Aww. I liked the less prison rapey setting of the first game better. Been a while since the E_R days when we all had those explosive things in our heads.
Also, I hope the guys responsible for the intro torture scene enjoy their job. After intimidating a dozen or so schmucks it becomes samey, you know?
Oh Piecewise, do you really think these bomb collars are going to stop that from happening? We'll be lucky if a third of us make it to the deadline, even luckier if we manage to get the sphere that warrants use of a full Bore to get too, and to get BACK ... well, from the looks of things, I shouldn't worry too much about the degree of insanity for my diver character and can go hog wild.Aww. I liked the less prison rapey setting of the first game better. Been a while since the E_R days when we all had those explosive things in our heads.
As the post says, this is just an intro mission. The game is intended to be pretty much open world after it, like the first one. I just want to get people acclimatized with clear directions before letting them go free. Otherwise I fear half the player base will wander off out of not knowing what to do, like last time.
((Radio, I am neither an effective gunslinger nor an effective diver. My role is in my name, at least until I can upgrade my character a little. Even then, I intend to mostly focus on improving our firepower.))
Check the map. Is there any information on this place? Does it look like the bore has been here before?
Edit: If it isn't on the map, then add it. I guess there's no harm in doing so.
Spoiler: Map (click to show/hide)
A hand extends from the darkness and taps on the map several times, pointing at a particular spot.
"See this? We're in Anvil and just deep of us are some ruins. Right here. I want you, and the rest of the idiots we've got, to go in there and get me a Relic.
Red-orange light leaks in around the circumference of the drill; combined with the smell of sulfur and the heat its clear they've broken into somewhere volcanic. They walk to the edge of the bore's drill and sidle around it and out into the cavern as far as they can. The hole is just that, a hole drilled out through a wall; no platform or land to stand on other then the lip of the tunnel. The cavern itself is large- maybe 400 feet tall, with the entrance they made at about the mid point- egg shaped, with flowing patterns of hardened magma all across it. The bottom third or so of the shape is filled with a pool of still quite hot and active magma, bright enough that it hurts to look at.
Mr.Bones - Today at 1:20 PM
RC the idea with the magma in this, how it works which is radically unrealistic, I know, is that it has a single main thrust and then has dead end side paths that sometimes end in caverns with pools of magma.
The entire idea of you going down into that magma is silly, as is building structures around magma, but this is fantasy so I DON'T GOTTA EXPLAIN SHIT
Journey to the center of the earth rules here
Radio Controlled - Today at 1:21 PM
Ahh, that is good to know, thanks for clarifying (info like this is the kind of shit that goes into the wiki once it's up).
Convection heat is still an issue though, I assume?
GentleFish (Wyatt) - Today at 1:22 PM
So, cool, it's not just a pool of magma. It's fantasy magma.
With pathways and shit
Mr.Bones - Today at 1:23 PM
It is, but much less so. Normally you'd not be able to even be in that cavern, I don't think. Here its following the standard fantasy rules of "Stay a bit back and you'll probably be ok. Don't fall in though"
Radio Controlled - Today at 1:24 PM
Ok then. In this case, for example, are we fine as long as we don't trip and dip into the magma, or will some heat protection still be required to be able to explore that structure?
Mr.Bones - Today at 1:26 PM
You'll be fine as long as you stay at least...oh like 5-10 feet away. Once you get that close you might get a bit crispy but actually touching it is the big danger
I can hear Pyro screaming already
popcorn
pancaek - Today at 1:26 PM
So the zipline plan could still be a thing. Nice.
PyroDesu - Today at 1:27 PM
REEEEEEE
REEE
REEEEEEEEEEEEEEEEeeee... I'm done now.
Mr.Bones - Today at 1:27 PM
I am still extremely amused that you guys saw a crystal palace with a space dragon flyign around and and were like "BUT WHAT BOUT CONVECTION MOTHER FUCKER?!"
Radio Controlled - Today at 1:28 PM
Because the worm might kill us, but without heat protection the heat will kill us.
Mr.Bones - Today at 1:29 PM
I promise you that if you are ever entering a place where the heat would be fatal without protection, I will let you know before you blunder in
Assuming you don't blunder in vertically at high speed, of course
pancaek - Today at 1:30 PM
You can't fault us for thinking that was also the case here, what with the "filled with magma that's radiating so much it's hard to look at."
Also, someone make sure to quote that, for future proof.
Are going to, like, need help to get up from there? Or are you comfy as you are?I wouldn't say no to a helping hand. Magnet's pretty powerful, so it'll be entertaining as fuck trying to navigate teh Bore to get Outside without getting stuck on literally everything. And while acting natural in front of the Mooks.
Well, since it won't explode, he can just try to break it now without fear of explosive consequences.I'm slightly more concerned that he'll change the magnetism into radiation or something.
Heh, watch it make the magnet stronger.
(Piecewise_) According to data I can find, silk rope actually does have a lot of stretch. Its a bit iffy in terms of source (usually bondage related) but I'd say you can expect maybe 10-15% stretch, longer if heavily weighted
http://www.1763.net/uploads/Which_RopeH.pdf(Piecewise_) According to data I can find, silk rope actually does have a lot of stretch. Its a bit iffy in terms of source (usually bondage related) but I'd say you can expect maybe 10-15% stretch, longer if heavily weighted
piecewise and his bondage sources. Typical.
The cavern itself is large- maybe 400 feet tall, with the entrance they made at about the mid point- egg shaped, with flowing patterns of hardened magma all across it.
