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Dwarf Fortress => DF General Discussion => Topic started by: Markavian on May 07, 2007, 06:05:00 pm

Title: The DF Map Archive
Post by: Markavian on May 07, 2007, 06:05:00 pm
Updated Introduction
If this is the first you've heard of the DF Map Archive (DFMA), then here's a brief introduction:

http://mkv25.net/dfma/ - DF Map Archive

With the exceptional help of SL and his very useful DF Map Compressor - you are now able create viewable DF Maps which are only 100KB. Compare this to the 50-150MB .BMP maps exported from DF and you can see how big a difference this makes..

With this smaller file size you can now upload maps to the DF Map Archive and share them with friends. On top of this; I've created a Flash based map viewer for SL's compressed file format (.fdf-map) which means you can show other users your map without wasting -their- bandwidth as well.

New Features
As of 2007-11-08, SL released version 3.0.0 of his map compressor and I updated the DFMA viewer to support multi-layer map fortresses to coincide a week after DF v0.27.169.33a was released.

As of 2007-09-23, the site was updated with gonbon's  Flash based CMV player (thanks!). In the spirit of the Map Archive's map viewer, the CMV player lets you upload and view CMV files online without needing to use a standalone player.

Addtional Features

Reason for the site:
I have enjoyed many hours playing DF, and quickly joined the IRC and Forum and Wiki communities to learn more and talk about the game. There were many people who were trying to share their maps, but this was difficult because of bandwidth limits and image compression problems. It wasn't until I found SL's map compressor that I realised there was a plausible way to share full quality maps at a manageable filesize. The missing part to the puzzle was a convenient way to share/view these maps for people who couldn't decompress the files without using SL's utility. By creating the Flash viewer, this opened up the possibility of sharing maps to anyone with Flash and a webbrowser. This led to the creation of the Map Archive with an upload form and database to track submissions. The result over the past 5 months is a system full of contributions from all types of DF players, of which I am very grateful as it has widened my view and understanding of DF and in my mind strengthened the community. My hope is that the DFMA will continue to be a resource for DF players and communities as well as to help publicise DF to new players.

Visit http://mkv25.net/dfma/ to learn more, and upload your maps.

Rest of Original Post
Ok, so its name is actually just "DF Map Archive". But 'the' sounds so much cooler.

...

  • Yet more!
    Its free. Thats right free (Are you buying this yet, or should I carry on?).
    ...

    Feedback is more then welcome. There are a few things that might need ironing out, but over six different people (yes, you read right! S-i-x) have uploaded maps successfully. Be the seventh today!

    Regards,
    - Markavian

    If you need to contact me, there is an email address available on the left side of the Map Upload form, and you can always send me private messages on this forum. Or reply to this post.

    [ May 07, 2007: Message edited by: Markavian ]

    [ September 23, 2007: Message edited by: Markavian ]

    [ November 08, 2007: Message edited by: Markavian ]

  • Title: Re: The DF Map Archive
    Post by: puke on May 07, 2007, 11:28:00 pm
    I've been working on a fort that is very near completion.  I was waiting for the king to show up, and for the last touches to be put on a couple of areas, and then i would upload it.  untill now, i'd been pretty satisfied that I had one of the nicer forts out there.

    compact, efficient, fitting neatly between the river and the chasm, with every room planed in advance and only a couple places where i had to improvise around unforseen mountain features.

    but ohmygod.  Copperblazes.  I didnt know it could be like that.  i just didnt even imagine.  

    the scale of it all, and how it boldly incorporates and wholey consumes natural features rather than designing around them or cringing away from little bits of geography.  it sprawls grandly from one edge of the map to the other, and manages to do it with beauty and order, but still manages to look like it just happened that way on its own.

    its... awe inspiring.

    Title: Re: The DF Map Archive
    Post by: Genuine on May 08, 2007, 01:23:00 am
    This is awesome. Just added my old horizontal fort to the mix and may add another assuming I ever get around to finishing it.

    Unfortunately, as cool as this is, it might not work so well once Toady updates the game again (which probably won't be for quiet a while). Still, I also want to see the final pictures of forts other people have made, which is half the fun of this game.

    Title: Re: The DF Map Archive
    Post by: Selkie on May 08, 2007, 06:10:00 am
    what year is copperblazes? its absolutely incredible, my only gripe is that the picture is too zoomed in....
    Title: Re: The DF Map Archive
    Post by: Markavian on May 08, 2007, 07:14:00 am
    Hey,

    Selkie - use the mousewheel to scroll out/in if you have one. Then you can view the map from way above.

    I'll ask Veryinky to confirm the age of his fort and update the entry when I get chance.

    Genuine - I spoke briefly with ToadyOne last night on IRC and gave him a few suggestions about useful file formats for the future. I'm sure he'll consider the options and come up with something useful.

    At worst, I think he could output a BMP of the current visible layer - then that would still be compatable with our map viewer.

    Anyhow, I rather get the new completed version of DF with 3Dness then worry about my map archive being incompatable.

    Thanks for your sumbissions so far, look forward to future fortresses; Big, small, and failed!

    Title: Re: The DF Map Archive
    Post by: JPolito on May 08, 2007, 09:12:00 am
    Sweet jesus, copperblazes is amazing.

    I think I'm going to start over.

    Title: Re: The DF Map Archive
    Post by: hactar1 on May 08, 2007, 11:10:00 am
    What are all those 5x5 buildings between the river and the chasm in this fortress?  I've seen them in other screenshots, but I've never seen them in game.  They look like trade depots except with an 'X' instead of an 'O' in the corners.  Were these some sort of storage area in previous versions?
    Title: Re: The DF Map Archive
    Post by: Jifodus on May 08, 2007, 11:41:00 am
    Those are shops, you get them once the economy starts.
    Title: Re: The DF Map Archive
    Post by: Jusal on May 08, 2007, 02:05:00 pm
    Excellent. Now I can go spying on other people's fortresses instead of having to ask stupid questions myself.

    And yes, Copperblazes is simply breathtaking to look at. I already find myself trying to make a few at least half that detailed buildings. By the way, how did the creator manage to dodge the ore veins so well? Was some mod used or how was that possible?

    Title: Re: The DF Map Archive
    Post by: Markavian on May 08, 2007, 03:03:00 pm
    quote:
    Originally posted by Selkie:
    <STRONG>what year is copperblazes? its absolutely incredible, my only gripe is that the picture is too zoomed in....</STRONG>

    I checked, the year for Veryinky's fortress Copper Blazes is definitely 1065 - 14 years in.

    Zooming: - Try the scrollwheel on your mouse to zoom out/zoom in.

    Jusal:
    As for dodging the ore veins I don't know.

    [ May 09, 2007: Message edited by: Markavian ]

    Title: Re: The DF Map Archive
    Post by: TotalPigeon on May 08, 2007, 03:06:00 pm
    I'm guessing that he dug the ore out and replaced the gap with either a door or windows (see the lower building between the river and chasm). Not that that isn't a hell of a feat. Love the axe.
    Title: Re: The DF Map Archive
    Post by: veryinky on May 08, 2007, 03:25:00 pm
    Hi all. Copperblazes is now into year 1066. Economy has finaly turned on (sigh). FPS is hovering around 5.

    Dodging ore veins: I would highlight the exposed ore to be mined, then repeat. Using my engravers to smooth out the tunnels to find any  ore hidden in a diagonal since smoothing acts funny near ore veins.

    I did use two hacks. granite.exe to allow ore smoothing (you can see a smoothed out gold vein in the cooridor between the ore depots). Otherwise, I would just dig out the ore and try to plan out the fort so it looked like I planned it that way. (look at the wall which seperates the fort and the giant tree farm, most of those "side entrances" were simply me trying to get access to ore and then making it look like I ment to do that)

    The other hack is teleport.exe, since my fort has 22 children right now, and at any given moment, one is starving or dieing of thirst while stuck on the magma smelters (I /HATE/ that bug)

    The axe is a 1200+ 1x1 bridge made out of silver, bronze, brass blocks (plus grey, white, dark stone). If you've ever watched lord of the rings, you'll figure out who my fort's patron saint is.

    At this point, my fort is mostly gearing up for taking out the demon pits and finaly "too deeping" it so adventurers will have something interesting to explore. (my elite soldiers are equiped with masterpiece steel plate, studded with gold, decorated with unicorn leather (yeah I modded them to be butcherable after they killed one too many dwarves) and dimple died silk). The non elite dwarves get simple exceptional steel with bronze trim and unicorn leather. Fort guards get simple exceptional bronze and the newly formed royal guards get masterpiece bronze.

    My fort's favorite features are the "Castle", the arena gladiator pit (designated as a barracks by a weapon rack, which goblin prisoners are released to fight my training soldiers), and the "Vault")

    ... that's about it.

    Oh, edit. My fort's net worth is now 23 million. Lots of gold/platinum crafts along with steel armor/weapons helped. My goal is for 100 before it "too deeps".

    [ May 08, 2007: Message edited by: veryinky ]

    Title: Re: The DF Map Archive
    Post by: Slartibartfast on May 08, 2007, 03:33:00 pm
    So... Anyone know how to get the Adobe Flash Player 9 to work on firefox, or should I just skip this site?
    EDIT: Scratch that, even though its a sucky method, updating IETAB did the trick so I can view the website (with IETAB  :()

    [ May 08, 2007: Message edited by: Slartibartfast ]

    Title: Re: The DF Map Archive
    Post by: Markavian on May 09, 2007, 03:22:00 am
    quote:
    Originally posted by Slartibartfast:
    <STRONG>So... Anyone know how to get the Adobe Flash Player 9 to work on firefox, or should I just skip this site?)
    </STRONG>

    It would be a terrible thing if you couldn't visit the site. Try the link on this page to install the latest version of Flash in FF: http://plugindoc.mozdev.org/windows.html#Flash
    and read the information here: http://plugindoc.mozdev.org/faqs/flash.html

    Title: Re: The DF Map Archive
    Post by: Slartibartfast on May 09, 2007, 08:47:00 am
    quote:
    Originally posted by Markavian:
    <STRONG>It would be a terrible thing if you couldn't visit the site. Try the link on this page to install the latest version of Flash in FF: http://plugindoc.mozdev.org/windows.html#Flash
    and read the information here: http://plugindoc.mozdev.org/faqs/flash.html</STRONG>

    Thanks, works great. The site is really cool too  :)

    Title: Re: The DF Map Archive
    Post by: Fieari on May 09, 2007, 10:44:00 am
    Copperblazes IS the Dwarven Capital.  It is the most awesome thing I've ever seen, and I can only imagine what you'll come up with in the new version with the Z-Axis.
    Title: Re: The DF Map Archive
    Post by: Yonder on May 09, 2007, 11:45:00 am
    His plan is to make a giant smooth cube, (detailed on the outside to smooth it) with a 1 wide entrance at the bottom. The entire rest of the mountain will be gone, mined away so that the cube stands alone.
    Title: Re: The DF Map Archive
    Post by: TotalPigeon on May 09, 2007, 11:57:00 am
    There is a way to get around people stuck on the magma forge without the teleport thing. Station another active military dwarf on top of whoever is stuck (they can walk onto that spot), and keep moving them on and off. Eventually (usually immediately) the other dwarf will move out of the way of the military dwarf and off the forge onto the ground.
    Title: Re: The DF Map Archive
    Post by: flap3 on May 11, 2007, 10:02:00 am
    I have updated the wiki : http://dwarf.lendemaindeveille.com/index.php/Utilities#DF_Map
    Title: Re: The DF Map Archive
    Post by: Markavian on May 13, 2007, 05:44:00 am
    Thanks flap3, good thinking. I just updated the entry to make it a tad clearer. Lots of submissions so far, thanks to everyone - its great finding out how different people design their fortress in all sorts of interesting ways.
    Title: Re: The DF Map Archive
    Post by: flap on May 14, 2007, 12:05:00 pm
    To shadowlord, a suggestion for DF Map Compressor :
    That might be interesting if we could add bookmarks on the map, with a bit comment associated to each.

    By pressing F1 to F... (or 1 to 9), the user could navigate from one bookmark to the other. And a little bit of text would be displayed at the bottom. So it would be easier to show the interesting spot, and link comment to it.

    Any comment ?

    Title: Re: The DF Map Archive
    Post by: puke on May 14, 2007, 07:19:00 pm
    that would be cool.  certainly cooler than just editing text onto the map its self.

    of course, i hate to volunteer other people for work.  unless its Herrbdog.

    Title: Re: The DF Map Archive
    Post by: herrbdog on May 14, 2007, 07:23:00 pm
    Hey! That sounds like what I just heard here! (I am at work.) Of course, this isn't volunteer, I get paid, sorta.

    Volunteer me to reprogram it? Sure, I can squeeze it in, on the 38th of Februtober! =D

    Boss is gone for the day, working on 16x16 now! (almost done! of course, is art ever done?)

    Title: Re: The DF Map Archive
    Post by: puke on May 15, 2007, 02:38:00 am
    :D
    Title: Re: The DF Map Archive
    Post by: Markavian on May 20, 2007, 06:23:00 pm
    quote:
    Originally posted by flap:
    <STRONG>To shadowlord, a suggestion for DF Map Compressor :
    That might be interesting if we could add bookmarks on the map, with a bit comment associated to each.

    By pressing F1 to F... (or 1 to 9), the user could navigate from one bookmark to the other. And a little bit of text would be displayed at the bottom. So it would be easier to show the interesting spot, and link comment to it.

    Any comment ?</STRONG>



    Map Archive Update:
    I've come up with the next best thing. I definitely took your suggestions to heart because its a great way to improve maps as a resource and implemented a "Points of Interest" system (couldn't think of a better name)... that lets you do something very similar to the above.

    Speaking to SL, adding map zoom points to his compressor wouldn't really be easy since its more of an encoded and less of a viewer.

    However, take for example: http://www.mkv25.net/dfma/viewmap.php?view_poiid=5

    Look to the left hand side, "Points of Interest" - I've added a list of places around the fortress you can visit at the click of a button - complete with descriptions.

    And you can add your own, to anyone's map. Be kind, be constructive, or just be funny - try it out.

    Title: Re: The DF Map Archive
    Post by: Markavian on May 20, 2007, 06:25:00 pm
    2008-05-20

    DF Map Archive: http://mkv25.net/dfma/

    [ May 20, 2007: Message edited by: Markavian ]

    Title: Re: The DF Map Archive
    Post by: Mechanoid on May 20, 2007, 07:53:00 pm
    Veeery niiice.  :D
    Title: Re: The DF Map Archive
    Post by: Markavian on May 21, 2007, 08:35:00 pm
    More examples of the point of interest system: http://www.mkv25.net/dfma/viewmap.php?view_poiid=36  << Main Entrance of Budhames

    Thanks to everyone who's submitted a map so far and helped test that it all works. Hopefully the site will continue to grow as a resource for people to reference from, and a maybe learn a few tips and tricks from other players.

    Edit: There have been 73 maps uploaded and 36 points of interest (ok, most from me) added so far!

