "Only there's giant sparrows out here with an awful lot of flesh missing--"

(https://imgur.com/fXabMg2.png)

"--and we'd really like to get off the surface before they notice!"

Atir raised the hatch a mite, and seeing three pairs of dwarf-boots, opened the hatch completely. "In. Quickly."
---------------------------------------------------------------------------

Atir escorted the migrants to the dining hall, where they were recieved with great rejoicing. Daedalus sought to learn their names and trades, and so the three introduced themselves in turn.

"I am Adil," said the first, a burly woman with emerald eyes. "High Master in the brewer's art."
(https://imgur.com/yOAFqzF.png)

"And I am Enemy Post", said the second, well-sinewed and confident. "My accomplishments in metalcrafting are innumerable, and I am proficient in the skills of war."
(https://imgur.com/tjld3vA.png)

"Worthy skills!" declared Daedalus, eyes alight. "We recieve you both with gladness! But what of this dwarf behind you? What name and glory does he claim?"

"Uhh," said the last, reluctantly stepping forward. "So I'm... Methylatedspirit. I normally just go by Methyl. I can, uh, dye cloth. Kind of."

"Dye cloth?" said Daedalus. "As in, apply colors to it?"
(https://imgur.com/2H6HYPr.png)
"...Yes."

"Ah," said Daedalus. "Well then... hm. Are you light on your feet?"
(https://imgur.com/C4mc4kZ.png)   (https://i.imgur.com/yWCwWSa.png.png)
"I suppose so."

"Can you run, and dodge, and endure?"
(https://imgur.com/oR1dSfD.png)
"...Mmmaybe?"

"Are you willing to fight and die for your new home?"
(https://imgur.com/7HveN4O.png)
(https://i.imgur.com/aTMAejB.png)
"Uhh. Actually, my doctor says--"

"Wonderful!" cried Daedalus, the old mad grin across his face. "Atir shall have a sparring partner!"
"What?"

(https://imgur.com/WJVJNUg.png)
---------------------------------------------------------------------------
Spoiler: OOC (click to show/hide)
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: Solitarian on March 08, 2019, 03:01:54 pm
You are setting a difficult precedent with all these cool illustrations and descriptions. Whenever the next guy plays, he better produce oil paintings of Dawnthunder daily!
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: wierd on March 08, 2019, 03:13:58 pm
I think I can match his mspaint skills...  Dunno if I can find the time to do them though. My current job is... Lets just say the time I actually get to spend sitting down is.. Fleeting.
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: methylatedspirit on March 08, 2019, 07:08:17 pm
200×200 images at 16(?) colors. I can't even make pixel art; best I can do is trace my calculator's font!
Title: Dawnthunder: A song of... uh... lignite and fire
Post by: Superdorf on March 08, 2019, 08:00:05 pm
---------------------------------------------------------------------------
28th of Malachite, 1050
---------------------------------------------------------------------------
Solitarian was bored. She'd been carving rock pots for months now, which had been monotonous enough, but now she was done and there just... wasn't much else to do. Everyone was just kind of waiting around for Scourge to finish whatever she was working on down below.

Well, Solitarian wasn't going to stand for that. She was queen! She'd make her own entertainment! Stirred to action, Solitarian grabbed some slate blocks from the mason's, lugged them down the stairs, and set to work.

Spoiler (click to show/hide)

She'd worked in mechanics before, back in the underdark-- had gotten pretty good at it, actually. It was about time she gave it another go.

Spoiler (click to show/hide)
---------------------------------------------------------------------------
8th of Galena, 1050
---------------------------------------------------------------------------
That first stint with the puddingstone had startled her, sure, but Scourge was no quitter-- not when magma was at stake. After the first disappointment, she'd simply moved her excavations higher, on the clean dry lignite, and all was now ready.

(https://imgur.com/8MuHfO8.png)

Yes. Yes, this was very nice. Now it was time to give it life.
---------------------------------------------------------------------------

(https://imgur.com/0V1zsjQ.png)

Scourge first gave worship to her god, Nunur the Copper Abyss, Lord of the Caverns, Lord of the Silent Waters-- for it would not do to perform such a great and dangerous labor as hers without first yielding proper homage. Her prayers complete, Scourge descended, enraptured, once again into the uttermost bowels of the earth. There she worked with caution, listening for the burning river at each swing.

Spoiler (click to show/hide)

The lignite crumbled quickly. Scourge stopped, and listened, and felt, and knew the blood-fire was close.
---------------------------------------------------------------------------
Dodok worked quickly, feverishly, like she'd done in that first week-- but in eagerness now, not in terror. In a very little time, her work was ready, and Vindcara took it upon himself to install it.

(https://imgur.com/HiAqZzJ.png)
---------------------------------------------------------------------------
With the final precaution complete, Scourge descended one final time to finish what she had started. She had planned her work well, taking the passage to the very edge of the burning sea, and now she needed only break the last wall from above.

(https://imgur.com/hPXhl0N.png)

Scourge worked carefully, carefully now, as the magma groaned behind the incandescent stone. The groanings grew louder-- louder-- and knowing what was to happen, Scourge scrambled up and away.

The wall gave.

(https://imgur.com/bDiNDa0.png)

Scourge snickered, cackled as the rushing feldspar crashed, torrential, under her feet, under the stone. The air burned, the earth crackled, and still Scourge cackled, standing triumphant over a tiny apocalypse of her own devising. Scourge cackled, and was glad that day to be a dwarf.
---------------------------------------------------------------------------
After that, all the dwarves had to do was rig a couple of Solitarian's mechanisms to get the floodgate to lower. A simple pull of the lever, and slowly, surely, quietly, the magmaworks began to fill.

(https://imgur.com/btrV4PR.png)

It was autumn. Nobody had paid much attention to summer. Dodok built a trade depot.

(https://i.imgur.com/1UGB9CU.png)

Soon she would be building magma smelters.
---------------------------------------------------------------------------
Spoiler: OOC (click to show/hide)
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: methylatedspirit on March 08, 2019, 10:54:08 pm
For the purposes of this fort, is using bridges as indestructible floodgates an exploit?

Also, since we clearly have access to magma, can you drop one unit of smokerock into the magma sea for !!SCIENCE!!?
Also also, do you think that there's a way to get visitors? It would be interesting if anyone actually visits despite the whole 'no civs' thing.
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: Blackchibisan on March 09, 2019, 02:36:34 am
Still room for someone to jump in and claim a dwarf? Cause if I'm going to be part of a succession game, I want to get in early before my computer risks being melted.
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: Superdorf on March 09, 2019, 08:19:51 am
For the purposes of this fort, is using bridges as indestructible floodgates an exploit?
Nah. I... really should have done that actually.

Also, since we clearly have access to magma, can you drop one unit of smokerock into the magma sea for !!SCIENCE!!?
Sure, probably.. From what I've seen so far, smokerock appears to be magma-safe; at least, it lets me build forges with the stuff.

Also also, do you think that there's a way to get visitors? It would be interesting if anyone actually visits despite the whole 'no civs' thing.
Huh. I wouldn't... expect visitors to show up? Certainly none have yet, and I put up a tavern for people. But maybe. Undead civs are weird.

I'm a little scared to try, tho... I learned the hard way in my last fort, visitors in a reanimating biome inevitably become foot-soldiers in an ever-growing zombie apocalypse. The poets die first, then the military types, and pretty soon they can kill whole caravans... and it just gets worse from there.  :o

Still room for someone to jump in and claim a dwarf? Cause if I'm going to be part of a succession game, I want to get in early before my computer risks being melted.
Sure, I think so. We're a little short on dorfpower right now, but Atir the hammerdwarf, Dodok the wood/stoneworker, Thikut the planter, and Adil the brewer remain available-- they're all female, mind. You could wait for the next living migrant wave if you preferred.

I'll add you to the turn list, at any rate.
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: methylatedspirit on March 09, 2019, 08:39:23 am
If my understanding is correct, visitors can get caught in evil weather, turning them into zombies, yes?
Which is on many levels an oof and an oopsie combined.
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: Superdorf on March 09, 2019, 08:41:42 am
If my understanding is correct, visitors can get caught in evil weather, turning them into zombies, yes?
Which is on many levels an oof and an oopsie combined.
They can-- but we don't have evil weather, not counting explosive smokerock cave-ins. Here, visitors would get violently dismembered by the local wildlife, then reanimate looking rather the worse for wear. It is terrifying.
Title: Dawnthunder: Dwarven sushi, dwarven engineering
Post by: Superdorf on March 09, 2019, 03:57:02 pm
---------------------------------------------------------------------------
9th of Limestone, 1050
---------------------------------------------------------------------------
A shout from outside. The trade caravan had arrived.

(https://imgur.com/iysLV9u.png)

There was no outpost liaison. There had been no outpost liaison since the Elder Days. Nevertheless, a few bold merchants had decided to brave the wilds, and here they were, with their goods and their pack animals and their guards-- but their wagons moved on, for the wagons would never fit through Dodok's meager hatch cover.

The merchants moved slowly, oh so slowly, trusting the guards to protect them and their goods. Daedalus ground his teeth as the hours crawled on, hoping against hope that the Grim Jungle would be kind to its clueless visitors.
---------------------------------------------------------------------------
14th of Limestone, 1050
---------------------------------------------------------------------------
By great luck, only a wombat wandered the landscape-- a wombat, quickly spotted and easily slain. A caravan axedwarf claimed the kill.

Spoiler (click to show/hide)

The wombat lay dead, but now the giant sparrows returned, the flesh hanging from their bones. On the merchants crawled, and still Daedalus watched, raging at the stupidity of the merchants. How they had survived and reached the Grim Jungle in the first place, Daedalus could only wonder.

(https://imgur.com/fwMojDt.png)
---------------------------------------------------------------------------
15th of Limestone, 1050
---------------------------------------------------------------------------

"That's the last merchant!" said Daedalus, running into the dining hall. "They're ready for trade; we need stuff to sell them! What do we have?"

Vindcara leapt to his feet, saying: "What do we have? We have two barrels of finest mincings, from my own kitchen! The underdark will pay well for such fine meats!"
Spoiler (click to show/hide)

"Wonderful!" cried Daedalus. "Anything else? Anyone?"
Tink. Tink. Tink.

"Anyone?"
Tink. Tink. Tink.

"Wait, what's that sound?"
Tink. Tink. Tink.

"Solitarian?"
---------------------------------------------------------------------------

"What... what are they?"
"Mechanisms!" chirped Solitarian, chiselling away at a gear. Tink. Tink. Tink. "I've been working on them for awhile now!"

"But... what do they do?" asked Daedalus.

"Oh, lots of things!" said Solitarian. Tink. Tink. Tink. "You can build traps, bridges that move, pumps for magma... didn't you ever wonder how those things worked?"
"I can't say I have."

"Well, I wonder. I wonder all the time!" Tink. Tink. Tink. "So I looked into it, and I liked it, and I've been tinkering with these ever since. They're very nice, don't you think?"

"...Yes. Yes, actually," said Daedalus. "Say... how much do you think these are worth?"

"Worth?" said Solitarian, frowning slightly. Tink. Tink. Tink. "A fair bit, I should think. Why?"

"Nothing," said Daedalus, but the slow grin was spreading once more across his face.

Tink. Tink. Tink.
---------------------------------------------------------------------------
18th of Limestone, 1050
---------------------------------------------------------------------------
Well, the good queen Solitarian herself came up to trade, and she turned out to be a pretty cunning salesdwarf. She started off selling Vindcara's meats for more food, drink, cloth and metal, and then once the merchants figured they had a good deal, she brought out the mechanisms and went into some kind of hour-long dissertation on their wonders, flipping the little cogs and latches to demonstrate their use. The merchants were enthralled, and Solitarian came out of it with some rather impressive pieces of bronzework.

(https://imgur.com/pWEaibr.png)

All in all, it was a good day.
---------------------------------------------------------------------------
Spoiler: OOC (click to show/hide)
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: methylatedspirit on March 10, 2019, 12:17:29 am
Hold on, booze can be minced? And there's enough of a difference between mincing technique between cooks, that the mincing has a quantifiable quality level? A substance that is liquid at room temperature and pressure can be minced?

Also, mechanisms are probably just a bunch of assorted "mechanical" components, like gears, springs, ball-and-socket joints and rods, that have been fused together by dwarven magic.
When two mechanisms are chosen to link a lever and a bridge together, for instance, the natural beardwavium in every adult dwarf forces the mechanism in the bridge to move with the mechanism in the lever.
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: wierd on March 10, 2019, 12:44:13 am
Yes, to both of those questions, and it has been so since .40d at least.
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: Blackchibisan on March 10, 2019, 02:53:11 pm
That's fine. I'll claim Adil. XD I'll try and keep my eye on this so I know when my turn comes.
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: Superdorf on March 10, 2019, 05:32:46 pm
Hold on, booze can be minced? And there's enough of a difference between mincing technique between cooks, that the mincing has a quantifiable quality level? A substance that is liquid at room temperature and pressure can be minced?
My current headcanon is Vindcara's allowing the wine to evaporate into a sort of alcoholic mushroom jelly, then mincing it. It doesn't make much sense, but it never made much sense in the first place, so... eh.

That's fine. I'll claim Adil. XD I'll try and keep my eye on this so I know when my turn comes.
You're welcome to Adil! But if you'd rather...

We've just recieved four more migrants: a husband and wife, and their two children. The couple bear professions deemed useless by Daedalus, and so will be drafted into the military as their own hammer-squad at the first oppurtunity. They'll either die horribly, or become fearsome warriors of legendary skill. Probably both.
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: Blackchibisan on March 10, 2019, 08:18:32 pm
As Dwarvish as that sounds, before I even requested I wanted to pick a brewer. Aside from death in combat there is none that show greater love for their fellow dwarf than those who craft for them only the finest booze to keep their minds and hearts deep within the mountains.
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: Superdorf on March 11, 2019, 09:03:43 am
Ahh, I didn't see that request. So be it!  :)
Title: Dawnthunder: It's a good thing dwarves don't unionize
Post by: Superdorf on March 11, 2019, 09:32:37 pm
Dodok was laughing. It was an odd laugh. A disgruntled sort of laugh.

(https://i.imgur.com/wZ2KyW7.png)
(https://i.imgur.com/wfKdeFv.png)

What with her violently coughing in between chuckles, the sound was unsettling indeed.

(https://imgur.com/SdkO54q.png)

Well, thought Dodok to herself, once she'd finished coughing and staggered away from the fumes a bit, I'm sure Scourge has her... reasons. I can't imagine, though, what reasons she'd have to dig our magmaworks entirely out of lignite...
Spoiler (click to show/hide)

---------------------------------------------------------------------------
24th of Limestone, 1050
---------------------------------------------------------------------------
Scourge had learned a good deal down in the magmaworks, and while digging down there she'd had ample time to consider how best to split slate off a wall. Now she was back topside, her pick clove the layered rock like never before.

(https://imgur.com/D55KiZg.png)

Having finished excavating the entire bedroom floor, Scourge set off for a drink. Maybe next she'd see about expanding that food stockpile she'd never quite finished.

---------------------------------------------------------------------------
28th of Limestone, 1050
---------------------------------------------------------------------------
An entire caravan's worth of food to mince! Cheese! Meat! Vindcara set quickly to work, delighted at the sudden influx of goods.
Spoiler (click to show/hide)

---------------------------------------------------------------------------
"Smokerock."
"Ayup."

"You built our forges out of... smokerock."

(https://imgur.com/tANsJqI.png)

"Ayup."

"Why."

"It's magma-safe," said Dodok. "Completely impervious to the stuff. You can't burn smoke."
"Pff-- that's gotta be a health hazard!" groaned Daedalus.
"It was either that or sphalerite."

(https://imgur.com/GJg5Mju.png)

"Oh."

---------------------------------------------------------------------------
2nd of Sandstone, 1050
---------------------------------------------------------------------------

Atir was most displeased.
Spoiler (click to show/hide)
Soon, she vowed, she would be fit to rid this wretched jungle of its thieving and murderous denizens. Soon.

---------------------------------------------------------------------------
3rd of Sandstone, 1050
---------------------------------------------------------------------------
*WHACK* *CRACK* *CRASH*

(https://i.imgur.com/l2g2ij0.png)

The pick struck furious, the slate flew apart before it. Scourge swung, and clove, and advanced, a warrior against the ever-crumbling stone. She alone wielded the pick, first carver of a soon-mighty fortress. In days to come, dwarves would look upon the labor of her hands, and remember she who carved. They would remember, and wonder at her skill. They would remember, and they would name her Legend.

(https://imgur.com/NxChEjc.png)

---------------------------------------------------------------------------
Spoiler: OOC (click to show/hide)
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: wierd on March 11, 2019, 09:46:49 pm
push comes to shove, we can channelize directly on top of the breach, and bucket water into the hole. that will obsidianize the breach, and we can re-gate the breach later. IF we even feel that's needed that is.
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: methylatedspirit on March 12, 2019, 01:15:25 am
*Insert crappy recorder version of My Heart Will Go On paired with footage of the floodgate melting here*
Title: Dawnthunder: And there was screaming and gnashing of teeth
Post by: Superdorf on March 12, 2019, 09:04:24 pm
---------------------------------------------------------------------------
5th of Sandstone, 1050
---------------------------------------------------------------------------
As the dwarves of Dawnthunder labored far above, the smelters flickered in the deeps, unused yet. In a few days, they would glow in earnest.

(https://imgur.com/yyItlll.png)
---------------------------------------------------------------------------
9th of Sandstone, 1050
---------------------------------------------------------------------------
The pick clove, the slate crumbled, and Scourge rested, her work done.

(https://imgur.com/eZsTJOM.png)

This was her last great labor, and it was complete. Now there remained only a few stray rooms to carve; then the quarrying and the masonry could begin in earnest. Dawnthunder was become a fortress under the earth; soon it would rise above the earth.

New labors would soon come to her... but for now, Scourge was satisfied.

And Daedalus would be beside himself.
---------------------------------------------------------------------------
11th of Sandstone, 1050
---------------------------------------------------------------------------

(https://i.imgur.com/qVk01Xb.png)

Atir was drilling as usual when she heard screams up topside. Bellowing, she leapt out the hatch to do battle.

(https://i.imgur.com/tRYwi4R.png)

...

(https://imgur.com/GSppRe8.png)

...

(https://imgur.com/8YOHTFT.png)

Atir was really starting to hate this place.
---------------------------------------------------------------------------
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: methylatedspirit on March 13, 2019, 06:07:28 am
How fast are these zombies? Surely a head would be much slower than any standing dwarf, no? It's just that the zombies have the advantage of never tiring.
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: redbluedude on March 13, 2019, 10:42:02 am
This A tier storytelling. I was wondering if I could get dorfed as a male hammerman if you ever get the chance!
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: Blackchibisan on March 13, 2019, 01:11:32 pm
This will be fun when my turn comes because I have never done a biome that animates the dead. All the more reason to have plants, am I right? I know dwarves love themselves some meat, but let's be fair.....*Had a thought that many other dwarfers have probably had before and goes to do research*
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: Superdorf on March 13, 2019, 02:06:05 pm
How fast are these zombies? Surely a head would be much slower than any standing dwarf, no? It's just that the zombies have the advantage of never tiring.
The severed body parts are very slow, what with not having feet. It's just, the civilians are terrified of 'em and it was in the way.

The whole thing was kind of pathetic, really. Funny tho.

This A tier storytelling. I was wondering if I could get dorfed as a male hammerman if you ever get the chance!
Thankee! I'll, uh, keep an eye out, but I don't think this world has any humans left in it. I could give you a hammerdwarf?

This will be fun when my turn comes because I have never done a biome that animates the dead. All the more reason to have plants, am I right? I know dwarves love themselves some meat, but let's be fair.....*Had a thought that many other dwarfers have probably had before and goes to do research*
Hey hey hey, what's all this vegetarianism business? Reanimating biomes are the best (http://www.bay12forums.com/smf/index.php?topic=113638.0) ones for meat!
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: Blackchibisan on March 13, 2019, 02:26:46 pm
This will be fun when my turn comes because I have never done a biome that animates the dead. All the more reason to have plants, am I right? I know dwarves love themselves some meat, but let's be fair.....*Had a thought that many other dwarfers have probably had before and goes to do research*
Hey hey hey, what's all this vegetarianism business? Reanimating biomes are the best (http://www.bay12forums.com/smf/index.php?topic=113638.0) ones for meat!
[/quote]
At this stage I don't care... cause I had a sudden thought and the more I think about it... the more I think that I know what I want my mega project to be... I just don't know if it can be done within an in game year... As for the name on my little female Brewer, just have her get called Chibi. Thanks in advance.

*Starts madly scribbling notes*
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: methylatedspirit on March 13, 2019, 06:08:54 pm
In this fort, we fight our meat twice!
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: Superdorf on March 13, 2019, 06:22:27 pm
And then we fight its hair and skin!
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: Blackchibisan on March 14, 2019, 04:00:42 pm
I was more thinking the inevitable dwarf fortress idea of making the zombies fight for us. I mean, it won't protect us from the beasts that already live here, but if we ever meet another civ I would LOVE to be able to catapult them into a pit of the undead or drop a bunch of them on them like a bucket of spiders. I mean, if they even make it to our doors they are probably too hardcore for that to matter, but that is my stance.... Also, I will probably try and transition us to Memorial slabs if we have any dead because their corpses would be just too useful.
Title: Dawnthunder: Hey look, we have a militia now!
Post by: Superdorf on March 15, 2019, 01:18:04 pm
---------------------------------------------------------------------------
Safe inside, the two adult migrants quickly introduced themselves. They were a couple, it seemed: Likot Raptorcrafted and her husband Kogan Inkname. The two had accomplished little during their long lives in the underdark, they explained, and sought a better life for their their two children-- a life of glory, a life of mighty deeds and great labors.

Daedalus did not question this strange ambition, for he too believed in the splendor of his Vision. It is in the nature of dwarves to crave glory, and so Daedalus simply asked: "And in what work do you take skill? How will you aid us?"

"We have... little skill in the crafts," said Likot. "I have dabbled in various labors, but am mere novice in all but butchery. Kogan took... what was it dear?"

"Correspondence course," grunted Kogan. "Correspondence course in carpentry and interior design."

(https://imgur.com/ylRLSBd.png)

Daedalus squinched his eyebrows. "Corr-e-spon-dence course? What is this corr-e-spon-dence course?"

"I didn't much like the look of it at the time," said Likot. "It *was* very economical, though."

Daedalus found this "economical" thing highly suspicious. It sounded like a goblin invention.
"We-e-ell," he said, his brow wrinkled, "can you fight?"

Likot nodded solemnly. "I can fight. You learn a thing or two about breaking bodies down in a lifetime of butchery."

"That settles that, then," said Daedalus, smiling. "You two can be a squad. Try and teach Kogan a bit of wrestling, and I'll see about preparing a couple hammers. We can always use more hammers."

The two made their way to the barracks in silence. Solitarian haggled off Vindcara's latest creations for more metalwork as they drilled.

(https://imgur.com/tQ02mID.png)
---------------------------------------------------------------------------
13th of Sandstone, 1050
---------------------------------------------------------------------------
Now there was a nice supply of brewing plants to draw from, Adil could set about stocking up the fort's alcohol reserves. With quick and skillful hands, she began the juicing of the plump helmets, squeezing the liquid out into a rock pot. It was a messy job, but somebody had to do it-- and Adil did it well.

(https://imgur.com/CR3BGxD.png)

As Adil worked, she thought about all the names she'd heard since she arrived here. They were strange names. Daedalus. Enemy Post. Methylatedspirit. Solitarian.

They were very strange names.

But they were nice names.

Maybe Adil could take a nice name too. Something they'd remember. She was an important dwarf, after all-- what fortress could survive without its drink? Surely an important dwarf should have a name worth remembering.

(https://imgur.com/uAF0Av6.png)

There. That was a nice name.
---------------------------------------------------------------------------
16th of Sandstone, 1050
---------------------------------------------------------------------------
The forge glowed. The furnaces burned. The metalworks were ready.

(https://imgur.com/Ts6xx3v.png)

Rejoicing, Daedalus took up metal goods bought from the merchants and set down the stairs, Chibi and Enemy Post following. They would work the cheap equipment of the merchants into far better things.

(https://imgur.com/UmgiPFy.png)
---------------------------------------------------------------------------
17th of Sandstone, 1050
---------------------------------------------------------------------------
(https://imgur.com/AiPbty9.png)

"Oi! Hammerdwarf!"
"Hnng," grunted Atir, turning. "What."
"We're behind schedule!" said the merchant, tapping one foot in a way Atir did not like. "We need to be going! Now!"

Atir peeked out the hatch a moment.

(https://i.imgur.com/sVzw1Ri.png)

"Is not safe. Must wait."
"But we're behind schedule!"

"Is not. Safe," Atir growled. clutching her hammer tight.

The merchants believed her.
---------------------------------------------------------------------------
22nd of Sandstone, 1050
---------------------------------------------------------------------------
Scourge had been greatly displeased when she learned of the smoke in the forges. Together, she and Dodok sought to plug it at the source, blocking over with slate the lowest point of the stairway so that the smoke might not come through.

(https://imgur.com/NcfLr0w.png)

The blocks held. The smoke dissipated; the forges cleared.

Daedalus would approve.
---------------------------------------------------------------------------
Bored out of their minds, the merchants had taken to wandering the dining hall.

With their animals.

Atir found this most irritating.
---------------------------------------------------------------------------
25th of Sandstone, 1050
---------------------------------------------------------------------------
Once more, Atir peeked quickly out the hatch. The weasel was far away; it didn't seem to be looking. Throwing open the hatch, Atir descended into the dining hall, grabbed a merchant by the sleeve, and pointed to the stairs.

"Out. Quickly."

The merchants left. The weasel did not give chase.
---------------------------------------------------------------------------
Apparently some reindeer calf Likot had brought with her thought following the merchants would be a good idea.

(https://imgur.com/VwsV2yc.png)

It was not a good idea.

Spoiler (click to show/hide)

(https://imgur.com/VbPH5WM.png)
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2nd of Timber, 1050
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It was about time, Solitarian decided, she see about fulfilling her duties as a bookkeeper.

(https://imgur.com/v7eovOj.png)

The work was slow and tedious, but at least it wasn't so boring as carving rock pots. That had really been getting tiresome.
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8th of Timber, 1050
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The fortress proper was fully carved, and so Scourge took it upon herself to investigate futher the deposits of divine metal she'd struck when she dug the great stairwell.

(https://imgur.com/dLNXCFb.png)

The metal was... weird. It resembled iron, but rusted to the point where any iron would crumble. It was metal, but split like rock. You could knap a blade out of the stuff. What would happen when somebody tried to melt it down, Scourge could only guess.

They'd be finding out soon enough, at any rate.

(https://imgur.com/n93YDNq.png)

Spoiler: OOC (click to show/hide)
---------------------------------------------------------------------------
9th of Timber, 1050
---------------------------------------------------------------------------
After weeks of hauling, Daedalus, Enemy Post, and Chibi had prepared enough metal to begin forgework. The iron and steel they would save for armor, perhaps... but the bismuth bronze? That would make fine warhammers.

(https://imgur.com/qZSy05F.png)

Dodok's carpentry had perhaps held thus far, but Dawnthunder could not hide from its enemies forever. Stronger enemies would come soon enough... but when they did, they would find Dawnthunder ready to meet them.

(https://imgur.com/eeicOVr.png)

It was good.
---------------------------------------------------------------------------
Spoiler: OOC (click to show/hide)
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: Solitarian on March 15, 2019, 03:41:55 pm
The forge is built of heinous smoke? Marvelous. Are those "rock" swords made of divine metal actually like vanilla rock swords, or are they like divine weapons?
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: wierd on March 15, 2019, 04:33:22 pm
When you mine divine metals, it drops a boulder that you have to designate with melt.  It then gets melted at the smelter, and turned into bars.

THEN you can smith it.
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: Solitarian on March 15, 2019, 05:03:59 pm
But what are the statistics for the weapons? Are they flimsy like featherwood or delicious like candy?
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: Superdorf on March 15, 2019, 06:38:22 pm
The forge is built of heinous smoke? Marvelous. Are those "rock" swords made of divine metal actually like vanilla rock swords, or are they like divine weapons?
The forge is indeed built of heinous smoke, as are all the smelters. Like Dodok said, it was either that or sphalerite, and smokerock's less useful for other purposes. So... smoke-forges!  :D

Are those "rock" swords made of divine metal actually like vanilla rock swords, or are they like divine weapons?
Though I've not really tested myself, according to the wiki, rock short swords use the material properties of obsidian. I think this means they'll have a divine edge if made of divine metal? I'll have to look into it further at some point.

When you mine divine metals, it drops a boulder that you have to designate with melt.  It then gets melted at the smelter, and turned into bars. THEN you can smith it.
Ayup, that's how I'm doing it. It's working out nicely so far.

---------------------------------------------------------------------------
Spring has arrived. I'll be posting the update tomorrow, hopefully, along with the save.
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: wierd on March 15, 2019, 10:58:31 pm
Sweet.

Last I looked into it, divine metal is very light, like adamantine. (but not quite so.)  This means hammers are styrofoam, and will do poorly.  It does however have good shear and edge.  That means swords are awesome with it.
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: methylatedspirit on March 15, 2019, 11:05:23 pm
Swords are useless in this reanimating biome, yes? If so, what use does divine metal have in this place?
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: wierd on March 15, 2019, 11:21:12 pm
Might make good armor? It's the next best thing to candyfloss...

Could also be used to make "harmless" training hammers? Just be sure to get your military recruits to drop the worthless wiffle-bats before they try taking on undead.
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: methylatedspirit on March 15, 2019, 11:29:26 pm
Wait, is sparring dangerous enough that training weapons need to be used? Is there a use-case (other than the hammerer) for divine metal hammers that I'm not considering?

I thought of something incredibly dangerous and stupid: make a load of divine metal swords, stuff them into weapon traps, watch as a goblin invasion gets nuked by the severed limbs of their comrades.
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: DwarvenLord on March 16, 2019, 12:15:37 am
It is perfect that it's rusted metal, because it's associated with blight. It fits the theme perfectly.
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: Blackchibisan on March 16, 2019, 01:03:55 am
Actually, in my experience with divine metals the hammers are still amazing and I think it is because they are divine. After all, Thor's hammer feels light as a feather to him but I sure as hell wouldn't want to be hit by it.