Swirling, dancing, writhing and snaking around this structure in constant movement is what could only be described as a worm made of stars.
Its must be huge, since its length is such that it could wrap around the ruins several times.
It keeps slithering through the air, cutting between spires, diving and rising erratically, wrapping the ruins in an uneven, constantly moving embrace.
Caving: For traversing caves using ropes and other more traditional means.
Edit: Although making a basket to sit in as a crude elevator shouldn't be that hard. People did it all the time in the middle ages.Yeah, the construction should be doable, but getting the materials could be tricky. Pan has 1 structural junk but that probably wouldn't suffice. I guess we could cannibalize the bore a bit in a pinch (I'm sure we can find an armor panel somewhere that isn't strictly needed as long as we don't do any more drilling) but that's basically subterranean heresy. Or we go to the nearby settlement and see what we can scrounge up.
Although now that I think about it, it's not really necessary, you can just tie people to the end of the rope and lower them down.This gives a hilarious mental image. Just a bunch of unlucky people tied together resembling a neat bunch of grapes. And then the star dragon realizes he hasn't had second breakfast* yet...
Edit2: And really, with the rope method you have less chances of encountering the dragon since you'll both be moving more quickly and you'll be going through the center while the dragon circles around the ruins.Are you sure it'd go quicker? There'd be more distance to cover vertically than horizontally, right? Another possible downside is that the people being lowered won't be able to do much outside of maybe shooting or diving, while people moving over a bridge might be allowed to try and sneak to avoid the dragon's gaze or get a dodge roll if it decides to do something.
Talking about that, Lokam does have Caving skill and moth wings. If we need someone to get to the other side, he could do it.
Swirling, dancing, writhing and snaking around this structure in constant movement is what could only be described as a worm made of stars.
Its must be huge, since its length is such that it could wrap around the ruins several times.
It keeps slithering through the air, cutting between spires, diving and rising erratically, wrapping the ruins in an uneven, constantly moving embrace.
Swirling, dancing, writhing and snaking around this structure in constant movement is what could only be described as a worm made of stars. Its must be huge, since its length is such that it could wrap around the ruins several times. It keeps slithering through the air, cutting between spires, diving and rising erratically, wrapping the ruins in an uneven, constantly moving embrace. It doesn't have a definite edge that you can see, its like a hazy cloud of darkness studded with bright spots of white light. A constellation escaped from the sky and come to visit terror upon the world, just like the Church says.Technically we weren't told it was, just given flavor text indicating our likely reaction to it.
{{#invoke:Stats|byName|name=Kara}}
And the template found the necessary data and constructed the infobox out of them.In general I wonder for what kinds of info the templates would be convenient, and when some regular wiki text/table would be more convenient. For charsheets it seems like a good idea, but what other types of info do you think would need to be copied/used often?I dunno man, I'm just the guy writing the templates here. Could you use an inventory template? A crafting recipe template? Maybe a template that automatically creates the entire armoury? A template that lists stats, skills, inventory and short description of people in a certain expedition? Maybe a template that makes a table of all characters and lets you order them by stats and skills? A template that lists all inventory items of all active non-dead characters? Hell, maybe I could use the data to make some automatic diving GUI/calculation website given enough time. Would any of these be useful? Would something else be useful? Would they make things hard for no reason? I don't know. It's hard for me to tell, I don't have the necessary perspective. I just saw something interesting that had possibilities and thought I'd try it out, see if it works, mostly to see if I could do it.
Quote from: Radio Controlled in Discord: https://discordapp.com/channels/418076185113919490/418076185621299211/462779387817754624In general I wonder for what kinds of info the templates would be convenient, and when some regular wiki text/table would be more convenient. For charsheets it seems like a good idea, but what other types of info do you think would need to be copied/used often?I dunno man, I'm just the guy writing the templates here. Could you use an inventory template? A crafting recipe template? Maybe a template that automatically creates the entire armoury? A template that lists stats, skills, inventory and short description of people in a certain expedition? Maybe a template that makes a table of all characters and lets you order them by stats and skills? A template that lists all inventory items of all active non-dead characters? Hell, maybe I could use the data to make some automatic diving GUI/calculation website given enough time. Would any of these be useful? Would something else be useful? Would they make things hard for no reason? I don't know. It's hard for me to tell, I don't have the necessary perspective. I just saw something interesting that had possibilities and thought I'd try it out, see if it works, mostly to see if I could do it.
For me personally, it would actually be much easier to just leave things as they are and let the editors worry about updating everything. After all, I mostly just update my own charsheet and maybe add some general info or help around with other charsheets if I feel like it. So it would be the least amount of work for me.
And for right now, maybe the sort of effort needed to maintain that sort of thing isn't warranted. Maybe people are unlikely to spend time updating the wiki for simple things like updating their bullet count or the turns left to their silent night or whatever, so trying to keep it in a unified system that looks the same everywhere is a waste of effort, especially if it ends up making people even more unlikely to edit. I mean, we don't know the future, for all we know it might never end up being useful.
The reason I'm mentioning this now rather than later is because we're still in the design phase, we haven't put in any work on the wiki. Once we do, it will probably not be worth the effort to change our approach later. So that's why I'm asking your (plural) opinion about this, if it would be something you'd be willing to do and find useful.
Responding here due to Discord's 2000 character limit.
Buh, seriously. It looks fantastic. Might be worth a wiki link under the diving page/section.Sometimes I am too fast for my own good. Sometimes I am lazy. Always I am inconsistent.