    If you've not seen already, two very cool maps:
    Sigunlokum - 1065 by puke - http://www.mkv25.net/dfma/viewmap.php?view_mapid=61
    Copperblazes - 1065 by Veryinky - http://www.mkv25.net/dfma/viewmap.php?view_mapid=13

    [ May 21, 2007: Message edited by: Markavian ]

    Title: Re: The DF Map Archive
    Post by: Zhentar on May 24, 2007, 12:13:00 pm
    Is there any way to edit maps you've posted? I screwed up the year on my latest one.
    Title: Re: The DF Map Archive
    Post by: Markavian on May 28, 2007, 08:17:00 am
    Zhentar - I'm a fraid not - you'll have to tell me which map you've messed up and I'll remove it for you. Since I've got your name I'll scout the system and try and figure out which one...
    http://www.mkv25.net/dfma/browseby.php?author=Zhentar  
    ^ One of the steelfields maps? Please give me the Map ID if you can.
    Title: Re: The DF Map Archive
    Post by: Markavian on May 28, 2007, 08:20:00 am
    Updated the Map Archive

    There are now over 100 maps uploaded by DF players! And what a great selection there is. I'm always seeking to improve the site, so any suggestions are welcome. I'm thinking a 'view random map' feature might be useful.

    Now you can comment on maps, useful I'm sure.

    2008-05-20

    [ May 28, 2007: Message edited by: Markavian ]

    Recent points of interest:

    [ May 28, 2007: Message edited by: Markavian ]

    Title: Re: The DF Map Archive
    Post by: Zhentar on May 31, 2007, 04:54:00 pm
    quote:
    Originally posted by Markavian:
    <STRONG>Zhentar - I'm a fraid not - you'll have to tell me which map you've messed up and I'll remove it for you. Since I've got your name I'll scout the system and try and figure out which one...
    http://www.mkv25.net/dfma/browseby.php?author=Zhentar  
    ^ One of the steelfields maps? Please give me the Map ID if you can.</STRONG>

    Map ID 100 should be 1054. Thanks.

    Title: Re: The DF Map Archive
    Post by: Markavian on June 02, 2007, 10:16:00 am
    quote:
    Originally posted by Zhentar:
    <STRONG>

    Map ID 100 should be 1054. Thanks.</STRONG>


    Zhentar, Your map has been updated!
    Steelfields - 1054 by Zhentar - From an SA succession game. This is after turn three, by myself, Zhentar.

    (I wish their was a preview function on this forum)

    [ June 02, 2007: Message edited by: Markavian ]

    Title: Re: The DF Map Archive
    Post by: Markavian on June 02, 2007, 10:25:00 am
    A weekend update, new functionality to the Browse Maps page.

    2007-06-02

    New points of Interest

    Title: Re: The DF Map Archive
    Post by: Elshar on June 03, 2007, 01:30:00 am
    Cool. Just keeps getting better. You know, I was thinking maybe one good thing to add might be some kind of voting/ranking system for the maps or mapsets. Would be kind of cool to see at a glance which ones people really like.
    Title: Re: The DF Map Archive
    Post by: Slartibartfast on June 03, 2007, 02:05:00 am
    quote:
    Originally posted by Elshar:
    <STRONG>Cool. Just keeps getting better. You know, I was thinking maybe one good thing to add might be some kind of voting/ranking system for the maps or mapsets. Would be kind of cool to see at a glance which ones people really like.</STRONG>

    It would also suck for newbies who would be afraid to post simpler maps for fear of being rated as losers.

    Title: Re: The DF Map Archive
    Post by: Markavian on June 03, 2007, 06:09:00 pm
    quote:
    Originally posted by Slartibartfast:
    <STRONG>

    It would also suck for newbies who would be afraid to post simpler maps for fear of being rated as losers.</STRONG>


    Yeup, that was my thinking as well. The simplest system would be to give a map a "Star" rating, but I'd have to restrict that per user (to stop vote spamming)... and that'd mean setting up user accounts and logging people in... And for a voting system, that's quite a bit of effort for little benefit.

    Update


    Now you can easily identify the latest comments posted on the system, which is quite important since it doesn't work like a 'forum' and its difficult to see what's new... (hence the somewhat convoluted Recent Activity page).

    Keep up with your suggestions, if you have any problems, e.g. had trouble finding a map, or something you saw on their before, give me a shout; I'm always looking to improve the interface.

    Title: Re: The DF Map Archive
    Post by: Zhentar on June 04, 2007, 12:54:00 pm
    quote:
    Originally posted by Markavian:
    <STRONG>

    Zhentar, Your map has been updated!
    Steelfields - 1054 by Zhentar - From an SA succession game. This is after turn three, by myself, Zhentar.

    (I wish their was a preview function on this forum)

    [ June 02, 2007: Message edited by: Markavian ]</STRONG>


    Awesome, thanks.

    Title: Re: The DF Map Archive
    Post by: Shadowlord on June 05, 2007, 06:00:00 pm
    I've ported the (.fdf-map)-making part of the compressor to java, so hopefully just about everyone who can't use .NET 2.0 can now compress their DF map images to upload them to the map archive.

    You can get the java version from the same place as the C# version: http://shadowlord13.googlepages.com/dfmap-index.html

    All in all, if you can use the C# version, it's better - There's no reason to use the java version unless you can't use the C# version (which means anyone on a Mac, on linux, on anything non-windows, or on a really old windows like windows 98).

    The java version uses Swing to show a simple GUI, which means you can't run it without being able to run graphical java stuff in general.

    P.S. I used the 1.5 JDK (meaning for java 5), which means that if you have a Mac, or if you don't have Java 6 (1.6) yet, you should still be able to use it (as long as you have java 5, at least).

    Limitations in the java version: Can only read image files and write fdf-map files, can't show a preview of the map, doesn't try to guess your DF folder, always requires you to specify the tile size, uses more RAM (despite using the same amount of data in the same size buffers as the C# version), may take a little longer to compress than the C# version, and currently doesn't remember where you last had it compress an image or what the last tile size you specified was (but I may attempt to implement those last two things).

    There's more information on the page for the compressor.

    [ June 05, 2007: Message edited by: Shadowlord ]

    [ June 05, 2007: Message edited by: Shadowlord ]

    Title: Re: The DF Map Archive
    Post by: Jaqie Fox on June 08, 2007, 02:15:00 pm
    Great site! two requests:
    1) make it so the height of the viewing window is adjustable or we have a couple choices in that.

    2) make it a bit more efficient, if possible. it jerks badly half the time in opera when scrolling in any direction via any means x.x

    Title: Re: The DF Map Archive
    Post by: Slartibartfast on June 09, 2007, 10:41:00 am
    A suggestion:

    How about making it so both the Add Comments menu and the Add Point Of Interest menu are hidden by default. Or perhaps both visible by default.
    If you'll look at the latest map I uploaded (which is interesting, as well as recommended for begginers since I tried to describe in detail with explanations most of the important and interesting areas) Gasolurvad you'll see the slew of comments I accidentally made trying to add points of interest.

    EDIT: Also, it was said that you can use UBB code, but as you can see from this map, IMG doesn't work, or doesn't work as I use it over here, so perhaps some clarification as to how to use it would be nice (hopefuly that clarification will also be clearly visible in the map archive for future uploaders)

    [ June 09, 2007: Message edited by: Slartibartfast ]

    Title: Re: The DF Map Archive
    Post by: Markavian on June 10, 2007, 08:42:00 am
    quote:
    Originally posted by Slartibartfast:
    <STRONG>A suggestion:

    How about making it so both the Add Comments menu and the Add Point Of Interest menu are hidden by default. Or perhaps both visible by default.
    ...
    ...you'll see the slew of comments I accidentally made trying to add points of interest.
    ...
    EDIT: Also, it was said that you can use UBB code, but as you can see from this map, IMG doesn't work, or doesn't work as I use it over here,

    [ June 09, 2007: Message edited by: Slartibartfast ]</STRONG>



    Hi Slartibartfast,

    RE: Comments / POI Form - I was thinking of 'merging' these two forms with a checkbox that differentiates between a 'comment' and a 'point of interest'. That way people could attach comments to viewable areas of the map.

    RE: I've cleaned up the comments that were meant to be PoIs, sorry about the bad form design - even I've been caught out myself.

    RE: BBCode - I've updated the BBCode function to account for your BBCode, so your images work now. Previous I was searching for the format: [img=someurl.gif]image label[/ img].
    Now it picks up [img]someurl.gif[/ img] as well.

    I will make a summary page of all the BBCode supported at somepoint, haven't got round to doing that yet.

    Great map btw.
    - Markavian

    Title: Re: The DF Map Archive
    Post by: Markavian on June 10, 2007, 08:51:00 am
    quote:
    Originally posted by Jaqie Fox:
    <STRONG>Great site! two requests:
    1) make it so the height of the viewing window is adjustable or we have a couple choices in that.

    2) make it a bit more efficient, if possible. it jerks badly half the time in opera when scrolling in any direction via any means x.x</STRONG>


    Hi Jaquie Fox,

    RE 1) Adjustable - possible to do, but how? At the moment (if you've got javascript enabled) its designed to fill the vertical viewing area of your screen once you scroll down past the title + description. I presume you'd want to make it 'shorter' to fit the map + text on at the same time? Can you tell me more?

    RE 2) About it jerking badly, can you give me your system specs, e.g. Process type/speed, amount of memory, operating system?

    - I've not tried the map viewer in Opera but I believe it uses the same viewer plugin as Mozilla/Firefox (as apposed to the IE version). Anyhow, most lag is caused by one of two things 1) the rendering of the map from the downloaded map data, 2) a lack of memory causing page faults -  the maps when fully rendered can be as big as the original BMP.

    If you have a fast processor and plenty of memory (2GHz, 512MB of memory) then the problem may lie with Opera's display of the Flash viewer, e.g. its memory management / memory allocation.

    I make no excuse that the program may not be as efficient as it could be, but does create a large amount of image information from the data stored in the fdf-map files, and that process uses memory and processing power. I'm not sure there's much I can do to make it run more efficiently without knowing more about your system.

    Thanks for visiting (all!), its great to hear from the users.

    Regards,
    - Markavian
    http://mkv25.net/dfma/

    [ June 10, 2007: Message edited by: Markavian ]

    Title: Re: The DF Map Archive
    Post by: Jaqie Fox on June 10, 2007, 06:06:00 pm
    Athlon x2 3800+ (dual 2Ghz cores, 512KB L2 cache per core)
    nVidia 4100 chipset [biostar 6100-M9] (includes an nvidia 6100 video card), I also tested it with onboard disabled and using a PCIe geforce 6600 256MB
    1.5GB total PC3200 DDR RAM, 2x512MB and 2x256MB
    Windows XP SP2 32 bit
    Opera 9.21
    Latest reference drivers for all hardware.
    Title: Re: The DF Map Archive
    Post by: Markavian on June 13, 2007, 09:30:00 am
    Note to self: Get Opera and test performance.

    The viewer runs swimmingly on my work station, a 2.8GHz Pentium, with 512MB of memory, Windows 2000. It works fine on my Home PC a 1.6GHz Athlon, 768MB of memory, Windows XP, and on my laptop 2.0GHz Pentium 1GB of memory, also on Windows XP - using a combination of IE6/FF (and IE7 on my home PC).

    Thanks for the info Jaqie, I'll look into it.

    Title: Re: The DF Map Archive
    Post by: Slartibartfast on June 13, 2007, 01:33:00 pm
    Another suggestion, how about an easy way to copy POIs from previous versions of a map to newer ones?

    So my lovely statue garden will still be a POI when I upload a version of my map the next year.

    Title: Re: The DF Map Archive
    Post by: Markavian on June 18, 2007, 09:53:00 am
    Update!

    2007-06-18

    Visit the Dwarf Fortress Map Archive - http://mkv25.net/dfma/

    Title: Re: The DF Map Archive
    Post by: Markavian on June 18, 2007, 10:04:00 am
    quote:
    Originally posted by Slartibartfast:
    <STRONG>Another suggestion, how about an easy way to copy POIs from previous versions of a map to newer ones?

    So my lovely statue garden will still be a POI when I upload a version of my map the next year.</STRONG>


    Very good suggestion. I have considered this before, but I haven't yet decided on the best and simplest way to implement this.

    I'm thinking that the best way is to have a button/links titled 'Share PoI with future maps'...

    ... this would make a PoI available across any future maps from the moment of time that it was created. The shared PoI would then be displayed across multiple maps of the same name and ascending year numbers.

    This assumes that once a Point of Interest is created and 'shared', it never dissapears from future maps. There may be the situation where a PoI is created and shared for say 'A farm', but then the farm is moved/abandonned, inwhich case the shared PoI would be out of date. An issue, but not a major one.

    From a technical side of things, I think I would make this work by creating a new table to store references to 'shared PoIs'. This would simply be a relational table referencing the original PoI ID (poiid) and its Map ID (mapid).

    When selecting PoI's for a map, the query would then take into account additional PoIs that in the Shared PoI table, for PoIs that have the same fortress name and a fortress year <= the current map.

    This brings up another issue with the 'Fortress Year' which is a bit messy at the moment and needs revising. I might limit it to a 4 digit number, and add an additional field 'Season', which will either range from 'Spring', 'Summer', 'Autumn', 'Winter' OR to 'Mid-Spring' to 'Late-Winter'.

    Title: Re: The DF Map Archive
    Post by: Markavian on June 22, 2007, 07:31:00 am
    Some discussion about future developments to the DF Map Archive on the wiki.

    See: http://dwarf.lendemaindeveille.com/index.php/User_talk:Markavian/DFMapArchive

    Title: Re: The DF Map Archive
    Post by: nicholasneko on June 22, 2007, 09:24:00 am
    well the map viewing website worked fine till today, now i can't see any maps, not even a box where they should be, just the comment box and any comments made to the map.


    well it seems to only have this issue in firefox. and i can't play any flash.. so never mind >.<

    [ June 22, 2007: Message edited by: nicholasneko ]

    Title: Re: The DF Map Archive
    Post by: Markavian on June 22, 2007, 09:43:00 am
    nicholasneko, sounds like your Flash plugin isn't working. Have you disabled it? Has it been uninstalled? Does it work in a different browser?

    Try visiting http://www.adobe.com/flashplayer/  - install flash, then try again.

    Its been working fine for me in FireFox, so I don't think anything is wrong with the server code (which was tweaked a few days ago).

    Title: Re: The DF Map Archive
    Post by: nicholasneko on June 22, 2007, 01:33:00 pm
    tryed that, eventually just removed firefox completely and all its subfolders, works fine now ^.^
    Title: Re: The DF Map Archive
    Post by: 4bh0r53n on June 22, 2007, 04:05:00 pm
    had a slight problem with the compressor, apparantly it doesnt like the custom tileset im using (think its Eiba's but cant be sure) and has put large black bands across the map...

    Scarredletters

    Title: Re: The DF Map Archive
    Post by: Shadowlord on June 22, 2007, 05:02:00 pm
    Check your original map bmp. There's a glitch in DF's bmp-writing algorithm that causes it to sometimes write out bmps with those black vertical bars. (This has been reported before, and when I asked the person to turn their bmp into a png and upload it so I could try to find the problem, they said "Oh wait, it's in the bmp too...")

    (But if the black bars aren't in the bmp, then yes, it would be the fault of the compressor, and if so I would like you to convert the bmp into a png using an image editing program, and then upload the png somewhere and link to it (after making sure whereever you uploaded it didn't resize it) so I can do tests with it.)

    Assuming that the bands are in the bmp too, meaning it isn't the compressor's fault:

    If DF isn't destroying any image data (and it doesn't look like it is), then in theory I could make the map compressor try to look for this kind of thing and strip out the black bands. But right now, I don't know whether the black bands are always the same size in pixels, or in tiles, or whether DF always adds the bands if the map is a certain width in tiles, or if the tile size is a certain value, and so on.