I find it amusing that I claimed a dwarf just as he stopped having drawings in him.... I mean it lowers the expectation curve for the rest of us but I find it amusing. XD
Title: Re: Dawnthunder: It is encircled with bands of smokerock
Post by: Superdorf on March 16, 2019, 09:10:07 am
Last I looked into it, divine metal is very light, like adamantine. (but not quite so.)  This means hammers are styrofoam, and will do poorly.  It does however have good shear and edge.  That means swords are awesome with it.
Well, that's what I'd expect... only the wiki says they're good for hammers after all? Seems suspicious to me... I'll have to !!science!! it in the arena sometime.

Swords are useless in this reanimating biome, yes? If so, what use does divine metal have in this place?
I'm using it for armor at the moment. Should beat back just about anything the goblins have to offer, and it's nice and light into the bargain. (Not to mention it's gotta look super-intimidating to a marauding goblin!)

It is perfect that it's rusted metal, because it's associated with blight. It fits the theme perfectly.
I know right? I didn't realize at first, but then I looked up the wiki page and... whoof! We're turning the evil gods' own weapons against them!

I find it amusing that I claimed a dwarf just as he stopped having drawings in him.... I mean it lowers the expectation curve for the rest of us but I find it amusing. XD
Well... I was gonna go back with illustrations. You should get your dwarf pic at some point, just... later.  ::)
Title: Dawnthunder: This was a triumph
Post by: Superdorf on March 16, 2019, 09:00:11 pm
13th of Timber, 1050
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Slowly Daedalus worked the rusted stone over a molten fire, and slowly the rust came together. The particles flowed together as the stone melted, individual yet cohesive. The glowing metal cooled, cooled as the hours passed, but still a cold gleam emanated from the bar. The metal was... wrong. Its surface twisted, pitted as the bar cooled, fading to a sickly green lustre, still gleaming with a strange phosphorescence.

(https://i.imgur.com/7BbxwNG.png)

Working this stuff would be a nightmare.
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1st of Moonstone, 1050
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(https://i.imgur.com/9Q3MwdD.png)

The air bit cold, the land shone with frost. Winter was come, and the Grim Jungle paid it no heed.
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4th of Moonstone, 1050
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Now she'd properly sampled the marble, Scourge began to quarry in earnest, extracting great deposits of rusted metal from the surrounding stone.

(https://imgur.com/ZpoLkLN.png)

Soon, she vowed, the hammerdwarves would fit themselves in fearsome armor indeed.
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10th of Moonstone, 1050
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(https://imgur.com/YlICG6d.png)

Methylatedspirit drilled with quiet competence, practicing over and over the techniques Atir had invented with him. Atir watched, and grinned a sinister grin, and deemed her soldier ready.

*WHONK*
"Ow!"

"Defend," said Atir, grinning wide with hammer raised.

*WHONK*
"OW!"
*WHONK*
"Cut it out!"
*WHONK*
"No really, stop!"
*WHONK*

(https://imgur.com/5qO3Wf1.png)

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18th of Moonstone, 1050
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Twelve bars of rusted metal gleamed dark in the smelters. It was time, Daedalus decided, to see what armor might be made of them.

(https://imgur.com/qhOthEH.png)

The metal heated slowly, slower than steel, becoming workable only when any earthly metal would have melted. Even then, Daedalus could shape it only with long hours of labor, beating it into shape with strong blows of the hammer. The stuff seemed to fight him, twisting out of shape with a mind of its own. Daedalus forged and reforged, and slowly the metal smoothed, flattened, took on a new form and a new light... and at last, it was armor.

The mail glowed foul, with an evil light trapped by the heat and hammer. It was loathsome, and yet... magnificient.

(https://i.imgur.com/ePE3FyE.png)

Atir would be pleased.
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27th of Moonstone, 1050
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Solitarian had been griping lately about her quarters-- a queen, she said, should have better. Scourge had just about finished with her quarry-work for now, and so decided to try and alleviate the situation somewhat.

(https://imgur.com/1YqzFu6.png)

It seemed a little unfair for a single dwarf to claim such sumptuous accomodations, but it wouldn't do, Scourge figured, for Solitarian to be unhappy. She was surprisingly useful around the fortress, for all her demands.
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28th of Moonstone, 1050
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One by one the dwarves of Dawnthunder wandered into the dining hall. Daedalus stood at the end of the hall, a stub of smokerock in his hand.

"We are all here? Good," said Daedalus. "I call you here with new orders, and a new Vision."

Scourge glowered. This "vision" thing was getting old.

Daedalus pretended not to notice. "We have been trapped down here like rats in a hole. Only Dodok's hatchwork preserves us from the horrors of the Grim Jungle. We can't access our own wagon, and the caravan cannot reach us with its own wagons. Every migrant that arrives here trudges through horrors innumerable, and sees what? A wagon and a hatch cover! And they run a gauntlet of terror to reach that hatch cover, hoping against hope that the sparrows won't notice!"

The migrants nodded solemnly. Their arrival had not been an easy one.

"And what," cried Daedalus, "of the goblins? They will find us, I promise you that, and they will come with their trolls to beat down the wood of our protection! No! No! We cannot, we will not continue this way!"

The dwarves murmured. The goblins were many, the goblins were fierce. It would not do to meet them unprepared.

Daedalus smiled, and said: "Now then. I have recieved my Vision. We will claim the surface for our own: a little at first, but more in years to come. The migrants will come, and they will see dwarven stone before them, and dwarven warriors to meet them. Such will be our glory."

Atir grunted, approving. The words were meet.

"How will we do this?" said Daedalus. "Like so!" With that, he began to scrawl quick plans across the wall.

(https://imgur.com/QJ1StYU.png)

"I spoke with Dodok some weeks back. She's been chiselling blocks of slate nonstop ever since; we have hundreds in storage. They are heavy, but you will find them far easier to move than boulders. Haul them quickly, set them well, and be prepared to return to the safety of the underground should the wildlife prove too dangerous. Do not panic, or you will surely die. Work quickly, and you will triumph over the land and our glory shall be eternal. So shall it be done."

And so the work begun. Furiously the dwarves labored, hauling stone day and night-- for they knew the Grim Jungle would not suffer their presence long.

(https://imgur.com/OZvfBUE.png)

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3rd of Opal, 1050
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Five days after construction began, the jungle sent its first champion.

(https://imgur.com/lUi1R5Z.png)

(https://imgur.com/KFBRKBX.png)

The scout lay dead, but the jungle had stronger beasts than a mere owl to hurl at Dawnthunder's growing walls.

(https://i.imgur.com/eBRuK0u.png)

The beast had not sighted the masonries... yet. Furiously the dwarves labored.
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8th of Opal, 1050
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Tiny hooves, wide eyes that did not blink. The jungle had turned the dwarves' own beast against them.

(https://i.imgur.com/lZbXaTj.png)

The dwarves scurried inside. Atir did not wish to engage this strange foe until her squadmate was properly armored, though Daedalus ground his teeth at the delay.

(https://imgur.com/gtQQ40z.png)

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19th of Opal, 1050
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Now things had calmed a bit up topside, Scourge had a chance to finish up Solitarian's chambers properly.

(https://imgur.com/U0wgBcH.png)

Very nice. Solitarian would be pleased at the improvement, even if it was but a small one.

(https://imgur.com/VhcKFfX.png)

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1st of Obsidian, 1050
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By the unceasing labors of Daedalus, Methyl now stood fearsome in a harness of rusted plate. Atir deemed him fit for war, and the two set forth to wrest the construction site from their dimunitive but potent enemy...

(https://imgur.com/IXraeGL.png)
Spoiler (click to show/hide)

Their sparring paid off. The reindeer collasped swiftly, beaten down by a relentless onslaught of bronze.

The hatch was thrown open once more; Daedalus declared the construction work unsuspended. Furiously the dwarves labored.
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2nd of Obsidian, 1050
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(https://imgur.com/TgAlIqU.png)

The wall was complete, the wall stood strong. The dwarves rejoiced, and Dodok ascended to replace the temporary door with a mighty gate, fit to repel even the strongest of foes.
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8th of Obsidian, 1050
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A harsh cry sounded far above. Frustrated at the blindness of its champion, the jungle had sent one last enemy, to fly over the walls and assail the dwarves within. Atir rushed with her soldiers to do battle, her face a terrifying visage behind the rusted visor.

Atir had killed ravens as a novice. They meant nothing to her now.
Spoiler (click to show/hide)

The hammers swung, the bones crumbled. Lowering her weapon, Atir surveyed the landscape. "Are all safe?"

"Mmph," grunted Likot, her face marred by long gashes. "I think one... knocked me out somehow? Clawed my head up good, anyway. I'm okay... wouldn't mind one of those fancy helmets, though."

No other dwarf bore wounds. Somewhat shaken by the sudden attack, Dodok resumed her work on the gate.
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11th of Obsidian, 1050
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After long hours of stonework, the gate was completed, a lever fit to it with Solitarian's cunning mechanisms. The lever was pulled, and the gear ground as the bridge rose, sealing shut just as some decaying emus-- foul foot soldiers of the jungle-- were about to investigate.

Spoiler (click to show/hide)

Dawnthunder was safe once more. Daedalus marked the beginnings of a roof for construction.
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13th of Obsidian, 1050
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(https://imgur.com/vKUZ789.png)

"EEYAAAH"
"Wait, Scourge-- WHAT ARE YOU--"

(https://imgur.com/XxcaPpj.png)

"Pull that lever!" shrieked Solitarian down the stairway. "Scourge is out there!"

(https://imgur.com/wmnCzlx.png)

Thikut bolted for the lever. "How'd she even get outside the keep?!"

"I dunno!" yelled Solitarian. "Jumped the wall? HANG ON SCOURGE, WE'RE COMING--"

(https://imgur.com/htGrCHM.png)
---------------------------------------------------------------------------

If a dwarf wasn't at stake, Atir would never have sounded the charge. Too dangerous. Enemies too strong, too numerous.

(https://imgur.com/HLTDvg0.png)

But Scourge was fighting for her life out there.

(https://i.imgur.com/nNCA5Fw.png)

Nothing else mattered.
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For all its reek and horror and decay, the Grim Jungle for a millenium had been a place of peace-- the peace of the grave. The undead do not fight amongst themselves. Perhaps a goblin strayed now and again into the woods, and the jungle claimed it, and again the jungle subsided, the goblin now one of its own.

Fury like this the jungle had not known in all its days.

(https://i.imgur.com/Kr1oXkh.png)

For a long and fearful year, the dwarves of the White Hammer had cowered in their hole as prey.

(https://imgur.com/lOjDqG5.png)

Now they were the predators.

(https://imgur.com/qQkSPG9.png)

(https://imgur.com/FacZUPo.png)

Now the Grim Jungle belonged to them.

(https://imgur.com/7dU2ikA.png)

---------------------------------------------------------------------------

(https://imgur.com/F5ns93f.png)

Clawed and bruised, Scourge stood proud over the corpses of her enemies, her pick slaked in blood. With head held high, she walked on her own two feet back into the fortress, allowing no dwarf to aid her.

(https://imgur.com/YOILIK6.png)

Solitarian took it upon herself to tend Scourge's injuries, but Scourge would have none of it-- her shoulder was fine, she said, just fine. What she really needed, she said, was a good drink.

(https://i.imgur.com/ollHSV8.png)

A true dwarf.
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1st of Granite, 1050
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Daedalus had been thinking hard these past weeks, and had come to a realization: his Vision lived. Dawnthunder stood. That had been Daedalus' task, and now it was done, and he need no longer have a hand in it.

It was time, Daedalus decided, another dwarf take the command around here, and so guide Dawnthunder to greater glory. Atir could do it, maybe. Or Dodok. Or one of the migrants. It didn't really matter, so long as it was a dwarf with a bright passion and a bold Vision.

As for Daedalus... well, there was an awful lot of armor to forge. There'd be more soldiers to equip soon, after all.

The migrants would be coming.
---------------------------------------------------------------------------
(https://imgur.com/auiiIvS.png)
---------------------------------------------------------------------------
Spoiler: OOC (click to show/hide)
Title: Dawnthunder: OOC
Post by: Superdorf on March 16, 2019, 09:12:08 pm
And with that I present to you the save! (http://dffd.bay12games.com/file.php?id=14298)

We have a four-dwarf military in full rusted plate, a functional infrastructure, and the beginnings of some above-ground fortification. It's not much to look at, but should hold the goblins back nicely... for a little while, at least.

We'll probably want to expand the farms at some point, and we'll probably want to set up a clothing industry (well, either that or a realllly good armor industry. Whichever.) For now, though, it's all running just fine. Pursue whatever megaprojects you see fit, just so long as the military gets some love in the process.

Of note: divine metal is completely heatproof, even against the legendary dragonfire. We might consider looking into upgrading our gate at some point to secure the keep against even our most fearsome opponents... after all, y'just know there'll be dragons at some point. Zombie dragons, most likely.

I had a wonderful time running this, and I can't wait to see what y'all do with it. All luck to you, wierd.

You'll need it.  ;)
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: methylatedspirit on March 17, 2019, 12:58:35 am
A roof over that wall would be great; it would stop flying zombies from swooping in for a quick snack.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on March 17, 2019, 02:22:29 am
Agreed. That and crenelations on the top. Cant have climbers getting on the roof and sniping people trying to get out of the gate after all.

OOC:

Ok, I am taking a quick survey of our setup here..  I note that the cavern layer contains giant cave spider silk.  Installation of "shutoffs" (floodgates in the narrow channels down there) would enable us to isolate areas of the cavern safely from a distance for silk collection, then open them back up again for the wildlife to do their thing again.  We really do not need, nor want, GCS corpse zombies. Just saying.  the silk will be very useful though. We'll have to set a "collect silk" job, and immediately suspend it, to keep Urist from going on suicide missions though.


Wood is useful for a number of useful things, such as water wheels.  These will be needed for paper pulping, dye grinding, flour making, etc.  We have stone that is blessed with being an aquifer, and we can produce a suitable drain off the side of the map.  We can kill many birds with one stone by planing and constructing grow chambers for mushroom trees. (we pierced the caverns, so we have spores now.)  Likewise for isolated (and quarantine provisioned! The last thing we need are zombie animal teeth raising from the dead after the livestock gets unruly in their pens!) grazing chambers, since now we can grow cavern fungus on exposed mud.

I am gonna spend a little time doing some planning before I do anything just yet.

Looks like we are gonna have to use wheel driven screwpumps to pump water up from the aquifer, since the aquifer is IN the damned cavern layer.  That means bucketing water up into a closed system above, and creating a dwarven perpetual motion machine, that can then be used to pump large quantities of water up using said screwpumps.  this is gonna be a large project in and of itself. I will familiarize myself with the purpetual motion machine designs, and see how I can bolt one onto this fortress..

The mine layer has a section of aquifer near the map edge.  This is fantastic.  I can and will use this instead.  Much less trouble, but less dwarfy.  I can build suitable plumbing to route the flow off the map through edge of embark fortifications, and make use of water teleportation to have permanent "instant flow", which should help with the FPS hit waterworks normally cause.

I think I will assume the narrative role of Kogan, hammerdwarf.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Blackchibisan on March 17, 2019, 11:28:24 am
This stuff is going to be fun.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Solitarian on March 17, 2019, 12:13:00 pm
What I usually do to defeat invaders is make a chamber through which they must pass that has 10 high-quality metal spikes on every tile. When enemies walk into the chamber, I pull the lever and the spikes skewer everything. Then I do it again. And again. And again. That kills pretty much everything, from elves to titans. I suggest that be done with this rusted metal.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on March 17, 2019, 02:29:40 pm
OOC

I just blasted out the whole year. I have to do some online computer based training for work by the end of the month, and have today off. I have used the whole damn day to just crank this out, so I did not do any art. Sorry.

/OOC




Diary of Kogan, Hammerdwarf.  Early Spring

Daedalus, bless his beard, seems to have had another one of his 'visions', and handed me a thick quire of parchment with the words "FORTRESS PLANNING" emblazoned on the top. Apparently, this latest one was to give me administrative leave to make additions and changes to the fortress for the next year, then pass this folio on to another worthy member of our fortress.

So, First order of business I guess.  Finishing that damned wall project.

It seems we have left a stray emu neck laying around just outside the wall.  The builders complain mightily about it, but I assure them that there is nothing to worry about. Sadly, there are insufficient blocks to complete the roof at this time.  I have set a task with the manager to construct 500 more slate blocks for the task. A little extra never hurt anyone. After the builders lay down what they can for now, I will seal the hatch covers, and wait for more materials. 

Other tasks:  I have ordered the far eastern section, just below the mines, to be carved and channeled into what will become a great water sluice, which will drive great wheels and engines to provide power for minecarts, mills, and if we should have need of them-- screwpumps.  I do not think we will need pumps however;  The stones near there drip water, meaning that if tapped properly, a mighty flow will descend on its own. 

------

Sealing the hatches was a good idea.  Not long after doing so, we were inundated with fliers.  Giant ravens. 6 of them.  We lack the dwarfpower for that kind of assault, so we must wait them out.

Scourge has begun digging in earnest in the new sluiceway, and has hit several deposits of rusted metal.  I have ordered it all to be melted down, while we await the raven menace to go on its bloody awful way, and for those damn blocks to get cut. 

------

It has been several weeks now. We have sufficient blocks to finish the roof, and the ravens have flown away. The stairs leading up to the roof are, however, a cause of great concern. Flying units can descend through them and rip us apart in closed quarters.  To combat this, I have issued orders to build a second, smaller wall around the stairs, and placed a temporary ramp to provide access to the next level up. That will let us roof over that section. Finally, I will remove the ramp, floor over the hole, then close up the last gap in the upper wall from the inside. 

I decided to try spiraling the sluiceway down deeper. If I can find another aquifer, I can reliably drain the water there, and do it safely.

------
Diary of Kogan, Hammerdwarf. Late spring / Early summer

A huge glut of migrants arrived shortly after we finished the enclosure.  Well, At least they got to see some dwarven masonry instead of some paltry hatch covers.  They brought some livestock with them, so I assigned the enclosed area of surface as pasturage. The animals should hopefully avoid starvation up there, and with any luck, we might be able to get a breeding population going.

Among the new arrivals was another miner. Forget his name, not important at the moment, as I do not have time to memorize everyone's name, practice sparring, AND plan the fortress for this year. Be that as it may, Scourge is no longer alone in the sluiceway project, and that is good. His progress was admirable, but the extra hands will lighten the load considerably.

-----

Diary of Kogan, Hammerdwarf. Mid summer

Even more migrants arrived.  One of the farmer types had aspirations of being a fisherdwarf, and decided that the nearby pond was a great place to catch some fish. Apparently he is either insane, stupid, blind, or all three- Not sure which.  In any case, I forbade him do any firther fishing when returned with his catch. The lucky sod somehow managed to survive being on the surface with giant great horned owl corpses flying around, which my fellow hammerdwarves and myself somehow managed to put down as they tried to fly in through the open gate behind that stupid wastrel. I have given him a stern lecture about surface safety procedures, then sealed the gate again.

Most of the rusty metal boulders have been melted, thanks to there being many smelters running full tilt this whole time. Our fortress now has more than 30 residents, and I have assigned some of the more useless (seriously, fishing?) dwarves to Atir's squad. We lack the materials to assign them hammers, but they can still train in other ways.  I have commissioned 10 each of helms, gauntlets, greaves, mail shirts, highboots, and platemail for the growing military, but forging the stuff takes time.

The plan to look for another aquifer to drain the sluiceway was a success. Just three levels down, Scourge found exactly what we needed. This completes the main channel of the sluice, and now it is time to plan how best to use it.  Our growing population is going to quickly outstrip our capacity to grow food, so I have designated five cisterns linked to growing chambers, and one massive cistern linked to a large multi-story excavation, which will serve as a safe place to grow and harvest spore trees, since Armok knows the only trees on the surface are dead willows, and nothing new grows up there.  Our new residents are going to have to sleep on the cold stone floor for awhile until the project is complete, and bears fruit, but that's what they get for migrating here in massive numbers like this.  How do they honestly expect us to accommodate so many, so fast?

-----

Diary of Kogan, Hammerdwarf. Late summer / Early autumn

I was expecting the trade caravan to show up, so I stationed the green recruits just inside the walls, and opened the gate.  Sure enough, the caravan arrived, but was then promptly scared away by a single undead racoon corpse. Said monstrosity did not even land a single good attack, instead the whole caravan just turned-tail, and ran. So much for supplies this year.  Trading cancelled, I ordered the gate closed, and cancelled the station order.  Everyone looked dejected, but it could not be helped. The merchant's cowardice just cost us our chance at getting more copper for hammers this year. 

However, the carving of the cisterns and grow chambers is nearing completion; Sufficiently so that I have ordered the placement of levers and the construction of flood gates.  There will be three levers. One will open the inlets, which will fill the cisterns and also allow them to be cut off from the sluice once they are full.  The other two will control the outlet of the massive cistern, and of the 5 small grow chamber cisterns, respectively.  Each grow chamber has calculated flooding to easily handle a 3x30 area, which is enough to handle three 3x10 farm plots per chamber. This should be more than adequate to feed and sate the thirst of even a mighty mountain home. 

There was one small snag when constructing the large grow chamber; toward the southeast section, there was a deposit of puddingstone which was part of an aquifer. Cutting it was challenging, but not impossible. Alternating waves of channeling from above, followed by smoothing below, allowed for the incremental removal of the stone without flooding the fortress. The areas muddied by the floodwater promptly began growing spore tree saplings, a good sign if ever there was one.

-----

Diary of Kogan, Hammerdwarf.   Late autumn / Early winter

I cannot help but feel nervous today for some reason, despite the completion and successful testing of the growing chamber cisterns, and the main spore tree chamber and its accompanying cistern.

(https://i.postimg.cc/X70mjyXM/wtf.png)
(https://i.postimg.cc/GhJNHhs4/wtf2.png)
(https://i.postimg.cc/t4qcPQh2/wtf3.png)
(https://i.postimg.cc/kgTpv1s9/wtf4.png)
(https://i.postimg.cc/pdy1Gfcj/wtf5.png)

However, such dull thoughts were chased away when I realized that whatever may come in the coming year, it would not be my problem, and the hope that next year we might get that copper we need so desperately.

(https://i.postimg.cc/WpZxc7N6/diplomat.png)
(https://i.postimg.cc/rmX3Ddgt/liason.png)

The order for armor had finally been completed, and the farm plots had been put in place in the growing chambers.  Many spore tree saplings were growing tall in the massive chamber I had ordered, and the sluice was gushing water from the tapped cavern lake above, and into the aquifer below, quite safely and securely.  When the trees matured, there would be materials to install water wheels, grindstones, and the power infrastructure to drive minecarts. Not bad for my year at the helm.  The new recruits were all painfully green still, but progressing admirably.

-----

Diary of Kogan, Hammerdwarf.   Late winter, Early spring

At last, this year comes to a close.  There are still many angry dwarves without beds, or rooms to sleep in, and they do not seem well satisfied that at least they have food, drink, and are safe from the undead. I however, know better.  I am content to bear this guilt, and bear it with pride, as I have ensured that none of us will starve or go sober in all the years to come. 

It is with great relief that I wrap the binding up on the battered folio I was handed this time last year, and pass it off to another. I think I will pass it to one of the dwarves most put off by the lack of beds. I think that would be appropriate-- then I can return to my training.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on March 17, 2019, 02:59:37 pm
New save available!

http://dffd.bay12games.com/file.php?id=14301
Title: Dawnthunder: OOC
Post by: Superdorf on March 17, 2019, 03:04:10 pm
That was... fast. And a blast to read. I am impressed.  :D

Do you want that turn of yours, Scourge?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Solitarian on March 17, 2019, 03:14:07 pm
Very good, wierd! Sooooo.... I might maybe want a turn now, actually. Could I? If I have my turn too close to the end of the month, I will probably need a little extra time to do it, given that I will relocate at the end of March.
Title: Dawnthunder: OOC
Post by: Superdorf on March 17, 2019, 03:17:34 pm
Very good, wierd! Sooooo.... I might maybe want a turn now, actually. Could I? If I have my turn too close to the end of the month, I will probably need a little extra time to do it, given that I will relocate at the end of March.
Absolutely. I'll put you up on the list.
Title: Dawnthunder: OOC
Post by: Superdorf on March 17, 2019, 03:37:45 pm
Doop dee doo, let's take a look at--

(https://imgur.com/j2DfUaG.png)

(https://imgur.com/dhzoTUN.png)

(https://imgur.com/VNiRu2p.png)

(https://imgur.com/nv0PrfA.png)

(https://i.imgur.com/LVNbqz9.png)

(https://imgur.com/oguxyT8.png)

Hol-ee cow.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on March 17, 2019, 04:26:44 pm
Woops... Better get that guy slabbed. :D


But at least the spore tree chamber and growing rooms are a success!  I did not see cavern fungus growing in the tree chamber though.  Might need more time, but if it never does, we are gonna need to claim more surface. 

Since we now have a sluiceway, AND access to magma, we could solve our "stone" problem with a magma reactor.

Just throwing out some future ideas there. :D
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Solitarian on March 17, 2019, 04:48:42 pm
What is my blood doing on that boot? I cannot die! If I die and become a zombie, you must not kill me. Instead, build a shrine around me and make a god of me!
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on March 17, 2019, 04:58:42 pm
Dunno.. But if you are injured, we are in a good position now to make a proper hospital.

The sluice goes along the extreme northern part of that part of the embark, and has 2z deep flowing water. This means it is sanitary, and suitable for wound washing. Wells could be cut overhead, and buckets could drop down into the water easily.

The tree farm can provide reliable sources of lye, and the grow chambers can provide rocknuts for making soap. (and any seeds we lack, we can use herbalism on the tree farm to pick up...)

It's another high priority target I suggest.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: methylatedspirit on March 17, 2019, 05:15:22 pm
Because we're in a reanimating biome, any dwarf that dies will rise as a zombie. Assuming no traps, that means at least one of the dwarves has to kill one of their own again. That can't be good for dwarven morale— one of my forts was ruined by stress, and that was because of the goblins that kept invading!
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on March 17, 2019, 06:01:17 pm
What is my blood doing on that boot? I cannot die! If I die and become a zombie, you must not kill me. Instead, build a shrine around me and make a god of me!

I have no idea how that blood got on Atir's boot. You're absolutely fine; no injuries, not so much as a scar. You're listed as having fought something or other in the combat reports, but the report's been wiped. Your thoughts and preferences mention the suffering of a major injury, but no trace of this injury remains... a heart bruise maybe? You're mentioned in the hospital documentation, but only as having been evaluated-- apparently you hopped back out of bed as soon as Scourge diagnosed you? It's strange. It's very strange.

At any rate, you're alive and well. You're currently demanding anvils and low boots.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on March 17, 2019, 06:03:14 pm
might be a bug?  We kinda did screw this world up on purpose.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: scourge728 on March 17, 2019, 09:45:33 pm
I'll take my turn, never done things with an aquifer before, never done a fort in an evil biome before, this should go well
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: methylatedspirit on March 18, 2019, 05:14:50 am
I want to ask this question for the sake of those who use the LNP:

DFhack adds in a decent number of features. The quality-of-life ones include an enhanced stock screen, the ability to see the dimensions of your designations, the ability to search and a built-in Dwarf Therapist-like labor manager.
There are some other things that I'm dubious about. These include labormanager and autolabor. Both of these automate job assignments.

Which of these are you allowing? Rather, to what extent are you willing to allow DFhack to be used? I know of the definitely-a-cheat commands, so I'm not considering those.
Title: Dawnthunder: OOC
Post by: Superdorf on March 18, 2019, 07:17:28 am
I'll take my turn, never done things with an aquifer before, never done a fort in an evil biome before, this should go well
Won-der-ful. Good luck.

I want to ask this question for the sake of those who use the LNP:

DFhack adds in a decent number of features. The quality-of-life ones include an enhanced stock screen, the ability to see the dimensions of your designations, the ability to search and a built-in Dwarf Therapist-like labor manager.
There are some other things that I'm dubious about. These include labormanager and autolabor. Both of these automate job assignments.

Which of these are you allowing? Rather, to what extent are you willing to allow DFhack to be used? I know of the definitely-a-cheat commands, so I'm not considering those.
Hm... I'm inclined to say any of those are fine; all they do is change the UI. It's still the same dwarves doing the same things to achieve the same results.

But perhaps we'd better get some other opinions on the matter.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Solitarian on March 18, 2019, 01:57:58 pm
Yes, dfhack and Dwarf Therapist are vital. I cannot play the game without them. I spent too many hours fiddling with those menus to ever return to using them after finding a superior alternative.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Blackchibisan on March 18, 2019, 06:11:36 pm
Yeah, genuinely not here to flex but having worked through trial and error to learn the system, I'm sure those tools would be handy but I don't use them because Dwarf Fortress is like that old clunky car from the 70s that just refuses to die. It is tempermental and annoying but at least I can rely on it to get me where I want to go. You can tune yours up, but I'm stubborn and comfortable.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: scourge728 on March 18, 2019, 07:24:15 pm
We've run into a problem in that I don't know what lever activates the gate to let things in....

EDIT: I also noticed some random sections of the caverns can have farm plots, no mud or anything...
Title: Dawnthunder: OOC
Post by: Superdorf on March 18, 2019, 07:34:17 pm

We've run into a problem in that I don't know what lever activates the gate to let things in....
It's in the dining hall, marked "South Keep Gate".

Now while I was double-checking that, I noticed-- Solitarian's still got all the healthcare labors enabled, but isn't actually any good at them. You might want to at least turn off diagnosing on her, since Scourge is the one who knows how to do that.
Title: Re: Dawnthunder: OOC
Post by: scourge728 on March 18, 2019, 07:55:17 pm
Now while I was double-checking that, I noticed-- Solitarian's still got all the healthcare labors enabled, but isn't actually any good at them. You might want to at least turn off diagnosing on her, since Scourge is the one who knows how to do that.
It's.... a little late for that
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on March 18, 2019, 08:23:51 pm
Ah.  :o
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on March 21, 2019, 06:12:03 am
Updates??
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: scourge728 on March 21, 2019, 07:22:18 am
I forgot to mention: I'll likely be getting the turn finished tomorrow, as I have off then
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: FakerFangirl on March 22, 2019, 01:56:12 pm
Please dorf me in as one of the female children/architects.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: scourge728 on March 22, 2019, 02:08:52 pm
We do not appear to have any of those, Also: Just an fyi, We have aluminum, which is good for furniture
Title: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on March 22, 2019, 02:30:20 pm
Dodok's our designated architect, female, and undorfed. She'll do!
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: scourge728 on March 22, 2019, 03:48:28 pm
I'll be honest, I've been turning on arch for random dwarves since I've built several bridges.....
EDIT: I minimized it for a few minutes and my dorf and some other one were dead from zombies
EDIT2: Actually it appears solitarian, enemy post, some cheesemaker and someone titled weaponmooder all also died, but in different spots in the fortress
EDIT3: I'm not actually sure how my dorf died, the combat log doesn't appear to mention anything more than a minor bruise from the zombie, so I don't know how that happened
EDIT4: So, queens can't be commanders of squads
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on March 22, 2019, 04:08:02 pm
Well...