Sorry guys, I had a rough weekend. Was not expecting two posts in a day.
Diving calculator 1.1 is here.
New version includes:
A larger, more readable map.
The ability to long press/touch (tested on Firefox and Chrome for Android) or right click to show additional information about the spheres
A reset button (near the top to make it less likely to press it accidentally)
More smart calculations so you can make even deeper dives using buckets of Dice (see, for example, a dive to summon a giant laser beam (https://parisbre56.github.io/spheres.html?path=Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Tzimtzvot,Telazch,Es,Sige,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi,Xi&nerve=19&state=adv))
I can't think of anything else to add. I think I'll leave it as is for now, unless anyone has any suggestions.
Nice edits. looks pretty good. You're a hero to the reckless and insane, Paris.Hmm. I was thinking that by knowing the odds, people would be less likely to be reckless and insane, so I was protecting myself. But maybe all I was doing was shooting myself in the foot. Or whatever the diving equivalent of that is. :P
Sometimes I am too fast for my own good. Sometimes I am lazy. Always I am inconsistent.Piecewise: consistently inconsistent. And we love him for it.
Sweet. What do you think the best way to host this thing for players is? Just link to it on the front page?Yeah, sure. People would probably see it, since they have to read the first post to find the rules. If it's there and on the wiki, I assume anyone who would want to use it would be able to find it.
{{CharacterSheet|[spoiler][b]Drett Medizin, Ethral[/b] [list] [li]Str: 07[/li] [li]Dex: 12[/li] [li]Spe: 10[/li] [li]End: 08[/li] [li]Awa: 07[/li] [li]Cun: 14[/li] [li]Kno: 15[/li] [li]Ner: 10[/li] [/list][hr] [b]SKILLS:[/b] [list] [li]Medical +2[/li] [li]Biological +2[/li] [li]Mechanical +1[/li] [li]Chemical +1[/li] [li]Occult +1[/li] [li]Archeology +1[/li] [/list][hr] [b]INVENTORY:[/b] [list] [li]Doctor's Bag x1[/li] [li]Field Lighter x1[/li] [li]Cave Spider Venom x6[/li] [li]Fathoms x10[/li] [/list][/spoiler]}}
If you're adding something in the wiki, consider also adding a citation pointing to the source for whatever you're adding. This can help verify the information and find related info. Citations can be added like this:Code: [Select]<ref>http://www.bay12forums.com/smf/index.php?topic=171120.msg7796496#msg7796496</ref>
and will be added automatically to the list of citations. To display the list, you need to add this to the bottom of the article if it hasn't been added already:Code: [Select]<references />
You can see an example of this here: https://dig.wikia.com/wiki/Races_and_Creatures
Light damn it all, this is why... Drett curses under his breath constantly as he moves immediately to Wiellste.
I don't think there is much I can do for her. Kara, are you in any pain?
Tend to the (most indeedly dead) moth on the ground. Any chance at all of resuscitation?Spoiler (click to show/hide)
He's dead Jim.
Sacrifice my revolver, and a point of Speed.
Again, 6, 20, 14, 21.
Estimate the reinforcement needed to transmute the explosive into an inert, or at least not immediately threatening substance, without touching the sensors or Nyw.
If no estimate, 3 material and 5 action.
Consider how difficult it would be to use a dive to convert the explosives in a collar into a non-dangerous substance (aka how many times the material and action spheres would need to be reinforced minimally).
[4]
Hmm...Well the material sphere could probably be just a 1, but the action sphere would need to have few pumped into it or you might accidentally do too much or too little. Need some precision here. No good turning the bomb to inert material if you also do the same with the person's spinal cord.
That's already pretty useful, but for the action sphere I was hoping for a little more granularity than 'a few'. Are we talking a range from 2 to 4, more like around 6, or what?
Also, assuming we'd be trying to do these collar disabling dives, how many could a diver do in a single turn? Assuming the only thing he'd be doing is the same dive over and over again to disable collars.
Probably 4...ish.
One, but if you're doing the same thing over and over, one right after the next, I'll give you advantage in every dive after the first successful one.
QuoteSacrifice my revolver, and a point of Speed.
Again, 6, 20, 14, 21.
Estimate the reinforcement needed to transmute the explosive into an inert, or at least not immediately threatening substance, without touching the sensors or Nyw.
If no estimate, 3 material and 5 action.
From when I asked about it before:QuoteConsider how difficult it would be to use a dive to convert the explosives in a collar into a non-dangerous substance (aka how many times the material and action spheres would need to be reinforced minimally).Quote[4]
Hmm...Well the material sphere could probably be just a 1, but the action sphere would need to have few pumped into it or you might accidentally do too much or too little. Need some precision here. No good turning the bomb to inert material if you also do the same with the person's spinal cord.QuoteThat's already pretty useful, but for the action sphere I was hoping for a little more granularity than 'a few'. Are we talking a range from 2 to 4, more like around 6, or what?
Also, assuming we'd be trying to do these collar disabling dives, how many could a diver do in a single turn? Assuming the only thing he'd be doing is the same dive over and over again to disable collars.QuoteProbably 4...ish.
One, but if you're doing the same thing over and over, one right after the next, I'll give you advantage in every dive after the first successful one.