    From looking at that map, it looks like your tiles are 10x16, the valid area between black bands is 800 pixels wide (or 80 tiles), and the black bands are 320 pixels wide (or 32 tiles). (I only measured one section each, and I'm assuming that the width doesn't vary)

    I have a couple questions:

    1. Do all your bmps from that fort have banding? (and how many bmps from that fort do you have, from different years)
    2. Do you have multiple forts, and if so, do all your fort bmps have banding?
    3. Did you make those bmps from windowed or fullscreen mode?
    4. If you have more than one bmp with banding, could you check the width of one of the valid areas and the width of one of the black bands, in each image, to see if they are always 800 pixels and 320 pixels for you?

    If anyone else has a bmp written by DF with black bands in it, can you report what your tile size was, what the width of the valid areas and of the black bands were for you, and whether you exported the images from windowed or fullscreen?


    (As a side note, the map compressor already checks for and works around one or two other oddities in map bmps written by DF, one of which is that DF sometimes writes map bmps whose width is not a multiple of the tile width)

    [ June 22, 2007: Message edited by: Shadowlord ]

    Title: Re: The DF Map Archive
    Post by: Slartibartfast on June 23, 2007, 04:06:00 am
    Regarding the "banding", check out Gasolruvad 1054 compared to Gasolruvad 1055
    Both use the same tileset and font, both on the same fortress, but 1054 has minor "banding" (a few small bands), while 1055 does not.
    My guess would be that it has something to do with the amount of tiles in width that the game tries to save, because the .bmp is only as wide as how much you have revealed from the mountain, and that is also one of the few differences between the maps.
    Title: Re: The DF Map Archive
    Post by: Markavian on July 01, 2007, 06:40:00 pm
    RE: Banding, there are other maps that suffer coloured noise corruption instead of missing tile banding. Because both are down to an export issue from DF, we can only hope that Toady fixes it somehow on the next release.

    Map Archive Updates - USER LOGINS
    2007-06-30

    2007-08-02

    [ July 01, 2007: Message edited by: Markavian ]

    Title: Re: The DF Map Archive
    Post by: Slartibartfast on July 02, 2007, 04:36:00 am
    Pretty cool, I registered yesterday.

    Though I doubt you added some features in the future   :eek: perhaps you meant 2007-07-02

    Title: Re: The DF Map Archive
    Post by: 4bh0r53n on July 03, 2007, 03:22:00 pm
    no slartibartfast, the new addition that he added then is a time machine to take him back exactly one month so that he could post that comment...

    just he didnt write that there as it is top secret and only usable by admins of that site..

    Title: Re: The DF Map Archive
    Post by: Faces of Mu on July 03, 2007, 04:13:00 pm
    I like top secrets. Tell us more!
     :cool:

    [ July 03, 2007: Message edited by: Faces of Mu ]

    Title: Re: The DF Map Archive
    Post by: Markavian on July 20, 2007, 03:12:00 pm
    quote:
    Originally posted by Slartibartfast:
    <STRONG>Pretty cool, I registered yesterday.

    Though I doubt you added some features in the future    ;)
    I'm just trying to wake myself up to program in the edit features for PoIs and comments.

    Title: Re: The DF Map Archive
    Post by: Slartibartfast on July 21, 2007, 03:29:00 am
    quote:
    Originally posted by Markavian:
    <STRONG>I'm just trying to wake myself up to program in the edit features for PoIs and comments.</STRONG>

    I heard coffee helps most people with this sort of thing.
    Title: Re: The DF Map Archive
    Post by: Haedrian on July 21, 2007, 06:45:00 am
    For some reason or other it didn't want to send the email to my ISP's account, because it has a . in it?

    xxxx.xxx@yyyy.com

    (It ACCEPTS it but doesn't send the email, while when I used a 'normal' hotmail one it got sent instantly)

    Nice idea and great site though  :)

    Title: Re: The DF Map Archive
    Post by: Markavian on July 21, 2007, 11:50:00 am
    quote:
    Originally posted by Haedrian:
    <STRONG>For some reason or other it didn't want to send the email to my ISP's account, because it has a . in it?

    xxxx.xxx@yyyy.com

    (It ACCEPTS it but doesn't send the email, while when I used a 'normal' hotmail one it got sent instantly)

    Nice idea and great site though    :)</STRONG>



    Do you get an error when you use your ISP's email, or do you just not receive an email, because there's no reason why it shouldn't send. Looking at the current list of users, there are several other's with "."'s in their email addresses who have registered and confirmed their account without issue.

    Its more likely that @maltanet.net is blocking the email as spam or some such. I only request an email address to confirm your account, and make clear that you are non a spambot - which I can confirm from this discussion ^_^.

    Regards,
    - Markavian

    [ July 21, 2007: Message edited by: Markavian ]

    Title: Re: The DF Map Archive
    Post by: Markavian on July 22, 2007, 06:41:00 pm
    Its news time!

    2007-07-22

    2007-07-20

    Read previous entries

    If you want more "top secret" details about whats up next, then read down to the Future of the Map Archive section on the news/development page.

    Title: Re: The DF Map Archive
    Post by: ReWolf31 on July 23, 2007, 03:26:00 pm
    Markavian: howbout a 'favourites' system, where you're emailed when another map is added to a series? That would be cool for watching promising fortresses evolve... heheheh....
    Title: Re: The DF Map Archive
    Post by: puke on July 23, 2007, 04:45:00 pm
    or perhaps a "ratings" system where you can vote 0-5 stars or something, for categories like Size, and Architecture, Efficiency, Decorations, and such?
    Title: Re: The DF Map Archive
    Post by: Markavian on July 25, 2007, 06:03:00 pm
    There are definitely plans in place for a favourite's system.
    I wanted to do something dead simple, e.g. "Give it a star".

    Then a message by each map would say "This map has been favourited 12 times". (for example).

    rewolf31, if you really want, I could add a 'watch this map series' function that sends updates each time a new map is added. Like you suggest, this would be tied loosly into the favourites system. I'm not sure it'd get much use though (hence is it worth the effort?).

    puke, I want to keep away from 1-5 ratings if possible. I really don't want to discourage new players from uploading their maps. If its just a simple 1 star favourites system, at least you (the visitor) can keep track of your favourite maps, and new visitors to the site can see popular maps, without implying/making anyone feel like they posted a 'bad' map.


    At the moment I'm writing a "browse points of interest" page, similar to browse maps and browse comments.

    Next I'll be reworking the map year numbering system, simplifying year to a four digit number and adding an extra field for "season".
    This will allow / lead onto points of interest sharing across multiple fortresses in the same series.

    Title: Re: The DF Map Archive
    Post by: Markavian on July 26, 2007, 05:27:00 am
    Update:

    2007-07-26

    Points of interest:


    http://mkv25.net/dfma/

    (Corrected Green Glass road PoI)

    [ July 28, 2007: Message edited by: Markavian ]

    Title: Re: The DF Map Archive
    Post by: schm0 on July 26, 2007, 12:46:00 pm
    quote:
    Originally posted by nicholasneko:
    <STRONG>tryed that, eventually just removed firefox completely and all its subfolders, works fine now ^.^</STRONG>

    You're not actually using Internet Explorer, are you? *gasp*

    quote:
    Originally posted by Markavian:
    <STRONG>Update:

    2007-07-26

    Points of interest:


    http://mkv25.net/dfma/</STRONG>

    Woohoo! My infamous bad map has made it onto the forums! Woohoo!  :)

    I've actually lost the original world data, but it was created while running MIRC in the background and browsing the web. I seem to get the BMP error (lines or gaps) when I run external programs while creating my worlds. I'm fairly positive it's just a BMP writing glitch. Toady, perhaps you can look into this? As soon as I leave DF in the foreground and don't touch anything else, it makes a good map and writes a BMP with no lines, perfectly, every time. As soon as I multi-task, that's when the BMP's get all out of whack.

    [ July 26, 2007: Message edited by: schm0 ]

    Title: Re: The DF Map Archive
    Post by: Markavian on July 28, 2007, 08:23:00 pm
    quote:
    Originally posted by schm0:
    <STRONG>...I'm fairly positive it's just a BMP writing glitch. Toady, perhaps you can look into this? As soon as I leave DF in the foreground and don't touch anything else, it makes a good map and writes a BMP with no lines, perfectly, every time. As soon as I multi-task, that's when the BMP's get all out of whack.[ July 26, 2007: Message edited by: schm0 ]</STRONG>

    Toady has already tweaked the BMP writing code to stop this sort of thing from happening, so no worries! He's been on the case already!

    2007-07-28 - Map Archive News
    IMPORTANT INFORMATION: The map archive will be going through some structural changes in the following weeks that will affect the numbering of fortress years. The field for year will be changed so it only accepts integer characters, in the format ####, e.g. 1054. A new, separate field will be added for season (Early Spring, Mid Spring - Late Winter). If you have uploaded a fortress map more frequently then twice a year, the order of your map listing may change. You may need to edit your map information after the change. This change is being introduced to allow new features of the system to be developed.

    I've added some count statistics to the Recent Activity page. I may add some graphs at a later time.

    Title: Re: The DF Map Archive
    Post by: Xgamer4 on July 30, 2007, 06:43:00 pm
    If I try to do anything involving the comment box on this map: http://mkv25.net/dfma/viewmap.php?view_mapid=511

    then I get this error:
    Could not find specified item! Please check the mapid (Received: 0).

    Halp?

    Title: Re: The DF Map Archive
    Post by: Markavian on July 30, 2007, 07:53:00 pm
    quote:
    Originally posted by Xgamer4:
    <STRONG>If I try to do anything involving the comment box... then I get this error:
    Could not find specified item! Please check the mapid (Received: 0).</STRONG>

    Hi Xgamer4, this is fixed now, you caught a bug midway through me updating the system. Sorry that you had to be exposed to that grueling error, but it does work now!

    IMPORTANT INFORMATION: The old map field "Fortress Year" has been superceded by "Map Year" and "Map Season". This change has been made to give a more consistant numbering and ordering to each map series. This tweak paves the way for new features in the system, including shared Points of Interest and Map Histories. The old information stored in the "Fortress Year" field should still be available if you view the map, but you will not be able to edit or post to this field from now on. Posted 2007-07-31

    News!
    2007-07-31

    Visit the DF Map Archive today - http://mkv25.net/dfma/

    Title: Re: The DF Map Archive
    Post by: Markavian on August 15, 2007, 08:33:00 pm
    2007-08-16

    Recent points of interest:

    [ August 15, 2007: Message edited by: Markavian ]

    Title: Re: The DF Map Archive
    Post by: Gaulgath on August 15, 2007, 09:04:00 pm
    I think I found a bug. I went to submit a comment to a map and the "Your Name" box was filled in with the map submitter's username. Not a huge problem, just seems... odd.
    Title: Re: The DF Map Archive
    Post by: Markavian on August 16, 2007, 04:20:00 am
    quote:
    Originally posted by Gaulgath:
    <STRONG>I think I found a bug. I went to submit a comment to a map and the "Your Name" box was filled in with the map submitter's username.</STRONG>

    Hey Gaulgath, I've uploaded a patch that might fix the problem... but which page did you see the problem on? If it is still happening, please send me the page URL. Is it before or after you submit your comment that it is filled out?

    I knew there were going to be a few bugs lying around... this last batch of code has been a bit thrown together.

    Kind regards,
    - Markavian

    Title: Re: The DF Map Archive
    Post by: Slartibartfast on August 17, 2007, 03:21:00 am
    quote:
    Originally posted by Markavian:
    <STRONG>Added Points of Interest (PoI) Sharing </STRONG>

    Very cool!
    However, could you perhaps do it so if you input a year-start and year-end for a POI it automatically put a V on POI Sharing? (Just a minor suggestion  :))

    Title: Re: The DF Map Archive
    Post by: Turgid Bolk on August 24, 2007, 02:45:00 pm
    Markavian, I just saw your "Friends, there when you need them most" image, and that thing had me laughing for a long time.  :) That was great!
    Title: Re: The DF Map Archive
    Post by: Markavian on September 22, 2007, 05:06:00 pm
    Hey All, a new update... now that I've got something worth showing.

    Although mentioned below, a big thanks to gonbon for approaching me with his Flash based CMV viewer.

    2007-09-22

  • Minor updates happened over past month:
    • Map Upload form now reads Map Year / Season from file names (JavaScript based)
  • Big update: First version of CCMV Video player courtesy of gonbon who came to me with a working player
  • Examples of gonbon's player in action:
  • Movie Player uses compressed CMV files, hence CCMV file format - SL is working on integrating this format with his map compressor
  • CCMV files are approximately 1/3rd smaller then CMV files
  • Thank's to gonbon for writing the Flash CMV player, and SL for support with the compressed CCMV format


    Ref: CMV files are copyright ToadyOne, I hope he doesn't mind me redistributing them on my website.

    Turgid Bolk, ^_^

    Slartibartfast, I understand, but I decided that it would be incorrect to assume a PoI should always be shared. There are many 'instance' based PoIs such as herds of elephants, dead goblins, etc. that get documented; the submitter is less likely to accidently submit these types of PoIs as shared then they are deliberately making them shared when need be. This prevents confusion of PoIs which weren't meant to be shared displaying something completely different (such as a patch of grass where once the elephants were). Don't mind me, I think about these things too much.

    [ September 22, 2007: Message edited by: Markavian ]

  • Title: Re: The DF Map Archive
    Post by: Gaulgath on September 22, 2007, 05:14:00 pm
    That is so awesome. Seriously.
    Title: Re: The DF Map Archive
    Post by: Turgid Bolk on September 22, 2007, 06:53:00 pm
    Alright! Your site is teh bets evar! The movie player buttons were a little confusing at first, but it's just the thing I didn't know I wanted until I saw it. Keep up the good work, everyone making the utilities, they make the community so much better.

    I just had some great drama go down in my fortress, if I had seen this I would have captured it!

    Title: Re: The DF Map Archive
    Post by: Eagle of Fire on September 22, 2007, 07:15:00 pm
    I have only one demand, if you're still taking comments (refering to post one):

    I don't use Flash or JavaScript, and don't plan to use it. I could work with JavaScript but I'll never install Flash on this computer. Would there be a way to see the maps without use of Flash?

    Probably not a good question, I know... But since you asked...   ;)

    Edit: Erm, didn't noticed the other pages... Sorry for that.  :p

    The question still stand, though.

    [ September 22, 2007: Message edited by: Eagle of Fire ]

    Title: Re: The DF Map Archive
    Post by: Markavian on September 23, 2007, 06:48:00 am
    Hi Eagle of Fire,

    The only non Flash option I can suggest at present is getting ShadowLords's (SL's) compressor, download the map files to your computer and then manually decompress to .PNG files. If you want to do this, I can make the file download link more accessible (since it isn't visible at the moment).

    I'm actually adverse to using JS; you don't need JavaScript to access the site, its only there to enhance some of the features. I'm limited by what I know; by which I mean I know how to use Flash and I saw an opportunity to display maps in a bandwidth friendly way across the internet.

    These maps are simply too large to display without some kind of utility (I'm thinking google maps, yahoo maps), but those types of mapping solutions require a huge amount of server and bandwidth investment. Unless anyone knows how to create an alternate image decoder plugin that you're happy to install, then the Flash viewer is the only option I can offer. However, I wouldn't be suprised if that an image decoder plugin was less tangible/accessible/featureful then installing and using Flash.

    I suppose it would be possible to create a Java based map decoder/viewer, would that interest you? My only objection to that is that less people have access to Java then Flash and I'm not sure the time required would justify making it.