How are you having so much issue with zombies?  It is entirely possible to just turtle and wait them out if you think you cant handle them.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: scourge728 on March 22, 2019, 04:11:32 pm
The problem is it was IN the fortress, dwarf died.... somehow somewhere somewhen and then chose to get back up while I was looking at other stuff, killed a few dwarves and then a mason hacked it's head off with an axe that they had for some reason...
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on March 22, 2019, 04:12:28 pm
Should have smashed the body, then slabbed...
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: scourge728 on March 22, 2019, 04:13:00 pm
As I was writing that, a neck got up and mutilated a dwarf
EDIT: Also, somehow a bunch of plump helmet men got trapped in cages on the surface
EDIT2: Also: I've killed this one corpse 6 times and it just keeps getting back up before I can smash it
EDIT3: 7
EDIT4:8, this time it got up and started moving AS I hit the lever
EDIT5: I finally managed to get the stupid thing smashed
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Solitarian on March 23, 2019, 03:02:08 am
I'm disappointed with the lack of detail in your reports. I barely know what is happening other than dwarves are dying. You seem to not be paying much attention to things. I would be entertained if the fortress were destroyed while under your control if you were clear and descriptive about events, but at the moment I'm somewhat displeased.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: scourge728 on March 23, 2019, 12:07:54 pm
This isn't the write up, just notes I felt were interesting until I could get the write up ready
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Solitarian on March 23, 2019, 12:09:12 pm
Oh, ok. In that case, I look forward to the gruesome death of Solitarian!
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: scourge728 on March 23, 2019, 03:39:06 pm
I'll be honest, I didn't take enough screenshots...

So we start out and I noticed we had aluminum, using my powers of !!METAGAMING!! I knew aluminum was tied for second most valuable metal, and so decided we should mine large amounts of it and the rusted metal, but this started my trend of not micromanaging enough for this particular save, as I kept forgetting to designate the rusted metal boulders for melting... I also noticed the magma sea is contained in puddingstone, which using that same magic of !!METAGAMING!! I knew was NOT magma safe, which is PROBABLY not good, but it doesn't seem to be melting so I guess we can just ignore that for now... and then this (https://i.imgur.com/h39XITc.png) you know, if we got more military squads we could actually take control of those, maybe some of the weaker goblin civs...
(https://i.imgur.com/K26X7d6.png) and then some migrants, not much to say about them, but it did lead to me opening the gate to the surface world, which didn't go well..... mostly because in the trend of not micromanaging I didn't activate the inside barrier, later attempts at opening it would go much better however, as I got lucky in that not many undead were on the surface at the time, and the ones that were died to the military.

(https://i.imgur.com/H0q5pww.png)

(https://i.imgur.com/S0bhuzB.png)
Thats.... not good...
(https://i.imgur.com/4rQ5VYB.png) Also not good.

(https://i.imgur.com/AlUHMQX.png) Well this could be useful

(https://i.imgur.com/HLbnUwc.png) I guess it won't be

(https://i.imgur.com/ZpNx8j5.png) We have no cloth, and since I couldn't get yarn cloth, or atleast thought I couldn't, I decided to just kind of wall him in in case he went beserk, which they didn't, she just got a minor case of serious depression.

(https://i.imgur.com/dNYFUgu.png)

Also, At some point I noticed the dead grass wasn't a sustainable food source for the livestock we had, and decided to build a box in part of the caverns to house livestock, but it turns out that was also not sustainable, but I didn't notice the decreasing moss until too late, I also forgot to get screenshots of it at the start, so have a screenshot I took at the end of the turn of it being mostly finished, but only the first layer of it because I'm lazy (https://i.imgur.com/7SaEVrl.png)

Note the bridges, that can be raised to prevent things from entering and lowered to allow dwarves to get in/out.

(https://i.imgur.com/3Eunqbq.png)
I don't even know how this person died, a trend that continues throughout this turn, along with the trend of me not getting screenshots of important things, like deaths.

(https://i.imgur.com/oeoIoKR.png) At some point most of our military became desensitized to violence, do note that I said most, as that will be important later

(https://i.imgur.com/46sL6rX.png) I thought that this corpse having a different name from the original was interesting.

(https://i.imgur.com/yxmUHcZ.png) Here's that dwarf that got super sad and gave up on life, the universe, and everything.

To celebrate the aluminum and rusted metal, and the cavern reclamation project going so well, and since everything was going great at the time, and I wanted to fix the queen's rooms, I decided to make aluminum statues, and discovered the world had (https://i.imgur.com/ZzJMHbe.png) in it, which I didn't know was possible before, and thus thought was interesting

(https://i.imgur.com/dNjeOQi.png)

(https://i.imgur.com/pINW6HK.png) I had managed to open the gate right before this, so wagons did show up, and managed to get all the way to the depot before spooking off a severed arm or something and discombobulating, giving us a bunch of goods, which is good because I doubt we would have been able to buy much with our lack of goods, which the next overseer should remedy using some of that aluminum, because really there's a LOT of it in the caverns. Also: There's another set of goods out in the fields somewhere that can be reclaimed. It was at this point that I decided "hey, we haven't been able to trade, we almost were until they got spooped ON the depot like the filthy cowards they were, so maybe we build a tunnel to prevent that from happening again, AND allow another buffer between us and the filthy undead, which went great for all of about 5 seconds before I totally forgot that was the goal and instead just ended up making it just as vulnerable, but with bridges to protect us more, here's what it looked like finished (https://i.imgur.com/RMT8mE0.png) Also I put some cage traps at the surface, which somehow managed to catch a bunch of plump helmet men that I don't know what to do with.

(https://i.imgur.com/pr26HAd.png) I tried to make the queen one, and at first I thought you couldn't give this position to the queen, but seeing what happened next, I'm not sure that was the problem.

At the requesting supplies portion of the meeting, I noticed some interesting things such as (https://i.imgur.com/GRsDfMY.png) so I guess not even the rest of the civs have any kind of wood other than cavern wood, and (https://i.imgur.com/EQ6rivv.png) they both appear to be sort of sand, they act like sand in that the game thinks they are and they come in bags, but don't in that at least heinous smoke drops boulders, can't grow crops and can't be gathered in a sand zone, (https://i.imgur.com/75BVFQa.png) and they have access to all sorts of weird stuff... I requested logs, seeds, iron, pig iron and steel, and they want a bunch of things we can't get them and also scepters, which we can. I wish we could see what an elven civ would trade, given the lack of trees or surface crops

(https://i.imgur.com/SgX73nw.png) Well thats.... not good... and since the bridges weren't completed at this point I had no choice but to send in the military, who only lost like one dwarf, and a random miner...

I then looked away for a few minutes with the game still running.. (https://i.imgur.com/HIW3EW5.png) and came back to this, in retrospect this was the point in which things began to go wrong, but I thought it was funny at first.... Not knowing what was going on, I saw a giant cave swallow that got itself stuck in an accsess tunnel, and kept trying to exit, and flying itself back into it at the sight of my dwarves, and then decided to (https://i.imgur.com/iIhv27b.png) and now we have a female one that can lay us delicious eggs to eat as a food source. I was having a good time...(https://i.imgur.com/RtQq7lR.png) until I saw this... and then saw Solitarian, Enemy Post and I were dead, and forgot to get a screenshot of the announcements, and I know you're hoping to hear of some epic battle between Solitarian/Enemy Post and the zombie, but by the time I noticed the announcements had gone away.... and the one for me only mentioned getting a bruise from the zombie, but since it started with my dorf regaining consciousness I think something might have happened before that... and then (https://i.imgur.com/ZrQBiyH.png) this jerk showed up, military killed it, the haulers hauled it, it got up, killed another dwarf, it got up, military killed it, it got up, and this kept repeating 8ish times until I managed to atom smash it before it could get back up.... it was really annoying at the time, but probably comical for you guys and gals and attack helicopters... this was made worse because at the time I thought mutilated and mangled were the same thing, and was quite shocked at first when it got back up....

(https://i.imgur.com/mRpfyus.png) Turns out the constant killing of the same undead dorf caused stress on the new recruits... and then this (https://i.imgur.com/zz7AJWD.png)

(https://i.imgur.com/va1Yr2s.png) I, knowing the military was busy killing undead and not noticing it was made of vomit, decided to close the cavern bridges, sealing us in and that thing out..... (https://i.imgur.com/CR06u43.png) along with some dwarves it seems.... the forgotten beast is currently just killing cavern wildlife before vanishing into the unexplored areas, or it was... it might have left.... (https://i.imgur.com/XVyd20D.png) this gorlak has no capitalization, which I'm not sure is supposed to happen... at this point I finally realized that the new manager wasn't doing their job, and being thoroughly sick of all the ghosts...decided to manually queue up some slabs and then have them engraved, so this happened finally (https://i.imgur.com/bxapjUi.png) 

(https://i.imgur.com/saavJ1f.png) BAM I'M FREE FROM THE BLOODY PLACE WOOOO!!!

(https://i.imgur.com/3A4KVdm.png) Here's what the new noble quarters look like.

(https://i.imgur.com/IOfz5Mu.png) And the access tunnels.... the goal is for someone to make up/down stairs into the ends of the tunnels, so that they can be opened and closed to let migrants in without opening the main gate... (https://i.imgur.com/v6lpJRl.png) and here's the graveyard... Also, the cavern wall isn't quite finished, and you can slowly start removing the access flooring to the completed parts of the wall, but this will need expanding at some point, as the moss is already being eaten and not replaced... Also also you might want to let the dwarves back into the fort

Here is the save:http://dffd.bay12games.com/file.php?id=14310

Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on March 23, 2019, 05:32:25 pm
...Wow.

It's like one of my single-player forts, but mutated into a war-torn abomination against everything I hold dear. And we're only in the third year.

I am in awe. And horror. Mostly horror.

Vindcara, it's your turn. You are, uh, dead, but in a world this twisted I figure kooky soul-monger resurrection stories work just fine. Or you could pull a distant-cousin story. Or just redorf under a different name. Do as you see fit.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: scourge728 on March 23, 2019, 05:52:47 pm
Yeah.... an unusally high percentage of my casualties were important dwarves, including one soon-tobe who is stuck in the locked off caverns with a child, and ogre and maybe a forgotten beast,
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: methylatedspirit on March 23, 2019, 07:56:49 pm
Yeah.... an unusally high percentage of my casualties were important dwarves, including one soon-tobe who is stuck in the locked off caverns with a child, and ogre and maybe a forgotten beast,
Ouch. That can't be good for the fort. How many dwarves are left?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on March 23, 2019, 08:05:08 pm
Sooo I took a little peek at the save... and I think Daedalus sums the whole thing up pretty nicely.

(https://imgur.com/p0RRnhi.png)

Atir is a toothless cripple. Wierd's farms are 50-100 z-levels below the seed stockpile, and somebody deconstructed my plot, so the farmers live out their days running up and down our entire staircase carrying individual seeds. Despite this, we have over 750 plants. Chibi is a legendary brewer, but we somehow have no alcohol. The only reason our dwarves haven't died of thirst is because I left a hole in the aquifer for them to get water out of.

I did not build a well over that hole.

Our dwarves are ekeing out their days, sucking moisture out of a sludgehole.

That tantrum I snapshotted? Daedalus didn't hurt anyone. He snapped out of it, because he was thirsty, and clambered up the staircase to go drink from the sludgehole. Scourge's ghost followed him, and is now sitting on his head while he drinks.

I... I don't know whether to laugh or cry-- wait, scratch that.

I'm gonna laugh.

(https://imgur.com/pKgW9b0.png)

This is hilarious.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: methylatedspirit on March 23, 2019, 08:12:47 pm
It's confirmed: thirst prevents ghostly possession.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on March 23, 2019, 08:16:05 pm
The idea was to move fortress life lower down where things were closer to essential equipment or resources... but I ran out of time.  Turns out hollowing out a fucking terrarium is kind of a semi-mega project...

It was a chicken and egg problem too.  You need inexpensive metal and a source of power to set up a liquid dipper minecart system (unless you want to be all buggy with impulse ramps), and you also need power to drive screwpumps to move water up to where it would be more convenient (or assign the whole damn fortress to bucket brigade, but you dont have enough buckets, which need wood, which you need the muddy tiles to get!!)


Inefficient was better than "logistically not feasible".  At the very least, it opens doors to more efficient solutions later by enabling safe materials production and harvesting. (QED, the caverns are not very safe.)

Also, we should have a male and female guinea fowl unless they got killed somehow.  We should be able to expand guinea fowl food production as an option.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Blackchibisan on March 24, 2019, 12:51:23 am
Um... how far down the turn order am I? Cause... I get the feeling I will end up getting handed a Boatmurdered and don't know if I'm excited or horrified at the thought, provided we live that long.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: methylatedspirit on March 24, 2019, 01:35:39 am
I took a look at the work orders in the save:
(https://i.imgur.com/OgVfzJA.png)
(https://i.imgur.com/RukouSZ.png)
What. Checking the conditions:
(https://i.imgur.com/02dKUhc.png)
Questionable decision at best, job cancellation spam at worst.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on March 24, 2019, 01:38:49 am
Unless you assign metal objects for melting other than boulders, it should be fine.  Just spamtastic. (which may explain the "I did not notice when..." instances)
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: scourge728 on March 24, 2019, 01:46:26 am
Actually, those weren't spamming me at all, the problems I had was it trying to fill the cage traps near the end of my turn, since there weren't cages and it decided to not stop spamming me about it
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on March 24, 2019, 02:57:24 am
Confirmed, we still have a guinea cock and a guinea hen.  We can spin that into a pastureless food source.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: methylatedspirit on March 24, 2019, 03:16:02 am
I checked the DF wiki, and it turns out that guineafowl are useless for leather and bone. There's a breeding pair of horses, so it's not like we're completely screwed.
Is taming draltha children a viable way of getting a stable source of leather and bone?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on March 24, 2019, 03:20:11 am
Wiki seems to think so. Says their products are worth 3X normal domestic critter materials.  However, they are huge grazers, so you will need a pasture for them.  They also are "very dangerous" to dwarves, so undead versions after butchery could be a problem.

(guinea fowl are at least  harmless)
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: methylatedspirit on March 24, 2019, 03:33:33 am
Ah. Reanimating biomes threw me off. This plan became much less viable after I realized that zombie draltha will kill living draltha, potentially kicking off a chain-reaction of death and zombiefication that ends in the fort's demise.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on March 24, 2019, 03:47:36 am
We also have a boar and a sow.  That is also pasture-less food, that gives leather and bone.

We also have some alpaca calves that are appropriate genders. With a pasture, that is reliable wool source.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: scourge728 on March 24, 2019, 11:32:17 am
I could have sworn that we had plump helmet wine..... unless the time where the bookkeeper wasn't actually working had something to do with that.... my turn was a disaster.....
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: methylatedspirit on March 24, 2019, 11:48:23 am
There weren't any orders to brew drink, so that in itself was a bad sign.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on March 24, 2019, 12:39:57 pm
There weren't any orders to brew drink, so that in itself was a bad sign.
See, during my turn there was no need for constant brewing, so I would just order up individual batches of the stuff, as we needed it. So there weren't any running orders for brewing, so... yeah. Sludgehole.

I could have sworn that we had plump helmet wine..... unless the time where the bookkeeper wasn't actually working had something to do with that.... my turn was a disaster.....
Your turn was spectacular.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on March 24, 2019, 12:41:40 pm
I am now itching to set this place right again...  Maybe if we get declared a death trap, migrants will stop coming, and we can focus on the infrastructure more.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Blackchibisan on March 24, 2019, 07:27:13 pm
Look, guys, I'm just saying if we convert our justice system to drowning chambers and create a pit to wash the corpses into, we can drop our foes into the undead pit and they will either make the pit better or be destroyed. Make the reanimation work for us... by carving slabs and weaponizing our dead. You know, the dwarven way!
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: methylatedspirit on March 24, 2019, 09:02:29 pm
Look, guys, I'm just saying if we convert our justice system to drowning chambers and create a pit to wash the corpses into, we can drop our foes into the undead pit and they will either make the pit better or be destroyed. Make the reanimation work for us... by carving slabs and weaponizing our dead. You know, the dwarven way!
That's a stupid dwarf trick and a half. High-risk, high-reward, just like Armok intended.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on March 24, 2019, 09:26:59 pm
Ehh, fine. But only if there's a magma-cleanser built in; we don't want this thing to get out of hand on us.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Vindcara on March 25, 2019, 06:18:59 pm
Just letting people know that I'm still alive. I was on a trip until yesterday, but I should have my first journal entry up sometime later tonight or early tomorrow.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on March 25, 2019, 07:13:29 pm
Woohoo!

I await your journal report with both dread and gleeful anticipation.  :D
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Vindcara on March 25, 2019, 10:25:00 pm
sorry for the wait. Also: playing a character, sorry if anyone takes offence.
-------------------------------------------

Likot was not happy. Not in the slightest.
Her husband, kogan, tried to brain her with his hammer again.
She dodged.
Yep, definitely not happy, and it was about damned time she did something about it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

It was clear that the old leadership was incompetent. They'd gotten over half themselves killed for crying out loud! So when queen Solitarian got herself knocked off, I decided to speak up.
"Hey!" I said. "In case anyone hasn't noticed, our beloved seven leaders have been reduced down to three!" There were some murmurings at this.
"I figure that all the deaths started when my husband stepped down and the original seven were put back in charge! Clearly, we need some new leadership from outside that group, and seeing as Kogan and I are now two of only seven dwarves remaining from those who arrived within the first year of settlement, I think it should be me! Any objections?"
FakerFangirl - I mean Urvadkulet - raised her hand.
"Faker you better put your hand down or I'm gonna shove your head down that stupid water hole we have instead of a well."
"Oh yeah... Why didn't we ever set up a well there?" said a dwarf.
"Yeah! I'm tired of kneeling down and drinking water from my hands!" said another dwarf.
FakerFangirl put her hand down.
"Good! now bring me the reports, I have work to do."

(https://i.postimg.cc/v80f827Y/queendom.png) (https://postimages.org/)
Spoiler (click to show/hide)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

First things first, Likast reviewed an overview of the fortress:
(https://i.postimg.cc/15Hm1bDB/Capture3.png) (https://postimages.org/)

Egads! Likast knew that there was a drink shortage, the lack of any alcohol certainly hadn't gone unnoticed, but she at least thought there must have been some decent reason for it! Rather, it seems no one had simply bothered to put in the order for it! Well that stopped right here. Likast set down an order to make more drinks whenever they got scarce

(https://i.postimg.cc/02qjspFk/Capture4.png) (https://postimages.org/)

Next, she amended the standing orders posted in the main hall a bit. There were far too many bodies lying about.

(https://i.postimg.cc/vZ0ZfCBT/Capture9.png) (https://postimages.org/)

There were some mutterings about this not being worth the effort since orders needed to be given whenever a lever, such as the atom smashing lever, was to be pulled, it was dwarven tradition after all. Luckily, Likast had a plan for a more automatic solution, which wouldn't require violating dwarven tradition. It just needed a deep enough pit...

While she was at that, she also ordered a new mine to be dug above the magma sea, her predecessors had been far too cautious.

(https://i.postimg.cc/GmLpBbb6/Capture6.png) (https://postimages.org/)

Next, she set up some down time in the training schedule. Nosim knew she was sick of non stop training, and so were the others in her squad.

(https://i.postimg.cc/C5phwgvP/Capture12.png) (https://postimages.org/)

Finishing up, she put in the order for that well to finally be built before going on a tour to inspect the forts construction.

(https://i.postimg.cc/xCzjrCPN/Capture11.png) (https://postimages.org/)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Overall, she thought the state of things wasn't too bad... the areas near the surface bothered her a bit, what with the seemingly useless, drawbridge cordoned off tunnels and the sealed second floor to the surface structure, but things were probably fine for now.

Spoiler (click to show/hide)

Satisfied, she went back to her new office.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

That's when she heard the news.
(https://i.postimg.cc/pd7V18Kt/Capture14.png) (https://postimages.org/)
Asmel... Her dear, beautiful, little boy...
She sen't everyone away. She needed to be alone for a bit.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: methylatedspirit on March 25, 2019, 10:27:27 pm
Minor note: You're playing with Phoebus, but you haven't converted the ASCII save to your tileset yet. That's why everything looks strange.

EDIT: I tried to transplant the graphics, twbt_graphics, and twbt_objects folders from another world, and it only partially solved the problem. On one hand, all creatures have their proper sprites now, but on the other, rock still looks wonky.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: scourge728 on March 25, 2019, 11:55:24 pm
1. Like I said, those tunnels are supposed to have up stairs dug into them so that they can be used to funnel migrants into the fort when the place is under siege or something
2. That drawbridge is supposed to be used to seal away the traders if needed or something
3. I think the child was one of the two dwarves stuck outside the fort in the caverns when I sealed the bridges......
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on March 26, 2019, 02:29:27 am
Digging a tunnel there (between the two cisterns) might not be wise.  There is/was that aquifer I had to nibble through in the lower right of the terrarium, and that indicates that there is likely to be pockets of aquifer in that section of map. 

Also, be sure to install doors or floodgates for flooding control, should it ever be necessary to re-mud the terrarium. (It will take several flushings of the big cistern, because I did not calculate its flush needs the way I did for the farm plots. I considered re-mudding that chamber to be sufficiently uncommon to not be worth the effort.)

A future improvement would be to add a floor grate over the tap hole in the cavern lake the suiceway taps into.  Cavern creatures could get flushed in with the current design. (when I did the digging, that part of cavern was not discovered. I was expecting a pocket of aquifer. Instead got cavern lake.)
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on March 26, 2019, 03:21:22 pm
Good solid start. Things are looking better already.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Vindcara on March 31, 2019, 03:28:07 pm
Sorry for the lazy post, some work stuff came up this week and I just didn't have time to do a proper job. The year was mostly uneventful, but the following images captures pretty much all the important stuff.

(https://i.postimg.cc/FHTSMZJp/Capture17.png) (https://postimages.org/)
Found among legends. Never saw this before, and I thought it was interesting.

(https://i.postimg.cc/L6X2y322/Capture18.png) (https://postimg.cc/xqWw8HX4)
The queen must be satisfied.

(https://i.postimg.cc/SRL2D7hW/Capture19.png) (https://postimages.org/)

(https://i.postimg.cc/fTrZ1SRX/Capture20.png) (https://postimages.org/)

(https://i.postimg.cc/7hrJ3tpH/Capture21.png) (https://postimages.org/)

(https://i.postimg.cc/k5Zb4gst/Capture22.png) (https://postimages.org/)

(https://i.postimg.cc/3RvDDQff/Capture23.png) (https://postimages.org/)

(https://i.postimg.cc/FF0LrmL7/Capture24.png) (https://postimages.org/)
He did not return.

(https://i.postimg.cc/fRRtf9g9/Capture25.png) (https://postimages.org/)

(https://i.postimg.cc/vHzxnzXy/Capture26.png) (https://postimages.org/)
Zombies can be troublesome.

(https://i.postimg.cc/DzWStKhf/Capture28.png) (https://postimages.org/)
Quickly put down.

(https://i.postimg.cc/mg1R4ZPn/Capture29.png) (https://postimages.org/)

(https://i.postimg.cc/254DqHFF/Capture30.png) (https://postimg.cc/t1CfwNcY)

(https://i.postimg.cc/d0MFVMdV/Capture31.png) (https://postimages.org/)

(https://i.postimg.cc/4yGn779n/Capture32.png) (https://postimages.org/)
The queen is not satisfied.

(https://i.postimg.cc/FFbYtZMS/Capture33.png) (https://postimages.org/)
The queen is deadly.

(https://i.postimg.cc/TP8yM43r/Capture35.png) (https://postimages.org/)
Graveyard at the end of the year.

(https://i.postimg.cc/1XKXpmGB/Capture34.png) (https://postimages.org/)

Save: http://dffd.bay12games.com/file.php?id=14320 (http://dffd.bay12games.com/file.php?id=14320)
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on March 31, 2019, 03:32:53 pm
Oof. The life expectancy around here is just lousy.

MCreeper, it's all yours!
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Solitarian on March 31, 2019, 03:49:45 pm
I hope whatever bunring shrapnel I inherit will still be workable. However, I just moved and am not quite situated in my apartment yet, so I might skip my turn, depending on how soon it happens.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Blackchibisan on March 31, 2019, 11:51:42 pm
How do we just keep 'finding' dead dwarves? I mean, really? Can none of you keep an eye on all five dwarves we have remaining? XD
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: scourge728 on April 01, 2019, 07:17:01 am
To be fair, one of those dead dwarves I'm pretty sure was one of the two I accidentally locked into the caverns
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: delphonso on April 01, 2019, 09:56:01 am
So I posted on the old forum about this around the time this all got started - fortress mode above about 20 dwarves is unplayable for me - which I expected to be a problem with this succession game - but apparently isn't...

Regardless, I'm going to embark as an adventurer in some sort of parallel timeline, and of course, post the adventure on here. Are there any sights or sites you'd like me to check out? Any clouds of thrawling vapors you'd like me to inhale?

Perhaps more importantly, actually - is there anything you'd like me to avoid? Some !!FUN!! surprises for later - say, like what the Titans are made of.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on April 01, 2019, 10:00:24 am
We actually have over 60 living dwarves. It's just that the important ones keep dying on us somehow.

Adventure mode sounds lovely. For sightseeing destinations, I'd suggest you start with the ruined dwarven fortresses in the Beak of Permanencies. Good gear, and perhaps some clues as to the inhabitants' fate...

Thralling vapors? Inhale all of them. Become the unholy demigod you were destined to be.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: delphonso on April 01, 2019, 10:06:03 am
I'd suggest you start with the ruined dwarven fortresses in the Beak of Permanencies. Good gear, and perhaps some clues as to the inhabitants' fate...

Urist McArcheologist would be lots of fun.

I used to turn off revealed history for worlds specifically designed for adventure mode. Had to uncover the truth myself. Which I...never would do and always lost interest in, but you know.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: MCreeper on April 01, 2019, 10:08:20 am
For some reason, i didn't followed this closely. Picked up save. First thought - "How the hell you get 81 dwarf in reanimating biome?  :o". Second thought - "Why there are nothing to drink?"
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: methylatedspirit on April 01, 2019, 10:08:48 am
Are there necromancer towers anywhere in this world? If so, get the book to attain necromancy, so that you can play a zombie with an undead army.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on April 01, 2019, 10:53:16 am
For some reason, i didn't followed this closely. Picked up save. First thought - "How the hell you get 81 dwarf in reanimating biome?  :o". Second thought - "Why there are nothing to drink?"
That... is a pretty accurate summary of our current situation, yes.  ::)
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: methylatedspirit on April 01, 2019, 11:14:48 am
I've run the numbers, and it turns out that around 40% of dwarves that have stepped foot in here have died. For a fort in its 4th year, that's "impressive". For a fort in an evil biome, though? That's pretty good, given the circumstances.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on April 01, 2019, 04:23:06 pm
I don't think that there are any necro towers.  That needs humans to survive long enough to build one.. and well... Nothing but goblins can live on the surface.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Vindcara on April 01, 2019, 06:22:31 pm
Yeah, I'm not sure how, but the dwarves just ran out of plants at some point and I didn't notice until we ran out of drinks. I suspect that it has something to do with the fact that I never actually saw a farm... hence why I made a new one.

Also: I have a policy of banishing all tantrumers and sending them on an artifact recovery mission. (If they succeed I give them another chance) Unfortunately for Catten, he completely failed to find the only two artifacts in the world that we don't already own, so I had no choice but to send him off looking for a clown slab.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: scourge728 on April 01, 2019, 07:33:40 pm
I'd like to point out I tried to build farms, but they didn't so I canceled the designation
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Blackchibisan on April 02, 2019, 12:02:58 am
Why did you lock people in the caverns? That just seems like asking for dwarf zombies.... I really really really think that I'm probably the only one that will take this fort into the grave because not only have I never done a biome like this one before, but I can promise you my mega project will leave the door wide open for me to lose track of the dwarves themselves and probably have to lock ourselves away from dah zombehs.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: methylatedspirit on April 02, 2019, 05:56:00 am
I really really really think that I'm probably the only one that will take this fort into the grave
I'm not saying that I want the fort to be destroyed, but it's gonna be spectacular if that happens.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Solitarian on April 02, 2019, 07:09:57 am
If you don't destroy the fort, I probably will. I have never used powered machines, never lived in a reanimating biome, never used magma forges, and barely used work orders. I hope that no expeditions were sent from this fortress, as that causes that equipment bug which makes militaries nearly impossible.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: scourge728 on April 02, 2019, 07:11:36 am
I didn't INTENTIONALLY lock dwarves into the caverns, they were just in the caverns when I locked the gates
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on April 02, 2019, 10:01:56 am
I hope that no expeditions were sent from this fortress, as that causes that equipment bug which makes militaries nearly impossible.

Uhh...

I have a policy of banishing all tantrumers and sending them on an artifact recovery mission. (If they succeed I give them another chance) Unfortunately for Catten, he completely failed to find the only two artifacts in the world that we don't already own, so I had no choice but to send him off looking for a clown slab.

...it's a little late for that now.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: methylatedspirit on April 02, 2019, 10:06:09 am
I thought the equipment bug only occurs if your dorfs return? After all, it's not like the game has to keep track of dead dorfs.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Solitarian on April 02, 2019, 10:40:36 am
That's true. As long as their equipment never reenters the map, we are fine. The bug is connected to equipment lists becoming corrupted, so no return / no equipment means no problem. I think...
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on April 02, 2019, 10:45:49 am
That's true. As long as their equipment never reenters the map, we are fine. The bug is connected to equipment lists becoming corrupted, so no return / no equipment means no problem. I think...
Hm... Catten was sent out twice, by Vindcara's word, and returned both times. He presumably (hopefully) took no military equipment with him at the time, though.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: MCreeper on April 02, 2019, 03:55:19 pm
What now? Core feature of the latest update is actually fatally bugged?  ::)
Also, remind me, what counts as eating decent meals in this version? Unfulfillable preferences?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on April 02, 2019, 04:00:45 pm
What now? Core feature of the latest update is actually fatally bugged?  ::)
There are some bugs, yes. We're all hoping Toady'll get around to fixing them once he starts on fortress stuff again.