Spoiler (click to show/hide)
There are in total 22 corpses, 16 ethral rifles, 8 knives of various kinds, 3 revolvers, 2 hooked cleavers, 4 soldier chestplates, 4 dynamo lanterns, doctor's bag, short sword, 5 slave traps, 20 worm blood, 500 feet of silk rope, 5 tnt. And some junk of various, but that will depend on if you wanna take things apart or what
There's what amounts to a forklift, some crates, some scrap metal, general warehouse gubbins
Perhaps if you want to divide those 2000 fathoms, you should actually talk to the person who owns that money. ;) Don't reckon without your host, don't count your chickens before they hatch, all that jazz.The person who owns the money is currently passing out in a hay-bale, so including her in the conversation is a bit difficult.
Perhaps if you want to divide those 2000 fathoms, you should actually talk to the person who owns that money. ;) Don't reckon without your host, don't count your chickens before they hatch, all that jazz.
On the topic of loot, I'm willing to split the corpses with Pancaek, so long as no one else needs them as well.I need them as well!
No, like how do they actually make noises?Presumably they have roughly human-ish speaky-bits. I don't think we know exactly what their vocal cords and mouthparts and whatnot are like.
Also, if I don’t grab any loot, how can I help the team?
you can help the team by properly building your character's starting equipment, then doing useful things for the team, including role playing with team members. Remember, your character is a bit of an outsider at this point. It would be reasonable for him to attempt to make nice with everyone and be accepted as part of the group.If you look at the goals, you'll notice that it's pretty hard for my character to make friends and/or talk to stranger, and therefore he will summon/build a friend. I probably shouldn't have done that.
I'm not entirely sure of the mechanics of how they speak, but they speak clearly enough to be understood by the other races.
Sorry about everything
Spoiler: Notable actions for payment (click to show/hide)
-snip-On the topic of workshops being dangerous, the chemical workshop requires a fume hood as one of its parts. Perhaps this is an indiciation that workshops come with certain safety features as standard. Or perhaps not, we'd have to ask PW.
Radio. With PW's permission, I rolled your level up.
You got Speed and Awareness. (really sorry I didn't roll better)
Also, remember, you get 1 skill point to spend or hoard like sweet, sweet loot.
Uh ... if you happen to scroll back through the discord and see me rolling 7d20>10 and 1d20>13 ....
disregard that.
I'm really sorry x.x
If you are dissatisfied, I will request PW to roll it up for you instead. I'm sure he'll oblige. I just like rolling them up, I guess.
Mortimer Q Example is claiming his share: Three old army boots, slightly used, four fathoms, seven lengths of industrial grade rope.
Mortimer Q Example
Mission Loot:
Three old army boots, slightly used, four fathoms, seven lengths of industrial grade rope.
"How about we solve this pulsating, oozing crisis first before we get into anything else."
Beware the moth, the heretek, and the abomination.
Wiki edit got revolver *twirls*We should also check what repairs the warehouse needs. Perhaps also ask if it needs anything to improve its security. Already asked Wiellste if he'd be willing to check that out IC.
Asking here how we feel about spending the common fund on some mops and such. If not I'll buy it myself, provided I ever get paid.
Pay will happen within two turns I think, if not the very next.Whenever you want. I just tried to get it done this turn so that if something happened to Kara due to Moku there wouldn't be any danger of the money getting lost.
Hey, fellow bore citizens, just got a list of stuff we can get.
Chem workshop is 300, weapons workshop is 400
"General outfitting: We're doing things on a room by room basis, with each room holding a certain "set up". So like a rec room could be bought as a "kit" that would turn one room into a rec room. Alternatively, you could probably go buy the specific things you want for it but that would probably cost more overall. A basic crew quarters would cost in like the 150 range and would outfit a room with about 2 dozen fold down wall mounted beds and all the sheets and blankets and such as well as some universal uniforms. A rec room would be in the 300 range and give you various things like a radio, a TV (which would only really work in town if you dock and connect into the local signals) board games, tables, cards, ping pong table, some instruments, etc."
"In terms of other things, I have list here of things they would probably show you, in addition to upgrades for stats of the bore, of course.
Galley
Diving bell
Built in external elevator platform
Cannons and other guns
Armor
machine shop
chem lab
Bio Lab
personal Shrine
loading dock
trade depot
Botany/garden/fungus
Animal pens
Library
cobbler/tailor/seamstress/clothing repair, etc
rec room
distress beacon
ore refinery/processing/automated mining
containment vault
Zoo
Diving Vault
Hospital/medical ward
Quarantine
And so forth"
Also fairly important:
"Basic life support is already included but only the basic stuff. You could certainly upgrade it to deal with things like temperature, potentially poisonous gases, and leaks of various kinds more effectively. "
Why not make a character for this, if you're apparently reading it?
Ethral mouths: Ok imagine it like this. Take a human mandible and maxilla. Split them both in the center and allow all four pieces to move independently. They generally keep the top and bottom pieces together to act like human type jaws since it makes speaking human (and similar bodied) languages easier, but they can move each part independently if they need. Don't tell Irony though. It will only fuel her fetishes.
2:23 PM] Mr.Bones: Ethral have lidless compound eyes that are fairly hard and don't feel pain unless the outer lenses are damaged
@Mr.Bones could silent night help a sharpshooter shoot at advantage in a stressful situation? Or is it just for diving
Silent Night is for diving. But worm blood might help a shooter as a side effect.
how old is kara again
I dunno, how old do Corven get?
I just said "adult, but just barely"
Because that's how I imagine her
Maybe that's 10 years, maybe that's 30, who knows
Corven have varying ages since they're technically dozens of breeds under a common name (like how dogs are radically different but all the same species). Most grow to technical adulthood in about a decade, give or take 3 years, and live 50 or so years past that. Certain groups, like the parrot looking ones, can live 100 years past that but they're outliers.