    If you use FireFox, and are adverse to Flash because of adverts, might I suggest the Flashblock or FasterFox plugins. They both come with Flash blockers that require you to click (play) to begin a Flash applet. The DF Map Archive seems to work quite well with FlashBlocker without allowing Flash to be a pain.

    Best regards,
    - Markavian

    Title: Re: The DF Map Archive
    Post by: TetrisChili on September 23, 2007, 02:51:00 pm
    The video player is fantastic.  I recommend a rating system (and/or  Slashdot-style tagging like "Funny", "Informative", or "Toady").

    For example, the Titan Hates Nobles video would probably fetch a high'ish rating along with a "Funny" tag.  (Although, it might also warrant "Informative" for showing the correct way to deal with a mostly-Noble immigration wave.)

    Title: Re: The DF Map Archive
    Post by: Arkan15 on September 23, 2007, 03:35:00 pm
    I can't get the movie files to load- do they require a special codec or player to run?
    Title: Re: The DF Map Archive
    Post by: Mechanoid on September 23, 2007, 04:26:00 pm
    You need Flash 9. There's a link to it on the site.
    Title: Re: The DF Map Archive
    Post by: Markavian on September 23, 2007, 06:55:00 pm
    quote:
    Originally posted by TetrisChili:
    <STRONG> I recommend a rating system (and/or  Slashdot-style tagging like "Funny", "Informative", or "Toady").</STRONG>

    Hey TetrisChili, I was planning on a Favourite's system for the site so that registered users could keep track of their favourie entries (maps, pois, videos). The number of favourite 'stars' would be displayed next to each post.

    e.g. "This video has been favourited by 29 people".

    I'm not sure I like the Informative/Funny tagging, although there's no reason why I can't add something like that in. For example, when the user clicks to 'favourite' an item, there could be a drop down for 'reason', 'Funny', 'Informative', 'Cool', 'Stylish', 'No reason', etc...

    ... the favourites would also come up on the User page, showing what you or another user liked most from the website. Haven't started on this yet, but that's my intention.

    - Markavian

    Title: Re: The DF Map Archive
    Post by: Turgid Bolk on September 23, 2007, 07:43:00 pm
    Will you add comments to the videos?
    Title: Re: The DF Map Archive
    Post by: Eagle of Fire on September 23, 2007, 08:11:00 pm
    I'm adverse to Flash and Java from the beginning. I can work with JavaScript on sites, but I never surfed on a site which had worthwhile Java or Flash content. Not to mention the disagrement you mentioned yourself. So, let's just say that I take it more like a boycott than anything else.

    To be frank, I never understood the need of a special site to host DF maps. I think everybody could do just fine hosting those maps on sites like Imageshack, I don't understand why everybody love your site so much. I am guessing that there is some functionabilities that appeal to them, but since it's Flash I'll never realy know from this computer.

    If there would be a direct link to the map files instead, it would be way fine for me. I then could do whatever I want with it from here. And if I need a special program to uncompress them first, fine by me again as long as it's not something which require Java or Flash installed on my computer again (note that Java is different from JavaScript).  :)

    Title: Re: The DF Map Archive
    Post by: Markavian on September 24, 2007, 07:21:00 pm
    Hey Turgid Bolk; Yes I will add comments to videos... eventually. Its not very straight forward to do, but I'll make an announcement once it works.

    Eagle of Fire, I have added a message that should display in an orange box below the map applet that should say:
     

    quote:
    Don't have Flash?
    You can download the compressed map file: map_name.fdf-map but you will either need the .NET or Java version of SL's DF Map Compressor to convert to the .PNG image format.

    For example: http://www.mkv25.net/dfma/map-656-vabokmeborbinches

    I had intended that only people without Flash see that message, but apparently Firefox has decided to show that message all of the time. Its hidden for IE users who have the Flash control disabled.

    To answer your other points Eagle, be you interested or not: I created the DF map archive mainly for people to share maps in a bandwidth friendly manner that preserved the quality. This was made possible by ShadowLord's compressor. However, without the Flash based map viewer, ShadlowLord's compressor wasn't very well used/distributed and not many people knew how to view maps. With the Flash viewer, statisticly speaking,  at least 89% of internet computer users can view the maps. So this isn't the 100% coverage that exists when you use .JPG or .PNG files shared at various places around the internet but the quality is perfect (unlike .JPG) and the filesize is 10x smaller then a fullres optimized .PNG. Having compressed files that are on average 70KB (as apposed to 700KB) makes a huge difference to people on slow connections.

    Other benefits of the map archive + viewer include: central place to find DF maps, story tagging, fast zooming, points of interest / labelling of map locations.

    I completely know the difference between Java and JavaScript. I illuded to Java because its an alternative to Flash. I considered that if you didn't like Flash, you might be willing to use a Java viewer as an alternative. I hope you don't mind installing .NET because that's the only other program format (other then Flash or Java) currently available that lets you decode/view fdf-maps.

    I'm a long time supporter of Flash, I'd encourage you to install and use it for accessing the map archive. If you don't like it, uninstall or disable it.

  • (IE -> Internet Options -> Programs -> Manage Addons)
  • (FF -> Download the FlashBlock addon)

    As a side note; the map archive has received many fewer visits this month then last. Although map submissions have still been strong the statistics suggest to me a curb in peoples' interest.

    Regards,
    - Markavian

    [ September 24, 2007: Message edited by: Markavian ]

  • Title: Re: The DF Map Archive
    Post by: Mzbundifund on September 24, 2007, 07:36:00 pm
    Hey, I just noticed this video update.  It's been said above, but thank you bunches for making this awesome resource for us in the DF community.  The map archive is far and away my favorite way to view and show off maps.

    As for why there are fewer visits this month... it is September, which means school or college starting for a lot of folks.  That would be my guess.  Or maybe the close proximity to the new version has made people less interested in current fortresses?

    Title: Re: The DF Map Archive
    Post by: Eagle of Fire on September 24, 2007, 08:04:00 pm
    Markavian: I went to the link you gave me, but I was lost for a moment until I realised that I needed to allow my JavaScript to kick in to be able to see the map download link. If I didn't visited your site especially to look for that, I would probably have missed it.

    I downloaded the compressor, but it appears I don't have the .net 2.0something required to run it... Any idea where I could get that?

    Title: Re: The DF Map Archive
    Post by: Markavian on September 24, 2007, 08:14:00 pm
    quote:
    Originally posted by Eagle of Fire:
    <STRONG>I downloaded the compressor, but it appears I don't have the .net 2.0something required to run it... Any idea where I could get that?</STRONG>

    To use SL's Map Compressor you need:

  • Microsoft .NET Framework Version 2.0 Redistributable Package (x86)

    I'm suprised that the orange message didn't show up with JavaScript disabled. That does worry me. What web browser are you using Eagle?


    Hey Mzbundifund, I'm glad you like the site. Maybe you're right about people being busy with other things - even I have started visiting the site less over the past few weeks.

    Best regards,
    - Markavian

    [ September 24, 2007: Message edited by: Markavian ]

  • Title: Re: The DF Map Archive
    Post by: Savok on September 24, 2007, 11:09:00 pm
    Can you try to remove the orange box for Firefox users?

    Odd: When the flash animation is blocked by Flashblock, the orange box only shows after I allow the flash animation.

    Title: Re: The DF Map Archive
    Post by: Arkan15 on September 24, 2007, 11:57:00 pm
    Have you considered how 3-D fortresses are going to work on the Archive?
    Title: Re: The DF Map Archive
    Post by: Eagle of Fire on September 25, 2007, 02:03:00 am
    quote:
    What web browser are you using Eagle?

    I use Firefox 1.5, like any good net users who knows what they're doing should. Death to IE!   :)

    Edit:

    quote:
    System Requirements

       * Supported Operating Systems: Windows 2000 Service Pack 3; Windows 98; Windows 98 Second Edition; Windows ME; Windows Server 2003; Windows Vista Business; Windows Vista Business 64-bit edition; Windows Vista Enterprise; Windows Vista Enterprise 64-bit edition; Windows Vista Home Basic; Windows Vista Home Basic 64-bit edition; Windows Vista Home Premium; Windows Vista Home Premium 64-bit edition; Windows Vista Starter; Windows Vista Ultimate; Windows Vista Ultimate 64-bit edition; Windows XP Service Pack 2



    I have none of that and have no intention to upgrade to SP2... *sigh*. Let's forget about this then...

    [ September 25, 2007: Message edited by: Eagle of Fire ]

    Title: Re: The DF Map Archive
    Post by: Markavian on September 25, 2007, 04:05:00 am
    quote:
    Originally posted by Savok:
    <STRONG>Can you try to remove the orange box for Firefox users?</STRONG>

    Hey Savok, I've moved the orange box to the left bar and grouped it with the original "Problems" box. Both are now hidden when the map successfully loads (provided JavaScript and Flash are both working). If things are working as they should, uou can see them for about a second before the map loads.

    Arkan15, yes; ShadowLord has already updated his compressor to make a 3D .FDF-MAP file format that is generated from a series of sequentially numbered bitmap files. I still need to write a new version of the map viewer that supports this format. I also need to update the map viewer to provide better caching / re-rendering of tiles to keep the memory footprint down. I imagine I'll have use the Page Up / Page Down keys to move vertically through the levels. I may add a control toolbar in the next version for people who prefer to use the mouse.

    Eagle of Fire, if you haven't upgraded to SP2 yet then I'm labelling you as a lost cause. I've done as much as I can to support you, but you have to help yourself at somepoint along the way.

    - Markavian

    Title: Re: The DF Map Archive
    Post by: Slartibartfast on September 25, 2007, 05:27:00 am
    quote:
    Originally posted by Markavian:
    <STRONG>Slartibartfast, I understand, but I decided that it would be incorrect to assume a PoI should always be shared. There are many 'instance' based PoIs such as herds of elephants, dead goblins, etc. that get documented; the submitter is less likely to accidently submit these types of PoIs as shared then they are deliberately making them shared when need be. This prevents confusion of PoIs which weren't meant to be shared displaying something completely different (such as a patch of grass where once the elephants were). Don't mind me, I think about these things too much.</STRONG>

    Its been so long since I wrote that post. IIRC what I was talking about is that you can set a time limit for a PoI without having it shared, which seemed rather pointless to me, because then the time limits are meaningless, so I suggested that PoI's with time limits would automatically be tagged for sharing. (But even then, you could probably still disable the sharing bit manually)
    Title: Re: The DF Map Archive
    Post by: Eagle of Fire on September 25, 2007, 11:56:00 am
    Don't worry Markavian, it was only a suggestion to try to make the whole thing work on my computer. I don't absolutly need the map archive, it would simply be nice to see what the heck is about 90% of the times people post links to the archive instead of posting a pic.

    I never upgraded to SP2, and this was donne willingly. SP2 cause more problem than it solve for old games, and that's mainly what I play.

    I am intrigued, though, why does people who make some programs for fun (and thus are not professinals who do that all the time) always either use Flash, Java, or something which require that .net thing. All external programs which need to be installed on a computer prior to use. And which are security risks for computers (well, I am guessing the .net thing is one too).

    I've read such a discussion in another forum not too long ago. They were saying that using aforementioned programs is way easier in term of code than what it was before with, let's say, C. But which is probably also why there is such a slipup in coding (and thus bugs) in new games, as the effort required to do something so big so good is now gone, reducing greatly the time needed to do the coding itself...

    I guess I'm just wondering why we just don't see some standard executables (.exe) files for things such as the map archive or another other fan made programs anymore...

    Title: Re: The DF Map Archive
    Post by: Slartibartfast on September 26, 2007, 02:31:00 am
    quote:
    Originally posted by Eagle of Fire:
    <STRONG>I am intrigued, though, why does people who make some programs for fun (and thus are not professinals who do that all the time) always either use Flash, Java, or something which require that .net thing.</STRONG>

    My guess is that the reason is that it is much easier to program a GUI in Java or Flash (or using VB.NET which requires the .NET framework. I'm pretty sure all "visual <something>" languages require the .NET framework).
    You'll notice that all none Flash/Java/.NET applications for DF have a CLI or no interface at all. (And are thus less convenient for most users)

    [ September 26, 2007: Message edited by: Slartibartfast ]

    Title: Re: The DF Map Archive
    Post by: gonbon on September 26, 2007, 01:33:00 pm
    quote:
    Originally posted by Eagle of Fire:
    <STRONG>I am intrigued, though, why does people who make some programs for fun (and thus are not professinals who do that all the time) always either use Flash, Java, or something which require that .net thing. All external programs which need to be installed on a computer prior to use.</STRONG>

    Java/.NET don't require the programmer to manage memory as intricately as languages like C/C++, among other things. With a tradeoff against performance, which for most applications isn't a problem at all considering how fast computers are these days.

    Also:

    quote:
    <STRONG>And which are security risks for computers (well, I am guessing the .net thing is one too).</STRONG>
    is just laughable, especially considering your suggestion:
    quote:
    <STRONG>I guess I'm just wondering why we just don't see some standard executables (.exe) files for things such as the map archive or another other fan made programs anymore...</STRONG>
    Which is a much greater security risk than flash could ever be.

    And your point about new games being more buggy because of .NET/Java/whatever is pretty much moot considering most new (large, commercial) games still don't use a managed language because of the performance hit.

    Title: Re: The DF Map Archive
    Post by: Markavian on November 08, 2007, 05:36:00 pm
    Brand new shiny update, visit http://mkv25.net/dfma/ to find out more.

    2007-11-08

  • New! Multi-layer map viewer to support (DF v0.27.169.33a) multi-level fortresses.
  • Dwarf Fortress now outputs multiple bitmaps, one for each layer of your fort, prefixed with the name of your fort (thanks Toady)
  • New version of SL's map compressor now automatically combines and compresses these bitmaps into version 2 of the equally small .FDF-MAP file format.
  • Upload to the map archive, share with your friends, browse up and down through layers! (Use the Page up / Page down keys)
  • Add points of interest on any layer, help visitors quickly navigate through the coolest parts of your fortress design.

    Here are some examples:

  • Axegear (28 layers...) 70KB
  • SL's first upload: Ancien-region1

    Here's hoping for a new generation of fantastic creations.
    > 'LET THE GAMES BEGIN.' <

     (http://mkv25.net/dfma/artwork/instructions_v2.png)  

    SL's DF Map Compressor: http://shadowlord13.googlepages.com/dfmap-index.html

    Call for action
    Please, if you have spent your time uploading multi-layer forts as separate layers, I salute your efforts... but this is not the way the map archive was intended to be used. It is my own fault for not publishing a warning sooner, but; Anyone who has uploaded multi-layer forts as separate layers, please remove them and upload a new version using the new .fdf-map compressor.  

    (Any forts not switched over will be removed some time in by the end of next month.)


  • Did you know, you can do this now?:  http://mkv25.net/dfma/map-axegear  ... handy for sharing links.
    - Markavian

    [ November 08, 2007: Message edited by: Markavian ]

  • Title: Re: The DF Map Archive
    Post by: Gaulgath on November 08, 2007, 07:29:00 pm
    Excellent job, Mark. Verily, you have created a wonderful and useful tool for the entire DF community. Long live the DFMA!
    Title: Re: The DF Map Archive
    Post by: Freddybear on November 08, 2007, 08:28:00 pm
    Stupid question, but how do I navigate between layers on the map viewer?

    I'm using Firefox and the Flash 9 plugin, if that matters.

    Title: Re: The DF Map Archive
    Post by: Lord_Phoenix on November 08, 2007, 08:34:00 pm
    quote:
    Originally posted by Freddybear:
    <STRONG>Stupid question, but how do I navigate between layers on the map viewer?