Also, remind me, what counts as eating decent meals in this version? Unfulfillable preferences?
Ayup. Decent meals are determined by food and drink preferences, and cooking a preferred item turns it into a legendary meal, according to the latest Stress & Psyche research over in Dwarf Mode Discussion.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: MCreeper on April 02, 2019, 05:32:53 pm
Dwarves walk around with their wounds sewn up with adamantine (brilliant arm is still better (c) someone on russian forum).
(https://i.imgur.com/OTlSHLe.png)
Someone somehow damaged rusted metal greaves (a troll, perhaps? It's covered with it's blood).
(https://i.imgur.com/T8hexFz.png)
And queen is outraged by insufficient dining room (although previous overseer did work on it by placing aluminium statues in her quarters).
Spoiler (click to show/hide)
Everyone else suffer from lack of alcohol and praying. Becuse we don't actually have a shrine. Before i figure all the stuff out, it will be in meeting hall. Dwarves begin to pray eagerly.
Spoiler (click to show/hide)

Unfinished projects are
(https://i.imgur.com/rkqJ2gN.png)
fun (it was not me), and will likely remain unfinished. I'm just expanding present farm, the 5x5 one that is closer to the surface.
Spoiler (click to show/hide)
There is a drowsy wounded lye maker near meeting hall thinking about nightmares while being trampled by military.
(https://i.imgur.com/ifOaMQU.png)
There is also a non-magma forge down there spaming with coal requests. Removed it. I don't see the hospital (although i see legendary medic. That's impressive), so i made one in the graveyard, among blood and teeth and ears and toes. They will like that, no doubt (What the hell has happened there?)(Turns out, lye maker were in hospital, but screw that).

Turns out, we have multicolored metal block. Is it from caravan?

Damned queen feels gulty from starting a fist fight, and feels nothing while in it. Abominable.
That's where wounds keep coming from:
Spoiler (click to show/hide)
Queen scratches!
Spoiler (click to show/hide)
Queen kills!
Queen needs to be put down! Somehow. She doesn't want to go into burrow. She can't be assigned as   
a captain of the squad. So, the one-legged trapper Mistem Tombgifted will be sacrifeced for this. No one will miss him.
Spoiler (click to show/hide)
Blacksmith cleans up the blood. Other dwarves pilfer soap maker's clothes.
Spoiler (click to show/hide)
EDIT: Ugh... Reanimating biome is all over the map, is it?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on April 02, 2019, 06:19:21 pm
So ends Likot Raptorcrafted, Second Queen of All Dwavendom, Lady of the Hammer, Dwarfslayer. Kogan shall mourn her passing.

Good start to the year. You've got a couple dysfunctional image links, tho.

Have you dorfed yourself yet?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: scourge728 on April 02, 2019, 07:56:58 pm
Yeah the LOL was me at the beginning of my year when things were going well, there should be another message somewhere if I recall
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Onyx Discforge on April 02, 2019, 09:59:44 pm
I'm gonna request a turn in the fort.  With how badly Solitarian talks of their performance, it will make for an interesting, if not entertaining, recovery attempt by the time it gets to me.

Also, to expand on the armor list corruption bug (as someone who's experienced it and pushed its limits): it ONLY happens when mundane objects are looted, and one of Toady's bug "fixes" kicks in (some items were being duplicated, so he patched it to make the game delete duplicates).  As far as anyone on the bug tracker can tell, the game doesn't fully remove the spot the duplicate took in the items list, and ends up overflowing and borrowing a name from the artifacts of the world; it "borrows" one of the first artifacts in the first category (scrolls, slabs, and codices), so you end up with your equipment lists being filled with demonic slabs and/or random books.  I could be wrong, but until someone figures out exactly how DF is fucking up that's what I'll go with.

It's also important to note that the bug can take its time to manifest, and that it can progressively get worse (I have to check if it worsens with time alone, or requires more raiding of mundane items).  I've never seen it happen when raiding mundane items is disabled (though the game could just be more careful about accidentally duplicating. better at deleting duplicated artifacts and livestock).
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on April 02, 2019, 10:05:48 pm
Welcome! I'll put you up on the turnlist.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Blackchibisan on April 02, 2019, 11:16:34 pm
I... I worry that when my turn rolls up next I'll be so up to my neck in madness and dead things that I won't know where to start... If I'm lucky, the worst I can hope to do is keep the status quo.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Vindcara on April 03, 2019, 02:06:36 am
Make sure the queen gets properly intured! I didn't comically over indulge in that coffin for nothing!
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Solitarian on April 03, 2019, 05:27:43 am
I will not skip my turn. This might be good news or bad news, depending on your perspective. Smack me with a save file and I'll produce something not entirely dissimilar from a fortress.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: MCreeper on April 03, 2019, 10:39:21 am
So ends Likot Raptorcrafted, Second Queen of All Dwavendom, Lady of the Hammer, Dwarfslayer. Kogan shall mourn her passing.

Good start to the year. You've got a couple dysfunctional image links, tho.

Have you dorfed yourself yet?
Whoopsie. Fixed.

I don't know. Probably i will not.
I... I worry that when my turn rolls up next I'll be so up to my neck in madness and dead things that I won't know where to start... If I'm lucky, the worst I can hope to do is keep the status quo.
Oh stop it, you!
Make sure the queen gets properly intured! I didn't comically over indulge in that coffin for nothing!
So much for turning the meeting hall into a zombie crypt.  :P
By the way.
Spoiler (click to show/hide)
There is a line of caves running along the evil mountains.  :-\ Also, some of the other caves have up to 300 goblins in them. I almost want to go there in adventure mode.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: MCreeper on April 03, 2019, 03:07:15 pm
This part has been an utter disaster with a ton of easily ooreventable deaths. You know that webcomic about fixing computer? "24 hours later: If militia commander survives we will get to the shore without being eaten by sharks, i will consider this a success!"? Yea, it was like that.  >:(


n 5th Slate, migrants have arrived, 9 of them. Open the entrance! Why the heck i suddenly have 11 fps?
Amoth the migrants were:
Me (yet nother jeweller. Put him into military for now).
Spoiler (click to show/hide)
Talented engraver, who is also skilled crutch walker despite having both legs. Preparing for the worst, aye?
Spoiler (click to show/hide)
Mighty siege operator and competent axedwarf cheesemaker – both assigned to hammer squads.
High master beekeeper. We have a honey bee hive around, but...

It's first time i see dwarves playing music in temple. I didn't played much of latest version, though.
Spoiler (click to show/hide)
Atom smashed trash of titans that was threwn around the fortress. There were even Mistem's missing leg in a meeting hall!
Spoiler (click to show/hide)
Part of new farm is for pig tails, we may or may not need to make some new clothes sometime soon. There is some silk lying around, but not thaaat much.  :P

18th Slate.
There were some cancellation spam caused by lack of plump helmet spawn. I look at the kitchen menu saying that we still have 70-something of them and hope it's a bug.

Yeah, definitely a "bug". But why we have a page and a half of forbidden ones?
Spoiler (click to show/hide)
Hammer lord was accidentally left outside and got wounded a bit by giant mosquito zombie.

22th Slate.
Spinner went into posessed strange mood, demands wood and leather. Donkey butchering went without accidents (although we already had some leather... damn).

Dwarves prepare to get wood in a cave with a blind cave ogre zombie in it. It is on the far side, though.
Spoiler (click to show/hide)
Okay, tree gots cut and...
Spoiler (click to show/hide)
"With a head like a block
He went out for a sock
His arse i won't bother to save!"

*3 dabbling hunters go out to hunt*
Hunting!? What on earth you all want to hunt there?
*more dwarves go out to pickup equipment*
Spoiler (click to show/hide)
Yeah, right into the ogre, my dudes!
*I setup a burrow, dwarves proceed to ignore it*
Dwarves get mutiltated!
Spoiler (click to show/hide)
Okay, mooder got his wood, i'm closing the gap, if someone is left out it's his own damn troubles! No, i don't. Somehow only one log dropped and this jerk wants more. Get out to chop some more, people!
Spoiler (click to show/hide)
You know what would be just marvellous? Shelled coyote zombie out of nowhere! Someone, build a wall. Please?
Spoiler (click to show/hide)
Eh. FakerFangirl, care for a redwarf?
Well, hammerdwarves apparently killed forgotten beast so hard by bashing it's skull in, that i can't find nor it nor it's corpse anywhere. Somehow wall finallly got built, somehow militia commander and another hammerdwarf got trapped in the caves with a bunch soon-to-be zombies.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: scourge728 on April 03, 2019, 03:10:03 pm
Just an fyi the box isn't flyer proof, almost but not quite
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: MCreeper on April 03, 2019, 03:11:35 pm
Just an fyi the box isn't flyer proof, almost but not quite
Seen that, for some reason didn't fixed it.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Solitarian on April 03, 2019, 03:22:03 pm
Given the very chaotic and dangerous nature of this fort, I will do my classic strategy of building a vault: a self-sustaining and sealed section of the fortress with a small number of dwarves living in it. That way, even if the entire fortress burns with clown fire, the vaultees will continue.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on April 03, 2019, 03:28:58 pm
Welp... there goes our last founder. *sigh*

A vault sounds nice right about now.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Blackchibisan on April 03, 2019, 03:44:46 pm
From experience, vaults don't last. I have never been able to make a self-sufficient one without the madness following into the place.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Solitarian on April 03, 2019, 03:55:06 pm
That's why you build it before the madness comes. Make sure that the vaultees have no relations outside the vault.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Blackchibisan on April 06, 2019, 11:37:06 pm
How is the turn going, Creeper?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: bloop_bleep on April 07, 2019, 02:02:13 am
PTW
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: MCreeper on April 07, 2019, 05:26:06 am
How is the turn going, Creeper?
It's going. It will be going faster when i will cease being distracted by other games. It's midsummer now.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: delphonso on April 11, 2019, 03:46:39 am
NOTE: I live in China, and do my best to avoid VPNs. Unfortunately, recently imgur and a few other image hosting sites were blocked (meaning to read this thread, I've got to flip on a VPN, which is why I haven't been very active in it lately). I'll do my best to attach photos - but we'll see how much of an inconvenience this becomes.

What follows is the first post in a Dawnthunder Side-story. I forked off at the most recent save - 1054, after Vindcara's turn.
As mentioned before, my contribution to this community game will be in the form of adventure mode (due to computational limitations). I'll do some illustrations along the way. Hoping that our adventurer doesn't die within the first ten minutes, I'll be taking requests for where to go next. Additionally, if anyone wants the save, just ask.

Also - whoever plays next, I'd like to be dorfed. Specifically as this dwarf:
Spoiler (click to show/hide)

So, let's dive in!

First, let's take a look at this beautiful hellscape: Ledirthadar, The Oracular Planet!
Spoiler (click to show/hide)
There's some mountains, that are a pain to traverse. And a lot of gobbo pits... Food will be an issue - gotta keep that in mind.

So, seeing as there are 11 goblin civilizations, and a single dwarven civilization consisting of the 81 dwarves in Dawnthunder and 2 other ~mystery dwarves~ and... wait what?
(https://matrix.org/_matrix/media/v1/download/matrix.org/WsYJjDaqCALRdWRmUuTQTNOY)

That's fine. The only other location once owned by the dwarves is Machineheat - to the west, currently occupied by a forgotten beast and a goblin visitor. We shall explore Machineheat! Or die trying!

------

Well... I was... sort of hoping for more choices here.
(https://matrix.org/_matrix/media/v1/thumbnail/matrix.org/XTMSPJexOuBbqbbzpoeHnVzx?width=800&height=600)

I put a lot of points into agility and dodge. Outsider was the only option, so we can't start with ranks in it - but I'm hoping to find a dwarven axe lying around.

Boy, what a name. I present to you, our hero of the hour, Ebbak Ugradbupe, "Jawbursts"!
(https://matrix.org/_matrix/media/v1/thumbnail/matrix.org/HhsdHBowsvizguBoBctWFtjl?width=800&height=600)
Spoiler (click to show/hide)

----

Spoiler (click to show/hide)
Our wanderings have brought us to Dawnthunder - the only choice. For some reason, Ebbak climbed this tower before I took control of him. As soon as I start the game, I realize that I may not have opened the front gate of this fortress...This might not be great.

As Ebbak climbs down the tower, he sees a flight of stairs, which, apparently to his primitive brain are impossible to pass. He instead jumps down to the entrance of the fort. I'm confronted what I immediately think is fire, but apparently is just constantly changing substances on the ground. Flipping between types of mucus, filth, and ooze - god that must be horrifying. How do you feel, Ebbak?
(https://matrix.org/_matrix/media/v1/download/matrix.org/vIbVqiwApAnpKIFUbnDvvPkg)
Glad to hear it.

Let's explore. I figure it's good to get some company. I chat with a wide-eyed wrestler for a bit. He tells me about some monsters in the area. Queen Likot apparently also wants an artifact, but do one knows where it is. Great. Welcome to the team, Asob! I hope you're not a real S.O.B.
Spoiler (click to show/hide)

Asob and Ebbak search the fortress meticulously - mostly looking for a backpack or solid weapons. We run into an impossible staircase, and fearing I won't be able to get back, I march back up to the entryway. I gather a loose rusted metal gauntlet for Asob and find an iron shield and warhammer for myself. Just as we're about to leave, Ebbak notices something strange.

(https://matrix.org/_matrix/media/v1/download/matrix.org/wOPyXsKkeJALObOIAnSssifP)

These animals must be from some merchants. I check if one has a backpack. Great luck! Unfortunately, you can't just pick it up from an animal.
I try a few strategies - lying under the horse and trying to pick up its items. Talking to the horse and convincing it to trade. All of these are to no avail. Finally, I decide on the simple, more dwarven approach.

(https://matrix.org/_matrix/media/v1/download/matrix.org/kGVTSGLhLHqTWykJtkqRsDxJ)

I kill the horse - not noticing that it dropped all its gear the instant we started fighting. But now I feel adequately equipped for a journey.
Spoiler (click to show/hide)

----

After travelling for some time to the West. Ebbak and Asob stop for a drink and some food. We run into this:

(https://matrix.org/_matrix/media/v1/download/matrix.org/fBwcGRMdzscuDnkeHbXmBpiD)

Will the adventurers deal well with this horrible undead horde? Find out next time!
(https://matrix.org/_matrix/media/v1/download/matrix.org/fucSZTOARdnNBiRUsKdnHGCA)
[There was a genuinely long time of wandering around, sorry to cut it short, but this was like 3 hours of playing. I cut a lot because it didn't result in anything. I also found a cave that was impassible because of lag and constant "IDENTIFY YOURSELF" shouts from some goblins.]

We're headed to Machineheat. I'll post again when we get close!



Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Solitarian on April 11, 2019, 10:48:40 am
You live in China? Yeesh, that sucks. I can see why you've had difficulties. Although I can't the pictures aren't loading for me, I trust that you will bring glory to this world. Onward! Strike the undead!
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: delphonso on April 11, 2019, 07:15:28 pm
You live in China? Yeesh, that sucks. I can see why you've had difficulties. Although I can't the pictures aren't loading for me, I trust that you will bring glory to this world. Onward! Strike the undead!

Yeah, have been for a while. I love living here. In general, the benefits of living in China outweigh the inconveniences that come up - but times like these I must admit I do think about my other options.

I uploaded the pictures to matrix.org - which has gone down for emergency maintenance for the last twelve hours or so. Hopefully these images will show back up soon. As their website is down, I can't download these pictures to re-upload them somewhere else. I might do that if this happens again - but matrix has been incredibly stable for me except right now.

EDIT: Seems there was some sort of data loss with the maintenance - and I was just unlucky enough to do it about 2 hours before the maintenance... Still hoping on some recovery. If not, I'll find a way to remake some of those screenshots.


As a humble offering, I present to you all Ebbak - done in 3 minutes in my terrible mspaint skills!

Spoiler (click to show/hide)
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: MCreeper on April 12, 2019, 02:30:00 pm
Turn finished, update tommorow.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on April 13, 2019, 07:24:29 am
Ooh, adventure in the wastes! Wonderful!
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: delphonso on April 13, 2019, 08:45:08 am
(https://i.imgur.com/MXRxIgP.png)

Get ready, Ebbak and Asob - this won't be easy. But, with a little luck, we can pull through!

(https://i.imgur.com/j9HR4Ah.png)
Welp.
Ahem...
Time to reroll, I guess.
Greet the wonderful Kar Bupegorhax - Burstsharks!
(https://i.imgur.com/ZMzfFVi.png)
More detail:
Spoiler (click to show/hide)

Things started off pretty similar. I convinced some random dwarf to join me - Momuz. I'm taking a pouch of foul soot - which I'm certain will come in handy at some point. The goods:
Spoiler (click to show/hide)
We're off toward Machineheat. I swear by the foul soot that I will explore that fortress!
(https://i.imgur.com/f7iMaWU.png)
What's that...? It's Likot's hammer! Italgethust Amkol Nakas! Obviously, I must take it with me on my grand journey.
Spoiler (click to show/hide)

After leaving, I realize I forgot to bring any amount of food. I quickly look for something to kill and eat - but everything is already dead and just very, very angry. I backtrack for some plump helmets or something back at Dawnthunder. But of course - on the way...
(https://i.imgur.com/ikxPujX.png)

OH, and as I fight off this ogre, I see something MUCH WORSE to the north - a dusk man wrestler who has killed an ogre:
Spoiler (click to show/hide)

Yes! Some hope! Oh - also Momuz is already dead.
(https://i.imgur.com/CmL1LcQ.png)

The dusk man approaches the fight - but targets the ogre first. I take a few steps away, ready to sprint - but thinking I might be able to finish off both.
(https://i.imgur.com/vfvlw0j.png)
Done!

(https://i.imgur.com/EY2stL4.png)
And done! ALL SHALL FEAR KAR BURSTSHARKS!

I throw a bag of foul soot at a goblin - but miss. Then I squash an undead weasel on the way back to Dawnthunder for food. I stop just outside the fort and speak to this interesting fellow:
(https://i.imgur.com/YNiC058.png)
He tells me of open war with "The Puzzling Leper" - ultimately, he doesn't have much to say. There's nothing to share about Machineheat - likely because it's a dead site. Kar rests in Dawnthunder for a few moments. It's insane that Dawnthunder is a CALM place in this world - there are so many caves and constant roaming parties - travelling is exhausting.

We'll be back next time with more Burstsharks!
Spoiler (click to show/hide)

(https://i.imgur.com/dXPTF2b.png)

NOTE:
I've never been particularly bad at adventure mode - but not particularly good. I've never played in a world like this - ignoring the duplicated raws - there's just so many bad things out there. It's so hard to make progress - but damn if it isn't !!FUN!!.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: MCreeper on April 13, 2019, 12:37:38 pm
I violated my own rule to write things down when things happen, so this update is a complete junk.

You know what? There were unfinishhed (and unfinishable) fungiwood up\down stairs on top of the entrance. And cancelling construction got me a second log for moody dwarf. Which was enough to complete a blasted artifact. Oh, me!
Spoiler (click to show/hide)
Queen finally died and was buried. New queen is our legendary diagnoser. Now to dig out new tomb for her. And fix mayoral quarters, she is getting upset about eating without table, among other things.
Spoiler (click to show/hide)
With one loss, cave hammerdwarves managed to permakill ogre, forgotten beast and other former inhabitants and were let back in.

Alcohol is finally going, but it looked like one still wasn't enough, so i built a second. Also second jeweler and clothier workshops. And farmer workshops down in caves, don't remember if i built or just let it run.

Summer
It occured to me that alcohol production will be going faster if stills were closer to food stockpile, so i moved them, along with the kitchen.

Someone has " gone missing"... in the caves? and when i opened unit list i got this.  :-\
Spoiler (click to show/hide)
When i reopened it, it was gone and there were proper 72 citizens.

I opened the entrance and moved the military outside, so civilians would be able to finally plug that hole i the roof and clean up some trash on the surface. Not much cleaning were had, because there were "no gathering refuse outside" order and i didn't disable it fr some reason. At least military become less cave adapted?

I ordered some things to be encrusted with gems, got this. I'm not sure if you are supposed to be able to encrust gems with gems.
(https://i.imgur.com/UPBRMbe.png)
A bunch of crundles got into the pasture! Apparently there was a hole in the wall near the ceiling. Apparently, i forgot to screen the whole deal.

Someone sure does like cats. Most of the statues depict 30 cats striking triumphant pose.
Autumn
Vile force of darkness! We probably can manage it. Okay, military goes to depot. Or maybe it will be better to go deeper inside...
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Ah, screw that. Charge! And you better be fast.

Spoiler (click to show/hide)
Still no wounds, even after literally being piled up on by goblins.

I unpause and watch the slaughter. I see "Rovod Endokmafol has been found dead". I pause and look at the log.
Spoiler (click to show/hide)
This has gone on until sixth currently visible page, until she passed out of exhaustion.
Spoiler (click to show/hide)
And then they murdered her for 7 more pages.
Spoiler (click to show/hide)
Which means "Chilledcurls".

I actually did do this surface cleaning operation this time (i hate all those teeth lying around), two dwarves died, somehow.

That one permanently depressed trasher has  finally gone stark raving mad.

No caravan this autumn, no migrants this summer, civ heads are "merchants". Can someone check how our civ is doing?
Winter
Dead willow somehow grown up on the surface! And three spore trees grown up in the farm! Finally dwarves will get some proper beds and bedrooms.
Spoiler (click to show/hide)
Two of those were dug out.

Water newt! How terrifying. IT soon died somewhere in the caves.
Spoiler (click to show/hide)

Another moody dwarf, this time glassmaker. I don't think we can get any glass, so he gets walled in.

Meeting hall become tavern, temple was dug out near the barracks. Tavern keeper was assigned, dwarf got poisoned, tavern keeper got removed. There is an order to make some statues of gods for mason, that wasn't finished. And it turns out that you can't specify smokerock as craft material.

Summary.
Spoiler (click to show/hide)
Memorial hall. I wonder how much rows it will be by the time this thing ends.
Spoiler (click to show/hide)
Save file: http://dffd.bay12games.com/file.php?id=14336


Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on April 13, 2019, 01:35:00 pm
Y'know a fort's messed up when it's got a legendary diagnoser...  ::)

Good solid turn. Things seem much more stable now.

Blackchibisan, you're up!
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: scourge728 on April 13, 2019, 11:00:43 pm
Someone sure does like cats. Most of the statues depict 30 cats striking triumphant pose.
Guess who? Just be glad I didn't go for the several sextillion cat statue this time
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Blackchibisan on April 14, 2019, 06:54:10 am
I'll pick up the save later today and get it done as fast as I can. Can't wait to walk into the flaming remains of dwarven kind only to have it explode when I touch it.*knows own luck well enough to realize that I will be lucky if this place is still standing by the time I'm done*
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: methylatedspirit on April 14, 2019, 07:10:08 am
If you're so sure that you're gonna end up killing all of dwarven civilization, why not make a statue depicting 2147483647 dead dwarves, all of which are burning? Name it something good, like Deaddead the Dead Dead Dead-Dead of Dying. Just put it in the main hall or something, as a grim reminder that they're all gonna die.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on April 14, 2019, 07:28:56 am
If you're so sure that you're gonna end up killing all of dwarven civilization, why not make a statue depicting 2147483647 dead dwarves, all of which are burning? Name it something good, like Deaddead the Dead Dead Dead-Dead of Dying. Just put it in the main hall or something, as a grim reminder that they're all gonna die.
That is a brilliant idea and I wholeheartedly support it.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: MCreeper on April 14, 2019, 08:56:54 am
Ah, yep, only other dwarf town was destroyed in the time before time in first 50 years. Then who we recieved caravans from?
By the way, poked around with adventurer myself, now that gates are open. First thing i see is a baron of Machineheat aka outpost liason. Apparently he never actually been in Machineheat.
Spoiler (click to show/hide)
Asking other dwarves about troubles gived me "lost treasure". Apparently, Methylatedspirit lost his named hammer somewhere. After a while, i found Methylatedspirit himself.
Spoiler (click to show/hide)
:o
Zombie queen wants her hammer, you say? Well, dwarves somehow atomsmashed insane trasher without ever noticing his corpse, but that's even worse.
Delph is already dwarfed, by the way.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: methylatedspirit on April 14, 2019, 09:21:50 am
Ah, it appears that dorf me is just as insane as current me. Carry on.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: MCreeper on April 18, 2019, 03:42:17 pm
Does, by any chance, "as fast as possible" means "as fast as MCreeper"?  :P
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on April 20, 2019, 12:04:21 pm
Any word, Blackchibisan?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: MCreeper on April 21, 2019, 06:32:01 am
He hasn't even been on forums since taking hiis turn, so how about just giving save to next player?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: methylatedspirit on April 21, 2019, 06:40:30 am
I don't like doing this, but:
Quote from: Blackchibisan's profile
Last Active:    [BLANK]
(My current timezone is 13 hours ahead of default forum time, you might see something different depending on your settings.)

As of this post, it's April 21 for me. Guy's been completely inactive for a whole [BLANK].
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Solitarian on April 21, 2019, 09:06:12 am
Hmm... I don't want to start my turn only to have him reappear and be annoyed that we proceeded without him. Then again, I also don't think we should wait forever. Do you think we should give him more time or have me start my turn?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on April 21, 2019, 09:36:41 am
By our existing rules, Blackchibisan still has until this Saturday to complete his turn. I'm inclined to give him that much, but if y'all feel otherwise I suppose we could pass the turn along now. What say you?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Solitarian on April 21, 2019, 09:40:00 am
I suppose following the rules that he agreed to would be the most fair option, as we can imagine that he expects to be given that much time (assuming he will complete his turn at all). I say we wait until Saturday.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: delphonso on April 22, 2019, 07:07:25 am
Blackchibasan might have a bunch of family obligations this week as it's Easter. Which at least, would explain having radio silence for a week.

I've been meaning to do an adventure mode for a week or more, but got swamped by community obligations and haven't had any time for games. Hoping to post tomorrow.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on April 22, 2019, 06:39:18 pm
I only ever play fortress mode.  I can manage just about anything that can happen in a fortress, but adv mode is like "Welcome to hell, asshole!" for me. Trying to play on an ACTUAL hellscape world? No.. I don't think I could do it. :P

Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: delphonso on April 22, 2019, 08:44:26 pm
I only ever play fortress mode.  I can manage just about anything that can happen in a fortress, but adv mode is like "Welcome to hell, asshole!" for me. Trying to play on an ACTUAL hellscape world? No.. I don't think I could do it. :P

This is by far the most difficult world I've played in - even comparing to stupid amounts of mods - solely because I can only be a human (so basically no armor) and there's no food in the world except in Dawnthunder.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: scourge728 on April 22, 2019, 09:34:20 pm
I only ever play fortress mode.  I can manage just about anything that can happen in a fortress, but adv mode is like "Welcome to hell, asshole!" for me. Trying to play on an ACTUAL hellscape world? No.. I don't think I could do it. :P

This is by far the most difficult world I've played in - even comparing to stupid amounts of mods - solely because I can only be a human (so basically no armor) and there's no food in the world except in Dawnthunder.
and there isn't always even food in dawnthunder
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: delphonso on April 23, 2019, 01:45:02 am
And we're off!

(https://i.imgur.com/TSns7M1.png)

Strong-armed Kar and Tekkud Asizbomrek "Flashedwhip" venture from Dawnthunder into this blighted wasteland some call the Ocacular Planet!

The going is real rough, honestly. My strategy was mostly fleeing the instant an ambush arrived and trekking manually across mountains since they're mostly devoid of life/unlife. A swarm of angry undead elephants was enough for me to just patiently walk across the mountains.

Let's meet our companion, Tekkud, though -
(https://i.imgur.com/g7PToM6.png)
Aww, what a sweet guy. I hope you don't die out here, buddy.

Kar drinks a bunch of wine and eats a handful of nuts before passing out on the ground. Ah, so like myself. Better find a nice place to lay down my head. This will do:
(https://i.imgur.com/llr7ktP.png)

An interesting part of the long walk was seeing the horrible impossible landscape. Accursed fog boulders and devildust walls were everywhere. I found several mutilated great horned owls too. As I walked onto some flat ground to fast travel a bit, I found some sort of site.

(https://i.imgur.com/Zt8HQFS.png)

There were a ton of coins from goblin civilizations on the ground here. I tried to find the entrance, but couldn't - this was a usual problem in this journey. I'm not sure where the entrances are for some of the sites - using just the compass for navigation. Possibly, there are hatches covered by some junk somewhere in here. Or it's the result of raw strangeness. Not really sure. I'm going to double check on legends to see if they were sites like Titan one or actual caves that perhaps I missed.
Some of the more interesting coins:
Spoiler (click to show/hide)

We continue walking - and finally, some hope appears on the compass.
(https://i.imgur.com/kcduQYL.png)

It's not long before we find another impossible to enter site. I wander around and find a nice souvenir which I wear with pride.
(https://i.imgur.com/3kFoQ9S.png)

The journey is pretty easy, just involves a lot of running. I'm not sure how Kar does it, as she is running with a barrel full of wine with nuts floating in it in one hand. Incredible. Tekkud and I only fought an undead weasel and some giant moles. The weasel was impossible to kill - every blow just glancing off. I eventually ran from it.

And then.

(https://i.imgur.com/WdOjY6E.png)
Glorious Machineheat!

What are these walls made of?
(https://i.imgur.com/oOfTmiO.png)
A tear comes to my eye. It's so similar to Dawnthunder. Now, to discover what destroyed this precious site.

There's food in the depot - which is an extremely pleasant find. The most precious resource in the world. It's almost all cheese.
There's a tavern on the surface level. It's empty of food and drink, but has some mugs and instruments scattered about.
I see something I can't even imagine.
(https://i.imgur.com/yYOd9f2.png)

We're in.
(https://i.imgur.com/DOMKr1e.png)

The halls are empty - some of strange materials, but mostly it's the usual stuff. There are some forges long forgotten and a room filled with pig cheese - I mark it mentally. I find some remnants of the old empire.
(https://i.imgur.com/oI0sYcO.png)

Tekkud and I hear something moving around in the fortress.
Could there be a survivor? A single lost soul? Somehow surviving the swirling chaos of the world below? Milking pigs and living off the cheese perhaps?