I'll be following Kara.Unfortunately, Kara doesn't know where she wants to go yet. Both look like good possibilities.
Goldshore | Relic |
Loads of money | Unknown payment |
Probably little to no shinies | Possibility of otherwordly shinies |
Probably safer, unless someone is hiding something | Probably more dangerous |
Is useless armless birb. Only usefulness in thinking on her feet, organizing and coming up with plans. And probably also talking to people | Ditto, minus the talk to people bit |
Can make a detour to visit Empyrean and show her papers to Deep Walker Leon like the Cthonic leader told her | The rest of the team (especially AsHul) would probably like to be present for such a meeting |
Can make use of bore facilities | Can work on the warehouse and buy stuff if done sooner than the others |
Traveling with a bore was always her dream | Finding new and interesting things and stories is her goal |
Kara is afraid of it because it will bring her and the group close to her home and family (though piecewise is unlikely to do something with her backstory, it still makes sense IC) | Kara is afraid of it because it is related to diving and might mess with her sacrificed arm |
Seeing new places and the stress of being back to Goldshore in the state she is might lead to interesting diary entries | Otherwordly place and stress of being close to magic and danger might lead to interesting diary entries |
Has Vikkan | Has Drett |
We have a group fund. I have no idea if your catatonic ass got given money. For the moment lets assume The group fund pays for your shit. I guess.
That was a touching farewell, Paris. You've really put a lot into this game, whether with your Diving Calculator, interactive map, RP, coordination, or otherwise.:'(
That was a touching farewell, Paris. You've really put a lot into this game, whether with your Diving Calculator, interactive map, RP, coordination, or otherwise.:'(
I read the wrong tone and thought parisbre was leaving or something and felt the sudden pit of :( until I read back up and got all that feels warded off by confusion. HMPF!
Err, say...where can I read more about this escort quest in the IC?
Also, Adam is still willing to loan you the fathoms you need for that polearm, but you'll want to buy it this turn, if it isn't too late already.I'd love to do so, if that polearm can be modified and tinkered on by others :))
22:57] Radio Controlled: By the way, can Tir still buy that polearm this turn in DIG or is it too late for that?
[22:57] Mr.Bones: sure
Lup> Out of curiosity, how much would it cost to buy a bore?
piecewise> Depends on the bore. Like a car, they can vary dramatically. But the smallest, used, most stripped down bores might cost in the 2000 range. They're useful things but also quite pricey
Lup> I would assume that the majority of vehicles are not actually bores, but more similar to trains and stuff, since not everyone really needs to be able to dig. would that be correct?
piecewise> Crawlers are common for those just traversing the paths, but things like trains are sometimes used too; though they tend to be more intercity transport.
by which I mean within the city
Lup> Hey, ‘nother question, how much would a crawler like we had in Dig 1 cost?
piecewise> scratches head did that thing seat everyone?
Lup> I don’t think so
I seem to remember it being around the size of a small tank
piecewise> Hmm like a 8 person crawler would be something like 500, more if you wanna throw on things like weapons or other systems
Lup> Hey, that’s not that expensive. Would it require a special “garage” room? Also, what would fuel be like?
piecewise> It wouldn't REQUIRE a garage, but a loading bay or something like that would be good. It uses bore fuel. Holds less but goes further on it. Tank of about 30 with a range of 3 per fuel. No capacity to drill, of course
Lup> How much could we get a big turret mounted machine gun for?
piecewise> 100, maybe a bit more.
Lup> Oh, and how much would a garage cost?
piecewise> Same as the loading bay. Which...I think I gave a price for?
...
Lup> So there’s metros, but not railroads
piecewise> Yeah. You might find railways between select cities but its not the norm
...
Lup> Did you see my question about if abominations are absolutely required to be based on a playable trace?
oz> I saw it.
you also asked if Honored Dead count as an Abominable race
Paris> If there was an honored dead that was brought to life and changed by encountering a sphere, then it wouldn't really be an honored dead anymore, it would just be something with the memories of one I'd think.
piecewise> Lup, yes, but aboms can look like almost anything as long as its distressing
Yotta> Does that mean I could be a furry abomination?
piecewise> Are there furries that aren't abominations?
Yotta> I'm not hearing a no. I'll just assume you mean yes.
Paris> That would explain why abominations get so much hate. That and all the possessions and magical explosions.
Hmmm, think about my mother and see if that triggers anything.
Grab one of the books, while holding the hatchet in the other hand. Step forward until Nyw's in the front of the group, then toss the book past the creature, ready for it to attack. If it still doesn't move, and there's enough room to easily go past it without touching it, try doing so, while expecting it to attack. If there is no room, poke it with a non-pointy part of the hatchet, and then push it aside with a book if it doesn't react.Sy, I see a couple potential issues with your action as stated. This is based on my reading of the turn, so I could be wrong, obviously. But I figured I'd rather alert you to a potential unnecessary risk than just assume that we're all on the same page.