    I'm using Firefox and the Flash 9 plugin, if that matters.</STRONG>


    Echo.

    I'm using a laptop with no numpad either, and 4 6 8 and 2 don't seem to do anything when using the numbers across the top.

    Title: Re: The DF Map Archive
    Post by: Gaulgath on November 08, 2007, 08:34:00 pm
    Page up and Page Down to view different z-levels.
    Title: Re: The DF Map Archive
    Post by: Lord_Phoenix on November 08, 2007, 08:40:00 pm
    quote:
    Originally posted by Gaulgath:
    <STRONG>Page up and Page Down to view different z-levels.</STRONG>

    Yeah, I just saw that on the front page.  Should be added to the navigation instructions on the fortress view pages.

    Title: Re: The DF Map Archive
    Post by: Turgid Bolk on November 08, 2007, 10:47:00 pm
    Slick. I like how the layers go transparent the farther you get from them. One suggestion: is it possible to show which level you're viewing at the moment? I can't tell if I'm near the top or bottom layer.
    Title: Re: The DF Map Archive
    Post by: sinoth on November 08, 2007, 10:57:00 pm
    Awesome release!  The DFMA is an invaluable tool for the community.  My only gripe is that '<' and '>' aren't use for going up and down levels.  Is there a reason behind this?  Also, can't wait to violate your fdf-map files with my 3D viewer   :cool:
    Title: Re: The DF Map Archive
    Post by: Zemat on November 08, 2007, 11:24:00 pm
    I have a performance problem with the new viewer. On the first try the viewer completely froze my browser (Firefox) for 30 seconds for every action I made like moving on the same level, changing level, or zooming. Then after some minutes it began doing things faster but still it takes like 5 seconds or so to complete any action.

    Any idea why this might be?

    Title: Re: The DF Map Archive
    Post by: Markavian on November 08, 2007, 11:26:00 pm
    Thanks for pointing out that oversight, I've added:

    Change layer:

  • Page Up / Page Down

    To the Map instructions box. I'm planning to add visible control interface in the top left or top right corner in the next version. This will allow you to view the number of layers and the actual layer depth (as reported by DF). I'll put zoom in, zoom out, move up layer, and move down layer buttons on there as well.

    The Firefox and IE versions of Flash should work the same (they do for me!), sorry the keys weren't more obvious. I'll remember to mark <and> (and , and .) as valid keys in the next version, since thats what I use when playing DF. (Stairs up, stairs down...) ... are those the default? sinoth, the only reason <and> don't work at the moment is because I pencilled in the shortcuts months ago before DF even looked like it was going to be released, and have been used to using Page up / Page down ever since... it never crossed my mind to make the viewer more like DF  :) ::doh::

    Fun fact: Shift+Arrow key moves faster around the map

    Any other suggestions or preferences for keys shortcuts are welcome, there are plenty of keyboard combinations after all.

    If you -are- using FireFox, and you click on the Add Point of Interest link, you will see a working Select menu that displays the current layer, and the number of layers. The javascript I've used for for Select menus doesn't work in IE though.

  • Title: Re: The DF Map Archive
    Post by: Markavian on November 08, 2007, 11:40:00 pm
    quote:
    Originally posted by Zemat:
    <STRONG>I have a performance problem with the new viewer. On the first try the viewer completely froze my browser (Firefox) for 30 seconds for every action I made like moving on the same level, changing level, or zooming. Then after some minutes it began doing things faster but still it takes like 5 seconds or so to complete any action.

    Any idea why this might be?</STRONG>


    Hey Zemat, which map were you viewing? Did you zoom all the way out?

    The biggest challenge with the new viewer was trying to manage the memory usage of flash so that it wouldn't crash lower end computers, like mine. Each layer is a huge, fully decompressed image. It hurts, it really does, and I'm abusing your processor as much as possible to rerender blocks as quickly as possible, but there needs to be a trade off between performance and memory usage.

    The memory manager runs every 4 seconds, looping through all blocks, in all layers, to see what it can clear out. It is possible to go over the maximum number of blocks limit by switching up and down through the maps quickly, rendering more tiles then your computer can handle and quicker then the memory manager can clean them out.

    At the moment, the maximum number of blocks is 2 x map width * map height... so that at least two full layers can be held in memory. On big maps, this is double what the old viewer would handle, and this may cause significant pain. However, the viewer has also been improved to -only- render the blocks that are visible, so, as long as you don't move around too much (say, only viewing the Points of Interest) you should find it nippy. I may, if more problems are reported, reduce the maximum number of block to 1 layer's worth at the cost of more re-rendering of tiles.

    There are plans for an even newer version of the viewer that supports zoom-level caching, which will be much more memory efficient, but I don't know when I'll have time to implement it.


    For now, please test your forts, and get back to me or SL with any problems! I think SL has done a sterling job with his compressor, its even easier to use then ever, and he's integrated my viewer in so you can preview maps offline.

    Regards,
    - Markavian http://mkv25.net/dfma/

    Title: Re: The DF Map Archive
    Post by: Zemat on November 09, 2007, 12:32:00 am
    It seems to be slower on multi-tiered maps like your first example, Axegear. The more levels, the more painfully slow it becomes. On single-level maps it flies just like the last version.

    It also seems to go slower during the first minutes of watching a map regardless of not changing level at all or if I zoom or not. Then after some time it still goes slow but faster.

    [ November 09, 2007: Message edited by: Zemat ]

    Title: Re: The DF Map Archive
    Post by: Shadowlord on November 09, 2007, 10:03:00 am
    As a side note, I'm investigating the possibility of making the compressor able to notice if you're asking it to read rather large images, and to process parts of it at a time if that's the case.

    Right now if you tried to feed the compressor an exported image or images from a max size fort (~450 MB here), it would very likely run out of RAM and virtual memory while attempting to read and process the image (even though it only keeps the data as long as necessary and then frees it, and only reads and processes one image at a time) - but not before Windows had forced everything else into virtual memory in an attempt to provide more memory. (Yes, I actually tried it to see what would happen. I only have 1 GB of RAM, however, so it MIGHT work if you had 2 GB or more.)

    P.S. You don't have to worry about overloading the compressor by asking it to process 29 layers of images. If it can handle one image, it can handle just as well 29 images which each have the same filesize as the first image.

    Title: Re: The DF Map Archive
    Post by: Markavian on November 09, 2007, 10:16:00 pm
    SL, I'm tempted to do something similar with the Viewer for large maps. The artificial limit for the number of visible tiles is still causing problems for low end computers on some maps. I might limit the zoom level by a small amount and restrict the tiles in memory further.

    (Its either that, or spend a lot of time rewriting the way the viewer handles zoom levels, which I don't have the time for right now.)

    Title: Re: The DF Map Archive
    Post by: Markavian on November 09, 2007, 10:19:00 pm
    Zemat, what processor were you running the viewer on? The lowest end machine I've tested it on is a 1.2GHz AMD. To cycle through all the tiles when doing memory checks may take up to 100ms, (which happen every 4 seconds); that might be causing a visual display lag (along with all the rendering of visible tiles). Switching up and down through layers too quick definitely causes problems.

    (This was meant to be an edit of the above post).

    [ November 09, 2007: Message edited by: Markavian ]

    Title: Re: The DF Map Archive
    Post by: Zemat on November 10, 2007, 03:04:00 am
    It's a 2.20GHz AMD double core with 2GB of RAM.

    To be honest, I run a lot of crap at the same time, all the time (Winamp, Bitorrent, Firefox, DF, Programming IDEs and research experiments), so maybe that's why the viewer is slow. But still it's only the viewer. Every other flash app I deal with runs just fine. Even the old viewer.

    I will give it a try again. Maybe my machine is on a bad mood and needs a reboot (can't do that often because of the experiments).

    Title: Re: The DF Map Archive
    Post by: Markavian on November 11, 2007, 08:43:00 pm
    quote:
    Originally posted by Zemat:
    <STRONG>To be honest, I run a lot of crap at the same time, all the time (Winamp, Bitorrent, Firefox, DF, Programming IDEs and research experiments)...</STRONG>

    Heh, that's ok Zemat, if the old viewer didn't cause problems, theres no reason this new one should either. I'll see if I can make it move to an 'idle' state where its not trying to do any work if you've got it open in the background. At the moment, its set to check the memory usage every 4 secs, which is fine while using... but probably over the top for an idle state.

    Updates!
    2007-11-12

  • Added much needed support for comments to movie pages
  • You can now add and edit comments for movies like you can for maps
  • TODO: Modify browse comments page to display map and movie comments

    2007-11-10

  • Plans in place for improved Map Viewer - a visual indicator for number of layers, and current depth required
  • Logical error identified: Point of Interest sharing has been implemented badly - PoIs shared across forts with a differnet number of layers won't work properly, updating will break current PoIs... (will probably perform a manual update)
  • New mod rewrite rules: Try dfma/moviegroup-wizards or dfma/movie-pump, the first searches by group, the second by name
  • Manually removed 31 cases of -region from the end several fortress names; I know, it auto-fills -region some times from maps, but please just submit the name of the fortress

    No time for the map viewer this week, not if my conciense and work ethic for uni have anything to say. (appologies in advance).

    I finally curbed into the pressure of not having a comments section on the movie player. Even I was finding it frustrating not being able to add my banter to the submissions. There's a load of new movies on there, I can barely keep up with watching them myself (but its always a pleasure to see something new!). There are some neat forts going up as well, check the Recent Maps page to see!

    Also:

  • Recent Movies

    - Markavian
    http://mkv25.net/dfma/

  • Title: Re: The DF Map Archive
    Post by: schm0 on November 12, 2007, 06:07:00 am
    Thanks for all the hard work on the viewer, as well as thanks to Shadowlord for his hard work on the compressor. Keep up the good work!
    Title: Re: The DF Map Archive
    Post by: Armok on November 12, 2007, 11:31:00 am
    Suggestion:

    I know this sound ambitious, but it might be easier (or harder) than it seems.
    In addition to maps and movies, I think it may also be good whit an world/seed section at The Archive, depending on how thoroughly you implement it it will most likely be an copy-paste job, as this is actually technically very possible -and even done by uploading the world map as a fortress map and including the seed in the map description, however, as I have understood it based on mostly the names of data entry fields this is not proper use of the DFMA.
    This could reduce forum clutter and make seeds easier to find by collecting them all in one place, replacing treads like "The perfect seed"(good place for initial content if you implement this)

    This would as I said probably not need a new application, the old pre-Z map viewer would probably be the best choice considering the world maps 2D nature.
    The seed archive should probably contain:
    -    The seed (naturally)
    -    The name of the world it generates
    -    Any parameter exept the seed that may affect the outcome (theorized parameters in this category; custom name(y/n), OS, DF version)
    -    General description of the world

    Maybe a "starting sites" in addition/instead of "points of interest"?

    I have a some more ideas on this if you are the slightest interested, just ask me in this very tread. (unless I forget them)

    Also; on both this suggestion and the normal map archive; it would be nice if the poster could include an link to an eventual save on some [whatever it called, somewhere you upload, rapidshare is a bad but sufficing example], this would not be required by any means, but might be useful in case there is already an save file anyways, for example a succession game.
    If my seed-archive suggestion comes true, this will also be of great help to people that have a different OS or for some other reason can't generate the world properly.

    just my +copper coin[2]+.


    Great job Markavian!  :D

    Title: Re: The DF Map Archive
    Post by: Markavian on November 12, 2007, 03:26:00 pm
    Update
  • Added movie comments page to display recent comments, and to search and filter through old ones
  • See: http://mkv25.net/dfma/browsemoviecomments.php

    quote:
    Originally posted by Armok:
    <STRONG>Suggestion:
    -    The seed (naturally)
    -    The name of the world it generates
    -    Any parameter exept the seed that may affect the outcome (theorized parameters in this category; custom name(y/n), OS, DF version)
    -    General description of the world

    Maybe a "starting sites" in addition/instead of "points of interest"?

    ...

    Also; on both this suggestion and the normal map archive; it would be nice if the poster could include an link to an eventual save </STRONG>


    Hey Armok, I can't say your idea isn't a valid one, but I'm struggling to see the benefit. It may be better to deliniate fortress maps from world maps. World maps could then have information about their seed number. The name is already covered, but a field for "Dwarven name" (for forts and worlds) is probably required. Points of interest would be same. Description is covered, but Parameters could a separate be the txt file that comes with the map. The view itself is backwards compatable, no need to go back to the old viewer or compressor.

    Mapping 'seeded' world maps to the existing map structure is most sensible way to go about it.
    My next point: is it worth it? Do we really need a library for specific seeded maps? How many people would that benefit? How many people would view them? (Time spent viewing is arguably time well spent).

    My personal opinion is that generating seeding maps, and map previews, (for download?) defies the point of having seeds, and that the seeds are likely to change massively depending on player mods and thus become invalid very quickly. Documenting seed maps then becomes a case of 'look, a cool map, if you don't want to go exploring for a decent map, use this' ...  does that need documenting?

    I think current maps and movies are a good way of showing user centered game play, oddities, bugs, clever design, and funny stuff. Seed maps... just seem a bit pointless. I'll entertain the idea as long you like though.

    If anything, I'd prefer to do a unified upgrade, where any new features benefit world maps, fortress maps, and any other type of tile based map you can think of. (Potentially the compressor and viewer has a scope outside of DF).

    RE: Your point about a download link, you can bbcode to descriptions on the map archive, including links [ url ] or [ link ]. Read about them here: http://mkv25.net/dfma/bbcode.php

    If people want to put a file on rapidshare and then link to files, they are more then welcome. I don't think its something that needs to be added to the upload form.

    You can also use [map=idnumber] [/map], [poi=idnumber] [/poi] and [movie=idnumber] [/movie] to form internal links around text.

    - Markavian
    http://mkv25.net/

  • Title: Re: The DF Map Archive
    Post by: Armok on November 12, 2007, 04:49:00 pm
    Now I feel stupid.  :(

    Should I defend my point or realize all hope is lost?

    Title: Re: The DF Map Archive
    Post by: KrunkSplein on November 12, 2007, 04:53:00 pm
    quote:
    Originally posted by Armok:
    <STRONG>Now I feel stupid.   :(

    Should I defend my point or realize all hope is lost?</STRONG>


    No, *I* feel stupid - I'm looking at Ancien, one of the two maps linked at the top of the page.  I have virtually NO idea what the hell is going on.  There's lava maybe?  I don't know how magma smelting has changed in the new version, as I've only played for a few hours since its release.

    Title: Re: The DF Map Archive
    Post by: Shadowlord on November 12, 2007, 10:43:00 pm
    Yes, the dark red numbers are lava (one level down - they'd be bright red instead of dark red if they were on the current level). The volcano is surrounded by a (dwarf-built) wall. The volcano was tapped a couple levels down to fill a channel which has a few smelters built to use it.

    I came up with a better (and safer) way later, which you can see here: http://mkv25.net/dfma/poi-1903-magmaworkshops

    I tapped the volcano to fill a (approximately) 35x6 room with magma, and built a room directly above it with well-placed channels to provide access to the magma. For safety, I didn't dig the channels until I had sealed the tap by dropping water onto it to turn the one-tile-entrance to the volcano into obsidian.

    I completely overdid the water-transportation to form the plug, though. I probably could have just dug a channel over the space I wanted to turn to obsidian, and then designated the open space as a pond (dwarves would theoretically then bring water up with buckets and dump it there). (I built three pumps and water wheels to bring water up to the plug, another pump and water wheel for drainage, a great many floodgates (some of which you can't see since they're open), five levers to control it all, and of course two gear assemblies and one horizontal axle to connect each pump and water wheel to each other...)