Uh oh.

(https://i.imgur.com/HUM792G.png)

See you next time when we encounter this stranger! Perhaps with violence!

(https://i.imgur.com/SAKQ9P4.png?1)


Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on April 23, 2019, 02:08:20 am
Sweet!

If possible, give us some stitched together floor plans of the place.  I am very curious.


(you know, now I am kinda curious...  I am gonna do some experiments to see if it is possible to rekindle some nearby sites using dfhack and an adventurer. Purely for science of course. I just want to know if it is even possible.  I know you can conjure up creatures (including sentients) with dfhack, and with gui/gm I can assign civ IDs on them... I just wonder if the game will acknowledge the spawned sentients as site pops.)
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: methylatedspirit on April 23, 2019, 03:00:43 am
delphonso, what place is this? I want to teleport there with an overpowered character (read: abusing every cheat that I know of) to get the full floor plans.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: delphonso on April 23, 2019, 03:39:44 am
Machineheat way to the west. I will have the first floor revealed by my PC is basically a netbook, so it's resolution is shit. If you want to get a HD screen of the floorplan, that'd be great.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: methylatedspirit on April 23, 2019, 03:50:06 am
Right, I've gotten here, and I'm using reveal all to get every floor of this place to save time. It's possible that some parts will get cut off due to the GUI getting in the way, though. Of course, I'm editing out anything that you wouldn't normally be able to see, like stone layers and a spoiler.

This is gonna take a while, I'll tell you that. EDIT2: Forgot to mention, I'll update this post with new floorplans as soon as I can get them ready.

E5: Unless I'm mistaken, these are all the notable floors of Machineheat.





Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Solitarian on April 27, 2019, 11:08:39 am
I guess we won't see anything from him, then. I will thus begin my turn tomorrow. I'm not sure which save file to download, though. Can someone reupload it?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: methylatedspirit on April 27, 2019, 11:17:20 am
It's this one, from the fifth year of Dawnthunder. (http://dffd.bay12games.com/file.php?id=14336)
Now that I realize it, those floor plans of Machineheat are out of date, since I used the savefile from the fourth year of Dawnthunder. Oops.
EDIT: Double oops, assuming that delphonso's still using the savefile from the fourth year of Dawnthunder, my floor plans probably aren't outdated relative to their adventure.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Solitarian on April 27, 2019, 01:10:59 pm
Hmm... I'm not sure how to use this save file. Should I just copy it onto my DF folder (after making a backup, obviously) and click "yes" to overwrite?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: delphonso on April 27, 2019, 08:36:48 pm
Sorry about leaving everyone hanging - been crazy here lately. I might be able to get a little adventure in today - if not it'll be another several days as I run off to the hills to sleep in a cave over the holiday.

Thanks to Methylatedspirit for the maps. I'm planning to wander around as long as I can looking at statues and trying to get a bit of history from the place. Unfortunately - almost all the statues were generically of dwarves and a couple of generic animal men. The most history I came by were those coins.
But yeah, I'm playing the year 4 file - though I don't know how much would change unless someone was sending squads out to Machineheat to reclaim it.

Solitarian, this is the world file and has the raws duplicated in it already. You can just drop in in the saves file and run it like a normal game. Easy-peasy.

[EDIT]
Well, well, well - look who had some extra time...?
Kar and Tekkud left off right in front of a goblin concealed by darkness in the dead halls of Machineheat. Hesitantly, they interact with the goblin.

(https://i.imgur.com/5Ca0SrL.png)
Seems like an alright fellow, for a goblin. What do you know about this place?
(https://i.imgur.com/gZb59MF.png)
Wait...what?
This guys not making any sense. But I noticed he's holding a book that might have more information.
(https://i.imgur.com/L9tzLbA.png)
I ask him for it, but he refuses. The conversation went something like this:

(https://i.imgur.com/GN67BhH.png)
(https://i.imgur.com/WJoujDg.png)

The book is a bit less useful than I thought it would be.
Spoiler (click to show/hide)
I couldn't find the book he wrote earlier anywhere in the fortress. It might have been in the giant stockpile of junk - but of the things I looked at, I didn't find anything except the usual there.

Exploring all of Machineheat - I can tell the dwarves living here had a rough life. The statues become increasingly disturbing as I go.
(https://i.imgur.com/3znyPcW.png)

Tekkud and I make our way through every nook and cranny. The deepest section is a purely kimberlite floor - actually very pretty.
We work our way back up to the odd 18th floor (mostly only accessible from below) and finish our exploration of Machineheat.

(https://i.imgur.com/gqZObyo.png)

Hmm...
Well, best to be cautious about that. Don't want to stumble on it unprepared or anything -
(https://i.imgur.com/OT2RhFM.png)
Oh.
(https://i.imgur.com/WJoujDg.png)

Here's Akon - The Gill of Grease
Spoiler (click to show/hide)

The fight was pretty good - lots of dodging and jumping away from clouds of boiling poison.
I don't think I got caught in it explicitly - so hopefully that means I won't get any effects.

Akon ran at me, and ended up underneath me after this strike to the leg - giving me a clear shot at its head.
(https://i.imgur.com/NssLHRB.png)

Quite honestly, this might be the first forgotten beast I've killed in adventure mode. I feel very proud of myself.
Machineheat is now devoid of any residents, as far as I can tell. I couldn't find the path to floor 20 - the 3rd? bedroom area. If there's something to beat up there, let me know - Meth - and I'll try to backtrack.

Did we learn anything? Not really. But that's fine. We found a shitty book, that I'm still carrying.
Oh, and for some reason the rooms around the forgotten beast had clothing fit for a human, so I am at least wearing leather armor.


Thanks for reading! I'm going to visit some of the sites around Machineheat - and use Machineheat as a sort of base of operations (still has plenty of cheese lying around to steal). I'll see if I can find more books, coins, or anything of actual interest.

(https://i.imgur.com/BnvdUfS.png)

Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: methylatedspirit on April 28, 2019, 02:49:22 am
Apart from the inexplicable webs in floor 20, there's nothing notable there. If you're curious, the following is how you get to floor 20 from the central staircase of floor 19:
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Solitarian on April 28, 2019, 02:52:05 am
I can't seem to make the save file load. I tried copying it into my DF folder, but that did not work. Can someone explain to me how I should do this?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: MCreeper on April 28, 2019, 02:54:30 am
Hmm... I'm not sure how to use this save file. Should I just copy it onto my DF folder (after making a backup, obviously) and click "yes" to overwrite?
Just put this into DF Folder\data\save.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: methylatedspirit on April 28, 2019, 03:22:26 am
The save file is compressed in .rar format. You have to extract it into DF Folder\data\save to get DF to recognize and load it.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Solitarian on April 28, 2019, 04:46:27 am
Ah, I see. I was just copying it into the base DF folder instead of data/save. Very good. Thanks! I'll try not to destroy everything irreversibly.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Solitarian on April 28, 2019, 12:34:18 pm
Boom! Done! How was I so fast? Because I felt certain that I would bungle everything if I tried to undertake any large projects, I thought that I would be very laissez-faire and allow the fortress to progress with little interaction from me. I built some small things and tweaked a bit, but really very little changed... except the population. It's a *little* lower now.

I did this in the form of a low-quality video which I uploaded to DFFD: http://dffd.bay12games.com/file.php?id=14355

So download and watch that .wmv goodness. Admittedly, the file is quite large. I thought about uploading it to Youtube, but directly downloading it from DFFD seemed more appropriate in this context. Also, I show the entire fortress in the video, as I was annoyed that other people had not shown all of it. It's a mess.

The save file: http://dffd.bay12games.com/file.php?id=14356
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: MCreeper on April 28, 2019, 02:30:08 pm
Ain't no rule.  ::)
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on April 28, 2019, 03:59:49 pm
Confusion correction list--

Spore tree farm was dug deep, because of chicken and egg problems-- Namely, you need wood to make rollers to drive minecarts... but you need the water to make the mud to grow the trees. If nothing else, this level is designed to become a power plant. the sluice is running water and can drive water wheels. The levers that control the flood gates is on the level at the top of the sluice. We can use this construction to bootstrap something closer to the surface later.

Sorry for not labeling my levers in the sluice. :$
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: methylatedspirit on April 29, 2019, 03:51:25 am
I'm manually subtitling, in .srt format, the entire video. I apologize for any mistakes. I've not fully subtitled it, these only cover 9 minutes of the 48 minute video. Assuming that I subtitle at a rate of 1 minute's worth per hour, there are 39 man-hours of work left.
Code: [Select]
1
00:00:01,863 --> 00:00:02,441
Hello!

2
00:00:02,447 --> 00:00:04,685
So, the first thing you'll notice is that the audio is terrible.

3
00:00:04,737 --> 00:00:06,014
I know the audio is terrible--

4
00:00:06,391 --> 00:00:08,023
normally what I do is...

5
00:00:08,423 --> 00:00:12,173
record my audio in Audacity and then record my footage in OBS.

6
00:00:12,202 --> 00:00:20,201
However, in this case, I want everything to be in OBS, in one file, so that I can more easily...

7
00:00:20,202 --> 00:00:23,638
manipulate it and use it on the Dwarf Fortress forum.

8
00:00:23,639 --> 00:00:25,432
Maybe that's unnecessary.

9
00:00:25,699 --> 00:00:31,730
Um, what I'm really trying to do is avoid using editing software because I think that would be an unnecessary complication.

10
00:00:32:311 --> 00:00:34,157
And I might have to do that anyway.

11
00:00:35,828 --> 00:00:38,754
Anyway, this is different from the other...

12
00:00:41,564 --> 00:00:45,245
people's turns because mine will show everything.

13
00:00:45,246 --> 00:00:50,072
I was really frustrated with the other turns because they weren't showing a lot of the fortress.

14
00:00:50,073 --> 00:00:57,028
I didn't really even know what the fortress would look like before I started playing it.

15
00:00:57,295 --> 00:00:59,693
So this time, I'll show you everything.

16
00:00:59,700 --> 00:01:02,438
What I plan to do is record the entire year...

17
00:01:02,787 --> 00:01:09,335
and upload highlights instead of writing descriptions.

18
00:01:09,336 --> 00:01:11,639
I've never been very good at that anyway.

19
00:01:12,028 --> 00:01:13,294
I also...

20
00:01:14,327 --> 00:01:18,800
want to record my initial assessment of the fortress before I unpause because I feel--

21
00:01:19,096 --> 00:01:24,045
I feel very confident that unpausing will cause some chaos to happen.

22
00:01:24,071 --> 00:01:26,268
The first thing you might notice is that...

23
00:01:27,320 --> 00:01:29,635
the game can't seem to decide what these things are--

24
00:01:29,768 --> 00:01:32,545
you'll notice, up here, the, um...

25
00:01:34,851 --> 00:01:36,466
description's changing quite a lot.

26
00:01:36,712 --> 00:01:41,077
What I've also noticed is that there are many of these, uh-- can you see my cursor?

27
00:01:42,542 --> 00:01:43,827
I think you can see my cursor.

28
00:01:44,507 --> 00:01:45,159
I can't tell.

29
00:01:45,981 --> 00:01:48,688
Uh, what's... I'll assume you cannot.

30
00:01:48,689 --> 00:01:50,960
There are many of these-- um...

31
00:01:51,621 --> 00:01:54,286
bridges and gates and things around the fortress that...

32
00:01:54,683 --> 00:01:58,670
I don't know how to operate.

33
00:01:59,237 --> 00:02:00,531
I don't know where the levers are.

34
00:02:00,532 --> 00:02:01,646
I can't seem to find them.

35
00:02:03,942 --> 00:02:05,491
Anyway, this, this map...

36
00:02:06,039 --> 00:02:12,600
will probably be quite laggy because there are 142 'others' and they are mostly undead.

37
00:02:12,625 --> 00:02:14,599
We have some caged prisoners.

38
00:02:15,147 --> 00:02:15,818
Where are they?

39
00:02:16,116 --> 00:02:16,891
On the surface.

40
00:02:17,032 --> 00:02:18,024
Hmm. Okay.

41
00:02:18,894 --> 00:02:22,149
I don't know how to close these gates, so hopefully nothing bad will happen.

42
00:02:22,583 --> 00:02:25,238
I don't know where the mechanisms are.

43
00:02:26,882 --> 00:02:29,518
And around the fortress there are many corpses...

44
00:02:29,519 --> 00:02:31,984
lots of equipment is scattered around, I won't look at all of it.

45
00:02:34,252 --> 00:02:34,960
It's very strange.

46
00:02:34,961 --> 00:02:35,872
Um...

47
00:02:35,900 --> 00:02:38,829
This is the first level with the, the heinous smoke.

48
00:02:40,450 --> 00:02:42,387
Which I find quite-- quite humorous.

49
00:02:43,596 --> 00:02:48,197
And this is where our military is as well, lots of hammerdwarves, with two squads.

50
00:02:48,660 --> 00:02:52,846
And this is a level of wicked vapor.

51
00:02:53,536 --> 00:02:57,249
And below that is... profane gloom(!)

52
00:02:57,570 --> 00:02:58,647
Haha, okay.

53
00:02:59,176 --> 00:03:02,899
And below that is something more banal, uh, sphalerite-- white jade.

54
00:03:03,579 --> 00:03:05,346
And we go down, down, to the aquifer.

55
00:03:05,347 --> 00:03:08,766
Here we see the rooms, I guess? This is where they sleep.

56
00:03:09,862 --> 00:03:12,338
And, I-- I am, of course, just assuming-- I don't--

57
00:03:12,564 --> 00:03:16,353
know, exactly how this fortress is supposed to be, really--

58
00:03:16,759 --> 00:03:17,704
to be organized.

59
00:03:17,714 --> 00:03:21,994
I-- I spent some time looking at it before I started recording and I still don't really understand.

60
00:03:24,063 --> 00:03:29,070
And, here is another level, which appears to be somewhat smoothed and carved--

61
00:03:29,071 --> 00:03:30,875
Noticed there was an undead guy...

62
00:03:31,555 --> 00:03:38,159
...behind this, this wall, here, but the door has been walled--

63
00:03:38,254 --> 00:03:41,674
[?] what you can do is just... forbid the door.

64
00:03:42,520 --> 00:03:42,782
Like...

65
00:03:43,805 --> 00:03:44,353
Like this.

66
00:03:44,353 --> 00:03:44,981
You didn't--

67
00:03:45,397 --> 00:03:48,557
You didn't need to build a wall around it, but alright.

68
00:03:48,590 --> 00:03:49,157
Whatever.

69
00:03:51,293 --> 00:03:52,691
And...

70
00:03:52,800 --> 00:03:54,226
I don't know where the stockpiles are, either.

71
00:03:54,227 --> 00:03:54,987
I can't seem to find them.

72
00:03:56,404 --> 00:03:57,755
I think this is the queen's room?

73
00:03:58,520 --> 00:04:01,090
Given... its size?

74
00:04:02,574 --> 00:04:04,170
"Construction suspended".

75
00:04:04,473 --> 00:04:04,940
Why?

76
00:04:05,762 --> 00:04:07,340
Why is construction suspended here?

77
00:04:09,565 --> 00:04:11,601
These, are these doors locked? No.

78
00:04:13,949 --> 00:04:17,096
Down here, are some more... beds?

79
00:04:17,097 --> 00:04:17,795
I-- I--

80
00:04:19,392 --> 00:04:21,121
Put some orders-- I need some orders to--

81
00:04:21,121 --> 00:04:22,500
to use--

82
00:04:23,927 --> 00:04:27,130
to place the remaining beds in our stockpiles, wherever they are...

83
00:04:27,460 --> 00:04:30,167
in these... rooms.

84
00:04:30,168 --> 00:04:31,374
Because, I guess that's the point?

85
00:04:31,375 --> 00:04:34,145
We can get the rest of the rooms, they appear to be meant for...

86
00:04:34,946 --> 00:04:35,430
sleeping.

87
00:04:35,431 --> 00:04:37,300
And we don't have any doors, let me make some of those.

88
00:04:37,456 --> 00:04:39,797
Down here, appears to be the workshop--

89
00:04:39,798 --> 00:04:40,850
well there's a stockpile(!)

90
00:04:41,781 --> 00:04:42,704
Very small one, though.

91
00:04:42,949 --> 00:04:43,813
For wood.

92
00:04:44,120 --> 00:04:45,076
We seem to have none of that.

93
00:04:45,473 --> 00:04:47,274
And in front of that is, of course, the Carpenter's Workshop...

94
00:04:47,275  --> 00:04:48,190
we have some Stills.

95
00:04:48,893 --> 00:04:52,106
And... this one is suspended for some reason?

96
00:04:53,427 --> 00:04:54,614
Still there--

97
00:04:54,588 --> 00:04:57,730
I noticed here, there is a... dead dwarf.

98
00:04:59,903 --> 00:05:01,887
I hope this one will not...

99
00:05:02,092 --> 00:05:05,014
be resurrected, and attack us, but I don't know.

100
00:05:05,715 --> 00:05:06,835
There's also the atomsmasher.

101
00:05:07,447 --> 00:05:09,050
I don't know where its...

102
00:05:10,172 --> 00:05:11,772
lever is, though, so I can't use it.

103
00:05:12,748 --> 00:05:14,195
Uh, mechanic...

104
00:05:15,315 --> 00:05:18,162
I don't think we have... a mason?

105
00:05:18,163 --> 00:05:21,419
Oh, yes we do. Yeah. But the mason is making... statues and doors?

106
00:05:22,231 --> 00:05:22,995
For some reason?

107
00:05:23,540 --> 00:05:24,984
And down here is the meeting hall...

108
00:05:24,985 --> 00:05:27,554
and the memorial hall.

109
00:05:29,591 --> 00:05:30,789
Most of the dwarves are.

110
00:05:31,770 --> 00:05:37,026
And... down this way is another stockpile, which is just for food.

111
00:05:37,027 --> 00:05:39.582
I think this stockpile is... far too large.

112
00:05:39,582 --> 00:05:41,162
There's also some open space.

113
00:05:41,944 --> 00:05:43,164
In the corners, here? I don't--

114
00:05:043,306 --> 00:05:45,020
not really sure what that is. Let's--

115
00:05:45,021 --> 00:05:47,278
Let's fill that open space in.

116
00:05:47,279 --> 00:05:50,528
Uh, let's fill in with... I don't know... slate, I guess?

117
00:05:50,529 --> 00:05:51,600
That seems fine. Whatever.

118
00:05:53,601 --> 00:05:56,474
I feel like, leaving those spaces open will...

119
00:05:56,475 --> 00:05:57,438
cause some problems.

120
00:05:57,439 --> 00:05:57,834
Or not.

121
00:05:58,451 --> 00:05:58,827
Whatever.

122
00:05:58,828 --> 00:06:01,205
Some more workshops, here as well. That's...

123
00:06:01,685 --> 00:06:02,683
another still.

124
00:06:02,683 --> 00:06:03,694
Another still.

125
00:06:03,320 --> 00:06:05,537
A kitchen-- why are there so many stills?

126
00:06:05,908 --> 00:06:06,756
We have...

127
00:06:07,093 --> 00:06:08,384
246 drink...

128
00:06:08,929 --> 00:06:11,235
and 992... plant.

129
00:06:14,508 --> 00:06:16,020
Whatever that... means.

130
00:06:16,851 --> 00:06:18,036
Here we have some farms.

131
00:06:19,930 --> 00:06:21,403
This is where plump helmets are grown,

132
00:06:21,404 --> 00:06:23,172
although they're not being used at the moment.

133
00:06:24,644 --> 00:06:25,854
And...

134
00:06:25,992 --> 00:06:27,195
Go down, some more--

135
00:06:27,196 --> 00:06:28,928
Oh yes, there's also the well here.

136
00:06:29,201 --> 00:06:30,147
Which I forgot.

137
00:06:30,263 --> 00:06:31,476
Of course, you can tell, there are all these...

138
00:06:32,532 --> 00:06:33,649
bits of clothing around them.

139
00:06:33,833 --> 00:06:35,481
So, I have DFhack...

140
00:06:36,217 --> 00:06:36,843
enabled.

141
00:06:36,918 --> 00:06:38,790
And I really want to use DFhack...

142
00:06:38,791 --> 00:06:40,236
to destroy all of the...

143
00:06:41,111 --> 00:06:42,327
clothing, here. The...

144
00:06:42,443 --> 00:06:43,069
The--

145
00:06:43,795 --> 00:06:45,620
low quality clothing that'll never be used for anything.

146
00:06:45,621 --> 00:06:46,492
However, I won't.

147
00:06:48,015 --> 00:06:48,795
That's why I don't--

148
00:06:49,043 --> 00:06:52,115
I usually use DFhack to remove those items of clothing...

149
00:06:52,116 --> 00:06:54,186
because they just clutter the map and they're not useful for anything, anyway.

150
00:06:54,728 --> 00:06:55,453
But...

151
00:06:55,926 --> 00:06:57,268
I feel like that would be cheating.

152
00:06:57,269 --> 00:06:58,392
We don't wanna cheat in our...

153
00:06:58,393 --> 00:06:59,938
in our... glitch fortress, right?

154
00:07:00,800 --> 00:07:02,234
Anyway, we go down a level,

155
00:07:02,235 --> 00:07:04,322
we have some... black sand--

156
00:07:04,323 --> 00:07:05,814
I forgot to look at the materials.

157
00:07:05,815 --> 00:07:07,067
But they're mostly banal.

158
00:07:07,068 --> 00:07:07,707
Grain...

159
00:07:08,429 --> 00:07:09,509
Er, granite, not grain.

160
00:07:10,335 --> 00:07:11,437
Keep going down, when--

161
00:07:11,438 --> 00:07:12,495
going into the caverns, where there are...

162
00:07:12,496 --> 00:07:13,917
many, many, many corpses.

163
00:07:14,022 --> 00:07:15,768
And notice how there's always a wall...

164
00:07:15,910 --> 00:07:17,371
around the stairs here.

165
00:07:18,407 --> 00:07:19,440
And...

166
00:07:19,832 --> 00:07:21,949
I don't think enough exploring was done, but...

167
00:07:21,950 --> 00:07:23,105
no exploring can be done--

168
00:07:23,106 --> 00:07:24,617
you see, there's a dead dwarf over here.

169
00:07:25,191 --> 00:07:25,980
Tha-- That's a...

170
00:07:26,309 --> 00:07:28,250
continuing theme, I find?

171
00:07:28,341 --> 00:07:30,674
That there are just dead dwarves, sort of...

172
00:07:30,731 --> 00:07:31,645
scattered about?

173
00:07:31,646 --> 00:07:33,481
Lots of undead bits as well--

174
00:07:33,482 --> 00:07:35,289
I guess that's why there are walls around the stairs?

175
00:07:35,675 --> 00:07:36,782
So we can't go down into the f--

176
00:07:36,827 --> 00:07:37,439
into the caverns to do anything.

177
00:07:40,761 --> 00:07:42,072
Um...

178
00:07:44,485 --> 00:07:46,091
Down here we have some more...

179
00:07:46,574 --> 00:07:48,443
bits where the game doesn't really know...

180
00:07:48,444 --> 00:07:49,514
what to do.

181
00:07:52,852 --> 00:07:54,350
And, some more undead.

182
00:07:57,041 --> 00:07:58,080
More undead.

183
00:08:00,055 --> 00:08:00,858
More undead.

184
00:08:01,100 --> 00:08:01,361
Huh?

185
00:08:01,372 --> 00:08:03,382
This-- This level has quite a lot of undead.

185
00:08:03,541 --> 00:08:04,824
As well, although there's--

186
00:08:04,825 --> 00:08:06,015
there's a wall blocking them.

187
00:08:06,577 --> 00:08:07,378
I wonder...

188
00:08:07,423 --> 00:08:08,245
how all of this happened?

189
00:08:08,246 --> 00:08:10,040
There's some... undead dwarves down here as well.

190
00:08:11,885 --> 00:08:12,311
Hmm.

191
00:08:13,445 --> 00:08:14,399
This is interesting.

192
00:08:17,268 --> 00:08:19,592
I've never seen a spore tree that's this large.

193
00:08:22,328 --> 00:08:22,976
Oh well.

194
00:08:24,532 --> 00:08:25,003
Anyway,

195
00:08:26,390 --> 00:08:28,989
Continue down these...

196
00:08:29,060 --> 00:08:30,186
steps.

197
00:08:30,187 --> 00:08:31,623
Here, we see there's a dwarf.

198
00:08:32,067 --> 00:08:32,523
Here.

199
00:08:33,273 --> 00:08:34,435
And...

200
00:08:35,455 --> 00:08:36,745
I'm a bit confused.

201
00:08:36,746 --> 00:08:38,054
So, this...

202
00:08:40,173 --> 00:08:41,402
This leads to...

203
00:08:41,402 --> 00:08:42,262
here...

204
00:08:43,947 --> 00:08:45,850
which leads up this way...

205
00:08:46,502 --> 00:08:47,628
and then stops.

206
00:08:49,548 --> 00:08:51,171
So not really sure why...

207
00:08:51,504 --> 00:08:53,446
there's a stairway leading up to this area.

208
00:08:54,533 --> 00:08:55,535
Doesn't go anywhere.

209
00:08:56,475 --> 00:08:57,251
So be it.

210
00:08:58,498 --> 00:09:00,883
And... then, down here...
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Solitarian on April 29, 2019, 04:53:59 am
Woah! Subtitles? I thought a video would be ok. If you want me to summarize the video in paragraph form, I can do that too. I don't think you should have to go through the trouble of typing everything I said.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: methylatedspirit on April 29, 2019, 04:57:12 am
I'm bored, and I need something to do. Also, quotes like these:
Quote
I don't know how to close these gates, so hopefully nothing bad will happen.
keep me going.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Onyx Discforge on April 29, 2019, 03:40:39 pm
Wait, Soli's done already?

I've got a couple of final exams this week, so I won't be able to touch the save until the weekend, though I might at least download the save and have a look around.  Should be able to bang out my turn in a day or two.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Solitarian on April 29, 2019, 03:53:32 pm
Yup, I spent my turn doing mostly nothing. I was hoping there would be a tantrum spiral and I could just watch the carnage, but that never happened. There were many tantrums, though. The tantruming hammerdwarves were particularly dangerous. There was also that shooter who wantonly fired at people in the mausoleum and killed MCreeper.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on April 29, 2019, 04:21:12 pm
The shooter sounds like a dead ringer for "loyalty cascade" (http://dwarffortresswiki.org/index.php/DF2014:Faction#Loyalty_cascade) scenario.

In the past, somebody must have ordered him to murder a berzerking dwarf. This counts as murder, and causes the dwarf following the order to become an enemy of the civ, which then causes the hostility. Sadly, because he is still technically a member of the society, anyone who murders him (or attacks him, IIRC) will also suffer from being branded an enemy of the civ, and the problem spirals out of control.

Suggestion: 

Make him into a squad of 1, so that you can station him.  Station him inside the atom smasher. Lock the door. Pull the lever.

This does NOT count as murder or assault, and eliminates the seed of the cascade.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on April 30, 2019, 08:21:24 pm
Just came back from a several-day Wi-Fi hiatus, and hey there's a turn waiting for me! In... in video format!

I watched. I laughed.

Then I thought maybe I should cry.

That was spectacular. I pity the overseer who inherits this wreck next week... oh. Wait. That overseer's gonna be me.

This... this is gonna hurt.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Onyx Discforge on May 03, 2019, 07:37:36 pm
I finally have some time to sit down and relax, so I started watching Sol's turn so that I have an idea of what the hell awaits me.  I don't think I'll be able to meet up to the standards of a full video; best I've got will be some gifs of yet-to-be-determined length.

Sol, if you're using DFHack (which I suspect from the happiness tracker in the bottom right), you can use control-m to check building linkages.  Find those levers.

EDIT (Just gonna update this as I watch):
-CLT means that a workshop is cluttered; dwarves working at a cluttered workshop work more slowly, proportional to the level of clutter (iirc, the first level of clutter is half speed, and maxes out at 1/10 speed).  Some people avoid clutter, others see it as a form of self-regulation if they have orders on indefinite repeat for things needed indefinitely, like alcohol.  Personally, unless I'm melting individual coins, I never make enough in excess to worry about clutter.  An easy way to get rid of clutter is to disassemble and rebuild the workshop, though in the case of smelters, you may lose some fractional metal bars.
-Heat rises; tiles over magma will still be listed as warm.  Same for tiles under magma, though naturally you'll have free floors over those to keep magma from spilling onto a poor dwarf's head. 
Spoiler (click to show/hide)
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: MCreeper on May 07, 2019, 11:31:01 am
Once again, any news?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 07, 2019, 11:04:44 pm
Indeed. I am jonesing for my turn again.  I think I will use the chromebook (because it is so underpowered) so that I can do more things (because the fort will run so slow.)  Last time I blew through the year in like, a few hours.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Onyx Discforge on May 09, 2019, 10:46:13 pm
I've been caught up in finals; only got done with them yesterday.  I've still got half a year to go for my turn, but will try to finish before Saturday ends, if whoever's next is willing to wait that long.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Onyx Discforge on May 11, 2019, 10:05:10 pm
Here is the save. (http://dffd.bay12games.com/file.php?id=14373). Write-up is almost done; just needs some editing and then I'll post it.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on May 15, 2019, 01:14:58 pm
Oh. Wait. It's my turn. I, uh, should get on that. Oops. :-\

I don't think I'll be doing anything quite so involved this time-- I'll try to keep the write-up to par, but those little pixel-doodles took a lot out of me.

Any word, Onyx? I don't want to post any updates here until that last writeup is ready, so as not to disrupt the chronology of the thing...
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Onyx Discforge on May 17, 2019, 12:52:20 pm
Oh. Wait. It's my turn. I, uh, should get on that. Oops. :-\

I don't think I'll be doing anything quite so involved this time-- I'll try to keep the write-up to par, but those little pixel-doodles took a lot out of me.

Any word, Onyx? I don't want to post any updates here until that last writeup is ready, so as not to disrupt the chronology of the thing...


Sorry for the delay, but here it is! (https://imgur.com/a/vgm4zfY)
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Solitarian on May 17, 2019, 01:39:55 pm
This report is much better than mine. I see that my laissez-faire policy even affected the next overseer! Excellent. I could have solved the issues if I had bothered to check. I never even looked at the military schedules. The issue is that Solitarian was the first queen of Dawnthunder, but she was killed some time ago. This means that Dawnthunder's overseer was dead, ergo there was no one to do anything. That's my lore-friendly explanation for inactivity. Yours was a very good turn! I hope that lava pump eventually becomes finished. Those things are way too finicky for me to bother making.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on May 17, 2019, 02:07:04 pm
So I've got good news and bad news.