If at any time it attacks, respond in kind. If it never attacks, and there's room to pass, gather the books up again and proceed past.[/b]
Step forward until Nyw's in the front of the groupcurrently Alex is within a foot of the creature, right at the border between the current ballroom or whatever we are in, and the 'facade' hallway in which the creature sits. He is as close as he can get without entering the facade room. stepping forward here probably will mean breaking that plane, which the GM, through the voice of Alex, suggests will trigger a reaction. Besides this, Nyw will be stepping right up to well within touching range before any of his preparation acts trigger.
then toss the book past the creature, ready for it to attackNyw will be practically standing over the creature at this point, if I read the turn description correctly. Tossing hte book will probably be redundant, as Nyw's arm will essentially go right over the creature's head during the throwing motion. I assume you are intending for Nyw to toss the book from a longer distance than that, however, as a preliminary action before approaching to touching range.
If it still doesn't move, and there's enough room to easily go past it without touching it, try doing somoving past the creature puts you on the path of the 'facade' rooms. we've been following the 'lived-in' rooms so far. it is AsHul's suggestion that we keep going through the rooms that seem lived in rather than going through the rooms that seem fake. The next lived in room is a different direction, and AsHul has already walked in that direction without triggering a reaction from the creature. we can leave through the lived in room without approaching the creature at all, if your intention is to simply move on along the path we've already been taking.
[22:14] Mr. Bones: Watch out for cists
[22:14] Mr. Bones: yes, cists.
[22:14] Mr. Bones: not cysts
[22:15] Radio Controlled: "A cist (from Greek: κίστη or Germanic Kiste) is a small stone-built coffin-like box or ossuary used to hold the bodies of the dead."
22:16] Mr. Bones: hmm
[22:16] Mr. Bones: whats your knowledge?
22:17] Radio Controlled: It's just 10, and +1 in occult.
[22:18] Mr. Bones: |
[22:18] BOTBest Waifu for Lifeu: Roll: 15 (15)
Fate: 6 (6)
[22:18] Mr. Bones: Well, you don't know what a cist is, but if you asked someone about it they would probably know. You vaguely remember its something dangerous connected to the Antediluvian ruins.
[22:19] Radio Controlled: Ah, interesting, thanks.
[22:19] Radio Controlled: The legacy of the know-nothing scholar continues!
((Did we at some point get a bunch of personal radios? I don't recall that, and there's no radio on Nyw's sheet, but I easily could've just missed it. He'll be back soonish anyway.))
Personally I'd prefer going to a crystal ruin, which comes as a suprise to exactly no one. Reason being that it holds a lot of potential for me, and for the group. The crystal people probably had loads of tech that is lost now, as evidenced by their golems, including those one that shoots lasers. They're also rumoured to have had some kind of super weapon. Succesfully accessing the crystal overmind that is now dormant might very well lead us to find and own that stuff.
But since this is all very well for Clate, the single crystal duderino in our team, I get that it might not be attractive to others. My second choice would also be the Messenger path.
Also, we need to sort out pay for the delivery team. I’d suggest we divide pay equally, and give one share to the Bore pot, to be spent on upgrades and such. That being said, the bore did already get upgraded, so that share could be forgone. But really, I want to start spending my pay, so we need to figure out how we’ll divide that.
Feel free to put my part on the team's fund, since I don't really need the money for anything. Not like I deserve payment: I didn't do anything at all during the whole mission, other than trying to chat and being ignored by everyone.
Radio, are we now pooling the team fund? currently I have iur team's mission fund in AsHul's possession for safekeeping, but if we're officially putting it into the larger pool I can take that off my character sheet. Also, I reccommend holding off on making that payout official for a minute: the team fund might appreciate a touch more monies for a) a weapon, and b) a crawler. Let's see how people feel about that, and if anyone is willingto chip in for them. AsHul is already donating a Firing Control Brain (+1 to Systems rolls) for the weapon, should that get purchased. He would be willing to chip in a bit for hte crawler as well, especially if we choose to go as a singel group this time- the crawler gives us a bit more play freedom, I think.
There’s some info about crawlers on page 16 of this thread. 8 person crawler with no bells or whistles is 500. I don’t know what kind of versatility that includes. There was also some other discussion about kinds of weapons that I think also got quoted off discord at some point.
If my share is at least 100 fathoms, I'd spend it to "hire" Wiellste as an NPC helper, to Be Kara's Left Arm. Otherwise, I don't really give one single fuck.I'm sorry, but I'm not really sure I understand what you want here. You want to use Wiellste's share of the pay, to hire herself to be Kara's NPC helper? And is pw on board with the idea of retired characters still tagging along with the group? If pw is ok with it I don't mind just tossing out those 100 fathoms to justify having her along and adding the remaining 80 to the team fund, though keeping old characters around like that is a bit iffy from a game standpoint imo.
Drett's going to follow thebirbbore wherever it goes next. Especially if it's the messenger path. Plenty of chances to practice medicine, even maybe from a distance!
"Retiring your character? No, no-one leaves The Firm. <Seizes pay>
@egan: since you apparently want to play a new character, what should we do with Wiellste's part of the payment? Would you prefer she gets it and say she retires with it or something, or should it go to the team fund? Also, assuming you'll be rolling with our crew again, do you still want to get our bore weapon(s) in order?
22:02 Radio_Controlled @Piecewise_ what do you think about egan's plan to hire out his old character to the team?
22:04 Piecewise_ He said he wanted to have the old character along for RP purposes. And that character barely did anything anyways so It doesn't seem OP. I'll of course object if he starts abusing it but as long as it basically just exists as a background character for RP purposes, I'm ok with it
[...]
22:05 Piecewise_ If he tries to go back to the first character, then I'll say no
I think for now we should go with the proposed payout, just to move forward. However, we ought to go ahead and establish an ironclad protocol going forward. I propose either A. 10% gross profit goes to team fund, and net profit is divided evenly, or B. We divide by number of team members +2, and the extra two slots go to team fund.Hmm, interesting options there. Anyone got a preference one way or another?