    Title: Re: The DF Map Archive
    Post by: Markavian on December 07, 2007, 12:18:00 am
    Update!
    2007-12-07
  • Fixed Points of Interest sharing
  • Added new version of map viewer; has buttons to change layers and zooms with the mouse
  • New map version is a big part of the fixed point of interest sharing, but these are minor details in the big scheme of things.
  • Removed important information message
  • Improved spam checks- may interfere with posting comments but I suspect not
  • Still haven't got round to the winter season banners yet

    http://mkv25.net/dfma/

    So, I spent hours and hours, almost six by the looks of things, writing a one-time application for converting layer numbers from the database into layer depths from the encoded map files. It was a cool application. 453 points of interest layer, and one blindingly quick SQL update... the database is up-to-date. Both the map viewer and the forms for adding and editing Points of Interest have now been updated with new code to handle map depths.

    The map viewer has had a slight facelift with a few new clickable buttons to help mouse users navigate up and down through the layers, and change the zoom level. You don't need a keyboard any more, and you can see the level (depth) as reported by DF when you output your maps. I call it depth, its not really depth, its more like height. Higher numbers are high in the air, lower numbers are low.

    I've also spent time reworking the backend code, making it easier to manage, and hopefully easier to extend. I will be looking at side-slice views next, linear views of the map data from the Front and the Side by remapping x, y, z to x, z, y and y, z, x. This may look really bad, or it'll look really cool. I have no idea yet. People have been pestering me to make a 3D view, or an isometric view. It's possible, but only crudely. If I were ever to get these a 3D viewer working it'd be using a 'slice'/cutaway through the landscape, and it wouldn't account for sky or anything useful like that. Frankly it'd be like moving through a block of cheese, or a trifle, you'd see alot of layers but not much overall detail. That was a terrible analogy. At least you can eat trifle.

    Featured maps

  • Axgear - by Markavian, shows PoI sharing, the top two (cliff pois) don't work for good reason
  • Strapdiamond - by ScatmanJohn, this place has an effective magma workshop space and plumbing
  • Bannercall - by Demosthenes, if you venture lower, there is a 9 story tall block of bedrooms underground!

    ^ Picked on a whim

    Enjoy,
    - Markavian

  • Title: Re: The DF Map Archive
    Post by: Zemat on December 08, 2007, 01:44:00 am
    Nice update!

    Also everything works faster now. Although I don't know if you changed something there or my machine is being more cooperative.

    Just one comment/suggestion. When clicking the points of interest links on the sidebar of the viewer the page url doesn't change to reflect the new point of interest viewed. So I have no idea how I could link to an existing POI from there. I would have to browse the POI section and search for the POI I'm going to post for the link. It would be nice if by clicking the POIs on the viewer page the url reflected the change. Although I know that probably that would require a page reload.

    Title: Re: The DF Map Archive
    Post by: Demosthenes on December 08, 2007, 02:28:00 pm
    I can't seem to comment on one of my maps. It keeps saying I've failed Spam Check A.

    Edit: I'm honored Bannercall was featured.
    I didn't think the bedrooms were that good, either.    :p
    And even with 9 stories of Bedrooms, most of my dwarves chose to sleep in the Barracks. Stupid Economy.

    [ December 08, 2007: Message edited by: Demosthenes ]

    Title: Re: The DF Map Archive
    Post by: Armok on December 08, 2007, 03:26:00 pm
    But still nothing of Copperblazes caliber.  :(
    Title: Re: The DF Map Archive
    Post by: Markavian on December 09, 2007, 09:04:00 am
    quote:
    Originally posted by Zemat:
    <STRONG>When clicking the points of interest links on the sidebar of the viewer the page url doesn't change to reflect the new point of interest viewed. So I have no idea how I could link to an existing POI from there. </STRONG>

    Hey Zemat, you can copy PoI links by right-clicking on them in your browser. I have the same problem tho. It should be possible to update the address bar without reloading the page, I'll look into this. If you disable JavaScript the default action is to refresh the page with the map centered on the PoI you clicked on.

    Demosthenes, sorry about you not being able to post. Could you do me a favour and PM me a message containing the text you tried to post in your comment? I won't explain why your message failed the spam check, but I can use your text to improve the checks and allow messages that I know aren't spam.

    *Markavian prods veryinky to upload one of his new forts to the map archive*

    - Markavian

    [ December 09, 2007: Message edited by: Markavian ]

    Title: Re: The DF Map Archive
    Post by: Markavian on December 12, 2007, 01:27:00 pm
    Updates for http://mkv25.net/dfma/  

    2007-12-12

  • Incorporated Point of Interest display into map viewer
  • ^ Tell me if you don't like this change, either by forum or email
  • Linking directly to a poi will still bring up the full text below the main description
  • Text fields in flash only supports simple HTML, so images will be converted to links
  • Winter banners

    In the pipes for the following month:

  • A side slice viewer (toggle between top/side/front views).
  • A new version of the map format and SL's compressor with recognition for map tiles based off the font tileset and colours from init.txt
  • (Continued backwards compatability support)

    Regards,
    - Markavian

    [ December 12, 2007: Message edited by: Markavian ]

  • Title: Re: The DF Map Archive
    Post by: Markavian on December 15, 2007, 08:06:00 pm
    Updates for http://mkv25.net/dfma/  
    2007-12-16
  • New multi-view map viewer - now view DF maps from the front, side and top
  • Updated Point of Interest system to support new view orientations
  • Examples: Magma Vent (vertical), Temple to Armok (side)

    The new viewer lets you view DF's third dimension in a whole new way. Getting a sense for depth is difficult with the ingame view only. Now you can appreciate the closeness of the layers, and maybe that will encourage you to spread your forts out a bit more on the vertical level.

    The new viewer may have some kinks in it. If you find any, please tell me right away! I know it doesn't initialise the view properly, so pressing the in-viewer buttons from the off resets the view to some useless position. Moving the map before using the buttons cures this, but its not right as it is.

    The updated Point of Interest system (forms) might have bugs in it too, its been a bit of rush getting it all working, but I couldn't post the new version of the viewer without updating the PoI code as well. The database update was straightforward this time: all old PoIs are from the default view 'top', all new PoIs will have the view angle recorded.

    Note: As always, you don't need javascript to view the PoIs, but you do need flash, and you do need javascript to post PoIs.

    Enjoy.

    - Markavian
    http://mkv25.net/dfma/

  • Title: Re: The DF Map Archive
    Post by: Ralje on December 15, 2007, 10:06:00 pm
    First person to make designs along the Z-axis wins free internets  :)
    Title: Re: The DF Map Archive
    Post by: Zemat on December 16, 2007, 12:58:00 pm
    Awesome as always, Markavian!!

    The first obvious comments on the slice visualizer:

    The icons you show on every slice are still shown as viewed from the top. This is more obvious when seeing walls. Of course I realize there's no way for you to change walls to display "sideways" since they are basically 2D sprites or icons. A quick fix tough could be to replace wall icons and show them as solid rectangular chunks of the appropriate material color as if they where smoothed rock. This will give more the proper illusion of seeing walls from the front.

    The other thing that doesn't look so good sideways is the surface water. When you see water from the top you can see the same water level or icon on the +0 level and the +1 level (in a darker color). This reflects badly in the slice view because you'll continue to see the darker water icons on the level where there supposed to be no water. The same goes for lava. This maybe could be fixed by hiding the water and lava icons that are darker in color.

    Anyway those are minor annoyances.

    By the way. Any thoughts on integrating the recently released awesome 3d visualizer by sinoth? Maybe you could just let people add 3d fortress screenshots from the visualizer as an addon to the POIs.

    Maybe you could make your visualizer more like google maps by adding the POIs into the maps as little icons that the users can click and will spawn the POI comment. And inside the comments the viewer can show either a 3d picture of the fortress or even a cmv movie.

    Anyway, these are not requests. Just ideas for future features  :p

    Title: Re: The DF Map Archive
    Post by: Red Jackard on December 16, 2007, 09:01:00 pm
    quote:
    Originally posted by Zemat:
    <STRONG>The other thing that doesn't look so good sideways is the surface water. When you see water from the top you can see the same water level or icon on the +0 level and the +1 level (in a darker color). This reflects badly in the slice view because you'll continue to see the darker water icons on the level where there supposed to be no water. The same goes for lava. This maybe could be fixed by hiding the water and lava icons that are darker in color.</STRONG>

    Do you have an example of this? I couldn't find it on an earlier fortress: http://mkv25.net/dfma/poi-2478-crosssectionofcourtyardfront

    If you mean brooks, well those are floor tiles - of course they'd show.

    Title: Re: The DF Map Archive
    Post by: Zemat on December 16, 2007, 10:27:00 pm
    The Magma Vent example posted by markavian clearly shows this.

    The upper magma vent level where the darker lava flow icons are shown are actually open space which would be walkable if floor tiles or bridges where built over them.

    Title: Re: The DF Map Archive
    Post by: Ralje on December 16, 2007, 10:55:00 pm
    It's a bit odd to see the zoomed-out tiles above ground tiles, but it also proves just how well the front/side views work! Nice job Markavian.
    Title: Re: The DF Map Archive
    Post by: Markavian on December 23, 2007, 11:40:00 pm
    DF Map Archive Update:
    2007-12-24

  • New map format, encoded with enhanced information about each tile
  • New map viewer, has a fullscreen button, and new buttons when viewing enchanced maps
  • See the demonstration enhanced viewing mode map, with a toggle button for some of the new information available
  • Possibilities: A 3D isometric viewer. Automatic counts of visible items in your fort (statistics).
  • Soon to be released DF Map Compressor (3.18) also has new friendlier features and is capable of removing black-banding from corrupt maps

    All this means the way is paved for new developments in map viewing quality. When the new version of SL's compressor is released I encourage you to use it to upload your maps such that there is an improved quality and quantity of maps for future versions of the map viewer to make use of. Certainly the prospect of 3D viewingness would be very cool; and the data is there, but the interpreter is not.

    Oh, and check out the fullscreen mode. Thx Turgid and Silveron for the prompts. Now you can make the viewer take up YOUR ENTIRE SCREEN. (Manic laughter).

    Regards,
    - Markavian
    http://mkv25.net/dfma/

  • Title: Re: The DF Map Archive
    Post by: Markavian on December 23, 2007, 11:51:00 pm
    Thanks Zemat and all for the kind words.

    As for Zemat, lots of ideas there, I'll tackle what I can manage:

  • Stuff looks sucky from the side: totally agree, the new map information that can be encoded with SL's compressor should allow me to improve the side views, but it will take some time to do all the proper mappings.

  • Sinoth's recently released awesome 3d visualizer: is super. If I wasn't so worried about bandwidth I'd put up an image uploader and let people share screenshots from the proper 3D visuliser, but for now you can always upload screenshots to your own site and include them in posts and Points of Interest using the [img] bbcode tag which is supported by the DFMA parser. I encourage everyone who can to try out the visuliser at least once! My only critique of the visuliser is: "if only it was easier to use" - being selfish; I also think sinoth could support the fdf-map format now, and do the reverse: download maps from the DFMA and have them open up his 3D viewer- wouldn't that be cool? A common format could benefit us all.

  • Adding POIs onto maps as little icons: and why not, I simply wish I had more time. You've noticed I've started playing with overlay controls, and I've merged the PoI info box with the viewer, these are all steps in the right direction for a more interactive experience. I'm already making a huge assumption that people have Flash 9 player in order to view maps... but at the same time this guarentees a minimum level of functionality and fun.

    Its always fun thinking through the possibilities, keep 'em rolling, some day they might happen! And tell me what you most want, I work on a whim.

    - Markavian
    http://mkv25.net/dfma/

  • Title: Re: The DF Map Archive
    Post by: Mithaldu on December 24, 2007, 03:14:00 am
    quote:
    Originally posted by Markavian:
    <STRONG>I also think sinoth could support the fdf-map format now, and do the reverse: download maps from the DFMA and have them open up his 3D viewer- wouldn't that be cool? A common format could benefit us all.</STRONG>
    Wouldn't work as is, sadly, the terrain data in the fdf map just isn't there, for example if a dwarf is standing on a staircase, then you can't see it, thus it'd be invisible in the 3d viewer as well.

    We could however use the maps to supplement the memory terrain data and have a cheap and easy way to get buildings and creatures visible. It would not be perfect by a large margin and a lot of guesswork would be involved, but better than nothing

    However that is only a dream, as the creator of the fdf format objects to it being public, which means i can't create a script to read it. Maybe sinoth could do it, but he honestly has better things to do with his own code imo.

    Title: Re: The DF Map Archive
    Post by: Markavian on December 24, 2007, 06:06:00 am
    quote:
    Originally posted by Mithaldu:
    <STRONG>Wouldn't work as is, sadly, the terrain data in the fdf map just isn't there, for example if a dwarf is standing on a staircase, then you can't see it, thus it'd be invisible in the 3d viewer as well.</STRONG>

    Good point, but you don't know until you try. Its as least as good as looking at the bitmaps we already have, but in 3D. I think that's workable. I am suprised and angered at your lack of vision.

     

    quote:
    Originally posted by Mithaldu:
    <STRONG>...the creator of the fdf format objects to it being public, which means i can't create a script to read it. Maybe sinoth could do it, but he honestly has better things to do with his own code imo.</STRONG>

    More over Mithaldu, ask and you will receive. There is plenty of information available about the fdf-map format.

  • File format for fdf-map v2 (by SL)
  • Summary of fdf-map formats v0, v-1, v-2 (by Markavian)
  • DFMapDecoder g1.as (v-2 compatable) - Flash AS3 Implementation of multi-version file decoder
  • DFMapDecoder f2.as (v-1 compatable)

    ...

  • File format for fdf-map v2 Same as above, but from SL's website

    Is that any use?

    - Markavian

    [ December 24, 2007: Message edited by: Markavian ]

  • Title: Re: The DF Map Archive
    Post by: Red Jackard on December 24, 2007, 06:34:00 am
    Har! That'll show him for the constant naysaying.

    [ December 24, 2007: Message edited by: Red Jackard ]

    Title: Re: The DF Map Archive
    Post by: Mithaldu on December 24, 2007, 07:31:00 am
    quote:
    Originally posted by Markavian:
    <STRONG>Good point, but you don't know until you try. Its as least as good as looking at the bitmaps we already have, but in 3D. I think that's workable. I am suprised and angered at your lack of vision.</STRONG>
    Actually, you're right, i'd forgotten about the slicing option. So as long as one doesn't mind not being able to properly traverse vertically, it'll work.  :)

    quote:
    Originally posted by Markavian:
    <STRONG>More over Mithaldu, ask and you will receive. There is plenty of information available about the fdf-map format.

  • File format for fdf-map v2 (by SL)
  • Summary of fdf-map formats v0, v-1, v-2 (by Markavian)
  • DFMapDecoder g1.as (v-2 compatable) - Flash AS3 Implementation of multi-version file decoder
  • DFMapDecoder f2.as (v-1 compatable)

    ...

  • File format for fdf-map v2 Same as above, but from SL's website

    Is that any use?</STRONG>


  • I asked, i received, i cautioned my code will be open source, i was asked not to use it. Unless i get told otherwise i will honour that.  :)
    If you can point out however which files are solely your intellectual property, i'll be able to use those. =)
    Title: Re: The DF Map Archive
    Post by: Shadowlord on December 25, 2007, 04:21:00 pm
    My main objection to it becoming open source is mainly that I don't want the format or compressor to get forked.