The good news is: with this new power cord, I can finally overclock my CPU while the computer's plugged in! I can play Dwarf Fortress
faster and longer than ever before!

The bad news is... well...

Spoiler (click to show/hide)

I don't think I can do this.

The undead have been multiplying down in the caverns for seven years now. They've become a CPU-killing abomination that even our legendary military would be hard-pressed to kill. The only solution, I suspect, is magma, and I don't have the engineering know-how to pull off such a thing.

I'm going to bow out, I think, and let the next overseer have his due. Wierd, are you up for playing ahead of schedule?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Solitarian on May 17, 2019, 02:32:27 pm
Use DFhack to drown them in lava or something. I think that's acceptable given that they are making the game unplayable.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: NordicNooob on May 17, 2019, 06:23:22 pm
Just get a minecart full of magma, pitch it in the caverns, and let it all burn down!
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: bloop_bleep on May 18, 2019, 12:53:36 am
with this new power cord, I can finally overclock my CPU while the computer's plugged in! I can play Dwarf Fortress
faster and longer than ever before!

Main bottleneck in Dwarf Fortress is RAM access speed, not CPU speed, what with the several thousand tiles and all.

And pls no DFHack. 6 FPS is still probably somewhat playable, and dwarven problems require dwarven solutions!
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 18, 2019, 06:29:52 am
I think I can get a minecart system running.  The spore-tree/farm system I installed last time was designed to also function as a waterwheel power plant. Assuming sufficient trees are there now, I can install waterwheels, which can drive rollers, which can drive a minecart system. This will let us place magma or water anywhere we damn well want, assuming we have magma-safe mechanisms and carts.

I suppose I can start my turn early.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 18, 2019, 07:12:34 am
OK, I remember reading from prior overseers that we dont have cloth, thread, or the like-- and that is why people are getting sutured with adamantine fibers. This is absurd, and I will fix it.

Investigation of undead indicates that they are clustered around the intake for the sluiceway. This is.. unfortunate. It means that the undead might try to come in when I install the waterwheel system.

I note that we lack seeds for many important crops, or so says the q menu for farm plots. Are you guys just not processing things, or what?

(checks stocks screen. 239 pig tails, 97 dimple cups)

Honestly, you guys just did not make a farmer's workshop, and have raw material just laying around. WTF. We can even have pretty BLUE cloth, to better help with the mass psychosis going around, and we never did it? ....

OK, Here's the initial plan:

Build that power plant.
Make automated milling stations, make raw dye.
Vertical integrated clothing system. (By golly, I am gonna make those farm plots you guys have been ignoring next to the spore tree system actually useful, and you will LIKE it.)
Make "local" housing unit for cloth industry workers.
Establish a burrow for cloth industry workers
Attempt construction of minecart network.
(abuse minecart network to get rid of undead? (circular track, with no trackstop, powered by rollers. It has several carts fully loaded with garbage boulders running on it. At one end of the track, is a breach into the caverns. At the other, is an unobstructed (but sealable!) path into the fortress. Zombies wander in, and get splattered.))

I think the existing mine exploratory network will do well for the minecart masher. 1000+ undeads in the caverns... honestly kids, what were you thinking letting that pile up like that?


Orders issued. No carpenters or woodcutters. (rolls eyes) some farmers got promoted.

[one in-game week goes by]

Oh look, goblin invaders. Oh well. Let the surface handle them. I'm busy.

[another in-game week goes by]

Look at all the X and XX clothing we have.  Into the atom smasher it goes. Hopefully this will help with the FPS issue a bit. (Yes, I think it should! More than 3/4 of our clothing is all full of holes, and needs disposal. Thats several hundred items I just manually assigned dumping operations on.)

[1-24-1057]
Litast Tulonabal withdraws from society and claims a craftsdwarf workshop.
[1-30-1057]
He produces a lignite puzzle box
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 18, 2019, 11:14:36 am
OK.

The sheer size of the dead units list is bothering me.  Can I clean it with DFHack?

Pretty please?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on May 18, 2019, 12:09:43 pm
Probably. What'll change if you do that?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: scourge728 on May 18, 2019, 12:43:28 pm
honestly kids, what were you thinking letting that pile up like that?
Personally, I was thinking "there are multiple forgotten beasts in there, and every time I kill an undead it ends up with more dwarves dying so maybe we just leave them to it, maybe the two problems will solve themselves" but I guess it just kept getting worse
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 18, 2019, 08:29:04 pm
Probably. What'll change if you do that?

nothing game breaking, it's mostly cosmetic.  It will reduce the size of the creature vector, which will have a small (but beneficial) effect on fortress FPS. it will also make it less absurd to look at.


(I play df out of a ramdisk because it groans hard when I try to run it from the ssd for some reason, so I have the save backed up in a clean state where I stopped last night)


Ok-- controlled testing shows that it is INDEED the epic number of undead that is killing the FPS.  I used exterminate to remove them on a test fork of the save. Went from 6fps to 40+fps instantly.
Don't let the undead ruin your fortress kids.  Zombie smasher is a top priority it seems. (If I can endure slogging at 6fps while trying to get the power plant running)

Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on May 18, 2019, 09:17:33 pm
Well, we kinda need all the FPS boosts we can get, and this one doesn't change much of anything else. Go for it.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 18, 2019, 11:21:59 pm
Very good.  Dead unit list has been cropped back pretty good after fix/dead-units run. :P Dropped about 1000 dead creatures off.

Any restriction on sorting the unit list?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on May 19, 2019, 12:09:08 am
Sorting the unit list? How do you mean?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 19, 2019, 01:06:46 am
dfhack has scripts that re-order the unit list based on some user supplied criteria, such as "by name" "Age", "occupation" etc.

Instead of all the dwarves just being in the list in whatever order, it will put them in the order specified.

https://dfhack.readthedocs.io/en/stable/docs/Plugins.html#sort-units

It does not DO anything to the units, just sorts their order in the list
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on May 19, 2019, 02:22:57 am
...Huh. Alright then. If you like.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 19, 2019, 02:51:09 am
It is very tempting to just use exterminate to get rid of the undead, but that's not very fun.

No, my plan for getting rid of the undead is vaguely similar to this..

http://www.youtube.com/watch?v=EIDUGZpaSHo&t=1m40s

"The Cleaners" :D


We use a closed loop track with a heavy minecart (Bismuth bronze is the heaviest metal we have at the moment), loaded with heavy boulders or bars, (So that it has huge kinetic impact potential), set it on highest possible speed with powered rollers shoving it down the track, and then bait undead onto the trackway to get plastered.

Not sure if kitten on leash will be sufficient or not, but we'll see.

To drive the rollers I need a power source, which is why I need to slog through getting the power plant working.

(If we get the caverns emptied, we can expand the minecart track to travel THROUGH the caverns, fully automated! Let it just go round and round and round, killing everything it hits.)
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 21, 2019, 02:34:58 am
OK, Work on this run resumes...

Progress is slow and painful at 6fps...


We now have some donkey tallow soap. Not a whole lot, but it's more than zero bars.
(http://i.postimg.cc/W3rCQjN0/bars.png)

Hopefully this will alleviate the issue with the hospital suffering from infected wounds.

I have decided on a kind of kludgy implementation of "the cleaners."

Several Z below this section of the mining district, the sluiceway runs.
(https://i.postimg.cc/C528ky86/cleaners-1.png)

(https://i.postimg.cc/XJpdJ7Gy/cleaners-2.png)

I can install water wheels at that level, and several vertical axles, to give raw power to the rollers on that short section of cart track, without implementing the full power plant. This should let me expedite the undead removal process.

Hopefully.

As noted above, we have lots of bismuth bars.  We also have lots of copper armor in the form of goblinite outside...
(https://i.postimg.cc/Njngtscn/coppergoods.png)
(https://i.postimg.cc/Y93ZpRFS/goblinite.png)

I am thinking I will do something about that siege, and collect said goblinite for processing.  I can use it to make bismuth bronze for more hammers, and for very heavy minecarts.

Scratch that-- Solid copper it is, since we dont have a source of tin. :(  I will load it with bismuth bars.


Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 23, 2019, 01:20:50 am
GAWD this is SOOOOOO SLOOOOW....


I have spent several whole real days, and am barely into month 3!!

ERRRRG.  Can I get a turn extension because of how painful the FPS is?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: methylatedspirit on May 23, 2019, 01:22:37 am
What's the framerate measured in? Seconds per frame?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 23, 2019, 01:45:57 am
The sad part?

I did a test to see where the FPS drain was, and it is the pathing for all the undeads trying to find their way into the fortress.

One little [exterminate] and the problem is solved!! ERRRG.


Instead, I am having to watch painfully as my dwarves dilly dally around doing whoopity woo in the commons area, while THE CLEANERS sits half finished...
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Solitarian on May 23, 2019, 02:50:26 am
I see no problem with granting an extension, though I also think that using dfhack here is acceptable.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 23, 2019, 03:42:13 am
Good.  That makes me happier!

In other good news, the cleaners is like 90% completed. All the rollers are in, I have 3 minecarts and 3 routes on the same track defined, and they are loading up bismuth bars. (Slowly)  One of the karts is most of the way full already.  Since THE WHOLE TRACK is powered, collisions should not stop the carts.


When all of them are loaded, this should be a pretty deadly little go-kart track.

I am going to install a chained animal as bait as well, but here's an updated view of "The Cleaners".

(https://i.postimg.cc/x8QX0P5T/Cleaners-3.png)

The access corridor snaking its way around the top has a floodgate to seal it off. I will install some doors in the hallways as well for flow control, since we can abuse the "locked" status to contain the zombie apocalypse into batches.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 23, 2019, 07:22:31 am
HUZZAH!!

The Cleaners is now ACTIVE, and appears to be working!!

Observe!

(https://i.postimg.cc/MpvFCMsL/cleaneractive1.png)

(https://i.postimg.cc/g22H5C0k/cleaneractive2.png)

MUAHAHAHAHAH

Now i just sit back and let the 4000+ urist minecarts full of otherwise worthless bismuth bars do their thing!

The aparatus works by using a single blue peacock on a leash at a point past the smasher (zombies must path to the peacock through the cart smasher hallway), and is otherwise completely sealed off from the fortress, making this a no muss fix.

If a cart gets stuck, the other one moving through the system will collide with it, and send it moving again, where it will then interact with a powered roller, and rocket off again. It has already eliminated a few zombies, as you can see. :P

The double doors on the entrance can be set to locked to prevent further influx if needed.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: methylatedspirit on May 23, 2019, 07:43:04 am
You got The Cleaners working in under a year? Damn. If that's what you pull off in a succession fort, I'm eager to see what happens in your own forts.

I salute and applaud you, both at the same time.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 23, 2019, 07:52:59 am
The zombie cave dragon is proving most difficult to terminate.  Most of the zombies die after at most 3 passes, but this guy has endured quite a few collisions.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on May 23, 2019, 07:54:06 am
ERRRRG.  Can I get a turn extension because of how painful the FPS is?
Absolutely.

Also, your mechanical death-machine is a thing of beauty. :D
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 23, 2019, 07:55:41 am
Sadly the cave dragon managed to derail one of the carts, so I am having to shutdown for maintenance.  However, initial testing is quite positive!!

I will wait for cart 3 to be fully loaded, then restart!

---

Hey, where was the bismuthinite mined?  I am in need of MOAR bismuth bars for deathcart #3.  (Fully loaded, the copper carts weigh 5000 urists! Bismuth is the heaviest stuff we have, and without tin, is quite useless to us in any other capacity-- I still love that my death machine managed to mangle an undead dragon though!)
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 23, 2019, 09:21:44 am
NM, I found it.

I have loaded cart 3 with vastly inferior lignite boulders. It should still be useful to keep the heavier carts moving around corners though should they stall.  I have corrected the defect that permitted a cart to be derailed-- I think.

Cleaners reactivated, zombies inbound. Testing resumes!



The boulders are NOT heavy enough to stay inside cart 3 as it circuits the track. It does however, suffice to keep carts careening around corners.

The cleaners is being very efficient; It has removed over 50 zombies already.  Time to label some levers before I forget.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Imic on May 23, 2019, 10:48:11 am
Of Corpses and Dwarven Engineering: A DF Treatise.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 25, 2019, 05:22:07 am
So uhm...

The number of mangled bodies in the cleaners is getting to absurd proportions...  Whoever comes next, needs to think about what to do with it all.

It's producing obscene amounts of miasma, to the point where it is hard to judge if the unit is still operating or not.


ALSO

Discovery!  If you just DROP a minecart onto a powered track (such as via dumping via a zone) it will move!  I have used this to add several aluminium carts to the cleaning unit.  It mangles corpses real good.


---

Merchants finally arrived, and made it inside.  I notice that our "Mountain home" has access to several divine metals we dont have.  I requested bars, blocks, and boulders. We can melt the last two to get more of the first. 


---

A forgotten beast with fire breath is nuking the zombies queued up to enter the smasher!! Emergency bridges up.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 25, 2019, 08:45:27 am
(loud stream of expletives)

The game crashed.  Lost HOURS of play.

I had killed over 800 zombies too! BLAAAAARRRGH

Oh well...
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on May 25, 2019, 09:30:16 am
Gahh, that's awful. You're doing some really good work with that grinder, too... :-\
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: methylatedspirit on May 25, 2019, 09:32:40 am
Did you at least save right after The Cleaners was finished? Or do you have to redo the entire thing?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 25, 2019, 09:38:45 am
It was right after finishing the cleaners that I dropped a manual save.

Now I have to slog through killing zombies again, and micromanaging the fortress access door. (Sometimes the zombies lose interest in the peacock, and I have to sweeten the impetus to path into the fortress (through the killing machine).

Sadly, the dwarves detect the open door as well, and decide to go put uncle urist's socks into his coffin for him, and want to path through the death machine as well, so I have to be right there to forbid the door again before they can get there.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Pvt. Pirate on May 25, 2019, 10:25:59 am
(loud stream of expletives)

The game crashed.  Lost HOURS of play.

I had killed over 800 zombies too! BLAAAAARRRGH

Oh well...
one of the reasons i suggested the feature of weekly autosaves - which was rejected :(
did you mark the death machine as restricted traffic area?
also PTW.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 25, 2019, 10:43:02 am
Yes. Death machine is restricted at max penalty-- Idiots STILL want to walk in it.


(How I imagine them thinking:)
"But UNCLE URIST!! His SOCKS are in there!! He would WANT me to bury his socks!! MUST GET SOCKS!!!!"

Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on May 25, 2019, 10:44:03 am
Hm. Forbid everything in the caverns? Apply burrows and military alerts?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Pvt. Pirate on May 25, 2019, 11:44:44 am
Yes. Death machine is restricted at max penalty-- Idiots STILL want to walk in it.


(How I imagine them thinking:)
"But UNCLE URIST!! His SOCKS are in there!! He would WANT me to bury his socks!! MUST GET SOCKS!!!!"
oh, now i got it: uncle urist is a dead undead in that machine and they want to properly bury him?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 25, 2019, 11:48:14 am
No...

There were... Incidents... with previous overseers.  there are a lot of... Mangled dwarves... in the cavern system.

They want to bury THOSE dwarves.  I have been VERY careful not to let any dwarves into the death machine with it active.  Instead, I have dropped walls in strategic places in that layer of the mine to complicate pathing, and buy me more time with the door open to lure zombies with.

Removing a good chunk of the zombie intake hall from the INDOORS burrow has accomplished a whole lot of nothing. They STILL want to go for uncle urist's socks.


--

Ok, it's noon, which is my bedtime.  I have managed to trawl from 1300+ zombies to around 915 zombies once again. That's over 400 smashed so far. It is late in month 7. I saved.

I will sleep.  I will not be able to play again tonight, because I work, and with how much I have to micromanage this damned door to keep the zombie flesh shuffling into the cleaners, there is no way I can play at work. My residents have to come first.

HOWEVER, I get the very next day off. I will play all night then, like I did tonight. Hopefully there won't be any more game crashes.  However, we now have a saved checkpoint with 400 dead zombies and zero dwarven fatalities! WEE!
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: scourge728 on May 25, 2019, 12:50:14 pm
I will sleep.  I will not be able to play again tonight, because I work, and with how much I have to micromanage this damned door to keep the zombie flesh shuffling into the cleaners, there is no way I can play at work. My residents have to come first.
I probably should have done this when it was my turn
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on May 25, 2019, 10:22:26 pm
this is incredible. i might want to take a stab at this, although i'm not sure how well it would work on my machines... still, if you can get the zombies down to a manageable level that would def help.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 26, 2019, 06:25:59 am
OK. Shift over.

Smooshening resumes until noon. That's 6hrs from now.

So, Superdwarf-- If I eliminate the zombie infestation, do you want your turn after I am done?

If so, what do you intend to do with all the corpses? We have truly epic numbers of teeth in there. We could run several whole turns running an ivory industry on what is in this thing!
While certainly NOT all of it is teeth, we have over 8000 body parts on hand now.

(Just a heads up, not all of the struck down zombies are properly mangled, some are just mutilated, and will rise again. I suggest leaving it running for awhile after, just to be sure.)

Also-- WEE!

When I started this on my big computer at home (because the 6fps on my i5 laptop was just too painful) I was getting 9fps. I am now up to 15fps! :D  The cleaners is doing very nice work here.

Since the FPS is now actually at what I consider playable levels, I will see about laying out at least the initial portion of the power plant. It's only month 8, I have some time still.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 26, 2019, 07:44:16 am
Now under 700 zombies.  FPS continues to improve.

Foolish undead, thinking you could win via FPS death! Your logarithmic growth curve is no match for the shear power of my dwarven engineering! MUAHAHAH


---

It is now nearing the end of month 9.  under 600 zombies remain!  The "Designate and see" approach for the power plant has borne fruit, Despite spending all my time micro-managing the doors to the zombie abattoir, Half of the planned power plant is complete. While not hooked to anything, it should be producing ~2400 power in total at the moment, and we can expand this by this much again at least on just the easily accessible arm of the sluice.  If you guys can't power an industry and minecart network on that, you have something wrong with you.

FPS is nearing the 20 mark.  15-17 with the gate to the caverns open. (Up from a remarkable TWO FPS when I started this project!)

----

WOW. The game sent us a truly ENORMOUS siege!  3 whole pages of beak dogs, and just as many more goblins, trolls, and ogres! WOW. Guess this is what happens when you get rid of all the undead clogging up the unit cap! (I estimate they sent over 200 units, given that my OTHERS list went from just under 600 units, to over 800 just like that...)

(https://i.postimg.cc/Bv8bs5WV/bigseiege.png)

Needless to say, I will NOT be attending to this. They can stay outside forever for all I care.

But it sure looks like we have their attention now. :D
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 26, 2019, 09:43:48 am
OK.

It is now 11-25.  Turn is ALMOST over.

there are ~400 zombies left, and most seem less than interested in pathing to the fortress. Most are flying hungry heads.

I have a question:

It takes time to shut down the cleaners, since there is no track stop. The carts have to run out of kinetic energy from the friction of the track alone, after you disable the power.



Whoever is playing next:  Do you want me to shut down the cleaners?  I will leave the game paused until I get a response.


---

OK, I have saved at this point.  I am gonna play something else for awhile until people wake up. :P  I still have all night tonight off, so I can DEFINITELY finish the turn tonight.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: scourge728 on May 26, 2019, 10:19:31 am
I am probably going to have to skip my turn, as I don't micromanage very well...
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 26, 2019, 10:26:02 am
You should not have to.  The undead scourge (hehe) has been dealt with sufficiently that it will take awhile for them to rebuild their numbers sufficiently to cause FPS problems again.  Most are clustered in a single corner of the cavern.

(also, Now that we have this horrible device to process them with, they are now a useful natural resource for teeth, horns, and the like.)

I made alterations to the design of the cleaners slightly when I took it down for maintenance early on; I installed some "Hard OFF!" bridges linked to levers, in addition to the "Easy shutoff" doors. If I shut down the cleaners, I will close those as well. The cavern creatures will not be able to path, even with invader types (like gremlins), or building destroyer types (like Trolls).

With the rollers inactive, the carts will just sit there on the track. They are currently forbidden, due to my exploitation of temporary dump zones to place them efficiently.

This would let you manage the fortress however you like; You would not have to worry about dwarves being fixated on burying dearly departed Uncle Urist's socks with him.


I am asking about this, because this thing is-- BY DESIGN--  Immensely dangerous.  It could slaughter an entire fortress in seconds if not properly managed! (Imagine the spiral of death-item seeking!! EEEK!)
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Solitarian on May 26, 2019, 10:54:32 am
I shan't have another turn, as I would certainly misunderstand all the machinery and bungle things. If I had another turn, it would end poorly. But perhaps that's what you want.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 26, 2019, 11:17:04 am
I have labeled the levers.  "CLEANERS ON/OFF" is pretty clear, I think.  As is "Maintenance Gate ON/OFF", "Zombie Intake ON/OFF" and "Bait ON/OFF"

The double, redundant doors that lead into the cleaners (that I have been using to goad zombies into the fortress, and are the source of the micromanagment I have been referring to) I will name something appropriately scary like "DANGER! DEATH INSIDE!" or something.

If you don't know how to run it, don't turn it on. Just leave it for me to run again, I don't mind!  It is perfectly harmless as long as you dont turn it on, or open the zombie intake while it is offline, or while the maintenance gate is open.

Hell, I have a whole month yet-- (at end of month 11, not 12)-- I could dismantle it by parking the minecarts in a storage, if you feel that put off.

Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 26, 2019, 12:45:27 pm
You know what? :P

I will make a manual!




Lithotech Industries* Autonomous Zombie Pacification Unit, MK-II
---User Manual

(* A division of Urist and Son LLC.)


(page break)

Thank you for your purchase of a Lithotech Autonomous Zombie Pacification Unit! 

This easy to use mechanical marvel is the latest innovation in automated fortress security, and provides easy to use invader and undead abomination removal for the discerning fortress administrator!  Our industry certified installation team will evaluate your fortress for suitable placement and power delivery for you! No need to plan messy DIY implementations, We do the work, so you don't have to!


To begin, let's get an overview of how the MK-II cleaning unit ("The Cleaners") operates!

Pictured below is an example installation from a REAL fortress, battling an overwhelming infestation of undead cavern dwelling horrors.

In the following slides, we will briefly go over the many amazing design and convenience features of this marvel of dwarven engineering!

(https://i.postimg.cc/sXXNVmKW/Lithotech-0.png)

(https://i.postimg.cc/0rgW0svG/Lithotech-2.png)

(https://i.postimg.cc/rydqjNcz/Lithotech-3.png)

(https://i.postimg.cc/Vs3mV0Lg/Lithotech-4.png)
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on May 26, 2019, 04:39:10 pm
sure, put me down for a turn. i'd love to take a stab at this. quick question, what does PTW mean?

[edit] actually hold on i've never run a world with that much history lemme try with an earlier save first.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: methylatedspirit on May 26, 2019, 05:00:49 pm
PTW means Post(ing) to Watch. The "Show new replies to your posts." page only shows threads that you've posted at least once in, hence why you'll see "PTW" thrown around here and there. Most of the time, it means "I'm just here to watch, not participate."
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on May 26, 2019, 05:37:23 pm
ah groovy. i tested and it does indeed run just fine.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on May 26, 2019, 07:58:22 pm
I... I am in awe.

Sure, I'll give my turn a shot. Thank you for this.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on May 26, 2019, 10:23:04 pm
sure, put me down for a turn. i'd love to take a stab at this.
Consider yourself turnlisted! You're pretty far down the list tho, so... uh, take all the time you like to play with saves and whatnot.
---------------------------------
Everyone, completely unrelated question: do we want a Quotes section in the OP?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 27, 2019, 02:08:49 am
OK, I have decided that I will "Shut it off", but will not dismantle it (by parking the minecarts.)

Then I can finish this turn and let the next guy have a crack.  Superdorf skipped his turn because of the FPS issue, which I fixed-- I would like to give it to him.


--

Hmm.. Every time I turn off the death carts, little bits of mutilated (but not mangled yet) corpses get up. I guess I need to let it run awhile.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 27, 2019, 03:21:01 am
Ok, here's the year 8 end save.

http://dffd.bay12games.com/download.php?id=14391&f=glitchfortress.zip


The unit is currently "turned off" but the carts are still moving.  I have locked all the doors on the collision chamber, since I am unsure if all the corpses inside are properly mangled. (Some may still just be mutilated, and rise again.)

If you need to turn it back on, you know which lever to pull. 

Good luck, and please do something about the miasma. It's hard to judge efficient operation of the unit with all that gunk in there.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on May 27, 2019, 11:49:12 am
Righto, picking up the save now!
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: scourge728 on May 27, 2019, 12:03:09 pm
Everyone, completely unrelated question: do we want a Quotes section in the OP?
yes
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on May 27, 2019, 12:38:17 pm
Everyone, completely unrelated question: do we want a Quotes section in the OP?
yes
Good enough for me. I set aside a couple extra posts for exactly this sort of purpose when we started this fort; I've designated one for quote purposes.
We are now accepting nominations for the Quotes section! If you see something you like, point it out and I'll put it in!

In other thread-related housekeeping news, I've updated the OP dorflist. If you want a dorfing, let me know! Here's the current citizen list:
Spoiler (click to show/hide)
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Solitarian on May 27, 2019, 12:51:08 pm
Name that messenger after me.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on May 27, 2019, 05:07:55 pm
'Tis done, sirrah!

(https://imgur.com/uspY1tN.png)
(https://imgur.com/h3a2qRu.png)

Spoiler (click to show/hide)
--------------------------------

I'm thinking at some point I'd like to update the OP with summaries of people's turns, with links at appropriate locations. Maybe when I'm done with my turn.
And speaking of which, my first turn update should be up soon. Yayyy
Title: Dawnthunder: We forty survivors
Post by: Superdorf on May 27, 2019, 05:57:48 pm
(https://imgur.com/9EllTW3.png)

I first laid eyes on Dawnthunder in the year 1053, beguiled by wild tales of a maddwarf's vision taken life. I came here with bright eyes and joyous heart, seeking to take part in a new and magnificent history. I came here, expecting to find glory.

I did not find glory.

(https://imgur.com/gCdNrFv.png)

I found only death.

(https://imgur.com/Q73hehD.png)

(https://imgur.com/iKNBqc3.png)

The year is now 1058, and not one of the great dreamers, the Founding Seven, survive. They lie dead, along with many others who believed, and now we forty survivors must somehow eke out a livelihood amongst the ruins of those wild, wild dreams.

For reasons beyong my understanding, my fellows have appointed me as mayor over them. I do not know why. Perhaps it is my disfigured face, my battered limbs, that make me worthy of the position-- perhaps these marks prove to these dwarves that I have suffered as they. I do not know. I do not know.

Last year, I had despaired of any hope for us. Our enemies were innumerable, our forces meager. In that dark hour, I did nothing, awaiting death or salvation... and salvation came to us, in a manner most bizarre.

I do not know how the "Lithotech" dwarves evaded the forces of the undead. They appeared in our dining hall without warning, without announcement, and revealed to us designs both cunning and fearsome. All that year they directed our labors, and in desperation we obeyed... and with wonder we witnessed the fruit of those strange designs! Five hundred of our foes, dead and mangled! Five hundred of our foes, dead beyond the land's clutches!

Ahh, there was much rejoicing then. The "Lithotech" dwarves have left us now, but they have proved to me this: dwarven cunning is better than dwarven rage. I am no Lithotech dwarf, but perhaps with patience I can learn to emulate their ways. Perhaps with patience, I too can bring hope to this ruinous land once more.

------------------------
Spoiler: OOC (click to show/hide)
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on May 27, 2019, 07:30:15 pm
Welp, I decided to go ahead and pretty up the OP. We now have a much more extensive turnlist, complete with links to previous turns and snarky captions for each link!
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: PsychoAngel on May 27, 2019, 07:39:39 pm
I'd like a dwarf in this fortress of pure insanity. A male militiaman, name him Dingus.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Darkening Kaos on May 27, 2019, 08:48:28 pm
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on May 27, 2019, 09:23:00 pm
And that... is going straight into our shiny new Quotes section.  :o

Thank you for that delightful horror story. I'll have to watch out for those exploding merchants.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Darkening Kaos on May 27, 2019, 09:50:01 pm
     Hope not, Superdorf, when I went to look at the corpses littering the new depot, DF locked up ...… not something you want to happen to your main story-fort.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 27, 2019, 10:09:13 pm
I havent had exploding merchants...  I think you might have a mod installed or something.
Title: Dawnthunder: Strange geometries
Post by: Superdorf on May 27, 2019, 10:20:25 pm
I have little head for the intricate workings of dwarven engineering, and so I seek audience with Shorast the mechanic.

(https://imgur.com/kGJibeB.png)

Shorast has much cunning about her, and her magnum opus, a bismuthinite artifact most wondrous, proved her a true legend in her chosen profession.

(https://imgur.com/B1oVeeU.png)

(https://i.imgur.com/scvzB30.png)

I explain my predicament to Shorast: I wish to slay our foes that yet roam the surface world...

(https://imgur.com/HKHTKJ0.png)

...but I cannot expend priceless dwarven lives in so doing. I wish to slay the goblinfolk with cunning, and with machinery.

Shorast considers the matter, and provides to me two options. First, says Shorast, we could devise a long passageway into the fortress, and line it with insidious traps. The goblins would rush into the passageway, and there meet their end.

Second, says Shorast, we could raise liquid fire from the depths of the earth, and cast it over the land. My eyes widen, that such a thing should be possible!

I request that Shorast prepare designs for both undertakings; surely there is no harm in redundancy. With skill she lays out for me the necessary diggings, sketching with a sharp stylus strange geometries upon the slate wall.

Spoiler (click to show/hide)
Spoiler (click to show/hide)

I and my fellow miners will have much work to do this year. I only hope we can complete it all before another maddwarf takes up the overseer's mantle.

(https://imgur.com/XzKwvBo.png)
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on May 27, 2019, 10:26:07 pm
I'd like a dwarf in this fortress of pure insanity. A male militiaman, name him Dingus.

'Tis done!


You are legendary in your chosen weapon, hardened against all psychological trauma, clad in divine metal and adamantine, and bear seventeen kills to your name, undead all. The world shall fear your name!