We could also have everyone give 10% of what they make selling loot to the team fund. That way you’re partially mitigating the problem of the people who actually get shit done not getting as much out of it. A problem that I will admit I did contribute to.
Maybe the solution to insufficient pay should be splitting up the team fund automatically. After each mission, team funds will be split up among everyone present. That'll increase the amount of pay. Items for bore upgrades will be bought on credit with collateral based on the warehouse. Putting money in the team fund means people get paid less rather than more.
Feel free to put my part on the team's fund, since I don't really need the money for anything. Not like I deserve payment: I didn't do anything at all during the whole mission, other than trying to chat and being ignored by everyone.
For my part, I haven't had a lot of time for forum games lately so things like rp suffer, sorry if I ignored you at some point. Are you sure about not wanting your payment though? If nothing else, you could get yourself some armor and a better melee weapon (eg. a Tungsten Toothpick) to tide you over until you can learn pious punching (perhaps Adam could help you get an in at some point down the line). For reference: https://dig.fandom.com/wiki/Armory
You could then still donate what remains to the fund, if you want.
Kalagony doesn't have any skill using weapons, only unarmed combat. Maybe I could get some armor, if it's not too cumbersome, but I probably still wouldn't need all of that money for it. I guess I could go search for a shop that sells armor and donate the rest to the team.
April 11
Oz: how much would a crawler cost in DIG? a cheapass Bore?
Piecewise: Depends on how good they are.
A very basic bore could be bought for 1000ish
crawlers are cheaper
few hundred
500 or so maybe
you're in a good place for it remember
they make them there
anywhere else and the price goes up
Okay Radio, Dev's about to pick the stage I fight on in Doubleking, so I'm going to have to change my mind and ask that you give me my mission pay rather than putting it in the team fund. Kthanks.Sure I guess, I'll take 'em off the wiki. Not sure how kosher it is to bribe people in unrelated games, but I'm not even in doubleking so not my problem!
I'm adding the 750 fathoms I got from the bounty to the team fund. I think I'll do the RP for it later and just go bounty hunting in the meantime.Wow, that more than doubles the team fund! That's really generous of you, thanks. Now we could go for a weapon and a basic crawler if we want to!
I didn't see your thing about the brass brain.
Also, I think a bore weapon is rather unnecessary. We didn't choose a military bore, after all, we chose a wanderer. And especially spending more for a weapon with all kinds of accessories than we would for a bare crawler. If you're gonna buy hte weapon, go simple - cannon, swivel mount, and ammo. And not six different flavors of ammo - standard and explosive.
A Bore weapon is a highly situational device, and will keep exactly one player entertained while effectively limiting the entire rest of the crew to doing on Bore things.
As for a crawler, would certainly be nice, but I think there are some other things that are a bit more urgent. Such as a spare fuel tank or a better brain for our bore (now that our pilot is braindead, we'll need a good borebrain if we want to hit anything with bore weapons. If you donate that fire control brain that'd already help a good deal, but are you sure that brain is safe? It's from another sphere, right?)
Radio. I don't KNOW the brass brain safe, but I'm reasonably sure it is. it was checked out by some brass brain experts here on this plane, which is why we know what it is. But, between you and I and the guy with the artificial eyes, I'm sure we could be doubly sure. Adam did see the strands of light filtering into AsHul from one of the spheres (probably Balaram, as that is which sphere I had cause him to become an abomination).
Also, your basic plan for expenditures is acceptable to me. Adding a basic weapon to the crawler is also reasonable, though I'm not sure we need to add armor yet. Might be wise though. If you need, AsHul's money will probably be at your disposal for additional expenditures as well, like that enlarged fuel tank.
If the price for the artifact containers is not worth it we should buy a Containment chamber, since that will give us an infinite number of containers and a safe(er) place to store them during travels. If we're going to be poking weird stuff and picking up weird stuff then we should definitely get some way to mitigate the risk involved.
I'm pretty sure we have too much money in the fund. I think we didn't reduce it for the upgrades, so I'll be removing 855 fathoms based on RCs calculations. Let me know if I made a mistake.
naturegirl's about to get erased from existence.Do I not have good nerve? Any advice on something else that might be less dangerous? I don’t think my character is well equipped for combat
well, it might be fine.naturegirl's about to get erased from existence.Do I not have good nerve? Any advice on something else that might be less dangerous? I don’t think my character is well equipped for combat
The benefit is largely that failures can be as good as successes.only insasmuch as failures often remove a given threat to the team - the Diver.
Ashul could try it, Koste lost 2 nerve, is possessed, and so far failed every Dive she triedYour first Dive succeeded. you got a 12 on the material sphere and a 15 on the Nerve roll.
I'm pretty sure they were scared of either someone overhearing them or that someone is monitoring them. They are in the Cthonic capital and they'd probably like to maintain good relations with them so that they can continue to maintain an outpost there. Even if nobody is monitoring them, if it was discovered that they accepted something like that in Empyrean at a later date it would probably make for, at the very least, bad PR.Their reaction to the fire is more visceral than their reaction to other 'heretical' aspects of the discussion.
I'm going to go meet the Ethral. Not only because it's profitable or because I like it both IC and OOC but also so that we can explore other parts of the story.