    In unrelated news, for anyone who can't run the .NET version of the compressor due to not being on Windows XP or Vista, I just tried running the latest version of the C#/.NET version of my compressor (3.2.1, currently) with the latest version of Mono (1.2.6), and it ran and was able to compress a multi-level map properly. (I tested it by running mono --debug DwarfFortressMapCompressor.exe)

    The only question is whether it'll still write out a compatible fdf-map if your computer has the opposite endianness of windows. I think so, but I'm leaving momentarily and can't check now.

    (However, the integrated flash viewer will not work - Mono cannot run COM/ActiveX stuff (at least not yet). If you try to preview a map)

    Title: Re: The DF Map Archive
    Post by: Markavian on December 25, 2007, 04:48:00 pm
    quote:
    Originally posted by Mithaldu:
    <STRONG>If you can point out however which files are solely your intellectual property, i'll be able to use those. =)</STRONG>

    As far as I know, SL has come up with the initial file format. I've asked for additions and changes so that it was possible to work with Flash. The second text file is a summary of the first used for comments in my actionscript files.

    The two actionscript files are my intellectual property, but I don't mind them being used as bases for writing similar applications using the fdf-map format- that's why I've made them available off my site. (The code I want to keep to myself are the other parts of the map viewer.)

    Title: Re: The DF Map Archive
    Post by: Mithaldu on December 26, 2007, 09:54:00 am
    quote:
    Originally posted by Shadowlord:
    <STRONG>My main objection to it becoming open source is mainly that I don't want the format or compressor to get forked.</STRONG>
    seeing how i'm only writing a DEcompressor and won't even get close to attempting to write a compressor, there's a really low chance of that ever happening.  :)

    Markavian: Thanks. =)

    Title: Re: The DF Map Archive
    Post by: Markavian on December 29, 2007, 02:48:00 am
    Updates for http://mkv25.net/dfma/

    2007-12-29

  • Added favourites system for registered users
  • Favourites let you bookmark interesting or funny items found on the site
  • Logged in users will see links like 'Add to favourites?' below maps, movies, and points of interest
  • The user favourites page summarises favoured items
  • Favoured items show the number of people who favoured them below the entry
  • Updated development page
  • Merged display of comments across map series
  • Greyed comments are posted to another map in the same series - should make discussions that span multiple maps easier to follow

    Please make use of the new favourites system, have a browse through old entries if necessary and pull out some of the gems from earlier in the year. At somepoint in the future I may make user favourites public so we can see each others lists.

    The display of comments has been changed so that they are visible across an entire map series. This means comments posted in 1050 will still be visible in 1054, but greyed out to show they were posted to another map. As stated, this is to help track discussions that span multiple maps. It means there is more clutter on the comments now (more to read) but there should be less 'missed comments' when people submit new versions of maps.

    Also, not noted in the above update, two pages Edit Movie Entry and My Movies have been added, so can now edit the title and descriptions of movies and view a summary of all your submissions.

    Best regards,
    - Markavian

    [ December 29, 2007: Message edited by: Markavian ]

  • Title: Re: The DF Map Archive
    Post by: Markavian on January 20, 2008, 05:03:00 pm
    Updates for http://mkv25.net/
    2008-01-20
  • Fixed bug displaying non-square maps, pointed out by Lacero, (thanks)
  • For example, Mountain Banners - Bridge Tower (side), is now visible correctly
  • Recorded new bug: Map viewer recenters on incorrect map coordinates when switching view between top/front top/side when viewer first loads

    2008-01-19

  • Added new BBCode tags [wiki=Page]link text[/wiki]
  • For example: [wiki=User:Markavian]my user page[/wiki]
  • Result: my user page

    Bugs still with the map viewer, haven't found the cause of the viewer glitch yet. Plans are afoot to make use of the new encoded data, but uni priorities prevent me from working on new versions of the map viewer. Bah.

    - Markavian

  • Title: Re: The DF Map Archive
    Post by: Shadowlord on February 05, 2008, 08:39:00 am
    I uploaded a new version of the map compressor last night which produces smaller filesizes (if the images are in your DF folder, so it can find your init file and font bmp), and can better handle images which have abnormally high levels of color variance (e.g. your white statues do not look like what they mathematically SHOULD look like, and there may be more than one white statue image in the exported map images, which are not pixel-by-pixel identical, but are similar). The color match threshold is user-modifiable, and the compressor will detect a moderately high unique tiles ratio and ask if you want the color match threshold turned up to compensate in case it's this kind of an issue.

    I've also included more detailed instructions on running it with MONO for people who aren't on Windows. For those of you on Ubuntu, I would suggest getting it directly from the Mono website - they have a .bin installer - so you KNOW you're getting what they wanted to release for 1.2.6. If you just try to get Mono from your package distribution thingy you wind up with 1.2.4, but won't be able to run the map compressor at all. There are possibly devel-tagged versions in the ubuntu package dist system but who knows if they are the beta or the final versions, and they're tagged with warnings that they MAY NOT WORK ON UBUNTU BLAH BLAH ETC. I'd say just get it from the Mono website.

    P.S. The filesize improvements did not require a change to the fdf-map format, only an improvement to the program itself - specifically, it is able to identify the random ,.`'% tiles in the blackness, and change them into black tiles, and so compress those all more effectively. Since that doesn't require a change to the file format, it doesn't require a change to the map viewer either. There is another filesize improvement which I coded, but it is disabled until Markavian has time to update the viewer to support it, at which point I'll release another version with it enabled.

    Title: Re: The DF Map Archive
    Post by: Armok on February 05, 2008, 01:34:00 pm
    [generic praise]

    Suggestion: We have an archive for fort maps and an archive for movies, maybe we shuld have one for worlds?
    The data would include:

    These are just suggestion on what COULD be in it, some of these might be harder to implement than I thought, and there are probably many ideas that never crossed my mind!   :)

    [ February 05, 2008: Message edited by: Armok ]

    Title: Re: The DF Map Archive
    Post by: axus on February 05, 2008, 05:06:00 pm
    I like the archive a lot, thanks for providing it
    Title: Re: The DF Map Archive
    Post by: Markavian on February 08, 2008, 06:26:00 pm
    Hey Armok,

    Good suggestion with the world maps, I'm not sure about all the information, such as gods and such like- alot of that seems buried in the game at present, to be explored by the player, I guess Toady intended it that way. So far I've tried to make the representation between normal maps and worldmaps as seemless as possible, but perhaps a reskinning of the upload form and viewer to make it easier to link multiple fortresses to a single world. I could always add an extra field for map type that makes a difference betweens worlds and fortresses, and any other types that we can think up.

    Another suggestion was to have a tileset archive, or a mod archive along side the current maps, though I'm not sure if either are necessary.

    I'm hoping to add hotspots to the maps in a future release, i.e. visible clickable points of interest on the map that say what they are when you hover or click on them.

    Thanks axus for your comment.
    Back to work as a student for the time being, more updates planned.

    Regards,
    - Markavian

    Title: Re: The DF Map Archive
    Post by: Shadowlord on February 28, 2008, 09:47:00 pm
    I discovered andLinux yesterday, got it installed, and found and fixed a ton of bugs which were keeping the compressor from working properly in linux, and making the GUI in linux look weird or screwed up. So, there's a new version now, 3.3.2, which fixes those things. (I don't know why nobody reported those problems)

    I also added improved tips for how to install Mono 1.2.6 on Ubuntu near the top of the page. I'll repaste it here:

    If you use Ubuntu or the like, and 1.2.6 isn't in your repositories, go to the Mono website and click 'other downloads', and get the .bin file. Mark it executable, and then run it. It should install mono 1.2.6 for you. (For me, after it finished it said something about missing some libraries, but mono still ran the compressor fine - some other things, like monodevelop, didn't work though)

    (Obviously, you don't need monodevelop to run the compressor)

    Mono's downloads page is here: http://www.go-mono.com/mono-downloads/download.html

    Mono also has a Mac OS X installer (if that's what a dmg file is) on their website - I haven't tried the compressor with mono on OS X (I don't have a mac, it isn't free, and I don't have an emulator for it or anything like that), but hopefully it should work just the same as it does on linux.

    Title: Re: The DF Map Archive
    Post by: Markavian on April 27, 2008, 06:40:00 am
    DFMA Server migration

    My site: http://mkv25.net/  is being moved to a new server. I have upgraded the webhosting package from its puny homebrew setup to a full business account, with shiny 10GB file storage and 200GB/month of transfer.

    The migration shouldn't take longer then an hour, and you should see no difference when the site is moved over. My webhost tells me links from the old site will be forwarded to the new while DNS propogation takes place.

    DFMA currently has over 400 registered users, and attracted 1200 visits a day on average last month. That's not a huge number, but it keeps the server ticking over, and there's always new maps and movies to see. So thank you for using the service, and I hope you and I enjoy playing DF for many years to come.

    - Markavian

    [ April 27, 2008: Message edited by: Markavian ]

    Title: Re: The DF Map Archive
    Post by: Boksi on April 27, 2008, 09:53:00 am
    *Starts browsing around idly*...

    Oooh, spinning hexagons...

    *Browses some more*...

    *Realization hits with force of twenty tonnes of concrete brick*

    ZOMFG MARKAVIAN FROM SPACE EMPIRES?!?!

    ...

    Not that you'd know me, I'm not a registered member. But I do own copies of IV and V.

    Title: Re: The DF Map Archive
    Post by: Markavian on April 27, 2008, 02:58:00 pm
    Hi Boski, ^_^ yeah, that's me. Moved onto DF from Space Empires at the start of last year. There's a few others around playing DF from the SE community a well.
    Title: Re: The DF Map Archive
    Post by: puke on April 27, 2008, 05:56:00 pm
    most of us are completely disreputable, though.
    Title: Re: The DF Map Archive
    Post by: Deon on April 27, 2008, 07:34:00 pm
    WOW MARK it's you! I was here about half a year and just realised it... I'm from SE community someway too, but I'm not registered (I've read a lot of forums though).
    Title: Re: The DF Map Archive
    Post by: Markavian on May 01, 2008, 05:07:00 pm
    * Well nice to meet you all. An update!

    2008-05-01

  • Fixed bug with map recentering wrongly when recentering view using buttons
  • FYI: Views can be changed using the lowercase keys: (t)op, (s)ide, and (f)ront
  • Hosting: mkv25.net has been migrated to a new plan! This means more bandwidth, and more filespace, both of which were near their limits. Thanks to www.icdsoft.com for another's year's stable hosting.
  • Continuing to review map viewer code to produce an isometric map viewer, though this is still some way off. Am looking for isometric-tile artist.
    Something like this isometric render of dwarf fortress, (edit: by Chris Hildenbrandt http://spriteattack.cator.de/) would be very cool

    In other news: My final year project for university is done, handed in, finished. Just three exams to go and I should be a qualified Software Engineer. Yay. I'll be looking for jobs as a Flash / Web developer in the near future.

    [ May 01, 2008: Message edited by: Markavian ]

    More updates:

    2008-05-07

  • Added feature: Setting default Point of Interest for a map
  • When adding a new PoI, or editing an existing one, there is now a checkbox labelled "Make default for this map"
  • When viewing a map, if there is a default PoI, the map will be focused on that location, instead of centering in the center of the map
  • Thanks to Mister Six for prompting me to add this feature
  • For example, on Crystal Umbra the Entry Corridor is selected from the start.

    [ May 06, 2008: Message edited by: Markavian ]

  • Title: Re: The DF Map Archive
    Post by: Markavian on July 19, 2008, 07:19:16 am
    2008-07-19

    2008-07-10

    Recent favourite map: Ectosack 1067 (http://www.mkv25.net/dfma/map-3063-ectosack) by Unbeltedsundew
    Title: Re: The DF Map Archive
    Post by: Zemat on July 19, 2008, 02:17:52 pm
    Hey Markavian. How is the isometric map viewer going?

    If it is too complicated you could simply add an isometric layer view without adding any kind of fancy sprite art. You would have only to remove from each layer all open space squares.
    Title: Re: The DF Map Archive
    Post by: Markavian on July 19, 2008, 05:49:49 pm
    Hey Zemat, slow... my first attempt just turned into a mess. The current attempt has seen me strip out all of the old functionality to a bare bones loader. Gonna take a look at it now I think, just not had the time to press on with it.

    - Markavian
    Title: Re: The DF Map Archive
    Post by: Markavian on July 20, 2008, 01:53:12 pm
    Isometric viewer test
    Current progress: dfma_isometric_mapviewer_b2b.swf (http://mkv25.net/df/isometric/viewer/dfma_isometric_mapviewer_b2b.swf)

    Loads and decodes an fdf-map, as before, loads a bitmap (PNG), splits the bitmap into a list of tiles, renders a 4x4 grid of isometric tiles.

    Test tile data: df_isometric_tiles_small.png (http://mkv25.net/df/isometric/artwork/df_isometric_tiles_small.png)

    Progress of sorts.

    Other news
    Kinda excited by Toady's annoucment on the dev now (http://bay12games.com/dwarves/dev_now.html) page that he's "added ability to leave notes on the map in dwarf mode". This sounds very cool. I would be very interested to see this information exported with maps so that I could write a script to display this information along side maps on the map archive (http://mkv25.net/dfma/).

    - Markavian
    Title: Re: The DF Map Archive
    Post by: penguinofhonor on July 20, 2008, 02:09:10 pm
    Other news
    Kinda excited by Toady's annoucment on the dev now (http://bay12games.com/dwarves/dev_now.html) page that he's "added ability to leave notes on the map in dwarf mode". This sounds very cool. I would be very interested to see this information exported with maps so that I could write a script to display this information along side maps on the map archive (http://mkv25.net/dfma/).

    - Markavian

    Maybe make it an option, when uploading maps, to select notes and automatically make them points of interest?

    Of course, Toady would need to make it export them.
    Title: Re: The DF Map Archive
    Post by: Maggarg - Eater of chicke on July 21, 2008, 11:14:20 am
    -Snip-

    I bloody hate having brothers.
    Title: Re: The DF Map Archive
    Post by: Torak on July 21, 2008, 11:27:25 am
    Maybe make it an option, when uploading maps, to select notes and automatically make them points of interest?

    Of course, Toady would need to make it export them.


    Let's not put the liability onto Toady, since this is a 3rd party project, he shouldn't have to accommodate a feature to help with another program. He's got enough to do without worrying about another project of someone else's.
    Title: Re: The DF Map Archive
    Post by: Markavian on July 21, 2008, 03:06:27 pm
    Toady can pick whichever export format he likes, and we (me, and SL, or whoever) will do the rest of the work... but short of writing a memory extract type program like the DF Visuliser uses there's not much we can do use the new label format. I prefer to deal with input/output files from one program to another.

    I see the DFMA as a supporting tool for the community and to promote DF. I welcome any support Toady can lend to expanding the functionality of the map viewer. If these map labels are as cool as I think they'll be then the simplest way to get them online for other's to see is if there is some export option to dump them to a text file.