...Y'know. Assuming you live that long.  ::)
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 27, 2019, 10:30:47 pm
The "others" list had swelled to 1300 by the time the automated disposal unit was activated.

It's closer to 800 to 900 undeads that got mangled. :D  Just look inside with (k).  You will not be disappointed.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Darkening Kaos on May 27, 2019, 10:31:31 pm
Spoiler: OOC (click to show/hide)

     I would also like to be dorfed, thanx Superdorf, a part-time warrior armed with a large, copper serrated disc or some other trap component that might be available.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Imic on May 28, 2019, 04:46:08 am
Could I ask for a Dwarf? Male, preferably, a Cook or a smith or some such.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on May 28, 2019, 03:27:58 pm
     I would also like to be dorfed, thanx Superdorf, a part-time warrior armed with a large, copper serrated disc or some other trap component that might be available.

I'll be glad to! Only... how do I get a militia-dwarf to equip something that isn't a weapon?

Could I ask for a Dwarf? Male, preferably, a Cook or a smith or some such.

Done!


You're riddled head to toe with scars, and your hand doesn't work so good ever since it got bit by a zombie... but somehow you live yet, and you're quite the expert in your trade of choice. You produce high-quality aluminum furniture for the entire fortress, and pretty soon you'll be dabbling in weaponsmithing too.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: PsychoAngel on May 28, 2019, 04:14:30 pm
I couldn’t be happier about Hammer Lord Dingus. I also really like how a good deal of his favorite things are yellow.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Imic on May 28, 2019, 05:03:37 pm
He has an interesting character, quite a bit of conflict but confident in himself nonetheless. I might roleplay as him a bit.
Title: Dawnthunder: It *spat* at me!
Post by: Superdorf on May 28, 2019, 08:51:24 pm
13th of Granite, 1058

Work on our latest war project continues apace...

Spoiler (click to show/hide)

...interrupted only by brief killings of the undead.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

I witnessed Deler's arm reanimate on the workshop floor, and I have since sealed the hole from which that rat crawled-- but these gorlaks! Whence these gorlaks? How do they penetrate our defenses? I do not know.

--------------------
As the cage-works progress, I recieve joyous news from the surface. The goblins have left us!

Spoiler (click to show/hide)

Only the undead now remain above. I am nearly sorry to see them go, for now we shall have only the walking corpses on which to test our traps and our cunning-- but now we shall have time, time to raise mighty works upon the surface world!

--------------------
18th of Granite, 1058

I wake to a blood-chilling cry.

(https://imgur.com/3Fgi3ZX.png)

"Forgotten beast!" shouts Oddom the wrestler. "Forgotten beast in the stockpiles!" I rush below, dreading the scene of horror that awaits me...

Spoiler (click to show/hide)

...and find nothing?

I approach Oddom, who stands over a stairway, terrified. She points down the stairway, which opens abruptly into a cavernous void: "There! See? Forgotten beast!"

Spoiler: 4 z-levels below... (click to show/hide)

"It spat at me!"

(https://imgur.com/Kt4s7jQ.png)

So here, then, is the mystery of the sneaking gorlaks! I mark the offending stairway to be sealed off, so that no more creeping abominations from below might frighten my fellow dwarves. I also resolve to have words with the idiot who put that stairway there.

--------------------
Oddom tells me that the idiot I seek was none other than Daedalus himself, and that he is dead now. She points me to the hole in which his body lies

(https://imgur.com/g03i0dX.png) . . . (https://imgur.com/WG8eQZG.png)

and I shout angrily at his skeleton for awhile.

(https://imgur.com/OA9F2Dx.png)

This does not make me feel better.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Darkening Kaos on May 28, 2019, 09:45:24 pm
     I would also like to be dorfed, thanx Superdorf, a part-time warrior armed with a large, copper serrated disc or some other trap component that might be available.

I'll be glad to! Only... how do I get a militia-dwarf to equip something that isn't a weapon?

     After doing some research, I believe it is only an option in adventurer mode, not fortress mode.  Well, you can do it if you are willing to start a tantrum-spiral, so, I'm thinking it is not an option at present, better to go with a weapon more to the chosen dorf's preferences.

     The way I did it before was to create an adventurer, get them a specific non-weapon to use, then retire the adventurer and start up fortress mode, hoping that they then migrate to the fortress.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 28, 2019, 10:45:22 pm
That stairway might be why all those flying hungry heads werent pathing into the cleaners...

Also-- I noted that dwarves were walking through gear assemblies on my turn. I do not know if water wheels are passable. technically, the power plant might be a route into the fortress. I would treat it as a possible route of entry. (the sluice is fed from the cavern lake above.) 

The wiki did not have information on if water wheels were passable or not.  I know wells are passable, and clearly axles and gears are, but no idea on water wheels.

edit:
Did a test with gui/pathable, it seems to feel that water wheels are not pathable. I would still be suspicious though.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on May 29, 2019, 07:17:21 am
Hey, random question... does anyone here know how much metal a boulder yields when melted? I'm considering processing some rusted metal in a weird way, and I'm trying to decide if it's worth the trouble...
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 29, 2019, 08:23:35 am
Initial testing suggest the number is around .5 bars per boulder.

I will do testing on blocks:
Blocks are made in the forge, and cost 1 bar to 1 block.
Melt item on blocks returns 1 bar for 2 blocks. 50% loss.



Considering exploits?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Pvt. Pirate on May 29, 2019, 08:37:23 am
That stairway might be why all those flying hungry heads werent pathing into the cleaners...

Also-- I noted that dwarves were walking through gear assemblies on my turn. I do not know if water wheels are passable. technically, the power plant might be a route into the fortress. I would treat it as a possible route of entry. (the sluice is fed from the cavern lake above.) 

The wiki did not have information on if water wheels were passable or not.  I know wells are passable, and clearly axles and gears are, but no idea on water wheels.

edit:
Did a test with gui/pathable, it seems to feel that water wheels are not pathable. I would still be suspicious though.
i just viewed a tutorial vid on perpetual power generator and the two outer(brighter) blocks of the waterwheel are definitely passible, just as the bright block of the screw pump and windwheel.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on May 29, 2019, 08:38:11 am
Sort of. Short swords yield 0.9 bars a pop, yes? So if I make the boulders into rock short swords before I melt 'em, I should be able to squeeze a wee bit more metal out of each one. It's not so exploity as a straight serrated-blade loop, but makes for a nice boost to our production if it works.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 29, 2019, 08:39:36 am
rock short sword specifically calls for obsidian?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on May 29, 2019, 08:42:58 am
It calls for a rock suitable for making sharp blades with. Metal boulders work just as well as obsidian for that purpose-- maybe better!

I ran some testing on this during my last turn. Dwarves would haul rusted boulders to the craftsdwarf's for blade production just fine.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 29, 2019, 08:45:03 am
That stairway might be why all those flying hungry heads werent pathing into the cleaners...

Also-- I noted that dwarves were walking through gear assemblies on my turn. I do not know if water wheels are passable. technically, the power plant might be a route into the fortress. I would treat it as a possible route of entry. (the sluice is fed from the cavern lake above.) 

The wiki did not have information on if water wheels were passable or not.  I know wells are passable, and clearly axles and gears are, but no idea on water wheels.

edit:
Did a test with gui/pathable, it seems to feel that water wheels are not pathable. I would still be suspicious though.
i just viewed a tutorial vid on perpetual power generator and the two outer(brighter) blocks of the waterwheel are definitely passible, just as the bright block of the screw pump and windwheel.

Thank you, good to know.  Is diagonal movement over that pathable area possible?

EG, my wheels are like thisL



Ow
*W
Ow

where O is wall, * is gear, and w is pathable waterwheel tile, and W is nonpathable.

It is open space below the wheel, with 2 levels of running water below that, at full depth. Should I abuse smoothed walls from the OTHER side, to make it impossible for climbers?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Pvt. Pirate on May 29, 2019, 12:51:27 pm
could help, but maybe find another way of blocking off any path through that section at all.
Title: Dawnthunder: Worrisome silence
Post by: Superdorf on May 29, 2019, 02:03:30 pm
1st of Slate, 1058

The cry of some long-forgotten monstrosity sounds in the deeps.

(https://imgur.com/0tuZ7Bn.png)

We of Dawnthunder have come to know the sound well. Such is the cry of the Beasts-Under-Earth, old as time. The Beasts are twisted and fell, and live only to kill. Our predecessors were wise to keep the caverns shut.
-------------------------
9th of Slate, 1050

A crash is heard in the caverns. That accursed Beast is after our machinery!

(https://i.imgur.com/tjx8SDj.png)

I ready myself for the worst, but shortly learn that the destroyed lever was outside our defenses.

Spoiler (click to show/hide)

Why did the Lithotech dwarves put it there? I do not know. I do not understand the ways of Lithotech dwarves.
-------------------------
If there were migrants coming to us, they would have arrived long before now. They will not come this season.

(https://i.imgur.com/Uz1ekVK.png)

Perhaps the dwarves of the underdark simply fear to come this way. Perhaps this place no longer holds glory for them.

...Perhaps they are dead.
-------------------------
1st of Felsite

That Beast slew many of the undead in recent weeks, but now the sounds of titanic combat give way to silence.

I find this silence far more worrisome than the noise from before.

Spoiler (click to show/hide)
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Imic on May 29, 2019, 03:02:01 pm
Well. This can only get more interesting.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on May 29, 2019, 03:02:34 pm
easy on/off was a door.  It was outside the bridge, because it was built first, and the bridge after. You try building a bridge with zombies running at you. :P

Its purpose was as a faster means to turn off normal zombie flow than with the bridge.  The bridge is a failsafe. If I had not built the bridge, there would be a FB in there now. Arent you glad I made the bridge? :P

If you are that worried, you could turn on the automatic zombie eliminator--

I did a test earlier against an FB. It flattened it.

(It has mooshed quite a few very large creatures in fact. Several cave dragons at least.)
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on May 30, 2019, 08:25:30 pm
could station the hammerdwarves outside the cleaners to maul the rest of the corpses that weren't taken care of by the carts, and maybe set up a butchers shop to process the fresher mangled corpses. might still have some crundle scale to deal with tho. also where the hell is the hospital? and how do you reload the cleaners?
Title: Dawnthunder: Squawking birds
Post by: Superdorf on May 31, 2019, 08:07:31 pm
------------------------
20th of Felsite, 1050

The crafting folk have excelled lately; their work is truly masterful.

(https://imgur.com/TAhsuBg.png)

I did not realize this 'Dingus' fellow was a stonemaster! It seems he can wield a chisel as well as he wields a hammer.

(https://imgur.com/ok9sYWd.png)

------------------------
The Lithotech machine has been making some strange noises as of late. If I didn't know better, I'd say the thing was squawking like a bird--

(https://imgur.com/1S7caQx.png)

(https://imgur.com/xntod2K.png)

Oh.

...Far be it from me to question the ways of Lithotech dwarves.

(https://imgur.com/h5ab9Nv.png)

------------------------
1st of Hematite, 1050

I am told summer has arrived upon the surface world.

(https://imgur.com/fWXEruH.png)

Down here, I'd never have noticed.

I and my fellow miners have wrought great excavations this spring, according to the designs of Shorast. The mechanics and the stonemasons have labored with us; our combined efforts have borne wondrous fruit.

Spoiler (click to show/hide)

The mechanics are just hooking up the final bridge-levers now; soon, the access gates and locks will be fully operational. From there, completing the traphall will simply be a matter of laying down ever more traps-- and while the mechanics lay cages, we miners will prepare the casing for Shorast's second design: a mighty pump apparatus, with which we shall belch forth molten rock upon the surface world.

That, I think, will be well worth the effort.
------------------------
Title: Dawnthunder: A tantrum; a traphall
Post by: Superdorf on June 01, 2019, 09:40:14 pm
-----------------------------
1st of Hematite, 1050

Horrors! The madness is upon us once more!

(https://i.imgur.com/GPU1Efm.png)

I hastily arrange the excavation of a quarantine block. There is no stopping a mad-dwarf in high blood-fury, but we can perhaps ensure that no further damage is done should Momuz tantrum again.

(https://imgur.com/67WXMPW.png)

-----------------------------
2nd of Hematite, 150

This time, we are fortunate. Momuz the mad-dwarf vents her blood-fury upon a hapless llama, and so we her fellow dwarves remain unharmed.

(https://imgur.com/xtoEJtM.png)

Nevertheless, I order all miners to focus their efforts upon completing the quarantine block. We must not allow Momuz to become a danger to we who are sane.
-----------------------------
8th of Hematite, 150

The miners work quickly; the haulers follow quickly after. In a very few days, Momuz's isolation chamber is complete; Momuz is hastily ordered in and the doors shut behind her.

(https://imgur.com/aTEGt0f.png)

Before we locked the door, we saw Momuz praying in her bedroom, offering supplication to Tobul Earthenmoss, Lady of the Gem.

(https://imgur.com/joJuRzj.png)

Perhaps there is hope for Momuz yet.
-----------------------------
9th of Hematite, 150

Today there is cause for rejoicing. It is time at last to test the traphalls!

Spoiler (click to show/hide)

On the face of it, little has changed here since the spring-- but the mechanics have been busy, and the bridges now conceal wondrous machinery within.

I decide first to test the line of access bridges that allow our mechanics to easily traverse the traphall.

(https://imgur.com/htMoycl.png)

I order the lever pulled...

Spoiler (click to show/hide)

...and in unison the bridges raise! Excellent! Now for the other bridges, the traplock bridges that seal off the corridors entirely...

(https://imgur.com/V6QPl0K.png)

Spoiler (click to show/hide)

Ah! They raise as one! Wonderful!

I will have to perform further testing on certain of the other levers, but I am well pleased with the function of these the primaries. Now the mechanics shall lay cages innumerable, and we miners shall see about carving the casing for that "magma stack" of Shorast's.
-----------------------------
11th of Hematite, 1050

I checked in with Momuz today.

(https://imgur.com/mnaqh6h.png)

Our swift treatment is doing wonders for her mental health; she looks to be making a speedy recovery. It would seem she really did just need a few days off-duty, a few days to pray to her gods.

I will let Momuz remain in her new quarters a little while longer, I think. The rest is doing her good.
-----------------------------
Spoiler: OOC (click to show/hide)
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on June 02, 2019, 12:54:48 am
i took an early dawnthunder save, retired, and embarked elsewhere to see what would happen. ended up in a non-reanimating biome with evil weather. a couple things to note.
once I got past the 'soil' the layerstone was solid garnierite.
i thought I embarked on an aquifer but apparently not? checked with reveal and I don't see anything.
there were veins of "sonorous lines" "motes of light" "undulating cloth" as well as rusted metal, bauxite, and shining metal
the whole embark seemed shallower than it should be. the magma sea was only about 44 z levels down, at 90, when the surface is 134.
there were more variations on the smokerock; fiendish fog, fiendish gloom, evil mist, foul ash, wicked soot, foul murk, abominable smoke, devilish smoke, and eerie gloom.
Methylatedspirit's dwarf came to live here.
i'm gonna retire this one and check out the good-aligned biome, probably.

update 2
retired, went to the good aligned biome. accidentally embarked on roughly the same latitude as the last fortress (i wanted somewhere with plenty of metal), so not too much difference in smokerock. there is a lot of platinum, garnierite, native silver. still plenty of rusted metal, also multicolored metal. a new thing i found was "liquid darkness". it's also telling me it's raining stinking ooze but it isn't making it down to the surface. only traces i've seen were on the tops of the willow trees.

another thing is that the retired fortresses seem to be promptly overrun with goblins when i check back in the civs screen.

you know, if i find a vault i'm starting to think it's gonna be filled with regular ol' iron and gold (the traders have rose gold but not actual gold.) additionally, the divine cloth is completely useless for anything.

which is better, a knapped divine metal sword or a forged one?

(https://66.media.tumblr.com/34daf62fbb0fe4bbf5a3eea1b1280158/tumblr_psm3c9cdK41ul4x5ho1_500.png)
(https://66.media.tumblr.com/7352ef77f15a23dc5dbbfe1ee2c80962/tumblr_psm3c9cdK41ul4x5ho2_500.png)

apparently Methyl became king at some point in this branch.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on June 07, 2019, 09:59:46 pm
so i was poking around in adventure mode and ran into a crapload of monsters all running around in terror when i tried to return to the fortress. i killed a ton of them but they kept coming, tanking my framerate. if someone with a beefier computer could have a look? i have no idea what's going on.
http://dffd.bay12games.com/file.php?id=14407 (http://dffd.bay12games.com/file.php?id=14407)

[edit update] so after fiddling around with some dfhack scripts i was able to switch to a dwarf and teleport back down and have a look around with darkvision. it appears that there is just an absurd number of mobs down there. all pathing and fighting. hungry heads, bugbats, crundles, elk birds, cave blobs, flesh balls, blind cave ogres, creeping eyes, blood men, molemarians, the works. is there supposed to be that many damn mobs spawning in one location? i thought the settings were just for "absurd number of megabeasts".
and since i literally can't move anywhere in a timely fashion (fifteen seconds for one frame) without flashstep i'm just gonna encase everything in obsidian.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on June 16, 2019, 07:15:23 pm
So, Superdwarf--


Any news?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on June 17, 2019, 02:17:36 am
i wouldn't be surprised if Dawnthunder is on its last legs. It certainly seemed like it while i was playing with the most recent save... then again i'm not too good at nursing along a dying fortress with escalating stress.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on June 17, 2019, 02:37:57 am
dying?  It was dying before I nuked like 1000 undeads.  Now it is just a bit sickly.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Solitarian on June 17, 2019, 06:18:55 am
I thought the long silence was odd. I suppose we can just skip Superdorf's turn after two weeks, as his rules state we should.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: TBExtent on June 17, 2019, 01:28:47 pm
Could I be put down for a turn?

It looks like a fantastic mess you've got here.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on June 17, 2019, 02:11:58 pm
Sorry guys. I spaced out.  :-\

On that note, I think I'll be dropping out of the turnlist. Here's the save, at any rate: http://dffd.bay12games.com/file.php?id=14420
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on June 17, 2019, 02:12:24 pm
Could I be put down for a turn?

It looks like a fantastic mess you've got here.

Yeah, sure. Welcome aboard!
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: scourge728 on June 17, 2019, 02:31:40 pm
I'd also like to drop my name from the turnlist... I've got stuff going on rn for an indeterminate time
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Solitarian on June 17, 2019, 03:42:11 pm
I will not be idle during my next turn, so expect even greater calamity from me than last time. MCreeper, you better make the fortress resilient.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on June 27, 2019, 02:35:53 am
OK, I am not gonna let this project die.  I will just keep repeating my turn until somebody says they want to play, and will keep updating.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: MCreeper on June 27, 2019, 05:35:01 am
I will play this year to end. Eventually. Before two weeks run out.  :P
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Solitarian on June 27, 2019, 08:01:06 am
I plan to take my next turn, but I am waiting for all the people in the turnlist before me to officially quit.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on June 28, 2019, 02:07:28 pm
oh, a note of interest, maybe. there are date palm trees in the world. found them while adventuring.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on June 28, 2019, 11:01:44 pm
Are they ALIVE?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: MCreeper on June 29, 2019, 11:09:15 am
Stuff done:
1. Engraved some bedrooms.
2. Wasted people's time.
One of the two artifacts made:
(https://i.imgur.com/GipmyE3.png)
(https://i.imgur.com/XRaaLlJ.png)
Save: http://www.mediafire.com/file/0ad6qgh497haqfd/glitchfortress.rar/file
And i'm officially quitting this.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Darkening Kaos on June 29, 2019, 07:56:34 pm
     A goblin loli.   *immature snickering*
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Solitarian on June 30, 2019, 01:19:22 am
I guess blackchibisan is next, and then I will have my turn. Is blackchibisan still here?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Pvt. Pirate on June 30, 2019, 04:41:24 am
as much as i'm tempted to look into your gameworld, i'm already struggling with the vanilla game, so i'd just ruin the fort in my turn for sure.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on June 30, 2019, 02:47:39 pm
Are they ALIVE?
I think they are, I was able to scale them with an adventurer and pick some dates.

[edit] this has probably been rehashed many times before elsewhere but how the heck does something menace with spikes of wool? i assume he felted it into spikes but that doesn't strike me as being particularly menacing. let alone the matter of how it's even attached.

i should try drawing some of these artifacts one of these days...
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on June 30, 2019, 08:10:20 pm
in the autumn of 1058, eight migrants arrived. I was using the save that superdorf last uploaded. i believe the reason they arrived is because i had the gates open so they could collect goblinite and caravanium. in fact when they arrived i had just ordered everyone back inside to wait out a passing herd of giant undead boars.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: MCreeper on July 03, 2019, 05:52:08 am
Did anyone pick this up? Blackchibisan hasn't been on forums since May.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on July 03, 2019, 08:45:50 am
If nobody picks up, I will repeat my turn until somebody wants it.

I will give until this weekend for a taker then I will act.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Solitarian on July 03, 2019, 08:48:47 am
Oh! I had not noticed that blackchibisan has not been on the forum since May. Then I suppose my turn is next! Yes, I will take my turn. I will need a little while, though, maybe a week. This time I will not be idle. Also, I will move in a few days, and my new apartment won't have a stable internet connection yet, so blah blah telecommunications blah blah I probably won't be able to post the file for a while after I move.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: LadySerpentine on July 04, 2019, 04:32:07 pm
I'm tempted to take a turn, but I'll let Wierd go first while I decide regardless.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on July 04, 2019, 05:44:11 pm
i still plan to take my turn as well. i've been having fun with the older saves and i think i've got the hang of the place.

[edit] incidentally, why the hell do we have 327 unbuilt slabs???
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Darkening Kaos on July 04, 2019, 11:02:54 pm
[edit] incidentally, why the hell do we have 327 slabs???

     You can never be too prepared where DF is concerned.  One moment everything is fine and running smoothly, then, suddenly, everything is covered in blood, vomit, and on fire.

     The real question is - at 327, do we have enough slabs?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on July 04, 2019, 11:12:12 pm
[edit] incidentally, why the hell do we have 327 slabs???

     You can never be too prepared where DF is concerned.  One moment everything is fine and running smoothly, then, suddenly, everything is covered in blood, vomit, and on fire.

     The real question is - at 327, do we have enough slabs?
i know that very well, and it's true the fort has a high turnover rate but i only have around fifty or so dorfs currently in my save. Methyl is still going strong, though he's very lonely.
from the looks of it my turn is mostly gonna be decorating everyone's furniture.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on July 04, 2019, 11:56:12 pm
On my turn, I noted lots of repeatedly rising zombies in the graveyard.  I kinda just turned on "make slab" and then forgot about it.  Well, Looks like we have enough to last awhile. That means "expedient ghost removal" is a thing.

I was more pre-occupied with getting the zombie masher working. (and to great effect too!)
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on July 05, 2019, 01:31:21 am
thats about what i figured, yeah. still, the zombie masher works well and i've got tons of bone to decorate everyones furniture. too bad my save is unofficial, but seeing as i accidentally flooded the addy mine with magma that might be a good thing.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Solitarian on July 10, 2019, 05:48:25 am
I hate to disappoint you, but after trying to do my turn for a while, I just gave up in frustration. The game was far too laggy and I didn't know what to do. I even tried to sabotage the fortress just for fun by opening the gates for the goblins, but even then barely anything happened due to the lag. With the seemingly innumerable teeth, heads, corpses, etc. littering the map, doing anything required far too much time. Normally that doesn't bother me in Dwarf Fortress, but this time I could not find any interest due to this not being my fortress. Before this I had never done a succession game, and I did not recognize the importance of creating the fortress myself. This fortress's designs were not mine, it used mechanics I did not understand, and it was being played with a rule I don't use (i.e. no DFhack). I had no irrational attachment to this fortress, so it was uninteresting. I also am just generally not so interested in Dwarf Fortress at the moment, as I normally play the game intensely for a week or two and then lose interest for 6-12 months. That time of interest apparently has passed.

I apologize for the wait and disappointment. I thought I would be interested and complete large projects, but I just can't care anymore. The fortress was irreversibly damaged during my tenure, so I don't have a save file for you, as the fortress was almost destroyed. Just use the last save file uploaded here.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on July 10, 2019, 06:01:51 am
OK then. I will take the fortress, and run an eternal-September vigil on it, and try to get FPS into playable levels. 

I will see about getting all the junk cleaned up, or at least properly micro-dumped.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: MCreeper on July 10, 2019, 06:54:15 am
Solitarian, out of interest, what FPS it was for you? For me it was around 17.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Solitarian on July 10, 2019, 10:22:09 am
It was around 12-13, I think.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on July 10, 2019, 07:29:32 pm
12-13 isnt all that bad, considering it ran at like, 3fps when I got it on my actual turn. :P

But yeah, there IS a lot of shit in the cleaners.  I will see about getting it all properly dump-stored.  (Use a minecart dumper with lots of manual hauling to load the cart. The cart moves forward, stops, and dumps, then gets kicked back and reloaded. All the gunk ends up in a single tile.)

Alright, I am busy planning a suitable minecart delivery system.  I think I found a suitable route to drive the cart that will take it to the level of the cleaners to the workshops, and back again. I should be able to drive it with another power plant on the sluiceway.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: delphonso on July 12, 2019, 08:51:21 am
With all the slabs, can we name the engravers 'Ghostbusters'?

I tried loading it up recently, and it caused my computer to spend considerable time thinking between each frame - like a good 10 seconds each. Not sure what's going on there, but if you clean it up a bit, I'll do another adventure session - but right now, I think it's unlikely I'd be able to get out of the fort.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on July 16, 2019, 02:24:26 pm
i had an issue like that after branching off and making a new fort elsewhere and then playing adv mode. even after i pulled a killall command on the mobs.

i also played a fort to the point where it was down to i think 4 fps before i gave up.

and uh, a quick clarification before my turn comes up, it's okay if I have dfhack installed as long as I don't use any of the commands/scripts/plugins, right?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on July 18, 2019, 01:26:34 am
I think so. At some point we may have to resort to using it to destroy some items to keep the fort alive though.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on July 19, 2019, 12:42:41 pm
autodump into magma?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Pvt. Pirate on July 19, 2019, 12:44:25 pm
autodump into magma?
i'd not consider it too much cheating to autodump it next to the magmadump and have the dorfs dump it in the next step.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on July 19, 2019, 11:55:04 pm
We can use autodump!?

If we agree to use autodump, I wont have to design a transport infrastructure to microdump all those corpse bits!!
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on August 02, 2019, 01:49:27 pm
any updates?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on August 11, 2019, 01:18:11 am
i'd still like to take an official turn, if the fortress hasn't fallen.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on August 11, 2019, 02:41:01 am
Go ahead and take the last official save. I am down with that.

Lately I have been rather preoccupied with other things. (I bought a fancy wide format printer, that UPS fucking dropped in shipping, and I have been chasing ghosts getting it working for the past 2 weeks.)
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on August 12, 2019, 03:24:43 pm
"Who's running the fortress this year?" Zefon asked. The other dwarves looked at each other. None of them put their hands up. Dawnthunder had a long history of mismanagement, contradictory orders, and general !!Fun!!. No one wanted to be the latest overseer.
"What about that Temptedwheel kid?" Shorast asked. "She recently came of age, right? Couldn't do a worse job than some of the overseers we've had... What's she going by these days?"
"Nezclaw," Methyl supplied. Queen Mosus nodded.
"Then let it be done."
Spoiler (click to show/hide)
Nezclaw looked up as the senior dwarves approached.
"Congratulations, kid, you're the overseer this year," Methyl announced as he handed her an extremely battered folder.
"M-me??" she asked, licking her lips nervously. "But I don't know how to run a fortress!"
"Consider it a rite of passage, then," Methyl said, not unkindly. "You grew up here after all, you probably have a good idea of how things run,"
"I guess..." Nezclaw said.
"Besides, you'll have us to help." Zefon promised. Nezclaw nodded.
"Okay."

"Why do we have so many animals?" Nezclaw asked as she surveyed the pasture. Mosus shrugged.
"I'm not entirely sure..."
"Uh, shouldn't we butcher some of them? Maybe get some variety in our meals? And uh, oh, we should have some hammerdwarves nearby..."
"I shall order it done." Mosus promised. "Though I am still waiting on that large gem I requested."
"Thank you, my queen..." Nezclaw murmured. "I shall get right on it."

"Put an animal stockpile there... and a food stockpile there, and there..."
"Ma'am, we have a siege approaching!" Solitarian alerted her.
"What?? It's only the second of Granite!" she exclaimed, panicked.
"It's okay, don't worry. The gates are up, and we have the traphalls, remember? They just need to be opened to the outside."
"Right.. right... uh.. someone get the first two access bridges hooked up to the individual levers, and then breach the surface."
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on August 12, 2019, 04:19:41 pm

It took a few days for the surface to be breached. She considered calling it off as the goblins moved past the fortress, but the grand magma plan required iron for the pump components and the only source of iron was the goblins. In the meantime, she took up bone carving. The slaughter she had ordered was underway, and she had a number of pots to practice decorating.
A piercing whistle called everyone into the fortress as the surface was breached. Due to the traphalls only being partially filled with traps, only the first two access bridges were raised.
The dwarves watched as the goblins sensed the weakness in their defenses and turned back... only to be met by a couple of undead giant chipmunks.
"Maybe they'll do our job for us, eh?" she heard someone laugh.

Spoiler (click to show/hide)

"One can only hope," someone else replied.

Spoiler (click to show/hide)

"Say, Nezclaw... I have an idea," Shorast the Mechanic spoke thoughtfully.

Spoiler (click to show/hide)

"Heheheheheheheheh...."

Spoiler (click to show/hide)

"Better pull the traplocks too."
"Mmhmm... and now the access bridges..."

Spoiler (click to show/hide)

"And the hammerdwarves will take care of the rest of them," she says confidently. "Better get those bodies dumped quick before they rise again." The fortress defended, she heads back to her bone carving.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on August 12, 2019, 05:03:14 pm
That... is not how I expected my traphall to be used.  :o

Ah well. I'm just glad it came in handy for something after all!
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on August 12, 2019, 07:57:01 pm
Smashy smashy!
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: NordicNooob on August 12, 2019, 08:52:14 pm
Wait, I just realized. Super, why the bloody heck did you hook up the trap hall to the single most important room in the fortress?