You let them know about your encounter and the information Ashul "found" and offer a detailed account in exchange for anything else they have on similar creatures. They agree, but state that such information of a "Heretical" nature (They use air quotes and keep looking around nervously) is held offsite. You would have to go look at it elsewhere.
They politely decline wanting to make any pronouncements on truth or falsehood of something that contradicts the scriptures.
They, in a rather excited and terrified way, Tell you go get that fire the hell out of here. They tell you that you should dispose of it and then proceed to give you some oddly specific instructions as to where to do it, including coordinates. They seem to be trying to discretely tell you to go somewhere.
okYeah, I'm just joking around.
The 5 chemical junk used for the bomb still need to removed. The wiki doesn't have any chemical junk listed in the storage, so could either Parisbre or Pancaek please remove the 5 used chemical junk from their sheet.Sure, I'll remove 5
Then Dive: Balarim -> Sige reinforcing both twice for 7? rolls with the goal of assembling an electrically powered grappling gun using my grappling hook, dynamo, mechanical and electrical parts.Balaram to Sige is a path of four rolls (Akhmah -> Balaram -> Yengenze -> Es -> Sige
@piecewise(Do I recover the lost Nerve?))Spoiler (click to show/hide)
It's not for now, but I kinda think that if we ever return to where our warehouse is (Anvil iirc) we should sell it and use the proceeds to get some extra upgrades for our bore. Every time we go there it takes quite some time and fuel and we don't seem to get that much use out of it. I'd say we commit to making the bore our home.
Sorry about that, will get the numbers of each of the dice. Also edited the action to start from the correct sphere.Attempt a Dive to create an ice elemental that will protect meSpoiler (click to show/hide)
From Akhmah to Es to Nehn to Ah to create a new entity, Reinforce Ah 4x, pass through Nehn and Es to get to Telazch and Tzimtzvot to create a biological ostrich with ice elemental powers. Reinforce Telazch and Tzimtzvot 4x, pass through Noth and Jal to get to Gesh to Bind my new creation to protect me, reinforce Gesh 4x
One thing I see that's unnecessary is multiple material rolls. You don't need to do that. You need a single material roll regardless of how many times you reinforce that material. So it should be 1 endurance, 1 strength.Will fix. Thank you
Like this, Nature Girl:Thank you. Piecewise checks this thread, right?
Create and Bind an Ice powered Ostrich:
Tzimzvot (elemental forces) -> Telazch (biology) -> Ah (creation) -> Gesh (Bind Will)
Reinforce each 4x.
Total path: 10 ((Tzimzvot, telazch, Es, Nehn, Ah, Nehn, Es, Akhmah, Jal, Gesh))
Total reinforce: 16
Total Nerve rolls: 26
Final Material rolls: Strength and Endurance
Final Nerve roll.
I’m sorry, I thought reinforcing would increase chances of success
Yes, that she did. I didn’t know creation magic could go so wrong
Even after tidying it up, this dive was full of "adventure." I'll explain a bit more after I make a couple comments.Like this, Nature Girl:Thank you. Piecewise checks this thread, right?
Create and Bind an Ice powered Ostrich:
Tzimzvot (elemental forces) -> Telazch (biology) -> Ah (creation) -> Gesh (Bind Will)
Reinforce each 4x.
Total path: 10 ((Tzimzvot, telazch, Es, Nehn, Ah, Nehn, Es, Akhmah, Jal, Gesh))
Total reinforce: 16
Total Nerve rolls: 26
Final Material rolls: Strength and Endurance
Final Nerve roll.
I’m sorry, I thought reinforcing would increase chances of successReinforcing only increases the effect, good or bad, of a Dive. Reinforcing does NOT increase the likelihood of success. It DECREASES the likelihood of success. As you have so aptly demonstrated.
Hey, just go for it! It's not as if you were malicious in your intent, just take this as a learning experience. And maybe take things more slowly next time until you're more familiar with space magic.I agree that you should make a new character and learn from this experience. As for your intentions not being malicious, well, I expected, from the moment you posted your character sheet, that your character would either destroy herself or some of us around her, and soon. Mostly because you remind me of two other divers we've had: Yottawatt's Moku, and Egan's Weillste.
Yeaaah, if he survives this, I was gonna have Nyw just start taking relic fragments from new divers and giving them to Ashul/Adam, until those divers can prove themselves to be something aside from timebombs. Of course, that can simply be avoided by lying to Nyw about being a diver, if someone doesn't want him to be stopped from exploding~Pray tell how a Diver can prove themself without practice?
Yeaaah, if he survives this, I was gonna have Nyw just start taking relic fragments from new divers and giving them to Ashul/Adam, until those divers can prove themselves to be something aside from timebombs. Of course, that can simply be avoided by lying to Nyw about being a diver, if someone doesn't want him to be stopped from exploding~Pray tell how a Diver can prove themself without practice?
If this is invalid, tell me. I am not quite sure where I am right nowUse my cleaver on the mole if Clate’s rock pellets don’t do what is intendedSpoiler (click to show/hide)
after the fight, would you be willing to help me find a conduit?
((Don't forget that AsHul and Adam are Wanted by factions within the Church for our 'special gifts.'))
Yeah, I didn't mean for you to mention it, just for Adam to have that in mind with planning and negotiating and whatnot((Don't forget that AsHul and Adam are Wanted by factions within the Church for our 'special gifts.'))
I wasn't particularly planning to bring that up, though if it comes to a meeting in person it might be unavoidable he'd notice.
((@RC: Want me to roll for you? Or do you want me to make sure Piecewise does it?))