    There's no harm in asking :)

    - Markavian
    Title: DMFA Flash CMV Player now supports larger movies
    Post by: Markavian on August 09, 2008, 01:41:39 pm
    2008-08-09


    The battle continued against spam. I'm working on a CMV Editor (preview)  (http://mkv25.net/showcase/2008-08-08%20CMV%20editor%20progress%202.png). I made reasonable progress with the isometric viewer (http://www.mkv25.net/df/isometric/viewer/dfma_isometric_mapviewer_b2i.swf) last week.
    Title: Re: The DF Map Archive
    Post by: Draco18s on August 09, 2008, 07:17:33 pm
    Neat!  Glad the community is on top of new feature bug fixing as well as Toady is!  I haven't even gotten around to playing 39f and you guys have already done a lot to accommodate the resizing feature.
    Title: Re: The DF Map Archive
    Post by: Jingles on August 21, 2008, 03:13:37 pm
    I was wondering if I could make a request for the Map Archive?  I have no idea if its difficult or not, but I would appreciate it if there was some manner to find good maps, perhaps maps that have been favorited a lot or ones that have a few updates or maybe have a rateing system so one could search for five star maps or whatever.  (There are alot of starting maps, which can be interesting but still, its a pain to wade through 'em all)

    Anyways thanks for all your hard work, im over there all the time.

    Cheers.
    Title: Re: The DF Map Archive
    Post by: Zemat on August 21, 2008, 07:46:01 pm
    I second that,

    a favorites or rating system for both maps an movies would be awesome.

    By the way. I haven't figured out yet what the (+1), (+2), (+3), (+4) aside from each map or comment link means. At first I thought it was some sort of rating system.
    Title: Re: The DF Map Archive
    Post by: Markavian on November 16, 2008, 12:00:27 pm
    Hey Jingles and Zemat, not checked the forums in a while since they went down.

    The DFMA's favourites system has been collecting data for some time now... I'll make a page to display the most popular items and add it under recent activity just after I've had some dinner.

    I came here to post the following news:

    2008-11-16

    2008-10-26

    Kind regards,
    - Markavian
    Title: Re: The DF Map Archive
    Post by: Markavian on November 18, 2008, 05:03:43 pm
    So after dinner two days later...

    2008-11-18

    Favourite map: Copperblazes (http://mkv25.net/dfma/map-309-copperblazes) - Copperblazes - 1070
    Favourite movie: Body Part Explosion  (http://mkv25.net/dfma/movie-355-bodypartexplosion)- "I had to kill off most of my animals because my FPS was suffering. I had an exec..."
    Favourite point of interest: Greenhouse (http://mkv25.net/dfma/poi-6977-greenhouse) - It's really green! Made entirely of green glass.
    Title: Re: The DF Map Archive
    Post by: Markavian on November 22, 2008, 08:52:36 am
    By the way. I haven't figured out yet what the (+1), (+2), (+3), (+4) aside from each map or comment link means. At first I thought it was some sort of rating system.
    If you hover over the (+2) numbers it says "Consecutive comments" or "Consecutive points of interest". It means I've ommitted multiple results for the same map so you get more entries in the list rather then spam from the most recently active map/movie.
    Title: Re: The DF Map Archive
    Post by: roundedge on November 27, 2008, 07:12:51 am
    Hi, I'm having trouble uploading my map. I'm getting this error

    Error uploading frm_mapFile (Chasmwalled-altregion3-450-35005.fdf-map), file type not allowed on server.

    I searched the thread, but this hasn't been mentioned before. I'm on a mac, and used mono to run compressor 3.3.2. I'm not really sure why this is happening.


    Edit: My friend, on a windows machine, was able to upload the exact same file without any trouble.
    Title: Re: The DF Map Archive
    Post by: Sukasa on November 27, 2008, 04:22:43 pm
    I've had a very similar issue when trying to upload with Chrome, too.
    Title: Re: The DF Map Archive
    Post by: roundedge on November 27, 2008, 07:33:36 pm
    I was using safari, I hadn't tried with firefox. Maybe that could be the issue?
    Title: Re: The DF Map Archive
    Post by: Sukasa on November 27, 2008, 10:08:04 pm
    I bet that'd be it- both Chrome and Safari use the webkit rendering engine last I checked, and they both have the same issue with the DFMA.
    Title: Re: The DF Map Archive
    Post by: Jingles on December 16, 2008, 12:52:24 pm
    I'm not sure if I ever said how much I like and appreciate the Map archive Markavian but I do (I'm unbeltedsundew over there).

    Anyways, it occured to me while uploading a recent site (and I'm not sure if this is the right thread or not) that it'd be nice to have some certain information.  Like what types of stone that are available on the map (from looking at the exposed rocks or gems and what not).  What types of wild life is there and so forth.  Certainly not required or even remotely necessary, but it would be a nice little extra feature for those of us obsessed.

    -edit:  Oh I just noticed that you replyed to an earlier comment I made XD  Yeah I love the new list of favorites you put up there too, I keep refering to it as I build my forts.
    Title: Re: The DF Map Archive
    Post by: Markavian on January 03, 2009, 09:08:11 pm
    Hi, I'm having trouble uploading my map. I'm getting this error

    Error uploading frm_mapFile (Chasmwalled-altregion3-450-35005.fdf-map), file type not allowed on server.

    I searched the thread, but this hasn't been mentioned before. I'm on a mac, and used mono to run compressor 3.3.2. I'm not really sure why this is happening.

    I bet that'd be it- both Chrome and Safari use the webkit rendering engine last I checked, and they both have the same issue with the DFMA.

    A month late, sorry about the slow response. Sukasa is right, the webkit engines are causing the problem with the DFMA. When maps are uploaded via HTTP the map upload script checks the mime-type as well as the extention to see if it is allowed on the server. Webkit seems to strip out the mime-type for FDF-MAP files, I don't know why. I could fix the problem by allowing empty mime-types on the server, but this seems a step backwards rather then forwards. The error message you received would normally tell us the mime-type of the uploaded file; you can test it by uploading a JPG renamed to .FDF-MAP (hax). Anyhow, that's what the error is, I'm mindful of it at the moment - if more people are using Safari/Chrome and encounter the problem then I'll make allowances.

    Best regards,
    - Markavian
    Title: Re: The DF Map Archive
    Post by: Markavian on January 03, 2009, 09:17:24 pm
    I'm not sure if I ever said how much I like and appreciate the Map archive Markavian but I do (I'm unbeltedsundew over there).

    Anyways, it occured to me while uploading a recent site (and I'm not sure if this is the right thread or not) that it'd be nice to have some certain information.  Like what types of stone that are available on the map (from looking at the exposed rocks or gems and what not).  What types of wild life is there and so forth.  Certainly not required or even remotely necessary, but it would be a nice little extra feature for those of us obsessed.

    Thanks for the kind words.
    RE: Stone types - its possible to do some analysis of the maps and extract various facts and figures (based on SL's earlier image recognition work and subsequent map encoding changes), but any information we can gather is limited to what's in the exported bitmaps. For example, stone types ... really difficult. Ores alot easier since they usually have unique colours and patterns. Numbers of dwarves, number of trees - both possible, but a bit vague perhaps. I really need a long weekend to sit down and code up various statistics and make them available from the map viewer page. I think I could code them up as an additional information tab along side the map. I guess 'stay tuned' on this one... I'll think up something.

    Regards,
    - Markavian
    Title: Re: The DF Map Archive
    Post by: Shurikane on January 31, 2009, 01:34:19 am
    Something's eluding me.

    I have uploaded a new map in a series and wish for the POIs to carry over.  The POIs I had chosen were on 213 Mid-Summer and the new map was in 218 Mid-Summer.

    So I choose to edit and set beginning and end point to the respective dates above.  But when I update, the change fails to carry.  If I try to edit the POI again, I find that both dates have been cleared.  :(
    Title: Re: The DF Map Archive
    Post by: nil on February 01, 2009, 03:33:45 pm
    Is there any good workaround yet for the uploading with Chrome bug?
    Title: Re: The DF Map Archive
    Post by: Markavian on February 08, 2009, 02:37:20 pm
    RE: Shurikane - have sorted this out via email, for ref: needed to check the PoI Sharing checkbox for it to store the information, otherwise it ignores it and carries on. Have mitigated the problem by automatically setting PoI Sharing if you specify an end-date.

    Is there any good workaround yet for the uploading with Chrome bug?
    My appologies nil, I have not looked into fixing this yet. I can only suggest that you use a different browser for the time being if you're wanting to upload maps. I haven't installed Chrome and haven't investigated the problem, so can't suggest a Chrome fix yet.
    Title: Re: The DF Map Archive
    Post by: Faces of Mu on February 09, 2009, 09:41:29 am
    Markavian, I get embarrassed emailing you every few months asking for a new password because I forgot my old one. Will you be putting in an automatic password recovery system soon?  :P
    Title: Re: The DF Map Archive
    Post by: LegoLord on February 12, 2009, 07:48:03 pm
    I've been having trouble adding a map to a series.  I click "add map to series," select the map file I want to upload, but when it is uploaded, it does not show up as part of the series.
    Title: Re: The DF Map Archive
    Post by: Coaldiamond on February 13, 2009, 02:38:25 pm
    I am writing to express my gratitude toward Markavian for creating and operating DFMA. I have really enjoyed the archive and agree that it really strengthens the whole DF experience.

    Also, the movie player is a great way to introduce new people to the real charm and humorous possibilities of DF, moreso than any screenshot could.
    Title: Re: The DF Map Archive
    Post by: Sinergistic on February 13, 2009, 08:53:32 pm
    Markavian, I get embarrassed emailing you every few months asking for a new password because I forgot my old one. Will you be putting in an automatic password recovery system soon?  :P

    lol, that is pretty bad :P

    pick a throw away one and write it down.
    Title: Re: The DF Map Archive
    Post by: Faces of Mu on February 13, 2009, 09:22:44 pm
    Ha! I actually forgot it again today except for the first four letters. I had to use the dictionary to figure out what the rest of the word was!
    Title: Re: The DF Map Archive
    Post by: Shadowlord on May 04, 2009, 01:30:02 am
    A new version of the map compressor, 3.3.4, has been released to fix a bug which was resulting in some rough obsidian floors being written out as black tiles. You can get it here: http://dffd.wimbli.com/file.php?id=997

    (It's still at the same place as before, as well, but google intends to close down google pages sometime soon, and migrate stuff onto google sites, which will break any links to google pages when that happens)
    Title: Re: The DF Map Archive
    Post by: Markavian on May 16, 2009, 02:44:18 pm
    I've been having trouble adding a map to a series.  I click "add map to series," select the map file I want to upload, but when it is uploaded, it does not show up as part of the series.

    Sorry for the slow response, I've been off the forums for a long time. I can see the problem you described - the link doesn't handle the "quotes" in your fortress name, but I've just fixed that now, e.g.: http://www.mkv25.net/dfma/addmap.php?fortressName=Libash+Tobot%2C+%26quot%3BThe+Axe+of+Authority%26quot%3B&author=LegoLord (http://www.mkv25.net/dfma/addmap.php?fortressName=Libash+Tobot%2C+%26quot%3BThe+Axe+of+Authority%26quot%3B&author=LegoLord)

    Updates

    2009-05-16

    Title: Re: The DF Map Archive
    Post by: Kami on October 15, 2009, 07:08:43 am
    Hi, I have a problem to post a comment. It says:
    Message failed spam check A.

    Message failed spam check B.

    Message failed spam check C.

    Here is my text:
    I just have finished my decimal digit display for 4-bit binay numbers some minutes ago!
    I was just looking around if something interesting was uploaded since the last time I have been here, and what do I have to see?
    You did the same thing one month before me!

    I donīt know what to say, I donīt know you, but I think, I hate you!!! ^^

    http://mkv25.net/dfma/movie-1745-dwarfputerv01 (http://mkv25.net/dfma/movie-1745-dwarfputerv01)

    By the way, the flakey problem is a timing problem: If you change more than 1 bit at the same time or have some conditions where combined logic is done by pressure plates, itīll happen that a pump is shut down at one moment, and the next moment it restarts because of a signal from the other bit or another part of the combined logic arrives. So water will lower for a short moment on top of the plate, and raise again. If this happenes fast enough that the used mechanism did not react on the first signal, one signal gets lost. I used gears for the logic and pressure plates only for the final control of the bridges. This makes it more stable up to 99%. When only 1 bit at the same time is changed it is totally stable.

    Here the movie I tried to comment:
    http://mkv25.net/dfma/movie-1657-7segmentlcddisplay
    Title: Re: The DF Map Archive
    Post by: Markavian on May 16, 2010, 04:04:25 am
    Hey Kami,

    Really sorry that I only just read your forum message.
    Sorry that you encounted the "Failed Spam Check" messages- I'm sorta impressed that you managed to activate all three of them, but unfortunately it stopped you posting a valid message.

    If you have an account at the DFMA you can avoid the spam checks, and you'd have been able to post your comment. I encourage you to sign-up and post again if you can because its great for people viewing movies and maps to be able to see and follow links to other similar content.

    The open-comments system is good for leaving feedback, but usually only caters for short messages. Your detailed response was a bit much for the spam system to handle :)

    I hope you still get round to using the DFMA.

    Best regards,
    - Markavian
    http://mkv25.net/dfma/
    Title: Re: The DF Map Archive
    Post by: Draco18s on May 16, 2010, 09:49:14 am
    Sorry that you encounted the "Failed Spam Check" messages- I'm sorta impressed that you managed to activate all three of them, but unfortunately it stopped you posting a valid message.

    I'm interested in knowing what those checks are and how the comment got flagged by all of them.
    Title: Re: The DF Map Archive
    Post by: Neyvn on August 09, 2010, 06:24:20 am
    Using an old Forum about the DF Map Archive seemed wiser then starting a New one, so this isn't a full Necro...


    I have been doing a bit of work with PoI on the Maps I have recently uploaded and as I got around to one of them I noticed that I have Marked one Incorrectly...

    Does anyone know how I can Edit it or delete it to place the correct one???
    Title: Re: The DF Map Archive
    Post by: Markavian on November 25, 2010, 09:45:37 pm
    Sorry that you encounted the "Failed Spam Check" messages- I'm sorta impressed that you managed to activate all three of them, but unfortunately it stopped you posting a valid message.

    I'm interested in knowing what those checks are and how the comment got flagged by all of them.
    Usually its because you've used too many lines/paragraphs in your posts. Most spam comes on multiple lines, so that's one of my checks. If you sign in and create an account your posts aren't subject to this restriction. I suppose the unregistered post box is just meant for people to leave short comments.
    Title: Re: The DF Map Archive
    Post by: Markavian on November 25, 2010, 09:47:21 pm
    Using an old Forum about the DF Map Archive seemed wiser then starting a New one, so this isn't a full Necro...

    I have been doing a bit of work with PoI on the Maps I have recently uploaded and as I got around to one of them I noticed that I have Marked one Incorrectly...

    Does anyone know how I can Edit it or delete it to place the correct one???

    Hey Nevyn, if you register your user name and login a link [Edit this point of interest] appears on the description for the PoI that lets you move the PoI around, change its text/title etc. or remove it completely.
    Title: Re: The DF Map Archive
    Post by: Markavian on November 25, 2010, 09:55:31 pm
    DFMA Update - 2010-11-26


    Been a very active year for the archive; over 2100 maps uploaded since this time last year. Thanks for everyone who continues to visit and contribute to the site. Its great seeing all your efforts, constructions, trials and tribulations all in one place.

    Also, the favourites list has changed lately, many congrats to: QuantumSawdust for his immense fortress Flarechannel (http://mkv25.net/dfma/map-4547-flarechannel) and to Jong89 who's Dwarven Computer featued on a Wired.com article (http://www.wired.com/gadgetlab/tag/dwarven-computer/) and for a couple of days brought several thousand visits to the site.

    Best regards,
    - Markavian
    http://mkv25.net/dfma/