Nice way to start a turn though. Buy one turn as overseer and get a siege free!
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on August 12, 2019, 08:58:31 pm
Wot, that lever room there? That just hooks up to all those bridges over the traphall. Everything else has levers elsewhere.
...of course that staircase then drops straight down to the dining hall, so yeah... not ideal...  ::)
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: NordicNooob on August 12, 2019, 09:20:48 pm
Okay, so only the most important levers during a siege are vulnerable during a siege. That's fine.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on August 12, 2019, 11:24:26 pm
At least it wasnt a 200+ unit siege like the last one...
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on August 13, 2019, 02:09:51 pm
and since there was an unforbidden pile of trade goods outside the bridges are now coated in vomit as is DF tradition. unless i'm allowed to adjust their adaptation levels with dfhack? since there's no way otherwise to acclimate them and i'd rather not lose the hammerlords to that while everyone's trying to grab meltables.

[edit] also, weird, i don't think you've requested a dorfing, but would you be okay if i named the mechanic after you anyway in honor of your contributions to dwarven efficiency?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on August 13, 2019, 02:59:59 pm
If we're dorfing weird, we should make him a Lithotech agent of some kind. It'd be only right.  :D
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on August 13, 2019, 03:13:46 pm
LOL, OK. Lithotech customer support liaison it is!
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on August 13, 2019, 06:26:35 pm
(https://cdn.discordapp.com/attachments/447397453424230400/610974950278561832/unknown.png)
It is done!

She worked on her bone carving with shaking hands, feeling slightly queasy. She had heard that Reg Baldeler had fallen to a goblin zombie before the Hammers could strike it down again.
"Nezclaw? The meat is rotting in the butchery." Dingus reported. Nezclaw put her face in her hands.
"We're out of food space? I thought I designated more stockpiles?" she asked.
"Well, uh, it's full."
"Full of what?"
"Plump helmets. We had a bumper crop this year and, well..."
"We have over five and a half thousand plump helmets. I have eaten nothing but plump helmets. I have drank nothing but dwarven wine. WHY DO WE HAVE SO MANY PLUMP HELMETS. EVERYONE IS SICK OF THEM."
"Would you like me, perhaps, to go collect some plants from the tree farm?" Asmel asked, twirling his hammer. Nezclaw nodded.
"Yes, please. I think that would definitely help improve morale... and maybe set up a couple of those millstones by the power plant?" she asked hopefully.
"I reckon that can be done," Shorast said. "We could also make a couple hives for mead, if you think that would help."
"Yes, tell the stonecrafters to do that immediately, please? Build another workshop if you need to, there should be room upstairs.. And uh, dump the rotten meat and shut the door to the butchery."
"Well, there's a pile of wool in the way..."
"Nnggh... then dump that! Or build a wall in front of the door to block the miasma!!"

"Migrants? We've got migrants??" Nezclaw's voice was hopeful.
"If they can make it through the undead outside..." Methyl mused.
"Take your best dwarves and go make sure they do."
"Sure thing, ma'am."

[i forgot to get a screencap of the new arrivals oops. we got a potter ::) , an armorer of higher level than our current one, a peasant, a siege engineer  ::) a jeweler, a butcher, a soap maker, and a spinner]
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on August 13, 2019, 06:56:49 pm
Hooray, migrants! The underdark has not forgotten us!

Draft the useless-ish migrants as extra hammerdwarves. We'll need 'em.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on August 13, 2019, 09:02:58 pm
Imic shakes the goblin cage in irritation.
"Why aren't you dropping your armor??"

(in other words i'm trying to strip them of their armor to melt before dumping them in magma, but it doesn't seem to be working)
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on August 13, 2019, 09:41:39 pm
The next months went smoothly enough. Traps were built, the farms were growing some different crops than plump helmets, the millstones had been set up, and a refuse stockpile had been built to hold the spoils from the Cleaners, as the bait animals had died. In the meantime, Nezclaw had heard many dwarves griping about not being able to pray, or hang out with people.
So, on the second of Malachite, she declared a holiday.
Spoiler (click to show/hide)

(Translation: I made a burrow over the tavern and locked them in. then I realized there weren't any beds and canceled.)
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on August 14, 2019, 12:35:27 am
Hooray, migrants! The underdark has not forgotten us!

Draft the useless-ish migrants as extra hammerdwarves. We'll need 'em.

You jinxed it!  >:(
No migrants came during the summer!
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on August 14, 2019, 01:36:56 am
clearly, we need to entice them with exports.

The next time the trade caravan arrives, just freaking flood them with master-crafted bone doodads, encrusted with menacing spikes of zombie tooth.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on August 14, 2019, 01:37:06 am
also would anyone object if i hacked magma in to destroy the piles and piles of teeth in the caverns? because uh...
Spoiler (click to show/hide)
there's a lot of teeth there.

clearly, we need to entice them with exports.

The next time the trade caravan arrives, just freaking flood them with master-crafted bone doodads, encrusted with menacing spikes of zombie tooth.
the key there being IF it arrives.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on August 14, 2019, 01:40:57 am
Personally, I would be down with using dhack's dump command to sort and dump the "materials" in the cleaners. Otherwise, it will take literal game years to haul and transport.

They could be quantum dumped right next to a workcenter that way, and all would be well with the world.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on August 14, 2019, 01:47:28 am
this isn't even in the cleaners. this is out in the caverns where the dwarves cannot reach. just. piles and piles of hungry head teeth. destroying  my framerate.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on August 14, 2019, 01:50:25 am
Hmm.. can still be done with autodump, just done using the draw selection dump command over the cavern layers, then dumping over magma. Less risk of setting the caverns on fire.

I'll do a no-stakes test to see how much it improves framerate.


Controlled testing showed negligible (maybe 1fps?) improvement from destroying all the teeth, skeletons, bodies, et al., in the caverns.

exterminate undead, however, brought FPS from ~15 up to 41.

We just need to get more undeads into the cleaners. exterminate says it eliminated 265 undeads.

Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on August 14, 2019, 12:30:23 pm
right. unfortunately the bait has died and i'm not sure how to reload the carts.

incidentally, in order to strip goblins of weapons and armor you hit d-b-d right?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on August 14, 2019, 01:35:52 pm
Summer Report, 3 Limestone 1059

Progress has continued apace, despite flagging morale.
Spoiler (click to show/hide)
The Traphalls are coming along nicely. It was suggested to add some stonefall traps, as there's only a limited amount of cages.
Spoiler (click to show/hide)
The Cleaners have been deactivated, and a refuse pile was built to the side of the Atom Smasher to hold corpses to process.
Spoiler (click to show/hide)
Additionally, a furniture stockpile was dug out in order to encourage the decoration of the forts furniture. Well decorated and good quality furniture creates good thoughts, after all, and this fort needs all the positivity it can get.
Spoiler (click to show/hide)
We had a strange mood! Valued at 27600.

Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on August 14, 2019, 02:39:58 pm
actually while we're on the subject of autodump, you think it would be fair to autodump the goblinite next to the forges?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on August 14, 2019, 08:08:54 pm
Sad news today. The wife of Alath Bomreklilar, Edzul Sigundakas, perished in an unfortunate encounter with the traphall bridges. Our hearts go out to her husband.

(I'm assuming there was a bridge accident, as there's nothing else i could think of that might do it. I keep taking breaks and wandering off to let it run since the framerate's in the single digits, and when i came back after a couple minutes i noticed we were down a dwarf)
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on August 14, 2019, 10:37:43 pm
The minecarts start magically as soon as you pull the "start/stop" lever.  It's super easy.
 You just need to re-bait the trap.

I had been considering an upgrade to the cleaner's bait mechanism, by adding a pen/pasture area of fairly large size just to the left of the cleaners, and making use of the "advanced attractor" door.  Said door would open straight into the pen, which would then have its own door.  they could be connected with a narrow, trap-lined, corridor.  That should be able to catch any errant zombies that make it through the smasher.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on August 15, 2019, 12:05:15 am
I could probably rig that up. I already went ahead and separated the male and female animals to curtail reproduction.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on August 15, 2019, 02:08:21 am
In the meantime, if your trap hall captured any goblins (which do not eat or drink!), you can assign one to the chain in place of the peacock.  That would give sentient bait, which should be irresistable to the zombie hoardes.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on August 15, 2019, 02:21:56 pm
eheheheheheh excellent.
i also figured out why they weren't being stripped of their equipment, it needed to be unforbidden first.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on August 15, 2019, 06:01:10 pm
Autumn Report

The fortress endures. The Hammerlords have been consolidated into one squad, as I deemed it unnecessary for them to be paired off, seeing as they are legends in their own right.

The goblins we captured have had their armor and weapons confiscated and melted down. We now have a decent supply of iron and copper, which will be processed into steel.
(https://media.discordapp.net/attachments/447397453424230400/611688296078114836/unknown.png)

Decoration of the fortress's furniture continues, slowly. The gemcutter Solon has been studding with zinc and aluminum, as he has some skill in metalcrafting, while I decorate with bone and the newly arrived jeweler Risen Idetest has been practicing on sphalerite.

-distant yelling about bees-
-distant reply about getting your ass to hammerpractice-


...
Alath has been complaining loudly about not being able to install colonies in the hives I ordered made. Something about providing a safe home for the bees? This fortress has been here for nearly ten years the bees can wait until the giant undead cardinals are gone. In the meantime he can work on a less useless military discipline than marksdwarf.

The first cavern layer has been reopened in anticipation of getting the Magma Death Machine up and running. There were few enough undead that the Hammerlords could dispatch them easily, as well as the forgotten beast lurking in there. Unfortunately this pushed Kogan over the edge...

Still, it was inevitable in this fortress.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on August 15, 2019, 07:11:23 pm
Another siege!
Spoiler (click to show/hide)
The traphalls work beautifully. I also ordered a chokepoint to be constructed.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: NordicNooob on August 15, 2019, 07:24:02 pm
Quick question: why are we using stonefall traps? Aren't the walls the traphall is dug in made out of tetrahedrite?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on August 15, 2019, 07:29:45 pm
sphalerite, and the reason is to spread out the cage traps. i did kill a couple gobbos in the traps. and weapon traps are out of the question due to reanimation.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on August 16, 2019, 12:22:20 pm
20th Moonstone, 1059

(https://media.discordapp.net/attachments/447397453424230400/611972477081354260/unknown.png)

Just what we needed. And it's in the first cavern too, that we opened up.. Fortunately the drawbridge is currently under construction so if we can get it finished and hooked up in time we should be fine....
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on August 16, 2019, 03:18:58 pm
The cleaners is more than capable of dealing with FBs...  It took out several zombie cave dragons and other very large creatures.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on August 16, 2019, 04:01:44 pm
this wasn't on the cleaner's level though, this was on the level of the first cavern, the one with the black sand aquifers. it was dispatched quickly, but one of the dwarves ended up accidentally caged.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on August 17, 2019, 02:38:33 pm
SO! the issue with dwarves trying to path into the caverns when the cleaners is running can be fixed pretty easily by just. trimming the burrow. so no bait OR micromanagement is needed! Thing is, upon dropping the bridge my framerate went from six to zero. it's back up to two now, but uh. yeah.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on August 17, 2019, 02:41:39 pm
Neat, is the goblin based bait being effective enough for those damn hungry head zombies?  They just kinda chillaxed and floated around down there, refusing to come to their deaths on my last official turn.
And yeah, Zombie path-finding is brutal on the FPS.  Once you kill enough of them though, it should be OK. (and watching the carts whirl around clobbering things is kinda cool to watch.)
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on August 17, 2019, 02:49:51 pm
Eh, the dwarves are taking their sweet time getting the goblin down there, so I'm using the entire fortress as bait, hence my adjustment of the burrows. Also the carts appear to have dumped their cargo of bars?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on August 17, 2019, 02:53:49 pm
It happened when there were several "very large" undeads in there.  It did not seem to seriously impact its lethality though. (Lighter carts can stagger the creature, and then subsequent hits are unblockable, because the creature is staggered.) 

Be aprised that some times sturdy undeads can make up to the door while still alive, so the potential for them to escape exists.  My micromanagement prevented that, because I would lock the door when there was a batch in for "processing".

If you truly want to fix it, you will have to re-designate one of the insert-points as a track stop, (WITH THE LEVER OFF!!), and then have the dwarves load it, and push it-- then delete the trackstop. The cart just has to be on the track so it can be moved when the on lever gets pulled. I did not consider it a worthwhile thing to worry about, after noting that even huge undead still died with empty carts.

Basically, the huge undeads could go "You hit me!? WRAAR!" and throw the cart (which makes it derail, and spill its contents). However, the only place for the cart to land is on the powered track, which then sends it careening back on a collision course with the huge undead, and whammo all over again.  Meanwhile, immediately after it tossed the first cart, the next one hits it, followed by the next, etc--- sending the creature flying, or making it get stunned. When flying or stunned, the creature cannot block, and all the hits land. This continues relentlessly until the big thing gets pulped. Occasionally, I noted that the undeads could block the carts, but then when they try to toss the cart (or move, allowing the carts to get momentum again), they send it on an active bit of circuit, causing it to crash into the back of the hung-up cart chain, making the stopped carts slam into the creature, stunning it long enough for the rollers to shove the stuck carts over the stunned creature, and then "THUMP THUMP THUMP", and the whole death machine winds back up again.

The smaller undeads just get clobbered without any of the interesting interactions.

Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on August 17, 2019, 08:07:09 pm
There is one more month left.
I can't do this.
There has been too much death. I told them to stay out of the cleaners. I altered the burrow map. Yet they still try to go in. The fools. I... the gorlaks....

....i KNOW we're out of cages! I told you to throw the goblins in the pit! And why hasn't Mebzuth been released???

Right... uhh. there was a mood.
(https://media.discordapp.net/attachments/447397453424230400/612153059891740713/unknown.png)
(https://cdn.discordapp.com/attachments/447397453424230400/612381210009665556/unknown.png)

*sob*
and then they walked into the cleaners while it was running! why?? Armok why????

and now Ushrir's followed him! Why??? Armok damn this fort! Damn it to the pits of hell! I can't do this!!

Spoiler (click to show/hide)
(My framerate is currently three. and yet somehow they keep ending up in the Cleaners anyway. i'm packing this damn thing up and throwing it at the next victim while my dwarf has a nervous breakdown.
also, apologies for the inconsistent character voice, i tend to default to a fairly precise manner of speaking)
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on August 17, 2019, 09:08:35 pm
and here's the save
http://dffd.bay12games.com/file.php?id=14514
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on August 20, 2019, 05:23:13 pm
also uh. is anyone other than me and weird actually still invested in this?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: scourge728 on August 20, 2019, 08:55:05 pm
I am here
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on August 20, 2019, 10:55:53 pm
Take a turn! Its open!
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on August 26, 2019, 01:33:47 pm
Please! I only stopped because my laptop couldn't keep up and my desktop isn't updated to this version of DF!
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: delphonso on August 27, 2019, 09:30:33 am
Someone must keep the torch of Dawnthunder burning!
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Quantum Drop on September 12, 2020, 04:03:29 am
(Quantum Drop gestures!)

(The thread shudders and begins to move!)

I have picked up the latest save, and-

What in the name of Armok's hairy arse is going on?

Fort is running at 21 FPS, the ground is having a panic attack in places, and what looks like a conga line of zombified Hungry Heads has formed on (I think) Z-level 32 of the caverns.

Will post when more has happened, unless this counts as thread necroing.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on September 12, 2020, 03:38:44 pm
Bahaha, oh dear. Guess I'd better go whip the OP into shape a bit...
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Quantum Drop on September 13, 2020, 07:57:42 am
Obsidian 12th

It is not easy to transcribe the nature of this strange place that I mind myself in. Trying to put to paper some of the things I have seen…

It is like trying to sing gold or speak water; to see scents or believe nobles. Even now, the words on this page shift before my eyes – paragraphs bud eyes, full stops bite, and entire sentences simply… vanish.

I will try my best, nonetheless.

The fortress is currently in good shape, in terms of supplies:

Spoiler: Supplies State (click to show/hide)

Spoiler (click to show/hide)

Though I note that one of the scholars in this mad place has apparently become oblivious to his surroundings. A small multitude show similar signs of stress, perhaps from the incessant madness of this warped fortress. I myself am injured, though I cannot for the life of me remember how.

Spoiler (click to show/hide)

A quick look over the books confirms the source of the stench in the air: we have over eight thousand rotting body parts in various places, along with at least a thousand corpses or more.

At least one of our Axedwarves has been missing for a week, our militia’s commander is in a cage near the farms, screaming about being repentant, and the less said about the lower levels of the Caverns, the better. The stink is almost overpowering, and I really don’t want to think on what is making all those crunching and rattling noises, coming up from the depths of the fortress.

I have a lot of work to do.

Addendum: Some of the more stressed dwarves have taken to throwing random bits of rotting produce at him to see if it provokes a reaction. Nothing yet, no, but damn me if it isn’t funny to see.

Obsidian 15th

After a review of Dawnthunder’s current layout, I believe I have a general grasp of the fortress’ layout. That said, I will need to review the mechanism-links – I still have no idea how to open the gate leading to the trade depot, nor do I know the precise function of that strange assortment of levers and bridges on level six.


The hospital still needs to be located – if only to treat my current wounds – and that scholar who keeps screaming about cage traps and reloading needs pacifying. And then there’s the giant undead corpse-mangling thing in the Caverns, which the mechanics have quite firmly assured me is not a threat to us so long as it is ‘properly operated’.

Armok help me.

Obsidian 17th

Work has begun in the walled-off section of the Caverns. I have given the order to craft a hatch cover and dig a small, narrow shaft straight to the magma sea. That should provide a method to dispose of the numerous body parts accumulated by our fortress, along with some of the Goblin prisoners and perhaps some of the extraneous animals.

Additionally, the mechanics report a problem with the ‘Cleaner’ – though much of their terminology is beyond me, they were able to get it across by pointing and a fair bit of miming. The rollers at the corners, responsible for propelling the minecart, appear without power for the moment, though the rest remains powered.

The bait may also be deceased, though I cannot tell properly: the stinking clouds of miasma prevent me from getting closer, and what looks like purple ink stains obscure large parts of the sketched design. At any rate, the walking corpses don’t look to be entering the main section of the device. Further examination is required.

Spoiler (click to show/hide)

Sorry for the short update. The game crashed when I tried to save, and that wiped a couple weeks of progress, so I'm posting what I managed to salvage. Add that to me playing blind and the 18 FPS, and the result is that things are going a mite slow.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on September 13, 2020, 03:21:58 pm
DAWNTHUNDER LIVES AGAIN
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: zava on September 14, 2020, 07:56:01 am
bravo on this thread so far!
hopefully the broken veterans will pick up the endless fight for fps once again after this new commando has finished his year.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Quantum Drop on September 15, 2020, 10:50:41 am
11th Granite, 1060(?)
Repairs – or whatever the hell you can call it – to the Cleaner have begun. Intake is currently off, as is power and such. Hammerdwarves have cleaned out the Crundle Corpses still lurking in there, allowing me to take a closer look at the current state of the machine and its damaged manual.

The bait needs replacement, considering that it’s been consistently failing to draw Undead in despite the primary insertion point being unrestricted. I have sent for a stray Donkey to be dragged here and chained in place, so that normal operations may resume.

Addition of gear assemblies and potential addition of power sources to corner rollers necessary for maximal execution of undead. Following careful study of the operator’s manual, I recognise that no further construction need be performed on the device and have ordered as such. With luck, operations will be able to resume within a month or so.

25th(?) Granite, 1060

A Forgotten Beast showed up.

Spoiler (click to show/hide)

The Hammers took care of it without a single wound to them. It truly is a sad day when Dwarves being spooked by undead Crundles and not digging a hole to the Magma Sea are greater problems than a literal abomination from a time before time attacking.

More seriously, though, I believe that I understand the current issues with the Cleaner and fortress; my solutions are below, to be presented to the Mechanics and remaining ex-overseers of the fort in the hopes that they can advise further.


5th Slate

Short entry. Was attacked.

It was the Forgotten Beast from earlier - Shash Kadandisuth. It got up after all the Hammers did to it. Got through the Caverns and into the fort. Attacked me.

Spoiler: Battle Logs (click to show/hide)

Got off lucky. My arm hurts like hell, but the Beast is dead again – some Wrestler came charging in, beat the bloody thing’s head in before it could do much more than that.

It may have offed one of the Clothiers, but it’s difficult to tell – knowing this place, it’s just as likely that the Beast ate him as it is that his pants decided to come alive and beat him to death.

No migrants, either. Damnation!

Author's Note: Realistically, there's not much of note going on at the moment. Any corpses that reanimate die before anything Fun happens, the FB died without any injury to the Hammers (beyond the Queen's broken nose, and I think that was extant before the fight), and the biggest issue is the dorfs not digging that chute for corpse disposal. Going to try and use an atom smasher or two (coupled with dump orders) to try and clean out some of the corpse parts in the Cleaner.

FPS keeps jumping around - worst so far has been 18 FPS, on the Cleaner floor.


Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on September 15, 2020, 05:26:34 pm

FPS keeps jumping around - worst so far has been 18 FPS, on the Cleaner floor.


that's still better than my FPS which was about three
i'll still play if it's in the single digits but i think six is where i give up. (i have one that's currently at around 9 fps and i'm judiciously cheating (autodump, mostly) to get that up. hopefully the slaughter of a bunch of animals will help not that we need the food)
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on September 16, 2020, 02:37:38 am
Really, the cleaners DOES need to be... Cleaned up.

There's over a thousand corpses, in various states of mangle, just literally ROTTING in there.  I can confirm that the fortress had dipped to like, 6fps, running on an i7, prior to installation and activation of the cleaners.  Activation of the cleaners, with the intake path opened, causes FPS to drop precipitously as all the undeads suddenly start pathing.  The computation cost is.. Massive.

Post-activation, the fortress attracted ABSURD numbers of invaders. (800 invaders, IN ONE GO, to be exact.) The surface is in danger of being reanimation hell, since there is no equivalent of the cleaners at the surface.

There should be enough water wheels to drive a very extensive minecart network. Given the Cancellation-spam heavy reactions of the fortress' denizens, it seems prudent to install such a network to minimize hauling distances, and to facilitate the movement of goods/refuse.

The rollers in the corners of the cleaners do not need to be powered. There is more than sufficient energy delivered to get the thing going with gusto in just a few game ticks of throwing the ON lever.  It is quite lethal, to be sure. Even huge undeads, like cave dragons, get mangled eventually.  I am really quite surprised how well it works; it was my first real attempt at such a death machine.

I need to start thinking of more diabolical contraptions for Lithotek Industries to come up with...


I too, think I will start playing again, if others are going to inject much needed insanity. 




Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on September 16, 2020, 11:41:55 am
Looking at the old save... there's still a fair bit of space carved out for a pumpstack, if somebody wants to throw some magma around.
(Fun fact Wierd: your Lithotek dorf is one of the few named dorfs still alive!)

I don't suppose the "cleaning of the Cleaners" could be automated somehow? A flow of water through the cart-path, say, into some kind of drain/atom-smasher?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Quantum Drop on September 16, 2020, 02:01:21 pm
I think it'd be possible to pump water up from the river and flush the body parts, blood, etc. away into an atom smasher a level or two below, but I've never done anything with water and don't want to risk screwing up and accidentally flooding the Cleaner in the process. Not sure if I should try it or leave it to a more experienced Overseer.

Once I figure out how to actually open the gates to the outside, I'm going to try and clean up the various bits lying around on the surface - probably by using one of the existing DAS and a corpse/refuse stockpile. Not sure how long it'll take, but it should lessen the risk of surface-level reanimations.

As for the minecarts, the fort currently has quite the surfeit (5900-6000 Urists) of power, so a minecart network would certainly be feasible (if not required, considering the frequency of 'cancels x: interrupted by [reanimated whatever]' messages). I'll have a look into that.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Quantum Drop on September 19, 2020, 11:44:27 am
5th Slate
Following examination of the fortress’s layout near the Cleaners, I believe I have a plan.

Spoiler (click to show/hide)

The room up here has no real use, but it is directly over the Cleaners’ main section. If we were to remove the ramp and block off the stairs (perhaps with a water-tight door, or a floodgate), we could then utilise a pump-stack to bring water up from the river and flush the various body parts and contaminants out of the main chamber. The flow could then be directed through the door here:

Spoiler (click to show/hide)

Sending it down a shaft and into a chamber with an atom smasher, which could then be used to dispose of any of the giblets and bloodied water. It is possible that a floor hatch or floodgate, linked to another lever in the ‘control chamber’ could be utilised to dictate water flow into the main Cleaner and the DAS below.

Spoiler (click to show/hide)

The atom smasher would be located on this layer, with a door in place to prevent the water and corpses from reaching the fortress.

Using this as a base – the pump stack will begin on the left side, with the two sections between having doors (locked and forbidden, to ensure water-tightness) in place. The section behind that is both for access and any necessary maintenance that may arise.

Spoiler (click to show/hide)

This, as the designs indicate, would continue upwards for four floors, until we reach the newly-made reservoir. Water would be pumped in – stopped from leaking down further by removal of the ramp and blocking of the stairs with a door – and either left here to sit, or deployed into the Cleaners via lever-operated floor hatch.

The water would then flow into a set of channels leading down into the DAS, where the undead remains and contaminant-laced water can be disposed of without problem.

16th Slate

Spoiler (click to show/hide)

When I find whatever soft-headed, beard-gnawing fool decided to bury corpses in an evil biome, I’ll – I’ll-

Well, I’m not sure what I’ll do, but it probably won’t be pleasant. Those bloody catacombs are scary enough without our fortress’ dead rising out of their coffins as we try to bury others. And then there’s the issues with the corpses further down – funny, how everyone in this hellhole can survive the lunacy before running away at the sight of a mobile arm.

Still, the corpse-chute to the Magma Sea has finally been completed. I have already ordered the first batch of corpses – mostly skeletons, a couple Goblin prisoners, and some of the detritus from the Cleaner – to be disposed of via it.

Burrow restrictions have temporarily been lifted; with them in place, the Cleaner is outside the Overseer-approved areas of access, seemingly preventing the hauliers from entering the reeking central area and dragging out the various bits that the minecarts have not pulverised wholesale.

7th Slate?

Spoiler (click to show/hide)

Another citizen of the fortress has died. A Wrestler, this time, one that was apparently quite stressed. One of our Scholars was attacked around the same time – a Wrestler, who did quite the number on his shoulder and hand. I cannot say if the two incidents are related, but I have ordered the construction of a long-overdue Hospital in the heart of the fortress.

With luck, the knowledge that their injuries can be treated quickly and (semi) efficiently will help deal with the stress running rampant in several members of the fort.

1st Felsite?

I fear that the strange nature of this fortress is getting to me in some manner. I seem to have lost several days, and I have no clue as to why I woke up reeking like the Cleaners, but apparently, I was stumbling around the fortress, completely oblivious to anything and everything around me.

Three months in and I’m already cracking. Armok help me.

A second Forgotten Beast showed up.

Spoiler (click to show/hide)

Apparently, though, the Undead are proving useful for once. They may not be big or dangerous, but there’s enough of them to literally drown the Beast in corpses. With luck, they’ll do the Hammers’ jobs for them.

Finally, I must report that something strange appears to be going on in the Caverns. Two of our Mechanics, along with a Blacksmith and Hammer-Captain, are simply standing amidst the animals and flora of the secured layer. The Captain, in particular, has been there for several weeks now, and is displaying severe signs of dehydration.

If this carries on… well, it cannot. We can’t keep losing Dwarves like this.


Author's Note: There’s about four Dwarves – the non-Dorf Hammer Captain, two Mechanics, and Imic’s Dwarf – just standing around on the first Cavern layer, refusing to budge no matter what I do. They show up as ‘No Job’, despite having Hauling and multiple other labours active.

I’ve tried opening a hole in the walls around the up/down stairs on the first layer of the Caverns, disabled all labours before re-enabling them, temporarily removed burrow restrictions, taken all squads off active duty, teleported (in a backup save) them out of the Caverns via DFHack – nothing’s worked, with even the teleport just having them stand where they teleport to.

Does anyone know what's up with them?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on September 19, 2020, 01:41:13 pm
Maybe the beekeeper bug?

Try destroying any uncompleted hives.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on September 19, 2020, 06:24:54 pm
there's a bug for that? shit. i added hives to give them a bit of variety in their booze re: mead
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on September 20, 2020, 02:45:05 am
It was fixed a long time ago, but then again, this is a pretty old fortress we are restarting.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: nezclaw on September 20, 2020, 09:57:18 pm
holy shit has it really been over a year since Dawnthunder was last active?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on September 21, 2020, 01:49:40 am
Yes. Almost 2 years actually.
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Quantum Drop on September 21, 2020, 03:08:21 pm
Maybe the beekeeper bug?

Try destroying any uncompleted hives.

Okay, had a look around the fort, and I can't see any uncompleted hives. Only ones I can see at all are colonies on the surface, and they're all accessible. Also, forgive my inexperience, but what is/was the beekeeper bug?

EDIT: Whoa. Not sure what just happened, but the Hammer-Captain in the Caverns (the dehydrated one) is suddenly giving literal pages of 'cancels Store item in bin/stockpile: drop off inaccessible' errors in announcements. Disabling all labours hasn't stopped them from spamming the announcement log with that. Any ideas?
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: wierd on September 21, 2020, 08:38:06 pm
Beekeeper bug:

When an order to install a hive from a wild source is made, no task locking is performed against that wild hive.  Multiple keepers try to track to the same hive, but only one can succeed.  Once the hive is harvested for installation, it DOES NOT CAUSE CANCELLATION.  The other keepers, who had started the job seeking a specific hive, will NEVER complete the job clogging up their pipeline. They will NOT seek an alternative hive, and will instead just stand around and starve to death, as their little dwarven brains try to figure out what happened.

Look for any hives that have failed to be constructed, but which have been ordered built.  Revoke their construction designations so that they stop generating "install hive" orders.


Again, this bug was fixed years ago.. but this fortress is rather old.

Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Quantum Drop on September 22, 2020, 06:17:40 am
Unfortunately, I'm going to have to quit my turn here. RL's getting in the way, and I'm not likely to be able to complete the turn in any reasonable time (or without buggering the fort up even worse) while juggling this and several other bits (both IRL and online).  :(

That said, a few things of note:
Once again, sorry for dropping out this abruptly.

File is here: https://dffd.bay12games.com/file.php?id=15212
Title: Re: Dawnthunder: !!Fun!! with RAWs (succession game)
Post by: Superdorf on September 22, 2020, 12:29:39 pm
Ah well. Thanks for setting things rolling again!